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1393 Commits
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| ccb810bed9 | |||
| fdaebdd169 | |||
| 74d355fae4 | |||
| 2cc2e8acd7 | |||
| dbef5ea46b | |||
| c38f33adda |
@@ -0,0 +1,22 @@
|
||||
branches:
|
||||
only:
|
||||
- ci
|
||||
- master
|
||||
skip_tags: true
|
||||
environment:
|
||||
matrix:
|
||||
- BUILD_SHARED_LIBS: ON
|
||||
- BUILD_SHARED_LIBS: OFF
|
||||
matrix:
|
||||
fast_finish: true
|
||||
build_script:
|
||||
- mkdir build
|
||||
- cd build
|
||||
- cmake -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS% ..
|
||||
- cmake --build .
|
||||
notifications:
|
||||
- provider: Email
|
||||
to:
|
||||
- ci@glfw.org
|
||||
- on_build_failure: true
|
||||
- on_build_success: false
|
||||
@@ -0,0 +1,346 @@
|
||||
# Contribution Guide
|
||||
|
||||
## Contents
|
||||
|
||||
- [Asking a question](#asking-a-question)
|
||||
- [Reporting a bug](#reporting-a-bug)
|
||||
- [Reporting a compile or link bug](#reporting-a-compile-or-link-bug)
|
||||
- [Reporting a segfault or other crash bug](#reporting-a-segfault-or-other-crash-bug)
|
||||
- [Reporting a context creation bug](#reporting-a-context-creation-bug)
|
||||
- [Reporting a monitor or video mode bug](#reporting-a-monitor-or-video-mode-bug)
|
||||
- [Reporting an input or event bug](#reporting-an-input-or-event-bug)
|
||||
- [Reporting some other library bug](#reporting-some-other-library-bug)
|
||||
- [Reporting a documentation bug](#reporting-a-documentation-bug)
|
||||
- [Reporting a website bug](#reporting-a-website-bug)
|
||||
- [Requesting a feature](#requesting-a-feature)
|
||||
- [Contributing a bug fix](#contributing-a-bug-fix)
|
||||
- [Contributing a feature](#contributing-a-feature)
|
||||
|
||||
|
||||
## Asking a question
|
||||
|
||||
Questions about how to use GLFW should be asked either in the [support
|
||||
section](http://discourse.glfw.org/c/support) of the forum, under the [Stack
|
||||
Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game
|
||||
Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on
|
||||
Stack Exchange or in the IRC channel `#glfw` on
|
||||
[Freenode](http://freenode.net/).
|
||||
|
||||
Questions about the design or implementation of GLFW or about future plans
|
||||
should be asked in the [dev section](http://discourse.glfw.org/c/dev) of the
|
||||
forum or in the IRC channel. Please don't open a GitHub issue to discuss design
|
||||
questions without first checking with a maintainer.
|
||||
|
||||
|
||||
## Reporting a bug
|
||||
|
||||
If GLFW is behaving unexpectedly at run-time, start by setting an [error
|
||||
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling).
|
||||
GLFW will often tell you the cause of an error via this callback. If it
|
||||
doesn't, that might be a separate bug.
|
||||
|
||||
If GLFW is crashing or triggering asserts, make sure that all your object
|
||||
handles and other pointers are valid.
|
||||
|
||||
For bugs where it makes sense, a [Short, Self Contained, Correct (Compilable),
|
||||
Example](http://www.sscce.org/) is absolutely invaluable. Just put it inline in
|
||||
the body text. Note that if the bug is reproducible with one of the test
|
||||
programs that come with GLFW, just mention that instead.
|
||||
|
||||
__Don't worry about adding too much information__. Unimportant information can
|
||||
be abbreviated or removed later, but missing information can stall bug fixing,
|
||||
especially when your schedule doesn't align with that of the maintainer.
|
||||
|
||||
There are issue labels for both platforms and GPU manufacturers, so there is no
|
||||
need to mention these in the subject line. If you do, it will be removed when
|
||||
the issue is labeled.
|
||||
|
||||
If your bug is already reported, please add any new information you have, or if
|
||||
it already has everything, give it a :+1:.
|
||||
|
||||
|
||||
### Reporting a compile or link bug
|
||||
|
||||
__Note:__ GLFW needs many system APIs to do its job, which on some platforms
|
||||
means linking to many system libraries. If you are using GLFW as a static
|
||||
library, that means your application needs to link to these in addition to GLFW.
|
||||
|
||||
__Note:__ Check the [Compiling
|
||||
GLFW](http://www.glfw.org/docs/latest/compile.html) guide and or [Building
|
||||
applications](http://www.glfw.org/docs/latest/build.html) guide for before
|
||||
opening an issue of this kind. Most issues are caused by a missing package or
|
||||
linker flag.
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`) and the __compiler name and version__ (e.g. `Visual
|
||||
C++ 2015 Update 2`). If you are using an official release of GLFW,
|
||||
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
Please also include the __complete build log__ from your compiler and linker,
|
||||
even if it's long. It can always be shortened later, if necessary.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
Compiler version:
|
||||
Release or commit:
|
||||
Build log:
|
||||
```
|
||||
|
||||
|
||||
### Reporting a segfault or other crash bug
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
|
||||
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
Please also include any __error messages__ provided to your application via the
|
||||
[error
|
||||
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
|
||||
the __full call stack__ of the crash, or if the crash does not occur in debug
|
||||
mode, mention that instead.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
Release or commit:
|
||||
Error messages:
|
||||
Call stack:
|
||||
```
|
||||
|
||||
|
||||
### Reporting a context creation bug
|
||||
|
||||
__Note:__ Windows ships with graphics drivers that do not support OpenGL. If
|
||||
GLFW says that your machine lacks support for OpenGL, it very likely does.
|
||||
Install drivers from the computer manufacturer or graphics card manufacturer
|
||||
([Nvidia](http://www.geforce.com/drivers),
|
||||
[AMD](http://support.amd.com/en-us/download),
|
||||
[Intel](https://www-ssl.intel.com/content/www/us/en/support/detect.html)) to
|
||||
fix this.
|
||||
|
||||
__Note:__ AMD only supports OpenGL ES on Windows via EGL. See the
|
||||
[GLFW\_CONTEXT\_CREATION\_API](http://www.glfw.org/docs/latest/window_guide.html#window_hints_ctx)
|
||||
hint for how to select EGL.
|
||||
|
||||
Please verify that context creation also fails with the `glfwinfo` tool before
|
||||
reporting it as a bug. This tool is included in the GLFW source tree as
|
||||
`tests/glfwinfo.c` and is built along with the library. It has switches for all
|
||||
GLFW context and framebuffer hints. Run `glfwinfo -h` for a complete list.
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
|
||||
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
Please also include the __GLFW version string__ (`3.2.0 X11 EGL clock_gettime
|
||||
/dev/js XI Xf86vm`), as described
|
||||
[here](http://www.glfw.org/docs/latest/intro.html#intro_version_string), the
|
||||
__GPU model and driver version__ (e.g. `GeForce GTX660 with 352.79`), and the
|
||||
__output of `glfwinfo`__ (with switches matching any hints you set in your
|
||||
code) when reporting this kind of bug. If this tool doesn't run on the machine,
|
||||
mention that instead.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
GPU and driver:
|
||||
Release or commit:
|
||||
Version string:
|
||||
glfwinfo output:
|
||||
```
|
||||
|
||||
|
||||
### Reporting a monitor or video mode bug
|
||||
|
||||
__Note:__ On headless systems on some platforms, no monitors are reported. This
|
||||
causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are
|
||||
prepared for.
|
||||
|
||||
__Note:__ Some third-party tools report more video modes than are approved of
|
||||
by the OS. For safety and compatibility, GLFW only reports video modes the OS
|
||||
wants programs to use. This is not a bug.
|
||||
|
||||
The `monitors` tool is included in the GLFW source tree as `tests/monitors.c`
|
||||
and is built along with the library. It lists all information GLFW provides
|
||||
about monitors it detects.
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
|
||||
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
Please also include any __error messages__ provided to your application via the
|
||||
[error
|
||||
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
|
||||
the __output of `monitors`__ when reporting this kind of bug. If this tool
|
||||
doesn't run on the machine, mention this instead.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
Release or commit:
|
||||
Error messages:
|
||||
monitors output:
|
||||
```
|
||||
|
||||
|
||||
### Reporting an input or event bug
|
||||
|
||||
__Note:__ The exact ordering of related window events will sometimes differ.
|
||||
|
||||
__Note:__ Window moving and resizing (by the user) will block the main thread on some
|
||||
platforms. This is not a bug. Set a [refresh
|
||||
callback](http://www.glfw.org/docs/latest/window.html#window_refresh) if you
|
||||
want to keep the window contents updated during a move or size operation.
|
||||
|
||||
The `events` tool is included in the GLFW source tree as `tests/events.c` and is
|
||||
built along with the library. It prints all information provided to every
|
||||
callback supported by GLFW as events occur. Each event is listed with the time
|
||||
and a unique number to make discussions about event logs easier. The tool has
|
||||
command-line options for creating multiple windows and full screen windows.
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
|
||||
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
Please also include any __error messages__ provided to your application via the
|
||||
[error
|
||||
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
|
||||
if relevant, the __output of `events`__ when reporting this kind of bug. If
|
||||
this tool doesn't run on the machine, mention this instead.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
Release or commit:
|
||||
Error messages:
|
||||
events output:
|
||||
```
|
||||
|
||||
|
||||
### Reporting some other library bug
|
||||
|
||||
Always include the __operating system name and version__ (e.g. `Windows
|
||||
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
|
||||
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
Please also include any __error messages__ provided to your application via the
|
||||
[error
|
||||
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling), if
|
||||
relevant.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
```
|
||||
OS and version:
|
||||
Release or commit:
|
||||
Error messages:
|
||||
```
|
||||
|
||||
|
||||
### Reporting a documentation bug
|
||||
|
||||
If you found a bug in the documentation, including this file, then it's fine to
|
||||
just link to that web page or mention that source file. You don't need to match
|
||||
the source to the output or vice versa.
|
||||
|
||||
|
||||
### Reporting a website bug
|
||||
|
||||
If the bug is in the documentation (anything under `/docs/`) then please see the
|
||||
section above. Bugs in the rest of the site are reported to to the [website
|
||||
source repository](https://github.com/glfw/website/issues).
|
||||
|
||||
|
||||
## Requesting a feature
|
||||
|
||||
Please explain why you need the feature and how you intend to use it. If you
|
||||
have a specific API design in mind, please add that as well. If you have or are
|
||||
planning to write code for the feature, see the section below.
|
||||
|
||||
If there already is a request for the feature you need, add your specific use
|
||||
case unless it is already mentioned. If it is, give it a :+1:.
|
||||
|
||||
|
||||
## Contributing a bug fix
|
||||
|
||||
__Note:__ You must have all necessary [intellectual
|
||||
property rights](https://en.wikipedia.org/wiki/Intellectual_property) to any
|
||||
code you contribute. If you did not write the code yourself, you must explain
|
||||
where it came from and under what license you received it. Even code using the
|
||||
same license as GLFW may not be copied without attribution.
|
||||
|
||||
__There is no preferred patch size__. A one character fix is just as welcome as
|
||||
a thousand line one, if that is the appropriate size for the fix.
|
||||
|
||||
In addition to the code, a complete bug fix includes:
|
||||
|
||||
- Change log entry in `README.md`, describing the incorrect behavior
|
||||
- Credits entries for all authors of the bug fix
|
||||
|
||||
Bug fixes will not be rejected because they don't include all the above parts,
|
||||
but please keep in mind that maintainer time is finite and that there are many
|
||||
other bugs and features to work on.
|
||||
|
||||
If the patch fixes a bug introduced after the last release, it should not get
|
||||
a change log entry.
|
||||
|
||||
|
||||
## Contributing a feature
|
||||
|
||||
__Note:__ You must have all necessary rights to any code you contribute. If you
|
||||
did not write the code yourself, you must explain where it came from and under
|
||||
what license. Even code using the same license as GLFW may not be copied
|
||||
without attribution.
|
||||
|
||||
__There is no preferred patch size__. A one character change is just as welcome
|
||||
as one adding a thousand line one, if that is the appropriate size for the
|
||||
feature.
|
||||
|
||||
In addition to the code, a complete feature includes:
|
||||
|
||||
- Change log entry in `README.md`, listing all new symbols
|
||||
- News page entry, briefly describing the feature
|
||||
- Guide documentation, with minimal examples, in the relevant guide
|
||||
- Reference documentation, with all applicable tags
|
||||
- Cross-references and mentions in appropriate places
|
||||
- Credits entries for all authors of the feature
|
||||
|
||||
If the feature requires platform-specific code, at minimum stubs must be added
|
||||
for the new platform function to all supported and experimental platforms.
|
||||
|
||||
If it adds a new callback, support for it must be added to `tests/event.c`.
|
||||
|
||||
If it adds a new monitor property, support for it must be added to
|
||||
`tests/monitor.c`.
|
||||
|
||||
If it adds a new OpenGL, OpenGL ES or Vulkan option or extension, support
|
||||
for it must be added to `tests/glfwinfo.c` and the behavior of the library when
|
||||
the extension is missing documented in `docs/compat.dox`.
|
||||
|
||||
Features will not be rejected because they don't include all the above parts,
|
||||
but please keep in mind that maintainer time is finite and that there are many
|
||||
other features and bugs to work on.
|
||||
|
||||
Please also keep in mind that any part of the public API that has been included
|
||||
in a release cannot be changed until the next _major_ version. Features can be
|
||||
added and existing parts can sometimes be overloaded (in the general sense of
|
||||
doing more things, not in the C++ sense), but code written to the API of one
|
||||
minor release should both compile and run on subsequent minor releases.
|
||||
|
||||
+23
-10
@@ -3,17 +3,23 @@
|
||||
_ReSharper*
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.suo
|
||||
*.dir
|
||||
*.vcxproj*
|
||||
*.sln
|
||||
Win32
|
||||
x64
|
||||
Debug
|
||||
Release
|
||||
MinSizeRel
|
||||
RelWithDebInfo
|
||||
*.xcodeproj
|
||||
|
||||
# CMake files
|
||||
Makefile
|
||||
CMakeCache.txt
|
||||
CMakeFiles
|
||||
CMakeScripts
|
||||
cmake_install.cmake
|
||||
cmake_uninstall.cmake
|
||||
|
||||
@@ -21,49 +27,56 @@ cmake_uninstall.cmake
|
||||
docs/Doxyfile
|
||||
docs/html
|
||||
docs/warnings.txt
|
||||
src/config.h
|
||||
docs/doxygen_sqlite3.db
|
||||
src/glfw_config.h
|
||||
src/glfw3.pc
|
||||
src/glfwConfig.cmake
|
||||
src/glfwConfigVersion.cmake
|
||||
src/glfw3Config.cmake
|
||||
src/glfw3ConfigVersion.cmake
|
||||
src/wayland-pointer-constraints-unstable-v1-client-protocol.h
|
||||
src/wayland-pointer-constraints-unstable-v1-protocol.c
|
||||
src/wayland-relative-pointer-unstable-v1-client-protocol.h
|
||||
src/wayland-relative-pointer-unstable-v1-protocol.c
|
||||
|
||||
# Compiled binaries
|
||||
src/libglfw.so
|
||||
src/libglfw.so.3
|
||||
src/libglfw.so.3.0
|
||||
src/libglfw.so.3.2
|
||||
src/libglfw.dylib
|
||||
src/libglfw.dylib
|
||||
src/libglfw.3.dylib
|
||||
src/libglfw.3.0.dylib
|
||||
src/libglfw.3.2.dylib
|
||||
src/libglfw3.a
|
||||
src/glfw3.lib
|
||||
src/glfw3.dll
|
||||
src/glfw3dll.lib
|
||||
src/libglfw3dll.a
|
||||
examples/*.app
|
||||
examples/*.exe
|
||||
examples/boing
|
||||
examples/gears
|
||||
examples/heightmap
|
||||
examples/particles
|
||||
examples/splitview
|
||||
examples/simple
|
||||
examples/wave
|
||||
tests/*.app
|
||||
tests/*.exe
|
||||
tests/accuracy
|
||||
tests/clipboard
|
||||
tests/defaults
|
||||
tests/cursor
|
||||
tests/empty
|
||||
tests/events
|
||||
tests/fsaa
|
||||
tests/gamma
|
||||
tests/glfwinfo
|
||||
tests/iconify
|
||||
tests/joysticks
|
||||
tests/modes
|
||||
tests/peter
|
||||
tests/monitors
|
||||
tests/msaa
|
||||
tests/reopen
|
||||
tests/sharing
|
||||
tests/tearing
|
||||
tests/threads
|
||||
tests/title
|
||||
tests/version
|
||||
tests/vulkan
|
||||
tests/windows
|
||||
|
||||
|
||||
+30
@@ -0,0 +1,30 @@
|
||||
language: c
|
||||
compiler: clang
|
||||
branches:
|
||||
only:
|
||||
- ci
|
||||
- master
|
||||
os:
|
||||
- linux
|
||||
- osx
|
||||
sudo: false
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- kubuntu-backports
|
||||
packages:
|
||||
- cmake
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=ON
|
||||
- BUILD_SHARED_LIBS=OFF
|
||||
script:
|
||||
- mkdir build
|
||||
- cd build
|
||||
- cmake -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} ..
|
||||
- cmake --build .
|
||||
notifications:
|
||||
email:
|
||||
recipients:
|
||||
- ci@glfw.org
|
||||
on_success: never
|
||||
on_failure: always
|
||||
@@ -0,0 +1,38 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleGetInfoString</key>
|
||||
<string>${MACOSX_BUNDLE_INFO_STRING}</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>${MACOSX_BUNDLE_ICON_FILE}</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleLongVersionString</key>
|
||||
<string>${MACOSX_BUNDLE_LONG_VERSION_STRING}</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>${MACOSX_BUNDLE_BUNDLE_NAME}</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>${MACOSX_BUNDLE_BUNDLE_VERSION}</string>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>LSRequiresCarbon</key>
|
||||
<true/>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>${MACOSX_BUNDLE_COPYRIGHT}</string>
|
||||
<key>NSHighResolutionCapable</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -1,18 +0,0 @@
|
||||
This directory contains a collection of toolchain definitions for
|
||||
cross-compiling for Windows using MinGW on various other systems.
|
||||
|
||||
To use these files you add a special parameter when configuring the source tree:
|
||||
|
||||
cmake -DCMAKE_TOOLCHAIN_FILE=<toolchain-file> .
|
||||
|
||||
The exact file to use depends on the prefix used by the MinGW binaries on your
|
||||
system. You can usually see this in the /usr directory, i.e. the Ubuntu
|
||||
MinGW-w64 packages have /usr/x86_64-w64-mingw32 for the 64-bit compilers, so the
|
||||
correct invocation would be:
|
||||
|
||||
cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake .
|
||||
|
||||
For more details see this article:
|
||||
|
||||
http://www.paraview.org/Wiki/CMake_Cross_Compiling
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
# Find EGL
|
||||
#
|
||||
# EGL_INCLUDE_DIR
|
||||
# EGL_LIBRARY
|
||||
# EGL_FOUND
|
||||
|
||||
find_path(EGL_INCLUDE_DIR NAMES EGL/egl.h)
|
||||
|
||||
set(EGL_NAMES ${EGL_NAMES} egl EGL)
|
||||
find_library(EGL_LIBRARY NAMES ${EGL_NAMES})
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(EGL DEFAULT_MSG EGL_LIBRARY EGL_INCLUDE_DIR)
|
||||
|
||||
mark_as_advanced(EGL_INCLUDE_DIR EGL_LIBRARY)
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
# Find GLESv1
|
||||
#
|
||||
# GLESv1_INCLUDE_DIR
|
||||
# GLESv1_LIBRARY
|
||||
# GLESv1_FOUND
|
||||
|
||||
find_path(GLESv1_INCLUDE_DIR NAMES GLES/gl.h)
|
||||
|
||||
set(GLESv1_NAMES ${GLESv1_NAMES} GLESv1_CM)
|
||||
find_library(GLESv1_LIBRARY NAMES ${GLESv1_NAMES})
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(GLESv1 DEFAULT_MSG GLESv1_LIBRARY GLESv1_INCLUDE_DIR)
|
||||
|
||||
mark_as_advanced(GLESv1_INCLUDE_DIR GLESv1_LIBRARY)
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
# Find GLESv2
|
||||
#
|
||||
# GLESv2_INCLUDE_DIR
|
||||
# GLESv2_LIBRARY
|
||||
# GLESv2_FOUND
|
||||
|
||||
find_path(GLESv2_INCLUDE_DIR NAMES GLES2/gl2.h)
|
||||
|
||||
set(GLESv2_NAMES ${GLESv2_NAMES} GLESv2)
|
||||
find_library(GLESv2_LIBRARY NAMES ${GLESv2_NAMES})
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(GLESv2 DEFAULT_MSG GLESv2_LIBRARY GLESv2_INCLUDE_DIR)
|
||||
|
||||
mark_as_advanced(GLESv2_INCLUDE_DIR GLESv2_LIBRARY)
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
# Try to find Mir on a Unix system
|
||||
#
|
||||
# This will define:
|
||||
#
|
||||
# MIR_LIBRARIES - Link these to use Wayland
|
||||
# MIR_INCLUDE_DIR - Include directory for Wayland
|
||||
#
|
||||
# Copyright (c) 2014 Brandon Schaefer <brandon.schaefer@canonical.com>
|
||||
|
||||
if (NOT WIN32)
|
||||
|
||||
find_package (PkgConfig)
|
||||
pkg_check_modules (PKG_MIR QUIET mirclient)
|
||||
|
||||
set (MIR_INCLUDE_DIR ${PKG_MIR_INCLUDE_DIRS})
|
||||
set (MIR_LIBRARIES ${PKG_MIR_LIBRARIES})
|
||||
|
||||
endif ()
|
||||
@@ -0,0 +1,34 @@
|
||||
# Find Vulkan
|
||||
#
|
||||
# VULKAN_INCLUDE_DIR
|
||||
# VULKAN_LIBRARY
|
||||
# VULKAN_FOUND
|
||||
|
||||
if (WIN32)
|
||||
find_path(VULKAN_INCLUDE_DIR NAMES vulkan/vulkan.h HINTS
|
||||
"$ENV{VULKAN_SDK}/Include"
|
||||
"$ENV{VK_SDK_PATH}/Include")
|
||||
if (CMAKE_CL_64)
|
||||
find_library(VULKAN_LIBRARY NAMES vulkan-1 HINTS
|
||||
"$ENV{VULKAN_SDK}/Bin"
|
||||
"$ENV{VK_SDK_PATH}/Bin")
|
||||
find_library(VULKAN_STATIC_LIBRARY NAMES vkstatic.1 HINTS
|
||||
"$ENV{VULKAN_SDK}/Bin"
|
||||
"$ENV{VK_SDK_PATH}/Bin")
|
||||
else()
|
||||
find_library(VULKAN_LIBRARY NAMES vulkan-1 HINTS
|
||||
"$ENV{VULKAN_SDK}/Bin32"
|
||||
"$ENV{VK_SDK_PATH}/Bin32")
|
||||
endif()
|
||||
else()
|
||||
find_path(VULKAN_INCLUDE_DIR NAMES vulkan/vulkan.h HINTS
|
||||
"$ENV{VULKAN_SDK}/include")
|
||||
find_library(VULKAN_LIBRARY NAMES vulkan HINTS
|
||||
"$ENV{VULKAN_SDK}/lib")
|
||||
endif()
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(Vulkan DEFAULT_MSG VULKAN_LIBRARY VULKAN_INCLUDE_DIR)
|
||||
|
||||
mark_as_advanced(VULKAN_INCLUDE_DIR VULKAN_LIBRARY VULKAN_STATIC_LIBRARY)
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
find_package(PkgConfig)
|
||||
|
||||
pkg_check_modules(WaylandProtocols QUIET wayland-protocols>=${WaylandProtocols_FIND_VERSION})
|
||||
|
||||
execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE} --variable=pkgdatadir wayland-protocols
|
||||
OUTPUT_VARIABLE WaylandProtocols_PKGDATADIR
|
||||
RESULT_VARIABLE _pkgconfig_failed)
|
||||
if (_pkgconfig_failed)
|
||||
message(FATAL_ERROR "Missing wayland-protocols pkgdatadir")
|
||||
endif()
|
||||
|
||||
string(REGEX REPLACE "[\r\n]" "" WaylandProtocols_PKGDATADIR "${WaylandProtocols_PKGDATADIR}")
|
||||
|
||||
find_package_handle_standard_args(WaylandProtocols
|
||||
FOUND_VAR
|
||||
WaylandProtocols_FOUND
|
||||
REQUIRED_VARS
|
||||
WaylandProtocols_PKGDATADIR
|
||||
VERSION_VAR
|
||||
WaylandProtocols_VERSION
|
||||
HANDLE_COMPONENTS
|
||||
)
|
||||
|
||||
set(WAYLAND_PROTOCOLS_FOUND ${WaylandProtocols_FOUND})
|
||||
set(WAYLAND_PROTOCOLS_PKGDATADIR ${WaylandProtocols_PKGDATADIR})
|
||||
set(WAYLAND_PROTOCOLS_VERSION ${WaylandProtocols_VERSION})
|
||||
@@ -0,0 +1,34 @@
|
||||
# - Try to find XKBCommon
|
||||
# Once done, this will define
|
||||
#
|
||||
# XKBCOMMON_FOUND - System has XKBCommon
|
||||
# XKBCOMMON_INCLUDE_DIRS - The XKBCommon include directories
|
||||
# XKBCOMMON_LIBRARIES - The libraries needed to use XKBCommon
|
||||
# XKBCOMMON_DEFINITIONS - Compiler switches required for using XKBCommon
|
||||
|
||||
find_package(PkgConfig)
|
||||
pkg_check_modules(PC_XKBCOMMON QUIET xkbcommon)
|
||||
set(XKBCOMMON_DEFINITIONS ${PC_XKBCOMMON_CFLAGS_OTHER})
|
||||
|
||||
find_path(XKBCOMMON_INCLUDE_DIR
|
||||
NAMES xkbcommon/xkbcommon.h
|
||||
HINTS ${PC_XKBCOMMON_INCLUDE_DIR} ${PC_XKBCOMMON_INCLUDE_DIRS}
|
||||
)
|
||||
|
||||
find_library(XKBCOMMON_LIBRARY
|
||||
NAMES xkbcommon
|
||||
HINTS ${PC_XKBCOMMON_LIBRARY} ${PC_XKBCOMMON_LIBRARY_DIRS}
|
||||
)
|
||||
|
||||
set(XKBCOMMON_LIBRARIES ${XKBCOMMON_LIBRARY})
|
||||
set(XKBCOMMON_LIBRARY_DIRS ${XKBCOMMON_LIBRARY_DIRS})
|
||||
set(XKBCOMMON_INCLUDE_DIRS ${XKBCOMMON_INCLUDE_DIR})
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(XKBCommon DEFAULT_MSG
|
||||
XKBCOMMON_LIBRARY
|
||||
XKBCOMMON_INCLUDE_DIR
|
||||
)
|
||||
|
||||
mark_as_advanced(XKBCOMMON_LIBRARY XKBCOMMON_INCLUDE_DIR)
|
||||
|
||||
+269
-289
@@ -1,84 +1,131 @@
|
||||
set(CMAKE_LEGACY_CYGWIN_WIN32 OFF)
|
||||
|
||||
project(GLFW C)
|
||||
|
||||
cmake_minimum_required(VERSION 2.8)
|
||||
cmake_minimum_required(VERSION 2.8.12)
|
||||
|
||||
if (NOT CMAKE_VERSION VERSION_LESS "3.0")
|
||||
# Until all major package systems have moved to CMake 3,
|
||||
# we stick with the older INSTALL_NAME_DIR mechanism
|
||||
cmake_policy(SET CMP0042 OLD)
|
||||
endif()
|
||||
|
||||
set(GLFW_VERSION_MAJOR "3")
|
||||
set(GLFW_VERSION_MINOR "0")
|
||||
set(GLFW_VERSION_PATCH "0")
|
||||
set(GLFW_VERSION_MINOR "2")
|
||||
set(GLFW_VERSION_PATCH "1")
|
||||
set(GLFW_VERSION_EXTRA "")
|
||||
set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}")
|
||||
set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}")
|
||||
set(LIB_SUFFIX "" CACHE STRING "Takes an empty string or 64. Directory where lib will be installed: lib or lib64")
|
||||
|
||||
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
|
||||
|
||||
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
|
||||
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON)
|
||||
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
|
||||
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
|
||||
|
||||
set(DOXYGEN_SKIP_DOT TRUE)
|
||||
find_package(Doxygen)
|
||||
|
||||
option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON)
|
||||
option(GLFW_INSTALL "Generate installation target" ON)
|
||||
option(GLFW_VULKAN_STATIC "Use the Vulkan loader statically linked into application" OFF)
|
||||
option(GLFW_DOCUMENT_INTERNALS "Include internals in documentation" OFF)
|
||||
if (GLFW_DOCUMENT_INTERNALS)
|
||||
set(GLFW_INTERNAL_DOCS "${GLFW_SOURCE_DIR}/src/internal.h ${GLFW_SOURCE_DIR}/docs/internal.dox")
|
||||
|
||||
if (WIN32)
|
||||
option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF)
|
||||
endif()
|
||||
|
||||
if (APPLE)
|
||||
option(GLFW_USE_CHDIR "Make glfwInit chdir to Contents/Resources" ON)
|
||||
option(GLFW_USE_MENUBAR "Populate the menu bar on first window creation" ON)
|
||||
else()
|
||||
option(GLFW_USE_EGL "Use EGL for context creation" OFF)
|
||||
option(GLFW_USE_RETINA "Use the full resolution of Retina displays" ON)
|
||||
endif()
|
||||
|
||||
if (GLFW_USE_EGL)
|
||||
set(GLFW_CLIENT_LIBRARY "opengl" CACHE STRING
|
||||
"The client library to use; one of opengl, glesv1 or glesv2")
|
||||
|
||||
if (${GLFW_CLIENT_LIBRARY} STREQUAL "opengl")
|
||||
set(_GLFW_USE_OPENGL 1)
|
||||
elseif (${GLFW_CLIENT_LIBRARY} STREQUAL "glesv1")
|
||||
set(_GLFW_USE_GLESV1 1)
|
||||
elseif (${GLFW_CLIENT_LIBRARY} STREQUAL "glesv2")
|
||||
set(_GLFW_USE_GLESV2 1)
|
||||
else()
|
||||
message(FATAL_ERROR "Unsupported client library")
|
||||
endif()
|
||||
|
||||
set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/CMake/modules)
|
||||
find_package(EGL REQUIRED)
|
||||
|
||||
if (NOT _GLFW_USE_OPENGL)
|
||||
set(GLFW_BUILD_EXAMPLES OFF)
|
||||
set(GLFW_BUILD_TESTS OFF)
|
||||
message(STATUS "NOTE: Examples and tests require OpenGL")
|
||||
endif()
|
||||
else()
|
||||
set(_GLFW_USE_OPENGL 1)
|
||||
if (UNIX AND NOT APPLE)
|
||||
option(GLFW_USE_WAYLAND "Use Wayland for window creation" OFF)
|
||||
option(GLFW_USE_MIR "Use Mir for window creation" OFF)
|
||||
endif()
|
||||
|
||||
if (_GLFW_USE_OPENGL)
|
||||
find_package(OpenGL REQUIRED)
|
||||
elseif (_GLFW_USE_GLESV1)
|
||||
find_package(GLESv1 REQUIRED)
|
||||
elseif (_GLFW_USE_GLESV2)
|
||||
find_package(GLESv2 REQUIRED)
|
||||
if (MSVC)
|
||||
option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON)
|
||||
endif()
|
||||
|
||||
find_package(Threads REQUIRED)
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Enable all warnings on GCC, regardless of OS
|
||||
#--------------------------------------------------------------------
|
||||
if (CMAKE_COMPILER_IS_GNUCC)
|
||||
add_definitions(-Wall)
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Export shared library / dynamic library / DLL build option
|
||||
#--------------------------------------------------------------------
|
||||
if (BUILD_SHARED_LIBS)
|
||||
set(_GLFW_BUILD_DLL 1)
|
||||
if (UNIX)
|
||||
add_definitions(-fvisibility=hidden)
|
||||
endif()
|
||||
|
||||
if (BUILD_SHARED_LIBS AND UNIX)
|
||||
# On Unix-like systems, shared libraries can use the soname system.
|
||||
set(GLFW_LIB_NAME glfw)
|
||||
else()
|
||||
set(GLFW_LIB_NAME glfw3)
|
||||
endif()
|
||||
|
||||
if (GLFW_VULKAN_STATIC)
|
||||
set(_GLFW_VULKAN_STATIC 1)
|
||||
endif()
|
||||
|
||||
list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules")
|
||||
|
||||
find_package(Threads REQUIRED)
|
||||
find_package(Vulkan)
|
||||
|
||||
if (GLFW_BUILD_DOCS)
|
||||
set(DOXYGEN_SKIP_DOT TRUE)
|
||||
find_package(Doxygen)
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Set compiler specific flags
|
||||
#--------------------------------------------------------------------
|
||||
if (MSVC)
|
||||
if (NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
|
||||
foreach (flag CMAKE_C_FLAGS
|
||||
CMAKE_C_FLAGS_DEBUG
|
||||
CMAKE_C_FLAGS_RELEASE
|
||||
CMAKE_C_FLAGS_MINSIZEREL
|
||||
CMAKE_C_FLAGS_RELWITHDEBINFO)
|
||||
|
||||
if (${flag} MATCHES "/MD")
|
||||
string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}")
|
||||
endif()
|
||||
if (${flag} MATCHES "/MDd")
|
||||
string(REGEX REPLACE "/MDd" "/MTd" ${flag} "${${flag}}")
|
||||
endif()
|
||||
|
||||
endforeach()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (MINGW)
|
||||
# Workaround for legacy MinGW not providing XInput and DirectInput
|
||||
include(CheckIncludeFile)
|
||||
|
||||
check_include_file(dinput.h DINPUT_H_FOUND)
|
||||
check_include_file(xinput.h XINPUT_H_FOUND)
|
||||
if (NOT DINPUT_H_FOUND OR NOT XINPUT_H_FOUND)
|
||||
list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/mingw")
|
||||
endif()
|
||||
|
||||
# Enable link-time exploit mitigation features enabled by default on MSVC
|
||||
include(CheckCCompilerFlag)
|
||||
|
||||
# Compatibility with data execution prevention (DEP)
|
||||
set(CMAKE_REQUIRED_FLAGS "-Wl,--nxcompat")
|
||||
check_c_compiler_flag("" _GLFW_HAS_DEP)
|
||||
if (_GLFW_HAS_DEP)
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--nxcompat ${CMAKE_SHARED_LINKER_FLAGS}")
|
||||
endif()
|
||||
|
||||
# Compatibility with address space layout randomization (ASLR)
|
||||
set(CMAKE_REQUIRED_FLAGS "-Wl,--dynamicbase")
|
||||
check_c_compiler_flag("" _GLFW_HAS_ASLR)
|
||||
if (_GLFW_HAS_ASLR)
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--dynamicbase ${CMAKE_SHARED_LINKER_FLAGS}")
|
||||
endif()
|
||||
|
||||
# Compatibility with 64-bit address space layout randomization (ASLR)
|
||||
set(CMAKE_REQUIRED_FLAGS "-Wl,--high-entropy-va")
|
||||
check_c_compiler_flag("" _GLFW_HAS_64ASLR)
|
||||
if (_GLFW_HAS_64ASLR)
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--high-entropy-va ${CMAKE_SHARED_LINKER_FLAGS}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
@@ -87,74 +134,74 @@ endif()
|
||||
#--------------------------------------------------------------------
|
||||
if (WIN32)
|
||||
set(_GLFW_WIN32 1)
|
||||
message(STATUS "Using Win32 for window creation")
|
||||
|
||||
if (GLFW_USE_EGL)
|
||||
set(_GLFW_EGL 1)
|
||||
message(STATUS "Using EGL for context creation")
|
||||
else()
|
||||
set(_GLFW_WGL 1)
|
||||
message(STATUS "Using WGL for context creation")
|
||||
endif()
|
||||
message(STATUS "Using Win32 for window creation")
|
||||
elseif (APPLE)
|
||||
set(_GLFW_COCOA 1)
|
||||
message(STATUS "Using Cocoa for window creation")
|
||||
set(_GLFW_NSGL 1)
|
||||
message(STATUS "Using NSGL for context creation")
|
||||
elseif (UNIX)
|
||||
set(_GLFW_X11 1)
|
||||
message(STATUS "Using X11 for window creation")
|
||||
|
||||
if (GLFW_USE_EGL)
|
||||
set(_GLFW_EGL 1)
|
||||
message(STATUS "Using EGL for context creation")
|
||||
if (GLFW_USE_WAYLAND)
|
||||
set(_GLFW_WAYLAND 1)
|
||||
message(STATUS "Using Wayland for window creation")
|
||||
elseif (GLFW_USE_MIR)
|
||||
set(_GLFW_MIR 1)
|
||||
message(STATUS "Using Mir for window creation")
|
||||
else()
|
||||
set(_GLFW_GLX 1)
|
||||
message(STATUS "Using GLX for context creation")
|
||||
set(_GLFW_X11 1)
|
||||
message(STATUS "Using X11 for window creation")
|
||||
endif()
|
||||
else()
|
||||
message(FATAL_ERROR "No supported platform was detected")
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Add Vulkan static library if requested
|
||||
#--------------------------------------------------------------------
|
||||
if (GLFW_VULKAN_STATIC)
|
||||
if (VULKAN_FOUND AND VULKAN_STATIC_LIBRARY)
|
||||
list(APPEND glfw_LIBRARIES ${VULKAN_STATIC_LIBRARY})
|
||||
else()
|
||||
if (BUILD_SHARED_LIBS OR GLFW_BUILD_EXAMPLES OR GLFW_BUILD_TESTS)
|
||||
message(FATAL_ERROR "Vulkan loader static library not found")
|
||||
else()
|
||||
message(WARNING "Vulkan loader static library not found")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Find and add Unix math and time libraries
|
||||
#--------------------------------------------------------------------
|
||||
if (UNIX AND NOT APPLE)
|
||||
find_library(RT_LIBRARY rt)
|
||||
mark_as_advanced(RT_LIBRARY)
|
||||
if (RT_LIBRARY)
|
||||
list(APPEND glfw_LIBRARIES "${RT_LIBRARY}")
|
||||
list(APPEND glfw_PKG_LIBS "-lrt")
|
||||
endif()
|
||||
|
||||
find_library(MATH_LIBRARY m)
|
||||
mark_as_advanced(MATH_LIBRARY)
|
||||
if (MATH_LIBRARY)
|
||||
list(APPEND glfw_LIBRARIES "${MATH_LIBRARY}")
|
||||
list(APPEND glfw_PKG_LIBS "-lm")
|
||||
endif()
|
||||
|
||||
if (CMAKE_DL_LIBS)
|
||||
list(APPEND glfw_LIBRARIES "${CMAKE_DL_LIBS}")
|
||||
list(APPEND glfw_PKG_LIBS "-l${CMAKE_DL_LIBS}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Use Win32 for window creation
|
||||
#--------------------------------------------------------------------
|
||||
if (_GLFW_WIN32)
|
||||
|
||||
if (MSVC)
|
||||
option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON)
|
||||
list(APPEND glfw_PKG_LIBS "-lgdi32")
|
||||
|
||||
if (NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
|
||||
foreach (flag CMAKE_C_FLAGS
|
||||
CMAKE_C_FLAGS_DEBUG
|
||||
CMAKE_C_FLAGS_RELEASE
|
||||
CMAKE_C_FLAGS_MINSIZEREL
|
||||
CMAKE_C_FLAGS_RELWITHDEBINFO)
|
||||
|
||||
if (${flag} MATCHES "/MD")
|
||||
string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}")
|
||||
endif()
|
||||
if (${flag} MATCHES "/MDd")
|
||||
string(REGEX REPLACE "/MDd" "/MTd" ${flag} "${${flag}}")
|
||||
endif()
|
||||
|
||||
endforeach()
|
||||
endif()
|
||||
if (GLFW_USE_HYBRID_HPG)
|
||||
set(_GLFW_USE_HYBRID_HPG 1)
|
||||
endif()
|
||||
|
||||
set(_GLFW_NO_DLOAD_WINMM ${BUILD_SHARED_LIBS})
|
||||
|
||||
if (BUILD_SHARED_LIBS)
|
||||
list(APPEND glfw_LIBRARIES winmm)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Use WGL for context creation
|
||||
#--------------------------------------------------------------------
|
||||
if (_GLFW_WGL)
|
||||
list(APPEND glfw_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR})
|
||||
list(APPEND glfw_LIBRARIES ${OPENGL_gl_LIBRARY})
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
@@ -164,161 +211,105 @@ if (_GLFW_X11)
|
||||
|
||||
find_package(X11 REQUIRED)
|
||||
|
||||
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} x11")
|
||||
list(APPEND glfw_PKG_DEPS "x11")
|
||||
|
||||
# Set up library and include paths
|
||||
list(APPEND glfw_INCLUDE_DIRS ${X11_X11_INCLUDE_PATH})
|
||||
list(APPEND glfw_LIBRARIES ${X11_X11_LIB} ${CMAKE_THREAD_LIBS_INIT})
|
||||
if (UNIX AND NOT APPLE)
|
||||
list(APPEND glfw_LIBRARIES ${RT_LIBRARY})
|
||||
endif()
|
||||
list(APPEND glfw_INCLUDE_DIRS "${X11_X11_INCLUDE_PATH}")
|
||||
list(APPEND glfw_LIBRARIES "${X11_X11_LIB}" "${CMAKE_THREAD_LIBS_INIT}")
|
||||
|
||||
# Check for XRandR (modern resolution switching and gamma control)
|
||||
if (NOT X11_Xrandr_FOUND)
|
||||
message(FATAL_ERROR "The RandR library and headers were not found")
|
||||
endif()
|
||||
|
||||
list(APPEND glfw_INCLUDE_DIRS ${X11_Xrandr_INCLUDE_PATH})
|
||||
list(APPEND glfw_LIBRARIES ${X11_Xrandr_LIB})
|
||||
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} xrandr")
|
||||
list(APPEND glfw_INCLUDE_DIRS "${X11_Xrandr_INCLUDE_PATH}")
|
||||
list(APPEND glfw_LIBRARIES "${X11_Xrandr_LIB}")
|
||||
list(APPEND glfw_PKG_DEPS "xrandr")
|
||||
|
||||
# Check for XInput (high-resolution cursor motion)
|
||||
if (NOT X11_Xinput_FOUND)
|
||||
message(FATAL_ERROR "The XInput library and headers were not found")
|
||||
# Check for Xinerama (legacy multi-monitor support)
|
||||
if (NOT X11_Xinerama_FOUND)
|
||||
message(FATAL_ERROR "The Xinerama library and headers were not found")
|
||||
endif()
|
||||
|
||||
list(APPEND glfw_INCLUDE_DIRS ${X11_Xinput_INCLUDE_PATH})
|
||||
list(APPEND glfw_LIBRARIES ${X11_Xinput_LIB})
|
||||
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} xi")
|
||||
list(APPEND glfw_INCLUDE_DIRS "${X11_Xinerama_INCLUDE_PATH}")
|
||||
list(APPEND glfw_LIBRARIES "${X11_Xinerama_LIB}")
|
||||
list(APPEND glfw_PKG_DEPS "xinerama")
|
||||
|
||||
# Check for Xf86VidMode (fallback gamma control)
|
||||
if (NOT X11_xf86vmode_FOUND)
|
||||
message(FATAL_ERROR "The Xf86VidMode library and headers were not found")
|
||||
endif()
|
||||
if (X11_xf86vmode_FOUND)
|
||||
list(APPEND glfw_INCLUDE_DIRS "${X11_xf86vmode_INCLUDE_PATH}")
|
||||
list(APPEND glfw_PKG_DEPS "xxf86vm")
|
||||
|
||||
list(APPEND glfw_INCLUDE_DIRS ${X11_xf86vmode_INCLUDE_PATH})
|
||||
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} xxf86vm")
|
||||
if (X11_Xxf86vm_LIB)
|
||||
list(APPEND glfw_LIBRARIES "${X11_Xxf86vm_LIB}")
|
||||
else()
|
||||
# Backwards compatibility (see CMake bug 0006976)
|
||||
list(APPEND glfw_LIBRARIES Xxf86vm)
|
||||
endif()
|
||||
|
||||
# NOTE: This is a workaround for CMake bug 0006976 (missing
|
||||
# X11_xf86vmode_LIB variable)
|
||||
if (X11_xf86vmode_LIB)
|
||||
list(APPEND glfw_LIBRARIES ${X11_xf86vmode_LIB})
|
||||
else()
|
||||
list(APPEND glfw_LIBRARIES Xxf86vm)
|
||||
set(_GLFW_HAS_XF86VM TRUE)
|
||||
endif()
|
||||
|
||||
# Check for Xkb (X keyboard extension)
|
||||
if (NOT X11_Xkb_FOUND)
|
||||
message(FATAL_ERROR "The X keyboard extension headers were not found")
|
||||
endif()
|
||||
|
||||
list(APPEND glfw_INCLUDE_DIR ${X11_Xkb_INCLUDE_PATH})
|
||||
|
||||
find_library(RT_LIBRARY rt)
|
||||
mark_as_advanced(RT_LIBRARY)
|
||||
if (RT_LIBRARY)
|
||||
list(APPEND glfw_LIBRARIES ${RT_LIBRARY})
|
||||
set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -lrt")
|
||||
endif()
|
||||
|
||||
find_library(MATH_LIBRARY m)
|
||||
mark_as_advanced(MATH_LIBRARY)
|
||||
if (MATH_LIBRARY)
|
||||
list(APPEND glfw_LIBRARIES ${MATH_LIBRARY})
|
||||
set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -lm")
|
||||
list(APPEND glfw_INCLUDE_DIR "${X11_Xkb_INCLUDE_PATH}")
|
||||
|
||||
# Check for Xcursor
|
||||
if (NOT X11_Xcursor_FOUND)
|
||||
message(FATAL_ERROR "The Xcursor libraries and headers were not found")
|
||||
endif()
|
||||
|
||||
list(APPEND glfw_INCLUDE_DIR "${X11_Xcursor_INCLUDE_PATH}")
|
||||
list(APPEND glfw_LIBRARIES "${X11_Xcursor_LIB}")
|
||||
list(APPEND glfw_PKG_DEPS "xcursor")
|
||||
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Use GLX for context creation
|
||||
# Use Wayland for window creation
|
||||
#--------------------------------------------------------------------
|
||||
if (_GLFW_GLX)
|
||||
if (_GLFW_WAYLAND)
|
||||
find_package(ECM REQUIRED NO_MODULE)
|
||||
list(APPEND CMAKE_MODULE_PATH ${ECM_MODULE_PATH})
|
||||
|
||||
list(APPEND glfw_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR})
|
||||
list(APPEND glfw_LIBRARIES ${OPENGL_gl_LIBRARY})
|
||||
find_package(Wayland REQUIRED)
|
||||
find_package(WaylandScanner REQUIRED)
|
||||
find_package(WaylandProtocols 1.1 REQUIRED)
|
||||
|
||||
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} gl")
|
||||
list(APPEND glfw_PKG_DEPS "wayland-egl")
|
||||
|
||||
include(CheckFunctionExists)
|
||||
|
||||
set(CMAKE_REQUIRED_LIBRARIES ${OPENGL_gl_LIBRARY})
|
||||
|
||||
check_function_exists(glXGetProcAddress _GLFW_HAS_GLXGETPROCADDRESS)
|
||||
|
||||
if (NOT _GLFW_HAS_GLXGETPROCADDRESS)
|
||||
check_function_exists(glXGetProcAddressARB _GLFW_HAS_GLXGETPROCADDRESSARB)
|
||||
endif()
|
||||
|
||||
if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND NOT _GLFW_HAS_GLXGETPROCADDRESSARB)
|
||||
check_function_exists(glXGetProcAddressEXT _GLFW_HAS_GLXGETPROCADDRESSEXT)
|
||||
endif()
|
||||
|
||||
if (NOT _GLFW_HAS_GLXGETPROCADDRESS AND
|
||||
NOT _GLFW_HAS_GLXGETPROCADDRESSARB AND
|
||||
NOT _GLFW_HAS_GLXGETPROCADDRESSEXT)
|
||||
message(WARNING "No glXGetProcAddressXXX variant found")
|
||||
|
||||
# Check for dlopen support as a fallback
|
||||
|
||||
find_library(DL_LIBRARY dl)
|
||||
mark_as_advanced(DL_LIBRARY)
|
||||
if (DL_LIBRARY)
|
||||
set(CMAKE_REQUIRED_LIBRARIES ${DL_LIBRARY})
|
||||
else()
|
||||
set(CMAKE_REQUIRED_LIBRARIES "")
|
||||
endif()
|
||||
|
||||
check_function_exists(dlopen _GLFW_HAS_DLOPEN)
|
||||
|
||||
if (NOT _GLFW_HAS_DLOPEN)
|
||||
message(FATAL_ERROR "No entry point retrieval mechanism found")
|
||||
endif()
|
||||
|
||||
if (DL_LIBRARY)
|
||||
list(APPEND glfw_LIBRARIES ${DL_LIBRARY})
|
||||
set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -ldl")
|
||||
endif()
|
||||
endif()
|
||||
list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIR}")
|
||||
list(APPEND glfw_LIBRARIES "${Wayland_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}")
|
||||
|
||||
find_package(XKBCommon REQUIRED)
|
||||
list(APPEND glfw_PKG_DEPS "xkbcommon")
|
||||
list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}")
|
||||
list(APPEND glfw_LIBRARIES "${XKBCOMMON_LIBRARY}")
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Use EGL for context creation
|
||||
# Use Mir for window creation
|
||||
#--------------------------------------------------------------------
|
||||
if (_GLFW_EGL)
|
||||
if (_GLFW_MIR)
|
||||
find_package(Mir REQUIRED)
|
||||
list(APPEND glfw_PKG_DEPS "mirclient")
|
||||
|
||||
list(APPEND glfw_INCLUDE_DIRS ${EGL_INCLUDE_DIR})
|
||||
list(APPEND glfw_LIBRARIES ${EGL_LIBRARY})
|
||||
|
||||
set(CMAKE_REQUIRED_LIBRARIES ${EGL_LIBRARY})
|
||||
|
||||
if (UNIX)
|
||||
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} egl")
|
||||
endif()
|
||||
|
||||
if (_GLFW_USE_OPENGL)
|
||||
list(APPEND glfw_LIBRARIES ${OPENGL_gl_LIBRARY})
|
||||
list(APPEND glfw_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR})
|
||||
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} gl")
|
||||
elseif (_GLFW_USE_GLESV1)
|
||||
list(APPEND glfw_LIBRARIES ${GLESv1_LIBRARY})
|
||||
list(APPEND glfw_INCLUDE_DIRS ${GLESv1_INCLUDE_DIR})
|
||||
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} glesv1_cm")
|
||||
elseif (_GLFW_USE_GLESV2)
|
||||
list(APPEND glfw_LIBRARIES ${GLESv2_LIBRARY})
|
||||
list(APPEND glfw_INCLUDE_DIRS ${GLESv2_INCLUDE_DIR})
|
||||
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} glesv2")
|
||||
endif()
|
||||
list(APPEND glfw_INCLUDE_DIRS "${MIR_INCLUDE_DIR}")
|
||||
list(APPEND glfw_LIBRARIES "${MIR_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}")
|
||||
|
||||
find_package(XKBCommon REQUIRED)
|
||||
list(APPEND glfw_PKG_DEPS "xkbcommon")
|
||||
list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}")
|
||||
list(APPEND glfw_LIBRARIES "${XKBCOMMON_LIBRARY}")
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Use Cocoa for window creation and NSOpenGL for context creation
|
||||
#--------------------------------------------------------------------
|
||||
if (_GLFW_COCOA AND _GLFW_NSGL)
|
||||
|
||||
option(GLFW_BUILD_UNIVERSAL "Build GLFW as a Universal Binary" OFF)
|
||||
if (_GLFW_COCOA)
|
||||
|
||||
if (GLFW_USE_MENUBAR)
|
||||
set(_GLFW_USE_MENUBAR 1)
|
||||
@@ -328,41 +319,57 @@ if (_GLFW_COCOA AND _GLFW_NSGL)
|
||||
set(_GLFW_USE_CHDIR 1)
|
||||
endif()
|
||||
|
||||
# Universal build
|
||||
if (GLFW_BUILD_UNIVERSAL)
|
||||
message(STATUS "Building GLFW as Universal Binaries")
|
||||
set(CMAKE_OSX_ARCHITECTURES i386;x86_64)
|
||||
else()
|
||||
message(STATUS "Building GLFW only for the native architecture")
|
||||
if (GLFW_USE_RETINA)
|
||||
set(_GLFW_USE_RETINA 1)
|
||||
endif()
|
||||
|
||||
|
||||
# Set up library and include paths
|
||||
find_library(COCOA_FRAMEWORK Cocoa)
|
||||
find_library(IOKIT_FRAMEWORK IOKit)
|
||||
find_library(CORE_FOUNDATION_FRAMEWORK CoreFoundation)
|
||||
list(APPEND glfw_LIBRARIES ${COCOA_FRAMEWORK}
|
||||
${OPENGL_gl_LIBRARY}
|
||||
${IOKIT_FRAMEWORK}
|
||||
${CORE_FOUNDATION_FRAMEWORK})
|
||||
find_library(CORE_VIDEO_FRAMEWORK CoreVideo)
|
||||
mark_as_advanced(COCOA_FRAMEWORK
|
||||
IOKIT_FRAMEWORK
|
||||
CORE_FOUNDATION_FRAMEWORK
|
||||
CORE_VIDEO_FRAMEWORK)
|
||||
list(APPEND glfw_LIBRARIES "${COCOA_FRAMEWORK}"
|
||||
"${IOKIT_FRAMEWORK}"
|
||||
"${CORE_FOUNDATION_FRAMEWORK}"
|
||||
"${CORE_VIDEO_FRAMEWORK}")
|
||||
|
||||
set(GLFW_PKG_DEPS "")
|
||||
set(GLFW_PKG_LIBS "-framework Cocoa -framework OpenGL -framework IOKit -framework CoreFoundation")
|
||||
set(glfw_PKG_DEPS "")
|
||||
set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation -framework CoreVideo")
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Export GLFW library dependencies
|
||||
#--------------------------------------------------------------------
|
||||
set(GLFW_LIBRARIES ${glfw_LIBRARIES} CACHE STRING "Dependencies of GLFW")
|
||||
foreach(arg ${glfw_PKG_DEPS})
|
||||
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} ${arg}")
|
||||
endforeach()
|
||||
foreach(arg ${glfw_PKG_LIBS})
|
||||
set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} ${arg}")
|
||||
endforeach()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Choose library output name
|
||||
# Create generated files
|
||||
#--------------------------------------------------------------------
|
||||
if (BUILD_SHARED_LIBS AND UNIX)
|
||||
# On Unix-like systems, shared libraries can use the soname system.
|
||||
set(GLFW_LIB_NAME glfw)
|
||||
else()
|
||||
set(GLFW_LIB_NAME glfw3)
|
||||
endif()
|
||||
include(CMakePackageConfigHelpers)
|
||||
|
||||
set(GLFW_CONFIG_PATH "lib${LIB_SUFFIX}/cmake/glfw3")
|
||||
|
||||
configure_package_config_file(src/glfw3Config.cmake.in
|
||||
src/glfw3Config.cmake
|
||||
INSTALL_DESTINATION "${GLFW_CONFIG_PATH}"
|
||||
NO_CHECK_REQUIRED_COMPONENTS_MACRO)
|
||||
|
||||
write_basic_package_version_file(src/glfw3ConfigVersion.cmake
|
||||
VERSION ${GLFW_VERSION_FULL}
|
||||
COMPATIBILITY SameMajorVersion)
|
||||
|
||||
configure_file(src/glfw_config.h.in src/glfw_config.h @ONLY)
|
||||
|
||||
configure_file(src/glfw3.pc.in src/glfw3.pc @ONLY)
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Add subdirectories
|
||||
@@ -377,63 +384,36 @@ if (GLFW_BUILD_TESTS)
|
||||
add_subdirectory(tests)
|
||||
endif()
|
||||
|
||||
if (DOXYGEN_FOUND)
|
||||
if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS)
|
||||
add_subdirectory(docs)
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Create generated files
|
||||
# Install files other than the library
|
||||
# The library is installed by src/CMakeLists.txt
|
||||
#--------------------------------------------------------------------
|
||||
configure_file(${GLFW_SOURCE_DIR}/docs/Doxyfile.in
|
||||
${GLFW_BINARY_DIR}/docs/Doxyfile @ONLY)
|
||||
if (GLFW_INSTALL)
|
||||
install(DIRECTORY include/GLFW DESTINATION include
|
||||
FILES_MATCHING PATTERN glfw3.h PATTERN glfw3native.h)
|
||||
|
||||
configure_file(${GLFW_SOURCE_DIR}/src/config.h.in
|
||||
${GLFW_BINARY_DIR}/src/config.h @ONLY)
|
||||
install(FILES "${GLFW_BINARY_DIR}/src/glfw3Config.cmake"
|
||||
"${GLFW_BINARY_DIR}/src/glfw3ConfigVersion.cmake"
|
||||
DESTINATION "${GLFW_CONFIG_PATH}")
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Install the public headers
|
||||
# The src directory's CMakeLists.txt file installs the library
|
||||
#--------------------------------------------------------------------
|
||||
install(DIRECTORY include/GLFW DESTINATION include
|
||||
FILES_MATCHING PATTERN glfw3.h PATTERN glfw3native.h)
|
||||
install(EXPORT glfwTargets FILE glfw3Targets.cmake
|
||||
EXPORT_LINK_INTERFACE_LIBRARIES
|
||||
DESTINATION "${GLFW_CONFIG_PATH}")
|
||||
install(FILES "${GLFW_BINARY_DIR}/src/glfw3.pc"
|
||||
DESTINATION "lib${LIB_SUFFIX}/pkgconfig")
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Create and install glfwConfig.cmake and glfwConfigVersion files
|
||||
#--------------------------------------------------------------------
|
||||
configure_file(${GLFW_SOURCE_DIR}/src/glfwConfig.cmake.in
|
||||
${GLFW_BINARY_DIR}/src/glfwConfig.cmake @ONLY)
|
||||
configure_file(${GLFW_SOURCE_DIR}/src/glfwConfigVersion.cmake.in
|
||||
${GLFW_BINARY_DIR}/src/glfwConfigVersion.cmake @ONLY)
|
||||
# Only generate this target if no higher-level project already has
|
||||
if (NOT TARGET uninstall)
|
||||
configure_file(cmake_uninstall.cmake.in
|
||||
cmake_uninstall.cmake IMMEDIATE @ONLY)
|
||||
|
||||
install(FILES ${GLFW_BINARY_DIR}/src/glfwConfig.cmake
|
||||
${GLFW_BINARY_DIR}/src/glfwConfigVersion.cmake
|
||||
DESTINATION lib${LIB_SUFFIX}/cmake/glfw)
|
||||
|
||||
if (UNIX)
|
||||
install(EXPORT glfwTargets DESTINATION lib${LIB_SUFFIX}/cmake/glfw)
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Create and install pkg-config file on supported platforms
|
||||
#--------------------------------------------------------------------
|
||||
if (UNIX)
|
||||
configure_file(${GLFW_SOURCE_DIR}/src/glfw3.pc.in
|
||||
${GLFW_BINARY_DIR}/src/glfw3.pc @ONLY)
|
||||
|
||||
install(FILES ${GLFW_BINARY_DIR}/src/glfw3.pc
|
||||
DESTINATION lib${LIB_SUFFIX}/pkgconfig)
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Uninstall operation
|
||||
# Don't generate this target if a higher-level project already has
|
||||
#--------------------------------------------------------------------
|
||||
if (NOT TARGET uninstall)
|
||||
configure_file(${GLFW_SOURCE_DIR}/cmake_uninstall.cmake.in
|
||||
${GLFW_BINARY_DIR}/cmake_uninstall.cmake IMMEDIATE @ONLY)
|
||||
|
||||
add_custom_target(uninstall
|
||||
${CMAKE_COMMAND} -P
|
||||
${GLFW_BINARY_DIR}/cmake_uninstall.cmake)
|
||||
add_custom_target(uninstall
|
||||
"${CMAKE_COMMAND}" -P
|
||||
"${GLFW_BINARY_DIR}/cmake_uninstall.cmake")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
Copyright (c) 2002-2006 Marcus Geelnard
|
||||
Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -1,304 +1,149 @@
|
||||
# GLFW 3.0
|
||||
# GLFW
|
||||
|
||||
[](https://travis-ci.org/glfw/glfw)
|
||||
[](https://ci.appveyor.com/project/elmindreda/glfw)
|
||||
[](https://scan.coverity.com/projects/glfw-glfw)
|
||||
|
||||
## Introduction
|
||||
|
||||
GLFW is a free, Open Source, portable library for OpenGL and OpenGL ES
|
||||
GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
|
||||
application development. It provides a simple, platform-independent API for
|
||||
creating windows and contexts, reading input, handling events, etc.
|
||||
creating windows, contexts and surfaces, reading input, handling events, etc.
|
||||
|
||||
Version 3.0 brings a new API with many new features such as multiple windows
|
||||
and contexts, multi-monitor support, EGL and OpenGL ES support, clipboard text
|
||||
support, an error description callback, gamma ramp control, layout-independent
|
||||
keyboard input and UTF-8 for all strings.
|
||||
GLFW is licensed under the [zlib/libpng
|
||||
license](https://opensource.org/licenses/Zlib).
|
||||
|
||||
GLFW is now hosted on [GitHub](https://github.com/glfw/glfw).
|
||||
This is version 3.2.1, which adds support for statically linking the Vulkan
|
||||
loader and fixes for a number of bugs that together affect all supported
|
||||
platforms.
|
||||
|
||||
See the [downloads](http://www.glfw.org/download.html) page for details and
|
||||
files, or fetch the `latest` branch, which always points to the latest stable
|
||||
release. Each release starting with 3.0 also has a corresponding [annotated
|
||||
tag](https://github.com/glfw/glfw/releases) with source and binary archives.
|
||||
|
||||
If you are new to GLFW, you may find the
|
||||
[introductory tutorial](http://www.glfw.org/docs/3.0/quick.html) for GLFW
|
||||
3 useful. If
|
||||
you have used GLFW 2 in the past, there is a
|
||||
[transition guide](http://www.glfw.org/docs/3.0/moving.html) for moving to the
|
||||
GLFW 3 API.
|
||||
[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
|
||||
3 useful. If you have used GLFW 2 in the past, there is a
|
||||
[transition guide](http://www.glfw.org/docs/latest/moving.html) for moving to
|
||||
the GLFW 3 API.
|
||||
|
||||
|
||||
## Compiling GLFW
|
||||
|
||||
To compile GLFW and the accompanying example programs, you will need the
|
||||
[CMake](http://www.cmake.org/) build system.
|
||||
GLFW itself requires only the headers and libraries for your window system. It
|
||||
does not need the headers for any context creation API (WGL, GLX, EGL, NSGL) or
|
||||
rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them.
|
||||
|
||||
GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
|
||||
MinGW-w64, on OS X with Clang and on Linux and other Unix-like systems with GCC
|
||||
and Clang. It will likely compile in other environments as well, but this is
|
||||
not regularly tested.
|
||||
|
||||
### Dependencies
|
||||
There are also [pre-compiled Windows
|
||||
binaries](http://www.glfw.org/download.html) available for all compilers
|
||||
supported on that platform.
|
||||
|
||||
#### X11 dependencies
|
||||
|
||||
To compile GLFW for X11 and GLX, you need to have the X and OpenGL header
|
||||
packages installed. For example, on Ubuntu and other distributions based on
|
||||
Debian GNU/Linux, you need to install the `xorg-dev` and `libglu1-mesa-dev`
|
||||
packages. Note that using header files from Mesa *will not* tie your binary to
|
||||
the Mesa implementation of OpenGL.
|
||||
|
||||
|
||||
### CMake options
|
||||
|
||||
There are a number of CMake build options for GLFW, although not all are
|
||||
available on all supported platforms. Some of these are de facto standards
|
||||
among CMake users and so have no `GLFW_` prefix.
|
||||
|
||||
|
||||
#### Shared options
|
||||
|
||||
`BUILD_SHARED_LIBS` determines whether GLFW is built as a static
|
||||
library or as a DLL / shared library / dynamic library.
|
||||
|
||||
`LIB_SUFFIX` affects where the GLFW shared /dynamic library is
|
||||
installed. If it is empty, it is installed to `$PREFIX/lib`. If it is set to
|
||||
`64`, it is installed to `$PREFIX/lib64`.
|
||||
|
||||
`GLFW_BUILD_EXAMPLES` determines whether the GLFW examples are built
|
||||
along with the library.
|
||||
|
||||
`GLFW_BUILD_TESTS` determines whether the GLFW test programs are
|
||||
built along with the library.
|
||||
|
||||
|
||||
#### Mac OS X specific options
|
||||
|
||||
`GLFW_USE_CHDIR` determines whether `glfwInit` changes the current
|
||||
directory of bundled applications to the `Contents/Resources` directory.
|
||||
|
||||
`GLFW_USE_MENUBAR` determines whether the first call to
|
||||
`glfwCreateWindow` sets up a minimal menu bar.
|
||||
|
||||
`GLFW_BUILD_UNIVERSAL` determines whether to build Universal Binaries.
|
||||
|
||||
|
||||
#### Windows specific options
|
||||
|
||||
`USE_MSVC_RUNTIME_LIBRARY_DLL` determines whether to use the DLL version of the
|
||||
Visual C++ runtime library.
|
||||
|
||||
|
||||
#### EGL specific options
|
||||
|
||||
`GLFW_USE_EGL` determines whether to use EGL instead of the platform-specific
|
||||
context creation API. Note that EGL is not yet provided on all supported
|
||||
platforms.
|
||||
|
||||
`GLFW_CLIENT_LIBRARY` determines which client API library to use. If set to
|
||||
`opengl` the OpenGL library is used, if set to `glesv1` for the OpenGL ES 1.x
|
||||
library is used, or if set to `glesv2` the OpenGL ES 2.0 library is used. The
|
||||
selected library and its header files must be present on the system for this to
|
||||
work.
|
||||
|
||||
|
||||
## Installing GLFW
|
||||
|
||||
A rudimentary installation target is provided for all supported platforms via
|
||||
CMake.
|
||||
See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) in the
|
||||
documentation for more information.
|
||||
|
||||
|
||||
## Using GLFW
|
||||
|
||||
See the [GLFW 3.0 documentation](http://www.glfw.org/docs/3.0/).
|
||||
See the [building application guide](http://www.glfw.org/docs/latest/build.html)
|
||||
guide in the documentation for more information.
|
||||
|
||||
|
||||
## Changes for version 3.0
|
||||
## System requirements
|
||||
|
||||
- Added `GLFWmonitor` and updated monitor-related functions to take a monitor
|
||||
handle
|
||||
- Added `glfwGetMonitors` and `glfwGetPrimaryMonitor` for enumerating available
|
||||
monitors
|
||||
- Added `glfwGetMonitorPos`, `glfwGetMonitorPhysicalSize` and
|
||||
`glfwGetMonitorName` for retrieving monitor properties
|
||||
- Added `glfwSetMonitorCallback` and `GLFWmonitorfun` for notification of
|
||||
changes in the set of available monitors
|
||||
- Added `GLFWwindow` and updated window-related functions and callbacks to take
|
||||
a window handle
|
||||
- Added `glfwSetWindowShouldClose` and `glfwWindowShouldClose` for setting and
|
||||
retrieving the window close flag
|
||||
- Added `glfwGetWindowPos` for retrieving the position of a window
|
||||
- Added `glfwDefaultWindowHints` for resetting all window hints to their
|
||||
default values
|
||||
- Added `glfwMakeContextCurrent` for making the context of the specified window
|
||||
current
|
||||
- Added `glfwSetErrorCallback`, `GLFWerrorfun` and error type tokens for
|
||||
receiving error notifications
|
||||
- Added `glfwSetWindowUserPointer` and `glfwGetWindowUserPointer` for
|
||||
per-window user pointers
|
||||
- Added `glfwGetVersionString` for determining which code paths were enabled at
|
||||
compile time
|
||||
- Added `glfwGetWindowMonitor` for querying the monitor, if any, of the
|
||||
specified window
|
||||
- Added `glfwGetFramebufferSize` and `glfwSetFramebufferSizeCallback` for
|
||||
receiving the current size, in pixels, of the framebuffer
|
||||
- Added `glfwSetWindowPosCallback` and `GLFWwindowposfun` for receiving window
|
||||
position events
|
||||
- Added `glfwSetWindowFocusCallback` and `GLFWwindowfocusfun` for receiving
|
||||
window focus events
|
||||
- Added `glfwSetWindowIconifyCallback` and `GLFWwindowiconifyfun` for receiving
|
||||
window iconification events
|
||||
- Added `glfwGetClipboardString` and `glfwSetClipboardString` for interacting
|
||||
with the system clipboard
|
||||
- Added `glfwGetJoystickName` for retrieving the name of a joystick
|
||||
- Added `glfwGetCurrentContext` for retrieving the window whose OpenGL context
|
||||
is current
|
||||
- Added `GLFW_SRGB_CAPABLE` for requesting sRGB capable framebuffers
|
||||
- Added `GLFW_CLIENT_API` and its values `GLFW_OPENGL_API` and
|
||||
`GLFW_OPENGL_ES_API` for selecting client API
|
||||
- Added `GLFW_CONTEXT_ROBUSTNESS` and values `GLFW_NO_ROBUSTNESS`,
|
||||
`GLFW_NO_RESET_NOTIFICATION` and `GLFW_LOSE_CONTEXT_ON_RESET` for
|
||||
`GL_ARB_robustness` support
|
||||
- Added `GLFW_OPENGL_REVISION` to make up for removal of `glfwGetGLVersion`
|
||||
- Added `GLFW_INCLUDE_GLCOREARB` macro for including `GL/glcorearb.h` instead of
|
||||
`GL/gl.h`
|
||||
- Added `GLFW_INCLUDE_ES1` macro for telling the GLFW header to use `GLES/gl.h`
|
||||
instead of `GL/gl.h`
|
||||
- Added `GLFW_INCLUDE_ES2` macro for telling the GLFW header to use
|
||||
`GLES2/gl2.h` instead of `GL/gl.h`
|
||||
- Added `GLFW_INCLUDE_NONE` macro for telling the GLFW header to not include
|
||||
any client API header
|
||||
- Added `GLFW_VISIBLE` window hint and parameter for controlling and polling
|
||||
window visibility
|
||||
- Added `GLFW_REPEAT` key action for repeated keys
|
||||
- Added scancode parameter to key callback
|
||||
- Added `refreshRate` member to `GLFWvidmode` struct
|
||||
- Added key modifier parameter to key and mouse button callbacks
|
||||
- Added `windows` simple multi-window test program
|
||||
- Added `sharing` simple OpenGL object sharing test program
|
||||
- Added `modes` video mode enumeration and setting test program
|
||||
- Added `threads` simple multi-threaded rendering test program
|
||||
- Added `glfw3native.h` header and platform-specific functions for explicit
|
||||
access to native display, window and context handles
|
||||
- Added `glfwSetGamma`, `glfwSetGammaRamp` and `glfwGetGammaRamp` functions and
|
||||
`GLFWgammaramp` type for monitor gamma ramp control
|
||||
- Added window parameter to `glfwSwapBuffers`
|
||||
- Changed buffer bit depth parameters of `glfwOpenWindow` to window hints
|
||||
- Changed `glfwCreateWindow` and `glfwSetWindowTitle` to use UTF-8 encoded
|
||||
strings
|
||||
- Changed `glfwGetProcAddress` to return a (generic) function pointer
|
||||
- Changed `glfwGetVideoModes` to return a dynamic, unlimited number of video
|
||||
modes for the specified monitor
|
||||
- Changed cursor position to double-precision floating-point
|
||||
- Changed default cursor mode for fullscreen to normal
|
||||
- Renamed header directory `GL` to `GLFW`
|
||||
- Renamed `glfw.h` to `glfw3.h` to avoid conflicts with 2.x series
|
||||
- Renamed `glfwOpenWindowHint` to `glfwWindowHint`
|
||||
- Renamed `glfwGetWindowParam` to `glfwGetWindowAttrib`
|
||||
- Renamed `GLFW_ACTIVE` to `GLFW_FOCUSED`
|
||||
- Renamed `GLFW_FSAA_SAMPLES` to `GLFW_SAMPLES`
|
||||
- Renamed `GLFW_WINDOW_NO_RESIZE` to `GLFW_RESIZABLE`
|
||||
- Renamed `GLFW_BUILD_DLL` to `_GLFW_BUILD_DLL`
|
||||
- Renamed `version` test to `glfwinfo`
|
||||
- Renamed `GLFW_NO_GLU` to `GLFW_INCLUDE_GLU` and made it disabled by default
|
||||
- Renamed `glfwGetJoystickPos` to `glfwGetJoystickAxes` to match
|
||||
`glfwGetJoystickButtons`
|
||||
- Renamed mouse position functions to cursor position equivalents
|
||||
- Replaced `glfwOpenWindow` and `glfwCloseWindow` with `glfwCreateWindow` and
|
||||
`glfwDestroyWindow`
|
||||
- Replaced `glfwGetDesktopMode` width `glfwGetVideoMode`
|
||||
- Replaced ad hoc build system with CMake
|
||||
- Replaced layout-dependent key codes with single, platform-independent set
|
||||
based on US layout
|
||||
- Replaced mouse wheel interface with two-dimensional, floating point scrolling
|
||||
interface
|
||||
- Replaced `glfwEnable` and `glfwDisable` with `glfwGetInputMode` and
|
||||
`glfwSetInputMode`
|
||||
- Replaced `joystick` test with graphical version
|
||||
- Replaced automatic closing of windows with the window close flag
|
||||
- Removed the `GLFW_KEY_REPEAT` input option
|
||||
- Removed event auto-polling and the `GLFW_AUTO_POLL_EVENTS` window enable
|
||||
- Removed the Win32 port .def files
|
||||
- Removed the entire threading API
|
||||
- Removed the entire image loading API
|
||||
- Removed deprecated Carbon port
|
||||
- Removed registering `glfwTerminate` with `atexit`
|
||||
- Removed `glfwSleep` function
|
||||
- Removed `glfwGetNumberOfProcessors` function
|
||||
- Removed `glfwGetGLVersion` function
|
||||
- Removed `GLFW_OPENED` window parameter
|
||||
- Removed `GLFW_WINDOW` and `GLFW_FULLSCREEN`
|
||||
- Removed nonsensical key actions for Unicode character input
|
||||
- Removed `GLFWCALL` and `GLFWAPIENTRY` macros for stdcall calling convention
|
||||
- Removed `GLFW_ACCELERATED` window parameter
|
||||
- Removed default framebuffer attributes from `glfwGetWindowParam`
|
||||
- Bugfix: The default OpenGL version in the `glfwinfo` test was set to 1.1
|
||||
- Bugfix: The OpenGL profile and forward-compatibility window parameters were
|
||||
not saved after context creation
|
||||
- Bugfix: The FSAA test did not check for the availability of
|
||||
`GL_ARB_multisample`
|
||||
- Bugfix: Cursor centering upon leaving captured cursor mode was reported
|
||||
before the mode was changed to non-captured
|
||||
- [Cocoa] Added support for OpenGL 3.2 core profile in 10.7 Lion and above
|
||||
- [Cocoa] Added support for high-DPI (Retina) monitors
|
||||
- [Cocoa] Added support for joysticks
|
||||
- [Cocoa] Postponed menu creation to first window creation
|
||||
- [Cocoa] Replaced `NSDate` time source with `mach_absolute_time`
|
||||
- [Cocoa] Replaced all deprecated CoreGraphics calls with non-deprecated
|
||||
counterparts
|
||||
- [Cocoa] Bugfix: The `NSOpenGLPFAFullScreen` pixel format attribute caused
|
||||
creation to fail on some machines
|
||||
- [Cocoa] Bugfix: `glfwCreateWindow` did not properly enforce the
|
||||
forward-compatible and context profile hints
|
||||
- [Cocoa] Bugfix: The loop condition for saving video modes used the wrong
|
||||
index variable
|
||||
- [Cocoa] Bugfix: The OpenGL framework was not retrieved, making
|
||||
`glfwGetProcAddress` crash
|
||||
- [Cocoa] Bugfix: `glfwInit` changed the current directory for unbundled
|
||||
executables
|
||||
- [Cocoa] Bugfix: The `GLFW_WINDOW_NO_RESIZE` window parameter was always zero
|
||||
- [Cocoa] Bugfix: The cursor position incorrectly rounded during conversion
|
||||
- [Cocoa] Bugfix: Cursor positioning led to nonsensical results for fullscreen
|
||||
windows
|
||||
- [Cocoa] Bugfix: The GLFW window was flagged as restorable
|
||||
- [X11] Added support for the `GLX_EXT_swap_control` and
|
||||
`GLX_MESA_swap_control` extensions as alternatives to
|
||||
`GLX_SGI_swap_control`
|
||||
- [X11] Added the POSIX `CLOCK_MONOTONIC` time source as the preferred method
|
||||
- [X11] Added dependency on libm, where present
|
||||
- [X11] Added support for the `_NET_WM_NAME` and `_NET_WM_ICON_NAME` EWMH
|
||||
window properties
|
||||
- [X11] Made client-side RandR and Xf86VidMode extensions required
|
||||
- [X11] Bugfix: Some window properties required by the ICCCM were not set
|
||||
- [X11] Bugfix: Calling `glXCreateContextAttribsARB` with an unavailable OpenGL
|
||||
version caused the application to terminate with a `BadMatch`
|
||||
Xlib error
|
||||
- [X11] Bugfix: A synchronization point necessary for jitter-free locked cursor
|
||||
mode was incorrectly removed
|
||||
- [X11] Bugfix: The window size hints were not updated when calling
|
||||
`glfwSetWindowSize` on a non-resizable window
|
||||
- [Win32] Added support for high-DPI monitors
|
||||
- [Win32] Changed port to use Unicode mode only
|
||||
- [Win32] Removed explicit support for versions of Windows older than Windows
|
||||
XP
|
||||
- [Win32] Bugfix: Window activation and iconification did not work as expected
|
||||
- [Win32] Bugfix: Software rasterizer pixel formats were not discarded by the
|
||||
`WGL_ARB_pixel_format` code path
|
||||
- [Win32] Bugfix: The array for WGL context attributes was too small and could
|
||||
overflow
|
||||
- [Win32] Bugfix: Alt+F4 hot key was not translated into `WM_CLOSE`
|
||||
- [Win32] Bugfix: The `GLFW_WINDOW_NO_RESIZE` window parameter was always zero
|
||||
- [Win32] Bugfix: A test was missing for whether all available pixel formats
|
||||
had been disqualified
|
||||
GLFW supports Windows XP and later, OS X 10.7 Lion and later, and Linux and
|
||||
other Unix-like systems with the X Window System. Experimental implementations
|
||||
for the Wayland protocol and the Mir display server are available but not yet
|
||||
officially supported.
|
||||
|
||||
See the [compatibility guide](http://www.glfw.org/docs/latest/compat.html)
|
||||
in the documentation for more information.
|
||||
|
||||
|
||||
## Dependencies
|
||||
|
||||
GLFW itself depends only on the headers and libraries for your window system.
|
||||
|
||||
The examples and test programs depend on a number of tiny libraries. These are
|
||||
located in the `deps/` directory.
|
||||
|
||||
- [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
|
||||
with command-line options
|
||||
- [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
|
||||
examples
|
||||
- An OpenGL 3.2 core loader generated by
|
||||
[glad](https://github.com/Dav1dde/glad) for examples using modern OpenGL
|
||||
- [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
|
||||
examples
|
||||
- [Vulkan headers](https://www.khronos.org/registry/vulkan/) for Vulkan tests
|
||||
|
||||
The Vulkan example additionally requires the Vulkan SDK to be installed, or it
|
||||
will not be included in the build.
|
||||
|
||||
The documentation is generated with [Doxygen](http://doxygen.org/). If CMake
|
||||
does not find Doxygen, the documentation will not be generated when you build.
|
||||
|
||||
|
||||
## Reporting bugs
|
||||
|
||||
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
|
||||
Please check the [contribution
|
||||
guide](https://github.com/glfw/glfw/blob/master/.github/CONTRIBUTING.md) for
|
||||
information on what to include when reporting a bug.
|
||||
|
||||
|
||||
## Changelog
|
||||
|
||||
- Added on-demand loading of Vulkan and context creation API libraries
|
||||
- Added `_GLFW_VULKAN_STATIC` build macro to make the library use the Vulkan
|
||||
loader linked statically into the application (#820)
|
||||
- Bugfix: Single compilation unit builds failed due to naming conflicts (#783)
|
||||
- Bugfix: The range checks for `glfwSetCursorPos` used the wrong minimum (#773)
|
||||
- Bugfix: Defining `GLFW_INCLUDE_VULKAN` when compiling the library did not
|
||||
fail with the expected error message (#823)
|
||||
- Bugfix: Inherited value of `CMAKE_MODULE_PATH` was clobbered (#822)
|
||||
- [Win32] Bugfix: `glfwSetClipboardString` created an unnecessary intermediate
|
||||
copy of the string
|
||||
- [Win32] Bugfix: Examples failed to build on Visual C++ 2010 due to C99 in
|
||||
`linmath.h` (#785)
|
||||
- [Win32] Bugfix: The first shown window ignored the `GLFW_MAXIMIZED` hint
|
||||
when the process was provided a `STARTUPINFO` (#780)
|
||||
- [Cocoa] Bugfix: Event processing would segfault on some machines due to
|
||||
a previous distributed notification listener not being fully
|
||||
removed (#817,#826)
|
||||
- [Cocoa] Bugfix: Some include statements were duplicated (#838)
|
||||
- [X11] Bugfix: Window size limits were ignored if the minimum or maximum size
|
||||
was set to `GLFW_DONT_CARE` (#805)
|
||||
- [X11] Bugfix: Input focus was set before window was visible, causing
|
||||
`BadMatch` on some non-reparenting WMs (#789,#798)
|
||||
- [X11] Bugfix: `glfwGetWindowPos` and `glfwSetWindowPos` operated on the
|
||||
window frame instead of the client area (#800)
|
||||
- [WGL] Added reporting of errors from `WGL_ARB_create_context` extension
|
||||
- [GLX] Bugfix: Dynamically loaded entry points were not verified
|
||||
- [EGL] Added `lib` prefix matching between EGL and OpenGL ES library binaries
|
||||
- [EGL] Bugfix: Dynamically loaded entry points were not verified
|
||||
|
||||
|
||||
## Contact
|
||||
|
||||
The official website for GLFW is [glfw.org](http://www.glfw.org/). There you
|
||||
can find the latest version of GLFW, as well as news, documentation and other
|
||||
information about the project.
|
||||
On [glfw.org](http://www.glfw.org/) you can find the latest version of GLFW, as
|
||||
well as news, documentation and other information about the project.
|
||||
|
||||
If you have questions related to the use of GLFW, we have a
|
||||
[support forum](https://sourceforge.net/p/glfw/discussion/247562/), and the IRC
|
||||
channel `#glfw` on [Freenode](http://freenode.net/).
|
||||
[forum](http://discourse.glfw.org/), and the `#glfw` IRC channel on
|
||||
[Freenode](http://freenode.net/).
|
||||
|
||||
If you have a bug to report, a patch to submit or a feature you'd like to
|
||||
request, please file it in one of the
|
||||
[issue trackers](https://sourceforge.net/p/glfw/_list/tickets) on SF.net.
|
||||
request, please file it in the
|
||||
[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
|
||||
|
||||
Finally, if you're interested in helping out with the development of GLFW or
|
||||
porting it to your favorite platform, we have a
|
||||
[developer's mailing list](https://lists.stacken.kth.se/mailman/listinfo/glfw-dev),
|
||||
or you could join us on `#glfw`.
|
||||
porting it to your favorite platform, join us on the forum, GitHub or IRC.
|
||||
|
||||
|
||||
## Acknowledgements
|
||||
@@ -308,69 +153,121 @@ skills.
|
||||
|
||||
- Bobyshev Alexander
|
||||
- artblanc
|
||||
- arturo
|
||||
- Matt Arsenault
|
||||
- Keith Bauer
|
||||
- John Bartholomew
|
||||
- Niklas Behrens
|
||||
- Niklas Bergström
|
||||
- Doug Binks
|
||||
- blanco
|
||||
- Martin Capitanio
|
||||
- Chi-kwan Chan
|
||||
- Lambert Clara
|
||||
- Andrew Corrigan
|
||||
- Noel Cower
|
||||
- Jarrod Davis
|
||||
- Olivier Delannoy
|
||||
- Paul R. Deppe
|
||||
- Michael Dickens
|
||||
- Роман Донченко
|
||||
- Mario Dorn
|
||||
- Jonathan Dummer
|
||||
- Ralph Eastwood
|
||||
- Siavash Eliasi
|
||||
- Michael Fogleman
|
||||
- Gerald Franz
|
||||
- GeO4d
|
||||
- Marcus Geelnard
|
||||
- Eloi Marín Gratacós
|
||||
- Stefan Gustavson
|
||||
- Sylvain Hellegouarch
|
||||
- Matthew Henry
|
||||
- heromyth
|
||||
- Lucas Hinderberger
|
||||
- Paul Holden
|
||||
- Warren Hu
|
||||
- IntellectualKitty
|
||||
- Aaron Jacobs
|
||||
- Erik S. V. Jansson
|
||||
- Toni Jovanoski
|
||||
- Arseny Kapoulkine
|
||||
- Osman Keskin
|
||||
- Cameron King
|
||||
- Peter Knut
|
||||
- Christoph Kubisch
|
||||
- Eric Larson
|
||||
- Robin Leffmann
|
||||
- Glenn Lewis
|
||||
- Shane Liesegang
|
||||
- Eyal Lotem
|
||||
- Дмитри Малышев
|
||||
- Martins Mozeiko
|
||||
- Tristam MacDonald
|
||||
- Hans Mackowiak
|
||||
- Zbigniew Mandziejewicz
|
||||
- Kyle McDonald
|
||||
- David Medlock
|
||||
- Bryce Mehring
|
||||
- Jonathan Mercier
|
||||
- Marcel Metz
|
||||
- Jonathan Miller
|
||||
- Kenneth Miller
|
||||
- Bruce Mitchener
|
||||
- Jack Moffitt
|
||||
- Jeff Molofee
|
||||
- Jon Morton
|
||||
- Pierre Moulon
|
||||
- Julian Møller
|
||||
- Ozzy at Orkysquad
|
||||
- Kamil Nowakowski
|
||||
- Ozzy
|
||||
- Andri Pálsson
|
||||
- Peoro
|
||||
- Braden Pellett
|
||||
- Arturo J. Pérez
|
||||
- Orson Peters
|
||||
- Emmanuel Gil Peyrot
|
||||
- Cyril Pichard
|
||||
- Pieroman
|
||||
- Philip Rideout
|
||||
- Jorge Rodriguez
|
||||
- Ed Ropple
|
||||
- Aleksey Rybalkin
|
||||
- Riku Salminen
|
||||
- Brandon Schaefer
|
||||
- Sebastian Schuberth
|
||||
- Matt Sealey
|
||||
- SephiRok
|
||||
- Steve Sexton
|
||||
- Systemcluster
|
||||
- Yoshiki Shibukawa
|
||||
- Dmitri Shuralyov
|
||||
- Daniel Skorupski
|
||||
- Bradley Smith
|
||||
- Patrick Snape
|
||||
- Julian Squires
|
||||
- Johannes Stein
|
||||
- Justin Stoecker
|
||||
- Elviss Strazdins
|
||||
- Nathan Sweet
|
||||
- TTK-Bandit
|
||||
- Sergey Tikhomirov
|
||||
- Arthur Tombs
|
||||
- Ioannis Tsakpinis
|
||||
- Samuli Tuomola
|
||||
- urraka
|
||||
- Jari Vetoniemi
|
||||
- Ricardo Vieira
|
||||
- Nicholas Vitovitch
|
||||
- Simon Voordouw
|
||||
- Torsten Walluhn
|
||||
- Patrick Walton
|
||||
- Xo Wang
|
||||
- Jay Weisskopf
|
||||
- Frank Wille
|
||||
- yuriks
|
||||
- Santi Zupancic
|
||||
- Jonas Ådahl
|
||||
- Lasse Öörni
|
||||
- All the unmentioned and anonymous contributors in the GLFW community, for bug
|
||||
reports, patches, feedback, testing and encouragement
|
||||
|
||||
Vendored
-565
@@ -1,565 +0,0 @@
|
||||
#ifndef __eglext_h_
|
||||
#define __eglext_h_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
** Copyright (c) 2007-2013 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
** "Materials"), to deal in the Materials without restriction, including
|
||||
** without limitation the rights to use, copy, modify, merge, publish,
|
||||
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
** permit persons to whom the Materials are furnished to do so, subject to
|
||||
** the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included
|
||||
** in all copies or substantial portions of the Materials.
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
*/
|
||||
|
||||
#include <EGL/eglplatform.h>
|
||||
|
||||
/*************************************************************/
|
||||
|
||||
/* Header file version number */
|
||||
/* Current version at http://www.khronos.org/registry/egl/ */
|
||||
/* $Revision: 20690 $ on $Date: 2013-02-22 17:15:05 -0800 (Fri, 22 Feb 2013) $ */
|
||||
#define EGL_EGLEXT_VERSION 15
|
||||
|
||||
#ifndef EGL_KHR_config_attribs
|
||||
#define EGL_KHR_config_attribs 1
|
||||
#define EGL_CONFORMANT_KHR 0x3042 /* EGLConfig attribute */
|
||||
#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 /* EGL_SURFACE_TYPE bitfield */
|
||||
#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 /* EGL_SURFACE_TYPE bitfield */
|
||||
#endif
|
||||
|
||||
#ifndef EGL_KHR_lock_surface
|
||||
#define EGL_KHR_lock_surface 1
|
||||
#define EGL_READ_SURFACE_BIT_KHR 0x0001 /* EGL_LOCK_USAGE_HINT_KHR bitfield */
|
||||
#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 /* EGL_LOCK_USAGE_HINT_KHR bitfield */
|
||||
#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 /* EGL_SURFACE_TYPE bitfield */
|
||||
#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 /* EGL_SURFACE_TYPE bitfield */
|
||||
#define EGL_MATCH_FORMAT_KHR 0x3043 /* EGLConfig attribute */
|
||||
#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 /* EGL_MATCH_FORMAT_KHR value */
|
||||
#define EGL_FORMAT_RGB_565_KHR 0x30C1 /* EGL_MATCH_FORMAT_KHR value */
|
||||
#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 /* EGL_MATCH_FORMAT_KHR value */
|
||||
#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 /* EGL_MATCH_FORMAT_KHR value */
|
||||
#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 /* eglLockSurfaceKHR attribute */
|
||||
#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 /* eglLockSurfaceKHR attribute */
|
||||
#define EGL_BITMAP_POINTER_KHR 0x30C6 /* eglQuerySurface attribute */
|
||||
#define EGL_BITMAP_PITCH_KHR 0x30C7 /* eglQuerySurface attribute */
|
||||
#define EGL_BITMAP_ORIGIN_KHR 0x30C8 /* eglQuerySurface attribute */
|
||||
#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 /* eglQuerySurface attribute */
|
||||
#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA /* eglQuerySurface attribute */
|
||||
#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB /* eglQuerySurface attribute */
|
||||
#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC /* eglQuerySurface attribute */
|
||||
#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD /* eglQuerySurface attribute */
|
||||
#define EGL_LOWER_LEFT_KHR 0x30CE /* EGL_BITMAP_ORIGIN_KHR value */
|
||||
#define EGL_UPPER_LEFT_KHR 0x30CF /* EGL_BITMAP_ORIGIN_KHR value */
|
||||
#ifdef EGL_EGLEXT_PROTOTYPES
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay display, EGLSurface surface);
|
||||
#endif /* EGL_EGLEXT_PROTOTYPES */
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface);
|
||||
#endif
|
||||
|
||||
#ifndef EGL_KHR_image
|
||||
#define EGL_KHR_image 1
|
||||
#define EGL_NATIVE_PIXMAP_KHR 0x30B0 /* eglCreateImageKHR target */
|
||||
typedef void *EGLImageKHR;
|
||||
#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0)
|
||||
#ifdef EGL_EGLEXT_PROTOTYPES
|
||||
EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image);
|
||||
#endif /* EGL_EGLEXT_PROTOTYPES */
|
||||
typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image);
|
||||
#endif
|
||||
|
||||
#ifndef EGL_KHR_vg_parent_image
|
||||
#define EGL_KHR_vg_parent_image 1
|
||||
#define EGL_VG_PARENT_IMAGE_KHR 0x30BA /* eglCreateImageKHR target */
|
||||
#endif
|
||||
|
||||
#ifndef EGL_KHR_gl_texture_2D_image
|
||||
#define EGL_KHR_gl_texture_2D_image 1
|
||||
#define EGL_GL_TEXTURE_2D_KHR 0x30B1 /* eglCreateImageKHR target */
|
||||
#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC /* eglCreateImageKHR attribute */
|
||||
#endif
|
||||
|
||||
#ifndef EGL_KHR_gl_texture_cubemap_image
|
||||
#define EGL_KHR_gl_texture_cubemap_image 1
|
||||
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 /* eglCreateImageKHR target */
|
||||
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 /* eglCreateImageKHR target */
|
||||
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 /* eglCreateImageKHR target */
|
||||
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 /* eglCreateImageKHR target */
|
||||
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 /* eglCreateImageKHR target */
|
||||
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 /* eglCreateImageKHR target */
|
||||
#endif
|
||||
|
||||
#ifndef EGL_KHR_gl_texture_3D_image
|
||||
#define EGL_KHR_gl_texture_3D_image 1
|
||||
#define EGL_GL_TEXTURE_3D_KHR 0x30B2 /* eglCreateImageKHR target */
|
||||
#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD /* eglCreateImageKHR attribute */
|
||||
#endif
|
||||
|
||||
#ifndef EGL_KHR_gl_renderbuffer_image
|
||||
#define EGL_KHR_gl_renderbuffer_image 1
|
||||
#define EGL_GL_RENDERBUFFER_KHR 0x30B9 /* eglCreateImageKHR target */
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_INT64 /* EGLTimeKHR requires 64-bit uint support */
|
||||
#ifndef EGL_KHR_reusable_sync
|
||||
#define EGL_KHR_reusable_sync 1
|
||||
|
||||
typedef void* EGLSyncKHR;
|
||||
typedef khronos_utime_nanoseconds_t EGLTimeKHR;
|
||||
|
||||
#define EGL_SYNC_STATUS_KHR 0x30F1
|
||||
#define EGL_SIGNALED_KHR 0x30F2
|
||||
#define EGL_UNSIGNALED_KHR 0x30F3
|
||||
#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5
|
||||
#define EGL_CONDITION_SATISFIED_KHR 0x30F6
|
||||
#define EGL_SYNC_TYPE_KHR 0x30F7
|
||||
#define EGL_SYNC_REUSABLE_KHR 0x30FA
|
||||
#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 /* eglClientWaitSyncKHR <flags> bitfield */
|
||||
#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull
|
||||
#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0)
|
||||
#ifdef EGL_EGLEXT_PROTOTYPES
|
||||
EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync);
|
||||
EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
|
||||
#endif /* EGL_EGLEXT_PROTOTYPES */
|
||||
typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync);
|
||||
typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef EGL_KHR_image_base
|
||||
#define EGL_KHR_image_base 1
|
||||
/* Most interfaces defined by EGL_KHR_image_pixmap above */
|
||||
#define EGL_IMAGE_PRESERVED_KHR 0x30D2 /* eglCreateImageKHR attribute */
|
||||
#endif
|
||||
|
||||
#ifndef EGL_KHR_image_pixmap
|
||||
#define EGL_KHR_image_pixmap 1
|
||||
/* Interfaces defined by EGL_KHR_image above */
|
||||
#endif
|
||||
|
||||
#ifndef EGL_IMG_context_priority
|
||||
#define EGL_IMG_context_priority 1
|
||||
#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
|
||||
#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
|
||||
#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
|
||||
#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
|
||||
#endif
|
||||
|
||||
#ifndef EGL_KHR_lock_surface2
|
||||
#define EGL_KHR_lock_surface2 1
|
||||
#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
|
||||
#endif
|
||||
|
||||
#ifndef EGL_NV_coverage_sample
|
||||
#define EGL_NV_coverage_sample 1
|
||||
#define EGL_COVERAGE_BUFFERS_NV 0x30E0
|
||||
#define EGL_COVERAGE_SAMPLES_NV 0x30E1
|
||||
#endif
|
||||
|
||||
#ifndef EGL_NV_depth_nonlinear
|
||||
#define EGL_NV_depth_nonlinear 1
|
||||
#define EGL_DEPTH_ENCODING_NV 0x30E2
|
||||
#define EGL_DEPTH_ENCODING_NONE_NV 0
|
||||
#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_INT64 /* EGLTimeNV requires 64-bit uint support */
|
||||
#ifndef EGL_NV_sync
|
||||
#define EGL_NV_sync 1
|
||||
#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6
|
||||
#define EGL_SYNC_STATUS_NV 0x30E7
|
||||
#define EGL_SIGNALED_NV 0x30E8
|
||||
#define EGL_UNSIGNALED_NV 0x30E9
|
||||
#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001
|
||||
#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull
|
||||
#define EGL_ALREADY_SIGNALED_NV 0x30EA
|
||||
#define EGL_TIMEOUT_EXPIRED_NV 0x30EB
|
||||
#define EGL_CONDITION_SATISFIED_NV 0x30EC
|
||||
#define EGL_SYNC_TYPE_NV 0x30ED
|
||||
#define EGL_SYNC_CONDITION_NV 0x30EE
|
||||
#define EGL_SYNC_FENCE_NV 0x30EF
|
||||
#define EGL_NO_SYNC_NV ((EGLSyncNV)0)
|
||||
typedef void* EGLSyncNV;
|
||||
typedef khronos_utime_nanoseconds_t EGLTimeNV;
|
||||
#ifdef EGL_EGLEXT_PROTOTYPES
|
||||
EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync);
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync);
|
||||
EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode);
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value);
|
||||
#endif /* EGL_EGLEXT_PROTOTYPES */
|
||||
typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync);
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync);
|
||||
typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode);
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_INT64 /* Dependent on EGL_KHR_reusable_sync which requires 64-bit uint support */
|
||||
#ifndef EGL_KHR_fence_sync
|
||||
#define EGL_KHR_fence_sync 1
|
||||
/* Reuses most tokens and entry points from EGL_KHR_reusable_sync */
|
||||
#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0
|
||||
#define EGL_SYNC_CONDITION_KHR 0x30F8
|
||||
#define EGL_SYNC_FENCE_KHR 0x30F9
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef EGL_HI_clientpixmap
|
||||
#define EGL_HI_clientpixmap 1
|
||||
|
||||
/* Surface Attribute */
|
||||
#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74
|
||||
/*
|
||||
* Structure representing a client pixmap
|
||||
* (pixmap's data is in client-space memory).
|
||||
*/
|
||||
struct EGLClientPixmapHI
|
||||
{
|
||||
void* pData;
|
||||
EGLint iWidth;
|
||||
EGLint iHeight;
|
||||
EGLint iStride;
|
||||
};
|
||||
#ifdef EGL_EGLEXT_PROTOTYPES
|
||||
EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI(EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap);
|
||||
#endif /* EGL_EGLEXT_PROTOTYPES */
|
||||
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap);
|
||||
#endif /* EGL_HI_clientpixmap */
|
||||
|
||||
#ifndef EGL_HI_colorformats
|
||||
#define EGL_HI_colorformats 1
|
||||
/* Config Attribute */
|
||||
#define EGL_COLOR_FORMAT_HI 0x8F70
|
||||
/* Color Formats */
|
||||
#define EGL_COLOR_RGB_HI 0x8F71
|
||||
#define EGL_COLOR_RGBA_HI 0x8F72
|
||||
#define EGL_COLOR_ARGB_HI 0x8F73
|
||||
#endif /* EGL_HI_colorformats */
|
||||
|
||||
#ifndef EGL_MESA_drm_image
|
||||
#define EGL_MESA_drm_image 1
|
||||
#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 /* CreateDRMImageMESA attribute */
|
||||
#define EGL_DRM_BUFFER_USE_MESA 0x31D1 /* CreateDRMImageMESA attribute */
|
||||
#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 /* EGL_IMAGE_FORMAT_MESA attribute value */
|
||||
#define EGL_DRM_BUFFER_MESA 0x31D3 /* eglCreateImageKHR target */
|
||||
#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
|
||||
#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 /* EGL_DRM_BUFFER_USE_MESA bits */
|
||||
#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 /* EGL_DRM_BUFFER_USE_MESA bits */
|
||||
#ifdef EGL_EGLEXT_PROTOTYPES
|
||||
EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list);
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
|
||||
#endif /* EGL_EGLEXT_PROTOTYPES */
|
||||
typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list);
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
|
||||
#endif
|
||||
|
||||
#ifndef EGL_NV_post_sub_buffer
|
||||
#define EGL_NV_post_sub_buffer 1
|
||||
#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE
|
||||
#ifdef EGL_EGLEXT_PROTOTYPES
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
|
||||
#endif /* EGL_EGLEXT_PROTOTYPES */
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
|
||||
#endif
|
||||
|
||||
#ifndef EGL_ANGLE_query_surface_pointer
|
||||
#define EGL_ANGLE_query_surface_pointer 1
|
||||
#ifdef EGL_EGLEXT_PROTOTYPES
|
||||
EGLAPI EGLBoolean eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
|
||||
#endif
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
|
||||
#endif
|
||||
|
||||
#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle
|
||||
#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1
|
||||
#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
|
||||
#endif
|
||||
|
||||
#ifndef EGL_NV_coverage_sample_resolve
|
||||
#define EGL_NV_coverage_sample_resolve 1
|
||||
#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131
|
||||
#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132
|
||||
#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_INT64 /* EGLuint64NV requires 64-bit uint support */
|
||||
#ifndef EGL_NV_system_time
|
||||
#define EGL_NV_system_time 1
|
||||
typedef khronos_utime_nanoseconds_t EGLuint64NV;
|
||||
#ifdef EGL_EGLEXT_PROTOTYPES
|
||||
EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV(void);
|
||||
EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV(void);
|
||||
#endif /* EGL_EGLEXT_PROTOTYPES */
|
||||
typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void);
|
||||
typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_INT64 /* EGLuint64KHR requires 64-bit uint support */
|
||||
#ifndef EGL_KHR_stream
|
||||
#define EGL_KHR_stream 1
|
||||
typedef void* EGLStreamKHR;
|
||||
typedef khronos_uint64_t EGLuint64KHR;
|
||||
#define EGL_NO_STREAM_KHR ((EGLStreamKHR)0)
|
||||
#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210
|
||||
#define EGL_PRODUCER_FRAME_KHR 0x3212
|
||||
#define EGL_CONSUMER_FRAME_KHR 0x3213
|
||||
#define EGL_STREAM_STATE_KHR 0x3214
|
||||
#define EGL_STREAM_STATE_CREATED_KHR 0x3215
|
||||
#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216
|
||||
#define EGL_STREAM_STATE_EMPTY_KHR 0x3217
|
||||
#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218
|
||||
#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219
|
||||
#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A
|
||||
#define EGL_BAD_STREAM_KHR 0x321B
|
||||
#define EGL_BAD_STATE_KHR 0x321C
|
||||
#ifdef EGL_EGLEXT_PROTOTYPES
|
||||
EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR(EGLDisplay dpy, const EGLint *attrib_list);
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR(EGLDisplay dpy, EGLStreamKHR stream);
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
|
||||
#endif /* EGL_EGLEXT_PROTOTYPES */
|
||||
typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC)(EGLDisplay dpy, const EGLint *attrib_list);
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
|
||||
#ifndef EGL_KHR_stream_consumer_gltexture
|
||||
#define EGL_KHR_stream_consumer_gltexture 1
|
||||
#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E
|
||||
#ifdef EGL_EGLEXT_PROTOTYPES
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR(EGLDisplay dpy, EGLStreamKHR stream);
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream);
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream);
|
||||
#endif /* EGL_EGLEXT_PROTOTYPES */
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
|
||||
#ifndef EGL_KHR_stream_producer_eglsurface
|
||||
#define EGL_KHR_stream_producer_eglsurface 1
|
||||
#define EGL_STREAM_BIT_KHR 0x0800
|
||||
#ifdef EGL_EGLEXT_PROTOTYPES
|
||||
EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
|
||||
#endif /* EGL_EGLEXT_PROTOTYPES */
|
||||
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
|
||||
#ifndef EGL_KHR_stream_producer_aldatalocator
|
||||
#define EGL_KHR_stream_producer_aldatalocator 1
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
|
||||
#ifndef EGL_KHR_stream_fifo
|
||||
#define EGL_KHR_stream_fifo 1
|
||||
/* reuse EGLTimeKHR */
|
||||
#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC
|
||||
#define EGL_STREAM_TIME_NOW_KHR 0x31FD
|
||||
#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE
|
||||
#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF
|
||||
#ifdef EGL_EGLEXT_PROTOTYPES
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
|
||||
#endif /* EGL_EGLEXT_PROTOTYPES */
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef EGL_EXT_create_context_robustness
|
||||
#define EGL_EXT_create_context_robustness 1
|
||||
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF
|
||||
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
|
||||
#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE
|
||||
#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF
|
||||
#endif
|
||||
|
||||
#ifndef EGL_ANGLE_d3d_share_handle_client_buffer
|
||||
#define EGL_ANGLE_d3d_share_handle_client_buffer 1
|
||||
/* reuse EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE */
|
||||
#endif
|
||||
|
||||
#ifndef EGL_KHR_create_context
|
||||
#define EGL_KHR_create_context 1
|
||||
#define EGL_CONTEXT_MAJOR_VERSION_KHR EGL_CONTEXT_CLIENT_VERSION
|
||||
#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
|
||||
#define EGL_CONTEXT_FLAGS_KHR 0x30FC
|
||||
#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
|
||||
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD
|
||||
#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE
|
||||
#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF
|
||||
#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
|
||||
#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
|
||||
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
|
||||
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
|
||||
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
|
||||
#define EGL_OPENGL_ES3_BIT_KHR 0x00000040
|
||||
#endif
|
||||
|
||||
#ifndef EGL_KHR_surfaceless_context
|
||||
#define EGL_KHR_surfaceless_context 1
|
||||
/* No tokens/entry points, just relaxes an error condition */
|
||||
#endif
|
||||
|
||||
#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
|
||||
#ifndef EGL_KHR_stream_cross_process_fd
|
||||
#define EGL_KHR_stream_cross_process_fd 1
|
||||
typedef int EGLNativeFileDescriptorKHR;
|
||||
#define EGL_NO_FILE_DESCRIPTOR_KHR ((EGLNativeFileDescriptorKHR)(-1))
|
||||
#ifdef EGL_EGLEXT_PROTOTYPES
|
||||
EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR(EGLDisplay dpy, EGLStreamKHR stream);
|
||||
EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
|
||||
#endif /* EGL_EGLEXT_PROTOTYPES */
|
||||
typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
|
||||
typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef EGL_EXT_multiview_window
|
||||
#define EGL_EXT_multiview_window 1
|
||||
#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134
|
||||
#endif
|
||||
|
||||
#ifndef EGL_KHR_wait_sync
|
||||
#define EGL_KHR_wait_sync 1
|
||||
#ifdef EGL_EGLEXT_PROTOTYPES
|
||||
EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
|
||||
#endif /* EGL_EGLEXT_PROTOTYPES */
|
||||
typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
|
||||
#endif
|
||||
|
||||
#ifndef EGL_NV_post_convert_rounding
|
||||
#define EGL_NV_post_convert_rounding 1
|
||||
/* No tokens or entry points, just relaxes behavior of SwapBuffers */
|
||||
#endif
|
||||
|
||||
#ifndef EGL_NV_native_query
|
||||
#define EGL_NV_native_query 1
|
||||
#ifdef EGL_EGLEXT_PROTOTYPES
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV( EGLDisplay dpy, EGLNativeDisplayType* display_id);
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV( EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType* window);
|
||||
EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV( EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType* pixmap);
|
||||
#endif /* EGL_EGLEXT_PROTOTYPES */
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC)(EGLDisplay dpy, EGLNativeDisplayType *display_id);
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC)(EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window);
|
||||
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC)(EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap);
|
||||
#endif
|
||||
|
||||
#ifndef EGL_NV_3dvision_surface
|
||||
#define EGL_NV_3dvision_surface 1
|
||||
#define EGL_AUTO_STEREO_NV 0x3136
|
||||
#endif
|
||||
|
||||
#ifndef EGL_ANDROID_framebuffer_target
|
||||
#define EGL_ANDROID_framebuffer_target 1
|
||||
#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147
|
||||
#endif
|
||||
|
||||
#ifndef EGL_ANDROID_blob_cache
|
||||
#define EGL_ANDROID_blob_cache 1
|
||||
typedef khronos_ssize_t EGLsizeiANDROID;
|
||||
typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);
|
||||
typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);
|
||||
#ifdef EGL_EGLEXT_PROTOTYPES
|
||||
EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
|
||||
#endif /* EGL_EGLEXT_PROTOTYPES */
|
||||
typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
|
||||
#endif
|
||||
|
||||
#ifndef EGL_ANDROID_image_native_buffer
|
||||
#define EGL_ANDROID_image_native_buffer 1
|
||||
#define EGL_NATIVE_BUFFER_ANDROID 0x3140
|
||||
#endif
|
||||
|
||||
#ifndef EGL_ANDROID_native_fence_sync
|
||||
#define EGL_ANDROID_native_fence_sync 1
|
||||
#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144
|
||||
#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145
|
||||
#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146
|
||||
#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1
|
||||
#ifdef EGL_EGLEXT_PROTOTYPES
|
||||
EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID( EGLDisplay dpy, EGLSyncKHR);
|
||||
#endif /* EGL_EGLEXT_PROTOTYPES */
|
||||
typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC)(EGLDisplay dpy, EGLSyncKHR);
|
||||
#endif
|
||||
|
||||
#ifndef EGL_ANDROID_recordable
|
||||
#define EGL_ANDROID_recordable 1
|
||||
#define EGL_RECORDABLE_ANDROID 0x3142
|
||||
#endif
|
||||
|
||||
#ifndef EGL_EXT_buffer_age
|
||||
#define EGL_EXT_buffer_age 1
|
||||
#define EGL_BUFFER_AGE_EXT 0x313D
|
||||
#endif
|
||||
|
||||
#ifndef EGL_EXT_image_dma_buf_import
|
||||
#define EGL_EXT_image_dma_buf_import 1
|
||||
#define EGL_LINUX_DMA_BUF_EXT 0x3270
|
||||
#define EGL_LINUX_DRM_FOURCC_EXT 0x3271
|
||||
#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272
|
||||
#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273
|
||||
#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274
|
||||
#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275
|
||||
#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276
|
||||
#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277
|
||||
#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278
|
||||
#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279
|
||||
#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A
|
||||
#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B
|
||||
#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C
|
||||
#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D
|
||||
#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E
|
||||
#define EGL_ITU_REC601_EXT 0x327F
|
||||
#define EGL_ITU_REC709_EXT 0x3280
|
||||
#define EGL_ITU_REC2020_EXT 0x3281
|
||||
#define EGL_YUV_FULL_RANGE_EXT 0x3282
|
||||
#define EGL_YUV_NARROW_RANGE_EXT 0x3283
|
||||
#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284
|
||||
#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* __eglext_h_ */
|
||||
Vendored
-12740
File diff suppressed because it is too large
Load Diff
Vendored
-1009
File diff suppressed because it is too large
Load Diff
Vendored
-943
@@ -1,943 +0,0 @@
|
||||
#ifndef __wglext_h_
|
||||
#define __wglext_h_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
** Copyright (c) 2007-2012 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
** "Materials"), to deal in the Materials without restriction, including
|
||||
** without limitation the rights to use, copy, modify, merge, publish,
|
||||
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
** permit persons to whom the Materials are furnished to do so, subject to
|
||||
** the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included
|
||||
** in all copies or substantial portions of the Materials.
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
*/
|
||||
|
||||
/* Function declaration macros - to move into glplatform.h */
|
||||
|
||||
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
|
||||
#define WIN32_LEAN_AND_MEAN 1
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#ifndef APIENTRY
|
||||
#define APIENTRY
|
||||
#endif
|
||||
#ifndef APIENTRYP
|
||||
#define APIENTRYP APIENTRY *
|
||||
#endif
|
||||
#ifndef GLAPI
|
||||
#define GLAPI extern
|
||||
#endif
|
||||
|
||||
/*************************************************************/
|
||||
|
||||
/* Header file version number */
|
||||
/* wglext.h last updated 2012/01/04 */
|
||||
/* Current version at http://www.opengl.org/registry/ */
|
||||
#define WGL_WGLEXT_VERSION 24
|
||||
|
||||
#ifndef WGL_ARB_buffer_region
|
||||
#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
|
||||
#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
|
||||
#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
|
||||
#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_multisample
|
||||
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
|
||||
#define WGL_SAMPLES_ARB 0x2042
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_extensions_string
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_pixel_format
|
||||
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
|
||||
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
|
||||
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
|
||||
#define WGL_ACCELERATION_ARB 0x2003
|
||||
#define WGL_NEED_PALETTE_ARB 0x2004
|
||||
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
|
||||
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
|
||||
#define WGL_SWAP_METHOD_ARB 0x2007
|
||||
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
|
||||
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
|
||||
#define WGL_TRANSPARENT_ARB 0x200A
|
||||
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
|
||||
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
|
||||
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
|
||||
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
|
||||
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
|
||||
#define WGL_SHARE_DEPTH_ARB 0x200C
|
||||
#define WGL_SHARE_STENCIL_ARB 0x200D
|
||||
#define WGL_SHARE_ACCUM_ARB 0x200E
|
||||
#define WGL_SUPPORT_GDI_ARB 0x200F
|
||||
#define WGL_SUPPORT_OPENGL_ARB 0x2010
|
||||
#define WGL_DOUBLE_BUFFER_ARB 0x2011
|
||||
#define WGL_STEREO_ARB 0x2012
|
||||
#define WGL_PIXEL_TYPE_ARB 0x2013
|
||||
#define WGL_COLOR_BITS_ARB 0x2014
|
||||
#define WGL_RED_BITS_ARB 0x2015
|
||||
#define WGL_RED_SHIFT_ARB 0x2016
|
||||
#define WGL_GREEN_BITS_ARB 0x2017
|
||||
#define WGL_GREEN_SHIFT_ARB 0x2018
|
||||
#define WGL_BLUE_BITS_ARB 0x2019
|
||||
#define WGL_BLUE_SHIFT_ARB 0x201A
|
||||
#define WGL_ALPHA_BITS_ARB 0x201B
|
||||
#define WGL_ALPHA_SHIFT_ARB 0x201C
|
||||
#define WGL_ACCUM_BITS_ARB 0x201D
|
||||
#define WGL_ACCUM_RED_BITS_ARB 0x201E
|
||||
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
|
||||
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
|
||||
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
|
||||
#define WGL_DEPTH_BITS_ARB 0x2022
|
||||
#define WGL_STENCIL_BITS_ARB 0x2023
|
||||
#define WGL_AUX_BUFFERS_ARB 0x2024
|
||||
#define WGL_NO_ACCELERATION_ARB 0x2025
|
||||
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
|
||||
#define WGL_FULL_ACCELERATION_ARB 0x2027
|
||||
#define WGL_SWAP_EXCHANGE_ARB 0x2028
|
||||
#define WGL_SWAP_COPY_ARB 0x2029
|
||||
#define WGL_SWAP_UNDEFINED_ARB 0x202A
|
||||
#define WGL_TYPE_RGBA_ARB 0x202B
|
||||
#define WGL_TYPE_COLORINDEX_ARB 0x202C
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_make_current_read
|
||||
#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
|
||||
#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_pbuffer
|
||||
#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
|
||||
#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
|
||||
#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
|
||||
#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
|
||||
#define WGL_PBUFFER_LARGEST_ARB 0x2033
|
||||
#define WGL_PBUFFER_WIDTH_ARB 0x2034
|
||||
#define WGL_PBUFFER_HEIGHT_ARB 0x2035
|
||||
#define WGL_PBUFFER_LOST_ARB 0x2036
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_render_texture
|
||||
#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
|
||||
#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
|
||||
#define WGL_TEXTURE_FORMAT_ARB 0x2072
|
||||
#define WGL_TEXTURE_TARGET_ARB 0x2073
|
||||
#define WGL_MIPMAP_TEXTURE_ARB 0x2074
|
||||
#define WGL_TEXTURE_RGB_ARB 0x2075
|
||||
#define WGL_TEXTURE_RGBA_ARB 0x2076
|
||||
#define WGL_NO_TEXTURE_ARB 0x2077
|
||||
#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
|
||||
#define WGL_TEXTURE_1D_ARB 0x2079
|
||||
#define WGL_TEXTURE_2D_ARB 0x207A
|
||||
#define WGL_MIPMAP_LEVEL_ARB 0x207B
|
||||
#define WGL_CUBE_MAP_FACE_ARB 0x207C
|
||||
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
|
||||
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
|
||||
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
|
||||
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
|
||||
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
|
||||
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
|
||||
#define WGL_FRONT_LEFT_ARB 0x2083
|
||||
#define WGL_FRONT_RIGHT_ARB 0x2084
|
||||
#define WGL_BACK_LEFT_ARB 0x2085
|
||||
#define WGL_BACK_RIGHT_ARB 0x2086
|
||||
#define WGL_AUX0_ARB 0x2087
|
||||
#define WGL_AUX1_ARB 0x2088
|
||||
#define WGL_AUX2_ARB 0x2089
|
||||
#define WGL_AUX3_ARB 0x208A
|
||||
#define WGL_AUX4_ARB 0x208B
|
||||
#define WGL_AUX5_ARB 0x208C
|
||||
#define WGL_AUX6_ARB 0x208D
|
||||
#define WGL_AUX7_ARB 0x208E
|
||||
#define WGL_AUX8_ARB 0x208F
|
||||
#define WGL_AUX9_ARB 0x2090
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_pixel_format_float
|
||||
#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_framebuffer_sRGB
|
||||
#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_create_context
|
||||
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
|
||||
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
|
||||
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
|
||||
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
|
||||
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
|
||||
#define WGL_CONTEXT_FLAGS_ARB 0x2094
|
||||
#define ERROR_INVALID_VERSION_ARB 0x2095
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_create_context_profile
|
||||
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
|
||||
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
|
||||
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
|
||||
#define ERROR_INVALID_PROFILE_ARB 0x2096
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_create_context_robustness
|
||||
#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
|
||||
#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
|
||||
#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
|
||||
#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_make_current_read
|
||||
#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_pixel_format
|
||||
#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
|
||||
#define WGL_DRAW_TO_WINDOW_EXT 0x2001
|
||||
#define WGL_DRAW_TO_BITMAP_EXT 0x2002
|
||||
#define WGL_ACCELERATION_EXT 0x2003
|
||||
#define WGL_NEED_PALETTE_EXT 0x2004
|
||||
#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
|
||||
#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
|
||||
#define WGL_SWAP_METHOD_EXT 0x2007
|
||||
#define WGL_NUMBER_OVERLAYS_EXT 0x2008
|
||||
#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
|
||||
#define WGL_TRANSPARENT_EXT 0x200A
|
||||
#define WGL_TRANSPARENT_VALUE_EXT 0x200B
|
||||
#define WGL_SHARE_DEPTH_EXT 0x200C
|
||||
#define WGL_SHARE_STENCIL_EXT 0x200D
|
||||
#define WGL_SHARE_ACCUM_EXT 0x200E
|
||||
#define WGL_SUPPORT_GDI_EXT 0x200F
|
||||
#define WGL_SUPPORT_OPENGL_EXT 0x2010
|
||||
#define WGL_DOUBLE_BUFFER_EXT 0x2011
|
||||
#define WGL_STEREO_EXT 0x2012
|
||||
#define WGL_PIXEL_TYPE_EXT 0x2013
|
||||
#define WGL_COLOR_BITS_EXT 0x2014
|
||||
#define WGL_RED_BITS_EXT 0x2015
|
||||
#define WGL_RED_SHIFT_EXT 0x2016
|
||||
#define WGL_GREEN_BITS_EXT 0x2017
|
||||
#define WGL_GREEN_SHIFT_EXT 0x2018
|
||||
#define WGL_BLUE_BITS_EXT 0x2019
|
||||
#define WGL_BLUE_SHIFT_EXT 0x201A
|
||||
#define WGL_ALPHA_BITS_EXT 0x201B
|
||||
#define WGL_ALPHA_SHIFT_EXT 0x201C
|
||||
#define WGL_ACCUM_BITS_EXT 0x201D
|
||||
#define WGL_ACCUM_RED_BITS_EXT 0x201E
|
||||
#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
|
||||
#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
|
||||
#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
|
||||
#define WGL_DEPTH_BITS_EXT 0x2022
|
||||
#define WGL_STENCIL_BITS_EXT 0x2023
|
||||
#define WGL_AUX_BUFFERS_EXT 0x2024
|
||||
#define WGL_NO_ACCELERATION_EXT 0x2025
|
||||
#define WGL_GENERIC_ACCELERATION_EXT 0x2026
|
||||
#define WGL_FULL_ACCELERATION_EXT 0x2027
|
||||
#define WGL_SWAP_EXCHANGE_EXT 0x2028
|
||||
#define WGL_SWAP_COPY_EXT 0x2029
|
||||
#define WGL_SWAP_UNDEFINED_EXT 0x202A
|
||||
#define WGL_TYPE_RGBA_EXT 0x202B
|
||||
#define WGL_TYPE_COLORINDEX_EXT 0x202C
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_pbuffer
|
||||
#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
|
||||
#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
|
||||
#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
|
||||
#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
|
||||
#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
|
||||
#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
|
||||
#define WGL_PBUFFER_LARGEST_EXT 0x2033
|
||||
#define WGL_PBUFFER_WIDTH_EXT 0x2034
|
||||
#define WGL_PBUFFER_HEIGHT_EXT 0x2035
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_depth_float
|
||||
#define WGL_DEPTH_FLOAT_EXT 0x2040
|
||||
#endif
|
||||
|
||||
#ifndef WGL_3DFX_multisample
|
||||
#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
|
||||
#define WGL_SAMPLES_3DFX 0x2061
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_multisample
|
||||
#define WGL_SAMPLE_BUFFERS_EXT 0x2041
|
||||
#define WGL_SAMPLES_EXT 0x2042
|
||||
#endif
|
||||
|
||||
#ifndef WGL_I3D_digital_video_control
|
||||
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
|
||||
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
|
||||
#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
|
||||
#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
|
||||
#endif
|
||||
|
||||
#ifndef WGL_I3D_gamma
|
||||
#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
|
||||
#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
|
||||
#endif
|
||||
|
||||
#ifndef WGL_I3D_genlock
|
||||
#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
|
||||
#define WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D 0x2045
|
||||
#define WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D 0x2046
|
||||
#define WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D 0x2047
|
||||
#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
|
||||
#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
|
||||
#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
|
||||
#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
|
||||
#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
|
||||
#endif
|
||||
|
||||
#ifndef WGL_I3D_image_buffer
|
||||
#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
|
||||
#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
|
||||
#endif
|
||||
|
||||
#ifndef WGL_I3D_swap_frame_lock
|
||||
#endif
|
||||
|
||||
#ifndef WGL_NV_render_depth_texture
|
||||
#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
|
||||
#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
|
||||
#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
|
||||
#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
|
||||
#define WGL_DEPTH_COMPONENT_NV 0x20A7
|
||||
#endif
|
||||
|
||||
#ifndef WGL_NV_render_texture_rectangle
|
||||
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
|
||||
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
|
||||
#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ATI_pixel_format_float
|
||||
#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
|
||||
#endif
|
||||
|
||||
#ifndef WGL_NV_float_buffer
|
||||
#define WGL_FLOAT_COMPONENTS_NV 0x20B0
|
||||
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
|
||||
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
|
||||
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
|
||||
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
|
||||
#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
|
||||
#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
|
||||
#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
|
||||
#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
|
||||
#endif
|
||||
|
||||
#ifndef WGL_3DL_stereo_control
|
||||
#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
|
||||
#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
|
||||
#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
|
||||
#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_pixel_format_packed_float
|
||||
#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_framebuffer_sRGB
|
||||
#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
|
||||
#endif
|
||||
|
||||
#ifndef WGL_NV_present_video
|
||||
#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0
|
||||
#endif
|
||||
|
||||
#ifndef WGL_NV_video_out
|
||||
#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0
|
||||
#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1
|
||||
#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2
|
||||
#define WGL_VIDEO_OUT_COLOR_NV 0x20C3
|
||||
#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4
|
||||
#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5
|
||||
#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
|
||||
#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
|
||||
#define WGL_VIDEO_OUT_FRAME 0x20C8
|
||||
#define WGL_VIDEO_OUT_FIELD_1 0x20C9
|
||||
#define WGL_VIDEO_OUT_FIELD_2 0x20CA
|
||||
#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB
|
||||
#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC
|
||||
#endif
|
||||
|
||||
#ifndef WGL_NV_swap_group
|
||||
#endif
|
||||
|
||||
#ifndef WGL_NV_gpu_affinity
|
||||
#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0
|
||||
#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1
|
||||
#endif
|
||||
|
||||
#ifndef WGL_AMD_gpu_association
|
||||
#define WGL_GPU_VENDOR_AMD 0x1F00
|
||||
#define WGL_GPU_RENDERER_STRING_AMD 0x1F01
|
||||
#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
|
||||
#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
|
||||
#define WGL_GPU_RAM_AMD 0x21A3
|
||||
#define WGL_GPU_CLOCK_AMD 0x21A4
|
||||
#define WGL_GPU_NUM_PIPES_AMD 0x21A5
|
||||
#define WGL_GPU_NUM_SIMD_AMD 0x21A6
|
||||
#define WGL_GPU_NUM_RB_AMD 0x21A7
|
||||
#define WGL_GPU_NUM_SPI_AMD 0x21A8
|
||||
#endif
|
||||
|
||||
#ifndef WGL_NV_video_capture
|
||||
#define WGL_UNIQUE_ID_NV 0x20CE
|
||||
#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
|
||||
#endif
|
||||
|
||||
#ifndef WGL_NV_copy_image
|
||||
#endif
|
||||
|
||||
#ifndef WGL_NV_multisample_coverage
|
||||
#define WGL_COVERAGE_SAMPLES_NV 0x2042
|
||||
#define WGL_COLOR_SAMPLES_NV 0x20B9
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_create_context_es2_profile
|
||||
#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
|
||||
#endif
|
||||
|
||||
#ifndef WGL_NV_DX_interop
|
||||
#define WGL_ACCESS_READ_ONLY_NV 0x00000000
|
||||
#define WGL_ACCESS_READ_WRITE_NV 0x00000001
|
||||
#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002
|
||||
#endif
|
||||
|
||||
#ifndef WGL_NV_DX_interop2
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_swap_control_tear
|
||||
#endif
|
||||
|
||||
|
||||
/*************************************************************/
|
||||
|
||||
#ifndef WGL_ARB_pbuffer
|
||||
DECLARE_HANDLE(HPBUFFERARB);
|
||||
#endif
|
||||
#ifndef WGL_EXT_pbuffer
|
||||
DECLARE_HANDLE(HPBUFFEREXT);
|
||||
#endif
|
||||
#ifndef WGL_NV_present_video
|
||||
DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
|
||||
#endif
|
||||
#ifndef WGL_NV_video_output
|
||||
DECLARE_HANDLE(HPVIDEODEV);
|
||||
#endif
|
||||
#ifndef WGL_NV_gpu_affinity
|
||||
DECLARE_HANDLE(HPGPUNV);
|
||||
DECLARE_HANDLE(HGPUNV);
|
||||
|
||||
typedef struct _GPU_DEVICE {
|
||||
DWORD cb;
|
||||
CHAR DeviceName[32];
|
||||
CHAR DeviceString[128];
|
||||
DWORD Flags;
|
||||
RECT rcVirtualScreen;
|
||||
} GPU_DEVICE, *PGPU_DEVICE;
|
||||
#endif
|
||||
#ifndef WGL_NV_video_capture
|
||||
DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_buffer_region
|
||||
#define WGL_ARB_buffer_region 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern HANDLE WINAPI wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType);
|
||||
extern VOID WINAPI wglDeleteBufferRegionARB (HANDLE hRegion);
|
||||
extern BOOL WINAPI wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height);
|
||||
extern BOOL WINAPI wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
|
||||
typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
|
||||
typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
|
||||
typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_multisample
|
||||
#define WGL_ARB_multisample 1
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_extensions_string
|
||||
#define WGL_ARB_extensions_string 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern const char * WINAPI wglGetExtensionsStringARB (HDC hdc);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_pixel_format
|
||||
#define WGL_ARB_pixel_format 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
|
||||
extern BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
|
||||
extern BOOL WINAPI wglChoosePixelFormatARB (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
|
||||
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
|
||||
typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_make_current_read
|
||||
#define WGL_ARB_make_current_read 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
|
||||
extern HDC WINAPI wglGetCurrentReadDCARB (void);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
|
||||
typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_pbuffer
|
||||
#define WGL_ARB_pbuffer 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern HPBUFFERARB WINAPI wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
|
||||
extern HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB hPbuffer);
|
||||
extern int WINAPI wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC);
|
||||
extern BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB hPbuffer);
|
||||
extern BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
|
||||
typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
|
||||
typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
|
||||
typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
|
||||
typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_render_texture
|
||||
#define WGL_ARB_render_texture 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer);
|
||||
extern BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer);
|
||||
extern BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int *piAttribList);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
|
||||
typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
|
||||
typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_pixel_format_float
|
||||
#define WGL_ARB_pixel_format_float 1
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_framebuffer_sRGB
|
||||
#define WGL_ARB_framebuffer_sRGB 1
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_create_context
|
||||
#define WGL_ARB_create_context 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern HGLRC WINAPI wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int *attribList);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_create_context_profile
|
||||
#define WGL_ARB_create_context_profile 1
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ARB_create_context_robustness
|
||||
#define WGL_ARB_create_context_robustness 1
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_display_color_table
|
||||
#define WGL_EXT_display_color_table 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort id);
|
||||
extern GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *table, GLuint length);
|
||||
extern GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort id);
|
||||
extern VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort id);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
|
||||
typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length);
|
||||
typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
|
||||
typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_extensions_string
|
||||
#define WGL_EXT_extensions_string 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern const char * WINAPI wglGetExtensionsStringEXT (void);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_make_current_read
|
||||
#define WGL_EXT_make_current_read 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
|
||||
extern HDC WINAPI wglGetCurrentReadDCEXT (void);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
|
||||
typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_pbuffer
|
||||
#define WGL_EXT_pbuffer 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
|
||||
extern HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer);
|
||||
extern int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC);
|
||||
extern BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer);
|
||||
extern BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
|
||||
typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
|
||||
typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
|
||||
typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
|
||||
typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_pixel_format
|
||||
#define WGL_EXT_pixel_format 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
|
||||
extern BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
|
||||
extern BOOL WINAPI wglChoosePixelFormatEXT (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
|
||||
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
|
||||
typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_swap_control
|
||||
#define WGL_EXT_swap_control 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglSwapIntervalEXT (int interval);
|
||||
extern int WINAPI wglGetSwapIntervalEXT (void);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
|
||||
typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_depth_float
|
||||
#define WGL_EXT_depth_float 1
|
||||
#endif
|
||||
|
||||
#ifndef WGL_NV_vertex_array_range
|
||||
#define WGL_NV_vertex_array_range 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern void* WINAPI wglAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
|
||||
extern void WINAPI wglFreeMemoryNV (void *pointer);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef void* (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
|
||||
typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_3DFX_multisample
|
||||
#define WGL_3DFX_multisample 1
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_multisample
|
||||
#define WGL_EXT_multisample 1
|
||||
#endif
|
||||
|
||||
#ifndef WGL_OML_sync_control
|
||||
#define WGL_OML_sync_control 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglGetSyncValuesOML (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
|
||||
extern BOOL WINAPI wglGetMscRateOML (HDC hdc, INT32 *numerator, INT32 *denominator);
|
||||
extern INT64 WINAPI wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
|
||||
extern INT64 WINAPI wglSwapLayerBuffersMscOML (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
|
||||
extern BOOL WINAPI wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
|
||||
extern BOOL WINAPI wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
|
||||
typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator);
|
||||
typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
|
||||
typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
|
||||
typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
|
||||
typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_I3D_digital_video_control
|
||||
#define WGL_I3D_digital_video_control 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int *piValue);
|
||||
extern BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int *piValue);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
|
||||
typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_I3D_gamma
|
||||
#define WGL_I3D_gamma 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int *piValue);
|
||||
extern BOOL WINAPI wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int *piValue);
|
||||
extern BOOL WINAPI wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
|
||||
extern BOOL WINAPI wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
|
||||
typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
|
||||
typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
|
||||
typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_I3D_genlock
|
||||
#define WGL_I3D_genlock 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglEnableGenlockI3D (HDC hDC);
|
||||
extern BOOL WINAPI wglDisableGenlockI3D (HDC hDC);
|
||||
extern BOOL WINAPI wglIsEnabledGenlockI3D (HDC hDC, BOOL *pFlag);
|
||||
extern BOOL WINAPI wglGenlockSourceI3D (HDC hDC, UINT uSource);
|
||||
extern BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource);
|
||||
extern BOOL WINAPI wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge);
|
||||
extern BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC hDC, UINT *uEdge);
|
||||
extern BOOL WINAPI wglGenlockSampleRateI3D (HDC hDC, UINT uRate);
|
||||
extern BOOL WINAPI wglGetGenlockSampleRateI3D (HDC hDC, UINT *uRate);
|
||||
extern BOOL WINAPI wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay);
|
||||
extern BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC hDC, UINT *uDelay);
|
||||
extern BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
|
||||
typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
|
||||
typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag);
|
||||
typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
|
||||
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource);
|
||||
typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
|
||||
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge);
|
||||
typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
|
||||
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate);
|
||||
typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
|
||||
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay);
|
||||
typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_I3D_image_buffer
|
||||
#define WGL_I3D_image_buffer 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern LPVOID WINAPI wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags);
|
||||
extern BOOL WINAPI wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress);
|
||||
extern BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
|
||||
extern BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC hDC, const LPVOID *pAddress, UINT count);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
|
||||
typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
|
||||
typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
|
||||
typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_I3D_swap_frame_lock
|
||||
#define WGL_I3D_swap_frame_lock 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglEnableFrameLockI3D (void);
|
||||
extern BOOL WINAPI wglDisableFrameLockI3D (void);
|
||||
extern BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag);
|
||||
extern BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *pFlag);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void);
|
||||
typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void);
|
||||
typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag);
|
||||
typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_I3D_swap_frame_usage
|
||||
#define WGL_I3D_swap_frame_usage 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglGetFrameUsageI3D (float *pUsage);
|
||||
extern BOOL WINAPI wglBeginFrameTrackingI3D (void);
|
||||
extern BOOL WINAPI wglEndFrameTrackingI3D (void);
|
||||
extern BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage);
|
||||
typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
|
||||
typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
|
||||
typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_ATI_pixel_format_float
|
||||
#define WGL_ATI_pixel_format_float 1
|
||||
#endif
|
||||
|
||||
#ifndef WGL_NV_float_buffer
|
||||
#define WGL_NV_float_buffer 1
|
||||
#endif
|
||||
|
||||
#ifndef WGL_3DL_stereo_control
|
||||
#define WGL_3DL_stereo_control 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglSetStereoEmitterState3DL (HDC hDC, UINT uState);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_pixel_format_packed_float
|
||||
#define WGL_EXT_pixel_format_packed_float 1
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_framebuffer_sRGB
|
||||
#define WGL_EXT_framebuffer_sRGB 1
|
||||
#endif
|
||||
|
||||
#ifndef WGL_NV_present_video
|
||||
#define WGL_NV_present_video 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern int WINAPI wglEnumerateVideoDevicesNV (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList);
|
||||
extern BOOL WINAPI wglBindVideoDeviceNV (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);
|
||||
extern BOOL WINAPI wglQueryCurrentContextNV (int iAttribute, int *piValue);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList);
|
||||
typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);
|
||||
typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int *piValue);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_NV_video_output
|
||||
#define WGL_NV_video_output 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);
|
||||
extern BOOL WINAPI wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice);
|
||||
extern BOOL WINAPI wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
|
||||
extern BOOL WINAPI wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer);
|
||||
extern BOOL WINAPI wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);
|
||||
extern BOOL WINAPI wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);
|
||||
typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice);
|
||||
typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
|
||||
typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer);
|
||||
typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);
|
||||
typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_NV_swap_group
|
||||
#define WGL_NV_swap_group 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglJoinSwapGroupNV (HDC hDC, GLuint group);
|
||||
extern BOOL WINAPI wglBindSwapBarrierNV (GLuint group, GLuint barrier);
|
||||
extern BOOL WINAPI wglQuerySwapGroupNV (HDC hDC, GLuint *group, GLuint *barrier);
|
||||
extern BOOL WINAPI wglQueryMaxSwapGroupsNV (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);
|
||||
extern BOOL WINAPI wglQueryFrameCountNV (HDC hDC, GLuint *count);
|
||||
extern BOOL WINAPI wglResetFrameCountNV (HDC hDC);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group);
|
||||
typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier);
|
||||
typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier);
|
||||
typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);
|
||||
typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count);
|
||||
typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_NV_gpu_affinity
|
||||
#define WGL_NV_gpu_affinity 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu);
|
||||
extern BOOL WINAPI wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
|
||||
extern HDC WINAPI wglCreateAffinityDCNV (const HGPUNV *phGpuList);
|
||||
extern BOOL WINAPI wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
|
||||
extern BOOL WINAPI wglDeleteDCNV (HDC hdc);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu);
|
||||
typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
|
||||
typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList);
|
||||
typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
|
||||
typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_AMD_gpu_association
|
||||
#define WGL_AMD_gpu_association 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids);
|
||||
extern INT WINAPI wglGetGPUInfoAMD (UINT id, int property, GLenum dataType, UINT size, void *data);
|
||||
extern UINT WINAPI wglGetContextGPUIDAMD (HGLRC hglrc);
|
||||
extern HGLRC WINAPI wglCreateAssociatedContextAMD (UINT id);
|
||||
extern HGLRC WINAPI wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int *attribList);
|
||||
extern BOOL WINAPI wglDeleteAssociatedContextAMD (HGLRC hglrc);
|
||||
extern BOOL WINAPI wglMakeAssociatedContextCurrentAMD (HGLRC hglrc);
|
||||
extern HGLRC WINAPI wglGetCurrentAssociatedContextAMD (void);
|
||||
extern VOID WINAPI wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids);
|
||||
typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, int property, GLenum dataType, UINT size, void *data);
|
||||
typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc);
|
||||
typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id);
|
||||
typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int *attribList);
|
||||
typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc);
|
||||
typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc);
|
||||
typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
|
||||
typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_NV_video_capture
|
||||
#define WGL_NV_video_capture 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
|
||||
extern UINT WINAPI wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);
|
||||
extern BOOL WINAPI wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
|
||||
extern BOOL WINAPI wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);
|
||||
extern BOOL WINAPI wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
|
||||
typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);
|
||||
typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
|
||||
typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);
|
||||
typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_NV_copy_image
|
||||
#define WGL_NV_copy_image 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_NV_multisample_coverage
|
||||
#define WGL_NV_multisample_coverage 1
|
||||
#endif
|
||||
|
||||
#ifndef WGL_NV_DX_interop
|
||||
#define WGL_NV_DX_interop 1
|
||||
#ifdef WGL_WGLEXT_PROTOTYPES
|
||||
extern BOOL WINAPI wglDXSetResourceShareHandleNV (void *dxObject, HANDLE shareHandle);
|
||||
extern HANDLE WINAPI wglDXOpenDeviceNV (void *dxDevice);
|
||||
extern BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice);
|
||||
extern HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
|
||||
extern BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject);
|
||||
extern BOOL WINAPI wglDXObjectAccessNV (HANDLE hObject, GLenum access);
|
||||
extern BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
|
||||
extern BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
|
||||
#endif /* WGL_WGLEXT_PROTOTYPES */
|
||||
typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void *dxObject, HANDLE shareHandle);
|
||||
typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void *dxDevice);
|
||||
typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
|
||||
typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
|
||||
typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
|
||||
typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access);
|
||||
typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
|
||||
typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
|
||||
#endif
|
||||
|
||||
#ifndef WGL_NV_DX_interop2
|
||||
#define WGL_NV_DX_interop2 1
|
||||
#endif
|
||||
|
||||
#ifndef WGL_EXT_swap_control_tear
|
||||
#define WGL_EXT_swap_control_tear 1
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
Vendored
+282
@@ -0,0 +1,282 @@
|
||||
#ifndef __khrplatform_h_
|
||||
#define __khrplatform_h_
|
||||
|
||||
/*
|
||||
** Copyright (c) 2008-2009 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
** "Materials"), to deal in the Materials without restriction, including
|
||||
** without limitation the rights to use, copy, modify, merge, publish,
|
||||
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
** permit persons to whom the Materials are furnished to do so, subject to
|
||||
** the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included
|
||||
** in all copies or substantial portions of the Materials.
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
*/
|
||||
|
||||
/* Khronos platform-specific types and definitions.
|
||||
*
|
||||
* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
|
||||
*
|
||||
* Adopters may modify this file to suit their platform. Adopters are
|
||||
* encouraged to submit platform specific modifications to the Khronos
|
||||
* group so that they can be included in future versions of this file.
|
||||
* Please submit changes by sending them to the public Khronos Bugzilla
|
||||
* (http://khronos.org/bugzilla) by filing a bug against product
|
||||
* "Khronos (general)" component "Registry".
|
||||
*
|
||||
* A predefined template which fills in some of the bug fields can be
|
||||
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
|
||||
* must create a Bugzilla login first.
|
||||
*
|
||||
*
|
||||
* See the Implementer's Guidelines for information about where this file
|
||||
* should be located on your system and for more details of its use:
|
||||
* http://www.khronos.org/registry/implementers_guide.pdf
|
||||
*
|
||||
* This file should be included as
|
||||
* #include <KHR/khrplatform.h>
|
||||
* by Khronos client API header files that use its types and defines.
|
||||
*
|
||||
* The types in khrplatform.h should only be used to define API-specific types.
|
||||
*
|
||||
* Types defined in khrplatform.h:
|
||||
* khronos_int8_t signed 8 bit
|
||||
* khronos_uint8_t unsigned 8 bit
|
||||
* khronos_int16_t signed 16 bit
|
||||
* khronos_uint16_t unsigned 16 bit
|
||||
* khronos_int32_t signed 32 bit
|
||||
* khronos_uint32_t unsigned 32 bit
|
||||
* khronos_int64_t signed 64 bit
|
||||
* khronos_uint64_t unsigned 64 bit
|
||||
* khronos_intptr_t signed same number of bits as a pointer
|
||||
* khronos_uintptr_t unsigned same number of bits as a pointer
|
||||
* khronos_ssize_t signed size
|
||||
* khronos_usize_t unsigned size
|
||||
* khronos_float_t signed 32 bit floating point
|
||||
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
|
||||
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
|
||||
* nanoseconds
|
||||
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
|
||||
* khronos_boolean_enum_t enumerated boolean type. This should
|
||||
* only be used as a base type when a client API's boolean type is
|
||||
* an enum. Client APIs which use an integer or other type for
|
||||
* booleans cannot use this as the base type for their boolean.
|
||||
*
|
||||
* Tokens defined in khrplatform.h:
|
||||
*
|
||||
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
|
||||
*
|
||||
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
|
||||
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
|
||||
*
|
||||
* Calling convention macros defined in this file:
|
||||
* KHRONOS_APICALL
|
||||
* KHRONOS_APIENTRY
|
||||
* KHRONOS_APIATTRIBUTES
|
||||
*
|
||||
* These may be used in function prototypes as:
|
||||
*
|
||||
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
|
||||
* int arg1,
|
||||
* int arg2) KHRONOS_APIATTRIBUTES;
|
||||
*/
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APICALL
|
||||
*-------------------------------------------------------------------------
|
||||
* This precedes the return type of the function in the function prototype.
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
||||
# define KHRONOS_APICALL __declspec(dllimport)
|
||||
#elif defined (__SYMBIAN32__)
|
||||
# define KHRONOS_APICALL IMPORT_C
|
||||
#else
|
||||
# define KHRONOS_APICALL
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIENTRY
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the return type of the function and precedes the function
|
||||
* name in the function prototype.
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
|
||||
/* Win32 but not WinCE */
|
||||
# define KHRONOS_APIENTRY __stdcall
|
||||
#else
|
||||
# define KHRONOS_APIENTRY
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIATTRIBUTES
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the closing parenthesis of the function prototype arguments.
|
||||
*/
|
||||
#if defined (__ARMCC_2__)
|
||||
#define KHRONOS_APIATTRIBUTES __softfp
|
||||
#else
|
||||
#define KHRONOS_APIATTRIBUTES
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* basic type definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
|
||||
|
||||
|
||||
/*
|
||||
* Using <stdint.h>
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(__VMS ) || defined(__sgi)
|
||||
|
||||
/*
|
||||
* Using <inttypes.h>
|
||||
*/
|
||||
#include <inttypes.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
||||
|
||||
/*
|
||||
* Win32
|
||||
*/
|
||||
typedef __int32 khronos_int32_t;
|
||||
typedef unsigned __int32 khronos_uint32_t;
|
||||
typedef __int64 khronos_int64_t;
|
||||
typedef unsigned __int64 khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(__sun__) || defined(__digital__)
|
||||
|
||||
/*
|
||||
* Sun or Digital
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#if defined(__arch64__) || defined(_LP64)
|
||||
typedef long int khronos_int64_t;
|
||||
typedef unsigned long int khronos_uint64_t;
|
||||
#else
|
||||
typedef long long int khronos_int64_t;
|
||||
typedef unsigned long long int khronos_uint64_t;
|
||||
#endif /* __arch64__ */
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif 0
|
||||
|
||||
/*
|
||||
* Hypothetical platform with no float or int64 support
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#define KHRONOS_SUPPORT_INT64 0
|
||||
#define KHRONOS_SUPPORT_FLOAT 0
|
||||
|
||||
#else
|
||||
|
||||
/*
|
||||
* Generic fallback
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* Types that are (so far) the same on all platforms
|
||||
*/
|
||||
typedef signed char khronos_int8_t;
|
||||
typedef unsigned char khronos_uint8_t;
|
||||
typedef signed short int khronos_int16_t;
|
||||
typedef unsigned short int khronos_uint16_t;
|
||||
|
||||
/*
|
||||
* Types that differ between LLP64 and LP64 architectures - in LLP64,
|
||||
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
|
||||
* to be the only LLP64 architecture in current use.
|
||||
*/
|
||||
#ifdef _WIN64
|
||||
typedef signed long long int khronos_intptr_t;
|
||||
typedef unsigned long long int khronos_uintptr_t;
|
||||
typedef signed long long int khronos_ssize_t;
|
||||
typedef unsigned long long int khronos_usize_t;
|
||||
#else
|
||||
typedef signed long int khronos_intptr_t;
|
||||
typedef unsigned long int khronos_uintptr_t;
|
||||
typedef signed long int khronos_ssize_t;
|
||||
typedef unsigned long int khronos_usize_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_FLOAT
|
||||
/*
|
||||
* Float type
|
||||
*/
|
||||
typedef float khronos_float_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_INT64
|
||||
/* Time types
|
||||
*
|
||||
* These types can be used to represent a time interval in nanoseconds or
|
||||
* an absolute Unadjusted System Time. Unadjusted System Time is the number
|
||||
* of nanoseconds since some arbitrary system event (e.g. since the last
|
||||
* time the system booted). The Unadjusted System Time is an unsigned
|
||||
* 64 bit value that wraps back to 0 every 584 years. Time intervals
|
||||
* may be either signed or unsigned.
|
||||
*/
|
||||
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
|
||||
typedef khronos_int64_t khronos_stime_nanoseconds_t;
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Dummy value used to pad enum types to 32 bits.
|
||||
*/
|
||||
#ifndef KHRONOS_MAX_ENUM
|
||||
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Enumerated boolean type
|
||||
*
|
||||
* Values other than zero should be considered to be true. Therefore
|
||||
* comparisons should not be made against KHRONOS_TRUE.
|
||||
*/
|
||||
typedef enum {
|
||||
KHRONOS_FALSE = 0,
|
||||
KHRONOS_TRUE = 1,
|
||||
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
|
||||
} khronos_boolean_enum_t;
|
||||
|
||||
#endif /* __khrplatform_h_ */
|
||||
Vendored
+215
-252
@@ -1,267 +1,230 @@
|
||||
/*****************************************************************************
|
||||
* getopt.c - competent and free getopt library.
|
||||
* $Header: /cvsroot/freegetopt/freegetopt/getopt.c,v 1.2 2003/10/26 03:10:20 vindaci Exp $
|
||||
*
|
||||
* Copyright (c)2002-2003 Mark K. Kim
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in
|
||||
* the documentation and/or other materials provided with the
|
||||
* distribution.
|
||||
*
|
||||
* * Neither the original author of this software nor the names of its
|
||||
* contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
|
||||
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
|
||||
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
|
||||
* DAMAGE.
|
||||
*/
|
||||
#ifndef _CRT_SECURE_NO_WARNINGS
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
/* Copyright (c) 2012, Kim Gräsman
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of Kim Gräsman nor the names of contributors may be used
|
||||
* to endorse or promote products derived from this software without specific
|
||||
* prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT,
|
||||
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include "getopt.h"
|
||||
|
||||
/* 2013-01-06 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
*
|
||||
* Only define _CRT_SECURE_NO_WARNINGS if not already defined.
|
||||
*/
|
||||
/* 2012-08-12 Lambert Clara <lambert.clara@yahoo.fr>
|
||||
*
|
||||
* Constify third argument of getopt.
|
||||
*/
|
||||
/* 2011-07-27 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
*
|
||||
* Added _CRT_SECURE_NO_WARNINGS macro.
|
||||
*/
|
||||
/* 2009-10-12 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
*
|
||||
* Removed unused global static variable 'ID'.
|
||||
*/
|
||||
#include <stddef.h>
|
||||
#include <string.h>
|
||||
|
||||
char* optarg = NULL;
|
||||
int optind = 0;
|
||||
int opterr = 1;
|
||||
int optopt = '?';
|
||||
const int no_argument = 0;
|
||||
const int required_argument = 1;
|
||||
const int optional_argument = 2;
|
||||
|
||||
char* optarg;
|
||||
int optopt;
|
||||
/* The variable optind [...] shall be initialized to 1 by the system. */
|
||||
int optind = 1;
|
||||
int opterr;
|
||||
|
||||
static char** prev_argv = NULL; /* Keep a copy of argv and argc to */
|
||||
static int prev_argc = 0; /* tell if getopt params change */
|
||||
static int argv_index = 0; /* Option we're checking */
|
||||
static int argv_index2 = 0; /* Option argument we're checking */
|
||||
static int opt_offset = 0; /* Index into compounded "-option" */
|
||||
static int dashdash = 0; /* True if "--" option reached */
|
||||
static int nonopt = 0; /* How many nonopts we've found */
|
||||
static char* optcursor = NULL;
|
||||
|
||||
static void increment_index()
|
||||
{
|
||||
/* Move onto the next option */
|
||||
if(argv_index < argv_index2)
|
||||
{
|
||||
while(prev_argv[++argv_index] && prev_argv[argv_index][0] != '-'
|
||||
&& argv_index < argv_index2+1);
|
||||
}
|
||||
else argv_index++;
|
||||
opt_offset = 1;
|
||||
}
|
||||
/* Implemented based on [1] and [2] for optional arguments.
|
||||
optopt is handled FreeBSD-style, per [3].
|
||||
Other GNU and FreeBSD extensions are purely accidental.
|
||||
|
||||
|
||||
/*
|
||||
* Permutes argv[] so that the argument currently being processed is moved
|
||||
* to the end.
|
||||
[1] http://pubs.opengroup.org/onlinepubs/000095399/functions/getopt.html
|
||||
[2] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html
|
||||
[3] http://www.freebsd.org/cgi/man.cgi?query=getopt&sektion=3&manpath=FreeBSD+9.0-RELEASE
|
||||
*/
|
||||
static int permute_argv_once()
|
||||
{
|
||||
/* Movability check */
|
||||
if(argv_index + nonopt >= prev_argc) return 1;
|
||||
/* Move the current option to the end, bring the others to front */
|
||||
else
|
||||
{
|
||||
char* tmp = prev_argv[argv_index];
|
||||
int getopt(int argc, char* const argv[], const char* optstring) {
|
||||
int optchar = -1;
|
||||
const char* optdecl = NULL;
|
||||
|
||||
/* Move the data */
|
||||
memmove(&prev_argv[argv_index], &prev_argv[argv_index+1],
|
||||
sizeof(char**) * (prev_argc - argv_index - 1));
|
||||
prev_argv[prev_argc - 1] = tmp;
|
||||
optarg = NULL;
|
||||
opterr = 0;
|
||||
optopt = 0;
|
||||
|
||||
nonopt++;
|
||||
return 0;
|
||||
}
|
||||
/* Unspecified, but we need it to avoid overrunning the argv bounds. */
|
||||
if (optind >= argc)
|
||||
goto no_more_optchars;
|
||||
|
||||
/* If, when getopt() is called argv[optind] is a null pointer, getopt()
|
||||
shall return -1 without changing optind. */
|
||||
if (argv[optind] == NULL)
|
||||
goto no_more_optchars;
|
||||
|
||||
/* If, when getopt() is called *argv[optind] is not the character '-',
|
||||
getopt() shall return -1 without changing optind. */
|
||||
if (*argv[optind] != '-')
|
||||
goto no_more_optchars;
|
||||
|
||||
/* If, when getopt() is called argv[optind] points to the string "-",
|
||||
getopt() shall return -1 without changing optind. */
|
||||
if (strcmp(argv[optind], "-") == 0)
|
||||
goto no_more_optchars;
|
||||
|
||||
/* If, when getopt() is called argv[optind] points to the string "--",
|
||||
getopt() shall return -1 after incrementing optind. */
|
||||
if (strcmp(argv[optind], "--") == 0) {
|
||||
++optind;
|
||||
goto no_more_optchars;
|
||||
}
|
||||
|
||||
if (optcursor == NULL || *optcursor == '\0')
|
||||
optcursor = argv[optind] + 1;
|
||||
|
||||
optchar = *optcursor;
|
||||
|
||||
/* FreeBSD: The variable optopt saves the last known option character
|
||||
returned by getopt(). */
|
||||
optopt = optchar;
|
||||
|
||||
/* The getopt() function shall return the next option character (if one is
|
||||
found) from argv that matches a character in optstring, if there is
|
||||
one that matches. */
|
||||
optdecl = strchr(optstring, optchar);
|
||||
if (optdecl) {
|
||||
/* [I]f a character is followed by a colon, the option takes an
|
||||
argument. */
|
||||
if (optdecl[1] == ':') {
|
||||
optarg = ++optcursor;
|
||||
if (*optarg == '\0') {
|
||||
/* GNU extension: Two colons mean an option takes an
|
||||
optional arg; if there is text in the current argv-element
|
||||
(i.e., in the same word as the option name itself, for example,
|
||||
"-oarg"), then it is returned in optarg, otherwise optarg is set
|
||||
to zero. */
|
||||
if (optdecl[2] != ':') {
|
||||
/* If the option was the last character in the string pointed to by
|
||||
an element of argv, then optarg shall contain the next element
|
||||
of argv, and optind shall be incremented by 2. If the resulting
|
||||
value of optind is greater than argc, this indicates a missing
|
||||
option-argument, and getopt() shall return an error indication.
|
||||
|
||||
Otherwise, optarg shall point to the string following the
|
||||
option character in that element of argv, and optind shall be
|
||||
incremented by 1.
|
||||
*/
|
||||
if (++optind < argc) {
|
||||
optarg = argv[optind];
|
||||
} else {
|
||||
/* If it detects a missing option-argument, it shall return the
|
||||
colon character ( ':' ) if the first character of optstring
|
||||
was a colon, or a question-mark character ( '?' ) otherwise.
|
||||
*/
|
||||
optarg = NULL;
|
||||
optchar = (optstring[0] == ':') ? ':' : '?';
|
||||
}
|
||||
} else {
|
||||
optarg = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
optcursor = NULL;
|
||||
}
|
||||
} else {
|
||||
/* If getopt() encounters an option character that is not contained in
|
||||
optstring, it shall return the question-mark ( '?' ) character. */
|
||||
optchar = '?';
|
||||
}
|
||||
|
||||
if (optcursor == NULL || *++optcursor == '\0')
|
||||
++optind;
|
||||
|
||||
return optchar;
|
||||
|
||||
no_more_optchars:
|
||||
optcursor = NULL;
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Implementation based on [1].
|
||||
|
||||
int getopt(int argc, char** argv, const char* optstr)
|
||||
{
|
||||
int c = 0;
|
||||
|
||||
/* If we have new argv, reinitialize */
|
||||
if(prev_argv != argv || prev_argc != argc)
|
||||
{
|
||||
/* Initialize variables */
|
||||
prev_argv = argv;
|
||||
prev_argc = argc;
|
||||
argv_index = 1;
|
||||
argv_index2 = 1;
|
||||
opt_offset = 1;
|
||||
dashdash = 0;
|
||||
nonopt = 0;
|
||||
}
|
||||
|
||||
/* Jump point in case we want to ignore the current argv_index */
|
||||
getopt_top:
|
||||
|
||||
/* Misc. initializations */
|
||||
optarg = NULL;
|
||||
|
||||
/* Dash-dash check */
|
||||
if(argv[argv_index] && !strcmp(argv[argv_index], "--"))
|
||||
{
|
||||
dashdash = 1;
|
||||
increment_index();
|
||||
}
|
||||
|
||||
/* If we're at the end of argv, that's it. */
|
||||
if(argv[argv_index] == NULL)
|
||||
{
|
||||
c = -1;
|
||||
}
|
||||
/* Are we looking at a string? Single dash is also a string */
|
||||
else if(dashdash || argv[argv_index][0] != '-' || !strcmp(argv[argv_index], "-"))
|
||||
{
|
||||
/* If we want a string... */
|
||||
if(optstr[0] == '-')
|
||||
{
|
||||
c = 1;
|
||||
optarg = argv[argv_index];
|
||||
increment_index();
|
||||
}
|
||||
/* If we really don't want it (we're in POSIX mode), we're done */
|
||||
else if(optstr[0] == '+' || getenv("POSIXLY_CORRECT"))
|
||||
{
|
||||
c = -1;
|
||||
|
||||
/* Everything else is a non-opt argument */
|
||||
nonopt = argc - argv_index;
|
||||
}
|
||||
/* If we mildly don't want it, then move it back */
|
||||
else
|
||||
{
|
||||
if(!permute_argv_once()) goto getopt_top;
|
||||
else c = -1;
|
||||
}
|
||||
}
|
||||
/* Otherwise we're looking at an option */
|
||||
else
|
||||
{
|
||||
char* opt_ptr = NULL;
|
||||
|
||||
/* Grab the option */
|
||||
c = argv[argv_index][opt_offset++];
|
||||
|
||||
/* Is the option in the optstr? */
|
||||
if(optstr[0] == '-') opt_ptr = strchr(optstr+1, c);
|
||||
else opt_ptr = strchr(optstr, c);
|
||||
/* Invalid argument */
|
||||
if(!opt_ptr)
|
||||
{
|
||||
if(opterr)
|
||||
{
|
||||
fprintf(stderr, "%s: invalid option -- %c\n", argv[0], c);
|
||||
}
|
||||
|
||||
optopt = c;
|
||||
c = '?';
|
||||
|
||||
/* Move onto the next option */
|
||||
increment_index();
|
||||
}
|
||||
/* Option takes argument */
|
||||
else if(opt_ptr[1] == ':')
|
||||
{
|
||||
/* ie, -oARGUMENT, -xxxoARGUMENT, etc. */
|
||||
if(argv[argv_index][opt_offset] != '\0')
|
||||
{
|
||||
optarg = &argv[argv_index][opt_offset];
|
||||
increment_index();
|
||||
}
|
||||
/* ie, -o ARGUMENT (only if it's a required argument) */
|
||||
else if(opt_ptr[2] != ':')
|
||||
{
|
||||
/* One of those "you're not expected to understand this" moment */
|
||||
if(argv_index2 < argv_index) argv_index2 = argv_index;
|
||||
while(argv[++argv_index2] && argv[argv_index2][0] == '-');
|
||||
optarg = argv[argv_index2];
|
||||
|
||||
/* Don't cross into the non-option argument list */
|
||||
if(argv_index2 + nonopt >= prev_argc) optarg = NULL;
|
||||
|
||||
/* Move onto the next option */
|
||||
increment_index();
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Move onto the next option */
|
||||
increment_index();
|
||||
}
|
||||
|
||||
/* In case we got no argument for an option with required argument */
|
||||
if(optarg == NULL && opt_ptr[2] != ':')
|
||||
{
|
||||
optopt = c;
|
||||
c = '?';
|
||||
|
||||
if(opterr)
|
||||
{
|
||||
fprintf(stderr,"%s: option requires an argument -- %c\n",
|
||||
argv[0], optopt);
|
||||
}
|
||||
}
|
||||
}
|
||||
/* Option does not take argument */
|
||||
else
|
||||
{
|
||||
/* Next argv_index */
|
||||
if(argv[argv_index][opt_offset] == '\0')
|
||||
{
|
||||
increment_index();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Calculate optind */
|
||||
if(c == -1)
|
||||
{
|
||||
optind = argc - nonopt;
|
||||
}
|
||||
else
|
||||
{
|
||||
optind = argv_index;
|
||||
}
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
|
||||
/* vim:ts=3
|
||||
[1] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html
|
||||
*/
|
||||
int getopt_long(int argc, char* const argv[], const char* optstring,
|
||||
const struct option* longopts, int* longindex) {
|
||||
const struct option* o = longopts;
|
||||
const struct option* match = NULL;
|
||||
int num_matches = 0;
|
||||
size_t argument_name_length = 0;
|
||||
const char* current_argument = NULL;
|
||||
int retval = -1;
|
||||
|
||||
optarg = NULL;
|
||||
optopt = 0;
|
||||
|
||||
if (optind >= argc)
|
||||
return -1;
|
||||
|
||||
if (strlen(argv[optind]) < 3 || strncmp(argv[optind], "--", 2) != 0)
|
||||
return getopt(argc, argv, optstring);
|
||||
|
||||
/* It's an option; starts with -- and is longer than two chars. */
|
||||
current_argument = argv[optind] + 2;
|
||||
argument_name_length = strcspn(current_argument, "=");
|
||||
for (; o->name; ++o) {
|
||||
if (strncmp(o->name, current_argument, argument_name_length) == 0) {
|
||||
match = o;
|
||||
++num_matches;
|
||||
}
|
||||
}
|
||||
|
||||
if (num_matches == 1) {
|
||||
/* If longindex is not NULL, it points to a variable which is set to the
|
||||
index of the long option relative to longopts. */
|
||||
if (longindex)
|
||||
*longindex = (int) (match - longopts);
|
||||
|
||||
/* If flag is NULL, then getopt_long() shall return val.
|
||||
Otherwise, getopt_long() returns 0, and flag shall point to a variable
|
||||
which shall be set to val if the option is found, but left unchanged if
|
||||
the option is not found. */
|
||||
if (match->flag)
|
||||
*(match->flag) = match->val;
|
||||
|
||||
retval = match->flag ? 0 : match->val;
|
||||
|
||||
if (match->has_arg != no_argument) {
|
||||
optarg = strchr(argv[optind], '=');
|
||||
if (optarg != NULL)
|
||||
++optarg;
|
||||
|
||||
if (match->has_arg == required_argument) {
|
||||
/* Only scan the next argv for required arguments. Behavior is not
|
||||
specified, but has been observed with Ubuntu and Mac OSX. */
|
||||
if (optarg == NULL && ++optind < argc) {
|
||||
optarg = argv[optind];
|
||||
}
|
||||
|
||||
if (optarg == NULL)
|
||||
retval = ':';
|
||||
}
|
||||
} else if (strchr(argv[optind], '=')) {
|
||||
/* An argument was provided to a non-argument option.
|
||||
I haven't seen this specified explicitly, but both GNU and BSD-based
|
||||
implementations show this behavior.
|
||||
*/
|
||||
retval = '?';
|
||||
}
|
||||
} else {
|
||||
/* Unknown option or ambiguous match. */
|
||||
retval = '?';
|
||||
}
|
||||
|
||||
++optind;
|
||||
return retval;
|
||||
}
|
||||
|
||||
Vendored
+44
-50
@@ -1,63 +1,57 @@
|
||||
/*****************************************************************************
|
||||
* getopt.h - competent and free getopt library.
|
||||
* $Header: /cvsroot/freegetopt/freegetopt/getopt.h,v 1.2 2003/10/26 03:10:20 vindaci Exp $
|
||||
*
|
||||
* Copyright (c)2002-2003 Mark K. Kim
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in
|
||||
* the documentation and/or other materials provided with the
|
||||
* distribution.
|
||||
*
|
||||
* * Neither the original author of this software nor the names of its
|
||||
* contributors may be used to endorse or promote products derived
|
||||
* from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
|
||||
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
|
||||
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
|
||||
* DAMAGE.
|
||||
*/
|
||||
#ifndef GETOPT_H_
|
||||
#define GETOPT_H_
|
||||
/* Copyright (c) 2012, Kim Gräsman
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* * Neither the name of Kim Gräsman nor the names of contributors may be used
|
||||
* to endorse or promote products derived from this software without specific
|
||||
* prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT,
|
||||
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef INCLUDED_GETOPT_PORT_H
|
||||
#define INCLUDED_GETOPT_PORT_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
#if defined(__cplusplus)
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern const int no_argument;
|
||||
extern const int required_argument;
|
||||
extern const int optional_argument;
|
||||
|
||||
extern char* optarg;
|
||||
extern int optind;
|
||||
extern int opterr;
|
||||
extern int optopt;
|
||||
extern int optind, opterr, optopt;
|
||||
|
||||
int getopt(int argc, char** argv, const char* optstr);
|
||||
struct option {
|
||||
const char* name;
|
||||
int has_arg;
|
||||
int* flag;
|
||||
int val;
|
||||
};
|
||||
|
||||
int getopt(int argc, char* const argv[], const char* optstring);
|
||||
|
||||
#ifdef __cplusplus
|
||||
int getopt_long(int argc, char* const argv[],
|
||||
const char* optstring, const struct option* longopts, int* longindex);
|
||||
|
||||
#if defined(__cplusplus)
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif /* GETOPT_H_ */
|
||||
|
||||
|
||||
/* vim:ts=3
|
||||
*/
|
||||
#endif // INCLUDED_GETOPT_PORT_H
|
||||
|
||||
Vendored
+1555
File diff suppressed because it is too large
Load Diff
Vendored
+3520
File diff suppressed because it is too large
Load Diff
Vendored
+574
@@ -0,0 +1,574 @@
|
||||
#ifndef LINMATH_H
|
||||
#define LINMATH_H
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define inline __inline
|
||||
#endif
|
||||
|
||||
#define LINMATH_H_DEFINE_VEC(n) \
|
||||
typedef float vec##n[n]; \
|
||||
static inline void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = a[i] + b[i]; \
|
||||
} \
|
||||
static inline void vec##n##_sub(vec##n r, vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = a[i] - b[i]; \
|
||||
} \
|
||||
static inline void vec##n##_scale(vec##n r, vec##n const v, float const s) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = v[i] * s; \
|
||||
} \
|
||||
static inline float vec##n##_mul_inner(vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
float p = 0.; \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
p += b[i]*a[i]; \
|
||||
return p; \
|
||||
} \
|
||||
static inline float vec##n##_len(vec##n const v) \
|
||||
{ \
|
||||
return (float) sqrt(vec##n##_mul_inner(v,v)); \
|
||||
} \
|
||||
static inline void vec##n##_norm(vec##n r, vec##n const v) \
|
||||
{ \
|
||||
float k = 1.f / vec##n##_len(v); \
|
||||
vec##n##_scale(r, v, k); \
|
||||
}
|
||||
|
||||
LINMATH_H_DEFINE_VEC(2)
|
||||
LINMATH_H_DEFINE_VEC(3)
|
||||
LINMATH_H_DEFINE_VEC(4)
|
||||
|
||||
static inline void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b)
|
||||
{
|
||||
r[0] = a[1]*b[2] - a[2]*b[1];
|
||||
r[1] = a[2]*b[0] - a[0]*b[2];
|
||||
r[2] = a[0]*b[1] - a[1]*b[0];
|
||||
}
|
||||
|
||||
static inline void vec3_reflect(vec3 r, vec3 const v, vec3 const n)
|
||||
{
|
||||
float p = 2.f*vec3_mul_inner(v, n);
|
||||
int i;
|
||||
for(i=0;i<3;++i)
|
||||
r[i] = v[i] - p*n[i];
|
||||
}
|
||||
|
||||
static inline void vec4_mul_cross(vec4 r, vec4 a, vec4 b)
|
||||
{
|
||||
r[0] = a[1]*b[2] - a[2]*b[1];
|
||||
r[1] = a[2]*b[0] - a[0]*b[2];
|
||||
r[2] = a[0]*b[1] - a[1]*b[0];
|
||||
r[3] = 1.f;
|
||||
}
|
||||
|
||||
static inline void vec4_reflect(vec4 r, vec4 v, vec4 n)
|
||||
{
|
||||
float p = 2.f*vec4_mul_inner(v, n);
|
||||
int i;
|
||||
for(i=0;i<4;++i)
|
||||
r[i] = v[i] - p*n[i];
|
||||
}
|
||||
|
||||
typedef vec4 mat4x4[4];
|
||||
static inline void mat4x4_identity(mat4x4 M)
|
||||
{
|
||||
int i, j;
|
||||
for(i=0; i<4; ++i)
|
||||
for(j=0; j<4; ++j)
|
||||
M[i][j] = i==j ? 1.f : 0.f;
|
||||
}
|
||||
static inline void mat4x4_dup(mat4x4 M, mat4x4 N)
|
||||
{
|
||||
int i, j;
|
||||
for(i=0; i<4; ++i)
|
||||
for(j=0; j<4; ++j)
|
||||
M[i][j] = N[i][j];
|
||||
}
|
||||
static inline void mat4x4_row(vec4 r, mat4x4 M, int i)
|
||||
{
|
||||
int k;
|
||||
for(k=0; k<4; ++k)
|
||||
r[k] = M[k][i];
|
||||
}
|
||||
static inline void mat4x4_col(vec4 r, mat4x4 M, int i)
|
||||
{
|
||||
int k;
|
||||
for(k=0; k<4; ++k)
|
||||
r[k] = M[i][k];
|
||||
}
|
||||
static inline void mat4x4_transpose(mat4x4 M, mat4x4 N)
|
||||
{
|
||||
int i, j;
|
||||
for(j=0; j<4; ++j)
|
||||
for(i=0; i<4; ++i)
|
||||
M[i][j] = N[j][i];
|
||||
}
|
||||
static inline void mat4x4_add(mat4x4 M, mat4x4 a, mat4x4 b)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
vec4_add(M[i], a[i], b[i]);
|
||||
}
|
||||
static inline void mat4x4_sub(mat4x4 M, mat4x4 a, mat4x4 b)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
vec4_sub(M[i], a[i], b[i]);
|
||||
}
|
||||
static inline void mat4x4_scale(mat4x4 M, mat4x4 a, float k)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
vec4_scale(M[i], a[i], k);
|
||||
}
|
||||
static inline void mat4x4_scale_aniso(mat4x4 M, mat4x4 a, float x, float y, float z)
|
||||
{
|
||||
int i;
|
||||
vec4_scale(M[0], a[0], x);
|
||||
vec4_scale(M[1], a[1], y);
|
||||
vec4_scale(M[2], a[2], z);
|
||||
for(i = 0; i < 4; ++i) {
|
||||
M[3][i] = a[3][i];
|
||||
}
|
||||
}
|
||||
static inline void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
|
||||
{
|
||||
mat4x4 temp;
|
||||
int k, r, c;
|
||||
for(c=0; c<4; ++c) for(r=0; r<4; ++r) {
|
||||
temp[c][r] = 0.f;
|
||||
for(k=0; k<4; ++k)
|
||||
temp[c][r] += a[k][r] * b[c][k];
|
||||
}
|
||||
mat4x4_dup(M, temp);
|
||||
}
|
||||
static inline void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v)
|
||||
{
|
||||
int i, j;
|
||||
for(j=0; j<4; ++j) {
|
||||
r[j] = 0.f;
|
||||
for(i=0; i<4; ++i)
|
||||
r[j] += M[i][j] * v[i];
|
||||
}
|
||||
}
|
||||
static inline void mat4x4_translate(mat4x4 T, float x, float y, float z)
|
||||
{
|
||||
mat4x4_identity(T);
|
||||
T[3][0] = x;
|
||||
T[3][1] = y;
|
||||
T[3][2] = z;
|
||||
}
|
||||
static inline void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z)
|
||||
{
|
||||
vec4 t = {x, y, z, 0};
|
||||
vec4 r;
|
||||
int i;
|
||||
for (i = 0; i < 4; ++i) {
|
||||
mat4x4_row(r, M, i);
|
||||
M[3][i] += vec4_mul_inner(r, t);
|
||||
}
|
||||
}
|
||||
static inline void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 a, vec3 b)
|
||||
{
|
||||
int i, j;
|
||||
for(i=0; i<4; ++i) for(j=0; j<4; ++j)
|
||||
M[i][j] = i<3 && j<3 ? a[i] * b[j] : 0.f;
|
||||
}
|
||||
static inline void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z, float angle)
|
||||
{
|
||||
float s = sinf(angle);
|
||||
float c = cosf(angle);
|
||||
vec3 u = {x, y, z};
|
||||
|
||||
if(vec3_len(u) > 1e-4) {
|
||||
mat4x4 T, C, S;
|
||||
|
||||
vec3_norm(u, u);
|
||||
mat4x4_from_vec3_mul_outer(T, u, u);
|
||||
|
||||
S[1][2] = u[0];
|
||||
S[2][1] = -u[0];
|
||||
S[2][0] = u[1];
|
||||
S[0][2] = -u[1];
|
||||
S[0][1] = u[2];
|
||||
S[1][0] = -u[2];
|
||||
|
||||
mat4x4_scale(S, S, s);
|
||||
|
||||
mat4x4_identity(C);
|
||||
mat4x4_sub(C, C, T);
|
||||
|
||||
mat4x4_scale(C, C, c);
|
||||
|
||||
mat4x4_add(T, T, C);
|
||||
mat4x4_add(T, T, S);
|
||||
|
||||
T[3][3] = 1.;
|
||||
mat4x4_mul(R, M, T);
|
||||
} else {
|
||||
mat4x4_dup(R, M);
|
||||
}
|
||||
}
|
||||
static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle)
|
||||
{
|
||||
float s = sinf(angle);
|
||||
float c = cosf(angle);
|
||||
mat4x4 R = {
|
||||
{1.f, 0.f, 0.f, 0.f},
|
||||
{0.f, c, s, 0.f},
|
||||
{0.f, -s, c, 0.f},
|
||||
{0.f, 0.f, 0.f, 1.f}
|
||||
};
|
||||
mat4x4_mul(Q, M, R);
|
||||
}
|
||||
static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle)
|
||||
{
|
||||
float s = sinf(angle);
|
||||
float c = cosf(angle);
|
||||
mat4x4 R = {
|
||||
{ c, 0.f, s, 0.f},
|
||||
{ 0.f, 1.f, 0.f, 0.f},
|
||||
{ -s, 0.f, c, 0.f},
|
||||
{ 0.f, 0.f, 0.f, 1.f}
|
||||
};
|
||||
mat4x4_mul(Q, M, R);
|
||||
}
|
||||
static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle)
|
||||
{
|
||||
float s = sinf(angle);
|
||||
float c = cosf(angle);
|
||||
mat4x4 R = {
|
||||
{ c, s, 0.f, 0.f},
|
||||
{ -s, c, 0.f, 0.f},
|
||||
{ 0.f, 0.f, 1.f, 0.f},
|
||||
{ 0.f, 0.f, 0.f, 1.f}
|
||||
};
|
||||
mat4x4_mul(Q, M, R);
|
||||
}
|
||||
static inline void mat4x4_invert(mat4x4 T, mat4x4 M)
|
||||
{
|
||||
float idet;
|
||||
float s[6];
|
||||
float c[6];
|
||||
s[0] = M[0][0]*M[1][1] - M[1][0]*M[0][1];
|
||||
s[1] = M[0][0]*M[1][2] - M[1][0]*M[0][2];
|
||||
s[2] = M[0][0]*M[1][3] - M[1][0]*M[0][3];
|
||||
s[3] = M[0][1]*M[1][2] - M[1][1]*M[0][2];
|
||||
s[4] = M[0][1]*M[1][3] - M[1][1]*M[0][3];
|
||||
s[5] = M[0][2]*M[1][3] - M[1][2]*M[0][3];
|
||||
|
||||
c[0] = M[2][0]*M[3][1] - M[3][0]*M[2][1];
|
||||
c[1] = M[2][0]*M[3][2] - M[3][0]*M[2][2];
|
||||
c[2] = M[2][0]*M[3][3] - M[3][0]*M[2][3];
|
||||
c[3] = M[2][1]*M[3][2] - M[3][1]*M[2][2];
|
||||
c[4] = M[2][1]*M[3][3] - M[3][1]*M[2][3];
|
||||
c[5] = M[2][2]*M[3][3] - M[3][2]*M[2][3];
|
||||
|
||||
/* Assumes it is invertible */
|
||||
idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] );
|
||||
|
||||
T[0][0] = ( M[1][1] * c[5] - M[1][2] * c[4] + M[1][3] * c[3]) * idet;
|
||||
T[0][1] = (-M[0][1] * c[5] + M[0][2] * c[4] - M[0][3] * c[3]) * idet;
|
||||
T[0][2] = ( M[3][1] * s[5] - M[3][2] * s[4] + M[3][3] * s[3]) * idet;
|
||||
T[0][3] = (-M[2][1] * s[5] + M[2][2] * s[4] - M[2][3] * s[3]) * idet;
|
||||
|
||||
T[1][0] = (-M[1][0] * c[5] + M[1][2] * c[2] - M[1][3] * c[1]) * idet;
|
||||
T[1][1] = ( M[0][0] * c[5] - M[0][2] * c[2] + M[0][3] * c[1]) * idet;
|
||||
T[1][2] = (-M[3][0] * s[5] + M[3][2] * s[2] - M[3][3] * s[1]) * idet;
|
||||
T[1][3] = ( M[2][0] * s[5] - M[2][2] * s[2] + M[2][3] * s[1]) * idet;
|
||||
|
||||
T[2][0] = ( M[1][0] * c[4] - M[1][1] * c[2] + M[1][3] * c[0]) * idet;
|
||||
T[2][1] = (-M[0][0] * c[4] + M[0][1] * c[2] - M[0][3] * c[0]) * idet;
|
||||
T[2][2] = ( M[3][0] * s[4] - M[3][1] * s[2] + M[3][3] * s[0]) * idet;
|
||||
T[2][3] = (-M[2][0] * s[4] + M[2][1] * s[2] - M[2][3] * s[0]) * idet;
|
||||
|
||||
T[3][0] = (-M[1][0] * c[3] + M[1][1] * c[1] - M[1][2] * c[0]) * idet;
|
||||
T[3][1] = ( M[0][0] * c[3] - M[0][1] * c[1] + M[0][2] * c[0]) * idet;
|
||||
T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet;
|
||||
T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet;
|
||||
}
|
||||
static inline void mat4x4_orthonormalize(mat4x4 R, mat4x4 M)
|
||||
{
|
||||
float s = 1.;
|
||||
vec3 h;
|
||||
|
||||
mat4x4_dup(R, M);
|
||||
vec3_norm(R[2], R[2]);
|
||||
|
||||
s = vec3_mul_inner(R[1], R[2]);
|
||||
vec3_scale(h, R[2], s);
|
||||
vec3_sub(R[1], R[1], h);
|
||||
vec3_norm(R[2], R[2]);
|
||||
|
||||
s = vec3_mul_inner(R[1], R[2]);
|
||||
vec3_scale(h, R[2], s);
|
||||
vec3_sub(R[1], R[1], h);
|
||||
vec3_norm(R[1], R[1]);
|
||||
|
||||
s = vec3_mul_inner(R[0], R[1]);
|
||||
vec3_scale(h, R[1], s);
|
||||
vec3_sub(R[0], R[0], h);
|
||||
vec3_norm(R[0], R[0]);
|
||||
}
|
||||
|
||||
static inline void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f)
|
||||
{
|
||||
M[0][0] = 2.f*n/(r-l);
|
||||
M[0][1] = M[0][2] = M[0][3] = 0.f;
|
||||
|
||||
M[1][1] = 2.f*n/(t-b);
|
||||
M[1][0] = M[1][2] = M[1][3] = 0.f;
|
||||
|
||||
M[2][0] = (r+l)/(r-l);
|
||||
M[2][1] = (t+b)/(t-b);
|
||||
M[2][2] = -(f+n)/(f-n);
|
||||
M[2][3] = -1.f;
|
||||
|
||||
M[3][2] = -2.f*(f*n)/(f-n);
|
||||
M[3][0] = M[3][1] = M[3][3] = 0.f;
|
||||
}
|
||||
static inline void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f)
|
||||
{
|
||||
M[0][0] = 2.f/(r-l);
|
||||
M[0][1] = M[0][2] = M[0][3] = 0.f;
|
||||
|
||||
M[1][1] = 2.f/(t-b);
|
||||
M[1][0] = M[1][2] = M[1][3] = 0.f;
|
||||
|
||||
M[2][2] = -2.f/(f-n);
|
||||
M[2][0] = M[2][1] = M[2][3] = 0.f;
|
||||
|
||||
M[3][0] = -(r+l)/(r-l);
|
||||
M[3][1] = -(t+b)/(t-b);
|
||||
M[3][2] = -(f+n)/(f-n);
|
||||
M[3][3] = 1.f;
|
||||
}
|
||||
static inline void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f)
|
||||
{
|
||||
/* NOTE: Degrees are an unhandy unit to work with.
|
||||
* linmath.h uses radians for everything! */
|
||||
float const a = 1.f / (float) tan(y_fov / 2.f);
|
||||
|
||||
m[0][0] = a / aspect;
|
||||
m[0][1] = 0.f;
|
||||
m[0][2] = 0.f;
|
||||
m[0][3] = 0.f;
|
||||
|
||||
m[1][0] = 0.f;
|
||||
m[1][1] = a;
|
||||
m[1][2] = 0.f;
|
||||
m[1][3] = 0.f;
|
||||
|
||||
m[2][0] = 0.f;
|
||||
m[2][1] = 0.f;
|
||||
m[2][2] = -((f + n) / (f - n));
|
||||
m[2][3] = -1.f;
|
||||
|
||||
m[3][0] = 0.f;
|
||||
m[3][1] = 0.f;
|
||||
m[3][2] = -((2.f * f * n) / (f - n));
|
||||
m[3][3] = 0.f;
|
||||
}
|
||||
static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
|
||||
{
|
||||
/* Adapted from Android's OpenGL Matrix.java. */
|
||||
/* See the OpenGL GLUT documentation for gluLookAt for a description */
|
||||
/* of the algorithm. We implement it in a straightforward way: */
|
||||
|
||||
/* TODO: The negation of of can be spared by swapping the order of
|
||||
* operands in the following cross products in the right way. */
|
||||
vec3 f;
|
||||
vec3 s;
|
||||
vec3 t;
|
||||
|
||||
vec3_sub(f, center, eye);
|
||||
vec3_norm(f, f);
|
||||
|
||||
vec3_mul_cross(s, f, up);
|
||||
vec3_norm(s, s);
|
||||
|
||||
vec3_mul_cross(t, s, f);
|
||||
|
||||
m[0][0] = s[0];
|
||||
m[0][1] = t[0];
|
||||
m[0][2] = -f[0];
|
||||
m[0][3] = 0.f;
|
||||
|
||||
m[1][0] = s[1];
|
||||
m[1][1] = t[1];
|
||||
m[1][2] = -f[1];
|
||||
m[1][3] = 0.f;
|
||||
|
||||
m[2][0] = s[2];
|
||||
m[2][1] = t[2];
|
||||
m[2][2] = -f[2];
|
||||
m[2][3] = 0.f;
|
||||
|
||||
m[3][0] = 0.f;
|
||||
m[3][1] = 0.f;
|
||||
m[3][2] = 0.f;
|
||||
m[3][3] = 1.f;
|
||||
|
||||
mat4x4_translate_in_place(m, -eye[0], -eye[1], -eye[2]);
|
||||
}
|
||||
|
||||
typedef float quat[4];
|
||||
static inline void quat_identity(quat q)
|
||||
{
|
||||
q[0] = q[1] = q[2] = 0.f;
|
||||
q[3] = 1.f;
|
||||
}
|
||||
static inline void quat_add(quat r, quat a, quat b)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
r[i] = a[i] + b[i];
|
||||
}
|
||||
static inline void quat_sub(quat r, quat a, quat b)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
r[i] = a[i] - b[i];
|
||||
}
|
||||
static inline void quat_mul(quat r, quat p, quat q)
|
||||
{
|
||||
vec3 w;
|
||||
vec3_mul_cross(r, p, q);
|
||||
vec3_scale(w, p, q[3]);
|
||||
vec3_add(r, r, w);
|
||||
vec3_scale(w, q, p[3]);
|
||||
vec3_add(r, r, w);
|
||||
r[3] = p[3]*q[3] - vec3_mul_inner(p, q);
|
||||
}
|
||||
static inline void quat_scale(quat r, quat v, float s)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
r[i] = v[i] * s;
|
||||
}
|
||||
static inline float quat_inner_product(quat a, quat b)
|
||||
{
|
||||
float p = 0.f;
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
p += b[i]*a[i];
|
||||
return p;
|
||||
}
|
||||
static inline void quat_conj(quat r, quat q)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<3; ++i)
|
||||
r[i] = -q[i];
|
||||
r[3] = q[3];
|
||||
}
|
||||
static inline void quat_rotate(quat r, float angle, vec3 axis) {
|
||||
int i;
|
||||
vec3 v;
|
||||
vec3_scale(v, axis, sinf(angle / 2));
|
||||
for(i=0; i<3; ++i)
|
||||
r[i] = v[i];
|
||||
r[3] = cosf(angle / 2);
|
||||
}
|
||||
#define quat_norm vec4_norm
|
||||
static inline void quat_mul_vec3(vec3 r, quat q, vec3 v)
|
||||
{
|
||||
/*
|
||||
* Method by Fabian 'ryg' Giessen (of Farbrausch)
|
||||
t = 2 * cross(q.xyz, v)
|
||||
v' = v + q.w * t + cross(q.xyz, t)
|
||||
*/
|
||||
vec3 t = {q[0], q[1], q[2]};
|
||||
vec3 u = {q[0], q[1], q[2]};
|
||||
|
||||
vec3_mul_cross(t, t, v);
|
||||
vec3_scale(t, t, 2);
|
||||
|
||||
vec3_mul_cross(u, u, t);
|
||||
vec3_scale(t, t, q[3]);
|
||||
|
||||
vec3_add(r, v, t);
|
||||
vec3_add(r, r, u);
|
||||
}
|
||||
static inline void mat4x4_from_quat(mat4x4 M, quat q)
|
||||
{
|
||||
float a = q[3];
|
||||
float b = q[0];
|
||||
float c = q[1];
|
||||
float d = q[2];
|
||||
float a2 = a*a;
|
||||
float b2 = b*b;
|
||||
float c2 = c*c;
|
||||
float d2 = d*d;
|
||||
|
||||
M[0][0] = a2 + b2 - c2 - d2;
|
||||
M[0][1] = 2.f*(b*c + a*d);
|
||||
M[0][2] = 2.f*(b*d - a*c);
|
||||
M[0][3] = 0.f;
|
||||
|
||||
M[1][0] = 2*(b*c - a*d);
|
||||
M[1][1] = a2 - b2 + c2 - d2;
|
||||
M[1][2] = 2.f*(c*d + a*b);
|
||||
M[1][3] = 0.f;
|
||||
|
||||
M[2][0] = 2.f*(b*d + a*c);
|
||||
M[2][1] = 2.f*(c*d - a*b);
|
||||
M[2][2] = a2 - b2 - c2 + d2;
|
||||
M[2][3] = 0.f;
|
||||
|
||||
M[3][0] = M[3][1] = M[3][2] = 0.f;
|
||||
M[3][3] = 1.f;
|
||||
}
|
||||
|
||||
static inline void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q)
|
||||
{
|
||||
/* XXX: The way this is written only works for othogonal matrices. */
|
||||
/* TODO: Take care of non-orthogonal case. */
|
||||
quat_mul_vec3(R[0], q, M[0]);
|
||||
quat_mul_vec3(R[1], q, M[1]);
|
||||
quat_mul_vec3(R[2], q, M[2]);
|
||||
|
||||
R[3][0] = R[3][1] = R[3][2] = 0.f;
|
||||
R[3][3] = 1.f;
|
||||
}
|
||||
static inline void quat_from_mat4x4(quat q, mat4x4 M)
|
||||
{
|
||||
float r=0.f;
|
||||
int i;
|
||||
|
||||
int perm[] = { 0, 1, 2, 0, 1 };
|
||||
int *p = perm;
|
||||
|
||||
for(i = 0; i<3; i++) {
|
||||
float m = M[i][i];
|
||||
if( m < r )
|
||||
continue;
|
||||
m = r;
|
||||
p = &perm[i];
|
||||
}
|
||||
|
||||
r = (float) sqrt(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] );
|
||||
|
||||
if(r < 1e-6) {
|
||||
q[0] = 1.f;
|
||||
q[1] = q[2] = q[3] = 0.f;
|
||||
return;
|
||||
}
|
||||
|
||||
q[0] = r/2.f;
|
||||
q[1] = (M[p[0]][p[1]] - M[p[1]][p[0]])/(2.f*r);
|
||||
q[2] = (M[p[2]][p[0]] - M[p[0]][p[2]])/(2.f*r);
|
||||
q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r);
|
||||
}
|
||||
|
||||
#endif
|
||||
Vendored
+117
@@ -0,0 +1,117 @@
|
||||
/**
|
||||
* This file has no copyright assigned and is placed in the Public Domain.
|
||||
* This file is part of the mingw-w64 runtime package.
|
||||
* No warranty is given; refer to the file DISCLAIMER within this package.
|
||||
*/
|
||||
|
||||
#if defined(_MSC_VER) && !defined(_MSC_EXTENSIONS)
|
||||
#define NONAMELESSUNION 1
|
||||
#endif
|
||||
#if defined(NONAMELESSSTRUCT) && \
|
||||
!defined(NONAMELESSUNION)
|
||||
#define NONAMELESSUNION 1
|
||||
#endif
|
||||
#if defined(NONAMELESSUNION) && \
|
||||
!defined(NONAMELESSSTRUCT)
|
||||
#define NONAMELESSSTRUCT 1
|
||||
#endif
|
||||
#if !defined(__GNU_EXTENSION)
|
||||
#if defined(__GNUC__) || defined(__GNUG__)
|
||||
#define __GNU_EXTENSION __extension__
|
||||
#else
|
||||
#define __GNU_EXTENSION
|
||||
#endif
|
||||
#endif /* __extension__ */
|
||||
|
||||
#ifndef __ANONYMOUS_DEFINED
|
||||
#define __ANONYMOUS_DEFINED
|
||||
#if defined(__GNUC__) || defined(__GNUG__)
|
||||
#define _ANONYMOUS_UNION __extension__
|
||||
#define _ANONYMOUS_STRUCT __extension__
|
||||
#else
|
||||
#define _ANONYMOUS_UNION
|
||||
#define _ANONYMOUS_STRUCT
|
||||
#endif
|
||||
#ifndef NONAMELESSUNION
|
||||
#define _UNION_NAME(x)
|
||||
#define _STRUCT_NAME(x)
|
||||
#else /* NONAMELESSUNION */
|
||||
#define _UNION_NAME(x) x
|
||||
#define _STRUCT_NAME(x) x
|
||||
#endif
|
||||
#endif /* __ANONYMOUS_DEFINED */
|
||||
|
||||
#ifndef DUMMYUNIONNAME
|
||||
# ifdef NONAMELESSUNION
|
||||
# define DUMMYUNIONNAME u
|
||||
# define DUMMYUNIONNAME1 u1 /* Wine uses this variant */
|
||||
# define DUMMYUNIONNAME2 u2
|
||||
# define DUMMYUNIONNAME3 u3
|
||||
# define DUMMYUNIONNAME4 u4
|
||||
# define DUMMYUNIONNAME5 u5
|
||||
# define DUMMYUNIONNAME6 u6
|
||||
# define DUMMYUNIONNAME7 u7
|
||||
# define DUMMYUNIONNAME8 u8
|
||||
# define DUMMYUNIONNAME9 u9
|
||||
# else /* NONAMELESSUNION */
|
||||
# define DUMMYUNIONNAME
|
||||
# define DUMMYUNIONNAME1 /* Wine uses this variant */
|
||||
# define DUMMYUNIONNAME2
|
||||
# define DUMMYUNIONNAME3
|
||||
# define DUMMYUNIONNAME4
|
||||
# define DUMMYUNIONNAME5
|
||||
# define DUMMYUNIONNAME6
|
||||
# define DUMMYUNIONNAME7
|
||||
# define DUMMYUNIONNAME8
|
||||
# define DUMMYUNIONNAME9
|
||||
# endif
|
||||
#endif /* DUMMYUNIONNAME */
|
||||
|
||||
#if !defined(DUMMYUNIONNAME1) /* MinGW does not define this one */
|
||||
# ifdef NONAMELESSUNION
|
||||
# define DUMMYUNIONNAME1 u1 /* Wine uses this variant */
|
||||
# else
|
||||
# define DUMMYUNIONNAME1 /* Wine uses this variant */
|
||||
# endif
|
||||
#endif /* DUMMYUNIONNAME1 */
|
||||
|
||||
#ifndef DUMMYSTRUCTNAME
|
||||
# ifdef NONAMELESSUNION
|
||||
# define DUMMYSTRUCTNAME s
|
||||
# define DUMMYSTRUCTNAME1 s1 /* Wine uses this variant */
|
||||
# define DUMMYSTRUCTNAME2 s2
|
||||
# define DUMMYSTRUCTNAME3 s3
|
||||
# define DUMMYSTRUCTNAME4 s4
|
||||
# define DUMMYSTRUCTNAME5 s5
|
||||
# else
|
||||
# define DUMMYSTRUCTNAME
|
||||
# define DUMMYSTRUCTNAME1 /* Wine uses this variant */
|
||||
# define DUMMYSTRUCTNAME2
|
||||
# define DUMMYSTRUCTNAME3
|
||||
# define DUMMYSTRUCTNAME4
|
||||
# define DUMMYSTRUCTNAME5
|
||||
# endif
|
||||
#endif /* DUMMYSTRUCTNAME */
|
||||
|
||||
/* These are for compatibility with the Wine source tree */
|
||||
|
||||
#ifndef WINELIB_NAME_AW
|
||||
# ifdef __MINGW_NAME_AW
|
||||
# define WINELIB_NAME_AW __MINGW_NAME_AW
|
||||
# else
|
||||
# ifdef UNICODE
|
||||
# define WINELIB_NAME_AW(func) func##W
|
||||
# else
|
||||
# define WINELIB_NAME_AW(func) func##A
|
||||
# endif
|
||||
# endif
|
||||
#endif /* WINELIB_NAME_AW */
|
||||
|
||||
#ifndef DECL_WINELIB_TYPE_AW
|
||||
# ifdef __MINGW_TYPEDEF_AW
|
||||
# define DECL_WINELIB_TYPE_AW __MINGW_TYPEDEF_AW
|
||||
# else
|
||||
# define DECL_WINELIB_TYPE_AW(type) typedef WINELIB_NAME_AW(type) type;
|
||||
# endif
|
||||
#endif /* DECL_WINELIB_TYPE_AW */
|
||||
|
||||
Vendored
+2467
File diff suppressed because it is too large
Load Diff
Vendored
+239
@@ -0,0 +1,239 @@
|
||||
/*
|
||||
* The Wine project - Xinput Joystick Library
|
||||
* Copyright 2008 Andrew Fenn
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
#ifndef __WINE_XINPUT_H
|
||||
#define __WINE_XINPUT_H
|
||||
|
||||
#include <windef.h>
|
||||
|
||||
/*
|
||||
* Bitmasks for the joysticks buttons, determines what has
|
||||
* been pressed on the joystick, these need to be mapped
|
||||
* to whatever device you're using instead of an xbox 360
|
||||
* joystick
|
||||
*/
|
||||
|
||||
#define XINPUT_GAMEPAD_DPAD_UP 0x0001
|
||||
#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
|
||||
#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
|
||||
#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
|
||||
#define XINPUT_GAMEPAD_START 0x0010
|
||||
#define XINPUT_GAMEPAD_BACK 0x0020
|
||||
#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
|
||||
#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
|
||||
#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
|
||||
#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
|
||||
#define XINPUT_GAMEPAD_A 0x1000
|
||||
#define XINPUT_GAMEPAD_B 0x2000
|
||||
#define XINPUT_GAMEPAD_X 0x4000
|
||||
#define XINPUT_GAMEPAD_Y 0x8000
|
||||
|
||||
/*
|
||||
* Defines the flags used to determine if the user is pushing
|
||||
* down on a button, not holding a button, etc
|
||||
*/
|
||||
|
||||
#define XINPUT_KEYSTROKE_KEYDOWN 0x0001
|
||||
#define XINPUT_KEYSTROKE_KEYUP 0x0002
|
||||
#define XINPUT_KEYSTROKE_REPEAT 0x0004
|
||||
|
||||
/*
|
||||
* Defines the codes which are returned by XInputGetKeystroke
|
||||
*/
|
||||
|
||||
#define VK_PAD_A 0x5800
|
||||
#define VK_PAD_B 0x5801
|
||||
#define VK_PAD_X 0x5802
|
||||
#define VK_PAD_Y 0x5803
|
||||
#define VK_PAD_RSHOULDER 0x5804
|
||||
#define VK_PAD_LSHOULDER 0x5805
|
||||
#define VK_PAD_LTRIGGER 0x5806
|
||||
#define VK_PAD_RTRIGGER 0x5807
|
||||
#define VK_PAD_DPAD_UP 0x5810
|
||||
#define VK_PAD_DPAD_DOWN 0x5811
|
||||
#define VK_PAD_DPAD_LEFT 0x5812
|
||||
#define VK_PAD_DPAD_RIGHT 0x5813
|
||||
#define VK_PAD_START 0x5814
|
||||
#define VK_PAD_BACK 0x5815
|
||||
#define VK_PAD_LTHUMB_PRESS 0x5816
|
||||
#define VK_PAD_RTHUMB_PRESS 0x5817
|
||||
#define VK_PAD_LTHUMB_UP 0x5820
|
||||
#define VK_PAD_LTHUMB_DOWN 0x5821
|
||||
#define VK_PAD_LTHUMB_RIGHT 0x5822
|
||||
#define VK_PAD_LTHUMB_LEFT 0x5823
|
||||
#define VK_PAD_LTHUMB_UPLEFT 0x5824
|
||||
#define VK_PAD_LTHUMB_UPRIGHT 0x5825
|
||||
#define VK_PAD_LTHUMB_DOWNRIGHT 0x5826
|
||||
#define VK_PAD_LTHUMB_DOWNLEFT 0x5827
|
||||
#define VK_PAD_RTHUMB_UP 0x5830
|
||||
#define VK_PAD_RTHUMB_DOWN 0x5831
|
||||
#define VK_PAD_RTHUMB_RIGHT 0x5832
|
||||
#define VK_PAD_RTHUMB_LEFT 0x5833
|
||||
#define VK_PAD_RTHUMB_UPLEFT 0x5834
|
||||
#define VK_PAD_RTHUMB_UPRIGHT 0x5835
|
||||
#define VK_PAD_RTHUMB_DOWNRIGHT 0x5836
|
||||
#define VK_PAD_RTHUMB_DOWNLEFT 0x5837
|
||||
|
||||
/*
|
||||
* Deadzones are for analogue joystick controls on the joypad
|
||||
* which determine when input should be assumed to be in the
|
||||
* middle of the pad. This is a threshold to stop a joypad
|
||||
* controlling the game when the player isn't touching the
|
||||
* controls.
|
||||
*/
|
||||
|
||||
#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
|
||||
#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
|
||||
#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
|
||||
|
||||
|
||||
/*
|
||||
* Defines what type of abilities the type of joystick has
|
||||
* DEVTYPE_GAMEPAD is available for all joysticks, however
|
||||
* there may be more specific identifiers for other joysticks
|
||||
* which are being used.
|
||||
*/
|
||||
|
||||
#define XINPUT_DEVTYPE_GAMEPAD 0x01
|
||||
#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
|
||||
#define XINPUT_DEVSUBTYPE_WHEEL 0x02
|
||||
#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
|
||||
#define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04
|
||||
#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
|
||||
#define XINPUT_DEVSUBTYPE_GUITAR 0x06
|
||||
#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
|
||||
|
||||
/*
|
||||
* These are used with the XInputGetCapabilities function to
|
||||
* determine the abilities to the joystick which has been
|
||||
* plugged in.
|
||||
*/
|
||||
|
||||
#define XINPUT_CAPS_VOICE_SUPPORTED 0x0004
|
||||
#define XINPUT_FLAG_GAMEPAD 0x00000001
|
||||
|
||||
/*
|
||||
* Defines the status of the battery if one is used in the
|
||||
* attached joystick. The first two define if the joystick
|
||||
* supports a battery. Disconnected means that the joystick
|
||||
* isn't connected. Wired shows that the joystick is a wired
|
||||
* joystick.
|
||||
*/
|
||||
|
||||
#define BATTERY_DEVTYPE_GAMEPAD 0x00
|
||||
#define BATTERY_DEVTYPE_HEADSET 0x01
|
||||
#define BATTERY_TYPE_DISCONNECTED 0x00
|
||||
#define BATTERY_TYPE_WIRED 0x01
|
||||
#define BATTERY_TYPE_ALKALINE 0x02
|
||||
#define BATTERY_TYPE_NIMH 0x03
|
||||
#define BATTERY_TYPE_UNKNOWN 0xFF
|
||||
#define BATTERY_LEVEL_EMPTY 0x00
|
||||
#define BATTERY_LEVEL_LOW 0x01
|
||||
#define BATTERY_LEVEL_MEDIUM 0x02
|
||||
#define BATTERY_LEVEL_FULL 0x03
|
||||
|
||||
/*
|
||||
* How many joysticks can be used with this library. Games that
|
||||
* use the xinput library will not go over this number.
|
||||
*/
|
||||
|
||||
#define XUSER_MAX_COUNT 4
|
||||
#define XUSER_INDEX_ANY 0x000000FF
|
||||
|
||||
/*
|
||||
* Defines the structure of an xbox 360 joystick.
|
||||
*/
|
||||
|
||||
typedef struct _XINPUT_GAMEPAD {
|
||||
WORD wButtons;
|
||||
BYTE bLeftTrigger;
|
||||
BYTE bRightTrigger;
|
||||
SHORT sThumbLX;
|
||||
SHORT sThumbLY;
|
||||
SHORT sThumbRX;
|
||||
SHORT sThumbRY;
|
||||
} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
|
||||
|
||||
typedef struct _XINPUT_STATE {
|
||||
DWORD dwPacketNumber;
|
||||
XINPUT_GAMEPAD Gamepad;
|
||||
} XINPUT_STATE, *PXINPUT_STATE;
|
||||
|
||||
/*
|
||||
* Defines the structure of how much vibration is set on both the
|
||||
* right and left motors in a joystick. If you're not using a 360
|
||||
* joystick you will have to map these to your device.
|
||||
*/
|
||||
|
||||
typedef struct _XINPUT_VIBRATION {
|
||||
WORD wLeftMotorSpeed;
|
||||
WORD wRightMotorSpeed;
|
||||
} XINPUT_VIBRATION, *PXINPUT_VIBRATION;
|
||||
|
||||
/*
|
||||
* Defines the structure for what kind of abilities the joystick has
|
||||
* such abilities are things such as if the joystick has the ability
|
||||
* to send and receive audio, if the joystick is in fact a driving
|
||||
* wheel or perhaps if the joystick is some kind of dance pad or
|
||||
* guitar.
|
||||
*/
|
||||
|
||||
typedef struct _XINPUT_CAPABILITIES {
|
||||
BYTE Type;
|
||||
BYTE SubType;
|
||||
WORD Flags;
|
||||
XINPUT_GAMEPAD Gamepad;
|
||||
XINPUT_VIBRATION Vibration;
|
||||
} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
|
||||
|
||||
/*
|
||||
* Defines the structure for a joystick input event which is
|
||||
* retrieved using the function XInputGetKeystroke
|
||||
*/
|
||||
typedef struct _XINPUT_KEYSTROKE {
|
||||
WORD VirtualKey;
|
||||
WCHAR Unicode;
|
||||
WORD Flags;
|
||||
BYTE UserIndex;
|
||||
BYTE HidCode;
|
||||
} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;
|
||||
|
||||
typedef struct _XINPUT_BATTERY_INFORMATION
|
||||
{
|
||||
BYTE BatteryType;
|
||||
BYTE BatteryLevel;
|
||||
} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void WINAPI XInputEnable(WINBOOL);
|
||||
DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*);
|
||||
DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*);
|
||||
DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE);
|
||||
DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*);
|
||||
DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*);
|
||||
DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* __WINE_XINPUT_H */
|
||||
Vendored
+5
-4
@@ -21,9 +21,10 @@ freely, subject to the following restrictions:
|
||||
distribution.
|
||||
*/
|
||||
|
||||
/* 2013-01-06 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
*
|
||||
/* 2013-01-06 Camilla Berglund <elmindreda@glfw.org>
|
||||
*
|
||||
* Added casts from time_t to DWORD to avoid warnings on VC++.
|
||||
* Fixed time retrieval on POSIX systems.
|
||||
*/
|
||||
|
||||
#include "tinycthread.h"
|
||||
@@ -294,7 +295,7 @@ int cnd_timedwait(cnd_t *cond, mtx_t *mtx, const struct timespec *ts)
|
||||
{
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
struct timespec now;
|
||||
if (clock_gettime(TIME_UTC, &now) == 0)
|
||||
if (clock_gettime(CLOCK_REALTIME, &now) == 0)
|
||||
{
|
||||
DWORD delta = (DWORD) ((ts->tv_sec - now.tv_sec) * 1000 +
|
||||
(ts->tv_nsec - now.tv_nsec + 500000) / 1000000);
|
||||
@@ -471,7 +472,7 @@ int thrd_sleep(const struct timespec *time_point, struct timespec *remaining)
|
||||
#endif
|
||||
|
||||
/* Get the current time */
|
||||
if (clock_gettime(TIME_UTC, &now) != 0)
|
||||
if (clock_gettime(CLOCK_REALTIME, &now) != 0)
|
||||
return -2; // FIXME: Some specific error code?
|
||||
|
||||
#if defined(_TTHREAD_WIN32_)
|
||||
|
||||
Vendored
+2
@@ -78,6 +78,7 @@ freely, subject to the following restrictions:
|
||||
|
||||
/* Platform specific includes */
|
||||
#if defined(_TTHREAD_POSIX_)
|
||||
#include <sys/time.h>
|
||||
#include <pthread.h>
|
||||
#elif defined(_TTHREAD_WIN32_)
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
@@ -122,6 +123,7 @@ typedef int _tthread_clockid_t;
|
||||
/* Emulate clock_gettime */
|
||||
int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts);
|
||||
#define clock_gettime _tthread_clock_gettime
|
||||
#define CLOCK_REALTIME 0
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
Vendored
+120
@@ -0,0 +1,120 @@
|
||||
//
|
||||
// File: vk_platform.h
|
||||
//
|
||||
/*
|
||||
** Copyright (c) 2014-2015 The Khronos Group Inc.
|
||||
**
|
||||
** Licensed under the Apache License, Version 2.0 (the "License");
|
||||
** you may not use this file except in compliance with the License.
|
||||
** You may obtain a copy of the License at
|
||||
**
|
||||
** http://www.apache.org/licenses/LICENSE-2.0
|
||||
**
|
||||
** Unless required by applicable law or agreed to in writing, software
|
||||
** distributed under the License is distributed on an "AS IS" BASIS,
|
||||
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
** See the License for the specific language governing permissions and
|
||||
** limitations under the License.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef VK_PLATFORM_H_
|
||||
#define VK_PLATFORM_H_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif // __cplusplus
|
||||
|
||||
/*
|
||||
***************************************************************************************************
|
||||
* Platform-specific directives and type declarations
|
||||
***************************************************************************************************
|
||||
*/
|
||||
|
||||
/* Platform-specific calling convention macros.
|
||||
*
|
||||
* Platforms should define these so that Vulkan clients call Vulkan commands
|
||||
* with the same calling conventions that the Vulkan implementation expects.
|
||||
*
|
||||
* VKAPI_ATTR - Placed before the return type in function declarations.
|
||||
* Useful for C++11 and GCC/Clang-style function attribute syntax.
|
||||
* VKAPI_CALL - Placed after the return type in function declarations.
|
||||
* Useful for MSVC-style calling convention syntax.
|
||||
* VKAPI_PTR - Placed between the '(' and '*' in function pointer types.
|
||||
*
|
||||
* Function declaration: VKAPI_ATTR void VKAPI_CALL vkCommand(void);
|
||||
* Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void);
|
||||
*/
|
||||
#if defined(_WIN32)
|
||||
// On Windows, Vulkan commands use the stdcall convention
|
||||
#define VKAPI_ATTR
|
||||
#define VKAPI_CALL __stdcall
|
||||
#define VKAPI_PTR VKAPI_CALL
|
||||
#elif defined(__ANDROID__) && defined(__ARM_EABI__) && !defined(__ARM_ARCH_7A__)
|
||||
// Android does not support Vulkan in native code using the "armeabi" ABI.
|
||||
#error "Vulkan requires the 'armeabi-v7a' or 'armeabi-v7a-hard' ABI on 32-bit ARM CPUs"
|
||||
#elif defined(__ANDROID__) && defined(__ARM_ARCH_7A__)
|
||||
// On Android/ARMv7a, Vulkan functions use the armeabi-v7a-hard calling
|
||||
// convention, even if the application's native code is compiled with the
|
||||
// armeabi-v7a calling convention.
|
||||
#define VKAPI_ATTR __attribute__((pcs("aapcs-vfp")))
|
||||
#define VKAPI_CALL
|
||||
#define VKAPI_PTR VKAPI_ATTR
|
||||
#else
|
||||
// On other platforms, use the default calling convention
|
||||
#define VKAPI_ATTR
|
||||
#define VKAPI_CALL
|
||||
#define VKAPI_PTR
|
||||
#endif
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
#if !defined(VK_NO_STDINT_H)
|
||||
#if defined(_MSC_VER) && (_MSC_VER < 1600)
|
||||
typedef signed __int8 int8_t;
|
||||
typedef unsigned __int8 uint8_t;
|
||||
typedef signed __int16 int16_t;
|
||||
typedef unsigned __int16 uint16_t;
|
||||
typedef signed __int32 int32_t;
|
||||
typedef unsigned __int32 uint32_t;
|
||||
typedef signed __int64 int64_t;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
#else
|
||||
#include <stdint.h>
|
||||
#endif
|
||||
#endif // !defined(VK_NO_STDINT_H)
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif // __cplusplus
|
||||
|
||||
// Platform-specific headers required by platform window system extensions.
|
||||
// These are enabled prior to #including "vulkan.h". The same enable then
|
||||
// controls inclusion of the extension interfaces in vulkan.h.
|
||||
|
||||
#ifdef VK_USE_PLATFORM_ANDROID_KHR
|
||||
#include <android/native_window.h>
|
||||
#endif
|
||||
|
||||
#ifdef VK_USE_PLATFORM_MIR_KHR
|
||||
#include <mir_toolkit/client_types.h>
|
||||
#endif
|
||||
|
||||
#ifdef VK_USE_PLATFORM_WAYLAND_KHR
|
||||
#include <wayland-client.h>
|
||||
#endif
|
||||
|
||||
#ifdef VK_USE_PLATFORM_WIN32_KHR
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#ifdef VK_USE_PLATFORM_XLIB_KHR
|
||||
#include <X11/Xlib.h>
|
||||
#endif
|
||||
|
||||
#ifdef VK_USE_PLATFORM_XCB_KHR
|
||||
#include <xcb/xcb.h>
|
||||
#endif
|
||||
|
||||
#endif
|
||||
Vendored
+3835
File diff suppressed because it is too large
Load Diff
+32
-5
@@ -1,5 +1,32 @@
|
||||
|
||||
add_custom_target(docs ALL ${DOXYGEN_EXECUTABLE}
|
||||
WORKING_DIRECTORY ${GLFW_BINARY_DIR}/docs
|
||||
COMMENT "Generating HTML documentation" VERBATIM)
|
||||
|
||||
|
||||
set(glfw_DOCS_SOURCES
|
||||
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
|
||||
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h"
|
||||
"${GLFW_SOURCE_DIR}/docs/main.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/news.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/moving.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/quick.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/compile.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/build.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/intro.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/context.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/monitor.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/window.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/input.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/vulkan.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/compat.dox")
|
||||
|
||||
if (GLFW_DOCUMENT_INTERNALS)
|
||||
list(APPEND glfw_DOCS_SOURCES "${GLFW_SOURCE_DIR}/src/internal.h")
|
||||
endif()
|
||||
|
||||
foreach(arg ${glfw_DOCS_SOURCES})
|
||||
set(GLFW_DOCS_SOURCES "${GLFW_DOCS_SOURCES} ${arg}")
|
||||
endforeach()
|
||||
|
||||
configure_file(Doxyfile.in Doxyfile @ONLY)
|
||||
|
||||
add_custom_target(docs ALL "${DOXYGEN_EXECUTABLE}"
|
||||
WORKING_DIRECTORY "${GLFW_BINARY_DIR}/docs"
|
||||
COMMENT "Generating HTML documentation" VERBATIM)
|
||||
|
||||
|
||||
+25
-37
@@ -195,7 +195,15 @@ TAB_SIZE = 8
|
||||
# will result in a user-defined paragraph with heading "Side Effects:".
|
||||
# You can put \n's in the value part of an alias to insert newlines.
|
||||
|
||||
ALIASES =
|
||||
ALIASES = "thread_safety=@par Thread safety\n" \
|
||||
"pointer_lifetime=@par Pointer lifetime\n" \
|
||||
"analysis=@par Analysis\n" \
|
||||
"reentrancy=@par Reentrancy\n" \
|
||||
"errors=@par Errors\n" \
|
||||
"glfw3=@par\n__GLFW 3:__" \
|
||||
"x11=__X11:__" \
|
||||
"win32=__Windows:__" \
|
||||
"osx=__OS X:__"
|
||||
|
||||
# This tag can be used to specify a number of word-keyword mappings (TCL only).
|
||||
# A mapping has the form "name=value". For example adding
|
||||
@@ -652,18 +660,7 @@ WARN_LOGFILE = @GLFW_BINARY_DIR@/docs/warnings.txt
|
||||
# directories like "/usr/src/myproject". Separate the files or directories
|
||||
# with spaces.
|
||||
|
||||
INPUT = @GLFW_INTERNAL_DOCS@ \
|
||||
@GLFW_SOURCE_DIR@/include/GLFW/glfw3.h \
|
||||
@GLFW_SOURCE_DIR@/include/GLFW/glfw3native.h \
|
||||
@GLFW_SOURCE_DIR@/docs/main.dox \
|
||||
@GLFW_SOURCE_DIR@/docs/news.dox \
|
||||
@GLFW_SOURCE_DIR@/docs/quick.dox \
|
||||
@GLFW_SOURCE_DIR@/docs/moving.dox \
|
||||
@GLFW_SOURCE_DIR@/docs/build.dox \
|
||||
@GLFW_SOURCE_DIR@/docs/context.dox \
|
||||
@GLFW_SOURCE_DIR@/docs/monitor.dox \
|
||||
@GLFW_SOURCE_DIR@/docs/window.dox \
|
||||
@GLFW_SOURCE_DIR@/docs/compat.dox
|
||||
INPUT = @GLFW_DOCS_SOURCES@
|
||||
|
||||
# This tag can be used to specify the character encoding of the source files
|
||||
# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is
|
||||
@@ -899,13 +896,13 @@ HTML_FILE_EXTENSION = .html
|
||||
# have to redo this when upgrading to a newer version of doxygen or when
|
||||
# changing the value of configuration settings such as GENERATE_TREEVIEW!
|
||||
|
||||
HTML_HEADER =
|
||||
HTML_HEADER = @GLFW_SOURCE_DIR@/docs/header.html
|
||||
|
||||
# The HTML_FOOTER tag can be used to specify a personal HTML footer for
|
||||
# each generated HTML page. If it is left blank doxygen will generate a
|
||||
# standard footer.
|
||||
|
||||
HTML_FOOTER =
|
||||
HTML_FOOTER = @GLFW_SOURCE_DIR@/docs/footer.html
|
||||
|
||||
# The HTML_STYLESHEET tag can be used to specify a user-defined cascading
|
||||
# style sheet that is used by each HTML page. It can be used to
|
||||
@@ -924,7 +921,7 @@ HTML_STYLESHEET =
|
||||
# robust against future updates. Doxygen will copy the style sheet file to
|
||||
# the output directory.
|
||||
|
||||
HTML_EXTRA_STYLESHEET =
|
||||
HTML_EXTRA_STYLESHEET = @GLFW_SOURCE_DIR@/docs/extra.css
|
||||
|
||||
# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or
|
||||
# other source files which should be copied to the HTML output directory. Note
|
||||
@@ -933,7 +930,7 @@ HTML_EXTRA_STYLESHEET =
|
||||
# files. In the HTML_STYLESHEET file, use the file name only. Also note that
|
||||
# the files will be copied as-is; there are no commands or markers available.
|
||||
|
||||
HTML_EXTRA_FILES =
|
||||
HTML_EXTRA_FILES = @GLFW_SOURCE_DIR@/docs/spaces.svg
|
||||
|
||||
# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output.
|
||||
# Doxygen will adjust the colors in the style sheet and background images
|
||||
@@ -1466,18 +1463,6 @@ GENERATE_XML = NO
|
||||
|
||||
XML_OUTPUT = xml
|
||||
|
||||
# The XML_SCHEMA tag can be used to specify an XML schema,
|
||||
# which can be used by a validating XML parser to check the
|
||||
# syntax of the XML files.
|
||||
|
||||
XML_SCHEMA =
|
||||
|
||||
# The XML_DTD tag can be used to specify an XML DTD,
|
||||
# which can be used by a validating XML parser to check the
|
||||
# syntax of the XML files.
|
||||
|
||||
XML_DTD =
|
||||
|
||||
# If the XML_PROGRAMLISTING tag is set to YES Doxygen will
|
||||
# dump the program listings (including syntax highlighting
|
||||
# and cross-referencing information) to the XML output. Note that
|
||||
@@ -1581,14 +1566,17 @@ INCLUDE_FILE_PATTERNS =
|
||||
# undefined via #undef or recursively expanded use the := operator
|
||||
# instead of the = operator.
|
||||
|
||||
PREDEFINED = GLFWAPI= \
|
||||
GLFW_EXPOSE_NATIVE_WIN32 \
|
||||
GLFW_EXPOSE_NATIVE_WGL \
|
||||
GLFW_EXPOSE_NATIVE_X11 \
|
||||
GLFW_EXPOSE_NATIVE_GLX \
|
||||
GLFW_EXPOSE_NATIVE_COCOA \
|
||||
GLFW_EXPOSE_NATIVE_NSGL \
|
||||
GLFW_EXPOSE_NATIVE_EGL
|
||||
PREDEFINED = GLFWAPI= \
|
||||
GLFW_EXPOSE_NATIVE_WIN32 \
|
||||
GLFW_EXPOSE_NATIVE_WGL \
|
||||
GLFW_EXPOSE_NATIVE_X11 \
|
||||
GLFW_EXPOSE_NATIVE_WAYLAND \
|
||||
GLFW_EXPOSE_NATIVE_MIR \
|
||||
GLFW_EXPOSE_NATIVE_GLX \
|
||||
GLFW_EXPOSE_NATIVE_COCOA \
|
||||
GLFW_EXPOSE_NATIVE_NSGL \
|
||||
GLFW_EXPOSE_NATIVE_EGL \
|
||||
VK_VERSION_1_0
|
||||
|
||||
# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
|
||||
# this tag can be used to specify a list of macro names that should be expanded.
|
||||
|
||||
@@ -0,0 +1,188 @@
|
||||
<doxygenlayout version="1.0">
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||||
<!-- Generated by doxygen 1.8.3.1 -->
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||||
<!-- Navigation index tabs for HTML output -->
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<navindex>
|
||||
<tab type="mainpage" visible="yes" title="Introduction"/>
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||||
<tab type="pages" visible="yes" title="Guides" intro=""/>
|
||||
<tab type="modules" visible="yes" title="Reference" intro=""/>
|
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||||
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|
||||
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|
||||
<tab type="classes" visible="no" title="">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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<constructors title=""/>
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<typedefs title=""/>
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<files visible="yes" title=""/>
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<classes visible="yes" title=""/>
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<defines title=""/>
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<typedefs title=""/>
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<enums title=""/>
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<pagedocs/>
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<typedefs title=""/>
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<enums title=""/>
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<enumvalues title=""/>
|
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<functions title=""/>
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<variables title=""/>
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<signals title=""/>
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<publicslots title=""/>
|
||||
<protectedslots title=""/>
|
||||
<privateslots title=""/>
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<events title=""/>
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<properties title=""/>
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<authorsection visible="yes"/>
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<directory>
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<briefdescription visible="yes"/>
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<memberdecl>
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<files visible="yes"/>
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|
||||
</directory>
|
||||
</doxygenlayout>
|
||||
+273
-87
@@ -1,161 +1,347 @@
|
||||
/*!
|
||||
|
||||
@page build Building programs using GLFW
|
||||
@page build_guide Building applications
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This is about compiling and linking programs that use GLFW. For information on
|
||||
how to *write* such programs, start with the [introductory tutorial](@ref quick).
|
||||
This is about compiling and linking applications that use GLFW. For information on
|
||||
how to write such applications, start with the
|
||||
[introductory tutorial](@ref quick_guide). For information on how to compile
|
||||
the GLFW library itself, see @ref compile_guide.
|
||||
|
||||
This is not a tutorial on compilation or linking. It assumes basic
|
||||
understanding of how to compile and link a C program as well as how to use the
|
||||
specific compiler of your chosen development environment. The compilation
|
||||
and linking process should be explained in your C programming material and in
|
||||
the documentation for your development environment.
|
||||
|
||||
@section build_include Including the GLFW header file
|
||||
|
||||
In the files of your program where you use OpenGL or GLFW, you should include
|
||||
the GLFW 3 header file, i.e.:
|
||||
In the source files of your application where you use OpenGL or GLFW, you should
|
||||
include the GLFW header file, i.e.:
|
||||
|
||||
@code
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
This defines all the constants, types and function prototypes of the GLFW API.
|
||||
It also includes the chosen client API header files (by default OpenGL), and
|
||||
defines all the constants and types necessary for those headers to work on that
|
||||
platform.
|
||||
The GLFW header declares the GLFW API and by default also includes the OpenGL
|
||||
header of your development environment, which in turn defines all the constants,
|
||||
types and function prototypes of the OpenGL API.
|
||||
|
||||
For example, under Windows you are normally required to include `windows.h`
|
||||
before including `GL/gl.h`. This would make your source file tied to Windows
|
||||
and pollute your code's namespace with the whole Win32 API.
|
||||
The GLFW header also defines everything necessary for your OpenGL header to
|
||||
function. For example, under Windows you are normally required to include
|
||||
`windows.h` before the OpenGL header, which would pollute your code namespace
|
||||
with the entire Win32 API.
|
||||
|
||||
Instead, the GLFW header takes care of this for you, not by including
|
||||
`windows.h`, but rather by itself duplicating only the necessary parts of it.
|
||||
It does this only where needed, so if `windows.h` *is* included, the GLFW header
|
||||
does not try to redefine those symbols.
|
||||
`windows.h`, but by duplicating only the very few necessary parts of it. It
|
||||
does this only when needed, so if `windows.h` _is_ included, the GLFW header
|
||||
does not try to redefine those symbols. The reverse is not true, i.e.
|
||||
`windows.h` cannot cope if any of its symbols have already been defined.
|
||||
|
||||
In other words:
|
||||
|
||||
- Do *not* include the OpenGL headers yourself, as GLFW does this for you
|
||||
- Do *not* include `windows.h` or other platform-specific headers unless you
|
||||
- Do _not_ include the OpenGL headers yourself, as GLFW does this for you
|
||||
- Do _not_ include `windows.h` or other platform-specific headers unless you
|
||||
plan on using those APIs directly
|
||||
- If you *do* need to include such headers, do it *before* including
|
||||
the GLFW one and it will detect this
|
||||
- If you _do_ need to include such headers, do it _before_ including
|
||||
the GLFW header and it will handle this
|
||||
|
||||
If you are using an OpenGL extension loading library such as
|
||||
[GLEW](http://glew.sourceforge.net/), the GLEW header should also be included
|
||||
*before* the GLFW one. The GLEW header defines macros that disable any OpenGL
|
||||
header that the GLFW header includes and GLEW will work as expected.
|
||||
[glad](https://github.com/Dav1dde/glad), the extension loader header should
|
||||
either be included _before_ the GLFW one, or the `GLFW_INCLUDE_NONE` macro
|
||||
(described below) should be defined.
|
||||
|
||||
|
||||
@subsection build_macros GLFW header option macros
|
||||
|
||||
These macros may be defined before the inclusion of the GLFW header and affect
|
||||
how that header behaves.
|
||||
its behavior.
|
||||
|
||||
`GLFW_INCLUDE_GLCOREARB` makes the header include the modern `GL/glcorearb.h`
|
||||
header (`OpenGL/gl3.h` on Mac OS X) instead of the regular OpenGL header.
|
||||
`GLFW_DLL` is required on Windows when using the GLFW DLL, to tell the compiler
|
||||
that the GLFW functions are defined in a DLL.
|
||||
|
||||
`GLFW_INCLUDE_ES1` makes the header include the OpenGL ES 1.x `GLES/gl.h` header
|
||||
instead of the regular OpenGL header.
|
||||
The following macros control which OpenGL or OpenGL ES API header is included.
|
||||
Only one of these may be defined at a time.
|
||||
|
||||
`GLFW_INCLUDE_ES2` makes the header include the OpenGL ES 2.0 `GLES2/gl2.h`
|
||||
`GLFW_INCLUDE_GLCOREARB` makes the GLFW header include the modern
|
||||
`GL/glcorearb.h` header (`OpenGL/gl3.h` on OS X) instead of the regular OpenGL
|
||||
header.
|
||||
|
||||
`GLFW_INCLUDE_ES1` makes the GLFW header include the OpenGL ES 1.x `GLES/gl.h`
|
||||
header instead of the regular OpenGL header.
|
||||
|
||||
`GLFW_INCLUDE_ES3` makes the header include the OpenGL ES 3.0 `GLES3/gl3.h`
|
||||
`GLFW_INCLUDE_ES2` makes the GLFW header include the OpenGL ES 2.0 `GLES2/gl2.h`
|
||||
header instead of the regular OpenGL header.
|
||||
|
||||
`GLFW_INCLUDE_NONE` makes the header not include any client API header.
|
||||
`GLFW_INCLUDE_ES3` makes the GLFW header include the OpenGL ES 3.0 `GLES3/gl3.h`
|
||||
header instead of the regular OpenGL header.
|
||||
|
||||
`GLFW_INCLUDE_GLU` makes the header include the GLU header. This only makes
|
||||
sense if you are using OpenGL.
|
||||
`GLFW_INCLUDE_ES31` makes the GLFW header include the OpenGL ES 3.1 `GLES3/gl31.h`
|
||||
header instead of the regular OpenGL header.
|
||||
|
||||
`GLFW_DLL` is necessary when using the GLFW DLL on Windows, in order to explain
|
||||
to the compiler that the GLFW functions will be coming from another executable.
|
||||
`GLFW_INCLUDE_VULKAN` makes the GLFW header include the Vulkan `vulkan/vulkan.h`
|
||||
header instead of the regular OpenGL header.
|
||||
|
||||
`GLFW_INCLUDE_NONE` makes the GLFW header not include any OpenGL or OpenGL ES API
|
||||
header. This is useful in combination with an extension loading library.
|
||||
|
||||
If none of the above inclusion macros are defined, the standard OpenGL `GL/gl.h`
|
||||
header (`OpenGL/gl.h` on OS X) is included.
|
||||
|
||||
The following macros control the inclusion of additional API headers. Any
|
||||
number of these may be defined simultaneously, and/or together with one of the
|
||||
above macros.
|
||||
|
||||
`GLFW_INCLUDE_GLEXT` makes the GLFW header include the appropriate extension
|
||||
header for the OpenGL or OpenGL ES header selected above after and in addition
|
||||
to that header.
|
||||
|
||||
`GLFW_INCLUDE_GLU` makes the header include the GLU header in addition to the
|
||||
header selected above. This should only be used with the standard OpenGL header
|
||||
and only for compatibility with legacy code. GLU has been deprecated and should
|
||||
not be used in new code.
|
||||
|
||||
@note GLFW does not provide any of the API headers mentioned above. They must
|
||||
be provided by your development environment or your OpenGL, OpenGL ES or Vulkan
|
||||
SDK.
|
||||
|
||||
@note None of these macros may be defined during the compilation of GLFW itself.
|
||||
If your build includes GLFW and you define any these in your build files, make
|
||||
sure they are not applied to the GLFW sources.
|
||||
|
||||
|
||||
@section build_link Link with the right libraries
|
||||
|
||||
@subsection build_link_cmake Using GLFW from CMake
|
||||
GLFW is essentially a wrapper of various platform-specific APIs and therefore
|
||||
needs to link against many different system libraries. If you are using GLFW as
|
||||
a shared library / dynamic library / DLL then it takes care of these links.
|
||||
However, if you are using GLFW as a static library then your executable will
|
||||
need to link against these libraries.
|
||||
|
||||
The `GLFW_LIBRARIES` cache variable contains all link-time dependencies of GLFW
|
||||
as it is currently configured, so to link against GLFW simply do:
|
||||
On Windows and OS X, the list of system libraries is static and can be
|
||||
hard-coded into your build environment. See the section for your development
|
||||
environment below. On Linux and other Unix-like operating systems, the list
|
||||
varies but can be retrieved in various ways as described below.
|
||||
|
||||
target_link_libraries(myapp glfw ${GLFW_LIBRARIES})
|
||||
|
||||
Note that this does not include GLU, as GLFW does not use it. If your
|
||||
application needs GLU, you can add it to the list of dependencies with the
|
||||
`OPENGL_glu_LIBRARY` cache variable.
|
||||
A good general introduction to linking is
|
||||
[Beginner's Guide to Linkers](http://www.lurklurk.org/linkers/linkers.html) by
|
||||
David Drysdale.
|
||||
|
||||
|
||||
@subsection build_link_win32 Windows
|
||||
@subsection build_link_win32 With MinGW or Visual C++ on Windows
|
||||
|
||||
The static version of the GLFW library is named `glfw3`. When using this
|
||||
version, it is also necessary to link with some libraries that GLFW uses.
|
||||
|
||||
When linking a program under Windows that uses the static version of GLFW, you
|
||||
must link with `opengl32`. If you are using GLU, you must also link with
|
||||
`glu32`.
|
||||
When linking an application under Windows that uses the static version of GLFW,
|
||||
you must link with `opengl32`. On some versions of MinGW, you must also
|
||||
explicitly link with `gdi32`, while other versions of MinGW include it in the
|
||||
set of default libraries along with other dependencies like `user32` and
|
||||
`kernel32`. If you are using GLU, you must also link with `glu32`.
|
||||
|
||||
The link library for the GLFW DLL is named `glfw3dll`. When compiling a program
|
||||
that uses the DLL version of GLFW, you need to define the `GLFW_DLL` macro
|
||||
*before* any inclusion of the GLFW header. This can be done either with
|
||||
The link library for the GLFW DLL is named `glfw3dll`. When compiling an
|
||||
application that uses the DLL version of GLFW, you need to define the `GLFW_DLL`
|
||||
macro _before_ any inclusion of the GLFW header. This can be done either with
|
||||
a compiler switch or by defining it in your source code.
|
||||
|
||||
A program using the GLFW DLL does not need to link against any of its
|
||||
dependencies, but you still have to link against `opengl32` if your program uses
|
||||
OpenGL and `glu32` if it uses GLU.
|
||||
An application using the GLFW DLL does not need to link against any of its
|
||||
dependencies, but you still have to link against `opengl32` if your application
|
||||
uses OpenGL and `glu32` if it uses GLU.
|
||||
|
||||
|
||||
@subsection build_link_unix Unix with X11
|
||||
@subsection build_link_cmake_source With CMake and GLFW source
|
||||
|
||||
This section is about using CMake to compile and link GLFW along with your
|
||||
application. If you want to use an installed binary instead, see @ref
|
||||
build_link_cmake_package.
|
||||
|
||||
With just a few changes to your `CMakeLists.txt` you can have the GLFW source
|
||||
tree built along with your application.
|
||||
|
||||
When including GLFW as part of your build, you probably don't want to build the
|
||||
GLFW tests, examples and documentation. To disable these, set the corresponding
|
||||
cache variables before adding the GLFW source tree.
|
||||
|
||||
@code
|
||||
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
|
||||
@endcode
|
||||
|
||||
Then add the root directory of the GLFW source tree to your project. This
|
||||
will add the `glfw` target and the necessary cache variables to your project.
|
||||
|
||||
@code{.cmake}
|
||||
add_subdirectory(path/to/glfw)
|
||||
@endcode
|
||||
|
||||
Once GLFW has been added to the project, link against it with the `glfw` target.
|
||||
This adds all link-time dependencies of GLFW as it is currently configured,
|
||||
the include directory for the GLFW header and, when applicable, the
|
||||
[GLFW_DLL](@ref build_macros) macro.
|
||||
|
||||
@code{.cmake}
|
||||
target_link_libraries(myapp glfw)
|
||||
@endcode
|
||||
|
||||
Note that the dependencies do not include OpenGL or GLU, as GLFW loads any
|
||||
OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU.
|
||||
If your application calls OpenGL directly, instead of using a modern
|
||||
[extension loader library](@ref context_glext_auto) you can find it by requiring
|
||||
the OpenGL package.
|
||||
|
||||
@code{.cmake}
|
||||
find_package(OpenGL REQUIRED)
|
||||
@endcode
|
||||
|
||||
If OpenGL is found, the `OPENGL_FOUND` variable is true and the
|
||||
`OPENGL_INCLUDE_DIR` and `OPENGL_gl_LIBRARY` cache variables can be used.
|
||||
|
||||
@code{.cmake}
|
||||
target_include_directories(myapp ${OPENGL_INCLUDE_DIR})
|
||||
target_link_libraries(myapp ${OPENGL_gl_LIBRARY})
|
||||
@endcode
|
||||
|
||||
The OpenGL CMake package also looks for GLU. If GLU is found, the
|
||||
`OPENGL_GLU_FOUND` variable is true and the `OPENGL_INCLUDE_DIR` and
|
||||
`OPENGL_glu_LIBRARY` cache variables can be used.
|
||||
|
||||
@code{.cmake}
|
||||
target_link_libraries(myapp ${OPENGL_glu_LIBRARY})
|
||||
@endcode
|
||||
|
||||
@note GLU has been deprecated and should not be used in new code, but some
|
||||
legacy code requires it.
|
||||
|
||||
|
||||
@subsection build_link_cmake_package With CMake and installed GLFW binaries
|
||||
|
||||
This section is about using CMake to link GLFW after it has been built and
|
||||
installed. If you want to build it along with your application instead, see
|
||||
@ref build_link_cmake_source.
|
||||
|
||||
With just a few changes to your `CMakeLists.txt`, you can locate the package and
|
||||
target files generated when GLFW is installed.
|
||||
|
||||
@code{.cmake}
|
||||
find_package(glfw3 3.2 REQUIRED)
|
||||
@endcode
|
||||
|
||||
Note that the dependencies do not include OpenGL or GLU, as GLFW loads any
|
||||
OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU.
|
||||
If your application calls OpenGL directly, instead of using a modern
|
||||
[extension loader library](@ref context_glext_auto) you can find it by requiring
|
||||
the OpenGL package.
|
||||
|
||||
@code{.cmake}
|
||||
find_package(OpenGL REQUIRED)
|
||||
@endcode
|
||||
|
||||
If OpenGL is found, the `OPENGL_FOUND` variable is true and the
|
||||
`OPENGL_INCLUDE_DIR` and `OPENGL_gl_LIBRARY` cache variables can be used.
|
||||
|
||||
@code{.cmake}
|
||||
target_include_directories(myapp ${OPENGL_INCLUDE_DIR})
|
||||
target_link_libraries(myapp ${OPENGL_gl_LIBRARY})
|
||||
@endcode
|
||||
|
||||
The OpenGL CMake package also looks for GLU. If GLU is found, the
|
||||
`OPENGL_GLU_FOUND` variable is true and the `OPENGL_INCLUDE_DIR` and
|
||||
`OPENGL_glu_LIBRARY` cache variables can be used.
|
||||
|
||||
@code{.cmake}
|
||||
target_link_libraries(myapp ${OPENGL_glu_LIBRARY})
|
||||
@endcode
|
||||
|
||||
@note GLU has been deprecated and should not be used in new code, but some
|
||||
legacy code requires it.
|
||||
|
||||
|
||||
@subsection build_link_pkgconfig With makefiles and pkg-config on Unix
|
||||
|
||||
GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/),
|
||||
and `glfw3.pc` file is generated when the library is built and installed along
|
||||
with it. You can use it without installation using the `PKG_CONFIG_PATH`
|
||||
environment variable. See the documentation for pkg-config for more details.
|
||||
and the `glfw3.pc` pkg-config file is generated when the GLFW library is built
|
||||
and is installed along with it. A pkg-config file describes all necessary
|
||||
compile-time and link-time flags and dependencies needed to use a library. When
|
||||
they are updated or if they differ between systems, you will get the correct
|
||||
ones automatically.
|
||||
|
||||
A typical compile and link command-line when using the static may look like this:
|
||||
A typical compile and link command-line when using the static version of the
|
||||
GLFW library may look like this:
|
||||
|
||||
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
|
||||
@code{.sh}
|
||||
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
|
||||
@endcode
|
||||
|
||||
If you are using the shared library, simply omit the `--static` flag.
|
||||
If you are using the shared version of the GLFW library, simply omit the
|
||||
`--static` flag.
|
||||
|
||||
If you are using GLU, you should also add `-lGLU` to your link flags.
|
||||
@code{.sh}
|
||||
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
|
||||
@endcode
|
||||
|
||||
You can also use the `glfw3.pc` file without installing it first, by using the
|
||||
`PKG_CONFIG_PATH` environment variable.
|
||||
|
||||
@code{.sh}
|
||||
env PKG_CONFIG_PATH=path/to/glfw/src cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
|
||||
@endcode
|
||||
|
||||
The dependencies do not include OpenGL or GLU, as GLFW loads any OpenGL, OpenGL
|
||||
ES or Vulkan libraries it needs at runtime and does not use GLU. On OS X, GLU
|
||||
is built into the OpenGL framework, so if you need GLU you don't need to do
|
||||
anything extra. If you need GLU and are using Linux or BSD, you should add the
|
||||
`glu` pkg-config package.
|
||||
|
||||
@code{.sh}
|
||||
cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --libs glfw3 glu`
|
||||
@endcode
|
||||
|
||||
@note GLU has been deprecated and should not be used in new code, but some
|
||||
legacy code requires it.
|
||||
|
||||
If you are using the static version of the GLFW library, make sure you don't
|
||||
link statically against GLU.
|
||||
|
||||
@code{.sh}
|
||||
cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --static --libs glfw3` `pkg-config --libs glu`
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection build_link_osx Mac OS X
|
||||
@subsection build_link_xcode With Xcode on OS X
|
||||
|
||||
GLFW on Mac OS X uses the Cocoa, OpenGL and IOKit frameworks.
|
||||
If you are using the dynamic library version of GLFW, simply add it to the
|
||||
project dependencies.
|
||||
|
||||
If you are using Xcode, you can simply add the GLFW library and these frameworks
|
||||
as dependencies.
|
||||
If you are using the static library version of GLFW, add it and the Cocoa,
|
||||
OpenGL, IOKit and CoreVideo frameworks to the project as dependencies. They can
|
||||
all be found in `/System/Library/Frameworks`.
|
||||
|
||||
If you are building from the
|
||||
command-line, it is recommended that you use pkg-config
|
||||
|
||||
GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/),
|
||||
and `glfw3.pc` file is generated when the library is built and installed along
|
||||
with it. You can use it without installation using the `PKG_CONFIG_PATH`
|
||||
environment variable. See the documentation for pkg-config for more details.
|
||||
@subsection build_link_osx With command-line on OS X
|
||||
|
||||
You can find pkg-config in most package systems such as
|
||||
[Fink](http://www.finkproject.org/) and [MacPorts](http://www.macports.org/), so
|
||||
if you have one of them installed, simply install pkg-config. Once you have
|
||||
pkg-config available, the command-line for compiling and linking your
|
||||
program is:
|
||||
It is recommended that you use [pkg-config](@ref build_link_pkgconfig) when
|
||||
building from the command line on OS X. That way you will get any new
|
||||
dependencies added automatically. If you still wish to build manually, you need
|
||||
to add the required frameworks and libraries to your command-line yourself using
|
||||
the `-l` and `-framework` switches.
|
||||
|
||||
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
|
||||
If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do:
|
||||
|
||||
If you do not wish to use pkg-config, you need to add the required frameworks
|
||||
and libraries to your command-line using the `-l` and `-framework` switches,
|
||||
i.e.:
|
||||
@code{.sh}
|
||||
cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo
|
||||
@endcode
|
||||
|
||||
cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit
|
||||
If you are using the static library, named `libglfw3.a`, substitute `-lglfw3`
|
||||
for `-lglfw`.
|
||||
|
||||
Note that you do not add the `.framework` extension to a framework when adding
|
||||
it from the command-line.
|
||||
Note that you do not add the `.framework` extension to a framework when linking
|
||||
against it from the command-line.
|
||||
|
||||
The OpenGL framework contains both the OpenGL and GLU APIs, so there is no need
|
||||
to add additional libraries or frameworks when using GLU. Also note that even
|
||||
though your machine may have `libGL`-style OpenGL libraries, they are for use
|
||||
with the X Window System and will *not* work with the Mac OS X native version of
|
||||
GLFW.
|
||||
The OpenGL framework contains both the OpenGL and GLU APIs, so there is nothing
|
||||
special to do when using GLU. Also note that even though your machine may have
|
||||
`libGL`-style OpenGL libraries, they are for use with the X Window System and
|
||||
will _not_ work with the OS X native version of GLFW.
|
||||
|
||||
*/
|
||||
|
||||
+131
-42
@@ -1,22 +1,23 @@
|
||||
/*!
|
||||
|
||||
@page compat Standards conformance
|
||||
@page compat_guide Standards conformance
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This chapter describes the various API extensions used by this version of GLFW.
|
||||
This guide describes the various API extensions used by this version of GLFW.
|
||||
It lists what are essentially implementation details, but which are nonetheless
|
||||
vital knowledge for developers wishing to deploy their applications on machines
|
||||
with varied specifications.
|
||||
vital knowledge for developers intending to deploy their applications on a wide
|
||||
range of machines.
|
||||
|
||||
Note that the information in this appendix is not a part of the API
|
||||
specification but merely list some of the preconditions for certain parts of the
|
||||
API to function on a given machine. As such, any part of it may change in
|
||||
future versions without this being considered a breaking API change.
|
||||
The information in this guide is not a part of GLFW API, but merely
|
||||
preconditions for some parts of the library to function on a given machine. Any
|
||||
part of this information may change in future versions of GLFW and that will not
|
||||
be considered a breaking API change.
|
||||
|
||||
@section compat_wm ICCCM and EWMH conformance
|
||||
|
||||
As GLFW uses Xlib, directly, without any intervening toolkit
|
||||
@section compat_x11 X11 extensions, protocols and IPC standards
|
||||
|
||||
As GLFW uses Xlib directly, without any intervening toolkit
|
||||
library, it has sole responsibility for interacting well with the many and
|
||||
varied window managers in use on Unix-like systems. In order for applications
|
||||
and window managers to work well together, a number of standards and
|
||||
@@ -27,6 +28,10 @@ X11 API; most importantly the
|
||||
[Extended Window Manager Hints](http://standards.freedesktop.org/wm-spec/wm-spec-latest.html)
|
||||
(EWMH) standards.
|
||||
|
||||
GLFW uses the `_MOTIF_WM_HINTS` window property to support borderless windows.
|
||||
If the running window manager does not support this property, the
|
||||
`GLFW_DECORATED` hint will have no effect.
|
||||
|
||||
GLFW uses the ICCCM `WM_DELETE_WINDOW` protocol to intercept the user
|
||||
attempting to close the GLFW window. If the running window manager does not
|
||||
support this protocol, the close callback will never be called.
|
||||
@@ -36,11 +41,16 @@ the user when the application has stopped responding, i.e. when it has ceased to
|
||||
process events. If the running window manager does not support this protocol,
|
||||
the user will not be notified if the application locks up.
|
||||
|
||||
GLFW uses the EWMH `_NET_WM_STATE` protocol to tell the window manager to make
|
||||
the GLFW window full screen. If the running window manager does not support this
|
||||
protocol, full screen windows may not work properly. GLFW has a fallback code
|
||||
path in case this protocol is unavailable, but every window manager behaves
|
||||
slightly differently in this regard.
|
||||
GLFW uses the EWMH `_NET_WM_STATE_FULLSCREEN` window state to tell the window
|
||||
manager to make the GLFW window full screen. If the running window manager does
|
||||
not support this state, full screen windows may not work properly. GLFW has
|
||||
a fallback code path in case this state is unavailable, but every window manager
|
||||
behaves slightly differently in this regard.
|
||||
|
||||
GLFW uses the EWMH `_NET_WM_BYPASS_COMPOSITOR` window property to tell a
|
||||
compositing window manager to un-redirect full screen GLFW windows. If the
|
||||
running window manager uses compositing but does not support this property then
|
||||
additional copying may be performed for each buffer swap of full screen windows.
|
||||
|
||||
GLFW uses the
|
||||
[clipboard manager protocol](http://www.freedesktop.org/wiki/ClipboardManager/)
|
||||
@@ -48,19 +58,36 @@ to push a clipboard string (i.e. selection) owned by a GLFW window about to be
|
||||
destroyed to the clipboard manager. If there is no running clipboard manager,
|
||||
the clipboard string will be unavailable once the window has been destroyed.
|
||||
|
||||
GLFW uses the
|
||||
[X drag-and-drop protocol](http://www.freedesktop.org/wiki/Specifications/XDND/)
|
||||
to provide file drop events. If the application originating the drag does not
|
||||
support this protocol, drag and drop will not work.
|
||||
|
||||
GLFW uses the XRandR 1.3 extension to provide multi-monitor support. If the
|
||||
running X server does not support this version of this extension, multi-monitor
|
||||
support will not function and only a single, desktop-spanning monitor will be
|
||||
reported.
|
||||
|
||||
GLFW uses the XRandR 1.3 and Xf86vidmode extensions to provide gamma ramp
|
||||
support. If the running X server does not support either or both of these
|
||||
extensions, gamma ramp support will not function.
|
||||
|
||||
GLFW uses the Xkb extension and detectable auto-repeat to provide keyboard
|
||||
input. If the running X server does not support this extension, a non-Xkb
|
||||
fallback path is used.
|
||||
|
||||
|
||||
@section compat_glx GLX extensions
|
||||
|
||||
The GLX API is the default API used to create OpenGL contexts on Unix-like
|
||||
systems using the X Window System.
|
||||
|
||||
GLFW uses the `GLXFBConfig` API to enumerate and select framebuffer pixel
|
||||
formats. This requires either GLX 1.3 or greater, or the `GLX_SGIX_fbconfig`
|
||||
extension. Where both are available, the SGIX extension is preferred. If
|
||||
neither is available, GLFW will be unable to create windows.
|
||||
GLFW uses the GLX 1.3 `GLXFBConfig` functions to enumerate and select framebuffer pixel
|
||||
formats. If GLX 1.3 is not supported, @ref glfwInit will fail.
|
||||
|
||||
GLFW uses the `GLX_MESA_swap_control,` `GLX_EXT_swap_control` and
|
||||
`GLX_SGI_swap_control` extensions to provide vertical retrace synchronization
|
||||
(or "vsync"), in that order of preference. Where none of these extension are
|
||||
(or _vsync_), in that order of preference. Where none of these extension are
|
||||
available, calling @ref glfwSwapInterval will have no effect.
|
||||
|
||||
GLFW uses the `GLX_ARB_multisample` extension to create contexts with
|
||||
@@ -72,13 +99,24 @@ creating OpenGL contexts of version 2.1 and below. Where this extension is
|
||||
unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR`
|
||||
hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint
|
||||
will have no effect, and setting the `GLFW_OPENGL_PROFILE` or
|
||||
`GLFW_OPENGL_FORWARD_COMPAT` hints to a non-zero value will cause @ref
|
||||
`GLFW_OPENGL_FORWARD_COMPAT` hints to `GLFW_TRUE` will cause @ref
|
||||
glfwCreateWindow to fail.
|
||||
|
||||
GLFW uses the `GLX_ARB_create_context_profile` extension to provide support for
|
||||
context profiles. Where this extension is unavailable, setting the
|
||||
`GLFW_OPENGL_PROFILE` hint to anything but zero, or setting `GLFW_CLIENT_API` to
|
||||
anything but `GLFW_OPENGL_API` will cause @ref glfwCreateWindow to fail.
|
||||
`GLFW_OPENGL_PROFILE` hint to anything but `GLFW_OPENGL_ANY_PROFILE`, or setting
|
||||
`GLFW_CLIENT_API` to anything but `GLFW_OPENGL_API` or `GLFW_NO_API` will cause
|
||||
@ref glfwCreateWindow to fail.
|
||||
|
||||
GLFW uses the `GLX_ARB_context_flush_control` extension to provide control over
|
||||
whether a context is flushed when it is released (made non-current). Where this
|
||||
extension is unavailable, the `GLFW_CONTEXT_RELEASE_BEHAVIOR` hint will have no
|
||||
effect and the context will always be flushed when released.
|
||||
|
||||
GLFW uses the `GLX_ARB_framebuffer_sRGB` and `GLX_EXT_framebuffer_sRGB`
|
||||
extensions to provide support for sRGB framebuffers. Where both of these
|
||||
extensions are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
|
||||
|
||||
|
||||
@section compat_wgl WGL extensions
|
||||
|
||||
@@ -92,7 +130,7 @@ neither is available, no other extensions are used and many GLFW features
|
||||
related to context creation will have no effect or cause errors when used.
|
||||
|
||||
GLFW uses the `WGL_EXT_swap_control` extension to provide vertical retrace
|
||||
synchronization (or 'vsync'). Where this extension is unavailable, calling @ref
|
||||
synchronization (or _vsync_). Where this extension is unavailable, calling @ref
|
||||
glfwSwapInterval will have no effect.
|
||||
|
||||
GLFW uses the `WGL_ARB_pixel_format` and `WGL_ARB_multisample` extensions to
|
||||
@@ -104,32 +142,83 @@ creating OpenGL contexts of version 2.1 and below. Where this extension is
|
||||
unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR`
|
||||
hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint
|
||||
will have no effect, and setting the `GLFW_OPENGL_PROFILE` or
|
||||
`GLFW_OPENGL_FORWARD_COMPAT` hints to a non-zero value will cause @ref
|
||||
`GLFW_OPENGL_FORWARD_COMPAT` hints to `GLFW_TRUE` will cause @ref
|
||||
glfwCreateWindow to fail.
|
||||
|
||||
GLFW uses the `WGL_ARB_create_context_profile` extension to provide support for
|
||||
context profiles. Where this extension is unavailable, setting the
|
||||
`GLFW_OPENGL_PROFILE` hint to anything but zero will cause @ref glfwCreateWindow
|
||||
to fail.
|
||||
`GLFW_OPENGL_PROFILE` hint to anything but `GLFW_OPENGL_ANY_PROFILE` will cause
|
||||
@ref glfwCreateWindow to fail.
|
||||
|
||||
@section cmopat_osx OpenGL 3.2 on Mac OS X
|
||||
GLFW uses the `WGL_ARB_context_flush_control` extension to provide control over
|
||||
whether a context is flushed when it is released (made non-current). Where this
|
||||
extension is unavailable, the `GLFW_CONTEXT_RELEASE_BEHAVIOR` hint will have no
|
||||
effect and the context will always be flushed when released.
|
||||
|
||||
Support for OpenGL 3.0 and above was introduced with Mac OS X 10.7, and even
|
||||
then only forward-compatible OpenGL 3.2 core profile contexts are supported.
|
||||
There is also still no mechanism for requesting debug contexts. Versions of
|
||||
Mac OS X earlier than 10.7 support at most OpenGL version 2.1.
|
||||
GLFW uses the `WGL_ARB_framebuffer_sRGB` and `WGL_EXT_framebuffer_sRGB`
|
||||
extensions to provide support for sRGB framebuffers. Where both of these
|
||||
extension are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
|
||||
|
||||
Because of this, on Mac OS X 10.7, the `GLFW_CONTEXT_VERSION_MAJOR` and
|
||||
`GLFW_CONTEXT_VERSION_MINOR` hints will fail if given a version above 3.2, the
|
||||
`GLFW_OPENGL_FORWARD_COMPAT` is required for creating OpenGL 3.2 contexts, the
|
||||
`GLFW_OPENGL_DEBUG_CONTEXT` hint is ignored and setting the
|
||||
`GLFW_OPENGL_PROFILE` hint to anything except `GLFW_OPENGL_CORE_PROFILE` will
|
||||
cause @ref glfwCreateWindow to fail.
|
||||
|
||||
@section compat_osx OpenGL 3.2 and later on OS X
|
||||
|
||||
Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then
|
||||
only forward-compatible, core profile contexts are supported. Support for
|
||||
OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible,
|
||||
core profile contexts. There is also still no mechanism for requesting debug
|
||||
contexts. Versions of Mac OS X earlier than 10.7 support at most OpenGL
|
||||
version 2.1.
|
||||
|
||||
Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and
|
||||
`GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if
|
||||
given version 3.0 or 3.1, the `GLFW_OPENGL_FORWARD_COMPAT` hint must be set to
|
||||
`GLFW_TRUE` and the `GLFW_OPENGL_PROFILE` hint must be set to
|
||||
`GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts and the
|
||||
`GLFW_OPENGL_DEBUG_CONTEXT` hint is ignored.
|
||||
|
||||
Also, on Mac OS X 10.6 and below, the `GLFW_CONTEXT_VERSION_MAJOR` and
|
||||
`GLFW_CONTEXT_VERSION_MINOR` hints will fail if given a version above 2.1, the
|
||||
`GLFW_OPENGL_DEBUG_CONTEXT` hint will have no effect, and setting the
|
||||
`GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT` hints to a non-zero value
|
||||
will cause @ref glfwCreateWindow to fail.
|
||||
`GLFW_CONTEXT_VERSION_MINOR` hints will fail if given a version above 2.1,
|
||||
setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT` hints to
|
||||
a non-default value will cause @ref glfwCreateWindow to fail and the
|
||||
`GLFW_OPENGL_DEBUG_CONTEXT` hint is ignored.
|
||||
|
||||
|
||||
@section compat_vulkan Vulkan loader and API
|
||||
|
||||
GLFW uses the standard system-wide Vulkan loader to access the Vulkan API.
|
||||
This should be installed by graphics drivers and Vulkan SDKs. If this is not
|
||||
available, @ref glfwVulkanSupported will return `GLFW_FALSE` and all other
|
||||
Vulkan-related functions will fail with an @ref GLFW_API_UNAVAILABLE error.
|
||||
|
||||
|
||||
@section compat_wsi Vulkan WSI extensions
|
||||
|
||||
The Vulkan WSI extensions are used to create Vulkan surfaces for GLFW windows on
|
||||
all supported platforms.
|
||||
|
||||
GLFW uses the `VK_KHR_surface` and `VK_KHR_win32_surface` extensions to create
|
||||
surfaces on Microsoft Windows. If any of these extensions are not available,
|
||||
@ref glfwGetRequiredInstanceExtensions will return an empty list and window
|
||||
surface creation will fail.
|
||||
|
||||
GLFW uses the `VK_KHR_surface` and either the `VK_KHR_xlib_surface` or
|
||||
`VK_KHR_xcb_surface` extensions to create surfaces on X11. If `VK_KHR_surface`
|
||||
or both `VK_KHR_xlib_surface` and `VK_KHR_xcb_surface` are not available, @ref
|
||||
glfwGetRequiredInstanceExtensions will return an empty list and window surface
|
||||
creation will fail.
|
||||
|
||||
GLFW uses the `VK_KHR_surface` and `VK_KHR_wayland_surface` extensions to create
|
||||
surfaces on Wayland. If any of these extensions are not available, @ref
|
||||
glfwGetRequiredInstanceExtensions will return an empty list and window surface
|
||||
creation will fail.
|
||||
|
||||
GLFW uses the `VK_KHR_surface` and `VK_KHR_mir_surface` extensions to create
|
||||
surfaces on Mir. If any of these extensions are not available, @ref
|
||||
glfwGetRequiredInstanceExtensions will return an empty list and window surface
|
||||
creation will fail.
|
||||
|
||||
GLFW does not support any extensions for window surface creation on OS X,
|
||||
meaning@ref glfwGetRequiredInstanceExtensions will return an empty list and
|
||||
window surface creation will fail.
|
||||
|
||||
*/
|
||||
|
||||
@@ -0,0 +1,284 @@
|
||||
/*!
|
||||
|
||||
@page compile_guide Compiling GLFW
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This is about compiling the GLFW library itself. For information on how to
|
||||
build applications that use GLFW, see @ref build_guide.
|
||||
|
||||
|
||||
@section compile_cmake Using CMake
|
||||
|
||||
GLFW uses [CMake](http://www.cmake.org/) to generate project files or makefiles
|
||||
for a particular development environment. If you are on a Unix-like system such
|
||||
as Linux or FreeBSD or have a package system like Fink, MacPorts, Cygwin or
|
||||
Homebrew, you can simply install its CMake package. If not, you can download
|
||||
installers for Windows and OS X from the [CMake website](http://www.cmake.org/).
|
||||
|
||||
@note CMake only generates project files or makefiles. It does not compile the
|
||||
actual GLFW library. To compile GLFW, first generate these files for your
|
||||
chosen development environment and then use them to compile the actual GLFW
|
||||
library.
|
||||
|
||||
|
||||
@subsection compile_deps Dependencies
|
||||
|
||||
Once you have installed CMake, make sure that all other dependencies are
|
||||
available. On some platforms, GLFW needs a few additional packages to be
|
||||
installed. See the section for your chosen platform and development environment
|
||||
below.
|
||||
|
||||
|
||||
@subsubsection compile_deps_msvc Dependencies for Visual C++ on Windows
|
||||
|
||||
The Microsoft Platform SDK that is installed along with Visual C++ already
|
||||
contains all the necessary headers, link libraries and tools except for CMake.
|
||||
Move on to @ref compile_generate.
|
||||
|
||||
|
||||
@subsubsection compile_deps_mingw Dependencies for MinGW or MinGW-w64 on Windows
|
||||
|
||||
Both the MinGW and the MinGW-w64 packages already contain all the necessary
|
||||
headers, link libraries and tools except for CMake. Move on to @ref
|
||||
compile_generate.
|
||||
|
||||
|
||||
@subsubsection compile_deps_mingw_cross Dependencies for MinGW or MinGW-w64 cross-compilation
|
||||
|
||||
Both Cygwin and many Linux distributions have MinGW or MinGW-w64 packages. For
|
||||
example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages
|
||||
for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives
|
||||
like Ubuntu have the `mingw-w64` package for both.
|
||||
|
||||
GLFW has CMake toolchain files in the `CMake/` directory that allow for easy
|
||||
cross-compilation of Windows binaries. To use these files you need to add a
|
||||
special parameter when generating the project files or makefiles:
|
||||
|
||||
@code{.sh}
|
||||
cmake -DCMAKE_TOOLCHAIN_FILE=<toolchain-file> .
|
||||
@endcode
|
||||
|
||||
The exact toolchain file to use depends on the prefix used by the MinGW or
|
||||
MinGW-w64 binaries on your system. You can usually see this in the /usr
|
||||
directory. For example, both the Debian/Ubuntu and Cygwin MinGW-w64 packages
|
||||
have `/usr/x86_64-w64-mingw32` for the 64-bit compilers, so the correct
|
||||
invocation would be:
|
||||
|
||||
@code{.sh}
|
||||
cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake .
|
||||
@endcode
|
||||
|
||||
For more details see the article
|
||||
[CMake Cross Compiling](http://www.paraview.org/Wiki/CMake_Cross_Compiling) on
|
||||
the CMake wiki.
|
||||
|
||||
Once you have this set up, move on to @ref compile_generate.
|
||||
|
||||
|
||||
@subsubsection compile_deps_xcode Dependencies for Xcode on OS X
|
||||
|
||||
Xcode comes with all necessary tools except for CMake. The required headers
|
||||
and libraries are included in the core OS X frameworks. Xcode can be downloaded
|
||||
from the Mac App Store or from the ADC Member Center.
|
||||
|
||||
Once you have Xcode installed, move on to @ref compile_generate.
|
||||
|
||||
|
||||
@subsubsection compile_deps_x11 Dependencies for Linux and X11
|
||||
|
||||
To compile GLFW for X11, you need to have the X11 packages installed, as well as
|
||||
the basic development tools like GCC and make. For example, on Ubuntu and other
|
||||
distributions based on Debian GNU/Linux, you need to install the `xorg-dev`
|
||||
package, which pulls in all X.org header packages.
|
||||
|
||||
Once you have installed the necessary packages, move on to @ref
|
||||
compile_generate.
|
||||
|
||||
|
||||
@subsection compile_generate Generating build files with CMake
|
||||
|
||||
Once you have all necessary dependencies it is time to generate the project
|
||||
files or makefiles for your development environment. CMake needs to know two
|
||||
paths for this: the path to the _root_ directory of the GLFW source tree (i.e.
|
||||
_not_ the `src` subdirectory) and the target path for the generated files and
|
||||
compiled binaries. If these are the same, it is called an in-tree build,
|
||||
otherwise it is called an out-of-tree build.
|
||||
|
||||
One of several advantages of out-of-tree builds is that you can generate files
|
||||
and compile for different development environments using a single source tree.
|
||||
|
||||
@note This section is about generating the project files or makefiles necessary
|
||||
to compile the GLFW library, not about compiling the actual library.
|
||||
|
||||
|
||||
@subsubsection compile_generate_cli Generating files with the CMake command-line tool
|
||||
|
||||
To make an in-tree build, enter the _root_ directory of the GLFW source tree
|
||||
(i.e. _not_ the `src` subdirectory) and run CMake. The current directory is
|
||||
used as target path, while the path provided as an argument is used to find the
|
||||
source tree.
|
||||
|
||||
@code{.sh}
|
||||
cd <glfw-root-dir>
|
||||
cmake .
|
||||
@endcode
|
||||
|
||||
To make an out-of-tree build, make a directory outside of the source tree, enter
|
||||
it and run CMake with the (relative or absolute) path to the root of the source
|
||||
tree as an argument.
|
||||
|
||||
@code{.sh}
|
||||
mkdir glfw-build
|
||||
cd glfw-build
|
||||
cmake <glfw-root-dir>
|
||||
@endcode
|
||||
|
||||
Once you have generated the project files or makefiles for your chosen
|
||||
development environment, move on to @ref compile_compile.
|
||||
|
||||
|
||||
@subsubsection compile_generate_gui Generating files with the CMake GUI
|
||||
|
||||
If you are using the GUI version, choose the root of the GLFW source tree as
|
||||
source location and the same directory or another, empty directory as the
|
||||
destination for binaries. Choose _Configure_, change any options you wish to,
|
||||
_Configure_ again to let the changes take effect and then _Generate_.
|
||||
|
||||
Once you have generated the project files or makefiles for your chosen
|
||||
development environment, move on to @ref compile_compile.
|
||||
|
||||
|
||||
@subsection compile_compile Compiling the library
|
||||
|
||||
You should now have all required dependencies and the project files or makefiles
|
||||
necessary to compile GLFW. Go ahead and compile the actual GLFW library with
|
||||
these files, as you would with any other project.
|
||||
|
||||
Once the GLFW library is compiled, you are ready to build your applications,
|
||||
linking it to the GLFW library. See @ref build_guide for more information.
|
||||
|
||||
|
||||
@subsection compile_options CMake options
|
||||
|
||||
The CMake files for GLFW provide a number of options, although not all are
|
||||
available on all supported platforms. Some of these are de facto standards
|
||||
among projects using CMake and so have no `GLFW_` prefix.
|
||||
|
||||
If you are using the GUI version of CMake, these are listed and can be changed
|
||||
from there. If you are using the command-line version of CMake you can use the
|
||||
`ccmake` ncurses GUI to set options. Some package systems like Ubuntu and other
|
||||
distributions based on Debian GNU/Linux have this tool in a separate
|
||||
`cmake-curses-gui` package.
|
||||
|
||||
Finally, if you don't want to use any GUI, you can set options from the `cmake`
|
||||
command-line with the `-D` flag.
|
||||
|
||||
@code{.sh}
|
||||
cmake -DBUILD_SHARED_LIBS=ON .
|
||||
@endcode
|
||||
|
||||
|
||||
@subsubsection compile_options_shared Shared CMake options
|
||||
|
||||
`BUILD_SHARED_LIBS` determines whether GLFW is built as a static
|
||||
library or as a DLL / shared library / dynamic library.
|
||||
|
||||
`LIB_SUFFIX` affects where the GLFW shared /dynamic library is installed. If it
|
||||
is empty, it is installed to `${CMAKE_INSTALL_PREFIX}/lib`. If it is set to
|
||||
`64`, it is installed to `${CMAKE_INSTALL_PREFIX}/lib64`.
|
||||
|
||||
`GLFW_BUILD_EXAMPLES` determines whether the GLFW examples are built
|
||||
along with the library.
|
||||
|
||||
`GLFW_BUILD_TESTS` determines whether the GLFW test programs are
|
||||
built along with the library.
|
||||
|
||||
`GLFW_BUILD_DOCS` determines whether the GLFW documentation is built along with
|
||||
the library.
|
||||
|
||||
`GLFW_VULKAN_STATIC` determines whether to use the Vulkan loader linked
|
||||
statically into the application.
|
||||
|
||||
|
||||
@subsubsection compile_options_osx OS X specific CMake options
|
||||
|
||||
`GLFW_USE_CHDIR` determines whether `glfwInit` changes the current
|
||||
directory of bundled applications to the `Contents/Resources` directory.
|
||||
|
||||
`GLFW_USE_MENUBAR` determines whether the first call to
|
||||
`glfwCreateWindow` sets up a minimal menu bar.
|
||||
|
||||
`GLFW_USE_RETINA` determines whether windows will use the full resolution of
|
||||
Retina displays.
|
||||
|
||||
|
||||
@subsubsection compile_options_win32 Windows specific CMake options
|
||||
|
||||
`USE_MSVC_RUNTIME_LIBRARY_DLL` determines whether to use the DLL version or the
|
||||
static library version of the Visual C++ runtime library. If set to `ON`, the
|
||||
DLL version of the Visual C++ library is used.
|
||||
|
||||
`GLFW_USE_HYBRID_HPG` determines whether to export the `NvOptimusEnablement` and
|
||||
`AmdPowerXpressRequestHighPerformance` symbols, which force the use of the
|
||||
high-performance GPU on Nvidia Optimus and AMD PowerXpress systems. These symbols
|
||||
need to be exported by the EXE to be detected by the driver, so the override
|
||||
will not work if GLFW is built as a DLL.
|
||||
|
||||
|
||||
@section compile_manual Compiling GLFW manually
|
||||
|
||||
If you wish to compile GLFW without its CMake build environment then you will
|
||||
have to do at least some of the platform detection yourself. GLFW needs
|
||||
a configuration macro to be defined in order to know what window system it's
|
||||
being compiled for and also has optional, platform-specific ones for various
|
||||
features.
|
||||
|
||||
When building with CMake, the `glfw_config.h` configuration header is generated
|
||||
based on the current platform and CMake options. The GLFW CMake environment
|
||||
defines `_GLFW_USE_CONFIG_H`, which causes this header to be included by
|
||||
`internal.h`. Without this macro, GLFW will expect the necessary configuration
|
||||
macros to be defined on the command-line.
|
||||
|
||||
The window creation API is used to create windows, handle input, monitors, gamma
|
||||
ramps and clipboard. The options are:
|
||||
|
||||
- `_GLFW_COCOA` to use the Cocoa frameworks
|
||||
- `_GLFW_WIN32` to use the Win32 API
|
||||
- `_GLFW_X11` to use the X Window System
|
||||
- `_GLFW_WAYLAND` to use the Wayland API (experimental and incomplete)
|
||||
- `_GLFW_MIR` to use the Mir API (experimental and incomplete)
|
||||
|
||||
If you are building GLFW as a shared library / dynamic library / DLL then you
|
||||
must also define `_GLFW_BUILD_DLL`. Otherwise, you must not define it.
|
||||
|
||||
If you are linking the Vulkan loader statically into your application then you
|
||||
must also define `_GLFW_VULKAN_STATIC`. Otherwise, GLFW will attempt to use the
|
||||
external version.
|
||||
|
||||
For the EGL context creation API, the following options are available:
|
||||
|
||||
- `_GLFW_USE_EGLPLATFORM_H` to use `EGL/eglplatform.h` for native handle
|
||||
definitions (fallback)
|
||||
|
||||
If you are using the X11 window creation API, support for the following X11
|
||||
extensions can be enabled:
|
||||
|
||||
- `_GLFW_HAS_XF86VM` to use Xxf86vm as a fallback when RandR gamma is broken
|
||||
(recommended)
|
||||
|
||||
If you are using the Cocoa window creation API, the following options are
|
||||
available:
|
||||
|
||||
- `_GLFW_USE_CHDIR` to `chdir` to the `Resources` subdirectory of the
|
||||
application bundle during @ref glfwInit (recommended)
|
||||
- `_GLFW_USE_MENUBAR` to create and populate the menu bar when the first window
|
||||
is created (recommended)
|
||||
- `_GLFW_USE_RETINA` to have windows use the full resolution of Retina displays
|
||||
(recommended)
|
||||
|
||||
@note None of the @ref build_macros may be defined during the compilation of
|
||||
GLFW. If you define any of these in your build files, make sure they are not
|
||||
applied to the GLFW sources.
|
||||
|
||||
*/
|
||||
+248
-68
@@ -1,62 +1,143 @@
|
||||
/*!
|
||||
|
||||
@page context Context handling guide
|
||||
@page context_guide Context guide
|
||||
|
||||
@tableofcontents
|
||||
|
||||
The primary purpose of GLFW is to provide a simple interface to window
|
||||
management and OpenGL and OpenGL ES context creation. GLFW supports
|
||||
multiple windows, each of which has its own context.
|
||||
This guide introduces the OpenGL and OpenGL ES context related functions of
|
||||
GLFW. For details on a specific function in this category, see the @ref
|
||||
context. There are also guides for the other areas of the GLFW API.
|
||||
|
||||
- @ref intro_guide
|
||||
- @ref window_guide
|
||||
- @ref vulkan_guide
|
||||
- @ref monitor_guide
|
||||
- @ref input_guide
|
||||
|
||||
|
||||
@section context_object Context handles
|
||||
@section context_object Context objects
|
||||
|
||||
The @ref GLFWwindow object encapsulates both a window and a context. They are
|
||||
created with @ref glfwCreateWindow and destroyed with @ref glfwDestroyWindow (or
|
||||
@ref glfwTerminate, if any remain). As the window and context are inseparably
|
||||
linked, the object pointer is used as both a context and window handle.
|
||||
A window object encapsulates both a top-level window and an OpenGL or OpenGL ES
|
||||
context. It is created with @ref glfwCreateWindow and destroyed with @ref
|
||||
glfwDestroyWindow or @ref glfwTerminate. See @ref window_creation for more
|
||||
information.
|
||||
|
||||
As the window and context are inseparably linked, the window object also serves
|
||||
as the context handle.
|
||||
|
||||
To test the creation of various kinds of contexts and see their properties, run
|
||||
the `glfwinfo` test program.
|
||||
|
||||
@note Vulkan does not have a context and the Vulkan instance is created via the
|
||||
Vulkan API itself. If you will be using Vulkan to render to a window, disable
|
||||
context creation by setting the [GLFW_CLIENT_API](@ref window_hints_ctx) hint to
|
||||
`GLFW_NO_API`. For more information, see the @ref vulkan_guide.
|
||||
|
||||
|
||||
@section context_hints Context creation hints
|
||||
@subsection context_hints Context creation hints
|
||||
|
||||
There are a number of hints, specified using @ref glfwWindowHint, related to
|
||||
what kind of context is created. See
|
||||
[context related hints](@ref window_hints_ctx) in the window handling guide.
|
||||
[context related hints](@ref window_hints_ctx) in the window guide.
|
||||
|
||||
|
||||
@subsection context_sharing Context object sharing
|
||||
|
||||
When creating a window and its OpenGL or OpenGL ES context with @ref
|
||||
glfwCreateWindow, you can specify another window whose context the new one
|
||||
should share its objects (textures, vertex and element buffers, etc.) with.
|
||||
|
||||
@code
|
||||
GLFWwindow* second_window = glfwCreateWindow(640, 480, "Second Window", NULL, first_window);
|
||||
@endcode
|
||||
|
||||
Object sharing is implemented by the operating system and graphics driver. On
|
||||
platforms where it is possible to choose which types of objects are shared, GLFW
|
||||
requests that all types are shared.
|
||||
|
||||
See the relevant chapter of the [OpenGL](https://www.opengl.org/registry/) or
|
||||
[OpenGL ES](http://www.khronos.org/opengles/) reference documents for more
|
||||
information. The name and number of this chapter unfortunately varies between
|
||||
versions and APIs, but has at times been named _Shared Objects and Multiple
|
||||
Contexts_.
|
||||
|
||||
GLFW comes with a simple object sharing test program called `sharing`.
|
||||
|
||||
|
||||
@subsection context_offscreen Offscreen contexts
|
||||
|
||||
GLFW doesn't support creating contexts without an associated window. However,
|
||||
contexts with hidden windows can be created with the
|
||||
[GLFW_VISIBLE](@ref window_hints_wnd) window hint.
|
||||
|
||||
@code
|
||||
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
|
||||
|
||||
GLFWwindow* offscreen_context = glfwCreateWindow(640, 480, "", NULL, NULL);
|
||||
@endcode
|
||||
|
||||
The window never needs to be shown and its context can be used as a plain
|
||||
offscreen context. Depending on the window manager, the size of a hidden
|
||||
window's framebuffer may not be usable or modifiable, so framebuffer
|
||||
objects are recommended for rendering with such contexts.
|
||||
|
||||
You should still [process events](@ref events) as long as you have at least one
|
||||
window, even if none of them are visible.
|
||||
|
||||
__OS X:__ The first time a window is created the menu bar is populated with
|
||||
common commands like Hide, Quit and About. This is not desirable for example
|
||||
when writing a command-line only application. The menu bar setup can be
|
||||
disabled with a [compile-time option](@ref compile_options_osx).
|
||||
|
||||
|
||||
@subsection context_less Windows without contexts
|
||||
|
||||
You can disable context creation by setting the
|
||||
[GLFW_CLIENT_API](@ref window_hints_ctx) hint to `GLFW_NO_API`. Windows without
|
||||
contexts must not be passed to @ref glfwMakeContextCurrent or @ref
|
||||
glfwSwapBuffers.
|
||||
|
||||
|
||||
@section context_current Current context
|
||||
|
||||
Before you can use the OpenGL or OpenGL ES APIs, you need to have a current
|
||||
context of the proper type. The context encapsulates all render state and all
|
||||
objects like textures and shaders.
|
||||
Before you can make OpenGL or OpenGL ES calls, you need to have a current
|
||||
context of the correct type. A context can only be current for a single thread
|
||||
at a time, and a thread can only have a single context current at a time.
|
||||
|
||||
Note that a context can only be current for a single thread at a time, and
|
||||
a thread can only have a single context at a time.
|
||||
|
||||
A context is made current with @ref glfwMakeContextCurrent.
|
||||
The context of a window is made current with @ref glfwMakeContextCurrent.
|
||||
|
||||
@code
|
||||
glfwMakeContextCurrent(window);
|
||||
@endcode
|
||||
|
||||
The current context is returned by @ref glfwGetCurrentContext.
|
||||
The window of the current context is returned by @ref glfwGetCurrentContext.
|
||||
|
||||
@code
|
||||
GLFWwindow* window = glfwGetCurrentContext();
|
||||
@endcode
|
||||
|
||||
The following GLFW functions require a context to be current. Calling any these
|
||||
functions without a current context will generate a @ref GLFW_NO_CURRENT_CONTEXT
|
||||
error.
|
||||
|
||||
@section context_swap Swapping buffers
|
||||
|
||||
See [swapping buffers](@ref window_swap) in the window handling guide.
|
||||
- @ref glfwSwapInterval
|
||||
- @ref glfwExtensionSupported
|
||||
- @ref glfwGetProcAddress
|
||||
|
||||
|
||||
@section context_glext OpenGL extension handling
|
||||
@section context_swap Buffer swapping
|
||||
|
||||
One of the benefits of OpenGL is its extensibility. Independent hardware
|
||||
vendors (IHVs) may include functionality in their OpenGL implementations that
|
||||
expand upon the OpenGL standard before that functionality is included in a new
|
||||
version of the OpenGL specification.
|
||||
Buffer swapping is part of the window and framebuffer, not the context. See
|
||||
@ref buffer_swap.
|
||||
|
||||
|
||||
@section context_glext OpenGL and OpenGL ES extensions
|
||||
|
||||
One of the benefits of OpenGL and OpenGL ES is their extensibility.
|
||||
Hardware vendors may include extensions in their implementations that extend the
|
||||
API before that functionality is included in a new version of the OpenGL or
|
||||
OpenGL ES specification, and some extensions are never included and remain
|
||||
as extensions until they become obsolete.
|
||||
|
||||
An extension is defined by:
|
||||
|
||||
@@ -65,43 +146,141 @@ An extension is defined by:
|
||||
- New OpenGL functions (e.g. `glGetDebugMessageLogARB`)
|
||||
|
||||
Note the `ARB` affix, which stands for Architecture Review Board and is used
|
||||
for official extensions. There are many different affixes, depending on who
|
||||
wrote the extension. A list of extensions, together with their specifications,
|
||||
can be found at the [OpenGL Registry](http://www.opengl.org/registry/).
|
||||
for official extensions. The extension above was created by the ARB, but there
|
||||
are many different affixes, like `NV` for Nvidia and `AMD` for, well, AMD. Any
|
||||
group may also use the generic `EXT` affix. Lists of extensions, together with
|
||||
their specifications, can be found at the
|
||||
[OpenGL Registry](http://www.opengl.org/registry/) and
|
||||
[OpenGL ES Registry](https://www.khronos.org/registry/gles/).
|
||||
|
||||
|
||||
@subsection context_glext_auto Loading extension with a loader library
|
||||
|
||||
An extension loader library is the easiest and best way to access both OpenGL and
|
||||
OpenGL ES extensions and modern versions of the core OpenGL or OpenGL ES APIs.
|
||||
They will take care of all the details of declaring and loading everything you
|
||||
need. One such library is [glad](https://github.com/Dav1dde/glad) and there are
|
||||
several others.
|
||||
|
||||
The following example will use glad but all extension loader libraries work
|
||||
similarly.
|
||||
|
||||
First you need to generate the source files using the glad Python script. This
|
||||
example generates a loader for any version of OpenGL, which is the default for
|
||||
both GLFW and glad, but loaders for OpenGL ES, as well as loaders for specific
|
||||
API versions and extension sets can be generated. The generated files are
|
||||
written to the `output` directory.
|
||||
|
||||
@code{.sh}
|
||||
python main.py --generator c --no-loader --out-path output
|
||||
@endcode
|
||||
|
||||
The `--no-loader` option is added because GLFW already provides a function for
|
||||
loading OpenGL and OpenGL ES function pointers, one that automatically uses the
|
||||
selected context creation API, and glad can call this instead of having to
|
||||
implement its own. There are several other command-line options as well. See
|
||||
the glad documentation for details.
|
||||
|
||||
Add the generated `output/src/glad.c`, `output/include/glad/glad.h` and
|
||||
`output/include/KHR/khrplatform.h` files to your build. Then you need to
|
||||
include the glad header file, which will replace the OpenGL header of your
|
||||
development environment. By including the glad header before the GLFW header,
|
||||
it suppresses the development environment's OpenGL or OpenGL ES header.
|
||||
|
||||
@code
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
Finally you need to initialize glad once you have a suitable current context.
|
||||
|
||||
@code
|
||||
window = glfwCreateWindow(640, 480, "My Window", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
...
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
@endcode
|
||||
|
||||
Once glad has been loaded, you have access to all OpenGL core and extension
|
||||
functions supported by both the context you created and the glad loader you
|
||||
generated and you are ready to start rendering.
|
||||
|
||||
You can specify a minimum required OpenGL or OpenGL ES version with
|
||||
[context hints](@ref window_hints_ctx). If your needs are more complex, you can
|
||||
check the actual OpenGL or OpenGL ES version with
|
||||
[context attributes](@ref window_attribs_ctx), or you can check whether
|
||||
a specific version is supported by the current context with the
|
||||
`GLAD_GL_VERSION_x_x` booleans.
|
||||
|
||||
@code
|
||||
if (GLAD_GL_VERSION_3_2)
|
||||
{
|
||||
// Call OpenGL 3.2+ specific code
|
||||
}
|
||||
@endcode
|
||||
|
||||
To check whether a specific extension is supported, use the `GLAD_GL_xxx`
|
||||
booleans.
|
||||
|
||||
@code
|
||||
if (GLAD_GL_ARB_debug_output)
|
||||
{
|
||||
// Use GL_ARB_debug_output
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection context_glext_manual Loading extensions manually
|
||||
|
||||
__Do not use this technique__ unless it is absolutely necessary. An
|
||||
[extension loader library](@ref context_glext_auto) will save you a ton of
|
||||
tedious, repetitive, error prone work.
|
||||
|
||||
To use a certain extension, you must first check whether the context supports
|
||||
that extension and then, if it introduces new functions, retrieve the pointers
|
||||
to those functions.
|
||||
to those functions. GLFW provides @ref glfwExtensionSupported and @ref
|
||||
glfwGetProcAddress for manual loading of extensions and new API functions.
|
||||
|
||||
This can be done with GLFW, as will be described in this section, but usually
|
||||
you will instead want to use a dedicated extension loading library such as
|
||||
[GLEW](http://glew.sourceforge.net/). This kind of library greatly reduces the
|
||||
amount of work necessary to use both OpenGL extensions and modern versions of
|
||||
the OpenGL API. GLEW in particular has been extensively tested with and works
|
||||
well with GLFW.
|
||||
This section will demonstrate manual loading of OpenGL extensions. The loading
|
||||
of OpenGL ES extensions is identical except for the name of the extension header.
|
||||
|
||||
|
||||
@subsection context_glext_header The glext.h header
|
||||
@subsubsection context_glext_header The glext.h header
|
||||
|
||||
The `glext.h` header is a continually updated file that defines the interfaces
|
||||
for all OpenGL extensions. The latest version of this can always be found at
|
||||
the [OpenGL Registry](http://www.opengl.org/registry/). It it strongly
|
||||
recommended that you use your own copy, as the one shipped with your development
|
||||
environment may be several years out of date and may not include the extensions
|
||||
you wish to use.
|
||||
The `glext.h` extension header is a continually updated file that defines the
|
||||
interfaces for all OpenGL extensions. The latest version of this can always be
|
||||
found at the [OpenGL Registry](http://www.opengl.org/registry/). There are also
|
||||
extension headers for the various versions of OpenGL ES at the
|
||||
[OpenGL ES Registry](https://www.khronos.org/registry/gles/). It it strongly
|
||||
recommended that you use your own copy of the extension header, as the one
|
||||
included in your development environment may be several years out of date and
|
||||
may not include the extensions you wish to use.
|
||||
|
||||
The header defines function pointer types for all functions of all extensions it
|
||||
supports. These have names like `PFNGLGETDEBUGMESSAGELOGARB` (for
|
||||
`glGetDebugMessageLogARB`), i.e. the name is made uppercase and `PFN` and `PROC`
|
||||
are added to the ends.
|
||||
supports. These have names like `PFNGLGETDEBUGMESSAGELOGARBPROC` (for
|
||||
`glGetDebugMessageLogARB`), i.e. the name is made uppercase and `PFN` (pointer
|
||||
to function) and `PROC` (procedure) are added to the ends.
|
||||
|
||||
To include the extension header, define [GLFW_INCLUDE_GLEXT](@ref build_macros)
|
||||
before including the GLFW header.
|
||||
|
||||
@code
|
||||
#define GLFW_INCLUDE_GLEXT
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection context_glext_string Checking for extensions
|
||||
@subsubsection context_glext_string Checking for extensions
|
||||
|
||||
A given machine may not actually support the extension (it may have older
|
||||
drivers or a graphics card that lacks the necessary hardware features), so it
|
||||
is necessary to check whether the context supports the extension. This is done
|
||||
with @ref glfwExtensionSupported.
|
||||
is necessary to check at run-time whether the context supports the extension.
|
||||
This is done with @ref glfwExtensionSupported.
|
||||
|
||||
@code
|
||||
if (glfwExtensionSupported("GL_ARB_debug_output"))
|
||||
@@ -111,19 +290,19 @@ if (glfwExtensionSupported("GL_ARB_debug_output"))
|
||||
@endcode
|
||||
|
||||
The argument is a null terminated ASCII string with the extension name. If the
|
||||
extension is supported, @ref glfwExtensionSupported returns non-zero, otherwise
|
||||
it returns zero.
|
||||
extension is supported, @ref glfwExtensionSupported returns `GLFW_TRUE`,
|
||||
otherwise it returns `GLFW_FALSE`.
|
||||
|
||||
|
||||
@subsection context_glext_proc Fetching function pointers
|
||||
@subsubsection context_glext_proc Fetching function pointers
|
||||
|
||||
Many extensions, though not all, require the use of new OpenGL functions.
|
||||
These entry points are often not exposed by your link libraries, making
|
||||
it necessary to fetch them at run time. With @ref glfwGetProcAddress you can
|
||||
retrieve the address of extension and non-extension OpenGL functions.
|
||||
These functions often do not have entry points in the client API libraries of
|
||||
your operating system, making it necessary to fetch them at run time. You can
|
||||
retrieve pointers to these functions with @ref glfwGetProcAddress.
|
||||
|
||||
@code
|
||||
PFNGLGETDEBUGMESSAGELOGARB pfnGetDebugMessageLog = glfwGetProcAddress("glGetDebugMessageLogARB");
|
||||
PFNGLGETDEBUGMESSAGELOGARBPROC pfnGetDebugMessageLog = glfwGetProcAddress("glGetDebugMessageLogARB");
|
||||
@endcode
|
||||
|
||||
In general, you should avoid giving the function pointer variables the (exact)
|
||||
@@ -134,31 +313,32 @@ Now that all the pieces have been introduced, here is what they might look like
|
||||
when used together.
|
||||
|
||||
@code
|
||||
#include "glext.h"
|
||||
#define GLFW_INCLUDE_GLEXT
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#define glGetDebugMessageLogARB pfnGetDebugMessageLog
|
||||
PFNGLGETDEBUGMESSAGELOGARB pfnGetDebugMessageLog;
|
||||
PFNGLGETDEBUGMESSAGELOGARBPROC pfnGetDebugMessageLog;
|
||||
|
||||
// Flag indicating whether the extension is supported
|
||||
int has_debug_output = 0;
|
||||
int has_ARB_debug_output = 0;
|
||||
|
||||
void load_extensions(void)
|
||||
{
|
||||
if (glfwExtensionSupported("GL_ARB_debug_output"))
|
||||
{
|
||||
pfnGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGARB) glfwGetProcAddress("glGetDebugMessageLogARB");
|
||||
if (pfnGetDebugMessageLog)
|
||||
{
|
||||
// Both the extension name and the function pointer are present
|
||||
has_debug_output = 1;
|
||||
}
|
||||
pfnGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGARBPROC)
|
||||
glfwGetProcAddress("glGetDebugMessageLogARB");
|
||||
has_ARB_debug_output = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void some_function(void)
|
||||
{
|
||||
// Now the extension function can be called as usual
|
||||
glGetDebugMessageLogARB(...);
|
||||
if (has_ARB_debug_output)
|
||||
{
|
||||
// Now the extension function can be called as usual
|
||||
glGetDebugMessageLogARB(...);
|
||||
}
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
File diff suppressed because one or more lines are too long
+370
@@ -0,0 +1,370 @@
|
||||
// NOTE: Please use this file to perform modifications on default style sheets.
|
||||
//
|
||||
// You need to install a few Ruby gems to generate extra.css from this file:
|
||||
// gem install less therubyracer
|
||||
//
|
||||
// Run this command to regenerate extra.css after you're finished with changes:
|
||||
// lessc --compress extra.less > extra.css
|
||||
//
|
||||
// Alternatively you can use online services to regenerate extra.css.
|
||||
|
||||
|
||||
// Default text color for page contents
|
||||
@default-text-color: hsl(0,0%,30%);
|
||||
|
||||
// Page header, footer, table rows, inline codes and definition lists
|
||||
@header-footer-background-color: hsl(0,0%,95%);
|
||||
|
||||
// Page header, footer links and navigation bar background
|
||||
@header-footer-link-color: hsl(0,0%,40%);
|
||||
|
||||
// Doxygen navigation bar links
|
||||
@navbar-link-color: @header-footer-background-color;
|
||||
|
||||
// Page content background color
|
||||
@content-background-color: hsl(0,0%,100%);
|
||||
|
||||
// Bold, italic, h1, h2, ... and table of contents
|
||||
@heading-color: hsl(0,0%,10%);
|
||||
|
||||
// Function, enum and macro definition separator
|
||||
@def-separator-color: @header-footer-background-color;
|
||||
|
||||
// Base color hue
|
||||
@base-hue: 24;
|
||||
|
||||
// Default color used for links
|
||||
@default-link-color: hsl(@base-hue,100%,50%);
|
||||
|
||||
// Doxygen navigation bar active tab
|
||||
@tab-text-color: hsl(0,0%,100%);
|
||||
@tab-background-color1: @default-link-color;
|
||||
@tab-background-color2: lighten(spin(@tab-background-color1, 10), 10%);
|
||||
|
||||
// Table borders
|
||||
@default-border-color: @default-link-color;
|
||||
|
||||
// Table header
|
||||
@table-text-color: @tab-text-color;
|
||||
@table-background-color1: @tab-background-color1;
|
||||
@table-background-color2: @tab-background-color2;
|
||||
|
||||
// Table of contents, data structure index and prototypes
|
||||
@toc-background-color1: hsl(0,0%,90%);
|
||||
@toc-background-color2: lighten(@toc-background-color1, 5%);
|
||||
|
||||
// Function prototype parameters color
|
||||
@prototype-param-color: darken(@default-link-color, 25%);
|
||||
|
||||
// Message box color: note, pre, post and invariant
|
||||
@box-note-color: hsl(103,80%,85%);
|
||||
|
||||
// Message box color: warning and attention
|
||||
@box-warning-color: hsl(34,80%,85%);
|
||||
|
||||
// Message box color: deprecated and bug
|
||||
@box-bug-color: hsl(333,80%,85%);
|
||||
|
||||
// Message box color: todo and test
|
||||
@box-todo-color: hsl(200,80%,85%);
|
||||
|
||||
// Message box helper function
|
||||
.message-box(@base-color) {
|
||||
background:linear-gradient(to bottom,lighten(@base-color, 5%) 0%,@base-color 100%);
|
||||
box-shadow:inset 0 0 32px darken(@base-color, 5%);
|
||||
color:darken(@base-color, 67%);
|
||||
border:2px solid desaturate(darken(@base-color, 10%), 20%);
|
||||
}
|
||||
|
||||
|
||||
#navrow1,#navrow2,#navrow3,#navrow4,.tablist a,.tablist a:visited,.tablist a:hover,.tablist li,.tablist li.current a,.memdoc,dl.reflist dd,div.toc li,.ah,span.lineno,span.lineno a,span.lineno a:hover,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,.doxtable code {
|
||||
background:none;
|
||||
}
|
||||
|
||||
#titlearea,.footer,.contents,div.header,.memdoc,table.doxtable td,table.doxtable th,hr,.memSeparator {
|
||||
border:none;
|
||||
}
|
||||
|
||||
.tablist a,.tablist a:visited,.tablist a:hover,.tablist li,.tablist li.current a,.reflist dt a.el,.levels span,.directory .levels span {
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
.memdoc,dl.reflist dd {
|
||||
box-shadow:none;
|
||||
}
|
||||
|
||||
div.headertitle,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,table.doxtable code {
|
||||
padding:0;
|
||||
}
|
||||
|
||||
#nav-path,.directory .levels,span.lineno {
|
||||
display:none;
|
||||
}
|
||||
|
||||
html,#titlearea,.footer,tr.even,.directory tr.even,.doxtable tr:nth-child(even),.mdescLeft,.mdescRight,.memItemLeft,.memItemRight,code {
|
||||
background:@header-footer-background-color;
|
||||
}
|
||||
|
||||
body {
|
||||
color:@default-text-color;
|
||||
}
|
||||
|
||||
h1,h2,h2.groupheader,h3,div.toc h3,h4,h5,h6,strong,em {
|
||||
color:@heading-color;
|
||||
border-bottom:none;
|
||||
}
|
||||
|
||||
h1 {
|
||||
padding-top:0.5em;
|
||||
font-size:180%;
|
||||
}
|
||||
|
||||
h2 {
|
||||
padding-top:0.5em;
|
||||
margin-bottom:0;
|
||||
font-size:140%;
|
||||
}
|
||||
|
||||
h3 {
|
||||
padding-top:0.5em;
|
||||
margin-bottom:0;
|
||||
font-size:110%;
|
||||
}
|
||||
|
||||
.glfwheader {
|
||||
font-size:16px;
|
||||
height:64px;
|
||||
max-width:920px;
|
||||
min-width:800px;
|
||||
padding:0 32px;
|
||||
margin:0 auto;
|
||||
}
|
||||
|
||||
#glfwhome {
|
||||
line-height:64px;
|
||||
padding-right:48px;
|
||||
color:@header-footer-link-color;
|
||||
font-size:2.5em;
|
||||
background:url("http://www.glfw.org/css/arrow.png") no-repeat right;
|
||||
}
|
||||
|
||||
.glfwnavbar {
|
||||
list-style-type:none;
|
||||
margin:0 auto;
|
||||
float:right;
|
||||
}
|
||||
|
||||
#glfwhome,.glfwnavbar li {
|
||||
float:left;
|
||||
}
|
||||
|
||||
.glfwnavbar a,.glfwnavbar a:visited {
|
||||
line-height:64px;
|
||||
margin-left:2em;
|
||||
display:block;
|
||||
color:@header-footer-link-color;
|
||||
}
|
||||
|
||||
#glfwhome,.glfwnavbar a,.glfwnavbar a:visited {
|
||||
transition:.35s ease;
|
||||
}
|
||||
|
||||
#titlearea,.footer {
|
||||
color:@header-footer-link-color;
|
||||
}
|
||||
|
||||
address.footer {
|
||||
text-align:center;
|
||||
padding:2em;
|
||||
margin-top:3em;
|
||||
}
|
||||
|
||||
#top {
|
||||
background:@header-footer-link-color;
|
||||
}
|
||||
|
||||
#navrow1,#navrow2,#navrow3,#navrow4 {
|
||||
max-width:920px;
|
||||
min-width:800px;
|
||||
margin:0 auto;
|
||||
font-size:13px;
|
||||
}
|
||||
|
||||
.tablist {
|
||||
height:36px;
|
||||
display:block;
|
||||
position:relative;
|
||||
}
|
||||
|
||||
.tablist a,.tablist a:visited,.tablist a:hover,.tablist li,.tablist li.current a {
|
||||
color:@navbar-link-color;
|
||||
}
|
||||
|
||||
.tablist li.current a {
|
||||
background:linear-gradient(to bottom,@tab-background-color2 0%,@tab-background-color1 100%);
|
||||
box-shadow:inset 0 0 32px @tab-background-color1;
|
||||
text-shadow:0 -1px 1px darken(@tab-background-color1, 15%);
|
||||
color:@tab-text-color;
|
||||
}
|
||||
|
||||
.contents {
|
||||
min-height:590px;
|
||||
}
|
||||
|
||||
div.contents,div.header {
|
||||
max-width:920px;
|
||||
margin:0 auto;
|
||||
padding:0 32px;
|
||||
background:@content-background-color none;
|
||||
}
|
||||
|
||||
table.doxtable th,dl.reflist dt {
|
||||
background:linear-gradient(to bottom,@table-background-color2 0%,@table-background-color1 100%);
|
||||
box-shadow:inset 0 0 32px @table-background-color1;
|
||||
text-shadow:0 -1px 1px darken(@table-background-color1, 15%);
|
||||
color:@table-text-color;
|
||||
}
|
||||
|
||||
dl.reflist dt a.el {
|
||||
color:@default-link-color;
|
||||
padding:.2em;
|
||||
border-radius:4px;
|
||||
background-color:lighten(@default-link-color, 40%);
|
||||
}
|
||||
|
||||
div.toc {
|
||||
float:none;
|
||||
width:auto;
|
||||
}
|
||||
|
||||
div.toc h3 {
|
||||
font-size:1.17em;
|
||||
}
|
||||
|
||||
div.toc ul {
|
||||
padding-left:1.5em;
|
||||
}
|
||||
|
||||
div.toc li {
|
||||
font-size:1em;
|
||||
padding-left:0;
|
||||
list-style-type:disc;
|
||||
}
|
||||
|
||||
div.toc,.memproto,div.qindex,div.ah {
|
||||
background:linear-gradient(to bottom,@toc-background-color2 0%,@toc-background-color1 100%);
|
||||
box-shadow:inset 0 0 32px @toc-background-color1;
|
||||
text-shadow:0 1px 1px lighten(@toc-background-color2, 10%);
|
||||
color:@heading-color;
|
||||
border:2px solid @toc-background-color1;
|
||||
border-radius:4px;
|
||||
}
|
||||
|
||||
.paramname {
|
||||
color:@prototype-param-color;
|
||||
}
|
||||
|
||||
dl.reflist dt {
|
||||
border:2px solid @default-border-color;
|
||||
border-top-left-radius:4px;
|
||||
border-top-right-radius:4px;
|
||||
border-bottom:none;
|
||||
}
|
||||
|
||||
dl.reflist dd {
|
||||
border:2px solid @default-border-color;
|
||||
border-bottom-right-radius:4px;
|
||||
border-bottom-left-radius:4px;
|
||||
border-top:none;
|
||||
}
|
||||
|
||||
table.doxtable {
|
||||
border-collapse:inherit;
|
||||
border-spacing:0;
|
||||
border:2px solid @default-border-color;
|
||||
border-radius:4px;
|
||||
}
|
||||
|
||||
a,a:hover,a:visited,a:visited:hover,.contents a:visited,.el,a.el:visited,#glfwhome:hover,.tablist a:hover,span.lineno a:hover {
|
||||
color:@default-link-color;
|
||||
text-decoration:none;
|
||||
}
|
||||
|
||||
div.directory {
|
||||
border-collapse:inherit;
|
||||
border-spacing:0;
|
||||
border:2px solid @default-border-color;
|
||||
border-radius:4px;
|
||||
}
|
||||
|
||||
hr,.memSeparator {
|
||||
height:2px;
|
||||
background:linear-gradient(to right,@def-separator-color 0%,darken(@def-separator-color, 10%) 50%,@def-separator-color 100%);
|
||||
}
|
||||
|
||||
dl.note,dl.pre,dl.post,dl.invariant {
|
||||
.message-box(@box-note-color);
|
||||
}
|
||||
|
||||
dl.warning,dl.attention {
|
||||
.message-box(@box-warning-color);
|
||||
}
|
||||
|
||||
dl.deprecated,dl.bug {
|
||||
.message-box(@box-bug-color);
|
||||
}
|
||||
|
||||
dl.todo,dl.test {
|
||||
.message-box(@box-todo-color);
|
||||
}
|
||||
|
||||
dl.note,dl.pre,dl.post,dl.invariant,dl.warning,dl.attention,dl.deprecated,dl.bug,dl.todo,dl.test {
|
||||
border-radius:4px;
|
||||
padding:1em;
|
||||
text-shadow:0 1px 1px hsl(0,0%,100%);
|
||||
margin:1em 0;
|
||||
}
|
||||
|
||||
.note a,.pre a,.post a,.invariant a,.warning a,.attention a,.deprecated a,.bug a,.todo a,.test a,.note a:visited,.pre a:visited,.post a:visited,.invariant a:visited,.warning a:visited,.attention a:visited,.deprecated a:visited,.bug a:visited,.todo a:visited,.test a:visited {
|
||||
color:inherit;
|
||||
}
|
||||
|
||||
div.line {
|
||||
line-height:inherit;
|
||||
}
|
||||
|
||||
div.fragment,pre.fragment {
|
||||
background:hsl(0,0%,95%);
|
||||
border-radius:4px;
|
||||
border:none;
|
||||
padding:1em;
|
||||
overflow:auto;
|
||||
border-left:4px solid hsl(0,0%,80%);
|
||||
margin:1em 0;
|
||||
}
|
||||
|
||||
.lineno a,.lineno a:visited,.line,pre.fragment {
|
||||
color:@default-text-color;
|
||||
}
|
||||
|
||||
span.preprocessor,span.comment {
|
||||
color:hsl(193,100%,30%);
|
||||
}
|
||||
|
||||
a.code,a.code:visited {
|
||||
color:hsl(18,100%,45%);
|
||||
}
|
||||
|
||||
span.keyword,span.keywordtype,span.keywordflow {
|
||||
color:darken(@default-text-color, 5%);
|
||||
font-weight:bold;
|
||||
}
|
||||
|
||||
span.stringliteral {
|
||||
color:hsl(261,100%,30%);
|
||||
}
|
||||
|
||||
code {
|
||||
padding:.1em;
|
||||
border-radius:4px;
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
<address class="footer">
|
||||
<p>
|
||||
Last update on $date for $projectname $projectnumber
|
||||
</p>
|
||||
</address>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,34 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
|
||||
<meta name="generator" content="Doxygen $doxygenversion"/>
|
||||
<!--BEGIN PROJECT_NAME--><title>$projectname: $title</title><!--END PROJECT_NAME-->
|
||||
<!--BEGIN !PROJECT_NAME--><title>$title</title><!--END !PROJECT_NAME-->
|
||||
<link href="$relpath^tabs.css" rel="stylesheet" type="text/css"/>
|
||||
<script type="text/javascript" src="$relpath^jquery.js"></script>
|
||||
<script type="text/javascript" src="$relpath^dynsections.js"></script>
|
||||
$treeview
|
||||
$search
|
||||
$mathjax
|
||||
<link href="$relpath^$stylesheet" rel="stylesheet" type="text/css" />
|
||||
$extrastylesheet
|
||||
</head>
|
||||
<body>
|
||||
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
|
||||
|
||||
<!--BEGIN TITLEAREA-->
|
||||
<div id="titlearea">
|
||||
<div class="glfwheader">
|
||||
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
|
||||
<ul class="glfwnavbar">
|
||||
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
|
||||
<li><a href="http://www.glfw.org/download.html">Download</a></li>
|
||||
<li><a href="http://www.glfw.org/media.html">Media</a></li>
|
||||
<li><a href="http://www.glfw.org/community.html">Community</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
<!--END TITLEAREA-->
|
||||
<!-- end header part -->
|
||||
+665
@@ -0,0 +1,665 @@
|
||||
/*!
|
||||
|
||||
@page input_guide Input guide
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide introduces the input related functions of GLFW. For details on
|
||||
a specific function in this category, see the @ref input. There are also guides
|
||||
for the other areas of GLFW.
|
||||
|
||||
- @ref intro_guide
|
||||
- @ref window_guide
|
||||
- @ref context_guide
|
||||
- @ref vulkan_guide
|
||||
- @ref monitor_guide
|
||||
|
||||
GLFW provides many kinds of input. While some can only be polled, like time, or
|
||||
only received via callbacks, like scrolling, there are those that provide both
|
||||
callbacks and polling. Where a callback is provided, that is the recommended
|
||||
way to receive that kind of input. The more you can use callbacks the less time
|
||||
your users' machines will need to spend polling.
|
||||
|
||||
All input callbacks receive a window handle. By using the
|
||||
[window user pointer](@ref window_userptr), you can access non-global structures
|
||||
or objects from your callbacks.
|
||||
|
||||
To get a better feel for how the various events callbacks behave, run the
|
||||
`events` test program. It register every callback supported by GLFW and prints
|
||||
out all arguments provided for every event, along with time and sequence
|
||||
information.
|
||||
|
||||
|
||||
@section events Event processing
|
||||
|
||||
GLFW needs to communicate regularly with the window system both in order to
|
||||
receive events and to show that the application hasn't locked up. Event
|
||||
processing must be done regularly while you have any windows and is normally
|
||||
done each frame after [buffer swapping](@ref buffer_swap). Even when you have
|
||||
no windows, event polling needs to be done in order to receive monitor
|
||||
connection events.
|
||||
|
||||
There are two functions for processing pending events. @ref glfwPollEvents,
|
||||
processes only those events that have already been received and then returns
|
||||
immediately.
|
||||
|
||||
@code
|
||||
glfwPollEvents();
|
||||
@endcode
|
||||
|
||||
This is the best choice when rendering continually, like most games do.
|
||||
|
||||
If you only need to update the contents of the window when you receive new
|
||||
input, @ref glfwWaitEvents is a better choice.
|
||||
|
||||
@code
|
||||
glfwWaitEvents();
|
||||
@endcode
|
||||
|
||||
It puts the thread to sleep until at least one event has been received and then
|
||||
processes all received events. This saves a great deal of CPU cycles and is
|
||||
useful for, for example, editing tools. There must be at least one GLFW window
|
||||
for this function to sleep.
|
||||
|
||||
If you want to wait for events but have UI elements that need periodic updates,
|
||||
call @ref glfwWaitEventsTimeout.
|
||||
|
||||
@code
|
||||
glfwWaitEventsTimeout(0.7);
|
||||
@endcode
|
||||
|
||||
It puts the thread to sleep until at least one event has been received, or until
|
||||
the specified number of seconds have elapsed. It then processes any received
|
||||
events.
|
||||
|
||||
If the main thread is sleeping in @ref glfwWaitEvents, you can wake it from
|
||||
another thread by posting an empty event to the event queue with @ref
|
||||
glfwPostEmptyEvent.
|
||||
|
||||
@code
|
||||
glfwPostEmptyEvent();
|
||||
@endcode
|
||||
|
||||
Do not assume that callbacks will _only_ be called through either of the above
|
||||
functions. While it is necessary to process events in the event queue, some
|
||||
window systems will send some events directly to the application, which in turn
|
||||
causes callbacks to be called outside of regular event processing.
|
||||
|
||||
|
||||
@section input_keyboard Keyboard input
|
||||
|
||||
GLFW divides keyboard input into two categories; key events and character
|
||||
events. Key events relate to actual physical keyboard keys, whereas character
|
||||
events relate to the Unicode code points generated by pressing some of them.
|
||||
|
||||
Keys and characters do not map 1:1. A single key press may produce several
|
||||
characters, and a single character may require several keys to produce. This
|
||||
may not be the case on your machine, but your users are likely not all using the
|
||||
same keyboard layout, input method or even operating system as you.
|
||||
|
||||
|
||||
@subsection input_key Key input
|
||||
|
||||
If you wish to be notified when a physical key is pressed or released or when it
|
||||
repeats, set a key callback.
|
||||
|
||||
@code
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the [keyboard key](@ref keys), platform-specific
|
||||
scancode, key action and [modifier bits](@ref mods).
|
||||
|
||||
@code
|
||||
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (key == GLFW_KEY_E && action == GLFW_PRESS)
|
||||
activate_airship();
|
||||
}
|
||||
@endcode
|
||||
|
||||
The action is one of `GLFW_PRESS`, `GLFW_REPEAT` or `GLFW_RELEASE`. The key
|
||||
will be `GLFW_KEY_UNKNOWN` if GLFW lacks a key token for it, for example
|
||||
_E-mail_ and _Play_ keys.
|
||||
|
||||
The scancode is unique for every key, regardless of whether it has a key token.
|
||||
Scancodes are platform-specific but consistent over time, so keys will have
|
||||
different scancodes depending on the platform but they are safe to save to disk.
|
||||
|
||||
Key states for [named keys](@ref keys) are also saved in per-window state arrays
|
||||
that can be polled with @ref glfwGetKey.
|
||||
|
||||
@code
|
||||
int state = glfwGetKey(window, GLFW_KEY_E);
|
||||
if (state == GLFW_PRESS)
|
||||
activate_airship();
|
||||
@endcode
|
||||
|
||||
The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||
|
||||
This function only returns cached key event state. It does not poll the
|
||||
system for the current state of the key.
|
||||
|
||||
Whenever you poll state, you risk missing the state change you are looking for.
|
||||
If a pressed key is released again before you poll its state, you will have
|
||||
missed the key press. The recommended solution for this is to use a
|
||||
key callback, but there is also the `GLFW_STICKY_KEYS` input mode.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_STICKY_KEYS, 1);
|
||||
@endcode
|
||||
|
||||
When sticky keys mode is enabled, the pollable state of a key will remain
|
||||
`GLFW_PRESS` until the state of that key is polled with @ref glfwGetKey. Once
|
||||
it has been polled, if a key release event had been processed in the meantime,
|
||||
the state will reset to `GLFW_RELEASE`, otherwise it will remain `GLFW_PRESS`.
|
||||
|
||||
The `GLFW_KEY_LAST` constant holds the highest value of any
|
||||
[named key](@ref keys).
|
||||
|
||||
|
||||
@subsection input_char Text input
|
||||
|
||||
GLFW supports text input in the form of a stream of
|
||||
[Unicode code points](https://en.wikipedia.org/wiki/Unicode), as produced by the
|
||||
operating system text input system. Unlike key input, text input obeys keyboard
|
||||
layouts and modifier keys and supports composing characters using
|
||||
[dead keys](https://en.wikipedia.org/wiki/Dead_key). Once received, you can
|
||||
encode the code points into
|
||||
[UTF-8](https://en.wikipedia.org/wiki/UTF-8) or any other encoding you prefer.
|
||||
|
||||
Because an `unsigned int` is 32 bits long on all platforms supported by GLFW,
|
||||
you can treat the code point argument as native endian
|
||||
[UTF-32](https://en.wikipedia.org/wiki/UTF-32).
|
||||
|
||||
There are two callbacks for receiving Unicode code points. If you wish to
|
||||
offer regular text input, set a character callback.
|
||||
|
||||
@code
|
||||
glfwSetCharCallback(window, character_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives Unicode code points for key events that would
|
||||
have led to regular text input and generally behaves as a standard text field on
|
||||
that platform.
|
||||
|
||||
@code
|
||||
void character_callback(GLFWwindow* window, unsigned int codepoint)
|
||||
{
|
||||
}
|
||||
@endcode
|
||||
|
||||
If you wish to receive even those Unicode code points generated with modifier
|
||||
key combinations that a plain text field would ignore, or just want to know
|
||||
exactly what modifier keys were used, set a character with modifiers callback.
|
||||
|
||||
@code
|
||||
glfwSetCharModsCallback(window, charmods_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives Unicode code points and
|
||||
[modifier bits](@ref mods).
|
||||
|
||||
@code
|
||||
void charmods_callback(GLFWwindow* window, unsigned int codepoint, int mods)
|
||||
{
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection input_key_name Key names
|
||||
|
||||
If you wish to refer to keys by name, you can query the keyboard layout
|
||||
dependent name of printable keys with @ref glfwGetKeyName.
|
||||
|
||||
@code
|
||||
const char* key_name = glfwGetKeyName(GLFW_KEY_W, 0);
|
||||
show_tutorial_hint("Press %s to move forward", key_name);
|
||||
@endcode
|
||||
|
||||
This function can handle both [keys and scancodes](@ref input_key). If the
|
||||
specified key is `GLFW_KEY_UNKNOWN` then the scancode is used, otherwise it is
|
||||
ignored. This matches the behavior of the key callback, meaning the callback
|
||||
arguments can always be passed unmodified to this function.
|
||||
|
||||
|
||||
@section input_mouse Mouse input
|
||||
|
||||
Mouse input comes in many forms, including cursor motion, button presses and
|
||||
scrolling offsets. The cursor appearance can also be changed, either to
|
||||
a custom image or a standard cursor shape from the system theme.
|
||||
|
||||
|
||||
@subsection cursor_pos Cursor position
|
||||
|
||||
If you wish to be notified when the cursor moves over the window, set a cursor
|
||||
position callback.
|
||||
|
||||
@code
|
||||
glfwSetCursorPosCallback(window, cursor_pos_callback);
|
||||
@endcode
|
||||
|
||||
The callback functions receives the cursor position, measured in screen
|
||||
coordinates but relative to the top-left corner of the window client area. On
|
||||
platforms that provide it, the full sub-pixel cursor position is passed on.
|
||||
|
||||
@code
|
||||
static void cursor_position_callback(GLFWwindow* window, double xpos, double ypos)
|
||||
{
|
||||
}
|
||||
@endcode
|
||||
|
||||
The cursor position is also saved per-window and can be polled with @ref
|
||||
glfwGetCursorPos.
|
||||
|
||||
@code
|
||||
double xpos, ypos;
|
||||
glfwGetCursorPos(window, &xpos, &ypos);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection cursor_mode Cursor modes
|
||||
|
||||
The `GLFW_CURSOR` input mode provides several cursor modes for special forms of
|
||||
mouse motion input. By default, the cursor mode is `GLFW_CURSOR_NORMAL`,
|
||||
meaning the regular arrow cursor (or another cursor set with @ref glfwSetCursor)
|
||||
is used and cursor motion is not limited.
|
||||
|
||||
If you wish to implement mouse motion based camera controls or other input
|
||||
schemes that require unlimited mouse movement, set the cursor mode to
|
||||
`GLFW_CURSOR_DISABLED`.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
|
||||
@endcode
|
||||
|
||||
This will hide the cursor and lock it to the specified window. GLFW will then
|
||||
take care of all the details of cursor re-centering and offset calculation and
|
||||
providing the application with a virtual cursor position. This virtual position
|
||||
is provided normally via both the cursor position callback and through polling.
|
||||
|
||||
@note You should not implement your own version of this functionality using
|
||||
other features of GLFW. It is not supported and will not work as robustly as
|
||||
`GLFW_CURSOR_DISABLED`.
|
||||
|
||||
If you just wish the cursor to become hidden when it is over a window, set
|
||||
the cursor mode to `GLFW_CURSOR_HIDDEN`.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
@endcode
|
||||
|
||||
This mode puts no limit on the motion of the cursor.
|
||||
|
||||
To exit out of either of these special modes, restore the `GLFW_CURSOR_NORMAL`
|
||||
cursor mode.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection cursor_object Cursor objects
|
||||
|
||||
GLFW supports creating both custom and system theme cursor images, encapsulated
|
||||
as @ref GLFWcursor objects. They are created with @ref glfwCreateCursor or @ref
|
||||
glfwCreateStandardCursor and destroyed with @ref glfwDestroyCursor, or @ref
|
||||
glfwTerminate, if any remain.
|
||||
|
||||
|
||||
@subsubsection cursor_custom Custom cursor creation
|
||||
|
||||
A custom cursor is created with @ref glfwCreateCursor, which returns a handle to
|
||||
the created cursor object. For example, this creates a 16x16 white square
|
||||
cursor with the hot-spot in the upper-left corner:
|
||||
|
||||
@code
|
||||
unsigned char pixels[16 * 16 * 4];
|
||||
memset(pixels, 0xff, sizeof(pixels));
|
||||
|
||||
GLFWimage image;
|
||||
image.width = 16;
|
||||
image.height = 16;
|
||||
image.pixels = pixels;
|
||||
|
||||
GLFWcursor* cursor = glfwCreateCursor(&image, 0, 0);
|
||||
@endcode
|
||||
|
||||
If cursor creation fails, `NULL` will be returned, so it is necessary to check
|
||||
the return value.
|
||||
|
||||
The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits
|
||||
per channel. The pixels are arranged canonically as sequential rows, starting
|
||||
from the top-left corner.
|
||||
|
||||
|
||||
@subsubsection cursor_standard Standard cursor creation
|
||||
|
||||
A cursor with a [standard shape](@ref shapes) from the current system cursor
|
||||
theme can be can be created with @ref glfwCreateStandardCursor.
|
||||
|
||||
@code
|
||||
GLFWcursor* cursor = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR);
|
||||
@endcode
|
||||
|
||||
These cursor objects behave in the exact same way as those created with @ref
|
||||
glfwCreateCursor except that the system cursor theme provides the actual image.
|
||||
|
||||
|
||||
@subsubsection cursor_destruction Cursor destruction
|
||||
|
||||
When a cursor is no longer needed, destroy it with @ref glfwDestroyCursor.
|
||||
|
||||
@code
|
||||
glfwDestroyCursor(cursor);
|
||||
@endcode
|
||||
|
||||
Cursor destruction always succeeds. All cursors remaining when @ref
|
||||
glfwTerminate is called are destroyed as well.
|
||||
|
||||
|
||||
@subsubsection cursor_set Cursor setting
|
||||
|
||||
A cursor can be set as current for a window with @ref glfwSetCursor.
|
||||
|
||||
@code
|
||||
glfwSetCursor(window, cursor);
|
||||
@endcode
|
||||
|
||||
Once set, the cursor image will be used as long as the system cursor is over the
|
||||
client area of the window and the [cursor mode](@ref cursor_mode) is set
|
||||
to `GLFW_CURSOR_NORMAL`.
|
||||
|
||||
A single cursor may be set for any number of windows.
|
||||
|
||||
To remove a cursor from a window, set the cursor of that window to `NULL`.
|
||||
|
||||
@code
|
||||
glfwSetCursor(window, NULL);
|
||||
@endcode
|
||||
|
||||
When a cursor is destroyed, it is removed from any window where it is set. This
|
||||
does not affect the cursor modes of those windows.
|
||||
|
||||
|
||||
@subsection cursor_enter Cursor enter/leave events
|
||||
|
||||
If you wish to be notified when the cursor enters or leaves the client area of
|
||||
a window, set a cursor enter/leave callback.
|
||||
|
||||
@code
|
||||
glfwSetCursorEnterCallback(window, cursor_enter_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the new classification of the cursor.
|
||||
|
||||
@code
|
||||
void cursor_enter_callback(GLFWwindow* window, int entered)
|
||||
{
|
||||
if (entered)
|
||||
{
|
||||
// The cursor entered the client area of the window
|
||||
}
|
||||
else
|
||||
{
|
||||
// The cursor left the client area of the window
|
||||
}
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection input_mouse_button Mouse button input
|
||||
|
||||
If you wish to be notified when a mouse button is pressed or released, set
|
||||
a mouse button callback.
|
||||
|
||||
@code
|
||||
glfwSetMouseButtonCallback(window, mouse_button_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the [mouse button](@ref buttons), button action
|
||||
and [modifier bits](@ref mods).
|
||||
|
||||
@code
|
||||
void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
|
||||
{
|
||||
if (button == GLFW_MOUSE_BUTTON_RIGHT && action == GLFW_PRESS)
|
||||
popup_menu();
|
||||
}
|
||||
@endcode
|
||||
|
||||
The action is one of `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||
|
||||
Mouse button states for [named buttons](@ref buttons) are also saved in
|
||||
per-window state arrays that can be polled with @ref glfwGetMouseButton.
|
||||
|
||||
@code
|
||||
int state = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT);
|
||||
if (state == GLFW_PRESS)
|
||||
upgrade_cow();
|
||||
@endcode
|
||||
|
||||
The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||
|
||||
This function only returns cached mouse button event state. It does not poll
|
||||
the system for the current state of the mouse button.
|
||||
|
||||
Whenever you poll state, you risk missing the state change you are looking for.
|
||||
If a pressed mouse button is released again before you poll its state, you will have
|
||||
missed the button press. The recommended solution for this is to use a
|
||||
mouse button callback, but there is also the `GLFW_STICKY_MOUSE_BUTTONS`
|
||||
input mode.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_STICKY_MOUSE_BUTTONS, 1);
|
||||
@endcode
|
||||
|
||||
When sticky mouse buttons mode is enabled, the pollable state of a mouse button
|
||||
will remain `GLFW_PRESS` until the state of that button is polled with @ref
|
||||
glfwGetMouseButton. Once it has been polled, if a mouse button release event
|
||||
had been processed in the meantime, the state will reset to `GLFW_RELEASE`,
|
||||
otherwise it will remain `GLFW_PRESS`.
|
||||
|
||||
The `GLFW_MOUSE_BUTTON_LAST` constant holds the highest value of any
|
||||
[named button](@ref buttons).
|
||||
|
||||
|
||||
@subsection scrolling Scroll input
|
||||
|
||||
If you wish to be notified when the user scrolls, whether with a mouse wheel or
|
||||
touchpad gesture, set a scroll callback.
|
||||
|
||||
@code
|
||||
glfwSetScrollCallback(window, scroll_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives two-dimensional scroll offsets.
|
||||
|
||||
@code
|
||||
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
|
||||
{
|
||||
}
|
||||
@endcode
|
||||
|
||||
A simple mouse wheel, being vertical, provides offsets along the Y-axis.
|
||||
|
||||
|
||||
@section joystick Joystick input
|
||||
|
||||
The joystick functions expose connected joysticks and controllers, with both
|
||||
referred to as joysticks. It supports up to sixteen joysticks, ranging from
|
||||
`GLFW_JOYSTICK_1`, `GLFW_JOYSTICK_2` up to `GLFW_JOYSTICK_LAST`. You can test
|
||||
whether a [joystick](@ref joysticks) is present with @ref glfwJoystickPresent.
|
||||
|
||||
@code
|
||||
int present = glfwJoystickPresent(GLFW_JOYSTICK_1);
|
||||
@endcode
|
||||
|
||||
When GLFW is initialized, detected joysticks are added to to the beginning of
|
||||
the array, starting with `GLFW_JOYSTICK_1`. Once a joystick is detected, it
|
||||
keeps its assigned index until it is disconnected, so as joysticks are connected
|
||||
and disconnected, they will become spread out.
|
||||
|
||||
Joystick state is updated as needed when a joystick function is called and does
|
||||
not require a window to be created or @ref glfwPollEvents or @ref glfwWaitEvents
|
||||
to be called.
|
||||
|
||||
|
||||
@subsection joystick_axis Joystick axis states
|
||||
|
||||
The positions of all axes of a joystick are returned by @ref
|
||||
glfwGetJoystickAxes. See the reference documentation for the lifetime of the
|
||||
returned array.
|
||||
|
||||
@code
|
||||
int count;
|
||||
const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_1, &count);
|
||||
@endcode
|
||||
|
||||
Each element in the returned array is a value between -1.0 and 1.0.
|
||||
|
||||
|
||||
@subsection joystick_button Joystick button states
|
||||
|
||||
The states of all buttons of a joystick are returned by @ref
|
||||
glfwGetJoystickButtons. See the reference documentation for the lifetime of the
|
||||
returned array.
|
||||
|
||||
@code
|
||||
int count;
|
||||
const unsigned char* axes = glfwGetJoystickButtons(GLFW_JOYSTICK_1, &count);
|
||||
@endcode
|
||||
|
||||
Each element in the returned array is either `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||
|
||||
|
||||
@subsection joystick_name Joystick name
|
||||
|
||||
The human-readable, UTF-8 encoded name of a joystick is returned by @ref
|
||||
glfwGetJoystickName. See the reference documentation for the lifetime of the
|
||||
returned string.
|
||||
|
||||
@code
|
||||
const char* name = glfwGetJoystickName(GLFW_JOYSTICK_1);
|
||||
@endcode
|
||||
|
||||
Joystick names are not guaranteed to be unique. Two joysticks of the same model
|
||||
and make may have the same name. Only the [joystick token](@ref joysticks) is
|
||||
guaranteed to be unique, and only until that joystick is disconnected.
|
||||
|
||||
|
||||
@subsection joystick_event Joystick configuration changes
|
||||
|
||||
If you wish to be notified when a joystick is connected or disconnected, set
|
||||
a joystick callback.
|
||||
|
||||
@code
|
||||
glfwSetJoystickCallback(joystick_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the ID of the joystick that has been connected
|
||||
and disconnected and the event that occurred.
|
||||
|
||||
@code
|
||||
void joystick_callback(int joy, int event)
|
||||
{
|
||||
if (event == GLFW_CONNECTED)
|
||||
{
|
||||
// The joystick was connected
|
||||
}
|
||||
else if (event == GLFW_DISCONNECTED)
|
||||
{
|
||||
// The joystick was disconnected
|
||||
}
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
@section time Time input
|
||||
|
||||
GLFW provides high-resolution time input, in seconds, with @ref glfwGetTime.
|
||||
|
||||
@code
|
||||
double seconds = glfwGetTime();
|
||||
@endcode
|
||||
|
||||
It returns the number of seconds since the timer was started when the library
|
||||
was initialized with @ref glfwInit. The platform-specific time sources used
|
||||
usually have micro- or nanosecond resolution.
|
||||
|
||||
You can modify the reference time with @ref glfwSetTime.
|
||||
|
||||
@code
|
||||
glfwSetTime(4.0);
|
||||
@endcode
|
||||
|
||||
This sets the timer to the specified time, in seconds.
|
||||
|
||||
You can also access the raw timer value, measured in 1 / frequency
|
||||
seconds, with @ref glfwGetTimerValue.
|
||||
|
||||
@code
|
||||
uint64_t value = glfwGetTimerValue();
|
||||
@endcode
|
||||
|
||||
The frequency of the raw timer varies depending on what time sources are
|
||||
available on the machine. You can query its frequency, in Hz, with @ref
|
||||
glfwGetTimerFrequency.
|
||||
|
||||
@code
|
||||
uint64_t freqency = glfwGetTimerFrequency();
|
||||
@endcode
|
||||
|
||||
|
||||
@section clipboard Clipboard input and output
|
||||
|
||||
If the system clipboard contains a UTF-8 encoded string or if it can be
|
||||
converted to one, you can retrieve it with @ref glfwGetClipboardString. See the
|
||||
reference documentation for the lifetime of the returned string.
|
||||
|
||||
@code
|
||||
const char* text = glfwGetClipboardString(window);
|
||||
if (text)
|
||||
insert_text(text);
|
||||
@endcode
|
||||
|
||||
If the clipboard is empty or if its contents could not be converted, `NULL` is
|
||||
returned.
|
||||
|
||||
The contents of the system clipboard can be set to a UTF-8 encoded string with
|
||||
@ref glfwSetClipboardString.
|
||||
|
||||
@code
|
||||
glfwSetClipboardString(window, "A string with words in it");
|
||||
@endcode
|
||||
|
||||
The clipboard functions take a window handle argument because some window
|
||||
systems require a window to communicate with the system clipboard. Any valid
|
||||
window may be used.
|
||||
|
||||
|
||||
@section path_drop Path drop input
|
||||
|
||||
If you wish to receive the paths of files and/or directories dropped on
|
||||
a window, set a file drop callback.
|
||||
|
||||
@code
|
||||
glfwSetDropCallback(window, drop_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives an array of paths encoded as UTF-8.
|
||||
|
||||
@code
|
||||
void drop_callback(GLFWwindow* window, int count, const char** paths)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < count; i++)
|
||||
handle_dropped_file(paths[i]);
|
||||
}
|
||||
@endcode
|
||||
|
||||
The path array and its strings are only valid until the file drop callback
|
||||
returns, as they may have been generated specifically for that event. You need
|
||||
to make a deep copy of the array if you want to keep the paths.
|
||||
|
||||
*/
|
||||
+10
-10
@@ -1,6 +1,6 @@
|
||||
/*!
|
||||
|
||||
@page internals Internal structure
|
||||
@page internals_guide Internal structure
|
||||
|
||||
@tableofcontents
|
||||
|
||||
@@ -57,10 +57,10 @@ Examples: @ref _glfwIsValidContextConfig, @ref _GLFWwindow, `_glfw.currentRamp`
|
||||
|
||||
The platform interface implements all platform-specific operations as a service
|
||||
to the public interface. This includes event processing. The platform
|
||||
interface is never directly called by users of GLFW and never directly calls the
|
||||
user's code. It is also prohibited from modifying the platform-independent part
|
||||
of the internal structs. Instead, it calls the event interface when events
|
||||
interesting to GLFW are received.
|
||||
interface is never directly called by application code and never directly calls
|
||||
application-provided callbacks. It is also prohibited from modifying the
|
||||
platform-independent part of the internal structs. Instead, it calls the event
|
||||
interface when events interesting to GLFW are received.
|
||||
|
||||
The platform interface mirrors those parts of the public interface that needs to
|
||||
perform platform-specific operations on some or all platforms. The are also
|
||||
@@ -85,8 +85,8 @@ Examples: `window.win32.handle`, `_glfw.x11.display`
|
||||
@section internals_event Event interface
|
||||
|
||||
The event interface is implemented in the same shared source files as the public
|
||||
interface and is responsible for delivering the events it receives to the user,
|
||||
either via callbacks, via window state changes or both.
|
||||
interface and is responsible for delivering the events it receives to the
|
||||
application, either via callbacks, via window state changes or both.
|
||||
|
||||
The function names of the event interface use a `_glfwInput` prefix and the
|
||||
ObjectEvent pattern.
|
||||
@@ -105,12 +105,12 @@ Examples: `clearScrollOffsets`
|
||||
@section internals_config Configuration macros
|
||||
|
||||
GLFW uses a number of configuration macros to select at compile time which
|
||||
interfaces and code paths to use. They are defined in the config.h header file,
|
||||
which is generated from the `config.h.in` file by CMake.
|
||||
interfaces and code paths to use. They are defined in the glfw_config.h header file,
|
||||
which is generated from the `glfw_config.h.in` file by CMake.
|
||||
|
||||
Configuration macros the same style as tokens in the public interface, except
|
||||
with a leading underscore.
|
||||
|
||||
Examples: `_GLFW_HAS_GLXGETPROCADDRESS`
|
||||
Examples: `_GLFW_HAS_XF86VM`
|
||||
|
||||
*/
|
||||
|
||||
+372
@@ -0,0 +1,372 @@
|
||||
/*!
|
||||
|
||||
@page intro_guide Introduction to the API
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide introduces the basic concepts of GLFW and describes initialization,
|
||||
error handling and API guarantees and limitations. For a broad but shallow
|
||||
tutorial, see @ref quick_guide instead. For details on a specific function in
|
||||
this category, see the @ref init.
|
||||
|
||||
There are also guides for the other areas of GLFW.
|
||||
|
||||
- @ref window_guide
|
||||
- @ref context_guide
|
||||
- @ref vulkan_guide
|
||||
- @ref monitor_guide
|
||||
- @ref input_guide
|
||||
|
||||
|
||||
@section intro_init Initialization and termination
|
||||
|
||||
Before most GLFW functions may be called, the library must be initialized.
|
||||
This initialization checks what features are available on the machine,
|
||||
enumerates monitors and joysticks, initializes the timer and performs any
|
||||
required platform-specific initialization.
|
||||
|
||||
Only the following functions may be called before the library has been
|
||||
successfully initialized, and only from the main thread.
|
||||
|
||||
- @ref glfwGetVersion
|
||||
- @ref glfwGetVersionString
|
||||
- @ref glfwSetErrorCallback
|
||||
- @ref glfwInit
|
||||
- @ref glfwTerminate
|
||||
|
||||
Calling any other function before successful initialization will cause a @ref
|
||||
GLFW_NOT_INITIALIZED error.
|
||||
|
||||
|
||||
@subsection intro_init_init Initializing GLFW
|
||||
|
||||
The library is initialized with @ref glfwInit, which returns `GLFW_FALSE` if an
|
||||
error occurred.
|
||||
|
||||
@code
|
||||
if (!glfwInit())
|
||||
{
|
||||
// Handle initialization failure
|
||||
}
|
||||
@endcode
|
||||
|
||||
If any part of initialization fails, any parts that succeeded are terminated as
|
||||
if @ref glfwTerminate had been called. The library only needs to be initialized
|
||||
once and additional calls to an already initialized library will simply return
|
||||
`GLFW_TRUE` immediately.
|
||||
|
||||
Once the library has been successfully initialized, it should be terminated
|
||||
before the application exits. Modern systems are very good at freeing resources
|
||||
allocated by programs that simply exit, but GLFW sometimes has to change global
|
||||
system settings and these might not be restored without termination.
|
||||
|
||||
|
||||
@subsection intro_init_terminate Terminating GLFW
|
||||
|
||||
Before your application exits, you should terminate the GLFW library if it has
|
||||
been initialized. This is done with @ref glfwTerminate.
|
||||
|
||||
@code
|
||||
glfwTerminate();
|
||||
@endcode
|
||||
|
||||
This will destroy any remaining window, monitor and cursor objects, restore any
|
||||
modified gamma ramps, re-enable the screensaver if it had been disabled and free
|
||||
any other resources allocated by GLFW.
|
||||
|
||||
Once the library is terminated, it is as if it had never been initialized and
|
||||
you will need to initialize it again before being able to use GLFW. If the
|
||||
library was not initialized or had already been terminated, it return
|
||||
immediately.
|
||||
|
||||
|
||||
@section error_handling Error handling
|
||||
|
||||
Some GLFW functions have return values that indicate an error, but this is often
|
||||
not very helpful when trying to figure out _why_ the error occurred. Some
|
||||
functions also return otherwise valid values on error. Finally, far from all
|
||||
GLFW functions have return values.
|
||||
|
||||
This is where the error callback comes in. This callback is called whenever an
|
||||
error occurs. It is set with @ref glfwSetErrorCallback, a function that may be
|
||||
called regardless of whether GLFW is initialized.
|
||||
|
||||
@code
|
||||
glfwSetErrorCallback(error_callback);
|
||||
@endcode
|
||||
|
||||
The error callback receives a human-readable description of the error and (when
|
||||
possible) its cause. The description encoded as UTF-8. The callback is also
|
||||
provided with an [error code](@ref errors).
|
||||
|
||||
@code
|
||||
void error_callback(int error, const char* description)
|
||||
{
|
||||
puts(description);
|
||||
}
|
||||
@endcode
|
||||
|
||||
The error code indicates the general category of the error. Some error codes,
|
||||
such as @ref GLFW_NOT_INITIALIZED has only a single meaning, whereas others like
|
||||
@ref GLFW_PLATFORM_ERROR are used for many different errors.
|
||||
|
||||
The description string is only valid until the error callback returns, as it may
|
||||
have been generated specifically for that error. This lets GLFW provide much
|
||||
more specific error descriptions but means you must make a copy if you want to
|
||||
keep the description string.
|
||||
|
||||
@note Relying on erroneous behavior is not forward compatible. In other words,
|
||||
do not rely on a currently invalid call to generate a specific error, as that
|
||||
same call may in future versions generate a different error or become valid.
|
||||
|
||||
|
||||
@section coordinate_systems Coordinate systems
|
||||
|
||||
GLFW has two primary coordinate systems: the _virtual screen_ and the window
|
||||
_client area_ or _content area_. Both use the same unit: _virtual screen
|
||||
coordinates_, or just _screen coordinates_, which don't necessarily correspond
|
||||
to pixels.
|
||||
|
||||
<img src="spaces.svg" width="90%" />
|
||||
|
||||
Both the virtual screen and the client area coordinate systems have the X-axis
|
||||
pointing to the right and the Y-axis pointing down.
|
||||
|
||||
Window and monitor positions are specified as the position of the upper-left
|
||||
corners of their content areas relative to the virtual screen, while cursor
|
||||
positions are specified relative to a window's client area.
|
||||
|
||||
Because the origin of the window's client area coordinate system is also the
|
||||
point from which the window position is specified, you can translate client area
|
||||
coordinates to the virtual screen by adding the window position. The window
|
||||
frame, when present, extends out from the client area but does not affect the
|
||||
window position.
|
||||
|
||||
Almost all positions and sizes in GLFW are measured in screen coordinates
|
||||
relative to one of the two origins above. This includes cursor positions,
|
||||
window positions and sizes, window frame sizes, monitor positions and video mode
|
||||
resolutions.
|
||||
|
||||
Two exceptions are the [monitor physical size](@ref monitor_size), which is
|
||||
measured in millimetres, and [framebuffer size](@ref window_fbsize), which is
|
||||
measured in pixels.
|
||||
|
||||
Pixels and screen coordinates may map 1:1 on your machine, but they won't on
|
||||
every other machine, for example on a Mac with a Retina display. The ratio
|
||||
between screen coordinates and pixels may also change at run-time depending on
|
||||
which monitor the window is currently considered to be on.
|
||||
|
||||
|
||||
@section guarantees_limitations Guarantees and limitations
|
||||
|
||||
This section describes the conditions under which GLFW can be expected to
|
||||
function, barring bugs in the operating system or drivers. Use of GLFW outside
|
||||
of these limits may work on some platforms, or on some machines, or some of the
|
||||
time, or on some versions of GLFW, but it may break at any time and this will
|
||||
not be considered a bug.
|
||||
|
||||
|
||||
@subsection lifetime Pointer lifetimes
|
||||
|
||||
GLFW will never free any pointer you provide to it and you must never free any
|
||||
pointer it provides to you.
|
||||
|
||||
Many GLFW functions return pointers to dynamically allocated structures, strings
|
||||
or arrays, and some callbacks are provided with strings or arrays. These are
|
||||
always managed by GLFW and should never be freed by the application. The
|
||||
lifetime of these pointers is documented for each GLFW function and callback.
|
||||
If you need to keep this data, you must copy it before its lifetime expires.
|
||||
|
||||
Many GLFW functions accept pointers to structures or strings allocated by the
|
||||
application. These are never freed by GLFW and are always the responsibility of
|
||||
the application. If GLFW needs to keep the data in these structures or strings,
|
||||
it is copied before the function returns.
|
||||
|
||||
Pointer lifetimes are guaranteed not to be shortened in future minor or patch
|
||||
releases.
|
||||
|
||||
|
||||
@subsection reentrancy Reentrancy
|
||||
|
||||
GLFW event processing and object creation and destruction are not reentrant.
|
||||
This means that the following functions must not be called from any callback
|
||||
function:
|
||||
|
||||
- @ref glfwCreateWindow
|
||||
- @ref glfwDestroyWindow
|
||||
- @ref glfwCreateCursor
|
||||
- @ref glfwCreateStandardCursor
|
||||
- @ref glfwDestroyCursor
|
||||
- @ref glfwPollEvents
|
||||
- @ref glfwWaitEvents
|
||||
- @ref glfwWaitEventsTimeout
|
||||
- @ref glfwTerminate
|
||||
|
||||
These functions may be made reentrant in future minor or patch releases, but
|
||||
functions not on this list will not be made non-reentrant.
|
||||
|
||||
|
||||
@subsection thread_safety Thread safety
|
||||
|
||||
Most GLFW functions must only be called from the main thread, but some may be
|
||||
called from any thread. However, no GLFW function may be called from any thread
|
||||
but the main thread until GLFW has been successfully initialized, including
|
||||
functions that may called before initialization.
|
||||
|
||||
The reference documentation for every GLFW function states whether it is limited
|
||||
to the main thread.
|
||||
|
||||
Initialization and termination, event processing and the creation and
|
||||
destruction of windows, contexts and cursors are all limited to the main thread
|
||||
due to limitations of one or several platforms.
|
||||
|
||||
Because event processing must be performed on the main thread, all callbacks
|
||||
except for the error callback will only be called on that thread. The error
|
||||
callback may be called on any thread, as any GLFW function may generate errors.
|
||||
|
||||
The posting of empty events may be done from any thread. The window user
|
||||
pointer and close flag may also be accessed and modified from any thread, but
|
||||
this is not synchronized by GLFW. The following window related functions may
|
||||
be called from any thread:
|
||||
|
||||
- @ref glfwPostEmptyEvent
|
||||
- @ref glfwGetWindowUserPointer
|
||||
- @ref glfwSetWindowUserPointer
|
||||
- @ref glfwWindowShouldClose
|
||||
- @ref glfwSetWindowShouldClose
|
||||
|
||||
Rendering may be done on any thread. The following context related functions
|
||||
may be called from any thread:
|
||||
|
||||
- @ref glfwMakeContextCurrent
|
||||
- @ref glfwGetCurrentContext
|
||||
- @ref glfwSwapBuffers
|
||||
- @ref glfwSwapInterval
|
||||
- @ref glfwExtensionSupported
|
||||
- @ref glfwGetProcAddress
|
||||
|
||||
The raw timer may be queried from any thread. The following raw timer related
|
||||
functions may be called from any thread:
|
||||
|
||||
- @ref glfwGetTimerFrequency
|
||||
- @ref glfwGetTimerValue
|
||||
|
||||
The regular timer may be used from any thread, but the reading and writing of
|
||||
the timer offset is not synchronized by GLFW. The following timer related
|
||||
functions may be called from any thread:
|
||||
|
||||
- @ref glfwGetTime
|
||||
- @ref glfwSetTime
|
||||
|
||||
Library version information may be queried from any thread. The following
|
||||
version related functions may be called from any thread:
|
||||
|
||||
- @ref glfwGetVersion
|
||||
- @ref glfwGetVersionString
|
||||
|
||||
Vulkan objects may be created and information queried from any thread. The
|
||||
following Vulkan related functions may be called from any thread:
|
||||
|
||||
- @ref glfwVulkanSupported
|
||||
- @ref glfwGetRequiredInstanceExtensions
|
||||
- @ref glfwGetInstanceProcAddress
|
||||
- @ref glfwGetPhysicalDevicePresentationSupport
|
||||
- @ref glfwCreateWindowSurface
|
||||
|
||||
GLFW uses no synchronization objects internally except for thread-local storage
|
||||
to keep track of the current context for each thread. Synchronization is left
|
||||
to the application.
|
||||
|
||||
Functions that may currently be called from any thread will always remain so,
|
||||
but functions that are currently limited to the main thread may be updated to
|
||||
allow calls from any thread in future releases.
|
||||
|
||||
|
||||
@subsection compatibility Version compatibility
|
||||
|
||||
GLFW guarantees source and binary backward compatibility with earlier minor
|
||||
versions of the API. This means that you can drop in a newer version of the
|
||||
library and existing programs will continue to compile and existing binaries
|
||||
will continue to run.
|
||||
|
||||
Once a function or constant has been added, the signature of that function or
|
||||
value of that constant will remain unchanged until the next major version of
|
||||
GLFW. No compatibility of any kind is guaranteed between major versions.
|
||||
|
||||
Undocumented behavior, i.e. behavior that is not described in the documentation,
|
||||
may change at any time until it is documented.
|
||||
|
||||
If the reference documentation and the implementation differ, the reference
|
||||
documentation is correct and the implementation will be fixed in the next
|
||||
release.
|
||||
|
||||
|
||||
@subsection event_order Event order
|
||||
|
||||
The order of arrival of related events is not guaranteed to be consistent
|
||||
across platforms. The exception is synthetic key and mouse button release
|
||||
events, which are always delivered after the window defocus event.
|
||||
|
||||
|
||||
@section intro_version Version management
|
||||
|
||||
GLFW provides mechanisms for identifying what version of GLFW your application
|
||||
was compiled against as well as what version it is currently running against.
|
||||
If you are loading GLFW dynamically (not just linking dynamically), you can use
|
||||
this to verify that the library binary is compatible with your application.
|
||||
|
||||
|
||||
@subsection intro_version_compile Compile-time version
|
||||
|
||||
The compile-time version of GLFW is provided by the GLFW header with the
|
||||
`GLFW_VERSION_MAJOR`, `GLFW_VERSION_MINOR` and `GLFW_VERSION_REVISION` macros.
|
||||
|
||||
@code
|
||||
printf("Compiled against GLFW %i.%i.%i\n",
|
||||
GLFW_VERSION_MAJOR,
|
||||
GLFW_VERSION_MINOR,
|
||||
GLFW_VERSION_REVISION);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection intro_version_runtime Run-time version
|
||||
|
||||
The run-time version can be retrieved with @ref glfwGetVersion, a function that
|
||||
may be called regardless of whether GLFW is initialized.
|
||||
|
||||
@code
|
||||
int major, minor, revision;
|
||||
glfwGetVersion(&major, &minor, &revision);
|
||||
|
||||
printf("Running against GLFW %i.%i.%i\n", major, minor, revision);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection intro_version_string Version string
|
||||
|
||||
GLFW 3 also provides a compile-time generated version string that describes the
|
||||
version, platform, compiler and any platform-specific compile-time options.
|
||||
This is primarily intended for submitting bug reports, to allow developers to
|
||||
see which code paths are enabled in a binary.
|
||||
|
||||
The version string is returned by @ref glfwGetVersionString, a function that may
|
||||
be called regardless of whether GLFW is initialized.
|
||||
|
||||
__Do not use the version string__ to parse the GLFW library version. The @ref
|
||||
glfwGetVersion function already provides the version of the running library
|
||||
binary.
|
||||
|
||||
The format of the string is as follows:
|
||||
- The version of GLFW
|
||||
- The name of the window system API
|
||||
- The name of the context creation API
|
||||
- Any additional options or APIs
|
||||
|
||||
For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL
|
||||
back ends, the version string may look something like this:
|
||||
|
||||
@code
|
||||
3.0.0 Win32 WGL MinGW
|
||||
@endcode
|
||||
|
||||
*/
|
||||
+35
-10
@@ -4,19 +4,44 @@
|
||||
|
||||
@section main_intro Introduction
|
||||
|
||||
GLFW is a free, Open Source, multi-platform library for opening a window,
|
||||
creating an OpenGL context and managing input. It is easy to integrate into
|
||||
existing applications and does not lay claim to the main loop.
|
||||
GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
|
||||
Vulkan application development. It provides a simple, platform-independent API
|
||||
for creating windows, contexts and surfaces, reading input, handling events, etc.
|
||||
|
||||
This is the documentation for version 3.0, which has [many new features](@ref news).
|
||||
See @ref news_32 for release highlights or the
|
||||
[version history](http://www.glfw.org/changelog.html) for details.
|
||||
|
||||
There is a [quick tutorial](@ref quick) for people new to GLFW, which shows how
|
||||
to write a small but complete program.
|
||||
@ref quick_guide is a guide for users new to GLFW. It takes you through how to
|
||||
write a small but complete program.
|
||||
|
||||
If you have used GLFW 2.x in the past, there is a
|
||||
[transition guide](@ref moving) that explains what has changed and how to update
|
||||
existing code to use the new API.
|
||||
There are guides for each section of the API:
|
||||
|
||||
As this is still unfinished software, there are still [a number of bugs](@ref bug).
|
||||
- @ref intro_guide – initialization, error handling and high-level design
|
||||
- @ref window_guide – creating and working with windows and framebuffers
|
||||
- @ref context_guide – working with OpenGL and OpenGL ES contexts
|
||||
- @ref vulkan_guide - working with Vulkan objects and extensions
|
||||
- @ref monitor_guide – enumerating and working with monitors and video modes
|
||||
- @ref input_guide – receiving events, polling and processing input
|
||||
|
||||
Once you have written a program, see @ref compile_guide and @ref build_guide.
|
||||
|
||||
The [reference documentation](modules.html) provides more detailed information
|
||||
about specific functions.
|
||||
|
||||
@ref moving_guide explains what has changed and how to update existing code to
|
||||
use the new API.
|
||||
|
||||
There is a section on @ref guarantees_limitations for pointer lifetimes,
|
||||
reentrancy, thread safety, event order and backward and forward compatibility.
|
||||
|
||||
The [FAQ](http://www.glfw.org/faq.html) answers many common questions about the
|
||||
design, implementation and use of GLFW.
|
||||
|
||||
Finally, @ref compat_guide explains what APIs, standards and protocols GLFW uses
|
||||
and what happens when they are not present on a given machine.
|
||||
|
||||
This documentation was generated with Doxygen. The sources for it are available
|
||||
in both the [source distribution](http://www.glfw.org/download.html) and
|
||||
[GitHub repository](https://github.com/glfw/glfw).
|
||||
|
||||
*/
|
||||
|
||||
+143
-23
@@ -1,16 +1,45 @@
|
||||
/*!
|
||||
|
||||
@page monitor Multi-monitor guide
|
||||
@page monitor_guide Monitor guide
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide introduces the monitor related functions of GLFW. For details on
|
||||
a specific function in this category, see the @ref monitor. There are also
|
||||
guides for the other areas of GLFW.
|
||||
|
||||
@section monitor_objects Monitor objects
|
||||
- @ref intro_guide
|
||||
- @ref window_guide
|
||||
- @ref context_guide
|
||||
- @ref vulkan_guide
|
||||
- @ref input_guide
|
||||
|
||||
The @ref GLFWmonitor object represents a currently connected monitor.
|
||||
|
||||
The primary monitor is returned by @ref glfwGetPrimaryMonitor. It is usually
|
||||
the user's preferred monitor and the one with global UI elements like task bar
|
||||
@section monitor_object Monitor objects
|
||||
|
||||
A monitor object represents a currently connected monitor and is represented as
|
||||
a pointer to the [opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type
|
||||
@ref GLFWmonitor. Monitor objects cannot be created or destroyed by the
|
||||
application and retain their addresses until the monitors they represent are
|
||||
disconnected or until the library is [terminated](@ref intro_init_terminate).
|
||||
|
||||
Each monitor has a current video mode, a list of supported video modes,
|
||||
a virtual position, a human-readable name, an estimated physical size and
|
||||
a gamma ramp. One of the monitors is the primary monitor.
|
||||
|
||||
The virtual position of a monitor is in
|
||||
[screen coordinates](@ref coordinate_systems) and, together with the current
|
||||
video mode, describes the viewports that the connected monitors provide into the
|
||||
virtual desktop that spans them.
|
||||
|
||||
To see how GLFW views your monitor setup and its available video modes, run the
|
||||
`monitors` test program.
|
||||
|
||||
|
||||
@subsection monitor_monitors Retrieving monitors
|
||||
|
||||
The primary monitor is returned by @ref glfwGetPrimaryMonitor. It is the user's
|
||||
preferred monitor and is usually the one with global UI elements like task bar
|
||||
or menu bar.
|
||||
|
||||
@code
|
||||
@@ -18,68 +47,159 @@ GLFWmonitor* primary = glfwGetPrimaryMonitor();
|
||||
@endcode
|
||||
|
||||
You can retrieve all currently connected monitors with @ref glfwGetMonitors.
|
||||
See the reference documentation for the lifetime of the returned array.
|
||||
|
||||
@code
|
||||
int count;
|
||||
GLFWmonitor** monitors = glfwGetMonitors(&count);
|
||||
@endcode
|
||||
|
||||
The primary monitor is always the first monitor in the returned array, but other
|
||||
monitors may be moved to a different index when a monitor is connected or
|
||||
disconnected.
|
||||
|
||||
@section monitor_modes Querying video modes
|
||||
|
||||
Although GLFW generally does a good job at selecting a suitable video
|
||||
mode for you when you open a full screen window, it is sometimes useful to
|
||||
know exactly which modes are available on a certain system. For example,
|
||||
you may want to present the user with a list of video modes to select
|
||||
from. To get a list of available video modes, you can use the function
|
||||
@ref glfwGetVideoModes.
|
||||
@subsection monitor_event Monitor configuration changes
|
||||
|
||||
If you wish to be notified when a monitor is connected or disconnected, set
|
||||
a monitor callback.
|
||||
|
||||
@code
|
||||
glfwSetMonitorCallback(monitor_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the handle for the monitor that has been
|
||||
connected or disconnected and the event that occurred.
|
||||
|
||||
@code
|
||||
void monitor_callback(GLFWmonitor* monitor, int event)
|
||||
{
|
||||
if (event == GLFW_CONNECTED)
|
||||
{
|
||||
// The monitor was connected
|
||||
}
|
||||
else if (event == GLFW_DISCONNECTED)
|
||||
{
|
||||
// The monitor was disconnected
|
||||
}
|
||||
}
|
||||
@endcode
|
||||
|
||||
If a monitor is disconnected, any windows that are full screen on it get forced
|
||||
into windowed mode.
|
||||
|
||||
|
||||
@section monitor_properties Monitor properties
|
||||
|
||||
Each monitor has a current video mode, a list of supported video modes,
|
||||
a virtual position, a human-readable name, an estimated physical size and
|
||||
a gamma ramp.
|
||||
|
||||
|
||||
@subsection monitor_modes Video modes
|
||||
|
||||
GLFW generally does a good job selecting a suitable video mode when you create
|
||||
a full screen window, change its video mode or or make a windowed one full
|
||||
screen, but it is sometimes useful to know exactly which video modes are
|
||||
supported.
|
||||
|
||||
Video modes are represented as @ref GLFWvidmode structures. You can get an
|
||||
array of the video modes supported by a monitor with @ref glfwGetVideoModes.
|
||||
See the reference documentation for the lifetime of the returned array.
|
||||
|
||||
@code
|
||||
int count;
|
||||
GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);
|
||||
@endcode
|
||||
|
||||
To get the current video mode of a monitor call @ref glfwGetVideoMode.
|
||||
To get the current video mode of a monitor call @ref glfwGetVideoMode. See the
|
||||
reference documentation for the lifetime of the returned pointer.
|
||||
|
||||
@code
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
@endcode
|
||||
|
||||
The resolution of a video mode is specified in
|
||||
[screen coordinates](@ref coordinate_systems), not pixels.
|
||||
|
||||
@section monitor_size Monitor physical size
|
||||
|
||||
The physical size in millimetres of a monitor, or an approximation of it, can be
|
||||
retrieved with @ref glfwGetMonitorPhysicalSize. This can, for example, be used
|
||||
together with the current video mode to calculate DPI.
|
||||
@subsection monitor_size Physical size
|
||||
|
||||
The physical size of a monitor in millimetres, or an estimation of it, can be
|
||||
retrieved with @ref glfwGetMonitorPhysicalSize. This has no relation to its
|
||||
current _resolution_, i.e. the width and height of its current
|
||||
[video mode](@ref monitor_modes).
|
||||
|
||||
@code
|
||||
int widthMM, heightMM;
|
||||
glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM);
|
||||
@endcode
|
||||
|
||||
This can, for example, be used together with the current video mode to calculate
|
||||
the DPI of a monitor.
|
||||
|
||||
@section monitor_name Monitor name
|
||||
@code
|
||||
const double dpi = mode->width / (widthMM / 25.4);
|
||||
@endcode
|
||||
|
||||
The name of a monitor is returned by @ref glfwGetMonitorName.
|
||||
|
||||
@subsection monitor_pos Virtual position
|
||||
|
||||
The position of the monitor on the virtual desktop, in
|
||||
[screen coordinates](@ref coordinate_systems), can be retrieved with @ref
|
||||
glfwGetMonitorPos.
|
||||
|
||||
@code
|
||||
int xpos, ypos;
|
||||
glfwGetMonitorPos(monitor, &xpos, &ypos);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection monitor_name Human-readable name
|
||||
|
||||
The human-readable, UTF-8 encoded name of a monitor is returned by @ref
|
||||
glfwGetMonitorName. See the reference documentation for the lifetime of the
|
||||
returned string.
|
||||
|
||||
@code
|
||||
const char* name = glfwGetMonitorName(monitor);
|
||||
@endcode
|
||||
|
||||
The monitor name is a regular C string using the UTF-8 encoding. Note that
|
||||
monitor names are not guaranteed to be unique.
|
||||
Monitor names are not guaranteed to be unique. Two monitors of the same model
|
||||
and make may have the same name. Only the monitor handle is guaranteed to be
|
||||
unique, and only until that monitor is disconnected.
|
||||
|
||||
|
||||
@section monitor_gamma Monitor gamma ramp
|
||||
@subsection monitor_gamma Gamma ramp
|
||||
|
||||
The gamma ramp of a monitor can be set with @ref glfwSetGammaRamp, which accepts
|
||||
a monitor handle and a pointer to a @ref GLFWgammaramp structure.
|
||||
|
||||
@code
|
||||
GLFWgammaramp ramp;
|
||||
unsigned short red[256], green[256], blue[256];
|
||||
|
||||
ramp.size = 256;
|
||||
ramp.red = red;
|
||||
ramp.green = green;
|
||||
ramp.blue = blue;
|
||||
|
||||
for (i = 0; i < ramp.size; i++)
|
||||
{
|
||||
// Fill out gamma ramp arrays as desired
|
||||
}
|
||||
|
||||
glfwSetGammaRamp(monitor, &ramp);
|
||||
@endcode
|
||||
|
||||
The current gamma ramp for a monitor is returned by @ref glfwGetGammaRamp.
|
||||
The gamma ramp data is copied before the function returns, so there is no need
|
||||
to keep it around once the ramp has been set.
|
||||
|
||||
@note It is recommended to use gamma ramps of size 256, as that is the size
|
||||
supported by all graphics cards on all platforms.
|
||||
|
||||
The current gamma ramp for a monitor is returned by @ref glfwGetGammaRamp. See
|
||||
the reference documentation for the lifetime of the returned structure.
|
||||
|
||||
@code
|
||||
const GLFWgammaramp* ramp = glfwGetGammaRamp(monitor);
|
||||
|
||||
+368
-170
@@ -1,59 +1,286 @@
|
||||
/*!
|
||||
|
||||
@page moving Moving from GLFW 2 to 3
|
||||
@page moving_guide Moving from GLFW 2 to 3
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This is a transition guide for moving from GLFW 2 to 3. It describes what has
|
||||
changed or been removed, but does *not* include
|
||||
changed or been removed, but does _not_ include
|
||||
[new features](@ref news) unless they are required when moving an existing code
|
||||
base onto the new API. For example, use of the new multi-monitor functions are
|
||||
base onto the new API. For example, the new multi-monitor functions are
|
||||
required to create full screen windows with GLFW 3.
|
||||
|
||||
|
||||
@section moving_removed Removed features
|
||||
@section moving_removed Changed and removed features
|
||||
|
||||
@subsection moving_threads Threading functions
|
||||
@subsection moving_renamed_files Renamed library and header file
|
||||
|
||||
The threading functions have been removed, including the sleep function. They
|
||||
were fairly primitive, under-used, poorly integrated and took time away from the
|
||||
focus of GLFW (i.e. context, input and window). There are better threading
|
||||
libraries available and native threading support is available in both C++11 and
|
||||
C11, both of which are gaining traction.
|
||||
The GLFW 3 header is named @ref glfw3.h and moved to the `GLFW` directory, to
|
||||
avoid collisions with the headers of other major versions. Similarly, the GLFW
|
||||
3 library is named `glfw3,` except when it's installed as a shared library on
|
||||
Unix-like systems, where it uses the
|
||||
[soname](https://en.wikipedia.org/wiki/soname) `libglfw.so.3`.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
#include <GL/glfw.h>
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_threads Removal of threading functions
|
||||
|
||||
The threading functions have been removed, including the per-thread sleep
|
||||
function. They were fairly primitive, under-used, poorly integrated and took
|
||||
time away from the focus of GLFW (i.e. context, input and window). There are
|
||||
better threading libraries available and native threading support is available
|
||||
in both [C++11](http://en.cppreference.com/w/cpp/thread) and
|
||||
[C11](http://en.cppreference.com/w/c/thread), both of which are gaining
|
||||
traction.
|
||||
|
||||
If you wish to use the C++11 or C11 facilities but your compiler doesn't yet
|
||||
support them, see the
|
||||
[TinyThread++](https://gitorious.org/tinythread/tinythreadpp) and
|
||||
[TinyCThread](https://gitorious.org/tinythread/tinycthread) projects created by
|
||||
[TinyCThread](https://github.com/tinycthread/tinycthread) projects created by
|
||||
the original author of GLFW. These libraries implement a usable subset of the
|
||||
threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use
|
||||
TinyCThread.
|
||||
|
||||
However, GLFW 3 has better support for *use from multiple threads* than GLFW
|
||||
2 had. Contexts can be made current on and rendered with from secondary
|
||||
threads, and the documentation explicitly states which functions may be used
|
||||
from secondary threads and which may only be used from the main thread, i.e. the
|
||||
thread that calls main.
|
||||
However, GLFW 3 has better support for _use from multiple threads_ than GLFW
|
||||
2 had. Contexts can be made current on any thread, although only a single
|
||||
thread at a time, and the documentation explicitly states which functions may be
|
||||
used from any thread and which must only be used from the main thread.
|
||||
|
||||
@par Removed functions
|
||||
`glfwSleep`, `glfwCreateThread`, `glfwDestroyThread`, `glfwWaitThread`,
|
||||
`glfwGetThreadID`, `glfwCreateMutex`, `glfwDestroyMutex`, `glfwLockMutex`,
|
||||
`glfwUnlockMutex`, `glfwCreateCond`, `glfwDestroyCond`, `glfwWaitCond`,
|
||||
`glfwSignalCond`, `glfwBroadcastCond` and `glfwGetNumberOfProcessors`.
|
||||
|
||||
@par Removed types
|
||||
`GLFWthreadfun`
|
||||
|
||||
|
||||
@subsection moving_image Image and texture loading
|
||||
@subsection moving_image Removal of image and texture loading
|
||||
|
||||
The image and texture loading functions have been removed. They only supported
|
||||
the Targa image format, making them mostly useful for beginner level examples.
|
||||
To become of sufficiently high quality to warrant keeping them in GLFW 3, they
|
||||
would need not only to support other formats, but also modern extensions to the
|
||||
OpenGL texturing facilities. This would either add a number of external
|
||||
would need not only to support other formats, but also modern extensions to
|
||||
OpenGL texturing. This would either add a number of external
|
||||
dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions
|
||||
of these libraries.
|
||||
|
||||
As there already are libraries doing this, it seems unnecessary both to
|
||||
duplicate this work and to tie this duplicate to GLFW. Projects similar to
|
||||
GLFW, such as freeglut, could also gain from such a library. Also, would be no
|
||||
platform-specific part of such a library, as both OpenGL and stdio are available
|
||||
wherever GLFW is.
|
||||
As there already are libraries doing this, it is unnecessary both to duplicate
|
||||
the work and to tie the duplicate to GLFW. The resulting library would also be
|
||||
platform-independent, as both OpenGL and stdio are available wherever GLFW is.
|
||||
|
||||
@par Removed functions
|
||||
`glfwReadImage`, `glfwReadMemoryImage`, `glfwFreeImage`, `glfwLoadTexture2D`,
|
||||
`glfwLoadMemoryTexture2D` and `glfwLoadTextureImage2D`.
|
||||
|
||||
|
||||
@subsection moving_char_up Character actions
|
||||
@subsection moving_stdcall Removal of GLFWCALL macro
|
||||
|
||||
The `GLFWCALL` macro, which made callback functions use
|
||||
[__stdcall](http://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows,
|
||||
has been removed. GLFW is written in C, not Pascal. Removing this macro means
|
||||
there's one less thing for application programmers to remember, i.e. the
|
||||
requirement to mark all callback functions with `GLFWCALL`. It also simplifies
|
||||
the creation of DLLs and DLL link libraries, as there's no need to explicitly
|
||||
disable `@n` entry point suffixes.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
void GLFWCALL callback_function(...);
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
void callback_function(...);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_window_handles Window handle parameters
|
||||
|
||||
Because GLFW 3 supports multiple windows, window handle parameters have been
|
||||
added to all window-related GLFW functions and callbacks. The handle of
|
||||
a newly created window is returned by @ref glfwCreateWindow (formerly
|
||||
`glfwOpenWindow`). Window handles are pointers to the
|
||||
[opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWwindow.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
glfwSetWindowTitle("New Window Title");
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
glfwSetWindowTitle(window, "New Window Title");
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_monitor Explicit monitor selection
|
||||
|
||||
GLFW 3 provides support for multiple monitors. To request a full screen mode window,
|
||||
instead of passing `GLFW_FULLSCREEN` you specify which monitor you wish the
|
||||
window to use. The @ref glfwGetPrimaryMonitor function returns the monitor that
|
||||
GLFW 2 would have selected, but there are many other
|
||||
[monitor functions](@ref monitor_guide). Monitor handles are pointers to the
|
||||
[opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWmonitor.
|
||||
|
||||
@par Old basic full screen
|
||||
@code
|
||||
glfwOpenWindow(640, 480, 8, 8, 8, 0, 24, 0, GLFW_FULLSCREEN);
|
||||
@endcode
|
||||
|
||||
@par New basic full screen
|
||||
@code
|
||||
window = glfwCreateWindow(640, 480, "My Window", glfwGetPrimaryMonitor(), NULL);
|
||||
@endcode
|
||||
|
||||
@note The framebuffer bit depth parameters of `glfwOpenWindow` have been turned
|
||||
into [window hints](@ref window_hints), but as they have been given
|
||||
[sane defaults](@ref window_hints_values) you rarely need to set these hints.
|
||||
|
||||
|
||||
@subsection moving_autopoll Removal of automatic event polling
|
||||
|
||||
GLFW 3 does not automatically poll for events in @ref glfwSwapBuffers, meaning
|
||||
you need to call @ref glfwPollEvents or @ref glfwWaitEvents yourself. Unlike
|
||||
buffer swap, which acts on a single window, the event processing functions act
|
||||
on all windows at once.
|
||||
|
||||
@par Old basic main loop
|
||||
@code
|
||||
while (...)
|
||||
{
|
||||
// Process input
|
||||
// Render output
|
||||
glfwSwapBuffers();
|
||||
}
|
||||
@endcode
|
||||
|
||||
@par New basic main loop
|
||||
@code
|
||||
while (...)
|
||||
{
|
||||
// Process input
|
||||
// Render output
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_context Explicit context management
|
||||
|
||||
Each GLFW 3 window has its own OpenGL context and only you, the application
|
||||
programmer, can know which context should be current on which thread at any
|
||||
given time. Therefore, GLFW 3 leaves that decision to you.
|
||||
|
||||
This means that you need to call @ref glfwMakeContextCurrent after creating
|
||||
a window before you can call any OpenGL functions.
|
||||
|
||||
|
||||
@subsection moving_hidpi Separation of window and framebuffer sizes
|
||||
|
||||
Window positions and sizes now use screen coordinates, which may not be the same
|
||||
as pixels on machines with high-DPI monitors. This is important as OpenGL uses
|
||||
pixels, not screen coordinates. For example, the rectangle specified with
|
||||
`glViewport` needs to use pixels. Therefore, framebuffer size functions have
|
||||
been added. You can retrieve the size of the framebuffer of a window with @ref
|
||||
glfwGetFramebufferSize function. A framebuffer size callback has also been
|
||||
added, which can be set with @ref glfwSetFramebufferSizeCallback.
|
||||
|
||||
@par Old basic viewport setup
|
||||
@code
|
||||
glfwGetWindowSize(&width, &height);
|
||||
glViewport(0, 0, width, height);
|
||||
@endcode
|
||||
|
||||
@par New basic viewport setup
|
||||
@code
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
glViewport(0, 0, width, height);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_window_close Window closing changes
|
||||
|
||||
The `GLFW_OPENED` window parameter has been removed. As long as the window has
|
||||
not been destroyed, whether through @ref glfwDestroyWindow or @ref
|
||||
glfwTerminate, the window is "open".
|
||||
|
||||
A user attempting to close a window is now just an event like any other. Unlike
|
||||
GLFW 2, windows and contexts created with GLFW 3 will never be destroyed unless
|
||||
you choose them to be. Each window now has a close flag that is set to
|
||||
`GLFW_TRUE` when the user attempts to close that window. By default, nothing else
|
||||
happens and the window stays visible. It is then up to you to either destroy
|
||||
the window, take some other action or simply ignore the request.
|
||||
|
||||
You can query the close flag at any time with @ref glfwWindowShouldClose and set
|
||||
it at any time with @ref glfwSetWindowShouldClose.
|
||||
|
||||
@par Old basic main loop
|
||||
@code
|
||||
while (glfwGetWindowParam(GLFW_OPENED))
|
||||
{
|
||||
...
|
||||
}
|
||||
@endcode
|
||||
|
||||
@par New basic main loop
|
||||
@code
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
...
|
||||
}
|
||||
@endcode
|
||||
|
||||
The close callback no longer returns a value. Instead, it is called after the
|
||||
close flag has been set so it can override its value, if it chooses to, before
|
||||
event processing completes. You may however not call @ref glfwDestroyWindow
|
||||
from the close callback (or any other window related callback).
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
int GLFWCALL window_close_callback(void);
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
void window_close_callback(GLFWwindow* window);
|
||||
@endcode
|
||||
|
||||
@note GLFW never clears the close flag to `GLFW_FALSE`, meaning you can use it
|
||||
for other reasons to close the window as well, for example the user choosing
|
||||
Quit from an in-game menu.
|
||||
|
||||
|
||||
@subsection moving_hints Persistent window hints
|
||||
|
||||
The `glfwOpenWindowHint` function has been renamed to @ref glfwWindowHint.
|
||||
|
||||
Window hints are no longer reset to their default values on window creation, but
|
||||
instead retain their values until modified by @ref glfwWindowHint or @ref
|
||||
glfwDefaultWindowHints, or until the library is terminated and re-initialized.
|
||||
|
||||
|
||||
@subsection moving_video_modes Video mode enumeration
|
||||
|
||||
Video mode enumeration is now per-monitor. The @ref glfwGetVideoModes function
|
||||
now returns all available modes for a specific monitor instead of requiring you
|
||||
to guess how large an array you need. The `glfwGetDesktopMode` function, which
|
||||
had poorly defined behavior, has been replaced by @ref glfwGetVideoMode, which
|
||||
returns the current mode of a monitor.
|
||||
|
||||
|
||||
@subsection moving_char_up Removal of character actions
|
||||
|
||||
The action parameter of the [character callback](@ref GLFWcharfun) has been
|
||||
removed. This was an artefact of the origin of GLFW, i.e. being developed in
|
||||
@@ -61,134 +288,56 @@ English by a Swede. However, many keyboard layouts require more than one key to
|
||||
produce characters with diacritical marks. Even the Swedish keyboard layout
|
||||
requires this for uncommon cases like ü.
|
||||
|
||||
Note that this is only the removal of the *action parameter* of the character
|
||||
callback, *not* the removal of the character callback itself.
|
||||
@par Old syntax
|
||||
@code
|
||||
void GLFWCALL character_callback(int character, int action);
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
void character_callback(GLFWwindow* window, int character);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection moving_wheel Mouse wheel position
|
||||
@subsection moving_cursorpos Cursor position changes
|
||||
|
||||
The `glfwGetMouseWheel` function has been removed. Scroll events do not
|
||||
represent an absolute state, but is instead an interpretation of a relative
|
||||
change in state, like character input. So, like character input, there is no
|
||||
sane 'current state' to return. The mouse wheel callback has been replaced by
|
||||
a [scroll callback](@ref GLFWscrollfun) that receives two-dimensional scroll
|
||||
offsets.
|
||||
The `glfwGetMousePos` function has been renamed to @ref glfwGetCursorPos,
|
||||
`glfwSetMousePos` to @ref glfwSetCursorPos and `glfwSetMousePosCallback` to @ref
|
||||
glfwSetCursorPosCallback.
|
||||
|
||||
The cursor position is now `double` instead of `int`, both for the direct
|
||||
functions and for the callback. Some platforms can provide sub-pixel cursor
|
||||
movement and this data is now passed on to the application where available. On
|
||||
platforms where this is not provided, the decimal part is zero.
|
||||
|
||||
GLFW 3 only allows you to position the cursor within a window using @ref
|
||||
glfwSetCursorPos (formerly `glfwSetMousePos`) when that window is active.
|
||||
Unless the window is active, the function fails silently.
|
||||
|
||||
|
||||
@subsection moving_stdcall GLFWCALL macro
|
||||
@subsection moving_wheel Wheel position replaced by scroll offsets
|
||||
|
||||
The `GLFWCALL` macro, which made callback functions use
|
||||
[__stdcall](http://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows,
|
||||
has been removed. GLFW is written in C, not Pascal. Removing this macro means
|
||||
there's one less thing for users of GLFW to remember, i.e. the requirement to
|
||||
mark all callback functions with `GLFWCALL`. It also simplifies the creation of
|
||||
DLLs and DLL link libraries, as there's no need to explicitly disable `@n` entry
|
||||
point suffixes.
|
||||
The `glfwGetMouseWheel` function has been removed. Scrolling is the input of
|
||||
offsets and has no absolute position. The mouse wheel callback has been
|
||||
replaced by a [scroll callback](@ref GLFWscrollfun) that receives
|
||||
two-dimensional floating point scroll offsets. This allows you to receive
|
||||
precise scroll data from for example modern touchpads.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
void GLFWCALL mouse_wheel_callback(int position);
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset);
|
||||
@endcode
|
||||
|
||||
@par Removed functions
|
||||
`glfwGetMouseWheel`
|
||||
|
||||
|
||||
@subsection moving_mbcs Win32 MBCS support
|
||||
|
||||
The Win32 port of GLFW 3 will not compile in
|
||||
[MBCS mode](http://msdn.microsoft.com/en-us/library/5z097dxa.aspx).
|
||||
However, because the use of the Unicode version of the Win32 API doesn't affect
|
||||
the process as a whole, but only those windows created using it, it's perfectly
|
||||
possible to call MBCS functions from other parts of the same application.
|
||||
Therefore, even if an application using GLFW has MBCS mode code, there's no need
|
||||
for GLFW itself to support it.
|
||||
|
||||
|
||||
@subsection moving_windows Support for versions of Windows older than XP
|
||||
|
||||
All explicit support for version of Windows older than XP has been removed.
|
||||
There is no code that actively prevents GLFW 3 from running on these earlier
|
||||
versions, but it uses Win32 functions that those versions lack.
|
||||
|
||||
Windows XP was released in 2001, and by now (2013) it has not only
|
||||
replaced almost all earlier versions of Windows, but is itself rapidly being
|
||||
replaced by Windows 7 and 8. The MSDN library doesn't even provide
|
||||
documentation for version older than Windows 2000, making it difficult to
|
||||
maintain compatibility with these versions even if it was deemed worth the
|
||||
effort.
|
||||
|
||||
The Win32 API has also not stood still, and GLFW 3 uses many functions only
|
||||
present on Windows XP or later. Even supporting an OS as new as XP (new
|
||||
from the perspective of GLFW 2, which still supports Windows 95) requires
|
||||
runtime checking for a number of functions that are present only on modern
|
||||
version of Windows.
|
||||
|
||||
|
||||
@subsection moving_syskeys Capture of system-wide hotkeys
|
||||
|
||||
The ability to disable and capture system-wide hotkeys like Alt+Tab has been
|
||||
removed. Modern applications, whether they're games, scientific visualisations
|
||||
or something else, are nowadays expected to be good desktop citizens and allow
|
||||
these hotkeys to function even when running in full screen mode.
|
||||
|
||||
|
||||
@subsection moving_autopoll Automatic polling of events
|
||||
|
||||
GLFW 3 does not automatically poll for events on @ref glfwSwapBuffers, which
|
||||
means you need to call @ref glfwPollEvents or @ref glfwWaitEvents yourself.
|
||||
Unlike buffer swap, the event processing functions act on all windows at once.
|
||||
|
||||
|
||||
@subsection moving_terminate Automatic termination
|
||||
|
||||
GLFW 3 does not register @ref glfwTerminate with `atexit` at initialization. To
|
||||
properly release all resources allocated by GLFW, you should therefore call @ref
|
||||
glfwTerminate yourself before exiting.
|
||||
|
||||
|
||||
@subsection moving_glu GLU header inclusion
|
||||
|
||||
GLFW 3 does not include the GLU header by default and GLU itself has been
|
||||
deprecated, but you can request that the GLFW 3 header includes it by defining
|
||||
`GLFW_INCLUDE_GLU` before the inclusion of the GLFW 3 header.
|
||||
|
||||
|
||||
@section moving_changed Changes to existing features
|
||||
|
||||
@subsection moving_window_handles Window handles
|
||||
|
||||
Because GLFW 3 supports multiple windows, window handle parameters have been
|
||||
added to all window-related GLFW functions and callbacks. The handle of
|
||||
a newly created window is returned by @ref glfwCreateWindow (formerly
|
||||
`glfwOpenWindow`). Window handles are of the `GLFWwindow*` type, i.e. a pointer
|
||||
to an opaque struct.
|
||||
|
||||
|
||||
@subsection moving_monitor Multi-monitor support
|
||||
|
||||
GLFW 3 provides support for multiple monitors, adding the `GLFWmonitor*` handle
|
||||
type and a set of related functions. To request a full screen mode window,
|
||||
instead of passing `GLFW_FULLSCREEN` you specify which monitor you wish the
|
||||
window to use. There is @ref glfwGetPrimaryMonitor that provides behaviour
|
||||
similar to that of GLFW 2.
|
||||
|
||||
|
||||
@subsection moving_window_close Window closing
|
||||
|
||||
Window closing is now just an event like any other. GLFW 3 windows won't
|
||||
disappear from underfoot even when no close callback is set; instead the
|
||||
window's close flag is set. You can query this flag using @ref
|
||||
glfwWindowShouldClose, or capture close events by setting a close callback. The
|
||||
close flag can be modified from any point in your program using @ref
|
||||
glfwSetWindowShouldClose.
|
||||
|
||||
|
||||
@subsection moving_context Explicit context management
|
||||
|
||||
Each GLFW 3 window has its own OpenGL context and only you, the user, can know
|
||||
which context should be current on which thread at any given time. Therefore,
|
||||
GLFW 3 makes no assumptions about when you want a certain context to be current,
|
||||
leaving that decision to you.
|
||||
|
||||
This means, among other things, that you need to call @ref
|
||||
glfwMakeContextCurrent after creating a window before you can call any OpenGL
|
||||
functions.
|
||||
|
||||
|
||||
@subsection moving_repeat Key repeat
|
||||
@subsection moving_repeat Key repeat action
|
||||
|
||||
The `GLFW_KEY_REPEAT` enable has been removed and key repeat is always enabled
|
||||
for both keys and characters. A new key action, `GLFW_REPEAT`, has been added
|
||||
@@ -217,7 +366,7 @@ having to remember whether to check for `'a'` or `'A'`, you now check for
|
||||
`GLFW_KEY_A`.
|
||||
|
||||
|
||||
@subsection moving_joystick Joystick input
|
||||
@subsection moving_joystick Joystick function changes
|
||||
|
||||
The `glfwGetJoystickPos` function has been renamed to @ref glfwGetJoystickAxes.
|
||||
|
||||
@@ -227,42 +376,82 @@ function as well as axis and button counts returned by the @ref
|
||||
glfwGetJoystickAxes and @ref glfwGetJoystickButtons functions.
|
||||
|
||||
|
||||
@subsection moving_video_modes Video mode enumeration
|
||||
@subsection moving_mbcs Win32 MBCS support
|
||||
|
||||
Video mode enumeration is now per-monitor. The @ref glfwGetVideoModes function
|
||||
now returns all available modes for a specific monitor instead of requiring you
|
||||
to guess how large an array you need. The `glfwGetDesktopMode` function, which
|
||||
had poorly defined behavior, has been replaced by @ref glfwGetVideoMode, which
|
||||
returns the current mode of a monitor.
|
||||
The Win32 port of GLFW 3 will not compile in
|
||||
[MBCS mode](http://msdn.microsoft.com/en-us/library/5z097dxa.aspx).
|
||||
However, because the use of the Unicode version of the Win32 API doesn't affect
|
||||
the process as a whole, but only those windows created using it, it's perfectly
|
||||
possible to call MBCS functions from other parts of the same application.
|
||||
Therefore, even if an application using GLFW has MBCS mode code, there's no need
|
||||
for GLFW itself to support it.
|
||||
|
||||
|
||||
@subsection moving_cursor Cursor positioning
|
||||
@subsection moving_windows Support for versions of Windows older than XP
|
||||
|
||||
GLFW 3 only allows you to position the cursor within a window using @ref
|
||||
glfwSetCursorPos (formerly `glfwSetMousePos`) when that window is active.
|
||||
Unless the window is active, the function fails silently.
|
||||
All explicit support for version of Windows older than XP has been removed.
|
||||
There is no code that actively prevents GLFW 3 from running on these earlier
|
||||
versions, but it uses Win32 functions that those versions lack.
|
||||
|
||||
Windows XP was released in 2001, and by now (January 2015) it has not only
|
||||
replaced almost all earlier versions of Windows, but is itself rapidly being
|
||||
replaced by Windows 7 and 8. The MSDN library doesn't even provide
|
||||
documentation for version older than Windows 2000, making it difficult to
|
||||
maintain compatibility with these versions even if it was deemed worth the
|
||||
effort.
|
||||
|
||||
The Win32 API has also not stood still, and GLFW 3 uses many functions only
|
||||
present on Windows XP or later. Even supporting an OS as new as XP (new
|
||||
from the perspective of GLFW 2, which still supports Windows 95) requires
|
||||
runtime checking for a number of functions that are present only on modern
|
||||
version of Windows.
|
||||
|
||||
|
||||
@subsection moving_hints Persistent window hints
|
||||
@subsection moving_syskeys Capture of system-wide hotkeys
|
||||
|
||||
Window hints are no longer reset to their default values on window creation, but
|
||||
instead retain their values until modified by @ref glfwWindowHint (formerly
|
||||
`glfwOpenWindowHint`) or @ref glfwDefaultWindowHints, or until the library is
|
||||
terminated and re-initialized.
|
||||
The ability to disable and capture system-wide hotkeys like Alt+Tab has been
|
||||
removed. Modern applications, whether they're games, scientific visualisations
|
||||
or something else, are nowadays expected to be good desktop citizens and allow
|
||||
these hotkeys to function even when running in full screen mode.
|
||||
|
||||
|
||||
@section moving_renamed Name changes
|
||||
@subsection moving_terminate Automatic termination
|
||||
|
||||
@subsection moving_renamed_files Library and header file
|
||||
GLFW 3 does not register @ref glfwTerminate with `atexit` at initialization,
|
||||
because `exit` calls registered functions from the calling thread and while it
|
||||
is permitted to call `exit` from any thread, @ref glfwTerminate must only be
|
||||
called from the main thread.
|
||||
|
||||
The GLFW 3 header is named @ref glfw3.h and moved to the `GLFW` directory, to
|
||||
avoid collisions with the headers of other major versions. Similarly, the GLFW
|
||||
3 library is named `glfw3,` except when it's installed as a shared library on
|
||||
Unix-like systems, where it uses the
|
||||
[soname](https://en.wikipedia.org/wiki/soname) `libglfw.so.3`.
|
||||
To release all resources allocated by GLFW, you should call @ref glfwTerminate
|
||||
yourself, from the main thread, before the program terminates. Note that this
|
||||
destroys all windows not already destroyed with @ref glfwDestroyWindow,
|
||||
invalidating any window handles you may still have.
|
||||
|
||||
|
||||
@subsection moving_renamed_functions Functions
|
||||
@subsection moving_glu GLU header inclusion
|
||||
|
||||
GLFW 3 does not by default include the GLU header and GLU itself has been
|
||||
deprecated by [Khronos](https://en.wikipedia.org/wiki/Khronos_Group). __New
|
||||
projects should not use GLU__, but if you need it for legacy code that
|
||||
has been moved to GLFW 3, you can request that the GLFW header includes it by
|
||||
defining `GLFW_INCLUDE_GLU` before the inclusion of the GLFW header.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
#include <GL/glfw.h>
|
||||
@endcode
|
||||
|
||||
@par New syntax
|
||||
@code
|
||||
#define GLFW_INCLUDE_GLU
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
|
||||
@section moving_tables Name change tables
|
||||
|
||||
|
||||
@subsection moving_renamed_functions Renamed functions
|
||||
|
||||
| GLFW 2 | GLFW 3 | Notes |
|
||||
| --------------------------- | ----------------------------- | ----- |
|
||||
@@ -281,7 +470,16 @@ Unix-like systems, where it uses the
|
||||
| `glfwGetDesktopMode` | @ref glfwGetVideoMode | Returns the current mode of a monitor |
|
||||
| `glfwGetJoystickParam` | @ref glfwJoystickPresent | The axis and button counts are provided by @ref glfwGetJoystickAxes and @ref glfwGetJoystickButtons |
|
||||
|
||||
@subsection moving_renamed_tokens Tokens
|
||||
|
||||
@subsection moving_renamed_types Renamed types
|
||||
|
||||
| GLFW 2 | GLFW 3 | Notes |
|
||||
| ------------------- | --------------------- | |
|
||||
| `GLFWmousewheelfun` | @ref GLFWscrollfun | |
|
||||
| `GLFWmouseposfun` | @ref GLFWcursorposfun | |
|
||||
|
||||
|
||||
@subsection moving_renamed_tokens Renamed tokens
|
||||
|
||||
| GLFW 2 | GLFW 3 | Notes |
|
||||
| --------------------------- | ---------------------------- | ----- |
|
||||
|
||||
+376
-164
@@ -1,164 +1,376 @@
|
||||
/*!
|
||||
|
||||
@page news New features
|
||||
|
||||
@tableofcontents
|
||||
|
||||
|
||||
@section news_30 New features in version 3.0
|
||||
|
||||
@subsection news_30_cmake CMake build system
|
||||
|
||||
GLFW now uses the CMake build system instead of the various makefiles and
|
||||
project files used by earlier versions. CMake is available for all platforms
|
||||
supported by GLFW, is present in most package systems and can generate
|
||||
makefiles and/or project files for most popular development environments.
|
||||
|
||||
For more information on how to use CMake, see the
|
||||
[CMake manual](http://cmake.org/cmake/help/documentation.html).
|
||||
|
||||
|
||||
@subsection new_30_multiwnd Multi-window support
|
||||
|
||||
GLFW now supports the creation of multiple windows, each with their own OpenGL
|
||||
or OpenGL ES context, and all window functions now take a window handle. Event
|
||||
callbacks are now per-window and are provided with the handle of the window that
|
||||
received the event. The @ref glfwMakeContextCurrent function has been added to
|
||||
select which context is current on a given thread.
|
||||
|
||||
|
||||
@subsection news_30_multimon Multi-monitor support
|
||||
|
||||
GLFW now explicitly supports multiple monitors. They can be enumerated with
|
||||
@ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref
|
||||
glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize,
|
||||
and specified at window creation to make the newly created window full screen on
|
||||
that specific monitor.
|
||||
|
||||
|
||||
@subsection news_30_unicode Unicode support
|
||||
|
||||
All string arguments to GLFW functions and all strings returned by GLFW use the
|
||||
UTF-8 encoding. This includes the window title, error string, clipboard text,
|
||||
monitor and joystick names as well as the extension function arguments (as ASCII
|
||||
is a subset of UTF-8).
|
||||
|
||||
|
||||
@subsection news_30_clipboard Clipboard text I/O
|
||||
|
||||
GLFW now supports reading and writing plain text to and from the system
|
||||
clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString
|
||||
functions.
|
||||
|
||||
|
||||
@subsection news_30_gamma Gamma ramp support
|
||||
|
||||
GLFW now supports setting and reading back the gamma ramp of monitors, with the
|
||||
@ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions. There is also @ref
|
||||
glfwSetGamma, which generates a ramp from a gamma value and then sets it.
|
||||
|
||||
|
||||
@subsection news_30_gles OpenGL ES and EGL support
|
||||
|
||||
GLFW now supports the creation of OpenGL ES contexts, by setting the
|
||||
`GLFW_CLIENT_API` window hint to `GLFW_OPENGL_ES_API`, where creation of such
|
||||
contexts are supported. Note that GLFW *does not implement* OpenGL ES, so your
|
||||
driver must provide support in a way usable by GLFW. Modern nVidia and Intel
|
||||
drivers support creation of OpenGL ES context using the GLX and WGL APIs, while
|
||||
AMD provides an EGL implementation instead.
|
||||
|
||||
GLFW now has an (experimental) EGL context creation back end, which can be
|
||||
selected through CMake options.
|
||||
|
||||
|
||||
@subsection news_30_hidpi High-DPI support
|
||||
|
||||
GLFW now supports high-DPI monitors on both Windows and OS X, giving windows full
|
||||
resolution framebuffers where other UI elements are scaled up. To achieve this,
|
||||
@ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have been
|
||||
added. These work with pixels, while the rest of the GLFW API work with screen
|
||||
coordinates.
|
||||
|
||||
|
||||
@subsection news_30_error Error callback
|
||||
|
||||
GLFW now has an error callback, which can provide your application with much
|
||||
more detailed diagnostics than was previously possible. The callback is passed
|
||||
an error code and a description string.
|
||||
|
||||
|
||||
@subsection news_30_wndptr Per-window user pointer
|
||||
|
||||
Each window object has a user-defined pointer, retrieved with @ref
|
||||
glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it
|
||||
easier to integrate GLFW into C++ code.
|
||||
|
||||
|
||||
@subsection news_30_iconifyfun Window iconification callback
|
||||
|
||||
Each window object has a callback for iconification and restoration events,
|
||||
which is set with @ref glfwSetWindowIconifyCallback.
|
||||
|
||||
|
||||
@subsection news_30_wndposfun Window position callback
|
||||
|
||||
Each window object has a callback for position events, which is set with @ref
|
||||
glfwSetWindowPosCallback.
|
||||
|
||||
|
||||
@subsection news_30_wndpos Window position query
|
||||
|
||||
The position of a window can now be retrieved using @ref glfwGetWindowPos.
|
||||
|
||||
|
||||
@subsection news_30_focusfun Window focus callback
|
||||
|
||||
Windows now have a callback for focus events, which is set with @ref
|
||||
glfwSetWindowFocusCallback.
|
||||
|
||||
|
||||
@subsection news_30_wndtitle Initial window title
|
||||
|
||||
The title of a window is now specified at creation time, as one of the arguments
|
||||
to @ref glfwCreateWindow.
|
||||
|
||||
|
||||
@subsection news_30_hidden Hidden windows
|
||||
|
||||
Windows can now be hidden with @ref glfwHideWindow, shown using @ref
|
||||
glfwShowWindow and created initially hidden with the `GLFW_VISIBLE` window hint.
|
||||
This allows for off-screen rendering in a way compatible with most drivers, as
|
||||
well as moving a window to a specific position before showing it.
|
||||
|
||||
|
||||
@subsection news_30_undecorated Undecorated windows
|
||||
|
||||
Windowed mode windows can now be created without decorations, i.e. things like
|
||||
a frame, a title bar, with the `GLFW_DECORATED` window hint. This allows for
|
||||
the creation of things like splash screens.
|
||||
|
||||
|
||||
@subsection news_30_keymods Modifier key bit masks
|
||||
|
||||
[Modifier key bit mask](@ref mods) parameters have been added to the
|
||||
[mouse button](@ref GLFWmousebuttonfun) and [key](@ref GLFWkeyfun) callbacks.
|
||||
|
||||
|
||||
@subsection news_30_scancode Platform-specific scancodes
|
||||
|
||||
A scancode parameter has been added to the [key callback](@ref GLFWkeyfun). Keys
|
||||
that don't have a [key token](@ref keys) still get passed on with the key
|
||||
parameter set to `GLFW_KEY_UNKNOWN`. These scancodes will vary between machines
|
||||
and are intended to be used for key bindings.
|
||||
|
||||
|
||||
@subsection news_30_jsname Joystick names
|
||||
|
||||
The name of a joystick can now be retrieved using @ref glfwGetJoystickName.
|
||||
|
||||
|
||||
@subsection news_30_doxygen Doxygen documentation
|
||||
|
||||
You are reading it.
|
||||
|
||||
*/
|
||||
/*!
|
||||
|
||||
@page news New features
|
||||
|
||||
@section news_32 New features in 3.2
|
||||
|
||||
|
||||
@subsection news_32_vulkan Support for Vulkan
|
||||
|
||||
GLFW now supports basic integration with Vulkan with @ref glfwVulkanSupported,
|
||||
@ref glfwGetRequiredInstanceExtensions, @ref glfwGetInstanceProcAddress, @ref
|
||||
glfwGetPhysicalDevicePresentationSupport and @ref glfwCreateWindowSurface.
|
||||
Vulkan header inclusion can be selected with
|
||||
[GLFW_INCLUDE_VULKAN](@ref build_macros).
|
||||
|
||||
|
||||
@subsection news_32_setwindowmonitor Window mode switching
|
||||
|
||||
GLFW now supports switching between windowed and full screen modes and updating
|
||||
the monitor and desired resolution and refresh rate of full screen windows with
|
||||
@ref glfwSetWindowMonitor.
|
||||
|
||||
|
||||
@subsection news_32_maximize Window maxmimization support
|
||||
|
||||
GLFW now supports window maximization with @ref glfwMaximizeWindow and the
|
||||
[GLFW_MAXIMIZED](@ref window_attribs_wnd) window hint and attribute.
|
||||
|
||||
|
||||
@subsection news_32_focus Window input focus control
|
||||
|
||||
GLFW now supports giving windows input focus with @ref glfwFocusWindow.
|
||||
|
||||
|
||||
@subsection news_32_sizelimits Window size limit support
|
||||
|
||||
GLFW now supports setting both absolute and relative window size limits with
|
||||
@ref glfwSetWindowSizeLimits and @ref glfwSetWindowAspectRatio.
|
||||
|
||||
|
||||
@subsection news_32_keyname Localized key names
|
||||
|
||||
GLFW now supports querying the localized name of printable keys with @ref
|
||||
glfwGetKeyName, either by key token or by scancode.
|
||||
|
||||
|
||||
@subsection news_32_waittimeout Wait for events with timeout
|
||||
|
||||
GLFW now supports waiting for events for a set amount of time with @ref
|
||||
glfwWaitEventsTimeout.
|
||||
|
||||
|
||||
@subsection news_32_icon Window icon support
|
||||
|
||||
GLFW now supports setting the icon of windows with @ref glfwSetWindowIcon.
|
||||
|
||||
|
||||
@subsection news_32_timer Raw timer access
|
||||
|
||||
GLFW now supports raw timer values with @ref glfwGetTimerValue and @ref
|
||||
glfwGetTimerFrequency.
|
||||
|
||||
|
||||
@subsection news_32_joystick Joystick connection callback
|
||||
|
||||
GLFW now supports notifying when a joystick has been connected or disconnected
|
||||
with @ref glfwSetJoystickCallback.
|
||||
|
||||
|
||||
@subsection news_32_noapi Context-less windows
|
||||
|
||||
GLFW now supports creating windows without a OpenGL or OpenGL ES context with
|
||||
[GLFW_NO_API](@ref window_hints_ctx).
|
||||
|
||||
|
||||
@subsection news_32_contextapi Run-time context creation API selection
|
||||
|
||||
GLFW now supports selecting the context creation API at run-time with the
|
||||
[GLFW_CONTEXT_CREATION_API](@ref window_hints_ctx) window hint value.
|
||||
|
||||
|
||||
@subsection news_32_noerror Error-free context creation
|
||||
|
||||
GLFW now supports creating OpenGL and OpenGL ES contexts that do not emit errors
|
||||
with the [GLFW_CONTEXT_NO_ERROR](@ref window_hints_ctx) window hint, provided
|
||||
the machine supports the `GL_KHR_no_error` extension.
|
||||
|
||||
|
||||
@subsection news_32_cmake CMake config-file package support
|
||||
|
||||
GLFW now supports being used as a
|
||||
[config-file package](@ref build_link_cmake_package) from other projects for
|
||||
easy linking with the library and its dependencies.
|
||||
|
||||
|
||||
@section news_31 New features in 3.1
|
||||
|
||||
These are the release highlights. For a full list of changes see the
|
||||
[version history](http://www.glfw.org/changelog.html).
|
||||
|
||||
|
||||
@subsection news_31_cursor Custom mouse cursor images
|
||||
|
||||
GLFW now supports creating and setting both custom cursor images and standard
|
||||
cursor shapes. They are created with @ref glfwCreateCursor or @ref
|
||||
glfwCreateStandardCursor, set with @ref glfwSetCursor and destroyed with @ref
|
||||
glfwDestroyCursor.
|
||||
|
||||
@see @ref cursor_object
|
||||
|
||||
|
||||
@subsection news_31_drop Path drop event
|
||||
|
||||
GLFW now provides a callback for receiving the paths of files and directories
|
||||
dropped onto GLFW windows. The callback is set with @ref glfwSetDropCallback.
|
||||
|
||||
@see @ref path_drop
|
||||
|
||||
|
||||
@subsection news_31_emptyevent Main thread wake-up
|
||||
|
||||
GLFW now provides the @ref glfwPostEmptyEvent function for posting an empty
|
||||
event from another thread to the main thread event queue, causing @ref
|
||||
glfwWaitEvents to return.
|
||||
|
||||
@see @ref events
|
||||
|
||||
|
||||
@subsection news_31_framesize Window frame size query
|
||||
|
||||
GLFW now supports querying the size, on each side, of the frame around the
|
||||
client area of a window, with @ref glfwGetWindowFrameSize.
|
||||
|
||||
@see [Window size](@ref window_size)
|
||||
|
||||
|
||||
@subsection news_31_autoiconify Simultaneous multi-monitor rendering
|
||||
|
||||
GLFW now supports disabling auto-iconification of full screen windows with
|
||||
the [GLFW_AUTO_ICONIFY](@ref window_hints_wnd) window hint. This is intended
|
||||
for people building multi-monitor installations, where you need windows to stay
|
||||
in full screen despite losing input focus.
|
||||
|
||||
|
||||
@subsection news_31_floating Floating windows
|
||||
|
||||
GLFW now supports floating windows, also called topmost or always on top, for
|
||||
easier debugging with the [GLFW_FLOATING](@ref window_hints_wnd) window hint.
|
||||
|
||||
|
||||
@subsection news_31_focused Initially unfocused windows
|
||||
|
||||
GLFW now supports preventing a windowed mode window from gaining input focus on
|
||||
creation, with the [GLFW_FOCUSED](@ref window_hints_wnd) window hint.
|
||||
|
||||
|
||||
@subsection news_31_direct Direct access for window attributes and cursor position
|
||||
|
||||
GLFW now queries the window input focus, visibility and iconification attributes
|
||||
and the cursor position directly instead of returning cached data.
|
||||
|
||||
|
||||
@subsection news_31_charmods Character with modifiers callback
|
||||
|
||||
GLFW now provides a callback for character events with modifier key bits. The
|
||||
callback is set with @ref glfwSetCharModsCallback. Unlike the regular character
|
||||
callback, this will report character events that will not result in a character
|
||||
being input, for example if the Control key is held down.
|
||||
|
||||
@see @ref input_char
|
||||
|
||||
|
||||
@subsection news_31_single Single buffered framebuffers
|
||||
|
||||
GLFW now supports the creation of single buffered windows, with the
|
||||
[GLFW_DOUBLEBUFFER](@ref window_hints_fb) window hint.
|
||||
|
||||
|
||||
@subsection news_31_glext Macro for including extension header
|
||||
|
||||
GLFW now includes the extension header appropriate for the chosen OpenGL or
|
||||
OpenGL ES header when [GLFW_INCLUDE_GLEXT](@ref build_macros) is defined. GLFW
|
||||
does not provide these headers. They must be provided by your development
|
||||
environment or your OpenGL or OpenGL ES SDK.
|
||||
|
||||
|
||||
@subsection news_31_release Context release behaviors
|
||||
|
||||
GLFW now supports controlling whether the pipeline is flushed when a context is
|
||||
made non-current, with the
|
||||
[GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint, provided the
|
||||
machine supports the `GL_KHR_context_flush_control` extension.
|
||||
|
||||
|
||||
@subsection news_31_wayland (Experimental) Wayland support
|
||||
|
||||
GLFW now has an _experimental_ Wayland display protocol backend that can be
|
||||
selected on Linux with a CMake option.
|
||||
|
||||
|
||||
@subsection news_31_mir (Experimental) Mir support
|
||||
|
||||
GLFW now has an _experimental_ Mir display server backend that can be selected
|
||||
on Linux with a CMake option.
|
||||
|
||||
|
||||
@section news_30 New features in 3.0
|
||||
|
||||
These are the release highlights. For a full list of changes see the
|
||||
[version history](http://www.glfw.org/changelog.html).
|
||||
|
||||
|
||||
@subsection news_30_cmake CMake build system
|
||||
|
||||
GLFW now uses the CMake build system instead of the various makefiles and
|
||||
project files used by earlier versions. CMake is available for all platforms
|
||||
supported by GLFW, is present in most package systems and can generate
|
||||
makefiles and/or project files for most popular development environments.
|
||||
|
||||
For more information on how to use CMake, see the
|
||||
[CMake manual](http://cmake.org/cmake/help/documentation.html).
|
||||
|
||||
|
||||
@subsection news_30_multiwnd Multi-window support
|
||||
|
||||
GLFW now supports the creation of multiple windows, each with their own OpenGL
|
||||
or OpenGL ES context, and all window functions now take a window handle. Event
|
||||
callbacks are now per-window and are provided with the handle of the window that
|
||||
received the event. The @ref glfwMakeContextCurrent function has been added to
|
||||
select which context is current on a given thread.
|
||||
|
||||
|
||||
@subsection news_30_multimon Multi-monitor support
|
||||
|
||||
GLFW now explicitly supports multiple monitors. They can be enumerated with
|
||||
@ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref
|
||||
glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize,
|
||||
and specified at window creation to make the newly created window full screen on
|
||||
that specific monitor.
|
||||
|
||||
|
||||
@subsection news_30_unicode Unicode support
|
||||
|
||||
All string arguments to GLFW functions and all strings returned by GLFW now use
|
||||
the UTF-8 encoding. This includes the window title, error string, clipboard
|
||||
text, monitor and joystick names as well as the extension function arguments (as
|
||||
ASCII is a subset of UTF-8).
|
||||
|
||||
|
||||
@subsection news_30_clipboard Clipboard text I/O
|
||||
|
||||
GLFW now supports reading and writing plain text to and from the system
|
||||
clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString
|
||||
functions.
|
||||
|
||||
|
||||
@subsection news_30_gamma Gamma ramp support
|
||||
|
||||
GLFW now supports setting and reading back the gamma ramp of monitors, with the
|
||||
@ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions. There is also @ref
|
||||
glfwSetGamma, which generates a ramp from a gamma value and then sets it.
|
||||
|
||||
|
||||
@subsection news_30_gles OpenGL ES support
|
||||
|
||||
GLFW now supports the creation of OpenGL ES contexts, by setting the
|
||||
`GLFW_CLIENT_API` window hint to `GLFW_OPENGL_ES_API`, where creation of such
|
||||
contexts are supported. Note that GLFW _does not implement_ OpenGL ES, so your
|
||||
driver must provide support in a way usable by GLFW. Modern Nvidia and Intel
|
||||
drivers support creation of OpenGL ES context using the GLX and WGL APIs, while
|
||||
AMD provides an EGL implementation instead.
|
||||
|
||||
|
||||
@subsection news_30_egl (Experimental) EGL support
|
||||
|
||||
GLFW now has an experimental EGL context creation back end that can be selected
|
||||
through CMake options.
|
||||
|
||||
|
||||
@subsection news_30_hidpi High-DPI support
|
||||
|
||||
GLFW now supports high-DPI monitors on both Windows and OS X, giving windows full
|
||||
resolution framebuffers where other UI elements are scaled up. To achieve this,
|
||||
@ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have been
|
||||
added. These work with pixels, while the rest of the GLFW API works with screen
|
||||
coordinates. This is important as OpenGL uses pixels, not screen coordinates.
|
||||
|
||||
|
||||
@subsection news_30_error Error callback
|
||||
|
||||
GLFW now has an error callback, which can provide your application with much
|
||||
more detailed diagnostics than was previously possible. The callback is passed
|
||||
an error code and a description string.
|
||||
|
||||
|
||||
@subsection news_30_wndptr Per-window user pointer
|
||||
|
||||
Each window now has a user-defined pointer, retrieved with @ref
|
||||
glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it
|
||||
easier to integrate GLFW into C++ code.
|
||||
|
||||
|
||||
@subsection news_30_iconifyfun Window iconification callback
|
||||
|
||||
Each window now has a callback for iconification and restoration events,
|
||||
which is set with @ref glfwSetWindowIconifyCallback.
|
||||
|
||||
|
||||
@subsection news_30_wndposfun Window position callback
|
||||
|
||||
Each window now has a callback for position events, which is set with @ref
|
||||
glfwSetWindowPosCallback.
|
||||
|
||||
|
||||
@subsection news_30_wndpos Window position query
|
||||
|
||||
The position of a window can now be retrieved using @ref glfwGetWindowPos.
|
||||
|
||||
|
||||
@subsection news_30_focusfun Window focus callback
|
||||
|
||||
Each windows now has a callback for focus events, which is set with @ref
|
||||
glfwSetWindowFocusCallback.
|
||||
|
||||
|
||||
@subsection news_30_enterleave Cursor enter/leave callback
|
||||
|
||||
Each window now has a callback for when the mouse cursor enters or leaves its
|
||||
client area, which is set with @ref glfwSetCursorEnterCallback.
|
||||
|
||||
|
||||
@subsection news_30_wndtitle Initial window title
|
||||
|
||||
The title of a window is now specified at creation time, as one of the arguments
|
||||
to @ref glfwCreateWindow.
|
||||
|
||||
|
||||
@subsection news_30_hidden Hidden windows
|
||||
|
||||
Windows can now be hidden with @ref glfwHideWindow, shown using @ref
|
||||
glfwShowWindow and created initially hidden with the `GLFW_VISIBLE` window hint.
|
||||
This allows for off-screen rendering in a way compatible with most drivers, as
|
||||
well as moving a window to a specific position before showing it.
|
||||
|
||||
|
||||
@subsection news_30_undecorated Undecorated windows
|
||||
|
||||
Windowed mode windows can now be created without decorations, e.g. things like
|
||||
a frame, a title bar, with the `GLFW_DECORATED` window hint. This allows for
|
||||
the creation of things like splash screens.
|
||||
|
||||
|
||||
@subsection news_30_keymods Modifier key bit masks
|
||||
|
||||
[Modifier key bit mask](@ref mods) parameters have been added to the
|
||||
[mouse button](@ref GLFWmousebuttonfun) and [key](@ref GLFWkeyfun) callbacks.
|
||||
|
||||
|
||||
@subsection news_30_scancode Platform-specific scancodes
|
||||
|
||||
A scancode parameter has been added to the [key callback](@ref GLFWkeyfun). Keys
|
||||
that don't have a [key token](@ref keys) still get passed on with the key
|
||||
parameter set to `GLFW_KEY_UNKNOWN`. These scancodes will vary between machines
|
||||
and are intended to be used for key bindings.
|
||||
|
||||
|
||||
@subsection news_30_jsname Joystick names
|
||||
|
||||
The name of a joystick can now be retrieved using @ref glfwGetJoystickName.
|
||||
|
||||
|
||||
@subsection news_30_doxygen Doxygen documentation
|
||||
|
||||
You are reading it.
|
||||
|
||||
*/
|
||||
|
||||
+193
-134
@@ -1,151 +1,157 @@
|
||||
/*!
|
||||
|
||||
@page quick Getting started
|
||||
@page quick_guide Getting started
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide will show how to write simple OpenGL applications using GLFW 3. It
|
||||
will introduce a few of the most commonly used functions, but there are many
|
||||
others. To see detailed documentation on any GLFW function, just click on its
|
||||
name.
|
||||
This guide takes you through writing a simple application using GLFW 3. The
|
||||
application will create a window and OpenGL context, render a rotating triangle
|
||||
and exit when the user closes the window or presses _Escape_. This guide will
|
||||
introduce a few of the most commonly used functions, but there are many more.
|
||||
|
||||
This guide assumes no experience with earlier versions of GLFW. If you
|
||||
have used GLFW 2.x in the past, you should also read the
|
||||
[transition guide](@ref moving).
|
||||
have used GLFW 2 in the past, read @ref moving_guide, as some functions
|
||||
behave differently in GLFW 3.
|
||||
|
||||
|
||||
@section quick_include Including the GLFW header
|
||||
@section quick_steps Step by step
|
||||
|
||||
In the files of your program where you use OpenGL or GLFW, you need to include
|
||||
the GLFW 3 header file.
|
||||
@subsection quick_include Including the GLFW header
|
||||
|
||||
In the source files of your application where you use OpenGL or GLFW, you need
|
||||
to include the GLFW 3 header file.
|
||||
|
||||
@code
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
This defines all the constants, types and function prototypes of the GLFW API.
|
||||
It also includes the OpenGL header, and defines all the constants and types
|
||||
necessary for it to work on your platform.
|
||||
|
||||
For example, under Windows you are normally required to include `windows.h`
|
||||
before including `GL/gl.h`. This would make your source file tied to Windows
|
||||
and pollute your code's namespace with the whole Win32 API.
|
||||
|
||||
Instead, the GLFW header takes care of this for you, not by including
|
||||
`windows.h`, but rather by itself duplicating only the necessary parts of it.
|
||||
It does this only where needed, so if `windows.h` *is* included, the GLFW header
|
||||
does not try to redefine those symbols.
|
||||
It also includes the OpenGL header from your development environment and
|
||||
defines all the constants and types necessary for it to work on your platform
|
||||
without including any platform-specific headers.
|
||||
|
||||
In other words:
|
||||
|
||||
- Do *not* include the OpenGL headers yourself, as GLFW does this for you
|
||||
- Do *not* include `windows.h` or other platform-specific headers unless
|
||||
you plan on using those APIs directly
|
||||
- If you *do* need to include such headers, do it *before* including the
|
||||
GLFW one and it will detect this
|
||||
- Do _not_ include the OpenGL header yourself, as GLFW does this for you in
|
||||
a platform-independent way
|
||||
- Do _not_ include `windows.h` or other platform-specific headers unless
|
||||
you plan on using those APIs yourself
|
||||
- If you _do_ need to include such headers, include them _before_ the GLFW
|
||||
header and it will detect this
|
||||
|
||||
Starting with version 3.0, the GLU header `glu.h` is no longer included by
|
||||
default. If you wish to include it, define `GLFW_INCLUDE_GLU` before the
|
||||
inclusion of the GLFW header.
|
||||
On some platforms supported by GLFW the OpenGL header and link library only
|
||||
expose older versions of OpenGL. The most extreme case is Windows, which only
|
||||
exposes OpenGL 1.2. The easiest way to work around this is to use an
|
||||
[extension loader library](@ref context_glext_auto).
|
||||
|
||||
If you are using such a library then you should include its header _before_ the
|
||||
GLFW header. This lets it replace the OpenGL header included by GLFW without
|
||||
conflicts. This example uses
|
||||
[glad](https://github.com/Dav1dde/glad), but the same rule applies to all such
|
||||
libraries.
|
||||
|
||||
@code
|
||||
#define GLFW_INCLUDE_GLU
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
|
||||
@section quick_init_term Initializing and terminating GLFW
|
||||
@subsection quick_init_term Initializing and terminating GLFW
|
||||
|
||||
Before you can use most GLFW functions, the library must be initialized. This
|
||||
is done with @ref glfwInit, which returns non-zero if successful, or zero if an
|
||||
error occurred.
|
||||
Before you can use most GLFW functions, the library must be initialized. On
|
||||
successful initialization, `GLFW_TRUE` is returned. If an error occurred,
|
||||
`GLFW_FALSE` is returned.
|
||||
|
||||
@code
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
{
|
||||
// Initialization failed
|
||||
}
|
||||
@endcode
|
||||
|
||||
When you are done using GLFW, typically at the very end of the program, you need
|
||||
to call @ref glfwTerminate.
|
||||
Note that `GLFW_TRUE` and `GLFW_FALSE` are and will always be just one and zero.
|
||||
|
||||
When you are done using GLFW, typically just before the application exits, you
|
||||
need to terminate GLFW.
|
||||
|
||||
@code
|
||||
glfwTerminate();
|
||||
@endcode
|
||||
|
||||
This destroys any remaining windows and releases any other resources allocated by
|
||||
GLFW. After this call, you must call @ref glfwInit again before using any GLFW
|
||||
GLFW. After this call, you must initialize GLFW again before using any GLFW
|
||||
functions that require it.
|
||||
|
||||
|
||||
@section quick_capture_error Setting an error callback
|
||||
@subsection quick_capture_error Setting an error callback
|
||||
|
||||
Most events are reported through callbacks, whether it's a key being pressed,
|
||||
a GLFW window being moved, or an error occurring. Callbacks are simply
|
||||
C functions (or C++ static methods) that are called by GLFW with arguments
|
||||
describing the event.
|
||||
|
||||
In case @ref glfwInit or any other GLFW function fails, an error is reported to
|
||||
the GLFW error callback. You can receive these reports by setting the error
|
||||
callback. The callback function itself should match the signature of @ref
|
||||
GLFWerrorfun. Here is a simple error callback that just prints the error
|
||||
In case a GLFW function fails, an error is reported to the GLFW error callback.
|
||||
You can receive these reports with an error callback. This function must have
|
||||
the signature below. This simple error callback just prints the error
|
||||
description to `stderr`.
|
||||
|
||||
@code
|
||||
void error_callback(int error, const char* description)
|
||||
{
|
||||
fputs(description, stderr);
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
@endcode
|
||||
|
||||
Setting the callback, so GLFW knows to call it, is done with @ref
|
||||
glfwSetErrorCallback. This is one of the few GLFW functions that may be called
|
||||
before @ref glfwInit, which lets you be notified of errors during
|
||||
initialization, so you should set it before you do anything else with GLFW.
|
||||
Callback functions must be set, so GLFW knows to call them. The function to set
|
||||
the error callback is one of the few GLFW functions that may be called before
|
||||
initialization, which lets you be notified of errors both during and after
|
||||
initialization.
|
||||
|
||||
@code
|
||||
glfwSetErrorCallback(error_callback);
|
||||
@endcode
|
||||
|
||||
|
||||
@section quick_create_window Creating a window and context
|
||||
@subsection quick_create_window Creating a window and context
|
||||
|
||||
The window (and its context) is created with @ref glfwCreateWindow, which
|
||||
returns a handle to the created window. For example, this creates a 640 by 480
|
||||
windowed mode window:
|
||||
The window and its OpenGL context are created with a single call to @ref
|
||||
glfwCreateWindow, which returns a handle to the created combined window and
|
||||
context object
|
||||
|
||||
@code
|
||||
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
|
||||
@endcode
|
||||
|
||||
If window creation fails, `NULL` will be returned, so you need to check whether
|
||||
it did.
|
||||
|
||||
@code
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
// Window or OpenGL context creation failed
|
||||
}
|
||||
@endcode
|
||||
|
||||
This handle is then passed to all window related functions, and is provided to
|
||||
you along with input events, so you know which window received the input.
|
||||
This creates a 640 by 480 windowed mode window with an OpenGL context. If
|
||||
window or OpenGL context creation fails, `NULL` will be returned. You should
|
||||
always check the return value. While window creation rarely fails, context
|
||||
creation depends on properly installed drivers and may fail even on machines
|
||||
with the necessary hardware.
|
||||
|
||||
To create a full screen window, you need to specify which monitor the window
|
||||
should use. In most cases, the user's primary monitor is a good choice. You
|
||||
can get this with @ref glfwGetPrimaryMonitor. To make the above window
|
||||
full screen, just pass along the monitor handle:
|
||||
By default, the OpenGL context GLFW creates may have any version. You can
|
||||
require a minimum OpenGL version by setting the `GLFW_CONTEXT_VERSION_MAJOR` and
|
||||
`GLFW_CONTEXT_VERSION_MINOR` hints _before_ creation. If the required minimum
|
||||
version is not supported on the machine, context (and window) creation fails.
|
||||
|
||||
@code
|
||||
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
// Window or context creation failed
|
||||
}
|
||||
@endcode
|
||||
|
||||
Full screen windows cover the entire screen, have no border or decorations, and
|
||||
change the monitor's resolution to the one most closely matching the requested
|
||||
window size.
|
||||
The window handle is passed to all window related functions and is provided to
|
||||
along to all window related callbacks, so they can tell which window received
|
||||
the event.
|
||||
|
||||
When you are done with the window, destroy it with the @ref glfwDestroyWindow
|
||||
function.
|
||||
When a window and context is no longer needed, destroy it.
|
||||
|
||||
@code
|
||||
glfwDestroyWindow(window);
|
||||
@@ -155,26 +161,35 @@ Once this function is called, no more events will be delivered for that window
|
||||
and its handle becomes invalid.
|
||||
|
||||
|
||||
@section quick_context_current Making the OpenGL context current
|
||||
@subsection quick_context_current Making the OpenGL context current
|
||||
|
||||
Before you can use the OpenGL API, it must have a current OpenGL context. You
|
||||
make a window's context current with @ref glfwMakeContextCurrent. It will then
|
||||
remain as the current context until you make another context current or until
|
||||
the window owning it is destroyed.
|
||||
Before you can use the OpenGL API, you must have a current OpenGL context.
|
||||
|
||||
@code
|
||||
glfwMakeContextCurrent(window);
|
||||
@endcode
|
||||
|
||||
The context will remain current until you make another context current or until
|
||||
the window owning the current context is destroyed.
|
||||
|
||||
@section quick_window_close Checking the window close flag
|
||||
If you are using an [extension loader library](@ref context_glext_auto) to
|
||||
access modern OpenGL then this is when to initialize it, as the loader needs
|
||||
a current context to load from. This example uses
|
||||
[glad](https://github.com/Dav1dde/glad), but the same rule applies to all such
|
||||
libraries.
|
||||
|
||||
Each window has a flag indicating whether the window should be closed. This can
|
||||
be checked with @ref glfwWindowShouldClose.
|
||||
@code
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection quick_window_close Checking the window close flag
|
||||
|
||||
Each window has a flag indicating whether the window should be closed.
|
||||
|
||||
When the user attempts to close the window, either by pressing the close widget
|
||||
in the title bar or using a key combination like Alt+F4, this flag is set to 1.
|
||||
Note that **the window isn't actually closed**, so you are expected to monitor
|
||||
Note that __the window isn't actually closed__, so you are expected to monitor
|
||||
this flag and either destroy the window or give some kind of feedback to the
|
||||
user.
|
||||
|
||||
@@ -185,39 +200,44 @@ while (!glfwWindowShouldClose(window))
|
||||
}
|
||||
@endcode
|
||||
|
||||
You can be notified when user is attempting to close the window by setting
|
||||
You can be notified when the user is attempting to close the window by setting
|
||||
a close callback with @ref glfwSetWindowCloseCallback. The callback will be
|
||||
called immediately after the close flag has been set.
|
||||
|
||||
You can also set it yourself with @ref glfwSetWindowShouldClose. This can be
|
||||
useful if you want to interpret other kinds of input as closing the window, like
|
||||
for example pressing the escape key.
|
||||
for example pressing the _Escape_ key.
|
||||
|
||||
|
||||
@section quick_key_input Receiving input events
|
||||
@subsection quick_key_input Receiving input events
|
||||
|
||||
Each window has a large number of callbacks that can be set to receive all the
|
||||
various kinds of events. To receive key press and release events, a
|
||||
[key callback](@ref GLFWkeyfun) is set using @ref glfwSetKeyCallback.
|
||||
various kinds of events. To receive key press and release events, create a key
|
||||
callback function.
|
||||
|
||||
@code
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
|
||||
glfwSetWindowShouldClose(window, GL_TRUE);
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
}
|
||||
@endcode
|
||||
|
||||
For event callbacks to actually be called when an event occurs, you need to
|
||||
process events as described below.
|
||||
The key callback, like other window related callbacks, are set per-window.
|
||||
|
||||
@code
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
@endcode
|
||||
|
||||
In order for event callbacks to be called when events occur, you need to process
|
||||
events as described below.
|
||||
|
||||
|
||||
@section quick_render Rendering with OpenGL
|
||||
@subsection quick_render Rendering with OpenGL
|
||||
|
||||
Once you have a current OpenGL context, you can use OpenGL normally. In this
|
||||
tutorial, a multi-colored rotating triangle will be rendered. The framebuffer
|
||||
size, needed by this example for `glViewport` and `glOrtho`, is retrieved with
|
||||
@ref glfwGetFramebufferSize.
|
||||
size needs to be retrieved for `glViewport`.
|
||||
|
||||
@code
|
||||
int width, height;
|
||||
@@ -225,81 +245,120 @@ glfwGetFramebufferSize(window, &width, &height);
|
||||
glViewport(0, 0, width, height);
|
||||
@endcode
|
||||
|
||||
However, you can also set a framebuffer size callback using @ref
|
||||
glfwSetFramebufferSizeCallback and call `glViewport` from there.
|
||||
You can also set a framebuffer size callback using @ref
|
||||
glfwSetFramebufferSizeCallback and be notified when the size changes.
|
||||
|
||||
@code
|
||||
void framebuffer_size_callback(GLFWwindow* window, int width, int height)
|
||||
{
|
||||
glViewport(0, 0, width, height);
|
||||
}
|
||||
@endcode
|
||||
Actual rendering with OpenGL is outside the scope of this tutorial, but there
|
||||
are [many](https://open.gl/) [excellent](http://learnopengl.com/)
|
||||
[tutorial](http://openglbook.com/) [sites](http://ogldev.atspace.co.uk/) that
|
||||
teach modern OpenGL. Some of them use GLFW to create the context and window
|
||||
while others use GLUT or SDL, but remember that OpenGL itself always works the
|
||||
same.
|
||||
|
||||
|
||||
@section quick_timer Reading the timer
|
||||
@subsection quick_timer Reading the timer
|
||||
|
||||
For the triangle to rotate properly, a time source is needed. GLFW provides
|
||||
@ref glfwGetTime, which returns the number of seconds since @ref glfwInit as
|
||||
a `double`. The time source used is the most accurate on each platform and
|
||||
generally has micro- or nanosecond resolution.
|
||||
To create smooth animation, a time source is needed. GLFW provides a timer that
|
||||
returns the number of seconds since initialization. The time source used is the
|
||||
most accurate on each platform and generally has micro- or nanosecond
|
||||
resolution.
|
||||
|
||||
@code
|
||||
double time = glfwGetTime();
|
||||
@endcode
|
||||
|
||||
|
||||
@section quick_swap_buffers Swapping buffers
|
||||
@subsection quick_swap_buffers Swapping buffers
|
||||
|
||||
GLFW windows always use double-buffering. That means that you have two
|
||||
rendering buffers; a front buffer and a back buffer. The front buffer is the
|
||||
one being displayed and the back buffer the one you render to.
|
||||
GLFW windows by default use double buffering. That means that each window has
|
||||
two rendering buffers; a front buffer and a back buffer. The front buffer is
|
||||
the one being displayed and the back buffer the one you render to.
|
||||
|
||||
When the entire frame has been rendered, it is time to swap the back and the
|
||||
front buffers in order to display the rendered frame, and begin rendering a new
|
||||
frame. This is done with @ref glfwSwapBuffers.
|
||||
When the entire frame has been rendered, the buffers need to be swapped with one
|
||||
another, so the back buffer becomes the front buffer and vice versa.
|
||||
|
||||
@code
|
||||
glfwSwapBuffers(window);
|
||||
@endcode
|
||||
|
||||
The swap interval indicates how many frames to wait until swapping the buffers,
|
||||
commonly known as _vsync_. By default, the swap interval is zero, meaning
|
||||
buffer swapping will occur immediately. On fast machines, many of those frames
|
||||
will never be seen, as the screen is still only updated typically 60-75 times
|
||||
per second, so this wastes a lot of CPU and GPU cycles.
|
||||
|
||||
@section quick_process_events Processing events
|
||||
Also, because the buffers will be swapped in the middle the screen update,
|
||||
leading to [screen tearing](https://en.wikipedia.org/wiki/Screen_tearing).
|
||||
|
||||
For these reasons, applications will typically want to set the swap interval to
|
||||
one. It can be set to higher values, but this is usually not recommended,
|
||||
because of the input latency it leads to.
|
||||
|
||||
@code
|
||||
glfwSwapInterval(1);
|
||||
@endcode
|
||||
|
||||
This function acts on the current context and will fail unless a context is
|
||||
current.
|
||||
|
||||
|
||||
@subsection quick_process_events Processing events
|
||||
|
||||
GLFW needs to communicate regularly with the window system both in order to
|
||||
receive events and to show that it hasn't locked up. Event processing must be
|
||||
done regularly and is normally done each frame before rendering but after buffer
|
||||
swap.
|
||||
receive events and to show that the application hasn't locked up. Event
|
||||
processing must be done regularly while you have visible windows and is normally
|
||||
done each frame after buffer swapping.
|
||||
|
||||
There are two ways to process pending events. @ref glfwPollEvents processes
|
||||
only those events that have already been received and then returns immediately.
|
||||
This is the best choice when rendering continually, like most games do.
|
||||
There are two methods for processing pending events; polling and waiting. This
|
||||
example will use event polling, which processes only those events that have
|
||||
already been received and then returns immediately.
|
||||
|
||||
@code
|
||||
glfwPollEvents();
|
||||
@endcode
|
||||
|
||||
If instead you only need to update your rendering once you have received new
|
||||
input, @ref glfwWaitEvents is a better choice. It waits until at least one
|
||||
event has been received, putting the thread to sleep in the meantime, and then
|
||||
processes all received events just like @ref glfwPollEvents does. This saves
|
||||
a great deal of CPU cycles and is useful for, for example, many kinds of editing
|
||||
tools.
|
||||
|
||||
@code
|
||||
glfwWaitEvents();
|
||||
@endcode
|
||||
This is the best choice when rendering continually, like most games do. If
|
||||
instead you only need to update your rendering once you have received new input,
|
||||
@ref glfwWaitEvents is a better choice. It waits until at least one event has
|
||||
been received, putting the thread to sleep in the meantime, and then processes
|
||||
all received events. This saves a great deal of CPU cycles and is useful for,
|
||||
for example, many kinds of editing tools.
|
||||
|
||||
|
||||
@section quick_example Putting it together: A small GLFW application
|
||||
@section quick_example Putting it together
|
||||
|
||||
Now that you know how to initialize GLFW, create a window and poll for
|
||||
keyboard input, it's possible to create a simple program.
|
||||
|
||||
This program creates a 640 by 480 windowed mode window and starts a loop that
|
||||
clears the screen, renders a triangle and processes events until the user either
|
||||
presses _Escape_ or closes the window.
|
||||
|
||||
@snippet simple.c code
|
||||
|
||||
This program creates a 640 by 480 windowed mode window and runs a loop clearing
|
||||
the screen, rendering a triangle and processing events until the user closes the
|
||||
window. It can be found in the source distribution as `examples/simple.c`, and
|
||||
is by default compiled along with all other examples when you build GLFW.
|
||||
The program above can be found in the
|
||||
[source package](http://www.glfw.org/download.html) as `examples/simple.c`
|
||||
and is compiled along with all other examples when you build GLFW. If you
|
||||
built GLFW from the source package then already have this as `simple.exe` on
|
||||
Windows, `simple` on Linux or `simple.app` on OS X.
|
||||
|
||||
This tutorial used only a few of the many functions GLFW provides. There are
|
||||
guides for each of the areas covered by GLFW. Each guide will introduce all the
|
||||
functions for that category.
|
||||
|
||||
- @ref intro_guide
|
||||
- @ref window_guide
|
||||
- @ref context_guide
|
||||
- @ref monitor_guide
|
||||
- @ref input_guide
|
||||
|
||||
You can access reference documentation for any GLFW function by clicking it and
|
||||
the reference for each function links to related functions and guide sections.
|
||||
|
||||
The tutorial ends here. Once you have written a program that uses GLFW, you
|
||||
will need to compile and link it. How to do that depends on the development
|
||||
environment you are using and is best explained by the documentation for that
|
||||
environment. To learn about the details that are specific to GLFW, see
|
||||
@ref build_guide.
|
||||
|
||||
*/
|
||||
|
||||
+872
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|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 109 KiB |
+211
@@ -0,0 +1,211 @@
|
||||
/*!
|
||||
|
||||
@page vulkan_guide Vulkan guide
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide is intended to fill the gaps between the [Vulkan
|
||||
documentation](https://www.khronos.org/vulkan/) and the rest of the GLFW
|
||||
documentation and is not a replacement for either. It assumes some familiarity
|
||||
with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to
|
||||
the Vulkan documentation to explain the details of Vulkan functions.
|
||||
|
||||
To develop for Vulkan you should install an SDK for your platform, for example
|
||||
the [LunarG Vulkan SDK](https://vulkan.lunarg.com/). Apart from the headers and
|
||||
libraries, it also provides the validation layers necessary for development.
|
||||
|
||||
The GLFW library does not need the Vulkan SDK to enable support for Vulkan.
|
||||
However, any Vulkan-specific test and example programs are built only if the
|
||||
CMake files find a Vulkan SDK.
|
||||
|
||||
For details on a specific function in this category, see the @ref vulkan. There
|
||||
are also guides for the other areas of the GLFW API.
|
||||
|
||||
- @ref intro_guide
|
||||
- @ref window_guide
|
||||
- @ref context_guide
|
||||
- @ref monitor_guide
|
||||
- @ref input_guide
|
||||
|
||||
|
||||
@section vulkan_include Including the Vulkan and GLFW header files
|
||||
|
||||
To include the Vulkan header, define [GLFW_INCLUDE_VULKAN](@ref build_macros)
|
||||
before including the GLFW header.
|
||||
|
||||
@code
|
||||
#define GLFW_INCLUDE_VULKAN
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
If you instead want to include the Vulkan header from a custom location or use
|
||||
your own custom Vulkan header then do this before the GLFW header.
|
||||
|
||||
@code
|
||||
#include <path/to/vulkan.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
Unless a Vulkan header is included, either by the GLFW header or above it, any
|
||||
GLFW functions that take or return Vulkan types will not be declared.
|
||||
|
||||
The `VK_USE_PLATFORM_*_KHR` macros do not need to be defined for the Vulkan part
|
||||
of GLFW to work. Define them only if you are using these extensions directly.
|
||||
|
||||
|
||||
@section vulkan_support Querying for Vulkan support
|
||||
|
||||
If you are linking directly against the Vulkan loader then you can skip this
|
||||
section. The canonical desktop loader library exports all Vulkan core and
|
||||
Khronos extension functions, allowing them to be called directly.
|
||||
|
||||
If you are loading the Vulkan loader dynamically instead of linking directly
|
||||
against it, you can check for the availability of a loader with @ref
|
||||
glfwVulkanSupported.
|
||||
|
||||
@code
|
||||
if (glfwVulkanSupported())
|
||||
{
|
||||
// Vulkan is available, at least for compute
|
||||
}
|
||||
@endcode
|
||||
|
||||
This function returns `GLFW_TRUE` if the Vulkan loader was found. This check is
|
||||
performed by @ref glfwInit.
|
||||
|
||||
If no loader was found, calling any other Vulkan related GLFW function will
|
||||
generate a @ref GLFW_API_UNAVAILABLE error.
|
||||
|
||||
|
||||
@subsection vulkan_proc Querying Vulkan function pointers
|
||||
|
||||
To load any Vulkan core or extension function from the found loader, call @ref
|
||||
glfwGetInstanceProcAddress. To load functions needed for instance creation,
|
||||
pass `NULL` as the instance.
|
||||
|
||||
@code
|
||||
PFN_vkCreateInstance pfnCreateInstance = (PFN_vkCreateInstance)
|
||||
glfwGetInstanceProcAddress(NULL, "vkCreateInstance");
|
||||
@endcode
|
||||
|
||||
Once you have created an instance, you can load from it all other Vulkan core
|
||||
functions and functions from any instance extensions you enabled.
|
||||
|
||||
@code
|
||||
PFN_vkCreateDevice pfnCreateDevice = (PFN_vkCreateDevice)
|
||||
glfwGetInstanceProcAddress(instance, "vkCreateDevice");
|
||||
@endcode
|
||||
|
||||
This function in turn calls `vkGetInstanceProcAddr`. If that fails, the
|
||||
function falls back to a platform-specific query of the Vulkan loader (i.e.
|
||||
`dlsym` or `GetProcAddress`). If that also fails, the function returns `NULL`.
|
||||
For more information about `vkGetInstanceProcAddr`, see the Vulkan
|
||||
documentation.
|
||||
|
||||
Vulkan also provides `vkGetDeviceProcAddr` for loading device-specific versions
|
||||
of Vulkan function. This function can be retrieved from an instance with @ref
|
||||
glfwGetInstanceProcAddress.
|
||||
|
||||
@code
|
||||
PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)
|
||||
glfwGetInstanceProcAddress(instance, "vkGetDeviceProcAddr");
|
||||
@endcode
|
||||
|
||||
Device-specific functions may execute a little bit faster, due to not having to
|
||||
dispatch internally based on the device passed to them. For more information
|
||||
about `vkGetDeviceProcAddr`, see the Vulkan documentation.
|
||||
|
||||
|
||||
@section vulkan_ext Querying required Vulkan extensions
|
||||
|
||||
To do anything useful with Vulkan you need to create an instance. If you want
|
||||
to use Vulkan to render to a window, you must enable the instance extensions
|
||||
GLFW requires to create Vulkan surfaces.
|
||||
|
||||
To query the instance extensions required, call @ref
|
||||
glfwGetRequiredInstanceExtensions.
|
||||
|
||||
@code
|
||||
uint32_t count;
|
||||
const char** extensions = glfwGetRequiredInstanceExtensions(&count);
|
||||
@endcode
|
||||
|
||||
These extensions must all be enabled when creating instances that are going to
|
||||
be passed to @ref glfwGetPhysicalDevicePresentationSupport and @ref
|
||||
glfwCreateWindowSurface. The set of extensions will vary depending on platform
|
||||
and may also vary depending on graphics drivers and other factors.
|
||||
|
||||
If it fails it will return `NULL` and GLFW will not be able to create Vulkan
|
||||
window surfaces. You can still use Vulkan for off-screen rendering and compute
|
||||
work.
|
||||
|
||||
The returned array will always contain `VK_KHR_surface`, so if you don't
|
||||
require any additional extensions you can pass this list directly to the
|
||||
`VkInstanceCreateInfo` struct.
|
||||
|
||||
@code
|
||||
VkInstanceCreateInfo ici;
|
||||
|
||||
memset(&ici, 0, sizeof(ici));
|
||||
ici.enabledExtensionCount = count;
|
||||
ici.ppEnabledExtensionNames = extensions;
|
||||
...
|
||||
@endcode
|
||||
|
||||
Additional extensions may be required by future versions of GLFW. You should
|
||||
check whether any extensions you wish to enable are already in the returned
|
||||
array, as it is an error to specify an extension more than once in the
|
||||
`VkInstanceCreateInfo` struct.
|
||||
|
||||
|
||||
@section vulkan_present Querying for Vulkan presentation support
|
||||
|
||||
Not every queue family of every Vulkan device can present images to surfaces.
|
||||
To check whether a specific queue family of a physical device supports image
|
||||
presentation without first having to create a window and surface, call @ref
|
||||
glfwGetPhysicalDevicePresentationSupport.
|
||||
|
||||
@code
|
||||
if (glfwGetPhysicalDevicePresentationSupport(instance, physical_device, queue_family_index))
|
||||
{
|
||||
// Queue family supports image presentation
|
||||
}
|
||||
@endcode
|
||||
|
||||
The `VK_KHR_surface` extension additionally provides the
|
||||
`vkGetPhysicalDeviceSurfaceSupportKHR` function, which performs the same test on
|
||||
an existing Vulkan surface.
|
||||
|
||||
|
||||
@section vulkan_window Creating the window
|
||||
|
||||
Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan,
|
||||
there is no need to create a context. You can disable context creation with the
|
||||
[GLFW_CLIENT_API](@ref window_hints_ctx) hint.
|
||||
|
||||
@code
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
GLFWwindow* window = glfwCreateWindow(640, 480, "Window Title", NULL, NULL);
|
||||
@endcode
|
||||
|
||||
See @ref context_less for more information.
|
||||
|
||||
|
||||
@section vulkan_surface Creating a Vulkan window surface
|
||||
|
||||
You can create a Vulkan surface (as defined by the `VK_KHR_surface` extension)
|
||||
for a GLFW window with @ref glfwCreateWindowSurface.
|
||||
|
||||
@code
|
||||
VkSurfaceKHR surface;
|
||||
VkResult err = glfwCreateWindowSurface(instance, window, NULL, &surface);
|
||||
if (err)
|
||||
{
|
||||
// Window surface creation failed
|
||||
}
|
||||
@endcode
|
||||
|
||||
It is your responsibility to destroy the surface. GLFW does not destroy it for
|
||||
you. Call `vkDestroySurfaceKHR` function from the same extension to destroy it.
|
||||
|
||||
*/
|
||||
+791
-184
File diff suppressed because it is too large
Load Diff
+42
-39
@@ -1,64 +1,67 @@
|
||||
|
||||
link_libraries(glfw ${OPENGL_glu_LIBRARY})
|
||||
link_libraries(glfw)
|
||||
|
||||
include_directories(${glfw_INCLUDE_DIRS})
|
||||
|
||||
if (BUILD_SHARED_LIBS)
|
||||
add_definitions(-DGLFW_DLL)
|
||||
link_libraries(${OPENGL_gl_LIBRARY} ${MATH_LIBRARY})
|
||||
else()
|
||||
link_libraries(${glfw_LIBRARIES})
|
||||
link_libraries("${MATH_LIBRARY}")
|
||||
endif()
|
||||
|
||||
include_directories(${GLFW_SOURCE_DIR}/include
|
||||
${GLFW_SOURCE_DIR}/deps)
|
||||
|
||||
if (MSVC)
|
||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
||||
endif()
|
||||
|
||||
if (NOT APPLE)
|
||||
# HACK: This is NOTFOUND on OS X 10.8
|
||||
include_directories(${OPENGL_INCLUDE_DIR})
|
||||
include_directories("${GLFW_SOURCE_DIR}/deps")
|
||||
|
||||
if (WIN32)
|
||||
set(ICON glfw.rc)
|
||||
elseif (APPLE)
|
||||
set(ICON glfw.icns)
|
||||
set_source_files_properties(glfw.icns PROPERTIES
|
||||
MAXOSX_PACKAGE_LOCATION "Resources")
|
||||
endif()
|
||||
|
||||
set(GETOPT ${GLFW_SOURCE_DIR}/deps/getopt.h
|
||||
${GLFW_SOURCE_DIR}/deps/getopt.c)
|
||||
set(GLAD "${GLFW_SOURCE_DIR}/deps/glad/glad.h"
|
||||
"${GLFW_SOURCE_DIR}/deps/glad.c")
|
||||
set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
|
||||
"${GLFW_SOURCE_DIR}/deps/getopt.c")
|
||||
set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
|
||||
"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
|
||||
|
||||
if (APPLE)
|
||||
# Set fancy names for bundles
|
||||
add_executable(Boing MACOSX_BUNDLE boing.c)
|
||||
add_executable(Gears MACOSX_BUNDLE gears.c)
|
||||
add_executable(Simple MACOSX_BUNDLE simple.c)
|
||||
add_executable("Split View" MACOSX_BUNDLE splitview.c)
|
||||
add_executable(Wave MACOSX_BUNDLE wave.c)
|
||||
add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD})
|
||||
add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD})
|
||||
add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD})
|
||||
add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD})
|
||||
add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD})
|
||||
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD})
|
||||
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD})
|
||||
|
||||
set_target_properties(Boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
|
||||
set_target_properties(Gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
|
||||
set_target_properties(Simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
|
||||
set_target_properties("Split View" PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Split View")
|
||||
set_target_properties(Wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
|
||||
else()
|
||||
# Set boring names for executables
|
||||
add_executable(boing WIN32 boing.c)
|
||||
add_executable(gears WIN32 gears.c)
|
||||
add_executable(heightmap WIN32 heightmap.c ${GETOPT})
|
||||
add_executable(simple WIN32 simple.c)
|
||||
add_executable(splitview WIN32 splitview.c)
|
||||
add_executable(wave WIN32 wave.c)
|
||||
endif()
|
||||
target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}")
|
||||
|
||||
set(WINDOWS_BINARIES boing gears heightmap particles simple splitview wave)
|
||||
|
||||
set_target_properties(${WINDOWS_BINARIES} PROPERTIES FOLDER "GLFW3/Examples")
|
||||
|
||||
if (MSVC)
|
||||
set(WINDOWS_BINARIES boing gears heightmap simple splitview wave)
|
||||
|
||||
# Tell MSVC to use main instead of WinMain for Windows subsystem executables
|
||||
set_target_properties(${WINDOWS_BINARIES} PROPERTIES
|
||||
LINK_FLAGS "/ENTRY:mainCRTStartup")
|
||||
endif()
|
||||
|
||||
if (APPLE)
|
||||
set(BUNDLE_BINARIES Boing Gears Simple "Split View" Wave)
|
||||
set_target_properties(boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
|
||||
set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
|
||||
set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
|
||||
set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
|
||||
set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
|
||||
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
|
||||
set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
|
||||
|
||||
set_target_properties(${BUNDLE_BINARIES} PROPERTIES
|
||||
set_target_properties(${WINDOWS_BINARIES} PROPERTIES
|
||||
RESOURCE glfw.icns
|
||||
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
|
||||
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL})
|
||||
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL}
|
||||
MACOSX_BUNDLE_ICON_FILE glfw.icns
|
||||
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
|
||||
endif()
|
||||
|
||||
|
||||
+94
-44
@@ -27,13 +27,20 @@
|
||||
* a hidden computer or VCR.
|
||||
*****************************************************************************/
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
// Make MS math.h define M_PI
|
||||
#define _USE_MATH_DEFINES
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
#define GLFW_INCLUDE_GLU
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <linmath.h>
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* Various declarations and macros
|
||||
@@ -44,6 +51,8 @@ void init( void );
|
||||
void display( void );
|
||||
void reshape( GLFWwindow* window, int w, int h );
|
||||
void key_callback( GLFWwindow* window, int key, int scancode, int action, int mods );
|
||||
void mouse_button_callback( GLFWwindow* window, int button, int action, int mods );
|
||||
void cursor_position_callback( GLFWwindow* window, double x, double y );
|
||||
void DrawBoingBall( void );
|
||||
void BounceBall( double dt );
|
||||
void DrawBoingBallBand( GLfloat long_lo, GLfloat long_hi );
|
||||
@@ -80,8 +89,13 @@ typedef enum { DRAW_BALL, DRAW_BALL_SHADOW } DRAW_BALL_ENUM;
|
||||
typedef struct {float x; float y; float z;} vertex_t;
|
||||
|
||||
/* Global vars */
|
||||
int windowed_xpos, windowed_ypos, windowed_width, windowed_height;
|
||||
int width, height;
|
||||
GLfloat deg_rot_y = 0.f;
|
||||
GLfloat deg_rot_y_inc = 2.f;
|
||||
int override_pos = GLFW_FALSE;
|
||||
GLfloat cursor_x = 0.f;
|
||||
GLfloat cursor_y = 0.f;
|
||||
GLfloat ball_x = -RADIUS;
|
||||
GLfloat ball_y = -RADIUS;
|
||||
GLfloat ball_x_inc = 1.f;
|
||||
@@ -96,11 +110,6 @@ double dt;
|
||||
#define RAND_MAX 4095
|
||||
#endif
|
||||
|
||||
/* PI */
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.1415926535897932384626433832795
|
||||
#endif
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* Truncate a degree.
|
||||
@@ -161,28 +170,6 @@ void CrossProduct( vertex_t a, vertex_t b, vertex_t c, vertex_t *n )
|
||||
n->z = u1 * v2 - v1 * u2;
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
* Calculate the angle to be passed to gluPerspective() so that a scene
|
||||
* is visible. This function originates from the OpenGL Red Book.
|
||||
*
|
||||
* Parms : size
|
||||
* The size of the segment when the angle is intersected at "dist"
|
||||
* (ie at the outermost edge of the angle of vision).
|
||||
*
|
||||
* dist
|
||||
* Distance from viewpoint to scene.
|
||||
*****************************************************************************/
|
||||
GLfloat PerspectiveAngle( GLfloat size,
|
||||
GLfloat dist )
|
||||
{
|
||||
GLfloat radTheta, degTheta;
|
||||
|
||||
radTheta = 2.f * (GLfloat) atan2( size / 2.f, dist );
|
||||
degTheta = (180.f * radTheta) / (GLfloat) M_PI;
|
||||
return degTheta;
|
||||
}
|
||||
|
||||
|
||||
|
||||
#define BOING_DEBUG 0
|
||||
|
||||
@@ -227,28 +214,86 @@ void display(void)
|
||||
*****************************************************************************/
|
||||
void reshape( GLFWwindow* window, int w, int h )
|
||||
{
|
||||
mat4x4 projection, view;
|
||||
|
||||
glViewport( 0, 0, (GLsizei)w, (GLsizei)h );
|
||||
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadIdentity();
|
||||
|
||||
gluPerspective( PerspectiveAngle( RADIUS * 2, 200 ),
|
||||
(GLfloat)w / (GLfloat)h,
|
||||
1.0,
|
||||
VIEW_SCENE_DIST );
|
||||
mat4x4_perspective( projection,
|
||||
2.f * (float) atan2( RADIUS, 200.f ),
|
||||
(float)w / (float)h,
|
||||
1.f, VIEW_SCENE_DIST );
|
||||
glLoadMatrixf((const GLfloat*) projection);
|
||||
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
glLoadIdentity();
|
||||
|
||||
gluLookAt( 0.0, 0.0, VIEW_SCENE_DIST,/* eye */
|
||||
0.0, 0.0, 0.0, /* center of vision */
|
||||
0.0, -1.0, 0.0 ); /* up vector */
|
||||
{
|
||||
vec3 eye = { 0.f, 0.f, VIEW_SCENE_DIST };
|
||||
vec3 center = { 0.f, 0.f, 0.f };
|
||||
vec3 up = { 0.f, -1.f, 0.f };
|
||||
mat4x4_look_at( view, eye, center, up );
|
||||
}
|
||||
glLoadMatrixf((const GLfloat*) view);
|
||||
}
|
||||
|
||||
void key_callback( GLFWwindow* window, int key, int scancode, int action, int mods )
|
||||
{
|
||||
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
|
||||
glfwSetWindowShouldClose(window, GL_TRUE);
|
||||
if (action != GLFW_PRESS)
|
||||
return;
|
||||
|
||||
if (key == GLFW_KEY_ESCAPE && mods == 0)
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
if ((key == GLFW_KEY_ENTER && mods == GLFW_MOD_ALT) ||
|
||||
(key == GLFW_KEY_F11 && mods == GLFW_MOD_ALT))
|
||||
{
|
||||
if (glfwGetWindowMonitor(window))
|
||||
{
|
||||
glfwSetWindowMonitor(window, NULL,
|
||||
windowed_xpos, windowed_ypos,
|
||||
windowed_width, windowed_height, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
||||
if (monitor)
|
||||
{
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
glfwGetWindowPos(window, &windowed_xpos, &windowed_ypos);
|
||||
glfwGetWindowSize(window, &windowed_width, &windowed_height);
|
||||
glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void set_ball_pos ( GLfloat x, GLfloat y )
|
||||
{
|
||||
ball_x = (width / 2) - x;
|
||||
ball_y = y - (height / 2);
|
||||
}
|
||||
|
||||
void mouse_button_callback( GLFWwindow* window, int button, int action, int mods )
|
||||
{
|
||||
if (button != GLFW_MOUSE_BUTTON_LEFT)
|
||||
return;
|
||||
|
||||
if (action == GLFW_PRESS)
|
||||
{
|
||||
override_pos = GLFW_TRUE;
|
||||
set_ball_pos(cursor_x, cursor_y);
|
||||
}
|
||||
else
|
||||
{
|
||||
override_pos = GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
void cursor_position_callback( GLFWwindow* window, double x, double y )
|
||||
{
|
||||
cursor_x = (float) x;
|
||||
cursor_y = (float) y;
|
||||
|
||||
if ( override_pos )
|
||||
set_ball_pos(cursor_x, cursor_y);
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
@@ -341,6 +386,9 @@ void BounceBall( double delta_t )
|
||||
GLfloat sign;
|
||||
GLfloat deg;
|
||||
|
||||
if ( override_pos )
|
||||
return;
|
||||
|
||||
/* Bounce on walls */
|
||||
if ( ball_x > (BOUNCE_WIDTH/2 + WALL_R_OFFSET ) )
|
||||
{
|
||||
@@ -574,14 +622,11 @@ void DrawGrid( void )
|
||||
int main( void )
|
||||
{
|
||||
GLFWwindow* window;
|
||||
int width, height;
|
||||
|
||||
/* Init GLFW */
|
||||
if( !glfwInit() )
|
||||
exit( EXIT_FAILURE );
|
||||
|
||||
glfwWindowHint(GLFW_DEPTH_BITS, 16);
|
||||
|
||||
window = glfwCreateWindow( 400, 400, "Boing (classic Amiga demo)", NULL, NULL );
|
||||
if (!window)
|
||||
{
|
||||
@@ -589,10 +634,15 @@ int main( void )
|
||||
exit( EXIT_FAILURE );
|
||||
}
|
||||
|
||||
glfwSetWindowAspectRatio(window, 1, 1);
|
||||
|
||||
glfwSetFramebufferSizeCallback(window, reshape);
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
glfwSetMouseButtonCallback(window, mouse_button_callback);
|
||||
glfwSetCursorPosCallback(window, cursor_position_callback);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
glfwSwapInterval( 1 );
|
||||
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
|
||||
+10
-25
@@ -21,21 +21,19 @@
|
||||
* - Enabled vsync
|
||||
*/
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
// Make MS math.h define M_PI
|
||||
#define _USE_MATH_DEFINES
|
||||
#endif
|
||||
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.141592654
|
||||
#endif
|
||||
|
||||
/* If non-zero, the program exits after that many seconds
|
||||
*/
|
||||
static int autoexit = 0;
|
||||
|
||||
/**
|
||||
|
||||
Draw a gear wheel. You'll probably want to call this function when
|
||||
@@ -223,7 +221,7 @@ void key( GLFWwindow* window, int k, int s, int action, int mods )
|
||||
view_rotz += 5.0;
|
||||
break;
|
||||
case GLFW_KEY_ESCAPE:
|
||||
glfwSetWindowShouldClose(window, GL_TRUE);
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
break;
|
||||
case GLFW_KEY_UP:
|
||||
view_rotx += 5.0;
|
||||
@@ -264,13 +262,12 @@ void reshape( GLFWwindow* window, int width, int height )
|
||||
|
||||
|
||||
/* program & OpenGL initialization */
|
||||
static void init(int argc, char *argv[])
|
||||
static void init(void)
|
||||
{
|
||||
static GLfloat pos[4] = {5.f, 5.f, 10.f, 0.f};
|
||||
static GLfloat red[4] = {0.8f, 0.1f, 0.f, 1.f};
|
||||
static GLfloat green[4] = {0.f, 0.8f, 0.2f, 1.f};
|
||||
static GLfloat blue[4] = {0.2f, 0.2f, 1.f, 1.f};
|
||||
GLint i;
|
||||
|
||||
glLightfv(GL_LIGHT0, GL_POSITION, pos);
|
||||
glEnable(GL_CULL_FACE);
|
||||
@@ -298,19 +295,6 @@ static void init(int argc, char *argv[])
|
||||
glEndList();
|
||||
|
||||
glEnable(GL_NORMALIZE);
|
||||
|
||||
for ( i=1; i<argc; i++ ) {
|
||||
if (strcmp(argv[i], "-info")==0) {
|
||||
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
|
||||
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
|
||||
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
|
||||
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
|
||||
}
|
||||
else if ( strcmp(argv[i], "-exit")==0) {
|
||||
autoexit = 30;
|
||||
printf("Auto Exit after %i seconds.\n", autoexit );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -341,13 +325,14 @@ int main(int argc, char *argv[])
|
||||
glfwSetKeyCallback(window, key);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
glfwSwapInterval( 1 );
|
||||
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
reshape(window, width, height);
|
||||
|
||||
// Parse command-line options
|
||||
init(argc, argv);
|
||||
init();
|
||||
|
||||
// Main loop
|
||||
while( !glfwWindowShouldClose(window) )
|
||||
|
||||
Binary file not shown.
Binary file not shown.
|
After Width: | Height: | Size: 21 KiB |
@@ -0,0 +1,3 @@
|
||||
|
||||
GLFW_ICON ICON "glfw.ico"
|
||||
|
||||
+65
-232
@@ -28,37 +28,9 @@
|
||||
#include <math.h>
|
||||
#include <assert.h>
|
||||
#include <stddef.h>
|
||||
#include "getopt.h"
|
||||
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <GL/glext.h>
|
||||
|
||||
/* OpenGL function pointers */
|
||||
static PFNGLGENBUFFERSPROC pglGenBuffers = NULL;
|
||||
static PFNGLGENVERTEXARRAYSPROC pglGenVertexArrays = NULL;
|
||||
static PFNGLDELETEVERTEXARRAYSPROC pglDeleteVertexArrays = NULL;
|
||||
static PFNGLCREATESHADERPROC pglCreateShader = NULL;
|
||||
static PFNGLSHADERSOURCEPROC pglShaderSource = NULL;
|
||||
static PFNGLCOMPILESHADERPROC pglCompileShader = NULL;
|
||||
static PFNGLGETSHADERIVPROC pglGetShaderiv = NULL;
|
||||
static PFNGLGETSHADERINFOLOGPROC pglGetShaderInfoLog = NULL;
|
||||
static PFNGLDELETESHADERPROC pglDeleteShader = NULL;
|
||||
static PFNGLCREATEPROGRAMPROC pglCreateProgram = NULL;
|
||||
static PFNGLATTACHSHADERPROC pglAttachShader = NULL;
|
||||
static PFNGLLINKPROGRAMPROC pglLinkProgram = NULL;
|
||||
static PFNGLUSEPROGRAMPROC pglUseProgram = NULL;
|
||||
static PFNGLGETPROGRAMIVPROC pglGetProgramiv = NULL;
|
||||
static PFNGLGETPROGRAMINFOLOGPROC pglGetProgramInfoLog = NULL;
|
||||
static PFNGLDELETEPROGRAMPROC pglDeleteProgram = NULL;
|
||||
static PFNGLGETUNIFORMLOCATIONPROC pglGetUniformLocation = NULL;
|
||||
static PFNGLUNIFORMMATRIX4FVPROC pglUniformMatrix4fv = NULL;
|
||||
static PFNGLGETATTRIBLOCATIONPROC pglGetAttribLocation = NULL;
|
||||
static PFNGLBINDVERTEXARRAYPROC pglBindVertexArray = NULL;
|
||||
static PFNGLBUFFERDATAPROC pglBufferData = NULL;
|
||||
static PFNGLBINDBUFFERPROC pglBindBuffer = NULL;
|
||||
static PFNGLBUFFERSUBDATAPROC pglBufferSubData = NULL;
|
||||
static PFNGLENABLEVERTEXATTRIBARRAYPROC pglEnableVertexAttribArray = NULL;
|
||||
static PFNGLVERTEXATTRIBPOINTERPROC pglVertexAttribPointer = NULL;
|
||||
|
||||
/* Map height updates */
|
||||
#define MAX_CIRCLE_SIZE (5.0f)
|
||||
@@ -75,54 +47,11 @@ static PFNGLVERTEXATTRIBPOINTERPROC pglVertexAttribPointer = NULL;
|
||||
2 * (MAP_NUM_VERTICES - 1))
|
||||
|
||||
|
||||
/* OpenGL function pointers */
|
||||
|
||||
#define RESOLVE_GL_FCN(type, var, name) \
|
||||
if (status == GL_TRUE) \
|
||||
{\
|
||||
var = (type) glfwGetProcAddress((name));\
|
||||
if ((var) == NULL)\
|
||||
{\
|
||||
status = GL_FALSE;\
|
||||
}\
|
||||
}
|
||||
|
||||
|
||||
static GLboolean init_opengl(void)
|
||||
{
|
||||
GLboolean status = GL_TRUE;
|
||||
RESOLVE_GL_FCN(PFNGLCREATESHADERPROC, pglCreateShader, "glCreateShader");
|
||||
RESOLVE_GL_FCN(PFNGLSHADERSOURCEPROC, pglShaderSource, "glShaderSource");
|
||||
RESOLVE_GL_FCN(PFNGLCOMPILESHADERPROC, pglCompileShader, "glCompileShader");
|
||||
RESOLVE_GL_FCN(PFNGLGETSHADERIVPROC, pglGetShaderiv, "glGetShaderiv");
|
||||
RESOLVE_GL_FCN(PFNGLGETSHADERINFOLOGPROC, pglGetShaderInfoLog, "glGetShaderInfoLog");
|
||||
RESOLVE_GL_FCN(PFNGLDELETESHADERPROC, pglDeleteShader, "glDeleteShader");
|
||||
RESOLVE_GL_FCN(PFNGLCREATEPROGRAMPROC, pglCreateProgram, "glCreateProgram");
|
||||
RESOLVE_GL_FCN(PFNGLATTACHSHADERPROC, pglAttachShader, "glAttachShader");
|
||||
RESOLVE_GL_FCN(PFNGLLINKPROGRAMPROC, pglLinkProgram, "glLinkProgram");
|
||||
RESOLVE_GL_FCN(PFNGLUSEPROGRAMPROC, pglUseProgram, "glUseProgram");
|
||||
RESOLVE_GL_FCN(PFNGLGETPROGRAMIVPROC, pglGetProgramiv, "glGetProgramiv");
|
||||
RESOLVE_GL_FCN(PFNGLGETPROGRAMINFOLOGPROC, pglGetProgramInfoLog, "glGetProgramInfoLog");
|
||||
RESOLVE_GL_FCN(PFNGLDELETEPROGRAMPROC, pglDeleteProgram, "glDeleteProgram");
|
||||
RESOLVE_GL_FCN(PFNGLGETUNIFORMLOCATIONPROC, pglGetUniformLocation, "glGetUniformLocation");
|
||||
RESOLVE_GL_FCN(PFNGLUNIFORMMATRIX4FVPROC, pglUniformMatrix4fv, "glUniformMatrix4fv");
|
||||
RESOLVE_GL_FCN(PFNGLGETATTRIBLOCATIONPROC, pglGetAttribLocation, "glGetAttribLocation");
|
||||
RESOLVE_GL_FCN(PFNGLGENVERTEXARRAYSPROC, pglGenVertexArrays, "glGenVertexArrays");
|
||||
RESOLVE_GL_FCN(PFNGLDELETEVERTEXARRAYSPROC, pglDeleteVertexArrays, "glDeleteVertexArrays");
|
||||
RESOLVE_GL_FCN(PFNGLBINDVERTEXARRAYPROC, pglBindVertexArray, "glBindVertexArray");
|
||||
RESOLVE_GL_FCN(PFNGLGENBUFFERSPROC, pglGenBuffers, "glGenBuffers");
|
||||
RESOLVE_GL_FCN(PFNGLBINDBUFFERPROC, pglBindBuffer, "glBindBuffer");
|
||||
RESOLVE_GL_FCN(PFNGLBUFFERDATAPROC, pglBufferData, "glBufferData");
|
||||
RESOLVE_GL_FCN(PFNGLBUFFERSUBDATAPROC, pglBufferSubData, "glBufferSubData");
|
||||
RESOLVE_GL_FCN(PFNGLENABLEVERTEXATTRIBARRAYPROC, pglEnableVertexAttribArray, "glEnableVertexAttribArray");
|
||||
RESOLVE_GL_FCN(PFNGLVERTEXATTRIBPOINTERPROC, pglVertexAttribPointer, "glVertexAttribPointer");
|
||||
return status;
|
||||
}
|
||||
/**********************************************************************
|
||||
* Default shader programs
|
||||
*********************************************************************/
|
||||
|
||||
static const char* default_vertex_shader =
|
||||
static const char* vertex_shader_text =
|
||||
"#version 150\n"
|
||||
"uniform mat4 project;\n"
|
||||
"uniform mat4 modelview;\n"
|
||||
@@ -135,12 +64,12 @@ static const char* default_vertex_shader =
|
||||
" gl_Position = project * modelview * vec4(x, y, z, 1.0);\n"
|
||||
"}\n";
|
||||
|
||||
static const char* default_fragment_shader =
|
||||
static const char* fragment_shader_text =
|
||||
"#version 150\n"
|
||||
"out vec4 gl_FragColor;\n"
|
||||
"out vec4 color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_FragColor = vec4(0.2, 1.0, 0.2, 1.0); \n"
|
||||
" color = vec4(0.2, 1.0, 0.2, 1.0); \n"
|
||||
"}\n";
|
||||
|
||||
/**********************************************************************
|
||||
@@ -188,53 +117,27 @@ static GLuint mesh_vbo[4];
|
||||
* OpenGL helper functions
|
||||
*********************************************************************/
|
||||
|
||||
/* Load a (text) file into memory and return its contents
|
||||
*/
|
||||
static char* read_file_content(const char* filename)
|
||||
{
|
||||
FILE* fd;
|
||||
size_t size = 0;
|
||||
char* result = NULL;
|
||||
|
||||
fd = fopen(filename, "r");
|
||||
if (fd != NULL)
|
||||
{
|
||||
size = fseek(fd, 0, SEEK_END);
|
||||
(void) fseek(fd, 0, SEEK_SET);
|
||||
|
||||
result = malloc(size + 1);
|
||||
result[size] = '\0';
|
||||
if (fread(result, size, 1, fd) != 1)
|
||||
{
|
||||
free(result);
|
||||
result = NULL;
|
||||
}
|
||||
(void) fclose(fd);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/* Creates a shader object of the specified type using the specified text
|
||||
*/
|
||||
static GLuint make_shader(GLenum type, const char* shader_src)
|
||||
static GLuint make_shader(GLenum type, const char* text)
|
||||
{
|
||||
GLuint shader;
|
||||
GLint shader_ok;
|
||||
GLsizei log_length;
|
||||
char info_log[8192];
|
||||
|
||||
shader = pglCreateShader(type);
|
||||
shader = glCreateShader(type);
|
||||
if (shader != 0)
|
||||
{
|
||||
pglShaderSource(shader, 1, (const GLchar**)&shader_src, NULL);
|
||||
pglCompileShader(shader);
|
||||
pglGetShaderiv(shader, GL_COMPILE_STATUS, &shader_ok);
|
||||
glShaderSource(shader, 1, (const GLchar**)&text, NULL);
|
||||
glCompileShader(shader);
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &shader_ok);
|
||||
if (shader_ok != GL_TRUE)
|
||||
{
|
||||
fprintf(stderr, "ERROR: Failed to compile %s shader\n", (type == GL_FRAGMENT_SHADER) ? "fragment" : "vertex" );
|
||||
pglGetShaderInfoLog(shader, 8192, &log_length,info_log);
|
||||
glGetShaderInfoLog(shader, 8192, &log_length,info_log);
|
||||
fprintf(stderr, "ERROR: \n%s\n\n", info_log);
|
||||
pglDeleteShader(shader);
|
||||
glDeleteShader(shader);
|
||||
shader = 0;
|
||||
}
|
||||
}
|
||||
@@ -243,7 +146,7 @@ static GLuint make_shader(GLenum type, const char* shader_src)
|
||||
|
||||
/* Creates a program object using the specified vertex and fragment text
|
||||
*/
|
||||
static GLuint make_shader_program(const char* vertex_shader_src, const char* fragment_shader_src)
|
||||
static GLuint make_shader_program(const char* vs_text, const char* fs_text)
|
||||
{
|
||||
GLuint program = 0u;
|
||||
GLint program_ok;
|
||||
@@ -252,30 +155,30 @@ static GLuint make_shader_program(const char* vertex_shader_src, const char* fra
|
||||
GLsizei log_length;
|
||||
char info_log[8192];
|
||||
|
||||
vertex_shader = make_shader(GL_VERTEX_SHADER, (vertex_shader_src == NULL) ? default_vertex_shader : vertex_shader_src);
|
||||
vertex_shader = make_shader(GL_VERTEX_SHADER, vs_text);
|
||||
if (vertex_shader != 0u)
|
||||
{
|
||||
fragment_shader = make_shader(GL_FRAGMENT_SHADER, (fragment_shader_src == NULL) ? default_fragment_shader : fragment_shader_src);
|
||||
fragment_shader = make_shader(GL_FRAGMENT_SHADER, fs_text);
|
||||
if (fragment_shader != 0u)
|
||||
{
|
||||
/* make the program that connect the two shader and link it */
|
||||
program = pglCreateProgram();
|
||||
program = glCreateProgram();
|
||||
if (program != 0u)
|
||||
{
|
||||
/* attach both shader and link */
|
||||
pglAttachShader(program, vertex_shader);
|
||||
pglAttachShader(program, fragment_shader);
|
||||
pglLinkProgram(program);
|
||||
pglGetProgramiv(program, GL_LINK_STATUS, &program_ok);
|
||||
glAttachShader(program, vertex_shader);
|
||||
glAttachShader(program, fragment_shader);
|
||||
glLinkProgram(program);
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &program_ok);
|
||||
|
||||
if (program_ok != GL_TRUE)
|
||||
{
|
||||
fprintf(stderr, "ERROR, failed to link shader program\n");
|
||||
pglGetProgramInfoLog(program, 8192, &log_length, info_log);
|
||||
glGetProgramInfoLog(program, 8192, &log_length, info_log);
|
||||
fprintf(stderr, "ERROR: \n%s\n\n", info_log);
|
||||
pglDeleteProgram(program);
|
||||
pglDeleteShader(fragment_shader);
|
||||
pglDeleteShader(vertex_shader);
|
||||
glDeleteProgram(program);
|
||||
glDeleteShader(fragment_shader);
|
||||
glDeleteShader(vertex_shader);
|
||||
program = 0u;
|
||||
}
|
||||
}
|
||||
@@ -283,7 +186,7 @@ static GLuint make_shader_program(const char* vertex_shader_src, const char* fra
|
||||
else
|
||||
{
|
||||
fprintf(stderr, "ERROR: Unable to load fragment shader\n");
|
||||
pglDeleteShader(vertex_shader);
|
||||
glDeleteShader(vertex_shader);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -416,7 +319,7 @@ static void update_map(int num_iter)
|
||||
{
|
||||
GLfloat dx = center_x - map_vertices[0][ii];
|
||||
GLfloat dz = center_z - map_vertices[2][ii];
|
||||
GLfloat pd = (2.0f * sqrtf((dx * dx) + (dz * dz))) / circle_size;
|
||||
GLfloat pd = (2.0f * (float) sqrt((dx * dx) + (dz * dz))) / circle_size;
|
||||
if (fabs(pd) <= 1.0f)
|
||||
{
|
||||
/* tx,tz is within the circle */
|
||||
@@ -439,38 +342,38 @@ static void make_mesh(GLuint program)
|
||||
{
|
||||
GLuint attrloc;
|
||||
|
||||
pglGenVertexArrays(1, &mesh);
|
||||
pglGenBuffers(4, mesh_vbo);
|
||||
pglBindVertexArray(mesh);
|
||||
glGenVertexArrays(1, &mesh);
|
||||
glGenBuffers(4, mesh_vbo);
|
||||
glBindVertexArray(mesh);
|
||||
/* Prepare the data for drawing through a buffer inidices */
|
||||
pglBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mesh_vbo[3]);
|
||||
pglBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint)* MAP_NUM_LINES * 2, map_line_indices, GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mesh_vbo[3]);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint)* MAP_NUM_LINES * 2, map_line_indices, GL_STATIC_DRAW);
|
||||
|
||||
/* Prepare the attributes for rendering */
|
||||
attrloc = pglGetAttribLocation(program, "x");
|
||||
pglBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[0]);
|
||||
pglBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[0][0], GL_STATIC_DRAW);
|
||||
pglEnableVertexAttribArray(attrloc);
|
||||
pglVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0);
|
||||
attrloc = glGetAttribLocation(program, "x");
|
||||
glBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[0]);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[0][0], GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(attrloc);
|
||||
glVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0);
|
||||
|
||||
attrloc = pglGetAttribLocation(program, "z");
|
||||
pglBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[2]);
|
||||
pglBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[2][0], GL_STATIC_DRAW);
|
||||
pglEnableVertexAttribArray(attrloc);
|
||||
pglVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0);
|
||||
attrloc = glGetAttribLocation(program, "z");
|
||||
glBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[2]);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[2][0], GL_STATIC_DRAW);
|
||||
glEnableVertexAttribArray(attrloc);
|
||||
glVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0);
|
||||
|
||||
attrloc = pglGetAttribLocation(program, "y");
|
||||
pglBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[1]);
|
||||
pglBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[1][0], GL_DYNAMIC_DRAW);
|
||||
pglEnableVertexAttribArray(attrloc);
|
||||
pglVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0);
|
||||
attrloc = glGetAttribLocation(program, "y");
|
||||
glBindBuffer(GL_ARRAY_BUFFER, mesh_vbo[1]);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[1][0], GL_DYNAMIC_DRAW);
|
||||
glEnableVertexAttribArray(attrloc);
|
||||
glVertexAttribPointer(attrloc, 1, GL_FLOAT, GL_FALSE, 0, 0);
|
||||
}
|
||||
|
||||
/* Update VBO vertices from source data
|
||||
*/
|
||||
static void update_mesh(void)
|
||||
{
|
||||
pglBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[1][0]);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GLfloat) * MAP_NUM_TOTAL_VERTICES, &map_vertices[1][0]);
|
||||
}
|
||||
|
||||
/**********************************************************************
|
||||
@@ -483,103 +386,44 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
|
||||
{
|
||||
case GLFW_KEY_ESCAPE:
|
||||
/* Exit program on Escape */
|
||||
glfwSetWindowShouldClose(window, GL_TRUE);
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* Print usage information */
|
||||
static void usage(void)
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
printf("Usage: heightmap [-v <vertex_shader_path>] [-f <fragment_shader_path>]\n");
|
||||
printf(" heightmap [-h]\n");
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
GLFWwindow* window;
|
||||
int ch, iter;
|
||||
int iter;
|
||||
double dt;
|
||||
double last_update_time;
|
||||
int frame;
|
||||
float f;
|
||||
GLint uloc_modelview;
|
||||
GLint uloc_project;
|
||||
int width, height;
|
||||
|
||||
char* vertex_shader_path = NULL;
|
||||
char* fragment_shader_path = NULL;
|
||||
char* vertex_shader_src = NULL;
|
||||
char* fragment_shader_src = NULL;
|
||||
GLuint shader_program;
|
||||
|
||||
while ((ch = getopt(argc, argv, "f:v:h")) != -1)
|
||||
{
|
||||
switch (ch)
|
||||
{
|
||||
case 'f':
|
||||
fragment_shader_path = optarg;
|
||||
break;
|
||||
case 'v':
|
||||
vertex_shader_path = optarg;
|
||||
break;
|
||||
case 'h':
|
||||
usage();
|
||||
exit(EXIT_SUCCESS);
|
||||
default:
|
||||
usage();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
|
||||
if (fragment_shader_path)
|
||||
{
|
||||
vertex_shader_src = read_file_content(fragment_shader_path);
|
||||
if (!fragment_shader_src)
|
||||
{
|
||||
fprintf(stderr,
|
||||
"ERROR: unable to load fragment shader from '%s'\n",
|
||||
fragment_shader_path);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
|
||||
if (vertex_shader_path)
|
||||
{
|
||||
vertex_shader_src = read_file_content(vertex_shader_path);
|
||||
if (!vertex_shader_src)
|
||||
{
|
||||
fprintf(stderr,
|
||||
"ERROR: unable to load vertex shader from '%s'\n",
|
||||
fragment_shader_path);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
{
|
||||
fprintf(stderr, "ERROR: Unable to initialize GLFW\n");
|
||||
usage();
|
||||
|
||||
free(vertex_shader_src);
|
||||
free(fragment_shader_src);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
|
||||
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE);
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
|
||||
|
||||
window = glfwCreateWindow(800, 600, "GLFW OpenGL3 Heightmap demo", NULL, NULL);
|
||||
if (! window )
|
||||
{
|
||||
fprintf(stderr, "ERROR: Unable to create the OpenGL context and associated window\n");
|
||||
usage();
|
||||
|
||||
free(vertex_shader_src);
|
||||
free(fragment_shader_src);
|
||||
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
@@ -588,32 +432,20 @@ int main(int argc, char** argv)
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
if (GL_TRUE != init_opengl())
|
||||
{
|
||||
fprintf(stderr, "ERROR: unable to resolve OpenGL function pointers\n");
|
||||
free(vertex_shader_src);
|
||||
free(fragment_shader_src);
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
/* Prepare opengl resources for rendering */
|
||||
shader_program = make_shader_program(vertex_shader_src , fragment_shader_src);
|
||||
free(vertex_shader_src);
|
||||
free(fragment_shader_src);
|
||||
shader_program = make_shader_program(vertex_shader_text, fragment_shader_text);
|
||||
|
||||
if (shader_program == 0u)
|
||||
{
|
||||
fprintf(stderr, "ERROR: during creation of the shader program\n");
|
||||
usage();
|
||||
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
pglUseProgram(shader_program);
|
||||
uloc_project = pglGetUniformLocation(shader_program, "project");
|
||||
uloc_modelview = pglGetUniformLocation(shader_program, "modelview");
|
||||
glUseProgram(shader_program);
|
||||
uloc_project = glGetUniformLocation(shader_program, "project");
|
||||
uloc_modelview = glGetUniformLocation(shader_program, "modelview");
|
||||
|
||||
/* Compute the projection matrix */
|
||||
f = 1.0f / tanf(view_angle / 2.0f);
|
||||
@@ -622,13 +454,13 @@ int main(int argc, char** argv)
|
||||
projection_matrix[10] = (z_far + z_near)/ (z_near - z_far);
|
||||
projection_matrix[11] = -1.0f;
|
||||
projection_matrix[14] = 2.0f * (z_far * z_near) / (z_near - z_far);
|
||||
pglUniformMatrix4fv(uloc_project, 1, GL_FALSE, projection_matrix);
|
||||
glUniformMatrix4fv(uloc_project, 1, GL_FALSE, projection_matrix);
|
||||
|
||||
/* Set the camera position */
|
||||
modelview_matrix[12] = -5.0f;
|
||||
modelview_matrix[13] = -5.0f;
|
||||
modelview_matrix[14] = -20.0f;
|
||||
pglUniformMatrix4fv(uloc_modelview, 1, GL_FALSE, modelview_matrix);
|
||||
glUniformMatrix4fv(uloc_modelview, 1, GL_FALSE, modelview_matrix);
|
||||
|
||||
/* Create mesh data */
|
||||
init_map();
|
||||
@@ -638,13 +470,14 @@ int main(int argc, char** argv)
|
||||
/* Create the vbo to store all the information for the grid and the height */
|
||||
|
||||
/* setup the scene ready for rendering */
|
||||
glViewport(0, 0, 800, 600);
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
glViewport(0, 0, width, height);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
/* main loop */
|
||||
frame = 0;
|
||||
iter = 0;
|
||||
dt = last_update_time = glfwGetTime();
|
||||
last_update_time = glfwGetTime();
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
+82
-20
@@ -1,6 +1,6 @@
|
||||
//========================================================================
|
||||
// Simple GLFW example
|
||||
// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
|
||||
// Copyright (c) Camilla Berglund <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
@@ -24,31 +24,68 @@
|
||||
//========================================================================
|
||||
//! [code]
|
||||
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include "linmath.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
|
||||
static const struct
|
||||
{
|
||||
float x, y;
|
||||
float r, g, b;
|
||||
} vertices[3] =
|
||||
{
|
||||
{ -0.6f, -0.4f, 1.f, 0.f, 0.f },
|
||||
{ 0.6f, -0.4f, 0.f, 1.f, 0.f },
|
||||
{ 0.f, 0.6f, 0.f, 0.f, 1.f }
|
||||
};
|
||||
|
||||
static const char* vertex_shader_text =
|
||||
"uniform mat4 MVP;\n"
|
||||
"attribute vec3 vCol;\n"
|
||||
"attribute vec2 vPos;\n"
|
||||
"varying vec3 color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
|
||||
" color = vCol;\n"
|
||||
"}\n";
|
||||
|
||||
static const char* fragment_shader_text =
|
||||
"varying vec3 color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_FragColor = vec4(color, 1.0);\n"
|
||||
"}\n";
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
fputs(description, stderr);
|
||||
fprintf(stderr, "Error: %s\n", description);
|
||||
}
|
||||
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
|
||||
glfwSetWindowShouldClose(window, GL_TRUE);
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
GLFWwindow* window;
|
||||
GLuint vertex_buffer, vertex_shader, fragment_shader, program;
|
||||
GLint mvp_location, vpos_location, vcol_location;
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
|
||||
window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
@@ -56,14 +93,47 @@ int main(void)
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
// NOTE: OpenGL error checks have been omitted for brevity
|
||||
|
||||
glGenBuffers(1, &vertex_buffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||
|
||||
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
|
||||
glCompileShader(vertex_shader);
|
||||
|
||||
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
|
||||
glCompileShader(fragment_shader);
|
||||
|
||||
program = glCreateProgram();
|
||||
glAttachShader(program, vertex_shader);
|
||||
glAttachShader(program, fragment_shader);
|
||||
glLinkProgram(program);
|
||||
|
||||
mvp_location = glGetUniformLocation(program, "MVP");
|
||||
vpos_location = glGetAttribLocation(program, "vPos");
|
||||
vcol_location = glGetAttribLocation(program, "vCol");
|
||||
|
||||
glEnableVertexAttribArray(vpos_location);
|
||||
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
|
||||
sizeof(float) * 5, (void*) 0);
|
||||
glEnableVertexAttribArray(vcol_location);
|
||||
glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
|
||||
sizeof(float) * 5, (void*) (sizeof(float) * 2));
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
float ratio;
|
||||
int width, height;
|
||||
mat4x4 m, p, mvp;
|
||||
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
ratio = width / (float) height;
|
||||
@@ -71,22 +141,14 @@ int main(void)
|
||||
glViewport(0, 0, width, height);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(-ratio, ratio, -1.f, 1.f, 1.f, -1.f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
mat4x4_identity(m);
|
||||
mat4x4_rotate_Z(m, m, (float) glfwGetTime());
|
||||
mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 1.f, -1.f);
|
||||
mat4x4_mul(mvp, p, m);
|
||||
|
||||
glLoadIdentity();
|
||||
glRotatef((float) glfwGetTime() * 50.f, 0.f, 0.f, 1.f);
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glColor3f(1.f, 0.f, 0.f);
|
||||
glVertex3f(-0.6f, -0.4f, 0.f);
|
||||
glColor3f(0.f, 1.f, 0.f);
|
||||
glVertex3f(0.6f, -0.4f, 0.f);
|
||||
glColor3f(0.f, 0.f, 1.f);
|
||||
glVertex3f(0.f, 0.6f, 0.f);
|
||||
glEnd();
|
||||
glUseProgram(program);
|
||||
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
|
||||
+74
-40
@@ -10,16 +10,19 @@
|
||||
// because I am not a friend of orthogonal projections)
|
||||
//========================================================================
|
||||
|
||||
#define GLFW_INCLUDE_GLU
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
// Make MS math.h define M_PI
|
||||
#define _USE_MATH_DEFINES
|
||||
#endif
|
||||
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.14159265358979323846
|
||||
#endif
|
||||
#include <linmath.h>
|
||||
|
||||
|
||||
//========================================================================
|
||||
@@ -149,6 +152,7 @@ static void drawGrid(float scale, int steps)
|
||||
{
|
||||
int i;
|
||||
float x, y;
|
||||
mat4x4 view;
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
@@ -157,10 +161,13 @@ static void drawGrid(float scale, int steps)
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// Setup modelview matrix (flat XY view)
|
||||
glLoadIdentity();
|
||||
gluLookAt(0.0, 0.0, 1.0,
|
||||
0.0, 0.0, 0.0,
|
||||
0.0, 1.0, 0.0);
|
||||
{
|
||||
vec3 eye = { 0.f, 0.f, 1.f };
|
||||
vec3 center = { 0.f, 0.f, 0.f };
|
||||
vec3 up = { 0.f, 1.f, 0.f };
|
||||
mat4x4_look_at(view, eye, center, up);
|
||||
}
|
||||
glLoadMatrixf((const GLfloat*) view);
|
||||
|
||||
// We don't want to update the Z-buffer
|
||||
glDepthMask(GL_FALSE);
|
||||
@@ -209,13 +216,14 @@ static void drawAllViews(void)
|
||||
const GLfloat light_diffuse[4] = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
const GLfloat light_specular[4] = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
const GLfloat light_ambient[4] = {0.2f, 0.2f, 0.3f, 1.0f};
|
||||
double aspect;
|
||||
float aspect;
|
||||
mat4x4 view, projection;
|
||||
|
||||
// Calculate aspect of window
|
||||
if (height > 0)
|
||||
aspect = (double) width / (double) height;
|
||||
aspect = (float) width / (float) height;
|
||||
else
|
||||
aspect = 1.0;
|
||||
aspect = 1.f;
|
||||
|
||||
// Clear screen
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
@@ -247,10 +255,13 @@ static void drawAllViews(void)
|
||||
glViewport(0, height / 2, width / 2, height / 2);
|
||||
glScissor(0, height / 2, width / 2, height / 2);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
gluLookAt(0.0f, 10.0f, 1e-3f, // Eye-position (above)
|
||||
0.0f, 0.0f, 0.0f, // View-point
|
||||
0.0f, 1.0f, 0.0f); // Up-vector
|
||||
{
|
||||
vec3 eye = { 0.f, 10.f, 1e-3f };
|
||||
vec3 center = { 0.f, 0.f, 0.f };
|
||||
vec3 up = { 0.f, 1.f, 0.f };
|
||||
mat4x4_look_at( view, eye, center, up );
|
||||
}
|
||||
glLoadMatrixf((const GLfloat*) view);
|
||||
drawGrid(0.5, 12);
|
||||
drawScene();
|
||||
|
||||
@@ -258,10 +269,13 @@ static void drawAllViews(void)
|
||||
glViewport(0, 0, width / 2, height / 2);
|
||||
glScissor(0, 0, width / 2, height / 2);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
gluLookAt(0.0f, 0.0f, 10.0f, // Eye-position (in front of)
|
||||
0.0f, 0.0f, 0.0f, // View-point
|
||||
0.0f, 1.0f, 0.0f); // Up-vector
|
||||
{
|
||||
vec3 eye = { 0.f, 0.f, 10.f };
|
||||
vec3 center = { 0.f, 0.f, 0.f };
|
||||
vec3 up = { 0.f, 1.f, 0.f };
|
||||
mat4x4_look_at( view, eye, center, up );
|
||||
}
|
||||
glLoadMatrixf((const GLfloat*) view);
|
||||
drawGrid(0.5, 12);
|
||||
drawScene();
|
||||
|
||||
@@ -269,10 +283,13 @@ static void drawAllViews(void)
|
||||
glViewport(width / 2, 0, width / 2, height / 2);
|
||||
glScissor(width / 2, 0, width / 2, height / 2);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
gluLookAt(10.0f, 0.0f, 0.0f, // Eye-position (to the right)
|
||||
0.0f, 0.0f, 0.0f, // View-point
|
||||
0.0f, 1.0f, 0.0f); // Up-vector
|
||||
{
|
||||
vec3 eye = { 10.f, 0.f, 0.f };
|
||||
vec3 center = { 0.f, 0.f, 0.f };
|
||||
vec3 up = { 0.f, 1.f, 0.f };
|
||||
mat4x4_look_at( view, eye, center, up );
|
||||
}
|
||||
glLoadMatrixf((const GLfloat*) view);
|
||||
drawGrid(0.5, 12);
|
||||
drawScene();
|
||||
|
||||
@@ -292,17 +309,23 @@ static void drawAllViews(void)
|
||||
|
||||
// Setup perspective projection matrix
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(65.0f, aspect, 1.0f, 50.0f);
|
||||
mat4x4_perspective(projection,
|
||||
65.f * (float) M_PI / 180.f,
|
||||
aspect,
|
||||
1.f, 50.f);
|
||||
glLoadMatrixf((const GLfloat*) projection);
|
||||
|
||||
// Upper right view (PERSPECTIVE VIEW)
|
||||
glViewport(width / 2, height / 2, width / 2, height / 2);
|
||||
glScissor(width / 2, height / 2, width / 2, height / 2);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
gluLookAt(3.0f, 1.5f, 3.0f, // Eye-position
|
||||
0.0f, 0.0f, 0.0f, // View-point
|
||||
0.0f, 1.0f, 0.0f); // Up-vector
|
||||
{
|
||||
vec3 eye = { 3.f, 1.5f, 3.f };
|
||||
vec3 center = { 0.f, 0.f, 0.f };
|
||||
vec3 up = { 0.f, 1.f, 0.f };
|
||||
mat4x4_look_at( view, eye, center, up );
|
||||
}
|
||||
glLoadMatrixf((const GLfloat*) view);
|
||||
|
||||
// Configure and enable light source 1
|
||||
glLightfv(GL_LIGHT1, GL_POSITION, light_position);
|
||||
@@ -371,7 +394,9 @@ static void framebufferSizeFun(GLFWwindow* window, int w, int h)
|
||||
|
||||
static void windowRefreshFun(GLFWwindow* window)
|
||||
{
|
||||
do_redraw = 1;
|
||||
drawAllViews();
|
||||
glfwSwapBuffers(window);
|
||||
do_redraw = 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -381,6 +406,17 @@ static void windowRefreshFun(GLFWwindow* window)
|
||||
|
||||
static void cursorPosFun(GLFWwindow* window, double x, double y)
|
||||
{
|
||||
int wnd_width, wnd_height, fb_width, fb_height;
|
||||
double scale;
|
||||
|
||||
glfwGetWindowSize(window, &wnd_width, &wnd_height);
|
||||
glfwGetFramebufferSize(window, &fb_width, &fb_height);
|
||||
|
||||
scale = (double) fb_width / (double) wnd_width;
|
||||
|
||||
x *= scale;
|
||||
y *= scale;
|
||||
|
||||
// Depending on which view was selected, rotate around different axes
|
||||
switch (active_view)
|
||||
{
|
||||
@@ -437,7 +473,7 @@ static void mouseButtonFun(GLFWwindow* window, int button, int action, int mods)
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
|
||||
glfwSetWindowShouldClose(window, GL_TRUE);
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
}
|
||||
|
||||
|
||||
@@ -456,6 +492,8 @@ int main(void)
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_SAMPLES, 4);
|
||||
|
||||
// Open OpenGL window
|
||||
window = glfwCreateWindow(500, 500, "Split view demo", NULL, NULL);
|
||||
if (!window)
|
||||
@@ -475,8 +513,12 @@ int main(void)
|
||||
|
||||
// Enable vsync
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
if (GLAD_GL_ARB_multisample || GLAD_GL_VERSION_1_3)
|
||||
glEnable(GL_MULTISAMPLE_ARB);
|
||||
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
framebufferSizeFun(window, width, height);
|
||||
|
||||
@@ -485,15 +527,7 @@ int main(void)
|
||||
{
|
||||
// Only redraw if we need to
|
||||
if (do_redraw)
|
||||
{
|
||||
// Draw all views
|
||||
drawAllViews();
|
||||
|
||||
// Swap buffers
|
||||
glfwSwapBuffers(window);
|
||||
|
||||
do_redraw = 0;
|
||||
}
|
||||
windowRefreshFun(window);
|
||||
|
||||
// Wait for new events
|
||||
glfwWaitEvents();
|
||||
|
||||
+22
-19
@@ -8,16 +8,19 @@
|
||||
* 2010-10-24: Formatting and cleanup - Camilla Berglund
|
||||
*****************************************************************************/
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
// Make MS math.h define M_PI
|
||||
#define _USE_MATH_DEFINES
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
#define GLFW_INCLUDE_GLU
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.1415926535897932384626433832795
|
||||
#endif
|
||||
#include <linmath.h>
|
||||
|
||||
// Maximum delta T to allow for differential calculations
|
||||
#define MAX_DELTA_T 0.01
|
||||
@@ -28,10 +31,8 @@
|
||||
GLfloat alpha = 210.f, beta = -70.f;
|
||||
GLfloat zoom = 2.f;
|
||||
|
||||
GLboolean locked = GL_FALSE;
|
||||
|
||||
int cursorX;
|
||||
int cursorY;
|
||||
double cursorX;
|
||||
double cursorY;
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
@@ -278,7 +279,7 @@ void key_callback(GLFWwindow* window, int key, int scancode, int action, int mod
|
||||
switch (key)
|
||||
{
|
||||
case GLFW_KEY_ESCAPE:
|
||||
glfwSetWindowShouldClose(window, GL_TRUE);
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
break;
|
||||
case GLFW_KEY_SPACE:
|
||||
init_grid();
|
||||
@@ -321,13 +322,10 @@ void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
|
||||
if (action == GLFW_PRESS)
|
||||
{
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
|
||||
locked = GL_TRUE;
|
||||
glfwGetCursorPos(window, &cursorX, &cursorY);
|
||||
}
|
||||
else
|
||||
{
|
||||
locked = GL_FALSE;
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -337,14 +335,14 @@ void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
|
||||
|
||||
void cursor_position_callback(GLFWwindow* window, double x, double y)
|
||||
{
|
||||
if (locked)
|
||||
if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
|
||||
{
|
||||
alpha += (GLfloat) (x - cursorX) / 10.f;
|
||||
beta += (GLfloat) (y - cursorY) / 10.f;
|
||||
}
|
||||
|
||||
cursorX = (int) x;
|
||||
cursorY = (int) y;
|
||||
cursorX = x;
|
||||
cursorY = y;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -367,6 +365,7 @@ void scroll_callback(GLFWwindow* window, double x, double y)
|
||||
void framebuffer_size_callback(GLFWwindow* window, int width, int height)
|
||||
{
|
||||
float ratio = 1.f;
|
||||
mat4x4 projection;
|
||||
|
||||
if (height > 0)
|
||||
ratio = (float) width / (float) height;
|
||||
@@ -376,8 +375,11 @@ void framebuffer_size_callback(GLFWwindow* window, int width, int height)
|
||||
|
||||
// Change to the projection matrix and set our viewing volume
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluPerspective(60.0, ratio, 1.0, 1024.0);
|
||||
mat4x4_perspective(projection,
|
||||
60.f * (float) M_PI / 180.f,
|
||||
ratio,
|
||||
1.f, 1024.f);
|
||||
glLoadMatrixf((const GLfloat*) projection);
|
||||
}
|
||||
|
||||
|
||||
@@ -410,6 +412,7 @@ int main(int argc, char* argv[])
|
||||
glfwSetScrollCallback(window, scroll_callback);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
|
||||
+2536
-557
File diff suppressed because it is too large
Load Diff
+304
-29
@@ -1,10 +1,9 @@
|
||||
/*************************************************************************
|
||||
* GLFW - An OpenGL library
|
||||
* API version: 3.0
|
||||
* WWW: http://www.glfw.org/
|
||||
* GLFW 3.2 - www.glfw.org
|
||||
* A library for OpenGL, window and input
|
||||
*------------------------------------------------------------------------
|
||||
* Copyright (c) 2002-2006 Marcus Geelnard
|
||||
* Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
* Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -39,20 +38,30 @@ extern "C" {
|
||||
* Doxygen documentation
|
||||
*************************************************************************/
|
||||
|
||||
/*! @file glfw3native.h
|
||||
* @brief The header of the native access functions.
|
||||
*
|
||||
* This is the header file of the native access functions. See @ref native for
|
||||
* more information.
|
||||
*/
|
||||
/*! @defgroup native Native access
|
||||
*
|
||||
* **By using the native API, you assert that you know what you are doing and
|
||||
* how to fix problems caused by using it. If you don't, you shouldn't be
|
||||
* using it.**
|
||||
* **By using the native access functions you assert that you know what you're
|
||||
* doing and how to fix problems caused by using them. If you don't, you
|
||||
* shouldn't be using them.**
|
||||
*
|
||||
* Before the inclusion of @ref glfw3native.h, you must define exactly one
|
||||
* window API macro and exactly one context API macro. Failure to do this
|
||||
* will cause a compile-time error.
|
||||
* Before the inclusion of @ref glfw3native.h, you may define exactly one
|
||||
* window system API macro and zero or more context creation API macros.
|
||||
*
|
||||
* The chosen backends must match those the library was compiled for. Failure
|
||||
* to do this will cause a link-time error.
|
||||
*
|
||||
* The available window API macros are:
|
||||
* * `GLFW_EXPOSE_NATIVE_WIN32`
|
||||
* * `GLFW_EXPOSE_NATIVE_COCOA`
|
||||
* * `GLFW_EXPOSE_NATIVE_X11`
|
||||
* * `GLFW_EXPOSE_NATIVE_WAYLAND`
|
||||
* * `GLFW_EXPOSE_NATIVE_MIR`
|
||||
*
|
||||
* The available context API macros are:
|
||||
* * `GLFW_EXPOSE_NATIVE_WGL`
|
||||
@@ -60,8 +69,8 @@ extern "C" {
|
||||
* * `GLFW_EXPOSE_NATIVE_GLX`
|
||||
* * `GLFW_EXPOSE_NATIVE_EGL`
|
||||
*
|
||||
* These macros select which of the native access functions are declared and
|
||||
* which platform-specific headers to include. It is then up your (by
|
||||
* These macros select which of the native access functions that are declared
|
||||
* and which platform-specific headers to include. It is then up your (by
|
||||
* definition platform-specific) code to handle which of these should be
|
||||
* defined.
|
||||
*/
|
||||
@@ -72,8 +81,13 @@ extern "C" {
|
||||
*************************************************************************/
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
|
||||
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
|
||||
// example to allow applications to correctly declare a GL_ARB_debug_output
|
||||
// callback) but windows.h assumes no one will define APIENTRY before it does
|
||||
#undef APIENTRY
|
||||
#include <windows.h>
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
|
||||
#include <ApplicationServices/ApplicationServices.h>
|
||||
#if defined(__OBJC__)
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#else
|
||||
@@ -81,20 +95,24 @@ extern "C" {
|
||||
#endif
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_X11)
|
||||
#include <X11/Xlib.h>
|
||||
#else
|
||||
#error "No window API specified"
|
||||
#include <X11/extensions/Xrandr.h>
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
|
||||
#include <wayland-client.h>
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_MIR)
|
||||
#include <mir_toolkit/mir_client_library.h>
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_WGL)
|
||||
/* WGL is declared by windows.h */
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_NSGL)
|
||||
#endif
|
||||
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
|
||||
/* NSGL is declared by Cocoa.h */
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_GLX)
|
||||
#endif
|
||||
#if defined(GLFW_EXPOSE_NATIVE_GLX)
|
||||
#include <GL/glx.h>
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_EGL)
|
||||
#endif
|
||||
#if defined(GLFW_EXPOSE_NATIVE_EGL)
|
||||
#include <EGL/egl.h>
|
||||
#else
|
||||
#error "No context API specified"
|
||||
#endif
|
||||
|
||||
|
||||
@@ -103,8 +121,46 @@ extern "C" {
|
||||
*************************************************************************/
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
|
||||
/*! @brief Returns the adapter device name of the specified monitor.
|
||||
*
|
||||
* @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
|
||||
* of the specified monitor, or `NULL` if an [error](@ref error_handling)
|
||||
* occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the display device name of the specified monitor.
|
||||
*
|
||||
* @return The UTF-8 encoded display device name (for example
|
||||
* `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the `HWND` of the specified window.
|
||||
* @return The `HWND` of the specified window.
|
||||
*
|
||||
* @return The `HWND` of the specified window, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
|
||||
@@ -112,15 +168,45 @@ GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_WGL)
|
||||
/*! @brief Returns the `HGLRC` of the specified window.
|
||||
* @return The `HGLRC` of the specified window.
|
||||
*
|
||||
* @return The `HGLRC` of the specified window, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_COCOA)
|
||||
/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
|
||||
*
|
||||
* @return The `CGDirectDisplayID` of the specified monitor, or
|
||||
* `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the `NSWindow` of the specified window.
|
||||
* @return The `NSWindow` of the specified window.
|
||||
*
|
||||
* @return The `NSWindow` of the specified window, or `nil` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
|
||||
@@ -128,7 +214,15 @@ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
|
||||
/*! @brief Returns the `NSOpenGLContext` of the specified window.
|
||||
* @return The `NSOpenGLContext` of the specified window.
|
||||
*
|
||||
* @return The `NSOpenGLContext` of the specified window, or `nil` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
|
||||
@@ -136,12 +230,57 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_X11)
|
||||
/*! @brief Returns the `Display` used by GLFW.
|
||||
* @return The `Display` used by GLFW.
|
||||
*
|
||||
* @return The `Display` used by GLFW, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI Display* glfwGetX11Display(void);
|
||||
|
||||
/*! @brief Returns the `RRCrtc` of the specified monitor.
|
||||
*
|
||||
* @return The `RRCrtc` of the specified monitor, or `None` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the `RROutput` of the specified monitor.
|
||||
*
|
||||
* @return The `RROutput` of the specified monitor, or `None` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.1.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the `Window` of the specified window.
|
||||
* @return The `Window` of the specified window.
|
||||
*
|
||||
* @return The `Window` of the specified window, or `None` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
|
||||
@@ -149,25 +288,161 @@ GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_GLX)
|
||||
/*! @brief Returns the `GLXContext` of the specified window.
|
||||
* @return The `GLXContext` of the specified window.
|
||||
*
|
||||
* @return The `GLXContext` of the specified window, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
|
||||
|
||||
/*! @brief Returns the `GLXWindow` of the specified window.
|
||||
*
|
||||
* @return The `GLXWindow` of the specified window, or `None` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
|
||||
/*! @brief Returns the `struct wl_display*` used by GLFW.
|
||||
*
|
||||
* @return The `struct wl_display*` used by GLFW, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
|
||||
|
||||
/*! @brief Returns the `struct wl_output*` of the specified monitor.
|
||||
*
|
||||
* @return The `struct wl_output*` of the specified monitor, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the main `struct wl_surface*` of the specified window.
|
||||
*
|
||||
* @return The main `struct wl_surface*` of the specified window, or `NULL` if
|
||||
* an [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_MIR)
|
||||
/*! @brief Returns the `MirConnection*` used by GLFW.
|
||||
*
|
||||
* @return The `MirConnection*` used by GLFW, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI MirConnection* glfwGetMirDisplay(void);
|
||||
|
||||
/*! @brief Returns the Mir output ID of the specified monitor.
|
||||
*
|
||||
* @return The Mir output ID of the specified monitor, or zero if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI int glfwGetMirMonitor(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the `MirSurface*` of the specified window.
|
||||
*
|
||||
* @return The `MirSurface*` of the specified window, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI MirSurface* glfwGetMirWindow(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_EGL)
|
||||
/*! @brief Returns the `EGLDisplay` used by GLFW.
|
||||
* @return The `EGLDisplay` used by GLFW.
|
||||
*
|
||||
* @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
|
||||
|
||||
/*! @brief Returns the `EGLContext` of the specified window.
|
||||
* @return The `EGLContext` of the specified window.
|
||||
*
|
||||
* @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
|
||||
|
||||
/*! @brief Returns the `EGLSurface` of the specified window.
|
||||
* @return The `EGLSurface` of the specified window.
|
||||
*
|
||||
* @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.0.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
|
||||
|
||||
+91
-58
@@ -1,45 +1,50 @@
|
||||
|
||||
include_directories(${GLFW_SOURCE_DIR}/src
|
||||
${GLFW_BINARY_DIR}/src
|
||||
${glfw_INCLUDE_DIRS})
|
||||
|
||||
if (MSVC)
|
||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
||||
endif()
|
||||
|
||||
set(common_HEADERS ${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h internal.h)
|
||||
set(common_SOURCES clipboard.c context.c gamma.c init.c input.c joystick.c
|
||||
monitor.c time.c window.c)
|
||||
set(common_HEADERS internal.h
|
||||
"${GLFW_BINARY_DIR}/src/glfw_config.h"
|
||||
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
|
||||
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h")
|
||||
set(common_SOURCES context.c init.c input.c monitor.c vulkan.c window.c)
|
||||
|
||||
if (_GLFW_COCOA)
|
||||
set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h)
|
||||
set(glfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_gamma.c
|
||||
cocoa_init.m cocoa_joystick.m cocoa_monitor.m cocoa_time.c
|
||||
cocoa_window.m)
|
||||
set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h cocoa_joystick.h
|
||||
posix_tls.h nsgl_context.h)
|
||||
set(glfw_SOURCES ${common_SOURCES} cocoa_init.m cocoa_joystick.m
|
||||
cocoa_monitor.m cocoa_window.m cocoa_time.c posix_tls.c
|
||||
nsgl_context.m)
|
||||
elseif (_GLFW_WIN32)
|
||||
set(glfw_HEADERS ${common_HEADERS} win32_platform.h)
|
||||
set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_gamma.c
|
||||
win32_init.c win32_joystick.c win32_monitor.c win32_time.c
|
||||
win32_window.c)
|
||||
set(glfw_HEADERS ${common_HEADERS} win32_platform.h win32_joystick.h
|
||||
wgl_context.h egl_context.h)
|
||||
set(glfw_SOURCES ${common_SOURCES} win32_init.c win32_joystick.c
|
||||
win32_monitor.c win32_time.c win32_tls.c win32_window.c
|
||||
wgl_context.c egl_context.c)
|
||||
elseif (_GLFW_X11)
|
||||
set(glfw_HEADERS ${common_HEADERS} x11_platform.h)
|
||||
set(glfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_gamma.c x11_init.c
|
||||
x11_joystick.c x11_monitor.c x11_time.c x11_window.c
|
||||
x11_unicode.c)
|
||||
endif()
|
||||
set(glfw_HEADERS ${common_HEADERS} x11_platform.h xkb_unicode.h
|
||||
linux_joystick.h posix_time.h posix_tls.h glx_context.h
|
||||
egl_context.h)
|
||||
set(glfw_SOURCES ${common_SOURCES} x11_init.c x11_monitor.c x11_window.c
|
||||
xkb_unicode.c linux_joystick.c posix_time.c posix_tls.c
|
||||
glx_context.c egl_context.c)
|
||||
elseif (_GLFW_WAYLAND)
|
||||
set(glfw_HEADERS ${common_HEADERS} wl_platform.h linux_joystick.h
|
||||
posix_time.h posix_tls.h xkb_unicode.h egl_context.h)
|
||||
set(glfw_SOURCES ${common_SOURCES} wl_init.c wl_monitor.c wl_window.c
|
||||
linux_joystick.c posix_time.c posix_tls.c xkb_unicode.c
|
||||
egl_context.c)
|
||||
|
||||
if (_GLFW_EGL)
|
||||
list(APPEND glfw_HEADERS ${common_HEADERS} egl_platform.h)
|
||||
list(APPEND glfw_SOURCES ${common_SOURCES} egl_context.c)
|
||||
elseif (_GLFW_NSGL)
|
||||
list(APPEND glfw_HEADERS ${common_HEADERS} nsgl_platform.h)
|
||||
list(APPEND glfw_SOURCES ${common_SOURCES} nsgl_context.m)
|
||||
elseif (_GLFW_WGL)
|
||||
list(APPEND glfw_HEADERS ${common_HEADERS} wgl_platform.h)
|
||||
list(APPEND glfw_SOURCES ${common_SOURCES} wgl_context.c)
|
||||
elseif (_GLFW_X11)
|
||||
list(APPEND glfw_HEADERS ${common_HEADERS} glx_platform.h)
|
||||
list(APPEND glfw_SOURCES ${common_SOURCES} glx_context.c)
|
||||
ecm_add_wayland_client_protocol(glfw_SOURCES
|
||||
PROTOCOL
|
||||
${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/relative-pointer/relative-pointer-unstable-v1.xml
|
||||
BASENAME relative-pointer-unstable-v1)
|
||||
ecm_add_wayland_client_protocol(glfw_SOURCES
|
||||
PROTOCOL
|
||||
${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml
|
||||
BASENAME pointer-constraints-unstable-v1)
|
||||
elseif (_GLFW_MIR)
|
||||
set(glfw_HEADERS ${common_HEADERS} mir_platform.h linux_joystick.h
|
||||
posix_time.h posix_tls.h xkb_unicode.h egl_context.h)
|
||||
set(glfw_SOURCES ${common_SOURCES} mir_init.c mir_monitor.c mir_window.c
|
||||
linux_joystick.c posix_time.c posix_tls.c xkb_unicode.c
|
||||
egl_context.c)
|
||||
endif()
|
||||
|
||||
if (APPLE)
|
||||
@@ -48,40 +53,68 @@ if (APPLE)
|
||||
endif()
|
||||
|
||||
add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
|
||||
set_target_properties(glfw PROPERTIES OUTPUT_NAME "${GLFW_LIB_NAME}")
|
||||
set_target_properties(glfw PROPERTIES
|
||||
OUTPUT_NAME ${GLFW_LIB_NAME}
|
||||
VERSION ${GLFW_VERSION}
|
||||
SOVERSION ${GLFW_VERSION_MAJOR}
|
||||
POSITION_INDEPENDENT_CODE ON
|
||||
FOLDER "GLFW3")
|
||||
|
||||
target_compile_definitions(glfw PRIVATE -D_GLFW_USE_CONFIG_H)
|
||||
target_include_directories(glfw PUBLIC
|
||||
$<BUILD_INTERFACE:${GLFW_SOURCE_DIR}/include>
|
||||
$<INSTALL_INTERFACE:$<INSTALL_PREFIX>/include>)
|
||||
target_include_directories(glfw PRIVATE
|
||||
"${GLFW_SOURCE_DIR}/src"
|
||||
"${GLFW_BINARY_DIR}/src"
|
||||
${glfw_INCLUDE_DIRS})
|
||||
|
||||
# HACK: When building on MinGW, WINVER and UNICODE need to be defined before
|
||||
# the inclusion of stddef.h (by glfw3.h), which is itself included before
|
||||
# win32_platform.h. We define them here until a saner solution can be found
|
||||
# NOTE: MinGW-w64 and Visual C++ do /not/ need this hack.
|
||||
target_compile_definitions(glfw PRIVATE
|
||||
"$<$<BOOL:${MINGW}>:UNICODE;WINVER=0x0501>")
|
||||
|
||||
# Enable a reasonable set of warnings (no, -Wextra is not reasonable)
|
||||
target_compile_options(glfw PRIVATE
|
||||
"$<$<C_COMPILER_ID:Clang>:-Wall>"
|
||||
"$<$<C_COMPILER_ID:GNU>:-Wall>")
|
||||
|
||||
if (BUILD_SHARED_LIBS)
|
||||
# Include version information in the output
|
||||
set_target_properties(glfw PROPERTIES VERSION ${GLFW_VERSION})
|
||||
if (UNIX)
|
||||
set_target_properties(glfw PROPERTIES SOVERSION ${GLFW_VERSION_MAJOR})
|
||||
endif()
|
||||
|
||||
if (WIN32)
|
||||
# The GLFW DLL needs a special compile-time macro and import library name
|
||||
set_target_properties(glfw PROPERTIES PREFIX "" IMPORT_PREFIX "")
|
||||
|
||||
if (MINGW)
|
||||
# Remove the lib prefix on the DLL (but not the import library
|
||||
set_target_properties(glfw PROPERTIES PREFIX "")
|
||||
|
||||
# Add a suffix to the import library to avoid naming conflicts
|
||||
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a")
|
||||
else()
|
||||
# Add a suffix to the import library to avoid naming conflicts
|
||||
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
|
||||
endif()
|
||||
elseif (APPLE)
|
||||
# Append -fno-common to the compile flags to work around a bug in
|
||||
# Apple's GCC
|
||||
get_target_property(glfw_CFLAGS glfw COMPILE_FLAGS)
|
||||
if (NOT glfw_CFLAGS)
|
||||
set(glfw_CFLAGS "")
|
||||
endif()
|
||||
# Add -fno-common to work around a bug in Apple's GCC
|
||||
target_compile_options(glfw PRIVATE "-fno-common")
|
||||
|
||||
set_target_properties(glfw PROPERTIES
|
||||
COMPILE_FLAGS "${glfw_CFLAGS} -fno-common")
|
||||
INSTALL_NAME_DIR "lib${LIB_SUFFIX}")
|
||||
elseif (UNIX)
|
||||
# Hide symbols not explicitly tagged for export from the shared library
|
||||
target_compile_options(glfw PRIVATE "-fvisibility=hidden")
|
||||
endif()
|
||||
|
||||
target_link_libraries(glfw ${glfw_LIBRARIES})
|
||||
target_link_libraries(glfw LINK_INTERFACE_LIBRARIES)
|
||||
target_compile_definitions(glfw INTERFACE -DGLFW_DLL)
|
||||
target_link_libraries(glfw PRIVATE ${glfw_LIBRARIES})
|
||||
else()
|
||||
target_link_libraries(glfw INTERFACE ${glfw_LIBRARIES})
|
||||
endif()
|
||||
|
||||
install(TARGETS glfw
|
||||
EXPORT glfwTargets
|
||||
DESTINATION lib${LIB_SUFFIX} )
|
||||
if (MSVC)
|
||||
target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS)
|
||||
endif()
|
||||
|
||||
if (GLFW_INSTALL)
|
||||
install(TARGETS glfw EXPORT glfwTargets DESTINATION lib${LIB_SUFFIX})
|
||||
endif()
|
||||
|
||||
|
||||
@@ -1,87 +0,0 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Cocoa
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <limits.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <ApplicationServices/ApplicationServices.h>
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
|
||||
{
|
||||
uint32_t i, size = CGDisplayGammaTableCapacity(monitor->ns.displayID);
|
||||
CGGammaValue* values = (CGGammaValue*) malloc(size * 3 * sizeof(CGGammaValue));
|
||||
|
||||
CGGetDisplayTransferByTable(monitor->ns.displayID,
|
||||
size,
|
||||
values,
|
||||
values + size,
|
||||
values + size * 2,
|
||||
&size);
|
||||
|
||||
_glfwAllocGammaRamp(ramp, size);
|
||||
|
||||
for (i = 0; i < size; i++)
|
||||
{
|
||||
ramp->red[i] = (unsigned short) (values[i] * 65535);
|
||||
ramp->green[i] = (unsigned short) (values[i + size] * 65535);
|
||||
ramp->blue[i] = (unsigned short) (values[i + size * 2] * 65535);
|
||||
}
|
||||
|
||||
free(values);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
|
||||
{
|
||||
int i;
|
||||
CGGammaValue* values = (CGGammaValue*) malloc(ramp->size * 3 * sizeof(CGGammaValue));
|
||||
|
||||
for (i = 0; i < ramp->size; i++)
|
||||
{
|
||||
values[i] = ramp->red[i] / 65535.f;
|
||||
values[i + ramp->size] = ramp->green[i] / 65535.f;
|
||||
values[i + ramp->size * 2] = ramp->blue[i] / 65535.f;
|
||||
}
|
||||
|
||||
CGSetDisplayTransferByTable(monitor->ns.displayID,
|
||||
ramp->size,
|
||||
values,
|
||||
values + ramp->size,
|
||||
values + ramp->size * 2);
|
||||
|
||||
free(values);
|
||||
}
|
||||
|
||||
+279
-26
@@ -1,10 +1,7 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Cocoa/NSOpenGL
|
||||
// API Version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
// GLFW 3.2 OS X - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
// Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
@@ -71,6 +68,229 @@ static void changeToResourcesDirectory(void)
|
||||
|
||||
#endif /* _GLFW_USE_CHDIR */
|
||||
|
||||
// Create key code translation tables
|
||||
//
|
||||
static void createKeyTables(void)
|
||||
{
|
||||
int scancode;
|
||||
|
||||
memset(_glfw.ns.publicKeys, -1, sizeof(_glfw.ns.publicKeys));
|
||||
memset(_glfw.ns.nativeKeys, -1, sizeof(_glfw.ns.nativeKeys));
|
||||
|
||||
_glfw.ns.publicKeys[0x1D] = GLFW_KEY_0;
|
||||
_glfw.ns.publicKeys[0x12] = GLFW_KEY_1;
|
||||
_glfw.ns.publicKeys[0x13] = GLFW_KEY_2;
|
||||
_glfw.ns.publicKeys[0x14] = GLFW_KEY_3;
|
||||
_glfw.ns.publicKeys[0x15] = GLFW_KEY_4;
|
||||
_glfw.ns.publicKeys[0x17] = GLFW_KEY_5;
|
||||
_glfw.ns.publicKeys[0x16] = GLFW_KEY_6;
|
||||
_glfw.ns.publicKeys[0x1A] = GLFW_KEY_7;
|
||||
_glfw.ns.publicKeys[0x1C] = GLFW_KEY_8;
|
||||
_glfw.ns.publicKeys[0x19] = GLFW_KEY_9;
|
||||
_glfw.ns.publicKeys[0x00] = GLFW_KEY_A;
|
||||
_glfw.ns.publicKeys[0x0B] = GLFW_KEY_B;
|
||||
_glfw.ns.publicKeys[0x08] = GLFW_KEY_C;
|
||||
_glfw.ns.publicKeys[0x02] = GLFW_KEY_D;
|
||||
_glfw.ns.publicKeys[0x0E] = GLFW_KEY_E;
|
||||
_glfw.ns.publicKeys[0x03] = GLFW_KEY_F;
|
||||
_glfw.ns.publicKeys[0x05] = GLFW_KEY_G;
|
||||
_glfw.ns.publicKeys[0x04] = GLFW_KEY_H;
|
||||
_glfw.ns.publicKeys[0x22] = GLFW_KEY_I;
|
||||
_glfw.ns.publicKeys[0x26] = GLFW_KEY_J;
|
||||
_glfw.ns.publicKeys[0x28] = GLFW_KEY_K;
|
||||
_glfw.ns.publicKeys[0x25] = GLFW_KEY_L;
|
||||
_glfw.ns.publicKeys[0x2E] = GLFW_KEY_M;
|
||||
_glfw.ns.publicKeys[0x2D] = GLFW_KEY_N;
|
||||
_glfw.ns.publicKeys[0x1F] = GLFW_KEY_O;
|
||||
_glfw.ns.publicKeys[0x23] = GLFW_KEY_P;
|
||||
_glfw.ns.publicKeys[0x0C] = GLFW_KEY_Q;
|
||||
_glfw.ns.publicKeys[0x0F] = GLFW_KEY_R;
|
||||
_glfw.ns.publicKeys[0x01] = GLFW_KEY_S;
|
||||
_glfw.ns.publicKeys[0x11] = GLFW_KEY_T;
|
||||
_glfw.ns.publicKeys[0x20] = GLFW_KEY_U;
|
||||
_glfw.ns.publicKeys[0x09] = GLFW_KEY_V;
|
||||
_glfw.ns.publicKeys[0x0D] = GLFW_KEY_W;
|
||||
_glfw.ns.publicKeys[0x07] = GLFW_KEY_X;
|
||||
_glfw.ns.publicKeys[0x10] = GLFW_KEY_Y;
|
||||
_glfw.ns.publicKeys[0x06] = GLFW_KEY_Z;
|
||||
|
||||
_glfw.ns.publicKeys[0x27] = GLFW_KEY_APOSTROPHE;
|
||||
_glfw.ns.publicKeys[0x2A] = GLFW_KEY_BACKSLASH;
|
||||
_glfw.ns.publicKeys[0x2B] = GLFW_KEY_COMMA;
|
||||
_glfw.ns.publicKeys[0x18] = GLFW_KEY_EQUAL;
|
||||
_glfw.ns.publicKeys[0x32] = GLFW_KEY_GRAVE_ACCENT;
|
||||
_glfw.ns.publicKeys[0x21] = GLFW_KEY_LEFT_BRACKET;
|
||||
_glfw.ns.publicKeys[0x1B] = GLFW_KEY_MINUS;
|
||||
_glfw.ns.publicKeys[0x2F] = GLFW_KEY_PERIOD;
|
||||
_glfw.ns.publicKeys[0x1E] = GLFW_KEY_RIGHT_BRACKET;
|
||||
_glfw.ns.publicKeys[0x29] = GLFW_KEY_SEMICOLON;
|
||||
_glfw.ns.publicKeys[0x2C] = GLFW_KEY_SLASH;
|
||||
_glfw.ns.publicKeys[0x0A] = GLFW_KEY_WORLD_1;
|
||||
|
||||
_glfw.ns.publicKeys[0x33] = GLFW_KEY_BACKSPACE;
|
||||
_glfw.ns.publicKeys[0x39] = GLFW_KEY_CAPS_LOCK;
|
||||
_glfw.ns.publicKeys[0x75] = GLFW_KEY_DELETE;
|
||||
_glfw.ns.publicKeys[0x7D] = GLFW_KEY_DOWN;
|
||||
_glfw.ns.publicKeys[0x77] = GLFW_KEY_END;
|
||||
_glfw.ns.publicKeys[0x24] = GLFW_KEY_ENTER;
|
||||
_glfw.ns.publicKeys[0x35] = GLFW_KEY_ESCAPE;
|
||||
_glfw.ns.publicKeys[0x7A] = GLFW_KEY_F1;
|
||||
_glfw.ns.publicKeys[0x78] = GLFW_KEY_F2;
|
||||
_glfw.ns.publicKeys[0x63] = GLFW_KEY_F3;
|
||||
_glfw.ns.publicKeys[0x76] = GLFW_KEY_F4;
|
||||
_glfw.ns.publicKeys[0x60] = GLFW_KEY_F5;
|
||||
_glfw.ns.publicKeys[0x61] = GLFW_KEY_F6;
|
||||
_glfw.ns.publicKeys[0x62] = GLFW_KEY_F7;
|
||||
_glfw.ns.publicKeys[0x64] = GLFW_KEY_F8;
|
||||
_glfw.ns.publicKeys[0x65] = GLFW_KEY_F9;
|
||||
_glfw.ns.publicKeys[0x6D] = GLFW_KEY_F10;
|
||||
_glfw.ns.publicKeys[0x67] = GLFW_KEY_F11;
|
||||
_glfw.ns.publicKeys[0x6F] = GLFW_KEY_F12;
|
||||
_glfw.ns.publicKeys[0x69] = GLFW_KEY_F13;
|
||||
_glfw.ns.publicKeys[0x6B] = GLFW_KEY_F14;
|
||||
_glfw.ns.publicKeys[0x71] = GLFW_KEY_F15;
|
||||
_glfw.ns.publicKeys[0x6A] = GLFW_KEY_F16;
|
||||
_glfw.ns.publicKeys[0x40] = GLFW_KEY_F17;
|
||||
_glfw.ns.publicKeys[0x4F] = GLFW_KEY_F18;
|
||||
_glfw.ns.publicKeys[0x50] = GLFW_KEY_F19;
|
||||
_glfw.ns.publicKeys[0x5A] = GLFW_KEY_F20;
|
||||
_glfw.ns.publicKeys[0x73] = GLFW_KEY_HOME;
|
||||
_glfw.ns.publicKeys[0x72] = GLFW_KEY_INSERT;
|
||||
_glfw.ns.publicKeys[0x7B] = GLFW_KEY_LEFT;
|
||||
_glfw.ns.publicKeys[0x3A] = GLFW_KEY_LEFT_ALT;
|
||||
_glfw.ns.publicKeys[0x3B] = GLFW_KEY_LEFT_CONTROL;
|
||||
_glfw.ns.publicKeys[0x38] = GLFW_KEY_LEFT_SHIFT;
|
||||
_glfw.ns.publicKeys[0x37] = GLFW_KEY_LEFT_SUPER;
|
||||
_glfw.ns.publicKeys[0x6E] = GLFW_KEY_MENU;
|
||||
_glfw.ns.publicKeys[0x47] = GLFW_KEY_NUM_LOCK;
|
||||
_glfw.ns.publicKeys[0x79] = GLFW_KEY_PAGE_DOWN;
|
||||
_glfw.ns.publicKeys[0x74] = GLFW_KEY_PAGE_UP;
|
||||
_glfw.ns.publicKeys[0x7C] = GLFW_KEY_RIGHT;
|
||||
_glfw.ns.publicKeys[0x3D] = GLFW_KEY_RIGHT_ALT;
|
||||
_glfw.ns.publicKeys[0x3E] = GLFW_KEY_RIGHT_CONTROL;
|
||||
_glfw.ns.publicKeys[0x3C] = GLFW_KEY_RIGHT_SHIFT;
|
||||
_glfw.ns.publicKeys[0x36] = GLFW_KEY_RIGHT_SUPER;
|
||||
_glfw.ns.publicKeys[0x31] = GLFW_KEY_SPACE;
|
||||
_glfw.ns.publicKeys[0x30] = GLFW_KEY_TAB;
|
||||
_glfw.ns.publicKeys[0x7E] = GLFW_KEY_UP;
|
||||
|
||||
_glfw.ns.publicKeys[0x52] = GLFW_KEY_KP_0;
|
||||
_glfw.ns.publicKeys[0x53] = GLFW_KEY_KP_1;
|
||||
_glfw.ns.publicKeys[0x54] = GLFW_KEY_KP_2;
|
||||
_glfw.ns.publicKeys[0x55] = GLFW_KEY_KP_3;
|
||||
_glfw.ns.publicKeys[0x56] = GLFW_KEY_KP_4;
|
||||
_glfw.ns.publicKeys[0x57] = GLFW_KEY_KP_5;
|
||||
_glfw.ns.publicKeys[0x58] = GLFW_KEY_KP_6;
|
||||
_glfw.ns.publicKeys[0x59] = GLFW_KEY_KP_7;
|
||||
_glfw.ns.publicKeys[0x5B] = GLFW_KEY_KP_8;
|
||||
_glfw.ns.publicKeys[0x5C] = GLFW_KEY_KP_9;
|
||||
_glfw.ns.publicKeys[0x45] = GLFW_KEY_KP_ADD;
|
||||
_glfw.ns.publicKeys[0x41] = GLFW_KEY_KP_DECIMAL;
|
||||
_glfw.ns.publicKeys[0x4B] = GLFW_KEY_KP_DIVIDE;
|
||||
_glfw.ns.publicKeys[0x4C] = GLFW_KEY_KP_ENTER;
|
||||
_glfw.ns.publicKeys[0x51] = GLFW_KEY_KP_EQUAL;
|
||||
_glfw.ns.publicKeys[0x43] = GLFW_KEY_KP_MULTIPLY;
|
||||
_glfw.ns.publicKeys[0x4E] = GLFW_KEY_KP_SUBTRACT;
|
||||
|
||||
for (scancode = 0; scancode < 256; scancode++)
|
||||
{
|
||||
// Store the reverse translation for faster key name lookup
|
||||
if (_glfw.ns.publicKeys[scancode] >= 0)
|
||||
_glfw.ns.nativeKeys[_glfw.ns.publicKeys[scancode]] = scancode;
|
||||
}
|
||||
}
|
||||
|
||||
// Retrieve Unicode data for the current keyboard layout
|
||||
//
|
||||
static GLFWbool updateUnicodeDataNS(void)
|
||||
{
|
||||
if (_glfw.ns.inputSource)
|
||||
{
|
||||
CFRelease(_glfw.ns.inputSource);
|
||||
_glfw.ns.inputSource = NULL;
|
||||
_glfw.ns.unicodeData = nil;
|
||||
}
|
||||
|
||||
_glfw.ns.inputSource = TISCopyCurrentKeyboardLayoutInputSource();
|
||||
if (!_glfw.ns.inputSource)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa: Failed to retrieve keyboard layout input source");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_glfw.ns.unicodeData = TISGetInputSourceProperty(_glfw.ns.inputSource,
|
||||
kTISPropertyUnicodeKeyLayoutData);
|
||||
if (!_glfw.ns.unicodeData)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa: Failed to retrieve keyboard layout Unicode data");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Load HIToolbox.framework and the TIS symbols we need from it
|
||||
//
|
||||
static GLFWbool initializeTIS(void)
|
||||
{
|
||||
// This works only because Cocoa has already loaded it properly
|
||||
_glfw.ns.tis.bundle = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.HIToolbox"));
|
||||
if (!_glfw.ns.tis.bundle)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa: Failed to load HIToolbox.framework");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
CFStringRef* kPropertyUnicodeKeyLayoutData =
|
||||
CFBundleGetDataPointerForName(_glfw.ns.tis.bundle,
|
||||
CFSTR("kTISPropertyUnicodeKeyLayoutData"));
|
||||
CFStringRef* kNotifySelectedKeyboardInputSourceChanged =
|
||||
CFBundleGetDataPointerForName(_glfw.ns.tis.bundle,
|
||||
CFSTR("kTISNotifySelectedKeyboardInputSourceChanged"));
|
||||
_glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource =
|
||||
CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
|
||||
CFSTR("TISCopyCurrentKeyboardLayoutInputSource"));
|
||||
_glfw.ns.tis.GetInputSourceProperty =
|
||||
CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
|
||||
CFSTR("TISGetInputSourceProperty"));
|
||||
_glfw.ns.tis.GetKbdType =
|
||||
CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
|
||||
CFSTR("LMGetKbdType"));
|
||||
|
||||
if (!kPropertyUnicodeKeyLayoutData ||
|
||||
!kNotifySelectedKeyboardInputSourceChanged ||
|
||||
!TISCopyCurrentKeyboardLayoutInputSource ||
|
||||
!TISGetInputSourceProperty ||
|
||||
!LMGetKbdType)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa: Failed to load TIS API symbols");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_glfw.ns.tis.kPropertyUnicodeKeyLayoutData =
|
||||
*kPropertyUnicodeKeyLayoutData;
|
||||
_glfw.ns.tis.kNotifySelectedKeyboardInputSourceChanged =
|
||||
*kNotifySelectedKeyboardInputSourceChanged;
|
||||
|
||||
return updateUnicodeDataNS();
|
||||
}
|
||||
|
||||
@interface GLFWLayoutListener : NSObject
|
||||
@end
|
||||
|
||||
@implementation GLFWLayoutListener
|
||||
|
||||
- (void)selectedKeyboardInputSourceChanged:(NSObject* )object
|
||||
{
|
||||
updateUnicodeDataNS();
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
@@ -80,66 +300,99 @@ int _glfwPlatformInit(void)
|
||||
{
|
||||
_glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init];
|
||||
|
||||
_glfw.ns.listener = [[GLFWLayoutListener alloc] init];
|
||||
[[NSDistributedNotificationCenter defaultCenter]
|
||||
addObserver:_glfw.ns.listener
|
||||
selector:@selector(selectedKeyboardInputSourceChanged:)
|
||||
name:(__bridge NSString*)kTISNotifySelectedKeyboardInputSourceChanged
|
||||
object:nil];
|
||||
|
||||
#if defined(_GLFW_USE_CHDIR)
|
||||
changeToResourcesDirectory();
|
||||
#endif
|
||||
|
||||
_glfwInitTimer();
|
||||
|
||||
_glfwInitJoysticks();
|
||||
|
||||
if (!_glfwInitContextAPI())
|
||||
return GL_FALSE;
|
||||
createKeyTables();
|
||||
|
||||
_glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
|
||||
if (!_glfw.ns.eventSource)
|
||||
return GL_FALSE;
|
||||
return GLFW_FALSE;
|
||||
|
||||
CGEventSourceSetLocalEventsSuppressionInterval(_glfw.ns.eventSource, 0.0);
|
||||
|
||||
return GL_TRUE;
|
||||
if (!initializeTIS())
|
||||
return GLFW_FALSE;
|
||||
|
||||
if (!_glfwInitThreadLocalStoragePOSIX())
|
||||
return GLFW_FALSE;
|
||||
|
||||
_glfwInitTimerNS();
|
||||
_glfwInitJoysticksNS();
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwPlatformTerminate(void)
|
||||
{
|
||||
if (_glfw.ns.inputSource)
|
||||
{
|
||||
CFRelease(_glfw.ns.inputSource);
|
||||
_glfw.ns.inputSource = NULL;
|
||||
_glfw.ns.unicodeData = nil;
|
||||
}
|
||||
|
||||
if (_glfw.ns.eventSource)
|
||||
{
|
||||
CFRelease(_glfw.ns.eventSource);
|
||||
_glfw.ns.eventSource = NULL;
|
||||
}
|
||||
|
||||
[NSApp setDelegate:nil];
|
||||
[_glfw.ns.delegate release];
|
||||
_glfw.ns.delegate = nil;
|
||||
if (_glfw.ns.delegate)
|
||||
{
|
||||
[NSApp setDelegate:nil];
|
||||
[_glfw.ns.delegate release];
|
||||
_glfw.ns.delegate = nil;
|
||||
}
|
||||
|
||||
[_glfw.ns.autoreleasePool release];
|
||||
_glfw.ns.autoreleasePool = nil;
|
||||
if (_glfw.ns.listener)
|
||||
{
|
||||
[[NSDistributedNotificationCenter defaultCenter]
|
||||
removeObserver:_glfw.ns.listener
|
||||
name:(__bridge NSString*)kTISNotifySelectedKeyboardInputSourceChanged
|
||||
object:nil];
|
||||
[[NSDistributedNotificationCenter defaultCenter]
|
||||
removeObserver:_glfw.ns.listener];
|
||||
[_glfw.ns.listener release];
|
||||
_glfw.ns.listener = nil;
|
||||
}
|
||||
|
||||
[_glfw.ns.cursor release];
|
||||
_glfw.ns.cursor = nil;
|
||||
|
||||
_glfwTerminateJoysticks();
|
||||
free(_glfw.ns.clipboardString);
|
||||
|
||||
_glfwTerminateContextAPI();
|
||||
_glfwTerminateNSGL();
|
||||
_glfwTerminateJoysticksNS();
|
||||
_glfwTerminateThreadLocalStoragePOSIX();
|
||||
|
||||
[_glfw.ns.autoreleasePool release];
|
||||
_glfw.ns.autoreleasePool = nil;
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetVersionString(void)
|
||||
{
|
||||
const char* version = _GLFW_VERSION_FULL " Cocoa"
|
||||
#if defined(_GLFW_NSGL)
|
||||
" NSGL"
|
||||
#endif
|
||||
return _GLFW_VERSION_NUMBER " Cocoa NSGL"
|
||||
#if defined(_GLFW_USE_CHDIR)
|
||||
" chdir"
|
||||
#endif
|
||||
#if defined(_GLFW_USE_MENUBAR)
|
||||
" menubar"
|
||||
#endif
|
||||
#if defined(_GLFW_USE_RETINA)
|
||||
" retina"
|
||||
#endif
|
||||
#if defined(_GLFW_BUILD_DLL)
|
||||
" dynamic"
|
||||
#endif
|
||||
;
|
||||
|
||||
return version;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,10 +1,7 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Any
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
// GLFW 3.2 Cocoa - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
@@ -27,27 +24,37 @@
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
#ifndef _glfw3_cocoa_joystick_h_
|
||||
#define _glfw3_cocoa_joystick_h_
|
||||
|
||||
#include <math.h>
|
||||
#include <string.h>
|
||||
#include <IOKit/IOKitLib.h>
|
||||
#include <IOKit/IOCFPlugIn.h>
|
||||
#include <IOKit/hid/IOHIDLib.h>
|
||||
#include <IOKit/hid/IOHIDKeys.h>
|
||||
|
||||
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE \
|
||||
_GLFWjoystickNS ns_js[GLFW_JOYSTICK_LAST + 1]
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW public API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string)
|
||||
// Cocoa-specific per-joystick data
|
||||
//
|
||||
typedef struct _GLFWjoystickNS
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
_GLFW_REQUIRE_INIT();
|
||||
_glfwPlatformSetClipboardString(window, string);
|
||||
}
|
||||
GLFWbool present;
|
||||
char name[256];
|
||||
|
||||
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
return _glfwPlatformGetClipboardString(window);
|
||||
}
|
||||
IOHIDDeviceRef deviceRef;
|
||||
|
||||
CFMutableArrayRef axisElements;
|
||||
CFMutableArrayRef buttonElements;
|
||||
CFMutableArrayRef hatElements;
|
||||
|
||||
float* axes;
|
||||
unsigned char* buttons;
|
||||
} _GLFWjoystickNS;
|
||||
|
||||
|
||||
void _glfwInitJoysticksNS(void);
|
||||
void _glfwTerminateJoysticksNS(void);
|
||||
|
||||
#endif // _glfw3_cocoa_joystick_h_
|
||||
+341
-329
@@ -1,10 +1,7 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Cocoa
|
||||
// API Version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
// GLFW 3.2 Cocoa - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
// Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org>
|
||||
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
@@ -32,6 +29,7 @@
|
||||
|
||||
#include <unistd.h>
|
||||
#include <ctype.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <mach/mach.h>
|
||||
#include <mach/mach_error.h>
|
||||
@@ -40,12 +38,11 @@
|
||||
#include <Kernel/IOKit/hidsystem/IOHIDUsageTables.h>
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Joystick element information
|
||||
//------------------------------------------------------------------------
|
||||
typedef struct
|
||||
//
|
||||
typedef struct _GLFWjoyelementNS
|
||||
{
|
||||
IOHIDElementCookie cookie;
|
||||
IOHIDElementRef elementRef;
|
||||
|
||||
long min;
|
||||
long max;
|
||||
@@ -53,94 +50,73 @@ typedef struct
|
||||
long minReport;
|
||||
long maxReport;
|
||||
|
||||
} _GLFWjoyelement;
|
||||
} _GLFWjoyelementNS;
|
||||
|
||||
|
||||
static void getElementsCFArrayHandler(const void* value, void* parameter);
|
||||
|
||||
|
||||
// Adds an element to the specified joystick
|
||||
//
|
||||
static void addJoystickElement(_GLFWjoy* joystick, CFTypeRef elementRef)
|
||||
static void addJoystickElement(_GLFWjoystickNS* js,
|
||||
IOHIDElementRef elementRef)
|
||||
{
|
||||
long elementType, usagePage, usage;
|
||||
IOHIDElementType elementType;
|
||||
long usagePage, usage;
|
||||
CFMutableArrayRef elementsArray = NULL;
|
||||
|
||||
CFNumberGetValue(CFDictionaryGetValue(elementRef, CFSTR(kIOHIDElementTypeKey)),
|
||||
kCFNumberLongType, &elementType);
|
||||
CFNumberGetValue(CFDictionaryGetValue(elementRef, CFSTR(kIOHIDElementUsagePageKey)),
|
||||
kCFNumberLongType, &usagePage);
|
||||
CFNumberGetValue(CFDictionaryGetValue(elementRef, CFSTR(kIOHIDElementUsageKey)),
|
||||
kCFNumberLongType, &usage);
|
||||
elementType = IOHIDElementGetType(elementRef);
|
||||
usagePage = IOHIDElementGetUsagePage(elementRef);
|
||||
usage = IOHIDElementGetUsage(elementRef);
|
||||
|
||||
if ((elementType == kIOHIDElementTypeInput_Axis) ||
|
||||
(elementType == kIOHIDElementTypeInput_Button) ||
|
||||
(elementType == kIOHIDElementTypeInput_Misc))
|
||||
if ((elementType != kIOHIDElementTypeInput_Axis) &&
|
||||
(elementType != kIOHIDElementTypeInput_Button) &&
|
||||
(elementType != kIOHIDElementTypeInput_Misc))
|
||||
{
|
||||
switch (usagePage)
|
||||
{
|
||||
case kHIDPage_GenericDesktop:
|
||||
{
|
||||
switch (usage)
|
||||
{
|
||||
case kHIDUsage_GD_X:
|
||||
case kHIDUsage_GD_Y:
|
||||
case kHIDUsage_GD_Z:
|
||||
case kHIDUsage_GD_Rx:
|
||||
case kHIDUsage_GD_Ry:
|
||||
case kHIDUsage_GD_Rz:
|
||||
case kHIDUsage_GD_Slider:
|
||||
case kHIDUsage_GD_Dial:
|
||||
case kHIDUsage_GD_Wheel:
|
||||
elementsArray = joystick->axisElements;
|
||||
break;
|
||||
case kHIDUsage_GD_Hatswitch:
|
||||
elementsArray = joystick->hatElements;
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case kHIDPage_Button:
|
||||
elementsArray = joystick->buttonElements;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (elementsArray)
|
||||
{
|
||||
long number;
|
||||
CFTypeRef numberRef;
|
||||
_GLFWjoyelement* element = (_GLFWjoyelement*) malloc(sizeof(_GLFWjoyelement));
|
||||
|
||||
CFArrayAppendValue(elementsArray, element);
|
||||
|
||||
numberRef = CFDictionaryGetValue(elementRef, CFSTR(kIOHIDElementCookieKey));
|
||||
if (numberRef && CFNumberGetValue(numberRef, kCFNumberLongType, &number))
|
||||
element->cookie = (IOHIDElementCookie) number;
|
||||
|
||||
numberRef = CFDictionaryGetValue(elementRef, CFSTR(kIOHIDElementMinKey));
|
||||
if (numberRef && CFNumberGetValue(numberRef, kCFNumberLongType, &number))
|
||||
element->minReport = element->min = number;
|
||||
|
||||
numberRef = CFDictionaryGetValue(elementRef, CFSTR(kIOHIDElementMaxKey));
|
||||
if (numberRef && CFNumberGetValue(numberRef, kCFNumberLongType, &number))
|
||||
element->maxReport = element->max = number;
|
||||
}
|
||||
return;
|
||||
}
|
||||
else
|
||||
|
||||
switch (usagePage)
|
||||
{
|
||||
CFTypeRef array = CFDictionaryGetValue(elementRef, CFSTR(kIOHIDElementKey));
|
||||
if (array)
|
||||
case kHIDPage_GenericDesktop:
|
||||
{
|
||||
if (CFGetTypeID(array) == CFArrayGetTypeID())
|
||||
switch (usage)
|
||||
{
|
||||
CFRange range = { 0, CFArrayGetCount(array) };
|
||||
CFArrayApplyFunction(array, range, getElementsCFArrayHandler, joystick);
|
||||
case kHIDUsage_GD_X:
|
||||
case kHIDUsage_GD_Y:
|
||||
case kHIDUsage_GD_Z:
|
||||
case kHIDUsage_GD_Rx:
|
||||
case kHIDUsage_GD_Ry:
|
||||
case kHIDUsage_GD_Rz:
|
||||
case kHIDUsage_GD_Slider:
|
||||
case kHIDUsage_GD_Dial:
|
||||
case kHIDUsage_GD_Wheel:
|
||||
elementsArray = js->axisElements;
|
||||
break;
|
||||
case kHIDUsage_GD_Hatswitch:
|
||||
elementsArray = js->hatElements;
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case kHIDPage_Button:
|
||||
elementsArray = js->buttonElements;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (elementsArray)
|
||||
{
|
||||
_GLFWjoyelementNS* element = calloc(1, sizeof(_GLFWjoyelementNS));
|
||||
|
||||
CFArrayAppendValue(elementsArray, element);
|
||||
|
||||
element->elementRef = elementRef;
|
||||
|
||||
element->minReport = IOHIDElementGetLogicalMin(elementRef);
|
||||
element->maxReport = IOHIDElementGetLogicalMax(elementRef);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -148,138 +124,266 @@ static void addJoystickElement(_GLFWjoy* joystick, CFTypeRef elementRef)
|
||||
//
|
||||
static void getElementsCFArrayHandler(const void* value, void* parameter)
|
||||
{
|
||||
if (CFGetTypeID(value) == CFDictionaryGetTypeID())
|
||||
addJoystickElement((_GLFWjoy*) parameter, (CFTypeRef) value);
|
||||
if (CFGetTypeID(value) == IOHIDElementGetTypeID())
|
||||
{
|
||||
addJoystickElement((_GLFWjoystickNS*) parameter,
|
||||
(IOHIDElementRef) value);
|
||||
}
|
||||
}
|
||||
|
||||
// Returns the value of the specified element of the specified joystick
|
||||
//
|
||||
static long getElementValue(_GLFWjoy* joystick, _GLFWjoyelement* element)
|
||||
static long getElementValue(_GLFWjoystickNS* js, _GLFWjoyelementNS* element)
|
||||
{
|
||||
IOReturn result = kIOReturnSuccess;
|
||||
IOHIDEventStruct hidEvent;
|
||||
hidEvent.value = 0;
|
||||
IOHIDValueRef valueRef;
|
||||
long value = 0;
|
||||
|
||||
if (joystick && element && joystick->interface)
|
||||
if (js && element && js->deviceRef)
|
||||
{
|
||||
result = (*(joystick->interface))->getElementValue(joystick->interface,
|
||||
element->cookie,
|
||||
&hidEvent);
|
||||
result = IOHIDDeviceGetValue(js->deviceRef,
|
||||
element->elementRef,
|
||||
&valueRef);
|
||||
|
||||
if (kIOReturnSuccess == result)
|
||||
{
|
||||
value = IOHIDValueGetIntegerValue(valueRef);
|
||||
|
||||
// Record min and max for auto calibration
|
||||
if (hidEvent.value < element->minReport)
|
||||
element->minReport = hidEvent.value;
|
||||
if (hidEvent.value > element->maxReport)
|
||||
element->maxReport = hidEvent.value;
|
||||
if (value < element->minReport)
|
||||
element->minReport = value;
|
||||
if (value > element->maxReport)
|
||||
element->maxReport = value;
|
||||
}
|
||||
}
|
||||
|
||||
// Auto user scale
|
||||
return (long) hidEvent.value;
|
||||
return value;
|
||||
}
|
||||
|
||||
// Removes the specified joystick
|
||||
//
|
||||
static void removeJoystick(_GLFWjoy* joystick)
|
||||
static void removeJoystick(_GLFWjoystickNS* js)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (!joystick->present)
|
||||
if (!js->present)
|
||||
return;
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(joystick->axisElements); i++)
|
||||
free((void*) CFArrayGetValueAtIndex(joystick->axisElements, i));
|
||||
CFArrayRemoveAllValues(joystick->axisElements);
|
||||
for (i = 0; i < CFArrayGetCount(js->axisElements); i++)
|
||||
free((void*) CFArrayGetValueAtIndex(js->axisElements, i));
|
||||
CFArrayRemoveAllValues(js->axisElements);
|
||||
CFRelease(js->axisElements);
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(joystick->buttonElements); i++)
|
||||
free((void*) CFArrayGetValueAtIndex(joystick->buttonElements, i));
|
||||
CFArrayRemoveAllValues(joystick->buttonElements);
|
||||
for (i = 0; i < CFArrayGetCount(js->buttonElements); i++)
|
||||
free((void*) CFArrayGetValueAtIndex(js->buttonElements, i));
|
||||
CFArrayRemoveAllValues(js->buttonElements);
|
||||
CFRelease(js->buttonElements);
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(joystick->hatElements); i++)
|
||||
free((void*) CFArrayGetValueAtIndex(joystick->hatElements, i));
|
||||
CFArrayRemoveAllValues(joystick->hatElements);
|
||||
for (i = 0; i < CFArrayGetCount(js->hatElements); i++)
|
||||
free((void*) CFArrayGetValueAtIndex(js->hatElements, i));
|
||||
CFArrayRemoveAllValues(js->hatElements);
|
||||
CFRelease(js->hatElements);
|
||||
|
||||
free(joystick->axes);
|
||||
free(joystick->buttons);
|
||||
free(js->axes);
|
||||
free(js->buttons);
|
||||
|
||||
(*(joystick->interface))->close(joystick->interface);
|
||||
(*(joystick->interface))->Release(joystick->interface);
|
||||
memset(js, 0, sizeof(_GLFWjoystickNS));
|
||||
|
||||
memset(joystick, 0, sizeof(_GLFWjoy));
|
||||
_glfwInputJoystickChange(js - _glfw.ns_js, GLFW_DISCONNECTED);
|
||||
}
|
||||
|
||||
// Polls for joystick axis events and updates GLFW state
|
||||
//
|
||||
static GLFWbool pollJoystickAxisEvents(_GLFWjoystickNS* js)
|
||||
{
|
||||
CFIndex i;
|
||||
|
||||
if (!js->present)
|
||||
return GLFW_FALSE;
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(js->axisElements); i++)
|
||||
{
|
||||
_GLFWjoyelementNS* axis = (_GLFWjoyelementNS*)
|
||||
CFArrayGetValueAtIndex(js->axisElements, i);
|
||||
|
||||
long value = getElementValue(js, axis);
|
||||
long readScale = axis->maxReport - axis->minReport;
|
||||
|
||||
if (readScale == 0)
|
||||
js->axes[i] = value;
|
||||
else
|
||||
js->axes[i] = (2.f * (value - axis->minReport) / readScale) - 1.f;
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Polls for joystick button events and updates GLFW state
|
||||
//
|
||||
static GLFWbool pollJoystickButtonEvents(_GLFWjoystickNS* js)
|
||||
{
|
||||
CFIndex i;
|
||||
int buttonIndex = 0;
|
||||
|
||||
if (!js->present)
|
||||
return GLFW_FALSE;
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(js->buttonElements); i++)
|
||||
{
|
||||
_GLFWjoyelementNS* button = (_GLFWjoyelementNS*)
|
||||
CFArrayGetValueAtIndex(js->buttonElements, i);
|
||||
|
||||
if (getElementValue(js, button))
|
||||
js->buttons[buttonIndex++] = GLFW_PRESS;
|
||||
else
|
||||
js->buttons[buttonIndex++] = GLFW_RELEASE;
|
||||
}
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(js->hatElements); i++)
|
||||
{
|
||||
_GLFWjoyelementNS* hat = (_GLFWjoyelementNS*)
|
||||
CFArrayGetValueAtIndex(js->hatElements, i);
|
||||
|
||||
// Bit fields of button presses for each direction, including nil
|
||||
const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 };
|
||||
|
||||
long j, value = getElementValue(js, hat);
|
||||
if (value < 0 || value > 8)
|
||||
value = 8;
|
||||
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
if (directions[value] & (1 << j))
|
||||
js->buttons[buttonIndex++] = GLFW_PRESS;
|
||||
else
|
||||
js->buttons[buttonIndex++] = GLFW_RELEASE;
|
||||
}
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Callback for user-initiated joystick addition
|
||||
//
|
||||
static void matchCallback(void* context,
|
||||
IOReturn result,
|
||||
void* sender,
|
||||
IOHIDDeviceRef deviceRef)
|
||||
{
|
||||
_GLFWjoystickNS* js;
|
||||
int joy;
|
||||
|
||||
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
|
||||
{
|
||||
if (_glfw.ns_js[joy].present && _glfw.ns_js[joy].deviceRef == deviceRef)
|
||||
return;
|
||||
}
|
||||
|
||||
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
|
||||
{
|
||||
if (!_glfw.ns_js[joy].present)
|
||||
break;
|
||||
}
|
||||
|
||||
if (joy > GLFW_JOYSTICK_LAST)
|
||||
return;
|
||||
|
||||
js = _glfw.ns_js + joy;
|
||||
js->present = GLFW_TRUE;
|
||||
js->deviceRef = deviceRef;
|
||||
|
||||
CFStringRef name = IOHIDDeviceGetProperty(deviceRef,
|
||||
CFSTR(kIOHIDProductKey));
|
||||
if (name)
|
||||
{
|
||||
CFStringGetCString(name,
|
||||
js->name,
|
||||
sizeof(js->name),
|
||||
kCFStringEncodingUTF8);
|
||||
}
|
||||
else
|
||||
strncpy(js->name, "Unknown", sizeof(js->name));
|
||||
|
||||
js->axisElements = CFArrayCreateMutable(NULL, 0, NULL);
|
||||
js->buttonElements = CFArrayCreateMutable(NULL, 0, NULL);
|
||||
js->hatElements = CFArrayCreateMutable(NULL, 0, NULL);
|
||||
|
||||
CFArrayRef arrayRef = IOHIDDeviceCopyMatchingElements(deviceRef,
|
||||
NULL,
|
||||
kIOHIDOptionsTypeNone);
|
||||
CFRange range = { 0, CFArrayGetCount(arrayRef) };
|
||||
CFArrayApplyFunction(arrayRef,
|
||||
range,
|
||||
getElementsCFArrayHandler,
|
||||
(void*) js);
|
||||
|
||||
CFRelease(arrayRef);
|
||||
|
||||
js->axes = calloc(CFArrayGetCount(js->axisElements), sizeof(float));
|
||||
js->buttons = calloc(CFArrayGetCount(js->buttonElements) +
|
||||
CFArrayGetCount(js->hatElements) * 4, 1);
|
||||
|
||||
_glfwInputJoystickChange(joy, GLFW_CONNECTED);
|
||||
}
|
||||
|
||||
// Callback for user-initiated joystick removal
|
||||
//
|
||||
static void removalCallback(void* target, IOReturn result, void* refcon, void* sender)
|
||||
{
|
||||
removeJoystick((_GLFWjoy*) refcon);
|
||||
}
|
||||
|
||||
// Polls for joystick events and updates GLFW state
|
||||
//
|
||||
static void pollJoystickEvents(void)
|
||||
static void removeCallback(void* context,
|
||||
IOReturn result,
|
||||
void* sender,
|
||||
IOHIDDeviceRef deviceRef)
|
||||
{
|
||||
int joy;
|
||||
|
||||
for (joy = 0; joy <= GLFW_JOYSTICK_LAST; joy++)
|
||||
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
|
||||
{
|
||||
CFIndex i;
|
||||
int buttonIndex = 0;
|
||||
_GLFWjoy* joystick = _glfw.ns.joysticks + joy;
|
||||
|
||||
if (!joystick->present)
|
||||
continue;
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(joystick->buttonElements); i++)
|
||||
if (_glfw.ns_js[joy].deviceRef == deviceRef)
|
||||
{
|
||||
_GLFWjoyelement* button =
|
||||
(_GLFWjoyelement*) CFArrayGetValueAtIndex(joystick->buttonElements, i);
|
||||
|
||||
if (getElementValue(joystick, button))
|
||||
joystick->buttons[buttonIndex++] = GLFW_PRESS;
|
||||
else
|
||||
joystick->buttons[buttonIndex++] = GLFW_RELEASE;
|
||||
removeJoystick(_glfw.ns_js + joy);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(joystick->axisElements); i++)
|
||||
// Creates a dictionary to match against devices with the specified usage page
|
||||
// and usage
|
||||
//
|
||||
static CFMutableDictionaryRef createMatchingDictionary(long usagePage,
|
||||
long usage)
|
||||
{
|
||||
CFMutableDictionaryRef result =
|
||||
CFDictionaryCreateMutable(kCFAllocatorDefault,
|
||||
0,
|
||||
&kCFTypeDictionaryKeyCallBacks,
|
||||
&kCFTypeDictionaryValueCallBacks);
|
||||
|
||||
if (result)
|
||||
{
|
||||
CFNumberRef pageRef = CFNumberCreate(kCFAllocatorDefault,
|
||||
kCFNumberLongType,
|
||||
&usagePage);
|
||||
if (pageRef)
|
||||
{
|
||||
_GLFWjoyelement* axis =
|
||||
(_GLFWjoyelement*) CFArrayGetValueAtIndex(joystick->axisElements, i);
|
||||
CFDictionarySetValue(result,
|
||||
CFSTR(kIOHIDDeviceUsagePageKey),
|
||||
pageRef);
|
||||
CFRelease(pageRef);
|
||||
|
||||
long value = getElementValue(joystick, axis);
|
||||
long readScale = axis->maxReport - axis->minReport;
|
||||
|
||||
if (readScale == 0)
|
||||
joystick->axes[i] = value;
|
||||
else
|
||||
joystick->axes[i] = (2.f * (value - axis->minReport) / readScale) - 1.f;
|
||||
|
||||
if (i & 1)
|
||||
joystick->axes[i] = -joystick->axes[i];
|
||||
}
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(joystick->hatElements); i++)
|
||||
{
|
||||
_GLFWjoyelement* hat =
|
||||
(_GLFWjoyelement*) CFArrayGetValueAtIndex(joystick->hatElements, i);
|
||||
|
||||
// Bit fields of button presses for each direction, including nil
|
||||
const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 };
|
||||
|
||||
long j, value = getElementValue(joystick, hat);
|
||||
if (value < 0 || value > 8)
|
||||
value = 8;
|
||||
|
||||
for (j = 0; j < 4; j++)
|
||||
CFNumberRef usageRef = CFNumberCreate(kCFAllocatorDefault,
|
||||
kCFNumberLongType,
|
||||
&usage);
|
||||
if (usageRef)
|
||||
{
|
||||
if (directions[value] & (1 << j))
|
||||
joystick->buttons[buttonIndex++] = GLFW_PRESS;
|
||||
else
|
||||
joystick->buttons[buttonIndex++] = GLFW_RELEASE;
|
||||
CFDictionarySetValue(result,
|
||||
CFSTR(kIOHIDDeviceUsageKey),
|
||||
usageRef);
|
||||
CFRelease(usageRef);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -289,166 +393,79 @@ static void pollJoystickEvents(void)
|
||||
|
||||
// Initialize joystick interface
|
||||
//
|
||||
void _glfwInitJoysticks(void)
|
||||
void _glfwInitJoysticksNS(void)
|
||||
{
|
||||
int joy = 0;
|
||||
IOReturn result = kIOReturnSuccess;
|
||||
mach_port_t masterPort = 0;
|
||||
io_iterator_t objectIterator = 0;
|
||||
CFMutableDictionaryRef hidMatchDictionary = NULL;
|
||||
io_object_t ioHIDDeviceObject = 0;
|
||||
CFMutableArrayRef matchingCFArrayRef;
|
||||
|
||||
result = IOMasterPort(bootstrap_port, &masterPort);
|
||||
hidMatchDictionary = IOServiceMatching(kIOHIDDeviceKey);
|
||||
if (kIOReturnSuccess != result || !hidMatchDictionary)
|
||||
_glfw.ns.hidManager = IOHIDManagerCreate(kCFAllocatorDefault,
|
||||
kIOHIDOptionsTypeNone);
|
||||
|
||||
matchingCFArrayRef = CFArrayCreateMutable(kCFAllocatorDefault,
|
||||
0,
|
||||
&kCFTypeArrayCallBacks);
|
||||
if (matchingCFArrayRef)
|
||||
{
|
||||
if (hidMatchDictionary)
|
||||
CFRelease(hidMatchDictionary);
|
||||
CFDictionaryRef matchingCFDictRef =
|
||||
createMatchingDictionary(kHIDPage_GenericDesktop,
|
||||
kHIDUsage_GD_Joystick);
|
||||
if (matchingCFDictRef)
|
||||
{
|
||||
CFArrayAppendValue(matchingCFArrayRef, matchingCFDictRef);
|
||||
CFRelease(matchingCFDictRef);
|
||||
}
|
||||
|
||||
return;
|
||||
matchingCFDictRef = createMatchingDictionary(kHIDPage_GenericDesktop,
|
||||
kHIDUsage_GD_GamePad);
|
||||
if (matchingCFDictRef)
|
||||
{
|
||||
CFArrayAppendValue(matchingCFArrayRef, matchingCFDictRef);
|
||||
CFRelease(matchingCFDictRef);
|
||||
}
|
||||
|
||||
matchingCFDictRef =
|
||||
createMatchingDictionary(kHIDPage_GenericDesktop,
|
||||
kHIDUsage_GD_MultiAxisController);
|
||||
if (matchingCFDictRef)
|
||||
{
|
||||
CFArrayAppendValue(matchingCFArrayRef, matchingCFDictRef);
|
||||
CFRelease(matchingCFDictRef);
|
||||
}
|
||||
|
||||
IOHIDManagerSetDeviceMatchingMultiple(_glfw.ns.hidManager,
|
||||
matchingCFArrayRef);
|
||||
CFRelease(matchingCFArrayRef);
|
||||
}
|
||||
|
||||
result = IOServiceGetMatchingServices(masterPort,
|
||||
hidMatchDictionary,
|
||||
&objectIterator);
|
||||
if (result != kIOReturnSuccess)
|
||||
return;
|
||||
IOHIDManagerRegisterDeviceMatchingCallback(_glfw.ns.hidManager,
|
||||
&matchCallback, NULL);
|
||||
IOHIDManagerRegisterDeviceRemovalCallback(_glfw.ns.hidManager,
|
||||
&removeCallback, NULL);
|
||||
|
||||
if (!objectIterator)
|
||||
{
|
||||
// There are no joysticks
|
||||
return;
|
||||
}
|
||||
IOHIDManagerScheduleWithRunLoop(_glfw.ns.hidManager,
|
||||
CFRunLoopGetMain(),
|
||||
kCFRunLoopDefaultMode);
|
||||
|
||||
while ((ioHIDDeviceObject = IOIteratorNext(objectIterator)))
|
||||
{
|
||||
kern_return_t result;
|
||||
CFTypeRef valueRef = 0;
|
||||
IOHIDManagerOpen(_glfw.ns.hidManager, kIOHIDOptionsTypeNone);
|
||||
|
||||
IOCFPlugInInterface** ppPlugInInterface = NULL;
|
||||
HRESULT plugInResult = S_OK;
|
||||
SInt32 score = 0;
|
||||
|
||||
long usagePage, usage;
|
||||
|
||||
// Check device type
|
||||
valueRef = IORegistryEntryCreateCFProperty(ioHIDDeviceObject,
|
||||
CFSTR(kIOHIDPrimaryUsagePageKey),
|
||||
kCFAllocatorDefault,
|
||||
kNilOptions);
|
||||
if (valueRef)
|
||||
{
|
||||
CFNumberGetValue(valueRef, kCFNumberLongType, &usagePage);
|
||||
if (usagePage != kHIDPage_GenericDesktop)
|
||||
{
|
||||
// This device is not relevant to GLFW
|
||||
continue;
|
||||
}
|
||||
|
||||
CFRelease(valueRef);
|
||||
}
|
||||
|
||||
valueRef = IORegistryEntryCreateCFProperty(ioHIDDeviceObject,
|
||||
CFSTR(kIOHIDPrimaryUsageKey),
|
||||
kCFAllocatorDefault,
|
||||
kNilOptions);
|
||||
if (valueRef)
|
||||
{
|
||||
CFNumberGetValue(valueRef, kCFNumberLongType, &usage);
|
||||
|
||||
if ((usage != kHIDUsage_GD_Joystick &&
|
||||
usage != kHIDUsage_GD_GamePad &&
|
||||
usage != kHIDUsage_GD_MultiAxisController))
|
||||
{
|
||||
// This device is not relevant to GLFW
|
||||
continue;
|
||||
}
|
||||
|
||||
CFRelease(valueRef);
|
||||
}
|
||||
|
||||
_GLFWjoy* joystick = _glfw.ns.joysticks + joy;
|
||||
joystick->present = GL_TRUE;
|
||||
|
||||
result = IOCreatePlugInInterfaceForService(ioHIDDeviceObject,
|
||||
kIOHIDDeviceUserClientTypeID,
|
||||
kIOCFPlugInInterfaceID,
|
||||
&ppPlugInInterface,
|
||||
&score);
|
||||
|
||||
if (kIOReturnSuccess != result)
|
||||
return;
|
||||
|
||||
plugInResult = (*ppPlugInInterface)->QueryInterface(
|
||||
ppPlugInInterface,
|
||||
CFUUIDGetUUIDBytes(kIOHIDDeviceInterfaceID),
|
||||
(void *) &(joystick->interface));
|
||||
|
||||
if (plugInResult != S_OK)
|
||||
return;
|
||||
|
||||
(*ppPlugInInterface)->Release(ppPlugInInterface);
|
||||
|
||||
(*(joystick->interface))->open(joystick->interface, 0);
|
||||
(*(joystick->interface))->setRemovalCallback(joystick->interface,
|
||||
removalCallback,
|
||||
joystick,
|
||||
joystick);
|
||||
|
||||
// Get product string
|
||||
valueRef = IORegistryEntryCreateCFProperty(ioHIDDeviceObject,
|
||||
CFSTR(kIOHIDProductKey),
|
||||
kCFAllocatorDefault,
|
||||
kNilOptions);
|
||||
if (valueRef)
|
||||
{
|
||||
CFStringGetCString(valueRef,
|
||||
joystick->name,
|
||||
sizeof(joystick->name),
|
||||
kCFStringEncodingUTF8);
|
||||
CFRelease(valueRef);
|
||||
}
|
||||
|
||||
joystick->axisElements = CFArrayCreateMutable(NULL, 0, NULL);
|
||||
joystick->buttonElements = CFArrayCreateMutable(NULL, 0, NULL);
|
||||
joystick->hatElements = CFArrayCreateMutable(NULL, 0, NULL);
|
||||
|
||||
valueRef = IORegistryEntryCreateCFProperty(ioHIDDeviceObject,
|
||||
CFSTR(kIOHIDElementKey),
|
||||
kCFAllocatorDefault,
|
||||
kNilOptions);
|
||||
if (CFGetTypeID(valueRef) == CFArrayGetTypeID())
|
||||
{
|
||||
CFRange range = { 0, CFArrayGetCount(valueRef) };
|
||||
CFArrayApplyFunction(valueRef,
|
||||
range,
|
||||
getElementsCFArrayHandler,
|
||||
(void*) joystick);
|
||||
CFRelease(valueRef);
|
||||
}
|
||||
|
||||
joystick->axes = (float*) calloc(CFArrayGetCount(joystick->axisElements),
|
||||
sizeof(float));
|
||||
joystick->buttons = (unsigned char*) calloc(CFArrayGetCount(joystick->buttonElements) +
|
||||
CFArrayGetCount(joystick->hatElements) * 4, 1);
|
||||
|
||||
joy++;
|
||||
if (joy > GLFW_JOYSTICK_LAST)
|
||||
break;
|
||||
}
|
||||
// Execute the run loop once in order to register any initially-attached
|
||||
// joysticks
|
||||
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, false);
|
||||
}
|
||||
|
||||
// Close all opened joystick handles
|
||||
//
|
||||
void _glfwTerminateJoysticks(void)
|
||||
void _glfwTerminateJoysticksNS(void)
|
||||
{
|
||||
int i;
|
||||
int joy;
|
||||
|
||||
for (i = 0; i < GLFW_JOYSTICK_LAST + 1; i++)
|
||||
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
|
||||
{
|
||||
_GLFWjoy* joystick = &_glfw.ns.joysticks[i];
|
||||
removeJoystick(joystick);
|
||||
_GLFWjoystickNS* js = _glfw.ns_js + joy;
|
||||
removeJoystick(js);
|
||||
}
|
||||
|
||||
CFRelease(_glfw.ns.hidManager);
|
||||
_glfw.ns.hidManager = NULL;
|
||||
}
|
||||
|
||||
|
||||
@@ -458,42 +475,37 @@ void _glfwTerminateJoysticks(void)
|
||||
|
||||
int _glfwPlatformJoystickPresent(int joy)
|
||||
{
|
||||
pollJoystickEvents();
|
||||
|
||||
return _glfw.ns.joysticks[joy].present;
|
||||
_GLFWjoystickNS* js = _glfw.ns_js + joy;
|
||||
return js->present;
|
||||
}
|
||||
|
||||
const float* _glfwPlatformGetJoystickAxes(int joy, int* count)
|
||||
{
|
||||
_GLFWjoy* joystick = _glfw.ns.joysticks + joy;
|
||||
|
||||
pollJoystickEvents();
|
||||
|
||||
if (!joystick->present)
|
||||
_GLFWjoystickNS* js = _glfw.ns_js + joy;
|
||||
if (!pollJoystickAxisEvents(js))
|
||||
return NULL;
|
||||
|
||||
*count = (int) CFArrayGetCount(joystick->axisElements);
|
||||
return joystick->axes;
|
||||
*count = (int) CFArrayGetCount(js->axisElements);
|
||||
return js->axes;
|
||||
}
|
||||
|
||||
const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count)
|
||||
{
|
||||
_GLFWjoy* joystick = _glfw.ns.joysticks + joy;
|
||||
|
||||
pollJoystickEvents();
|
||||
|
||||
if (!joystick->present)
|
||||
_GLFWjoystickNS* js = _glfw.ns_js + joy;
|
||||
if (!pollJoystickButtonEvents(js))
|
||||
return NULL;
|
||||
|
||||
*count = (int) CFArrayGetCount(joystick->buttonElements) +
|
||||
(int) CFArrayGetCount(joystick->hatElements) * 4;
|
||||
return joystick->buttons;
|
||||
*count = (int) CFArrayGetCount(js->buttonElements) +
|
||||
(int) CFArrayGetCount(js->hatElements) * 4;
|
||||
return js->buttons;
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetJoystickName(int joy)
|
||||
{
|
||||
pollJoystickEvents();
|
||||
_GLFWjoystickNS* js = _glfw.ns_js + joy;
|
||||
if (!js->present)
|
||||
return NULL;
|
||||
|
||||
return _glfw.ns.joysticks[joy].name;
|
||||
return js->name;
|
||||
}
|
||||
|
||||
|
||||
+189
-147
@@ -1,11 +1,8 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Cocoa
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
// GLFW 3.2 OS X - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
@@ -34,31 +31,40 @@
|
||||
#include <limits.h>
|
||||
|
||||
#include <IOKit/graphics/IOGraphicsLib.h>
|
||||
#include <CoreVideo/CVBase.h>
|
||||
#include <CoreVideo/CVDisplayLink.h>
|
||||
#include <ApplicationServices/ApplicationServices.h>
|
||||
|
||||
|
||||
// Get the name of the specified display
|
||||
//
|
||||
static const char* getDisplayName(CGDirectDisplayID displayID)
|
||||
static char* getDisplayName(CGDirectDisplayID displayID)
|
||||
{
|
||||
char* name;
|
||||
CFDictionaryRef info, names;
|
||||
CFStringRef value;
|
||||
CFIndex size;
|
||||
|
||||
// NOTE: This uses a deprecated function because Apple has
|
||||
// (as of January 2015) not provided any alternative
|
||||
info = IODisplayCreateInfoDictionary(CGDisplayIOServicePort(displayID),
|
||||
kIODisplayOnlyPreferredName);
|
||||
names = CFDictionaryGetValue(info, CFSTR(kDisplayProductName));
|
||||
|
||||
if (!CFDictionaryGetValueIfPresent(names, CFSTR("en_US"),
|
||||
(const void**) &value))
|
||||
if (!names || !CFDictionaryGetValueIfPresent(names, CFSTR("en_US"),
|
||||
(const void**) &value))
|
||||
{
|
||||
// This may happen if a desktop Mac is running headless
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa: Failed to retrieve display name");
|
||||
|
||||
CFRelease(info);
|
||||
return strdup("Unknown");
|
||||
}
|
||||
|
||||
size = CFStringGetMaximumSizeForEncoding(CFStringGetLength(value),
|
||||
kCFStringEncodingUTF8);
|
||||
name = (char*) malloc(size + 1);
|
||||
name = calloc(size + 1, 1);
|
||||
CFStringGetCString(value, name, size, kCFStringEncodingUTF8);
|
||||
|
||||
CFRelease(info);
|
||||
@@ -68,42 +74,47 @@ static const char* getDisplayName(CGDirectDisplayID displayID)
|
||||
|
||||
// Check whether the display mode should be included in enumeration
|
||||
//
|
||||
static GLboolean modeIsGood(CGDisplayModeRef mode)
|
||||
static GLFWbool modeIsGood(CGDisplayModeRef mode)
|
||||
{
|
||||
uint32_t flags = CGDisplayModeGetIOFlags(mode);
|
||||
if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag))
|
||||
return GL_FALSE;
|
||||
return GLFW_FALSE;
|
||||
|
||||
if (flags & kDisplayModeInterlacedFlag)
|
||||
return GL_FALSE;
|
||||
|
||||
if (flags & kDisplayModeTelevisionFlag)
|
||||
return GL_FALSE;
|
||||
return GLFW_FALSE;
|
||||
|
||||
if (flags & kDisplayModeStretchedFlag)
|
||||
return GL_FALSE;
|
||||
return GLFW_FALSE;
|
||||
|
||||
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
|
||||
if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) &&
|
||||
CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0))
|
||||
{
|
||||
CFRelease(format);
|
||||
return GL_FALSE;
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
CFRelease(format);
|
||||
return GL_TRUE;
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Convert Core Graphics display mode to GLFW video mode
|
||||
//
|
||||
static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode)
|
||||
static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode,
|
||||
CVDisplayLinkRef link)
|
||||
{
|
||||
GLFWvidmode result;
|
||||
result.width = CGDisplayModeGetWidth(mode);
|
||||
result.height = CGDisplayModeGetHeight(mode);
|
||||
result.width = (int) CGDisplayModeGetWidth(mode);
|
||||
result.height = (int) CGDisplayModeGetHeight(mode);
|
||||
result.refreshRate = (int) CGDisplayModeGetRefreshRate(mode);
|
||||
|
||||
if (result.refreshRate == 0)
|
||||
{
|
||||
const CVTime time = CVDisplayLinkGetNominalOutputVideoRefreshPeriod(link);
|
||||
if (!(time.flags & kCVTimeIsIndefinite))
|
||||
result.refreshRate = (int) (time.timeScale / (double) time.timeValue);
|
||||
}
|
||||
|
||||
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
|
||||
|
||||
if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
|
||||
@@ -153,89 +164,76 @@ static void endFadeReservation(CGDisplayFadeReservationToken token)
|
||||
|
||||
// Change the current video mode
|
||||
//
|
||||
GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired)
|
||||
GLFWbool _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)
|
||||
{
|
||||
CGDisplayModeRef bestMode = NULL;
|
||||
CFArrayRef modes;
|
||||
CFIndex count, i;
|
||||
unsigned int sizeDiff, leastSizeDiff = UINT_MAX;
|
||||
unsigned int rateDiff, leastRateDiff = UINT_MAX;
|
||||
const int bpp = desired->redBits - desired->greenBits - desired->blueBits;
|
||||
CVDisplayLinkRef link;
|
||||
CGDisplayModeRef native = NULL;
|
||||
GLFWvidmode current;
|
||||
const GLFWvidmode* best;
|
||||
|
||||
best = _glfwChooseVideoMode(monitor, desired);
|
||||
_glfwPlatformGetVideoMode(monitor, ¤t);
|
||||
if (_glfwCompareVideoModes(¤t, best) == 0)
|
||||
return GLFW_TRUE;
|
||||
|
||||
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
|
||||
|
||||
modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
|
||||
count = CFArrayGetCount(modes);
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
CGDisplayModeRef mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
|
||||
if (!modeIsGood(mode))
|
||||
CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
|
||||
if (!modeIsGood(dm))
|
||||
continue;
|
||||
|
||||
int modeBPP;
|
||||
|
||||
// Identify display mode pixel encoding
|
||||
const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link);
|
||||
if (_glfwCompareVideoModes(best, &mode) == 0)
|
||||
{
|
||||
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
|
||||
|
||||
if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
|
||||
modeBPP = 16;
|
||||
else
|
||||
modeBPP = 32;
|
||||
|
||||
CFRelease(format);
|
||||
}
|
||||
|
||||
const int modeWidth = (int) CGDisplayModeGetWidth(mode);
|
||||
const int modeHeight = (int) CGDisplayModeGetHeight(mode);
|
||||
const int modeRate = (int) CGDisplayModeGetRefreshRate(mode);
|
||||
|
||||
sizeDiff = (abs(modeBPP - bpp) << 25) |
|
||||
((modeWidth - desired->width) * (modeWidth - desired->width) +
|
||||
(modeHeight - desired->height) * (modeHeight - desired->height));
|
||||
|
||||
if (desired->refreshRate)
|
||||
rateDiff = abs(modeRate - desired->refreshRate);
|
||||
else
|
||||
rateDiff = UINT_MAX - modeRate;
|
||||
|
||||
if ((sizeDiff < leastSizeDiff) ||
|
||||
(sizeDiff == leastSizeDiff && rateDiff < leastRateDiff))
|
||||
{
|
||||
bestMode = mode;
|
||||
leastSizeDiff = sizeDiff;
|
||||
leastRateDiff = rateDiff;
|
||||
native = dm;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!bestMode)
|
||||
if (native)
|
||||
{
|
||||
CFRelease(modes);
|
||||
return GL_FALSE;
|
||||
if (monitor->ns.previousMode == NULL)
|
||||
monitor->ns.previousMode = CGDisplayCopyDisplayMode(monitor->ns.displayID);
|
||||
|
||||
CGDisplayFadeReservationToken token = beginFadeReservation();
|
||||
CGDisplaySetDisplayMode(monitor->ns.displayID, native, NULL);
|
||||
endFadeReservation(token);
|
||||
}
|
||||
|
||||
monitor->ns.previousMode = CGDisplayCopyDisplayMode(monitor->ns.displayID);
|
||||
|
||||
CGDisplayFadeReservationToken token = beginFadeReservation();
|
||||
|
||||
CGDisplayCapture(monitor->ns.displayID);
|
||||
CGDisplaySetDisplayMode(monitor->ns.displayID, bestMode, NULL);
|
||||
|
||||
endFadeReservation(token);
|
||||
|
||||
CFRelease(modes);
|
||||
return GL_TRUE;
|
||||
CVDisplayLinkRelease(link);
|
||||
|
||||
if (!native)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa: Monitor mode list changed");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Restore the previously saved (original) video mode
|
||||
//
|
||||
void _glfwRestoreVideoMode(_GLFWmonitor* monitor)
|
||||
void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor)
|
||||
{
|
||||
CGDisplayFadeReservationToken token = beginFadeReservation();
|
||||
if (monitor->ns.previousMode)
|
||||
{
|
||||
CGDisplayFadeReservationToken token = beginFadeReservation();
|
||||
CGDisplaySetDisplayMode(monitor->ns.displayID,
|
||||
monitor->ns.previousMode, NULL);
|
||||
endFadeReservation(token);
|
||||
|
||||
CGDisplaySetDisplayMode(monitor->ns.displayID, monitor->ns.previousMode, NULL);
|
||||
CGDisplayRelease(monitor->ns.displayID);
|
||||
|
||||
endFadeReservation(token);
|
||||
CGDisplayModeRelease(monitor->ns.previousMode);
|
||||
monitor->ns.previousMode = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -245,81 +243,49 @@ void _glfwRestoreVideoMode(_GLFWmonitor* monitor)
|
||||
|
||||
_GLFWmonitor** _glfwPlatformGetMonitors(int* count)
|
||||
{
|
||||
uint32_t i, found = 0, monitorCount;
|
||||
uint32_t i, found = 0, displayCount;
|
||||
_GLFWmonitor** monitors;
|
||||
CGDirectDisplayID* displays;
|
||||
|
||||
*count = 0;
|
||||
|
||||
CGGetActiveDisplayList(0, NULL, &monitorCount);
|
||||
CGGetOnlineDisplayList(0, NULL, &displayCount);
|
||||
displays = calloc(displayCount, sizeof(CGDirectDisplayID));
|
||||
monitors = calloc(displayCount, sizeof(_GLFWmonitor*));
|
||||
|
||||
displays = (CGDirectDisplayID*) calloc(monitorCount, sizeof(CGDirectDisplayID));
|
||||
monitors = (_GLFWmonitor**) calloc(monitorCount, sizeof(_GLFWmonitor*));
|
||||
CGGetOnlineDisplayList(displayCount, displays, &displayCount);
|
||||
|
||||
CGGetActiveDisplayList(monitorCount, displays, &monitorCount);
|
||||
|
||||
for (i = 0; i < monitorCount; i++)
|
||||
for (i = 0; i < displayCount; i++)
|
||||
{
|
||||
_GLFWmonitor* monitor;
|
||||
|
||||
if (CGDisplayIsAsleep(displays[i]))
|
||||
continue;
|
||||
|
||||
const CGSize size = CGDisplayScreenSize(displays[i]);
|
||||
char* name = getDisplayName(displays[i]);
|
||||
|
||||
monitors[found] = _glfwCreateMonitor(getDisplayName(displays[i]),
|
||||
size.width, size.height);
|
||||
monitor = _glfwAllocMonitor(name, size.width, size.height);
|
||||
monitor->ns.displayID = displays[i];
|
||||
monitor->ns.unitNumber = CGDisplayUnitNumber(displays[i]);
|
||||
|
||||
free(name);
|
||||
|
||||
monitors[found]->ns.displayID = displays[i];
|
||||
found++;
|
||||
monitors[found - 1] = monitor;
|
||||
}
|
||||
|
||||
free(displays);
|
||||
|
||||
for (i = 0; i < monitorCount; i++)
|
||||
{
|
||||
if (CGDisplayIsMain(monitors[i]->ns.displayID))
|
||||
{
|
||||
_GLFWmonitor* temp = monitors[0];
|
||||
monitors[0] = monitors[i];
|
||||
monitors[i] = temp;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
NSArray* screens = [NSScreen screens];
|
||||
|
||||
for (i = 0; i < monitorCount; i++)
|
||||
{
|
||||
int j;
|
||||
|
||||
for (j = 0; j < [screens count]; j++)
|
||||
{
|
||||
NSScreen* screen = [screens objectAtIndex:j];
|
||||
NSDictionary* dictionary = [screen deviceDescription];
|
||||
NSNumber* number = [dictionary objectForKey:@"NSScreenNumber"];
|
||||
|
||||
if (monitors[i]->ns.displayID == [number unsignedIntegerValue])
|
||||
{
|
||||
monitors[i]->ns.screen = screen;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (monitors[i]->ns.screen == nil)
|
||||
{
|
||||
_glfwDestroyMonitors(monitors, monitorCount);
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa: Failed to find NSScreen for CGDisplay %s",
|
||||
monitors[i]->name);
|
||||
|
||||
free(monitors);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
*count = monitorCount;
|
||||
*count = found;
|
||||
return monitors;
|
||||
}
|
||||
|
||||
GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)
|
||||
GLFWbool _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)
|
||||
{
|
||||
return first->ns.displayID == second->ns.displayID;
|
||||
// HACK: Compare unit numbers instead of display IDs to work around display
|
||||
// replacement on machines with automatic graphics switching
|
||||
return first->ns.unitNumber == second->ns.unitNumber;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
|
||||
@@ -332,40 +298,116 @@ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
|
||||
*ypos = (int) bounds.origin.y;
|
||||
}
|
||||
|
||||
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
|
||||
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
|
||||
{
|
||||
CFArrayRef modes;
|
||||
CFIndex count, i;
|
||||
CFIndex found, i, j;
|
||||
GLFWvidmode* result;
|
||||
CVDisplayLinkRef link;
|
||||
|
||||
*count = 0;
|
||||
|
||||
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
|
||||
|
||||
modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
|
||||
count = CFArrayGetCount(modes);
|
||||
found = CFArrayGetCount(modes);
|
||||
result = calloc(found, sizeof(GLFWvidmode));
|
||||
|
||||
result = (GLFWvidmode*) malloc(sizeof(GLFWvidmode) * count);
|
||||
*found = 0;
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
for (i = 0; i < found; i++)
|
||||
{
|
||||
CGDisplayModeRef mode;
|
||||
CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
|
||||
if (!modeIsGood(dm))
|
||||
continue;
|
||||
|
||||
mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
|
||||
if (modeIsGood(mode))
|
||||
const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link);
|
||||
|
||||
for (j = 0; j < *count; j++)
|
||||
{
|
||||
result[*found] = vidmodeFromCGDisplayMode(mode);
|
||||
(*found)++;
|
||||
if (_glfwCompareVideoModes(result + j, &mode) == 0)
|
||||
break;
|
||||
}
|
||||
|
||||
// Skip duplicate modes
|
||||
if (i < *count)
|
||||
continue;
|
||||
|
||||
(*count)++;
|
||||
result[*count - 1] = mode;
|
||||
}
|
||||
|
||||
CFRelease(modes);
|
||||
CVDisplayLinkRelease(link);
|
||||
return result;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode)
|
||||
{
|
||||
CGDisplayModeRef displayMode;
|
||||
CVDisplayLinkRef link;
|
||||
|
||||
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
|
||||
|
||||
displayMode = CGDisplayCopyDisplayMode(monitor->ns.displayID);
|
||||
*mode = vidmodeFromCGDisplayMode(displayMode);
|
||||
*mode = vidmodeFromCGDisplayMode(displayMode, link);
|
||||
CGDisplayModeRelease(displayMode);
|
||||
|
||||
CVDisplayLinkRelease(link);
|
||||
}
|
||||
|
||||
void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
|
||||
{
|
||||
uint32_t i, size = CGDisplayGammaTableCapacity(monitor->ns.displayID);
|
||||
CGGammaValue* values = calloc(size * 3, sizeof(CGGammaValue));
|
||||
|
||||
CGGetDisplayTransferByTable(monitor->ns.displayID,
|
||||
size,
|
||||
values,
|
||||
values + size,
|
||||
values + size * 2,
|
||||
&size);
|
||||
|
||||
_glfwAllocGammaArrays(ramp, size);
|
||||
|
||||
for (i = 0; i < size; i++)
|
||||
{
|
||||
ramp->red[i] = (unsigned short) (values[i] * 65535);
|
||||
ramp->green[i] = (unsigned short) (values[i + size] * 65535);
|
||||
ramp->blue[i] = (unsigned short) (values[i + size * 2] * 65535);
|
||||
}
|
||||
|
||||
free(values);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
|
||||
{
|
||||
int i;
|
||||
CGGammaValue* values = calloc(ramp->size * 3, sizeof(CGGammaValue));
|
||||
|
||||
for (i = 0; i < ramp->size; i++)
|
||||
{
|
||||
values[i] = ramp->red[i] / 65535.f;
|
||||
values[i + ramp->size] = ramp->green[i] / 65535.f;
|
||||
values[i + ramp->size * 2] = ramp->blue[i] / 65535.f;
|
||||
}
|
||||
|
||||
CGSetDisplayTransferByTable(monitor->ns.displayID,
|
||||
ramp->size,
|
||||
values,
|
||||
values + ramp->size,
|
||||
values + ramp->size * 2);
|
||||
|
||||
free(values);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* handle)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(kCGNullDirectDisplay);
|
||||
return monitor->ns.displayID;
|
||||
}
|
||||
|
||||
|
||||
+84
-88
@@ -1,10 +1,7 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Cocoa
|
||||
// API Version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
// GLFW 3.2 OS X - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
// Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
@@ -27,128 +24,127 @@
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#ifndef _cocoa_platform_h_
|
||||
#define _cocoa_platform_h_
|
||||
|
||||
#ifndef _glfw3_cocoa_platform_h_
|
||||
#define _glfw3_cocoa_platform_h_
|
||||
|
||||
#include <stdint.h>
|
||||
#include <dlfcn.h>
|
||||
|
||||
#if defined(__OBJC__)
|
||||
#import <Carbon/Carbon.h>
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#else
|
||||
#include <Carbon/Carbon.h>
|
||||
#include <ApplicationServices/ApplicationServices.h>
|
||||
typedef void* id;
|
||||
#endif
|
||||
|
||||
#if defined(_GLFW_NSGL)
|
||||
#include "nsgl_platform.h"
|
||||
#else
|
||||
#error "No supported context creation API selected"
|
||||
#endif
|
||||
#include "posix_tls.h"
|
||||
#include "cocoa_joystick.h"
|
||||
#include "nsgl_context.h"
|
||||
|
||||
#include <IOKit/IOKitLib.h>
|
||||
#include <IOKit/IOCFPlugIn.h>
|
||||
#include <IOKit/hid/IOHIDLib.h>
|
||||
#include <IOKit/hid/IOHIDKeys.h>
|
||||
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
|
||||
#define _glfw_dlclose(handle) dlclose(handle)
|
||||
#define _glfw_dlsym(handle, name) dlsym(handle, name)
|
||||
|
||||
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS ns
|
||||
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns
|
||||
#define _GLFW_PLATFORM_LIBRARY_TIME_STATE _GLFWtimeNS ns_time
|
||||
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorNS ns
|
||||
#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorNS ns
|
||||
|
||||
#define _GLFW_EGL_CONTEXT_STATE
|
||||
#define _GLFW_EGL_LIBRARY_CONTEXT_STATE
|
||||
|
||||
// HIToolbox.framework pointer typedefs
|
||||
#define kTISPropertyUnicodeKeyLayoutData _glfw.ns.tis.kPropertyUnicodeKeyLayoutData
|
||||
#define kTISNotifySelectedKeyboardInputSourceChanged _glfw.ns.tis.kNotifySelectedKeyboardInputSourceChanged
|
||||
typedef TISInputSourceRef (*PFN_TISCopyCurrentKeyboardLayoutInputSource)(void);
|
||||
#define TISCopyCurrentKeyboardLayoutInputSource _glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource
|
||||
typedef void* (*PFN_TISGetInputSourceProperty)(TISInputSourceRef,CFStringRef);
|
||||
#define TISGetInputSourceProperty _glfw.ns.tis.GetInputSourceProperty
|
||||
typedef UInt8 (*PFN_LMGetKbdType)(void);
|
||||
#define LMGetKbdType _glfw.ns.tis.GetKbdType
|
||||
|
||||
|
||||
//========================================================================
|
||||
// GLFW platform specific types
|
||||
//========================================================================
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Platform-specific window structure
|
||||
//------------------------------------------------------------------------
|
||||
// Cocoa-specific per-window data
|
||||
//
|
||||
typedef struct _GLFWwindowNS
|
||||
{
|
||||
id object;
|
||||
id delegate;
|
||||
id delegate;
|
||||
id view;
|
||||
unsigned int modifierFlags;
|
||||
|
||||
// The total sum of the distances the cursor has been warped
|
||||
// since the last cursor motion event was processed
|
||||
// This is kept to counteract Cocoa doing the same internally
|
||||
double cursorWarpDeltaX, cursorWarpDeltaY;
|
||||
|
||||
} _GLFWwindowNS;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Joystick information & state
|
||||
//------------------------------------------------------------------------
|
||||
typedef struct
|
||||
{
|
||||
int present;
|
||||
char name[256];
|
||||
|
||||
IOHIDDeviceInterface** interface;
|
||||
|
||||
CFMutableArrayRef axisElements;
|
||||
CFMutableArrayRef buttonElements;
|
||||
CFMutableArrayRef hatElements;
|
||||
|
||||
float* axes;
|
||||
unsigned char* buttons;
|
||||
|
||||
} _GLFWjoy;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Platform-specific library global data for Cocoa
|
||||
//------------------------------------------------------------------------
|
||||
// Cocoa-specific global data
|
||||
//
|
||||
typedef struct _GLFWlibraryNS
|
||||
{
|
||||
CGEventSourceRef eventSource;
|
||||
id delegate;
|
||||
id autoreleasePool;
|
||||
id cursor;
|
||||
TISInputSourceRef inputSource;
|
||||
IOHIDManagerRef hidManager;
|
||||
id unicodeData;
|
||||
id listener;
|
||||
|
||||
char keyName[64];
|
||||
short int publicKeys[256];
|
||||
short int nativeKeys[GLFW_KEY_LAST + 1];
|
||||
char* clipboardString;
|
||||
// Where to place the cursor when re-enabled
|
||||
double restoreCursorPosX, restoreCursorPosY;
|
||||
// The window whose disabled cursor mode is active
|
||||
_GLFWwindow* disabledCursorWindow;
|
||||
|
||||
struct {
|
||||
double base;
|
||||
double resolution;
|
||||
} timer;
|
||||
CFBundleRef bundle;
|
||||
PFN_TISCopyCurrentKeyboardLayoutInputSource CopyCurrentKeyboardLayoutInputSource;
|
||||
PFN_TISGetInputSourceProperty GetInputSourceProperty;
|
||||
PFN_LMGetKbdType GetKbdType;
|
||||
CFStringRef kPropertyUnicodeKeyLayoutData;
|
||||
CFStringRef kNotifySelectedKeyboardInputSourceChanged;
|
||||
} tis;
|
||||
|
||||
CGEventSourceRef eventSource;
|
||||
id delegate;
|
||||
id autoreleasePool;
|
||||
id cursor;
|
||||
|
||||
GLboolean cursorHidden;
|
||||
|
||||
char* clipboardString;
|
||||
|
||||
_GLFWjoy joysticks[GLFW_JOYSTICK_LAST + 1];
|
||||
} _GLFWlibraryNS;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Platform-specific monitor structure
|
||||
//------------------------------------------------------------------------
|
||||
// Cocoa-specific per-monitor data
|
||||
//
|
||||
typedef struct _GLFWmonitorNS
|
||||
{
|
||||
CGDirectDisplayID displayID;
|
||||
CGDisplayModeRef previousMode;
|
||||
id screen;
|
||||
uint32_t unitNumber;
|
||||
|
||||
} _GLFWmonitorNS;
|
||||
|
||||
// Cocoa-specific per-cursor data
|
||||
//
|
||||
typedef struct _GLFWcursorNS
|
||||
{
|
||||
id object;
|
||||
|
||||
//========================================================================
|
||||
// Prototypes for platform specific internal functions
|
||||
//========================================================================
|
||||
} _GLFWcursorNS;
|
||||
|
||||
// Time
|
||||
void _glfwInitTimer(void);
|
||||
// Cocoa-specific global timer data
|
||||
//
|
||||
typedef struct _GLFWtimeNS
|
||||
{
|
||||
uint64_t frequency;
|
||||
|
||||
// Joystick input
|
||||
void _glfwInitJoysticks(void);
|
||||
void _glfwTerminateJoysticks(void);
|
||||
} _GLFWtimeNS;
|
||||
|
||||
// Fullscreen
|
||||
GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired);
|
||||
void _glfwRestoreVideoMode(_GLFWmonitor* monitor);
|
||||
|
||||
// OpenGL support
|
||||
int _glfwInitContextAPI(void);
|
||||
void _glfwTerminateContextAPI(void);
|
||||
int _glfwCreateContext(_GLFWwindow* window,
|
||||
const _GLFWwndconfig* wndconfig,
|
||||
const _GLFWfbconfig* fbconfig);
|
||||
void _glfwDestroyContext(_GLFWwindow* window);
|
||||
void _glfwInitTimerNS(void);
|
||||
|
||||
#endif // _cocoa_platform_h_
|
||||
GLFWbool _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired);
|
||||
void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor);
|
||||
|
||||
#endif // _glfw3_cocoa_platform_h_
|
||||
|
||||
+8
-22
@@ -1,10 +1,7 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Cocoa
|
||||
// API Version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
// GLFW 3.2 OS X - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
// Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
@@ -32,27 +29,18 @@
|
||||
#include <mach/mach_time.h>
|
||||
|
||||
|
||||
// Return raw time
|
||||
//
|
||||
static uint64_t getRawTime(void)
|
||||
{
|
||||
return mach_absolute_time();
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Initialise timer
|
||||
//
|
||||
void _glfwInitTimer(void)
|
||||
void _glfwInitTimerNS(void)
|
||||
{
|
||||
mach_timebase_info_data_t info;
|
||||
mach_timebase_info(&info);
|
||||
|
||||
_glfw.ns.timer.resolution = (double) info.numer / (info.denom * 1.0e9);
|
||||
_glfw.ns.timer.base = getRawTime();
|
||||
_glfw.ns_time.frequency = (info.denom * 1e9) / info.numer;
|
||||
}
|
||||
|
||||
|
||||
@@ -60,15 +48,13 @@ void _glfwInitTimer(void)
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
double _glfwPlatformGetTime(void)
|
||||
uint64_t _glfwPlatformGetTimerValue(void)
|
||||
{
|
||||
return (double) (getRawTime() - _glfw.ns.timer.base) *
|
||||
_glfw.ns.timer.resolution;
|
||||
return mach_absolute_time();
|
||||
}
|
||||
|
||||
void _glfwPlatformSetTime(double time)
|
||||
uint64_t _glfwPlatformGetTimerFrequency(void)
|
||||
{
|
||||
_glfw.ns.timer.base = getRawTime() -
|
||||
(uint64_t) (time / _glfw.ns.timer.resolution);
|
||||
return _glfw.ns_time.frequency;
|
||||
}
|
||||
|
||||
|
||||
+955
-371
File diff suppressed because it is too large
Load Diff
+375
-281
@@ -1,11 +1,8 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Any
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
// GLFW 3.2 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
@@ -30,178 +27,131 @@
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <limits.h>
|
||||
#include <stdio.h>
|
||||
|
||||
|
||||
// Parses the client API version string and extracts the version number
|
||||
//
|
||||
static GLboolean parseGLVersion(int* api, int* major, int* minor, int* rev)
|
||||
{
|
||||
int i, _api = GLFW_OPENGL_API, _major, _minor = 0, _rev = 0;
|
||||
const char* version;
|
||||
const char* prefixes[] =
|
||||
{
|
||||
"OpenGL ES-CM ",
|
||||
"OpenGL ES-CL ",
|
||||
"OpenGL ES ",
|
||||
NULL
|
||||
};
|
||||
|
||||
version = (const char*) glGetString(GL_VERSION);
|
||||
if (!version)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Failed to retrieve context version string");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
for (i = 0; prefixes[i]; i++)
|
||||
{
|
||||
const size_t length = strlen(prefixes[i]);
|
||||
|
||||
if (strncmp(version, prefixes[i], length) == 0)
|
||||
{
|
||||
version += length;
|
||||
_api = GLFW_OPENGL_ES_API;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!sscanf(version, "%d.%d.%d", &_major, &_minor, &_rev))
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"No version found in context version string");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
*api = _api;
|
||||
*major = _major;
|
||||
*minor = _minor;
|
||||
*rev = _rev;
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig)
|
||||
GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
|
||||
{
|
||||
if (wndconfig->clientAPI != GLFW_OPENGL_API &&
|
||||
wndconfig->clientAPI != GLFW_OPENGL_ES_API)
|
||||
if (ctxconfig->source != GLFW_NATIVE_CONTEXT_API &&
|
||||
ctxconfig->source != GLFW_EGL_CONTEXT_API)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM, "Invalid client API requested");
|
||||
return GL_FALSE;
|
||||
_glfwInputError(GLFW_INVALID_ENUM,
|
||||
"Invalid context creation API %i",
|
||||
ctxconfig->source);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (wndconfig->clientAPI == GLFW_OPENGL_API)
|
||||
if (ctxconfig->client != GLFW_NO_API &&
|
||||
ctxconfig->client != GLFW_OPENGL_API &&
|
||||
ctxconfig->client != GLFW_OPENGL_ES_API)
|
||||
{
|
||||
if (wndconfig->glMajor < 1 || wndconfig->glMinor < 0 ||
|
||||
(wndconfig->glMajor == 1 && wndconfig->glMinor > 5) ||
|
||||
(wndconfig->glMajor == 2 && wndconfig->glMinor > 1) ||
|
||||
(wndconfig->glMajor == 3 && wndconfig->glMinor > 3))
|
||||
_glfwInputError(GLFW_INVALID_ENUM,
|
||||
"Invalid client API %i",
|
||||
ctxconfig->client);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (ctxconfig->client == GLFW_OPENGL_API)
|
||||
{
|
||||
if ((ctxconfig->major < 1 || ctxconfig->minor < 0) ||
|
||||
(ctxconfig->major == 1 && ctxconfig->minor > 5) ||
|
||||
(ctxconfig->major == 2 && ctxconfig->minor > 1) ||
|
||||
(ctxconfig->major == 3 && ctxconfig->minor > 3))
|
||||
{
|
||||
// OpenGL 1.0 is the smallest valid version
|
||||
// OpenGL 1.x series ended with version 1.5
|
||||
// OpenGL 2.x series ended with version 2.1
|
||||
// OpenGL 3.x series ended with version 3.3
|
||||
// For now, let everything else through
|
||||
|
||||
_glfwInputError(GLFW_INVALID_VALUE,
|
||||
"Invalid OpenGL version %i.%i requested",
|
||||
wndconfig->glMajor, wndconfig->glMinor);
|
||||
return GL_FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
// For now, let everything else through
|
||||
"Invalid OpenGL version %i.%i",
|
||||
ctxconfig->major, ctxconfig->minor);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (wndconfig->glProfile)
|
||||
if (ctxconfig->profile)
|
||||
{
|
||||
if (wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE &&
|
||||
wndconfig->glProfile != GLFW_OPENGL_COMPAT_PROFILE)
|
||||
if (ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE &&
|
||||
ctxconfig->profile != GLFW_OPENGL_COMPAT_PROFILE)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM,
|
||||
"Invalid OpenGL profile requested");
|
||||
return GL_FALSE;
|
||||
"Invalid OpenGL profile %i",
|
||||
ctxconfig->profile);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (wndconfig->glMajor < 3 ||
|
||||
(wndconfig->glMajor == 3 && wndconfig->glMinor < 2))
|
||||
if (ctxconfig->major <= 2 ||
|
||||
(ctxconfig->major == 3 && ctxconfig->minor < 2))
|
||||
{
|
||||
// Desktop OpenGL context profiles are only defined for version 3.2
|
||||
// and above
|
||||
|
||||
_glfwInputError(GLFW_INVALID_VALUE,
|
||||
"Context profiles only exist for "
|
||||
"OpenGL version 3.2 and above");
|
||||
return GL_FALSE;
|
||||
"Context profiles are only defined for OpenGL version 3.2 and above");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
if (wndconfig->glForward && wndconfig->glMajor < 3)
|
||||
if (ctxconfig->forward && ctxconfig->major <= 2)
|
||||
{
|
||||
// Forward-compatible contexts are only defined for OpenGL version 3.0 and above
|
||||
_glfwInputError(GLFW_INVALID_VALUE,
|
||||
"Forward compatibility only exist for OpenGL "
|
||||
"version 3.0 and above");
|
||||
return GL_FALSE;
|
||||
"Forward-compatibility is only defined for OpenGL version 3.0 and above");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
else if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
|
||||
else if (ctxconfig->client == GLFW_OPENGL_ES_API)
|
||||
{
|
||||
if (wndconfig->glMajor < 1 || wndconfig->glMinor < 0 ||
|
||||
(wndconfig->glMajor == 1 && wndconfig->glMinor > 1) ||
|
||||
(wndconfig->glMajor == 2 && wndconfig->glMinor > 0))
|
||||
if (ctxconfig->major < 1 || ctxconfig->minor < 0 ||
|
||||
(ctxconfig->major == 1 && ctxconfig->minor > 1) ||
|
||||
(ctxconfig->major == 2 && ctxconfig->minor > 0))
|
||||
{
|
||||
// OpenGL ES 1.0 is the smallest valid version
|
||||
// OpenGL ES 1.x series ended with version 1.1
|
||||
// OpenGL ES 2.x series ended with version 2.0
|
||||
|
||||
_glfwInputError(GLFW_INVALID_VALUE,
|
||||
"Invalid OpenGL ES version %i.%i requested",
|
||||
wndconfig->glMajor, wndconfig->glMinor);
|
||||
return GL_FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
// For now, let everything else through
|
||||
}
|
||||
|
||||
if (wndconfig->glProfile)
|
||||
{
|
||||
// OpenGL ES does not support profiles
|
||||
_glfwInputError(GLFW_INVALID_VALUE,
|
||||
"Context profiles are not supported by OpenGL ES");
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
if (wndconfig->glForward)
|
||||
{
|
||||
// OpenGL ES does not support forward-compatibility
|
||||
_glfwInputError(GLFW_INVALID_VALUE,
|
||||
"Forward compatibility is not supported by OpenGL ES");
|
||||
return GL_FALSE;
|
||||
"Invalid OpenGL ES version %i.%i",
|
||||
ctxconfig->major, ctxconfig->minor);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
if (wndconfig->glRobustness)
|
||||
if (ctxconfig->robustness)
|
||||
{
|
||||
if (wndconfig->glRobustness != GLFW_NO_RESET_NOTIFICATION &&
|
||||
wndconfig->glRobustness != GLFW_LOSE_CONTEXT_ON_RESET)
|
||||
if (ctxconfig->robustness != GLFW_NO_RESET_NOTIFICATION &&
|
||||
ctxconfig->robustness != GLFW_LOSE_CONTEXT_ON_RESET)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_VALUE,
|
||||
"Invalid context robustness mode requested");
|
||||
return GL_FALSE;
|
||||
_glfwInputError(GLFW_INVALID_ENUM,
|
||||
"Invalid context robustness mode %i",
|
||||
ctxconfig->robustness);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
if (ctxconfig->release)
|
||||
{
|
||||
if (ctxconfig->release != GLFW_RELEASE_BEHAVIOR_NONE &&
|
||||
ctxconfig->release != GLFW_RELEASE_BEHAVIOR_FLUSH)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM,
|
||||
"Invalid context release behavior %i",
|
||||
ctxconfig->release);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
|
||||
@@ -225,6 +175,12 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
|
||||
continue;
|
||||
}
|
||||
|
||||
if (desired->doublebuffer != current->doublebuffer)
|
||||
{
|
||||
// Double buffering is a hard constraint
|
||||
continue;
|
||||
}
|
||||
|
||||
// Count number of missing buffers
|
||||
{
|
||||
missing = 0;
|
||||
@@ -238,8 +194,11 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
|
||||
if (desired->stencilBits > 0 && current->stencilBits == 0)
|
||||
missing++;
|
||||
|
||||
if (desired->auxBuffers > 0 && current->auxBuffers < desired->auxBuffers)
|
||||
if (desired->auxBuffers > 0 &&
|
||||
current->auxBuffers < desired->auxBuffers)
|
||||
{
|
||||
missing += desired->auxBuffers - current->auxBuffers;
|
||||
}
|
||||
|
||||
if (desired->samples > 0 && current->samples == 0)
|
||||
{
|
||||
@@ -257,19 +216,19 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
|
||||
{
|
||||
colorDiff = 0;
|
||||
|
||||
if (desired->redBits > 0)
|
||||
if (desired->redBits != GLFW_DONT_CARE)
|
||||
{
|
||||
colorDiff += (desired->redBits - current->redBits) *
|
||||
(desired->redBits - current->redBits);
|
||||
}
|
||||
|
||||
if (desired->greenBits > 0)
|
||||
if (desired->greenBits != GLFW_DONT_CARE)
|
||||
{
|
||||
colorDiff += (desired->greenBits - current->greenBits) *
|
||||
(desired->greenBits - current->greenBits);
|
||||
}
|
||||
|
||||
if (desired->blueBits > 0)
|
||||
if (desired->blueBits != GLFW_DONT_CARE)
|
||||
{
|
||||
colorDiff += (desired->blueBits - current->blueBits) *
|
||||
(desired->blueBits - current->blueBits);
|
||||
@@ -280,59 +239,56 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
|
||||
{
|
||||
extraDiff = 0;
|
||||
|
||||
if (desired->alphaBits > 0)
|
||||
if (desired->alphaBits != GLFW_DONT_CARE)
|
||||
{
|
||||
extraDiff += (desired->alphaBits - current->alphaBits) *
|
||||
(desired->alphaBits - current->alphaBits);
|
||||
}
|
||||
|
||||
if (desired->depthBits > 0)
|
||||
if (desired->depthBits != GLFW_DONT_CARE)
|
||||
{
|
||||
extraDiff += (desired->depthBits - current->depthBits) *
|
||||
(desired->depthBits - current->depthBits);
|
||||
}
|
||||
|
||||
if (desired->stencilBits > 0)
|
||||
if (desired->stencilBits != GLFW_DONT_CARE)
|
||||
{
|
||||
extraDiff += (desired->stencilBits - current->stencilBits) *
|
||||
(desired->stencilBits - current->stencilBits);
|
||||
}
|
||||
|
||||
if (desired->accumRedBits > 0)
|
||||
if (desired->accumRedBits != GLFW_DONT_CARE)
|
||||
{
|
||||
extraDiff += (desired->accumRedBits - current->accumRedBits) *
|
||||
(desired->accumRedBits - current->accumRedBits);
|
||||
}
|
||||
|
||||
if (desired->accumGreenBits > 0)
|
||||
if (desired->accumGreenBits != GLFW_DONT_CARE)
|
||||
{
|
||||
extraDiff += (desired->accumGreenBits - current->accumGreenBits) *
|
||||
(desired->accumGreenBits - current->accumGreenBits);
|
||||
}
|
||||
|
||||
if (desired->accumBlueBits > 0)
|
||||
if (desired->accumBlueBits != GLFW_DONT_CARE)
|
||||
{
|
||||
extraDiff += (desired->accumBlueBits - current->accumBlueBits) *
|
||||
(desired->accumBlueBits - current->accumBlueBits);
|
||||
}
|
||||
|
||||
if (desired->accumAlphaBits > 0)
|
||||
if (desired->accumAlphaBits != GLFW_DONT_CARE)
|
||||
{
|
||||
extraDiff += (desired->accumAlphaBits - current->accumAlphaBits) *
|
||||
(desired->accumAlphaBits - current->accumAlphaBits);
|
||||
}
|
||||
|
||||
if (desired->samples > 0)
|
||||
if (desired->samples != GLFW_DONT_CARE)
|
||||
{
|
||||
extraDiff += (desired->samples - current->samples) *
|
||||
(desired->samples - current->samples);
|
||||
}
|
||||
|
||||
if (desired->sRGB)
|
||||
{
|
||||
if (!current->sRGB)
|
||||
extraDiff++;
|
||||
}
|
||||
if (desired->sRGB && !current->sRGB)
|
||||
extraDiff++;
|
||||
}
|
||||
|
||||
// Figure out if the current one is better than the best one found so far
|
||||
@@ -361,113 +317,85 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
|
||||
return closest;
|
||||
}
|
||||
|
||||
GLboolean _glfwRefreshContextAttribs(void)
|
||||
GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
|
||||
{
|
||||
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
|
||||
|
||||
if (!parseGLVersion(&window->clientAPI,
|
||||
&window->glMajor,
|
||||
&window->glMinor,
|
||||
&window->glRevision))
|
||||
int i;
|
||||
_GLFWwindow* window;
|
||||
const char* version;
|
||||
const char* prefixes[] =
|
||||
{
|
||||
return GL_FALSE;
|
||||
"OpenGL ES-CM ",
|
||||
"OpenGL ES-CL ",
|
||||
"OpenGL ES ",
|
||||
NULL
|
||||
};
|
||||
|
||||
window = _glfwPlatformGetCurrentContext();
|
||||
|
||||
window->context.source = ctxconfig->source;
|
||||
window->context.client = GLFW_OPENGL_API;
|
||||
|
||||
window->context.GetIntegerv = (PFNGLGETINTEGERVPROC)
|
||||
window->context.getProcAddress("glGetIntegerv");
|
||||
window->context.GetString = (PFNGLGETSTRINGPROC)
|
||||
window->context.getProcAddress("glGetString");
|
||||
if (!window->context.GetIntegerv || !window->context.GetString)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR, "Entry point retrieval is broken");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
#if defined(_GLFW_USE_OPENGL)
|
||||
if (window->glMajor > 2)
|
||||
version = (const char*) window->context.GetString(GL_VERSION);
|
||||
if (!version)
|
||||
{
|
||||
// OpenGL 3.0+ uses a different function for extension string retrieval
|
||||
// We cache it here instead of in glfwExtensionSupported mostly to alert
|
||||
// users as early as possible that their build may be broken
|
||||
|
||||
window->GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi");
|
||||
if (!window->GetStringi)
|
||||
if (ctxconfig->client == GLFW_OPENGL_API)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Entry point retrieval is broken");
|
||||
return GL_FALSE;
|
||||
"OpenGL version string retrieval is broken");
|
||||
}
|
||||
else
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"OpenGL ES version string retrieval is broken");
|
||||
}
|
||||
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (window->clientAPI == GLFW_OPENGL_API)
|
||||
for (i = 0; prefixes[i]; i++)
|
||||
{
|
||||
// Read back context flags (OpenGL 3.0 and above)
|
||||
if (window->glMajor >= 3)
|
||||
const size_t length = strlen(prefixes[i]);
|
||||
|
||||
if (strncmp(version, prefixes[i], length) == 0)
|
||||
{
|
||||
GLint flags;
|
||||
glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
|
||||
|
||||
if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
|
||||
window->glForward = GL_TRUE;
|
||||
|
||||
if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)
|
||||
window->glDebug = GL_TRUE;
|
||||
else if (glfwExtensionSupported("GL_ARB_debug_output"))
|
||||
{
|
||||
// HACK: This is a workaround for older drivers (pre KHR_debug)
|
||||
// not setting the debug bit in the context flags for debug
|
||||
// contexts
|
||||
window->glDebug = GL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
// Read back OpenGL context profile (OpenGL 3.2 and above)
|
||||
if (window->glMajor > 3 ||
|
||||
(window->glMajor == 3 && window->glMinor >= 2))
|
||||
{
|
||||
GLint mask;
|
||||
glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
|
||||
|
||||
if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
|
||||
window->glProfile = GLFW_OPENGL_COMPAT_PROFILE;
|
||||
else if (mask & GL_CONTEXT_CORE_PROFILE_BIT)
|
||||
window->glProfile = GLFW_OPENGL_CORE_PROFILE;
|
||||
}
|
||||
|
||||
// Read back robustness strategy
|
||||
if (glfwExtensionSupported("GL_ARB_robustness"))
|
||||
{
|
||||
// NOTE: We avoid using the context flags for detection, as they are
|
||||
// only present from 3.0 while the extension applies from 1.1
|
||||
|
||||
GLint strategy;
|
||||
glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy);
|
||||
|
||||
if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
|
||||
window->glRobustness = GLFW_LOSE_CONTEXT_ON_RESET;
|
||||
else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
|
||||
window->glRobustness = GLFW_NO_RESET_NOTIFICATION;
|
||||
version += length;
|
||||
window->context.client = GLFW_OPENGL_ES_API;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
if (!sscanf(version, "%d.%d.%d",
|
||||
&window->context.major,
|
||||
&window->context.minor,
|
||||
&window->context.revision))
|
||||
{
|
||||
// Read back robustness strategy
|
||||
if (glfwExtensionSupported("GL_EXT_robustness"))
|
||||
if (window->context.client == GLFW_OPENGL_API)
|
||||
{
|
||||
// NOTE: The values of these constants match those of the OpenGL ARB
|
||||
// one, so we can reuse them here
|
||||
|
||||
GLint strategy;
|
||||
glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy);
|
||||
|
||||
if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
|
||||
window->glRobustness = GLFW_LOSE_CONTEXT_ON_RESET;
|
||||
else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
|
||||
window->glRobustness = GLFW_NO_RESET_NOTIFICATION;
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"No version found in OpenGL version string");
|
||||
}
|
||||
else
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"No version found in OpenGL ES version string");
|
||||
}
|
||||
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
#endif // _GLFW_USE_OPENGL
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
GLboolean _glfwIsValidContext(_GLFWwndconfig* wndconfig)
|
||||
{
|
||||
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
|
||||
|
||||
if (window->glMajor < wndconfig->glMajor ||
|
||||
(window->glMajor == wndconfig->glMajor &&
|
||||
window->glMinor < wndconfig->glMinor))
|
||||
if (window->context.major < ctxconfig->major ||
|
||||
(window->context.major == ctxconfig->major &&
|
||||
window->context.minor < ctxconfig->minor))
|
||||
{
|
||||
// The desired OpenGL version is greater than the actual version
|
||||
// This only happens if the machine lacks {GLX|WGL}_ARB_create_context
|
||||
@@ -476,28 +404,157 @@ GLboolean _glfwIsValidContext(_GLFWwndconfig* wndconfig)
|
||||
// For API consistency, we emulate the behavior of the
|
||||
// {GLX|WGL}_ARB_create_context extension and fail here
|
||||
|
||||
_glfwInputError(GLFW_VERSION_UNAVAILABLE, NULL);
|
||||
return GL_FALSE;
|
||||
if (window->context.client == GLFW_OPENGL_API)
|
||||
{
|
||||
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
|
||||
"Requested OpenGL version %i.%i, got version %i.%i",
|
||||
ctxconfig->major, ctxconfig->minor,
|
||||
window->context.major, window->context.minor);
|
||||
}
|
||||
else
|
||||
{
|
||||
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
|
||||
"Requested OpenGL ES version %i.%i, got version %i.%i",
|
||||
ctxconfig->major, ctxconfig->minor,
|
||||
window->context.major, window->context.minor);
|
||||
}
|
||||
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
if (window->context.major >= 3)
|
||||
{
|
||||
// OpenGL 3.0+ uses a different function for extension string retrieval
|
||||
// We cache it here instead of in glfwExtensionSupported mostly to alert
|
||||
// users as early as possible that their build may be broken
|
||||
|
||||
window->context.GetStringi = (PFNGLGETSTRINGIPROC)
|
||||
window->context.getProcAddress("glGetStringi");
|
||||
if (!window->context.GetStringi)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Entry point retrieval is broken");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
if (window->context.client == GLFW_OPENGL_API)
|
||||
{
|
||||
// Read back context flags (OpenGL 3.0 and above)
|
||||
if (window->context.major >= 3)
|
||||
{
|
||||
GLint flags;
|
||||
window->context.GetIntegerv(GL_CONTEXT_FLAGS, &flags);
|
||||
|
||||
if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
|
||||
window->context.forward = GLFW_TRUE;
|
||||
|
||||
if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)
|
||||
window->context.debug = GLFW_TRUE;
|
||||
else if (glfwExtensionSupported("GL_ARB_debug_output") &&
|
||||
ctxconfig->debug)
|
||||
{
|
||||
// HACK: This is a workaround for older drivers (pre KHR_debug)
|
||||
// not setting the debug bit in the context flags for
|
||||
// debug contexts
|
||||
window->context.debug = GLFW_TRUE;
|
||||
}
|
||||
|
||||
if (flags & GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR)
|
||||
window->context.noerror = GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Read back OpenGL context profile (OpenGL 3.2 and above)
|
||||
if (window->context.major >= 4 ||
|
||||
(window->context.major == 3 && window->context.minor >= 2))
|
||||
{
|
||||
GLint mask;
|
||||
window->context.GetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
|
||||
|
||||
if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
|
||||
window->context.profile = GLFW_OPENGL_COMPAT_PROFILE;
|
||||
else if (mask & GL_CONTEXT_CORE_PROFILE_BIT)
|
||||
window->context.profile = GLFW_OPENGL_CORE_PROFILE;
|
||||
else if (glfwExtensionSupported("GL_ARB_compatibility"))
|
||||
{
|
||||
// HACK: This is a workaround for the compatibility profile bit
|
||||
// not being set in the context flags if an OpenGL 3.2+
|
||||
// context was created without having requested a specific
|
||||
// version
|
||||
window->context.profile = GLFW_OPENGL_COMPAT_PROFILE;
|
||||
}
|
||||
}
|
||||
|
||||
// Read back robustness strategy
|
||||
if (glfwExtensionSupported("GL_ARB_robustness"))
|
||||
{
|
||||
// NOTE: We avoid using the context flags for detection, as they are
|
||||
// only present from 3.0 while the extension applies from 1.1
|
||||
|
||||
GLint strategy;
|
||||
window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB,
|
||||
&strategy);
|
||||
|
||||
if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
|
||||
window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET;
|
||||
else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
|
||||
window->context.robustness = GLFW_NO_RESET_NOTIFICATION;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Read back robustness strategy
|
||||
if (glfwExtensionSupported("GL_EXT_robustness"))
|
||||
{
|
||||
// NOTE: The values of these constants match those of the OpenGL ARB
|
||||
// one, so we can reuse them here
|
||||
|
||||
GLint strategy;
|
||||
window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB,
|
||||
&strategy);
|
||||
|
||||
if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
|
||||
window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET;
|
||||
else if (strategy == GL_NO_RESET_NOTIFICATION_ARB)
|
||||
window->context.robustness = GLFW_NO_RESET_NOTIFICATION;
|
||||
}
|
||||
}
|
||||
|
||||
if (glfwExtensionSupported("GL_KHR_context_flush_control"))
|
||||
{
|
||||
GLint behavior;
|
||||
window->context.GetIntegerv(GL_CONTEXT_RELEASE_BEHAVIOR, &behavior);
|
||||
|
||||
if (behavior == GL_NONE)
|
||||
window->context.release = GLFW_RELEASE_BEHAVIOR_NONE;
|
||||
else if (behavior == GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
|
||||
window->context.release = GLFW_RELEASE_BEHAVIOR_FLUSH;
|
||||
}
|
||||
|
||||
// Clearing the front buffer to black to avoid garbage pixels left over from
|
||||
// previous uses of our bit of VRAM
|
||||
{
|
||||
PFNGLCLEARPROC glClear = (PFNGLCLEARPROC)
|
||||
window->context.getProcAddress("glClear");
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
window->context.swapBuffers(window);
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
int _glfwStringInExtensionString(const char* string, const GLubyte* extensions)
|
||||
GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions)
|
||||
{
|
||||
const GLubyte* start;
|
||||
GLubyte* where;
|
||||
GLubyte* terminator;
|
||||
const char* start = extensions;
|
||||
|
||||
// It takes a bit of care to be fool-proof about parsing the
|
||||
// OpenGL extensions string. Don't be fooled by sub-strings,
|
||||
// etc.
|
||||
start = extensions;
|
||||
for (;;)
|
||||
{
|
||||
where = (GLubyte*) strstr((const char*) start, string);
|
||||
const char* where;
|
||||
const char* terminator;
|
||||
|
||||
where = strstr(start, string);
|
||||
if (!where)
|
||||
return GL_FALSE;
|
||||
return GLFW_FALSE;
|
||||
|
||||
terminator = where + strlen(string);
|
||||
if (where == start || *(where - 1) == ' ')
|
||||
@@ -509,7 +566,7 @@ int _glfwStringInExtensionString(const char* string, const GLubyte* extensions)
|
||||
start = terminator;
|
||||
}
|
||||
|
||||
return GL_TRUE;
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
|
||||
@@ -520,13 +577,24 @@ int _glfwStringInExtensionString(const char* string, const GLubyte* extensions)
|
||||
GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
_GLFWwindow* previous = _glfwPlatformGetCurrentContext();
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
if (_glfwPlatformGetCurrentContext() == window)
|
||||
if (window && window->context.client == GLFW_NO_API)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwPlatformMakeContextCurrent(window);
|
||||
if (previous)
|
||||
{
|
||||
if (!window || window->context.source != previous->context.source)
|
||||
previous->context.makeCurrent(NULL);
|
||||
}
|
||||
|
||||
if (window)
|
||||
window->context.makeCurrent(window);
|
||||
}
|
||||
|
||||
GLFWAPI GLFWwindow* glfwGetCurrentContext(void)
|
||||
@@ -538,89 +606,115 @@ GLFWAPI GLFWwindow* glfwGetCurrentContext(void)
|
||||
GLFWAPI void glfwSwapBuffers(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
_glfwPlatformSwapBuffers(window);
|
||||
|
||||
if (window->context.client == GLFW_NO_API)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
window->context.swapBuffers(window);
|
||||
}
|
||||
|
||||
GLFWAPI void glfwSwapInterval(int interval)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
if (!_glfwPlatformGetCurrentContext())
|
||||
{
|
||||
_glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwPlatformSwapInterval(interval);
|
||||
}
|
||||
|
||||
GLFWAPI int glfwExtensionSupported(const char* extension)
|
||||
{
|
||||
const GLubyte* extensions;
|
||||
_GLFWwindow* window;
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(GL_FALSE);
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
window = _glfwPlatformGetCurrentContext();
|
||||
if (!window)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);
|
||||
return GL_FALSE;
|
||||
return;
|
||||
}
|
||||
|
||||
if (extension == NULL || *extension == '\0')
|
||||
window->context.swapInterval(interval);
|
||||
}
|
||||
|
||||
GLFWAPI int glfwExtensionSupported(const char* extension)
|
||||
{
|
||||
_GLFWwindow* window;
|
||||
|
||||
assert(extension != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
|
||||
|
||||
window = _glfwPlatformGetCurrentContext();
|
||||
if (!window)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_VALUE, NULL);
|
||||
return GL_FALSE;
|
||||
_glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (window->glMajor < 3)
|
||||
if (*extension == '\0')
|
||||
{
|
||||
// Check if extension is in the old style OpenGL extensions string
|
||||
|
||||
extensions = glGetString(GL_EXTENSIONS);
|
||||
if (extensions != NULL)
|
||||
{
|
||||
if (_glfwStringInExtensionString(extension, extensions))
|
||||
return GL_TRUE;
|
||||
}
|
||||
_glfwInputError(GLFW_INVALID_VALUE, "Extension name is empty string");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
#if defined(_GLFW_USE_OPENGL)
|
||||
else
|
||||
|
||||
if (window->context.major >= 3)
|
||||
{
|
||||
int i;
|
||||
GLint count;
|
||||
|
||||
// Check if extension is in the modern OpenGL extensions string list
|
||||
|
||||
glGetIntegerv(GL_NUM_EXTENSIONS, &count);
|
||||
window->context.GetIntegerv(GL_NUM_EXTENSIONS, &count);
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
if (strcmp((const char*) window->GetStringi(GL_EXTENSIONS, i),
|
||||
extension) == 0)
|
||||
{
|
||||
return GL_TRUE;
|
||||
}
|
||||
const char* en = (const char*)
|
||||
window->context.GetStringi(GL_EXTENSIONS, i);
|
||||
if (!en)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Extension string retrieval is broken");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (strcmp(en, extension) == 0)
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
}
|
||||
#endif // _GLFW_USE_OPENGL
|
||||
else
|
||||
{
|
||||
// Check if extension is in the old style OpenGL extensions string
|
||||
|
||||
const char* extensions = (const char*)
|
||||
window->context.GetString(GL_EXTENSIONS);
|
||||
if (!extensions)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Extension string retrieval is broken");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (_glfwStringInExtensionString(extension, extensions))
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Check if extension is in the platform-specific string
|
||||
return _glfwPlatformExtensionSupported(extension);
|
||||
return window->context.extensionSupported(extension);
|
||||
}
|
||||
|
||||
GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname)
|
||||
{
|
||||
_GLFWwindow* window;
|
||||
assert(procname != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
if (!_glfwPlatformGetCurrentContext())
|
||||
window = _glfwPlatformGetCurrentContext();
|
||||
if (!window)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return _glfwPlatformGetProcAddress(procname);
|
||||
return window->context.getProcAddress(procname);
|
||||
}
|
||||
|
||||
|
||||
+499
-302
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,213 @@
|
||||
//========================================================================
|
||||
// GLFW 3.2 EGL - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#ifndef _glfw3_egl_context_h_
|
||||
#define _glfw3_egl_context_h_
|
||||
|
||||
#if defined(_GLFW_USE_EGLPLATFORM_H)
|
||||
#include <EGL/eglplatform.h>
|
||||
#elif defined(_GLFW_WIN32)
|
||||
#define EGLAPIENTRY __stdcall
|
||||
typedef HDC EGLNativeDisplayType;
|
||||
typedef HWND EGLNativeWindowType;
|
||||
#elif defined(_GLFW_X11)
|
||||
#define EGLAPIENTRY
|
||||
typedef Display* EGLNativeDisplayType;
|
||||
typedef Window EGLNativeWindowType;
|
||||
#elif defined(_GLFW_WAYLAND)
|
||||
#define EGLAPIENTRY
|
||||
typedef struct wl_display* EGLNativeDisplayType;
|
||||
typedef struct wl_egl_window* EGLNativeWindowType;
|
||||
#elif defined(_GLFW_MIR)
|
||||
#define EGLAPIENTRY
|
||||
typedef MirEGLNativeDisplayType EGLNativeDisplayType;
|
||||
typedef MirEGLNativeWindowType EGLNativeWindowType;
|
||||
#else
|
||||
#error "No supported EGL platform selected"
|
||||
#endif
|
||||
|
||||
#define EGL_SUCCESS 0x3000
|
||||
#define EGL_NOT_INITIALIZED 0x3001
|
||||
#define EGL_BAD_ACCESS 0x3002
|
||||
#define EGL_BAD_ALLOC 0x3003
|
||||
#define EGL_BAD_ATTRIBUTE 0x3004
|
||||
#define EGL_BAD_CONFIG 0x3005
|
||||
#define EGL_BAD_CONTEXT 0x3006
|
||||
#define EGL_BAD_CURRENT_SURFACE 0x3007
|
||||
#define EGL_BAD_DISPLAY 0x3008
|
||||
#define EGL_BAD_MATCH 0x3009
|
||||
#define EGL_BAD_NATIVE_PIXMAP 0x300a
|
||||
#define EGL_BAD_NATIVE_WINDOW 0x300b
|
||||
#define EGL_BAD_PARAMETER 0x300c
|
||||
#define EGL_BAD_SURFACE 0x300d
|
||||
#define EGL_CONTEXT_LOST 0x300e
|
||||
#define EGL_COLOR_BUFFER_TYPE 0x303f
|
||||
#define EGL_RGB_BUFFER 0x308e
|
||||
#define EGL_SURFACE_TYPE 0x3033
|
||||
#define EGL_WINDOW_BIT 0x0004
|
||||
#define EGL_RENDERABLE_TYPE 0x3040
|
||||
#define EGL_OPENGL_ES_BIT 0x0001
|
||||
#define EGL_OPENGL_ES2_BIT 0x0004
|
||||
#define EGL_OPENGL_BIT 0x0008
|
||||
#define EGL_ALPHA_SIZE 0x3021
|
||||
#define EGL_BLUE_SIZE 0x3022
|
||||
#define EGL_GREEN_SIZE 0x3023
|
||||
#define EGL_RED_SIZE 0x3024
|
||||
#define EGL_DEPTH_SIZE 0x3025
|
||||
#define EGL_STENCIL_SIZE 0x3026
|
||||
#define EGL_SAMPLES 0x3031
|
||||
#define EGL_OPENGL_ES_API 0x30a0
|
||||
#define EGL_OPENGL_API 0x30a2
|
||||
#define EGL_NONE 0x3038
|
||||
#define EGL_EXTENSIONS 0x3055
|
||||
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
|
||||
#define EGL_NATIVE_VISUAL_ID 0x302e
|
||||
#define EGL_NO_SURFACE ((EGLSurface) 0)
|
||||
#define EGL_NO_DISPLAY ((EGLDisplay) 0)
|
||||
#define EGL_NO_CONTEXT ((EGLContext) 0)
|
||||
#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType) 0)
|
||||
|
||||
#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
|
||||
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
|
||||
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
|
||||
#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
|
||||
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31bd
|
||||
#define EGL_NO_RESET_NOTIFICATION_KHR 0x31be
|
||||
#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31bf
|
||||
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
|
||||
#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
|
||||
#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb
|
||||
#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30fd
|
||||
#define EGL_CONTEXT_FLAGS_KHR 0x30fc
|
||||
#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31b3
|
||||
#define EGL_GL_COLORSPACE_KHR 0x309d
|
||||
#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
|
||||
|
||||
typedef int EGLint;
|
||||
typedef unsigned int EGLBoolean;
|
||||
typedef unsigned int EGLenum;
|
||||
typedef void* EGLConfig;
|
||||
typedef void* EGLContext;
|
||||
typedef void* EGLDisplay;
|
||||
typedef void* EGLSurface;
|
||||
|
||||
// EGL function pointer typedefs
|
||||
typedef EGLBoolean (EGLAPIENTRY * PFNEGLGETCONFIGATTRIBPROC)(EGLDisplay,EGLConfig,EGLint,EGLint*);
|
||||
typedef EGLBoolean (EGLAPIENTRY * PFNEGLGETCONFIGSPROC)(EGLDisplay,EGLConfig*,EGLint,EGLint*);
|
||||
typedef EGLDisplay (EGLAPIENTRY * PFNEGLGETDISPLAYPROC)(EGLNativeDisplayType);
|
||||
typedef EGLint (EGLAPIENTRY * PFNEGLGETERRORPROC)(void);
|
||||
typedef EGLBoolean (EGLAPIENTRY * PFNEGLINITIALIZEPROC)(EGLDisplay,EGLint*,EGLint*);
|
||||
typedef EGLBoolean (EGLAPIENTRY * PFNEGLTERMINATEPROC)(EGLDisplay);
|
||||
typedef EGLBoolean (EGLAPIENTRY * PFNEGLBINDAPIPROC)(EGLenum);
|
||||
typedef EGLContext (EGLAPIENTRY * PFNEGLCREATECONTEXTPROC)(EGLDisplay,EGLConfig,EGLContext,const EGLint*);
|
||||
typedef EGLBoolean (EGLAPIENTRY * PFNEGLDESTROYSURFACEPROC)(EGLDisplay,EGLSurface);
|
||||
typedef EGLBoolean (EGLAPIENTRY * PFNEGLDESTROYCONTEXTPROC)(EGLDisplay,EGLContext);
|
||||
typedef EGLSurface (EGLAPIENTRY * PFNEGLCREATEWINDOWSURFACEPROC)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*);
|
||||
typedef EGLBoolean (EGLAPIENTRY * PFNEGLMAKECURRENTPROC)(EGLDisplay,EGLSurface,EGLSurface,EGLContext);
|
||||
typedef EGLBoolean (EGLAPIENTRY * PFNEGLSWAPBUFFERSPROC)(EGLDisplay,EGLSurface);
|
||||
typedef EGLBoolean (EGLAPIENTRY * PFNEGLSWAPINTERVALPROC)(EGLDisplay,EGLint);
|
||||
typedef const char* (EGLAPIENTRY * PFNEGLQUERYSTRINGPROC)(EGLDisplay,EGLint);
|
||||
typedef GLFWglproc (EGLAPIENTRY * PFNEGLGETPROCADDRESSPROC)(const char*);
|
||||
#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib
|
||||
#define eglGetConfigs _glfw.egl.GetConfigs
|
||||
#define eglGetDisplay _glfw.egl.GetDisplay
|
||||
#define eglGetError _glfw.egl.GetError
|
||||
#define eglInitialize _glfw.egl.Initialize
|
||||
#define eglTerminate _glfw.egl.Terminate
|
||||
#define eglBindAPI _glfw.egl.BindAPI
|
||||
#define eglCreateContext _glfw.egl.CreateContext
|
||||
#define eglDestroySurface _glfw.egl.DestroySurface
|
||||
#define eglDestroyContext _glfw.egl.DestroyContext
|
||||
#define eglCreateWindowSurface _glfw.egl.CreateWindowSurface
|
||||
#define eglMakeCurrent _glfw.egl.MakeCurrent
|
||||
#define eglSwapBuffers _glfw.egl.SwapBuffers
|
||||
#define eglSwapInterval _glfw.egl.SwapInterval
|
||||
#define eglQueryString _glfw.egl.QueryString
|
||||
#define eglGetProcAddress _glfw.egl.GetProcAddress
|
||||
|
||||
#define _GLFW_EGL_CONTEXT_STATE _GLFWcontextEGL egl
|
||||
#define _GLFW_EGL_LIBRARY_CONTEXT_STATE _GLFWlibraryEGL egl
|
||||
|
||||
|
||||
// EGL-specific per-context data
|
||||
//
|
||||
typedef struct _GLFWcontextEGL
|
||||
{
|
||||
EGLConfig config;
|
||||
EGLContext handle;
|
||||
EGLSurface surface;
|
||||
|
||||
void* client;
|
||||
|
||||
} _GLFWcontextEGL;
|
||||
|
||||
// EGL-specific global data
|
||||
//
|
||||
typedef struct _GLFWlibraryEGL
|
||||
{
|
||||
EGLDisplay display;
|
||||
EGLint major, minor;
|
||||
GLFWbool prefix;
|
||||
|
||||
GLFWbool KHR_create_context;
|
||||
GLFWbool KHR_create_context_no_error;
|
||||
GLFWbool KHR_gl_colorspace;
|
||||
|
||||
void* handle;
|
||||
|
||||
PFNEGLGETCONFIGATTRIBPROC GetConfigAttrib;
|
||||
PFNEGLGETCONFIGSPROC GetConfigs;
|
||||
PFNEGLGETDISPLAYPROC GetDisplay;
|
||||
PFNEGLGETERRORPROC GetError;
|
||||
PFNEGLINITIALIZEPROC Initialize;
|
||||
PFNEGLTERMINATEPROC Terminate;
|
||||
PFNEGLBINDAPIPROC BindAPI;
|
||||
PFNEGLCREATECONTEXTPROC CreateContext;
|
||||
PFNEGLDESTROYSURFACEPROC DestroySurface;
|
||||
PFNEGLDESTROYCONTEXTPROC DestroyContext;
|
||||
PFNEGLCREATEWINDOWSURFACEPROC CreateWindowSurface;
|
||||
PFNEGLMAKECURRENTPROC MakeCurrent;
|
||||
PFNEGLSWAPBUFFERSPROC SwapBuffers;
|
||||
PFNEGLSWAPINTERVALPROC SwapInterval;
|
||||
PFNEGLQUERYSTRINGPROC QueryString;
|
||||
PFNEGLGETPROCADDRESSPROC GetProcAddress;
|
||||
|
||||
} _GLFWlibraryEGL;
|
||||
|
||||
|
||||
GLFWbool _glfwInitEGL(void);
|
||||
void _glfwTerminateEGL(void);
|
||||
GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig);
|
||||
#if defined(_GLFW_X11)
|
||||
GLFWbool _glfwChooseVisualEGL(const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig,
|
||||
Visual** visual, int* depth);
|
||||
#endif /*_GLFW_X11*/
|
||||
|
||||
#endif // _glfw3_egl_context_h_
|
||||
@@ -1,83 +0,0 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: EGL
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#ifndef _egl_platform_h_
|
||||
#define _egl_platform_h_
|
||||
|
||||
#include <EGL/egl.h>
|
||||
|
||||
// This path may need to be changed if you build GLFW using your own setup
|
||||
// We ship and use our own copy of eglext.h since GLFW uses fairly new
|
||||
// extensions and not all operating systems come with an up-to-date version
|
||||
#include "../deps/EGL/eglext.h"
|
||||
|
||||
// Do we have support for dlopen/dlsym?
|
||||
#if defined(_GLFW_HAS_DLOPEN)
|
||||
#include <dlfcn.h>
|
||||
#endif
|
||||
|
||||
#define _GLFW_PLATFORM_FBCONFIG EGLConfig egl
|
||||
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextEGL egl
|
||||
#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryEGL egl
|
||||
|
||||
|
||||
//========================================================================
|
||||
// GLFW platform specific types
|
||||
//========================================================================
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Platform-specific OpenGL context structure
|
||||
//------------------------------------------------------------------------
|
||||
typedef struct _GLFWcontextEGL
|
||||
{
|
||||
EGLConfig config;
|
||||
EGLContext context;
|
||||
EGLSurface surface;
|
||||
|
||||
#if defined(_GLFW_X11)
|
||||
XVisualInfo* visual;
|
||||
#endif
|
||||
} _GLFWcontextEGL;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Platform-specific library global data for EGL
|
||||
//------------------------------------------------------------------------
|
||||
typedef struct _GLFWlibraryEGL
|
||||
{
|
||||
EGLDisplay display;
|
||||
EGLint versionMajor, versionMinor;
|
||||
|
||||
GLboolean KHR_create_context;
|
||||
|
||||
} _GLFWlibraryEGL;
|
||||
|
||||
|
||||
#endif // _egl_platform_h_
|
||||
-131
@@ -1,131 +0,0 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Any
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#include <malloc.h>
|
||||
#endif
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void _glfwAllocGammaRamp(GLFWgammaramp* ramp, unsigned int size)
|
||||
{
|
||||
ramp->red = (unsigned short*) malloc(size * sizeof(unsigned short));
|
||||
ramp->green = (unsigned short*) malloc(size * sizeof(unsigned short));
|
||||
ramp->blue = (unsigned short*) malloc(size * sizeof(unsigned short));
|
||||
ramp->size = size;
|
||||
}
|
||||
|
||||
void _glfwFreeGammaRamp(GLFWgammaramp* ramp)
|
||||
{
|
||||
free(ramp->red);
|
||||
free(ramp->green);
|
||||
free(ramp->blue);
|
||||
|
||||
memset(ramp, 0, sizeof(GLFWgammaramp));
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW public API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
|
||||
{
|
||||
int i;
|
||||
unsigned short values[256];
|
||||
GLFWgammaramp ramp;
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
if (gamma <= 0.f)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_VALUE,
|
||||
"Gamma value must be greater than zero");
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
float value;
|
||||
|
||||
// Calculate intensity
|
||||
value = i / 255.f;
|
||||
// Apply gamma curve
|
||||
value = (float) pow(value, 1.f / gamma) * 65535.f + 0.5f;
|
||||
|
||||
// Clamp to value range
|
||||
if (value < 0.f)
|
||||
value = 0.f;
|
||||
else if (value > 65535.f)
|
||||
value = 65535.f;
|
||||
|
||||
values[i] = (unsigned short) value;
|
||||
}
|
||||
|
||||
ramp.red = values;
|
||||
ramp.green = values;
|
||||
ramp.blue = values;
|
||||
ramp.size = 256;
|
||||
|
||||
glfwSetGammaRamp(handle, &ramp);
|
||||
}
|
||||
|
||||
GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
_glfwFreeGammaRamp(&monitor->currentRamp);
|
||||
_glfwPlatformGetGammaRamp(monitor, &monitor->currentRamp);
|
||||
|
||||
return &monitor->currentRamp;
|
||||
}
|
||||
|
||||
GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
if (!monitor->originalRamp.size)
|
||||
_glfwPlatformGetGammaRamp(monitor, &monitor->originalRamp);
|
||||
|
||||
_glfwPlatformSetGammaRamp(monitor, ramp);
|
||||
}
|
||||
|
||||
+2
-2
@@ -1,10 +1,10 @@
|
||||
prefix=@CMAKE_INSTALL_PREFIX@
|
||||
exec_prefix=${prefix}
|
||||
includedir=${prefix}/include
|
||||
libdir=${exec_prefix}/lib
|
||||
libdir=${exec_prefix}/lib@LIB_SUFFIX@
|
||||
|
||||
Name: GLFW
|
||||
Description: A portable library for OpenGL, window and input
|
||||
Description: A multi-platform library for OpenGL, window and input
|
||||
Version: @GLFW_VERSION_FULL@
|
||||
URL: http://www.glfw.org/
|
||||
Requires.private: @GLFW_PKG_DEPS@
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/glfw3Targets.cmake")
|
||||
@@ -1,10 +0,0 @@
|
||||
# - Config file for the glfw package
|
||||
# It defines the following variables
|
||||
# GLFW_INCLUDE_DIR, the path where GLFW headers are located
|
||||
# GLFW_LIBRARY_DIR, folder in which the GLFW library is located
|
||||
# GLFW_LIBRARY, library to link against to use GLFW
|
||||
|
||||
set(GLFW_INCLUDE_DIR "@CMAKE_INSTALL_PREFIX@/include")
|
||||
set(GLFW_LIBRARY_DIR "@CMAKE_INSTALL_PREFIX@/lib@LIB_SUFFIX@")
|
||||
|
||||
find_library(GLFW_LIBRARY "@GLFW_LIB_NAME@" HINTS ${GLFW_LIBRARY_DIR})
|
||||
@@ -1,12 +0,0 @@
|
||||
|
||||
set(PACKAGE_VERSION "@GLFW_VERSION_FULL@")
|
||||
|
||||
if ("${PACKAGE_FIND_VERSION_MAJOR}" EQUAL "@GLFW_VERSION_MAJOR@")
|
||||
set(PACKAGE_VERSION_COMPATIBLE TRUE)
|
||||
if ("${PACKAGE_FIND_VERSION_MINOR}" EQUAL @GLFW_VERSION_MINOR@)
|
||||
set(PACKAGE_VERSION_EXACT TRUE)
|
||||
endif()
|
||||
else()
|
||||
set(PACKAGE_VERSION_COMPATIBLE FALSE)
|
||||
endif()
|
||||
|
||||
@@ -1,10 +1,7 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Any
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
// GLFW 3.2 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
// Copyright (c) 2010-2016 Camilla Berglund <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
@@ -26,13 +23,15 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// As config.h.in, this file is used by CMake to produce the config.h shared
|
||||
// configuration header file. If you are adding a feature requiring
|
||||
// conditional compilation, this is the proper place to add the macros.
|
||||
// As glfw_config.h.in, this file is used by CMake to produce the
|
||||
// glfw_config.h configuration header file. If you are adding a feature
|
||||
// requiring conditional compilation, this is where to add the macro.
|
||||
//========================================================================
|
||||
// As config.h, this file defines compile-time build options and macros for
|
||||
// all platforms supported by GLFW. As this is a generated file, don't modify
|
||||
// it. Instead, you should modify the config.h.in file.
|
||||
// As glfw_config.h, this file defines compile-time option macros for a
|
||||
// specific platform and development environment. If you are using the
|
||||
// GLFW CMake files, modify glfw_config.h.in instead of this file. If you
|
||||
// are using your own build system, make this file define the appropriate
|
||||
// macros in whatever way is suitable.
|
||||
//========================================================================
|
||||
|
||||
// Define this to 1 if building GLFW for X11
|
||||
@@ -41,43 +40,26 @@
|
||||
#cmakedefine _GLFW_WIN32
|
||||
// Define this to 1 if building GLFW for Cocoa
|
||||
#cmakedefine _GLFW_COCOA
|
||||
|
||||
// Define this to 1 if building GLFW for EGL
|
||||
#cmakedefine _GLFW_EGL
|
||||
// Define this to 1 if building GLFW for GLX
|
||||
#cmakedefine _GLFW_GLX
|
||||
// Define this to 1 if building GLFW for WGL
|
||||
#cmakedefine _GLFW_WGL
|
||||
// Define this to 1 if building GLFW for NSGL
|
||||
#cmakedefine _GLFW_NSGL
|
||||
// Define this to 1 if building GLFW for Wayland
|
||||
#cmakedefine _GLFW_WAYLAND
|
||||
// Define this to 1 if building GLFW for Mir
|
||||
#cmakedefine _GLFW_MIR
|
||||
|
||||
// Define this to 1 if building as a shared library / dynamic library / DLL
|
||||
#cmakedefine _GLFW_BUILD_DLL
|
||||
// Define this to 1 to use Vulkan loader linked statically into application
|
||||
#cmakedefine _GLFW_VULKAN_STATIC
|
||||
|
||||
// Define this to 1 to disable dynamic loading of winmm
|
||||
#cmakedefine _GLFW_NO_DLOAD_WINMM
|
||||
// Define this to 1 to force use of high-performance GPU on hybrid systems
|
||||
#cmakedefine _GLFW_USE_HYBRID_HPG
|
||||
|
||||
// Define this to 1 if glXGetProcAddress is available
|
||||
#cmakedefine _GLFW_HAS_GLXGETPROCADDRESS
|
||||
// Define this to 1 if glXGetProcAddressARB is available
|
||||
#cmakedefine _GLFW_HAS_GLXGETPROCADDRESSARB
|
||||
// Define this to 1 if glXGetProcAddressEXT is available
|
||||
#cmakedefine _GLFW_HAS_GLXGETPROCADDRESSEXT
|
||||
// Define this to 1 if dlopen is available
|
||||
#cmakedefine _GLFW_HAS_DLOPEN
|
||||
// Define this to 1 if the Xxf86vm X11 extension is available
|
||||
#cmakedefine _GLFW_HAS_XF86VM
|
||||
|
||||
// Define this to 1 if glfwInit should change the current directory
|
||||
#cmakedefine _GLFW_USE_CHDIR
|
||||
// Define this to 1 if glfwCreateWindow should populate the menu bar
|
||||
#cmakedefine _GLFW_USE_MENUBAR
|
||||
|
||||
// Define this to 1 if using OpenGL as the client library
|
||||
#cmakedefine _GLFW_USE_OPENGL
|
||||
// Define this to 1 if using OpenGL ES 1.1 as the client library
|
||||
#cmakedefine _GLFW_USE_GLESV1
|
||||
// Define this to 1 if using OpenGL ES 2.0 as the client library
|
||||
#cmakedefine _GLFW_USE_GLESV2
|
||||
|
||||
// The GLFW version as used by glfwGetVersionString
|
||||
#define _GLFW_VERSION_FULL "@GLFW_VERSION_FULL@"
|
||||
// Define this to 1 if windows should use full resolution on Retina displays
|
||||
#cmakedefine _GLFW_USE_RETINA
|
||||
|
||||
+533
-490
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,182 @@
|
||||
//========================================================================
|
||||
// GLFW 3.2 GLX - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#ifndef _glfw3_glx_context_h_
|
||||
#define _glfw3_glx_context_h_
|
||||
|
||||
#define GLX_VENDOR 1
|
||||
#define GLX_RGBA_BIT 0x00000001
|
||||
#define GLX_WINDOW_BIT 0x00000001
|
||||
#define GLX_DRAWABLE_TYPE 0x8010
|
||||
#define GLX_RENDER_TYPE 0x8011
|
||||
#define GLX_RGBA_TYPE 0x8014
|
||||
#define GLX_DOUBLEBUFFER 5
|
||||
#define GLX_STEREO 6
|
||||
#define GLX_AUX_BUFFERS 7
|
||||
#define GLX_RED_SIZE 8
|
||||
#define GLX_GREEN_SIZE 9
|
||||
#define GLX_BLUE_SIZE 10
|
||||
#define GLX_ALPHA_SIZE 11
|
||||
#define GLX_DEPTH_SIZE 12
|
||||
#define GLX_STENCIL_SIZE 13
|
||||
#define GLX_ACCUM_RED_SIZE 14
|
||||
#define GLX_ACCUM_GREEN_SIZE 15
|
||||
#define GLX_ACCUM_BLUE_SIZE 16
|
||||
#define GLX_ACCUM_ALPHA_SIZE 17
|
||||
#define GLX_SAMPLES 0x186a1
|
||||
#define GLX_VISUAL_ID 0x800b
|
||||
|
||||
#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20b2
|
||||
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
|
||||
#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
|
||||
#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
|
||||
#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
|
||||
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
|
||||
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
|
||||
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
|
||||
#define GLX_CONTEXT_FLAGS_ARB 0x2094
|
||||
#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
|
||||
#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
|
||||
#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
|
||||
#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
|
||||
#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
|
||||
#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
|
||||
#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
|
||||
#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
|
||||
|
||||
typedef XID GLXWindow;
|
||||
typedef XID GLXDrawable;
|
||||
typedef struct __GLXFBConfig* GLXFBConfig;
|
||||
typedef struct __GLXcontext* GLXContext;
|
||||
typedef void (*__GLXextproc)(void);
|
||||
|
||||
typedef int (*PFNGLXGETFBCONFIGATTRIBPROC)(Display*,GLXFBConfig,int,int*);
|
||||
typedef const char* (*PFNGLXGETCLIENTSTRINGPROC)(Display*,int);
|
||||
typedef Bool (*PFNGLXQUERYEXTENSIONPROC)(Display*,int*,int*);
|
||||
typedef Bool (*PFNGLXQUERYVERSIONPROC)(Display*,int*,int*);
|
||||
typedef void (*PFNGLXDESTROYCONTEXTPROC)(Display*,GLXContext);
|
||||
typedef Bool (*PFNGLXMAKECURRENTPROC)(Display*,GLXDrawable,GLXContext);
|
||||
typedef void (*PFNGLXSWAPBUFFERSPROC)(Display*,GLXDrawable);
|
||||
typedef const char* (*PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display*,int);
|
||||
typedef GLXFBConfig* (*PFNGLXGETFBCONFIGSPROC)(Display*,int,int*);
|
||||
typedef GLXContext (*PFNGLXCREATENEWCONTEXTPROC)(Display*,GLXFBConfig,int,GLXContext,Bool);
|
||||
typedef __GLXextproc (* PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName);
|
||||
typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int);
|
||||
typedef int (*PFNGLXSWAPINTERVALSGIPROC)(int);
|
||||
typedef void (*PFNGLXSWAPINTERVALEXTPROC)(Display*,GLXDrawable,int);
|
||||
typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display*,GLXFBConfig,GLXContext,Bool,const int*);
|
||||
typedef XVisualInfo* (*PFNGLXGETVISUALFROMFBCONFIGPROC)(Display*,GLXFBConfig);
|
||||
typedef GLXWindow (*PFNGLXCREATEWINDOWPROC)(Display*,GLXFBConfig,Window,const int*);
|
||||
typedef void (*PFNGLXDESTROYWINDOWPROC)(Display*,GLXWindow);
|
||||
|
||||
// libGL.so function pointer typedefs
|
||||
#define glXGetFBConfigs _glfw.glx.GetFBConfigs
|
||||
#define glXGetFBConfigAttrib _glfw.glx.GetFBConfigAttrib
|
||||
#define glXGetClientString _glfw.glx.GetClientString
|
||||
#define glXQueryExtension _glfw.glx.QueryExtension
|
||||
#define glXQueryVersion _glfw.glx.QueryVersion
|
||||
#define glXDestroyContext _glfw.glx.DestroyContext
|
||||
#define glXMakeCurrent _glfw.glx.MakeCurrent
|
||||
#define glXSwapBuffers _glfw.glx.SwapBuffers
|
||||
#define glXQueryExtensionsString _glfw.glx.QueryExtensionsString
|
||||
#define glXCreateNewContext _glfw.glx.CreateNewContext
|
||||
#define glXGetVisualFromFBConfig _glfw.glx.GetVisualFromFBConfig
|
||||
#define glXCreateWindow _glfw.glx.CreateWindow
|
||||
#define glXDestroyWindow _glfw.glx.DestroyWindow
|
||||
|
||||
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX glx
|
||||
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryGLX glx
|
||||
|
||||
|
||||
// GLX-specific per-context data
|
||||
//
|
||||
typedef struct _GLFWcontextGLX
|
||||
{
|
||||
GLXContext handle;
|
||||
GLXWindow window;
|
||||
|
||||
} _GLFWcontextGLX;
|
||||
|
||||
// GLX-specific global data
|
||||
//
|
||||
typedef struct _GLFWlibraryGLX
|
||||
{
|
||||
int major, minor;
|
||||
int eventBase;
|
||||
int errorBase;
|
||||
|
||||
// dlopen handle for libGL.so.1
|
||||
void* handle;
|
||||
|
||||
// GLX 1.3 functions
|
||||
PFNGLXGETFBCONFIGSPROC GetFBConfigs;
|
||||
PFNGLXGETFBCONFIGATTRIBPROC GetFBConfigAttrib;
|
||||
PFNGLXGETCLIENTSTRINGPROC GetClientString;
|
||||
PFNGLXQUERYEXTENSIONPROC QueryExtension;
|
||||
PFNGLXQUERYVERSIONPROC QueryVersion;
|
||||
PFNGLXDESTROYCONTEXTPROC DestroyContext;
|
||||
PFNGLXMAKECURRENTPROC MakeCurrent;
|
||||
PFNGLXSWAPBUFFERSPROC SwapBuffers;
|
||||
PFNGLXQUERYEXTENSIONSSTRINGPROC QueryExtensionsString;
|
||||
PFNGLXCREATENEWCONTEXTPROC CreateNewContext;
|
||||
PFNGLXGETVISUALFROMFBCONFIGPROC GetVisualFromFBConfig;
|
||||
PFNGLXCREATEWINDOWPROC CreateWindow;
|
||||
PFNGLXDESTROYWINDOWPROC DestroyWindow;
|
||||
|
||||
// GLX 1.4 and extension functions
|
||||
PFNGLXGETPROCADDRESSPROC GetProcAddress;
|
||||
PFNGLXGETPROCADDRESSPROC GetProcAddressARB;
|
||||
PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI;
|
||||
PFNGLXSWAPINTERVALEXTPROC SwapIntervalEXT;
|
||||
PFNGLXSWAPINTERVALMESAPROC SwapIntervalMESA;
|
||||
PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
|
||||
GLFWbool SGI_swap_control;
|
||||
GLFWbool EXT_swap_control;
|
||||
GLFWbool MESA_swap_control;
|
||||
GLFWbool ARB_multisample;
|
||||
GLFWbool ARB_framebuffer_sRGB;
|
||||
GLFWbool EXT_framebuffer_sRGB;
|
||||
GLFWbool ARB_create_context;
|
||||
GLFWbool ARB_create_context_profile;
|
||||
GLFWbool ARB_create_context_robustness;
|
||||
GLFWbool EXT_create_context_es2_profile;
|
||||
GLFWbool ARB_context_flush_control;
|
||||
|
||||
} _GLFWlibraryGLX;
|
||||
|
||||
|
||||
GLFWbool _glfwInitGLX(void);
|
||||
void _glfwTerminateGLX(void);
|
||||
GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig);
|
||||
void _glfwDestroyContextGLX(_GLFWwindow* window);
|
||||
GLFWbool _glfwChooseVisualGLX(const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig,
|
||||
Visual** visual, int* depth);
|
||||
|
||||
#endif // _glfw3_glx_context_h_
|
||||
@@ -1,129 +0,0 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: X11/GLX
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#ifndef _glx_platform_h_
|
||||
#define _glx_platform_h_
|
||||
|
||||
#define GLX_GLXEXT_LEGACY
|
||||
#include <GL/glx.h>
|
||||
|
||||
// This path may need to be changed if you build GLFW using your own setup
|
||||
// We ship and use our own copy of glxext.h since GLFW uses fairly new
|
||||
// extensions and not all operating systems come with an up-to-date version
|
||||
#include "../deps/GL/glxext.h"
|
||||
|
||||
// Do we have support for dlopen/dlsym?
|
||||
#if defined(_GLFW_HAS_DLOPEN)
|
||||
#include <dlfcn.h>
|
||||
#endif
|
||||
|
||||
// We support four different ways for getting addresses for GL/GLX
|
||||
// extension functions: glXGetProcAddress, glXGetProcAddressARB,
|
||||
// glXGetProcAddressEXT, and dlsym
|
||||
#if defined(_GLFW_HAS_GLXGETPROCADDRESSARB)
|
||||
#define _glfw_glXGetProcAddress(x) glXGetProcAddressARB(x)
|
||||
#elif defined(_GLFW_HAS_GLXGETPROCADDRESS)
|
||||
#define _glfw_glXGetProcAddress(x) glXGetProcAddress(x)
|
||||
#elif defined(_GLFW_HAS_GLXGETPROCADDRESSEXT)
|
||||
#define _glfw_glXGetProcAddress(x) glXGetProcAddressEXT(x)
|
||||
#elif defined(_GLFW_HAS_DLOPEN)
|
||||
#define _glfw_glXGetProcAddress(x) dlsym(_glfw.glx.libGL, x)
|
||||
#define _GLFW_DLOPEN_LIBGL
|
||||
#else
|
||||
#error "No OpenGL entry point retrieval mechanism was enabled"
|
||||
#endif
|
||||
|
||||
#define _GLFW_PLATFORM_FBCONFIG GLXFBConfig glx
|
||||
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX glx
|
||||
#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryGLX glx
|
||||
|
||||
#ifndef GLX_MESA_swap_control
|
||||
typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int);
|
||||
#endif
|
||||
|
||||
|
||||
//========================================================================
|
||||
// GLFW platform specific types
|
||||
//========================================================================
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Platform-specific OpenGL context structure
|
||||
//------------------------------------------------------------------------
|
||||
typedef struct _GLFWcontextGLX
|
||||
{
|
||||
GLXContext context; // OpenGL rendering context
|
||||
XVisualInfo* visual; // Visual for selected GLXFBConfig
|
||||
|
||||
} _GLFWcontextGLX;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------
|
||||
// Platform-specific library global data for GLX
|
||||
//------------------------------------------------------------------------
|
||||
typedef struct _GLFWlibraryGLX
|
||||
{
|
||||
// Server-side GLX version
|
||||
int versionMajor, versionMinor;
|
||||
int eventBase;
|
||||
int errorBase;
|
||||
|
||||
// TLS key for per-thread current context/window
|
||||
pthread_key_t current;
|
||||
|
||||
// GLX error code received by Xlib error callback
|
||||
int errorCode;
|
||||
|
||||
// GLX extensions
|
||||
PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI;
|
||||
PFNGLXSWAPINTERVALEXTPROC SwapIntervalEXT;
|
||||
PFNGLXSWAPINTERVALMESAPROC SwapIntervalMESA;
|
||||
PFNGLXGETFBCONFIGATTRIBSGIXPROC GetFBConfigAttribSGIX;
|
||||
PFNGLXCHOOSEFBCONFIGSGIXPROC ChooseFBConfigSGIX;
|
||||
PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC CreateContextWithConfigSGIX;
|
||||
PFNGLXGETVISUALFROMFBCONFIGSGIXPROC GetVisualFromFBConfigSGIX;
|
||||
PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
|
||||
GLboolean SGIX_fbconfig;
|
||||
GLboolean SGI_swap_control;
|
||||
GLboolean EXT_swap_control;
|
||||
GLboolean MESA_swap_control;
|
||||
GLboolean ARB_multisample;
|
||||
GLboolean ARB_framebuffer_sRGB;
|
||||
GLboolean ARB_create_context;
|
||||
GLboolean ARB_create_context_profile;
|
||||
GLboolean ARB_create_context_robustness;
|
||||
GLboolean EXT_create_context_es2_profile;
|
||||
|
||||
#if defined(_GLFW_DLOPEN_LIBGL)
|
||||
void* libGL; // dlopen handle for libGL.so
|
||||
#endif
|
||||
} _GLFWlibraryGLX;
|
||||
|
||||
|
||||
#endif // _glx_platform_h_
|
||||
+30
-29
@@ -1,11 +1,8 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Any
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
// GLFW 3.2 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
@@ -36,14 +33,15 @@
|
||||
#include <stdarg.h>
|
||||
|
||||
|
||||
// The three global variables below comprise all global data in GLFW.
|
||||
// Any other global variable is a bug.
|
||||
|
||||
// Global state shared between compilation units of GLFW
|
||||
// These are documented in internal.h
|
||||
//
|
||||
GLboolean _glfwInitialized = GL_FALSE;
|
||||
GLFWbool _glfwInitialized = GLFW_FALSE;
|
||||
_GLFWlibrary _glfw;
|
||||
|
||||
|
||||
// The current error callback
|
||||
// This is outside of _glfw so it can be initialized and usable before
|
||||
// glfwInit is called, which lets that function report errors
|
||||
//
|
||||
@@ -67,16 +65,18 @@ static const char* getErrorString(int error)
|
||||
case GLFW_OUT_OF_MEMORY:
|
||||
return "Out of memory";
|
||||
case GLFW_API_UNAVAILABLE:
|
||||
return "The requested client API is unavailable";
|
||||
return "The requested API is unavailable";
|
||||
case GLFW_VERSION_UNAVAILABLE:
|
||||
return "The requested client API version is unavailable";
|
||||
return "The requested API version is unavailable";
|
||||
case GLFW_PLATFORM_ERROR:
|
||||
return "A platform-specific error occurred";
|
||||
case GLFW_FORMAT_UNAVAILABLE:
|
||||
return "The requested format is unavailable";
|
||||
case GLFW_NO_WINDOW_CONTEXT:
|
||||
return "The specified window has no context";
|
||||
default:
|
||||
return "ERROR: UNKNOWN GLFW ERROR";
|
||||
}
|
||||
|
||||
return "ERROR: UNKNOWN ERROR TOKEN PASSED TO glfwErrorString";
|
||||
}
|
||||
|
||||
|
||||
@@ -88,7 +88,7 @@ void _glfwInputError(int error, const char* format, ...)
|
||||
{
|
||||
if (_glfwErrorCallback)
|
||||
{
|
||||
char buffer[16384];
|
||||
char buffer[8192];
|
||||
const char* description;
|
||||
|
||||
if (format)
|
||||
@@ -120,30 +120,25 @@ void _glfwInputError(int error, const char* format, ...)
|
||||
GLFWAPI int glfwInit(void)
|
||||
{
|
||||
if (_glfwInitialized)
|
||||
return GL_TRUE;
|
||||
return GLFW_TRUE;
|
||||
|
||||
memset(&_glfw, 0, sizeof(_glfw));
|
||||
|
||||
if (!_glfwPlatformInit())
|
||||
{
|
||||
_glfwPlatformTerminate();
|
||||
return GL_FALSE;
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_glfw.monitors = _glfwPlatformGetMonitors(&_glfw.monitorCount);
|
||||
if (_glfw.monitors == NULL)
|
||||
{
|
||||
_glfwErrorCallback(GLFW_PLATFORM_ERROR, "No monitors found");
|
||||
_glfwPlatformTerminate();
|
||||
return GL_FALSE;
|
||||
}
|
||||
_glfwInitialized = GLFW_TRUE;
|
||||
|
||||
_glfwInitialized = GL_TRUE;
|
||||
_glfw.timerOffset = _glfwPlatformGetTimerValue();
|
||||
|
||||
// Not all window hints have zero as their default value
|
||||
glfwDefaultWindowHints();
|
||||
|
||||
return GL_TRUE;
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
GLFWAPI void glfwTerminate(void)
|
||||
@@ -153,10 +148,14 @@ GLFWAPI void glfwTerminate(void)
|
||||
if (!_glfwInitialized)
|
||||
return;
|
||||
|
||||
// Close all remaining windows
|
||||
memset(&_glfw.callbacks, 0, sizeof(_glfw.callbacks));
|
||||
|
||||
while (_glfw.windowListHead)
|
||||
glfwDestroyWindow((GLFWwindow*) _glfw.windowListHead);
|
||||
|
||||
while (_glfw.cursorListHead)
|
||||
glfwDestroyCursor((GLFWcursor*) _glfw.cursorListHead);
|
||||
|
||||
for (i = 0; i < _glfw.monitorCount; i++)
|
||||
{
|
||||
_GLFWmonitor* monitor = _glfw.monitors[i];
|
||||
@@ -164,13 +163,16 @@ GLFWAPI void glfwTerminate(void)
|
||||
_glfwPlatformSetGammaRamp(monitor, &monitor->originalRamp);
|
||||
}
|
||||
|
||||
_glfwDestroyMonitors(_glfw.monitors, _glfw.monitorCount);
|
||||
_glfwTerminateVulkan();
|
||||
|
||||
_glfwFreeMonitors(_glfw.monitors, _glfw.monitorCount);
|
||||
_glfw.monitors = NULL;
|
||||
_glfw.monitorCount = 0;
|
||||
|
||||
_glfwPlatformTerminate();
|
||||
|
||||
_glfwInitialized = GL_FALSE;
|
||||
memset(&_glfw, 0, sizeof(_glfw));
|
||||
_glfwInitialized = GLFW_FALSE;
|
||||
}
|
||||
|
||||
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
|
||||
@@ -192,8 +194,7 @@ GLFWAPI const char* glfwGetVersionString(void)
|
||||
|
||||
GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun)
|
||||
{
|
||||
GLFWerrorfun previous = _glfwErrorCallback;
|
||||
_glfwErrorCallback = cbfun;
|
||||
return previous;
|
||||
_GLFW_SWAP_POINTERS(_glfwErrorCallback, cbfun);
|
||||
return cbfun;
|
||||
}
|
||||
|
||||
|
||||
+434
-197
@@ -1,11 +1,8 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Any
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
// GLFW 3.2 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
@@ -30,133 +27,56 @@
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <float.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
// Internal key state used for sticky keys
|
||||
#define _GLFW_STICK 3
|
||||
|
||||
|
||||
// Sets the cursor mode for the specified window
|
||||
//
|
||||
static void setCursorMode(_GLFWwindow* window, int newMode)
|
||||
{
|
||||
int oldMode;
|
||||
|
||||
if (newMode != GLFW_CURSOR_NORMAL &&
|
||||
newMode != GLFW_CURSOR_HIDDEN &&
|
||||
newMode != GLFW_CURSOR_DISABLED)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
oldMode = window->cursorMode;
|
||||
if (oldMode == newMode)
|
||||
return;
|
||||
|
||||
if (window == _glfw.focusedWindow)
|
||||
{
|
||||
if (oldMode == GLFW_CURSOR_DISABLED)
|
||||
_glfwPlatformSetCursorPos(window, _glfw.cursorPosX, _glfw.cursorPosY);
|
||||
else if (newMode == GLFW_CURSOR_DISABLED)
|
||||
{
|
||||
int width, height;
|
||||
|
||||
_glfw.cursorPosX = window->cursorPosX;
|
||||
_glfw.cursorPosY = window->cursorPosY;
|
||||
|
||||
_glfwPlatformGetWindowSize(window, &width, &height);
|
||||
_glfwPlatformSetCursorPos(window, width / 2.0, height / 2.0);
|
||||
}
|
||||
|
||||
_glfwPlatformSetCursorMode(window, newMode);
|
||||
}
|
||||
|
||||
window->cursorMode = newMode;
|
||||
}
|
||||
|
||||
// Set sticky keys mode for the specified window
|
||||
//
|
||||
static void setStickyKeys(_GLFWwindow* window, int enabled)
|
||||
{
|
||||
if (window->stickyKeys == enabled)
|
||||
return;
|
||||
|
||||
if (!enabled)
|
||||
{
|
||||
int i;
|
||||
|
||||
// Release all sticky keys
|
||||
for (i = 0; i <= GLFW_KEY_LAST; i++)
|
||||
{
|
||||
if (window->key[i] == _GLFW_STICK)
|
||||
window->key[i] = GLFW_RELEASE;
|
||||
}
|
||||
}
|
||||
|
||||
window->stickyKeys = enabled;
|
||||
}
|
||||
|
||||
// Set sticky mouse buttons mode for the specified window
|
||||
//
|
||||
static void setStickyMouseButtons(_GLFWwindow* window, int enabled)
|
||||
{
|
||||
if (window->stickyMouseButtons == enabled)
|
||||
return;
|
||||
|
||||
if (!enabled)
|
||||
{
|
||||
int i;
|
||||
|
||||
// Release all sticky mouse buttons
|
||||
for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
|
||||
{
|
||||
if (window->mouseButton[i] == _GLFW_STICK)
|
||||
window->mouseButton[i] = GLFW_RELEASE;
|
||||
}
|
||||
}
|
||||
|
||||
window->stickyMouseButtons = enabled;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW event API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
GLboolean repeated = GL_FALSE;
|
||||
|
||||
if (action == GLFW_RELEASE && window->key[key] == GLFW_RELEASE)
|
||||
return;
|
||||
|
||||
if (key >= 0 && key <= GLFW_KEY_LAST)
|
||||
{
|
||||
if (action == GLFW_PRESS && window->key[key] == GLFW_PRESS)
|
||||
repeated = GL_TRUE;
|
||||
GLFWbool repeated = GLFW_FALSE;
|
||||
|
||||
if (action == GLFW_RELEASE && window->keys[key] == GLFW_RELEASE)
|
||||
return;
|
||||
|
||||
if (action == GLFW_PRESS && window->keys[key] == GLFW_PRESS)
|
||||
repeated = GLFW_TRUE;
|
||||
|
||||
if (action == GLFW_RELEASE && window->stickyKeys)
|
||||
window->key[key] = _GLFW_STICK;
|
||||
window->keys[key] = _GLFW_STICK;
|
||||
else
|
||||
window->key[key] = (char) action;
|
||||
}
|
||||
window->keys[key] = (char) action;
|
||||
|
||||
if (repeated)
|
||||
action = GLFW_REPEAT;
|
||||
if (repeated)
|
||||
action = GLFW_REPEAT;
|
||||
}
|
||||
|
||||
if (window->callbacks.key)
|
||||
window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods);
|
||||
}
|
||||
|
||||
void _glfwInputChar(_GLFWwindow* window, unsigned int character)
|
||||
void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, GLFWbool plain)
|
||||
{
|
||||
if (character == -1)
|
||||
if (codepoint < 32 || (codepoint > 126 && codepoint < 160))
|
||||
return;
|
||||
|
||||
if (character < 32 || (character > 126 && character < 160))
|
||||
return;
|
||||
if (window->callbacks.charmods)
|
||||
window->callbacks.charmods((GLFWwindow*) window, codepoint, mods);
|
||||
|
||||
if (window->callbacks.character)
|
||||
window->callbacks.character((GLFWwindow*) window, character);
|
||||
if (plain)
|
||||
{
|
||||
if (window->callbacks.character)
|
||||
window->callbacks.character((GLFWwindow*) window, codepoint);
|
||||
}
|
||||
}
|
||||
|
||||
void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)
|
||||
@@ -172,47 +92,56 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
|
||||
|
||||
// Register mouse button action
|
||||
if (action == GLFW_RELEASE && window->stickyMouseButtons)
|
||||
window->mouseButton[button] = _GLFW_STICK;
|
||||
window->mouseButtons[button] = _GLFW_STICK;
|
||||
else
|
||||
window->mouseButton[button] = (char) action;
|
||||
window->mouseButtons[button] = (char) action;
|
||||
|
||||
if (window->callbacks.mouseButton)
|
||||
window->callbacks.mouseButton((GLFWwindow*) window, button, action, mods);
|
||||
}
|
||||
|
||||
void _glfwInputCursorMotion(_GLFWwindow* window, double x, double y)
|
||||
void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos)
|
||||
{
|
||||
if (window->cursorMode == GLFW_CURSOR_DISABLED)
|
||||
{
|
||||
if (x == 0.0 && y == 0.0)
|
||||
return;
|
||||
if (window->virtualCursorPosX == xpos && window->virtualCursorPosY == ypos)
|
||||
return;
|
||||
|
||||
window->cursorPosX += x;
|
||||
window->cursorPosY += y;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (window->cursorPosX == x && window->cursorPosY == y)
|
||||
return;
|
||||
|
||||
window->cursorPosX = x;
|
||||
window->cursorPosY = y;
|
||||
}
|
||||
window->virtualCursorPosX = xpos;
|
||||
window->virtualCursorPosY = ypos;
|
||||
|
||||
if (window->callbacks.cursorPos)
|
||||
{
|
||||
window->callbacks.cursorPos((GLFWwindow*) window,
|
||||
window->cursorPosX,
|
||||
window->cursorPosY);
|
||||
}
|
||||
window->callbacks.cursorPos((GLFWwindow*) window, xpos, ypos);
|
||||
}
|
||||
|
||||
void _glfwInputCursorEnter(_GLFWwindow* window, int entered)
|
||||
void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered)
|
||||
{
|
||||
if (window->callbacks.cursorEnter)
|
||||
window->callbacks.cursorEnter((GLFWwindow*) window, entered);
|
||||
}
|
||||
|
||||
void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths)
|
||||
{
|
||||
if (window->callbacks.drop)
|
||||
window->callbacks.drop((GLFWwindow*) window, count, paths);
|
||||
}
|
||||
|
||||
void _glfwInputJoystickChange(int joy, int event)
|
||||
{
|
||||
if (_glfw.callbacks.joystick)
|
||||
_glfw.callbacks.joystick(joy, event);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWbool _glfwIsPrintable(int key)
|
||||
{
|
||||
return (key >= GLFW_KEY_APOSTROPHE && key <= GLFW_KEY_WORLD_2) ||
|
||||
(key >= GLFW_KEY_KP_0 && key <= GLFW_KEY_KP_ADD) ||
|
||||
key == GLFW_KEY_KP_EQUAL;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW public API //////
|
||||
@@ -221,6 +150,7 @@ void _glfwInputCursorEnter(_GLFWwindow* window, int entered)
|
||||
GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(0);
|
||||
|
||||
@@ -233,7 +163,7 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode)
|
||||
case GLFW_STICKY_MOUSE_BUTTONS:
|
||||
return window->stickyMouseButtons;
|
||||
default:
|
||||
_glfwInputError(GLFW_INVALID_ENUM, NULL);
|
||||
_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode %i", mode);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
@@ -241,182 +171,489 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode)
|
||||
GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case GLFW_CURSOR:
|
||||
setCursorMode(window, value);
|
||||
break;
|
||||
{
|
||||
if (value != GLFW_CURSOR_NORMAL &&
|
||||
value != GLFW_CURSOR_HIDDEN &&
|
||||
value != GLFW_CURSOR_DISABLED)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM,
|
||||
"Invalid cursor mode %i",
|
||||
value);
|
||||
return;
|
||||
}
|
||||
|
||||
if (window->cursorMode == value)
|
||||
return;
|
||||
|
||||
window->cursorMode = value;
|
||||
|
||||
_glfwPlatformGetCursorPos(window,
|
||||
&window->virtualCursorPosX,
|
||||
&window->virtualCursorPosY);
|
||||
|
||||
if (_glfwPlatformWindowFocused(window))
|
||||
_glfwPlatformSetCursorMode(window, value);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
case GLFW_STICKY_KEYS:
|
||||
setStickyKeys(window, value ? GL_TRUE : GL_FALSE);
|
||||
break;
|
||||
{
|
||||
if (window->stickyKeys == value)
|
||||
return;
|
||||
|
||||
if (!value)
|
||||
{
|
||||
int i;
|
||||
|
||||
// Release all sticky keys
|
||||
for (i = 0; i <= GLFW_KEY_LAST; i++)
|
||||
{
|
||||
if (window->keys[i] == _GLFW_STICK)
|
||||
window->keys[i] = GLFW_RELEASE;
|
||||
}
|
||||
}
|
||||
|
||||
window->stickyKeys = value ? GLFW_TRUE : GLFW_FALSE;
|
||||
return;
|
||||
}
|
||||
|
||||
case GLFW_STICKY_MOUSE_BUTTONS:
|
||||
setStickyMouseButtons(window, value ? GL_TRUE : GL_FALSE);
|
||||
break;
|
||||
default:
|
||||
_glfwInputError(GLFW_INVALID_ENUM, NULL);
|
||||
break;
|
||||
{
|
||||
if (window->stickyMouseButtons == value)
|
||||
return;
|
||||
|
||||
if (!value)
|
||||
{
|
||||
int i;
|
||||
|
||||
// Release all sticky mouse buttons
|
||||
for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
|
||||
{
|
||||
if (window->mouseButtons[i] == _GLFW_STICK)
|
||||
window->mouseButtons[i] = GLFW_RELEASE;
|
||||
}
|
||||
}
|
||||
|
||||
window->stickyMouseButtons = value ? GLFW_TRUE : GLFW_FALSE;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode %i", mode);
|
||||
}
|
||||
|
||||
GLFWAPI const char* glfwGetKeyName(int key, int scancode)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
return _glfwPlatformGetKeyName(key, scancode);
|
||||
}
|
||||
|
||||
GLFWAPI int glfwGetKey(GLFWwindow* handle, int key)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE);
|
||||
|
||||
if (key < 0 || key > GLFW_KEY_LAST)
|
||||
if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM, "The specified key is invalid");
|
||||
_glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);
|
||||
return GLFW_RELEASE;
|
||||
}
|
||||
|
||||
if (window->key[key] == _GLFW_STICK)
|
||||
if (window->keys[key] == _GLFW_STICK)
|
||||
{
|
||||
// Sticky mode: release key now
|
||||
window->key[key] = GLFW_RELEASE;
|
||||
window->keys[key] = GLFW_RELEASE;
|
||||
return GLFW_PRESS;
|
||||
}
|
||||
|
||||
return (int) window->key[key];
|
||||
return (int) window->keys[key];
|
||||
}
|
||||
|
||||
GLFWAPI int glfwGetMouseButton(GLFWwindow* handle, int button)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE);
|
||||
|
||||
if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
|
||||
if (button < GLFW_MOUSE_BUTTON_1 || button > GLFW_MOUSE_BUTTON_LAST)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM,
|
||||
"The specified mouse button is invalid");
|
||||
_glfwInputError(GLFW_INVALID_ENUM, "Invalid mouse button %i", button);
|
||||
return GLFW_RELEASE;
|
||||
}
|
||||
|
||||
if (window->mouseButton[button] == _GLFW_STICK)
|
||||
if (window->mouseButtons[button] == _GLFW_STICK)
|
||||
{
|
||||
// Sticky mode: release mouse button now
|
||||
window->mouseButton[button] = GLFW_RELEASE;
|
||||
window->mouseButtons[button] = GLFW_RELEASE;
|
||||
return GLFW_PRESS;
|
||||
}
|
||||
|
||||
return (int) window->mouseButton[button];
|
||||
return (int) window->mouseButtons[button];
|
||||
}
|
||||
|
||||
GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, double* xpos, double* ypos)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
|
||||
if (xpos)
|
||||
*xpos = 0;
|
||||
if (ypos)
|
||||
*ypos = 0;
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
if (xpos)
|
||||
*xpos = window->cursorPosX;
|
||||
|
||||
if (ypos)
|
||||
*ypos = window->cursorPosY;
|
||||
if (window->cursorMode == GLFW_CURSOR_DISABLED)
|
||||
{
|
||||
if (xpos)
|
||||
*xpos = window->virtualCursorPosX;
|
||||
if (ypos)
|
||||
*ypos = window->virtualCursorPosY;
|
||||
}
|
||||
else
|
||||
_glfwPlatformGetCursorPos(window, xpos, ypos);
|
||||
}
|
||||
|
||||
GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
if (_glfw.focusedWindow != window)
|
||||
if (xpos != xpos || xpos < -DBL_MAX || xpos > DBL_MAX ||
|
||||
ypos != ypos || ypos < -DBL_MAX || ypos > DBL_MAX)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_VALUE,
|
||||
"Invalid cursor position %f %f",
|
||||
xpos, ypos);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_glfwPlatformWindowFocused(window))
|
||||
return;
|
||||
|
||||
// Don't do anything if the cursor position did not change
|
||||
if (xpos == window->cursorPosX && ypos == window->cursorPosY)
|
||||
return;
|
||||
|
||||
// Set GLFW cursor position
|
||||
window->cursorPosX = xpos;
|
||||
window->cursorPosY = ypos;
|
||||
|
||||
// Do not move physical cursor if it is disabled
|
||||
if (window->cursorMode == GLFW_CURSOR_DISABLED)
|
||||
{
|
||||
// Only update the accumulated position if the cursor is disabled
|
||||
window->virtualCursorPosX = xpos;
|
||||
window->virtualCursorPosY = ypos;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Update system cursor position
|
||||
_glfwPlatformSetCursorPos(window, xpos, ypos);
|
||||
}
|
||||
}
|
||||
|
||||
GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot)
|
||||
{
|
||||
_GLFWcursor* cursor;
|
||||
|
||||
assert(image != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
cursor = calloc(1, sizeof(_GLFWcursor));
|
||||
cursor->next = _glfw.cursorListHead;
|
||||
_glfw.cursorListHead = cursor;
|
||||
|
||||
if (!_glfwPlatformCreateCursor(cursor, image, xhot, yhot))
|
||||
{
|
||||
glfwDestroyCursor((GLFWcursor*) cursor);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return (GLFWcursor*) cursor;
|
||||
}
|
||||
|
||||
GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape)
|
||||
{
|
||||
_GLFWcursor* cursor;
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
if (shape != GLFW_ARROW_CURSOR &&
|
||||
shape != GLFW_IBEAM_CURSOR &&
|
||||
shape != GLFW_CROSSHAIR_CURSOR &&
|
||||
shape != GLFW_HAND_CURSOR &&
|
||||
shape != GLFW_HRESIZE_CURSOR &&
|
||||
shape != GLFW_VRESIZE_CURSOR)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM, "Invalid standard cursor %i", shape);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
cursor = calloc(1, sizeof(_GLFWcursor));
|
||||
cursor->next = _glfw.cursorListHead;
|
||||
_glfw.cursorListHead = cursor;
|
||||
|
||||
if (!_glfwPlatformCreateStandardCursor(cursor, shape))
|
||||
{
|
||||
glfwDestroyCursor((GLFWcursor*) cursor);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return (GLFWcursor*) cursor;
|
||||
}
|
||||
|
||||
GLFWAPI void glfwDestroyCursor(GLFWcursor* handle)
|
||||
{
|
||||
_GLFWcursor* cursor = (_GLFWcursor*) handle;
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
if (cursor == NULL)
|
||||
return;
|
||||
|
||||
// Update physical cursor position
|
||||
_glfwPlatformSetCursorPos(window, xpos, ypos);
|
||||
// Make sure the cursor is not being used by any window
|
||||
{
|
||||
_GLFWwindow* window;
|
||||
|
||||
for (window = _glfw.windowListHead; window; window = window->next)
|
||||
{
|
||||
if (window->cursor == cursor)
|
||||
glfwSetCursor((GLFWwindow*) window, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
_glfwPlatformDestroyCursor(cursor);
|
||||
|
||||
// Unlink cursor from global linked list
|
||||
{
|
||||
_GLFWcursor** prev = &_glfw.cursorListHead;
|
||||
|
||||
while (*prev != cursor)
|
||||
prev = &((*prev)->next);
|
||||
|
||||
*prev = cursor->next;
|
||||
}
|
||||
|
||||
free(cursor);
|
||||
}
|
||||
|
||||
GLFWAPI void glfwSetCursor(GLFWwindow* windowHandle, GLFWcursor* cursorHandle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) windowHandle;
|
||||
_GLFWcursor* cursor = (_GLFWcursor*) cursorHandle;
|
||||
assert(window != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
window->cursor = cursor;
|
||||
|
||||
_glfwPlatformSetCursor(window, cursor);
|
||||
}
|
||||
|
||||
GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
GLFWkeyfun previous;
|
||||
assert(window != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
previous = window->callbacks.key;
|
||||
window->callbacks.key = cbfun;
|
||||
return previous;
|
||||
_GLFW_SWAP_POINTERS(window->callbacks.key, cbfun);
|
||||
return cbfun;
|
||||
}
|
||||
|
||||
GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* handle, GLFWcharfun cbfun)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
GLFWcharfun previous;
|
||||
assert(window != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
_GLFW_SWAP_POINTERS(window->callbacks.character, cbfun);
|
||||
return cbfun;
|
||||
}
|
||||
|
||||
previous = window->callbacks.character;
|
||||
window->callbacks.character = cbfun;
|
||||
return previous;
|
||||
GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* handle, GLFWcharmodsfun cbfun)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
_GLFW_SWAP_POINTERS(window->callbacks.charmods, cbfun);
|
||||
return cbfun;
|
||||
}
|
||||
|
||||
GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* handle,
|
||||
GLFWmousebuttonfun cbfun)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
GLFWmousebuttonfun previous;
|
||||
assert(window != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
previous = window->callbacks.mouseButton;
|
||||
window->callbacks.mouseButton = cbfun;
|
||||
return previous;
|
||||
_GLFW_SWAP_POINTERS(window->callbacks.mouseButton, cbfun);
|
||||
return cbfun;
|
||||
}
|
||||
|
||||
GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* handle,
|
||||
GLFWcursorposfun cbfun)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
GLFWcursorposfun previous;
|
||||
assert(window != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
previous = window->callbacks.cursorPos;
|
||||
window->callbacks.cursorPos = cbfun;
|
||||
return previous;
|
||||
_GLFW_SWAP_POINTERS(window->callbacks.cursorPos, cbfun);
|
||||
return cbfun;
|
||||
}
|
||||
|
||||
GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* handle,
|
||||
GLFWcursorenterfun cbfun)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
GLFWcursorenterfun previous;
|
||||
assert(window != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
previous = window->callbacks.cursorEnter;
|
||||
window->callbacks.cursorEnter = cbfun;
|
||||
return previous;
|
||||
_GLFW_SWAP_POINTERS(window->callbacks.cursorEnter, cbfun);
|
||||
return cbfun;
|
||||
}
|
||||
|
||||
GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* handle,
|
||||
GLFWscrollfun cbfun)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
GLFWscrollfun previous;
|
||||
assert(window != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
_GLFW_SWAP_POINTERS(window->callbacks.scroll, cbfun);
|
||||
return cbfun;
|
||||
}
|
||||
|
||||
GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* handle, GLFWdropfun cbfun)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
_GLFW_SWAP_POINTERS(window->callbacks.drop, cbfun);
|
||||
return cbfun;
|
||||
}
|
||||
|
||||
GLFWAPI int glfwJoystickPresent(int joy)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(0);
|
||||
|
||||
if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick %i", joy);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return _glfwPlatformJoystickPresent(joy);
|
||||
}
|
||||
|
||||
GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count)
|
||||
{
|
||||
assert(count != NULL);
|
||||
*count = 0;
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
previous = window->callbacks.scroll;
|
||||
window->callbacks.scroll = cbfun;
|
||||
return previous;
|
||||
if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick %i", joy);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return _glfwPlatformGetJoystickAxes(joy, count);
|
||||
}
|
||||
|
||||
GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count)
|
||||
{
|
||||
assert(count != NULL);
|
||||
*count = 0;
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick %i", joy);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return _glfwPlatformGetJoystickButtons(joy, count);
|
||||
}
|
||||
|
||||
GLFWAPI const char* glfwGetJoystickName(int joy)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick %i", joy);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return _glfwPlatformGetJoystickName(joy);
|
||||
}
|
||||
|
||||
GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
_GLFW_SWAP_POINTERS(_glfw.callbacks.joystick, cbfun);
|
||||
return cbfun;
|
||||
}
|
||||
|
||||
GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
assert(string != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
_glfwPlatformSetClipboardString(window, string);
|
||||
}
|
||||
|
||||
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
return _glfwPlatformGetClipboardString(window);
|
||||
}
|
||||
|
||||
GLFWAPI double glfwGetTime(void)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(0.0);
|
||||
return (double) (_glfwPlatformGetTimerValue() - _glfw.timerOffset) /
|
||||
_glfwPlatformGetTimerFrequency();
|
||||
}
|
||||
|
||||
GLFWAPI void glfwSetTime(double time)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
if (time != time || time < 0.0 || time > 18446744073.0)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_VALUE, "Invalid time %f", time);
|
||||
return;
|
||||
}
|
||||
|
||||
_glfw.timerOffset = _glfwPlatformGetTimerValue() -
|
||||
(uint64_t) (time * _glfwPlatformGetTimerFrequency());
|
||||
}
|
||||
|
||||
GLFWAPI uint64_t glfwGetTimerValue(void)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(0);
|
||||
return _glfwPlatformGetTimerValue();
|
||||
}
|
||||
|
||||
GLFWAPI uint64_t glfwGetTimerFrequency(void)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(0);
|
||||
return _glfwPlatformGetTimerFrequency();
|
||||
}
|
||||
|
||||
|
||||
+482
-183
@@ -1,11 +1,8 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Any
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
// GLFW 3.2 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
@@ -28,41 +25,141 @@
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#ifndef _internal_h_
|
||||
#define _internal_h_
|
||||
#ifndef _glfw3_internal_h_
|
||||
#define _glfw3_internal_h_
|
||||
|
||||
|
||||
#include "config.h"
|
||||
|
||||
#if defined(_GLFW_USE_OPENGL)
|
||||
// This is the default for glfw3.h
|
||||
#elif defined(_GLFW_USE_GLESV1)
|
||||
#define GLFW_INCLUDE_ES1
|
||||
#elif defined(_GLFW_USE_GLESV2)
|
||||
#define GLFW_INCLUDE_ES2
|
||||
#else
|
||||
#error "No supported client library selected"
|
||||
#if defined(_GLFW_USE_CONFIG_H)
|
||||
#include "glfw_config.h"
|
||||
#endif
|
||||
|
||||
// Disable the inclusion of the platform glext.h by gl.h to allow proper
|
||||
// inclusion of our own, newer glext.h below
|
||||
#define GL_GLEXT_LEGACY
|
||||
#if defined(GLFW_INCLUDE_GLCOREARB) || \
|
||||
defined(GLFW_INCLUDE_ES1) || \
|
||||
defined(GLFW_INCLUDE_ES2) || \
|
||||
defined(GLFW_INCLUDE_ES3) || \
|
||||
defined(GLFW_INCLUDE_NONE) || \
|
||||
defined(GLFW_INCLUDE_GLEXT) || \
|
||||
defined(GLFW_INCLUDE_GLU) || \
|
||||
defined(GLFW_INCLUDE_VULKAN) || \
|
||||
defined(GLFW_DLL)
|
||||
#error "You must not define any header option macros when compiling GLFW"
|
||||
#endif
|
||||
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include "../include/GLFW/glfw3.h"
|
||||
|
||||
#if defined(_GLFW_USE_OPENGL)
|
||||
// This path may need to be changed if you build GLFW using your own setup
|
||||
// GLFW comes with its own copy of glext.h since it uses fairly new extensions
|
||||
// and not all development environments come with an up-to-date version
|
||||
#include "../deps/GL/glext.h"
|
||||
#endif
|
||||
typedef int GLFWbool;
|
||||
|
||||
typedef struct _GLFWhints _GLFWhints;
|
||||
typedef struct _GLFWwndconfig _GLFWwndconfig;
|
||||
typedef struct _GLFWctxconfig _GLFWctxconfig;
|
||||
typedef struct _GLFWfbconfig _GLFWfbconfig;
|
||||
typedef struct _GLFWcontext _GLFWcontext;
|
||||
typedef struct _GLFWwindow _GLFWwindow;
|
||||
typedef struct _GLFWlibrary _GLFWlibrary;
|
||||
typedef struct _GLFWmonitor _GLFWmonitor;
|
||||
typedef struct _GLFWcursor _GLFWcursor;
|
||||
|
||||
typedef void (* _GLFWmakecontextcurrentfun)(_GLFWwindow*);
|
||||
typedef void (* _GLFWswapbuffersfun)(_GLFWwindow*);
|
||||
typedef void (* _GLFWswapintervalfun)(int);
|
||||
typedef int (* _GLFWextensionsupportedfun)(const char*);
|
||||
typedef GLFWglproc (* _GLFWgetprocaddressfun)(const char*);
|
||||
typedef void (* _GLFWdestroycontextfun)(_GLFWwindow*);
|
||||
|
||||
#define GL_VERSION 0x1f02
|
||||
#define GL_NONE 0
|
||||
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||||
#define GL_EXTENSIONS 0x1f03
|
||||
#define GL_NUM_EXTENSIONS 0x821d
|
||||
#define GL_CONTEXT_FLAGS 0x821e
|
||||
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
|
||||
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
|
||||
#define GL_CONTEXT_PROFILE_MASK 0x9126
|
||||
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
|
||||
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
|
||||
#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
|
||||
#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
|
||||
#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
|
||||
#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82fb
|
||||
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82fc
|
||||
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
|
||||
|
||||
typedef int GLint;
|
||||
typedef unsigned int GLuint;
|
||||
typedef unsigned int GLenum;
|
||||
typedef unsigned int GLbitfield;
|
||||
typedef unsigned char GLubyte;
|
||||
|
||||
typedef void (APIENTRY * PFNGLCLEARPROC)(GLbitfield);
|
||||
typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGPROC)(GLenum);
|
||||
typedef void (APIENTRY * PFNGLGETINTEGERVPROC)(GLenum,GLint*);
|
||||
typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGIPROC)(GLenum,GLuint);
|
||||
|
||||
#define VK_NULL_HANDLE 0
|
||||
|
||||
typedef void* VkInstance;
|
||||
typedef void* VkPhysicalDevice;
|
||||
typedef uint64_t VkSurfaceKHR;
|
||||
typedef uint32_t VkFlags;
|
||||
typedef uint32_t VkBool32;
|
||||
|
||||
typedef enum VkStructureType
|
||||
{
|
||||
VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
|
||||
VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
|
||||
VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
|
||||
VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR = 1000007000,
|
||||
VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
|
||||
VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
|
||||
} VkStructureType;
|
||||
|
||||
typedef enum VkResult
|
||||
{
|
||||
VK_SUCCESS = 0,
|
||||
VK_NOT_READY = 1,
|
||||
VK_TIMEOUT = 2,
|
||||
VK_EVENT_SET = 3,
|
||||
VK_EVENT_RESET = 4,
|
||||
VK_INCOMPLETE = 5,
|
||||
VK_ERROR_OUT_OF_HOST_MEMORY = -1,
|
||||
VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
|
||||
VK_ERROR_INITIALIZATION_FAILED = -3,
|
||||
VK_ERROR_DEVICE_LOST = -4,
|
||||
VK_ERROR_MEMORY_MAP_FAILED = -5,
|
||||
VK_ERROR_LAYER_NOT_PRESENT = -6,
|
||||
VK_ERROR_EXTENSION_NOT_PRESENT = -7,
|
||||
VK_ERROR_FEATURE_NOT_PRESENT = -8,
|
||||
VK_ERROR_INCOMPATIBLE_DRIVER = -9,
|
||||
VK_ERROR_TOO_MANY_OBJECTS = -10,
|
||||
VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
|
||||
VK_ERROR_SURFACE_LOST_KHR = -1000000000,
|
||||
VK_SUBOPTIMAL_KHR = 1000001003,
|
||||
VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
|
||||
VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
|
||||
VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
|
||||
VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
|
||||
VK_RESULT_MAX_ENUM = 0x7FFFFFFF
|
||||
} VkResult;
|
||||
|
||||
typedef struct VkAllocationCallbacks VkAllocationCallbacks;
|
||||
|
||||
typedef struct VkExtensionProperties
|
||||
{
|
||||
char extensionName[256];
|
||||
uint32_t specVersion;
|
||||
} VkExtensionProperties;
|
||||
|
||||
typedef void (APIENTRY * PFN_vkVoidFunction)(void);
|
||||
|
||||
#if defined(_GLFW_VULKAN_STATIC)
|
||||
PFN_vkVoidFunction vkGetInstanceProcAddr(VkInstance,const char*);
|
||||
VkResult vkEnumerateInstanceExtensionProperties(const char*,uint32_t*,VkExtensionProperties*);
|
||||
#else
|
||||
typedef PFN_vkVoidFunction (APIENTRY * PFN_vkGetInstanceProcAddr)(VkInstance,const char*);
|
||||
typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const char*,uint32_t*,VkExtensionProperties*);
|
||||
#define vkEnumerateInstanceExtensionProperties _glfw.vk.EnumerateInstanceExtensionProperties
|
||||
#define vkGetInstanceProcAddr _glfw.vk.GetInstanceProcAddr
|
||||
#endif
|
||||
|
||||
#if defined(_GLFW_COCOA)
|
||||
#include "cocoa_platform.h"
|
||||
@@ -70,6 +167,10 @@ typedef struct _GLFWmonitor _GLFWmonitor;
|
||||
#include "win32_platform.h"
|
||||
#elif defined(_GLFW_X11)
|
||||
#include "x11_platform.h"
|
||||
#elif defined(_GLFW_WAYLAND)
|
||||
#include "wl_platform.h"
|
||||
#elif defined(_GLFW_MIR)
|
||||
#include "mir_platform.h"
|
||||
#else
|
||||
#error "No supported window creation API selected"
|
||||
#endif
|
||||
@@ -97,7 +198,7 @@ typedef struct _GLFWmonitor _GLFWmonitor;
|
||||
* @brief Various utility functions for internal use.
|
||||
*
|
||||
* These functions are shared code and may be used by any part of GLFW
|
||||
* Each platform may add its own utility functions, but those may only be
|
||||
* Each platform may add its own utility functions, but those must only be
|
||||
* called by the platform-specific code
|
||||
*/
|
||||
|
||||
@@ -106,7 +207,14 @@ typedef struct _GLFWmonitor _GLFWmonitor;
|
||||
// Helper macros
|
||||
//========================================================================
|
||||
|
||||
// Checks for whether the library has been intitalized
|
||||
// Constructs a version number string from the public header macros
|
||||
#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r
|
||||
#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r)
|
||||
#define _GLFW_VERSION_NUMBER _GLFW_MAKE_VERSION(GLFW_VERSION_MAJOR, \
|
||||
GLFW_VERSION_MINOR, \
|
||||
GLFW_VERSION_REVISION)
|
||||
|
||||
// Checks for whether the library has been initialized
|
||||
#define _GLFW_REQUIRE_INIT() \
|
||||
if (!_glfwInitialized) \
|
||||
{ \
|
||||
@@ -120,41 +228,65 @@ typedef struct _GLFWmonitor _GLFWmonitor;
|
||||
return x; \
|
||||
}
|
||||
|
||||
// Swaps the provided pointers
|
||||
#define _GLFW_SWAP_POINTERS(x, y) \
|
||||
{ \
|
||||
void* t; \
|
||||
t = x; \
|
||||
x = y; \
|
||||
y = t; \
|
||||
}
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Internal types
|
||||
// Platform-independent structures
|
||||
//========================================================================
|
||||
|
||||
/*! @brief Window and context configuration.
|
||||
/*! @brief Window configuration.
|
||||
*
|
||||
* Parameters relating to the creation of the context and window but not
|
||||
* directly related to the framebuffer. This is used to pass window and
|
||||
* context creation parameters from shared code to the platform API.
|
||||
* Parameters relating to the creation of the window but not directly related
|
||||
* to the framebuffer. This is used to pass window creation parameters from
|
||||
* shared code to the platform API.
|
||||
*/
|
||||
struct _GLFWwndconfig
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
const char* title;
|
||||
GLboolean resizable;
|
||||
GLboolean visible;
|
||||
GLboolean decorated;
|
||||
int clientAPI;
|
||||
int glMajor;
|
||||
int glMinor;
|
||||
GLboolean glForward;
|
||||
GLboolean glDebug;
|
||||
int glProfile;
|
||||
int glRobustness;
|
||||
_GLFWmonitor* monitor;
|
||||
_GLFWwindow* share;
|
||||
GLFWbool resizable;
|
||||
GLFWbool visible;
|
||||
GLFWbool decorated;
|
||||
GLFWbool focused;
|
||||
GLFWbool autoIconify;
|
||||
GLFWbool floating;
|
||||
GLFWbool maximized;
|
||||
};
|
||||
|
||||
/*! @brief Context configuration.
|
||||
*
|
||||
* Parameters relating to the creation of the context but not directly related
|
||||
* to the framebuffer. This is used to pass context creation parameters from
|
||||
* shared code to the platform API.
|
||||
*/
|
||||
struct _GLFWctxconfig
|
||||
{
|
||||
int client;
|
||||
int source;
|
||||
int major;
|
||||
int minor;
|
||||
GLFWbool forward;
|
||||
GLFWbool debug;
|
||||
GLFWbool noerror;
|
||||
int profile;
|
||||
int robustness;
|
||||
int release;
|
||||
_GLFWwindow* share;
|
||||
};
|
||||
|
||||
/*! @brief Framebuffer configuration.
|
||||
*
|
||||
* This describes buffers and their sizes. It also contains
|
||||
* a platform-specific ID used to map back to the backend API's object.
|
||||
* a platform-specific ID used to map back to the backend API object.
|
||||
*
|
||||
* It is used to pass framebuffer parameters from shared code to the platform
|
||||
* API and also to enumerate and select available framebuffer configs.
|
||||
@@ -172,14 +304,41 @@ struct _GLFWfbconfig
|
||||
int accumBlueBits;
|
||||
int accumAlphaBits;
|
||||
int auxBuffers;
|
||||
GLboolean stereo;
|
||||
GLFWbool stereo;
|
||||
int samples;
|
||||
GLboolean sRGB;
|
||||
|
||||
// This is defined in the context API's platform.h
|
||||
_GLFW_PLATFORM_FBCONFIG;
|
||||
GLFWbool sRGB;
|
||||
GLFWbool doublebuffer;
|
||||
uintptr_t handle;
|
||||
};
|
||||
|
||||
/*! @brief Context structure.
|
||||
*/
|
||||
struct _GLFWcontext
|
||||
{
|
||||
int client;
|
||||
int source;
|
||||
int major, minor, revision;
|
||||
GLFWbool forward, debug, noerror;
|
||||
int profile;
|
||||
int robustness;
|
||||
int release;
|
||||
|
||||
PFNGLGETSTRINGIPROC GetStringi;
|
||||
PFNGLGETINTEGERVPROC GetIntegerv;
|
||||
PFNGLGETSTRINGPROC GetString;
|
||||
|
||||
_GLFWmakecontextcurrentfun makeCurrent;
|
||||
_GLFWswapbuffersfun swapBuffers;
|
||||
_GLFWswapintervalfun swapInterval;
|
||||
_GLFWextensionsupportedfun extensionSupported;
|
||||
_GLFWgetprocaddressfun getProcAddress;
|
||||
_GLFWdestroycontextfun destroy;
|
||||
|
||||
// This is defined in the context API's context.h
|
||||
_GLFW_PLATFORM_CONTEXT_STATE;
|
||||
// This is defined in egl_context.h
|
||||
_GLFW_EGL_CONTEXT_STATE;
|
||||
};
|
||||
|
||||
/*! @brief Window and context structure.
|
||||
*/
|
||||
@@ -188,32 +347,29 @@ struct _GLFWwindow
|
||||
struct _GLFWwindow* next;
|
||||
|
||||
// Window settings and state
|
||||
GLboolean iconified;
|
||||
GLboolean resizable;
|
||||
GLboolean decorated;
|
||||
GLboolean visible;
|
||||
GLboolean closed;
|
||||
GLFWbool resizable;
|
||||
GLFWbool decorated;
|
||||
GLFWbool autoIconify;
|
||||
GLFWbool floating;
|
||||
GLFWbool closed;
|
||||
void* userPointer;
|
||||
GLFWvidmode videoMode;
|
||||
_GLFWmonitor* monitor;
|
||||
_GLFWcursor* cursor;
|
||||
|
||||
// Window input state
|
||||
GLboolean stickyKeys;
|
||||
GLboolean stickyMouseButtons;
|
||||
double cursorPosX, cursorPosY;
|
||||
int minwidth, minheight;
|
||||
int maxwidth, maxheight;
|
||||
int numer, denom;
|
||||
|
||||
GLFWbool stickyKeys;
|
||||
GLFWbool stickyMouseButtons;
|
||||
int cursorMode;
|
||||
char mouseButton[GLFW_MOUSE_BUTTON_LAST + 1];
|
||||
char key[GLFW_KEY_LAST + 1];
|
||||
char mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1];
|
||||
char keys[GLFW_KEY_LAST + 1];
|
||||
// Virtual cursor position when cursor is disabled
|
||||
double virtualCursorPosX, virtualCursorPosY;
|
||||
|
||||
// OpenGL extensions and context attributes
|
||||
int clientAPI;
|
||||
int glMajor, glMinor, glRevision;
|
||||
GLboolean glForward, glDebug;
|
||||
int glProfile;
|
||||
int glRobustness;
|
||||
#if defined(_GLFW_USE_OPENGL)
|
||||
PFNGLGETSTRINGIPROC GetStringi;
|
||||
#endif
|
||||
_GLFWcontext context;
|
||||
|
||||
struct {
|
||||
GLFWwindowposfun pos;
|
||||
@@ -229,15 +385,14 @@ struct _GLFWwindow
|
||||
GLFWscrollfun scroll;
|
||||
GLFWkeyfun key;
|
||||
GLFWcharfun character;
|
||||
GLFWcharmodsfun charmods;
|
||||
GLFWdropfun drop;
|
||||
} callbacks;
|
||||
|
||||
// This is defined in the window API's platform.h
|
||||
_GLFW_PLATFORM_WINDOW_STATE;
|
||||
// This is defined in the context API's platform.h
|
||||
_GLFW_PLATFORM_CONTEXT_STATE;
|
||||
};
|
||||
|
||||
|
||||
/*! @brief Monitor structure.
|
||||
*/
|
||||
struct _GLFWmonitor
|
||||
@@ -247,6 +402,9 @@ struct _GLFWmonitor
|
||||
// Physical dimensions in millimeters.
|
||||
int widthMM, heightMM;
|
||||
|
||||
// The window whose video mode is current on this monitor
|
||||
_GLFWwindow* window;
|
||||
|
||||
GLFWvidmode* modes;
|
||||
int modeCount;
|
||||
GLFWvidmode currentMode;
|
||||
@@ -258,52 +416,70 @@ struct _GLFWmonitor
|
||||
_GLFW_PLATFORM_MONITOR_STATE;
|
||||
};
|
||||
|
||||
/*! @brief Cursor structure
|
||||
*/
|
||||
struct _GLFWcursor
|
||||
{
|
||||
_GLFWcursor* next;
|
||||
|
||||
// This is defined in the window API's platform.h
|
||||
_GLFW_PLATFORM_CURSOR_STATE;
|
||||
};
|
||||
|
||||
/*! @brief Library global data.
|
||||
*/
|
||||
struct _GLFWlibrary
|
||||
{
|
||||
struct {
|
||||
int redBits;
|
||||
int greenBits;
|
||||
int blueBits;
|
||||
int alphaBits;
|
||||
int depthBits;
|
||||
int stencilBits;
|
||||
int accumRedBits;
|
||||
int accumGreenBits;
|
||||
int accumBlueBits;
|
||||
int accumAlphaBits;
|
||||
int auxBuffers;
|
||||
GLboolean stereo;
|
||||
GLboolean resizable;
|
||||
GLboolean visible;
|
||||
GLboolean decorated;
|
||||
int samples;
|
||||
GLboolean sRGB;
|
||||
int refreshRate;
|
||||
int clientAPI;
|
||||
int glMajor;
|
||||
int glMinor;
|
||||
GLboolean glForward;
|
||||
GLboolean glDebug;
|
||||
int glProfile;
|
||||
int glRobustness;
|
||||
_GLFWfbconfig framebuffer;
|
||||
_GLFWwndconfig window;
|
||||
_GLFWctxconfig context;
|
||||
int refreshRate;
|
||||
} hints;
|
||||
|
||||
double cursorPosX, cursorPosY;
|
||||
_GLFWcursor* cursorListHead;
|
||||
|
||||
_GLFWwindow* windowListHead;
|
||||
_GLFWwindow* focusedWindow;
|
||||
_GLFWwindow* windowListHead;
|
||||
|
||||
_GLFWmonitor** monitors;
|
||||
int monitorCount;
|
||||
GLFWmonitorfun monitorCallback;
|
||||
_GLFWmonitor** monitors;
|
||||
int monitorCount;
|
||||
|
||||
uint64_t timerOffset;
|
||||
|
||||
struct {
|
||||
GLFWbool available;
|
||||
void* handle;
|
||||
char** extensions;
|
||||
uint32_t extensionCount;
|
||||
#if !defined(_GLFW_VULKAN_STATIC)
|
||||
PFN_vkEnumerateInstanceExtensionProperties EnumerateInstanceExtensionProperties;
|
||||
PFN_vkGetInstanceProcAddr GetInstanceProcAddr;
|
||||
#endif
|
||||
GLFWbool KHR_surface;
|
||||
GLFWbool KHR_win32_surface;
|
||||
GLFWbool KHR_xlib_surface;
|
||||
GLFWbool KHR_xcb_surface;
|
||||
GLFWbool KHR_wayland_surface;
|
||||
GLFWbool KHR_mir_surface;
|
||||
} vk;
|
||||
|
||||
struct {
|
||||
GLFWmonitorfun monitor;
|
||||
GLFWjoystickfun joystick;
|
||||
} callbacks;
|
||||
|
||||
// This is defined in the window API's platform.h
|
||||
_GLFW_PLATFORM_LIBRARY_WINDOW_STATE;
|
||||
// This is defined in the context API's platform.h
|
||||
_GLFW_PLATFORM_LIBRARY_OPENGL_STATE;
|
||||
// This is defined in the context API's context.h
|
||||
_GLFW_PLATFORM_LIBRARY_CONTEXT_STATE;
|
||||
// This is defined in the platform's time.h
|
||||
_GLFW_PLATFORM_LIBRARY_TIME_STATE;
|
||||
// This is defined in the platform's joystick.h
|
||||
_GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE;
|
||||
// This is defined in the platform's tls.h
|
||||
_GLFW_PLATFORM_LIBRARY_TLS_STATE;
|
||||
// This is defined in egl_context.h
|
||||
_GLFW_EGL_LIBRARY_CONTEXT_STATE;
|
||||
};
|
||||
|
||||
|
||||
@@ -313,7 +489,7 @@ struct _GLFWlibrary
|
||||
|
||||
/*! @brief Flag indicating whether GLFW has been successfully initialized.
|
||||
*/
|
||||
extern GLboolean _glfwInitialized;
|
||||
extern GLFWbool _glfwInitialized;
|
||||
|
||||
/*! @brief All global data protected by @ref _glfwInitialized.
|
||||
* This should only be touched after a call to @ref glfwInit that has not been
|
||||
@@ -327,7 +503,7 @@ extern _GLFWlibrary _glfw;
|
||||
//========================================================================
|
||||
|
||||
/*! @brief Initializes the platform-specific part of the library.
|
||||
* @return `GL_TRUE` if successful, or `GL_FALSE` if an error occurred.
|
||||
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an error occurred.
|
||||
* @ingroup platform
|
||||
*/
|
||||
int _glfwPlatformInit(void);
|
||||
@@ -346,18 +522,27 @@ void _glfwPlatformTerminate(void);
|
||||
*/
|
||||
const char* _glfwPlatformGetVersionString(void);
|
||||
|
||||
/*! @copydoc glfwGetCursorPos
|
||||
* @ingroup platform
|
||||
*/
|
||||
void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos);
|
||||
|
||||
/*! @copydoc glfwSetCursorPos
|
||||
* @ingroup platform
|
||||
*/
|
||||
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos);
|
||||
|
||||
/*! @brief Sets up the specified cursor mode for the specified window.
|
||||
* @param[in] window The window whose cursor mode to change.
|
||||
* @param[in] mode The desired cursor mode.
|
||||
/*! @brief Sets the specified cursor mode of the specified window.
|
||||
* @param[in] window The window whose cursor mode to set.
|
||||
* @ingroup platform
|
||||
*/
|
||||
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
|
||||
|
||||
/*! @copydoc glfwGetKeyName
|
||||
* @ingroup platform
|
||||
*/
|
||||
const char* _glfwPlatformGetKeyName(int key, int scancode);
|
||||
|
||||
/*! @copydoc glfwGetMonitors
|
||||
* @ingroup platform
|
||||
*/
|
||||
@@ -367,11 +552,11 @@ _GLFWmonitor** _glfwPlatformGetMonitors(int* count);
|
||||
*
|
||||
* @param[in] first The first monitor.
|
||||
* @param[in] second The second monitor.
|
||||
* @return @c GL_TRUE if the monitor objects represent the same monitor, or @c
|
||||
* GL_FALSE otherwise.
|
||||
* @return @c GLFW_TRUE if the monitor objects represent the same monitor, or
|
||||
* @c GLFW_FALSE otherwise.
|
||||
* @ingroup platform
|
||||
*/
|
||||
GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second);
|
||||
GLFWbool _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second);
|
||||
|
||||
/*! @copydoc glfwGetMonitorPos
|
||||
* @ingroup platform
|
||||
@@ -430,20 +615,21 @@ const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count);
|
||||
*/
|
||||
const char* _glfwPlatformGetJoystickName(int joy);
|
||||
|
||||
/*! @copydoc glfwGetTime
|
||||
/*! @copydoc glfwGetTimerValue
|
||||
* @ingroup platform
|
||||
*/
|
||||
double _glfwPlatformGetTime(void);
|
||||
uint64_t _glfwPlatformGetTimerValue(void);
|
||||
|
||||
/*! @copydoc glfwSetTime
|
||||
/*! @copydoc glfwGetTimerFrequency
|
||||
* @ingroup platform
|
||||
*/
|
||||
void _glfwPlatformSetTime(double time);
|
||||
uint64_t _glfwPlatformGetTimerFrequency(void);
|
||||
|
||||
/*! @ingroup platform
|
||||
*/
|
||||
int _glfwPlatformCreateWindow(_GLFWwindow* window,
|
||||
const _GLFWwndconfig* wndconfig,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig);
|
||||
|
||||
/*! @ingroup platform
|
||||
@@ -455,6 +641,11 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window);
|
||||
*/
|
||||
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title);
|
||||
|
||||
/*! @copydoc glfwSetWindowIcon
|
||||
* @ingroup platform
|
||||
*/
|
||||
void _glfwPlatformSetWindowIcon(_GLFWwindow* window, int count, const GLFWimage* images);
|
||||
|
||||
/*! @copydoc glfwGetWindowPos
|
||||
* @ingroup platform
|
||||
*/
|
||||
@@ -475,11 +666,26 @@ void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height);
|
||||
*/
|
||||
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height);
|
||||
|
||||
/*! @copydoc glfwSetWindowSizeLimits
|
||||
* @ingroup platform
|
||||
*/
|
||||
void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
|
||||
|
||||
/*! @copydoc glfwSetWindowAspectRatio
|
||||
* @ingroup platform
|
||||
*/
|
||||
void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom);
|
||||
|
||||
/*! @copydoc glfwGetFramebufferSize
|
||||
* @ingroup platform
|
||||
*/
|
||||
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height);
|
||||
|
||||
/*! @copydoc glfwGetWindowFrameSize
|
||||
* @ingroup platform
|
||||
*/
|
||||
void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window, int* left, int* top, int* right, int* bottom);
|
||||
|
||||
/*! @copydoc glfwIconifyWindow
|
||||
* @ingroup platform
|
||||
*/
|
||||
@@ -490,6 +696,11 @@ void _glfwPlatformIconifyWindow(_GLFWwindow* window);
|
||||
*/
|
||||
void _glfwPlatformRestoreWindow(_GLFWwindow* window);
|
||||
|
||||
/*! @copydoc glfwMaximizeWindow
|
||||
* @ingroup platform
|
||||
*/
|
||||
void _glfwPlatformMaximizeWindow(_GLFWwindow* window);
|
||||
|
||||
/*! @copydoc glfwShowWindow
|
||||
* @ingroup platform
|
||||
*/
|
||||
@@ -500,6 +711,36 @@ void _glfwPlatformShowWindow(_GLFWwindow* window);
|
||||
*/
|
||||
void _glfwPlatformHideWindow(_GLFWwindow* window);
|
||||
|
||||
/*! @copydoc glfwFocusWindow
|
||||
* @ingroup platform
|
||||
*/
|
||||
void _glfwPlatformFocusWindow(_GLFWwindow* window);
|
||||
|
||||
/*! @copydoc glfwSetWindowMonitor
|
||||
* @ingroup platform
|
||||
*/
|
||||
void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
|
||||
|
||||
/*! @brief Returns whether the window is focused.
|
||||
* @ingroup platform
|
||||
*/
|
||||
int _glfwPlatformWindowFocused(_GLFWwindow* window);
|
||||
|
||||
/*! @brief Returns whether the window is iconified.
|
||||
* @ingroup platform
|
||||
*/
|
||||
int _glfwPlatformWindowIconified(_GLFWwindow* window);
|
||||
|
||||
/*! @brief Returns whether the window is visible.
|
||||
* @ingroup platform
|
||||
*/
|
||||
int _glfwPlatformWindowVisible(_GLFWwindow* window);
|
||||
|
||||
/*! @brief Returns whether the window is maximized.
|
||||
* @ingroup platform
|
||||
*/
|
||||
int _glfwPlatformWindowMaximized(_GLFWwindow* window);
|
||||
|
||||
/*! @copydoc glfwPollEvents
|
||||
* @ingroup platform
|
||||
*/
|
||||
@@ -510,34 +751,56 @@ void _glfwPlatformPollEvents(void);
|
||||
*/
|
||||
void _glfwPlatformWaitEvents(void);
|
||||
|
||||
/*! @copydoc glfwMakeContextCurrent
|
||||
/*! @copydoc glfwWaitEventsTimeout
|
||||
* @ingroup platform
|
||||
*/
|
||||
void _glfwPlatformMakeContextCurrent(_GLFWwindow* window);
|
||||
void _glfwPlatformWaitEventsTimeout(double timeout);
|
||||
|
||||
/*! @copydoc glfwPostEmptyEvent
|
||||
* @ingroup platform
|
||||
*/
|
||||
void _glfwPlatformPostEmptyEvent(void);
|
||||
|
||||
/*! @ingroup platform
|
||||
*/
|
||||
void _glfwPlatformSetCurrentContext(_GLFWwindow* context);
|
||||
|
||||
/*! @copydoc glfwGetCurrentContext
|
||||
* @ingroup platform
|
||||
*/
|
||||
_GLFWwindow* _glfwPlatformGetCurrentContext(void);
|
||||
|
||||
/*! @copydoc glfwSwapBuffers
|
||||
/*! @copydoc glfwCreateCursor
|
||||
* @ingroup platform
|
||||
*/
|
||||
void _glfwPlatformSwapBuffers(_GLFWwindow* window);
|
||||
int _glfwPlatformCreateCursor(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot);
|
||||
|
||||
/*! @copydoc glfwSwapInterval
|
||||
/*! @copydoc glfwCreateStandardCursor
|
||||
* @ingroup platform
|
||||
*/
|
||||
void _glfwPlatformSwapInterval(int interval);
|
||||
int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape);
|
||||
|
||||
/*! @copydoc glfwDestroyCursor
|
||||
* @ingroup platform
|
||||
*/
|
||||
void _glfwPlatformDestroyCursor(_GLFWcursor* cursor);
|
||||
|
||||
/*! @copydoc glfwSetCursor
|
||||
* @ingroup platform
|
||||
*/
|
||||
void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor);
|
||||
|
||||
/*! @ingroup platform
|
||||
*/
|
||||
int _glfwPlatformExtensionSupported(const char* extension);
|
||||
char** _glfwPlatformGetRequiredInstanceExtensions(uint32_t* count);
|
||||
|
||||
/*! @copydoc glfwGetProcAddress
|
||||
* @ingroup platform
|
||||
/*! @ingroup platform
|
||||
*/
|
||||
GLFWglproc _glfwPlatformGetProcAddress(const char* procname);
|
||||
int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
|
||||
|
||||
/*! @ingroup platform
|
||||
*/
|
||||
VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
|
||||
|
||||
|
||||
//========================================================================
|
||||
@@ -546,11 +809,11 @@ GLFWglproc _glfwPlatformGetProcAddress(const char* procname);
|
||||
|
||||
/*! @brief Notifies shared code of a window focus event.
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] focused `GL_TRUE` if the window received focus, or `GL_FALSE`
|
||||
* @param[in] focused `GLFW_TRUE` if the window received focus, or `GLFW_FALSE`
|
||||
* if it lost focus.
|
||||
* @ingroup event
|
||||
*/
|
||||
void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused);
|
||||
void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused);
|
||||
|
||||
/*! @brief Notifies shared code of a window movement event.
|
||||
* @param[in] window The window that received the event.
|
||||
@@ -578,19 +841,11 @@ void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height);
|
||||
|
||||
/*! @brief Notifies shared code of a window iconification event.
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] iconified `GL_TRUE` if the window was iconified, or `GL_FALSE`
|
||||
* if it was restored.
|
||||
* @param[in] iconified `GLFW_TRUE` if the window was iconified, or
|
||||
* `GLFW_FALSE` if it was restored.
|
||||
* @ingroup event
|
||||
*/
|
||||
void _glfwInputWindowIconify(_GLFWwindow* window, int iconified);
|
||||
|
||||
/*! @brief Notifies shared code of a window show/hide event.
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] visible `GL_TRUE` if the window was shown, or `GL_FALSE` if it
|
||||
* was hidden.
|
||||
* @ingroup event
|
||||
*/
|
||||
void _glfwInputWindowVisibility(_GLFWwindow* window, int visible);
|
||||
void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified);
|
||||
|
||||
/*! @brief Notifies shared code of a window damage event.
|
||||
* @param[in] window The window that received the event.
|
||||
@@ -603,6 +858,8 @@ void _glfwInputWindowDamage(_GLFWwindow* window);
|
||||
*/
|
||||
void _glfwInputWindowCloseRequest(_GLFWwindow* window);
|
||||
|
||||
void _glfwInputWindowMonitorChange(_GLFWwindow* window, _GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Notifies shared code of a physical key event.
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] key The key that was pressed or released.
|
||||
@@ -615,18 +872,21 @@ void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int m
|
||||
|
||||
/*! @brief Notifies shared code of a Unicode character input event.
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] character The Unicode code point of the input character.
|
||||
* @param[in] codepoint The Unicode code point of the input character.
|
||||
* @param[in] mods Bit field describing which modifier keys were held down.
|
||||
* @param[in] plain `GLFW_TRUE` if the character is regular text input, or
|
||||
* `GLFW_FALSE` otherwise.
|
||||
* @ingroup event
|
||||
*/
|
||||
void _glfwInputChar(_GLFWwindow* window, unsigned int character);
|
||||
void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, GLFWbool plain);
|
||||
|
||||
/*! @brief Notifies shared code of a scroll event.
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] x The scroll offset along the x-axis.
|
||||
* @param[in] y The scroll offset along the y-axis.
|
||||
* @param[in] xoffset The scroll offset along the x-axis.
|
||||
* @param[in] yoffset The scroll offset along the y-axis.
|
||||
* @ingroup event
|
||||
*/
|
||||
void _glfwInputScroll(_GLFWwindow* window, double x, double y);
|
||||
void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset);
|
||||
|
||||
/*! @brief Notifies shared code of a mouse button click event.
|
||||
* @param[in] window The window that received the event.
|
||||
@@ -638,33 +898,56 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
|
||||
|
||||
/*! @brief Notifies shared code of a cursor motion event.
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] x The new x-coordinate of the cursor, relative to the left edge
|
||||
* of the client area of the window.
|
||||
* @param[in] y The new y-coordinate of the cursor, relative to the top edge
|
||||
* @param[in] xpos The new x-coordinate of the cursor, relative to the left
|
||||
* edge of the client area of the window.
|
||||
* @param[in] ypos The new y-coordinate of the cursor, relative to the top edge
|
||||
* of the client area of the window.
|
||||
* @ingroup event
|
||||
*/
|
||||
void _glfwInputCursorMotion(_GLFWwindow* window, double x, double y);
|
||||
void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos);
|
||||
|
||||
/*! @brief Notifies shared code of a cursor enter/leave event.
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] entered `GL_TRUE` if the cursor entered the client area of the
|
||||
* window, or `GL_FALSE` if it left it.
|
||||
* @param[in] entered `GLFW_TRUE` if the cursor entered the client area of the
|
||||
* window, or `GLFW_FALSE` if it left it.
|
||||
* @ingroup event
|
||||
*/
|
||||
void _glfwInputCursorEnter(_GLFWwindow* window, int entered);
|
||||
void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered);
|
||||
|
||||
/*! @ingroup event
|
||||
*/
|
||||
void _glfwInputMonitorChange(void);
|
||||
|
||||
/*! @ingroup event
|
||||
*/
|
||||
void _glfwInputMonitorWindowChange(_GLFWmonitor* monitor, _GLFWwindow* window);
|
||||
|
||||
/*! @brief Notifies shared code of an error.
|
||||
* @param[in] error The error code most suitable for the error.
|
||||
* @param[in] format The `printf` style format string of the error
|
||||
* description.
|
||||
* @ingroup event
|
||||
*/
|
||||
#if defined(__GNUC__)
|
||||
void _glfwInputError(int error, const char* format, ...) __attribute__((format(printf, 2, 3)));
|
||||
#else
|
||||
void _glfwInputError(int error, const char* format, ...);
|
||||
#endif
|
||||
|
||||
/*! @brief Notifies dropped object over window.
|
||||
* @param[in] window The window that received the event.
|
||||
* @param[in] count The number of dropped objects.
|
||||
* @param[in] names The names of the dropped objects.
|
||||
* @ingroup event
|
||||
*/
|
||||
void _glfwInputDrop(_GLFWwindow* window, int count, const char** names);
|
||||
|
||||
/*! @brief Notifies shared code of a joystick connection/disconnection event.
|
||||
* @param[in] joy The joystick that was connected or disconnected.
|
||||
* @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
|
||||
* @ingroup event
|
||||
*/
|
||||
void _glfwInputJoystickChange(int joy, int event);
|
||||
|
||||
|
||||
//========================================================================
|
||||
@@ -689,10 +972,10 @@ void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
|
||||
/*! @brief Searches an extension string for the specified extension.
|
||||
* @param[in] string The extension string to search.
|
||||
* @param[in] extensions The extension to search for.
|
||||
* @return `GL_TRUE` if the extension was found, or `GL_FALSE` otherwise.
|
||||
* @return `GLFW_TRUE` if the extension was found, or `GLFW_FALSE` otherwise.
|
||||
* @ingroup utility
|
||||
*/
|
||||
int _glfwStringInExtensionString(const char* string, const GLubyte* extensions);
|
||||
GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions);
|
||||
|
||||
/*! @brief Chooses the framebuffer config that best matches the desired one.
|
||||
* @param[in] desired The desired framebuffer config.
|
||||
@@ -707,14 +990,16 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
|
||||
unsigned int count);
|
||||
|
||||
/*! @brief Retrieves the attributes of the current context.
|
||||
* @return `GL_TRUE` if successful, or `GL_FALSE` if the context is unusable.
|
||||
* @param[in] ctxconfig The desired context attributes.
|
||||
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if the context is
|
||||
* unusable.
|
||||
* @ingroup utility
|
||||
*/
|
||||
GLboolean _glfwRefreshContextAttribs(void);
|
||||
GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig);
|
||||
|
||||
/*! @brief Checks whether the desired context attributes are valid.
|
||||
* @param[in] wndconfig The context attributes to check.
|
||||
* @return `GL_TRUE` if the context attributes are valid, or `GL_FALSE`
|
||||
* @param[in] ctxconfig The context attributes to check.
|
||||
* @return `GLFW_TRUE` if the context attributes are valid, or `GLFW_FALSE`
|
||||
* otherwise.
|
||||
* @ingroup utility
|
||||
*
|
||||
@@ -722,35 +1007,49 @@ GLboolean _glfwRefreshContextAttribs(void);
|
||||
* exists and whether all relevant options have supported and non-conflicting
|
||||
* values.
|
||||
*/
|
||||
GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig);
|
||||
GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig);
|
||||
|
||||
/*! @brief Checks whether the current context fulfils the specified hard
|
||||
* constraints.
|
||||
* @param[in] wndconfig The desired context attributes.
|
||||
* @return `GL_TRUE` if the context fulfils the hard constraints, or `GL_FALSE`
|
||||
* otherwise.
|
||||
/*! @ingroup utility
|
||||
*/
|
||||
void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size);
|
||||
|
||||
/*! @ingroup utility
|
||||
*/
|
||||
void _glfwFreeGammaArrays(GLFWgammaramp* ramp);
|
||||
|
||||
/*! @brief Allocates and returns a monitor object with the specified name
|
||||
* and dimensions.
|
||||
* @param[in] name The name of the monitor.
|
||||
* @param[in] widthMM The width, in mm, of the monitor's display area.
|
||||
* @param[in] heightMM The height, in mm, of the monitor's display area.
|
||||
* @return The newly created object.
|
||||
* @ingroup utility
|
||||
*/
|
||||
GLboolean _glfwIsValidContext(_GLFWwndconfig* wndconfig);
|
||||
_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM);
|
||||
|
||||
/*! @ingroup utility
|
||||
*/
|
||||
void _glfwAllocGammaRamp(GLFWgammaramp* ramp, unsigned int size);
|
||||
|
||||
/*! @ingroup utility
|
||||
*/
|
||||
void _glfwFreeGammaRamp(GLFWgammaramp* ramp);
|
||||
|
||||
/*! @ingroup utility
|
||||
*/
|
||||
_GLFWmonitor* _glfwCreateMonitor(const char* name, int widthMM, int heightMM);
|
||||
/*! @brief Frees a monitor object and any data associated with it.
|
||||
* @ingroup utility
|
||||
*/
|
||||
void _glfwFreeMonitor(_GLFWmonitor* monitor);
|
||||
|
||||
/*! @ingroup utility
|
||||
*/
|
||||
void _glfwDestroyMonitor(_GLFWmonitor* monitor);
|
||||
void _glfwFreeMonitors(_GLFWmonitor** monitors, int count);
|
||||
|
||||
/*! @ingroup utility
|
||||
*/
|
||||
void _glfwDestroyMonitors(_GLFWmonitor** monitors, int count);
|
||||
*/
|
||||
GLFWbool _glfwIsPrintable(int key);
|
||||
|
||||
#endif // _internal_h_
|
||||
/*! @ingroup utility
|
||||
*/
|
||||
GLFWbool _glfwInitVulkan(void);
|
||||
|
||||
/*! @ingroup utility
|
||||
*/
|
||||
void _glfwTerminateVulkan(void);
|
||||
|
||||
/*! @ingroup utility
|
||||
*/
|
||||
const char* _glfwGetVulkanResultString(VkResult result);
|
||||
|
||||
#endif // _glfw3_internal_h_
|
||||
|
||||
@@ -1,93 +0,0 @@
|
||||
//========================================================================
|
||||
// GLFW - An OpenGL library
|
||||
// Platform: Any
|
||||
// API version: 3.0
|
||||
// WWW: http://www.glfw.org/
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW public API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWAPI int glfwJoystickPresent(int joy)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(0);
|
||||
|
||||
if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM, NULL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return _glfwPlatformJoystickPresent(joy);
|
||||
}
|
||||
|
||||
GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count)
|
||||
{
|
||||
*count = 0;
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return _glfwPlatformGetJoystickAxes(joy, count);
|
||||
}
|
||||
|
||||
GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count)
|
||||
{
|
||||
*count = 0;
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return _glfwPlatformGetJoystickButtons(joy, count);
|
||||
}
|
||||
|
||||
GLFWAPI const char* glfwGetJoystickName(int joy)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return _glfwPlatformGetJoystickName(joy);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,341 @@
|
||||
//========================================================================
|
||||
// GLFW 3.2 Linux - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#if defined(__linux__)
|
||||
#include <linux/joystick.h>
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#include <sys/inotify.h>
|
||||
#include <fcntl.h>
|
||||
#include <errno.h>
|
||||
#include <dirent.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
#endif // __linux__
|
||||
|
||||
|
||||
// Attempt to open the specified joystick device
|
||||
//
|
||||
#if defined(__linux__)
|
||||
static GLFWbool openJoystickDevice(const char* path)
|
||||
{
|
||||
char axisCount, buttonCount;
|
||||
char name[256] = "";
|
||||
int joy, fd, version;
|
||||
_GLFWjoystickLinux* js;
|
||||
|
||||
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
|
||||
{
|
||||
if (!_glfw.linux_js.js[joy].present)
|
||||
continue;
|
||||
|
||||
if (strcmp(_glfw.linux_js.js[joy].path, path) == 0)
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
|
||||
{
|
||||
if (!_glfw.linux_js.js[joy].present)
|
||||
break;
|
||||
}
|
||||
|
||||
if (joy > GLFW_JOYSTICK_LAST)
|
||||
return GLFW_FALSE;
|
||||
|
||||
fd = open(path, O_RDONLY | O_NONBLOCK);
|
||||
if (fd == -1)
|
||||
return GLFW_FALSE;
|
||||
|
||||
// Verify that the joystick driver version is at least 1.0
|
||||
ioctl(fd, JSIOCGVERSION, &version);
|
||||
if (version < 0x010000)
|
||||
{
|
||||
// It's an old 0.x interface (we don't support it)
|
||||
close(fd);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (ioctl(fd, JSIOCGNAME(sizeof(name)), name) < 0)
|
||||
strncpy(name, "Unknown", sizeof(name));
|
||||
|
||||
js = _glfw.linux_js.js + joy;
|
||||
js->present = GLFW_TRUE;
|
||||
js->name = strdup(name);
|
||||
js->path = strdup(path);
|
||||
js->fd = fd;
|
||||
|
||||
ioctl(fd, JSIOCGAXES, &axisCount);
|
||||
js->axisCount = (int) axisCount;
|
||||
js->axes = calloc(axisCount, sizeof(float));
|
||||
|
||||
ioctl(fd, JSIOCGBUTTONS, &buttonCount);
|
||||
js->buttonCount = (int) buttonCount;
|
||||
js->buttons = calloc(buttonCount, 1);
|
||||
|
||||
_glfwInputJoystickChange(joy, GLFW_CONNECTED);
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
#endif // __linux__
|
||||
|
||||
// Polls for and processes events the specified joystick
|
||||
//
|
||||
static GLFWbool pollJoystickEvents(_GLFWjoystickLinux* js)
|
||||
{
|
||||
#if defined(__linux__)
|
||||
_glfwPollJoystickEvents();
|
||||
|
||||
if (!js->present)
|
||||
return GLFW_FALSE;
|
||||
|
||||
// Read all queued events (non-blocking)
|
||||
for (;;)
|
||||
{
|
||||
struct js_event e;
|
||||
|
||||
errno = 0;
|
||||
if (read(js->fd, &e, sizeof(e)) < 0)
|
||||
{
|
||||
// Reset the joystick slot if the device was disconnected
|
||||
if (errno == ENODEV)
|
||||
{
|
||||
free(js->axes);
|
||||
free(js->buttons);
|
||||
free(js->name);
|
||||
free(js->path);
|
||||
|
||||
memset(js, 0, sizeof(_GLFWjoystickLinux));
|
||||
|
||||
_glfwInputJoystickChange(js - _glfw.linux_js.js,
|
||||
GLFW_DISCONNECTED);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// Clear the initial-state bit
|
||||
e.type &= ~JS_EVENT_INIT;
|
||||
|
||||
if (e.type == JS_EVENT_AXIS)
|
||||
js->axes[e.number] = (float) e.value / 32767.0f;
|
||||
else if (e.type == JS_EVENT_BUTTON)
|
||||
js->buttons[e.number] = e.value ? GLFW_PRESS : GLFW_RELEASE;
|
||||
}
|
||||
#endif // __linux__
|
||||
return js->present;
|
||||
}
|
||||
|
||||
// Lexically compare joysticks by name; used by qsort
|
||||
//
|
||||
#if defined(__linux__)
|
||||
static int compareJoysticks(const void* fp, const void* sp)
|
||||
{
|
||||
const _GLFWjoystickLinux* fj = fp;
|
||||
const _GLFWjoystickLinux* sj = sp;
|
||||
return strcmp(fj->path, sj->path);
|
||||
}
|
||||
#endif // __linux__
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Initialize joystick interface
|
||||
//
|
||||
GLFWbool _glfwInitJoysticksLinux(void)
|
||||
{
|
||||
#if defined(__linux__)
|
||||
DIR* dir;
|
||||
int count = 0;
|
||||
const char* dirname = "/dev/input";
|
||||
|
||||
_glfw.linux_js.inotify = inotify_init1(IN_NONBLOCK | IN_CLOEXEC);
|
||||
if (_glfw.linux_js.inotify == -1)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Linux: Failed to initialize inotify: %s",
|
||||
strerror(errno));
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
// HACK: Register for IN_ATTRIB as well to get notified when udev is done
|
||||
// This works well in practice but the true way is libudev
|
||||
|
||||
_glfw.linux_js.watch = inotify_add_watch(_glfw.linux_js.inotify,
|
||||
dirname,
|
||||
IN_CREATE | IN_ATTRIB);
|
||||
if (_glfw.linux_js.watch == -1)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Linux: Failed to watch for joystick connections in %s: %s",
|
||||
dirname,
|
||||
strerror(errno));
|
||||
// Continue without device connection notifications
|
||||
}
|
||||
|
||||
if (regcomp(&_glfw.linux_js.regex, "^js[0-9]\\+$", 0) != 0)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to compile regex");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
dir = opendir(dirname);
|
||||
if (dir)
|
||||
{
|
||||
struct dirent* entry;
|
||||
|
||||
while ((entry = readdir(dir)))
|
||||
{
|
||||
char path[20];
|
||||
regmatch_t match;
|
||||
|
||||
if (regexec(&_glfw.linux_js.regex, entry->d_name, 1, &match, 0) != 0)
|
||||
continue;
|
||||
|
||||
snprintf(path, sizeof(path), "%s/%s", dirname, entry->d_name);
|
||||
if (openJoystickDevice(path))
|
||||
count++;
|
||||
}
|
||||
|
||||
closedir(dir);
|
||||
}
|
||||
else
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Linux: Failed to open joystick device directory %s: %s",
|
||||
dirname,
|
||||
strerror(errno));
|
||||
// Continue with no joysticks detected
|
||||
}
|
||||
|
||||
qsort(_glfw.linux_js.js, count, sizeof(_GLFWjoystickLinux), compareJoysticks);
|
||||
#endif // __linux__
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Close all opened joystick handles
|
||||
//
|
||||
void _glfwTerminateJoysticksLinux(void)
|
||||
{
|
||||
#if defined(__linux__)
|
||||
int i;
|
||||
|
||||
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
|
||||
{
|
||||
if (_glfw.linux_js.js[i].present)
|
||||
{
|
||||
close(_glfw.linux_js.js[i].fd);
|
||||
free(_glfw.linux_js.js[i].axes);
|
||||
free(_glfw.linux_js.js[i].buttons);
|
||||
free(_glfw.linux_js.js[i].name);
|
||||
free(_glfw.linux_js.js[i].path);
|
||||
}
|
||||
}
|
||||
|
||||
regfree(&_glfw.linux_js.regex);
|
||||
|
||||
if (_glfw.linux_js.inotify > 0)
|
||||
{
|
||||
if (_glfw.linux_js.watch > 0)
|
||||
inotify_rm_watch(_glfw.linux_js.inotify, _glfw.linux_js.watch);
|
||||
|
||||
close(_glfw.linux_js.inotify);
|
||||
}
|
||||
#endif // __linux__
|
||||
}
|
||||
|
||||
void _glfwPollJoystickEvents(void)
|
||||
{
|
||||
#if defined(__linux__)
|
||||
ssize_t offset = 0;
|
||||
char buffer[16384];
|
||||
|
||||
const ssize_t size = read(_glfw.linux_js.inotify, buffer, sizeof(buffer));
|
||||
|
||||
while (size > offset)
|
||||
{
|
||||
regmatch_t match;
|
||||
const struct inotify_event* e = (struct inotify_event*) (buffer + offset);
|
||||
|
||||
if (regexec(&_glfw.linux_js.regex, e->name, 1, &match, 0) == 0)
|
||||
{
|
||||
char path[20];
|
||||
snprintf(path, sizeof(path), "/dev/input/%s", e->name);
|
||||
openJoystickDevice(path);
|
||||
}
|
||||
|
||||
offset += sizeof(struct inotify_event) + e->len;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
int _glfwPlatformJoystickPresent(int joy)
|
||||
{
|
||||
_GLFWjoystickLinux* js = _glfw.linux_js.js + joy;
|
||||
return pollJoystickEvents(js);
|
||||
}
|
||||
|
||||
const float* _glfwPlatformGetJoystickAxes(int joy, int* count)
|
||||
{
|
||||
_GLFWjoystickLinux* js = _glfw.linux_js.js + joy;
|
||||
if (!pollJoystickEvents(js))
|
||||
return NULL;
|
||||
|
||||
*count = js->axisCount;
|
||||
return js->axes;
|
||||
}
|
||||
|
||||
const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count)
|
||||
{
|
||||
_GLFWjoystickLinux* js = _glfw.linux_js.js + joy;
|
||||
if (!pollJoystickEvents(js))
|
||||
return NULL;
|
||||
|
||||
*count = js->buttonCount;
|
||||
return js->buttons;
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetJoystickName(int joy)
|
||||
{
|
||||
_GLFWjoystickLinux* js = _glfw.linux_js.js + joy;
|
||||
if (!pollJoystickEvents(js))
|
||||
return NULL;
|
||||
|
||||
return js->name;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,68 @@
|
||||
//========================================================================
|
||||
// GLFW 3.2 Linux - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#ifndef _glfw3_linux_joystick_h_
|
||||
#define _glfw3_linux_joystick_h_
|
||||
|
||||
#include <regex.h>
|
||||
|
||||
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE _GLFWjoylistLinux linux_js
|
||||
|
||||
|
||||
// Linux-specific joystick data
|
||||
//
|
||||
typedef struct _GLFWjoystickLinux
|
||||
{
|
||||
GLFWbool present;
|
||||
int fd;
|
||||
float* axes;
|
||||
int axisCount;
|
||||
unsigned char* buttons;
|
||||
int buttonCount;
|
||||
char* name;
|
||||
char* path;
|
||||
} _GLFWjoystickLinux;
|
||||
|
||||
// Linux-specific joystick API data
|
||||
//
|
||||
typedef struct _GLFWjoylistLinux
|
||||
{
|
||||
_GLFWjoystickLinux js[GLFW_JOYSTICK_LAST + 1];
|
||||
|
||||
#if defined(__linux__)
|
||||
int inotify;
|
||||
int watch;
|
||||
regex_t regex;
|
||||
#endif /*__linux__*/
|
||||
} _GLFWjoylistLinux;
|
||||
|
||||
|
||||
GLFWbool _glfwInitJoysticksLinux(void);
|
||||
void _glfwTerminateJoysticksLinux(void);
|
||||
|
||||
void _glfwPollJoystickEvents(void);
|
||||
|
||||
#endif // _glfw3_linux_joystick_h_
|
||||
+238
@@ -0,0 +1,238 @@
|
||||
//========================================================================
|
||||
// GLFW 3.2 Mir - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2014-2015 Brandon Schaefer <brandon.schaefer@canonical.com>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <linux/input.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
|
||||
// Create key code translation tables
|
||||
//
|
||||
static void createKeyTables(void)
|
||||
{
|
||||
memset(_glfw.mir.publicKeys, -1, sizeof(_glfw.mir.publicKeys));
|
||||
|
||||
_glfw.mir.publicKeys[KEY_GRAVE] = GLFW_KEY_GRAVE_ACCENT;
|
||||
_glfw.mir.publicKeys[KEY_1] = GLFW_KEY_1;
|
||||
_glfw.mir.publicKeys[KEY_2] = GLFW_KEY_2;
|
||||
_glfw.mir.publicKeys[KEY_3] = GLFW_KEY_3;
|
||||
_glfw.mir.publicKeys[KEY_4] = GLFW_KEY_4;
|
||||
_glfw.mir.publicKeys[KEY_5] = GLFW_KEY_5;
|
||||
_glfw.mir.publicKeys[KEY_6] = GLFW_KEY_6;
|
||||
_glfw.mir.publicKeys[KEY_7] = GLFW_KEY_7;
|
||||
_glfw.mir.publicKeys[KEY_8] = GLFW_KEY_8;
|
||||
_glfw.mir.publicKeys[KEY_9] = GLFW_KEY_9;
|
||||
_glfw.mir.publicKeys[KEY_0] = GLFW_KEY_0;
|
||||
_glfw.mir.publicKeys[KEY_MINUS] = GLFW_KEY_MINUS;
|
||||
_glfw.mir.publicKeys[KEY_EQUAL] = GLFW_KEY_EQUAL;
|
||||
_glfw.mir.publicKeys[KEY_Q] = GLFW_KEY_Q;
|
||||
_glfw.mir.publicKeys[KEY_W] = GLFW_KEY_W;
|
||||
_glfw.mir.publicKeys[KEY_E] = GLFW_KEY_E;
|
||||
_glfw.mir.publicKeys[KEY_R] = GLFW_KEY_R;
|
||||
_glfw.mir.publicKeys[KEY_T] = GLFW_KEY_T;
|
||||
_glfw.mir.publicKeys[KEY_Y] = GLFW_KEY_Y;
|
||||
_glfw.mir.publicKeys[KEY_U] = GLFW_KEY_U;
|
||||
_glfw.mir.publicKeys[KEY_I] = GLFW_KEY_I;
|
||||
_glfw.mir.publicKeys[KEY_O] = GLFW_KEY_O;
|
||||
_glfw.mir.publicKeys[KEY_P] = GLFW_KEY_P;
|
||||
_glfw.mir.publicKeys[KEY_LEFTBRACE] = GLFW_KEY_LEFT_BRACKET;
|
||||
_glfw.mir.publicKeys[KEY_RIGHTBRACE] = GLFW_KEY_RIGHT_BRACKET;
|
||||
_glfw.mir.publicKeys[KEY_A] = GLFW_KEY_A;
|
||||
_glfw.mir.publicKeys[KEY_S] = GLFW_KEY_S;
|
||||
_glfw.mir.publicKeys[KEY_D] = GLFW_KEY_D;
|
||||
_glfw.mir.publicKeys[KEY_F] = GLFW_KEY_F;
|
||||
_glfw.mir.publicKeys[KEY_G] = GLFW_KEY_G;
|
||||
_glfw.mir.publicKeys[KEY_H] = GLFW_KEY_H;
|
||||
_glfw.mir.publicKeys[KEY_J] = GLFW_KEY_J;
|
||||
_glfw.mir.publicKeys[KEY_K] = GLFW_KEY_K;
|
||||
_glfw.mir.publicKeys[KEY_L] = GLFW_KEY_L;
|
||||
_glfw.mir.publicKeys[KEY_SEMICOLON] = GLFW_KEY_SEMICOLON;
|
||||
_glfw.mir.publicKeys[KEY_APOSTROPHE] = GLFW_KEY_APOSTROPHE;
|
||||
_glfw.mir.publicKeys[KEY_Z] = GLFW_KEY_Z;
|
||||
_glfw.mir.publicKeys[KEY_X] = GLFW_KEY_X;
|
||||
_glfw.mir.publicKeys[KEY_C] = GLFW_KEY_C;
|
||||
_glfw.mir.publicKeys[KEY_V] = GLFW_KEY_V;
|
||||
_glfw.mir.publicKeys[KEY_B] = GLFW_KEY_B;
|
||||
_glfw.mir.publicKeys[KEY_N] = GLFW_KEY_N;
|
||||
_glfw.mir.publicKeys[KEY_M] = GLFW_KEY_M;
|
||||
_glfw.mir.publicKeys[KEY_COMMA] = GLFW_KEY_COMMA;
|
||||
_glfw.mir.publicKeys[KEY_DOT] = GLFW_KEY_PERIOD;
|
||||
_glfw.mir.publicKeys[KEY_SLASH] = GLFW_KEY_SLASH;
|
||||
_glfw.mir.publicKeys[KEY_BACKSLASH] = GLFW_KEY_BACKSLASH;
|
||||
_glfw.mir.publicKeys[KEY_ESC] = GLFW_KEY_ESCAPE;
|
||||
_glfw.mir.publicKeys[KEY_TAB] = GLFW_KEY_TAB;
|
||||
_glfw.mir.publicKeys[KEY_LEFTSHIFT] = GLFW_KEY_LEFT_SHIFT;
|
||||
_glfw.mir.publicKeys[KEY_RIGHTSHIFT] = GLFW_KEY_RIGHT_SHIFT;
|
||||
_glfw.mir.publicKeys[KEY_LEFTCTRL] = GLFW_KEY_LEFT_CONTROL;
|
||||
_glfw.mir.publicKeys[KEY_RIGHTCTRL] = GLFW_KEY_RIGHT_CONTROL;
|
||||
_glfw.mir.publicKeys[KEY_LEFTALT] = GLFW_KEY_LEFT_ALT;
|
||||
_glfw.mir.publicKeys[KEY_RIGHTALT] = GLFW_KEY_RIGHT_ALT;
|
||||
_glfw.mir.publicKeys[KEY_LEFTMETA] = GLFW_KEY_LEFT_SUPER;
|
||||
_glfw.mir.publicKeys[KEY_RIGHTMETA] = GLFW_KEY_RIGHT_SUPER;
|
||||
_glfw.mir.publicKeys[KEY_MENU] = GLFW_KEY_MENU;
|
||||
_glfw.mir.publicKeys[KEY_NUMLOCK] = GLFW_KEY_NUM_LOCK;
|
||||
_glfw.mir.publicKeys[KEY_CAPSLOCK] = GLFW_KEY_CAPS_LOCK;
|
||||
_glfw.mir.publicKeys[KEY_PRINT] = GLFW_KEY_PRINT_SCREEN;
|
||||
_glfw.mir.publicKeys[KEY_SCROLLLOCK] = GLFW_KEY_SCROLL_LOCK;
|
||||
_glfw.mir.publicKeys[KEY_PAUSE] = GLFW_KEY_PAUSE;
|
||||
_glfw.mir.publicKeys[KEY_DELETE] = GLFW_KEY_DELETE;
|
||||
_glfw.mir.publicKeys[KEY_BACKSPACE] = GLFW_KEY_BACKSPACE;
|
||||
_glfw.mir.publicKeys[KEY_ENTER] = GLFW_KEY_ENTER;
|
||||
_glfw.mir.publicKeys[KEY_HOME] = GLFW_KEY_HOME;
|
||||
_glfw.mir.publicKeys[KEY_END] = GLFW_KEY_END;
|
||||
_glfw.mir.publicKeys[KEY_PAGEUP] = GLFW_KEY_PAGE_UP;
|
||||
_glfw.mir.publicKeys[KEY_PAGEDOWN] = GLFW_KEY_PAGE_DOWN;
|
||||
_glfw.mir.publicKeys[KEY_INSERT] = GLFW_KEY_INSERT;
|
||||
_glfw.mir.publicKeys[KEY_LEFT] = GLFW_KEY_LEFT;
|
||||
_glfw.mir.publicKeys[KEY_RIGHT] = GLFW_KEY_RIGHT;
|
||||
_glfw.mir.publicKeys[KEY_DOWN] = GLFW_KEY_DOWN;
|
||||
_glfw.mir.publicKeys[KEY_UP] = GLFW_KEY_UP;
|
||||
_glfw.mir.publicKeys[KEY_F1] = GLFW_KEY_F1;
|
||||
_glfw.mir.publicKeys[KEY_F2] = GLFW_KEY_F2;
|
||||
_glfw.mir.publicKeys[KEY_F3] = GLFW_KEY_F3;
|
||||
_glfw.mir.publicKeys[KEY_F4] = GLFW_KEY_F4;
|
||||
_glfw.mir.publicKeys[KEY_F5] = GLFW_KEY_F5;
|
||||
_glfw.mir.publicKeys[KEY_F6] = GLFW_KEY_F6;
|
||||
_glfw.mir.publicKeys[KEY_F7] = GLFW_KEY_F7;
|
||||
_glfw.mir.publicKeys[KEY_F8] = GLFW_KEY_F8;
|
||||
_glfw.mir.publicKeys[KEY_F9] = GLFW_KEY_F9;
|
||||
_glfw.mir.publicKeys[KEY_F10] = GLFW_KEY_F10;
|
||||
_glfw.mir.publicKeys[KEY_F11] = GLFW_KEY_F11;
|
||||
_glfw.mir.publicKeys[KEY_F12] = GLFW_KEY_F12;
|
||||
_glfw.mir.publicKeys[KEY_F13] = GLFW_KEY_F13;
|
||||
_glfw.mir.publicKeys[KEY_F14] = GLFW_KEY_F14;
|
||||
_glfw.mir.publicKeys[KEY_F15] = GLFW_KEY_F15;
|
||||
_glfw.mir.publicKeys[KEY_F16] = GLFW_KEY_F16;
|
||||
_glfw.mir.publicKeys[KEY_F17] = GLFW_KEY_F17;
|
||||
_glfw.mir.publicKeys[KEY_F18] = GLFW_KEY_F18;
|
||||
_glfw.mir.publicKeys[KEY_F19] = GLFW_KEY_F19;
|
||||
_glfw.mir.publicKeys[KEY_F20] = GLFW_KEY_F20;
|
||||
_glfw.mir.publicKeys[KEY_F21] = GLFW_KEY_F21;
|
||||
_glfw.mir.publicKeys[KEY_F22] = GLFW_KEY_F22;
|
||||
_glfw.mir.publicKeys[KEY_F23] = GLFW_KEY_F23;
|
||||
_glfw.mir.publicKeys[KEY_F24] = GLFW_KEY_F24;
|
||||
_glfw.mir.publicKeys[KEY_KPSLASH] = GLFW_KEY_KP_DIVIDE;
|
||||
_glfw.mir.publicKeys[KEY_KPDOT] = GLFW_KEY_KP_MULTIPLY;
|
||||
_glfw.mir.publicKeys[KEY_KPMINUS] = GLFW_KEY_KP_SUBTRACT;
|
||||
_glfw.mir.publicKeys[KEY_KPPLUS] = GLFW_KEY_KP_ADD;
|
||||
_glfw.mir.publicKeys[KEY_KP0] = GLFW_KEY_KP_0;
|
||||
_glfw.mir.publicKeys[KEY_KP1] = GLFW_KEY_KP_1;
|
||||
_glfw.mir.publicKeys[KEY_KP2] = GLFW_KEY_KP_2;
|
||||
_glfw.mir.publicKeys[KEY_KP3] = GLFW_KEY_KP_3;
|
||||
_glfw.mir.publicKeys[KEY_KP4] = GLFW_KEY_KP_4;
|
||||
_glfw.mir.publicKeys[KEY_KP5] = GLFW_KEY_KP_5;
|
||||
_glfw.mir.publicKeys[KEY_KP6] = GLFW_KEY_KP_6;
|
||||
_glfw.mir.publicKeys[KEY_KP7] = GLFW_KEY_KP_7;
|
||||
_glfw.mir.publicKeys[KEY_KP8] = GLFW_KEY_KP_8;
|
||||
_glfw.mir.publicKeys[KEY_KP9] = GLFW_KEY_KP_9;
|
||||
_glfw.mir.publicKeys[KEY_KPCOMMA] = GLFW_KEY_KP_DECIMAL;
|
||||
_glfw.mir.publicKeys[KEY_KPEQUAL] = GLFW_KEY_KP_EQUAL;
|
||||
_glfw.mir.publicKeys[KEY_KPENTER] = GLFW_KEY_KP_ENTER;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
int _glfwPlatformInit(void)
|
||||
{
|
||||
int error;
|
||||
|
||||
_glfw.mir.connection = mir_connect_sync(NULL, __PRETTY_FUNCTION__);
|
||||
|
||||
if (!mir_connection_is_valid(_glfw.mir.connection))
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unable to connect to server: %s",
|
||||
mir_connection_get_error_message(_glfw.mir.connection));
|
||||
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_glfw.mir.display =
|
||||
mir_connection_get_egl_native_display(_glfw.mir.connection);
|
||||
|
||||
createKeyTables();
|
||||
|
||||
if (!_glfwInitThreadLocalStoragePOSIX())
|
||||
return GLFW_FALSE;
|
||||
|
||||
if (!_glfwInitJoysticksLinux())
|
||||
return GLFW_FALSE;
|
||||
|
||||
_glfwInitTimerPOSIX();
|
||||
|
||||
// Need the default conf for when we set a NULL cursor
|
||||
_glfw.mir.default_conf = mir_cursor_configuration_from_name(mir_arrow_cursor_name);
|
||||
|
||||
_glfw.mir.event_queue = calloc(1, sizeof(EventQueue));
|
||||
_glfwInitEventQueueMir(_glfw.mir.event_queue);
|
||||
|
||||
error = pthread_mutex_init(&_glfw.mir.event_mutex, NULL);
|
||||
if (error)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Failed to create event mutex: %s",
|
||||
strerror(error));
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwPlatformTerminate(void)
|
||||
{
|
||||
_glfwTerminateEGL();
|
||||
_glfwTerminateJoysticksLinux();
|
||||
_glfwTerminateThreadLocalStoragePOSIX();
|
||||
|
||||
_glfwDeleteEventQueueMir(_glfw.mir.event_queue);
|
||||
|
||||
pthread_mutex_destroy(&_glfw.mir.event_mutex);
|
||||
|
||||
mir_connection_release(_glfw.mir.connection);
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetVersionString(void)
|
||||
{
|
||||
return _GLFW_VERSION_NUMBER " Mir EGL"
|
||||
#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
|
||||
" clock_gettime"
|
||||
#else
|
||||
" gettimeofday"
|
||||
#endif
|
||||
#if defined(__linux__)
|
||||
" /dev/js"
|
||||
#endif
|
||||
#if defined(_GLFW_BUILD_DLL)
|
||||
" shared"
|
||||
#endif
|
||||
;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,182 @@
|
||||
//========================================================================
|
||||
// GLFW 3.2 Mir - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2014-2015 Brandon Schaefer <brandon.schaefer@canonical.com>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
_GLFWmonitor** _glfwPlatformGetMonitors(int* count)
|
||||
{
|
||||
int i, found = 0;
|
||||
_GLFWmonitor** monitors = NULL;
|
||||
MirDisplayConfiguration* displayConfig =
|
||||
mir_connection_create_display_config(_glfw.mir.connection);
|
||||
|
||||
*count = 0;
|
||||
|
||||
for (i = 0; i < displayConfig->num_outputs; i++)
|
||||
{
|
||||
const MirDisplayOutput* out = displayConfig->outputs + i;
|
||||
|
||||
if (out->used &&
|
||||
out->connected &&
|
||||
out->num_modes &&
|
||||
out->current_mode < out->num_modes)
|
||||
{
|
||||
found++;
|
||||
monitors = realloc(monitors, sizeof(_GLFWmonitor*) * found);
|
||||
monitors[i] = _glfwAllocMonitor("Unknown",
|
||||
out->physical_width_mm,
|
||||
out->physical_height_mm);
|
||||
|
||||
monitors[i]->mir.x = out->position_x;
|
||||
monitors[i]->mir.y = out->position_y;
|
||||
monitors[i]->mir.output_id = out->output_id;
|
||||
monitors[i]->mir.cur_mode = out->current_mode;
|
||||
|
||||
monitors[i]->modes = _glfwPlatformGetVideoModes(monitors[i],
|
||||
&monitors[i]->modeCount);
|
||||
}
|
||||
}
|
||||
|
||||
mir_display_config_destroy(displayConfig);
|
||||
|
||||
*count = found;
|
||||
return monitors;
|
||||
}
|
||||
|
||||
GLFWbool _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)
|
||||
{
|
||||
return first->mir.output_id == second->mir.output_id;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
|
||||
{
|
||||
if (xpos)
|
||||
*xpos = monitor->mir.x;
|
||||
if (ypos)
|
||||
*ypos = monitor->mir.y;
|
||||
}
|
||||
|
||||
void FillInRGBBitsFromPixelFormat(GLFWvidmode* mode, const MirPixelFormat pf)
|
||||
{
|
||||
switch (pf)
|
||||
{
|
||||
case mir_pixel_format_rgb_565:
|
||||
mode->redBits = 5;
|
||||
mode->greenBits = 6;
|
||||
mode->blueBits = 5;
|
||||
break;
|
||||
case mir_pixel_format_rgba_5551:
|
||||
mode->redBits = 5;
|
||||
mode->greenBits = 5;
|
||||
mode->blueBits = 5;
|
||||
break;
|
||||
case mir_pixel_format_rgba_4444:
|
||||
mode->redBits = 4;
|
||||
mode->greenBits = 4;
|
||||
mode->blueBits = 4;
|
||||
break;
|
||||
case mir_pixel_format_abgr_8888:
|
||||
case mir_pixel_format_xbgr_8888:
|
||||
case mir_pixel_format_argb_8888:
|
||||
case mir_pixel_format_xrgb_8888:
|
||||
case mir_pixel_format_bgr_888:
|
||||
case mir_pixel_format_rgb_888:
|
||||
default:
|
||||
mode->redBits = 8;
|
||||
mode->greenBits = 8;
|
||||
mode->blueBits = 8;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
|
||||
{
|
||||
int i;
|
||||
GLFWvidmode* modes = NULL;
|
||||
MirDisplayConfiguration* displayConfig =
|
||||
mir_connection_create_display_config(_glfw.mir.connection);
|
||||
|
||||
for (i = 0; i < displayConfig->num_outputs; i++)
|
||||
{
|
||||
const MirDisplayOutput* out = displayConfig->outputs + i;
|
||||
if (out->output_id != monitor->mir.output_id)
|
||||
continue;
|
||||
|
||||
modes = calloc(out->num_modes, sizeof(GLFWvidmode));
|
||||
|
||||
for (*found = 0; *found < out->num_modes; (*found)++)
|
||||
{
|
||||
modes[*found].width = out->modes[*found].horizontal_resolution;
|
||||
modes[*found].height = out->modes[*found].vertical_resolution;
|
||||
modes[*found].refreshRate = out->modes[*found].refresh_rate;
|
||||
|
||||
FillInRGBBitsFromPixelFormat(&modes[*found], out->output_formats[*found]);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
mir_display_config_destroy(displayConfig);
|
||||
|
||||
return modes;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
|
||||
{
|
||||
*mode = monitor->modes[monitor->mir.cur_mode];
|
||||
}
|
||||
|
||||
void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWAPI int glfwGetMirMonitor(GLFWmonitor* handle)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(0);
|
||||
return monitor->mir.output_id;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,130 @@
|
||||
//========================================================================
|
||||
// GLFW 3.2 Mir - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2014-2015 Brandon Schaefer <brandon.schaefer@canonical.com>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#ifndef _glfw3_mir_platform_h_
|
||||
#define _glfw3_mir_platform_h_
|
||||
|
||||
#include <sys/queue.h>
|
||||
#include <pthread.h>
|
||||
#include <dlfcn.h>
|
||||
|
||||
#include <mir_toolkit/mir_client_library.h>
|
||||
|
||||
typedef VkFlags VkMirSurfaceCreateFlagsKHR;
|
||||
|
||||
typedef struct VkMirSurfaceCreateInfoKHR
|
||||
{
|
||||
VkStructureType sType;
|
||||
const void* pNext;
|
||||
VkMirSurfaceCreateFlagsKHR flags;
|
||||
MirConnection* connection;
|
||||
MirSurface* mirSurface;
|
||||
} VkMirSurfaceCreateInfoKHR;
|
||||
|
||||
typedef VkResult (APIENTRY *PFN_vkCreateMirSurfaceKHR)(VkInstance,const VkMirSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
|
||||
typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)(VkPhysicalDevice,uint32_t,MirConnection*);
|
||||
|
||||
#include "posix_tls.h"
|
||||
#include "posix_time.h"
|
||||
#include "linux_joystick.h"
|
||||
#include "xkb_unicode.h"
|
||||
#include "egl_context.h"
|
||||
|
||||
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
|
||||
#define _glfw_dlclose(handle) dlclose(handle)
|
||||
#define _glfw_dlsym(handle, name) dlsym(handle, name)
|
||||
|
||||
#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->mir.window)
|
||||
#define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.mir.display)
|
||||
|
||||
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowMir mir
|
||||
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorMir mir
|
||||
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryMir mir
|
||||
#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorMir mir
|
||||
|
||||
#define _GLFW_PLATFORM_CONTEXT_STATE
|
||||
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE
|
||||
|
||||
|
||||
// Mir-specific Event Queue
|
||||
//
|
||||
typedef struct EventQueue
|
||||
{
|
||||
TAILQ_HEAD(, EventNode) head;
|
||||
} EventQueue;
|
||||
|
||||
// Mir-specific per-window data
|
||||
//
|
||||
typedef struct _GLFWwindowMir
|
||||
{
|
||||
MirSurface* surface;
|
||||
int width;
|
||||
int height;
|
||||
MirEGLNativeWindowType window;
|
||||
|
||||
} _GLFWwindowMir;
|
||||
|
||||
// Mir-specific per-monitor data
|
||||
//
|
||||
typedef struct _GLFWmonitorMir
|
||||
{
|
||||
int cur_mode;
|
||||
int output_id;
|
||||
int x;
|
||||
int y;
|
||||
|
||||
} _GLFWmonitorMir;
|
||||
|
||||
// Mir-specific global data
|
||||
//
|
||||
typedef struct _GLFWlibraryMir
|
||||
{
|
||||
MirConnection* connection;
|
||||
MirEGLNativeDisplayType display;
|
||||
MirCursorConfiguration* default_conf;
|
||||
EventQueue* event_queue;
|
||||
|
||||
short int publicKeys[256];
|
||||
|
||||
pthread_mutex_t event_mutex;
|
||||
pthread_cond_t event_cond;
|
||||
|
||||
} _GLFWlibraryMir;
|
||||
|
||||
// Mir-specific per-cursor data
|
||||
// TODO: Only system cursors are implemented in Mir atm. Need to wait for support.
|
||||
//
|
||||
typedef struct _GLFWcursorMir
|
||||
{
|
||||
MirCursorConfiguration* conf;
|
||||
MirBufferStream* custom_cursor;
|
||||
} _GLFWcursorMir;
|
||||
|
||||
|
||||
extern void _glfwInitEventQueueMir(EventQueue* queue);
|
||||
extern void _glfwDeleteEventQueueMir(EventQueue* queue);
|
||||
|
||||
#endif // _glfw3_mir_platform_h_
|
||||
@@ -0,0 +1,848 @@
|
||||
//========================================================================
|
||||
// GLFW 3.2 Mir - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2014-2015 Brandon Schaefer <brandon.schaefer@canonical.com>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <linux/input.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
|
||||
typedef struct EventNode
|
||||
{
|
||||
TAILQ_ENTRY(EventNode) entries;
|
||||
const MirEvent* event;
|
||||
_GLFWwindow* window;
|
||||
} EventNode;
|
||||
|
||||
static void deleteNode(EventQueue* queue, EventNode* node)
|
||||
{
|
||||
mir_event_unref(node->event);
|
||||
free(node);
|
||||
}
|
||||
|
||||
static GLFWbool emptyEventQueue(EventQueue* queue)
|
||||
{
|
||||
return queue->head.tqh_first == NULL;
|
||||
}
|
||||
|
||||
// TODO The mir_event_ref is not supposed to be used but ... its needed
|
||||
// in this case. Need to wait until we can read from an FD set up by mir
|
||||
// for single threaded event handling.
|
||||
static EventNode* newEventNode(const MirEvent* event, _GLFWwindow* context)
|
||||
{
|
||||
EventNode* new_node = calloc(1, sizeof(EventNode));
|
||||
new_node->event = mir_event_ref(event);
|
||||
new_node->window = context;
|
||||
|
||||
return new_node;
|
||||
}
|
||||
|
||||
static void enqueueEvent(const MirEvent* event, _GLFWwindow* context)
|
||||
{
|
||||
pthread_mutex_lock(&_glfw.mir.event_mutex);
|
||||
|
||||
EventNode* new_node = newEventNode(event, context);
|
||||
TAILQ_INSERT_TAIL(&_glfw.mir.event_queue->head, new_node, entries);
|
||||
|
||||
pthread_cond_signal(&_glfw.mir.event_cond);
|
||||
|
||||
pthread_mutex_unlock(&_glfw.mir.event_mutex);
|
||||
}
|
||||
|
||||
static EventNode* dequeueEvent(EventQueue* queue)
|
||||
{
|
||||
EventNode* node = NULL;
|
||||
|
||||
pthread_mutex_lock(&_glfw.mir.event_mutex);
|
||||
|
||||
node = queue->head.tqh_first;
|
||||
|
||||
if (node)
|
||||
TAILQ_REMOVE(&queue->head, node, entries);
|
||||
|
||||
pthread_mutex_unlock(&_glfw.mir.event_mutex);
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
/* FIXME Soon to be changed upstream mir! So we can use an egl config to figure out
|
||||
the best pixel format!
|
||||
*/
|
||||
static MirPixelFormat findValidPixelFormat(void)
|
||||
{
|
||||
unsigned int i, validFormats, mirPixelFormats = 32;
|
||||
MirPixelFormat formats[mir_pixel_formats];
|
||||
|
||||
mir_connection_get_available_surface_formats(_glfw.mir.connection, formats,
|
||||
mirPixelFormats, &validFormats);
|
||||
|
||||
for (i = 0; i < validFormats; i++)
|
||||
{
|
||||
if (formats[i] == mir_pixel_format_abgr_8888 ||
|
||||
formats[i] == mir_pixel_format_xbgr_8888 ||
|
||||
formats[i] == mir_pixel_format_argb_8888 ||
|
||||
formats[i] == mir_pixel_format_xrgb_8888)
|
||||
{
|
||||
return formats[i];
|
||||
}
|
||||
}
|
||||
|
||||
return mir_pixel_format_invalid;
|
||||
}
|
||||
|
||||
static int mirModToGLFWMod(uint32_t mods)
|
||||
{
|
||||
int publicMods = 0x0;
|
||||
|
||||
if (mods & mir_input_event_modifier_alt)
|
||||
publicMods |= GLFW_MOD_ALT;
|
||||
else if (mods & mir_input_event_modifier_shift)
|
||||
publicMods |= GLFW_MOD_SHIFT;
|
||||
else if (mods & mir_input_event_modifier_ctrl)
|
||||
publicMods |= GLFW_MOD_CONTROL;
|
||||
else if (mods & mir_input_event_modifier_meta)
|
||||
publicMods |= GLFW_MOD_SUPER;
|
||||
|
||||
return publicMods;
|
||||
}
|
||||
|
||||
static int toGLFWKeyCode(uint32_t key)
|
||||
{
|
||||
if (key < sizeof(_glfw.mir.publicKeys) / sizeof(_glfw.mir.publicKeys[0]))
|
||||
return _glfw.mir.publicKeys[key];
|
||||
|
||||
return GLFW_KEY_UNKNOWN;
|
||||
}
|
||||
|
||||
static void handleKeyEvent(const MirKeyboardEvent* key_event, _GLFWwindow* window)
|
||||
{
|
||||
const int action = mir_keyboard_event_action (key_event);
|
||||
const int scan_code = mir_keyboard_event_scan_code(key_event);
|
||||
const int key_code = mir_keyboard_event_key_code (key_event);
|
||||
const int modifiers = mir_keyboard_event_modifiers(key_event);
|
||||
|
||||
const int pressed = action == mir_keyboard_action_up ? GLFW_RELEASE : GLFW_PRESS;
|
||||
const int mods = mirModToGLFWMod(modifiers);
|
||||
const long text = _glfwKeySym2Unicode(key_code);
|
||||
const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));
|
||||
|
||||
_glfwInputKey(window, toGLFWKeyCode(scan_code), scan_code, pressed, mods);
|
||||
|
||||
if (text != -1)
|
||||
_glfwInputChar(window, text, mods, plain);
|
||||
}
|
||||
|
||||
static void handlePointerButton(_GLFWwindow* window,
|
||||
int pressed,
|
||||
const MirPointerEvent* pointer_event)
|
||||
{
|
||||
int mods = mir_pointer_event_modifiers(pointer_event);
|
||||
const int publicMods = mirModToGLFWMod(mods);
|
||||
MirPointerButton button = mir_pointer_button_primary;
|
||||
static uint32_t oldButtonStates = 0;
|
||||
uint32_t newButtonStates = mir_pointer_event_buttons(pointer_event);
|
||||
int publicButton = GLFW_MOUSE_BUTTON_LEFT;
|
||||
|
||||
// XOR our old button states our new states to figure out what was added or removed
|
||||
button = newButtonStates ^ oldButtonStates;
|
||||
|
||||
switch (button)
|
||||
{
|
||||
case mir_pointer_button_primary:
|
||||
publicButton = GLFW_MOUSE_BUTTON_LEFT;
|
||||
break;
|
||||
case mir_pointer_button_secondary:
|
||||
publicButton = GLFW_MOUSE_BUTTON_RIGHT;
|
||||
break;
|
||||
case mir_pointer_button_tertiary:
|
||||
publicButton = GLFW_MOUSE_BUTTON_MIDDLE;
|
||||
break;
|
||||
case mir_pointer_button_forward:
|
||||
// FIXME What is the forward button?
|
||||
publicButton = GLFW_MOUSE_BUTTON_4;
|
||||
break;
|
||||
case mir_pointer_button_back:
|
||||
// FIXME What is the back button?
|
||||
publicButton = GLFW_MOUSE_BUTTON_5;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
oldButtonStates = newButtonStates;
|
||||
|
||||
_glfwInputMouseClick(window, publicButton, pressed, publicMods);
|
||||
}
|
||||
|
||||
static void handlePointerMotion(_GLFWwindow* window,
|
||||
const MirPointerEvent* pointer_event)
|
||||
{
|
||||
int current_x = window->virtualCursorPosX;
|
||||
int current_y = window->virtualCursorPosY;
|
||||
int x = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_x);
|
||||
int y = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_y);
|
||||
int dx = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_hscroll);
|
||||
int dy = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_vscroll);
|
||||
|
||||
_glfwInputCursorPos(window, x, y);
|
||||
if (dx != 0 || dy != 0)
|
||||
_glfwInputScroll(window, dx, dy);
|
||||
}
|
||||
|
||||
static void handlePointerEvent(const MirPointerEvent* pointer_event,
|
||||
_GLFWwindow* window)
|
||||
{
|
||||
int action = mir_pointer_event_action(pointer_event);
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case mir_pointer_action_button_down:
|
||||
handlePointerButton(window, GLFW_PRESS, pointer_event);
|
||||
break;
|
||||
case mir_pointer_action_button_up:
|
||||
handlePointerButton(window, GLFW_RELEASE, pointer_event);
|
||||
break;
|
||||
case mir_pointer_action_motion:
|
||||
handlePointerMotion(window, pointer_event);
|
||||
break;
|
||||
case mir_pointer_action_enter:
|
||||
case mir_pointer_action_leave:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
static void handleInput(const MirInputEvent* input_event, _GLFWwindow* window)
|
||||
{
|
||||
int type = mir_input_event_get_type(input_event);
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case mir_input_event_type_key:
|
||||
handleKeyEvent(mir_input_event_get_keyboard_event(input_event), window);
|
||||
break;
|
||||
case mir_input_event_type_pointer:
|
||||
handlePointerEvent(mir_input_event_get_pointer_event(input_event), window);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void handleEvent(const MirEvent* event, _GLFWwindow* window)
|
||||
{
|
||||
int type = mir_event_get_type(event);
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case mir_event_type_input:
|
||||
handleInput(mir_event_get_input_event(event), window);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void addNewEvent(MirSurface* surface, const MirEvent* event, void* context)
|
||||
{
|
||||
enqueueEvent(event, context);
|
||||
}
|
||||
|
||||
static GLFWbool createSurface(_GLFWwindow* window)
|
||||
{
|
||||
MirSurfaceSpec* spec;
|
||||
MirBufferUsage buffer_usage = mir_buffer_usage_hardware;
|
||||
MirPixelFormat pixel_format = findValidPixelFormat();
|
||||
|
||||
if (pixel_format == mir_pixel_format_invalid)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unable to find a correct pixel format");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
spec = mir_connection_create_spec_for_normal_surface(_glfw.mir.connection,
|
||||
window->mir.width,
|
||||
window->mir.height,
|
||||
pixel_format);
|
||||
|
||||
mir_surface_spec_set_buffer_usage(spec, buffer_usage);
|
||||
mir_surface_spec_set_name(spec, "MirSurface");
|
||||
|
||||
window->mir.surface = mir_surface_create_sync(spec);
|
||||
mir_surface_spec_release(spec);
|
||||
|
||||
if (!mir_surface_is_valid(window->mir.surface))
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unable to create surface: %s",
|
||||
mir_surface_get_error_message(window->mir.surface));
|
||||
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
mir_surface_set_event_handler(window->mir.surface, addNewEvent, window);
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void _glfwInitEventQueueMir(EventQueue* queue)
|
||||
{
|
||||
TAILQ_INIT(&queue->head);
|
||||
}
|
||||
|
||||
void _glfwDeleteEventQueueMir(EventQueue* queue)
|
||||
{
|
||||
if (queue)
|
||||
{
|
||||
EventNode* node, *node_next;
|
||||
node = queue->head.tqh_first;
|
||||
|
||||
while (node != NULL)
|
||||
{
|
||||
node_next = node->entries.tqe_next;
|
||||
|
||||
TAILQ_REMOVE(&queue->head, node, entries);
|
||||
deleteNode(queue, node);
|
||||
|
||||
node = node_next;
|
||||
}
|
||||
|
||||
free(queue);
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
int _glfwPlatformCreateWindow(_GLFWwindow* window,
|
||||
const _GLFWwndconfig* wndconfig,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig)
|
||||
{
|
||||
if (window->monitor)
|
||||
{
|
||||
GLFWvidmode mode;
|
||||
_glfwPlatformGetVideoMode(window->monitor, &mode);
|
||||
|
||||
mir_surface_set_state(window->mir.surface, mir_surface_state_fullscreen);
|
||||
|
||||
if (wndconfig->width > mode.width || wndconfig->height > mode.height)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Requested surface size too large: %ix%i",
|
||||
wndconfig->width, wndconfig->height);
|
||||
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
window->mir.width = wndconfig->width;
|
||||
window->mir.height = wndconfig->height;
|
||||
|
||||
if (!createSurface(window))
|
||||
return GLFW_FALSE;
|
||||
|
||||
window->mir.window = mir_buffer_stream_get_egl_native_window(
|
||||
mir_surface_get_buffer_stream(window->mir.surface));
|
||||
|
||||
if (ctxconfig->client != GLFW_NO_API)
|
||||
{
|
||||
if (!_glfwInitEGL())
|
||||
return GLFW_FALSE;
|
||||
if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwPlatformDestroyWindow(_GLFWwindow* window)
|
||||
{
|
||||
if (mir_surface_is_valid(window->mir.surface))
|
||||
{
|
||||
mir_surface_release_sync(window->mir.surface);
|
||||
window->mir.surface = NULL;
|
||||
}
|
||||
|
||||
if (window->context.destroy)
|
||||
window->context.destroy(window);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
|
||||
{
|
||||
MirSurfaceSpec* spec;
|
||||
const char* e_title = title ? title : "";
|
||||
|
||||
spec = mir_connection_create_spec_for_changes(_glfw.mir.connection);
|
||||
mir_surface_spec_set_name(spec, e_title);
|
||||
|
||||
mir_surface_apply_spec(window->mir.surface, spec);
|
||||
mir_surface_spec_release(spec);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
|
||||
int count, const GLFWimage* images)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
|
||||
{
|
||||
MirSurfaceSpec* spec;
|
||||
|
||||
spec = mir_connection_create_spec_for_changes(_glfw.mir.connection);
|
||||
mir_surface_spec_set_width (spec, width);
|
||||
mir_surface_spec_set_height(spec, height);
|
||||
|
||||
mir_surface_apply_spec(window->mir.surface, spec);
|
||||
mir_surface_spec_release(spec);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
|
||||
int minwidth, int minheight,
|
||||
int maxwidth, int maxheight)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
|
||||
int* left, int* top,
|
||||
int* right, int* bottom)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
|
||||
{
|
||||
if (width)
|
||||
*width = window->mir.width;
|
||||
if (height)
|
||||
*height = window->mir.height;
|
||||
}
|
||||
|
||||
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
|
||||
{
|
||||
mir_surface_set_state(window->mir.surface, mir_surface_state_minimized);
|
||||
}
|
||||
|
||||
void _glfwPlatformRestoreWindow(_GLFWwindow* window)
|
||||
{
|
||||
mir_surface_set_state(window->mir.surface, mir_surface_state_restored);
|
||||
}
|
||||
|
||||
void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
void _glfwPlatformHideWindow(_GLFWwindow* window)
|
||||
{
|
||||
MirSurfaceSpec* spec;
|
||||
|
||||
spec = mir_connection_create_spec_for_changes(_glfw.mir.connection);
|
||||
mir_surface_spec_set_state(spec, mir_surface_state_hidden);
|
||||
|
||||
mir_surface_apply_spec(window->mir.surface, spec);
|
||||
mir_surface_spec_release(spec);
|
||||
}
|
||||
|
||||
void _glfwPlatformShowWindow(_GLFWwindow* window)
|
||||
{
|
||||
MirSurfaceSpec* spec;
|
||||
|
||||
spec = mir_connection_create_spec_for_changes(_glfw.mir.connection);
|
||||
mir_surface_spec_set_state(spec, mir_surface_state_restored);
|
||||
|
||||
mir_surface_apply_spec(window->mir.surface, spec);
|
||||
mir_surface_spec_release(spec);
|
||||
}
|
||||
|
||||
void _glfwPlatformFocusWindow(_GLFWwindow* window)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
|
||||
_GLFWmonitor* monitor,
|
||||
int xpos, int ypos,
|
||||
int width, int height,
|
||||
int refreshRate)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
int _glfwPlatformWindowFocused(_GLFWwindow* window)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
int _glfwPlatformWindowIconified(_GLFWwindow* window)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
int _glfwPlatformWindowVisible(_GLFWwindow* window)
|
||||
{
|
||||
return mir_surface_get_visibility(window->mir.surface) == mir_surface_visibility_exposed;
|
||||
}
|
||||
|
||||
int _glfwPlatformWindowMaximized(_GLFWwindow* window)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
void _glfwPlatformPollEvents(void)
|
||||
{
|
||||
EventNode* node = NULL;
|
||||
|
||||
while ((node = dequeueEvent(_glfw.mir.event_queue)))
|
||||
{
|
||||
handleEvent(node->event, node->window);
|
||||
deleteNode(_glfw.mir.event_queue, node);
|
||||
}
|
||||
}
|
||||
|
||||
void _glfwPlatformWaitEvents(void)
|
||||
{
|
||||
pthread_mutex_lock(&_glfw.mir.event_mutex);
|
||||
|
||||
if (emptyEventQueue(_glfw.mir.event_queue))
|
||||
pthread_cond_wait(&_glfw.mir.event_cond, &_glfw.mir.event_mutex);
|
||||
|
||||
pthread_mutex_unlock(&_glfw.mir.event_mutex);
|
||||
|
||||
_glfwPlatformPollEvents();
|
||||
}
|
||||
|
||||
void _glfwPlatformWaitEventsTimeout(double timeout)
|
||||
{
|
||||
pthread_mutex_lock(&_glfw.mir.event_mutex);
|
||||
|
||||
if (emptyEventQueue(_glfw.mir.event_queue))
|
||||
{
|
||||
struct timespec time;
|
||||
clock_gettime(CLOCK_REALTIME, &time);
|
||||
time.tv_sec += (long) timeout;
|
||||
time.tv_nsec += (long) ((timeout - (long) timeout) * 1e9);
|
||||
pthread_cond_timedwait(&_glfw.mir.event_cond, &_glfw.mir.event_mutex, &time);
|
||||
}
|
||||
|
||||
pthread_mutex_unlock(&_glfw.mir.event_mutex);
|
||||
|
||||
_glfwPlatformPollEvents();
|
||||
}
|
||||
|
||||
void _glfwPlatformPostEmptyEvent(void)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
|
||||
{
|
||||
if (width)
|
||||
*width = window->mir.width;
|
||||
if (height)
|
||||
*height = window->mir.height;
|
||||
}
|
||||
|
||||
// FIXME implement
|
||||
int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
|
||||
const GLFWimage* image,
|
||||
int xhot, int yhot)
|
||||
{
|
||||
MirBufferStream* stream;
|
||||
MirPixelFormat pixel_format = findValidPixelFormat();
|
||||
|
||||
int i_w = image->width;
|
||||
int i_h = image->height;
|
||||
|
||||
if (pixel_format == mir_pixel_format_invalid)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unable to find a correct pixel format");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
stream = mir_connection_create_buffer_stream_sync(_glfw.mir.connection,
|
||||
i_w, i_h,
|
||||
pixel_format,
|
||||
mir_buffer_usage_software);
|
||||
|
||||
cursor->mir.conf = mir_cursor_configuration_from_buffer_stream(stream, xhot, yhot);
|
||||
|
||||
char* dest;
|
||||
unsigned char *pixels;
|
||||
int i, r_stride, bytes_per_pixel, bytes_per_row;
|
||||
|
||||
MirGraphicsRegion region;
|
||||
mir_buffer_stream_get_graphics_region(stream, ®ion);
|
||||
|
||||
// FIXME Figure this out based on the current_pf
|
||||
bytes_per_pixel = 4;
|
||||
bytes_per_row = bytes_per_pixel * i_w;
|
||||
|
||||
dest = region.vaddr;
|
||||
pixels = image->pixels;
|
||||
|
||||
r_stride = region.stride;
|
||||
|
||||
for (i = 0; i < i_h; i++)
|
||||
{
|
||||
memcpy(dest, pixels, bytes_per_row);
|
||||
dest += r_stride;
|
||||
pixels += r_stride;
|
||||
}
|
||||
|
||||
cursor->mir.custom_cursor = stream;
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
const char* getSystemCursorName(int shape)
|
||||
{
|
||||
switch (shape)
|
||||
{
|
||||
case GLFW_ARROW_CURSOR:
|
||||
return mir_arrow_cursor_name;
|
||||
case GLFW_IBEAM_CURSOR:
|
||||
return mir_caret_cursor_name;
|
||||
case GLFW_CROSSHAIR_CURSOR:
|
||||
return mir_crosshair_cursor_name;
|
||||
case GLFW_HAND_CURSOR:
|
||||
return mir_open_hand_cursor_name;
|
||||
case GLFW_HRESIZE_CURSOR:
|
||||
return mir_horizontal_resize_cursor_name;
|
||||
case GLFW_VRESIZE_CURSOR:
|
||||
return mir_vertical_resize_cursor_name;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
|
||||
{
|
||||
const char* cursor_name = getSystemCursorName(shape);
|
||||
|
||||
if (cursor_name)
|
||||
{
|
||||
cursor->mir.conf = mir_cursor_configuration_from_name(cursor_name);
|
||||
cursor->mir.custom_cursor = NULL;
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
|
||||
{
|
||||
if (cursor->mir.conf)
|
||||
mir_cursor_configuration_destroy(cursor->mir.conf);
|
||||
if (cursor->mir.custom_cursor)
|
||||
mir_buffer_stream_release_sync(cursor->mir.custom_cursor);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
|
||||
{
|
||||
if (cursor && cursor->mir.conf)
|
||||
{
|
||||
mir_wait_for(mir_surface_configure_cursor(window->mir.surface, cursor->mir.conf));
|
||||
if (cursor->mir.custom_cursor)
|
||||
{
|
||||
mir_buffer_stream_swap_buffers_sync(cursor->mir.custom_cursor);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
mir_wait_for(mir_surface_configure_cursor(window->mir.surface, _glfw.mir.default_conf));
|
||||
}
|
||||
}
|
||||
|
||||
void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetKeyName(int key, int scancode)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
char** _glfwPlatformGetRequiredInstanceExtensions(uint32_t* count)
|
||||
{
|
||||
char** extensions;
|
||||
|
||||
*count = 0;
|
||||
|
||||
if (!_glfw.vk.KHR_mir_surface)
|
||||
return NULL;
|
||||
|
||||
extensions = calloc(2, sizeof(char*));
|
||||
extensions[0] = strdup("VK_KHR_surface");
|
||||
extensions[1] = strdup("VK_KHR_mir_surface");
|
||||
|
||||
*count = 2;
|
||||
return extensions;
|
||||
}
|
||||
|
||||
int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
|
||||
VkPhysicalDevice device,
|
||||
uint32_t queuefamily)
|
||||
{
|
||||
PFN_vkGetPhysicalDeviceMirPresentationSupportKHR vkGetPhysicalDeviceMirPresentationSupportKHR =
|
||||
(PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)
|
||||
vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceMirPresentationSupportKHR");
|
||||
if (!vkGetPhysicalDeviceMirPresentationSupportKHR)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"Mir: Vulkan instance missing VK_KHR_mir_surface extension");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
return vkGetPhysicalDeviceMirPresentationSupportKHR(device,
|
||||
queuefamily,
|
||||
_glfw.mir.connection);
|
||||
}
|
||||
|
||||
VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
|
||||
_GLFWwindow* window,
|
||||
const VkAllocationCallbacks* allocator,
|
||||
VkSurfaceKHR* surface)
|
||||
{
|
||||
VkResult err;
|
||||
VkMirSurfaceCreateInfoKHR sci;
|
||||
PFN_vkCreateMirSurfaceKHR vkCreateMirSurfaceKHR;
|
||||
|
||||
vkCreateMirSurfaceKHR = (PFN_vkCreateMirSurfaceKHR)
|
||||
vkGetInstanceProcAddr(instance, "vkCreateMirSurfaceKHR");
|
||||
if (!vkCreateMirSurfaceKHR)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"Mir: Vulkan instance missing VK_KHR_mir_surface extension");
|
||||
return VK_ERROR_EXTENSION_NOT_PRESENT;
|
||||
}
|
||||
|
||||
memset(&sci, 0, sizeof(sci));
|
||||
sci.sType = VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR;
|
||||
sci.connection = _glfw.mir.connection;
|
||||
sci.mirSurface = window->mir.surface;
|
||||
|
||||
err = vkCreateMirSurfaceKHR(instance, &sci, allocator, surface);
|
||||
if (err)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Failed to create Vulkan surface: %s",
|
||||
_glfwGetVulkanResultString(err));
|
||||
}
|
||||
|
||||
return err;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWAPI MirConnection* glfwGetMirDisplay(void)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
return _glfw.mir.connection;
|
||||
}
|
||||
|
||||
GLFWAPI MirSurface* glfwGetMirWindow(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
return window->mir.surface;
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user