Files
UwU-Engine/Core/Game/GameInstance.cpp
T

74 lines
1.6 KiB
C++

#include "GameInstance.h"
#include <filesystem>
#include <fstream>
#include <chrono>
#include <thread>
#include "Core/CoreInstance.h"
#include "Core/RenderEngine.h"
#include "Game/WorldFactory.h"
#include "SaveMap/SaveMap.h"
#include "Game/World/World.h"
extern std::vector<WorldFactory> world_factories;
GameInstance::GameInstance(CoreInstance& core) : core(core)
{
render_engine_ = std::make_unique<RenderEngine>(core.getGameName(), 0, 0, 0, 0, 0, 0);
render_engine_->onCloseWindow.bind(this, &GameInstance::quit);
const std::string& base_world = core.getBaseWorldName();
// Init directories
std::filesystem::create_directories(std::filesystem::path("./Resources"));
std::ifstream file("./Worlds/" + base_world + ".world");
if (file.fail())
throw std::runtime_error("Can't open world file");
std::string data;
std::getline(file, data);
for (auto& factories : world_factories)
{
if (factories.world_name == base_world)
{
world = factories.factory(*this);
break;
}
}
if (world == nullptr)
throw std::runtime_error("Can't find world");
world->load(std::make_shared<SaveMap>(data));
}
GameInstance::~GameInstance()
{
delete world;
}
void GameInstance::start()
{
render_engine_->start();
world->BeginPlay();
auto first = std::chrono::steady_clock::now();
while (is_running)
{
auto second = std::chrono::steady_clock::now();
std::chrono::milliseconds delta_time = std::chrono::duration_cast<std::chrono::milliseconds>(second - first);
world->Tick(delta_time.count() / 1000.0);
first = second;
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
}
void GameInstance::quit()
{
is_running = false;
}