37 lines
621 B
C++
37 lines
621 B
C++
#pragma once
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#include <atomic>
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#include <memory>
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class CoreInstance;
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class World;
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class RenderEngine;
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#define GENERATE_FACTORY_GAME_INSTANCE(Class) \
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GameInstance* GameFactory(CoreInstance& core) { return new Class(core); }
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class GameInstance
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{
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CoreInstance& core;
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World* world = nullptr;
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std::unique_ptr<RenderEngine> render_engine_;
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std::atomic<bool> is_running = true;
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// Create a window
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// Render
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// Pull events
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void start();
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public:
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void quit();
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// Init vulkan
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GameInstance(CoreInstance& core);
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virtual ~GameInstance();
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World* GetWorld() const { return world; }
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friend class CoreInstance;
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};
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