660 lines
30 KiB
C++
660 lines
30 KiB
C++
#include "UwURenderEngine.hpp"
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#include <array>
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#include <stdexcept>
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#include <fstream>
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#include <chrono>
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#include <glm/gtc/matrix_transform.hpp>
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#include "GPU_GarbageCollector.h"
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#include "../Game/Actors/Camera.hpp"
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#include "Core/CoreInstance.hpp"
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#include "Game/GameInstance.hpp"
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#include "Game/World/World.hpp"
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#include "../Game/Actors/Mesh/Mesh.hpp"
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#include "DeviceFunctions/DeviceFunctions.hpp"
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RENDER_ENGINE_FACTORY_GENERATE(UwURenderEngine)
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VkShaderModule UwURenderEngine::create_shader_module(const std::string& code) const
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{
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VkShaderModuleCreateInfo shader_module_info{};
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shader_module_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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shader_module_info.codeSize = code.size();
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shader_module_info.pCode = reinterpret_cast<const uint32_t*>(code.c_str());
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VkShaderModule shader_module;
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VK_CHECK(vkCreateShaderModule(device_.get_native(), &shader_module_info, nullptr, &shader_module))
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return shader_module;
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}
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void UwURenderEngine::create_render_pass()
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{
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VkAttachmentDescription attachment_description{};
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attachment_description.format = swapchain_.get_image_format();
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attachment_description.samples = VK_SAMPLE_COUNT_1_BIT;
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attachment_description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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attachment_description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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attachment_description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachment_description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachment_description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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attachment_description.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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VkAttachmentReference attachment_reference;
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attachment_reference.attachment = 0;
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attachment_reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VkSubpassDescription subpass_description{};
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subpass_description.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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subpass_description.colorAttachmentCount = 1;
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subpass_description.pColorAttachments = &attachment_reference;
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VkSubpassDependency dependency{};
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dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
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dependency.dstSubpass = 0;
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dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependency.srcAccessMask = 0;
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dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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VkRenderPassCreateInfo render_pass_info{};
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render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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render_pass_info.attachmentCount = 1;
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render_pass_info.pAttachments = &attachment_description;
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render_pass_info.subpassCount = 1;
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render_pass_info.pSubpasses = &subpass_description;
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render_pass_info.dependencyCount = 1;
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render_pass_info.pDependencies = &dependency;
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VK_CHECK(vkCreateRenderPass(device_.get_native(), &render_pass_info, nullptr, &render_pass_))
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}
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void UwURenderEngine::create_description_set_layout()
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{
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VkDescriptorSetLayoutBinding ubo_layout_binding;
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ubo_layout_binding.binding = 0;
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ubo_layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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ubo_layout_binding.descriptorCount = 1;
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ubo_layout_binding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
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ubo_layout_binding.pImmutableSamplers = nullptr;
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VkDescriptorSetLayoutCreateInfo ubo_layout_info{};
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ubo_layout_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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ubo_layout_info.bindingCount = 1;
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ubo_layout_info.pBindings = &ubo_layout_binding;
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VK_CHECK(vkCreateDescriptorSetLayout(device_.get_native(), &ubo_layout_info, nullptr, &ubo_layout_binding_))
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}
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void UwURenderEngine::create_uniform_buffers()
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{
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uniform_buffers_.resize(swapchain_.get_images().size());
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uniform_buffers_memory_.resize(swapchain_.get_images().size());
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uniform_buffers_mapped_.resize(swapchain_.get_images().size());
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std::vector<uint32_t> arr_indices = physical_device_.get_unique_family_indices();
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for (size_t i = 0; i < swapchain_.get_images().size(); ++i)
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{
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constexpr VkDeviceSize size = sizeof(UniformBufferObject);
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uniform_buffers_[i] = DeviceFunctions::create_buffer(device_.get_native(), size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, arr_indices);
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uniform_buffers_memory_[i] = DeviceFunctions::allocate_device_memory(physical_device_.get_native(), device_.get_native(), uniform_buffers_[i], VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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vkBindBufferMemory(device_.get_native(), uniform_buffers_[i], uniform_buffers_memory_[i], 0);
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vkMapMemory(device_.get_native(), uniform_buffers_memory_[i], 0, size, 0, &uniform_buffers_mapped_[i]);
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}
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}
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void UwURenderEngine::create_descriptor_pool()
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{
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VkDescriptorPoolSize pool_size;
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pool_size.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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pool_size.descriptorCount = static_cast<uint32_t>(swapchain_.get_images().size());
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VkDescriptorPoolCreateInfo descriptor_pool_info{};
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descriptor_pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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descriptor_pool_info.poolSizeCount = 1;
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descriptor_pool_info.pPoolSizes = &pool_size;
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descriptor_pool_info.maxSets = static_cast<uint32_t>(swapchain_.get_images().size());
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VK_CHECK(vkCreateDescriptorPool(device_.get_native(), &descriptor_pool_info, nullptr, &descriptor_pool_))
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}
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void UwURenderEngine::create_descriptor_sets()
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{
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std::vector<VkDescriptorSetLayout> layouts(swapchain_.get_images().size(), ubo_layout_binding_);
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VkDescriptorSetAllocateInfo descriptor_set_allocate_info{};
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descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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descriptor_set_allocate_info.descriptorPool = descriptor_pool_;
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descriptor_set_allocate_info.descriptorSetCount = static_cast<uint32_t>(swapchain_.get_images().size());
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descriptor_set_allocate_info.pSetLayouts = layouts.data();
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descriptor_sets_.resize(swapchain_.get_images().size());
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VK_CHECK(vkAllocateDescriptorSets(device_.get_native(), &descriptor_set_allocate_info, descriptor_sets_.data()))
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for (size_t i = 0; i < swapchain_.get_images().size(); ++i)
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{
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VkDescriptorBufferInfo buffer_info{};
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buffer_info.buffer = uniform_buffers_[i];
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buffer_info.offset = 0;
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buffer_info.range = sizeof(UniformBufferObject);
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VkWriteDescriptorSet write_descriptor_set{};
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write_descriptor_set.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write_descriptor_set.dstSet = descriptor_sets_[i];
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write_descriptor_set.dstBinding = 0;
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write_descriptor_set.dstArrayElement = 0;
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write_descriptor_set.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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write_descriptor_set.descriptorCount = 1;
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write_descriptor_set.pBufferInfo = &buffer_info;
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write_descriptor_set.pImageInfo = nullptr;
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write_descriptor_set.pTexelBufferView = nullptr;
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vkUpdateDescriptorSets(device_.get_native(), 1, &write_descriptor_set, 0, nullptr);
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}
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}
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void UwURenderEngine::create_graphics_pipeline()
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{
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std::ifstream vertex_shader_file("Shaders/vertex.spv", std::ios::binary);
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if (!vertex_shader_file.is_open())
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throw std::runtime_error("Vertex shader not found");
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std::ifstream fragment_shader_file("Shaders/fragment.spv", std::ios::binary);
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if (!fragment_shader_file.is_open()) {
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vertex_shader_file.close();
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throw std::runtime_error("Fragment shader not found");
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}
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std::string vertex_shader_code((std::istreambuf_iterator<char>(vertex_shader_file)), std::istreambuf_iterator<char>());
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std::string fragment_shader_code((std::istreambuf_iterator<char>(fragment_shader_file)), std::istreambuf_iterator<char>());
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vertex_shader_file.close();
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fragment_shader_file.close();
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VkShaderModule vertex_shader = create_shader_module(vertex_shader_code);
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VkShaderModule fragment_shader = create_shader_module(fragment_shader_code);
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VkPipelineShaderStageCreateInfo vertex_shader_stage_info{};
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vertex_shader_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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vertex_shader_stage_info.stage = VK_SHADER_STAGE_VERTEX_BIT;
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vertex_shader_stage_info.module = vertex_shader;
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vertex_shader_stage_info.pName = "main";
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VkPipelineShaderStageCreateInfo fragment_shader_stage_info{};
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fragment_shader_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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fragment_shader_stage_info.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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fragment_shader_stage_info.module = fragment_shader;
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fragment_shader_stage_info.pName = "main";
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VkPipelineShaderStageCreateInfo shader_stages[] = {vertex_shader_stage_info, fragment_shader_stage_info};
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const std::vector<VkDynamicState> dynamic_states = {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR
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};
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VkPipelineDynamicStateCreateInfo dynamic_state_info{};
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dynamic_state_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
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dynamic_state_info.dynamicStateCount = static_cast<uint32_t>(dynamic_states.size());
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dynamic_state_info.pDynamicStates = dynamic_states.data();
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VkVertexInputBindingDescription binding_description = ModelManager::Vertex::get_binding_description();
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std::array<VkVertexInputAttributeDescription, 2> attribute_descriptions = ModelManager::Vertex::get_vertex_attribute_descriptions();
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VkPipelineVertexInputStateCreateInfo vertex_input_info{};
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vertex_input_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertex_input_info.vertexBindingDescriptionCount = 1;
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vertex_input_info.pVertexBindingDescriptions = &binding_description;
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vertex_input_info.vertexAttributeDescriptionCount = static_cast<uint32_t>(attribute_descriptions.size());
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vertex_input_info.pVertexAttributeDescriptions = attribute_descriptions.data();
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VkPipelineInputAssemblyStateCreateInfo input_assembly_info{};
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input_assembly_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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input_assembly_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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input_assembly_info.primitiveRestartEnable = VK_FALSE;
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VkViewport viewport{};
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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viewport.width = static_cast<float>(swapchain_.get_extent().width);
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viewport.height = static_cast<float>(swapchain_.get_extent().height);
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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VkRect2D scissor{};
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scissor.offset = {0, 0};
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scissor.extent = swapchain_.get_extent();
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VkPipelineViewportStateCreateInfo viewport_info{};
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viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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viewport_info.viewportCount = 1;
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viewport_info.pViewports = &viewport;
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viewport_info.scissorCount = 1;
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viewport_info.pScissors = &scissor;
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VkPipelineRasterizationStateCreateInfo rasterization_info{};
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rasterization_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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rasterization_info.depthClampEnable = VK_FALSE;
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rasterization_info.rasterizerDiscardEnable = VK_FALSE;
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rasterization_info.polygonMode = VK_POLYGON_MODE_FILL;
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rasterization_info.lineWidth = 1.0f;
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rasterization_info.cullMode = VK_CULL_MODE_BACK_BIT;
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rasterization_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
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rasterization_info.depthBiasEnable = VK_FALSE;
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VkPipelineMultisampleStateCreateInfo multisample_info{};
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multisample_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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multisample_info.sampleShadingEnable = VK_FALSE;
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multisample_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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VkPipelineColorBlendAttachmentState color_blend_attachment_state{};
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color_blend_attachment_state.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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color_blend_attachment_state.blendEnable = VK_TRUE;
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color_blend_attachment_state.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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color_blend_attachment_state.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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color_blend_attachment_state.colorBlendOp = VK_BLEND_OP_ADD;
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color_blend_attachment_state.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
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color_blend_attachment_state.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
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color_blend_attachment_state.alphaBlendOp = VK_BLEND_OP_ADD;
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VkPipelineColorBlendStateCreateInfo color_blend_info{};
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color_blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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color_blend_info.logicOpEnable = VK_FALSE;
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color_blend_info.attachmentCount = 1;
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color_blend_info.pAttachments = &color_blend_attachment_state;
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color_blend_info.blendConstants[0] = 0.0f;
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color_blend_info.blendConstants[1] = 0.0f;
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color_blend_info.blendConstants[2] = 0.0f;
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color_blend_info.blendConstants[3] = 0.0f;
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VkPipelineLayoutCreateInfo pipeline_layout_info{};
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pipeline_layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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pipeline_layout_info.setLayoutCount = 1;
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pipeline_layout_info.pSetLayouts = &ubo_layout_binding_;
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VK_CHECK(vkCreatePipelineLayout(device_.get_native(), &pipeline_layout_info, nullptr, &pipeline_layout_))
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VkGraphicsPipelineCreateInfo graphics_pipeline_info{};
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graphics_pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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graphics_pipeline_info.stageCount = 2;
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graphics_pipeline_info.pStages = shader_stages;
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graphics_pipeline_info.layout = pipeline_layout_;
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graphics_pipeline_info.pColorBlendState = &color_blend_info;
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graphics_pipeline_info.pDynamicState = &dynamic_state_info;
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graphics_pipeline_info.pInputAssemblyState = &input_assembly_info;
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graphics_pipeline_info.pMultisampleState = &multisample_info;
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graphics_pipeline_info.pRasterizationState = &rasterization_info;
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graphics_pipeline_info.pViewportState = &viewport_info;
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graphics_pipeline_info.pVertexInputState = &vertex_input_info;
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graphics_pipeline_info.pDepthStencilState = nullptr;
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graphics_pipeline_info.renderPass = render_pass_;
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graphics_pipeline_info.subpass = 0;
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graphics_pipeline_info.basePipelineHandle = nullptr;
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graphics_pipeline_info.basePipelineIndex = -1;
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VK_CHECK(vkCreateGraphicsPipelines(device_.get_native(), nullptr, 1, &graphics_pipeline_info, nullptr, &graphics_pipeline_))
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vkDestroyShaderModule(device_.get_native(), vertex_shader, nullptr);
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vkDestroyShaderModule(device_.get_native(), fragment_shader, nullptr);
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}
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void UwURenderEngine::create_framebuffers()
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{
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framebuffers_.resize(swapchain_.get_images().size());
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VkFramebufferCreateInfo framebuffer_info{};
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framebuffer_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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framebuffer_info.renderPass = render_pass_;
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framebuffer_info.attachmentCount = 1;
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framebuffer_info.width = swapchain_.get_extent().width;
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framebuffer_info.height = swapchain_.get_extent().height;
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framebuffer_info.layers = 1;
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for (size_t i = 0; i < framebuffers_.size(); ++i)
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{
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framebuffer_info.pAttachments = &swapchain_.get_image_views()[i];
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VK_CHECK(vkCreateFramebuffer(device_.get_native(), &framebuffer_info, nullptr, &framebuffers_[i]))
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}
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}
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void UwURenderEngine::create_command_pool()
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{
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VkObjects::PhysicalDevice::QueueFamilyIndices queue_family_indices = physical_device_.get_queue_family_indices();
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VkCommandPoolCreateInfo command_pool_info{};
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command_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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command_pool_info.queueFamilyIndex = queue_family_indices.graphics_family;
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command_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
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VK_CHECK(vkCreateCommandPool(device_.get_native(), &command_pool_info, nullptr, &command_pool_))
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}
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void UwURenderEngine::allocate_vertex_buffer()
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{
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VkObjects::PhysicalDevice::QueueFamilyIndices indices = physical_device_.get_queue_family_indices();
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std::vector<uint32_t> arr_indices = physical_device_.get_unique_family_indices();
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std::vector<uint32_t> transfer_index = {indices.transfer_family};
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VkDeviceSize size_buffer = sizeof(vertices_[0]) * vertices_.size();
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VkBuffer staging_buffer = DeviceFunctions::create_buffer(device_.get_native(), size_buffer, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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transfer_index);
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VkDeviceMemory staging_buffer_memory = DeviceFunctions::allocate_device_memory(
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physical_device_.get_native(), device_.get_native(), staging_buffer,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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vertex_buffer_ = DeviceFunctions::create_buffer(device_.get_native(), size_buffer, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, arr_indices);
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vertex_buffer_memory_ = DeviceFunctions::allocate_device_memory(physical_device_.get_native(), device_.get_native(), vertex_buffer_, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VK_CHECK(vkBindBufferMemory(device_.get_native(), staging_buffer, staging_buffer_memory, 0))
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VK_CHECK(vkBindBufferMemory(device_.get_native(), vertex_buffer_, vertex_buffer_memory_, 0))
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void* data;
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VK_CHECK(vkMapMemory(device_.get_native(), staging_buffer_memory, 0, size_buffer, 0, &data))
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memcpy(data, vertices_.data(), size_buffer);
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vkUnmapMemory(device_.get_native(), staging_buffer_memory);
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DeviceFunctions::device_memcpy(device_.get_native(), indices.transfer_family, staging_buffer, vertex_buffer_, size_buffer);
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vkFreeMemory(device_.get_native(), staging_buffer_memory, nullptr);
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vkDestroyBuffer(device_.get_native(), staging_buffer, nullptr);
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}
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void UwURenderEngine::allocate_index_buffer()
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{
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std::vector<uint32_t> arr_indices = physical_device_.get_unique_family_indices();
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VkObjects::PhysicalDevice::QueueFamilyIndices indices = physical_device_.get_queue_family_indices();
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std::vector<uint32_t> transfer_index = {indices.transfer_family};
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VkDeviceSize size_buffer = sizeof(indices_[0]) * indices_.size();
|
|
VkBuffer staging_buffer = DeviceFunctions::create_buffer(device_.get_native(), size_buffer, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
|
transfer_index);
|
|
VkDeviceMemory staging_buffer_memory = DeviceFunctions::allocate_device_memory(
|
|
physical_device_.get_native(), device_.get_native(), staging_buffer,
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
|
vkBindBufferMemory(device_.get_native(), staging_buffer, staging_buffer_memory, 0);
|
|
|
|
void* data;
|
|
vkMapMemory(device_.get_native(), staging_buffer_memory, 0, size_buffer, 0, &data);
|
|
memcpy(data, indices_.data(), size_buffer);
|
|
vkUnmapMemory(device_.get_native(), staging_buffer_memory);
|
|
|
|
index_buffer_ = DeviceFunctions::create_buffer(device_.get_native(), size_buffer, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, arr_indices);
|
|
index_buffer_memory_ = DeviceFunctions::allocate_device_memory(physical_device_.get_native(), device_.get_native(), index_buffer_, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
|
vkBindBufferMemory(device_.get_native(), index_buffer_, index_buffer_memory_, 0);
|
|
|
|
DeviceFunctions::device_memcpy(device_.get_native(), indices.transfer_family,staging_buffer, index_buffer_, size_buffer);
|
|
|
|
vkDestroyBuffer(device_.get_native(), staging_buffer, nullptr);
|
|
vkFreeMemory(device_.get_native(), staging_buffer_memory, nullptr);
|
|
}
|
|
|
|
void UwURenderEngine::allocate_command_buffers()
|
|
{
|
|
command_buffers_.resize(swapchain_.get_images().size());
|
|
|
|
VkCommandBufferAllocateInfo command_buffer_allocate_info{};
|
|
command_buffer_allocate_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
|
command_buffer_allocate_info.commandPool = command_pool_;
|
|
command_buffer_allocate_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
|
command_buffer_allocate_info.commandBufferCount = static_cast<uint32_t>(command_buffers_.size());
|
|
|
|
VK_CHECK(vkAllocateCommandBuffers(device_.get_native(), &command_buffer_allocate_info, command_buffers_.data()))
|
|
}
|
|
|
|
void UwURenderEngine::create_sync_objects()
|
|
{
|
|
image_available_semaphores_.resize(swapchain_.get_images().size());
|
|
render_finished_semaphores_.resize(swapchain_.get_images().size());
|
|
in_flight_fences_.resize(swapchain_.get_images().size());
|
|
|
|
VkSemaphoreCreateInfo semaphore_info{};
|
|
semaphore_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
|
|
|
VkFenceCreateInfo fence_info{};
|
|
fence_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
|
fence_info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
|
|
|
for (size_t i = 0; i < swapchain_.get_images().size(); ++i)
|
|
{
|
|
VK_CHECK(vkCreateSemaphore(device_.get_native(), &semaphore_info, nullptr, &image_available_semaphores_[i]))
|
|
VK_CHECK(vkCreateSemaphore(device_.get_native(), &semaphore_info, nullptr, &render_finished_semaphores_[i]))
|
|
VK_CHECK(vkCreateFence(device_.get_native(), &fence_info, nullptr, &in_flight_fences_[i]))
|
|
}
|
|
}
|
|
|
|
void UwURenderEngine::record_command_buffer(VkCommandBuffer command_buffer, uint32_t image_index) const
|
|
{
|
|
VkCommandBufferBeginInfo command_buffer_begin_info{};
|
|
command_buffer_begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
|
VK_CHECK(vkBeginCommandBuffer(command_buffer, &command_buffer_begin_info))
|
|
|
|
constexpr VkClearValue clear_color = {{{0.0f, 0.0f, 0.0f, 1.0f}}};
|
|
VkRenderPassBeginInfo render_pass_begin_info{};
|
|
render_pass_begin_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
|
render_pass_begin_info.renderPass = render_pass_;
|
|
render_pass_begin_info.framebuffer = framebuffers_[image_index];
|
|
render_pass_begin_info.renderArea.offset = {0, 0};
|
|
render_pass_begin_info.renderArea.extent = swapchain_.get_extent();
|
|
render_pass_begin_info.clearValueCount = 1;
|
|
render_pass_begin_info.pClearValues = &clear_color;
|
|
vkCmdBeginRenderPass(command_buffer, &render_pass_begin_info, VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphics_pipeline_);
|
|
|
|
VkBuffer vertex_buffers[] = {vertex_buffer_};
|
|
VkDeviceSize offset[] = {0};
|
|
vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, offset);
|
|
|
|
vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout_, 0, 1, &descriptor_sets_[current_frame_], 0, nullptr);
|
|
|
|
vkCmdBindIndexBuffer(command_buffer, index_buffer_, 0, VK_INDEX_TYPE_UINT16);
|
|
|
|
VkViewport viewport;
|
|
viewport.x = 0.0f;
|
|
viewport.y = 0.0f;
|
|
viewport.width = static_cast<float>(swapchain_.get_extent().width);
|
|
viewport.height = static_cast<float>(swapchain_.get_extent().height);
|
|
viewport.minDepth = 0.0f;
|
|
viewport.maxDepth = 1.0f;
|
|
vkCmdSetViewport(command_buffer, 0, 1, &viewport);
|
|
|
|
VkRect2D scissor;
|
|
scissor.offset = {0, 0};
|
|
scissor.extent = swapchain_.get_extent();
|
|
vkCmdSetScissor(command_buffer, 0, 1, &scissor);
|
|
|
|
vkCmdDrawIndexed(command_buffer, static_cast<uint32_t>(indices_.size()), 1, 0, 0, 0);
|
|
|
|
vkCmdEndRenderPass(command_buffer);
|
|
VK_CHECK(vkEndCommandBuffer(command_buffer))
|
|
}
|
|
|
|
void UwURenderEngine::update_uniform_buffer(uint32_t current_frame) const
|
|
{
|
|
glm::vec3 eye{0, 0, 0};
|
|
glm::vec3 center{0, 0, 0};
|
|
glm::vec3 up{0, 1, 0};
|
|
if (active_camera_.expired() == false)
|
|
{
|
|
std::shared_ptr<Camera> camera = active_camera_.lock();
|
|
Vector3D loc = camera->GetActorLocate();
|
|
eye = {loc.x, loc.y, loc.z};
|
|
|
|
Vector3D rot = camera->GetActorRotate();
|
|
glm::vec3 direction{glm::cos(rot.x)*glm::cos(rot.y), glm::sin(rot.x)*glm::cos(rot.y), glm::sin(rot.y)};
|
|
center = eye + direction;
|
|
|
|
up = {0, glm::sin(rot.z), glm::cos(rot.z)};
|
|
}
|
|
|
|
// static auto start_time = std::chrono::high_resolution_clock::now();
|
|
// auto current_time = std::chrono::high_resolution_clock::now();
|
|
// float time = std::chrono::duration_cast<std::chrono::duration<float>>(current_time - start_time).count();
|
|
UniformBufferObject ubo;
|
|
ubo.model = glm::rotate(glm::mat4(1.0f), /*time * glm::radians(45.0f)*/0.f, glm::vec3(0.0f, 0.0f, 1.0f));
|
|
ubo.view = glm::lookAt(eye, center, up);
|
|
ubo.proj = glm::perspective(glm::radians(45.0f), static_cast<float>(swapchain_.get_extent().width) / static_cast<float>(swapchain_.get_extent().height), 0.1f, 256.0f);
|
|
ubo.proj[1][1] *= -1;
|
|
memcpy(uniform_buffers_mapped_[current_frame], &ubo, sizeof(ubo));
|
|
}
|
|
|
|
void UwURenderEngine::draw_frame()
|
|
{
|
|
vkWaitForFences(device_.get_native(), 1, &in_flight_fences_[current_frame_], VK_TRUE, UINT64_MAX);
|
|
vkResetFences(device_.get_native(), 1, &in_flight_fences_[current_frame_]);
|
|
|
|
// Free video memory
|
|
garbage_collector_->FreeHeap();
|
|
|
|
uint32_t image_index;
|
|
vkAcquireNextImageKHR(device_.get_native(), swapchain_.get_native(), UINT64_MAX, image_available_semaphores_[current_frame_], VK_NULL_HANDLE, &image_index);
|
|
|
|
vkResetCommandBuffer(command_buffers_[current_frame_], 0);
|
|
|
|
update_uniform_buffer(current_frame_);
|
|
record_command_buffer(command_buffers_[current_frame_], image_index);
|
|
|
|
VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
VkSubmitInfo submit_info{};
|
|
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
|
submit_info.commandBufferCount = 1;
|
|
submit_info.pCommandBuffers = &command_buffers_[current_frame_];
|
|
submit_info.waitSemaphoreCount = 1;
|
|
submit_info.pWaitSemaphores = &image_available_semaphores_[current_frame_];
|
|
submit_info.pWaitDstStageMask = &wait_stage;
|
|
submit_info.signalSemaphoreCount = 1;
|
|
submit_info.pSignalSemaphores = &render_finished_semaphores_[current_frame_];
|
|
|
|
VK_CHECK(vkQueueSubmit(device_.get_graphics_queue(), 1, &submit_info, in_flight_fences_[current_frame_]))
|
|
|
|
VkSwapchainKHR swapchain = swapchain_.get_native();
|
|
VkPresentInfoKHR present_info{};
|
|
present_info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
|
present_info.waitSemaphoreCount = 1;
|
|
present_info.pWaitSemaphores = &render_finished_semaphores_[current_frame_];
|
|
present_info.swapchainCount = 1;
|
|
present_info.pSwapchains = &swapchain;
|
|
present_info.pImageIndices = &image_index;
|
|
present_info.pResults = nullptr;
|
|
|
|
vkQueuePresentKHR(device_.get_present_queue(), &present_info);
|
|
|
|
current_frame_ = (current_frame_ + 1) % static_cast<unsigned int>(swapchain_.get_images().size());
|
|
}
|
|
|
|
UwURenderEngine::UwURenderEngine(CoreInstance& core):
|
|
RenderEngineBase(core),
|
|
core_(core),
|
|
instance_(core),
|
|
surface_(instance_, get_window()),
|
|
physical_device_(instance_, surface_, deviceExtensions),
|
|
device_(physical_device_, deviceExtensions),
|
|
swapchain_(surface_, physical_device_, device_, get_window())
|
|
{
|
|
create_render_pass();
|
|
create_description_set_layout();
|
|
create_uniform_buffers();
|
|
create_descriptor_pool();
|
|
create_descriptor_sets();
|
|
create_graphics_pipeline();
|
|
create_framebuffers();
|
|
create_command_pool();
|
|
allocate_vertex_buffer();
|
|
allocate_command_buffers();
|
|
allocate_index_buffer();
|
|
create_sync_objects();
|
|
|
|
garbage_collector_.reset(new GPU_GarbageCollector(device_.get_native()));
|
|
model_manager_.reset(new ModelManager(physical_device_.get_native(), device_.get_native()));
|
|
}
|
|
|
|
UwURenderEngine::~UwURenderEngine()
|
|
{
|
|
vkDeviceWaitIdle(device_.get_native());
|
|
|
|
if (index_buffer_memory_ != VK_NULL_HANDLE)
|
|
vkFreeMemory(device_.get_native(), index_buffer_memory_, nullptr);
|
|
|
|
if (index_buffer_ != VK_NULL_HANDLE)
|
|
vkDestroyBuffer(device_.get_native(), index_buffer_, nullptr);
|
|
|
|
if (vertex_buffer_memory_ != VK_NULL_HANDLE)
|
|
vkFreeMemory(device_.get_native(), vertex_buffer_memory_, nullptr);
|
|
|
|
if (vertex_buffer_ != VK_NULL_HANDLE)
|
|
vkDestroyBuffer(device_.get_native(), vertex_buffer_, nullptr);
|
|
|
|
for (auto& i : image_available_semaphores_)
|
|
vkDestroySemaphore(device_.get_native(), i, nullptr);
|
|
|
|
for (auto& i : render_finished_semaphores_)
|
|
vkDestroySemaphore(device_.get_native(), i, nullptr);
|
|
|
|
for (auto& i : in_flight_fences_)
|
|
vkDestroyFence(device_.get_native(), i, nullptr);
|
|
|
|
if (command_buffers_.empty() == false)
|
|
vkFreeCommandBuffers(device_.get_native(), command_pool_, static_cast<uint32_t>(command_buffers_.size()), command_buffers_.data());
|
|
|
|
if (command_pool_ != VK_NULL_HANDLE)
|
|
vkDestroyCommandPool(device_.get_native(), command_pool_, nullptr);
|
|
|
|
for (auto& i : framebuffers_)
|
|
vkDestroyFramebuffer(device_.get_native(), i, nullptr);
|
|
|
|
if (graphics_pipeline_ != VK_NULL_HANDLE)
|
|
vkDestroyPipeline(device_.get_native(), graphics_pipeline_, nullptr);
|
|
|
|
if (pipeline_layout_ != VK_NULL_HANDLE)
|
|
vkDestroyPipelineLayout(device_.get_native(), pipeline_layout_, nullptr);
|
|
|
|
for (size_t i = 0; i < uniform_buffers_.size(); ++i)
|
|
{
|
|
vkUnmapMemory(device_.get_native(), uniform_buffers_memory_[i]);
|
|
vkFreeMemory(device_.get_native(), uniform_buffers_memory_[i], nullptr);
|
|
vkDestroyBuffer(device_.get_native(), uniform_buffers_[i], nullptr);
|
|
}
|
|
uniform_buffers_.clear();
|
|
uniform_buffers_memory_.clear();
|
|
uniform_buffers_mapped_.clear();
|
|
|
|
vkDestroyDescriptorPool(device_.get_native(), descriptor_pool_, nullptr);
|
|
|
|
if (ubo_layout_binding_ != VK_NULL_HANDLE)
|
|
vkDestroyDescriptorSetLayout(device_.get_native(), ubo_layout_binding_, nullptr);
|
|
|
|
if (render_pass_ != VK_NULL_HANDLE)
|
|
vkDestroyRenderPass(device_.get_native(), render_pass_, nullptr);
|
|
}
|
|
|
|
void UwURenderEngine::start()
|
|
{
|
|
World* world = core_.GetGameInstance()->GetWorld();
|
|
std::vector<std::weak_ptr<Mesh>> meshes = world->GetActorsByClass<Mesh>();
|
|
for (auto& i : meshes)
|
|
{
|
|
std::shared_ptr<Mesh> mesh = i.lock();
|
|
mesh->load_model(mesh->GetModelName());
|
|
}
|
|
|
|
while (!glfwWindowShouldClose(get_window()))
|
|
{
|
|
glfwPollEvents();
|
|
draw_frame();
|
|
}
|
|
}
|
|
|
|
void UwURenderEngine::stop_render() const
|
|
{
|
|
if (!glfwWindowShouldClose(get_window()))
|
|
glfwSetWindowShouldClose(get_window(), true);
|
|
}
|
|
|
|
void UwURenderEngine::SetActiveCamera(const std::weak_ptr<Camera>& camera)
|
|
{
|
|
std::scoped_lock lock(m_active_camera_);
|
|
active_camera_ = camera;
|
|
}
|