Files
UwU-Engine/UwURenderEngine/Game/Actors/Mesh/StaticMesh.hpp
T

23 lines
493 B
C++

#pragma once
#include "Mesh.hpp"
#include "Game/ModelManager.hpp"
GENERATE_META(StaticMesh)
class StaticMesh : public Mesh
{
std::string model_name_;
ModelManager::StaticModel* model_ = nullptr;
public:
StaticMesh();
#pragma region ISave
virtual std::shared_ptr<SaveMap> save() override;
virtual void load(std::shared_ptr<SaveMap> save) override;
#pragma endregion
void load_model(const std::string& model_name) override;
void OnDestroy() override;
};