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16 Commits

Author SHA1 Message Date
InKryption 7d5a16ce71 Add missing errors section for glfwGetGamepadName
The reference documentation for glfwGetGamepadName lacked the possible
errors section.

Closes #2007

(cherry picked from commit c19f36b28d)
2021-12-08 20:23:20 +01:00
Camilla Löwy a69648e192 Win32: Handle content scale error on creation
Only apply the content scale to the initial size of the window if
content scale retrieval succeeded.

Related to #1615.

(cherry picked from commit 53d86c64d7)
2021-12-08 20:06:18 +01:00
Camilla Löwy e10def6de7 Win32: Fix bad content scale on monitor disconnect
The monitor handle could have become invalid just before the call to
GetDpiForMonitor.  It was possible for both window and monitor content
scale queries.

This ensures both that an appropriate error is emitted and that the
retrieved values are zero on error.

Fixes #1615

(cherry picked from commit fbfd7e65c8)
2021-12-08 20:05:32 +01:00
Camilla Löwy 84c881c1a8 Cleanup
(cherry picked from commit 79de08db06)
2021-12-08 20:02:58 +01:00
Camilla Löwy 18d7c241f8 Add credits and update changelog
(cherry picked from commit e40fa3bb94)
2021-12-08 20:02:50 +01:00
Stephen Gutekanst 6281424988 X11: Fix undefined behavior in glfwSetWindowIcon
The conversion of window icon image data involves unsigned char color
values being promoted to int and then shifted to the left by 24.  For
32-bit ints this is just far enough to trigger undefined behavior.

It worked by accident because of how current compilers translate this
piece of code.

This was caught by @slimsag while working on [Zig bindings for GLFW][1],
and diagnosed together with @Andoryuuta, as described [in an
article][2].  Zig has UBSan enabled by default, which caught this
undefined behavior.

[1]: https://github.com/hexops/mach-glfw
[2]: https://devlog.hexops.com/2021/perfecting-glfw-for-zig-and-finding-undefined-behavior#finding-lurking-undefined-behavior-in-6-year-old-glfw-code

Thanks to Maato, martinhath, dcousens, drfuchs and Validark for helping
to refine the solution.

This commit message was rewritten by @elmindreda to hopefully reflect
the conclusions of the pull request thread.

Related to hexops/mach#20
Closes #1986

(cherry picked from commit 9cd4d2fa20)
2021-12-08 19:58:12 +01:00
Stephen Gutekanst 81d762bf66 Fix docs calling GLFW_CONTEXT_REVISION a hint
This docstring previously indicated that GLFW_CONTEXT_REVISION was
a window hint and attribute, but in fact it is only a window attribute
(there is no code which uses this constant in any other context.)

We noticed this in https://github.com/hexops/mach/pull/71/files#r749741814

Closes #1992

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
(cherry picked from commit 37fc28bff6)
2021-11-30 19:04:56 +01:00
Camilla Löwy 486724c433 Update comments for global mutable data
(cherry picked from commit b3a98f8555)
2021-11-30 19:04:38 +01:00
luz paz 55528e9178 Fix source comment typo
Closes #1982

(cherry picked from commit eacc1cafba)
2021-11-30 19:04:14 +01:00
Camilla Löwy 689840f2eb Add credit
Related to #1998

(cherry picked from commit a30cd6acef)
2021-11-30 19:04:04 +01:00
InKryption c59092619a Add missing error to glfwGetClipboardString docs
Add GLFW_FORMAT_UNAVAILABLE to the list of possible errors in the
reference documentation for glfwGetClipboardString.

Slightly edited by @elmindreda.

Closes #1998

(cherry picked from commit bb193325cc)
2021-11-30 19:03:59 +01:00
Camilla Löwy bfd9eaf092 Fix mappings for gamepads present at init
Joysticks already connected when GLFW was initalized did not get gamepad
mappings applied to them.

Regression introduced by 74a8ba26c3.

This change was backported without taking into account that 3.3.x does
not have on-demand joystick init.

Fixes #1996
2021-11-24 23:09:24 +01:00
Camilla Löwy 6902435005 Update changelog 2021-11-24 23:08:49 +01:00
Camilla Löwy 6eb24a49df Add credit
Related to #1994

(cherry picked from commit b55a517ae0)
2021-11-24 23:02:05 +01:00
Jan Ekström bec6e7565b Cocoa: Use MACH_PORT_NULL for default IOKit port
Looking into the definition of kIOMainPortDefault, the following
description can be found:

When specifying a main port to IOKit functions, the NULL argument
indicates "use the default". This is a synonym for NULL, if you'd
rather use a named constant.

Thus, we do not have to utilize an external symbol for the identifier
of the default main IOKit port, but MACH_PORT_NULL suffice. This
simplifies compatibility between macOS versions as the symbol was
renamed with macOS 12.0.

Fixes #1985
Closes #1994

(cherry picked from commit 544790666b)
2021-11-24 23:01:46 +01:00
Camilla Löwy 19543afbfb Start 3.3.6 2021-10-28 22:16:41 +02:00
12 changed files with 66 additions and 49 deletions
+1 -1
View File
@@ -1,6 +1,6 @@
cmake_minimum_required(VERSION 3.0...3.20 FATAL_ERROR)
project(GLFW VERSION 3.3.5 LANGUAGES C)
project(GLFW VERSION 3.3.6 LANGUAGES C)
set(CMAKE_LEGACY_CYGWIN_WIN32 OFF)
+6
View File
@@ -53,6 +53,7 @@ video tutorials.
- Ralph Eastwood
- Fredrik Ehnbom
- Robin Eklind
- Jan Ekström
- Siavash Eliasi
- TheExileFox
- Felipe Ferreira
@@ -61,12 +62,15 @@ video tutorials.
- Mário Freitas
- GeO4d
- Marcus Geelnard
- ghuser404
- Charles Giessen
- Ryan C. Gordon
- Stephen Gowen
- Kovid Goyal
- Eloi Marín Gratacós
- Stefan Gustavson
- Andrew Gutekanst
- Stephen Gutekanst
- Jonathan Hale
- hdf89shfdfs
- Sylvain Hellegouarch
@@ -76,6 +80,7 @@ video tutorials.
- Paul Holden
- Warren Hu
- Charles Huber
- InKryption
- IntellectualKitty
- Aaron Jacobs
- Erik S. V. Jansson
@@ -208,6 +213,7 @@ video tutorials.
- Richard A. Wilkes
- Tatsuya Yatagawa
- Ryogo Yoshimura
- Rácz Zalán
- Lukas Zanner
- Andrey Zholos
- Aihui Zhu
+8 -20
View File
@@ -123,26 +123,14 @@ information on what to include when reporting a bug.
## Changelog
- Updated gamepad mappings from upstream
- Bugfix: Buffers were swapped at creation on single-buffered windows (#1873)
- Bugfix: Gamepad mapping updates could spam `GLFW_INVALID_VALUE` due to
incompatible controllers sharing hardware ID (#1763)
- Bugfix: Native access functions for context handles did not check that the API matched
- [Win32] Bugfix: `USE_MSVC_RUNTIME_LIBRARY_DLL` had no effect on CMake 3.15 or
later (#1783,#1796)
- [Win32] Bugfix: Compilation with LLVM for Windows failed (#1807,#1824,#1874)
- [Cocoa] Bugfix: The MoltenVK layer contents scale was updated only after
related events were emitted
- [Cocoa] Bugfix: Moving the cursor programmatically would freeze it for
a fraction of a second (#1962)
- [Cocoa] Bugfix: `kIOMasterPortDefault` was deprecated in macOS 12.0 (#1980)
- [X11] Bugfix: Changing `GLFW_FLOATING` could leak memory
- [Wayland] Bugfix: Some keys were not repeating in Wayland (#1908)
- [Wayland] Bugfix: Non-arrow cursors are offset from the hotspot (#1706,#1899)
- [Wayland] Bugfix: The `O_CLOEXEC` flag was not defined on FreeBSD
- [NSGL] Bugfix: Defining `GL_SILENCE_DEPRECATION` externally caused
a duplicate definition warning (#1840)
- [EGL] Bugfix: The `GLFW_DOUBLEBUFFER` context attribute was ignored (#1843)
- Bugfix: Joysticks connected before init did not get gamepad mappings (#1996)
- [Win32] Bugfix: Content scale queries could fail silently (#1615)
- [Win32] Bugfix: Content scales could have garbage values if monitor was recently
disconnected (#1615)
- [Cocoa] Bugfix: A dependency on an external constant caused crashes on macOS
11 and earlier (#1985,#1994)
- [X11] Bugfix: Icon pixel format conversion worked only by accident, relying on
undefined behavior (#1986)
## Contact
+1 -1
View File
@@ -2,7 +2,7 @@
// This is an example program for the GLFW library
//
// The program uses a "split window" view, rendering four views of the
// same scene in one window (e.g. uesful for 3D modelling software). This
// same scene in one window (e.g. useful for 3D modelling software). This
// demo uses scissors to separate the four different rendering areas from
// each other.
//
+6 -4
View File
@@ -299,7 +299,7 @@ extern "C" {
* release is made that does not contain any API changes.
* @ingroup init
*/
#define GLFW_VERSION_REVISION 5
#define GLFW_VERSION_REVISION 6
/*! @} */
/*! @brief One.
@@ -960,7 +960,7 @@ extern "C" {
* and [attribute](@ref GLFW_CONTEXT_VERSION_MINOR_attrib).
*/
#define GLFW_CONTEXT_VERSION_MINOR 0x00022003
/*! @brief Context client API revision number hint and attribute.
/*! @brief Context client API revision number attribute.
*
* Context client API revision number
* [attribute](@ref GLFW_CONTEXT_REVISION_attrib).
@@ -5227,6 +5227,8 @@ GLFWAPI int glfwUpdateGamepadMappings(const char* string);
* joystick is not present, does not have a mapping or an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref GLFW_INVALID_ENUM.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the specified joystick is
* disconnected, the gamepad mappings are updated or the library is terminated.
@@ -5316,8 +5318,8 @@ GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
* @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
* if an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_FORMAT_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the next call to @ref
+2 -2
View File
@@ -58,7 +58,7 @@ static char* getMonitorName(CGDirectDisplayID displayID, NSScreen* screen)
io_service_t service;
CFDictionaryRef info;
if (IOServiceGetMatchingServices(kIOMainPortDefault,
if (IOServiceGetMatchingServices(MACH_PORT_NULL,
IOServiceMatching("IODisplayConnect"),
&it) != 0)
{
@@ -231,7 +231,7 @@ static double getFallbackRefreshRate(CGDirectDisplayID displayID)
io_iterator_t it;
io_service_t service;
if (IOServiceGetMatchingServices(kIOMainPortDefault,
if (IOServiceGetMatchingServices(MACH_PORT_NULL,
IOServiceMatching("IOFramebuffer"),
&it) != 0)
{
-7
View File
@@ -41,13 +41,6 @@
typedef void* id;
#endif
// NOTE: Many Cocoa enum values have been renamed and we need to build across
// SDK versions where one is unavailable or the other deprecated
// We use the newer names in code and these macros to handle compatibility
#if MAC_OS_X_VERSION_MAX_ALLOWED < 120000
#define kIOMainPortDefault kIOMasterPortDefault
#endif
// NOTE: Many Cocoa enum values have been renamed and we need to build across
// SDK versions where one is unavailable or the other deprecated
// We use the newer names in code and these macros to handle compatibility
+4 -5
View File
@@ -36,16 +36,15 @@
#include <assert.h>
// The global variables below comprise all mutable global data in GLFW
//
// Any other global variable is a bug
// NOTE: The global variables below comprise all mutable global data in GLFW
// Any other mutable global variable is a bug
// Global state shared between compilation units of GLFW
// This contains all mutable state shared between compilation units of GLFW
//
_GLFWlibrary _glfw = { GLFW_FALSE };
// These are outside of _glfw so they can be used before initialization and
// after termination
// after termination without special handling when _glfw is cleared to zero
//
static _GLFWerror _glfwMainThreadError;
static GLFWerrorfun _glfwErrorCallback;
+8
View File
@@ -401,6 +401,7 @@ void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
//
void _glfwInitGamepadMappings(void)
{
int jid;
size_t i;
const size_t count = sizeof(_glfwDefaultMappings) / sizeof(char*);
_glfw.mappings = calloc(count, sizeof(_GLFWmapping));
@@ -410,6 +411,13 @@ void _glfwInitGamepadMappings(void)
if (parseMapping(&_glfw.mappings[_glfw.mappingCount], _glfwDefaultMappings[i]))
_glfw.mappingCount++;
}
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
_GLFWjoystick* js = _glfw.joysticks + jid;
if (js->present)
js->mapping = findValidMapping(js);
}
}
// Returns an available joystick object with arrays and name allocated
+12 -1
View File
@@ -318,8 +318,19 @@ void _glfwGetMonitorContentScaleWin32(HMONITOR handle, float* xscale, float* ysc
{
UINT xdpi, ydpi;
if (xscale)
*xscale = 0.f;
if (yscale)
*yscale = 0.f;
if (IsWindows8Point1OrGreater())
GetDpiForMonitor(handle, MDT_EFFECTIVE_DPI, &xdpi, &ydpi);
{
if (GetDpiForMonitor(handle, MDT_EFFECTIVE_DPI, &xdpi, &ydpi) != S_OK)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to query monitor DPI");
return;
}
}
else
{
const HDC dc = GetDC(NULL);
+6 -2
View File
@@ -1297,8 +1297,12 @@ static int createNativeWindow(_GLFWwindow* window,
{
float xscale, yscale;
_glfwPlatformGetWindowContentScale(window, &xscale, &yscale);
rect.right = (int) (rect.right * xscale);
rect.bottom = (int) (rect.bottom * yscale);
if (xscale > 0.f && yscale > 0.f)
{
rect.right = (int) (rect.right * xscale);
rect.bottom = (int) (rect.bottom * yscale);
}
}
ClientToScreen(window->win32.handle, (POINT*) &rect.left);
+12 -6
View File
@@ -2123,8 +2123,8 @@ void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
for (i = 0; i < count; i++)
longCount += 2 + images[i].width * images[i].height;
long* icon = calloc(longCount, sizeof(long));
long* target = icon;
unsigned long* icon = calloc(longCount, sizeof(unsigned long));
unsigned long* target = icon;
for (i = 0; i < count; i++)
{
@@ -2133,13 +2133,19 @@ void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
for (j = 0; j < images[i].width * images[i].height; j++)
{
*target++ = (images[i].pixels[j * 4 + 0] << 16) |
(images[i].pixels[j * 4 + 1] << 8) |
(images[i].pixels[j * 4 + 2] << 0) |
(images[i].pixels[j * 4 + 3] << 24);
*target++ = (((unsigned long) images[i].pixels[j * 4 + 0]) << 16) |
(((unsigned long) images[i].pixels[j * 4 + 1]) << 8) |
(((unsigned long) images[i].pixels[j * 4 + 2]) << 0) |
(((unsigned long) images[i].pixels[j * 4 + 3]) << 24);
}
}
// NOTE: XChangeProperty expects 32-bit values like the image data above to be
// placed in the 32 least significant bits of individual longs. This is
// true even if long is 64-bit and a WM protocol calls for "packed" data.
// This is because of a historical mistake that then became part of the Xlib
// ABI. Xlib will pack these values into a regular array of 32-bit values
// before sending it over the wire.
XChangeProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.NET_WM_ICON,
XA_CARDINAL, 32,