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UwU-Engine/UwURenderEngine/RenderEngine/UwURenderEngine.cpp
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#include "UwURenderEngine.hpp"
#include <array>
#include <stdexcept>
#include <fstream>
#include <chrono>
#include <glm/gtc/matrix_transform.hpp>
#include "GPU_GarbageCollector.h"
#include "../Game/Actors/Camera.hpp"
#include "Core/CoreInstance.hpp"
#include "Game/GameInstance.hpp"
#include "Game/World/World.hpp"
#include "../Game/Actors/Mesh/Mesh.hpp"
#include "DeviceFunctions/DeviceFunctions.hpp"
RENDER_ENGINE_FACTORY_GENERATE(UwURenderEngine)
VkShaderModule UwURenderEngine::create_shader_module(const std::string& code) const
{
VkShaderModuleCreateInfo shader_module_info{};
shader_module_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
shader_module_info.codeSize = code.size();
shader_module_info.pCode = reinterpret_cast<const uint32_t*>(code.c_str());
VkShaderModule shader_module;
VK_CHECK(vkCreateShaderModule(device_.get_native(), &shader_module_info, nullptr, &shader_module))
return shader_module;
}
void UwURenderEngine::create_render_pass()
{
VkAttachmentDescription attachment_description{};
attachment_description.format = swapchain_.get_image_format();
attachment_description.samples = VK_SAMPLE_COUNT_1_BIT;
attachment_description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attachment_description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachment_description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachment_description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachment_description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attachment_description.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
VkAttachmentReference attachment_reference;
attachment_reference.attachment = 0;
attachment_reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass_description{};
subpass_description.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass_description.colorAttachmentCount = 1;
subpass_description.pColorAttachments = &attachment_reference;
VkSubpassDependency dependency{};
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
dependency.dstSubpass = 0;
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.srcAccessMask = 0;
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
VkRenderPassCreateInfo render_pass_info{};
render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
render_pass_info.attachmentCount = 1;
render_pass_info.pAttachments = &attachment_description;
render_pass_info.subpassCount = 1;
render_pass_info.pSubpasses = &subpass_description;
render_pass_info.dependencyCount = 1;
render_pass_info.pDependencies = &dependency;
VK_CHECK(vkCreateRenderPass(device_.get_native(), &render_pass_info, nullptr, &render_pass_))
}
void UwURenderEngine::create_description_set_layout()
{
VkDescriptorSetLayoutBinding ubo_layout_binding;
ubo_layout_binding.binding = 0;
ubo_layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ubo_layout_binding.descriptorCount = 1;
ubo_layout_binding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
ubo_layout_binding.pImmutableSamplers = nullptr;
VkDescriptorSetLayoutCreateInfo ubo_layout_info{};
ubo_layout_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ubo_layout_info.bindingCount = 1;
ubo_layout_info.pBindings = &ubo_layout_binding;
VK_CHECK(vkCreateDescriptorSetLayout(device_.get_native(), &ubo_layout_info, nullptr, &ubo_layout_binding_))
}
void UwURenderEngine::create_uniform_buffers()
{
uniform_buffers_.resize(swapchain_.get_images().size());
uniform_buffers_memory_.resize(swapchain_.get_images().size());
uniform_buffers_mapped_.resize(swapchain_.get_images().size());
std::vector<uint32_t> arr_indices = physical_device_.get_unique_family_indices();
for (size_t i = 0; i < swapchain_.get_images().size(); ++i)
{
constexpr VkDeviceSize size = sizeof(UniformBufferObject);
uniform_buffers_[i] = DeviceFunctions::create_buffer(device_.get_native(), size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, arr_indices);
uniform_buffers_memory_[i] = DeviceFunctions::allocate_device_memory(physical_device_.get_native(), device_.get_native(), uniform_buffers_[i], VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
vkBindBufferMemory(device_.get_native(), uniform_buffers_[i], uniform_buffers_memory_[i], 0);
vkMapMemory(device_.get_native(), uniform_buffers_memory_[i], 0, size, 0, &uniform_buffers_mapped_[i]);
}
}
void UwURenderEngine::create_descriptor_pool()
{
VkDescriptorPoolSize pool_size;
pool_size.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
pool_size.descriptorCount = static_cast<uint32_t>(swapchain_.get_images().size());
VkDescriptorPoolCreateInfo descriptor_pool_info{};
descriptor_pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
descriptor_pool_info.poolSizeCount = 1;
descriptor_pool_info.pPoolSizes = &pool_size;
descriptor_pool_info.maxSets = static_cast<uint32_t>(swapchain_.get_images().size());
VK_CHECK(vkCreateDescriptorPool(device_.get_native(), &descriptor_pool_info, nullptr, &descriptor_pool_))
}
void UwURenderEngine::create_descriptor_sets()
{
std::vector<VkDescriptorSetLayout> layouts(swapchain_.get_images().size(), ubo_layout_binding_);
VkDescriptorSetAllocateInfo descriptor_set_allocate_info{};
descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
descriptor_set_allocate_info.descriptorPool = descriptor_pool_;
descriptor_set_allocate_info.descriptorSetCount = static_cast<uint32_t>(swapchain_.get_images().size());
descriptor_set_allocate_info.pSetLayouts = layouts.data();
descriptor_sets_.resize(swapchain_.get_images().size());
VK_CHECK(vkAllocateDescriptorSets(device_.get_native(), &descriptor_set_allocate_info, descriptor_sets_.data()))
for (size_t i = 0; i < swapchain_.get_images().size(); ++i)
{
VkDescriptorBufferInfo buffer_info{};
buffer_info.buffer = uniform_buffers_[i];
buffer_info.offset = 0;
buffer_info.range = sizeof(UniformBufferObject);
VkWriteDescriptorSet write_descriptor_set{};
write_descriptor_set.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
write_descriptor_set.dstSet = descriptor_sets_[i];
write_descriptor_set.dstBinding = 0;
write_descriptor_set.dstArrayElement = 0;
write_descriptor_set.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
write_descriptor_set.descriptorCount = 1;
write_descriptor_set.pBufferInfo = &buffer_info;
write_descriptor_set.pImageInfo = nullptr;
write_descriptor_set.pTexelBufferView = nullptr;
vkUpdateDescriptorSets(device_.get_native(), 1, &write_descriptor_set, 0, nullptr);
}
}
void UwURenderEngine::create_graphics_pipeline()
{
std::ifstream vertex_shader_file("Shaders/vertex.spv", std::ios::binary);
if (!vertex_shader_file.is_open())
throw std::runtime_error("Vertex shader not found");
std::ifstream fragment_shader_file("Shaders/fragment.spv", std::ios::binary);
if (!fragment_shader_file.is_open()) {
vertex_shader_file.close();
throw std::runtime_error("Fragment shader not found");
}
std::string vertex_shader_code((std::istreambuf_iterator<char>(vertex_shader_file)), std::istreambuf_iterator<char>());
std::string fragment_shader_code((std::istreambuf_iterator<char>(fragment_shader_file)), std::istreambuf_iterator<char>());
vertex_shader_file.close();
fragment_shader_file.close();
VkShaderModule vertex_shader = create_shader_module(vertex_shader_code);
VkShaderModule fragment_shader = create_shader_module(fragment_shader_code);
VkPipelineShaderStageCreateInfo vertex_shader_stage_info{};
vertex_shader_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vertex_shader_stage_info.stage = VK_SHADER_STAGE_VERTEX_BIT;
vertex_shader_stage_info.module = vertex_shader;
vertex_shader_stage_info.pName = "main";
VkPipelineShaderStageCreateInfo fragment_shader_stage_info{};
fragment_shader_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
fragment_shader_stage_info.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
fragment_shader_stage_info.module = fragment_shader;
fragment_shader_stage_info.pName = "main";
VkPipelineShaderStageCreateInfo shader_stages[] = {vertex_shader_stage_info, fragment_shader_stage_info};
const std::vector<VkDynamicState> dynamic_states = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR
};
VkPipelineDynamicStateCreateInfo dynamic_state_info{};
dynamic_state_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamic_state_info.dynamicStateCount = static_cast<uint32_t>(dynamic_states.size());
dynamic_state_info.pDynamicStates = dynamic_states.data();
VkVertexInputBindingDescription binding_description = ModelManager::Vertex::get_binding_description();
std::array<VkVertexInputAttributeDescription, 2> attribute_descriptions = ModelManager::Vertex::get_vertex_attribute_descriptions();
VkPipelineVertexInputStateCreateInfo vertex_input_info{};
vertex_input_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vertex_input_info.vertexBindingDescriptionCount = 1;
vertex_input_info.pVertexBindingDescriptions = &binding_description;
vertex_input_info.vertexAttributeDescriptionCount = static_cast<uint32_t>(attribute_descriptions.size());
vertex_input_info.pVertexAttributeDescriptions = attribute_descriptions.data();
VkPipelineInputAssemblyStateCreateInfo input_assembly_info{};
input_assembly_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
input_assembly_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
input_assembly_info.primitiveRestartEnable = VK_FALSE;
VkViewport viewport{};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = static_cast<float>(swapchain_.get_extent().width);
viewport.height = static_cast<float>(swapchain_.get_extent().height);
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
VkRect2D scissor{};
scissor.offset = {0, 0};
scissor.extent = swapchain_.get_extent();
VkPipelineViewportStateCreateInfo viewport_info{};
viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewport_info.viewportCount = 1;
viewport_info.pViewports = &viewport;
viewport_info.scissorCount = 1;
viewport_info.pScissors = &scissor;
VkPipelineRasterizationStateCreateInfo rasterization_info{};
rasterization_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterization_info.depthClampEnable = VK_FALSE;
rasterization_info.rasterizerDiscardEnable = VK_FALSE;
rasterization_info.polygonMode = VK_POLYGON_MODE_FILL;
rasterization_info.lineWidth = 1.0f;
rasterization_info.cullMode = VK_CULL_MODE_BACK_BIT;
rasterization_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
rasterization_info.depthBiasEnable = VK_FALSE;
VkPipelineMultisampleStateCreateInfo multisample_info{};
multisample_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisample_info.sampleShadingEnable = VK_FALSE;
multisample_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
VkPipelineColorBlendAttachmentState color_blend_attachment_state{};
color_blend_attachment_state.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
color_blend_attachment_state.blendEnable = VK_TRUE;
color_blend_attachment_state.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
color_blend_attachment_state.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
color_blend_attachment_state.colorBlendOp = VK_BLEND_OP_ADD;
color_blend_attachment_state.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
color_blend_attachment_state.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
color_blend_attachment_state.alphaBlendOp = VK_BLEND_OP_ADD;
VkPipelineColorBlendStateCreateInfo color_blend_info{};
color_blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
color_blend_info.logicOpEnable = VK_FALSE;
color_blend_info.attachmentCount = 1;
color_blend_info.pAttachments = &color_blend_attachment_state;
color_blend_info.blendConstants[0] = 0.0f;
color_blend_info.blendConstants[1] = 0.0f;
color_blend_info.blendConstants[2] = 0.0f;
color_blend_info.blendConstants[3] = 0.0f;
VkPipelineLayoutCreateInfo pipeline_layout_info{};
pipeline_layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_info.setLayoutCount = 1;
pipeline_layout_info.pSetLayouts = &ubo_layout_binding_;
VK_CHECK(vkCreatePipelineLayout(device_.get_native(), &pipeline_layout_info, nullptr, &pipeline_layout_))
VkGraphicsPipelineCreateInfo graphics_pipeline_info{};
graphics_pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
graphics_pipeline_info.stageCount = 2;
graphics_pipeline_info.pStages = shader_stages;
graphics_pipeline_info.layout = pipeline_layout_;
graphics_pipeline_info.pColorBlendState = &color_blend_info;
graphics_pipeline_info.pDynamicState = &dynamic_state_info;
graphics_pipeline_info.pInputAssemblyState = &input_assembly_info;
graphics_pipeline_info.pMultisampleState = &multisample_info;
graphics_pipeline_info.pRasterizationState = &rasterization_info;
graphics_pipeline_info.pViewportState = &viewport_info;
graphics_pipeline_info.pVertexInputState = &vertex_input_info;
graphics_pipeline_info.pDepthStencilState = nullptr;
graphics_pipeline_info.renderPass = render_pass_;
graphics_pipeline_info.subpass = 0;
graphics_pipeline_info.basePipelineHandle = nullptr;
graphics_pipeline_info.basePipelineIndex = -1;
VK_CHECK(vkCreateGraphicsPipelines(device_.get_native(), nullptr, 1, &graphics_pipeline_info, nullptr, &graphics_pipeline_))
vkDestroyShaderModule(device_.get_native(), vertex_shader, nullptr);
vkDestroyShaderModule(device_.get_native(), fragment_shader, nullptr);
}
void UwURenderEngine::create_framebuffers()
{
framebuffers_.resize(swapchain_.get_images().size());
VkFramebufferCreateInfo framebuffer_info{};
framebuffer_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebuffer_info.renderPass = render_pass_;
framebuffer_info.attachmentCount = 1;
framebuffer_info.width = swapchain_.get_extent().width;
framebuffer_info.height = swapchain_.get_extent().height;
framebuffer_info.layers = 1;
for (size_t i = 0; i < framebuffers_.size(); ++i)
{
framebuffer_info.pAttachments = &swapchain_.get_image_views()[i];
VK_CHECK(vkCreateFramebuffer(device_.get_native(), &framebuffer_info, nullptr, &framebuffers_[i]))
}
}
void UwURenderEngine::create_command_pool()
{
VkObjects::PhysicalDevice::QueueFamilyIndices queue_family_indices = physical_device_.get_queue_family_indices();
VkCommandPoolCreateInfo command_pool_info{};
command_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
command_pool_info.queueFamilyIndex = queue_family_indices.graphics_family;
command_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
VK_CHECK(vkCreateCommandPool(device_.get_native(), &command_pool_info, nullptr, &command_pool_))
}
void UwURenderEngine::allocate_vertex_buffer()
{
VkObjects::PhysicalDevice::QueueFamilyIndices indices = physical_device_.get_queue_family_indices();
std::vector<uint32_t> arr_indices = physical_device_.get_unique_family_indices();
std::vector<uint32_t> transfer_index = {indices.transfer_family};
VkDeviceSize size_buffer = sizeof(vertices_[0]) * vertices_.size();
VkBuffer staging_buffer = DeviceFunctions::create_buffer(device_.get_native(), size_buffer, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
transfer_index);
VkDeviceMemory staging_buffer_memory = DeviceFunctions::allocate_device_memory(
physical_device_.get_native(), device_.get_native(), staging_buffer,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
vertex_buffer_ = DeviceFunctions::create_buffer(device_.get_native(), size_buffer, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, arr_indices);
vertex_buffer_memory_ = DeviceFunctions::allocate_device_memory(physical_device_.get_native(), device_.get_native(), vertex_buffer_, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
VK_CHECK(vkBindBufferMemory(device_.get_native(), staging_buffer, staging_buffer_memory, 0))
VK_CHECK(vkBindBufferMemory(device_.get_native(), vertex_buffer_, vertex_buffer_memory_, 0))
void* data;
VK_CHECK(vkMapMemory(device_.get_native(), staging_buffer_memory, 0, size_buffer, 0, &data))
memcpy(data, vertices_.data(), size_buffer);
vkUnmapMemory(device_.get_native(), staging_buffer_memory);
DeviceFunctions::device_memcpy(device_.get_native(), indices.transfer_family, staging_buffer, vertex_buffer_, size_buffer);
vkFreeMemory(device_.get_native(), staging_buffer_memory, nullptr);
vkDestroyBuffer(device_.get_native(), staging_buffer, nullptr);
}
void UwURenderEngine::allocate_index_buffer()
{
std::vector<uint32_t> arr_indices = physical_device_.get_unique_family_indices();
VkObjects::PhysicalDevice::QueueFamilyIndices indices = physical_device_.get_queue_family_indices();
std::vector<uint32_t> transfer_index = {indices.transfer_family};
VkDeviceSize size_buffer = sizeof(indices_[0]) * indices_.size();
VkBuffer staging_buffer = DeviceFunctions::create_buffer(device_.get_native(), size_buffer, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
transfer_index);
VkDeviceMemory staging_buffer_memory = DeviceFunctions::allocate_device_memory(
physical_device_.get_native(), device_.get_native(), staging_buffer,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
vkBindBufferMemory(device_.get_native(), staging_buffer, staging_buffer_memory, 0);
void* data;
vkMapMemory(device_.get_native(), staging_buffer_memory, 0, size_buffer, 0, &data);
memcpy(data, indices_.data(), size_buffer);
vkUnmapMemory(device_.get_native(), staging_buffer_memory);
index_buffer_ = DeviceFunctions::create_buffer(device_.get_native(), size_buffer, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, arr_indices);
index_buffer_memory_ = DeviceFunctions::allocate_device_memory(physical_device_.get_native(), device_.get_native(), index_buffer_, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
vkBindBufferMemory(device_.get_native(), index_buffer_, index_buffer_memory_, 0);
DeviceFunctions::device_memcpy(device_.get_native(), indices.transfer_family,staging_buffer, index_buffer_, size_buffer);
vkDestroyBuffer(device_.get_native(), staging_buffer, nullptr);
vkFreeMemory(device_.get_native(), staging_buffer_memory, nullptr);
}
void UwURenderEngine::allocate_command_buffers()
{
command_buffers_.resize(swapchain_.get_images().size());
VkCommandBufferAllocateInfo command_buffer_allocate_info{};
command_buffer_allocate_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
command_buffer_allocate_info.commandPool = command_pool_;
command_buffer_allocate_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
command_buffer_allocate_info.commandBufferCount = static_cast<uint32_t>(command_buffers_.size());
VK_CHECK(vkAllocateCommandBuffers(device_.get_native(), &command_buffer_allocate_info, command_buffers_.data()))
}
void UwURenderEngine::create_sync_objects()
{
image_available_semaphores_.resize(swapchain_.get_images().size());
render_finished_semaphores_.resize(swapchain_.get_images().size());
in_flight_fences_.resize(swapchain_.get_images().size());
VkSemaphoreCreateInfo semaphore_info{};
semaphore_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
VkFenceCreateInfo fence_info{};
fence_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fence_info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
for (size_t i = 0; i < swapchain_.get_images().size(); ++i)
{
VK_CHECK(vkCreateSemaphore(device_.get_native(), &semaphore_info, nullptr, &image_available_semaphores_[i]))
VK_CHECK(vkCreateSemaphore(device_.get_native(), &semaphore_info, nullptr, &render_finished_semaphores_[i]))
VK_CHECK(vkCreateFence(device_.get_native(), &fence_info, nullptr, &in_flight_fences_[i]))
}
}
void UwURenderEngine::record_command_buffer(VkCommandBuffer command_buffer, uint32_t image_index) const
{
VkCommandBufferBeginInfo command_buffer_begin_info{};
command_buffer_begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
VK_CHECK(vkBeginCommandBuffer(command_buffer, &command_buffer_begin_info))
constexpr VkClearValue clear_color = {{{0.0f, 0.0f, 0.0f, 1.0f}}};
VkRenderPassBeginInfo render_pass_begin_info{};
render_pass_begin_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
render_pass_begin_info.renderPass = render_pass_;
render_pass_begin_info.framebuffer = framebuffers_[image_index];
render_pass_begin_info.renderArea.offset = {0, 0};
render_pass_begin_info.renderArea.extent = swapchain_.get_extent();
render_pass_begin_info.clearValueCount = 1;
render_pass_begin_info.pClearValues = &clear_color;
vkCmdBeginRenderPass(command_buffer, &render_pass_begin_info, VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphics_pipeline_);
VkBuffer vertex_buffers[] = {vertex_buffer_};
VkDeviceSize offset[] = {0};
vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, offset);
vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout_, 0, 1, &descriptor_sets_[current_frame_], 0, nullptr);
vkCmdBindIndexBuffer(command_buffer, index_buffer_, 0, VK_INDEX_TYPE_UINT16);
VkViewport viewport;
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = static_cast<float>(swapchain_.get_extent().width);
viewport.height = static_cast<float>(swapchain_.get_extent().height);
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
vkCmdSetViewport(command_buffer, 0, 1, &viewport);
VkRect2D scissor;
scissor.offset = {0, 0};
scissor.extent = swapchain_.get_extent();
vkCmdSetScissor(command_buffer, 0, 1, &scissor);
vkCmdDrawIndexed(command_buffer, static_cast<uint32_t>(indices_.size()), 1, 0, 0, 0);
vkCmdEndRenderPass(command_buffer);
VK_CHECK(vkEndCommandBuffer(command_buffer))
}
void UwURenderEngine::update_uniform_buffer(uint32_t current_frame) const
{
glm::vec3 eye{0, 0, 0};
glm::vec3 center{0, 0, 0};
glm::vec3 up{0, 1, 0};
if (active_camera_.expired() == false)
{
std::shared_ptr<Camera> camera = active_camera_.lock();
Vector3D loc = camera->GetActorLocate();
eye = {loc.x, loc.y, loc.z};
Vector3D rot = camera->GetActorRotate();
glm::vec3 direction{glm::cos(rot.x)*glm::cos(rot.y), glm::sin(rot.x)*glm::cos(rot.y), glm::sin(rot.y)};
center = eye + direction;
up = {0, glm::sin(rot.z), glm::cos(rot.z)};
}
// static auto start_time = std::chrono::high_resolution_clock::now();
// auto current_time = std::chrono::high_resolution_clock::now();
// float time = std::chrono::duration_cast<std::chrono::duration<float>>(current_time - start_time).count();
UniformBufferObject ubo;
ubo.model = glm::rotate(glm::mat4(1.0f), /*time * glm::radians(45.0f)*/0.f, glm::vec3(0.0f, 0.0f, 1.0f));
ubo.view = glm::lookAt(eye, center, up);
ubo.proj = glm::perspective(glm::radians(45.0f), static_cast<float>(swapchain_.get_extent().width) / static_cast<float>(swapchain_.get_extent().height), 0.1f, 256.0f);
ubo.proj[1][1] *= -1;
memcpy(uniform_buffers_mapped_[current_frame], &ubo, sizeof(ubo));
}
void UwURenderEngine::draw_frame()
{
vkWaitForFences(device_.get_native(), 1, &in_flight_fences_[current_frame_], VK_TRUE, UINT64_MAX);
vkResetFences(device_.get_native(), 1, &in_flight_fences_[current_frame_]);
// Free video memory
garbage_collector_->FreeHeap();
uint32_t image_index;
vkAcquireNextImageKHR(device_.get_native(), swapchain_.get_native(), UINT64_MAX, image_available_semaphores_[current_frame_], VK_NULL_HANDLE, &image_index);
vkResetCommandBuffer(command_buffers_[current_frame_], 0);
update_uniform_buffer(current_frame_);
record_command_buffer(command_buffers_[current_frame_], image_index);
VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
VkSubmitInfo submit_info{};
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &command_buffers_[current_frame_];
submit_info.waitSemaphoreCount = 1;
submit_info.pWaitSemaphores = &image_available_semaphores_[current_frame_];
submit_info.pWaitDstStageMask = &wait_stage;
submit_info.signalSemaphoreCount = 1;
submit_info.pSignalSemaphores = &render_finished_semaphores_[current_frame_];
VK_CHECK(vkQueueSubmit(device_.get_graphics_queue(), 1, &submit_info, in_flight_fences_[current_frame_]))
VkSwapchainKHR swapchain = swapchain_.get_native();
VkPresentInfoKHR present_info{};
present_info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
present_info.waitSemaphoreCount = 1;
present_info.pWaitSemaphores = &render_finished_semaphores_[current_frame_];
present_info.swapchainCount = 1;
present_info.pSwapchains = &swapchain;
present_info.pImageIndices = &image_index;
present_info.pResults = nullptr;
vkQueuePresentKHR(device_.get_present_queue(), &present_info);
current_frame_ = (current_frame_ + 1) % static_cast<unsigned int>(swapchain_.get_images().size());
}
UwURenderEngine::UwURenderEngine(CoreInstance& core):
RenderEngineBase(core),
core_(core),
instance_(core),
surface_(instance_, get_window()),
physical_device_(instance_, surface_, deviceExtensions),
device_(physical_device_, deviceExtensions),
swapchain_(surface_, physical_device_, device_, get_window())
{
create_render_pass();
create_description_set_layout();
create_uniform_buffers();
create_descriptor_pool();
create_descriptor_sets();
create_graphics_pipeline();
create_framebuffers();
create_command_pool();
allocate_vertex_buffer();
allocate_command_buffers();
allocate_index_buffer();
create_sync_objects();
garbage_collector_.reset(new GPU_GarbageCollector(device_.get_native()));
model_manager_.reset(new ModelManager(physical_device_.get_native(), device_.get_native()));
}
UwURenderEngine::~UwURenderEngine()
{
vkDeviceWaitIdle(device_.get_native());
if (index_buffer_memory_ != VK_NULL_HANDLE)
vkFreeMemory(device_.get_native(), index_buffer_memory_, nullptr);
if (index_buffer_ != VK_NULL_HANDLE)
vkDestroyBuffer(device_.get_native(), index_buffer_, nullptr);
if (vertex_buffer_memory_ != VK_NULL_HANDLE)
vkFreeMemory(device_.get_native(), vertex_buffer_memory_, nullptr);
if (vertex_buffer_ != VK_NULL_HANDLE)
vkDestroyBuffer(device_.get_native(), vertex_buffer_, nullptr);
for (auto& i : image_available_semaphores_)
vkDestroySemaphore(device_.get_native(), i, nullptr);
for (auto& i : render_finished_semaphores_)
vkDestroySemaphore(device_.get_native(), i, nullptr);
for (auto& i : in_flight_fences_)
vkDestroyFence(device_.get_native(), i, nullptr);
if (command_buffers_.empty() == false)
vkFreeCommandBuffers(device_.get_native(), command_pool_, static_cast<uint32_t>(command_buffers_.size()), command_buffers_.data());
if (command_pool_ != VK_NULL_HANDLE)
vkDestroyCommandPool(device_.get_native(), command_pool_, nullptr);
for (auto& i : framebuffers_)
vkDestroyFramebuffer(device_.get_native(), i, nullptr);
if (graphics_pipeline_ != VK_NULL_HANDLE)
vkDestroyPipeline(device_.get_native(), graphics_pipeline_, nullptr);
if (pipeline_layout_ != VK_NULL_HANDLE)
vkDestroyPipelineLayout(device_.get_native(), pipeline_layout_, nullptr);
for (size_t i = 0; i < uniform_buffers_.size(); ++i)
{
vkUnmapMemory(device_.get_native(), uniform_buffers_memory_[i]);
vkFreeMemory(device_.get_native(), uniform_buffers_memory_[i], nullptr);
vkDestroyBuffer(device_.get_native(), uniform_buffers_[i], nullptr);
}
uniform_buffers_.clear();
uniform_buffers_memory_.clear();
uniform_buffers_mapped_.clear();
vkDestroyDescriptorPool(device_.get_native(), descriptor_pool_, nullptr);
if (ubo_layout_binding_ != VK_NULL_HANDLE)
vkDestroyDescriptorSetLayout(device_.get_native(), ubo_layout_binding_, nullptr);
if (render_pass_ != VK_NULL_HANDLE)
vkDestroyRenderPass(device_.get_native(), render_pass_, nullptr);
}
void UwURenderEngine::start()
{
World* world = core_.GetGameInstance()->GetWorld();
std::vector<std::weak_ptr<Mesh>> meshes = world->GetActorsByClass<Mesh>();
for (auto& i : meshes)
{
std::shared_ptr<Mesh> mesh = i.lock();
mesh->load_model(mesh->GetModelName());
}
while (!glfwWindowShouldClose(get_window()))
{
glfwPollEvents();
draw_frame();
}
}
void UwURenderEngine::stop_render() const
{
if (!glfwWindowShouldClose(get_window()))
glfwSetWindowShouldClose(get_window(), true);
}
void UwURenderEngine::SetActiveCamera(const std::weak_ptr<Camera>& camera)
{
std::scoped_lock lock(m_active_camera_);
active_camera_ = camera;
}