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324 Commits
3.3.4
...
wayland-tablet
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| a337c56848 |
+45
-8
@@ -1,20 +1,57 @@
|
||||
image:
|
||||
- Visual Studio 2015
|
||||
- Visual Studio 2019
|
||||
branches:
|
||||
only:
|
||||
- ci
|
||||
- master
|
||||
- 3.3-stable
|
||||
skip_tags: true
|
||||
environment:
|
||||
CFLAGS: /WX
|
||||
matrix:
|
||||
- BUILD_SHARED_LIBS: ON
|
||||
- BUILD_SHARED_LIBS: OFF
|
||||
- GENERATOR: MinGW Makefiles
|
||||
BUILD_SHARED_LIBS: ON
|
||||
CFLAGS: -Werror
|
||||
- GENERATOR: MinGW Makefiles
|
||||
BUILD_SHARED_LIBS: OFF
|
||||
CFLAGS: -Werror
|
||||
- GENERATOR: Visual Studio 10 2010
|
||||
BUILD_SHARED_LIBS: ON
|
||||
CFLAGS: /WX
|
||||
- GENERATOR: Visual Studio 10 2010
|
||||
BUILD_SHARED_LIBS: OFF
|
||||
CFLAGS: /WX
|
||||
- GENERATOR: Visual Studio 16 2019
|
||||
BUILD_SHARED_LIBS: ON
|
||||
CFLAGS: /WX
|
||||
- GENERATOR: Visual Studio 16 2019
|
||||
BUILD_SHARED_LIBS: OFF
|
||||
CFLAGS: /WX
|
||||
matrix:
|
||||
fast_finish: true
|
||||
build_script:
|
||||
- mkdir build
|
||||
- cd build
|
||||
- cmake -DCMAKE_VERBOSE_MAKEFILE=ON -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS% ..
|
||||
- cmake --build .
|
||||
exclude:
|
||||
- image: Visual Studio 2015
|
||||
GENERATOR: Visual Studio 16 2019
|
||||
- image: Visual Studio 2019
|
||||
GENERATOR: Visual Studio 10 2010
|
||||
- image: Visual Studio 2019
|
||||
GENERATOR: MinGW Makefiles
|
||||
for:
|
||||
-
|
||||
matrix:
|
||||
except:
|
||||
- GENERATOR: Visual Studio 10 2010
|
||||
build_script:
|
||||
- set PATH=%PATH:C:\Program Files\Git\usr\bin=C:\MinGW\bin%
|
||||
- cmake -S . -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
|
||||
- cmake --build build
|
||||
-
|
||||
matrix:
|
||||
only:
|
||||
- GENERATOR: Visual Studio 10 2010
|
||||
build_script:
|
||||
- cmake -S . -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
|
||||
- cmake --build build --target glfw
|
||||
notifications:
|
||||
- provider: Email
|
||||
to:
|
||||
|
||||
+30
-14
@@ -1,26 +1,45 @@
|
||||
# External junk
|
||||
.DS_Store
|
||||
# The canonical out-of-tree build subdirectory
|
||||
build
|
||||
|
||||
# Visual Studio clutter
|
||||
_ReSharper*
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.suo
|
||||
*.dir
|
||||
*.vcxproj*
|
||||
*.sln
|
||||
.vs/
|
||||
.vs
|
||||
CMakeSettings.json
|
||||
Win32
|
||||
x64
|
||||
Debug
|
||||
Release
|
||||
MinSizeRel
|
||||
RelWithDebInfo
|
||||
*.xcodeproj
|
||||
*.opensdf
|
||||
|
||||
# CMake files
|
||||
# Xcode clutter
|
||||
GLFW.build
|
||||
GLFW.xcodeproj
|
||||
|
||||
# macOS clutter
|
||||
.DS_Store
|
||||
|
||||
# Makefile generator clutter
|
||||
Makefile
|
||||
|
||||
# Ninja generator clutter
|
||||
build.ninja
|
||||
rules.ninja
|
||||
.ninja_deps
|
||||
.ninja_log
|
||||
|
||||
# CMake clutter
|
||||
CMakeCache.txt
|
||||
CMakeFiles
|
||||
CMakeScripts
|
||||
CMakeDoxyfile.in
|
||||
CMakeDoxygenDefaults.cmake
|
||||
cmake_install.cmake
|
||||
cmake_uninstall.cmake
|
||||
|
||||
@@ -33,19 +52,15 @@ src/glfw_config.h
|
||||
src/glfw3.pc
|
||||
src/glfw3Config.cmake
|
||||
src/glfw3ConfigVersion.cmake
|
||||
src/wayland-pointer-constraints-unstable-v1-client-protocol.h
|
||||
src/wayland-pointer-constraints-unstable-v1-protocol.c
|
||||
src/wayland-relative-pointer-unstable-v1-client-protocol.h
|
||||
src/wayland-relative-pointer-unstable-v1-protocol.c
|
||||
|
||||
# Compiled binaries
|
||||
src/libglfw.so
|
||||
src/libglfw.so.3
|
||||
src/libglfw.so.3.3
|
||||
src/libglfw.so.3.4
|
||||
src/libglfw.dylib
|
||||
src/libglfw.dylib
|
||||
src/libglfw.3.dylib
|
||||
src/libglfw.3.3.dylib
|
||||
src/libglfw.3.4.dylib
|
||||
src/libglfw3.a
|
||||
src/glfw3.lib
|
||||
src/glfw3.dll
|
||||
@@ -60,7 +75,7 @@ examples/offscreen
|
||||
examples/particles
|
||||
examples/splitview
|
||||
examples/sharing
|
||||
examples/simple
|
||||
examples/triangle-opengl
|
||||
examples/wave
|
||||
tests/*.app
|
||||
tests/*.exe
|
||||
@@ -80,6 +95,7 @@ tests/tearing
|
||||
tests/threads
|
||||
tests/timeout
|
||||
tests/title
|
||||
tests/vulkan
|
||||
tests/triangle-vulkan
|
||||
tests/window
|
||||
tests/windows
|
||||
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
Camilla Löwy <elmindreda@glfw.org> <elmindreda@users.sourceforge.net>
|
||||
Camilla Löwy <elmindreda@glfw.org> <elmindreda@elmindreda.org>
|
||||
Camilla Löwy <elmindreda@glfw.org>
|
||||
|
||||
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
|
||||
|
||||
Marcus Geelnard <m@bitsnbites.eu> <marcus256@users.sourceforge.net>
|
||||
Marcus Geelnard <m@bitsnbites.eu> <marcus@geelnards-pc.(none)>
|
||||
Marcus Geelnard <m@bitsnbites.eu>
|
||||
|
||||
+58
-22
@@ -4,31 +4,44 @@ branches:
|
||||
only:
|
||||
- ci
|
||||
- master
|
||||
sudo: false
|
||||
dist: trusty
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- cmake
|
||||
- libxrandr-dev
|
||||
- libxinerama-dev
|
||||
- libxcursor-dev
|
||||
- libxi-dev
|
||||
- 3.3-stable
|
||||
matrix:
|
||||
include:
|
||||
- os: linux
|
||||
dist: xenial
|
||||
name: "X11 shared library"
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libxrandr-dev
|
||||
- libxinerama-dev
|
||||
- libxcursor-dev
|
||||
- libxi-dev
|
||||
- libxext-dev
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=ON
|
||||
- CFLAGS=-Werror
|
||||
- os: linux
|
||||
dist: xenial
|
||||
name: "X11 static library"
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libxrandr-dev
|
||||
- libxinerama-dev
|
||||
- libxcursor-dev
|
||||
- libxi-dev
|
||||
- libxext-dev
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=OFF
|
||||
- CFLAGS=-Werror
|
||||
- os: linux
|
||||
sudo: required
|
||||
dist: focal
|
||||
name: "Wayland shared library"
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- wayland-protocols
|
||||
- libwayland-dev
|
||||
- libxkbcommon-dev
|
||||
- libegl1-mesa-dev
|
||||
@@ -37,10 +50,12 @@ matrix:
|
||||
- BUILD_SHARED_LIBS=ON
|
||||
- CFLAGS=-Werror
|
||||
- os: linux
|
||||
sudo: required
|
||||
dist: focal
|
||||
name: "Wayland static library"
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- wayland-protocols
|
||||
- libwayland-dev
|
||||
- libxkbcommon-dev
|
||||
- libegl1-mesa-dev
|
||||
@@ -48,27 +63,48 @@ matrix:
|
||||
- USE_WAYLAND=ON
|
||||
- BUILD_SHARED_LIBS=OFF
|
||||
- CFLAGS=-Werror
|
||||
- os: linux
|
||||
dist: bionic
|
||||
name: "Null shared library"
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libosmesa6-dev
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=ON
|
||||
- USE_OSMESA=ON
|
||||
- CFLAGS=-Werror
|
||||
- os: linux
|
||||
dist: bionic
|
||||
name: "Null static library"
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libosmesa6-dev
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=OFF
|
||||
- USE_OSMESA=ON
|
||||
- CFLAGS=-Werror
|
||||
- os: osx
|
||||
name: "Cocoa shared library"
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=ON
|
||||
- CFLAGS=-Werror
|
||||
- MACOSX_DEPLOYMENT_TARGET=10.8
|
||||
- os: osx
|
||||
name: "Cocoa static library"
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=OFF
|
||||
- CFLAGS=-Werror
|
||||
- MACOSX_DEPLOYMENT_TARGET=10.8
|
||||
script:
|
||||
- if grep -Inr '\s$' src include docs tests examples CMake *.md .gitattributes .gitignore; then echo Trailing whitespace found, aborting.; exit 1; fi
|
||||
- if grep -Inr '\s$' src include docs tests examples CMake *.md .gitattributes .gitignore; then
|
||||
echo Trailing whitespace found, aborting;
|
||||
exit 1;
|
||||
fi
|
||||
- mkdir build
|
||||
- cd build
|
||||
- if test -n "${USE_WAYLAND}";
|
||||
then wget https://mirrors.kernel.org/ubuntu/pool/universe/e/extra-cmake-modules/extra-cmake-modules_5.38.0a-0ubuntu1_amd64.deb;
|
||||
sudo dpkg -i extra-cmake-modules_5.38.0a-0ubuntu1_amd64.deb;
|
||||
git clone git://anongit.freedesktop.org/wayland/wayland-protocols;
|
||||
pushd wayland-protocols;
|
||||
git checkout 1.15 && ./autogen.sh --prefix=/usr && make && sudo make install;
|
||||
popd;
|
||||
fi
|
||||
- cmake -DCMAKE_VERBOSE_MAKEFILE=ON -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} -DGLFW_USE_WAYLAND=${USE_WAYLAND} ..
|
||||
- cmake -DCMAKE_VERBOSE_MAKEFILE=ON -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} -DGLFW_USE_WAYLAND=${USE_WAYLAND} -DGLFW_USE_OSMESA=${USE_OSMESA} ..
|
||||
- cmake --build .
|
||||
notifications:
|
||||
email:
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
|
||||
if (NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
|
||||
message(FATAL_ERROR "Cannot find install manifest: \"@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt\"")
|
||||
if (NOT EXISTS "@GLFW_BINARY_DIR@/install_manifest.txt")
|
||||
message(FATAL_ERROR "Cannot find install manifest: \"@GLFW_BINARY_DIR@/install_manifest.txt\"")
|
||||
endif()
|
||||
|
||||
file(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files)
|
||||
file(READ "@GLFW_BINARY_DIR@/install_manifest.txt" files)
|
||||
string(REGEX REPLACE "\n" ";" files "${files}")
|
||||
|
||||
foreach (file ${files})
|
||||
@@ -5,7 +5,7 @@ libdir=@CMAKE_INSTALL_FULL_LIBDIR@
|
||||
|
||||
Name: GLFW
|
||||
Description: A multi-platform library for OpenGL, window and input
|
||||
Version: @GLFW_VERSION_FULL@
|
||||
Version: @GLFW_VERSION@
|
||||
URL: https://www.glfw.org/
|
||||
Requires.private: @GLFW_PKG_DEPS@
|
||||
Libs: -L${libdir} -l@GLFW_LIB_NAME@
|
||||
@@ -0,0 +1,3 @@
|
||||
include(CMakeFindDependencyMacro)
|
||||
find_dependency(Threads)
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/glfw3Targets.cmake")
|
||||
@@ -1,26 +0,0 @@
|
||||
find_package(PkgConfig)
|
||||
|
||||
pkg_check_modules(WaylandProtocols QUIET wayland-protocols>=${WaylandProtocols_FIND_VERSION})
|
||||
|
||||
execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE} --variable=pkgdatadir wayland-protocols
|
||||
OUTPUT_VARIABLE WaylandProtocols_PKGDATADIR
|
||||
RESULT_VARIABLE _pkgconfig_failed)
|
||||
if (_pkgconfig_failed)
|
||||
message(FATAL_ERROR "Missing wayland-protocols pkgdatadir")
|
||||
endif()
|
||||
|
||||
string(REGEX REPLACE "[\r\n]" "" WaylandProtocols_PKGDATADIR "${WaylandProtocols_PKGDATADIR}")
|
||||
|
||||
find_package_handle_standard_args(WaylandProtocols
|
||||
FOUND_VAR
|
||||
WaylandProtocols_FOUND
|
||||
REQUIRED_VARS
|
||||
WaylandProtocols_PKGDATADIR
|
||||
VERSION_VAR
|
||||
WaylandProtocols_VERSION
|
||||
HANDLE_COMPONENTS
|
||||
)
|
||||
|
||||
set(WAYLAND_PROTOCOLS_FOUND ${WaylandProtocols_FOUND})
|
||||
set(WAYLAND_PROTOCOLS_PKGDATADIR ${WaylandProtocols_PKGDATADIR})
|
||||
set(WAYLAND_PROTOCOLS_VERSION ${WaylandProtocols_VERSION})
|
||||
@@ -1,34 +0,0 @@
|
||||
# - Try to find XKBCommon
|
||||
# Once done, this will define
|
||||
#
|
||||
# XKBCOMMON_FOUND - System has XKBCommon
|
||||
# XKBCOMMON_INCLUDE_DIRS - The XKBCommon include directories
|
||||
# XKBCOMMON_LIBRARIES - The libraries needed to use XKBCommon
|
||||
# XKBCOMMON_DEFINITIONS - Compiler switches required for using XKBCommon
|
||||
|
||||
find_package(PkgConfig)
|
||||
pkg_check_modules(PC_XKBCOMMON QUIET xkbcommon)
|
||||
set(XKBCOMMON_DEFINITIONS ${PC_XKBCOMMON_CFLAGS_OTHER})
|
||||
|
||||
find_path(XKBCOMMON_INCLUDE_DIR
|
||||
NAMES xkbcommon/xkbcommon.h
|
||||
HINTS ${PC_XKBCOMMON_INCLUDE_DIR} ${PC_XKBCOMMON_INCLUDE_DIRS}
|
||||
)
|
||||
|
||||
find_library(XKBCOMMON_LIBRARY
|
||||
NAMES xkbcommon
|
||||
HINTS ${PC_XKBCOMMON_LIBRARY} ${PC_XKBCOMMON_LIBRARY_DIRS}
|
||||
)
|
||||
|
||||
set(XKBCOMMON_LIBRARIES ${XKBCOMMON_LIBRARY})
|
||||
set(XKBCOMMON_LIBRARY_DIRS ${XKBCOMMON_LIBRARY_DIRS})
|
||||
set(XKBCOMMON_INCLUDE_DIRS ${XKBCOMMON_INCLUDE_DIR})
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(XKBCommon DEFAULT_MSG
|
||||
XKBCOMMON_LIBRARY
|
||||
XKBCOMMON_INCLUDE_DIR
|
||||
)
|
||||
|
||||
mark_as_advanced(XKBCOMMON_LIBRARY XKBCOMMON_INCLUDE_DIR)
|
||||
|
||||
+60
-117
@@ -1,6 +1,6 @@
|
||||
cmake_minimum_required(VERSION 3.0)
|
||||
cmake_minimum_required(VERSION 3.1...3.17 FATAL_ERROR)
|
||||
|
||||
project(GLFW C)
|
||||
project(GLFW VERSION 3.4.0 LANGUAGES C)
|
||||
|
||||
set(CMAKE_LEGACY_CYGWIN_WIN32 OFF)
|
||||
|
||||
@@ -8,43 +8,38 @@ if (POLICY CMP0054)
|
||||
cmake_policy(SET CMP0054 NEW)
|
||||
endif()
|
||||
|
||||
set(GLFW_VERSION_MAJOR "3")
|
||||
set(GLFW_VERSION_MINOR "3")
|
||||
set(GLFW_VERSION_PATCH "0")
|
||||
set(GLFW_VERSION_EXTRA "")
|
||||
set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}")
|
||||
set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}")
|
||||
if (POLICY CMP0069)
|
||||
cmake_policy(SET CMP0069 NEW)
|
||||
endif()
|
||||
|
||||
if (POLICY CMP0077)
|
||||
cmake_policy(SET CMP0077 NEW)
|
||||
endif()
|
||||
|
||||
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
|
||||
|
||||
if ("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_CURRENT_SOURCE_DIR}")
|
||||
set(GLFW_STANDALONE TRUE)
|
||||
endif()
|
||||
|
||||
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
|
||||
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON)
|
||||
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
|
||||
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ${GLFW_STANDALONE})
|
||||
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ${GLFW_STANDALONE})
|
||||
option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON)
|
||||
option(GLFW_INSTALL "Generate installation target" ON)
|
||||
option(GLFW_VULKAN_STATIC "Assume the Vulkan loader is linked with the application" OFF)
|
||||
|
||||
include(GNUInstallDirs)
|
||||
include(CMakeDependentOption)
|
||||
|
||||
if (UNIX)
|
||||
option(GLFW_USE_OSMESA "Use OSMesa for offscreen context creation" OFF)
|
||||
endif()
|
||||
|
||||
if (WIN32)
|
||||
option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF)
|
||||
endif()
|
||||
|
||||
if (UNIX AND NOT APPLE)
|
||||
option(GLFW_USE_WAYLAND "Use Wayland for window creation" OFF)
|
||||
endif()
|
||||
|
||||
if (MSVC)
|
||||
option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON)
|
||||
endif()
|
||||
|
||||
if (BUILD_SHARED_LIBS)
|
||||
set(_GLFW_BUILD_DLL 1)
|
||||
endif()
|
||||
cmake_dependent_option(GLFW_USE_OSMESA "Use OSMesa for offscreen context creation" OFF
|
||||
"UNIX" OFF)
|
||||
cmake_dependent_option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF
|
||||
"WIN32" OFF)
|
||||
cmake_dependent_option(GLFW_USE_WAYLAND "Use Wayland for window creation" OFF
|
||||
"UNIX;NOT APPLE" OFF)
|
||||
cmake_dependent_option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON
|
||||
"MSVC" OFF)
|
||||
|
||||
if (BUILD_SHARED_LIBS AND UNIX)
|
||||
# On Unix-like systems, shared libraries can use the soname system.
|
||||
@@ -75,17 +70,6 @@ endif()
|
||||
# Set compiler specific flags
|
||||
#--------------------------------------------------------------------
|
||||
if (MSVC)
|
||||
if (MSVC90)
|
||||
# Workaround for VS 2008 not shipping with the DirectX 9 SDK
|
||||
include(CheckIncludeFile)
|
||||
check_include_file(dinput.h DINPUT_H_FOUND)
|
||||
if (NOT DINPUT_H_FOUND)
|
||||
message(FATAL_ERROR "DirectX 9 SDK not found")
|
||||
endif()
|
||||
# Workaround for VS 2008 not shipping with stdint.h
|
||||
list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/vs2008")
|
||||
endif()
|
||||
|
||||
if (NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
|
||||
foreach (flag CMAKE_C_FLAGS
|
||||
CMAKE_C_FLAGS_DEBUG
|
||||
@@ -104,41 +88,6 @@ if (MSVC)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (MINGW)
|
||||
# Workaround for legacy MinGW not providing XInput and DirectInput
|
||||
include(CheckIncludeFile)
|
||||
|
||||
check_include_file(dinput.h DINPUT_H_FOUND)
|
||||
check_include_file(xinput.h XINPUT_H_FOUND)
|
||||
if (NOT DINPUT_H_FOUND OR NOT XINPUT_H_FOUND)
|
||||
list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/mingw")
|
||||
endif()
|
||||
|
||||
# Enable link-time exploit mitigation features enabled by default on MSVC
|
||||
include(CheckCCompilerFlag)
|
||||
|
||||
# Compatibility with data execution prevention (DEP)
|
||||
set(CMAKE_REQUIRED_FLAGS "-Wl,--nxcompat")
|
||||
check_c_compiler_flag("" _GLFW_HAS_DEP)
|
||||
if (_GLFW_HAS_DEP)
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--nxcompat ${CMAKE_SHARED_LINKER_FLAGS}")
|
||||
endif()
|
||||
|
||||
# Compatibility with address space layout randomization (ASLR)
|
||||
set(CMAKE_REQUIRED_FLAGS "-Wl,--dynamicbase")
|
||||
check_c_compiler_flag("" _GLFW_HAS_ASLR)
|
||||
if (_GLFW_HAS_ASLR)
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--dynamicbase ${CMAKE_SHARED_LINKER_FLAGS}")
|
||||
endif()
|
||||
|
||||
# Compatibility with 64-bit address space layout randomization (ASLR)
|
||||
set(CMAKE_REQUIRED_FLAGS "-Wl,--high-entropy-va")
|
||||
check_c_compiler_flag("" _GLFW_HAS_64ASLR)
|
||||
if (_GLFW_HAS_64ASLR)
|
||||
set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--high-entropy-va ${CMAKE_SHARED_LINKER_FLAGS}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Detect and select backend APIs
|
||||
#--------------------------------------------------------------------
|
||||
@@ -204,56 +153,56 @@ if (_GLFW_X11)
|
||||
|
||||
find_package(X11 REQUIRED)
|
||||
|
||||
list(APPEND glfw_PKG_DEPS "x11")
|
||||
|
||||
# Set up library and include paths
|
||||
list(APPEND glfw_INCLUDE_DIRS "${X11_X11_INCLUDE_PATH}")
|
||||
list(APPEND glfw_LIBRARIES "${X11_X11_LIB}" "${CMAKE_THREAD_LIBS_INIT}")
|
||||
|
||||
# Check for XRandR (modern resolution switching and gamma control)
|
||||
if (NOT X11_Xrandr_FOUND)
|
||||
message(FATAL_ERROR "The RandR headers were not found")
|
||||
if (NOT X11_Xrandr_INCLUDE_PATH)
|
||||
message(FATAL_ERROR "RandR headers not found; install libxrandr development package")
|
||||
endif()
|
||||
|
||||
# Check for Xinerama (legacy multi-monitor support)
|
||||
if (NOT X11_Xinerama_FOUND)
|
||||
message(FATAL_ERROR "The Xinerama headers were not found")
|
||||
if (NOT X11_Xinerama_INCLUDE_PATH)
|
||||
message(FATAL_ERROR "Xinerama headers not found; install libxinerama development package")
|
||||
endif()
|
||||
|
||||
# Check for Xkb (X keyboard extension)
|
||||
if (NOT X11_Xkb_FOUND)
|
||||
message(FATAL_ERROR "The X keyboard extension headers were not found")
|
||||
if (NOT X11_Xkb_INCLUDE_PATH)
|
||||
message(FATAL_ERROR "XKB headers not found; install X11 development package")
|
||||
endif()
|
||||
|
||||
# Check for Xcursor (cursor creation from RGBA images)
|
||||
if (NOT X11_Xcursor_FOUND)
|
||||
message(FATAL_ERROR "The Xcursor headers were not found")
|
||||
if (NOT X11_Xcursor_INCLUDE_PATH)
|
||||
message(FATAL_ERROR "Xcursor headers not found; install libxcursor development package")
|
||||
endif()
|
||||
|
||||
list(APPEND glfw_INCLUDE_DIRS "${X11_Xrandr_INCLUDE_PATH}"
|
||||
"${X11_Xinerama_INCLUDE_PATH}"
|
||||
"${X11_Xkb_INCLUDE_PATH}"
|
||||
"${X11_Xcursor_INCLUDE_PATH}")
|
||||
# Check for XInput (modern HID input)
|
||||
if (NOT X11_Xi_INCLUDE_PATH)
|
||||
message(FATAL_ERROR "XInput headers not found; install libxi development package")
|
||||
endif()
|
||||
|
||||
# Check for X Shape (custom window input shape)
|
||||
if (NOT X11_Xshape_INCLUDE_PATH)
|
||||
message(FATAL_ERROR "X Shape headers not found; install libxext development package")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Use Wayland for window creation
|
||||
#--------------------------------------------------------------------
|
||||
if (_GLFW_WAYLAND)
|
||||
find_package(ECM REQUIRED NO_MODULE)
|
||||
list(APPEND CMAKE_MODULE_PATH "${ECM_MODULE_PATH}")
|
||||
|
||||
find_package(Wayland REQUIRED Client Cursor Egl)
|
||||
find_package(WaylandScanner REQUIRED)
|
||||
find_package(WaylandProtocols 1.15 REQUIRED)
|
||||
include(FindPkgConfig)
|
||||
pkg_check_modules(Wayland REQUIRED
|
||||
wayland-client>=0.2.7
|
||||
wayland-cursor>=0.2.7
|
||||
wayland-egl>=0.2.7
|
||||
xkbcommon)
|
||||
|
||||
list(APPEND glfw_PKG_DEPS "wayland-egl")
|
||||
list(APPEND glfw_PKG_DEPS "wayland-client")
|
||||
|
||||
list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIRS}")
|
||||
list(APPEND glfw_LIBRARIES "${Wayland_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}")
|
||||
|
||||
find_package(XKBCommon REQUIRED)
|
||||
list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}")
|
||||
list(APPEND glfw_LIBRARIES "${Wayland_LINK_LIBRARIES}")
|
||||
|
||||
include(CheckIncludeFiles)
|
||||
include(CheckFunctionExists)
|
||||
@@ -269,14 +218,6 @@ if (_GLFW_WAYLAND)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Use OSMesa for offscreen context creation
|
||||
#--------------------------------------------------------------------
|
||||
if (_GLFW_OSMESA)
|
||||
find_package(OSMesa REQUIRED)
|
||||
list(APPEND glfw_LIBRARIES "${CMAKE_THREAD_LIBS_INIT}")
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Use Cocoa for window creation and NSOpenGL for context creation
|
||||
#--------------------------------------------------------------------
|
||||
@@ -285,11 +226,10 @@ if (_GLFW_COCOA)
|
||||
list(APPEND glfw_LIBRARIES
|
||||
"-framework Cocoa"
|
||||
"-framework IOKit"
|
||||
"-framework CoreFoundation"
|
||||
"-framework CoreVideo")
|
||||
"-framework CoreFoundation")
|
||||
|
||||
set(glfw_PKG_DEPS "")
|
||||
set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation -framework CoreVideo")
|
||||
set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation")
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
@@ -316,18 +256,16 @@ include(CMakePackageConfigHelpers)
|
||||
|
||||
set(GLFW_CONFIG_PATH "${CMAKE_INSTALL_LIBDIR}/cmake/glfw3")
|
||||
|
||||
configure_package_config_file(src/glfw3Config.cmake.in
|
||||
configure_package_config_file(CMake/glfw3Config.cmake.in
|
||||
src/glfw3Config.cmake
|
||||
INSTALL_DESTINATION "${GLFW_CONFIG_PATH}"
|
||||
NO_CHECK_REQUIRED_COMPONENTS_MACRO)
|
||||
|
||||
write_basic_package_version_file(src/glfw3ConfigVersion.cmake
|
||||
VERSION ${GLFW_VERSION_FULL}
|
||||
VERSION ${GLFW_VERSION}
|
||||
COMPATIBILITY SameMajorVersion)
|
||||
|
||||
configure_file(src/glfw_config.h.in src/glfw_config.h @ONLY)
|
||||
|
||||
configure_file(src/glfw3.pc.in src/glfw3.pc @ONLY)
|
||||
configure_file(CMake/glfw3.pc.in src/glfw3.pc @ONLY)
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Add subdirectories
|
||||
@@ -364,9 +302,14 @@ if (GLFW_INSTALL)
|
||||
install(FILES "${GLFW_BINARY_DIR}/src/glfw3.pc"
|
||||
DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
|
||||
|
||||
if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS)
|
||||
install(DIRECTORY "${GLFW_BINARY_DIR}/docs/html"
|
||||
DESTINATION "${CMAKE_INSTALL_DOCDIR}")
|
||||
endif()
|
||||
|
||||
# Only generate this target if no higher-level project already has
|
||||
if (NOT TARGET uninstall)
|
||||
configure_file(cmake_uninstall.cmake.in
|
||||
configure_file(CMake/cmake_uninstall.cmake.in
|
||||
cmake_uninstall.cmake IMMEDIATE @ONLY)
|
||||
|
||||
add_custom_target(uninstall
|
||||
|
||||
+2
-1
@@ -1,5 +1,6 @@
|
||||
Copyright (c) 2002-2006 Marcus Geelnard
|
||||
Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
|
||||
Copyright (c) 2006-2019 Camilla Löwy
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -11,7 +11,7 @@ application development. It provides a simple, platform-independent API for
|
||||
creating windows, contexts and surfaces, reading input, handling events, etc.
|
||||
|
||||
GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
|
||||
Linux both X11 and Wayland is supported.
|
||||
Linux both X11 and Wayland are supported.
|
||||
|
||||
GLFW is licensed under the [zlib/libpng
|
||||
license](http://www.glfw.org/license.html).
|
||||
@@ -85,10 +85,8 @@ in the documentation for more information.
|
||||
|
||||
## Dependencies
|
||||
|
||||
GLFW itself depends only on the headers and libraries for your window system.
|
||||
|
||||
The (experimental) Wayland backend also depends on the `extra-cmake-modules`
|
||||
package, which is used to generated Wayland protocol headers.
|
||||
GLFW itself needs only CMake 3.1 or later and the headers and libraries for your
|
||||
OS and window system.
|
||||
|
||||
The examples and test programs depend on a number of tiny libraries. These are
|
||||
located in the `deps/` directory.
|
||||
@@ -118,188 +116,105 @@ information on what to include when reporting a bug.
|
||||
|
||||
## Changelog
|
||||
|
||||
- Added `glfwGetError` function for querying the last error code and its
|
||||
description (#970)
|
||||
- Added `glfwUpdateGamepadMappings` function for importing gamepad mappings in
|
||||
SDL\_GameControllerDB format (#900)
|
||||
- Added `glfwJoystickIsGamepad` function for querying whether a joystick has
|
||||
a gamepad mapping (#900)
|
||||
- Added `glfwGetJoystickGUID` function for querying the SDL compatible GUID of
|
||||
a joystick (#900)
|
||||
- Added `glfwGetGamepadName` function for querying the name provided by the
|
||||
gamepad mapping (#900)
|
||||
- Added `glfwGetGamepadState` function, `GLFW_GAMEPAD_*` and `GLFWgamepadstate`
|
||||
for retrieving gamepad input state (#900)
|
||||
- Added `glfwGetWindowContentScale`, `glfwGetMonitorContentScale` and
|
||||
`glfwSetWindowContentScaleCallback` for DPI-aware rendering
|
||||
(#235,#439,#677,#845,#898)
|
||||
- Added `glfwRequestWindowAttention` function for requesting attention from the
|
||||
user (#732,#988)
|
||||
- Added `glfwGetMonitorWorkarea` function for retrieving the monitor work area
|
||||
(#920,#989,#1322)
|
||||
- Added `glfwGetKeyScancode` function that allows retrieving platform dependent
|
||||
scancodes for keys (#830)
|
||||
- Added `glfwSetWindowMaximizeCallback` and `GLFWwindowmaximizefun` for
|
||||
receiving window maximization events (#778)
|
||||
- Added `glfwSetWindowAttrib` function for changing window attributes (#537)
|
||||
- Added `glfwGetJoystickHats` function for querying joystick hats
|
||||
(#889,#906,#934)
|
||||
- Added `glfwInitHint` for setting initialization hints
|
||||
- Added `glfwWindowHintString` for setting string type window hints (#893,#1139)
|
||||
- Added `glfwGetWindowOpacity` and `glfwSetWindowOpacity` for controlling whole
|
||||
window transparency (#1089)
|
||||
- Added `glfwSetMonitorUserPointer` and `glfwGetMonitorUserPointer` for
|
||||
per-monitor user pointers
|
||||
- Added `glfwSetJoystickUserPointer` and `glfwGetJoystickUserPointer` for
|
||||
per-joystick user pointers
|
||||
- Added `glfwGetX11SelectionString` and `glfwSetX11SelectionString`
|
||||
functions for accessing X11 primary selection (#894,#1056)
|
||||
- Added `glfwRawMouseMotionSupported` function for querying raw motion support
|
||||
(#125,#1400,#1401)
|
||||
- Added headless [OSMesa](http://mesa3d.org/osmesa.html) backend (#850)
|
||||
- Added definition of `GLAPIENTRY` to public header
|
||||
- Added `GLFW_TRANSPARENT_FRAMEBUFFER` window hint and attribute for controlling
|
||||
per-pixel framebuffer transparency (#197,#663,#715,#723,#1078)
|
||||
- Added `GLFW_HOVERED` window attribute for polling cursor hover state (#1166)
|
||||
- Added `GLFW_CENTER_CURSOR` window hint for controlling cursor centering
|
||||
(#749,#842)
|
||||
- Added `GLFW_FOCUS_ON_SHOW` window hint and attribute to control input focus
|
||||
on calling show window (#1189)
|
||||
- Added `GLFW_SCALE_TO_MONITOR` window hint for automatic window resizing
|
||||
(#676,#1115)
|
||||
- Added `GLFW_JOYSTICK_HAT_BUTTONS` init hint (#889)
|
||||
- Added `GLFW_LOCK_KEY_MODS` input mode and `GLFW_MOD_*_LOCK` mod bits (#946)
|
||||
- Added `GLFW_RAW_MOUSE_MOTION` input mode for selecting raw motion input
|
||||
(#125,#1400,#1401)
|
||||
- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
|
||||
- Added macOS specific `GLFW_COCOA_FRAME_NAME` window hint (#195)
|
||||
- Added macOS specific `GLFW_COCOA_GRAPHICS_SWITCHING` window hint (#377,#935)
|
||||
- Added macOS specific `GLFW_COCOA_CHDIR_RESOURCES` init hint
|
||||
- Added macOS specific `GLFW_COCOA_MENUBAR` init hint
|
||||
- Added X11 specific `GLFW_X11_CLASS_NAME` and `GLFW_X11_INSTANCE_NAME` window
|
||||
hints (#893,#1139)
|
||||
- Added `GLFW_INCLUDE_ES32` for including the OpenGL ES 3.2 header
|
||||
- Added `GLFW_OSMESA_CONTEXT_API` for creating OpenGL contexts with
|
||||
[OSMesa](https://www.mesa3d.org/osmesa.html) (#281)
|
||||
- Added `GenerateMappings.cmake` script for updating gamepad mappings
|
||||
- Made `glfwCreateWindowSurface` emit an error when the window has a context
|
||||
(#1194,#1205)
|
||||
- Deprecated window parameter of clipboard string functions
|
||||
- Deprecated charmods callback
|
||||
- Removed `GLFW_USE_RETINA` compile-time option
|
||||
- Removed `GLFW_USE_CHDIR` compile-time option
|
||||
- Removed `GLFW_USE_MENUBAR` compile-time option
|
||||
- Removed requirement of at least one window for `glfwWaitEvents` and
|
||||
`glfwPostEmptyEvent` (#1317)
|
||||
- Removed all dependencies on the Vulkan SDK
|
||||
- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
|
||||
- Bugfix: `GLFW_INCLUDE_VULKAN` could not be combined with the corresponding
|
||||
OpenGL and OpenGL ES header macros
|
||||
- Bugfix: `glfwGetInstanceProcAddress` returned `NULL` for
|
||||
`vkGetInstanceProcAddr` when `_GLFW_VULKAN_STATIC` was enabled
|
||||
- Bugfix: Invalid library paths were used in test and example CMake files (#930)
|
||||
- Bugfix: The scancode for synthetic key release events was always zero
|
||||
- Bugfix: The generated Doxyfile did not handle paths with spaces (#1081)
|
||||
- Bugfix: The gamma ramp generated by `glfwSetGamma` did not use the monitor
|
||||
ramp size (#1387,#1388)
|
||||
- [Win32] Added system error strings to relevant GLFW error descriptions (#733)
|
||||
- [Win32] Removed XInput circular deadzone from joystick axis data (#1045)
|
||||
- [Win32] Bugfix: Undecorated windows could not be iconified by the user (#861)
|
||||
- [Win32] Bugfix: Deadzone logic could underflow with some controllers (#910)
|
||||
- [Win32] Bugfix: `glfwVulkanSupported` emitted an error on systems with
|
||||
a loader but no ICD (#916)
|
||||
- [Win32] Bugfix: Non-iconified full sreeen windows did not prevent screen
|
||||
blanking or password enabled screensavers (#851)
|
||||
- [Win32] Bugfix: Mouse capture logic lost secondary release messages (#954)
|
||||
- [Win32] Bugfix: Monitors with no display devices were not enumerated (#960)
|
||||
- [Win32] Bugfix: Monitor events were not emitted (#784)
|
||||
- [Win32] Bugfix: The DLL was installed to the wrong directory on Cygwin (#1035)
|
||||
- [Win32] Bugfix: Normalization of axis data via XInput was incorrect (#1045)
|
||||
- [Win32] Bugfix: `glfw3native.h` would undefine a foreign `APIENTRY` (#1062)
|
||||
- [Win32] Bugfix: Disabled cursor mode prevented use of caption buttons
|
||||
(#650,#1071)
|
||||
- [Win32] Bugfix: Returned key names did not match other platforms (#943)
|
||||
- [Win32] Bugfix: Undecorated windows did not maximize to workarea (#899)
|
||||
- [Win32] Bugfix: Window was resized twice when entering full screen (#1085)
|
||||
- [Win32] Bugfix: The HID device notification was not unregistered (#1170)
|
||||
- [Win32] Bugfix: `glfwCreateWindow` activated window even with `GLFW_FOCUSED`
|
||||
hint set to false (#1179,#1180)
|
||||
- [Win32] Bugfix: The keypad equals key was reported as `GLFW_KEY_UNKNOWN`
|
||||
(#1315,#1316)
|
||||
- [Win32] Bugfix: A title bar would be drawn over undecorated windows in some
|
||||
circumstances (#1383)
|
||||
- [Win32] Bugfix: Standard cursors were not per-monitor DPI aware (#1431)
|
||||
- [X11] Replaced `_GLFW_HAS_XF86VM` compile-time option with dynamic loading
|
||||
- [X11] Bugfix: `glfwGetVideoMode` would segfault on Cygwin/X
|
||||
- [X11] Bugfix: Dynamic X11 library loading did not use full sonames (#941)
|
||||
- [X11] Bugfix: Window creation on 64-bit would read past top of stack (#951)
|
||||
- [X11] Bugfix: XDND support had multiple non-conformance issues (#968)
|
||||
- [X11] Bugfix: The RandR monitor path was disabled despite working RandR (#972)
|
||||
- [X11] Bugfix: IM-duplicated key events would leak at low polling rates (#747)
|
||||
- [X11] Bugfix: Gamma ramp setting via RandR did not validate ramp size
|
||||
- [X11] Bugfix: Key name string encoding depended on current locale (#981,#983)
|
||||
- [X11] Bugfix: Incremental reading of selections was not supported (#275)
|
||||
- [X11] Bugfix: Selection I/O reported but did not support `COMPOUND_TEXT`
|
||||
- [X11] Bugfix: Latin-1 text read from selections was not converted to UTF-8
|
||||
- [X11] Bugfix: NVidia EGL would segfault if unloaded before closing the display
|
||||
- [X11] Bugfix: Checking window maximized attrib could crash some WMs (#1356)
|
||||
- [X11] Bugfix: Update cursor position on enter event (#1366)
|
||||
- [X11] Bugfix: `glfwSetWindowMonitor` did not update hints when resizing
|
||||
non-user-resizable windows
|
||||
- [X11] Bugfix: `glfwSetWindowMonitor` did not flush output buffer in some cases
|
||||
- [X11] Bugfix: `glfwSetWindowMonitor` did not update the EWMH state of hidden
|
||||
windows (#1358)
|
||||
- [Linux] Added workaround for missing `SYN_DROPPED` in pre-2.6.39 kernel
|
||||
headers (#1196)
|
||||
- [Linux] Moved to evdev for joystick input (#906,#1005)
|
||||
- [Linux] Bugfix: Event processing did not detect joystick disconnection (#932)
|
||||
- [Linux] Bugfix: The joystick device path could be truncated (#1025)
|
||||
- [Linux] Bugfix: `glfwInit` would fail if inotify creation failed (#833)
|
||||
- [Linux] Bugfix: `strdup` was used without any required feature macro (#1055)
|
||||
- [Cocoa] Added support for Vulkan window surface creation via
|
||||
[MoltenVK](https://moltengl.com/moltenvk/) (#870)
|
||||
- [Cocoa] Added support for loading a `MainMenu.nib` when available
|
||||
- [Cocoa] Disabled automatic window tabbing for created windows (#1250)
|
||||
- [Cocoa] Bugfix: Disabling window aspect ratio would assert (#852)
|
||||
- [Cocoa] Bugfix: Window creation failed to set first responder (#876,#883)
|
||||
- [Cocoa] Bugfix: Removed use of deprecated `CGDisplayIOServicePort` function
|
||||
(#165,#192,#508,#511)
|
||||
- [Cocoa] Bugfix: Disabled use of deprecated `CGDisplayModeCopyPixelEncoding`
|
||||
function on macOS 10.12+
|
||||
- [Cocoa] Bugfix: Running in AppSandbox would emit warnings (#816,#882)
|
||||
- [Cocoa] Bugfix: Windows created after the first were not cascaded (#195)
|
||||
- [Cocoa] Bugfix: Leaving video mode with `glfwSetWindowMonitor` would set
|
||||
incorrect position and size (#748)
|
||||
- [Cocoa] Bugfix: Iconified full screen windows could not be restored (#848)
|
||||
- [Cocoa] Bugfix: Value range was ignored for joystick hats and buttons (#888)
|
||||
- [Cocoa] Bugfix: Full screen framebuffer was incorrectly sized for some video
|
||||
modes (#682)
|
||||
- [Cocoa] Bugfix: A string object for IME was updated non-idiomatically (#1050)
|
||||
- [Cocoa] Bugfix: A hidden or disabled cursor would become visible when a user
|
||||
notification was shown (#971,#1028)
|
||||
- [Cocoa] Bugfix: Some characters did not repeat due to Press and Hold (#1010)
|
||||
- [Cocoa] Bugfix: Window title was lost when full screen or undecorated (#1082)
|
||||
- [Cocoa] Bugfix: Window was resized twice when entering full screen (#1085)
|
||||
- [Cocoa] Bugfix: Duplicate size events were not filtered (#1085)
|
||||
- [Cocoa] Bugfix: Event polling did not initialize AppKit if necessary (#1218)
|
||||
- [Cocoa] Bugfix: OpenGL rendering was not visible before resize on early macOS
|
||||
10.14 (#1334,#1346)
|
||||
- [Cocoa] Bugfix: Caps Lock did not generate any key events (#1368,#1373)
|
||||
- [Cocoa] Bugfix: Some buttons for some joysticks were ignored (#1385)
|
||||
- [Cocoa] Bugfix: Analog joystick buttons were not translated correctly (#1385)
|
||||
- [Cocoa] Bugfix: OpenGL swap interval was ignored for occluded windows (#680)
|
||||
- [Cocoa] Bugfix: OpenGL swap interval was ignored on early macOS 10.14
|
||||
(#1337,#1417,#1435)
|
||||
- [Cocoa] Bugfix: The y-coordinate was incorrect for `glfwGetCursorPos` and
|
||||
`glfwSetCursorPos` (#1461)
|
||||
- [WGL] Added support for `WGL_EXT_colorspace` for OpenGL ES contexts
|
||||
- [WGL] Added support for `WGL_ARB_create_context_no_error`
|
||||
- [GLX] Added support for `GLX_ARB_create_context_no_error`
|
||||
- [GLX] Bugfix: Context creation could segfault if no GLXFBConfigs were
|
||||
available (#1040)
|
||||
- [EGL] Added support for `EGL_KHR_get_all_proc_addresses` (#871)
|
||||
- [EGL] Added support for `EGL_KHR_context_flush_control`
|
||||
- [EGL] Bugfix: The test for `EGL_RGB_BUFFER` was invalid
|
||||
- Added `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR`,
|
||||
`GLFW_RESIZE_ALL_CURSOR` and `GLFW_NOT_ALLOWED_CURSOR` cursor shapes (#427)
|
||||
- Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427)
|
||||
- Added `GLFW_RESIZE_NS_CURSOR` alias for `GLFW_VRESIZE_CURSOR` (#427)
|
||||
- Added `GLFW_POINTING_HAND_CURSOR` alias for `GLFW_HAND_CURSOR` (#427)
|
||||
- Added `GLFW_MOUSE_PASSTHROUGH` window hint for letting mouse input pass
|
||||
through the window (#1236,#1568)
|
||||
- Added `GLFW_FEATURE_UNAVAILABLE` error for platform limitations (#1692)
|
||||
- Added `GLFW_FEATURE_UNIMPLEMENTED` error for incomplete backends (#1692)
|
||||
- Added `GLFW_ANGLE_PLATFORM_TYPE` init hint and `GLFW_ANGLE_PLATFORM_TYPE_*`
|
||||
values to select ANGLE backend (#1380)
|
||||
- Made joystick subsystem initialize at first use (#1284,#1646)
|
||||
- Updated the minimum required CMake version to 3.1
|
||||
- Disabled tests and examples by default when built as a CMake subdirectory
|
||||
- Bugfix: The CMake config-file package used an absolute path and was not
|
||||
relocatable (#1470)
|
||||
- Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556)
|
||||
- Bugfix: Compiling with -Wextra-semi caused warnings (#1440)
|
||||
- Bugfix: Built-in mappings failed because some OEMs re-used VID/PID (#1583)
|
||||
- Bugfix: Some extension loader headers did not prevent default OpenGL header
|
||||
inclusion (#1695)
|
||||
- [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access
|
||||
to the window menu
|
||||
- [Win32] Added a version info resource to the GLFW DLL
|
||||
- [Win32] Disabled framebuffer transparency on Windows 7 when DWM windows are
|
||||
opaque (#1512)
|
||||
- [Win32] Bugfix: `GLFW_INCLUDE_VULKAN` plus `VK_USE_PLATFORM_WIN32_KHR` caused
|
||||
symbol redefinition (#1524)
|
||||
- [Win32] Bugfix: The cursor position event was emitted before its cursor enter
|
||||
event (#1490)
|
||||
- [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the
|
||||
window (#1499)
|
||||
- [Win32] Bugfix: Disabled cursor mode interfered with some non-client actions
|
||||
- [Win32] Bugfix: Super key was not released after Win+V hotkey (#1622)
|
||||
- [Win32] Bugfix: `glfwGetKeyName` could access out of bounds and return an
|
||||
invalid pointer
|
||||
- [Win32] Bugfix: Some synthetic key events were reported as `GLFW_KEY_UNKNOWN`
|
||||
(#1623)
|
||||
- [Win32] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
|
||||
- [Win32] Bugfix: Monitor functions could return invalid values after
|
||||
configuration change (#1761)
|
||||
- [Win32] Bugfix: Initialization would segfault on Windows 8 (not 8.1) (#1775)
|
||||
- [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
|
||||
- [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
|
||||
- [Cocoa] Moved main menu creation to GLFW initialization time (#1649)
|
||||
- [Cocoa] Changed `EGLNativeWindowType` from `NSView` to `CALayer` (#1169)
|
||||
- [Cocoa] Removed dependency on the CoreVideo framework
|
||||
- [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553)
|
||||
- [Cocoa] Bugfix: Window remained on screen after destruction until event poll
|
||||
(#1412)
|
||||
- [Cocoa] Bugfix: Event processing before window creation would assert (#1543)
|
||||
- [Cocoa] Bugfix: Undecorated windows could not be iconified on recent macOS
|
||||
- [Cocoa] Bugfix: Touching event queue from secondary thread before main thread
|
||||
would abort (#1649)
|
||||
- [Cocoa] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
|
||||
(#1635)
|
||||
- [Cocoa] Bugfix: Failing to retrieve the refresh rate of built-in displays
|
||||
could leak memory
|
||||
- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
|
||||
- [X11] Bugfix: Key names were not updated when the keyboard layout changed
|
||||
(#1462,#1528)
|
||||
- [X11] Bugfix: Decorations could not be enabled after window creation (#1566)
|
||||
- [X11] Bugfix: Content scale fallback value could be inconsistent (#1578)
|
||||
- [X11] Bugfix: `glfwMaximizeWindow` had no effect on hidden windows
|
||||
- [X11] Bugfix: Clearing `GLFW_FLOATING` on a hidden window caused invalid read
|
||||
- [X11] Bugfix: Changing `GLFW_FLOATING` on a hidden window could silently fail
|
||||
- [X11] Bugfix: Disabled cursor mode was interrupted by indicator windows
|
||||
- [X11] Bugfix: Monitor physical dimensions could be reported as zero mm
|
||||
- [X11] Bugfix: Window position events were not emitted during resizing (#1613)
|
||||
- [X11] Bugfix: `glfwFocusWindow` could terminate on older WMs or without a WM
|
||||
- [X11] Bugfix: Querying a disconnected monitor could segfault (#1602)
|
||||
- [X11] Bugfix: IME input of CJK was broken for "C" locale (#1587,#1636)
|
||||
- [X11] Bugfix: Termination would segfault if the IM had been destroyed
|
||||
- [X11] Bugfix: Any IM started after initialization would not be detected
|
||||
- [X11] Bugfix: Xlib errors caused by other parts of the application could be
|
||||
reported as GLFW errors
|
||||
- [X11] Bugfix: A handle race condition could cause a `BadWindow` error (#1633)
|
||||
- [X11] Bugfix: XKB path used keysyms instead of physical locations for
|
||||
non-printable keys (#1598)
|
||||
- [X11] Bugfix: Function keys were mapped to `GLFW_KEY_UNKNOWN` for some layout
|
||||
combinaitons (#1598)
|
||||
- [X11] Bugfix: Keys pressed simultaneously with others were not always
|
||||
reported (#1112,#1415,#1472,#1616)
|
||||
- [Wayland] Removed support for `wl_shell` (#1443)
|
||||
- [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
|
||||
- [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled
|
||||
- [Wayland] Bugfix: Repeated keys could be reported with `NULL` window (#1704)
|
||||
- [Wayland] Bugfix: Retrieving partial framebuffer size would segfault
|
||||
- [Wayland] Bugfix: Scrolling offsets were inverted compared to other platforms
|
||||
(#1463)
|
||||
- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
|
||||
- [NSGL] Removed enforcement of forward-compatible flag for core contexts
|
||||
- [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer
|
||||
macOS versions (#1442)
|
||||
- [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483)
|
||||
- [EGL] Added platform selection via the `EGL_EXT_platform_base` extension
|
||||
(#442)
|
||||
- [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension
|
||||
(#1380)
|
||||
|
||||
|
||||
## Contact
|
||||
@@ -308,7 +223,7 @@ On [glfw.org](http://www.glfw.org/) you can find the latest version of GLFW, as
|
||||
well as news, documentation and other information about the project.
|
||||
|
||||
If you have questions related to the use of GLFW, we have a
|
||||
[forum](http://discourse.glfw.org/), and the `#glfw` IRC channel on
|
||||
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
|
||||
[Freenode](http://freenode.net/).
|
||||
|
||||
If you have a bug to report, a patch to submit or a feature you'd like to
|
||||
@@ -338,7 +253,9 @@ skills.
|
||||
- blanco
|
||||
- Kyle Brenneman
|
||||
- Rok Breulj
|
||||
- Kai Burjack
|
||||
- Martin Capitanio
|
||||
- Nicolas Caramelli
|
||||
- David Carlier
|
||||
- Arturo Castro
|
||||
- Chi-kwan Chan
|
||||
@@ -370,6 +287,8 @@ skills.
|
||||
- Mário Freitas
|
||||
- GeO4d
|
||||
- Marcus Geelnard
|
||||
- Charles Giessen
|
||||
- Ryan C. Gordon
|
||||
- Stephen Gowen
|
||||
- Kovid Goyal
|
||||
- Eloi Marín Gratacós
|
||||
@@ -381,6 +300,7 @@ skills.
|
||||
- Lucas Hinderberger
|
||||
- Paul Holden
|
||||
- Warren Hu
|
||||
- Charles Huber
|
||||
- IntellectualKitty
|
||||
- Aaron Jacobs
|
||||
- Erik S. V. Jansson
|
||||
@@ -389,17 +309,24 @@ skills.
|
||||
- Cem Karan
|
||||
- Osman Keskin
|
||||
- Josh Kilmer
|
||||
- Byunghoon Kim
|
||||
- Cameron King
|
||||
- Peter Knut
|
||||
- Christoph Kubisch
|
||||
- Yuri Kunde Schlesner
|
||||
- Rokas Kupstys
|
||||
- Konstantin Käfer
|
||||
- Eric Larson
|
||||
- Francis Lecavalier
|
||||
- Robin Leffmann
|
||||
- Glenn Lewis
|
||||
- Shane Liesegang
|
||||
- Anders Lindqvist
|
||||
- Leon Linhart
|
||||
- Eyal Lotem
|
||||
- Aaron Loucks
|
||||
- Luflosi
|
||||
- lukect
|
||||
- Tristam MacDonald
|
||||
- Hans Mackowiak
|
||||
- Дмитри Малышев
|
||||
@@ -412,6 +339,7 @@ skills.
|
||||
- Jonathan Mercier
|
||||
- Marcel Metz
|
||||
- Liam Middlebrook
|
||||
- Ave Milia
|
||||
- Jonathan Miller
|
||||
- Kenneth Miller
|
||||
- Bruce Mitchener
|
||||
@@ -426,6 +354,7 @@ skills.
|
||||
- ndogxj
|
||||
- Kristian Nielsen
|
||||
- Kamil Nowakowski
|
||||
- onox
|
||||
- Denis Ovod
|
||||
- Ozzy
|
||||
- Andri Pálsson
|
||||
@@ -433,21 +362,28 @@ skills.
|
||||
- Braden Pellett
|
||||
- Christopher Pelloux
|
||||
- Arturo J. Pérez
|
||||
- Vladimir Perminov
|
||||
- Anthony Pesch
|
||||
- Orson Peters
|
||||
- Emmanuel Gil Peyrot
|
||||
- Cyril Pichard
|
||||
- Keith Pitt
|
||||
- Stanislav Podgorskiy
|
||||
- Konstantin Podsvirov
|
||||
- Nathan Poirier
|
||||
- Alexandre Pretyman
|
||||
- Pablo Prietz
|
||||
- przemekmirek
|
||||
- pthom
|
||||
- Guillaume Racicot
|
||||
- Philip Rideout
|
||||
- Eddie Ringle
|
||||
- Max Risuhin
|
||||
- Jorge Rodriguez
|
||||
- Luca Rood
|
||||
- Ed Ropple
|
||||
- Aleksey Rybalkin
|
||||
- Mikko Rytkönen
|
||||
- Riku Salminen
|
||||
- Brandon Schaefer
|
||||
- Sebastian Schuberth
|
||||
@@ -455,6 +391,7 @@ skills.
|
||||
- Matt Sealey
|
||||
- Steve Sexton
|
||||
- Arkady Shapkin
|
||||
- Ali Sherief
|
||||
- Yoshiki Shibukawa
|
||||
- Dmitri Shuralyov
|
||||
- Daniel Skorupski
|
||||
@@ -471,6 +408,7 @@ skills.
|
||||
- Paul Sultana
|
||||
- Nathan Sweet
|
||||
- TTK-Bandit
|
||||
- Jared Tiala
|
||||
- Sergey Tikhomirov
|
||||
- Arthur Tombs
|
||||
- Ioannis Tsakpinis
|
||||
@@ -487,10 +425,14 @@ skills.
|
||||
- Torsten Walluhn
|
||||
- Patrick Walton
|
||||
- Xo Wang
|
||||
- Waris
|
||||
- Jay Weisskopf
|
||||
- Frank Wille
|
||||
- Tatsuya Yatagawa
|
||||
- Ryogo Yoshimura
|
||||
- Lukas Zanner
|
||||
- Andrey Zholos
|
||||
- Aihui Zhu
|
||||
- Santi Zupancic
|
||||
- Jonas Ådahl
|
||||
- Lasse Öörni
|
||||
|
||||
Vendored
+134
-87
@@ -3,31 +3,40 @@
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define inline __inline
|
||||
/* 2020-03-02 Camilla Löwy <elmindreda@elmindreda.org>
|
||||
* - Added inclusion of string.h for memcpy
|
||||
* - Replaced tan and acos with tanf and acosf
|
||||
* - Replaced double constants with float equivalents
|
||||
*/
|
||||
#include <string.h>
|
||||
|
||||
#ifdef LINMATH_NO_INLINE
|
||||
#define LINMATH_H_FUNC static
|
||||
#else
|
||||
#define LINMATH_H_FUNC static inline
|
||||
#endif
|
||||
|
||||
#define LINMATH_H_DEFINE_VEC(n) \
|
||||
typedef float vec##n[n]; \
|
||||
static inline void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \
|
||||
LINMATH_H_FUNC void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = a[i] + b[i]; \
|
||||
} \
|
||||
static inline void vec##n##_sub(vec##n r, vec##n const a, vec##n const b) \
|
||||
LINMATH_H_FUNC void vec##n##_sub(vec##n r, vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = a[i] - b[i]; \
|
||||
} \
|
||||
static inline void vec##n##_scale(vec##n r, vec##n const v, float const s) \
|
||||
LINMATH_H_FUNC void vec##n##_scale(vec##n r, vec##n const v, float const s) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = v[i] * s; \
|
||||
} \
|
||||
static inline float vec##n##_mul_inner(vec##n const a, vec##n const b) \
|
||||
LINMATH_H_FUNC float vec##n##_mul_inner(vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
float p = 0.; \
|
||||
int i; \
|
||||
@@ -35,28 +44,40 @@ static inline float vec##n##_mul_inner(vec##n const a, vec##n const b) \
|
||||
p += b[i]*a[i]; \
|
||||
return p; \
|
||||
} \
|
||||
static inline float vec##n##_len(vec##n const v) \
|
||||
LINMATH_H_FUNC float vec##n##_len(vec##n const v) \
|
||||
{ \
|
||||
return (float) sqrt(vec##n##_mul_inner(v,v)); \
|
||||
return sqrtf(vec##n##_mul_inner(v,v)); \
|
||||
} \
|
||||
static inline void vec##n##_norm(vec##n r, vec##n const v) \
|
||||
LINMATH_H_FUNC void vec##n##_norm(vec##n r, vec##n const v) \
|
||||
{ \
|
||||
float k = 1.f / vec##n##_len(v); \
|
||||
vec##n##_scale(r, v, k); \
|
||||
} \
|
||||
LINMATH_H_FUNC void vec##n##_min(vec##n r, vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = a[i]<b[i] ? a[i] : b[i]; \
|
||||
} \
|
||||
LINMATH_H_FUNC void vec##n##_max(vec##n r, vec##n const a, vec##n const b) \
|
||||
{ \
|
||||
int i; \
|
||||
for(i=0; i<n; ++i) \
|
||||
r[i] = a[i]>b[i] ? a[i] : b[i]; \
|
||||
}
|
||||
|
||||
LINMATH_H_DEFINE_VEC(2)
|
||||
LINMATH_H_DEFINE_VEC(3)
|
||||
LINMATH_H_DEFINE_VEC(4)
|
||||
|
||||
static inline void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b)
|
||||
LINMATH_H_FUNC void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b)
|
||||
{
|
||||
r[0] = a[1]*b[2] - a[2]*b[1];
|
||||
r[1] = a[2]*b[0] - a[0]*b[2];
|
||||
r[2] = a[0]*b[1] - a[1]*b[0];
|
||||
}
|
||||
|
||||
static inline void vec3_reflect(vec3 r, vec3 const v, vec3 const n)
|
||||
LINMATH_H_FUNC void vec3_reflect(vec3 r, vec3 const v, vec3 const n)
|
||||
{
|
||||
float p = 2.f*vec3_mul_inner(v, n);
|
||||
int i;
|
||||
@@ -64,7 +85,7 @@ static inline void vec3_reflect(vec3 r, vec3 const v, vec3 const n)
|
||||
r[i] = v[i] - p*n[i];
|
||||
}
|
||||
|
||||
static inline void vec4_mul_cross(vec4 r, vec4 a, vec4 b)
|
||||
LINMATH_H_FUNC void vec4_mul_cross(vec4 r, vec4 a, vec4 b)
|
||||
{
|
||||
r[0] = a[1]*b[2] - a[2]*b[1];
|
||||
r[1] = a[2]*b[0] - a[0]*b[2];
|
||||
@@ -72,7 +93,7 @@ static inline void vec4_mul_cross(vec4 r, vec4 a, vec4 b)
|
||||
r[3] = 1.f;
|
||||
}
|
||||
|
||||
static inline void vec4_reflect(vec4 r, vec4 v, vec4 n)
|
||||
LINMATH_H_FUNC void vec4_reflect(vec4 r, vec4 v, vec4 n)
|
||||
{
|
||||
float p = 2.f*vec4_mul_inner(v, n);
|
||||
int i;
|
||||
@@ -81,58 +102,58 @@ static inline void vec4_reflect(vec4 r, vec4 v, vec4 n)
|
||||
}
|
||||
|
||||
typedef vec4 mat4x4[4];
|
||||
static inline void mat4x4_identity(mat4x4 M)
|
||||
LINMATH_H_FUNC void mat4x4_identity(mat4x4 M)
|
||||
{
|
||||
int i, j;
|
||||
for(i=0; i<4; ++i)
|
||||
for(j=0; j<4; ++j)
|
||||
M[i][j] = i==j ? 1.f : 0.f;
|
||||
}
|
||||
static inline void mat4x4_dup(mat4x4 M, mat4x4 N)
|
||||
LINMATH_H_FUNC void mat4x4_dup(mat4x4 M, mat4x4 N)
|
||||
{
|
||||
int i, j;
|
||||
for(i=0; i<4; ++i)
|
||||
for(j=0; j<4; ++j)
|
||||
M[i][j] = N[i][j];
|
||||
}
|
||||
static inline void mat4x4_row(vec4 r, mat4x4 M, int i)
|
||||
LINMATH_H_FUNC void mat4x4_row(vec4 r, mat4x4 M, int i)
|
||||
{
|
||||
int k;
|
||||
for(k=0; k<4; ++k)
|
||||
r[k] = M[k][i];
|
||||
}
|
||||
static inline void mat4x4_col(vec4 r, mat4x4 M, int i)
|
||||
LINMATH_H_FUNC void mat4x4_col(vec4 r, mat4x4 M, int i)
|
||||
{
|
||||
int k;
|
||||
for(k=0; k<4; ++k)
|
||||
r[k] = M[i][k];
|
||||
}
|
||||
static inline void mat4x4_transpose(mat4x4 M, mat4x4 N)
|
||||
LINMATH_H_FUNC void mat4x4_transpose(mat4x4 M, mat4x4 N)
|
||||
{
|
||||
int i, j;
|
||||
for(j=0; j<4; ++j)
|
||||
for(i=0; i<4; ++i)
|
||||
M[i][j] = N[j][i];
|
||||
}
|
||||
static inline void mat4x4_add(mat4x4 M, mat4x4 a, mat4x4 b)
|
||||
LINMATH_H_FUNC void mat4x4_add(mat4x4 M, mat4x4 a, mat4x4 b)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
vec4_add(M[i], a[i], b[i]);
|
||||
}
|
||||
static inline void mat4x4_sub(mat4x4 M, mat4x4 a, mat4x4 b)
|
||||
LINMATH_H_FUNC void mat4x4_sub(mat4x4 M, mat4x4 a, mat4x4 b)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
vec4_sub(M[i], a[i], b[i]);
|
||||
}
|
||||
static inline void mat4x4_scale(mat4x4 M, mat4x4 a, float k)
|
||||
LINMATH_H_FUNC void mat4x4_scale(mat4x4 M, mat4x4 a, float k)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
vec4_scale(M[i], a[i], k);
|
||||
}
|
||||
static inline void mat4x4_scale_aniso(mat4x4 M, mat4x4 a, float x, float y, float z)
|
||||
LINMATH_H_FUNC void mat4x4_scale_aniso(mat4x4 M, mat4x4 a, float x, float y, float z)
|
||||
{
|
||||
int i;
|
||||
vec4_scale(M[0], a[0], x);
|
||||
@@ -142,7 +163,7 @@ static inline void mat4x4_scale_aniso(mat4x4 M, mat4x4 a, float x, float y, floa
|
||||
M[3][i] = a[3][i];
|
||||
}
|
||||
}
|
||||
static inline void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
|
||||
LINMATH_H_FUNC void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
|
||||
{
|
||||
mat4x4 temp;
|
||||
int k, r, c;
|
||||
@@ -153,7 +174,7 @@ static inline void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
|
||||
}
|
||||
mat4x4_dup(M, temp);
|
||||
}
|
||||
static inline void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v)
|
||||
LINMATH_H_FUNC void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v)
|
||||
{
|
||||
int i, j;
|
||||
for(j=0; j<4; ++j) {
|
||||
@@ -162,14 +183,14 @@ static inline void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v)
|
||||
r[j] += M[i][j] * v[i];
|
||||
}
|
||||
}
|
||||
static inline void mat4x4_translate(mat4x4 T, float x, float y, float z)
|
||||
LINMATH_H_FUNC void mat4x4_translate(mat4x4 T, float x, float y, float z)
|
||||
{
|
||||
mat4x4_identity(T);
|
||||
T[3][0] = x;
|
||||
T[3][1] = y;
|
||||
T[3][2] = z;
|
||||
}
|
||||
static inline void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z)
|
||||
LINMATH_H_FUNC void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z)
|
||||
{
|
||||
vec4 t = {x, y, z, 0};
|
||||
vec4 r;
|
||||
@@ -179,33 +200,32 @@ static inline void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z
|
||||
M[3][i] += vec4_mul_inner(r, t);
|
||||
}
|
||||
}
|
||||
static inline void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 a, vec3 b)
|
||||
LINMATH_H_FUNC void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 a, vec3 b)
|
||||
{
|
||||
int i, j;
|
||||
for(i=0; i<4; ++i) for(j=0; j<4; ++j)
|
||||
M[i][j] = i<3 && j<3 ? a[i] * b[j] : 0.f;
|
||||
}
|
||||
static inline void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z, float angle)
|
||||
LINMATH_H_FUNC void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z, float angle)
|
||||
{
|
||||
float s = sinf(angle);
|
||||
float c = cosf(angle);
|
||||
vec3 u = {x, y, z};
|
||||
|
||||
if(vec3_len(u) > 1e-4) {
|
||||
mat4x4 T, C, S = {{0}};
|
||||
|
||||
vec3_norm(u, u);
|
||||
mat4x4 T;
|
||||
mat4x4_from_vec3_mul_outer(T, u, u);
|
||||
|
||||
S[1][2] = u[0];
|
||||
S[2][1] = -u[0];
|
||||
S[2][0] = u[1];
|
||||
S[0][2] = -u[1];
|
||||
S[0][1] = u[2];
|
||||
S[1][0] = -u[2];
|
||||
|
||||
mat4x4 S = {
|
||||
{ 0, u[2], -u[1], 0},
|
||||
{-u[2], 0, u[0], 0},
|
||||
{ u[1], -u[0], 0, 0},
|
||||
{ 0, 0, 0, 0}
|
||||
};
|
||||
mat4x4_scale(S, S, s);
|
||||
|
||||
mat4x4 C;
|
||||
mat4x4_identity(C);
|
||||
mat4x4_sub(C, C, T);
|
||||
|
||||
@@ -214,13 +234,13 @@ static inline void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z,
|
||||
mat4x4_add(T, T, C);
|
||||
mat4x4_add(T, T, S);
|
||||
|
||||
T[3][3] = 1.;
|
||||
T[3][3] = 1.;
|
||||
mat4x4_mul(R, M, T);
|
||||
} else {
|
||||
mat4x4_dup(R, M);
|
||||
}
|
||||
}
|
||||
static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle)
|
||||
LINMATH_H_FUNC void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle)
|
||||
{
|
||||
float s = sinf(angle);
|
||||
float c = cosf(angle);
|
||||
@@ -232,19 +252,19 @@ static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle)
|
||||
};
|
||||
mat4x4_mul(Q, M, R);
|
||||
}
|
||||
static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle)
|
||||
LINMATH_H_FUNC void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle)
|
||||
{
|
||||
float s = sinf(angle);
|
||||
float c = cosf(angle);
|
||||
mat4x4 R = {
|
||||
{ c, 0.f, s, 0.f},
|
||||
{ c, 0.f, -s, 0.f},
|
||||
{ 0.f, 1.f, 0.f, 0.f},
|
||||
{ -s, 0.f, c, 0.f},
|
||||
{ s, 0.f, c, 0.f},
|
||||
{ 0.f, 0.f, 0.f, 1.f}
|
||||
};
|
||||
mat4x4_mul(Q, M, R);
|
||||
}
|
||||
static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle)
|
||||
LINMATH_H_FUNC void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle)
|
||||
{
|
||||
float s = sinf(angle);
|
||||
float c = cosf(angle);
|
||||
@@ -256,9 +276,8 @@ static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle)
|
||||
};
|
||||
mat4x4_mul(Q, M, R);
|
||||
}
|
||||
static inline void mat4x4_invert(mat4x4 T, mat4x4 M)
|
||||
LINMATH_H_FUNC void mat4x4_invert(mat4x4 T, mat4x4 M)
|
||||
{
|
||||
float idet;
|
||||
float s[6];
|
||||
float c[6];
|
||||
s[0] = M[0][0]*M[1][1] - M[1][0]*M[0][1];
|
||||
@@ -274,10 +293,10 @@ static inline void mat4x4_invert(mat4x4 T, mat4x4 M)
|
||||
c[3] = M[2][1]*M[3][2] - M[3][1]*M[2][2];
|
||||
c[4] = M[2][1]*M[3][3] - M[3][1]*M[2][3];
|
||||
c[5] = M[2][2]*M[3][3] - M[3][2]*M[2][3];
|
||||
|
||||
|
||||
/* Assumes it is invertible */
|
||||
idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] );
|
||||
|
||||
float idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] );
|
||||
|
||||
T[0][0] = ( M[1][1] * c[5] - M[1][2] * c[4] + M[1][3] * c[3]) * idet;
|
||||
T[0][1] = (-M[0][1] * c[5] + M[0][2] * c[4] - M[0][3] * c[3]) * idet;
|
||||
T[0][2] = ( M[3][1] * s[5] - M[3][2] * s[4] + M[3][3] * s[3]) * idet;
|
||||
@@ -298,35 +317,34 @@ static inline void mat4x4_invert(mat4x4 T, mat4x4 M)
|
||||
T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet;
|
||||
T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet;
|
||||
}
|
||||
static inline void mat4x4_orthonormalize(mat4x4 R, mat4x4 M)
|
||||
LINMATH_H_FUNC void mat4x4_orthonormalize(mat4x4 R, mat4x4 M)
|
||||
{
|
||||
mat4x4_dup(R, M);
|
||||
float s = 1.;
|
||||
vec3 h;
|
||||
|
||||
mat4x4_dup(R, M);
|
||||
vec3_norm(R[2], R[2]);
|
||||
|
||||
s = vec3_mul_inner(R[1], R[2]);
|
||||
vec3_scale(h, R[2], s);
|
||||
vec3_sub(R[1], R[1], h);
|
||||
vec3_norm(R[2], R[2]);
|
||||
|
||||
|
||||
s = vec3_mul_inner(R[1], R[2]);
|
||||
vec3_scale(h, R[2], s);
|
||||
vec3_sub(R[1], R[1], h);
|
||||
vec3_norm(R[1], R[1]);
|
||||
|
||||
s = vec3_mul_inner(R[0], R[2]);
|
||||
vec3_scale(h, R[2], s);
|
||||
vec3_sub(R[0], R[0], h);
|
||||
|
||||
s = vec3_mul_inner(R[0], R[1]);
|
||||
vec3_scale(h, R[1], s);
|
||||
vec3_sub(R[0], R[0], h);
|
||||
vec3_norm(R[0], R[0]);
|
||||
}
|
||||
|
||||
static inline void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f)
|
||||
LINMATH_H_FUNC void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f)
|
||||
{
|
||||
M[0][0] = 2.f*n/(r-l);
|
||||
M[0][1] = M[0][2] = M[0][3] = 0.f;
|
||||
|
||||
|
||||
M[1][1] = 2.f*n/(t-b);
|
||||
M[1][0] = M[1][2] = M[1][3] = 0.f;
|
||||
|
||||
@@ -334,11 +352,11 @@ static inline void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t,
|
||||
M[2][1] = (t+b)/(t-b);
|
||||
M[2][2] = -(f+n)/(f-n);
|
||||
M[2][3] = -1.f;
|
||||
|
||||
|
||||
M[3][2] = -2.f*(f*n)/(f-n);
|
||||
M[3][0] = M[3][1] = M[3][3] = 0.f;
|
||||
}
|
||||
static inline void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f)
|
||||
LINMATH_H_FUNC void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f)
|
||||
{
|
||||
M[0][0] = 2.f/(r-l);
|
||||
M[0][1] = M[0][2] = M[0][3] = 0.f;
|
||||
@@ -348,17 +366,17 @@ static inline void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, fl
|
||||
|
||||
M[2][2] = -2.f/(f-n);
|
||||
M[2][0] = M[2][1] = M[2][3] = 0.f;
|
||||
|
||||
|
||||
M[3][0] = -(r+l)/(r-l);
|
||||
M[3][1] = -(t+b)/(t-b);
|
||||
M[3][2] = -(f+n)/(f-n);
|
||||
M[3][3] = 1.f;
|
||||
}
|
||||
static inline void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f)
|
||||
LINMATH_H_FUNC void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f)
|
||||
{
|
||||
/* NOTE: Degrees are an unhandy unit to work with.
|
||||
* linmath.h uses radians for everything! */
|
||||
float const a = 1.f / (float) tan(y_fov / 2.f);
|
||||
float const a = 1.f / tanf(y_fov / 2.f);
|
||||
|
||||
m[0][0] = a / aspect;
|
||||
m[0][1] = 0.f;
|
||||
@@ -380,7 +398,7 @@ static inline void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float
|
||||
m[3][2] = -((2.f * f * n) / (f - n));
|
||||
m[3][3] = 0.f;
|
||||
}
|
||||
static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
|
||||
LINMATH_H_FUNC void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
|
||||
{
|
||||
/* Adapted from Android's OpenGL Matrix.java. */
|
||||
/* See the OpenGL GLUT documentation for gluLookAt for a description */
|
||||
@@ -389,15 +407,14 @@ static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
|
||||
/* TODO: The negation of of can be spared by swapping the order of
|
||||
* operands in the following cross products in the right way. */
|
||||
vec3 f;
|
||||
vec3_sub(f, center, eye);
|
||||
vec3_norm(f, f);
|
||||
|
||||
vec3 s;
|
||||
vec3 t;
|
||||
|
||||
vec3_sub(f, center, eye);
|
||||
vec3_norm(f, f);
|
||||
|
||||
vec3_mul_cross(s, f, up);
|
||||
vec3_norm(s, s);
|
||||
|
||||
vec3 t;
|
||||
vec3_mul_cross(t, s, f);
|
||||
|
||||
m[0][0] = s[0];
|
||||
@@ -424,24 +441,24 @@ static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
|
||||
}
|
||||
|
||||
typedef float quat[4];
|
||||
static inline void quat_identity(quat q)
|
||||
LINMATH_H_FUNC void quat_identity(quat q)
|
||||
{
|
||||
q[0] = q[1] = q[2] = 0.f;
|
||||
q[3] = 1.f;
|
||||
}
|
||||
static inline void quat_add(quat r, quat a, quat b)
|
||||
LINMATH_H_FUNC void quat_add(quat r, quat a, quat b)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
r[i] = a[i] + b[i];
|
||||
}
|
||||
static inline void quat_sub(quat r, quat a, quat b)
|
||||
LINMATH_H_FUNC void quat_sub(quat r, quat a, quat b)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
r[i] = a[i] - b[i];
|
||||
}
|
||||
static inline void quat_mul(quat r, quat p, quat q)
|
||||
LINMATH_H_FUNC void quat_mul(quat r, quat p, quat q)
|
||||
{
|
||||
vec3 w;
|
||||
vec3_mul_cross(r, p, q);
|
||||
@@ -451,13 +468,13 @@ static inline void quat_mul(quat r, quat p, quat q)
|
||||
vec3_add(r, r, w);
|
||||
r[3] = p[3]*q[3] - vec3_mul_inner(p, q);
|
||||
}
|
||||
static inline void quat_scale(quat r, quat v, float s)
|
||||
LINMATH_H_FUNC void quat_scale(quat r, quat v, float s)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<4; ++i)
|
||||
r[i] = v[i] * s;
|
||||
}
|
||||
static inline float quat_inner_product(quat a, quat b)
|
||||
LINMATH_H_FUNC float quat_inner_product(quat a, quat b)
|
||||
{
|
||||
float p = 0.f;
|
||||
int i;
|
||||
@@ -465,42 +482,43 @@ static inline float quat_inner_product(quat a, quat b)
|
||||
p += b[i]*a[i];
|
||||
return p;
|
||||
}
|
||||
static inline void quat_conj(quat r, quat q)
|
||||
LINMATH_H_FUNC void quat_conj(quat r, quat q)
|
||||
{
|
||||
int i;
|
||||
for(i=0; i<3; ++i)
|
||||
r[i] = -q[i];
|
||||
r[3] = q[3];
|
||||
}
|
||||
static inline void quat_rotate(quat r, float angle, vec3 axis) {
|
||||
int i;
|
||||
LINMATH_H_FUNC void quat_rotate(quat r, float angle, vec3 axis) {
|
||||
vec3 v;
|
||||
vec3_scale(v, axis, sinf(angle / 2));
|
||||
int i;
|
||||
for(i=0; i<3; ++i)
|
||||
r[i] = v[i];
|
||||
r[3] = cosf(angle / 2);
|
||||
}
|
||||
#define quat_norm vec4_norm
|
||||
static inline void quat_mul_vec3(vec3 r, quat q, vec3 v)
|
||||
LINMATH_H_FUNC void quat_mul_vec3(vec3 r, quat q, vec3 v)
|
||||
{
|
||||
/*
|
||||
* Method by Fabian 'ryg' Giessen (of Farbrausch)
|
||||
t = 2 * cross(q.xyz, v)
|
||||
v' = v + q.w * t + cross(q.xyz, t)
|
||||
*/
|
||||
vec3 t = {q[0], q[1], q[2]};
|
||||
vec3 t;
|
||||
vec3 q_xyz = {q[0], q[1], q[2]};
|
||||
vec3 u = {q[0], q[1], q[2]};
|
||||
|
||||
vec3_mul_cross(t, t, v);
|
||||
vec3_mul_cross(t, q_xyz, v);
|
||||
vec3_scale(t, t, 2);
|
||||
|
||||
vec3_mul_cross(u, u, t);
|
||||
vec3_mul_cross(u, q_xyz, t);
|
||||
vec3_scale(t, t, q[3]);
|
||||
|
||||
vec3_add(r, v, t);
|
||||
vec3_add(r, r, u);
|
||||
}
|
||||
static inline void mat4x4_from_quat(mat4x4 M, quat q)
|
||||
LINMATH_H_FUNC void mat4x4_from_quat(mat4x4 M, quat q)
|
||||
{
|
||||
float a = q[3];
|
||||
float b = q[0];
|
||||
@@ -510,7 +528,7 @@ static inline void mat4x4_from_quat(mat4x4 M, quat q)
|
||||
float b2 = b*b;
|
||||
float c2 = c*c;
|
||||
float d2 = d*d;
|
||||
|
||||
|
||||
M[0][0] = a2 + b2 - c2 - d2;
|
||||
M[0][1] = 2.f*(b*c + a*d);
|
||||
M[0][2] = 2.f*(b*d - a*c);
|
||||
@@ -530,7 +548,7 @@ static inline void mat4x4_from_quat(mat4x4 M, quat q)
|
||||
M[3][3] = 1.f;
|
||||
}
|
||||
|
||||
static inline void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q)
|
||||
LINMATH_H_FUNC void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q)
|
||||
{
|
||||
/* XXX: The way this is written only works for othogonal matrices. */
|
||||
/* TODO: Take care of non-orthogonal case. */
|
||||
@@ -541,7 +559,7 @@ static inline void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q)
|
||||
R[3][0] = R[3][1] = R[3][2] = 0.f;
|
||||
R[3][3] = 1.f;
|
||||
}
|
||||
static inline void quat_from_mat4x4(quat q, mat4x4 M)
|
||||
LINMATH_H_FUNC void quat_from_mat4x4(quat q, mat4x4 M)
|
||||
{
|
||||
float r=0.f;
|
||||
int i;
|
||||
@@ -557,7 +575,7 @@ static inline void quat_from_mat4x4(quat q, mat4x4 M)
|
||||
p = &perm[i];
|
||||
}
|
||||
|
||||
r = (float) sqrt(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] );
|
||||
r = sqrtf(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] );
|
||||
|
||||
if(r < 1e-6) {
|
||||
q[0] = 1.f;
|
||||
@@ -571,4 +589,33 @@ static inline void quat_from_mat4x4(quat q, mat4x4 M)
|
||||
q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r);
|
||||
}
|
||||
|
||||
LINMATH_H_FUNC void mat4x4_arcball(mat4x4 R, mat4x4 M, vec2 _a, vec2 _b, float s)
|
||||
{
|
||||
vec2 a; memcpy(a, _a, sizeof(a));
|
||||
vec2 b; memcpy(b, _b, sizeof(b));
|
||||
|
||||
float z_a = 0.;
|
||||
float z_b = 0.;
|
||||
|
||||
if(vec2_len(a) < 1.f) {
|
||||
z_a = sqrtf(1.f - vec2_mul_inner(a, a));
|
||||
} else {
|
||||
vec2_norm(a, a);
|
||||
}
|
||||
|
||||
if(vec2_len(b) < 1.f) {
|
||||
z_b = sqrtf(1.f - vec2_mul_inner(b, b));
|
||||
} else {
|
||||
vec2_norm(b, b);
|
||||
}
|
||||
|
||||
vec3 a_ = {a[0], a[1], z_a};
|
||||
vec3 b_ = {b[0], b[1], z_b};
|
||||
|
||||
vec3 c_;
|
||||
vec3_mul_cross(c_, a_, b_);
|
||||
|
||||
float const angle = acosf(vec3_mul_inner(a_, b_)) * s;
|
||||
mat4x4_rotate(R, M, c_[0], c_[1], c_[2], angle);
|
||||
}
|
||||
#endif
|
||||
|
||||
Vendored
+431
-192
File diff suppressed because it is too large
Load Diff
Vendored
+4
-4
@@ -230,7 +230,7 @@ nk_glfw3_mouse_button_callback(GLFWwindow* window, int button, int action, int m
|
||||
}
|
||||
|
||||
NK_INTERN void
|
||||
nk_glfw3_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
|
||||
nk_glfw3_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
|
||||
{
|
||||
const char *text = glfwGetClipboardString(glfw.win);
|
||||
if (text) nk_textedit_paste(edit, text, nk_strlen(text));
|
||||
@@ -238,7 +238,7 @@ nk_glfw3_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
|
||||
}
|
||||
|
||||
NK_INTERN void
|
||||
nk_glfw3_clipbard_copy(nk_handle usr, const char *text, int len)
|
||||
nk_glfw3_clipboard_copy(nk_handle usr, const char *text, int len)
|
||||
{
|
||||
char *str = 0;
|
||||
(void)usr;
|
||||
@@ -261,8 +261,8 @@ nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state)
|
||||
glfwSetMouseButtonCallback(win, nk_glfw3_mouse_button_callback);
|
||||
}
|
||||
nk_init_default(&glfw.ctx, 0);
|
||||
glfw.ctx.clip.copy = nk_glfw3_clipbard_copy;
|
||||
glfw.ctx.clip.paste = nk_glfw3_clipbard_paste;
|
||||
glfw.ctx.clip.copy = nk_glfw3_clipboard_copy;
|
||||
glfw.ctx.clip.paste = nk_glfw3_clipboard_paste;
|
||||
glfw.ctx.clip.userdata = nk_handle_ptr(0);
|
||||
nk_buffer_init_default(&glfw.ogl.cmds);
|
||||
|
||||
|
||||
+24
-19
@@ -1,24 +1,27 @@
|
||||
|
||||
set(glfw_DOCS_SOURCES
|
||||
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
|
||||
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h"
|
||||
"${GLFW_SOURCE_DIR}/docs/main.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/news.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/quick.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/moving.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/compile.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/build.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/intro.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/context.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/monitor.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/window.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/input.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/vulkan.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/compat.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/internal.dox")
|
||||
# NOTE: The order of this list determines the order of items in the Guides
|
||||
# (i.e. Pages) list in the generated documentation
|
||||
set(GLFW_DOXYGEN_SOURCES
|
||||
"include/GLFW/glfw3.h"
|
||||
"include/GLFW/glfw3native.h"
|
||||
"docs/main.dox"
|
||||
"docs/news.dox"
|
||||
"docs/quick.dox"
|
||||
"docs/moving.dox"
|
||||
"docs/compile.dox"
|
||||
"docs/build.dox"
|
||||
"docs/intro.dox"
|
||||
"docs/context.dox"
|
||||
"docs/monitor.dox"
|
||||
"docs/window.dox"
|
||||
"docs/input.dox"
|
||||
"docs/vulkan.dox"
|
||||
"docs/compat.dox"
|
||||
"docs/internal.dox")
|
||||
|
||||
foreach(arg ${glfw_DOCS_SOURCES})
|
||||
set(GLFW_DOCS_SOURCES "${GLFW_DOCS_SOURCES} \\\n\"${arg}\"")
|
||||
# Format the source list into a Doxyfile INPUT value that Doxygen can parse
|
||||
foreach(path IN LISTS GLFW_DOXYGEN_SOURCES)
|
||||
set(GLFW_DOXYGEN_INPUT "${GLFW_DOXYGEN_INPUT} \\\n\"${GLFW_SOURCE_DIR}/${path}\"")
|
||||
endforeach()
|
||||
|
||||
configure_file(Doxyfile.in Doxyfile @ONLY)
|
||||
@@ -27,3 +30,5 @@ add_custom_target(docs ALL "${DOXYGEN_EXECUTABLE}"
|
||||
WORKING_DIRECTORY "${GLFW_BINARY_DIR}/docs"
|
||||
COMMENT "Generating HTML documentation" VERBATIM)
|
||||
|
||||
set_target_properties(docs PROPERTIES FOLDER "GLFW3")
|
||||
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
|
||||
* @elmindreda
|
||||
|
||||
src/wl_* @linkmauve
|
||||
|
||||
docs/*.css @glfw/webdev
|
||||
docs/*.scss @glfw/webdev
|
||||
docs/*.html @glfw/webdev
|
||||
docs/*.xml @glfw/webdev
|
||||
|
||||
@@ -20,14 +20,14 @@
|
||||
## Asking a question
|
||||
|
||||
Questions about how to use GLFW should be asked either in the [support
|
||||
section](http://discourse.glfw.org/c/support) of the forum, under the [Stack
|
||||
section](https://discourse.glfw.org/c/support) of the forum, under the [Stack
|
||||
Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game
|
||||
Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on
|
||||
Stack Exchange or in the IRC channel `#glfw` on
|
||||
[Freenode](http://freenode.net/).
|
||||
|
||||
Questions about the design or implementation of GLFW or about future plans
|
||||
should be asked in the [dev section](http://discourse.glfw.org/c/dev) of the
|
||||
should be asked in the [dev section](https://discourse.glfw.org/c/dev) of the
|
||||
forum or in the IRC channel. Please don't open a GitHub issue to discuss design
|
||||
questions without first checking with a maintainer.
|
||||
|
||||
|
||||
+1602
-945
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,14 @@
|
||||
# Support resources
|
||||
|
||||
See the [latest documentation](http://www.glfw.org/docs/latest/) for tutorials,
|
||||
guides and the API reference.
|
||||
|
||||
If you have questions about using GLFW, we have a
|
||||
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
|
||||
[Freenode](http://freenode.net/).
|
||||
|
||||
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
|
||||
Please check the [contribution
|
||||
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
|
||||
information on what to include when reporting a bug.
|
||||
|
||||
+69
-117
@@ -25,39 +25,41 @@ GLFW.
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
This header declares the GLFW API and by default also includes the OpenGL header
|
||||
from your development environment. See below for how to control this.
|
||||
This header defines all the constants and declares all the types and function
|
||||
prototypes of the GLFW API. By default it also includes the OpenGL header from
|
||||
your development environment. See [option macros](@ref build_macros) below for
|
||||
how to select OpenGL ES headers and more.
|
||||
|
||||
The GLFW header also defines any platform-specific macros needed by your OpenGL
|
||||
header, so it can be included without needing any window system headers.
|
||||
header, so that it can be included without needing any window system headers.
|
||||
|
||||
For example, under Windows you are normally required to include `windows.h`
|
||||
before the OpenGL header, which would bring in the whole Win32 API. The GLFW
|
||||
header duplicates the small number of macros needed.
|
||||
|
||||
It does this only when needed, so if `windows.h` _is_ included, the GLFW header
|
||||
does not try to redefine those symbols. The reverse is not true, i.e.
|
||||
`windows.h` cannot cope if any of its symbols have already been defined.
|
||||
It does this only when needed, so if window system headers are included, the
|
||||
GLFW header does not try to redefine those symbols. The reverse is not true,
|
||||
i.e. `windows.h` cannot cope if any Win32 symbols have already been defined.
|
||||
|
||||
In other words:
|
||||
|
||||
- Do _not_ include the OpenGL headers yourself, as GLFW does this for you
|
||||
- Do _not_ include `windows.h` or other platform-specific headers unless you
|
||||
plan on using those APIs directly
|
||||
- If you _do_ need to include such headers, do it _before_ including
|
||||
the GLFW header and it will handle this
|
||||
- Use the GLFW header to include OpenGL or OpenGL ES headers portably
|
||||
- Do not include window system headers unless you will use those APIs directly
|
||||
- If you do need such headers, include them before the GLFW header
|
||||
|
||||
If you are using an OpenGL extension loading library such as
|
||||
[glad](https://github.com/Dav1dde/glad), the extension loader header should
|
||||
be included _before_ the GLFW one.
|
||||
be included before the GLFW one. GLFW attempts to detect any OpenGL or OpenGL
|
||||
ES header or extension loader header included before it and will then disable
|
||||
the inclusion of the default OpenGL header. Most extension loaders also define
|
||||
macros that disable similar headers below it.
|
||||
|
||||
@code
|
||||
#include <glad/gl.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
Alternatively the @ref GLFW_INCLUDE_NONE macro (described below) can be used to
|
||||
prevent the GLFW header from including the OpenGL header.
|
||||
Both of these mechanisms depend on the extension loader header defining a known
|
||||
macro. If yours doesn't or you don't know which one your users will pick, the
|
||||
@ref GLFW_INCLUDE_NONE macro will explicitly to prevent the GLFW header from
|
||||
including the OpenGL header. This will also allow you to include the two
|
||||
headers in any order.
|
||||
|
||||
@code
|
||||
#define GLFW_INCLUDE_NONE
|
||||
@@ -78,6 +80,11 @@ compiler that the GLFW functions are defined in a DLL.
|
||||
The following macros control which OpenGL or OpenGL ES API header is included.
|
||||
Only one of these may be defined at a time.
|
||||
|
||||
@note GLFW does not provide any of the API headers mentioned below. They are
|
||||
provided by your development environment or your OpenGL, OpenGL ES or Vulkan
|
||||
SDK, and most of them can be downloaded from the
|
||||
[Khronos Registry](https://www.khronos.org/registry/).
|
||||
|
||||
@anchor GLFW_INCLUDE_GLCOREARB
|
||||
__GLFW_INCLUDE_GLCOREARB__ makes the GLFW header include the modern
|
||||
`GL/glcorearb.h` header (`OpenGL/gl3.h` on macOS) instead of the regular OpenGL
|
||||
@@ -100,7 +107,7 @@ __GLFW_INCLUDE_ES31__ makes the GLFW header include the OpenGL ES 3.1
|
||||
`GLES3/gl31.h` header instead of the regular OpenGL header.
|
||||
|
||||
@anchor GLFW_INCLUDE_ES32
|
||||
__GLFW_INCLUDE_ES31__ makes the GLFW header include the OpenGL ES 3.2
|
||||
__GLFW_INCLUDE_ES32__ makes the GLFW header include the OpenGL ES 3.2
|
||||
`GLES3/gl32.h` header instead of the regular OpenGL header.
|
||||
|
||||
@anchor GLFW_INCLUDE_NONE
|
||||
@@ -108,7 +115,8 @@ __GLFW_INCLUDE_NONE__ makes the GLFW header not include any OpenGL or OpenGL ES
|
||||
API header. This is useful in combination with an extension loading library.
|
||||
|
||||
If none of the above inclusion macros are defined, the standard OpenGL `GL/gl.h`
|
||||
header (`OpenGL/gl.h` on macOS) is included.
|
||||
header (`OpenGL/gl.h` on macOS) is included, unless GLFW detects the inclusion
|
||||
guards of any OpenGL, OpenGL ES or extension loader header it knows about.
|
||||
|
||||
The following macros control the inclusion of additional API headers. Any
|
||||
number of these may be defined simultaneously, and/or together with one of the
|
||||
@@ -129,10 +137,6 @@ header selected above. This should only be used with the standard OpenGL header
|
||||
and only for compatibility with legacy code. GLU has been deprecated and should
|
||||
not be used in new code.
|
||||
|
||||
@note GLFW does not provide any of the API headers mentioned above. They must
|
||||
be provided by your development environment or your OpenGL, OpenGL ES or Vulkan
|
||||
SDK.
|
||||
|
||||
@note None of these macros may be defined during the compilation of GLFW itself.
|
||||
If your build includes GLFW and you define any these in your build files, make
|
||||
sure they are not applied to the GLFW sources.
|
||||
@@ -166,16 +170,11 @@ must also explicitly link with `gdi32`. Other toolchains including MinGW-w64
|
||||
include it in the set of default libraries along with other dependencies like
|
||||
`user32` and `kernel32`.
|
||||
|
||||
If you are using GLU, you must also link with `glu32`.
|
||||
|
||||
The link library for the GLFW DLL is named `glfw3dll`. When compiling an
|
||||
application that uses the DLL version of GLFW, you need to define the @ref
|
||||
GLFW_DLL macro _before_ any inclusion of the GLFW header. This can be done
|
||||
either with a compiler switch or by defining it in your source code.
|
||||
|
||||
An application using the GLFW DLL does not need to link against any of its
|
||||
dependencies, but you still have to link against `glu32` if it uses GLU.
|
||||
|
||||
|
||||
@subsection build_link_cmake_source With CMake and GLFW source
|
||||
|
||||
@@ -186,61 +185,41 @@ build_link_cmake_package.
|
||||
With a few changes to your `CMakeLists.txt` you can have the GLFW source tree
|
||||
built along with your application.
|
||||
|
||||
When including GLFW as part of your build, you probably don't want to build the
|
||||
GLFW tests, examples and documentation. To disable these, set the corresponding
|
||||
cache variables before adding the GLFW source tree.
|
||||
|
||||
@code
|
||||
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
|
||||
@endcode
|
||||
|
||||
Then add the root directory of the GLFW source tree to your project. This
|
||||
will add the `glfw` target and the necessary cache variables to your project.
|
||||
Add the root directory of the GLFW source tree to your project. This will add
|
||||
the `glfw` target to your project.
|
||||
|
||||
@code{.cmake}
|
||||
add_subdirectory(path/to/glfw)
|
||||
@endcode
|
||||
|
||||
Once GLFW has been added to the project, link against it with the `glfw` target.
|
||||
This adds all link-time dependencies of GLFW as it is currently configured,
|
||||
the include directory for the GLFW header and, when applicable, the @ref
|
||||
GLFW_DLL macro.
|
||||
Once GLFW has been added, link your application against the `glfw` target.
|
||||
This adds the GLFW library and its link-time dependencies as it is currently
|
||||
configured, the include directory for the GLFW header and, when applicable, the
|
||||
@ref GLFW_DLL macro.
|
||||
|
||||
@code{.cmake}
|
||||
target_link_libraries(myapp glfw)
|
||||
@endcode
|
||||
|
||||
Note that the dependencies do not include OpenGL or GLU, as GLFW loads any
|
||||
OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU.
|
||||
If your application calls OpenGL directly, instead of using a modern
|
||||
[extension loader library](@ref context_glext_auto) you can find it by requiring
|
||||
the OpenGL package.
|
||||
Note that the `glfw` target does not depend on OpenGL, as GLFW loads any OpenGL,
|
||||
OpenGL ES or Vulkan libraries it needs at runtime. If your application calls
|
||||
OpenGL directly, instead of using a modern
|
||||
[extension loader library](@ref context_glext_auto), use the OpenGL CMake
|
||||
package.
|
||||
|
||||
@code{.cmake}
|
||||
find_package(OpenGL REQUIRED)
|
||||
@endcode
|
||||
|
||||
If OpenGL is found, the `OPENGL_FOUND` variable is true and the
|
||||
`OPENGL_INCLUDE_DIR` and `OPENGL_gl_LIBRARY` cache variables can be used.
|
||||
If OpenGL is found, the `OpenGL::GL` target is added to your project, containing
|
||||
library and include directory paths. Link against this like any other library.
|
||||
|
||||
@code{.cmake}
|
||||
target_include_directories(myapp PUBLIC ${OPENGL_INCLUDE_DIR})
|
||||
target_link_libraries(myapp ${OPENGL_gl_LIBRARY})
|
||||
target_link_libraries(myapp OpenGL::GL)
|
||||
@endcode
|
||||
|
||||
The OpenGL CMake package also looks for GLU. If GLU is found, the
|
||||
`OPENGL_GLU_FOUND` variable is true and the `OPENGL_INCLUDE_DIR` and
|
||||
`OPENGL_glu_LIBRARY` cache variables can be used.
|
||||
|
||||
@code{.cmake}
|
||||
target_link_libraries(myapp ${OPENGL_glu_LIBRARY})
|
||||
@endcode
|
||||
|
||||
@note GLU has been deprecated and should not be used in new code, but some
|
||||
legacy code requires it. See the [section on GLU](@ref moving_glu) in the
|
||||
transition guide for suggested replacements.
|
||||
For a minimal example of a program and GLFW sources built with CMake, see the
|
||||
[GLFW CMake Starter](https://github.com/juliettef/GLFW-CMake-starter) on GitHub.
|
||||
|
||||
|
||||
@subsection build_link_cmake_package With CMake and installed GLFW binaries
|
||||
@@ -253,48 +232,34 @@ With a few changes to your `CMakeLists.txt` you can locate the package and
|
||||
target files generated when GLFW is installed.
|
||||
|
||||
@code{.cmake}
|
||||
find_package(glfw3 3.3 REQUIRED)
|
||||
find_package(glfw3 3.4 REQUIRED)
|
||||
@endcode
|
||||
|
||||
Once GLFW has been added to the project, link against it with the `glfw` target.
|
||||
This adds all link-time dependencies of GLFW as it is currently configured,
|
||||
the include directory for the GLFW header and, when applicable, the @ref
|
||||
GLFW_DLL macro.
|
||||
This adds the GLFW library and its link-time dependencies, the include directory
|
||||
for the GLFW header and, when applicable, the @ref GLFW_DLL macro.
|
||||
|
||||
@code{.cmake}
|
||||
target_link_libraries(myapp glfw)
|
||||
@endcode
|
||||
|
||||
Note that the dependencies do not include OpenGL or GLU, as GLFW loads any
|
||||
OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU.
|
||||
If your application calls OpenGL directly, instead of using a modern
|
||||
[extension loader library](@ref context_glext_auto) you can find it by requiring
|
||||
the OpenGL package.
|
||||
Note that the `glfw` target does not depend on OpenGL, as GLFW loads any OpenGL,
|
||||
OpenGL ES or Vulkan libraries it needs at runtime. If your application calls
|
||||
OpenGL directly, instead of using a modern
|
||||
[extension loader library](@ref context_glext_auto), use the OpenGL CMake
|
||||
package.
|
||||
|
||||
@code{.cmake}
|
||||
find_package(OpenGL REQUIRED)
|
||||
@endcode
|
||||
|
||||
If OpenGL is found, the `OPENGL_FOUND` variable is true and the
|
||||
`OPENGL_INCLUDE_DIR` and `OPENGL_gl_LIBRARY` cache variables can be used.
|
||||
If OpenGL is found, the `OpenGL::GL` target is added to your project, containing
|
||||
library and include directory paths. Link against this like any other library.
|
||||
|
||||
@code{.cmake}
|
||||
target_include_directories(myapp PUBLIC ${OPENGL_INCLUDE_DIR})
|
||||
target_link_libraries(myapp ${OPENGL_gl_LIBRARY})
|
||||
target_link_libraries(myapp OpenGL::GL)
|
||||
@endcode
|
||||
|
||||
The OpenGL CMake package also looks for GLU. If GLU is found, the
|
||||
`OPENGL_GLU_FOUND` variable is true and the `OPENGL_INCLUDE_DIR` and
|
||||
`OPENGL_glu_LIBRARY` cache variables can be used.
|
||||
|
||||
@code{.cmake}
|
||||
target_link_libraries(myapp ${OPENGL_glu_LIBRARY})
|
||||
@endcode
|
||||
|
||||
@note GLU has been deprecated and should not be used in new code, but some
|
||||
legacy code requires it. See the [section on GLU](@ref moving_glu) in the
|
||||
transition guide for suggested replacements.
|
||||
|
||||
|
||||
@subsection build_link_pkgconfig With makefiles and pkg-config on Unix
|
||||
|
||||
@@ -309,42 +274,31 @@ A typical compile and link command-line when using the static version of the
|
||||
GLFW library may look like this:
|
||||
|
||||
@code{.sh}
|
||||
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
|
||||
cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --static --libs glfw3)
|
||||
@endcode
|
||||
|
||||
If you are using the shared version of the GLFW library, omit the `--static`
|
||||
flag.
|
||||
|
||||
@code{.sh}
|
||||
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
|
||||
cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
|
||||
@endcode
|
||||
|
||||
You can also use the `glfw3.pc` file without installing it first, by using the
|
||||
`PKG_CONFIG_PATH` environment variable.
|
||||
|
||||
@code{.sh}
|
||||
env PKG_CONFIG_PATH=path/to/glfw/src cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
|
||||
env PKG_CONFIG_PATH=path/to/glfw/src cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
|
||||
@endcode
|
||||
|
||||
The dependencies do not include OpenGL or GLU, as GLFW loads any OpenGL, OpenGL
|
||||
ES or Vulkan libraries it needs at runtime and does not use GLU. On macOS, GLU
|
||||
is built into the OpenGL framework, so if you need GLU you don't need to do
|
||||
anything extra. If you need GLU and are using Linux or BSD, you should add the
|
||||
`glu` pkg-config package.
|
||||
The dependencies do not include OpenGL, as GLFW loads any OpenGL, OpenGL ES or
|
||||
Vulkan libraries it needs at runtime. If your application calls OpenGL
|
||||
directly, instead of using a modern
|
||||
[extension loader library](@ref context_glext_auto), you should add the `gl`
|
||||
pkg-config package.
|
||||
|
||||
@code{.sh}
|
||||
cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --libs glfw3 glu`
|
||||
@endcode
|
||||
|
||||
@note GLU has been deprecated and should not be used in new code, but some
|
||||
legacy code requires it. See the [section on GLU](@ref moving_glu) in the
|
||||
transition guide for suggested replacements.
|
||||
|
||||
If you are using the static version of the GLFW library, make sure you don't
|
||||
link statically against GLU.
|
||||
|
||||
@code{.sh}
|
||||
cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --static --libs glfw3` `pkg-config --libs glu`
|
||||
cc $(pkg-config --cflags glfw3 gl) -o myprog myprog.c $(pkg-config --libs glfw3 gl)
|
||||
@endcode
|
||||
|
||||
|
||||
@@ -354,8 +308,8 @@ If you are using the dynamic library version of GLFW, add it to the project
|
||||
dependencies.
|
||||
|
||||
If you are using the static library version of GLFW, add it and the Cocoa,
|
||||
OpenGL, IOKit and CoreVideo frameworks to the project as dependencies. They can
|
||||
all be found in `/System/Library/Frameworks`.
|
||||
OpenGL and IOKit frameworks to the project as dependencies. They can all be
|
||||
found in `/System/Library/Frameworks`.
|
||||
|
||||
|
||||
@subsection build_link_osx With command-line on macOS
|
||||
@@ -369,7 +323,7 @@ the `-l` and `-framework` switches.
|
||||
If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do:
|
||||
|
||||
@code{.sh}
|
||||
cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo
|
||||
cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit
|
||||
@endcode
|
||||
|
||||
If you are using the static library, named `libglfw3.a`, substitute `-lglfw3`
|
||||
@@ -378,9 +332,7 @@ for `-lglfw`.
|
||||
Note that you do not add the `.framework` extension to a framework when linking
|
||||
against it from the command-line.
|
||||
|
||||
The OpenGL framework contains both the OpenGL and GLU APIs, so there is nothing
|
||||
special to do when using GLU. Also note that even though your machine may have
|
||||
`libGL`-style OpenGL libraries, they are for use with the X Window System and
|
||||
will _not_ work with the macOS native version of GLFW.
|
||||
@note Your machine may have `libGL.*.dylib` style OpenGL library, but that is
|
||||
for the X Window System and will not work with the macOS native version of GLFW.
|
||||
|
||||
*/
|
||||
|
||||
+21
-21
@@ -85,6 +85,13 @@ transparent window framebuffers. If the running X server does not support this
|
||||
extension or there is no running compositing manager, the
|
||||
`GLFW_TRANSPARENT_FRAMEBUFFER` framebuffer hint will have no effect.
|
||||
|
||||
GLFW uses both the Xcursor extension and the freedesktop cursor conventions to
|
||||
provide an expanded set of standard cursor shapes. If the running X server does
|
||||
not support this extension or the current cursor theme does not support the
|
||||
conventions, the `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR` and
|
||||
`GLFW_NOT_ALLOWED_CURSOR` shapes will not be available and other shapes may use
|
||||
legacy images.
|
||||
|
||||
|
||||
@section compat_wayland Wayland protocols and IPC standards
|
||||
|
||||
@@ -104,11 +111,7 @@ has been configured in the compositor.
|
||||
GLFW uses the [xdg-shell
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/xdg-shell/xdg-shell.xml)
|
||||
to provide better window management. This protocol is part of
|
||||
wayland-protocols 1.12, and mandatory at build time. If the running compositor
|
||||
does not support this protocol, the older [wl_shell
|
||||
interface](https://cgit.freedesktop.org/wayland/wayland/tree/protocol/wayland.xml#n972)
|
||||
will be used instead. This will result in a worse integration with the
|
||||
desktop, especially on tiling compositors.
|
||||
wayland-protocols 1.12, and is mandatory for GLFW to display a window.
|
||||
|
||||
GLFW uses the [relative pointer
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/relative-pointer/relative-pointer-unstable-v1.xml)
|
||||
@@ -160,10 +163,9 @@ multisampling anti-aliasing. Where this extension is unavailable, the
|
||||
GLFW uses the `GLX_ARB_create_context` extension when available, even when
|
||||
creating OpenGL contexts of version 2.1 and below. Where this extension is
|
||||
unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR`
|
||||
hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint
|
||||
will have no effect, and setting the `GLFW_OPENGL_PROFILE` or
|
||||
`GLFW_OPENGL_FORWARD_COMPAT` hints to `GLFW_TRUE` will cause @ref
|
||||
glfwCreateWindow to fail.
|
||||
hints will only be partially supported, the `GLFW_CONTEXT_DEBUG` hint will have
|
||||
no effect, and setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT`
|
||||
hints to `GLFW_TRUE` will cause @ref glfwCreateWindow to fail.
|
||||
|
||||
GLFW uses the `GLX_ARB_create_context_profile` extension to provide support for
|
||||
context profiles. Where this extension is unavailable, setting the
|
||||
@@ -203,10 +205,9 @@ unavailable, the `GLFW_SAMPLES` hint will have no effect.
|
||||
GLFW uses the `WGL_ARB_create_context` extension when available, even when
|
||||
creating OpenGL contexts of version 2.1 and below. Where this extension is
|
||||
unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR`
|
||||
hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint
|
||||
will have no effect, and setting the `GLFW_OPENGL_PROFILE` or
|
||||
`GLFW_OPENGL_FORWARD_COMPAT` hints to `GLFW_TRUE` will cause @ref
|
||||
glfwCreateWindow to fail.
|
||||
hints will only be partially supported, the `GLFW_CONTEXT_DEBUG` hint will have
|
||||
no effect, and setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT`
|
||||
hints to `GLFW_TRUE` will cause @ref glfwCreateWindow to fail.
|
||||
|
||||
GLFW uses the `WGL_ARB_create_context_profile` extension to provide support for
|
||||
context profiles. Where this extension is unavailable, setting the
|
||||
@@ -234,16 +235,15 @@ at most OpenGL version 2.1.
|
||||
|
||||
Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and
|
||||
`GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if
|
||||
given version 3.0 or 3.1. The `GLFW_OPENGL_FORWARD_COMPAT` hint must be set to
|
||||
`GLFW_TRUE` and the `GLFW_OPENGL_PROFILE` hint must be set to
|
||||
given version 3.0 or 3.1. The `GLFW_OPENGL_PROFILE` hint must be set to
|
||||
`GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts. The
|
||||
`GLFW_OPENGL_DEBUG_CONTEXT` and `GLFW_CONTEXT_NO_ERROR` hints are ignored.
|
||||
`GLFW_CONTEXT_DEBUG` and `GLFW_CONTEXT_NO_ERROR` hints are ignored.
|
||||
|
||||
Also, on Mac OS X 10.6 and below, the `GLFW_CONTEXT_VERSION_MAJOR` and
|
||||
`GLFW_CONTEXT_VERSION_MINOR` hints will fail if given a version above 2.1,
|
||||
setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT` hints to
|
||||
a non-default value will cause @ref glfwCreateWindow to fail and the
|
||||
`GLFW_OPENGL_DEBUG_CONTEXT` hint is ignored.
|
||||
`GLFW_CONTEXT_DEBUG` hint is ignored.
|
||||
|
||||
|
||||
@section compat_vulkan Vulkan loader and API
|
||||
@@ -266,10 +266,10 @@ surfaces on Microsoft Windows. If any of these extensions are not available,
|
||||
@ref glfwGetRequiredInstanceExtensions will return an empty list and window
|
||||
surface creation will fail.
|
||||
|
||||
GLFW uses the `VK_KHR_surface` and `VK_MVK_macos_surface` extensions to create
|
||||
surfaces on macOS. If any of these extensions are not available, @ref
|
||||
glfwGetRequiredInstanceExtensions will return an empty list and window surface
|
||||
creation will fail.
|
||||
GLFW uses the `VK_KHR_surface` and either the `VK_MVK_macos_surface` or
|
||||
`VK_EXT_metal_surface` extensions to create surfaces on macOS. If any of these
|
||||
extensions are not available, @ref glfwGetRequiredInstanceExtensions will
|
||||
return an empty list and window surface creation will fail.
|
||||
|
||||
GLFW uses the `VK_KHR_surface` and either the `VK_KHR_xlib_surface` or
|
||||
`VK_KHR_xcb_surface` extensions to create surfaces on X11. If `VK_KHR_surface`
|
||||
|
||||
+5
-4
@@ -103,8 +103,7 @@ To compile GLFW for Wayland, you need to have the Wayland packages installed,
|
||||
as well as the basic development tools like GCC and make. For example, on
|
||||
Ubuntu and other distributions based on Debian GNU/Linux, you need to install
|
||||
the `libwayland-dev` package, which contains all Wayland headers and pulls in
|
||||
wayland-scanner, as well as the `wayland-protocols` and `extra-cmake-modules`
|
||||
packages.
|
||||
wayland-scanner, as well as the `wayland-protocols` package.
|
||||
|
||||
Once you have installed the necessary packages, move on to @ref
|
||||
compile_generate.
|
||||
@@ -212,11 +211,13 @@ library or as a DLL / shared library / dynamic library.
|
||||
|
||||
@anchor GLFW_BUILD_EXAMPLES
|
||||
__GLFW_BUILD_EXAMPLES__ determines whether the GLFW examples are built
|
||||
along with the library.
|
||||
along with the library. This is enabled by default unless GLFW is being built
|
||||
as a sub-project.
|
||||
|
||||
@anchor GLFW_BUILD_TESTS
|
||||
__GLFW_BUILD_TESTS__ determines whether the GLFW test programs are
|
||||
built along with the library.
|
||||
built along with the library. This is enabled by default unless GLFW is being
|
||||
built as a sub-project.
|
||||
|
||||
@anchor GLFW_BUILD_DOCS
|
||||
__GLFW_BUILD_DOCS__ determines whether the GLFW documentation is built along
|
||||
|
||||
@@ -84,10 +84,6 @@ objects are recommended for rendering with such contexts.
|
||||
You should still [process events](@ref events) as long as you have at least one
|
||||
window, even if none of them are visible.
|
||||
|
||||
@macos The first time a window is created the menu bar is created. This is not
|
||||
desirable for example when writing a command-line only application. Menu bar
|
||||
creation can be disabled with the @ref GLFW_COCOA_MENUBAR init hint.
|
||||
|
||||
|
||||
@subsection context_less Windows without contexts
|
||||
|
||||
|
||||
+1
-1
File diff suppressed because one or more lines are too long
@@ -0,0 +1 @@
|
||||
{"version":3,"sourceRoot":"","sources":["extra.scss"],"names":[],"mappings":"AA8EA,4GACI,gBACA,iBAGJ,yBACC,yDAGD,6HACC,sDAGD,yIACC,sDAGD,mBACI,WA9EuB,KA+EvB,iBAGJ,uBACC,MAzFoB,QA0FjB,iBAGJ,6UACC,gBAGD,mJACC,YAGD,yHACC,iBAGD,sBACC,gBAGD,4LACC,UAGD,yCACC,aAGD,kMACC,WAnHgC,QAsHjC,KACC,MA1HoB,QA6HrB,sDACC,MA/Ge,QAgHf,mBAGD,GACE,iBACA,eAGF,GACE,iBACA,gBACA,eAGF,GACE,iBACA,gBACA,eAGF,YACC,eACA,gBACA,gBACA,eACA,cAEA,aACA,mBACA,eACA,2BACA,mBACA,sBAGD,UACC,iBACA,mBACA,MA/J0B,KAgK1B,gBACA,qEAGD,YACC,qBACA,kBACA,YAGD,yBACC,WAGD,oCACC,iBACA,gBACA,cACA,MAlL0B,KAqL3B,YACC,eAGD,8CACC,qBAGD,mBACC,MA9L0B,KAiM3B,eACC,kBACA,YACA,eAGD,KACC,WAxM0B,KA2M3B,UACC,gBACA,cACA,eAGD,WACC,gBACA,cACA,eAGD,UACI,aAGJ,mBACI,iBACA,iBAGJ,WACC,gBACA,aACA,mBACA,eACA,2BACA,mBACA,sBAGD,mEACC,MA9OgC,QAiPjC,gCACC,MArPoB,QAwPrB,sCACC,MAjOoB,KAoOrB,yBACC,kBAGD,UACC,iBAGD,wBACC,gBACA,cACA,eACA,qBAGD,uDACC,gEACA,+BACA,+BACA,gBACA,MArPgB,KAwPjB,mBACC,MA5PoB,KA6PpB,aACA,kBACA,yBAGD,QACC,WACA,WAGD,WACC,iBAGD,WACC,mBAGD,WACC,cACA,eACA,qBAGD,oCACC,gEACA,kCACA,2BACA,MAlSe,QAmSf,yBACA,kBAGD,WACC,MA3QuB,QA8QxB,cACC,sBACA,2BACA,4BACA,mBAGD,cACC,sBACA,+BACA,8BACA,gBAGD,mCACC,wBACA,iBACA,sBACA,kBAGD,gIACC,MAxToB,KAyTpB,qBAGD,cACC,wBACA,iBACA,sBACA,kBAGD,iBACC,WACA,4EAGD,oCApSC,gEACA,kCACA,cACA,yBAqSD,wBAxSC,gEACA,kCACA,cACA,yBAySD,qBA5SC,gEACA,kCACA,cACA,yBA6SD,gBAhTC,gEACA,kCACA,cACA,yBAiTD,iGACC,kBACA,YACA,2BACA,aAGD,kRACC,cAGD,SACC,oBAGD,0BACC,mBACA,kBACA,YACA,YACA,cACA,2BACA,aAGD,+CACC,MA1YoB,QA6YrB,+BACC,cAGD,sBACC,cAGD,+CACC,cACA,iBAGD,mBACC,cAGD,KACC,aACA","file":"extra.css"}
|
||||
@@ -1,106 +1,106 @@
|
||||
// NOTE: Please use this file to perform modifications on default style sheets.
|
||||
//
|
||||
// You need to install a few Ruby gems to generate extra.css from this file:
|
||||
// gem install less therubyracer
|
||||
// You need to install the official Sass CLI tool:
|
||||
// npm install -g sass
|
||||
//
|
||||
// Run this command to regenerate extra.css after you're finished with changes:
|
||||
// lessc --compress extra.less > extra.css
|
||||
// sass --style=compressed extra.scss extra.css
|
||||
//
|
||||
// Alternatively you can use online services to regenerate extra.css.
|
||||
|
||||
|
||||
// Default text color for page contents
|
||||
@default-text-color: hsl(0,0%,30%);
|
||||
$default-text-color: hsl(0,0%,30%);
|
||||
|
||||
// Page header, footer, table rows, inline codes and definition lists
|
||||
@header-footer-background-color: hsl(0,0%,95%);
|
||||
$header-footer-background-color: hsl(0,0%,95%);
|
||||
|
||||
// Page header, footer links and navigation bar background
|
||||
@header-footer-link-color: hsl(0,0%,40%);
|
||||
$header-footer-link-color: hsl(0,0%,40%);
|
||||
|
||||
// Doxygen navigation bar links
|
||||
@navbar-link-color: @header-footer-background-color;
|
||||
$navbar-link-color: $header-footer-background-color;
|
||||
|
||||
// Page content background color
|
||||
@content-background-color: hsl(0,0%,100%);
|
||||
$content-background-color: hsl(0,0%,100%);
|
||||
|
||||
// Bold, italic, h1, h2, ... and table of contents
|
||||
@heading-color: hsl(0,0%,10%);
|
||||
$heading-color: hsl(0,0%,10%);
|
||||
|
||||
// Function, enum and macro definition separator
|
||||
@def-separator-color: @header-footer-background-color;
|
||||
$def-separator-color: $header-footer-background-color;
|
||||
|
||||
// Base color hue
|
||||
@base-hue: 24;
|
||||
$base-hue: 24;
|
||||
|
||||
// Default color used for links
|
||||
@default-link-color: hsl(@base-hue,100%,50%);
|
||||
$default-link-color: hsl($base-hue,100%,50%);
|
||||
|
||||
// Doxygen navigation bar active tab
|
||||
@tab-text-color: hsl(0,0%,100%);
|
||||
@tab-background-color1: @default-link-color;
|
||||
@tab-background-color2: lighten(spin(@tab-background-color1, 10), 10%);
|
||||
$tab-text-color: hsl(0,0%,100%);
|
||||
$tab-background-color1: $default-link-color;
|
||||
$tab-background-color2: lighten(adjust-hue($tab-background-color1, 10), 10%);
|
||||
|
||||
// Table borders
|
||||
@default-border-color: @default-link-color;
|
||||
$default-border-color: $default-link-color;
|
||||
|
||||
// Table header
|
||||
@table-text-color: @tab-text-color;
|
||||
@table-background-color1: @tab-background-color1;
|
||||
@table-background-color2: @tab-background-color2;
|
||||
$table-text-color: $tab-text-color;
|
||||
$table-background-color1: $tab-background-color1;
|
||||
$table-background-color2: $tab-background-color2;
|
||||
|
||||
// Table of contents, data structure index and prototypes
|
||||
@toc-background-color1: hsl(0,0%,90%);
|
||||
@toc-background-color2: lighten(@toc-background-color1, 5%);
|
||||
$toc-background-color1: hsl(0,0%,90%);
|
||||
$toc-background-color2: lighten($toc-background-color1, 5%);
|
||||
|
||||
// Function prototype parameters color
|
||||
@prototype-param-color: darken(@default-link-color, 25%);
|
||||
$prototype-param-color: darken($default-link-color, 25%);
|
||||
|
||||
// Message box color: note, pre, post and invariant
|
||||
@box-note-color: hsl(103,80%,85%);
|
||||
$box-note-color: hsl(103,80%,85%);
|
||||
|
||||
// Message box color: warning and attention
|
||||
@box-warning-color: hsl(34,80%,85%);
|
||||
$box-warning-color: hsl(34,80%,85%);
|
||||
|
||||
// Message box color: deprecated and bug
|
||||
@box-bug-color: hsl(333,80%,85%);
|
||||
$box-bug-color: hsl(333,80%,85%);
|
||||
|
||||
// Message box color: todo and test
|
||||
@box-todo-color: hsl(200,80%,85%);
|
||||
$box-todo-color: hsl(200,80%,85%);
|
||||
|
||||
// Message box helper function
|
||||
.message-box(@base-color) {
|
||||
background:linear-gradient(to bottom,lighten(@base-color, 5%) 0%,@base-color 100%);
|
||||
box-shadow:inset 0 0 32px darken(@base-color, 5%);
|
||||
color:darken(@base-color, 67%);
|
||||
border:2px solid desaturate(darken(@base-color, 10%), 20%);
|
||||
@mixin message-box($base-color){
|
||||
background:linear-gradient(to bottom,lighten($base-color, 5%) 0%,$base-color 100%);
|
||||
box-shadow:inset 0 0 32px darken($base-color, 5%);
|
||||
color:darken($base-color, 67%);
|
||||
border:2px solid desaturate(darken($base-color, 10%), 20%);
|
||||
}
|
||||
|
||||
.sm-dox,.sm-dox a,.sm-dox a:focus,.sm-dox a:active,.sm-dox a:hover,.sm-dox a.highlighted,.sm-dox ul a:hover {
|
||||
background:none;
|
||||
text-shadow:none;
|
||||
background:none;
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
.sm-dox a span.sub-arrow {
|
||||
border-color:@navbar-link-color transparent transparent transparent;
|
||||
border-color:$navbar-link-color transparent transparent transparent;
|
||||
}
|
||||
|
||||
.sm-dox a span.sub-arrow:active,.sm-dox a span.sub-arrow:focus,.sm-dox a span.sub-arrow:hover,.sm-dox a:hover span.sub-arrow {
|
||||
border-color:@default-link-color transparent transparent transparent;
|
||||
border-color:$default-link-color transparent transparent transparent;
|
||||
}
|
||||
|
||||
.sm-dox ul a span.sub-arrow:active,.sm-dox ul a span.sub-arrow:focus,.sm-dox ul a span.sub-arrow:hover,.sm-dox ul a:hover span.sub-arrow {
|
||||
border-color:transparent transparent transparent @default-link-color;
|
||||
border-color:transparent transparent transparent $default-link-color;
|
||||
}
|
||||
|
||||
.sm-dox ul a:hover {
|
||||
background:@header-footer-link-color;
|
||||
text-shadow:none;
|
||||
background:$header-footer-link-color;
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
.sm-dox ul.sm-nowrap a {
|
||||
color:@default-text-color;
|
||||
text-shadow:none;
|
||||
color:$default-text-color;
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
#main-nav,#main-menu,#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li,.memdoc,dl.reflist dd,div.toc li,.ah,span.lineno,span.lineno a,span.lineno a:hover,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,.doxtable code,.markdownTable code {
|
||||
@@ -128,55 +128,61 @@ div.headertitle,.note code,.pre code,.post code,.invariant code,.warning code,.a
|
||||
}
|
||||
|
||||
html,#titlearea,.footer,tr.even,.directory tr.even,.doxtable tr:nth-child(even),tr.markdownTableBody:nth-child(even),.mdescLeft,.mdescRight,.memItemLeft,.memItemRight,code,.markdownTableRowEven {
|
||||
background:@header-footer-background-color;
|
||||
background:$header-footer-background-color;
|
||||
}
|
||||
|
||||
body {
|
||||
color:@default-text-color;
|
||||
color:$default-text-color;
|
||||
}
|
||||
|
||||
h1,h2,h2.groupheader,h3,div.toc h3,h4,h5,h6,strong,em {
|
||||
color:@heading-color;
|
||||
color:$heading-color;
|
||||
border-bottom:none;
|
||||
}
|
||||
|
||||
h1 {
|
||||
padding-top:0.5em;
|
||||
font-size:180%;
|
||||
padding-top:0.5em;
|
||||
font-size:180%;
|
||||
}
|
||||
|
||||
h2 {
|
||||
padding-top:0.5em;
|
||||
margin-bottom:0;
|
||||
font-size:140%;
|
||||
padding-top:0.5em;
|
||||
margin-bottom:0;
|
||||
font-size:140%;
|
||||
}
|
||||
|
||||
h3 {
|
||||
padding-top:0.5em;
|
||||
margin-bottom:0;
|
||||
font-size:110%;
|
||||
padding-top:0.5em;
|
||||
margin-bottom:0;
|
||||
font-size:110%;
|
||||
}
|
||||
|
||||
.glfwheader {
|
||||
font-size:16px;
|
||||
height:64px;
|
||||
min-height:64px;
|
||||
max-width:920px;
|
||||
min-width:800px;
|
||||
padding:0 32px;
|
||||
margin:0 auto;
|
||||
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: flex-start;
|
||||
align-items: center;
|
||||
align-content: stretch;
|
||||
}
|
||||
|
||||
#glfwhome {
|
||||
line-height:64px;
|
||||
padding-right:48px;
|
||||
color:@header-footer-link-color;
|
||||
color:$header-footer-link-color;
|
||||
font-size:2.5em;
|
||||
background:url("https://www.glfw.org/css/arrow.png") no-repeat right;
|
||||
}
|
||||
|
||||
.glfwnavbar {
|
||||
list-style-type:none;
|
||||
margin:0 auto;
|
||||
margin:0 0 0 auto;
|
||||
float:right;
|
||||
}
|
||||
|
||||
@@ -188,7 +194,11 @@ h3 {
|
||||
line-height:64px;
|
||||
margin-left:2em;
|
||||
display:block;
|
||||
color:@header-footer-link-color;
|
||||
color:$header-footer-link-color;
|
||||
}
|
||||
|
||||
.glfwnavbar {
|
||||
padding-left: 0;
|
||||
}
|
||||
|
||||
#glfwhome,.glfwnavbar a,.glfwnavbar a:visited {
|
||||
@@ -196,7 +206,7 @@ h3 {
|
||||
}
|
||||
|
||||
#titlearea,.footer {
|
||||
color:@header-footer-link-color;
|
||||
color:$header-footer-link-color;
|
||||
}
|
||||
|
||||
address.footer {
|
||||
@@ -206,48 +216,54 @@ address.footer {
|
||||
}
|
||||
|
||||
#top {
|
||||
background:@header-footer-link-color;
|
||||
background:$header-footer-link-color;
|
||||
}
|
||||
|
||||
#main-nav {
|
||||
max-width:960px;
|
||||
min-width:800px;
|
||||
margin:0 auto;
|
||||
font-size:13px;
|
||||
}
|
||||
|
||||
#main-menu {
|
||||
max-width:920px;
|
||||
min-width:800px;
|
||||
margin:0 auto;
|
||||
font-size:13px;
|
||||
}
|
||||
|
||||
.memtitle {
|
||||
display:none;
|
||||
display:none;
|
||||
}
|
||||
|
||||
.memproto,.memname {
|
||||
font-weight:bold;
|
||||
text-shadow:none;
|
||||
font-weight:bold;
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
#main-menu {
|
||||
height:36px;
|
||||
display:block;
|
||||
position:relative;
|
||||
min-height:36px;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: flex-start;
|
||||
align-items: center;
|
||||
align-content: stretch;
|
||||
}
|
||||
|
||||
#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li {
|
||||
color:@navbar-link-color;
|
||||
color:$navbar-link-color;
|
||||
}
|
||||
|
||||
#main-menu li ul.sm-nowrap li a {
|
||||
color:@default-text-color;
|
||||
color:$default-text-color;
|
||||
}
|
||||
|
||||
#main-menu li ul.sm-nowrap li a:hover {
|
||||
color:@default-link-color;
|
||||
color:$default-link-color;
|
||||
}
|
||||
|
||||
#main-menu > li:last-child {
|
||||
margin: 0 0 0 auto;
|
||||
}
|
||||
|
||||
.contents {
|
||||
@@ -258,22 +274,22 @@ div.contents,div.header {
|
||||
max-width:920px;
|
||||
margin:0 auto;
|
||||
padding:0 32px;
|
||||
background:@content-background-color none;
|
||||
background:$content-background-color none;
|
||||
}
|
||||
|
||||
table.doxtable th,table.markdownTable th,dl.reflist dt {
|
||||
background:linear-gradient(to bottom,@table-background-color2 0%,@table-background-color1 100%);
|
||||
box-shadow:inset 0 0 32px @table-background-color1;
|
||||
text-shadow:0 -1px 1px darken(@table-background-color1, 15%);
|
||||
background:linear-gradient(to bottom,$table-background-color2 0%,$table-background-color1 100%);
|
||||
box-shadow:inset 0 0 32px $table-background-color1;
|
||||
text-shadow:0 -1px 1px darken($table-background-color1, 15%);
|
||||
text-align:left;
|
||||
color:@table-text-color;
|
||||
color:$table-text-color;
|
||||
}
|
||||
|
||||
dl.reflist dt a.el {
|
||||
color:@default-link-color;
|
||||
color:$default-link-color;
|
||||
padding:.2em;
|
||||
border-radius:4px;
|
||||
background-color:lighten(@default-link-color, 40%);
|
||||
background-color:lighten($default-link-color, 40%);
|
||||
}
|
||||
|
||||
div.toc {
|
||||
@@ -296,27 +312,27 @@ div.toc li {
|
||||
}
|
||||
|
||||
div.toc,.memproto,div.qindex,div.ah {
|
||||
background:linear-gradient(to bottom,@toc-background-color2 0%,@toc-background-color1 100%);
|
||||
box-shadow:inset 0 0 32px @toc-background-color1;
|
||||
text-shadow:0 1px 1px lighten(@toc-background-color2, 10%);
|
||||
color:@heading-color;
|
||||
border:2px solid @toc-background-color1;
|
||||
background:linear-gradient(to bottom,$toc-background-color2 0%,$toc-background-color1 100%);
|
||||
box-shadow:inset 0 0 32px $toc-background-color1;
|
||||
text-shadow:0 1px 1px lighten($toc-background-color2, 10%);
|
||||
color:$heading-color;
|
||||
border:2px solid $toc-background-color1;
|
||||
border-radius:4px;
|
||||
}
|
||||
|
||||
.paramname {
|
||||
color:@prototype-param-color;
|
||||
color:$prototype-param-color;
|
||||
}
|
||||
|
||||
dl.reflist dt {
|
||||
border:2px solid @default-border-color;
|
||||
border:2px solid $default-border-color;
|
||||
border-top-left-radius:4px;
|
||||
border-top-right-radius:4px;
|
||||
border-bottom:none;
|
||||
}
|
||||
|
||||
dl.reflist dd {
|
||||
border:2px solid @default-border-color;
|
||||
border:2px solid $default-border-color;
|
||||
border-bottom-right-radius:4px;
|
||||
border-bottom-left-radius:4px;
|
||||
border-top:none;
|
||||
@@ -325,41 +341,41 @@ dl.reflist dd {
|
||||
table.doxtable,table.markdownTable {
|
||||
border-collapse:inherit;
|
||||
border-spacing:0;
|
||||
border:2px solid @default-border-color;
|
||||
border:2px solid $default-border-color;
|
||||
border-radius:4px;
|
||||
}
|
||||
|
||||
a,a:hover,a:visited,a:visited:hover,.contents a:visited,.el,a.el:visited,#glfwhome:hover,#main-menu a:hover,span.lineno a:hover {
|
||||
color:@default-link-color;
|
||||
color:$default-link-color;
|
||||
text-decoration:none;
|
||||
}
|
||||
|
||||
div.directory {
|
||||
border-collapse:inherit;
|
||||
border-spacing:0;
|
||||
border:2px solid @default-border-color;
|
||||
border:2px solid $default-border-color;
|
||||
border-radius:4px;
|
||||
}
|
||||
|
||||
hr,.memSeparator {
|
||||
height:2px;
|
||||
background:linear-gradient(to right,@def-separator-color 0%,darken(@def-separator-color, 10%) 50%,@def-separator-color 100%);
|
||||
background:linear-gradient(to right,$def-separator-color 0%,darken($def-separator-color, 10%) 50%,$def-separator-color 100%);
|
||||
}
|
||||
|
||||
dl.note,dl.pre,dl.post,dl.invariant {
|
||||
.message-box(@box-note-color);
|
||||
@include message-box($box-note-color);
|
||||
}
|
||||
|
||||
dl.warning,dl.attention {
|
||||
.message-box(@box-warning-color);
|
||||
@include message-box($box-warning-color);
|
||||
}
|
||||
|
||||
dl.deprecated,dl.bug {
|
||||
.message-box(@box-bug-color);
|
||||
@include message-box($box-bug-color);
|
||||
}
|
||||
|
||||
dl.todo,dl.test {
|
||||
.message-box(@box-todo-color);
|
||||
@include message-box($box-todo-color);
|
||||
}
|
||||
|
||||
dl.note,dl.pre,dl.post,dl.invariant,dl.warning,dl.attention,dl.deprecated,dl.bug,dl.todo,dl.test {
|
||||
@@ -388,7 +404,7 @@ div.fragment,pre.fragment {
|
||||
}
|
||||
|
||||
.lineno a,.lineno a:visited,.line,pre.fragment {
|
||||
color:@default-text-color;
|
||||
color:$default-text-color;
|
||||
}
|
||||
|
||||
span.preprocessor,span.comment {
|
||||
@@ -400,7 +416,7 @@ a.code,a.code:visited {
|
||||
}
|
||||
|
||||
span.keyword,span.keywordtype,span.keywordflow {
|
||||
color:darken(@default-text-color, 5%);
|
||||
color:darken($default-text-color, 5%);
|
||||
font-weight:bold;
|
||||
}
|
||||
|
||||
+3
-2
@@ -1,7 +1,8 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
|
||||
<meta name="generator" content="Doxygen $doxygenversion"/>
|
||||
<!--BEGIN PROJECT_NAME--><title>$projectname: $title</title><!--END PROJECT_NAME-->
|
||||
|
||||
+21
-17
@@ -373,12 +373,15 @@ A cursor with a [standard shape](@ref shapes) from the current system cursor
|
||||
theme can be can be created with @ref glfwCreateStandardCursor.
|
||||
|
||||
@code
|
||||
GLFWcursor* cursor = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR);
|
||||
GLFWcursor* url_cursor = glfwCreateStandardCursor(GLFW_POINTING_HAND_CURSOR);
|
||||
@endcode
|
||||
|
||||
These cursor objects behave in the exact same way as those created with @ref
|
||||
glfwCreateCursor except that the system cursor theme provides the actual image.
|
||||
|
||||
A few of these shapes are not available everywhere. If a shape is unavailable,
|
||||
`NULL` is returned. See @ref glfwCreateStandardCursor for details.
|
||||
|
||||
|
||||
@subsubsection cursor_destruction Cursor destruction
|
||||
|
||||
@@ -547,10 +550,10 @@ int present = glfwJoystickPresent(GLFW_JOYSTICK_1);
|
||||
Each joystick has zero or more axes, zero or more buttons, zero or more hats,
|
||||
a human-readable name, a user pointer and an SDL compatible GUID.
|
||||
|
||||
When GLFW is initialized, detected joysticks are added to the beginning of
|
||||
the array. Once a joystick is detected, it keeps its assigned ID until it is
|
||||
disconnected or the library is terminated, so as joysticks are connected and
|
||||
disconnected, there may appear gaps in the IDs.
|
||||
Detected joysticks are added to the beginning of the array. Once a joystick is
|
||||
detected, it keeps its assigned ID until it is disconnected or the library is
|
||||
terminated, so as joysticks are connected and disconnected, there may appear
|
||||
gaps in the IDs.
|
||||
|
||||
Joystick axis, button and hat state is updated when polled and does not require
|
||||
a window to be created or events to be processed. However, if you want joystick
|
||||
@@ -645,7 +648,7 @@ const char* name = glfwGetJoystickName(GLFW_JOYSTICK_4);
|
||||
@endcode
|
||||
|
||||
Joystick names are not guaranteed to be unique. Two joysticks of the same model
|
||||
and make may have the same name. Only the [joystick token](@ref joysticks) is
|
||||
and make may have the same name. Only the [joystick ID](@ref joysticks) is
|
||||
guaranteed to be unique, and only until that joystick is disconnected.
|
||||
|
||||
|
||||
@@ -864,31 +867,32 @@ GLFW provides high-resolution time input, in seconds, with @ref glfwGetTime.
|
||||
double seconds = glfwGetTime();
|
||||
@endcode
|
||||
|
||||
It returns the number of seconds since the timer was started when the library
|
||||
was initialized with @ref glfwInit. The platform-specific time sources used
|
||||
usually have micro- or nanosecond resolution.
|
||||
It returns the number of seconds since the library was initialized with @ref
|
||||
glfwInit. The platform-specific time sources used typically have micro- or
|
||||
nanosecond resolution.
|
||||
|
||||
You can modify the reference time with @ref glfwSetTime.
|
||||
You can modify the base time with @ref glfwSetTime.
|
||||
|
||||
@code
|
||||
glfwSetTime(4.0);
|
||||
@endcode
|
||||
|
||||
This sets the timer to the specified time, in seconds.
|
||||
This sets the time to the specified time, in seconds, and it continues to count
|
||||
from there.
|
||||
|
||||
You can also access the raw timer value, measured in 1 / frequency
|
||||
seconds, with @ref glfwGetTimerValue.
|
||||
You can also access the raw timer used to implement the functions above,
|
||||
with @ref glfwGetTimerValue.
|
||||
|
||||
@code
|
||||
uint64_t value = glfwGetTimerValue();
|
||||
@endcode
|
||||
|
||||
The frequency of the raw timer varies depending on what time sources are
|
||||
available on the machine. You can query its frequency, in Hz, with @ref
|
||||
glfwGetTimerFrequency.
|
||||
This value is in 1 / frequency seconds. The frequency of the raw
|
||||
timer varies depending on the operating system and hardware. You can query the
|
||||
frequency, in Hz, with @ref glfwGetTimerFrequency.
|
||||
|
||||
@code
|
||||
uint64_t freqency = glfwGetTimerFrequency();
|
||||
uint64_t frequency = glfwGetTimerFrequency();
|
||||
@endcode
|
||||
|
||||
|
||||
|
||||
+35
-12
@@ -22,8 +22,8 @@ There are also guides for the other areas of GLFW.
|
||||
|
||||
Before most GLFW functions may be called, the library must be initialized.
|
||||
This initialization checks what features are available on the machine,
|
||||
enumerates monitors and joysticks, initializes the timer and performs any
|
||||
required platform-specific initialization.
|
||||
enumerates monitors, initializes the timer and performs any required
|
||||
platform-specific initialization.
|
||||
|
||||
Only the following functions may be called before the library has been
|
||||
successfully initialized, and only from the main thread.
|
||||
@@ -62,6 +62,11 @@ before the application exits. Modern systems are very good at freeing resources
|
||||
allocated by programs that exit, but GLFW sometimes has to change global system
|
||||
settings and these might not be restored without termination.
|
||||
|
||||
@macos When the library is initialized the main menu and dock icon are created.
|
||||
These are not desirable for a command-line only program. The creation of the
|
||||
main menu and dock icon can be disabled with the @ref GLFW_COCOA_MENUBAR init
|
||||
hint.
|
||||
|
||||
|
||||
@subsection init_hints Initialization hints
|
||||
|
||||
@@ -86,7 +91,22 @@ Setting these hints requires no platform specific headers or functions.
|
||||
@anchor GLFW_JOYSTICK_HAT_BUTTONS
|
||||
__GLFW_JOYSTICK_HAT_BUTTONS__ specifies whether to also expose joystick hats as
|
||||
buttons, for compatibility with earlier versions of GLFW that did not have @ref
|
||||
glfwGetJoystickHats. Set this with @ref glfwInitHint.
|
||||
glfwGetJoystickHats. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
|
||||
|
||||
@anchor GLFW_ANGLE_PLATFORM_TYPE_hint
|
||||
__GLFW_ANGLE_PLATFORM_TYPE__ specifies the platform type (rendering backend) to
|
||||
request when using OpenGL ES and EGL via
|
||||
[ANGLE](https://chromium.googlesource.com/angle/angle/). If the requested
|
||||
platform type is unavailable, ANGLE will use its default. Possible values are
|
||||
one of `GLFW_ANGLE_PLATFORM_TYPE_NONE`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGL`,
|
||||
`GLFW_ANGLE_PLATFORM_TYPE_OPENGLES`, `GLFW_ANGLE_PLATFORM_TYPE_D3D9`,
|
||||
`GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_VULKAN` and
|
||||
`GLFW_ANGLE_PLATFORM_TYPE_METAL`.
|
||||
|
||||
@par
|
||||
The ANGLE platform type is specified via the `EGL_ANGLE_platform_angle`
|
||||
extension. This extension is not used if this hint is
|
||||
`GLFW_ANGLE_PLATFORM_TYPE_NONE`, which is the default value.
|
||||
|
||||
|
||||
@subsubsection init_hints_osx macOS specific init hints
|
||||
@@ -94,21 +114,24 @@ glfwGetJoystickHats. Set this with @ref glfwInitHint.
|
||||
@anchor GLFW_COCOA_CHDIR_RESOURCES_hint
|
||||
__GLFW_COCOA_CHDIR_RESOURCES__ specifies whether to set the current directory to
|
||||
the application to the `Contents/Resources` subdirectory of the application's
|
||||
bundle, if present. Set this with @ref glfwInitHint.
|
||||
bundle, if present. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This is
|
||||
ignored on other platforms.
|
||||
|
||||
@anchor GLFW_COCOA_MENUBAR_hint
|
||||
__GLFW_COCOA_MENUBAR__ specifies whether to create a basic menu bar, either from
|
||||
a nib or manually, when the first window is created, which is when AppKit is
|
||||
initialized. Set this with @ref glfwInitHint.
|
||||
__GLFW_COCOA_MENUBAR__ specifies whether to create the menu bar and dock icon
|
||||
when GLFW is initialized. This applies whether the menu bar is created from
|
||||
a nib or manually by GLFW. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
|
||||
This is ignored on other platforms.
|
||||
|
||||
|
||||
@subsubsection init_hints_values Supported and default values
|
||||
|
||||
Initialization hint | Default value | Supported values
|
||||
------------------------------- | ------------- | ----------------
|
||||
@ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
Initialization hint | Default value | Supported values
|
||||
------------------------------- | ------------------------------- | ----------------
|
||||
@ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
@ref GLFW_ANGLE_PLATFORM_TYPE | `GLFW_ANGLE_PLATFORM_TYPE_NONE` | `GLFW_ANGLE_PLATFORM_TYPE_NONE`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGL`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGLES`, `GLFW_ANGLE_PLATFORM_TYPE_D3D9`, `GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_VULKAN` or `GLFW_ANGLE_PLATFORM_TYPE_METAL`
|
||||
@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
|
||||
|
||||
@subsection intro_init_terminate Terminating GLFW
|
||||
|
||||
+1
-1
@@ -8,7 +8,7 @@ GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
|
||||
Vulkan application development. It provides a simple, platform-independent API
|
||||
for creating windows, contexts and surfaces, reading input, handling events, etc.
|
||||
|
||||
@ref news_33 list new features, caveats and deprecations.
|
||||
@ref news_34 list new features, caveats and deprecations.
|
||||
|
||||
@ref quick_guide is a guide for users new to GLFW. It takes you through how to
|
||||
write a small but complete program.
|
||||
|
||||
+2
-2
@@ -94,8 +94,8 @@ for a disconnected monitor and only before the monitor callback returns.
|
||||
@section monitor_properties Monitor properties
|
||||
|
||||
Each monitor has a current video mode, a list of supported video modes,
|
||||
a virtual position, a human-readable name, a user pointer, an estimated physical
|
||||
size and a gamma ramp.
|
||||
a virtual position, a content scale, a human-readable name, a user pointer, an
|
||||
estimated physical size and a gamma ramp.
|
||||
|
||||
|
||||
@subsection monitor_modes Video modes
|
||||
|
||||
+2
-2
@@ -362,8 +362,8 @@ should be using the character callback instead, on both GLFW 2 and 3. This will
|
||||
give you the characters being input, as opposed to the keys being pressed.
|
||||
|
||||
GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of
|
||||
having to remember whether to check for `'a'` or `'A'`, you now check for
|
||||
`GLFW_KEY_A`.
|
||||
having to remember whether to check for `a` or `A`, you now check for
|
||||
@ref GLFW_KEY_A.
|
||||
|
||||
|
||||
@subsection moving_joystick Joystick function changes
|
||||
|
||||
+99
-801
@@ -5,852 +5,150 @@
|
||||
@tableofcontents
|
||||
|
||||
|
||||
@section news_33 Release notes for version 3.3
|
||||
@section news_34 Release notes for version 3.4
|
||||
|
||||
These are the release notes for version 3.3. For a more detailed view including
|
||||
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
|
||||
@subsection features_34 New features in version 3.4
|
||||
|
||||
Please review the caveats, deprecations and removals if your project was written
|
||||
against an earlier version of GLFW 3.
|
||||
@subsubsection standard_cursors_34 More standard cursors
|
||||
|
||||
GLFW now provides the standard cursor shapes @ref GLFW_RESIZE_NWSE_CURSOR and
|
||||
@ref GLFW_RESIZE_NESW_CURSOR for diagonal resizing, @ref GLFW_RESIZE_ALL_CURSOR
|
||||
for omni-directional resizing and @ref GLFW_NOT_ALLOWED_CURSOR for showing an
|
||||
action is not allowed.
|
||||
|
||||
@subsection features_33 New features in version 3.3
|
||||
Unlike the original set, these shapes may not be available everywhere and
|
||||
creation will then fail with the new @ref GLFW_CURSOR_UNAVAILABLE error.
|
||||
|
||||
@subsubsection gamepad_33 Gamepad input via SDL_GameControllerDB
|
||||
The cursors for horizontal and vertical resizing are now referred to as @ref
|
||||
GLFW_RESIZE_EW_CURSOR and @ref GLFW_RESIZE_NS_CURSOR, and the pointing hand
|
||||
cursor is now referred to as @ref GLFW_POINTING_HAND_CURSOR. The older names
|
||||
are still available.
|
||||
|
||||
GLFW can now remap game controllers to a standard Xbox-like layout using
|
||||
a built-in copy of SDL_GameControllerDB. Call @ref glfwJoystickIsGamepad to
|
||||
check if a joystick has a mapping, @ref glfwGetGamepadState to retrieve its
|
||||
input state, @ref glfwUpdateGamepadMappings to add newer mappings and @ref
|
||||
glfwGetGamepadName and @ref glfwGetJoystickGUID for mapping related information.
|
||||
For more information see @ref cursor_standard.
|
||||
|
||||
For more information see @ref gamepad.
|
||||
|
||||
@subsubsection mouse_passthrough_34 Mouse event passthrough
|
||||
|
||||
@subsubsection moltenvk_33 Support for Vulkan on macOS via MoltenVK
|
||||
GLFW now provides the [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_hint)
|
||||
window hint for making a window transparent to mouse input, lettings events pass
|
||||
to whatever window is behind it. This can also be changed after window
|
||||
creation with the matching [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib).
|
||||
|
||||
GLFW now supports [MoltenVK](https://moltengl.com/moltenvk/), a Vulkan
|
||||
implementation on top of the Metal API, and its `VK_MVK_macos_surface` window
|
||||
surface creation extension. MoltenVK is included in the [macOS Vulkan
|
||||
SDK](https://vulkan.lunarg.com/).
|
||||
|
||||
For more information see @ref vulkan_guide.
|
||||
@subsubsection features_34_angle_backend Support for ANGLE rendering backend selection
|
||||
|
||||
GLFW now provides the
|
||||
[GLFW_ANGLE_PLATFORM_TYPE](@ref GLFW_ANGLE_PLATFORM_TYPE_hint) init hint for
|
||||
requesting a specific rendering backend when using
|
||||
[ANGLE](https://chromium.googlesource.com/angle/angle/) to create OpenGL ES
|
||||
contexts.
|
||||
|
||||
@subsubsection content_scale_33 Content scale queries for DPI-aware rendering
|
||||
|
||||
GLFW now provides content scales for windows and monitors, i.e. the ratio
|
||||
between their current DPI and the platform's default DPI, with @ref
|
||||
glfwGetWindowContentScale and @ref glfwGetMonitorContentScale.
|
||||
@subsubsection features_34_win32_keymenu Support for keyboard access to Windows window menu
|
||||
|
||||
Changes of the content scale of a window can be received with the window content
|
||||
scale callback, set with @ref glfwSetWindowContentScaleCallback.
|
||||
GLFW now provides the
|
||||
[GLFW_WIN32_KEYBOARD_MENU](@ref GLFW_WIN32_KEYBOARD_MENU_hint) window hint for
|
||||
enabling keyboard access to the window menu via the Alt+Space and
|
||||
Alt-and-then-Space shortcuts. This may be useful for more GUI-oriented
|
||||
applications.
|
||||
|
||||
The @ref GLFW_SCALE_TO_MONITOR window hint enables automatic resizing of a
|
||||
window by the content scale of the monitor it is placed, on platforms like
|
||||
Windows where this is necessary. This takes effect both on creation and when
|
||||
the window is moved between monitors. It is related to but different from
|
||||
[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
|
||||
|
||||
For more information see @ref window_scale.
|
||||
@subsection caveats_34 Caveats for version 3.4
|
||||
|
||||
@subsubsection joysticks_34 Joystick support is initialized on demand
|
||||
|
||||
@subsubsection setwindowattrib_33 Support for updating window attributes
|
||||
The joystick part of GLFW is now initialized when first used, primarily to work
|
||||
around faulty Windows drivers that cause DirectInput to take up to several
|
||||
seconds to enumerate devices.
|
||||
|
||||
GLFW now supports changing the [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
|
||||
[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
|
||||
[GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
|
||||
[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
|
||||
[GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib) attributes for existing
|
||||
windows with @ref glfwSetWindowAttrib.
|
||||
This change will usually not be observable. However, if your application waits
|
||||
for events without having first called any joystick function or created any
|
||||
visible windows, the wait may never unblock as GLFW may not yet have subscribed
|
||||
to joystick related OS events.
|
||||
|
||||
For more information see @ref window_attribs.
|
||||
To work around this, call any joystick function before waiting for events, for
|
||||
example by setting a [joystick callback](@ref joystick_event).
|
||||
|
||||
|
||||
@subsubsection raw_motion_33 Support for raw mouse motion
|
||||
@subsubsection standalone_34 Tests and examples are disabled when built as a sub-project
|
||||
|
||||
GLFW now supports raw (unscaled and unaccelerated) mouse motion in disabled
|
||||
cursor mode with the [GLFW_RAW_MOUSE_MOTION](@ref GLFW_RAW_MOUSE_MOTION) input
|
||||
mode. Raw mouse motion input is not yet implemented on macOS. Call @ref
|
||||
glfwRawMouseMotionSupported to check if GLFW can provide raw mouse motion on the
|
||||
current system.
|
||||
GLFW now does not build the tests and examples when it is added as
|
||||
a subdirectory of another CMake project. To enable these, set the @ref
|
||||
GLFW_BUILD_TESTS and @ref GLFW_BUILD_EXAMPLES cache variables before adding the
|
||||
GLFW subdirectory.
|
||||
|
||||
For more information see @ref raw_mouse_motion.
|
||||
@code{.cmake}
|
||||
set(GLFW_BUILD_EXAMPLES ON CACHE BOOL "" FORCE)
|
||||
set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE)
|
||||
add_subdirectory(path/to/glfw)
|
||||
@endcode
|
||||
|
||||
|
||||
@subsubsection joysticks_33 Joystick hats
|
||||
@subsubsection initmenu_34 macOS main menu now created at initialization
|
||||
|
||||
GLFW can now return the state of hats (i.e. POVs or D-pads) of a joystick with
|
||||
@ref glfwGetJoystickHats. For compatibility, hats are also exposed as buttons.
|
||||
This can be disabled with the @ref GLFW_JOYSTICK_HAT_BUTTONS initialization
|
||||
hint.
|
||||
GLFW now creates the main menu and completes the initialization of NSApplication
|
||||
during initialization. Programs that do not want a main menu can disable it
|
||||
with the [GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) init hint.
|
||||
|
||||
For more information see @ref joystick_hat.
|
||||
|
||||
@subsubsection corevideo_34 CoreVideo dependency has been removed
|
||||
|
||||
@subsubsection geterror_33 Error query
|
||||
GLFW no longer depends on the CoreVideo framework on macOS and it no longer
|
||||
needs to be specified during compilation or linking.
|
||||
|
||||
GLFW now supports querying the last error code for the calling thread and its
|
||||
human-readable description with @ref glfwGetError. This can be used instead of
|
||||
or together with the error callback.
|
||||
|
||||
For more information see @ref error_handling.
|
||||
@subsubsection caveat_fbtransparency_34 Framebuffer transparency requires DWM transparency
|
||||
|
||||
GLFW no longer supports framebuffer transparency enabled via @ref
|
||||
GLFW_TRANSPARENT_FRAMEBUFFER on Windows 7 if DWM transparency is off
|
||||
(the Transparency setting under Personalization > Window Color).
|
||||
|
||||
@subsubsection init_hints_33 Support for initialization hints
|
||||
|
||||
GLFW now supports setting library initialization hints with @ref glfwInitHint.
|
||||
These must be set before initialization to take effect. Some of these hints are
|
||||
platform specific but are safe to set on any platform.
|
||||
@subsection deprecations_34 Deprecations in version 3.4
|
||||
|
||||
For more information see @ref init_hints.
|
||||
@subsection removals_34 Removals in 3.4
|
||||
|
||||
@subsubsection wl_shell_34 Support for the wl_shell protocol has been removed
|
||||
|
||||
@subsubsection attention_33 User attention request
|
||||
Support for the wl_shell protocol has been removed and GLFW now only supports
|
||||
the XDG-Shell protocol. If your Wayland compositor does not support XDG-Shell
|
||||
then GLFW will fail to initialize.
|
||||
|
||||
GLFW now supports requesting user attention with @ref
|
||||
glfwRequestWindowAttention. Where possible this calls attention to the
|
||||
specified window. On platforms like macOS it calls attention to the whole
|
||||
application.
|
||||
|
||||
For more information see @ref window_attention.
|
||||
@subsection symbols_34 New symbols in version 3.4
|
||||
|
||||
@subsubsection functions_34 New functions in version 3.4
|
||||
@subsubsection types_34 New types in version 3.4
|
||||
@subsubsection constants_34 New constants in version 3.4
|
||||
|
||||
@subsubsection maximize_33 Window maximization callback
|
||||
- @ref GLFW_POINTING_HAND_CURSOR
|
||||
- @ref GLFW_RESIZE_EW_CURSOR
|
||||
- @ref GLFW_RESIZE_NS_CURSOR
|
||||
- @ref GLFW_RESIZE_NWSE_CURSOR
|
||||
- @ref GLFW_RESIZE_NESW_CURSOR
|
||||
- @ref GLFW_RESIZE_ALL_CURSOR
|
||||
- @ref GLFW_MOUSE_PASSTHROUGH
|
||||
- @ref GLFW_NOT_ALLOWED_CURSOR
|
||||
- @ref GLFW_CURSOR_UNAVAILABLE
|
||||
- @ref GLFW_WIN32_KEYBOARD_MENU
|
||||
- @ref GLFW_CONTEXT_DEBUG
|
||||
- @ref GLFW_FEATURE_UNAVAILABLE
|
||||
- @ref GLFW_FEATURE_UNIMPLEMENTED
|
||||
- @ref GLFW_ANGLE_PLATFORM_TYPE
|
||||
- @ref GLFW_ANGLE_PLATFORM_TYPE_NONE
|
||||
- @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGL
|
||||
- @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGLES
|
||||
- @ref GLFW_ANGLE_PLATFORM_TYPE_D3D9
|
||||
- @ref GLFW_ANGLE_PLATFORM_TYPE_D3D11
|
||||
- @ref GLFW_ANGLE_PLATFORM_TYPE_VULKAN
|
||||
- @ref GLFW_ANGLE_PLATFORM_TYPE_METAL
|
||||
|
||||
GLFW now supports notifying the application that the window has been maximized
|
||||
@ref glfwSetWindowMaximizeCallback. This is called both when the window was
|
||||
maximized by the user and when it was done with @ref glfwMaximizeWindow.
|
||||
|
||||
For more information see @ref window_maximize.
|
||||
@section news_archive Release notes for earlier versions
|
||||
|
||||
|
||||
@subsubsection workarea_33 Query for the monitor work area
|
||||
|
||||
GLFW now supports querying the work area of a monitor, i.e. the area not
|
||||
occupied by task bars or global menu bars, with @ref glfwGetMonitorWorkarea. On
|
||||
platforms that lack this concept, the whole area of the monitor is returned.
|
||||
|
||||
For more information see @ref monitor_workarea.
|
||||
|
||||
|
||||
@subsubsection transparency_33 Transparent windows and framebuffers
|
||||
|
||||
GLFW now supports the creation of windows with transparent framebuffers on
|
||||
systems with desktop compositing enabled with the @ref
|
||||
GLFW_TRANSPARENT_FRAMEBUFFER window hint and attribute. This hint must be set
|
||||
before window creation and leaves any window decorations opaque.
|
||||
|
||||
GLFW now also supports whole window transparency with @ref glfwGetWindowOpacity
|
||||
and @ref glfwSetWindowOpacity. This value controls the opacity of the whole
|
||||
window including decorations and unlike framebuffer transparency can be changed
|
||||
at any time after window creation.
|
||||
|
||||
For more information see @ref window_transparency.
|
||||
|
||||
|
||||
@subsubsection key_scancode_33 Query for the scancode of a key
|
||||
|
||||
GLFW now supports querying the platform dependent scancode of any physical key
|
||||
with @ref glfwGetKeyScancode.
|
||||
|
||||
For more information see @ref input_key.
|
||||
|
||||
|
||||
@subsubsection center_cursor_33 Cursor centering window hint
|
||||
|
||||
GLFW now supports controlling whether the cursor is centered over newly created
|
||||
full screen windows with the [GLFW_CENTER_CURSOR](@ref GLFW_CENTER_CURSOR_hint)
|
||||
window hint. It is enabled by default.
|
||||
|
||||
|
||||
@subsubsection cursor_hover_33 Mouse cursor hover window attribute
|
||||
|
||||
GLFW now supports polling whether the cursor is hovering over the window content
|
||||
area with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute. This
|
||||
attribute corresponds to the [cursor enter/leave](@ref cursor_enter) event.
|
||||
|
||||
|
||||
@subsubsection focusonshow_33 Window hint and attribute for input focus on show
|
||||
|
||||
GLFW now has the [GLFW_FOCUS_ON_SHOW](@ref GLFW_DECORATED_hint) window hint and
|
||||
attribute for controlling whether a window gets input focus when shown. It is
|
||||
enabled by default. It applies both when creating an visible window with @ref
|
||||
glfwCreateWindow and when showing it with @ref glfwShowWindow.
|
||||
|
||||
This is a workaround for GLFW 3.0 lacking @ref glfwFocusWindow and will be
|
||||
corrected in the next major version.
|
||||
|
||||
For more information see @ref window_hide.
|
||||
|
||||
|
||||
@subsubsection device_userptr_33 Monitor and joystick user pointers
|
||||
|
||||
GLFW now supports setting and querying user pointers for connected monitors and
|
||||
joysticks with @ref glfwSetMonitorUserPointer, @ref glfwGetMonitorUserPointer,
|
||||
@ref glfwSetJoystickUserPointer and @ref glfwGetJoystickUserPointer.
|
||||
|
||||
For more information see @ref monitor_userptr and @ref joystick_userptr.
|
||||
|
||||
|
||||
@subsubsection macos_nib_33 macOS menu bar from nib file
|
||||
|
||||
GLFW will now load a `MainMenu.nib` file if found in the `Contents/Resources`
|
||||
directory of the application bundle, as a way to replace the GLFW menu bar
|
||||
without recompiling GLFW. This behavior can be disabled with the
|
||||
[GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) initialization hint.
|
||||
|
||||
|
||||
@subsubsection glext_33 Support for more context creation extensions
|
||||
|
||||
The context hint @ref GLFW_SRGB_CAPABLE now supports OpenGL ES via
|
||||
`WGL_EXT_colorspace`, the context hint @ref GLFW_CONTEXT_NO_ERROR now supports
|
||||
`WGL_ARB_create_context_no_error` and `GLX_ARB_create_context_no_error`, the
|
||||
context hint @ref GLFW_CONTEXT_RELEASE_BEHAVIOR now supports
|
||||
`EGL_KHR_context_flush_control` and @ref glfwGetProcAddress now supports
|
||||
`EGL_KHR_get_all_proc_addresses`.
|
||||
|
||||
|
||||
@subsubsection osmesa_33 OSMesa off-screen context creation support
|
||||
|
||||
GLFW now supports creating off-screen OpenGL contexts using
|
||||
[OSMesa](https://www.mesa3d.org/osmesa.html) by setting
|
||||
[GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) to
|
||||
`GLFW_OSMESA_CONTEXT_API`. Native access function have been added to retrieve
|
||||
the OSMesa color and depth buffers.
|
||||
|
||||
There is also a new null backend that uses OSMesa as its native context
|
||||
creation API, intended for automated testing. This backend does not provide
|
||||
input.
|
||||
|
||||
|
||||
@subsection caveats_33 Caveats for version 3.3
|
||||
|
||||
@subsubsection joystick_layout_33 Layout of joysticks have changed
|
||||
|
||||
The way joystick elements are arranged have changed to match SDL2 in order to
|
||||
support SDL_GameControllerDB mappings. The layout of joysticks may
|
||||
change again if required for compatibility with SDL2. If you need a known and
|
||||
stable layout for game controllers, see if you can switch to @ref gamepad.
|
||||
|
||||
Existing code that depends on a specific joystick layout will likely have to be
|
||||
updated.
|
||||
|
||||
|
||||
@subsubsection wait_events_33 No window required to wait for events
|
||||
|
||||
The @ref glfwWaitEvents and @ref glfwWaitEventsTimeout functions no longer need
|
||||
a window to be created to wait for events. Before version 3.3 these functions
|
||||
would return immediately if there were no user-created windows. On platforms
|
||||
where only windows can receive events, an internal helper window is used.
|
||||
|
||||
Existing code that depends on the earlier behavior will likely have to be
|
||||
updated.
|
||||
|
||||
|
||||
@subsubsection gamma_ramp_size_33 Gamma ramp size of 256 may be rejected
|
||||
|
||||
The documentation for versions before 3.3 stated that a gamma ramp size of 256
|
||||
would always be accepted. This was never the case on X11 and could lead to
|
||||
artifacts on macOS. The @ref glfwSetGamma function has been updated to always
|
||||
generate a ramp of the correct size.
|
||||
|
||||
Existing code that hardcodes a size of 256 should be updated to use the size of
|
||||
the current ramp of a monitor when setting a new ramp for that monitor.
|
||||
|
||||
|
||||
@subsubsection xinput_deadzone_33 Windows XInput deadzone removed
|
||||
|
||||
GLFW no longer applies any deadzone to the input state received from the XInput
|
||||
API. This was never done for any other platform joystick API so this change
|
||||
makes the behavior more consistent but you will need to apply your own deadzone
|
||||
if desired.
|
||||
|
||||
|
||||
@subsubsection x11_clipboard_33 X11 clipboard transfer limits
|
||||
|
||||
GLFW now supports reading clipboard text via the `INCR` method, which removes
|
||||
the limit on how much text can be read with @ref glfwGetClipboardString.
|
||||
However, writing via this method is not yet supported, so you may not be able to
|
||||
write a very large string with @ref glfwSetClipboardString even if you read it
|
||||
from the clipboard earlier.
|
||||
|
||||
The exact size limit for writing to the clipboard is negotiated with each
|
||||
receiving application but is at least several tens of kilobytes. Note that only
|
||||
the read limit has changed. Any string that could be written before still can
|
||||
be.
|
||||
|
||||
|
||||
@subsubsection x11_linking_33 X11 extension libraries are loaded dynamically
|
||||
|
||||
GLFW now loads all X11 extension libraries at initialization. The only X11
|
||||
library you need to link against is `libX11`. The header files for the
|
||||
extension libraries are still required for compilation.
|
||||
|
||||
Existing projects and makefiles that link GLFW directly against the extension
|
||||
libraries should still build correctly but will add these libraries as load-time
|
||||
dependencies.
|
||||
|
||||
|
||||
@subsubsection cmake_version_33 CMake 3.0 or later is required
|
||||
|
||||
The minimum CMake version has been raised from 2.8.12 to 3.0. This is only
|
||||
a requirement of the GLFW CMake files. The GLFW source files do not depend on
|
||||
CMake.
|
||||
|
||||
|
||||
@subsection deprecations_33 Deprecations in version 3.3
|
||||
|
||||
@subsubsection charmods_callback_33 Character with modifiers callback
|
||||
|
||||
The character with modifiers callback set with @ref glfwSetCharModsCallback has
|
||||
been deprecated and should if possible not be used.
|
||||
|
||||
Existing code should still work but further bug fixes will likely not be made.
|
||||
The callback will be removed in the next major version.
|
||||
|
||||
|
||||
@subsubsection clipboard_window_33 Window parameter to clipboard functions
|
||||
|
||||
The window parameter of the clipboard functions @ref glfwGetClipboardString and
|
||||
@ref glfwSetClipboardString has been deprecated and is no longer used on any
|
||||
platform. On platforms where the clipboard must be owned by a specific window,
|
||||
an internal helper window is used.
|
||||
|
||||
Existing code should still work unless it depends on a specific window owning
|
||||
the clipboard. New code may pass `NULL` as the window argument. The parameter
|
||||
will be removed in a future release.
|
||||
|
||||
|
||||
@subsection removals_33 Removals in 3.3
|
||||
|
||||
@subsubsection macos_options_33 macOS specific CMake options and macros
|
||||
|
||||
The `GLFW_USE_RETINA`, `GLFW_USE_CHDIR` and `GLFW_USE_MENUBAR` CMake options and
|
||||
the `_GLFW_USE_RETINA`, `_GLFW_USE_CHDIR` and `_GLFW_USE_MENUBAR` compile-time
|
||||
macros have been removed.
|
||||
|
||||
These options and macros are replaced by the window hint
|
||||
[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
|
||||
and the init hints
|
||||
[GLFW_COCOA_CHDIR_RESOURCES](@ref GLFW_COCOA_CHDIR_RESOURCES_hint) and
|
||||
[GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint).
|
||||
|
||||
Existing projects and makefiles that set these options or define these macros
|
||||
during compilation of GLFW will still build but it will have no effect and the
|
||||
default behaviors will be used.
|
||||
|
||||
|
||||
@subsubsection vulkan_sdk_33 LunarG Vulkan SDK dependency
|
||||
|
||||
The GLFW test programs that previously depended on the LunarG Vulkan SDK now
|
||||
instead uses a Vulkan loader generated by
|
||||
[glad2](https://github.com/Dav1dde/glad). This means the GLFW CMake files no
|
||||
longer look for the Vulkan SDK.
|
||||
|
||||
Existing CMake projects that depended on the Vulkan SDK cache variables from
|
||||
GLFW will need to call `find_package(Vulkan)` themselves. CMake 3.7 and later
|
||||
already comes with a
|
||||
[Vulkan find module](https://cmake.org/cmake/help/latest/module/FindVulkan.html)
|
||||
similar to the one GLFW previously included.
|
||||
|
||||
|
||||
@subsubsection lib_suffix_33 CMake option LIB_SUFFIX
|
||||
|
||||
The `LIB_SUFFIX` CMake option has been removed. GLFW now uses the
|
||||
GNUInstallDirs CMake package to handle platform specific details like the
|
||||
library directory suffix and the `LIB_SUFFIX` CMake option has been removed.
|
||||
|
||||
Existing projects and makefiles that set the `LIB_SUFFIX` option will use the
|
||||
suffix chosen by the GNUInstallDirs package and the option will be ignored.
|
||||
|
||||
|
||||
@subsubsection mir_removed_33 Mir support
|
||||
|
||||
The experimental Mir support has been completely removed as the Mir project has
|
||||
implemented support for the Wayland protocol and is recommending that
|
||||
applications use that instead.
|
||||
|
||||
Existing projects and makefiles that select Mir when compiling GLFW will fail.
|
||||
Use Wayland or X11 instead.
|
||||
|
||||
|
||||
@subsection symbols_33 New symbols in version 3.3
|
||||
|
||||
@subsubsection functions_33 New functions in version 3.3
|
||||
|
||||
- @ref glfwInitHint
|
||||
- @ref glfwGetError
|
||||
- @ref glfwGetMonitorWorkarea
|
||||
- @ref glfwGetMonitorContentScale
|
||||
- @ref glfwGetMonitorUserPointer
|
||||
- @ref glfwSetMonitorUserPointer
|
||||
- @ref glfwWindowHintString
|
||||
- @ref glfwGetWindowContentScale
|
||||
- @ref glfwGetWindowOpacity
|
||||
- @ref glfwSetWindowOpacity
|
||||
- @ref glfwRequestWindowAttention
|
||||
- @ref glfwSetWindowAttrib
|
||||
- @ref glfwSetWindowMaximizeCallback
|
||||
- @ref glfwSetWindowContentScaleCallback
|
||||
- @ref glfwRawMouseMotionSupported
|
||||
- @ref glfwGetKeyScancode
|
||||
- @ref glfwGetJoystickHats
|
||||
- @ref glfwGetJoystickGUID
|
||||
- @ref glfwGetJoystickUserPointer
|
||||
- @ref glfwSetJoystickUserPointer
|
||||
- @ref glfwJoystickIsGamepad
|
||||
- @ref glfwUpdateGamepadMappings
|
||||
- @ref glfwGetGamepadName
|
||||
- @ref glfwGetGamepadState
|
||||
|
||||
|
||||
@subsubsection types_33 New types in version 3.3
|
||||
|
||||
- @ref GLFWwindowmaximizefun
|
||||
- @ref GLFWwindowcontentscalefun
|
||||
- @ref GLFWgamepadstate
|
||||
|
||||
|
||||
@subsubsection constants_33 New constants in version 3.3
|
||||
|
||||
- @ref GLFW_NO_ERROR
|
||||
- @ref GLFW_JOYSTICK_HAT_BUTTONS
|
||||
- @ref GLFW_COCOA_CHDIR_RESOURCES
|
||||
- @ref GLFW_COCOA_MENUBAR
|
||||
- @ref GLFW_CENTER_CURSOR
|
||||
- @ref GLFW_TRANSPARENT_FRAMEBUFFER
|
||||
- @ref GLFW_HOVERED
|
||||
- @ref GLFW_FOCUS_ON_SHOW
|
||||
- @ref GLFW_SCALE_TO_MONITOR
|
||||
- @ref GLFW_COCOA_RETINA_FRAMEBUFFER
|
||||
- @ref GLFW_COCOA_FRAME_NAME
|
||||
- @ref GLFW_COCOA_GRAPHICS_SWITCHING
|
||||
- @ref GLFW_X11_CLASS_NAME
|
||||
- @ref GLFW_X11_INSTANCE_NAME
|
||||
- @ref GLFW_OSMESA_CONTEXT_API
|
||||
- @ref GLFW_HAT_CENTERED
|
||||
- @ref GLFW_HAT_UP
|
||||
- @ref GLFW_HAT_RIGHT
|
||||
- @ref GLFW_HAT_DOWN
|
||||
- @ref GLFW_HAT_LEFT
|
||||
- @ref GLFW_HAT_RIGHT_UP
|
||||
- @ref GLFW_HAT_RIGHT_DOWN
|
||||
- @ref GLFW_HAT_LEFT_UP
|
||||
- @ref GLFW_HAT_LEFT_DOWN
|
||||
- @ref GLFW_MOD_CAPS_LOCK
|
||||
- @ref GLFW_MOD_NUM_LOCK
|
||||
- @ref GLFW_LOCK_KEY_MODS
|
||||
- @ref GLFW_RAW_MOUSE_MOTION
|
||||
- @ref GLFW_GAMEPAD_BUTTON_A
|
||||
- @ref GLFW_GAMEPAD_BUTTON_B
|
||||
- @ref GLFW_GAMEPAD_BUTTON_X
|
||||
- @ref GLFW_GAMEPAD_BUTTON_Y
|
||||
- @ref GLFW_GAMEPAD_BUTTON_LEFT_BUMPER
|
||||
- @ref GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER
|
||||
- @ref GLFW_GAMEPAD_BUTTON_BACK
|
||||
- @ref GLFW_GAMEPAD_BUTTON_START
|
||||
- @ref GLFW_GAMEPAD_BUTTON_GUIDE
|
||||
- @ref GLFW_GAMEPAD_BUTTON_LEFT_THUMB
|
||||
- @ref GLFW_GAMEPAD_BUTTON_RIGHT_THUMB
|
||||
- @ref GLFW_GAMEPAD_BUTTON_DPAD_UP
|
||||
- @ref GLFW_GAMEPAD_BUTTON_DPAD_RIGHT
|
||||
- @ref GLFW_GAMEPAD_BUTTON_DPAD_DOWN
|
||||
- @ref GLFW_GAMEPAD_BUTTON_DPAD_LEFT
|
||||
- @ref GLFW_GAMEPAD_BUTTON_LAST
|
||||
- @ref GLFW_GAMEPAD_BUTTON_CROSS
|
||||
- @ref GLFW_GAMEPAD_BUTTON_CIRCLE
|
||||
- @ref GLFW_GAMEPAD_BUTTON_SQUARE
|
||||
- @ref GLFW_GAMEPAD_BUTTON_TRIANGLE
|
||||
- @ref GLFW_GAMEPAD_AXIS_LEFT_X
|
||||
- @ref GLFW_GAMEPAD_AXIS_LEFT_Y
|
||||
- @ref GLFW_GAMEPAD_AXIS_RIGHT_X
|
||||
- @ref GLFW_GAMEPAD_AXIS_RIGHT_Y
|
||||
- @ref GLFW_GAMEPAD_AXIS_LEFT_TRIGGER
|
||||
- @ref GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
|
||||
- @ref GLFW_GAMEPAD_AXIS_LAST
|
||||
|
||||
|
||||
@section news_32 Release notes for 3.2
|
||||
|
||||
These are the release notes for version 3.2. For a more detailed view including
|
||||
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
|
||||
|
||||
|
||||
@subsection features_32 New features in version 3.2
|
||||
|
||||
@subsubsection news_32_vulkan Support for Vulkan
|
||||
|
||||
GLFW now supports basic integration with Vulkan with @ref glfwVulkanSupported,
|
||||
@ref glfwGetRequiredInstanceExtensions, @ref glfwGetInstanceProcAddress, @ref
|
||||
glfwGetPhysicalDevicePresentationSupport and @ref glfwCreateWindowSurface.
|
||||
Vulkan header inclusion can be selected with
|
||||
@ref GLFW_INCLUDE_VULKAN.
|
||||
|
||||
|
||||
@subsubsection news_32_setwindowmonitor Window mode switching
|
||||
|
||||
GLFW now supports switching between windowed and full screen modes and updating
|
||||
the monitor and desired resolution and refresh rate of full screen windows with
|
||||
@ref glfwSetWindowMonitor.
|
||||
|
||||
|
||||
@subsubsection news_32_maximize Window maxmimization support
|
||||
|
||||
GLFW now supports window maximization with @ref glfwMaximizeWindow and the
|
||||
@ref GLFW_MAXIMIZED window hint and attribute.
|
||||
|
||||
|
||||
@subsubsection news_32_focus Window input focus control
|
||||
|
||||
GLFW now supports giving windows input focus with @ref glfwFocusWindow.
|
||||
|
||||
|
||||
@subsubsection news_32_sizelimits Window size limit support
|
||||
|
||||
GLFW now supports setting both absolute and relative window size limits with
|
||||
@ref glfwSetWindowSizeLimits and @ref glfwSetWindowAspectRatio.
|
||||
|
||||
|
||||
@subsubsection news_32_keyname Localized key names
|
||||
|
||||
GLFW now supports querying the localized name of printable keys with @ref
|
||||
glfwGetKeyName, either by key token or by scancode.
|
||||
|
||||
|
||||
@subsubsection news_32_waittimeout Wait for events with timeout
|
||||
|
||||
GLFW now supports waiting for events for a set amount of time with @ref
|
||||
glfwWaitEventsTimeout.
|
||||
|
||||
|
||||
@subsubsection news_32_icon Window icon support
|
||||
|
||||
GLFW now supports setting the icon of windows with @ref glfwSetWindowIcon.
|
||||
|
||||
|
||||
@subsubsection news_32_timer Raw timer access
|
||||
|
||||
GLFW now supports raw timer values with @ref glfwGetTimerValue and @ref
|
||||
glfwGetTimerFrequency.
|
||||
|
||||
|
||||
@subsubsection news_32_joystick Joystick connection callback
|
||||
|
||||
GLFW now supports notifying when a joystick has been connected or disconnected
|
||||
with @ref glfwSetJoystickCallback.
|
||||
|
||||
|
||||
@subsubsection news_32_noapi Context-less windows
|
||||
|
||||
GLFW now supports creating windows without a OpenGL or OpenGL ES context by
|
||||
setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`.
|
||||
|
||||
|
||||
@subsubsection news_32_contextapi Run-time context creation API selection
|
||||
|
||||
GLFW now supports selecting and querying the context creation API at run-time
|
||||
with the @ref GLFW_CONTEXT_CREATION_API hint and attribute.
|
||||
|
||||
|
||||
@subsubsection news_32_noerror Error-free context creation
|
||||
|
||||
GLFW now supports creating and querying OpenGL and OpenGL ES contexts that do
|
||||
not emit errors with the @ref GLFW_CONTEXT_NO_ERROR hint, provided the machine
|
||||
supports the `GL_KHR_no_error` extension.
|
||||
|
||||
|
||||
@subsubsection news_32_cmake CMake config-file package support
|
||||
|
||||
GLFW now supports being used as a
|
||||
[config-file package](@ref build_link_cmake_package) from other projects for
|
||||
easy linking with the library and its dependencies.
|
||||
|
||||
|
||||
@section news_31 Release notes for 3.1
|
||||
|
||||
These are the release notes for version 3.1. For a more detailed view including
|
||||
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
|
||||
|
||||
|
||||
@subsection features_31 New features in version 3.1
|
||||
|
||||
@subsubsection news_31_cursor Custom mouse cursor images
|
||||
|
||||
GLFW now supports creating and setting both custom cursor images and standard
|
||||
cursor shapes. They are created with @ref glfwCreateCursor or @ref
|
||||
glfwCreateStandardCursor, set with @ref glfwSetCursor and destroyed with @ref
|
||||
glfwDestroyCursor.
|
||||
|
||||
@see @ref cursor_object
|
||||
|
||||
|
||||
@subsubsection news_31_drop Path drop event
|
||||
|
||||
GLFW now provides a callback for receiving the paths of files and directories
|
||||
dropped onto GLFW windows. The callback is set with @ref glfwSetDropCallback.
|
||||
|
||||
@see @ref path_drop
|
||||
|
||||
|
||||
@subsubsection news_31_emptyevent Main thread wake-up
|
||||
|
||||
GLFW now provides the @ref glfwPostEmptyEvent function for posting an empty
|
||||
event from another thread to the main thread event queue, causing @ref
|
||||
glfwWaitEvents to return.
|
||||
|
||||
@see @ref events
|
||||
|
||||
|
||||
@subsubsection news_31_framesize Window frame size query
|
||||
|
||||
GLFW now supports querying the size, on each side, of the frame around the
|
||||
content area of a window, with @ref glfwGetWindowFrameSize.
|
||||
|
||||
@see [Window size](@ref window_size)
|
||||
|
||||
|
||||
@subsubsection news_31_autoiconify Simultaneous multi-monitor rendering
|
||||
|
||||
GLFW now supports disabling auto-iconification of full screen windows with
|
||||
the [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint. This is
|
||||
intended for people building multi-monitor installations, where you need windows
|
||||
to stay in full screen despite losing input focus.
|
||||
|
||||
|
||||
@subsubsection news_31_floating Floating windows
|
||||
|
||||
GLFW now supports floating windows, also called topmost or always on top, for
|
||||
easier debugging with the @ref GLFW_FLOATING window hint and attribute.
|
||||
|
||||
|
||||
@subsubsection news_31_focused Initially unfocused windows
|
||||
|
||||
GLFW now supports preventing a windowed mode window from gaining input focus on
|
||||
creation, with the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) window hint.
|
||||
|
||||
|
||||
@subsubsection news_31_direct Direct access for window attributes and cursor position
|
||||
|
||||
GLFW now queries the window input focus, visibility and iconification attributes
|
||||
and the cursor position directly instead of returning cached data.
|
||||
|
||||
|
||||
@subsubsection news_31_charmods Character with modifiers callback
|
||||
|
||||
GLFW now provides a callback for character events with modifier key bits. The
|
||||
callback is set with @ref glfwSetCharModsCallback. Unlike the regular character
|
||||
callback, this will report character events that will not result in a character
|
||||
being input, for example if the Control key is held down.
|
||||
|
||||
@see @ref input_char
|
||||
|
||||
|
||||
@subsubsection news_31_single Single buffered framebuffers
|
||||
|
||||
GLFW now supports the creation of single buffered windows, with the @ref
|
||||
GLFW_DOUBLEBUFFER hint.
|
||||
|
||||
|
||||
@subsubsection news_31_glext Macro for including extension header
|
||||
|
||||
GLFW now includes the extension header appropriate for the chosen OpenGL or
|
||||
OpenGL ES header when @ref GLFW_INCLUDE_GLEXT is defined. GLFW does not provide
|
||||
these headers. They must be provided by your development environment or your
|
||||
OpenGL or OpenGL ES SDK.
|
||||
|
||||
|
||||
@subsubsection news_31_release Context release behaviors
|
||||
|
||||
GLFW now supports controlling and querying whether the pipeline is flushed when
|
||||
a context is made non-current, with the @ref GLFW_CONTEXT_RELEASE_BEHAVIOR hint
|
||||
and attribute, provided the machine supports the `GL_KHR_context_flush_control`
|
||||
extension.
|
||||
|
||||
|
||||
@subsubsection news_31_wayland (Experimental) Wayland support
|
||||
|
||||
GLFW now has an _experimental_ Wayland display protocol backend that can be
|
||||
selected on Linux with a CMake option.
|
||||
|
||||
|
||||
@subsubsection news_31_mir (Experimental) Mir support
|
||||
|
||||
GLFW now has an _experimental_ Mir display server backend that can be selected
|
||||
on Linux with a CMake option.
|
||||
|
||||
|
||||
@section news_30 Release notes for 3.0
|
||||
|
||||
These are the release notes for version 3.0. For a more detailed view including
|
||||
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
|
||||
|
||||
|
||||
@subsection features_30 New features in version 3.0
|
||||
|
||||
@subsubsection news_30_cmake CMake build system
|
||||
|
||||
GLFW now uses the CMake build system instead of the various makefiles and
|
||||
project files used by earlier versions. CMake is available for all platforms
|
||||
supported by GLFW, is present in most package systems and can generate
|
||||
makefiles and/or project files for most popular development environments.
|
||||
|
||||
For more information on how to use CMake, see the
|
||||
[CMake manual](https://cmake.org/cmake/help/documentation.html).
|
||||
|
||||
|
||||
@subsubsection news_30_multiwnd Multi-window support
|
||||
|
||||
GLFW now supports the creation of multiple windows, each with their own OpenGL
|
||||
or OpenGL ES context, and all window functions now take a window handle. Event
|
||||
callbacks are now per-window and are provided with the handle of the window that
|
||||
received the event. The @ref glfwMakeContextCurrent function has been added to
|
||||
select which context is current on a given thread.
|
||||
|
||||
|
||||
@subsubsection news_30_multimon Multi-monitor support
|
||||
|
||||
GLFW now explicitly supports multiple monitors. They can be enumerated with
|
||||
@ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref
|
||||
glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize,
|
||||
and specified at window creation to make the newly created window full screen on
|
||||
that specific monitor.
|
||||
|
||||
|
||||
@subsubsection news_30_unicode Unicode support
|
||||
|
||||
All string arguments to GLFW functions and all strings returned by GLFW now use
|
||||
the UTF-8 encoding. This includes the window title, error string, clipboard
|
||||
text, monitor and joystick names as well as the extension function arguments (as
|
||||
ASCII is a subset of UTF-8).
|
||||
|
||||
|
||||
@subsubsection news_30_clipboard Clipboard text I/O
|
||||
|
||||
GLFW now supports reading and writing plain text to and from the system
|
||||
clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString
|
||||
functions.
|
||||
|
||||
|
||||
@subsubsection news_30_gamma Gamma ramp support
|
||||
|
||||
GLFW now supports setting and reading back the gamma ramp of monitors, with the
|
||||
@ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions. There is also @ref
|
||||
glfwSetGamma, which generates a ramp from a gamma value and then sets it.
|
||||
|
||||
|
||||
@subsubsection news_30_gles OpenGL ES support
|
||||
|
||||
GLFW now supports the creation of OpenGL ES contexts, by setting the
|
||||
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_OPENGL_ES_API`, where
|
||||
creation of such contexts are supported. Note that GLFW _does not implement_
|
||||
OpenGL ES, so your driver must provide support in a way usable by GLFW. Modern
|
||||
Nvidia and Intel drivers support creation of OpenGL ES context using the GLX and
|
||||
WGL APIs, while AMD provides an EGL implementation instead.
|
||||
|
||||
|
||||
@subsubsection news_30_egl (Experimental) EGL support
|
||||
|
||||
GLFW now has an experimental EGL context creation back end that can be selected
|
||||
through CMake options.
|
||||
|
||||
|
||||
@subsubsection news_30_hidpi High-DPI support
|
||||
|
||||
GLFW now supports high-DPI monitors on both Windows and macOS, giving windows
|
||||
full resolution framebuffers where other UI elements are scaled up. To achieve
|
||||
this, @ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have
|
||||
been added. These work with pixels, while the rest of the GLFW API works with
|
||||
screen coordinates. This is important as OpenGL uses pixels, not screen
|
||||
coordinates.
|
||||
|
||||
|
||||
@subsubsection news_30_error Error callback
|
||||
|
||||
GLFW now has an error callback, which can provide your application with much
|
||||
more detailed diagnostics than was previously possible. The callback is passed
|
||||
an error code and a description string.
|
||||
|
||||
|
||||
@subsubsection news_30_wndptr Per-window user pointer
|
||||
|
||||
Each window now has a user-defined pointer, retrieved with @ref
|
||||
glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it
|
||||
easier to integrate GLFW into C++ code.
|
||||
|
||||
|
||||
@subsubsection news_30_iconifyfun Window iconification callback
|
||||
|
||||
Each window now has a callback for iconification and restoration events,
|
||||
which is set with @ref glfwSetWindowIconifyCallback.
|
||||
|
||||
|
||||
@subsubsection news_30_wndposfun Window position callback
|
||||
|
||||
Each window now has a callback for position events, which is set with @ref
|
||||
glfwSetWindowPosCallback.
|
||||
|
||||
|
||||
@subsubsection news_30_wndpos Window position query
|
||||
|
||||
The position of a window can now be retrieved using @ref glfwGetWindowPos.
|
||||
|
||||
|
||||
@subsubsection news_30_focusfun Window focus callback
|
||||
|
||||
Each windows now has a callback for focus events, which is set with @ref
|
||||
glfwSetWindowFocusCallback.
|
||||
|
||||
|
||||
@subsubsection news_30_enterleave Cursor enter/leave callback
|
||||
|
||||
Each window now has a callback for when the mouse cursor enters or leaves its
|
||||
content area, which is set with @ref glfwSetCursorEnterCallback.
|
||||
|
||||
|
||||
@subsubsection news_30_wndtitle Initial window title
|
||||
|
||||
The title of a window is now specified at creation time, as one of the arguments
|
||||
to @ref glfwCreateWindow.
|
||||
|
||||
|
||||
@subsubsection news_30_hidden Hidden windows
|
||||
|
||||
Windows can now be hidden with @ref glfwHideWindow, shown using @ref
|
||||
glfwShowWindow and created initially hidden with the @ref GLFW_VISIBLE window
|
||||
hint and attribute. This allows for off-screen rendering in a way compatible
|
||||
with most drivers, as well as moving a window to a specific position before
|
||||
showing it.
|
||||
|
||||
|
||||
@subsubsection news_30_undecorated Undecorated windows
|
||||
|
||||
Windowed mode windows can now be created without decorations, e.g. things like
|
||||
a frame, a title bar, with the @ref GLFW_DECORATED window hint and attribute.
|
||||
This allows for the creation of things like splash screens.
|
||||
|
||||
|
||||
@subsubsection news_30_keymods Modifier key bit masks
|
||||
|
||||
[Modifier key bit mask](@ref mods) parameters have been added to the
|
||||
[mouse button](@ref GLFWmousebuttonfun) and [key](@ref GLFWkeyfun) callbacks.
|
||||
|
||||
|
||||
@subsubsection news_30_scancode Platform-specific scancodes
|
||||
|
||||
A scancode parameter has been added to the [key callback](@ref GLFWkeyfun). Keys
|
||||
that don't have a [key token](@ref keys) still get passed on with the key
|
||||
parameter set to `GLFW_KEY_UNKNOWN`. These scancodes will vary between machines
|
||||
and are intended to be used for key bindings.
|
||||
|
||||
|
||||
@subsubsection news_30_jsname Joystick names
|
||||
|
||||
The name of a joystick can now be retrieved using @ref glfwGetJoystickName.
|
||||
|
||||
|
||||
@subsubsection news_30_doxygen Doxygen documentation
|
||||
|
||||
You are reading it.
|
||||
- [Release notes for 3.3](https://www.glfw.org/docs/3.3/news.html)
|
||||
- [Release notes for 3.2](https://www.glfw.org/docs/3.2/news.html)
|
||||
- [Release notes for 3.1](https://www.glfw.org/docs/3.1/news.html)
|
||||
- [Release notes for 3.0](https://www.glfw.org/docs/3.0/news.html)
|
||||
|
||||
*/
|
||||
|
||||
+48
-39
@@ -4,7 +4,7 @@
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide takes you through writing a simple application using GLFW 3. The
|
||||
This guide takes you through writing a small application using GLFW 3. The
|
||||
application will create a window and OpenGL context, render a rotating triangle
|
||||
and exit when the user closes the window or presses _Escape_. This guide will
|
||||
introduce a few of the most commonly used functions, but there are many more.
|
||||
@@ -18,43 +18,42 @@ behave differently in GLFW 3.
|
||||
|
||||
@subsection quick_include Including the GLFW header
|
||||
|
||||
In the source files of your application where you use OpenGL or GLFW, you need
|
||||
to include the GLFW 3 header file.
|
||||
In the source files of your application where you use GLFW, you need to include
|
||||
its header file.
|
||||
|
||||
@code
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
This defines all the constants, types and function prototypes of the GLFW API.
|
||||
It also includes the OpenGL header from your development environment and
|
||||
defines all the constants and types necessary for it to work on your platform
|
||||
without including any platform-specific headers.
|
||||
This header provides all the constants, types and function prototypes of the
|
||||
GLFW API.
|
||||
|
||||
In other words:
|
||||
By default it also includes the OpenGL header from your development environment.
|
||||
On some platforms this header only supports older versions of OpenGL. The most
|
||||
extreme case is Windows, where it typically only supports OpenGL 1.2.
|
||||
|
||||
- Do _not_ include the OpenGL header yourself, as GLFW does this for you in
|
||||
a platform-independent way
|
||||
- Do _not_ include `windows.h` or other platform-specific headers unless
|
||||
you plan on using those APIs yourself
|
||||
- If you _do_ need to include such headers, include them _before_ the GLFW
|
||||
header and it will detect this
|
||||
|
||||
On some platforms supported by GLFW the OpenGL header and link library only
|
||||
expose older versions of OpenGL. The most extreme case is Windows, which only
|
||||
exposes OpenGL 1.2. The easiest way to work around this is to use an
|
||||
[extension loader library](@ref context_glext_auto).
|
||||
|
||||
If you are using such a library then you should include its header _before_ the
|
||||
GLFW header. This lets it replace the OpenGL header included by GLFW without
|
||||
conflicts. This example uses
|
||||
[glad2](https://github.com/Dav1dde/glad), but the same rule applies to all such
|
||||
libraries.
|
||||
Most programs will instead use an
|
||||
[extension loader library](@ref context_glext_auto) and include its header.
|
||||
This example uses files generated by [glad](https://gen.glad.sh/). The GLFW
|
||||
header can detect most such headers if they are included first and will then not
|
||||
include the one from your development environment.
|
||||
|
||||
@code
|
||||
#include <glad/gl.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
To make sure there will be no header conflicts, you can define @ref
|
||||
GLFW_INCLUDE_NONE before the GLFW header to explicitly disable inclusion of the
|
||||
development environment header. This also allows the two headers to be included
|
||||
in any order.
|
||||
|
||||
@code
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glad/gl.h>
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection quick_init_term Initializing and terminating GLFW
|
||||
|
||||
@@ -135,9 +134,14 @@ require a minimum OpenGL version by setting the `GLFW_CONTEXT_VERSION_MAJOR` and
|
||||
`GLFW_CONTEXT_VERSION_MINOR` hints _before_ creation. If the required minimum
|
||||
version is not supported on the machine, context (and window) creation fails.
|
||||
|
||||
You can select the OpenGL profile by setting the `GLFW_OPENGL_PROFILE` hint.
|
||||
This program uses the core profile as that is the only profile macOS supports
|
||||
for OpenGL 3.x and 4.x.
|
||||
|
||||
@code
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
@@ -246,12 +250,16 @@ glViewport(0, 0, width, height);
|
||||
You can also set a framebuffer size callback using @ref
|
||||
glfwSetFramebufferSizeCallback and be notified when the size changes.
|
||||
|
||||
Actual rendering with OpenGL is outside the scope of this tutorial, but there
|
||||
are [many](https://open.gl/) [excellent](https://learnopengl.com/)
|
||||
[tutorial](http://openglbook.com/) [sites](http://ogldev.atspace.co.uk/) that
|
||||
teach modern OpenGL. Some of them use GLFW to create the context and window
|
||||
while others use GLUT or SDL, but remember that OpenGL itself always works the
|
||||
same.
|
||||
The details of how to render with OpenGL is outside the scope of this tutorial,
|
||||
but there are many excellent resources for learning modern OpenGL. Here are
|
||||
a few of them:
|
||||
|
||||
- [Anton's OpenGL 4 Tutorials](https://antongerdelan.net/opengl/)
|
||||
- [Learn OpenGL](https://learnopengl.com/)
|
||||
- [Open.GL](https://open.gl/)
|
||||
|
||||
These all happen to use GLFW, but OpenGL itself works the same whatever API you
|
||||
use to create the window and context.
|
||||
|
||||
|
||||
@subsection quick_timer Reading the timer
|
||||
@@ -326,19 +334,20 @@ for example, many kinds of editing tools.
|
||||
@section quick_example Putting it together
|
||||
|
||||
Now that you know how to initialize GLFW, create a window and poll for
|
||||
keyboard input, it's possible to create a simple program.
|
||||
keyboard input, it's possible to create a small program.
|
||||
|
||||
This program creates a 640 by 480 windowed mode window and starts a loop that
|
||||
clears the screen, renders a triangle and processes events until the user either
|
||||
presses _Escape_ or closes the window.
|
||||
|
||||
@snippet simple.c code
|
||||
@snippet triangle-opengl.c code
|
||||
|
||||
The program above can be found in the
|
||||
[source package](https://www.glfw.org/download.html) as `examples/simple.c`
|
||||
and is compiled along with all other examples when you build GLFW. If you
|
||||
built GLFW from the source package then already have this as `simple.exe` on
|
||||
Windows, `simple` on Linux or `simple.app` on macOS.
|
||||
[source package](https://www.glfw.org/download.html) as
|
||||
`examples/triangle-opengl.c` and is compiled along with all other examples when
|
||||
you build GLFW. If you built GLFW from the source package then you already have
|
||||
this as `triangle-opengl.exe` on Windows, `triangle-opengl` on Linux or
|
||||
`triangle-opengl.app` on macOS.
|
||||
|
||||
This tutorial used only a few of the many functions GLFW provides. There are
|
||||
guides for each of the areas covered by GLFW. Each guide will introduce all the
|
||||
|
||||
+8
-3
@@ -4,8 +4,8 @@
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide is intended to fill the gaps between the [Vulkan
|
||||
documentation](https://www.khronos.org/vulkan/) and the rest of the GLFW
|
||||
This guide is intended to fill the gaps between the official [Vulkan
|
||||
resources](https://www.khronos.org/vulkan/) and the rest of the GLFW
|
||||
documentation and is not a replacement for either. It assumes some familiarity
|
||||
with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to
|
||||
the Vulkan documentation to explain the details of Vulkan functions.
|
||||
@@ -14,7 +14,12 @@ To develop for Vulkan you should download the [LunarG Vulkan
|
||||
SDK](https://vulkan.lunarg.com/) for your platform. Apart from headers and link
|
||||
libraries, they also provide the validation layers necessary for development.
|
||||
|
||||
For details on a specific function in this category, see the @ref vulkan. There
|
||||
The [Vulkan Tutorial](https://vulkan-tutorial.com/) has more information on how
|
||||
to use GLFW and Vulkan. The [Khronos Vulkan
|
||||
Samples](https://github.com/KhronosGroup/Vulkan-Samples) also use GLFW, although
|
||||
with a small framework in between.
|
||||
|
||||
For details on a specific Vulkan support function, see the @ref vulkan. There
|
||||
are also guides for the other areas of the GLFW API.
|
||||
|
||||
- @ref intro_guide
|
||||
|
||||
+72
-15
@@ -248,6 +248,13 @@ This hint only has an effect on platforms where screen coordinates and pixels
|
||||
always map 1:1 such as Windows and X11. On platforms like macOS the resolution
|
||||
of the framebuffer is changed independently of the window size.
|
||||
|
||||
@anchor GLFW_MOUSE_PASSTHROUGH_hint
|
||||
__GLFW_MOUSE_PASSTHROUGH__ specifies whether the window is transparent to mouse
|
||||
input, letting any mouse events pass through to whatever window is behind it.
|
||||
This is only supported for undecorated windows. Decorated windows with this
|
||||
enabled will behave differently between platforms. Possible values are
|
||||
`GLFW_TRUE` and `GLFW_FALSE`.
|
||||
|
||||
|
||||
@subsubsection window_hints_fb Framebuffer related hints
|
||||
|
||||
@@ -383,12 +390,10 @@ Additionally, OpenGL ES 1.x cannot be returned if 2.0 or later was requested,
|
||||
and vice versa. This is because OpenGL ES 3.x is backward compatible with 2.0,
|
||||
but OpenGL ES 2.0 is not backward compatible with 1.x.
|
||||
|
||||
@note @macos The OS only supports forward-compatible core profile contexts for
|
||||
OpenGL versions 3.2 and later. Before creating an OpenGL context of version
|
||||
3.2 or later you must set the
|
||||
[GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and
|
||||
[GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly. OpenGL
|
||||
3.0 and 3.1 contexts are not supported at all on macOS.
|
||||
@note @macos The OS only supports core profile contexts for OpenGL versions 3.2
|
||||
and later. Before creating an OpenGL context of version 3.2 or later you must
|
||||
set the [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hint accordingly.
|
||||
OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
|
||||
|
||||
@anchor GLFW_OPENGL_FORWARD_COMPAT_hint
|
||||
__GLFW_OPENGL_FORWARD_COMPAT__ specifies whether the OpenGL context should be
|
||||
@@ -400,11 +405,20 @@ version is 3.0 or above. If OpenGL ES is requested, this hint is ignored.
|
||||
Forward-compatibility is described in detail in the
|
||||
[OpenGL Reference Manual](https://www.opengl.org/registry/).
|
||||
|
||||
@anchor GLFW_CONTEXT_DEBUG_hint
|
||||
@anchor GLFW_OPENGL_DEBUG_CONTEXT_hint
|
||||
__GLFW_OPENGL_DEBUG_CONTEXT__ specifies whether to create a debug OpenGL
|
||||
context, which may have additional error and performance issue reporting
|
||||
functionality. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. If OpenGL ES
|
||||
is requested, this hint is ignored.
|
||||
__GLFW_CONTEXT_DEBUG__ specifies whether the context should be created in debug
|
||||
mode, which may provide additional error and diagnostic reporting functionality.
|
||||
Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
|
||||
|
||||
@par
|
||||
Debug contexts for OpenGL and OpenGL ES are described in detail by the
|
||||
[GL_KHR_debug](https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_debug.txt)
|
||||
extension.
|
||||
|
||||
@par
|
||||
This is the new name, introduced in GLFW 3.4. The older
|
||||
`GLFW_OPENGL_DEBUG_CONTEXT` name is also available for compatibility.
|
||||
|
||||
@anchor GLFW_OPENGL_PROFILE_hint
|
||||
__GLFW_OPENGL_PROFILE__ specifies which OpenGL profile to create the context
|
||||
@@ -450,6 +464,14 @@ The no error mode for OpenGL and OpenGL ES is described in detail by the
|
||||
extension.
|
||||
|
||||
|
||||
@subsubsection window_hints_win32 Windows specific window hints
|
||||
|
||||
@anchor GLFW_WIN32_KEYBOARD_MENU_hint
|
||||
__GLFW_WIN32_KEYBOARD_MENU__ specifies whether to allow access to the window
|
||||
menu via the Alt+Space and Alt-and-then-Space keyboard shortcuts. This is
|
||||
ignored on other platforms.
|
||||
|
||||
|
||||
@subsubsection window_hints_osx macOS specific window hints
|
||||
|
||||
@anchor GLFW_COCOA_RETINA_FRAMEBUFFER_hint
|
||||
@@ -505,6 +527,7 @@ GLFW_CENTER_CURSOR | `GLFW_TRUE` | `GLFW_TRUE` or `GL
|
||||
GLFW_TRANSPARENT_FRAMEBUFFER | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_FOCUS_ON_SHOW | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_SCALE_TO_MONITOR | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_MOUSE_PASSTHROUGH | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_RED_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
GLFW_GREEN_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
GLFW_BLUE_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
@@ -528,8 +551,9 @@ GLFW_CONTEXT_VERSION_MINOR | 0 | Any valid minor ve
|
||||
GLFW_CONTEXT_ROBUSTNESS | `GLFW_NO_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS`, `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET`
|
||||
GLFW_CONTEXT_RELEASE_BEHAVIOR | `GLFW_ANY_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_BEHAVIOR`, `GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`
|
||||
GLFW_OPENGL_FORWARD_COMPAT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_OPENGL_DEBUG_CONTEXT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_CONTEXT_DEBUG | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_OPENGL_PROFILE | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE`
|
||||
GLFW_WIN32_KEYBOARD_MENU | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_COCOA_RETINA_FRAMEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_COCOA_FRAME_NAME | `""` | A UTF-8 encoded frame autosave name
|
||||
GLFW_COCOA_GRAPHICS_SWITCHING | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
@@ -1204,7 +1228,11 @@ If the system does not support whole window transparency, this function always
|
||||
returns one.
|
||||
|
||||
GLFW comes with a test program that lets you control whole window transparency
|
||||
at run-time called `opacity`.
|
||||
at run-time called `window`.
|
||||
|
||||
If you want to use either of these transparency methods to display a temporary
|
||||
overlay like for example a notification, the @ref GLFW_FLOATING and @ref
|
||||
GLFW_MOUSE_PASSTHROUGH window hints and attributes may be useful.
|
||||
|
||||
|
||||
@subsection window_attribs Window attributes
|
||||
@@ -1294,6 +1322,15 @@ focus when @ref glfwShowWindow is called. This can be set before creation
|
||||
with the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint or
|
||||
after with @ref glfwSetWindowAttrib.
|
||||
|
||||
@anchor GLFW_MOUSE_PASSTHROUGH_attrib
|
||||
__GLFW_MOUSE_PASSTHROUGH__ specifies whether the window is transparent to mouse
|
||||
input, letting any mouse events pass through to whatever window is behind it.
|
||||
This can be set before creation with the
|
||||
[GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_hint) window hint or after
|
||||
with @ref glfwSetWindowAttrib. This is only supported for undecorated windows.
|
||||
Decorated windows with this enabled will behave differently between platforms.
|
||||
|
||||
|
||||
@subsubsection window_attribs_ctx Context related attributes
|
||||
|
||||
@anchor GLFW_CLIENT_API_attrib
|
||||
@@ -1320,9 +1357,14 @@ of the GLFW header.
|
||||
__GLFW_OPENGL_FORWARD_COMPAT__ is `GLFW_TRUE` if the window's context is an
|
||||
OpenGL forward-compatible one, or `GLFW_FALSE` otherwise.
|
||||
|
||||
@anchor GLFW_CONTEXT_DEBUG_attrib
|
||||
@anchor GLFW_OPENGL_DEBUG_CONTEXT_attrib
|
||||
__GLFW_OPENGL_DEBUG_CONTEXT__ is `GLFW_TRUE` if the window's context is an
|
||||
OpenGL debug context, or `GLFW_FALSE` otherwise.
|
||||
__GLFW_CONTEXT_DEBUG__ is `GLFW_TRUE` if the window's context is in debug
|
||||
mode, or `GLFW_FALSE` otherwise.
|
||||
|
||||
@par
|
||||
This is the new name, introduced in GLFW 3.4. The older
|
||||
`GLFW_OPENGL_DEBUG_CONTEXT` name is also available for compatibility.
|
||||
|
||||
@anchor GLFW_OPENGL_PROFILE_attrib
|
||||
__GLFW_OPENGL_PROFILE__ indicates the OpenGL profile used by the context. This
|
||||
@@ -1332,6 +1374,21 @@ unknown or the context is an OpenGL ES context. Note that the returned profile
|
||||
may not match the profile bits of the context flags, as GLFW will try other
|
||||
means of detecting the profile when no bits are set.
|
||||
|
||||
@anchor GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib
|
||||
__GLFW_CONTEXT_RELEASE_BEHAVIOR__ indicates the release used by the context.
|
||||
Possible values are one of `GLFW_ANY_RELEASE_BEHAVIOR`,
|
||||
`GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`. If the
|
||||
behavior is `GLFW_ANY_RELEASE_BEHAVIOR`, the default behavior of the context
|
||||
creation API will be used. If the behavior is `GLFW_RELEASE_BEHAVIOR_FLUSH`,
|
||||
the pipeline will be flushed whenever the context is released from being the
|
||||
current one. If the behavior is `GLFW_RELEASE_BEHAVIOR_NONE`, the pipeline will
|
||||
not be flushed on release.
|
||||
|
||||
@anchor GLFW_CONTEXT_NO_ERROR_attrib
|
||||
__GLFW_CONTEXT_NO_ERROR__ indicates whether errors are generated by the context.
|
||||
Possible values are `GLFW_TRUE` and `GLFW_FALSE`. If enabled, situations that
|
||||
would have generated errors instead cause undefined behavior.
|
||||
|
||||
@anchor GLFW_CONTEXT_ROBUSTNESS_attrib
|
||||
__GLFW_CONTEXT_ROBUSTNESS__ indicates the robustness strategy used by the
|
||||
context. This is `GLFW_LOSE_CONTEXT_ON_RESET` or `GLFW_NO_RESET_NOTIFICATION`
|
||||
@@ -1385,7 +1442,7 @@ glfwSwapBuffers(window);
|
||||
|
||||
Sometimes it can be useful to select when the buffer swap will occur. With the
|
||||
function @ref glfwSwapInterval it is possible to select the minimum number of
|
||||
monitor refreshes the driver wait should from the time @ref glfwSwapBuffers was
|
||||
monitor refreshes the driver should wait from the time @ref glfwSwapBuffers was
|
||||
called before swapping the buffers:
|
||||
|
||||
@code
|
||||
|
||||
+21
-17
@@ -1,7 +1,7 @@
|
||||
|
||||
link_libraries(glfw)
|
||||
|
||||
include_directories(${glfw_INCLUDE_DIRS} "${GLFW_SOURCE_DIR}/deps")
|
||||
include_directories("${GLFW_SOURCE_DIR}/deps")
|
||||
|
||||
if (MATH_LIBRARY)
|
||||
link_libraries("${MATH_LIBRARY}")
|
||||
@@ -11,16 +11,10 @@ if (MSVC)
|
||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
||||
endif()
|
||||
|
||||
if (GLFW_USE_OSMESA)
|
||||
add_definitions(-DUSE_NATIVE_OSMESA)
|
||||
endif()
|
||||
|
||||
if (WIN32)
|
||||
set(ICON glfw.rc)
|
||||
elseif (APPLE)
|
||||
set(ICON glfw.icns)
|
||||
set_source_files_properties(glfw.icns PROPERTIES
|
||||
MACOSX_PACKAGE_LOCATION "Resources")
|
||||
endif()
|
||||
|
||||
set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h"
|
||||
@@ -36,24 +30,32 @@ add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD_GL})
|
||||
add_executable(offscreen offscreen.c ${ICON} ${GLAD_GL})
|
||||
add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD_GL})
|
||||
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL})
|
||||
add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD_GL})
|
||||
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
|
||||
add_executable(triangle-opengl WIN32 MACOSX_BUNDLE triangle-opengl.c ${ICON} ${GLAD_GL})
|
||||
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
|
||||
add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${ICON} ${GLAD_GL})
|
||||
|
||||
target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}")
|
||||
target_link_libraries(particles Threads::Threads)
|
||||
if (RT_LIBRARY)
|
||||
target_link_libraries(particles "${RT_LIBRARY}")
|
||||
endif()
|
||||
|
||||
set(WINDOWS_BINARIES boing gears heightmap particles sharing simple splitview wave)
|
||||
set(GUI_ONLY_BINARIES boing gears heightmap particles sharing splitview
|
||||
triangle-opengl wave windows)
|
||||
set(CONSOLE_BINARIES offscreen)
|
||||
|
||||
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
|
||||
set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
|
||||
C_STANDARD 99
|
||||
FOLDER "GLFW3/Examples")
|
||||
|
||||
if (GLFW_USE_OSMESA)
|
||||
find_package(OSMesa REQUIRED)
|
||||
target_compile_definitions(offscreen PRIVATE USE_NATIVE_OSMESA)
|
||||
endif()
|
||||
|
||||
if (MSVC)
|
||||
# Tell MSVC to use main instead of WinMain for Windows subsystem executables
|
||||
set_target_properties(${WINDOWS_BINARIES} PROPERTIES
|
||||
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
|
||||
LINK_FLAGS "/ENTRY:mainCRTStartup")
|
||||
endif()
|
||||
|
||||
@@ -63,15 +65,17 @@ if (APPLE)
|
||||
set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
|
||||
set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
|
||||
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
|
||||
set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
|
||||
set_target_properties(triangle-opengl PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL Triangle")
|
||||
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
|
||||
set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
|
||||
set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
|
||||
|
||||
set_target_properties(${WINDOWS_BINARIES} PROPERTIES
|
||||
RESOURCE glfw.icns
|
||||
set_source_files_properties(glfw.icns PROPERTIES
|
||||
MACOSX_PACKAGE_LOCATION "Resources")
|
||||
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
|
||||
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
|
||||
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL}
|
||||
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
|
||||
MACOSX_BUNDLE_ICON_FILE glfw.icns
|
||||
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
|
||||
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/Info.plist.in")
|
||||
endif()
|
||||
|
||||
|
||||
@@ -37,6 +37,7 @@
|
||||
#include <math.h>
|
||||
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <linmath.h>
|
||||
|
||||
@@ -32,6 +32,7 @@
|
||||
#include <string.h>
|
||||
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
/**
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
#include <stddef.h>
|
||||
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
/* Map height updates */
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
//========================================================================
|
||||
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#if USE_NATIVE_OSMESA
|
||||
@@ -147,6 +148,7 @@ int main(void)
|
||||
glUseProgram(program);
|
||||
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
glFinish();
|
||||
|
||||
#if USE_NATIVE_OSMESA
|
||||
glfwGetOSMesaColorBuffer(window, &width, &height, NULL, (void**) &buffer);
|
||||
|
||||
@@ -40,6 +40,7 @@
|
||||
#include <linmath.h>
|
||||
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
// Define tokens for GL_EXT_separate_specular_color if not already defined
|
||||
@@ -443,7 +444,7 @@ static void draw_particles(GLFWwindow* window, double t, float dt)
|
||||
}
|
||||
|
||||
// Set up vertex arrays. We use interleaved arrays, which is easier to
|
||||
// handle (in most situations) and it gives a linear memeory access
|
||||
// handle (in most situations) and it gives a linear memory access
|
||||
// access pattern (which may give better performance in some
|
||||
// situations). GL_T2F_C4UB_V3F means: 2 floats for texture coords,
|
||||
// 4 ubytes for color and 3 floats for vertex coord (in that order).
|
||||
@@ -653,7 +654,7 @@ static void draw_fountain(void)
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Recursive function for building variable tesselated floor
|
||||
// Recursive function for building variable tessellated floor
|
||||
//========================================================================
|
||||
|
||||
static void tessellate_floor(float x1, float y1, float x2, float y2, int depth)
|
||||
@@ -720,7 +721,7 @@ static void draw_floor(void)
|
||||
glMaterialfv(GL_FRONT, GL_SPECULAR, floor_specular);
|
||||
glMaterialf(GL_FRONT, GL_SHININESS, floor_shininess);
|
||||
|
||||
// Draw floor as a bunch of triangle strips (high tesselation
|
||||
// Draw floor as a bunch of triangle strips (high tessellation
|
||||
// improves lighting)
|
||||
glNormal3f(0.f, 0.f, 1.f);
|
||||
glBegin(GL_QUADS);
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
//========================================================================
|
||||
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
//
|
||||
// The program uses a "split window" view, rendering four views of the
|
||||
// same scene in one window (e.g. uesful for 3D modelling software). This
|
||||
// demo uses scissors to separete the four different rendering areas from
|
||||
// demo uses scissors to separate the four different rendering areas from
|
||||
// each other.
|
||||
//
|
||||
// (If the code seems a little bit strange here and there, it may be
|
||||
@@ -11,6 +11,7 @@
|
||||
//========================================================================
|
||||
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// Simple GLFW example
|
||||
// OpenGL triangle example
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
@@ -25,30 +25,34 @@
|
||||
//! [code]
|
||||
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include "linmath.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stddef.h>
|
||||
#include <stdio.h>
|
||||
|
||||
static const struct
|
||||
typedef struct Vertex
|
||||
{
|
||||
float x, y;
|
||||
float r, g, b;
|
||||
} vertices[3] =
|
||||
vec2 pos;
|
||||
vec3 col;
|
||||
} Vertex;
|
||||
|
||||
static const Vertex vertices[3] =
|
||||
{
|
||||
{ -0.6f, -0.4f, 1.f, 0.f, 0.f },
|
||||
{ 0.6f, -0.4f, 0.f, 1.f, 0.f },
|
||||
{ 0.f, 0.6f, 0.f, 0.f, 1.f }
|
||||
{ { -0.6f, -0.4f }, { 1.f, 0.f, 0.f } },
|
||||
{ { 0.6f, -0.4f }, { 0.f, 1.f, 0.f } },
|
||||
{ { 0.f, 0.6f }, { 0.f, 0.f, 1.f } }
|
||||
};
|
||||
|
||||
static const char* vertex_shader_text =
|
||||
"#version 110\n"
|
||||
"#version 330\n"
|
||||
"uniform mat4 MVP;\n"
|
||||
"attribute vec3 vCol;\n"
|
||||
"attribute vec2 vPos;\n"
|
||||
"varying vec3 color;\n"
|
||||
"in vec3 vCol;\n"
|
||||
"in vec2 vPos;\n"
|
||||
"out vec3 color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
|
||||
@@ -56,11 +60,12 @@ static const char* vertex_shader_text =
|
||||
"}\n";
|
||||
|
||||
static const char* fragment_shader_text =
|
||||
"#version 110\n"
|
||||
"varying vec3 color;\n"
|
||||
"#version 330\n"
|
||||
"in vec3 color;\n"
|
||||
"out vec4 fragment;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_FragColor = vec4(color, 1.0);\n"
|
||||
" fragment = vec4(color, 1.0);\n"
|
||||
"}\n";
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
@@ -76,19 +81,16 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
|
||||
|
||||
int main(void)
|
||||
{
|
||||
GLFWwindow* window;
|
||||
GLuint vertex_buffer, vertex_shader, fragment_shader, program;
|
||||
GLint mvp_location, vpos_location, vcol_location;
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
|
||||
window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL);
|
||||
GLFWwindow* window = glfwCreateWindow(640, 480, "OpenGL Triangle", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
@@ -103,53 +105,56 @@ int main(void)
|
||||
|
||||
// NOTE: OpenGL error checks have been omitted for brevity
|
||||
|
||||
GLuint vertex_buffer;
|
||||
glGenBuffers(1, &vertex_buffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||
|
||||
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
|
||||
const GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
|
||||
glCompileShader(vertex_shader);
|
||||
|
||||
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
const GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
|
||||
glCompileShader(fragment_shader);
|
||||
|
||||
program = glCreateProgram();
|
||||
const GLuint program = glCreateProgram();
|
||||
glAttachShader(program, vertex_shader);
|
||||
glAttachShader(program, fragment_shader);
|
||||
glLinkProgram(program);
|
||||
|
||||
mvp_location = glGetUniformLocation(program, "MVP");
|
||||
vpos_location = glGetAttribLocation(program, "vPos");
|
||||
vcol_location = glGetAttribLocation(program, "vCol");
|
||||
const GLint mvp_location = glGetUniformLocation(program, "MVP");
|
||||
const GLint vpos_location = glGetAttribLocation(program, "vPos");
|
||||
const GLint vcol_location = glGetAttribLocation(program, "vCol");
|
||||
|
||||
GLuint vertex_array;
|
||||
glGenVertexArrays(1, &vertex_array);
|
||||
glBindVertexArray(vertex_array);
|
||||
glEnableVertexAttribArray(vpos_location);
|
||||
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
|
||||
sizeof(vertices[0]), (void*) 0);
|
||||
sizeof(Vertex), (void*) offsetof(Vertex, pos));
|
||||
glEnableVertexAttribArray(vcol_location);
|
||||
glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
|
||||
sizeof(vertices[0]), (void*) (sizeof(float) * 2));
|
||||
sizeof(Vertex), (void*) offsetof(Vertex, col));
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
float ratio;
|
||||
int width, height;
|
||||
mat4x4 m, p, mvp;
|
||||
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
ratio = width / (float) height;
|
||||
const float ratio = width / (float) height;
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
mat4x4 m, p, mvp;
|
||||
mat4x4_identity(m);
|
||||
mat4x4_rotate_Z(m, m, (float) glfwGetTime());
|
||||
mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 1.f, -1.f);
|
||||
mat4x4_mul(mvp, p, m);
|
||||
|
||||
glUseProgram(program);
|
||||
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
|
||||
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) &mvp);
|
||||
glBindVertexArray(vertex_array);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
@@ -18,6 +18,7 @@
|
||||
#include <math.h>
|
||||
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <linmath.h>
|
||||
|
||||
@@ -0,0 +1,109 @@
|
||||
//========================================================================
|
||||
// Simple multi-window example
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
int xpos, ypos, height;
|
||||
const char* description;
|
||||
GLFWwindow* windows[4];
|
||||
|
||||
if (!glfwInit())
|
||||
{
|
||||
glfwGetError(&description);
|
||||
printf("Error: %s\n", description);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
|
||||
glfwWindowHint(GLFW_DECORATED, GLFW_FALSE);
|
||||
|
||||
glfwGetMonitorWorkarea(glfwGetPrimaryMonitor(), &xpos, &ypos, NULL, &height);
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
const int size = height / 5;
|
||||
const struct
|
||||
{
|
||||
float r, g, b;
|
||||
} colors[] =
|
||||
{
|
||||
{ 0.95f, 0.32f, 0.11f },
|
||||
{ 0.50f, 0.80f, 0.16f },
|
||||
{ 0.f, 0.68f, 0.94f },
|
||||
{ 0.98f, 0.74f, 0.04f }
|
||||
};
|
||||
|
||||
if (i > 0)
|
||||
glfwWindowHint(GLFW_FOCUS_ON_SHOW, GLFW_FALSE);
|
||||
|
||||
windows[i] = glfwCreateWindow(size, size, "Multi-Window Example", NULL, NULL);
|
||||
if (!windows[i])
|
||||
{
|
||||
glfwGetError(&description);
|
||||
printf("Error: %s\n", description);
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwSetWindowPos(windows[i],
|
||||
xpos + size * (1 + (i & 1)),
|
||||
ypos + size * (1 + (i >> 1)));
|
||||
glfwSetInputMode(windows[i], GLFW_STICKY_KEYS, GLFW_TRUE);
|
||||
|
||||
glfwMakeContextCurrent(windows[i]);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
glClearColor(colors[i].r, colors[i].g, colors[i].b, 1.f);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
glfwShowWindow(windows[i]);
|
||||
|
||||
for (;;)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
glfwMakeContextCurrent(windows[i]);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glfwSwapBuffers(windows[i]);
|
||||
|
||||
if (glfwWindowShouldClose(windows[i]) ||
|
||||
glfwGetKey(windows[i], GLFW_KEY_ESCAPE))
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
}
|
||||
|
||||
glfwWaitEvents();
|
||||
}
|
||||
}
|
||||
|
||||
+657
-232
File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,5 @@
|
||||
/*************************************************************************
|
||||
* GLFW 3.3 - www.glfw.org
|
||||
* GLFW 3.4 - www.glfw.org
|
||||
* A library for OpenGL, window and input
|
||||
*------------------------------------------------------------------------
|
||||
* Copyright (c) 2002-2006 Marcus Geelnard
|
||||
|
||||
+184
-99
@@ -1,130 +1,194 @@
|
||||
|
||||
set(common_HEADERS internal.h mappings.h
|
||||
"${GLFW_BINARY_DIR}/src/glfw_config.h"
|
||||
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
|
||||
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h")
|
||||
set(common_SOURCES context.c init.c input.c monitor.c vulkan.c window.c)
|
||||
add_library(glfw "${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
|
||||
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h"
|
||||
internal.h mappings.h context.c init.c input.c monitor.c
|
||||
vulkan.c window.c)
|
||||
|
||||
if (_GLFW_COCOA)
|
||||
set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h cocoa_joystick.h
|
||||
posix_thread.h nsgl_context.h egl_context.h osmesa_context.h)
|
||||
set(glfw_SOURCES ${common_SOURCES} cocoa_init.m cocoa_joystick.m
|
||||
cocoa_monitor.m cocoa_window.m cocoa_time.c posix_thread.c
|
||||
nsgl_context.m egl_context.c osmesa_context.c)
|
||||
target_sources(glfw PRIVATE cocoa_platform.h cocoa_joystick.h posix_thread.h
|
||||
nsgl_context.h egl_context.h osmesa_context.h
|
||||
cocoa_init.m cocoa_joystick.m cocoa_monitor.m
|
||||
cocoa_window.m cocoa_time.c posix_thread.c
|
||||
nsgl_context.m egl_context.c osmesa_context.c)
|
||||
elseif (_GLFW_WIN32)
|
||||
set(glfw_HEADERS ${common_HEADERS} win32_platform.h win32_joystick.h
|
||||
wgl_context.h egl_context.h osmesa_context.h)
|
||||
set(glfw_SOURCES ${common_SOURCES} win32_init.c win32_joystick.c
|
||||
win32_monitor.c win32_time.c win32_thread.c win32_window.c
|
||||
wgl_context.c egl_context.c osmesa_context.c)
|
||||
target_sources(glfw PRIVATE win32_platform.h win32_joystick.h wgl_context.h
|
||||
egl_context.h osmesa_context.h win32_init.c
|
||||
win32_joystick.c win32_monitor.c win32_time.c
|
||||
win32_thread.c win32_window.c wgl_context.c
|
||||
egl_context.c osmesa_context.c)
|
||||
elseif (_GLFW_X11)
|
||||
set(glfw_HEADERS ${common_HEADERS} x11_platform.h xkb_unicode.h posix_time.h
|
||||
posix_thread.h glx_context.h egl_context.h osmesa_context.h)
|
||||
set(glfw_SOURCES ${common_SOURCES} x11_init.c x11_monitor.c x11_window.c
|
||||
xkb_unicode.c posix_time.c posix_thread.c glx_context.c
|
||||
egl_context.c osmesa_context.c)
|
||||
target_sources(glfw PRIVATE x11_platform.h xkb_unicode.h posix_time.h
|
||||
posix_thread.h glx_context.h egl_context.h
|
||||
osmesa_context.h x11_init.c x11_monitor.c
|
||||
x11_window.c xkb_unicode.c posix_time.c
|
||||
posix_thread.c glx_context.c egl_context.c
|
||||
osmesa_context.c)
|
||||
elseif (_GLFW_WAYLAND)
|
||||
set(glfw_HEADERS ${common_HEADERS} wl_platform.h
|
||||
posix_time.h posix_thread.h xkb_unicode.h egl_context.h
|
||||
osmesa_context.h)
|
||||
set(glfw_SOURCES ${common_SOURCES} wl_init.c wl_monitor.c wl_window.c
|
||||
posix_time.c posix_thread.c xkb_unicode.c
|
||||
egl_context.c osmesa_context.c)
|
||||
|
||||
ecm_add_wayland_client_protocol(glfw_SOURCES
|
||||
PROTOCOL
|
||||
"${WAYLAND_PROTOCOLS_PKGDATADIR}/stable/xdg-shell/xdg-shell.xml"
|
||||
BASENAME xdg-shell)
|
||||
ecm_add_wayland_client_protocol(glfw_SOURCES
|
||||
PROTOCOL
|
||||
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml"
|
||||
BASENAME xdg-decoration)
|
||||
ecm_add_wayland_client_protocol(glfw_SOURCES
|
||||
PROTOCOL
|
||||
"${WAYLAND_PROTOCOLS_PKGDATADIR}/stable/viewporter/viewporter.xml"
|
||||
BASENAME viewporter)
|
||||
ecm_add_wayland_client_protocol(glfw_SOURCES
|
||||
PROTOCOL
|
||||
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/relative-pointer/relative-pointer-unstable-v1.xml"
|
||||
BASENAME relative-pointer-unstable-v1)
|
||||
ecm_add_wayland_client_protocol(glfw_SOURCES
|
||||
PROTOCOL
|
||||
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml"
|
||||
BASENAME pointer-constraints-unstable-v1)
|
||||
ecm_add_wayland_client_protocol(glfw_SOURCES
|
||||
PROTOCOL
|
||||
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml"
|
||||
BASENAME idle-inhibit-unstable-v1)
|
||||
target_sources(glfw PRIVATE wl_platform.h posix_time.h posix_thread.h
|
||||
xkb_unicode.h egl_context.h osmesa_context.h
|
||||
wl_init.c wl_monitor.c wl_window.c posix_time.c
|
||||
posix_thread.c xkb_unicode.c egl_context.c
|
||||
osmesa_context.c)
|
||||
elseif (_GLFW_OSMESA)
|
||||
set(glfw_HEADERS ${common_HEADERS} null_platform.h null_joystick.h
|
||||
posix_time.h posix_thread.h osmesa_context.h)
|
||||
set(glfw_SOURCES ${common_SOURCES} null_init.c null_monitor.c null_window.c
|
||||
null_joystick.c posix_time.c posix_thread.c osmesa_context.c)
|
||||
target_sources(glfw PRIVATE null_platform.h null_joystick.h posix_time.h
|
||||
posix_thread.h osmesa_context.h null_init.c
|
||||
null_monitor.c null_window.c null_joystick.c
|
||||
posix_time.c posix_thread.c osmesa_context.c)
|
||||
endif()
|
||||
|
||||
if (_GLFW_X11 OR _GLFW_WAYLAND)
|
||||
if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
|
||||
set(glfw_HEADERS ${glfw_HEADERS} linux_joystick.h)
|
||||
set(glfw_SOURCES ${glfw_SOURCES} linux_joystick.c)
|
||||
target_sources(glfw PRIVATE linux_joystick.h linux_joystick.c)
|
||||
else()
|
||||
set(glfw_HEADERS ${glfw_HEADERS} null_joystick.h)
|
||||
set(glfw_SOURCES ${glfw_SOURCES} null_joystick.c)
|
||||
target_sources(glfw PRIVATE null_joystick.h null_joystick.c)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (APPLE)
|
||||
# For some reason, CMake doesn't know about .m
|
||||
set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
|
||||
if (_GLFW_WAYLAND)
|
||||
find_program(WAYLAND_SCANNER_EXECUTABLE NAMES wayland-scanner)
|
||||
pkg_check_modules(WAYLAND_PROTOCOLS REQUIRED wayland-protocols>=1.15)
|
||||
pkg_get_variable(WAYLAND_PROTOCOLS_BASE wayland-protocols pkgdatadir)
|
||||
|
||||
macro(wayland_generate protocol_file output_file)
|
||||
add_custom_command(OUTPUT ${output_file}.h
|
||||
COMMAND ${WAYLAND_SCANNER_EXECUTABLE} client-header
|
||||
< ${protocol_file} > ${output_file}.h
|
||||
DEPENDS ${protocol_file})
|
||||
list(APPEND GLFW_WAYLAND_PROTOCOL_SOURCES ${output_file}.h)
|
||||
|
||||
add_custom_command(OUTPUT ${output_file}.c
|
||||
COMMAND ${WAYLAND_SCANNER_EXECUTABLE} private-code
|
||||
< ${protocol_file} > ${output_file}.c
|
||||
DEPENDS ${protocol_file})
|
||||
list(APPEND GLFW_WAYLAND_PROTOCOL_SOURCES ${output_file}.c)
|
||||
endmacro()
|
||||
|
||||
set(GLFW_WAYLAND_PROTOCOL_SOURCES)
|
||||
wayland_generate(
|
||||
${WAYLAND_PROTOCOLS_BASE}/stable/xdg-shell/xdg-shell.xml
|
||||
${CMAKE_BINARY_DIR}/src/wayland-xdg-shell-client-protocol)
|
||||
wayland_generate(
|
||||
${WAYLAND_PROTOCOLS_BASE}/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml
|
||||
${CMAKE_BINARY_DIR}/src/wayland-xdg-decoration-client-protocol)
|
||||
wayland_generate(
|
||||
${WAYLAND_PROTOCOLS_BASE}/stable/viewporter/viewporter.xml
|
||||
${CMAKE_BINARY_DIR}/src/wayland-viewporter-client-protocol)
|
||||
wayland_generate(
|
||||
${WAYLAND_PROTOCOLS_BASE}/unstable/relative-pointer/relative-pointer-unstable-v1.xml
|
||||
${CMAKE_BINARY_DIR}/src/wayland-relative-pointer-unstable-v1-client-protocol)
|
||||
wayland_generate(
|
||||
${WAYLAND_PROTOCOLS_BASE}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml
|
||||
${CMAKE_BINARY_DIR}/src/wayland-pointer-constraints-unstable-v1-client-protocol)
|
||||
wayland_generate(
|
||||
${WAYLAND_PROTOCOLS_BASE}/unstable/tablet/tablet-unstable-v2.xml
|
||||
${CMAKE_BINARY_DIR}/src/wayland-tablet-unstable-v2-client-protocol)
|
||||
wayland_generate(
|
||||
${WAYLAND_PROTOCOLS_BASE}/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml
|
||||
${CMAKE_BINARY_DIR}/src/wayland-idle-inhibit-unstable-v1-client-protocol)
|
||||
|
||||
target_sources(glfw PRIVATE ${GLFW_WAYLAND_PROTOCOL_SOURCES})
|
||||
endif()
|
||||
|
||||
# Make GCC and Clang warn about declarations that VS 2010 and 2012 won't accept
|
||||
# for all source files that VS will build
|
||||
if ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR
|
||||
"${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" OR
|
||||
"${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang")
|
||||
|
||||
if (WIN32)
|
||||
set(windows_SOURCES ${glfw_SOURCES})
|
||||
else()
|
||||
set(windows_SOURCES ${common_SOURCES})
|
||||
endif()
|
||||
set_source_files_properties(${windows_SOURCES} PROPERTIES
|
||||
COMPILE_FLAGS -Wdeclaration-after-statement)
|
||||
if (WIN32 AND BUILD_SHARED_LIBS)
|
||||
configure_file(glfw.rc.in glfw.rc @ONLY)
|
||||
target_sources(glfw PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/glfw.rc")
|
||||
endif()
|
||||
|
||||
add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
|
||||
configure_file(glfw_config.h.in glfw_config.h @ONLY)
|
||||
target_compile_definitions(glfw PRIVATE _GLFW_USE_CONFIG_H)
|
||||
target_sources(glfw PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/glfw_config.h")
|
||||
|
||||
set_target_properties(glfw PROPERTIES
|
||||
OUTPUT_NAME ${GLFW_LIB_NAME}
|
||||
VERSION ${GLFW_VERSION}
|
||||
VERSION ${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}
|
||||
SOVERSION ${GLFW_VERSION_MAJOR}
|
||||
POSITION_INDEPENDENT_CODE ON
|
||||
C_STANDARD 99
|
||||
C_EXTENSIONS OFF
|
||||
DEFINE_SYMBOL _GLFW_BUILD_DLL
|
||||
FOLDER "GLFW3")
|
||||
|
||||
target_compile_definitions(glfw PRIVATE _GLFW_USE_CONFIG_H)
|
||||
target_include_directories(glfw PUBLIC
|
||||
"$<BUILD_INTERFACE:${GLFW_SOURCE_DIR}/include>"
|
||||
"$<INSTALL_INTERFACE:${CMAKE_INSTALL_FULL_INCLUDEDIR}>")
|
||||
"$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>")
|
||||
target_include_directories(glfw PRIVATE
|
||||
"${GLFW_SOURCE_DIR}/src"
|
||||
"${GLFW_BINARY_DIR}/src"
|
||||
${glfw_INCLUDE_DIRS})
|
||||
target_link_libraries(glfw PRIVATE Threads::Threads ${glfw_LIBRARIES})
|
||||
|
||||
# Workaround for CMake not knowing about .m files before version 3.16
|
||||
if (APPLE)
|
||||
set_source_files_properties(cocoa_init.m cocoa_joystick.m cocoa_monitor.m
|
||||
cocoa_window.m nsgl_context.m PROPERTIES
|
||||
LANGUAGE C)
|
||||
endif()
|
||||
|
||||
if ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR
|
||||
"${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" OR
|
||||
"${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang")
|
||||
|
||||
# Make GCC and Clang warn about declarations that VS 2010 and 2012 won't
|
||||
# accept for all source files that VS will build
|
||||
set_source_files_properties(context.c init.c input.c monitor.c vulkan.c
|
||||
window.c win32_init.c win32_joystick.c
|
||||
win32_monitor.c win32_time.c win32_thread.c
|
||||
win32_window.c wgl_context.c egl_context.c
|
||||
osmesa_context.c PROPERTIES
|
||||
COMPILE_FLAGS -Wdeclaration-after-statement)
|
||||
|
||||
# Enable a reasonable set of warnings (no, -Wextra is not reasonable)
|
||||
target_compile_options(glfw PRIVATE "-Wall")
|
||||
endif()
|
||||
|
||||
if (WIN32)
|
||||
target_compile_definitions(glfw PRIVATE _UNICODE)
|
||||
endif()
|
||||
|
||||
# HACK: When building on MinGW, WINVER and UNICODE need to be defined before
|
||||
# the inclusion of stddef.h (by glfw3.h), which is itself included before
|
||||
# win32_platform.h. We define them here until a saner solution can be found
|
||||
# NOTE: MinGW-w64 and Visual C++ do /not/ need this hack.
|
||||
target_compile_definitions(glfw PRIVATE
|
||||
"$<$<BOOL:${MINGW}>:UNICODE;WINVER=0x0501>")
|
||||
if (MINGW)
|
||||
target_compile_definitions(glfw PRIVATE UNICODE WINVER=0x0501)
|
||||
endif()
|
||||
|
||||
# Enable a reasonable set of warnings (no, -Wextra is not reasonable)
|
||||
target_compile_options(glfw PRIVATE
|
||||
"$<$<C_COMPILER_ID:AppleClang>:-Wall>"
|
||||
"$<$<C_COMPILER_ID:Clang>:-Wall>"
|
||||
"$<$<C_COMPILER_ID:GNU>:-Wall>")
|
||||
# Workaround for legacy MinGW not providing XInput and DirectInput
|
||||
if (MINGW)
|
||||
include(CheckIncludeFile)
|
||||
check_include_file(dinput.h DINPUT_H_FOUND)
|
||||
check_include_file(xinput.h XINPUT_H_FOUND)
|
||||
if (NOT DINPUT_H_FOUND OR NOT XINPUT_H_FOUND)
|
||||
target_include_directories(glfw PRIVATE "${GLFW_SOURCE_DIR}/deps/mingw")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Workaround for VS deprecating parts of the standard library
|
||||
if (MSVC)
|
||||
target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS)
|
||||
endif()
|
||||
|
||||
# Workaround for VS 2008 not shipping with stdint.h
|
||||
if (MSVC90)
|
||||
target_include_directories(glfw PUBLIC "${GLFW_SOURCE_DIR}/deps/vs2008")
|
||||
endif()
|
||||
|
||||
# Check for the DirectX 9 SDK as it is not included with VS 2008
|
||||
if (MSVC90)
|
||||
include(CheckIncludeFile)
|
||||
check_include_file(dinput.h DINPUT_H_FOUND)
|
||||
if (NOT DINPUT_H_FOUND)
|
||||
message(FATAL_ERROR "DirectX 9 headers not found; install DirectX 9 SDK")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (BUILD_SHARED_LIBS)
|
||||
if (WIN32)
|
||||
if (MINGW)
|
||||
# Remove the dependency on the shared version of libgcc
|
||||
# NOTE: MinGW-w64 has the correct default but MinGW needs this
|
||||
target_link_libraries(glfw PRIVATE "-static-libgcc")
|
||||
|
||||
# Remove the lib prefix on the DLL (but not the import library)
|
||||
set_target_properties(glfw PROPERTIES PREFIX "")
|
||||
|
||||
@@ -134,25 +198,46 @@ if (BUILD_SHARED_LIBS)
|
||||
# Add a suffix to the import library to avoid naming conflicts
|
||||
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
|
||||
endif()
|
||||
elseif (APPLE)
|
||||
# Add -fno-common to work around a bug in Apple's GCC
|
||||
target_compile_options(glfw PRIVATE "-fno-common")
|
||||
|
||||
target_compile_definitions(glfw INTERFACE GLFW_DLL)
|
||||
elseif (APPLE)
|
||||
set_target_properties(glfw PROPERTIES
|
||||
INSTALL_NAME_DIR "${CMAKE_INSTALL_LIBDIR}")
|
||||
elseif (UNIX)
|
||||
endif()
|
||||
|
||||
if (MINGW)
|
||||
# Enable link-time exploit mitigation features enabled by default on MSVC
|
||||
include(CheckCCompilerFlag)
|
||||
|
||||
# Compatibility with data execution prevention (DEP)
|
||||
set(CMAKE_REQUIRED_FLAGS "-Wl,--nxcompat")
|
||||
check_c_compiler_flag("" _GLFW_HAS_DEP)
|
||||
if (_GLFW_HAS_DEP)
|
||||
target_link_libraries(glfw PRIVATE "-Wl,--nxcompat")
|
||||
endif()
|
||||
|
||||
# Compatibility with address space layout randomization (ASLR)
|
||||
set(CMAKE_REQUIRED_FLAGS "-Wl,--dynamicbase")
|
||||
check_c_compiler_flag("" _GLFW_HAS_ASLR)
|
||||
if (_GLFW_HAS_ASLR)
|
||||
target_link_libraries(glfw PRIVATE "-Wl,--dynamicbase")
|
||||
endif()
|
||||
|
||||
# Compatibility with 64-bit address space layout randomization (ASLR)
|
||||
set(CMAKE_REQUIRED_FLAGS "-Wl,--high-entropy-va")
|
||||
check_c_compiler_flag("" _GLFW_HAS_64ASLR)
|
||||
if (_GLFW_HAS_64ASLR)
|
||||
target_link_libraries(glfw PRIVATE "-Wl,--high-entropy-va")
|
||||
endif()
|
||||
|
||||
# Clear flags again to avoid breaking later tests
|
||||
set(CMAKE_REQUIRED_FLAGS)
|
||||
endif()
|
||||
|
||||
if (UNIX)
|
||||
# Hide symbols not explicitly tagged for export from the shared library
|
||||
target_compile_options(glfw PRIVATE "-fvisibility=hidden")
|
||||
endif()
|
||||
|
||||
target_compile_definitions(glfw INTERFACE GLFW_DLL)
|
||||
target_link_libraries(glfw PRIVATE ${glfw_LIBRARIES})
|
||||
else()
|
||||
target_link_libraries(glfw INTERFACE ${glfw_LIBRARIES})
|
||||
endif()
|
||||
|
||||
if (MSVC)
|
||||
target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS)
|
||||
endif()
|
||||
|
||||
if (GLFW_INSTALL)
|
||||
|
||||
+36
-11
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 macOS - www.glfw.org
|
||||
// GLFW 3.4 macOS - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
@@ -23,6 +23,8 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// It is fine to use C99 in this file because it will not be built with VS
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
#include <sys/param.h> // For MAXPATHLEN
|
||||
@@ -429,9 +431,8 @@ static GLFWbool initializeTIS(void)
|
||||
// In case we are unbundled, make us a proper UI application
|
||||
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
|
||||
|
||||
// Menu bar setup must go between sharedApplication above and
|
||||
// finishLaunching below, in order to properly emulate the behavior
|
||||
// of NSApplicationMain
|
||||
// Menu bar setup must go between sharedApplication and finishLaunching
|
||||
// in order to properly emulate the behavior of NSApplicationMain
|
||||
|
||||
if ([[NSBundle mainBundle] pathForResource:@"MainMenu" ofType:@"nib"])
|
||||
{
|
||||
@@ -446,9 +447,8 @@ static GLFWbool initializeTIS(void)
|
||||
|
||||
- (void)applicationDidFinishLaunching:(NSNotification *)notification
|
||||
{
|
||||
[NSApp stop:nil];
|
||||
|
||||
_glfwPlatformPostEmptyEvent();
|
||||
[NSApp stop:nil];
|
||||
}
|
||||
|
||||
- (void)applicationDidHide:(NSNotification *)notification
|
||||
@@ -462,6 +462,32 @@ static GLFWbool initializeTIS(void)
|
||||
@end // GLFWApplicationDelegate
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void* _glfwLoadLocalVulkanLoaderNS(void)
|
||||
{
|
||||
CFBundleRef bundle = CFBundleGetMainBundle();
|
||||
if (!bundle)
|
||||
return NULL;
|
||||
|
||||
CFURLRef url =
|
||||
CFBundleCopyAuxiliaryExecutableURL(bundle, CFSTR("libvulkan.1.dylib"));
|
||||
if (!url)
|
||||
return NULL;
|
||||
|
||||
char path[PATH_MAX];
|
||||
void* handle = NULL;
|
||||
|
||||
if (CFURLGetFileSystemRepresentation(url, true, (UInt8*) path, sizeof(path) - 1))
|
||||
handle = _glfw_dlopen(path);
|
||||
|
||||
CFRelease(url);
|
||||
return handle;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@@ -476,9 +502,6 @@ int _glfwPlatformInit(void)
|
||||
toTarget:_glfw.ns.helper
|
||||
withObject:nil];
|
||||
|
||||
if (NSApp)
|
||||
_glfw.ns.finishedLaunching = GLFW_TRUE;
|
||||
|
||||
[NSApplication sharedApplication];
|
||||
|
||||
_glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init];
|
||||
@@ -528,9 +551,12 @@ int _glfwPlatformInit(void)
|
||||
return GLFW_FALSE;
|
||||
|
||||
_glfwInitTimerNS();
|
||||
_glfwInitJoysticksNS();
|
||||
|
||||
_glfwPollMonitorsNS();
|
||||
|
||||
if (![[NSRunningApplication currentApplication] isFinishedLaunching])
|
||||
[NSApp run];
|
||||
|
||||
return GLFW_TRUE;
|
||||
|
||||
} // autoreleasepool
|
||||
@@ -578,7 +604,6 @@ void _glfwPlatformTerminate(void)
|
||||
free(_glfw.ns.clipboardString);
|
||||
|
||||
_glfwTerminateNSGL();
|
||||
_glfwTerminateJoysticksNS();
|
||||
|
||||
} // autoreleasepool
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Cocoa - www.glfw.org
|
||||
// GLFW 3.4 Cocoa - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
@@ -30,7 +30,7 @@
|
||||
#include <IOKit/hid/IOHIDKeys.h>
|
||||
|
||||
#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickNS ns
|
||||
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE
|
||||
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyJoystick; }
|
||||
|
||||
#define _GLFW_PLATFORM_MAPPING_NAME "Mac OS X"
|
||||
|
||||
@@ -44,7 +44,3 @@ typedef struct _GLFWjoystickNS
|
||||
CFMutableArrayRef hats;
|
||||
} _GLFWjoystickNS;
|
||||
|
||||
|
||||
void _glfwInitJoysticksNS(void);
|
||||
void _glfwTerminateJoysticksNS(void);
|
||||
|
||||
|
||||
+14
-16
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Cocoa - www.glfw.org
|
||||
// GLFW 3.4 Cocoa - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
|
||||
@@ -24,6 +24,8 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// It is fine to use C99 in this file because it will not be built with VS
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
@@ -302,12 +304,10 @@ static void removeCallback(void* context,
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Initialize joystick interface
|
||||
//
|
||||
void _glfwInitJoysticksNS(void)
|
||||
GLFWbool _glfwPlatformInitJoysticks(void)
|
||||
{
|
||||
CFMutableArrayRef matching;
|
||||
const long usages[] =
|
||||
@@ -326,10 +326,10 @@ void _glfwInitJoysticksNS(void)
|
||||
if (!matching)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create array");
|
||||
return;
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
for (int i = 0; i < sizeof(usages) / sizeof(long); i++)
|
||||
for (size_t i = 0; i < sizeof(usages) / sizeof(long); i++)
|
||||
{
|
||||
const long page = kHIDPage_GenericDesktop;
|
||||
|
||||
@@ -381,26 +381,24 @@ void _glfwInitJoysticksNS(void)
|
||||
// Execute the run loop once in order to register any initially-attached
|
||||
// joysticks
|
||||
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, false);
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Close all opened joystick handles
|
||||
//
|
||||
void _glfwTerminateJoysticksNS(void)
|
||||
void _glfwPlatformTerminateJoysticks(void)
|
||||
{
|
||||
int jid;
|
||||
|
||||
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
closeJoystick(_glfw.joysticks + jid);
|
||||
|
||||
CFRelease(_glfw.ns.hidManager);
|
||||
_glfw.ns.hidManager = NULL;
|
||||
if (_glfw.ns.hidManager)
|
||||
{
|
||||
CFRelease(_glfw.ns.hidManager);
|
||||
_glfw.ns.hidManager = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
|
||||
{
|
||||
if (mode & _GLFW_POLL_AXES)
|
||||
|
||||
+113
-66
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 macOS - www.glfw.org
|
||||
// GLFW 3.4 macOS - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -24,6 +24,8 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// It is fine to use C99 in this file because it will not be built with VS
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
@@ -142,7 +144,7 @@ static GLFWbool modeIsGood(CGDisplayModeRef mode)
|
||||
// Convert Core Graphics display mode to GLFW video mode
|
||||
//
|
||||
static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode,
|
||||
CVDisplayLinkRef link)
|
||||
double fallbackRefreshRate)
|
||||
{
|
||||
GLFWvidmode result;
|
||||
result.width = (int) CGDisplayModeGetWidth(mode);
|
||||
@@ -150,11 +152,7 @@ static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode,
|
||||
result.refreshRate = (int) round(CGDisplayModeGetRefreshRate(mode));
|
||||
|
||||
if (result.refreshRate == 0)
|
||||
{
|
||||
const CVTime time = CVDisplayLinkGetNominalOutputVideoRefreshPeriod(link);
|
||||
if (!(time.flags & kCVTimeIsIndefinite))
|
||||
result.refreshRate = (int) (time.timeScale / (double) time.timeValue);
|
||||
}
|
||||
result.refreshRate = (int) round(fallbackRefreshRate);
|
||||
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
|
||||
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
|
||||
@@ -213,7 +211,7 @@ static void endFadeReservation(CGDisplayFadeReservationToken token)
|
||||
|
||||
// Finds and caches the NSScreen corresponding to the specified monitor
|
||||
//
|
||||
GLFWbool refreshMonitorScreen(_GLFWmonitor* monitor)
|
||||
static GLFWbool refreshMonitorScreen(_GLFWmonitor* monitor)
|
||||
{
|
||||
if (monitor->ns.screen)
|
||||
return GLFW_TRUE;
|
||||
@@ -236,6 +234,74 @@ GLFWbool refreshMonitorScreen(_GLFWmonitor* monitor)
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
// Returns the display refresh rate queried from the I/O registry
|
||||
//
|
||||
static double getFallbackRefreshRate(CGDirectDisplayID displayID)
|
||||
{
|
||||
double refreshRate = 60.0;
|
||||
|
||||
io_iterator_t it;
|
||||
io_service_t service;
|
||||
|
||||
if (IOServiceGetMatchingServices(kIOMasterPortDefault,
|
||||
IOServiceMatching("IOFramebuffer"),
|
||||
&it) != 0)
|
||||
{
|
||||
return refreshRate;
|
||||
}
|
||||
|
||||
while ((service = IOIteratorNext(it)) != 0)
|
||||
{
|
||||
const CFNumberRef indexRef =
|
||||
IORegistryEntryCreateCFProperty(service,
|
||||
CFSTR("IOFramebufferOpenGLIndex"),
|
||||
kCFAllocatorDefault,
|
||||
kNilOptions);
|
||||
if (!indexRef)
|
||||
continue;
|
||||
|
||||
uint32_t index = 0;
|
||||
CFNumberGetValue(indexRef, kCFNumberIntType, &index);
|
||||
CFRelease(indexRef);
|
||||
|
||||
if (CGOpenGLDisplayMaskToDisplayID(1 << index) != displayID)
|
||||
continue;
|
||||
|
||||
const CFNumberRef clockRef =
|
||||
IORegistryEntryCreateCFProperty(service,
|
||||
CFSTR("IOFBCurrentPixelClock"),
|
||||
kCFAllocatorDefault,
|
||||
kNilOptions);
|
||||
const CFNumberRef countRef =
|
||||
IORegistryEntryCreateCFProperty(service,
|
||||
CFSTR("IOFBCurrentPixelCount"),
|
||||
kCFAllocatorDefault,
|
||||
kNilOptions);
|
||||
|
||||
uint32_t clock = 0, count = 0;
|
||||
|
||||
if (clockRef)
|
||||
{
|
||||
CFNumberGetValue(clockRef, kCFNumberIntType, &clock);
|
||||
CFRelease(clockRef);
|
||||
}
|
||||
|
||||
if (countRef)
|
||||
{
|
||||
CFNumberGetValue(countRef, kCFNumberIntType, &count);
|
||||
CFRelease(countRef);
|
||||
}
|
||||
|
||||
if (clock > 0 && count > 0)
|
||||
refreshRate = clock / (double) count;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
IOObjectRelease(it);
|
||||
return refreshRate;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
@@ -245,18 +311,16 @@ GLFWbool refreshMonitorScreen(_GLFWmonitor* monitor)
|
||||
//
|
||||
void _glfwPollMonitorsNS(void)
|
||||
{
|
||||
uint32_t i, j, displayCount, disconnectedCount;
|
||||
CGDirectDisplayID* displays;
|
||||
_GLFWmonitor** disconnected = NULL;
|
||||
|
||||
uint32_t displayCount;
|
||||
CGGetOnlineDisplayList(0, NULL, &displayCount);
|
||||
displays = calloc(displayCount, sizeof(CGDirectDisplayID));
|
||||
CGDirectDisplayID* displays = calloc(displayCount, sizeof(CGDirectDisplayID));
|
||||
CGGetOnlineDisplayList(displayCount, displays, &displayCount);
|
||||
|
||||
for (i = 0; i < _glfw.monitorCount; i++)
|
||||
for (int i = 0; i < _glfw.monitorCount; i++)
|
||||
_glfw.monitors[i]->ns.screen = nil;
|
||||
|
||||
disconnectedCount = _glfw.monitorCount;
|
||||
_GLFWmonitor** disconnected = NULL;
|
||||
uint32_t disconnectedCount = _glfw.monitorCount;
|
||||
if (disconnectedCount)
|
||||
{
|
||||
disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
|
||||
@@ -265,19 +329,17 @@ void _glfwPollMonitorsNS(void)
|
||||
_glfw.monitorCount * sizeof(_GLFWmonitor*));
|
||||
}
|
||||
|
||||
for (i = 0; i < displayCount; i++)
|
||||
for (uint32_t i = 0; i < displayCount; i++)
|
||||
{
|
||||
_GLFWmonitor* monitor;
|
||||
const uint32_t unitNumber = CGDisplayUnitNumber(displays[i]);
|
||||
|
||||
if (CGDisplayIsAsleep(displays[i]))
|
||||
continue;
|
||||
|
||||
for (j = 0; j < disconnectedCount; j++)
|
||||
// HACK: Compare unit numbers instead of display IDs to work around
|
||||
// display replacement on machines with automatic graphics
|
||||
// switching
|
||||
const uint32_t unitNumber = CGDisplayUnitNumber(displays[i]);
|
||||
for (uint32_t j = 0; j < disconnectedCount; j++)
|
||||
{
|
||||
// HACK: Compare unit numbers instead of display IDs to work around
|
||||
// display replacement on machines with automatic graphics
|
||||
// switching
|
||||
if (disconnected[j] && disconnected[j]->ns.unitNumber == unitNumber)
|
||||
{
|
||||
disconnected[j] = NULL;
|
||||
@@ -290,16 +352,21 @@ void _glfwPollMonitorsNS(void)
|
||||
if (!name)
|
||||
name = _glfw_strdup("Unknown");
|
||||
|
||||
monitor = _glfwAllocMonitor(name, size.width, size.height);
|
||||
_GLFWmonitor* monitor = _glfwAllocMonitor(name, size.width, size.height);
|
||||
monitor->ns.displayID = displays[i];
|
||||
monitor->ns.unitNumber = unitNumber;
|
||||
|
||||
free(name);
|
||||
|
||||
CGDisplayModeRef mode = CGDisplayCopyDisplayMode(displays[i]);
|
||||
if (CGDisplayModeGetRefreshRate(mode) == 0.0)
|
||||
monitor->ns.fallbackRefreshRate = getFallbackRefreshRate(displays[i]);
|
||||
CGDisplayModeRelease(mode);
|
||||
|
||||
_glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
|
||||
}
|
||||
|
||||
for (i = 0; i < disconnectedCount; i++)
|
||||
for (uint32_t i = 0; i < disconnectedCount; i++)
|
||||
{
|
||||
if (disconnected[i])
|
||||
_glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
|
||||
@@ -313,30 +380,25 @@ void _glfwPollMonitorsNS(void)
|
||||
//
|
||||
void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)
|
||||
{
|
||||
CFArrayRef modes;
|
||||
CFIndex count, i;
|
||||
CVDisplayLinkRef link;
|
||||
CGDisplayModeRef native = NULL;
|
||||
GLFWvidmode current;
|
||||
const GLFWvidmode* best;
|
||||
|
||||
best = _glfwChooseVideoMode(monitor, desired);
|
||||
_glfwPlatformGetVideoMode(monitor, ¤t);
|
||||
|
||||
const GLFWvidmode* best = _glfwChooseVideoMode(monitor, desired);
|
||||
if (_glfwCompareVideoModes(¤t, best) == 0)
|
||||
return;
|
||||
|
||||
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
|
||||
CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
|
||||
const CFIndex count = CFArrayGetCount(modes);
|
||||
CGDisplayModeRef native = NULL;
|
||||
|
||||
modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
|
||||
count = CFArrayGetCount(modes);
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
for (CFIndex i = 0; i < count; i++)
|
||||
{
|
||||
CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
|
||||
if (!modeIsGood(dm))
|
||||
continue;
|
||||
|
||||
const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link);
|
||||
const GLFWvidmode mode =
|
||||
vidmodeFromCGDisplayMode(dm, monitor->ns.fallbackRefreshRate);
|
||||
if (_glfwCompareVideoModes(best, &mode) == 0)
|
||||
{
|
||||
native = dm;
|
||||
@@ -355,7 +417,6 @@ void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)
|
||||
}
|
||||
|
||||
CFRelease(modes);
|
||||
CVDisplayLinkRelease(link);
|
||||
}
|
||||
|
||||
// Restore the previously saved (original) video mode
|
||||
@@ -443,26 +504,21 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
CFArrayRef modes;
|
||||
CFIndex found, i, j;
|
||||
GLFWvidmode* result;
|
||||
CVDisplayLinkRef link;
|
||||
|
||||
*count = 0;
|
||||
|
||||
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
|
||||
CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
|
||||
const CFIndex found = CFArrayGetCount(modes);
|
||||
GLFWvidmode* result = calloc(found, sizeof(GLFWvidmode));
|
||||
|
||||
modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
|
||||
found = CFArrayGetCount(modes);
|
||||
result = calloc(found, sizeof(GLFWvidmode));
|
||||
|
||||
for (i = 0; i < found; i++)
|
||||
for (CFIndex i = 0; i < found; i++)
|
||||
{
|
||||
CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
|
||||
if (!modeIsGood(dm))
|
||||
continue;
|
||||
|
||||
const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link);
|
||||
const GLFWvidmode mode =
|
||||
vidmodeFromCGDisplayMode(dm, monitor->ns.fallbackRefreshRate);
|
||||
CFIndex j;
|
||||
|
||||
for (j = 0; j < *count; j++)
|
||||
{
|
||||
@@ -479,7 +535,6 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
|
||||
}
|
||||
|
||||
CFRelease(modes);
|
||||
CVDisplayLinkRelease(link);
|
||||
return result;
|
||||
|
||||
} // autoreleasepool
|
||||
@@ -489,16 +544,9 @@ void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode)
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
CGDisplayModeRef displayMode;
|
||||
CVDisplayLinkRef link;
|
||||
|
||||
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
|
||||
|
||||
displayMode = CGDisplayCopyDisplayMode(monitor->ns.displayID);
|
||||
*mode = vidmodeFromCGDisplayMode(displayMode, link);
|
||||
CGDisplayModeRelease(displayMode);
|
||||
|
||||
CVDisplayLinkRelease(link);
|
||||
CGDisplayModeRef native = CGDisplayCopyDisplayMode(monitor->ns.displayID);
|
||||
*mode = vidmodeFromCGDisplayMode(native, monitor->ns.fallbackRefreshRate);
|
||||
CGDisplayModeRelease(native);
|
||||
|
||||
} // autoreleasepool
|
||||
}
|
||||
@@ -507,7 +555,7 @@ GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
uint32_t i, size = CGDisplayGammaTableCapacity(monitor->ns.displayID);
|
||||
uint32_t size = CGDisplayGammaTableCapacity(monitor->ns.displayID);
|
||||
CGGammaValue* values = calloc(size * 3, sizeof(CGGammaValue));
|
||||
|
||||
CGGetDisplayTransferByTable(monitor->ns.displayID,
|
||||
@@ -519,7 +567,7 @@ GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
|
||||
|
||||
_glfwAllocGammaArrays(ramp, size);
|
||||
|
||||
for (i = 0; i < size; i++)
|
||||
for (uint32_t i = 0; i < size; i++)
|
||||
{
|
||||
ramp->red[i] = (unsigned short) (values[i] * 65535);
|
||||
ramp->green[i] = (unsigned short) (values[i + size] * 65535);
|
||||
@@ -536,10 +584,9 @@ void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
int i;
|
||||
CGGammaValue* values = calloc(ramp->size * 3, sizeof(CGGammaValue));
|
||||
|
||||
for (i = 0; i < ramp->size; i++)
|
||||
for (unsigned int i = 0; i < ramp->size; i++)
|
||||
{
|
||||
values[i] = ramp->red[i] / 65535.f;
|
||||
values[i + ramp->size] = ramp->green[i] / 65535.f;
|
||||
|
||||
+19
-10
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 macOS - www.glfw.org
|
||||
// GLFW 3.4 macOS - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
@@ -28,8 +28,6 @@
|
||||
#include <dlfcn.h>
|
||||
|
||||
#include <Carbon/Carbon.h>
|
||||
#include <CoreVideo/CVBase.h>
|
||||
#include <CoreVideo/CVDisplayLink.h>
|
||||
|
||||
// NOTE: All of NSGL was deprecated in the 10.14 SDK
|
||||
// This disables the pointless warnings for every symbol we use
|
||||
@@ -41,6 +39,9 @@
|
||||
typedef void* id;
|
||||
#endif
|
||||
|
||||
// NOTE: Many Cocoa enum values have been renamed and we need to build across
|
||||
// SDK versions where one is unavailable or the other deprecated
|
||||
// We use the newer names in code and these macros to handle compatibility
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED < 101200
|
||||
#define NSBitmapFormatAlphaNonpremultiplied NSAlphaNonpremultipliedBitmapFormat
|
||||
#define NSEventMaskAny NSAnyEventMask
|
||||
@@ -60,6 +61,7 @@ typedef void* id;
|
||||
#endif
|
||||
|
||||
typedef VkFlags VkMacOSSurfaceCreateFlagsMVK;
|
||||
typedef VkFlags VkMetalSurfaceCreateFlagsEXT;
|
||||
|
||||
typedef struct VkMacOSSurfaceCreateInfoMVK
|
||||
{
|
||||
@@ -69,21 +71,25 @@ typedef struct VkMacOSSurfaceCreateInfoMVK
|
||||
const void* pView;
|
||||
} VkMacOSSurfaceCreateInfoMVK;
|
||||
|
||||
typedef struct VkMetalSurfaceCreateInfoEXT
|
||||
{
|
||||
VkStructureType sType;
|
||||
const void* pNext;
|
||||
VkMetalSurfaceCreateFlagsEXT flags;
|
||||
const void* pLayer;
|
||||
} VkMetalSurfaceCreateInfoEXT;
|
||||
|
||||
typedef VkResult (APIENTRY *PFN_vkCreateMacOSSurfaceMVK)(VkInstance,const VkMacOSSurfaceCreateInfoMVK*,const VkAllocationCallbacks*,VkSurfaceKHR*);
|
||||
typedef VkResult (APIENTRY *PFN_vkCreateMetalSurfaceEXT)(VkInstance,const VkMetalSurfaceCreateInfoEXT*,const VkAllocationCallbacks*,VkSurfaceKHR*);
|
||||
|
||||
#include "posix_thread.h"
|
||||
#include "cocoa_joystick.h"
|
||||
#include "nsgl_context.h"
|
||||
#include "egl_context.h"
|
||||
#include "osmesa_context.h"
|
||||
|
||||
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
|
||||
#define _glfw_dlclose(handle) dlclose(handle)
|
||||
#define _glfw_dlsym(handle, name) dlsym(handle, name)
|
||||
|
||||
#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->ns.view)
|
||||
#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY
|
||||
|
||||
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS ns
|
||||
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns
|
||||
#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerNS ns
|
||||
@@ -110,6 +116,7 @@ typedef struct _GLFWwindowNS
|
||||
id layer;
|
||||
|
||||
GLFWbool maximized;
|
||||
GLFWbool occluded;
|
||||
GLFWbool retina;
|
||||
|
||||
// Cached window properties to filter out duplicate events
|
||||
@@ -130,7 +137,6 @@ typedef struct _GLFWlibraryNS
|
||||
{
|
||||
CGEventSourceRef eventSource;
|
||||
id delegate;
|
||||
GLFWbool finishedLaunching;
|
||||
GLFWbool cursorHidden;
|
||||
TISInputSourceRef inputSource;
|
||||
IOHIDManagerRef hidManager;
|
||||
@@ -139,7 +145,7 @@ typedef struct _GLFWlibraryNS
|
||||
id keyUpMonitor;
|
||||
id nibObjects;
|
||||
|
||||
char keyName[64];
|
||||
char keynames[GLFW_KEY_LAST + 1][17];
|
||||
short int keycodes[256];
|
||||
short int scancodes[GLFW_KEY_LAST + 1];
|
||||
char* clipboardString;
|
||||
@@ -167,6 +173,7 @@ typedef struct _GLFWmonitorNS
|
||||
CGDisplayModeRef previousMode;
|
||||
uint32_t unitNumber;
|
||||
id screen;
|
||||
double fallbackRefreshRate;
|
||||
|
||||
} _GLFWmonitorNS;
|
||||
|
||||
@@ -195,3 +202,5 @@ void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor);
|
||||
|
||||
float _glfwTransformYNS(float y);
|
||||
|
||||
void* _glfwLoadLocalVulkanLoaderNS(void);
|
||||
|
||||
|
||||
+3
-1
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 macOS - www.glfw.org
|
||||
// GLFW 3.4 macOS - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
@@ -23,6 +23,8 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// It is fine to use C99 in this file because it will not be built with VS
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
+207
-71
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 macOS - www.glfw.org
|
||||
// GLFW 3.4 macOS - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
@@ -23,6 +23,8 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// It is fine to use C99 in this file because it will not be built with VS
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
@@ -33,15 +35,14 @@
|
||||
//
|
||||
static NSUInteger getStyleMask(_GLFWwindow* window)
|
||||
{
|
||||
NSUInteger styleMask = 0;
|
||||
NSUInteger styleMask = NSWindowStyleMaskMiniaturizable;
|
||||
|
||||
if (window->monitor || !window->decorated)
|
||||
styleMask |= NSWindowStyleMaskBorderless;
|
||||
else
|
||||
{
|
||||
styleMask |= NSWindowStyleMaskTitled |
|
||||
NSWindowStyleMaskClosable |
|
||||
NSWindowStyleMaskMiniaturizable;
|
||||
NSWindowStyleMaskClosable;
|
||||
|
||||
if (window->resizable)
|
||||
styleMask |= NSWindowStyleMaskResizable;
|
||||
@@ -321,10 +322,12 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
|
||||
_glfwInputWindowFocus(window, GLFW_FALSE);
|
||||
}
|
||||
|
||||
- (void)windowDidChangeScreen:(NSNotification *)notification
|
||||
- (void)windowDidChangeOcclusionState:(NSNotification* )notification
|
||||
{
|
||||
if (window->context.source == GLFW_NATIVE_CONTEXT_API)
|
||||
_glfwUpdateDisplayLinkDisplayNSGL(window);
|
||||
if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible)
|
||||
window->ns.occluded = GLFW_FALSE;
|
||||
else
|
||||
window->ns.occluded = GLFW_TRUE;
|
||||
}
|
||||
|
||||
@end
|
||||
@@ -610,10 +613,8 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
|
||||
|
||||
- (void)scrollWheel:(NSEvent *)event
|
||||
{
|
||||
double deltaX, deltaY;
|
||||
|
||||
deltaX = [event scrollingDeltaX];
|
||||
deltaY = [event scrollingDeltaY];
|
||||
double deltaX = [event scrollingDeltaX];
|
||||
double deltaY = [event scrollingDeltaY];
|
||||
|
||||
if ([event hasPreciseScrollingDeltas])
|
||||
{
|
||||
@@ -730,15 +731,24 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
|
||||
else
|
||||
characters = (NSString*) string;
|
||||
|
||||
NSUInteger i, length = [characters length];
|
||||
|
||||
for (i = 0; i < length; i++)
|
||||
NSRange range = NSMakeRange(0, [characters length]);
|
||||
while (range.length)
|
||||
{
|
||||
const unichar codepoint = [characters characterAtIndex:i];
|
||||
if ((codepoint & 0xff00) == 0xf700)
|
||||
continue;
|
||||
uint32_t codepoint = 0;
|
||||
|
||||
_glfwInputChar(window, codepoint, mods, plain);
|
||||
if ([characters getBytes:&codepoint
|
||||
maxLength:sizeof(codepoint)
|
||||
usedLength:NULL
|
||||
encoding:NSUTF32StringEncoding
|
||||
options:0
|
||||
range:range
|
||||
remainingRange:&range])
|
||||
{
|
||||
if (codepoint >= 0xf700 && codepoint <= 0xf7ff)
|
||||
continue;
|
||||
|
||||
_glfwInputChar(window, codepoint, mods, plain);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -817,7 +827,7 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
|
||||
[window->ns.object setLevel:NSMainMenuWindowLevel + 1];
|
||||
else
|
||||
{
|
||||
[window->ns.object center];
|
||||
[(NSWindow*) window->ns.object center];
|
||||
_glfw.ns.cascadePoint =
|
||||
NSPointToCGPoint([window->ns.object cascadeTopLeftFromPoint:
|
||||
NSPointFromCGPoint(_glfw.ns.cascadePoint)]);
|
||||
@@ -892,12 +902,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
if (!_glfw.ns.finishedLaunching)
|
||||
{
|
||||
[NSApp run];
|
||||
_glfw.ns.finishedLaunching = GLFW_TRUE;
|
||||
}
|
||||
|
||||
if (!createNativeWindow(window, wndconfig, fbconfig))
|
||||
return GLFW_FALSE;
|
||||
|
||||
@@ -912,6 +916,11 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
|
||||
}
|
||||
else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
|
||||
{
|
||||
// EGL implementation on macOS use CALayer* EGLNativeWindowType so we
|
||||
// need to get the layer for EGL window surface creation.
|
||||
[window->ns.view setWantsLayer:YES];
|
||||
window->ns.layer = [window->ns.view layer];
|
||||
|
||||
if (!_glfwInitEGL())
|
||||
return GLFW_FALSE;
|
||||
if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
|
||||
@@ -963,23 +972,28 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
|
||||
[window->ns.object close];
|
||||
window->ns.object = nil;
|
||||
|
||||
// HACK: Allow Cocoa to catch up before returning
|
||||
_glfwPlatformPollEvents();
|
||||
|
||||
} // autoreleasepool
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title)
|
||||
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
|
||||
{
|
||||
@autoreleasepool {
|
||||
[window->ns.object setTitle:@(title)];
|
||||
NSString* string = @(title);
|
||||
[window->ns.object setTitle:string];
|
||||
// HACK: Set the miniwindow title explicitly as setTitle: doesn't update it
|
||||
// if the window lacks NSWindowStyleMaskTitled
|
||||
[window->ns.object setMiniwindowTitle:@(title)];
|
||||
[window->ns.object setMiniwindowTitle:string];
|
||||
} // autoreleasepool
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
|
||||
int count, const GLFWimage* images)
|
||||
{
|
||||
// Regular windows do not have icons
|
||||
_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
|
||||
"Cocoa: Regular windows do not have icons on macOS");
|
||||
}
|
||||
|
||||
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
|
||||
@@ -1033,7 +1047,14 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
|
||||
acquireMonitor(window);
|
||||
}
|
||||
else
|
||||
[window->ns.object setContentSize:NSMakeSize(width, height)];
|
||||
{
|
||||
NSRect contentRect =
|
||||
[window->ns.object contentRectForFrameRect:[window->ns.object frame]];
|
||||
contentRect.origin.y += contentRect.size.height - height;
|
||||
contentRect.size = NSMakeSize(width, height);
|
||||
[window->ns.object setFrame:[window->ns.object frameRectForContentRect:contentRect]
|
||||
display:YES];
|
||||
}
|
||||
|
||||
} // autoreleasepool
|
||||
}
|
||||
@@ -1222,7 +1243,7 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
|
||||
// HACK: Changing the style mask can cause the first responder to be cleared
|
||||
[window->ns.object makeFirstResponder:window->ns.view];
|
||||
|
||||
if (monitor)
|
||||
if (window->monitor)
|
||||
{
|
||||
[window->ns.object setLevel:NSMainMenuWindowLevel + 1];
|
||||
[window->ns.object setHasShadow:NO];
|
||||
@@ -1350,6 +1371,13 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
|
||||
} // autoreleasepool
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowMousePassthrough(_GLFWwindow* window, GLFWbool enabled)
|
||||
{
|
||||
@autoreleasepool {
|
||||
[window->ns.object setIgnoresMouseEvents:enabled];
|
||||
}
|
||||
}
|
||||
|
||||
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
|
||||
{
|
||||
@autoreleasepool {
|
||||
@@ -1366,6 +1394,8 @@ void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
|
||||
|
||||
void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled)
|
||||
{
|
||||
_glfwInputError(GLFW_FEATURE_UNIMPLEMENTED,
|
||||
"Cocoa: Raw mouse motion not yet implemented");
|
||||
}
|
||||
|
||||
GLFWbool _glfwPlatformRawMouseMotionSupported(void)
|
||||
@@ -1504,8 +1534,17 @@ const char* _glfwPlatformGetScancodeName(int scancode)
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
if (scancode < 0 || scancode > 0xff ||
|
||||
_glfw.ns.keycodes[scancode] == GLFW_KEY_UNKNOWN)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const int key = _glfw.ns.keycodes[scancode];
|
||||
|
||||
UInt32 deadKeyState = 0;
|
||||
UniChar characters[8];
|
||||
UniChar characters[4];
|
||||
UniCharCount characterCount = 0;
|
||||
|
||||
if (UCKeyTranslate([(NSData*) _glfw.ns.unicodeData bytes],
|
||||
@@ -1530,12 +1569,12 @@ const char* _glfwPlatformGetScancodeName(int scancode)
|
||||
characterCount,
|
||||
kCFAllocatorNull);
|
||||
CFStringGetCString(string,
|
||||
_glfw.ns.keyName,
|
||||
sizeof(_glfw.ns.keyName),
|
||||
_glfw.ns.keynames[key],
|
||||
sizeof(_glfw.ns.keynames[key]),
|
||||
kCFStringEncodingUTF8);
|
||||
CFRelease(string);
|
||||
|
||||
return _glfw.ns.keyName;
|
||||
return _glfw.ns.keynames[key];
|
||||
|
||||
} // autoreleasepool
|
||||
}
|
||||
@@ -1593,23 +1632,49 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
if (shape == GLFW_ARROW_CURSOR)
|
||||
cursor->ns.object = [NSCursor arrowCursor];
|
||||
else if (shape == GLFW_IBEAM_CURSOR)
|
||||
cursor->ns.object = [NSCursor IBeamCursor];
|
||||
else if (shape == GLFW_CROSSHAIR_CURSOR)
|
||||
cursor->ns.object = [NSCursor crosshairCursor];
|
||||
else if (shape == GLFW_HAND_CURSOR)
|
||||
cursor->ns.object = [NSCursor pointingHandCursor];
|
||||
else if (shape == GLFW_HRESIZE_CURSOR)
|
||||
cursor->ns.object = [NSCursor resizeLeftRightCursor];
|
||||
else if (shape == GLFW_VRESIZE_CURSOR)
|
||||
cursor->ns.object = [NSCursor resizeUpDownCursor];
|
||||
SEL cursorSelector = NULL;
|
||||
|
||||
// HACK: Try to use a private message
|
||||
if (shape == GLFW_RESIZE_EW_CURSOR)
|
||||
cursorSelector = NSSelectorFromString(@"_windowResizeEastWestCursor");
|
||||
else if (shape == GLFW_RESIZE_NS_CURSOR)
|
||||
cursorSelector = NSSelectorFromString(@"_windowResizeNorthSouthCursor");
|
||||
else if (shape == GLFW_RESIZE_NWSE_CURSOR)
|
||||
cursorSelector = NSSelectorFromString(@"_windowResizeNorthWestSouthEastCursor");
|
||||
else if (shape == GLFW_RESIZE_NESW_CURSOR)
|
||||
cursorSelector = NSSelectorFromString(@"_windowResizeNorthEastSouthWestCursor");
|
||||
|
||||
if (cursorSelector && [NSCursor respondsToSelector:cursorSelector])
|
||||
{
|
||||
id object = [NSCursor performSelector:cursorSelector];
|
||||
if ([object isKindOfClass:[NSCursor class]])
|
||||
cursor->ns.object = object;
|
||||
}
|
||||
|
||||
if (!cursor->ns.object)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa: Failed to retrieve standard cursor");
|
||||
if (shape == GLFW_ARROW_CURSOR)
|
||||
cursor->ns.object = [NSCursor arrowCursor];
|
||||
else if (shape == GLFW_IBEAM_CURSOR)
|
||||
cursor->ns.object = [NSCursor IBeamCursor];
|
||||
else if (shape == GLFW_CROSSHAIR_CURSOR)
|
||||
cursor->ns.object = [NSCursor crosshairCursor];
|
||||
else if (shape == GLFW_POINTING_HAND_CURSOR)
|
||||
cursor->ns.object = [NSCursor pointingHandCursor];
|
||||
else if (shape == GLFW_RESIZE_EW_CURSOR)
|
||||
cursor->ns.object = [NSCursor resizeLeftRightCursor];
|
||||
else if (shape == GLFW_RESIZE_NS_CURSOR)
|
||||
cursor->ns.object = [NSCursor resizeUpDownCursor];
|
||||
else if (shape == GLFW_RESIZE_ALL_CURSOR)
|
||||
cursor->ns.object = [NSCursor closedHandCursor];
|
||||
else if (shape == GLFW_NOT_ALLOWED_CURSOR)
|
||||
cursor->ns.object = [NSCursor operationNotAllowedCursor];
|
||||
}
|
||||
|
||||
if (!cursor->ns.object)
|
||||
{
|
||||
_glfwInputError(GLFW_CURSOR_UNAVAILABLE,
|
||||
"Cocoa: Standard cursor shape unavailable");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
@@ -1673,13 +1738,59 @@ const char* _glfwPlatformGetClipboardString(void)
|
||||
} // autoreleasepool
|
||||
}
|
||||
|
||||
EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs)
|
||||
{
|
||||
if (_glfw.egl.ANGLE_platform_angle)
|
||||
{
|
||||
int type = 0;
|
||||
|
||||
if (_glfw.egl.ANGLE_platform_angle_opengl)
|
||||
{
|
||||
if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_OPENGL)
|
||||
type = EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE;
|
||||
}
|
||||
|
||||
if (_glfw.egl.ANGLE_platform_angle_metal)
|
||||
{
|
||||
if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_METAL)
|
||||
type = EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE;
|
||||
}
|
||||
|
||||
if (type)
|
||||
{
|
||||
*attribs = calloc(3, sizeof(EGLint));
|
||||
(*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE;
|
||||
(*attribs)[1] = type;
|
||||
(*attribs)[2] = EGL_NONE;
|
||||
return EGL_PLATFORM_ANGLE_ANGLE;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
EGLNativeDisplayType _glfwPlatformGetEGLNativeDisplay(void)
|
||||
{
|
||||
return EGL_DEFAULT_DISPLAY;
|
||||
}
|
||||
|
||||
EGLNativeWindowType _glfwPlatformGetEGLNativeWindow(_GLFWwindow* window)
|
||||
{
|
||||
return window->ns.layer;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
|
||||
{
|
||||
if (!_glfw.vk.KHR_surface || !_glfw.vk.MVK_macos_surface)
|
||||
return;
|
||||
|
||||
extensions[0] = "VK_KHR_surface";
|
||||
extensions[1] = "VK_MVK_macos_surface";
|
||||
if (_glfw.vk.KHR_surface && _glfw.vk.EXT_metal_surface)
|
||||
{
|
||||
extensions[0] = "VK_KHR_surface";
|
||||
extensions[1] = "VK_EXT_metal_surface";
|
||||
}
|
||||
else if (_glfw.vk.KHR_surface && _glfw.vk.MVK_macos_surface)
|
||||
{
|
||||
extensions[0] = "VK_KHR_surface";
|
||||
extensions[1] = "VK_MVK_macos_surface";
|
||||
}
|
||||
}
|
||||
|
||||
int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
|
||||
@@ -1697,19 +1808,6 @@ VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
|
||||
@autoreleasepool {
|
||||
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101100
|
||||
VkResult err;
|
||||
VkMacOSSurfaceCreateInfoMVK sci;
|
||||
PFN_vkCreateMacOSSurfaceMVK vkCreateMacOSSurfaceMVK;
|
||||
|
||||
vkCreateMacOSSurfaceMVK = (PFN_vkCreateMacOSSurfaceMVK)
|
||||
vkGetInstanceProcAddr(instance, "vkCreateMacOSSurfaceMVK");
|
||||
if (!vkCreateMacOSSurfaceMVK)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"Cocoa: Vulkan instance missing VK_MVK_macos_surface extension");
|
||||
return VK_ERROR_EXTENSION_NOT_PRESENT;
|
||||
}
|
||||
|
||||
// HACK: Dynamically load Core Animation to avoid adding an extra
|
||||
// dependency for the majority who don't use MoltenVK
|
||||
NSBundle* bundle = [NSBundle bundleWithPath:@"/System/Library/Frameworks/QuartzCore.framework"];
|
||||
@@ -1735,11 +1833,49 @@ VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
|
||||
[window->ns.view setLayer:window->ns.layer];
|
||||
[window->ns.view setWantsLayer:YES];
|
||||
|
||||
memset(&sci, 0, sizeof(sci));
|
||||
sci.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK;
|
||||
sci.pView = window->ns.view;
|
||||
VkResult err;
|
||||
|
||||
if (_glfw.vk.EXT_metal_surface)
|
||||
{
|
||||
VkMetalSurfaceCreateInfoEXT sci;
|
||||
|
||||
PFN_vkCreateMetalSurfaceEXT vkCreateMetalSurfaceEXT;
|
||||
vkCreateMetalSurfaceEXT = (PFN_vkCreateMetalSurfaceEXT)
|
||||
vkGetInstanceProcAddr(instance, "vkCreateMetalSurfaceEXT");
|
||||
if (!vkCreateMetalSurfaceEXT)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"Cocoa: Vulkan instance missing VK_EXT_metal_surface extension");
|
||||
return VK_ERROR_EXTENSION_NOT_PRESENT;
|
||||
}
|
||||
|
||||
memset(&sci, 0, sizeof(sci));
|
||||
sci.sType = VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT;
|
||||
sci.pLayer = window->ns.layer;
|
||||
|
||||
err = vkCreateMetalSurfaceEXT(instance, &sci, allocator, surface);
|
||||
}
|
||||
else
|
||||
{
|
||||
VkMacOSSurfaceCreateInfoMVK sci;
|
||||
|
||||
PFN_vkCreateMacOSSurfaceMVK vkCreateMacOSSurfaceMVK;
|
||||
vkCreateMacOSSurfaceMVK = (PFN_vkCreateMacOSSurfaceMVK)
|
||||
vkGetInstanceProcAddr(instance, "vkCreateMacOSSurfaceMVK");
|
||||
if (!vkCreateMacOSSurfaceMVK)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"Cocoa: Vulkan instance missing VK_MVK_macos_surface extension");
|
||||
return VK_ERROR_EXTENSION_NOT_PRESENT;
|
||||
}
|
||||
|
||||
memset(&sci, 0, sizeof(sci));
|
||||
sci.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK;
|
||||
sci.pView = window->ns.view;
|
||||
|
||||
err = vkCreateMacOSSurfaceMVK(instance, &sci, allocator, surface);
|
||||
}
|
||||
|
||||
err = vkCreateMacOSSurfaceMVK(instance, &sci, allocator, surface);
|
||||
if (err)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
|
||||
+3
-1
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
// GLFW 3.4 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -24,6 +24,8 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// Please use C89 style variable declarations in this file because VS 2010
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
+88
-31
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 EGL - www.glfw.org
|
||||
// GLFW 3.4 EGL - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -24,6 +24,8 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// Please use C89 style variable declarations in this file because VS 2010
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
@@ -121,23 +123,24 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
|
||||
continue;
|
||||
|
||||
#if defined(_GLFW_X11)
|
||||
XVisualInfo vi = {0};
|
||||
|
||||
// Only consider EGLConfigs with associated Visuals
|
||||
vi.visualid = getEGLConfigAttrib(n, EGL_NATIVE_VISUAL_ID);
|
||||
if (!vi.visualid)
|
||||
continue;
|
||||
|
||||
if (desired->transparent)
|
||||
{
|
||||
int count;
|
||||
XVisualInfo* vis = XGetVisualInfo(_glfw.x11.display,
|
||||
VisualIDMask, &vi,
|
||||
&count);
|
||||
if (vis)
|
||||
XVisualInfo vi = {0};
|
||||
|
||||
// Only consider EGLConfigs with associated Visuals
|
||||
vi.visualid = getEGLConfigAttrib(n, EGL_NATIVE_VISUAL_ID);
|
||||
if (!vi.visualid)
|
||||
continue;
|
||||
|
||||
if (desired->transparent)
|
||||
{
|
||||
u->transparent = _glfwIsVisualTransparentX11(vis[0].visual);
|
||||
XFree(vis);
|
||||
int count;
|
||||
XVisualInfo* vis =
|
||||
XGetVisualInfo(_glfw.x11.display, VisualIDMask, &vi, &count);
|
||||
if (vis)
|
||||
{
|
||||
u->transparent = _glfwIsVisualTransparentX11(vis[0].visual);
|
||||
XFree(vis);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif // _GLFW_X11
|
||||
@@ -300,6 +303,8 @@ static void destroyContextEGL(_GLFWwindow* window)
|
||||
GLFWbool _glfwInitEGL(void)
|
||||
{
|
||||
int i;
|
||||
EGLint* attribs = NULL;
|
||||
const char* extensions;
|
||||
const char* sonames[] =
|
||||
{
|
||||
#if defined(_GLFW_EGL_LIBRARY)
|
||||
@@ -392,7 +397,51 @@ GLFWbool _glfwInitEGL(void)
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_glfw.egl.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY);
|
||||
extensions = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
|
||||
if (extensions && eglGetError() == EGL_SUCCESS)
|
||||
_glfw.egl.EXT_client_extensions = GLFW_TRUE;
|
||||
|
||||
if (_glfw.egl.EXT_client_extensions)
|
||||
{
|
||||
_glfw.egl.EXT_platform_base =
|
||||
_glfwStringInExtensionString("EGL_EXT_platform_base", extensions);
|
||||
_glfw.egl.EXT_platform_x11 =
|
||||
_glfwStringInExtensionString("EGL_EXT_platform_x11", extensions);
|
||||
_glfw.egl.EXT_platform_wayland =
|
||||
_glfwStringInExtensionString("EGL_EXT_platform_wayland", extensions);
|
||||
_glfw.egl.ANGLE_platform_angle =
|
||||
_glfwStringInExtensionString("EGL_ANGLE_platform_angle", extensions);
|
||||
_glfw.egl.ANGLE_platform_angle_opengl =
|
||||
_glfwStringInExtensionString("EGL_ANGLE_platform_angle_opengl", extensions);
|
||||
_glfw.egl.ANGLE_platform_angle_d3d =
|
||||
_glfwStringInExtensionString("EGL_ANGLE_platform_angle_d3d", extensions);
|
||||
_glfw.egl.ANGLE_platform_angle_vulkan =
|
||||
_glfwStringInExtensionString("EGL_ANGLE_platform_angle_vulkan", extensions);
|
||||
_glfw.egl.ANGLE_platform_angle_metal =
|
||||
_glfwStringInExtensionString("EGL_ANGLE_platform_angle_metal", extensions);
|
||||
}
|
||||
|
||||
if (_glfw.egl.EXT_platform_base)
|
||||
{
|
||||
_glfw.egl.GetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)
|
||||
eglGetProcAddress("eglGetPlatformDisplayEXT");
|
||||
_glfw.egl.CreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)
|
||||
eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT");
|
||||
}
|
||||
|
||||
_glfw.egl.platform = _glfwPlatformGetEGLPlatform(&attribs);
|
||||
if (_glfw.egl.platform)
|
||||
{
|
||||
_glfw.egl.display =
|
||||
eglGetPlatformDisplayEXT(_glfw.egl.platform,
|
||||
_glfwPlatformGetEGLNativeDisplay(),
|
||||
attribs);
|
||||
}
|
||||
else
|
||||
_glfw.egl.display = eglGetDisplay(_glfwPlatformGetEGLNativeDisplay());
|
||||
|
||||
free(attribs);
|
||||
|
||||
if (_glfw.egl.display == EGL_NO_DISPLAY)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
@@ -460,6 +509,7 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
|
||||
EGLint attribs[40];
|
||||
EGLConfig config;
|
||||
EGLContext share = NULL;
|
||||
EGLNativeWindowType native;
|
||||
int index = 0;
|
||||
|
||||
if (!_glfw.egl.display)
|
||||
@@ -585,23 +635,30 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
|
||||
}
|
||||
|
||||
// Set up attributes for surface creation
|
||||
index = 0;
|
||||
|
||||
if (fbconfig->sRGB)
|
||||
{
|
||||
int index = 0;
|
||||
|
||||
if (fbconfig->sRGB)
|
||||
{
|
||||
if (_glfw.egl.KHR_gl_colorspace)
|
||||
setAttrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR);
|
||||
}
|
||||
|
||||
setAttrib(EGL_NONE, EGL_NONE);
|
||||
if (_glfw.egl.KHR_gl_colorspace)
|
||||
setAttrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR);
|
||||
}
|
||||
|
||||
setAttrib(EGL_NONE, EGL_NONE);
|
||||
|
||||
native = _glfwPlatformGetEGLNativeWindow(window);
|
||||
// HACK: ANGLE does not implement eglCreatePlatformWindowSurfaceEXT
|
||||
// despite reporting EGL_EXT_platform_base
|
||||
if (_glfw.egl.platform && _glfw.egl.platform != EGL_PLATFORM_ANGLE_ANGLE)
|
||||
{
|
||||
window->context.egl.surface =
|
||||
eglCreatePlatformWindowSurfaceEXT(_glfw.egl.display, config, native, attribs);
|
||||
}
|
||||
else
|
||||
{
|
||||
window->context.egl.surface =
|
||||
eglCreateWindowSurface(_glfw.egl.display, config, native, attribs);
|
||||
}
|
||||
|
||||
window->context.egl.surface =
|
||||
eglCreateWindowSurface(_glfw.egl.display,
|
||||
config,
|
||||
_GLFW_EGL_NATIVE_WINDOW,
|
||||
attribs);
|
||||
if (window->context.egl.surface == EGL_NO_SURFACE)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
|
||||
+42
-30
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 EGL - www.glfw.org
|
||||
// GLFW 3.4 EGL - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -25,48 +25,32 @@
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#if defined(_GLFW_USE_EGLPLATFORM_H)
|
||||
#include <EGL/eglplatform.h>
|
||||
#elif defined(_GLFW_WIN32)
|
||||
#if defined(_GLFW_WIN32)
|
||||
#define EGLAPIENTRY __stdcall
|
||||
typedef HDC EGLNativeDisplayType;
|
||||
typedef HWND EGLNativeWindowType;
|
||||
#elif defined(_GLFW_COCOA)
|
||||
#define EGLAPIENTRY
|
||||
typedef void* EGLNativeDisplayType;
|
||||
typedef id EGLNativeWindowType;
|
||||
#elif defined(_GLFW_X11)
|
||||
#define EGLAPIENTRY
|
||||
typedef Display* EGLNativeDisplayType;
|
||||
typedef Window EGLNativeWindowType;
|
||||
#elif defined(_GLFW_WAYLAND)
|
||||
#define EGLAPIENTRY
|
||||
typedef struct wl_display* EGLNativeDisplayType;
|
||||
typedef struct wl_egl_window* EGLNativeWindowType;
|
||||
#else
|
||||
#error "No supported EGL platform selected"
|
||||
#define EGLAPIENTRY
|
||||
#endif
|
||||
|
||||
#define EGL_SUCCESS 0x3000
|
||||
#define EGL_NOT_INITIALIZED 0x3001
|
||||
#define EGL_SUCCESS 0x3000
|
||||
#define EGL_NOT_INITIALIZED 0x3001
|
||||
#define EGL_BAD_ACCESS 0x3002
|
||||
#define EGL_BAD_ALLOC 0x3003
|
||||
#define EGL_BAD_ATTRIBUTE 0x3004
|
||||
#define EGL_BAD_CONFIG 0x3005
|
||||
#define EGL_BAD_CONTEXT 0x3006
|
||||
#define EGL_BAD_CURRENT_SURFACE 0x3007
|
||||
#define EGL_BAD_DISPLAY 0x3008
|
||||
#define EGL_BAD_CONTEXT 0x3006
|
||||
#define EGL_BAD_CURRENT_SURFACE 0x3007
|
||||
#define EGL_BAD_DISPLAY 0x3008
|
||||
#define EGL_BAD_MATCH 0x3009
|
||||
#define EGL_BAD_NATIVE_PIXMAP 0x300a
|
||||
#define EGL_BAD_NATIVE_WINDOW 0x300b
|
||||
#define EGL_BAD_PARAMETER 0x300c
|
||||
#define EGL_BAD_SURFACE 0x300d
|
||||
#define EGL_BAD_SURFACE 0x300d
|
||||
#define EGL_CONTEXT_LOST 0x300e
|
||||
#define EGL_COLOR_BUFFER_TYPE 0x303f
|
||||
#define EGL_RGB_BUFFER 0x308e
|
||||
#define EGL_SURFACE_TYPE 0x3033
|
||||
#define EGL_WINDOW_BIT 0x0004
|
||||
#define EGL_RENDERABLE_TYPE 0x3040
|
||||
#define EGL_RENDERABLE_TYPE 0x3040
|
||||
#define EGL_OPENGL_ES_BIT 0x0001
|
||||
#define EGL_OPENGL_ES2_BIT 0x0004
|
||||
#define EGL_OPENGL_BIT 0x0008
|
||||
@@ -76,7 +60,7 @@ typedef struct wl_egl_window* EGLNativeWindowType;
|
||||
#define EGL_RED_SIZE 0x3024
|
||||
#define EGL_DEPTH_SIZE 0x3025
|
||||
#define EGL_STENCIL_SIZE 0x3026
|
||||
#define EGL_SAMPLES 0x3031
|
||||
#define EGL_SAMPLES 0x3031
|
||||
#define EGL_OPENGL_ES_API 0x30a0
|
||||
#define EGL_OPENGL_API 0x30a2
|
||||
#define EGL_NONE 0x3038
|
||||
@@ -106,6 +90,17 @@ typedef struct wl_egl_window* EGLNativeWindowType;
|
||||
#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097
|
||||
#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0
|
||||
#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
|
||||
#define EGL_PLATFORM_X11_EXT 0x31d5
|
||||
#define EGL_PLATFORM_WAYLAND_EXT 0x31d8
|
||||
#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
|
||||
#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
|
||||
#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320d
|
||||
#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320e
|
||||
#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
|
||||
#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
|
||||
#define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450
|
||||
#define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489
|
||||
#define EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE 0x348f
|
||||
|
||||
typedef int EGLint;
|
||||
typedef unsigned int EGLBoolean;
|
||||
@@ -115,6 +110,9 @@ typedef void* EGLContext;
|
||||
typedef void* EGLDisplay;
|
||||
typedef void* EGLSurface;
|
||||
|
||||
typedef void* EGLNativeDisplayType;
|
||||
typedef void* EGLNativeWindowType;
|
||||
|
||||
// EGL function pointer typedefs
|
||||
typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*);
|
||||
typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*);
|
||||
@@ -149,9 +147,10 @@ typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*);
|
||||
#define eglQueryString _glfw.egl.QueryString
|
||||
#define eglGetProcAddress _glfw.egl.GetProcAddress
|
||||
|
||||
#define _GLFW_EGL_CONTEXT_STATE _GLFWcontextEGL egl
|
||||
#define _GLFW_EGL_LIBRARY_CONTEXT_STATE _GLFWlibraryEGL egl
|
||||
|
||||
typedef EGLDisplay (EGLAPIENTRY * PFNEGLGETPLATFORMDISPLAYEXTPROC)(EGLenum,void*,const EGLint*);
|
||||
typedef EGLSurface (EGLAPIENTRY * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)(EGLDisplay,EGLConfig,void*,const EGLint*);
|
||||
#define eglGetPlatformDisplayEXT _glfw.egl.GetPlatformDisplayEXT
|
||||
#define eglCreatePlatformWindowSurfaceEXT _glfw.egl.CreatePlatformWindowSurfaceEXT
|
||||
|
||||
// EGL-specific per-context data
|
||||
//
|
||||
@@ -169,6 +168,7 @@ typedef struct _GLFWcontextEGL
|
||||
//
|
||||
typedef struct _GLFWlibraryEGL
|
||||
{
|
||||
EGLenum platform;
|
||||
EGLDisplay display;
|
||||
EGLint major, minor;
|
||||
GLFWbool prefix;
|
||||
@@ -178,6 +178,15 @@ typedef struct _GLFWlibraryEGL
|
||||
GLFWbool KHR_gl_colorspace;
|
||||
GLFWbool KHR_get_all_proc_addresses;
|
||||
GLFWbool KHR_context_flush_control;
|
||||
GLFWbool EXT_client_extensions;
|
||||
GLFWbool EXT_platform_base;
|
||||
GLFWbool EXT_platform_x11;
|
||||
GLFWbool EXT_platform_wayland;
|
||||
GLFWbool ANGLE_platform_angle;
|
||||
GLFWbool ANGLE_platform_angle_opengl;
|
||||
GLFWbool ANGLE_platform_angle_d3d;
|
||||
GLFWbool ANGLE_platform_angle_vulkan;
|
||||
GLFWbool ANGLE_platform_angle_metal;
|
||||
|
||||
void* handle;
|
||||
|
||||
@@ -198,6 +207,9 @@ typedef struct _GLFWlibraryEGL
|
||||
PFN_eglQueryString QueryString;
|
||||
PFN_eglGetProcAddress GetProcAddress;
|
||||
|
||||
PFNEGLGETPLATFORMDISPLAYEXTPROC GetPlatformDisplayEXT;
|
||||
PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC CreatePlatformWindowSurfaceEXT;
|
||||
|
||||
} _GLFWlibraryEGL;
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
|
||||
#include <winver.h>
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION @GLFW_VERSION_MAJOR@,@GLFW_VERSION_MINOR@,@GLFW_VERSION_PATCH@,0
|
||||
PRODUCTVERSION @GLFW_VERSION_MAJOR@,@GLFW_VERSION_MINOR@,@GLFW_VERSION_PATCH@,0
|
||||
FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
|
||||
FILEFLAGS 0
|
||||
FILEOS VOS_NT_WINDOWS32
|
||||
FILETYPE VFT_DLL
|
||||
FILESUBTYPE 0
|
||||
{
|
||||
BLOCK "StringFileInfo"
|
||||
{
|
||||
BLOCK "040904B0"
|
||||
{
|
||||
VALUE "CompanyName", "GLFW"
|
||||
VALUE "FileDescription", "GLFW @GLFW_VERSION@ DLL"
|
||||
VALUE "FileVersion", "@GLFW_VERSION@"
|
||||
VALUE "OriginalFilename", "glfw3.dll"
|
||||
VALUE "ProductName", "GLFW"
|
||||
VALUE "ProductVersion", "@GLFW_VERSION@"
|
||||
}
|
||||
}
|
||||
BLOCK "VarFileInfo"
|
||||
{
|
||||
VALUE "Translation", 0x409, 1200
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/glfw3Targets.cmake")
|
||||
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
// GLFW 3.4 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2010-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
@@ -45,8 +45,6 @@
|
||||
// Define this to 1 if building GLFW for OSMesa
|
||||
#cmakedefine _GLFW_OSMESA
|
||||
|
||||
// Define this to 1 if building as a shared library / dynamic library / DLL
|
||||
#cmakedefine _GLFW_BUILD_DLL
|
||||
// Define this to 1 to use Vulkan loader linked statically into application
|
||||
#cmakedefine _GLFW_VULKAN_STATIC
|
||||
|
||||
|
||||
+3
-3
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 GLX - www.glfw.org
|
||||
// GLFW 3.4 GLX - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -24,6 +24,8 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// It is fine to use C99 in this file because it will not be built with VS
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
@@ -226,8 +228,6 @@ static GLFWglproc getProcAddressGLX(const char* procname)
|
||||
return _glfw_dlsym(_glfw.glx.handle, procname);
|
||||
}
|
||||
|
||||
// Destroy the OpenGL context
|
||||
//
|
||||
static void destroyContextGLX(_GLFWwindow* window)
|
||||
{
|
||||
if (window->context.glx.window)
|
||||
|
||||
+4
-4
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 GLX - www.glfw.org
|
||||
// GLFW 3.4 GLX - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -29,11 +29,11 @@
|
||||
#define GLX_RGBA_BIT 0x00000001
|
||||
#define GLX_WINDOW_BIT 0x00000001
|
||||
#define GLX_DRAWABLE_TYPE 0x8010
|
||||
#define GLX_RENDER_TYPE 0x8011
|
||||
#define GLX_RENDER_TYPE 0x8011
|
||||
#define GLX_RGBA_TYPE 0x8014
|
||||
#define GLX_DOUBLEBUFFER 5
|
||||
#define GLX_STEREO 6
|
||||
#define GLX_AUX_BUFFERS 7
|
||||
#define GLX_AUX_BUFFERS 7
|
||||
#define GLX_RED_SIZE 8
|
||||
#define GLX_GREEN_SIZE 9
|
||||
#define GLX_BLUE_SIZE 10
|
||||
@@ -42,7 +42,7 @@
|
||||
#define GLX_STENCIL_SIZE 13
|
||||
#define GLX_ACCUM_RED_SIZE 14
|
||||
#define GLX_ACCUM_GREEN_SIZE 15
|
||||
#define GLX_ACCUM_BLUE_SIZE 16
|
||||
#define GLX_ACCUM_BLUE_SIZE 16
|
||||
#define GLX_ACCUM_ALPHA_SIZE 17
|
||||
#define GLX_SAMPLES 0x186a1
|
||||
#define GLX_VISUAL_ID 0x800b
|
||||
|
||||
+14
-1
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
// GLFW 3.4 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -24,6 +24,8 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// Please use C89 style variable declarations in this file because VS 2010
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
#include "mappings.h"
|
||||
@@ -51,6 +53,7 @@ static GLFWerrorfun _glfwErrorCallback;
|
||||
static _GLFWinitconfig _glfwInitHints =
|
||||
{
|
||||
GLFW_TRUE, // hat buttons
|
||||
GLFW_ANGLE_PLATFORM_TYPE_NONE, // ANGLE backend
|
||||
{
|
||||
GLFW_TRUE, // macOS menu bar
|
||||
GLFW_TRUE // macOS bundle chdir
|
||||
@@ -88,6 +91,7 @@ static void terminate(void)
|
||||
_glfw.mappingCount = 0;
|
||||
|
||||
_glfwTerminateVulkan();
|
||||
_glfwPlatformTerminateJoysticks();
|
||||
_glfwPlatformTerminate();
|
||||
|
||||
_glfw.initialized = GLFW_FALSE;
|
||||
@@ -187,6 +191,12 @@ void _glfwInputError(int code, const char* format, ...)
|
||||
strcpy(description, "The requested format is unavailable");
|
||||
else if (code == GLFW_NO_WINDOW_CONTEXT)
|
||||
strcpy(description, "The specified window has no context");
|
||||
else if (code == GLFW_CURSOR_UNAVAILABLE)
|
||||
strcpy(description, "The specified cursor shape is unavailable");
|
||||
else if (code == GLFW_FEATURE_UNAVAILABLE)
|
||||
strcpy(description, "The requested feature cannot be implemented for this platform");
|
||||
else if (code == GLFW_FEATURE_UNIMPLEMENTED)
|
||||
strcpy(description, "The requested feature has not yet been implemented for this platform");
|
||||
else
|
||||
strcpy(description, "ERROR: UNKNOWN GLFW ERROR");
|
||||
}
|
||||
@@ -279,6 +289,9 @@ GLFWAPI void glfwInitHint(int hint, int value)
|
||||
case GLFW_JOYSTICK_HAT_BUTTONS:
|
||||
_glfwInitHints.hatButtons = value;
|
||||
return;
|
||||
case GLFW_ANGLE_PLATFORM_TYPE:
|
||||
_glfwInitHints.angleType = value;
|
||||
return;
|
||||
case GLFW_COCOA_CHDIR_RESOURCES:
|
||||
_glfwInitHints.ns.chdir = value;
|
||||
return;
|
||||
|
||||
+57
-4
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
// GLFW 3.4 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -24,6 +24,8 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// Please use C89 style variable declarations in this file because VS 2010
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
@@ -41,6 +43,22 @@
|
||||
#define _GLFW_JOYSTICK_BUTTON 2
|
||||
#define _GLFW_JOYSTICK_HATBIT 3
|
||||
|
||||
// Initializes the platform joystick API if it has not been already
|
||||
//
|
||||
static GLFWbool initJoysticks(void)
|
||||
{
|
||||
if (!_glfw.joysticksInitialized)
|
||||
{
|
||||
if (!_glfwPlatformInitJoysticks())
|
||||
{
|
||||
_glfwPlatformTerminateJoysticks();
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
return _glfw.joysticksInitialized = GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Finds a mapping based on joystick GUID
|
||||
//
|
||||
static _GLFWmapping* findMapping(const char* guid)
|
||||
@@ -755,9 +773,13 @@ GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape)
|
||||
if (shape != GLFW_ARROW_CURSOR &&
|
||||
shape != GLFW_IBEAM_CURSOR &&
|
||||
shape != GLFW_CROSSHAIR_CURSOR &&
|
||||
shape != GLFW_HAND_CURSOR &&
|
||||
shape != GLFW_HRESIZE_CURSOR &&
|
||||
shape != GLFW_VRESIZE_CURSOR)
|
||||
shape != GLFW_POINTING_HAND_CURSOR &&
|
||||
shape != GLFW_RESIZE_EW_CURSOR &&
|
||||
shape != GLFW_RESIZE_NS_CURSOR &&
|
||||
shape != GLFW_RESIZE_NWSE_CURSOR &&
|
||||
shape != GLFW_RESIZE_NESW_CURSOR &&
|
||||
shape != GLFW_RESIZE_ALL_CURSOR &&
|
||||
shape != GLFW_NOT_ALLOWED_CURSOR)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM, "Invalid standard cursor 0x%08X", shape);
|
||||
return NULL;
|
||||
@@ -923,6 +945,9 @@ GLFWAPI int glfwJoystickPresent(int jid)
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (!initJoysticks())
|
||||
return GLFW_FALSE;
|
||||
|
||||
js = _glfw.joysticks + jid;
|
||||
if (!js->present)
|
||||
return GLFW_FALSE;
|
||||
@@ -948,6 +973,9 @@ GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!initJoysticks())
|
||||
return NULL;
|
||||
|
||||
js = _glfw.joysticks + jid;
|
||||
if (!js->present)
|
||||
return NULL;
|
||||
@@ -977,6 +1005,9 @@ GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!initJoysticks())
|
||||
return NULL;
|
||||
|
||||
js = _glfw.joysticks + jid;
|
||||
if (!js->present)
|
||||
return NULL;
|
||||
@@ -1010,6 +1041,9 @@ GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!initJoysticks())
|
||||
return NULL;
|
||||
|
||||
js = _glfw.joysticks + jid;
|
||||
if (!js->present)
|
||||
return NULL;
|
||||
@@ -1036,6 +1070,9 @@ GLFWAPI const char* glfwGetJoystickName(int jid)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!initJoysticks())
|
||||
return NULL;
|
||||
|
||||
js = _glfw.joysticks + jid;
|
||||
if (!js->present)
|
||||
return NULL;
|
||||
@@ -1061,6 +1098,9 @@ GLFWAPI const char* glfwGetJoystickGUID(int jid)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!initJoysticks())
|
||||
return NULL;
|
||||
|
||||
js = _glfw.joysticks + jid;
|
||||
if (!js->present)
|
||||
return NULL;
|
||||
@@ -1106,6 +1146,10 @@ GLFWAPI void* glfwGetJoystickUserPointer(int jid)
|
||||
GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
if (!initJoysticks())
|
||||
return NULL;
|
||||
|
||||
_GLFW_SWAP_POINTERS(_glfw.callbacks.joystick, cbfun);
|
||||
return cbfun;
|
||||
}
|
||||
@@ -1185,6 +1229,9 @@ GLFWAPI int glfwJoystickIsGamepad(int jid)
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (!initJoysticks())
|
||||
return GLFW_FALSE;
|
||||
|
||||
js = _glfw.joysticks + jid;
|
||||
if (!js->present)
|
||||
return GLFW_FALSE;
|
||||
@@ -1210,6 +1257,9 @@ GLFWAPI const char* glfwGetGamepadName(int jid)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!initJoysticks())
|
||||
return NULL;
|
||||
|
||||
js = _glfw.joysticks + jid;
|
||||
if (!js->present)
|
||||
return NULL;
|
||||
@@ -1242,6 +1292,9 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (!initJoysticks())
|
||||
return GLFW_FALSE;
|
||||
|
||||
js = _glfw.joysticks + jid;
|
||||
if (!js->present)
|
||||
return GLFW_FALSE;
|
||||
|
||||
+27
-8
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
// GLFW 3.4 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -84,8 +84,8 @@ typedef GLFWglproc (* _GLFWgetprocaddressfun)(const char*);
|
||||
typedef void (* _GLFWdestroycontextfun)(_GLFWwindow*);
|
||||
|
||||
#define GL_VERSION 0x1f02
|
||||
#define GL_NONE 0
|
||||
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||||
#define GL_NONE 0
|
||||
#define GL_COLOR_BUFFER_BIT 0x00004000
|
||||
#define GL_UNSIGNED_BYTE 0x1401
|
||||
#define GL_EXTENSIONS 0x1f03
|
||||
#define GL_NUM_EXTENSIONS 0x821d
|
||||
@@ -102,7 +102,7 @@ typedef void (* _GLFWdestroycontextfun)(_GLFWwindow*);
|
||||
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82fc
|
||||
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
|
||||
|
||||
typedef int GLint;
|
||||
typedef int GLint;
|
||||
typedef unsigned int GLuint;
|
||||
typedef unsigned int GLenum;
|
||||
typedef unsigned int GLbitfield;
|
||||
@@ -128,6 +128,7 @@ typedef enum VkStructureType
|
||||
VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
|
||||
VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
|
||||
VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000,
|
||||
VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT = 1000217000,
|
||||
VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
|
||||
} VkStructureType;
|
||||
|
||||
@@ -193,6 +194,9 @@ typedef void (APIENTRY * PFN_vkVoidFunction)(void);
|
||||
#error "No supported window creation API selected"
|
||||
#endif
|
||||
|
||||
#include "egl_context.h"
|
||||
#include "osmesa_context.h"
|
||||
|
||||
// Constructs a version number string from the public header macros
|
||||
#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r
|
||||
#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r)
|
||||
@@ -239,6 +243,7 @@ struct _GLFWerror
|
||||
struct _GLFWinitconfig
|
||||
{
|
||||
GLFWbool hatButtons;
|
||||
int angleType;
|
||||
struct {
|
||||
GLFWbool menubar;
|
||||
GLFWbool chdir;
|
||||
@@ -265,6 +270,7 @@ struct _GLFWwndconfig
|
||||
GLFWbool maximized;
|
||||
GLFWbool centerCursor;
|
||||
GLFWbool focusOnShow;
|
||||
GLFWbool mousePassthrough;
|
||||
GLFWbool scaleToMonitor;
|
||||
struct {
|
||||
GLFWbool retina;
|
||||
@@ -274,6 +280,9 @@ struct _GLFWwndconfig
|
||||
char className[256];
|
||||
char instanceName[256];
|
||||
} x11;
|
||||
struct {
|
||||
GLFWbool keymenu;
|
||||
} win32;
|
||||
};
|
||||
|
||||
// Context configuration
|
||||
@@ -355,9 +364,9 @@ struct _GLFWcontext
|
||||
// This is defined in the context API's context.h
|
||||
_GLFW_PLATFORM_CONTEXT_STATE;
|
||||
// This is defined in egl_context.h
|
||||
_GLFW_EGL_CONTEXT_STATE;
|
||||
_GLFWcontextEGL egl;
|
||||
// This is defined in osmesa_context.h
|
||||
_GLFW_OSMESA_CONTEXT_STATE;
|
||||
_GLFWcontextOSMesa osmesa;
|
||||
};
|
||||
|
||||
// Window and context structure
|
||||
@@ -372,6 +381,7 @@ struct _GLFWwindow
|
||||
GLFWbool autoIconify;
|
||||
GLFWbool floating;
|
||||
GLFWbool focusOnShow;
|
||||
GLFWbool mousePassthrough;
|
||||
GLFWbool shouldClose;
|
||||
void* userPointer;
|
||||
GLFWvidmode videoMode;
|
||||
@@ -529,6 +539,7 @@ struct _GLFWlibrary
|
||||
_GLFWmonitor** monitors;
|
||||
int monitorCount;
|
||||
|
||||
GLFWbool joysticksInitialized;
|
||||
_GLFWjoystick joysticks[GLFW_JOYSTICK_LAST + 1];
|
||||
_GLFWmapping* mappings;
|
||||
int mappingCount;
|
||||
@@ -556,6 +567,7 @@ struct _GLFWlibrary
|
||||
GLFWbool KHR_win32_surface;
|
||||
#elif defined(_GLFW_COCOA)
|
||||
GLFWbool MVK_macos_surface;
|
||||
GLFWbool EXT_metal_surface;
|
||||
#elif defined(_GLFW_X11)
|
||||
GLFWbool KHR_xlib_surface;
|
||||
GLFWbool KHR_xcb_surface;
|
||||
@@ -576,9 +588,9 @@ struct _GLFWlibrary
|
||||
// This is defined in the platform's joystick.h
|
||||
_GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE;
|
||||
// This is defined in egl_context.h
|
||||
_GLFW_EGL_LIBRARY_CONTEXT_STATE;
|
||||
_GLFWlibraryEGL egl;
|
||||
// This is defined in osmesa_context.h
|
||||
_GLFW_OSMESA_LIBRARY_CONTEXT_STATE;
|
||||
_GLFWlibraryOSMesa osmesa;
|
||||
};
|
||||
|
||||
// Global state shared between compilation units of GLFW
|
||||
@@ -621,6 +633,8 @@ void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
|
||||
void _glfwPlatformSetClipboardString(const char* string);
|
||||
const char* _glfwPlatformGetClipboardString(void);
|
||||
|
||||
GLFWbool _glfwPlatformInitJoysticks(void);
|
||||
void _glfwPlatformTerminateJoysticks(void);
|
||||
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode);
|
||||
void _glfwPlatformUpdateGamepadGUID(char* guid);
|
||||
|
||||
@@ -669,6 +683,7 @@ float _glfwPlatformGetWindowOpacity(_GLFWwindow* window);
|
||||
void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled);
|
||||
void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled);
|
||||
void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled);
|
||||
void _glfwPlatformSetWindowMousePassthrough(_GLFWwindow* window, GLFWbool enabled);
|
||||
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity);
|
||||
|
||||
void _glfwPlatformPollEvents(void);
|
||||
@@ -676,6 +691,10 @@ void _glfwPlatformWaitEvents(void);
|
||||
void _glfwPlatformWaitEventsTimeout(double timeout);
|
||||
void _glfwPlatformPostEmptyEvent(void);
|
||||
|
||||
EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs);
|
||||
EGLNativeDisplayType _glfwPlatformGetEGLNativeDisplay(void);
|
||||
EGLNativeWindowType _glfwPlatformGetEGLNativeWindow(_GLFWwindow* window);
|
||||
|
||||
void _glfwPlatformGetRequiredInstanceExtensions(char** extensions);
|
||||
int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
|
||||
VkPhysicalDevice device,
|
||||
|
||||
+70
-76
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Linux - www.glfw.org
|
||||
// GLFW 3.4 Linux - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -24,6 +24,8 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// It is fine to use C99 in this file because it will not be built with VS
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
@@ -104,9 +106,7 @@ static void handleAbsEvent(_GLFWjoystick* js, int code, int value)
|
||||
//
|
||||
static void pollAbsState(_GLFWjoystick* js)
|
||||
{
|
||||
int code;
|
||||
|
||||
for (code = 0; code < ABS_CNT; code++)
|
||||
for (int code = 0; code < ABS_CNT; code++)
|
||||
{
|
||||
if (js->linjs.absMap[code] < 0)
|
||||
continue;
|
||||
@@ -126,18 +126,7 @@ static void pollAbsState(_GLFWjoystick* js)
|
||||
//
|
||||
static GLFWbool openJoystickDevice(const char* path)
|
||||
{
|
||||
int jid, code;
|
||||
char name[256] = "";
|
||||
char guid[33] = "";
|
||||
char evBits[(EV_CNT + 7) / 8] = {0};
|
||||
char keyBits[(KEY_CNT + 7) / 8] = {0};
|
||||
char absBits[(ABS_CNT + 7) / 8] = {0};
|
||||
int axisCount = 0, buttonCount = 0, hatCount = 0;
|
||||
struct input_id id;
|
||||
_GLFWjoystickLinux linjs = {0};
|
||||
_GLFWjoystick* js = NULL;
|
||||
|
||||
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
if (!_glfw.joysticks[jid].present)
|
||||
continue;
|
||||
@@ -145,10 +134,16 @@ static GLFWbool openJoystickDevice(const char* path)
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_GLFWjoystickLinux linjs = {0};
|
||||
linjs.fd = open(path, O_RDONLY | O_NONBLOCK);
|
||||
if (linjs.fd == -1)
|
||||
return GLFW_FALSE;
|
||||
|
||||
char evBits[(EV_CNT + 7) / 8] = {0};
|
||||
char keyBits[(KEY_CNT + 7) / 8] = {0};
|
||||
char absBits[(ABS_CNT + 7) / 8] = {0};
|
||||
struct input_id id;
|
||||
|
||||
if (ioctl(linjs.fd, EVIOCGBIT(0, sizeof(evBits)), evBits) < 0 ||
|
||||
ioctl(linjs.fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits) < 0 ||
|
||||
ioctl(linjs.fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits) < 0 ||
|
||||
@@ -168,9 +163,13 @@ static GLFWbool openJoystickDevice(const char* path)
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
char name[256] = "";
|
||||
|
||||
if (ioctl(linjs.fd, EVIOCGNAME(sizeof(name)), name) < 0)
|
||||
strncpy(name, "Unknown", sizeof(name));
|
||||
|
||||
char guid[33] = "";
|
||||
|
||||
// Generate a joystick GUID that matches the SDL 2.0.5+ one
|
||||
if (id.vendor && id.product && id.version)
|
||||
{
|
||||
@@ -189,7 +188,9 @@ static GLFWbool openJoystickDevice(const char* path)
|
||||
name[8], name[9], name[10]);
|
||||
}
|
||||
|
||||
for (code = BTN_MISC; code < KEY_CNT; code++)
|
||||
int axisCount = 0, buttonCount = 0, hatCount = 0;
|
||||
|
||||
for (int code = BTN_MISC; code < KEY_CNT; code++)
|
||||
{
|
||||
if (!isBitSet(code, keyBits))
|
||||
continue;
|
||||
@@ -198,7 +199,7 @@ static GLFWbool openJoystickDevice(const char* path)
|
||||
buttonCount++;
|
||||
}
|
||||
|
||||
for (code = 0; code < ABS_CNT; code++)
|
||||
for (int code = 0; code < ABS_CNT; code++)
|
||||
{
|
||||
linjs.absMap[code] = -1;
|
||||
if (!isBitSet(code, absBits))
|
||||
@@ -221,7 +222,8 @@ static GLFWbool openJoystickDevice(const char* path)
|
||||
}
|
||||
}
|
||||
|
||||
js = _glfwAllocJoystick(name, guid, axisCount, buttonCount, hatCount);
|
||||
_GLFWjoystick* js =
|
||||
_glfwAllocJoystick(name, guid, axisCount, buttonCount, hatCount);
|
||||
if (!js)
|
||||
{
|
||||
close(linjs.fd);
|
||||
@@ -262,12 +264,51 @@ static int compareJoysticks(const void* fp, const void* sp)
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Initialize joystick interface
|
||||
//
|
||||
GLFWbool _glfwInitJoysticksLinux(void)
|
||||
void _glfwDetectJoystickConnectionLinux(void)
|
||||
{
|
||||
if (_glfw.linjs.inotify <= 0)
|
||||
return;
|
||||
|
||||
ssize_t offset = 0;
|
||||
char buffer[16384];
|
||||
const ssize_t size = read(_glfw.linjs.inotify, buffer, sizeof(buffer));
|
||||
|
||||
while (size > offset)
|
||||
{
|
||||
regmatch_t match;
|
||||
const struct inotify_event* e = (struct inotify_event*) (buffer + offset);
|
||||
|
||||
offset += sizeof(struct inotify_event) + e->len;
|
||||
|
||||
if (regexec(&_glfw.linjs.regex, e->name, 1, &match, 0) != 0)
|
||||
continue;
|
||||
|
||||
char path[PATH_MAX];
|
||||
snprintf(path, sizeof(path), "/dev/input/%s", e->name);
|
||||
|
||||
if (e->mask & (IN_CREATE | IN_ATTRIB))
|
||||
openJoystickDevice(path);
|
||||
else if (e->mask & IN_DELETE)
|
||||
{
|
||||
for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
|
||||
{
|
||||
closeJoystick(_glfw.joysticks + jid);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWbool _glfwPlatformInitJoysticks(void)
|
||||
{
|
||||
DIR* dir;
|
||||
int count = 0;
|
||||
const char* dirname = "/dev/input";
|
||||
|
||||
_glfw.linjs.inotify = inotify_init1(IN_NONBLOCK | IN_CLOEXEC);
|
||||
@@ -289,7 +330,9 @@ GLFWbool _glfwInitJoysticksLinux(void)
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
dir = opendir(dirname);
|
||||
int count = 0;
|
||||
|
||||
DIR* dir = opendir(dirname);
|
||||
if (dir)
|
||||
{
|
||||
struct dirent* entry;
|
||||
@@ -318,9 +361,7 @@ GLFWbool _glfwInitJoysticksLinux(void)
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Close all opened joystick handles
|
||||
//
|
||||
void _glfwTerminateJoysticksLinux(void)
|
||||
void _glfwPlatformTerminateJoysticks(void)
|
||||
{
|
||||
int jid;
|
||||
|
||||
@@ -331,63 +372,16 @@ void _glfwTerminateJoysticksLinux(void)
|
||||
closeJoystick(js);
|
||||
}
|
||||
|
||||
regfree(&_glfw.linjs.regex);
|
||||
|
||||
if (_glfw.linjs.inotify > 0)
|
||||
{
|
||||
if (_glfw.linjs.watch > 0)
|
||||
inotify_rm_watch(_glfw.linjs.inotify, _glfw.linjs.watch);
|
||||
|
||||
close(_glfw.linjs.inotify);
|
||||
regfree(&_glfw.linjs.regex);
|
||||
}
|
||||
}
|
||||
|
||||
void _glfwDetectJoystickConnectionLinux(void)
|
||||
{
|
||||
ssize_t offset = 0;
|
||||
char buffer[16384];
|
||||
|
||||
if (_glfw.linjs.inotify <= 0)
|
||||
return;
|
||||
|
||||
const ssize_t size = read(_glfw.linjs.inotify, buffer, sizeof(buffer));
|
||||
|
||||
while (size > offset)
|
||||
{
|
||||
regmatch_t match;
|
||||
const struct inotify_event* e = (struct inotify_event*) (buffer + offset);
|
||||
|
||||
offset += sizeof(struct inotify_event) + e->len;
|
||||
|
||||
if (regexec(&_glfw.linjs.regex, e->name, 1, &match, 0) != 0)
|
||||
continue;
|
||||
|
||||
char path[PATH_MAX];
|
||||
snprintf(path, sizeof(path), "/dev/input/%s", e->name);
|
||||
|
||||
if (e->mask & (IN_CREATE | IN_ATTRIB))
|
||||
openJoystickDevice(path);
|
||||
else if (e->mask & IN_DELETE)
|
||||
{
|
||||
int jid;
|
||||
|
||||
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
|
||||
{
|
||||
closeJoystick(_glfw.joysticks + jid);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
|
||||
{
|
||||
// Read all queued events (non-blocking)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Linux - www.glfw.org
|
||||
// GLFW 3.4 Linux - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
|
||||
//
|
||||
@@ -55,8 +55,5 @@ typedef struct _GLFWlibraryLinux
|
||||
GLFWbool dropped;
|
||||
} _GLFWlibraryLinux;
|
||||
|
||||
|
||||
GLFWbool _glfwInitJoysticksLinux(void);
|
||||
void _glfwTerminateJoysticksLinux(void);
|
||||
void _glfwDetectJoystickConnectionLinux(void);
|
||||
|
||||
|
||||
+1
-3
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
// GLFW 3.4 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
@@ -84,7 +84,6 @@ const char* _glfwDefaultMappings[] =
|
||||
"030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,",
|
||||
"03000000790000000600000000000000,G-Shark GS-GP702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,",
|
||||
"030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
@@ -207,7 +206,6 @@ const char* _glfwDefaultMappings[] =
|
||||
"030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"03000000790000000600000000000000,G-Shark GP-702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Mac OS X,",
|
||||
"03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
// GLFW 3.4 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
|
||||
+7
-1
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
// GLFW 3.4 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -24,6 +24,8 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// Please use C89 style variable declarations in this file because VS 2010
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
@@ -54,6 +56,10 @@ static int compareVideoModes(const void* fp, const void* sp)
|
||||
if (farea != sarea)
|
||||
return farea - sarea;
|
||||
|
||||
// Then sort on width
|
||||
if (fm->width != sm->width)
|
||||
return fm->width - sm->width;
|
||||
|
||||
// Lastly sort on refresh rate
|
||||
return fm->refreshRate - sm->refreshRate;
|
||||
}
|
||||
|
||||
+4
-6
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 macOS - www.glfw.org
|
||||
// GLFW 3.4 macOS - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
@@ -24,6 +24,9 @@
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
// NOTE: Many Cocoa enum values have been renamed and we need to build across
|
||||
// SDK versions where one is unavailable or the other deprecated
|
||||
// We use the newer names in code and these macros to handle compatibility
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED < 101400
|
||||
#define NSOpenGLContextParameterSwapInterval NSOpenGLCPSwapInterval
|
||||
#define NSOpenGLContextParameterSurfaceOpacity NSOpenGLCPSurfaceOpacity
|
||||
@@ -41,10 +44,6 @@ typedef struct _GLFWcontextNSGL
|
||||
{
|
||||
id pixelFormat;
|
||||
id object;
|
||||
CVDisplayLinkRef displayLink;
|
||||
atomic_int swapInterval;
|
||||
int swapIntervalsPassed;
|
||||
id swapIntervalCond;
|
||||
|
||||
} _GLFWcontextNSGL;
|
||||
|
||||
@@ -64,5 +63,4 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig);
|
||||
void _glfwDestroyContextNSGL(_GLFWwindow* window);
|
||||
void _glfwUpdateDisplayLinkDisplayNSGL(_GLFWwindow* window);
|
||||
|
||||
|
||||
+33
-84
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 macOS - www.glfw.org
|
||||
// GLFW 3.4 macOS - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
@@ -23,32 +23,13 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// It is fine to use C99 in this file because it will not be built with VS
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
// Display link callback for manual swap interval implementation
|
||||
// This is based on a similar workaround added to SDL2
|
||||
//
|
||||
static CVReturn displayLinkCallback(CVDisplayLinkRef displayLink,
|
||||
const CVTimeStamp* now,
|
||||
const CVTimeStamp* outputTime,
|
||||
CVOptionFlags flagsIn,
|
||||
CVOptionFlags* flagsOut,
|
||||
void* userInfo)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow *) userInfo;
|
||||
|
||||
const int interval = atomic_load(&window->context.nsgl.swapInterval);
|
||||
if (interval > 0)
|
||||
{
|
||||
[window->context.nsgl.swapIntervalCond lock];
|
||||
window->context.nsgl.swapIntervalsPassed++;
|
||||
[window->context.nsgl.swapIntervalCond signal];
|
||||
[window->context.nsgl.swapIntervalCond unlock];
|
||||
}
|
||||
|
||||
return kCVReturnSuccess;
|
||||
}
|
||||
#include <unistd.h>
|
||||
#include <math.h>
|
||||
|
||||
static void makeContextCurrentNSGL(_GLFWwindow* window)
|
||||
{
|
||||
@@ -68,19 +49,28 @@ static void swapBuffersNSGL(_GLFWwindow* window)
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
const int interval = atomic_load(&window->context.nsgl.swapInterval);
|
||||
if (interval > 0)
|
||||
// HACK: Simulate vsync with usleep as NSGL swap interval does not apply to
|
||||
// windows with a non-visible occlusion state
|
||||
if (window->ns.occluded)
|
||||
{
|
||||
[window->context.nsgl.swapIntervalCond lock];
|
||||
do
|
||||
int interval = 0;
|
||||
[window->context.nsgl.object getValues:&interval
|
||||
forParameter:NSOpenGLContextParameterSwapInterval];
|
||||
|
||||
if (interval > 0)
|
||||
{
|
||||
[window->context.nsgl.swapIntervalCond wait];
|
||||
} while (window->context.nsgl.swapIntervalsPassed % interval != 0);
|
||||
window->context.nsgl.swapIntervalsPassed = 0;
|
||||
[window->context.nsgl.swapIntervalCond unlock];
|
||||
const double framerate = 60.0;
|
||||
const uint64_t frequency = _glfwPlatformGetTimerFrequency();
|
||||
const uint64_t value = _glfwPlatformGetTimerValue();
|
||||
|
||||
const double elapsed = value / (double) frequency;
|
||||
const double period = 1.0 / framerate;
|
||||
const double delay = period - fmod(elapsed, period);
|
||||
|
||||
usleep(floorl(delay * 1e6));
|
||||
}
|
||||
}
|
||||
|
||||
// ARP appears to be unnecessary, but this is future-proof
|
||||
[window->context.nsgl.object flushBuffer];
|
||||
|
||||
} // autoreleasepool
|
||||
@@ -89,11 +79,14 @@ static void swapBuffersNSGL(_GLFWwindow* window)
|
||||
static void swapIntervalNSGL(int interval)
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
atomic_store(&window->context.nsgl.swapInterval, interval);
|
||||
[window->context.nsgl.swapIntervalCond lock];
|
||||
window->context.nsgl.swapIntervalsPassed = 0;
|
||||
[window->context.nsgl.swapIntervalCond unlock];
|
||||
if (window)
|
||||
{
|
||||
[window->context.nsgl.object setValues:&interval
|
||||
forParameter:NSOpenGLContextParameterSwapInterval];
|
||||
}
|
||||
|
||||
} // autoreleasepool
|
||||
}
|
||||
|
||||
@@ -117,23 +110,10 @@ static GLFWglproc getProcAddressNSGL(const char* procname)
|
||||
return symbol;
|
||||
}
|
||||
|
||||
// Destroy the OpenGL context
|
||||
//
|
||||
static void destroyContextNSGL(_GLFWwindow* window)
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
if (window->context.nsgl.displayLink)
|
||||
{
|
||||
if (CVDisplayLinkIsRunning(window->context.nsgl.displayLink))
|
||||
CVDisplayLinkStop(window->context.nsgl.displayLink);
|
||||
|
||||
CVDisplayLinkRelease(window->context.nsgl.displayLink);
|
||||
}
|
||||
|
||||
[window->context.nsgl.swapIntervalCond release];
|
||||
window->context.nsgl.swapIntervalCond = nil;
|
||||
|
||||
[window->context.nsgl.pixelFormat release];
|
||||
window->context.nsgl.pixelFormat = nil;
|
||||
|
||||
@@ -194,13 +174,6 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
|
||||
"NSGL: The targeted version of macOS does not support OpenGL 3.0 or 3.1 but may support 3.2 and above");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (!ctxconfig->forward || ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE)
|
||||
{
|
||||
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
|
||||
"NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
// Context robustness modes (GL_KHR_robustness) are not yet supported by
|
||||
@@ -339,7 +312,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
NSOpenGLContext* share = NULL;
|
||||
NSOpenGLContext* share = nil;
|
||||
|
||||
if (ctxconfig->share)
|
||||
share = ctxconfig->share->context.nsgl.object;
|
||||
@@ -361,17 +334,10 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
|
||||
forParameter:NSOpenGLContextParameterSurfaceOpacity];
|
||||
}
|
||||
|
||||
if (window->ns.retina)
|
||||
[window->ns.view setWantsBestResolutionOpenGLSurface:YES];
|
||||
|
||||
GLint interval = 0;
|
||||
[window->context.nsgl.object setValues:&interval
|
||||
forParameter:NSOpenGLContextParameterSwapInterval];
|
||||
[window->ns.view setWantsBestResolutionOpenGLSurface:window->ns.retina];
|
||||
|
||||
[window->context.nsgl.object setView:window->ns.view];
|
||||
|
||||
window->context.nsgl.swapIntervalCond = [NSCondition new];
|
||||
|
||||
window->context.makeCurrent = makeContextCurrentNSGL;
|
||||
window->context.swapBuffers = swapBuffersNSGL;
|
||||
window->context.swapInterval = swapIntervalNSGL;
|
||||
@@ -379,26 +345,9 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
|
||||
window->context.getProcAddress = getProcAddressNSGL;
|
||||
window->context.destroy = destroyContextNSGL;
|
||||
|
||||
CVDisplayLinkCreateWithActiveCGDisplays(&window->context.nsgl.displayLink);
|
||||
CVDisplayLinkSetOutputCallback(window->context.nsgl.displayLink,
|
||||
&displayLinkCallback,
|
||||
window);
|
||||
CVDisplayLinkStart(window->context.nsgl.displayLink);
|
||||
|
||||
_glfwUpdateDisplayLinkDisplayNSGL(window);
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwUpdateDisplayLinkDisplayNSGL(_GLFWwindow* window)
|
||||
{
|
||||
CGDirectDisplayID displayID =
|
||||
[[[window->ns.object screen] deviceDescription][@"NSScreenNumber"] unsignedIntValue];
|
||||
if (!displayID)
|
||||
return;
|
||||
|
||||
CVDisplayLinkSetCurrentCGDisplay(window->context.nsgl.displayLink, displayID);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
@@ -412,7 +361,7 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle)
|
||||
if (window->context.client == GLFW_NO_API)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
|
||||
return NULL;
|
||||
return nil;
|
||||
}
|
||||
|
||||
return window->context.nsgl.object;
|
||||
|
||||
+8
-1
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
// GLFW 3.4 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2016 Google Inc.
|
||||
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -24,9 +24,13 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// It is fine to use C99 in this file because it will not be built with VS
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
@@ -35,11 +39,14 @@
|
||||
int _glfwPlatformInit(void)
|
||||
{
|
||||
_glfwInitTimerPOSIX();
|
||||
_glfwPollMonitorsNull();
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwPlatformTerminate(void)
|
||||
{
|
||||
free(_glfw.null.clipboardString);
|
||||
_glfwTerminateOSMesa();
|
||||
}
|
||||
|
||||
|
||||
+12
-1
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
// GLFW 3.4 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
@@ -23,6 +23,8 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// It is fine to use C99 in this file because it will not be built with VS
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
@@ -31,6 +33,15 @@
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWbool _glfwPlatformInitJoysticks(void)
|
||||
{
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwPlatformTerminateJoysticks(void)
|
||||
{
|
||||
}
|
||||
|
||||
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
|
||||
{
|
||||
return GLFW_FALSE;
|
||||
|
||||
+3
-3
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
// GLFW 3.4 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
@@ -24,8 +24,8 @@
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define _GLFW_PLATFORM_JOYSTICK_STATE int nulljs
|
||||
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE int nulljs
|
||||
#define _GLFW_PLATFORM_JOYSTICK_STATE struct { int dummyJoystick; }
|
||||
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; }
|
||||
|
||||
#define _GLFW_PLATFORM_MAPPING_NAME ""
|
||||
|
||||
|
||||
+87
-3
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
// GLFW 3.4 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2016 Google Inc.
|
||||
// Copyright (c) 2016-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -24,9 +24,42 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// It is fine to use C99 in this file because it will not be built with VS
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
// The the sole (fake) video mode of our (sole) fake monitor
|
||||
//
|
||||
static GLFWvidmode getVideoMode(void)
|
||||
{
|
||||
GLFWvidmode mode;
|
||||
mode.width = 1920;
|
||||
mode.height = 1080;
|
||||
mode.redBits = 8;
|
||||
mode.greenBits = 8;
|
||||
mode.blueBits = 8;
|
||||
mode.refreshRate = 60;
|
||||
return mode;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void _glfwPollMonitorsNull(void)
|
||||
{
|
||||
const float dpi = 141.f;
|
||||
const GLFWvidmode mode = getVideoMode();
|
||||
_GLFWmonitor* monitor = _glfwAllocMonitor("Null SuperNoop 0",
|
||||
(int) (mode.width * 25.4f / dpi),
|
||||
(int) (mode.height * 25.4f / dpi));
|
||||
_glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_FIRST);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
@@ -34,10 +67,15 @@
|
||||
|
||||
void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor)
|
||||
{
|
||||
_glfwFreeGammaArrays(&monitor->null.ramp);
|
||||
}
|
||||
|
||||
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
|
||||
{
|
||||
if (xpos)
|
||||
*xpos = 0;
|
||||
if (ypos)
|
||||
*ypos = 0;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
|
||||
@@ -53,23 +91,69 @@ void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
|
||||
int* xpos, int* ypos,
|
||||
int* width, int* height)
|
||||
{
|
||||
const GLFWvidmode mode = getVideoMode();
|
||||
|
||||
if (xpos)
|
||||
*xpos = 0;
|
||||
if (ypos)
|
||||
*ypos = 10;
|
||||
if (width)
|
||||
*width = mode.width;
|
||||
if (height)
|
||||
*height = mode.height - 10;
|
||||
}
|
||||
|
||||
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
|
||||
{
|
||||
return NULL;
|
||||
GLFWvidmode* mode = calloc(1, sizeof(GLFWvidmode));
|
||||
*mode = getVideoMode();
|
||||
*found = 1;
|
||||
return mode;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
|
||||
{
|
||||
*mode = getVideoMode();
|
||||
}
|
||||
|
||||
GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
|
||||
{
|
||||
return GLFW_FALSE;
|
||||
if (!monitor->null.ramp.size)
|
||||
{
|
||||
_glfwAllocGammaArrays(&monitor->null.ramp, 256);
|
||||
|
||||
for (unsigned int i = 0; i < monitor->null.ramp.size; i++)
|
||||
{
|
||||
const float gamma = 2.2f;
|
||||
float value;
|
||||
value = i / (float) (monitor->null.ramp.size - 1);
|
||||
value = powf(value, 1.f / gamma) * 65535.f + 0.5f;
|
||||
value = _glfw_fminf(value, 65535.f);
|
||||
|
||||
monitor->null.ramp.red[i] = (unsigned short) value;
|
||||
monitor->null.ramp.green[i] = (unsigned short) value;
|
||||
monitor->null.ramp.blue[i] = (unsigned short) value;
|
||||
}
|
||||
}
|
||||
|
||||
_glfwAllocGammaArrays(ramp, monitor->null.ramp.size);
|
||||
memcpy(ramp->red, monitor->null.ramp.red, sizeof(short) * ramp->size);
|
||||
memcpy(ramp->green, monitor->null.ramp.green, sizeof(short) * ramp->size);
|
||||
memcpy(ramp->blue, monitor->null.ramp.blue, sizeof(short) * ramp->size);
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
|
||||
{
|
||||
if (monitor->null.ramp.size != ramp->size)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Null: Gamma ramp size must match current ramp size");
|
||||
return;
|
||||
}
|
||||
|
||||
memcpy(monitor->null.ramp.red, ramp->red, sizeof(short) * ramp->size);
|
||||
memcpy(monitor->null.ramp.green, ramp->green, sizeof(short) * ramp->size);
|
||||
memcpy(monitor->null.ramp.blue, ramp->blue, sizeof(short) * ramp->size);
|
||||
}
|
||||
|
||||
|
||||
+39
-12
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
// GLFW 3.4 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2016 Google Inc.
|
||||
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -27,17 +27,14 @@
|
||||
|
||||
#include <dlfcn.h>
|
||||
|
||||
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNull null
|
||||
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNull null
|
||||
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNull null
|
||||
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorNull null
|
||||
|
||||
#define _GLFW_PLATFORM_CONTEXT_STATE
|
||||
#define _GLFW_PLATFORM_MONITOR_STATE
|
||||
#define _GLFW_PLATFORM_CURSOR_STATE
|
||||
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE
|
||||
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE
|
||||
#define _GLFW_EGL_CONTEXT_STATE
|
||||
#define _GLFW_EGL_LIBRARY_CONTEXT_STATE
|
||||
#define _GLFW_PLATFORM_CONTEXT_STATE struct { int dummyContext; }
|
||||
#define _GLFW_PLATFORM_CURSOR_STATE struct { int dummyCursor; }
|
||||
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE struct { int dummyLibraryContext; }
|
||||
|
||||
#include "osmesa_context.h"
|
||||
#include "posix_time.h"
|
||||
#include "posix_thread.h"
|
||||
#include "null_joystick.h"
|
||||
@@ -56,7 +53,37 @@
|
||||
//
|
||||
typedef struct _GLFWwindowNull
|
||||
{
|
||||
int width;
|
||||
int height;
|
||||
int xpos;
|
||||
int ypos;
|
||||
int width;
|
||||
int height;
|
||||
char* title;
|
||||
GLFWbool visible;
|
||||
GLFWbool iconified;
|
||||
GLFWbool maximized;
|
||||
GLFWbool resizable;
|
||||
GLFWbool decorated;
|
||||
GLFWbool floating;
|
||||
GLFWbool transparent;
|
||||
float opacity;
|
||||
} _GLFWwindowNull;
|
||||
|
||||
// Null-specific per-monitor data
|
||||
//
|
||||
typedef struct _GLFWmonitorNull
|
||||
{
|
||||
GLFWgammaramp ramp;
|
||||
} _GLFWmonitorNull;
|
||||
|
||||
// Null-specific global data
|
||||
//
|
||||
typedef struct _GLFWlibraryNull
|
||||
{
|
||||
int xcursor;
|
||||
int ycursor;
|
||||
char* clipboardString;
|
||||
_GLFWwindow* focusedWindow;
|
||||
} _GLFWlibraryNull;
|
||||
|
||||
void _glfwPollMonitorsNull(void);
|
||||
|
||||
|
||||
+364
-24
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
// GLFW 3.4 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2016 Google Inc.
|
||||
// Copyright (c) 2016-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -24,15 +24,76 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// It is fine to use C99 in this file because it will not be built with VS
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
static void applySizeLimits(_GLFWwindow* window, int* width, int* height)
|
||||
{
|
||||
if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE)
|
||||
{
|
||||
const float ratio = (float) window->numer / (float) window->denom;
|
||||
*height = (int) (*width / ratio);
|
||||
}
|
||||
|
||||
if (window->minwidth != GLFW_DONT_CARE && *width < window->minwidth)
|
||||
*width = window->minwidth;
|
||||
else if (window->maxwidth != GLFW_DONT_CARE && *width > window->maxwidth)
|
||||
*width = window->maxwidth;
|
||||
|
||||
if (window->minheight != GLFW_DONT_CARE && *height < window->minheight)
|
||||
*height = window->minheight;
|
||||
else if (window->maxheight != GLFW_DONT_CARE && *height > window->maxheight)
|
||||
*height = window->maxheight;
|
||||
}
|
||||
|
||||
static void fitToMonitor(_GLFWwindow* window)
|
||||
{
|
||||
GLFWvidmode mode;
|
||||
_glfwPlatformGetVideoMode(window->monitor, &mode);
|
||||
_glfwPlatformGetMonitorPos(window->monitor,
|
||||
&window->null.xpos,
|
||||
&window->null.ypos);
|
||||
window->null.width = mode.width;
|
||||
window->null.height = mode.height;
|
||||
}
|
||||
|
||||
static void acquireMonitor(_GLFWwindow* window)
|
||||
{
|
||||
_glfwInputMonitorWindow(window->monitor, window);
|
||||
}
|
||||
|
||||
static void releaseMonitor(_GLFWwindow* window)
|
||||
{
|
||||
if (window->monitor->window != window)
|
||||
return;
|
||||
|
||||
_glfwInputMonitorWindow(window->monitor, NULL);
|
||||
}
|
||||
|
||||
static int createNativeWindow(_GLFWwindow* window,
|
||||
const _GLFWwndconfig* wndconfig)
|
||||
const _GLFWwndconfig* wndconfig,
|
||||
const _GLFWfbconfig* fbconfig)
|
||||
{
|
||||
window->null.width = wndconfig->width;
|
||||
window->null.height = wndconfig->height;
|
||||
if (window->monitor)
|
||||
fitToMonitor(window);
|
||||
else
|
||||
{
|
||||
window->null.xpos = 17;
|
||||
window->null.ypos = 17;
|
||||
window->null.width = wndconfig->width;
|
||||
window->null.height = wndconfig->height;
|
||||
}
|
||||
|
||||
window->null.visible = wndconfig->visible;
|
||||
window->null.decorated = wndconfig->decorated;
|
||||
window->null.maximized = wndconfig->maximized;
|
||||
window->null.floating = wndconfig->floating;
|
||||
window->null.transparent = fbconfig->transparent;
|
||||
window->null.opacity = 1.f;
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
@@ -47,7 +108,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig)
|
||||
{
|
||||
if (!createNativeWindow(window, wndconfig))
|
||||
if (!createNativeWindow(window, wndconfig, fbconfig))
|
||||
return GLFW_FALSE;
|
||||
|
||||
if (ctxconfig->client != GLFW_NO_API)
|
||||
@@ -67,11 +128,24 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
|
||||
}
|
||||
}
|
||||
|
||||
if (window->monitor)
|
||||
{
|
||||
_glfwPlatformShowWindow(window);
|
||||
_glfwPlatformFocusWindow(window);
|
||||
acquireMonitor(window);
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwPlatformDestroyWindow(_GLFWwindow* window)
|
||||
{
|
||||
if (window->monitor)
|
||||
releaseMonitor(window);
|
||||
|
||||
if (_glfw.null.focusedWindow == window)
|
||||
_glfw.null.focusedWindow = NULL;
|
||||
|
||||
if (window->context.destroy)
|
||||
window->context.destroy(window);
|
||||
}
|
||||
@@ -91,14 +165,54 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
|
||||
int width, int height,
|
||||
int refreshRate)
|
||||
{
|
||||
if (window->monitor == monitor)
|
||||
{
|
||||
if (!monitor)
|
||||
{
|
||||
_glfwPlatformSetWindowPos(window, xpos, ypos);
|
||||
_glfwPlatformSetWindowSize(window, width, height);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (window->monitor)
|
||||
releaseMonitor(window);
|
||||
|
||||
_glfwInputWindowMonitor(window, monitor);
|
||||
|
||||
if (window->monitor)
|
||||
{
|
||||
window->null.visible = GLFW_TRUE;
|
||||
acquireMonitor(window);
|
||||
fitToMonitor(window);
|
||||
}
|
||||
else
|
||||
{
|
||||
_glfwPlatformSetWindowPos(window, xpos, ypos);
|
||||
_glfwPlatformSetWindowSize(window, width, height);
|
||||
}
|
||||
}
|
||||
|
||||
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
|
||||
{
|
||||
if (xpos)
|
||||
*xpos = window->null.xpos;
|
||||
if (ypos)
|
||||
*ypos = window->null.ypos;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
|
||||
{
|
||||
if (window->monitor)
|
||||
return;
|
||||
|
||||
if (window->null.xpos != xpos || window->null.ypos != ypos)
|
||||
{
|
||||
window->null.xpos = xpos;
|
||||
window->null.ypos = ypos;
|
||||
_glfwInputWindowPos(window, xpos, ypos);
|
||||
}
|
||||
}
|
||||
|
||||
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
|
||||
@@ -111,18 +225,34 @@ void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
|
||||
|
||||
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
|
||||
{
|
||||
window->null.width = width;
|
||||
window->null.height = height;
|
||||
if (window->monitor)
|
||||
return;
|
||||
|
||||
if (window->null.width != width || window->null.height != height)
|
||||
{
|
||||
window->null.width = width;
|
||||
window->null.height = height;
|
||||
_glfwInputWindowSize(window, width, height);
|
||||
_glfwInputFramebufferSize(window, width, height);
|
||||
}
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
|
||||
int minwidth, int minheight,
|
||||
int maxwidth, int maxheight)
|
||||
{
|
||||
int width = window->null.width;
|
||||
int height = window->null.height;
|
||||
applySizeLimits(window, &width, &height);
|
||||
_glfwPlatformSetWindowSize(window, width, height);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int n, int d)
|
||||
{
|
||||
int width = window->null.width;
|
||||
int height = window->null.height;
|
||||
applySizeLimits(window, &width, &height);
|
||||
_glfwPlatformSetWindowSize(window, width, height);
|
||||
}
|
||||
|
||||
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
|
||||
@@ -137,6 +267,28 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
|
||||
int* left, int* top,
|
||||
int* right, int* bottom)
|
||||
{
|
||||
if (window->null.decorated && !window->monitor)
|
||||
{
|
||||
if (left)
|
||||
*left = 1;
|
||||
if (top)
|
||||
*top = 10;
|
||||
if (right)
|
||||
*right = 1;
|
||||
if (bottom)
|
||||
*bottom = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (left)
|
||||
*left = 0;
|
||||
if (top)
|
||||
*top = 0;
|
||||
if (right)
|
||||
*right = 0;
|
||||
if (bottom)
|
||||
*bottom = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
|
||||
@@ -150,50 +302,93 @@ void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
|
||||
|
||||
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
|
||||
{
|
||||
if (_glfw.null.focusedWindow == window)
|
||||
{
|
||||
_glfw.null.focusedWindow = NULL;
|
||||
_glfwInputWindowFocus(window, GLFW_FALSE);
|
||||
}
|
||||
|
||||
if (!window->null.iconified)
|
||||
{
|
||||
window->null.iconified = GLFW_TRUE;
|
||||
_glfwInputWindowIconify(window, GLFW_TRUE);
|
||||
|
||||
if (window->monitor)
|
||||
releaseMonitor(window);
|
||||
}
|
||||
}
|
||||
|
||||
void _glfwPlatformRestoreWindow(_GLFWwindow* window)
|
||||
{
|
||||
if (window->null.iconified)
|
||||
{
|
||||
window->null.iconified = GLFW_FALSE;
|
||||
_glfwInputWindowIconify(window, GLFW_FALSE);
|
||||
|
||||
if (window->monitor)
|
||||
acquireMonitor(window);
|
||||
}
|
||||
else if (window->null.maximized)
|
||||
{
|
||||
window->null.maximized = GLFW_FALSE;
|
||||
_glfwInputWindowMaximize(window, GLFW_FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
|
||||
{
|
||||
if (!window->null.maximized)
|
||||
{
|
||||
window->null.maximized = GLFW_TRUE;
|
||||
_glfwInputWindowMaximize(window, GLFW_TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
int _glfwPlatformWindowMaximized(_GLFWwindow* window)
|
||||
{
|
||||
return GLFW_FALSE;
|
||||
return window->null.maximized;
|
||||
}
|
||||
|
||||
int _glfwPlatformWindowHovered(_GLFWwindow* window)
|
||||
{
|
||||
return GLFW_FALSE;
|
||||
return _glfw.null.xcursor >= window->null.xpos &&
|
||||
_glfw.null.ycursor >= window->null.ypos &&
|
||||
_glfw.null.xcursor <= window->null.xpos + window->null.width - 1 &&
|
||||
_glfw.null.ycursor <= window->null.ypos + window->null.height - 1;
|
||||
}
|
||||
|
||||
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
|
||||
{
|
||||
return GLFW_FALSE;
|
||||
return window->null.transparent;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
|
||||
{
|
||||
window->null.resizable = enabled;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
|
||||
{
|
||||
window->null.decorated = enabled;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
|
||||
{
|
||||
window->null.floating = enabled;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowMousePassthrough(_GLFWwindow* window, GLFWbool enabled)
|
||||
{
|
||||
}
|
||||
|
||||
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
|
||||
{
|
||||
return 1.f;
|
||||
return window->null.opacity;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
|
||||
{
|
||||
window->null.opacity = opacity;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled)
|
||||
@@ -202,43 +397,63 @@ void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled)
|
||||
|
||||
GLFWbool _glfwPlatformRawMouseMotionSupported(void)
|
||||
{
|
||||
return GLFW_FALSE;
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwPlatformShowWindow(_GLFWwindow* window)
|
||||
{
|
||||
window->null.visible = GLFW_TRUE;
|
||||
}
|
||||
|
||||
|
||||
void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformUnhideWindow(_GLFWwindow* window)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformHideWindow(_GLFWwindow* window)
|
||||
{
|
||||
if (_glfw.null.focusedWindow == window)
|
||||
{
|
||||
_glfw.null.focusedWindow = NULL;
|
||||
_glfwInputWindowFocus(window, GLFW_FALSE);
|
||||
}
|
||||
|
||||
window->null.visible = GLFW_FALSE;
|
||||
}
|
||||
|
||||
void _glfwPlatformFocusWindow(_GLFWwindow* window)
|
||||
{
|
||||
if (_glfw.null.focusedWindow == window)
|
||||
return;
|
||||
|
||||
if (!window->null.visible)
|
||||
return;
|
||||
|
||||
_GLFWwindow* previous = _glfw.null.focusedWindow;
|
||||
_glfw.null.focusedWindow = window;
|
||||
|
||||
if (previous)
|
||||
{
|
||||
_glfwInputWindowFocus(previous, GLFW_FALSE);
|
||||
if (previous->monitor && previous->autoIconify)
|
||||
_glfwPlatformIconifyWindow(previous);
|
||||
}
|
||||
|
||||
_glfwInputWindowFocus(window, GLFW_TRUE);
|
||||
}
|
||||
|
||||
int _glfwPlatformWindowFocused(_GLFWwindow* window)
|
||||
{
|
||||
return GLFW_FALSE;
|
||||
return _glfw.null.focusedWindow == window;
|
||||
}
|
||||
|
||||
int _glfwPlatformWindowIconified(_GLFWwindow* window)
|
||||
{
|
||||
return GLFW_FALSE;
|
||||
return window->null.iconified;
|
||||
}
|
||||
|
||||
int _glfwPlatformWindowVisible(_GLFWwindow* window)
|
||||
{
|
||||
return GLFW_FALSE;
|
||||
return window->null.visible;
|
||||
}
|
||||
|
||||
void _glfwPlatformPollEvents(void)
|
||||
@@ -259,10 +474,16 @@ void _glfwPlatformPostEmptyEvent(void)
|
||||
|
||||
void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
|
||||
{
|
||||
if (xpos)
|
||||
*xpos = _glfw.null.xcursor - window->null.xpos;
|
||||
if (ypos)
|
||||
*ypos = _glfw.null.ycursor - window->null.ypos;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
|
||||
{
|
||||
_glfw.null.xcursor = window->null.xpos + (int) x;
|
||||
_glfw.null.ycursor = window->null.ypos + (int) y;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
|
||||
@@ -291,21 +512,140 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
|
||||
|
||||
void _glfwPlatformSetClipboardString(const char* string)
|
||||
{
|
||||
char* copy = _glfw_strdup(string);
|
||||
free(_glfw.null.clipboardString);
|
||||
_glfw.null.clipboardString = copy;
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetClipboardString(void)
|
||||
{
|
||||
return NULL;
|
||||
return _glfw.null.clipboardString;
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetScancodeName(int scancode)
|
||||
{
|
||||
return "";
|
||||
switch (scancode)
|
||||
{
|
||||
case GLFW_KEY_APOSTROPHE:
|
||||
return "'";
|
||||
case GLFW_KEY_COMMA:
|
||||
return ",";
|
||||
case GLFW_KEY_MINUS:
|
||||
case GLFW_KEY_KP_SUBTRACT:
|
||||
return "-";
|
||||
case GLFW_KEY_PERIOD:
|
||||
case GLFW_KEY_KP_DECIMAL:
|
||||
return ".";
|
||||
case GLFW_KEY_SLASH:
|
||||
case GLFW_KEY_KP_DIVIDE:
|
||||
return "/";
|
||||
case GLFW_KEY_SEMICOLON:
|
||||
return ";";
|
||||
case GLFW_KEY_EQUAL:
|
||||
case GLFW_KEY_KP_EQUAL:
|
||||
return "=";
|
||||
case GLFW_KEY_LEFT_BRACKET:
|
||||
return "[";
|
||||
case GLFW_KEY_RIGHT_BRACKET:
|
||||
return "]";
|
||||
case GLFW_KEY_KP_MULTIPLY:
|
||||
return "*";
|
||||
case GLFW_KEY_KP_ADD:
|
||||
return "+";
|
||||
case GLFW_KEY_BACKSLASH:
|
||||
case GLFW_KEY_WORLD_1:
|
||||
case GLFW_KEY_WORLD_2:
|
||||
return "\\";
|
||||
case GLFW_KEY_0:
|
||||
case GLFW_KEY_KP_0:
|
||||
return "0";
|
||||
case GLFW_KEY_1:
|
||||
case GLFW_KEY_KP_1:
|
||||
return "1";
|
||||
case GLFW_KEY_2:
|
||||
case GLFW_KEY_KP_2:
|
||||
return "2";
|
||||
case GLFW_KEY_3:
|
||||
case GLFW_KEY_KP_3:
|
||||
return "3";
|
||||
case GLFW_KEY_4:
|
||||
case GLFW_KEY_KP_4:
|
||||
return "4";
|
||||
case GLFW_KEY_5:
|
||||
case GLFW_KEY_KP_5:
|
||||
return "5";
|
||||
case GLFW_KEY_6:
|
||||
case GLFW_KEY_KP_6:
|
||||
return "6";
|
||||
case GLFW_KEY_7:
|
||||
case GLFW_KEY_KP_7:
|
||||
return "7";
|
||||
case GLFW_KEY_8:
|
||||
case GLFW_KEY_KP_8:
|
||||
return "8";
|
||||
case GLFW_KEY_9:
|
||||
case GLFW_KEY_KP_9:
|
||||
return "9";
|
||||
case GLFW_KEY_A:
|
||||
return "a";
|
||||
case GLFW_KEY_B:
|
||||
return "b";
|
||||
case GLFW_KEY_C:
|
||||
return "c";
|
||||
case GLFW_KEY_D:
|
||||
return "d";
|
||||
case GLFW_KEY_E:
|
||||
return "e";
|
||||
case GLFW_KEY_F:
|
||||
return "f";
|
||||
case GLFW_KEY_G:
|
||||
return "g";
|
||||
case GLFW_KEY_H:
|
||||
return "h";
|
||||
case GLFW_KEY_I:
|
||||
return "i";
|
||||
case GLFW_KEY_J:
|
||||
return "j";
|
||||
case GLFW_KEY_K:
|
||||
return "k";
|
||||
case GLFW_KEY_L:
|
||||
return "l";
|
||||
case GLFW_KEY_M:
|
||||
return "m";
|
||||
case GLFW_KEY_N:
|
||||
return "n";
|
||||
case GLFW_KEY_O:
|
||||
return "o";
|
||||
case GLFW_KEY_P:
|
||||
return "p";
|
||||
case GLFW_KEY_Q:
|
||||
return "q";
|
||||
case GLFW_KEY_R:
|
||||
return "r";
|
||||
case GLFW_KEY_S:
|
||||
return "s";
|
||||
case GLFW_KEY_T:
|
||||
return "t";
|
||||
case GLFW_KEY_U:
|
||||
return "u";
|
||||
case GLFW_KEY_V:
|
||||
return "v";
|
||||
case GLFW_KEY_W:
|
||||
return "w";
|
||||
case GLFW_KEY_X:
|
||||
return "x";
|
||||
case GLFW_KEY_Y:
|
||||
return "y";
|
||||
case GLFW_KEY_Z:
|
||||
return "z";
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int _glfwPlatformGetKeyScancode(int key)
|
||||
{
|
||||
return -1;
|
||||
return key;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
|
||||
@@ -325,6 +665,6 @@ VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
|
||||
VkSurfaceKHR* surface)
|
||||
{
|
||||
// This seems like the most appropriate error to return here
|
||||
return VK_ERROR_INITIALIZATION_FAILED;
|
||||
return VK_ERROR_EXTENSION_NOT_PRESENT;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 OSMesa - www.glfw.org
|
||||
// GLFW 3.4 OSMesa - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2016 Google Inc.
|
||||
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -24,6 +24,8 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// Please use C89 style variable declarations in this file because VS 2010
|
||||
//========================================================================
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 OSMesa - www.glfw.org
|
||||
// GLFW 3.4 OSMesa - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2016 Google Inc.
|
||||
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -54,10 +54,6 @@ typedef GLFWglproc (GLAPIENTRY * PFN_OSMesaGetProcAddress)(const char*);
|
||||
#define OSMesaGetDepthBuffer _glfw.osmesa.GetDepthBuffer
|
||||
#define OSMesaGetProcAddress _glfw.osmesa.GetProcAddress
|
||||
|
||||
#define _GLFW_OSMESA_CONTEXT_STATE _GLFWcontextOSMesa osmesa
|
||||
#define _GLFW_OSMESA_LIBRARY_CONTEXT_STATE _GLFWlibraryOSMesa osmesa
|
||||
|
||||
|
||||
// OSMesa-specific per-context data
|
||||
//
|
||||
typedef struct _GLFWcontextOSMesa
|
||||
|
||||
+3
-1
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 POSIX - www.glfw.org
|
||||
// GLFW 3.4 POSIX - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -24,6 +24,8 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// It is fine to use C99 in this file because it will not be built with VS
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 POSIX - www.glfw.org
|
||||
// GLFW 3.4 POSIX - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
|
||||
|
||||
+8
-3
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 POSIX - www.glfw.org
|
||||
// GLFW 3.4 POSIX - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -24,9 +24,14 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// It is fine to use C99 in this file because it will not be built with VS
|
||||
//========================================================================
|
||||
|
||||
#define _POSIX_C_SOURCE 199309L
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <unistd.h>
|
||||
#include <sys/time.h>
|
||||
#include <time.h>
|
||||
|
||||
@@ -39,7 +44,7 @@
|
||||
//
|
||||
void _glfwInitTimerPOSIX(void)
|
||||
{
|
||||
#if defined(CLOCK_MONOTONIC)
|
||||
#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
|
||||
struct timespec ts;
|
||||
|
||||
if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0)
|
||||
@@ -62,7 +67,7 @@ void _glfwInitTimerPOSIX(void)
|
||||
|
||||
uint64_t _glfwPlatformGetTimerValue(void)
|
||||
{
|
||||
#if defined(CLOCK_MONOTONIC)
|
||||
#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
|
||||
if (_glfw.timer.posix.monotonic)
|
||||
{
|
||||
struct timespec ts;
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 POSIX - www.glfw.org
|
||||
// GLFW 3.4 POSIX - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
|
||||
|
||||
+7
-1
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
// GLFW 3.4 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -24,6 +24,8 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// Please use C89 style variable declarations in this file because VS 2010
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
@@ -55,6 +57,8 @@ GLFWbool _glfwInitVulkan(int mode)
|
||||
_glfw.vk.handle = _glfw_dlopen("vulkan-1.dll");
|
||||
#elif defined(_GLFW_COCOA)
|
||||
_glfw.vk.handle = _glfw_dlopen("libvulkan.1.dylib");
|
||||
if (!_glfw.vk.handle)
|
||||
_glfw.vk.handle = _glfwLoadLocalVulkanLoaderNS();
|
||||
#else
|
||||
_glfw.vk.handle = _glfw_dlopen("libvulkan.so.1");
|
||||
#endif
|
||||
@@ -128,6 +132,8 @@ GLFWbool _glfwInitVulkan(int mode)
|
||||
#elif defined(_GLFW_COCOA)
|
||||
else if (strcmp(ep[i].extensionName, "VK_MVK_macos_surface") == 0)
|
||||
_glfw.vk.MVK_macos_surface = GLFW_TRUE;
|
||||
else if (strcmp(ep[i].extensionName, "VK_EXT_metal_surface") == 0)
|
||||
_glfw.vk.EXT_metal_surface = GLFW_TRUE;
|
||||
#elif defined(_GLFW_X11)
|
||||
else if (strcmp(ep[i].extensionName, "VK_KHR_xlib_surface") == 0)
|
||||
_glfw.vk.KHR_xlib_surface = GLFW_TRUE;
|
||||
|
||||
+13
-14
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 WGL - www.glfw.org
|
||||
// GLFW 3.4 WGL - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -24,6 +24,8 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// Please use C89 style variable declarations in this file because VS 2010
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
@@ -75,8 +77,8 @@ static int choosePixelFormat(_GLFWwindow* window,
|
||||
{
|
||||
const int attrib = WGL_NUMBER_PIXEL_FORMATS_ARB;
|
||||
|
||||
if (!_glfw.wgl.GetPixelFormatAttribivARB(window->context.wgl.dc,
|
||||
1, 0, 1, &attrib, &nativeCount))
|
||||
if (!wglGetPixelFormatAttribivARB(window->context.wgl.dc,
|
||||
1, 0, 1, &attrib, &nativeCount))
|
||||
{
|
||||
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
||||
"WGL: Failed to retrieve pixel format attribute");
|
||||
@@ -139,10 +141,10 @@ static int choosePixelFormat(_GLFWwindow* window,
|
||||
{
|
||||
// Get pixel format attributes through "modern" extension
|
||||
|
||||
if (!_glfw.wgl.GetPixelFormatAttribivARB(window->context.wgl.dc,
|
||||
pixelFormat, 0,
|
||||
attribCount,
|
||||
attribs, values))
|
||||
if (!wglGetPixelFormatAttribivARB(window->context.wgl.dc,
|
||||
pixelFormat, 0,
|
||||
attribCount,
|
||||
attribs, values))
|
||||
{
|
||||
_glfwInputErrorWin32(GLFW_PLATFORM_ERROR,
|
||||
"WGL: Failed to retrieve pixel format attributes");
|
||||
@@ -360,7 +362,7 @@ static void swapIntervalWGL(int interval)
|
||||
}
|
||||
|
||||
if (_glfw.wgl.EXT_swap_control)
|
||||
_glfw.wgl.SwapIntervalEXT(interval);
|
||||
wglSwapIntervalEXT(interval);
|
||||
}
|
||||
|
||||
static int extensionSupportedWGL(const char* extension)
|
||||
@@ -368,9 +370,9 @@ static int extensionSupportedWGL(const char* extension)
|
||||
const char* extensions = NULL;
|
||||
|
||||
if (_glfw.wgl.GetExtensionsStringARB)
|
||||
extensions = _glfw.wgl.GetExtensionsStringARB(wglGetCurrentDC());
|
||||
extensions = wglGetExtensionsStringARB(wglGetCurrentDC());
|
||||
else if (_glfw.wgl.GetExtensionsStringEXT)
|
||||
extensions = _glfw.wgl.GetExtensionsStringEXT();
|
||||
extensions = wglGetExtensionsStringEXT();
|
||||
|
||||
if (!extensions)
|
||||
return GLFW_FALSE;
|
||||
@@ -387,8 +389,6 @@ static GLFWglproc getProcAddressWGL(const char* procname)
|
||||
return (GLFWglproc) GetProcAddress(_glfw.wgl.instance, procname);
|
||||
}
|
||||
|
||||
// Destroy the OpenGL context
|
||||
//
|
||||
static void destroyContextWGL(_GLFWwindow* window)
|
||||
{
|
||||
if (window->context.wgl.handle)
|
||||
@@ -693,8 +693,7 @@ GLFWbool _glfwCreateContextWGL(_GLFWwindow* window,
|
||||
setAttrib(0, 0);
|
||||
|
||||
window->context.wgl.handle =
|
||||
_glfw.wgl.CreateContextAttribsARB(window->context.wgl.dc,
|
||||
share, attribs);
|
||||
wglCreateContextAttribsARB(window->context.wgl.dc, share, attribs);
|
||||
if (!window->context.wgl.handle)
|
||||
{
|
||||
const DWORD error = GetLastError();
|
||||
|
||||
+8
-7
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 WGL - www.glfw.org
|
||||
// GLFW 3.4 WGL - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -76,12 +76,19 @@
|
||||
#define ERROR_INVALID_PROFILE_ARB 0x2096
|
||||
#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
|
||||
|
||||
// WGL extension pointer typedefs
|
||||
typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC)(int);
|
||||
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC,int,int,UINT,const int*,int*);
|
||||
typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void);
|
||||
typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC);
|
||||
typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC,HGLRC,const int*);
|
||||
#define wglSwapIntervalEXT _glfw.wgl.SwapIntervalEXT
|
||||
#define wglGetPixelFormatAttribivARB _glfw.wgl.GetPixelFormatAttribivARB
|
||||
#define wglGetExtensionsStringEXT _glfw.wgl.GetExtensionsStringEXT
|
||||
#define wglGetExtensionsStringARB _glfw.wgl.GetExtensionsStringARB
|
||||
#define wglCreateContextAttribsARB _glfw.wgl.CreateContextAttribsARB
|
||||
|
||||
// opengl32.dll function pointer typedefs
|
||||
typedef HGLRC (WINAPI * PFN_wglCreateContext)(HDC);
|
||||
typedef BOOL (WINAPI * PFN_wglDeleteContext)(HGLRC);
|
||||
typedef PROC (WINAPI * PFN_wglGetProcAddress)(LPCSTR);
|
||||
@@ -89,8 +96,6 @@ typedef HDC (WINAPI * PFN_wglGetCurrentDC)(void);
|
||||
typedef HGLRC (WINAPI * PFN_wglGetCurrentContext)(void);
|
||||
typedef BOOL (WINAPI * PFN_wglMakeCurrent)(HDC,HGLRC);
|
||||
typedef BOOL (WINAPI * PFN_wglShareLists)(HGLRC,HGLRC);
|
||||
|
||||
// opengl32.dll function pointer typedefs
|
||||
#define wglCreateContext _glfw.wgl.CreateContext
|
||||
#define wglDeleteContext _glfw.wgl.DeleteContext
|
||||
#define wglGetProcAddress _glfw.wgl.GetProcAddress
|
||||
@@ -99,10 +104,6 @@ typedef BOOL (WINAPI * PFN_wglShareLists)(HGLRC,HGLRC);
|
||||
#define wglMakeCurrent _glfw.wgl.MakeCurrent
|
||||
#define wglShareLists _glfw.wgl.ShareLists
|
||||
|
||||
#define _GLFW_RECREATION_NOT_NEEDED 0
|
||||
#define _GLFW_RECREATION_REQUIRED 1
|
||||
#define _GLFW_RECREATION_IMPOSSIBLE 2
|
||||
|
||||
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL wgl
|
||||
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryWGL wgl
|
||||
|
||||
|
||||
+7
-6
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Win32 - www.glfw.org
|
||||
// GLFW 3.4 Win32 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -24,6 +24,8 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// Please use C89 style variable declarations in this file because VS 2010
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
@@ -141,6 +143,8 @@ static GLFWbool loadLibraries(void)
|
||||
GetProcAddress(_glfw.win32.dwmapi.instance, "DwmFlush");
|
||||
_glfw.win32.dwmapi.EnableBlurBehindWindow = (PFN_DwmEnableBlurBehindWindow)
|
||||
GetProcAddress(_glfw.win32.dwmapi.instance, "DwmEnableBlurBehindWindow");
|
||||
_glfw.win32.dwmapi.GetColorizationColor = (PFN_DwmGetColorizationColor)
|
||||
GetProcAddress(_glfw.win32.dwmapi.instance, "DwmGetColorizationColor");
|
||||
}
|
||||
|
||||
_glfw.win32.shcore.instance = LoadLibraryA("shcore.dll");
|
||||
@@ -523,7 +527,7 @@ BOOL _glfwIsWindowsVersionOrGreaterWin32(WORD major, WORD minor, WORD sp)
|
||||
cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL);
|
||||
cond = VerSetConditionMask(cond, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL);
|
||||
// HACK: Use RtlVerifyVersionInfo instead of VerifyVersionInfoW as the
|
||||
// latter lies unless the user knew to embedd a non-default manifest
|
||||
// latter lies unless the user knew to embed a non-default manifest
|
||||
// announcing support for Windows 10 via supportedOS GUID
|
||||
return RtlVerifyVersionInfo(&osvi, mask, cond) == 0;
|
||||
}
|
||||
@@ -538,7 +542,7 @@ BOOL _glfwIsWindows10BuildOrGreaterWin32(WORD build)
|
||||
cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL);
|
||||
cond = VerSetConditionMask(cond, VER_BUILDNUMBER, VER_GREATER_EQUAL);
|
||||
// HACK: Use RtlVerifyVersionInfo instead of VerifyVersionInfoW as the
|
||||
// latter lies unless the user knew to embedd a non-default manifest
|
||||
// latter lies unless the user knew to embed a non-default manifest
|
||||
// announcing support for Windows 10 via supportedOS GUID
|
||||
return RtlVerifyVersionInfo(&osvi, mask, cond) == 0;
|
||||
}
|
||||
@@ -578,7 +582,6 @@ int _glfwPlatformInit(void)
|
||||
return GLFW_FALSE;
|
||||
|
||||
_glfwInitTimerWin32();
|
||||
_glfwInitJoysticksWin32();
|
||||
|
||||
_glfwPollMonitorsWin32();
|
||||
return GLFW_TRUE;
|
||||
@@ -605,8 +608,6 @@ void _glfwPlatformTerminate(void)
|
||||
_glfwTerminateWGL();
|
||||
_glfwTerminateEGL();
|
||||
|
||||
_glfwTerminateJoysticksWin32();
|
||||
|
||||
freeLibraries();
|
||||
}
|
||||
|
||||
|
||||
+39
-39
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Win32 - www.glfw.org
|
||||
// GLFW 3.4 Win32 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -24,6 +24,8 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// Please use C89 style variable declarations in this file because VS 2010
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
@@ -354,7 +356,7 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
|
||||
|
||||
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
_GLFWjoystick* js = _glfw.joysticks + jid;
|
||||
js = _glfw.joysticks + jid;
|
||||
if (js->present)
|
||||
{
|
||||
if (memcmp(&js->win32.guid, &di->guidInstance, sizeof(GUID)) == 0)
|
||||
@@ -489,39 +491,6 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Initialize joystick interface
|
||||
//
|
||||
void _glfwInitJoysticksWin32(void)
|
||||
{
|
||||
if (_glfw.win32.dinput8.instance)
|
||||
{
|
||||
if (FAILED(DirectInput8Create(GetModuleHandle(NULL),
|
||||
DIRECTINPUT_VERSION,
|
||||
&IID_IDirectInput8W,
|
||||
(void**) &_glfw.win32.dinput8.api,
|
||||
NULL)))
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Win32: Failed to create interface");
|
||||
}
|
||||
}
|
||||
|
||||
_glfwDetectJoystickConnectionWin32();
|
||||
}
|
||||
|
||||
// Close all opened joystick handles
|
||||
//
|
||||
void _glfwTerminateJoysticksWin32(void)
|
||||
{
|
||||
int jid;
|
||||
|
||||
for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
closeJoystick(_glfw.joysticks + jid);
|
||||
|
||||
if (_glfw.win32.dinput8.api)
|
||||
IDirectInput8_Release(_glfw.win32.dinput8.api);
|
||||
}
|
||||
|
||||
// Checks for new joysticks after DBT_DEVICEARRIVAL
|
||||
//
|
||||
void _glfwDetectJoystickConnectionWin32(void)
|
||||
@@ -601,6 +570,37 @@ void _glfwDetectJoystickDisconnectionWin32(void)
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWbool _glfwPlatformInitJoysticks(void)
|
||||
{
|
||||
if (_glfw.win32.dinput8.instance)
|
||||
{
|
||||
if (FAILED(DirectInput8Create(GetModuleHandle(NULL),
|
||||
DIRECTINPUT_VERSION,
|
||||
&IID_IDirectInput8W,
|
||||
(void**) &_glfw.win32.dinput8.api,
|
||||
NULL)))
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Win32: Failed to create interface");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
_glfwDetectJoystickConnectionWin32();
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwPlatformTerminateJoysticks(void)
|
||||
{
|
||||
int jid;
|
||||
|
||||
for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
closeJoystick(_glfw.joysticks + jid);
|
||||
|
||||
if (_glfw.win32.dinput8.api)
|
||||
IDirectInput8_Release(_glfw.win32.dinput8.api);
|
||||
}
|
||||
|
||||
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
|
||||
{
|
||||
if (js->win32.device)
|
||||
@@ -670,11 +670,11 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
|
||||
};
|
||||
|
||||
// Screams of horror are appropriate at this point
|
||||
int state = LOWORD(*(DWORD*) data) / (45 * DI_DEGREES);
|
||||
if (state < 0 || state > 8)
|
||||
state = 8;
|
||||
int stateIndex = LOWORD(*(DWORD*) data) / (45 * DI_DEGREES);
|
||||
if (stateIndex < 0 || stateIndex > 8)
|
||||
stateIndex = 8;
|
||||
|
||||
_glfwInputJoystickHat(js, pi, states[state]);
|
||||
_glfwInputJoystickHat(js, pi, states[stateIndex]);
|
||||
pi++;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Win32 - www.glfw.org
|
||||
// GLFW 3.4 Win32 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
@@ -25,7 +25,7 @@
|
||||
//========================================================================
|
||||
|
||||
#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickWin32 win32
|
||||
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE int dummy
|
||||
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; }
|
||||
|
||||
#define _GLFW_PLATFORM_MAPPING_NAME "Windows"
|
||||
|
||||
@@ -48,9 +48,6 @@ typedef struct _GLFWjoystickWin32
|
||||
GUID guid;
|
||||
} _GLFWjoystickWin32;
|
||||
|
||||
|
||||
void _glfwInitJoysticksWin32(void);
|
||||
void _glfwTerminateJoysticksWin32(void);
|
||||
void _glfwDetectJoystickConnectionWin32(void);
|
||||
void _glfwDetectJoystickDisconnectionWin32(void);
|
||||
|
||||
|
||||
+14
-9
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Win32 - www.glfw.org
|
||||
// GLFW 3.4 Win32 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -24,6 +24,8 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// Please use C89 style variable declarations in this file because VS 2010
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
@@ -31,6 +33,7 @@
|
||||
#include <string.h>
|
||||
#include <limits.h>
|
||||
#include <malloc.h>
|
||||
#include <wchar.h>
|
||||
|
||||
|
||||
// Callback for EnumDisplayMonitors in createMonitor
|
||||
@@ -182,6 +185,8 @@ void _glfwPollMonitorsWin32(void)
|
||||
display.DeviceName) == 0)
|
||||
{
|
||||
disconnected[i] = NULL;
|
||||
// handle may have changed, update
|
||||
EnumDisplayMonitors(NULL, NULL, monitorCallback, (LPARAM) _glfw.monitors[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -475,7 +480,7 @@ void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
|
||||
GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
|
||||
{
|
||||
HDC dc;
|
||||
WORD values[768];
|
||||
WORD values[3][256];
|
||||
|
||||
dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL);
|
||||
GetDeviceGammaRamp(dc, values);
|
||||
@@ -483,9 +488,9 @@ GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
|
||||
|
||||
_glfwAllocGammaArrays(ramp, 256);
|
||||
|
||||
memcpy(ramp->red, values + 0, 256 * sizeof(unsigned short));
|
||||
memcpy(ramp->green, values + 256, 256 * sizeof(unsigned short));
|
||||
memcpy(ramp->blue, values + 512, 256 * sizeof(unsigned short));
|
||||
memcpy(ramp->red, values[0], sizeof(values[0]));
|
||||
memcpy(ramp->green, values[1], sizeof(values[1]));
|
||||
memcpy(ramp->blue, values[2], sizeof(values[2]));
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
@@ -493,7 +498,7 @@ GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
|
||||
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
|
||||
{
|
||||
HDC dc;
|
||||
WORD values[768];
|
||||
WORD values[3][256];
|
||||
|
||||
if (ramp->size != 256)
|
||||
{
|
||||
@@ -502,9 +507,9 @@ void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
|
||||
return;
|
||||
}
|
||||
|
||||
memcpy(values + 0, ramp->red, 256 * sizeof(unsigned short));
|
||||
memcpy(values + 256, ramp->green, 256 * sizeof(unsigned short));
|
||||
memcpy(values + 512, ramp->blue, 256 * sizeof(unsigned short));
|
||||
memcpy(values[0], ramp->red, sizeof(values[0]));
|
||||
memcpy(values[1], ramp->green, sizeof(values[1]));
|
||||
memcpy(values[2], ramp->blue, sizeof(values[2]));
|
||||
|
||||
dc = CreateDCW(L"DISPLAY", monitor->win32.adapterName, NULL, NULL);
|
||||
SetDeviceGammaRamp(dc, values);
|
||||
|
||||
+12
-11
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Win32 - www.glfw.org
|
||||
// GLFW 3.4 Win32 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -77,6 +77,9 @@
|
||||
#ifndef WM_DWMCOMPOSITIONCHANGED
|
||||
#define WM_DWMCOMPOSITIONCHANGED 0x031E
|
||||
#endif
|
||||
#ifndef WM_DWMCOLORIZATIONCOLORCHANGED
|
||||
#define WM_DWMCOLORIZATIONCOLORCHANGED 0x0320
|
||||
#endif
|
||||
#ifndef WM_COPYGLOBALDATA
|
||||
#define WM_COPYGLOBALDATA 0x0049
|
||||
#endif
|
||||
@@ -99,7 +102,7 @@
|
||||
#define DISPLAY_DEVICE_ACTIVE 0x00000001
|
||||
#endif
|
||||
#ifndef _WIN32_WINNT_WINBLUE
|
||||
#define _WIN32_WINNT_WINBLUE 0x0602
|
||||
#define _WIN32_WINNT_WINBLUE 0x0603
|
||||
#endif
|
||||
#ifndef _WIN32_WINNT_WIN8
|
||||
#define _WIN32_WINNT_WIN8 0x0602
|
||||
@@ -160,9 +163,6 @@ typedef enum
|
||||
#endif /*DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2*/
|
||||
|
||||
// HACK: Define versionhelpers.h functions manually as MinGW lacks the header
|
||||
#define IsWindowsXPOrGreater() \
|
||||
_glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WINXP), \
|
||||
LOBYTE(_WIN32_WINNT_WINXP), 0)
|
||||
#define IsWindowsVistaOrGreater() \
|
||||
_glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_VISTA), \
|
||||
LOBYTE(_WIN32_WINNT_VISTA), 0)
|
||||
@@ -212,7 +212,7 @@ typedef enum
|
||||
|
||||
// HACK: Define macros that some dinput.h variants don't
|
||||
#ifndef DIDFT_OPTIONAL
|
||||
#define DIDFT_OPTIONAL 0x80000000
|
||||
#define DIDFT_OPTIONAL 0x80000000
|
||||
#endif
|
||||
|
||||
// winmm.dll function pointer typedefs
|
||||
@@ -247,9 +247,11 @@ typedef BOOL (WINAPI * PFN_AdjustWindowRectExForDpi)(LPRECT,DWORD,BOOL,DWORD,UIN
|
||||
typedef HRESULT (WINAPI * PFN_DwmIsCompositionEnabled)(BOOL*);
|
||||
typedef HRESULT (WINAPI * PFN_DwmFlush)(VOID);
|
||||
typedef HRESULT(WINAPI * PFN_DwmEnableBlurBehindWindow)(HWND,const DWM_BLURBEHIND*);
|
||||
typedef HRESULT (WINAPI * PFN_DwmGetColorizationColor)(DWORD*,BOOL*);
|
||||
#define DwmIsCompositionEnabled _glfw.win32.dwmapi.IsCompositionEnabled
|
||||
#define DwmFlush _glfw.win32.dwmapi.Flush
|
||||
#define DwmEnableBlurBehindWindow _glfw.win32.dwmapi.EnableBlurBehindWindow
|
||||
#define DwmGetColorizationColor _glfw.win32.dwmapi.GetColorizationColor
|
||||
|
||||
// shcore.dll function pointer typedefs
|
||||
typedef HRESULT (WINAPI * PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS);
|
||||
@@ -277,8 +279,6 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(
|
||||
|
||||
#include "win32_joystick.h"
|
||||
#include "wgl_context.h"
|
||||
#include "egl_context.h"
|
||||
#include "osmesa_context.h"
|
||||
|
||||
#if !defined(_GLFW_WNDCLASSNAME)
|
||||
#define _GLFW_WNDCLASSNAME L"GLFW30"
|
||||
@@ -288,9 +288,6 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(
|
||||
#define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle)
|
||||
#define _glfw_dlsym(handle, name) GetProcAddress((HMODULE) handle, name)
|
||||
|
||||
#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->win32.handle)
|
||||
#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY
|
||||
|
||||
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 win32
|
||||
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 win32
|
||||
#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerWin32 win32
|
||||
@@ -315,9 +312,12 @@ typedef struct _GLFWwindowWin32
|
||||
// Whether to enable framebuffer transparency on DWM
|
||||
GLFWbool transparent;
|
||||
GLFWbool scaleToMonitor;
|
||||
GLFWbool keymenu;
|
||||
|
||||
// The last received cursor position, regardless of source
|
||||
int lastCursorPosX, lastCursorPosY;
|
||||
// The last recevied high surrogate when decoding pairs of UTF-16 messages
|
||||
WCHAR highSurrogate;
|
||||
|
||||
} _GLFWwindowWin32;
|
||||
|
||||
@@ -373,6 +373,7 @@ typedef struct _GLFWlibraryWin32
|
||||
PFN_DwmIsCompositionEnabled IsCompositionEnabled;
|
||||
PFN_DwmFlush Flush;
|
||||
PFN_DwmEnableBlurBehindWindow EnableBlurBehindWindow;
|
||||
PFN_DwmGetColorizationColor GetColorizationColor;
|
||||
} dwmapi;
|
||||
|
||||
struct {
|
||||
|
||||
+3
-1
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Win32 - www.glfw.org
|
||||
// GLFW 3.4 Win32 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -24,6 +24,8 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// Please use C89 style variable declarations in this file because VS 2010
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
+3
-1
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Win32 - www.glfw.org
|
||||
// GLFW 3.4 Win32 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -24,6 +24,8 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// Please use C89 style variable declarations in this file because VS 2010
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
|
||||
+303
-174
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Win32 - www.glfw.org
|
||||
// GLFW 3.4 Win32 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -24,6 +24,8 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// Please use C89 style variable declarations in this file because VS 2010
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
@@ -34,8 +36,6 @@
|
||||
#include <windowsx.h>
|
||||
#include <shellapi.h>
|
||||
|
||||
#define _GLFW_KEY_INVALID -2
|
||||
|
||||
// Returns the window style for the specified window
|
||||
//
|
||||
static DWORD getWindowStyle(const _GLFWwindow* window)
|
||||
@@ -377,12 +377,17 @@ static void updateWindowStyles(const _GLFWwindow* window)
|
||||
//
|
||||
static void updateFramebufferTransparency(const _GLFWwindow* window)
|
||||
{
|
||||
BOOL enabled;
|
||||
BOOL composition, opaque;
|
||||
DWORD color;
|
||||
|
||||
if (!IsWindowsVistaOrGreater())
|
||||
return;
|
||||
|
||||
if (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled)
|
||||
if (FAILED(DwmIsCompositionEnabled(&composition)) || !composition)
|
||||
return;
|
||||
|
||||
if (IsWindows8OrGreater() ||
|
||||
(SUCCEEDED(DwmGetColorizationColor(&color, &opaque)) && !opaque))
|
||||
{
|
||||
HRGN region = CreateRectRgn(0, 0, -1, -1);
|
||||
DWM_BLURBEHIND bb = {0};
|
||||
@@ -390,37 +395,18 @@ static void updateFramebufferTransparency(const _GLFWwindow* window)
|
||||
bb.hRgnBlur = region;
|
||||
bb.fEnable = TRUE;
|
||||
|
||||
if (SUCCEEDED(DwmEnableBlurBehindWindow(window->win32.handle, &bb)))
|
||||
{
|
||||
// Decorated windows don't repaint the transparent background
|
||||
// leaving a trail behind animations
|
||||
// HACK: Making the window layered with a transparency color key
|
||||
// seems to fix this. Normally, when specifying
|
||||
// a transparency color key to be used when composing the
|
||||
// layered window, all pixels painted by the window in this
|
||||
// color will be transparent. That doesn't seem to be the
|
||||
// case anymore, at least when used with blur behind window
|
||||
// plus negative region.
|
||||
LONG exStyle = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
|
||||
exStyle |= WS_EX_LAYERED;
|
||||
SetWindowLongW(window->win32.handle, GWL_EXSTYLE, exStyle);
|
||||
|
||||
// Using a color key not equal to black to fix the trailing
|
||||
// issue. When set to black, something is making the hit test
|
||||
// not resize with the window frame.
|
||||
SetLayeredWindowAttributes(window->win32.handle,
|
||||
RGB(0, 193, 48), 255, LWA_COLORKEY);
|
||||
}
|
||||
|
||||
DwmEnableBlurBehindWindow(window->win32.handle, &bb);
|
||||
DeleteObject(region);
|
||||
}
|
||||
else
|
||||
{
|
||||
LONG exStyle = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
|
||||
exStyle &= ~WS_EX_LAYERED;
|
||||
SetWindowLongW(window->win32.handle, GWL_EXSTYLE, exStyle);
|
||||
RedrawWindow(window->win32.handle, NULL, NULL,
|
||||
RDW_ERASE | RDW_INVALIDATE | RDW_FRAME);
|
||||
// HACK: Disable framebuffer transparency on Windows 7 when the
|
||||
// colorization color is opaque, because otherwise the window
|
||||
// contents is blended additively with the previous frame instead
|
||||
// of replacing it
|
||||
DWM_BLURBEHIND bb = {0};
|
||||
bb.dwFlags = DWM_BB_ENABLE;
|
||||
DwmEnableBlurBehindWindow(window->win32.handle, &bb);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -446,77 +432,6 @@ static int getKeyMods(void)
|
||||
return mods;
|
||||
}
|
||||
|
||||
// Retrieves and translates modifier keys
|
||||
//
|
||||
static int getAsyncKeyMods(void)
|
||||
{
|
||||
int mods = 0;
|
||||
|
||||
if (GetAsyncKeyState(VK_SHIFT) & 0x8000)
|
||||
mods |= GLFW_MOD_SHIFT;
|
||||
if (GetAsyncKeyState(VK_CONTROL) & 0x8000)
|
||||
mods |= GLFW_MOD_CONTROL;
|
||||
if (GetAsyncKeyState(VK_MENU) & 0x8000)
|
||||
mods |= GLFW_MOD_ALT;
|
||||
if ((GetAsyncKeyState(VK_LWIN) | GetAsyncKeyState(VK_RWIN)) & 0x8000)
|
||||
mods |= GLFW_MOD_SUPER;
|
||||
if (GetAsyncKeyState(VK_CAPITAL) & 1)
|
||||
mods |= GLFW_MOD_CAPS_LOCK;
|
||||
if (GetAsyncKeyState(VK_NUMLOCK) & 1)
|
||||
mods |= GLFW_MOD_NUM_LOCK;
|
||||
|
||||
return mods;
|
||||
}
|
||||
|
||||
// Translates a Windows key to the corresponding GLFW key
|
||||
//
|
||||
static int translateKey(WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
// The Ctrl keys require special handling
|
||||
if (wParam == VK_CONTROL)
|
||||
{
|
||||
MSG next;
|
||||
DWORD time;
|
||||
|
||||
// Right side keys have the extended key bit set
|
||||
if (lParam & 0x01000000)
|
||||
return GLFW_KEY_RIGHT_CONTROL;
|
||||
|
||||
// HACK: Alt Gr sends Left Ctrl and then Right Alt in close sequence
|
||||
// We only want the Right Alt message, so if the next message is
|
||||
// Right Alt we ignore this (synthetic) Left Ctrl message
|
||||
time = GetMessageTime();
|
||||
|
||||
if (PeekMessageW(&next, NULL, 0, 0, PM_NOREMOVE))
|
||||
{
|
||||
if (next.message == WM_KEYDOWN ||
|
||||
next.message == WM_SYSKEYDOWN ||
|
||||
next.message == WM_KEYUP ||
|
||||
next.message == WM_SYSKEYUP)
|
||||
{
|
||||
if (next.wParam == VK_MENU &&
|
||||
(next.lParam & 0x01000000) &&
|
||||
next.time == time)
|
||||
{
|
||||
// Next message is Right Alt down so discard this
|
||||
return _GLFW_KEY_INVALID;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return GLFW_KEY_LEFT_CONTROL;
|
||||
}
|
||||
|
||||
if (wParam == VK_PROCESSKEY)
|
||||
{
|
||||
// IME notifies that keys have been filtered by setting the virtual
|
||||
// key-code to VK_PROCESSKEY
|
||||
return _GLFW_KEY_INVALID;
|
||||
}
|
||||
|
||||
return _glfw.win32.keycodes[HIWORD(lParam) & 0x1FF];
|
||||
}
|
||||
|
||||
static void fitToMonitor(_GLFWwindow* window)
|
||||
{
|
||||
MONITORINFO mi = { sizeof(mi) };
|
||||
@@ -539,11 +454,8 @@ static void acquireMonitor(_GLFWwindow* window)
|
||||
|
||||
// HACK: When mouse trails are enabled the cursor becomes invisible when
|
||||
// the OpenGL ICD switches to page flipping
|
||||
if (IsWindowsXPOrGreater())
|
||||
{
|
||||
SystemParametersInfo(SPI_GETMOUSETRAILS, 0, &_glfw.win32.mouseTrailSize, 0);
|
||||
SystemParametersInfo(SPI_SETMOUSETRAILS, 0, 0, 0);
|
||||
}
|
||||
SystemParametersInfo(SPI_GETMOUSETRAILS, 0, &_glfw.win32.mouseTrailSize, 0);
|
||||
SystemParametersInfo(SPI_SETMOUSETRAILS, 0, 0, 0);
|
||||
}
|
||||
|
||||
if (!window->monitor->window)
|
||||
@@ -566,8 +478,7 @@ static void releaseMonitor(_GLFWwindow* window)
|
||||
SetThreadExecutionState(ES_CONTINUOUS);
|
||||
|
||||
// HACK: Restore mouse trail length saved in acquireMonitor
|
||||
if (IsWindowsXPOrGreater())
|
||||
SystemParametersInfo(SPI_SETMOUSETRAILS, _glfw.win32.mouseTrailSize, 0, 0);
|
||||
SystemParametersInfo(SPI_SETMOUSETRAILS, _glfw.win32.mouseTrailSize, 0, 0);
|
||||
}
|
||||
|
||||
_glfwInputMonitorWindow(window->monitor, NULL);
|
||||
@@ -601,6 +512,9 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
|
||||
case WM_DEVICECHANGE:
|
||||
{
|
||||
if (!_glfw.joysticksInitialized)
|
||||
break;
|
||||
|
||||
if (wParam == DBT_DEVICEARRIVAL)
|
||||
{
|
||||
DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam;
|
||||
@@ -629,12 +543,8 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
// clicking a caption button
|
||||
if (HIWORD(lParam) == WM_LBUTTONDOWN)
|
||||
{
|
||||
if (LOWORD(lParam) == HTCLOSE ||
|
||||
LOWORD(lParam) == HTMINBUTTON ||
|
||||
LOWORD(lParam) == HTMAXBUTTON)
|
||||
{
|
||||
if (LOWORD(lParam) != HTCLIENT)
|
||||
window->win32.frameAction = GLFW_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -701,7 +611,12 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
|
||||
// User trying to access application menu using ALT?
|
||||
case SC_KEYMENU:
|
||||
return 0;
|
||||
{
|
||||
if (!window->win32.keymenu)
|
||||
return 0;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -720,11 +635,38 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
|
||||
case WM_CHAR:
|
||||
case WM_SYSCHAR:
|
||||
{
|
||||
if (wParam >= 0xd800 && wParam <= 0xdbff)
|
||||
window->win32.highSurrogate = (WCHAR) wParam;
|
||||
else
|
||||
{
|
||||
unsigned int codepoint = 0;
|
||||
|
||||
if (wParam >= 0xdc00 && wParam <= 0xdfff)
|
||||
{
|
||||
if (window->win32.highSurrogate)
|
||||
{
|
||||
codepoint += (window->win32.highSurrogate - 0xd800) << 10;
|
||||
codepoint += (WCHAR) wParam - 0xdc00;
|
||||
codepoint += 0x10000;
|
||||
}
|
||||
}
|
||||
else
|
||||
codepoint = (WCHAR) wParam;
|
||||
|
||||
window->win32.highSurrogate = 0;
|
||||
_glfwInputChar(window, codepoint, getKeyMods(), uMsg != WM_SYSCHAR);
|
||||
}
|
||||
|
||||
if (uMsg == WM_SYSCHAR && window->win32.keymenu)
|
||||
break;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_UNICHAR:
|
||||
{
|
||||
const GLFWbool plain = (uMsg != WM_SYSCHAR);
|
||||
|
||||
if (uMsg == WM_UNICHAR && wParam == UNICODE_NOCHAR)
|
||||
if (wParam == UNICODE_NOCHAR)
|
||||
{
|
||||
// WM_UNICHAR is not sent by Windows, but is sent by some
|
||||
// third-party input method engine
|
||||
@@ -732,7 +674,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
_glfwInputChar(window, (unsigned int) wParam, getKeyMods(), plain);
|
||||
_glfwInputChar(window, (unsigned int) wParam, getKeyMods(), GLFW_TRUE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -741,13 +683,64 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
case WM_KEYUP:
|
||||
case WM_SYSKEYUP:
|
||||
{
|
||||
const int key = translateKey(wParam, lParam);
|
||||
const int scancode = (lParam >> 16) & 0x1ff;
|
||||
const int action = ((lParam >> 31) & 1) ? GLFW_RELEASE : GLFW_PRESS;
|
||||
int key, scancode;
|
||||
const int action = (HIWORD(lParam) & KF_UP) ? GLFW_RELEASE : GLFW_PRESS;
|
||||
const int mods = getKeyMods();
|
||||
|
||||
if (key == _GLFW_KEY_INVALID)
|
||||
scancode = (HIWORD(lParam) & (KF_EXTENDED | 0xff));
|
||||
if (!scancode)
|
||||
{
|
||||
// NOTE: Some synthetic key messages have a scancode of zero
|
||||
// HACK: Map the virtual key back to a usable scancode
|
||||
scancode = MapVirtualKeyW((UINT) wParam, MAPVK_VK_TO_VSC);
|
||||
}
|
||||
|
||||
key = _glfw.win32.keycodes[scancode];
|
||||
|
||||
// The Ctrl keys require special handling
|
||||
if (wParam == VK_CONTROL)
|
||||
{
|
||||
if (HIWORD(lParam) & KF_EXTENDED)
|
||||
{
|
||||
// Right side keys have the extended key bit set
|
||||
key = GLFW_KEY_RIGHT_CONTROL;
|
||||
}
|
||||
else
|
||||
{
|
||||
// NOTE: Alt Gr sends Left Ctrl followed by Right Alt
|
||||
// HACK: We only want one event for Alt Gr, so if we detect
|
||||
// this sequence we discard this Left Ctrl message now
|
||||
// and later report Right Alt normally
|
||||
MSG next;
|
||||
const DWORD time = GetMessageTime();
|
||||
|
||||
if (PeekMessageW(&next, NULL, 0, 0, PM_NOREMOVE))
|
||||
{
|
||||
if (next.message == WM_KEYDOWN ||
|
||||
next.message == WM_SYSKEYDOWN ||
|
||||
next.message == WM_KEYUP ||
|
||||
next.message == WM_SYSKEYUP)
|
||||
{
|
||||
if (next.wParam == VK_MENU &&
|
||||
(HIWORD(next.lParam) & KF_EXTENDED) &&
|
||||
next.time == time)
|
||||
{
|
||||
// Next message is Right Alt down so discard this
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// This is a regular Left Ctrl message
|
||||
key = GLFW_KEY_LEFT_CONTROL;
|
||||
}
|
||||
}
|
||||
else if (wParam == VK_PROCESSKEY)
|
||||
{
|
||||
// IME notifies that keys have been filtered by setting the
|
||||
// virtual key-code to VK_PROCESSKEY
|
||||
break;
|
||||
}
|
||||
|
||||
if (action == GLFW_RELEASE && wParam == VK_SHIFT)
|
||||
{
|
||||
@@ -830,7 +823,19 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
const int x = GET_X_LPARAM(lParam);
|
||||
const int y = GET_Y_LPARAM(lParam);
|
||||
|
||||
// Disabled cursor motion input is provided by WM_INPUT
|
||||
if (!window->win32.cursorTracked)
|
||||
{
|
||||
TRACKMOUSEEVENT tme;
|
||||
ZeroMemory(&tme, sizeof(tme));
|
||||
tme.cbSize = sizeof(tme);
|
||||
tme.dwFlags = TME_LEAVE;
|
||||
tme.hwndTrack = window->win32.handle;
|
||||
TrackMouseEvent(&tme);
|
||||
|
||||
window->win32.cursorTracked = GLFW_TRUE;
|
||||
_glfwInputCursorEnter(window, GLFW_TRUE);
|
||||
}
|
||||
|
||||
if (window->cursorMode == GLFW_CURSOR_DISABLED)
|
||||
{
|
||||
const int dx = x - window->win32.lastCursorPosX;
|
||||
@@ -851,19 +856,6 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
window->win32.lastCursorPosX = x;
|
||||
window->win32.lastCursorPosY = y;
|
||||
|
||||
if (!window->win32.cursorTracked)
|
||||
{
|
||||
TRACKMOUSEEVENT tme;
|
||||
ZeroMemory(&tme, sizeof(tme));
|
||||
tme.cbSize = sizeof(tme);
|
||||
tme.dwFlags = TME_LEAVE;
|
||||
tme.hwndTrack = window->win32.handle;
|
||||
TrackMouseEvent(&tme);
|
||||
|
||||
window->win32.cursorTracked = GLFW_TRUE;
|
||||
_glfwInputCursorEnter(window, GLFW_TRUE);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -942,6 +934,9 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
case WM_ENTERSIZEMOVE:
|
||||
case WM_ENTERMENULOOP:
|
||||
{
|
||||
if (window->win32.frameAction)
|
||||
break;
|
||||
|
||||
// HACK: Enable the cursor while the user is moving or
|
||||
// resizing the window or using the window menu
|
||||
if (window->cursorMode == GLFW_CURSOR_DISABLED)
|
||||
@@ -953,6 +948,9 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
case WM_EXITSIZEMOVE:
|
||||
case WM_EXITMENULOOP:
|
||||
{
|
||||
if (window->win32.frameAction)
|
||||
break;
|
||||
|
||||
// HACK: Disable the cursor once the user is done moving or
|
||||
// resizing the window or using the menu
|
||||
if (window->cursorMode == GLFW_CURSOR_DISABLED)
|
||||
@@ -1092,6 +1090,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
|
||||
}
|
||||
|
||||
case WM_DWMCOMPOSITIONCHANGED:
|
||||
case WM_DWMCOLORIZATIONCOLORCHANGED:
|
||||
{
|
||||
if (window->win32.transparent)
|
||||
updateFramebufferTransparency(window);
|
||||
@@ -1225,6 +1224,7 @@ static int createNativeWindow(_GLFWwindow* window,
|
||||
xpos = CW_USEDEFAULT;
|
||||
ypos = CW_USEDEFAULT;
|
||||
|
||||
window->win32.maximized = wndconfig->maximized;
|
||||
if (wndconfig->maximized)
|
||||
style |= WS_MAXIMIZE;
|
||||
|
||||
@@ -1271,13 +1271,15 @@ static int createNativeWindow(_GLFWwindow* window,
|
||||
}
|
||||
|
||||
window->win32.scaleToMonitor = wndconfig->scaleToMonitor;
|
||||
window->win32.keymenu = wndconfig->win32.keymenu;
|
||||
|
||||
// Adjust window size to account for DPI scaling of the window frame and
|
||||
// optionally DPI scaling of the content area
|
||||
// This cannot be done until we know what monitor it was placed on
|
||||
// Adjust window rect to account for DPI scaling of the window frame and
|
||||
// (if enabled) DPI scaling of the content area
|
||||
// This cannot be done until we know what monitor the window was placed on
|
||||
if (!window->monitor)
|
||||
{
|
||||
RECT rect = { 0, 0, wndconfig->width, wndconfig->height };
|
||||
WINDOWPLACEMENT wp = { sizeof(wp) };
|
||||
|
||||
if (wndconfig->scaleToMonitor)
|
||||
{
|
||||
@@ -1298,10 +1300,11 @@ static int createNativeWindow(_GLFWwindow* window,
|
||||
else
|
||||
AdjustWindowRectEx(&rect, style, FALSE, exStyle);
|
||||
|
||||
SetWindowPos(window->win32.handle, NULL,
|
||||
rect.left, rect.top,
|
||||
rect.right - rect.left, rect.bottom - rect.top,
|
||||
SWP_NOACTIVATE | SWP_NOZORDER);
|
||||
// Only update the restored window rect as the window may be maximized
|
||||
GetWindowPlacement(window->win32.handle, &wp);
|
||||
wp.rcNormalPosition = rect;
|
||||
wp.showCmd = SW_HIDE;
|
||||
SetWindowPlacement(window->win32.handle, &wp);
|
||||
}
|
||||
|
||||
DragAcceptFiles(window->win32.handle, TRUE);
|
||||
@@ -1722,7 +1725,7 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
|
||||
|
||||
_glfwInputWindowMonitor(window, monitor);
|
||||
|
||||
if (monitor)
|
||||
if (window->monitor)
|
||||
{
|
||||
MONITORINFO mi = { sizeof(mi) };
|
||||
UINT flags = SWP_SHOWWINDOW | SWP_NOACTIVATE | SWP_NOCOPYBITS;
|
||||
@@ -1813,7 +1816,8 @@ int _glfwPlatformWindowHovered(_GLFWwindow* window)
|
||||
|
||||
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
|
||||
{
|
||||
BOOL enabled;
|
||||
BOOL composition, opaque;
|
||||
DWORD color;
|
||||
|
||||
if (!window->win32.transparent)
|
||||
return GLFW_FALSE;
|
||||
@@ -1821,7 +1825,20 @@ int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
|
||||
if (!IsWindowsVistaOrGreater())
|
||||
return GLFW_FALSE;
|
||||
|
||||
return SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled;
|
||||
if (FAILED(DwmIsCompositionEnabled(&composition)) || !composition)
|
||||
return GLFW_FALSE;
|
||||
|
||||
if (!IsWindows8OrGreater())
|
||||
{
|
||||
// HACK: Disable framebuffer transparency on Windows 7 when the
|
||||
// colorization color is opaque, because otherwise the window
|
||||
// contents is blended additively with the previous frame instead
|
||||
// of replacing it
|
||||
if (FAILED(DwmGetColorizationColor(&color, &opaque)) || opaque)
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
|
||||
@@ -1841,6 +1858,36 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
|
||||
SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowMousePassthrough(_GLFWwindow* window, GLFWbool enabled)
|
||||
{
|
||||
COLORREF key = 0;
|
||||
BYTE alpha = 0;
|
||||
DWORD flags = 0;
|
||||
DWORD exStyle = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
|
||||
|
||||
if (exStyle & WS_EX_LAYERED)
|
||||
GetLayeredWindowAttributes(window->win32.handle, &key, &alpha, &flags);
|
||||
|
||||
if (enabled)
|
||||
exStyle |= (WS_EX_TRANSPARENT | WS_EX_LAYERED);
|
||||
else
|
||||
{
|
||||
exStyle &= ~WS_EX_TRANSPARENT;
|
||||
// NOTE: Window opacity also needs the layered window style so do not
|
||||
// remove it if the window is alpha blended
|
||||
if (exStyle & WS_EX_LAYERED)
|
||||
{
|
||||
if (!(flags & LWA_ALPHA))
|
||||
exStyle &= ~WS_EX_LAYERED;
|
||||
}
|
||||
}
|
||||
|
||||
SetWindowLongW(window->win32.handle, GWL_EXSTYLE, exStyle);
|
||||
|
||||
if (enabled)
|
||||
SetLayeredWindowAttributes(window->win32.handle, key, alpha, flags);
|
||||
}
|
||||
|
||||
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
|
||||
{
|
||||
BYTE alpha;
|
||||
@@ -1858,19 +1905,22 @@ float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
|
||||
|
||||
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
|
||||
{
|
||||
if (opacity < 1.f)
|
||||
LONG exStyle = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
|
||||
if (opacity < 1.f || (exStyle & WS_EX_TRANSPARENT))
|
||||
{
|
||||
const BYTE alpha = (BYTE) (255 * opacity);
|
||||
DWORD style = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
|
||||
style |= WS_EX_LAYERED;
|
||||
SetWindowLongW(window->win32.handle, GWL_EXSTYLE, style);
|
||||
exStyle |= WS_EX_LAYERED;
|
||||
SetWindowLongW(window->win32.handle, GWL_EXSTYLE, exStyle);
|
||||
SetLayeredWindowAttributes(window->win32.handle, 0, alpha, LWA_ALPHA);
|
||||
}
|
||||
else if (exStyle & WS_EX_TRANSPARENT)
|
||||
{
|
||||
SetLayeredWindowAttributes(window->win32.handle, 0, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
DWORD style = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
|
||||
style &= ~WS_EX_LAYERED;
|
||||
SetWindowLongW(window->win32.handle, GWL_EXSTYLE, style);
|
||||
exStyle &= ~WS_EX_LAYERED;
|
||||
SetWindowLongW(window->win32.handle, GWL_EXSTYLE, exStyle);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1918,30 +1968,40 @@ void _glfwPlatformPollEvents(void)
|
||||
}
|
||||
}
|
||||
|
||||
// HACK: Release modifier keys that the system did not emit KEYUP for
|
||||
// NOTE: Shift keys on Windows tend to "stick" when both are pressed as
|
||||
// no key up message is generated by the first key release
|
||||
// NOTE: Windows key is not reported as released by the Win+V hotkey
|
||||
// Other Win hotkeys are handled implicitly by _glfwInputWindowFocus
|
||||
// because they change the input focus
|
||||
// NOTE: The other half of this is in the WM_*KEY* handler in windowProc
|
||||
handle = GetActiveWindow();
|
||||
if (handle)
|
||||
{
|
||||
// NOTE: Shift keys on Windows tend to "stick" when both are pressed as
|
||||
// no key up message is generated by the first key release
|
||||
// The other half of this is in the handling of WM_KEYUP
|
||||
// HACK: Query actual key state and synthesize release events as needed
|
||||
window = GetPropW(handle, L"GLFW");
|
||||
if (window)
|
||||
{
|
||||
const GLFWbool lshift = (GetAsyncKeyState(VK_LSHIFT) >> 15) & 1;
|
||||
const GLFWbool rshift = (GetAsyncKeyState(VK_RSHIFT) >> 15) & 1;
|
||||
int i;
|
||||
const int keys[4][2] =
|
||||
{
|
||||
{ VK_LSHIFT, GLFW_KEY_LEFT_SHIFT },
|
||||
{ VK_RSHIFT, GLFW_KEY_RIGHT_SHIFT },
|
||||
{ VK_LWIN, GLFW_KEY_LEFT_SUPER },
|
||||
{ VK_RWIN, GLFW_KEY_RIGHT_SUPER }
|
||||
};
|
||||
|
||||
if (!lshift && window->keys[GLFW_KEY_LEFT_SHIFT] == GLFW_PRESS)
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
const int mods = getAsyncKeyMods();
|
||||
const int scancode = _glfw.win32.scancodes[GLFW_KEY_LEFT_SHIFT];
|
||||
_glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, scancode, GLFW_RELEASE, mods);
|
||||
}
|
||||
else if (!rshift && window->keys[GLFW_KEY_RIGHT_SHIFT] == GLFW_PRESS)
|
||||
{
|
||||
const int mods = getAsyncKeyMods();
|
||||
const int scancode = _glfw.win32.scancodes[GLFW_KEY_RIGHT_SHIFT];
|
||||
_glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, scancode, GLFW_RELEASE, mods);
|
||||
const int vk = keys[i][0];
|
||||
const int key = keys[i][1];
|
||||
const int scancode = _glfw.win32.scancodes[key];
|
||||
|
||||
if ((GetKeyState(vk) & 0x8000))
|
||||
continue;
|
||||
if (window->keys[key] != GLFW_PRESS)
|
||||
continue;
|
||||
|
||||
_glfwInputKey(window, key, scancode, GLFW_RELEASE, getKeyMods());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2023,6 +2083,13 @@ void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
|
||||
|
||||
const char* _glfwPlatformGetScancodeName(int scancode)
|
||||
{
|
||||
if (scancode < 0 || scancode > (KF_EXTENDED | 0xff) ||
|
||||
_glfw.win32.keycodes[scancode] == GLFW_KEY_UNKNOWN)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return _glfw.win32.keynames[_glfw.win32.keycodes[scancode]];
|
||||
}
|
||||
|
||||
@@ -2052,14 +2119,25 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
|
||||
id = OCR_IBEAM;
|
||||
else if (shape == GLFW_CROSSHAIR_CURSOR)
|
||||
id = OCR_CROSS;
|
||||
else if (shape == GLFW_HAND_CURSOR)
|
||||
else if (shape == GLFW_POINTING_HAND_CURSOR)
|
||||
id = OCR_HAND;
|
||||
else if (shape == GLFW_HRESIZE_CURSOR)
|
||||
else if (shape == GLFW_RESIZE_EW_CURSOR)
|
||||
id = OCR_SIZEWE;
|
||||
else if (shape == GLFW_VRESIZE_CURSOR)
|
||||
else if (shape == GLFW_RESIZE_NS_CURSOR)
|
||||
id = OCR_SIZENS;
|
||||
else if (shape == GLFW_RESIZE_NWSE_CURSOR)
|
||||
id = OCR_SIZENWSE;
|
||||
else if (shape == GLFW_RESIZE_NESW_CURSOR)
|
||||
id = OCR_SIZENESW;
|
||||
else if (shape == GLFW_RESIZE_ALL_CURSOR)
|
||||
id = OCR_SIZEALL;
|
||||
else if (shape == GLFW_NOT_ALLOWED_CURSOR)
|
||||
id = OCR_NO;
|
||||
else
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Unknown standard cursor");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
cursor->win32.handle = LoadImageW(NULL,
|
||||
MAKEINTRESOURCEW(id), IMAGE_CURSOR, 0, 0,
|
||||
@@ -2168,6 +2246,57 @@ const char* _glfwPlatformGetClipboardString(void)
|
||||
return _glfw.win32.clipboardString;
|
||||
}
|
||||
|
||||
EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs)
|
||||
{
|
||||
if (_glfw.egl.ANGLE_platform_angle)
|
||||
{
|
||||
int type = 0;
|
||||
|
||||
if (_glfw.egl.ANGLE_platform_angle_opengl)
|
||||
{
|
||||
if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_OPENGL)
|
||||
type = EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE;
|
||||
else if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_OPENGLES)
|
||||
type = EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE;
|
||||
}
|
||||
|
||||
if (_glfw.egl.ANGLE_platform_angle_d3d)
|
||||
{
|
||||
if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_D3D9)
|
||||
type = EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE;
|
||||
else if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_D3D11)
|
||||
type = EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE;
|
||||
}
|
||||
|
||||
if (_glfw.egl.ANGLE_platform_angle_vulkan)
|
||||
{
|
||||
if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_VULKAN)
|
||||
type = EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE;
|
||||
}
|
||||
|
||||
if (type)
|
||||
{
|
||||
*attribs = calloc(3, sizeof(EGLint));
|
||||
(*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE;
|
||||
(*attribs)[1] = type;
|
||||
(*attribs)[2] = EGL_NONE;
|
||||
return EGL_PLATFORM_ANGLE_ANGLE;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
EGLNativeDisplayType _glfwPlatformGetEGLNativeDisplay(void)
|
||||
{
|
||||
return GetDC(_glfw.win32.helperWindowHandle);
|
||||
}
|
||||
|
||||
EGLNativeWindowType _glfwPlatformGetEGLNativeWindow(_GLFWwindow* window)
|
||||
{
|
||||
return window->win32.handle;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
|
||||
{
|
||||
if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_win32_surface)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user