Files
UwU-Engine/ModuleLib/ModuleInstance.cpp
T

58 lines
1.1 KiB
C++

#include "ModuleInstance.h"
#include <mutex>
#include <thread>
#include "Core/CoreCallBacks.h"
extern ModuleInstance* Factory();
static std::mutex mModuleInstance;
static ModuleInstance* module = nullptr;
static std::thread* moduleThread;
// Don't free. It's memory free in core
static CoreCallBacks* callbacks_;
void ModuleInstance::start()
{
}
void ModuleInstance::stop()
{
onStop.Call();
}
void ModuleInstance::QuitGame()
{
callbacks_->Quit();
}
void InitModule(CoreCallBacks* callbacks)
{
std::lock_guard<std::mutex> lock(mModuleInstance);
callbacks_ = callbacks;
if(module == nullptr)
module = Factory();
}
void StartModule()
{
std::lock_guard<std::mutex> lock(mModuleInstance);
if (module != nullptr)
moduleThread = new std::thread(&ModuleInstance::start, module);
}
void QuitModule()
{
std::lock_guard<std::mutex> lock(mModuleInstance);
if(module != nullptr)
{
module->stop();
moduleThread->join();
delete module;
module = nullptr;
delete moduleThread;
moduleThread = nullptr;
}
}