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367 Commits

Author SHA1 Message Date
Camilla Berglund f6ec835599 Fix documentation for timer thread safety 2016-06-02 16:13:47 +02:00
Camilla Berglund 5f17b61ff2 Win32: Remove accidental C99 2016-06-02 15:57:47 +02:00
Camilla Berglund d203ccbf5e Add workaround for missing headers in legacy MinGW 2016-06-02 14:21:56 +02:00
Camilla Berglund 757eea2779 Update email address 2016-06-01 21:25:20 +02:00
Camilla Berglund 6a8e169001 Update copyright notice year 2016-06-01 21:25:19 +02:00
Camilla Berglund 9e86826eab Documentation work 2016-06-01 21:25:18 +02:00
Camilla Berglund 278bffe059 Remove severely outdated Rift guide 2016-06-01 21:25:09 +02:00
Camilla Berglund f5b71f5329 Add error section to glfwMaximizeWindow reference 2016-06-01 20:34:21 +02:00
Camilla Berglund 20ac3d321f Remove caveat for fixed bug 2016-05-31 21:22:40 +02:00
Camilla Berglund 4adbeced25 Make cursor test wait by default 2016-05-31 15:38:28 +02:00
Camilla Berglund 7314501d62 Formatting 2016-05-31 15:38:12 +02:00
Camilla Berglund 1615edf5fb Clarify wording
Related to #766.
2016-05-31 15:37:20 +02:00
Camilla Berglund 28d4c9e9f4 X11: Re-enable cursor for all types of FocusOut
This prevents disabled cursor mode from interfering with window frame
interactions.

Related to #650.
2016-05-31 13:04:04 +02:00
Camilla Berglund ed076b7c5b Win32: Re-enable cursor during modal loops
Related to #650.
2016-05-31 12:59:41 +02:00
Camilla Berglund 915a98c560 Add missing XFlush calls 2016-05-30 22:14:13 +02:00
Camilla Berglund 2d2756cbad Simplify cursor window logic 2016-05-30 22:12:33 +02:00
Camilla Berglund 03db3ed6e9 Cleanup 2016-05-30 21:19:00 +02:00
Camilla Berglund 20bce151c1 Documentation work 2016-05-30 17:00:21 +02:00
Camilla Berglund 85f6c6b2df Add description of 3.2 release 2016-05-29 17:55:08 +02:00
Camilla Berglund bda031f4ac Cleanup 2016-05-29 15:34:08 +02:00
Camilla Berglund 797ee8d8e3 Move all cursor positioning to platform code
Due to Wayland, shared code cannot rely on cursor positioning being
supported by the underlying platform.

This implicitly fixes #617 as it moves cursor centering into
_glfwPlatformSetCursorMode, thus separating it from the stale value of
_glfw.cursorWindow.

Fixes #617.
2016-05-29 15:33:49 +02:00
Camilla Berglund 0e846883bf Clarify cursor position variable names 2016-05-27 02:39:03 +02:00
Camilla Berglund 72b3a7a59f Move comment to the actual line being discussed 2016-05-27 02:39:03 +02:00
Camilla Berglund 32f38b97d5 Fix OS X key names not following layout 2016-05-24 22:12:15 +02:00
Camilla Berglund 7fd7dca375 Remove completed todo 2016-05-23 22:59:11 +02:00
Camilla Berglund 0a668be1bf Add arrow keys to gamma test 2016-05-23 15:23:14 +02:00
Camilla Berglund edb284f189 Add more argument value checks 2016-05-23 15:23:14 +02:00
Camilla Berglund 54cb23d234 Fix value checks failing on GLFW_DONT_CARE 2016-05-23 15:23:14 +02:00
Camilla Berglund c4c99727c5 Add dynamic loading of HIToolbox.framework
Fixes #717.
2016-05-23 15:21:56 +02:00
Camilla Berglund 57f4ba7b37 Add basic argument checks for glfwSetWindowMonitor 2016-05-23 15:19:09 +02:00
Camilla Berglund 325729d0f6 Documentation work 2016-05-22 14:25:04 +02:00
Camilla Berglund cd49efa84e Enable Cocoa multi-threaded mode 2016-05-22 14:02:29 +02:00
Camilla Berglund bc649e1632 Formatting 2016-05-11 15:23:27 +02:00
ocornut 3c1a83d61f Fix keys filtered by IME being passed to callback
Closes #651.
2016-05-10 12:30:04 +02:00
Brandon Schaefer 4eb7cbac47 Mir: Remove workaround for LP bug 1477285
Closes #756.
2016-05-05 14:22:57 +02:00
linkmauve a502152075 wayland: Always make the window surface opaque 2016-05-05 14:15:44 +02:00
Camilla Berglund ef80beab81 Add run-time context creation API selection
Fixes #145.
2016-05-04 17:00:07 +02:00
Camilla Berglund 9d50a346f0 Fix X11 build on non-Linux systems 2016-05-04 17:00:06 +02:00
Camilla Berglund 12a695696d Add validation of size limit and aspect ratio args 2016-05-04 16:34:52 +02:00
Camilla Berglund e640d840b7 Fix Win32 window size event race condition
The old window size was reported after re-entering full screen and
setting and reporting the new window size.

Fixes #740.
2016-05-04 16:34:48 +02:00
Camilla Berglund 11d051b69a Formatting 2016-05-03 13:43:17 +02:00
Camilla Berglund 932a161d44 Unconditionally use some EWMH atoms
These window properties do no harm if they're declared even if the WM
doesn't support them.  This makes GLFW slightly more tolerant of WM
changes as well as things like Ubuntu Unity reading _NET_WM_ICON without
declaring support for it.
2016-05-03 13:40:53 +02:00
Camilla Berglund 211bdab51f Fix NET_WM_STATE clobbering at creation 2016-05-03 13:40:53 +02:00
Camilla Berglund 6fcedb5396 Fix GLFW_RESIZABLE on X11 when exiting full screen
The WM normal hints were set with the wrong window dimensions.

Fixes #737.
2016-05-03 13:40:34 +02:00
Camilla Berglund 3f25610d2f Fix uses of deprecated Vulkan symbol 2016-05-02 23:03:43 +02:00
Camilla Berglund 078bd8ef40 Update Vulkan headers to 1.0.11 SDK 2016-05-02 23:03:10 +02:00
bschaefer e44fd87fa3 Mir: Fix button states 2016-05-02 21:59:57 +02:00
bschaefer f000b5daff Mir: Fix window/context creation order
Need to create the native window before creating the context as creating
the context creates the EGL surface.
2016-05-02 21:58:54 +02:00
Emmanuel Gil Peyrot 1e82832737 wayland: Report unsupported operations as errors 2016-05-02 21:49:57 +02:00
Emmanuel Gil Peyrot c301a1e51a wayland: Implement remaining attribute getters 2016-05-02 21:49:31 +02:00
Emmanuel Gil Peyrot e673bdc617 wayland: Implement maximized state 2016-05-02 21:49:27 +02:00
Emmanuel Gil Peyrot 71cedc6cfe wayland: Implement glfwSetWindowMonitor 2016-05-02 21:49:23 +02:00
Emmanuel Gil Peyrot 5034c6c65e wayland: Handle hidden window as no shell surface 2016-05-02 21:47:21 +02:00
Emmanuel Gil Peyrot f0f5d9f644 wayland: Implement size limits and aspect ratio 2016-05-02 21:47:00 +02:00
Camilla Berglund 0b6a4313dd Create EWMH and XDND atoms on demand 2016-05-01 23:01:48 +02:00
IntellectualKitty 3b0b5dacf5 Fix test for joystick presence in matchCallback
The matchCallback function has an initial loop to filter out redundant
joystick additions based on matching deviceRef values.  However, the if
statement incorrectly combines this test with the condition that the
joystick is not present, which is obviously incorrect.

Closes #753.
2016-04-27 15:42:19 +02:00
Erlend Sogge Heggen d97044d9ac Update forum link
Closes #743.
2016-04-20 13:05:06 +02:00
Camilla Berglund 99dc2c48bd Fix setting of GLFW_MAXIMIZED hint
Caused by a bad rebase.

Fixes #738.
2016-04-17 13:44:07 +02:00
Camilla Berglund 95439ba529 Merge downstream FreeBSD fix 2016-04-04 12:52:08 +02:00
Camilla Berglund e2d5071e59 Fix typo 2016-03-31 16:56:43 +02:00
Camilla Berglund 135ed7feb4 Fix build on legacy MinGW 2016-03-31 15:04:25 +02:00
Camilla Berglund bd345164d3 Fix missing constant on VC++ 2010 2016-03-31 13:07:06 +02:00
Camilla Berglund c41b029ca4 Update changelog 2016-03-31 12:40:41 +02:00
Camilla Berglund 9e35bc7dae Update changelog 2016-03-31 12:24:03 +02:00
Camilla Berglund c2fd61fa01 Remove unused variable in timeout test 2016-03-31 12:24:02 +02:00
Camilla Berglund 7cbdae1bed Add initial DirectInput 8 support
Fixes #232.
2016-03-31 12:24:01 +02:00
Camilla Berglund 3aebb0bfe3 Cleanup 2016-03-31 12:23:49 +02:00
Camilla Berglund 8a7fa306ce Add glfwSetJoystickCallback 2016-03-31 12:12:09 +02:00
Camilla Berglund bdd17c337f Make helper window child of HWND_MESSAGE 2016-03-31 12:12:08 +02:00
Camilla Berglund 3bbc8e3191 Hack for msvcrt and mintty 2016-03-31 12:12:07 +02:00
Camilla Berglund eb3577c1eb Add initial XInput support 2016-03-31 12:12:04 +02:00
Camilla Berglund 9f1474c1d0 Add Unix full screen key chord for no reason 2016-03-29 14:10:24 +02:00
Camilla Berglund 608a33f72b Add credit 2016-03-29 14:01:06 +02:00
Camilla Berglund c580949417 Cleanup 2016-03-29 14:01:06 +02:00
IntellectualKitty ae4ece840d Remove redundant OS X joystick polling
Closes #729.
2016-03-29 14:00:13 +02:00
Camilla Berglund 13e2ad2840 Documentation work 2016-03-29 11:37:22 +02:00
Camilla Berglund c234a19423 Fix invalid EGL display being terminated 2016-03-29 11:13:07 +02:00
Camilla Berglund 20574fa81f Fix VC++ warnings 2016-03-29 11:13:07 +02:00
Camilla Berglund 29e232f4b2 Improved error messages 2016-03-29 11:13:06 +02:00
Camilla Berglund bc713dabc4 Documentation work
[ci skip]
2016-03-29 11:12:56 +02:00
Camilla Berglund 33c68a24a0 Formatting
[ci skip]
2016-03-29 11:12:49 +02:00
Camilla Berglund f96d865b93 Cleanup 2016-03-28 20:16:53 +02:00
Camilla Berglund 925208d28f Fix copypaste mistake 2016-03-28 12:44:50 +02:00
Camilla Berglund 7ab7d8b4b1 Make use of uint32_t where appropriate
This change does not affect the ABI.
2016-03-28 12:34:57 +02:00
Camilla Berglund 5661d03be8 Replace GLFWuint64 with uint64_t
C99 stdint.h is provided by VS 2010 and later.  GLFW has not provided
testing or binaries for VS 2008 for several releases.

For earlier versions of VS there are third-party alternatives:

https://msinttypes.googlecode.com/svn/trunk/stdint.h
http://www.azillionmonkeys.com/qed/pstdint.h

This change does not affect the ABI.
2016-03-28 12:34:44 +02:00
Camilla Berglund 5eb2e83c82 Cleanup 2016-03-28 12:26:08 +02:00
Camilla Berglund c1e4c45c7a Replace Win32 window long with window property
Related to #25.
2016-03-28 10:57:19 +02:00
Camilla Berglund 3503cba5d9 Fix Ctrl+Pause reported as unknown key on Win32
Fixes #730
2016-03-24 21:26:57 +01:00
Camilla Berglund 728a088cd7 Fix event processing guide section 2016-03-18 12:08:43 +01:00
Camilla Berglund 17bcefeac1 Fix CGL context not being released until later
Fixes #721.
2016-03-18 12:01:48 +01:00
Camilla Berglund 6570d0c4b7 Add glfwSetWindowMonitor
This adds the ability to switch between windowed and full screen modes,
move a full screen window between monitors and update its desired
resolution and refresh rate.

Fixes #43.
2016-03-18 11:13:24 +01:00
Camilla Berglund fb8a31ba3f Fix icon test destroying window from callback 2016-03-18 11:05:06 +01:00
Camilla Berglund e37dbd8b8d Fix missing include in event wait timeout test 2016-03-18 10:36:33 +01:00
Camilla Berglund fc3acdacf6 Remove pointless window hint from Boing example 2016-03-18 10:33:23 +01:00
Camilla Berglund 0365f1ec82 Fix warning when building for X11 on Cygwin 2016-03-18 10:32:14 +01:00
Camilla Berglund 99c925efd8 Add tracking of which window 'owns' a monitor 2016-03-16 16:16:29 +01:00
Camilla Berglund ea888114fa Remove monitor from _GLFWwndconfig 2016-03-16 16:16:02 +01:00
Camilla Berglund 3a6fe042ea Cleanup 2016-03-16 16:15:49 +01:00
Camilla Berglund 0d1dd82b89 Move X11 PPosition hack to glfwSetWindowPos 2016-03-16 16:11:35 +01:00
Camilla Berglund ea73ccf22d Add support for EWMH _NET_WM_WINDOW_TYPE 2016-03-16 16:07:22 +01:00
Camilla Berglund 86751b42a6 Fix OS X default max window size 2016-03-16 15:05:50 +01:00
Camilla Berglund 9a78fd049d Fix view not being made first responder 2016-03-16 14:48:53 +01:00
Camilla Berglund cdea4209fc Add event wait timeout test 2016-03-16 13:35:43 +01:00
Camilla Berglund 89f438de5a Fix window focus regression
Regression caused by baf574494d.
2016-03-15 22:22:51 +01:00
Camilla Berglund 9dceda8a03 Fix Clang warnings 2016-03-15 19:21:04 +01:00
Camilla Berglund 4e4b8727fc Fix Win32 icon restoration 2016-03-11 14:41:58 +01:00
Camilla Berglund d2338f3a49 Fix X11 icon image copy 2016-03-11 14:41:57 +01:00
Orson Peters d998e3eebe Add icon test program 2016-03-11 14:41:57 +01:00
Camilla Berglund b823f7151e Add glfwSetWindowIcon
Adds support for setting window icons programmatically on platforms
where this makes sense.

Fixes #453.
Closes #467.
2016-03-10 17:26:26 +01:00
Camilla Berglund 793eef1d0a Fix missing word 2016-03-08 15:29:03 +01:00
Camilla Berglund 1e51813d05 Fix incorrect changelog term 2016-03-07 15:03:01 +01:00
Camilla Berglund ee33dcdf33 Fix speling
[ci skip]
2016-03-07 14:43:10 +01:00
Camilla Berglund defaea3496 Documentation work 2016-03-07 13:36:54 +01:00
Camilla Berglund 46fce40fd5 Fix error lists for raw timer functions 2016-03-07 13:35:37 +01:00
Camilla Berglund 9f890bb6fa Add decoration option to multi-window test 2016-03-07 13:31:23 +01:00
Camilla Berglund 3b2e96e0b1 Improve cursor test animation
Only set cursor when it's time for a new frame.  Use
glfwWaitEventsTimeout when waiting for events during animation.
2016-03-07 12:33:32 +01:00
Camilla Berglund fca5a8ab48 Fix Win32 custom cursor set for non-client area
Udating the cursor via glfwSetCursor incorrectly included the non-client
area of the window.
2016-03-07 12:30:25 +01:00
Camilla Berglund 5620895e88 Add glfwWaitEventsTimeout
This function will put the calling thread to sleep until an event
arrives or until the specified timeout has elapsed.
2016-03-06 17:28:40 +01:00
Camilla Berglund 337c77a39b Documentation work 2016-03-06 14:11:14 +01:00
Ian Clarkson 26cfd75d05 Add Xcode CMake output patterns to .gitignore
Closes #722.
2016-03-06 13:57:19 +01:00
Camilla Berglund 9fb00f2ad0 Fix speling 2016-03-06 11:51:32 +01:00
Camilla Berglund 487557b343 Relax thread constraints for glfwSetTime 2016-03-06 11:51:32 +01:00
Camilla Berglund 31f67dd3cc Add glfwGetTimerValue and glfwGetTimerFrequency
This adds raw timer access to the public API and builds the
floating-point time functions on top.  It also makes the GLFWuint64 type
public.
2016-03-06 11:51:23 +01:00
Camilla Berglund 8221aadea3 Include stddef.h unconditionally in public header 2016-03-06 09:40:16 +01:00
Camilla Berglund 3c9142f37e Add check for VULKAN_SDK envvar on Windows
The LunarG SDK will be standardizing on this name.
2016-03-05 23:56:46 +01:00
Camilla Berglund 663ee327b0 Decrease amount of Hocus Pocus 2016-03-02 23:15:02 +01:00
Camilla Berglund de2d4c7763 Clarify pointer assertions 2016-03-02 17:58:05 +01:00
Camilla Berglund 5fa7e2faa4 Release autorelease pool last 2016-03-01 19:36:05 +01:00
Camilla Berglund da44625970 Cleanup 2016-02-29 13:19:27 +01:00
Camilla Berglund b2d2e30ac8 Make windows test wait for events 2016-02-28 19:16:50 +01:00
Camilla Berglund 5dc9d0f581 Avoid X11 frame size query of undecorated windows
This also works around an issue where Xfwm4 ignores Motif hints when
calculating frame extents.
2016-02-28 18:44:50 +01:00
Camilla Berglund 6494da3101 Fix reporting of non-root X11 window positions
Fixes #517.
2016-02-28 16:09:43 +01:00
Camilla Berglund e51e27fcab Add back tracking of X11 override-redirect 2016-02-28 16:09:36 +01:00
Camilla Berglund 73216e5fb1 Fix NSBeep being emitted for some keys
Fixes #719.
2016-02-28 11:02:26 +01:00
Camilla Berglund dd4d66d1bf Language 2016-02-27 21:58:09 +01:00
Camilla Berglund 4b63f70285 Fix no monitors found on VMware Windows guest
Monitor enumeration now switches to adapters if no displays are
connected to active adapters.  This should provide usable monitor
objects on headless and VMware guest systems.

Fixes #441.
Fixes #556.
Fixes #594.
2016-02-27 21:51:59 +01:00
Camilla Berglund 239ede725d Add cache variable setting to source tree method
By default both tests, examples and documentation is built when the GLFW
source tree is included in a larger CMake project.
2016-02-26 11:38:36 +01:00
Camilla Berglund 22a09a53e6 Centralize documentation generation logic 2016-02-26 11:38:36 +01:00
Camilla Berglund a9b9c4cc33 Cleanup 2016-02-26 10:53:16 +01:00
Yoshiki Shibukawa e7bb03d8e7 Improve OS X IME candidate window placement 2016-02-26 10:53:03 +01:00
Camilla Berglund 59dbd3b6ce Cleanup 2016-02-26 10:48:53 +01:00
Mario Dorn 3107c9548d Implement NSTextInputClient protocol on OS X
This provides support for IME character composition.

Fixes #456.
Closes #643.
2016-02-26 10:48:33 +01:00
Xo Wang 9f5658c8ac Removed OS X modifier flags cache
Related to #566.
Related to #567.
2016-02-26 10:03:23 +01:00
Camilla Berglund ca1f4db50c Remove unused CMake find modules 2016-02-26 09:36:47 +01:00
Camilla Berglund d3f5d036f8 Fix OS X modifier flags cache getting out of date
Fixes #566.
Closes #567.
2016-02-26 08:39:46 +01:00
Camilla Berglund baf574494d Add glfwFocusWindow
This removes the (undocumented) behavior where glfwShowWindow would
bring the window to front and set input focus.  That function now
does what it says.
2016-02-25 21:37:40 +01:00
Camilla Berglund de3e413aab Fix VC++ signed/unsigned mismatch warning 2016-02-23 11:52:33 +01:00
Camilla Berglund 93b4c828c1 Fix VC++ build failure
Regression caused by 71c72db1e3.
2016-02-23 11:49:42 +01:00
Camilla Berglund 165171f9c8 Add comment for Win32 helper window path 2016-02-23 11:30:17 +01:00
Camilla Berglund 0ea193c4e2 Fix detection of Win32 software monitor events
Fixes #53.
2016-02-23 11:28:37 +01:00
Camilla Berglund d956dbbd2c Cleanup 2016-02-23 11:06:55 +01:00
Camilla Berglund db49aa6bd9 Cleanup 2016-02-22 13:16:43 +01:00
Jonas Ådahl 9160a7ceb3 x11: Premultiply custom cursor image alpha
As with Wayland, X11 expects cursor pixels to have the alpha
premultiplied, so lets convert the non-premultiplied pixels to
premultiplied pixels.

Fixes #353.
Closes #707.
2016-02-22 13:06:55 +01:00
Jonas Ådahl 71c72db1e3 wayland: Pre-multiply custom cursor image alpha
Since the Wayland SHM buffer format is implicitly premultiplied and the
GLFWimage pixels are defined to be non-premultiplied, we need to
convert the non-premultiplied pixels to premultiplied when filling the
buffer.

Related to #707.
2016-02-22 12:45:05 +01:00
Jonas Ådahl cb08dc574c wayland: Implement 'DISABLED' cursor mode
This implements support for the 'DISABLED' cursor mode, which
effectively means locking the pointer to the surface. The cursor is also
explicitly hidden.

This adds two new build dependencies: wayland-scanner and
wayland-protocols.

Closes #708.
2016-02-22 12:36:34 +01:00
Jonas Ådahl c7f3bd0d22 wayland: Use modules from ECM for finding deps
We were using a copied FindWayland cmake script, but lets use the ones
from ECM (extra-cmake-modules) instead. This is more important in the
future when building extensions from wayland-protocols.
2016-02-22 12:34:51 +01:00
Camilla Berglund bb3b3452f3 Cleanup 2016-02-22 12:29:52 +01:00
Camilla Berglund 70ffae7430 Documentation work 2016-02-22 11:59:40 +01:00
Camilla Berglund 4702be7488 Update changelog 2016-02-22 10:50:13 +01:00
Camilla Berglund 97fc9b437d Fix loader-not-found error message 2016-02-22 10:48:56 +01:00
Camilla Berglund 7669ade19c Make instance extension count unsigned
Fixes #714.
2016-02-22 10:44:43 +01:00
Camilla Berglund 2be2e0fa86 Fix X11 WSI extension selection logic 2016-02-21 18:36:28 +01:00
Camilla Berglund bda18bc899 Remove XInput2 XI_Motion support
Sadly, this interferes with the Steam overlay.

Fixes #304.
2016-02-21 18:32:57 +01:00
Camilla Berglund a10caa4631 Add glfwMaximizeWindow and GLFW_MAXIMIZED
Fixes #266.
2016-02-21 15:32:26 +01:00
Camilla Berglund 8c4ce9a3de Documentation work
[ci skip]
2016-02-21 15:25:57 +01:00
Camilla Berglund 710586367c Add Vulkan headers to test dependency list 2016-02-19 14:38:04 +01:00
Camilla Berglund f3f0eaa59e Add OpenGL error check to glfwinfo 2016-02-19 14:31:37 +01:00
Camilla Berglund cbcadded18 Update documentation main page 2016-02-19 11:44:11 +01:00
Camilla Berglund 80c203f3bb Separate guide and reference documentation tags 2016-02-19 10:38:30 +01:00
Camilla Berglund 001c50cfc6 Add paragraphs on GL helpers not being for Vulkan 2016-02-19 09:19:17 +01:00
Camilla Berglund 3b64bae323 Fix X11 WSI extension selection logic 2016-02-19 08:56:46 +01:00
Camilla Berglund 7da0ffa5ea Formatting 2016-02-18 22:28:26 +01:00
Camilla Berglund bad778c1c4 OpenGL headers not required for compilation 2016-02-18 22:28:26 +01:00
Camilla Berglund 6e103d5dca Change priority order of X11 WSI extensions 2016-02-18 20:05:35 +01:00
Camilla Berglund 65870346e4 Add Vulkan functions to thread safety section 2016-02-18 15:17:27 +01:00
Camilla Berglund 5e5fea2293 Fix struct member names of Mir WSI 2016-02-18 14:48:33 +01:00
Camilla Berglund b6a72db2ad Add missing inclusion of linux/input.h 2016-02-18 14:48:07 +01:00
Camilla Berglund c56af32bb7 Fix use of undeclared constant 2016-02-18 14:22:11 +01:00
Camilla Berglund 511183e76c Remove CRLF line endings 2016-02-18 14:22:11 +01:00
Camilla Berglund 2826f3d42f Check success of MakeCurrent before updating TLS
Fixes #706.
2016-02-18 09:37:19 +01:00
Camilla Berglund bdbad880c4 Move GitHub documentation to .github 2016-02-17 21:48:48 +01:00
Camilla Berglund b0b77bc0f2 Documentation work 2016-02-17 21:48:09 +01:00
Camilla Berglund 2accdb76bd Cleanup 2016-02-17 21:30:17 +01:00
Camilla Berglund be94eb67be Add support for EGL_KHR_gl_colorspace
Fixes #285.
2016-02-17 17:27:33 +01:00
Camilla Berglund 08ea80b708 Clarify language on instance function loading 2016-02-17 15:09:48 +01:00
Camilla Berglund 95c44ab298 Fix cursor coordinate phrasing
Fixes #387.
2016-02-17 15:06:56 +01:00
Camilla Berglund 41b82903a8 Documentation work 2016-02-17 09:10:48 +01:00
Camilla Berglund b955936ee1 Semantics fix 2016-02-17 08:55:24 +01:00
Camilla Berglund d6975a708a Fix search path for 32-bit Vulkan import library 2016-02-17 08:26:45 +01:00
Camilla Berglund eabc64fb7d Disable unused prototypes 2016-02-17 08:06:38 +01:00
Camilla Berglund 96cdcec58a Fix declaration of dispatchable Vulkan handles 2016-02-16 21:40:01 +01:00
Camilla Berglund 440466524e Add use of GET_DEVICE_PROC_ADDR in Vulkan test 2016-02-16 15:48:29 +01:00
Camilla Berglund 9b75bffc88 Add basic Vulkan support
Added GLFW_INCLUDE_VULKAN.  Added glfwVulkanSupported,
glfwGetRequiredInstanceExtensions, glfwGetInstanceProcAddress,
glfwGetPhysicalDevicePresentationSupport and glfwCreateWindowSurface.
Added port of LunarG SDK tri example.
2016-02-16 14:58:58 +01:00
Camilla Berglund c2efe87cff Improve glfwinfo extension listing 2016-02-15 08:34:44 +01:00
Camilla Berglund 1e452d5fca Remove work performed by glad 2016-02-15 08:22:32 +01:00
Camilla Berglund f7228bb562 Fix window class not being unregistered
The helper window kept the window class from being unregistered.

Fixes #704.
2016-02-11 17:10:57 +01:00
Camilla Berglund 386b60396f Documentation work
[ci skip]
2016-02-10 13:48:49 +01:00
Aaron Jacobs 49d228207f Fix crash when joystick name unavailable on OS X
Fixes #694.
Closes #701.
2016-02-09 07:52:00 +01:00
Camilla Berglund d6e0a4390c Documentation work 2016-02-09 07:41:48 +01:00
Camilla Berglund ca21a5c7b4 Correct GLES3 extension header paths 2016-02-09 07:25:16 +01:00
Camilla Berglund f51cf81148 Add error sections to reference docs
[ci skip]
2016-02-05 03:47:17 +01:00
Camilla Berglund 58a83ca8ad Documentation work 2016-02-04 20:34:22 +01:00
Camilla Berglund d93d9fb7be Fix Appveyor notification setting names
[ci skip]
2016-02-04 16:06:40 +01:00
Camilla Berglund 69c5559e53 Fix YAML syntax error 2016-02-04 15:58:29 +01:00
Camilla Berglund ebe88c3869 Add build directory for CI 2016-02-04 15:51:20 +01:00
Camilla Berglund a6bec2ebdc CI file fixes 2016-02-04 15:51:20 +01:00
Zbigniew Mandziejewicz 9ffeae554b Add Appveyor file 2016-02-04 15:51:20 +01:00
Zbigniew Mandziejewicz 422044b778 Travis file fixes
Move to container-based builds.  Add BUILD_SHARED_LIBS to matrix.
Enable OS X.
2016-02-04 15:51:20 +01:00
Camilla Berglund f21ac15c6c Add initial Travis CI file 2016-02-04 15:51:20 +01:00
Zbigniew Mandziejewicz f22edf13dc Simplify file generation paths 2016-02-02 06:10:26 +01:00
Camilla Berglund b63b992fd6 CMake documentation work 2016-02-02 06:10:26 +01:00
Camilla Berglund 7f7ad39e15 CMake target installation fixes 2016-02-02 06:10:22 +01:00
Marcus Geelnard 075140aefe Add public header path to target interface
Closes #697.
2016-02-02 06:00:18 +01:00
Nicholas Vitovitch 453631773e Export transitive dependencies for static library 2016-02-02 06:00:18 +01:00
Zbigniew Mandziejewicz 8637612908 Add GLFW_DLL to target interface 2016-02-02 06:00:18 +01:00
Nicholas Vitovitch a247f7d797 Include imported targets into module config file 2016-02-02 06:00:18 +01:00
Nicholas Vitovitch 23d34747f4 Rename export targets file to glfw3Targets.cmake 2016-02-02 06:00:18 +01:00
Zbigniew Mandziejewicz 6466c9d406 Fix CMake file install paths
Fixes #460.
Fixes #483.
Fixes #606.
2016-02-02 05:56:52 +01:00
Camilla Berglund 832c2ffa3b History work 2016-01-31 22:36:34 +01:00
Camilla Berglund 951a9583fa Add Doxygen aliases for custom paragraphs 2016-01-31 22:35:37 +01:00
Camilla Berglund 5499fd307a Contribution guide work 2016-01-31 21:32:04 +01:00
Camilla Berglund e94fa1c9b3 Contribution guide work 2016-01-31 20:14:27 +01:00
Camilla Berglund 7e91b26bb1 Add initial CONTRIBUTING.md 2016-01-31 19:59:07 +01:00
Camilla Berglund 276b1bc07a Add check for EGL specific buffer swap issue
Fixes #675.
2016-01-31 19:17:21 +01:00
Camilla Berglund 12d49eaf6c Update changelog 2016-01-31 18:00:22 +01:00
Camilla Berglund 0ebdad53e8 Add asserts for public API pointer parameters 2016-01-31 17:56:36 +01:00
Camilla Berglund d0649e6868 Fix confusing legacy parameter names 2016-01-27 03:26:32 +01:00
Camilla Berglund 2cc6caf182 Remove superfluous call 2016-01-10 20:08:14 +01:00
celestinmarot 80cef67580 Fix memory leak in X11 key LUT generation
Closes #662.
2016-01-10 20:06:43 +01:00
Camilla Berglund d2d57c70e2 Fix pkg-config file generation regression
Fixes regression cased by 37c93ba031.

Fixes #664.
Closes #679.
2015-12-30 21:09:40 +01:00
Ioannis Tsakpinis 06899bd9a6 Fix SetProcessDpiAwareness case mismatch
Closes #678.
2015-12-30 15:31:55 +01:00
Jonas Ådahl cf6c11cfaa wayland: Only set surface buffer scale when supported
Although very unlikely, the wl_compositor version might not support
wl_surface.set_buffer_scale while the wl_output emits a wl_output.scale
that is larger than 1. So for correctness, bail on changing the buffer
scale if we won't be able to set it later.
2015-12-27 10:46:23 +08:00
Emmanuel Gil Peyrot 06479ba535 Wayland: Implement HiDPI support
Windows now keep track of the monitors they are on, so we can calculate
the best scaling factor for them, by using the maximum of each of the
monitors.

The compositor scales down the buffer automatically when it is on a
lower density monitor, instead of the previous way where it was scaling
up the buffer on higher density monitors, which makes the application
look much better on those ones.
2015-12-27 10:35:46 +08:00
Camilla Berglund ecd04539ec Add mention of command-line CMake option setting 2015-12-16 03:44:20 +01:00
Camilla Berglund 864ca4dd57 Remove duplicate inclusion 2015-12-15 22:37:25 +01:00
Camilla Berglund f079d0625d Platform affix cleanup
Fixes #659.
2015-12-15 22:37:24 +01:00
Camilla Berglund 37c93ba031 Compiler flag cleanup 2015-12-15 22:37:23 +01:00
Camilla Berglund addb977ef1 Use monitor callback event more strictly 2015-12-15 22:37:22 +01:00
Camilla Berglund 810bab7391 Add history to public types 2015-12-15 22:37:22 +01:00
Camilla Berglund 87883b592f Update .gitignore 2015-12-15 22:37:21 +01:00
Camilla Berglund b56fce1570 Fix typo
Fixes regression cased by 10c0eb648a.
2015-12-15 22:35:59 +01:00
Camilla Berglund 10c0eb648a Cleanup 2015-12-15 15:21:25 +01:00
Camilla Berglund ec9fe02a30 Sort initial joystick set on Linux
Fixes #654.
2015-12-15 14:57:02 +01:00
Camilla Berglund 6b0f660180 Fix EGL backend MinGW build errors 2015-12-13 16:56:11 +01:00
Camilla Berglund 12871db0f9 Only poll requested joystick on OS X 2015-12-13 15:15:50 +01:00
Camilla Berglund 45efb935c5 Use more GLFWbool 2015-12-13 15:09:33 +01:00
Camilla Berglund 2b52008405 Check Linux joystick init on Wayland and Mir 2015-12-13 14:51:44 +01:00
Camilla Berglund 7fec7a0569 Make source file names more consistent
Use platform prefix for files specific to that platform AND that have no
credible alternative API on that platform.

The exception is WinMM, which will be replaced before 3.2.
2015-12-13 14:51:44 +01:00
Camilla Berglund 12b6c56903 Add suffixes to platform specific helper functions
Also merge win32_tls.h into win32_platform.h.
2015-12-13 14:50:59 +01:00
Camilla Berglund 0a3b5952e0 Make WGL backend more readable 2015-12-13 14:49:55 +01:00
Camilla Berglund 66b462d6e1 Make GLX backend more readable 2015-12-13 14:49:55 +01:00
Camilla Berglund 02fdd6459e Make EGL backend more readable 2015-12-13 14:49:55 +01:00
Camilla Berglund 0df4e06f11 Make more RFC 2119 compliant use of may 2015-12-13 14:49:01 +01:00
Camilla Berglund 8f0f1cf6c1 Only poll requested joystick on Linux
This also performs minor cleanup.
2015-12-13 14:49:01 +01:00
Camilla Berglund ee27930628 Update changelog 2015-12-12 20:35:26 +01:00
Camilla Berglund a61d8dea36 Update .gitignore 2015-12-12 20:32:30 +01:00
Camilla Berglund eea46be4e6 Fix missing MinGW import library prefix
Fixes #657.
2015-12-12 18:08:45 +01:00
Camilla Berglund fdc65e49e4 Fix bad Win32 updates 2015-12-10 12:16:13 +01:00
Camilla Berglund 75f1dfaf8a Move DWM enabled test to file where it is used 2015-12-09 19:39:16 +01:00
Camilla Berglund 72632a846b Cleanup 2015-12-09 19:39:16 +01:00
Camilla Berglund 5668b64839 Fix segfault on DISP_CHANGE_RESTART
Fixes #647.
2015-12-09 19:39:16 +01:00
Camilla Berglund b3d0bd6081 Fix type of OpenGL bundle reference 2015-12-08 15:10:23 +01:00
Camilla Berglund 1ea66b9033 Cleanup 2015-12-07 21:17:03 +01:00
Camilla Berglund e82e2b7570 Fix full screen window position on OS X
Fixes #653.
2015-12-07 21:14:24 +01:00
Camilla Berglund 001761ed58 Add note on event processing to context guide 2015-11-23 20:48:52 +01:00
Camilla Berglund 5c98a44603 Move Win32 clipboard code to helper window 2015-11-23 20:48:51 +01:00
Camilla Berglund 4cd493dd9a Add Win32 helper window 2015-11-23 20:48:51 +01:00
Camilla Berglund b4b210526a Move to RegisterWindowClassEx for no real reason 2015-11-23 20:38:18 +01:00
Camilla Berglund 1bf33a7402 Clarify WNDPROC window pointer handling 2015-11-21 20:55:13 +01:00
Camilla Berglund 12903ee9b5 Remove no-op ReleaseDC 2015-11-21 20:55:12 +01:00
Camilla Berglund fc250c3df7 Cleanup 2015-11-21 20:54:24 +01:00
Camilla Berglund 486354d63f Fix libGL not being found on NetBSD
Fixes #646.
2015-11-17 23:29:13 +01:00
Emmanuel Gil Peyrot 9ac9c61433 Wayland: Make sure the cursor buffer is valid
Fixes #645.
2015-11-17 00:13:44 +01:00
Camilla Berglund 580c7da559 Make Wayland and Mir backends use key LUTs 2015-11-12 15:06:46 +01:00
Camilla Berglund 994d8ae54d Relax native access header constraints 2015-11-10 15:11:32 +01:00
Camilla Berglund d9e43ea120 Fix example build errors on legacy MinGW 2015-11-10 14:08:28 +01:00
Camilla Berglund 27462c1078 Cleanup 2015-11-10 13:43:55 +01:00
Stanislav dc373d2e0e Fix for MinGW compilation
GET_XBUTTON_WPARAM is not defined on legacy MinGW.

Fixes #639.
2015-11-10 13:43:17 +01:00
Camilla Berglund e046d0696b Add glfwGetGLXWindow 2015-11-09 23:52:03 +01:00
Camilla Berglund d4079ad3a2 Move all context related members to _GLFWcontext 2015-11-09 23:52:02 +01:00
Camilla Berglund b22a0ec7d8 There is only one ICD 2015-11-09 23:51:59 +01:00
Camilla Berglund d3e5a3024c Fix update being called on nil context 2015-11-09 20:36:42 +01:00
Camilla Berglund 9c315412e1 Add glfwGetKeyName
Fixes #464.
2015-11-09 14:46:09 +01:00
Camilla Berglund 67c6a45e0e Fix xkbcommon build regression
Somehow X11 keysyms were still being used in xkbcommon code.
2015-11-09 02:33:34 +01:00
Camilla Berglund 584d5f0f31 Remove dependency on eglplatform.h header
Fixes #636.
2015-11-08 15:48:34 +01:00
Camilla Berglund 24f41c8c4c Use only LoadLibraryA to match EGL backend 2015-11-08 15:35:15 +01:00
Camilla Berglund dc1b9ce7f0 Move simple example to GL2 2015-11-07 21:08:25 +01:00
Camilla Berglund 43d6292328 Formatting 2015-11-07 21:08:25 +01:00
Camilla Berglund 3efaa065a5 Fix comment 2015-11-05 20:55:15 +01:00
Camilla Berglund a36e3a2033 Fix documentation formatting error 2015-11-05 17:14:26 +01:00
Camilla Berglund bce20c3280 Add links to GLFWglproc reference 2015-11-05 13:58:52 +01:00
Camilla Berglund 98b478fec1 Add more GLFW_NO_API documentation 2015-11-05 13:52:04 +01:00
Camilla Berglund 9d3a3c32d6 Replace hardcoded version number with macro 2015-11-05 12:11:22 +01:00
Camilla Berglund d00579bf60 Clarify pre-initialization threading limitations 2015-11-05 11:38:45 +01:00
Camilla Berglund 9d71eb46b8 Add guide section links to type reference 2015-11-05 09:24:16 +01:00
Camilla Berglund 5006ef3f56 Use more GLFWbool 2015-11-05 08:58:40 +01:00
Emmanuel Gil Peyrot 4c06426d46 Wayland: Create the surface before the context
This fixes a regression introduced in 496f559c where a context would be
created for a NULL egl_surface, which subsequently fails.

Fixes #633.
2015-11-03 00:18:43 +01:00
Camilla Berglund 9f3636a103 Add partial support for Windows 8.1 per-monitor DPI
Related to #235.
2015-11-01 17:39:21 +01:00
Camilla Berglund 6a41d5e7ad Fix NULL pointer dereference
Calling glfwMakeContextCurrent with NULL would segfault since
496f559c9a.

Fixes #631.
Closes #632.
2015-11-01 17:39:21 +01:00
Camilla Berglund 3489b759a0 Simplify Win32 key and mouse button handling 2015-11-01 17:39:18 +01:00
Camilla Berglund d725eeaf84 Simplify Win32 character message handling 2015-11-01 17:30:52 +01:00
Camilla Berglund 37b20124f9 Make call to DefWindowProcW explicit 2015-10-29 14:03:22 +01:00
Camilla Berglund ba1f1f8ee9 Update tutorial
Related to #628.
2015-10-28 23:26:57 +01:00
Роман Донченко ec7f4d3232 Use fprintf in error callback of simple example
Besides improving consistency, this also ensures that error messages end
with newlines.

Closes #628.
2015-10-28 23:25:23 +01:00
Camilla Berglund 51c0c88772 Update changelog
Related to #627.
2015-10-28 22:58:32 +01:00
Camilla Berglund afb04c9133 Clarify Win32 monitor physical size retrieval 2015-10-28 20:47:29 +01:00
Camilla Berglund 25878d68e0 Use GLFWbool for TLS functions 2015-10-28 14:51:57 +01:00
Roman Donchenko cdf08c1ff3 Fix deletion of uninitialized POSIX TLS key
Zero (the initial value of context) is a valid TLS key, so doing this
can delete someone else's key.

Fixes #627.
2015-10-28 14:44:53 +01:00
Camilla Berglund 43f4afef78 Clarify WGL recreation comment 2015-10-28 03:44:02 +01:00
Camilla Berglund c117965072 Fix misplaced #endif 2015-10-28 03:42:47 +01:00
Camilla Berglund 048966bb44 Fix Win32 macro conflict 2015-10-28 03:28:02 +01:00
Camilla Berglund 23bf1b530b Move all WGL weirdness to Win32 code 2015-10-28 02:08:01 +01:00
Camilla Berglund 97d8ea8119 Fix decoding overrun in UTF-8 XIM path 2015-10-27 23:01:02 +01:00
Camilla Berglund d946337724 Document GLFW_CONTEXT_NO_ERROR caveat 2015-10-27 21:11:36 +01:00
Camilla Berglund 7be8209d14 Add GLFW_CONTEXT_NO_ERROR window hint
This adds support for the GL_KHR_no_error extension.
2015-10-27 20:36:20 +01:00
Camilla Berglund 962497bdc9 Use GLXWindow renderables on X11
Fixes #507.
2015-10-26 01:39:12 +01:00
Camilla Berglund 496f559c9a Add GLFW_NO_API for creating context-less windows 2015-10-26 00:30:30 +01:00
Emmanuel Gil Peyrot 0fda5b7b80 Fix Wayland refresh rate exposed as mHz
Closes #621.
2015-10-25 13:27:29 +01:00
Camilla Berglund 0ebe8ce4c5 Cleanup 2015-10-25 03:56:43 +01:00
Camilla Berglund f52ce00bf1 Remove outdated comment 2015-10-25 00:39:05 +02:00
Camilla Berglund f5855968bb Move glClear call to context module 2015-10-25 00:35:16 +02:00
Camilla Berglund 678cc54c44 Cleanup of questionable brevity 2015-10-25 00:22:37 +02:00
Emmanuel Gil Peyrot dc5e56c2f3 Add GCC printf format check to _glfwInputError
This allows it to print a warning whenever _glfwInputError format
specifiers aren't used correctly.

Closes #622.
2015-10-24 23:52:46 +02:00
Camilla Berglund efdbfd3883 Cleanup 2015-10-24 23:40:02 +02:00
Ricardo Vieira e8f3de0f2e Implement glfwCreateStandardCursor for Wayland
Closes #620.
2015-10-24 23:31:11 +02:00
Camilla Berglund d95b77ebec Fix monitor notifications on X11
Fixes #288.
2015-10-24 23:25:20 +02:00
Camilla Berglund 154b01e8cf Cleanup 2015-10-24 23:24:54 +02:00
Camilla Berglund 5fd9709a8b Remove support for OS X 10.6 2015-10-24 21:52:00 +02:00
Camilla Berglund f62084ffea Clarify library dependencies 2015-10-24 21:47:55 +02:00
Camilla Berglund 88660fdf64 Add note on C++11/C11 UTF-8 literals 2015-10-24 21:41:39 +02:00
Camilla Berglund f47e2f3ae4 Documentation work 2015-10-24 21:28:28 +02:00
Camilla Berglund 318e8acfae Header file documentation work 2015-10-24 21:18:52 +02:00
Camilla Berglund b312f5e208 Fix grammar 2015-10-24 20:28:25 +02:00
Camilla Berglund c9040bce55 Improve tutorial ending 2015-10-24 20:28:25 +02:00
Camilla Berglund ce52210832 Add note about non-magic boolean values 2015-10-24 20:28:25 +02:00
Camilla Berglund 37b10d1a0e New release 2015-10-24 20:28:25 +02:00
Camilla Berglund 143c52e4cd Add OpenGL tutorial links to tutorial 2015-10-24 20:28:25 +02:00
Camilla Berglund 156cd33c7f Add use of glad to tutorial 2015-10-24 20:28:25 +02:00
Camilla Berglund bbae72cea2 Improve header section of tutorial 2015-10-24 20:28:24 +02:00
Camilla Berglund 02b1710ab2 Remove mention of GLU from tutorial 2015-10-24 20:28:24 +02:00
Camilla Berglund e4a38c10f4 Remove reference to removed Khronos headers 2015-10-24 20:28:24 +02:00
Camilla Berglund af5b82acf5 Documentation work 2015-10-19 16:01:42 +02:00
Camilla Berglund 42efd26698 Remove support for Universal Binaries 2015-10-18 19:34:33 +02:00
Camilla Berglund aee6b8765e Remove support for OS X 10.6
If you want 10.6 to be supported in future releases, please submit
a patch for #448.
2015-10-18 19:16:54 +02:00
Camilla Berglund a94a84b507 Fix segfault on early WM_GETMINMAXINFO 2015-10-18 18:50:38 +02:00
Camilla Berglund 9dd3b8101a Clarify Win32 getWindowFullSize 2015-10-18 17:18:34 +02:00
Camilla Berglund d84772d620 Add size limits and aspect ratio functions
Fixes #555.
2015-10-18 17:18:29 +02:00
Camilla Berglund 8e062afdd8 Formatting 2015-10-18 01:20:31 +02:00
Camilla Berglund a7b75792ec Fix bug in simplification 2015-10-16 05:22:13 +02:00
Camilla Berglund 9ea5291c48 Simplify glad 2015-10-16 05:02:48 +02:00
Camilla Berglund 219e697dd9 Fix splitview bundle name 2015-10-15 18:04:26 +02:00
Camilla Berglund a3985c3406 Add icon to examples 2015-10-15 18:04:02 +02:00
Camilla Berglund 0aca5082ab Replace LoadIcon with LoadImage
Fixes #585.
2015-10-15 17:58:29 +02:00
Camilla Berglund 3795d78b14 Clean up DLL loading 2015-10-15 02:46:07 +02:00
Camilla Berglund a407a673dd Add native Wayland and Mir functions
Fixes #419.
2015-10-15 01:48:44 +02:00
Camilla Berglund 074aafa814 Formatting 2015-10-14 13:43:07 +02:00
Camilla Berglund b3509fd3de Fix heightmap example viewport 2015-10-14 13:43:06 +02:00
Camilla Berglund 8aaa6d2162 Cleanup 2015-10-14 13:43:05 +02:00
Camilla Berglund 22eca139fb Remove compile-time client library selection 2015-10-14 13:43:05 +02:00
Camilla Berglund 1b1ef31228 Make tests and examples use glad 2015-10-14 12:38:18 +02:00
Camilla Berglund bf123b5299 Simplify glad 2015-10-14 12:37:23 +02:00
Camilla Berglund d4c5d4d104 Update glad to 3.2 with required extensions 2015-10-14 03:37:59 +02:00
Camilla Berglund ac9a6f8504 Clarify client API major version tests 2015-10-13 00:48:32 +02:00
Camilla Berglund bf7cce25dc Replace external context and client API headers 2015-10-13 00:48:18 +02:00
Camilla Berglund 0eccf75f65 Replace GL booleans with public macros 2015-10-13 00:46:02 +02:00
Camilla Berglund 13fbb4748a Clean up cursor mode setting 2015-10-12 22:01:50 +02:00
Camilla Berglund 95a07f3340 Start 3.2 2015-10-12 21:59:49 +02:00
132 changed files with 24274 additions and 20541 deletions
+22
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@@ -0,0 +1,22 @@
branches:
only:
- ci
- master
skip_tags: true
environment:
matrix:
- BUILD_SHARED_LIBS: ON
- BUILD_SHARED_LIBS: OFF
matrix:
fast_finish: true
build_script:
- mkdir build
- cd build
- cmake -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS% ..
- cmake --build .
notifications:
- provider: Email
to:
- ci@glfw.org
- on_build_failure: true
- on_build_success: false
+106
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@@ -0,0 +1,106 @@
# Contribution Guide
This file is a work in progress and you can report errors or submit patches for
it the same as any other file.
## Reporting a bug
If GLFW is behaving unexpectedly, make sure you have set an error callback.
GLFW will often tell you the cause of an issue via this callback.
If GLFW is crashing or triggering asserts, make sure that all your object
handles and other pointers are valid.
Always include the __operating system name and version__ (i.e. `Windows
7 64-bit` or `Ubuntu 15.10`). If you are using an official release of GLFW,
include the __GLFW release version__ (i.e. `3.1.2`), otherwise include the
__GLFW commit ID__ (i.e. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
If possible, please also include the __GLFW version string__ (`3.2.0 X11 EGL
clock_gettime /dev/js XI Xf86vm`), as described
[here](http://www.glfw.org/docs/latest/intro.html#intro_version_string).
### Reporting a compile or link bug
__Note:__ GLFW needs many system APIs to do its job. See the [Building
applications](http://www.glfw.org/docs/latest/build.html) guide for more
information.
In addition to the information above, always include the complete build log from
your compiler and linker. Issue posts are editable so it can always be
shortened later.
### Reporting a context creation bug
__Note:__ Windows ships with graphics drivers that do not support OpenGL. If
GLFW says that your machine lacks support for OpenGL, it very likely does.
Install drivers from the computer manufacturer or graphics card manufacturer
([Nvidia](http://www.geforce.com/drivers),
[AMD](http://support.amd.com/en-us/download),
[Intel](https://www-ssl.intel.com/content/www/us/en/support/detect.html)) to
fix this.
__Note:__ AMD only supports OpenGL ES on Windows via EGL. EGL support is not
enabled in GLFW by default. You need to [enable EGL when
compiling](http://www.glfw.org/docs/latest/compile.html) GLFW to use this.
The `glfwinfo` tool is included in the GLFW source tree as `tests/glfwinfo.c`
and is built along with the library. It lets you request any kind of context
and framebuffer format supported by the GLFW API without having to recompile.
If context creation fails in your application, please verify that it also fails
with this tool before reporting it as a bug.
In addition to the information above (OS and GLFW version), always include the
__GPU model and driver version__ (i.e. `GeForce GTX660 with 352.79`) when
reporting this kind of bug.
### Reporting a monitor or video mode bug
__Note:__ On headless systems on some platforms, no monitors are reported. This
causes glfwGetPrimaryMonitor to return `NULL`, which not all applications are
prepared for.
__Note:__ Some third-party tools report more video modes than those approved of
by the OS. For safety and compatbility, GLFW only reports video modes the OS
wants programs to use. This is not a bug.
The `monitors` tool is included in the GLFW source tree as `tests/monitors.c`
and is built along with the library. lists all information about connected
monitors made available by GLFW.
In addition to the information above (OS and GLFW version), please also include
the output of the `monitors` tool when reporting this kind of bug. If it
doesn't work at all, please mention this.
### Reporting a window event bug
__Note:__ While GLFW tries to provide the exact same behavior between platforms,
the exact ordering of related window events will sometimes differ.
The `events` tool is included in the GLFW source tree as `tests/events.c` and is
built along with the library. It prints all information provided to every
callback supported by GLFW as events occur. Each event is listed with the time
and a unique number to make discussions about event logs easier. The tool has
command-line options for creating multiple windows and full screen windows.
### Reporting a documentation bug
If you found the error in the generated documentation then it's fine to just
link to that webpage. You don't need to figure out which documentation source
file the text comes from.
## Contributing a bug fix
There should be text here, but there isn't.
## Contributing a feature
This is not (yet) the text you are looking for.
+10 -3
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@@ -13,11 +13,13 @@ Debug
Release
MinSizeRel
RelWithDebInfo
*.xcodeproj
# CMake files
Makefile
CMakeCache.txt
CMakeFiles
CMakeScripts
cmake_install.cmake
cmake_uninstall.cmake
@@ -30,20 +32,24 @@ src/glfw_config.h
src/glfw3.pc
src/glfw3Config.cmake
src/glfw3ConfigVersion.cmake
src/wayland-pointer-constraints-unstable-v1-client-protocol.h
src/wayland-pointer-constraints-unstable-v1-protocol.c
src/wayland-relative-pointer-unstable-v1-client-protocol.h
src/wayland-relative-pointer-unstable-v1-protocol.c
# Compiled binaries
src/libglfw.so
src/libglfw.so.3
src/libglfw.so.3.0
src/libglfw.so.3.2
src/libglfw.dylib
src/libglfw.dylib
src/libglfw.3.dylib
src/libglfw.3.0.dylib
src/libglfw.3.2.dylib
src/libglfw3.a
src/glfw3.lib
src/glfw3.dll
src/glfw3dll.lib
src/glfw3dll.a
src/libglfw3dll.a
examples/*.app
examples/*.exe
examples/boing
@@ -71,5 +77,6 @@ tests/tearing
tests/threads
tests/title
tests/version
tests/vulkan
tests/windows
+30
View File
@@ -0,0 +1,30 @@
language: c
compiler: clang
branches:
only:
- ci
- master
os:
- linux
- osx
sudo: false
addons:
apt:
sources:
- kubuntu-backports
packages:
- cmake
env:
- BUILD_SHARED_LIBS=ON
- BUILD_SHARED_LIBS=OFF
script:
- mkdir build
- cd build
- cmake -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} ..
- cmake --build .
notifications:
email:
recipients:
- ci@glfw.org
on_success: never
on_failure: always
-16
View File
@@ -1,16 +0,0 @@
# Find EGL
#
# EGL_INCLUDE_DIR
# EGL_LIBRARY
# EGL_FOUND
find_path(EGL_INCLUDE_DIR NAMES EGL/egl.h PATHS /opt/vc/include)
set(EGL_NAMES ${EGL_NAMES} egl EGL libEGL)
find_library(EGL_LIBRARY NAMES ${EGL_NAMES} PATHS /opt/vc/lib)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(EGL DEFAULT_MSG EGL_LIBRARY EGL_INCLUDE_DIR)
mark_as_advanced(EGL_INCLUDE_DIR EGL_LIBRARY)
-16
View File
@@ -1,16 +0,0 @@
# Find GLESv1
#
# GLESv1_INCLUDE_DIR
# GLESv1_LIBRARY
# GLESv1_FOUND
find_path(GLESv1_INCLUDE_DIR NAMES GLES/gl.h PATHS /opt/vc/include)
set(GLESv1_NAMES ${GLESv1_NAMES} GLESv1_CM libGLES_CM)
find_library(GLESv1_LIBRARY NAMES ${GLESv1_NAMES} PATHS /opt/vc/lib)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(GLESv1 DEFAULT_MSG GLESv1_LIBRARY GLESv1_INCLUDE_DIR)
mark_as_advanced(GLESv1_INCLUDE_DIR GLESv1_LIBRARY)
-16
View File
@@ -1,16 +0,0 @@
# Find GLESv2
#
# GLESv2_INCLUDE_DIR
# GLESv2_LIBRARY
# GLESv2_FOUND
find_path(GLESv2_INCLUDE_DIR NAMES GLES2/gl2.h PATHS /opt/vc/include)
set(GLESv2_NAMES ${GLESv2_NAMES} GLESv2 libGLESv2)
find_library(GLESv2_LIBRARY NAMES ${GLESv2_NAMES} PATHS /opt/vc/lib)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(GLESv2 DEFAULT_MSG GLESv2_LIBRARY GLESv2_INCLUDE_DIR)
mark_as_advanced(GLESv2_INCLUDE_DIR GLESv2_LIBRARY)
+31
View File
@@ -0,0 +1,31 @@
# Find Vulkan
#
# VULKAN_INCLUDE_DIR
# VULKAN_LIBRARY
# VULKAN_FOUND
if (WIN32)
find_path(VULKAN_INCLUDE_DIR NAMES vulkan/vulkan.h HINTS
"$ENV{VULKAN_SDK}/Include"
"$ENV{VK_SDK_PATH}/Include")
if (CMAKE_CL_64)
find_library(VULKAN_LIBRARY NAMES vulkan-1 HINTS
"$ENV{VULKAN_SDK}/Bin"
"$ENV{VK_SDK_PATH}/Bin")
else()
find_library(VULKAN_LIBRARY NAMES vulkan-1 HINTS
"$ENV{VULKAN_SDK}/Bin32"
"$ENV{VK_SDK_PATH}/Bin32")
endif()
else()
find_path(VULKAN_INCLUDE_DIR NAMES vulkan/vulkan.h HINTS
"$ENV{VULKAN_SDK}/include")
find_library(VULKAN_LIBRARY NAMES vulkan HINTS
"$ENV{VULKAN_SDK}/lib")
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Vulkan DEFAULT_MSG VULKAN_LIBRARY VULKAN_INCLUDE_DIR)
mark_as_advanced(VULKAN_INCLUDE_DIR VULKAN_LIBRARY)
-66
View File
@@ -1,66 +0,0 @@
# Try to find Wayland on a Unix system
#
# This will define:
#
# WAYLAND_FOUND - True if Wayland is found
# WAYLAND_LIBRARIES - Link these to use Wayland
# WAYLAND_INCLUDE_DIR - Include directory for Wayland
# WAYLAND_DEFINITIONS - Compiler flags for using Wayland
#
# In addition the following more fine grained variables will be defined:
#
# WAYLAND_CLIENT_FOUND WAYLAND_CLIENT_INCLUDE_DIR WAYLAND_CLIENT_LIBRARIES
# WAYLAND_SERVER_FOUND WAYLAND_SERVER_INCLUDE_DIR WAYLAND_SERVER_LIBRARIES
# WAYLAND_EGL_FOUND WAYLAND_EGL_INCLUDE_DIR WAYLAND_EGL_LIBRARIES
#
# Copyright (c) 2013 Martin Gräßlin <mgraesslin@kde.org>
#
# Redistribution and use is allowed according to the terms of the BSD license.
# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
IF (NOT WIN32)
IF (WAYLAND_INCLUDE_DIR AND WAYLAND_LIBRARIES)
# In the cache already
SET(WAYLAND_FIND_QUIETLY TRUE)
ENDIF ()
# Use pkg-config to get the directories and then use these values
# in the FIND_PATH() and FIND_LIBRARY() calls
FIND_PACKAGE(PkgConfig)
PKG_CHECK_MODULES(PKG_WAYLAND QUIET wayland-client wayland-server wayland-egl wayland-cursor)
SET(WAYLAND_DEFINITIONS ${PKG_WAYLAND_CFLAGS})
FIND_PATH(WAYLAND_CLIENT_INCLUDE_DIR NAMES wayland-client.h HINTS ${PKG_WAYLAND_INCLUDE_DIRS})
FIND_PATH(WAYLAND_SERVER_INCLUDE_DIR NAMES wayland-server.h HINTS ${PKG_WAYLAND_INCLUDE_DIRS})
FIND_PATH(WAYLAND_EGL_INCLUDE_DIR NAMES wayland-egl.h HINTS ${PKG_WAYLAND_INCLUDE_DIRS})
FIND_PATH(WAYLAND_CURSOR_INCLUDE_DIR NAMES wayland-cursor.h HINTS ${PKG_WAYLAND_INCLUDE_DIRS})
FIND_LIBRARY(WAYLAND_CLIENT_LIBRARIES NAMES wayland-client HINTS ${PKG_WAYLAND_LIBRARY_DIRS})
FIND_LIBRARY(WAYLAND_SERVER_LIBRARIES NAMES wayland-server HINTS ${PKG_WAYLAND_LIBRARY_DIRS})
FIND_LIBRARY(WAYLAND_EGL_LIBRARIES NAMES wayland-egl HINTS ${PKG_WAYLAND_LIBRARY_DIRS})
FIND_LIBRARY(WAYLAND_CURSOR_LIBRARIES NAMES wayland-cursor HINTS ${PKG_WAYLAND_LIBRARY_DIRS})
set(WAYLAND_INCLUDE_DIR ${WAYLAND_CLIENT_INCLUDE_DIR} ${WAYLAND_SERVER_INCLUDE_DIR} ${WAYLAND_EGL_INCLUDE_DIR} ${WAYLAND_CURSOR_INCLUDE_DIR})
set(WAYLAND_LIBRARIES ${WAYLAND_CLIENT_LIBRARIES} ${WAYLAND_SERVER_LIBRARIES} ${WAYLAND_EGL_LIBRARIES} ${WAYLAND_CURSOR_LIBRARIES})
list(REMOVE_DUPLICATES WAYLAND_INCLUDE_DIR)
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(WAYLAND_CLIENT DEFAULT_MSG WAYLAND_CLIENT_LIBRARIES WAYLAND_CLIENT_INCLUDE_DIR)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(WAYLAND_SERVER DEFAULT_MSG WAYLAND_SERVER_LIBRARIES WAYLAND_SERVER_INCLUDE_DIR)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(WAYLAND_EGL DEFAULT_MSG WAYLAND_EGL_LIBRARIES WAYLAND_EGL_INCLUDE_DIR)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(WAYLAND_CURSOR DEFAULT_MSG WAYLAND_CURSOR_LIBRARIES WAYLAND_CURSOR_INCLUDE_DIR)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(WAYLAND DEFAULT_MSG WAYLAND_LIBRARIES WAYLAND_INCLUDE_DIR)
MARK_AS_ADVANCED(
WAYLAND_INCLUDE_DIR WAYLAND_LIBRARIES
WAYLAND_CLIENT_INCLUDE_DIR WAYLAND_CLIENT_LIBRARIES
WAYLAND_SERVER_INCLUDE_DIR WAYLAND_SERVER_LIBRARIES
WAYLAND_EGL_INCLUDE_DIR WAYLAND_EGL_LIBRARIES
WAYLAND_CURSOR_INCLUDE_DIR WAYLAND_CURSOR_LIBRARIES
)
ENDIF ()
+26
View File
@@ -0,0 +1,26 @@
find_package(PkgConfig)
pkg_check_modules(WaylandProtocols QUIET wayland-protocols>=${WaylandProtocols_FIND_VERSION})
execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE} --variable=pkgdatadir wayland-protocols
OUTPUT_VARIABLE WaylandProtocols_PKGDATADIR
RESULT_VARIABLE _pkgconfig_failed)
if (_pkgconfig_failed)
message(FATAL_ERROR "Missing wayland-protocols pkgdatadir")
endif()
string(REGEX REPLACE "[\r\n]" "" WaylandProtocols_PKGDATADIR "${WaylandProtocols_PKGDATADIR}")
find_package_handle_standard_args(WaylandProtocols
FOUND_VAR
WaylandProtocols_FOUND
REQUIRED_VARS
WaylandProtocols_PKGDATADIR
VERSION_VAR
WaylandProtocols_VERSION
HANDLE_COMPONENTS
)
set(WAYLAND_PROTOCOLS_FOUND ${WaylandProtocols_FOUND})
set(WAYLAND_PROTOCOLS_PKGDATADIR ${WaylandProtocols_PKGDATADIR})
set(WAYLAND_PROTOCOLS_VERSION ${WaylandProtocols_VERSION})
+53 -205
View File
@@ -1,3 +1,5 @@
set(CMAKE_LEGACY_CYGWIN_WIN32 OFF)
project(GLFW C)
cmake_minimum_required(VERSION 2.8.12)
@@ -9,8 +11,8 @@ if (NOT CMAKE_VERSION VERSION_LESS "3.0")
endif()
set(GLFW_VERSION_MAJOR "3")
set(GLFW_VERSION_MINOR "1")
set(GLFW_VERSION_PATCH "2")
set(GLFW_VERSION_MINOR "2")
set(GLFW_VERSION_PATCH "0")
set(GLFW_VERSION_EXTRA "")
set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}")
set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}")
@@ -30,17 +32,14 @@ if (WIN32)
endif()
if (APPLE)
option(GLFW_BUILD_UNIVERSAL "Build GLFW as a Universal Binary" OFF)
option(GLFW_USE_CHDIR "Make glfwInit chdir to Contents/Resources" ON)
option(GLFW_USE_MENUBAR "Populate the menu bar on first window creation" ON)
option(GLFW_USE_RETINA "Use the full resolution of Retina displays" ON)
else()
option(GLFW_USE_EGL "Use EGL for context creation" OFF)
endif()
if (UNIX AND NOT APPLE)
option(GLFW_USE_WAYLAND "Use Wayland for context creation (implies EGL as well)" OFF)
option(GLFW_USE_MIR "Use Mir for context creation (implies EGL as well)" OFF)
option(GLFW_USE_WAYLAND "Use Wayland for window creation" OFF)
option(GLFW_USE_MIR "Use Mir for window creation" OFF)
endif()
if (MSVC)
@@ -51,78 +50,33 @@ if (BUILD_SHARED_LIBS)
set(_GLFW_BUILD_DLL 1)
endif()
if (GLFW_USE_WAYLAND)
set(GLFW_USE_EGL ON)
elseif (GLFW_USE_MIR)
set(GLFW_USE_EGL ON)
if (BUILD_SHARED_LIBS AND UNIX)
# On Unix-like systems, shared libraries can use the soname system.
set(GLFW_LIB_NAME glfw)
else()
set(GLFW_LIB_NAME glfw3)
endif()
set(CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules")
if (GLFW_USE_EGL)
set(GLFW_CLIENT_LIBRARY "opengl" CACHE STRING
"The client library to use; one of opengl, glesv1 or glesv2")
if (${GLFW_CLIENT_LIBRARY} STREQUAL "opengl")
set(_GLFW_USE_OPENGL 1)
elseif (${GLFW_CLIENT_LIBRARY} STREQUAL "glesv1")
set(_GLFW_USE_GLESV1 1)
elseif (${GLFW_CLIENT_LIBRARY} STREQUAL "glesv2")
set(_GLFW_USE_GLESV2 1)
else()
message(FATAL_ERROR "Unsupported client library")
endif()
find_package(EGL REQUIRED)
if (NOT _GLFW_USE_OPENGL)
set(GLFW_BUILD_EXAMPLES OFF)
set(GLFW_BUILD_TESTS OFF)
message(STATUS "NOTE: Examples and tests require OpenGL")
endif()
else()
set(_GLFW_USE_OPENGL 1)
endif()
if (_GLFW_USE_OPENGL)
find_package(OpenGL REQUIRED)
elseif (_GLFW_USE_GLESV1)
find_package(GLESv1 REQUIRED)
elseif (_GLFW_USE_GLESV2)
find_package(GLESv2 REQUIRED)
endif()
find_package(Threads REQUIRED)
find_package(Vulkan)
if (GLFW_BUILD_DOCS)
set(DOXYGEN_SKIP_DOT TRUE)
find_package(Doxygen)
if (GLFW_DOCUMENT_INTERNALS)
set(GLFW_INTERNAL_DOCS "${GLFW_SOURCE_DIR}/src/internal.h ${GLFW_SOURCE_DIR}/docs/internal.dox")
endif()
endif()
#--------------------------------------------------------------------
# Set compiler specific flags
#--------------------------------------------------------------------
if (UNIX)
add_definitions(-Wall)
if (BUILD_SHARED_LIBS)
add_definitions(-fvisibility=hidden)
endif()
endif()
if (MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
if (NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
foreach (flag CMAKE_C_FLAGS
CMAKE_C_FLAGS_DEBUG
CMAKE_C_FLAGS_RELEASE
CMAKE_C_FLAGS_MINSIZEREL
CMAKE_C_FLAGS_RELWITHDEBINFO)
CMAKE_C_FLAGS_DEBUG
CMAKE_C_FLAGS_RELEASE
CMAKE_C_FLAGS_MINSIZEREL
CMAKE_C_FLAGS_RELWITHDEBINFO)
if (${flag} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}")
@@ -136,6 +90,15 @@ if (MSVC)
endif()
if (MINGW)
# Workaround for legacy MinGW not providing XInput and DirectInput
include(CheckIncludeFile)
check_include_file(dinput.h DINPUT_H_FOUND)
check_include_file(xinput.h XINPUT_H_FOUND)
if (NOT DINPUT_H_FOUND OR NOT XINPUT_H_FOUND)
list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/mingw")
endif()
# Enable link-time exploit mitigation features enabled by default on MSVC
include(CheckCCompilerFlag)
@@ -159,12 +122,6 @@ if (MINGW)
if (_GLFW_HAS_64ASLR)
set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--high-entropy-va ${CMAKE_SHARED_LINKER_FLAGS}")
endif()
# HACK: When building on MinGW, WINVER and UNICODE need to be defined before
# the inclusion of stddef.h (by glfw3.h), which is itself included before
# win32_platform.h. We define them here until a saner solution can be found
# NOTE: MinGW-w64 and Visual C++ do /not/ need this hack.
add_definitions(-DUNICODE -DWINVER=0x0501)
endif()
#--------------------------------------------------------------------
@@ -173,19 +130,9 @@ endif()
if (WIN32)
set(_GLFW_WIN32 1)
message(STATUS "Using Win32 for window creation")
if (GLFW_USE_EGL)
set(_GLFW_EGL 1)
message(STATUS "Using EGL for context creation")
else()
set(_GLFW_WGL 1)
message(STATUS "Using WGL for context creation")
endif()
elseif (APPLE)
set(_GLFW_COCOA 1)
message(STATUS "Using Cocoa for window creation")
set(_GLFW_NSGL 1)
message(STATUS "Using NSGL for context creation")
elseif (UNIX)
if (GLFW_USE_WAYLAND)
set(_GLFW_WAYLAND 1)
@@ -197,14 +144,6 @@ elseif (UNIX)
set(_GLFW_X11 1)
message(STATUS "Using X11 for window creation")
endif()
if (GLFW_USE_EGL)
set(_GLFW_EGL 1)
message(STATUS "Using EGL for context creation")
else()
set(_GLFW_GLX 1)
message(STATUS "Using GLX for context creation")
endif()
else()
message(FATAL_ERROR "No supported platform was detected")
endif()
@@ -226,6 +165,11 @@ if (UNIX AND NOT APPLE)
list(APPEND glfw_LIBRARIES "${MATH_LIBRARY}")
list(APPEND glfw_PKG_LIBS "-lm")
endif()
if (CMAKE_DL_LIBS)
list(APPEND glfw_LIBRARIES "${CMAKE_DL_LIBS}")
list(APPEND glfw_PKG_LIBS "-l${CMAKE_DL_LIBS}")
endif()
endif()
#--------------------------------------------------------------------
@@ -240,17 +184,6 @@ if (_GLFW_WIN32)
endif()
endif()
#--------------------------------------------------------------------
# Use WGL for context creation
#--------------------------------------------------------------------
if (_GLFW_WGL)
list(APPEND glfw_PKG_LIBS "-lopengl32")
list(APPEND glfw_INCLUDE_DIRS "${OPENGL_INCLUDE_DIR}")
list(APPEND glfw_LIBRARIES "${OPENGL_gl_LIBRARY}")
endif()
#--------------------------------------------------------------------
# Use X11 for window creation
#--------------------------------------------------------------------
@@ -282,21 +215,6 @@ if (_GLFW_X11)
list(APPEND glfw_LIBRARIES "${X11_Xinerama_LIB}")
list(APPEND glfw_PKG_DEPS "xinerama")
# Check for XInput (high-resolution cursor motion)
if (X11_Xinput_FOUND)
list(APPEND glfw_INCLUDE_DIRS "${X11_Xinput_INCLUDE_PATH}")
list(APPEND glfw_PKG_DEPS "xi")
if (X11_Xinput_LIB)
list(APPEND glfw_LIBRARIES "${X11_Xinput_LIB}")
else()
# Backwards compatibility (bug in CMake 2.8.7)
list(APPEND glfw_LIBRARIES Xi)
endif()
set(_GLFW_HAS_XINPUT TRUE)
endif()
# Check for Xf86VidMode (fallback gamma control)
if (X11_xf86vmode_FOUND)
list(APPEND glfw_INCLUDE_DIRS "${X11_xf86vmode_INCLUDE_PATH}")
@@ -334,11 +252,17 @@ endif()
# Use Wayland for window creation
#--------------------------------------------------------------------
if (_GLFW_WAYLAND)
find_package(ECM REQUIRED NO_MODULE)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${ECM_MODULE_PATH})
find_package(Wayland REQUIRED)
find_package(WaylandScanner REQUIRED)
find_package(WaylandProtocols 1.1 REQUIRED)
list(APPEND glfw_PKG_DEPS "wayland-egl")
list(APPEND glfw_INCLUDE_DIRS "${WAYLAND_INCLUDE_DIR}")
list(APPEND glfw_LIBRARIES "${WAYLAND_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}")
list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIR}")
list(APPEND glfw_LIBRARIES "${Wayland_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}")
find_package(XKBCommon REQUIRED)
list(APPEND glfw_PKG_DEPS "xkbcommon")
@@ -362,57 +286,10 @@ if (_GLFW_MIR)
list(APPEND glfw_LIBRARIES "${XKBCOMMON_LIBRARY}")
endif()
#--------------------------------------------------------------------
# Use GLX for context creation
#--------------------------------------------------------------------
if (_GLFW_GLX)
list(APPEND glfw_INCLUDE_DIRS "${OPENGL_INCLUDE_DIR}")
list(APPEND glfw_LIBRARIES "${OPENGL_gl_LIBRARY}")
list(APPEND glfw_PKG_DEPS "gl")
if (CMAKE_DL_LIBS)
list(APPEND glfw_LIBRARIES "${CMAKE_DL_LIBS}")
list(APPEND glfw_PKG_LIBS "-l${CMAKE_DL_LIBS}")
endif()
endif()
#--------------------------------------------------------------------
# Use EGL for context creation
#--------------------------------------------------------------------
if (_GLFW_EGL)
list(APPEND glfw_INCLUDE_DIRS "${EGL_INCLUDE_DIR}")
list(APPEND glfw_LIBRARIES "${EGL_LIBRARY}")
list(APPEND glfw_PKG_DEPS "egl")
if (_GLFW_USE_OPENGL)
list(APPEND glfw_LIBRARIES "${OPENGL_gl_LIBRARY}")
list(APPEND glfw_INCLUDE_DIRS "${OPENGL_INCLUDE_DIR}")
list(APPEND glfw_PKG_DEPS "gl")
elseif (_GLFW_USE_GLESV1)
list(APPEND glfw_LIBRARIES "${GLESv1_LIBRARY}")
list(APPEND glfw_INCLUDE_DIRS "${GLESv1_INCLUDE_DIR}")
list(APPEND glfw_PKG_DEPS "glesv1_cm")
elseif (_GLFW_USE_GLESV2)
list(APPEND glfw_LIBRARIES "${GLESv2_LIBRARY}")
list(APPEND glfw_INCLUDE_DIRS "${GLESv2_INCLUDE_DIR}")
list(APPEND glfw_PKG_DEPS "glesv2")
endif()
if (CMAKE_DL_LIBS)
list(APPEND glfw_LIBRARIES "${CMAKE_DL_LIBS}")
list(APPEND glfw_PKG_LIBS "-l${CMAKE_DL_LIBS}")
endif()
endif()
#--------------------------------------------------------------------
# Use Cocoa for window creation and NSOpenGL for context creation
#--------------------------------------------------------------------
if (_GLFW_COCOA AND _GLFW_NSGL)
if (_GLFW_COCOA)
if (GLFW_USE_MENUBAR)
set(_GLFW_USE_MENUBAR 1)
@@ -426,13 +303,6 @@ if (_GLFW_COCOA AND _GLFW_NSGL)
set(_GLFW_USE_RETINA 1)
endif()
if (GLFW_BUILD_UNIVERSAL)
message(STATUS "Building GLFW as Universal Binaries")
set(CMAKE_OSX_ARCHITECTURES i386;x86_64)
else()
message(STATUS "Building GLFW only for the native architecture")
endif()
# Set up library and include paths
find_library(COCOA_FRAMEWORK Cocoa)
find_library(IOKIT_FRAMEWORK IOKit)
@@ -443,19 +313,17 @@ if (_GLFW_COCOA AND _GLFW_NSGL)
CORE_FOUNDATION_FRAMEWORK
CORE_VIDEO_FRAMEWORK)
list(APPEND glfw_LIBRARIES "${COCOA_FRAMEWORK}"
"${OPENGL_gl_LIBRARY}"
"${IOKIT_FRAMEWORK}"
"${CORE_FOUNDATION_FRAMEWORK}"
"${CORE_VIDEO_FRAMEWORK}")
set(glfw_PKG_DEPS "")
set(glfw_PKG_LIBS "-framework Cocoa -framework OpenGL -framework IOKit -framework CoreFoundation -framework CoreVideo")
set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation -framework CoreVideo")
endif()
#--------------------------------------------------------------------
# Export GLFW library dependencies
#--------------------------------------------------------------------
set(GLFW_LIBRARIES ${glfw_LIBRARIES} CACHE STRING "Dependencies of GLFW")
foreach(arg ${glfw_PKG_DEPS})
set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} ${arg}")
endforeach()
@@ -463,47 +331,25 @@ foreach(arg ${glfw_PKG_LIBS})
set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} ${arg}")
endforeach()
#--------------------------------------------------------------------
# Choose library output name
#--------------------------------------------------------------------
if (BUILD_SHARED_LIBS AND UNIX)
# On Unix-like systems, shared libraries can use the soname system.
set(GLFW_LIB_NAME glfw)
else()
set(GLFW_LIB_NAME glfw3)
endif()
#--------------------------------------------------------------------
# Create generated files
#--------------------------------------------------------------------
include(CMakePackageConfigHelpers)
if (UNIX)
set(GLFW_CONFIG_PATH "${CMAKE_INSTALL_PREFIX}/lib/cmake/glfw3/")
else()
set(GLFW_CONFIG_PATH "${CMAKE_INSTALL_PREFIX}/")
endif()
set(GLFW_CONFIG_PATH "lib${LIB_SUFFIX}/cmake/glfw3")
configure_package_config_file("${GLFW_SOURCE_DIR}/src/glfw3Config.cmake.in"
"${GLFW_BINARY_DIR}/src/glfw3Config.cmake"
configure_package_config_file(src/glfw3Config.cmake.in
src/glfw3Config.cmake
INSTALL_DESTINATION "${GLFW_CONFIG_PATH}"
PATH_VARS CMAKE_INSTALL_PREFIX
NO_CHECK_REQUIRED_COMPONENTS_MACRO)
write_basic_package_version_file("${GLFW_BINARY_DIR}/src/glfw3ConfigVersion.cmake"
write_basic_package_version_file(src/glfw3ConfigVersion.cmake
VERSION ${GLFW_VERSION_FULL}
COMPATIBILITY SameMajorVersion)
if (GLFW_BUILD_DOCS)
configure_file("${GLFW_SOURCE_DIR}/docs/Doxyfile.in"
"${GLFW_BINARY_DIR}/docs/Doxyfile" @ONLY)
endif()
configure_file(src/glfw_config.h.in src/glfw_config.h @ONLY)
configure_file("${GLFW_SOURCE_DIR}/src/glfw_config.h.in"
"${GLFW_BINARY_DIR}/src/glfw_config.h" @ONLY)
configure_file("${GLFW_SOURCE_DIR}/src/glfw3.pc.in"
"${GLFW_BINARY_DIR}/src/glfw3.pc" @ONLY)
configure_file(src/glfw3.pc.in src/glfw3.pc @ONLY)
#--------------------------------------------------------------------
# Add subdirectories
@@ -532,16 +378,18 @@ if (GLFW_INSTALL)
install(FILES "${GLFW_BINARY_DIR}/src/glfw3Config.cmake"
"${GLFW_BINARY_DIR}/src/glfw3ConfigVersion.cmake"
DESTINATION lib${LIB_SUFFIX}/cmake/glfw)
DESTINATION "${GLFW_CONFIG_PATH}")
install(EXPORT glfwTargets DESTINATION lib${LIB_SUFFIX}/cmake/glfw)
install(EXPORT glfwTargets FILE glfw3Targets.cmake
EXPORT_LINK_INTERFACE_LIBRARIES
DESTINATION "${GLFW_CONFIG_PATH}")
install(FILES "${GLFW_BINARY_DIR}/src/glfw3.pc"
DESTINATION lib${LIB_SUFFIX}/pkgconfig)
DESTINATION "lib${LIB_SUFFIX}/pkgconfig")
# Only generate this target if no higher-level project already has
if (NOT TARGET uninstall)
configure_file("${GLFW_SOURCE_DIR}/cmake_uninstall.cmake.in"
"${GLFW_BINARY_DIR}/cmake_uninstall.cmake" IMMEDIATE @ONLY)
configure_file(cmake_uninstall.cmake.in
cmake_uninstall.cmake IMMEDIATE @ONLY)
add_custom_target(uninstall
"${CMAKE_COMMAND}" -P
+1 -1
View File
@@ -1,5 +1,5 @@
Copyright (c) 2002-2006 Marcus Geelnard
Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
+105 -71
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@@ -1,24 +1,30 @@
# GLFW
[![Build status](https://travis-ci.org/glfw/glfw.svg?branch=master)](https://travis-ci.org/glfw/glfw)
[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw)
## Introduction
GLFW is a free, Open Source, multi-platform library for OpenGL and OpenGL ES
application development. It provides a simple, platform-independent API for
creating windows and contexts, reading input, handling events, etc.
GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
Vulkan application development. It provides a simple, platform-independent API
for creating windows, contexts and surfaces, reading input, handling events, etc.
Version 3.1.2 adds fixes for a large number of bugs that together affect all
supported platforms, as well as dynamic loading work that simplifies compilation
and linking.
Version 3.2 adds support for Vulkan surface creation, window mode switching,
window maximization, window input focus control, window size and aspect ratio
limits, human-readable key names, window icons, joystick connection events,
XInput and DirectInput joystick input, event waiting with timeout, 64-bit
integer raw timer, context-less window creation, error-less contexts via
`GL_KHR_no_error` (where available), run-time context creation API selection,
Windows 8.1 per-monitor DPI and the CMake config-file package system, adds
simpler build-time configuration, improved documentation and fixes for a large
number of bugs that together affect all supported platforms.
If you are new to GLFW, you may find the
[introductory tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
3 useful. If you have used GLFW 2 in the past, there is a
[transition guide](http://www.glfw.org/docs/latest/moving.html) for moving to
the GLFW 3 API.
Note that a number of source files have been added or renamed in 3.1, which may
require you to update any custom build files you have.
## Compiling GLFW
@@ -50,10 +56,13 @@ This will help both us and other people experiencing the same bug.
## Dependencies
GLFW bundles a number of dependencies in the `deps/` directory.
GLFW itself needs only the headers and libraries for your window system. It
does not need the headers for any context creation API (WGL, GLX, EGL, NSGL) or
rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them.
The examples and test programs depend on a number of tiny libraries. These are
located in the `deps/` directory.
- [Khronos extension headers](https://www.opengl.org/registry/) for API
extension symbols used by GLFW
- [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
with command-line options
- [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
@@ -62,67 +71,82 @@ GLFW bundles a number of dependencies in the `deps/` directory.
[glad](https://github.com/Dav1dde/glad) for examples using modern OpenGL
- [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
examples
- [Vulkan headers](https://www.khronos.org/registry/vulkan/) for Vulkan tests
The Vulkan example additionally requires the Vulkan SDK to be installed, or it
will not be included in the build.
The documentation is generated with [Doxygen](http://doxygen.org/). If CMake
does not find Doxygen, the documentation will not be generated.
## Changelog
- Made all client API functions dynamically loaded
- Changed minimum required CMake version to 2.8.12
- Replaced GLU with [linmath.h](https://github.com/datenwolf/linmath.h) in
example programs
- Merged all cursor test programs into the `cursor` program
- Removed all mention of GLU in examples, build files and package dependencies
- Bugfix: Initialization failed on headless systems
- Bugfix: The cached current context could get out of sync
- Bugfix: `glfwIconifyWindow` did not restore the original video mode for full
screen windows created with `GLFW_AUTO_ICONIFY`
- [Win32] Renamed hybrid GPU override compile-time option to
`_GLFW_USE_HYBRID_HPG` and added support for AMD PowerXpress systems
- [Win32] Bugfix: `glfwGetVideoModes` included unusable modes on some systems
- [Win32] Bugfix: `glfwWaitEvents` would return directly for focused windows in
disabled cursor mode
- [Cocoa] Bugfix: The cached `NSScreen` for a monitor could get out of sync
- [Cocoa] Bugfix: The `GLFW_AUTO_ICONIFY` window hint was ignored
- [Cocoa] Bugfix: Resizing a window to its minimum size would segfault
- [Cocoa] Bugfix: Creating or showing a window would make its context current
- [Cocoa] Bugfix: Joysticks connected after `glfwInit` were not detected
- [Cocoa] Bugfix: Cursor creation failed unless a window had been created.
- [Cocoa] Bugfix: Window refresh events were not generated by iconification or
restoration
- [Cocoa] Bugfix: The primary monitor would get reported as disconnected when
entering full screen on a dual-GPU machine with automatic
graphics switching
- [Cocoa] Bugfix: The original video modes were not restored when the
application was hidden
- [X11] Bugfix: `glfwInit` would segfault on systems without RandR
- [X11] Bugfix: The response to `_NET_WM_PING` was sent to the wrong window
- [X11] Bugfix: Character input via XIM did not work in many cases
- [X11] Bugfix: No fallback existed for missing `_NET_ACTIVE_WINDOW` support
- [X11] Bugfix: Some significant window focus events were ignored
- [X11] Bugfix: The `GLFW_AUTO_ICONIFY` window hint was ignored
- [X11] Bugfix: The original video mode was not restored on iconification of
full screen windows
- [X11] Bugfix: `GLFW_ARROW_CURSOR` selected the wrong cursor image
- [X11] Bugfix: The `GLFW_DECORATED` hint was not ignored for full screen
- [X11] Bugfix: `glfwWaitEvents` did not handle `EINTR` for `select`
- [X11] Bugfix: `glfwWaitEvents` could return when no events were available
- [X11] Bugfix: `XkbGetKeyboard` fails on XWayland
- [X11] Bugfix: Character input did not work correctly for non-UTF-8 locales
- [X11] Bugfix: Long input sequences generated by IMEs were discarded
- [WGL] Made all WGL functions dynamically loaded
- [WGL] Removed `GLFW_USE_DWM_SWAP_INTERVAL` compile-time option
- [WGL] Bugfix: Swap interval was ignored when DWM was enabled
- [WGL] Bugfix: Failure to find a pixel format was reported incorrectly
- [GLX] Added dependency on `libdl` on systems where it provides `dlopen`
- [GLX] Made all GLX functions dynamically loaded
- [GLX] Removed `_GLFW_HAS_GLXGETPROCADDRESS*` and `_GLFW_HAS_DLOPEN`
compile-time options
- [GLX] Bugfix: Failure to find a `GLXFBConfig` was reported incorrectly
- [EGL] Made all EGL functions dynamically loaded
- [EGL] Bugfix: `glfwGetProcAddress` did not return the addresses of core
functions
- [EGL] Bugfix: Failure to find an `EGLConfig` was reported incorrectly
- [NSGL] Bugfix: Failure to find a pixel format was reported incorrectly
- Added `glfwVulkanSupported`, `glfwGetRequiredInstanceExtensions`,
`glfwGetInstanceProcAddress`, `glfwGetPhysicalDevicePresentationSupport` and
`glfwCreateWindowSurface` for platform independent Vulkan support
- Added `glfwSetWindowMonitor` for switching between windowed and full screen
modes and updating the monitor and desired video mode of full screen windows
- Added `glfwMaximizeWindow` and `GLFW_MAXIMIZED` for window maximization
- Added `glfwFocusWindow` for giving windows input focus
- Added `glfwSetWindowSizeLimits` and `glfwSetWindowAspectRatio` for setting
absolute and relative window size limits
- Added `glfwGetKeyName` for querying the layout-specific name of printable
keys
- Added `glfwWaitEventsTimeout` for waiting for events for a set amount of time
- Added `glfwSetWindowIcon` for setting the icon of a window
- Added `glfwGetTimerValue` and `glfwGetTimerFrequency` for raw timer access
- Added `glfwSetJoystickCallback` and `GLFWjoystickfun` for joystick connection
and disconnection events
- Added `GLFW_NO_API` for creating window without contexts
- Added `GLFW_INCLUDE_VULKAN` for including the Vulkan header
- Added `GLFW_CONTEXT_CREATION_API`, `GLFW_NATIVE_CONTEXT_API` and
`GLFW_EGL_CONTEXT_API` for run-time context creation API selection
- Added `GLFW_CONTEXT_NO_ERROR` context hint for `GL_KHR_no_error` support
- Added `GLFW_TRUE` and `GLFW_FALSE` as client API independent boolean values
- Added icons to examples on Windows and OS X
- Relaxed rules for native access header macros
- Removed dependency on external OpenGL or OpenGL ES headers
- Removed `_GLFW_USE_OPENGL`, `_GLFW_USE_GLESV1`, `_GLFW_USE_GLESV2`,
`_GLFW_WGL`, `_GLFW_NSGL`, `_GLFW_GLX` and `_GLFW_EGL` configuration macros
- [Win32] Added support for Windows 8.1 per-monitor DPI
- [Win32] Replaced winmm with XInput and DirectInput for joystick input
- [Win32] Bugfix: Window creation would segfault if video mode setting required
the system to be restarted
- [Win32] Bugfix: MinGW import library lacked the `lib` prefix
- [Win32] Bugfix: Monitor connection and disconnection events were not reported
when no windows existed
- [Win32] Bugfix: Activating or deactivating displays in software did not
trigger monitor callback
- [Win32] Bugfix: No monitors were listed on headless and VMware guest systems
- [Win32] Bugfix: Pressing Ctrl+Pause would report `GLFW_KEY_UNKNOWN`
- [Win32] Bugfix: Window size events would be reported in wrong order when
restoring a full screen window
- [Cocoa] Made joystick polling more efficient
- [Cocoa] Removed support for OS X 10.6
- [Cocoa] Bugfix: Full screen windows on secondary monitors were mispositioned
- [Cocoa] Bugfix: Connecting a joystick that reports no name would segfault
- [Cocoa] Bugfix: Modifier flags cache was not updated when window became key
- [Cocoa] Bugfix: Dead key character composition did not work
- [Cocoa] Bugfix: The CGL context was not released until the autorelease pool
was drained by another function
- [X11] Bugfix: Monitor connection and disconnection events were not reported
- [X11] Bugfix: Decoding of UTF-8 text from XIM could continue past the end
- [X11] Bugfix: An XKB structure was leaked during `glfwInit`
- [X11] Bugfix: XInput2 `XI_Motion` events interfered with the Steam overlay
- [POSIX] Bugfix: An unrelated TLS key could be deleted by `glfwTerminate`
- [Linux] Made joystick polling more efficient
- [WGL] Changed extension loading to only be performed once
- [WGL] Removed dependency on external WGL headers
- [GLX] Added `glfwGetGLXWindow` to query the `GLXWindow` of a window
- [GLX] Replaced legacy drawable with `GLXWindow`
- [GLX] Removed dependency on external GLX headers
- [GLX] Bugfix: NetBSD does not provide `libGL.so.1`
- [EGL] Added `_GLFW_USE_EGLPLATFORM_H` configuration macro for controlling
whether to use an existing `EGL/eglplatform.h` header
- [EGL] Added and documented test for if the context is current on the calling
thread during buffer swap
- [EGL] Removed dependency on external EGL headers
## Contact
@@ -132,7 +156,7 @@ can find the latest version of GLFW, as well as news, documentation and other
information about the project.
If you have questions related to the use of GLFW, we have a
[support forum](https://sourceforge.net/p/glfw/discussion/247562/), and the IRC
[support forum](http://discourse.glfw.org/), and the IRC
channel `#glfw` on [Freenode](http://freenode.net/).
If you have a bug to report, a patch to submit or a feature you'd like to
@@ -167,6 +191,8 @@ skills.
- Olivier Delannoy
- Paul R. Deppe
- Michael Dickens
- Роман Донченко
- Mario Dorn
- Jonathan Dummer
- Ralph Eastwood
- Siavash Eliasi
@@ -181,12 +207,14 @@ skills.
- heromyth
- Lucas Hinderberger
- Paul Holden
- IntellectualKitty
- Aaron Jacobs
- Toni Jovanoski
- Arseny Kapoulkine
- Osman Keskin
- Cameron King
- Peter Knut
- Christoph Kubisch
- Eric Larson
- Robin Leffmann
- Glenn Lewis
@@ -196,6 +224,7 @@ skills.
- Martins Mozeiko
- Tristam MacDonald
- Hans Mackowiak
- Zbigniew Mandziejewicz
- Kyle McDonald
- David Medlock
- Bryce Mehring
@@ -215,6 +244,7 @@ skills.
- Peoro
- Braden Pellett
- Arturo J. Pérez
- Orson Peters
- Emmanuel Gil Peyrot
- Cyril Pichard
- Pieroman
@@ -228,6 +258,7 @@ skills.
- SephiRok
- Steve Sexton
- Systemcluster
- Yoshiki Shibukawa
- Dmitri Shuralyov
- Daniel Skorupski
- Bradley Smith
@@ -239,13 +270,16 @@ skills.
- TTK-Bandit
- Sergey Tikhomirov
- A. Tombs
- Ioannis Tsakpinis
- Samuli Tuomola
- urraka
- Jari Vetoniemi
- Ricardo Vieira
- Nicholas Vitovitch
- Simon Voordouw
- Torsten Walluhn
- Patrick Walton
- Xo Wang
- Jay Weisskopf
- Frank Wille
- yuriks
-565
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@@ -1,565 +0,0 @@
#ifndef __eglext_h_
#define __eglext_h_
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright (c) 2007-2013 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
#include <EGL/eglplatform.h>
/*************************************************************/
/* Header file version number */
/* Current version at http://www.khronos.org/registry/egl/ */
/* $Revision: 20690 $ on $Date: 2013-02-22 17:15:05 -0800 (Fri, 22 Feb 2013) $ */
#define EGL_EGLEXT_VERSION 15
#ifndef EGL_KHR_config_attribs
#define EGL_KHR_config_attribs 1
#define EGL_CONFORMANT_KHR 0x3042 /* EGLConfig attribute */
#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 /* EGL_SURFACE_TYPE bitfield */
#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 /* EGL_SURFACE_TYPE bitfield */
#endif
#ifndef EGL_KHR_lock_surface
#define EGL_KHR_lock_surface 1
#define EGL_READ_SURFACE_BIT_KHR 0x0001 /* EGL_LOCK_USAGE_HINT_KHR bitfield */
#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 /* EGL_LOCK_USAGE_HINT_KHR bitfield */
#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 /* EGL_SURFACE_TYPE bitfield */
#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 /* EGL_SURFACE_TYPE bitfield */
#define EGL_MATCH_FORMAT_KHR 0x3043 /* EGLConfig attribute */
#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 /* EGL_MATCH_FORMAT_KHR value */
#define EGL_FORMAT_RGB_565_KHR 0x30C1 /* EGL_MATCH_FORMAT_KHR value */
#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 /* EGL_MATCH_FORMAT_KHR value */
#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 /* EGL_MATCH_FORMAT_KHR value */
#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 /* eglLockSurfaceKHR attribute */
#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 /* eglLockSurfaceKHR attribute */
#define EGL_BITMAP_POINTER_KHR 0x30C6 /* eglQuerySurface attribute */
#define EGL_BITMAP_PITCH_KHR 0x30C7 /* eglQuerySurface attribute */
#define EGL_BITMAP_ORIGIN_KHR 0x30C8 /* eglQuerySurface attribute */
#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 /* eglQuerySurface attribute */
#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA /* eglQuerySurface attribute */
#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB /* eglQuerySurface attribute */
#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC /* eglQuerySurface attribute */
#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD /* eglQuerySurface attribute */
#define EGL_LOWER_LEFT_KHR 0x30CE /* EGL_BITMAP_ORIGIN_KHR value */
#define EGL_UPPER_LEFT_KHR 0x30CF /* EGL_BITMAP_ORIGIN_KHR value */
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay display, EGLSurface surface);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface);
#endif
#ifndef EGL_KHR_image
#define EGL_KHR_image 1
#define EGL_NATIVE_PIXMAP_KHR 0x30B0 /* eglCreateImageKHR target */
typedef void *EGLImageKHR;
#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0)
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image);
#endif
#ifndef EGL_KHR_vg_parent_image
#define EGL_KHR_vg_parent_image 1
#define EGL_VG_PARENT_IMAGE_KHR 0x30BA /* eglCreateImageKHR target */
#endif
#ifndef EGL_KHR_gl_texture_2D_image
#define EGL_KHR_gl_texture_2D_image 1
#define EGL_GL_TEXTURE_2D_KHR 0x30B1 /* eglCreateImageKHR target */
#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC /* eglCreateImageKHR attribute */
#endif
#ifndef EGL_KHR_gl_texture_cubemap_image
#define EGL_KHR_gl_texture_cubemap_image 1
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 /* eglCreateImageKHR target */
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 /* eglCreateImageKHR target */
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 /* eglCreateImageKHR target */
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 /* eglCreateImageKHR target */
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 /* eglCreateImageKHR target */
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 /* eglCreateImageKHR target */
#endif
#ifndef EGL_KHR_gl_texture_3D_image
#define EGL_KHR_gl_texture_3D_image 1
#define EGL_GL_TEXTURE_3D_KHR 0x30B2 /* eglCreateImageKHR target */
#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD /* eglCreateImageKHR attribute */
#endif
#ifndef EGL_KHR_gl_renderbuffer_image
#define EGL_KHR_gl_renderbuffer_image 1
#define EGL_GL_RENDERBUFFER_KHR 0x30B9 /* eglCreateImageKHR target */
#endif
#if KHRONOS_SUPPORT_INT64 /* EGLTimeKHR requires 64-bit uint support */
#ifndef EGL_KHR_reusable_sync
#define EGL_KHR_reusable_sync 1
typedef void* EGLSyncKHR;
typedef khronos_utime_nanoseconds_t EGLTimeKHR;
#define EGL_SYNC_STATUS_KHR 0x30F1
#define EGL_SIGNALED_KHR 0x30F2
#define EGL_UNSIGNALED_KHR 0x30F3
#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5
#define EGL_CONDITION_SATISFIED_KHR 0x30F6
#define EGL_SYNC_TYPE_KHR 0x30F7
#define EGL_SYNC_REUSABLE_KHR 0x30FA
#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 /* eglClientWaitSyncKHR <flags> bitfield */
#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull
#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0)
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync);
EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync);
typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
#endif
#endif
#ifndef EGL_KHR_image_base
#define EGL_KHR_image_base 1
/* Most interfaces defined by EGL_KHR_image_pixmap above */
#define EGL_IMAGE_PRESERVED_KHR 0x30D2 /* eglCreateImageKHR attribute */
#endif
#ifndef EGL_KHR_image_pixmap
#define EGL_KHR_image_pixmap 1
/* Interfaces defined by EGL_KHR_image above */
#endif
#ifndef EGL_IMG_context_priority
#define EGL_IMG_context_priority 1
#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
#endif
#ifndef EGL_KHR_lock_surface2
#define EGL_KHR_lock_surface2 1
#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
#endif
#ifndef EGL_NV_coverage_sample
#define EGL_NV_coverage_sample 1
#define EGL_COVERAGE_BUFFERS_NV 0x30E0
#define EGL_COVERAGE_SAMPLES_NV 0x30E1
#endif
#ifndef EGL_NV_depth_nonlinear
#define EGL_NV_depth_nonlinear 1
#define EGL_DEPTH_ENCODING_NV 0x30E2
#define EGL_DEPTH_ENCODING_NONE_NV 0
#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3
#endif
#if KHRONOS_SUPPORT_INT64 /* EGLTimeNV requires 64-bit uint support */
#ifndef EGL_NV_sync
#define EGL_NV_sync 1
#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6
#define EGL_SYNC_STATUS_NV 0x30E7
#define EGL_SIGNALED_NV 0x30E8
#define EGL_UNSIGNALED_NV 0x30E9
#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001
#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull
#define EGL_ALREADY_SIGNALED_NV 0x30EA
#define EGL_TIMEOUT_EXPIRED_NV 0x30EB
#define EGL_CONDITION_SATISFIED_NV 0x30EC
#define EGL_SYNC_TYPE_NV 0x30ED
#define EGL_SYNC_CONDITION_NV 0x30EE
#define EGL_SYNC_FENCE_NV 0x30EF
#define EGL_NO_SYNC_NV ((EGLSyncNV)0)
typedef void* EGLSyncNV;
typedef khronos_utime_nanoseconds_t EGLTimeNV;
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync);
EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync);
EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode);
EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync);
typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value);
#endif
#endif
#if KHRONOS_SUPPORT_INT64 /* Dependent on EGL_KHR_reusable_sync which requires 64-bit uint support */
#ifndef EGL_KHR_fence_sync
#define EGL_KHR_fence_sync 1
/* Reuses most tokens and entry points from EGL_KHR_reusable_sync */
#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0
#define EGL_SYNC_CONDITION_KHR 0x30F8
#define EGL_SYNC_FENCE_KHR 0x30F9
#endif
#endif
#ifndef EGL_HI_clientpixmap
#define EGL_HI_clientpixmap 1
/* Surface Attribute */
#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74
/*
* Structure representing a client pixmap
* (pixmap's data is in client-space memory).
*/
struct EGLClientPixmapHI
{
void* pData;
EGLint iWidth;
EGLint iHeight;
EGLint iStride;
};
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI(EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap);
#endif /* EGL_HI_clientpixmap */
#ifndef EGL_HI_colorformats
#define EGL_HI_colorformats 1
/* Config Attribute */
#define EGL_COLOR_FORMAT_HI 0x8F70
/* Color Formats */
#define EGL_COLOR_RGB_HI 0x8F71
#define EGL_COLOR_RGBA_HI 0x8F72
#define EGL_COLOR_ARGB_HI 0x8F73
#endif /* EGL_HI_colorformats */
#ifndef EGL_MESA_drm_image
#define EGL_MESA_drm_image 1
#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 /* CreateDRMImageMESA attribute */
#define EGL_DRM_BUFFER_USE_MESA 0x31D1 /* CreateDRMImageMESA attribute */
#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 /* EGL_IMAGE_FORMAT_MESA attribute value */
#define EGL_DRM_BUFFER_MESA 0x31D3 /* eglCreateImageKHR target */
#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 /* EGL_DRM_BUFFER_USE_MESA bits */
#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 /* EGL_DRM_BUFFER_USE_MESA bits */
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
#endif
#ifndef EGL_NV_post_sub_buffer
#define EGL_NV_post_sub_buffer 1
#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
#endif
#ifndef EGL_ANGLE_query_surface_pointer
#define EGL_ANGLE_query_surface_pointer 1
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
#endif
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
#endif
#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle
#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1
#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
#endif
#ifndef EGL_NV_coverage_sample_resolve
#define EGL_NV_coverage_sample_resolve 1
#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131
#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132
#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133
#endif
#if KHRONOS_SUPPORT_INT64 /* EGLuint64NV requires 64-bit uint support */
#ifndef EGL_NV_system_time
#define EGL_NV_system_time 1
typedef khronos_utime_nanoseconds_t EGLuint64NV;
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV(void);
EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV(void);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void);
typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void);
#endif
#endif
#if KHRONOS_SUPPORT_INT64 /* EGLuint64KHR requires 64-bit uint support */
#ifndef EGL_KHR_stream
#define EGL_KHR_stream 1
typedef void* EGLStreamKHR;
typedef khronos_uint64_t EGLuint64KHR;
#define EGL_NO_STREAM_KHR ((EGLStreamKHR)0)
#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210
#define EGL_PRODUCER_FRAME_KHR 0x3212
#define EGL_CONSUMER_FRAME_KHR 0x3213
#define EGL_STREAM_STATE_KHR 0x3214
#define EGL_STREAM_STATE_CREATED_KHR 0x3215
#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216
#define EGL_STREAM_STATE_EMPTY_KHR 0x3217
#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218
#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219
#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A
#define EGL_BAD_STREAM_KHR 0x321B
#define EGL_BAD_STATE_KHR 0x321C
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR(EGLDisplay dpy, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR(EGLDisplay dpy, EGLStreamKHR stream);
EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC)(EGLDisplay dpy, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
#endif
#endif
#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
#ifndef EGL_KHR_stream_consumer_gltexture
#define EGL_KHR_stream_consumer_gltexture 1
#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR(EGLDisplay dpy, EGLStreamKHR stream);
EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream);
EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
#endif
#endif
#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
#ifndef EGL_KHR_stream_producer_eglsurface
#define EGL_KHR_stream_producer_eglsurface 1
#define EGL_STREAM_BIT_KHR 0x0800
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
#endif
#endif
#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
#ifndef EGL_KHR_stream_producer_aldatalocator
#define EGL_KHR_stream_producer_aldatalocator 1
#endif
#endif
#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
#ifndef EGL_KHR_stream_fifo
#define EGL_KHR_stream_fifo 1
/* reuse EGLTimeKHR */
#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC
#define EGL_STREAM_TIME_NOW_KHR 0x31FD
#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE
#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
#endif
#endif
#ifndef EGL_EXT_create_context_robustness
#define EGL_EXT_create_context_robustness 1
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE
#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF
#endif
#ifndef EGL_ANGLE_d3d_share_handle_client_buffer
#define EGL_ANGLE_d3d_share_handle_client_buffer 1
/* reuse EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE */
#endif
#ifndef EGL_KHR_create_context
#define EGL_KHR_create_context 1
#define EGL_CONTEXT_MAJOR_VERSION_KHR EGL_CONTEXT_CLIENT_VERSION
#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
#define EGL_CONTEXT_FLAGS_KHR 0x30FC
#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD
#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE
#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF
#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
#define EGL_OPENGL_ES3_BIT_KHR 0x00000040
#endif
#ifndef EGL_KHR_surfaceless_context
#define EGL_KHR_surfaceless_context 1
/* No tokens/entry points, just relaxes an error condition */
#endif
#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
#ifndef EGL_KHR_stream_cross_process_fd
#define EGL_KHR_stream_cross_process_fd 1
typedef int EGLNativeFileDescriptorKHR;
#define EGL_NO_FILE_DESCRIPTOR_KHR ((EGLNativeFileDescriptorKHR)(-1))
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR(EGLDisplay dpy, EGLStreamKHR stream);
EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
#endif
#endif
#ifndef EGL_EXT_multiview_window
#define EGL_EXT_multiview_window 1
#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134
#endif
#ifndef EGL_KHR_wait_sync
#define EGL_KHR_wait_sync 1
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
#endif
#ifndef EGL_NV_post_convert_rounding
#define EGL_NV_post_convert_rounding 1
/* No tokens or entry points, just relaxes behavior of SwapBuffers */
#endif
#ifndef EGL_NV_native_query
#define EGL_NV_native_query 1
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV( EGLDisplay dpy, EGLNativeDisplayType* display_id);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV( EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType* window);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV( EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType* pixmap);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC)(EGLDisplay dpy, EGLNativeDisplayType *display_id);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC)(EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC)(EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap);
#endif
#ifndef EGL_NV_3dvision_surface
#define EGL_NV_3dvision_surface 1
#define EGL_AUTO_STEREO_NV 0x3136
#endif
#ifndef EGL_ANDROID_framebuffer_target
#define EGL_ANDROID_framebuffer_target 1
#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147
#endif
#ifndef EGL_ANDROID_blob_cache
#define EGL_ANDROID_blob_cache 1
typedef khronos_ssize_t EGLsizeiANDROID;
typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);
typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
#endif
#ifndef EGL_ANDROID_image_native_buffer
#define EGL_ANDROID_image_native_buffer 1
#define EGL_NATIVE_BUFFER_ANDROID 0x3140
#endif
#ifndef EGL_ANDROID_native_fence_sync
#define EGL_ANDROID_native_fence_sync 1
#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144
#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145
#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146
#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID( EGLDisplay dpy, EGLSyncKHR);
#endif /* EGL_EGLEXT_PROTOTYPES */
typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC)(EGLDisplay dpy, EGLSyncKHR);
#endif
#ifndef EGL_ANDROID_recordable
#define EGL_ANDROID_recordable 1
#define EGL_RECORDABLE_ANDROID 0x3142
#endif
#ifndef EGL_EXT_buffer_age
#define EGL_EXT_buffer_age 1
#define EGL_BUFFER_AGE_EXT 0x313D
#endif
#ifndef EGL_EXT_image_dma_buf_import
#define EGL_EXT_image_dma_buf_import 1
#define EGL_LINUX_DMA_BUF_EXT 0x3270
#define EGL_LINUX_DRM_FOURCC_EXT 0x3271
#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272
#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273
#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274
#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275
#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276
#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277
#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278
#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279
#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A
#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B
#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C
#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D
#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E
#define EGL_ITU_REC601_EXT 0x327F
#define EGL_ITU_REC709_EXT 0x3280
#define EGL_ITU_REC2020_EXT 0x3281
#define EGL_YUV_FULL_RANGE_EXT 0x3282
#define EGL_YUV_NARROW_RANGE_EXT 0x3283
#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284
#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285
#endif
#ifdef __cplusplus
}
#endif
#endif /* __eglext_h_ */
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#ifndef __glxext_h_
#define __glxext_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright (c) 2013-2014 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.opengl.org/registry/
**
** Khronos $Revision: 27684 $ on $Date: 2014-08-11 01:21:35 -0700 (Mon, 11 Aug 2014) $
*/
#define GLX_GLXEXT_VERSION 20140810
/* Generated C header for:
* API: glx
* Versions considered: .*
* Versions emitted: 1\.[3-9]
* Default extensions included: glx
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
*/
#ifndef GLX_VERSION_1_3
#define GLX_VERSION_1_3 1
typedef XID GLXContextID;
typedef struct __GLXFBConfigRec *GLXFBConfig;
typedef XID GLXWindow;
typedef XID GLXPbuffer;
#define GLX_WINDOW_BIT 0x00000001
#define GLX_PIXMAP_BIT 0x00000002
#define GLX_PBUFFER_BIT 0x00000004
#define GLX_RGBA_BIT 0x00000001
#define GLX_COLOR_INDEX_BIT 0x00000002
#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
#define GLX_AUX_BUFFERS_BIT 0x00000010
#define GLX_DEPTH_BUFFER_BIT 0x00000020
#define GLX_STENCIL_BUFFER_BIT 0x00000040
#define GLX_ACCUM_BUFFER_BIT 0x00000080
#define GLX_CONFIG_CAVEAT 0x20
#define GLX_X_VISUAL_TYPE 0x22
#define GLX_TRANSPARENT_TYPE 0x23
#define GLX_TRANSPARENT_INDEX_VALUE 0x24
#define GLX_TRANSPARENT_RED_VALUE 0x25
#define GLX_TRANSPARENT_GREEN_VALUE 0x26
#define GLX_TRANSPARENT_BLUE_VALUE 0x27
#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
#define GLX_DONT_CARE 0xFFFFFFFF
#define GLX_NONE 0x8000
#define GLX_SLOW_CONFIG 0x8001
#define GLX_TRUE_COLOR 0x8002
#define GLX_DIRECT_COLOR 0x8003
#define GLX_PSEUDO_COLOR 0x8004
#define GLX_STATIC_COLOR 0x8005
#define GLX_GRAY_SCALE 0x8006
#define GLX_STATIC_GRAY 0x8007
#define GLX_TRANSPARENT_RGB 0x8008
#define GLX_TRANSPARENT_INDEX 0x8009
#define GLX_VISUAL_ID 0x800B
#define GLX_SCREEN 0x800C
#define GLX_NON_CONFORMANT_CONFIG 0x800D
#define GLX_DRAWABLE_TYPE 0x8010
#define GLX_RENDER_TYPE 0x8011
#define GLX_X_RENDERABLE 0x8012
#define GLX_FBCONFIG_ID 0x8013
#define GLX_RGBA_TYPE 0x8014
#define GLX_COLOR_INDEX_TYPE 0x8015
#define GLX_MAX_PBUFFER_WIDTH 0x8016
#define GLX_MAX_PBUFFER_HEIGHT 0x8017
#define GLX_MAX_PBUFFER_PIXELS 0x8018
#define GLX_PRESERVED_CONTENTS 0x801B
#define GLX_LARGEST_PBUFFER 0x801C
#define GLX_WIDTH 0x801D
#define GLX_HEIGHT 0x801E
#define GLX_EVENT_MASK 0x801F
#define GLX_DAMAGED 0x8020
#define GLX_SAVED 0x8021
#define GLX_WINDOW 0x8022
#define GLX_PBUFFER 0x8023
#define GLX_PBUFFER_HEIGHT 0x8040
#define GLX_PBUFFER_WIDTH 0x8041
typedef GLXFBConfig *( *PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);
typedef GLXFBConfig *( *PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
typedef int ( *PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);
typedef XVisualInfo *( *PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);
typedef GLXWindow ( *PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
typedef void ( *PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);
typedef GLXPixmap ( *PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
typedef void ( *PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
typedef GLXPbuffer ( *PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);
typedef void ( *PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);
typedef void ( *PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
typedef GLXContext ( *PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
typedef Bool ( *PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
typedef GLXDrawable ( *PFNGLXGETCURRENTREADDRAWABLEPROC) (void);
typedef int ( *PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);
typedef void ( *PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);
typedef void ( *PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
#ifdef GLX_GLXEXT_PROTOTYPES
GLXFBConfig *glXGetFBConfigs (Display *dpy, int screen, int *nelements);
GLXFBConfig *glXChooseFBConfig (Display *dpy, int screen, const int *attrib_list, int *nelements);
int glXGetFBConfigAttrib (Display *dpy, GLXFBConfig config, int attribute, int *value);
XVisualInfo *glXGetVisualFromFBConfig (Display *dpy, GLXFBConfig config);
GLXWindow glXCreateWindow (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
void glXDestroyWindow (Display *dpy, GLXWindow win);
GLXPixmap glXCreatePixmap (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
void glXDestroyPixmap (Display *dpy, GLXPixmap pixmap);
GLXPbuffer glXCreatePbuffer (Display *dpy, GLXFBConfig config, const int *attrib_list);
void glXDestroyPbuffer (Display *dpy, GLXPbuffer pbuf);
void glXQueryDrawable (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
GLXContext glXCreateNewContext (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
Bool glXMakeContextCurrent (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
GLXDrawable glXGetCurrentReadDrawable (void);
int glXQueryContext (Display *dpy, GLXContext ctx, int attribute, int *value);
void glXSelectEvent (Display *dpy, GLXDrawable draw, unsigned long event_mask);
void glXGetSelectedEvent (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
#endif
#endif /* GLX_VERSION_1_3 */
#ifndef GLX_VERSION_1_4
#define GLX_VERSION_1_4 1
typedef void ( *__GLXextFuncPtr)(void);
#define GLX_SAMPLE_BUFFERS 100000
#define GLX_SAMPLES 100001
typedef __GLXextFuncPtr ( *PFNGLXGETPROCADDRESSPROC) (const GLubyte *procName);
#ifdef GLX_GLXEXT_PROTOTYPES
__GLXextFuncPtr glXGetProcAddress (const GLubyte *procName);
#endif
#endif /* GLX_VERSION_1_4 */
#ifndef GLX_ARB_context_flush_control
#define GLX_ARB_context_flush_control 1
#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
#endif /* GLX_ARB_context_flush_control */
#ifndef GLX_ARB_create_context
#define GLX_ARB_create_context 1
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
#define GLX_CONTEXT_FLAGS_ARB 0x2094
typedef GLXContext ( *PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
#ifdef GLX_GLXEXT_PROTOTYPES
GLXContext glXCreateContextAttribsARB (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
#endif
#endif /* GLX_ARB_create_context */
#ifndef GLX_ARB_create_context_profile
#define GLX_ARB_create_context_profile 1
#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
#endif /* GLX_ARB_create_context_profile */
#ifndef GLX_ARB_create_context_robustness
#define GLX_ARB_create_context_robustness 1
#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
#endif /* GLX_ARB_create_context_robustness */
#ifndef GLX_ARB_fbconfig_float
#define GLX_ARB_fbconfig_float 1
#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9
#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004
#endif /* GLX_ARB_fbconfig_float */
#ifndef GLX_ARB_framebuffer_sRGB
#define GLX_ARB_framebuffer_sRGB 1
#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2
#endif /* GLX_ARB_framebuffer_sRGB */
#ifndef GLX_ARB_get_proc_address
#define GLX_ARB_get_proc_address 1
typedef __GLXextFuncPtr ( *PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName);
#ifdef GLX_GLXEXT_PROTOTYPES
__GLXextFuncPtr glXGetProcAddressARB (const GLubyte *procName);
#endif
#endif /* GLX_ARB_get_proc_address */
#ifndef GLX_ARB_multisample
#define GLX_ARB_multisample 1
#define GLX_SAMPLE_BUFFERS_ARB 100000
#define GLX_SAMPLES_ARB 100001
#endif /* GLX_ARB_multisample */
#ifndef GLX_ARB_robustness_application_isolation
#define GLX_ARB_robustness_application_isolation 1
#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
#endif /* GLX_ARB_robustness_application_isolation */
#ifndef GLX_ARB_robustness_share_group_isolation
#define GLX_ARB_robustness_share_group_isolation 1
#endif /* GLX_ARB_robustness_share_group_isolation */
#ifndef GLX_ARB_vertex_buffer_object
#define GLX_ARB_vertex_buffer_object 1
#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095
#endif /* GLX_ARB_vertex_buffer_object */
#ifndef GLX_3DFX_multisample
#define GLX_3DFX_multisample 1
#define GLX_SAMPLE_BUFFERS_3DFX 0x8050
#define GLX_SAMPLES_3DFX 0x8051
#endif /* GLX_3DFX_multisample */
#ifndef GLX_AMD_gpu_association
#define GLX_AMD_gpu_association 1
#define GLX_GPU_VENDOR_AMD 0x1F00
#define GLX_GPU_RENDERER_STRING_AMD 0x1F01
#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
#define GLX_GPU_RAM_AMD 0x21A3
#define GLX_GPU_CLOCK_AMD 0x21A4
#define GLX_GPU_NUM_PIPES_AMD 0x21A5
#define GLX_GPU_NUM_SIMD_AMD 0x21A6
#define GLX_GPU_NUM_RB_AMD 0x21A7
#define GLX_GPU_NUM_SPI_AMD 0x21A8
#endif /* GLX_AMD_gpu_association */
#ifndef GLX_EXT_buffer_age
#define GLX_EXT_buffer_age 1
#define GLX_BACK_BUFFER_AGE_EXT 0x20F4
#endif /* GLX_EXT_buffer_age */
#ifndef GLX_EXT_create_context_es2_profile
#define GLX_EXT_create_context_es2_profile 1
#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
#endif /* GLX_EXT_create_context_es2_profile */
#ifndef GLX_EXT_create_context_es_profile
#define GLX_EXT_create_context_es_profile 1
#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
#endif /* GLX_EXT_create_context_es_profile */
#ifndef GLX_EXT_fbconfig_packed_float
#define GLX_EXT_fbconfig_packed_float 1
#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1
#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008
#endif /* GLX_EXT_fbconfig_packed_float */
#ifndef GLX_EXT_framebuffer_sRGB
#define GLX_EXT_framebuffer_sRGB 1
#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2
#endif /* GLX_EXT_framebuffer_sRGB */
#ifndef GLX_EXT_import_context
#define GLX_EXT_import_context 1
#define GLX_SHARE_CONTEXT_EXT 0x800A
#define GLX_VISUAL_ID_EXT 0x800B
#define GLX_SCREEN_EXT 0x800C
typedef Display *( *PFNGLXGETCURRENTDISPLAYEXTPROC) (void);
typedef int ( *PFNGLXQUERYCONTEXTINFOEXTPROC) (Display *dpy, GLXContext context, int attribute, int *value);
typedef GLXContextID ( *PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);
typedef GLXContext ( *PFNGLXIMPORTCONTEXTEXTPROC) (Display *dpy, GLXContextID contextID);
typedef void ( *PFNGLXFREECONTEXTEXTPROC) (Display *dpy, GLXContext context);
#ifdef GLX_GLXEXT_PROTOTYPES
Display *glXGetCurrentDisplayEXT (void);
int glXQueryContextInfoEXT (Display *dpy, GLXContext context, int attribute, int *value);
GLXContextID glXGetContextIDEXT (const GLXContext context);
GLXContext glXImportContextEXT (Display *dpy, GLXContextID contextID);
void glXFreeContextEXT (Display *dpy, GLXContext context);
#endif
#endif /* GLX_EXT_import_context */
#ifndef GLX_EXT_stereo_tree
#define GLX_EXT_stereo_tree 1
typedef struct {
int type;
unsigned long serial;
Bool send_event;
Display *display;
int extension;
int evtype;
GLXDrawable window;
Bool stereo_tree;
} GLXStereoNotifyEventEXT;
#define GLX_STEREO_TREE_EXT 0x20F5
#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001
#define GLX_STEREO_NOTIFY_EXT 0x00000000
#endif /* GLX_EXT_stereo_tree */
#ifndef GLX_EXT_swap_control
#define GLX_EXT_swap_control 1
#define GLX_SWAP_INTERVAL_EXT 0x20F1
#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2
typedef void ( *PFNGLXSWAPINTERVALEXTPROC) (Display *dpy, GLXDrawable drawable, int interval);
#ifdef GLX_GLXEXT_PROTOTYPES
void glXSwapIntervalEXT (Display *dpy, GLXDrawable drawable, int interval);
#endif
#endif /* GLX_EXT_swap_control */
#ifndef GLX_EXT_swap_control_tear
#define GLX_EXT_swap_control_tear 1
#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3
#endif /* GLX_EXT_swap_control_tear */
#ifndef GLX_EXT_texture_from_pixmap
#define GLX_EXT_texture_from_pixmap 1
#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
#define GLX_Y_INVERTED_EXT 0x20D4
#define GLX_TEXTURE_FORMAT_EXT 0x20D5
#define GLX_TEXTURE_TARGET_EXT 0x20D6
#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
#define GLX_TEXTURE_1D_EXT 0x20DB
#define GLX_TEXTURE_2D_EXT 0x20DC
#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
#define GLX_FRONT_LEFT_EXT 0x20DE
#define GLX_FRONT_RIGHT_EXT 0x20DF
#define GLX_BACK_LEFT_EXT 0x20E0
#define GLX_BACK_RIGHT_EXT 0x20E1
#define GLX_FRONT_EXT 0x20DE
#define GLX_BACK_EXT 0x20E0
#define GLX_AUX0_EXT 0x20E2
#define GLX_AUX1_EXT 0x20E3
#define GLX_AUX2_EXT 0x20E4
#define GLX_AUX3_EXT 0x20E5
#define GLX_AUX4_EXT 0x20E6
#define GLX_AUX5_EXT 0x20E7
#define GLX_AUX6_EXT 0x20E8
#define GLX_AUX7_EXT 0x20E9
#define GLX_AUX8_EXT 0x20EA
#define GLX_AUX9_EXT 0x20EB
typedef void ( *PFNGLXBINDTEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list);
typedef void ( *PFNGLXRELEASETEXIMAGEEXTPROC) (Display *dpy, GLXDrawable drawable, int buffer);
#ifdef GLX_GLXEXT_PROTOTYPES
void glXBindTexImageEXT (Display *dpy, GLXDrawable drawable, int buffer, const int *attrib_list);
void glXReleaseTexImageEXT (Display *dpy, GLXDrawable drawable, int buffer);
#endif
#endif /* GLX_EXT_texture_from_pixmap */
#ifndef GLX_EXT_visual_info
#define GLX_EXT_visual_info 1
#define GLX_X_VISUAL_TYPE_EXT 0x22
#define GLX_TRANSPARENT_TYPE_EXT 0x23
#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
#define GLX_NONE_EXT 0x8000
#define GLX_TRUE_COLOR_EXT 0x8002
#define GLX_DIRECT_COLOR_EXT 0x8003
#define GLX_PSEUDO_COLOR_EXT 0x8004
#define GLX_STATIC_COLOR_EXT 0x8005
#define GLX_GRAY_SCALE_EXT 0x8006
#define GLX_STATIC_GRAY_EXT 0x8007
#define GLX_TRANSPARENT_RGB_EXT 0x8008
#define GLX_TRANSPARENT_INDEX_EXT 0x8009
#endif /* GLX_EXT_visual_info */
#ifndef GLX_EXT_visual_rating
#define GLX_EXT_visual_rating 1
#define GLX_VISUAL_CAVEAT_EXT 0x20
#define GLX_SLOW_VISUAL_EXT 0x8001
#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
#endif /* GLX_EXT_visual_rating */
#ifndef GLX_INTEL_swap_event
#define GLX_INTEL_swap_event 1
#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000
#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180
#define GLX_COPY_COMPLETE_INTEL 0x8181
#define GLX_FLIP_COMPLETE_INTEL 0x8182
#endif /* GLX_INTEL_swap_event */
#ifndef GLX_MESA_agp_offset
#define GLX_MESA_agp_offset 1
typedef unsigned int ( *PFNGLXGETAGPOFFSETMESAPROC) (const void *pointer);
#ifdef GLX_GLXEXT_PROTOTYPES
unsigned int glXGetAGPOffsetMESA (const void *pointer);
#endif
#endif /* GLX_MESA_agp_offset */
#ifndef GLX_MESA_copy_sub_buffer
#define GLX_MESA_copy_sub_buffer 1
typedef void ( *PFNGLXCOPYSUBBUFFERMESAPROC) (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
#ifdef GLX_GLXEXT_PROTOTYPES
void glXCopySubBufferMESA (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
#endif
#endif /* GLX_MESA_copy_sub_buffer */
#ifndef GLX_MESA_pixmap_colormap
#define GLX_MESA_pixmap_colormap 1
typedef GLXPixmap ( *PFNGLXCREATEGLXPIXMAPMESAPROC) (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
#ifdef GLX_GLXEXT_PROTOTYPES
GLXPixmap glXCreateGLXPixmapMESA (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
#endif
#endif /* GLX_MESA_pixmap_colormap */
#ifndef GLX_MESA_query_renderer
#define GLX_MESA_query_renderer 1
#define GLX_RENDERER_VENDOR_ID_MESA 0x8183
#define GLX_RENDERER_DEVICE_ID_MESA 0x8184
#define GLX_RENDERER_VERSION_MESA 0x8185
#define GLX_RENDERER_ACCELERATED_MESA 0x8186
#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187
#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188
#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189
#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A
#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B
#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C
#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D
#define GLX_RENDERER_ID_MESA 0x818E
typedef Bool ( *PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) (int attribute, unsigned int *value);
typedef const char *( *PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) (int attribute);
typedef Bool ( *PFNGLXQUERYRENDERERINTEGERMESAPROC) (Display *dpy, int screen, int renderer, int attribute, unsigned int *value);
typedef const char *( *PFNGLXQUERYRENDERERSTRINGMESAPROC) (Display *dpy, int screen, int renderer, int attribute);
#ifdef GLX_GLXEXT_PROTOTYPES
Bool glXQueryCurrentRendererIntegerMESA (int attribute, unsigned int *value);
const char *glXQueryCurrentRendererStringMESA (int attribute);
Bool glXQueryRendererIntegerMESA (Display *dpy, int screen, int renderer, int attribute, unsigned int *value);
const char *glXQueryRendererStringMESA (Display *dpy, int screen, int renderer, int attribute);
#endif
#endif /* GLX_MESA_query_renderer */
#ifndef GLX_MESA_release_buffers
#define GLX_MESA_release_buffers 1
typedef Bool ( *PFNGLXRELEASEBUFFERSMESAPROC) (Display *dpy, GLXDrawable drawable);
#ifdef GLX_GLXEXT_PROTOTYPES
Bool glXReleaseBuffersMESA (Display *dpy, GLXDrawable drawable);
#endif
#endif /* GLX_MESA_release_buffers */
#ifndef GLX_MESA_set_3dfx_mode
#define GLX_MESA_set_3dfx_mode 1
#define GLX_3DFX_WINDOW_MODE_MESA 0x1
#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
typedef Bool ( *PFNGLXSET3DFXMODEMESAPROC) (int mode);
#ifdef GLX_GLXEXT_PROTOTYPES
Bool glXSet3DfxModeMESA (int mode);
#endif
#endif /* GLX_MESA_set_3dfx_mode */
#ifndef GLX_NV_copy_buffer
#define GLX_NV_copy_buffer 1
typedef void ( *PFNGLXCOPYBUFFERSUBDATANVPROC) (Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
typedef void ( *PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC) (Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
#ifdef GLX_GLXEXT_PROTOTYPES
void glXCopyBufferSubDataNV (Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
void glXNamedCopyBufferSubDataNV (Display *dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
#endif
#endif /* GLX_NV_copy_buffer */
#ifndef GLX_NV_copy_image
#define GLX_NV_copy_image 1
typedef void ( *PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
#ifdef GLX_GLXEXT_PROTOTYPES
void glXCopyImageSubDataNV (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
#endif
#endif /* GLX_NV_copy_image */
#ifndef GLX_NV_delay_before_swap
#define GLX_NV_delay_before_swap 1
typedef Bool ( *PFNGLXDELAYBEFORESWAPNVPROC) (Display *dpy, GLXDrawable drawable, GLfloat seconds);
#ifdef GLX_GLXEXT_PROTOTYPES
Bool glXDelayBeforeSwapNV (Display *dpy, GLXDrawable drawable, GLfloat seconds);
#endif
#endif /* GLX_NV_delay_before_swap */
#ifndef GLX_NV_float_buffer
#define GLX_NV_float_buffer 1
#define GLX_FLOAT_COMPONENTS_NV 0x20B0
#endif /* GLX_NV_float_buffer */
#ifndef GLX_NV_multisample_coverage
#define GLX_NV_multisample_coverage 1
#define GLX_COVERAGE_SAMPLES_NV 100001
#define GLX_COLOR_SAMPLES_NV 0x20B3
#endif /* GLX_NV_multisample_coverage */
#ifndef GLX_NV_present_video
#define GLX_NV_present_video 1
#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0
typedef unsigned int *( *PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements);
typedef int ( *PFNGLXBINDVIDEODEVICENVPROC) (Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);
#ifdef GLX_GLXEXT_PROTOTYPES
unsigned int *glXEnumerateVideoDevicesNV (Display *dpy, int screen, int *nelements);
int glXBindVideoDeviceNV (Display *dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);
#endif
#endif /* GLX_NV_present_video */
#ifndef GLX_NV_swap_group
#define GLX_NV_swap_group 1
typedef Bool ( *PFNGLXJOINSWAPGROUPNVPROC) (Display *dpy, GLXDrawable drawable, GLuint group);
typedef Bool ( *PFNGLXBINDSWAPBARRIERNVPROC) (Display *dpy, GLuint group, GLuint barrier);
typedef Bool ( *PFNGLXQUERYSWAPGROUPNVPROC) (Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);
typedef Bool ( *PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);
typedef Bool ( *PFNGLXQUERYFRAMECOUNTNVPROC) (Display *dpy, int screen, GLuint *count);
typedef Bool ( *PFNGLXRESETFRAMECOUNTNVPROC) (Display *dpy, int screen);
#ifdef GLX_GLXEXT_PROTOTYPES
Bool glXJoinSwapGroupNV (Display *dpy, GLXDrawable drawable, GLuint group);
Bool glXBindSwapBarrierNV (Display *dpy, GLuint group, GLuint barrier);
Bool glXQuerySwapGroupNV (Display *dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);
Bool glXQueryMaxSwapGroupsNV (Display *dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);
Bool glXQueryFrameCountNV (Display *dpy, int screen, GLuint *count);
Bool glXResetFrameCountNV (Display *dpy, int screen);
#endif
#endif /* GLX_NV_swap_group */
#ifndef GLX_NV_video_capture
#define GLX_NV_video_capture 1
typedef XID GLXVideoCaptureDeviceNV;
#define GLX_DEVICE_ID_NV 0x20CD
#define GLX_UNIQUE_ID_NV 0x20CE
#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
typedef int ( *PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);
typedef GLXVideoCaptureDeviceNV *( *PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display *dpy, int screen, int *nelements);
typedef void ( *PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device);
typedef int ( *PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value);
typedef void ( *PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display *dpy, GLXVideoCaptureDeviceNV device);
#ifdef GLX_GLXEXT_PROTOTYPES
int glXBindVideoCaptureDeviceNV (Display *dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);
GLXVideoCaptureDeviceNV *glXEnumerateVideoCaptureDevicesNV (Display *dpy, int screen, int *nelements);
void glXLockVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device);
int glXQueryVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value);
void glXReleaseVideoCaptureDeviceNV (Display *dpy, GLXVideoCaptureDeviceNV device);
#endif
#endif /* GLX_NV_video_capture */
#ifndef GLX_NV_video_out
#define GLX_NV_video_out 1
typedef unsigned int GLXVideoDeviceNV;
#define GLX_VIDEO_OUT_COLOR_NV 0x20C3
#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4
#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5
#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
#define GLX_VIDEO_OUT_FRAME_NV 0x20C8
#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9
#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA
#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB
#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC
typedef int ( *PFNGLXGETVIDEODEVICENVPROC) (Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);
typedef int ( *PFNGLXRELEASEVIDEODEVICENVPROC) (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice);
typedef int ( *PFNGLXBINDVIDEOIMAGENVPROC) (Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);
typedef int ( *PFNGLXRELEASEVIDEOIMAGENVPROC) (Display *dpy, GLXPbuffer pbuf);
typedef int ( *PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);
typedef int ( *PFNGLXGETVIDEOINFONVPROC) (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
#ifdef GLX_GLXEXT_PROTOTYPES
int glXGetVideoDeviceNV (Display *dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);
int glXReleaseVideoDeviceNV (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice);
int glXBindVideoImageNV (Display *dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);
int glXReleaseVideoImageNV (Display *dpy, GLXPbuffer pbuf);
int glXSendPbufferToVideoNV (Display *dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);
int glXGetVideoInfoNV (Display *dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
#endif
#endif /* GLX_NV_video_out */
#ifndef GLX_OML_swap_method
#define GLX_OML_swap_method 1
#define GLX_SWAP_METHOD_OML 0x8060
#define GLX_SWAP_EXCHANGE_OML 0x8061
#define GLX_SWAP_COPY_OML 0x8062
#define GLX_SWAP_UNDEFINED_OML 0x8063
#endif /* GLX_OML_swap_method */
#ifndef GLX_OML_sync_control
#define GLX_OML_sync_control 1
#ifndef GLEXT_64_TYPES_DEFINED
/* This code block is duplicated in glext.h, so must be protected */
#define GLEXT_64_TYPES_DEFINED
/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
/* (as used in the GLX_OML_sync_control extension). */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h>
#elif defined(__sun__) || defined(__digital__)
#include <inttypes.h>
#if defined(__STDC__)
#if defined(__arch64__) || defined(_LP64)
typedef long int int64_t;
typedef unsigned long int uint64_t;
#else
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#endif /* __arch64__ */
#endif /* __STDC__ */
#elif defined( __VMS ) || defined(__sgi)
#include <inttypes.h>
#elif defined(__SCO__) || defined(__USLC__)
#include <stdint.h>
#elif defined(__UNIXOS2__) || defined(__SOL64__)
typedef long int int32_t;
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#elif defined(_WIN32) && defined(__GNUC__)
#include <stdint.h>
#elif defined(_WIN32)
typedef __int32 int32_t;
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
/* Fallback if nothing above works */
#include <inttypes.h>
#endif
#endif
typedef Bool ( *PFNGLXGETSYNCVALUESOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc);
typedef Bool ( *PFNGLXGETMSCRATEOMLPROC) (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator);
typedef int64_t ( *PFNGLXSWAPBUFFERSMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
typedef Bool ( *PFNGLXWAITFORMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc);
typedef Bool ( *PFNGLXWAITFORSBCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc);
#ifdef GLX_GLXEXT_PROTOTYPES
Bool glXGetSyncValuesOML (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc);
Bool glXGetMscRateOML (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator);
int64_t glXSwapBuffersMscOML (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
Bool glXWaitForMscOML (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc);
Bool glXWaitForSbcOML (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc);
#endif
#endif /* GLX_OML_sync_control */
#ifndef GLX_SGIS_blended_overlay
#define GLX_SGIS_blended_overlay 1
#define GLX_BLENDED_RGBA_SGIS 0x8025
#endif /* GLX_SGIS_blended_overlay */
#ifndef GLX_SGIS_multisample
#define GLX_SGIS_multisample 1
#define GLX_SAMPLE_BUFFERS_SGIS 100000
#define GLX_SAMPLES_SGIS 100001
#endif /* GLX_SGIS_multisample */
#ifndef GLX_SGIS_shared_multisample
#define GLX_SGIS_shared_multisample 1
#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
#endif /* GLX_SGIS_shared_multisample */
#ifndef GLX_SGIX_dmbuffer
#define GLX_SGIX_dmbuffer 1
typedef XID GLXPbufferSGIX;
#ifdef _DM_BUFFER_H_
#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024
typedef Bool ( *PFNGLXASSOCIATEDMPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer);
#ifdef GLX_GLXEXT_PROTOTYPES
Bool glXAssociateDMPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer);
#endif
#endif /* _DM_BUFFER_H_ */
#endif /* GLX_SGIX_dmbuffer */
#ifndef GLX_SGIX_fbconfig
#define GLX_SGIX_fbconfig 1
typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
#define GLX_WINDOW_BIT_SGIX 0x00000001
#define GLX_PIXMAP_BIT_SGIX 0x00000002
#define GLX_RGBA_BIT_SGIX 0x00000001
#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
#define GLX_DRAWABLE_TYPE_SGIX 0x8010
#define GLX_RENDER_TYPE_SGIX 0x8011
#define GLX_X_RENDERABLE_SGIX 0x8012
#define GLX_FBCONFIG_ID_SGIX 0x8013
#define GLX_RGBA_TYPE_SGIX 0x8014
#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
typedef int ( *PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value);
typedef GLXFBConfigSGIX *( *PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, int *attrib_list, int *nelements);
typedef GLXPixmap ( *PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap);
typedef GLXContext ( *PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);
typedef XVisualInfo *( *PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config);
typedef GLXFBConfigSGIX ( *PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display *dpy, XVisualInfo *vis);
#ifdef GLX_GLXEXT_PROTOTYPES
int glXGetFBConfigAttribSGIX (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value);
GLXFBConfigSGIX *glXChooseFBConfigSGIX (Display *dpy, int screen, int *attrib_list, int *nelements);
GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap);
GLXContext glXCreateContextWithConfigSGIX (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);
XVisualInfo *glXGetVisualFromFBConfigSGIX (Display *dpy, GLXFBConfigSGIX config);
GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display *dpy, XVisualInfo *vis);
#endif
#endif /* GLX_SGIX_fbconfig */
#ifndef GLX_SGIX_hyperpipe
#define GLX_SGIX_hyperpipe 1
typedef struct {
char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */
int networkId;
} GLXHyperpipeNetworkSGIX;
typedef struct {
char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */
int channel;
unsigned int participationType;
int timeSlice;
} GLXHyperpipeConfigSGIX;
typedef struct {
char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */
int srcXOrigin, srcYOrigin, srcWidth, srcHeight;
int destXOrigin, destYOrigin, destWidth, destHeight;
} GLXPipeRect;
typedef struct {
char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */
int XOrigin, YOrigin, maxHeight, maxWidth;
} GLXPipeRectLimits;
#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80
#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91
#define GLX_BAD_HYPERPIPE_SGIX 92
#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001
#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002
#define GLX_PIPE_RECT_SGIX 0x00000001
#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002
#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003
#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004
#define GLX_HYPERPIPE_ID_SGIX 0x8030
typedef GLXHyperpipeNetworkSGIX *( *PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes);
typedef int ( *PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);
typedef GLXHyperpipeConfigSGIX *( *PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes);
typedef int ( *PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId);
typedef int ( *PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId);
typedef int ( *PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);
typedef int ( *PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList);
typedef int ( *PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);
#ifdef GLX_GLXEXT_PROTOTYPES
GLXHyperpipeNetworkSGIX *glXQueryHyperpipeNetworkSGIX (Display *dpy, int *npipes);
int glXHyperpipeConfigSGIX (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);
GLXHyperpipeConfigSGIX *glXQueryHyperpipeConfigSGIX (Display *dpy, int hpId, int *npipes);
int glXDestroyHyperpipeConfigSGIX (Display *dpy, int hpId);
int glXBindHyperpipeSGIX (Display *dpy, int hpId);
int glXQueryHyperpipeBestAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);
int glXHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *attribList);
int glXQueryHyperpipeAttribSGIX (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);
#endif
#endif /* GLX_SGIX_hyperpipe */
#ifndef GLX_SGIX_pbuffer
#define GLX_SGIX_pbuffer 1
#define GLX_PBUFFER_BIT_SGIX 0x00000004
#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
#define GLX_PRESERVED_CONTENTS_SGIX 0x801B
#define GLX_LARGEST_PBUFFER_SGIX 0x801C
#define GLX_WIDTH_SGIX 0x801D
#define GLX_HEIGHT_SGIX 0x801E
#define GLX_EVENT_MASK_SGIX 0x801F
#define GLX_DAMAGED_SGIX 0x8020
#define GLX_SAVED_SGIX 0x8021
#define GLX_WINDOW_SGIX 0x8022
#define GLX_PBUFFER_SGIX 0x8023
typedef GLXPbufferSGIX ( *PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list);
typedef void ( *PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf);
typedef int ( *PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value);
typedef void ( *PFNGLXSELECTEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long mask);
typedef void ( *PFNGLXGETSELECTEDEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long *mask);
#ifdef GLX_GLXEXT_PROTOTYPES
GLXPbufferSGIX glXCreateGLXPbufferSGIX (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list);
void glXDestroyGLXPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuf);
int glXQueryGLXPbufferSGIX (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value);
void glXSelectEventSGIX (Display *dpy, GLXDrawable drawable, unsigned long mask);
void glXGetSelectedEventSGIX (Display *dpy, GLXDrawable drawable, unsigned long *mask);
#endif
#endif /* GLX_SGIX_pbuffer */
#ifndef GLX_SGIX_swap_barrier
#define GLX_SGIX_swap_barrier 1
typedef void ( *PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier);
typedef Bool ( *PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max);
#ifdef GLX_GLXEXT_PROTOTYPES
void glXBindSwapBarrierSGIX (Display *dpy, GLXDrawable drawable, int barrier);
Bool glXQueryMaxSwapBarriersSGIX (Display *dpy, int screen, int *max);
#endif
#endif /* GLX_SGIX_swap_barrier */
#ifndef GLX_SGIX_swap_group
#define GLX_SGIX_swap_group 1
typedef void ( *PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member);
#ifdef GLX_GLXEXT_PROTOTYPES
void glXJoinSwapGroupSGIX (Display *dpy, GLXDrawable drawable, GLXDrawable member);
#endif
#endif /* GLX_SGIX_swap_group */
#ifndef GLX_SGIX_video_resize
#define GLX_SGIX_video_resize 1
#define GLX_SYNC_FRAME_SGIX 0x00000000
#define GLX_SYNC_SWAP_SGIX 0x00000001
typedef int ( *PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display *display, int screen, int channel, Window window);
typedef int ( *PFNGLXCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int x, int y, int w, int h);
typedef int ( *PFNGLXQUERYCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);
typedef int ( *PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display *display, int screen, int channel, int *x, int *y, int *w, int *h);
typedef int ( *PFNGLXCHANNELRECTSYNCSGIXPROC) (Display *display, int screen, int channel, GLenum synctype);
#ifdef GLX_GLXEXT_PROTOTYPES
int glXBindChannelToWindowSGIX (Display *display, int screen, int channel, Window window);
int glXChannelRectSGIX (Display *display, int screen, int channel, int x, int y, int w, int h);
int glXQueryChannelRectSGIX (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);
int glXQueryChannelDeltasSGIX (Display *display, int screen, int channel, int *x, int *y, int *w, int *h);
int glXChannelRectSyncSGIX (Display *display, int screen, int channel, GLenum synctype);
#endif
#endif /* GLX_SGIX_video_resize */
#ifndef GLX_SGIX_video_source
#define GLX_SGIX_video_source 1
typedef XID GLXVideoSourceSGIX;
#ifdef _VL_H
typedef GLXVideoSourceSGIX ( *PFNGLXCREATEGLXVIDEOSOURCESGIXPROC) (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode);
typedef void ( *PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC) (Display *dpy, GLXVideoSourceSGIX glxvideosource);
#ifdef GLX_GLXEXT_PROTOTYPES
GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode);
void glXDestroyGLXVideoSourceSGIX (Display *dpy, GLXVideoSourceSGIX glxvideosource);
#endif
#endif /* _VL_H */
#endif /* GLX_SGIX_video_source */
#ifndef GLX_SGIX_visual_select_group
#define GLX_SGIX_visual_select_group 1
#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
#endif /* GLX_SGIX_visual_select_group */
#ifndef GLX_SGI_cushion
#define GLX_SGI_cushion 1
typedef void ( *PFNGLXCUSHIONSGIPROC) (Display *dpy, Window window, float cushion);
#ifdef GLX_GLXEXT_PROTOTYPES
void glXCushionSGI (Display *dpy, Window window, float cushion);
#endif
#endif /* GLX_SGI_cushion */
#ifndef GLX_SGI_make_current_read
#define GLX_SGI_make_current_read 1
typedef Bool ( *PFNGLXMAKECURRENTREADSGIPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
typedef GLXDrawable ( *PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void);
#ifdef GLX_GLXEXT_PROTOTYPES
Bool glXMakeCurrentReadSGI (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
GLXDrawable glXGetCurrentReadDrawableSGI (void);
#endif
#endif /* GLX_SGI_make_current_read */
#ifndef GLX_SGI_swap_control
#define GLX_SGI_swap_control 1
typedef int ( *PFNGLXSWAPINTERVALSGIPROC) (int interval);
#ifdef GLX_GLXEXT_PROTOTYPES
int glXSwapIntervalSGI (int interval);
#endif
#endif /* GLX_SGI_swap_control */
#ifndef GLX_SGI_video_sync
#define GLX_SGI_video_sync 1
typedef int ( *PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int *count);
typedef int ( *PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int *count);
#ifdef GLX_GLXEXT_PROTOTYPES
int glXGetVideoSyncSGI (unsigned int *count);
int glXWaitVideoSyncSGI (int divisor, int remainder, unsigned int *count);
#endif
#endif /* GLX_SGI_video_sync */
#ifndef GLX_SUN_get_transparent_index
#define GLX_SUN_get_transparent_index 1
typedef Status ( *PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex);
#ifdef GLX_GLXEXT_PROTOTYPES
Status glXGetTransparentIndexSUN (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex);
#endif
#endif /* GLX_SUN_get_transparent_index */
#ifdef __cplusplus
}
#endif
#endif
-840
View File
@@ -1,840 +0,0 @@
#ifndef __wglext_h_
#define __wglext_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright (c) 2013-2014 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.opengl.org/registry/
**
** Khronos $Revision: 27684 $ on $Date: 2014-08-11 01:21:35 -0700 (Mon, 11 Aug 2014) $
*/
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif
#define WGL_WGLEXT_VERSION 20140810
/* Generated C header for:
* API: wgl
* Versions considered: .*
* Versions emitted: _nomatch_^
* Default extensions included: wgl
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
*/
#ifndef WGL_ARB_buffer_region
#define WGL_ARB_buffer_region 1
#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
#ifdef WGL_WGLEXT_PROTOTYPES
HANDLE WINAPI wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType);
VOID WINAPI wglDeleteBufferRegionARB (HANDLE hRegion);
BOOL WINAPI wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height);
BOOL WINAPI wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
#endif
#endif /* WGL_ARB_buffer_region */
#ifndef WGL_ARB_context_flush_control
#define WGL_ARB_context_flush_control 1
#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
#endif /* WGL_ARB_context_flush_control */
#ifndef WGL_ARB_create_context
#define WGL_ARB_create_context 1
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define ERROR_INVALID_VERSION_ARB 0x2095
typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList);
#ifdef WGL_WGLEXT_PROTOTYPES
HGLRC WINAPI wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int *attribList);
#endif
#endif /* WGL_ARB_create_context */
#ifndef WGL_ARB_create_context_profile
#define WGL_ARB_create_context_profile 1
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define ERROR_INVALID_PROFILE_ARB 0x2096
#endif /* WGL_ARB_create_context_profile */
#ifndef WGL_ARB_create_context_robustness
#define WGL_ARB_create_context_robustness 1
#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
#endif /* WGL_ARB_create_context_robustness */
#ifndef WGL_ARB_extensions_string
#define WGL_ARB_extensions_string 1
typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
#ifdef WGL_WGLEXT_PROTOTYPES
const char *WINAPI wglGetExtensionsStringARB (HDC hdc);
#endif
#endif /* WGL_ARB_extensions_string */
#ifndef WGL_ARB_framebuffer_sRGB
#define WGL_ARB_framebuffer_sRGB 1
#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
#endif /* WGL_ARB_framebuffer_sRGB */
#ifndef WGL_ARB_make_current_read
#define WGL_ARB_make_current_read 1
#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
HDC WINAPI wglGetCurrentReadDCARB (void);
#endif
#endif /* WGL_ARB_make_current_read */
#ifndef WGL_ARB_multisample
#define WGL_ARB_multisample 1
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_SAMPLES_ARB 0x2042
#endif /* WGL_ARB_multisample */
#ifndef WGL_ARB_pbuffer
#define WGL_ARB_pbuffer 1
DECLARE_HANDLE(HPBUFFERARB);
#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
#define WGL_PBUFFER_LARGEST_ARB 0x2033
#define WGL_PBUFFER_WIDTH_ARB 0x2034
#define WGL_PBUFFER_HEIGHT_ARB 0x2035
#define WGL_PBUFFER_LOST_ARB 0x2036
typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
#ifdef WGL_WGLEXT_PROTOTYPES
HPBUFFERARB WINAPI wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB hPbuffer);
int WINAPI wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC);
BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB hPbuffer);
BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
#endif
#endif /* WGL_ARB_pbuffer */
#ifndef WGL_ARB_pixel_format
#define WGL_ARB_pixel_format 1
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_NEED_PALETTE_ARB 0x2004
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
#define WGL_SWAP_METHOD_ARB 0x2007
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
#define WGL_TRANSPARENT_ARB 0x200A
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
#define WGL_SHARE_DEPTH_ARB 0x200C
#define WGL_SHARE_STENCIL_ARB 0x200D
#define WGL_SHARE_ACCUM_ARB 0x200E
#define WGL_SUPPORT_GDI_ARB 0x200F
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_STEREO_ARB 0x2012
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_RED_BITS_ARB 0x2015
#define WGL_RED_SHIFT_ARB 0x2016
#define WGL_GREEN_BITS_ARB 0x2017
#define WGL_GREEN_SHIFT_ARB 0x2018
#define WGL_BLUE_BITS_ARB 0x2019
#define WGL_BLUE_SHIFT_ARB 0x201A
#define WGL_ALPHA_BITS_ARB 0x201B
#define WGL_ALPHA_SHIFT_ARB 0x201C
#define WGL_ACCUM_BITS_ARB 0x201D
#define WGL_ACCUM_RED_BITS_ARB 0x201E
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_AUX_BUFFERS_ARB 0x2024
#define WGL_NO_ACCELERATION_ARB 0x2025
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
#define WGL_FULL_ACCELERATION_ARB 0x2027
#define WGL_SWAP_EXCHANGE_ARB 0x2028
#define WGL_SWAP_COPY_ARB 0x2029
#define WGL_SWAP_UNDEFINED_ARB 0x202A
#define WGL_TYPE_RGBA_ARB 0x202B
#define WGL_TYPE_COLORINDEX_ARB 0x202C
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
BOOL WINAPI wglChoosePixelFormatARB (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
#endif
#endif /* WGL_ARB_pixel_format */
#ifndef WGL_ARB_pixel_format_float
#define WGL_ARB_pixel_format_float 1
#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
#endif /* WGL_ARB_pixel_format_float */
#ifndef WGL_ARB_render_texture
#define WGL_ARB_render_texture 1
#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
#define WGL_TEXTURE_FORMAT_ARB 0x2072
#define WGL_TEXTURE_TARGET_ARB 0x2073
#define WGL_MIPMAP_TEXTURE_ARB 0x2074
#define WGL_TEXTURE_RGB_ARB 0x2075
#define WGL_TEXTURE_RGBA_ARB 0x2076
#define WGL_NO_TEXTURE_ARB 0x2077
#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
#define WGL_TEXTURE_1D_ARB 0x2079
#define WGL_TEXTURE_2D_ARB 0x207A
#define WGL_MIPMAP_LEVEL_ARB 0x207B
#define WGL_CUBE_MAP_FACE_ARB 0x207C
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
#define WGL_FRONT_LEFT_ARB 0x2083
#define WGL_FRONT_RIGHT_ARB 0x2084
#define WGL_BACK_LEFT_ARB 0x2085
#define WGL_BACK_RIGHT_ARB 0x2086
#define WGL_AUX0_ARB 0x2087
#define WGL_AUX1_ARB 0x2088
#define WGL_AUX2_ARB 0x2089
#define WGL_AUX3_ARB 0x208A
#define WGL_AUX4_ARB 0x208B
#define WGL_AUX5_ARB 0x208C
#define WGL_AUX6_ARB 0x208D
#define WGL_AUX7_ARB 0x208E
#define WGL_AUX8_ARB 0x208F
#define WGL_AUX9_ARB 0x2090
typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer);
BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer);
BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int *piAttribList);
#endif
#endif /* WGL_ARB_render_texture */
#ifndef WGL_ARB_robustness_application_isolation
#define WGL_ARB_robustness_application_isolation 1
#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
#endif /* WGL_ARB_robustness_application_isolation */
#ifndef WGL_ARB_robustness_share_group_isolation
#define WGL_ARB_robustness_share_group_isolation 1
#endif /* WGL_ARB_robustness_share_group_isolation */
#ifndef WGL_3DFX_multisample
#define WGL_3DFX_multisample 1
#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
#define WGL_SAMPLES_3DFX 0x2061
#endif /* WGL_3DFX_multisample */
#ifndef WGL_3DL_stereo_control
#define WGL_3DL_stereo_control 1
#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglSetStereoEmitterState3DL (HDC hDC, UINT uState);
#endif
#endif /* WGL_3DL_stereo_control */
#ifndef WGL_AMD_gpu_association
#define WGL_AMD_gpu_association 1
#define WGL_GPU_VENDOR_AMD 0x1F00
#define WGL_GPU_RENDERER_STRING_AMD 0x1F01
#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
#define WGL_GPU_RAM_AMD 0x21A3
#define WGL_GPU_CLOCK_AMD 0x21A4
#define WGL_GPU_NUM_PIPES_AMD 0x21A5
#define WGL_GPU_NUM_SIMD_AMD 0x21A6
#define WGL_GPU_NUM_RB_AMD 0x21A7
#define WGL_GPU_NUM_SPI_AMD 0x21A8
typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids);
typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, int property, GLenum dataType, UINT size, void *data);
typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc);
typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id);
typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int *attribList);
typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc);
typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc);
typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#ifdef WGL_WGLEXT_PROTOTYPES
UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids);
INT WINAPI wglGetGPUInfoAMD (UINT id, int property, GLenum dataType, UINT size, void *data);
UINT WINAPI wglGetContextGPUIDAMD (HGLRC hglrc);
HGLRC WINAPI wglCreateAssociatedContextAMD (UINT id);
HGLRC WINAPI wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int *attribList);
BOOL WINAPI wglDeleteAssociatedContextAMD (HGLRC hglrc);
BOOL WINAPI wglMakeAssociatedContextCurrentAMD (HGLRC hglrc);
HGLRC WINAPI wglGetCurrentAssociatedContextAMD (void);
VOID WINAPI wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#endif
#endif /* WGL_AMD_gpu_association */
#ifndef WGL_ATI_pixel_format_float
#define WGL_ATI_pixel_format_float 1
#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
#endif /* WGL_ATI_pixel_format_float */
#ifndef WGL_EXT_create_context_es2_profile
#define WGL_EXT_create_context_es2_profile 1
#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
#endif /* WGL_EXT_create_context_es2_profile */
#ifndef WGL_EXT_create_context_es_profile
#define WGL_EXT_create_context_es_profile 1
#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
#endif /* WGL_EXT_create_context_es_profile */
#ifndef WGL_EXT_depth_float
#define WGL_EXT_depth_float 1
#define WGL_DEPTH_FLOAT_EXT 0x2040
#endif /* WGL_EXT_depth_float */
#ifndef WGL_EXT_display_color_table
#define WGL_EXT_display_color_table 1
typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length);
typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
#ifdef WGL_WGLEXT_PROTOTYPES
GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort id);
GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *table, GLuint length);
GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort id);
VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort id);
#endif
#endif /* WGL_EXT_display_color_table */
#ifndef WGL_EXT_extensions_string
#define WGL_EXT_extensions_string 1
typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
#ifdef WGL_WGLEXT_PROTOTYPES
const char *WINAPI wglGetExtensionsStringEXT (void);
#endif
#endif /* WGL_EXT_extensions_string */
#ifndef WGL_EXT_framebuffer_sRGB
#define WGL_EXT_framebuffer_sRGB 1
#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
#endif /* WGL_EXT_framebuffer_sRGB */
#ifndef WGL_EXT_make_current_read
#define WGL_EXT_make_current_read 1
#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
HDC WINAPI wglGetCurrentReadDCEXT (void);
#endif
#endif /* WGL_EXT_make_current_read */
#ifndef WGL_EXT_multisample
#define WGL_EXT_multisample 1
#define WGL_SAMPLE_BUFFERS_EXT 0x2041
#define WGL_SAMPLES_EXT 0x2042
#endif /* WGL_EXT_multisample */
#ifndef WGL_EXT_pbuffer
#define WGL_EXT_pbuffer 1
DECLARE_HANDLE(HPBUFFEREXT);
#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
#define WGL_PBUFFER_LARGEST_EXT 0x2033
#define WGL_PBUFFER_WIDTH_EXT 0x2034
#define WGL_PBUFFER_HEIGHT_EXT 0x2035
typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
#ifdef WGL_WGLEXT_PROTOTYPES
HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer);
int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC);
BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer);
BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
#endif
#endif /* WGL_EXT_pbuffer */
#ifndef WGL_EXT_pixel_format
#define WGL_EXT_pixel_format 1
#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
#define WGL_DRAW_TO_WINDOW_EXT 0x2001
#define WGL_DRAW_TO_BITMAP_EXT 0x2002
#define WGL_ACCELERATION_EXT 0x2003
#define WGL_NEED_PALETTE_EXT 0x2004
#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
#define WGL_SWAP_METHOD_EXT 0x2007
#define WGL_NUMBER_OVERLAYS_EXT 0x2008
#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
#define WGL_TRANSPARENT_EXT 0x200A
#define WGL_TRANSPARENT_VALUE_EXT 0x200B
#define WGL_SHARE_DEPTH_EXT 0x200C
#define WGL_SHARE_STENCIL_EXT 0x200D
#define WGL_SHARE_ACCUM_EXT 0x200E
#define WGL_SUPPORT_GDI_EXT 0x200F
#define WGL_SUPPORT_OPENGL_EXT 0x2010
#define WGL_DOUBLE_BUFFER_EXT 0x2011
#define WGL_STEREO_EXT 0x2012
#define WGL_PIXEL_TYPE_EXT 0x2013
#define WGL_COLOR_BITS_EXT 0x2014
#define WGL_RED_BITS_EXT 0x2015
#define WGL_RED_SHIFT_EXT 0x2016
#define WGL_GREEN_BITS_EXT 0x2017
#define WGL_GREEN_SHIFT_EXT 0x2018
#define WGL_BLUE_BITS_EXT 0x2019
#define WGL_BLUE_SHIFT_EXT 0x201A
#define WGL_ALPHA_BITS_EXT 0x201B
#define WGL_ALPHA_SHIFT_EXT 0x201C
#define WGL_ACCUM_BITS_EXT 0x201D
#define WGL_ACCUM_RED_BITS_EXT 0x201E
#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
#define WGL_DEPTH_BITS_EXT 0x2022
#define WGL_STENCIL_BITS_EXT 0x2023
#define WGL_AUX_BUFFERS_EXT 0x2024
#define WGL_NO_ACCELERATION_EXT 0x2025
#define WGL_GENERIC_ACCELERATION_EXT 0x2026
#define WGL_FULL_ACCELERATION_EXT 0x2027
#define WGL_SWAP_EXCHANGE_EXT 0x2028
#define WGL_SWAP_COPY_EXT 0x2029
#define WGL_SWAP_UNDEFINED_EXT 0x202A
#define WGL_TYPE_RGBA_EXT 0x202B
#define WGL_TYPE_COLORINDEX_EXT 0x202C
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
BOOL WINAPI wglChoosePixelFormatEXT (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
#endif
#endif /* WGL_EXT_pixel_format */
#ifndef WGL_EXT_pixel_format_packed_float
#define WGL_EXT_pixel_format_packed_float 1
#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
#endif /* WGL_EXT_pixel_format_packed_float */
#ifndef WGL_EXT_swap_control
#define WGL_EXT_swap_control 1
typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglSwapIntervalEXT (int interval);
int WINAPI wglGetSwapIntervalEXT (void);
#endif
#endif /* WGL_EXT_swap_control */
#ifndef WGL_EXT_swap_control_tear
#define WGL_EXT_swap_control_tear 1
#endif /* WGL_EXT_swap_control_tear */
#ifndef WGL_I3D_digital_video_control
#define WGL_I3D_digital_video_control 1
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int *piValue);
BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int *piValue);
#endif
#endif /* WGL_I3D_digital_video_control */
#ifndef WGL_I3D_gamma
#define WGL_I3D_gamma 1
#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int *piValue);
BOOL WINAPI wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int *piValue);
BOOL WINAPI wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
BOOL WINAPI wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
#endif
#endif /* WGL_I3D_gamma */
#ifndef WGL_I3D_genlock
#define WGL_I3D_genlock 1
#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045
#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046
#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047
#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag);
typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource);
typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge);
typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate);
typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay);
typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglEnableGenlockI3D (HDC hDC);
BOOL WINAPI wglDisableGenlockI3D (HDC hDC);
BOOL WINAPI wglIsEnabledGenlockI3D (HDC hDC, BOOL *pFlag);
BOOL WINAPI wglGenlockSourceI3D (HDC hDC, UINT uSource);
BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource);
BOOL WINAPI wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge);
BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC hDC, UINT *uEdge);
BOOL WINAPI wglGenlockSampleRateI3D (HDC hDC, UINT uRate);
BOOL WINAPI wglGetGenlockSampleRateI3D (HDC hDC, UINT *uRate);
BOOL WINAPI wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay);
BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC hDC, UINT *uDelay);
BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
#endif
#endif /* WGL_I3D_genlock */
#ifndef WGL_I3D_image_buffer
#define WGL_I3D_image_buffer 1
#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count);
#ifdef WGL_WGLEXT_PROTOTYPES
LPVOID WINAPI wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags);
BOOL WINAPI wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress);
BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC hDC, const LPVOID *pAddress, UINT count);
#endif
#endif /* WGL_I3D_image_buffer */
#ifndef WGL_I3D_swap_frame_lock
#define WGL_I3D_swap_frame_lock 1
typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag);
typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglEnableFrameLockI3D (void);
BOOL WINAPI wglDisableFrameLockI3D (void);
BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag);
BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *pFlag);
#endif
#endif /* WGL_I3D_swap_frame_lock */
#ifndef WGL_I3D_swap_frame_usage
#define WGL_I3D_swap_frame_usage 1
typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage);
typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglGetFrameUsageI3D (float *pUsage);
BOOL WINAPI wglBeginFrameTrackingI3D (void);
BOOL WINAPI wglEndFrameTrackingI3D (void);
BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
#endif
#endif /* WGL_I3D_swap_frame_usage */
#ifndef WGL_NV_DX_interop
#define WGL_NV_DX_interop 1
#define WGL_ACCESS_READ_ONLY_NV 0x00000000
#define WGL_ACCESS_READ_WRITE_NV 0x00000001
#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002
typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void *dxObject, HANDLE shareHandle);
typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void *dxDevice);
typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access);
typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglDXSetResourceShareHandleNV (void *dxObject, HANDLE shareHandle);
HANDLE WINAPI wglDXOpenDeviceNV (void *dxDevice);
BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice);
HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject);
BOOL WINAPI wglDXObjectAccessNV (HANDLE hObject, GLenum access);
BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
#endif
#endif /* WGL_NV_DX_interop */
#ifndef WGL_NV_DX_interop2
#define WGL_NV_DX_interop2 1
#endif /* WGL_NV_DX_interop2 */
#ifndef WGL_NV_copy_image
#define WGL_NV_copy_image 1
typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
#endif
#endif /* WGL_NV_copy_image */
#ifndef WGL_NV_delay_before_swap
#define WGL_NV_delay_before_swap 1
typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglDelayBeforeSwapNV (HDC hDC, GLfloat seconds);
#endif
#endif /* WGL_NV_delay_before_swap */
#ifndef WGL_NV_float_buffer
#define WGL_NV_float_buffer 1
#define WGL_FLOAT_COMPONENTS_NV 0x20B0
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
#endif /* WGL_NV_float_buffer */
#ifndef WGL_NV_gpu_affinity
#define WGL_NV_gpu_affinity 1
DECLARE_HANDLE(HGPUNV);
struct _GPU_DEVICE {
DWORD cb;
CHAR DeviceName[32];
CHAR DeviceString[128];
DWORD Flags;
RECT rcVirtualScreen;
};
typedef struct _GPU_DEVICE *PGPU_DEVICE;
#define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0
#define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1
typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu);
typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList);
typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu);
BOOL WINAPI wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
HDC WINAPI wglCreateAffinityDCNV (const HGPUNV *phGpuList);
BOOL WINAPI wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
BOOL WINAPI wglDeleteDCNV (HDC hdc);
#endif
#endif /* WGL_NV_gpu_affinity */
#ifndef WGL_NV_multisample_coverage
#define WGL_NV_multisample_coverage 1
#define WGL_COVERAGE_SAMPLES_NV 0x2042
#define WGL_COLOR_SAMPLES_NV 0x20B9
#endif /* WGL_NV_multisample_coverage */
#ifndef WGL_NV_present_video
#define WGL_NV_present_video 1
DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0
typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList);
typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);
typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int *piValue);
#ifdef WGL_WGLEXT_PROTOTYPES
int WINAPI wglEnumerateVideoDevicesNV (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList);
BOOL WINAPI wglBindVideoDeviceNV (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);
BOOL WINAPI wglQueryCurrentContextNV (int iAttribute, int *piValue);
#endif
#endif /* WGL_NV_present_video */
#ifndef WGL_NV_render_depth_texture
#define WGL_NV_render_depth_texture 1
#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
#define WGL_DEPTH_COMPONENT_NV 0x20A7
#endif /* WGL_NV_render_depth_texture */
#ifndef WGL_NV_render_texture_rectangle
#define WGL_NV_render_texture_rectangle 1
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
#endif /* WGL_NV_render_texture_rectangle */
#ifndef WGL_NV_swap_group
#define WGL_NV_swap_group 1
typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group);
typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier);
typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier);
typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);
typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count);
typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglJoinSwapGroupNV (HDC hDC, GLuint group);
BOOL WINAPI wglBindSwapBarrierNV (GLuint group, GLuint barrier);
BOOL WINAPI wglQuerySwapGroupNV (HDC hDC, GLuint *group, GLuint *barrier);
BOOL WINAPI wglQueryMaxSwapGroupsNV (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);
BOOL WINAPI wglQueryFrameCountNV (HDC hDC, GLuint *count);
BOOL WINAPI wglResetFrameCountNV (HDC hDC);
#endif
#endif /* WGL_NV_swap_group */
#ifndef WGL_NV_vertex_array_range
#define WGL_NV_vertex_array_range 1
typedef void *(WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
#ifdef WGL_WGLEXT_PROTOTYPES
void *WINAPI wglAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
void WINAPI wglFreeMemoryNV (void *pointer);
#endif
#endif /* WGL_NV_vertex_array_range */
#ifndef WGL_NV_video_capture
#define WGL_NV_video_capture 1
DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
#define WGL_UNIQUE_ID_NV 0x20CE
#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);
typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);
typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
UINT WINAPI wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);
BOOL WINAPI wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
BOOL WINAPI wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);
BOOL WINAPI wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
#endif
#endif /* WGL_NV_video_capture */
#ifndef WGL_NV_video_output
#define WGL_NV_video_output 1
DECLARE_HANDLE(HPVIDEODEV);
#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0
#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1
#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2
#define WGL_VIDEO_OUT_COLOR_NV 0x20C3
#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4
#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5
#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
#define WGL_VIDEO_OUT_FRAME 0x20C8
#define WGL_VIDEO_OUT_FIELD_1 0x20C9
#define WGL_VIDEO_OUT_FIELD_2 0x20CA
#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB
#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC
typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);
typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice);
typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer);
typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);
typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);
BOOL WINAPI wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice);
BOOL WINAPI wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
BOOL WINAPI wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer);
BOOL WINAPI wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);
BOOL WINAPI wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
#endif
#endif /* WGL_NV_video_output */
#ifndef WGL_OML_sync_control
#define WGL_OML_sync_control 1
typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator);
typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
#ifdef WGL_WGLEXT_PROTOTYPES
BOOL WINAPI wglGetSyncValuesOML (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
BOOL WINAPI wglGetMscRateOML (HDC hdc, INT32 *numerator, INT32 *denominator);
INT64 WINAPI wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
INT64 WINAPI wglSwapLayerBuffersMscOML (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
BOOL WINAPI wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
BOOL WINAPI wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
#endif
#endif /* WGL_OML_sync_control */
#ifdef __cplusplus
}
#endif
#endif
Vendored
+1065 -263
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+1902 -312
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File diff suppressed because it is too large Load Diff
+2 -2
View File
@@ -37,7 +37,7 @@ static inline float vec##n##_mul_inner(vec##n const a, vec##n const b) \
} \
static inline float vec##n##_len(vec##n const v) \
{ \
return sqrtf(vec##n##_mul_inner(v,v)); \
return (float) sqrt(vec##n##_mul_inner(v,v)); \
} \
static inline void vec##n##_norm(vec##n r, vec##n const v) \
{ \
@@ -554,7 +554,7 @@ static inline void quat_from_mat4x4(quat q, mat4x4 M)
p = &perm[i];
}
r = sqrtf(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] );
r = (float) sqrt(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] );
if(r < 1e-6) {
q[0] = 1.f;
+117
View File
@@ -0,0 +1,117 @@
/**
* This file has no copyright assigned and is placed in the Public Domain.
* This file is part of the mingw-w64 runtime package.
* No warranty is given; refer to the file DISCLAIMER within this package.
*/
#if defined(_MSC_VER) && !defined(_MSC_EXTENSIONS)
#define NONAMELESSUNION 1
#endif
#if defined(NONAMELESSSTRUCT) && \
!defined(NONAMELESSUNION)
#define NONAMELESSUNION 1
#endif
#if defined(NONAMELESSUNION) && \
!defined(NONAMELESSSTRUCT)
#define NONAMELESSSTRUCT 1
#endif
#if !defined(__GNU_EXTENSION)
#if defined(__GNUC__) || defined(__GNUG__)
#define __GNU_EXTENSION __extension__
#else
#define __GNU_EXTENSION
#endif
#endif /* __extension__ */
#ifndef __ANONYMOUS_DEFINED
#define __ANONYMOUS_DEFINED
#if defined(__GNUC__) || defined(__GNUG__)
#define _ANONYMOUS_UNION __extension__
#define _ANONYMOUS_STRUCT __extension__
#else
#define _ANONYMOUS_UNION
#define _ANONYMOUS_STRUCT
#endif
#ifndef NONAMELESSUNION
#define _UNION_NAME(x)
#define _STRUCT_NAME(x)
#else /* NONAMELESSUNION */
#define _UNION_NAME(x) x
#define _STRUCT_NAME(x) x
#endif
#endif /* __ANONYMOUS_DEFINED */
#ifndef DUMMYUNIONNAME
# ifdef NONAMELESSUNION
# define DUMMYUNIONNAME u
# define DUMMYUNIONNAME1 u1 /* Wine uses this variant */
# define DUMMYUNIONNAME2 u2
# define DUMMYUNIONNAME3 u3
# define DUMMYUNIONNAME4 u4
# define DUMMYUNIONNAME5 u5
# define DUMMYUNIONNAME6 u6
# define DUMMYUNIONNAME7 u7
# define DUMMYUNIONNAME8 u8
# define DUMMYUNIONNAME9 u9
# else /* NONAMELESSUNION */
# define DUMMYUNIONNAME
# define DUMMYUNIONNAME1 /* Wine uses this variant */
# define DUMMYUNIONNAME2
# define DUMMYUNIONNAME3
# define DUMMYUNIONNAME4
# define DUMMYUNIONNAME5
# define DUMMYUNIONNAME6
# define DUMMYUNIONNAME7
# define DUMMYUNIONNAME8
# define DUMMYUNIONNAME9
# endif
#endif /* DUMMYUNIONNAME */
#if !defined(DUMMYUNIONNAME1) /* MinGW does not define this one */
# ifdef NONAMELESSUNION
# define DUMMYUNIONNAME1 u1 /* Wine uses this variant */
# else
# define DUMMYUNIONNAME1 /* Wine uses this variant */
# endif
#endif /* DUMMYUNIONNAME1 */
#ifndef DUMMYSTRUCTNAME
# ifdef NONAMELESSUNION
# define DUMMYSTRUCTNAME s
# define DUMMYSTRUCTNAME1 s1 /* Wine uses this variant */
# define DUMMYSTRUCTNAME2 s2
# define DUMMYSTRUCTNAME3 s3
# define DUMMYSTRUCTNAME4 s4
# define DUMMYSTRUCTNAME5 s5
# else
# define DUMMYSTRUCTNAME
# define DUMMYSTRUCTNAME1 /* Wine uses this variant */
# define DUMMYSTRUCTNAME2
# define DUMMYSTRUCTNAME3
# define DUMMYSTRUCTNAME4
# define DUMMYSTRUCTNAME5
# endif
#endif /* DUMMYSTRUCTNAME */
/* These are for compatibility with the Wine source tree */
#ifndef WINELIB_NAME_AW
# ifdef __MINGW_NAME_AW
# define WINELIB_NAME_AW __MINGW_NAME_AW
# else
# ifdef UNICODE
# define WINELIB_NAME_AW(func) func##W
# else
# define WINELIB_NAME_AW(func) func##A
# endif
# endif
#endif /* WINELIB_NAME_AW */
#ifndef DECL_WINELIB_TYPE_AW
# ifdef __MINGW_TYPEDEF_AW
# define DECL_WINELIB_TYPE_AW __MINGW_TYPEDEF_AW
# else
# define DECL_WINELIB_TYPE_AW(type) typedef WINELIB_NAME_AW(type) type;
# endif
#endif /* DECL_WINELIB_TYPE_AW */
+2467
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+239
View File
@@ -0,0 +1,239 @@
/*
* The Wine project - Xinput Joystick Library
* Copyright 2008 Andrew Fenn
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_XINPUT_H
#define __WINE_XINPUT_H
#include <windef.h>
/*
* Bitmasks for the joysticks buttons, determines what has
* been pressed on the joystick, these need to be mapped
* to whatever device you're using instead of an xbox 360
* joystick
*/
#define XINPUT_GAMEPAD_DPAD_UP 0x0001
#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
#define XINPUT_GAMEPAD_START 0x0010
#define XINPUT_GAMEPAD_BACK 0x0020
#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
#define XINPUT_GAMEPAD_A 0x1000
#define XINPUT_GAMEPAD_B 0x2000
#define XINPUT_GAMEPAD_X 0x4000
#define XINPUT_GAMEPAD_Y 0x8000
/*
* Defines the flags used to determine if the user is pushing
* down on a button, not holding a button, etc
*/
#define XINPUT_KEYSTROKE_KEYDOWN 0x0001
#define XINPUT_KEYSTROKE_KEYUP 0x0002
#define XINPUT_KEYSTROKE_REPEAT 0x0004
/*
* Defines the codes which are returned by XInputGetKeystroke
*/
#define VK_PAD_A 0x5800
#define VK_PAD_B 0x5801
#define VK_PAD_X 0x5802
#define VK_PAD_Y 0x5803
#define VK_PAD_RSHOULDER 0x5804
#define VK_PAD_LSHOULDER 0x5805
#define VK_PAD_LTRIGGER 0x5806
#define VK_PAD_RTRIGGER 0x5807
#define VK_PAD_DPAD_UP 0x5810
#define VK_PAD_DPAD_DOWN 0x5811
#define VK_PAD_DPAD_LEFT 0x5812
#define VK_PAD_DPAD_RIGHT 0x5813
#define VK_PAD_START 0x5814
#define VK_PAD_BACK 0x5815
#define VK_PAD_LTHUMB_PRESS 0x5816
#define VK_PAD_RTHUMB_PRESS 0x5817
#define VK_PAD_LTHUMB_UP 0x5820
#define VK_PAD_LTHUMB_DOWN 0x5821
#define VK_PAD_LTHUMB_RIGHT 0x5822
#define VK_PAD_LTHUMB_LEFT 0x5823
#define VK_PAD_LTHUMB_UPLEFT 0x5824
#define VK_PAD_LTHUMB_UPRIGHT 0x5825
#define VK_PAD_LTHUMB_DOWNRIGHT 0x5826
#define VK_PAD_LTHUMB_DOWNLEFT 0x5827
#define VK_PAD_RTHUMB_UP 0x5830
#define VK_PAD_RTHUMB_DOWN 0x5831
#define VK_PAD_RTHUMB_RIGHT 0x5832
#define VK_PAD_RTHUMB_LEFT 0x5833
#define VK_PAD_RTHUMB_UPLEFT 0x5834
#define VK_PAD_RTHUMB_UPRIGHT 0x5835
#define VK_PAD_RTHUMB_DOWNRIGHT 0x5836
#define VK_PAD_RTHUMB_DOWNLEFT 0x5837
/*
* Deadzones are for analogue joystick controls on the joypad
* which determine when input should be assumed to be in the
* middle of the pad. This is a threshold to stop a joypad
* controlling the game when the player isn't touching the
* controls.
*/
#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
/*
* Defines what type of abilities the type of joystick has
* DEVTYPE_GAMEPAD is available for all joysticks, however
* there may be more specific identifiers for other joysticks
* which are being used.
*/
#define XINPUT_DEVTYPE_GAMEPAD 0x01
#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
#define XINPUT_DEVSUBTYPE_WHEEL 0x02
#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
#define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04
#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
#define XINPUT_DEVSUBTYPE_GUITAR 0x06
#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
/*
* These are used with the XInputGetCapabilities function to
* determine the abilities to the joystick which has been
* plugged in.
*/
#define XINPUT_CAPS_VOICE_SUPPORTED 0x0004
#define XINPUT_FLAG_GAMEPAD 0x00000001
/*
* Defines the status of the battery if one is used in the
* attached joystick. The first two define if the joystick
* supports a battery. Disconnected means that the joystick
* isn't connected. Wired shows that the joystick is a wired
* joystick.
*/
#define BATTERY_DEVTYPE_GAMEPAD 0x00
#define BATTERY_DEVTYPE_HEADSET 0x01
#define BATTERY_TYPE_DISCONNECTED 0x00
#define BATTERY_TYPE_WIRED 0x01
#define BATTERY_TYPE_ALKALINE 0x02
#define BATTERY_TYPE_NIMH 0x03
#define BATTERY_TYPE_UNKNOWN 0xFF
#define BATTERY_LEVEL_EMPTY 0x00
#define BATTERY_LEVEL_LOW 0x01
#define BATTERY_LEVEL_MEDIUM 0x02
#define BATTERY_LEVEL_FULL 0x03
/*
* How many joysticks can be used with this library. Games that
* use the xinput library will not go over this number.
*/
#define XUSER_MAX_COUNT 4
#define XUSER_INDEX_ANY 0x000000FF
/*
* Defines the structure of an xbox 360 joystick.
*/
typedef struct _XINPUT_GAMEPAD {
WORD wButtons;
BYTE bLeftTrigger;
BYTE bRightTrigger;
SHORT sThumbLX;
SHORT sThumbLY;
SHORT sThumbRX;
SHORT sThumbRY;
} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
typedef struct _XINPUT_STATE {
DWORD dwPacketNumber;
XINPUT_GAMEPAD Gamepad;
} XINPUT_STATE, *PXINPUT_STATE;
/*
* Defines the structure of how much vibration is set on both the
* right and left motors in a joystick. If you're not using a 360
* joystick you will have to map these to your device.
*/
typedef struct _XINPUT_VIBRATION {
WORD wLeftMotorSpeed;
WORD wRightMotorSpeed;
} XINPUT_VIBRATION, *PXINPUT_VIBRATION;
/*
* Defines the structure for what kind of abilities the joystick has
* such abilities are things such as if the joystick has the ability
* to send and receive audio, if the joystick is in fact a driving
* wheel or perhaps if the joystick is some kind of dance pad or
* guitar.
*/
typedef struct _XINPUT_CAPABILITIES {
BYTE Type;
BYTE SubType;
WORD Flags;
XINPUT_GAMEPAD Gamepad;
XINPUT_VIBRATION Vibration;
} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
/*
* Defines the structure for a joystick input event which is
* retrieved using the function XInputGetKeystroke
*/
typedef struct _XINPUT_KEYSTROKE {
WORD VirtualKey;
WCHAR Unicode;
WORD Flags;
BYTE UserIndex;
BYTE HidCode;
} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;
typedef struct _XINPUT_BATTERY_INFORMATION
{
BYTE BatteryType;
BYTE BatteryLevel;
} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION;
#ifdef __cplusplus
extern "C" {
#endif
void WINAPI XInputEnable(WINBOOL);
DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*);
DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*);
DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE);
DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*);
DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*);
DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*);
#ifdef __cplusplus
}
#endif
#endif /* __WINE_XINPUT_H */
+1 -1
View File
@@ -21,7 +21,7 @@ freely, subject to the following restrictions:
distribution.
*/
/* 2013-01-06 Camilla Berglund <elmindreda@elmindreda.org>
/* 2013-01-06 Camilla Berglund <elmindreda@glfw.org>
*
* Added casts from time_t to DWORD to avoid warnings on VC++.
* Fixed time retrieval on POSIX systems.
+1
View File
@@ -78,6 +78,7 @@ freely, subject to the following restrictions:
/* Platform specific includes */
#if defined(_TTHREAD_POSIX_)
#include <sys/time.h>
#include <pthread.h>
#elif defined(_TTHREAD_WIN32_)
#ifndef WIN32_LEAN_AND_MEAN
+120
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@@ -0,0 +1,120 @@
//
// File: vk_platform.h
//
/*
** Copyright (c) 2014-2015 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef VK_PLATFORM_H_
#define VK_PLATFORM_H_
#ifdef __cplusplus
extern "C"
{
#endif // __cplusplus
/*
***************************************************************************************************
* Platform-specific directives and type declarations
***************************************************************************************************
*/
/* Platform-specific calling convention macros.
*
* Platforms should define these so that Vulkan clients call Vulkan commands
* with the same calling conventions that the Vulkan implementation expects.
*
* VKAPI_ATTR - Placed before the return type in function declarations.
* Useful for C++11 and GCC/Clang-style function attribute syntax.
* VKAPI_CALL - Placed after the return type in function declarations.
* Useful for MSVC-style calling convention syntax.
* VKAPI_PTR - Placed between the '(' and '*' in function pointer types.
*
* Function declaration: VKAPI_ATTR void VKAPI_CALL vkCommand(void);
* Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void);
*/
#if defined(_WIN32)
// On Windows, Vulkan commands use the stdcall convention
#define VKAPI_ATTR
#define VKAPI_CALL __stdcall
#define VKAPI_PTR VKAPI_CALL
#elif defined(__ANDROID__) && defined(__ARM_EABI__) && !defined(__ARM_ARCH_7A__)
// Android does not support Vulkan in native code using the "armeabi" ABI.
#error "Vulkan requires the 'armeabi-v7a' or 'armeabi-v7a-hard' ABI on 32-bit ARM CPUs"
#elif defined(__ANDROID__) && defined(__ARM_ARCH_7A__)
// On Android/ARMv7a, Vulkan functions use the armeabi-v7a-hard calling
// convention, even if the application's native code is compiled with the
// armeabi-v7a calling convention.
#define VKAPI_ATTR __attribute__((pcs("aapcs-vfp")))
#define VKAPI_CALL
#define VKAPI_PTR VKAPI_ATTR
#else
// On other platforms, use the default calling convention
#define VKAPI_ATTR
#define VKAPI_CALL
#define VKAPI_PTR
#endif
#include <stddef.h>
#if !defined(VK_NO_STDINT_H)
#if defined(_MSC_VER) && (_MSC_VER < 1600)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
#include <stdint.h>
#endif
#endif // !defined(VK_NO_STDINT_H)
#ifdef __cplusplus
} // extern "C"
#endif // __cplusplus
// Platform-specific headers required by platform window system extensions.
// These are enabled prior to #including "vulkan.h". The same enable then
// controls inclusion of the extension interfaces in vulkan.h.
#ifdef VK_USE_PLATFORM_ANDROID_KHR
#include <android/native_window.h>
#endif
#ifdef VK_USE_PLATFORM_MIR_KHR
#include <mir_toolkit/client_types.h>
#endif
#ifdef VK_USE_PLATFORM_WAYLAND_KHR
#include <wayland-client.h>
#endif
#ifdef VK_USE_PLATFORM_WIN32_KHR
#include <windows.h>
#endif
#ifdef VK_USE_PLATFORM_XLIB_KHR
#include <X11/Xlib.h>
#endif
#ifdef VK_USE_PLATFORM_XCB_KHR
#include <xcb/xcb.h>
#endif
#endif
+3835
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+29 -2
View File
@@ -1,5 +1,32 @@
add_custom_target(docs ALL ${DOXYGEN_EXECUTABLE}
WORKING_DIRECTORY ${GLFW_BINARY_DIR}/docs
set(glfw_DOCS_SOURCES
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h"
"${GLFW_SOURCE_DIR}/docs/main.dox"
"${GLFW_SOURCE_DIR}/docs/news.dox"
"${GLFW_SOURCE_DIR}/docs/moving.dox"
"${GLFW_SOURCE_DIR}/docs/quick.dox"
"${GLFW_SOURCE_DIR}/docs/compile.dox"
"${GLFW_SOURCE_DIR}/docs/build.dox"
"${GLFW_SOURCE_DIR}/docs/intro.dox"
"${GLFW_SOURCE_DIR}/docs/context.dox"
"${GLFW_SOURCE_DIR}/docs/monitor.dox"
"${GLFW_SOURCE_DIR}/docs/window.dox"
"${GLFW_SOURCE_DIR}/docs/input.dox"
"${GLFW_SOURCE_DIR}/docs/vulkan.dox"
"${GLFW_SOURCE_DIR}/docs/compat.dox")
if (GLFW_DOCUMENT_INTERNALS)
list(APPEND glfw_DOCS_SOURCES "${GLFW_SOURCE_DIR}/src/internal.h")
endif()
foreach(arg ${glfw_DOCS_SOURCES})
set(GLFW_DOCS_SOURCES "${GLFW_DOCS_SOURCES} ${arg}")
endforeach()
configure_file(Doxyfile.in Doxyfile @ONLY)
add_custom_target(docs ALL "${DOXYGEN_EXECUTABLE}"
WORKING_DIRECTORY "${GLFW_BINARY_DIR}/docs"
COMMENT "Generating HTML documentation" VERBATIM)
+21 -25
View File
@@ -195,7 +195,15 @@ TAB_SIZE = 8
# will result in a user-defined paragraph with heading "Side Effects:".
# You can put \n's in the value part of an alias to insert newlines.
ALIASES =
ALIASES = "thread_safety=@par Thread safety\n" \
"pointer_lifetime=@par Pointer lifetime\n" \
"analysis=@par Analysis\n" \
"reentrancy=@par Reentrancy\n" \
"errors=@par Errors\n" \
"glfw3=@par\n__GLFW 3:__" \
"x11=__X11:__" \
"win32=__Windows:__" \
"osx=__OS X:__"
# This tag can be used to specify a number of word-keyword mappings (TCL only).
# A mapping has the form "name=value". For example adding
@@ -652,22 +660,7 @@ WARN_LOGFILE = @GLFW_BINARY_DIR@/docs/warnings.txt
# directories like "/usr/src/myproject". Separate the files or directories
# with spaces.
INPUT = @GLFW_INTERNAL_DOCS@ \
@GLFW_SOURCE_DIR@/include/GLFW/glfw3.h \
@GLFW_SOURCE_DIR@/include/GLFW/glfw3native.h \
@GLFW_SOURCE_DIR@/docs/main.dox \
@GLFW_SOURCE_DIR@/docs/news.dox \
@GLFW_SOURCE_DIR@/docs/moving.dox \
@GLFW_SOURCE_DIR@/docs/quick.dox \
@GLFW_SOURCE_DIR@/docs/compile.dox \
@GLFW_SOURCE_DIR@/docs/build.dox \
@GLFW_SOURCE_DIR@/docs/intro.dox \
@GLFW_SOURCE_DIR@/docs/context.dox \
@GLFW_SOURCE_DIR@/docs/monitor.dox \
@GLFW_SOURCE_DIR@/docs/window.dox \
@GLFW_SOURCE_DIR@/docs/input.dox \
@GLFW_SOURCE_DIR@/docs/rift.dox \
@GLFW_SOURCE_DIR@/docs/compat.dox
INPUT = @GLFW_DOCS_SOURCES@
# This tag can be used to specify the character encoding of the source files
# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is
@@ -1573,14 +1566,17 @@ INCLUDE_FILE_PATTERNS =
# undefined via #undef or recursively expanded use the := operator
# instead of the = operator.
PREDEFINED = GLFWAPI= \
GLFW_EXPOSE_NATIVE_WIN32 \
GLFW_EXPOSE_NATIVE_WGL \
GLFW_EXPOSE_NATIVE_X11 \
GLFW_EXPOSE_NATIVE_GLX \
GLFW_EXPOSE_NATIVE_COCOA \
GLFW_EXPOSE_NATIVE_NSGL \
GLFW_EXPOSE_NATIVE_EGL
PREDEFINED = GLFWAPI= \
GLFW_EXPOSE_NATIVE_WIN32 \
GLFW_EXPOSE_NATIVE_WGL \
GLFW_EXPOSE_NATIVE_X11 \
GLFW_EXPOSE_NATIVE_WAYLAND \
GLFW_EXPOSE_NATIVE_MIR \
GLFW_EXPOSE_NATIVE_GLX \
GLFW_EXPOSE_NATIVE_COCOA \
GLFW_EXPOSE_NATIVE_NSGL \
GLFW_EXPOSE_NATIVE_EGL \
VK_VERSION_1_0
# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
# this tag can be used to specify a list of macro names that should be expanded.
+56 -42
View File
@@ -1,13 +1,13 @@
/*!
@page build Building applications
@page build_guide Building applications
@tableofcontents
This is about compiling and linking applications that use GLFW. For information on
how to write such applications, start with the [introductory tutorial](@ref quick).
For information on how to compile the GLFW library itself, see the @ref compile
guide.
how to write such applications, start with the
[introductory tutorial](@ref quick_guide). For information on how to compile
the GLFW library itself, see @ref compile_guide.
This is not a tutorial on compilation or linking. It assumes basic
understanding of how to compile and link a C program as well as how to use the
@@ -80,6 +80,9 @@ header instead of the regular OpenGL header.
`GLFW_INCLUDE_ES31` makes the GLFW header include the OpenGL ES 3.1 `GLES3/gl31.h`
header instead of the regular OpenGL header.
`GLFW_INCLUDE_VULKAN` makes the GLFW header include the Vulkan `vulkan/vulkan.h`
header instead of the regular OpenGL header.
`GLFW_INCLUDE_NONE` makes the GLFW header not include any OpenGL or OpenGL ES API
header. This is useful in combination with an extension loading library.
@@ -148,86 +151,97 @@ uses OpenGL and `glu32` if it uses GLU.
@subsection build_link_cmake_source With CMake and GLFW source
This section is about using CMake to compile and link GLFW along with your
application. If you want to use an installed binary instead, see @ref
build_link_cmake_package.
With just a few changes to your `CMakeLists.txt` you can have the GLFW source
tree built along with your application.
Firstly, add the root directory of the GLFW source tree to your project. This
When including GLFW as part of your build, you probably don't want to build the
GLFW tests, examples and documentation. To disable these, set the corresponding
cache variables before adding the GLFW source tree.
@code
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
@endcode
Then add the root directory of the GLFW source tree to your project. This
will add the `glfw` target and the necessary cache variables to your project.
@code{.cmake}
add_subdirectory(path/to/glfw)
@endcode
To be able to include the GLFW header from your code, you need to tell the
compiler where to find it.
Once GLFW has been added to the project, link against it with the `glfw` target.
This adds all link-time dependencies of GLFW as it is currently configured,
the include directory for the GLFW header and, when applicable, the
[GLFW_DLL](@ref build_macros) macro.
@code{.cmake}
include_directories(path/to/glfw/include)
target_link_libraries(myapp glfw)
@endcode
Once GLFW has been added to the project, the `GLFW_LIBRARIES` cache variable
contains all link-time dependencies of GLFW as it is currently configured. To
link against GLFW, link against them and the `glfw` target.
Note that it does not include GLU, as GLFW does not use it. If your application
needs GLU, you can find it by requiring the OpenGL package.
@code{.cmake}
target_link_libraries(myapp glfw ${GLFW_LIBRARIES})
find_package(OpenGL REQUIRED)
@endcode
Note that `GLFW_LIBRARIES` does not include GLU, as GLFW does not use it. If
your application needs GLU, you can add it to the list of dependencies with the
`OPENGL_glu_LIBRARY` cache variable, which is implicitly created when the GLFW
CMake files look for OpenGL.
If GLU is found, the `OPENGL_GLU_FOUND` variable is true and the
`OPENGL_INCLUDE_DIR` and `OPENGL_glu_LIBRARY` cache variables can be used.
@code{.cmake}
target_link_libraries(myapp glfw ${OPENGL_glu_LIBRARY} ${GLFW_LIBRARIES})
target_include_directories(myapp ${OPENGL_INCLUDE_DIR})
target_link_libraries(myapp ${OPENGL_glu_LIBRARY})
@endcode
@subsection build_link_cmake_pkgconfig With CMake on Unix and installed GLFW binaries
@subsection build_link_cmake_package With CMake and installed GLFW binaries
CMake can import settings from pkg-config, which GLFW supports. When you
installed GLFW, the pkg-config file `glfw3.pc` was installed along with it.
This section is about using CMake to link GLFW after it has been built and
installed. If you want to build it along with your application instead, see
@ref build_link_cmake_source.
First you need to find the PkgConfig package. If this fails, you may need to
install the pkg-config package for your distribution.
With just a few changes to your `CMakeLists.txt`, you can locate the package and
target files generated when GLFW is installed.
@code{.cmake}
find_package(PkgConfig REQUIRED)
find_package(glfw3 3.2 REQUIRED)
@endcode
This creates the CMake commands to find pkg-config packages. Then you need to
find the GLFW package.
Once GLFW has been located, link against it with the `glfw` target. This adds
all link-time dependencies of GLFW as it is currently configured, the include
directory for the GLFW header and, when applicable, the
[GLFW_DLL](@ref build_macros) macro.
@code{.cmake}
pkg_search_module(GLFW REQUIRED glfw3)
target_link_libraries(myapp glfw)
@endcode
This creates the CMake variables you need to use GLFW. To be able to include
the GLFW header, you need to tell your compiler where it is.
Note that it does not include GLU, as GLFW does not use it. If your application
needs GLU, you can find it by requiring the OpenGL package.
@code{.cmake}
include_directories(${GLFW_INCLUDE_DIRS})
find_package(OpenGL REQUIRED)
@endcode
You also need to link against the correct libraries. If you are using the
shared library version of GLFW, use the `GLFW_LIBRARIES` variable.
If GLU is found, the `OPENGL_GLU_FOUND` variable is true and the
`OPENGL_INCLUDE_DIR` and `OPENGL_glu_LIBRARY` cache variables can be used.
@code{.cmake}
target_link_libraries(simple ${GLFW_LIBRARIES})
@endcode
If you are using the static library version of GLFW, use the
`GLFW_STATIC_LIBRARIES` variable instead.
@code{.cmake}
target_link_libraries(simple ${GLFW_STATIC_LIBRARIES})
target_include_directories(myapp ${OPENGL_INCLUDE_DIR})
target_link_libraries(myapp ${OPENGL_glu_LIBRARY})
@endcode
@subsection build_link_pkgconfig With pkg-config on OS X or other Unix
@subsection build_link_pkgconfig With makefiles and pkg-config on Unix
GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/),
and the `glfw3.pc` pkf-config file is generated when the GLFW library is built
and the `glfw3.pc` pkg-config file is generated when the GLFW library is built
and is installed along with it. A pkg-config file describes all necessary
compile-time and link-time flags and dependencies needed to use a library. When
they are updated or if they differ between systems, you will get the correct
@@ -257,7 +271,7 @@ env PKG_CONFIG_PATH=path/to/glfw/src cc `pkg-config --cflags glfw3` -o myprog my
The dependencies do not include GLU, as GLFW does not use it. On OS X, GLU is
built into the OpenGL framework, so if you need GLU you don't need to do
anything extra. If you need GLU and are using Linux or BSD, you should add the
`glu` pkg-config module.
`glu` pkg-config package.
@code{.sh}
cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --libs glfw3 glu`
+45 -10
View File
@@ -1,6 +1,6 @@
/*!
@page compat Standards conformance
@page compat_guide Standards conformance
@tableofcontents
@@ -63,10 +63,6 @@ GLFW uses the
to provide file drop events. If the application originating the drag does not
support this protocol, drag and drop will not work.
GLFW uses the XInput 2 extension to provide sub-pixel cursor motion events. If
the running X server does not support this version of this extension, cursor
motion will be snapped to the pixel grid.
GLFW uses the XRandR 1.3 extension to provide multi-monitor support. If the
running X server does not support this version of this extension, multi-monitor
support will not function and only a single, desktop-spanning monitor will be
@@ -103,14 +99,14 @@ creating OpenGL contexts of version 2.1 and below. Where this extension is
unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR`
hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint
will have no effect, and setting the `GLFW_OPENGL_PROFILE` or
`GLFW_OPENGL_FORWARD_COMPAT` hints to `GL_TRUE` will cause @ref
`GLFW_OPENGL_FORWARD_COMPAT` hints to `GLFW_TRUE` will cause @ref
glfwCreateWindow to fail.
GLFW uses the `GLX_ARB_create_context_profile` extension to provide support for
context profiles. Where this extension is unavailable, setting the
`GLFW_OPENGL_PROFILE` hint to anything but `GLFW_OPENGL_ANY_PROFILE`, or setting
`GLFW_CLIENT_API` to anything but `GLFW_OPENGL_API` will cause @ref
glfwCreateWindow to fail.
`GLFW_CLIENT_API` to anything but `GLFW_OPENGL_API` or `GLFW_NO_API` will cause
@ref glfwCreateWindow to fail.
GLFW uses the `GLX_ARB_context_flush_control` extension to provide control over
whether a context is flushed when it is released (made non-current). Where this
@@ -146,7 +142,7 @@ creating OpenGL contexts of version 2.1 and below. Where this extension is
unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR`
hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint
will have no effect, and setting the `GLFW_OPENGL_PROFILE` or
`GLFW_OPENGL_FORWARD_COMPAT` hints to `GL_TRUE` will cause @ref
`GLFW_OPENGL_FORWARD_COMPAT` hints to `GLFW_TRUE` will cause @ref
glfwCreateWindow to fail.
GLFW uses the `WGL_ARB_create_context_profile` extension to provide support for
@@ -176,7 +172,7 @@ version 2.1.
Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and
`GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if
given version 3.0 or 3.1, the `GLFW_OPENGL_FORWARD_COMPAT` hint must be set to
`GL_TRUE` and the `GLFW_OPENGL_PROFILE` hint must be set to
`GLFW_TRUE` and the `GLFW_OPENGL_PROFILE` hint must be set to
`GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts and the
`GLFW_OPENGL_DEBUG_CONTEXT` hint is ignored.
@@ -186,4 +182,43 @@ setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT` hints to
a non-default value will cause @ref glfwCreateWindow to fail and the
`GLFW_OPENGL_DEBUG_CONTEXT` hint is ignored.
@section compat_vulkan Vulkan loader and API
GLFW uses the standard system-wside Vulkan loader to access the Vulkan API.
This should be installed by graphics drivers and Vulkan SDKs. If this is not
available, @ref glfwVulkanSupported will return `GLFW_FALSE` and all other
Vulkan-related functions will fail with an @ref GLFW_API_UNAVAILABLE error.
@section compat_wsi Vulkan WSI extensions
The Vulkan WSI extensions are used to create Vulkan surfaces for GLFW windows on
all supported platforms.
GLFW uses the `VK_KHR_surface` and `VK_KHR_win32_surface` extensions to create
surfaces on Microsoft Windows. If any of these extensions are not available,
@ref glfwGetRequiredInstanceExtensions will return an empty list and window
surface creation will fail.
GLFW uses the `VK_KHR_surface` and either the `VK_KHR_xlib_surface` or
`VK_KHR_xcb_surface` extensions to create surfaces on X11. If `VK_KHR_surface`
or both `VK_KHR_xlib_surface` and `VK_KHR_xcb_surface` are not available, @ref
glfwGetRequiredInstanceExtensions will return an empty list and window surface
creation will fail.
GLFW uses the `VK_KHR_surface` and `VK_KHR_wayland_surface` extensions to create
surfaces on Wayland. If any of these extensions are not available, @ref
glfwGetRequiredInstanceExtensions will return an empty list and window surface
creation will fail.
GLFW uses the `VK_KHR_surface` and `VK_KHR_mir_surface` extensions to create
surfaces on Mir. If any of these extensions are not available, @ref
glfwGetRequiredInstanceExtensions will return an empty list and window surface
creation will fail.
GLFW does not support any extensions for window surface creation on OS X,
meaning@ref glfwGetRequiredInstanceExtensions will return an empty list and
window surface creation will fail.
*/
+27 -61
View File
@@ -1,11 +1,11 @@
/*!
@page compile Compiling GLFW
@page compile_guide Compiling GLFW
@tableofcontents
This is about compiling the GLFW library itself. For information on how to
build applications that use GLFW, see the @ref build guide.
build applications that use GLFW, see @ref build_guide.
@section compile_cmake Using CMake
@@ -87,13 +87,10 @@ Once you have Xcode installed, move on to @ref compile_generate.
@subsubsection compile_deps_x11 Dependencies for Linux and X11
To compile GLFW for X11, you need to have the X11 and OpenGL header packages
installed, as well as the basic development tools like GCC and make. For
example, on Ubuntu and other distributions based on Debian GNU/Linux, you need
to install the `xorg-dev` and `libgl1-mesa-dev` packages. The former pulls in
all X.org header packages and the latter pulls in the Mesa OpenGL development
packages. Note that using header files and libraries from Mesa during
compilation _will not_ tie your binaries to the Mesa implementation of OpenGL.
To compile GLFW for X11, you need to have the X11 packages installed, as well as
the basic development tools like GCC and make. For example, on Ubuntu and other
distributions based on Debian GNU/Linux, you need to install the `xorg-dev`
package, which pulls in all X.org header packages.
Once you have installed the necessary packages, move on to @ref
compile_generate.
@@ -159,7 +156,7 @@ necessary to compile GLFW. Go ahead and compile the actual GLFW library with
these files, as you would with any other project.
Once the GLFW library is compiled, you are ready to build your applications,
linking it to the GLFW library. See the @ref build guide for more information.
linking it to the GLFW library. See @ref build_guide for more information.
@subsection compile_options CMake options
@@ -169,9 +166,17 @@ available on all supported platforms. Some of these are de facto standards
among projects using CMake and so have no `GLFW_` prefix.
If you are using the GUI version of CMake, these are listed and can be changed
from there. If you are using the command-line version, use the `ccmake` tool.
Some package systems like Ubuntu and other distributions based on Debian
GNU/Linux have this tool in a separate `cmake-curses-gui` package.
from there. If you are using the command-line version of CMake you can use the
`ccmake` ncurses GUI to set options. Some package systems like Ubuntu and other
distributions based on Debian GNU/Linux have this tool in a separate
`cmake-curses-gui` package.
Finally, if you don't want to use any GUI, you can set options from the `cmake`
command-line with the `-D` flag.
@code{.sh}
cmake -DBUILD_SHARED_LIBS=ON .
@endcode
@subsubsection compile_options_shared Shared CMake options
@@ -183,12 +188,6 @@ library or as a DLL / shared library / dynamic library.
is empty, it is installed to `${CMAKE_INSTALL_PREFIX}/lib`. If it is set to
`64`, it is installed to `${CMAKE_INSTALL_PREFIX}/lib64`.
`GLFW_CLIENT_LIBRARY` determines which client API library to use. If set to
`opengl` the OpenGL library is used, if set to `glesv1` for the OpenGL ES 1.x
library is used, or if set to `glesv2` the OpenGL ES 2.0 library is used. The
selected library and its header files must be present on the system for this to
work.
`GLFW_BUILD_EXAMPLES` determines whether the GLFW examples are built
along with the library.
@@ -210,8 +209,6 @@ directory of bundled applications to the `Contents/Resources` directory.
`GLFW_USE_RETINA` determines whether windows will use the full resolution of
Retina displays.
`GLFW_BUILD_UNIVERSAL` determines whether to build Universal Binaries.
@subsubsection compile_options_win32 Windows specific CMake options
@@ -228,19 +225,13 @@ need to be exported by the EXE to be detected by the driver, so the override
will not work if GLFW is built as a DLL.
@subsubsection compile_options_egl EGL specific CMake options
`GLFW_USE_EGL` determines whether to use EGL instead of the platform-specific
context creation API. Note that EGL is not yet provided on all supported
platforms.
@section compile_manual Compiling GLFW manually
If you wish to compile GLFW without its CMake build environment then you will
have to do at least some of the platform detection yourself. GLFW needs
a number of configuration macros to be defined in order to know what it's being
compiled for and has many optional, platform-specific ones for various features.
a configuration macro to be defined in order to know what window system it's
being compiled for and also has optional, platform-specific ones for various
features.
When building with CMake, the `glfw_config.h` configuration header is generated
based on the current platform and CMake options. The GLFW CMake environment
@@ -248,10 +239,6 @@ defines `_GLFW_USE_CONFIG_H`, which causes this header to be included by
`internal.h`. Without this macro, GLFW will expect the necessary configuration
macros to be defined on the command-line.
Three macros _must_ be defined when compiling GLFW: one selecting the window
creation API, one selecting the context creation API and one client library.
Exactly one of each kind must be defined for GLFW to compile and link.
The window creation API is used to create windows, handle input, monitors, gamma
ramps and clipboard. The options are:
@@ -261,38 +248,17 @@ ramps and clipboard. The options are:
- `_GLFW_WAYLAND` to use the Wayland API (experimental and incomplete)
- `_GLFW_MIR` to use the Mir API (experimental and incomplete)
The context creation API is used to enumerate pixel formats / framebuffer
configurations and to create contexts. The options are:
- `_GLFW_NSGL` to use the Cocoa OpenGL framework
- `_GLFW_WGL` to use the Win32 WGL API
- `_GLFW_GLX` to use the X11 GLX API
- `_GLFW_EGL` to use the EGL API
Wayland and Mir both require the EGL backend.
The client library is the one providing the OpenGL or OpenGL ES API, which is
used by GLFW to probe the created context. This is not the same thing as the
client API, as many desktop OpenGL client libraries now expose the OpenGL ES API
through extensions. The options are:
- `_GLFW_USE_OPENGL` for the desktop OpenGL (opengl32.dll, libGL.so or
OpenGL.framework)
- `_GLFW_USE_GLESV1` for OpenGL ES 1.x (experimental)
- `_GLFW_USE_GLESV2` for OpenGL ES 2.x (experimental)
Note that `_GLFW_USE_GLESV1` and `_GLFW_USE_GLESV2` may only be used with EGL,
as the other context creation APIs do not interface with OpenGL ES client
libraries.
If you are building GLFW as a shared library / dynamic library / DLL then you
must also define `_GLFW_BUILD_DLL`. Otherwise, you may not define it.
must also define `_GLFW_BUILD_DLL`. Otherwise, you must not define it.
For the EGL context creation API, the following options are available:
- `_GLFW_USE_EGLPLATFORM_H` to use `EGL/eglplatform.h` for native handle
definitions (fallback)
If you are using the X11 window creation API, support for the following X11
extensions can be enabled:
- `_GLFW_HAS_XINPUT` to use XInput2 for high-resolution cursor motion
(recommended)
- `_GLFW_HAS_XF86VM` to use Xxf86vm as a fallback when RandR gamma is broken
(recommended)
+33 -13
View File
@@ -1,16 +1,19 @@
/*!
@page context Context guide
@page context_guide Context guide
@tableofcontents
This guide introduces the OpenGL and OpenGL ES context related functions of
GLFW. There are also guides for the other areas of the GLFW API.
GLFW. For details on a specific function, see the
[reference documentation](@ref context). There are also guides for the other
areas of the GLFW API.
- @ref intro
- @ref window
- @ref monitor
- @ref input
- @ref intro_guide
- @ref window_guide
- @ref vulkan_guide
- @ref monitor_guide
- @ref input_guide
@section context_object Context objects
@@ -26,6 +29,11 @@ as the context handle.
To test the creation of various kinds of contexts and see their properties, run
the `glfwinfo` test program.
@note Vulkan does not have a context and the Vulkan instance is created via the
Vulkan API itself. If you will be using Vulkan to render to a window, disable
context creation by setting the [GLFW_CLIENT_API](@ref window_hints_ctx) hint to
`GLFW_NO_API`. For more information, see the @ref vulkan_guide.
@subsection context_hints Context creation hints
@@ -64,7 +72,7 @@ contexts with hidden windows can be created with the
[GLFW_VISIBLE](@ref window_hints_wnd) window hint.
@code
glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
GLFWwindow* offscreen_context = glfwCreateWindow(640, 480, "", NULL, NULL);
@endcode
@@ -74,12 +82,23 @@ offscreen context. Depending on the window manager, the size of a hidden
window's framebuffer may not be usable or modifiable, so framebuffer
objects are recommended for rendering with such contexts.
You should still [process events](@ref events) as long as you have at least one
window, even if none of them are visible.
__OS X:__ The first time a window is created the menu bar is populated with
common commands like Hide, Quit and About. This is not desirable for example
when writing a command-line only application. The menu bar setup can be
disabled with a [compile-time option](@ref compile_options_osx).
@subsection context_less Windows without contexts
You can disable context creation by setting the
[GLFW_CLIENT_API](@ref window_hints_ctx) hint to `GLFW_NO_API`. Windows without
contexts must not be passed to @ref glfwMakeContextCurrent or @ref
glfwSwapBuffers.
@section context_current Current context
Before you can make OpenGL or OpenGL ES calls, you need to have a current
@@ -115,7 +134,7 @@ Buffer swapping is part of the window and framebuffer, not the context. See
@section context_glext OpenGL and OpenGL ES extensions
One of the benefits of OpenGL and OpenGL ES are their extensibility.
One of the benefits of OpenGL and OpenGL ES is their extensibility.
Hardware vendors may include extensions in their implementations that extend the
API before that functionality is included in a new version of the OpenGL or
OpenGL ES specification, and some extensions are never included and remain
@@ -158,9 +177,10 @@ python main.py --generator c --no-loader --out-path output
@endcode
The `--no-loader` option is added because GLFW already provides a function for
loading OpenGL and OpenGL ES function pointers and glad can call this instead of
having to implement its own. There are several other command-line options as
well. See the glad documentation for details.
loading OpenGL and OpenGL ES function pointers, one that automatically uses the
selected context creation API, and glad can call this instead of having to
implement its own. There are several other command-line options as well. See
the glad documentation for details.
Add the generated `output/src/glad.c`, `output/include/glad/glad.h` and
`output/include/KHR/khrplatform.h` files to your build. Then you need to
@@ -271,8 +291,8 @@ if (glfwExtensionSupported("GL_ARB_debug_output"))
@endcode
The argument is a null terminated ASCII string with the extension name. If the
extension is supported, @ref glfwExtensionSupported returns `GL_TRUE`, otherwise
it returns `GL_FALSE`.
extension is supported, @ref glfwExtensionSupported returns `GLFW_TRUE`,
otherwise it returns `GLFW_FALSE`.
@subsubsection context_glext_proc Fetching function pointers
+84 -11
View File
@@ -1,16 +1,17 @@
/*!
@page input Input guide
@page input_guide Input guide
@tableofcontents
This guide introduces the input related functions of GLFW. There are also
guides for the other areas of GLFW.
This guide introduces the input related functions of GLFW. For details on
a specific function, see the [reference documentation](@ref input). There are
also guides for the other areas of GLFW.
- @ref intro
- @ref window
- @ref context
- @ref monitor
- @ref intro_guide
- @ref window_guide
- @ref context_guide
- @ref monitor_guide
GLFW provides many kinds of input. While some can only be polled, like time, or
only received via callbacks, like scrolling, there are those that provide both
@@ -32,8 +33,10 @@ information.
GLFW needs to communicate regularly with the window system both in order to
receive events and to show that the application hasn't locked up. Event
processing must be done regularly while you have visible windows and is normally
done each frame after [buffer swapping](@ref buffer_swap).
processing must be done regularly while you have any windows and is normally
done each frame after [buffer swapping](@ref buffer_swap). Even when you have
no windows, event polling needs to be done in order to receive monitor
connection events.
There are two functions for processing pending events. @ref glfwPollEvents,
processes only those events that have already been received and then returns
@@ -57,6 +60,17 @@ processes all received events. This saves a great deal of CPU cycles and is
useful for, for example, editing tools. There must be at least one GLFW window
for this function to sleep.
If you want to wait for events but have UI elements that need periodic updates,
call @ref glfwWaitEventsTimeout.
@code
glfwWaitEventsTimeout(0.7);
@endcode
It puts the thread to sleep until at least one event has been received, or until
the specified number of seconds have elapsed. It then processes any received
events.
If the main thread is sleeping in @ref glfwWaitEvents, you can wake it from
another thread by posting an empty event to the event queue with @ref
glfwPostEmptyEvent.
@@ -192,6 +206,22 @@ void charmods_callback(GLFWwindow* window, unsigned int codepoint, int mods)
@endcode
@subsection input_key_name Key names
If you wish to refer to keys by name, you can query the keyboard layout
dependent name of printable keys with @ref glfwGetKeyName.
@code
const char* key_name = glfwGetKeyName(GLFW_KEY_W, 0);
show_tutorial_hint("Press %s to move forward", key_name);
@endcode
This function can handle both [keys and scancodes](@ref input_key). If the
specified key is `GLFW_KEY_UNKNOWN` then the scancode is used, otherwise it is
ignored. This matches the behavior of the key callback, meaning the callback
arguments can always be passed unmodified to this function.
@section input_mouse Mouse input
Mouse input comes in many forms, including cursor motion, button presses and
@@ -208,8 +238,9 @@ position callback.
glfwSetCursorPosCallback(window, cursor_pos_callback);
@endcode
The callback functions receives the cursor position. On platforms that provide
it, the full sub-pixel cursor position is passed on.
The callback functions receives the cursor position, measured in screen
coordinates but relative to the top-left corner of the window client area. On
platforms that provide it, the full sub-pixel cursor position is passed on.
@code
static void cursor_position_callback(GLFWwindow* window, double xpos, double ypos)
@@ -516,6 +547,33 @@ and make may have the same name. Only the [joystick token](@ref joysticks) is
guaranteed to be unique, and only until that joystick is disconnected.
@subsection joystick_event Joystick configuration changes
If you wish to be notified when a joystick is connected or disconnected, set
a joystick callback.
@code
glfwSetJoystickCallback(joystick_callback);
@endcode
The callback function receives the ID of the joystick that has been connected
and disconnected and the event that occurred.
@code
void joystick_callback(int joy, int event)
{
if (event == GLFW_CONNECTED)
{
// The joystick was connected
}
else if (event == GLFW_DISCONNECTED)
{
// The joystick was disconnected
}
}
@endcode
@section time Time input
GLFW provides high-resolution time input, in seconds, with @ref glfwGetTime.
@@ -536,6 +594,21 @@ glfwSetTime(4.0);
This sets the timer to the specified time, in seconds.
You can also access the raw timer value, measured in 1&nbsp;/&nbsp;frequency
seconds, with @ref glfwGetTimerValue.
@code
uint64_t value = glfwGetTimerValue();
@endcode
The frequency of the raw timer varies depending on what time sources are
available on the machine. You can query its frequency, in Hz, with @ref
glfwGetTimerFrequency.
@code
uint64_t freqency = glfwGetTimerFrequency();
@endcode
@section clipboard Clipboard input and output
+2 -2
View File
@@ -1,6 +1,6 @@
/*!
@page internals Internal structure
@page internals_guide Internal structure
@tableofcontents
@@ -111,6 +111,6 @@ which is generated from the `glfw_config.h.in` file by CMake.
Configuration macros the same style as tokens in the public interface, except
with a leading underscore.
Examples: `_GLFW_HAS_GLXGETPROCADDRESS`
Examples: `_GLFW_HAS_XF86VM`
*/
+40 -19
View File
@@ -1,18 +1,21 @@
/*!
@page intro Introduction to the API
@page intro_guide Introduction to the API
@tableofcontents
This guide introduces the basic concepts of GLFW and describes initialization,
This guide introduces the basic concepts of GLFW and describes initialization reference
error handling and API guarantees and limitations. For a broad but shallow
tutorial, see @ref quick instead. There are also guides for the other areas of
GLFW.
tutorial, see @ref quick_guide instead. For details on a specific function, see the
[reference documentation](@ref init).
- @ref window
- @ref context
- @ref monitor
- @ref input
There are also guides for the other areas of GLFW.
- @ref window_guide
- @ref context_guide
- @ref vulkan_guide
- @ref monitor_guide
- @ref input_guide
@section intro_init Initialization and termination
@@ -37,7 +40,7 @@ GLFW_NOT_INITIALIZED error.
@subsection intro_init_init Initializing GLFW
The library is initialized with @ref glfwInit, which returns `GL_FALSE` if an
The library is initialized with @ref glfwInit, which returns `GLFW_FALSE` if an
error occurred.
@code
@@ -50,7 +53,7 @@ if (!glfwInit())
If any part of initialization fails, all remaining bits are terminated as if
@ref glfwTerminate was called. The library only needs to be initialized once
and additional calls to an already initialized library will simply return
`GL_TRUE` immediately.
`GLFW_TRUE` immediately.
Once the library has been successfully initialized, it should be terminated
before the application exits.
@@ -184,7 +187,7 @@ releases.
@subsection reentrancy Reentrancy
GLFW event processing and object creation and destruction are not reentrant.
This means that the following functions may not be called from any callback
This means that the following functions must not be called from any callback
function:
- @ref glfwCreateWindow
@@ -194,6 +197,7 @@ function:
- @ref glfwDestroyCursor
- @ref glfwPollEvents
- @ref glfwWaitEvents
- @ref glfwWaitEventsTimeout
- @ref glfwTerminate
These functions may be made reentrant in future minor or patch releases, but
@@ -202,10 +206,10 @@ functions not on this list will not be made non-reentrant.
@subsection thread_safety Thread safety
Most GLFW functions may only be called from the main thread, but some may be
called from any thread. However, no GLFW function may be called from any other
thread until GLFW has been successfully initialized on the main thread,
including functions that may called before initialization.
Most GLFW functions must only be called from the main thread, but some may be
called from any thread. However, no GLFW function may be called from any thread
but the main thread until GLFW has been successfully initialized, including
functions that may called before initialization.
The reference documentation for every GLFW function states whether it is limited
to the main thread.
@@ -239,10 +243,18 @@ may be called from any thread:
- @ref glfwExtensionSupported
- @ref glfwGetProcAddress
The timer may be accessed from any thread, but this is not synchronized by GLFW.
The following timer related functions may be called from any thread:
The raw timer may be queried from any thread. The following raw timer related
functions may be called from any thread:
- @ref glfwGetTimerFrequency
- @ref glfwGetTimerValue
The regular timer may be used from any thread, but the reading and writing of
the timer offset is not synchronized by GLFW. The following timer related
functions may be called from any thread:
- @ref glfwGetTime
- @ref glfwSetTime
Library version information may be queried from any thread. The following
version related functions may be called from any thread:
@@ -250,13 +262,22 @@ version related functions may be called from any thread:
- @ref glfwGetVersion
- @ref glfwGetVersionString
Vulkan objects may be created and information queried from any thread. The
following Vulkan related functions may be called from any thread:
- @ref glfwVulkanSupported
- @ref glfwGetRequiredInstanceExtensions
- @ref glfwGetInstanceProcAddress
- @ref glfwGetPhysicalDevicePresentationSupport
- @ref glfwCreateWindowSurface
GLFW uses no synchronization objects internally except for thread-local storage
to keep track of the current context for each thread. Synchronization is left
to the application.
Functions that may currently be called from any thread will always remain so,
but functions that are currently limited to the main may be updated to allow
calls from any thread in future releases.
but functions that are currently limited to the main thread may be updated to
allow calls from any thread in future releases.
@subsection compatibility Version compatibility
+19 -19
View File
@@ -4,41 +4,41 @@
@section main_intro Introduction
__GLFW__ is a free, Open Source, multi-platform library for creating windows
with OpenGL or OpenGL ES contexts and receiving many kinds of input. It is easy
to integrate into existing applications and does not lay claim to the main loop.
GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
Vulkan application development. It provides a simple, platform-independent API
for creating windows, contexts and surfaces, reading input, handling events, etc.
See @ref news_31 for release highlights or the
See @ref news_32 for release highlights or the
[version history](http://www.glfw.org/changelog.html) for details.
@ref quick is a guide for those new to GLFW. It takes you through how to write
a small but complete program. For people coming from GLFW 2, the @ref moving
guide explains what has changed and how to update existing code to use the new
API.
@ref quick_guide is a guide for users new to GLFW. It takes you through how to
write a small but complete program.
There are guides for each of the various areas of the API.
There are guides for each section of the API:
- @ref intro initialization, error handling and high-level design
- @ref window creating and working with windows and framebuffers
- @ref context working with OpenGL and OpenGL ES contexts
- @ref monitor enumerating and working with monitors and video modes
- @ref input receiving events, polling and processing input
- @ref intro_guide initialization, error handling and high-level design
- @ref window_guide creating and working with windows and framebuffers
- @ref context_guide working with OpenGL and OpenGL ES contexts
- @ref vulkan_guide - working with Vulkan objects and extensions
- @ref monitor_guide enumerating and working with monitors and video modes
- @ref input_guide receiving events, polling and processing input
Once you have written a program, see the @ref compile and @ref build guides.
Once you have written a program, see @ref compile_guide and @ref build_guide.
The [reference documentation](modules.html) provides more detailed information
about specific functions.
@ref moving_guide explains what has changed and how to update existing code to
use the new API.
There is a section on @ref guarantees_limitations for pointer lifetimes,
reentrancy, thread safety, event order and backward and forward compatibility.
The @ref rift fills in the gaps for how to use LibOVR with GLFW.
The [FAQ](http://www.glfw.org/faq.html) answers many common questions about the
design, implementation and use of GLFW.
Finally, the @ref compat guide explains what APIs, standards and protocols GLFW
uses and what happens when they are not present on a given machine.
Finally, @ref compat_guide explains what APIs, standards and protocols GLFW uses
and what happens when they are not present on a given machine.
This documentation was generated with Doxygen. The sources for it are available
in both the [source distribution](http://www.glfw.org/download.html) and
+22 -11
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@@ -1,16 +1,17 @@
/*!
@page monitor Monitor guide
@page monitor_guide Monitor guide
@tableofcontents
This guide introduces the monitor related functions of GLFW. There are also
guides for the other areas of GLFW.
This guide introduces the monitor related functions of GLFW. For details on
a specific function, see the [reference documentation](@ref monitor). There are
also guides for the other areas of GLFW.
- @ref intro
- @ref window
- @ref context
- @ref input
- @ref intro_guide
- @ref window_guide
- @ref context_guide
- @ref input_guide
@section monitor_object Monitor objects
@@ -67,15 +68,24 @@ glfwSetMonitorCallback(monitor_callback);
@endcode
The callback function receives the handle for the monitor that has been
connected or disconnected and a monitor action.
connected or disconnected and the event that occurred.
@code
void monitor_callback(GLFWmonitor* monitor, int event)
{
if (event == GLFW_CONNECTED)
{
// The monitor was connected
}
else if (event == GLFW_DISCONNECTED)
{
// The monitor was disconnected
}
}
@endcode
The action is one of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
If a monitor is disconnected, any windows that are full screen on it get forced
into windowed mode.
@section monitor_properties Monitor properties
@@ -88,8 +98,9 @@ a gamma ramp.
@subsection monitor_modes Video modes
GLFW generally does a good job selecting a suitable video mode when you create
a full screen window, but it is sometimes useful to know exactly which video
modes are supported.
a full screen window, change its video mode or or make a windowed one full
screen, but it is sometimes useful to know exactly which video modes are
supported.
Video modes are represented as @ref GLFWvidmode structures. You can get an
array of the video modes supported by a monitor with @ref glfwGetVideoModes.
+18 -6
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@@ -1,6 +1,6 @@
/*!
@page moving Moving from GLFW 2 to 3
@page moving_guide Moving from GLFW 2 to 3
@tableofcontents
@@ -53,7 +53,7 @@ TinyCThread.
However, GLFW 3 has better support for _use from multiple threads_ than GLFW
2 had. Contexts can be made current on any thread, although only a single
thread at a time, and the documentation explicitly states which functions may be
used from any thread and which may only be used from the main thread.
used from any thread and which must only be used from the main thread.
@par Removed functions
`glfwSleep`, `glfwCreateThread`, `glfwDestroyThread`, `glfwWaitThread`,
@@ -61,6 +61,9 @@ used from any thread and which may only be used from the main thread.
`glfwUnlockMutex`, `glfwCreateCond`, `glfwDestroyCond`, `glfwWaitCond`,
`glfwSignalCond`, `glfwBroadcastCond` and `glfwGetNumberOfProcessors`.
@par Removed types
`GLFWthreadfun`
@subsection moving_image Removal of image and texture loading
@@ -127,7 +130,7 @@ GLFW 3 provides support for multiple monitors. To request a full screen mode wi
instead of passing `GLFW_FULLSCREEN` you specify which monitor you wish the
window to use. The @ref glfwGetPrimaryMonitor function returns the monitor that
GLFW 2 would have selected, but there are many other
[monitor functions](@ref monitor). Monitor handles are pointers to the
[monitor functions](@ref monitor_guide). Monitor handles are pointers to the
[opaque](https://en.wikipedia.org/wiki/Opaque_data_type) type @ref GLFWmonitor.
@par Old basic full screen
@@ -216,7 +219,7 @@ glfwTerminate, the window is "open".
A user attempting to close a window is now just an event like any other. Unlike
GLFW 2, windows and contexts created with GLFW 3 will never be destroyed unless
you choose them to be. Each window now has a close flag that is set to
`GL_TRUE` when the user attempts to close that window. By default, nothing else
`GLFW_TRUE` when the user attempts to close that window. By default, nothing else
happens and the window stays visible. It is then up to you to either destroy
the window, take some other action or simply ignore the request.
@@ -254,7 +257,7 @@ int GLFWCALL window_close_callback(void);
void window_close_callback(GLFWwindow* window);
@endcode
@note GLFW never clears the close flag to `GL_FALSE`, meaning you can use it
@note GLFW never clears the close flag to `GLFW_FALSE`, meaning you can use it
for other reasons to close the window as well, for example the user choosing
Quit from an in-game menu.
@@ -416,7 +419,7 @@ these hotkeys to function even when running in full screen mode.
GLFW 3 does not register @ref glfwTerminate with `atexit` at initialization,
because `exit` calls registered functions from the calling thread and while it
is permitted to call `exit` from any thread, @ref glfwTerminate may only be
is permitted to call `exit` from any thread, @ref glfwTerminate must only be
called from the main thread.
To release all resources allocated by GLFW, you should call @ref glfwTerminate
@@ -467,6 +470,15 @@ defining `GLFW_INCLUDE_GLU` before the inclusion of the GLFW header.
| `glfwGetDesktopMode` | @ref glfwGetVideoMode | Returns the current mode of a monitor |
| `glfwGetJoystickParam` | @ref glfwJoystickPresent | The axis and button counts are provided by @ref glfwGetJoystickAxes and @ref glfwGetJoystickButtons |
@subsection moving_renamed_types Renamed types
| GLFW 2 | GLFW 3 | Notes |
| ------------------- | --------------------- | |
| `GLFWmousewheelfun` | @ref GLFWscrollfun | |
| `GLFWmouseposfun` | @ref GLFWcursorposfun | |
@subsection moving_renamed_tokens Renamed tokens
| GLFW 2 | GLFW 3 | Notes |
+91 -7
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@@ -2,6 +2,97 @@
@page news New features
@section news_32 New features in 3.2
@subsection news_32_vulkan Support for Vulkan
GLFW now supports basic integration with Vulkan with @ref glfwVulkanSupported,
@ref glfwGetRequiredInstanceExtensions, @ref glfwGetInstanceProcAddress, @ref
glfwGetPhysicalDevicePresentationSupport and @ref glfwCreateWindowSurface.
Vulkan header inclusion can be selected with
[GLFW_INCLUDE_VULKAN](@ref build_macros).
@subsection news_32_setwindowmonitor Window mode switching
GLFW now supports switching between windowed and full screen modes and updating
the monitor and desired resolution and refresh rate of full screen windows with
@ref glfwSetWindowMonitor.
@subsection news_32_maximize Window maxmimization support
GLFW now supports window maximization with @ref glfwMaximizeWindow and the
[GLFW_MAXIMIZED](@ref window_attribs_wnd) window hint and attribute.
@subsection news_32_focus Window input focus control
GLFW now supports giving windows input focus with @ref glfwFocusWindow.
@subsection news_32_sizelimits Window size limit support
GLFW now supports setting both absolute and relative window size limits with
@ref glfwSetWindowSizeLimits and @ref glfwSetWindowAspectRatio.
@subsection news_32_keyname Localized key names
GLFW now supports querying the localized name of printable keys with @ref
glfwGetKeyName, either by key token or by scancode.
@subsection news_32_waittimeout Wait for events with timeout
GLFW now supports waiting for events for a set amount of time with @ref
glfwWaitEventsTimeout.
@subsection news_32_icon Window icon support
GLFW now supports setting the icon of windows with @ref glfwSetWindowIcon.
@subsection news_32_timer Raw timer access
GLFW now supports raw timer values with @ref glfwGetTimerValue and @ref
glfwGetTimerFrequency.
@subsection news_32_joystick Joystick connection callback
GLFW now supports notifying when a joystick has been connected or disconnected
with @ref glfwSetJoystickCallback.
@subsection news_32_noapi Context-less windows
GLFW now supports creating windows without a OpenGL or OpenGL ES context with
[GLFW_NO_API](@ref window_hints_ctx).
@subsection news_32_contextapi Run-time context creation API selection
GLFW now supports selecting the context creation API at run-time with the
[GLFW_CONTEXT_CREATION_API](@ref window_hints_ctx) window hint value.
@subsection news_32_noerror Error-free context creation
GLFW now supports creating OpenGL and OpenGL ES contexts that do not emit errors
with the [GLFW_CONTEXT_NO_ERROR](@ref window_hints_ctx) window hint, provided
the machine supports the `GL_KHR_no_error` extension.
@subsection news_32_cmake CMake config-file package support
GLFW now supports being used as a
[config-file package](@ref build_link_cmake_package) from other projects for
easy linking with the library and its dependencies.
@section news_31 New features in 3.1
These are the release highlights. For a full list of changes see the
@@ -69,13 +160,6 @@ GLFW now queries the window input focus, visibility and iconification attributes
and the cursor position directly instead of returning cached data.
@subsection news_31_libovr Better interoperability with Oculus Rift
GLFW now provides native access functions for the OS level handles corresponding
to monitor objects, as well as a [brief guide](@ref rift). It is also regularly
tested for compatibility with the latest version of LibOVR (0.4.4 on release).
@subsection news_31_charmods Character with modifiers callback
GLFW now provides a callback for character events with modifier key bits. The
+95 -60
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@@ -1,16 +1,16 @@
/*!
@page quick Getting started
@page quick_guide Getting started
@tableofcontents
This guide takes you through writing a simple application using GLFW 3. The
application will create a window and OpenGL context, render a rotating triangle
and exit when the user closes the window or presses Escape. This guide will
and exit when the user closes the window or presses _Escape_. This guide will
introduce a few of the most commonly used functions, but there are many more.
This guide assumes no experience with earlier versions of GLFW. If you
have used GLFW 2 in the past, read the @ref moving guide, as some functions
have used GLFW 2 in the past, read @ref moving_guide, as some functions
behave differently in GLFW 3.
@@ -26,33 +26,32 @@ to include the GLFW 3 header file.
@endcode
This defines all the constants, types and function prototypes of the GLFW API.
It also includes the OpenGL header, and defines all the constants and types
necessary for it to work on your platform.
For example, under Windows you are normally required to include `windows.h`
before including `GL/gl.h`. This would make your source file tied to Windows
and pollute your code's namespace with the whole Win32 API.
Instead, the GLFW header takes care of this for you, not by including
`windows.h`, but rather by itself duplicating only the necessary parts of it.
It does this only where needed, so if `windows.h` _is_ included, the GLFW header
does not try to redefine those symbols.
It also includes the OpenGL header from your development environment and
defines all the constants and types necessary for it to work on your platform
without including any platform-specific headers.
In other words:
- Do _not_ include the OpenGL headers yourself, as GLFW does this for you
- Do _not_ include the OpenGL header yourself, as GLFW does this for you in
a platform-independent way
- Do _not_ include `windows.h` or other platform-specific headers unless
you plan on using those APIs directly
- If you _do_ need to include such headers, do it _before_ including the
GLFW one and it will detect this
you plan on using those APIs yourself
- If you _do_ need to include such headers, include them _before_ the GLFW
header and it will detect this
Starting with version 3.0, the GLU header `glu.h` is no longer included by
default. GLU is deprecated and should not be used in new code. If you need to
include it for legacy code, define `GLFW_INCLUDE_GLU` before the inclusion of
the GLFW header.
On some platforms supported by GLFW the OpenGL header and link library only
expose older versions of OpenGL. The most extreme case is Windows, which only
exposes OpenGL 1.2. The easiest way to work around this is to use an
[extension loader library](@ref context_glext_auto).
If you are using such a library then you should include its header _before_ the
GLFW header. This lets it replace the OpenGL header included by GLFW without
conflicts. This example uses
[glad](https://github.com/Dav1dde/glad), but the same rule applies to all such
libraries.
@code
#define GLFW_INCLUDE_GLU
#include <glad/glad.h>
#include <GLFW/glfw3.h>
@endcode
@@ -60,14 +59,18 @@ the GLFW header.
@subsection quick_init_term Initializing and terminating GLFW
Before you can use most GLFW functions, the library must be initialized. On
successful initialization, `GL_TRUE` is returned. If an error occurred,
`GL_FALSE` is returned.
successful initialization, `GLFW_TRUE` is returned. If an error occurred,
`GLFW_FALSE` is returned.
@code
if (!glfwInit())
exit(EXIT_FAILURE);
{
// Initialization failed
}
@endcode
Note that `GLFW_TRUE` and `GLFW_FALSE` are and will always be just one and zero.
When you are done using GLFW, typically just before the application exits, you
need to terminate GLFW.
@@ -95,7 +98,7 @@ description to `stderr`.
@code
void error_callback(int error, const char* description)
{
fputs(description, stderr);
fprintf(stderr, "Error: %s\n", description);
}
@endcode
@@ -111,22 +114,36 @@ glfwSetErrorCallback(error_callback);
@subsection quick_create_window Creating a window and context
The window and its OpenGL context are created with a single call, which returns
a handle to the created combined window and context object. For example, this
creates a 640 by 480 windowed mode window with an OpenGL context:
The window and its OpenGL context are created with a single call to @ref
glfwCreateWindow, which returns a handle to the created combined window and
context object
@code
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
@endcode
If window or context creation fails, `NULL` will be returned, so it is necessary
to check the return value.
@code
if (!window)
{
glfwTerminate();
exit(EXIT_FAILURE);
// Window or OpenGL context creation failed
}
@endcode
This creates a 640 by 480 windowed mode window with an OpenGL context. If
window or OpenGL context creation fails, `NULL` will be returned. You should
always check the return value. While window creation rarely fails, context
creation depends on properly installed drivers and may fail even on machines
with the necessary hardware.
By default, the OpenGL context GLFW creates may have any version. You can
require a minimum OpenGL version by setting the `GLFW_CONTEXT_VERSION_MAJOR` and
`GLFW_CONTEXT_VERSION_MINOR` hints _before_ creation. If the required minimum
version is not supported on the machine, context (and window) creation fails.
@code
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
if (!window)
{
// Window or context creation failed
}
@endcode
@@ -134,7 +151,7 @@ The window handle is passed to all window related functions and is provided to
along to all window related callbacks, so they can tell which window received
the event.
When a window is no longer needed, destroy it.
When a window and context is no longer needed, destroy it.
@code
glfwDestroyWindow(window);
@@ -155,6 +172,16 @@ glfwMakeContextCurrent(window);
The context will remain current until you make another context current or until
the window owning the current context is destroyed.
If you are using an [extension loader library](@ref context_glext_auto) to
access modern OpenGL then this is when to initialize it, as the loader needs
a current context to load from. This example uses
[glad](https://github.com/Dav1dde/glad), but the same rule applies to all such
libraries.
@code
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
@endcode
@subsection quick_window_close Checking the window close flag
@@ -179,7 +206,7 @@ called immediately after the close flag has been set.
You can also set it yourself with @ref glfwSetWindowShouldClose. This can be
useful if you want to interpret other kinds of input as closing the window, like
for example pressing the escape key.
for example pressing the _Escape_ key.
@subsection quick_key_input Receiving input events
@@ -192,7 +219,7 @@ callback function.
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GL_TRUE);
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
@endcode
@@ -219,7 +246,14 @@ glViewport(0, 0, width, height);
@endcode
You can also set a framebuffer size callback using @ref
glfwSetFramebufferSizeCallback and call `glViewport` from there.
glfwSetFramebufferSizeCallback and be notified when the size changes.
Actual rendering with OpenGL is outside the scope of this tutorial, but there
are [many](https://open.gl/) [excellent](http://learnopengl.com/)
[tutorial](http://openglbook.com/) [sites](http://ogldev.atspace.co.uk/) that
teach modern OpenGL. Some of them use GLFW to create the context and window
while others use GLUT or SDL, but remember that OpenGL itself always works the
same.
@subsection quick_timer Reading the timer
@@ -296,34 +330,35 @@ for example, many kinds of editing tools.
Now that you know how to initialize GLFW, create a window and poll for
keyboard input, it's possible to create a simple program.
@snippet simple.c code
This program creates a 640 by 480 windowed mode window and starts a loop that
clears the screen, renders a triangle and processes events until the user either
presses Escape or closes the window.
presses _Escape_ or closes the window.
This program uses only a few of the many functions GLFW provides. There are
@snippet simple.c code
The program above can be found in the
[source package](http://www.glfw.org/download.html) as `examples/simple.c`
and is compiled along with all other examples when you build GLFW. If you
built GLFW from the source package then already have this as `simple.exe` on
Windows, `simple` on Linux or `simple.app` on OS X.
This tutorial used only a few of the many functions GLFW provides. There are
guides for each of the areas covered by GLFW. Each guide will introduce all the
functions for that category.
- @ref intro
- @ref window
- @ref context
- @ref monitor
- @ref input
- @ref intro_guide
- @ref window_guide
- @ref context_guide
- @ref monitor_guide
- @ref input_guide
You can access reference documentation for any GLFW function by clicking it and
the reference for each function links to related functions and guide sections.
@section quick_build Compiling and linking the program
The complete program above can be found in the source distribution as
`examples/simple.c` and is compiled along with all other examples when you
build GLFW. That is, if you have compiled GLFW then you have already built this
as `simple.exe` on Windows, `simple` on Linux or `simple.app` on OS X.
This tutorial ends here. Once you have written a program that uses GLFW, you
The tutorial ends here. Once you have written a program that uses GLFW, you
will need to compile and link it. How to do that depends on the development
environment you are using and is best explained by the documentation for that
environment. To learn about the details that are specific to GLFW, see
@ref build.
@ref build_guide.
*/
-199
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@@ -1,199 +0,0 @@
/*!
@page rift Oculus Rift guide
@tableofcontents
This guide is intended to fill in the gaps between the
[Oculus PC SDK documentation](https://developer.oculus.com/documentation/) and
the rest of the GLFW documentation and is not a replacement for either. It
requires you to use [native access](@ref native) and assumes a certain level of
proficiency with LibOVR, platform specific APIs and your chosen development
environment.
While GLFW has no explicit support for LibOVR, it is tested with and tries to
interoperate well with it.
@note Because of the speed of development of the Oculus SDK, this guide may
become outdated before the next release. If this is a local copy of the
documentation, you may want to check the GLFW website for updates. This
revision of the guide is written against version 0.4.4 of the SDK.
@section rift_include Including the LibOVR and GLFW header files
Both the OpenGL LibOVR header and the GLFW native header need macros telling
them what OS you are building for. Because LibOVR only supports three major
desktop platforms, this can be solved with canonical predefined macros.
@code
#if defined(_WIN32)
#define GLFW_EXPOSE_NATIVE_WIN32
#define GLFW_EXPOSE_NATIVE_WGL
#define OVR_OS_WIN32
#elif defined(__APPLE__)
#define GLFW_EXPOSE_NATIVE_COCOA
#define GLFW_EXPOSE_NATIVE_NSGL
#define OVR_OS_MAC
#elif defined(__linux__)
#define GLFW_EXPOSE_NATIVE_X11
#define GLFW_EXPOSE_NATIVE_GLX
#define OVR_OS_LINUX
#endif
#include <GLFW/glfw3.h>
#include <GLFW/glfw3native.h>
#include <OVR_CAPI_GL.h>
@endcode
Both the GLFW and LibOVR headers by default attempt to include the standard
OpenGL `GL/gl.h` header (`OpenGL/gl.h` on OS X). If you wish to use a different
standard header or an [extension loading library](@ref context_glext_auto),
include that header before these.
@section rift_init Initializing LibOVR and GLFW
LibOVR needs to be initialized before GLFW. This means calling at least
`ovr_Initialize`, `ovrHmd_Create` and `ovrHmd_ConfigureTracking` before @ref
glfwInit. Similarly, LibOVR must be shut down after GLFW. This means calling
`ovrHmd_Destroy` and `ovr_Shutdown` after @ref glfwTerminate.
@section rift_direct Direct HMD mode
Direct HMD mode is the recommended display mode for new applications, but the
Oculus Rift runtime currently (January 2015) only supports this mode on Windows.
In direct mode the HMD is not detectable as a GLFW monitor.
@subsection rift_direct_create Creating a window and context
If the HMD is in direct mode you can use either a full screen or a windowed mode
window, but full screen is only recommended if there is a monitor that supports
the resolution of the HMD. Due to limitations in LibOVR, the size of the client
area of the window must equal the resolution of the HMD.
If the resolution of the HMD is much larger than the regular monitor, the window
may be resized by the window manager on creation. One way to avoid this is to
make it undecorated with the [GLFW_DECORATED](@ref window_hints_wnd) window
hint.
@subsection rift_direct_attach Attaching the window to the HMD
Once you have created the window and context, you need to attach the native
handle of the GLFW window to the HMD.
@code
ovrHmd_AttachToWindow(hmd, glfwGetWin32Window(window), NULL, NULL);
@endcode
@section rift_extend Extend Desktop mode
Extend desktop mode is a legacy display mode, but is still (January 2015) the
only available mode on OS X and Linux, as well as on Windows machines that for
technical reasons do not yet support direct HMD mode.
@subsection rift_extend_detect Detecting a HMD with GLFW
If the HMD is in extend desktop mode you can deduce which GLFW monitor it
corresponds to and create a full screen window on that monitor.
On Windows, the native display device name of a GLFW monitor corresponds to the
display device name of the detected HMD as stored, in the `DisplayDeviceName`
member of `ovrHmdDesc`.
On OS X, the native display ID of a GLFW monitor corresponds to the display ID
of the detected HMD, as stored in the `DisplayId` member of `ovrHmdDesc`.
At the time of writing (January 2015), the Oculus SDK does not support detecting
which monitor corresponds to the HMD in any sane fashion, but as long as the HMD
is set up and rotated properly it can be found via the screen position and
resolution provided by LibOVR. This method may instead find another monitor
that is mirroring the HMD, but this only matters if you intend to change its
video mode.
@code
int i, count;
GLFWmonitor** monitors = glfwGetMonitors(&count);
for (i = 0; i < count; i++)
{
#if defined(_WIN32)
if (strcmp(glfwGetWin32Monitor(monitors[i]), hmd->DisplayDeviceName) == 0)
return monitors[i];
#elif defined(__APPLE__)
if (glfwGetCocoaMonitor(monitors[i]) == hmd->DisplayId)
return monitors[i];
#elif defined(__linux__)
int xpos, ypos;
const GLFWvidmode* mode = glfwGetVideoMode(monitors[i]);
glfwGetMonitorPos(monitors[i], &xpos, &ypos);
if (hmd->WindowsPos.x == xpos &&
hmd->WindowsPos.y == ypos &&
hmd->Resolution.w == mode->width &&
hmd->Resolution.h == mode->height)
{
return monitors[i];
}
#endif
}
@endcode
@subsection rift_extend_create Creating a window and context
The window is created as a regular full screen window on the found monitor. It
is usually a good idea to create a
[windowed full screen](@ref window_windowed_full_screen) window, as the HMD will
very likely already be set to the correct video mode. However, in extend
desktop mode it behaves like a regular monitor and any supported video mode can
be requested.
If other monitors are mirroring the HMD and you request a different video mode,
all monitors in the mirroring set will get the new video mode.
@section rift_render Rendering to the HMD
@subsection rift_render_sdk SDK distortion rendering
If you wish to use SDK distortion rendering you will need some information from
GLFW to configure the renderer. Below are the parts of the `ovrGLConfig` union
that need to be filled with from GLFW. Note that there are other fields that
also need to be filled for `ovrHmd_ConfigureRendering` to succeed.
Before configuring SDK distortion rendering you should make your context
current.
@code
int width, height;
union ovrGLConfig config;
glfwGetFramebufferSize(window, &width, &height);
config.OGL.Header.BackBufferSize.w = width;
config.OGL.Header.BackBufferSize.h = height;
#if defined(_WIN32)
config.OGL.Window = glfwGetWin32Window(window);
#elif defined(__APPLE__)
#elif defined(__linux__)
config.OGL.Disp = glfwGetX11Display();
#endif
@endcode
When using SDK distortion rendering you should not swap the buffers yourself, as
the HMD is updated by `ovrHmd_EndFrame`.
@subsection rift_render_custom Client distortion rendering
With client distortion rendering you are in full control of the contents of the
HMD and should render and swap the buffers normally.
*/
+212
View File
@@ -0,0 +1,212 @@
/*!
@page vulkan_guide Vulkan guide
@tableofcontents
This guide is intended to fill the gaps between the [Vulkan
documentation](https://www.khronos.org/vulkan/) and the rest of the GLFW
documentation and is not a replacement for either. It assumes some familiarity
with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to
the Vulkan documentation to explain the details of Vulkan functions.
To develop for Vulkan you should install an SDK for your platform, for example
the [LunarG Vulkan SDK](https://vulkan.lunarg.com/). Apart from the headers and
libraries, it also provides the validation layers necessary for development.
The GLFW library does not need the Vulkan SDK to enable support for Vulkan.
However, any Vulkan-specific test and example programs are built only if the
CMake files find a Vulkan SDK.
For details on a specific function, see the
[reference documentation](@ref vulkan). There are also guides for the other
areas of the GLFW API.
- @ref intro_guide
- @ref window_guide
- @ref context_guide
- @ref monitor_guide
- @ref input_guide
@section vulkan_include Including the Vulkan and GLFW header files
To include the Vulkan header, define [GLFW_INCLUDE_VULKAN](@ref build_macros)
before including the GLFW header.
@code
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
@endcode
If you want to include the Vulkan header from a custom location or use your own
custom Vulkan header then you need to include them before the GLFW header.
@code
#include <path/to/vulkan.h>
#include <GLFW/glfw3.h>
@endcode
Unless a Vulkan header is included, either by the GLFW header or above it, any
GLFW functions that take or return Vulkan types will not be declared.
The `VK_USE_PLATFORM_*_KHR` macros do not need to be defined for the Vulkan part
of GLFW to work. Define them only if you are using these extensions directly.
@section vulkan_support Querying for Vulkan support
If you are linking directly against the Vulkan loader then you can skip this
section. The canonical desktop loader library exports all Vulkan core and
Khronos extension functions, allowing them to be called directly.
If you are loading the Vulkan loader dynamically instead of linking directly
against it, you can check for the availability of a loader with @ref
glfwVulkanSupported.
@code
if (glfwVulkanSupported())
{
// Vulkan is available, at least for compute
}
@endcode
This function returns `GLFW_TRUE` if the Vulkan loader was found. This check is
performed by @ref glfwInit.
If no loader was found, calling any other Vulkan related GLFW function will
generate a @ref GLFW_API_UNAVAILABLE error.
@subsection vulkan_proc Querying Vulkan function pointers
To load any Vulkan core or extension function from the found loader, call @ref
glfwGetInstanceProcAddress. To load functions needed for instance creation,
pass `NULL` as the instance.
@code
PFN_vkCreateInstance pfnCreateInstance = (PFN_vkCreateInstance)
glfwGetInstanceProcAddress(NULL, "vkCreateInstance");
@endcode
Once you have created an instance, you can load from it all other Vulkan core
functions and functions from any instance extensions you enabled.
@code
PFN_vkCreateDevice pfnCreateDevice = (PFN_vkCreateDevice)
glfwGetInstanceProcAddress(instance, "vkCreateDevice");
@endcode
This function in turn calls `vkGetInstanceProcAddr`. If that fails, the
function falls back to a platform-specific query of the Vulkan loader (i.e.
`dlsym` or `GetProcAddress`). If that also fails, the function returns `NULL`.
For more information about `vkGetInstanceProcAddr`, see the Vulkan
documentation.
Vulkan also provides `vkGetDeviceProcAddr` for loading device-specific versions
of Vulkan function. This function can be retrieved from an instance with @ref
glfwGetInstanceProcAddress.
@code
PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)
glfwGetInstanceProcAddress(instance, "vkGetDeviceProcAddr");
@endcode
Device-specific functions may execute a little bit faster, due to not having to
dispatch internally based on the device passed to them. For more information
about `vkGetDeviceProcAddr`, see the Vulkan documentation.
@section vulkan_ext Querying required Vulkan extensions
To do anything useful with Vulkan you need to create an instance. If you want
to use Vulkan to render to a window, you must enable the instance extensions
GLFW requires to create Vulkan surfaces.
To query the instance extensions required, call @ref
glfwGetRequiredInstanceExtensions.
@code
uint32_t count;
const char** extensions = glfwGetRequiredInstanceExtensions(&count);
@endcode
These extensions must all be enabled when creating instances that are going to
be passed to @ref glfwGetPhysicalDevicePresentationSupport and @ref
glfwCreateWindowSurface. The set of extensions will vary depending on platform
and may also vary depending on graphics drivers and other factors.
If it fails it will return `NULL` and GLFW will not be able to create Vulkan
window surfaces. You can still use Vulkan for off-screen rendering and compute
work.
The returned array will always contain `VK_KHR_surface`, so if you don't
require any additional extensions you can pass this list directly to the
`VkInstanceCreateInfo` struct.
@code
VkInstanceCreateInfo ici;
memset(&ici, 0, sizeof(ici));
ici.enabledExtensionCount = count;
ici.ppEnabledExtensionNames = extensions;
...
@endcode
Additional extensions may be required by future versions of GLFW. You should
check whether any extensions you wish to enable are already in the returned
array, as it is an error to specify an extension more than once in the
`VkInstanceCreateInfo` struct.
@section vulkan_present Querying for Vulkan presentation support
Not every queue family of every Vulkan device can present images to surfaces.
To check whether a specific queue family of a physical device supports image
presentation without first having to create a window and surface, call @ref
glfwGetPhysicalDevicePresentationSupport.
@code
if (glfwGetPhysicalDevicePresentationSupport(instance, physical_device, queue_family_index))
{
// Queue family supports image presentation
}
@endcode
The `VK_KHR_surface` extension additionally provides the
`vkGetPhysicalDeviceSurfaceSupportKHR` function, which performs the same test on
an existing Vulkan surface.
@section vulkan_window Creating the window
Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan,
there is no need to create a context. You can disable context creation with the
[GLFW_CLIENT_API](@ref window_hints_ctx) hint.
@code
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow* window = glfwCreateWindow(640, 480, "Window Title", NULL, NULL);
@endcode
See @ref context_less for more information.
@section vulkan_surface Creating a Vulkan window surface
You can create a Vulkan surface (as defined by the `VK_KHR_surface` extension)
for a GLFW window with @ref glfwCreateWindowSurface.
@code
VkSurfaceKHR surface;
VkResult err = glfwCreateWindowSurface(instance, window, NULL, &surface);
if (err)
{
// Window surface creation failed
}
@endcode
It is your responsibility to destroy the surface. GLFW does not destroy it for
you. Call `vkDestroySurfaceKHR` function from the same extension to destroy it.
*/
+222 -52
View File
@@ -1,16 +1,17 @@
/*!
@page window Window guide
@page window_guide Window guide
@tableofcontents
This guide introduces the window related functions of GLFW. There are also
guides for the other areas of GLFW.
This guide introduces the window related functions of GLFW. For details on
a specific function, see the [reference documentation](@ref window). There are
also guides for the other areas of GLFW.
- @ref intro
- @ref context
- @ref monitor
- @ref input
- @ref intro_guide
- @ref context_guide
- @ref monitor_guide
- @ref input_guide
@section window_object Window objects
@@ -55,6 +56,10 @@ GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonito
Full screen windows cover the entire display area of a monitor, have no border
or decorations.
Windowed mode windows can be made full screen by setting a monitor with @ref
glfwSetWindowMonitor, and full screen ones can be made windowed by unsetting it
with the same function.
Each field of the @ref GLFWvidmode structure corresponds to a function parameter
or window hint and combine to form the _desired video mode_ for that window.
The supported video mode most closely matching the desired video mode will be
@@ -70,9 +75,11 @@ GLFWvidmode.greenBits | `GLFW_GREEN_BITS` hint
GLFWvidmode.blueBits | `GLFW_BLUE_BITS` hint
GLFWvidmode.refreshRate | `GLFW_REFRESH_RATE` hint
Once you have a full screen window, you can change its resolution with @ref
glfwSetWindowSize. The new video mode will be selected and set the same way as
the video mode chosen by @ref glfwCreateWindow.
Once you have a full screen window, you can change its resolution, refresh rate
and monitor with @ref glfwSetWindowMonitor. If you just need change its
resolution you can also call @ref glfwSetWindowSize. In all cases, the new
video mode will be selected the same way as the video mode chosen by @ref
glfwCreateWindow.
By default, the original video mode of the monitor will be restored and the
window iconified if it loses input focus, to allow the user to switch back to
@@ -100,6 +107,18 @@ glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
GLFWwindow* window = glfwCreateWindow(mode->width, mode->height, "My Title", monitor, NULL);
@endcode
This also works for windowed mode windows that are made full screen.
@code
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
@endcode
Note that @ref glfwGetVideoMode returns the _current_ video mode of a monitor,
so if you already have a full screen window on that monitor that you want to
make windowed full screen, you need to have saved the desktop resolution before.
@subsection window_destruction Window destruction
@@ -140,6 +159,7 @@ The following hints are always hard constraints:
- `GLFW_STEREO`
- `GLFW_DOUBLEBUFFER`
- `GLFW_CLIENT_API`
- `GLFW_CONTEXT_CREATION_API`
The following additional hints are hard constraints when requesting an OpenGL
context, but are ignored when requesting an OpenGL ES context:
@@ -174,6 +194,9 @@ above other regular windows, also called topmost or always-on-top. This is
intended primarily for debugging purposes and cannot be used to implement proper
full screen windows. This hint is ignored for full screen windows.
`GLFW_MAXIMIZED` specifies whether the windowed mode window will be maximized
when created. This hint is ignored for full screen windows.
@subsubsection window_hints_fb Framebuffer related hints
@@ -206,8 +229,9 @@ Zero disables multisampling. `GLFW_DONT_CARE` means the application has no
preference.
`GLFW_SRGB_CAPABLE` specifies whether the framebuffer should be sRGB capable.
If supported, the created context will provide `GL_ARB_framebuffer_sRGB` or
`GL_EXT_framebuffer_sRGB`.
If supported, a created OpenGL context will support the `GL_FRAMEBUFFER_SRGB`
enable, also called `GL_FRAMEBUFFER_SRGB_EXT`) for controlling sRGB rendering
and a created OpenGL ES context will always have sRGB rendering enabled.
`GLFW_DOUBLEBUFFER` specifies whether the framebuffer should be double buffered.
You nearly always want to use double buffering. This is a hard constraint.
@@ -223,18 +247,36 @@ This hint is ignored for windowed mode windows.
@subsubsection window_hints_ctx Context related hints
`GLFW_CLIENT_API` specifies which client API to create the context for.
Possible values are `GLFW_OPENGL_API` and `GLFW_OPENGL_ES_API`. This is a hard
constraint.
Possible values are `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` and `GLFW_NO_API`.
This is a hard constraint.
`GLFW_CONTEXT_CREATION_API` specifies which context creation API to use to
create the context. Possible values are `GLFW_NATIVE_CONTEXT_API` and
`GLFW_EGL_CONTEXT_API`. This is a hard constraint. If no client API is
requested, this hint is ignored.
@par
__OS X:__ The EGL API is not available on this platform and requests to use it
will fail.
@par
__Wayland, Mir:__ The EGL API _is_ the native context creation API, so this hint
will have no effect.
@note An OpenGL extension loader library that assumes it knows which context
creation API is used on a given platform may fail if you change this hint. This
can be resolved by having it load via @ref glfwGetProcAddress, which always uses
the selected API.
`GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` specify the client
API version that the created context must be compatible with. The exact
behavior of these hints depend on the requested client API.
@par
__OpenGL:__ `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` are not hard
constraints, but creation will fail if the OpenGL version of the created context
is less than the one requested. It is therefore perfectly safe to use the
default of version 1.0 for legacy code and you may still get
__OpenGL:__ `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` are
not hard constraints, but creation will fail if the OpenGL version of the
created context is less than the one requested. It is therefore perfectly safe
to use the default of version 1.0 for legacy code and you will still get
backwards-compatible contexts of version 3.0 and above when available.
@par
@@ -243,16 +285,16 @@ version, GLFW will attempt to provide this when you ask for a version 1.0
context, which is the default for these hints.
@par
__OpenGL ES:__ `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` are not hard
constraints, but creation will fail if the OpenGL ES version of the created
context is less than the one requested. Additionally, OpenGL ES 1.x cannot be
returned if 2.0 or later was requested, and vice versa. This is because OpenGL
ES 3.x is backward compatible with 2.0, but OpenGL ES 2.0 is not backward
compatible with 1.x.
__OpenGL ES:__ `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` are
not hard constraints, but creation will fail if the OpenGL ES version of the
created context is less than the one requested. Additionally, OpenGL ES 1.x
cannot be returned if 2.0 or later was requested, and vice versa. This is
because OpenGL ES 3.x is backward compatible with 2.0, but OpenGL ES 2.0 is not
backward compatible with 1.x.
`GLFW_OPENGL_FORWARD_COMPAT` specifies whether the OpenGL context should be
forward-compatible, i.e. one where all functionality deprecated in the requested
version of OpenGL is removed. This may only be used if the requested OpenGL
version of OpenGL is removed. This must only be used if the requested OpenGL
version is 3.0 or above. If OpenGL ES is requested, this hint is ignored.
@par
@@ -293,17 +335,35 @@ Context release behaviors are described in detail by the
[GL_KHR_context_flush_control](https://www.opengl.org/registry/specs/KHR/context_flush_control.txt)
extension.
`GLFW_CONTEXT_NO_ERROR` specifies whether errors should be generated by the
context. If enabled, situations that would have generated errors instead cause
undefined behavior.
@par
The no error mode for OpenGL and OpenGL ES is described in detail by the
[GL_KHR_no_error](https://www.opengl.org/registry/specs/KHR/no_error.txt)
extension.
@note This hint is experimental in its current state. There are currently
(October 2015) no corresponding WGL or GLX extensions. That makes this hint
a [hard constraint](@ref window_hints_hard) for those backends, as creation will
fail if unsupported context flags are requested. Once the extensions are
available, they will be required and creation of `GL_KHR_no_error` contexts may
fail on early drivers where this flag is supported without those extensions
being listed.
@subsubsection window_hints_values Supported and default values
Window hint | Default value | Supported values
------------------------------- | --------------------------- | ----------------
`GLFW_RESIZABLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE`
`GLFW_VISIBLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE`
`GLFW_DECORATED` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE`
`GLFW_FOCUSED` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE`
`GLFW_AUTO_ICONIFY` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE`
`GLFW_FLOATING` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE`
`GLFW_RESIZABLE` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
`GLFW_VISIBLE` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
`GLFW_DECORATED` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
`GLFW_FOCUSED` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
`GLFW_AUTO_ICONIFY` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
`GLFW_FLOATING` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
`GLFW_MAXIMIZED` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
`GLFW_RED_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
`GLFW_GREEN_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
`GLFW_BLUE_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
@@ -317,16 +377,17 @@ Window hint | Default value | Supported values
`GLFW_AUX_BUFFERS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
`GLFW_SAMPLES` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
`GLFW_REFRESH_RATE` | `GLFW_DONT_CARE` | 0 to `INT_MAX` or `GLFW_DONT_CARE`
`GLFW_STEREO` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE`
`GLFW_SRGB_CAPABLE` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE`
`GLFW_DOUBLEBUFFER` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE`
`GLFW_CLIENT_API` | `GLFW_OPENGL_API` | `GLFW_OPENGL_API` or `GLFW_OPENGL_ES_API`
`GLFW_STEREO` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
`GLFW_SRGB_CAPABLE` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
`GLFW_DOUBLEBUFFER` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
`GLFW_CLIENT_API` | `GLFW_OPENGL_API` | `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API`
`GLFW_CONTEXT_CREATION_API` | `GLFW_NATIVE_CONTEXT_API` | `GLFW_NATIVE_CONTEXT_API` or `GLFW_EGL_CONTEXT_API`
`GLFW_CONTEXT_VERSION_MAJOR` | 1 | Any valid major version number of the chosen client API
`GLFW_CONTEXT_VERSION_MINOR` | 0 | Any valid minor version number of the chosen client API
`GLFW_CONTEXT_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS`, `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET`
`GLFW_CONTEXT_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_BEHAVIOR`, `GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`
`GLFW_OPENGL_FORWARD_COMPAT` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE`
`GLFW_OPENGL_DEBUG_CONTEXT` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE`
`GLFW_OPENGL_FORWARD_COMPAT` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
`GLFW_OPENGL_DEBUG_CONTEXT` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
`GLFW_OPENGL_PROFILE` | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE`
@@ -383,7 +444,7 @@ again unless certain conditions are met.
void window_close_callback(GLFWwindow* window)
{
if (!time_to_close)
glfwSetWindowShouldClose(window, GL_FALSE);
glfwSetWindowShouldClose(window, GLFW_FALSE);
}
@endcode
@@ -400,7 +461,7 @@ glfwSetWindowSize(window, 640, 480);
@endcode
For full screen windows, the specified size becomes the new resolution of the
window's *desired video mode*. The video mode most closely matching the new
window's desired video mode. The video mode most closely matching the new
desired video mode is set immediately. The window is resized to fit the
resolution of the set video mode.
@@ -485,6 +546,52 @@ The size of a framebuffer may change independently of the size of a window, for
example if the window is dragged between a regular monitor and a high-DPI one.
@subsection window_sizelimits Window size limits
The minimum and maximum size of the client area of a windowed mode window can be
enforced with @ref glfwSetWindowSizeLimits. The user may resize the window to
any size and aspect ratio within the specified limits, unless the aspect ratio
is also set.
@code
glfwSetWindowSizeLimits(window, 200, 200, 400, 400);
@endcode
To specify only a minimum size or only a maximum one, set the other pair to
`GLFW_DONT_CARE`.
@code
glfwSetWindowSizeLimits(window, 640, 480, GLFW_DONT_CARE, GLFW_DONT_CARE);
@endcode
To disable size limits for a window, set them all to `GLFW_DONT_CARE`.
The aspect ratio of the client area of a windowed mode window can be enforced
with @ref glfwSetWindowAspectRatio. The user may resize the window freely
unless size limits are also set, but the size will be constrained to maintain
the aspect ratio.
@code
glfwSetWindowAspectRatio(window, 16, 9);
@endcode
The aspect ratio is specified as a numerator and denominator, corresponding to
the width and height, respectively. If you want a window to maintain its
current aspect ratio, simply use its current size as the ratio.
@code
int width, height;
glfwGetWindowSize(window, &width, &height);
glfwSetWindowAspectRatio(window, width, height);
@endcode
To disable the aspect ratio limit for a window, set both terms to
`GLFW_DONT_CARE`.
You can have both size limits and aspect ratio set for a window, but the results
are undefined if they conflict.
@subsection window_pos Window position
The position of a windowed-mode window can be changed with @ref
@@ -538,7 +645,33 @@ As long as your source file is encoded as UTF-8, you can use any Unicode
characters directly in the source.
@code
glfwSetWindowTitle(window, "プラネテス");
glfwSetWindowTitle(window, "星を追う子ども");
@endcode
If you are using C++11 or C11, you can use a UTF-8 string literal.
@code
glfwSetWindowTitle(window, u8"This is always a UTF-8 string");
@endcode
@subsection window_icon Window icon
Decorated windows have icons on some platforms. You can set this icon by
specifying a list of candidate images with @ref glfwSetWindowIcon.
@code
GLFWimage images[2];
images[0] = load_icon("my_icon.png");
images[1] = load_icon("my_icon_small.png");
glfwSetWindowIcon(window, 2, images);
@endcode
To revert to the default window icon, pass in an empty image array.
@code
glfwSetWindowIcon(window, 0, NULL);
@endcode
@@ -553,8 +686,31 @@ GLFWmonitor* monitor = glfwGetWindowMonitor(window);
This monitor handle is one of those returned by @ref glfwGetMonitors.
For windowed mode windows, this function returns `NULL`. This is the
recommended way to tell full screen windows from windowed mode windows.
For windowed mode windows, this function returns `NULL`. This is how to tell
full screen windows from windowed mode windows.
You can move windows between monitors or between full screen and windowed mode
with @ref glfwSetWindowMonitor. When making a window full screen on the same or
on a different monitor, specify the desired monitor, resolution and refresh
rate. The position arguments are ignored.
@code
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
@endcode
When making the window windowed, specify the desired position and size. The
refresh rate argument is ignored.
@code
glfwSetWindowMonitor(window, NULL, xpos, ypos, width, height, 0);
@endcode
This restores any previous window settings such as whether it is decorated,
floating, resizable, has size or aspect ratio limits, etc.. To restore a window
that was originally windowed to its original size and position, save these
before making it full screen and then pass them in as above.
@subsection window_iconify Window iconification
@@ -640,6 +796,13 @@ int visible = glfwGetWindowAttrib(window, GLFW_VISIBLE);
@subsection window_focus Window input focus
Windows can be given input focus and brought to the front with @ref
glfwFocusWindow.
@code
glfwFocusWindow(window);
@endcode
If you wish to be notified when a window gains or loses input focus, whether by
the user, system or your own code, set a focus callback.
@@ -720,6 +883,9 @@ same name.
`GLFW_ICONIFIED` indicates whether the specified window is iconified, whether by
the user or with @ref glfwIconifyWindow.
`GLFW_MAXIMIZED` indicates whether the specified window is maximized, whether by
the user or with @ref glfwMaximizeWindow.
`GLFW_VISIBLE` indicates whether the specified window is visible. Window
visibility can be controlled with @ref glfwShowWindow and @ref glfwHideWindow
and initial visibility is controlled by the [window hint](@ref window_hints_wnd)
@@ -741,16 +907,20 @@ topmost or always-on-top. This is controlled by the
@subsubsection window_attribs_ctx Context related attributes
`GLFW_CLIENT_API` indicates the client API provided by the window's context;
either `GLFW_OPENGL_API` or `GLFW_OPENGL_ES_API`.
either `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API`.
`GLFW_CONTEXT_CREATION_API` indicates the context creation API used to create
the window's context; either `GLFW_NATIVE_CONTEXT_API` or
`GLFW_EGL_CONTEXT_API`.
`GLFW_CONTEXT_VERSION_MAJOR`, `GLFW_CONTEXT_VERSION_MINOR` and
`GLFW_CONTEXT_REVISION` indicate the client API version of the window's context.
`GLFW_OPENGL_FORWARD_COMPAT` is `GL_TRUE` if the window's context is an OpenGL
forward-compatible one, or `GL_FALSE` otherwise.
`GLFW_OPENGL_FORWARD_COMPAT` is `GLFW_TRUE` if the window's context is an OpenGL
forward-compatible one, or `GLFW_FALSE` otherwise.
`GLFW_OPENGL_DEBUG_CONTEXT` is `GL_TRUE` if the window's context is an OpenGL
debug context, or `GL_FALSE` otherwise.
`GLFW_OPENGL_DEBUG_CONTEXT` is `GLFW_TRUE` if the window's context is an OpenGL
debug context, or `GLFW_FALSE` otherwise.
`GLFW_OPENGL_PROFILE` indicates the OpenGL profile used by the context. This is
`GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE` if the context uses
@@ -766,9 +936,9 @@ window's context supports robustness, or `GLFW_NO_ROBUSTNESS` otherwise.
@subsubsection window_attribs_fb Framebuffer related attributes
The attributes of the default framebuffer (i.e. the framebuffer attached to the
window) are not provided by this function but can be queried with both OpenGL
and OpenGL ES.
GLFW does not expose attributes of the default framebuffer (i.e. the framebuffer
attached to the window) as these can be queried directly with either OpenGL,
OpenGL ES or Vulkan.
If you are using version 3.0 or later of OpenGL or OpenGL ES, the
`glGetFramebufferAttachmentParameteriv` function can be used to retrieve the
@@ -790,8 +960,8 @@ Stencil bits | `GL_STENCIL_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE`
MSAA samples | `GL_SAMPLES` | _Not provided by this function_
When calling `glGetFramebufferAttachmentParameteriv`, the red, green, blue and
alpha sizes can be queried from the `GL_BACK_LEFT`, while the depth and stencil
sizes can be queried from the `GL_DEPTH` and `GL_STENCIL` attachments,
alpha sizes are queried from the `GL_BACK_LEFT`, while the depth and stencil
sizes are queried from the `GL_DEPTH` and `GL_STENCIL` attachments,
respectively.
+24 -16
View File
@@ -1,18 +1,24 @@
link_libraries(glfw)
include_directories(${glfw_INCLUDE_DIRS})
if (BUILD_SHARED_LIBS)
add_definitions(-DGLFW_DLL)
link_libraries("${OPENGL_gl_LIBRARY}" "${MATH_LIBRARY}")
else()
link_libraries(${glfw_LIBRARIES})
link_libraries("${MATH_LIBRARY}")
endif()
include_directories("${GLFW_SOURCE_DIR}/include"
"${GLFW_SOURCE_DIR}/deps")
if (MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
if ("${OPENGL_INCLUDE_DIR}")
include_directories("${OPENGL_INCLUDE_DIR}")
include_directories("${GLFW_SOURCE_DIR}/deps")
if (WIN32)
set(ICON glfw.rc)
elseif (APPLE)
set(ICON glfw.icns)
set_source_files_properties(glfw.icns PROPERTIES
MAXOSX_PACKAGE_LOCATION "Resources")
endif()
set(GLAD "${GLFW_SOURCE_DIR}/deps/glad/glad.h"
@@ -22,13 +28,13 @@ set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
add_executable(boing WIN32 MACOSX_BUNDLE boing.c)
add_executable(gears WIN32 MACOSX_BUNDLE gears.c)
add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${GLAD})
add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${TINYCTHREAD} ${GETOPT})
add_executable(simple WIN32 MACOSX_BUNDLE simple.c)
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c)
add_executable(wave WIN32 MACOSX_BUNDLE wave.c)
add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD})
add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD})
add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD})
add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD})
add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD})
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD})
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD})
target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}")
@@ -48,12 +54,14 @@ if (APPLE)
set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Split View")
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
set_target_properties(${WINDOWS_BINARIES} PROPERTIES
RESOURCE glfw.icns
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL}
MACOSX_BUNDLE_ICON_FILE glfw.icns
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
endif()
+34 -7
View File
@@ -36,6 +36,7 @@
#include <stdlib.h>
#include <math.h>
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <linmath.h>
@@ -88,10 +89,11 @@ typedef enum { DRAW_BALL, DRAW_BALL_SHADOW } DRAW_BALL_ENUM;
typedef struct {float x; float y; float z;} vertex_t;
/* Global vars */
int windowed_xpos, windowed_ypos, windowed_width, windowed_height;
int width, height;
GLfloat deg_rot_y = 0.f;
GLfloat deg_rot_y_inc = 2.f;
GLboolean override_pos = GL_FALSE;
int override_pos = GLFW_FALSE;
GLfloat cursor_x = 0.f;
GLfloat cursor_y = 0.f;
GLfloat ball_x = -RADIUS;
@@ -235,8 +237,32 @@ void reshape( GLFWwindow* window, int w, int h )
void key_callback( GLFWwindow* window, int key, int scancode, int action, int mods )
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GL_TRUE);
if (action != GLFW_PRESS)
return;
if (key == GLFW_KEY_ESCAPE && mods == 0)
glfwSetWindowShouldClose(window, GLFW_TRUE);
if ((key == GLFW_KEY_ENTER && mods == GLFW_MOD_ALT) ||
(key == GLFW_KEY_F11 && mods == GLFW_MOD_ALT))
{
if (glfwGetWindowMonitor(window))
{
glfwSetWindowMonitor(window, NULL,
windowed_xpos, windowed_ypos,
windowed_width, windowed_height, 0);
}
else
{
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
if (monitor)
{
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
glfwGetWindowPos(window, &windowed_xpos, &windowed_ypos);
glfwGetWindowSize(window, &windowed_width, &windowed_height);
glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate);
}
}
}
}
static void set_ball_pos ( GLfloat x, GLfloat y )
@@ -252,12 +278,12 @@ void mouse_button_callback( GLFWwindow* window, int button, int action, int mods
if (action == GLFW_PRESS)
{
override_pos = GL_TRUE;
override_pos = GLFW_TRUE;
set_ball_pos(cursor_x, cursor_y);
}
else
{
override_pos = GL_FALSE;
override_pos = GLFW_FALSE;
}
}
@@ -601,8 +627,6 @@ int main( void )
if( !glfwInit() )
exit( EXIT_FAILURE );
glfwWindowHint(GLFW_DEPTH_BITS, 16);
window = glfwCreateWindow( 400, 400, "Boing (classic Amiga demo)", NULL, NULL );
if (!window)
{
@@ -610,12 +634,15 @@ int main( void )
exit( EXIT_FAILURE );
}
glfwSetWindowAspectRatio(window, 1, 1);
glfwSetFramebufferSizeCallback(window, reshape);
glfwSetKeyCallback(window, key_callback);
glfwSetMouseButtonCallback(window, mouse_button_callback);
glfwSetCursorPosCallback(window, cursor_position_callback);
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
glfwSwapInterval( 1 );
glfwGetFramebufferSize(window, &width, &height);
+4 -1
View File
@@ -30,6 +30,8 @@
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <glad/glad.h>
#include <GLFW/glfw3.h>
/**
@@ -219,7 +221,7 @@ void key( GLFWwindow* window, int k, int s, int action, int mods )
view_rotz += 5.0;
break;
case GLFW_KEY_ESCAPE:
glfwSetWindowShouldClose(window, GL_TRUE);
glfwSetWindowShouldClose(window, GLFW_TRUE);
break;
case GLFW_KEY_UP:
view_rotx += 5.0;
@@ -323,6 +325,7 @@ int main(int argc, char *argv[])
glfwSetKeyCallback(window, key);
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
glfwSwapInterval( 1 );
glfwGetFramebufferSize(window, &width, &height);
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+3
View File
@@ -0,0 +1,3 @@
GLFW_ICON ICON "glfw.ico"
+7 -5
View File
@@ -319,7 +319,7 @@ static void update_map(int num_iter)
{
GLfloat dx = center_x - map_vertices[0][ii];
GLfloat dz = center_z - map_vertices[2][ii];
GLfloat pd = (2.0f * sqrtf((dx * dx) + (dz * dz))) / circle_size;
GLfloat pd = (2.0f * (float) sqrt((dx * dx) + (dz * dz))) / circle_size;
if (fabs(pd) <= 1.0f)
{
/* tx,tz is within the circle */
@@ -386,7 +386,7 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
{
case GLFW_KEY_ESCAPE:
/* Exit program on Escape */
glfwSetWindowShouldClose(window, GL_TRUE);
glfwSetWindowShouldClose(window, GLFW_TRUE);
break;
}
}
@@ -406,6 +406,7 @@ int main(int argc, char** argv)
float f;
GLint uloc_modelview;
GLint uloc_project;
int width, height;
GLuint shader_program;
@@ -414,11 +415,11 @@ int main(int argc, char** argv)
if (!glfwInit())
exit(EXIT_FAILURE);
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
window = glfwCreateWindow(800, 600, "GLFW OpenGL3 Heightmap demo", NULL, NULL);
if (! window )
@@ -469,7 +470,8 @@ int main(int argc, char** argv)
/* Create the vbo to store all the information for the grid and the height */
/* setup the scene ready for rendering */
glViewport(0, 0, 800, 600);
glfwGetFramebufferSize(window, &width, &height);
glViewport(0, 0, width, height);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
/* main loop */
+4 -2
View File
@@ -1,7 +1,7 @@
//========================================================================
// A simple particle engine with threaded physics
// Copyright (c) Marcus Geelnard
// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -39,6 +39,7 @@
#include <getopt.h>
#include <linmath.h>
#include <glad/glad.h>
#include <GLFW/glfw3.h>
// Define tokens for GL_EXT_separate_specular_color if not already defined
@@ -875,7 +876,7 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
switch (key)
{
case GLFW_KEY_ESCAPE:
glfwSetWindowShouldClose(window, GL_TRUE);
glfwSetWindowShouldClose(window, GLFW_TRUE);
break;
case GLFW_KEY_W:
wireframe = !wireframe;
@@ -989,6 +990,7 @@ int main(int argc, char** argv)
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
glfwSwapInterval(1);
glfwSetFramebufferSizeCallback(window, resize_callback);
+80 -19
View File
@@ -1,6 +1,6 @@
//========================================================================
// Simple GLFW example
// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -24,31 +24,68 @@
//========================================================================
//! [code]
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include "linmath.h"
#include <stdlib.h>
#include <stdio.h>
static const struct
{
float x, y;
float r, g, b;
} vertices[3] =
{
{ -0.6f, -0.4f, 1.f, 0.f, 0.f },
{ 0.6f, -0.4f, 0.f, 1.f, 0.f },
{ 0.f, 0.6f, 0.f, 0.f, 1.f }
};
static const char* vertex_shader_text =
"uniform mat4 MVP;\n"
"attribute vec3 vCol;\n"
"attribute vec2 vPos;\n"
"varying vec3 color;\n"
"void main()\n"
"{\n"
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
" color = vCol;\n"
"}\n";
static const char* fragment_shader_text =
"varying vec3 color;\n"
"void main()\n"
"{\n"
" gl_FragColor = vec4(color, 1.0);\n"
"}\n";
static void error_callback(int error, const char* description)
{
fputs(description, stderr);
fprintf(stderr, "Error: %s\n", description);
}
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GL_TRUE);
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
int main(void)
{
GLFWwindow* window;
GLuint vertex_buffer, vertex_shader, fragment_shader, program;
GLint mvp_location, vpos_location, vcol_location;
glfwSetErrorCallback(error_callback);
if (!glfwInit())
exit(EXIT_FAILURE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL);
if (!window)
{
@@ -56,15 +93,47 @@ int main(void)
exit(EXIT_FAILURE);
}
glfwSetKeyCallback(window, key_callback);
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
glfwSwapInterval(1);
glfwSetKeyCallback(window, key_callback);
// NOTE: OpenGL error checks have been omitted for brevity
glGenBuffers(1, &vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
glCompileShader(vertex_shader);
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
glCompileShader(fragment_shader);
program = glCreateProgram();
glAttachShader(program, vertex_shader);
glAttachShader(program, fragment_shader);
glLinkProgram(program);
mvp_location = glGetUniformLocation(program, "MVP");
vpos_location = glGetAttribLocation(program, "vPos");
vcol_location = glGetAttribLocation(program, "vCol");
glEnableVertexAttribArray(vpos_location);
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
sizeof(float) * 5, (void*) 0);
glEnableVertexAttribArray(vcol_location);
glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
sizeof(float) * 5, (void*) (sizeof(float) * 2));
while (!glfwWindowShouldClose(window))
{
float ratio;
int width, height;
mat4x4 m, p, mvp;
glfwGetFramebufferSize(window, &width, &height);
ratio = width / (float) height;
@@ -72,22 +141,14 @@ int main(void)
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-ratio, ratio, -1.f, 1.f, 1.f, -1.f);
glMatrixMode(GL_MODELVIEW);
mat4x4_identity(m);
mat4x4_rotate_Z(m, m, (float) glfwGetTime());
mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 1.f, -1.f);
mat4x4_mul(mvp, p, m);
glLoadIdentity();
glRotatef((float) glfwGetTime() * 50.f, 0.f, 0.f, 1.f);
glBegin(GL_TRIANGLES);
glColor3f(1.f, 0.f, 0.f);
glVertex3f(-0.6f, -0.4f, 0.f);
glColor3f(0.f, 1.f, 0.f);
glVertex3f(0.6f, -0.4f, 0.f);
glColor3f(0.f, 0.f, 1.f);
glVertex3f(0.f, 0.6f, 0.f);
glEnd();
glUseProgram(program);
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
glDrawArrays(GL_TRIANGLES, 0, 3);
glfwSwapBuffers(window);
glfwPollEvents();
+4 -7
View File
@@ -10,7 +10,7 @@
// because I am not a friend of orthogonal projections)
//========================================================================
#define GLFW_INCLUDE_GLEXT
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#if defined(_MSC_VER)
@@ -473,7 +473,7 @@ static void mouseButtonFun(GLFWwindow* window, int button, int action, int mods)
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GL_TRUE);
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
@@ -513,14 +513,11 @@ int main(void)
// Enable vsync
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
glfwSwapInterval(1);
if (glfwExtensionSupported("GL_ARB_multisample") ||
glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR) >= 2 ||
glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR) >= 3)
{
if (GLAD_GL_ARB_multisample || GLAD_GL_VERSION_1_3)
glEnable(GL_MULTISAMPLE_ARB);
}
glfwGetFramebufferSize(window, &width, &height);
framebufferSizeFun(window, width, height);
+3 -1
View File
@@ -17,6 +17,7 @@
#include <stdlib.h>
#include <math.h>
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <linmath.h>
@@ -278,7 +279,7 @@ void key_callback(GLFWwindow* window, int key, int scancode, int action, int mod
switch (key)
{
case GLFW_KEY_ESCAPE:
glfwSetWindowShouldClose(window, GL_TRUE);
glfwSetWindowShouldClose(window, GLFW_TRUE);
break;
case GLFW_KEY_SPACE:
init_grid();
@@ -411,6 +412,7 @@ int main(int argc, char* argv[])
glfwSetScrollCallback(window, scroll_callback);
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
glfwSwapInterval(1);
glfwGetFramebufferSize(window, &width, &height);
+1402 -525
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+172 -72
View File
@@ -1,9 +1,9 @@
/*************************************************************************
* GLFW 3.1 - www.glfw.org
* GLFW 3.2 - www.glfw.org
* A library for OpenGL, window and input
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
* Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
* Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -38,20 +38,30 @@ extern "C" {
* Doxygen documentation
*************************************************************************/
/*! @file glfw3native.h
* @brief The header of the native access functions.
*
* This is the header file of the native access functions. See @ref native for
* more information.
*/
/*! @defgroup native Native access
*
* **By using the native access functions you assert that you know what you're
* doing and how to fix problems caused by using them. If you don't, you
* shouldn't be using them.**
*
* Before the inclusion of @ref glfw3native.h, you must define exactly one
* window system API macro and exactly one context creation API macro. Failure
* to do this will cause a compile-time error.
* Before the inclusion of @ref glfw3native.h, you may define exactly one
* window system API macro and zero or more context creation API macros.
*
* The chosen backends must match those the library was compiled for. Failure
* to do this will cause a link-time error.
*
* The available window API macros are:
* * `GLFW_EXPOSE_NATIVE_WIN32`
* * `GLFW_EXPOSE_NATIVE_COCOA`
* * `GLFW_EXPOSE_NATIVE_X11`
* * `GLFW_EXPOSE_NATIVE_WAYLAND`
* * `GLFW_EXPOSE_NATIVE_MIR`
*
* The available context API macros are:
* * `GLFW_EXPOSE_NATIVE_WGL`
@@ -86,20 +96,23 @@ extern "C" {
#elif defined(GLFW_EXPOSE_NATIVE_X11)
#include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h>
#else
#error "No window API selected"
#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
#include <wayland-client.h>
#elif defined(GLFW_EXPOSE_NATIVE_MIR)
#include <mir_toolkit/mir_client_library.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_WGL)
/* WGL is declared by windows.h */
#elif defined(GLFW_EXPOSE_NATIVE_NSGL)
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
/* NSGL is declared by Cocoa.h */
#elif defined(GLFW_EXPOSE_NATIVE_GLX)
#endif
#if defined(GLFW_EXPOSE_NATIVE_GLX)
#include <GL/glx.h>
#elif defined(GLFW_EXPOSE_NATIVE_EGL)
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
#include <EGL/egl.h>
#else
#error "No context API selected"
#endif
@@ -114,11 +127,10 @@ extern "C" {
* of the specified monitor, or `NULL` if an [error](@ref error_handling)
* occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.1.
* @since Added in version 3.1.
*
* @ingroup native
*/
@@ -130,11 +142,10 @@ GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
* `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.1.
* @since Added in version 3.1.
*
* @ingroup native
*/
@@ -145,11 +156,10 @@ GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
* @return The `HWND` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.0.
* @since Added in version 3.0.
*
* @ingroup native
*/
@@ -162,11 +172,10 @@ GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
* @return The `HGLRC` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.0.
* @since Added in version 3.0.
*
* @ingroup native
*/
@@ -179,11 +188,10 @@ GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
* @return The `CGDirectDisplayID` of the specified monitor, or
* `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.1.
* @since Added in version 3.1.
*
* @ingroup native
*/
@@ -194,11 +202,10 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
* @return The `NSWindow` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.0.
* @since Added in version 3.0.
*
* @ingroup native
*/
@@ -211,11 +218,10 @@ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
* @return The `NSOpenGLContext` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.0.
* @since Added in version 3.0.
*
* @ingroup native
*/
@@ -228,11 +234,10 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
* @return The `Display` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.0.
* @since Added in version 3.0.
*
* @ingroup native
*/
@@ -243,11 +248,10 @@ GLFWAPI Display* glfwGetX11Display(void);
* @return The `RRCrtc` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.1.
* @since Added in version 3.1.
*
* @ingroup native
*/
@@ -258,11 +262,10 @@ GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
* @return The `RROutput` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.1.
* @since Added in version 3.1.
*
* @ingroup native
*/
@@ -273,11 +276,10 @@ GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
* @return The `Window` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.0.
* @since Added in version 3.0.
*
* @ingroup native
*/
@@ -290,15 +292,116 @@ GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
* @return The `GLXContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.0.
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
/*! @brief Returns the `GLXWindow` of the specified window.
*
* @return The `GLXWindow` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
/*! @brief Returns the `struct wl_display*` used by GLFW.
*
* @return The `struct wl_display*` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
/*! @brief Returns the `struct wl_output*` of the specified monitor.
*
* @return The `struct wl_output*` of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
/*! @brief Returns the main `struct wl_surface*` of the specified window.
*
* @return The main `struct wl_surface*` of the specified window, or `NULL` if
* an [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_MIR)
/*! @brief Returns the `MirConnection*` used by GLFW.
*
* @return The `MirConnection*` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI MirConnection* glfwGetMirDisplay(void);
/*! @brief Returns the Mir output ID of the specified monitor.
*
* @return The Mir output ID of the specified monitor, or zero if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI int glfwGetMirMonitor(GLFWmonitor* monitor);
/*! @brief Returns the `MirSurface*` of the specified window.
*
* @return The `MirSurface*` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI MirSurface* glfwGetMirWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
@@ -307,11 +410,10 @@ GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
* @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.0.
* @since Added in version 3.0.
*
* @ingroup native
*/
@@ -322,11 +424,10 @@ GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
* @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.0.
* @since Added in version 3.0.
*
* @ingroup native
*/
@@ -337,11 +438,10 @@ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
* @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.0.
* @since Added in version 3.0.
*
* @ingroup native
*/
+72 -48
View File
@@ -1,55 +1,50 @@
include_directories("${GLFW_SOURCE_DIR}/src"
"${GLFW_BINARY_DIR}/src"
${glfw_INCLUDE_DIRS})
add_definitions(-D_GLFW_USE_CONFIG_H)
set(common_HEADERS internal.h
"${GLFW_BINARY_DIR}/src/glfw_config.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h")
set(common_SOURCES context.c init.c input.c monitor.c window.c)
set(common_SOURCES context.c init.c input.c monitor.c vulkan.c window.c)
if (_GLFW_COCOA)
set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h iokit_joystick.h
posix_tls.h)
set(glfw_SOURCES ${common_SOURCES} cocoa_init.m cocoa_monitor.m
cocoa_window.m iokit_joystick.m mach_time.c posix_tls.c)
set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h cocoa_joystick.h
posix_tls.h nsgl_context.h)
set(glfw_SOURCES ${common_SOURCES} cocoa_init.m cocoa_joystick.m
cocoa_monitor.m cocoa_window.m cocoa_time.c posix_tls.c
nsgl_context.m)
elseif (_GLFW_WIN32)
set(glfw_HEADERS ${common_HEADERS} win32_platform.h win32_tls.h
winmm_joystick.h)
set(glfw_SOURCES ${common_SOURCES} win32_init.c win32_monitor.c win32_time.c
win32_tls.c win32_window.c winmm_joystick.c)
set(glfw_HEADERS ${common_HEADERS} win32_platform.h win32_joystick.h
wgl_context.h egl_context.h)
set(glfw_SOURCES ${common_SOURCES} win32_init.c win32_joystick.c
win32_monitor.c win32_time.c win32_tls.c win32_window.c
wgl_context.c egl_context.c)
elseif (_GLFW_X11)
set(glfw_HEADERS ${common_HEADERS} x11_platform.h xkb_unicode.h
linux_joystick.h posix_time.h posix_tls.h)
linux_joystick.h posix_time.h posix_tls.h glx_context.h
egl_context.h)
set(glfw_SOURCES ${common_SOURCES} x11_init.c x11_monitor.c x11_window.c
xkb_unicode.c linux_joystick.c posix_time.c posix_tls.c)
xkb_unicode.c linux_joystick.c posix_time.c posix_tls.c
glx_context.c egl_context.c)
elseif (_GLFW_WAYLAND)
set(glfw_HEADERS ${common_HEADERS} wl_platform.h linux_joystick.h
posix_time.h posix_tls.h xkb_unicode.h)
posix_time.h posix_tls.h xkb_unicode.h egl_context.h)
set(glfw_SOURCES ${common_SOURCES} wl_init.c wl_monitor.c wl_window.c
linux_joystick.c posix_time.c posix_tls.c xkb_unicode.c)
linux_joystick.c posix_time.c posix_tls.c xkb_unicode.c
egl_context.c)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/relative-pointer/relative-pointer-unstable-v1.xml
BASENAME relative-pointer-unstable-v1)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml
BASENAME pointer-constraints-unstable-v1)
elseif (_GLFW_MIR)
set(glfw_HEADERS ${common_HEADERS} mir_platform.h linux_joystick.h
posix_time.h posix_tls.h xkb_unicode.h)
posix_time.h posix_tls.h xkb_unicode.h egl_context.h)
set(glfw_SOURCES ${common_SOURCES} mir_init.c mir_monitor.c mir_window.c
linux_joystick.c posix_time.c posix_tls.c xkb_unicode.c)
endif()
if (_GLFW_EGL)
list(APPEND glfw_HEADERS ${common_HEADERS} egl_context.h)
list(APPEND glfw_SOURCES ${common_SOURCES} egl_context.c)
elseif (_GLFW_NSGL)
list(APPEND glfw_HEADERS ${common_HEADERS} nsgl_context.h)
list(APPEND glfw_SOURCES ${common_SOURCES} nsgl_context.m)
elseif (_GLFW_WGL)
list(APPEND glfw_HEADERS ${common_HEADERS} wgl_context.h)
list(APPEND glfw_SOURCES ${common_SOURCES} wgl_context.c)
elseif (_GLFW_X11)
list(APPEND glfw_HEADERS ${common_HEADERS} glx_context.h)
list(APPEND glfw_SOURCES ${common_SOURCES} glx_context.c)
linux_joystick.c posix_time.c posix_tls.c xkb_unicode.c
egl_context.c)
endif()
if (APPLE)
@@ -59,35 +54,64 @@ endif()
add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
set_target_properties(glfw PROPERTIES
OUTPUT_NAME "${GLFW_LIB_NAME}"
OUTPUT_NAME ${GLFW_LIB_NAME}
VERSION ${GLFW_VERSION}
SOVERSION ${GLFW_VERSION_MAJOR}
POSITION_INDEPENDENT_CODE ON
FOLDER "GLFW3")
target_compile_definitions(glfw PRIVATE -D_GLFW_USE_CONFIG_H)
target_include_directories(glfw PUBLIC
$<BUILD_INTERFACE:${GLFW_SOURCE_DIR}/include>
$<INSTALL_INTERFACE:$<INSTALL_PREFIX>/include>)
target_include_directories(glfw PRIVATE
"${GLFW_SOURCE_DIR}/src"
"${GLFW_BINARY_DIR}/src"
${glfw_INCLUDE_DIRS})
# HACK: When building on MinGW, WINVER and UNICODE need to be defined before
# the inclusion of stddef.h (by glfw3.h), which is itself included before
# win32_platform.h. We define them here until a saner solution can be found
# NOTE: MinGW-w64 and Visual C++ do /not/ need this hack.
target_compile_definitions(glfw PRIVATE
"$<$<BOOL:${MINGW}>:UNICODE;WINVER=0x0501>")
# Enable a reasonable set of warnings (no, -Wextra is not reasonable)
target_compile_options(glfw PRIVATE
"$<$<C_COMPILER_ID:Clang>:-Wall>"
"$<$<C_COMPILER_ID:GNU>:-Wall>")
if (BUILD_SHARED_LIBS)
if (WIN32)
# The GLFW DLL needs a special compile-time macro and import library name
set_target_properties(glfw PROPERTIES PREFIX "" IMPORT_PREFIX "")
if (MINGW)
# Remove the lib prefix on the DLL (but not the import library
set_target_properties(glfw PROPERTIES PREFIX "")
# Add a suffix to the import library to avoid naming conflicts
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a")
else()
# Add a suffix to the import library to avoid naming conflicts
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
endif()
elseif (APPLE)
# Append -fno-common to the compile flags to work around a bug in
# Apple's GCC
get_target_property(glfw_CFLAGS glfw COMPILE_FLAGS)
if (NOT glfw_CFLAGS)
set(glfw_CFLAGS "")
endif()
# Add -fno-common to work around a bug in Apple's GCC
target_compile_options(glfw PRIVATE "-fno-common")
set_target_properties(glfw PROPERTIES
COMPILE_FLAGS "${glfw_CFLAGS} -fno-common"
INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX}")
INSTALL_NAME_DIR "lib${LIB_SUFFIX}")
elseif (UNIX)
# Hide symbols not explicitly tagged for export from the shared library
target_compile_options(glfw PRIVATE "-fvisibility=hidden")
endif()
target_link_libraries(glfw ${glfw_LIBRARIES})
target_compile_definitions(glfw INTERFACE -DGLFW_DLL)
target_link_libraries(glfw PRIVATE ${glfw_LIBRARIES})
else()
target_link_libraries(glfw INTERFACE ${glfw_LIBRARIES})
endif()
if (MSVC)
target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS)
endif()
if (GLFW_INSTALL)
+145 -16
View File
@@ -1,7 +1,7 @@
//========================================================================
// GLFW 3.1 OS X - www.glfw.org
// GLFW 3.2 OS X - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -72,7 +72,10 @@ static void changeToResourcesDirectory(void)
//
static void createKeyTables(void)
{
int scancode;
memset(_glfw.ns.publicKeys, -1, sizeof(_glfw.ns.publicKeys));
memset(_glfw.ns.nativeKeys, -1, sizeof(_glfw.ns.nativeKeys));
_glfw.ns.publicKeys[0x1D] = GLFW_KEY_0;
_glfw.ns.publicKeys[0x12] = GLFW_KEY_1;
@@ -188,8 +191,106 @@ static void createKeyTables(void)
_glfw.ns.publicKeys[0x51] = GLFW_KEY_KP_EQUAL;
_glfw.ns.publicKeys[0x43] = GLFW_KEY_KP_MULTIPLY;
_glfw.ns.publicKeys[0x4E] = GLFW_KEY_KP_SUBTRACT;
for (scancode = 0; scancode < 256; scancode++)
{
// Store the reverse translation for faster key name lookup
if (_glfw.ns.publicKeys[scancode] >= 0)
_glfw.ns.nativeKeys[_glfw.ns.publicKeys[scancode]] = scancode;
}
}
// Retrieve Unicode data for the current keyboard layout
//
static GLFWbool updateUnicodeDataNS(void)
{
if (_glfw.ns.inputSource)
{
CFRelease(_glfw.ns.inputSource);
_glfw.ns.inputSource = NULL;
_glfw.ns.unicodeData = nil;
}
_glfw.ns.inputSource = TISCopyCurrentKeyboardLayoutInputSource();
if (!_glfw.ns.inputSource)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to retrieve keyboard layout input source");
return GLFW_FALSE;
}
_glfw.ns.unicodeData = TISGetInputSourceProperty(_glfw.ns.inputSource,
kTISPropertyUnicodeKeyLayoutData);
if (!_glfw.ns.unicodeData)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to retrieve keyboard layout Unicode data");
return GLFW_FALSE;
}
return GLFW_TRUE;
}
// Load HIToolbox.framework and the TIS symbols we need from it
//
static GLFWbool initializeTIS(void)
{
// This works only because Cocoa has already loaded it properly
_glfw.ns.tis.bundle = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.HIToolbox"));
if (!_glfw.ns.tis.bundle)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to load HIToolbox.framework");
return GLFW_FALSE;
}
CFStringRef* kPropertyUnicodeKeyLayoutData =
CFBundleGetDataPointerForName(_glfw.ns.tis.bundle,
CFSTR("kTISPropertyUnicodeKeyLayoutData"));
CFStringRef* kNotifySelectedKeyboardInputSourceChanged =
CFBundleGetDataPointerForName(_glfw.ns.tis.bundle,
CFSTR("kTISNotifySelectedKeyboardInputSourceChanged"));
_glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource =
CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
CFSTR("TISCopyCurrentKeyboardLayoutInputSource"));
_glfw.ns.tis.GetInputSourceProperty =
CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
CFSTR("TISGetInputSourceProperty"));
_glfw.ns.tis.GetKbdType =
CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
CFSTR("LMGetKbdType"));
if (!kPropertyUnicodeKeyLayoutData ||
!kNotifySelectedKeyboardInputSourceChanged ||
!TISCopyCurrentKeyboardLayoutInputSource ||
!TISGetInputSourceProperty ||
!LMGetKbdType)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to load TIS API symbols");
return GLFW_FALSE;
}
_glfw.ns.tis.kPropertyUnicodeKeyLayoutData =
*kPropertyUnicodeKeyLayoutData;
_glfw.ns.tis.kNotifySelectedKeyboardInputSourceChanged =
*kNotifySelectedKeyboardInputSourceChanged;
return updateUnicodeDataNS();
}
@interface GLFWLayoutListener : NSObject
@end
@implementation GLFWLayoutListener
- (void)selectedKeyboardInputSourceChanged:(NSObject* )object
{
updateUnicodeDataNS();
}
@end
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
@@ -199,6 +300,13 @@ int _glfwPlatformInit(void)
{
_glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init];
_glfw.ns.listener = [[GLFWLayoutListener alloc] init];
[[NSDistributedNotificationCenter defaultCenter]
addObserver:_glfw.ns.listener
selector:@selector(selectedKeyboardInputSourceChanged:)
name:(__bridge NSString*)kTISNotifySelectedKeyboardInputSourceChanged
object:nil];
#if defined(_GLFW_USE_CHDIR)
changeToResourcesDirectory();
#endif
@@ -207,21 +315,34 @@ int _glfwPlatformInit(void)
_glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
if (!_glfw.ns.eventSource)
return GL_FALSE;
return GLFW_FALSE;
CGEventSourceSetLocalEventsSuppressionInterval(_glfw.ns.eventSource, 0.0);
if (!_glfwInitContextAPI())
return GL_FALSE;
if (!initializeTIS())
return GLFW_FALSE;
_glfwInitTimer();
_glfwInitJoysticks();
if (!_glfwInitThreadLocalStoragePOSIX())
return GLFW_FALSE;
return GL_TRUE;
if (!_glfwInitNSGL())
return GLFW_FALSE;
_glfwInitTimerNS();
_glfwInitJoysticksNS();
return GLFW_TRUE;
}
void _glfwPlatformTerminate(void)
{
if (_glfw.ns.inputSource)
{
CFRelease(_glfw.ns.inputSource);
_glfw.ns.inputSource = NULL;
_glfw.ns.unicodeData = nil;
}
if (_glfw.ns.eventSource)
{
CFRelease(_glfw.ns.eventSource);
@@ -235,24 +356,32 @@ void _glfwPlatformTerminate(void)
_glfw.ns.delegate = nil;
}
[_glfw.ns.autoreleasePool release];
_glfw.ns.autoreleasePool = nil;
if (_glfw.ns.listener)
{
[[NSDistributedNotificationCenter defaultCenter]
removeObserver:_glfw.ns.listener
name:(__bridge NSString*)kTISNotifySelectedKeyboardInputSourceChanged
object:nil];
[_glfw.ns.listener release];
_glfw.ns.listener = nil;
}
[_glfw.ns.cursor release];
_glfw.ns.cursor = nil;
free(_glfw.ns.clipboardString);
_glfwTerminateJoysticks();
_glfwTerminateContextAPI();
_glfwTerminateNSGL();
_glfwTerminateJoysticksNS();
_glfwTerminateThreadLocalStoragePOSIX();
[_glfw.ns.autoreleasePool release];
_glfw.ns.autoreleasePool = nil;
}
const char* _glfwPlatformGetVersionString(void)
{
return _GLFW_VERSION_NUMBER " Cocoa"
#if defined(_GLFW_NSGL)
" NSGL"
#endif
return _GLFW_VERSION_NUMBER " Cocoa NSGL"
#if defined(_GLFW_USE_CHDIR)
" chdir"
#endif
+16 -17
View File
@@ -1,7 +1,7 @@
//========================================================================
// GLFW 3.1 IOKit - www.glfw.org
// GLFW 3.2 Cocoa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2014 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -24,23 +24,22 @@
//
//========================================================================
#ifndef _glfw3_iokit_joystick_h_
#define _glfw3_iokit_joystick_h_
#ifndef _glfw3_cocoa_joystick_h_
#define _glfw3_cocoa_joystick_h_
#include <IOKit/IOKitLib.h>
#include <IOKit/IOCFPlugIn.h>
#include <IOKit/hid/IOHIDLib.h>
#include <IOKit/hid/IOHIDKeys.h>
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE \
_GLFWjoystickIOKit iokit_js
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE _GLFWjoystickNS ns_js
// IOKit-specific per-joystick data
// Cocoa-specific per-joystick data
//
typedef struct _GLFWjoydevice
typedef struct _GLFWjoydeviceNS
{
int present;
GLFWbool present;
char name[256];
IOHIDDeviceRef deviceRef;
@@ -51,18 +50,18 @@ typedef struct _GLFWjoydevice
float* axes;
unsigned char* buttons;
} _GLFWjoydevice;
} _GLFWjoydeviceNS;
// IOKit-specific joystick API data
// Cocoa-specific joystick API data
//
typedef struct _GLFWjoystickIOKit
typedef struct _GLFWjoystickNS
{
_GLFWjoydevice devices[GLFW_JOYSTICK_LAST + 1];
_GLFWjoydeviceNS js[GLFW_JOYSTICK_LAST + 1];
IOHIDManagerRef managerRef;
} _GLFWjoystickIOKit;
} _GLFWjoystickNS;
void _glfwInitJoysticks(void);
void _glfwTerminateJoysticks(void);
void _glfwInitJoysticksNS(void);
void _glfwTerminateJoysticksNS(void);
#endif // _glfw3_iokit_joystick_h_
#endif // _glfw3_cocoa_joystick_h_
+148 -144
View File
@@ -1,7 +1,7 @@
//========================================================================
// GLFW 3.1 IOKit - www.glfw.org
// GLFW 3.2 Cocoa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org>
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
//
// This software is provided 'as-is', without any express or implied
@@ -29,6 +29,7 @@
#include <unistd.h>
#include <ctype.h>
#include <string.h>
#include <mach/mach.h>
#include <mach/mach_error.h>
@@ -37,10 +38,9 @@
#include <Kernel/IOKit/hidsystem/IOHIDUsageTables.h>
//------------------------------------------------------------------------
// Joystick element information
//------------------------------------------------------------------------
typedef struct
//
typedef struct _GLFWjoyelementNS
{
IOHIDElementRef elementRef;
@@ -50,14 +50,14 @@ typedef struct
long minReport;
long maxReport;
} _GLFWjoyelement;
} _GLFWjoyelementNS;
static void getElementsCFArrayHandler(const void* value, void* parameter);
// Adds an element to the specified joystick
//
static void addJoystickElement(_GLFWjoydevice* joystick,
static void addJoystickElement(_GLFWjoydeviceNS* js,
IOHIDElementRef elementRef)
{
IOHIDElementType elementType;
@@ -90,10 +90,10 @@ static void addJoystickElement(_GLFWjoydevice* joystick,
case kHIDUsage_GD_Slider:
case kHIDUsage_GD_Dial:
case kHIDUsage_GD_Wheel:
elementsArray = joystick->axisElements;
elementsArray = js->axisElements;
break;
case kHIDUsage_GD_Hatswitch:
elementsArray = joystick->hatElements;
elementsArray = js->hatElements;
break;
}
@@ -101,7 +101,7 @@ static void addJoystickElement(_GLFWjoydevice* joystick,
}
case kHIDPage_Button:
elementsArray = joystick->buttonElements;
elementsArray = js->buttonElements;
break;
default:
break;
@@ -109,7 +109,7 @@ static void addJoystickElement(_GLFWjoydevice* joystick,
if (elementsArray)
{
_GLFWjoyelement* element = calloc(1, sizeof(_GLFWjoyelement));
_GLFWjoyelementNS* element = calloc(1, sizeof(_GLFWjoyelementNS));
CFArrayAppendValue(elementsArray, element);
@@ -126,22 +126,22 @@ static void getElementsCFArrayHandler(const void* value, void* parameter)
{
if (CFGetTypeID(value) == IOHIDElementGetTypeID())
{
addJoystickElement((_GLFWjoydevice*) parameter,
addJoystickElement((_GLFWjoydeviceNS*) parameter,
(IOHIDElementRef) value);
}
}
// Returns the value of the specified element of the specified joystick
//
static long getElementValue(_GLFWjoydevice* joystick, _GLFWjoyelement* element)
static long getElementValue(_GLFWjoydeviceNS* js, _GLFWjoyelementNS* element)
{
IOReturn result = kIOReturnSuccess;
IOHIDValueRef valueRef;
long value = 0;
if (joystick && element && joystick->deviceRef)
if (js && element && js->deviceRef)
{
result = IOHIDDeviceGetValue(joystick->deviceRef,
result = IOHIDDeviceGetValue(js->deviceRef,
element->elementRef,
&valueRef);
@@ -163,95 +163,105 @@ static long getElementValue(_GLFWjoydevice* joystick, _GLFWjoyelement* element)
// Removes the specified joystick
//
static void removeJoystick(_GLFWjoydevice* joystick)
static void removeJoystick(_GLFWjoydeviceNS* js)
{
int i;
if (!joystick->present)
if (!js->present)
return;
for (i = 0; i < CFArrayGetCount(joystick->axisElements); i++)
free((void*) CFArrayGetValueAtIndex(joystick->axisElements, i));
CFArrayRemoveAllValues(joystick->axisElements);
CFRelease(joystick->axisElements);
for (i = 0; i < CFArrayGetCount(js->axisElements); i++)
free((void*) CFArrayGetValueAtIndex(js->axisElements, i));
CFArrayRemoveAllValues(js->axisElements);
CFRelease(js->axisElements);
for (i = 0; i < CFArrayGetCount(joystick->buttonElements); i++)
free((void*) CFArrayGetValueAtIndex(joystick->buttonElements, i));
CFArrayRemoveAllValues(joystick->buttonElements);
CFRelease(joystick->buttonElements);
for (i = 0; i < CFArrayGetCount(js->buttonElements); i++)
free((void*) CFArrayGetValueAtIndex(js->buttonElements, i));
CFArrayRemoveAllValues(js->buttonElements);
CFRelease(js->buttonElements);
for (i = 0; i < CFArrayGetCount(joystick->hatElements); i++)
free((void*) CFArrayGetValueAtIndex(joystick->hatElements, i));
CFArrayRemoveAllValues(joystick->hatElements);
CFRelease(joystick->hatElements);
for (i = 0; i < CFArrayGetCount(js->hatElements); i++)
free((void*) CFArrayGetValueAtIndex(js->hatElements, i));
CFArrayRemoveAllValues(js->hatElements);
CFRelease(js->hatElements);
free(joystick->axes);
free(joystick->buttons);
free(js->axes);
free(js->buttons);
memset(joystick, 0, sizeof(_GLFWjoydevice));
memset(js, 0, sizeof(_GLFWjoydeviceNS));
_glfwInputJoystickChange(js - _glfw.ns_js.js, GLFW_DISCONNECTED);
}
// Polls for joystick events and updates GLFW state
// Polls for joystick axis events and updates GLFW state
//
static void pollJoystickEvents(void)
static GLFWbool pollJoystickAxisEvents(_GLFWjoydeviceNS* js)
{
int joy;
CFIndex i;
for (joy = 0; joy <= GLFW_JOYSTICK_LAST; joy++)
if (!js->present)
return GLFW_FALSE;
for (i = 0; i < CFArrayGetCount(js->axisElements); i++)
{
CFIndex i;
int buttonIndex = 0;
_GLFWjoydevice* joystick = _glfw.iokit_js.devices + joy;
_GLFWjoyelementNS* axis = (_GLFWjoyelementNS*)
CFArrayGetValueAtIndex(js->axisElements, i);
if (!joystick->present)
continue;
long value = getElementValue(js, axis);
long readScale = axis->maxReport - axis->minReport;
for (i = 0; i < CFArrayGetCount(joystick->buttonElements); i++)
if (readScale == 0)
js->axes[i] = value;
else
js->axes[i] = (2.f * (value - axis->minReport) / readScale) - 1.f;
}
return GLFW_TRUE;
}
// Polls for joystick button events and updates GLFW state
//
static GLFWbool pollJoystickButtonEvents(_GLFWjoydeviceNS* js)
{
CFIndex i;
int buttonIndex = 0;
if (!js->present)
return GLFW_FALSE;
for (i = 0; i < CFArrayGetCount(js->buttonElements); i++)
{
_GLFWjoyelementNS* button = (_GLFWjoyelementNS*)
CFArrayGetValueAtIndex(js->buttonElements, i);
if (getElementValue(js, button))
js->buttons[buttonIndex++] = GLFW_PRESS;
else
js->buttons[buttonIndex++] = GLFW_RELEASE;
}
for (i = 0; i < CFArrayGetCount(js->hatElements); i++)
{
_GLFWjoyelementNS* hat = (_GLFWjoyelementNS*)
CFArrayGetValueAtIndex(js->hatElements, i);
// Bit fields of button presses for each direction, including nil
const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 };
long j, value = getElementValue(js, hat);
if (value < 0 || value > 8)
value = 8;
for (j = 0; j < 4; j++)
{
_GLFWjoyelement* button = (_GLFWjoyelement*)
CFArrayGetValueAtIndex(joystick->buttonElements, i);
if (getElementValue(joystick, button))
joystick->buttons[buttonIndex++] = GLFW_PRESS;
if (directions[value] & (1 << j))
js->buttons[buttonIndex++] = GLFW_PRESS;
else
joystick->buttons[buttonIndex++] = GLFW_RELEASE;
}
for (i = 0; i < CFArrayGetCount(joystick->axisElements); i++)
{
_GLFWjoyelement* axis = (_GLFWjoyelement*)
CFArrayGetValueAtIndex(joystick->axisElements, i);
long value = getElementValue(joystick, axis);
long readScale = axis->maxReport - axis->minReport;
if (readScale == 0)
joystick->axes[i] = value;
else
joystick->axes[i] = (2.f * (value - axis->minReport) / readScale) - 1.f;
}
for (i = 0; i < CFArrayGetCount(joystick->hatElements); i++)
{
_GLFWjoyelement* hat = (_GLFWjoyelement*)
CFArrayGetValueAtIndex(joystick->hatElements, i);
// Bit fields of button presses for each direction, including nil
const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 };
long j, value = getElementValue(joystick, hat);
if (value < 0 || value > 8)
value = 8;
for (j = 0; j < 4; j++)
{
if (directions[value] & (1 << j))
joystick->buttons[buttonIndex++] = GLFW_PRESS;
else
joystick->buttons[buttonIndex++] = GLFW_RELEASE;
}
js->buttons[buttonIndex++] = GLFW_RELEASE;
}
}
return GLFW_TRUE;
}
// Callback for user-initiated joystick addition
@@ -261,44 +271,43 @@ static void matchCallback(void* context,
void* sender,
IOHIDDeviceRef deviceRef)
{
_GLFWjoydevice* joystick;
_GLFWjoydeviceNS* js;
int joy;
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
{
joystick = _glfw.iokit_js.devices + joy;
if (!joystick->present)
continue;
if (joystick->deviceRef == deviceRef)
if (_glfw.ns_js.js[joy].present && _glfw.ns_js.js[joy].deviceRef == deviceRef)
return;
}
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
{
joystick = _glfw.iokit_js.devices + joy;
if (!joystick->present)
if (!_glfw.ns_js.js[joy].present)
break;
}
if (joy > GLFW_JOYSTICK_LAST)
return;
joystick->present = GL_TRUE;
joystick->deviceRef = deviceRef;
js = _glfw.ns_js.js + joy;
js->present = GLFW_TRUE;
js->deviceRef = deviceRef;
CFStringRef name = IOHIDDeviceGetProperty(deviceRef,
CFSTR(kIOHIDProductKey));
CFStringGetCString(name,
joystick->name,
sizeof(joystick->name),
kCFStringEncodingUTF8);
if (name)
{
CFStringGetCString(name,
js->name,
sizeof(js->name),
kCFStringEncodingUTF8);
}
else
strncpy(js->name, "Unknown", sizeof(js->name));
joystick->axisElements = CFArrayCreateMutable(NULL, 0, NULL);
joystick->buttonElements = CFArrayCreateMutable(NULL, 0, NULL);
joystick->hatElements = CFArrayCreateMutable(NULL, 0, NULL);
js->axisElements = CFArrayCreateMutable(NULL, 0, NULL);
js->buttonElements = CFArrayCreateMutable(NULL, 0, NULL);
js->hatElements = CFArrayCreateMutable(NULL, 0, NULL);
CFArrayRef arrayRef = IOHIDDeviceCopyMatchingElements(deviceRef,
NULL,
@@ -307,14 +316,15 @@ static void matchCallback(void* context,
CFArrayApplyFunction(arrayRef,
range,
getElementsCFArrayHandler,
(void*) joystick);
(void*) js);
CFRelease(arrayRef);
joystick->axes = calloc(CFArrayGetCount(joystick->axisElements),
sizeof(float));
joystick->buttons = calloc(CFArrayGetCount(joystick->buttonElements) +
CFArrayGetCount(joystick->hatElements) * 4, 1);
js->axes = calloc(CFArrayGetCount(js->axisElements), sizeof(float));
js->buttons = calloc(CFArrayGetCount(js->buttonElements) +
CFArrayGetCount(js->hatElements) * 4, 1);
_glfwInputJoystickChange(joy, GLFW_CONNECTED);
}
// Callback for user-initiated joystick removal
@@ -328,10 +338,9 @@ static void removeCallback(void* context,
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
{
_GLFWjoydevice* joystick = _glfw.iokit_js.devices + joy;
if (joystick->deviceRef == deviceRef)
if (_glfw.ns_js.js[joy].deviceRef == deviceRef)
{
removeJoystick(joystick);
removeJoystick(_glfw.ns_js.js + joy);
break;
}
}
@@ -384,12 +393,12 @@ static CFMutableDictionaryRef createMatchingDictionary(long usagePage,
// Initialize joystick interface
//
void _glfwInitJoysticks(void)
void _glfwInitJoysticksNS(void)
{
CFMutableArrayRef matchingCFArrayRef;
_glfw.iokit_js.managerRef = IOHIDManagerCreate(kCFAllocatorDefault,
kIOHIDOptionsTypeNone);
_glfw.ns_js.managerRef = IOHIDManagerCreate(kCFAllocatorDefault,
kIOHIDOptionsTypeNone);
matchingCFArrayRef = CFArrayCreateMutable(kCFAllocatorDefault,
0,
@@ -422,21 +431,21 @@ void _glfwInitJoysticks(void)
CFRelease(matchingCFDictRef);
}
IOHIDManagerSetDeviceMatchingMultiple(_glfw.iokit_js.managerRef,
IOHIDManagerSetDeviceMatchingMultiple(_glfw.ns_js.managerRef,
matchingCFArrayRef);
CFRelease(matchingCFArrayRef);
}
IOHIDManagerRegisterDeviceMatchingCallback(_glfw.iokit_js.managerRef,
IOHIDManagerRegisterDeviceMatchingCallback(_glfw.ns_js.managerRef,
&matchCallback, NULL);
IOHIDManagerRegisterDeviceRemovalCallback(_glfw.iokit_js.managerRef,
IOHIDManagerRegisterDeviceRemovalCallback(_glfw.ns_js.managerRef,
&removeCallback, NULL);
IOHIDManagerScheduleWithRunLoop(_glfw.iokit_js.managerRef,
IOHIDManagerScheduleWithRunLoop(_glfw.ns_js.managerRef,
CFRunLoopGetMain(),
kCFRunLoopDefaultMode);
IOHIDManagerOpen(_glfw.iokit_js.managerRef, kIOHIDOptionsTypeNone);
IOHIDManagerOpen(_glfw.ns_js.managerRef, kIOHIDOptionsTypeNone);
// Execute the run loop once in order to register any initially-attached
// joysticks
@@ -445,18 +454,18 @@ void _glfwInitJoysticks(void)
// Close all opened joystick handles
//
void _glfwTerminateJoysticks(void)
void _glfwTerminateJoysticksNS(void)
{
int joy;
for (joy = 0; joy <= GLFW_JOYSTICK_LAST; joy++)
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
{
_GLFWjoydevice* joystick = _glfw.iokit_js.devices + joy;
removeJoystick(joystick);
_GLFWjoydeviceNS* js = _glfw.ns_js.js + joy;
removeJoystick(js);
}
CFRelease(_glfw.iokit_js.managerRef);
_glfw.iokit_js.managerRef = NULL;
CFRelease(_glfw.ns_js.managerRef);
_glfw.ns_js.managerRef = NULL;
}
@@ -466,42 +475,37 @@ void _glfwTerminateJoysticks(void)
int _glfwPlatformJoystickPresent(int joy)
{
pollJoystickEvents();
return _glfw.iokit_js.devices[joy].present;
_GLFWjoydeviceNS* js = _glfw.ns_js.js + joy;
return js->present;
}
const float* _glfwPlatformGetJoystickAxes(int joy, int* count)
{
_GLFWjoydevice* joystick = _glfw.iokit_js.devices + joy;
pollJoystickEvents();
if (!joystick->present)
_GLFWjoydeviceNS* js = _glfw.ns_js.js + joy;
if (!pollJoystickAxisEvents(js))
return NULL;
*count = (int) CFArrayGetCount(joystick->axisElements);
return joystick->axes;
*count = (int) CFArrayGetCount(js->axisElements);
return js->axes;
}
const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count)
{
_GLFWjoydevice* joystick = _glfw.iokit_js.devices + joy;
pollJoystickEvents();
if (!joystick->present)
_GLFWjoydeviceNS* js = _glfw.ns_js.js + joy;
if (!pollJoystickButtonEvents(js))
return NULL;
*count = (int) CFArrayGetCount(joystick->buttonElements) +
(int) CFArrayGetCount(joystick->hatElements) * 4;
return joystick->buttons;
*count = (int) CFArrayGetCount(js->buttonElements) +
(int) CFArrayGetCount(js->hatElements) * 4;
return js->buttons;
}
const char* _glfwPlatformGetJoystickName(int joy)
{
pollJoystickEvents();
_GLFWjoydeviceNS* js = _glfw.ns_js.js + joy;
if (!js->present)
return NULL;
return _glfw.iokit_js.devices[joy].name;
return js->name;
}
+14 -14
View File
@@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.1 OS X - www.glfw.org
// GLFW 3.2 OS X - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -76,28 +76,28 @@ static char* getDisplayName(CGDirectDisplayID displayID)
// Check whether the display mode should be included in enumeration
//
static GLboolean modeIsGood(CGDisplayModeRef mode)
static GLFWbool modeIsGood(CGDisplayModeRef mode)
{
uint32_t flags = CGDisplayModeGetIOFlags(mode);
if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag))
return GL_FALSE;
return GLFW_FALSE;
if (flags & kDisplayModeInterlacedFlag)
return GL_FALSE;
return GLFW_FALSE;
if (flags & kDisplayModeStretchedFlag)
return GL_FALSE;
return GLFW_FALSE;
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) &&
CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0))
{
CFRelease(format);
return GL_FALSE;
return GLFW_FALSE;
}
CFRelease(format);
return GL_TRUE;
return GLFW_TRUE;
}
// Convert Core Graphics display mode to GLFW video mode
@@ -166,7 +166,7 @@ static void endFadeReservation(CGDisplayFadeReservationToken token)
// Change the current video mode
//
GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired)
GLFWbool _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)
{
CFArrayRef modes;
CFIndex count, i;
@@ -178,7 +178,7 @@ GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired)
best = _glfwChooseVideoMode(monitor, desired);
_glfwPlatformGetVideoMode(monitor, &current);
if (_glfwCompareVideoModes(&current, best) == 0)
return GL_TRUE;
return GLFW_TRUE;
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
@@ -216,15 +216,15 @@ GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Monitor mode list changed");
return GL_FALSE;
return GLFW_FALSE;
}
return GL_TRUE;
return GLFW_TRUE;
}
// Restore the previously saved (original) video mode
//
void _glfwRestoreVideoMode(_GLFWmonitor* monitor)
void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor)
{
if (monitor->ns.previousMode)
{
@@ -283,7 +283,7 @@ _GLFWmonitor** _glfwPlatformGetMonitors(int* count)
return monitors;
}
GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)
GLFWbool _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)
{
// HACK: Compare unit numbers instead of display IDs to work around display
// replacement on machines with automatic graphics switching
+52 -21
View File
@@ -1,7 +1,7 @@
//========================================================================
// GLFW 3.1 OS X - www.glfw.org
// GLFW 3.2 OS X - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -28,22 +28,24 @@
#define _glfw3_cocoa_platform_h_
#include <stdint.h>
#include <dlfcn.h>
#if defined(__OBJC__)
#import <Carbon/Carbon.h>
#import <Cocoa/Cocoa.h>
#else
#include <Carbon/Carbon.h>
#include <ApplicationServices/ApplicationServices.h>
typedef void* id;
#endif
#include "posix_tls.h"
#include "iokit_joystick.h"
#include "cocoa_joystick.h"
#include "nsgl_context.h"
#if defined(_GLFW_NSGL)
#include "nsgl_context.h"
#else
#error "The Cocoa backend depends on NSGL platform support"
#endif
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
#define _glfw_dlclose(handle) dlclose(handle)
#define _glfw_dlsym(handle, name) dlsym(handle, name)
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS ns
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns
@@ -51,6 +53,19 @@ typedef void* id;
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorNS ns
#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorNS ns
#define _GLFW_EGL_CONTEXT_STATE
#define _GLFW_EGL_LIBRARY_CONTEXT_STATE
// HIToolbox.framework pointer typedefs
#define kTISPropertyUnicodeKeyLayoutData _glfw.ns.tis.kPropertyUnicodeKeyLayoutData
#define kTISNotifySelectedKeyboardInputSourceChanged _glfw.ns.tis.kNotifySelectedKeyboardInputSourceChanged
typedef TISInputSourceRef (*PFN_TISCopyCurrentKeyboardLayoutInputSource)(void);
#define TISCopyCurrentKeyboardLayoutInputSource _glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource
typedef void* (*PFN_TISGetInputSourceProperty)(TISInputSourceRef,CFStringRef);
#define TISGetInputSourceProperty _glfw.ns.tis.GetInputSourceProperty
typedef UInt8 (*PFN_LMGetKbdType)(void);
#define LMGetKbdType _glfw.ns.tis.GetKbdType
// Cocoa-specific per-window data
//
@@ -59,12 +74,11 @@ typedef struct _GLFWwindowNS
id object;
id delegate;
id view;
unsigned int modifierFlags;
// The total sum of the distances the cursor has been warped
// since the last cursor motion event was processed
// This is kept to counteract Cocoa doing the same internally
double warpDeltaX, warpDeltaY;
double cursorWarpDeltaX, cursorWarpDeltaY;
} _GLFWwindowNS;
@@ -73,13 +87,31 @@ typedef struct _GLFWwindowNS
//
typedef struct _GLFWlibraryNS
{
CGEventSourceRef eventSource;
id delegate;
id autoreleasePool;
id cursor;
CGEventSourceRef eventSource;
id delegate;
id autoreleasePool;
id cursor;
TISInputSourceRef inputSource;
id unicodeData;
id listener;
short int publicKeys[256];
char* clipboardString;
char keyName[64];
short int publicKeys[256];
short int nativeKeys[GLFW_KEY_LAST + 1];
char* clipboardString;
// Where to place the cursor when re-enabled
double restoreCursorPosX, restoreCursorPosY;
// The window whose disabled cursor mode is active
_GLFWwindow* disabledCursorWindow;
struct {
CFBundleRef bundle;
PFN_TISCopyCurrentKeyboardLayoutInputSource CopyCurrentKeyboardLayoutInputSource;
PFN_TISGetInputSourceProperty GetInputSourceProperty;
PFN_LMGetKbdType GetKbdType;
CFStringRef kPropertyUnicodeKeyLayoutData;
CFStringRef kNotifySelectedKeyboardInputSourceChanged;
} tis;
} _GLFWlibraryNS;
@@ -108,15 +140,14 @@ typedef struct _GLFWcursorNS
//
typedef struct _GLFWtimeNS
{
double base;
double resolution;
uint64_t frequency;
} _GLFWtimeNS;
void _glfwInitTimer(void);
void _glfwInitTimerNS(void);
GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired);
void _glfwRestoreVideoMode(_GLFWmonitor* monitor);
GLFWbool _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired);
void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor);
#endif // _glfw3_cocoa_platform_h_
+8 -19
View File
@@ -1,7 +1,7 @@
//========================================================================
// GLFW 3.1 OS X - www.glfw.org
// GLFW 3.2 OS X - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -29,27 +29,18 @@
#include <mach/mach_time.h>
// Return raw time
//
static uint64_t getRawTime(void)
{
return mach_absolute_time();
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialise timer
//
void _glfwInitTimer(void)
void _glfwInitTimerNS(void)
{
mach_timebase_info_data_t info;
mach_timebase_info(&info);
_glfw.ns_time.resolution = (double) info.numer / (info.denom * 1.0e9);
_glfw.ns_time.base = getRawTime();
_glfw.ns_time.frequency = (info.denom * 1e9) / info.numer;
}
@@ -57,15 +48,13 @@ void _glfwInitTimer(void)
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
double _glfwPlatformGetTime(void)
uint64_t _glfwPlatformGetTimerValue(void)
{
return (double) (getRawTime() - _glfw.ns_time.base) *
_glfw.ns_time.resolution;
return mach_absolute_time();
}
void _glfwPlatformSetTime(double time)
uint64_t _glfwPlatformGetTimerFrequency(void)
{
_glfw.ns_time.base = getRawTime() -
(uint64_t) (time / _glfw.ns_time.resolution);
return _glfw.ns_time.frequency;
}
+546 -219
View File
File diff suppressed because it is too large Load Diff
+162 -96
View File
@@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.1 - www.glfw.org
// GLFW 3.2 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -27,6 +27,7 @@
#include "internal.h"
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include <limits.h>
@@ -35,7 +36,7 @@
// Parses the client API version string and extracts the version number
//
static GLboolean parseVersionString(int* api, int* major, int* minor, int* rev)
static GLFWbool parseVersionString(int* api, int* major, int* minor, int* rev)
{
int i;
_GLFWwindow* window;
@@ -52,12 +53,12 @@ static GLboolean parseVersionString(int* api, int* major, int* minor, int* rev)
window = _glfwPlatformGetCurrentContext();
version = (const char*) window->GetString(GL_VERSION);
version = (const char*) window->context.GetString(GL_VERSION);
if (!version)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Failed to retrieve context version string");
return GL_FALSE;
"Client API version string retrieval is broken");
return GLFW_FALSE;
}
for (i = 0; prefixes[i]; i++)
@@ -75,11 +76,11 @@ static GLboolean parseVersionString(int* api, int* major, int* minor, int* rev)
if (!sscanf(version, "%d.%d.%d", major, minor, rev))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"No version found in context version string");
return GL_FALSE;
"No version found in client API version string");
return GLFW_FALSE;
}
return GL_TRUE;
return GLFW_TRUE;
}
@@ -87,16 +88,28 @@ static GLboolean parseVersionString(int* api, int* major, int* minor, int* rev)
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
GLboolean _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
{
if (ctxconfig->api != GLFW_OPENGL_API &&
ctxconfig->api != GLFW_OPENGL_ES_API)
if (ctxconfig->source != GLFW_NATIVE_CONTEXT_API &&
ctxconfig->source != GLFW_EGL_CONTEXT_API)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid client API");
return GL_FALSE;
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid context creation API %i",
ctxconfig->source);
return GLFW_FALSE;
}
if (ctxconfig->api == GLFW_OPENGL_API)
if (ctxconfig->client != GLFW_NO_API &&
ctxconfig->client != GLFW_OPENGL_API &&
ctxconfig->client != GLFW_OPENGL_ES_API)
{
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid client API %i",
ctxconfig->client);
return GLFW_FALSE;
}
if (ctxconfig->client == GLFW_OPENGL_API)
{
if ((ctxconfig->major < 1 || ctxconfig->minor < 0) ||
(ctxconfig->major == 1 && ctxconfig->minor > 5) ||
@@ -112,7 +125,7 @@ GLboolean _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid OpenGL version %i.%i",
ctxconfig->major, ctxconfig->minor);
return GL_FALSE;
return GLFW_FALSE;
}
if (ctxconfig->profile)
@@ -121,11 +134,12 @@ GLboolean _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
ctxconfig->profile != GLFW_OPENGL_COMPAT_PROFILE)
{
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid OpenGL profile");
return GL_FALSE;
"Invalid OpenGL profile %i",
ctxconfig->profile);
return GLFW_FALSE;
}
if (ctxconfig->major < 3 ||
if (ctxconfig->major <= 2 ||
(ctxconfig->major == 3 && ctxconfig->minor < 2))
{
// Desktop OpenGL context profiles are only defined for version 3.2
@@ -133,19 +147,19 @@ GLboolean _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
_glfwInputError(GLFW_INVALID_VALUE,
"Context profiles are only defined for OpenGL version 3.2 and above");
return GL_FALSE;
return GLFW_FALSE;
}
}
if (ctxconfig->forward && ctxconfig->major < 3)
if (ctxconfig->forward && ctxconfig->major <= 2)
{
// Forward-compatible contexts are only defined for OpenGL version 3.0 and above
_glfwInputError(GLFW_INVALID_VALUE,
"Forward-compatibility is only defined for OpenGL version 3.0 and above");
return GL_FALSE;
return GLFW_FALSE;
}
}
else if (ctxconfig->api == GLFW_OPENGL_ES_API)
else if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
if (ctxconfig->major < 1 || ctxconfig->minor < 0 ||
(ctxconfig->major == 1 && ctxconfig->minor > 1) ||
@@ -159,7 +173,7 @@ GLboolean _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid OpenGL ES version %i.%i",
ctxconfig->major, ctxconfig->minor);
return GL_FALSE;
return GLFW_FALSE;
}
}
@@ -169,8 +183,9 @@ GLboolean _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
ctxconfig->robustness != GLFW_LOSE_CONTEXT_ON_RESET)
{
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid context robustness mode");
return GL_FALSE;
"Invalid context robustness mode %i",
ctxconfig->robustness);
return GLFW_FALSE;
}
}
@@ -180,12 +195,13 @@ GLboolean _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
ctxconfig->release != GLFW_RELEASE_BEHAVIOR_FLUSH)
{
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid context release behavior");
return GL_FALSE;
"Invalid context release behavior %i",
ctxconfig->release);
return GLFW_FALSE;
}
}
return GL_TRUE;
return GLFW_TRUE;
}
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
@@ -351,67 +367,96 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
return closest;
}
GLboolean _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
{
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
window->GetIntegerv = (PFNGLGETINTEGERVPROC) glfwGetProcAddress("glGetIntegerv");
window->GetString = (PFNGLGETSTRINGPROC) glfwGetProcAddress("glGetString");
window->Clear = (PFNGLCLEARPROC) glfwGetProcAddress("glClear");
window->context.GetIntegerv = (PFNGLGETINTEGERVPROC)
glfwGetProcAddress("glGetIntegerv");
window->context.GetString = (PFNGLGETSTRINGPROC)
glfwGetProcAddress("glGetString");
if (!window->context.GetIntegerv || !window->context.GetString)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Entry point retrieval is broken");
return GLFW_FALSE;
}
if (!parseVersionString(&window->context.api,
if (!parseVersionString(&window->context.client,
&window->context.major,
&window->context.minor,
&window->context.revision))
{
return GL_FALSE;
return GLFW_FALSE;
}
#if defined(_GLFW_USE_OPENGL)
if (window->context.major > 2)
window->context.source = ctxconfig->source;
if (window->context.major < ctxconfig->major ||
(window->context.major == ctxconfig->major &&
window->context.minor < ctxconfig->minor))
{
// The desired OpenGL version is greater than the actual version
// This only happens if the machine lacks {GLX|WGL}_ARB_create_context
// /and/ the user has requested an OpenGL version greater than 1.0
// For API consistency, we emulate the behavior of the
// {GLX|WGL}_ARB_create_context extension and fail here
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"Requested client API version %i.%i, got version %i.%i",
ctxconfig->major, ctxconfig->minor,
window->context.major, window->context.minor);
return GLFW_FALSE;
}
if (window->context.major >= 3)
{
// OpenGL 3.0+ uses a different function for extension string retrieval
// We cache it here instead of in glfwExtensionSupported mostly to alert
// users as early as possible that their build may be broken
window->GetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi");
if (!window->GetStringi)
window->context.GetStringi = (PFNGLGETSTRINGIPROC)
glfwGetProcAddress("glGetStringi");
if (!window->context.GetStringi)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Entry point retrieval is broken");
return GL_FALSE;
return GLFW_FALSE;
}
}
if (window->context.api == GLFW_OPENGL_API)
if (window->context.client == GLFW_OPENGL_API)
{
// Read back context flags (OpenGL 3.0 and above)
if (window->context.major >= 3)
{
GLint flags;
window->GetIntegerv(GL_CONTEXT_FLAGS, &flags);
window->context.GetIntegerv(GL_CONTEXT_FLAGS, &flags);
if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
window->context.forward = GL_TRUE;
window->context.forward = GLFW_TRUE;
if (flags & GL_CONTEXT_FLAG_DEBUG_BIT)
window->context.debug = GL_TRUE;
window->context.debug = GLFW_TRUE;
else if (glfwExtensionSupported("GL_ARB_debug_output") &&
ctxconfig->debug)
{
// HACK: This is a workaround for older drivers (pre KHR_debug)
// not setting the debug bit in the context flags for
// debug contexts
window->context.debug = GL_TRUE;
window->context.debug = GLFW_TRUE;
}
if (flags & GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR)
window->context.noerror = GLFW_TRUE;
}
// Read back OpenGL context profile (OpenGL 3.2 and above)
if (window->context.major > 3 ||
if (window->context.major >= 4 ||
(window->context.major == 3 && window->context.minor >= 2))
{
GLint mask;
window->GetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
window->context.GetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
window->context.profile = GLFW_OPENGL_COMPAT_PROFILE;
@@ -434,7 +479,8 @@ GLboolean _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
// only present from 3.0 while the extension applies from 1.1
GLint strategy;
window->GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy);
window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB,
&strategy);
if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET;
@@ -451,7 +497,8 @@ GLboolean _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
// one, so we can reuse them here
GLint strategy;
window->GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, &strategy);
window->context.GetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB,
&strategy);
if (strategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
window->context.robustness = GLFW_LOSE_CONTEXT_ON_RESET;
@@ -463,41 +510,26 @@ GLboolean _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
if (glfwExtensionSupported("GL_KHR_context_flush_control"))
{
GLint behavior;
window->GetIntegerv(GL_CONTEXT_RELEASE_BEHAVIOR, &behavior);
window->context.GetIntegerv(GL_CONTEXT_RELEASE_BEHAVIOR, &behavior);
if (behavior == GL_NONE)
window->context.release = GLFW_RELEASE_BEHAVIOR_NONE;
else if (behavior == GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
window->context.release = GLFW_RELEASE_BEHAVIOR_FLUSH;
}
#endif // _GLFW_USE_OPENGL
return GL_TRUE;
}
GLboolean _glfwIsValidContext(const _GLFWctxconfig* ctxconfig)
{
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
if (window->context.major < ctxconfig->major ||
(window->context.major == ctxconfig->major &&
window->context.minor < ctxconfig->minor))
// Clearing the front buffer to black to avoid garbage pixels left over from
// previous uses of our bit of VRAM
{
// The desired OpenGL version is greater than the actual version
// This only happens if the machine lacks {GLX|WGL}_ARB_create_context
// /and/ the user has requested an OpenGL version greater than 1.0
// For API consistency, we emulate the behavior of the
// {GLX|WGL}_ARB_create_context extension and fail here
_glfwInputError(GLFW_VERSION_UNAVAILABLE, NULL);
return GL_FALSE;
PFNGLCLEARPROC glClear = (PFNGLCLEARPROC) glfwGetProcAddress("glClear");
glClear(GL_COLOR_BUFFER_BIT);
window->context.swapBuffers(window);
}
return GL_TRUE;
return GLFW_TRUE;
}
int _glfwStringInExtensionString(const char* string, const char* extensions)
GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions)
{
const char* start = extensions;
@@ -508,7 +540,7 @@ int _glfwStringInExtensionString(const char* string, const char* extensions)
where = strstr(start, string);
if (!where)
return GL_FALSE;
return GLFW_FALSE;
terminator = where + strlen(string);
if (where == start || *(where - 1) == ' ')
@@ -520,7 +552,7 @@ int _glfwStringInExtensionString(const char* string, const char* extensions)
start = terminator;
}
return GL_TRUE;
return GLFW_TRUE;
}
@@ -531,8 +563,24 @@ int _glfwStringInExtensionString(const char* string, const char* extensions)
GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFWwindow* previous = _glfwPlatformGetCurrentContext();
_GLFW_REQUIRE_INIT();
_glfwPlatformMakeContextCurrent(window);
if (window && window->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return;
}
if (previous)
{
if (!window || window->context.source != previous->context.source)
previous->context.makeCurrent(NULL);
}
if (window)
window->context.makeCurrent(window);
}
GLFWAPI GLFWwindow* glfwGetCurrentContext(void)
@@ -544,43 +592,56 @@ GLFWAPI GLFWwindow* glfwGetCurrentContext(void)
GLFWAPI void glfwSwapBuffers(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
_glfwPlatformSwapBuffers(window);
if (window->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return;
}
window->context.swapBuffers(window);
}
GLFWAPI void glfwSwapInterval(int interval)
{
_GLFWwindow* window;
_GLFW_REQUIRE_INIT();
if (!_glfwPlatformGetCurrentContext())
window = _glfwPlatformGetCurrentContext();
if (!window)
{
_glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);
return;
}
_glfwPlatformSwapInterval(interval);
window->context.swapInterval(interval);
}
GLFWAPI int glfwExtensionSupported(const char* extension)
{
_GLFWwindow* window;
_GLFW_REQUIRE_INIT_OR_RETURN(GL_FALSE);
assert(extension != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
window = _glfwPlatformGetCurrentContext();
if (!window)
{
_glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);
return GL_FALSE;
return GLFW_FALSE;
}
if (*extension == '\0')
{
_glfwInputError(GLFW_INVALID_VALUE, NULL);
return GL_FALSE;
_glfwInputError(GLFW_INVALID_VALUE, "Extension name is empty string");
return GLFW_FALSE;
}
#if defined(_GLFW_USE_OPENGL)
if (window->context.major >= 3)
{
int i;
@@ -588,53 +649,58 @@ GLFWAPI int glfwExtensionSupported(const char* extension)
// Check if extension is in the modern OpenGL extensions string list
window->GetIntegerv(GL_NUM_EXTENSIONS, &count);
window->context.GetIntegerv(GL_NUM_EXTENSIONS, &count);
for (i = 0; i < count; i++)
{
const char* en = (const char*) window->GetStringi(GL_EXTENSIONS, i);
const char* en = (const char*)
window->context.GetStringi(GL_EXTENSIONS, i);
if (!en)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Failed to retrieve extension string %i", i);
return GL_FALSE;
"Extension string retrieval is broken");
return GLFW_FALSE;
}
if (strcmp(en, extension) == 0)
return GL_TRUE;
return GLFW_TRUE;
}
}
else
#endif // _GLFW_USE_OPENGL
{
// Check if extension is in the old style OpenGL extensions string
const char* extensions = (const char*) window->GetString(GL_EXTENSIONS);
const char* extensions = (const char*)
window->context.GetString(GL_EXTENSIONS);
if (!extensions)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Failed to retrieve extension string");
return GL_FALSE;
"Extension string retrieval is broken");
return GLFW_FALSE;
}
if (_glfwStringInExtensionString(extension, extensions))
return GL_TRUE;
return GLFW_TRUE;
}
// Check if extension is in the platform-specific string
return _glfwPlatformExtensionSupported(extension);
return window->context.extensionSupported(extension);
}
GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname)
{
_GLFWwindow* window;
assert(procname != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (!_glfwPlatformGetCurrentContext())
window = _glfwPlatformGetCurrentContext();
if (!window)
{
_glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);
return NULL;
}
return _glfwPlatformGetProcAddress(procname);
return window->context.getProcAddress(procname);
}
+295 -266
View File
@@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.1 EGL - www.glfw.org
// GLFW 3.2 EGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -68,9 +68,9 @@ static const char* getErrorString(EGLint error)
return "A NativeWindowType argument does not refer to a valid native window";
case EGL_CONTEXT_LOST:
return "The application must destroy all contexts and reinitialise";
default:
return "ERROR: UNKNOWN EGL ERROR";
}
return "UNKNOWN EGL ERROR";
}
// Returns the specified attribute of the specified EGLConfig
@@ -78,31 +78,30 @@ static const char* getErrorString(EGLint error)
static int getConfigAttrib(EGLConfig config, int attrib)
{
int value;
_glfw_eglGetConfigAttrib(_glfw.egl.display, config, attrib, &value);
eglGetConfigAttrib(_glfw.egl.display, config, attrib, &value);
return value;
}
// Return a list of available and usable framebuffer configs
//
static GLboolean chooseFBConfigs(const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* desired,
EGLConfig* result)
static GLFWbool chooseFBConfigs(const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* desired,
EGLConfig* result)
{
EGLConfig* nativeConfigs;
_GLFWfbconfig* usableConfigs;
const _GLFWfbconfig* closest;
int i, nativeCount, usableCount;
_glfw_eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount);
eglGetConfigs(_glfw.egl.display, NULL, 0, &nativeCount);
if (!nativeCount)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: No EGLConfigs returned");
return GL_FALSE;
return GLFW_FALSE;
}
nativeConfigs = calloc(nativeCount, sizeof(EGLConfig));
_glfw_eglGetConfigs(_glfw.egl.display, nativeConfigs,
nativeCount, &nativeCount);
eglGetConfigs(_glfw.egl.display, nativeConfigs, nativeCount, &nativeCount);
usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));
usableCount = 0;
@@ -112,12 +111,6 @@ static GLboolean chooseFBConfigs(const _GLFWctxconfig* ctxconfig,
const EGLConfig n = nativeConfigs[i];
_GLFWfbconfig* u = usableConfigs + usableCount;
#if defined(_GLFW_X11)
// Only consider EGLConfigs with associated visuals
if (!getConfigAttrib(n, EGL_NATIVE_VISUAL_ID))
continue;
#endif // _GLFW_X11
// Only consider RGB(A) EGLConfigs
if (!(getConfigAttrib(n, EGL_COLOR_BUFFER_TYPE) & EGL_RGB_BUFFER))
continue;
@@ -126,7 +119,13 @@ static GLboolean chooseFBConfigs(const _GLFWctxconfig* ctxconfig,
if (!(getConfigAttrib(n, EGL_SURFACE_TYPE) & EGL_WINDOW_BIT))
continue;
if (ctxconfig->api == GLFW_OPENGL_ES_API)
#if defined(_GLFW_X11)
// Only consider EGLConfigs with associated Visuals
if (!getConfigAttrib(n, EGL_NATIVE_VISUAL_ID))
continue;
#endif // _GLFW_X11
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
if (ctxconfig->major == 1)
{
@@ -139,7 +138,7 @@ static GLboolean chooseFBConfigs(const _GLFWctxconfig* ctxconfig,
continue;
}
}
else if (ctxconfig->api == GLFW_OPENGL_API)
else if (ctxconfig->client == GLFW_OPENGL_API)
{
if (!(getConfigAttrib(n, EGL_RENDERABLE_TYPE) & EGL_OPENGL_BIT))
continue;
@@ -154,20 +153,124 @@ static GLboolean chooseFBConfigs(const _GLFWctxconfig* ctxconfig,
u->stencilBits = getConfigAttrib(n, EGL_STENCIL_SIZE);
u->samples = getConfigAttrib(n, EGL_SAMPLES);
u->doublebuffer = GL_TRUE;
u->doublebuffer = GLFW_TRUE;
u->egl = n;
u->handle = (uintptr_t) n;
usableCount++;
}
closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
if (closest)
*result = closest->egl;
*result = (EGLConfig) closest->handle;
free(nativeConfigs);
free(usableConfigs);
return closest ? GL_TRUE : GL_FALSE;
return closest != NULL;
}
static void makeContextCurrent(_GLFWwindow* window)
{
if (window)
{
if (!eglMakeCurrent(_glfw.egl.display,
window->context.egl.surface,
window->context.egl.surface,
window->context.egl.handle))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to make context current: %s",
getErrorString(eglGetError()));
return;
}
}
else
{
if (!eglMakeCurrent(_glfw.egl.display,
EGL_NO_SURFACE,
EGL_NO_SURFACE,
EGL_NO_CONTEXT))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to clear current context: %s",
getErrorString(eglGetError()));
return;
}
}
_glfwPlatformSetCurrentContext(window);
}
static void swapBuffers(_GLFWwindow* window)
{
if (window != _glfwPlatformGetCurrentContext())
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: The context must be current on the calling thread when swapping buffers");
return;
}
eglSwapBuffers(_glfw.egl.display, window->context.egl.surface);
}
static void swapInterval(int interval)
{
eglSwapInterval(_glfw.egl.display, interval);
}
static int extensionSupported(const char* extension)
{
const char* extensions = eglQueryString(_glfw.egl.display, EGL_EXTENSIONS);
if (extensions)
{
if (_glfwStringInExtensionString(extension, extensions))
return GLFW_TRUE;
}
return GLFW_FALSE;
}
static GLFWglproc getProcAddress(const char* procname)
{
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
if (window->context.egl.client)
{
GLFWglproc proc = (GLFWglproc) _glfw_dlsym(window->context.egl.client,
procname);
if (proc)
return proc;
}
return eglGetProcAddress(procname);
}
static void destroyContext(_GLFWwindow* window)
{
#if defined(_GLFW_X11)
// NOTE: Do not unload libGL.so.1 while the X11 display is still open,
// as it will make XCloseDisplay segfault
if (window->context.client != GLFW_OPENGL_API)
#endif // _GLFW_X11
{
if (window->context.egl.client)
{
_glfw_dlclose(window->context.egl.client);
window->context.egl.client = NULL;
}
}
if (window->context.egl.surface)
{
eglDestroySurface(_glfw.egl.display, window->context.egl.surface);
window->context.egl.surface = EGL_NO_SURFACE;
}
if (window->context.egl.handle)
{
eglDestroyContext(_glfw.egl.display, window->context.egl.handle);
window->context.egl.handle = EGL_NO_CONTEXT;
}
}
@@ -177,7 +280,7 @@ static GLboolean chooseFBConfigs(const _GLFWctxconfig* ctxconfig,
// Initialize EGL
//
int _glfwInitContextAPI(void)
GLFWbool _glfwInitEGL(void)
{
int i;
const char* sonames[] =
@@ -193,9 +296,6 @@ int _glfwInitContextAPI(void)
NULL
};
if (!_glfwCreateContextTLS())
return GL_FALSE;
for (i = 0; sonames[i]; i++)
{
_glfw.egl.handle = _glfw_dlopen(sonames[i]);
@@ -204,84 +304,87 @@ int _glfwInitContextAPI(void)
}
if (!_glfw.egl.handle)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: Failed to load EGL");
return GL_FALSE;
}
return GLFW_FALSE;
_glfw.egl.GetConfigAttrib =
_glfw.egl.GetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC)
_glfw_dlsym(_glfw.egl.handle, "eglGetConfigAttrib");
_glfw.egl.GetConfigs =
_glfw.egl.GetConfigs = (PFNEGLGETCONFIGSPROC)
_glfw_dlsym(_glfw.egl.handle, "eglGetConfigs");
_glfw.egl.GetDisplay =
_glfw.egl.GetDisplay = (PFNEGLGETDISPLAYPROC)
_glfw_dlsym(_glfw.egl.handle, "eglGetDisplay");
_glfw.egl.GetError =
_glfw.egl.GetError = (PFNEGLGETERRORPROC)
_glfw_dlsym(_glfw.egl.handle, "eglGetError");
_glfw.egl.Initialize =
_glfw.egl.Initialize = (PFNEGLINITIALIZEPROC)
_glfw_dlsym(_glfw.egl.handle, "eglInitialize");
_glfw.egl.Terminate =
_glfw.egl.Terminate = (PFNEGLTERMINATEPROC)
_glfw_dlsym(_glfw.egl.handle, "eglTerminate");
_glfw.egl.BindAPI =
_glfw.egl.BindAPI = (PFNEGLBINDAPIPROC)
_glfw_dlsym(_glfw.egl.handle, "eglBindAPI");
_glfw.egl.CreateContext =
_glfw.egl.CreateContext = (PFNEGLCREATECONTEXTPROC)
_glfw_dlsym(_glfw.egl.handle, "eglCreateContext");
_glfw.egl.DestroySurface =
_glfw.egl.DestroySurface = (PFNEGLDESTROYSURFACEPROC)
_glfw_dlsym(_glfw.egl.handle, "eglDestroySurface");
_glfw.egl.DestroyContext =
_glfw.egl.DestroyContext = (PFNEGLDESTROYCONTEXTPROC)
_glfw_dlsym(_glfw.egl.handle, "eglDestroyContext");
_glfw.egl.CreateWindowSurface =
_glfw.egl.CreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC)
_glfw_dlsym(_glfw.egl.handle, "eglCreateWindowSurface");
_glfw.egl.MakeCurrent =
_glfw.egl.MakeCurrent = (PFNEGLMAKECURRENTPROC)
_glfw_dlsym(_glfw.egl.handle, "eglMakeCurrent");
_glfw.egl.SwapBuffers =
_glfw.egl.SwapBuffers = (PFNEGLSWAPBUFFERSPROC)
_glfw_dlsym(_glfw.egl.handle, "eglSwapBuffers");
_glfw.egl.SwapInterval =
_glfw.egl.SwapInterval = (PFNEGLSWAPINTERVALPROC)
_glfw_dlsym(_glfw.egl.handle, "eglSwapInterval");
_glfw.egl.QueryString =
_glfw.egl.QueryString = (PFNEGLQUERYSTRINGPROC)
_glfw_dlsym(_glfw.egl.handle, "eglQueryString");
_glfw.egl.GetProcAddress =
_glfw.egl.GetProcAddress = (PFNEGLGETPROCADDRESSPROC)
_glfw_dlsym(_glfw.egl.handle, "eglGetProcAddress");
_glfw.egl.display =
_glfw_eglGetDisplay((EGLNativeDisplayType)_GLFW_EGL_NATIVE_DISPLAY);
_glfw.egl.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY);
if (_glfw.egl.display == EGL_NO_DISPLAY)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to get EGL display: %s",
getErrorString(_glfw_eglGetError()));
return GL_FALSE;
getErrorString(eglGetError()));
_glfwTerminateEGL();
return GLFW_FALSE;
}
if (!_glfw_eglInitialize(_glfw.egl.display,
&_glfw.egl.major,
&_glfw.egl.minor))
if (!eglInitialize(_glfw.egl.display, &_glfw.egl.major, &_glfw.egl.minor))
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to initialize EGL: %s",
getErrorString(_glfw_eglGetError()));
return GL_FALSE;
getErrorString(eglGetError()));
_glfwTerminateEGL();
return GLFW_FALSE;
}
_glfw.egl.KHR_create_context =
_glfwPlatformExtensionSupported("EGL_KHR_create_context");
extensionSupported("EGL_KHR_create_context");
_glfw.egl.KHR_create_context_no_error =
extensionSupported("EGL_KHR_create_context_no_error");
_glfw.egl.KHR_gl_colorspace =
extensionSupported("EGL_KHR_gl_colorspace");
return GL_TRUE;
return GLFW_TRUE;
}
// Terminate EGL
//
void _glfwTerminateContextAPI(void)
void _glfwTerminateEGL(void)
{
if (_glfw_eglTerminate)
_glfw_eglTerminate(_glfw.egl.display);
if (_glfw.egl.display)
{
eglTerminate(_glfw.egl.display);
_glfw.egl.display = EGL_NO_DISPLAY;
}
if (_glfw.egl.handle)
{
_glfw_dlclose(_glfw.egl.handle);
_glfw.egl.handle = NULL;
}
_glfwDestroyContextTLS();
}
#define setEGLattrib(attribName, attribValue) \
@@ -293,91 +396,48 @@ void _glfwTerminateContextAPI(void)
// Create the OpenGL or OpenGL ES context
//
int _glfwCreateContext(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
int attribs[40];
EGLint attribs[40];
EGLConfig config;
EGLContext share = NULL;
if (!_glfw.egl.display)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "EGL: API not available");
return GLFW_FALSE;
}
if (ctxconfig->share)
share = ctxconfig->share->egl.context;
share = ctxconfig->share->context.egl.handle;
if (!chooseFBConfigs(ctxconfig, fbconfig, &config))
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"EGL: Failed to find a suitable EGLConfig");
return GL_FALSE;
return GLFW_FALSE;
}
#if defined(_GLFW_X11)
// Retrieve the visual corresponding to the chosen EGL config
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
EGLint count = 0;
int mask;
EGLint redBits, greenBits, blueBits, alphaBits, visualID = 0;
XVisualInfo info;
_glfw_eglGetConfigAttrib(_glfw.egl.display, config,
EGL_NATIVE_VISUAL_ID, &visualID);
info.screen = _glfw.x11.screen;
mask = VisualScreenMask;
if (visualID)
{
// The X window visual must match the EGL config
info.visualid = visualID;
mask |= VisualIDMask;
}
else
{
// Some EGL drivers do not implement the EGL_NATIVE_VISUAL_ID
// attribute, so attempt to find the closest match
_glfw_eglGetConfigAttrib(_glfw.egl.display, config,
EGL_RED_SIZE, &redBits);
_glfw_eglGetConfigAttrib(_glfw.egl.display, config,
EGL_GREEN_SIZE, &greenBits);
_glfw_eglGetConfigAttrib(_glfw.egl.display, config,
EGL_BLUE_SIZE, &blueBits);
_glfw_eglGetConfigAttrib(_glfw.egl.display, config,
EGL_ALPHA_SIZE, &alphaBits);
info.depth = redBits + greenBits + blueBits + alphaBits;
mask |= VisualDepthMask;
}
window->egl.visual = XGetVisualInfo(_glfw.x11.display,
mask, &info, &count);
if (!window->egl.visual)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to retrieve visual for EGLConfig");
return GL_FALSE;
}
}
#endif // _GLFW_X11
if (ctxconfig->api == GLFW_OPENGL_ES_API)
{
if (!_glfw_eglBindAPI(EGL_OPENGL_ES_API))
if (!eglBindAPI(EGL_OPENGL_ES_API))
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to bind OpenGL ES: %s",
getErrorString(_glfw_eglGetError()));
return GL_FALSE;
getErrorString(eglGetError()));
return GLFW_FALSE;
}
}
else
{
if (!_glfw_eglBindAPI(EGL_OPENGL_API))
if (!eglBindAPI(EGL_OPENGL_API))
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to bind OpenGL: %s",
getErrorString(_glfw_eglGetError()));
return GL_FALSE;
getErrorString(eglGetError()));
return GLFW_FALSE;
}
}
@@ -385,7 +445,7 @@ int _glfwCreateContext(_GLFWwindow* window,
{
int index = 0, mask = 0, flags = 0;
if (ctxconfig->api == GLFW_OPENGL_API)
if (ctxconfig->client == GLFW_OPENGL_API)
{
if (ctxconfig->forward)
flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;
@@ -394,6 +454,12 @@ int _glfwCreateContext(_GLFWwindow* window,
mask |= EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
mask |= EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR;
if (_glfw.egl.KHR_create_context_no_error)
{
if (ctxconfig->noerror)
flags |= EGL_CONTEXT_OPENGL_NO_ERROR_KHR;
}
}
if (ctxconfig->debug)
@@ -433,7 +499,7 @@ int _glfwCreateContext(_GLFWwindow* window,
{
int index = 0;
if (ctxconfig->api == GLFW_OPENGL_ES_API)
if (ctxconfig->client == GLFW_OPENGL_ES_API)
setEGLattrib(EGL_CONTEXT_CLIENT_VERSION, ctxconfig->major);
setEGLattrib(EGL_NONE, EGL_NONE);
@@ -442,18 +508,46 @@ int _glfwCreateContext(_GLFWwindow* window,
// Context release behaviors (GL_KHR_context_flush_control) are not yet
// supported on EGL but are not a hard constraint, so ignore and continue
window->egl.context = _glfw_eglCreateContext(_glfw.egl.display,
config, share, attribs);
window->context.egl.handle = eglCreateContext(_glfw.egl.display,
config, share, attribs);
if (window->egl.context == EGL_NO_CONTEXT)
if (window->context.egl.handle == EGL_NO_CONTEXT)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"EGL: Failed to create context: %s",
getErrorString(_glfw_eglGetError()));
return GL_FALSE;
getErrorString(eglGetError()));
return GLFW_FALSE;
}
window->egl.config = config;
// Set up attributes for surface creation
{
int index = 0;
if (fbconfig->sRGB)
{
if (_glfw.egl.KHR_gl_colorspace)
{
setEGLattrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR);
}
}
setEGLattrib(EGL_NONE, EGL_NONE);
}
window->context.egl.surface =
eglCreateWindowSurface(_glfw.egl.display,
config,
_GLFW_EGL_NATIVE_WINDOW,
attribs);
if (window->context.egl.surface == EGL_NO_SURFACE)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to create window surface: %s",
getErrorString(eglGetError()));
return GLFW_FALSE;
}
window->context.egl.config = config;
// Load the appropriate client library
{
@@ -494,7 +588,7 @@ int _glfwCreateContext(_GLFWwindow* window,
NULL
};
if (ctxconfig->api == GLFW_OPENGL_ES_API)
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
if (ctxconfig->major == 1)
sonames = es1sonames;
@@ -506,151 +600,72 @@ int _glfwCreateContext(_GLFWwindow* window,
for (i = 0; sonames[i]; i++)
{
window->egl.client = _glfw_dlopen(sonames[i]);
if (window->egl.client)
window->context.egl.client = _glfw_dlopen(sonames[i]);
if (window->context.egl.client)
break;
}
if (!window->egl.client)
if (!window->context.egl.client)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"EGL: Failed to load client library");
return GL_FALSE;
return GLFW_FALSE;
}
}
return GL_TRUE;
window->context.makeCurrent = makeContextCurrent;
window->context.swapBuffers = swapBuffers;
window->context.swapInterval = swapInterval;
window->context.extensionSupported = extensionSupported;
window->context.getProcAddress = getProcAddress;
window->context.destroy = destroyContext;
return GLFW_TRUE;
}
#undef setEGLattrib
// Destroy the OpenGL context
// Returns the Visual and depth of the chosen EGLConfig
//
void _glfwDestroyContext(_GLFWwindow* window)
{
#if defined(_GLFW_X11)
// NOTE: Do not unload libGL.so.1 while the X11 display is still open,
// as it will make XCloseDisplay segfault
if (window->context.api != GLFW_OPENGL_API)
GLFWbool _glfwChooseVisualEGL(const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig,
Visual** visual, int* depth)
{
XVisualInfo* result;
XVisualInfo desired;
EGLConfig native;
EGLint visualID = 0, count = 0;
const long vimask = VisualScreenMask | VisualIDMask;
if (!chooseFBConfigs(ctxconfig, fbconfig, &native))
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"EGL: Failed to find a suitable EGLConfig");
return GLFW_FALSE;
}
eglGetConfigAttrib(_glfw.egl.display, native,
EGL_NATIVE_VISUAL_ID, &visualID);
desired.screen = _glfw.x11.screen;
desired.visualid = visualID;
result = XGetVisualInfo(_glfw.x11.display, vimask, &desired, &count);
if (!result)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to retrieve Visual for EGLConfig");
return GLFW_FALSE;
}
*visual = result->visual;
*depth = result->depth;
XFree(result);
return GLFW_TRUE;
}
#endif // _GLFW_X11
{
if (window->egl.client)
{
_glfw_dlclose(window->egl.client);
window->egl.client = NULL;
}
}
#if defined(_GLFW_X11)
if (window->egl.visual)
{
XFree(window->egl.visual);
window->egl.visual = NULL;
}
#endif // _GLFW_X11
if (window->egl.surface)
{
_glfw_eglDestroySurface(_glfw.egl.display, window->egl.surface);
window->egl.surface = EGL_NO_SURFACE;
}
if (window->egl.context)
{
_glfw_eglDestroyContext(_glfw.egl.display, window->egl.context);
window->egl.context = EGL_NO_CONTEXT;
}
}
// Analyzes the specified context for possible recreation
//
int _glfwAnalyzeContext(const _GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
#if defined(_GLFW_WIN32)
return _GLFW_RECREATION_NOT_NEEDED;
#else
return 0;
#endif
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
{
if (window)
{
if (window->egl.surface == EGL_NO_SURFACE)
{
window->egl.surface =
_glfw_eglCreateWindowSurface(_glfw.egl.display,
window->egl.config,
(EGLNativeWindowType)_GLFW_EGL_NATIVE_WINDOW,
NULL);
if (window->egl.surface == EGL_NO_SURFACE)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: Failed to create window surface: %s",
getErrorString(_glfw_eglGetError()));
}
}
_glfw_eglMakeCurrent(_glfw.egl.display,
window->egl.surface,
window->egl.surface,
window->egl.context);
}
else
{
_glfw_eglMakeCurrent(_glfw.egl.display,
EGL_NO_SURFACE,
EGL_NO_SURFACE,
EGL_NO_CONTEXT);
}
_glfwSetContextTLS(window);
}
void _glfwPlatformSwapBuffers(_GLFWwindow* window)
{
_glfw_eglSwapBuffers(_glfw.egl.display, window->egl.surface);
}
void _glfwPlatformSwapInterval(int interval)
{
_glfw_eglSwapInterval(_glfw.egl.display, interval);
}
int _glfwPlatformExtensionSupported(const char* extension)
{
const char* extensions = _glfw_eglQueryString(_glfw.egl.display,
EGL_EXTENSIONS);
if (extensions)
{
if (_glfwStringInExtensionString(extension, extensions))
return GL_TRUE;
}
return GL_FALSE;
}
GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
{
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
if (window->egl.client)
{
GLFWglproc proc = (GLFWglproc) _glfw_dlsym(window->egl.client, procname);
if (proc)
return proc;
}
return _glfw_eglGetProcAddress(procname);
}
//////////////////////////////////////////////////////////////////////////
@@ -667,13 +682,27 @@ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_CONTEXT);
return window->egl.context;
if (window->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return EGL_NO_CONTEXT;
}
return window->context.egl.handle;
}
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(EGL_NO_SURFACE);
return window->egl.surface;
if (window->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return EGL_NO_SURFACE;
}
return window->context.egl.surface;
}
+116 -49
View File
@@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.1 EGL - www.glfw.org
// GLFW 3.2 EGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -28,23 +28,92 @@
#ifndef _glfw3_egl_context_h_
#define _glfw3_egl_context_h_
#if defined(_GLFW_WIN32)
#define _glfw_dlopen(name) LoadLibraryA(name)
#define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle)
#define _glfw_dlsym(handle, name) GetProcAddress((HMODULE) handle, name)
#if defined(_GLFW_USE_EGLPLATFORM_H)
#include <EGL/eglplatform.h>
#elif defined(_GLFW_WIN32)
#define EGLAPIENTRY __stdcall
typedef HDC EGLNativeDisplayType;
typedef HWND EGLNativeWindowType;
#elif defined(_GLFW_X11)
#define EGLAPIENTRY
typedef Display* EGLNativeDisplayType;
typedef Window EGLNativeWindowType;
#elif defined(_GLFW_WAYLAND)
#define EGLAPIENTRY
typedef struct wl_display* EGLNativeDisplayType;
typedef struct wl_egl_window* EGLNativeWindowType;
#elif defined(_GLFW_MIR)
#define EGLAPIENTRY
typedef MirEGLNativeDisplayType EGLNativeDisplayType;
typedef MirEGLNativeWindowType EGLNativeWindowType;
#else
#include <dlfcn.h>
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
#define _glfw_dlclose(handle) dlclose(handle)
#define _glfw_dlsym(handle, name) dlsym(handle, name)
#error "No supported EGL platform selected"
#endif
#include <EGL/egl.h>
#define EGL_SUCCESS 0x3000
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_BAD_ACCESS 0x3002
#define EGL_BAD_ALLOC 0x3003
#define EGL_BAD_ATTRIBUTE 0x3004
#define EGL_BAD_CONFIG 0x3005
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_MATCH 0x3009
#define EGL_BAD_NATIVE_PIXMAP 0x300a
#define EGL_BAD_NATIVE_WINDOW 0x300b
#define EGL_BAD_PARAMETER 0x300c
#define EGL_BAD_SURFACE 0x300d
#define EGL_CONTEXT_LOST 0x300e
#define EGL_COLOR_BUFFER_TYPE 0x303f
#define EGL_RGB_BUFFER 0x308e
#define EGL_SURFACE_TYPE 0x3033
#define EGL_WINDOW_BIT 0x0004
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_OPENGL_ES_BIT 0x0001
#define EGL_OPENGL_ES2_BIT 0x0004
#define EGL_OPENGL_BIT 0x0008
#define EGL_ALPHA_SIZE 0x3021
#define EGL_BLUE_SIZE 0x3022
#define EGL_GREEN_SIZE 0x3023
#define EGL_RED_SIZE 0x3024
#define EGL_DEPTH_SIZE 0x3025
#define EGL_STENCIL_SIZE 0x3026
#define EGL_SAMPLES 0x3031
#define EGL_OPENGL_ES_API 0x30a0
#define EGL_OPENGL_API 0x30a2
#define EGL_NONE 0x3038
#define EGL_EXTENSIONS 0x3055
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
#define EGL_NATIVE_VISUAL_ID 0x302e
#define EGL_NO_SURFACE ((EGLSurface) 0)
#define EGL_NO_DISPLAY ((EGLDisplay) 0)
#define EGL_NO_CONTEXT ((EGLContext) 0)
#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType) 0)
// This path may need to be changed if you build GLFW using your own setup
// We ship and use our own copy of eglext.h since GLFW uses fairly new
// extensions and not all operating systems come with an up-to-date version
#include "../deps/EGL/eglext.h"
#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31bd
#define EGL_NO_RESET_NOTIFICATION_KHR 0x31be
#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31bf
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30fb
#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30fd
#define EGL_CONTEXT_FLAGS_KHR 0x30fc
#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31b3
#define EGL_GL_COLORSPACE_KHR 0x309d
#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
typedef int EGLint;
typedef unsigned int EGLBoolean;
typedef unsigned int EGLenum;
typedef void* EGLConfig;
typedef void* EGLContext;
typedef void* EGLDisplay;
typedef void* EGLSurface;
// EGL function pointer typedefs
typedef EGLBoolean (EGLAPIENTRY * PFNEGLGETCONFIGATTRIBPROC)(EGLDisplay,EGLConfig,EGLint,EGLint*);
@@ -63,26 +132,25 @@ typedef EGLBoolean (EGLAPIENTRY * PFNEGLSWAPBUFFERSPROC)(EGLDisplay,EGLSurface);
typedef EGLBoolean (EGLAPIENTRY * PFNEGLSWAPINTERVALPROC)(EGLDisplay,EGLint);
typedef const char* (EGLAPIENTRY * PFNEGLQUERYSTRINGPROC)(EGLDisplay,EGLint);
typedef GLFWglproc (EGLAPIENTRY * PFNEGLGETPROCADDRESSPROC)(const char*);
#define _glfw_eglGetConfigAttrib _glfw.egl.GetConfigAttrib
#define _glfw_eglGetConfigs _glfw.egl.GetConfigs
#define _glfw_eglGetDisplay _glfw.egl.GetDisplay
#define _glfw_eglGetError _glfw.egl.GetError
#define _glfw_eglInitialize _glfw.egl.Initialize
#define _glfw_eglTerminate _glfw.egl.Terminate
#define _glfw_eglBindAPI _glfw.egl.BindAPI
#define _glfw_eglCreateContext _glfw.egl.CreateContext
#define _glfw_eglDestroySurface _glfw.egl.DestroySurface
#define _glfw_eglDestroyContext _glfw.egl.DestroyContext
#define _glfw_eglCreateWindowSurface _glfw.egl.CreateWindowSurface
#define _glfw_eglMakeCurrent _glfw.egl.MakeCurrent
#define _glfw_eglSwapBuffers _glfw.egl.SwapBuffers
#define _glfw_eglSwapInterval _glfw.egl.SwapInterval
#define _glfw_eglQueryString _glfw.egl.QueryString
#define _glfw_eglGetProcAddress _glfw.egl.GetProcAddress
#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib
#define eglGetConfigs _glfw.egl.GetConfigs
#define eglGetDisplay _glfw.egl.GetDisplay
#define eglGetError _glfw.egl.GetError
#define eglInitialize _glfw.egl.Initialize
#define eglTerminate _glfw.egl.Terminate
#define eglBindAPI _glfw.egl.BindAPI
#define eglCreateContext _glfw.egl.CreateContext
#define eglDestroySurface _glfw.egl.DestroySurface
#define eglDestroyContext _glfw.egl.DestroyContext
#define eglCreateWindowSurface _glfw.egl.CreateWindowSurface
#define eglMakeCurrent _glfw.egl.MakeCurrent
#define eglSwapBuffers _glfw.egl.SwapBuffers
#define eglSwapInterval _glfw.egl.SwapInterval
#define eglQueryString _glfw.egl.QueryString
#define eglGetProcAddress _glfw.egl.GetProcAddress
#define _GLFW_PLATFORM_FBCONFIG EGLConfig egl
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextEGL egl
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryEGL egl
#define _GLFW_EGL_CONTEXT_STATE _GLFWcontextEGL egl
#define _GLFW_EGL_LIBRARY_CONTEXT_STATE _GLFWlibraryEGL egl
// EGL-specific per-context data
@@ -90,13 +158,9 @@ typedef GLFWglproc (EGLAPIENTRY * PFNEGLGETPROCADDRESSPROC)(const char*);
typedef struct _GLFWcontextEGL
{
EGLConfig config;
EGLContext context;
EGLContext handle;
EGLSurface surface;
#if defined(_GLFW_X11)
XVisualInfo* visual;
#endif
void* client;
} _GLFWcontextEGL;
@@ -109,7 +173,9 @@ typedef struct _GLFWlibraryEGL
EGLDisplay display;
EGLint major, minor;
GLboolean KHR_create_context;
GLFWbool KHR_create_context;
GLFWbool KHR_create_context_no_error;
GLFWbool KHR_gl_colorspace;
void* handle;
@@ -133,14 +199,15 @@ typedef struct _GLFWlibraryEGL
} _GLFWlibraryEGL;
int _glfwInitContextAPI(void);
void _glfwTerminateContextAPI(void);
int _glfwCreateContext(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContext(_GLFWwindow* window);
int _glfwAnalyzeContext(const _GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
GLFWbool _glfwInitEGL(void);
void _glfwTerminateEGL(void);
GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
#if defined(_GLFW_X11)
GLFWbool _glfwChooseVisualEGL(const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig,
Visual** visual, int* depth);
#endif /*_GLFW_X11*/
#endif // _glfw3_egl_context_h_
+1 -15
View File
@@ -1,15 +1 @@
# - Config file for the glfw3 package
# It defines the following variables
# GLFW3_INCLUDE_DIR, the path where GLFW headers are located
# GLFW3_LIBRARY_DIR, folder in which the GLFW library is located
# GLFW3_LIBRARY, library to link against to use GLFW
set(GLFW3_VERSION "@GLFW_VERSION_FULL@")
@PACKAGE_INIT@
set_and_check(GLFW3_INCLUDE_DIR "@PACKAGE_CMAKE_INSTALL_PREFIX@/include")
set_and_check(GLFW3_LIBRARY_DIR "@PACKAGE_CMAKE_INSTALL_PREFIX@/lib@LIB_SUFFIX@")
find_library(GLFW3_LIBRARY "@GLFW_LIB_NAME@" HINTS ${GLFW3_LIBRARY_DIR})
include("${CMAKE_CURRENT_LIST_DIR}/glfw3Targets.cmake")
+2 -20
View File
@@ -1,7 +1,7 @@
//========================================================================
// GLFW 3.1 - www.glfw.org
// GLFW 3.2 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2010-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -45,23 +45,12 @@
// Define this to 1 if building GLFW for Mir
#cmakedefine _GLFW_MIR
// Define this to 1 if building GLFW for EGL
#cmakedefine _GLFW_EGL
// Define this to 1 if building GLFW for GLX
#cmakedefine _GLFW_GLX
// Define this to 1 if building GLFW for WGL
#cmakedefine _GLFW_WGL
// Define this to 1 if building GLFW for NSGL
#cmakedefine _GLFW_NSGL
// Define this to 1 if building as a shared library / dynamic library / DLL
#cmakedefine _GLFW_BUILD_DLL
// Define this to 1 to force use of high-performance GPU on hybrid systems
#cmakedefine _GLFW_USE_HYBRID_HPG
// Define this to 1 if the XInput X11 extension is available
#cmakedefine _GLFW_HAS_XINPUT
// Define this to 1 if the Xxf86vm X11 extension is available
#cmakedefine _GLFW_HAS_XF86VM
@@ -72,10 +61,3 @@
// Define this to 1 if windows should use full resolution on Retina displays
#cmakedefine _GLFW_USE_RETINA
// Define this to 1 if using OpenGL as the client library
#cmakedefine _GLFW_USE_OPENGL
// Define this to 1 if using OpenGL ES 1.1 as the client library
#cmakedefine _GLFW_USE_GLESV1
// Define this to 1 if using OpenGL ES 2.0 as the client library
#cmakedefine _GLFW_USE_GLESV2
+252 -180
View File
@@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.1 GLX - www.glfw.org
// GLFW 3.2 GLX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -30,7 +30,6 @@
#include <string.h>
#include <stdlib.h>
#include <assert.h>
#include <dlfcn.h>
#ifndef GLXBadProfileARB
#define GLXBadProfileARB 13
@@ -42,33 +41,33 @@
static int getFBConfigAttrib(GLXFBConfig fbconfig, int attrib)
{
int value;
_glfw_glXGetFBConfigAttrib(_glfw.x11.display, fbconfig, attrib, &value);
glXGetFBConfigAttrib(_glfw.x11.display, fbconfig, attrib, &value);
return value;
}
// Return a list of available and usable framebuffer configs
//
static GLboolean chooseFBConfig(const _GLFWfbconfig* desired, GLXFBConfig* result)
static GLFWbool chooseFBConfig(const _GLFWfbconfig* desired, GLXFBConfig* result)
{
GLXFBConfig* nativeConfigs;
_GLFWfbconfig* usableConfigs;
const _GLFWfbconfig* closest;
int i, nativeCount, usableCount;
const char* vendor;
GLboolean trustWindowBit = GL_TRUE;
GLFWbool trustWindowBit = GLFW_TRUE;
// HACK: This is a (hopefully temporary) workaround for Chromium
// (VirtualBox GL) not setting the window bit on any GLXFBConfigs
vendor = _glfw_glXGetClientString(_glfw.x11.display, GLX_VENDOR);
vendor = glXGetClientString(_glfw.x11.display, GLX_VENDOR);
if (strcmp(vendor, "Chromium") == 0)
trustWindowBit = GL_FALSE;
trustWindowBit = GLFW_FALSE;
nativeConfigs = _glfw_glXGetFBConfigs(_glfw.x11.display, _glfw.x11.screen,
&nativeCount);
nativeConfigs =
glXGetFBConfigs(_glfw.x11.display, _glfw.x11.screen, &nativeCount);
if (!nativeCount)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "GLX: No GLXFBConfigs returned");
return GL_FALSE;
return GLFW_FALSE;
}
usableConfigs = calloc(nativeCount, sizeof(_GLFWfbconfig));
@@ -79,10 +78,6 @@ static GLboolean chooseFBConfig(const _GLFWfbconfig* desired, GLXFBConfig* resul
const GLXFBConfig n = nativeConfigs[i];
_GLFWfbconfig* u = usableConfigs + usableCount;
// Only consider GLXFBConfigs with associated visuals
if (!getFBConfigAttrib(n, GLX_VISUAL_ID))
continue;
// Only consider RGBA GLXFBConfigs
if (!(getFBConfigAttrib(n, GLX_RENDER_TYPE) & GLX_RGBA_BIT))
continue;
@@ -110,9 +105,9 @@ static GLboolean chooseFBConfig(const _GLFWfbconfig* desired, GLXFBConfig* resul
u->auxBuffers = getFBConfigAttrib(n, GLX_AUX_BUFFERS);
if (getFBConfigAttrib(n, GLX_STEREO))
u->stereo = GL_TRUE;
u->stereo = GLFW_TRUE;
if (getFBConfigAttrib(n, GLX_DOUBLEBUFFER))
u->doublebuffer = GL_TRUE;
u->doublebuffer = GLFW_TRUE;
if (_glfw.glx.ARB_multisample)
u->samples = getFBConfigAttrib(n, GLX_SAMPLES);
@@ -120,18 +115,18 @@ static GLboolean chooseFBConfig(const _GLFWfbconfig* desired, GLXFBConfig* resul
if (_glfw.glx.ARB_framebuffer_sRGB || _glfw.glx.EXT_framebuffer_sRGB)
u->sRGB = getFBConfigAttrib(n, GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB);
u->glx = n;
u->handle = (uintptr_t) n;
usableCount++;
}
closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
if (closest)
*result = closest->glx;
*result = (GLXFBConfig) closest->handle;
XFree(nativeConfigs);
free(usableConfigs);
return closest ? GL_TRUE : GL_FALSE;
return closest != NULL;
}
// Create the OpenGL context using legacy API
@@ -140,11 +135,101 @@ static GLXContext createLegacyContext(_GLFWwindow* window,
GLXFBConfig fbconfig,
GLXContext share)
{
return _glfw_glXCreateNewContext(_glfw.x11.display,
fbconfig,
GLX_RGBA_TYPE,
share,
True);
return glXCreateNewContext(_glfw.x11.display,
fbconfig,
GLX_RGBA_TYPE,
share,
True);
}
static void makeContextCurrent(_GLFWwindow* window)
{
if (window)
{
if (!glXMakeCurrent(_glfw.x11.display,
window->context.glx.window,
window->context.glx.handle))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"GLX: Failed to make context current");
return;
}
}
else
{
if (!glXMakeCurrent(_glfw.x11.display, None, NULL))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"GLX: Failed to clear current context");
return;
}
}
_glfwPlatformSetCurrentContext(window);
}
static void swapBuffers(_GLFWwindow* window)
{
glXSwapBuffers(_glfw.x11.display, window->context.glx.window);
}
static void swapInterval(int interval)
{
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
if (_glfw.glx.EXT_swap_control)
{
_glfw.glx.SwapIntervalEXT(_glfw.x11.display,
window->context.glx.window,
interval);
}
else if (_glfw.glx.MESA_swap_control)
_glfw.glx.SwapIntervalMESA(interval);
else if (_glfw.glx.SGI_swap_control)
{
if (interval > 0)
_glfw.glx.SwapIntervalSGI(interval);
}
}
static int extensionSupported(const char* extension)
{
const char* extensions =
glXQueryExtensionsString(_glfw.x11.display, _glfw.x11.screen);
if (extensions)
{
if (_glfwStringInExtensionString(extension, extensions))
return GLFW_TRUE;
}
return GLFW_FALSE;
}
static GLFWglproc getProcAddress(const char* procname)
{
if (_glfw.glx.GetProcAddress)
return _glfw.glx.GetProcAddress((const GLubyte*) procname);
else if (_glfw.glx.GetProcAddressARB)
return _glfw.glx.GetProcAddressARB((const GLubyte*) procname);
else
return dlsym(_glfw.glx.handle, procname);
}
// Destroy the OpenGL context
//
static void destroyContext(_GLFWwindow* window)
{
if (window->context.glx.window)
{
glXDestroyWindow(_glfw.x11.display, window->context.glx.window);
window->context.glx.window = None;
}
if (window->context.glx.handle)
{
glXDestroyContext(_glfw.x11.display, window->context.glx.handle);
window->context.glx.handle = NULL;
}
}
@@ -154,22 +239,31 @@ static GLXContext createLegacyContext(_GLFWwindow* window,
// Initialize GLX
//
int _glfwInitContextAPI(void)
GLFWbool _glfwInitGLX(void)
{
int i;
const char* sonames[] =
{
#if defined(__CYGWIN__)
const char* soname = "libGL-1.so";
"libGL-1.so",
#else
const char* soname = "libGL.so.1";
"libGL.so.1",
"libGL.so",
#endif
NULL
};
if (!_glfwCreateContextTLS())
return GL_FALSE;
for (i = 0; sonames[i]; i++)
{
_glfw.glx.handle = dlopen(sonames[i], RTLD_LAZY | RTLD_GLOBAL);
if (_glfw.glx.handle)
break;
}
_glfw.glx.handle = dlopen(soname, RTLD_LAZY | RTLD_GLOBAL);
if (!_glfw.glx.handle)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "GLX: %s", dlerror());
return GL_FALSE;
_glfwInputError(GLFW_API_UNAVAILABLE, "GLX: Failed to load GLX");
return GLFW_FALSE;
}
_glfw.glx.GetFBConfigs =
@@ -192,111 +286,111 @@ int _glfwInitContextAPI(void)
dlsym(_glfw.glx.handle, "glXQueryExtensionsString");
_glfw.glx.CreateNewContext =
dlsym(_glfw.glx.handle, "glXCreateNewContext");
_glfw.glx.GetVisualFromFBConfig =
dlsym(_glfw.glx.handle, "glXGetVisualFromFBConfig");
_glfw.glx.CreateWindow =
dlsym(_glfw.glx.handle, "glXCreateWindow");
_glfw.glx.DestroyWindow =
dlsym(_glfw.glx.handle, "glXDestroyWindow");
_glfw.glx.GetProcAddress =
dlsym(_glfw.glx.handle, "glXGetProcAddress");
_glfw.glx.GetProcAddressARB =
dlsym(_glfw.glx.handle, "glXGetProcAddressARB");
_glfw.glx.GetVisualFromFBConfig =
dlsym(_glfw.glx.handle, "glXGetVisualFromFBConfig");
if (!_glfw_glXQueryExtension(_glfw.x11.display,
&_glfw.glx.errorBase,
&_glfw.glx.eventBase))
if (!glXQueryExtension(_glfw.x11.display,
&_glfw.glx.errorBase,
&_glfw.glx.eventBase))
{
_glfwInputError(GLFW_API_UNAVAILABLE, "GLX: GLX extension not found");
return GL_FALSE;
return GLFW_FALSE;
}
if (!_glfw_glXQueryVersion(_glfw.x11.display,
&_glfw.glx.major,
&_glfw.glx.minor))
if (!glXQueryVersion(_glfw.x11.display, &_glfw.glx.major, &_glfw.glx.minor))
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"GLX: Failed to query GLX version");
return GL_FALSE;
return GLFW_FALSE;
}
if (_glfw.glx.major == 1 && _glfw.glx.minor < 3)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"GLX: GLX version 1.3 is required");
return GL_FALSE;
return GLFW_FALSE;
}
if (_glfwPlatformExtensionSupported("GLX_EXT_swap_control"))
if (extensionSupported("GLX_EXT_swap_control"))
{
_glfw.glx.SwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)
_glfwPlatformGetProcAddress("glXSwapIntervalEXT");
getProcAddress("glXSwapIntervalEXT");
if (_glfw.glx.SwapIntervalEXT)
_glfw.glx.EXT_swap_control = GL_TRUE;
_glfw.glx.EXT_swap_control = GLFW_TRUE;
}
if (_glfwPlatformExtensionSupported("GLX_SGI_swap_control"))
if (extensionSupported("GLX_SGI_swap_control"))
{
_glfw.glx.SwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)
_glfwPlatformGetProcAddress("glXSwapIntervalSGI");
getProcAddress("glXSwapIntervalSGI");
if (_glfw.glx.SwapIntervalSGI)
_glfw.glx.SGI_swap_control = GL_TRUE;
_glfw.glx.SGI_swap_control = GLFW_TRUE;
}
if (_glfwPlatformExtensionSupported("GLX_MESA_swap_control"))
if (extensionSupported("GLX_MESA_swap_control"))
{
_glfw.glx.SwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)
_glfwPlatformGetProcAddress("glXSwapIntervalMESA");
getProcAddress("glXSwapIntervalMESA");
if (_glfw.glx.SwapIntervalMESA)
_glfw.glx.MESA_swap_control = GL_TRUE;
_glfw.glx.MESA_swap_control = GLFW_TRUE;
}
if (_glfwPlatformExtensionSupported("GLX_ARB_multisample"))
_glfw.glx.ARB_multisample = GL_TRUE;
if (extensionSupported("GLX_ARB_multisample"))
_glfw.glx.ARB_multisample = GLFW_TRUE;
if (_glfwPlatformExtensionSupported("GLX_ARB_framebuffer_sRGB"))
_glfw.glx.ARB_framebuffer_sRGB = GL_TRUE;
if (extensionSupported("GLX_ARB_framebuffer_sRGB"))
_glfw.glx.ARB_framebuffer_sRGB = GLFW_TRUE;
if (_glfwPlatformExtensionSupported("GLX_EXT_framebuffer_sRGB"))
_glfw.glx.EXT_framebuffer_sRGB = GL_TRUE;
if (extensionSupported("GLX_EXT_framebuffer_sRGB"))
_glfw.glx.EXT_framebuffer_sRGB = GLFW_TRUE;
if (_glfwPlatformExtensionSupported("GLX_ARB_create_context"))
if (extensionSupported("GLX_ARB_create_context"))
{
_glfw.glx.CreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)
_glfwPlatformGetProcAddress("glXCreateContextAttribsARB");
getProcAddress("glXCreateContextAttribsARB");
if (_glfw.glx.CreateContextAttribsARB)
_glfw.glx.ARB_create_context = GL_TRUE;
_glfw.glx.ARB_create_context = GLFW_TRUE;
}
if (_glfwPlatformExtensionSupported("GLX_ARB_create_context_robustness"))
_glfw.glx.ARB_create_context_robustness = GL_TRUE;
if (extensionSupported("GLX_ARB_create_context_robustness"))
_glfw.glx.ARB_create_context_robustness = GLFW_TRUE;
if (_glfwPlatformExtensionSupported("GLX_ARB_create_context_profile"))
_glfw.glx.ARB_create_context_profile = GL_TRUE;
if (extensionSupported("GLX_ARB_create_context_profile"))
_glfw.glx.ARB_create_context_profile = GLFW_TRUE;
if (_glfwPlatformExtensionSupported("GLX_EXT_create_context_es2_profile"))
_glfw.glx.EXT_create_context_es2_profile = GL_TRUE;
if (extensionSupported("GLX_EXT_create_context_es2_profile"))
_glfw.glx.EXT_create_context_es2_profile = GLFW_TRUE;
if (_glfwPlatformExtensionSupported("GLX_ARB_context_flush_control"))
_glfw.glx.ARB_context_flush_control = GL_TRUE;
if (extensionSupported("GLX_ARB_context_flush_control"))
_glfw.glx.ARB_context_flush_control = GLFW_TRUE;
return GL_TRUE;
return GLFW_TRUE;
}
// Terminate GLX
//
void _glfwTerminateContextAPI(void)
void _glfwTerminateGLX(void)
{
// NOTE: This function may not call any X11 functions, as it is called after
// XCloseDisplay (see _glfwPlatformTerminate for details)
// NOTE: This function must not call any X11 functions, as it is called
// after XCloseDisplay (see _glfwPlatformTerminate for details)
if (_glfw.glx.handle)
{
dlclose(_glfw.glx.handle);
_glfw.glx.handle = NULL;
}
_glfwDestroyContextTLS();
}
#define setGLXattrib(attribName, attribValue) \
@@ -308,34 +402,25 @@ void _glfwTerminateContextAPI(void)
// Create the OpenGL or OpenGL ES context
//
int _glfwCreateContext(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
int attribs[40];
GLXFBConfig native = NULL;
GLXContext share = NULL;
if (ctxconfig->share)
share = ctxconfig->share->glx.context;
share = ctxconfig->share->context.glx.handle;
if (!chooseFBConfig(fbconfig, &native))
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"GLX: Failed to find a suitable GLXFBConfig");
return GL_FALSE;
return GLFW_FALSE;
}
window->glx.visual = _glfw_glXGetVisualFromFBConfig(_glfw.x11.display,
native);
if (!window->glx.visual)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"GLX: Failed to retrieve visual for GLXFBConfig");
return GL_FALSE;
}
if (ctxconfig->api == GLFW_OPENGL_ES_API)
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
if (!_glfw.glx.ARB_create_context ||
!_glfw.glx.ARB_create_context_profile ||
@@ -343,7 +428,7 @@ int _glfwCreateContext(_GLFWwindow* window,
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"GLX: OpenGL ES requested but GLX_EXT_create_context_es2_profile is unavailable");
return GL_FALSE;
return GLFW_FALSE;
}
}
@@ -353,7 +438,7 @@ int _glfwCreateContext(_GLFWwindow* window,
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"GLX: Forward compatibility requested but GLX_ARB_create_context_profile is unavailable");
return GL_FALSE;
return GLFW_FALSE;
}
}
@@ -364,17 +449,17 @@ int _glfwCreateContext(_GLFWwindow* window,
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"GLX: An OpenGL profile requested but GLX_ARB_create_context_profile is unavailable");
return GL_FALSE;
return GLFW_FALSE;
}
}
_glfwGrabXErrorHandler();
_glfwGrabErrorHandlerX11();
if (_glfw.glx.ARB_create_context)
{
int index = 0, mask = 0, flags = 0;
if (ctxconfig->api == GLFW_OPENGL_API)
if (ctxconfig->client == GLFW_OPENGL_API)
{
if (ctxconfig->forward)
flags |= GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
@@ -389,6 +474,8 @@ int _glfwCreateContext(_GLFWwindow* window,
if (ctxconfig->debug)
flags |= GLX_CONTEXT_DEBUG_BIT_ARB;
if (ctxconfig->noerror)
flags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
if (ctxconfig->robustness)
{
@@ -443,7 +530,7 @@ int _glfwCreateContext(_GLFWwindow* window,
setGLXattrib(None, None);
window->glx.context =
window->context.glx.handle =
_glfw.glx.CreateContextAttribsARB(_glfw.x11.display,
native,
share,
@@ -454,114 +541,78 @@ int _glfwCreateContext(_GLFWwindow* window,
// implementation of GLX_ARB_create_context_profile that fail
// default 1.0 context creation with a GLXBadProfileARB error in
// violation of the extension spec
if (!window->glx.context)
if (!window->context.glx.handle)
{
if (_glfw.x11.errorCode == _glfw.glx.errorBase + GLXBadProfileARB &&
ctxconfig->api == GLFW_OPENGL_API &&
ctxconfig->client == GLFW_OPENGL_API &&
ctxconfig->profile == GLFW_OPENGL_ANY_PROFILE &&
ctxconfig->forward == GL_FALSE)
ctxconfig->forward == GLFW_FALSE)
{
window->glx.context = createLegacyContext(window, native, share);
window->context.glx.handle =
createLegacyContext(window, native, share);
}
}
}
else
window->glx.context = createLegacyContext(window, native, share);
window->context.glx.handle = createLegacyContext(window, native, share);
_glfwReleaseXErrorHandler();
_glfwReleaseErrorHandlerX11();
if (!window->glx.context)
if (!window->context.glx.handle)
{
_glfwInputXError(GLFW_VERSION_UNAVAILABLE, "GLX: Failed to create context");
return GL_FALSE;
_glfwInputErrorX11(GLFW_VERSION_UNAVAILABLE, "GLX: Failed to create context");
return GLFW_FALSE;
}
return GL_TRUE;
window->context.glx.window =
glXCreateWindow(_glfw.x11.display, native, window->x11.handle, NULL);
if (!window->context.glx.window)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "GLX: Failed to create window");
return GLFW_FALSE;
}
window->context.makeCurrent = makeContextCurrent;
window->context.swapBuffers = swapBuffers;
window->context.swapInterval = swapInterval;
window->context.extensionSupported = extensionSupported;
window->context.getProcAddress = getProcAddress;
window->context.destroy = destroyContext;
return GLFW_TRUE;
}
#undef setGLXattrib
// Destroy the OpenGL context
// Returns the Visual and depth of the chosen GLXFBConfig
//
void _glfwDestroyContext(_GLFWwindow* window)
GLFWbool _glfwChooseVisualGLX(const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig,
Visual** visual, int* depth)
{
if (window->glx.visual)
GLXFBConfig native;
XVisualInfo* result;
if (!chooseFBConfig(fbconfig, &native))
{
XFree(window->glx.visual);
window->glx.visual = NULL;
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"GLX: Failed to find a suitable GLXFBConfig");
return GLFW_FALSE;
}
if (window->glx.context)
result = glXGetVisualFromFBConfig(_glfw.x11.display, native);
if (!result)
{
_glfw_glXDestroyContext(_glfw.x11.display, window->glx.context);
window->glx.context = NULL;
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
{
if (window)
{
_glfw_glXMakeCurrent(_glfw.x11.display,
window->x11.handle,
window->glx.context);
}
else
_glfw_glXMakeCurrent(_glfw.x11.display, None, NULL);
_glfwSetContextTLS(window);
}
void _glfwPlatformSwapBuffers(_GLFWwindow* window)
{
_glfw_glXSwapBuffers(_glfw.x11.display, window->x11.handle);
}
void _glfwPlatformSwapInterval(int interval)
{
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
if (_glfw.glx.EXT_swap_control)
{
_glfw.glx.SwapIntervalEXT(_glfw.x11.display,
window->x11.handle,
interval);
}
else if (_glfw.glx.MESA_swap_control)
_glfw.glx.SwapIntervalMESA(interval);
else if (_glfw.glx.SGI_swap_control)
{
if (interval > 0)
_glfw.glx.SwapIntervalSGI(interval);
}
}
int _glfwPlatformExtensionSupported(const char* extension)
{
const char* extensions =
_glfw_glXQueryExtensionsString(_glfw.x11.display, _glfw.x11.screen);
if (extensions)
{
if (_glfwStringInExtensionString(extension, extensions))
return GL_TRUE;
_glfwInputError(GLFW_PLATFORM_ERROR,
"GLX: Failed to retrieve Visual for GLXFBConfig");
return GLFW_FALSE;
}
return GL_FALSE;
}
*visual = result->visual;
*depth = result->depth;
GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
{
if (_glfw.glx.GetProcAddress)
return _glfw.glx.GetProcAddress((const GLubyte*) procname);
else if (_glfw.glx.GetProcAddressARB)
return _glfw.glx.GetProcAddressARB((const GLubyte*) procname);
else
return dlsym(_glfw.glx.handle, procname);
XFree(result);
return GLFW_TRUE;
}
@@ -573,6 +624,27 @@ GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return window->glx.context;
if (window->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return NULL;
}
return window->context.glx.handle;
}
GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(None);
if (window->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return None;
}
return window->context.glx.window;
}
+95 -47
View File
@@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.1 GLX - www.glfw.org
// GLFW 3.2 GLX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -28,16 +28,52 @@
#ifndef _glfw3_glx_context_h_
#define _glfw3_glx_context_h_
#define GLX_GLXEXT_LEGACY
#include <GL/glx.h>
#define GLX_VENDOR 1
#define GLX_RGBA_BIT 0x00000001
#define GLX_WINDOW_BIT 0x00000001
#define GLX_DRAWABLE_TYPE 0x8010
#define GLX_RENDER_TYPE 0x8011
#define GLX_RGBA_TYPE 0x8014
#define GLX_DOUBLEBUFFER 5
#define GLX_STEREO 6
#define GLX_AUX_BUFFERS 7
#define GLX_RED_SIZE 8
#define GLX_GREEN_SIZE 9
#define GLX_BLUE_SIZE 10
#define GLX_ALPHA_SIZE 11
#define GLX_DEPTH_SIZE 12
#define GLX_STENCIL_SIZE 13
#define GLX_ACCUM_RED_SIZE 14
#define GLX_ACCUM_GREEN_SIZE 15
#define GLX_ACCUM_BLUE_SIZE 16
#define GLX_ACCUM_ALPHA_SIZE 17
#define GLX_SAMPLES 0x186a1
#define GLX_VISUAL_ID 0x800b
// This path may need to be changed if you build GLFW using your own setup
// We ship and use our own copy of glxext.h since GLFW uses fairly new
// extensions and not all operating systems come with an up-to-date version
#define GLX_GLXEXT_PROTOTYPES
#include "../deps/GL/glxext.h"
#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20b2
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
#define GLX_CONTEXT_FLAGS_ARB 0x2094
#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
typedef XID GLXWindow;
typedef XID GLXDrawable;
typedef struct __GLXFBConfig* GLXFBConfig;
typedef struct __GLXcontext* GLXContext;
typedef void (*__GLXextproc)(void);
// libGL.so function pointer typedefs
typedef int (*PFNGLXGETFBCONFIGATTRIBPROC)(Display*,GLXFBConfig,int,int*);
typedef const char* (*PFNGLXGETCLIENTSTRINGPROC)(Display*,int);
typedef Bool (*PFNGLXQUERYEXTENSIONPROC)(Display*,int*,int*);
@@ -46,35 +82,42 @@ typedef void (*PFNGLXDESTROYCONTEXTPROC)(Display*,GLXContext);
typedef Bool (*PFNGLXMAKECURRENTPROC)(Display*,GLXDrawable,GLXContext);
typedef void (*PFNGLXSWAPBUFFERSPROC)(Display*,GLXDrawable);
typedef const char* (*PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display*,int);
#define _glfw_glXGetFBConfigs _glfw.glx.GetFBConfigs
#define _glfw_glXGetFBConfigAttrib _glfw.glx.GetFBConfigAttrib
#define _glfw_glXGetClientString _glfw.glx.GetClientString
#define _glfw_glXQueryExtension _glfw.glx.QueryExtension
#define _glfw_glXQueryVersion _glfw.glx.QueryVersion
#define _glfw_glXDestroyContext _glfw.glx.DestroyContext
#define _glfw_glXMakeCurrent _glfw.glx.MakeCurrent
#define _glfw_glXSwapBuffers _glfw.glx.SwapBuffers
#define _glfw_glXQueryExtensionsString _glfw.glx.QueryExtensionsString
#define _glfw_glXCreateNewContext _glfw.glx.CreateNewContext
#define _glfw_glXGetVisualFromFBConfig _glfw.glx.GetVisualFromFBConfig
typedef GLXFBConfig* (*PFNGLXGETFBCONFIGSPROC)(Display*,int,int*);
typedef GLXContext (*PFNGLXCREATENEWCONTEXTPROC)(Display*,GLXFBConfig,int,GLXContext,Bool);
typedef __GLXextproc (* PFNGLXGETPROCADDRESSPROC) (const GLubyte *procName);
typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int);
typedef int (*PFNGLXSWAPINTERVALSGIPROC)(int);
typedef void (*PFNGLXSWAPINTERVALEXTPROC)(Display*,GLXDrawable,int);
typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display*,GLXFBConfig,GLXContext,Bool,const int*);
typedef XVisualInfo* (*PFNGLXGETVISUALFROMFBCONFIGPROC)(Display*,GLXFBConfig);
typedef GLXWindow (*PFNGLXCREATEWINDOWPROC)(Display*,GLXFBConfig,Window,const int*);
typedef void (*PFNGLXDESTROYWINDOWPROC)(Display*,GLXWindow);
// libGL.so function pointer typedefs
#define glXGetFBConfigs _glfw.glx.GetFBConfigs
#define glXGetFBConfigAttrib _glfw.glx.GetFBConfigAttrib
#define glXGetClientString _glfw.glx.GetClientString
#define glXQueryExtension _glfw.glx.QueryExtension
#define glXQueryVersion _glfw.glx.QueryVersion
#define glXDestroyContext _glfw.glx.DestroyContext
#define glXMakeCurrent _glfw.glx.MakeCurrent
#define glXSwapBuffers _glfw.glx.SwapBuffers
#define glXQueryExtensionsString _glfw.glx.QueryExtensionsString
#define glXCreateNewContext _glfw.glx.CreateNewContext
#define glXGetVisualFromFBConfig _glfw.glx.GetVisualFromFBConfig
#define glXCreateWindow _glfw.glx.CreateWindow
#define glXDestroyWindow _glfw.glx.DestroyWindow
#define _GLFW_PLATFORM_FBCONFIG GLXFBConfig glx
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextGLX glx
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryGLX glx
#ifndef GLX_MESA_swap_control
typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int);
#endif
// GLX-specific per-context data
//
typedef struct _GLFWcontextGLX
{
// Rendering context
GLXContext context;
// Visual of selected GLXFBConfig
XVisualInfo* visual;
GLXContext handle;
GLXWindow window;
} _GLFWcontextGLX;
@@ -102,6 +145,8 @@ typedef struct _GLFWlibraryGLX
PFNGLXQUERYEXTENSIONSSTRINGPROC QueryExtensionsString;
PFNGLXCREATENEWCONTEXTPROC CreateNewContext;
PFNGLXGETVISUALFROMFBCONFIGPROC GetVisualFromFBConfig;
PFNGLXCREATEWINDOWPROC CreateWindow;
PFNGLXDESTROYWINDOWPROC DestroyWindow;
// GLX 1.4 and extension functions
PFNGLXGETPROCADDRESSPROC GetProcAddress;
@@ -110,26 +155,29 @@ typedef struct _GLFWlibraryGLX
PFNGLXSWAPINTERVALEXTPROC SwapIntervalEXT;
PFNGLXSWAPINTERVALMESAPROC SwapIntervalMESA;
PFNGLXCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
GLboolean SGI_swap_control;
GLboolean EXT_swap_control;
GLboolean MESA_swap_control;
GLboolean ARB_multisample;
GLboolean ARB_framebuffer_sRGB;
GLboolean EXT_framebuffer_sRGB;
GLboolean ARB_create_context;
GLboolean ARB_create_context_profile;
GLboolean ARB_create_context_robustness;
GLboolean EXT_create_context_es2_profile;
GLboolean ARB_context_flush_control;
GLFWbool SGI_swap_control;
GLFWbool EXT_swap_control;
GLFWbool MESA_swap_control;
GLFWbool ARB_multisample;
GLFWbool ARB_framebuffer_sRGB;
GLFWbool EXT_framebuffer_sRGB;
GLFWbool ARB_create_context;
GLFWbool ARB_create_context_profile;
GLFWbool ARB_create_context_robustness;
GLFWbool EXT_create_context_es2_profile;
GLFWbool ARB_context_flush_control;
} _GLFWlibraryGLX;
int _glfwInitContextAPI(void);
void _glfwTerminateContextAPI(void);
int _glfwCreateContext(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContext(_GLFWwindow* window);
GLFWbool _glfwInitGLX(void);
void _glfwTerminateGLX(void);
GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContextGLX(_GLFWwindow* window);
GLFWbool _glfwChooseVisualGLX(const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig,
Visual** visual, int* depth);
#endif // _glfw3_glx_context_h_
+18 -10
View File
@@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.1 - www.glfw.org
// GLFW 3.2 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -39,7 +39,7 @@
// Global state shared between compilation units of GLFW
// These are documented in internal.h
//
GLboolean _glfwInitialized = GL_FALSE;
GLFWbool _glfwInitialized = GLFW_FALSE;
_GLFWlibrary _glfw;
// This is outside of _glfw so it can be initialized and usable before
@@ -72,9 +72,11 @@ static const char* getErrorString(int error)
return "A platform-specific error occurred";
case GLFW_FORMAT_UNAVAILABLE:
return "The requested format is unavailable";
case GLFW_NO_WINDOW_CONTEXT:
return "The specified window has no context";
default:
return "ERROR: UNKNOWN GLFW ERROR";
}
return "ERROR: UNKNOWN ERROR TOKEN PASSED TO glfwErrorString";
}
@@ -118,23 +120,27 @@ void _glfwInputError(int error, const char* format, ...)
GLFWAPI int glfwInit(void)
{
if (_glfwInitialized)
return GL_TRUE;
return GLFW_TRUE;
memset(&_glfw, 0, sizeof(_glfw));
if (!_glfwPlatformInit())
{
_glfwPlatformTerminate();
return GL_FALSE;
return GLFW_FALSE;
}
_glfwInitVulkan();
_glfw.monitors = _glfwPlatformGetMonitors(&_glfw.monitorCount);
_glfwInitialized = GL_TRUE;
_glfwInitialized = GLFW_TRUE;
_glfw.timerOffset = _glfwPlatformGetTimerValue();
// Not all window hints have zero as their default value
glfwDefaultWindowHints();
return GL_TRUE;
return GLFW_TRUE;
}
GLFWAPI void glfwTerminate(void)
@@ -159,6 +165,8 @@ GLFWAPI void glfwTerminate(void)
_glfwPlatformSetGammaRamp(monitor, &monitor->originalRamp);
}
_glfwTerminateVulkan();
_glfwFreeMonitors(_glfw.monitors, _glfw.monitorCount);
_glfw.monitors = NULL;
_glfw.monitorCount = 0;
@@ -166,7 +174,7 @@ GLFWAPI void glfwTerminate(void)
_glfwPlatformTerminate();
memset(&_glfw, 0, sizeof(_glfw));
_glfwInitialized = GL_FALSE;
_glfwInitialized = GLFW_FALSE;
}
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
+187 -142
View File
@@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.1 - www.glfw.org
// GLFW 3.2 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -27,106 +27,14 @@
#include "internal.h"
#include <assert.h>
#include <float.h>
#include <stdlib.h>
#if defined(_MSC_VER)
#include <malloc.h>
#endif
// Internal key state used for sticky keys
#define _GLFW_STICK 3
// Sets the cursor mode for the specified window
//
static void setCursorMode(_GLFWwindow* window, int newMode)
{
const int oldMode = window->cursorMode;
if (newMode != GLFW_CURSOR_NORMAL &&
newMode != GLFW_CURSOR_HIDDEN &&
newMode != GLFW_CURSOR_DISABLED)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid cursor mode");
return;
}
if (oldMode == newMode)
return;
window->cursorMode = newMode;
if (_glfw.cursorWindow == window)
{
if (oldMode == GLFW_CURSOR_DISABLED)
{
_glfwPlatformSetCursorPos(window,
_glfw.cursorPosX,
_glfw.cursorPosY);
}
else if (newMode == GLFW_CURSOR_DISABLED)
{
int width, height;
_glfwPlatformGetCursorPos(window,
&_glfw.cursorPosX,
&_glfw.cursorPosY);
window->cursorPosX = _glfw.cursorPosX;
window->cursorPosY = _glfw.cursorPosY;
_glfwPlatformGetWindowSize(window, &width, &height);
_glfwPlatformSetCursorPos(window, width / 2, height / 2);
}
_glfwPlatformApplyCursorMode(window);
}
}
// Set sticky keys mode for the specified window
//
static void setStickyKeys(_GLFWwindow* window, int enabled)
{
if (window->stickyKeys == enabled)
return;
if (!enabled)
{
int i;
// Release all sticky keys
for (i = 0; i <= GLFW_KEY_LAST; i++)
{
if (window->keys[i] == _GLFW_STICK)
window->keys[i] = GLFW_RELEASE;
}
}
window->stickyKeys = enabled;
}
// Set sticky mouse buttons mode for the specified window
//
static void setStickyMouseButtons(_GLFWwindow* window, int enabled)
{
if (window->stickyMouseButtons == enabled)
return;
if (!enabled)
{
int i;
// Release all sticky mouse buttons
for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
{
if (window->mouseButtons[i] == _GLFW_STICK)
window->mouseButtons[i] = GLFW_RELEASE;
}
}
window->stickyMouseButtons = enabled;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW event API //////
//////////////////////////////////////////////////////////////////////////
@@ -135,13 +43,13 @@ void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int m
{
if (key >= 0 && key <= GLFW_KEY_LAST)
{
GLboolean repeated = GL_FALSE;
GLFWbool repeated = GLFW_FALSE;
if (action == GLFW_RELEASE && window->keys[key] == GLFW_RELEASE)
return;
if (action == GLFW_PRESS && window->keys[key] == GLFW_PRESS)
repeated = GL_TRUE;
repeated = GLFW_TRUE;
if (action == GLFW_RELEASE && window->stickyKeys)
window->keys[key] = _GLFW_STICK;
@@ -156,7 +64,7 @@ void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int m
window->callbacks.key((GLFWwindow*) window, key, scancode, action, mods);
}
void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, int plain)
void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, GLFWbool plain)
{
if (codepoint < 32 || (codepoint > 126 && codepoint < 160))
return;
@@ -192,25 +100,19 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
window->callbacks.mouseButton((GLFWwindow*) window, button, action, mods);
}
void _glfwInputCursorMotion(_GLFWwindow* window, double x, double y)
void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos)
{
if (window->cursorMode == GLFW_CURSOR_DISABLED)
{
if (x == 0.0 && y == 0.0)
return;
if (window->virtualCursorPosX == xpos && window->virtualCursorPosY == ypos)
return;
window->cursorPosX += x;
window->cursorPosY += y;
x = window->cursorPosX;
y = window->cursorPosY;
}
window->virtualCursorPosX = xpos;
window->virtualCursorPosY = ypos;
if (window->callbacks.cursorPos)
window->callbacks.cursorPos((GLFWwindow*) window, x, y);
window->callbacks.cursorPos((GLFWwindow*) window, xpos, ypos);
}
void _glfwInputCursorEnter(_GLFWwindow* window, int entered)
void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered)
{
if (window->callbacks.cursorEnter)
window->callbacks.cursorEnter((GLFWwindow*) window, entered);
@@ -222,6 +124,24 @@ void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths)
window->callbacks.drop((GLFWwindow*) window, count, paths);
}
void _glfwInputJoystickChange(int joy, int event)
{
if (_glfw.callbacks.joystick)
_glfw.callbacks.joystick(joy, event);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
GLFWbool _glfwIsPrintable(int key)
{
return (key >= GLFW_KEY_APOSTROPHE && key <= GLFW_KEY_WORLD_2) ||
(key >= GLFW_KEY_KP_0 && key <= GLFW_KEY_KP_ADD) ||
key == GLFW_KEY_KP_EQUAL;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
@@ -230,6 +150,7 @@ void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths)
GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(0);
@@ -242,7 +163,7 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode)
case GLFW_STICKY_MOUSE_BUTTONS:
return window->stickyMouseButtons;
default:
_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode");
_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode %i", mode);
return 0;
}
}
@@ -250,35 +171,101 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* handle, int mode)
GLFWAPI void glfwSetInputMode(GLFWwindow* handle, int mode, int value)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
switch (mode)
{
case GLFW_CURSOR:
setCursorMode(window, value);
break;
{
if (value != GLFW_CURSOR_NORMAL &&
value != GLFW_CURSOR_HIDDEN &&
value != GLFW_CURSOR_DISABLED)
{
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid cursor mode %i",
value);
return;
}
if (window->cursorMode == value)
return;
window->cursorMode = value;
_glfwPlatformGetCursorPos(window,
&window->virtualCursorPosX,
&window->virtualCursorPosY);
if (_glfwPlatformWindowFocused(window))
_glfwPlatformSetCursorMode(window, value);
return;
}
case GLFW_STICKY_KEYS:
setStickyKeys(window, value ? GL_TRUE : GL_FALSE);
break;
{
if (window->stickyKeys == value)
return;
if (!value)
{
int i;
// Release all sticky keys
for (i = 0; i <= GLFW_KEY_LAST; i++)
{
if (window->keys[i] == _GLFW_STICK)
window->keys[i] = GLFW_RELEASE;
}
}
window->stickyKeys = value ? GLFW_TRUE : GLFW_FALSE;
return;
}
case GLFW_STICKY_MOUSE_BUTTONS:
setStickyMouseButtons(window, value ? GL_TRUE : GL_FALSE);
break;
default:
_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode");
break;
{
if (window->stickyMouseButtons == value)
return;
if (!value)
{
int i;
// Release all sticky mouse buttons
for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++)
{
if (window->mouseButtons[i] == _GLFW_STICK)
window->mouseButtons[i] = GLFW_RELEASE;
}
}
window->stickyMouseButtons = value ? GLFW_TRUE : GLFW_FALSE;
return;
}
}
_glfwInputError(GLFW_INVALID_ENUM, "Invalid input mode %i", mode);
}
GLFWAPI const char* glfwGetKeyName(int key, int scancode)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return _glfwPlatformGetKeyName(key, scancode);
}
GLFWAPI int glfwGetKey(GLFWwindow* handle, int key)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE);
if (key < 0 || key > GLFW_KEY_LAST)
if (key < GLFW_KEY_SPACE || key > GLFW_KEY_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid key");
_glfwInputError(GLFW_INVALID_ENUM, "Invalid key %i", key);
return GLFW_RELEASE;
}
@@ -295,13 +282,13 @@ GLFWAPI int glfwGetKey(GLFWwindow* handle, int key)
GLFWAPI int glfwGetMouseButton(GLFWwindow* handle, int button)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_RELEASE);
if (button < 0 || button > GLFW_MOUSE_BUTTON_LAST)
if (button < GLFW_MOUSE_BUTTON_1 || button > GLFW_MOUSE_BUTTON_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid mouse button");
_glfwInputError(GLFW_INVALID_ENUM, "Invalid mouse button %i", button);
return GLFW_RELEASE;
}
@@ -318,6 +305,7 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow* handle, int button)
GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, double* xpos, double* ypos)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
if (xpos)
*xpos = 0;
@@ -329,9 +317,9 @@ GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, double* xpos, double* ypos)
if (window->cursorMode == GLFW_CURSOR_DISABLED)
{
if (xpos)
*xpos = window->cursorPosX;
*xpos = window->virtualCursorPosX;
if (ypos)
*ypos = window->cursorPosY;
*ypos = window->virtualCursorPosY;
}
else
_glfwPlatformGetCursorPos(window, xpos, ypos);
@@ -340,17 +328,27 @@ GLFWAPI void glfwGetCursorPos(GLFWwindow* handle, double* xpos, double* ypos)
GLFWAPI void glfwSetCursorPos(GLFWwindow* handle, double xpos, double ypos)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
if (_glfw.cursorWindow != window)
if (xpos != xpos || xpos < DBL_MIN || xpos > DBL_MAX ||
ypos != ypos || ypos < DBL_MIN || ypos > DBL_MAX)
{
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid cursor position %fx%f",
xpos, ypos);
return;
}
if (!_glfwPlatformWindowFocused(window))
return;
if (window->cursorMode == GLFW_CURSOR_DISABLED)
{
// Only update the accumulated position if the cursor is disabled
window->cursorPosX = xpos;
window->cursorPosY = ypos;
window->virtualCursorPosX = xpos;
window->virtualCursorPosY = ypos;
}
else
{
@@ -363,6 +361,8 @@ GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot)
{
_GLFWcursor* cursor;
assert(image != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
cursor = calloc(1, sizeof(_GLFWcursor));
@@ -391,7 +391,7 @@ GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape)
shape != GLFW_HRESIZE_CURSOR &&
shape != GLFW_VRESIZE_CURSOR)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid standard cursor");
_glfwInputError(GLFW_INVALID_ENUM, "Invalid standard cursor %i", shape);
return NULL;
}
@@ -447,17 +447,20 @@ GLFWAPI void glfwSetCursor(GLFWwindow* windowHandle, GLFWcursor* cursorHandle)
{
_GLFWwindow* window = (_GLFWwindow*) windowHandle;
_GLFWcursor* cursor = (_GLFWcursor*) cursorHandle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
_glfwPlatformSetCursor(window, cursor);
window->cursor = cursor;
_glfwPlatformSetCursor(window, cursor);
}
GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.key, cbfun);
return cbfun;
@@ -466,6 +469,8 @@ GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* handle, GLFWkeyfun cbfun)
GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* handle, GLFWcharfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.character, cbfun);
return cbfun;
@@ -474,6 +479,8 @@ GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* handle, GLFWcharfun cbfun)
GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* handle, GLFWcharmodsfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.charmods, cbfun);
return cbfun;
@@ -483,6 +490,8 @@ GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* handle,
GLFWmousebuttonfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.mouseButton, cbfun);
return cbfun;
@@ -492,6 +501,8 @@ GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* handle,
GLFWcursorposfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.cursorPos, cbfun);
return cbfun;
@@ -501,6 +512,8 @@ GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* handle,
GLFWcursorenterfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.cursorEnter, cbfun);
return cbfun;
@@ -510,6 +523,8 @@ GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* handle,
GLFWscrollfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.scroll, cbfun);
return cbfun;
@@ -518,6 +533,8 @@ GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* handle,
GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* handle, GLFWdropfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(window->callbacks.drop, cbfun);
return cbfun;
@@ -529,7 +546,7 @@ GLFWAPI int glfwJoystickPresent(int joy)
if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick");
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick %i", joy);
return 0;
}
@@ -538,13 +555,14 @@ GLFWAPI int glfwJoystickPresent(int joy)
GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count)
{
assert(count != NULL);
*count = 0;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick");
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick %i", joy);
return NULL;
}
@@ -553,13 +571,14 @@ GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count)
GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count)
{
assert(count != NULL);
*count = 0;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick");
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick %i", joy);
return NULL;
}
@@ -572,16 +591,26 @@ GLFWAPI const char* glfwGetJoystickName(int joy)
if (joy < 0 || joy > GLFW_JOYSTICK_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick");
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick %i", joy);
return NULL;
}
return _glfwPlatformGetJoystickName(joy);
}
GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(_glfw.callbacks.joystick, cbfun);
return cbfun;
}
GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
assert(string != NULL);
_GLFW_REQUIRE_INIT();
_glfwPlatformSetClipboardString(window, string);
}
@@ -589,6 +618,8 @@ GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string)
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return _glfwPlatformGetClipboardString(window);
}
@@ -596,7 +627,8 @@ GLFWAPI const char* glfwGetClipboardString(GLFWwindow* handle)
GLFWAPI double glfwGetTime(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(0.0);
return _glfwPlatformGetTime();
return (double) (_glfwPlatformGetTimerValue() - _glfw.timerOffset) /
_glfwPlatformGetTimerFrequency();
}
GLFWAPI void glfwSetTime(double time)
@@ -605,10 +637,23 @@ GLFWAPI void glfwSetTime(double time)
if (time != time || time < 0.0 || time > 18446744073.0)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid time");
_glfwInputError(GLFW_INVALID_VALUE, "Invalid time %f", time);
return;
}
_glfwPlatformSetTime(time);
_glfw.timerOffset = _glfwPlatformGetTimerValue() -
(uint64_t) (time * _glfwPlatformGetTimerFrequency());
}
GLFWAPI uint64_t glfwGetTimerValue(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(0);
return _glfwPlatformGetTimerValue();
}
GLFWAPI uint64_t glfwGetTimerFrequency(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(0);
return _glfwPlatformGetTimerFrequency();
}
+321 -146
View File
@@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.1 - www.glfw.org
// GLFW 3.2 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -33,8 +33,6 @@
#include "glfw_config.h"
#endif
#define _GLFW_VERSION_NUMBER "3.1.2"
#if defined(GLFW_INCLUDE_GLCOREARB) || \
defined(GLFW_INCLUDE_ES1) || \
defined(GLFW_INCLUDE_ES2) || \
@@ -43,44 +41,120 @@
defined(GLFW_INCLUDE_GLEXT) || \
defined(GLFW_INCLUDE_GLU) || \
defined(GLFW_DLL)
#error "You may not define any header option macros when compiling GLFW"
#error "You must not define any header option macros when compiling GLFW"
#endif
#if defined(_GLFW_USE_OPENGL)
// This is the default for glfw3.h
#elif defined(_GLFW_USE_GLESV1)
#define GLFW_INCLUDE_ES1
#elif defined(_GLFW_USE_GLESV2)
#define GLFW_INCLUDE_ES2
#else
#error "No supported client library selected"
#endif
// Disable the inclusion of the platform glext.h by gl.h to allow proper
// inclusion of our own, newer glext.h below
#define GL_GLEXT_LEGACY
#define GLFW_INCLUDE_NONE
#include "../include/GLFW/glfw3.h"
#if defined(_GLFW_USE_OPENGL)
// This path may need to be changed if you build GLFW using your own setup
// GLFW comes with its own copy of glext.h since it uses fairly new extensions
// and not all development environments come with an up-to-date version
#include "../deps/GL/glext.h"
#endif
typedef void (APIENTRY * PFNGLCLEARPROC)(GLbitfield);
typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGPROC)(GLenum);
typedef void (APIENTRY * PFNGLGETINTEGERVPROC)(GLenum,GLint*);
typedef int GLFWbool;
typedef struct _GLFWwndconfig _GLFWwndconfig;
typedef struct _GLFWctxconfig _GLFWctxconfig;
typedef struct _GLFWfbconfig _GLFWfbconfig;
typedef struct _GLFWcontext _GLFWcontext;
typedef struct _GLFWwindow _GLFWwindow;
typedef struct _GLFWlibrary _GLFWlibrary;
typedef struct _GLFWmonitor _GLFWmonitor;
typedef struct _GLFWcursor _GLFWcursor;
typedef void (* _GLFWmakecontextcurrentfun)(_GLFWwindow*);
typedef void (* _GLFWswapbuffersfun)(_GLFWwindow*);
typedef void (* _GLFWswapintervalfun)(int);
typedef int (* _GLFWextensionsupportedfun)(const char*);
typedef GLFWglproc (* _GLFWgetprocaddressfun)(const char*);
typedef void (* _GLFWdestroycontextfun)(_GLFWwindow*);
#define GL_VERSION 0x1f02
#define GL_NONE 0
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_EXTENSIONS 0x1f03
#define GL_NUM_EXTENSIONS 0x821d
#define GL_CONTEXT_FLAGS 0x821e
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
#define GL_CONTEXT_PROFILE_MASK 0x9126
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82fb
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82fc
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
typedef int GLint;
typedef unsigned int GLuint;
typedef unsigned int GLenum;
typedef unsigned int GLbitfield;
typedef unsigned char GLubyte;
typedef void (APIENTRY * PFNGLCLEARPROC)(GLbitfield);
typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGPROC)(GLenum);
typedef void (APIENTRY * PFNGLGETINTEGERVPROC)(GLenum,GLint*);
typedef const GLubyte* (APIENTRY * PFNGLGETSTRINGIPROC)(GLenum,GLuint);
#define VK_NULL_HANDLE 0
typedef void* VkInstance;
typedef void* VkPhysicalDevice;
typedef uint64_t VkSurfaceKHR;
typedef uint32_t VkFlags;
typedef uint32_t VkBool32;
typedef enum VkStructureType
{
VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR = 1000007000,
VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
} VkStructureType;
typedef enum VkResult
{
VK_SUCCESS = 0,
VK_NOT_READY = 1,
VK_TIMEOUT = 2,
VK_EVENT_SET = 3,
VK_EVENT_RESET = 4,
VK_INCOMPLETE = 5,
VK_ERROR_OUT_OF_HOST_MEMORY = -1,
VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
VK_ERROR_INITIALIZATION_FAILED = -3,
VK_ERROR_DEVICE_LOST = -4,
VK_ERROR_MEMORY_MAP_FAILED = -5,
VK_ERROR_LAYER_NOT_PRESENT = -6,
VK_ERROR_EXTENSION_NOT_PRESENT = -7,
VK_ERROR_FEATURE_NOT_PRESENT = -8,
VK_ERROR_INCOMPATIBLE_DRIVER = -9,
VK_ERROR_TOO_MANY_OBJECTS = -10,
VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
VK_ERROR_SURFACE_LOST_KHR = -1000000000,
VK_SUBOPTIMAL_KHR = 1000001003,
VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
VK_RESULT_MAX_ENUM = 0x7FFFFFFF
} VkResult;
typedef struct VkAllocationCallbacks VkAllocationCallbacks;
typedef struct VkExtensionProperties
{
char extensionName[256];
uint32_t specVersion;
} VkExtensionProperties;
typedef void (APIENTRY * PFN_vkVoidFunction)(void);
typedef PFN_vkVoidFunction (APIENTRY * PFN_vkGetInstanceProcAddr)(VkInstance,const char*);
typedef VkResult (APIENTRY * PFN_vkEnumerateInstanceExtensionProperties)(const char*,uint32_t*,VkExtensionProperties*);
#define vkEnumerateInstanceExtensionProperties _glfw.vk.EnumerateInstanceExtensionProperties
#define vkGetInstanceProcAddr _glfw.vk.GetInstanceProcAddr
#if defined(_GLFW_COCOA)
#include "cocoa_platform.h"
#elif defined(_GLFW_WIN32)
@@ -118,7 +192,7 @@ typedef struct _GLFWcursor _GLFWcursor;
* @brief Various utility functions for internal use.
*
* These functions are shared code and may be used by any part of GLFW
* Each platform may add its own utility functions, but those may only be
* Each platform may add its own utility functions, but those must only be
* called by the platform-specific code
*/
@@ -127,6 +201,13 @@ typedef struct _GLFWcursor _GLFWcursor;
// Helper macros
//========================================================================
// Constructs a version number string from the public header macros
#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r
#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r)
#define _GLFW_VERSION_NUMBER _GLFW_MAKE_VERSION(GLFW_VERSION_MAJOR, \
GLFW_VERSION_MINOR, \
GLFW_VERSION_REVISION)
// Checks for whether the library has been initialized
#define _GLFW_REQUIRE_INIT() \
if (!_glfwInitialized) \
@@ -166,13 +247,13 @@ struct _GLFWwndconfig
int width;
int height;
const char* title;
GLboolean resizable;
GLboolean visible;
GLboolean decorated;
GLboolean focused;
GLboolean autoIconify;
GLboolean floating;
_GLFWmonitor* monitor;
GLFWbool resizable;
GLFWbool visible;
GLFWbool decorated;
GLFWbool focused;
GLFWbool autoIconify;
GLFWbool floating;
GLFWbool maximized;
};
@@ -184,11 +265,13 @@ struct _GLFWwndconfig
*/
struct _GLFWctxconfig
{
int api;
int client;
int source;
int major;
int minor;
GLboolean forward;
GLboolean debug;
GLFWbool forward;
GLFWbool debug;
GLFWbool noerror;
int profile;
int robustness;
int release;
@@ -217,13 +300,41 @@ struct _GLFWfbconfig
int accumBlueBits;
int accumAlphaBits;
int auxBuffers;
int stereo;
GLFWbool stereo;
int samples;
int sRGB;
int doublebuffer;
GLFWbool sRGB;
GLFWbool doublebuffer;
uintptr_t handle;
};
/*! @brief Context structure.
*/
struct _GLFWcontext
{
int client;
int source;
int major, minor, revision;
GLFWbool forward, debug, noerror;
int profile;
int robustness;
int release;
PFNGLGETSTRINGIPROC GetStringi;
PFNGLGETINTEGERVPROC GetIntegerv;
PFNGLGETSTRINGPROC GetString;
_GLFWmakecontextcurrentfun makeCurrent;
_GLFWswapbuffersfun swapBuffers;
_GLFWswapintervalfun swapInterval;
_GLFWextensionsupportedfun extensionSupported;
_GLFWgetprocaddressfun getProcAddress;
_GLFWdestroycontextfun destroy;
// This is defined in the context API's context.h
_GLFW_PLATFORM_FBCONFIG;
_GLFW_PLATFORM_CONTEXT_STATE;
// This is defined in egl_context.h
_GLFW_EGL_CONTEXT_STATE;
};
@@ -234,40 +345,29 @@ struct _GLFWwindow
struct _GLFWwindow* next;
// Window settings and state
GLboolean resizable;
GLboolean decorated;
GLboolean autoIconify;
GLboolean floating;
GLboolean closed;
GLFWbool resizable;
GLFWbool decorated;
GLFWbool autoIconify;
GLFWbool floating;
GLFWbool closed;
void* userPointer;
GLFWvidmode videoMode;
_GLFWmonitor* monitor;
_GLFWcursor* cursor;
// Window input state
GLboolean stickyKeys;
GLboolean stickyMouseButtons;
double cursorPosX, cursorPosY;
int minwidth, minheight;
int maxwidth, maxheight;
int numer, denom;
GLFWbool stickyKeys;
GLFWbool stickyMouseButtons;
int cursorMode;
char mouseButtons[GLFW_MOUSE_BUTTON_LAST + 1];
char keys[GLFW_KEY_LAST + 1];
// Virtual cursor position when cursor is disabled
double virtualCursorPosX, virtualCursorPosY;
// OpenGL extensions and context attributes
struct {
int api;
int major, minor, revision;
GLboolean forward, debug;
int profile;
int robustness;
int release;
} context;
#if defined(_GLFW_USE_OPENGL)
PFNGLGETSTRINGIPROC GetStringi;
#endif
PFNGLGETINTEGERVPROC GetIntegerv;
PFNGLGETSTRINGPROC GetString;
PFNGLCLEARPROC Clear;
_GLFWcontext context;
struct {
GLFWwindowposfun pos;
@@ -289,8 +389,6 @@ struct _GLFWwindow
// This is defined in the window API's platform.h
_GLFW_PLATFORM_WINDOW_STATE;
// This is defined in the context API's context.h
_GLFW_PLATFORM_CONTEXT_STATE;
};
@@ -303,6 +401,9 @@ struct _GLFWmonitor
// Physical dimensions in millimeters.
int widthMM, heightMM;
// The window whose video mode is current on this monitor
_GLFWwindow* window;
GLFWvidmode* modes;
int modeCount;
GLFWvidmode currentMode;
@@ -336,18 +437,33 @@ struct _GLFWlibrary
int refreshRate;
} hints;
double cursorPosX, cursorPosY;
_GLFWcursor* cursorListHead;
_GLFWwindow* windowListHead;
_GLFWwindow* cursorWindow;
_GLFWmonitor** monitors;
int monitorCount;
uint64_t timerOffset;
struct {
GLFWbool available;
void* handle;
char** extensions;
uint32_t extensionCount;
PFN_vkEnumerateInstanceExtensionProperties EnumerateInstanceExtensionProperties;
PFN_vkGetInstanceProcAddr GetInstanceProcAddr;
GLFWbool KHR_surface;
GLFWbool KHR_win32_surface;
GLFWbool KHR_xlib_surface;
GLFWbool KHR_xcb_surface;
GLFWbool KHR_wayland_surface;
GLFWbool KHR_mir_surface;
} vk;
struct {
GLFWmonitorfun monitor;
GLFWjoystickfun joystick;
} callbacks;
// This is defined in the window API's platform.h
@@ -360,6 +476,8 @@ struct _GLFWlibrary
_GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE;
// This is defined in the platform's tls.h
_GLFW_PLATFORM_LIBRARY_TLS_STATE;
// This is defined in egl_context.h
_GLFW_EGL_LIBRARY_CONTEXT_STATE;
};
@@ -369,7 +487,7 @@ struct _GLFWlibrary
/*! @brief Flag indicating whether GLFW has been successfully initialized.
*/
extern GLboolean _glfwInitialized;
extern GLFWbool _glfwInitialized;
/*! @brief All global data protected by @ref _glfwInitialized.
* This should only be touched after a call to @ref glfwInit that has not been
@@ -383,7 +501,7 @@ extern _GLFWlibrary _glfw;
//========================================================================
/*! @brief Initializes the platform-specific part of the library.
* @return `GL_TRUE` if successful, or `GL_FALSE` if an error occurred.
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an error occurred.
* @ingroup platform
*/
int _glfwPlatformInit(void);
@@ -412,11 +530,16 @@ void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos);
*/
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos);
/*! @brief Applies the cursor mode of the specified window to the system.
* @param[in] window The window whose cursor mode to apply.
/*! @brief Sets the specified cursor mode of the specified window.
* @param[in] window The window whose cursor mode to set.
* @ingroup platform
*/
void _glfwPlatformApplyCursorMode(_GLFWwindow* window);
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
/*! @copydoc glfwGetKeyName
* @ingroup platform
*/
const char* _glfwPlatformGetKeyName(int key, int scancode);
/*! @copydoc glfwGetMonitors
* @ingroup platform
@@ -427,11 +550,11 @@ _GLFWmonitor** _glfwPlatformGetMonitors(int* count);
*
* @param[in] first The first monitor.
* @param[in] second The second monitor.
* @return @c GL_TRUE if the monitor objects represent the same monitor, or @c
* GL_FALSE otherwise.
* @return @c GLFW_TRUE if the monitor objects represent the same monitor, or
* @c GLFW_FALSE otherwise.
* @ingroup platform
*/
GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second);
GLFWbool _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second);
/*! @copydoc glfwGetMonitorPos
* @ingroup platform
@@ -490,15 +613,15 @@ const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count);
*/
const char* _glfwPlatformGetJoystickName(int joy);
/*! @copydoc glfwGetTime
/*! @copydoc glfwGetTimerValue
* @ingroup platform
*/
double _glfwPlatformGetTime(void);
uint64_t _glfwPlatformGetTimerValue(void);
/*! @copydoc glfwSetTime
/*! @copydoc glfwGetTimerFrequency
* @ingroup platform
*/
void _glfwPlatformSetTime(double time);
uint64_t _glfwPlatformGetTimerFrequency(void);
/*! @ingroup platform
*/
@@ -516,6 +639,11 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window);
*/
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title);
/*! @copydoc glfwSetWindowIcon
* @ingroup platform
*/
void _glfwPlatformSetWindowIcon(_GLFWwindow* window, int count, const GLFWimage* images);
/*! @copydoc glfwGetWindowPos
* @ingroup platform
*/
@@ -536,6 +664,16 @@ void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height);
*/
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height);
/*! @copydoc glfwSetWindowSizeLimits
* @ingroup platform
*/
void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
/*! @copydoc glfwSetWindowAspectRatio
* @ingroup platform
*/
void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom);
/*! @copydoc glfwGetFramebufferSize
* @ingroup platform
*/
@@ -556,20 +694,31 @@ void _glfwPlatformIconifyWindow(_GLFWwindow* window);
*/
void _glfwPlatformRestoreWindow(_GLFWwindow* window);
/*! @copydoc glfwMaximizeWindow
* @ingroup platform
*/
void _glfwPlatformMaximizeWindow(_GLFWwindow* window);
/*! @copydoc glfwShowWindow
* @ingroup platform
*/
void _glfwPlatformShowWindow(_GLFWwindow* window);
/*! @ingroup platform
*/
void _glfwPlatformUnhideWindow(_GLFWwindow* window);
/*! @copydoc glfwHideWindow
* @ingroup platform
*/
void _glfwPlatformHideWindow(_GLFWwindow* window);
/*! @copydoc glfwFocusWindow
* @ingroup platform
*/
void _glfwPlatformFocusWindow(_GLFWwindow* window);
/*! @copydoc glfwSetWindowMonitor
* @ingroup platform
*/
void _glfwPlatformSetWindowMonitor(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
/*! @brief Returns whether the window is focused.
* @ingroup platform
*/
@@ -585,6 +734,11 @@ int _glfwPlatformWindowIconified(_GLFWwindow* window);
*/
int _glfwPlatformWindowVisible(_GLFWwindow* window);
/*! @brief Returns whether the window is maximized.
* @ingroup platform
*/
int _glfwPlatformWindowMaximized(_GLFWwindow* window);
/*! @copydoc glfwPollEvents
* @ingroup platform
*/
@@ -595,41 +749,25 @@ void _glfwPlatformPollEvents(void);
*/
void _glfwPlatformWaitEvents(void);
/*! @copydoc glfwWaitEventsTimeout
* @ingroup platform
*/
void _glfwPlatformWaitEventsTimeout(double timeout);
/*! @copydoc glfwPostEmptyEvent
* @ingroup platform
*/
void _glfwPlatformPostEmptyEvent(void);
/*! @copydoc glfwMakeContextCurrent
* @ingroup platform
/*! @ingroup platform
*/
void _glfwPlatformMakeContextCurrent(_GLFWwindow* window);
void _glfwPlatformSetCurrentContext(_GLFWwindow* context);
/*! @copydoc glfwGetCurrentContext
* @ingroup platform
*/
_GLFWwindow* _glfwPlatformGetCurrentContext(void);
/*! @copydoc glfwSwapBuffers
* @ingroup platform
*/
void _glfwPlatformSwapBuffers(_GLFWwindow* window);
/*! @copydoc glfwSwapInterval
* @ingroup platform
*/
void _glfwPlatformSwapInterval(int interval);
/*! @copydoc glfwExtensionSupported
* @ingroup platform
*/
int _glfwPlatformExtensionSupported(const char* extension);
/*! @copydoc glfwGetProcAddress
* @ingroup platform
*/
GLFWglproc _glfwPlatformGetProcAddress(const char* procname);
/*! @copydoc glfwCreateCursor
* @ingroup platform
*/
@@ -650,6 +788,18 @@ void _glfwPlatformDestroyCursor(_GLFWcursor* cursor);
*/
void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor);
/*! @ingroup platform
*/
char** _glfwPlatformGetRequiredInstanceExtensions(uint32_t* count);
/*! @ingroup platform
*/
int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
/*! @ingroup platform
*/
VkResult _glfwPlatformCreateWindowSurface(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
//========================================================================
// Event API functions
@@ -657,11 +807,11 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor);
/*! @brief Notifies shared code of a window focus event.
* @param[in] window The window that received the event.
* @param[in] focused `GL_TRUE` if the window received focus, or `GL_FALSE`
* @param[in] focused `GLFW_TRUE` if the window received focus, or `GLFW_FALSE`
* if it lost focus.
* @ingroup event
*/
void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused);
void _glfwInputWindowFocus(_GLFWwindow* window, GLFWbool focused);
/*! @brief Notifies shared code of a window movement event.
* @param[in] window The window that received the event.
@@ -689,11 +839,11 @@ void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height);
/*! @brief Notifies shared code of a window iconification event.
* @param[in] window The window that received the event.
* @param[in] iconified `GL_TRUE` if the window was iconified, or `GL_FALSE`
* if it was restored.
* @param[in] iconified `GLFW_TRUE` if the window was iconified, or
* `GLFW_FALSE` if it was restored.
* @ingroup event
*/
void _glfwInputWindowIconify(_GLFWwindow* window, int iconified);
void _glfwInputWindowIconify(_GLFWwindow* window, GLFWbool iconified);
/*! @brief Notifies shared code of a window damage event.
* @param[in] window The window that received the event.
@@ -706,6 +856,8 @@ void _glfwInputWindowDamage(_GLFWwindow* window);
*/
void _glfwInputWindowCloseRequest(_GLFWwindow* window);
void _glfwInputWindowMonitorChange(_GLFWwindow* window, _GLFWmonitor* monitor);
/*! @brief Notifies shared code of a physical key event.
* @param[in] window The window that received the event.
* @param[in] key The key that was pressed or released.
@@ -720,19 +872,19 @@ void _glfwInputKey(_GLFWwindow* window, int key, int scancode, int action, int m
* @param[in] window The window that received the event.
* @param[in] codepoint The Unicode code point of the input character.
* @param[in] mods Bit field describing which modifier keys were held down.
* @param[in] plain `GL_TRUE` if the character is regular text input, or
* `GL_FALSE` otherwise.
* @param[in] plain `GLFW_TRUE` if the character is regular text input, or
* `GLFW_FALSE` otherwise.
* @ingroup event
*/
void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, int plain);
void _glfwInputChar(_GLFWwindow* window, unsigned int codepoint, int mods, GLFWbool plain);
/*! @brief Notifies shared code of a scroll event.
* @param[in] window The window that received the event.
* @param[in] x The scroll offset along the x-axis.
* @param[in] y The scroll offset along the y-axis.
* @param[in] xoffset The scroll offset along the x-axis.
* @param[in] yoffset The scroll offset along the y-axis.
* @ingroup event
*/
void _glfwInputScroll(_GLFWwindow* window, double x, double y);
void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset);
/*! @brief Notifies shared code of a mouse button click event.
* @param[in] window The window that received the event.
@@ -744,33 +896,41 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
/*! @brief Notifies shared code of a cursor motion event.
* @param[in] window The window that received the event.
* @param[in] x The new x-coordinate of the cursor, relative to the left edge
* of the client area of the window.
* @param[in] y The new y-coordinate of the cursor, relative to the top edge
* @param[in] xpos The new x-coordinate of the cursor, relative to the left
* edge of the client area of the window.
* @param[in] ypos The new y-coordinate of the cursor, relative to the top edge
* of the client area of the window.
* @ingroup event
*/
void _glfwInputCursorMotion(_GLFWwindow* window, double x, double y);
void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos);
/*! @brief Notifies shared code of a cursor enter/leave event.
* @param[in] window The window that received the event.
* @param[in] entered `GL_TRUE` if the cursor entered the client area of the
* window, or `GL_FALSE` if it left it.
* @param[in] entered `GLFW_TRUE` if the cursor entered the client area of the
* window, or `GLFW_FALSE` if it left it.
* @ingroup event
*/
void _glfwInputCursorEnter(_GLFWwindow* window, int entered);
void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered);
/*! @ingroup event
*/
void _glfwInputMonitorChange(void);
/*! @ingroup event
*/
void _glfwInputMonitorWindowChange(_GLFWmonitor* monitor, _GLFWwindow* window);
/*! @brief Notifies shared code of an error.
* @param[in] error The error code most suitable for the error.
* @param[in] format The `printf` style format string of the error
* description.
* @ingroup event
*/
#if defined(__GNUC__)
void _glfwInputError(int error, const char* format, ...) __attribute__((format(printf, 2, 3)));
#else
void _glfwInputError(int error, const char* format, ...);
#endif
/*! @brief Notifies dropped object over window.
* @param[in] window The window that received the event.
@@ -780,6 +940,13 @@ void _glfwInputError(int error, const char* format, ...);
*/
void _glfwInputDrop(_GLFWwindow* window, int count, const char** names);
/*! @brief Notifies shared code of a joystick connection/disconnection event.
* @param[in] joy The joystick that was connected or disconnected.
* @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
* @ingroup event
*/
void _glfwInputJoystickChange(int joy, int event);
//========================================================================
// Utility functions
@@ -803,10 +970,10 @@ void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
/*! @brief Searches an extension string for the specified extension.
* @param[in] string The extension string to search.
* @param[in] extensions The extension to search for.
* @return `GL_TRUE` if the extension was found, or `GL_FALSE` otherwise.
* @return `GLFW_TRUE` if the extension was found, or `GLFW_FALSE` otherwise.
* @ingroup utility
*/
int _glfwStringInExtensionString(const char* string, const char* extensions);
GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions);
/*! @brief Chooses the framebuffer config that best matches the desired one.
* @param[in] desired The desired framebuffer config.
@@ -822,14 +989,15 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
/*! @brief Retrieves the attributes of the current context.
* @param[in] ctxconfig The desired context attributes.
* @return `GL_TRUE` if successful, or `GL_FALSE` if the context is unusable.
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if the context is
* unusable.
* @ingroup utility
*/
GLboolean _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig);
GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig);
/*! @brief Checks whether the desired context attributes are valid.
* @param[in] ctxconfig The context attributes to check.
* @return `GL_TRUE` if the context attributes are valid, or `GL_FALSE`
* @return `GLFW_TRUE` if the context attributes are valid, or `GLFW_FALSE`
* otherwise.
* @ingroup utility
*
@@ -837,16 +1005,7 @@ GLboolean _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig);
* exists and whether all relevant options have supported and non-conflicting
* values.
*/
GLboolean _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig);
/*! @brief Checks whether the current context fulfils the specified hard
* constraints.
* @param[in] ctxconfig The desired context attributes.
* @return `GL_TRUE` if the context fulfils the hard constraints, or `GL_FALSE`
* otherwise.
* @ingroup utility
*/
GLboolean _glfwIsValidContext(const _GLFWctxconfig* ctxconfig);
GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig);
/*! @ingroup utility
*/
@@ -875,4 +1034,20 @@ void _glfwFreeMonitor(_GLFWmonitor* monitor);
*/
void _glfwFreeMonitors(_GLFWmonitor** monitors, int count);
/*! @ingroup utility
*/
GLFWbool _glfwIsPrintable(int key);
/*! @ingroup utility
*/
void _glfwInitVulkan(void);
/*! @ingroup utility
*/
void _glfwTerminateVulkan(void);
/*! @ingroup utility
*/
const char* _glfwGetVulkanResultString(VkResult result);
#endif // _glfw3_internal_h_
+112 -95
View File
@@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.1 Linux - www.glfw.org
// GLFW 3.2 Linux - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -45,12 +45,13 @@
// Attempt to open the specified joystick device
//
static void openJoystickDevice(const char* path)
{
#if defined(__linux__)
static GLFWbool openJoystickDevice(const char* path)
{
char axisCount, buttonCount;
char name[256];
int joy, fd, version;
_GLFWjoystickLinux* js;
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
{
@@ -58,7 +59,7 @@ static void openJoystickDevice(const char* path)
continue;
if (strcmp(_glfw.linux_js.js[joy].path, path) == 0)
return;
return GLFW_FALSE;
}
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
@@ -68,13 +69,11 @@ static void openJoystickDevice(const char* path)
}
if (joy > GLFW_JOYSTICK_LAST)
return;
return GLFW_FALSE;
fd = open(path, O_RDONLY | O_NONBLOCK);
if (fd == -1)
return;
_glfw.linux_js.js[joy].fd = fd;
return GLFW_FALSE;
// Verify that the joystick driver version is at least 1.0
ioctl(fd, JSIOCGVERSION, &version);
@@ -82,104 +81,89 @@ static void openJoystickDevice(const char* path)
{
// It's an old 0.x interface (we don't support it)
close(fd);
return;
return GLFW_FALSE;
}
if (ioctl(fd, JSIOCGNAME(sizeof(name)), name) < 0)
strncpy(name, "Unknown", sizeof(name));
_glfw.linux_js.js[joy].name = strdup(name);
_glfw.linux_js.js[joy].path = strdup(path);
js = _glfw.linux_js.js + joy;
js->present = GLFW_TRUE;
js->name = strdup(name);
js->path = strdup(path);
js->fd = fd;
ioctl(fd, JSIOCGAXES, &axisCount);
_glfw.linux_js.js[joy].axisCount = (int) axisCount;
js->axisCount = (int) axisCount;
js->axes = calloc(axisCount, sizeof(float));
ioctl(fd, JSIOCGBUTTONS, &buttonCount);
_glfw.linux_js.js[joy].buttonCount = (int) buttonCount;
js->buttonCount = (int) buttonCount;
js->buttons = calloc(buttonCount, 1);
_glfw.linux_js.js[joy].axes = calloc(axisCount, sizeof(float));
_glfw.linux_js.js[joy].buttons = calloc(buttonCount, 1);
_glfw.linux_js.js[joy].present = GL_TRUE;
#endif // __linux__
_glfwInputJoystickChange(joy, GLFW_CONNECTED);
return GLFW_TRUE;
}
#endif // __linux__
// Polls for and processes events for all present joysticks
// Polls for and processes events the specified joystick
//
static void pollJoystickEvents(void)
static GLFWbool pollJoystickEvents(_GLFWjoystickLinux* js)
{
#if defined(__linux__)
int i;
struct js_event e;
ssize_t offset = 0;
char buffer[16384];
_glfwPollJoystickEvents();
const ssize_t size = read(_glfw.linux_js.inotify, buffer, sizeof(buffer));
if (!js->present)
return GLFW_FALSE;
while (size > offset)
// Read all queued events (non-blocking)
for (;;)
{
regmatch_t match;
const struct inotify_event* e = (struct inotify_event*) (buffer + offset);
struct js_event e;
if (regexec(&_glfw.linux_js.regex, e->name, 1, &match, 0) == 0)
errno = 0;
if (read(js->fd, &e, sizeof(e)) < 0)
{
char path[20];
snprintf(path, sizeof(path), "/dev/input/%s", e->name);
openJoystickDevice(path);
}
offset += sizeof(struct inotify_event) + e->len;
}
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
{
if (!_glfw.linux_js.js[i].present)
continue;
// Read all queued events (non-blocking)
for (;;)
{
errno = 0;
if (read(_glfw.linux_js.js[i].fd, &e, sizeof(e)) < 0)
// Reset the joystick slot if the device was disconnected
if (errno == ENODEV)
{
if (errno == ENODEV)
{
// The joystick was disconnected
free(js->axes);
free(js->buttons);
free(js->name);
free(js->path);
free(_glfw.linux_js.js[i].axes);
free(_glfw.linux_js.js[i].buttons);
free(_glfw.linux_js.js[i].name);
free(_glfw.linux_js.js[i].path);
memset(js, 0, sizeof(_GLFWjoystickLinux));
memset(&_glfw.linux_js.js[i], 0, sizeof(_glfw.linux_js.js[i]));
}
break;
_glfwInputJoystickChange(js - _glfw.linux_js.js,
GLFW_DISCONNECTED);
}
// We don't care if it's an init event or not
e.type &= ~JS_EVENT_INIT;
switch (e.type)
{
case JS_EVENT_AXIS:
_glfw.linux_js.js[i].axes[e.number] =
(float) e.value / 32767.0f;
break;
case JS_EVENT_BUTTON:
_glfw.linux_js.js[i].buttons[e.number] =
e.value ? GLFW_PRESS : GLFW_RELEASE;
break;
default:
break;
}
break;
}
// Clear the initial-state bit
e.type &= ~JS_EVENT_INIT;
if (e.type == JS_EVENT_AXIS)
js->axes[e.number] = (float) e.value / 32767.0f;
else if (e.type == JS_EVENT_BUTTON)
js->buttons[e.number] = e.value ? GLFW_PRESS : GLFW_RELEASE;
}
#endif // __linux__
return js->present;
}
// Lexically compare joysticks, used by quicksort
//
#if defined(__linux__)
static int compareJoysticks(const void* fp, const void* sp)
{
const _GLFWjoystickLinux* fj = fp;
const _GLFWjoystickLinux* sj = sp;
return strcmp(fj->path, sj->path);
}
#endif // __linux__
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
@@ -187,11 +171,12 @@ static void pollJoystickEvents(void)
// Initialize joystick interface
//
int _glfwInitJoysticks(void)
GLFWbool _glfwInitJoysticksLinux(void)
{
#if defined(__linux__)
const char* dirname = "/dev/input";
DIR* dir;
int count = 0;
const char* dirname = "/dev/input";
_glfw.linux_js.inotify = inotify_init1(IN_NONBLOCK | IN_CLOEXEC);
if (_glfw.linux_js.inotify == -1)
@@ -199,7 +184,7 @@ int _glfwInitJoysticks(void)
_glfwInputError(GLFW_PLATFORM_ERROR,
"Linux: Failed to initialize inotify: %s",
strerror(errno));
return GL_FALSE;
return GLFW_FALSE;
}
// HACK: Register for IN_ATTRIB as well to get notified when udev is done
@@ -220,7 +205,7 @@ int _glfwInitJoysticks(void)
if (regcomp(&_glfw.linux_js.regex, "^js[0-9]\\+$", 0) != 0)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to compile regex");
return GL_FALSE;
return GLFW_FALSE;
}
dir = opendir(dirname);
@@ -237,7 +222,8 @@ int _glfwInitJoysticks(void)
continue;
snprintf(path, sizeof(path), "%s/%s", dirname, entry->d_name);
openJoystickDevice(path);
if (openJoystickDevice(path))
count++;
}
closedir(dir);
@@ -251,14 +237,15 @@ int _glfwInitJoysticks(void)
// Continue with no joysticks detected
}
qsort(_glfw.linux_js.js, count, sizeof(_GLFWjoystickLinux), compareJoysticks);
#endif // __linux__
return GL_TRUE;
return GLFW_TRUE;
}
// Close all opened joystick handles
//
void _glfwTerminateJoysticks(void)
void _glfwTerminateJoysticksLinux(void)
{
#if defined(__linux__)
int i;
@@ -287,6 +274,31 @@ void _glfwTerminateJoysticks(void)
#endif // __linux__
}
void _glfwPollJoystickEvents(void)
{
#if defined(__linux__)
ssize_t offset = 0;
char buffer[16384];
const ssize_t size = read(_glfw.linux_js.inotify, buffer, sizeof(buffer));
while (size > offset)
{
regmatch_t match;
const struct inotify_event* e = (struct inotify_event*) (buffer + offset);
if (regexec(&_glfw.linux_js.regex, e->name, 1, &match, 0) == 0)
{
char path[20];
snprintf(path, sizeof(path), "/dev/input/%s", e->name);
openJoystickDevice(path);
}
offset += sizeof(struct inotify_event) + e->len;
}
#endif
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
@@ -294,31 +306,36 @@ void _glfwTerminateJoysticks(void)
int _glfwPlatformJoystickPresent(int joy)
{
pollJoystickEvents();
return _glfw.linux_js.js[joy].present;
_GLFWjoystickLinux* js = _glfw.linux_js.js + joy;
return pollJoystickEvents(js);
}
const float* _glfwPlatformGetJoystickAxes(int joy, int* count)
{
pollJoystickEvents();
_GLFWjoystickLinux* js = _glfw.linux_js.js + joy;
if (!pollJoystickEvents(js))
return NULL;
*count = _glfw.linux_js.js[joy].axisCount;
return _glfw.linux_js.js[joy].axes;
*count = js->axisCount;
return js->axes;
}
const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count)
{
pollJoystickEvents();
_GLFWjoystickLinux* js = _glfw.linux_js.js + joy;
if (!pollJoystickEvents(js))
return NULL;
*count = _glfw.linux_js.js[joy].buttonCount;
return _glfw.linux_js.js[joy].buttons;
*count = js->buttonCount;
return js->buttons;
}
const char* _glfwPlatformGetJoystickName(int joy)
{
pollJoystickEvents();
_GLFWjoystickLinux* js = _glfw.linux_js.js + joy;
if (!pollJoystickEvents(js))
return NULL;
return _glfw.linux_js.js[joy].name;
return js->name;
}
+24 -18
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.1 Linux - www.glfw.org
// GLFW 3.2 Linux - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
//
@@ -29,35 +29,41 @@
#include <regex.h>
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE \
_GLFWjoystickLinux linux_js
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE _GLFWjoylistLinux linux_js
// Linux-specific joystick data
//
typedef struct _GLFWjoystickLinux
{
GLFWbool present;
int fd;
float* axes;
int axisCount;
unsigned char* buttons;
int buttonCount;
char* name;
char* path;
} _GLFWjoystickLinux;
// Linux-specific joystick API data
//
typedef struct _GLFWjoystickLinux
typedef struct _GLFWjoylistLinux
{
struct
{
int present;
int fd;
float* axes;
int axisCount;
unsigned char* buttons;
int buttonCount;
char* name;
char* path;
} js[GLFW_JOYSTICK_LAST + 1];
_GLFWjoystickLinux js[GLFW_JOYSTICK_LAST + 1];
#if defined(__linux__)
int inotify;
int watch;
regex_t regex;
#endif /*__linux__*/
} _GLFWjoystickLinux;
} _GLFWjoylistLinux;
int _glfwInitJoysticks(void);
void _glfwTerminateJoysticks(void);
GLFWbool _glfwInitJoysticksLinux(void);
void _glfwTerminateJoysticksLinux(void);
void _glfwPollJoystickEvents(void);
#endif // _glfw3_linux_joystick_h_
+147 -13
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.1 Mir - www.glfw.org
// GLFW 3.2 Mir - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014-2015 Brandon Schaefer <brandon.schaefer@canonical.com>
//
@@ -26,10 +26,136 @@
#include "internal.h"
#include <linux/input.h>
#include <stdlib.h>
#include <string.h>
// Create key code translation tables
//
static void createKeyTables(void)
{
memset(_glfw.mir.publicKeys, -1, sizeof(_glfw.mir.publicKeys));
_glfw.mir.publicKeys[KEY_GRAVE] = GLFW_KEY_GRAVE_ACCENT;
_glfw.mir.publicKeys[KEY_1] = GLFW_KEY_1;
_glfw.mir.publicKeys[KEY_2] = GLFW_KEY_2;
_glfw.mir.publicKeys[KEY_3] = GLFW_KEY_3;
_glfw.mir.publicKeys[KEY_4] = GLFW_KEY_4;
_glfw.mir.publicKeys[KEY_5] = GLFW_KEY_5;
_glfw.mir.publicKeys[KEY_6] = GLFW_KEY_6;
_glfw.mir.publicKeys[KEY_7] = GLFW_KEY_7;
_glfw.mir.publicKeys[KEY_8] = GLFW_KEY_8;
_glfw.mir.publicKeys[KEY_9] = GLFW_KEY_9;
_glfw.mir.publicKeys[KEY_0] = GLFW_KEY_0;
_glfw.mir.publicKeys[KEY_MINUS] = GLFW_KEY_MINUS;
_glfw.mir.publicKeys[KEY_EQUAL] = GLFW_KEY_EQUAL;
_glfw.mir.publicKeys[KEY_Q] = GLFW_KEY_Q;
_glfw.mir.publicKeys[KEY_W] = GLFW_KEY_W;
_glfw.mir.publicKeys[KEY_E] = GLFW_KEY_E;
_glfw.mir.publicKeys[KEY_R] = GLFW_KEY_R;
_glfw.mir.publicKeys[KEY_T] = GLFW_KEY_T;
_glfw.mir.publicKeys[KEY_Y] = GLFW_KEY_Y;
_glfw.mir.publicKeys[KEY_U] = GLFW_KEY_U;
_glfw.mir.publicKeys[KEY_I] = GLFW_KEY_I;
_glfw.mir.publicKeys[KEY_O] = GLFW_KEY_O;
_glfw.mir.publicKeys[KEY_P] = GLFW_KEY_P;
_glfw.mir.publicKeys[KEY_LEFTBRACE] = GLFW_KEY_LEFT_BRACKET;
_glfw.mir.publicKeys[KEY_RIGHTBRACE] = GLFW_KEY_RIGHT_BRACKET;
_glfw.mir.publicKeys[KEY_A] = GLFW_KEY_A;
_glfw.mir.publicKeys[KEY_S] = GLFW_KEY_S;
_glfw.mir.publicKeys[KEY_D] = GLFW_KEY_D;
_glfw.mir.publicKeys[KEY_F] = GLFW_KEY_F;
_glfw.mir.publicKeys[KEY_G] = GLFW_KEY_G;
_glfw.mir.publicKeys[KEY_H] = GLFW_KEY_H;
_glfw.mir.publicKeys[KEY_J] = GLFW_KEY_J;
_glfw.mir.publicKeys[KEY_K] = GLFW_KEY_K;
_glfw.mir.publicKeys[KEY_L] = GLFW_KEY_L;
_glfw.mir.publicKeys[KEY_SEMICOLON] = GLFW_KEY_SEMICOLON;
_glfw.mir.publicKeys[KEY_APOSTROPHE] = GLFW_KEY_APOSTROPHE;
_glfw.mir.publicKeys[KEY_Z] = GLFW_KEY_Z;
_glfw.mir.publicKeys[KEY_X] = GLFW_KEY_X;
_glfw.mir.publicKeys[KEY_C] = GLFW_KEY_C;
_glfw.mir.publicKeys[KEY_V] = GLFW_KEY_V;
_glfw.mir.publicKeys[KEY_B] = GLFW_KEY_B;
_glfw.mir.publicKeys[KEY_N] = GLFW_KEY_N;
_glfw.mir.publicKeys[KEY_M] = GLFW_KEY_M;
_glfw.mir.publicKeys[KEY_COMMA] = GLFW_KEY_COMMA;
_glfw.mir.publicKeys[KEY_DOT] = GLFW_KEY_PERIOD;
_glfw.mir.publicKeys[KEY_SLASH] = GLFW_KEY_SLASH;
_glfw.mir.publicKeys[KEY_BACKSLASH] = GLFW_KEY_BACKSLASH;
_glfw.mir.publicKeys[KEY_ESC] = GLFW_KEY_ESCAPE;
_glfw.mir.publicKeys[KEY_TAB] = GLFW_KEY_TAB;
_glfw.mir.publicKeys[KEY_LEFTSHIFT] = GLFW_KEY_LEFT_SHIFT;
_glfw.mir.publicKeys[KEY_RIGHTSHIFT] = GLFW_KEY_RIGHT_SHIFT;
_glfw.mir.publicKeys[KEY_LEFTCTRL] = GLFW_KEY_LEFT_CONTROL;
_glfw.mir.publicKeys[KEY_RIGHTCTRL] = GLFW_KEY_RIGHT_CONTROL;
_glfw.mir.publicKeys[KEY_LEFTALT] = GLFW_KEY_LEFT_ALT;
_glfw.mir.publicKeys[KEY_RIGHTALT] = GLFW_KEY_RIGHT_ALT;
_glfw.mir.publicKeys[KEY_LEFTMETA] = GLFW_KEY_LEFT_SUPER;
_glfw.mir.publicKeys[KEY_RIGHTMETA] = GLFW_KEY_RIGHT_SUPER;
_glfw.mir.publicKeys[KEY_MENU] = GLFW_KEY_MENU;
_glfw.mir.publicKeys[KEY_NUMLOCK] = GLFW_KEY_NUM_LOCK;
_glfw.mir.publicKeys[KEY_CAPSLOCK] = GLFW_KEY_CAPS_LOCK;
_glfw.mir.publicKeys[KEY_PRINT] = GLFW_KEY_PRINT_SCREEN;
_glfw.mir.publicKeys[KEY_SCROLLLOCK] = GLFW_KEY_SCROLL_LOCK;
_glfw.mir.publicKeys[KEY_PAUSE] = GLFW_KEY_PAUSE;
_glfw.mir.publicKeys[KEY_DELETE] = GLFW_KEY_DELETE;
_glfw.mir.publicKeys[KEY_BACKSPACE] = GLFW_KEY_BACKSPACE;
_glfw.mir.publicKeys[KEY_ENTER] = GLFW_KEY_ENTER;
_glfw.mir.publicKeys[KEY_HOME] = GLFW_KEY_HOME;
_glfw.mir.publicKeys[KEY_END] = GLFW_KEY_END;
_glfw.mir.publicKeys[KEY_PAGEUP] = GLFW_KEY_PAGE_UP;
_glfw.mir.publicKeys[KEY_PAGEDOWN] = GLFW_KEY_PAGE_DOWN;
_glfw.mir.publicKeys[KEY_INSERT] = GLFW_KEY_INSERT;
_glfw.mir.publicKeys[KEY_LEFT] = GLFW_KEY_LEFT;
_glfw.mir.publicKeys[KEY_RIGHT] = GLFW_KEY_RIGHT;
_glfw.mir.publicKeys[KEY_DOWN] = GLFW_KEY_DOWN;
_glfw.mir.publicKeys[KEY_UP] = GLFW_KEY_UP;
_glfw.mir.publicKeys[KEY_F1] = GLFW_KEY_F1;
_glfw.mir.publicKeys[KEY_F2] = GLFW_KEY_F2;
_glfw.mir.publicKeys[KEY_F3] = GLFW_KEY_F3;
_glfw.mir.publicKeys[KEY_F4] = GLFW_KEY_F4;
_glfw.mir.publicKeys[KEY_F5] = GLFW_KEY_F5;
_glfw.mir.publicKeys[KEY_F6] = GLFW_KEY_F6;
_glfw.mir.publicKeys[KEY_F7] = GLFW_KEY_F7;
_glfw.mir.publicKeys[KEY_F8] = GLFW_KEY_F8;
_glfw.mir.publicKeys[KEY_F9] = GLFW_KEY_F9;
_glfw.mir.publicKeys[KEY_F10] = GLFW_KEY_F10;
_glfw.mir.publicKeys[KEY_F11] = GLFW_KEY_F11;
_glfw.mir.publicKeys[KEY_F12] = GLFW_KEY_F12;
_glfw.mir.publicKeys[KEY_F13] = GLFW_KEY_F13;
_glfw.mir.publicKeys[KEY_F14] = GLFW_KEY_F14;
_glfw.mir.publicKeys[KEY_F15] = GLFW_KEY_F15;
_glfw.mir.publicKeys[KEY_F16] = GLFW_KEY_F16;
_glfw.mir.publicKeys[KEY_F17] = GLFW_KEY_F17;
_glfw.mir.publicKeys[KEY_F18] = GLFW_KEY_F18;
_glfw.mir.publicKeys[KEY_F19] = GLFW_KEY_F19;
_glfw.mir.publicKeys[KEY_F20] = GLFW_KEY_F20;
_glfw.mir.publicKeys[KEY_F21] = GLFW_KEY_F21;
_glfw.mir.publicKeys[KEY_F22] = GLFW_KEY_F22;
_glfw.mir.publicKeys[KEY_F23] = GLFW_KEY_F23;
_glfw.mir.publicKeys[KEY_F24] = GLFW_KEY_F24;
_glfw.mir.publicKeys[KEY_KPSLASH] = GLFW_KEY_KP_DIVIDE;
_glfw.mir.publicKeys[KEY_KPDOT] = GLFW_KEY_KP_MULTIPLY;
_glfw.mir.publicKeys[KEY_KPMINUS] = GLFW_KEY_KP_SUBTRACT;
_glfw.mir.publicKeys[KEY_KPPLUS] = GLFW_KEY_KP_ADD;
_glfw.mir.publicKeys[KEY_KP0] = GLFW_KEY_KP_0;
_glfw.mir.publicKeys[KEY_KP1] = GLFW_KEY_KP_1;
_glfw.mir.publicKeys[KEY_KP2] = GLFW_KEY_KP_2;
_glfw.mir.publicKeys[KEY_KP3] = GLFW_KEY_KP_3;
_glfw.mir.publicKeys[KEY_KP4] = GLFW_KEY_KP_4;
_glfw.mir.publicKeys[KEY_KP5] = GLFW_KEY_KP_5;
_glfw.mir.publicKeys[KEY_KP6] = GLFW_KEY_KP_6;
_glfw.mir.publicKeys[KEY_KP7] = GLFW_KEY_KP_7;
_glfw.mir.publicKeys[KEY_KP8] = GLFW_KEY_KP_8;
_glfw.mir.publicKeys[KEY_KP9] = GLFW_KEY_KP_9;
_glfw.mir.publicKeys[KEY_KPCOMMA] = GLFW_KEY_KP_DECIMAL;
_glfw.mir.publicKeys[KEY_KPEQUAL] = GLFW_KEY_KP_EQUAL;
_glfw.mir.publicKeys[KEY_KPENTER] = GLFW_KEY_KP_ENTER;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
@@ -46,23 +172,30 @@ int _glfwPlatformInit(void)
"Mir: Unable to connect to server: %s",
mir_connection_get_error_message(_glfw.mir.connection));
return GL_FALSE;
return GLFW_FALSE;
}
_glfw.mir.display =
mir_connection_get_egl_native_display(_glfw.mir.connection);
if (!_glfwInitContextAPI())
return GL_FALSE;
createKeyTables();
if (!_glfwInitThreadLocalStoragePOSIX())
return GLFW_FALSE;
if (!_glfwInitEGL())
return GLFW_FALSE;
if (!_glfwInitJoysticksLinux())
return GLFW_FALSE;
_glfwInitTimerPOSIX();
// Need the default conf for when we set a NULL cursor
_glfw.mir.default_conf = mir_cursor_configuration_from_name(mir_arrow_cursor_name);
_glfwInitTimer();
_glfwInitJoysticks();
_glfw.mir.event_queue = calloc(1, sizeof(EventQueue));
_glfwInitEventQueue(_glfw.mir.event_queue);
_glfwInitEventQueueMir(_glfw.mir.event_queue);
error = pthread_mutex_init(&_glfw.mir.event_mutex, NULL);
if (error)
@@ -70,18 +203,19 @@ int _glfwPlatformInit(void)
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Failed to create event mutex: %s",
strerror(error));
return GL_FALSE;
return GLFW_FALSE;
}
return GL_TRUE;
return GLFW_TRUE;
}
void _glfwPlatformTerminate(void)
{
_glfwTerminateContextAPI();
_glfwTerminateJoysticks();
_glfwTerminateEGL();
_glfwTerminateJoysticksLinux();
_glfwTerminateThreadLocalStoragePOSIX();
_glfwDeleteEventQueue(_glfw.mir.event_queue);
_glfwDeleteEventQueueMir(_glfw.mir.event_queue);
pthread_mutex_destroy(&_glfw.mir.event_mutex);
+14 -2
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.1 Mir - www.glfw.org
// GLFW 3.2 Mir - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014-2015 Brandon Schaefer <brandon.schaefer@canonical.com>
//
@@ -73,7 +73,7 @@ _GLFWmonitor** _glfwPlatformGetMonitors(int* count)
return monitors;
}
GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)
GLFWbool _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)
{
return first->mir.output_id == second->mir.output_id;
}
@@ -168,3 +168,15 @@ void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI int glfwGetMirMonitor(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(0);
return monitor->mir.output_id;
}
+29 -10
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.1 Mir - www.glfw.org
// GLFW 3.2 Mir - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014-2015 Brandon Schaefer <brandon.schaefer@canonical.com>
//
@@ -29,28 +29,45 @@
#include <sys/queue.h>
#include <pthread.h>
#include <dlfcn.h>
#include <mir_toolkit/mir_client_library.h>
typedef VkFlags VkMirSurfaceCreateFlagsKHR;
typedef struct VkMirSurfaceCreateInfoKHR
{
VkStructureType sType;
const void* pNext;
VkMirSurfaceCreateFlagsKHR flags;
MirConnection* connection;
MirSurface* mirSurface;
} VkMirSurfaceCreateInfoKHR;
typedef VkResult (APIENTRY *PFN_vkCreateMirSurfaceKHR)(VkInstance,const VkMirSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)(VkPhysicalDevice,uint32_t,MirConnection*);
#include "posix_tls.h"
#include "posix_time.h"
#include "linux_joystick.h"
#include "xkb_unicode.h"
#include "egl_context.h"
#if defined(_GLFW_EGL)
#include "egl_context.h"
#else
#error "The Mir backend depends on EGL platform support"
#endif
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
#define _glfw_dlclose(handle) dlclose(handle)
#define _glfw_dlsym(handle, name) dlsym(handle, name)
#define _GLFW_EGL_NATIVE_WINDOW window->mir.window
#define _GLFW_EGL_NATIVE_DISPLAY _glfw.mir.display
#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->mir.window)
#define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.mir.display)
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowMir mir
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorMir mir
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryMir mir
#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorMir mir
#define _GLFW_PLATFORM_CONTEXT_STATE
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE
// Mir-specific Event Queue
//
@@ -92,6 +109,8 @@ typedef struct _GLFWlibraryMir
MirCursorConfiguration* default_conf;
EventQueue* event_queue;
short int publicKeys[256];
pthread_mutex_t event_mutex;
pthread_cond_t event_cond;
@@ -108,7 +127,7 @@ typedef struct _GLFWcursorMir
} _GLFWcursorMir;
extern void _glfwInitEventQueue(EventQueue* queue);
extern void _glfwDeleteEventQueue(EventQueue* queue);
extern void _glfwInitEventQueueMir(EventQueue* queue);
extern void _glfwDeleteEventQueueMir(EventQueue* queue);
#endif // _glfw3_mir_platform_h_
+203 -158
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.1 Mir - www.glfw.org
// GLFW 3.2 Mir - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014-2015 Brandon Schaefer <brandon.schaefer@canonical.com>
//
@@ -44,9 +44,9 @@ static void deleteNode(EventQueue* queue, EventNode* node)
free(node);
}
static int emptyEventQueue(EventQueue* queue)
static GLFWbool emptyEventQueue(EventQueue* queue)
{
return queue->head.tqh_first == NULL ? GL_TRUE : GL_FALSE;
return queue->head.tqh_first == NULL;
}
// TODO The mir_event_ref is not supposed to be used but ... its needed
@@ -130,129 +130,12 @@ static int mirModToGLFWMod(uint32_t mods)
return publicMods;
}
// Taken from wl_init.c
static int toGLFWKeyCode(uint32_t key)
{
switch (key)
{
case KEY_GRAVE: return GLFW_KEY_GRAVE_ACCENT;
case KEY_1: return GLFW_KEY_1;
case KEY_2: return GLFW_KEY_2;
case KEY_3: return GLFW_KEY_3;
case KEY_4: return GLFW_KEY_4;
case KEY_5: return GLFW_KEY_5;
case KEY_6: return GLFW_KEY_6;
case KEY_7: return GLFW_KEY_7;
case KEY_8: return GLFW_KEY_8;
case KEY_9: return GLFW_KEY_9;
case KEY_0: return GLFW_KEY_0;
case KEY_MINUS: return GLFW_KEY_MINUS;
case KEY_EQUAL: return GLFW_KEY_EQUAL;
case KEY_Q: return GLFW_KEY_Q;
case KEY_W: return GLFW_KEY_W;
case KEY_E: return GLFW_KEY_E;
case KEY_R: return GLFW_KEY_R;
case KEY_T: return GLFW_KEY_T;
case KEY_Y: return GLFW_KEY_Y;
case KEY_U: return GLFW_KEY_U;
case KEY_I: return GLFW_KEY_I;
case KEY_O: return GLFW_KEY_O;
case KEY_P: return GLFW_KEY_P;
case KEY_LEFTBRACE: return GLFW_KEY_LEFT_BRACKET;
case KEY_RIGHTBRACE: return GLFW_KEY_RIGHT_BRACKET;
case KEY_A: return GLFW_KEY_A;
case KEY_S: return GLFW_KEY_S;
case KEY_D: return GLFW_KEY_D;
case KEY_F: return GLFW_KEY_F;
case KEY_G: return GLFW_KEY_G;
case KEY_H: return GLFW_KEY_H;
case KEY_J: return GLFW_KEY_J;
case KEY_K: return GLFW_KEY_K;
case KEY_L: return GLFW_KEY_L;
case KEY_SEMICOLON: return GLFW_KEY_SEMICOLON;
case KEY_APOSTROPHE: return GLFW_KEY_APOSTROPHE;
case KEY_Z: return GLFW_KEY_Z;
case KEY_X: return GLFW_KEY_X;
case KEY_C: return GLFW_KEY_C;
case KEY_V: return GLFW_KEY_V;
case KEY_B: return GLFW_KEY_B;
case KEY_N: return GLFW_KEY_N;
case KEY_M: return GLFW_KEY_M;
case KEY_COMMA: return GLFW_KEY_COMMA;
case KEY_DOT: return GLFW_KEY_PERIOD;
case KEY_SLASH: return GLFW_KEY_SLASH;
case KEY_BACKSLASH: return GLFW_KEY_BACKSLASH;
case KEY_ESC: return GLFW_KEY_ESCAPE;
case KEY_TAB: return GLFW_KEY_TAB;
case KEY_LEFTSHIFT: return GLFW_KEY_LEFT_SHIFT;
case KEY_RIGHTSHIFT: return GLFW_KEY_RIGHT_SHIFT;
case KEY_LEFTCTRL: return GLFW_KEY_LEFT_CONTROL;
case KEY_RIGHTCTRL: return GLFW_KEY_RIGHT_CONTROL;
case KEY_LEFTALT: return GLFW_KEY_LEFT_ALT;
case KEY_RIGHTALT: return GLFW_KEY_RIGHT_ALT;
case KEY_LEFTMETA: return GLFW_KEY_LEFT_SUPER;
case KEY_RIGHTMETA: return GLFW_KEY_RIGHT_SUPER;
case KEY_MENU: return GLFW_KEY_MENU;
case KEY_NUMLOCK: return GLFW_KEY_NUM_LOCK;
case KEY_CAPSLOCK: return GLFW_KEY_CAPS_LOCK;
case KEY_PRINT: return GLFW_KEY_PRINT_SCREEN;
case KEY_SCROLLLOCK: return GLFW_KEY_SCROLL_LOCK;
case KEY_PAUSE: return GLFW_KEY_PAUSE;
case KEY_DELETE: return GLFW_KEY_DELETE;
case KEY_BACKSPACE: return GLFW_KEY_BACKSPACE;
case KEY_ENTER: return GLFW_KEY_ENTER;
case KEY_HOME: return GLFW_KEY_HOME;
case KEY_END: return GLFW_KEY_END;
case KEY_PAGEUP: return GLFW_KEY_PAGE_UP;
case KEY_PAGEDOWN: return GLFW_KEY_PAGE_DOWN;
case KEY_INSERT: return GLFW_KEY_INSERT;
case KEY_LEFT: return GLFW_KEY_LEFT;
case KEY_RIGHT: return GLFW_KEY_RIGHT;
case KEY_DOWN: return GLFW_KEY_DOWN;
case KEY_UP: return GLFW_KEY_UP;
case KEY_F1: return GLFW_KEY_F1;
case KEY_F2: return GLFW_KEY_F2;
case KEY_F3: return GLFW_KEY_F3;
case KEY_F4: return GLFW_KEY_F4;
case KEY_F5: return GLFW_KEY_F5;
case KEY_F6: return GLFW_KEY_F6;
case KEY_F7: return GLFW_KEY_F7;
case KEY_F8: return GLFW_KEY_F8;
case KEY_F9: return GLFW_KEY_F9;
case KEY_F10: return GLFW_KEY_F10;
case KEY_F11: return GLFW_KEY_F11;
case KEY_F12: return GLFW_KEY_F12;
case KEY_F13: return GLFW_KEY_F13;
case KEY_F14: return GLFW_KEY_F14;
case KEY_F15: return GLFW_KEY_F15;
case KEY_F16: return GLFW_KEY_F16;
case KEY_F17: return GLFW_KEY_F17;
case KEY_F18: return GLFW_KEY_F18;
case KEY_F19: return GLFW_KEY_F19;
case KEY_F20: return GLFW_KEY_F20;
case KEY_F21: return GLFW_KEY_F21;
case KEY_F22: return GLFW_KEY_F22;
case KEY_F23: return GLFW_KEY_F23;
case KEY_F24: return GLFW_KEY_F24;
case KEY_KPSLASH: return GLFW_KEY_KP_DIVIDE;
case KEY_KPDOT: return GLFW_KEY_KP_MULTIPLY;
case KEY_KPMINUS: return GLFW_KEY_KP_SUBTRACT;
case KEY_KPPLUS: return GLFW_KEY_KP_ADD;
case KEY_KP0: return GLFW_KEY_KP_0;
case KEY_KP1: return GLFW_KEY_KP_1;
case KEY_KP2: return GLFW_KEY_KP_2;
case KEY_KP3: return GLFW_KEY_KP_3;
case KEY_KP4: return GLFW_KEY_KP_4;
case KEY_KP5: return GLFW_KEY_KP_5;
case KEY_KP6: return GLFW_KEY_KP_6;
case KEY_KP7: return GLFW_KEY_KP_7;
case KEY_KP8: return GLFW_KEY_KP_8;
case KEY_KP9: return GLFW_KEY_KP_9;
case KEY_KPCOMMA: return GLFW_KEY_KP_DECIMAL;
case KEY_KPEQUAL: return GLFW_KEY_KP_EQUAL;
case KEY_KPENTER: return GLFW_KEY_KP_ENTER;
default: return GLFW_KEY_UNKNOWN;
}
if (key < sizeof(_glfw.mir.publicKeys) / sizeof(_glfw.mir.publicKeys[0]))
return _glfw.mir.publicKeys[key];
return GLFW_KEY_UNKNOWN;
}
static void handleKeyEvent(const MirKeyboardEvent* key_event, _GLFWwindow* window)
@@ -277,10 +160,15 @@ static void handlePointerButton(_GLFWwindow* window,
int pressed,
const MirPointerEvent* pointer_event)
{
MirPointerButton button = mir_pointer_event_buttons (pointer_event);
int mods = mir_pointer_event_modifiers(pointer_event);
const int publicMods = mirModToGLFWMod(mods);
int publicButton;
MirPointerButton button = mir_pointer_button_primary;
static uint32_t oldButtonStates = 0;
uint32_t newButtonStates = mir_pointer_event_buttons(pointer_event);
int publicButton = GLFW_MOUSE_BUTTON_LEFT;
// XOR our old button states our new states to figure out what was added or removed
button = newButtonStates ^ oldButtonStates;
switch (button)
{
@@ -305,21 +193,22 @@ static void handlePointerButton(_GLFWwindow* window,
break;
}
oldButtonStates = newButtonStates;
_glfwInputMouseClick(window, publicButton, pressed, publicMods);
}
static void handlePointerMotion(_GLFWwindow* window,
const MirPointerEvent* pointer_event)
{
int current_x = window->cursorPosX;
int current_y = window->cursorPosY;
int current_x = window->virtualCursorPosX;
int current_y = window->virtualCursorPosY;
int x = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_x);
int y = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_y);
int dx = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_hscroll);
int dy = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_vscroll);
if (current_x != x || current_y != y)
_glfwInputCursorMotion(window, x, y);
_glfwInputCursorPos(window, x, y);
if (dx != 0 || dy != 0)
_glfwInputScroll(window, dx, dy);
}
@@ -385,7 +274,7 @@ static void addNewEvent(MirSurface* surface, const MirEvent* event, void* contex
enqueueEvent(event, context);
}
static int createSurface(_GLFWwindow* window)
static GLFWbool createSurface(_GLFWwindow* window)
{
MirSurfaceSpec* spec;
MirBufferUsage buffer_usage = mir_buffer_usage_hardware;
@@ -395,7 +284,7 @@ static int createSurface(_GLFWwindow* window)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unable to find a correct pixel format");
return GL_FALSE;
return GLFW_FALSE;
}
spec = mir_connection_create_spec_for_normal_surface(_glfw.mir.connection,
@@ -415,24 +304,24 @@ static int createSurface(_GLFWwindow* window)
"Mir: Unable to create surface: %s",
mir_surface_get_error_message(window->mir.surface));
return GL_FALSE;
return GLFW_FALSE;
}
mir_surface_set_event_handler(window->mir.surface, addNewEvent, window);
return GL_TRUE;
return GLFW_TRUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
void _glfwInitEventQueue(EventQueue* queue)
void _glfwInitEventQueueMir(EventQueue* queue)
{
TAILQ_INIT(&queue->head);
}
void _glfwDeleteEventQueue(EventQueue* queue)
void _glfwDeleteEventQueueMir(EventQueue* queue)
{
if (queue)
{
@@ -462,13 +351,10 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
if (!_glfwCreateContext(window, ctxconfig, fbconfig))
return GL_FALSE;
if (wndconfig->monitor)
if (window->monitor)
{
GLFWvidmode mode;
_glfwPlatformGetVideoMode(wndconfig->monitor, &mode);
_glfwPlatformGetVideoMode(window->monitor, &mode);
mir_surface_set_state(window->mir.surface, mir_surface_state_fullscreen);
@@ -478,7 +364,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
"Mir: Requested surface size too large: %ix%i",
wndconfig->width, wndconfig->height);
return GL_FALSE;
return GLFW_FALSE;
}
}
@@ -486,12 +372,18 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
window->mir.height = wndconfig->height;
if (!createSurface(window))
return GL_FALSE;
return GLFW_FALSE;
window->mir.window = mir_buffer_stream_get_egl_native_window(
mir_surface_get_buffer_stream(window->mir.surface));
return GL_TRUE;
if (ctxconfig->client != GLFW_NO_API)
{
if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
return GLFW_FALSE;
}
return GLFW_TRUE;
}
void _glfwPlatformDestroyWindow(_GLFWwindow* window)
@@ -502,7 +394,8 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
window->mir.surface = NULL;
}
_glfwDestroyContext(window);
if (window->context.client != GLFW_NO_API)
window->context.destroy(window);
}
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
@@ -517,6 +410,13 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
mir_surface_spec_release(spec);
}
void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
int count, const GLFWimage* images)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
{
MirSurfaceSpec* spec;
@@ -529,6 +429,20 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
mir_surface_spec_release(spec);
}
void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
int minwidth, int minheight,
int maxwidth, int maxheight)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
@@ -567,6 +481,12 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
mir_surface_set_state(window->mir.surface, mir_surface_state_restored);
}
void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformHideWindow(_GLFWwindow* window)
{
MirSurfaceSpec* spec;
@@ -589,7 +509,17 @@ void _glfwPlatformShowWindow(_GLFWwindow* window)
mir_surface_spec_release(spec);
}
void _glfwPlatformUnhideWindow(_GLFWwindow* window)
void _glfwPlatformFocusWindow(_GLFWwindow* window)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
_GLFWmonitor* monitor,
int xpos, int ypos,
int width, int height,
int refreshRate)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
@@ -599,14 +529,14 @@ int _glfwPlatformWindowFocused(_GLFWwindow* window)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
return GL_FALSE;
return GLFW_FALSE;
}
int _glfwPlatformWindowIconified(_GLFWwindow* window)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
return GL_FALSE;
return GLFW_FALSE;
}
int _glfwPlatformWindowVisible(_GLFWwindow* window)
@@ -614,6 +544,13 @@ int _glfwPlatformWindowVisible(_GLFWwindow* window)
return mir_surface_get_visibility(window->mir.surface) == mir_surface_visibility_exposed;
}
int _glfwPlatformWindowMaximized(_GLFWwindow* window)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
return GLFW_FALSE;
}
void _glfwPlatformPollEvents(void)
{
EventNode* node = NULL;
@@ -637,6 +574,24 @@ void _glfwPlatformWaitEvents(void)
_glfwPlatformPollEvents();
}
void _glfwPlatformWaitEventsTimeout(double timeout)
{
pthread_mutex_lock(&_glfw.mir.event_mutex);
if (emptyEventQueue(_glfw.mir.event_queue))
{
struct timespec time;
clock_gettime(CLOCK_REALTIME, &time);
time.tv_sec += (long) timeout;
time.tv_nsec += (long) ((timeout - (long) timeout) * 1e9);
pthread_cond_timedwait(&_glfw.mir.event_cond, &_glfw.mir.event_mutex, &time);
}
pthread_mutex_unlock(&_glfw.mir.event_mutex);
_glfwPlatformPollEvents();
}
void _glfwPlatformPostEmptyEvent(void)
{
}
@@ -664,7 +619,7 @@ int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unable to find a correct pixel format");
return GL_FALSE;
return GLFW_FALSE;
}
stream = mir_connection_create_buffer_stream_sync(_glfw.mir.connection,
@@ -699,7 +654,7 @@ int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
cursor->mir.custom_cursor = stream;
return GL_TRUE;
return GLFW_TRUE;
}
const char* getSystemCursorName(int shape)
@@ -732,10 +687,10 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
cursor->mir.conf = mir_cursor_configuration_from_name(cursor_name);
cursor->mir.custom_cursor = NULL;
return GL_TRUE;
return GLFW_TRUE;
}
return GL_FALSE;
return GLFW_FALSE;
}
void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
@@ -753,11 +708,6 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
mir_wait_for(mir_surface_configure_cursor(window->mir.surface, cursor->mir.conf));
if (cursor->mir.custom_cursor)
{
/* FIXME Bug https://bugs.launchpad.net/mir/+bug/1477285
Requires a triple buffer swap to get the cursor buffer on top! (since mir is tripled buffered)
*/
mir_buffer_stream_swap_buffers_sync(cursor->mir.custom_cursor);
mir_buffer_stream_swap_buffers_sync(cursor->mir.custom_cursor);
mir_buffer_stream_swap_buffers_sync(cursor->mir.custom_cursor);
}
}
@@ -779,12 +729,19 @@ void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos)
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformApplyCursorMode(_GLFWwindow* window)
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
const char* _glfwPlatformGetKeyName(int key, int scancode)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
return NULL;
}
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
@@ -799,3 +756,91 @@ const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
return NULL;
}
char** _glfwPlatformGetRequiredInstanceExtensions(uint32_t* count)
{
char** extensions;
*count = 0;
if (!_glfw.vk.KHR_mir_surface)
return NULL;
extensions = calloc(2, sizeof(char*));
extensions[0] = strdup("VK_KHR_surface");
extensions[1] = strdup("VK_KHR_mir_surface");
*count = 2;
return extensions;
}
int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
VkPhysicalDevice device,
uint32_t queuefamily)
{
PFN_vkGetPhysicalDeviceMirPresentationSupportKHR vkGetPhysicalDeviceMirPresentationSupportKHR =
(PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)
vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceMirPresentationSupportKHR");
if (!vkGetPhysicalDeviceMirPresentationSupportKHR)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Mir: Vulkan instance missing VK_KHR_mir_surface extension");
return GLFW_FALSE;
}
return vkGetPhysicalDeviceMirPresentationSupportKHR(device,
queuefamily,
_glfw.mir.connection);
}
VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
_GLFWwindow* window,
const VkAllocationCallbacks* allocator,
VkSurfaceKHR* surface)
{
VkResult err;
VkMirSurfaceCreateInfoKHR sci;
PFN_vkCreateMirSurfaceKHR vkCreateMirSurfaceKHR;
vkCreateMirSurfaceKHR = (PFN_vkCreateMirSurfaceKHR)
vkGetInstanceProcAddr(instance, "vkCreateMirSurfaceKHR");
if (!vkCreateMirSurfaceKHR)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Mir: Vulkan instance missing VK_KHR_mir_surface extension");
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
memset(&sci, 0, sizeof(sci));
sci.sType = VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR;
sci.connection = _glfw.mir.connection;
sci.mirSurface = window->mir.surface;
err = vkCreateMirSurfaceKHR(instance, &sci, allocator, surface);
if (err)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Failed to create Vulkan surface: %s",
_glfwGetVulkanResultString(err));
}
return err;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI MirConnection* glfwGetMirDisplay(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return _glfw.mir.connection;
}
GLFWAPI MirSurface* glfwGetMirWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return window->mir.surface;
}
+56 -25
View File
@@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.1 - www.glfw.org
// GLFW 3.2 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -27,6 +27,7 @@
#include "internal.h"
#include <assert.h>
#include <math.h>
#include <float.h>
#include <string.h>
@@ -34,43 +35,42 @@
#include <limits.h>
// Lexical comparison function for GLFW video modes, used by qsort
// Lexically compare video modes, used by qsort
//
static int compareVideoModes(const void* firstPtr, const void* secondPtr)
static int compareVideoModes(const void* fp, const void* sp)
{
int firstBPP, secondBPP, firstSize, secondSize;
const GLFWvidmode* first = firstPtr;
const GLFWvidmode* second = secondPtr;
const GLFWvidmode* fm = fp;
const GLFWvidmode* sm = sp;
const int fbpp = fm->redBits + fm->greenBits + fm->blueBits;
const int sbpp = sm->redBits + sm->greenBits + sm->blueBits;
const int farea = fm->width * fm->height;
const int sarea = sm->width * sm->height;
// First sort on color bits per pixel
firstBPP = first->redBits + first->greenBits + first->blueBits;
secondBPP = second->redBits + second->greenBits + second->blueBits;
if (firstBPP != secondBPP)
return firstBPP - secondBPP;
if (fbpp != sbpp)
return fbpp - sbpp;
// Then sort on screen area, in pixels
firstSize = first->width * first->height;
secondSize = second->width * second->height;
if (firstSize != secondSize)
return firstSize - secondSize;
// Then sort on screen area
if (farea != sarea)
return farea - sarea;
// Lastly sort on refresh rate
return first->refreshRate - second->refreshRate;
return fm->refreshRate - sm->refreshRate;
}
// Retrieves the available modes for the specified monitor
//
static int refreshVideoModes(_GLFWmonitor* monitor)
static GLFWbool refreshVideoModes(_GLFWmonitor* monitor)
{
int modeCount;
GLFWvidmode* modes;
if (monitor->modes)
return GL_TRUE;
return GLFW_TRUE;
modes = _glfwPlatformGetVideoModes(monitor, &modeCount);
if (!modes)
return GL_FALSE;
return GLFW_FALSE;
qsort(modes, modeCount, sizeof(GLFWvidmode), compareVideoModes);
@@ -78,7 +78,7 @@ static int refreshVideoModes(_GLFWmonitor* monitor)
monitor->modes = modes;
monitor->modeCount = modeCount;
return GL_TRUE;
return GLFW_TRUE;
}
@@ -126,7 +126,11 @@ void _glfwInputMonitorChange(void)
for (window = _glfw.windowListHead; window; window = window->next)
{
if (window->monitor == monitors[i])
window->monitor = NULL;
{
int width, height;
_glfwPlatformGetWindowSize(window, &width, &height);
_glfwPlatformSetWindowMonitor(window, NULL, 0, 0, width, height, 0);
}
}
if (_glfw.callbacks.monitor)
@@ -158,6 +162,11 @@ void _glfwInputMonitorChange(void)
_glfwFreeMonitors(monitors, monitorCount);
}
void _glfwInputMonitorWindowChange(_GLFWmonitor* monitor, _GLFWwindow* window)
{
monitor->window = window;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
@@ -263,9 +272,9 @@ const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
return closest;
}
int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second)
int _glfwCompareVideoModes(const GLFWvidmode* fm, const GLFWvidmode* sm)
{
return compareVideoModes(first, second);
return compareVideoModes(fm, sm);
}
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue)
@@ -294,6 +303,7 @@ void _glfwSplitBPP(int bpp, int* red, int* green, int* blue)
GLFWAPI GLFWmonitor** glfwGetMonitors(int* count)
{
assert(count != NULL);
*count = 0;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
@@ -315,6 +325,7 @@ GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void)
GLFWAPI void glfwGetMonitorPos(GLFWmonitor* handle, int* xpos, int* ypos)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
if (xpos)
*xpos = 0;
@@ -329,6 +340,7 @@ GLFWAPI void glfwGetMonitorPos(GLFWmonitor* handle, int* xpos, int* ypos)
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int* heightMM)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
if (widthMM)
*widthMM = 0;
@@ -346,6 +358,8 @@ GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int*
GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return monitor->name;
}
@@ -360,6 +374,8 @@ GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun)
GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* handle, int* count)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
assert(count != NULL);
*count = 0;
@@ -375,6 +391,7 @@ GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* handle, int* count)
GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
@@ -392,7 +409,7 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
if (gamma != gamma || gamma <= 0.f || gamma > FLT_MAX)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid gamma value");
_glfwInputError(GLFW_INVALID_VALUE, "Invalid gamma value %f", gamma);
return;
}
@@ -423,6 +440,7 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
@@ -435,6 +453,19 @@ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle)
GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
assert(ramp != NULL);
assert(ramp->red != NULL);
assert(ramp->green != NULL);
assert(ramp->blue != NULL);
if (ramp->size <= 0)
{
_glfwInputError(GLFW_INVALID_VALUE,
"Invalid gamma ramp size %i",
ramp->size);
return;
}
_GLFW_REQUIRE_INIT();
+10 -11
View File
@@ -1,7 +1,7 @@
//========================================================================
// GLFW 3.1 OS X - www.glfw.org
// GLFW 3.2 OS X - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -27,7 +27,6 @@
#ifndef _glfw3_nsgl_context_h_
#define _glfw3_nsgl_context_h_
#define _GLFW_PLATFORM_FBCONFIG
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl
@@ -37,7 +36,7 @@
typedef struct _GLFWcontextNSGL
{
id pixelFormat;
id context;
id object;
} _GLFWcontextNSGL;
@@ -47,16 +46,16 @@ typedef struct _GLFWcontextNSGL
typedef struct _GLFWlibraryNSGL
{
// dlopen handle for OpenGL.framework (for glfwGetProcAddress)
void* framework;
CFBundleRef framework;
} _GLFWlibraryNSGL;
int _glfwInitContextAPI(void);
void _glfwTerminateContextAPI(void);
int _glfwCreateContext(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContext(_GLFWwindow* window);
GLFWbool _glfwInitNSGL(void);
void _glfwTerminateNSGL(void);
GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContextNSGL(_GLFWwindow* window);
#endif // _glfw3_nsgl_context_h_
+95 -98
View File
@@ -1,7 +1,7 @@
//========================================================================
// GLFW 3.1 OS X - www.glfw.org
// GLFW 3.2 OS X - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -27,57 +27,109 @@
#include "internal.h"
static void makeContextCurrent(_GLFWwindow* window)
{
if (window)
[window->context.nsgl.object makeCurrentContext];
else
[NSOpenGLContext clearCurrentContext];
_glfwPlatformSetCurrentContext(window);
}
static void swapBuffers(_GLFWwindow* window)
{
// ARP appears to be unnecessary, but this is future-proof
[window->context.nsgl.object flushBuffer];
}
static void swapInterval(int interval)
{
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
GLint sync = interval;
[window->context.nsgl.object setValues:&sync
forParameter:NSOpenGLCPSwapInterval];
}
static int extensionSupported(const char* extension)
{
// There are no NSGL extensions
return GLFW_FALSE;
}
static GLFWglproc getProcAddress(const char* procname)
{
CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault,
procname,
kCFStringEncodingASCII);
GLFWglproc symbol = CFBundleGetFunctionPointerForName(_glfw.nsgl.framework,
symbolName);
CFRelease(symbolName);
return symbol;
}
// Destroy the OpenGL context
//
static void destroyContext(_GLFWwindow* window)
{
[window->context.nsgl.pixelFormat release];
window->context.nsgl.pixelFormat = nil;
[window->context.nsgl.object release];
window->context.nsgl.object = nil;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialize OpenGL support
//
int _glfwInitContextAPI(void)
GLFWbool _glfwInitNSGL(void)
{
if (!_glfwCreateContextTLS())
return GL_FALSE;
_glfw.nsgl.framework =
CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
if (_glfw.nsgl.framework == NULL)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"NSGL: Failed to locate OpenGL framework");
return GL_FALSE;
return GLFW_FALSE;
}
return GL_TRUE;
return GLFW_TRUE;
}
// Terminate OpenGL support
//
void _glfwTerminateContextAPI(void)
void _glfwTerminateNSGL(void)
{
_glfwDestroyContextTLS();
}
// Create the OpenGL context
//
int _glfwCreateContext(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
unsigned int attributeCount = 0;
if (ctxconfig->api == GLFW_OPENGL_ES_API)
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"NSGL: OpenGL ES is not available on OS X");
return GL_FALSE;
return GLFW_FALSE;
}
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
if (ctxconfig->major == 3 && ctxconfig->minor < 2)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"NSGL: The targeted version of OS X does not support OpenGL 3.0 or 3.1");
return GL_FALSE;
return GLFW_FALSE;
}
if (ctxconfig->major > 2)
@@ -86,25 +138,16 @@ int _glfwCreateContext(_GLFWwindow* window,
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"NSGL: The targeted version of OS X only supports forward-compatible contexts for OpenGL 3.2 and above");
return GL_FALSE;
return GLFW_FALSE;
}
if (ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"NSGL: The targeted version of OS X only supports core profile contexts for OpenGL 3.2 and above");
return GL_FALSE;
return GLFW_FALSE;
}
}
#else
// Fail if OpenGL 3.0 or above was requested
if (ctxconfig->major > 2)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"NSGL: The targeted version of OS X does not support OpenGL version 3.0 or above");
return GL_FALSE;
}
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
// Context robustness modes (GL_KHR_robustness) are not yet supported on
// OS X but are not a hard constraint, so ignore and continue
@@ -121,7 +164,6 @@ int _glfwCreateContext(_GLFWwindow* window,
ADD_ATTR(NSOpenGLPFAAccelerated);
ADD_ATTR(NSOpenGLPFAClosestPolicy);
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101000
if (ctxconfig->major >= 4)
{
@@ -133,7 +175,6 @@ int _glfwCreateContext(_GLFWwindow* window,
{
ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
}
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
if (ctxconfig->major <= 2)
{
@@ -207,91 +248,40 @@ int _glfwCreateContext(_GLFWwindow* window,
#undef ADD_ATTR
#undef ADD_ATTR2
window->nsgl.pixelFormat =
window->context.nsgl.pixelFormat =
[[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
if (window->nsgl.pixelFormat == nil)
if (window->context.nsgl.pixelFormat == nil)
{
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
"NSGL: Failed to find a suitable pixel format");
return GL_FALSE;
return GLFW_FALSE;
}
NSOpenGLContext* share = NULL;
if (ctxconfig->share)
share = ctxconfig->share->nsgl.context;
share = ctxconfig->share->context.nsgl.object;
window->nsgl.context =
[[NSOpenGLContext alloc] initWithFormat:window->nsgl.pixelFormat
window->context.nsgl.object =
[[NSOpenGLContext alloc] initWithFormat:window->context.nsgl.pixelFormat
shareContext:share];
if (window->nsgl.context == nil)
if (window->context.nsgl.object == nil)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"NSGL: Failed to create OpenGL context");
return GL_FALSE;
return GLFW_FALSE;
}
return GL_TRUE;
}
[window->context.nsgl.object setView:window->ns.view];
// Destroy the OpenGL context
//
void _glfwDestroyContext(_GLFWwindow* window)
{
[window->nsgl.pixelFormat release];
window->nsgl.pixelFormat = nil;
window->context.makeCurrent = makeContextCurrent;
window->context.swapBuffers = swapBuffers;
window->context.swapInterval = swapInterval;
window->context.extensionSupported = extensionSupported;
window->context.getProcAddress = getProcAddress;
window->context.destroy = destroyContext;
[window->nsgl.context release];
window->nsgl.context = nil;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
{
if (window)
[window->nsgl.context makeCurrentContext];
else
[NSOpenGLContext clearCurrentContext];
_glfwSetContextTLS(window);
}
void _glfwPlatformSwapBuffers(_GLFWwindow* window)
{
// ARP appears to be unnecessary, but this is future-proof
[window->nsgl.context flushBuffer];
}
void _glfwPlatformSwapInterval(int interval)
{
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
GLint sync = interval;
[window->nsgl.context setValues:&sync forParameter:NSOpenGLCPSwapInterval];
}
int _glfwPlatformExtensionSupported(const char* extension)
{
// There are no NSGL extensions
return GL_FALSE;
}
GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
{
CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault,
procname,
kCFStringEncodingASCII);
GLFWglproc symbol = CFBundleGetFunctionPointerForName(_glfw.nsgl.framework,
symbolName);
CFRelease(symbolName);
return symbol;
return GLFW_TRUE;
}
@@ -303,6 +293,13 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(nil);
return window->nsgl.context;
if (window->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return NULL;
}
return window->context.nsgl.object;
}
+24 -36
View File
@@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.1 POSIX - www.glfw.org
// GLFW 3.2 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -30,28 +30,6 @@
#include <sys/time.h>
#include <time.h>
// Return raw time
//
static uint64_t getRawTime(void)
{
#if defined(CLOCK_MONOTONIC)
if (_glfw.posix_time.monotonic)
{
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
return (uint64_t) ts.tv_sec * (uint64_t) 1000000000 + (uint64_t) ts.tv_nsec;
}
else
#endif
{
struct timeval tv;
gettimeofday(&tv, NULL);
return (uint64_t) tv.tv_sec * (uint64_t) 1000000 + (uint64_t) tv.tv_usec;
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
@@ -59,23 +37,22 @@ static uint64_t getRawTime(void)
// Initialise timer
//
void _glfwInitTimer(void)
void _glfwInitTimerPOSIX(void)
{
#if defined(CLOCK_MONOTONIC)
struct timespec ts;
if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0)
{
_glfw.posix_time.monotonic = GL_TRUE;
_glfw.posix_time.resolution = 1e-9;
_glfw.posix_time.monotonic = GLFW_TRUE;
_glfw.posix_time.frequency = 1000000000;
}
else
#endif
{
_glfw.posix_time.resolution = 1e-6;
_glfw.posix_time.monotonic = GLFW_FALSE;
_glfw.posix_time.frequency = 1000000;
}
_glfw.posix_time.base = getRawTime();
}
@@ -83,15 +60,26 @@ void _glfwInitTimer(void)
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
double _glfwPlatformGetTime(void)
uint64_t _glfwPlatformGetTimerValue(void)
{
return (double) (getRawTime() - _glfw.posix_time.base) *
_glfw.posix_time.resolution;
#if defined(CLOCK_MONOTONIC)
if (_glfw.posix_time.monotonic)
{
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
return (uint64_t) ts.tv_sec * (uint64_t) 1000000000 + (uint64_t) ts.tv_nsec;
}
else
#endif
{
struct timeval tv;
gettimeofday(&tv, NULL);
return (uint64_t) tv.tv_sec * (uint64_t) 1000000 + (uint64_t) tv.tv_usec;
}
}
void _glfwPlatformSetTime(double time)
uint64_t _glfwPlatformGetTimerFrequency(void)
{
_glfw.posix_time.base = getRawTime() -
(uint64_t) (time / _glfw.posix_time.resolution);
return _glfw.posix_time.frequency;
}
+5 -6
View File
@@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.1 POSIX - www.glfw.org
// GLFW 3.2 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -37,13 +37,12 @@
//
typedef struct _GLFWtimePOSIX
{
GLboolean monotonic;
double resolution;
uint64_t base;
GLFWbool monotonic;
uint64_t frequency;
} _GLFWtimePOSIX;
void _glfwInitTimer(void);
void _glfwInitTimerPOSIX(void);
#endif // _glfw3_posix_time_h_
+14 -12
View File
@@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.1 POSIX - www.glfw.org
// GLFW 3.2 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -32,26 +32,23 @@
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
int _glfwCreateContextTLS(void)
GLFWbool _glfwInitThreadLocalStoragePOSIX(void)
{
if (pthread_key_create(&_glfw.posix_tls.context, NULL) != 0)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"POSIX: Failed to create context TLS");
return GL_FALSE;
return GLFW_FALSE;
}
return GL_TRUE;
_glfw.posix_tls.allocated = GLFW_TRUE;
return GLFW_TRUE;
}
void _glfwDestroyContextTLS(void)
void _glfwTerminateThreadLocalStoragePOSIX(void)
{
pthread_key_delete(_glfw.posix_tls.context);
}
void _glfwSetContextTLS(_GLFWwindow* context)
{
pthread_setspecific(_glfw.posix_tls.context, context);
if (_glfw.posix_tls.allocated)
pthread_key_delete(_glfw.posix_tls.context);
}
@@ -59,6 +56,11 @@ void _glfwSetContextTLS(_GLFWwindow* context)
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPlatformSetCurrentContext(_GLFWwindow* context)
{
pthread_setspecific(_glfw.posix_tls.context, context);
}
_GLFWwindow* _glfwPlatformGetCurrentContext(void)
{
return pthread_getspecific(_glfw.posix_tls.context);
+5 -5
View File
@@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.1 POSIX - www.glfw.org
// GLFW 3.2 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -37,13 +37,13 @@
//
typedef struct _GLFWtlsPOSIX
{
GLFWbool allocated;
pthread_key_t context;
} _GLFWtlsPOSIX;
int _glfwCreateContextTLS(void);
void _glfwDestroyContextTLS(void);
void _glfwSetContextTLS(_GLFWwindow* context);
GLFWbool _glfwInitThreadLocalStoragePOSIX(void);
void _glfwTerminateThreadLocalStoragePOSIX(void);
#endif // _glfw3_posix_tls_h_
+287
View File
@@ -0,0 +1,287 @@
//========================================================================
// GLFW 3.2 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <assert.h>
#include <string.h>
#include <stdlib.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
void _glfwInitVulkan(void)
{
VkResult err;
VkExtensionProperties* ep;
uint32_t i, count;
#if defined(_GLFW_WIN32)
const char* name = "vulkan-1.dll";
#else
const char* name = "libvulkan.so.1";
#endif
_glfw.vk.handle = _glfw_dlopen(name);
if (!_glfw.vk.handle)
return;
_glfw.vk.GetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)
_glfw_dlsym(_glfw.vk.handle, "vkGetInstanceProcAddr");
if (!_glfw.vk.GetInstanceProcAddr)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Vulkan: Loader does not export vkGetInstanceProcAddr");
return;
}
_glfw.vk.EnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties)
vkGetInstanceProcAddr(NULL, "vkEnumerateInstanceExtensionProperties");
if (!_glfw.vk.EnumerateInstanceExtensionProperties)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Vulkan: Failed to retrieve vkEnumerateInstanceExtensionProperties");
return;
}
err = vkEnumerateInstanceExtensionProperties(NULL, &count, NULL);
if (err)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Vulkan: Failed to query instance extension count: %s",
_glfwGetVulkanResultString(err));
return;
}
ep = calloc(count, sizeof(VkExtensionProperties));
err = vkEnumerateInstanceExtensionProperties(NULL, &count, ep);
if (err)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Vulkan: Failed to query instance extensions: %s",
_glfwGetVulkanResultString(err));
free(ep);
return;
}
for (i = 0; i < count; i++)
{
if (strcmp(ep[i].extensionName, "VK_KHR_surface") == 0)
_glfw.vk.KHR_surface = GLFW_TRUE;
if (strcmp(ep[i].extensionName, "VK_KHR_win32_surface") == 0)
_glfw.vk.KHR_win32_surface = GLFW_TRUE;
if (strcmp(ep[i].extensionName, "VK_KHR_xlib_surface") == 0)
_glfw.vk.KHR_xlib_surface = GLFW_TRUE;
if (strcmp(ep[i].extensionName, "VK_KHR_xcb_surface") == 0)
_glfw.vk.KHR_xcb_surface = GLFW_TRUE;
if (strcmp(ep[i].extensionName, "VK_KHR_wayland_surface") == 0)
_glfw.vk.KHR_wayland_surface = GLFW_TRUE;
if (strcmp(ep[i].extensionName, "VK_KHR_mir_surface") == 0)
_glfw.vk.KHR_mir_surface = GLFW_TRUE;
}
free(ep);
_glfw.vk.available = GLFW_TRUE;
if (!_glfw.vk.KHR_surface)
return;
_glfw.vk.extensions =
_glfwPlatformGetRequiredInstanceExtensions(&_glfw.vk.extensionCount);
}
void _glfwTerminateVulkan(void)
{
uint32_t i;
for (i = 0; i < _glfw.vk.extensionCount; i++)
free(_glfw.vk.extensions[i]);
free(_glfw.vk.extensions);
if (_glfw.vk.handle)
_glfw_dlclose(_glfw.vk.handle);
}
const char* _glfwGetVulkanResultString(VkResult result)
{
switch (result)
{
case VK_SUCCESS:
return "Success";
case VK_NOT_READY:
return "A fence or query has not yet completed";
case VK_TIMEOUT:
return "A wait operation has not completed in the specified time";
case VK_EVENT_SET:
return "An event is signaled";
case VK_EVENT_RESET:
return "An event is unsignaled";
case VK_INCOMPLETE:
return "A return array was too small for the result";
case VK_ERROR_OUT_OF_HOST_MEMORY:
return "A host memory allocation has failed";
case VK_ERROR_OUT_OF_DEVICE_MEMORY:
return "A device memory allocation has failed";
case VK_ERROR_INITIALIZATION_FAILED:
return "Initialization of an object could not be completed for implementation-specific reasons";
case VK_ERROR_DEVICE_LOST:
return "The logical or physical device has been lost";
case VK_ERROR_MEMORY_MAP_FAILED:
return "Mapping of a memory object has failed";
case VK_ERROR_LAYER_NOT_PRESENT:
return "A requested layer is not present or could not be loaded";
case VK_ERROR_EXTENSION_NOT_PRESENT:
return "A requested extension is not supported";
case VK_ERROR_FEATURE_NOT_PRESENT:
return "A requested feature is not supported";
case VK_ERROR_INCOMPATIBLE_DRIVER:
return "The requested version of Vulkan is not supported by the driver or is otherwise incompatible";
case VK_ERROR_TOO_MANY_OBJECTS:
return "Too many objects of the type have already been created";
case VK_ERROR_FORMAT_NOT_SUPPORTED:
return "A requested format is not supported on this device";
case VK_ERROR_SURFACE_LOST_KHR:
return "A surface is no longer available";
case VK_SUBOPTIMAL_KHR:
return "A swapchain no longer matches the surface properties exactly, but can still be used";
case VK_ERROR_OUT_OF_DATE_KHR:
return "A surface has changed in such a way that it is no longer compatible with the swapchain";
case VK_ERROR_INCOMPATIBLE_DISPLAY_KHR:
return "The display used by a swapchain does not use the same presentable image layout";
case VK_ERROR_NATIVE_WINDOW_IN_USE_KHR:
return "The requested window is already connected to a VkSurfaceKHR, or to some other non-Vulkan API";
case VK_ERROR_VALIDATION_FAILED_EXT:
return "A validation layer found an error";
default:
return "ERROR: UNKNOWN VULKAN ERROR";
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI int glfwVulkanSupported(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
return _glfw.vk.available;
}
GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count)
{
*count = 0;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (!_glfw.vk.available)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: Loader not found");
return NULL;
}
*count = _glfw.vk.extensionCount;
return (const char**) _glfw.vk.extensions;
}
GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance,
const char* procname)
{
GLFWvkproc proc;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (!_glfw.vk.available)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: Loader not found");
return NULL;
}
proc = (GLFWvkproc) vkGetInstanceProcAddr(instance, procname);
if (!proc)
proc = (GLFWvkproc) _glfw_dlsym(_glfw.vk.handle, procname);
return proc;
}
GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance,
VkPhysicalDevice device,
uint32_t queuefamily)
{
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
if (!_glfw.vk.available)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: Loader not found");
return GLFW_FALSE;
}
if (!_glfw.vk.extensions)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Vulkan: Window surface creation extensions not found");
return GLFW_FALSE;
}
return _glfwPlatformGetPhysicalDevicePresentationSupport(instance,
device,
queuefamily);
}
GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance,
GLFWwindow* handle,
const VkAllocationCallbacks* allocator,
VkSurfaceKHR* surface)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
assert(surface != NULL);
*surface = VK_NULL_HANDLE;
_GLFW_REQUIRE_INIT_OR_RETURN(VK_ERROR_INITIALIZATION_FAILED);
if (!_glfw.vk.available)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "Vulkan: Loader not found");
return VK_ERROR_INITIALIZATION_FAILED;
}
if (!_glfw.vk.extensions)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Vulkan: Window surface creation extensions not found");
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
return _glfwPlatformCreateWindowSurface(instance, window, allocator, surface);
}
+289 -261
View File
@@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.1 WGL - www.glfw.org
// GLFW 3.2 WGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -32,64 +32,17 @@
#include <assert.h>
// Initialize WGL-specific extensions
//
static void initWGLExtensions(_GLFWwindow* window)
{
// Functions for WGL_EXT_extension_string
// NOTE: These are needed by _glfwPlatformExtensionSupported
window->wgl.GetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)
_glfw_wglGetProcAddress("wglGetExtensionsStringEXT");
window->wgl.GetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)
_glfw_wglGetProcAddress("wglGetExtensionsStringARB");
// Functions for WGL_ARB_create_context
window->wgl.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)
_glfw_wglGetProcAddress("wglCreateContextAttribsARB");
// Functions for WGL_EXT_swap_control
window->wgl.SwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)
_glfw_wglGetProcAddress("wglSwapIntervalEXT");
// Functions for WGL_ARB_pixel_format
window->wgl.GetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)
_glfw_wglGetProcAddress("wglGetPixelFormatAttribivARB");
// This needs to include every extension used below except for
// WGL_ARB_extensions_string and WGL_EXT_extensions_string
window->wgl.ARB_multisample =
_glfwPlatformExtensionSupported("WGL_ARB_multisample");
window->wgl.ARB_framebuffer_sRGB =
_glfwPlatformExtensionSupported("WGL_ARB_framebuffer_sRGB");
window->wgl.EXT_framebuffer_sRGB =
_glfwPlatformExtensionSupported("WGL_EXT_framebuffer_sRGB");
window->wgl.ARB_create_context =
_glfwPlatformExtensionSupported("WGL_ARB_create_context");
window->wgl.ARB_create_context_profile =
_glfwPlatformExtensionSupported("WGL_ARB_create_context_profile");
window->wgl.EXT_create_context_es2_profile =
_glfwPlatformExtensionSupported("WGL_EXT_create_context_es2_profile");
window->wgl.ARB_create_context_robustness =
_glfwPlatformExtensionSupported("WGL_ARB_create_context_robustness");
window->wgl.EXT_swap_control =
_glfwPlatformExtensionSupported("WGL_EXT_swap_control");
window->wgl.ARB_pixel_format =
_glfwPlatformExtensionSupported("WGL_ARB_pixel_format");
window->wgl.ARB_context_flush_control =
_glfwPlatformExtensionSupported("WGL_ARB_context_flush_control");
}
// Returns the specified attribute of the specified pixel format
//
static int getPixelFormatAttrib(_GLFWwindow* window, int pixelFormat, int attrib)
{
int value = 0;
assert(window->wgl.ARB_pixel_format);
assert(_glfw.wgl.ARB_pixel_format);
if (!window->wgl.GetPixelFormatAttribivARB(window->wgl.dc,
pixelFormat,
0, 1, &attrib, &value))
if (!_glfw.wgl.GetPixelFormatAttribivARB(window->context.wgl.dc,
pixelFormat,
0, 1, &attrib, &value))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"WGL: Failed to retrieve pixel format attribute %i",
@@ -102,15 +55,15 @@ static int getPixelFormatAttrib(_GLFWwindow* window, int pixelFormat, int attrib
// Return a list of available and usable framebuffer configs
//
static GLboolean choosePixelFormat(_GLFWwindow* window,
const _GLFWfbconfig* desired,
int* result)
static GLFWbool choosePixelFormat(_GLFWwindow* window,
const _GLFWfbconfig* desired,
int* result)
{
_GLFWfbconfig* usableConfigs;
const _GLFWfbconfig* closest;
int i, nativeCount, usableCount;
if (window->wgl.ARB_pixel_format)
if (_glfw.wgl.ARB_pixel_format)
{
nativeCount = getPixelFormatAttrib(window,
1,
@@ -118,7 +71,7 @@ static GLboolean choosePixelFormat(_GLFWwindow* window,
}
else
{
nativeCount = DescribePixelFormat(window->wgl.dc,
nativeCount = DescribePixelFormat(window->context.wgl.dc,
1,
sizeof(PIXELFORMATDESCRIPTOR),
NULL);
@@ -132,7 +85,7 @@ static GLboolean choosePixelFormat(_GLFWwindow* window,
const int n = i + 1;
_GLFWfbconfig* u = usableConfigs + usableCount;
if (window->wgl.ARB_pixel_format)
if (_glfw.wgl.ARB_pixel_format)
{
// Get pixel format attributes through "modern" extension
@@ -170,18 +123,18 @@ static GLboolean choosePixelFormat(_GLFWwindow* window,
u->auxBuffers = getPixelFormatAttrib(window, n, WGL_AUX_BUFFERS_ARB);
if (getPixelFormatAttrib(window, n, WGL_STEREO_ARB))
u->stereo = GL_TRUE;
u->stereo = GLFW_TRUE;
if (getPixelFormatAttrib(window, n, WGL_DOUBLE_BUFFER_ARB))
u->doublebuffer = GL_TRUE;
u->doublebuffer = GLFW_TRUE;
if (window->wgl.ARB_multisample)
if (_glfw.wgl.ARB_multisample)
u->samples = getPixelFormatAttrib(window, n, WGL_SAMPLES_ARB);
if (window->wgl.ARB_framebuffer_sRGB ||
window->wgl.EXT_framebuffer_sRGB)
if (_glfw.wgl.ARB_framebuffer_sRGB ||
_glfw.wgl.EXT_framebuffer_sRGB)
{
if (getPixelFormatAttrib(window, n, WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB))
u->sRGB = GL_TRUE;
u->sRGB = GLFW_TRUE;
}
}
else
@@ -190,7 +143,7 @@ static GLboolean choosePixelFormat(_GLFWwindow* window,
// Get pixel format attributes through legacy PFDs
if (!DescribePixelFormat(window->wgl.dc,
if (!DescribePixelFormat(window->context.wgl.dc,
n,
sizeof(PIXELFORMATDESCRIPTOR),
&pfd))
@@ -229,12 +182,12 @@ static GLboolean choosePixelFormat(_GLFWwindow* window,
u->auxBuffers = pfd.cAuxBuffers;
if (pfd.dwFlags & PFD_STEREO)
u->stereo = GL_TRUE;
u->stereo = GLFW_TRUE;
if (pfd.dwFlags & PFD_DOUBLEBUFFER)
u->doublebuffer = GL_TRUE;
u->doublebuffer = GLFW_TRUE;
}
u->wgl = n;
u->handle = n;
usableCount++;
}
@@ -244,7 +197,7 @@ static GLboolean choosePixelFormat(_GLFWwindow* window,
"WGL: The driver does not appear to support OpenGL");
free(usableConfigs);
return GL_FALSE;
return GLFW_FALSE;
}
closest = _glfwChooseFBConfig(desired, usableConfigs, usableCount);
@@ -254,13 +207,179 @@ static GLboolean choosePixelFormat(_GLFWwindow* window,
"WGL: Failed to find a suitable pixel format");
free(usableConfigs);
return GL_FALSE;
return GLFW_FALSE;
}
*result = closest->wgl;
*result = (int) closest->handle;
free(usableConfigs);
return GL_TRUE;
return GLFW_TRUE;
}
// Returns whether desktop compositing is enabled
//
static GLFWbool isCompositionEnabled(void)
{
BOOL enabled;
if (!_glfw_DwmIsCompositionEnabled)
return FALSE;
if (_glfw_DwmIsCompositionEnabled(&enabled) != S_OK)
return FALSE;
return enabled;
}
static void makeContextCurrent(_GLFWwindow* window)
{
if (window)
{
if (wglMakeCurrent(window->context.wgl.dc, window->context.wgl.handle))
_glfwPlatformSetCurrentContext(window);
else
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"WGL: Failed to make context current");
_glfwPlatformSetCurrentContext(NULL);
}
}
else
{
if (!wglMakeCurrent(NULL, NULL))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"WGL: Failed to clear current context");
}
_glfwPlatformSetCurrentContext(NULL);
}
}
static void swapBuffers(_GLFWwindow* window)
{
// HACK: Use DwmFlush when desktop composition is enabled
if (isCompositionEnabled() && !window->monitor)
{
int count = abs(window->context.wgl.interval);
while (count--)
_glfw_DwmFlush();
}
SwapBuffers(window->context.wgl.dc);
}
static void swapInterval(int interval)
{
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
window->context.wgl.interval = interval;
// HACK: Disable WGL swap interval when desktop composition is enabled to
// avoid interfering with DWM vsync
if (isCompositionEnabled() && !window->monitor)
interval = 0;
if (_glfw.wgl.EXT_swap_control)
_glfw.wgl.SwapIntervalEXT(interval);
}
static int extensionSupported(const char* extension)
{
const char* extensions;
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
if (_glfw.wgl.GetExtensionsStringEXT)
{
extensions = _glfw.wgl.GetExtensionsStringEXT();
if (extensions)
{
if (_glfwStringInExtensionString(extension, extensions))
return GLFW_TRUE;
}
}
if (_glfw.wgl.GetExtensionsStringARB)
{
extensions = _glfw.wgl.GetExtensionsStringARB(window->context.wgl.dc);
if (extensions)
{
if (_glfwStringInExtensionString(extension, extensions))
return GLFW_TRUE;
}
}
return GLFW_FALSE;
}
static GLFWglproc getProcAddress(const char* procname)
{
const GLFWglproc proc = (GLFWglproc) wglGetProcAddress(procname);
if (proc)
return proc;
return (GLFWglproc) GetProcAddress(_glfw.wgl.instance, procname);
}
// Destroy the OpenGL context
//
static void destroyContext(_GLFWwindow* window)
{
if (window->context.wgl.handle)
{
wglDeleteContext(window->context.wgl.handle);
window->context.wgl.handle = NULL;
}
}
// Initialize WGL-specific extensions
//
static void loadExtensions(void)
{
// Functions for WGL_EXT_extension_string
// NOTE: These are needed by extensionSupported
_glfw.wgl.GetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)
wglGetProcAddress("wglGetExtensionsStringEXT");
_glfw.wgl.GetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)
wglGetProcAddress("wglGetExtensionsStringARB");
// Functions for WGL_ARB_create_context
_glfw.wgl.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)
wglGetProcAddress("wglCreateContextAttribsARB");
// Functions for WGL_EXT_swap_control
_glfw.wgl.SwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)
wglGetProcAddress("wglSwapIntervalEXT");
// Functions for WGL_ARB_pixel_format
_glfw.wgl.GetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)
wglGetProcAddress("wglGetPixelFormatAttribivARB");
// This needs to include every extension used below except for
// WGL_ARB_extensions_string and WGL_EXT_extensions_string
_glfw.wgl.ARB_multisample =
extensionSupported("WGL_ARB_multisample");
_glfw.wgl.ARB_framebuffer_sRGB =
extensionSupported("WGL_ARB_framebuffer_sRGB");
_glfw.wgl.EXT_framebuffer_sRGB =
extensionSupported("WGL_EXT_framebuffer_sRGB");
_glfw.wgl.ARB_create_context =
extensionSupported("WGL_ARB_create_context");
_glfw.wgl.ARB_create_context_profile =
extensionSupported("WGL_ARB_create_context_profile");
_glfw.wgl.EXT_create_context_es2_profile =
extensionSupported("WGL_EXT_create_context_es2_profile");
_glfw.wgl.ARB_create_context_robustness =
extensionSupported("WGL_ARB_create_context_robustness");
_glfw.wgl.EXT_swap_control =
extensionSupported("WGL_EXT_swap_control");
_glfw.wgl.ARB_pixel_format =
extensionSupported("WGL_ARB_pixel_format");
_glfw.wgl.ARB_context_flush_control =
extensionSupported("WGL_ARB_context_flush_control");
_glfw.wgl.extensionsLoaded = GLFW_TRUE;
}
@@ -270,51 +389,35 @@ static GLboolean choosePixelFormat(_GLFWwindow* window,
// Initialize WGL
//
int _glfwInitContextAPI(void)
GLFWbool _glfwInitWGL(void)
{
if (!_glfwCreateContextTLS())
return GL_FALSE;
_glfw.wgl.opengl32.instance = LoadLibraryW(L"opengl32.dll");
if (!_glfw.wgl.opengl32.instance)
_glfw.wgl.instance = LoadLibraryA("opengl32.dll");
if (!_glfw.wgl.instance)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "WGL: Failed to load opengl32.dll");
return GL_FALSE;
return GLFW_FALSE;
}
_glfw.wgl.opengl32.CreateContext = (WGLCREATECONTEXT_T)
GetProcAddress(_glfw.wgl.opengl32.instance, "wglCreateContext");
_glfw.wgl.opengl32.DeleteContext = (WGLDELETECONTEXT_T)
GetProcAddress(_glfw.wgl.opengl32.instance, "wglDeleteContext");
_glfw.wgl.opengl32.GetProcAddress = (WGLGETPROCADDRESS_T)
GetProcAddress(_glfw.wgl.opengl32.instance, "wglGetProcAddress");
_glfw.wgl.opengl32.MakeCurrent = (WGLMAKECURRENT_T)
GetProcAddress(_glfw.wgl.opengl32.instance, "wglMakeCurrent");
_glfw.wgl.opengl32.ShareLists = (WGLSHARELISTS_T)
GetProcAddress(_glfw.wgl.opengl32.instance, "wglShareLists");
_glfw.wgl.CreateContext = (WGLCREATECONTEXT_T)
GetProcAddress(_glfw.wgl.instance, "wglCreateContext");
_glfw.wgl.DeleteContext = (WGLDELETECONTEXT_T)
GetProcAddress(_glfw.wgl.instance, "wglDeleteContext");
_glfw.wgl.GetProcAddress = (WGLGETPROCADDRESS_T)
GetProcAddress(_glfw.wgl.instance, "wglGetProcAddress");
_glfw.wgl.MakeCurrent = (WGLMAKECURRENT_T)
GetProcAddress(_glfw.wgl.instance, "wglMakeCurrent");
_glfw.wgl.ShareLists = (WGLSHARELISTS_T)
GetProcAddress(_glfw.wgl.instance, "wglShareLists");
if (!_glfw.wgl.opengl32.CreateContext ||
!_glfw.wgl.opengl32.DeleteContext ||
!_glfw.wgl.opengl32.GetProcAddress ||
!_glfw.wgl.opengl32.MakeCurrent ||
!_glfw.wgl.opengl32.ShareLists)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"WGL: Failed to load opengl32 functions");
return GL_FALSE;
}
return GL_TRUE;
return GLFW_TRUE;
}
// Terminate WGL
//
void _glfwTerminateContextAPI(void)
void _glfwTerminateWGL(void)
{
if (_glfw.wgl.opengl32.instance)
FreeLibrary(_glfw.wgl.opengl32.instance);
_glfwDestroyContextTLS();
if (_glfw.wgl.instance)
FreeLibrary(_glfw.wgl.instance);
}
#define setWGLattrib(attribName, attribValue) \
@@ -326,48 +429,52 @@ void _glfwTerminateContextAPI(void)
// Create the OpenGL or OpenGL ES context
//
int _glfwCreateContext(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
GLFWbool _glfwCreateContextWGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
int attribs[40];
int pixelFormat = 0;
PIXELFORMATDESCRIPTOR pfd;
HGLRC share = NULL;
if (ctxconfig->share)
share = ctxconfig->share->wgl.context;
if (ctxconfig->client == GLFW_NO_API)
return GLFW_TRUE;
window->wgl.dc = GetDC(window->win32.handle);
if (!window->wgl.dc)
if (ctxconfig->share)
share = ctxconfig->share->context.wgl.handle;
window->context.wgl.dc = GetDC(window->win32.handle);
if (!window->context.wgl.dc)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"WGL: Failed to retrieve DC for window");
return GL_FALSE;
return GLFW_FALSE;
}
if (!choosePixelFormat(window, fbconfig, &pixelFormat))
return GL_FALSE;
return GLFW_FALSE;
if (!DescribePixelFormat(window->wgl.dc, pixelFormat, sizeof(pfd), &pfd))
if (!DescribePixelFormat(window->context.wgl.dc,
pixelFormat, sizeof(pfd), &pfd))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"WGL: Failed to retrieve PFD for selected pixel format");
return GL_FALSE;
return GLFW_FALSE;
}
if (!SetPixelFormat(window->wgl.dc, pixelFormat, &pfd))
if (!SetPixelFormat(window->context.wgl.dc, pixelFormat, &pfd))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"WGL: Failed to set selected pixel format");
return GL_FALSE;
return GLFW_FALSE;
}
if (window->wgl.ARB_create_context)
if (_glfw.wgl.ARB_create_context)
{
int index = 0, mask = 0, flags = 0;
if (ctxconfig->api == GLFW_OPENGL_API)
if (ctxconfig->client == GLFW_OPENGL_API)
{
if (ctxconfig->forward)
flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
@@ -382,10 +489,12 @@ int _glfwCreateContext(_GLFWwindow* window,
if (ctxconfig->debug)
flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
if (ctxconfig->noerror)
flags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
if (ctxconfig->robustness)
{
if (window->wgl.ARB_create_context_robustness)
if (_glfw.wgl.ARB_create_context_robustness)
{
if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
{
@@ -404,7 +513,7 @@ int _glfwCreateContext(_GLFWwindow* window,
if (ctxconfig->release)
{
if (window->wgl.ARB_context_flush_control)
if (_glfw.wgl.ARB_context_flush_control)
{
if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)
{
@@ -436,143 +545,136 @@ int _glfwCreateContext(_GLFWwindow* window,
setWGLattrib(0, 0);
window->wgl.context = window->wgl.CreateContextAttribsARB(window->wgl.dc,
share,
attribs);
if (!window->wgl.context)
window->context.wgl.handle =
_glfw.wgl.CreateContextAttribsARB(window->context.wgl.dc,
share, attribs);
if (!window->context.wgl.handle)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"WGL: Failed to create OpenGL context");
return GL_FALSE;
return GLFW_FALSE;
}
}
else
{
window->wgl.context = _glfw_wglCreateContext(window->wgl.dc);
if (!window->wgl.context)
window->context.wgl.handle = wglCreateContext(window->context.wgl.dc);
if (!window->context.wgl.handle)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"WGL: Failed to create OpenGL context");
return GL_FALSE;
return GLFW_FALSE;
}
if (share)
{
if (!_glfw_wglShareLists(share, window->wgl.context))
if (!wglShareLists(share, window->context.wgl.handle))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"WGL: Failed to enable sharing with specified OpenGL context");
return GL_FALSE;
return GLFW_FALSE;
}
}
}
_glfwPlatformMakeContextCurrent(window);
initWGLExtensions(window);
window->context.makeCurrent = makeContextCurrent;
window->context.swapBuffers = swapBuffers;
window->context.swapInterval = swapInterval;
window->context.extensionSupported = extensionSupported;
window->context.getProcAddress = getProcAddress;
window->context.destroy = destroyContext;
return GL_TRUE;
return GLFW_TRUE;
}
#undef setWGLattrib
// Destroy the OpenGL context
//
void _glfwDestroyContext(_GLFWwindow* window)
{
if (window->wgl.context)
{
_glfw_wglDeleteContext(window->wgl.context);
window->wgl.context = NULL;
}
if (window->wgl.dc)
{
ReleaseDC(window->win32.handle, window->wgl.dc);
window->wgl.dc = NULL;
}
}
// Analyzes the specified context for possible recreation
//
int _glfwAnalyzeContext(const _GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
int _glfwAnalyzeContextWGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
GLboolean required = GL_FALSE;
GLFWbool required = GLFW_FALSE;
if (ctxconfig->api == GLFW_OPENGL_API)
if (_glfw.wgl.extensionsLoaded)
return _GLFW_RECREATION_NOT_NEEDED;
makeContextCurrent(window);
loadExtensions();
if (ctxconfig->client == GLFW_OPENGL_API)
{
if (ctxconfig->forward)
{
if (!window->wgl.ARB_create_context)
if (!_glfw.wgl.ARB_create_context)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"WGL: A forward compatible OpenGL context requested but WGL_ARB_create_context is unavailable");
return _GLFW_RECREATION_IMPOSSIBLE;
}
required = GL_TRUE;
required = GLFW_TRUE;
}
if (ctxconfig->profile)
{
if (!window->wgl.ARB_create_context_profile)
if (!_glfw.wgl.ARB_create_context_profile)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"WGL: OpenGL profile requested but WGL_ARB_create_context_profile is unavailable");
return _GLFW_RECREATION_IMPOSSIBLE;
}
required = GL_TRUE;
required = GLFW_TRUE;
}
if (ctxconfig->release)
{
if (window->wgl.ARB_context_flush_control)
required = GL_TRUE;
if (_glfw.wgl.ARB_context_flush_control)
required = GLFW_TRUE;
}
}
else
{
if (!window->wgl.ARB_create_context ||
!window->wgl.ARB_create_context_profile ||
!window->wgl.EXT_create_context_es2_profile)
if (!_glfw.wgl.ARB_create_context ||
!_glfw.wgl.ARB_create_context_profile ||
!_glfw.wgl.EXT_create_context_es2_profile)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"WGL: OpenGL ES requested but WGL_ARB_create_context_es2_profile is unavailable");
return _GLFW_RECREATION_IMPOSSIBLE;
}
required = GL_TRUE;
required = GLFW_TRUE;
}
if (ctxconfig->major != 1 || ctxconfig->minor != 0)
{
if (window->wgl.ARB_create_context)
required = GL_TRUE;
if (_glfw.wgl.ARB_create_context)
required = GLFW_TRUE;
}
if (ctxconfig->debug)
{
if (window->wgl.ARB_create_context)
required = GL_TRUE;
if (_glfw.wgl.ARB_create_context)
required = GLFW_TRUE;
}
if (fbconfig->samples > 0)
{
// MSAA is not a hard constraint, so do nothing if it's not supported
if (window->wgl.ARB_multisample && window->wgl.ARB_pixel_format)
required = GL_TRUE;
if (_glfw.wgl.ARB_multisample && _glfw.wgl.ARB_pixel_format)
required = GLFW_TRUE;
}
if (fbconfig->sRGB)
{
// sRGB is not a hard constraint, so do nothing if it's not supported
if ((window->wgl.ARB_framebuffer_sRGB ||
window->wgl.EXT_framebuffer_sRGB) &&
window->wgl.ARB_pixel_format)
if ((_glfw.wgl.ARB_framebuffer_sRGB ||
_glfw.wgl.EXT_framebuffer_sRGB) &&
_glfw.wgl.ARB_pixel_format)
{
required = GL_TRUE;
required = GLFW_TRUE;
}
}
@@ -583,87 +685,6 @@ int _glfwAnalyzeContext(const _GLFWwindow* window,
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
{
if (window)
_glfw_wglMakeCurrent(window->wgl.dc, window->wgl.context);
else
_glfw_wglMakeCurrent(NULL, NULL);
_glfwSetContextTLS(window);
}
void _glfwPlatformSwapBuffers(_GLFWwindow* window)
{
// HACK: Use DwmFlush when desktop composition is enabled
if (_glfwIsCompositionEnabled() && !window->monitor)
{
int count = abs(window->wgl.interval);
while (count--)
_glfw_DwmFlush();
}
SwapBuffers(window->wgl.dc);
}
void _glfwPlatformSwapInterval(int interval)
{
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
window->wgl.interval = interval;
// HACK: Disable WGL swap interval when desktop composition is enabled to
// avoid interfering with DWM vsync
if (_glfwIsCompositionEnabled() && !window->monitor)
interval = 0;
if (window->wgl.EXT_swap_control)
window->wgl.SwapIntervalEXT(interval);
}
int _glfwPlatformExtensionSupported(const char* extension)
{
const char* extensions;
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
if (window->wgl.GetExtensionsStringEXT != NULL)
{
extensions = window->wgl.GetExtensionsStringEXT();
if (extensions)
{
if (_glfwStringInExtensionString(extension, extensions))
return GL_TRUE;
}
}
if (window->wgl.GetExtensionsStringARB != NULL)
{
extensions = window->wgl.GetExtensionsStringARB(window->wgl.dc);
if (extensions)
{
if (_glfwStringInExtensionString(extension, extensions))
return GL_TRUE;
}
}
return GL_FALSE;
}
GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
{
const GLFWglproc proc = (GLFWglproc) _glfw_wglGetProcAddress(procname);
if (proc)
return proc;
return (GLFWglproc) GetProcAddress(_glfw.wgl.opengl32.instance, procname);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
@@ -672,6 +693,13 @@ GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return window->wgl.context;
if (window->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return NULL;
}
return window->context.wgl.handle;
}
+97 -49
View File
@@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.1 WGL - www.glfw.org
// GLFW 3.2 WGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -28,24 +28,74 @@
#ifndef _glfw3_wgl_context_h_
#define _glfw3_wgl_context_h_
// This path may need to be changed if you build GLFW using your own setup
// We ship and use our own copy of wglext.h since GLFW uses fairly new
// extensions and not all operating systems come with an up-to-date version
#include "../deps/GL/wglext.h"
// opengl32.dll function pointer typedefs
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_TYPE_RGBA_ARB 0x202b
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_NO_ACCELERATION_ARB 0x2025
#define WGL_RED_BITS_ARB 0x2015
#define WGL_RED_SHIFT_ARB 0x2016
#define WGL_GREEN_BITS_ARB 0x2017
#define WGL_GREEN_SHIFT_ARB 0x2018
#define WGL_BLUE_BITS_ARB 0x2019
#define WGL_BLUE_SHIFT_ARB 0x201a
#define WGL_ALPHA_BITS_ARB 0x201b
#define WGL_ALPHA_SHIFT_ARB 0x201c
#define WGL_ACCUM_BITS_ARB 0x201d
#define WGL_ACCUM_RED_BITS_ARB 0x201e
#define WGL_ACCUM_GREEN_BITS_ARB 0x201f
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_AUX_BUFFERS_ARB 0x2024
#define WGL_STEREO_ARB 0x2012
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_SAMPLES_ARB 0x2042
#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20a9
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC)(int);
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC,int,int,UINT,const int*,int*);
typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void);
typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC);
typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC,HGLRC,const int*);
typedef HGLRC (WINAPI * WGLCREATECONTEXT_T)(HDC);
typedef BOOL (WINAPI * WGLDELETECONTEXT_T)(HGLRC);
typedef PROC (WINAPI * WGLGETPROCADDRESS_T)(LPCSTR);
typedef BOOL (WINAPI * WGLMAKECURRENT_T)(HDC,HGLRC);
typedef BOOL (WINAPI * WGLSHARELISTS_T)(HGLRC,HGLRC);
#define _glfw_wglCreateContext _glfw.wgl.opengl32.CreateContext
#define _glfw_wglDeleteContext _glfw.wgl.opengl32.DeleteContext
#define _glfw_wglGetProcAddress _glfw.wgl.opengl32.GetProcAddress
#define _glfw_wglMakeCurrent _glfw.wgl.opengl32.MakeCurrent
#define _glfw_wglShareLists _glfw.wgl.opengl32.ShareLists
#define _GLFW_PLATFORM_FBCONFIG int wgl
// opengl32.dll function pointer typedefs
#define wglCreateContext _glfw.wgl.CreateContext
#define wglDeleteContext _glfw.wgl.DeleteContext
#define wglGetProcAddress _glfw.wgl.GetProcAddress
#define wglMakeCurrent _glfw.wgl.MakeCurrent
#define wglShareLists _glfw.wgl.ShareLists
#define _GLFW_RECREATION_NOT_NEEDED 0
#define _GLFW_RECREATION_REQUIRED 1
#define _GLFW_RECREATION_IMPOSSIBLE 2
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL wgl
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryWGL wgl
@@ -54,27 +104,10 @@ typedef BOOL (WINAPI * WGLSHARELISTS_T)(HGLRC,HGLRC);
//
typedef struct _GLFWcontextWGL
{
HDC dc; // Private GDI device context
HGLRC context; // Permanent rendering context
HDC dc;
HGLRC handle;
int interval;
// WGL extensions (context specific)
PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT;
PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB;
PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT;
PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB;
PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
GLboolean EXT_swap_control;
GLboolean ARB_multisample;
GLboolean ARB_framebuffer_sRGB;
GLboolean EXT_framebuffer_sRGB;
GLboolean ARB_pixel_format;
GLboolean ARB_create_context;
GLboolean ARB_create_context_profile;
GLboolean EXT_create_context_es2_profile;
GLboolean ARB_create_context_robustness;
GLboolean ARB_context_flush_control;
} _GLFWcontextWGL;
@@ -82,26 +115,41 @@ typedef struct _GLFWcontextWGL
//
typedef struct _GLFWlibraryWGL
{
struct {
HINSTANCE instance;
WGLCREATECONTEXT_T CreateContext;
WGLDELETECONTEXT_T DeleteContext;
WGLGETPROCADDRESS_T GetProcAddress;
WGLMAKECURRENT_T MakeCurrent;
WGLSHARELISTS_T ShareLists;
} opengl32;
HINSTANCE instance;
WGLCREATECONTEXT_T CreateContext;
WGLDELETECONTEXT_T DeleteContext;
WGLGETPROCADDRESS_T GetProcAddress;
WGLMAKECURRENT_T MakeCurrent;
WGLSHARELISTS_T ShareLists;
GLFWbool extensionsLoaded;
PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT;
PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB;
PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT;
PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB;
PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB;
GLFWbool EXT_swap_control;
GLFWbool ARB_multisample;
GLFWbool ARB_framebuffer_sRGB;
GLFWbool EXT_framebuffer_sRGB;
GLFWbool ARB_pixel_format;
GLFWbool ARB_create_context;
GLFWbool ARB_create_context_profile;
GLFWbool EXT_create_context_es2_profile;
GLFWbool ARB_create_context_robustness;
GLFWbool ARB_context_flush_control;
} _GLFWlibraryWGL;
int _glfwInitContextAPI(void);
void _glfwTerminateContextAPI(void);
int _glfwCreateContext(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContext(_GLFWwindow* window);
int _glfwAnalyzeContext(const _GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
GLFWbool _glfwInitWGL(void);
void _glfwTerminateWGL(void);
GLFWbool _glfwCreateContextWGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
int _glfwAnalyzeContextWGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
#endif // _glfw3_wgl_context_h_
+148 -66
View File
@@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.1 Win32 - www.glfw.org
// GLFW 3.2 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -30,6 +30,8 @@
#include <stdlib.h>
#include <malloc.h>
#include <initguid.h>
DEFINE_GUID(GUID_DEVINTERFACE_HID,0x4d1e55b2,0xf16f,0x11cf,0x88,0xcb,0x00,0x11,0x11,0x00,0x00,0x30);
#if defined(_GLFW_USE_HYBRID_HPG) || defined(_GLFW_USE_OPTIMUS_HPG)
@@ -60,45 +62,65 @@ BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
// Load necessary libraries (DLLs)
//
static GLboolean initLibraries(void)
static GLFWbool loadLibraries(void)
{
_glfw.win32.winmm.instance = LoadLibraryW(L"winmm.dll");
_glfw.win32.winmm.instance = LoadLibraryA("winmm.dll");
if (!_glfw.win32.winmm.instance)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to load winmm.dll");
return GL_FALSE;
_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to load winmm.dll");
return GLFW_FALSE;
}
_glfw.win32.winmm.joyGetDevCaps = (JOYGETDEVCAPS_T)
GetProcAddress(_glfw.win32.winmm.instance, "joyGetDevCapsW");
_glfw.win32.winmm.joyGetPos = (JOYGETPOS_T)
GetProcAddress(_glfw.win32.winmm.instance, "joyGetPos");
_glfw.win32.winmm.joyGetPosEx = (JOYGETPOSEX_T)
GetProcAddress(_glfw.win32.winmm.instance, "joyGetPosEx");
_glfw.win32.winmm.timeGetTime = (TIMEGETTIME_T)
GetProcAddress(_glfw.win32.winmm.instance, "timeGetTime");
if (!_glfw.win32.winmm.joyGetDevCaps ||
!_glfw.win32.winmm.joyGetPos ||
!_glfw.win32.winmm.joyGetPosEx ||
!_glfw.win32.winmm.timeGetTime)
_glfw.win32.user32.instance = LoadLibraryA("user32.dll");
if (!_glfw.win32.user32.instance)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to load winmm functions");
return GL_FALSE;
_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to load user32.dll");
return GLFW_FALSE;
}
_glfw.win32.user32.instance = LoadLibraryW(L"user32.dll");
if (_glfw.win32.user32.instance)
_glfw.win32.user32.SetProcessDPIAware = (SETPROCESSDPIAWARE_T)
GetProcAddress(_glfw.win32.user32.instance, "SetProcessDPIAware");
_glfw.win32.user32.ChangeWindowMessageFilterEx = (CHANGEWINDOWMESSAGEFILTEREX_T)
GetProcAddress(_glfw.win32.user32.instance, "ChangeWindowMessageFilterEx");
_glfw.win32.dinput8.instance = LoadLibraryA("dinput8.dll");
if (_glfw.win32.dinput8.instance)
{
_glfw.win32.user32.SetProcessDPIAware = (SETPROCESSDPIAWARE_T)
GetProcAddress(_glfw.win32.user32.instance, "SetProcessDPIAware");
_glfw.win32.user32.ChangeWindowMessageFilterEx = (CHANGEWINDOWMESSAGEFILTEREX_T)
GetProcAddress(_glfw.win32.user32.instance, "ChangeWindowMessageFilterEx");
_glfw.win32.dinput8.DirectInput8Create = (DIRECTINPUT8CREATE_T)
GetProcAddress(_glfw.win32.dinput8.instance, "DirectInput8Create");
}
_glfw.win32.dwmapi.instance = LoadLibraryW(L"dwmapi.dll");
{
int i;
const char* names[] =
{
"xinput1_4.dll",
"xinput1_3.dll",
"xinput9_1_0.dll",
"xinput1_2.dll",
"xinput1_1.dll",
NULL
};
for (i = 0; names[i]; i++)
{
_glfw.win32.xinput.instance = LoadLibraryA(names[i]);
if (_glfw.win32.xinput.instance)
{
_glfw.win32.xinput.XInputGetCapabilities = (XINPUTGETCAPABILITIES_T)
GetProcAddress(_glfw.win32.xinput.instance, "XInputGetCapabilities");
_glfw.win32.xinput.XInputGetState = (XINPUTGETSTATE_T)
GetProcAddress(_glfw.win32.xinput.instance, "XInputGetState");
break;
}
}
}
_glfw.win32.dwmapi.instance = LoadLibraryA("dwmapi.dll");
if (_glfw.win32.dwmapi.instance)
{
_glfw.win32.dwmapi.DwmIsCompositionEnabled = (DWMISCOMPOSITIONENABLED_T)
@@ -107,13 +129,26 @@ static GLboolean initLibraries(void)
GetProcAddress(_glfw.win32.dwmapi.instance, "DwmFlush");
}
return GL_TRUE;
_glfw.win32.shcore.instance = LoadLibraryA("shcore.dll");
if (_glfw.win32.shcore.instance)
{
_glfw.win32.shcore.SetProcessDpiAwareness = (SETPROCESSDPIAWARENESS_T)
GetProcAddress(_glfw.win32.shcore.instance, "SetProcessDpiAwareness");
}
return GLFW_TRUE;
}
// Unload used libraries (DLLs)
//
static void terminateLibraries(void)
static void freeLibraries(void)
{
if (_glfw.win32.xinput.instance)
FreeLibrary(_glfw.win32.xinput.instance);
if (_glfw.win32.dinput8.instance)
FreeLibrary(_glfw.win32.dinput8.instance);
if (_glfw.win32.winmm.instance)
FreeLibrary(_glfw.win32.winmm.instance);
@@ -122,13 +157,19 @@ static void terminateLibraries(void)
if (_glfw.win32.dwmapi.instance)
FreeLibrary(_glfw.win32.dwmapi.instance);
if (_glfw.win32.shcore.instance)
FreeLibrary(_glfw.win32.shcore.instance);
}
// Create key code translation tables
//
static void createKeyTables(void)
{
int scancode;
memset(_glfw.win32.publicKeys, -1, sizeof(_glfw.win32.publicKeys));
memset(_glfw.win32.nativeKeys, -1, sizeof(_glfw.win32.nativeKeys));
_glfw.win32.publicKeys[0x00B] = GLFW_KEY_0;
_glfw.win32.publicKeys[0x002] = GLFW_KEY_1;
@@ -191,6 +232,7 @@ static void createKeyTables(void)
_glfw.win32.publicKeys[0x151] = GLFW_KEY_PAGE_DOWN;
_glfw.win32.publicKeys[0x149] = GLFW_KEY_PAGE_UP;
_glfw.win32.publicKeys[0x045] = GLFW_KEY_PAUSE;
_glfw.win32.publicKeys[0x146] = GLFW_KEY_PAUSE;
_glfw.win32.publicKeys[0x039] = GLFW_KEY_SPACE;
_glfw.win32.publicKeys[0x00F] = GLFW_KEY_TAB;
_glfw.win32.publicKeys[0x03A] = GLFW_KEY_CAPS_LOCK;
@@ -250,6 +292,47 @@ static void createKeyTables(void)
_glfw.win32.publicKeys[0x11C] = GLFW_KEY_KP_ENTER;
_glfw.win32.publicKeys[0x037] = GLFW_KEY_KP_MULTIPLY;
_glfw.win32.publicKeys[0x04A] = GLFW_KEY_KP_SUBTRACT;
for (scancode = 0; scancode < 512; scancode++)
{
if (_glfw.win32.publicKeys[scancode] > 0)
_glfw.win32.nativeKeys[_glfw.win32.publicKeys[scancode]] = scancode;
}
}
// Creates a dummy window for behind-the-scenes work
//
static HWND createHelperWindow(void)
{
HWND window = CreateWindowExW(WS_EX_OVERLAPPEDWINDOW,
_GLFW_WNDCLASSNAME,
L"GLFW helper window",
WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
0, 0, 1, 1,
HWND_MESSAGE, NULL,
GetModuleHandleW(NULL),
NULL);
if (!window)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to create helper window");
return NULL;
}
// Register for HID device notifications
{
DEV_BROADCAST_DEVICEINTERFACE_W dbi;
ZeroMemory(&dbi, sizeof(dbi));
dbi.dbcc_size = sizeof(dbi);
dbi.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE;
dbi.dbcc_classguid = GUID_DEVINTERFACE_HID;
RegisterDeviceNotificationW(window,
(DEV_BROADCAST_HDR*) &dbi,
DEVICE_NOTIFY_WINDOW_HANDLE);
}
return window;
}
@@ -257,24 +340,9 @@ static void createKeyTables(void)
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Returns whether desktop compositing is enabled
//
BOOL _glfwIsCompositionEnabled(void)
{
BOOL enabled;
if (!_glfw_DwmIsCompositionEnabled)
return FALSE;
if (_glfw_DwmIsCompositionEnabled(&enabled) != S_OK)
return FALSE;
return enabled;
}
// Returns a wide string version of the specified UTF-8 string
//
WCHAR* _glfwCreateWideStringFromUTF8(const char* source)
WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source)
{
WCHAR* target;
int length;
@@ -296,7 +364,7 @@ WCHAR* _glfwCreateWideStringFromUTF8(const char* source)
// Returns a UTF-8 string version of the specified wide string
//
char* _glfwCreateUTF8FromWideString(const WCHAR* source)
char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source)
{
char* target;
int length;
@@ -323,6 +391,9 @@ char* _glfwCreateUTF8FromWideString(const WCHAR* source)
int _glfwPlatformInit(void)
{
if (!_glfwInitThreadLocalStorageWin32())
return GLFW_FALSE;
// To make SetForegroundWindow work as we want, we need to fiddle
// with the FOREGROUNDLOCKTIMEOUT system setting (we do this as early
// as possible in the hope of still being the foreground process)
@@ -331,29 +402,41 @@ int _glfwPlatformInit(void)
SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, UIntToPtr(0),
SPIF_SENDCHANGE);
if (!initLibraries())
return GL_FALSE;
if (!loadLibraries())
return GLFW_FALSE;
createKeyTables();
if (_glfw_SetProcessDPIAware)
if (_glfw_SetProcessDpiAwareness)
_glfw_SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE);
else if (_glfw_SetProcessDPIAware)
_glfw_SetProcessDPIAware();
if (!_glfwRegisterWindowClass())
return GL_FALSE;
if (!_glfwRegisterWindowClassWin32())
return GLFW_FALSE;
if (!_glfwInitContextAPI())
return GL_FALSE;
_glfw.win32.helperWindowHandle = createHelperWindow();
if (!_glfw.win32.helperWindowHandle)
return GLFW_FALSE;
_glfwInitTimer();
_glfwInitJoysticks();
_glfwPlatformPollEvents();
return GL_TRUE;
if (!_glfwInitWGL())
return GLFW_FALSE;
_glfwInitEGL();
_glfwInitTimerWin32();
_glfwInitJoysticksWin32();
return GLFW_TRUE;
}
void _glfwPlatformTerminate(void)
{
_glfwUnregisterWindowClass();
if (_glfw.win32.helperWindowHandle)
DestroyWindow(_glfw.win32.helperWindowHandle);
_glfwUnregisterWindowClassWin32();
// Restore previous foreground lock timeout system setting
SystemParametersInfoW(SPI_SETFOREGROUNDLOCKTIMEOUT, 0,
@@ -362,19 +445,18 @@ void _glfwPlatformTerminate(void)
free(_glfw.win32.clipboardString);
_glfwTerminateJoysticks();
_glfwTerminateContextAPI();
terminateLibraries();
_glfwTerminateWGL();
_glfwTerminateEGL();
_glfwTerminateJoysticksWin32();
_glfwTerminateThreadLocalStorageWin32();
freeLibraries();
}
const char* _glfwPlatformGetVersionString(void)
{
return _GLFW_VERSION_NUMBER " Win32"
#if defined(_GLFW_WGL)
" WGL"
#elif defined(_GLFW_EGL)
" EGL"
#endif
return _GLFW_VERSION_NUMBER " Win32 WGL EGL"
#if defined(__MINGW32__)
" MinGW"
#elif defined(_MSC_VER)
+763
View File
@@ -0,0 +1,763 @@
//========================================================================
// GLFW 3.1 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <math.h>
#include <initguid.h>
#define _GLFW_PRESENCE_ONLY 1
#define _GLFW_UPDATE_STATE 2
#define _GLFW_TYPE_AXIS 0
#define _GLFW_TYPE_SLIDER 1
#define _GLFW_TYPE_BUTTON 2
#define _GLFW_TYPE_POV 3
// Data produced with DirectInput device object enumeration
//
typedef struct _GLFWobjenumWin32
{
IDirectInputDevice8W* device;
_GLFWjoyobjectWin32* objects;
int objectCount;
int axisCount;
int sliderCount;
int buttonCount;
int povCount;
} _GLFWobjenumWin32;
// Define only the necessary GUIDs (it's bad enough that we're exporting these)
//
DEFINE_GUID(IID_IDirectInput8W,0xbf798031,0x483a,0x4da2,0xaa,0x99,0x5d,0x64,0xed,0x36,0x97,0x00);
DEFINE_GUID(GUID_XAxis,0xa36d02e0,0xc9f3,0x11cf,0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_YAxis,0xa36d02e1,0xc9f3,0x11cf,0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_ZAxis,0xa36d02e2,0xc9f3,0x11cf,0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_RxAxis,0xa36d02f4,0xc9f3,0x11cf,0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_RyAxis,0xa36d02f5,0xc9f3,0x11cf,0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_RzAxis,0xa36d02e3,0xc9f3,0x11cf,0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_Slider,0xa36d02e4,0xc9f3,0x11cf,0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_Button,0xa36d02f0,0xc9f3,0x11cf,0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_POV,0xa36d02f2,0xc9f3,0x11cf,0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00);
// Object data array for our clone of c_dfDIJoystick
// Generated with https://github.com/elmindreda/c_dfDIJoystick2
//
static DIOBJECTDATAFORMAT _glfwObjectDataFormats[] =
{
{ &GUID_XAxis,DIJOFS_X,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
{ &GUID_YAxis,DIJOFS_Y,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
{ &GUID_ZAxis,DIJOFS_Z,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
{ &GUID_RxAxis,DIJOFS_RX,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
{ &GUID_RyAxis,DIJOFS_RY,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
{ &GUID_RzAxis,DIJOFS_RZ,DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
{ &GUID_Slider,DIJOFS_SLIDER(0),DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
{ &GUID_Slider,DIJOFS_SLIDER(1),DIDFT_AXIS|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,DIDOI_ASPECTPOSITION },
{ &GUID_POV,DIJOFS_POV(0),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ &GUID_POV,DIJOFS_POV(1),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ &GUID_POV,DIJOFS_POV(2),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ &GUID_POV,DIJOFS_POV(3),DIDFT_POV|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(0),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(1),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(2),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(3),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(4),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(5),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(6),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(7),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(8),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(9),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(10),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(11),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(12),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(13),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(14),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(15),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(16),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(17),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(18),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(19),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(20),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(21),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(22),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(23),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(24),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(25),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(26),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(27),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(28),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(29),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(30),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
{ NULL,DIJOFS_BUTTON(31),DIDFT_BUTTON|DIDFT_OPTIONAL|DIDFT_ANYINSTANCE,0 },
};
// Our clone of c_dfDIJoystick
//
static const DIDATAFORMAT _glfwDataFormat =
{
sizeof(DIDATAFORMAT),
sizeof(DIOBJECTDATAFORMAT),
DIDFT_ABSAXIS,
sizeof(DIJOYSTATE),
sizeof(_glfwObjectDataFormats) / sizeof(DIOBJECTDATAFORMAT),
_glfwObjectDataFormats
};
// Returns a description fitting the specified XInput capabilities
//
static const char* getDeviceDescription(const XINPUT_CAPABILITIES* xic)
{
switch (xic->SubType)
{
case XINPUT_DEVSUBTYPE_WHEEL:
return "XInput Wheel";
case XINPUT_DEVSUBTYPE_ARCADE_STICK:
return "XInput Arcade Stick";
case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
return "XInput Flight Stick";
case XINPUT_DEVSUBTYPE_DANCE_PAD:
return "XInput Dance Pad";
case XINPUT_DEVSUBTYPE_GUITAR:
return "XInput Guitar";
case XINPUT_DEVSUBTYPE_DRUM_KIT:
return "XInput Drum Kit";
case XINPUT_DEVSUBTYPE_GAMEPAD:
{
if (xic->Flags & XINPUT_CAPS_WIRELESS)
return "Wireless Xbox 360 Controller";
else
return "Xbox 360 Controller";
}
}
return "Unknown XInput Device";
}
// Lexically compare device objects
//
static int compareJoystickObjects(const void* first, const void* second)
{
const _GLFWjoyobjectWin32* fo = first;
const _GLFWjoyobjectWin32* so = second;
if (fo->type != so->type)
return fo->type - so->type;
return fo->offset - so->offset;
}
// Checks whether the specified device supports XInput
// Technique from FDInputJoystickManager::IsXInputDeviceFast in ZDoom
//
static GLFWbool supportsXInput(const GUID* guid)
{
UINT i, count;
RAWINPUTDEVICELIST* ridl;
GLFWbool result = GLFW_FALSE;
if (GetRawInputDeviceList(NULL, &count, sizeof(RAWINPUTDEVICELIST)) != 0)
return GLFW_FALSE;
ridl = calloc(count, sizeof(RAWINPUTDEVICELIST));
if (GetRawInputDeviceList(ridl, &count, sizeof(RAWINPUTDEVICELIST)) == -1)
{
free(ridl);
return GLFW_FALSE;
}
for (i = 0; i < count; i++)
{
RID_DEVICE_INFO rdi;
char name[256];
UINT size;
if (ridl[i].dwType != RIM_TYPEHID)
continue;
ZeroMemory(&rdi, sizeof(rdi));
rdi.cbSize = sizeof(rdi);
size = sizeof(rdi);
if ((INT) GetRawInputDeviceInfoA(ridl[i].hDevice,
RIDI_DEVICEINFO,
&rdi, &size) == -1)
{
continue;
}
if (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) != guid->Data1)
continue;
memset(name, 0, sizeof(name));
size = sizeof(name);
if ((INT) GetRawInputDeviceInfoA(ridl[i].hDevice,
RIDI_DEVICENAME,
name, &size) == -1)
{
break;
}
name[sizeof(name) - 1] = '\0';
if (strstr(name, "IG_"))
{
result = GLFW_TRUE;
break;
}
}
free(ridl);
return result;
}
// Frees all resources associated with the specified joystick
//
static void closeJoystick(_GLFWjoystickWin32* js)
{
if (js->device)
{
IDirectInputDevice8_Unacquire(js->device);
IDirectInputDevice8_Release(js->device);
}
free(js->name);
free(js->axes);
free(js->buttons);
free(js->objects);
memset(js, 0, sizeof(_GLFWjoystickWin32));
_glfwInputJoystickChange((int) (js - _glfw.win32_js), GLFW_DISCONNECTED);
}
// DirectInput device object enumeration callback
// Insights gleaned from SDL2
//
static BOOL CALLBACK deviceObjectCallback(const DIDEVICEOBJECTINSTANCEW* doi,
void* user)
{
_GLFWobjenumWin32* data = user;
_GLFWjoyobjectWin32* object = data->objects + data->objectCount;
if (DIDFT_GETTYPE(doi->dwType) & DIDFT_AXIS)
{
DIPROPRANGE dipr;
if (memcmp(&doi->guidType, &GUID_Slider, sizeof(GUID)) == 0)
object->offset = DIJOFS_SLIDER(data->sliderCount);
else if (memcmp(&doi->guidType, &GUID_XAxis, sizeof(GUID)) == 0)
object->offset = DIJOFS_X;
else if (memcmp(&doi->guidType, &GUID_YAxis, sizeof(GUID)) == 0)
object->offset = DIJOFS_Y;
else if (memcmp(&doi->guidType, &GUID_ZAxis, sizeof(GUID)) == 0)
object->offset = DIJOFS_Z;
else if (memcmp(&doi->guidType, &GUID_RxAxis, sizeof(GUID)) == 0)
object->offset = DIJOFS_RX;
else if (memcmp(&doi->guidType, &GUID_RyAxis, sizeof(GUID)) == 0)
object->offset = DIJOFS_RY;
else if (memcmp(&doi->guidType, &GUID_RzAxis, sizeof(GUID)) == 0)
object->offset = DIJOFS_RZ;
else
return DIENUM_CONTINUE;
ZeroMemory(&dipr, sizeof(dipr));
dipr.diph.dwSize = sizeof(dipr);
dipr.diph.dwHeaderSize = sizeof(dipr.diph);
dipr.diph.dwObj = doi->dwType;
dipr.diph.dwHow = DIPH_BYID;
dipr.lMin = -32768;
dipr.lMax = 32767;
if (FAILED(IDirectInputDevice8_SetProperty(data->device,
DIPROP_RANGE,
&dipr.diph)))
{
return DIENUM_CONTINUE;
}
if (memcmp(&doi->guidType, &GUID_Slider, sizeof(GUID)) == 0)
{
object->type = _GLFW_TYPE_SLIDER;
data->sliderCount++;
}
else
{
object->type = _GLFW_TYPE_AXIS;
data->axisCount++;
}
}
else if (DIDFT_GETTYPE(doi->dwType) & DIDFT_BUTTON)
{
object->offset = DIJOFS_BUTTON(data->buttonCount);
object->type = _GLFW_TYPE_BUTTON;
data->buttonCount++;
}
else if (DIDFT_GETTYPE(doi->dwType) & DIDFT_POV)
{
object->offset = DIJOFS_POV(data->povCount);
object->type = _GLFW_TYPE_POV;
data->povCount++;
}
data->objectCount++;
return DIENUM_CONTINUE;
}
// DirectInput device enumeration callback
//
static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
{
int joy = 0;
DIDEVCAPS dc;
DIPROPDWORD dipd;
IDirectInputDevice8* device;
_GLFWobjenumWin32 data;
_GLFWjoystickWin32* js;
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
{
if (memcmp(&_glfw.win32_js[joy].guid, &di->guidInstance, sizeof(GUID)) == 0)
return DIENUM_CONTINUE;
}
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
{
if (!_glfw.win32_js[joy].present)
break;
}
if (joy > GLFW_JOYSTICK_LAST)
return DIENUM_STOP;
if (supportsXInput(&di->guidProduct))
return DIENUM_CONTINUE;
if (FAILED(IDirectInput8_CreateDevice(_glfw.win32.dinput8.api,
&di->guidInstance,
&device,
NULL)))
{
_glfwInputError(GLFW_PLATFORM_ERROR, "DI: Failed to create device");
return DIENUM_CONTINUE;
}
if (FAILED(IDirectInputDevice8_SetDataFormat(device, &_glfwDataFormat)))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"DI: Failed to set device data format");
IDirectInputDevice8_Release(device);
return DIENUM_CONTINUE;
}
ZeroMemory(&dc, sizeof(dc));
dc.dwSize = sizeof(dc);
if (FAILED(IDirectInputDevice8_GetCapabilities(device, &dc)))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"DI: Failed to query device capabilities");
IDirectInputDevice8_Release(device);
return DIENUM_CONTINUE;
}
ZeroMemory(&dipd, sizeof(dipd));
dipd.diph.dwSize = sizeof(dipd);
dipd.diph.dwHeaderSize = sizeof(dipd.diph);
dipd.diph.dwHow = DIPH_DEVICE;
dipd.dwData = DIPROPAXISMODE_ABS;
if (FAILED(IDirectInputDevice8_SetProperty(device,
DIPROP_AXISMODE,
&dipd.diph)))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"DI: Failed to set device axis mode");
IDirectInputDevice8_Release(device);
return DIENUM_CONTINUE;
}
memset(&data, 0, sizeof(data));
data.device = device;
data.objects = calloc(dc.dwAxes + dc.dwButtons + dc.dwPOVs,
sizeof(_GLFWjoyobjectWin32));
if (FAILED(IDirectInputDevice8_EnumObjects(device,
deviceObjectCallback,
&data,
DIDFT_AXIS | DIDFT_BUTTON | DIDFT_POV)))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"DI: Failed to enumerate device objects");
IDirectInputDevice8_Release(device);
free(data.objects);
return DIENUM_CONTINUE;
}
qsort(data.objects, data.objectCount,
sizeof(_GLFWjoyobjectWin32),
compareJoystickObjects);
js = _glfw.win32_js + joy;
js->device = device;
js->guid = di->guidInstance;
js->axisCount = data.axisCount + data.sliderCount;
js->axes = calloc(js->axisCount, sizeof(float));
js->buttonCount += data.buttonCount + data.povCount * 4;
js->buttons = calloc(js->buttonCount, 1);
js->objects = data.objects;
js->objectCount = data.objectCount;
js->name = _glfwCreateUTF8FromWideStringWin32(di->tszInstanceName);
js->present = GLFW_TRUE;
_glfwInputJoystickChange(joy, GLFW_CONNECTED);
return DIENUM_CONTINUE;
}
// Attempt to open the specified joystick device
// TODO: Pack state arrays for non-gamepad devices
//
static GLFWbool openXinputDevice(DWORD index)
{
int joy;
XINPUT_CAPABILITIES xic;
_GLFWjoystickWin32* js;
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
{
if (_glfw.win32_js[joy].present &&
_glfw.win32_js[joy].device == NULL &&
_glfw.win32_js[joy].index == index)
{
return GLFW_FALSE;
}
}
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
{
if (!_glfw.win32_js[joy].present)
break;
}
if (joy > GLFW_JOYSTICK_LAST)
return GLFW_FALSE;
if (_glfw_XInputGetCapabilities(index, 0, &xic) != ERROR_SUCCESS)
return GLFW_FALSE;
js = _glfw.win32_js + joy;
js->axisCount = 6;
js->axes = calloc(js->axisCount, sizeof(float));
js->buttonCount = 14;
js->buttons = calloc(js->buttonCount, 1);
js->present = GLFW_TRUE;
js->name = strdup(getDeviceDescription(&xic));
js->index = index;
_glfwInputJoystickChange(joy, GLFW_CONNECTED);
return GLFW_TRUE;
}
// Polls for and processes events the specified joystick
//
static GLFWbool pollJoystickState(_GLFWjoystickWin32* js, int mode)
{
if (!js->present)
return GLFW_FALSE;
if (js->device)
{
int i, j, ai = 0, bi = 0;
HRESULT result;
DIJOYSTATE state;
IDirectInputDevice8_Poll(js->device);
result = IDirectInputDevice8_GetDeviceState(js->device,
sizeof(state),
&state);
if (result == DIERR_NOTACQUIRED || result == DIERR_INPUTLOST)
{
IDirectInputDevice8_Acquire(js->device);
IDirectInputDevice8_Poll(js->device);
result = IDirectInputDevice8_GetDeviceState(js->device,
sizeof(state),
&state);
}
if (FAILED(result))
{
closeJoystick(js);
return GLFW_FALSE;
}
if (mode == _GLFW_PRESENCE_ONLY)
return GLFW_TRUE;
for (i = 0; i < js->objectCount; i++)
{
const void* data = (char*) &state + js->objects[i].offset;
switch (js->objects[i].type)
{
case _GLFW_TYPE_AXIS:
case _GLFW_TYPE_SLIDER:
{
js->axes[ai++] = (*((LONG*) data) + 0.5f) / 32767.5f;
break;
}
case _GLFW_TYPE_BUTTON:
{
if (*((BYTE*) data) & 0x80)
js->buttons[bi++] = GLFW_PRESS;
else
js->buttons[bi++] = GLFW_RELEASE;
break;
}
case _GLFW_TYPE_POV:
{
const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 };
// Screams of horror are appropriate at this point
int value = LOWORD(*(DWORD*) data) / (45 * DI_DEGREES);
if (value < 0 || value > 8)
value = 8;
for (j = 0; j < 4; j++)
{
if (directions[value] & (1 << j))
js->buttons[bi++] = GLFW_PRESS;
else
js->buttons[bi++] = GLFW_RELEASE;
}
break;
}
}
}
return GLFW_TRUE;
}
else
{
int i;
DWORD result;
XINPUT_STATE xis;
const WORD buttons[14] =
{
XINPUT_GAMEPAD_A,
XINPUT_GAMEPAD_B,
XINPUT_GAMEPAD_X,
XINPUT_GAMEPAD_Y,
XINPUT_GAMEPAD_LEFT_SHOULDER,
XINPUT_GAMEPAD_RIGHT_SHOULDER,
XINPUT_GAMEPAD_BACK,
XINPUT_GAMEPAD_START,
XINPUT_GAMEPAD_LEFT_THUMB,
XINPUT_GAMEPAD_RIGHT_THUMB,
XINPUT_GAMEPAD_DPAD_UP,
XINPUT_GAMEPAD_DPAD_RIGHT,
XINPUT_GAMEPAD_DPAD_DOWN,
XINPUT_GAMEPAD_DPAD_LEFT
};
result = _glfw_XInputGetState(js->index, &xis);
if (result != ERROR_SUCCESS)
{
if (result == ERROR_DEVICE_NOT_CONNECTED)
closeJoystick(js);
return GLFW_FALSE;
}
if (mode == _GLFW_PRESENCE_ONLY)
return GLFW_TRUE;
if (sqrt((double) (xis.Gamepad.sThumbLX * xis.Gamepad.sThumbLX +
xis.Gamepad.sThumbLY * xis.Gamepad.sThumbLY)) >
(double) XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE)
{
js->axes[0] = (xis.Gamepad.sThumbLX + 0.5f) / 32767.f;
js->axes[1] = (xis.Gamepad.sThumbLY + 0.5f) / 32767.f;
}
else
{
js->axes[0] = 0.f;
js->axes[1] = 0.f;
}
if (sqrt((double) (xis.Gamepad.sThumbRX * xis.Gamepad.sThumbRX +
xis.Gamepad.sThumbRY * xis.Gamepad.sThumbRY)) >
(double) XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE)
{
js->axes[2] = (xis.Gamepad.sThumbRX + 0.5f) / 32767.f;
js->axes[3] = (xis.Gamepad.sThumbRY + 0.5f) / 32767.f;
}
else
{
js->axes[2] = 0.f;
js->axes[3] = 0.f;
}
if (xis.Gamepad.bLeftTrigger > XINPUT_GAMEPAD_TRIGGER_THRESHOLD)
js->axes[4] = xis.Gamepad.bLeftTrigger / 127.5f - 1.f;
else
js->axes[4] = -1.f;
if (xis.Gamepad.bRightTrigger > XINPUT_GAMEPAD_TRIGGER_THRESHOLD)
js->axes[5] = xis.Gamepad.bRightTrigger / 127.5f - 1.f;
else
js->axes[5] = -1.f;
for (i = 0; i < 14; i++)
js->buttons[i] = (xis.Gamepad.wButtons & buttons[i]) ? 1 : 0;
return GLFW_TRUE;
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialize joystick interface
//
void _glfwInitJoysticksWin32(void)
{
if (_glfw.win32.dinput8.instance)
{
if (FAILED(_glfw_DirectInput8Create(GetModuleHandle(NULL),
DIRECTINPUT_VERSION,
&IID_IDirectInput8W,
(void**) &_glfw.win32.dinput8.api,
NULL)))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"DI: Failed to create interface");
}
}
_glfwDetectJoystickConnectionWin32();
}
// Close all opened joystick handles
//
void _glfwTerminateJoysticksWin32(void)
{
int joy;
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
closeJoystick(_glfw.win32_js + joy);
if (_glfw.win32.dinput8.api)
IDirectInput8_Release(_glfw.win32.dinput8.api);
}
// Checks for new joysticks after DBT_DEVICEARRIVAL
//
void _glfwDetectJoystickConnectionWin32(void)
{
if (_glfw.win32.xinput.instance)
{
DWORD i;
for (i = 0; i < XUSER_MAX_COUNT; i++)
openXinputDevice(i);
}
if (_glfw.win32.dinput8.api)
{
if (FAILED(IDirectInput8_EnumDevices(_glfw.win32.dinput8.api,
DI8DEVCLASS_GAMECTRL,
deviceCallback,
NULL,
DIEDFL_ALLDEVICES)))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Failed to enumerate DirectInput8 devices");
return;
}
}
}
// Checks for joystick disconnection after DBT_DEVICEREMOVECOMPLETE
//
void _glfwDetectJoystickDisconnectionWin32(void)
{
int joy;
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
pollJoystickState(_glfw.win32_js + joy, _GLFW_PRESENCE_ONLY);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformJoystickPresent(int joy)
{
_GLFWjoystickWin32* js = _glfw.win32_js + joy;
return pollJoystickState(js, _GLFW_PRESENCE_ONLY);
}
const float* _glfwPlatformGetJoystickAxes(int joy, int* count)
{
_GLFWjoystickWin32* js = _glfw.win32_js + joy;
if (!pollJoystickState(js, _GLFW_UPDATE_STATE))
return NULL;
*count = js->axisCount;
return js->axes;
}
const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count)
{
_GLFWjoystickWin32* js = _glfw.win32_js + joy;
if (!pollJoystickState(js, _GLFW_UPDATE_STATE))
return NULL;
*count = js->buttonCount;
return js->buttons;
}
const char* _glfwPlatformGetJoystickName(int joy)
{
_GLFWjoystickWin32* js = _glfw.win32_js + joy;
if (!pollJoystickState(js, _GLFW_PRESENCE_ONLY))
return NULL;
return js->name;
}
+32 -15
View File
@@ -1,7 +1,7 @@
//========================================================================
// GLFW 3.1 WinMM - www.glfw.org
// GLFW 3.2 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2014 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -24,24 +24,41 @@
//
//========================================================================
#ifndef _glfw3_winmm_joystick_h_
#define _glfw3_winmm_joystick_h_
#ifndef _glfw3_win32_joystick_h_
#define _glfw3_win32_joystick_h_
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE \
_GLFWjoystickWinMM winmm_js[GLFW_JOYSTICK_LAST + 1]
_GLFWjoystickWin32 win32_js[GLFW_JOYSTICK_LAST + 1]
// WinMM-specific per-joystick data
// Spoo
//
typedef struct _GLFWjoystickWinMM
typedef struct _GLFWjoyobjectWin32
{
float axes[6];
unsigned char buttons[36]; // 32 buttons plus one hat
char* name;
} _GLFWjoystickWinMM;
int offset;
int type;
} _GLFWjoyobjectWin32;
// Win32-specific per-joystick data
//
typedef struct _GLFWjoystickWin32
{
GLFWbool present;
float* axes;
int axisCount;
unsigned char* buttons;
int buttonCount;
_GLFWjoyobjectWin32* objects;
int objectCount;
char* name;
IDirectInputDevice8W* device;
DWORD index;
GUID guid;
} _GLFWjoystickWin32;
void _glfwInitJoysticks(void);
void _glfwTerminateJoysticks(void);
void _glfwInitJoysticksWin32(void);
void _glfwTerminateJoysticksWin32(void);
void _glfwDetectJoystickConnectionWin32(void);
void _glfwDetectJoystickDisconnectionWin32(void);
#endif // _glfw3_winmm_joystick_h_
#endif // _glfw3_win32_joystick_h_
+126 -82
View File
@@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.1 Win32 - www.glfw.org
// GLFW 3.2 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -32,13 +32,58 @@
#include <limits.h>
#include <malloc.h>
// These constants are missing on MinGW
#ifndef EDS_ROTATEDMODE
#define EDS_ROTATEDMODE 0x00000004
#endif
#ifndef DISPLAY_DEVICE_ACTIVE
#define DISPLAY_DEVICE_ACTIVE 0x00000001
#endif
// Create monitor from an adapter and (optionally) a display
//
static _GLFWmonitor* createMonitor(DISPLAY_DEVICEW* adapter,
DISPLAY_DEVICEW* display)
{
_GLFWmonitor* monitor;
char* name;
HDC dc;
if (display)
name = _glfwCreateUTF8FromWideStringWin32(display->DeviceString);
else
name = _glfwCreateUTF8FromWideStringWin32(adapter->DeviceString);
if (!name)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to convert string to UTF-8");
return NULL;
}
dc = CreateDCW(L"DISPLAY", adapter->DeviceName, NULL, NULL);
monitor = _glfwAllocMonitor(name,
GetDeviceCaps(dc, HORZSIZE),
GetDeviceCaps(dc, VERTSIZE));
DeleteDC(dc);
free(name);
if (adapter->StateFlags & DISPLAY_DEVICE_MODESPRUNED)
monitor->win32.modesPruned = GLFW_TRUE;
wcscpy(monitor->win32.adapterName, adapter->DeviceName);
WideCharToMultiByte(CP_UTF8, 0,
adapter->DeviceName, -1,
monitor->win32.publicAdapterName,
sizeof(monitor->win32.publicAdapterName),
NULL, NULL);
if (display)
{
wcscpy(monitor->win32.displayName, display->DeviceName);
WideCharToMultiByte(CP_UTF8, 0,
display->DeviceName, -1,
monitor->win32.publicDisplayName,
sizeof(monitor->win32.publicDisplayName),
NULL, NULL);
}
return monitor;
}
//////////////////////////////////////////////////////////////////////////
@@ -47,7 +92,7 @@
// Change the current video mode
//
GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired)
GLFWbool _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired)
{
GLFWvidmode current;
const GLFWvidmode* best;
@@ -56,7 +101,7 @@ GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired)
best = _glfwChooseVideoMode(monitor, desired);
_glfwPlatformGetVideoMode(monitor, &current);
if (_glfwCompareVideoModes(&current, best) == 0)
return GL_TRUE;
return GLFW_TRUE;
ZeroMemory(&dm, sizeof(dm));
dm.dmSize = sizeof(DEVMODEW);
@@ -77,22 +122,22 @@ GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired)
NULL) != DISP_CHANGE_SUCCESSFUL)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to set video mode");
return GL_FALSE;
return GLFW_FALSE;
}
monitor->win32.modeChanged = GL_TRUE;
return GL_TRUE;
monitor->win32.modeChanged = GLFW_TRUE;
return GLFW_TRUE;
}
// Restore the previously saved (original) video mode
//
void _glfwRestoreVideoMode(_GLFWmonitor* monitor)
void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor)
{
if (monitor->win32.modeChanged)
{
ChangeDisplaySettingsExW(monitor->win32.adapterName,
NULL, NULL, CDS_FULLSCREEN, NULL);
monitor->win32.modeChanged = GL_FALSE;
monitor->win32.modeChanged = GLFW_FALSE;
}
}
@@ -104,15 +149,18 @@ void _glfwRestoreVideoMode(_GLFWmonitor* monitor)
_GLFWmonitor** _glfwPlatformGetMonitors(int* count)
{
int found = 0;
DWORD adapterIndex, displayIndex, primaryIndex = 0;
DISPLAY_DEVICEW adapter, display;
GLFWbool hasDisplays = GLFW_FALSE;
_GLFWmonitor** monitors = NULL;
DWORD adapterIndex, displayIndex;
*count = 0;
// HACK: Check if any active adapters have connected displays
// If not, this is a headless system or a VMware guest
for (adapterIndex = 0; ; adapterIndex++)
{
DISPLAY_DEVICEW adapter;
ZeroMemory(&adapter, sizeof(DISPLAY_DEVICEW));
adapter.cb = sizeof(DISPLAY_DEVICEW);
@@ -122,73 +170,65 @@ _GLFWmonitor** _glfwPlatformGetMonitors(int* count)
if (!(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE))
continue;
for (displayIndex = 0; ; displayIndex++)
ZeroMemory(&display, sizeof(DISPLAY_DEVICEW));
display.cb = sizeof(DISPLAY_DEVICEW);
if (EnumDisplayDevicesW(adapter.DeviceName, 0, &display, 0))
{
DISPLAY_DEVICEW display;
_GLFWmonitor* monitor;
char* name;
HDC dc;
ZeroMemory(&display, sizeof(DISPLAY_DEVICEW));
display.cb = sizeof(DISPLAY_DEVICEW);
if (!EnumDisplayDevicesW(adapter.DeviceName, displayIndex, &display, 0))
break;
name = _glfwCreateUTF8FromWideString(display.DeviceString);
if (!name)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to convert string to UTF-8");
continue;
}
dc = CreateDCW(L"DISPLAY", adapter.DeviceName, NULL, NULL);
monitor = _glfwAllocMonitor(name,
GetDeviceCaps(dc, HORZSIZE),
GetDeviceCaps(dc, VERTSIZE));
DeleteDC(dc);
free(name);
if (adapter.StateFlags & DISPLAY_DEVICE_MODESPRUNED)
monitor->win32.modesPruned = GL_TRUE;
wcscpy(monitor->win32.adapterName, adapter.DeviceName);
wcscpy(monitor->win32.displayName, display.DeviceName);
WideCharToMultiByte(CP_UTF8, 0,
adapter.DeviceName, -1,
monitor->win32.publicAdapterName,
sizeof(monitor->win32.publicAdapterName),
NULL, NULL);
WideCharToMultiByte(CP_UTF8, 0,
display.DeviceName, -1,
monitor->win32.publicDisplayName,
sizeof(monitor->win32.publicDisplayName),
NULL, NULL);
found++;
monitors = realloc(monitors, sizeof(_GLFWmonitor*) * found);
monitors[found - 1] = monitor;
if (adapter.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE &&
displayIndex == 0)
{
_GLFW_SWAP_POINTERS(monitors[0], monitors[found - 1]);
}
hasDisplays = GLFW_TRUE;
break;
}
}
for (adapterIndex = 0; ; adapterIndex++)
{
ZeroMemory(&adapter, sizeof(DISPLAY_DEVICEW));
adapter.cb = sizeof(DISPLAY_DEVICEW);
if (!EnumDisplayDevicesW(NULL, adapterIndex, &adapter, 0))
break;
if (!(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE))
continue;
if (adapter.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE)
primaryIndex = found;
if (hasDisplays)
{
for (displayIndex = 0; ; displayIndex++)
{
ZeroMemory(&display, sizeof(DISPLAY_DEVICEW));
display.cb = sizeof(DISPLAY_DEVICEW);
if (!EnumDisplayDevicesW(adapter.DeviceName, displayIndex, &display, 0))
break;
found++;
monitors = realloc(monitors, sizeof(_GLFWmonitor*) * found);
monitors[found - 1] = createMonitor(&adapter, &display);
}
}
else
{
found++;
monitors = realloc(monitors, sizeof(_GLFWmonitor*) * found);
monitors[found - 1] = createMonitor(&adapter, NULL);
}
}
_GLFW_SWAP_POINTERS(monitors[0], monitors[primaryIndex]);
*count = found;
return monitors;
}
GLboolean _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)
GLFWbool _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)
{
return wcscmp(first->win32.displayName, second->win32.displayName) == 0;
if (wcslen(first->win32.displayName))
return wcscmp(first->win32.displayName, second->win32.displayName) == 0;
else
return wcscmp(first->win32.adapterName, second->win32.adapterName) == 0;
}
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
@@ -266,11 +306,7 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
if (*count == size)
{
if (*count)
size *= 2;
else
size = 128;
size += 128;
result = (GLFWvidmode*) realloc(result, size * sizeof(GLFWvidmode));
}
@@ -278,6 +314,14 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
result[*count - 1] = mode;
}
if (!*count)
{
// HACK: Report the current mode if no valid modes were found
result = calloc(1, sizeof(GLFWvidmode));
_glfwPlatformGetVideoMode(monitor, result);
*count = 1;
}
return result;
}
+157 -47
View File
@@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.1 Win32 - www.glfw.org
// GLFW 3.2 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -61,8 +61,14 @@
#define _WIN32_WINNT 0x0501
#endif
// GLFW uses DirectInput8 interfaces
#define DIRECTINPUT_VERSION 0x0800
#include <wctype.h>
#include <windows.h>
#include <mmsystem.h>
#include <dinput.h>
#include <xinput.h>
#include <dbt.h>
#if defined(_MSC_VER)
@@ -70,7 +76,7 @@
#define strdup _strdup
#endif
// HACK: Define macros that some older windows.h variants don't
// HACK: Define macros that some windows.h variants don't
#ifndef WM_MOUSEHWHEEL
#define WM_MOUSEHWHEEL 0x020E
#endif
@@ -86,6 +92,18 @@
#ifndef UNICODE_NOCHAR
#define UNICODE_NOCHAR 0xFFFF
#endif
#ifndef WM_DPICHANGED
#define WM_DPICHANGED 0x02E0
#endif
#ifndef GET_XBUTTON_WPARAM
#define GET_XBUTTON_WPARAM(w) (HIWORD(w))
#endif
#ifndef EDS_ROTATEDMODE
#define EDS_ROTATEDMODE 0x00000004
#endif
#ifndef DISPLAY_DEVICE_ACTIVE
#define DISPLAY_DEVICE_ACTIVE 0x00000001
#endif
#if WINVER < 0x0601
typedef struct tagCHANGEFILTERSTRUCT
@@ -99,16 +117,63 @@ typedef struct tagCHANGEFILTERSTRUCT
#endif
#endif /*Windows 7*/
#ifndef DPI_ENUMS_DECLARED
typedef enum PROCESS_DPI_AWARENESS
{
PROCESS_DPI_UNAWARE = 0,
PROCESS_SYSTEM_DPI_AWARE = 1,
PROCESS_PER_MONITOR_DPI_AWARE = 2
} PROCESS_DPI_AWARENESS;
#endif /*DPI_ENUMS_DECLARED*/
// HACK: Define macros that some xinput.h variants don't
#ifndef XINPUT_CAPS_WIRELESS
#define XINPUT_CAPS_WIRELESS 0x0002
#endif
#ifndef XINPUT_DEVSUBTYPE_WHEEL
#define XINPUT_DEVSUBTYPE_WHEEL 0x02
#endif
#ifndef XINPUT_DEVSUBTYPE_ARCADE_STICK
#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
#endif
#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK
#define XINPUT_DEVSUBTYPE_FLIGHT_STICK 0x04
#endif
#ifndef XINPUT_DEVSUBTYPE_DANCE_PAD
#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
#endif
#ifndef XINPUT_DEVSUBTYPE_GUITAR
#define XINPUT_DEVSUBTYPE_GUITAR 0x06
#endif
#ifndef XINPUT_DEVSUBTYPE_DRUM_KIT
#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
#endif
#ifndef XINPUT_DEVSUBTYPE_ARCADE_PAD
#define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13
#endif
#ifndef XUSER_MAX_COUNT
#define XUSER_MAX_COUNT 4
#endif
// HACK: Define macros that some dinput.h variants don't
#ifndef DIDFT_OPTIONAL
#define DIDFT_OPTIONAL 0x80000000
#endif
// winmm.dll function pointer typedefs
typedef MMRESULT (WINAPI * JOYGETDEVCAPS_T)(UINT,LPJOYCAPS,UINT);
typedef MMRESULT (WINAPI * JOYGETPOS_T)(UINT,LPJOYINFO);
typedef MMRESULT (WINAPI * JOYGETPOSEX_T)(UINT,LPJOYINFOEX);
typedef DWORD (WINAPI * TIMEGETTIME_T)(void);
#define _glfw_joyGetDevCaps _glfw.win32.winmm.joyGetDevCaps
#define _glfw_joyGetPos _glfw.win32.winmm.joyGetPos
#define _glfw_joyGetPosEx _glfw.win32.winmm.joyGetPosEx
#define _glfw_timeGetTime _glfw.win32.winmm.timeGetTime
// xinput.dll function pointer typedefs
typedef DWORD (WINAPI * XINPUTGETCAPABILITIES_T)(DWORD,DWORD,XINPUT_CAPABILITIES*);
typedef DWORD (WINAPI * XINPUTGETSTATE_T)(DWORD,XINPUT_STATE*);
#define _glfw_XInputGetCapabilities _glfw.win32.xinput.XInputGetCapabilities
#define _glfw_XInputGetState _glfw.win32.xinput.XInputGetState
// dinput8.dll function pointer typedefs
typedef HRESULT (WINAPI * DIRECTINPUT8CREATE_T)(HINSTANCE,DWORD,REFIID,LPVOID*,LPUNKNOWN);
#define _glfw_DirectInput8Create _glfw.win32.dinput8.DirectInput8Create
// user32.dll function pointer typedefs
typedef BOOL (WINAPI * SETPROCESSDPIAWARE_T)(void);
typedef BOOL (WINAPI * CHANGEWINDOWMESSAGEFILTEREX_T)(HWND,UINT,DWORD,PCHANGEFILTERSTRUCT);
@@ -121,26 +186,41 @@ typedef HRESULT (WINAPI * DWMFLUSH_T)(VOID);
#define _glfw_DwmIsCompositionEnabled _glfw.win32.dwmapi.DwmIsCompositionEnabled
#define _glfw_DwmFlush _glfw.win32.dwmapi.DwmFlush
#define _GLFW_RECREATION_NOT_NEEDED 0
#define _GLFW_RECREATION_REQUIRED 1
#define _GLFW_RECREATION_IMPOSSIBLE 2
// shcore.dll function pointer typedefs
typedef HRESULT (WINAPI * SETPROCESSDPIAWARENESS_T)(PROCESS_DPI_AWARENESS);
#define _glfw_SetProcessDpiAwareness _glfw.win32.shcore.SetProcessDpiAwareness
#include "win32_tls.h"
#include "winmm_joystick.h"
typedef VkFlags VkWin32SurfaceCreateFlagsKHR;
#if defined(_GLFW_WGL)
#include "wgl_context.h"
#elif defined(_GLFW_EGL)
#define _GLFW_EGL_NATIVE_WINDOW window->win32.handle
#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY
#include "egl_context.h"
#else
#error "No supported context creation API selected"
#endif
typedef struct VkWin32SurfaceCreateInfoKHR
{
VkStructureType sType;
const void* pNext;
VkWin32SurfaceCreateFlagsKHR flags;
HINSTANCE hinstance;
HWND hwnd;
} VkWin32SurfaceCreateInfoKHR;
typedef VkResult (APIENTRY *PFN_vkCreateWin32SurfaceKHR)(VkInstance,const VkWin32SurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice,uint32_t);
#include "win32_joystick.h"
#include "wgl_context.h"
#include "egl_context.h"
#define _GLFW_WNDCLASSNAME L"GLFW30"
#define _glfw_dlopen(name) LoadLibraryA(name)
#define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle)
#define _glfw_dlsym(handle, name) GetProcAddress((HMODULE) handle, name)
#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->win32.handle)
#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 win32
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 win32
#define _GLFW_PLATFORM_LIBRARY_TIME_STATE _GLFWtimeWin32 win32_time
#define _GLFW_PLATFORM_LIBRARY_TLS_STATE _GLFWtlsWin32 win32_tls
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWin32 win32
#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorWin32 win32
@@ -150,12 +230,14 @@ typedef HRESULT (WINAPI * DWMFLUSH_T)(VOID);
typedef struct _GLFWwindowWin32
{
HWND handle;
HICON bigIcon;
HICON smallIcon;
GLboolean cursorTracked;
GLboolean iconified;
GLFWbool cursorTracked;
GLFWbool iconified;
// The last received cursor position, regardless of source
int cursorPosX, cursorPosY;
int lastCursorPosX, lastCursorPosY;
} _GLFWwindowWin32;
@@ -164,33 +246,51 @@ typedef struct _GLFWwindowWin32
//
typedef struct _GLFWlibraryWin32
{
HWND helperWindowHandle;
DWORD foregroundLockTimeout;
char* clipboardString;
char keyName[64];
short int publicKeys[512];
short int nativeKeys[GLFW_KEY_LAST + 1];
// Where to place the cursor when re-enabled
double restoreCursorPosX, restoreCursorPosY;
// The window whose disabled cursor mode is active
_GLFWwindow* disabledCursorWindow;
// winmm.dll
struct {
HINSTANCE instance;
JOYGETDEVCAPS_T joyGetDevCaps;
JOYGETPOS_T joyGetPos;
JOYGETPOSEX_T joyGetPosEx;
TIMEGETTIME_T timeGetTime;
} winmm;
// user32.dll
struct {
HINSTANCE instance;
SETPROCESSDPIAWARE_T SetProcessDPIAware;
HINSTANCE instance;
DIRECTINPUT8CREATE_T DirectInput8Create;
IDirectInput8W* api;
} dinput8;
struct {
HINSTANCE instance;
XINPUTGETCAPABILITIES_T XInputGetCapabilities;
XINPUTGETSTATE_T XInputGetState;
} xinput;
struct {
HINSTANCE instance;
SETPROCESSDPIAWARE_T SetProcessDPIAware;
CHANGEWINDOWMESSAGEFILTEREX_T ChangeWindowMessageFilterEx;
} user32;
// dwmapi.dll
struct {
HINSTANCE instance;
DWMISCOMPOSITIONENABLED_T DwmIsCompositionEnabled;
DWMFLUSH_T DwmFlush;
} dwmapi;
struct {
HINSTANCE instance;
SETPROCESSDPIAWARENESS_T SetProcessDpiAwareness;
} shcore;
} _GLFWlibraryWin32;
@@ -203,8 +303,8 @@ typedef struct _GLFWmonitorWin32
WCHAR displayName[32];
char publicAdapterName[64];
char publicDisplayName[64];
GLboolean modesPruned;
GLboolean modeChanged;
GLFWbool modesPruned;
GLFWbool modeChanged;
} _GLFWmonitorWin32;
@@ -222,24 +322,34 @@ typedef struct _GLFWcursorWin32
//
typedef struct _GLFWtimeWin32
{
GLboolean hasPC;
double resolution;
unsigned __int64 base;
GLFWbool hasPC;
uint64_t frequency;
} _GLFWtimeWin32;
GLboolean _glfwRegisterWindowClass(void);
void _glfwUnregisterWindowClass(void);
// Win32-specific global TLS data
//
typedef struct _GLFWtlsWin32
{
GLFWbool allocated;
DWORD context;
BOOL _glfwIsCompositionEnabled(void);
} _GLFWtlsWin32;
WCHAR* _glfwCreateWideStringFromUTF8(const char* source);
char* _glfwCreateUTF8FromWideString(const WCHAR* source);
void _glfwInitTimer(void);
GLFWbool _glfwRegisterWindowClassWin32(void);
void _glfwUnregisterWindowClassWin32(void);
GLboolean _glfwSetVideoMode(_GLFWmonitor* monitor, const GLFWvidmode* desired);
void _glfwRestoreVideoMode(_GLFWmonitor* monitor);
GLFWbool _glfwInitThreadLocalStorageWin32(void);
void _glfwTerminateThreadLocalStorageWin32(void);
WCHAR* _glfwCreateWideStringFromUTF8Win32(const char* source);
char* _glfwCreateUTF8FromWideStringWin32(const WCHAR* source);
void _glfwInitTimerWin32(void);
GLFWbool _glfwSetVideoModeWin32(_GLFWmonitor* monitor, const GLFWvidmode* desired);
void _glfwRestoreVideoModeWin32(_GLFWmonitor* monitor);
#endif // _glfw3_win32_platform_h_
+19 -31
View File
@@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.1 Win32 - www.glfw.org
// GLFW 3.2 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -28,43 +28,26 @@
#include "internal.h"
// Return raw time
//
static unsigned __int64 getRawTime(void)
{
if (_glfw.win32_time.hasPC)
{
unsigned __int64 time;
QueryPerformanceCounter((LARGE_INTEGER*) &time);
return time;
}
else
return (unsigned __int64) _glfw_timeGetTime();
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialise timer
//
void _glfwInitTimer(void)
void _glfwInitTimerWin32(void)
{
unsigned __int64 frequency;
uint64_t frequency;
if (QueryPerformanceFrequency((LARGE_INTEGER*) &frequency))
{
_glfw.win32_time.hasPC = GL_TRUE;
_glfw.win32_time.resolution = 1.0 / (double) frequency;
_glfw.win32_time.hasPC = GLFW_TRUE;
_glfw.win32_time.frequency = frequency;
}
else
{
_glfw.win32_time.hasPC = GL_FALSE;
_glfw.win32_time.resolution = 0.001; // winmm resolution is 1 ms
_glfw.win32_time.hasPC = GLFW_FALSE;
_glfw.win32_time.frequency = 1000;
}
_glfw.win32_time.base = getRawTime();
}
@@ -72,15 +55,20 @@ void _glfwInitTimer(void)
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
double _glfwPlatformGetTime(void)
uint64_t _glfwPlatformGetTimerValue(void)
{
return (double) (getRawTime() - _glfw.win32_time.base) *
_glfw.win32_time.resolution;
if (_glfw.win32_time.hasPC)
{
uint64_t value;
QueryPerformanceCounter((LARGE_INTEGER*) &value);
return value;
}
else
return (uint64_t) _glfw_timeGetTime();
}
void _glfwPlatformSetTime(double time)
uint64_t _glfwPlatformGetTimerFrequency(void)
{
_glfw.win32_time.base = getRawTime() -
(unsigned __int64) (time / _glfw.win32_time.resolution);
return _glfw.win32_time.frequency;
}
+12 -12
View File
@@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.1 Win32 - www.glfw.org
// GLFW 3.2 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -32,36 +32,36 @@
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
int _glfwCreateContextTLS(void)
GLFWbool _glfwInitThreadLocalStorageWin32(void)
{
_glfw.win32_tls.context = TlsAlloc();
if (_glfw.win32_tls.context == TLS_OUT_OF_INDEXES)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to allocate TLS index");
return GL_FALSE;
return GLFW_FALSE;
}
_glfw.win32_tls.allocated = GL_TRUE;
return GL_TRUE;
_glfw.win32_tls.allocated = GLFW_TRUE;
return GLFW_TRUE;
}
void _glfwDestroyContextTLS(void)
void _glfwTerminateThreadLocalStorageWin32(void)
{
if (_glfw.win32_tls.allocated)
TlsFree(_glfw.win32_tls.context);
}
void _glfwSetContextTLS(_GLFWwindow* context)
{
TlsSetValue(_glfw.win32_tls.context, context);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPlatformSetCurrentContext(_GLFWwindow* context)
{
TlsSetValue(_glfw.win32_tls.context, context);
}
_GLFWwindow* _glfwPlatformGetCurrentContext(void)
{
return TlsGetValue(_glfw.win32_tls.context);
-48
View File
@@ -1,48 +0,0 @@
//========================================================================
// GLFW 3.1 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#ifndef _glfw3_win32_tls_h_
#define _glfw3_win32_tls_h_
#define _GLFW_PLATFORM_LIBRARY_TLS_STATE _GLFWtlsWin32 win32_tls
// Win32-specific global TLS data
//
typedef struct _GLFWtlsWin32
{
GLboolean allocated;
DWORD context;
} _GLFWtlsWin32;
int _glfwCreateContextTLS(void);
void _glfwDestroyContextTLS(void);
void _glfwSetContextTLS(_GLFWwindow* context);
#endif // _glfw3_win32_tls_h_
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