mirror of
https://github.com/glfw/glfw.git
synced 2026-09-19 07:05:49 +00:00
Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 70297aeb49 | |||
| 8eb2345347 | |||
| 97b652c584 |
+9
-52
@@ -1,65 +1,22 @@
|
||||
image:
|
||||
- Visual Studio 2015
|
||||
- Visual Studio 2019
|
||||
branches:
|
||||
only:
|
||||
- ci
|
||||
- master
|
||||
- 3.3-stable
|
||||
skip_tags: true
|
||||
skip_commits:
|
||||
files:
|
||||
- README.md
|
||||
- LICENSE.md
|
||||
- docs/*
|
||||
environment:
|
||||
matrix:
|
||||
- GENERATOR: MinGW Makefiles
|
||||
BUILD_SHARED_LIBS: ON
|
||||
CFLAGS: -Werror
|
||||
- GENERATOR: MinGW Makefiles
|
||||
BUILD_SHARED_LIBS: OFF
|
||||
CFLAGS: -Werror
|
||||
- GENERATOR: Visual Studio 10 2010
|
||||
BUILD_SHARED_LIBS: ON
|
||||
CFLAGS: /WX
|
||||
- GENERATOR: Visual Studio 10 2010
|
||||
BUILD_SHARED_LIBS: OFF
|
||||
CFLAGS: /WX
|
||||
- GENERATOR: Visual Studio 16 2019
|
||||
BUILD_SHARED_LIBS: ON
|
||||
CFLAGS: /WX
|
||||
- GENERATOR: Visual Studio 16 2019
|
||||
BUILD_SHARED_LIBS: OFF
|
||||
CFLAGS: /WX
|
||||
- BUILD_SHARED_LIBS: ON
|
||||
- BUILD_SHARED_LIBS: OFF
|
||||
matrix:
|
||||
fast_finish: true
|
||||
exclude:
|
||||
- image: Visual Studio 2015
|
||||
GENERATOR: Visual Studio 16 2019
|
||||
- image: Visual Studio 2019
|
||||
GENERATOR: Visual Studio 10 2010
|
||||
- image: Visual Studio 2019
|
||||
GENERATOR: MinGW Makefiles
|
||||
for:
|
||||
-
|
||||
matrix:
|
||||
except:
|
||||
- GENERATOR: Visual Studio 10 2010
|
||||
build_script:
|
||||
- set PATH=%PATH:C:\Program Files\Git\usr\bin=C:\MinGW\bin%
|
||||
- cmake -S . -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
|
||||
- cmake --build build
|
||||
-
|
||||
matrix:
|
||||
only:
|
||||
- GENERATOR: Visual Studio 10 2010
|
||||
build_script:
|
||||
- cmake -S . -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
|
||||
- cmake --build build --target glfw
|
||||
build_script:
|
||||
- mkdir build
|
||||
- cd build
|
||||
- cmake -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS% ..
|
||||
- cmake --build .
|
||||
notifications:
|
||||
- provider: Email
|
||||
to:
|
||||
- ci@glfw.org
|
||||
on_build_failure: true
|
||||
on_build_success: false
|
||||
- on_build_failure: true
|
||||
- on_build_success: false
|
||||
|
||||
@@ -1,5 +0,0 @@
|
||||
*.m linguist-language=Objective-C
|
||||
.gitignore export-ignore
|
||||
.gitattributes export-ignore
|
||||
.travis.yml export-ignore
|
||||
.appveyor.yml export-ignore
|
||||
@@ -8,7 +8,7 @@
|
||||
- [Reporting a segfault or other crash bug](#reporting-a-segfault-or-other-crash-bug)
|
||||
- [Reporting a context creation bug](#reporting-a-context-creation-bug)
|
||||
- [Reporting a monitor or video mode bug](#reporting-a-monitor-or-video-mode-bug)
|
||||
- [Reporting a window, input or event bug](#reporting-a-window-input-or-event-bug)
|
||||
- [Reporting an input or event bug](#reporting-an-input-or-event-bug)
|
||||
- [Reporting some other library bug](#reporting-some-other-library-bug)
|
||||
- [Reporting a documentation bug](#reporting-a-documentation-bug)
|
||||
- [Reporting a website bug](#reporting-a-website-bug)
|
||||
@@ -20,14 +20,14 @@
|
||||
## Asking a question
|
||||
|
||||
Questions about how to use GLFW should be asked either in the [support
|
||||
section](https://discourse.glfw.org/c/support) of the forum, under the [Stack
|
||||
section](http://discourse.glfw.org/c/support) of the forum, under the [Stack
|
||||
Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game
|
||||
Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on
|
||||
Stack Exchange or in the IRC channel `#glfw` on
|
||||
[Freenode](http://freenode.net/).
|
||||
|
||||
Questions about the design or implementation of GLFW or about future plans
|
||||
should be asked in the [dev section](https://discourse.glfw.org/c/dev) of the
|
||||
should be asked in the [dev section](http://discourse.glfw.org/c/dev) of the
|
||||
forum or in the IRC channel. Please don't open a GitHub issue to discuss design
|
||||
questions without first checking with a maintainer.
|
||||
|
||||
@@ -35,43 +35,22 @@ questions without first checking with a maintainer.
|
||||
## Reporting a bug
|
||||
|
||||
If GLFW is behaving unexpectedly at run-time, start by setting an [error
|
||||
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling).
|
||||
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling).
|
||||
GLFW will often tell you the cause of an error via this callback. If it
|
||||
doesn't, that might be a separate bug.
|
||||
|
||||
If GLFW is crashing or triggering asserts, make sure that all your object
|
||||
handles and other pointers are valid.
|
||||
|
||||
For bugs where it makes sense, a short, self contained example is absolutely
|
||||
invaluable. Just put it inline in the body text. Note that if the bug is
|
||||
reproducible with one of the test programs that come with GLFW, just mention
|
||||
that instead.
|
||||
For bugs where it makes sense, a [Short, Self Contained, Correct (Compilable),
|
||||
Example](http://www.sscce.org/) is absolutely invaluable. Just put it inline in
|
||||
the body text. Note that if the bug is reproducible with one of the test
|
||||
programs that come with GLFW, just mention that instead.
|
||||
|
||||
__Don't worry about adding too much information__. Unimportant information can
|
||||
be abbreviated or removed later, but missing information can stall bug fixing,
|
||||
especially when your schedule doesn't align with that of the maintainer.
|
||||
|
||||
__Please provide text as text, not as images__. This includes code, error
|
||||
messages and any other text. Text in images cannot be found by other users
|
||||
searching for the same problem and may have to be re-typed by maintainers when
|
||||
debugging.
|
||||
|
||||
You don't need to manually indent your code or other text to quote it with
|
||||
GitHub Markdown; just surround it with triple backticks:
|
||||
|
||||
```
|
||||
Some quoted text.
|
||||
```
|
||||
|
||||
You can also add syntax highlighting by appending the common file extension:
|
||||
|
||||
```c
|
||||
int five(void)
|
||||
{
|
||||
return 5;
|
||||
}
|
||||
```
|
||||
|
||||
There are issue labels for both platforms and GPU manufacturers, so there is no
|
||||
need to mention these in the subject line. If you do, it will be removed when
|
||||
the issue is labeled.
|
||||
@@ -87,8 +66,8 @@ means linking to many system libraries. If you are using GLFW as a static
|
||||
library, that means your application needs to link to these in addition to GLFW.
|
||||
|
||||
__Note:__ Check the [Compiling
|
||||
GLFW](https://www.glfw.org/docs/latest/compile.html) guide and or [Building
|
||||
applications](https://www.glfw.org/docs/latest/build.html) guide for before
|
||||
GLFW](http://www.glfw.org/docs/latest/compile.html) guide and or [Building
|
||||
applications](http://www.glfw.org/docs/latest/build.html) guide for before
|
||||
opening an issue of this kind. Most issues are caused by a missing package or
|
||||
linker flag.
|
||||
|
||||
@@ -121,7 +100,7 @@ __GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
Please also include any __error messages__ provided to your application via the
|
||||
[error
|
||||
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
|
||||
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
|
||||
the __full call stack__ of the crash, or if the crash does not occur in debug
|
||||
mode, mention that instead.
|
||||
|
||||
@@ -141,13 +120,13 @@ Call stack:
|
||||
__Note:__ Windows ships with graphics drivers that do not support OpenGL. If
|
||||
GLFW says that your machine lacks support for OpenGL, it very likely does.
|
||||
Install drivers from the computer manufacturer or graphics card manufacturer
|
||||
([Nvidia](https://www.geforce.com/drivers),
|
||||
[AMD](https://www.amd.com/en/support),
|
||||
([Nvidia](http://www.geforce.com/drivers),
|
||||
[AMD](http://support.amd.com/en-us/download),
|
||||
[Intel](https://www-ssl.intel.com/content/www/us/en/support/detect.html)) to
|
||||
fix this.
|
||||
|
||||
__Note:__ AMD only supports OpenGL ES on Windows via EGL. See the
|
||||
[GLFW\_CONTEXT\_CREATION\_API](https://www.glfw.org/docs/latest/window_guide.html#window_hints_ctx)
|
||||
[GLFW\_CONTEXT\_CREATION\_API](http://www.glfw.org/docs/latest/window_guide.html#window_hints_ctx)
|
||||
hint for how to select EGL.
|
||||
|
||||
Please verify that context creation also fails with the `glfwinfo` tool before
|
||||
@@ -160,12 +139,9 @@ Always include the __operating system name and version__ (e.g. `Windows
|
||||
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
If you are running your program in a virtual machine, please mention this and
|
||||
include the __VM name and version__ (e.g. `VirtualBox 5.1`).
|
||||
|
||||
Please also include the __GLFW version string__ (`3.2.0 X11 EGL clock_gettime
|
||||
/dev/js`), as described
|
||||
[here](https://www.glfw.org/docs/latest/intro.html#intro_version_string), the
|
||||
[here](http://www.glfw.org/docs/latest/intro.html#intro_version_string), the
|
||||
__GPU model and driver version__ (e.g. `GeForce GTX660 with 352.79`), and the
|
||||
__output of `glfwinfo`__ (with switches matching any hints you set in your
|
||||
code) when reporting this kind of bug. If this tool doesn't run on the machine,
|
||||
@@ -202,12 +178,9 @@ Always include the __operating system name and version__ (e.g. `Windows
|
||||
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
If you are running your program in a virtual machine, please mention this and
|
||||
include the __VM name and version__ (e.g. `VirtualBox 5.1`).
|
||||
|
||||
Please also include any __error messages__ provided to your application via the
|
||||
[error
|
||||
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
|
||||
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
|
||||
the __output of `monitors`__ when reporting this kind of bug. If this tool
|
||||
doesn't run on the machine, mention this instead.
|
||||
|
||||
@@ -222,13 +195,13 @@ monitors output:
|
||||
```
|
||||
|
||||
|
||||
### Reporting a window, input or event bug
|
||||
### Reporting an input or event bug
|
||||
|
||||
__Note:__ The exact ordering of related window events will sometimes differ.
|
||||
|
||||
__Note:__ Window moving and resizing (by the user) will block the main thread on
|
||||
some platforms. This is not a bug. Set a [refresh
|
||||
callback](https://www.glfw.org/docs/latest/window.html#window_refresh) if you
|
||||
__Note:__ Window moving and resizing (by the user) will block the main thread on some
|
||||
platforms. This is not a bug. Set a [refresh
|
||||
callback](http://www.glfw.org/docs/latest/window.html#window_refresh) if you
|
||||
want to keep the window contents updated during a move or size operation.
|
||||
|
||||
The `events` tool is included in the GLFW source tree as `tests/events.c` and is
|
||||
@@ -242,20 +215,12 @@ Always include the __operating system name and version__ (e.g. `Windows
|
||||
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
|
||||
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
If you are running your program in a virtual machine, please mention this and
|
||||
include the __VM name and version__ (e.g. `VirtualBox 5.1`).
|
||||
|
||||
Please also include any __error messages__ provided to your application via the
|
||||
[error
|
||||
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
|
||||
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
|
||||
if relevant, the __output of `events`__ when reporting this kind of bug. If
|
||||
this tool doesn't run on the machine, mention this instead.
|
||||
|
||||
__X11:__ If possible, please include what desktop environment (e.g. GNOME,
|
||||
Unity, KDE) and/or window manager (e.g. Openbox, dwm, Window Maker) you are
|
||||
running. If the bug is related to keyboard input, please include any input
|
||||
method (e.g. ibus, SCIM) you are using.
|
||||
|
||||
|
||||
#### Quick template
|
||||
|
||||
@@ -276,7 +241,7 @@ __GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
|
||||
|
||||
Please also include any __error messages__ provided to your application via the
|
||||
[error
|
||||
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling), if
|
||||
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling), if
|
||||
relevant.
|
||||
|
||||
|
||||
@@ -299,7 +264,7 @@ the source to the output or vice versa.
|
||||
### Reporting a website bug
|
||||
|
||||
If the bug is in the documentation (anything under `/docs/`) then please see the
|
||||
section above. Bugs in the rest of the site are reported to the [website
|
||||
section above. Bugs in the rest of the site are reported to to the [website
|
||||
source repository](https://github.com/glfw/website/issues).
|
||||
|
||||
|
||||
@@ -336,9 +301,6 @@ other bugs and features to work on.
|
||||
If the patch fixes a bug introduced after the last release, it should not get
|
||||
a change log entry.
|
||||
|
||||
If you haven't already, read the excellent article [How to Write a Git Commit
|
||||
Message](https://chris.beams.io/posts/git-commit/).
|
||||
|
||||
|
||||
## Contributing a feature
|
||||
|
||||
@@ -347,10 +309,6 @@ did not write the code yourself, you must explain where it came from and under
|
||||
what license. Even code using the same license as GLFW may not be copied
|
||||
without attribution.
|
||||
|
||||
__Note:__ If you haven't already implemented the feature, check first if there
|
||||
already is an open issue for it and if it's already being developed in an
|
||||
[experimental branch](https://github.com/glfw/glfw/branches/all).
|
||||
|
||||
__There is no preferred patch size__. A one character change is just as welcome
|
||||
as one adding a thousand line one, if that is the appropriate size for the
|
||||
feature.
|
||||
@@ -376,9 +334,6 @@ If it adds a new OpenGL, OpenGL ES or Vulkan option or extension, support
|
||||
for it must be added to `tests/glfwinfo.c` and the behavior of the library when
|
||||
the extension is missing documented in `docs/compat.dox`.
|
||||
|
||||
If you haven't already, read the excellent article [How to Write a Git Commit
|
||||
Message](https://chris.beams.io/posts/git-commit/).
|
||||
|
||||
Features will not be rejected because they don't include all the above parts,
|
||||
but please keep in mind that maintainer time is finite and that there are many
|
||||
other features and bugs to work on.
|
||||
+9
-25
@@ -1,14 +1,12 @@
|
||||
# The canonical out-of-tree build subdirectory
|
||||
build
|
||||
|
||||
# Visual Studio clutter
|
||||
# External junk
|
||||
.DS_Store
|
||||
_ReSharper*
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.suo
|
||||
*.dir
|
||||
*.vcxproj*
|
||||
*.sln
|
||||
.vs/
|
||||
Win32
|
||||
x64
|
||||
Debug
|
||||
@@ -16,26 +14,12 @@ Release
|
||||
MinSizeRel
|
||||
RelWithDebInfo
|
||||
*.xcodeproj
|
||||
*.opensdf
|
||||
|
||||
# macOS clutter
|
||||
.DS_Store
|
||||
|
||||
# Makefile generator clutter
|
||||
# CMake files
|
||||
Makefile
|
||||
|
||||
# Ninja generator clutter
|
||||
build.ninja
|
||||
rules.ninja
|
||||
.ninja_deps
|
||||
.ninja_log
|
||||
|
||||
# CMake clutter
|
||||
CMakeCache.txt
|
||||
CMakeFiles
|
||||
CMakeScripts
|
||||
CMakeDoxyfile.in
|
||||
CMakeDoxygenDefaults.cmake
|
||||
cmake_install.cmake
|
||||
cmake_uninstall.cmake
|
||||
|
||||
@@ -56,11 +40,11 @@ src/wayland-relative-pointer-unstable-v1-protocol.c
|
||||
# Compiled binaries
|
||||
src/libglfw.so
|
||||
src/libglfw.so.3
|
||||
src/libglfw.so.3.4
|
||||
src/libglfw.so.3.3
|
||||
src/libglfw.dylib
|
||||
src/libglfw.dylib
|
||||
src/libglfw.3.dylib
|
||||
src/libglfw.3.4.dylib
|
||||
src/libglfw.3.3.dylib
|
||||
src/libglfw3.a
|
||||
src/glfw3.lib
|
||||
src/glfw3.dll
|
||||
@@ -74,8 +58,7 @@ examples/heightmap
|
||||
examples/offscreen
|
||||
examples/particles
|
||||
examples/splitview
|
||||
examples/sharing
|
||||
examples/triangle-opengl
|
||||
examples/simple
|
||||
examples/wave
|
||||
tests/*.app
|
||||
tests/*.exe
|
||||
@@ -91,10 +74,11 @@ tests/joysticks
|
||||
tests/monitors
|
||||
tests/msaa
|
||||
tests/reopen
|
||||
tests/sharing
|
||||
tests/tearing
|
||||
tests/threads
|
||||
tests/timeout
|
||||
tests/title
|
||||
tests/triangle-vulkan
|
||||
tests/vulkan
|
||||
tests/windows
|
||||
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
Camilla Löwy <elmindreda@glfw.org> <elmindreda@users.sourceforge.net>
|
||||
Camilla Löwy <elmindreda@glfw.org> <elmindreda@elmindreda.org>
|
||||
Camilla Löwy <elmindreda@glfw.org>
|
||||
|
||||
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
|
||||
|
||||
Marcus Geelnard <m@bitsnbites.eu> <marcus256@users.sourceforge.net>
|
||||
Marcus Geelnard <m@bitsnbites.eu> <marcus@geelnards-pc.(none)>
|
||||
Marcus Geelnard <m@bitsnbites.eu>
|
||||
|
||||
+14
-88
@@ -4,97 +4,23 @@ branches:
|
||||
only:
|
||||
- ci
|
||||
- master
|
||||
- 3.3-stable
|
||||
matrix:
|
||||
include:
|
||||
- os: linux
|
||||
dist: xenial
|
||||
sudo: false
|
||||
name: "X11 shared library"
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libxrandr-dev
|
||||
- libxinerama-dev
|
||||
- libxcursor-dev
|
||||
- libxi-dev
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=ON
|
||||
- CFLAGS=-Werror
|
||||
- os: linux
|
||||
dist: xenial
|
||||
sudo: false
|
||||
name: "X11 static library"
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libxrandr-dev
|
||||
- libxinerama-dev
|
||||
- libxcursor-dev
|
||||
- libxi-dev
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=OFF
|
||||
- CFLAGS=-Werror
|
||||
- os: linux
|
||||
dist: xenial
|
||||
sudo: required
|
||||
name: "Wayland shared library"
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ppa:kubuntu-ppa/backports
|
||||
packages:
|
||||
- extra-cmake-modules
|
||||
- libwayland-dev
|
||||
- libxkbcommon-dev
|
||||
- libegl1-mesa-dev
|
||||
env:
|
||||
- USE_WAYLAND=ON
|
||||
- BUILD_SHARED_LIBS=ON
|
||||
- CFLAGS=-Werror
|
||||
- os: linux
|
||||
dist: xenial
|
||||
sudo: required
|
||||
name: "Wayland static library"
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ppa:kubuntu-ppa/backports
|
||||
packages:
|
||||
- extra-cmake-modules
|
||||
- libwayland-dev
|
||||
- libxkbcommon-dev
|
||||
- libegl1-mesa-dev
|
||||
env:
|
||||
- USE_WAYLAND=ON
|
||||
- BUILD_SHARED_LIBS=OFF
|
||||
- CFLAGS=-Werror
|
||||
- os: osx
|
||||
sudo: false
|
||||
name: "Cocoa shared library"
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=ON
|
||||
- CFLAGS=-Werror
|
||||
- os: osx
|
||||
sudo: false
|
||||
name: "Cocoa static library"
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=OFF
|
||||
- CFLAGS=-Werror
|
||||
os:
|
||||
- linux
|
||||
- osx
|
||||
sudo: false
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- kubuntu-backports
|
||||
packages:
|
||||
- cmake
|
||||
env:
|
||||
- BUILD_SHARED_LIBS=ON
|
||||
- BUILD_SHARED_LIBS=OFF
|
||||
script:
|
||||
- if grep -Inr '\s$' src include docs tests examples CMake *.md .gitattributes .gitignore; then
|
||||
echo Trailing whitespace found, aborting;
|
||||
exit 1;
|
||||
fi
|
||||
- mkdir build
|
||||
- cd build
|
||||
- if test -n "${USE_WAYLAND}"; then
|
||||
git clone git://anongit.freedesktop.org/wayland/wayland-protocols;
|
||||
pushd wayland-protocols;
|
||||
git checkout 1.15 && ./autogen.sh --prefix=/usr && make && sudo make install;
|
||||
popd;
|
||||
fi
|
||||
- cmake -DCMAKE_VERBOSE_MAKEFILE=ON -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} -DGLFW_USE_WAYLAND=${USE_WAYLAND} ..
|
||||
- cmake -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} ..
|
||||
- cmake --build .
|
||||
notifications:
|
||||
email:
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
# Usage:
|
||||
# cmake -P GenerateMappings.cmake <path/to/mappings.h.in> <path/to/mappings.h>
|
||||
|
||||
set(source_url "https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt")
|
||||
set(source_path "${CMAKE_CURRENT_BINARY_DIR}/gamecontrollerdb.txt")
|
||||
set(template_path "${CMAKE_ARGV3}")
|
||||
set(target_path "${CMAKE_ARGV4}")
|
||||
|
||||
if (NOT EXISTS "${template_path}")
|
||||
message(FATAL_ERROR "Failed to find template file ${template_path}")
|
||||
endif()
|
||||
|
||||
file(DOWNLOAD "${source_url}" "${source_path}"
|
||||
STATUS download_status
|
||||
TLS_VERIFY on)
|
||||
|
||||
list(GET download_status 0 status_code)
|
||||
list(GET download_status 1 status_message)
|
||||
|
||||
if (status_code)
|
||||
message(FATAL_ERROR "Failed to download ${source_url}: ${status_message}")
|
||||
endif()
|
||||
|
||||
file(STRINGS "${source_path}" lines)
|
||||
foreach(line ${lines})
|
||||
if ("${line}" MATCHES "^[0-9a-fA-F].*$")
|
||||
set(GLFW_GAMEPAD_MAPPINGS "${GLFW_GAMEPAD_MAPPINGS}\"${line}\",\n")
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
configure_file("${template_path}" "${target_path}" @ONLY NEWLINE_STYLE UNIX)
|
||||
file(REMOVE "${source_path}")
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
# Define the environment for cross compiling from Linux to Win64
|
||||
SET(CMAKE_SYSTEM_NAME Windows)
|
||||
SET(CMAKE_SYSTEM_VERSION 1)
|
||||
SET(CMAKE_C_COMPILER "amd64-mingw32msvc-gcc")
|
||||
SET(CMAKE_CXX_COMPILER "amd64-mingw32msvc-g++")
|
||||
SET(CMAKE_RC_COMPILER "amd64-mingw32msvc-windres")
|
||||
SET(CMAKE_RANLIB "amd64-mingw32msvc-ranlib")
|
||||
|
||||
# Configure the behaviour of the find commands
|
||||
SET(CMAKE_FIND_ROOT_PATH "/usr/amd64-mingw32msvc")
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||
@@ -0,0 +1,13 @@
|
||||
# Define the environment for cross compiling from Linux to Win32
|
||||
SET(CMAKE_SYSTEM_NAME Windows)
|
||||
SET(CMAKE_SYSTEM_VERSION 1)
|
||||
SET(CMAKE_C_COMPILER "i586-mingw32msvc-gcc")
|
||||
SET(CMAKE_CXX_COMPILER "i586-mingw32msvc-g++")
|
||||
SET(CMAKE_RC_COMPILER "i586-mingw32msvc-windres")
|
||||
SET(CMAKE_RANLIB "i586-mingw32msvc-ranlib")
|
||||
|
||||
# Configure the behaviour of the find commands
|
||||
SET(CMAKE_FIND_ROOT_PATH "/usr/i586-mingw32msvc")
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||
@@ -0,0 +1,13 @@
|
||||
# Define the environment for cross compiling from Linux to Win32
|
||||
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
|
||||
SET(CMAKE_SYSTEM_VERSION 1)
|
||||
SET(CMAKE_C_COMPILER "i686-pc-mingw32-gcc")
|
||||
SET(CMAKE_CXX_COMPILER "i686-pc-mingw32-g++")
|
||||
SET(CMAKE_RC_COMPILER "i686-pc-mingw32-windres")
|
||||
SET(CMAKE_RANLIB "i686-pc-mingw32-ranlib")
|
||||
|
||||
#Configure the behaviour of the find commands
|
||||
SET(CMAKE_FIND_ROOT_PATH "/opt/mingw/usr/i686-pc-mingw32")
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||
@@ -1,13 +0,0 @@
|
||||
# Define the environment for cross-compiling with 32-bit MinGW-w64 Clang
|
||||
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
|
||||
SET(CMAKE_SYSTEM_VERSION 1)
|
||||
SET(CMAKE_C_COMPILER "i686-w64-mingw32-clang")
|
||||
SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-clang++")
|
||||
SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres")
|
||||
SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib")
|
||||
|
||||
# Configure the behaviour of the find commands
|
||||
SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32")
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||
@@ -1,4 +1,4 @@
|
||||
# Define the environment for cross-compiling with 32-bit MinGW-w64 GCC
|
||||
# Define the environment for cross compiling from Linux to Win32
|
||||
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
|
||||
SET(CMAKE_SYSTEM_VERSION 1)
|
||||
SET(CMAKE_C_COMPILER "i686-w64-mingw32-gcc")
|
||||
@@ -6,7 +6,7 @@ SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-g++")
|
||||
SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres")
|
||||
SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib")
|
||||
|
||||
# Configure the behaviour of the find commands
|
||||
# Configure the behaviour of the find commands
|
||||
SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32")
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
# Find EpollShim
|
||||
# Once done, this will define
|
||||
#
|
||||
# EPOLLSHIM_FOUND - System has EpollShim
|
||||
# EPOLLSHIM_INCLUDE_DIRS - The EpollShim include directories
|
||||
# EPOLLSHIM_LIBRARIES - The libraries needed to use EpollShim
|
||||
|
||||
find_path(EPOLLSHIM_INCLUDE_DIRS NAMES sys/epoll.h sys/timerfd.h HINTS /usr/local/include/libepoll-shim)
|
||||
find_library(EPOLLSHIM_LIBRARIES NAMES epoll-shim libepoll-shim HINTS /usr/local/lib)
|
||||
|
||||
if (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES)
|
||||
set(EPOLLSHIM_FOUND TRUE)
|
||||
endif (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES)
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(EPOLLSHIM DEFAULT_MSG EPOLLSHIM_LIBRARIES EPOLLSHIM_INCLUDE_DIRS)
|
||||
mark_as_advanced(EPOLLSHIM_INCLUDE_DIRS EPOLLSHIM_LIBRARIES)
|
||||
@@ -0,0 +1,37 @@
|
||||
# Try to find Mir on a Unix system
|
||||
#
|
||||
# This will define:
|
||||
#
|
||||
# MIR_FOUND - System has Mir
|
||||
# MIR_LIBRARIES - Link these to use Mir
|
||||
# MIR_INCLUDE_DIR - Include directory for Mir
|
||||
# MIR_DEFINITIONS - Compiler switches required for using Mir
|
||||
|
||||
if (NOT WIN32)
|
||||
|
||||
find_package (PkgConfig)
|
||||
pkg_check_modules (PKG_MIR QUIET mirclient)
|
||||
set(MIR_DEFINITIONS ${PKG_MIR_CFLAGS_OTHER})
|
||||
|
||||
find_path(MIR_INCLUDE_DIR
|
||||
NAMES xkbcommon/xkbcommon.h
|
||||
HINTS ${PC_XKBCOMMON_INCLUDE_DIR} ${PC_XKBCOMMON_INCLUDE_DIRS}
|
||||
)
|
||||
|
||||
find_library(MIR_LIBRARY
|
||||
NAMES mirclient
|
||||
HINTS ${PKG_MIR_LIBRARIES} ${MIR_LIBRARY_DIRS}
|
||||
)
|
||||
|
||||
set (MIR_INCLUDE_DIR ${PKG_MIR_INCLUDE_DIRS})
|
||||
set (MIR_LIBRARIES ${MIR_LIBRARY})
|
||||
|
||||
include (FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args (MIR DEFAULT_MSG
|
||||
MIR_LIBRARIES
|
||||
MIR_INCLUDE_DIR
|
||||
)
|
||||
|
||||
mark_as_advanced (MIR_LIBRARIES MIR_INCLUDE_DIR)
|
||||
|
||||
endif ()
|
||||
@@ -0,0 +1,41 @@
|
||||
# Find Vulkan
|
||||
#
|
||||
# VULKAN_INCLUDE_DIR
|
||||
# VULKAN_LIBRARY
|
||||
# VULKAN_FOUND
|
||||
|
||||
if (WIN32)
|
||||
find_path(VULKAN_INCLUDE_DIR NAMES vulkan/vulkan.h HINTS
|
||||
"$ENV{VULKAN_SDK}/Include"
|
||||
"$ENV{VK_SDK_PATH}/Include")
|
||||
if (CMAKE_CL_64)
|
||||
find_library(VULKAN_LIBRARY NAMES vulkan-1 HINTS
|
||||
"$ENV{VULKAN_SDK}/Bin"
|
||||
"$ENV{VK_SDK_PATH}/Bin")
|
||||
find_library(VULKAN_STATIC_LIBRARY NAMES vkstatic.1 HINTS
|
||||
"$ENV{VULKAN_SDK}/Bin"
|
||||
"$ENV{VK_SDK_PATH}/Bin")
|
||||
else()
|
||||
find_library(VULKAN_LIBRARY NAMES vulkan-1 HINTS
|
||||
"$ENV{VULKAN_SDK}/Bin32"
|
||||
"$ENV{VK_SDK_PATH}/Bin32")
|
||||
endif()
|
||||
elseif (APPLE)
|
||||
find_library(VULKAN_LIBRARY MoltenVK)
|
||||
if (VULKAN_LIBRARY)
|
||||
set(VULKAN_STATIC_LIBRARY ${VULKAN_LIBRARY})
|
||||
find_path(VULKAN_INCLUDE_DIR NAMES vulkan/vulkan.h HINTS
|
||||
"${VULKAN_LIBRARY}/Headers")
|
||||
endif()
|
||||
else()
|
||||
find_path(VULKAN_INCLUDE_DIR NAMES vulkan/vulkan.h HINTS
|
||||
"$ENV{VULKAN_SDK}/include")
|
||||
find_library(VULKAN_LIBRARY NAMES vulkan HINTS
|
||||
"$ENV{VULKAN_SDK}/lib")
|
||||
endif()
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(Vulkan DEFAULT_MSG VULKAN_LIBRARY VULKAN_INCLUDE_DIR)
|
||||
|
||||
mark_as_advanced(VULKAN_INCLUDE_DIR VULKAN_LIBRARY VULKAN_STATIC_LIBRARY)
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
# Define the environment for cross-compiling with 64-bit MinGW-w64 Clang
|
||||
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
|
||||
SET(CMAKE_SYSTEM_VERSION 1)
|
||||
SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-clang")
|
||||
SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-clang++")
|
||||
SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres")
|
||||
SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib")
|
||||
|
||||
# Configure the behaviour of the find commands
|
||||
SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32")
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||
@@ -1,4 +1,4 @@
|
||||
# Define the environment for cross-compiling with 64-bit MinGW-w64 GCC
|
||||
# Define the environment for cross compiling from Linux to Win32
|
||||
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
|
||||
SET(CMAKE_SYSTEM_VERSION 1)
|
||||
SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-gcc")
|
||||
@@ -6,7 +6,7 @@ SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-g++")
|
||||
SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres")
|
||||
SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib")
|
||||
|
||||
# Configure the behaviour of the find commands
|
||||
# Configure the behaviour of the find commands
|
||||
SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32")
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
|
||||
+124
-76
@@ -1,41 +1,54 @@
|
||||
cmake_minimum_required(VERSION 3.0)
|
||||
|
||||
project(GLFW VERSION 3.4.0 LANGUAGES C)
|
||||
|
||||
set(CMAKE_LEGACY_CYGWIN_WIN32 OFF)
|
||||
|
||||
if (POLICY CMP0054)
|
||||
cmake_policy(SET CMP0054 NEW)
|
||||
project(GLFW C)
|
||||
|
||||
cmake_minimum_required(VERSION 2.8.12)
|
||||
|
||||
if (NOT CMAKE_VERSION VERSION_LESS "3.0")
|
||||
# Until all major package systems have moved to CMake 3,
|
||||
# we stick with the older INSTALL_NAME_DIR mechanism
|
||||
cmake_policy(SET CMP0042 OLD)
|
||||
endif()
|
||||
|
||||
if (POLICY CMP0077)
|
||||
cmake_policy(SET CMP0077 NEW)
|
||||
endif()
|
||||
set(GLFW_VERSION_MAJOR "3")
|
||||
set(GLFW_VERSION_MINOR "3")
|
||||
set(GLFW_VERSION_PATCH "0")
|
||||
set(GLFW_VERSION_EXTRA "")
|
||||
set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}")
|
||||
set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}")
|
||||
set(LIB_SUFFIX "" CACHE STRING "Takes an empty string or 64. Directory where lib will be installed: lib or lib64")
|
||||
|
||||
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
|
||||
|
||||
if ("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_CURRENT_SOURCE_DIR}")
|
||||
set(GLFW_STANDALONE TRUE)
|
||||
endif()
|
||||
|
||||
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
|
||||
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ${GLFW_STANDALONE})
|
||||
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ${GLFW_STANDALONE})
|
||||
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON)
|
||||
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
|
||||
option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON)
|
||||
option(GLFW_INSTALL "Generate installation target" ON)
|
||||
option(GLFW_VULKAN_STATIC "Assume the Vulkan loader is linked with the application" OFF)
|
||||
option(GLFW_VULKAN_STATIC "Use the Vulkan loader statically linked into application" OFF)
|
||||
option(GLFW_DOCUMENT_INTERNALS "Include internals in documentation" OFF)
|
||||
|
||||
include(GNUInstallDirs)
|
||||
include(CMakeDependentOption)
|
||||
if (UNIX)
|
||||
option(GLFW_USE_OSMESA "Use OSMesa for offscreen context creation" OFF)
|
||||
endif()
|
||||
|
||||
cmake_dependent_option(GLFW_USE_OSMESA "Use OSMesa for offscreen context creation" OFF
|
||||
"UNIX" OFF)
|
||||
cmake_dependent_option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF
|
||||
"WIN32" OFF)
|
||||
cmake_dependent_option(GLFW_USE_WAYLAND "Use Wayland for window creation" OFF
|
||||
"UNIX;NOT APPLE" OFF)
|
||||
cmake_dependent_option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON
|
||||
"MSVC" OFF)
|
||||
if (WIN32)
|
||||
option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF)
|
||||
endif()
|
||||
|
||||
if (APPLE)
|
||||
option(GLFW_USE_CHDIR "Make glfwInit chdir to Contents/Resources" ON)
|
||||
option(GLFW_USE_MENUBAR "Populate the menu bar on first window creation" ON)
|
||||
endif()
|
||||
|
||||
if (UNIX AND NOT APPLE)
|
||||
option(GLFW_USE_WAYLAND "Use Wayland for window creation" OFF)
|
||||
option(GLFW_USE_MIR "Use Mir for window creation" OFF)
|
||||
endif()
|
||||
|
||||
if (MSVC)
|
||||
option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON)
|
||||
endif()
|
||||
|
||||
if (BUILD_SHARED_LIBS)
|
||||
set(_GLFW_BUILD_DLL 1)
|
||||
@@ -49,17 +62,13 @@ else()
|
||||
endif()
|
||||
|
||||
if (GLFW_VULKAN_STATIC)
|
||||
if (BUILD_SHARED_LIBS)
|
||||
# If you absolutely must do this, remove this line and add the Vulkan
|
||||
# loader static library via the CMAKE_SHARED_LINKER_FLAGS
|
||||
message(FATAL_ERROR "You are trying to link the Vulkan loader static library into the GLFW shared library")
|
||||
endif()
|
||||
set(_GLFW_VULKAN_STATIC 1)
|
||||
endif()
|
||||
|
||||
list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules")
|
||||
|
||||
find_package(Threads REQUIRED)
|
||||
find_package(Vulkan)
|
||||
|
||||
if (GLFW_BUILD_DOCS)
|
||||
set(DOXYGEN_SKIP_DOT TRUE)
|
||||
@@ -134,12 +143,24 @@ if (MINGW)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (APPLE)
|
||||
# Dependencies required by the MoltenVK static library
|
||||
set(GLFW_VULKAN_DEPS
|
||||
"-lc++"
|
||||
"-framework Cocoa"
|
||||
"-framework Metal"
|
||||
"-framework QuartzCore")
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Detect and select backend APIs
|
||||
#--------------------------------------------------------------------
|
||||
if (GLFW_USE_WAYLAND)
|
||||
set(_GLFW_WAYLAND 1)
|
||||
message(STATUS "Using Wayland for window creation")
|
||||
elseif (GLFW_USE_MIR)
|
||||
set(_GLFW_MIR 1)
|
||||
message(STATUS "Using Mir for window creation")
|
||||
elseif (GLFW_USE_OSMESA)
|
||||
set(_GLFW_OSMESA 1)
|
||||
message(STATUS "Using OSMesa for headless context creation")
|
||||
@@ -156,6 +177,24 @@ else()
|
||||
message(FATAL_ERROR "No supported platform was detected")
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Add Vulkan static library if requested
|
||||
#--------------------------------------------------------------------
|
||||
if (GLFW_VULKAN_STATIC)
|
||||
if (VULKAN_FOUND AND VULKAN_STATIC_LIBRARY)
|
||||
list(APPEND glfw_LIBRARIES ${VULKAN_STATIC_LIBRARY} ${GLFW_VULKAN_DEPS})
|
||||
if (BUILD_SHARED_LIBS)
|
||||
message(WARNING "Linking Vulkan loader static library into GLFW")
|
||||
endif()
|
||||
else()
|
||||
if (BUILD_SHARED_LIBS OR GLFW_BUILD_EXAMPLES OR GLFW_BUILD_TESTS)
|
||||
message(FATAL_ERROR "Vulkan loader static library not found")
|
||||
else()
|
||||
message(WARNING "Vulkan loader static library not found")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Find and add Unix math and time libraries
|
||||
#--------------------------------------------------------------------
|
||||
@@ -206,35 +245,39 @@ if (_GLFW_X11)
|
||||
list(APPEND glfw_LIBRARIES "${X11_X11_LIB}" "${CMAKE_THREAD_LIBS_INIT}")
|
||||
|
||||
# Check for XRandR (modern resolution switching and gamma control)
|
||||
if (NOT X11_Xrandr_INCLUDE_PATH)
|
||||
message(FATAL_ERROR "The RandR headers were not found")
|
||||
if (NOT X11_Xrandr_FOUND)
|
||||
message(FATAL_ERROR "The RandR library and headers were not found")
|
||||
endif()
|
||||
|
||||
list(APPEND glfw_INCLUDE_DIRS "${X11_Xrandr_INCLUDE_PATH}")
|
||||
list(APPEND glfw_LIBRARIES "${X11_Xrandr_LIB}")
|
||||
list(APPEND glfw_PKG_DEPS "xrandr")
|
||||
|
||||
# Check for Xinerama (legacy multi-monitor support)
|
||||
if (NOT X11_Xinerama_INCLUDE_PATH)
|
||||
message(FATAL_ERROR "The Xinerama headers were not found")
|
||||
if (NOT X11_Xinerama_FOUND)
|
||||
message(FATAL_ERROR "The Xinerama library and headers were not found")
|
||||
endif()
|
||||
|
||||
list(APPEND glfw_INCLUDE_DIRS "${X11_Xinerama_INCLUDE_PATH}")
|
||||
list(APPEND glfw_LIBRARIES "${X11_Xinerama_LIB}")
|
||||
list(APPEND glfw_PKG_DEPS "xinerama")
|
||||
|
||||
# Check for Xkb (X keyboard extension)
|
||||
if (NOT X11_Xkb_INCLUDE_PATH)
|
||||
if (NOT X11_Xkb_FOUND)
|
||||
message(FATAL_ERROR "The X keyboard extension headers were not found")
|
||||
endif()
|
||||
|
||||
# Check for Xcursor (cursor creation from RGBA images)
|
||||
if (NOT X11_Xcursor_INCLUDE_PATH)
|
||||
message(FATAL_ERROR "The Xcursor headers were not found")
|
||||
list(APPEND glfw_INCLUDE_DIR "${X11_Xkb_INCLUDE_PATH}")
|
||||
|
||||
# Check for Xcursor
|
||||
if (NOT X11_Xcursor_FOUND)
|
||||
message(FATAL_ERROR "The Xcursor libraries and headers were not found")
|
||||
endif()
|
||||
|
||||
# Check for XInput (modern HID input)
|
||||
if (NOT X11_Xi_INCLUDE_PATH)
|
||||
message(FATAL_ERROR "The XInput headers were not found")
|
||||
endif()
|
||||
list(APPEND glfw_INCLUDE_DIR "${X11_Xcursor_INCLUDE_PATH}")
|
||||
list(APPEND glfw_LIBRARIES "${X11_Xcursor_LIB}")
|
||||
list(APPEND glfw_PKG_DEPS "xcursor")
|
||||
|
||||
list(APPEND glfw_INCLUDE_DIRS "${X11_Xrandr_INCLUDE_PATH}"
|
||||
"${X11_Xinerama_INCLUDE_PATH}"
|
||||
"${X11_Xkb_INCLUDE_PATH}"
|
||||
"${X11_Xcursor_INCLUDE_PATH}"
|
||||
"${X11_Xi_INCLUDE_PATH}")
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
@@ -242,32 +285,37 @@ endif()
|
||||
#--------------------------------------------------------------------
|
||||
if (_GLFW_WAYLAND)
|
||||
find_package(ECM REQUIRED NO_MODULE)
|
||||
list(APPEND CMAKE_MODULE_PATH "${ECM_MODULE_PATH}")
|
||||
list(APPEND CMAKE_MODULE_PATH ${ECM_MODULE_PATH})
|
||||
|
||||
find_package(Wayland REQUIRED Client Cursor Egl)
|
||||
find_package(Wayland REQUIRED)
|
||||
find_package(WaylandScanner REQUIRED)
|
||||
find_package(WaylandProtocols 1.15 REQUIRED)
|
||||
find_package(WaylandProtocols 1.1 REQUIRED)
|
||||
|
||||
list(APPEND glfw_PKG_DEPS "wayland-egl")
|
||||
|
||||
list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIRS}")
|
||||
list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIR}")
|
||||
list(APPEND glfw_LIBRARIES "${Wayland_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}")
|
||||
|
||||
find_package(XKBCommon REQUIRED)
|
||||
list(APPEND glfw_PKG_DEPS "xkbcommon")
|
||||
list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}")
|
||||
list(APPEND glfw_LIBRARIES "${XKBCOMMON_LIBRARY}")
|
||||
endif()
|
||||
|
||||
include(CheckIncludeFiles)
|
||||
include(CheckFunctionExists)
|
||||
check_include_files(xkbcommon/xkbcommon-compose.h HAVE_XKBCOMMON_COMPOSE_H)
|
||||
check_function_exists(memfd_create HAVE_MEMFD_CREATE)
|
||||
#--------------------------------------------------------------------
|
||||
# Use Mir for window creation
|
||||
#--------------------------------------------------------------------
|
||||
if (_GLFW_MIR)
|
||||
find_package(Mir REQUIRED)
|
||||
list(APPEND glfw_PKG_DEPS "mirclient")
|
||||
|
||||
if (NOT ("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux"))
|
||||
find_package(EpollShim)
|
||||
if (EPOLLSHIM_FOUND)
|
||||
list(APPEND glfw_INCLUDE_DIRS "${EPOLLSHIM_INCLUDE_DIRS}")
|
||||
list(APPEND glfw_LIBRARIES "${EPOLLSHIM_LIBRARIES}")
|
||||
endif()
|
||||
endif()
|
||||
list(APPEND glfw_INCLUDE_DIRS "${MIR_INCLUDE_DIR}")
|
||||
list(APPEND glfw_LIBRARIES "${MIR_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}")
|
||||
|
||||
find_package(XKBCommon REQUIRED)
|
||||
list(APPEND glfw_PKG_DEPS "xkbcommon")
|
||||
list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}")
|
||||
list(APPEND glfw_LIBRARIES "${XKBCOMMON_LIBRARY}")
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
@@ -283,6 +331,14 @@ endif()
|
||||
#--------------------------------------------------------------------
|
||||
if (_GLFW_COCOA)
|
||||
|
||||
if (GLFW_USE_MENUBAR)
|
||||
set(_GLFW_USE_MENUBAR 1)
|
||||
endif()
|
||||
|
||||
if (GLFW_USE_CHDIR)
|
||||
set(_GLFW_USE_CHDIR 1)
|
||||
endif()
|
||||
|
||||
list(APPEND glfw_LIBRARIES
|
||||
"-framework Cocoa"
|
||||
"-framework IOKit"
|
||||
@@ -293,13 +349,6 @@ if (_GLFW_COCOA)
|
||||
set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation -framework CoreVideo")
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Add the Vulkan loader as a dependency if necessary
|
||||
#--------------------------------------------------------------------
|
||||
if (GLFW_VULKAN_STATIC)
|
||||
list(APPEND glfw_PKG_DEPS "vulkan")
|
||||
endif()
|
||||
|
||||
#--------------------------------------------------------------------
|
||||
# Export GLFW library dependencies
|
||||
#--------------------------------------------------------------------
|
||||
@@ -315,7 +364,7 @@ endforeach()
|
||||
#--------------------------------------------------------------------
|
||||
include(CMakePackageConfigHelpers)
|
||||
|
||||
set(GLFW_CONFIG_PATH "${CMAKE_INSTALL_LIBDIR}/cmake/glfw3")
|
||||
set(GLFW_CONFIG_PATH "lib${LIB_SUFFIX}/cmake/glfw3")
|
||||
|
||||
configure_package_config_file(src/glfw3Config.cmake.in
|
||||
src/glfw3Config.cmake
|
||||
@@ -323,7 +372,7 @@ configure_package_config_file(src/glfw3Config.cmake.in
|
||||
NO_CHECK_REQUIRED_COMPONENTS_MACRO)
|
||||
|
||||
write_basic_package_version_file(src/glfw3ConfigVersion.cmake
|
||||
VERSION ${GLFW_VERSION}
|
||||
VERSION ${GLFW_VERSION_FULL}
|
||||
COMPATIBILITY SameMajorVersion)
|
||||
|
||||
configure_file(src/glfw_config.h.in src/glfw_config.h @ONLY)
|
||||
@@ -352,7 +401,7 @@ endif()
|
||||
# The library is installed by src/CMakeLists.txt
|
||||
#--------------------------------------------------------------------
|
||||
if (GLFW_INSTALL)
|
||||
install(DIRECTORY include/GLFW DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
|
||||
install(DIRECTORY include/GLFW DESTINATION include
|
||||
FILES_MATCHING PATTERN glfw3.h PATTERN glfw3native.h)
|
||||
|
||||
install(FILES "${GLFW_BINARY_DIR}/src/glfw3Config.cmake"
|
||||
@@ -363,17 +412,16 @@ if (GLFW_INSTALL)
|
||||
EXPORT_LINK_INTERFACE_LIBRARIES
|
||||
DESTINATION "${GLFW_CONFIG_PATH}")
|
||||
install(FILES "${GLFW_BINARY_DIR}/src/glfw3.pc"
|
||||
DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
|
||||
DESTINATION "lib${LIB_SUFFIX}/pkgconfig")
|
||||
|
||||
# Only generate this target if no higher-level project already has
|
||||
if (NOT TARGET uninstall)
|
||||
configure_file(CMake/cmake_uninstall.cmake.in
|
||||
configure_file(cmake_uninstall.cmake.in
|
||||
cmake_uninstall.cmake IMMEDIATE @ONLY)
|
||||
|
||||
add_custom_target(uninstall
|
||||
"${CMAKE_COMMAND}" -P
|
||||
"${GLFW_BINARY_DIR}/cmake_uninstall.cmake")
|
||||
set_target_properties(uninstall PROPERTIES FOLDER "GLFW3")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
Copyright (c) 2002-2006 Marcus Geelnard
|
||||
|
||||
Copyright (c) 2006-2019 Camilla Löwy
|
||||
Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@@ -10,74 +10,58 @@ GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
|
||||
application development. It provides a simple, platform-independent API for
|
||||
creating windows, contexts and surfaces, reading input, handling events, etc.
|
||||
|
||||
GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
|
||||
Linux both X11 and Wayland is supported.
|
||||
|
||||
GLFW is licensed under the [zlib/libpng
|
||||
license](http://www.glfw.org/license.html).
|
||||
|
||||
You can [download](http://www.glfw.org/download.html) the latest stable release
|
||||
as source or Windows binaries, or fetch the `latest` branch from GitHub. Each
|
||||
release starting with 3.0 also has a corresponding [annotated
|
||||
The latest stable release is version 3.2.1.
|
||||
|
||||
See the [downloads](http://www.glfw.org/download.html) page for details and
|
||||
files, or fetch the `latest` branch, which always points to the latest stable
|
||||
release. Each release starting with 3.0 also has a corresponding [annotated
|
||||
tag](https://github.com/glfw/glfw/releases) with source and binary archives.
|
||||
The [version history](http://www.glfw.org/changelog.html) lists all user-visible
|
||||
changes for every release.
|
||||
|
||||
The [documentation](http://www.glfw.org/docs/latest/) is available online and is
|
||||
included in all source and binary archives. See the [release
|
||||
notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and
|
||||
deprecations in the latest release. For more details see the [version
|
||||
history](http://www.glfw.org/changelog.html).
|
||||
|
||||
The `master` branch is the stable integration branch and _should_ always compile
|
||||
and run on all supported platforms, although details of newly added features may
|
||||
change until they have been included in a release. New features and many bug
|
||||
fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until
|
||||
they are stable enough to merge.
|
||||
This is a development branch for version 3.3, which is _not yet described_.
|
||||
|
||||
If you are new to GLFW, you may find the
|
||||
[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If
|
||||
you have used GLFW 2 in the past, there is a [transition
|
||||
guide](http://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
|
||||
3 API.
|
||||
[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
|
||||
3 useful. If you have used GLFW 2 in the past, there is a
|
||||
[transition guide](http://www.glfw.org/docs/latest/moving.html) for moving to
|
||||
the GLFW 3 API.
|
||||
|
||||
|
||||
## Compiling GLFW
|
||||
|
||||
GLFW itself requires only the headers and libraries for your OS and window
|
||||
system. It does not need the headers for any context creation API (WGL, GLX,
|
||||
EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable
|
||||
support for them.
|
||||
GLFW itself requires only the headers and libraries for your window system. It
|
||||
does not need the headers for any context creation API (WGL, GLX, EGL, NSGL) or
|
||||
rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them.
|
||||
|
||||
GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
|
||||
MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
|
||||
and Clang. It will likely compile in other environments as well, but this is
|
||||
not regularly tested.
|
||||
|
||||
There are [pre-compiled Windows binaries](http://www.glfw.org/download.html)
|
||||
available for all supported compilers.
|
||||
There are also [pre-compiled Windows
|
||||
binaries](http://www.glfw.org/download.html) available for all compilers
|
||||
supported on that platform.
|
||||
|
||||
See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) for
|
||||
more information about how to compile GLFW yourself.
|
||||
See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) in the
|
||||
documentation for more information.
|
||||
|
||||
|
||||
## Using GLFW
|
||||
|
||||
See the [documentation](http://www.glfw.org/docs/latest/) for tutorials, guides
|
||||
and the API reference.
|
||||
|
||||
|
||||
## Contributing to GLFW
|
||||
|
||||
See the [contribution
|
||||
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
|
||||
more information.
|
||||
See the [building application guide](http://www.glfw.org/docs/latest/build.html)
|
||||
guide in the documentation for more information.
|
||||
|
||||
|
||||
## System requirements
|
||||
|
||||
GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other
|
||||
Unix-like systems running the X Window System are supported even without
|
||||
a desktop environment or modern extensions, although some features require
|
||||
a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
|
||||
GLFW supports Windows XP and later, OS X 10.7 Lion and later, and Linux and
|
||||
other Unix-like systems with the X Window System. Experimental implementations
|
||||
for the Wayland protocol and the Mir display server are available but not yet
|
||||
officially supported.
|
||||
|
||||
See the [compatibility guide](http://www.glfw.org/docs/latest/compat.html)
|
||||
in the documentation for more information.
|
||||
@@ -87,9 +71,6 @@ in the documentation for more information.
|
||||
|
||||
GLFW itself depends only on the headers and libraries for your window system.
|
||||
|
||||
The (experimental) Wayland backend also depends on the `extra-cmake-modules`
|
||||
package, which is used to generated Wayland protocol headers.
|
||||
|
||||
The examples and test programs depend on a number of tiny libraries. These are
|
||||
located in the `deps/` directory.
|
||||
|
||||
@@ -97,55 +78,57 @@ located in the `deps/` directory.
|
||||
with command-line options
|
||||
- [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
|
||||
examples
|
||||
- [glad2](https://github.com/Dav1dde/glad) for loading OpenGL and Vulkan
|
||||
functions
|
||||
- An OpenGL 3.2 core loader generated by
|
||||
[glad](https://github.com/Dav1dde/glad) for examples using modern OpenGL
|
||||
- [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
|
||||
examples
|
||||
- [Nuklear](https://github.com/vurtun/nuklear) for test and example UI
|
||||
- [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
|
||||
- [Vulkan headers](https://www.khronos.org/registry/vulkan/) for Vulkan tests
|
||||
|
||||
The documentation is generated with [Doxygen](http://doxygen.org/) if CMake can
|
||||
find that tool.
|
||||
The Vulkan example additionally requires the Vulkan SDK to be installed, or it
|
||||
will not be included in the build.
|
||||
|
||||
The documentation is generated with [Doxygen](http://doxygen.org/). If CMake
|
||||
does not find Doxygen, the documentation will not be generated when you build.
|
||||
|
||||
|
||||
## Reporting bugs
|
||||
|
||||
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
|
||||
Please check the [contribution
|
||||
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
|
||||
guide](https://github.com/glfw/glfw/blob/master/.github/CONTRIBUTING.md) for
|
||||
information on what to include when reporting a bug.
|
||||
|
||||
|
||||
## Changelog
|
||||
|
||||
- Added `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR`,
|
||||
`GLFW_RESIZE_ALL_CURSOR` and `GLFW_NOT_ALLOWED_CURSOR` cursor shapes (#427)
|
||||
- Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427)
|
||||
- Added `GLFW_RESIZE_NS_CURSOR` alias for `GLFW_VRESIZE_CURSOR` (#427)
|
||||
- Added `GLFW_POINTING_HAND_CURSOR` alias for `GLFW_HAND_CURSOR` (#427)
|
||||
- Disabled tests and examples by default when built as a CMake subdirectory
|
||||
- Bugfix: The CMake config-file package used an absolute path and was not
|
||||
relocatable (#1470)
|
||||
- Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556)
|
||||
- Bugfix: Compiling with -Wextra-semi caused warnings (#1440)
|
||||
- [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access
|
||||
to the window menu
|
||||
- [Win32] Bugfix: `GLFW_INCLUDE_VULKAN` plus `VK_USE_PLATFORM_WIN32_KHR` caused
|
||||
symbol redefinition (#1524)
|
||||
- [Win32] Bugfix: The cursor position event was emitted before its cursor enter
|
||||
event (#1490)
|
||||
- [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the
|
||||
window (#1499)
|
||||
- [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553)
|
||||
- [Cocoa] Bugfix: Window remained on screen after destruction until event poll
|
||||
(#1412)
|
||||
- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
|
||||
- [X11] Bugfix: Key names were not updated when the keyboard layout changed
|
||||
(#1462,#1528)
|
||||
- [X11] Bugfix: Decorations could not be enabled after window creation (#1566)
|
||||
- [X11] Bugfix: Content scale fallback value could be inconsistent (#1578)
|
||||
- [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
|
||||
- [NSGL] Removed enforcement of forward-compatible flag for core contexts
|
||||
- Added `glfwGetKeyScancode` function that allows retrieving platform dependent
|
||||
scancodes for keys (#830)
|
||||
- Added `glfwSetWindowMaximizeCallback` and `GLFWwindowmaximizefun` for
|
||||
receiving window maximization events (#778)
|
||||
- Added `glfwSetWindowAttrib` function for changing window attributes (#537)
|
||||
- Added headless [OSMesa](http://mesa3d.org/osmesa.html) backend (#281,#850)
|
||||
- Added definition of `GLAPIENTRY` to public header
|
||||
- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
|
||||
- Removed `GLFW_USE_RETINA` compile-time option
|
||||
- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
|
||||
- Bugfix: `GLFW_INCLUDE_VULKAN` could not be combined with the corresponding
|
||||
OpenGL and OpenGL ES header macros
|
||||
- Bugfix: `glfwGetInstanceProcAddress` returned `NULL` for
|
||||
`vkGetInstanceProcAddr` when `_GLFW_VULKAN_STATIC` was enabled
|
||||
- [Win32] Bugfix: Undecorated windows could not be iconified by the user (#861)
|
||||
- [Win32] Bugfix: Deadzone logic could underflow with some controllers (#910)
|
||||
- [X11] Replaced `_GLFW_HAS_XF86VM` compile-time option with dynamic loading
|
||||
- [Cocoa] Added support for Vulkan window surface creation via MoltenVK (#870)
|
||||
- [Cocoa] Bugfix: Disabling window aspect ratio would assert (#852)
|
||||
- [Cocoa] Bugfix: Window creation failed to set first responder (#876,#883)
|
||||
- [Cocoa] Bugfix: Removed use of deprecated `CGDisplayIOServicePort` function
|
||||
(#165,#192,#508,#511)
|
||||
- [Cocoa] Bugfix: Disabled use of deprecated `CGDisplayModeCopyPixelEncoding`
|
||||
function on macOS 10.12+
|
||||
- [Cocoa] Bugfix: Running in AppSandbox would emit warnings (#816,#882)
|
||||
- [EGL] Added support for `EGL_KHR_get_all_proc_addresses` (#871)
|
||||
|
||||
|
||||
## Contact
|
||||
@@ -154,7 +137,7 @@ On [glfw.org](http://www.glfw.org/) you can find the latest version of GLFW, as
|
||||
well as news, documentation and other information about the project.
|
||||
|
||||
If you have questions related to the use of GLFW, we have a
|
||||
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
|
||||
[forum](http://discourse.glfw.org/), and the `#glfw` IRC channel on
|
||||
[Freenode](http://freenode.net/).
|
||||
|
||||
If you have a bug to report, a patch to submit or a feature you'd like to
|
||||
@@ -171,32 +154,20 @@ GLFW exists because people around the world donated their time and lent their
|
||||
skills.
|
||||
|
||||
- Bobyshev Alexander
|
||||
- artblanc
|
||||
- arturo
|
||||
- Matt Arsenault
|
||||
- David Avedissian
|
||||
- Keith Bauer
|
||||
- John Bartholomew
|
||||
- Coşku Baş
|
||||
- Niklas Behrens
|
||||
- Andrew Belt
|
||||
- Niklas Bergström
|
||||
- Denis Bernard
|
||||
- Doug Binks
|
||||
- blanco
|
||||
- Kyle Brenneman
|
||||
- Rok Breulj
|
||||
- Kai Burjack
|
||||
- Martin Capitanio
|
||||
- David Carlier
|
||||
- Arturo Castro
|
||||
- Chi-kwan Chan
|
||||
- Ian Clarkson
|
||||
- Michał Cichoń
|
||||
- Lambert Clara
|
||||
- Anna Clarke
|
||||
- Yaron Cohen-Tal
|
||||
- Omar Cornut
|
||||
- Andrew Corrigan
|
||||
- Bailey Cosier
|
||||
- Noel Cower
|
||||
- Jason Daly
|
||||
- Jarrod Davis
|
||||
@@ -205,127 +176,85 @@ skills.
|
||||
- Michael Dickens
|
||||
- Роман Донченко
|
||||
- Mario Dorn
|
||||
- Wolfgang Draxinger
|
||||
- Jonathan Dummer
|
||||
- Ralph Eastwood
|
||||
- Fredrik Ehnbom
|
||||
- Robin Eklind
|
||||
- Siavash Eliasi
|
||||
- Felipe Ferreira
|
||||
- Michael Fogleman
|
||||
- Gerald Franz
|
||||
- Mário Freitas
|
||||
- GeO4d
|
||||
- Marcus Geelnard
|
||||
- Charles Giessen
|
||||
- Stephen Gowen
|
||||
- Kovid Goyal
|
||||
- Eloi Marín Gratacós
|
||||
- Stefan Gustavson
|
||||
- Jonathan Hale
|
||||
- Sylvain Hellegouarch
|
||||
- Matthew Henry
|
||||
- heromyth
|
||||
- Lucas Hinderberger
|
||||
- Paul Holden
|
||||
- Warren Hu
|
||||
- Charles Huber
|
||||
- IntellectualKitty
|
||||
- Aaron Jacobs
|
||||
- Erik S. V. Jansson
|
||||
- Toni Jovanoski
|
||||
- Arseny Kapoulkine
|
||||
- Cem Karan
|
||||
- Osman Keskin
|
||||
- Josh Kilmer
|
||||
- Cameron King
|
||||
- Peter Knut
|
||||
- Christoph Kubisch
|
||||
- Yuri Kunde Schlesner
|
||||
- Rokas Kupstys
|
||||
- Konstantin Käfer
|
||||
- Eric Larson
|
||||
- Robin Leffmann
|
||||
- Glenn Lewis
|
||||
- Shane Liesegang
|
||||
- Anders Lindqvist
|
||||
- Leon Linhart
|
||||
- Eyal Lotem
|
||||
- Aaron Loucks
|
||||
- Luflosi
|
||||
- Дмитри Малышев
|
||||
- Martins Mozeiko
|
||||
- Tristam MacDonald
|
||||
- Hans Mackowiak
|
||||
- Дмитри Малышев
|
||||
- Zbigniew Mandziejewicz
|
||||
- Adam Marcus
|
||||
- Célestin Marot
|
||||
- Kyle McDonald
|
||||
- David Medlock
|
||||
- Bryce Mehring
|
||||
- Jonathan Mercier
|
||||
- Marcel Metz
|
||||
- Liam Middlebrook
|
||||
- Ave Milia
|
||||
- Jonathan Miller
|
||||
- Kenneth Miller
|
||||
- Bruce Mitchener
|
||||
- Jack Moffitt
|
||||
- Jeff Molofee
|
||||
- Alexander Monakov
|
||||
- Pierre Morel
|
||||
- Jon Morton
|
||||
- Pierre Moulon
|
||||
- Martins Mozeiko
|
||||
- Julian Møller
|
||||
- ndogxj
|
||||
- Kristian Nielsen
|
||||
- Kamil Nowakowski
|
||||
- Denis Ovod
|
||||
- Ozzy
|
||||
- Andri Pálsson
|
||||
- Peoro
|
||||
- Braden Pellett
|
||||
- Christopher Pelloux
|
||||
- Arturo J. Pérez
|
||||
- Anthony Pesch
|
||||
- Orson Peters
|
||||
- Emmanuel Gil Peyrot
|
||||
- Cyril Pichard
|
||||
- Keith Pitt
|
||||
- Stanislav Podgorskiy
|
||||
- Konstantin Podsvirov
|
||||
- Nathan Poirier
|
||||
- Alexandre Pretyman
|
||||
- Pablo Prietz
|
||||
- przemekmirek
|
||||
- Guillaume Racicot
|
||||
- Pieroman
|
||||
- Philip Rideout
|
||||
- Eddie Ringle
|
||||
- Max Risuhin
|
||||
- Jorge Rodriguez
|
||||
- Ed Ropple
|
||||
- Aleksey Rybalkin
|
||||
- Riku Salminen
|
||||
- Brandon Schaefer
|
||||
- Sebastian Schuberth
|
||||
- Christian Sdunek
|
||||
- Matt Sealey
|
||||
- SephiRok
|
||||
- Steve Sexton
|
||||
- Arkady Shapkin
|
||||
- Systemcluster
|
||||
- Yoshiki Shibukawa
|
||||
- Dmitri Shuralyov
|
||||
- Daniel Skorupski
|
||||
- Bradley Smith
|
||||
- Cliff Smolinsky
|
||||
- Patrick Snape
|
||||
- Erlend Sogge Heggen
|
||||
- Julian Squires
|
||||
- Johannes Stein
|
||||
- Pontus Stenetorp
|
||||
- Michael Stocker
|
||||
- Justin Stoecker
|
||||
- Elviss Strazdins
|
||||
- Paul Sultana
|
||||
- Nathan Sweet
|
||||
- TTK-Bandit
|
||||
- Sergey Tikhomirov
|
||||
@@ -335,20 +264,16 @@ skills.
|
||||
- Matthew Turner
|
||||
- urraka
|
||||
- Elias Vanderstuyft
|
||||
- Stef Velzel
|
||||
- Jari Vetoniemi
|
||||
- Ricardo Vieira
|
||||
- Nicholas Vitovitch
|
||||
- Simon Voordouw
|
||||
- Corentin Wallez
|
||||
- Torsten Walluhn
|
||||
- Patrick Walton
|
||||
- Xo Wang
|
||||
- Jay Weisskopf
|
||||
- Frank Wille
|
||||
- Ryogo Yoshimura
|
||||
- Lukas Zanner
|
||||
- Andrey Zholos
|
||||
- yuriks
|
||||
- Santi Zupancic
|
||||
- Jonas Ådahl
|
||||
- Lasse Öörni
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
|
||||
if (NOT EXISTS "@GLFW_BINARY_DIR@/install_manifest.txt")
|
||||
message(FATAL_ERROR "Cannot find install manifest: \"@GLFW_BINARY_DIR@/install_manifest.txt\"")
|
||||
if (NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
|
||||
message(FATAL_ERROR "Cannot find install manifest: \"@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt\"")
|
||||
endif()
|
||||
|
||||
file(READ "@GLFW_BINARY_DIR@/install_manifest.txt" files)
|
||||
file(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files)
|
||||
string(REGEX REPLACE "\n" ";" files "${files}")
|
||||
|
||||
foreach (file ${files})
|
||||
+10
-10
@@ -2,7 +2,7 @@
|
||||
#define __khrplatform_h_
|
||||
|
||||
/*
|
||||
** Copyright (c) 2008-2018 The Khronos Group Inc.
|
||||
** Copyright (c) 2008-2009 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
@@ -26,16 +26,18 @@
|
||||
|
||||
/* Khronos platform-specific types and definitions.
|
||||
*
|
||||
* The master copy of khrplatform.h is maintained in the Khronos EGL
|
||||
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
|
||||
* The last semantic modification to khrplatform.h was at commit ID:
|
||||
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
|
||||
* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
|
||||
*
|
||||
* Adopters may modify this file to suit their platform. Adopters are
|
||||
* encouraged to submit platform specific modifications to the Khronos
|
||||
* group so that they can be included in future versions of this file.
|
||||
* Please submit changes by filing pull requests or issues on
|
||||
* the EGL Registry repository linked above.
|
||||
* Please submit changes by sending them to the public Khronos Bugzilla
|
||||
* (http://khronos.org/bugzilla) by filing a bug against product
|
||||
* "Khronos (general)" component "Registry".
|
||||
*
|
||||
* A predefined template which fills in some of the bug fields can be
|
||||
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
|
||||
* must create a Bugzilla login first.
|
||||
*
|
||||
*
|
||||
* See the Implementer's Guidelines for information about where this file
|
||||
@@ -99,8 +101,6 @@
|
||||
# define KHRONOS_APICALL __declspec(dllimport)
|
||||
#elif defined (__SYMBIAN32__)
|
||||
# define KHRONOS_APICALL IMPORT_C
|
||||
#elif defined(__ANDROID__)
|
||||
# define KHRONOS_APICALL __attribute__((visibility("default")))
|
||||
#else
|
||||
# define KHRONOS_APICALL
|
||||
#endif
|
||||
@@ -223,7 +223,7 @@ typedef signed short int khronos_int16_t;
|
||||
typedef unsigned short int khronos_uint16_t;
|
||||
|
||||
/*
|
||||
* Types that differ between LLP64 and LP64 architectures - in LLP64,
|
||||
* Types that differ between LLP64 and LP64 architectures - in LLP64,
|
||||
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
|
||||
* to be the only LLP64 architecture in current use.
|
||||
*/
|
||||
Vendored
+1678
File diff suppressed because it is too large
Load Diff
Vendored
-3840
File diff suppressed because it is too large
Load Diff
Vendored
+3680
File diff suppressed because it is too large
Load Diff
Vendored
-3480
File diff suppressed because it is too large
Load Diff
Vendored
-1791
File diff suppressed because it is too large
Load Diff
Vendored
-593
@@ -1,593 +0,0 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <glad/vulkan.h>
|
||||
|
||||
#ifndef GLAD_IMPL_UTIL_C_
|
||||
#define GLAD_IMPL_UTIL_C_
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
|
||||
#else
|
||||
#define GLAD_IMPL_UTIL_SSCANF sscanf
|
||||
#endif
|
||||
|
||||
#endif /* GLAD_IMPL_UTIL_C_ */
|
||||
|
||||
|
||||
int GLAD_VK_VERSION_1_0 = 0;
|
||||
int GLAD_VK_VERSION_1_1 = 0;
|
||||
int GLAD_VK_EXT_debug_report = 0;
|
||||
int GLAD_VK_KHR_surface = 0;
|
||||
int GLAD_VK_KHR_swapchain = 0;
|
||||
|
||||
|
||||
|
||||
PFN_vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR = NULL;
|
||||
PFN_vkAcquireNextImageKHR glad_vkAcquireNextImageKHR = NULL;
|
||||
PFN_vkAllocateCommandBuffers glad_vkAllocateCommandBuffers = NULL;
|
||||
PFN_vkAllocateDescriptorSets glad_vkAllocateDescriptorSets = NULL;
|
||||
PFN_vkAllocateMemory glad_vkAllocateMemory = NULL;
|
||||
PFN_vkBeginCommandBuffer glad_vkBeginCommandBuffer = NULL;
|
||||
PFN_vkBindBufferMemory glad_vkBindBufferMemory = NULL;
|
||||
PFN_vkBindBufferMemory2 glad_vkBindBufferMemory2 = NULL;
|
||||
PFN_vkBindImageMemory glad_vkBindImageMemory = NULL;
|
||||
PFN_vkBindImageMemory2 glad_vkBindImageMemory2 = NULL;
|
||||
PFN_vkCmdBeginQuery glad_vkCmdBeginQuery = NULL;
|
||||
PFN_vkCmdBeginRenderPass glad_vkCmdBeginRenderPass = NULL;
|
||||
PFN_vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets = NULL;
|
||||
PFN_vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer = NULL;
|
||||
PFN_vkCmdBindPipeline glad_vkCmdBindPipeline = NULL;
|
||||
PFN_vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers = NULL;
|
||||
PFN_vkCmdBlitImage glad_vkCmdBlitImage = NULL;
|
||||
PFN_vkCmdClearAttachments glad_vkCmdClearAttachments = NULL;
|
||||
PFN_vkCmdClearColorImage glad_vkCmdClearColorImage = NULL;
|
||||
PFN_vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage = NULL;
|
||||
PFN_vkCmdCopyBuffer glad_vkCmdCopyBuffer = NULL;
|
||||
PFN_vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage = NULL;
|
||||
PFN_vkCmdCopyImage glad_vkCmdCopyImage = NULL;
|
||||
PFN_vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer = NULL;
|
||||
PFN_vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults = NULL;
|
||||
PFN_vkCmdDispatch glad_vkCmdDispatch = NULL;
|
||||
PFN_vkCmdDispatchBase glad_vkCmdDispatchBase = NULL;
|
||||
PFN_vkCmdDispatchIndirect glad_vkCmdDispatchIndirect = NULL;
|
||||
PFN_vkCmdDraw glad_vkCmdDraw = NULL;
|
||||
PFN_vkCmdDrawIndexed glad_vkCmdDrawIndexed = NULL;
|
||||
PFN_vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect = NULL;
|
||||
PFN_vkCmdDrawIndirect glad_vkCmdDrawIndirect = NULL;
|
||||
PFN_vkCmdEndQuery glad_vkCmdEndQuery = NULL;
|
||||
PFN_vkCmdEndRenderPass glad_vkCmdEndRenderPass = NULL;
|
||||
PFN_vkCmdExecuteCommands glad_vkCmdExecuteCommands = NULL;
|
||||
PFN_vkCmdFillBuffer glad_vkCmdFillBuffer = NULL;
|
||||
PFN_vkCmdNextSubpass glad_vkCmdNextSubpass = NULL;
|
||||
PFN_vkCmdPipelineBarrier glad_vkCmdPipelineBarrier = NULL;
|
||||
PFN_vkCmdPushConstants glad_vkCmdPushConstants = NULL;
|
||||
PFN_vkCmdResetEvent glad_vkCmdResetEvent = NULL;
|
||||
PFN_vkCmdResetQueryPool glad_vkCmdResetQueryPool = NULL;
|
||||
PFN_vkCmdResolveImage glad_vkCmdResolveImage = NULL;
|
||||
PFN_vkCmdSetBlendConstants glad_vkCmdSetBlendConstants = NULL;
|
||||
PFN_vkCmdSetDepthBias glad_vkCmdSetDepthBias = NULL;
|
||||
PFN_vkCmdSetDepthBounds glad_vkCmdSetDepthBounds = NULL;
|
||||
PFN_vkCmdSetDeviceMask glad_vkCmdSetDeviceMask = NULL;
|
||||
PFN_vkCmdSetEvent glad_vkCmdSetEvent = NULL;
|
||||
PFN_vkCmdSetLineWidth glad_vkCmdSetLineWidth = NULL;
|
||||
PFN_vkCmdSetScissor glad_vkCmdSetScissor = NULL;
|
||||
PFN_vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask = NULL;
|
||||
PFN_vkCmdSetStencilReference glad_vkCmdSetStencilReference = NULL;
|
||||
PFN_vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask = NULL;
|
||||
PFN_vkCmdSetViewport glad_vkCmdSetViewport = NULL;
|
||||
PFN_vkCmdUpdateBuffer glad_vkCmdUpdateBuffer = NULL;
|
||||
PFN_vkCmdWaitEvents glad_vkCmdWaitEvents = NULL;
|
||||
PFN_vkCmdWriteTimestamp glad_vkCmdWriteTimestamp = NULL;
|
||||
PFN_vkCreateBuffer glad_vkCreateBuffer = NULL;
|
||||
PFN_vkCreateBufferView glad_vkCreateBufferView = NULL;
|
||||
PFN_vkCreateCommandPool glad_vkCreateCommandPool = NULL;
|
||||
PFN_vkCreateComputePipelines glad_vkCreateComputePipelines = NULL;
|
||||
PFN_vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT = NULL;
|
||||
PFN_vkCreateDescriptorPool glad_vkCreateDescriptorPool = NULL;
|
||||
PFN_vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout = NULL;
|
||||
PFN_vkCreateDescriptorUpdateTemplate glad_vkCreateDescriptorUpdateTemplate = NULL;
|
||||
PFN_vkCreateDevice glad_vkCreateDevice = NULL;
|
||||
PFN_vkCreateEvent glad_vkCreateEvent = NULL;
|
||||
PFN_vkCreateFence glad_vkCreateFence = NULL;
|
||||
PFN_vkCreateFramebuffer glad_vkCreateFramebuffer = NULL;
|
||||
PFN_vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines = NULL;
|
||||
PFN_vkCreateImage glad_vkCreateImage = NULL;
|
||||
PFN_vkCreateImageView glad_vkCreateImageView = NULL;
|
||||
PFN_vkCreateInstance glad_vkCreateInstance = NULL;
|
||||
PFN_vkCreatePipelineCache glad_vkCreatePipelineCache = NULL;
|
||||
PFN_vkCreatePipelineLayout glad_vkCreatePipelineLayout = NULL;
|
||||
PFN_vkCreateQueryPool glad_vkCreateQueryPool = NULL;
|
||||
PFN_vkCreateRenderPass glad_vkCreateRenderPass = NULL;
|
||||
PFN_vkCreateSampler glad_vkCreateSampler = NULL;
|
||||
PFN_vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion = NULL;
|
||||
PFN_vkCreateSemaphore glad_vkCreateSemaphore = NULL;
|
||||
PFN_vkCreateShaderModule glad_vkCreateShaderModule = NULL;
|
||||
PFN_vkCreateSwapchainKHR glad_vkCreateSwapchainKHR = NULL;
|
||||
PFN_vkDebugReportMessageEXT glad_vkDebugReportMessageEXT = NULL;
|
||||
PFN_vkDestroyBuffer glad_vkDestroyBuffer = NULL;
|
||||
PFN_vkDestroyBufferView glad_vkDestroyBufferView = NULL;
|
||||
PFN_vkDestroyCommandPool glad_vkDestroyCommandPool = NULL;
|
||||
PFN_vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT = NULL;
|
||||
PFN_vkDestroyDescriptorPool glad_vkDestroyDescriptorPool = NULL;
|
||||
PFN_vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout = NULL;
|
||||
PFN_vkDestroyDescriptorUpdateTemplate glad_vkDestroyDescriptorUpdateTemplate = NULL;
|
||||
PFN_vkDestroyDevice glad_vkDestroyDevice = NULL;
|
||||
PFN_vkDestroyEvent glad_vkDestroyEvent = NULL;
|
||||
PFN_vkDestroyFence glad_vkDestroyFence = NULL;
|
||||
PFN_vkDestroyFramebuffer glad_vkDestroyFramebuffer = NULL;
|
||||
PFN_vkDestroyImage glad_vkDestroyImage = NULL;
|
||||
PFN_vkDestroyImageView glad_vkDestroyImageView = NULL;
|
||||
PFN_vkDestroyInstance glad_vkDestroyInstance = NULL;
|
||||
PFN_vkDestroyPipeline glad_vkDestroyPipeline = NULL;
|
||||
PFN_vkDestroyPipelineCache glad_vkDestroyPipelineCache = NULL;
|
||||
PFN_vkDestroyPipelineLayout glad_vkDestroyPipelineLayout = NULL;
|
||||
PFN_vkDestroyQueryPool glad_vkDestroyQueryPool = NULL;
|
||||
PFN_vkDestroyRenderPass glad_vkDestroyRenderPass = NULL;
|
||||
PFN_vkDestroySampler glad_vkDestroySampler = NULL;
|
||||
PFN_vkDestroySamplerYcbcrConversion glad_vkDestroySamplerYcbcrConversion = NULL;
|
||||
PFN_vkDestroySemaphore glad_vkDestroySemaphore = NULL;
|
||||
PFN_vkDestroyShaderModule glad_vkDestroyShaderModule = NULL;
|
||||
PFN_vkDestroySurfaceKHR glad_vkDestroySurfaceKHR = NULL;
|
||||
PFN_vkDestroySwapchainKHR glad_vkDestroySwapchainKHR = NULL;
|
||||
PFN_vkDeviceWaitIdle glad_vkDeviceWaitIdle = NULL;
|
||||
PFN_vkEndCommandBuffer glad_vkEndCommandBuffer = NULL;
|
||||
PFN_vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties = NULL;
|
||||
PFN_vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties = NULL;
|
||||
PFN_vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties = NULL;
|
||||
PFN_vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties = NULL;
|
||||
PFN_vkEnumerateInstanceVersion glad_vkEnumerateInstanceVersion = NULL;
|
||||
PFN_vkEnumeratePhysicalDeviceGroups glad_vkEnumeratePhysicalDeviceGroups = NULL;
|
||||
PFN_vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices = NULL;
|
||||
PFN_vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges = NULL;
|
||||
PFN_vkFreeCommandBuffers glad_vkFreeCommandBuffers = NULL;
|
||||
PFN_vkFreeDescriptorSets glad_vkFreeDescriptorSets = NULL;
|
||||
PFN_vkFreeMemory glad_vkFreeMemory = NULL;
|
||||
PFN_vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements = NULL;
|
||||
PFN_vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2 = NULL;
|
||||
PFN_vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport = NULL;
|
||||
PFN_vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures = NULL;
|
||||
PFN_vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR = NULL;
|
||||
PFN_vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR = NULL;
|
||||
PFN_vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment = NULL;
|
||||
PFN_vkGetDeviceProcAddr glad_vkGetDeviceProcAddr = NULL;
|
||||
PFN_vkGetDeviceQueue glad_vkGetDeviceQueue = NULL;
|
||||
PFN_vkGetDeviceQueue2 glad_vkGetDeviceQueue2 = NULL;
|
||||
PFN_vkGetEventStatus glad_vkGetEventStatus = NULL;
|
||||
PFN_vkGetFenceStatus glad_vkGetFenceStatus = NULL;
|
||||
PFN_vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements = NULL;
|
||||
PFN_vkGetImageMemoryRequirements2 glad_vkGetImageMemoryRequirements2 = NULL;
|
||||
PFN_vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements = NULL;
|
||||
PFN_vkGetImageSparseMemoryRequirements2 glad_vkGetImageSparseMemoryRequirements2 = NULL;
|
||||
PFN_vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout = NULL;
|
||||
PFN_vkGetInstanceProcAddr glad_vkGetInstanceProcAddr = NULL;
|
||||
PFN_vkGetPhysicalDeviceExternalBufferProperties glad_vkGetPhysicalDeviceExternalBufferProperties = NULL;
|
||||
PFN_vkGetPhysicalDeviceExternalFenceProperties glad_vkGetPhysicalDeviceExternalFenceProperties = NULL;
|
||||
PFN_vkGetPhysicalDeviceExternalSemaphoreProperties glad_vkGetPhysicalDeviceExternalSemaphoreProperties = NULL;
|
||||
PFN_vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures = NULL;
|
||||
PFN_vkGetPhysicalDeviceFeatures2 glad_vkGetPhysicalDeviceFeatures2 = NULL;
|
||||
PFN_vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties = NULL;
|
||||
PFN_vkGetPhysicalDeviceFormatProperties2 glad_vkGetPhysicalDeviceFormatProperties2 = NULL;
|
||||
PFN_vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties = NULL;
|
||||
PFN_vkGetPhysicalDeviceImageFormatProperties2 glad_vkGetPhysicalDeviceImageFormatProperties2 = NULL;
|
||||
PFN_vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties = NULL;
|
||||
PFN_vkGetPhysicalDeviceMemoryProperties2 glad_vkGetPhysicalDeviceMemoryProperties2 = NULL;
|
||||
PFN_vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR = NULL;
|
||||
PFN_vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties = NULL;
|
||||
PFN_vkGetPhysicalDeviceProperties2 glad_vkGetPhysicalDeviceProperties2 = NULL;
|
||||
PFN_vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties = NULL;
|
||||
PFN_vkGetPhysicalDeviceQueueFamilyProperties2 glad_vkGetPhysicalDeviceQueueFamilyProperties2 = NULL;
|
||||
PFN_vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties = NULL;
|
||||
PFN_vkGetPhysicalDeviceSparseImageFormatProperties2 glad_vkGetPhysicalDeviceSparseImageFormatProperties2 = NULL;
|
||||
PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR = NULL;
|
||||
PFN_vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR = NULL;
|
||||
PFN_vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR = NULL;
|
||||
PFN_vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR = NULL;
|
||||
PFN_vkGetPipelineCacheData glad_vkGetPipelineCacheData = NULL;
|
||||
PFN_vkGetQueryPoolResults glad_vkGetQueryPoolResults = NULL;
|
||||
PFN_vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity = NULL;
|
||||
PFN_vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR = NULL;
|
||||
PFN_vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges = NULL;
|
||||
PFN_vkMapMemory glad_vkMapMemory = NULL;
|
||||
PFN_vkMergePipelineCaches glad_vkMergePipelineCaches = NULL;
|
||||
PFN_vkQueueBindSparse glad_vkQueueBindSparse = NULL;
|
||||
PFN_vkQueuePresentKHR glad_vkQueuePresentKHR = NULL;
|
||||
PFN_vkQueueSubmit glad_vkQueueSubmit = NULL;
|
||||
PFN_vkQueueWaitIdle glad_vkQueueWaitIdle = NULL;
|
||||
PFN_vkResetCommandBuffer glad_vkResetCommandBuffer = NULL;
|
||||
PFN_vkResetCommandPool glad_vkResetCommandPool = NULL;
|
||||
PFN_vkResetDescriptorPool glad_vkResetDescriptorPool = NULL;
|
||||
PFN_vkResetEvent glad_vkResetEvent = NULL;
|
||||
PFN_vkResetFences glad_vkResetFences = NULL;
|
||||
PFN_vkSetEvent glad_vkSetEvent = NULL;
|
||||
PFN_vkTrimCommandPool glad_vkTrimCommandPool = NULL;
|
||||
PFN_vkUnmapMemory glad_vkUnmapMemory = NULL;
|
||||
PFN_vkUpdateDescriptorSetWithTemplate glad_vkUpdateDescriptorSetWithTemplate = NULL;
|
||||
PFN_vkUpdateDescriptorSets glad_vkUpdateDescriptorSets = NULL;
|
||||
PFN_vkWaitForFences glad_vkWaitForFences = NULL;
|
||||
|
||||
|
||||
static void glad_vk_load_VK_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_VK_VERSION_1_0) return;
|
||||
vkAllocateCommandBuffers = (PFN_vkAllocateCommandBuffers) load("vkAllocateCommandBuffers", userptr);
|
||||
vkAllocateDescriptorSets = (PFN_vkAllocateDescriptorSets) load("vkAllocateDescriptorSets", userptr);
|
||||
vkAllocateMemory = (PFN_vkAllocateMemory) load("vkAllocateMemory", userptr);
|
||||
vkBeginCommandBuffer = (PFN_vkBeginCommandBuffer) load("vkBeginCommandBuffer", userptr);
|
||||
vkBindBufferMemory = (PFN_vkBindBufferMemory) load("vkBindBufferMemory", userptr);
|
||||
vkBindImageMemory = (PFN_vkBindImageMemory) load("vkBindImageMemory", userptr);
|
||||
vkCmdBeginQuery = (PFN_vkCmdBeginQuery) load("vkCmdBeginQuery", userptr);
|
||||
vkCmdBeginRenderPass = (PFN_vkCmdBeginRenderPass) load("vkCmdBeginRenderPass", userptr);
|
||||
vkCmdBindDescriptorSets = (PFN_vkCmdBindDescriptorSets) load("vkCmdBindDescriptorSets", userptr);
|
||||
vkCmdBindIndexBuffer = (PFN_vkCmdBindIndexBuffer) load("vkCmdBindIndexBuffer", userptr);
|
||||
vkCmdBindPipeline = (PFN_vkCmdBindPipeline) load("vkCmdBindPipeline", userptr);
|
||||
vkCmdBindVertexBuffers = (PFN_vkCmdBindVertexBuffers) load("vkCmdBindVertexBuffers", userptr);
|
||||
vkCmdBlitImage = (PFN_vkCmdBlitImage) load("vkCmdBlitImage", userptr);
|
||||
vkCmdClearAttachments = (PFN_vkCmdClearAttachments) load("vkCmdClearAttachments", userptr);
|
||||
vkCmdClearColorImage = (PFN_vkCmdClearColorImage) load("vkCmdClearColorImage", userptr);
|
||||
vkCmdClearDepthStencilImage = (PFN_vkCmdClearDepthStencilImage) load("vkCmdClearDepthStencilImage", userptr);
|
||||
vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer) load("vkCmdCopyBuffer", userptr);
|
||||
vkCmdCopyBufferToImage = (PFN_vkCmdCopyBufferToImage) load("vkCmdCopyBufferToImage", userptr);
|
||||
vkCmdCopyImage = (PFN_vkCmdCopyImage) load("vkCmdCopyImage", userptr);
|
||||
vkCmdCopyImageToBuffer = (PFN_vkCmdCopyImageToBuffer) load("vkCmdCopyImageToBuffer", userptr);
|
||||
vkCmdCopyQueryPoolResults = (PFN_vkCmdCopyQueryPoolResults) load("vkCmdCopyQueryPoolResults", userptr);
|
||||
vkCmdDispatch = (PFN_vkCmdDispatch) load("vkCmdDispatch", userptr);
|
||||
vkCmdDispatchIndirect = (PFN_vkCmdDispatchIndirect) load("vkCmdDispatchIndirect", userptr);
|
||||
vkCmdDraw = (PFN_vkCmdDraw) load("vkCmdDraw", userptr);
|
||||
vkCmdDrawIndexed = (PFN_vkCmdDrawIndexed) load("vkCmdDrawIndexed", userptr);
|
||||
vkCmdDrawIndexedIndirect = (PFN_vkCmdDrawIndexedIndirect) load("vkCmdDrawIndexedIndirect", userptr);
|
||||
vkCmdDrawIndirect = (PFN_vkCmdDrawIndirect) load("vkCmdDrawIndirect", userptr);
|
||||
vkCmdEndQuery = (PFN_vkCmdEndQuery) load("vkCmdEndQuery", userptr);
|
||||
vkCmdEndRenderPass = (PFN_vkCmdEndRenderPass) load("vkCmdEndRenderPass", userptr);
|
||||
vkCmdExecuteCommands = (PFN_vkCmdExecuteCommands) load("vkCmdExecuteCommands", userptr);
|
||||
vkCmdFillBuffer = (PFN_vkCmdFillBuffer) load("vkCmdFillBuffer", userptr);
|
||||
vkCmdNextSubpass = (PFN_vkCmdNextSubpass) load("vkCmdNextSubpass", userptr);
|
||||
vkCmdPipelineBarrier = (PFN_vkCmdPipelineBarrier) load("vkCmdPipelineBarrier", userptr);
|
||||
vkCmdPushConstants = (PFN_vkCmdPushConstants) load("vkCmdPushConstants", userptr);
|
||||
vkCmdResetEvent = (PFN_vkCmdResetEvent) load("vkCmdResetEvent", userptr);
|
||||
vkCmdResetQueryPool = (PFN_vkCmdResetQueryPool) load("vkCmdResetQueryPool", userptr);
|
||||
vkCmdResolveImage = (PFN_vkCmdResolveImage) load("vkCmdResolveImage", userptr);
|
||||
vkCmdSetBlendConstants = (PFN_vkCmdSetBlendConstants) load("vkCmdSetBlendConstants", userptr);
|
||||
vkCmdSetDepthBias = (PFN_vkCmdSetDepthBias) load("vkCmdSetDepthBias", userptr);
|
||||
vkCmdSetDepthBounds = (PFN_vkCmdSetDepthBounds) load("vkCmdSetDepthBounds", userptr);
|
||||
vkCmdSetEvent = (PFN_vkCmdSetEvent) load("vkCmdSetEvent", userptr);
|
||||
vkCmdSetLineWidth = (PFN_vkCmdSetLineWidth) load("vkCmdSetLineWidth", userptr);
|
||||
vkCmdSetScissor = (PFN_vkCmdSetScissor) load("vkCmdSetScissor", userptr);
|
||||
vkCmdSetStencilCompareMask = (PFN_vkCmdSetStencilCompareMask) load("vkCmdSetStencilCompareMask", userptr);
|
||||
vkCmdSetStencilReference = (PFN_vkCmdSetStencilReference) load("vkCmdSetStencilReference", userptr);
|
||||
vkCmdSetStencilWriteMask = (PFN_vkCmdSetStencilWriteMask) load("vkCmdSetStencilWriteMask", userptr);
|
||||
vkCmdSetViewport = (PFN_vkCmdSetViewport) load("vkCmdSetViewport", userptr);
|
||||
vkCmdUpdateBuffer = (PFN_vkCmdUpdateBuffer) load("vkCmdUpdateBuffer", userptr);
|
||||
vkCmdWaitEvents = (PFN_vkCmdWaitEvents) load("vkCmdWaitEvents", userptr);
|
||||
vkCmdWriteTimestamp = (PFN_vkCmdWriteTimestamp) load("vkCmdWriteTimestamp", userptr);
|
||||
vkCreateBuffer = (PFN_vkCreateBuffer) load("vkCreateBuffer", userptr);
|
||||
vkCreateBufferView = (PFN_vkCreateBufferView) load("vkCreateBufferView", userptr);
|
||||
vkCreateCommandPool = (PFN_vkCreateCommandPool) load("vkCreateCommandPool", userptr);
|
||||
vkCreateComputePipelines = (PFN_vkCreateComputePipelines) load("vkCreateComputePipelines", userptr);
|
||||
vkCreateDescriptorPool = (PFN_vkCreateDescriptorPool) load("vkCreateDescriptorPool", userptr);
|
||||
vkCreateDescriptorSetLayout = (PFN_vkCreateDescriptorSetLayout) load("vkCreateDescriptorSetLayout", userptr);
|
||||
vkCreateDevice = (PFN_vkCreateDevice) load("vkCreateDevice", userptr);
|
||||
vkCreateEvent = (PFN_vkCreateEvent) load("vkCreateEvent", userptr);
|
||||
vkCreateFence = (PFN_vkCreateFence) load("vkCreateFence", userptr);
|
||||
vkCreateFramebuffer = (PFN_vkCreateFramebuffer) load("vkCreateFramebuffer", userptr);
|
||||
vkCreateGraphicsPipelines = (PFN_vkCreateGraphicsPipelines) load("vkCreateGraphicsPipelines", userptr);
|
||||
vkCreateImage = (PFN_vkCreateImage) load("vkCreateImage", userptr);
|
||||
vkCreateImageView = (PFN_vkCreateImageView) load("vkCreateImageView", userptr);
|
||||
vkCreateInstance = (PFN_vkCreateInstance) load("vkCreateInstance", userptr);
|
||||
vkCreatePipelineCache = (PFN_vkCreatePipelineCache) load("vkCreatePipelineCache", userptr);
|
||||
vkCreatePipelineLayout = (PFN_vkCreatePipelineLayout) load("vkCreatePipelineLayout", userptr);
|
||||
vkCreateQueryPool = (PFN_vkCreateQueryPool) load("vkCreateQueryPool", userptr);
|
||||
vkCreateRenderPass = (PFN_vkCreateRenderPass) load("vkCreateRenderPass", userptr);
|
||||
vkCreateSampler = (PFN_vkCreateSampler) load("vkCreateSampler", userptr);
|
||||
vkCreateSemaphore = (PFN_vkCreateSemaphore) load("vkCreateSemaphore", userptr);
|
||||
vkCreateShaderModule = (PFN_vkCreateShaderModule) load("vkCreateShaderModule", userptr);
|
||||
vkDestroyBuffer = (PFN_vkDestroyBuffer) load("vkDestroyBuffer", userptr);
|
||||
vkDestroyBufferView = (PFN_vkDestroyBufferView) load("vkDestroyBufferView", userptr);
|
||||
vkDestroyCommandPool = (PFN_vkDestroyCommandPool) load("vkDestroyCommandPool", userptr);
|
||||
vkDestroyDescriptorPool = (PFN_vkDestroyDescriptorPool) load("vkDestroyDescriptorPool", userptr);
|
||||
vkDestroyDescriptorSetLayout = (PFN_vkDestroyDescriptorSetLayout) load("vkDestroyDescriptorSetLayout", userptr);
|
||||
vkDestroyDevice = (PFN_vkDestroyDevice) load("vkDestroyDevice", userptr);
|
||||
vkDestroyEvent = (PFN_vkDestroyEvent) load("vkDestroyEvent", userptr);
|
||||
vkDestroyFence = (PFN_vkDestroyFence) load("vkDestroyFence", userptr);
|
||||
vkDestroyFramebuffer = (PFN_vkDestroyFramebuffer) load("vkDestroyFramebuffer", userptr);
|
||||
vkDestroyImage = (PFN_vkDestroyImage) load("vkDestroyImage", userptr);
|
||||
vkDestroyImageView = (PFN_vkDestroyImageView) load("vkDestroyImageView", userptr);
|
||||
vkDestroyInstance = (PFN_vkDestroyInstance) load("vkDestroyInstance", userptr);
|
||||
vkDestroyPipeline = (PFN_vkDestroyPipeline) load("vkDestroyPipeline", userptr);
|
||||
vkDestroyPipelineCache = (PFN_vkDestroyPipelineCache) load("vkDestroyPipelineCache", userptr);
|
||||
vkDestroyPipelineLayout = (PFN_vkDestroyPipelineLayout) load("vkDestroyPipelineLayout", userptr);
|
||||
vkDestroyQueryPool = (PFN_vkDestroyQueryPool) load("vkDestroyQueryPool", userptr);
|
||||
vkDestroyRenderPass = (PFN_vkDestroyRenderPass) load("vkDestroyRenderPass", userptr);
|
||||
vkDestroySampler = (PFN_vkDestroySampler) load("vkDestroySampler", userptr);
|
||||
vkDestroySemaphore = (PFN_vkDestroySemaphore) load("vkDestroySemaphore", userptr);
|
||||
vkDestroyShaderModule = (PFN_vkDestroyShaderModule) load("vkDestroyShaderModule", userptr);
|
||||
vkDeviceWaitIdle = (PFN_vkDeviceWaitIdle) load("vkDeviceWaitIdle", userptr);
|
||||
vkEndCommandBuffer = (PFN_vkEndCommandBuffer) load("vkEndCommandBuffer", userptr);
|
||||
vkEnumerateDeviceExtensionProperties = (PFN_vkEnumerateDeviceExtensionProperties) load("vkEnumerateDeviceExtensionProperties", userptr);
|
||||
vkEnumerateDeviceLayerProperties = (PFN_vkEnumerateDeviceLayerProperties) load("vkEnumerateDeviceLayerProperties", userptr);
|
||||
vkEnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties) load("vkEnumerateInstanceExtensionProperties", userptr);
|
||||
vkEnumerateInstanceLayerProperties = (PFN_vkEnumerateInstanceLayerProperties) load("vkEnumerateInstanceLayerProperties", userptr);
|
||||
vkEnumeratePhysicalDevices = (PFN_vkEnumeratePhysicalDevices) load("vkEnumeratePhysicalDevices", userptr);
|
||||
vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges) load("vkFlushMappedMemoryRanges", userptr);
|
||||
vkFreeCommandBuffers = (PFN_vkFreeCommandBuffers) load("vkFreeCommandBuffers", userptr);
|
||||
vkFreeDescriptorSets = (PFN_vkFreeDescriptorSets) load("vkFreeDescriptorSets", userptr);
|
||||
vkFreeMemory = (PFN_vkFreeMemory) load("vkFreeMemory", userptr);
|
||||
vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements) load("vkGetBufferMemoryRequirements", userptr);
|
||||
vkGetDeviceMemoryCommitment = (PFN_vkGetDeviceMemoryCommitment) load("vkGetDeviceMemoryCommitment", userptr);
|
||||
vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr) load("vkGetDeviceProcAddr", userptr);
|
||||
vkGetDeviceQueue = (PFN_vkGetDeviceQueue) load("vkGetDeviceQueue", userptr);
|
||||
vkGetEventStatus = (PFN_vkGetEventStatus) load("vkGetEventStatus", userptr);
|
||||
vkGetFenceStatus = (PFN_vkGetFenceStatus) load("vkGetFenceStatus", userptr);
|
||||
vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements) load("vkGetImageMemoryRequirements", userptr);
|
||||
vkGetImageSparseMemoryRequirements = (PFN_vkGetImageSparseMemoryRequirements) load("vkGetImageSparseMemoryRequirements", userptr);
|
||||
vkGetImageSubresourceLayout = (PFN_vkGetImageSubresourceLayout) load("vkGetImageSubresourceLayout", userptr);
|
||||
vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) load("vkGetInstanceProcAddr", userptr);
|
||||
vkGetPhysicalDeviceFeatures = (PFN_vkGetPhysicalDeviceFeatures) load("vkGetPhysicalDeviceFeatures", userptr);
|
||||
vkGetPhysicalDeviceFormatProperties = (PFN_vkGetPhysicalDeviceFormatProperties) load("vkGetPhysicalDeviceFormatProperties", userptr);
|
||||
vkGetPhysicalDeviceImageFormatProperties = (PFN_vkGetPhysicalDeviceImageFormatProperties) load("vkGetPhysicalDeviceImageFormatProperties", userptr);
|
||||
vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties) load("vkGetPhysicalDeviceMemoryProperties", userptr);
|
||||
vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties) load("vkGetPhysicalDeviceProperties", userptr);
|
||||
vkGetPhysicalDeviceQueueFamilyProperties = (PFN_vkGetPhysicalDeviceQueueFamilyProperties) load("vkGetPhysicalDeviceQueueFamilyProperties", userptr);
|
||||
vkGetPhysicalDeviceSparseImageFormatProperties = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties) load("vkGetPhysicalDeviceSparseImageFormatProperties", userptr);
|
||||
vkGetPipelineCacheData = (PFN_vkGetPipelineCacheData) load("vkGetPipelineCacheData", userptr);
|
||||
vkGetQueryPoolResults = (PFN_vkGetQueryPoolResults) load("vkGetQueryPoolResults", userptr);
|
||||
vkGetRenderAreaGranularity = (PFN_vkGetRenderAreaGranularity) load("vkGetRenderAreaGranularity", userptr);
|
||||
vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges) load("vkInvalidateMappedMemoryRanges", userptr);
|
||||
vkMapMemory = (PFN_vkMapMemory) load("vkMapMemory", userptr);
|
||||
vkMergePipelineCaches = (PFN_vkMergePipelineCaches) load("vkMergePipelineCaches", userptr);
|
||||
vkQueueBindSparse = (PFN_vkQueueBindSparse) load("vkQueueBindSparse", userptr);
|
||||
vkQueueSubmit = (PFN_vkQueueSubmit) load("vkQueueSubmit", userptr);
|
||||
vkQueueWaitIdle = (PFN_vkQueueWaitIdle) load("vkQueueWaitIdle", userptr);
|
||||
vkResetCommandBuffer = (PFN_vkResetCommandBuffer) load("vkResetCommandBuffer", userptr);
|
||||
vkResetCommandPool = (PFN_vkResetCommandPool) load("vkResetCommandPool", userptr);
|
||||
vkResetDescriptorPool = (PFN_vkResetDescriptorPool) load("vkResetDescriptorPool", userptr);
|
||||
vkResetEvent = (PFN_vkResetEvent) load("vkResetEvent", userptr);
|
||||
vkResetFences = (PFN_vkResetFences) load("vkResetFences", userptr);
|
||||
vkSetEvent = (PFN_vkSetEvent) load("vkSetEvent", userptr);
|
||||
vkUnmapMemory = (PFN_vkUnmapMemory) load("vkUnmapMemory", userptr);
|
||||
vkUpdateDescriptorSets = (PFN_vkUpdateDescriptorSets) load("vkUpdateDescriptorSets", userptr);
|
||||
vkWaitForFences = (PFN_vkWaitForFences) load("vkWaitForFences", userptr);
|
||||
}
|
||||
static void glad_vk_load_VK_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_VK_VERSION_1_1) return;
|
||||
vkBindBufferMemory2 = (PFN_vkBindBufferMemory2) load("vkBindBufferMemory2", userptr);
|
||||
vkBindImageMemory2 = (PFN_vkBindImageMemory2) load("vkBindImageMemory2", userptr);
|
||||
vkCmdDispatchBase = (PFN_vkCmdDispatchBase) load("vkCmdDispatchBase", userptr);
|
||||
vkCmdSetDeviceMask = (PFN_vkCmdSetDeviceMask) load("vkCmdSetDeviceMask", userptr);
|
||||
vkCreateDescriptorUpdateTemplate = (PFN_vkCreateDescriptorUpdateTemplate) load("vkCreateDescriptorUpdateTemplate", userptr);
|
||||
vkCreateSamplerYcbcrConversion = (PFN_vkCreateSamplerYcbcrConversion) load("vkCreateSamplerYcbcrConversion", userptr);
|
||||
vkDestroyDescriptorUpdateTemplate = (PFN_vkDestroyDescriptorUpdateTemplate) load("vkDestroyDescriptorUpdateTemplate", userptr);
|
||||
vkDestroySamplerYcbcrConversion = (PFN_vkDestroySamplerYcbcrConversion) load("vkDestroySamplerYcbcrConversion", userptr);
|
||||
vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load("vkEnumerateInstanceVersion", userptr);
|
||||
vkEnumeratePhysicalDeviceGroups = (PFN_vkEnumeratePhysicalDeviceGroups) load("vkEnumeratePhysicalDeviceGroups", userptr);
|
||||
vkGetBufferMemoryRequirements2 = (PFN_vkGetBufferMemoryRequirements2) load("vkGetBufferMemoryRequirements2", userptr);
|
||||
vkGetDescriptorSetLayoutSupport = (PFN_vkGetDescriptorSetLayoutSupport) load("vkGetDescriptorSetLayoutSupport", userptr);
|
||||
vkGetDeviceGroupPeerMemoryFeatures = (PFN_vkGetDeviceGroupPeerMemoryFeatures) load("vkGetDeviceGroupPeerMemoryFeatures", userptr);
|
||||
vkGetDeviceQueue2 = (PFN_vkGetDeviceQueue2) load("vkGetDeviceQueue2", userptr);
|
||||
vkGetImageMemoryRequirements2 = (PFN_vkGetImageMemoryRequirements2) load("vkGetImageMemoryRequirements2", userptr);
|
||||
vkGetImageSparseMemoryRequirements2 = (PFN_vkGetImageSparseMemoryRequirements2) load("vkGetImageSparseMemoryRequirements2", userptr);
|
||||
vkGetPhysicalDeviceExternalBufferProperties = (PFN_vkGetPhysicalDeviceExternalBufferProperties) load("vkGetPhysicalDeviceExternalBufferProperties", userptr);
|
||||
vkGetPhysicalDeviceExternalFenceProperties = (PFN_vkGetPhysicalDeviceExternalFenceProperties) load("vkGetPhysicalDeviceExternalFenceProperties", userptr);
|
||||
vkGetPhysicalDeviceExternalSemaphoreProperties = (PFN_vkGetPhysicalDeviceExternalSemaphoreProperties) load("vkGetPhysicalDeviceExternalSemaphoreProperties", userptr);
|
||||
vkGetPhysicalDeviceFeatures2 = (PFN_vkGetPhysicalDeviceFeatures2) load("vkGetPhysicalDeviceFeatures2", userptr);
|
||||
vkGetPhysicalDeviceFormatProperties2 = (PFN_vkGetPhysicalDeviceFormatProperties2) load("vkGetPhysicalDeviceFormatProperties2", userptr);
|
||||
vkGetPhysicalDeviceImageFormatProperties2 = (PFN_vkGetPhysicalDeviceImageFormatProperties2) load("vkGetPhysicalDeviceImageFormatProperties2", userptr);
|
||||
vkGetPhysicalDeviceMemoryProperties2 = (PFN_vkGetPhysicalDeviceMemoryProperties2) load("vkGetPhysicalDeviceMemoryProperties2", userptr);
|
||||
vkGetPhysicalDeviceProperties2 = (PFN_vkGetPhysicalDeviceProperties2) load("vkGetPhysicalDeviceProperties2", userptr);
|
||||
vkGetPhysicalDeviceQueueFamilyProperties2 = (PFN_vkGetPhysicalDeviceQueueFamilyProperties2) load("vkGetPhysicalDeviceQueueFamilyProperties2", userptr);
|
||||
vkGetPhysicalDeviceSparseImageFormatProperties2 = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties2) load("vkGetPhysicalDeviceSparseImageFormatProperties2", userptr);
|
||||
vkTrimCommandPool = (PFN_vkTrimCommandPool) load("vkTrimCommandPool", userptr);
|
||||
vkUpdateDescriptorSetWithTemplate = (PFN_vkUpdateDescriptorSetWithTemplate) load("vkUpdateDescriptorSetWithTemplate", userptr);
|
||||
}
|
||||
static void glad_vk_load_VK_EXT_debug_report( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_VK_EXT_debug_report) return;
|
||||
vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT) load("vkCreateDebugReportCallbackEXT", userptr);
|
||||
vkDebugReportMessageEXT = (PFN_vkDebugReportMessageEXT) load("vkDebugReportMessageEXT", userptr);
|
||||
vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT) load("vkDestroyDebugReportCallbackEXT", userptr);
|
||||
}
|
||||
static void glad_vk_load_VK_KHR_surface( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_VK_KHR_surface) return;
|
||||
vkDestroySurfaceKHR = (PFN_vkDestroySurfaceKHR) load("vkDestroySurfaceKHR", userptr);
|
||||
vkGetPhysicalDeviceSurfaceCapabilitiesKHR = (PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR) load("vkGetPhysicalDeviceSurfaceCapabilitiesKHR", userptr);
|
||||
vkGetPhysicalDeviceSurfaceFormatsKHR = (PFN_vkGetPhysicalDeviceSurfaceFormatsKHR) load("vkGetPhysicalDeviceSurfaceFormatsKHR", userptr);
|
||||
vkGetPhysicalDeviceSurfacePresentModesKHR = (PFN_vkGetPhysicalDeviceSurfacePresentModesKHR) load("vkGetPhysicalDeviceSurfacePresentModesKHR", userptr);
|
||||
vkGetPhysicalDeviceSurfaceSupportKHR = (PFN_vkGetPhysicalDeviceSurfaceSupportKHR) load("vkGetPhysicalDeviceSurfaceSupportKHR", userptr);
|
||||
}
|
||||
static void glad_vk_load_VK_KHR_swapchain( GLADuserptrloadfunc load, void* userptr) {
|
||||
if(!GLAD_VK_KHR_swapchain) return;
|
||||
vkAcquireNextImage2KHR = (PFN_vkAcquireNextImage2KHR) load("vkAcquireNextImage2KHR", userptr);
|
||||
vkAcquireNextImageKHR = (PFN_vkAcquireNextImageKHR) load("vkAcquireNextImageKHR", userptr);
|
||||
vkCreateSwapchainKHR = (PFN_vkCreateSwapchainKHR) load("vkCreateSwapchainKHR", userptr);
|
||||
vkDestroySwapchainKHR = (PFN_vkDestroySwapchainKHR) load("vkDestroySwapchainKHR", userptr);
|
||||
vkGetDeviceGroupPresentCapabilitiesKHR = (PFN_vkGetDeviceGroupPresentCapabilitiesKHR) load("vkGetDeviceGroupPresentCapabilitiesKHR", userptr);
|
||||
vkGetDeviceGroupSurfacePresentModesKHR = (PFN_vkGetDeviceGroupSurfacePresentModesKHR) load("vkGetDeviceGroupSurfacePresentModesKHR", userptr);
|
||||
vkGetPhysicalDevicePresentRectanglesKHR = (PFN_vkGetPhysicalDevicePresentRectanglesKHR) load("vkGetPhysicalDevicePresentRectanglesKHR", userptr);
|
||||
vkGetSwapchainImagesKHR = (PFN_vkGetSwapchainImagesKHR) load("vkGetSwapchainImagesKHR", userptr);
|
||||
vkQueuePresentKHR = (PFN_vkQueuePresentKHR) load("vkQueuePresentKHR", userptr);
|
||||
}
|
||||
|
||||
|
||||
|
||||
static int glad_vk_get_extensions( VkPhysicalDevice physical_device, uint32_t *out_extension_count, char ***out_extensions) {
|
||||
uint32_t i;
|
||||
uint32_t instance_extension_count = 0;
|
||||
uint32_t device_extension_count = 0;
|
||||
uint32_t max_extension_count;
|
||||
uint32_t total_extension_count;
|
||||
char **extensions;
|
||||
VkExtensionProperties *ext_properties;
|
||||
VkResult result;
|
||||
|
||||
if (vkEnumerateInstanceExtensionProperties == NULL || (physical_device != NULL && vkEnumerateDeviceExtensionProperties == NULL)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
result = vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, NULL);
|
||||
if (result != VK_SUCCESS) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (physical_device != NULL) {
|
||||
result = vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, NULL);
|
||||
if (result != VK_SUCCESS) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
total_extension_count = instance_extension_count + device_extension_count;
|
||||
max_extension_count = instance_extension_count > device_extension_count
|
||||
? instance_extension_count : device_extension_count;
|
||||
|
||||
ext_properties = (VkExtensionProperties*) malloc(max_extension_count * sizeof(VkExtensionProperties));
|
||||
if (ext_properties == NULL) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
result = vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, ext_properties);
|
||||
if (result != VK_SUCCESS) {
|
||||
free((void*) ext_properties);
|
||||
return 0;
|
||||
}
|
||||
|
||||
extensions = (char**) calloc(total_extension_count, sizeof(char*));
|
||||
if (extensions == NULL) {
|
||||
free((void*) ext_properties);
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (i = 0; i < instance_extension_count; ++i) {
|
||||
VkExtensionProperties ext = ext_properties[i];
|
||||
|
||||
size_t extension_name_length = strlen(ext.extensionName) + 1;
|
||||
extensions[i] = (char*) malloc(extension_name_length * sizeof(char));
|
||||
memcpy(extensions[i], ext.extensionName, extension_name_length * sizeof(char));
|
||||
}
|
||||
|
||||
if (physical_device != NULL) {
|
||||
result = vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, ext_properties);
|
||||
if (result != VK_SUCCESS) {
|
||||
for (i = 0; i < instance_extension_count; ++i) {
|
||||
free((void*) extensions[i]);
|
||||
}
|
||||
free(extensions);
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (i = 0; i < device_extension_count; ++i) {
|
||||
VkExtensionProperties ext = ext_properties[i];
|
||||
|
||||
size_t extension_name_length = strlen(ext.extensionName) + 1;
|
||||
extensions[instance_extension_count + i] = (char*) malloc(extension_name_length * sizeof(char));
|
||||
memcpy(extensions[instance_extension_count + i], ext.extensionName, extension_name_length * sizeof(char));
|
||||
}
|
||||
}
|
||||
|
||||
free((void*) ext_properties);
|
||||
|
||||
*out_extension_count = total_extension_count;
|
||||
*out_extensions = extensions;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void glad_vk_free_extensions(uint32_t extension_count, char **extensions) {
|
||||
uint32_t i;
|
||||
|
||||
for(i = 0; i < extension_count ; ++i) {
|
||||
free((void*) (extensions[i]));
|
||||
}
|
||||
|
||||
free((void*) extensions);
|
||||
}
|
||||
|
||||
static int glad_vk_has_extension(const char *name, uint32_t extension_count, char **extensions) {
|
||||
uint32_t i;
|
||||
|
||||
for (i = 0; i < extension_count; ++i) {
|
||||
if(strcmp(name, extensions[i]) == 0) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static GLADapiproc glad_vk_get_proc_from_userptr(const char* name, void *userptr) {
|
||||
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
|
||||
}
|
||||
|
||||
static int glad_vk_find_extensions_vulkan( VkPhysicalDevice physical_device) {
|
||||
uint32_t extension_count = 0;
|
||||
char **extensions = NULL;
|
||||
if (!glad_vk_get_extensions(physical_device, &extension_count, &extensions)) return 0;
|
||||
|
||||
GLAD_VK_EXT_debug_report = glad_vk_has_extension("VK_EXT_debug_report", extension_count, extensions);
|
||||
GLAD_VK_KHR_surface = glad_vk_has_extension("VK_KHR_surface", extension_count, extensions);
|
||||
GLAD_VK_KHR_swapchain = glad_vk_has_extension("VK_KHR_swapchain", extension_count, extensions);
|
||||
|
||||
glad_vk_free_extensions(extension_count, extensions);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int glad_vk_find_core_vulkan( VkPhysicalDevice physical_device) {
|
||||
int major = 1;
|
||||
int minor = 0;
|
||||
|
||||
#ifdef VK_VERSION_1_1
|
||||
if (vkEnumerateInstanceVersion != NULL) {
|
||||
uint32_t version;
|
||||
VkResult result;
|
||||
|
||||
result = vkEnumerateInstanceVersion(&version);
|
||||
if (result == VK_SUCCESS) {
|
||||
major = (int) VK_VERSION_MAJOR(version);
|
||||
minor = (int) VK_VERSION_MINOR(version);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (physical_device != NULL && vkGetPhysicalDeviceProperties != NULL) {
|
||||
VkPhysicalDeviceProperties properties;
|
||||
vkGetPhysicalDeviceProperties(physical_device, &properties);
|
||||
|
||||
major = (int) VK_VERSION_MAJOR(properties.apiVersion);
|
||||
minor = (int) VK_VERSION_MINOR(properties.apiVersion);
|
||||
}
|
||||
|
||||
GLAD_VK_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
|
||||
GLAD_VK_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
|
||||
|
||||
return GLAD_MAKE_VERSION(major, minor);
|
||||
}
|
||||
|
||||
int gladLoadVulkanUserPtr( VkPhysicalDevice physical_device, GLADuserptrloadfunc load, void *userptr) {
|
||||
int version;
|
||||
|
||||
#ifdef VK_VERSION_1_1
|
||||
vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load("vkEnumerateInstanceVersion", userptr);
|
||||
#endif
|
||||
version = glad_vk_find_core_vulkan( physical_device);
|
||||
if (!version) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
glad_vk_load_VK_VERSION_1_0(load, userptr);
|
||||
glad_vk_load_VK_VERSION_1_1(load, userptr);
|
||||
|
||||
if (!glad_vk_find_extensions_vulkan( physical_device)) return 0;
|
||||
glad_vk_load_VK_EXT_debug_report(load, userptr);
|
||||
glad_vk_load_VK_KHR_surface(load, userptr);
|
||||
glad_vk_load_VK_KHR_swapchain(load, userptr);
|
||||
|
||||
|
||||
return version;
|
||||
}
|
||||
|
||||
|
||||
int gladLoadVulkan( VkPhysicalDevice physical_device, GLADloadfunc load) {
|
||||
return gladLoadVulkanUserPtr( physical_device, glad_vk_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
Vendored
+1
-1
@@ -192,7 +192,7 @@ static inline void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z,
|
||||
vec3 u = {x, y, z};
|
||||
|
||||
if(vec3_len(u) > 1e-4) {
|
||||
mat4x4 T, C, S = {{0}};
|
||||
mat4x4 T, C, S;
|
||||
|
||||
vec3_norm(u, u);
|
||||
mat4x4_from_vec3_mul_outer(T, u, u);
|
||||
|
||||
Vendored
+7769
-11348
File diff suppressed because it is too large
Load Diff
Vendored
+10
-41
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
* Nuklear - v1.32.0 - public domain
|
||||
* Nuklear - v1.17 - public domain
|
||||
* no warrenty implied; use at your own risk.
|
||||
* authored from 2015-2017 by Micha Mettke
|
||||
* authored from 2015-2016 by Micha Mettke
|
||||
*/
|
||||
/*
|
||||
* ==============================================================
|
||||
@@ -24,7 +24,7 @@ NK_API void nk_glfw3_font_stash_begin(struct nk_font_atlas **atl
|
||||
NK_API void nk_glfw3_font_stash_end(void);
|
||||
|
||||
NK_API void nk_glfw3_new_frame(void);
|
||||
NK_API void nk_glfw3_render(enum nk_anti_aliasing);
|
||||
NK_API void nk_glfw3_render(enum nk_anti_aliasing , int max_vertex_buffer, int max_element_buffer);
|
||||
NK_API void nk_glfw3_shutdown(void);
|
||||
|
||||
NK_API void nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint);
|
||||
@@ -44,12 +44,6 @@ NK_API void nk_gflw3_scroll_callback(GLFWwindow *win, double xof
|
||||
#ifndef NK_GLFW_TEXT_MAX
|
||||
#define NK_GLFW_TEXT_MAX 256
|
||||
#endif
|
||||
#ifndef NK_GLFW_DOUBLE_CLICK_LO
|
||||
#define NK_GLFW_DOUBLE_CLICK_LO 0.02
|
||||
#endif
|
||||
#ifndef NK_GLFW_DOUBLE_CLICK_HI
|
||||
#define NK_GLFW_DOUBLE_CLICK_HI 0.2
|
||||
#endif
|
||||
|
||||
struct nk_glfw_device {
|
||||
struct nk_buffer cmds;
|
||||
@@ -73,10 +67,7 @@ static struct nk_glfw {
|
||||
struct nk_vec2 fb_scale;
|
||||
unsigned int text[NK_GLFW_TEXT_MAX];
|
||||
int text_len;
|
||||
struct nk_vec2 scroll;
|
||||
double last_button_click;
|
||||
int is_double_click_down;
|
||||
struct nk_vec2 double_click_pos;
|
||||
float scroll;
|
||||
} glfw;
|
||||
|
||||
NK_INTERN void
|
||||
@@ -92,7 +83,7 @@ nk_glfw3_device_upload_atlas(const void *image, int width, int height)
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_glfw3_render(enum nk_anti_aliasing AA)
|
||||
nk_glfw3_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer)
|
||||
{
|
||||
/* setup global state */
|
||||
struct nk_glfw_device *dev = &glfw.ogl;
|
||||
@@ -209,24 +200,7 @@ NK_API void
|
||||
nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff)
|
||||
{
|
||||
(void)win; (void)xoff;
|
||||
glfw.scroll.x += (float)xoff;
|
||||
glfw.scroll.y += (float)yoff;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_glfw3_mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
|
||||
{
|
||||
double x, y;
|
||||
if (button != GLFW_MOUSE_BUTTON_LEFT) return;
|
||||
glfwGetCursorPos(window, &x, &y);
|
||||
if (action == GLFW_PRESS) {
|
||||
double dt = glfwGetTime() - glfw.last_button_click;
|
||||
if (dt > NK_GLFW_DOUBLE_CLICK_LO && dt < NK_GLFW_DOUBLE_CLICK_HI) {
|
||||
glfw.is_double_click_down = nk_true;
|
||||
glfw.double_click_pos = nk_vec2((float)x, (float)y);
|
||||
}
|
||||
glfw.last_button_click = glfwGetTime();
|
||||
} else glfw.is_double_click_down = nk_false;
|
||||
glfw.scroll += (float)yoff;
|
||||
}
|
||||
|
||||
NK_INTERN void
|
||||
@@ -258,17 +232,13 @@ nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state)
|
||||
if (init_state == NK_GLFW3_INSTALL_CALLBACKS) {
|
||||
glfwSetScrollCallback(win, nk_gflw3_scroll_callback);
|
||||
glfwSetCharCallback(win, nk_glfw3_char_callback);
|
||||
glfwSetMouseButtonCallback(win, nk_glfw3_mouse_button_callback);
|
||||
}
|
||||
|
||||
nk_init_default(&glfw.ctx, 0);
|
||||
glfw.ctx.clip.copy = nk_glfw3_clipbard_copy;
|
||||
glfw.ctx.clip.paste = nk_glfw3_clipbard_paste;
|
||||
glfw.ctx.clip.userdata = nk_handle_ptr(0);
|
||||
nk_buffer_init_default(&glfw.ogl.cmds);
|
||||
|
||||
glfw.is_double_click_down = nk_false;
|
||||
glfw.double_click_pos = nk_vec2(0, 0);
|
||||
|
||||
return &glfw.ctx;
|
||||
}
|
||||
|
||||
@@ -332,7 +302,7 @@ nk_glfw3_new_frame(void)
|
||||
if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
|
||||
glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
|
||||
nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_V) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_P) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_UNDO, glfwGetKey(win, GLFW_KEY_Z) == GLFW_PRESS);
|
||||
nk_input_key(ctx, NK_KEY_TEXT_REDO, glfwGetKey(win, GLFW_KEY_R) == GLFW_PRESS);
|
||||
@@ -352,7 +322,7 @@ nk_glfw3_new_frame(void)
|
||||
glfwGetCursorPos(win, &x, &y);
|
||||
nk_input_motion(ctx, (int)x, (int)y);
|
||||
if (ctx->input.mouse.grabbed) {
|
||||
glfwSetCursorPos(glfw.win, (double)ctx->input.mouse.prev.x, (double)ctx->input.mouse.prev.y);
|
||||
glfwSetCursorPos(glfw.win, ctx->input.mouse.prev.x, ctx->input.mouse.prev.y);
|
||||
ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
|
||||
ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
|
||||
}
|
||||
@@ -360,11 +330,10 @@ nk_glfw3_new_frame(void)
|
||||
nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
|
||||
nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
|
||||
nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
|
||||
nk_input_button(ctx, NK_BUTTON_DOUBLE, (int)glfw.double_click_pos.x, (int)glfw.double_click_pos.y, glfw.is_double_click_down);
|
||||
nk_input_scroll(ctx, glfw.scroll);
|
||||
nk_input_end(&glfw.ctx);
|
||||
glfw.text_len = 0;
|
||||
glfw.scroll = nk_vec2(0,0);
|
||||
glfw.scroll = 0;
|
||||
}
|
||||
|
||||
NK_API
|
||||
|
||||
+43
-15
@@ -1,8 +1,8 @@
|
||||
/* */
|
||||
/* File: vk_platform.h */
|
||||
/* */
|
||||
//
|
||||
// File: vk_platform.h
|
||||
//
|
||||
/*
|
||||
** Copyright (c) 2014-2017 The Khronos Group Inc.
|
||||
** Copyright (c) 2014-2015 The Khronos Group Inc.
|
||||
**
|
||||
** Licensed under the Apache License, Version 2.0 (the "License");
|
||||
** you may not use this file except in compliance with the License.
|
||||
@@ -24,7 +24,7 @@
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif /* __cplusplus */
|
||||
#endif // __cplusplus
|
||||
|
||||
/*
|
||||
***************************************************************************************************
|
||||
@@ -47,22 +47,22 @@ extern "C"
|
||||
* Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void);
|
||||
*/
|
||||
#if defined(_WIN32)
|
||||
/* On Windows, Vulkan commands use the stdcall convention */
|
||||
// On Windows, Vulkan commands use the stdcall convention
|
||||
#define VKAPI_ATTR
|
||||
#define VKAPI_CALL __stdcall
|
||||
#define VKAPI_PTR VKAPI_CALL
|
||||
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7
|
||||
#error "Vulkan isn't supported for the 'armeabi' NDK ABI"
|
||||
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE)
|
||||
/* On Android 32-bit ARM targets, Vulkan functions use the "hardfloat" */
|
||||
/* calling convention, i.e. float parameters are passed in registers. This */
|
||||
/* is true even if the rest of the application passes floats on the stack, */
|
||||
/* as it does by default when compiling for the armeabi-v7a NDK ABI. */
|
||||
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && __ARM_32BIT_STATE
|
||||
// On Android 32-bit ARM targets, Vulkan functions use the "hardfloat"
|
||||
// calling convention, i.e. float parameters are passed in registers. This
|
||||
// is true even if the rest of the application passes floats on the stack,
|
||||
// as it does by default when compiling for the armeabi-v7a NDK ABI.
|
||||
#define VKAPI_ATTR __attribute__((pcs("aapcs-vfp")))
|
||||
#define VKAPI_CALL
|
||||
#define VKAPI_PTR VKAPI_ATTR
|
||||
#else
|
||||
/* On other platforms, use the default calling convention */
|
||||
// On other platforms, use the default calling convention
|
||||
#define VKAPI_ATTR
|
||||
#define VKAPI_CALL
|
||||
#define VKAPI_PTR
|
||||
@@ -83,10 +83,38 @@ extern "C"
|
||||
#else
|
||||
#include <stdint.h>
|
||||
#endif
|
||||
#endif /* !defined(VK_NO_STDINT_H) */
|
||||
#endif // !defined(VK_NO_STDINT_H)
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* extern "C" */
|
||||
#endif /* __cplusplus */
|
||||
} // extern "C"
|
||||
#endif // __cplusplus
|
||||
|
||||
// Platform-specific headers required by platform window system extensions.
|
||||
// These are enabled prior to #including "vulkan.h". The same enable then
|
||||
// controls inclusion of the extension interfaces in vulkan.h.
|
||||
|
||||
#ifdef VK_USE_PLATFORM_ANDROID_KHR
|
||||
#include <android/native_window.h>
|
||||
#endif
|
||||
|
||||
#ifdef VK_USE_PLATFORM_MIR_KHR
|
||||
#include <mir_toolkit/client_types.h>
|
||||
#endif
|
||||
|
||||
#ifdef VK_USE_PLATFORM_WAYLAND_KHR
|
||||
#include <wayland-client.h>
|
||||
#endif
|
||||
|
||||
#ifdef VK_USE_PLATFORM_WIN32_KHR
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#ifdef VK_USE_PLATFORM_XLIB_KHR
|
||||
#include <X11/Xlib.h>
|
||||
#endif
|
||||
|
||||
#ifdef VK_USE_PLATFORM_XCB_KHR
|
||||
#include <xcb/xcb.h>
|
||||
#endif
|
||||
|
||||
#endif
|
||||
Vendored
+4123
File diff suppressed because it is too large
Load Diff
+24
-23
@@ -1,31 +1,32 @@
|
||||
|
||||
# NOTE: The order of this list determines the order of items in the Guides
|
||||
# (i.e. Pages) list in the generated documentation
|
||||
set(GLFW_DOXYGEN_SOURCES
|
||||
"include/GLFW/glfw3.h"
|
||||
"include/GLFW/glfw3native.h"
|
||||
"docs/main.dox"
|
||||
"docs/news.dox"
|
||||
"docs/quick.dox"
|
||||
"docs/moving.dox"
|
||||
"docs/compile.dox"
|
||||
"docs/build.dox"
|
||||
"docs/intro.dox"
|
||||
"docs/context.dox"
|
||||
"docs/monitor.dox"
|
||||
"docs/window.dox"
|
||||
"docs/input.dox"
|
||||
"docs/vulkan.dox"
|
||||
"docs/compat.dox"
|
||||
"docs/internal.dox")
|
||||
set(glfw_DOCS_SOURCES
|
||||
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
|
||||
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h"
|
||||
"${GLFW_SOURCE_DIR}/docs/main.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/news.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/moving.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/quick.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/compile.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/build.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/intro.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/context.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/monitor.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/window.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/input.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/vulkan.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/metal.dox"
|
||||
"${GLFW_SOURCE_DIR}/docs/compat.dox")
|
||||
|
||||
# Format the source list into a Doxyfile INPUT value that Doxygen can parse
|
||||
foreach(path IN LISTS GLFW_DOXYGEN_SOURCES)
|
||||
set(GLFW_DOXYGEN_INPUT "${GLFW_DOXYGEN_INPUT} \\\n\"${GLFW_SOURCE_DIR}/${path}\"")
|
||||
if (GLFW_DOCUMENT_INTERNALS)
|
||||
list(APPEND glfw_DOCS_SOURCES "${GLFW_SOURCE_DIR}/src/internal.h")
|
||||
endif()
|
||||
|
||||
foreach(arg ${glfw_DOCS_SOURCES})
|
||||
set(GLFW_DOCS_SOURCES "${GLFW_DOCS_SOURCES} ${arg}")
|
||||
endforeach()
|
||||
|
||||
configure_file(Doxyfile.in Doxyfile @ONLY)
|
||||
|
||||
|
||||
add_custom_target(docs ALL "${DOXYGEN_EXECUTABLE}"
|
||||
WORKING_DIRECTORY "${GLFW_BINARY_DIR}/docs"
|
||||
COMMENT "Generating HTML documentation" VERBATIM)
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
|
||||
* @elmindreda
|
||||
|
||||
src/wl_* @linkmauve
|
||||
|
||||
docs/*.css @glfw/webdev
|
||||
docs/*.less @glfw/webdev
|
||||
docs/*.html @glfw/webdev
|
||||
docs/*.xml @glfw/webdev
|
||||
|
||||
+35
-22
@@ -32,7 +32,7 @@ PROJECT_NAME = "GLFW"
|
||||
# This could be handy for archiving the generated documentation or
|
||||
# if some version control system is used.
|
||||
|
||||
PROJECT_NUMBER = @GLFW_VERSION@
|
||||
PROJECT_NUMBER = @GLFW_VERSION_FULL@
|
||||
|
||||
# Using the PROJECT_BRIEF tag one can provide an optional one line description
|
||||
# for a project that appears at the top of each page and should give viewer
|
||||
@@ -52,7 +52,7 @@ PROJECT_LOGO =
|
||||
# If a relative path is entered, it will be relative to the location
|
||||
# where doxygen was started. If left blank the current directory will be used.
|
||||
|
||||
OUTPUT_DIRECTORY = "@GLFW_BINARY_DIR@/docs"
|
||||
OUTPUT_DIRECTORY = @GLFW_BINARY_DIR@/docs
|
||||
|
||||
# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create
|
||||
# 4096 sub-directories (in 2 levels) under the output directory of each output
|
||||
@@ -195,18 +195,16 @@ TAB_SIZE = 8
|
||||
# will result in a user-defined paragraph with heading "Side Effects:".
|
||||
# You can put \n's in the value part of an alias to insert newlines.
|
||||
|
||||
ALIASES = "thread_safety=@par Thread safety^^" \
|
||||
"pointer_lifetime=@par Pointer lifetime^^" \
|
||||
"analysis=@par Analysis^^" \
|
||||
"reentrancy=@par Reentrancy^^" \
|
||||
"errors=@par Errors^^" \
|
||||
"callback_signature=@par Callback signature^^" \
|
||||
"glfw3=__GLFW 3:__" \
|
||||
ALIASES = "thread_safety=@par Thread safety\n" \
|
||||
"pointer_lifetime=@par Pointer lifetime\n" \
|
||||
"analysis=@par Analysis\n" \
|
||||
"reentrancy=@par Reentrancy\n" \
|
||||
"errors=@par Errors\n" \
|
||||
"glfw3=@par\n__GLFW 3:__" \
|
||||
"x11=__X11:__" \
|
||||
"wayland=__Wayland:__" \
|
||||
"win32=__Windows:__" \
|
||||
"macos=__macOS:__" \
|
||||
"linux=__Linux:__"
|
||||
"macos=__macOS:__"
|
||||
|
||||
# This tag can be used to specify a number of word-keyword mappings (TCL only).
|
||||
# A mapping has the form "name=value". For example adding
|
||||
@@ -265,7 +263,7 @@ MARKDOWN_SUPPORT = YES
|
||||
|
||||
# When enabled doxygen tries to link words that correspond to documented classes,
|
||||
# or namespaces to their corresponding documentation. Such a link can be
|
||||
# prevented in individual cases by putting a % sign in front of the word or
|
||||
# prevented in individual cases by by putting a % sign in front of the word or
|
||||
# globally by setting AUTOLINK_SUPPORT to NO.
|
||||
|
||||
AUTOLINK_SUPPORT = YES
|
||||
@@ -477,7 +475,7 @@ SORT_MEMBER_DOCS = NO
|
||||
# by member name. If set to NO (the default) the members will appear in
|
||||
# declaration order.
|
||||
|
||||
SORT_BRIEF_DOCS = NO
|
||||
SORT_BRIEF_DOCS = YES
|
||||
|
||||
# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen
|
||||
# will sort the (brief and detailed) documentation of class members so that
|
||||
@@ -590,7 +588,7 @@ FILE_VERSION_FILTER =
|
||||
# You can optionally specify a file name after the option, if omitted
|
||||
# DoxygenLayout.xml will be used as the name of the layout file.
|
||||
|
||||
LAYOUT_FILE = "@GLFW_SOURCE_DIR@/docs/DoxygenLayout.xml"
|
||||
LAYOUT_FILE =
|
||||
|
||||
# The CITE_BIB_FILES tag can be used to specify one or more bib files
|
||||
# containing the references data. This must be a list of .bib files. The
|
||||
@@ -652,7 +650,7 @@ WARN_FORMAT = "$file:$line: $text"
|
||||
# and error messages should be written. If left blank the output is written
|
||||
# to stderr.
|
||||
|
||||
WARN_LOGFILE = "@GLFW_BINARY_DIR@/docs/warnings.txt"
|
||||
WARN_LOGFILE = @GLFW_BINARY_DIR@/docs/warnings.txt
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the input files
|
||||
@@ -663,7 +661,7 @@ WARN_LOGFILE = "@GLFW_BINARY_DIR@/docs/warnings.txt"
|
||||
# directories like "/usr/src/myproject". Separate the files or directories
|
||||
# with spaces.
|
||||
|
||||
INPUT = @GLFW_DOXYGEN_INPUT@
|
||||
INPUT = @GLFW_DOCS_SOURCES@
|
||||
|
||||
# This tag can be used to specify the character encoding of the source files
|
||||
# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is
|
||||
@@ -723,7 +721,7 @@ EXCLUDE_SYMBOLS = APIENTRY GLFWAPI
|
||||
# directories that contain example code fragments that are included (see
|
||||
# the \include command).
|
||||
|
||||
EXAMPLE_PATH = "@GLFW_SOURCE_DIR@/examples"
|
||||
EXAMPLE_PATH = @GLFW_SOURCE_DIR@/examples
|
||||
|
||||
# If the value of the EXAMPLE_PATH tag contains directories, you can use the
|
||||
# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
|
||||
@@ -899,13 +897,13 @@ HTML_FILE_EXTENSION = .html
|
||||
# have to redo this when upgrading to a newer version of doxygen or when
|
||||
# changing the value of configuration settings such as GENERATE_TREEVIEW!
|
||||
|
||||
HTML_HEADER = "@GLFW_SOURCE_DIR@/docs/header.html"
|
||||
HTML_HEADER = @GLFW_SOURCE_DIR@/docs/header.html
|
||||
|
||||
# The HTML_FOOTER tag can be used to specify a personal HTML footer for
|
||||
# each generated HTML page. If it is left blank doxygen will generate a
|
||||
# standard footer.
|
||||
|
||||
HTML_FOOTER = "@GLFW_SOURCE_DIR@/docs/footer.html"
|
||||
HTML_FOOTER = @GLFW_SOURCE_DIR@/docs/footer.html
|
||||
|
||||
# The HTML_STYLESHEET tag can be used to specify a user-defined cascading
|
||||
# style sheet that is used by each HTML page. It can be used to
|
||||
@@ -924,7 +922,7 @@ HTML_STYLESHEET =
|
||||
# robust against future updates. Doxygen will copy the style sheet file to
|
||||
# the output directory.
|
||||
|
||||
HTML_EXTRA_STYLESHEET = "@GLFW_SOURCE_DIR@/docs/extra.css"
|
||||
HTML_EXTRA_STYLESHEET = @GLFW_SOURCE_DIR@/docs/extra.css
|
||||
|
||||
# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or
|
||||
# other source files which should be copied to the HTML output directory. Note
|
||||
@@ -933,7 +931,7 @@ HTML_EXTRA_STYLESHEET = "@GLFW_SOURCE_DIR@/docs/extra.css"
|
||||
# files. In the HTML_STYLESHEET file, use the file name only. Also note that
|
||||
# the files will be copied as-is; there are no commands or markers available.
|
||||
|
||||
HTML_EXTRA_FILES = "@GLFW_SOURCE_DIR@/docs/spaces.svg"
|
||||
HTML_EXTRA_FILES = @GLFW_SOURCE_DIR@/docs/spaces.svg
|
||||
|
||||
# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output.
|
||||
# Doxygen will adjust the colors in the style sheet and background images
|
||||
@@ -1574,6 +1572,7 @@ PREDEFINED = GLFWAPI= \
|
||||
GLFW_EXPOSE_NATIVE_WGL \
|
||||
GLFW_EXPOSE_NATIVE_X11 \
|
||||
GLFW_EXPOSE_NATIVE_WAYLAND \
|
||||
GLFW_EXPOSE_NATIVE_MIR \
|
||||
GLFW_EXPOSE_NATIVE_GLX \
|
||||
GLFW_EXPOSE_NATIVE_COCOA \
|
||||
GLFW_EXPOSE_NATIVE_NSGL \
|
||||
@@ -1632,6 +1631,11 @@ ALLEXTERNALS = NO
|
||||
|
||||
EXTERNAL_GROUPS = YES
|
||||
|
||||
# The PERL_PATH should be the absolute path and name of the perl script
|
||||
# interpreter (i.e. the result of `which perl').
|
||||
|
||||
PERL_PATH = /usr/bin/perl
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the dot tool
|
||||
#---------------------------------------------------------------------------
|
||||
@@ -1644,6 +1648,15 @@ EXTERNAL_GROUPS = YES
|
||||
|
||||
CLASS_DIAGRAMS = YES
|
||||
|
||||
# You can define message sequence charts within doxygen comments using the \msc
|
||||
# command. Doxygen will then run the mscgen tool (see
|
||||
# http://www.mcternan.me.uk/mscgen/) to produce the chart and insert it in the
|
||||
# documentation. The MSCGEN_PATH tag allows you to specify the directory where
|
||||
# the mscgen tool resides. If left empty the tool is assumed to be found in the
|
||||
# default search path.
|
||||
|
||||
MSCGEN_PATH =
|
||||
|
||||
# If set to YES, the inheritance and collaboration graphs will hide
|
||||
# inheritance and usage relations if the target is undocumented
|
||||
# or is not a class.
|
||||
@@ -1714,7 +1727,7 @@ UML_LOOK = NO
|
||||
# the class node. If there are many fields or methods and many nodes the
|
||||
# graph may become too big to be useful. The UML_LIMIT_NUM_FIELDS
|
||||
# threshold limits the number of items for each type to make the size more
|
||||
# manageable. Set this to 0 for no limit. Note that the threshold may be
|
||||
# managable. Set this to 0 for no limit. Note that the threshold may be
|
||||
# exceeded by 50% before the limit is enforced.
|
||||
|
||||
UML_LIMIT_NUM_FIELDS = 10
|
||||
|
||||
+122
-5
@@ -1,21 +1,115 @@
|
||||
<doxygenlayout version="1.0">
|
||||
<!-- Generated by doxygen 1.8.14 -->
|
||||
<!-- Generated by doxygen 1.8.3.1 -->
|
||||
<!-- Navigation index tabs for HTML output -->
|
||||
<navindex>
|
||||
<tab type="mainpage" visible="yes" title="Introduction"/>
|
||||
<tab type="user" url="quick_guide.html" title="Tutorial"/>
|
||||
<tab type="pages" visible="yes" title="Guides" intro=""/>
|
||||
<tab type="modules" visible="yes" title="Reference" intro=""/>
|
||||
<tab type="filelist" visible="yes" title="Files"/>
|
||||
<tab type="namespaces" visible="yes" title="">
|
||||
<tab type="namespacelist" visible="yes" title="" intro=""/>
|
||||
<tab type="namespacemembers" visible="yes" title="" intro=""/>
|
||||
</tab>
|
||||
<tab type="classes" visible="no" title="">
|
||||
<tab type="classlist" visible="yes" title="" intro=""/>
|
||||
<tab type="classindex" visible="$ALPHABETICAL_INDEX" title=""/>
|
||||
<tab type="hierarchy" visible="yes" title="" intro=""/>
|
||||
<tab type="classmembers" visible="yes" title="" intro=""/>
|
||||
</tab>
|
||||
<tab type="files" visible="yes" title="Header Files">
|
||||
<tab type="filelist" visible="yes" title="" intro=""/>
|
||||
<tab type="globals" visible="yes" title="" intro=""/>
|
||||
</tab>
|
||||
<tab type="examples" visible="yes" title="" intro=""/>
|
||||
</navindex>
|
||||
|
||||
<!-- Layout definition for a class page -->
|
||||
<class>
|
||||
<briefdescription visible="yes"/>
|
||||
<includes visible="$SHOW_INCLUDE_FILES"/>
|
||||
<inheritancegraph visible="$CLASS_GRAPH"/>
|
||||
<collaborationgraph visible="$COLLABORATION_GRAPH"/>
|
||||
<memberdecl>
|
||||
<nestedclasses visible="yes" title=""/>
|
||||
<publictypes title=""/>
|
||||
<publicslots title=""/>
|
||||
<signals title=""/>
|
||||
<publicmethods title=""/>
|
||||
<publicstaticmethods title=""/>
|
||||
<publicattributes title=""/>
|
||||
<publicstaticattributes title=""/>
|
||||
<protectedtypes title=""/>
|
||||
<protectedslots title=""/>
|
||||
<protectedmethods title=""/>
|
||||
<protectedstaticmethods title=""/>
|
||||
<protectedattributes title=""/>
|
||||
<protectedstaticattributes title=""/>
|
||||
<packagetypes title=""/>
|
||||
<packagemethods title=""/>
|
||||
<packagestaticmethods title=""/>
|
||||
<packageattributes title=""/>
|
||||
<packagestaticattributes title=""/>
|
||||
<properties title=""/>
|
||||
<events title=""/>
|
||||
<privatetypes title=""/>
|
||||
<privateslots title=""/>
|
||||
<privatemethods title=""/>
|
||||
<privatestaticmethods title=""/>
|
||||
<privateattributes title=""/>
|
||||
<privatestaticattributes title=""/>
|
||||
<friends title=""/>
|
||||
<related title="" subtitle=""/>
|
||||
<membergroups visible="yes"/>
|
||||
</memberdecl>
|
||||
<detaileddescription title=""/>
|
||||
<memberdef>
|
||||
<inlineclasses title=""/>
|
||||
<typedefs title=""/>
|
||||
<enums title=""/>
|
||||
<constructors title=""/>
|
||||
<functions title=""/>
|
||||
<related title=""/>
|
||||
<variables title=""/>
|
||||
<properties title=""/>
|
||||
<events title=""/>
|
||||
</memberdef>
|
||||
<allmemberslink visible="yes"/>
|
||||
<usedfiles visible="$SHOW_USED_FILES"/>
|
||||
<authorsection visible="yes"/>
|
||||
</class>
|
||||
|
||||
<!-- Layout definition for a namespace page -->
|
||||
<namespace>
|
||||
<briefdescription visible="yes"/>
|
||||
<memberdecl>
|
||||
<nestednamespaces visible="yes" title=""/>
|
||||
<classes visible="yes" title=""/>
|
||||
<typedefs title=""/>
|
||||
<enums title=""/>
|
||||
<functions title=""/>
|
||||
<variables title=""/>
|
||||
<membergroups visible="yes"/>
|
||||
</memberdecl>
|
||||
<detaileddescription title=""/>
|
||||
<memberdef>
|
||||
<inlineclasses title=""/>
|
||||
<typedefs title=""/>
|
||||
<enums title=""/>
|
||||
<functions title=""/>
|
||||
<variables title=""/>
|
||||
</memberdef>
|
||||
<authorsection visible="yes"/>
|
||||
</namespace>
|
||||
|
||||
<!-- Layout definition for a file page -->
|
||||
<file>
|
||||
<detaileddescription title="Description"/>
|
||||
<briefdescription visible="yes"/>
|
||||
<includes visible="$SHOW_INCLUDE_FILES"/>
|
||||
<includegraph visible="$INCLUDE_GRAPH"/>
|
||||
<includedbygraph visible="$INCLUDED_BY_GRAPH"/>
|
||||
<sourcelink visible="yes"/>
|
||||
<memberdecl>
|
||||
<constantgroups visible="yes" title=""/>
|
||||
<classes visible="yes" title=""/>
|
||||
<namespaces visible="yes" title=""/>
|
||||
<defines title=""/>
|
||||
<typedefs title=""/>
|
||||
<enums title=""/>
|
||||
@@ -23,7 +117,9 @@
|
||||
<variables title=""/>
|
||||
<membergroups visible="yes"/>
|
||||
</memberdecl>
|
||||
<detaileddescription title=""/>
|
||||
<memberdef>
|
||||
<inlineclasses title=""/>
|
||||
<defines title=""/>
|
||||
<typedefs title=""/>
|
||||
<enums title=""/>
|
||||
@@ -35,26 +131,46 @@
|
||||
|
||||
<!-- Layout definition for a group page -->
|
||||
<group>
|
||||
<briefdescription visible="yes"/>
|
||||
<detaileddescription title="Description"/>
|
||||
<groupgraph visible="$GROUP_GRAPHS"/>
|
||||
<memberdecl>
|
||||
<nestedgroups visible="yes" title=""/>
|
||||
<dirs visible="yes" title=""/>
|
||||
<files visible="yes" title=""/>
|
||||
<namespaces visible="yes" title=""/>
|
||||
<classes visible="yes" title=""/>
|
||||
<defines title=""/>
|
||||
<typedefs title=""/>
|
||||
<enums title=""/>
|
||||
<enumvalues title=""/>
|
||||
<functions title=""/>
|
||||
<variables title=""/>
|
||||
<signals title=""/>
|
||||
<publicslots title=""/>
|
||||
<protectedslots title=""/>
|
||||
<privateslots title=""/>
|
||||
<events title=""/>
|
||||
<properties title=""/>
|
||||
<friends title=""/>
|
||||
<membergroups visible="yes"/>
|
||||
</memberdecl>
|
||||
<memberdef>
|
||||
<pagedocs/>
|
||||
<inlineclasses title=""/>
|
||||
<defines title=""/>
|
||||
<typedefs title=""/>
|
||||
<enums title=""/>
|
||||
<enumvalues title=""/>
|
||||
<functions title=""/>
|
||||
<variables title=""/>
|
||||
<signals title=""/>
|
||||
<publicslots title=""/>
|
||||
<protectedslots title=""/>
|
||||
<privateslots title=""/>
|
||||
<events title=""/>
|
||||
<properties title=""/>
|
||||
<friends title=""/>
|
||||
</memberdef>
|
||||
<authorsection visible="yes"/>
|
||||
</group>
|
||||
@@ -62,6 +178,7 @@
|
||||
<!-- Layout definition for a directory page -->
|
||||
<directory>
|
||||
<briefdescription visible="yes"/>
|
||||
<directorygraph visible="yes"/>
|
||||
<memberdecl>
|
||||
<dirs visible="yes"/>
|
||||
<files visible="yes"/>
|
||||
|
||||
@@ -1,14 +0,0 @@
|
||||
# Support resources
|
||||
|
||||
See the [latest documentation](http://www.glfw.org/docs/latest/) for tutorials,
|
||||
guides and the API reference.
|
||||
|
||||
If you have questions about using GLFW, we have a
|
||||
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
|
||||
[Freenode](http://freenode.net/).
|
||||
|
||||
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
|
||||
Please check the [contribution
|
||||
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
|
||||
information on what to include when reporting a bug.
|
||||
|
||||
+48
-67
@@ -15,27 +15,27 @@ specific compiler of your chosen development environment. The compilation
|
||||
and linking process should be explained in your C programming material and in
|
||||
the documentation for your development environment.
|
||||
|
||||
|
||||
@section build_include Including the GLFW header file
|
||||
|
||||
You should include the GLFW header in the source files where you use OpenGL or
|
||||
GLFW.
|
||||
In the source files of your application where you use OpenGL or GLFW, you should
|
||||
include the GLFW header file, i.e.:
|
||||
|
||||
@code
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
This header declares the GLFW API and by default also includes the OpenGL header
|
||||
from your development environment. See below for how to control this.
|
||||
The GLFW header declares the GLFW API and by default also includes the OpenGL
|
||||
header of your development environment, which in turn defines all the constants,
|
||||
types and function prototypes of the OpenGL API.
|
||||
|
||||
The GLFW header also defines any platform-specific macros needed by your OpenGL
|
||||
header, so it can be included without needing any window system headers.
|
||||
The GLFW header also defines everything necessary for your OpenGL header to
|
||||
function. For example, under Windows you are normally required to include
|
||||
`windows.h` before the OpenGL header, which would pollute your code namespace
|
||||
with the entire Win32 API.
|
||||
|
||||
For example, under Windows you are normally required to include `windows.h`
|
||||
before the OpenGL header, which would bring in the whole Win32 API. The GLFW
|
||||
header duplicates the small number of macros needed.
|
||||
|
||||
It does this only when needed, so if `windows.h` _is_ included, the GLFW header
|
||||
Instead, the GLFW header takes care of this for you, not by including
|
||||
`windows.h`, but by duplicating only the very few necessary parts of it. It
|
||||
does this only when needed, so if `windows.h` _is_ included, the GLFW header
|
||||
does not try to redefine those symbols. The reverse is not true, i.e.
|
||||
`windows.h` cannot cope if any of its symbols have already been defined.
|
||||
|
||||
@@ -49,21 +49,8 @@ In other words:
|
||||
|
||||
If you are using an OpenGL extension loading library such as
|
||||
[glad](https://github.com/Dav1dde/glad), the extension loader header should
|
||||
be included _before_ the GLFW one.
|
||||
|
||||
@code
|
||||
#include <glad/gl.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
Alternatively the @ref GLFW_INCLUDE_NONE macro (described below) can be used to
|
||||
prevent the GLFW header from including the OpenGL header.
|
||||
|
||||
@code
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glad/gl.h>
|
||||
@endcode
|
||||
either be included _before_ the GLFW one, or the @ref GLFW_INCLUDE_NONE macro
|
||||
(described below) should be defined.
|
||||
|
||||
|
||||
@subsection build_macros GLFW header option macros
|
||||
@@ -99,10 +86,6 @@ __GLFW_INCLUDE_ES3__ makes the GLFW header include the OpenGL ES 3.0
|
||||
__GLFW_INCLUDE_ES31__ makes the GLFW header include the OpenGL ES 3.1
|
||||
`GLES3/gl31.h` header instead of the regular OpenGL header.
|
||||
|
||||
@anchor GLFW_INCLUDE_ES32
|
||||
__GLFW_INCLUDE_ES31__ makes the GLFW header include the OpenGL ES 3.2
|
||||
`GLES3/gl32.h` header instead of the regular OpenGL header.
|
||||
|
||||
@anchor GLFW_INCLUDE_NONE
|
||||
__GLFW_INCLUDE_NONE__ makes the GLFW header not include any OpenGL or OpenGL ES
|
||||
API header. This is useful in combination with an extension loading library.
|
||||
@@ -152,7 +135,7 @@ environment below. On Linux and other Unix-like operating systems, the list
|
||||
varies but can be retrieved in various ways as described below.
|
||||
|
||||
A good general introduction to linking is
|
||||
[Beginner's Guide to Linkers](https://www.lurklurk.org/linkers/linkers.html) by
|
||||
[Beginner's Guide to Linkers](http://www.lurklurk.org/linkers/linkers.html) by
|
||||
David Drysdale.
|
||||
|
||||
|
||||
@@ -161,12 +144,11 @@ David Drysdale.
|
||||
The static version of the GLFW library is named `glfw3`. When using this
|
||||
version, it is also necessary to link with some libraries that GLFW uses.
|
||||
|
||||
When using MinGW to link an application with the static version of GLFW, you
|
||||
must also explicitly link with `gdi32`. Other toolchains including MinGW-w64
|
||||
include it in the set of default libraries along with other dependencies like
|
||||
`user32` and `kernel32`.
|
||||
|
||||
If you are using GLU, you must also link with `glu32`.
|
||||
When linking an application under Windows that uses the static version of GLFW,
|
||||
you must link with `opengl32`. On some versions of MinGW, you must also
|
||||
explicitly link with `gdi32`, while other versions of MinGW include it in the
|
||||
set of default libraries along with other dependencies like `user32` and
|
||||
`kernel32`. If you are using GLU, you must also link with `glu32`.
|
||||
|
||||
The link library for the GLFW DLL is named `glfw3dll`. When compiling an
|
||||
application that uses the DLL version of GLFW, you need to define the @ref
|
||||
@@ -174,7 +156,8 @@ GLFW_DLL macro _before_ any inclusion of the GLFW header. This can be done
|
||||
either with a compiler switch or by defining it in your source code.
|
||||
|
||||
An application using the GLFW DLL does not need to link against any of its
|
||||
dependencies, but you still have to link against `glu32` if it uses GLU.
|
||||
dependencies, but you still have to link against `opengl32` if your application
|
||||
uses OpenGL and `glu32` if it uses GLU.
|
||||
|
||||
|
||||
@subsection build_link_cmake_source With CMake and GLFW source
|
||||
@@ -183,11 +166,21 @@ This section is about using CMake to compile and link GLFW along with your
|
||||
application. If you want to use an installed binary instead, see @ref
|
||||
build_link_cmake_package.
|
||||
|
||||
With a few changes to your `CMakeLists.txt` you can have the GLFW source tree
|
||||
built along with your application.
|
||||
With just a few changes to your `CMakeLists.txt` you can have the GLFW source
|
||||
tree built along with your application.
|
||||
|
||||
Add the root directory of the GLFW source tree to your project. This will add
|
||||
the `glfw` target and the necessary cache variables to your project.
|
||||
When including GLFW as part of your build, you probably don't want to build the
|
||||
GLFW tests, examples and documentation. To disable these, set the corresponding
|
||||
cache variables before adding the GLFW source tree.
|
||||
|
||||
@code
|
||||
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
|
||||
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
|
||||
@endcode
|
||||
|
||||
Then add the root directory of the GLFW source tree to your project. This
|
||||
will add the `glfw` target and the necessary cache variables to your project.
|
||||
|
||||
@code{.cmake}
|
||||
add_subdirectory(path/to/glfw)
|
||||
@@ -216,7 +209,7 @@ If OpenGL is found, the `OPENGL_FOUND` variable is true and the
|
||||
`OPENGL_INCLUDE_DIR` and `OPENGL_gl_LIBRARY` cache variables can be used.
|
||||
|
||||
@code{.cmake}
|
||||
target_include_directories(myapp PUBLIC ${OPENGL_INCLUDE_DIR})
|
||||
target_include_directories(myapp ${OPENGL_INCLUDE_DIR})
|
||||
target_link_libraries(myapp ${OPENGL_gl_LIBRARY})
|
||||
@endcode
|
||||
|
||||
@@ -229,8 +222,7 @@ target_link_libraries(myapp ${OPENGL_glu_LIBRARY})
|
||||
@endcode
|
||||
|
||||
@note GLU has been deprecated and should not be used in new code, but some
|
||||
legacy code requires it. See the [section on GLU](@ref moving_glu) in the
|
||||
transition guide for suggested replacements.
|
||||
legacy code requires it.
|
||||
|
||||
|
||||
@subsection build_link_cmake_package With CMake and installed GLFW binaries
|
||||
@@ -239,20 +231,11 @@ This section is about using CMake to link GLFW after it has been built and
|
||||
installed. If you want to build it along with your application instead, see
|
||||
@ref build_link_cmake_source.
|
||||
|
||||
With a few changes to your `CMakeLists.txt` you can locate the package and
|
||||
With just a few changes to your `CMakeLists.txt`, you can locate the package and
|
||||
target files generated when GLFW is installed.
|
||||
|
||||
@code{.cmake}
|
||||
find_package(glfw3 3.4 REQUIRED)
|
||||
@endcode
|
||||
|
||||
Once GLFW has been added to the project, link against it with the `glfw` target.
|
||||
This adds all link-time dependencies of GLFW as it is currently configured,
|
||||
the include directory for the GLFW header and, when applicable, the @ref
|
||||
GLFW_DLL macro.
|
||||
|
||||
@code{.cmake}
|
||||
target_link_libraries(myapp glfw)
|
||||
find_package(glfw3 3.3 REQUIRED)
|
||||
@endcode
|
||||
|
||||
Note that the dependencies do not include OpenGL or GLU, as GLFW loads any
|
||||
@@ -269,7 +252,7 @@ If OpenGL is found, the `OPENGL_FOUND` variable is true and the
|
||||
`OPENGL_INCLUDE_DIR` and `OPENGL_gl_LIBRARY` cache variables can be used.
|
||||
|
||||
@code{.cmake}
|
||||
target_include_directories(myapp PUBLIC ${OPENGL_INCLUDE_DIR})
|
||||
target_include_directories(myapp ${OPENGL_INCLUDE_DIR})
|
||||
target_link_libraries(myapp ${OPENGL_gl_LIBRARY})
|
||||
@endcode
|
||||
|
||||
@@ -282,13 +265,12 @@ target_link_libraries(myapp ${OPENGL_glu_LIBRARY})
|
||||
@endcode
|
||||
|
||||
@note GLU has been deprecated and should not be used in new code, but some
|
||||
legacy code requires it. See the [section on GLU](@ref moving_glu) in the
|
||||
transition guide for suggested replacements.
|
||||
legacy code requires it.
|
||||
|
||||
|
||||
@subsection build_link_pkgconfig With makefiles and pkg-config on Unix
|
||||
|
||||
GLFW supports [pkg-config](https://www.freedesktop.org/wiki/Software/pkg-config/),
|
||||
GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/),
|
||||
and the `glfw3.pc` pkg-config file is generated when the GLFW library is built
|
||||
and is installed along with it. A pkg-config file describes all necessary
|
||||
compile-time and link-time flags and dependencies needed to use a library. When
|
||||
@@ -302,8 +284,8 @@ GLFW library may look like this:
|
||||
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
|
||||
@endcode
|
||||
|
||||
If you are using the shared version of the GLFW library, omit the `--static`
|
||||
flag.
|
||||
If you are using the shared version of the GLFW library, simply omit the
|
||||
`--static` flag.
|
||||
|
||||
@code{.sh}
|
||||
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
|
||||
@@ -327,8 +309,7 @@ cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --libs glfw3 g
|
||||
@endcode
|
||||
|
||||
@note GLU has been deprecated and should not be used in new code, but some
|
||||
legacy code requires it. See the [section on GLU](@ref moving_glu) in the
|
||||
transition guide for suggested replacements.
|
||||
legacy code requires it.
|
||||
|
||||
If you are using the static version of the GLFW library, make sure you don't
|
||||
link statically against GLU.
|
||||
@@ -340,8 +321,8 @@ cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --static --lib
|
||||
|
||||
@subsection build_link_xcode With Xcode on macOS
|
||||
|
||||
If you are using the dynamic library version of GLFW, add it to the project
|
||||
dependencies.
|
||||
If you are using the dynamic library version of GLFW, simply add it to the
|
||||
project dependencies.
|
||||
|
||||
If you are using the static library version of GLFW, add it and the Cocoa,
|
||||
OpenGL, IOKit and CoreVideo frameworks to the project as dependencies. They can
|
||||
|
||||
+19
-80
@@ -23,9 +23,9 @@ varied window managers in use on Unix-like systems. In order for applications
|
||||
and window managers to work well together, a number of standards and
|
||||
conventions have been developed that regulate behavior outside the scope of the
|
||||
X11 API; most importantly the
|
||||
[Inter-Client Communication Conventions Manual](https://www.tronche.com/gui/x/icccm/)
|
||||
[Inter-Client Communication Conventions Manual](http://www.tronche.com/gui/x/icccm/)
|
||||
(ICCCM) and
|
||||
[Extended Window Manager Hints](https://standards.freedesktop.org/wm-spec/wm-spec-latest.html)
|
||||
[Extended Window Manager Hints](http://standards.freedesktop.org/wm-spec/wm-spec-latest.html)
|
||||
(EWMH) standards.
|
||||
|
||||
GLFW uses the `_MOTIF_WM_HINTS` window property to support borderless windows.
|
||||
@@ -53,13 +53,13 @@ running window manager uses compositing but does not support this property then
|
||||
additional copying may be performed for each buffer swap of full screen windows.
|
||||
|
||||
GLFW uses the
|
||||
[clipboard manager protocol](https://www.freedesktop.org/wiki/ClipboardManager/)
|
||||
[clipboard manager protocol](http://www.freedesktop.org/wiki/ClipboardManager/)
|
||||
to push a clipboard string (i.e. selection) owned by a GLFW window about to be
|
||||
destroyed to the clipboard manager. If there is no running clipboard manager,
|
||||
the clipboard string will be unavailable once the window has been destroyed.
|
||||
|
||||
GLFW uses the
|
||||
[X drag-and-drop protocol](https://www.freedesktop.org/wiki/Specifications/XDND/)
|
||||
[X drag-and-drop protocol](http://www.freedesktop.org/wiki/Specifications/XDND/)
|
||||
to provide file drop events. If the application originating the drag does not
|
||||
support this protocol, drag and drop will not work.
|
||||
|
||||
@@ -76,72 +76,6 @@ GLFW uses the Xkb extension and detectable auto-repeat to provide keyboard
|
||||
input. If the running X server does not support this extension, a non-Xkb
|
||||
fallback path is used.
|
||||
|
||||
GLFW uses the XInput2 extension to provide raw, non-accelerated mouse motion
|
||||
when the cursor is disabled. If the running X server does not support this
|
||||
extension, regular accelerated mouse motion will be used.
|
||||
|
||||
GLFW uses both the XRender extension and the compositing manager to support
|
||||
transparent window framebuffers. If the running X server does not support this
|
||||
extension or there is no running compositing manager, the
|
||||
`GLFW_TRANSPARENT_FRAMEBUFFER` framebuffer hint will have no effect.
|
||||
|
||||
GLFW uses both the Xcursor extension and the freedesktop cursor conventions to
|
||||
provide an expanded set of standard cursor shapes. If the running X server does
|
||||
not support this extension or the current cursor theme does not support the
|
||||
conventions, the `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR` and
|
||||
`GLFW_NOT_ALLOWED_CURSOR` shapes will not be available and other shapes may use
|
||||
legacy images.
|
||||
|
||||
|
||||
@section compat_wayland Wayland protocols and IPC standards
|
||||
|
||||
As GLFW uses libwayland directly, without any intervening toolkit library, it
|
||||
has sole responsibility for interacting well with every compositor in use on
|
||||
Unix-like systems. Most of the features are provided by the core protocol,
|
||||
while cursor support is provided by the libwayland-cursor helper library, EGL
|
||||
integration by libwayland-egl, and keyboard handling by
|
||||
[libxkbcommon](https://xkbcommon.org/). In addition, GLFW uses some protocols
|
||||
from wayland-protocols to provide additional features if the compositor
|
||||
supports them.
|
||||
|
||||
GLFW uses xkbcommon 0.5.0 to provide compose key support. When it has been
|
||||
built against an older xkbcommon, the compose key will be disabled even if it
|
||||
has been configured in the compositor.
|
||||
|
||||
GLFW uses the [xdg-shell
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/xdg-shell/xdg-shell.xml)
|
||||
to provide better window management. This protocol is part of
|
||||
wayland-protocols 1.12, and mandatory at build time.
|
||||
|
||||
GLFW uses the [relative pointer
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/relative-pointer/relative-pointer-unstable-v1.xml)
|
||||
alongside the [pointer constraints
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml)
|
||||
to implement disabled cursor. These two protocols are part of
|
||||
wayland-protocols 1.1, and mandatory at build time. If the running compositor
|
||||
does not support both of these protocols, disabling the cursor will have no
|
||||
effect.
|
||||
|
||||
GLFW uses the [idle inhibit
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml)
|
||||
to prohibit the screensaver from starting. This protocol is part of
|
||||
wayland-protocols 1.6, and mandatory at build time. If the running compositor
|
||||
does not support this protocol, the screensaver may start even for full screen
|
||||
windows.
|
||||
|
||||
GLFW uses the [xdg-decoration
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml)
|
||||
to request decorations to be drawn around its windows. This protocol is part
|
||||
of wayland-protocols 1.15, and mandatory at build time. If the running
|
||||
compositor does not support this protocol, a very simple frame will be drawn by
|
||||
GLFW itself, using the [viewporter
|
||||
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/viewporter/viewporter.xml)
|
||||
alongside
|
||||
[subsurfaces](https://cgit.freedesktop.org/wayland/wayland/tree/protocol/wayland.xml#n2598).
|
||||
This protocol is part of wayland-protocols 1.4, and mandatory at build time.
|
||||
If the running compositor does not support this protocol either, no decorations
|
||||
will be drawn around windows.
|
||||
|
||||
|
||||
@section compat_glx GLX extensions
|
||||
|
||||
@@ -226,20 +160,21 @@ extensions to provide support for sRGB framebuffers. Where both of these
|
||||
extension are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
|
||||
|
||||
|
||||
@section compat_osx OpenGL on macOS
|
||||
@section compat_osx OpenGL 3.2 and later on macOS
|
||||
|
||||
Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then
|
||||
only forward-compatible, core profile contexts are supported. Support for
|
||||
OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible,
|
||||
core profile contexts. There is also still no mechanism for requesting debug
|
||||
contexts or no-error contexts. Versions of Mac OS X earlier than 10.7 support
|
||||
at most OpenGL version 2.1.
|
||||
contexts. Versions of Mac OS X earlier than 10.7 support at most OpenGL
|
||||
version 2.1.
|
||||
|
||||
Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and
|
||||
`GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if
|
||||
given version 3.0 or 3.1. The `GLFW_OPENGL_PROFILE` hint must be set to
|
||||
`GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts. The
|
||||
`GLFW_OPENGL_DEBUG_CONTEXT` and `GLFW_CONTEXT_NO_ERROR` hints are ignored.
|
||||
given version 3.0 or 3.1, the `GLFW_OPENGL_FORWARD_COMPAT` hint must be set to
|
||||
`GLFW_TRUE` and the `GLFW_OPENGL_PROFILE` hint must be set to
|
||||
`GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts and the
|
||||
`GLFW_OPENGL_DEBUG_CONTEXT` hint is ignored.
|
||||
|
||||
Also, on Mac OS X 10.6 and below, the `GLFW_CONTEXT_VERSION_MAJOR` and
|
||||
`GLFW_CONTEXT_VERSION_MINOR` hints will fail if given a version above 2.1,
|
||||
@@ -252,10 +187,9 @@ a non-default value will cause @ref glfwCreateWindow to fail and the
|
||||
|
||||
By default, GLFW uses the standard system-wide Vulkan loader to access the
|
||||
Vulkan API on all platforms except macOS. This is installed by both graphics
|
||||
drivers and Vulkan SDKs. If either the loader or at least one minimally
|
||||
functional ICD is missing, @ref glfwVulkanSupported will return `GLFW_FALSE` and
|
||||
all other Vulkan-related functions will fail with an @ref GLFW_API_UNAVAILABLE
|
||||
error.
|
||||
drivers and Vulkan SDKs. If the loader is not found, @ref glfwVulkanSupported
|
||||
will return `GLFW_FALSE` and all other Vulkan-related functions will fail with
|
||||
an @ref GLFW_API_UNAVAILABLE error.
|
||||
|
||||
|
||||
@section compat_wsi Vulkan WSI extensions
|
||||
@@ -284,4 +218,9 @@ surfaces on Wayland. If any of these extensions are not available, @ref
|
||||
glfwGetRequiredInstanceExtensions will return an empty list and window surface
|
||||
creation will fail.
|
||||
|
||||
GLFW uses the `VK_KHR_surface` and `VK_KHR_mir_surface` extensions to create
|
||||
surfaces on Mir. If any of these extensions are not available, @ref
|
||||
glfwGetRequiredInstanceExtensions will return an empty list and window surface
|
||||
creation will fail.
|
||||
|
||||
*/
|
||||
|
||||
+41
-37
@@ -10,12 +10,12 @@ build applications that use GLFW, see @ref build_guide.
|
||||
|
||||
@section compile_cmake Using CMake
|
||||
|
||||
GLFW uses [CMake](https://cmake.org/) to generate project files or makefiles
|
||||
GLFW uses [CMake](http://www.cmake.org/) to generate project files or makefiles
|
||||
for a particular development environment. If you are on a Unix-like system such
|
||||
as Linux or FreeBSD or have a package system like Fink, MacPorts, Cygwin or
|
||||
Homebrew, you can install its CMake package. If not, you can download
|
||||
Homebrew, you can simply install its CMake package. If not, you can download
|
||||
installers for Windows and macOS from the
|
||||
[CMake website](https://cmake.org/).
|
||||
[CMake website](http://www.cmake.org/).
|
||||
|
||||
@note CMake only generates project files or makefiles. It does not compile the
|
||||
actual GLFW library. To compile GLFW, first generate these files for your
|
||||
@@ -33,9 +33,9 @@ below.
|
||||
|
||||
@subsubsection compile_deps_msvc Dependencies for Visual C++ on Windows
|
||||
|
||||
The Windows SDK bundled with Visual C++ already contains all the necessary
|
||||
headers, link libraries and tools except for CMake. Move on to @ref
|
||||
compile_generate.
|
||||
The Microsoft Platform SDK that is installed along with Visual C++ already
|
||||
contains all the necessary headers, link libraries and tools except for CMake.
|
||||
Move on to @ref compile_generate.
|
||||
|
||||
|
||||
@subsubsection compile_deps_mingw Dependencies for MinGW or MinGW-w64 on Windows
|
||||
@@ -52,9 +52,9 @@ example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages
|
||||
for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives
|
||||
like Ubuntu have the `mingw-w64` package for both.
|
||||
|
||||
GLFW has CMake toolchain files in the `CMake/` directory that set up
|
||||
cross-compilation of Windows binaries. To use these files you add an option
|
||||
when running `cmake` to generate the project files or makefiles:
|
||||
GLFW has CMake toolchain files in the `CMake/` directory that allow for easy
|
||||
cross-compilation of Windows binaries. To use these files you need to add a
|
||||
special parameter when generating the project files or makefiles:
|
||||
|
||||
@code{.sh}
|
||||
cmake -DCMAKE_TOOLCHAIN_FILE=<toolchain-file> .
|
||||
@@ -71,7 +71,7 @@ cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake .
|
||||
@endcode
|
||||
|
||||
For more details see the article
|
||||
[CMake Cross Compiling](https://gitlab.kitware.com/cmake/community/wikis/doc/cmake/CrossCompiling) on
|
||||
[CMake Cross Compiling](http://www.paraview.org/Wiki/CMake_Cross_Compiling) on
|
||||
the CMake wiki.
|
||||
|
||||
Once you have this set up, move on to @ref compile_generate.
|
||||
@@ -97,19 +97,6 @@ Once you have installed the necessary packages, move on to @ref
|
||||
compile_generate.
|
||||
|
||||
|
||||
@subsubsection compile_deps_wayland Dependencies for Linux and Wayland
|
||||
|
||||
To compile GLFW for Wayland, you need to have the Wayland packages installed,
|
||||
as well as the basic development tools like GCC and make. For example, on
|
||||
Ubuntu and other distributions based on Debian GNU/Linux, you need to install
|
||||
the `libwayland-dev` package, which contains all Wayland headers and pulls in
|
||||
wayland-scanner, as well as the `wayland-protocols` and `extra-cmake-modules`
|
||||
packages.
|
||||
|
||||
Once you have installed the necessary packages, move on to @ref
|
||||
compile_generate.
|
||||
|
||||
|
||||
@subsection compile_deps_osmesa Dependencies for Linux and OSMesa
|
||||
|
||||
To compile GLFW for OSMesa, you need to install the OSMesa library and header
|
||||
@@ -210,15 +197,18 @@ cmake -DBUILD_SHARED_LIBS=ON .
|
||||
__BUILD_SHARED_LIBS__ determines whether GLFW is built as a static
|
||||
library or as a DLL / shared library / dynamic library.
|
||||
|
||||
@anchor LIB_SUFFIX
|
||||
__LIB_SUFFIX__ affects where the GLFW shared /dynamic library is installed. If
|
||||
it is empty, it is installed to `${CMAKE_INSTALL_PREFIX}/lib`. If it is set to
|
||||
`64`, it is installed to `${CMAKE_INSTALL_PREFIX}/lib64`.
|
||||
|
||||
@anchor GLFW_BUILD_EXAMPLES
|
||||
__GLFW_BUILD_EXAMPLES__ determines whether the GLFW examples are built
|
||||
along with the library. This is enabled by default unless GLFW is being built
|
||||
as a sub-project.
|
||||
along with the library.
|
||||
|
||||
@anchor GLFW_BUILD_TESTS
|
||||
__GLFW_BUILD_TESTS__ determines whether the GLFW test programs are
|
||||
built along with the library. This is enabled by default unless GLFW is being
|
||||
built as a sub-project.
|
||||
built along with the library.
|
||||
|
||||
@anchor GLFW_BUILD_DOCS
|
||||
__GLFW_BUILD_DOCS__ determines whether the GLFW documentation is built along
|
||||
@@ -226,7 +216,18 @@ with the library.
|
||||
|
||||
@anchor GLFW_VULKAN_STATIC
|
||||
__GLFW_VULKAN_STATIC__ determines whether to use the Vulkan loader linked
|
||||
directly with the application.
|
||||
statically into the application.
|
||||
|
||||
|
||||
@subsubsection compile_options_osx macOS specific CMake options
|
||||
|
||||
@anchor GLFW_USE_CHDIR
|
||||
__GLFW_USE_CHDIR__ determines whether @ref glfwInit changes the current
|
||||
directory of bundled applications to the `Contents/Resources` directory.
|
||||
|
||||
@anchor GLFW_USE_MENUBAR
|
||||
__GLFW_USE_MENUBAR__ determines whether the first call to @ref glfwCreateWindow
|
||||
sets up a minimal menu bar.
|
||||
|
||||
|
||||
@subsubsection compile_options_win32 Windows specific CMake options
|
||||
@@ -265,25 +266,28 @@ ramps and clipboard. The options are:
|
||||
- @b _GLFW_WIN32 to use the Win32 API
|
||||
- @b _GLFW_X11 to use the X Window System
|
||||
- @b _GLFW_WAYLAND to use the Wayland API (experimental and incomplete)
|
||||
- @b _GLFW_MIR to use the Mir API (experimental and incomplete)
|
||||
- @b _GLFW_OSMESA to use the OSMesa API (headless and non-interactive)
|
||||
|
||||
If you are building GLFW as a shared library / dynamic library / DLL then you
|
||||
must also define @b _GLFW_BUILD_DLL. Otherwise, you must not define it.
|
||||
|
||||
If you are linking the Vulkan loader directly with your application then you
|
||||
If you are linking the Vulkan loader statically into your application then you
|
||||
must also define @b _GLFW_VULKAN_STATIC. Otherwise, GLFW will attempt to use the
|
||||
external version.
|
||||
|
||||
If you are using a custom name for the Vulkan, EGL, GLX, OSMesa, OpenGL, GLESv1
|
||||
or GLESv2 library, you can override the default names by defining those you need
|
||||
of @b _GLFW_VULKAN_LIBRARY, @b _GLFW_EGL_LIBRARY, @b _GLFW_GLX_LIBRARY, @b
|
||||
_GLFW_OSMESA_LIBRARY, @b _GLFW_OPENGL_LIBRARY, @b _GLFW_GLESV1_LIBRARY and @b
|
||||
_GLFW_GLESV2_LIBRARY. Otherwise, GLFW will use the built-in default names.
|
||||
|
||||
For the EGL context creation API, the following options are available:
|
||||
|
||||
- @b _GLFW_USE_EGLPLATFORM_H to use an existing `EGL/eglplatform.h` header file
|
||||
for native handle types (fallback)
|
||||
- @b _GLFW_USE_EGLPLATFORM_H to use `EGL/eglplatform.h` for native handle
|
||||
definitions (fallback)
|
||||
|
||||
If you are using the Cocoa window creation API, the following options are
|
||||
available:
|
||||
|
||||
- @b _GLFW_USE_CHDIR to `chdir` to the `Resources` subdirectory of the
|
||||
application bundle during @ref glfwInit (recommended)
|
||||
- @b _GLFW_USE_MENUBAR to create and populate the menu bar when the first window
|
||||
is created (recommended)
|
||||
|
||||
@note None of the @ref build_macros may be defined during the compilation of
|
||||
GLFW. If you define any of these in your build files, make sure they are not
|
||||
|
||||
+11
-12
@@ -56,12 +56,12 @@ platforms where it is possible to choose which types of objects are shared, GLFW
|
||||
requests that all types are shared.
|
||||
|
||||
See the relevant chapter of the [OpenGL](https://www.opengl.org/registry/) or
|
||||
[OpenGL ES](https://www.khronos.org/opengles/) reference documents for more
|
||||
[OpenGL ES](http://www.khronos.org/opengles/) reference documents for more
|
||||
information. The name and number of this chapter unfortunately varies between
|
||||
versions and APIs, but has at times been named _Shared Objects and Multiple
|
||||
Contexts_.
|
||||
|
||||
GLFW comes with a barebones object sharing example program called `sharing`.
|
||||
GLFW comes with a simple object sharing test program called `sharing`.
|
||||
|
||||
|
||||
@subsection context_offscreen Offscreen contexts
|
||||
@@ -84,9 +84,10 @@ objects are recommended for rendering with such contexts.
|
||||
You should still [process events](@ref events) as long as you have at least one
|
||||
window, even if none of them are visible.
|
||||
|
||||
@macos The first time a window is created the menu bar is created. This is not
|
||||
desirable for example when writing a command-line only application. Menu bar
|
||||
creation can be disabled with the @ref GLFW_COCOA_MENUBAR init hint.
|
||||
@macos The first time a window is created the menu bar is populated with
|
||||
common commands like Hide, Quit and About. This is not desirable for example
|
||||
when writing a command-line only application. The menu bar setup can be
|
||||
disabled with a [compile-time option](@ref compile_options_osx).
|
||||
|
||||
|
||||
@subsection context_less Windows without contexts
|
||||
@@ -103,9 +104,6 @@ Before you can make OpenGL or OpenGL ES calls, you need to have a current
|
||||
context of the correct type. A context can only be current for a single thread
|
||||
at a time, and a thread can only have a single context current at a time.
|
||||
|
||||
When moving a context between threads, you must make it non-current on the old
|
||||
thread before making it current on the new one.
|
||||
|
||||
The context of a window is made current with @ref glfwMakeContextCurrent.
|
||||
|
||||
@code
|
||||
@@ -129,7 +127,8 @@ error.
|
||||
|
||||
@section context_swap Buffer swapping
|
||||
|
||||
See @ref buffer_swap in the window guide.
|
||||
Buffer swapping is part of the window and framebuffer, not the context. See
|
||||
@ref buffer_swap.
|
||||
|
||||
|
||||
@section context_glext OpenGL and OpenGL ES extensions
|
||||
@@ -151,7 +150,7 @@ for official extensions. The extension above was created by the ARB, but there
|
||||
are many different affixes, like `NV` for Nvidia and `AMD` for, well, AMD. Any
|
||||
group may also use the generic `EXT` affix. Lists of extensions, together with
|
||||
their specifications, can be found at the
|
||||
[OpenGL Registry](https://www.opengl.org/registry/) and
|
||||
[OpenGL Registry](http://www.opengl.org/registry/) and
|
||||
[OpenGL ES Registry](https://www.khronos.org/registry/gles/).
|
||||
|
||||
|
||||
@@ -161,7 +160,7 @@ An extension loader library is the easiest and best way to access both OpenGL an
|
||||
OpenGL ES extensions and modern versions of the core OpenGL or OpenGL ES APIs.
|
||||
They will take care of all the details of declaring and loading everything you
|
||||
need. One such library is [glad](https://github.com/Dav1dde/glad) and there are
|
||||
several others.
|
||||
several others.
|
||||
|
||||
The following example will use glad but all extension loader libraries work
|
||||
similarly.
|
||||
@@ -255,7 +254,7 @@ of OpenGL ES extensions is identical except for the name of the extension header
|
||||
|
||||
The `glext.h` extension header is a continually updated file that defines the
|
||||
interfaces for all OpenGL extensions. The latest version of this can always be
|
||||
found at the [OpenGL Registry](https://www.opengl.org/registry/). There are also
|
||||
found at the [OpenGL Registry](http://www.opengl.org/registry/). There are also
|
||||
extension headers for the various versions of OpenGL ES at the
|
||||
[OpenGL ES Registry](https://www.khronos.org/registry/gles/). It it strongly
|
||||
recommended that you use your own copy of the extension header, as the one
|
||||
|
||||
+1
-1
File diff suppressed because one or more lines are too long
+17
-61
@@ -76,42 +76,16 @@
|
||||
border:2px solid desaturate(darken(@base-color, 10%), 20%);
|
||||
}
|
||||
|
||||
.sm-dox,.sm-dox a,.sm-dox a:focus,.sm-dox a:active,.sm-dox a:hover,.sm-dox a.highlighted,.sm-dox ul a:hover {
|
||||
background:none;
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
.sm-dox a span.sub-arrow {
|
||||
border-color:@navbar-link-color transparent transparent transparent;
|
||||
}
|
||||
|
||||
.sm-dox a span.sub-arrow:active,.sm-dox a span.sub-arrow:focus,.sm-dox a span.sub-arrow:hover,.sm-dox a:hover span.sub-arrow {
|
||||
border-color:@default-link-color transparent transparent transparent;
|
||||
}
|
||||
|
||||
.sm-dox ul a span.sub-arrow:active,.sm-dox ul a span.sub-arrow:focus,.sm-dox ul a span.sub-arrow:hover,.sm-dox ul a:hover span.sub-arrow {
|
||||
border-color:transparent transparent transparent @default-link-color;
|
||||
}
|
||||
|
||||
.sm-dox ul a:hover {
|
||||
background:@header-footer-link-color;
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
.sm-dox ul.sm-nowrap a {
|
||||
color:@default-text-color;
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
#main-nav,#main-menu,#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li,.memdoc,dl.reflist dd,div.toc li,.ah,span.lineno,span.lineno a,span.lineno a:hover,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,.doxtable code,.markdownTable code {
|
||||
#navrow1,#navrow2,#navrow3,#navrow4,.tablist a,.tablist a:visited,.tablist a:hover,.tablist li,.tablist li.current a,.memdoc,dl.reflist dd,div.toc li,.ah,span.lineno,span.lineno a,span.lineno a:hover,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,.doxtable code {
|
||||
background:none;
|
||||
}
|
||||
|
||||
#titlearea,.footer,.contents,div.header,.memdoc,table.doxtable td,table.doxtable th,table.markdownTable td,table.markdownTable th,hr,.memSeparator {
|
||||
#titlearea,.footer,.contents,div.header,.memdoc,table.doxtable td,table.doxtable th,hr,.memSeparator {
|
||||
border:none;
|
||||
}
|
||||
|
||||
#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li,.reflist dt a.el,.levels span,.directory .levels span {
|
||||
.tablist a,.tablist a:visited,.tablist a:hover,.tablist li,.tablist li.current a,.reflist dt a.el,.levels span,.directory .levels span {
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
@@ -119,7 +93,7 @@
|
||||
box-shadow:none;
|
||||
}
|
||||
|
||||
div.headertitle,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,table.doxtable code,table.markdownTable code {
|
||||
div.headertitle,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,table.doxtable code {
|
||||
padding:0;
|
||||
}
|
||||
|
||||
@@ -127,7 +101,7 @@ div.headertitle,.note code,.pre code,.post code,.invariant code,.warning code,.a
|
||||
display:none;
|
||||
}
|
||||
|
||||
html,#titlearea,.footer,tr.even,.directory tr.even,.doxtable tr:nth-child(even),tr.markdownTableBody:nth-child(even),.mdescLeft,.mdescRight,.memItemLeft,.memItemRight,code,.markdownTableRowEven {
|
||||
html,#titlearea,.footer,tr.even,.directory tr.even,.doxtable tr:nth-child(even),.mdescLeft,.mdescRight,.memItemLeft,.memItemRight,code {
|
||||
background:@header-footer-background-color;
|
||||
}
|
||||
|
||||
@@ -171,7 +145,7 @@ h3 {
|
||||
padding-right:48px;
|
||||
color:@header-footer-link-color;
|
||||
font-size:2.5em;
|
||||
background:url("https://www.glfw.org/css/arrow.png") no-repeat right;
|
||||
background:url("http://www.glfw.org/css/arrow.png") no-repeat right;
|
||||
}
|
||||
|
||||
.glfwnavbar {
|
||||
@@ -209,45 +183,28 @@ address.footer {
|
||||
background:@header-footer-link-color;
|
||||
}
|
||||
|
||||
#main-nav {
|
||||
max-width:960px;
|
||||
min-width:800px;
|
||||
margin:0 auto;
|
||||
font-size:13px;
|
||||
}
|
||||
|
||||
#main-menu {
|
||||
#navrow1,#navrow2,#navrow3,#navrow4 {
|
||||
max-width:920px;
|
||||
min-width:800px;
|
||||
margin:0 auto;
|
||||
font-size:13px;
|
||||
}
|
||||
|
||||
.memtitle {
|
||||
display:none;
|
||||
}
|
||||
|
||||
.memproto,.memname {
|
||||
font-weight:bold;
|
||||
text-shadow:none;
|
||||
}
|
||||
|
||||
#main-menu {
|
||||
.tablist {
|
||||
height:36px;
|
||||
display:block;
|
||||
position:relative;
|
||||
}
|
||||
|
||||
#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li {
|
||||
.tablist a,.tablist a:visited,.tablist a:hover,.tablist li,.tablist li.current a {
|
||||
color:@navbar-link-color;
|
||||
}
|
||||
|
||||
#main-menu li ul.sm-nowrap li a {
|
||||
color:@default-text-color;
|
||||
}
|
||||
|
||||
#main-menu li ul.sm-nowrap li a:hover {
|
||||
color:@default-link-color;
|
||||
.tablist li.current a {
|
||||
background:linear-gradient(to bottom,@tab-background-color2 0%,@tab-background-color1 100%);
|
||||
box-shadow:inset 0 0 32px @tab-background-color1;
|
||||
text-shadow:0 -1px 1px darken(@tab-background-color1, 15%);
|
||||
color:@tab-text-color;
|
||||
}
|
||||
|
||||
.contents {
|
||||
@@ -261,11 +218,10 @@ div.contents,div.header {
|
||||
background:@content-background-color none;
|
||||
}
|
||||
|
||||
table.doxtable th,table.markdownTable th,dl.reflist dt {
|
||||
table.doxtable th,dl.reflist dt {
|
||||
background:linear-gradient(to bottom,@table-background-color2 0%,@table-background-color1 100%);
|
||||
box-shadow:inset 0 0 32px @table-background-color1;
|
||||
text-shadow:0 -1px 1px darken(@table-background-color1, 15%);
|
||||
text-align:left;
|
||||
color:@table-text-color;
|
||||
}
|
||||
|
||||
@@ -322,14 +278,14 @@ dl.reflist dd {
|
||||
border-top:none;
|
||||
}
|
||||
|
||||
table.doxtable,table.markdownTable {
|
||||
table.doxtable {
|
||||
border-collapse:inherit;
|
||||
border-spacing:0;
|
||||
border:2px solid @default-border-color;
|
||||
border-radius:4px;
|
||||
}
|
||||
|
||||
a,a:hover,a:visited,a:visited:hover,.contents a:visited,.el,a.el:visited,#glfwhome:hover,#main-menu a:hover,span.lineno a:hover {
|
||||
a,a:hover,a:visited,a:visited:hover,.contents a:visited,.el,a.el:visited,#glfwhome:hover,.tablist a:hover,span.lineno a:hover {
|
||||
color:@default-link-color;
|
||||
text-decoration:none;
|
||||
}
|
||||
|
||||
+5
-4
@@ -21,11 +21,12 @@ $extrastylesheet
|
||||
<!--BEGIN TITLEAREA-->
|
||||
<div id="titlearea">
|
||||
<div class="glfwheader">
|
||||
<a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
|
||||
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
|
||||
<ul class="glfwnavbar">
|
||||
<li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
|
||||
<li><a href="https://www.glfw.org/download.html">Download</a></li>
|
||||
<li><a href="https://www.glfw.org/community.html">Community</a></li>
|
||||
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
|
||||
<li><a href="http://www.glfw.org/download.html">Download</a></li>
|
||||
<li><a href="http://www.glfw.org/media.html">Media</a></li>
|
||||
<li><a href="http://www.glfw.org/community.html">Community</a></li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
+77
-344
@@ -1,7 +1,7 @@
|
||||
/*!
|
||||
|
||||
@page input_guide Input guide
|
||||
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide introduces the input related functions of GLFW. For details on
|
||||
@@ -57,7 +57,8 @@ glfwWaitEvents();
|
||||
|
||||
It puts the thread to sleep until at least one event has been received and then
|
||||
processes all received events. This saves a great deal of CPU cycles and is
|
||||
useful for, for example, editing tools.
|
||||
useful for, for example, editing tools. There must be at least one GLFW window
|
||||
for this function to sleep.
|
||||
|
||||
If you want to wait for events but have UI elements or other tasks that need
|
||||
periodic updates, @ref glfwWaitEventsTimeout lets you specify a timeout.
|
||||
@@ -144,9 +145,7 @@ per-window state arrays that can be polled with @ref glfwGetKey.
|
||||
@code
|
||||
int state = glfwGetKey(window, GLFW_KEY_E);
|
||||
if (state == GLFW_PRESS)
|
||||
{
|
||||
activate_airship();
|
||||
}
|
||||
@endcode
|
||||
|
||||
The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||
@@ -154,14 +153,13 @@ The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||
This function only returns cached key event state. It does not poll the
|
||||
system for the current physical state of the key.
|
||||
|
||||
@anchor GLFW_STICKY_KEYS
|
||||
Whenever you poll state, you risk missing the state change you are looking for.
|
||||
If a pressed key is released again before you poll its state, you will have
|
||||
missed the key press. The recommended solution for this is to use a
|
||||
key callback, but there is also the `GLFW_STICKY_KEYS` input mode.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_STICKY_KEYS, GLFW_TRUE);
|
||||
glfwSetInputMode(window, GLFW_STICKY_KEYS, 1);
|
||||
@endcode
|
||||
|
||||
When sticky keys mode is enabled, the pollable state of a key will remain
|
||||
@@ -169,19 +167,6 @@ When sticky keys mode is enabled, the pollable state of a key will remain
|
||||
it has been polled, if a key release event had been processed in the meantime,
|
||||
the state will reset to `GLFW_RELEASE`, otherwise it will remain `GLFW_PRESS`.
|
||||
|
||||
@anchor GLFW_LOCK_KEY_MODS
|
||||
If you wish to know what the state of the Caps Lock and Num Lock keys was when
|
||||
input events were generated, set the `GLFW_LOCK_KEY_MODS` input mode.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_LOCK_KEY_MODS, GLFW_TRUE);
|
||||
@endcode
|
||||
|
||||
When this input mode is enabled, any callback that receives
|
||||
[modifier bits](@ref mods) will have the @ref GLFW_MOD_CAPS_LOCK bit set if Caps
|
||||
Lock was on when the event occurred and the @ref GLFW_MOD_NUM_LOCK bit set if
|
||||
Num Lock was on.
|
||||
|
||||
The `GLFW_KEY_LAST` constant holds the highest value of any
|
||||
[named key](@ref keys).
|
||||
|
||||
@@ -193,12 +178,15 @@ GLFW supports text input in the form of a stream of
|
||||
operating system text input system. Unlike key input, text input obeys keyboard
|
||||
layouts and modifier keys and supports composing characters using
|
||||
[dead keys](https://en.wikipedia.org/wiki/Dead_key). Once received, you can
|
||||
encode the code points into UTF-8 or any other encoding you prefer.
|
||||
encode the code points into
|
||||
[UTF-8](https://en.wikipedia.org/wiki/UTF-8) or any other encoding you prefer.
|
||||
|
||||
Because an `unsigned int` is 32 bits long on all platforms supported by GLFW,
|
||||
you can treat the code point argument as native endian UTF-32.
|
||||
you can treat the code point argument as native endian
|
||||
[UTF-32](https://en.wikipedia.org/wiki/UTF-32).
|
||||
|
||||
If you wish to offer regular text input, set a character callback.
|
||||
There are two callbacks for receiving Unicode code points. If you wish to
|
||||
offer regular text input, set a character callback.
|
||||
|
||||
@code
|
||||
glfwSetCharCallback(window, character_callback);
|
||||
@@ -214,6 +202,23 @@ void character_callback(GLFWwindow* window, unsigned int codepoint)
|
||||
}
|
||||
@endcode
|
||||
|
||||
If you wish to receive even those Unicode code points generated with modifier
|
||||
key combinations that a plain text field would ignore, or just want to know
|
||||
exactly what modifier keys were used, set a character with modifiers callback.
|
||||
|
||||
@code
|
||||
glfwSetCharModsCallback(window, charmods_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives Unicode code points and
|
||||
[modifier bits](@ref mods).
|
||||
|
||||
@code
|
||||
void charmods_callback(GLFWwindow* window, unsigned int codepoint, int mods)
|
||||
{
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection input_key_name Key names
|
||||
|
||||
@@ -233,7 +238,7 @@ arguments can always be passed unmodified to this function.
|
||||
|
||||
@section input_mouse Mouse input
|
||||
|
||||
Mouse input comes in many forms, including mouse motion, button presses and
|
||||
Mouse input comes in many forms, including cursor motion, button presses and
|
||||
scrolling offsets. The cursor appearance can also be changed, either to
|
||||
a custom image or a standard cursor shape from the system theme.
|
||||
|
||||
@@ -244,11 +249,11 @@ If you wish to be notified when the cursor moves over the window, set a cursor
|
||||
position callback.
|
||||
|
||||
@code
|
||||
glfwSetCursorPosCallback(window, cursor_position_callback);
|
||||
glfwSetCursorPosCallback(window, cursor_pos_callback);
|
||||
@endcode
|
||||
|
||||
The callback functions receives the cursor position, measured in screen
|
||||
coordinates but relative to the top-left corner of the window content area. On
|
||||
coordinates but relative to the top-left corner of the window client area. On
|
||||
platforms that provide it, the full sub-pixel cursor position is passed on.
|
||||
|
||||
@code
|
||||
@@ -266,9 +271,8 @@ glfwGetCursorPos(window, &xpos, &ypos);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection cursor_mode Cursor mode
|
||||
@subsection cursor_mode Cursor modes
|
||||
|
||||
@anchor GLFW_CURSOR
|
||||
The `GLFW_CURSOR` input mode provides several cursor modes for special forms of
|
||||
mouse motion input. By default, the cursor mode is `GLFW_CURSOR_NORMAL`,
|
||||
meaning the regular arrow cursor (or another cursor set with @ref glfwSetCursor)
|
||||
@@ -291,8 +295,8 @@ is provided normally via both the cursor position callback and through polling.
|
||||
other features of GLFW. It is not supported and will not work as robustly as
|
||||
`GLFW_CURSOR_DISABLED`.
|
||||
|
||||
If you only wish the cursor to become hidden when it is over a window but still
|
||||
want it to behave normally, set the cursor mode to `GLFW_CURSOR_HIDDEN`.
|
||||
If you just wish the cursor to become hidden when it is over a window, set
|
||||
the cursor mode to `GLFW_CURSOR_HIDDEN`.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
@@ -308,31 +312,6 @@ glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
@endcode
|
||||
|
||||
|
||||
@anchor GLFW_RAW_MOUSE_MOTION
|
||||
@subsection raw_mouse_motion Raw mouse motion
|
||||
|
||||
When the cursor is disabled, raw (unscaled and unaccelerated) mouse motion can
|
||||
be enabled if available.
|
||||
|
||||
Raw mouse motion is closer to the actual motion of the mouse across a surface.
|
||||
It is not affected by the scaling and acceleration applied to the motion of the
|
||||
desktop cursor. That processing is suitable for a cursor while raw motion is
|
||||
better for controlling for example a 3D camera. Because of this, raw mouse
|
||||
motion is only provided when the cursor is disabled.
|
||||
|
||||
Call @ref glfwRawMouseMotionSupported to check if the current machine provides
|
||||
raw motion and set the `GLFW_RAW_MOUSE_MOTION` input mode to enable it. It is
|
||||
disabled by default.
|
||||
|
||||
@code
|
||||
if (glfwRawMouseMotionSupported())
|
||||
glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
|
||||
@endcode
|
||||
|
||||
If supported, raw mouse motion can be enabled or disabled per-window and at any
|
||||
time but it will only be provided when the cursor is disabled.
|
||||
|
||||
|
||||
@subsection cursor_object Cursor objects
|
||||
|
||||
GLFW supports creating both custom and system theme cursor images, encapsulated
|
||||
@@ -363,8 +342,8 @@ If cursor creation fails, `NULL` will be returned, so it is necessary to check
|
||||
the return value.
|
||||
|
||||
The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits
|
||||
per channel with the red channel first. The pixels are arranged canonically as
|
||||
sequential rows, starting from the top-left corner.
|
||||
per channel. The pixels are arranged canonically as sequential rows, starting
|
||||
from the top-left corner.
|
||||
|
||||
|
||||
@subsubsection cursor_standard Standard cursor creation
|
||||
@@ -373,15 +352,12 @@ A cursor with a [standard shape](@ref shapes) from the current system cursor
|
||||
theme can be can be created with @ref glfwCreateStandardCursor.
|
||||
|
||||
@code
|
||||
GLFWcursor* url_cursor = glfwCreateStandardCursor(GLFW_POINTING_HAND_CURSOR);
|
||||
GLFWcursor* cursor = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR);
|
||||
@endcode
|
||||
|
||||
These cursor objects behave in the exact same way as those created with @ref
|
||||
glfwCreateCursor except that the system cursor theme provides the actual image.
|
||||
|
||||
A few of these shapes are not available everywhere. If a shape is unavailable,
|
||||
`NULL` is returned. See @ref glfwCreateStandardCursor for details.
|
||||
|
||||
|
||||
@subsubsection cursor_destruction Cursor destruction
|
||||
|
||||
@@ -391,9 +367,8 @@ When a cursor is no longer needed, destroy it with @ref glfwDestroyCursor.
|
||||
glfwDestroyCursor(cursor);
|
||||
@endcode
|
||||
|
||||
Cursor destruction always succeeds. If the cursor is current for any window,
|
||||
that window will revert to the default cursor. This does not affect the cursor
|
||||
mode. All remaining cursors are destroyed when @ref glfwTerminate is called.
|
||||
Cursor destruction always succeeds. All cursors remaining when @ref
|
||||
glfwTerminate is called are destroyed as well.
|
||||
|
||||
|
||||
@subsubsection cursor_set Cursor setting
|
||||
@@ -405,24 +380,24 @@ glfwSetCursor(window, cursor);
|
||||
@endcode
|
||||
|
||||
Once set, the cursor image will be used as long as the system cursor is over the
|
||||
content area of the window and the [cursor mode](@ref cursor_mode) is set
|
||||
client area of the window and the [cursor mode](@ref cursor_mode) is set
|
||||
to `GLFW_CURSOR_NORMAL`.
|
||||
|
||||
A single cursor may be set for any number of windows.
|
||||
|
||||
To revert to the default cursor, set the cursor of that window to `NULL`.
|
||||
To remove a cursor from a window, set the cursor of that window to `NULL`.
|
||||
|
||||
@code
|
||||
glfwSetCursor(window, NULL);
|
||||
@endcode
|
||||
|
||||
When a cursor is destroyed, any window that has it set will revert to the
|
||||
default cursor. This does not affect the cursor mode.
|
||||
When a cursor is destroyed, it is removed from any window where it is set. This
|
||||
does not affect the cursor modes of those windows.
|
||||
|
||||
|
||||
@subsection cursor_enter Cursor enter/leave events
|
||||
|
||||
If you wish to be notified when the cursor enters or leaves the content area of
|
||||
If you wish to be notified when the cursor enters or leaves the client area of
|
||||
a window, set a cursor enter/leave callback.
|
||||
|
||||
@code
|
||||
@@ -436,25 +411,15 @@ void cursor_enter_callback(GLFWwindow* window, int entered)
|
||||
{
|
||||
if (entered)
|
||||
{
|
||||
// The cursor entered the content area of the window
|
||||
// The cursor entered the client area of the window
|
||||
}
|
||||
else
|
||||
{
|
||||
// The cursor left the content area of the window
|
||||
// The cursor left the client area of the window
|
||||
}
|
||||
}
|
||||
@endcode
|
||||
|
||||
You can query whether the cursor is currently inside the content area of the
|
||||
window with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute.
|
||||
|
||||
@code
|
||||
if (glfwGetWindowAttrib(window, GLFW_HOVERED))
|
||||
{
|
||||
highlight_interface();
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection input_mouse_button Mouse button input
|
||||
|
||||
@@ -484,9 +449,7 @@ per-window state arrays that can be polled with @ref glfwGetMouseButton.
|
||||
@code
|
||||
int state = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT);
|
||||
if (state == GLFW_PRESS)
|
||||
{
|
||||
upgrade_cow();
|
||||
}
|
||||
@endcode
|
||||
|
||||
The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||
@@ -494,7 +457,6 @@ The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||
This function only returns cached mouse button event state. It does not poll
|
||||
the system for the current state of the mouse button.
|
||||
|
||||
@anchor GLFW_STICKY_MOUSE_BUTTONS
|
||||
Whenever you poll state, you risk missing the state change you are looking for.
|
||||
If a pressed mouse button is released again before you poll its state, you will have
|
||||
missed the button press. The recommended solution for this is to use a
|
||||
@@ -502,7 +464,7 @@ mouse button callback, but there is also the `GLFW_STICKY_MOUSE_BUTTONS`
|
||||
input mode.
|
||||
|
||||
@code
|
||||
glfwSetInputMode(window, GLFW_STICKY_MOUSE_BUTTONS, GLFW_TRUE);
|
||||
glfwSetInputMode(window, GLFW_STICKY_MOUSE_BUTTONS, 1);
|
||||
@endcode
|
||||
|
||||
When sticky mouse buttons mode is enabled, the pollable state of a mouse button
|
||||
@@ -532,34 +494,28 @@ void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
|
||||
}
|
||||
@endcode
|
||||
|
||||
A normal mouse wheel, being vertical, provides offsets along the Y-axis.
|
||||
A simple mouse wheel, being vertical, provides offsets along the Y-axis.
|
||||
|
||||
|
||||
@section joystick Joystick input
|
||||
|
||||
The joystick functions expose connected joysticks and controllers, with both
|
||||
referred to as joysticks. It supports up to sixteen joysticks, ranging from
|
||||
`GLFW_JOYSTICK_1`, `GLFW_JOYSTICK_2` up to and including `GLFW_JOYSTICK_16` or
|
||||
`GLFW_JOYSTICK_LAST`. You can test whether a [joystick](@ref joysticks) is
|
||||
present with @ref glfwJoystickPresent.
|
||||
`GLFW_JOYSTICK_1`, `GLFW_JOYSTICK_2` up to `GLFW_JOYSTICK_LAST`. You can test
|
||||
whether a [joystick](@ref joysticks) is present with @ref glfwJoystickPresent.
|
||||
|
||||
@code
|
||||
int present = glfwJoystickPresent(GLFW_JOYSTICK_1);
|
||||
@endcode
|
||||
|
||||
Each joystick has zero or more axes, zero or more buttons, zero or more hats,
|
||||
a human-readable name, a user pointer and an SDL compatible GUID.
|
||||
When GLFW is initialized, detected joysticks are added to to the beginning of
|
||||
the array, starting with `GLFW_JOYSTICK_1`. Once a joystick is detected, it
|
||||
keeps its assigned index until it is disconnected, so as joysticks are connected
|
||||
and disconnected, they will become spread out.
|
||||
|
||||
When GLFW is initialized, detected joysticks are added to the beginning of
|
||||
the array. Once a joystick is detected, it keeps its assigned ID until it is
|
||||
disconnected or the library is terminated, so as joysticks are connected and
|
||||
disconnected, there may appear gaps in the IDs.
|
||||
|
||||
Joystick axis, button and hat state is updated when polled and does not require
|
||||
a window to be created or events to be processed. However, if you want joystick
|
||||
connection and disconnection events reliably delivered to the
|
||||
[joystick callback](@ref joystick_event) then you must
|
||||
[process events](@ref events).
|
||||
Joystick state is updated as needed when a joystick function is called and does
|
||||
not require a window to be created or @ref glfwPollEvents or @ref glfwWaitEvents
|
||||
to be called.
|
||||
|
||||
To see all the properties of all connected joysticks in real-time, run the
|
||||
`joysticks` test program.
|
||||
@@ -573,7 +529,7 @@ returned array.
|
||||
|
||||
@code
|
||||
int count;
|
||||
const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_5, &count);
|
||||
const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_1, &count);
|
||||
@endcode
|
||||
|
||||
Each element in the returned array is a value between -1.0 and 1.0.
|
||||
@@ -587,64 +543,20 @@ returned array.
|
||||
|
||||
@code
|
||||
int count;
|
||||
const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_3, &count);
|
||||
const unsigned char* axes = glfwGetJoystickButtons(GLFW_JOYSTICK_1, &count);
|
||||
@endcode
|
||||
|
||||
Each element in the returned array is either `GLFW_PRESS` or `GLFW_RELEASE`.
|
||||
|
||||
For backward compatibility with earlier versions that did not have @ref
|
||||
glfwGetJoystickHats, the button array by default also includes all hats. See
|
||||
the reference documentation for @ref glfwGetJoystickButtons for details.
|
||||
|
||||
|
||||
@subsection joystick_hat Joystick hat states
|
||||
|
||||
The states of all hats are returned by @ref glfwGetJoystickHats. See the
|
||||
reference documentation for the lifetime of the returned array.
|
||||
|
||||
@code
|
||||
int count;
|
||||
const unsigned char* hats = glfwGetJoystickHats(GLFW_JOYSTICK_7, &count);
|
||||
@endcode
|
||||
|
||||
Each element in the returned array is one of the following:
|
||||
|
||||
Name | Value
|
||||
---- | -----
|
||||
`GLFW_HAT_CENTERED` | 0
|
||||
`GLFW_HAT_UP` | 1
|
||||
`GLFW_HAT_RIGHT` | 2
|
||||
`GLFW_HAT_DOWN` | 4
|
||||
`GLFW_HAT_LEFT` | 8
|
||||
`GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
|
||||
`GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
|
||||
`GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
|
||||
`GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
|
||||
|
||||
The diagonal directions are bitwise combinations of the primary (up, right, down
|
||||
and left) directions and you can test for these individually by ANDing it with
|
||||
the corresponding direction.
|
||||
|
||||
@code
|
||||
if (hats[2] & GLFW_HAT_RIGHT)
|
||||
{
|
||||
// State of hat 2 could be right-up, right or right-down
|
||||
}
|
||||
@endcode
|
||||
|
||||
For backward compatibility with earlier versions that did not have @ref
|
||||
glfwGetJoystickHats, all hats are by default also included in the button array.
|
||||
See the reference documentation for @ref glfwGetJoystickButtons for details.
|
||||
|
||||
|
||||
@subsection joystick_name Joystick name
|
||||
|
||||
The human-readable, UTF-8 encoded name of a joystick is returned by @ref
|
||||
glfwGetJoystickName. See the reference documentation for the lifetime of the
|
||||
returned string.
|
||||
returned string.
|
||||
|
||||
@code
|
||||
const char* name = glfwGetJoystickName(GLFW_JOYSTICK_4);
|
||||
const char* name = glfwGetJoystickName(GLFW_JOYSTICK_1);
|
||||
@endcode
|
||||
|
||||
Joystick names are not guaranteed to be unique. Two joysticks of the same model
|
||||
@@ -652,17 +564,6 @@ and make may have the same name. Only the [joystick token](@ref joysticks) is
|
||||
guaranteed to be unique, and only until that joystick is disconnected.
|
||||
|
||||
|
||||
@subsection joystick_userptr Joystick user pointer
|
||||
|
||||
Each joystick has a user pointer that can be set with @ref
|
||||
glfwSetJoystickUserPointer and queried with @ref glfwGetJoystickUserPointer.
|
||||
This can be used for any purpose you need and will not be modified by GLFW. The
|
||||
value will be kept until the joystick is disconnected or until the library is
|
||||
terminated.
|
||||
|
||||
The initial value of the pointer is `NULL`.
|
||||
|
||||
|
||||
@subsection joystick_event Joystick configuration changes
|
||||
|
||||
If you wish to be notified when a joystick is connected or disconnected, set
|
||||
@@ -689,175 +590,6 @@ void joystick_callback(int jid, int event)
|
||||
}
|
||||
@endcode
|
||||
|
||||
For joystick connection and disconnection events to be delivered on all
|
||||
platforms, you need to call one of the [event processing](@ref events)
|
||||
functions. Joystick disconnection may also be detected and the callback
|
||||
called by joystick functions. The function will then return whatever it
|
||||
returns for a disconnected joystick.
|
||||
|
||||
Only @ref glfwGetJoystickName and @ref glfwGetJoystickUserPointer will return
|
||||
useful values for a disconnected joystick and only before the monitor callback
|
||||
returns.
|
||||
|
||||
|
||||
@subsection gamepad Gamepad input
|
||||
|
||||
The joystick functions provide unlabeled axes, buttons and hats, with no
|
||||
indication of where they are located on the device. Their order may also vary
|
||||
between platforms even with the same device.
|
||||
|
||||
To solve this problem the SDL community crowdsourced the
|
||||
[SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) project,
|
||||
a database of mappings from many different devices to an Xbox-like gamepad.
|
||||
|
||||
GLFW supports this mapping format and contains a copy of the mappings
|
||||
available at the time of release. See @ref gamepad_mapping for how to update
|
||||
this at runtime. Mappings will be assigned to joysticks automatically any time
|
||||
a joystick is connected or the mappings are updated.
|
||||
|
||||
You can check whether a joystick is both present and has a gamepad mapping with
|
||||
@ref glfwJoystickIsGamepad.
|
||||
|
||||
@code
|
||||
if (glfwJoystickIsGamepad(GLFW_JOYSTICK_2))
|
||||
{
|
||||
// Use as gamepad
|
||||
}
|
||||
@endcode
|
||||
|
||||
If you are only interested in gamepad input you can use this function instead of
|
||||
@ref glfwJoystickPresent.
|
||||
|
||||
You can query the human-readable name provided by the gamepad mapping with @ref
|
||||
glfwGetGamepadName. This may or may not be the same as the
|
||||
[joystick name](@ref joystick_name).
|
||||
|
||||
@code
|
||||
const char* name = glfwGetGamepadName(GLFW_JOYSTICK_7);
|
||||
@endcode
|
||||
|
||||
To retrieve the gamepad state of a joystick, call @ref glfwGetGamepadState.
|
||||
|
||||
@code
|
||||
GLFWgamepadstate state;
|
||||
|
||||
if (glfwGetGamepadState(GLFW_JOYSTICK_3, &state))
|
||||
{
|
||||
if (state.buttons[GLFW_GAMEPAD_BUTTON_A])
|
||||
{
|
||||
input_jump();
|
||||
}
|
||||
|
||||
input_speed(state.axes[GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER]);
|
||||
}
|
||||
@endcode
|
||||
|
||||
The @ref GLFWgamepadstate struct has two arrays; one for button states and one
|
||||
for axis states. The values for each button and axis are the same as for the
|
||||
@ref glfwGetJoystickButtons and @ref glfwGetJoystickAxes functions, i.e.
|
||||
`GLFW_PRESS` or `GLFW_RELEASE` for buttons and -1.0 to 1.0 inclusive for axes.
|
||||
|
||||
The sizes of the arrays and the positions within each array are fixed.
|
||||
|
||||
The [button indices](@ref gamepad_buttons) are `GLFW_GAMEPAD_BUTTON_A`,
|
||||
`GLFW_GAMEPAD_BUTTON_B`, `GLFW_GAMEPAD_BUTTON_X`, `GLFW_GAMEPAD_BUTTON_Y`,
|
||||
`GLFW_GAMEPAD_BUTTON_LEFT_BUMPER`, `GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER`,
|
||||
`GLFW_GAMEPAD_BUTTON_BACK`, `GLFW_GAMEPAD_BUTTON_START`,
|
||||
`GLFW_GAMEPAD_BUTTON_GUIDE`, `GLFW_GAMEPAD_BUTTON_LEFT_THUMB`,
|
||||
`GLFW_GAMEPAD_BUTTON_RIGHT_THUMB`, `GLFW_GAMEPAD_BUTTON_DPAD_UP`,
|
||||
`GLFW_GAMEPAD_BUTTON_DPAD_RIGHT`, `GLFW_GAMEPAD_BUTTON_DPAD_DOWN` and
|
||||
`GLFW_GAMEPAD_BUTTON_DPAD_LEFT`.
|
||||
|
||||
For those who prefer, there are also the `GLFW_GAMEPAD_BUTTON_CROSS`,
|
||||
`GLFW_GAMEPAD_BUTTON_CIRCLE`, `GLFW_GAMEPAD_BUTTON_SQUARE` and
|
||||
`GLFW_GAMEPAD_BUTTON_TRIANGLE` aliases for the A, B, X and Y button indices.
|
||||
|
||||
The [axis indices](@ref gamepad_axes) are `GLFW_GAMEPAD_AXIS_LEFT_X`,
|
||||
`GLFW_GAMEPAD_AXIS_LEFT_Y`, `GLFW_GAMEPAD_AXIS_RIGHT_X`,
|
||||
`GLFW_GAMEPAD_AXIS_RIGHT_Y`, `GLFW_GAMEPAD_AXIS_LEFT_TRIGGER` and
|
||||
`GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER`.
|
||||
|
||||
The `GLFW_GAMEPAD_BUTTON_LAST` and `GLFW_GAMEPAD_AXIS_LAST` constants equal
|
||||
the largest available index for each array.
|
||||
|
||||
|
||||
@subsection gamepad_mapping Gamepad mappings
|
||||
|
||||
GLFW contains a copy of the mappings available in
|
||||
[SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) at the
|
||||
time of release. Newer ones can be added at runtime with @ref
|
||||
glfwUpdateGamepadMappings.
|
||||
|
||||
@code
|
||||
const char* mappings = load_file_contents("game/data/gamecontrollerdb.txt");
|
||||
|
||||
glfwUpdateGamepadMappings(mappings);
|
||||
@endcode
|
||||
|
||||
This function supports everything from single lines up to and including the
|
||||
unmodified contents of the whole `gamecontrollerdb.txt` file.
|
||||
|
||||
Below is a description of the mapping format. Please keep in mind that __this
|
||||
description is not authoritative__. The format is defined by the SDL and
|
||||
SDL_GameControllerDB projects and their documentation and code takes precedence.
|
||||
|
||||
Each mapping is a single line of comma-separated values describing the GUID,
|
||||
name and layout of the gamepad. Lines that do not begin with a hexadecimal
|
||||
digit are ignored.
|
||||
|
||||
The first value is always the gamepad GUID, a 32 character long hexadecimal
|
||||
string that typically identifies its make, model, revision and the type of
|
||||
connection to the computer. When this information is not available, the GUID is
|
||||
generated using the gamepad name. GLFW uses the SDL 2.0.5+ GUID format but can
|
||||
convert from the older formats.
|
||||
|
||||
The second value is always the human-readable name of the gamepad.
|
||||
|
||||
All subsequent values are in the form `<field>:<value>` and describe the layout
|
||||
of the mapping. These fields may not all be present and may occur in any order.
|
||||
|
||||
The button fields are `a`, `b`, `c`, `d`, `back`, `start`, `guide`, `dpup`,
|
||||
`dpright`, `dpdown`, `dpleft`, `leftshoulder`, `rightshoulder`, `leftstick` and
|
||||
`rightstick`.
|
||||
|
||||
The axis fields are `leftx`, `lefty`, `rightx`, `righty`, `lefttrigger` and
|
||||
`righttrigger`.
|
||||
|
||||
The value of an axis or button field can be a joystick button, a joystick axis,
|
||||
a hat bitmask or empty. Joystick buttons are specified as `bN`, for example
|
||||
`b2` for the third button. Joystick axes are specified as `aN`, for example
|
||||
`a7` for the eighth button. Joystick hat bit masks are specified as `hN.N`, for
|
||||
example `h0.8` for left on the first hat. More than one bit may be set in the
|
||||
mask.
|
||||
|
||||
Before an axis there may be a `+` or `-` range modifier, for example `+a3` for
|
||||
the positive half of the fourth axis. This restricts input to only the positive
|
||||
or negative halves of the joystick axis. After an axis or half-axis there may
|
||||
be the `~` inversion modifier, for example `a2~` or `-a7~`. This negates the
|
||||
values of the gamepad axis.
|
||||
|
||||
The hat bit mask match the [hat states](@ref hat_state) in the joystick
|
||||
functions.
|
||||
|
||||
There is also the special `platform` field that specifies which platform the
|
||||
mapping is valid for. Possible values are `Windows`, `Mac OS X` and `Linux`.
|
||||
|
||||
Below is an example of what a gamepad mapping might look like. It is the
|
||||
one built into GLFW for Xbox controllers accessed via the XInput API on Windows.
|
||||
This example has been broken into several lines to fit on the page, but real
|
||||
gamepad mappings must be a single line.
|
||||
|
||||
@code{.unparsed}
|
||||
78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,
|
||||
b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,
|
||||
rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,
|
||||
righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
@endcode
|
||||
|
||||
@note GLFW does not yet support the output range and modifiers `+` and `-` that
|
||||
were recently added to SDL. The input modifiers `+`, `-` and `~` are supported
|
||||
and described above.
|
||||
|
||||
|
||||
@section time Time input
|
||||
|
||||
@@ -867,32 +599,31 @@ GLFW provides high-resolution time input, in seconds, with @ref glfwGetTime.
|
||||
double seconds = glfwGetTime();
|
||||
@endcode
|
||||
|
||||
It returns the number of seconds since the library was initialized with @ref
|
||||
glfwInit. The platform-specific time sources used typically have micro- or
|
||||
nanosecond resolution.
|
||||
It returns the number of seconds since the timer was started when the library
|
||||
was initialized with @ref glfwInit. The platform-specific time sources used
|
||||
usually have micro- or nanosecond resolution.
|
||||
|
||||
You can modify the base time with @ref glfwSetTime.
|
||||
You can modify the reference time with @ref glfwSetTime.
|
||||
|
||||
@code
|
||||
glfwSetTime(4.0);
|
||||
@endcode
|
||||
|
||||
This sets the time to the specified time, in seconds, and it continues to count
|
||||
from there.
|
||||
This sets the timer to the specified time, in seconds.
|
||||
|
||||
You can also access the raw timer used to implement the functions above,
|
||||
with @ref glfwGetTimerValue.
|
||||
You can also access the raw timer value, measured in 1 / frequency
|
||||
seconds, with @ref glfwGetTimerValue.
|
||||
|
||||
@code
|
||||
uint64_t value = glfwGetTimerValue();
|
||||
@endcode
|
||||
|
||||
This value is in 1 / frequency seconds. The frequency of the raw
|
||||
timer varies depending on the operating system and hardware. You can query the
|
||||
frequency, in Hz, with @ref glfwGetTimerFrequency.
|
||||
The frequency of the raw timer varies depending on what time sources are
|
||||
available on the machine. You can query its frequency, in Hz, with @ref
|
||||
glfwGetTimerFrequency.
|
||||
|
||||
@code
|
||||
uint64_t frequency = glfwGetTimerFrequency();
|
||||
uint64_t freqency = glfwGetTimerFrequency();
|
||||
@endcode
|
||||
|
||||
|
||||
@@ -903,11 +634,9 @@ converted to one, you can retrieve it with @ref glfwGetClipboardString. See the
|
||||
reference documentation for the lifetime of the returned string.
|
||||
|
||||
@code
|
||||
const char* text = glfwGetClipboardString(NULL);
|
||||
const char* text = glfwGetClipboardString(window);
|
||||
if (text)
|
||||
{
|
||||
insert_text(text);
|
||||
}
|
||||
@endcode
|
||||
|
||||
If the clipboard is empty or if its contents could not be converted, `NULL` is
|
||||
@@ -917,9 +646,13 @@ The contents of the system clipboard can be set to a UTF-8 encoded string with
|
||||
@ref glfwSetClipboardString.
|
||||
|
||||
@code
|
||||
glfwSetClipboardString(NULL, "A string with words in it");
|
||||
glfwSetClipboardString(window, "A string with words in it");
|
||||
@endcode
|
||||
|
||||
The clipboard functions take a window handle argument because some window
|
||||
systems require a window to communicate with the system clipboard. Any valid
|
||||
window may be used.
|
||||
|
||||
|
||||
@section path_drop Path drop input
|
||||
|
||||
|
||||
+9
-8
@@ -19,7 +19,8 @@ The public interface uses the OpenGL naming conventions except with GLFW and
|
||||
glfw instead of GL and gl. For struct members, where OpenGL sets no precedent,
|
||||
it use headless camel case.
|
||||
|
||||
Examples: `glfwCreateWindow`, `GLFWwindow`, `GLFW_RED_BITS`
|
||||
Examples: @ref glfwCreateWindow, @ref GLFWwindow, @ref GLFWvidmode.redBits,
|
||||
`GLFW_RED_BITS`
|
||||
|
||||
|
||||
@section internals_native Native interface
|
||||
@@ -33,7 +34,7 @@ The function names of the native interface are similar to those of the public
|
||||
interface, but embeds the name of the interface that the returned handle is
|
||||
from.
|
||||
|
||||
Examples: `glfwGetX11Window`, `glfwGetWGLContext`
|
||||
Examples: @ref glfwGetX11Window, @ref glfwGetWGLContext
|
||||
|
||||
|
||||
@section internals_internal Internal interface
|
||||
@@ -49,7 +50,7 @@ a `_GLFWlibrary` struct named `_glfw`.
|
||||
The internal interface uses the same style as the public interface, except all
|
||||
global names have a leading underscore.
|
||||
|
||||
Examples: `_glfwIsValidContextConfig`, `_GLFWwindow`, `_glfw.monitorCount`
|
||||
Examples: @ref _glfwIsValidContextConfig, @ref _GLFWwindow, `_glfw.currentRamp`
|
||||
|
||||
|
||||
@section internals_platform Platform interface
|
||||
@@ -66,7 +67,7 @@ perform platform-specific operations on some or all platforms. The are also
|
||||
named the same except that the glfw function prefix is replaced by
|
||||
_glfwPlatform.
|
||||
|
||||
Examples: `_glfwPlatformCreateWindow`
|
||||
Examples: @ref _glfwPlatformCreateWindow
|
||||
|
||||
The platform interface also defines structs that contain platform-specific
|
||||
global and per-object state. Their names mirror those of the internal
|
||||
@@ -78,7 +79,7 @@ These structs are incorporated as members into the internal interface structs
|
||||
using special macros that name them after the specific interface used. This
|
||||
prevents shared code from accidentally using these members.
|
||||
|
||||
Examples: `window->win32.handle`, `_glfw.x11.display`
|
||||
Examples: `window.win32.handle`, `_glfw.x11.display`
|
||||
|
||||
|
||||
@section internals_event Event interface
|
||||
@@ -90,7 +91,7 @@ application, either via callbacks, via window state changes or both.
|
||||
The function names of the event interface use a `_glfwInput` prefix and the
|
||||
ObjectEvent pattern.
|
||||
|
||||
Examples: `_glfwInputWindowFocus`, `_glfwInputCursorPos`
|
||||
Examples: @ref _glfwInputWindowFocus, @ref _glfwInputCursorMotion
|
||||
|
||||
|
||||
@section internals_static Static functions
|
||||
@@ -98,7 +99,7 @@ Examples: `_glfwInputWindowFocus`, `_glfwInputCursorPos`
|
||||
Static functions may be used by any interface and have no prefixes or suffixes.
|
||||
These use headless camel case.
|
||||
|
||||
Examples: `isValidElementForJoystick`
|
||||
Examples: `clearScrollOffsets`
|
||||
|
||||
|
||||
@section internals_config Configuration macros
|
||||
@@ -110,6 +111,6 @@ which is generated from the `glfw_config.h.in` file by CMake.
|
||||
Configuration macros the same style as tokens in the public interface, except
|
||||
with a leading underscore.
|
||||
|
||||
Examples: `_GLFW_WIN32`, `_GLFW_BUILD_DLL`
|
||||
Examples: `_GLFW_USE_HYBRID_HPG`
|
||||
|
||||
*/
|
||||
|
||||
+73
-155
@@ -1,7 +1,7 @@
|
||||
/*!
|
||||
/*!
|
||||
|
||||
@page intro_guide Introduction to the API
|
||||
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide introduces the basic concepts of GLFW and describes initialization,
|
||||
@@ -30,9 +30,7 @@ successfully initialized, and only from the main thread.
|
||||
|
||||
- @ref glfwGetVersion
|
||||
- @ref glfwGetVersionString
|
||||
- @ref glfwGetError
|
||||
- @ref glfwSetErrorCallback
|
||||
- @ref glfwInitHint
|
||||
- @ref glfwInit
|
||||
- @ref glfwTerminate
|
||||
|
||||
@@ -54,61 +52,13 @@ if (!glfwInit())
|
||||
|
||||
If any part of initialization fails, any parts that succeeded are terminated as
|
||||
if @ref glfwTerminate had been called. The library only needs to be initialized
|
||||
once and additional calls to an already initialized library will return
|
||||
once and additional calls to an already initialized library will simply return
|
||||
`GLFW_TRUE` immediately.
|
||||
|
||||
Once the library has been successfully initialized, it should be terminated
|
||||
before the application exits. Modern systems are very good at freeing resources
|
||||
allocated by programs that exit, but GLFW sometimes has to change global system
|
||||
settings and these might not be restored without termination.
|
||||
|
||||
|
||||
@subsection init_hints Initialization hints
|
||||
|
||||
Initialization hints are set before @ref glfwInit and affect how the library
|
||||
behaves until termination. Hints are set with @ref glfwInitHint.
|
||||
|
||||
@code
|
||||
glfwInitHint(GLFW_JOYSTICK_HAT_BUTTONS, GLFW_FALSE);
|
||||
@endcode
|
||||
|
||||
The values you set hints to are never reset by GLFW, but they only take effect
|
||||
during initialization. Once GLFW has been initialized, any values you set will
|
||||
be ignored until the library is terminated and initialized again.
|
||||
|
||||
Some hints are platform specific. These may be set on any platform but they
|
||||
will only affect their specific platform. Other platforms will ignore them.
|
||||
Setting these hints requires no platform specific headers or functions.
|
||||
|
||||
|
||||
@subsubsection init_hints_shared Shared init hints
|
||||
|
||||
@anchor GLFW_JOYSTICK_HAT_BUTTONS
|
||||
__GLFW_JOYSTICK_HAT_BUTTONS__ specifies whether to also expose joystick hats as
|
||||
buttons, for compatibility with earlier versions of GLFW that did not have @ref
|
||||
glfwGetJoystickHats. Set this with @ref glfwInitHint.
|
||||
|
||||
|
||||
@subsubsection init_hints_osx macOS specific init hints
|
||||
|
||||
@anchor GLFW_COCOA_CHDIR_RESOURCES_hint
|
||||
__GLFW_COCOA_CHDIR_RESOURCES__ specifies whether to set the current directory to
|
||||
the application to the `Contents/Resources` subdirectory of the application's
|
||||
bundle, if present. Set this with @ref glfwInitHint.
|
||||
|
||||
@anchor GLFW_COCOA_MENUBAR_hint
|
||||
__GLFW_COCOA_MENUBAR__ specifies whether to create a basic menu bar, either from
|
||||
a nib or manually, when the first window is created, which is when AppKit is
|
||||
initialized. Set this with @ref glfwInitHint.
|
||||
|
||||
|
||||
@subsubsection init_hints_values Supported and default values
|
||||
|
||||
Initialization hint | Default value | Supported values
|
||||
------------------------------- | ------------- | ----------------
|
||||
@ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
allocated by programs that simply exit, but GLFW sometimes has to change global
|
||||
system settings and these might not be restored without termination.
|
||||
|
||||
|
||||
@subsection intro_init_terminate Terminating GLFW
|
||||
@@ -127,105 +77,70 @@ any other resources allocated by GLFW.
|
||||
Once the library is terminated, it is as if it had never been initialized and
|
||||
you will need to initialize it again before being able to use GLFW. If the
|
||||
library was not initialized or had already been terminated, it return
|
||||
immediately.
|
||||
immediately.
|
||||
|
||||
|
||||
@section error_handling Error handling
|
||||
|
||||
Some GLFW functions have return values that indicate an error, but this is often
|
||||
not very helpful when trying to figure out what happened or why it occurred.
|
||||
Other functions have no return value reserved for errors, so error notification
|
||||
needs a separate channel. Finally, far from all GLFW functions have return
|
||||
values.
|
||||
not very helpful when trying to figure out _why_ the error occurred. Some
|
||||
functions also return otherwise valid values on error. Finally, far from all
|
||||
GLFW functions have return values.
|
||||
|
||||
The last [error code](@ref errors) for the calling thread can be queried at any
|
||||
time with @ref glfwGetError.
|
||||
|
||||
@code
|
||||
int code = glfwGetError(NULL);
|
||||
|
||||
if (code != GLFW_NO_ERROR)
|
||||
handle_error(code);
|
||||
@endcode
|
||||
|
||||
If no error has occurred since the last call, @ref GLFW_NO_ERROR (zero) is
|
||||
returned. The error is cleared before the function returns.
|
||||
|
||||
The error code indicates the general category of the error. Some error codes,
|
||||
such as @ref GLFW_NOT_INITIALIZED has only a single meaning, whereas others like
|
||||
@ref GLFW_PLATFORM_ERROR are used for many different errors.
|
||||
|
||||
GLFW often has more information about an error than its general category. You
|
||||
can retrieve a UTF-8 encoded human-readable description along with the error
|
||||
code. If no error has occurred since the last call, the description is set to
|
||||
`NULL`.
|
||||
|
||||
@code
|
||||
const char* description;
|
||||
int code = glfwGetError(&description);
|
||||
|
||||
if (description)
|
||||
display_error_message(code, description);
|
||||
@endcode
|
||||
|
||||
The retrieved description string is only valid until the next error occurs.
|
||||
This means you must make a copy of it if you want to keep it.
|
||||
|
||||
You can also set an error callback, which will be called each time an error
|
||||
occurs. It is set with @ref glfwSetErrorCallback.
|
||||
This is where the error callback comes in. This callback is called whenever an
|
||||
error occurs. It is set with @ref glfwSetErrorCallback, a function that may be
|
||||
called regardless of whether GLFW is initialized.
|
||||
|
||||
@code
|
||||
glfwSetErrorCallback(error_callback);
|
||||
@endcode
|
||||
|
||||
The error callback receives the same error code and human-readable description
|
||||
returned by @ref glfwGetError.
|
||||
The error callback receives a human-readable description of the error and (when
|
||||
possible) its cause. The description encoded as UTF-8. The callback is also
|
||||
provided with an [error code](@ref errors).
|
||||
|
||||
@code
|
||||
void error_callback(int code, const char* description)
|
||||
void error_callback(int error, const char* description)
|
||||
{
|
||||
display_error_message(code, description);
|
||||
puts(description);
|
||||
}
|
||||
@endcode
|
||||
|
||||
The error callback is called after the error is stored, so calling @ref
|
||||
glfwGetError from within the error callback returns the same values as the
|
||||
callback argument.
|
||||
The error code indicates the general category of the error. Some error codes,
|
||||
such as @ref GLFW_NOT_INITIALIZED has only a single meaning, whereas others like
|
||||
@ref GLFW_PLATFORM_ERROR are used for many different errors.
|
||||
|
||||
The description string passed to the callback is only valid until the error
|
||||
callback returns. This means you must make a copy of it if you want to keep it.
|
||||
The description string is only valid until the error callback returns, as it may
|
||||
have been generated specifically for that error. This lets GLFW provide much
|
||||
more specific error descriptions but means you must make a copy if you want to
|
||||
keep the description string.
|
||||
|
||||
__Reported errors are never fatal.__ As long as GLFW was successfully
|
||||
initialized, it will remain initialized and in a safe state until terminated
|
||||
regardless of how many errors occur. If an error occurs during initialization
|
||||
that causes @ref glfwInit to fail, any part of the library that was initialized
|
||||
will be safely terminated.
|
||||
|
||||
Do not rely on a currently invalid call to generate a specific error, as in the
|
||||
future that same call may generate a different error or become valid.
|
||||
@note Relying on erroneous behavior is not forward compatible. In other words,
|
||||
do not rely on a currently invalid call to generate a specific error, as that
|
||||
same call may in future versions generate a different error or become valid.
|
||||
|
||||
|
||||
@section coordinate_systems Coordinate systems
|
||||
|
||||
GLFW has two primary coordinate systems: the _virtual screen_ and the window
|
||||
_content area_ or _content area_. Both use the same unit: _virtual screen
|
||||
_client area_ or _content area_. Both use the same unit: _virtual screen
|
||||
coordinates_, or just _screen coordinates_, which don't necessarily correspond
|
||||
to pixels.
|
||||
|
||||
<img src="spaces.svg" width="90%" />
|
||||
|
||||
Both the virtual screen and the content area coordinate systems have the X-axis
|
||||
Both the virtual screen and the client area coordinate systems have the X-axis
|
||||
pointing to the right and the Y-axis pointing down.
|
||||
|
||||
Window and monitor positions are specified as the position of the upper-left
|
||||
corners of their content areas relative to the virtual screen, while cursor
|
||||
positions are specified relative to a window's content area.
|
||||
positions are specified relative to a window's client area.
|
||||
|
||||
Because the origin of the window's content area coordinate system is also the
|
||||
point from which the window position is specified, you can translate content
|
||||
area coordinates to the virtual screen by adding the window position. The
|
||||
window frame, when present, extends out from the content area but does not
|
||||
affect the window position.
|
||||
Because the origin of the window's client area coordinate system is also the
|
||||
point from which the window position is specified, you can translate client area
|
||||
coordinates to the virtual screen by adding the window position. The window
|
||||
frame, when present, extends out from the client area but does not affect the
|
||||
window position.
|
||||
|
||||
Almost all positions and sizes in GLFW are measured in screen coordinates
|
||||
relative to one of the two origins above. This includes cursor positions,
|
||||
@@ -273,10 +188,14 @@ releases.
|
||||
|
||||
@subsection reentrancy Reentrancy
|
||||
|
||||
GLFW event processing and object destruction are not reentrant. This means that
|
||||
the following functions must not be called from any callback function:
|
||||
GLFW event processing and object creation and destruction are not reentrant.
|
||||
This means that the following functions must not be called from any callback
|
||||
function:
|
||||
|
||||
- @ref glfwCreateWindow
|
||||
- @ref glfwDestroyWindow
|
||||
- @ref glfwCreateCursor
|
||||
- @ref glfwCreateStandardCursor
|
||||
- @ref glfwDestroyCursor
|
||||
- @ref glfwPollEvents
|
||||
- @ref glfwWaitEvents
|
||||
@@ -289,39 +208,35 @@ functions not on this list will not be made non-reentrant.
|
||||
|
||||
@subsection thread_safety Thread safety
|
||||
|
||||
Most GLFW functions must only be called from the main thread (the thread that
|
||||
calls main), but some may be called from any thread once the library has been
|
||||
initialized. Before initialization the whole library is thread-unsafe.
|
||||
Most GLFW functions must only be called from the main thread, but some may be
|
||||
called from any thread. However, no GLFW function may be called from any thread
|
||||
but the main thread until GLFW has been successfully initialized, including
|
||||
functions that may called before initialization.
|
||||
|
||||
The reference documentation for every GLFW function states whether it is limited
|
||||
to the main thread.
|
||||
to the main thread.
|
||||
|
||||
Initialization, termination, event processing and the creation and
|
||||
destruction of windows, cursors and OpenGL and OpenGL ES contexts are all
|
||||
restricted to the main thread due to limitations of one or several platforms.
|
||||
Initialization and termination, event processing and the creation and
|
||||
destruction of windows, contexts and cursors are all limited to the main thread
|
||||
due to limitations of one or several platforms.
|
||||
|
||||
Because event processing must be performed on the main thread, all callbacks
|
||||
except for the error callback will only be called on that thread. The error
|
||||
callback may be called on any thread, as any GLFW function may generate errors.
|
||||
|
||||
The error code and description may be queried from any thread.
|
||||
|
||||
- @ref glfwGetError
|
||||
|
||||
Empty events may be posted from any thread.
|
||||
The posting of empty events may be done from any thread. The window user
|
||||
pointer and close flag may also be accessed and modified from any thread, but
|
||||
this is not synchronized by GLFW. The following window related functions may
|
||||
be called from any thread:
|
||||
|
||||
- @ref glfwPostEmptyEvent
|
||||
|
||||
The window user pointer and close flag may be read and written from any thread,
|
||||
but this is not synchronized by GLFW.
|
||||
|
||||
- @ref glfwGetWindowUserPointer
|
||||
- @ref glfwSetWindowUserPointer
|
||||
- @ref glfwWindowShouldClose
|
||||
- @ref glfwSetWindowShouldClose
|
||||
|
||||
These functions for working with OpenGL and OpenGL ES contexts may be called
|
||||
from any thread, but the window object is not synchronized by GLFW.
|
||||
Rendering may be done on any thread. The following context related functions
|
||||
may be called from any thread:
|
||||
|
||||
- @ref glfwMakeContextCurrent
|
||||
- @ref glfwGetCurrentContext
|
||||
@@ -330,23 +245,27 @@ from any thread, but the window object is not synchronized by GLFW.
|
||||
- @ref glfwExtensionSupported
|
||||
- @ref glfwGetProcAddress
|
||||
|
||||
The raw timer functions may be called from any thread.
|
||||
The raw timer may be queried from any thread. The following raw timer related
|
||||
functions may be called from any thread:
|
||||
|
||||
- @ref glfwGetTimerFrequency
|
||||
- @ref glfwGetTimerValue
|
||||
|
||||
The regular timer may be used from any thread, but reading and writing the timer
|
||||
offset is not synchronized by GLFW.
|
||||
The regular timer may be used from any thread, but the reading and writing of
|
||||
the timer offset is not synchronized by GLFW. The following timer related
|
||||
functions may be called from any thread:
|
||||
|
||||
- @ref glfwGetTime
|
||||
- @ref glfwSetTime
|
||||
|
||||
Library version information may be queried from any thread.
|
||||
Library version information may be queried from any thread. The following
|
||||
version related functions may be called from any thread:
|
||||
|
||||
- @ref glfwGetVersion
|
||||
- @ref glfwGetVersionString
|
||||
|
||||
All Vulkan related functions may be called from any thread.
|
||||
Vulkan objects may be created and information queried from any thread. The
|
||||
following Vulkan related functions may be called from any thread:
|
||||
|
||||
- @ref glfwVulkanSupported
|
||||
- @ref glfwGetRequiredInstanceExtensions
|
||||
@@ -354,9 +273,9 @@ All Vulkan related functions may be called from any thread.
|
||||
- @ref glfwGetPhysicalDevicePresentationSupport
|
||||
- @ref glfwCreateWindowSurface
|
||||
|
||||
GLFW uses synchronization objects internally only to manage the per-thread
|
||||
context and error states. Additional synchronization is left to the
|
||||
application.
|
||||
GLFW uses no synchronization objects internally except for thread-local storage
|
||||
to keep track of the current context for each thread. Synchronization is left
|
||||
to the application.
|
||||
|
||||
Functions that may currently be called from any thread will always remain so,
|
||||
but functions that are currently limited to the main thread may be updated to
|
||||
@@ -365,10 +284,10 @@ allow calls from any thread in future releases.
|
||||
|
||||
@subsection compatibility Version compatibility
|
||||
|
||||
GLFW uses [Semantic Versioning](https://semver.org/). This guarantees source
|
||||
and binary backward compatibility with earlier minor versions of the API. This
|
||||
means that you can drop in a newer version of the library and existing programs
|
||||
will continue to compile and existing binaries will continue to run.
|
||||
GLFW guarantees source and binary backward compatibility with earlier minor
|
||||
versions of the API. This means that you can drop in a newer version of the
|
||||
library and existing programs will continue to compile and existing binaries
|
||||
will continue to run.
|
||||
|
||||
Once a function or constant has been added, the signature of that function or
|
||||
value of that constant will remain unchanged until the next major version of
|
||||
@@ -378,9 +297,8 @@ Undocumented behavior, i.e. behavior that is not described in the documentation,
|
||||
may change at any time until it is documented.
|
||||
|
||||
If the reference documentation and the implementation differ, the reference
|
||||
documentation will almost always take precedence and the implementation will be
|
||||
fixed in the next release. The reference documentation will also take
|
||||
precedence over anything stated in a guide.
|
||||
documentation is correct and the implementation will be fixed in the next
|
||||
release.
|
||||
|
||||
|
||||
@subsection event_order Event order
|
||||
|
||||
+6
-3
@@ -8,7 +8,8 @@ GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
|
||||
Vulkan application development. It provides a simple, platform-independent API
|
||||
for creating windows, contexts and surfaces, reading input, handling events, etc.
|
||||
|
||||
@ref news_34 list new features, caveats and deprecations.
|
||||
See @ref news_33 for release highlights or the
|
||||
[version history](http://www.glfw.org/changelog.html) for details.
|
||||
|
||||
@ref quick_guide is a guide for users new to GLFW. It takes you through how to
|
||||
write a small but complete program.
|
||||
@@ -33,14 +34,16 @@ use the new API.
|
||||
There is a section on @ref guarantees_limitations for pointer lifetimes,
|
||||
reentrancy, thread safety, event order and backward and forward compatibility.
|
||||
|
||||
The [FAQ](https://www.glfw.org/faq.html) answers many common questions about the
|
||||
The @ref metal shows how to use Metal with GLFW on OS X.
|
||||
|
||||
The [FAQ](http://www.glfw.org/faq.html) answers many common questions about the
|
||||
design, implementation and use of GLFW.
|
||||
|
||||
Finally, @ref compat_guide explains what APIs, standards and protocols GLFW uses
|
||||
and what happens when they are not present on a given machine.
|
||||
|
||||
This documentation was generated with Doxygen. The sources for it are available
|
||||
in both the [source distribution](https://www.glfw.org/download.html) and
|
||||
in both the [source distribution](http://www.glfw.org/download.html) and
|
||||
[GitHub repository](https://github.com/glfw/glfw).
|
||||
|
||||
*/
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
/*!
|
||||
|
||||
@page metal Metal guide
|
||||
|
||||
@tableofcontents
|
||||
|
||||
*/
|
||||
+12
-56
@@ -85,23 +85,21 @@ void monitor_callback(GLFWmonitor* monitor, int event)
|
||||
}
|
||||
@endcode
|
||||
|
||||
If a monitor is disconnected, all windows that are full screen on it will be
|
||||
switched to windowed mode before the callback is called. Only @ref
|
||||
glfwGetMonitorName and @ref glfwGetMonitorUserPointer will return useful values
|
||||
for a disconnected monitor and only before the monitor callback returns.
|
||||
If a monitor is disconnected, any windows that are full screen on it get forced
|
||||
into windowed mode.
|
||||
|
||||
|
||||
@section monitor_properties Monitor properties
|
||||
|
||||
Each monitor has a current video mode, a list of supported video modes,
|
||||
a virtual position, a content scale, a human-readable name, a user pointer, an
|
||||
estimated physical size and a gamma ramp.
|
||||
a virtual position, a human-readable name, an estimated physical size and
|
||||
a gamma ramp.
|
||||
|
||||
|
||||
@subsection monitor_modes Video modes
|
||||
|
||||
GLFW generally does a good job selecting a suitable video mode when you create
|
||||
a full screen window, change its video mode or make a windowed one full
|
||||
a full screen window, change its video mode or or make a windowed one full
|
||||
screen, but it is sometimes useful to know exactly which video modes are
|
||||
supported.
|
||||
|
||||
@@ -133,36 +131,17 @@ current _resolution_, i.e. the width and height of its current
|
||||
[video mode](@ref monitor_modes).
|
||||
|
||||
@code
|
||||
int width_mm, height_mm;
|
||||
glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
|
||||
int widthMM, heightMM;
|
||||
glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM);
|
||||
@endcode
|
||||
|
||||
While this can be used to calculate the raw DPI of a monitor, this is often not
|
||||
useful. Instead use the [monitor content scale](@ref monitor_scale) and
|
||||
[window content scale](@ref window_scale) to scale your content.
|
||||
|
||||
|
||||
@subsection monitor_scale Content scale
|
||||
|
||||
The content scale for a monitor can be retrieved with @ref
|
||||
glfwGetMonitorContentScale.
|
||||
This can, for example, be used together with the current video mode to calculate
|
||||
the DPI of a monitor.
|
||||
|
||||
@code
|
||||
float xscale, yscale;
|
||||
glfwGetMonitorContentScale(monitor, &xscale, &yscale);
|
||||
const double dpi = mode->width / (widthMM / 25.4);
|
||||
@endcode
|
||||
|
||||
The content scale is the ratio between the current DPI and the platform's
|
||||
default DPI. This is especially important for text and any UI elements. If the
|
||||
pixel dimensions of your UI scaled by this look appropriate on your machine then
|
||||
it should appear at a reasonable size on other machines regardless of their DPI
|
||||
and scaling settings. This relies on the system DPI and scaling settings being
|
||||
somewhat correct.
|
||||
|
||||
The content scale may depend on both the monitor resolution and pixel density
|
||||
and on user settings. It may be very different from the raw DPI calculated from
|
||||
the physical size and current resolution.
|
||||
|
||||
|
||||
@subsection monitor_pos Virtual position
|
||||
|
||||
@@ -176,18 +155,6 @@ glfwGetMonitorPos(monitor, &xpos, &ypos);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection monitor_workarea Work area
|
||||
|
||||
The area of a monitor not occupied by global task bars or menu bars is the work
|
||||
area. This is specified in [screen coordinates](@ref coordinate_systems) and
|
||||
can be retrieved with @ref glfwGetMonitorWorkarea.
|
||||
|
||||
@code
|
||||
int xpos, ypos, width, height;
|
||||
glfwGetMonitorWorkarea(monitor, &xpos, &ypos, &width, &height);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection monitor_name Human-readable name
|
||||
|
||||
The human-readable, UTF-8 encoded name of a monitor is returned by @ref
|
||||
@@ -203,17 +170,6 @@ and make may have the same name. Only the monitor handle is guaranteed to be
|
||||
unique, and only until that monitor is disconnected.
|
||||
|
||||
|
||||
@subsection monitor_userptr User pointer
|
||||
|
||||
Each monitor has a user pointer that can be set with @ref
|
||||
glfwSetMonitorUserPointer and queried with @ref glfwGetMonitorUserPointer. This
|
||||
can be used for any purpose you need and will not be modified by GLFW. The
|
||||
value will be kept until the monitor is disconnected or until the library is
|
||||
terminated.
|
||||
|
||||
The initial value of the pointer is `NULL`.
|
||||
|
||||
|
||||
@subsection monitor_gamma Gamma ramp
|
||||
|
||||
The gamma ramp of a monitor can be set with @ref glfwSetGammaRamp, which accepts
|
||||
@@ -239,8 +195,8 @@ glfwSetGammaRamp(monitor, &ramp);
|
||||
The gamma ramp data is copied before the function returns, so there is no need
|
||||
to keep it around once the ramp has been set.
|
||||
|
||||
It is recommended that your gamma ramp have the same size as the current gamma
|
||||
ramp for that monitor.
|
||||
@note It is recommended to use gamma ramps of size 256, as that is the size
|
||||
supported by all graphics cards on all platforms.
|
||||
|
||||
The current gamma ramp for a monitor is returned by @ref glfwGetGammaRamp. See
|
||||
the reference documentation for the lifetime of the returned structure.
|
||||
|
||||
+8
-15
@@ -38,9 +38,9 @@ The threading functions have been removed, including the per-thread sleep
|
||||
function. They were fairly primitive, under-used, poorly integrated and took
|
||||
time away from the focus of GLFW (i.e. context, input and window). There are
|
||||
better threading libraries available and native threading support is available
|
||||
in both [C++11](https://en.cppreference.com/w/cpp/thread) and
|
||||
[C11](https://en.cppreference.com/w/c/thread), both of which are gaining
|
||||
traction.
|
||||
in both [C++11](http://en.cppreference.com/w/cpp/thread) and
|
||||
[C11](http://en.cppreference.com/w/c/thread), both of which are gaining
|
||||
traction.
|
||||
|
||||
If you wish to use the C++11 or C11 facilities but your compiler doesn't yet
|
||||
support them, see the
|
||||
@@ -73,7 +73,7 @@ To become of sufficiently high quality to warrant keeping them in GLFW 3, they
|
||||
would need not only to support other formats, but also modern extensions to
|
||||
OpenGL texturing. This would either add a number of external
|
||||
dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions
|
||||
of these libraries.
|
||||
of these libraries.
|
||||
|
||||
As there already are libraries doing this, it is unnecessary both to duplicate
|
||||
the work and to tie the duplicate to GLFW. The resulting library would also be
|
||||
@@ -87,12 +87,12 @@ platform-independent, as both OpenGL and stdio are available wherever GLFW is.
|
||||
@subsection moving_stdcall Removal of GLFWCALL macro
|
||||
|
||||
The `GLFWCALL` macro, which made callback functions use
|
||||
[__stdcall](https://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows,
|
||||
[__stdcall](http://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows,
|
||||
has been removed. GLFW is written in C, not Pascal. Removing this macro means
|
||||
there's one less thing for application programmers to remember, i.e. the
|
||||
requirement to mark all callback functions with `GLFWCALL`. It also simplifies
|
||||
the creation of DLLs and DLL link libraries, as there's no need to explicitly
|
||||
disable `@n` entry point suffixes.
|
||||
disable `@n` entry point suffixes.
|
||||
|
||||
@par Old syntax
|
||||
@code
|
||||
@@ -221,7 +221,7 @@ GLFW 2, windows and contexts created with GLFW 3 will never be destroyed unless
|
||||
you choose them to be. Each window now has a close flag that is set to
|
||||
`GLFW_TRUE` when the user attempts to close that window. By default, nothing else
|
||||
happens and the window stays visible. It is then up to you to either destroy
|
||||
the window, take some other action or ignore the request.
|
||||
the window, take some other action or simply ignore the request.
|
||||
|
||||
You can query the close flag at any time with @ref glfwWindowShouldClose and set
|
||||
it at any time with @ref glfwSetWindowShouldClose.
|
||||
@@ -379,7 +379,7 @@ glfwGetJoystickAxes and @ref glfwGetJoystickButtons functions.
|
||||
@subsection moving_mbcs Win32 MBCS support
|
||||
|
||||
The Win32 port of GLFW 3 will not compile in
|
||||
[MBCS mode](https://msdn.microsoft.com/en-us/library/5z097dxa.aspx).
|
||||
[MBCS mode](http://msdn.microsoft.com/en-us/library/5z097dxa.aspx).
|
||||
However, because the use of the Unicode version of the Win32 API doesn't affect
|
||||
the process as a whole, but only those windows created using it, it's perfectly
|
||||
possible to call MBCS functions from other parts of the same application.
|
||||
@@ -447,13 +447,6 @@ defining @ref GLFW_INCLUDE_GLU before the inclusion of the GLFW header.
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
There are many libraries that offer replacements for the functionality offered
|
||||
by GLU. For the matrix helper functions, see math libraries like
|
||||
[GLM](https://github.com/g-truc/glm) (for C++),
|
||||
[linmath.h](https://github.com/datenwolf/linmath.h) (for C) and others. For the
|
||||
tessellation functions, see for example
|
||||
[libtess2](https://github.com/memononen/libtess2).
|
||||
|
||||
|
||||
@section moving_tables Name change tables
|
||||
|
||||
|
||||
+393
-63
@@ -1,83 +1,413 @@
|
||||
/*!
|
||||
|
||||
@page news Release notes
|
||||
@page news New features
|
||||
|
||||
@tableofcontents
|
||||
@section news_33 New features in 3.3
|
||||
|
||||
@subsection news_33_maximize Window maximization callback
|
||||
|
||||
GLFW now supports window maximization notifications with @ref
|
||||
glfwSetWindowMaximizeCallback.
|
||||
|
||||
|
||||
@section news_34 Release notes for version 3.4
|
||||
@subsection news_33_keyscancode Platform-specific key scancode query
|
||||
|
||||
@subsection features_34 New features in version 3.4
|
||||
|
||||
@subsubsection standard_cursors_34 More standard cursors
|
||||
|
||||
GLFW now provides the standard cursor shapes @ref GLFW_RESIZE_NWSE_CURSOR and
|
||||
@ref GLFW_RESIZE_NESW_CURSOR for diagonal resizing, @ref GLFW_RESIZE_ALL_CURSOR
|
||||
for omni-directional resizing and @ref GLFW_NOT_ALLOWED_CURSOR for showing an
|
||||
action is not allowed.
|
||||
|
||||
Unlike the original set, these shapes may not be available everywhere and
|
||||
creation will then fail with the new @ref GLFW_CURSOR_UNAVAILABLE error.
|
||||
|
||||
The cursors for horizontal and vertical resizing are now referred to as @ref
|
||||
GLFW_RESIZE_EW_CURSOR and @ref GLFW_RESIZE_NS_CURSOR, and the pointing hand
|
||||
cursor is now referred to as @ref GLFW_POINTING_HAND_CURSOR. The older names
|
||||
are still available.
|
||||
|
||||
For more information see @ref cursor_standard.
|
||||
GLFW now supports querying the platform dependent scancode of any key with
|
||||
@ref glfwGetKeyScancode.
|
||||
|
||||
|
||||
@subsubsection features_34_win32_keymenu Support for keyboard access to Windows window menu
|
||||
@subsection news_33_setwindowattrib Support for updating window attributes
|
||||
|
||||
GLFW now provides the
|
||||
[GLFW_WIN32_KEYBOARD_MENU](@ref GLFW_WIN32_KEYBOARD_MENU_hint) window hint for
|
||||
enabling keyboard access to the window menu via the Alt+Space and
|
||||
Alt-and-then-Space shortcuts. This may be useful for more GUI-oriented
|
||||
applications.
|
||||
GLFW now supports changing the [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
|
||||
[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
|
||||
[GLFW_FLOATING](@ref GLFW_FLOATING_attrib) and
|
||||
[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) attributes for existing
|
||||
windows with @ref glfwSetWindowAttrib.
|
||||
|
||||
|
||||
@subsection caveats_34 Caveats for version 3.4
|
||||
@subsection news_33_moltenvk Support for Vulkan on macOS via MoltenVK
|
||||
|
||||
@subsubsection standalone_34 Tests and examples are disabled when built as a sub-project
|
||||
|
||||
GLFW now does not build the tests and examples when it is added as
|
||||
a subdirectory of another CMake project. To enable these, set the @ref
|
||||
GLFW_BUILD_TESTS and @ref GLFW_BUILD_EXAMPLES cache variables before adding the
|
||||
GLFW subdirectory.
|
||||
|
||||
@code{.cmake}
|
||||
set(GLFW_BUILD_EXAMPLES ON CACHE BOOL "" FORCE)
|
||||
set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE)
|
||||
add_subdirectory(path/to/glfw)
|
||||
@endcode
|
||||
GLFW now supports the `VK_MVK_macos_surface` window surface creation extension
|
||||
provided by [MoltenVK](https://moltengl.com/moltenvk/).
|
||||
|
||||
|
||||
@subsection deprecations_34 Deprecations in version 3.4
|
||||
@subsection news_33_osmesa OSMesa backend for headless software rendering
|
||||
|
||||
@subsection removals_34 Removals in 3.4
|
||||
|
||||
@subsection symbols_34 New symbols in version 3.4
|
||||
|
||||
@subsubsection functions_34 New functions in version 3.4
|
||||
@subsubsection types_34 New types in version 3.4
|
||||
@subsubsection constants_34 New constants in version 3.4
|
||||
|
||||
- @ref GLFW_POINTING_HAND_CURSOR
|
||||
- @ref GLFW_RESIZE_EW_CURSOR
|
||||
- @ref GLFW_RESIZE_NS_CURSOR
|
||||
- @ref GLFW_RESIZE_NWSE_CURSOR
|
||||
- @ref GLFW_RESIZE_NESW_CURSOR
|
||||
- @ref GLFW_RESIZE_ALL_CURSOR
|
||||
- @ref GLFW_NOT_ALLOWED_CURSOR
|
||||
- @ref GLFW_CURSOR_UNAVAILABLE
|
||||
- @ref GLFW_WIN32_KEYBOARD_MENU
|
||||
GLFW now supports headless context creation and software rendering via OSMesa,
|
||||
intended for automated testing. This backend does not provide input.
|
||||
|
||||
|
||||
@section news_archive Release notes for earlier versions
|
||||
@section news_32 New features in 3.2
|
||||
|
||||
- [Release notes for 3.3](https://www.glfw.org/docs/3.3/news.html)
|
||||
- [Release notes for 3.2](https://www.glfw.org/docs/3.2/news.html)
|
||||
- [Release notes for 3.1](https://www.glfw.org/docs/3.1/news.html)
|
||||
- [Release notes for 3.0](https://www.glfw.org/docs/3.0/news.html)
|
||||
|
||||
@subsection news_32_vulkan Support for Vulkan
|
||||
|
||||
GLFW now supports basic integration with Vulkan with @ref glfwVulkanSupported,
|
||||
@ref glfwGetRequiredInstanceExtensions, @ref glfwGetInstanceProcAddress, @ref
|
||||
glfwGetPhysicalDevicePresentationSupport and @ref glfwCreateWindowSurface.
|
||||
Vulkan header inclusion can be selected with
|
||||
@ref GLFW_INCLUDE_VULKAN.
|
||||
|
||||
|
||||
@subsection news_32_setwindowmonitor Window mode switching
|
||||
|
||||
GLFW now supports switching between windowed and full screen modes and updating
|
||||
the monitor and desired resolution and refresh rate of full screen windows with
|
||||
@ref glfwSetWindowMonitor.
|
||||
|
||||
|
||||
@subsection news_32_maximize Window maxmimization support
|
||||
|
||||
GLFW now supports window maximization with @ref glfwMaximizeWindow and the
|
||||
@ref GLFW_MAXIMIZED window hint and attribute.
|
||||
|
||||
|
||||
@subsection news_32_focus Window input focus control
|
||||
|
||||
GLFW now supports giving windows input focus with @ref glfwFocusWindow.
|
||||
|
||||
|
||||
@subsection news_32_sizelimits Window size limit support
|
||||
|
||||
GLFW now supports setting both absolute and relative window size limits with
|
||||
@ref glfwSetWindowSizeLimits and @ref glfwSetWindowAspectRatio.
|
||||
|
||||
|
||||
@subsection news_32_keyname Localized key names
|
||||
|
||||
GLFW now supports querying the localized name of printable keys with @ref
|
||||
glfwGetKeyName, either by key token or by scancode.
|
||||
|
||||
|
||||
@subsection news_32_waittimeout Wait for events with timeout
|
||||
|
||||
GLFW now supports waiting for events for a set amount of time with @ref
|
||||
glfwWaitEventsTimeout.
|
||||
|
||||
|
||||
@subsection news_32_icon Window icon support
|
||||
|
||||
GLFW now supports setting the icon of windows with @ref glfwSetWindowIcon.
|
||||
|
||||
|
||||
@subsection news_32_timer Raw timer access
|
||||
|
||||
GLFW now supports raw timer values with @ref glfwGetTimerValue and @ref
|
||||
glfwGetTimerFrequency.
|
||||
|
||||
|
||||
@subsection news_32_joystick Joystick connection callback
|
||||
|
||||
GLFW now supports notifying when a joystick has been connected or disconnected
|
||||
with @ref glfwSetJoystickCallback.
|
||||
|
||||
|
||||
@subsection news_32_noapi Context-less windows
|
||||
|
||||
GLFW now supports creating windows without a OpenGL or OpenGL ES context by
|
||||
setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`.
|
||||
|
||||
|
||||
@subsection news_32_contextapi Run-time context creation API selection
|
||||
|
||||
GLFW now supports selecting and querying the context creation API at run-time
|
||||
with the @ref GLFW_CONTEXT_CREATION_API hint and attribute.
|
||||
|
||||
|
||||
@subsection news_32_noerror Error-free context creation
|
||||
|
||||
GLFW now supports creating and querying OpenGL and OpenGL ES contexts that do
|
||||
not emit errors with the @ref GLFW_CONTEXT_NO_ERROR hint, provided the machine
|
||||
supports the `GL_KHR_no_error` extension.
|
||||
|
||||
|
||||
@subsection news_32_cmake CMake config-file package support
|
||||
|
||||
GLFW now supports being used as a
|
||||
[config-file package](@ref build_link_cmake_package) from other projects for
|
||||
easy linking with the library and its dependencies.
|
||||
|
||||
|
||||
@section news_31 New features in 3.1
|
||||
|
||||
These are the release highlights. For a full list of changes see the
|
||||
[version history](http://www.glfw.org/changelog.html).
|
||||
|
||||
|
||||
@subsection news_31_cursor Custom mouse cursor images
|
||||
|
||||
GLFW now supports creating and setting both custom cursor images and standard
|
||||
cursor shapes. They are created with @ref glfwCreateCursor or @ref
|
||||
glfwCreateStandardCursor, set with @ref glfwSetCursor and destroyed with @ref
|
||||
glfwDestroyCursor.
|
||||
|
||||
@see @ref cursor_object
|
||||
|
||||
|
||||
@subsection news_31_drop Path drop event
|
||||
|
||||
GLFW now provides a callback for receiving the paths of files and directories
|
||||
dropped onto GLFW windows. The callback is set with @ref glfwSetDropCallback.
|
||||
|
||||
@see @ref path_drop
|
||||
|
||||
|
||||
@subsection news_31_emptyevent Main thread wake-up
|
||||
|
||||
GLFW now provides the @ref glfwPostEmptyEvent function for posting an empty
|
||||
event from another thread to the main thread event queue, causing @ref
|
||||
glfwWaitEvents to return.
|
||||
|
||||
@see @ref events
|
||||
|
||||
|
||||
@subsection news_31_framesize Window frame size query
|
||||
|
||||
GLFW now supports querying the size, on each side, of the frame around the
|
||||
client area of a window, with @ref glfwGetWindowFrameSize.
|
||||
|
||||
@see [Window size](@ref window_size)
|
||||
|
||||
|
||||
@subsection news_31_autoiconify Simultaneous multi-monitor rendering
|
||||
|
||||
GLFW now supports disabling auto-iconification of full screen windows with
|
||||
the [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint. This is
|
||||
intended for people building multi-monitor installations, where you need windows
|
||||
to stay in full screen despite losing input focus.
|
||||
|
||||
|
||||
@subsection news_31_floating Floating windows
|
||||
|
||||
GLFW now supports floating windows, also called topmost or always on top, for
|
||||
easier debugging with the @ref GLFW_FLOATING window hint and attribute.
|
||||
|
||||
|
||||
@subsection news_31_focused Initially unfocused windows
|
||||
|
||||
GLFW now supports preventing a windowed mode window from gaining input focus on
|
||||
creation, with the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) window hint.
|
||||
|
||||
|
||||
@subsection news_31_direct Direct access for window attributes and cursor position
|
||||
|
||||
GLFW now queries the window input focus, visibility and iconification attributes
|
||||
and the cursor position directly instead of returning cached data.
|
||||
|
||||
|
||||
@subsection news_31_charmods Character with modifiers callback
|
||||
|
||||
GLFW now provides a callback for character events with modifier key bits. The
|
||||
callback is set with @ref glfwSetCharModsCallback. Unlike the regular character
|
||||
callback, this will report character events that will not result in a character
|
||||
being input, for example if the Control key is held down.
|
||||
|
||||
@see @ref input_char
|
||||
|
||||
|
||||
@subsection news_31_single Single buffered framebuffers
|
||||
|
||||
GLFW now supports the creation of single buffered windows, with the @ref
|
||||
GLFW_DOUBLEBUFFER hint.
|
||||
|
||||
|
||||
@subsection news_31_glext Macro for including extension header
|
||||
|
||||
GLFW now includes the extension header appropriate for the chosen OpenGL or
|
||||
OpenGL ES header when @ref GLFW_INCLUDE_GLEXT is defined. GLFW does not provide
|
||||
these headers. They must be provided by your development environment or your
|
||||
OpenGL or OpenGL ES SDK.
|
||||
|
||||
|
||||
@subsection news_31_release Context release behaviors
|
||||
|
||||
GLFW now supports controlling and querying whether the pipeline is flushed when
|
||||
a context is made non-current, with the @ref GLFW_CONTEXT_RELEASE_BEHAVIOR hint
|
||||
and attribute, provided the machine supports the `GL_KHR_context_flush_control`
|
||||
extension.
|
||||
|
||||
|
||||
@subsection news_31_wayland (Experimental) Wayland support
|
||||
|
||||
GLFW now has an _experimental_ Wayland display protocol backend that can be
|
||||
selected on Linux with a CMake option.
|
||||
|
||||
|
||||
@subsection news_31_mir (Experimental) Mir support
|
||||
|
||||
GLFW now has an _experimental_ Mir display server backend that can be selected
|
||||
on Linux with a CMake option.
|
||||
|
||||
|
||||
@section news_30 New features in 3.0
|
||||
|
||||
These are the release highlights. For a full list of changes see the
|
||||
[version history](http://www.glfw.org/changelog.html).
|
||||
|
||||
|
||||
@subsection news_30_cmake CMake build system
|
||||
|
||||
GLFW now uses the CMake build system instead of the various makefiles and
|
||||
project files used by earlier versions. CMake is available for all platforms
|
||||
supported by GLFW, is present in most package systems and can generate
|
||||
makefiles and/or project files for most popular development environments.
|
||||
|
||||
For more information on how to use CMake, see the
|
||||
[CMake manual](http://cmake.org/cmake/help/documentation.html).
|
||||
|
||||
|
||||
@subsection news_30_multiwnd Multi-window support
|
||||
|
||||
GLFW now supports the creation of multiple windows, each with their own OpenGL
|
||||
or OpenGL ES context, and all window functions now take a window handle. Event
|
||||
callbacks are now per-window and are provided with the handle of the window that
|
||||
received the event. The @ref glfwMakeContextCurrent function has been added to
|
||||
select which context is current on a given thread.
|
||||
|
||||
|
||||
@subsection news_30_multimon Multi-monitor support
|
||||
|
||||
GLFW now explicitly supports multiple monitors. They can be enumerated with
|
||||
@ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref
|
||||
glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize,
|
||||
and specified at window creation to make the newly created window full screen on
|
||||
that specific monitor.
|
||||
|
||||
|
||||
@subsection news_30_unicode Unicode support
|
||||
|
||||
All string arguments to GLFW functions and all strings returned by GLFW now use
|
||||
the UTF-8 encoding. This includes the window title, error string, clipboard
|
||||
text, monitor and joystick names as well as the extension function arguments (as
|
||||
ASCII is a subset of UTF-8).
|
||||
|
||||
|
||||
@subsection news_30_clipboard Clipboard text I/O
|
||||
|
||||
GLFW now supports reading and writing plain text to and from the system
|
||||
clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString
|
||||
functions.
|
||||
|
||||
|
||||
@subsection news_30_gamma Gamma ramp support
|
||||
|
||||
GLFW now supports setting and reading back the gamma ramp of monitors, with the
|
||||
@ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions. There is also @ref
|
||||
glfwSetGamma, which generates a ramp from a gamma value and then sets it.
|
||||
|
||||
|
||||
@subsection news_30_gles OpenGL ES support
|
||||
|
||||
GLFW now supports the creation of OpenGL ES contexts, by setting the
|
||||
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_OPENGL_ES_API`, where
|
||||
creation of such contexts are supported. Note that GLFW _does not implement_
|
||||
OpenGL ES, so your driver must provide support in a way usable by GLFW. Modern
|
||||
Nvidia and Intel drivers support creation of OpenGL ES context using the GLX and
|
||||
WGL APIs, while AMD provides an EGL implementation instead.
|
||||
|
||||
|
||||
@subsection news_30_egl (Experimental) EGL support
|
||||
|
||||
GLFW now has an experimental EGL context creation back end that can be selected
|
||||
through CMake options.
|
||||
|
||||
|
||||
@subsection news_30_hidpi High-DPI support
|
||||
|
||||
GLFW now supports high-DPI monitors on both Windows and macOS, giving windows
|
||||
full resolution framebuffers where other UI elements are scaled up. To achieve
|
||||
this, @ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have
|
||||
been added. These work with pixels, while the rest of the GLFW API works with
|
||||
screen coordinates. This is important as OpenGL uses pixels, not screen
|
||||
coordinates.
|
||||
|
||||
|
||||
@subsection news_30_error Error callback
|
||||
|
||||
GLFW now has an error callback, which can provide your application with much
|
||||
more detailed diagnostics than was previously possible. The callback is passed
|
||||
an error code and a description string.
|
||||
|
||||
|
||||
@subsection news_30_wndptr Per-window user pointer
|
||||
|
||||
Each window now has a user-defined pointer, retrieved with @ref
|
||||
glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it
|
||||
easier to integrate GLFW into C++ code.
|
||||
|
||||
|
||||
@subsection news_30_iconifyfun Window iconification callback
|
||||
|
||||
Each window now has a callback for iconification and restoration events,
|
||||
which is set with @ref glfwSetWindowIconifyCallback.
|
||||
|
||||
|
||||
@subsection news_30_wndposfun Window position callback
|
||||
|
||||
Each window now has a callback for position events, which is set with @ref
|
||||
glfwSetWindowPosCallback.
|
||||
|
||||
|
||||
@subsection news_30_wndpos Window position query
|
||||
|
||||
The position of a window can now be retrieved using @ref glfwGetWindowPos.
|
||||
|
||||
|
||||
@subsection news_30_focusfun Window focus callback
|
||||
|
||||
Each windows now has a callback for focus events, which is set with @ref
|
||||
glfwSetWindowFocusCallback.
|
||||
|
||||
|
||||
@subsection news_30_enterleave Cursor enter/leave callback
|
||||
|
||||
Each window now has a callback for when the mouse cursor enters or leaves its
|
||||
client area, which is set with @ref glfwSetCursorEnterCallback.
|
||||
|
||||
|
||||
@subsection news_30_wndtitle Initial window title
|
||||
|
||||
The title of a window is now specified at creation time, as one of the arguments
|
||||
to @ref glfwCreateWindow.
|
||||
|
||||
|
||||
@subsection news_30_hidden Hidden windows
|
||||
|
||||
Windows can now be hidden with @ref glfwHideWindow, shown using @ref
|
||||
glfwShowWindow and created initially hidden with the @ref GLFW_VISIBLE window
|
||||
hint and attribute. This allows for off-screen rendering in a way compatible
|
||||
with most drivers, as well as moving a window to a specific position before
|
||||
showing it.
|
||||
|
||||
|
||||
@subsection news_30_undecorated Undecorated windows
|
||||
|
||||
Windowed mode windows can now be created without decorations, e.g. things like
|
||||
a frame, a title bar, with the @ref GLFW_DECORATED window hint and attribute.
|
||||
This allows for the creation of things like splash screens.
|
||||
|
||||
|
||||
@subsection news_30_keymods Modifier key bit masks
|
||||
|
||||
[Modifier key bit mask](@ref mods) parameters have been added to the
|
||||
[mouse button](@ref GLFWmousebuttonfun) and [key](@ref GLFWkeyfun) callbacks.
|
||||
|
||||
|
||||
@subsection news_30_scancode Platform-specific scancodes
|
||||
|
||||
A scancode parameter has been added to the [key callback](@ref GLFWkeyfun). Keys
|
||||
that don't have a [key token](@ref keys) still get passed on with the key
|
||||
parameter set to `GLFW_KEY_UNKNOWN`. These scancodes will vary between machines
|
||||
and are intended to be used for key bindings.
|
||||
|
||||
|
||||
@subsection news_30_jsname Joystick names
|
||||
|
||||
The name of a joystick can now be retrieved using @ref glfwGetJoystickName.
|
||||
|
||||
|
||||
@subsection news_30_doxygen Doxygen documentation
|
||||
|
||||
You are reading it.
|
||||
|
||||
*/
|
||||
|
||||
+21
-25
@@ -4,7 +4,7 @@
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide takes you through writing a small application using GLFW 3. The
|
||||
This guide takes you through writing a simple application using GLFW 3. The
|
||||
application will create a window and OpenGL context, render a rotating triangle
|
||||
and exit when the user closes the window or presses _Escape_. This guide will
|
||||
introduce a few of the most commonly used functions, but there are many more.
|
||||
@@ -47,11 +47,11 @@ exposes OpenGL 1.2. The easiest way to work around this is to use an
|
||||
If you are using such a library then you should include its header _before_ the
|
||||
GLFW header. This lets it replace the OpenGL header included by GLFW without
|
||||
conflicts. This example uses
|
||||
[glad2](https://github.com/Dav1dde/glad), but the same rule applies to all such
|
||||
[glad](https://github.com/Dav1dde/glad), but the same rule applies to all such
|
||||
libraries.
|
||||
|
||||
@code
|
||||
#include <glad/gl.h>
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
@endcode
|
||||
|
||||
@@ -69,7 +69,7 @@ if (!glfwInit())
|
||||
}
|
||||
@endcode
|
||||
|
||||
Note that `GLFW_TRUE` and `GLFW_FALSE` are and will always be one and zero.
|
||||
Note that `GLFW_TRUE` and `GLFW_FALSE` are and will always be just one and zero.
|
||||
|
||||
When you are done using GLFW, typically just before the application exits, you
|
||||
need to terminate GLFW.
|
||||
@@ -86,12 +86,14 @@ functions that require it.
|
||||
@subsection quick_capture_error Setting an error callback
|
||||
|
||||
Most events are reported through callbacks, whether it's a key being pressed,
|
||||
a GLFW window being moved, or an error occurring. Callbacks are C functions (or
|
||||
C++ static methods) that are called by GLFW with arguments describing the event.
|
||||
a GLFW window being moved, or an error occurring. Callbacks are simply
|
||||
C functions (or C++ static methods) that are called by GLFW with arguments
|
||||
describing the event.
|
||||
|
||||
In case a GLFW function fails, an error is reported to the GLFW error callback.
|
||||
You can receive these reports with an error callback. This function must have
|
||||
the signature below but may do anything permitted in other callbacks.
|
||||
the signature below. This simple error callback just prints the error
|
||||
description to `stderr`.
|
||||
|
||||
@code
|
||||
void error_callback(int error, const char* description)
|
||||
@@ -135,14 +137,9 @@ require a minimum OpenGL version by setting the `GLFW_CONTEXT_VERSION_MAJOR` and
|
||||
`GLFW_CONTEXT_VERSION_MINOR` hints _before_ creation. If the required minimum
|
||||
version is not supported on the machine, context (and window) creation fails.
|
||||
|
||||
You can select the OpenGL profile by setting the `GLFW_OPENGL_PROFILE` hint.
|
||||
This program uses the core profile as that is the only profile macOS supports
|
||||
for OpenGL 3.x and 4.x.
|
||||
|
||||
@code
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
@@ -179,10 +176,10 @@ If you are using an [extension loader library](@ref context_glext_auto) to
|
||||
access modern OpenGL then this is when to initialize it, as the loader needs
|
||||
a current context to load from. This example uses
|
||||
[glad](https://github.com/Dav1dde/glad), but the same rule applies to all such
|
||||
libraries.
|
||||
libraries.
|
||||
|
||||
@code
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
@endcode
|
||||
|
||||
|
||||
@@ -252,7 +249,7 @@ You can also set a framebuffer size callback using @ref
|
||||
glfwSetFramebufferSizeCallback and be notified when the size changes.
|
||||
|
||||
Actual rendering with OpenGL is outside the scope of this tutorial, but there
|
||||
are [many](https://open.gl/) [excellent](https://learnopengl.com/)
|
||||
are [many](https://open.gl/) [excellent](http://learnopengl.com/)
|
||||
[tutorial](http://openglbook.com/) [sites](http://ogldev.atspace.co.uk/) that
|
||||
teach modern OpenGL. Some of them use GLFW to create the context and window
|
||||
while others use GLUT or SDL, but remember that OpenGL itself always works the
|
||||
@@ -314,7 +311,7 @@ done each frame after buffer swapping.
|
||||
|
||||
There are two methods for processing pending events; polling and waiting. This
|
||||
example will use event polling, which processes only those events that have
|
||||
already been received and then returns immediately.
|
||||
already been received and then returns immediately.
|
||||
|
||||
@code
|
||||
glfwPollEvents();
|
||||
@@ -331,20 +328,19 @@ for example, many kinds of editing tools.
|
||||
@section quick_example Putting it together
|
||||
|
||||
Now that you know how to initialize GLFW, create a window and poll for
|
||||
keyboard input, it's possible to create a small program.
|
||||
keyboard input, it's possible to create a simple program.
|
||||
|
||||
This program creates a 640 by 480 windowed mode window and starts a loop that
|
||||
clears the screen, renders a triangle and processes events until the user either
|
||||
presses _Escape_ or closes the window.
|
||||
|
||||
@snippet triangle-opengl.c code
|
||||
@snippet simple.c code
|
||||
|
||||
The program above can be found in the
|
||||
[source package](https://www.glfw.org/download.html) as
|
||||
`examples/triangle-opengl.c` and is compiled along with all other examples when
|
||||
you build GLFW. If you built GLFW from the source package then you already have
|
||||
this as `triangle-opengl.exe` on Windows, `triangle-opengl` on Linux or
|
||||
`triangle-opengl.app` on macOS.
|
||||
[source package](http://www.glfw.org/download.html) as `examples/simple.c`
|
||||
and is compiled along with all other examples when you build GLFW. If you
|
||||
built GLFW from the source package then already have this as `simple.exe` on
|
||||
Windows, `simple` on Linux or `simple.app` on macOS.
|
||||
|
||||
This tutorial used only a few of the many functions GLFW provides. There are
|
||||
guides for each of the areas covered by GLFW. Each guide will introduce all the
|
||||
|
||||
+76
-81
@@ -13,7 +13,7 @@
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|
Before Width: | Height: | Size: 108 KiB After Width: | Height: | Size: 109 KiB |
+31
-29
@@ -1,7 +1,7 @@
|
||||
/*!
|
||||
|
||||
@page vulkan_guide Vulkan guide
|
||||
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide is intended to fill the gaps between the [Vulkan
|
||||
@@ -10,9 +10,15 @@ documentation and is not a replacement for either. It assumes some familiarity
|
||||
with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to
|
||||
the Vulkan documentation to explain the details of Vulkan functions.
|
||||
|
||||
To develop for Vulkan you should download the [LunarG Vulkan
|
||||
SDK](https://vulkan.lunarg.com/) for your platform. Apart from headers and link
|
||||
libraries, they also provide the validation layers necessary for development.
|
||||
To develop for Vulkan you should install an SDK for your platform, for example
|
||||
the [LunarG Vulkan SDK](https://vulkan.lunarg.com/) for Windows and Linux or
|
||||
[MoltenVK](https://moltengl.com/moltenvk/) for macOS. Apart from headers and
|
||||
link libraries, they should also provide the validation layers necessary for
|
||||
development.
|
||||
|
||||
The GLFW library does not need the Vulkan SDK to enable support for Vulkan.
|
||||
However, any Vulkan-specific test and example programs are built only if the
|
||||
CMake files find a Vulkan SDK.
|
||||
|
||||
For details on a specific function in this category, see the @ref vulkan. There
|
||||
are also guides for the other areas of the GLFW API.
|
||||
@@ -28,19 +34,19 @@ are also guides for the other areas of the GLFW API.
|
||||
|
||||
By default, GLFW will look for the Vulkan loader on demand at runtime via its
|
||||
standard name (`vulkan-1.dll` on Windows, `libvulkan.so.1` on Linux and other
|
||||
Unix-like systems and `libvulkan.1.dylib` on macOS). This means that GLFW does
|
||||
not need to be linked against the loader. However, it also means that if you
|
||||
are using the static library form of the Vulkan loader GLFW will either fail to
|
||||
find it or (worse) use the wrong one.
|
||||
Unix-like systems). This means that GLFW does not need to be linked against the
|
||||
loader. However, it also means that if you are using the static library form of
|
||||
the Vulkan loader GLFW will either fail to find it or (worse) use the wrong one.
|
||||
|
||||
The @ref GLFW_VULKAN_STATIC CMake option makes GLFW call the Vulkan loader
|
||||
directly instead of dynamically loading it at runtime. Not linking against the
|
||||
Vulkan loader will then be a compile-time error.
|
||||
The @ref GLFW_VULKAN_STATIC CMake option makes GLFW link directly against the
|
||||
static form. Not linking against the Vulkan loader will then be a compile-time
|
||||
error.
|
||||
|
||||
@macos Because the Vulkan loader and ICD are not installed globally on macOS,
|
||||
you need to set up the application bundle according to the LunarG SDK
|
||||
documentation. This is explained in more detail in the
|
||||
[SDK documentation for macOS](https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html).
|
||||
@macos MoltenVK only provides the static library form of the Vulkan loader, but
|
||||
GLFW is able to find it without @ref GLFW_VULKAN_STATIC as long as it is linked
|
||||
into any of the binaries already loaded into the process. As it is a static
|
||||
library, you must also link against its dependencies: the `Cocoa`, `Metal` and
|
||||
`QuartzCore` frameworks and the `libc++` library.
|
||||
|
||||
|
||||
@section vulkan_include Including the Vulkan and GLFW header files
|
||||
@@ -75,7 +81,7 @@ section. The canonical desktop loader library exports all Vulkan core and
|
||||
Khronos extension functions, allowing them to be called directly.
|
||||
|
||||
If you are loading the Vulkan loader dynamically instead of linking directly
|
||||
against it, you can check for the availability of a loader and ICD with @ref
|
||||
against it, you can check for the availability of a loader with @ref
|
||||
glfwVulkanSupported.
|
||||
|
||||
@code
|
||||
@@ -85,11 +91,11 @@ if (glfwVulkanSupported())
|
||||
}
|
||||
@endcode
|
||||
|
||||
This function returns `GLFW_TRUE` if the Vulkan loader and any minimally
|
||||
functional ICD was found.
|
||||
This function returns `GLFW_TRUE` if the Vulkan loader was found. This check is
|
||||
performed by @ref glfwInit.
|
||||
|
||||
If if one or both were not found, calling any other Vulkan related GLFW function
|
||||
will generate a @ref GLFW_API_UNAVAILABLE error.
|
||||
If no loader was found, calling any other Vulkan related GLFW function will
|
||||
generate a @ref GLFW_API_UNAVAILABLE error.
|
||||
|
||||
|
||||
@subsection vulkan_proc Querying Vulkan function pointers
|
||||
@@ -154,9 +160,9 @@ If it fails it will return `NULL` and GLFW will not be able to create Vulkan
|
||||
window surfaces. You can still use Vulkan for off-screen rendering and compute
|
||||
work.
|
||||
|
||||
If successful the returned array will always include `VK_KHR_surface`, so if
|
||||
you don't require any additional extensions you can pass this list directly to
|
||||
the `VkInstanceCreateInfo` struct.
|
||||
The returned array will always contain `VK_KHR_surface`, so if you don't
|
||||
require any additional extensions you can pass this list directly to the
|
||||
`VkInstanceCreateInfo` struct.
|
||||
|
||||
@code
|
||||
VkInstanceCreateInfo ici;
|
||||
@@ -170,7 +176,7 @@ ici.ppEnabledExtensionNames = extensions;
|
||||
Additional extensions may be required by future versions of GLFW. You should
|
||||
check whether any extensions you wish to enable are already in the returned
|
||||
array, as it is an error to specify an extension more than once in the
|
||||
`VkInstanceCreateInfo` struct.
|
||||
`VkInstanceCreateInfo` struct.
|
||||
|
||||
|
||||
@section vulkan_present Querying for Vulkan presentation support
|
||||
@@ -187,7 +193,7 @@ if (glfwGetPhysicalDevicePresentationSupport(instance, physical_device, queue_fa
|
||||
}
|
||||
@endcode
|
||||
|
||||
The `VK_KHR_surface` extension additionally provides the
|
||||
The `VK_KHR_surface` extension additionally provides the
|
||||
`vkGetPhysicalDeviceSurfaceSupportKHR` function, which performs the same test on
|
||||
an existing Vulkan surface.
|
||||
|
||||
@@ -220,10 +226,6 @@ if (err)
|
||||
}
|
||||
@endcode
|
||||
|
||||
If an OpenGL or OpenGL ES context was created on the window, the context has
|
||||
ownership of the presentation on the window and a Vulkan surface cannot be
|
||||
created.
|
||||
|
||||
It is your responsibility to destroy the surface. GLFW does not destroy it for
|
||||
you. Call `vkDestroySurfaceKHR` function from the same extension to destroy it.
|
||||
|
||||
|
||||
+79
-352
@@ -1,7 +1,7 @@
|
||||
/*!
|
||||
|
||||
@page window_guide Window guide
|
||||
|
||||
|
||||
@tableofcontents
|
||||
|
||||
This guide introduces the window related functions of GLFW. For details on
|
||||
@@ -48,7 +48,7 @@ the event.
|
||||
|
||||
To create a full screen window, you need to specify which monitor the window
|
||||
should use. In most cases, the user's primary monitor is a good choice.
|
||||
For more information about retrieving monitors, see @ref monitor_monitors.
|
||||
For more information about retrieving monitors, see @ref monitor_monitors.
|
||||
|
||||
@code
|
||||
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL);
|
||||
@@ -68,16 +68,16 @@ set for the chosen monitor as long as the window has input focus. For more
|
||||
information about retrieving video modes, see @ref monitor_modes.
|
||||
|
||||
Video mode field | Corresponds to
|
||||
---------------- | --------------
|
||||
GLFWvidmode.width | `width` parameter of @ref glfwCreateWindow
|
||||
GLFWvidmode.height | `height` parameter of @ref glfwCreateWindow
|
||||
----------------------- | ------------------------
|
||||
GLFWvidmode.width | `width` parameter
|
||||
GLFWvidmode.height | `height` parameter
|
||||
GLFWvidmode.redBits | @ref GLFW_RED_BITS hint
|
||||
GLFWvidmode.greenBits | @ref GLFW_GREEN_BITS hint
|
||||
GLFWvidmode.blueBits | @ref GLFW_BLUE_BITS hint
|
||||
GLFWvidmode.refreshRate | @ref GLFW_REFRESH_RATE hint
|
||||
|
||||
Once you have a full screen window, you can change its resolution, refresh rate
|
||||
and monitor with @ref glfwSetWindowMonitor. If you only need change its
|
||||
and monitor with @ref glfwSetWindowMonitor. If you just need change its
|
||||
resolution you can also call @ref glfwSetWindowSize. In all cases, the new
|
||||
video mode will be selected the same way as the video mode chosen by @ref
|
||||
glfwCreateWindow. If the window has an OpenGL or OpenGL ES context, it will be
|
||||
@@ -87,10 +87,7 @@ By default, the original video mode of the monitor will be restored and the
|
||||
window iconified if it loses input focus, to allow the user to switch back to
|
||||
the desktop. This behavior can be disabled with the
|
||||
[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint, for example if you
|
||||
wish to simultaneously cover multiple monitors with full screen windows.
|
||||
|
||||
If a monitor is disconnected, all windows that are full screen on that monitor
|
||||
will be switched to windowed mode. See @ref monitor_event for more information.
|
||||
wish to simultaneously cover multiple windows with full screen windows.
|
||||
|
||||
|
||||
@subsubsection window_windowed_full_screen "Windowed full screen" windows
|
||||
@@ -99,7 +96,7 @@ If the closest match for the desired video mode is the current one, the video
|
||||
mode will not be changed, making window creation faster and application
|
||||
switching much smoother. This is sometimes called _windowed full screen_ or
|
||||
_borderless full screen_ window and counts as a full screen window. To create
|
||||
such a window, request the current video mode.
|
||||
such a window, simply request the current video mode.
|
||||
|
||||
@code
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
||||
@@ -146,18 +143,16 @@ is restored, but the gamma ramp is left untouched.
|
||||
There are a number of hints that can be set before the creation of a window and
|
||||
context. Some affect the window itself, others affect the framebuffer or
|
||||
context. These hints are set to their default values each time the library is
|
||||
initialized with @ref glfwInit. Integer value hints can be set individually
|
||||
with @ref glfwWindowHint and string value hints with @ref glfwWindowHintString.
|
||||
You can reset all at once to their defaults with @ref glfwDefaultWindowHints.
|
||||
initialized with @ref glfwInit, can be set individually with @ref glfwWindowHint
|
||||
and reset all at once to their defaults with @ref glfwDefaultWindowHints.
|
||||
|
||||
Some hints are platform specific. These are always valid to set on any
|
||||
platform but they will only affect their specific platform. Other platforms
|
||||
will ignore them. Setting these hints requires no platform specific headers or
|
||||
calls.
|
||||
will simply ignore them. Setting these hints requires no platform specific
|
||||
headers or calls.
|
||||
|
||||
@note Window hints need to be set before the creation of the window and context
|
||||
you wish to have the specified attributes. They function as additional
|
||||
arguments to @ref glfwCreateWindow.
|
||||
Note that hints need to be set _before_ the creation of the window and context
|
||||
you wish to have the specified attributes.
|
||||
|
||||
|
||||
@subsubsection window_hints_hard Hard and soft constraints
|
||||
@@ -184,76 +179,38 @@ context, but are ignored when requesting an OpenGL ES context:
|
||||
@anchor GLFW_RESIZABLE_hint
|
||||
__GLFW_RESIZABLE__ specifies whether the windowed mode window will be resizable
|
||||
_by the user_. The window will still be resizable using the @ref
|
||||
glfwSetWindowSize function. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
|
||||
This hint is ignored for full screen and undecorated windows.
|
||||
glfwSetWindowSize function. This hint is ignored for full screen and
|
||||
undecorated windows.
|
||||
|
||||
@anchor GLFW_VISIBLE_hint
|
||||
__GLFW_VISIBLE__ specifies whether the windowed mode window will be initially
|
||||
visible. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This hint is
|
||||
ignored for full screen windows.
|
||||
visible. This hint is ignored for full screen windows.
|
||||
|
||||
@anchor GLFW_DECORATED_hint
|
||||
__GLFW_DECORATED__ specifies whether the windowed mode window will have window
|
||||
decorations such as a border, a close widget, etc. An undecorated window will
|
||||
not be resizable by the user but will still allow the user to generate close
|
||||
events on some platforms. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
|
||||
This hint is ignored for full screen windows.
|
||||
events on some platforms. This hint is ignored for full screen windows.
|
||||
|
||||
@anchor GLFW_FOCUSED_hint
|
||||
__GLFW_FOCUSED__ specifies whether the windowed mode window will be given input
|
||||
focus when created. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This
|
||||
hint is ignored for full screen and initially hidden windows.
|
||||
focus when created. This hint is ignored for full screen and initially hidden
|
||||
windows.
|
||||
|
||||
@anchor GLFW_AUTO_ICONIFY_hint
|
||||
__GLFW_AUTO_ICONIFY__ specifies whether the full screen window will
|
||||
automatically iconify and restore the previous video mode on input focus loss.
|
||||
Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This hint is ignored for
|
||||
windowed mode windows.
|
||||
This hint is ignored for windowed mode windows.
|
||||
|
||||
@anchor GLFW_FLOATING_hint
|
||||
__GLFW_FLOATING__ specifies whether the windowed mode window will be floating
|
||||
above other regular windows, also called topmost or always-on-top. This is
|
||||
intended primarily for debugging purposes and cannot be used to implement proper
|
||||
full screen windows. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This
|
||||
hint is ignored for full screen windows.
|
||||
full screen windows. This hint is ignored for full screen windows.
|
||||
|
||||
@anchor GLFW_MAXIMIZED_hint
|
||||
__GLFW_MAXIMIZED__ specifies whether the windowed mode window will be maximized
|
||||
when created. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This hint is
|
||||
ignored for full screen windows.
|
||||
|
||||
@anchor GLFW_CENTER_CURSOR_hint
|
||||
__GLFW_CENTER_CURSOR__ specifies whether the cursor should be centered over
|
||||
newly created full screen windows. Possible values are `GLFW_TRUE` and
|
||||
`GLFW_FALSE`. This hint is ignored for windowed mode windows.
|
||||
|
||||
@anchor GLFW_TRANSPARENT_FRAMEBUFFER_hint
|
||||
__GLFW_TRANSPARENT_FRAMEBUFFER__ specifies whether the window framebuffer will
|
||||
be transparent. If enabled and supported by the system, the window framebuffer
|
||||
alpha channel will be used to combine the framebuffer with the background. This
|
||||
does not affect window decorations. Possible values are `GLFW_TRUE` and
|
||||
`GLFW_FALSE`.
|
||||
|
||||
@par
|
||||
@win32 GLFW sets a color key for the window to work around repainting issues
|
||||
with a transparent framebuffer. The chosen color value is RGB 255,0,255
|
||||
(magenta). This will make pixels with that exact color fully transparent
|
||||
regardless of their alpha values. If this is a problem, make these pixels any
|
||||
other color before buffer swap.
|
||||
|
||||
@anchor GLFW_FOCUS_ON_SHOW_hint
|
||||
__GLFW_FOCUS_ON_SHOW__ specifies whether the window will be given input
|
||||
focus when @ref glfwShowWindow is called. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
|
||||
|
||||
@anchor GLFW_SCALE_TO_MONITOR
|
||||
__GLFW_SCALE_TO_MONITOR__ specified whether the window content area should be
|
||||
resized based on the [monitor content scale](@ref monitor_scale) of any monitor
|
||||
it is placed on. This includes the initial placement when the window is
|
||||
created. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
|
||||
|
||||
This hint only has an effect on platforms where screen coordinates and pixels
|
||||
always map 1:1 such as Windows and X11. On platforms like macOS the resolution
|
||||
of the framebuffer is changed independently of the window size.
|
||||
when created. This hint is ignored for full screen windows.
|
||||
|
||||
|
||||
@subsubsection window_hints_fb Framebuffer related hints
|
||||
@@ -291,8 +248,8 @@ Auxiliary buffers are a legacy OpenGL feature and should not be used in new
|
||||
code.
|
||||
|
||||
@anchor GLFW_STEREO
|
||||
__GLFW_STEREO__ specifies whether to use OpenGL stereoscopic rendering.
|
||||
Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This is a hard constraint.
|
||||
__GLFW_STEREO__ specifies whether to use OpenGL stereoscopic rendering. This is
|
||||
a hard constraint.
|
||||
|
||||
@anchor GLFW_SAMPLES
|
||||
__GLFW_SAMPLES__ specifies the desired number of samples to use for
|
||||
@@ -301,21 +258,14 @@ the application has no preference.
|
||||
|
||||
@anchor GLFW_SRGB_CAPABLE
|
||||
__GLFW_SRGB_CAPABLE__ specifies whether the framebuffer should be sRGB capable.
|
||||
Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
|
||||
|
||||
@par
|
||||
__OpenGL:__ If enabled and supported by the system, the `GL_FRAMEBUFFER_SRGB`
|
||||
enable will control sRGB rendering. By default, sRGB rendering will be
|
||||
disabled.
|
||||
|
||||
@par
|
||||
__OpenGL ES:__ If enabled and supported by the system, the context will always
|
||||
have sRGB rendering enabled.
|
||||
If supported, a created OpenGL context will support the `GL_FRAMEBUFFER_SRGB`
|
||||
enable, also called `GL_FRAMEBUFFER_SRGB_EXT`) for controlling sRGB rendering
|
||||
and a created OpenGL ES context will always have sRGB rendering enabled.
|
||||
|
||||
@anchor GLFW_DOUBLEBUFFER
|
||||
__GLFW_DOUBLEBUFFER__ specifies whether the framebuffer should be double
|
||||
buffered. You nearly always want to use double buffering. This is a hard
|
||||
constraint. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
|
||||
constraint.
|
||||
|
||||
|
||||
@subsubsection window_hints_mtr Monitor related hints
|
||||
@@ -335,24 +285,18 @@ This is a hard constraint.
|
||||
|
||||
@anchor GLFW_CONTEXT_CREATION_API_hint
|
||||
__GLFW_CONTEXT_CREATION_API__ specifies which context creation API to use to
|
||||
create the context. Possible values are `GLFW_NATIVE_CONTEXT_API`,
|
||||
`GLFW_EGL_CONTEXT_API` and `GLFW_OSMESA_CONTEXT_API`. This is a hard
|
||||
constraint. If no client API is requested, this hint is ignored.
|
||||
create the context. Possible values are `GLFW_NATIVE_CONTEXT_API` and
|
||||
`GLFW_EGL_CONTEXT_API`. This is a hard constraint. If no client API is
|
||||
requested, this hint is ignored.
|
||||
|
||||
@par
|
||||
@macos The EGL API is not available on this platform and requests to use it
|
||||
will fail.
|
||||
|
||||
@par
|
||||
__Wayland:__ The EGL API _is_ the native context creation API, so this hint
|
||||
__Wayland, Mir:__ The EGL API _is_ the native context creation API, so this hint
|
||||
will have no effect.
|
||||
|
||||
@par
|
||||
__OSMesa:__ As its name implies, an OpenGL context created with OSMesa does not
|
||||
update the window contents when its buffers are swapped. Use OpenGL functions
|
||||
or the OSMesa native access functions @ref glfwGetOSMesaColorBuffer and @ref
|
||||
glfwGetOSMesaDepthBuffer to retrieve the framebuffer contents.
|
||||
|
||||
@note An OpenGL extension loader library that assumes it knows which context
|
||||
creation API is used on a given platform may fail if you change this hint. This
|
||||
can be resolved by having it load via @ref glfwGetProcAddress, which always uses
|
||||
@@ -368,9 +312,6 @@ __GLFW_CONTEXT_VERSION_MAJOR__ and __GLFW_CONTEXT_VERSION_MINOR__ specify the
|
||||
client API version that the created context must be compatible with. The exact
|
||||
behavior of these hints depend on the requested client API.
|
||||
|
||||
@note Do not confuse these hints with `GLFW_VERSION_MAJOR` and
|
||||
`GLFW_VERSION_MINOR`, which provide the API version of the GLFW header.
|
||||
|
||||
@par
|
||||
__OpenGL:__ These hints are not hard constraints, but creation will fail if the
|
||||
OpenGL version of the created context is less than the one requested. It is
|
||||
@@ -390,10 +331,12 @@ Additionally, OpenGL ES 1.x cannot be returned if 2.0 or later was requested,
|
||||
and vice versa. This is because OpenGL ES 3.x is backward compatible with 2.0,
|
||||
but OpenGL ES 2.0 is not backward compatible with 1.x.
|
||||
|
||||
@note @macos The OS only supports core profile contexts for OpenGL versions 3.2
|
||||
and later. Before creating an OpenGL context of version 3.2 or later you must
|
||||
set the [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hint accordingly.
|
||||
OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
|
||||
@note @macos The OS only supports forward-compatible core profile contexts for
|
||||
OpenGL versions 3.2 and later. Before creating an OpenGL context of version
|
||||
3.2 or later you must set the
|
||||
[GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and
|
||||
[GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly. OpenGL
|
||||
3.0 and 3.1 contexts are not supported at all on macOS.
|
||||
|
||||
@anchor GLFW_OPENGL_FORWARD_COMPAT_hint
|
||||
__GLFW_OPENGL_FORWARD_COMPAT__ specifies whether the OpenGL context should be
|
||||
@@ -408,8 +351,7 @@ Forward-compatibility is described in detail in the
|
||||
@anchor GLFW_OPENGL_DEBUG_CONTEXT_hint
|
||||
__GLFW_OPENGL_DEBUG_CONTEXT__ specifies whether to create a debug OpenGL
|
||||
context, which may have additional error and performance issue reporting
|
||||
functionality. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. If OpenGL ES
|
||||
is requested, this hint is ignored.
|
||||
functionality. If OpenGL ES is requested, this hint is ignored.
|
||||
|
||||
@anchor GLFW_OPENGL_PROFILE_hint
|
||||
__GLFW_OPENGL_PROFILE__ specifies which OpenGL profile to create the context
|
||||
@@ -446,61 +388,28 @@ extension.
|
||||
|
||||
@anchor GLFW_CONTEXT_NO_ERROR_hint
|
||||
__GLFW_CONTEXT_NO_ERROR__ specifies whether errors should be generated by the
|
||||
context. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. If enabled,
|
||||
situations that would have generated errors instead cause undefined behavior.
|
||||
context. If enabled, situations that would have generated errors instead cause
|
||||
undefined behavior.
|
||||
|
||||
@par
|
||||
The no error mode for OpenGL and OpenGL ES is described in detail by the
|
||||
[GL_KHR_no_error](https://www.opengl.org/registry/specs/KHR/no_error.txt)
|
||||
extension.
|
||||
|
||||
|
||||
@subsubsection window_hints_win32 Windows specific window hints
|
||||
|
||||
@anchor GLFW_WIN32_KEYBOARD_MENU_hint
|
||||
__GLFW_WIN32_KEYBOARD_MENU__ specifies whether to allow access to the window
|
||||
menu via the Alt+Space and Alt-and-then-Space keyboard shortcuts. This is
|
||||
ignored on other platforms.
|
||||
@note This hint is experimental in its current state. There are currently
|
||||
(October 2015) no corresponding WGL or GLX extensions. That makes this hint
|
||||
a [hard constraint](@ref window_hints_hard) for those backends, as creation will
|
||||
fail if unsupported context flags are requested. Once the extensions are
|
||||
available, they will be required and creation of `GL_KHR_no_error` contexts may
|
||||
fail on early drivers where this flag is supported without those extensions
|
||||
being listed.
|
||||
|
||||
|
||||
@subsubsection window_hints_osx macOS specific window hints
|
||||
@subsubsection window_hints_osx macOS specific hints
|
||||
|
||||
@anchor GLFW_COCOA_RETINA_FRAMEBUFFER_hint
|
||||
__GLFW_COCOA_RETINA_FRAMEBUFFER__ specifies whether to use full resolution
|
||||
framebuffers on Retina displays. Possible values are `GLFW_TRUE` and
|
||||
`GLFW_FALSE`. This is ignored on other platforms.
|
||||
|
||||
@anchor GLFW_COCOA_FRAME_NAME_hint
|
||||
__GLFW_COCOA_FRAME_NAME__ specifies the UTF-8 encoded name to use for autosaving
|
||||
the window frame, or if empty disables frame autosaving for the window. This is
|
||||
ignored on other platforms. This is set with @ref glfwWindowHintString.
|
||||
|
||||
@anchor GLFW_COCOA_GRAPHICS_SWITCHING_hint
|
||||
__GLFW_COCOA_GRAPHICS_SWITCHING__ specifies whether to in Automatic Graphics
|
||||
Switching, i.e. to allow the system to choose the integrated GPU for the OpenGL
|
||||
context and move it between GPUs if necessary or whether to force it to always
|
||||
run on the discrete GPU. This only affects systems with both integrated and
|
||||
discrete GPUs. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This is
|
||||
ignored on other platforms.
|
||||
|
||||
@par
|
||||
Simpler programs and tools may want to enable this to save power, while games
|
||||
and other applications performing advanced rendering will want to leave it
|
||||
disabled.
|
||||
|
||||
@par
|
||||
A bundled application that wishes to participate in Automatic Graphics Switching
|
||||
should also declare this in its `Info.plist` by setting the
|
||||
`NSSupportsAutomaticGraphicsSwitching` key to `true`.
|
||||
|
||||
|
||||
@subsubsection window_hints_x11 X11 specific window hints
|
||||
|
||||
@anchor GLFW_X11_CLASS_NAME_hint
|
||||
@anchor GLFW_X11_INSTANCE_NAME_hint
|
||||
__GLFW_X11_CLASS_NAME__ and __GLFW_X11_INSTANCE_NAME__ specifies the desired
|
||||
ASCII encoded class and instance parts of the ICCCM `WM_CLASS` window property.
|
||||
These are set with @ref glfwWindowHintString.
|
||||
framebuffers on Retina displays. This is ignored on other platforms.
|
||||
|
||||
|
||||
@subsubsection window_hints_values Supported and default values
|
||||
@@ -514,10 +423,6 @@ GLFW_FOCUSED | `GLFW_TRUE` | `GLFW_TRUE` or `GL
|
||||
GLFW_AUTO_ICONIFY | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_FLOATING | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_MAXIMIZED | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_CENTER_CURSOR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_TRANSPARENT_FRAMEBUFFER | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_FOCUS_ON_SHOW | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_SCALE_TO_MONITOR | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_RED_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
GLFW_GREEN_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
GLFW_BLUE_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
|
||||
@@ -535,7 +440,7 @@ GLFW_STEREO | `GLFW_FALSE` | `GLFW_TRUE` or `GL
|
||||
GLFW_SRGB_CAPABLE | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_DOUBLEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_CLIENT_API | `GLFW_OPENGL_API` | `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API`
|
||||
GLFW_CONTEXT_CREATION_API | `GLFW_NATIVE_CONTEXT_API` | `GLFW_NATIVE_CONTEXT_API`, `GLFW_EGL_CONTEXT_API` or `GLFW_OSMESA_CONTEXT_API`
|
||||
GLFW_CONTEXT_CREATION_API | `GLFW_NATIVE_CONTEXT_API` | `GLFW_NATIVE_CONTEXT_API` or `GLFW_EGL_CONTEXT_API`
|
||||
GLFW_CONTEXT_VERSION_MAJOR | 1 | Any valid major version number of the chosen client API
|
||||
GLFW_CONTEXT_VERSION_MINOR | 0 | Any valid minor version number of the chosen client API
|
||||
GLFW_CONTEXT_ROBUSTNESS | `GLFW_NO_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS`, `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET`
|
||||
@@ -543,12 +448,7 @@ GLFW_CONTEXT_RELEASE_BEHAVIOR | `GLFW_ANY_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_
|
||||
GLFW_OPENGL_FORWARD_COMPAT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_OPENGL_DEBUG_CONTEXT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_OPENGL_PROFILE | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE`
|
||||
GLFW_WIN32_KEYBOARD_MENU | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_COCOA_RETINA_FRAMEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_COCOA_FRAME_NAME | `""` | A UTF-8 encoded frame autosave name
|
||||
GLFW_COCOA_GRAPHICS_SWITCHING | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
|
||||
GLFW_X11_CLASS_NAME | `""` | An ASCII encoded `WM_CLASS` class name
|
||||
GLFW_X11_INSTANCE_NAME | `""` | An ASCII encoded `WM_CLASS` instance name
|
||||
|
||||
|
||||
@section window_events Window event processing
|
||||
@@ -561,7 +461,7 @@ See @ref events.
|
||||
@subsection window_userptr User pointer
|
||||
|
||||
Each window has a user pointer that can be set with @ref
|
||||
glfwSetWindowUserPointer and queried with @ref glfwGetWindowUserPointer. This
|
||||
glfwSetWindowUserPointer and fetched with @ref glfwGetWindowUserPointer. This
|
||||
can be used for any purpose you need and will not be modified by GLFW throughout
|
||||
the life-time of the window.
|
||||
|
||||
@@ -613,7 +513,7 @@ void window_close_callback(GLFWwindow* window)
|
||||
|
||||
The size of a window can be changed with @ref glfwSetWindowSize. For windowed
|
||||
mode windows, this sets the size, in
|
||||
[screen coordinates](@ref coordinate_systems) of the _content area_ or _content
|
||||
[screen coordinates](@ref coordinate_systems) of the _client area_ or _content
|
||||
area_ of the window. The window system may impose limits on window size.
|
||||
|
||||
@code
|
||||
@@ -625,15 +525,15 @@ window's desired video mode. The video mode most closely matching the new
|
||||
desired video mode is set immediately. The window is resized to fit the
|
||||
resolution of the set video mode.
|
||||
|
||||
If you wish to be notified when a window is resized, whether by the user, the
|
||||
system or your own code, set a size callback.
|
||||
If you wish to be notified when a window is resized, whether by the user or
|
||||
the system, set a size callback.
|
||||
|
||||
@code
|
||||
glfwSetWindowSizeCallback(window, window_size_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the new size, in screen coordinates, of the
|
||||
content area of the window when the window is resized.
|
||||
client area of the window when it is resized.
|
||||
|
||||
@code
|
||||
void window_size_callback(GLFWwindow* window, int width, int height)
|
||||
@@ -654,9 +554,9 @@ calls. The window size is in screen coordinates, not pixels. Use the
|
||||
[framebuffer size](@ref window_fbsize), which is in pixels, for pixel-based
|
||||
calls.
|
||||
|
||||
The above functions work with the size of the content area, but decorated
|
||||
windows typically have title bars and window frames around this rectangle. You
|
||||
can retrieve the extents of these with @ref glfwGetWindowFrameSize.
|
||||
The above functions work with the size of the client area, but decorated windows
|
||||
typically have title bars and window frames around this rectangle. You can
|
||||
retrieve the extents of these with @ref glfwGetWindowFrameSize.
|
||||
|
||||
@code
|
||||
int left, top, right, bottom;
|
||||
@@ -664,7 +564,7 @@ glfwGetWindowFrameSize(window, &left, &top, &right, &bottom);
|
||||
@endcode
|
||||
|
||||
The returned values are the distances, in screen coordinates, from the edges of
|
||||
the content area to the corresponding edges of the full window. As they are
|
||||
the client area to the corresponding edges of the full window. As they are
|
||||
distances and not coordinates, they are always zero or positive.
|
||||
|
||||
|
||||
@@ -706,57 +606,12 @@ The size of a framebuffer may change independently of the size of a window, for
|
||||
example if the window is dragged between a regular monitor and a high-DPI one.
|
||||
|
||||
|
||||
@subsection window_scale Window content scale
|
||||
|
||||
The content scale for a window can be retrieved with @ref
|
||||
glfwGetWindowContentScale.
|
||||
|
||||
@code
|
||||
float xscale, yscale;
|
||||
glfwGetWindowContentScale(window, &xscale, &yscale);
|
||||
@endcode
|
||||
|
||||
The content scale is the ratio between the current DPI and the platform's
|
||||
default DPI. This is especially important for text and any UI elements. If the
|
||||
pixel dimensions of your UI scaled by this look appropriate on your machine then
|
||||
it should appear at a reasonable size on other machines regardless of their DPI
|
||||
and scaling settings. This relies on the system DPI and scaling settings being
|
||||
somewhat correct.
|
||||
|
||||
On systems where each monitors can have its own content scale, the window
|
||||
content scale will depend on which monitor the system considers the window to be
|
||||
on.
|
||||
|
||||
If you wish to be notified when the content scale of a window changes, whether
|
||||
because of a system setting change or because it was moved to a monitor with
|
||||
a different scale, set a content scale callback.
|
||||
|
||||
@code
|
||||
glfwSetWindowContentScaleCallback(window, window_content_scale_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the new content scale of the window.
|
||||
|
||||
@code
|
||||
void window_content_scale_callback(GLFWwindow* window, float xscale, float yscale)
|
||||
{
|
||||
set_interface_scale(xscale, yscale);
|
||||
}
|
||||
@endcode
|
||||
|
||||
On platforms where pixels and screen coordinates always map 1:1, the window
|
||||
will need to be resized to appear the same size when it is moved to a monitor
|
||||
with a different content scale. To have this done automatically both when the
|
||||
window is created and when its content scale later changes, set the @ref
|
||||
GLFW_SCALE_TO_MONITOR window hint.
|
||||
|
||||
|
||||
@subsection window_sizelimits Window size limits
|
||||
|
||||
The minimum and maximum size of the content area of a windowed mode window can
|
||||
be enforced with @ref glfwSetWindowSizeLimits. The user may resize the window
|
||||
to any size and aspect ratio within the specified limits, unless the aspect
|
||||
ratio is also set.
|
||||
The minimum and maximum size of the client area of a windowed mode window can be
|
||||
enforced with @ref glfwSetWindowSizeLimits. The user may resize the window to
|
||||
any size and aspect ratio within the specified limits, unless the aspect ratio
|
||||
is also set.
|
||||
|
||||
@code
|
||||
glfwSetWindowSizeLimits(window, 200, 200, 400, 400);
|
||||
@@ -771,7 +626,7 @@ glfwSetWindowSizeLimits(window, 640, 480, GLFW_DONT_CARE, GLFW_DONT_CARE);
|
||||
|
||||
To disable size limits for a window, set them all to `GLFW_DONT_CARE`.
|
||||
|
||||
The aspect ratio of the content area of a windowed mode window can be enforced
|
||||
The aspect ratio of the client area of a windowed mode window can be enforced
|
||||
with @ref glfwSetWindowAspectRatio. The user may resize the window freely
|
||||
unless size limits are also set, but the size will be constrained to maintain
|
||||
the aspect ratio.
|
||||
@@ -782,7 +637,7 @@ glfwSetWindowAspectRatio(window, 16, 9);
|
||||
|
||||
The aspect ratio is specified as a numerator and denominator, corresponding to
|
||||
the width and height, respectively. If you want a window to maintain its
|
||||
current aspect ratio, use its current size as the ratio.
|
||||
current aspect ratio, simply use its current size as the ratio.
|
||||
|
||||
@code
|
||||
int width, height;
|
||||
@@ -801,22 +656,22 @@ are undefined if they conflict.
|
||||
|
||||
The position of a windowed-mode window can be changed with @ref
|
||||
glfwSetWindowPos. This moves the window so that the upper-left corner of its
|
||||
content area has the specified [screen coordinates](@ref coordinate_systems).
|
||||
client area has the specified [screen coordinates](@ref coordinate_systems).
|
||||
The window system may put limitations on window placement.
|
||||
|
||||
@code
|
||||
glfwSetWindowPos(window, 100, 100);
|
||||
@endcode
|
||||
|
||||
If you wish to be notified when a window is moved, whether by the user, the
|
||||
system or your own code, set a position callback.
|
||||
If you wish to be notified when a window is moved, whether by the user, system
|
||||
or your own code, set a position callback.
|
||||
|
||||
@code
|
||||
glfwSetWindowPosCallback(window, window_pos_callback);
|
||||
@endcode
|
||||
|
||||
The callback function receives the new position, in screen coordinates, of the
|
||||
upper-left corner of the content area when the window is moved.
|
||||
The callback function receives the new position of the upper-left corner of the
|
||||
client area when the window is moved.
|
||||
|
||||
@code
|
||||
void window_pos_callback(GLFWwindow* window, int xpos, int ypos)
|
||||
@@ -825,7 +680,7 @@ void window_pos_callback(GLFWwindow* window, int xpos, int ypos)
|
||||
@endcode
|
||||
|
||||
There is also @ref glfwGetWindowPos for directly retrieving the current position
|
||||
of the content area of the window.
|
||||
of the client area of the window.
|
||||
|
||||
@code
|
||||
int xpos, ypos;
|
||||
@@ -873,10 +728,6 @@ images[1] = load_icon("my_icon_small.png");
|
||||
glfwSetWindowIcon(window, 2, images);
|
||||
@endcode
|
||||
|
||||
The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits
|
||||
per channel with the red channel first. The pixels are arranged canonically as
|
||||
sequential rows, starting from the top-left corner.
|
||||
|
||||
To revert to the default window icon, pass in an empty image array.
|
||||
|
||||
@code
|
||||
@@ -944,7 +795,7 @@ When a full screen window is restored, the desired video mode is restored to its
|
||||
monitor as well.
|
||||
|
||||
If you wish to be notified when a window is iconified or restored, whether by
|
||||
the user, system or your own code, set an iconify callback.
|
||||
the user, system or your own code, set a iconify callback.
|
||||
|
||||
@code
|
||||
glfwSetWindowIconifyCallback(window, window_iconify_callback);
|
||||
@@ -1047,10 +898,6 @@ Hidden windows can be shown with @ref glfwShowWindow.
|
||||
glfwShowWindow(window);
|
||||
@endcode
|
||||
|
||||
By default, this function will also set the input focus to that window. Set
|
||||
the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint to change
|
||||
this behavior for all newly created windows, or change the behavior for an
|
||||
existing window with @ref glfwSetWindowAttrib.
|
||||
|
||||
You can also get the current visibility state with @ref glfwGetWindowAttrib.
|
||||
|
||||
@@ -1080,10 +927,6 @@ glfwFocusWindow.
|
||||
glfwFocusWindow(window);
|
||||
@endcode
|
||||
|
||||
Keep in mind that it can be very disruptive to the user when a window is forced
|
||||
to the top. For a less disruptive way of getting the user's attention, see
|
||||
[attention requests](@ref window_attention).
|
||||
|
||||
If you wish to be notified when a window gains or loses input focus, whether by
|
||||
the user, system or your own code, set a focus callback.
|
||||
|
||||
@@ -1122,20 +965,6 @@ glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE);
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection window_attention Window attention request
|
||||
|
||||
If you wish to notify the user of an event without interrupting, you can request
|
||||
attention with @ref glfwRequestWindowAttention.
|
||||
|
||||
@code
|
||||
glfwRequestWindowAttention(window);
|
||||
@endcode
|
||||
|
||||
The system will highlight the specified window, or on platforms where this is
|
||||
not supported, the application as a whole. Once the user has given it
|
||||
attention, the system will automatically end the request.
|
||||
|
||||
|
||||
@subsection window_refresh Window damage and refresh
|
||||
|
||||
If you wish to be notified when the contents of a window is damaged and needs
|
||||
@@ -1161,66 +990,6 @@ window contents are saved off-screen, this callback might only be called when
|
||||
the window or framebuffer is resized.
|
||||
|
||||
|
||||
@subsection window_transparency Window transparency
|
||||
|
||||
GLFW supports two kinds of transparency for windows; framebuffer transparency
|
||||
and whole window transparency. A single window may not use both methods. The
|
||||
results of doing this are undefined.
|
||||
|
||||
Both methods require the platform to support it and not every version of every
|
||||
platform GLFW supports does this, so there are mechanisms to check whether the
|
||||
window really is transparent.
|
||||
|
||||
Window framebuffers can be made transparent on a per-pixel per-frame basis with
|
||||
the [GLFW_TRANSPARENT_FRAMEBUFFER](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint)
|
||||
window hint.
|
||||
|
||||
@code
|
||||
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE);
|
||||
@endcode
|
||||
|
||||
If supported by the system, the window content area will be composited with the
|
||||
background using the framebuffer per-pixel alpha channel. This requires desktop
|
||||
compositing to be enabled on the system. It does not affect window decorations.
|
||||
|
||||
You can check whether the window framebuffer was successfully made transparent
|
||||
with the
|
||||
[GLFW_TRANSPARENT_FRAMEBUFFER](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib)
|
||||
window attribute.
|
||||
|
||||
@code
|
||||
if (glfwGetWindowAttrib(window, GLFW_TRANSPARENT_FRAMEBUFFER))
|
||||
{
|
||||
// window framebuffer is currently transparent
|
||||
}
|
||||
@endcode
|
||||
|
||||
GLFW comes with an example that enabled framebuffer transparency called `gears`.
|
||||
|
||||
The opacity of the whole window, including any decorations, can be set with @ref
|
||||
glfwSetWindowOpacity.
|
||||
|
||||
@code
|
||||
glfwSetWindowOpacity(window, 0.5f);
|
||||
@endcode
|
||||
|
||||
The opacity (or alpha) value is a positive finite number between zero and one,
|
||||
where 0 (zero) is fully transparent and 1 (one) is fully opaque. The initial
|
||||
opacity value for newly created windows is 1.
|
||||
|
||||
The current opacity of a window can be queried with @ref glfwGetWindowOpacity.
|
||||
|
||||
@code
|
||||
float opacity = glfwGetWindowOpacity(window);
|
||||
@endcode
|
||||
|
||||
If the system does not support whole window transparency, this function always
|
||||
returns one.
|
||||
|
||||
GLFW comes with a test program that lets you control whole window transparency
|
||||
at run-time called `opacity`.
|
||||
|
||||
|
||||
@subsection window_attribs Window attributes
|
||||
|
||||
Windows have a number of attributes that can be returned using @ref
|
||||
@@ -1238,9 +1007,8 @@ if (glfwGetWindowAttrib(window, GLFW_FOCUSED))
|
||||
|
||||
The [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
|
||||
[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
|
||||
[GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
|
||||
[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
|
||||
[GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib) window attributes can be
|
||||
[GLFW_FLOATING](@ref GLFW_FLOATING_attrib) and
|
||||
[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) window attributes can be
|
||||
changed with @ref glfwSetWindowAttrib.
|
||||
|
||||
@code
|
||||
@@ -1263,11 +1031,6 @@ See @ref window_iconify for details.
|
||||
__GLFW_MAXIMIZED__ indicates whether the specified window is maximized. See
|
||||
@ref window_maximize for details.
|
||||
|
||||
@anchor GLFW_HOVERED_attrib
|
||||
__GLFW_HOVERED__ indicates whether the cursor is currently directly over the
|
||||
content area of the window, with no other windows between. See @ref
|
||||
cursor_enter for details.
|
||||
|
||||
@anchor GLFW_VISIBLE_attrib
|
||||
__GLFW_VISIBLE__ indicates whether the specified window is visible. See @ref
|
||||
window_hide for details.
|
||||
@@ -1296,17 +1059,6 @@ called topmost or always-on-top. This can be set before creation with the
|
||||
[GLFW_FLOATING](@ref GLFW_FLOATING_hint) window hint or after with @ref
|
||||
glfwSetWindowAttrib.
|
||||
|
||||
@anchor GLFW_TRANSPARENT_FRAMEBUFFER_attrib
|
||||
__GLFW_TRANSPARENT_FRAMEBUFFER__ indicates whether the specified window has
|
||||
a transparent framebuffer, i.e. the window contents is composited with the
|
||||
background using the window framebuffer alpha channel. See @ref
|
||||
window_transparency for details.
|
||||
|
||||
@anchor GLFW_FOCUS_ON_SHOW_attrib
|
||||
__GLFW_FOCUS_ON_SHOW__ specifies whether the window will be given input
|
||||
focus when @ref glfwShowWindow is called. This can be set before creation
|
||||
with the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint or
|
||||
after with @ref glfwSetWindowAttrib.
|
||||
|
||||
@subsubsection window_attribs_ctx Context related attributes
|
||||
|
||||
@@ -1316,8 +1068,8 @@ either `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API`.
|
||||
|
||||
@anchor GLFW_CONTEXT_CREATION_API_attrib
|
||||
__GLFW_CONTEXT_CREATION_API__ indicates the context creation API used to create
|
||||
the window's context; either `GLFW_NATIVE_CONTEXT_API`, `GLFW_EGL_CONTEXT_API`
|
||||
or `GLFW_OSMESA_CONTEXT_API`.
|
||||
the window's context; either `GLFW_NATIVE_CONTEXT_API` or
|
||||
`GLFW_EGL_CONTEXT_API`.
|
||||
|
||||
@anchor GLFW_CONTEXT_VERSION_MAJOR_attrib
|
||||
@anchor GLFW_CONTEXT_VERSION_MINOR_attrib
|
||||
@@ -1326,10 +1078,6 @@ __GLFW_CONTEXT_VERSION_MAJOR__, __GLFW_CONTEXT_VERSION_MINOR__ and
|
||||
__GLFW_CONTEXT_REVISION__ indicate the client API version of the window's
|
||||
context.
|
||||
|
||||
@note Do not confuse these attributes with `GLFW_VERSION_MAJOR`,
|
||||
`GLFW_VERSION_MINOR` and `GLFW_VERSION_REVISION` which provide the API version
|
||||
of the GLFW header.
|
||||
|
||||
@anchor GLFW_OPENGL_FORWARD_COMPAT_attrib
|
||||
__GLFW_OPENGL_FORWARD_COMPAT__ is `GLFW_TRUE` if the window's context is an
|
||||
OpenGL forward-compatible one, or `GLFW_FALSE` otherwise.
|
||||
@@ -1346,21 +1094,6 @@ unknown or the context is an OpenGL ES context. Note that the returned profile
|
||||
may not match the profile bits of the context flags, as GLFW will try other
|
||||
means of detecting the profile when no bits are set.
|
||||
|
||||
@anchor GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib
|
||||
__GLFW_CONTEXT_RELEASE_BEHAVIOR__ indicates the release used by the context.
|
||||
Possible values are one of `GLFW_ANY_RELEASE_BEHAVIOR`,
|
||||
`GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`. If the
|
||||
behavior is `GLFW_ANY_RELEASE_BEHAVIOR`, the default behavior of the context
|
||||
creation API will be used. If the behavior is `GLFW_RELEASE_BEHAVIOR_FLUSH`,
|
||||
the pipeline will be flushed whenever the context is released from being the
|
||||
current one. If the behavior is `GLFW_RELEASE_BEHAVIOR_NONE`, the pipeline will
|
||||
not be flushed on release.
|
||||
|
||||
@anchor GLFW_CONTEXT_NO_ERROR_attrib
|
||||
__GLFW_CONTEXT_NO_ERROR__ indicates whether errors are generated by the context.
|
||||
Possible values are `GLFW_TRUE` and `GLFW_FALSE`. If enabled, situations that
|
||||
would have generated errors instead cause undefined behavior.
|
||||
|
||||
@anchor GLFW_CONTEXT_ROBUSTNESS_attrib
|
||||
__GLFW_CONTEXT_ROBUSTNESS__ indicates the robustness strategy used by the
|
||||
context. This is `GLFW_LOSE_CONTEXT_ON_RESET` or `GLFW_NO_RESET_NOTIFICATION`
|
||||
@@ -1414,7 +1147,7 @@ glfwSwapBuffers(window);
|
||||
|
||||
Sometimes it can be useful to select when the buffer swap will occur. With the
|
||||
function @ref glfwSwapInterval it is possible to select the minimum number of
|
||||
monitor refreshes the driver should wait from the time @ref glfwSwapBuffers was
|
||||
monitor refreshes the driver wait should from the time @ref glfwSwapBuffers was
|
||||
called before swapping the buffers:
|
||||
|
||||
@code
|
||||
@@ -1432,10 +1165,4 @@ Note that this may not work on all machines, as some drivers have
|
||||
user-controlled settings that override any swap interval the application
|
||||
requests.
|
||||
|
||||
A context that supports either the `WGL_EXT_swap_control_tear` or the
|
||||
`GLX_EXT_swap_control_tear` extension also accepts _negative_ swap intervals,
|
||||
which allows the driver to swap immediately even if a frame arrives a little bit
|
||||
late. This trades the risk of visible tears for greater framerate stability.
|
||||
You can check for these extensions with @ref glfwExtensionSupported.
|
||||
|
||||
*/
|
||||
|
||||
+22
-30
@@ -3,7 +3,7 @@ link_libraries(glfw)
|
||||
|
||||
include_directories(${glfw_INCLUDE_DIRS} "${GLFW_SOURCE_DIR}/deps")
|
||||
|
||||
if (MATH_LIBRARY)
|
||||
if (BUILD_SHARED_LIBS)
|
||||
link_libraries("${MATH_LIBRARY}")
|
||||
endif()
|
||||
|
||||
@@ -23,40 +23,32 @@ elseif (APPLE)
|
||||
MACOSX_PACKAGE_LOCATION "Resources")
|
||||
endif()
|
||||
|
||||
if (${CMAKE_VERSION} VERSION_EQUAL "3.1.0" OR
|
||||
${CMAKE_VERSION} VERSION_GREATER "3.1.0")
|
||||
set(CMAKE_C_STANDARD 99)
|
||||
else()
|
||||
# Remove this fallback when removing support for CMake version less than 3.1
|
||||
add_compile_options("$<$<C_COMPILER_ID:AppleClang>:-std=c99>"
|
||||
"$<$<C_COMPILER_ID:Clang>:-std=c99>"
|
||||
"$<$<C_COMPILER_ID:GNU>:-std=c99>")
|
||||
|
||||
endif()
|
||||
|
||||
set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h"
|
||||
"${GLFW_SOURCE_DIR}/deps/glad_gl.c")
|
||||
set(GLAD "${GLFW_SOURCE_DIR}/deps/glad/glad.h"
|
||||
"${GLFW_SOURCE_DIR}/deps/glad.c")
|
||||
set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
|
||||
"${GLFW_SOURCE_DIR}/deps/getopt.c")
|
||||
set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
|
||||
"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
|
||||
|
||||
add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD_GL})
|
||||
add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD_GL})
|
||||
add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD_GL})
|
||||
add_executable(offscreen offscreen.c ${ICON} ${GLAD_GL})
|
||||
add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD_GL})
|
||||
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL})
|
||||
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
|
||||
add_executable(triangle-opengl WIN32 MACOSX_BUNDLE triangle-opengl.c ${ICON} ${GLAD_GL})
|
||||
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
|
||||
add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD})
|
||||
add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD})
|
||||
add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD})
|
||||
add_executable(offscreen offscreen.c ${ICON} ${GLAD})
|
||||
add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD})
|
||||
add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD})
|
||||
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD})
|
||||
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD})
|
||||
|
||||
target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}")
|
||||
if (RT_LIBRARY)
|
||||
target_link_libraries(particles "${RT_LIBRARY}")
|
||||
target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}")
|
||||
|
||||
if (APPLE)
|
||||
add_executable(metal MACOSX_BUNDLE metal.m ${ICON})
|
||||
target_compile_options(metal PUBLIC "-fobjc-arc")
|
||||
target_link_libraries(metal "-framework Metal" "-framework QuartzCore")
|
||||
set_target_properties(metal PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Metal")
|
||||
endif()
|
||||
|
||||
set(WINDOWS_BINARIES boing gears heightmap particles sharing splitview triangle-opengl wave)
|
||||
set(WINDOWS_BINARIES boing gears heightmap particles simple splitview wave)
|
||||
set(CONSOLE_BINARIES offscreen)
|
||||
|
||||
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
|
||||
@@ -72,16 +64,16 @@ if (APPLE)
|
||||
set_target_properties(boing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Boing")
|
||||
set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
|
||||
set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
|
||||
set_target_properties(metal PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Metal")
|
||||
set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
|
||||
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
|
||||
set_target_properties(triangle-opengl PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL Triangle")
|
||||
set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
|
||||
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
|
||||
set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
|
||||
|
||||
set_target_properties(${WINDOWS_BINARIES} PROPERTIES
|
||||
RESOURCE glfw.icns
|
||||
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
|
||||
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
|
||||
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL}
|
||||
MACOSX_BUNDLE_ICON_FILE glfw.icns
|
||||
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
|
||||
endif()
|
||||
|
||||
+5
-6
@@ -36,8 +36,7 @@
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <linmath.h>
|
||||
@@ -166,7 +165,7 @@ void CrossProduct( vertex_t a, vertex_t b, vertex_t c, vertex_t *n )
|
||||
v2 = c.y - a.y;
|
||||
v3 = c.z - a.z;
|
||||
|
||||
n->x = u2 * v3 - v2 * u3;
|
||||
n->x = u2 * v3 - v2 * v3;
|
||||
n->y = u3 * v1 - v3 * u1;
|
||||
n->z = u1 * v2 - v1 * u2;
|
||||
}
|
||||
@@ -303,7 +302,7 @@ void cursor_position_callback( GLFWwindow* window, double x, double y )
|
||||
* The Boing ball is sphere in which each facet is a rectangle.
|
||||
* Facet colors alternate between red and white.
|
||||
* The ball is built by stacking latitudinal circles. Each circle is composed
|
||||
* of a widely-separated set of points, so that each facet is noticeably large.
|
||||
* of a widely-separated set of points, so that each facet is noticably large.
|
||||
*****************************************************************************/
|
||||
void DrawBoingBall( void )
|
||||
{
|
||||
@@ -447,7 +446,7 @@ void DrawBoingBallBand( GLfloat long_lo,
|
||||
static int colorToggle = 0;
|
||||
|
||||
/*
|
||||
* Iterate through the points of a latitude circle.
|
||||
* Iterate thru the points of a latitude circle.
|
||||
* A latitude circle is a 2D set of X,Z points.
|
||||
*/
|
||||
for ( lat_deg = 0;
|
||||
@@ -643,7 +642,7 @@ int main( void )
|
||||
glfwSetCursorPosCallback(window, cursor_position_callback);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
glfwSwapInterval( 1 );
|
||||
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
|
||||
+2
-5
@@ -31,8 +31,7 @@
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
/**
|
||||
@@ -173,7 +172,6 @@ static GLfloat angle = 0.f;
|
||||
/* OpenGL draw function & timing */
|
||||
static void draw(void)
|
||||
{
|
||||
glClearColor(0.0, 0.0, 0.0, 0.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glPushMatrix();
|
||||
@@ -313,7 +311,6 @@ int main(int argc, char *argv[])
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_DEPTH_BITS, 16);
|
||||
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE);
|
||||
|
||||
window = glfwCreateWindow( 300, 300, "Gears", NULL, NULL );
|
||||
if (!window)
|
||||
@@ -328,7 +325,7 @@ int main(int argc, char *argv[])
|
||||
glfwSetKeyCallback(window, key);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
glfwSwapInterval( 1 );
|
||||
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
|
||||
+3
-3
@@ -1,3 +1,3 @@
|
||||
|
||||
GLFW_ICON ICON "glfw.ico"
|
||||
|
||||
|
||||
GLFW_ICON ICON "glfw.ico"
|
||||
|
||||
|
||||
@@ -29,8 +29,7 @@
|
||||
#include <assert.h>
|
||||
#include <stddef.h>
|
||||
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
/* Map height updates */
|
||||
@@ -433,7 +432,7 @@ int main(int argc, char** argv)
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
|
||||
/* Prepare opengl resources for rendering */
|
||||
shader_program = make_shader_program(vertex_shader_text, fragment_shader_text);
|
||||
|
||||
@@ -0,0 +1,162 @@
|
||||
//========================================================================
|
||||
// Simple GLFW+Metal example
|
||||
// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
//! [code]
|
||||
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#import <GLFW/glfw3.h>
|
||||
#define GLFW_EXPOSE_NATIVE_COCOA
|
||||
#import <GLFW/glfw3native.h>
|
||||
|
||||
#import <Metal/Metal.h>
|
||||
#import <QuartzCore/QuartzCore.h>
|
||||
#import <simd/simd.h>
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
{
|
||||
fputs(description, stderr);
|
||||
}
|
||||
|
||||
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
|
||||
glfwSetWindowShouldClose(window, GLFW_TRUE);
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
id<MTLDevice> device = MTLCreateSystemDefaultDevice();
|
||||
if (!device)
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
GLFWwindow* window = glfwCreateWindow(640, 480, "Metal Example", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
NSWindow* nswin = glfwGetCocoaWindow(window);
|
||||
CAMetalLayer* layer = [CAMetalLayer layer];
|
||||
layer.device = device;
|
||||
layer.pixelFormat = MTLPixelFormatBGRA8Unorm;
|
||||
nswin.contentView.layer = layer;
|
||||
nswin.contentView.wantsLayer = YES;
|
||||
|
||||
MTLCompileOptions* compileOptions = [MTLCompileOptions new];
|
||||
compileOptions.languageVersion = MTLLanguageVersion1_1;
|
||||
NSError* compileError;
|
||||
id<MTLLibrary> lib = [device newLibraryWithSource:
|
||||
@"#include <metal_stdlib>\n"
|
||||
"using namespace metal;\n"
|
||||
"vertex float4 v_simple(\n"
|
||||
" constant float4* in [[buffer(0)]],\n"
|
||||
" uint vid [[vertex_id]])\n"
|
||||
"{\n"
|
||||
" return in[vid];\n"
|
||||
"}\n"
|
||||
"fragment float4 f_simple(\n"
|
||||
" float4 in [[stage_in]])\n"
|
||||
"{\n"
|
||||
" return float4(1, 0, 0, 1);\n"
|
||||
"}\n"
|
||||
options:compileOptions error:&compileError];
|
||||
if (!lib)
|
||||
{
|
||||
NSLog(@"can't create library: %@", compileError);
|
||||
glfwTerminate();
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
id<MTLFunction> vs = [lib newFunctionWithName:@"v_simple"];
|
||||
assert(vs);
|
||||
id<MTLFunction> fs = [lib newFunctionWithName:@"f_simple"];
|
||||
assert(fs);
|
||||
|
||||
id<MTLCommandQueue> cq = [device newCommandQueue];
|
||||
assert(cq);
|
||||
|
||||
MTLRenderPipelineDescriptor* rpd = [MTLRenderPipelineDescriptor new];
|
||||
rpd.vertexFunction = vs;
|
||||
rpd.fragmentFunction = fs;
|
||||
rpd.colorAttachments[0].pixelFormat = layer.pixelFormat;
|
||||
id<MTLRenderPipelineState> rps = [device newRenderPipelineStateWithDescriptor:rpd error:NULL];
|
||||
assert(rps);
|
||||
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
float ratio;
|
||||
int width, height;
|
||||
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
ratio = width / (float) height;
|
||||
|
||||
layer.drawableSize = CGSizeMake(width, height);
|
||||
id<CAMetalDrawable> drawable = [layer nextDrawable];
|
||||
assert(drawable);
|
||||
|
||||
id<MTLCommandBuffer> cb = [cq commandBuffer];
|
||||
|
||||
MTLRenderPassDescriptor* rpd = [MTLRenderPassDescriptor new];
|
||||
MTLRenderPassColorAttachmentDescriptor* cd = rpd.colorAttachments[0];
|
||||
cd.texture = drawable.texture;
|
||||
cd.loadAction = MTLLoadActionClear;
|
||||
cd.clearColor = MTLClearColorMake(1.0, 1.0, 1.0, 1.0);
|
||||
cd.storeAction = MTLStoreActionStore;
|
||||
id<MTLRenderCommandEncoder> rce = [cb renderCommandEncoderWithDescriptor:rpd];
|
||||
|
||||
[rce setRenderPipelineState:rps];
|
||||
[rce setVertexBytes:(vector_float4[]){
|
||||
{ 0, 0, 0, 1 },
|
||||
{ -1, 1, 0, 1 },
|
||||
{ 1, 1, 0, 1 },
|
||||
} length:3 * sizeof(vector_float4) atIndex:0];
|
||||
[rce drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:3];
|
||||
|
||||
[rce endEncoding];
|
||||
[cb presentDrawable:drawable];
|
||||
[cb commit];
|
||||
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
||||
//! [code]
|
||||
@@ -23,8 +23,7 @@
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#if USE_NATIVE_OSMESA
|
||||
@@ -88,8 +87,6 @@ int main(void)
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
glfwInitHint(GLFW_COCOA_MENUBAR, GLFW_FALSE);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
@@ -105,7 +102,7 @@ int main(void)
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
|
||||
// NOTE: OpenGL error checks have been omitted for brevity
|
||||
|
||||
|
||||
@@ -39,8 +39,7 @@
|
||||
#include <getopt.h>
|
||||
#include <linmath.h>
|
||||
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
// Define tokens for GL_EXT_separate_specular_color if not already defined
|
||||
@@ -444,7 +443,7 @@ static void draw_particles(GLFWwindow* window, double t, float dt)
|
||||
}
|
||||
|
||||
// Set up vertex arrays. We use interleaved arrays, which is easier to
|
||||
// handle (in most situations) and it gives a linear memory access
|
||||
// handle (in most situations) and it gives a linear memeory access
|
||||
// access pattern (which may give better performance in some
|
||||
// situations). GL_T2F_C4UB_V3F means: 2 floats for texture coords,
|
||||
// 4 ubytes for color and 3 floats for vertex coord (in that order).
|
||||
@@ -654,7 +653,7 @@ static void draw_fountain(void)
|
||||
|
||||
|
||||
//========================================================================
|
||||
// Recursive function for building variable tessellated floor
|
||||
// Recursive function for building variable tesselated floor
|
||||
//========================================================================
|
||||
|
||||
static void tessellate_floor(float x1, float y1, float x2, float y2, int depth)
|
||||
@@ -721,7 +720,7 @@ static void draw_floor(void)
|
||||
glMaterialfv(GL_FRONT, GL_SPECULAR, floor_specular);
|
||||
glMaterialf(GL_FRONT, GL_SHININESS, floor_shininess);
|
||||
|
||||
// Draw floor as a bunch of triangle strips (high tessellation
|
||||
// Draw floor as a bunch of triangle strips (high tesselation
|
||||
// improves lighting)
|
||||
glNormal3f(0.f, 0.f, 1.f);
|
||||
glBegin(GL_QUADS);
|
||||
@@ -995,7 +994,7 @@ int main(int argc, char** argv)
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
glfwSetFramebufferSizeCallback(window, resize_callback);
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// OpenGL triangle example
|
||||
// Simple GLFW example
|
||||
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
@@ -24,35 +24,31 @@
|
||||
//========================================================================
|
||||
//! [code]
|
||||
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include "linmath.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stddef.h>
|
||||
#include <stdio.h>
|
||||
|
||||
typedef struct Vertex
|
||||
static const struct
|
||||
{
|
||||
vec2 pos;
|
||||
vec3 col;
|
||||
} Vertex;
|
||||
|
||||
static const Vertex vertices[3] =
|
||||
float x, y;
|
||||
float r, g, b;
|
||||
} vertices[3] =
|
||||
{
|
||||
{ { -0.6f, -0.4f }, { 1.f, 0.f, 0.f } },
|
||||
{ { 0.6f, -0.4f }, { 0.f, 1.f, 0.f } },
|
||||
{ { 0.f, 0.6f }, { 0.f, 0.f, 1.f } }
|
||||
{ -0.6f, -0.4f, 1.f, 0.f, 0.f },
|
||||
{ 0.6f, -0.4f, 0.f, 1.f, 0.f },
|
||||
{ 0.f, 0.6f, 0.f, 0.f, 1.f }
|
||||
};
|
||||
|
||||
static const char* vertex_shader_text =
|
||||
"#version 330\n"
|
||||
"#version 110\n"
|
||||
"uniform mat4 MVP;\n"
|
||||
"in vec3 vCol;\n"
|
||||
"in vec2 vPos;\n"
|
||||
"out vec3 color;\n"
|
||||
"attribute vec3 vCol;\n"
|
||||
"attribute vec2 vPos;\n"
|
||||
"varying vec3 color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
|
||||
@@ -60,12 +56,11 @@ static const char* vertex_shader_text =
|
||||
"}\n";
|
||||
|
||||
static const char* fragment_shader_text =
|
||||
"#version 330\n"
|
||||
"in vec3 color;\n"
|
||||
"out vec4 fragment;\n"
|
||||
"#version 110\n"
|
||||
"varying vec3 color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" fragment = vec4(color, 1.0);\n"
|
||||
" gl_FragColor = vec4(color, 1.0);\n"
|
||||
"}\n";
|
||||
|
||||
static void error_callback(int error, const char* description)
|
||||
@@ -81,16 +76,19 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
|
||||
|
||||
int main(void)
|
||||
{
|
||||
GLFWwindow* window;
|
||||
GLuint vertex_buffer, vertex_shader, fragment_shader, program;
|
||||
GLint mvp_location, vpos_location, vcol_location;
|
||||
|
||||
glfwSetErrorCallback(error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
||||
|
||||
GLFWwindow* window = glfwCreateWindow(640, 480, "OpenGL Triangle", NULL, NULL);
|
||||
window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
@@ -100,61 +98,58 @@ int main(void)
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
// NOTE: OpenGL error checks have been omitted for brevity
|
||||
|
||||
GLuint vertex_buffer;
|
||||
glGenBuffers(1, &vertex_buffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||
|
||||
const GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
|
||||
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
|
||||
glCompileShader(vertex_shader);
|
||||
|
||||
const GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
|
||||
glCompileShader(fragment_shader);
|
||||
|
||||
const GLuint program = glCreateProgram();
|
||||
program = glCreateProgram();
|
||||
glAttachShader(program, vertex_shader);
|
||||
glAttachShader(program, fragment_shader);
|
||||
glLinkProgram(program);
|
||||
|
||||
const GLint mvp_location = glGetUniformLocation(program, "MVP");
|
||||
const GLint vpos_location = glGetAttribLocation(program, "vPos");
|
||||
const GLint vcol_location = glGetAttribLocation(program, "vCol");
|
||||
mvp_location = glGetUniformLocation(program, "MVP");
|
||||
vpos_location = glGetAttribLocation(program, "vPos");
|
||||
vcol_location = glGetAttribLocation(program, "vCol");
|
||||
|
||||
GLuint vertex_array;
|
||||
glGenVertexArrays(1, &vertex_array);
|
||||
glBindVertexArray(vertex_array);
|
||||
glEnableVertexAttribArray(vpos_location);
|
||||
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
|
||||
sizeof(Vertex), (void*) offsetof(Vertex, pos));
|
||||
sizeof(vertices[0]), (void*) 0);
|
||||
glEnableVertexAttribArray(vcol_location);
|
||||
glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
|
||||
sizeof(Vertex), (void*) offsetof(Vertex, col));
|
||||
sizeof(vertices[0]), (void*) (sizeof(float) * 2));
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
float ratio;
|
||||
int width, height;
|
||||
mat4x4 m, p, mvp;
|
||||
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
const float ratio = width / (float) height;
|
||||
ratio = width / (float) height;
|
||||
|
||||
glViewport(0, 0, width, height);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
mat4x4 m, p, mvp;
|
||||
mat4x4_identity(m);
|
||||
mat4x4_rotate_Z(m, m, (float) glfwGetTime());
|
||||
mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 1.f, -1.f);
|
||||
mat4x4_mul(mvp, p, m);
|
||||
|
||||
glUseProgram(program);
|
||||
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) &mvp);
|
||||
glBindVertexArray(vertex_array);
|
||||
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
glfwSwapBuffers(window);
|
||||
@@ -3,15 +3,14 @@
|
||||
//
|
||||
// The program uses a "split window" view, rendering four views of the
|
||||
// same scene in one window (e.g. uesful for 3D modelling software). This
|
||||
// demo uses scissors to separate the four different rendering areas from
|
||||
// demo uses scissors to separete the four different rendering areas from
|
||||
// each other.
|
||||
//
|
||||
// (If the code seems a little bit strange here and there, it may be
|
||||
// because I am not a friend of orthogonal projections)
|
||||
//========================================================================
|
||||
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
@@ -514,7 +513,7 @@ int main(void)
|
||||
|
||||
// Enable vsync
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
if (GLAD_GL_ARB_multisample || GLAD_GL_VERSION_1_3)
|
||||
|
||||
+2
-4
@@ -17,8 +17,7 @@
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
#include <glad/gl.h>
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <linmath.h>
|
||||
@@ -413,7 +412,7 @@ int main(int argc, char* argv[])
|
||||
glfwSetScrollCallback(window, scroll_callback);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
gladLoadGL(glfwGetProcAddress);
|
||||
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
glfwGetFramebufferSize(window, &width, &height);
|
||||
@@ -456,7 +455,6 @@ int main(int argc, char* argv[])
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
glfwTerminate();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
||||
|
||||
+414
-1835
File diff suppressed because it is too large
Load Diff
+56
-63
@@ -1,9 +1,9 @@
|
||||
/*************************************************************************
|
||||
* GLFW 3.4 - www.glfw.org
|
||||
* GLFW 3.3 - www.glfw.org
|
||||
* A library for OpenGL, window and input
|
||||
*------------------------------------------------------------------------
|
||||
* Copyright (c) 2002-2006 Marcus Geelnard
|
||||
* Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
|
||||
* Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
@@ -45,7 +45,6 @@ extern "C" {
|
||||
* more information.
|
||||
*/
|
||||
/*! @defgroup native Native access
|
||||
* @brief Functions related to accessing native handles.
|
||||
*
|
||||
* **By using the native access functions you assert that you know what you're
|
||||
* doing and how to fix problems caused by using them. If you don't, you
|
||||
@@ -62,6 +61,7 @@ extern "C" {
|
||||
* * `GLFW_EXPOSE_NATIVE_COCOA`
|
||||
* * `GLFW_EXPOSE_NATIVE_X11`
|
||||
* * `GLFW_EXPOSE_NATIVE_WAYLAND`
|
||||
* * `GLFW_EXPOSE_NATIVE_MIR`
|
||||
*
|
||||
* The available context API macros are:
|
||||
* * `GLFW_EXPOSE_NATIVE_WGL`
|
||||
@@ -81,27 +81,26 @@ extern "C" {
|
||||
* System headers and types
|
||||
*************************************************************************/
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
|
||||
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
|
||||
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
|
||||
// example to allow applications to correctly declare a GL_ARB_debug_output
|
||||
// callback) but windows.h assumes no one will define APIENTRY before it does
|
||||
#if defined(GLFW_APIENTRY_DEFINED)
|
||||
#undef APIENTRY
|
||||
#undef GLFW_APIENTRY_DEFINED
|
||||
#endif
|
||||
#undef APIENTRY
|
||||
#include <windows.h>
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
|
||||
#include <ApplicationServices/ApplicationServices.h>
|
||||
#if defined(__OBJC__)
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#else
|
||||
#include <ApplicationServices/ApplicationServices.h>
|
||||
typedef void* id;
|
||||
#endif
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_X11)
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/extensions/Xrandr.h>
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
|
||||
#include <wayland-client.h>
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_MIR)
|
||||
#include <mir_toolkit/mir_client_library.h>
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_WGL)
|
||||
@@ -289,56 +288,6 @@ GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
|
||||
|
||||
/*! @brief Sets the current primary selection to the specified string.
|
||||
*
|
||||
* @param[in] string A UTF-8 encoded string.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @pointer_lifetime The specified string is copied before this function
|
||||
* returns.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref clipboard
|
||||
* @sa glfwGetX11SelectionString
|
||||
* @sa glfwSetClipboardString
|
||||
*
|
||||
* @since Added in version 3.3.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI void glfwSetX11SelectionString(const char* string);
|
||||
|
||||
/*! @brief Returns the contents of the current primary selection as a string.
|
||||
*
|
||||
* If the selection is empty or if its contents cannot be converted, `NULL`
|
||||
* is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated.
|
||||
*
|
||||
* @return The contents of the selection as a UTF-8 encoded string, or `NULL`
|
||||
* if an [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
||||
* GLFW_PLATFORM_ERROR.
|
||||
*
|
||||
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
||||
* should not free it yourself. It is valid until the next call to @ref
|
||||
* glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the
|
||||
* library is terminated.
|
||||
*
|
||||
* @thread_safety This function must only be called from the main thread.
|
||||
*
|
||||
* @sa @ref clipboard
|
||||
* @sa glfwSetX11SelectionString
|
||||
* @sa glfwGetClipboardString
|
||||
*
|
||||
* @since Added in version 3.3.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI const char* glfwGetX11SelectionString(void);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_GLX)
|
||||
@@ -415,6 +364,50 @@ GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
|
||||
GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_MIR)
|
||||
/*! @brief Returns the `MirConnection*` used by GLFW.
|
||||
*
|
||||
* @return The `MirConnection*` used by GLFW, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI MirConnection* glfwGetMirDisplay(void);
|
||||
|
||||
/*! @brief Returns the Mir output ID of the specified monitor.
|
||||
*
|
||||
* @return The Mir output ID of the specified monitor, or zero if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI int glfwGetMirMonitor(GLFWmonitor* monitor);
|
||||
|
||||
/*! @brief Returns the `MirSurface*` of the specified window.
|
||||
*
|
||||
* @return The `MirSurface*` of the specified window, or `NULL` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
*
|
||||
* @since Added in version 3.2.
|
||||
*
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI MirSurface* glfwGetMirWindow(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_EGL)
|
||||
/*! @brief Returns the `EGLDisplay` used by GLFW.
|
||||
*
|
||||
@@ -470,7 +463,7 @@ GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
|
||||
* @param[out] buffer Where to store the address of the color buffer, or
|
||||
* `NULL`.
|
||||
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
@@ -491,7 +484,7 @@ GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height
|
||||
* @param[out] buffer Where to store the address of the depth buffer, or
|
||||
* `NULL`.
|
||||
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
|
||||
* [error](@ref error_handling) occurred.
|
||||
* [error](@ref error_handling) occurred.
|
||||
*
|
||||
* @thread_safety This function may be called from any thread. Access is not
|
||||
* synchronized.
|
||||
|
||||
+38
-96
@@ -1,5 +1,5 @@
|
||||
|
||||
set(common_HEADERS internal.h mappings.h
|
||||
set(common_HEADERS internal.h
|
||||
"${GLFW_BINARY_DIR}/src/glfw_config.h"
|
||||
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
|
||||
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h")
|
||||
@@ -7,69 +7,50 @@ set(common_SOURCES context.c init.c input.c monitor.c vulkan.c window.c)
|
||||
|
||||
if (_GLFW_COCOA)
|
||||
set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h cocoa_joystick.h
|
||||
posix_thread.h nsgl_context.h egl_context.h osmesa_context.h)
|
||||
posix_tls.h nsgl_context.h)
|
||||
set(glfw_SOURCES ${common_SOURCES} cocoa_init.m cocoa_joystick.m
|
||||
cocoa_monitor.m cocoa_window.m cocoa_time.c posix_thread.c
|
||||
nsgl_context.m egl_context.c osmesa_context.c)
|
||||
cocoa_monitor.m cocoa_window.m cocoa_time.c posix_tls.c
|
||||
nsgl_context.m)
|
||||
elseif (_GLFW_WIN32)
|
||||
set(glfw_HEADERS ${common_HEADERS} win32_platform.h win32_joystick.h
|
||||
wgl_context.h egl_context.h osmesa_context.h)
|
||||
wgl_context.h egl_context.h)
|
||||
set(glfw_SOURCES ${common_SOURCES} win32_init.c win32_joystick.c
|
||||
win32_monitor.c win32_time.c win32_thread.c win32_window.c
|
||||
wgl_context.c egl_context.c osmesa_context.c)
|
||||
win32_monitor.c win32_time.c win32_tls.c win32_window.c
|
||||
wgl_context.c egl_context.c)
|
||||
elseif (_GLFW_X11)
|
||||
set(glfw_HEADERS ${common_HEADERS} x11_platform.h xkb_unicode.h posix_time.h
|
||||
posix_thread.h glx_context.h egl_context.h osmesa_context.h)
|
||||
set(glfw_HEADERS ${common_HEADERS} x11_platform.h xkb_unicode.h
|
||||
linux_joystick.h posix_time.h posix_tls.h glx_context.h
|
||||
egl_context.h)
|
||||
set(glfw_SOURCES ${common_SOURCES} x11_init.c x11_monitor.c x11_window.c
|
||||
xkb_unicode.c posix_time.c posix_thread.c glx_context.c
|
||||
egl_context.c osmesa_context.c)
|
||||
xkb_unicode.c linux_joystick.c posix_time.c posix_tls.c
|
||||
glx_context.c egl_context.c)
|
||||
elseif (_GLFW_WAYLAND)
|
||||
set(glfw_HEADERS ${common_HEADERS} wl_platform.h
|
||||
posix_time.h posix_thread.h xkb_unicode.h egl_context.h
|
||||
osmesa_context.h)
|
||||
set(glfw_HEADERS ${common_HEADERS} wl_platform.h linux_joystick.h
|
||||
posix_time.h posix_tls.h xkb_unicode.h egl_context.h)
|
||||
set(glfw_SOURCES ${common_SOURCES} wl_init.c wl_monitor.c wl_window.c
|
||||
posix_time.c posix_thread.c xkb_unicode.c
|
||||
egl_context.c osmesa_context.c)
|
||||
linux_joystick.c posix_time.c posix_tls.c xkb_unicode.c
|
||||
egl_context.c)
|
||||
|
||||
ecm_add_wayland_client_protocol(glfw_SOURCES
|
||||
PROTOCOL
|
||||
"${WAYLAND_PROTOCOLS_PKGDATADIR}/stable/xdg-shell/xdg-shell.xml"
|
||||
BASENAME xdg-shell)
|
||||
ecm_add_wayland_client_protocol(glfw_SOURCES
|
||||
PROTOCOL
|
||||
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml"
|
||||
BASENAME xdg-decoration)
|
||||
ecm_add_wayland_client_protocol(glfw_SOURCES
|
||||
PROTOCOL
|
||||
"${WAYLAND_PROTOCOLS_PKGDATADIR}/stable/viewporter/viewporter.xml"
|
||||
BASENAME viewporter)
|
||||
ecm_add_wayland_client_protocol(glfw_SOURCES
|
||||
PROTOCOL
|
||||
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/relative-pointer/relative-pointer-unstable-v1.xml"
|
||||
${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/relative-pointer/relative-pointer-unstable-v1.xml
|
||||
BASENAME relative-pointer-unstable-v1)
|
||||
ecm_add_wayland_client_protocol(glfw_SOURCES
|
||||
PROTOCOL
|
||||
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml"
|
||||
${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml
|
||||
BASENAME pointer-constraints-unstable-v1)
|
||||
ecm_add_wayland_client_protocol(glfw_SOURCES
|
||||
PROTOCOL
|
||||
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml"
|
||||
BASENAME idle-inhibit-unstable-v1)
|
||||
elseif (_GLFW_MIR)
|
||||
set(glfw_HEADERS ${common_HEADERS} mir_platform.h linux_joystick.h
|
||||
posix_time.h posix_tls.h xkb_unicode.h egl_context.h)
|
||||
set(glfw_SOURCES ${common_SOURCES} mir_init.c mir_monitor.c mir_window.c
|
||||
linux_joystick.c posix_time.c posix_tls.c xkb_unicode.c
|
||||
egl_context.c)
|
||||
elseif (_GLFW_OSMESA)
|
||||
set(glfw_HEADERS ${common_HEADERS} null_platform.h null_joystick.h
|
||||
posix_time.h posix_thread.h osmesa_context.h)
|
||||
set(glfw_SOURCES ${common_SOURCES} null_init.c null_monitor.c null_window.c
|
||||
null_joystick.c posix_time.c posix_thread.c osmesa_context.c)
|
||||
endif()
|
||||
|
||||
if (_GLFW_X11 OR _GLFW_WAYLAND)
|
||||
if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
|
||||
set(glfw_HEADERS ${glfw_HEADERS} linux_joystick.h)
|
||||
set(glfw_SOURCES ${glfw_SOURCES} linux_joystick.c)
|
||||
else()
|
||||
set(glfw_HEADERS ${glfw_HEADERS} null_joystick.h)
|
||||
set(glfw_SOURCES ${glfw_SOURCES} null_joystick.c)
|
||||
endif()
|
||||
set(glfw_HEADERS ${common_HEADERS} osmesa_platform.h
|
||||
posix_time.h posix_tls.h osmesa_context.h)
|
||||
set(glfw_SOURCES ${common_SOURCES} osmesa_init.c osmesa_monitor.c
|
||||
osmesa_window.c posix_time.c posix_tls.c
|
||||
osmesa_context.c)
|
||||
endif()
|
||||
|
||||
if (APPLE)
|
||||
@@ -77,45 +58,18 @@ if (APPLE)
|
||||
set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
|
||||
endif()
|
||||
|
||||
# Make GCC and Clang warn about declarations that VS 2010 and 2012 won't accept
|
||||
# for all source files that VS will build
|
||||
if ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR
|
||||
"${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" OR
|
||||
"${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang")
|
||||
|
||||
if (WIN32)
|
||||
set(windows_SOURCES ${glfw_SOURCES})
|
||||
else()
|
||||
set(windows_SOURCES ${common_SOURCES})
|
||||
endif()
|
||||
set_source_files_properties(${windows_SOURCES} PROPERTIES
|
||||
COMPILE_FLAGS -Wdeclaration-after-statement)
|
||||
endif()
|
||||
|
||||
add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
|
||||
set_target_properties(glfw PROPERTIES
|
||||
OUTPUT_NAME ${GLFW_LIB_NAME}
|
||||
VERSION ${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}
|
||||
VERSION ${GLFW_VERSION}
|
||||
SOVERSION ${GLFW_VERSION_MAJOR}
|
||||
POSITION_INDEPENDENT_CODE ON
|
||||
FOLDER "GLFW3")
|
||||
|
||||
if (${CMAKE_VERSION} VERSION_EQUAL "3.1.0" OR
|
||||
${CMAKE_VERSION} VERSION_GREATER "3.1.0")
|
||||
|
||||
set_target_properties(glfw PROPERTIES C_STANDARD 99)
|
||||
else()
|
||||
# Remove this fallback when removing support for CMake version less than 3.1
|
||||
target_compile_options(glfw PRIVATE
|
||||
"$<$<C_COMPILER_ID:AppleClang>:-std=c99>"
|
||||
"$<$<C_COMPILER_ID:Clang>:-std=c99>"
|
||||
"$<$<C_COMPILER_ID:GNU>:-std=c99>")
|
||||
endif()
|
||||
|
||||
target_compile_definitions(glfw PRIVATE _GLFW_USE_CONFIG_H)
|
||||
target_compile_definitions(glfw PRIVATE -D_GLFW_USE_CONFIG_H)
|
||||
target_include_directories(glfw PUBLIC
|
||||
"$<BUILD_INTERFACE:${GLFW_SOURCE_DIR}/include>"
|
||||
"$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>")
|
||||
$<BUILD_INTERFACE:${GLFW_SOURCE_DIR}/include>
|
||||
$<INSTALL_INTERFACE:$<INSTALL_PREFIX>/include>)
|
||||
target_include_directories(glfw PRIVATE
|
||||
"${GLFW_SOURCE_DIR}/src"
|
||||
"${GLFW_BINARY_DIR}/src"
|
||||
@@ -130,18 +84,13 @@ target_compile_definitions(glfw PRIVATE
|
||||
|
||||
# Enable a reasonable set of warnings (no, -Wextra is not reasonable)
|
||||
target_compile_options(glfw PRIVATE
|
||||
"$<$<C_COMPILER_ID:AppleClang>:-Wall>"
|
||||
"$<$<C_COMPILER_ID:Clang>:-Wall>"
|
||||
"$<$<C_COMPILER_ID:GNU>:-Wall>")
|
||||
|
||||
if (BUILD_SHARED_LIBS)
|
||||
if (WIN32)
|
||||
if (MINGW)
|
||||
# Remove the dependency on the shared version of libgcc
|
||||
# NOTE: MinGW-w64 has the correct default but MinGW needs this
|
||||
target_link_options(glfw PRIVATE "-static-libgcc")
|
||||
|
||||
# Remove the lib prefix on the DLL (but not the import library)
|
||||
# Remove the lib prefix on the DLL (but not the import library
|
||||
set_target_properties(glfw PROPERTIES PREFIX "")
|
||||
|
||||
# Add a suffix to the import library to avoid naming conflicts
|
||||
@@ -150,21 +99,18 @@ if (BUILD_SHARED_LIBS)
|
||||
# Add a suffix to the import library to avoid naming conflicts
|
||||
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
|
||||
endif()
|
||||
|
||||
target_compile_definitions(glfw INTERFACE GLFW_DLL)
|
||||
elseif (APPLE)
|
||||
# Add -fno-common to work around a bug in Apple's GCC
|
||||
target_compile_options(glfw PRIVATE "-fno-common")
|
||||
|
||||
set_target_properties(glfw PROPERTIES
|
||||
INSTALL_NAME_DIR "${CMAKE_INSTALL_LIBDIR}")
|
||||
endif()
|
||||
|
||||
if (UNIX)
|
||||
INSTALL_NAME_DIR "lib${LIB_SUFFIX}")
|
||||
elseif (UNIX)
|
||||
# Hide symbols not explicitly tagged for export from the shared library
|
||||
target_compile_options(glfw PRIVATE "-fvisibility=hidden")
|
||||
endif()
|
||||
|
||||
target_compile_definitions(glfw INTERFACE -DGLFW_DLL)
|
||||
target_link_libraries(glfw PRIVATE ${glfw_LIBRARIES})
|
||||
else()
|
||||
target_link_libraries(glfw INTERFACE ${glfw_LIBRARIES})
|
||||
@@ -175,10 +121,6 @@ if (MSVC)
|
||||
endif()
|
||||
|
||||
if (GLFW_INSTALL)
|
||||
install(TARGETS glfw
|
||||
EXPORT glfwTargets
|
||||
RUNTIME DESTINATION "bin"
|
||||
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
|
||||
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}")
|
||||
install(TARGETS glfw EXPORT glfwTargets DESTINATION lib${LIB_SUFFIX})
|
||||
endif()
|
||||
|
||||
|
||||
+37
-244
@@ -1,7 +1,7 @@
|
||||
//========================================================================
|
||||
// GLFW 3.4 macOS - www.glfw.org
|
||||
// GLFW 3.3 macOS - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
@@ -23,14 +23,12 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// It is fine to use C99 in this file because it will not be built with VS
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
#include <sys/param.h> // For MAXPATHLEN
|
||||
|
||||
// Needed for _NSGetProgname
|
||||
#include <crt_externs.h>
|
||||
|
||||
#if defined(_GLFW_USE_CHDIR)
|
||||
|
||||
// Change to our application bundle's resources directory, if present
|
||||
//
|
||||
@@ -68,110 +66,7 @@ static void changeToResourcesDirectory(void)
|
||||
chdir(resourcesPath);
|
||||
}
|
||||
|
||||
// Set up the menu bar (manually)
|
||||
// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
|
||||
// could go away at any moment, lots of stuff that really should be
|
||||
// localize(d|able), etc. Add a nib to save us this horror.
|
||||
//
|
||||
static void createMenuBar(void)
|
||||
{
|
||||
size_t i;
|
||||
NSString* appName = nil;
|
||||
NSDictionary* bundleInfo = [[NSBundle mainBundle] infoDictionary];
|
||||
NSString* nameKeys[] =
|
||||
{
|
||||
@"CFBundleDisplayName",
|
||||
@"CFBundleName",
|
||||
@"CFBundleExecutable",
|
||||
};
|
||||
|
||||
// Try to figure out what the calling application is called
|
||||
|
||||
for (i = 0; i < sizeof(nameKeys) / sizeof(nameKeys[0]); i++)
|
||||
{
|
||||
id name = bundleInfo[nameKeys[i]];
|
||||
if (name &&
|
||||
[name isKindOfClass:[NSString class]] &&
|
||||
![name isEqualToString:@""])
|
||||
{
|
||||
appName = name;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!appName)
|
||||
{
|
||||
char** progname = _NSGetProgname();
|
||||
if (progname && *progname)
|
||||
appName = @(*progname);
|
||||
else
|
||||
appName = @"GLFW Application";
|
||||
}
|
||||
|
||||
NSMenu* bar = [[NSMenu alloc] init];
|
||||
[NSApp setMainMenu:bar];
|
||||
|
||||
NSMenuItem* appMenuItem =
|
||||
[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
|
||||
NSMenu* appMenu = [[NSMenu alloc] init];
|
||||
[appMenuItem setSubmenu:appMenu];
|
||||
|
||||
[appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName]
|
||||
action:@selector(orderFrontStandardAboutPanel:)
|
||||
keyEquivalent:@""];
|
||||
[appMenu addItem:[NSMenuItem separatorItem]];
|
||||
NSMenu* servicesMenu = [[NSMenu alloc] init];
|
||||
[NSApp setServicesMenu:servicesMenu];
|
||||
[[appMenu addItemWithTitle:@"Services"
|
||||
action:NULL
|
||||
keyEquivalent:@""] setSubmenu:servicesMenu];
|
||||
[servicesMenu release];
|
||||
[appMenu addItem:[NSMenuItem separatorItem]];
|
||||
[appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName]
|
||||
action:@selector(hide:)
|
||||
keyEquivalent:@"h"];
|
||||
[[appMenu addItemWithTitle:@"Hide Others"
|
||||
action:@selector(hideOtherApplications:)
|
||||
keyEquivalent:@"h"]
|
||||
setKeyEquivalentModifierMask:NSEventModifierFlagOption | NSEventModifierFlagCommand];
|
||||
[appMenu addItemWithTitle:@"Show All"
|
||||
action:@selector(unhideAllApplications:)
|
||||
keyEquivalent:@""];
|
||||
[appMenu addItem:[NSMenuItem separatorItem]];
|
||||
[appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName]
|
||||
action:@selector(terminate:)
|
||||
keyEquivalent:@"q"];
|
||||
|
||||
NSMenuItem* windowMenuItem =
|
||||
[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
|
||||
[bar release];
|
||||
NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
|
||||
[NSApp setWindowsMenu:windowMenu];
|
||||
[windowMenuItem setSubmenu:windowMenu];
|
||||
|
||||
[windowMenu addItemWithTitle:@"Minimize"
|
||||
action:@selector(performMiniaturize:)
|
||||
keyEquivalent:@"m"];
|
||||
[windowMenu addItemWithTitle:@"Zoom"
|
||||
action:@selector(performZoom:)
|
||||
keyEquivalent:@""];
|
||||
[windowMenu addItem:[NSMenuItem separatorItem]];
|
||||
[windowMenu addItemWithTitle:@"Bring All to Front"
|
||||
action:@selector(arrangeInFront:)
|
||||
keyEquivalent:@""];
|
||||
|
||||
// TODO: Make this appear at the bottom of the menu (for consistency)
|
||||
[windowMenu addItem:[NSMenuItem separatorItem]];
|
||||
[[windowMenu addItemWithTitle:@"Enter Full Screen"
|
||||
action:@selector(toggleFullScreen:)
|
||||
keyEquivalent:@"f"]
|
||||
setKeyEquivalentModifierMask:NSEventModifierFlagControl | NSEventModifierFlagCommand];
|
||||
|
||||
// Prior to Snow Leopard, we need to use this oddly-named semi-private API
|
||||
// to get the application menu working properly.
|
||||
SEL setAppleMenuSelector = NSSelectorFromString(@"setAppleMenu:");
|
||||
[NSApp performSelector:setAppleMenuSelector withObject:appMenu];
|
||||
}
|
||||
#endif /* _GLFW_USE_CHDIR */
|
||||
|
||||
// Create key code translation tables
|
||||
//
|
||||
@@ -324,9 +219,8 @@ static GLFWbool updateUnicodeDataNS(void)
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_glfw.ns.unicodeData =
|
||||
TISGetInputSourceProperty(_glfw.ns.inputSource,
|
||||
kTISPropertyUnicodeKeyLayoutData);
|
||||
_glfw.ns.unicodeData = TISGetInputSourceProperty(_glfw.ns.inputSource,
|
||||
kTISPropertyUnicodeKeyLayoutData);
|
||||
if (!_glfw.ns.unicodeData)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
@@ -342,8 +236,7 @@ static GLFWbool updateUnicodeDataNS(void)
|
||||
static GLFWbool initializeTIS(void)
|
||||
{
|
||||
// This works only because Cocoa has already loaded it properly
|
||||
_glfw.ns.tis.bundle =
|
||||
CFBundleGetBundleWithIdentifier(CFSTR("com.apple.HIToolbox"));
|
||||
_glfw.ns.tis.bundle = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.HIToolbox"));
|
||||
if (!_glfw.ns.tis.bundle)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
@@ -380,89 +273,18 @@ static GLFWbool initializeTIS(void)
|
||||
return updateUnicodeDataNS();
|
||||
}
|
||||
|
||||
@interface GLFWHelper : NSObject
|
||||
@interface GLFWLayoutListener : NSObject
|
||||
@end
|
||||
|
||||
@implementation GLFWHelper
|
||||
@implementation GLFWLayoutListener
|
||||
|
||||
- (void)selectedKeyboardInputSourceChanged:(NSObject* )object
|
||||
{
|
||||
updateUnicodeDataNS();
|
||||
}
|
||||
|
||||
- (void)doNothing:(id)object
|
||||
{
|
||||
}
|
||||
|
||||
@end // GLFWHelper
|
||||
|
||||
@interface GLFWApplicationDelegate : NSObject <NSApplicationDelegate>
|
||||
@end
|
||||
|
||||
@implementation GLFWApplicationDelegate
|
||||
|
||||
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
|
||||
{
|
||||
_GLFWwindow* window;
|
||||
|
||||
for (window = _glfw.windowListHead; window; window = window->next)
|
||||
_glfwInputWindowCloseRequest(window);
|
||||
|
||||
return NSTerminateCancel;
|
||||
}
|
||||
|
||||
- (void)applicationDidChangeScreenParameters:(NSNotification *) notification
|
||||
{
|
||||
_GLFWwindow* window;
|
||||
|
||||
for (window = _glfw.windowListHead; window; window = window->next)
|
||||
{
|
||||
if (window->context.client != GLFW_NO_API)
|
||||
[window->context.nsgl.object update];
|
||||
}
|
||||
|
||||
_glfwPollMonitorsNS();
|
||||
}
|
||||
|
||||
- (void)applicationWillFinishLaunching:(NSNotification *)notification
|
||||
{
|
||||
if (_glfw.hints.init.ns.menubar)
|
||||
{
|
||||
// In case we are unbundled, make us a proper UI application
|
||||
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
|
||||
|
||||
// Menu bar setup must go between sharedApplication above and
|
||||
// finishLaunching below, in order to properly emulate the behavior
|
||||
// of NSApplicationMain
|
||||
|
||||
if ([[NSBundle mainBundle] pathForResource:@"MainMenu" ofType:@"nib"])
|
||||
{
|
||||
[[NSBundle mainBundle] loadNibNamed:@"MainMenu"
|
||||
owner:NSApp
|
||||
topLevelObjects:&_glfw.ns.nibObjects];
|
||||
}
|
||||
else
|
||||
createMenuBar();
|
||||
}
|
||||
}
|
||||
|
||||
- (void)applicationDidFinishLaunching:(NSNotification *)notification
|
||||
{
|
||||
[NSApp stop:nil];
|
||||
|
||||
_glfwPlatformPostEmptyEvent();
|
||||
}
|
||||
|
||||
- (void)applicationDidHide:(NSNotification *)notification
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < _glfw.monitorCount; i++)
|
||||
_glfwRestoreVideoModeNS(_glfw.monitors[i]);
|
||||
}
|
||||
|
||||
@end // GLFWApplicationDelegate
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
@@ -470,54 +292,19 @@ static GLFWbool initializeTIS(void)
|
||||
|
||||
int _glfwPlatformInit(void)
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
_glfw.ns.helper = [[GLFWHelper alloc] init];
|
||||
|
||||
[NSThread detachNewThreadSelector:@selector(doNothing:)
|
||||
toTarget:_glfw.ns.helper
|
||||
withObject:nil];
|
||||
|
||||
if (NSApp)
|
||||
_glfw.ns.finishedLaunching = GLFW_TRUE;
|
||||
|
||||
[NSApplication sharedApplication];
|
||||
|
||||
_glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init];
|
||||
if (_glfw.ns.delegate == nil)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa: Failed to create application delegate");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
[NSApp setDelegate:_glfw.ns.delegate];
|
||||
|
||||
NSEvent* (^block)(NSEvent*) = ^ NSEvent* (NSEvent* event)
|
||||
{
|
||||
if ([event modifierFlags] & NSEventModifierFlagCommand)
|
||||
[[NSApp keyWindow] sendEvent:event];
|
||||
|
||||
return event;
|
||||
};
|
||||
|
||||
_glfw.ns.keyUpMonitor =
|
||||
[NSEvent addLocalMonitorForEventsMatchingMask:NSEventMaskKeyUp
|
||||
handler:block];
|
||||
|
||||
if (_glfw.hints.init.ns.chdir)
|
||||
changeToResourcesDirectory();
|
||||
|
||||
// Press and Hold prevents some keys from emitting repeated characters
|
||||
NSDictionary* defaults = @{@"ApplePressAndHoldEnabled":@NO};
|
||||
[[NSUserDefaults standardUserDefaults] registerDefaults:defaults];
|
||||
_glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init];
|
||||
|
||||
_glfw.ns.listener = [[GLFWLayoutListener alloc] init];
|
||||
[[NSNotificationCenter defaultCenter]
|
||||
addObserver:_glfw.ns.helper
|
||||
addObserver:_glfw.ns.listener
|
||||
selector:@selector(selectedKeyboardInputSourceChanged:)
|
||||
name:NSTextInputContextKeyboardSelectionDidChangeNotification
|
||||
object:nil];
|
||||
|
||||
#if defined(_GLFW_USE_CHDIR)
|
||||
changeToResourcesDirectory();
|
||||
#endif
|
||||
|
||||
createKeyTables();
|
||||
|
||||
_glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
|
||||
@@ -529,19 +316,17 @@ int _glfwPlatformInit(void)
|
||||
if (!initializeTIS())
|
||||
return GLFW_FALSE;
|
||||
|
||||
if (!_glfwInitThreadLocalStoragePOSIX())
|
||||
return GLFW_FALSE;
|
||||
|
||||
_glfwInitTimerNS();
|
||||
_glfwInitJoysticksNS();
|
||||
|
||||
_glfwPollMonitorsNS();
|
||||
return GLFW_TRUE;
|
||||
|
||||
} // autoreleasepool
|
||||
}
|
||||
|
||||
void _glfwPlatformTerminate(void)
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
if (_glfw.ns.inputSource)
|
||||
{
|
||||
CFRelease(_glfw.ns.inputSource);
|
||||
@@ -562,32 +347,40 @@ void _glfwPlatformTerminate(void)
|
||||
_glfw.ns.delegate = nil;
|
||||
}
|
||||
|
||||
if (_glfw.ns.helper)
|
||||
if (_glfw.ns.listener)
|
||||
{
|
||||
[[NSNotificationCenter defaultCenter]
|
||||
removeObserver:_glfw.ns.helper
|
||||
removeObserver:_glfw.ns.listener
|
||||
name:NSTextInputContextKeyboardSelectionDidChangeNotification
|
||||
object:nil];
|
||||
[[NSNotificationCenter defaultCenter]
|
||||
removeObserver:_glfw.ns.helper];
|
||||
[_glfw.ns.helper release];
|
||||
_glfw.ns.helper = nil;
|
||||
removeObserver:_glfw.ns.listener];
|
||||
[_glfw.ns.listener release];
|
||||
_glfw.ns.listener = nil;
|
||||
}
|
||||
|
||||
if (_glfw.ns.keyUpMonitor)
|
||||
[NSEvent removeMonitor:_glfw.ns.keyUpMonitor];
|
||||
[_glfw.ns.cursor release];
|
||||
_glfw.ns.cursor = nil;
|
||||
|
||||
free(_glfw.ns.clipboardString);
|
||||
|
||||
_glfwTerminateNSGL();
|
||||
_glfwTerminateJoysticksNS();
|
||||
_glfwTerminateThreadLocalStoragePOSIX();
|
||||
|
||||
} // autoreleasepool
|
||||
[_glfw.ns.autoreleasePool release];
|
||||
_glfw.ns.autoreleasePool = nil;
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetVersionString(void)
|
||||
{
|
||||
return _GLFW_VERSION_NUMBER " Cocoa NSGL EGL OSMesa"
|
||||
return _GLFW_VERSION_NUMBER " Cocoa NSGL"
|
||||
#if defined(_GLFW_USE_CHDIR)
|
||||
" chdir"
|
||||
#endif
|
||||
#if defined(_GLFW_USE_MENUBAR)
|
||||
" menubar"
|
||||
#endif
|
||||
#if defined(_GLFW_BUILD_DLL)
|
||||
" dynamic"
|
||||
#endif
|
||||
|
||||
+19
-9
@@ -1,7 +1,7 @@
|
||||
//========================================================================
|
||||
// GLFW 3.4 Cocoa - www.glfw.org
|
||||
// GLFW 3.3 Cocoa - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
@@ -24,27 +24,37 @@
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#ifndef _glfw3_cocoa_joystick_h_
|
||||
#define _glfw3_cocoa_joystick_h_
|
||||
|
||||
#include <IOKit/IOKitLib.h>
|
||||
#include <IOKit/IOCFPlugIn.h>
|
||||
#include <IOKit/hid/IOHIDLib.h>
|
||||
#include <IOKit/hid/IOHIDKeys.h>
|
||||
|
||||
#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickNS ns
|
||||
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyJoystick; }
|
||||
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE \
|
||||
_GLFWjoystickNS ns_js[GLFW_JOYSTICK_LAST + 1]
|
||||
|
||||
#define _GLFW_PLATFORM_MAPPING_NAME "Mac OS X"
|
||||
|
||||
// Cocoa-specific per-joystick data
|
||||
//
|
||||
typedef struct _GLFWjoystickNS
|
||||
{
|
||||
IOHIDDeviceRef device;
|
||||
CFMutableArrayRef axes;
|
||||
CFMutableArrayRef buttons;
|
||||
CFMutableArrayRef hats;
|
||||
GLFWbool present;
|
||||
char name[256];
|
||||
|
||||
IOHIDDeviceRef deviceRef;
|
||||
|
||||
CFMutableArrayRef axisElements;
|
||||
CFMutableArrayRef buttonElements;
|
||||
CFMutableArrayRef hatElements;
|
||||
|
||||
float* axes;
|
||||
unsigned char* buttons;
|
||||
} _GLFWjoystickNS;
|
||||
|
||||
|
||||
void _glfwInitJoysticksNS(void);
|
||||
void _glfwTerminateJoysticksNS(void);
|
||||
|
||||
#endif // _glfw3_cocoa_joystick_h_
|
||||
|
||||
+360
-336
@@ -1,7 +1,7 @@
|
||||
//========================================================================
|
||||
// GLFW 3.4 Cocoa - www.glfw.org
|
||||
// GLFW 3.3 Cocoa - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
@@ -24,8 +24,6 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// It is fine to use C99 in this file because it will not be built with VS
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
@@ -44,167 +42,42 @@
|
||||
//
|
||||
typedef struct _GLFWjoyelementNS
|
||||
{
|
||||
IOHIDElementRef native;
|
||||
uint32_t usage;
|
||||
int index;
|
||||
long minimum;
|
||||
long maximum;
|
||||
IOHIDElementRef elementRef;
|
||||
|
||||
long min;
|
||||
long max;
|
||||
|
||||
long minReport;
|
||||
long maxReport;
|
||||
|
||||
} _GLFWjoyelementNS;
|
||||
|
||||
|
||||
// Returns the value of the specified element of the specified joystick
|
||||
//
|
||||
static long getElementValue(_GLFWjoystick* js, _GLFWjoyelementNS* element)
|
||||
{
|
||||
IOHIDValueRef valueRef;
|
||||
long value = 0;
|
||||
static void getElementsCFArrayHandler(const void* value, void* parameter);
|
||||
|
||||
if (js->ns.device)
|
||||
// Adds an element to the specified joystick
|
||||
//
|
||||
static void addJoystickElement(_GLFWjoystickNS* js,
|
||||
IOHIDElementRef elementRef)
|
||||
{
|
||||
IOHIDElementType elementType;
|
||||
long usagePage, usage;
|
||||
CFMutableArrayRef elementsArray = NULL;
|
||||
|
||||
elementType = IOHIDElementGetType(elementRef);
|
||||
usagePage = IOHIDElementGetUsagePage(elementRef);
|
||||
usage = IOHIDElementGetUsage(elementRef);
|
||||
|
||||
if ((elementType != kIOHIDElementTypeInput_Axis) &&
|
||||
(elementType != kIOHIDElementTypeInput_Button) &&
|
||||
(elementType != kIOHIDElementTypeInput_Misc))
|
||||
{
|
||||
if (IOHIDDeviceGetValue(js->ns.device,
|
||||
element->native,
|
||||
&valueRef) == kIOReturnSuccess)
|
||||
{
|
||||
value = IOHIDValueGetIntegerValue(valueRef);
|
||||
}
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
// Comparison function for matching the SDL element order
|
||||
//
|
||||
static CFComparisonResult compareElements(const void* fp,
|
||||
const void* sp,
|
||||
void* user)
|
||||
{
|
||||
const _GLFWjoyelementNS* fe = fp;
|
||||
const _GLFWjoyelementNS* se = sp;
|
||||
if (fe->usage < se->usage)
|
||||
return kCFCompareLessThan;
|
||||
if (fe->usage > se->usage)
|
||||
return kCFCompareGreaterThan;
|
||||
if (fe->index < se->index)
|
||||
return kCFCompareLessThan;
|
||||
if (fe->index > se->index)
|
||||
return kCFCompareGreaterThan;
|
||||
return kCFCompareEqualTo;
|
||||
}
|
||||
|
||||
// Removes the specified joystick
|
||||
//
|
||||
static void closeJoystick(_GLFWjoystick* js)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (!js->present)
|
||||
return;
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(js->ns.axes); i++)
|
||||
free((void*) CFArrayGetValueAtIndex(js->ns.axes, i));
|
||||
CFRelease(js->ns.axes);
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++)
|
||||
free((void*) CFArrayGetValueAtIndex(js->ns.buttons, i));
|
||||
CFRelease(js->ns.buttons);
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(js->ns.hats); i++)
|
||||
free((void*) CFArrayGetValueAtIndex(js->ns.hats, i));
|
||||
CFRelease(js->ns.hats);
|
||||
|
||||
_glfwFreeJoystick(js);
|
||||
_glfwInputJoystick(js, GLFW_DISCONNECTED);
|
||||
}
|
||||
|
||||
// Callback for user-initiated joystick addition
|
||||
//
|
||||
static void matchCallback(void* context,
|
||||
IOReturn result,
|
||||
void* sender,
|
||||
IOHIDDeviceRef device)
|
||||
{
|
||||
int jid;
|
||||
char name[256];
|
||||
char guid[33];
|
||||
CFIndex i;
|
||||
CFTypeRef property;
|
||||
uint32_t vendor = 0, product = 0, version = 0;
|
||||
_GLFWjoystick* js;
|
||||
CFMutableArrayRef axes, buttons, hats;
|
||||
|
||||
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
if (_glfw.joysticks[jid].ns.device == device)
|
||||
return;
|
||||
}
|
||||
|
||||
axes = CFArrayCreateMutable(NULL, 0, NULL);
|
||||
buttons = CFArrayCreateMutable(NULL, 0, NULL);
|
||||
hats = CFArrayCreateMutable(NULL, 0, NULL);
|
||||
|
||||
property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey));
|
||||
if (property)
|
||||
switch (usagePage)
|
||||
{
|
||||
CFStringGetCString(property,
|
||||
name,
|
||||
sizeof(name),
|
||||
kCFStringEncodingUTF8);
|
||||
}
|
||||
else
|
||||
strncpy(name, "Unknown", sizeof(name));
|
||||
|
||||
property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey));
|
||||
if (property)
|
||||
CFNumberGetValue(property, kCFNumberSInt32Type, &vendor);
|
||||
|
||||
property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey));
|
||||
if (property)
|
||||
CFNumberGetValue(property, kCFNumberSInt32Type, &product);
|
||||
|
||||
property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVersionNumberKey));
|
||||
if (property)
|
||||
CFNumberGetValue(property, kCFNumberSInt32Type, &version);
|
||||
|
||||
// Generate a joystick GUID that matches the SDL 2.0.5+ one
|
||||
if (vendor && product)
|
||||
{
|
||||
sprintf(guid, "03000000%02x%02x0000%02x%02x0000%02x%02x0000",
|
||||
(uint8_t) vendor, (uint8_t) (vendor >> 8),
|
||||
(uint8_t) product, (uint8_t) (product >> 8),
|
||||
(uint8_t) version, (uint8_t) (version >> 8));
|
||||
}
|
||||
else
|
||||
{
|
||||
sprintf(guid, "05000000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
|
||||
name[0], name[1], name[2], name[3],
|
||||
name[4], name[5], name[6], name[7],
|
||||
name[8], name[9], name[10]);
|
||||
}
|
||||
|
||||
CFArrayRef elements =
|
||||
IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone);
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(elements); i++)
|
||||
{
|
||||
IOHIDElementRef native = (IOHIDElementRef)
|
||||
CFArrayGetValueAtIndex(elements, i);
|
||||
if (CFGetTypeID(native) != IOHIDElementGetTypeID())
|
||||
continue;
|
||||
|
||||
const IOHIDElementType type = IOHIDElementGetType(native);
|
||||
if ((type != kIOHIDElementTypeInput_Axis) &&
|
||||
(type != kIOHIDElementTypeInput_Button) &&
|
||||
(type != kIOHIDElementTypeInput_Misc))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
CFMutableArrayRef target = NULL;
|
||||
|
||||
const uint32_t usage = IOHIDElementGetUsage(native);
|
||||
const uint32_t page = IOHIDElementGetUsagePage(native);
|
||||
if (page == kHIDPage_GenericDesktop)
|
||||
case kHIDPage_GenericDesktop:
|
||||
{
|
||||
switch (usage)
|
||||
{
|
||||
@@ -217,70 +90,241 @@ static void matchCallback(void* context,
|
||||
case kHIDUsage_GD_Slider:
|
||||
case kHIDUsage_GD_Dial:
|
||||
case kHIDUsage_GD_Wheel:
|
||||
target = axes;
|
||||
elementsArray = js->axisElements;
|
||||
break;
|
||||
case kHIDUsage_GD_Hatswitch:
|
||||
target = hats;
|
||||
break;
|
||||
case kHIDUsage_GD_DPadUp:
|
||||
case kHIDUsage_GD_DPadRight:
|
||||
case kHIDUsage_GD_DPadDown:
|
||||
case kHIDUsage_GD_DPadLeft:
|
||||
case kHIDUsage_GD_SystemMainMenu:
|
||||
case kHIDUsage_GD_Select:
|
||||
case kHIDUsage_GD_Start:
|
||||
target = buttons;
|
||||
elementsArray = js->hatElements;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (page == kHIDPage_Simulation)
|
||||
{
|
||||
switch (usage)
|
||||
{
|
||||
case kHIDUsage_Sim_Accelerator:
|
||||
case kHIDUsage_Sim_Brake:
|
||||
case kHIDUsage_Sim_Throttle:
|
||||
case kHIDUsage_Sim_Rudder:
|
||||
case kHIDUsage_Sim_Steering:
|
||||
target = axes;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (page == kHIDPage_Button || page == kHIDPage_Consumer)
|
||||
target = buttons;
|
||||
|
||||
if (target)
|
||||
break;
|
||||
}
|
||||
|
||||
case kHIDPage_Button:
|
||||
elementsArray = js->buttonElements;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (elementsArray)
|
||||
{
|
||||
_GLFWjoyelementNS* element = calloc(1, sizeof(_GLFWjoyelementNS));
|
||||
|
||||
CFArrayAppendValue(elementsArray, element);
|
||||
|
||||
element->elementRef = elementRef;
|
||||
|
||||
element->minReport = IOHIDElementGetLogicalMin(elementRef);
|
||||
element->maxReport = IOHIDElementGetLogicalMax(elementRef);
|
||||
}
|
||||
}
|
||||
|
||||
// Adds an element to the specified joystick
|
||||
//
|
||||
static void getElementsCFArrayHandler(const void* value, void* parameter)
|
||||
{
|
||||
if (CFGetTypeID(value) == IOHIDElementGetTypeID())
|
||||
{
|
||||
addJoystickElement((_GLFWjoystickNS*) parameter,
|
||||
(IOHIDElementRef) value);
|
||||
}
|
||||
}
|
||||
|
||||
// Returns the value of the specified element of the specified joystick
|
||||
//
|
||||
static long getElementValue(_GLFWjoystickNS* js, _GLFWjoyelementNS* element)
|
||||
{
|
||||
IOReturn result = kIOReturnSuccess;
|
||||
IOHIDValueRef valueRef;
|
||||
long value = 0;
|
||||
|
||||
if (js && element && js->deviceRef)
|
||||
{
|
||||
result = IOHIDDeviceGetValue(js->deviceRef,
|
||||
element->elementRef,
|
||||
&valueRef);
|
||||
|
||||
if (kIOReturnSuccess == result)
|
||||
{
|
||||
_GLFWjoyelementNS* element = calloc(1, sizeof(_GLFWjoyelementNS));
|
||||
element->native = native;
|
||||
element->usage = usage;
|
||||
element->index = (int) CFArrayGetCount(target);
|
||||
element->minimum = IOHIDElementGetLogicalMin(native);
|
||||
element->maximum = IOHIDElementGetLogicalMax(native);
|
||||
CFArrayAppendValue(target, element);
|
||||
value = IOHIDValueGetIntegerValue(valueRef);
|
||||
|
||||
// Record min and max for auto calibration
|
||||
if (value < element->minReport)
|
||||
element->minReport = value;
|
||||
if (value > element->maxReport)
|
||||
element->maxReport = value;
|
||||
}
|
||||
}
|
||||
|
||||
CFRelease(elements);
|
||||
// Auto user scale
|
||||
return value;
|
||||
}
|
||||
|
||||
CFArraySortValues(axes, CFRangeMake(0, CFArrayGetCount(axes)),
|
||||
compareElements, NULL);
|
||||
CFArraySortValues(buttons, CFRangeMake(0, CFArrayGetCount(buttons)),
|
||||
compareElements, NULL);
|
||||
CFArraySortValues(hats, CFRangeMake(0, CFArrayGetCount(hats)),
|
||||
compareElements, NULL);
|
||||
// Removes the specified joystick
|
||||
//
|
||||
static void removeJoystick(_GLFWjoystickNS* js)
|
||||
{
|
||||
int i;
|
||||
|
||||
js = _glfwAllocJoystick(name, guid,
|
||||
(int) CFArrayGetCount(axes),
|
||||
(int) CFArrayGetCount(buttons),
|
||||
(int) CFArrayGetCount(hats));
|
||||
if (!js->present)
|
||||
return;
|
||||
|
||||
js->ns.device = device;
|
||||
js->ns.axes = axes;
|
||||
js->ns.buttons = buttons;
|
||||
js->ns.hats = hats;
|
||||
for (i = 0; i < CFArrayGetCount(js->axisElements); i++)
|
||||
free((void*) CFArrayGetValueAtIndex(js->axisElements, i));
|
||||
CFArrayRemoveAllValues(js->axisElements);
|
||||
CFRelease(js->axisElements);
|
||||
|
||||
_glfwInputJoystick(js, GLFW_CONNECTED);
|
||||
for (i = 0; i < CFArrayGetCount(js->buttonElements); i++)
|
||||
free((void*) CFArrayGetValueAtIndex(js->buttonElements, i));
|
||||
CFArrayRemoveAllValues(js->buttonElements);
|
||||
CFRelease(js->buttonElements);
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(js->hatElements); i++)
|
||||
free((void*) CFArrayGetValueAtIndex(js->hatElements, i));
|
||||
CFArrayRemoveAllValues(js->hatElements);
|
||||
CFRelease(js->hatElements);
|
||||
|
||||
free(js->axes);
|
||||
free(js->buttons);
|
||||
|
||||
memset(js, 0, sizeof(_GLFWjoystickNS));
|
||||
|
||||
_glfwInputJoystickChange(js - _glfw.ns_js, GLFW_DISCONNECTED);
|
||||
}
|
||||
|
||||
// Polls for joystick axis events and updates GLFW state
|
||||
//
|
||||
static GLFWbool pollJoystickAxisEvents(_GLFWjoystickNS* js)
|
||||
{
|
||||
CFIndex i;
|
||||
|
||||
if (!js->present)
|
||||
return GLFW_FALSE;
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(js->axisElements); i++)
|
||||
{
|
||||
_GLFWjoyelementNS* axis = (_GLFWjoyelementNS*)
|
||||
CFArrayGetValueAtIndex(js->axisElements, i);
|
||||
|
||||
long value = getElementValue(js, axis);
|
||||
long readScale = axis->maxReport - axis->minReport;
|
||||
|
||||
if (readScale == 0)
|
||||
js->axes[i] = value;
|
||||
else
|
||||
js->axes[i] = (2.f * (value - axis->minReport) / readScale) - 1.f;
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Polls for joystick button events and updates GLFW state
|
||||
//
|
||||
static GLFWbool pollJoystickButtonEvents(_GLFWjoystickNS* js)
|
||||
{
|
||||
CFIndex i;
|
||||
int buttonIndex = 0;
|
||||
|
||||
if (!js->present)
|
||||
return GLFW_FALSE;
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(js->buttonElements); i++)
|
||||
{
|
||||
_GLFWjoyelementNS* button = (_GLFWjoyelementNS*)
|
||||
CFArrayGetValueAtIndex(js->buttonElements, i);
|
||||
|
||||
if (getElementValue(js, button))
|
||||
js->buttons[buttonIndex++] = GLFW_PRESS;
|
||||
else
|
||||
js->buttons[buttonIndex++] = GLFW_RELEASE;
|
||||
}
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(js->hatElements); i++)
|
||||
{
|
||||
_GLFWjoyelementNS* hat = (_GLFWjoyelementNS*)
|
||||
CFArrayGetValueAtIndex(js->hatElements, i);
|
||||
|
||||
// Bit fields of button presses for each direction, including nil
|
||||
const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 };
|
||||
|
||||
long j, value = getElementValue(js, hat);
|
||||
if (value < 0 || value > 8)
|
||||
value = 8;
|
||||
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
if (directions[value] & (1 << j))
|
||||
js->buttons[buttonIndex++] = GLFW_PRESS;
|
||||
else
|
||||
js->buttons[buttonIndex++] = GLFW_RELEASE;
|
||||
}
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Callback for user-initiated joystick addition
|
||||
//
|
||||
static void matchCallback(void* context,
|
||||
IOReturn result,
|
||||
void* sender,
|
||||
IOHIDDeviceRef deviceRef)
|
||||
{
|
||||
_GLFWjoystickNS* js;
|
||||
int jid;
|
||||
|
||||
for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
if (_glfw.ns_js[jid].present && _glfw.ns_js[jid].deviceRef == deviceRef)
|
||||
return;
|
||||
}
|
||||
|
||||
for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
if (!_glfw.ns_js[jid].present)
|
||||
break;
|
||||
}
|
||||
|
||||
if (jid > GLFW_JOYSTICK_LAST)
|
||||
return;
|
||||
|
||||
js = _glfw.ns_js + jid;
|
||||
js->present = GLFW_TRUE;
|
||||
js->deviceRef = deviceRef;
|
||||
|
||||
CFStringRef name = IOHIDDeviceGetProperty(deviceRef,
|
||||
CFSTR(kIOHIDProductKey));
|
||||
if (name)
|
||||
{
|
||||
CFStringGetCString(name,
|
||||
js->name,
|
||||
sizeof(js->name),
|
||||
kCFStringEncodingUTF8);
|
||||
}
|
||||
else
|
||||
strncpy(js->name, "Unknown", sizeof(js->name));
|
||||
|
||||
js->axisElements = CFArrayCreateMutable(NULL, 0, NULL);
|
||||
js->buttonElements = CFArrayCreateMutable(NULL, 0, NULL);
|
||||
js->hatElements = CFArrayCreateMutable(NULL, 0, NULL);
|
||||
|
||||
CFArrayRef arrayRef = IOHIDDeviceCopyMatchingElements(deviceRef,
|
||||
NULL,
|
||||
kIOHIDOptionsTypeNone);
|
||||
CFRange range = { 0, CFArrayGetCount(arrayRef) };
|
||||
CFArrayApplyFunction(arrayRef,
|
||||
range,
|
||||
getElementsCFArrayHandler,
|
||||
(void*) js);
|
||||
|
||||
CFRelease(arrayRef);
|
||||
|
||||
js->axes = calloc(CFArrayGetCount(js->axisElements), sizeof(float));
|
||||
js->buttons = calloc(CFArrayGetCount(js->buttonElements) +
|
||||
CFArrayGetCount(js->hatElements) * 4, 1);
|
||||
|
||||
_glfwInputJoystickChange(jid, GLFW_CONNECTED);
|
||||
}
|
||||
|
||||
// Callback for user-initiated joystick removal
|
||||
@@ -288,20 +332,60 @@ static void matchCallback(void* context,
|
||||
static void removeCallback(void* context,
|
||||
IOReturn result,
|
||||
void* sender,
|
||||
IOHIDDeviceRef device)
|
||||
IOHIDDeviceRef deviceRef)
|
||||
{
|
||||
int jid;
|
||||
|
||||
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
if (_glfw.joysticks[jid].ns.device == device)
|
||||
if (_glfw.ns_js[jid].deviceRef == deviceRef)
|
||||
{
|
||||
closeJoystick(_glfw.joysticks + jid);
|
||||
removeJoystick(_glfw.ns_js + jid);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Creates a dictionary to match against devices with the specified usage page
|
||||
// and usage
|
||||
//
|
||||
static CFMutableDictionaryRef createMatchingDictionary(long usagePage,
|
||||
long usage)
|
||||
{
|
||||
CFMutableDictionaryRef result =
|
||||
CFDictionaryCreateMutable(kCFAllocatorDefault,
|
||||
0,
|
||||
&kCFTypeDictionaryKeyCallBacks,
|
||||
&kCFTypeDictionaryValueCallBacks);
|
||||
|
||||
if (result)
|
||||
{
|
||||
CFNumberRef pageRef = CFNumberCreate(kCFAllocatorDefault,
|
||||
kCFNumberLongType,
|
||||
&usagePage);
|
||||
if (pageRef)
|
||||
{
|
||||
CFDictionarySetValue(result,
|
||||
CFSTR(kIOHIDDeviceUsagePageKey),
|
||||
pageRef);
|
||||
CFRelease(pageRef);
|
||||
|
||||
CFNumberRef usageRef = CFNumberCreate(kCFAllocatorDefault,
|
||||
kCFNumberLongType,
|
||||
&usage);
|
||||
if (usageRef)
|
||||
{
|
||||
CFDictionarySetValue(result,
|
||||
CFSTR(kIOHIDDeviceUsageKey),
|
||||
usageRef);
|
||||
CFRelease(usageRef);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
@@ -311,73 +395,56 @@ static void removeCallback(void* context,
|
||||
//
|
||||
void _glfwInitJoysticksNS(void)
|
||||
{
|
||||
CFMutableArrayRef matching;
|
||||
const long usages[] =
|
||||
{
|
||||
kHIDUsage_GD_Joystick,
|
||||
kHIDUsage_GD_GamePad,
|
||||
kHIDUsage_GD_MultiAxisController
|
||||
};
|
||||
CFMutableArrayRef matchingCFArrayRef;
|
||||
|
||||
_glfw.ns.hidManager = IOHIDManagerCreate(kCFAllocatorDefault,
|
||||
kIOHIDOptionsTypeNone);
|
||||
|
||||
matching = CFArrayCreateMutable(kCFAllocatorDefault,
|
||||
0,
|
||||
&kCFTypeArrayCallBacks);
|
||||
if (!matching)
|
||||
matchingCFArrayRef = CFArrayCreateMutable(kCFAllocatorDefault,
|
||||
0,
|
||||
&kCFTypeArrayCallBacks);
|
||||
if (matchingCFArrayRef)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create array");
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < sizeof(usages) / sizeof(long); i++)
|
||||
{
|
||||
const long page = kHIDPage_GenericDesktop;
|
||||
|
||||
CFMutableDictionaryRef dict =
|
||||
CFDictionaryCreateMutable(kCFAllocatorDefault,
|
||||
0,
|
||||
&kCFTypeDictionaryKeyCallBacks,
|
||||
&kCFTypeDictionaryValueCallBacks);
|
||||
if (!dict)
|
||||
continue;
|
||||
|
||||
CFNumberRef pageRef = CFNumberCreate(kCFAllocatorDefault,
|
||||
kCFNumberLongType,
|
||||
&page);
|
||||
CFNumberRef usageRef = CFNumberCreate(kCFAllocatorDefault,
|
||||
kCFNumberLongType,
|
||||
&usages[i]);
|
||||
if (pageRef && usageRef)
|
||||
CFDictionaryRef matchingCFDictRef =
|
||||
createMatchingDictionary(kHIDPage_GenericDesktop,
|
||||
kHIDUsage_GD_Joystick);
|
||||
if (matchingCFDictRef)
|
||||
{
|
||||
CFDictionarySetValue(dict,
|
||||
CFSTR(kIOHIDDeviceUsagePageKey),
|
||||
pageRef);
|
||||
CFDictionarySetValue(dict,
|
||||
CFSTR(kIOHIDDeviceUsageKey),
|
||||
usageRef);
|
||||
CFArrayAppendValue(matching, dict);
|
||||
CFArrayAppendValue(matchingCFArrayRef, matchingCFDictRef);
|
||||
CFRelease(matchingCFDictRef);
|
||||
}
|
||||
|
||||
if (pageRef)
|
||||
CFRelease(pageRef);
|
||||
if (usageRef)
|
||||
CFRelease(usageRef);
|
||||
matchingCFDictRef = createMatchingDictionary(kHIDPage_GenericDesktop,
|
||||
kHIDUsage_GD_GamePad);
|
||||
if (matchingCFDictRef)
|
||||
{
|
||||
CFArrayAppendValue(matchingCFArrayRef, matchingCFDictRef);
|
||||
CFRelease(matchingCFDictRef);
|
||||
}
|
||||
|
||||
CFRelease(dict);
|
||||
matchingCFDictRef =
|
||||
createMatchingDictionary(kHIDPage_GenericDesktop,
|
||||
kHIDUsage_GD_MultiAxisController);
|
||||
if (matchingCFDictRef)
|
||||
{
|
||||
CFArrayAppendValue(matchingCFArrayRef, matchingCFDictRef);
|
||||
CFRelease(matchingCFDictRef);
|
||||
}
|
||||
|
||||
IOHIDManagerSetDeviceMatchingMultiple(_glfw.ns.hidManager,
|
||||
matchingCFArrayRef);
|
||||
CFRelease(matchingCFArrayRef);
|
||||
}
|
||||
|
||||
IOHIDManagerSetDeviceMatchingMultiple(_glfw.ns.hidManager, matching);
|
||||
CFRelease(matching);
|
||||
|
||||
IOHIDManagerRegisterDeviceMatchingCallback(_glfw.ns.hidManager,
|
||||
&matchCallback, NULL);
|
||||
IOHIDManagerRegisterDeviceRemovalCallback(_glfw.ns.hidManager,
|
||||
&removeCallback, NULL);
|
||||
|
||||
IOHIDManagerScheduleWithRunLoop(_glfw.ns.hidManager,
|
||||
CFRunLoopGetMain(),
|
||||
kCFRunLoopDefaultMode);
|
||||
|
||||
IOHIDManagerOpen(_glfw.ns.hidManager, kIOHIDOptionsTypeNone);
|
||||
|
||||
// Execute the run loop once in order to register any initially-attached
|
||||
@@ -391,8 +458,11 @@ void _glfwTerminateJoysticksNS(void)
|
||||
{
|
||||
int jid;
|
||||
|
||||
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
closeJoystick(_glfw.joysticks + jid);
|
||||
for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
_GLFWjoystickNS* js = _glfw.ns_js + jid;
|
||||
removeJoystick(js);
|
||||
}
|
||||
|
||||
CFRelease(_glfw.ns.hidManager);
|
||||
_glfw.ns.hidManager = NULL;
|
||||
@@ -403,85 +473,39 @@ void _glfwTerminateJoysticksNS(void)
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
|
||||
int _glfwPlatformJoystickPresent(int jid)
|
||||
{
|
||||
if (mode & _GLFW_POLL_AXES)
|
||||
{
|
||||
CFIndex i;
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(js->ns.axes); i++)
|
||||
{
|
||||
_GLFWjoyelementNS* axis = (_GLFWjoyelementNS*)
|
||||
CFArrayGetValueAtIndex(js->ns.axes, i);
|
||||
|
||||
const long raw = getElementValue(js, axis);
|
||||
// Perform auto calibration
|
||||
if (raw < axis->minimum)
|
||||
axis->minimum = raw;
|
||||
if (raw > axis->maximum)
|
||||
axis->maximum = raw;
|
||||
|
||||
const long size = axis->maximum - axis->minimum;
|
||||
if (size == 0)
|
||||
_glfwInputJoystickAxis(js, (int) i, 0.f);
|
||||
else
|
||||
{
|
||||
const float value = (2.f * (raw - axis->minimum) / size) - 1.f;
|
||||
_glfwInputJoystickAxis(js, (int) i, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (mode & _GLFW_POLL_BUTTONS)
|
||||
{
|
||||
CFIndex i;
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++)
|
||||
{
|
||||
_GLFWjoyelementNS* button = (_GLFWjoyelementNS*)
|
||||
CFArrayGetValueAtIndex(js->ns.buttons, i);
|
||||
const char value = getElementValue(js, button) - button->minimum;
|
||||
const int state = (value > 0) ? GLFW_PRESS : GLFW_RELEASE;
|
||||
_glfwInputJoystickButton(js, (int) i, state);
|
||||
}
|
||||
|
||||
for (i = 0; i < CFArrayGetCount(js->ns.hats); i++)
|
||||
{
|
||||
const int states[9] =
|
||||
{
|
||||
GLFW_HAT_UP,
|
||||
GLFW_HAT_RIGHT_UP,
|
||||
GLFW_HAT_RIGHT,
|
||||
GLFW_HAT_RIGHT_DOWN,
|
||||
GLFW_HAT_DOWN,
|
||||
GLFW_HAT_LEFT_DOWN,
|
||||
GLFW_HAT_LEFT,
|
||||
GLFW_HAT_LEFT_UP,
|
||||
GLFW_HAT_CENTERED
|
||||
};
|
||||
|
||||
_GLFWjoyelementNS* hat = (_GLFWjoyelementNS*)
|
||||
CFArrayGetValueAtIndex(js->ns.hats, i);
|
||||
long state = getElementValue(js, hat) - hat->minimum;
|
||||
if (state < 0 || state > 8)
|
||||
state = 8;
|
||||
|
||||
_glfwInputJoystickHat(js, (int) i, states[state]);
|
||||
}
|
||||
}
|
||||
|
||||
_GLFWjoystickNS* js = _glfw.ns_js + jid;
|
||||
return js->present;
|
||||
}
|
||||
|
||||
void _glfwPlatformUpdateGamepadGUID(char* guid)
|
||||
const float* _glfwPlatformGetJoystickAxes(int jid, int* count)
|
||||
{
|
||||
if ((strncmp(guid + 4, "000000000000", 12) == 0) &&
|
||||
(strncmp(guid + 20, "000000000000", 12) == 0))
|
||||
{
|
||||
char original[33];
|
||||
strncpy(original, guid, sizeof(original) - 1);
|
||||
sprintf(guid, "03000000%.4s0000%.4s000000000000",
|
||||
original, original + 16);
|
||||
}
|
||||
_GLFWjoystickNS* js = _glfw.ns_js + jid;
|
||||
if (!pollJoystickAxisEvents(js))
|
||||
return NULL;
|
||||
|
||||
*count = (int) CFArrayGetCount(js->axisElements);
|
||||
return js->axes;
|
||||
}
|
||||
|
||||
const unsigned char* _glfwPlatformGetJoystickButtons(int jid, int* count)
|
||||
{
|
||||
_GLFWjoystickNS* js = _glfw.ns_js + jid;
|
||||
if (!pollJoystickButtonEvents(js))
|
||||
return NULL;
|
||||
|
||||
*count = (int) CFArrayGetCount(js->buttonElements) +
|
||||
(int) CFArrayGetCount(js->hatElements) * 4;
|
||||
return js->buttons;
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetJoystickName(int jid)
|
||||
{
|
||||
_GLFWjoystickNS* js = _glfw.ns_js + jid;
|
||||
if (!js->present)
|
||||
return NULL;
|
||||
|
||||
return js->name;
|
||||
}
|
||||
|
||||
|
||||
+104
-202
@@ -1,8 +1,8 @@
|
||||
//========================================================================
|
||||
// GLFW 3.4 macOS - www.glfw.org
|
||||
// GLFW 3.3 macOS - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
@@ -24,16 +24,15 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// It is fine to use C99 in this file because it will not be built with VS
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <limits.h>
|
||||
#include <math.h>
|
||||
|
||||
#include <IOKit/graphics/IOGraphicsLib.h>
|
||||
#include <CoreVideo/CVBase.h>
|
||||
#include <CoreVideo/CVDisplayLink.h>
|
||||
#include <ApplicationServices/ApplicationServices.h>
|
||||
|
||||
|
||||
@@ -49,14 +48,14 @@ static char* getDisplayName(CGDirectDisplayID displayID)
|
||||
IOServiceMatching("IODisplayConnect"),
|
||||
&it) != 0)
|
||||
{
|
||||
// This may happen if a desktop Mac is running headless
|
||||
return NULL;
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa: Failed to get display service port iterator");
|
||||
return 0;
|
||||
}
|
||||
|
||||
while ((service = IOIteratorNext(it)) != 0)
|
||||
{
|
||||
info = IODisplayCreateInfoDictionary(service,
|
||||
kIODisplayOnlyPreferredName);
|
||||
info = IODisplayCreateInfoDictionary(service, kIODisplayOnlyPreferredName);
|
||||
|
||||
CFNumberRef vendorIDRef =
|
||||
CFDictionaryGetValue(info, CFSTR(kDisplayVendorID));
|
||||
@@ -100,6 +99,8 @@ static char* getDisplayName(CGDirectDisplayID displayID)
|
||||
(const void**) &nameRef))
|
||||
{
|
||||
// This may happen if a desktop Mac is running headless
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa: Failed to retrieve display name");
|
||||
CFRelease(info);
|
||||
return NULL;
|
||||
}
|
||||
@@ -127,7 +128,7 @@ static GLFWbool modeIsGood(CGDisplayModeRef mode)
|
||||
if (flags & kDisplayModeStretchedFlag)
|
||||
return GLFW_FALSE;
|
||||
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101200
|
||||
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
|
||||
if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) &&
|
||||
CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0))
|
||||
@@ -149,7 +150,7 @@ static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode,
|
||||
GLFWvidmode result;
|
||||
result.width = (int) CGDisplayModeGetWidth(mode);
|
||||
result.height = (int) CGDisplayModeGetHeight(mode);
|
||||
result.refreshRate = (int) round(CGDisplayModeGetRefreshRate(mode));
|
||||
result.refreshRate = (int) CGDisplayModeGetRefreshRate(mode);
|
||||
|
||||
if (result.refreshRate == 0)
|
||||
{
|
||||
@@ -158,7 +159,7 @@ static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode,
|
||||
result.refreshRate = (int) (time.timeScale / (double) time.timeValue);
|
||||
}
|
||||
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101200
|
||||
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
|
||||
if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
|
||||
{
|
||||
@@ -174,7 +175,7 @@ static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode,
|
||||
result.blueBits = 8;
|
||||
}
|
||||
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101200
|
||||
CFRelease(format);
|
||||
#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
|
||||
return result;
|
||||
@@ -187,13 +188,7 @@ static CGDisplayFadeReservationToken beginFadeReservation(void)
|
||||
CGDisplayFadeReservationToken token = kCGDisplayFadeReservationInvalidToken;
|
||||
|
||||
if (CGAcquireDisplayFadeReservation(5, &token) == kCGErrorSuccess)
|
||||
{
|
||||
CGDisplayFade(token, 0.3,
|
||||
kCGDisplayBlendNormal,
|
||||
kCGDisplayBlendSolidColor,
|
||||
0.0, 0.0, 0.0,
|
||||
TRUE);
|
||||
}
|
||||
CGDisplayFade(token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE);
|
||||
|
||||
return token;
|
||||
}
|
||||
@@ -204,128 +199,38 @@ static void endFadeReservation(CGDisplayFadeReservationToken token)
|
||||
{
|
||||
if (token != kCGDisplayFadeReservationInvalidToken)
|
||||
{
|
||||
CGDisplayFade(token, 0.5,
|
||||
kCGDisplayBlendSolidColor,
|
||||
kCGDisplayBlendNormal,
|
||||
0.0, 0.0, 0.0,
|
||||
FALSE);
|
||||
CGDisplayFade(token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
|
||||
CGReleaseDisplayFadeReservation(token);
|
||||
}
|
||||
}
|
||||
|
||||
// Finds and caches the NSScreen corresponding to the specified monitor
|
||||
//
|
||||
static GLFWbool refreshMonitorScreen(_GLFWmonitor* monitor)
|
||||
{
|
||||
if (monitor->ns.screen)
|
||||
return GLFW_TRUE;
|
||||
|
||||
for (NSScreen* screen in [NSScreen screens])
|
||||
{
|
||||
NSNumber* displayID = [screen deviceDescription][@"NSScreenNumber"];
|
||||
|
||||
// HACK: Compare unit numbers instead of display IDs to work around
|
||||
// display replacement on machines with automatic graphics
|
||||
// switching
|
||||
if (monitor->ns.unitNumber == CGDisplayUnitNumber([displayID unsignedIntValue]))
|
||||
{
|
||||
monitor->ns.screen = screen;
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to find a screen for monitor");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Poll for changes in the set of connected monitors
|
||||
//
|
||||
void _glfwPollMonitorsNS(void)
|
||||
{
|
||||
uint32_t displayCount;
|
||||
CGGetOnlineDisplayList(0, NULL, &displayCount);
|
||||
CGDirectDisplayID* displays = calloc(displayCount, sizeof(CGDirectDisplayID));
|
||||
CGGetOnlineDisplayList(displayCount, displays, &displayCount);
|
||||
|
||||
for (int i = 0; i < _glfw.monitorCount; i++)
|
||||
_glfw.monitors[i]->ns.screen = nil;
|
||||
|
||||
_GLFWmonitor** disconnected = NULL;
|
||||
uint32_t disconnectedCount = _glfw.monitorCount;
|
||||
if (disconnectedCount)
|
||||
{
|
||||
disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
|
||||
memcpy(disconnected,
|
||||
_glfw.monitors,
|
||||
_glfw.monitorCount * sizeof(_GLFWmonitor*));
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < displayCount; i++)
|
||||
{
|
||||
if (CGDisplayIsAsleep(displays[i]))
|
||||
continue;
|
||||
|
||||
// HACK: Compare unit numbers instead of display IDs to work around
|
||||
// display replacement on machines with automatic graphics
|
||||
// switching
|
||||
const uint32_t unitNumber = CGDisplayUnitNumber(displays[i]);
|
||||
for (uint32_t j = 0; j < disconnectedCount; j++)
|
||||
{
|
||||
if (disconnected[j] && disconnected[j]->ns.unitNumber == unitNumber)
|
||||
{
|
||||
disconnected[j] = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const CGSize size = CGDisplayScreenSize(displays[i]);
|
||||
char* name = getDisplayName(displays[i]);
|
||||
if (!name)
|
||||
name = _glfw_strdup("Unknown");
|
||||
|
||||
_GLFWmonitor* monitor = _glfwAllocMonitor(name, size.width, size.height);
|
||||
monitor->ns.displayID = displays[i];
|
||||
monitor->ns.unitNumber = unitNumber;
|
||||
|
||||
free(name);
|
||||
|
||||
_glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < disconnectedCount; i++)
|
||||
{
|
||||
if (disconnected[i])
|
||||
_glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
|
||||
}
|
||||
|
||||
free(disconnected);
|
||||
free(displays);
|
||||
}
|
||||
|
||||
// Change the current video mode
|
||||
//
|
||||
void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)
|
||||
GLFWbool _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)
|
||||
{
|
||||
GLFWvidmode current;
|
||||
_glfwPlatformGetVideoMode(monitor, ¤t);
|
||||
|
||||
const GLFWvidmode* best = _glfwChooseVideoMode(monitor, desired);
|
||||
if (_glfwCompareVideoModes(¤t, best) == 0)
|
||||
return;
|
||||
|
||||
CFArrayRef modes;
|
||||
CFIndex count, i;
|
||||
CVDisplayLinkRef link;
|
||||
CGDisplayModeRef native = NULL;
|
||||
GLFWvidmode current;
|
||||
const GLFWvidmode* best;
|
||||
|
||||
best = _glfwChooseVideoMode(monitor, desired);
|
||||
_glfwPlatformGetVideoMode(monitor, ¤t);
|
||||
if (_glfwCompareVideoModes(¤t, best) == 0)
|
||||
return GLFW_TRUE;
|
||||
|
||||
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
|
||||
|
||||
CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
|
||||
const CFIndex count = CFArrayGetCount(modes);
|
||||
CGDisplayModeRef native = NULL;
|
||||
modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
|
||||
count = CFArrayGetCount(modes);
|
||||
|
||||
for (CFIndex i = 0; i < count; i++)
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
|
||||
if (!modeIsGood(dm))
|
||||
@@ -351,6 +256,15 @@ void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)
|
||||
|
||||
CFRelease(modes);
|
||||
CVDisplayLinkRelease(link);
|
||||
|
||||
if (!native)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Cocoa: Monitor mode list changed");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Restore the previously saved (original) video mode
|
||||
@@ -374,87 +288,87 @@ void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor)
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor)
|
||||
_GLFWmonitor** _glfwPlatformGetMonitors(int* count)
|
||||
{
|
||||
uint32_t i, found = 0, displayCount;
|
||||
_GLFWmonitor** monitors;
|
||||
CGDirectDisplayID* displays;
|
||||
|
||||
*count = 0;
|
||||
|
||||
CGGetOnlineDisplayList(0, NULL, &displayCount);
|
||||
displays = calloc(displayCount, sizeof(CGDirectDisplayID));
|
||||
monitors = calloc(displayCount, sizeof(_GLFWmonitor*));
|
||||
|
||||
CGGetOnlineDisplayList(displayCount, displays, &displayCount);
|
||||
|
||||
for (i = 0; i < displayCount; i++)
|
||||
{
|
||||
_GLFWmonitor* monitor;
|
||||
|
||||
if (CGDisplayIsAsleep(displays[i]))
|
||||
continue;
|
||||
|
||||
const CGSize size = CGDisplayScreenSize(displays[i]);
|
||||
char* name = getDisplayName(displays[i]);
|
||||
if (!name)
|
||||
name = strdup("Unknown");
|
||||
|
||||
monitor = _glfwAllocMonitor(name, size.width, size.height);
|
||||
monitor->ns.displayID = displays[i];
|
||||
monitor->ns.unitNumber = CGDisplayUnitNumber(displays[i]);
|
||||
|
||||
free(name);
|
||||
|
||||
found++;
|
||||
monitors[found - 1] = monitor;
|
||||
}
|
||||
|
||||
free(displays);
|
||||
|
||||
*count = found;
|
||||
return monitors;
|
||||
}
|
||||
|
||||
GLFWbool _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)
|
||||
{
|
||||
// HACK: Compare unit numbers instead of display IDs to work around display
|
||||
// replacement on machines with automatic graphics switching
|
||||
return first->ns.unitNumber == second->ns.unitNumber;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
const CGRect bounds = CGDisplayBounds(monitor->ns.displayID);
|
||||
|
||||
if (xpos)
|
||||
*xpos = (int) bounds.origin.x;
|
||||
if (ypos)
|
||||
*ypos = (int) bounds.origin.y;
|
||||
|
||||
} // autoreleasepool
|
||||
}
|
||||
|
||||
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
|
||||
float* xscale, float* yscale)
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
if (!refreshMonitorScreen(monitor))
|
||||
return;
|
||||
|
||||
const NSRect points = [monitor->ns.screen frame];
|
||||
const NSRect pixels = [monitor->ns.screen convertRectToBacking:points];
|
||||
|
||||
if (xscale)
|
||||
*xscale = (float) (pixels.size.width / points.size.width);
|
||||
if (yscale)
|
||||
*yscale = (float) (pixels.size.height / points.size.height);
|
||||
|
||||
} // autoreleasepool
|
||||
}
|
||||
|
||||
void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
|
||||
int* xpos, int* ypos,
|
||||
int* width, int* height)
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
if (!refreshMonitorScreen(monitor))
|
||||
return;
|
||||
|
||||
const NSRect frameRect = [monitor->ns.screen visibleFrame];
|
||||
|
||||
if (xpos)
|
||||
*xpos = frameRect.origin.x;
|
||||
if (ypos)
|
||||
*ypos = _glfwTransformYNS(frameRect.origin.y + frameRect.size.height - 1);
|
||||
if (width)
|
||||
*width = frameRect.size.width;
|
||||
if (height)
|
||||
*height = frameRect.size.height;
|
||||
|
||||
} // autoreleasepool
|
||||
}
|
||||
|
||||
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
|
||||
{
|
||||
@autoreleasepool {
|
||||
CFArrayRef modes;
|
||||
CFIndex found, i, j;
|
||||
GLFWvidmode* result;
|
||||
CVDisplayLinkRef link;
|
||||
|
||||
*count = 0;
|
||||
|
||||
CVDisplayLinkRef link;
|
||||
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
|
||||
|
||||
CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
|
||||
const CFIndex found = CFArrayGetCount(modes);
|
||||
GLFWvidmode* result = calloc(found, sizeof(GLFWvidmode));
|
||||
modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
|
||||
found = CFArrayGetCount(modes);
|
||||
result = calloc(found, sizeof(GLFWvidmode));
|
||||
|
||||
for (CFIndex i = 0; i < found; i++)
|
||||
for (i = 0; i < found; i++)
|
||||
{
|
||||
CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
|
||||
if (!modeIsGood(dm))
|
||||
continue;
|
||||
|
||||
const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link);
|
||||
CFIndex j;
|
||||
|
||||
for (j = 0; j < *count; j++)
|
||||
{
|
||||
@@ -473,31 +387,25 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
|
||||
CFRelease(modes);
|
||||
CVDisplayLinkRelease(link);
|
||||
return result;
|
||||
|
||||
} // autoreleasepool
|
||||
}
|
||||
|
||||
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode)
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
CGDisplayModeRef displayMode;
|
||||
CVDisplayLinkRef link;
|
||||
|
||||
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
|
||||
|
||||
CGDisplayModeRef native = CGDisplayCopyDisplayMode(monitor->ns.displayID);
|
||||
*mode = vidmodeFromCGDisplayMode(native, link);
|
||||
CGDisplayModeRelease(native);
|
||||
displayMode = CGDisplayCopyDisplayMode(monitor->ns.displayID);
|
||||
*mode = vidmodeFromCGDisplayMode(displayMode, link);
|
||||
CGDisplayModeRelease(displayMode);
|
||||
|
||||
CVDisplayLinkRelease(link);
|
||||
|
||||
} // autoreleasepool
|
||||
}
|
||||
|
||||
GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
|
||||
void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
uint32_t size = CGDisplayGammaTableCapacity(monitor->ns.displayID);
|
||||
uint32_t i, size = CGDisplayGammaTableCapacity(monitor->ns.displayID);
|
||||
CGGammaValue* values = calloc(size * 3, sizeof(CGGammaValue));
|
||||
|
||||
CGGetDisplayTransferByTable(monitor->ns.displayID,
|
||||
@@ -509,7 +417,7 @@ GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
|
||||
|
||||
_glfwAllocGammaArrays(ramp, size);
|
||||
|
||||
for (uint32_t i = 0; i < size; i++)
|
||||
for (i = 0; i < size; i++)
|
||||
{
|
||||
ramp->red[i] = (unsigned short) (values[i] * 65535);
|
||||
ramp->green[i] = (unsigned short) (values[i + size] * 65535);
|
||||
@@ -517,18 +425,14 @@ GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
|
||||
}
|
||||
|
||||
free(values);
|
||||
return GLFW_TRUE;
|
||||
|
||||
} // autoreleasepool
|
||||
}
|
||||
|
||||
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
int i;
|
||||
CGGammaValue* values = calloc(ramp->size * 3, sizeof(CGGammaValue));
|
||||
|
||||
for (unsigned int i = 0; i < ramp->size; i++)
|
||||
for (i = 0; i < ramp->size; i++)
|
||||
{
|
||||
values[i] = ramp->red[i] / 65535.f;
|
||||
values[i + ramp->size] = ramp->green[i] / 65535.f;
|
||||
@@ -542,8 +446,6 @@ void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
|
||||
values + ramp->size * 2);
|
||||
|
||||
free(values);
|
||||
|
||||
} // autoreleasepool
|
||||
}
|
||||
|
||||
|
||||
|
||||
+21
-58
@@ -1,7 +1,7 @@
|
||||
//========================================================================
|
||||
// GLFW 3.4 macOS - www.glfw.org
|
||||
// GLFW 3.3 macOS - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
@@ -24,44 +24,21 @@
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#ifndef _glfw3_cocoa_platform_h_
|
||||
#define _glfw3_cocoa_platform_h_
|
||||
|
||||
#include <stdint.h>
|
||||
#include <dlfcn.h>
|
||||
|
||||
#include <Carbon/Carbon.h>
|
||||
#include <CoreVideo/CVBase.h>
|
||||
#include <CoreVideo/CVDisplayLink.h>
|
||||
|
||||
// NOTE: All of NSGL was deprecated in the 10.14 SDK
|
||||
// This disables the pointless warnings for every symbol we use
|
||||
#define GL_SILENCE_DEPRECATION
|
||||
|
||||
#if defined(__OBJC__)
|
||||
#import <Carbon/Carbon.h>
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#else
|
||||
#include <Carbon/Carbon.h>
|
||||
#include <ApplicationServices/ApplicationServices.h>
|
||||
typedef void* id;
|
||||
#endif
|
||||
|
||||
// NOTE: Many Cocoa enum values have been renamed and we need to build across
|
||||
// SDK versions where one is unavailable or the other deprecated
|
||||
// We use the newer names in code and these macros to handle compatibility
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED < 101200
|
||||
#define NSBitmapFormatAlphaNonpremultiplied NSAlphaNonpremultipliedBitmapFormat
|
||||
#define NSEventMaskAny NSAnyEventMask
|
||||
#define NSEventMaskKeyUp NSKeyUpMask
|
||||
#define NSEventModifierFlagCapsLock NSAlphaShiftKeyMask
|
||||
#define NSEventModifierFlagCommand NSCommandKeyMask
|
||||
#define NSEventModifierFlagControl NSControlKeyMask
|
||||
#define NSEventModifierFlagDeviceIndependentFlagsMask NSDeviceIndependentModifierFlagsMask
|
||||
#define NSEventModifierFlagOption NSAlternateKeyMask
|
||||
#define NSEventModifierFlagShift NSShiftKeyMask
|
||||
#define NSEventTypeApplicationDefined NSApplicationDefined
|
||||
#define NSWindowStyleMaskBorderless NSBorderlessWindowMask
|
||||
#define NSWindowStyleMaskClosable NSClosableWindowMask
|
||||
#define NSWindowStyleMaskMiniaturizable NSMiniaturizableWindowMask
|
||||
#define NSWindowStyleMaskResizable NSResizableWindowMask
|
||||
#define NSWindowStyleMaskTitled NSTitledWindowMask
|
||||
#endif
|
||||
|
||||
typedef VkFlags VkMacOSSurfaceCreateFlagsMVK;
|
||||
|
||||
typedef struct VkMacOSSurfaceCreateInfoMVK
|
||||
@@ -74,25 +51,23 @@ typedef struct VkMacOSSurfaceCreateInfoMVK
|
||||
|
||||
typedef VkResult (APIENTRY *PFN_vkCreateMacOSSurfaceMVK)(VkInstance,const VkMacOSSurfaceCreateInfoMVK*,const VkAllocationCallbacks*,VkSurfaceKHR*);
|
||||
|
||||
#include "posix_thread.h"
|
||||
#include "posix_tls.h"
|
||||
#include "cocoa_joystick.h"
|
||||
#include "nsgl_context.h"
|
||||
#include "egl_context.h"
|
||||
#include "osmesa_context.h"
|
||||
|
||||
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
|
||||
#define _glfw_dlclose(handle) dlclose(handle)
|
||||
#define _glfw_dlsym(handle, name) dlsym(handle, name)
|
||||
|
||||
#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->ns.view)
|
||||
#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY
|
||||
|
||||
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS ns
|
||||
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns
|
||||
#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerNS ns
|
||||
#define _GLFW_PLATFORM_LIBRARY_TIME_STATE _GLFWtimeNS ns_time
|
||||
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorNS ns
|
||||
#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorNS ns
|
||||
|
||||
#define _GLFW_EGL_CONTEXT_STATE
|
||||
#define _GLFW_EGL_LIBRARY_CONTEXT_STATE
|
||||
|
||||
// HIToolbox.framework pointer typedefs
|
||||
#define kTISPropertyUnicodeKeyLayoutData _glfw.ns.tis.kPropertyUnicodeKeyLayoutData
|
||||
typedef TISInputSourceRef (*PFN_TISCopyCurrentKeyboardLayoutInputSource)(void);
|
||||
@@ -113,12 +88,6 @@ typedef struct _GLFWwindowNS
|
||||
id layer;
|
||||
|
||||
GLFWbool maximized;
|
||||
GLFWbool retina;
|
||||
|
||||
// Cached window properties to filter out duplicate events
|
||||
int width, height;
|
||||
int fbWidth, fbHeight;
|
||||
float xscale, yscale;
|
||||
|
||||
// The total sum of the distances the cursor has been warped
|
||||
// since the last cursor motion event was processed
|
||||
@@ -133,20 +102,17 @@ typedef struct _GLFWlibraryNS
|
||||
{
|
||||
CGEventSourceRef eventSource;
|
||||
id delegate;
|
||||
GLFWbool finishedLaunching;
|
||||
GLFWbool cursorHidden;
|
||||
id autoreleasePool;
|
||||
id cursor;
|
||||
TISInputSourceRef inputSource;
|
||||
IOHIDManagerRef hidManager;
|
||||
id unicodeData;
|
||||
id helper;
|
||||
id keyUpMonitor;
|
||||
id nibObjects;
|
||||
id listener;
|
||||
|
||||
char keynames[GLFW_KEY_LAST + 1][17];
|
||||
char keyName[64];
|
||||
short int keycodes[256];
|
||||
short int scancodes[GLFW_KEY_LAST + 1];
|
||||
char* clipboardString;
|
||||
CGPoint cascadePoint;
|
||||
// Where to place the cursor when re-enabled
|
||||
double restoreCursorPosX, restoreCursorPosY;
|
||||
// The window whose disabled cursor mode is active
|
||||
@@ -169,7 +135,6 @@ typedef struct _GLFWmonitorNS
|
||||
CGDirectDisplayID displayID;
|
||||
CGDisplayModeRef previousMode;
|
||||
uint32_t unitNumber;
|
||||
id screen;
|
||||
|
||||
} _GLFWmonitorNS;
|
||||
|
||||
@@ -183,18 +148,16 @@ typedef struct _GLFWcursorNS
|
||||
|
||||
// Cocoa-specific global timer data
|
||||
//
|
||||
typedef struct _GLFWtimerNS
|
||||
typedef struct _GLFWtimeNS
|
||||
{
|
||||
uint64_t frequency;
|
||||
|
||||
} _GLFWtimerNS;
|
||||
} _GLFWtimeNS;
|
||||
|
||||
|
||||
void _glfwInitTimerNS(void);
|
||||
|
||||
void _glfwPollMonitorsNS(void);
|
||||
void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired);
|
||||
GLFWbool _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired);
|
||||
void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor);
|
||||
|
||||
float _glfwTransformYNS(float y);
|
||||
|
||||
#endif // _glfw3_cocoa_platform_h_
|
||||
|
||||
+3
-5
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.4 macOS - www.glfw.org
|
||||
// GLFW 3.3 macOS - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
@@ -23,8 +23,6 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// It is fine to use C99 in this file because it will not be built with VS
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
@@ -42,7 +40,7 @@ void _glfwInitTimerNS(void)
|
||||
mach_timebase_info_data_t info;
|
||||
mach_timebase_info(&info);
|
||||
|
||||
_glfw.timer.ns.frequency = (info.denom * 1e9) / info.numer;
|
||||
_glfw.ns_time.frequency = (info.denom * 1e9) / info.numer;
|
||||
}
|
||||
|
||||
|
||||
@@ -57,6 +55,6 @@ uint64_t _glfwPlatformGetTimerValue(void)
|
||||
|
||||
uint64_t _glfwPlatformGetTimerFrequency(void)
|
||||
{
|
||||
return _glfw.timer.ns.frequency;
|
||||
return _glfw.ns_time.frequency;
|
||||
}
|
||||
|
||||
|
||||
+478
-516
File diff suppressed because it is too large
Load Diff
+23
-103
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.4 - www.glfw.org
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
@@ -24,8 +24,6 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// Please use C89 style variable declarations in this file because VS 2010
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
@@ -40,30 +38,13 @@
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Checks whether the desired context attributes are valid
|
||||
//
|
||||
// This function checks things like whether the specified client API version
|
||||
// exists and whether all relevant options have supported and non-conflicting
|
||||
// values
|
||||
//
|
||||
GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
|
||||
{
|
||||
if (ctxconfig->share)
|
||||
{
|
||||
if (ctxconfig->client == GLFW_NO_API ||
|
||||
ctxconfig->share->context.client == GLFW_NO_API)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
if (ctxconfig->source != GLFW_NATIVE_CONTEXT_API &&
|
||||
ctxconfig->source != GLFW_EGL_CONTEXT_API &&
|
||||
ctxconfig->source != GLFW_OSMESA_CONTEXT_API)
|
||||
ctxconfig->source != GLFW_EGL_CONTEXT_API)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM,
|
||||
"Invalid context creation API 0x%08X",
|
||||
"Invalid context creation API %i",
|
||||
ctxconfig->source);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
@@ -73,7 +54,7 @@ GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
|
||||
ctxconfig->client != GLFW_OPENGL_ES_API)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM,
|
||||
"Invalid client API 0x%08X",
|
||||
"Invalid client API %i",
|
||||
ctxconfig->client);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
@@ -103,7 +84,7 @@ GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
|
||||
ctxconfig->profile != GLFW_OPENGL_COMPAT_PROFILE)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM,
|
||||
"Invalid OpenGL profile 0x%08X",
|
||||
"Invalid OpenGL profile %i",
|
||||
ctxconfig->profile);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
@@ -152,7 +133,7 @@ GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
|
||||
ctxconfig->robustness != GLFW_LOSE_CONTEXT_ON_RESET)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM,
|
||||
"Invalid context robustness mode 0x%08X",
|
||||
"Invalid context robustness mode %i",
|
||||
ctxconfig->robustness);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
@@ -164,7 +145,7 @@ GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
|
||||
ctxconfig->release != GLFW_RELEASE_BEHAVIOR_FLUSH)
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_ENUM,
|
||||
"Invalid context release behavior 0x%08X",
|
||||
"Invalid context release behavior %i",
|
||||
ctxconfig->release);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
@@ -173,8 +154,6 @@ GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Chooses the framebuffer config that best matches the desired one
|
||||
//
|
||||
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
|
||||
const _GLFWfbconfig* alternatives,
|
||||
unsigned int count)
|
||||
@@ -228,9 +207,6 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
|
||||
// not important to us here, so we count them as one
|
||||
missing++;
|
||||
}
|
||||
|
||||
if (desired->transparent != current->transparent)
|
||||
missing++;
|
||||
}
|
||||
|
||||
// These polynomials make many small channel size differences matter
|
||||
@@ -341,13 +317,10 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
|
||||
return closest;
|
||||
}
|
||||
|
||||
// Retrieves the attributes of the current context
|
||||
//
|
||||
GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
|
||||
const _GLFWctxconfig* ctxconfig)
|
||||
GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
|
||||
{
|
||||
int i;
|
||||
_GLFWwindow* previous;
|
||||
_GLFWwindow* window;
|
||||
const char* version;
|
||||
const char* prefixes[] =
|
||||
{
|
||||
@@ -357,12 +330,11 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
|
||||
NULL
|
||||
};
|
||||
|
||||
window = _glfwPlatformGetCurrentContext();
|
||||
|
||||
window->context.source = ctxconfig->source;
|
||||
window->context.client = GLFW_OPENGL_API;
|
||||
|
||||
previous = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
glfwMakeContextCurrent((GLFWwindow*) window);
|
||||
|
||||
window->context.GetIntegerv = (PFNGLGETINTEGERVPROC)
|
||||
window->context.getProcAddress("glGetIntegerv");
|
||||
window->context.GetString = (PFNGLGETSTRINGPROC)
|
||||
@@ -370,7 +342,6 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
|
||||
if (!window->context.GetIntegerv || !window->context.GetString)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR, "Entry point retrieval is broken");
|
||||
glfwMakeContextCurrent((GLFWwindow*) previous);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
@@ -388,7 +359,6 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
|
||||
"OpenGL ES version string retrieval is broken");
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent((GLFWwindow*) previous);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
@@ -420,7 +390,6 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
|
||||
"No version found in OpenGL ES version string");
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent((GLFWwindow*) previous);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
@@ -450,7 +419,6 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
|
||||
window->context.major, window->context.minor);
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent((GLFWwindow*) previous);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
@@ -466,7 +434,6 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Entry point retrieval is broken");
|
||||
glfwMakeContextCurrent((GLFWwindow*) previous);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
@@ -573,12 +540,9 @@ GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
|
||||
window->context.swapBuffers(window);
|
||||
}
|
||||
|
||||
glfwMakeContextCurrent((GLFWwindow*) previous);
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
// Searches an extension string for the specified extension
|
||||
//
|
||||
GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions)
|
||||
{
|
||||
const char* start = extensions;
|
||||
@@ -613,14 +577,13 @@ GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions
|
||||
GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
_GLFWwindow* previous = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
_GLFWwindow* previous = _glfwPlatformGetCurrentContext();
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
if (window && window->context.client == GLFW_NO_API)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_WINDOW_CONTEXT,
|
||||
"Cannot make current with a window that has no OpenGL or OpenGL ES context");
|
||||
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -637,7 +600,7 @@ GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle)
|
||||
GLFWAPI GLFWwindow* glfwGetCurrentContext(void)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
return _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
return (GLFWwindow*) _glfwPlatformGetCurrentContext();
|
||||
}
|
||||
|
||||
GLFWAPI void glfwSwapBuffers(GLFWwindow* handle)
|
||||
@@ -649,89 +612,47 @@ GLFWAPI void glfwSwapBuffers(GLFWwindow* handle)
|
||||
|
||||
if (window->context.client == GLFW_NO_API)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_WINDOW_CONTEXT,
|
||||
"Cannot swap buffers of a window that has no OpenGL or OpenGL ES context");
|
||||
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
window->context.swapBuffers(window);
|
||||
}
|
||||
|
||||
GLFWAPI void glfwSwapBuffersWithDamage(GLFWwindow* handle, GLFWrect* rects, int n_rects)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
if (window->context.client == GLFW_NO_API)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_WINDOW_CONTEXT,
|
||||
"Cannot swap buffers of a window that has no OpenGL or OpenGL ES context");
|
||||
return;
|
||||
}
|
||||
|
||||
if (window->context.swapBuffersWithDamage)
|
||||
window->context.swapBuffersWithDamage(window, rects, n_rects);
|
||||
else
|
||||
window->context.swapBuffers(window);
|
||||
}
|
||||
|
||||
GLFWAPI void glfwSwapInterval(int interval)
|
||||
{
|
||||
_GLFWwindow* window;
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
window = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
window = _glfwPlatformGetCurrentContext();
|
||||
if (!window)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_CURRENT_CONTEXT,
|
||||
"Cannot set swap interval without a current OpenGL or OpenGL ES context");
|
||||
_glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
window->context.swapInterval(interval);
|
||||
}
|
||||
|
||||
GLFWAPI int glfwGetBufferAge(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
assert(window != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(0);
|
||||
|
||||
if (window->context.client == GLFW_NO_API)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_WINDOW_CONTEXT,
|
||||
"Cannot get buffer age of a window that has no OpenGL or OpenGL ES context");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (window->context.getBufferAge)
|
||||
return window->context.getBufferAge(window);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
GLFWAPI int glfwExtensionSupported(const char* extension)
|
||||
{
|
||||
_GLFWwindow* window;
|
||||
|
||||
assert(extension != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
|
||||
|
||||
window = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
window = _glfwPlatformGetCurrentContext();
|
||||
if (!window)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_CURRENT_CONTEXT,
|
||||
"Cannot query extension without a current OpenGL or OpenGL ES context");
|
||||
_glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (*extension == '\0')
|
||||
{
|
||||
_glfwInputError(GLFW_INVALID_VALUE, "Extension name cannot be an empty string");
|
||||
_glfwInputError(GLFW_INVALID_VALUE, "Extension name is empty string");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
@@ -787,11 +708,10 @@ GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname)
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
window = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
window = _glfwPlatformGetCurrentContext();
|
||||
if (!window)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_CURRENT_CONTEXT,
|
||||
"Cannot query entry point without a current OpenGL or OpenGL ES context");
|
||||
_glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
+45
-130
@@ -1,8 +1,8 @@
|
||||
//========================================================================
|
||||
// GLFW 3.4 EGL - www.glfw.org
|
||||
// GLFW 3.3 EGL - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
@@ -24,8 +24,6 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// Please use C89 style variable declarations in this file because VS 2010
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
@@ -115,7 +113,7 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
|
||||
_GLFWfbconfig* u = usableConfigs + usableCount;
|
||||
|
||||
// Only consider RGB(A) EGLConfigs
|
||||
if (getEGLConfigAttrib(n, EGL_COLOR_BUFFER_TYPE) != EGL_RGB_BUFFER)
|
||||
if (!(getEGLConfigAttrib(n, EGL_COLOR_BUFFER_TYPE) & EGL_RGB_BUFFER))
|
||||
continue;
|
||||
|
||||
// Only consider window EGLConfigs
|
||||
@@ -123,25 +121,9 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
|
||||
continue;
|
||||
|
||||
#if defined(_GLFW_X11)
|
||||
XVisualInfo vi = {0};
|
||||
|
||||
// Only consider EGLConfigs with associated Visuals
|
||||
vi.visualid = getEGLConfigAttrib(n, EGL_NATIVE_VISUAL_ID);
|
||||
if (!vi.visualid)
|
||||
if (!getEGLConfigAttrib(n, EGL_NATIVE_VISUAL_ID))
|
||||
continue;
|
||||
|
||||
if (desired->transparent)
|
||||
{
|
||||
int count;
|
||||
XVisualInfo* vis = XGetVisualInfo(_glfw.x11.display,
|
||||
VisualIDMask, &vi,
|
||||
&count);
|
||||
if (vis)
|
||||
{
|
||||
u->transparent = _glfwIsVisualTransparentX11(vis[0].visual);
|
||||
XFree(vis);
|
||||
}
|
||||
}
|
||||
#endif // _GLFW_X11
|
||||
|
||||
if (ctxconfig->client == GLFW_OPENGL_ES_API)
|
||||
@@ -217,12 +199,12 @@ static void makeContextCurrentEGL(_GLFWwindow* window)
|
||||
}
|
||||
}
|
||||
|
||||
_glfwPlatformSetTls(&_glfw.contextSlot, window);
|
||||
_glfwPlatformSetCurrentContext(window);
|
||||
}
|
||||
|
||||
static void swapBuffersEGL(_GLFWwindow* window)
|
||||
{
|
||||
if (window != _glfwPlatformGetTls(&_glfw.contextSlot))
|
||||
if (window != _glfwPlatformGetCurrentContext())
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"EGL: The context must be current on the calling thread when swapping buffers");
|
||||
@@ -232,46 +214,11 @@ static void swapBuffersEGL(_GLFWwindow* window)
|
||||
eglSwapBuffers(_glfw.egl.display, window->context.egl.surface);
|
||||
}
|
||||
|
||||
static void swapBuffersWithDamageEGL(_GLFWwindow* window, GLFWrect* rects, int n_rects)
|
||||
{
|
||||
if (window != _glfwPlatformGetTls(&_glfw.contextSlot))
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"EGL: The context must be current on the calling thread when swapping buffers");
|
||||
return;
|
||||
}
|
||||
|
||||
if (eglSwapBuffersWithDamageKHR)
|
||||
eglSwapBuffersWithDamageKHR(_glfw.egl.display,
|
||||
window->context.egl.surface,
|
||||
(EGLint*)rects, (EGLint)n_rects);
|
||||
else
|
||||
eglSwapBuffers(_glfw.egl.display, window->context.egl.surface);
|
||||
}
|
||||
|
||||
static void swapIntervalEGL(int interval)
|
||||
{
|
||||
eglSwapInterval(_glfw.egl.display, interval);
|
||||
}
|
||||
|
||||
static int getBufferAgeEGL(_GLFWwindow* window)
|
||||
{
|
||||
EGLint buffer_age;
|
||||
|
||||
if (window != _glfwPlatformGetTls(&_glfw.contextSlot))
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"EGL: The context must be current on the calling thread when swapping buffers");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!eglQuerySurface(_glfw.egl.display, window->context.egl.surface,
|
||||
EGL_BUFFER_AGE_EXT, &buffer_age))
|
||||
return 0;
|
||||
|
||||
return buffer_age;
|
||||
}
|
||||
|
||||
static int extensionSupportedEGL(const char* extension)
|
||||
{
|
||||
const char* extensions = eglQueryString(_glfw.egl.display, EGL_EXTENSIONS);
|
||||
@@ -286,7 +233,7 @@ static int extensionSupportedEGL(const char* extension)
|
||||
|
||||
static GLFWglproc getProcAddressEGL(const char* procname)
|
||||
{
|
||||
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
|
||||
|
||||
if (window->context.egl.client)
|
||||
{
|
||||
@@ -339,15 +286,11 @@ GLFWbool _glfwInitEGL(void)
|
||||
int i;
|
||||
const char* sonames[] =
|
||||
{
|
||||
#if defined(_GLFW_EGL_LIBRARY)
|
||||
_GLFW_EGL_LIBRARY,
|
||||
#elif defined(_GLFW_WIN32)
|
||||
#if defined(_GLFW_WIN32)
|
||||
"libEGL.dll",
|
||||
"EGL.dll",
|
||||
#elif defined(_GLFW_COCOA)
|
||||
"libEGL.dylib",
|
||||
#elif defined(__CYGWIN__)
|
||||
"libEGL-1.so",
|
||||
#else
|
||||
"libEGL.so.1",
|
||||
#endif
|
||||
@@ -402,8 +345,6 @@ GLFWbool _glfwInitEGL(void)
|
||||
_glfw_dlsym(_glfw.egl.handle, "eglSwapInterval");
|
||||
_glfw.egl.QueryString = (PFN_eglQueryString)
|
||||
_glfw_dlsym(_glfw.egl.handle, "eglQueryString");
|
||||
_glfw.egl.QuerySurface = (PFN_eglQuerySurface)
|
||||
_glfw_dlsym(_glfw.egl.handle, "eglQuerySurface");
|
||||
_glfw.egl.GetProcAddress = (PFN_eglGetProcAddress)
|
||||
_glfw_dlsym(_glfw.egl.handle, "eglGetProcAddress");
|
||||
|
||||
@@ -422,7 +363,6 @@ GLFWbool _glfwInitEGL(void)
|
||||
!_glfw.egl.SwapBuffers ||
|
||||
!_glfw.egl.SwapInterval ||
|
||||
!_glfw.egl.QueryString ||
|
||||
!_glfw.egl.QuerySurface ||
|
||||
!_glfw.egl.GetProcAddress)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
@@ -461,14 +401,6 @@ GLFWbool _glfwInitEGL(void)
|
||||
extensionSupportedEGL("EGL_KHR_gl_colorspace");
|
||||
_glfw.egl.KHR_get_all_proc_addresses =
|
||||
extensionSupportedEGL("EGL_KHR_get_all_proc_addresses");
|
||||
_glfw.egl.KHR_context_flush_control =
|
||||
extensionSupportedEGL("EGL_KHR_context_flush_control");
|
||||
_glfw.egl.KHR_swap_buffers_with_damage =
|
||||
extensionSupportedEGL("EGL_KHR_swap_buffers_with_damage");
|
||||
|
||||
if (_glfw.egl.KHR_swap_buffers_with_damage)
|
||||
_glfw.egl.SwapBuffersWithDamageKHR = (PFN_eglSwapBuffersWithDamageKHR)
|
||||
_glfw.egl.GetProcAddress("eglSwapBuffersWithDamageKHR");
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
@@ -490,11 +422,11 @@ void _glfwTerminateEGL(void)
|
||||
}
|
||||
}
|
||||
|
||||
#define setAttrib(a, v) \
|
||||
#define setEGLattrib(attribName, attribValue) \
|
||||
{ \
|
||||
assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
|
||||
attribs[index++] = a; \
|
||||
attribs[index++] = v; \
|
||||
attribs[index++] = attribName; \
|
||||
attribs[index++] = attribValue; \
|
||||
assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \
|
||||
}
|
||||
|
||||
// Create the OpenGL or OpenGL ES context
|
||||
@@ -506,7 +438,6 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
|
||||
EGLint attribs[40];
|
||||
EGLConfig config;
|
||||
EGLContext share = NULL;
|
||||
int index = 0;
|
||||
|
||||
if (!_glfw.egl.display)
|
||||
{
|
||||
@@ -547,7 +478,7 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
|
||||
|
||||
if (_glfw.egl.KHR_create_context)
|
||||
{
|
||||
int mask = 0, flags = 0;
|
||||
int index = 0, mask = 0, flags = 0;
|
||||
|
||||
if (ctxconfig->client == GLFW_OPENGL_API)
|
||||
{
|
||||
@@ -558,6 +489,12 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
|
||||
mask |= EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
|
||||
else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
|
||||
mask |= EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR;
|
||||
|
||||
if (_glfw.egl.KHR_create_context_no_error)
|
||||
{
|
||||
if (ctxconfig->noerror)
|
||||
flags |= EGL_CONTEXT_OPENGL_NO_ERROR_KHR;
|
||||
}
|
||||
}
|
||||
|
||||
if (ctxconfig->debug)
|
||||
@@ -567,57 +504,44 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
|
||||
{
|
||||
if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
|
||||
{
|
||||
setAttrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
|
||||
EGL_NO_RESET_NOTIFICATION_KHR);
|
||||
setEGLattrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
|
||||
EGL_NO_RESET_NOTIFICATION_KHR);
|
||||
}
|
||||
else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
|
||||
{
|
||||
setAttrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
|
||||
EGL_LOSE_CONTEXT_ON_RESET_KHR);
|
||||
setEGLattrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
|
||||
EGL_LOSE_CONTEXT_ON_RESET_KHR);
|
||||
}
|
||||
|
||||
flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR;
|
||||
}
|
||||
|
||||
if (ctxconfig->noerror)
|
||||
{
|
||||
if (_glfw.egl.KHR_create_context_no_error)
|
||||
setAttrib(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE);
|
||||
}
|
||||
|
||||
if (ctxconfig->major != 1 || ctxconfig->minor != 0)
|
||||
{
|
||||
setAttrib(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major);
|
||||
setAttrib(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor);
|
||||
setEGLattrib(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major);
|
||||
setEGLattrib(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor);
|
||||
}
|
||||
|
||||
if (mask)
|
||||
setAttrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask);
|
||||
setEGLattrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask);
|
||||
|
||||
if (flags)
|
||||
setAttrib(EGL_CONTEXT_FLAGS_KHR, flags);
|
||||
setEGLattrib(EGL_CONTEXT_FLAGS_KHR, flags);
|
||||
|
||||
setEGLattrib(EGL_NONE, EGL_NONE);
|
||||
}
|
||||
else
|
||||
{
|
||||
int index = 0;
|
||||
|
||||
if (ctxconfig->client == GLFW_OPENGL_ES_API)
|
||||
setAttrib(EGL_CONTEXT_CLIENT_VERSION, ctxconfig->major);
|
||||
setEGLattrib(EGL_CONTEXT_CLIENT_VERSION, ctxconfig->major);
|
||||
|
||||
setEGLattrib(EGL_NONE, EGL_NONE);
|
||||
}
|
||||
|
||||
if (_glfw.egl.KHR_context_flush_control)
|
||||
{
|
||||
if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)
|
||||
{
|
||||
setAttrib(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR,
|
||||
EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR);
|
||||
}
|
||||
else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)
|
||||
{
|
||||
setAttrib(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR,
|
||||
EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR);
|
||||
}
|
||||
}
|
||||
|
||||
setAttrib(EGL_NONE, EGL_NONE);
|
||||
// Context release behaviors (GL_KHR_context_flush_control) are not yet
|
||||
// supported on EGL but are not a hard constraint, so ignore and continue
|
||||
|
||||
window->context.egl.handle = eglCreateContext(_glfw.egl.display,
|
||||
config, share, attribs);
|
||||
@@ -637,10 +561,12 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
|
||||
if (fbconfig->sRGB)
|
||||
{
|
||||
if (_glfw.egl.KHR_gl_colorspace)
|
||||
setAttrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR);
|
||||
{
|
||||
setEGLattrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR);
|
||||
}
|
||||
}
|
||||
|
||||
setAttrib(EGL_NONE, EGL_NONE);
|
||||
setEGLattrib(EGL_NONE, EGL_NONE);
|
||||
}
|
||||
|
||||
window->context.egl.surface =
|
||||
@@ -665,9 +591,7 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
|
||||
const char** sonames;
|
||||
const char* es1sonames[] =
|
||||
{
|
||||
#if defined(_GLFW_GLESV1_LIBRARY)
|
||||
_GLFW_GLESV1_LIBRARY,
|
||||
#elif defined(_GLFW_WIN32)
|
||||
#if defined(_GLFW_WIN32)
|
||||
"GLESv1_CM.dll",
|
||||
"libGLES_CM.dll",
|
||||
#elif defined(_GLFW_COCOA)
|
||||
@@ -680,15 +604,11 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
|
||||
};
|
||||
const char* es2sonames[] =
|
||||
{
|
||||
#if defined(_GLFW_GLESV2_LIBRARY)
|
||||
_GLFW_GLESV2_LIBRARY,
|
||||
#elif defined(_GLFW_WIN32)
|
||||
#if defined(_GLFW_WIN32)
|
||||
"GLESv2.dll",
|
||||
"libGLESv2.dll",
|
||||
#elif defined(_GLFW_COCOA)
|
||||
"libGLESv2.dylib",
|
||||
#elif defined(__CYGWIN__)
|
||||
"libGLESv2-2.so",
|
||||
#else
|
||||
"libGLESv2.so.2",
|
||||
#endif
|
||||
@@ -696,9 +616,7 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
|
||||
};
|
||||
const char* glsonames[] =
|
||||
{
|
||||
#if defined(_GLFW_OPENGL_LIBRARY)
|
||||
_GLFW_OPENGL_LIBRARY,
|
||||
#elif defined(_GLFW_WIN32)
|
||||
#if defined(_GLFW_WIN32)
|
||||
#elif defined(_GLFW_COCOA)
|
||||
#else
|
||||
"libGL.so.1",
|
||||
@@ -738,9 +656,7 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
|
||||
|
||||
window->context.makeCurrent = makeContextCurrentEGL;
|
||||
window->context.swapBuffers = swapBuffersEGL;
|
||||
window->context.swapBuffersWithDamage = swapBuffersWithDamageEGL;
|
||||
window->context.swapInterval = swapIntervalEGL;
|
||||
window->context.getBufferAge = getBufferAgeEGL;
|
||||
window->context.extensionSupported = extensionSupportedEGL;
|
||||
window->context.getProcAddress = getProcAddressEGL;
|
||||
window->context.destroy = destroyContextEGL;
|
||||
@@ -748,13 +664,12 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
#undef setAttrib
|
||||
#undef setEGLattrib
|
||||
|
||||
// Returns the Visual and depth of the chosen EGLConfig
|
||||
//
|
||||
#if defined(_GLFW_X11)
|
||||
GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
GLFWbool _glfwChooseVisualEGL(const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig,
|
||||
Visual** visual, int* depth)
|
||||
{
|
||||
|
||||
+19
-29
@@ -1,8 +1,8 @@
|
||||
//========================================================================
|
||||
// GLFW 3.4 EGL - www.glfw.org
|
||||
// GLFW 3.3 EGL - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
@@ -25,16 +25,15 @@
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#ifndef _glfw3_egl_context_h_
|
||||
#define _glfw3_egl_context_h_
|
||||
|
||||
#if defined(_GLFW_USE_EGLPLATFORM_H)
|
||||
#include <EGL/eglplatform.h>
|
||||
#elif defined(_GLFW_WIN32)
|
||||
#define EGLAPIENTRY __stdcall
|
||||
typedef HDC EGLNativeDisplayType;
|
||||
typedef HWND EGLNativeWindowType;
|
||||
#elif defined(_GLFW_COCOA)
|
||||
#define EGLAPIENTRY
|
||||
typedef void* EGLNativeDisplayType;
|
||||
typedef id EGLNativeWindowType;
|
||||
#elif defined(_GLFW_X11)
|
||||
#define EGLAPIENTRY
|
||||
typedef Display* EGLNativeDisplayType;
|
||||
@@ -43,30 +42,34 @@ typedef Window EGLNativeWindowType;
|
||||
#define EGLAPIENTRY
|
||||
typedef struct wl_display* EGLNativeDisplayType;
|
||||
typedef struct wl_egl_window* EGLNativeWindowType;
|
||||
#elif defined(_GLFW_MIR)
|
||||
#define EGLAPIENTRY
|
||||
typedef MirEGLNativeDisplayType EGLNativeDisplayType;
|
||||
typedef MirEGLNativeWindowType EGLNativeWindowType;
|
||||
#else
|
||||
#error "No supported EGL platform selected"
|
||||
#endif
|
||||
|
||||
#define EGL_SUCCESS 0x3000
|
||||
#define EGL_NOT_INITIALIZED 0x3001
|
||||
#define EGL_SUCCESS 0x3000
|
||||
#define EGL_NOT_INITIALIZED 0x3001
|
||||
#define EGL_BAD_ACCESS 0x3002
|
||||
#define EGL_BAD_ALLOC 0x3003
|
||||
#define EGL_BAD_ATTRIBUTE 0x3004
|
||||
#define EGL_BAD_CONFIG 0x3005
|
||||
#define EGL_BAD_CONTEXT 0x3006
|
||||
#define EGL_BAD_CURRENT_SURFACE 0x3007
|
||||
#define EGL_BAD_DISPLAY 0x3008
|
||||
#define EGL_BAD_CONTEXT 0x3006
|
||||
#define EGL_BAD_CURRENT_SURFACE 0x3007
|
||||
#define EGL_BAD_DISPLAY 0x3008
|
||||
#define EGL_BAD_MATCH 0x3009
|
||||
#define EGL_BAD_NATIVE_PIXMAP 0x300a
|
||||
#define EGL_BAD_NATIVE_WINDOW 0x300b
|
||||
#define EGL_BAD_PARAMETER 0x300c
|
||||
#define EGL_BAD_SURFACE 0x300d
|
||||
#define EGL_BAD_SURFACE 0x300d
|
||||
#define EGL_CONTEXT_LOST 0x300e
|
||||
#define EGL_COLOR_BUFFER_TYPE 0x303f
|
||||
#define EGL_RGB_BUFFER 0x308e
|
||||
#define EGL_SURFACE_TYPE 0x3033
|
||||
#define EGL_WINDOW_BIT 0x0004
|
||||
#define EGL_RENDERABLE_TYPE 0x3040
|
||||
#define EGL_RENDERABLE_TYPE 0x3040
|
||||
#define EGL_OPENGL_ES_BIT 0x0001
|
||||
#define EGL_OPENGL_ES2_BIT 0x0004
|
||||
#define EGL_OPENGL_BIT 0x0008
|
||||
@@ -76,7 +79,7 @@ typedef struct wl_egl_window* EGLNativeWindowType;
|
||||
#define EGL_RED_SIZE 0x3024
|
||||
#define EGL_DEPTH_SIZE 0x3025
|
||||
#define EGL_STENCIL_SIZE 0x3026
|
||||
#define EGL_SAMPLES 0x3031
|
||||
#define EGL_SAMPLES 0x3031
|
||||
#define EGL_OPENGL_ES_API 0x30a0
|
||||
#define EGL_OPENGL_API 0x30a2
|
||||
#define EGL_NONE 0x3038
|
||||
@@ -103,11 +106,6 @@ typedef struct wl_egl_window* EGLNativeWindowType;
|
||||
#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31b3
|
||||
#define EGL_GL_COLORSPACE_KHR 0x309d
|
||||
#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
|
||||
#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097
|
||||
#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0
|
||||
#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
|
||||
|
||||
#define EGL_BUFFER_AGE_EXT 0x313D
|
||||
|
||||
typedef int EGLint;
|
||||
typedef unsigned int EGLBoolean;
|
||||
@@ -133,9 +131,7 @@ typedef EGLBoolean (EGLAPIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLS
|
||||
typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface);
|
||||
typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint);
|
||||
typedef const char* (EGLAPIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint);
|
||||
typedef EGLBoolean (EGLAPIENTRY * PFN_eglQuerySurface)(EGLDisplay,EGLSurface,EGLint,EGLint*);
|
||||
typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*);
|
||||
typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapBuffersWithDamageKHR)(EGLDisplay,EGLSurface,EGLint*,EGLint);
|
||||
#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib
|
||||
#define eglGetConfigs _glfw.egl.GetConfigs
|
||||
#define eglGetDisplay _glfw.egl.GetDisplay
|
||||
@@ -151,9 +147,7 @@ typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapBuffersWithDamageKHR)(EGLDisplay,EG
|
||||
#define eglSwapBuffers _glfw.egl.SwapBuffers
|
||||
#define eglSwapInterval _glfw.egl.SwapInterval
|
||||
#define eglQueryString _glfw.egl.QueryString
|
||||
#define eglQuerySurface _glfw.egl.QuerySurface
|
||||
#define eglGetProcAddress _glfw.egl.GetProcAddress
|
||||
#define eglSwapBuffersWithDamageKHR _glfw.egl.SwapBuffersWithDamageKHR
|
||||
|
||||
#define _GLFW_EGL_CONTEXT_STATE _GLFWcontextEGL egl
|
||||
#define _GLFW_EGL_LIBRARY_CONTEXT_STATE _GLFWlibraryEGL egl
|
||||
@@ -183,8 +177,6 @@ typedef struct _GLFWlibraryEGL
|
||||
GLFWbool KHR_create_context_no_error;
|
||||
GLFWbool KHR_gl_colorspace;
|
||||
GLFWbool KHR_get_all_proc_addresses;
|
||||
GLFWbool KHR_context_flush_control;
|
||||
GLFWbool KHR_swap_buffers_with_damage;
|
||||
|
||||
void* handle;
|
||||
|
||||
@@ -203,9 +195,7 @@ typedef struct _GLFWlibraryEGL
|
||||
PFN_eglSwapBuffers SwapBuffers;
|
||||
PFN_eglSwapInterval SwapInterval;
|
||||
PFN_eglQueryString QueryString;
|
||||
PFN_eglQuerySurface QuerySurface;
|
||||
PFN_eglGetProcAddress GetProcAddress;
|
||||
PFN_eglSwapBuffersWithDamageKHR SwapBuffersWithDamageKHR;
|
||||
|
||||
} _GLFWlibraryEGL;
|
||||
|
||||
@@ -216,9 +206,9 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig);
|
||||
#if defined(_GLFW_X11)
|
||||
GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
GLFWbool _glfwChooseVisualEGL(const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig,
|
||||
Visual** visual, int* depth);
|
||||
#endif /*_GLFW_X11*/
|
||||
|
||||
#endif // _glfw3_egl_context_h_
|
||||
|
||||
+4
-4
@@ -1,12 +1,12 @@
|
||||
prefix=@CMAKE_INSTALL_PREFIX@
|
||||
exec_prefix=${prefix}
|
||||
includedir=@CMAKE_INSTALL_FULL_INCLUDEDIR@
|
||||
libdir=@CMAKE_INSTALL_FULL_LIBDIR@
|
||||
includedir=${prefix}/include
|
||||
libdir=${exec_prefix}/lib@LIB_SUFFIX@
|
||||
|
||||
Name: GLFW
|
||||
Description: A multi-platform library for OpenGL, window and input
|
||||
Version: @GLFW_VERSION@
|
||||
URL: https://www.glfw.org/
|
||||
Version: @GLFW_VERSION_FULL@
|
||||
URL: http://www.glfw.org/
|
||||
Requires.private: @GLFW_PKG_DEPS@
|
||||
Libs: -L${libdir} -l@GLFW_LIB_NAME@
|
||||
Libs.private: @GLFW_PKG_LIBS@
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.4 - www.glfw.org
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2010-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
@@ -42,6 +42,8 @@
|
||||
#cmakedefine _GLFW_COCOA
|
||||
// Define this to 1 if building GLFW for Wayland
|
||||
#cmakedefine _GLFW_WAYLAND
|
||||
// Define this to 1 if building GLFW for Mir
|
||||
#cmakedefine _GLFW_MIR
|
||||
// Define this to 1 if building GLFW for OSMesa
|
||||
#cmakedefine _GLFW_OSMESA
|
||||
|
||||
@@ -53,8 +55,8 @@
|
||||
// Define this to 1 to force use of high-performance GPU on hybrid systems
|
||||
#cmakedefine _GLFW_USE_HYBRID_HPG
|
||||
|
||||
// Define this to 1 if xkbcommon supports the compose key
|
||||
#cmakedefine HAVE_XKBCOMMON_COMPOSE_H
|
||||
// Define this to 1 if the libc supports memfd_create()
|
||||
#cmakedefine HAVE_MEMFD_CREATE
|
||||
// Define this to 1 if glfwInit should change the current directory
|
||||
#cmakedefine _GLFW_USE_CHDIR
|
||||
// Define this to 1 if glfwCreateWindow should populate the menu bar
|
||||
#cmakedefine _GLFW_USE_MENUBAR
|
||||
|
||||
|
||||
+50
-71
@@ -1,8 +1,8 @@
|
||||
//========================================================================
|
||||
// GLFW 3.4 GLX - www.glfw.org
|
||||
// GLFW 3.3 GLX - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
@@ -24,8 +24,6 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// It is fine to use C99 in this file because it will not be built with VS
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
@@ -49,8 +47,7 @@ static int getGLXFBConfigAttrib(GLXFBConfig fbconfig, int attrib)
|
||||
|
||||
// Return the GLXFBConfig most closely matching the specified hints
|
||||
//
|
||||
static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired,
|
||||
GLXFBConfig* result)
|
||||
static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired, GLXFBConfig* result)
|
||||
{
|
||||
GLXFBConfig* nativeConfigs;
|
||||
_GLFWfbconfig* usableConfigs;
|
||||
@@ -62,12 +59,12 @@ static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired,
|
||||
// HACK: This is a (hopefully temporary) workaround for Chromium
|
||||
// (VirtualBox GL) not setting the window bit on any GLXFBConfigs
|
||||
vendor = glXGetClientString(_glfw.x11.display, GLX_VENDOR);
|
||||
if (vendor && strcmp(vendor, "Chromium") == 0)
|
||||
if (strcmp(vendor, "Chromium") == 0)
|
||||
trustWindowBit = GLFW_FALSE;
|
||||
|
||||
nativeConfigs =
|
||||
glXGetFBConfigs(_glfw.x11.display, _glfw.x11.screen, &nativeCount);
|
||||
if (!nativeConfigs || !nativeCount)
|
||||
if (!nativeCount)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE, "GLX: No GLXFBConfigs returned");
|
||||
return GLFW_FALSE;
|
||||
@@ -92,16 +89,6 @@ static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired,
|
||||
continue;
|
||||
}
|
||||
|
||||
if (desired->transparent)
|
||||
{
|
||||
XVisualInfo* vi = glXGetVisualFromFBConfig(_glfw.x11.display, n);
|
||||
if (vi)
|
||||
{
|
||||
u->transparent = _glfwIsVisualTransparentX11(vi->visual);
|
||||
XFree(vi);
|
||||
}
|
||||
}
|
||||
|
||||
u->redBits = getGLXFBConfigAttrib(n, GLX_RED_SIZE);
|
||||
u->greenBits = getGLXFBConfigAttrib(n, GLX_GREEN_SIZE);
|
||||
u->blueBits = getGLXFBConfigAttrib(n, GLX_BLUE_SIZE);
|
||||
@@ -178,7 +165,7 @@ static void makeContextCurrentGLX(_GLFWwindow* window)
|
||||
}
|
||||
}
|
||||
|
||||
_glfwPlatformSetTls(&_glfw.contextSlot, window);
|
||||
_glfwPlatformSetCurrentContext(window);
|
||||
}
|
||||
|
||||
static void swapBuffersGLX(_GLFWwindow* window)
|
||||
@@ -188,7 +175,7 @@ static void swapBuffersGLX(_GLFWwindow* window)
|
||||
|
||||
static void swapIntervalGLX(int interval)
|
||||
{
|
||||
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
|
||||
|
||||
if (_glfw.glx.EXT_swap_control)
|
||||
{
|
||||
@@ -225,9 +212,11 @@ static GLFWglproc getProcAddressGLX(const char* procname)
|
||||
else if (_glfw.glx.GetProcAddressARB)
|
||||
return _glfw.glx.GetProcAddressARB((const GLubyte*) procname);
|
||||
else
|
||||
return _glfw_dlsym(_glfw.glx.handle, procname);
|
||||
return dlsym(_glfw.glx.handle, procname);
|
||||
}
|
||||
|
||||
// Destroy the OpenGL context
|
||||
//
|
||||
static void destroyContextGLX(_GLFWwindow* window)
|
||||
{
|
||||
if (window->context.glx.window)
|
||||
@@ -255,9 +244,7 @@ GLFWbool _glfwInitGLX(void)
|
||||
int i;
|
||||
const char* sonames[] =
|
||||
{
|
||||
#if defined(_GLFW_GLX_LIBRARY)
|
||||
_GLFW_GLX_LIBRARY,
|
||||
#elif defined(__CYGWIN__)
|
||||
#if defined(__CYGWIN__)
|
||||
"libGL-1.so",
|
||||
#else
|
||||
"libGL.so.1",
|
||||
@@ -271,7 +258,7 @@ GLFWbool _glfwInitGLX(void)
|
||||
|
||||
for (i = 0; sonames[i]; i++)
|
||||
{
|
||||
_glfw.glx.handle = _glfw_dlopen(sonames[i]);
|
||||
_glfw.glx.handle = dlopen(sonames[i], RTLD_LAZY | RTLD_GLOBAL);
|
||||
if (_glfw.glx.handle)
|
||||
break;
|
||||
}
|
||||
@@ -283,35 +270,35 @@ GLFWbool _glfwInitGLX(void)
|
||||
}
|
||||
|
||||
_glfw.glx.GetFBConfigs =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXGetFBConfigs");
|
||||
dlsym(_glfw.glx.handle, "glXGetFBConfigs");
|
||||
_glfw.glx.GetFBConfigAttrib =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXGetFBConfigAttrib");
|
||||
dlsym(_glfw.glx.handle, "glXGetFBConfigAttrib");
|
||||
_glfw.glx.GetClientString =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXGetClientString");
|
||||
dlsym(_glfw.glx.handle, "glXGetClientString");
|
||||
_glfw.glx.QueryExtension =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXQueryExtension");
|
||||
dlsym(_glfw.glx.handle, "glXQueryExtension");
|
||||
_glfw.glx.QueryVersion =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXQueryVersion");
|
||||
dlsym(_glfw.glx.handle, "glXQueryVersion");
|
||||
_glfw.glx.DestroyContext =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXDestroyContext");
|
||||
dlsym(_glfw.glx.handle, "glXDestroyContext");
|
||||
_glfw.glx.MakeCurrent =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXMakeCurrent");
|
||||
dlsym(_glfw.glx.handle, "glXMakeCurrent");
|
||||
_glfw.glx.SwapBuffers =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXSwapBuffers");
|
||||
dlsym(_glfw.glx.handle, "glXSwapBuffers");
|
||||
_glfw.glx.QueryExtensionsString =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXQueryExtensionsString");
|
||||
dlsym(_glfw.glx.handle, "glXQueryExtensionsString");
|
||||
_glfw.glx.CreateNewContext =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXCreateNewContext");
|
||||
dlsym(_glfw.glx.handle, "glXCreateNewContext");
|
||||
_glfw.glx.CreateWindow =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXCreateWindow");
|
||||
dlsym(_glfw.glx.handle, "glXCreateWindow");
|
||||
_glfw.glx.DestroyWindow =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXDestroyWindow");
|
||||
dlsym(_glfw.glx.handle, "glXDestroyWindow");
|
||||
_glfw.glx.GetProcAddress =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXGetProcAddress");
|
||||
dlsym(_glfw.glx.handle, "glXGetProcAddress");
|
||||
_glfw.glx.GetProcAddressARB =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXGetProcAddressARB");
|
||||
dlsym(_glfw.glx.handle, "glXGetProcAddressARB");
|
||||
_glfw.glx.GetVisualFromFBConfig =
|
||||
_glfw_dlsym(_glfw.glx.handle, "glXGetVisualFromFBConfig");
|
||||
dlsym(_glfw.glx.handle, "glXGetVisualFromFBConfig");
|
||||
|
||||
if (!_glfw.glx.GetFBConfigs ||
|
||||
!_glfw.glx.GetFBConfigAttrib ||
|
||||
@@ -410,9 +397,6 @@ GLFWbool _glfwInitGLX(void)
|
||||
if (extensionSupportedGLX("GLX_EXT_create_context_es2_profile"))
|
||||
_glfw.glx.EXT_create_context_es2_profile = GLFW_TRUE;
|
||||
|
||||
if (extensionSupportedGLX("GLX_ARB_create_context_no_error"))
|
||||
_glfw.glx.ARB_create_context_no_error = GLFW_TRUE;
|
||||
|
||||
if (extensionSupportedGLX("GLX_ARB_context_flush_control"))
|
||||
_glfw.glx.ARB_context_flush_control = GLFW_TRUE;
|
||||
|
||||
@@ -428,16 +412,16 @@ void _glfwTerminateGLX(void)
|
||||
|
||||
if (_glfw.glx.handle)
|
||||
{
|
||||
_glfw_dlclose(_glfw.glx.handle);
|
||||
dlclose(_glfw.glx.handle);
|
||||
_glfw.glx.handle = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
#define setAttrib(a, v) \
|
||||
#define setGLXattrib(attribName, attribValue) \
|
||||
{ \
|
||||
assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
|
||||
attribs[index++] = a; \
|
||||
attribs[index++] = v; \
|
||||
attribs[index++] = attribName; \
|
||||
attribs[index++] = attribValue; \
|
||||
assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \
|
||||
}
|
||||
|
||||
// Create the OpenGL or OpenGL ES context
|
||||
@@ -514,6 +498,8 @@ GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
|
||||
|
||||
if (ctxconfig->debug)
|
||||
flags |= GLX_CONTEXT_DEBUG_BIT_ARB;
|
||||
if (ctxconfig->noerror)
|
||||
flags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
|
||||
|
||||
if (ctxconfig->robustness)
|
||||
{
|
||||
@@ -521,13 +507,13 @@ GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
|
||||
{
|
||||
if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
|
||||
{
|
||||
setAttrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
|
||||
GLX_NO_RESET_NOTIFICATION_ARB);
|
||||
setGLXattrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
|
||||
GLX_NO_RESET_NOTIFICATION_ARB);
|
||||
}
|
||||
else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
|
||||
{
|
||||
setAttrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
|
||||
GLX_LOSE_CONTEXT_ON_RESET_ARB);
|
||||
setGLXattrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
|
||||
GLX_LOSE_CONTEXT_ON_RESET_ARB);
|
||||
}
|
||||
|
||||
flags |= GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB;
|
||||
@@ -540,39 +526,33 @@ GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
|
||||
{
|
||||
if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)
|
||||
{
|
||||
setAttrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB,
|
||||
GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB);
|
||||
setGLXattrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB,
|
||||
GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB);
|
||||
}
|
||||
else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)
|
||||
{
|
||||
setAttrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB,
|
||||
GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB);
|
||||
setGLXattrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB,
|
||||
GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ctxconfig->noerror)
|
||||
{
|
||||
if (_glfw.glx.ARB_create_context_no_error)
|
||||
setAttrib(GLX_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE);
|
||||
}
|
||||
|
||||
// NOTE: Only request an explicitly versioned context when necessary, as
|
||||
// explicitly requesting version 1.0 does not always return the
|
||||
// highest version supported by the driver
|
||||
if (ctxconfig->major != 1 || ctxconfig->minor != 0)
|
||||
{
|
||||
setAttrib(GLX_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major);
|
||||
setAttrib(GLX_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor);
|
||||
setGLXattrib(GLX_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major);
|
||||
setGLXattrib(GLX_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor);
|
||||
}
|
||||
|
||||
if (mask)
|
||||
setAttrib(GLX_CONTEXT_PROFILE_MASK_ARB, mask);
|
||||
setGLXattrib(GLX_CONTEXT_PROFILE_MASK_ARB, mask);
|
||||
|
||||
if (flags)
|
||||
setAttrib(GLX_CONTEXT_FLAGS_ARB, flags);
|
||||
setGLXattrib(GLX_CONTEXT_FLAGS_ARB, flags);
|
||||
|
||||
setAttrib(None, None);
|
||||
setGLXattrib(None, None);
|
||||
|
||||
window->context.glx.handle =
|
||||
_glfw.glx.CreateContextAttribsARB(_glfw.x11.display,
|
||||
@@ -629,12 +609,11 @@ GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
#undef setAttrib
|
||||
#undef setGLXattrib
|
||||
|
||||
// Returns the Visual and depth of the chosen GLXFBConfig
|
||||
//
|
||||
GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
GLFWbool _glfwChooseVisualGLX(const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig,
|
||||
Visual** visual, int* depth)
|
||||
{
|
||||
@@ -657,7 +636,7 @@ GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig,
|
||||
}
|
||||
|
||||
*visual = result->visual;
|
||||
*depth = result->depth;
|
||||
*depth = result->depth;
|
||||
|
||||
XFree(result);
|
||||
return GLFW_TRUE;
|
||||
|
||||
+11
-9
@@ -1,8 +1,8 @@
|
||||
//========================================================================
|
||||
// GLFW 3.4 GLX - www.glfw.org
|
||||
// GLFW 3.3 GLX - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
@@ -25,15 +25,18 @@
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#ifndef _glfw3_glx_context_h_
|
||||
#define _glfw3_glx_context_h_
|
||||
|
||||
#define GLX_VENDOR 1
|
||||
#define GLX_RGBA_BIT 0x00000001
|
||||
#define GLX_WINDOW_BIT 0x00000001
|
||||
#define GLX_DRAWABLE_TYPE 0x8010
|
||||
#define GLX_RENDER_TYPE 0x8011
|
||||
#define GLX_RENDER_TYPE 0x8011
|
||||
#define GLX_RGBA_TYPE 0x8014
|
||||
#define GLX_DOUBLEBUFFER 5
|
||||
#define GLX_STEREO 6
|
||||
#define GLX_AUX_BUFFERS 7
|
||||
#define GLX_AUX_BUFFERS 7
|
||||
#define GLX_RED_SIZE 8
|
||||
#define GLX_GREEN_SIZE 9
|
||||
#define GLX_BLUE_SIZE 10
|
||||
@@ -42,7 +45,7 @@
|
||||
#define GLX_STENCIL_SIZE 13
|
||||
#define GLX_ACCUM_RED_SIZE 14
|
||||
#define GLX_ACCUM_GREEN_SIZE 15
|
||||
#define GLX_ACCUM_BLUE_SIZE 16
|
||||
#define GLX_ACCUM_BLUE_SIZE 16
|
||||
#define GLX_ACCUM_ALPHA_SIZE 17
|
||||
#define GLX_SAMPLES 0x186a1
|
||||
#define GLX_VISUAL_ID 0x800b
|
||||
@@ -64,7 +67,6 @@
|
||||
#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
|
||||
#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
|
||||
#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
|
||||
#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3
|
||||
|
||||
typedef XID GLXWindow;
|
||||
typedef XID GLXDrawable;
|
||||
@@ -163,19 +165,19 @@ typedef struct _GLFWlibraryGLX
|
||||
GLFWbool ARB_create_context_profile;
|
||||
GLFWbool ARB_create_context_robustness;
|
||||
GLFWbool EXT_create_context_es2_profile;
|
||||
GLFWbool ARB_create_context_no_error;
|
||||
GLFWbool ARB_context_flush_control;
|
||||
|
||||
} _GLFWlibraryGLX;
|
||||
|
||||
|
||||
GLFWbool _glfwInitGLX(void);
|
||||
void _glfwTerminateGLX(void);
|
||||
GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig);
|
||||
void _glfwDestroyContextGLX(_GLFWwindow* window);
|
||||
GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
GLFWbool _glfwChooseVisualGLX(const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig,
|
||||
Visual** visual, int* depth);
|
||||
|
||||
#endif // _glfw3_glx_context_h_
|
||||
|
||||
+111
-253
@@ -1,8 +1,8 @@
|
||||
//========================================================================
|
||||
// GLFW 3.4 - www.glfw.org
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
@@ -24,47 +24,130 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// Please use C89 style variable declarations in this file because VS 2010
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
#include "mappings.h"
|
||||
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <stdarg.h>
|
||||
#include <assert.h>
|
||||
|
||||
|
||||
// The global variables below comprise all mutable global data in GLFW
|
||||
//
|
||||
// Any other global variable is a bug
|
||||
// The three global variables below comprise all global data in GLFW.
|
||||
// Any other global variable is a bug.
|
||||
|
||||
// Global state shared between compilation units of GLFW
|
||||
// These are documented in internal.h
|
||||
//
|
||||
_GLFWlibrary _glfw = { GLFW_FALSE };
|
||||
GLFWbool _glfwInitialized = GLFW_FALSE;
|
||||
_GLFWlibrary _glfw;
|
||||
|
||||
// These are outside of _glfw so they can be used before initialization and
|
||||
// after termination
|
||||
// This is outside of _glfw so it can be initialized and usable before
|
||||
// glfwInit is called, which lets that function report errors
|
||||
//
|
||||
static _GLFWerror _glfwMainThreadError;
|
||||
static GLFWerrorfun _glfwErrorCallback;
|
||||
static _GLFWinitconfig _glfwInitHints =
|
||||
static GLFWerrorfun _glfwErrorCallback = NULL;
|
||||
|
||||
|
||||
// Returns a generic string representation of the specified error
|
||||
//
|
||||
static const char* getErrorString(int error)
|
||||
{
|
||||
GLFW_TRUE, // hat buttons
|
||||
switch (error)
|
||||
{
|
||||
GLFW_TRUE, // macOS menu bar
|
||||
GLFW_TRUE // macOS bundle chdir
|
||||
case GLFW_NOT_INITIALIZED:
|
||||
return "The GLFW library is not initialized";
|
||||
case GLFW_NO_CURRENT_CONTEXT:
|
||||
return "There is no current context";
|
||||
case GLFW_INVALID_ENUM:
|
||||
return "Invalid argument for enum parameter";
|
||||
case GLFW_INVALID_VALUE:
|
||||
return "Invalid value for parameter";
|
||||
case GLFW_OUT_OF_MEMORY:
|
||||
return "Out of memory";
|
||||
case GLFW_API_UNAVAILABLE:
|
||||
return "The requested API is unavailable";
|
||||
case GLFW_VERSION_UNAVAILABLE:
|
||||
return "The requested API version is unavailable";
|
||||
case GLFW_PLATFORM_ERROR:
|
||||
return "A platform-specific error occurred";
|
||||
case GLFW_FORMAT_UNAVAILABLE:
|
||||
return "The requested format is unavailable";
|
||||
case GLFW_NO_WINDOW_CONTEXT:
|
||||
return "The specified window has no context";
|
||||
default:
|
||||
return "ERROR: UNKNOWN GLFW ERROR";
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// Terminate the library
|
||||
//
|
||||
static void terminate(void)
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW event API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void _glfwInputError(int error, const char* format, ...)
|
||||
{
|
||||
if (_glfwErrorCallback)
|
||||
{
|
||||
char buffer[8192];
|
||||
const char* description;
|
||||
|
||||
if (format)
|
||||
{
|
||||
int count;
|
||||
va_list vl;
|
||||
|
||||
va_start(vl, format);
|
||||
count = vsnprintf(buffer, sizeof(buffer), format, vl);
|
||||
va_end(vl);
|
||||
|
||||
if (count < 0)
|
||||
buffer[sizeof(buffer) - 1] = '\0';
|
||||
|
||||
description = buffer;
|
||||
}
|
||||
else
|
||||
description = getErrorString(error);
|
||||
|
||||
_glfwErrorCallback(error, description);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW public API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWAPI int glfwInit(void)
|
||||
{
|
||||
if (_glfwInitialized)
|
||||
return GLFW_TRUE;
|
||||
|
||||
memset(&_glfw, 0, sizeof(_glfw));
|
||||
|
||||
if (!_glfwPlatformInit())
|
||||
{
|
||||
_glfwPlatformTerminate();
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_glfw.monitors = _glfwPlatformGetMonitors(&_glfw.monitorCount);
|
||||
_glfwInitialized = GLFW_TRUE;
|
||||
|
||||
_glfw.timerOffset = _glfwPlatformGetTimerValue();
|
||||
|
||||
// Not all window hints have zero as their default value
|
||||
glfwDefaultWindowHints();
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
GLFWAPI void glfwTerminate(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (!_glfwInitialized)
|
||||
return;
|
||||
|
||||
memset(&_glfw.callbacks, 0, sizeof(_glfw.callbacks));
|
||||
|
||||
while (_glfw.windowListHead)
|
||||
@@ -78,229 +161,28 @@ static void terminate(void)
|
||||
_GLFWmonitor* monitor = _glfw.monitors[i];
|
||||
if (monitor->originalRamp.size)
|
||||
_glfwPlatformSetGammaRamp(monitor, &monitor->originalRamp);
|
||||
_glfwFreeMonitor(monitor);
|
||||
}
|
||||
|
||||
free(_glfw.monitors);
|
||||
_glfwTerminateVulkan();
|
||||
|
||||
_glfwFreeMonitors(_glfw.monitors, _glfw.monitorCount);
|
||||
_glfw.monitors = NULL;
|
||||
_glfw.monitorCount = 0;
|
||||
|
||||
free(_glfw.mappings);
|
||||
_glfw.mappings = NULL;
|
||||
_glfw.mappingCount = 0;
|
||||
|
||||
_glfwTerminateVulkan();
|
||||
_glfwPlatformTerminate();
|
||||
|
||||
_glfw.initialized = GLFW_FALSE;
|
||||
|
||||
while (_glfw.errorListHead)
|
||||
{
|
||||
_GLFWerror* error = _glfw.errorListHead;
|
||||
_glfw.errorListHead = error->next;
|
||||
free(error);
|
||||
}
|
||||
|
||||
_glfwPlatformDestroyTls(&_glfw.contextSlot);
|
||||
_glfwPlatformDestroyTls(&_glfw.errorSlot);
|
||||
_glfwPlatformDestroyMutex(&_glfw.errorLock);
|
||||
|
||||
memset(&_glfw, 0, sizeof(_glfw));
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
char* _glfw_strdup(const char* source)
|
||||
{
|
||||
const size_t length = strlen(source);
|
||||
char* result = calloc(length + 1, 1);
|
||||
strcpy(result, source);
|
||||
return result;
|
||||
}
|
||||
|
||||
float _glfw_fminf(float a, float b)
|
||||
{
|
||||
if (a != a)
|
||||
return b;
|
||||
else if (b != b)
|
||||
return a;
|
||||
else if (a < b)
|
||||
return a;
|
||||
else
|
||||
return b;
|
||||
}
|
||||
|
||||
float _glfw_fmaxf(float a, float b)
|
||||
{
|
||||
if (a != a)
|
||||
return b;
|
||||
else if (b != b)
|
||||
return a;
|
||||
else if (a > b)
|
||||
return a;
|
||||
else
|
||||
return b;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW event API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Notifies shared code of an error
|
||||
//
|
||||
void _glfwInputError(int code, const char* format, ...)
|
||||
{
|
||||
_GLFWerror* error;
|
||||
char description[_GLFW_MESSAGE_SIZE];
|
||||
|
||||
if (format)
|
||||
{
|
||||
va_list vl;
|
||||
|
||||
va_start(vl, format);
|
||||
vsnprintf(description, sizeof(description), format, vl);
|
||||
va_end(vl);
|
||||
|
||||
description[sizeof(description) - 1] = '\0';
|
||||
}
|
||||
else
|
||||
{
|
||||
if (code == GLFW_NOT_INITIALIZED)
|
||||
strcpy(description, "The GLFW library is not initialized");
|
||||
else if (code == GLFW_NO_CURRENT_CONTEXT)
|
||||
strcpy(description, "There is no current context");
|
||||
else if (code == GLFW_INVALID_ENUM)
|
||||
strcpy(description, "Invalid argument for enum parameter");
|
||||
else if (code == GLFW_INVALID_VALUE)
|
||||
strcpy(description, "Invalid value for parameter");
|
||||
else if (code == GLFW_OUT_OF_MEMORY)
|
||||
strcpy(description, "Out of memory");
|
||||
else if (code == GLFW_API_UNAVAILABLE)
|
||||
strcpy(description, "The requested API is unavailable");
|
||||
else if (code == GLFW_VERSION_UNAVAILABLE)
|
||||
strcpy(description, "The requested API version is unavailable");
|
||||
else if (code == GLFW_PLATFORM_ERROR)
|
||||
strcpy(description, "A platform-specific error occurred");
|
||||
else if (code == GLFW_FORMAT_UNAVAILABLE)
|
||||
strcpy(description, "The requested format is unavailable");
|
||||
else if (code == GLFW_NO_WINDOW_CONTEXT)
|
||||
strcpy(description, "The specified window has no context");
|
||||
else if (code == GLFW_CURSOR_UNAVAILABLE)
|
||||
strcpy(description, "The specified cursor shape is unavailable");
|
||||
else
|
||||
strcpy(description, "ERROR: UNKNOWN GLFW ERROR");
|
||||
}
|
||||
|
||||
if (_glfw.initialized)
|
||||
{
|
||||
error = _glfwPlatformGetTls(&_glfw.errorSlot);
|
||||
if (!error)
|
||||
{
|
||||
error = calloc(1, sizeof(_GLFWerror));
|
||||
_glfwPlatformSetTls(&_glfw.errorSlot, error);
|
||||
_glfwPlatformLockMutex(&_glfw.errorLock);
|
||||
error->next = _glfw.errorListHead;
|
||||
_glfw.errorListHead = error;
|
||||
_glfwPlatformUnlockMutex(&_glfw.errorLock);
|
||||
}
|
||||
}
|
||||
else
|
||||
error = &_glfwMainThreadError;
|
||||
|
||||
error->code = code;
|
||||
strcpy(error->description, description);
|
||||
|
||||
if (_glfwErrorCallback)
|
||||
_glfwErrorCallback(code, description);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW public API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWAPI int glfwInit(void)
|
||||
{
|
||||
if (_glfw.initialized)
|
||||
return GLFW_TRUE;
|
||||
|
||||
memset(&_glfw, 0, sizeof(_glfw));
|
||||
_glfw.hints.init = _glfwInitHints;
|
||||
|
||||
if (!_glfwPlatformInit())
|
||||
{
|
||||
terminate();
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (!_glfwPlatformCreateMutex(&_glfw.errorLock) ||
|
||||
!_glfwPlatformCreateTls(&_glfw.errorSlot) ||
|
||||
!_glfwPlatformCreateTls(&_glfw.contextSlot))
|
||||
{
|
||||
terminate();
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError);
|
||||
|
||||
_glfw.initialized = GLFW_TRUE;
|
||||
_glfw.timer.offset = _glfwPlatformGetTimerValue();
|
||||
|
||||
glfwDefaultWindowHints();
|
||||
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; _glfwDefaultMappings[i]; i++)
|
||||
{
|
||||
if (!glfwUpdateGamepadMappings(_glfwDefaultMappings[i]))
|
||||
{
|
||||
terminate();
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
GLFWAPI void glfwTerminate(void)
|
||||
{
|
||||
if (!_glfw.initialized)
|
||||
return;
|
||||
|
||||
terminate();
|
||||
}
|
||||
|
||||
GLFWAPI void glfwInitHint(int hint, int value)
|
||||
{
|
||||
switch (hint)
|
||||
{
|
||||
case GLFW_JOYSTICK_HAT_BUTTONS:
|
||||
_glfwInitHints.hatButtons = value;
|
||||
return;
|
||||
case GLFW_COCOA_CHDIR_RESOURCES:
|
||||
_glfwInitHints.ns.chdir = value;
|
||||
return;
|
||||
case GLFW_COCOA_MENUBAR:
|
||||
_glfwInitHints.ns.menubar = value;
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwInputError(GLFW_INVALID_ENUM,
|
||||
"Invalid init hint 0x%08X", hint);
|
||||
_glfwInitialized = GLFW_FALSE;
|
||||
}
|
||||
|
||||
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
|
||||
{
|
||||
if (major != NULL)
|
||||
*major = GLFW_VERSION_MAJOR;
|
||||
|
||||
if (minor != NULL)
|
||||
*minor = GLFW_VERSION_MINOR;
|
||||
|
||||
if (rev != NULL)
|
||||
*rev = GLFW_VERSION_REVISION;
|
||||
}
|
||||
@@ -310,30 +192,6 @@ GLFWAPI const char* glfwGetVersionString(void)
|
||||
return _glfwPlatformGetVersionString();
|
||||
}
|
||||
|
||||
GLFWAPI int glfwGetError(const char** description)
|
||||
{
|
||||
_GLFWerror* error;
|
||||
int code = GLFW_NO_ERROR;
|
||||
|
||||
if (description)
|
||||
*description = NULL;
|
||||
|
||||
if (_glfw.initialized)
|
||||
error = _glfwPlatformGetTls(&_glfw.errorSlot);
|
||||
else
|
||||
error = &_glfwMainThreadError;
|
||||
|
||||
if (error)
|
||||
{
|
||||
code = error->code;
|
||||
error->code = GLFW_NO_ERROR;
|
||||
if (description && code)
|
||||
*description = error->description;
|
||||
}
|
||||
|
||||
return code;
|
||||
}
|
||||
|
||||
GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun)
|
||||
{
|
||||
_GLFW_SWAP_POINTERS(_glfwErrorCallback, cbfun);
|
||||
|
||||
+92
-780
File diff suppressed because it is too large
Load Diff
+613
-299
File diff suppressed because it is too large
Load Diff
+187
-279
@@ -1,8 +1,8 @@
|
||||
//========================================================================
|
||||
// GLFW 3.4 Linux - www.glfw.org
|
||||
// GLFW 3.3 Linux - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
@@ -24,11 +24,12 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// It is fine to use C99 in this file because it will not be built with VS
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#if defined(__linux__)
|
||||
#include <linux/joystick.h>
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#include <sys/inotify.h>
|
||||
@@ -39,225 +40,129 @@
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
#endif // __linux__
|
||||
|
||||
#ifndef SYN_DROPPED // < v2.6.39 kernel headers
|
||||
// Workaround for CentOS-6, which is supported till 2020-11-30, but still on v2.6.32
|
||||
#define SYN_DROPPED 3
|
||||
#endif
|
||||
|
||||
// Apply an EV_KEY event to the specified joystick
|
||||
//
|
||||
static void handleKeyEvent(_GLFWjoystick* js, int code, int value)
|
||||
{
|
||||
_glfwInputJoystickButton(js,
|
||||
js->linjs.keyMap[code - BTN_MISC],
|
||||
value ? GLFW_PRESS : GLFW_RELEASE);
|
||||
}
|
||||
|
||||
// Apply an EV_ABS event to the specified joystick
|
||||
//
|
||||
static void handleAbsEvent(_GLFWjoystick* js, int code, int value)
|
||||
{
|
||||
const int index = js->linjs.absMap[code];
|
||||
|
||||
if (code >= ABS_HAT0X && code <= ABS_HAT3Y)
|
||||
{
|
||||
static const char stateMap[3][3] =
|
||||
{
|
||||
{ GLFW_HAT_CENTERED, GLFW_HAT_UP, GLFW_HAT_DOWN },
|
||||
{ GLFW_HAT_LEFT, GLFW_HAT_LEFT_UP, GLFW_HAT_LEFT_DOWN },
|
||||
{ GLFW_HAT_RIGHT, GLFW_HAT_RIGHT_UP, GLFW_HAT_RIGHT_DOWN },
|
||||
};
|
||||
|
||||
const int hat = (code - ABS_HAT0X) / 2;
|
||||
const int axis = (code - ABS_HAT0X) % 2;
|
||||
int* state = js->linjs.hats[hat];
|
||||
|
||||
// NOTE: Looking at several input drivers, it seems all hat events use
|
||||
// -1 for left / up, 0 for centered and 1 for right / down
|
||||
if (value == 0)
|
||||
state[axis] = 0;
|
||||
else if (value < 0)
|
||||
state[axis] = 1;
|
||||
else if (value > 0)
|
||||
state[axis] = 2;
|
||||
|
||||
_glfwInputJoystickHat(js, index, stateMap[state[0]][state[1]]);
|
||||
}
|
||||
else
|
||||
{
|
||||
const struct input_absinfo* info = &js->linjs.absInfo[code];
|
||||
float normalized = value;
|
||||
|
||||
const int range = info->maximum - info->minimum;
|
||||
if (range)
|
||||
{
|
||||
// Normalize to 0.0 -> 1.0
|
||||
normalized = (normalized - info->minimum) / range;
|
||||
// Normalize to -1.0 -> 1.0
|
||||
normalized = normalized * 2.0f - 1.0f;
|
||||
}
|
||||
|
||||
_glfwInputJoystickAxis(js, index, normalized);
|
||||
}
|
||||
}
|
||||
|
||||
// Poll state of absolute axes
|
||||
//
|
||||
static void pollAbsState(_GLFWjoystick* js)
|
||||
{
|
||||
for (int code = 0; code < ABS_CNT; code++)
|
||||
{
|
||||
if (js->linjs.absMap[code] < 0)
|
||||
continue;
|
||||
|
||||
struct input_absinfo* info = &js->linjs.absInfo[code];
|
||||
|
||||
if (ioctl(js->linjs.fd, EVIOCGABS(code), info) < 0)
|
||||
continue;
|
||||
|
||||
handleAbsEvent(js, code, info->value);
|
||||
}
|
||||
}
|
||||
|
||||
#define isBitSet(bit, arr) (arr[(bit) / 8] & (1 << ((bit) % 8)))
|
||||
|
||||
// Attempt to open the specified joystick device
|
||||
//
|
||||
#if defined(__linux__)
|
||||
static GLFWbool openJoystickDevice(const char* path)
|
||||
{
|
||||
for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
char axisCount, buttonCount;
|
||||
char name[256] = "";
|
||||
int jid, fd, version;
|
||||
_GLFWjoystickLinux* js;
|
||||
|
||||
for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
if (!_glfw.joysticks[jid].present)
|
||||
if (!_glfw.linux_js.js[jid].present)
|
||||
continue;
|
||||
if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
|
||||
|
||||
if (strcmp(_glfw.linux_js.js[jid].path, path) == 0)
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_GLFWjoystickLinux linjs = {0};
|
||||
linjs.fd = open(path, O_RDONLY | O_NONBLOCK);
|
||||
if (linjs.fd == -1)
|
||||
for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
if (!_glfw.linux_js.js[jid].present)
|
||||
break;
|
||||
}
|
||||
|
||||
if (jid > GLFW_JOYSTICK_LAST)
|
||||
return GLFW_FALSE;
|
||||
|
||||
char evBits[(EV_CNT + 7) / 8] = {0};
|
||||
char keyBits[(KEY_CNT + 7) / 8] = {0};
|
||||
char absBits[(ABS_CNT + 7) / 8] = {0};
|
||||
struct input_id id;
|
||||
fd = open(path, O_RDONLY | O_NONBLOCK);
|
||||
if (fd == -1)
|
||||
return GLFW_FALSE;
|
||||
|
||||
if (ioctl(linjs.fd, EVIOCGBIT(0, sizeof(evBits)), evBits) < 0 ||
|
||||
ioctl(linjs.fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits) < 0 ||
|
||||
ioctl(linjs.fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits) < 0 ||
|
||||
ioctl(linjs.fd, EVIOCGID, &id) < 0)
|
||||
// Verify that the joystick driver version is at least 1.0
|
||||
ioctl(fd, JSIOCGVERSION, &version);
|
||||
if (version < 0x010000)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Linux: Failed to query input device: %s",
|
||||
strerror(errno));
|
||||
close(linjs.fd);
|
||||
// It's an old 0.x interface (we don't support it)
|
||||
close(fd);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
// Ensure this device supports the events expected of a joystick
|
||||
if (!isBitSet(EV_KEY, evBits) || !isBitSet(EV_ABS, evBits))
|
||||
{
|
||||
close(linjs.fd);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
char name[256] = "";
|
||||
|
||||
if (ioctl(linjs.fd, EVIOCGNAME(sizeof(name)), name) < 0)
|
||||
if (ioctl(fd, JSIOCGNAME(sizeof(name)), name) < 0)
|
||||
strncpy(name, "Unknown", sizeof(name));
|
||||
|
||||
char guid[33] = "";
|
||||
js = _glfw.linux_js.js + jid;
|
||||
js->present = GLFW_TRUE;
|
||||
js->name = strdup(name);
|
||||
js->path = strdup(path);
|
||||
js->fd = fd;
|
||||
|
||||
// Generate a joystick GUID that matches the SDL 2.0.5+ one
|
||||
if (id.vendor && id.product && id.version)
|
||||
{
|
||||
sprintf(guid, "%02x%02x0000%02x%02x0000%02x%02x0000%02x%02x0000",
|
||||
id.bustype & 0xff, id.bustype >> 8,
|
||||
id.vendor & 0xff, id.vendor >> 8,
|
||||
id.product & 0xff, id.product >> 8,
|
||||
id.version & 0xff, id.version >> 8);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprintf(guid, "%02x%02x0000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
|
||||
id.bustype & 0xff, id.bustype >> 8,
|
||||
name[0], name[1], name[2], name[3],
|
||||
name[4], name[5], name[6], name[7],
|
||||
name[8], name[9], name[10]);
|
||||
}
|
||||
ioctl(fd, JSIOCGAXES, &axisCount);
|
||||
js->axisCount = (int) axisCount;
|
||||
js->axes = calloc(axisCount, sizeof(float));
|
||||
|
||||
int axisCount = 0, buttonCount = 0, hatCount = 0;
|
||||
ioctl(fd, JSIOCGBUTTONS, &buttonCount);
|
||||
js->buttonCount = (int) buttonCount;
|
||||
js->buttons = calloc(buttonCount, 1);
|
||||
|
||||
for (int code = BTN_MISC; code < KEY_CNT; code++)
|
||||
{
|
||||
if (!isBitSet(code, keyBits))
|
||||
continue;
|
||||
|
||||
linjs.keyMap[code - BTN_MISC] = buttonCount;
|
||||
buttonCount++;
|
||||
}
|
||||
|
||||
for (int code = 0; code < ABS_CNT; code++)
|
||||
{
|
||||
linjs.absMap[code] = -1;
|
||||
if (!isBitSet(code, absBits))
|
||||
continue;
|
||||
|
||||
if (code >= ABS_HAT0X && code <= ABS_HAT3Y)
|
||||
{
|
||||
linjs.absMap[code] = hatCount;
|
||||
hatCount++;
|
||||
// Skip the Y axis
|
||||
code++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ioctl(linjs.fd, EVIOCGABS(code), &linjs.absInfo[code]) < 0)
|
||||
continue;
|
||||
|
||||
linjs.absMap[code] = axisCount;
|
||||
axisCount++;
|
||||
}
|
||||
}
|
||||
|
||||
_GLFWjoystick* js =
|
||||
_glfwAllocJoystick(name, guid, axisCount, buttonCount, hatCount);
|
||||
if (!js)
|
||||
{
|
||||
close(linjs.fd);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
strncpy(linjs.path, path, sizeof(linjs.path) - 1);
|
||||
memcpy(&js->linjs, &linjs, sizeof(linjs));
|
||||
|
||||
pollAbsState(js);
|
||||
|
||||
_glfwInputJoystick(js, GLFW_CONNECTED);
|
||||
_glfwInputJoystickChange(jid, GLFW_CONNECTED);
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
#endif // __linux__
|
||||
|
||||
#undef isBitSet
|
||||
|
||||
// Frees all resources associated with the specified joystick
|
||||
// Polls for and processes events the specified joystick
|
||||
//
|
||||
static void closeJoystick(_GLFWjoystick* js)
|
||||
static GLFWbool pollJoystickEvents(_GLFWjoystickLinux* js)
|
||||
{
|
||||
close(js->linjs.fd);
|
||||
_glfwFreeJoystick(js);
|
||||
_glfwInputJoystick(js, GLFW_DISCONNECTED);
|
||||
#if defined(__linux__)
|
||||
_glfwPollJoystickEvents();
|
||||
|
||||
if (!js->present)
|
||||
return GLFW_FALSE;
|
||||
|
||||
// Read all queued events (non-blocking)
|
||||
for (;;)
|
||||
{
|
||||
struct js_event e;
|
||||
|
||||
errno = 0;
|
||||
if (read(js->fd, &e, sizeof(e)) < 0)
|
||||
{
|
||||
// Reset the joystick slot if the device was disconnected
|
||||
if (errno == ENODEV)
|
||||
{
|
||||
free(js->axes);
|
||||
free(js->buttons);
|
||||
free(js->name);
|
||||
free(js->path);
|
||||
|
||||
memset(js, 0, sizeof(_GLFWjoystickLinux));
|
||||
|
||||
_glfwInputJoystickChange(js - _glfw.linux_js.js,
|
||||
GLFW_DISCONNECTED);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// Clear the initial-state bit
|
||||
e.type &= ~JS_EVENT_INIT;
|
||||
|
||||
if (e.type == JS_EVENT_AXIS)
|
||||
js->axes[e.number] = (float) e.value / 32767.0f;
|
||||
else if (e.type == JS_EVENT_BUTTON)
|
||||
js->buttons[e.number] = e.value ? GLFW_PRESS : GLFW_RELEASE;
|
||||
}
|
||||
#endif // __linux__
|
||||
return js->present;
|
||||
}
|
||||
|
||||
// Lexically compare joysticks by name; used by qsort
|
||||
//
|
||||
#if defined(__linux__)
|
||||
static int compareJoysticks(const void* fp, const void* sp)
|
||||
{
|
||||
const _GLFWjoystick* fj = fp;
|
||||
const _GLFWjoystick* sj = sp;
|
||||
return strcmp(fj->linjs.path, sj->linjs.path);
|
||||
const _GLFWjoystickLinux* fj = fp;
|
||||
const _GLFWjoystickLinux* sj = sp;
|
||||
return strcmp(fj->path, sj->path);
|
||||
}
|
||||
#endif // __linux__
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@@ -268,55 +173,73 @@ static int compareJoysticks(const void* fp, const void* sp)
|
||||
//
|
||||
GLFWbool _glfwInitJoysticksLinux(void)
|
||||
{
|
||||
#if defined(__linux__)
|
||||
DIR* dir;
|
||||
int count = 0;
|
||||
const char* dirname = "/dev/input";
|
||||
|
||||
_glfw.linjs.inotify = inotify_init1(IN_NONBLOCK | IN_CLOEXEC);
|
||||
if (_glfw.linjs.inotify > 0)
|
||||
_glfw.linux_js.inotify = inotify_init1(IN_NONBLOCK | IN_CLOEXEC);
|
||||
if (_glfw.linux_js.inotify == -1)
|
||||
{
|
||||
// HACK: Register for IN_ATTRIB to get notified when udev is done
|
||||
// This works well in practice but the true way is libudev
|
||||
|
||||
_glfw.linjs.watch = inotify_add_watch(_glfw.linjs.inotify,
|
||||
dirname,
|
||||
IN_CREATE | IN_ATTRIB | IN_DELETE);
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Linux: Failed to initialize inotify: %s",
|
||||
strerror(errno));
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
// Continue without device connection notifications if inotify fails
|
||||
// HACK: Register for IN_ATTRIB as well to get notified when udev is done
|
||||
// This works well in practice but the true way is libudev
|
||||
|
||||
if (regcomp(&_glfw.linjs.regex, "^event[0-9]\\+$", 0) != 0)
|
||||
_glfw.linux_js.watch = inotify_add_watch(_glfw.linux_js.inotify,
|
||||
dirname,
|
||||
IN_CREATE | IN_ATTRIB);
|
||||
if (_glfw.linux_js.watch == -1)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Linux: Failed to watch for joystick connections in %s: %s",
|
||||
dirname,
|
||||
strerror(errno));
|
||||
// Continue without device connection notifications
|
||||
}
|
||||
|
||||
if (regcomp(&_glfw.linux_js.regex, "^js[0-9]\\+$", 0) != 0)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to compile regex");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
int count = 0;
|
||||
|
||||
DIR* dir = opendir(dirname);
|
||||
dir = opendir(dirname);
|
||||
if (dir)
|
||||
{
|
||||
struct dirent* entry;
|
||||
|
||||
while ((entry = readdir(dir)))
|
||||
{
|
||||
char path[20];
|
||||
regmatch_t match;
|
||||
|
||||
if (regexec(&_glfw.linjs.regex, entry->d_name, 1, &match, 0) != 0)
|
||||
if (regexec(&_glfw.linux_js.regex, entry->d_name, 1, &match, 0) != 0)
|
||||
continue;
|
||||
|
||||
char path[PATH_MAX];
|
||||
|
||||
snprintf(path, sizeof(path), "%s/%s", dirname, entry->d_name);
|
||||
|
||||
if (openJoystickDevice(path))
|
||||
count++;
|
||||
}
|
||||
|
||||
closedir(dir);
|
||||
}
|
||||
else
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Linux: Failed to open joystick device directory %s: %s",
|
||||
dirname,
|
||||
strerror(errno));
|
||||
// Continue with no joysticks detected
|
||||
}
|
||||
|
||||
// Continue with no joysticks if enumeration fails
|
||||
qsort(_glfw.linux_js.js, count, sizeof(_GLFWjoystickLinux), compareJoysticks);
|
||||
#endif // __linux__
|
||||
|
||||
qsort(_glfw.joysticks, count, sizeof(_GLFWjoystick), compareJoysticks);
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
@@ -324,62 +247,56 @@ GLFWbool _glfwInitJoysticksLinux(void)
|
||||
//
|
||||
void _glfwTerminateJoysticksLinux(void)
|
||||
{
|
||||
int jid;
|
||||
#if defined(__linux__)
|
||||
int i;
|
||||
|
||||
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
|
||||
{
|
||||
_GLFWjoystick* js = _glfw.joysticks + jid;
|
||||
if (js->present)
|
||||
closeJoystick(js);
|
||||
if (_glfw.linux_js.js[i].present)
|
||||
{
|
||||
close(_glfw.linux_js.js[i].fd);
|
||||
free(_glfw.linux_js.js[i].axes);
|
||||
free(_glfw.linux_js.js[i].buttons);
|
||||
free(_glfw.linux_js.js[i].name);
|
||||
free(_glfw.linux_js.js[i].path);
|
||||
}
|
||||
}
|
||||
|
||||
regfree(&_glfw.linjs.regex);
|
||||
regfree(&_glfw.linux_js.regex);
|
||||
|
||||
if (_glfw.linjs.inotify > 0)
|
||||
if (_glfw.linux_js.inotify > 0)
|
||||
{
|
||||
if (_glfw.linjs.watch > 0)
|
||||
inotify_rm_watch(_glfw.linjs.inotify, _glfw.linjs.watch);
|
||||
if (_glfw.linux_js.watch > 0)
|
||||
inotify_rm_watch(_glfw.linux_js.inotify, _glfw.linux_js.watch);
|
||||
|
||||
close(_glfw.linjs.inotify);
|
||||
close(_glfw.linux_js.inotify);
|
||||
}
|
||||
#endif // __linux__
|
||||
}
|
||||
|
||||
void _glfwDetectJoystickConnectionLinux(void)
|
||||
void _glfwPollJoystickEvents(void)
|
||||
{
|
||||
if (_glfw.linjs.inotify <= 0)
|
||||
return;
|
||||
|
||||
#if defined(__linux__)
|
||||
ssize_t offset = 0;
|
||||
char buffer[16384];
|
||||
const ssize_t size = read(_glfw.linjs.inotify, buffer, sizeof(buffer));
|
||||
|
||||
const ssize_t size = read(_glfw.linux_js.inotify, buffer, sizeof(buffer));
|
||||
|
||||
while (size > offset)
|
||||
{
|
||||
regmatch_t match;
|
||||
const struct inotify_event* e = (struct inotify_event*) (buffer + offset);
|
||||
|
||||
offset += sizeof(struct inotify_event) + e->len;
|
||||
|
||||
if (regexec(&_glfw.linjs.regex, e->name, 1, &match, 0) != 0)
|
||||
continue;
|
||||
|
||||
char path[PATH_MAX];
|
||||
snprintf(path, sizeof(path), "/dev/input/%s", e->name);
|
||||
|
||||
if (e->mask & (IN_CREATE | IN_ATTRIB))
|
||||
openJoystickDevice(path);
|
||||
else if (e->mask & IN_DELETE)
|
||||
if (regexec(&_glfw.linux_js.regex, e->name, 1, &match, 0) == 0)
|
||||
{
|
||||
for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
|
||||
{
|
||||
if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
|
||||
{
|
||||
closeJoystick(_glfw.joysticks + jid);
|
||||
break;
|
||||
}
|
||||
}
|
||||
char path[20];
|
||||
snprintf(path, sizeof(path), "/dev/input/%s", e->name);
|
||||
openJoystickDevice(path);
|
||||
}
|
||||
|
||||
offset += sizeof(struct inotify_event) + e->len;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -387,47 +304,38 @@ void _glfwDetectJoystickConnectionLinux(void)
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
|
||||
int _glfwPlatformJoystickPresent(int jid)
|
||||
{
|
||||
// Read all queued events (non-blocking)
|
||||
for (;;)
|
||||
{
|
||||
struct input_event e;
|
||||
|
||||
errno = 0;
|
||||
if (read(js->linjs.fd, &e, sizeof(e)) < 0)
|
||||
{
|
||||
// Reset the joystick slot if the device was disconnected
|
||||
if (errno == ENODEV)
|
||||
closeJoystick(js);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (e.type == EV_SYN)
|
||||
{
|
||||
if (e.code == SYN_DROPPED)
|
||||
_glfw.linjs.dropped = GLFW_TRUE;
|
||||
else if (e.code == SYN_REPORT)
|
||||
{
|
||||
_glfw.linjs.dropped = GLFW_FALSE;
|
||||
pollAbsState(js);
|
||||
}
|
||||
}
|
||||
|
||||
if (_glfw.linjs.dropped)
|
||||
continue;
|
||||
|
||||
if (e.type == EV_KEY)
|
||||
handleKeyEvent(js, e.code, e.value);
|
||||
else if (e.type == EV_ABS)
|
||||
handleAbsEvent(js, e.code, e.value);
|
||||
}
|
||||
|
||||
return js->present;
|
||||
_GLFWjoystickLinux* js = _glfw.linux_js.js + jid;
|
||||
return pollJoystickEvents(js);
|
||||
}
|
||||
|
||||
void _glfwPlatformUpdateGamepadGUID(char* guid)
|
||||
const float* _glfwPlatformGetJoystickAxes(int jid, int* count)
|
||||
{
|
||||
_GLFWjoystickLinux* js = _glfw.linux_js.js + jid;
|
||||
if (!pollJoystickEvents(js))
|
||||
return NULL;
|
||||
|
||||
*count = js->axisCount;
|
||||
return js->axes;
|
||||
}
|
||||
|
||||
const unsigned char* _glfwPlatformGetJoystickButtons(int jid, int* count)
|
||||
{
|
||||
_GLFWjoystickLinux* js = _glfw.linux_js.js + jid;
|
||||
if (!pollJoystickEvents(js))
|
||||
return NULL;
|
||||
|
||||
*count = js->buttonCount;
|
||||
return js->buttons;
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetJoystickName(int jid)
|
||||
{
|
||||
_GLFWjoystickLinux* js = _glfw.linux_js.js + jid;
|
||||
if (!pollJoystickEvents(js))
|
||||
return NULL;
|
||||
|
||||
return js->name;
|
||||
}
|
||||
|
||||
|
||||
+25
-19
@@ -1,5 +1,5 @@
|
||||
//========================================================================
|
||||
// GLFW 3.4 Linux - www.glfw.org
|
||||
// GLFW 3.3 Linux - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
|
||||
//
|
||||
@@ -24,39 +24,45 @@
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include <linux/input.h>
|
||||
#include <linux/limits.h>
|
||||
#ifndef _glfw3_linux_joystick_h_
|
||||
#define _glfw3_linux_joystick_h_
|
||||
|
||||
#include <regex.h>
|
||||
|
||||
#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickLinux linjs
|
||||
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux linjs
|
||||
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE _GLFWjoylistLinux linux_js
|
||||
|
||||
#define _GLFW_PLATFORM_MAPPING_NAME "Linux"
|
||||
|
||||
// Linux-specific joystick data
|
||||
//
|
||||
typedef struct _GLFWjoystickLinux
|
||||
{
|
||||
int fd;
|
||||
char path[PATH_MAX];
|
||||
int keyMap[KEY_CNT - BTN_MISC];
|
||||
int absMap[ABS_CNT];
|
||||
struct input_absinfo absInfo[ABS_CNT];
|
||||
int hats[4][2];
|
||||
GLFWbool present;
|
||||
int fd;
|
||||
float* axes;
|
||||
int axisCount;
|
||||
unsigned char* buttons;
|
||||
int buttonCount;
|
||||
char* name;
|
||||
char* path;
|
||||
} _GLFWjoystickLinux;
|
||||
|
||||
// Linux-specific joystick API data
|
||||
//
|
||||
typedef struct _GLFWlibraryLinux
|
||||
typedef struct _GLFWjoylistLinux
|
||||
{
|
||||
int inotify;
|
||||
int watch;
|
||||
regex_t regex;
|
||||
GLFWbool dropped;
|
||||
} _GLFWlibraryLinux;
|
||||
_GLFWjoystickLinux js[GLFW_JOYSTICK_LAST + 1];
|
||||
|
||||
#if defined(__linux__)
|
||||
int inotify;
|
||||
int watch;
|
||||
regex_t regex;
|
||||
#endif /*__linux__*/
|
||||
} _GLFWjoylistLinux;
|
||||
|
||||
|
||||
GLFWbool _glfwInitJoysticksLinux(void);
|
||||
void _glfwTerminateJoysticksLinux(void);
|
||||
void _glfwDetectJoystickConnectionLinux(void);
|
||||
|
||||
void _glfwPollJoystickEvents(void);
|
||||
|
||||
#endif // _glfw3_linux_joystick_h_
|
||||
|
||||
-476
@@ -1,476 +0,0 @@
|
||||
//========================================================================
|
||||
// GLFW 3.4 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// As mappings.h.in, this file is used by CMake to produce the mappings.h
|
||||
// header file. If you are adding a GLFW specific gamepad mapping, this is
|
||||
// where to put it.
|
||||
//========================================================================
|
||||
// As mappings.h, this provides all pre-defined gamepad mappings, including
|
||||
// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
|
||||
// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
|
||||
// This file can be re-generated from mappings.h.in and the upstream
|
||||
// gamecontrollerdb.txt with the GenerateMappings.cmake script.
|
||||
//========================================================================
|
||||
|
||||
// All gamepad mappings not labeled GLFW are copied from the
|
||||
// SDL_GameControllerDB project under the following license:
|
||||
//
|
||||
// Simple DirectMedia Layer
|
||||
// Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the
|
||||
// use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
const char* _glfwDefaultMappings[] =
|
||||
{
|
||||
"03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,",
|
||||
"03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
|
||||
"03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
|
||||
"03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
|
||||
"03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,",
|
||||
"030000008f0e00001200000000000000,Acme,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows,",
|
||||
"030000006b1400000055000000000000,bigben ps3padstreetnew,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,",
|
||||
"03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"030000005e0400008e02000000000000,Controller (XBOX 360 For Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
|
||||
"03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows,",
|
||||
"03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"030000004f04000023b3000000000000,Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,",
|
||||
"03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,",
|
||||
"030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"03000000451300000010000000000000,Generic USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00005f00000000000000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00005e00000000000000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00004d00000000000000,HORIPAD3 A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,",
|
||||
"030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Windows,",
|
||||
"03000000b50700001403000000000000,IMPACT BLACK,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
|
||||
"030000006f0e00002401000000000000,INJUSTICE FightStick for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
|
||||
"030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows,",
|
||||
"030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700008433000000000000,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700008483000000000000,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b6,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000008305000031b0000000000000,MaxfireBlaze3,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,",
|
||||
"03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows,",
|
||||
"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,",
|
||||
"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,leftx:h0.6,lefty:h0.12,rightshoulder:b5,rightstick:a2,righttrigger:b7,rightx:h0.9,righty:h0.4,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows,",
|
||||
"03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000008f0e00007530000000000000,PS (R) Gamepad,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
|
||||
"03000000100800000100000000000000,PS1 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000100800000300000000000000,PS2 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,",
|
||||
"030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,",
|
||||
"03000000250900000500000000000000,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,",
|
||||
"03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows,",
|
||||
"03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,",
|
||||
"03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000300f00001210000000000000,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"03000000341a00000104000000000000,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows,",
|
||||
"03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
|
||||
"030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00008b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00007000000000000000,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,",
|
||||
"0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,",
|
||||
"030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000006f0e00001e01000000000000,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
|
||||
"03000000a30600000cff000000000000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,x:b0,y:b1,platform:Windows,",
|
||||
"03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
|
||||
"03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows,",
|
||||
"03000000300f00001101000000000000,saitek rumble pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
|
||||
"0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,",
|
||||
"030000008f0e00000800000000000000,SpeedLink Strike FX Wireless,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,platform:Windows,",
|
||||
"03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
|
||||
"030000004f04000015b3000000000000,Thrustmaster Dual Analog 2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,",
|
||||
"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,",
|
||||
"030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,",
|
||||
"03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
|
||||
"03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000380700006652000000000000,UnKnown,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
|
||||
"03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
|
||||
"03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
|
||||
"03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,",
|
||||
"03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
|
||||
"03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
|
||||
"03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
|
||||
"03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
|
||||
"03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,",
|
||||
"030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000000d0f00005e00000000010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000000d0f00005f00000000000000,HORI Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000000d0f00005e00000000000000,HORI Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000000d0f00004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000000d0f00006e00000000010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000000d0f00006600000000010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,platform:Mac OS X,",
|
||||
"03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,",
|
||||
"03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,",
|
||||
"030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"03000000380700005032000000010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X,",
|
||||
"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,",
|
||||
"03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Mac OS X,",
|
||||
"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,",
|
||||
"030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,",
|
||||
"030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,",
|
||||
"030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
|
||||
"03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
|
||||
"030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X,",
|
||||
"03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,",
|
||||
"030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
|
||||
"030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"030000005e0400008e02000001000000,Steam Virtual GamePad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X,",
|
||||
"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,",
|
||||
"03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
|
||||
"03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
|
||||
"03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,",
|
||||
"050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X,",
|
||||
"050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X,",
|
||||
"030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000c6240000045d000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
|
||||
"030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
|
||||
"030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,",
|
||||
"03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,",
|
||||
"03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
|
||||
"05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
|
||||
"03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
|
||||
"05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
|
||||
"03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
|
||||
"05000000c82d00003028000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
|
||||
"05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
|
||||
"05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,",
|
||||
"05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,",
|
||||
"030000006f0e00003901000020060000,Afterglow Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,",
|
||||
"03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,",
|
||||
"03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,",
|
||||
"03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
|
||||
"030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:a0,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:a3,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000006f0e00001f01000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys GamePad ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,",
|
||||
"030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
|
||||
"030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
|
||||
"06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,",
|
||||
"03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
|
||||
"030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,",
|
||||
"030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000000d0f00006b00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,",
|
||||
"050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,",
|
||||
"03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux,",
|
||||
"030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,",
|
||||
"03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,",
|
||||
"03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000006d04000015c2000010010000,Logitech Logitech Extreme 3D,a:b0,b:b4,back:b6,guide:b8,leftshoulder:b9,leftstick:h0.8,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:h0.2,start:b7,x:b2,y:b5,platform:Linux,",
|
||||
"030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,",
|
||||
"05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000380700008433000011010000,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000380700008483000011010000,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
|
||||
"03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
|
||||
"030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
|
||||
"05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
|
||||
"030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
|
||||
"050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
|
||||
"030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux,",
|
||||
"03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
|
||||
"05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,",
|
||||
"05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,",
|
||||
"03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
|
||||
"050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
|
||||
"030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
|
||||
"060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
|
||||
"05000000504c415953544154494f4e00,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
|
||||
"050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,",
|
||||
"030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,",
|
||||
"030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,",
|
||||
"0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,",
|
||||
"030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000006f0e00004601000001010000,Rock Candy Wired Controller for Xbox One,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,",
|
||||
"03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,",
|
||||
"03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,",
|
||||
"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,",
|
||||
"03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,a:b12,b:b10,back:b4,dpdown:b2,dpleft:b3,dpright:b1,dpup:b0,leftshoulder:b9,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b8,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b5,x:b13,y:b11,platform:Linux,",
|
||||
"03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,",
|
||||
"030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,",
|
||||
"030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
|
||||
"030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
|
||||
"030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux,",
|
||||
"030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,",
|
||||
"03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
|
||||
"03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux,",
|
||||
"05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,",
|
||||
"0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
|
||||
"050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
|
||||
"03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
|
||||
"05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,",
|
||||
"03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,",
|
||||
"03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
|
||||
"64633436313965656664373634323364,Microsoft X-Box 360 pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,",
|
||||
"61363931656135336130663561616264,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,",
|
||||
"4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,",
|
||||
"37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,",
|
||||
"35643031303033326130316330353564,PS4 Controller,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,",
|
||||
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,",
|
||||
"5477696e20555342204a6f7973746963,Twin USB Joystick,a:b22,b:b21,back:b28,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android,",
|
||||
"34356136633366613530316338376136,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,platform:Android,",
|
||||
"4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:iOS,",
|
||||
"4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS,",
|
||||
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS,",
|
||||
|
||||
"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
NULL
|
||||
};
|
||||
|
||||
@@ -1,73 +0,0 @@
|
||||
//========================================================================
|
||||
// GLFW 3.4 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// As mappings.h.in, this file is used by CMake to produce the mappings.h
|
||||
// header file. If you are adding a GLFW specific gamepad mapping, this is
|
||||
// where to put it.
|
||||
//========================================================================
|
||||
// As mappings.h, this provides all pre-defined gamepad mappings, including
|
||||
// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
|
||||
// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
|
||||
// This file can be re-generated from mappings.h.in and the upstream
|
||||
// gamecontrollerdb.txt with the GenerateMappings.cmake script.
|
||||
//========================================================================
|
||||
|
||||
// All gamepad mappings not labeled GLFW are copied from the
|
||||
// SDL_GameControllerDB project under the following license:
|
||||
//
|
||||
// Simple DirectMedia Layer
|
||||
// Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the
|
||||
// use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not be
|
||||
// misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
const char* _glfwDefaultMappings[] =
|
||||
{
|
||||
@GLFW_GAMEPAD_MAPPINGS@
|
||||
"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
|
||||
NULL
|
||||
};
|
||||
|
||||
+248
@@ -0,0 +1,248 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Mir - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2014-2015 Brandon Schaefer <brandon.schaefer@canonical.com>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <linux/input.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
|
||||
// Create key code translation tables
|
||||
//
|
||||
static void createKeyTables(void)
|
||||
{
|
||||
int scancode;
|
||||
|
||||
memset(_glfw.mir.keycodes, -1, sizeof(_glfw.mir.keycodes));
|
||||
memset(_glfw.mir.scancodes, -1, sizeof(_glfw.mir.scancodes));
|
||||
|
||||
_glfw.mir.keycodes[KEY_GRAVE] = GLFW_KEY_GRAVE_ACCENT;
|
||||
_glfw.mir.keycodes[KEY_1] = GLFW_KEY_1;
|
||||
_glfw.mir.keycodes[KEY_2] = GLFW_KEY_2;
|
||||
_glfw.mir.keycodes[KEY_3] = GLFW_KEY_3;
|
||||
_glfw.mir.keycodes[KEY_4] = GLFW_KEY_4;
|
||||
_glfw.mir.keycodes[KEY_5] = GLFW_KEY_5;
|
||||
_glfw.mir.keycodes[KEY_6] = GLFW_KEY_6;
|
||||
_glfw.mir.keycodes[KEY_7] = GLFW_KEY_7;
|
||||
_glfw.mir.keycodes[KEY_8] = GLFW_KEY_8;
|
||||
_glfw.mir.keycodes[KEY_9] = GLFW_KEY_9;
|
||||
_glfw.mir.keycodes[KEY_0] = GLFW_KEY_0;
|
||||
_glfw.mir.keycodes[KEY_MINUS] = GLFW_KEY_MINUS;
|
||||
_glfw.mir.keycodes[KEY_EQUAL] = GLFW_KEY_EQUAL;
|
||||
_glfw.mir.keycodes[KEY_Q] = GLFW_KEY_Q;
|
||||
_glfw.mir.keycodes[KEY_W] = GLFW_KEY_W;
|
||||
_glfw.mir.keycodes[KEY_E] = GLFW_KEY_E;
|
||||
_glfw.mir.keycodes[KEY_R] = GLFW_KEY_R;
|
||||
_glfw.mir.keycodes[KEY_T] = GLFW_KEY_T;
|
||||
_glfw.mir.keycodes[KEY_Y] = GLFW_KEY_Y;
|
||||
_glfw.mir.keycodes[KEY_U] = GLFW_KEY_U;
|
||||
_glfw.mir.keycodes[KEY_I] = GLFW_KEY_I;
|
||||
_glfw.mir.keycodes[KEY_O] = GLFW_KEY_O;
|
||||
_glfw.mir.keycodes[KEY_P] = GLFW_KEY_P;
|
||||
_glfw.mir.keycodes[KEY_LEFTBRACE] = GLFW_KEY_LEFT_BRACKET;
|
||||
_glfw.mir.keycodes[KEY_RIGHTBRACE] = GLFW_KEY_RIGHT_BRACKET;
|
||||
_glfw.mir.keycodes[KEY_A] = GLFW_KEY_A;
|
||||
_glfw.mir.keycodes[KEY_S] = GLFW_KEY_S;
|
||||
_glfw.mir.keycodes[KEY_D] = GLFW_KEY_D;
|
||||
_glfw.mir.keycodes[KEY_F] = GLFW_KEY_F;
|
||||
_glfw.mir.keycodes[KEY_G] = GLFW_KEY_G;
|
||||
_glfw.mir.keycodes[KEY_H] = GLFW_KEY_H;
|
||||
_glfw.mir.keycodes[KEY_J] = GLFW_KEY_J;
|
||||
_glfw.mir.keycodes[KEY_K] = GLFW_KEY_K;
|
||||
_glfw.mir.keycodes[KEY_L] = GLFW_KEY_L;
|
||||
_glfw.mir.keycodes[KEY_SEMICOLON] = GLFW_KEY_SEMICOLON;
|
||||
_glfw.mir.keycodes[KEY_APOSTROPHE] = GLFW_KEY_APOSTROPHE;
|
||||
_glfw.mir.keycodes[KEY_Z] = GLFW_KEY_Z;
|
||||
_glfw.mir.keycodes[KEY_X] = GLFW_KEY_X;
|
||||
_glfw.mir.keycodes[KEY_C] = GLFW_KEY_C;
|
||||
_glfw.mir.keycodes[KEY_V] = GLFW_KEY_V;
|
||||
_glfw.mir.keycodes[KEY_B] = GLFW_KEY_B;
|
||||
_glfw.mir.keycodes[KEY_N] = GLFW_KEY_N;
|
||||
_glfw.mir.keycodes[KEY_M] = GLFW_KEY_M;
|
||||
_glfw.mir.keycodes[KEY_COMMA] = GLFW_KEY_COMMA;
|
||||
_glfw.mir.keycodes[KEY_DOT] = GLFW_KEY_PERIOD;
|
||||
_glfw.mir.keycodes[KEY_SLASH] = GLFW_KEY_SLASH;
|
||||
_glfw.mir.keycodes[KEY_BACKSLASH] = GLFW_KEY_BACKSLASH;
|
||||
_glfw.mir.keycodes[KEY_ESC] = GLFW_KEY_ESCAPE;
|
||||
_glfw.mir.keycodes[KEY_TAB] = GLFW_KEY_TAB;
|
||||
_glfw.mir.keycodes[KEY_LEFTSHIFT] = GLFW_KEY_LEFT_SHIFT;
|
||||
_glfw.mir.keycodes[KEY_RIGHTSHIFT] = GLFW_KEY_RIGHT_SHIFT;
|
||||
_glfw.mir.keycodes[KEY_LEFTCTRL] = GLFW_KEY_LEFT_CONTROL;
|
||||
_glfw.mir.keycodes[KEY_RIGHTCTRL] = GLFW_KEY_RIGHT_CONTROL;
|
||||
_glfw.mir.keycodes[KEY_LEFTALT] = GLFW_KEY_LEFT_ALT;
|
||||
_glfw.mir.keycodes[KEY_RIGHTALT] = GLFW_KEY_RIGHT_ALT;
|
||||
_glfw.mir.keycodes[KEY_LEFTMETA] = GLFW_KEY_LEFT_SUPER;
|
||||
_glfw.mir.keycodes[KEY_RIGHTMETA] = GLFW_KEY_RIGHT_SUPER;
|
||||
_glfw.mir.keycodes[KEY_MENU] = GLFW_KEY_MENU;
|
||||
_glfw.mir.keycodes[KEY_NUMLOCK] = GLFW_KEY_NUM_LOCK;
|
||||
_glfw.mir.keycodes[KEY_CAPSLOCK] = GLFW_KEY_CAPS_LOCK;
|
||||
_glfw.mir.keycodes[KEY_PRINT] = GLFW_KEY_PRINT_SCREEN;
|
||||
_glfw.mir.keycodes[KEY_SCROLLLOCK] = GLFW_KEY_SCROLL_LOCK;
|
||||
_glfw.mir.keycodes[KEY_PAUSE] = GLFW_KEY_PAUSE;
|
||||
_glfw.mir.keycodes[KEY_DELETE] = GLFW_KEY_DELETE;
|
||||
_glfw.mir.keycodes[KEY_BACKSPACE] = GLFW_KEY_BACKSPACE;
|
||||
_glfw.mir.keycodes[KEY_ENTER] = GLFW_KEY_ENTER;
|
||||
_glfw.mir.keycodes[KEY_HOME] = GLFW_KEY_HOME;
|
||||
_glfw.mir.keycodes[KEY_END] = GLFW_KEY_END;
|
||||
_glfw.mir.keycodes[KEY_PAGEUP] = GLFW_KEY_PAGE_UP;
|
||||
_glfw.mir.keycodes[KEY_PAGEDOWN] = GLFW_KEY_PAGE_DOWN;
|
||||
_glfw.mir.keycodes[KEY_INSERT] = GLFW_KEY_INSERT;
|
||||
_glfw.mir.keycodes[KEY_LEFT] = GLFW_KEY_LEFT;
|
||||
_glfw.mir.keycodes[KEY_RIGHT] = GLFW_KEY_RIGHT;
|
||||
_glfw.mir.keycodes[KEY_DOWN] = GLFW_KEY_DOWN;
|
||||
_glfw.mir.keycodes[KEY_UP] = GLFW_KEY_UP;
|
||||
_glfw.mir.keycodes[KEY_F1] = GLFW_KEY_F1;
|
||||
_glfw.mir.keycodes[KEY_F2] = GLFW_KEY_F2;
|
||||
_glfw.mir.keycodes[KEY_F3] = GLFW_KEY_F3;
|
||||
_glfw.mir.keycodes[KEY_F4] = GLFW_KEY_F4;
|
||||
_glfw.mir.keycodes[KEY_F5] = GLFW_KEY_F5;
|
||||
_glfw.mir.keycodes[KEY_F6] = GLFW_KEY_F6;
|
||||
_glfw.mir.keycodes[KEY_F7] = GLFW_KEY_F7;
|
||||
_glfw.mir.keycodes[KEY_F8] = GLFW_KEY_F8;
|
||||
_glfw.mir.keycodes[KEY_F9] = GLFW_KEY_F9;
|
||||
_glfw.mir.keycodes[KEY_F10] = GLFW_KEY_F10;
|
||||
_glfw.mir.keycodes[KEY_F11] = GLFW_KEY_F11;
|
||||
_glfw.mir.keycodes[KEY_F12] = GLFW_KEY_F12;
|
||||
_glfw.mir.keycodes[KEY_F13] = GLFW_KEY_F13;
|
||||
_glfw.mir.keycodes[KEY_F14] = GLFW_KEY_F14;
|
||||
_glfw.mir.keycodes[KEY_F15] = GLFW_KEY_F15;
|
||||
_glfw.mir.keycodes[KEY_F16] = GLFW_KEY_F16;
|
||||
_glfw.mir.keycodes[KEY_F17] = GLFW_KEY_F17;
|
||||
_glfw.mir.keycodes[KEY_F18] = GLFW_KEY_F18;
|
||||
_glfw.mir.keycodes[KEY_F19] = GLFW_KEY_F19;
|
||||
_glfw.mir.keycodes[KEY_F20] = GLFW_KEY_F20;
|
||||
_glfw.mir.keycodes[KEY_F21] = GLFW_KEY_F21;
|
||||
_glfw.mir.keycodes[KEY_F22] = GLFW_KEY_F22;
|
||||
_glfw.mir.keycodes[KEY_F23] = GLFW_KEY_F23;
|
||||
_glfw.mir.keycodes[KEY_F24] = GLFW_KEY_F24;
|
||||
_glfw.mir.keycodes[KEY_KPSLASH] = GLFW_KEY_KP_DIVIDE;
|
||||
_glfw.mir.keycodes[KEY_KPDOT] = GLFW_KEY_KP_MULTIPLY;
|
||||
_glfw.mir.keycodes[KEY_KPMINUS] = GLFW_KEY_KP_SUBTRACT;
|
||||
_glfw.mir.keycodes[KEY_KPPLUS] = GLFW_KEY_KP_ADD;
|
||||
_glfw.mir.keycodes[KEY_KP0] = GLFW_KEY_KP_0;
|
||||
_glfw.mir.keycodes[KEY_KP1] = GLFW_KEY_KP_1;
|
||||
_glfw.mir.keycodes[KEY_KP2] = GLFW_KEY_KP_2;
|
||||
_glfw.mir.keycodes[KEY_KP3] = GLFW_KEY_KP_3;
|
||||
_glfw.mir.keycodes[KEY_KP4] = GLFW_KEY_KP_4;
|
||||
_glfw.mir.keycodes[KEY_KP5] = GLFW_KEY_KP_5;
|
||||
_glfw.mir.keycodes[KEY_KP6] = GLFW_KEY_KP_6;
|
||||
_glfw.mir.keycodes[KEY_KP7] = GLFW_KEY_KP_7;
|
||||
_glfw.mir.keycodes[KEY_KP8] = GLFW_KEY_KP_8;
|
||||
_glfw.mir.keycodes[KEY_KP9] = GLFW_KEY_KP_9;
|
||||
_glfw.mir.keycodes[KEY_KPCOMMA] = GLFW_KEY_KP_DECIMAL;
|
||||
_glfw.mir.keycodes[KEY_KPEQUAL] = GLFW_KEY_KP_EQUAL;
|
||||
_glfw.mir.keycodes[KEY_KPENTER] = GLFW_KEY_KP_ENTER;
|
||||
|
||||
for (scancode = 0; scancode < 256; scancode++)
|
||||
{
|
||||
if (_glfw.mir.keycodes[scancode] > 0)
|
||||
_glfw.mir.scancodes[_glfw.mir.keycodes[scancode]] = scancode;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
int _glfwPlatformInit(void)
|
||||
{
|
||||
int error;
|
||||
|
||||
_glfw.mir.connection = mir_connect_sync(NULL, __PRETTY_FUNCTION__);
|
||||
|
||||
if (!mir_connection_is_valid(_glfw.mir.connection))
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unable to connect to server: %s",
|
||||
mir_connection_get_error_message(_glfw.mir.connection));
|
||||
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
_glfw.mir.display =
|
||||
mir_connection_get_egl_native_display(_glfw.mir.connection);
|
||||
|
||||
createKeyTables();
|
||||
|
||||
if (!_glfwInitThreadLocalStoragePOSIX())
|
||||
return GLFW_FALSE;
|
||||
|
||||
if (!_glfwInitJoysticksLinux())
|
||||
return GLFW_FALSE;
|
||||
|
||||
_glfwInitTimerPOSIX();
|
||||
|
||||
// Need the default conf for when we set a NULL cursor
|
||||
_glfw.mir.defaultConf = mir_cursor_configuration_from_name(mir_default_cursor_name);
|
||||
_glfw.mir.disabledConf = mir_cursor_configuration_from_name(mir_disabled_cursor_name);
|
||||
|
||||
_glfw.mir.eventQueue = calloc(1, sizeof(EventQueue));
|
||||
_glfwInitEventQueueMir(_glfw.mir.eventQueue);
|
||||
|
||||
error = pthread_mutex_init(&_glfw.mir.eventMutex, NULL);
|
||||
if (error)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Failed to create event mutex: %s",
|
||||
strerror(error));
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwPlatformTerminate(void)
|
||||
{
|
||||
_glfwTerminateEGL();
|
||||
_glfwTerminateJoysticksLinux();
|
||||
_glfwTerminateThreadLocalStoragePOSIX();
|
||||
|
||||
_glfwDeleteEventQueueMir(_glfw.mir.eventQueue);
|
||||
|
||||
pthread_mutex_destroy(&_glfw.mir.eventMutex);
|
||||
|
||||
mir_connection_release(_glfw.mir.connection);
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetVersionString(void)
|
||||
{
|
||||
return _GLFW_VERSION_NUMBER " Mir EGL"
|
||||
#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
|
||||
" clock_gettime"
|
||||
#else
|
||||
" gettimeofday"
|
||||
#endif
|
||||
#if defined(__linux__)
|
||||
" /dev/js"
|
||||
#endif
|
||||
#if defined(_GLFW_BUILD_DLL)
|
||||
" shared"
|
||||
#endif
|
||||
;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,182 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Mir - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2014-2015 Brandon Schaefer <brandon.schaefer@canonical.com>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
_GLFWmonitor** _glfwPlatformGetMonitors(int* count)
|
||||
{
|
||||
int i, found = 0;
|
||||
_GLFWmonitor** monitors = NULL;
|
||||
MirDisplayConfiguration* displayConfig =
|
||||
mir_connection_create_display_config(_glfw.mir.connection);
|
||||
|
||||
*count = 0;
|
||||
|
||||
for (i = 0; i < displayConfig->num_outputs; i++)
|
||||
{
|
||||
const MirDisplayOutput* out = displayConfig->outputs + i;
|
||||
|
||||
if (out->used &&
|
||||
out->connected &&
|
||||
out->num_modes &&
|
||||
out->current_mode < out->num_modes)
|
||||
{
|
||||
found++;
|
||||
monitors = realloc(monitors, sizeof(_GLFWmonitor*) * found);
|
||||
monitors[i] = _glfwAllocMonitor("Unknown",
|
||||
out->physical_width_mm,
|
||||
out->physical_height_mm);
|
||||
|
||||
monitors[i]->mir.x = out->position_x;
|
||||
monitors[i]->mir.y = out->position_y;
|
||||
monitors[i]->mir.outputId = out->output_id;
|
||||
monitors[i]->mir.curMode = out->current_mode;
|
||||
|
||||
monitors[i]->modes = _glfwPlatformGetVideoModes(monitors[i],
|
||||
&monitors[i]->modeCount);
|
||||
}
|
||||
}
|
||||
|
||||
mir_display_config_destroy(displayConfig);
|
||||
|
||||
*count = found;
|
||||
return monitors;
|
||||
}
|
||||
|
||||
GLFWbool _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)
|
||||
{
|
||||
return first->mir.outputId == second->mir.outputId;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
|
||||
{
|
||||
if (xpos)
|
||||
*xpos = monitor->mir.x;
|
||||
if (ypos)
|
||||
*ypos = monitor->mir.y;
|
||||
}
|
||||
|
||||
void FillInRGBBitsFromPixelFormat(GLFWvidmode* mode, const MirPixelFormat pf)
|
||||
{
|
||||
switch (pf)
|
||||
{
|
||||
case mir_pixel_format_rgb_565:
|
||||
mode->redBits = 5;
|
||||
mode->greenBits = 6;
|
||||
mode->blueBits = 5;
|
||||
break;
|
||||
case mir_pixel_format_rgba_5551:
|
||||
mode->redBits = 5;
|
||||
mode->greenBits = 5;
|
||||
mode->blueBits = 5;
|
||||
break;
|
||||
case mir_pixel_format_rgba_4444:
|
||||
mode->redBits = 4;
|
||||
mode->greenBits = 4;
|
||||
mode->blueBits = 4;
|
||||
break;
|
||||
case mir_pixel_format_abgr_8888:
|
||||
case mir_pixel_format_xbgr_8888:
|
||||
case mir_pixel_format_argb_8888:
|
||||
case mir_pixel_format_xrgb_8888:
|
||||
case mir_pixel_format_bgr_888:
|
||||
case mir_pixel_format_rgb_888:
|
||||
default:
|
||||
mode->redBits = 8;
|
||||
mode->greenBits = 8;
|
||||
mode->blueBits = 8;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
|
||||
{
|
||||
int i;
|
||||
GLFWvidmode* modes = NULL;
|
||||
MirDisplayConfiguration* displayConfig =
|
||||
mir_connection_create_display_config(_glfw.mir.connection);
|
||||
|
||||
for (i = 0; i < displayConfig->num_outputs; i++)
|
||||
{
|
||||
const MirDisplayOutput* out = displayConfig->outputs + i;
|
||||
if (out->output_id != monitor->mir.outputId)
|
||||
continue;
|
||||
|
||||
modes = calloc(out->num_modes, sizeof(GLFWvidmode));
|
||||
|
||||
for (*found = 0; *found < out->num_modes; (*found)++)
|
||||
{
|
||||
modes[*found].width = out->modes[*found].horizontal_resolution;
|
||||
modes[*found].height = out->modes[*found].vertical_resolution;
|
||||
modes[*found].refreshRate = out->modes[*found].refresh_rate;
|
||||
|
||||
FillInRGBBitsFromPixelFormat(&modes[*found], out->output_formats[*found]);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
mir_display_config_destroy(displayConfig);
|
||||
|
||||
return modes;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
|
||||
{
|
||||
*mode = monitor->modes[monitor->mir.curMode];
|
||||
}
|
||||
|
||||
void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWAPI int glfwGetMirMonitor(GLFWmonitor* handle)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(0);
|
||||
return monitor->mir.outputId;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,136 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Mir - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2014-2015 Brandon Schaefer <brandon.schaefer@canonical.com>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#ifndef _glfw3_mir_platform_h_
|
||||
#define _glfw3_mir_platform_h_
|
||||
|
||||
#include <sys/queue.h>
|
||||
#include <pthread.h>
|
||||
#include <dlfcn.h>
|
||||
|
||||
#include <mir_toolkit/mir_client_library.h>
|
||||
|
||||
typedef VkFlags VkMirSurfaceCreateFlagsKHR;
|
||||
|
||||
typedef struct VkMirSurfaceCreateInfoKHR
|
||||
{
|
||||
VkStructureType sType;
|
||||
const void* pNext;
|
||||
VkMirSurfaceCreateFlagsKHR flags;
|
||||
MirConnection* connection;
|
||||
MirSurface* mirSurface;
|
||||
} VkMirSurfaceCreateInfoKHR;
|
||||
|
||||
typedef VkResult (APIENTRY *PFN_vkCreateMirSurfaceKHR)(VkInstance,const VkMirSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
|
||||
typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)(VkPhysicalDevice,uint32_t,MirConnection*);
|
||||
|
||||
#include "posix_tls.h"
|
||||
#include "posix_time.h"
|
||||
#include "linux_joystick.h"
|
||||
#include "xkb_unicode.h"
|
||||
#include "egl_context.h"
|
||||
|
||||
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
|
||||
#define _glfw_dlclose(handle) dlclose(handle)
|
||||
#define _glfw_dlsym(handle, name) dlsym(handle, name)
|
||||
|
||||
#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->mir.window)
|
||||
#define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.mir.display)
|
||||
|
||||
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowMir mir
|
||||
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorMir mir
|
||||
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryMir mir
|
||||
#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorMir mir
|
||||
|
||||
#define _GLFW_PLATFORM_CONTEXT_STATE
|
||||
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE
|
||||
|
||||
|
||||
// Mir-specific Event Queue
|
||||
//
|
||||
typedef struct EventQueue
|
||||
{
|
||||
TAILQ_HEAD(, EventNode) head;
|
||||
} EventQueue;
|
||||
|
||||
// Mir-specific per-window data
|
||||
//
|
||||
typedef struct _GLFWwindowMir
|
||||
{
|
||||
MirSurface* surface;
|
||||
int width;
|
||||
int height;
|
||||
MirEGLNativeWindowType window;
|
||||
_GLFWcursor* currentCursor;
|
||||
|
||||
} _GLFWwindowMir;
|
||||
|
||||
// Mir-specific per-monitor data
|
||||
//
|
||||
typedef struct _GLFWmonitorMir
|
||||
{
|
||||
int curMode;
|
||||
int outputId;
|
||||
int x;
|
||||
int y;
|
||||
|
||||
} _GLFWmonitorMir;
|
||||
|
||||
// Mir-specific global data
|
||||
//
|
||||
typedef struct _GLFWlibraryMir
|
||||
{
|
||||
MirConnection* connection;
|
||||
MirEGLNativeDisplayType display;
|
||||
MirCursorConfiguration* defaultConf;
|
||||
MirCursorConfiguration* disabledConf;
|
||||
EventQueue* eventQueue;
|
||||
|
||||
short int keycodes[256];
|
||||
short int scancodes[GLFW_KEY_LAST + 1];
|
||||
|
||||
pthread_mutex_t eventMutex;
|
||||
pthread_cond_t eventCond;
|
||||
|
||||
// The window whose disabled cursor mode is active
|
||||
_GLFWwindow* disabledCursorWindow;
|
||||
|
||||
} _GLFWlibraryMir;
|
||||
|
||||
// Mir-specific per-cursor data
|
||||
// TODO: Only system cursors are implemented in Mir atm. Need to wait for support.
|
||||
//
|
||||
typedef struct _GLFWcursorMir
|
||||
{
|
||||
MirCursorConfiguration* conf;
|
||||
MirBufferStream* customCursor;
|
||||
} _GLFWcursorMir;
|
||||
|
||||
|
||||
extern void _glfwInitEventQueueMir(EventQueue* queue);
|
||||
extern void _glfwDeleteEventQueueMir(EventQueue* queue);
|
||||
|
||||
#endif // _glfw3_mir_platform_h_
|
||||
@@ -0,0 +1,928 @@
|
||||
//========================================================================
|
||||
// GLFW 3.3 Mir - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2014-2015 Brandon Schaefer <brandon.schaefer@canonical.com>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
#include <linux/input.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
|
||||
typedef struct EventNode
|
||||
{
|
||||
TAILQ_ENTRY(EventNode) entries;
|
||||
const MirEvent* event;
|
||||
_GLFWwindow* window;
|
||||
} EventNode;
|
||||
|
||||
static void deleteNode(EventQueue* queue, EventNode* node)
|
||||
{
|
||||
mir_event_unref(node->event);
|
||||
free(node);
|
||||
}
|
||||
|
||||
static GLFWbool emptyEventQueue(EventQueue* queue)
|
||||
{
|
||||
return queue->head.tqh_first == NULL;
|
||||
}
|
||||
|
||||
// TODO The mir_event_ref is not supposed to be used but ... its needed
|
||||
// in this case. Need to wait until we can read from an FD set up by mir
|
||||
// for single threaded event handling.
|
||||
static EventNode* newEventNode(const MirEvent* event, _GLFWwindow* context)
|
||||
{
|
||||
EventNode* newNode = calloc(1, sizeof(EventNode));
|
||||
newNode->event = mir_event_ref(event);
|
||||
newNode->window = context;
|
||||
|
||||
return newNode;
|
||||
}
|
||||
|
||||
static void enqueueEvent(const MirEvent* event, _GLFWwindow* context)
|
||||
{
|
||||
pthread_mutex_lock(&_glfw.mir.eventMutex);
|
||||
|
||||
EventNode* newNode = newEventNode(event, context);
|
||||
TAILQ_INSERT_TAIL(&_glfw.mir.eventQueue->head, newNode, entries);
|
||||
|
||||
pthread_cond_signal(&_glfw.mir.eventCond);
|
||||
|
||||
pthread_mutex_unlock(&_glfw.mir.eventMutex);
|
||||
}
|
||||
|
||||
static EventNode* dequeueEvent(EventQueue* queue)
|
||||
{
|
||||
EventNode* node = NULL;
|
||||
|
||||
pthread_mutex_lock(&_glfw.mir.eventMutex);
|
||||
|
||||
node = queue->head.tqh_first;
|
||||
|
||||
if (node)
|
||||
TAILQ_REMOVE(&queue->head, node, entries);
|
||||
|
||||
pthread_mutex_unlock(&_glfw.mir.eventMutex);
|
||||
|
||||
return node;
|
||||
}
|
||||
|
||||
/* FIXME Soon to be changed upstream mir! So we can use an egl config to figure out
|
||||
the best pixel format!
|
||||
*/
|
||||
static MirPixelFormat findValidPixelFormat(void)
|
||||
{
|
||||
unsigned int i, validFormats, mirPixelFormats = 32;
|
||||
MirPixelFormat formats[mir_pixel_formats];
|
||||
|
||||
mir_connection_get_available_surface_formats(_glfw.mir.connection, formats,
|
||||
mirPixelFormats, &validFormats);
|
||||
|
||||
for (i = 0; i < validFormats; i++)
|
||||
{
|
||||
if (formats[i] == mir_pixel_format_abgr_8888 ||
|
||||
formats[i] == mir_pixel_format_xbgr_8888 ||
|
||||
formats[i] == mir_pixel_format_argb_8888 ||
|
||||
formats[i] == mir_pixel_format_xrgb_8888)
|
||||
{
|
||||
return formats[i];
|
||||
}
|
||||
}
|
||||
|
||||
return mir_pixel_format_invalid;
|
||||
}
|
||||
|
||||
static int mirModToGLFWMod(uint32_t mods)
|
||||
{
|
||||
int publicMods = 0x0;
|
||||
|
||||
if (mods & mir_input_event_modifier_alt)
|
||||
publicMods |= GLFW_MOD_ALT;
|
||||
else if (mods & mir_input_event_modifier_shift)
|
||||
publicMods |= GLFW_MOD_SHIFT;
|
||||
else if (mods & mir_input_event_modifier_ctrl)
|
||||
publicMods |= GLFW_MOD_CONTROL;
|
||||
else if (mods & mir_input_event_modifier_meta)
|
||||
publicMods |= GLFW_MOD_SUPER;
|
||||
|
||||
return publicMods;
|
||||
}
|
||||
|
||||
static int toGLFWKeyCode(uint32_t key)
|
||||
{
|
||||
if (key < sizeof(_glfw.mir.keycodes) / sizeof(_glfw.mir.keycodes[0]))
|
||||
return _glfw.mir.keycodes[key];
|
||||
|
||||
return GLFW_KEY_UNKNOWN;
|
||||
}
|
||||
|
||||
static void handleKeyEvent(const MirKeyboardEvent* key_event, _GLFWwindow* window)
|
||||
{
|
||||
const int action = mir_keyboard_event_action (key_event);
|
||||
const int scan_code = mir_keyboard_event_scan_code(key_event);
|
||||
const int key_code = mir_keyboard_event_key_code (key_event);
|
||||
const int modifiers = mir_keyboard_event_modifiers(key_event);
|
||||
|
||||
const int pressed = action == mir_keyboard_action_up ? GLFW_RELEASE : GLFW_PRESS;
|
||||
const int mods = mirModToGLFWMod(modifiers);
|
||||
const long text = _glfwKeySym2Unicode(key_code);
|
||||
const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));
|
||||
|
||||
_glfwInputKey(window, toGLFWKeyCode(scan_code), scan_code, pressed, mods);
|
||||
|
||||
if (text != -1)
|
||||
_glfwInputChar(window, text, mods, plain);
|
||||
}
|
||||
|
||||
static void handlePointerButton(_GLFWwindow* window,
|
||||
int pressed,
|
||||
const MirPointerEvent* pointer_event)
|
||||
{
|
||||
int mods = mir_pointer_event_modifiers(pointer_event);
|
||||
const int publicMods = mirModToGLFWMod(mods);
|
||||
MirPointerButton button = mir_pointer_button_primary;
|
||||
static uint32_t oldButtonStates = 0;
|
||||
uint32_t newButtonStates = mir_pointer_event_buttons(pointer_event);
|
||||
int publicButton = GLFW_MOUSE_BUTTON_LEFT;
|
||||
|
||||
// XOR our old button states our new states to figure out what was added or removed
|
||||
button = newButtonStates ^ oldButtonStates;
|
||||
|
||||
switch (button)
|
||||
{
|
||||
case mir_pointer_button_primary:
|
||||
publicButton = GLFW_MOUSE_BUTTON_LEFT;
|
||||
break;
|
||||
case mir_pointer_button_secondary:
|
||||
publicButton = GLFW_MOUSE_BUTTON_RIGHT;
|
||||
break;
|
||||
case mir_pointer_button_tertiary:
|
||||
publicButton = GLFW_MOUSE_BUTTON_MIDDLE;
|
||||
break;
|
||||
case mir_pointer_button_forward:
|
||||
// FIXME What is the forward button?
|
||||
publicButton = GLFW_MOUSE_BUTTON_4;
|
||||
break;
|
||||
case mir_pointer_button_back:
|
||||
// FIXME What is the back button?
|
||||
publicButton = GLFW_MOUSE_BUTTON_5;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
oldButtonStates = newButtonStates;
|
||||
|
||||
_glfwInputMouseClick(window, publicButton, pressed, publicMods);
|
||||
}
|
||||
|
||||
static void handlePointerMotion(_GLFWwindow* window,
|
||||
const MirPointerEvent* pointer_event)
|
||||
{
|
||||
const int hscroll = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_hscroll);
|
||||
const int vscroll = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_vscroll);
|
||||
|
||||
if (window->cursorMode == GLFW_CURSOR_DISABLED)
|
||||
{
|
||||
if (_glfw.mir.disabledCursorWindow != window)
|
||||
return;
|
||||
|
||||
const int dx = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_relative_x);
|
||||
const int dy = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_relative_y);
|
||||
const int current_x = window->virtualCursorPosX;
|
||||
const int current_y = window->virtualCursorPosY;
|
||||
|
||||
_glfwInputCursorPos(window, dx + current_x, dy + current_y);
|
||||
}
|
||||
else
|
||||
{
|
||||
const int x = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_x);
|
||||
const int y = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_y);
|
||||
|
||||
_glfwInputCursorPos(window, x, y);
|
||||
}
|
||||
|
||||
if (hscroll != 0 || vscroll != 0)
|
||||
_glfwInputScroll(window, hscroll, vscroll);
|
||||
}
|
||||
|
||||
static void handlePointerEvent(const MirPointerEvent* pointer_event,
|
||||
_GLFWwindow* window)
|
||||
{
|
||||
int action = mir_pointer_event_action(pointer_event);
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case mir_pointer_action_button_down:
|
||||
handlePointerButton(window, GLFW_PRESS, pointer_event);
|
||||
break;
|
||||
case mir_pointer_action_button_up:
|
||||
handlePointerButton(window, GLFW_RELEASE, pointer_event);
|
||||
break;
|
||||
case mir_pointer_action_motion:
|
||||
handlePointerMotion(window, pointer_event);
|
||||
break;
|
||||
case mir_pointer_action_enter:
|
||||
case mir_pointer_action_leave:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void handleInput(const MirInputEvent* input_event, _GLFWwindow* window)
|
||||
{
|
||||
int type = mir_input_event_get_type(input_event);
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case mir_input_event_type_key:
|
||||
handleKeyEvent(mir_input_event_get_keyboard_event(input_event), window);
|
||||
break;
|
||||
case mir_input_event_type_pointer:
|
||||
handlePointerEvent(mir_input_event_get_pointer_event(input_event), window);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void handleEvent(const MirEvent* event, _GLFWwindow* window)
|
||||
{
|
||||
int type = mir_event_get_type(event);
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case mir_event_type_input:
|
||||
handleInput(mir_event_get_input_event(event), window);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void addNewEvent(MirSurface* surface, const MirEvent* event, void* context)
|
||||
{
|
||||
enqueueEvent(event, context);
|
||||
}
|
||||
|
||||
static GLFWbool createSurface(_GLFWwindow* window)
|
||||
{
|
||||
MirSurfaceSpec* spec;
|
||||
MirBufferUsage buffer_usage = mir_buffer_usage_hardware;
|
||||
MirPixelFormat pixel_format = findValidPixelFormat();
|
||||
|
||||
if (pixel_format == mir_pixel_format_invalid)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unable to find a correct pixel format");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
spec = mir_connection_create_spec_for_normal_surface(_glfw.mir.connection,
|
||||
window->mir.width,
|
||||
window->mir.height,
|
||||
pixel_format);
|
||||
|
||||
mir_surface_spec_set_buffer_usage(spec, buffer_usage);
|
||||
mir_surface_spec_set_name(spec, "MirSurface");
|
||||
|
||||
window->mir.surface = mir_surface_create_sync(spec);
|
||||
mir_surface_spec_release(spec);
|
||||
|
||||
if (!mir_surface_is_valid(window->mir.surface))
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unable to create surface: %s",
|
||||
mir_surface_get_error_message(window->mir.surface));
|
||||
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
mir_surface_set_event_handler(window->mir.surface, addNewEvent, window);
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
static void setSurfaceConfinement(_GLFWwindow* window, MirPointerConfinementState state)
|
||||
{
|
||||
MirSurfaceSpec* spec;
|
||||
|
||||
spec = mir_connection_create_spec_for_changes(_glfw.mir.connection);
|
||||
mir_surface_spec_set_pointer_confinement(spec, state);
|
||||
|
||||
mir_surface_apply_spec(window->mir.surface, spec);
|
||||
mir_surface_spec_release(spec);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void _glfwInitEventQueueMir(EventQueue* queue)
|
||||
{
|
||||
TAILQ_INIT(&queue->head);
|
||||
}
|
||||
|
||||
void _glfwDeleteEventQueueMir(EventQueue* queue)
|
||||
{
|
||||
if (queue)
|
||||
{
|
||||
EventNode* node, *node_next;
|
||||
node = queue->head.tqh_first;
|
||||
|
||||
while (node != NULL)
|
||||
{
|
||||
node_next = node->entries.tqe_next;
|
||||
|
||||
TAILQ_REMOVE(&queue->head, node, entries);
|
||||
deleteNode(queue, node);
|
||||
|
||||
node = node_next;
|
||||
}
|
||||
|
||||
free(queue);
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW platform API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
int _glfwPlatformCreateWindow(_GLFWwindow* window,
|
||||
const _GLFWwndconfig* wndconfig,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig)
|
||||
{
|
||||
if (window->monitor)
|
||||
{
|
||||
GLFWvidmode mode;
|
||||
_glfwPlatformGetVideoMode(window->monitor, &mode);
|
||||
|
||||
mir_surface_set_state(window->mir.surface, mir_surface_state_fullscreen);
|
||||
|
||||
if (wndconfig->width > mode.width || wndconfig->height > mode.height)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Requested surface size too large: %ix%i",
|
||||
wndconfig->width, wndconfig->height);
|
||||
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
window->mir.width = wndconfig->width;
|
||||
window->mir.height = wndconfig->height;
|
||||
window->mir.currentCursor = NULL;
|
||||
|
||||
if (!createSurface(window))
|
||||
return GLFW_FALSE;
|
||||
|
||||
window->mir.window = mir_buffer_stream_get_egl_native_window(
|
||||
mir_surface_get_buffer_stream(window->mir.surface));
|
||||
|
||||
if (ctxconfig->client != GLFW_NO_API)
|
||||
{
|
||||
if (!_glfwInitEGL())
|
||||
return GLFW_FALSE;
|
||||
if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwPlatformDestroyWindow(_GLFWwindow* window)
|
||||
{
|
||||
if (_glfw.mir.disabledCursorWindow == window)
|
||||
_glfw.mir.disabledCursorWindow = NULL;
|
||||
|
||||
if (mir_surface_is_valid(window->mir.surface))
|
||||
{
|
||||
mir_surface_release_sync(window->mir.surface);
|
||||
window->mir.surface = NULL;
|
||||
}
|
||||
|
||||
if (window->context.destroy)
|
||||
window->context.destroy(window);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
|
||||
{
|
||||
MirSurfaceSpec* spec;
|
||||
const char* e_title = title ? title : "";
|
||||
|
||||
spec = mir_connection_create_spec_for_changes(_glfw.mir.connection);
|
||||
mir_surface_spec_set_name(spec, e_title);
|
||||
|
||||
mir_surface_apply_spec(window->mir.surface, spec);
|
||||
mir_surface_spec_release(spec);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
|
||||
int count, const GLFWimage* images)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
|
||||
{
|
||||
MirSurfaceSpec* spec;
|
||||
|
||||
spec = mir_connection_create_spec_for_changes(_glfw.mir.connection);
|
||||
mir_surface_spec_set_width (spec, width);
|
||||
mir_surface_spec_set_height(spec, height);
|
||||
|
||||
mir_surface_apply_spec(window->mir.surface, spec);
|
||||
mir_surface_spec_release(spec);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
|
||||
int minwidth, int minheight,
|
||||
int maxwidth, int maxheight)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
|
||||
int* left, int* top,
|
||||
int* right, int* bottom)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
|
||||
{
|
||||
if (width)
|
||||
*width = window->mir.width;
|
||||
if (height)
|
||||
*height = window->mir.height;
|
||||
}
|
||||
|
||||
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
|
||||
{
|
||||
MirSurfaceSpec* spec;
|
||||
|
||||
spec = mir_connection_create_spec_for_changes(_glfw.mir.connection);
|
||||
mir_surface_spec_set_state(spec, mir_surface_state_minimized);
|
||||
|
||||
mir_surface_apply_spec(window->mir.surface, spec);
|
||||
mir_surface_spec_release(spec);
|
||||
}
|
||||
|
||||
void _glfwPlatformRestoreWindow(_GLFWwindow* window)
|
||||
{
|
||||
MirSurfaceSpec* spec;
|
||||
|
||||
spec = mir_connection_create_spec_for_changes(_glfw.mir.connection);
|
||||
mir_surface_spec_set_state(spec, mir_surface_state_restored);
|
||||
|
||||
mir_surface_apply_spec(window->mir.surface, spec);
|
||||
mir_surface_spec_release(spec);
|
||||
}
|
||||
|
||||
void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
|
||||
{
|
||||
MirSurfaceSpec* spec;
|
||||
|
||||
spec = mir_connection_create_spec_for_changes(_glfw.mir.connection);
|
||||
mir_surface_spec_set_state(spec, mir_surface_state_maximized);
|
||||
|
||||
mir_surface_apply_spec(window->mir.surface, spec);
|
||||
mir_surface_spec_release(spec);
|
||||
}
|
||||
|
||||
void _glfwPlatformHideWindow(_GLFWwindow* window)
|
||||
{
|
||||
MirSurfaceSpec* spec;
|
||||
|
||||
spec = mir_connection_create_spec_for_changes(_glfw.mir.connection);
|
||||
mir_surface_spec_set_state(spec, mir_surface_state_hidden);
|
||||
|
||||
mir_surface_apply_spec(window->mir.surface, spec);
|
||||
mir_surface_spec_release(spec);
|
||||
}
|
||||
|
||||
void _glfwPlatformShowWindow(_GLFWwindow* window)
|
||||
{
|
||||
MirSurfaceSpec* spec;
|
||||
|
||||
spec = mir_connection_create_spec_for_changes(_glfw.mir.connection);
|
||||
mir_surface_spec_set_state(spec, mir_surface_state_restored);
|
||||
|
||||
mir_surface_apply_spec(window->mir.surface, spec);
|
||||
mir_surface_spec_release(spec);
|
||||
}
|
||||
|
||||
void _glfwPlatformFocusWindow(_GLFWwindow* window)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
|
||||
_GLFWmonitor* monitor,
|
||||
int xpos, int ypos,
|
||||
int width, int height,
|
||||
int refreshRate)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
int _glfwPlatformWindowFocused(_GLFWwindow* window)
|
||||
{
|
||||
return mir_surface_get_focus(window->mir.surface) == mir_surface_focused;
|
||||
}
|
||||
|
||||
int _glfwPlatformWindowIconified(_GLFWwindow* window)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
int _glfwPlatformWindowVisible(_GLFWwindow* window)
|
||||
{
|
||||
return mir_surface_get_visibility(window->mir.surface) == mir_surface_visibility_exposed;
|
||||
}
|
||||
|
||||
int _glfwPlatformWindowMaximized(_GLFWwindow* window)
|
||||
{
|
||||
return mir_surface_get_state(window->mir.surface) == mir_surface_state_maximized;
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
void _glfwPlatformPollEvents(void)
|
||||
{
|
||||
EventNode* node = NULL;
|
||||
|
||||
while ((node = dequeueEvent(_glfw.mir.eventQueue)))
|
||||
{
|
||||
handleEvent(node->event, node->window);
|
||||
deleteNode(_glfw.mir.eventQueue, node);
|
||||
}
|
||||
}
|
||||
|
||||
void _glfwPlatformWaitEvents(void)
|
||||
{
|
||||
pthread_mutex_lock(&_glfw.mir.eventMutex);
|
||||
|
||||
if (emptyEventQueue(_glfw.mir.eventQueue))
|
||||
pthread_cond_wait(&_glfw.mir.eventCond, &_glfw.mir.eventMutex);
|
||||
|
||||
pthread_mutex_unlock(&_glfw.mir.eventMutex);
|
||||
|
||||
_glfwPlatformPollEvents();
|
||||
}
|
||||
|
||||
void _glfwPlatformWaitEventsTimeout(double timeout)
|
||||
{
|
||||
pthread_mutex_lock(&_glfw.mir.eventMutex);
|
||||
|
||||
if (emptyEventQueue(_glfw.mir.eventQueue))
|
||||
{
|
||||
struct timespec time;
|
||||
clock_gettime(CLOCK_REALTIME, &time);
|
||||
time.tv_sec += (long) timeout;
|
||||
time.tv_nsec += (long) ((timeout - (long) timeout) * 1e9);
|
||||
pthread_cond_timedwait(&_glfw.mir.eventCond, &_glfw.mir.eventMutex, &time);
|
||||
}
|
||||
|
||||
pthread_mutex_unlock(&_glfw.mir.eventMutex);
|
||||
|
||||
_glfwPlatformPollEvents();
|
||||
}
|
||||
|
||||
void _glfwPlatformPostEmptyEvent(void)
|
||||
{
|
||||
}
|
||||
|
||||
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
|
||||
{
|
||||
if (width)
|
||||
*width = window->mir.width;
|
||||
if (height)
|
||||
*height = window->mir.height;
|
||||
}
|
||||
|
||||
int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
|
||||
const GLFWimage* image,
|
||||
int xhot, int yhot)
|
||||
{
|
||||
MirBufferStream* stream;
|
||||
MirPixelFormat pixel_format = findValidPixelFormat();
|
||||
|
||||
int i_w = image->width;
|
||||
int i_h = image->height;
|
||||
|
||||
if (pixel_format == mir_pixel_format_invalid)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unable to find a correct pixel format");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
stream = mir_connection_create_buffer_stream_sync(_glfw.mir.connection,
|
||||
i_w, i_h,
|
||||
pixel_format,
|
||||
mir_buffer_usage_software);
|
||||
|
||||
cursor->mir.conf = mir_cursor_configuration_from_buffer_stream(stream, xhot, yhot);
|
||||
|
||||
char* dest;
|
||||
unsigned char *pixels;
|
||||
int i, r_stride, bytes_per_pixel, bytes_per_row;
|
||||
|
||||
MirGraphicsRegion region;
|
||||
mir_buffer_stream_get_graphics_region(stream, ®ion);
|
||||
|
||||
// FIXME Figure this out based on the current_pf
|
||||
bytes_per_pixel = 4;
|
||||
bytes_per_row = bytes_per_pixel * i_w;
|
||||
|
||||
dest = region.vaddr;
|
||||
pixels = image->pixels;
|
||||
|
||||
r_stride = region.stride;
|
||||
|
||||
for (i = 0; i < i_h; i++)
|
||||
{
|
||||
memcpy(dest, pixels, bytes_per_row);
|
||||
dest += r_stride;
|
||||
pixels += r_stride;
|
||||
}
|
||||
|
||||
cursor->mir.customCursor = stream;
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
const char* getSystemCursorName(int shape)
|
||||
{
|
||||
switch (shape)
|
||||
{
|
||||
case GLFW_ARROW_CURSOR:
|
||||
return mir_arrow_cursor_name;
|
||||
case GLFW_IBEAM_CURSOR:
|
||||
return mir_caret_cursor_name;
|
||||
case GLFW_CROSSHAIR_CURSOR:
|
||||
return mir_crosshair_cursor_name;
|
||||
case GLFW_HAND_CURSOR:
|
||||
return mir_open_hand_cursor_name;
|
||||
case GLFW_HRESIZE_CURSOR:
|
||||
return mir_horizontal_resize_cursor_name;
|
||||
case GLFW_VRESIZE_CURSOR:
|
||||
return mir_vertical_resize_cursor_name;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
|
||||
{
|
||||
const char* cursor_name = getSystemCursorName(shape);
|
||||
|
||||
if (cursor_name)
|
||||
{
|
||||
cursor->mir.conf = mir_cursor_configuration_from_name(cursor_name);
|
||||
cursor->mir.customCursor = NULL;
|
||||
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
|
||||
{
|
||||
if (cursor->mir.conf)
|
||||
mir_cursor_configuration_destroy(cursor->mir.conf);
|
||||
if (cursor->mir.customCursor)
|
||||
mir_buffer_stream_release_sync(cursor->mir.customCursor);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
|
||||
{
|
||||
if (cursor && cursor->mir.conf)
|
||||
{
|
||||
window->mir.currentCursor = cursor;
|
||||
|
||||
mir_wait_for(mir_surface_configure_cursor(window->mir.surface, cursor->mir.conf));
|
||||
if (cursor->mir.customCursor)
|
||||
{
|
||||
mir_buffer_stream_swap_buffers_sync(cursor->mir.customCursor);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
mir_wait_for(mir_surface_configure_cursor(window->mir.surface, _glfw.mir.defaultConf));
|
||||
}
|
||||
}
|
||||
|
||||
void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
|
||||
{
|
||||
if (mode == GLFW_CURSOR_DISABLED)
|
||||
{
|
||||
_glfw.mir.disabledCursorWindow = window;
|
||||
setSurfaceConfinement(window, mir_pointer_confined_to_surface);
|
||||
mir_wait_for(mir_surface_configure_cursor(window->mir.surface, _glfw.mir.disabledConf));
|
||||
}
|
||||
else
|
||||
{
|
||||
// If we were disabled before lets undo that!
|
||||
if (_glfw.mir.disabledCursorWindow == window)
|
||||
{
|
||||
_glfw.mir.disabledCursorWindow = NULL;
|
||||
setSurfaceConfinement(window, mir_pointer_unconfined);
|
||||
}
|
||||
|
||||
if (window->cursorMode == GLFW_CURSOR_NORMAL)
|
||||
{
|
||||
_glfwPlatformSetCursor(window, window->mir.currentCursor);
|
||||
}
|
||||
else if (window->cursorMode == GLFW_CURSOR_HIDDEN)
|
||||
{
|
||||
mir_wait_for(mir_surface_configure_cursor(window->mir.surface, _glfw.mir.disabledConf));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetKeyName(int key, int scancode)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int _glfwPlatformGetKeyScancode(int key)
|
||||
{
|
||||
return _glfw.mir.scancodes[key];
|
||||
}
|
||||
|
||||
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
}
|
||||
|
||||
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
|
||||
{
|
||||
if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_mir_surface)
|
||||
return;
|
||||
|
||||
extensions[0] = "VK_KHR_surface";
|
||||
extensions[1] = "VK_KHR_mir_surface";
|
||||
}
|
||||
|
||||
int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
|
||||
VkPhysicalDevice device,
|
||||
uint32_t queuefamily)
|
||||
{
|
||||
PFN_vkGetPhysicalDeviceMirPresentationSupportKHR vkGetPhysicalDeviceMirPresentationSupportKHR =
|
||||
(PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)
|
||||
vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceMirPresentationSupportKHR");
|
||||
if (!vkGetPhysicalDeviceMirPresentationSupportKHR)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"Mir: Vulkan instance missing VK_KHR_mir_surface extension");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
return vkGetPhysicalDeviceMirPresentationSupportKHR(device,
|
||||
queuefamily,
|
||||
_glfw.mir.connection);
|
||||
}
|
||||
|
||||
VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
|
||||
_GLFWwindow* window,
|
||||
const VkAllocationCallbacks* allocator,
|
||||
VkSurfaceKHR* surface)
|
||||
{
|
||||
VkResult err;
|
||||
VkMirSurfaceCreateInfoKHR sci;
|
||||
PFN_vkCreateMirSurfaceKHR vkCreateMirSurfaceKHR;
|
||||
|
||||
vkCreateMirSurfaceKHR = (PFN_vkCreateMirSurfaceKHR)
|
||||
vkGetInstanceProcAddr(instance, "vkCreateMirSurfaceKHR");
|
||||
if (!vkCreateMirSurfaceKHR)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
"Mir: Vulkan instance missing VK_KHR_mir_surface extension");
|
||||
return VK_ERROR_EXTENSION_NOT_PRESENT;
|
||||
}
|
||||
|
||||
memset(&sci, 0, sizeof(sci));
|
||||
sci.sType = VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR;
|
||||
sci.connection = _glfw.mir.connection;
|
||||
sci.mirSurface = window->mir.surface;
|
||||
|
||||
err = vkCreateMirSurfaceKHR(instance, &sci, allocator, surface);
|
||||
if (err)
|
||||
{
|
||||
_glfwInputError(GLFW_PLATFORM_ERROR,
|
||||
"Mir: Failed to create Vulkan surface: %s",
|
||||
_glfwGetVulkanResultString(err));
|
||||
}
|
||||
|
||||
return err;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
GLFWAPI MirConnection* glfwGetMirDisplay(void)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
return _glfw.mir.connection;
|
||||
}
|
||||
|
||||
GLFWAPI MirSurface* glfwGetMirWindow(GLFWwindow* handle)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
return window->mir.surface;
|
||||
}
|
||||
|
||||
+90
-155
@@ -1,8 +1,8 @@
|
||||
//========================================================================
|
||||
// GLFW 3.4 - www.glfw.org
|
||||
// GLFW 3.3 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2002-2006 Marcus Geelnard
|
||||
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
@@ -24,8 +24,6 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// Please use C89 style variable declarations in this file because VS 2010
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
@@ -56,10 +54,6 @@ static int compareVideoModes(const void* fp, const void* sp)
|
||||
if (farea != sarea)
|
||||
return farea - sarea;
|
||||
|
||||
// Then sort on width
|
||||
if (fm->width != sm->width)
|
||||
return fm->width - sm->width;
|
||||
|
||||
// Lastly sort on refresh rate
|
||||
return fm->refreshRate - sm->refreshRate;
|
||||
}
|
||||
@@ -92,67 +86,83 @@ static GLFWbool refreshVideoModes(_GLFWmonitor* monitor)
|
||||
////// GLFW event API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Notifies shared code of a monitor connection or disconnection
|
||||
//
|
||||
void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
|
||||
void _glfwInputMonitorChange(void)
|
||||
{
|
||||
if (action == GLFW_CONNECTED)
|
||||
int i, j, monitorCount = _glfw.monitorCount;
|
||||
_GLFWmonitor** monitors = _glfw.monitors;
|
||||
|
||||
_glfw.monitors = _glfwPlatformGetMonitors(&_glfw.monitorCount);
|
||||
|
||||
// Re-use still connected monitor objects
|
||||
|
||||
for (i = 0; i < _glfw.monitorCount; i++)
|
||||
{
|
||||
_glfw.monitorCount++;
|
||||
_glfw.monitors =
|
||||
realloc(_glfw.monitors, sizeof(_GLFWmonitor*) * _glfw.monitorCount);
|
||||
|
||||
if (placement == _GLFW_INSERT_FIRST)
|
||||
for (j = 0; j < monitorCount; j++)
|
||||
{
|
||||
memmove(_glfw.monitors + 1,
|
||||
_glfw.monitors,
|
||||
((size_t) _glfw.monitorCount - 1) * sizeof(_GLFWmonitor*));
|
||||
_glfw.monitors[0] = monitor;
|
||||
}
|
||||
else
|
||||
_glfw.monitors[_glfw.monitorCount - 1] = monitor;
|
||||
}
|
||||
else if (action == GLFW_DISCONNECTED)
|
||||
{
|
||||
int i;
|
||||
_GLFWwindow* window;
|
||||
|
||||
for (window = _glfw.windowListHead; window; window = window->next)
|
||||
{
|
||||
if (window->monitor == monitor)
|
||||
if (_glfwPlatformIsSameMonitor(_glfw.monitors[i], monitors[j]))
|
||||
{
|
||||
int width, height, xoff, yoff;
|
||||
_glfwPlatformGetWindowSize(window, &width, &height);
|
||||
_glfwPlatformSetWindowMonitor(window, NULL, 0, 0, width, height, 0);
|
||||
_glfwPlatformGetWindowFrameSize(window, &xoff, &yoff, NULL, NULL);
|
||||
_glfwPlatformSetWindowPos(window, xoff, yoff);
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < _glfw.monitorCount; i++)
|
||||
{
|
||||
if (_glfw.monitors[i] == monitor)
|
||||
{
|
||||
_glfw.monitorCount--;
|
||||
memmove(_glfw.monitors + i,
|
||||
_glfw.monitors + i + 1,
|
||||
((size_t) _glfw.monitorCount - i) * sizeof(_GLFWmonitor*));
|
||||
_glfwFreeMonitor(_glfw.monitors[i]);
|
||||
_glfw.monitors[i] = monitors[j];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_glfw.callbacks.monitor)
|
||||
_glfw.callbacks.monitor((GLFWmonitor*) monitor, action);
|
||||
// Find and report disconnected monitors (not in the new list)
|
||||
|
||||
if (action == GLFW_DISCONNECTED)
|
||||
_glfwFreeMonitor(monitor);
|
||||
for (i = 0; i < monitorCount; i++)
|
||||
{
|
||||
_GLFWwindow* window;
|
||||
|
||||
for (j = 0; j < _glfw.monitorCount; j++)
|
||||
{
|
||||
if (monitors[i] == _glfw.monitors[j])
|
||||
break;
|
||||
}
|
||||
|
||||
if (j < _glfw.monitorCount)
|
||||
continue;
|
||||
|
||||
for (window = _glfw.windowListHead; window; window = window->next)
|
||||
{
|
||||
if (window->monitor == monitors[i])
|
||||
{
|
||||
int width, height;
|
||||
_glfwPlatformGetWindowSize(window, &width, &height);
|
||||
_glfwPlatformSetWindowMonitor(window, NULL, 0, 0, width, height, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (_glfw.callbacks.monitor)
|
||||
_glfw.callbacks.monitor((GLFWmonitor*) monitors[i], GLFW_DISCONNECTED);
|
||||
}
|
||||
|
||||
// Find and report newly connected monitors (not in the old list)
|
||||
// Re-used monitor objects are then removed from the old list to avoid
|
||||
// having them destroyed at the end of this function
|
||||
|
||||
for (i = 0; i < _glfw.monitorCount; i++)
|
||||
{
|
||||
for (j = 0; j < monitorCount; j++)
|
||||
{
|
||||
if (_glfw.monitors[i] == monitors[j])
|
||||
{
|
||||
monitors[j] = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (j < monitorCount)
|
||||
continue;
|
||||
|
||||
if (_glfw.callbacks.monitor)
|
||||
_glfw.callbacks.monitor((GLFWmonitor*) _glfw.monitors[i], GLFW_CONNECTED);
|
||||
}
|
||||
|
||||
_glfwFreeMonitors(monitors, monitorCount);
|
||||
}
|
||||
|
||||
// Notifies shared code that a full screen window has acquired or released
|
||||
// a monitor
|
||||
//
|
||||
void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window)
|
||||
void _glfwInputMonitorWindowChange(_GLFWmonitor* monitor, _GLFWwindow* window)
|
||||
{
|
||||
monitor->window = window;
|
||||
}
|
||||
@@ -162,8 +172,6 @@ void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window)
|
||||
////// GLFW internal API //////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Allocates and returns a monitor object with the specified name and dimensions
|
||||
//
|
||||
_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM)
|
||||
{
|
||||
_GLFWmonitor* monitor = calloc(1, sizeof(_GLFWmonitor));
|
||||
@@ -171,20 +179,16 @@ _GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM)
|
||||
monitor->heightMM = heightMM;
|
||||
|
||||
if (name)
|
||||
monitor->name = _glfw_strdup(name);
|
||||
monitor->name = strdup(name);
|
||||
|
||||
return monitor;
|
||||
}
|
||||
|
||||
// Frees a monitor object and any data associated with it
|
||||
//
|
||||
void _glfwFreeMonitor(_GLFWmonitor* monitor)
|
||||
{
|
||||
if (monitor == NULL)
|
||||
return;
|
||||
|
||||
_glfwPlatformFreeMonitor(monitor);
|
||||
|
||||
_glfwFreeGammaArrays(&monitor->originalRamp);
|
||||
_glfwFreeGammaArrays(&monitor->currentRamp);
|
||||
|
||||
@@ -193,8 +197,6 @@ void _glfwFreeMonitor(_GLFWmonitor* monitor)
|
||||
free(monitor);
|
||||
}
|
||||
|
||||
// Allocates red, green and blue value arrays of the specified size
|
||||
//
|
||||
void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size)
|
||||
{
|
||||
ramp->red = calloc(size, sizeof(unsigned short));
|
||||
@@ -203,8 +205,6 @@ void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size)
|
||||
ramp->size = size;
|
||||
}
|
||||
|
||||
// Frees the red, green and blue value arrays and clears the struct
|
||||
//
|
||||
void _glfwFreeGammaArrays(GLFWgammaramp* ramp)
|
||||
{
|
||||
free(ramp->red);
|
||||
@@ -214,8 +214,16 @@ void _glfwFreeGammaArrays(GLFWgammaramp* ramp)
|
||||
memset(ramp, 0, sizeof(GLFWgammaramp));
|
||||
}
|
||||
|
||||
// Chooses the video mode most closely matching the desired one
|
||||
//
|
||||
void _glfwFreeMonitors(_GLFWmonitor** monitors, int count)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
_glfwFreeMonitor(monitors[i]);
|
||||
|
||||
free(monitors);
|
||||
}
|
||||
|
||||
const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
|
||||
const GLFWvidmode* desired)
|
||||
{
|
||||
@@ -266,15 +274,11 @@ const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
|
||||
return closest;
|
||||
}
|
||||
|
||||
// Performs lexical comparison between two @ref GLFWvidmode structures
|
||||
//
|
||||
int _glfwCompareVideoModes(const GLFWvidmode* fm, const GLFWvidmode* sm)
|
||||
{
|
||||
return compareVideoModes(fm, sm);
|
||||
}
|
||||
|
||||
// Splits a color depth into red, green and blue bit depths
|
||||
//
|
||||
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue)
|
||||
{
|
||||
int delta;
|
||||
@@ -302,7 +306,6 @@ void _glfwSplitBPP(int bpp, int* red, int* green, int* blue)
|
||||
GLFWAPI GLFWmonitor** glfwGetMonitors(int* count)
|
||||
{
|
||||
assert(count != NULL);
|
||||
|
||||
*count = 0;
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
@@ -336,27 +339,6 @@ GLFWAPI void glfwGetMonitorPos(GLFWmonitor* handle, int* xpos, int* ypos)
|
||||
_glfwPlatformGetMonitorPos(monitor, xpos, ypos);
|
||||
}
|
||||
|
||||
GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* handle,
|
||||
int* xpos, int* ypos,
|
||||
int* width, int* height)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
assert(monitor != NULL);
|
||||
|
||||
if (xpos)
|
||||
*xpos = 0;
|
||||
if (ypos)
|
||||
*ypos = 0;
|
||||
if (width)
|
||||
*width = 0;
|
||||
if (height)
|
||||
*height = 0;
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
_glfwPlatformGetMonitorWorkarea(monitor, xpos, ypos, width, height);
|
||||
}
|
||||
|
||||
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int* heightMM)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
@@ -375,21 +357,6 @@ GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int*
|
||||
*heightMM = monitor->heightMM;
|
||||
}
|
||||
|
||||
GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* handle,
|
||||
float* xscale, float* yscale)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
assert(monitor != NULL);
|
||||
|
||||
if (xscale)
|
||||
*xscale = 0.f;
|
||||
if (yscale)
|
||||
*yscale = 0.f;
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
_glfwPlatformGetMonitorContentScale(monitor, xscale, yscale);
|
||||
}
|
||||
|
||||
GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
@@ -399,24 +366,6 @@ GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle)
|
||||
return monitor->name;
|
||||
}
|
||||
|
||||
GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* handle, void* pointer)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
assert(monitor != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
monitor->userPointer = pointer;
|
||||
}
|
||||
|
||||
GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* handle)
|
||||
{
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
assert(monitor != NULL);
|
||||
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
return monitor->userPointer;
|
||||
}
|
||||
|
||||
GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun)
|
||||
{
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
@@ -454,13 +403,9 @@ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* handle)
|
||||
|
||||
GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
|
||||
{
|
||||
unsigned int i;
|
||||
unsigned short* values;
|
||||
int i;
|
||||
unsigned short values[256];
|
||||
GLFWgammaramp ramp;
|
||||
const GLFWgammaramp* original;
|
||||
assert(handle != NULL);
|
||||
assert(gamma > 0.f);
|
||||
assert(gamma <= FLT_MAX);
|
||||
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
@@ -470,22 +415,18 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
|
||||
return;
|
||||
}
|
||||
|
||||
original = glfwGetGammaRamp(handle);
|
||||
if (!original)
|
||||
return;
|
||||
|
||||
values = calloc(original->size, sizeof(unsigned short));
|
||||
|
||||
for (i = 0; i < original->size; i++)
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
float value;
|
||||
double value;
|
||||
|
||||
// Calculate intensity
|
||||
value = i / (float) (original->size - 1);
|
||||
value = i / 255.0;
|
||||
// Apply gamma curve
|
||||
value = powf(value, 1.f / gamma) * 65535.f + 0.5f;
|
||||
value = pow(value, 1.0 / gamma) * 65535.0 + 0.5;
|
||||
|
||||
// Clamp to value range
|
||||
value = _glfw_fminf(value, 65535.f);
|
||||
if (value > 65535.0)
|
||||
value = 65535.0;
|
||||
|
||||
values[i] = (unsigned short) value;
|
||||
}
|
||||
@@ -493,10 +434,9 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
|
||||
ramp.red = values;
|
||||
ramp.green = values;
|
||||
ramp.blue = values;
|
||||
ramp.size = original->size;
|
||||
ramp.size = 256;
|
||||
|
||||
glfwSetGammaRamp(handle, &ramp);
|
||||
free(values);
|
||||
}
|
||||
|
||||
GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle)
|
||||
@@ -507,8 +447,7 @@ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle)
|
||||
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
|
||||
|
||||
_glfwFreeGammaArrays(&monitor->currentRamp);
|
||||
if (!_glfwPlatformGetGammaRamp(monitor, &monitor->currentRamp))
|
||||
return NULL;
|
||||
_glfwPlatformGetGammaRamp(monitor, &monitor->currentRamp);
|
||||
|
||||
return &monitor->currentRamp;
|
||||
}
|
||||
@@ -518,7 +457,6 @@ GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp)
|
||||
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
|
||||
assert(monitor != NULL);
|
||||
assert(ramp != NULL);
|
||||
assert(ramp->size > 0);
|
||||
assert(ramp->red != NULL);
|
||||
assert(ramp->green != NULL);
|
||||
assert(ramp->blue != NULL);
|
||||
@@ -534,10 +472,7 @@ GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp)
|
||||
_GLFW_REQUIRE_INIT();
|
||||
|
||||
if (!monitor->originalRamp.size)
|
||||
{
|
||||
if (!_glfwPlatformGetGammaRamp(monitor, &monitor->originalRamp))
|
||||
return;
|
||||
}
|
||||
_glfwPlatformGetGammaRamp(monitor, &monitor->originalRamp);
|
||||
|
||||
_glfwPlatformSetGammaRamp(monitor, ramp);
|
||||
}
|
||||
|
||||
+7
-18
@@ -1,7 +1,7 @@
|
||||
//========================================================================
|
||||
// GLFW 3.4 macOS - www.glfw.org
|
||||
// GLFW 3.3 macOS - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
@@ -24,30 +24,19 @@
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
// NOTE: Many Cocoa enum values have been renamed and we need to build across
|
||||
// SDK versions where one is unavailable or the other deprecated
|
||||
// We use the newer names in code and these macros to handle compatibility
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED < 101400
|
||||
#define NSOpenGLContextParameterSwapInterval NSOpenGLCPSwapInterval
|
||||
#define NSOpenGLContextParameterSurfaceOpacity NSOpenGLCPSurfaceOpacity
|
||||
#endif
|
||||
#ifndef _glfw3_nsgl_context_h_
|
||||
#define _glfw3_nsgl_context_h_
|
||||
|
||||
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl
|
||||
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl
|
||||
|
||||
#include <stdatomic.h>
|
||||
|
||||
|
||||
// NSGL-specific per-context data
|
||||
//
|
||||
typedef struct _GLFWcontextNSGL
|
||||
{
|
||||
id pixelFormat;
|
||||
id object;
|
||||
CVDisplayLinkRef displayLink;
|
||||
atomic_int swapInterval;
|
||||
int swapIntervalsPassed;
|
||||
id swapIntervalCond;
|
||||
id pixelFormat;
|
||||
id object;
|
||||
|
||||
} _GLFWcontextNSGL;
|
||||
|
||||
@@ -67,5 +56,5 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig);
|
||||
void _glfwDestroyContextNSGL(_GLFWwindow* window);
|
||||
void _glfwUpdateDisplayLinkDisplayNSGL(_GLFWwindow* window);
|
||||
|
||||
#endif // _glfw3_nsgl_context_h_
|
||||
|
||||
+46
-150
@@ -1,7 +1,7 @@
|
||||
//========================================================================
|
||||
// GLFW 3.4 macOS - www.glfw.org
|
||||
// GLFW 3.3 macOS - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
|
||||
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
@@ -23,80 +23,33 @@
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
// It is fine to use C99 in this file because it will not be built with VS
|
||||
//========================================================================
|
||||
|
||||
#include "internal.h"
|
||||
|
||||
// Display link callback for manual swap interval implementation
|
||||
// This is based on a similar workaround added to SDL2
|
||||
//
|
||||
static CVReturn displayLinkCallback(CVDisplayLinkRef displayLink,
|
||||
const CVTimeStamp* now,
|
||||
const CVTimeStamp* outputTime,
|
||||
CVOptionFlags flagsIn,
|
||||
CVOptionFlags* flagsOut,
|
||||
void* userInfo)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow *) userInfo;
|
||||
|
||||
const int interval = atomic_load(&window->context.nsgl.swapInterval);
|
||||
if (interval > 0)
|
||||
{
|
||||
[window->context.nsgl.swapIntervalCond lock];
|
||||
window->context.nsgl.swapIntervalsPassed++;
|
||||
[window->context.nsgl.swapIntervalCond signal];
|
||||
[window->context.nsgl.swapIntervalCond unlock];
|
||||
}
|
||||
|
||||
return kCVReturnSuccess;
|
||||
}
|
||||
|
||||
static void makeContextCurrentNSGL(_GLFWwindow* window)
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
if (window)
|
||||
[window->context.nsgl.object makeCurrentContext];
|
||||
else
|
||||
[NSOpenGLContext clearCurrentContext];
|
||||
|
||||
_glfwPlatformSetTls(&_glfw.contextSlot, window);
|
||||
|
||||
} // autoreleasepool
|
||||
_glfwPlatformSetCurrentContext(window);
|
||||
}
|
||||
|
||||
static void swapBuffersNSGL(_GLFWwindow* window)
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
const int interval = atomic_load(&window->context.nsgl.swapInterval);
|
||||
if (interval > 0)
|
||||
{
|
||||
[window->context.nsgl.swapIntervalCond lock];
|
||||
do
|
||||
{
|
||||
[window->context.nsgl.swapIntervalCond wait];
|
||||
} while (window->context.nsgl.swapIntervalsPassed % interval != 0);
|
||||
window->context.nsgl.swapIntervalsPassed = 0;
|
||||
[window->context.nsgl.swapIntervalCond unlock];
|
||||
}
|
||||
|
||||
// ARP appears to be unnecessary, but this is future-proof
|
||||
[window->context.nsgl.object flushBuffer];
|
||||
|
||||
} // autoreleasepool
|
||||
}
|
||||
|
||||
static void swapIntervalNSGL(int interval)
|
||||
{
|
||||
@autoreleasepool {
|
||||
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
|
||||
atomic_store(&window->context.nsgl.swapInterval, interval);
|
||||
[window->context.nsgl.swapIntervalCond lock];
|
||||
window->context.nsgl.swapIntervalsPassed = 0;
|
||||
[window->context.nsgl.swapIntervalCond unlock];
|
||||
} // autoreleasepool
|
||||
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
|
||||
|
||||
GLint sync = interval;
|
||||
[window->context.nsgl.object setValues:&sync
|
||||
forParameter:NSOpenGLCPSwapInterval];
|
||||
}
|
||||
|
||||
static int extensionSupportedNSGL(const char* extension)
|
||||
@@ -119,28 +72,15 @@ static GLFWglproc getProcAddressNSGL(const char* procname)
|
||||
return symbol;
|
||||
}
|
||||
|
||||
// Destroy the OpenGL context
|
||||
//
|
||||
static void destroyContextNSGL(_GLFWwindow* window)
|
||||
{
|
||||
@autoreleasepool {
|
||||
|
||||
if (window->context.nsgl.displayLink)
|
||||
{
|
||||
if (CVDisplayLinkIsRunning(window->context.nsgl.displayLink))
|
||||
CVDisplayLinkStop(window->context.nsgl.displayLink);
|
||||
|
||||
CVDisplayLinkRelease(window->context.nsgl.displayLink);
|
||||
}
|
||||
|
||||
[window->context.nsgl.swapIntervalCond release];
|
||||
window->context.nsgl.swapIntervalCond = nil;
|
||||
|
||||
[window->context.nsgl.pixelFormat release];
|
||||
window->context.nsgl.pixelFormat = nil;
|
||||
|
||||
[window->context.nsgl.object release];
|
||||
window->context.nsgl.object = nil;
|
||||
|
||||
} // autoreleasepool
|
||||
}
|
||||
|
||||
|
||||
@@ -179,6 +119,8 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
|
||||
const _GLFWctxconfig* ctxconfig,
|
||||
const _GLFWfbconfig* fbconfig)
|
||||
{
|
||||
unsigned int attributeCount = 0;
|
||||
|
||||
if (ctxconfig->client == GLFW_OPENGL_ES_API)
|
||||
{
|
||||
_glfwInputError(GLFW_API_UNAVAILABLE,
|
||||
@@ -194,59 +136,46 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
|
||||
"NSGL: The targeted version of macOS does not support OpenGL 3.0 or 3.1 but may support 3.2 and above");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (!ctxconfig->forward || ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE)
|
||||
{
|
||||
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
|
||||
"NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above");
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
// Context robustness modes (GL_KHR_robustness) are not yet supported by
|
||||
// Context robustness modes (GL_KHR_robustness) are not yet supported on
|
||||
// macOS but are not a hard constraint, so ignore and continue
|
||||
|
||||
// Context release behaviors (GL_KHR_context_flush_control) are not yet
|
||||
// supported by macOS but are not a hard constraint, so ignore and continue
|
||||
// supported on macOS but are not a hard constraint, so ignore and continue
|
||||
|
||||
// Debug contexts (GL_KHR_debug) are not yet supported by macOS but are not
|
||||
// a hard constraint, so ignore and continue
|
||||
#define ADD_ATTR(x) { attributes[attributeCount++] = x; }
|
||||
#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); }
|
||||
|
||||
// No-error contexts (GL_KHR_no_error) are not yet supported by macOS but
|
||||
// are not a hard constraint, so ignore and continue
|
||||
// Arbitrary array size here
|
||||
NSOpenGLPixelFormatAttribute attributes[40];
|
||||
|
||||
#define addAttrib(a) \
|
||||
{ \
|
||||
assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \
|
||||
attribs[index++] = a; \
|
||||
}
|
||||
#define setAttrib(a, v) { addAttrib(a); addAttrib(v); }
|
||||
|
||||
NSOpenGLPixelFormatAttribute attribs[40];
|
||||
int index = 0;
|
||||
|
||||
addAttrib(NSOpenGLPFAAccelerated);
|
||||
addAttrib(NSOpenGLPFAClosestPolicy);
|
||||
|
||||
if (ctxconfig->nsgl.offline)
|
||||
{
|
||||
addAttrib(NSOpenGLPFAAllowOfflineRenderers);
|
||||
// NOTE: This replaces the NSSupportsAutomaticGraphicsSwitching key in
|
||||
// Info.plist for unbundled applications
|
||||
// HACK: This assumes that NSOpenGLPixelFormat will remain
|
||||
// a straightforward wrapper of its CGL counterpart
|
||||
addAttrib(kCGLPFASupportsAutomaticGraphicsSwitching);
|
||||
}
|
||||
ADD_ATTR(NSOpenGLPFAAccelerated);
|
||||
ADD_ATTR(NSOpenGLPFAClosestPolicy);
|
||||
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101000
|
||||
if (ctxconfig->major >= 4)
|
||||
{
|
||||
setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core);
|
||||
ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core);
|
||||
}
|
||||
else
|
||||
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
|
||||
if (ctxconfig->major >= 3)
|
||||
{
|
||||
setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
|
||||
ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
|
||||
}
|
||||
|
||||
if (ctxconfig->major <= 2)
|
||||
{
|
||||
if (fbconfig->auxBuffers != GLFW_DONT_CARE)
|
||||
setAttrib(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers);
|
||||
ADD_ATTR2(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers);
|
||||
|
||||
if (fbconfig->accumRedBits != GLFW_DONT_CARE &&
|
||||
fbconfig->accumGreenBits != GLFW_DONT_CARE &&
|
||||
@@ -258,7 +187,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
|
||||
fbconfig->accumBlueBits +
|
||||
fbconfig->accumAlphaBits;
|
||||
|
||||
setAttrib(NSOpenGLPFAAccumSize, accumBits);
|
||||
ADD_ATTR2(NSOpenGLPFAAccumSize, accumBits);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -276,17 +205,17 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
|
||||
else if (colorBits < 15)
|
||||
colorBits = 15;
|
||||
|
||||
setAttrib(NSOpenGLPFAColorSize, colorBits);
|
||||
ADD_ATTR2(NSOpenGLPFAColorSize, colorBits);
|
||||
}
|
||||
|
||||
if (fbconfig->alphaBits != GLFW_DONT_CARE)
|
||||
setAttrib(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);
|
||||
ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);
|
||||
|
||||
if (fbconfig->depthBits != GLFW_DONT_CARE)
|
||||
setAttrib(NSOpenGLPFADepthSize, fbconfig->depthBits);
|
||||
ADD_ATTR2(NSOpenGLPFADepthSize, fbconfig->depthBits);
|
||||
|
||||
if (fbconfig->stencilBits != GLFW_DONT_CARE)
|
||||
setAttrib(NSOpenGLPFAStencilSize, fbconfig->stencilBits);
|
||||
ADD_ATTR2(NSOpenGLPFAStencilSize, fbconfig->stencilBits);
|
||||
|
||||
if (fbconfig->stereo)
|
||||
{
|
||||
@@ -295,36 +224,36 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
|
||||
"NSGL: Stereo rendering is deprecated");
|
||||
return GLFW_FALSE;
|
||||
#else
|
||||
addAttrib(NSOpenGLPFAStereo);
|
||||
ADD_ATTR(NSOpenGLPFAStereo);
|
||||
#endif
|
||||
}
|
||||
|
||||
if (fbconfig->doublebuffer)
|
||||
addAttrib(NSOpenGLPFADoubleBuffer);
|
||||
ADD_ATTR(NSOpenGLPFADoubleBuffer);
|
||||
|
||||
if (fbconfig->samples != GLFW_DONT_CARE)
|
||||
{
|
||||
if (fbconfig->samples == 0)
|
||||
{
|
||||
setAttrib(NSOpenGLPFASampleBuffers, 0);
|
||||
ADD_ATTR2(NSOpenGLPFASampleBuffers, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
setAttrib(NSOpenGLPFASampleBuffers, 1);
|
||||
setAttrib(NSOpenGLPFASamples, fbconfig->samples);
|
||||
ADD_ATTR2(NSOpenGLPFASampleBuffers, 1);
|
||||
ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples);
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB
|
||||
// framebuffer, so there's no need (and no way) to request it
|
||||
|
||||
addAttrib(0);
|
||||
ADD_ATTR(0);
|
||||
|
||||
#undef addAttrib
|
||||
#undef setAttrib
|
||||
#undef ADD_ATTR
|
||||
#undef ADD_ATTR2
|
||||
|
||||
window->context.nsgl.pixelFormat =
|
||||
[[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
|
||||
[[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
|
||||
if (window->context.nsgl.pixelFormat == nil)
|
||||
{
|
||||
_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
|
||||
@@ -332,7 +261,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
NSOpenGLContext* share = nil;
|
||||
NSOpenGLContext* share = NULL;
|
||||
|
||||
if (ctxconfig->share)
|
||||
share = ctxconfig->share->context.nsgl.object;
|
||||
@@ -347,24 +276,8 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
|
||||
return GLFW_FALSE;
|
||||
}
|
||||
|
||||
if (fbconfig->transparent)
|
||||
{
|
||||
GLint opaque = 0;
|
||||
[window->context.nsgl.object setValues:&opaque
|
||||
forParameter:NSOpenGLContextParameterSurfaceOpacity];
|
||||
}
|
||||
|
||||
if (window->ns.retina)
|
||||
[window->ns.view setWantsBestResolutionOpenGLSurface:YES];
|
||||
|
||||
GLint interval = 0;
|
||||
[window->context.nsgl.object setValues:&interval
|
||||
forParameter:NSOpenGLContextParameterSwapInterval];
|
||||
|
||||
[window->context.nsgl.object setView:window->ns.view];
|
||||
|
||||
window->context.nsgl.swapIntervalCond = [NSCondition new];
|
||||
|
||||
window->context.makeCurrent = makeContextCurrentNSGL;
|
||||
window->context.swapBuffers = swapBuffersNSGL;
|
||||
window->context.swapInterval = swapIntervalNSGL;
|
||||
@@ -372,26 +285,9 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
|
||||
window->context.getProcAddress = getProcAddressNSGL;
|
||||
window->context.destroy = destroyContextNSGL;
|
||||
|
||||
CVDisplayLinkCreateWithActiveCGDisplays(&window->context.nsgl.displayLink);
|
||||
CVDisplayLinkSetOutputCallback(window->context.nsgl.displayLink,
|
||||
&displayLinkCallback,
|
||||
window);
|
||||
CVDisplayLinkStart(window->context.nsgl.displayLink);
|
||||
|
||||
_glfwUpdateDisplayLinkDisplayNSGL(window);
|
||||
return GLFW_TRUE;
|
||||
}
|
||||
|
||||
void _glfwUpdateDisplayLinkDisplayNSGL(_GLFWwindow* window)
|
||||
{
|
||||
CGDirectDisplayID displayID =
|
||||
[[[window->ns.object screen] deviceDescription][@"NSScreenNumber"] unsignedIntValue];
|
||||
if (!displayID)
|
||||
return;
|
||||
|
||||
CVDisplayLinkSetCurrentCGDisplay(window->context.nsgl.displayLink, displayID);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
////// GLFW native API //////
|
||||
@@ -405,7 +301,7 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* handle)
|
||||
if (window->context.client == GLFW_NO_API)
|
||||
{
|
||||
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
|
||||
return nil;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return window->context.nsgl.object;
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
//========================================================================
|
||||
// GLFW 3.4 - www.glfw.org
|
||||
//------------------------------------------------------------------------
|
||||
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied
|
||||
// warranty. In no event will the authors be held liable for any damages
|
||||
// arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it
|
||||
// freely, subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented; you must not
|
||||
// claim that you wrote the original software. If you use this software
|
||||
// in a product, an acknowledgment in the product documentation would
|
||||
// be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such, and must not
|
||||
// be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source
|
||||
// distribution.
|
||||
//
|
||||
//========================================================================
|
||||
|
||||
#define _GLFW_PLATFORM_JOYSTICK_STATE struct { int dummyJoystick; }
|
||||
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; }
|
||||
|
||||
#define _GLFW_PLATFORM_MAPPING_NAME ""
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user