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928 Commits

Author SHA1 Message Date
Camilla Löwy ecda86fa4f X11: Fix no window position events during resize
A window resize action that also resulting in the window being moved did
not emit any window positions events, as the position of real
ConfigureNotify events was ignored.  The real events use parent
coordinates instead of root coordinates so this adds parent tracking and
conditional translation.

Fixes #1613.

(cherry picked from commit fe57e3c292)
2020-01-01 17:24:44 +01:00
Camilla Löwy 359f0e103c Update changelog and add credit
(cherry picked from commit bf292f0083)
2020-01-01 01:55:35 +01:00
Camilla Löwy 821873974a Set macOS deployment target in Travis CI build
(cherry picked from commit 5dd207048c)
2019-12-31 23:11:05 +01:00
Camilla Löwy e8d4cc327d X11: Fix IC event mask not being added to our window
(cherry picked from commit a3d28ef52c)
2019-12-31 23:10:54 +01:00
Camilla Löwy 7f775302ae X11: Cleanup
We can use C99 now and also we will need the event mask below.

(cherry picked from commit 8149a5fc00)
2019-12-31 23:10:46 +01:00
Luflosi cb49e1821b Use the correct type in a for loop
The `sizeof()` operator has the type `size_t`, so the `for` loop
iterating over it should use the same type.

Closes #1614.

(cherry picked from commit 74a46dfa0c)
2019-12-31 23:10:29 +01:00
Camilla Löwy 9fc5fd1375 Cocoa: Replace display link with IOKit query
This removes the final dependency on CoreVideo, using a display link to
get the refresh rate of monitors where Core Graphics report a refresh
rate of zero.  Instead we now query the I/O registry directly, similarly
to what the display link does at creation.

Thanks to @OneSadCookie for pointers to this solution.

(cherry picked from commit 4ec7daf3e9)
2019-12-31 23:10:11 +01:00
Camilla Löwy bb8ed627bf NSGL: Simulate vsync for occluded windows
This only supports a swap interval of zero or one, as that is all NSGL
supports.

(cherry picked from commit c3ca88055f)
2019-12-31 23:08:11 +01:00
Camilla Löwy ccb54c3e05 NSGL: Remove problematic swap interval workaround
Fixes #1483.

(cherry picked from commit 54e8e0b092)
2019-12-31 23:08:05 +01:00
Camilla Löwy 7c9d0081e3 Cocoa: Only create per-monitor display link once
The display link query is not specific to any particular display mode
and so only needs to be done once.

The next step is to replace the display link altogether by querying
IOKit directly, which is what the display link does.

(cherry picked from commit b4a8eb9b19)
2019-12-31 23:07:35 +01:00
Camilla Löwy c3b8afc5d6 X11: Cleanup
This is technically valid but misleading and may inspire future bugs
like the one fixed by 0b652a44d2.

(cherry picked from commit 73a8ebb691)
2019-12-19 06:57:30 +01:00
Camilla Löwy 4df0a2b38e X11: Cleanup
The window state action is not an atom.

(cherry picked from commit 4e70c95aa3)
2019-12-19 06:57:05 +01:00
Camilla Löwy 94bb2a138e X11: Fix updating GLFW_FLOATING on a hidden window
(cherry picked from commit 9db156421f)
2019-12-19 06:56:58 +01:00
Camilla Löwy 85a27e9f74 X11: Fix invalid read when clearing GLFW_FLOATING
(cherry picked from commit 0b652a44d2)
2019-12-19 06:56:27 +01:00
Camilla Löwy 5615c16439 X11: Fix missing checks for EWMH attention atoms
(cherry picked from commit 9b6d68ec70)
2019-12-19 06:56:19 +01:00
Camilla Löwy 8dd40f1c48 X11: Fix maximization of hidden windows
This fixes glfwMaximizeWindow having no effect on hidden windows by
manually appending the maximization states to the EWMH state property.

(cherry picked from commit 4837b78ffe)
2019-12-19 06:56:14 +01:00
Camilla Löwy 640e3205a9 Win32: Add missing include for wcscmp
(cherry picked from commit da3f20d860)
2019-12-19 06:56:02 +01:00
Camilla Löwy dd00c6dea1 Win32: Enable Unicode mode for all compilers
(cherry picked from commit fb0028c766)
2019-12-19 06:55:55 +01:00
Camilla Löwy e8dab39625 Fix use of CMake 3.13 command target_link_options
(cherry picked from commit a5ed740d9d)
2019-12-19 06:54:14 +01:00
Camilla Löwy 9724f33038 Formatting
(cherry picked from commit 506a6aafde)
2019-12-19 06:50:22 +01:00
Camilla Löwy 8c3d2f769f Cocoa: Fix duplicate conversion of title string
(cherry picked from commit a875a536b7)
2019-12-19 06:50:17 +01:00
Camilla Löwy 2b1e2d2e49 Fix typo
(cherry picked from commit 7e03bce138)
2019-12-19 06:49:59 +01:00
Luflosi 39c5e90d94 Fix typo
Fixes #1601.

(cherry picked from commit ac30ef3e0c)
2019-12-19 06:49:54 +01:00
Camilla Löwy 365321a9af Add dependency name hints to CMake error messages
Fixes #1605.

(cherry picked from commit a43f545677)
2019-12-19 06:49:44 +01:00
Camilla Löwy d8648876da Remove reference to non-existent CMake variable
(cherry picked from commit 8a1f4940fc)
2019-12-19 06:49:15 +01:00
Camilla Löwy bf9c5fcfc2 Gather all macOS specific CMake properties
(cherry picked from commit 5f4a6f689a)
2019-12-19 06:48:10 +01:00
Camilla Löwy f25202fbfa Remove non-GUI binaries from GUI-only setup
(cherry picked from commit c016b26852)
2019-12-19 06:47:51 +01:00
Camilla Löwy b5bccd1425 Make target-specific define target-specific
(cherry picked from commit db76abb63c)
2019-12-19 06:47:24 +01:00
Camilla Löwy 03f2cde34e Replace CMake generator expression with variable
Generator expressions are amazing but best used in moderation.

(cherry picked from commit c194193797)
2019-12-19 06:47:14 +01:00
Camilla Löwy cd70e1bbc4 Merge GCC/Clang specific CMake blocks
(cherry picked from commit 9dc365f192)
2019-12-19 06:47:07 +01:00
Camilla Löwy f318ab7467 Remove unneccessary example target property
Bundle icon file copying is performed by MACOSX_PACKAGE_LOCATION.

(cherry picked from commit c81def70be)
2019-12-19 06:46:51 +01:00
Camilla Löwy db2ff13d41 Fix source list for Objective-C fix
(cherry picked from commit 197193ac0b)
2019-12-19 06:44:15 +01:00
Camilla Löwy 82bd22ec29 Fix source list for -Wdeclaration-after-statement
The context creation files were not included on platforms other than
Win32.

(cherry picked from commit 9486ec0c02)
2019-12-19 06:43:47 +01:00
Camilla Löwy bcd232e2ae Remove tab character
(cherry picked from commit bc7b19cbd1)
2019-12-19 06:43:17 +01:00
Camilla Löwy f650a898f2 Trust CMake to do the right thing for static libs
CMake understands what private library dependencies for a static library
means and handles it correctly.

(cherry picked from commit f6d44cedfd)
2019-12-19 06:43:04 +01:00
Camilla Löwy 8c1b59f885 Remove dependency on platform header paths
The tests and examples should not need these paths.

(cherry picked from commit d74c18117d)
2019-12-19 06:42:55 +01:00
Camilla Löwy 5a1512aaa0 Rename CMake variable for GUI-only programs
Hopefully this is less ambiguous.

(cherry picked from commit 92c70b2a83)
2019-12-19 06:41:32 +01:00
Camilla Löwy b05d887968 Fix .gitignore entries for VS with CMake
(cherry picked from commit 7dd14a4b20)
2019-12-19 06:39:27 +01:00
Camilla Löwy e135210cb3 NSGL: Fix disabling of Retina resolution
It appears the default is now YES.

Fixes #1442.

(cherry picked from commit fa60269245)
2019-12-19 06:38:22 +01:00
Camilla Löwy 2da4adce40 Cocoa: Fix pre-window-creation event processing
Polling the event queue before NSApp had been allowed to finish
launching, in our case by starting our self-terminating run loop,
triggered an assertion inside NSApplication.

This fix, which makes all event processing functions capable of starting
it, makes that assertion less likely.

A more Cocoa-friendly fix would be to finish launching NSApp during
glfwInit and let people annoyed by the menu bar disabled it with
GLFW_COCOA_MENUBAR.  That may not be suitable for 3.3-stable, though.

Fixes #1543.

(cherry picked from commit 6e6805000a)
2019-12-19 06:37:23 +01:00
Camilla Löwy 17d727cd35 Cocoa: Update outdated comment
(cherry picked from commit b3544ca43e)
2019-12-19 06:37:12 +01:00
Camilla Löwy 58c1621481 Add Xcode section to .gitignore file
(cherry picked from commit 382943f2b0)
2019-12-19 06:35:28 +01:00
Emmanuel Gil Peyrot 9db0bd45e6 Wayland: Unset the cursor name on border exit
It would previously conserve the last name it had before leaving the
border, sometimes desynchronising with what it should have been.

(cherry picked from commit ef6189f348)
2019-12-19 06:35:14 +01:00
Camilla Löwy df4bda44fc Wayland: Fix pointing hand cursor shape
Related to #1432.

(cherry picked from commit 80fde12fda)
2019-12-03 17:19:14 +01:00
Emmanuel Gil Peyrot 50218fbf7e Wayland: Don’t update cursor position in the frame
That way the application only sees the cursor moving when it is inside
of its area, it won’t go back to the top or left side when trying to
resize the window or just hovering the fallback decorations.

(cherry picked from commit a80788c17f)
2019-12-03 17:17:36 +01:00
Emmanuel Gil Peyrot 3a2c0aaa27 Wayland: Don’t reload the cursor on every pointer motion
Previously, any pointer motion in the window decorations when using the
fallback implementation would obtain the wl_cursor again, and do the
attach danse for no benefit.

This will ultimately allow animated cursors to not reset to the first
frame on motion, once these will be implemented.

(cherry picked from commit a9f674e719)
2019-12-03 17:17:33 +01:00
Camilla Löwy 2bac7ee8da Update .gitignore file
This adds missing entries for Ninja and the unavoidable clutter of the
modern Doxygen CMake module.

(cherry picked from commit d861d7bffe)
2019-11-14 21:34:40 +01:00
Camilla Löwy 4116db14fd Cleanup .gitignore file somewhat
(cherry picked from commit c42d8f3e5b)
2019-11-14 21:34:35 +01:00
Camilla Löwy e3c83f684f Add initial CODEOWNERS file
(cherry picked from commit 50a6270e55)
2019-11-14 21:34:31 +01:00
Camilla Löwy 0ecc84182c Add initial GH support file
(cherry picked from commit b804379463)
2019-11-14 21:34:27 +01:00
Camilla Löwy b4cc6101ed Add initial .mailmap file
(cherry picked from commit 359758bb53)
2019-11-14 21:34:10 +01:00
Camilla Löwy 7c33fb22fd X11: Assume 96 DPI if RandR monitor size is zero
This falls back to calculating the monitor physical size from the
current resolution and the default X11 DPI when the physical size
returned by RandR is zero.

(cherry picked from commit e96dc5d219)
2019-11-14 21:34:04 +01:00
Camilla Löwy 52b77030e4 Cocoa: Fix full screen window iconification
Iconification (miniaturization) of undecorated windows stopped working
unless the window has the NSWindowStyleMaskMiniaturizable style.

(cherry picked from commit 2c519709be)
2019-11-14 21:34:01 +01:00
Camilla Löwy e662492169 Cocoa: Cleanup
Readability fix, does not affect generated code.

(cherry picked from commit bd452016be)
2019-11-14 21:33:56 +01:00
Camilla Löwy b3c2023ebc Cocoa: Fix multiple methods warning
This fixes a warning due to us using bare ids and
NSCollectionLayoutAnchor having a message with the same name.

(cherry picked from commit bac15f9449)
2019-11-14 21:33:52 +01:00
Camilla Löwy 129a5ccb19 Cocoa: Process events after window destruction
On macOS a destroyed window remained on screen until the next time
events were processed.  This makes the behavior more consistent with
other platforms.

Fixes #1412.

(cherry picked from commit c819f27ce3)
2019-11-14 21:33:48 +01:00
Camilla Löwy 25af31528c Cocoa: Add comments for Cocoa symbol macros
(cherry picked from commit 94cb0347ab)
2019-11-14 21:33:43 +01:00
Camilla Löwy 5ea34d62bf Cleanup
(cherry picked from commit 953a1c3f8b)
2019-11-14 21:33:36 +01:00
Guillaume Racicot 7a10e6439c Set C standard at 99 for all example targets
Closes #1593.

(cherry picked from commit 70a3104c49)
2019-11-14 21:33:34 +01:00
Guillaume Racicot 8c46a3e9f9 Set C standard at 99 for all test targets
Related to #1593.

(cherry picked from commit bc5523e994)
2019-11-14 21:33:31 +01:00
Camilla Löwy 82effcb7ba Make events test output only UTF-8 in C locale
(cherry picked from commit 20e522cdf4)
2019-11-14 21:32:37 +01:00
thewoz 11db404fa1 Add canonical build directory to .gitignore
Closes #1595.

(cherry picked from commit c5f1ca3e41)
2019-11-14 21:30:17 +01:00
Camilla Löwy 5f7e5cb92b Remove mappings for GUID used by different devices
The SDL2 2.0.5+ controller GUID 03000000790000000600000000000000 matches
many devices with different layouts and element counts but with the same
chipset.  This issue is still being resolved upstream.  In the meantime
this removes those mappings from GLFW to avoid confusion and errors.

SDL upstream issue: https://bugzilla.libsdl.org/show_bug.cgi?id=4545

Related to #1583.

(cherry picked from commit b69fb99031)
2019-11-14 21:30:07 +01:00
Camilla Löwy c5a870ebd9 Win32: Change transparent framebuffer key color
This is a temporary fix while we determine if the color key workaround
should be removed completely.  See issue thread for discussion.

Related to #1512.

(cherry picked from commit c88ee1c9d3)
2019-11-14 21:30:02 +01:00
Camilla Löwy 3484aa8187 Fix order of words in window guide
Fixes #1571.

(cherry picked from commit 28d8507700)
2019-11-05 18:03:24 +01:00
Camilla Löwy 399c082033 X11: Fix content scale fallback value on KDE
KDE sometimes removes the Xft.dpi resource when it would be set to the
X11 default value of 96, causing GLFW to fall back to a value calculated
from the core display sizes in pixels and mm in a desktop environment
that supports Xft.dpi.

This moves to a hardcoded fallback value of 96 on the assumption that
there are more people running KDE with 96 DPI than there are people
running desktop environments that do not support Xft.dpi.

All of this is terrible please send help.

Fixes #1578.

(cherry picked from commit 75294462b3)
2019-11-05 18:03:11 +01:00
Camilla Löwy 1bf892f603 X11: Fix decoration enabling after window creation
This fixes the enabling of window decorations after creation.  Instead
of removing the _MOTIF_WM_HINTS property, we now set or unset the
MWM_DECOR_ALL bit of the decorations field.

Fixes #1566.

(cherry picked from commit 5fc4c01302)
2019-11-05 18:02:03 +01:00
Camilla Löwy f9a9bb6747 Remove stray characters from hardcoded CFLAGS
The additional '>' characters were appended to the compiler option.

Related to #1576.

(cherry picked from commit 33683ec60e)
2019-11-05 18:01:18 +01:00
Camilla Löwy 91c6a542ff Cleanup
Related to #1585.

(cherry picked from commit 04f7f55f07)
2019-11-05 18:01:05 +01:00
Pablo Prietz 411d4dd51e Fix CMake 3.0 - 3.6 support regression
Replaces `VERSION_GREATER_EQUAL` with `VERSION_EQUAL OR
VERSION_GREATER`.  `VERSION_GREATER_EQUAL` was only added in CMake 3.7.

Fixes #1584.
Closes #1585.

(cherry picked from commit 4d0ae4ffa7)
2019-11-05 18:00:50 +01:00
Camilla Löwy 161e9e1215 Update changelog
(cherry picked from commit 36c547875c)
2019-11-05 17:59:27 +01:00
Camilla Löwy 3a8d97cc3d Allow AppVeyor to skip pure documentation updates
(cherry picked from commit 692754a2c5)
2019-11-05 17:59:23 +01:00
Corentin Wallez afcefcb5f7 Fix -Wextra-semi warnings
Closes #1440.

(cherry picked from commit 3a37a08998)
2019-11-05 17:59:15 +01:00
Luflosi 8c69091c59 Use the correct type in a for loop
The `monitorCount` member in the `_GLFWlibrary` struct is of type `int`, so the `for` loop iterating over it should also use the type `int`.

Closes #1572.

(cherry picked from commit 7749aac50d)
2019-11-05 17:59:08 +01:00
Camilla Löwy 857951419a Use HTTPS for Discourse forum
(cherry picked from commit 1e20218b3d)
2019-11-05 17:59:03 +01:00
Camilla Löwy 17f1cceb32 Add credit
Related to #1576.

(cherry picked from commit 545f409592)
2019-11-05 17:58:59 +01:00
Guillaume Racicot 3f0390b827 Enable C99 explicitly with CMake where available
This enables compilation as C99 where supported by the compiler.
A workaround with per-compiler hardcoded flags is used for CMake 3.0,
which does not support the C_STANDARD target property.

Fixes #1560.
Closes #1576.

(cherry picked from commit 8f852e0833)
2019-11-05 17:58:45 +01:00
Camilla Löwy 4a62820646 Clean up monitors tool output
(cherry picked from commit f71b55f83d)
2019-11-05 17:58:21 +01:00
Luflosi 3facbd2083 Use the correct type for a struct member
The `name` member in the `_GLFWmonitorWayland` struct is used in two places. It is assigned the value from a variable of type `uint32_t` and is compared to another variable of type `uint32_t`, so `name` should also have the same type.

Closes #1569.

(cherry picked from commit d25248343e)
2019-11-05 17:58:10 +01:00
Camilla Löwy e4e9581557 Add VS 2010 and MinGW to AppVeyor build matrix
VS 2010 and MinGW are the two trickiest Windows environments so this
should hopefully catch more mistakes.  This is probably not the right
way to set up any of this, but it works for now.

This is also a first step towards building our release binaries with CI.

[skip travis]

(cherry picked from commit 1bd0a55aa7)
2019-10-04 02:18:50 +02:00
Camilla Löwy 087110aa63 Win32: Cleanup keyboard input flag parsing
This replaces some magic numbers with the corresponding winuser.h
provided macros and unifies how the MSB from Get*KeyState is tested.

(cherry picked from commit 3d2540c373)
2019-10-04 02:18:48 +02:00
Camilla Löwy e30718e927 Win32: Disable dynamic libgcc for MinGW DLL
(cherry picked from commit 3ec8f4a7f5)
2019-10-04 02:18:46 +02:00
Luflosi 613b169899 Use the correct type in a for loop
The `size` member in the `GLFWgammaramp` struct is of type `unsigned int`, so the `for` loop iterating over it should also use the type `unsigned int`.

Closes #1541.

(cherry picked from commit 243b1bc292)
2019-10-04 02:18:43 +02:00
luz.paz 13a4e4e810 Fix typos
Found via `codespell -q 3 -S ./deps -L fo,numer,te,uint,wille`

(cherry picked from commit 7105ff2dfd)
2019-09-23 15:27:17 +02:00
Camilla Löwy a1b65e8542 Cocoa: Fix glfwSetWindowSize anchor point
This makes glfwSetWindowSize use the top-left corner as anchor point
instead of the bottom-left corner.

Fixes #1553.

(cherry picked from commit 7f02898264)
2019-09-23 15:27:00 +02:00
Camilla Löwy 649553cc78 Remove deprecated tags from Doxyfile.in
This fixes warnings emitted by Doxygen 1.8.16.

(cherry picked from commit aa8e8ab960)
2019-09-23 15:26:52 +02:00
Camilla Löwy 934f0e9ff1 Update changelog and add credit
Related to #1556.

(cherry picked from commit 26aac53e1d)
2019-09-23 15:26:43 +02:00
httpdigest b2919dca4b Fix comparison of video modes of equal area
This fixes the bug of video modes being discarded if they had
a different resolution but the same area as another mode.

Fixes #1555.
Closes #1556.

(cherry picked from commit 2777f6a754)
2019-09-23 15:26:37 +02:00
Camilla Löwy 71cfafe2f9 Win32: Fix VS static analysis false positive
This way is perhaps also more readable for humans.

(cherry picked from commit cbf23e5615)
2019-09-23 15:26:28 +02:00
Camilla Löwy 79f4ec6822 Unify key name string handling
This makes key names per-key static strings for all supported platforms.

Fixes #1200.

(cherry picked from commit 56ca0cb3b3)
2019-09-23 15:26:23 +02:00
Camilla Löwy 2032a8f0dc Clarify comment
(cherry picked from commit 4cc5d2e623)
2019-09-23 15:26:17 +02:00
Camilla Löwy c0d1249ca2 Fix license copyright year and formatting
(cherry picked from commit f764836e58)
2019-09-23 15:26:13 +02:00
Camilla Löwy 2d3f388158 Win32: Fix initial state of maximized state cache
(cherry picked from commit 2c7ef5b480)
2019-09-23 15:26:08 +02:00
Camilla Löwy 30e67357be Win32: Fix GLFW_MAXIMIZED not maximizing window
The window rect adjustment for content scale broke the initial, correct
maximization performed when creating the window with WS_MAXIMIZE.  This
switches to updating the restored rect instead of the current rect.

Fixes #1499.
Closes #1503.

(cherry picked from commit 711b9694a1)
2019-09-23 15:25:51 +02:00
Camilla Löwy 116f4c831d Put fix in correct position
This fixes a mismerge by @elmindreda in
65748fb8f3.

(cherry picked from commit efda4afb49)
2019-09-23 15:25:31 +02:00
Camilla Löwy 1e8dc836a0 Fix Vulkan triangle test segfault on resize
The command buffer handle was not reset after being freed on window
resize, leading to a segfault when the stale handle was used.

(cherry picked from commit 65748fb8f3)
2019-09-23 15:25:28 +02:00
Camilla Löwy adcd306fbd Fix conflict with DEBUG macro defined by Bazel
The Bazel build system may define DEBUG when compiling on macOS, which
caused the glfwinfo test program to fail to build.

Fixes #1537.

(cherry picked from commit 6abad2efd2)
2019-09-23 15:25:17 +02:00
Camilla Löwy b1309dd42a Add credit
(cherry picked from commit b0692d73ddb66461549cda0a009f867dab9de0fd)
2019-07-22 23:26:02 +02:00
Ave Milia d25e19b790 CMake: remove -DGLFW_DLL on non-Windows targets
When using GLFW with CMake and installed GLFW binaries, `-DGLFW_DLL` is
passed on Linux, which should not happen.

Closes #1530.

(cherry picked from commit d7fb01750ece465cfaae0493dfe3003da1e5f500)
2019-07-22 23:26:02 +02:00
Camilla Löwy 1daf9de40f Cocoa: Fix internal symbol hiding for dylib
The default symbol visibility was not set to hidden on macOS.

(cherry picked from commit b430bc4935)
2019-07-22 23:25:52 +02:00
Camilla Löwy cfd93597ec Cocoa: Fix file-local function not declared static
(cherry picked from commit 062a1c22b5)
2019-07-22 23:24:56 +02:00
Camilla Löwy 8e923e592d Documentation work
[ci skip]

(cherry picked from commit a4d910b4a7)
2019-07-16 14:41:23 +02:00
Leon Linhart 9fc035a562 Win32: Fix cursor enter/position event order
This fixes the cursor enter event being emitted after the first cursor
position event on Windows.

Closes #1490.

(cherry picked from commit 4f0b8b0dda)
2019-07-16 14:41:16 +02:00
Camilla Löwy ce7cd3e288 Add credits
(cherry picked from commit 7bd0af3089)
2019-07-16 14:41:10 +02:00
Lukas Zanner 452a648abb Fix typo in glfwGetRequiredInstanceExtensions docs
Closes #1500.

(cherry picked from commit 84b13113ed)
2019-07-16 14:41:06 +02:00
Camilla Löwy 75b415c5b8 Cleanup
(cherry picked from commit 62b7fe8311)
2019-07-16 14:40:58 +02:00
Camilla Löwy 248e827673 Win32: Fix symbol redefinition warnings
When both GLFW_INCLUDE_VULKAN and VK_USE_PLATFORM_WIN32_KHR were
defined, the GLFW header would define replacement versions of APIENTRY
and WINGDIAPI /before/ including the Vulkan header, which would include
windows.h, which (justifiably) defines APIENTRY and WINGDIAPI blindly.

Fixes #1524.

(cherry picked from commit 773f4495f0)
2019-07-16 14:40:52 +02:00
Camilla Löwy 95e7ad7e5b Update changelog
Related to #1528.

(cherry picked from commit 5bea122211)
2019-07-16 14:40:39 +02:00
Camilla Löwy ff2c00091d Cleanup
Related to #1528.

(cherry picked from commit d232bcfcdd)
2019-07-16 14:39:38 +02:00
Denis Bernard b3eb6dd38b X11: Query and keep track of Xkb group index
For users with multiple keyboard layouts configured, glfwGetKeyName
works fine only with the primary layout.  Switching layouts results in
changing the group index.  This commit querries the current group index
when initializing keyboard input and keeps track of any change to it.

As a result the scancode -> keyname mapping may change while the program
is running (needs to be documented).

Fixes #1462.
Closes #1528.

(cherry picked from commit 36f90800d8)
2019-07-16 14:39:34 +02:00
Camilla Löwy 84fa724456 X11: Fix focus events not being filtered
The filter condition had ended up below the action.

(cherry picked from commit c6b95e3b07)
2019-07-16 14:39:28 +02:00
Luflosi 633ba53f2c Fix typo
Closes #1513.

(cherry picked from commit e463e85bba)
2019-07-16 14:39:19 +02:00
Camilla Löwy 898b7f9c54 Remove unused function in tearing test
(cherry picked from commit 3a5e99e59a)
2019-07-16 14:39:12 +02:00
Camilla Löwy eb466a0e0b Cocoa: Cleanup
This makes the Cocoa _glfwPlatformSetWindowMonitor consistent with its
X11 and Win32 counterparts.

(cherry picked from commit 3262c29440)
2019-07-16 14:39:05 +02:00
A. Tombs 8542f8dd84 Win32: Cleanup pointer test in win32_window.c
MSVC 2019 complains that the code at line 1744
(`GetMonitorInfo(window->monitor->win32.handle, &mi);`) can potentially
dereference a null pointer. The compiler is wrong in this case (it has
not spotted that `monitor` and `window->monitor` must be equal), but
I think it makes sense for our non-NULL test to be on the variable we
actually use rather than the one it was set from.

Related to #1491.

(cherry picked from commit 1d62157268)
2019-07-16 14:39:02 +02:00
Camilla Löwy 1e12653348 X11: Let the language initialize XEvent structs
(cherry picked from commit 1f508530f0)
2019-07-16 14:38:55 +02:00
Camilla Löwy e276f6731e X11: Clean up EWMH feature detection
The EWMH feature detection atoms are now named and loaded the same way
as other X11 atoms.  Detection is now performed after all
non-conditional atoms have been loaded.  The EWMH detection now has
hopefully more readable comments.

(cherry picked from commit fad9896d38)
2019-07-16 14:38:48 +02:00
Camilla Löwy 66e06b0609 Convert some declarations to C99 style
(cherry picked from commit 0c6b505619)
2019-07-16 14:38:26 +02:00
Luflosi 71a4f2d8a2 Replace some tabs with spaces
I found some tabs where there should be spaces for consistency.
Closes #1496.

(cherry picked from commit 2db3b9688d)
2019-07-16 14:38:14 +02:00
Camilla Löwy 7b18f79ea6 Rename legacy Vulkan triangle program
Fixes #1477.

(cherry picked from commit d834f01ca4)
2019-05-29 03:42:41 +02:00
Camilla Löwy f2208ab135 Explicitly disable inclusion for test and examples
Thank you, Travis CI, for reminding me that one cannot disable a header
with inclusion guards if it doesn't exist.

(cherry picked from commit 537ea4ccf1)
2019-05-27 16:34:54 +02:00
Camilla Löwy b962ef1241 Improve (?) reference documentation for callbacks
(cherry picked from commit 51bb76c7c3)
2019-05-27 16:34:45 +02:00
Camilla Löwy 5416e347ad Enable CMake policy CMP0077 where available
This will let higher-level projects override GLFW CMake options with
normal variables instead of having to use cache variables.

This means with CMake 3.13 and later you can now do:

set(GLFW_BUILD_TESTS ON)
add_subdirectory(path/to/glfw)

Instead of the more verbose:

set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE)
add_subdirectory(path/to/glfw)

(cherry picked from commit 71e6ff386d)
2019-05-27 16:34:40 +02:00
Camilla Löwy 16186943b4 Clarify Doxyfile INPUT value generation
(cherry picked from commit e1d9e2ba73)
2019-05-27 16:34:26 +02:00
Camilla Löwy b436d8e3e6 Remove pointless comments
(cherry picked from commit 84ec99bb01)
2019-05-27 16:34:23 +02:00
Camilla Löwy ad3e7c7f39 Win32: Fix non-client actions for disabled cursor
Disabled cursor mode interfered with some non-client actions.

(cherry picked from commit d0c3fa900a)
2019-05-27 16:34:17 +02:00
Camilla Löwy 15f078c6ad Win32: Remove stale comment
(cherry picked from commit 267e06a41e)
2019-05-27 16:34:13 +02:00
Camilla Löwy e01128f32f Clarify difference between time and timer in docs
(cherry picked from commit bb6945a18a)
2019-05-27 16:34:04 +02:00
Camilla Löwy 051424f196 WGL: Add extension function macro aliases
This should have been done when the WGL extension members were moved
from the context struct to the library struct.

(cherry picked from commit 22a6c02a4c)
2019-05-27 16:33:59 +02:00
Camilla Löwy 97393223ee WGL: Fix misplaced block comment
(cherry picked from commit 3fd4e79adb)
2019-05-27 16:33:55 +02:00
Camilla Löwy 04522580ad Add C dialect reminders to each source file
Files built for Win32 must use C89 style declarations for compatibility
with VS 2010 and 2012, which are still supported by GLFW.

(cherry picked from commit 56aad76b16)
2019-05-27 16:33:22 +02:00
Camilla Löwy d2634896d6 Add missing word
(cherry picked from commit feaa532886)
2019-05-27 16:33:07 +02:00
Camilla Löwy 3afb2cc8ed Documentation work
Most context related hint and attribute links had copypaste errors.
The GLFW_CONTEXT_RELEASE_BEHAVIOR and GLFW_CONTEXT_NO_ERROR attributes
did not have guide documentation.

(cherry picked from commit 3cf7645b96)
2019-05-27 16:29:05 +02:00
Camilla Löwy 9f5c6c6e89 Add Vulkan 1.1 support to glfwinfo
(cherry picked from commit 700d1f28d8)
2019-05-27 16:26:19 +02:00
Camilla Löwy 4d99045e87 Add credit
Related to #1480.

(cherry picked from commit 57bf6b2f75)
2019-05-19 18:32:28 +02:00
Camilla Löwy b383e70021 X11: Fix CMake check for XInput headers
The X11_Xinput_* variables have been removed in recent CMake, leaving
only the X11_Xi_* set.

Related to #1480.

(cherry picked from commit ceb16cb5f1)
2019-05-19 18:32:13 +02:00
Camilla Löwy 645b8c3bba Add stable release branch to CI
(cherry picked from commit 0ccb690853)
2019-05-19 18:31:57 +02:00
Camilla Löwy 80935c6c27 Remove cmake from Travis CI package list
This was left over from an old workaround for Travis CI having an
ancient version of CMake pre-installed.

(cherry picked from commit 535491c4f3)
2019-05-19 18:31:50 +02:00
Camilla Löwy 73a3ef86db Format Travis CI inline script for readability
(cherry picked from commit 7dc36dd7da)
2019-05-19 18:31:46 +02:00
Camilla Löwy d715917add Add descriptive names for Travis CI jobs
(cherry picked from commit c0eabc594f)
2019-05-19 18:31:42 +02:00
Camilla Löwy b596c79014 Use CMakeDependentOption for dependent options
This replaces the earlier manual logic for dependent CMake options with
the cmake_dependent_option function from CMakeDependentOption.

(cherry picked from commit cd290f767f)
2019-05-19 18:31:30 +02:00
Camilla Löwy bc8b567d7c Move to the modern CMake project version option
This replaces the manual ad-hoc version variables we have used since
CMake 2.x (and GLFW 2.x lite).

(cherry picked from commit a255e7ace6)
2019-05-19 18:30:58 +02:00
Camilla Löwy 37cc51b823 X11: Only check for headers at build time
GLFW does not require the X11 extension libraries to build or run, so
only fail if the headers are unavailable.

(cherry picked from commit 5c5963f1c0)
2019-05-19 18:27:33 +02:00
Camilla Löwy 9cc83cf07f X11: Fix CMake not checking for XInput2 headers
Fixes #1480.

(cherry picked from commit 090b16bfae)
2019-05-19 18:27:06 +02:00
Camilla Löwy e826f839a4 Update changelog and add credit
(cherry picked from commit 42a3e4434f)
2019-05-19 18:27:01 +02:00
Konstantin Podsvirov 2e3b4cf898 Fix use of absolute path in INSTALL_INTERFACE
Closes #1470.

(cherry picked from commit 15af302f77)
2019-05-19 18:26:58 +02:00
Camilla Löwy 6648b3d4bb Documentation work
The monitor content scale was missing from the monitor properties
paragraph.

(cherry picked from commit be71147ad5)
2019-05-19 18:26:51 +02:00
Camilla Löwy 76505355e1 Update Travis CI build
- Migrate to Xenial
 - Use whitelisted PPA instead of hardcoded deb URL
 - Only add X11 dependencies for X11 builds
 - Only set sudo on matrix entries

(cherry picked from commit ff7d42a55e)
2019-05-19 18:23:10 +02:00
Camilla Löwy a9343d641c Start 3.3.1 2019-04-16 14:48:16 +02:00
Camilla Löwy b079610962 Documentation work 2019-04-16 01:40:30 +02:00
Camilla Löwy 186e9372d5 Add credit 2019-04-16 01:05:57 +02:00
Camilla Löwy ab118b2529 Fix copyright years (somewhat) 2019-04-15 20:50:00 +02:00
Camilla Löwy 1f91697cd3 Win32: Fix VS static analysis warnings 2019-04-15 15:37:15 +02:00
Camilla Löwy 334a485968 Win32: Fix potential buffer overrun
Found with VS static analysis.
2019-04-15 15:35:19 +02:00
Camilla Löwy 0e74265426 Cocoa: Fix cursor hover test 2019-04-15 14:52:17 +02:00
Camilla Löwy 3c3981a4f0 Cocoa: Fix coordinate transformations
Window relative mouse locations provided via NSWindow and NSEvent are
based at 0,1 while screen relative locations use 0,0.  Incorrect
handling of this had crept into other coordinate transformations.  Note
that most of these errors canceled each other out, so the reported
positions of windows, monitors and work areas are unaffected.  This
corrects the cursor position for glfwGetCursorPos and glfwSetCursorPos.

Fixes #1461.
2019-04-15 14:52:17 +02:00
Camilla Löwy d0b7f539e2 Add full screen toggling to cursor test 2019-04-15 14:52:17 +02:00
Camilla Löwy 62d296992e Add min/max corner placement to cursor test
Related to #1461.
2019-04-15 14:52:17 +02:00
Camilla Löwy 5f4e66b21a Add cursor position rountrip key to cursor test
Related to #1461.
2019-04-15 14:52:17 +02:00
Camilla Löwy f03614277d Update cursor test tracking when enabling cursor
Related to #1461.
2019-04-15 14:52:17 +02:00
Camilla Löwy 45a62adf82 Fix cursor test tracking mode drawing
Related to #1461.
2019-04-15 14:37:03 +02:00
Camilla Löwy 718609275d Add custom cursor to cursor test tracking mode
Related to #1461.
2019-04-15 14:36:12 +02:00
Camilla Löwy 28f118f4de NSGL: Disable swap interval
Swap interval now uses CVDisplayLink.
2019-04-15 14:36:12 +02:00
Camilla Löwy 224e9205e0 Remove command-line options from tearing test 2019-04-15 14:35:11 +02:00
Camilla Löwy bd23be2594 Add pkgconfig dependency for GLFW_VULKAN_STATIC 2019-04-15 02:46:07 +02:00
Camilla Löwy 93962ec168 Win32: Fix VS 2010 build error 2019-04-15 02:46:07 +02:00
Camilla Löwy f4f1002d14 Documentation work 2019-04-15 02:46:07 +02:00
Camilla Löwy d7e30b1c74 Replace glad and the Vulkan SDK with glad2
This removes all dependencies from the GLFW test programs on the Vulkan
SDK.

It also removes support for linking the GLFW shared library (dynamic
library, DLL) against the Vulkan loader static library.
2019-04-15 02:45:48 +02:00
Camilla Löwy 3461d1c2a5 Fix missing context APIs in version strings 2019-04-08 20:51:34 +02:00
Camilla Löwy 0fa77ea63a Documentation work 2019-04-08 20:51:34 +02:00
Camilla Löwy c585bf010b Fix file flags 2019-04-07 20:44:21 +02:00
Camilla Löwy 0267cebe00 Update for Doxygen CSS changes 2019-04-05 14:25:28 +02:00
r00ster f8a70aca67 Add an n
Closes #1460.
2019-04-05 05:18:39 +02:00
Camilla Löwy 422bf79e8f Documentation work 2019-04-05 03:26:52 +02:00
Camilla Löwy 5644b66bac Documentation work 2019-04-01 19:57:54 +02:00
Camilla Löwy 6e382c9b7f Add credit 2019-04-01 18:23:21 +02:00
Cliff Smolinsky 87458617e0 Win32: Bypass composition check on Windows 8+
DWM composition is always enabled on Windows 8 and later, so there's no
need to call DwmIsCompositionEnabled on those platforms.

Fixes #1452.
Closes #1453.
2019-04-01 18:11:55 +02:00
Camilla Löwy 297999c9e1 Add missing SDL2 attribution 2019-04-01 17:42:27 +02:00
Camilla Löwy b702577cd2 Exclude CI and Git dotfiles from Git export 2019-04-01 17:41:04 +02:00
Camilla Löwy 1857fc2272 Add MinGW-w64 Clang toolchain files 2019-04-01 17:40:44 +02:00
Camilla Löwy a507872051 Remove toolchain files for unused MinGW variants 2019-04-01 17:37:02 +02:00
Camilla Löwy c0a3a9aefe Sort release notes by seemingly arbitrary criteria 2019-03-29 00:47:04 +01:00
Camilla Löwy 5292914ce1 Win32: Fix message pump filtering during init
Fixes #886.
2019-03-28 23:50:13 +01:00
Camilla Löwy 8d4fd40b64 Formatting 2019-03-28 23:07:30 +01:00
Camilla Löwy 02874d9c14 Align joystick axis to gamepad button behavior
This is an SDL2 compatibility fix.
2019-03-28 23:01:27 +01:00
Camilla Löwy 0d355379e0 Cocoa: Support some sim page joystick elements
This is an SDL2 compatibility fix.
2019-03-28 22:58:47 +01:00
Camilla Löwy c32dc3a085 Fix half-axis to gamepad button value mapping
Negative half-axes were not negated when mapped onto gamepad buttons.
2019-03-27 20:34:54 +01:00
Camilla Löwy cad22cb2f6 Cocoa: Fix missing check for selector
Fixes #1457.
2019-03-27 20:04:43 +01:00
Camilla Löwy 1fca33b3c1 Cocoa: Remove checks for pre-10.8 SDK
OS X 10.8 is now the minimum required version but these checks were not
removed when that change was made.
2019-03-27 20:03:05 +01:00
Camilla Löwy 9420e6f0d0 Fix invalid ranges for gamepad axis sources
Buttons and hat bits were mapped to [0,1] instead of [-1,1].

Fixes #1293.
2019-03-27 19:35:19 +01:00
Camilla Löwy 980fc9b52f Cocoa: Apply retina window hint to Metal layer
Related to #1340.
2019-03-27 17:14:30 +01:00
Camilla Löwy e108c0de0d Cocoa: Explicitly set layer on surface creation
Implicitly setting the layer doesn't work when there is already a layer.
Our view is now layer-hosting for Vulkan.

Fixes #1340.
2019-03-27 16:28:16 +01:00
Camilla Löwy 9e54b97cfa Add Cocoa graphics switching to glfwinfo 2019-03-27 15:59:36 +01:00
Camilla Löwy 056c5d3f90 Cleanup 2019-03-27 01:26:39 +01:00
Camilla Löwy a4fbc6fe91 NSGL: Disable API deprecation warnings 2019-03-26 18:30:17 +01:00
Camilla Löwy 8055dad7e4 Update changelog and add credit 2019-03-05 20:22:00 +01:00
Camilla Löwy 8d7e5cdb49 NSGL: Update current display for display link
This solution of one display link per window is far from ideal but is
still better than no solution.

As a side-effect this fixes swap interval breaking being ignored for
occluded windows on earlier versions of macOS.

Fixes #680.
Fixes #1337.
Related to #1417.
Fixes #1435.
2019-03-05 20:22:00 +01:00
Camilla Löwy f8bcc7e65c NSGL: Fix leak of condition object
Related to #1417.
2019-03-05 20:22:00 +01:00
Camilla Löwy ba761ab06e NSGL: Fix display link leaking and left running
Related to #1417.
2019-03-05 20:22:00 +01:00
Camilla Löwy d0e8d06d95 Cleanup
Related to #1417.
2019-03-05 20:22:00 +01:00
Camilla Löwy 3615d437a7 Formatting
Related to #1417.
2019-03-05 20:22:00 +01:00
amarcu5 82ca58da04 NSGL: Implement swap interval with CVDisplayLink
This fixes OpenGL swap interval (vsync) on macOS 10.14 Mojave by using
CVDisplayLink to synchronise to the monitor refresh rate rather than
setting NSOpenGLContextParameterSwapInterval.

Solution based on advice provided by @rcgordon.

Closes #1417.
2019-03-05 20:21:56 +01:00
Camilla Löwy 4e3204d86d Cocoa: Replace global autorelease pool with blocks
This is another small step towards having GLFW play nice with other
toolkits sharing the same process, including AppKit.

Any macOS platform function that touches Cocoa must now wrap itself in
an autoreleasepool block.

Since GLFW no longer provides an autoreleasepool outside of its
functions, THIS MAY BREAK EXISTING CODE MIXING GLFW AND COCOA.  Sorry!
Please add your own autoreleasepool blocks as needed.

Fixes #1107.
Closes #1114.
2019-03-05 20:11:20 +01:00
Camilla Löwy 9883cb64f0 Cocoa: Disable shadow for transparent framebuffer 2019-03-05 20:03:29 +01:00
Camilla Löwy 4b20fb705b Cocoa: Fix work area using NS screen coordinates
Related to #1322.
2019-03-05 17:41:32 +01:00
Camilla Löwy a43d1a4937 Documentation work
Fixes #920.
Related to #1322.
2019-03-05 16:59:46 +01:00
Camilla Löwy 3a2a97f15d X11: Fix implementation of work area retrieval
This intersects the global work area from _NET_WORKAREA with the monitor
viewport.  The monitor viewport falls back to the core display
dimensions where working RandR is missing.  The _NET_WORKAREA query is
now checked for success.  The _NET_WORKAREA extent array is now indexed
by _NET_CURRENT_DESKTOP.  The _NET_WORKAREA atom is now checked for
availability.

Related to #1322.
2019-03-05 16:58:45 +01:00
Camilla Löwy 4f14c1e776 X11: Fix copypaste errors
Related to #1322.
2019-03-05 16:58:45 +01:00
Camilla Löwy d82e7b5cb1 Win32: Use cached monitor handle for work area
This facility was added after the original PR was made.

Related to #1322.
2019-03-05 16:58:45 +01:00
Camilla Löwy 0118743333 Formatting
Related to #1322.
2019-03-05 16:58:45 +01:00
Camilla Löwy a726942bfe Cocoa: Unify NSScreen cached lookup for monitors
Related to #1322.
2019-03-05 16:58:45 +01:00
Doug Binks 68fd4e8bb3 Cocoa: Fix work area retrieval on missing screen
Closes #1322.
2019-03-05 16:58:45 +01:00
Doug Binks ba4e78e57f Wayland: Return whole output area as work area
Related to #1322.
2019-03-05 16:10:59 +01:00
Doug Binks 222ac78a44 Cocoa: Add work area NULL checks and fix size
Related to #1322.
2019-03-05 16:10:59 +01:00
Doug Binks bea4818030 X11: Add NULL checks in work area retrieval
Related to #1322.
2019-03-05 16:10:59 +01:00
Doug Binks f1d40fa046 Documentation work.
This adds documentation for work area size.

Related to #1322.
2019-03-05 16:10:59 +01:00
Doug Binks 6907629cbf Fix version number in glfwGetMonitorWorkarea docs
Related to #1322.
2019-03-05 16:10:59 +01:00
Doug Binks e6d22346f9 Fix copypaste error in glfwGetMonitorWorkarea
Related to #1322.
2019-03-05 16:10:59 +01:00
Doug Binks 154db76a6c Documentation work
Related to #1322.
2019-03-05 16:10:59 +01:00
Doug Binks 3fd70cc513 Documentation work
This adds documentation for the width and height parameters of
glfwGetMonitorWorkarea.

Related to #1322.
2019-03-05 16:10:59 +01:00
Doug Binks f7733c7b4f Win32: Add missing out parameter NULL checks
This fixes _glfwPlatformGetMonitorWorkarea not checking if its out
parameters were NULL.

Related to #1322.
2019-03-05 16:10:59 +01:00
Doug Binks 5c752355cb Win32: Fix and simplify work area retrieval
Related to #1322.
2019-03-05 16:10:59 +01:00
Doug Binks c733ab0a22 Move glfwGetMonitorWorkarea test to monitors
This moves the test use of glfwGetMonitorWorkarea from the simple
example to the monitors test program.

Related to #1322.
2019-03-05 16:10:59 +01:00
Felipe Ferreira da Silva be295ccbea Add glfwGetMonitorWorkarea
This function retrieves the work area rectangle of the specified
monitor.

Related to #920.
Closes #989.
2019-03-05 16:10:59 +01:00
Camilla Löwy c20754c4a6 Fix Coverity Scan false positive 2019-03-04 18:52:56 +01:00
Camilla Löwy 621ece63c8 Round refresh rate instead of truncating
Fixes #1441.
2019-03-04 17:31:14 +01:00
Camilla Löwy 2fbb560eb7 Cocoa: Fix window creation blocking after re-init
Fixes #1439.
2019-02-25 02:41:05 +01:00
Camilla Löwy 7c3aaf8065 Win32: Fix OCR_HAND macro missing on MinGW
Fixes #1438.
2019-02-24 04:18:11 +01:00
Camilla Löwy 44af6bb936 Wayland: Implement raw mouse motion control
Related to #1400.
Related to #1401.
2019-02-22 14:52:02 +01:00
Camilla Löwy 1155c83013 Rename raw input to raw mouse motion, cleanup
This renames 'raw input' to 'raw mouse motion' as there are other kinds
of raw input.  The update path is restructured to avoid reinitializing
all of disabled cursor mode.  Modification of shared state is moved out
into shared code.  Raw mouse motion is disabled by default for
compatibility.

Related to #1401.
2019-02-22 13:04:11 +01:00
Nathan Poirier 9e29f556fd Add GLFW_RAW_INPUT and glfwRawInputSupported
This adds runtime per-window control of whether accelerated or raw mouse
motion is provided when the cursor is disabled.

Fixes #1400.
Closes #1401.
2019-02-22 13:04:11 +01:00
Emmanuel Gil Peyrot 5f9cbd0ebc Wayland: keyboard repeat rate is given in Hz
It was currently interpreted as ms, which is obviously wrong.

Thanks to https://github.com/Smithay/client-toolkit/pull/62 for making
me notice this issue.
2019-02-20 15:56:04 +01:00
Camilla Löwy ec3784f3d7 WGL: Unify query error handling 2019-02-17 18:34:56 +01:00
Camilla Löwy 782f7fe0c7 WGL: Fix leak on format attrib query failure
This was found by Coverity Scan.
2019-02-17 18:34:56 +01:00
Emmanuel Gil Peyrot bcd8f9aff2 Documentation work
Describe #1341.
2019-02-15 19:02:33 +01:00
Emmanuel Gil Peyrot 45bd991ea9 Wayland: Fix auto-iconify on kwin_wayland
We now keep track of the fullscreen and activated state and only iconify
if we were previously fullscreen and now we are either not fullscreen or
not activated anymore.

This is the proper way to do it, compared to the previous hack where we
didn’t iconify only if it was the first configure event received.
2019-02-15 18:12:09 +01:00
Emmanuel Gil Peyrot edf0a07174 Wayland: Only auto-iconify fullscreen windows
Thanks to kwin for exposing a bug here!
2019-02-15 17:03:37 +01:00
Greg V 36ce73bbfd Wayland: use SHM_ANON on FreeBSD
This works like memfd on Linux.
2019-02-15 15:45:25 +01:00
Camilla Löwy 1d95acdf56 Cocoa: Fix detection of Clang 2019-02-14 00:19:45 +01:00
schraf 2e70950c0f Fix quoting of CMAKE_C_COMPILER_ID
I was getting an error in this cmake file when using 3.10.2 on linux.
Here was the error message I was getting:

[cmake] CMake Error at external/glfw/src/CMakeLists.txt:82 (if):
[cmake]   if given arguments:
[cmake]
[cmake]     "STREQUAL" "GNU" "OR" "STREQUAL" "Clang"
[cmake]
[cmake]   Unknown arguments specified

Adding the quotes around the cmake variables seems to do the trick. That
was also done with the STREQUAL condition earlier on line 66.

Closes #1411.
2019-02-14 00:19:45 +01:00
Camilla Löwy 2a27eb95e4 X11: Fix system cursor used for GLFW_HAND_CURSOR
Fixes #1432.
2019-02-14 00:04:39 +01:00
Camilla Löwy e2fa82ffbb Cleanup
Related to #1431.
2019-02-13 23:21:05 +01:00
Max Risuhin cf79f06257 Win32: Fix standard cursors not being DPI aware
Closes #1431.
2019-02-11 19:19:06 +01:00
Camilla Löwy 90e22947c6 Cleanup 2019-01-31 01:58:04 +01:00
Camilla Löwy 463ef7eb71 Cocoa: Fix handling of analog joystick buttons
The reported state was not clamped to [0,1], i.e. GLFW_RELEASE and
GLFW_PRESS.

Fixes #1385.
2019-01-31 01:54:49 +01:00
Camilla Löwy 51ca41dd9f Cocoa: Add missing IOHID page and usages
Related to #1385.
2019-01-31 01:53:55 +01:00
Camilla Löwy 530b37f4db Cocoa: Disable automatic tabbing for GLFW windows
Related to #1250.
2019-01-31 00:20:24 +01:00
Camilla Löwy 78e6a0063d X11: Fix EWMH state update for hidden windows
The EWMH window state code assumed the window was mapped.

Fixes #1358.
2019-01-31 00:02:16 +01:00
Camilla Löwy 7f4dde15e4 Allow zero windows for events test
glfwWaitEvents is sane now, yay.
2019-01-25 12:46:46 +01:00
Camilla Löwy b41cd34143 Cleanup 2019-01-25 12:46:46 +01:00
Camilla Löwy d5ab3e919a Cleanup
Replace client area with content area.
2019-01-25 12:46:46 +01:00
iamCaveLamp a46104ee69 Removed duplicates of centerCursor function 2019-01-22 20:17:35 +01:00
Ivan Achlaqullah 757cd3aea2 Add Visual Studio .vs directory to .gitignore
Closes #1419.
2019-01-22 20:13:51 +01:00
maobaoqi 29d8ca4ce4 Fix bug in CrossProduct function in boing example
Closes #1418.
2019-01-17 22:59:56 +01:00
Camilla Löwy 3d748cf530 Cleanup
Related to #1381.
2019-01-17 00:12:59 +01:00
Doug Binks babafc13db WGL: Add array-based call to wglGetPixelFormatAttribivARB
This improves performance of pixel format enumeration and helps the very
poor performance reported on a small number of machines.

Closes #1381.
2019-01-17 00:12:59 +01:00
Camilla Löwy 9b0c16596c Add full screen option to tearing test 2019-01-17 00:12:11 +01:00
Camilla Löwy 2053f3ed22 Cleanup 2019-01-17 00:11:17 +01:00
Camilla Löwy 55b1a16f90 Remove window requirement for all event functions
This lets an application wait for non-window events without needing to
create a window.

Fixes #1317.
2019-01-15 19:28:17 +01:00
Camilla Löwy ea7eb2ddab Cocoa: Move app delegate and menu creation to init
The application delegate needs to be set at init to receive monitor
events before window creation.  Menu creation is moved to
applicationWillFinishLaunching: to play nicer with other toolkits in the
same process.

Related to #1317.
2019-01-11 01:05:00 +01:00
Camilla Löwy 9a9568212c Cocoa: Move slightly towards modern Objective-C 2019-01-10 23:20:56 +01:00
Camilla Löwy 72c3908e14 X11: Fix glfwSetWindowMonitor not flushing buffer 2019-01-02 21:55:30 +01:00
Camilla Löwy cde0aaaab1 X11: Fix glfwSetWindowMonitor not updating hints
This makes glfwSetWindowMonitor update the WM_NORMAL_HINTS when resizing
non-user-resizable windowed mode windows.
2019-01-02 21:55:30 +01:00
Camilla Löwy c90c7b9710 Add credit
Related to #1383.
2018-12-26 15:22:36 +01:00
Camilla Löwy 1635fe2826 Cleanup
Put the non-client painting related message cases with the client ones
so that they can be happy together.

Related to #1383.
2018-12-26 15:22:20 +01:00
Aaron Loucks 9ac9d7b85a Win32: Disable non-client painting if undecorated
Fixes an issue where a small title bar and window caption
buttons were being painted after restoring a minimized
undecorated window.

Closes #1383.
2018-12-26 15:00:39 +01:00
Vallentin e29882523e Fix typos
Closes #1402.
2018-12-26 15:00:39 +01:00
Camilla Löwy 3531c320af Fix glfwSetGamma generating ramps of invalid sizes
This makes glfwSetGamma generate a gamma ramp of the same size as the
monitor's current ramp, which will avoid failure on non-256 entry
monitors on X11 and avoid ramp interpolation on macOS.

Closes #1387.
Fixes #1388.
2018-12-26 15:00:39 +01:00
Camilla Löwy 52c7a4fc7f Fix glfwGetGammaRamp error handling
This makes glfwGetGammaRamp return NULL on platform error as specified.

Related to #1387.
2018-12-26 15:00:39 +01:00
Camilla Löwy 3201eedc34 Cleanup
We have a usable fminf now.
2018-12-26 14:59:51 +01:00
Camilla Löwy a533c9b3ca Add credit
Related to #1387.
2018-12-26 14:59:31 +01:00
Alexander Monakov 064dfaa549 Wayland: Remove gamma-related TODOs
Commit 9c513346ad ("Gamma will never be
supported on Wayland") made it clear that it cannot be implemented, so
this removes the TODO markers and rewords the error messages.

Related to #1387.
2018-12-26 14:50:22 +01:00
Camilla Löwy 751c6f9a27 Fix assertions for glfwSetGamma value
The NaN assert was implicit in the other ones.  The lower bound assert
incorrectly allowed a value of zero.

Related to #1387.
2018-12-26 14:48:40 +01:00
Camilla Löwy 8c611fd5d0 Win32: Fix build on older versions of Visual C++
Older versions did not provide fmin or fmax.  This adds internal
versions of fminf and fmaxf that should not be confused with
standards compliant implementations.
2018-12-26 14:45:40 +01:00
Camilla Löwy 8e313d911b Cleanup
GLFW_PLATFORM_ERROR should be listed last.
2018-12-26 14:44:14 +01:00
Sylvain Boilard 3b255af4c3 Documentation work
The error section of the reference documentation for
glfwWaitEventsTimeout was missing.

Closes #1326.
2018-12-26 14:43:49 +01:00
Camilla Löwy a59315ed6a Win32: Fix joystick element info memory leak
The array was freed on failure but not on success.

Fixes #1396.
2018-12-26 14:43:33 +01:00
Camilla Löwy f4a304ff03 Remove deprecated event from events test 2018-12-25 22:13:08 +01:00
Camilla Löwy 86e7bf4169 Documentation work 2018-12-25 22:11:23 +01:00
Camilla Löwy 91c1ff1b7d Cleanup 2018-12-25 21:40:48 +01:00
Keith Bauer c4903d9267 Cocoa: Fix half of all key events for Caps Lock
This adds reporting of those Caps Lock key events that cause the lock
state to change.

The full fix involving IOHID is being worked on in #1368.

Related to #1368.
Closes #1373.
2018-12-25 21:39:48 +01:00
Camilla Löwy cf0857f79a Add credit 2018-12-25 20:52:58 +01:00
Andrew Belt cc621765e5 Cocoa: Accept focusing mouse click as input
This makes the behavior on macOS consistent with other platforms.

Fixes #1209.
Closes #1386.
2018-12-25 20:50:50 +01:00
Camilla Löwy 17a15a20f2 Cocoa: Move to modern Objective-C literals 2018-12-25 18:52:56 +01:00
Camilla Löwy c3ed70a4b7 Cocoa: Add NSApplicationDelegate protocol 2018-12-25 18:35:09 +01:00
Camilla Löwy 88c5edb409 Cocoa: Remove subclassing of NSApplication
This removes the GLFW NSApplication subclass as a step towards better
coexistence with other libraries that touch Cocoa.

This moves application object creation to platform init to allow event
processing before window creation.

Related to #1317.
2018-12-25 18:13:59 +01:00
Rolf Eike Beer f9923e9095 Use GNUInstallDirs for install destinations
This has the advantage that the user may override e.g. the include
location, and the correct libdir (lib, lib64, lib/something) is
automatically determined.

Closes #1367.
2018-12-03 19:28:31 +01:00
Rolf Eike Beer df7f36a316 Simplify check for CMake policy CMP0054
Related to #1367.
2018-12-03 19:25:41 +01:00
Camilla Löwy bb2ca1da13 Remove trailing whitespace 2018-11-27 21:49:19 +01:00
Camilla Löwy f680001b95 Cocoa: Remove superfluous compatibility macro 2018-11-27 21:44:20 +01:00
Camilla Löwy 18145a7f3d Cocoa: Use NSURLs for drag and drop
Fixes #1377.
2018-11-27 21:44:20 +01:00
Camilla Löwy 9bfdd218fb Fix Markdown table heads 2018-11-11 18:49:47 +01:00
Camilla Löwy a9892acb94 Add tutorial to Doxygen menu 2018-11-05 19:04:27 +01:00
Camilla Löwy 041167895d Documentation work 2018-11-05 19:04:27 +01:00
Camilla Löwy fb01b16b94 Use Doxygen layout file 2018-11-05 19:04:27 +01:00
Camilla Löwy bc5a24fee6 Fix newlines in Doxygen aliases 2018-11-05 19:04:27 +01:00
Camilla Löwy 1fe340982f Revert accidental Nuklear edit 2018-11-05 19:04:16 +01:00
Camilla Löwy 53c8c72c67 Fix CSS for Doxygen Markdown tables
Doxygen changed the CSS classes for table-related elements.
2018-11-04 23:23:55 +01:00
Camilla Löwy 9bb50db6dd Use HTTPS when possible 2018-11-04 21:52:33 +01:00
Emmanuel Gil Peyrot cc3552465d x11: Add a mention of #1366 in the ChangeLog. 2018-11-03 14:20:16 +01:00
Dominique Martinet 62993d9391 x11 window: update cursor position on enter event
click events would have an incorrect position after changing workspace,
if the mouse didn't move in between.
(Another example where this matters is a new window, if it appears under
the cursor, clicking would lead the application to think the user clicked
at 0,0)
2018-11-03 14:17:39 +01:00
MrVallentin da8f3bc174 Updated URLs 2018-11-03 11:57:47 +01:00
MrVallentin 85fd5aa6c4 Use HTTPS when possible 2018-11-03 11:57:47 +01:00
MrVallentin 769f727e47 Fixed repeated words 2018-11-02 23:09:59 +01:00
meditator d9466050d9 X11: Fix missing check for NET_WM_STATE
Closes #1356.
2018-11-01 17:26:51 +01:00
Camilla Löwy 5595fa3ae6 Cocoa: Fix OpenGL rendering not being displayed
Fix based on information provided by @rcgordon.

Fixes #1334.
Closes #1346.
2018-10-26 16:24:16 +02:00
Camilla Löwy 6dfc12a439 Cocoa: Fix some macOS 10.14 deprecation warnings 2018-10-26 15:19:48 +02:00
tnixeu 245461eb86 Fix guide example callback name mismatch
The cursor position callback is named differently in example usage and
example declaration.

Closes #1364.
2018-10-24 18:01:12 +02:00
Camilla Löwy 031a8f9583 Cocoa: Cleanup 2018-10-24 18:01:12 +02:00
Camilla Löwy 6a199c1f5e Allow exposing only native context APIs
Fixes 1349.
2018-10-24 18:01:12 +02:00
Emmanuel Gil Peyrot 64c034edfb Documentation work 2018-10-24 14:03:08 +02:00
Emmanuel Gil Peyrot c08abffc50 Wayland: Implement clipboard copy 2018-10-24 14:03:08 +02:00
Emmanuel Gil Peyrot 8b54e28c4e Wayland: Implement clipboard paste 2018-10-24 14:03:08 +02:00
Emmanuel Gil Peyrot 3c4b9a7eef Wayland: Add boilerplate for clipboard handling 2018-10-24 14:03:08 +02:00
Ricardo Vieira 92b3fd02e5 wayland: save serial from all input sources 2018-10-24 14:03:08 +02:00
Siavash Eliasi 2de2589f91 Documentation work. (#1328)
Using GLFW_TRUE where applicable.
2018-10-22 17:45:11 +03:30
Camilla Löwy 0b3677c2b1 X11: Clarify comment 2018-10-22 00:51:08 +02:00
Camilla Löwy 868f1e7bfc Remove language requiring linking against opengl32
This has not been a requirement since 3.2.

Fixes 1347.
2018-10-22 00:51:08 +02:00
Camilla Löwy e779280802 Win32: Fix invalid calls to GetDpiForWindow
The check for Windows 10 Anniversary Edition or later was not always
performed before calling GetDpiForWindow.

Fixes #1335.
Closes #1363.
2018-10-22 00:51:08 +02:00
Camilla Löwy 1725d1c4f5 Win32: Fix build on early Windows 10 SDKs
Related to #1320.
2018-10-22 00:51:08 +02:00
Camilla Löwy 6bd264244a WGL: Cleanup 2018-10-22 00:51:08 +02:00
Camilla Löwy fac7d531ec Update changelog 2018-10-21 15:04:27 +02:00
emersion 5afcd0981b wayland: add support for XCURSOR_THEME and XCURSOR_SIZE
These can be set by the compositor or the user to configure the
xcursor theme and size.
2018-10-11 00:58:23 +02:00
Emmanuel Gil Peyrot cc805c0963 Mir: Remove this experimental backend
As of the release of Mir 1.0, libmirclient has been deprecated[1] and
its developers recommend clients using it to switch to Wayland.  This
patch removes support for libmirclient and instruct users to use the
experimental Wayland backend instead.

[1] https://discourse.ubuntu.com/t/mir-news-28th-september-2018/8184
2018-10-05 11:59:26 +02:00
Emmanuel Gil Peyrot e75af5f531 Linux: Include the null byte in joystick path
This potential bug was found thanks to gcc 8’s -Wstringop-truncation
warning.
2018-10-03 22:03:20 +02:00
Emmanuel Gil Peyrot dcd2a19d90 Wayland: Add support for xdg-decoration
This allows compositors which prefer to draw the decorations around
clients to do so, rather than letting GLFW draw its own decorations.
The appearance is thus entirely subject to the compositor used, but
should generally be better than the current solid colour decorations we
have, which we continue to use when the compositor doesn’t support this
protocol or tells us to draw the decorations ourselves.

This new protocol has been tested against wlroots’s rootston compositor.

Fixes #1257.
2018-10-01 16:37:24 +02:00
Emmanuel Gil Peyrot 3e884aea46 Wayland: Use memfd_create() and seals if available
This allows the compositor to avoid having to setup and teardown a
SIGBUS signal handler whenever it needs to read from this surface, as it
knows we won’t be able to shrink the file and so doesn’t have to protect
against that.

This codepath will only be used on Linux ≥ 3.17 with glibc ≥ 2.27, and
possibly other kernels and libc.  The former code will continue to be
used as a fallback, either if memfd_create() fails or if it isn’t
available.
2018-10-01 13:13:19 +02:00
Emmanuel Gil Peyrot ab16fcc8db Wayland: Check for buffer creation failure
This prevents unusable decoration objects from being created, and
invalid cursors from being returned to the user.
2018-09-29 22:59:02 +02:00
Emmanuel Gil Peyrot 754b7feaa1 Wayland: Rename handlers for more unicity 2018-09-29 21:01:03 +02:00
Emmanuel Gil Peyrot 4d3f0fb5df Wayland: Split long lines for function declaration 2018-09-29 18:11:13 +02:00
Emmanuel Gil Peyrot 15cad02235 Wayland: Use HiDPI cursors for standard cursors 2018-09-11 14:28:44 +02:00
Emmanuel Gil Peyrot e0b83bbe8d Wayland: Use HiDPI cursors on decorations 2018-09-11 14:28:44 +02:00
Emmanuel Gil Peyrot 321062833a Wayland: Load a bigger cursor theme for HiDPI 2018-09-11 14:28:44 +02:00
Emmanuel Gil Peyrot 5ea6e6cda2 Wayland: Add support for animated standard cursors 2018-09-09 13:12:20 +02:00
Emmanuel Gil Peyrot dede6d6886 Wayland: Add a timerfd for animated cursors 2018-09-09 13:12:20 +02:00
Emmanuel Gil Peyrot 685f2a5f91 Wayland: Close forgotten timerfd on terminate. 2018-09-09 13:12:20 +02:00
Camilla Löwy eeac43c3f7 Win32: Fix symbol definition detection
Related to #1320.
2018-09-05 22:45:06 +02:00
Camilla Löwy 089ea9af22 Add GLFW_SCALE_TO_MONITOR
This adds the GLFW_SCALE_TO_MONITOR window hint for automatically
resizing the content area of a window to the requested size times the
monitor content scale each time it is placed on a new monitor.  This
only applies to windowed mode windows and includes the initial placement
at window creation.

This hint only has an effect on platforms where screen coordinates and
pixels always map 1:1 such as Windows and X11.  Platforms like macOS
instead change the resolution of the framebuffer independently of the
window size.

Related to #676.
Related to #1115.
2018-09-03 23:12:39 +02:00
Camilla Löwy 5294439595 Win32: Add support for Per-Monitor V2 awareness
This adds basic support for the Per-Monitor V2 level of DPI awareness
in Windows 10, which allows for automatic DPI scaling of window
decorations.

This commit does not include resizing the window content area to match
the new window content scale.

Related to #1115.
Fixes #1294.
2018-09-03 23:12:39 +02:00
Camilla Löwy b3efdcb38a Update Nuklear to 4.00.1 2018-09-03 23:12:29 +02:00
Camilla Löwy 3238f2291f Update changelog
Related to #1316.
2018-08-30 13:47:54 +02:00
Doug Binks ed12a54afd Win32: Fix keypad equals key reported as unknown
Fixes #1315.
Closes #1316.
2018-08-30 13:47:54 +02:00
Camilla Löwy 338afe3c6d X11: Clean up cursor shape translation 2018-08-30 13:47:54 +02:00
Camilla Löwy b1b21292b9 X11: Clean up context lookup 2018-08-30 13:47:54 +02:00
Camilla Löwy a67d8afbd4 Win32: Clean up DWM detection 2018-08-24 15:06:39 +02:00
Camilla Löwy d4cbe451fc Win32: Clean up cursor shape translation 2018-08-24 15:06:39 +02:00
Camilla Löwy 096ace5a68 Clarify comment 2018-08-24 15:06:39 +02:00
Emmanuel Gil Peyrot 8d3595fb4d Remove redundant redundancy 2018-08-23 09:51:01 +02:00
Camilla Löwy 018ab7229b Add credit 2018-08-09 19:03:57 +02:00
Coşku Baş f4764f7288 Accidentally a word
Related to #1310.
2018-08-09 19:03:51 +02:00
Coşku Baş ccef385f02 Fix content scale callback func name
Related to #1310.
2018-08-09 19:03:42 +02:00
Camilla Löwy e1495c013d Fix missing API reference thread safety section
Fixes #1312.
2018-08-09 13:57:10 +02:00
Camilla Löwy f82a8f09eb Win32: Disable mouse trails for full screen
When mouse trails are enabled, the cursor becomes invisible when the
OpenGL ICD detects a full screen window and switches to page flipping.

Mouse trails are now disabled as long as any full screen windows are
visible.

Fixes #1263.
2018-08-02 00:01:26 +02:00
Doug Binks 0be4f3f75a Add GLFW_FOCUS_ON_SHOW window hint and attribute
This adds a window hint and attribute for controlling whether
glfwShowWindow gives the specified window input focus in addition to
making it visible.

Fixes #1189.
Closes #1275.
2018-05-29 15:51:36 +02:00
Camilla Löwy bf6551a3ca Cocoa: Fix FindVulkan.cmake paths for LunarG SDK
Fixes #1278.
2018-05-28 17:30:14 +02:00
Emmanuel Gil Peyrot 617a322bd8 Documentation work 2018-05-19 20:19:23 +02:00
Camilla Löwy fdfb5ab466 Fix tpyo 2018-05-18 15:22:48 +02:00
Camilla Löwy a9a5a0b016 Replace use of ctype function that caused warning 2018-05-18 11:30:14 +02:00
Camilla Löwy 8d1a64c831 X11: Make event polling more robust
This makes X11 event polling less likely to block if the application
uses the display via native access.

Fixes #1225.
2018-05-17 14:41:16 +02:00
Camilla Löwy 15d89bdff6 Win32: Allow compile-time override of class name
To use, define _GLFW_WNDCLASSNAME to any sane wide string.

Fixes #1120.
2018-05-16 17:15:02 +02:00
Camilla Löwy 2167bee551 Documentation work 2018-05-11 14:40:33 +02:00
Camilla Löwy 7ef34eb06d X11: Add support for Cygwin/X sonames 2018-04-25 21:50:51 +02:00
Camilla Löwy c443b02472 Cleanup 2018-04-25 21:50:51 +02:00
Andreas Noever fcc244ea6d Win32: Fix windows build with WINVER >= Vista
In 32e78aeb2 the definition of DWM_BLURBEHIND in win32_platform.h was
moved behind a WINVER < 0x0600 preprocessor check (< Vista). This broke
the build for WINVER >= 0x0600 since DWM_BLURBEHIND is not defined.

Starting with Vista DWM_BLURBEHIND is available in Dwmapi.h.
So we can just include the header directly on Vista and above.

Closes #1253.
2018-04-25 21:50:51 +02:00
Camilla Löwy 8b9221d845 X11: Fix missing dlclose calls for X extensions 2018-04-25 21:49:41 +02:00
Camilla Löwy 50eccd298a Fix cursor mode application for unfocused windows
Fixes #1239.
Fixes #1247.
2018-04-25 21:49:26 +02:00
Camilla Löwy 819a2205e5 Cleanup 2018-04-12 03:27:06 +02:00
Camilla Löwy 5d8b04a7ac Fix missing call to glfwTerminate 2018-04-10 17:53:25 +02:00
Camilla Löwy d222a40046 Documentation work 2018-04-10 17:53:25 +02:00
Camilla Löwy 23dfeee4cb Add semver link to documentation 2018-04-09 00:05:59 +02:00
Camilla Löwy 474fa73e6c Update minimum required CMake version to 3.0
Fixes #1244.
2018-04-09 00:04:29 +02:00
Greg V 0a3c4f5d80 Add support for Wayland on FreeBSD and other OSes 2018-03-27 22:03:37 +02:00
Camilla Löwy 2884915000 Cocoa: Set CAMetalLayer contents scale from window
Fixes #1229.
2018-03-20 19:58:39 +01:00
Camilla Löwy 5f8108e8a9 Cocoa: Fix SDK version numbers
The pattern for version 10.10 and later was incorrectly applied to
version number for 10.8.

Fixes #1232.
2018-03-20 01:03:37 +01:00
siavashserver b4c99aacd4 Fix OpenGL header inclusion guide
Closes #1233.
2018-03-19 15:19:47 +01:00
Camilla Löwy 30f5f97370 Update Vulkan headers to 1.1.70.0 SDK 2018-03-07 23:57:04 +01:00
Camilla Löwy 34d20b0f03 Fix documentation
Fixes #1226.
2018-03-03 22:24:26 +01:00
Camilla Löwy 94ffc12b38 Fix value for VK_MVK_macos_surface constant
Value changed between MoltenVK 0.15 and 0.16 and GLFW was never updated.

Related to #870.
2018-03-03 22:07:54 +01:00
Camilla Löwy ab3bfb4205 Cocoa: Update MoltenVK support for LunarG SDK
GLFW now checks for the libvulkan.1.dylib loader instead of what is now
the ICD.  This removes checking for libMoltenVK.dylib to avoid cryptic
errors.  This unfortunately also breaks compatibility with the
standalone MoltenVK SDK.

This also removes support for the static loader library as that is not
present in the LunarG SDK.

Related to #870.
2018-03-01 21:45:46 +01:00
Emmanuel Gil Peyrot 8d98a6e37d Add a FreeMonitor platform API
This fixes the leak of a wl_output object everytime a monitor is freed.
2018-03-01 08:31:54 +01:00
Caio Marcelo de Oliveira Filho b88be7c1e9 Remove unused variable in opacity test 2018-03-01 08:29:04 +01:00
Camilla Löwy 77879736af Cocoa: Event polling did not initialize AppKit
Fixes #1218.
2018-03-01 02:23:27 +01:00
Emmanuel Gil Peyrot 0d4534733b Wayland: Destroy subcompositor and viewporter on terminate 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot 2926ce4838 Prevent resizing smaller than 1×1 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot a8e551cffa Fix resizing and moving under xdg-shell 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot a0dbffb8f2 Set decorations as opaque, to optimise composition 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot dfc7eacd50 Do not leak the 1×1 buffer used for decorations 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot 0c4ca85149 Fix _glfwPlatformSetWindowMonitor to correctly destroy/recreate decorations 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot c9d691e65e Fix window size calculation when wp_viewporter isn’t supported 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot 60e82ba472 Handle scaling factor (hidpi) correctly 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot f51c219b1c Handle maximized size correctly 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot 31cea7fa24 Remove decorations when fullscreen 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot 58b21d336c Factorise moving to fullscreen 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot 5e5bc14468 Fix documentation about window decorations 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot 8ed91e8a77 Only create decorations if wp_viewporter is supported 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot 4e31dc5e6e Make it possible to toggle window decorations 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot 1f8ec20b55 Correctly destroy subsurfaces on window destroy 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot 4a42364a19 Return correct values for frame size 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot 9f7ec6b094 Implement window decorations 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot 9dc18a62a6 Rename wl_pointer to pointer 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot 5b65b9b860 Prevent a crash when giving focus to a non-GLFWwindow surface 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot 552e40a4be Add wl_subcompositor support 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot 79e16baca3 Add wp_viewporter support 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot 9a7656364e Split shm buffer creation out of _glfwPlatformCreateCursor 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot 2de3605b4c Make createAnonymousFile static 2018-02-25 16:54:44 +01:00
Emmanuel Gil Peyrot d6b9d00ceb Wayland: Handle monitor removal 2018-02-24 22:18:39 +01:00
Emmanuel Gil Peyrot f67b610dd4 Wayland: Handle repeats which missed a timer 2018-02-24 21:06:25 +01:00
Emmanuel Gil Peyrot 608f055c72 Wayland: Open the timerfd with cloexec 2018-02-24 21:06:25 +01:00
Emmanuel Gil Peyrot 84d10b32c3 Wayland: Ask xkbcommon whether to repeat a key 2018-02-24 21:06:25 +01:00
Emmanuel Gil Peyrot 8bc0c5c2c0 Wayland: dlsym() xkb_keymap_key_repeats 2018-02-24 21:06:25 +01:00
Emmanuel Gil Peyrot 97bf16e5b6 Wayland: Check for wayland protocol version
wl_keyboard version 4 is more recent than the libwayland available in
Ubuntu 14.04.
2018-02-24 21:06:25 +01:00
Emmanuel Gil Peyrot 90f5edc0b8 Wayland: Use a timerfd for key repeat 2018-02-24 21:06:25 +01:00
Emmanuel Gil Peyrot c14a35e21e Wayland: Obtain keyboard repeat_info
This had to bump the seat version, we now may get the seat name but we
don’t do anything with it.
2018-02-24 21:06:25 +01:00
Camilla Löwy f4cd470bcb Move to modern mappings database with modifiers 2018-02-13 18:57:56 +01:00
Camilla Löwy 3c9011030f Cleanup 2018-02-13 18:33:31 +01:00
Camilla Löwy 2040309d0c Add support for gamepad mapping input modifiers
This adds support for the + and - and ~ input modifiers for joystick
axes.  It also changes how joystick axes are translated to buttons to
more closely match SDL 2.0.7.

Output modifiers are still not supported but have not yet been seen in
the wild.
2018-02-13 18:30:07 +01:00
Camilla Löwy 58cc4b2c5c Move full screen cursor centering to shared code 2018-02-07 16:47:00 +01:00
Camilla Löwy b020467192 Documentation work 2018-02-07 16:46:59 +01:00
Camilla Löwy d10463ac91 Win32: Fix extra resize event during mode switch
The switch to full screen is now done with a single call to
SetWindowPos.
2018-02-07 16:46:59 +01:00
Camilla Löwy cfb5cb8805 Add comment 2018-02-07 16:46:58 +01:00
Camilla Löwy 1d75b205cb Cleanup
Allow window creation despite video mode setting failure.

Video mode setting failure is ignored the rest of the time and the
desired video mode has never been a hard constraint anyway.
2018-02-07 16:46:58 +01:00
Ahmad Fatoum f940a97500 Linux: Add support for kernels < v2.6.39
Broke build for me on CentOS-6, which sports a 2.6.32 kernel:
http://www.cpantesters.org/cpan/report/d956d128-0339-11e8-b0d1-b6c4abd39192

CentOS-6 is supported till 2020-11-30.

Closes #1196.
2018-02-07 16:46:58 +01:00
Camilla Löwy ff6a8891d4 Make remaining tests set viewport in render loop 2018-02-07 16:46:51 +01:00
Camilla Löwy c29e4455bb Move more context logic out of glfwCreateWindow 2018-02-06 13:10:41 +01:00
Camilla Löwy 9bfa499d94 Formatting 2018-02-06 13:10:41 +01:00
Camilla Löwy 53b193a161 Wayland: Fix uninitialized variable warning
Related to #1143.
Fixes #1197.
2018-02-06 13:10:41 +01:00
Emmanuel Gil Peyrot e98102162f Fix -Werror in Travis, env gets overriden
Prevents #1197 from happening again.
2018-02-06 12:57:39 +01:00
Emmanuel Gil Peyrot f5d3954568 Stop checking for resizing
Fixes #1197
2018-02-06 12:57:17 +01:00
Camilla Löwy ae53cd29ef Improve context function error descriptions
Fixes #1193.
2018-01-30 19:28:37 +01:00
Camilla Löwy a678665c49 Cleanup 2018-01-30 19:28:37 +01:00
Corentin Wallez 8a8eefa0d8 Fail Vulkan surface creation if window has context
OpenGL / OpenGL ES cannot share presentation on a window with Vulkan.
This adds an error to `glfwCreateWindowSurface` when it is called on a
window without the GLFW_CLIENT_API hint set to GLFW_NO_API.  This
prevents undefined bahevior and hard to debug crashes.

Fixes #1194.
Closes #1205.
2018-01-30 19:25:17 +01:00
Emmanuel Gil Peyrot 525ad7bfb8 Close the libwayland-cursor handle after destroying the cursor theme
Fixes a segfault on glfwTerminate().
2018-01-29 04:55:55 +01:00
Emmanuel Gil Peyrot eb7c9994bf Prevent auto-iconify from firing on window creation 2018-01-29 03:59:47 +01:00
Emmanuel Gil Peyrot 94c7aa0d67 Bump wayland-protocols to 1.12 2018-01-29 03:59:47 +01:00
Emmanuel Gil Peyrot f2617a671f Add a roundtrip after creating the xdg-surface
The specification says we must not attach a buffer until we’ve received
a configure event.
2018-01-29 03:59:47 +01:00
Emmanuel Gil Peyrot 4778d02c67 Ignore _glfwPlatformShowWindow when already visible 2018-01-29 03:59:47 +01:00
Emmanuel Gil Peyrot f710db6504 Ignore configure events of 0×0px 2018-01-29 03:59:47 +01:00
Emmanuel Gil Peyrot 0e759c9422 Don’t set min/max size on GLFW_DONT_CARE 2018-01-29 03:59:47 +01:00
Emmanuel Gil Peyrot a162004a90 Documentation work 2018-01-29 03:59:47 +01:00
Emmanuel Gil Peyrot ae44a28125 Wayland: Add an alternate surface role using xdg-shell
This protocol matches desktops much better than the deprecated
wl_shell, fixing a bunch of race conditions, removing undefined
behaviour, adding missing features, and generally providing a much more
user-friendly experience.

Since most compositors don’t support it yet, the wl_shell_surface role
is kept as fallback for now.
2018-01-29 03:59:47 +01:00
Emmanuel Gil Peyrot 14856e8b60 Wayland: Bind, listen and destroy xdg_wm_base 2018-01-29 03:59:47 +01:00
Emmanuel Gil Peyrot 73567ae5be Wayland: Add xdg-shell to the platform 2018-01-29 03:59:47 +01:00
Emmanuel Gil Peyrot 0d5f7a9eab Wayland: Add xdg-shell to the build system 2018-01-29 03:59:47 +01:00
Emmanuel Gil Peyrot a199efae44 Wayland: Emit an error when wl_shell is absent or unusable 2018-01-29 03:59:47 +01:00
Emmanuel Gil Peyrot 14ad79f035 Documentation work
Added missing compilation instructions for Wayland build.
2018-01-29 03:25:24 +01:00
Emmanuel Gil Peyrot f9b0dc9827 Documentation work
Added missing documentation for Wayland dependencies and extensions.
2018-01-29 03:15:33 +01:00
Emmanuel Gil Peyrot 440e7e36f3 Fix typography of error messages 2018-01-29 02:34:10 +01:00
Emmanuel Gil Peyrot 407a3e2860 Load libwayland-cursor at runtime 2018-01-29 02:34:10 +01:00
Emmanuel Gil Peyrot 5fbf4ddde8 Load libwayland-egl at runtime 2018-01-29 02:34:10 +01:00
Emmanuel Gil Peyrot 6e69f63ffa Use the _glfw_dlopen/dlsym/dlclose define 2018-01-29 02:26:12 +01:00
Emmanuel Gil Peyrot eb732457ea Prevent a race between surface destruction and focus
The Wayland protocol is asynchronous, by the time we destroy a surface,
the compositor may have sent a wl_keyboard::enter or wl_pointer::enter
events which now point to no surface, yet we receive it after.

To prevent this race, we can just ignore any enter event targetting a
NULL surface.

Fixes #1150.
2018-01-29 02:03:24 +01:00
Camilla Löwy 973bf29622 Remove use of non-standard function strdup
Related to #873.
2018-01-17 11:56:35 +01:00
Camilla Löwy bb3ab87a18 Remove unmaintained internal Doxygen docs
The useful bits have been transformed to function definition comments.
The style guide stub has been added to the regular docs build.
2018-01-17 11:25:32 +01:00
Camilla Löwy d6b3a60fbc Documentation work
Added missing bits of documentation for GLFW_HOVERED.
2018-01-11 14:13:54 +01:00
Emmanuel Gil Peyrot 6c421f131d Wayland: Implement scale callback
Closes #1181.
2018-01-09 22:39:35 +01:00
Emmanuel Gil Peyrot 93186e4999 Wayland: Fix glfwTerminate segfault on failed init
Closes #1172.
2018-01-09 22:13:28 +01:00
Camilla Löwy 2c1fc13ee4 Update changelog 2018-01-09 20:36:13 +01:00
ocornut 20b12204af Win32: Fix GLFW_FOCUSED hint being ignored
The window was activated by _glfwPlatformShowWindow, causing the
GLFW_FOCUSED window hint to be ignored when set to false.

Fixes #1179.
Closes #1180.
2018-01-09 20:36:13 +01:00
Camilla Löwy ee9dffcd66 Add GLFW_HOVERED for polling cursor hover state
This window attribute corresponds to the cursor enter/leave callback.

Fixes #1166.
2018-01-09 18:02:52 +01:00
Camilla Löwy 370eac3c48 Add glfwSetWindowContentScaleCallback
Related to #677.
Related to #1115.
2018-01-09 18:00:22 +01:00
Camilla Löwy 1034b6e0db Move context management out of glfwCreateWindow
Related to #25.
2018-01-09 17:58:54 +01:00
Camilla Löwy ac94014ef8 Update changelog and add credit 2018-01-05 11:35:44 +01:00
przemekmirek 9f91bd6ea9 Win32: Fix HDEVNOTIFY handle leak
Closes #1170.
2018-01-05 08:12:51 +01:00
Emmanuel Gil Peyrot 84077401e9 Use the oldest supported wayland-protocol for CI
Closes #1151.
2017-12-20 16:57:27 +01:00
Emmanuel Gil Peyrot 10c18f8124 Use quotes consistently for wayland-protocols 2017-12-20 04:53:42 +01:00
Emmanuel Gil Peyrot 09e0714284 Bump wayland-protocols version for idle-inhibit
This prevents GLFW from building when wayland-protocols is too old.
2017-12-20 04:53:41 +01:00
Camilla Löwy 7c2c7858c6 Add monitor and joystick user pointers 2017-12-19 15:08:28 +01:00
Camilla Löwy 9da2285b14 Cocoa: Make frame autosave hint a string 2017-12-19 15:08:28 +01:00
Camilla Löwy 6158801aeb Change glfwInitHintString to glfwWindowHintString
Fixes #1139.
2017-12-19 15:08:27 +01:00
Camilla Löwy 3d493b60f1 Cleanup 2017-12-19 15:08:27 +01:00
Camilla Löwy 18ee28bf82 Add credits 2017-12-19 15:08:26 +01:00
Camilla Löwy 5f8431d7ca Update Nuklear to 2.00.4 2017-12-19 15:08:22 +01:00
Emmanuel Gil Peyrot 0ee9a03b1e Check for trailing whitespace in Travis
Closes #1133.
2017-12-17 14:27:45 +01:00
Emmanuel Gil Peyrot c3cba58a71 Remove trailing whitespace 2017-12-14 15:36:55 +01:00
Camilla Löwy ce4672d74b Make glfwSetGamma use powf instead of pow
Related to #1125.
2017-12-14 02:22:27 +01:00
Camilla Löwy 8dab9f6ab1 Wayland: Clarify assertion
Related to #1143.
2017-12-13 21:57:32 +01:00
Camilla Löwy 682f1cf203 Fix wrong element array for hat to axis 2017-12-06 18:01:34 +01:00
Camilla Löwy 0e8c4ea7ce Add lock key modifier bits input mode
This adds the GLFW_MOD_CAPS_LOCK and GLFW_MOD_NUM_LOCK modifier bits.
Set the GLFW_LOCK_KEY_MODS input mode to enable these for all callbacks
that receive modifier bits.

Fixes #946.
2017-12-06 18:01:34 +01:00
Camilla Löwy fd72eb917e Mir: Fix modifier bit translation 2017-12-06 18:01:33 +01:00
Camilla Löwy d81946a35b Add window mode toggling to tearing test 2017-12-06 18:01:33 +01:00
Camilla Löwy 638c4b604e Cleanup 2017-12-06 18:01:33 +01:00
Camilla Löwy b8df6ae3c1 Finish deprecating charmods callback 2017-12-06 18:01:32 +01:00
Camilla Löwy df434c839a Add mapping file drop support to joystick test 2017-12-06 18:01:32 +01:00
Camilla Löwy c2858e9ed7 Verify gamepad mapping indices match hardware 2017-12-06 18:01:32 +01:00
Camilla Löwy 7c87948eaf Win32: Fix accidentally working bit tests
Good grief.
2017-11-28 19:59:59 +01:00
Camilla Löwy 30489c5aa1 X11: Expose zero monitor for functional headless
Fixes #1147.
2017-11-28 14:37:49 +01:00
Camilla Löwy 390a66d2e7 Fix missing header in gamma test 2017-11-28 14:20:54 +01:00
Camilla Löwy 9e6c0c747b X11: Fix segfault when using NVidia EGL 2017-11-27 15:54:33 +01:00
Camilla Löwy 8094a1c99e Documentation work 2017-11-27 15:53:59 +01:00
Camilla Löwy bfe2d42af4 Documentation work 2017-11-27 02:11:11 +01:00
Camilla Löwy 1a250234ea Add revert button to gamma ramp test 2017-11-27 02:09:51 +01:00
Camilla Löwy 3169179de1 Fix string literal exceeding max length
Fixes #1145.
2017-11-23 20:54:44 +01:00
Camilla Löwy fe9c7a01c5 Update gamepad mappings and source URL
This matches the recent upstream update.
2017-11-23 19:35:45 +01:00
Emmanuel Gil Peyrot 65166858ff Wayland: Add support for the idle-inhibit protocol
Closes #955.
2017-11-20 22:27:37 +01:00
Camilla Löwy b5e24676a4 Move contribution guide to visible directory 2017-11-20 18:55:43 +01:00
Emmanuel Gil Peyrot 40ab709aac Add Wayland to Travis CI build
Closes #1131.
2017-11-20 18:24:44 +01:00
Emmanuel Gil Peyrot d18431338a Wayland: Disable the compose key on old xkbcommon 2017-11-20 18:24:30 +01:00
Emmanuel Gil Peyrot cc87d5ab10 Wayland: Assert that we only get a known axis 2017-11-20 18:06:29 +01:00
Emmanuel Gil Peyrot 25cf67667f Wayland: Tell cmake which libraries to use 2017-11-20 18:06:29 +01:00
Stephen Gowen bb13275b72 Cocoa: Fix Xcode Warnings
Closes #1132.
2017-11-20 18:04:05 +01:00
Emmanuel Gil Peyrot 9c513346ad Documentation work
Gamma will never be supported on Wayland.

Closes #1134.
2017-11-20 18:00:09 +01:00
Kovid Goyal 68809869f9 Fix spurious error from glfwInitHintString
Closes #1138
2017-11-20 21:16:59 +05:30
Camilla Löwy 1fe319d234 Cocoa: Filter out duplicate size events
Fixes #1085.
2017-11-16 11:56:06 +01:00
Camilla Löwy d630684654 Win32: Remove double resize of full screen window
Related to #1085.
2017-11-16 11:56:03 +01:00
Camilla Löwy 8b81a03a5a Cocoa: Remove double resize of full screen window
Related to #1085.
2017-11-16 11:37:00 +01:00
Camilla Löwy 9903f88947 Documentation work 2017-11-16 11:35:55 +01:00
Camilla Löwy d73ab0bd58 Documentation work
The reference for glfwCreateWindow listed the wrong default icon for
Windows.

Fixes #1130.
2017-11-16 10:08:38 +01:00
Camilla Löwy 11e47f08b1 Add glfwGetWindowOpacity and glfwSetWindowOpacity
This adds support for setting the opacity of the whole window, including
any decorations.

Fixes #1089.
2017-11-15 15:46:01 +01:00
Camilla Löwy aef4edadd0 Move uninstall target to GLFW3 folder
Fixes #1129.
2017-11-15 13:58:27 +01:00
Camilla Löwy bf7cc2ffac Fix missing inclusion guard needed for unity build
Fixes #1127.
2017-11-15 04:21:41 +01:00
Camilla Löwy adebcc7111 Deprecate charmods callback 2017-11-14 23:30:00 +01:00
Camilla Löwy fb4f633243 Fix y-axis sign for XInput thumb sticks
This breaks strict compatibility but does it to make XInput y-axes
consistent with every other API and OS.

Fixes #1083.
2017-11-14 19:50:59 +01:00
Camilla Löwy 49130ab8ec Rename framebuffer transparency hint
This is a breaking change of an unreleased API.
2017-11-14 17:21:36 +01:00
Camilla Löwy baed2dad56 Cleanup 2017-11-10 02:58:19 +01:00
Camilla Löwy 98990217bc Cleanup 2017-11-10 02:58:19 +01:00
Camilla Löwy 71018b4ab5 Fix termination on mapping parse error 2017-11-10 02:58:18 +01:00
Camilla Löwy 79e2433eb0 Fix termination on sync object creation failure 2017-11-10 02:58:18 +01:00
Camilla Löwy 546c99a3a3 Made sharing an example 2017-11-10 02:58:18 +01:00
Camilla Löwy 7b877c4e24 Improve placement when forcing windowed mode
This is a temporary fix while waiting the for workarea query.

Related to #1106.
2017-11-10 02:58:18 +01:00
Camilla Löwy 31cbb20ba2 Deprecate window parameter of clipboard functions 2017-11-10 02:52:16 +01:00
Camilla Löwy f2756d0b3f Documentation work
Related to #1065.
2017-11-02 19:30:12 +01:00
Camilla Löwy 9718675d86 Documentation work
Related to #1106.
2017-11-01 21:36:08 +01:00
Camilla Löwy 80d181f12d Win32: Fix maximization of undecorated windows
Fixes #899.
2017-10-31 15:47:01 +01:00
Emmanuel Gil Peyrot a7a70cf34d Wayland: Add dynamic loading of libxkbcommon 2017-10-30 12:01:17 +00:00
Camilla Löwy 2867ca1e5b Documentation work
Fixes #1104.
2017-10-29 16:27:15 +01:00
Camilla Löwy a1154247fa Fix default value of GLFW_CENTER_CURSOR
Regression introduced by 72ac5badb0.

Fixes #1105.
2017-10-29 15:53:19 +01:00
Camilla Löwy fcedb0be32 Fix windows not detaching on monitor disconnect
Regression introduced by 04f559e28d.

Related to #1106.
2017-10-26 18:52:43 +02:00
Camilla Löwy bf09dba95b Cleanup 2017-10-26 18:05:56 +02:00
Camilla Löwy 16bf872117 Add content scale queries
This adds glfwGetWindowContentScale and glfwGetMonitorContentScale for
querying the recommended drawing scale factor for DPI-aware rendering.

Parts of this patch are based on code by @ferreiradaselva.

Fixes #235.
Fixes #439.
Fixes #677.
Fixes #845.
Fixes #898.
2017-10-26 17:26:36 +02:00
Camilla Löwy 1be81a1540 Documentation work 2017-10-22 16:30:19 +02:00
siavashserver 81963967e5 Fix Doxygen navigation bar
The Doxygen CSS changed significantly in a recent release.

Closes #1100.
2017-10-22 16:29:44 +02:00
Camilla Löwy 66c0394ae1 Fix typo in window guide
Fixes #1099.
2017-10-18 16:48:21 +02:00
Camilla Löwy f308228a19 Documentation work
Remove sentence describing GLFW-specific behavior.  This describes the
behavior of glfwUpdateGamepadMappings, whose behavior is a mix between
the two related SDL functions, but is not part of the format.
2017-10-18 16:47:00 +02:00
Camilla Löwy 56ecd62f58 Fix joystick test hat drawing 2017-10-03 00:41:55 +02:00
Camilla Löwy 94ee10e655 Remove trailing else 2017-10-03 00:41:19 +02:00
Camilla Löwy 07cc6e00da Add gamepad name to joysticks test 2017-10-02 17:32:21 +02:00
Camilla Löwy 6d463d36fa Cleanup 2017-10-02 17:31:39 +02:00
Emmanuel Gil Peyrot 95e282d5a0 Wayland: Add transparency support
Closes #788.
2017-10-01 01:39:27 +01:00
Camilla Löwy 5aeb37d1b8 Cocoa: Fix window title being lost when untitled
The window title was lost and could not be updated while the window did
not have NSWindowStyleMaskTitled set.

Fixes #1082.
2017-09-28 19:04:11 +02:00
Camilla Löwy da68ec56c3 Cocoa: Start using instancetype
The first tiny step towards using more modern Objective-C.
2017-09-28 19:03:50 +02:00
Camilla Löwy 5d0d30db38 Cleanup 2017-09-28 17:32:15 +02:00
Camilla Löwy 32e78aeb2e Add GLFW_TRANSPARENT attribute and documentation
This completes support for window framebuffer transparency on Windows,
macOS and X11.  Note that the hint/attribute may be renamed before
release to clarify its relationship to GLFW_OPACITY.

Fixes #197.
Closes #1079.
Related to #663.
Related to #715.
Related to #723.
Related to #1078.
2017-09-27 21:54:04 +02:00
Bailey Cosier 93e66661d3 Cleanup
This is an extract of a commit, minimally edited to ensure it compiles.

Closes #1078.
Related to #197.
2017-09-27 21:33:03 +02:00
Cem Karan ac009a5f5c Cocoa: Implement GLFW_TRANSPARENT
This is an extract of a commit, minimally edited to ensure it compiles.

Closes #663.
Related to #197.
2017-09-27 21:33:03 +02:00
Christopher Pelloux 51f0cd3b51 Win32: Implement GLFW_TRANSPARENT
This is a squashed extract of several commits, minimally edited to
ensure it compiles.

Related to #197.
Related to #723.
2017-09-27 21:33:03 +02:00
Wolfgang Draxinger 019609b6cd Add GLFW_TRANSPARENT and X11 implementation
This is a squashed extract of several commits, minimally edited to
ensure it compiles.

Related to #197.
Related to #715.
2017-09-27 21:33:03 +02:00
Camilla Löwy eed94448fd Win32: Remove unused GUID 2017-09-27 21:33:03 +02:00
Camilla Löwy 25b7eba4a0 Win32: Clean up dynamic loading and version checks 2017-09-27 21:33:03 +02:00
Camilla Löwy 176ab9a5d2 Fix Doxyfile gen not handling paths with spaces
Fixes #1081.
2017-09-24 17:04:47 +02:00
Camilla Löwy f4fb25b63d X11: Fix init order breaking cursor hiding
The hidden cursor was created before Xcursor was loaded.
2017-09-17 16:06:02 +02:00
Camilla Löwy e3be6b8ae0 Cleanup
Break up some overly long lines.
2017-09-17 15:14:22 +02:00
Camilla Löwy 3d110d2e1b X11: Fix selection error nomenclature
[ci skip]
2017-09-17 13:54:17 +02:00
Camilla Löwy 0b5023bc62 X11: Fix Latin-1 text not being converted to UTF-8 2017-09-17 13:50:10 +02:00
Camilla Löwy 9dbc935afb X11: Stop reporting support for COMPOUND_TEXT 2017-09-17 13:50:10 +02:00
Camilla Löwy f7dc6df02c X11: Add support for reading clipboard via INCR
This allows glfwGetClipboardString to retrieve clipboard contents larger
than (typically) 2^18 bytes.

Related to #275.
2017-09-17 13:50:00 +02:00
Camilla Löwy f30acd8f74 Add OSMesa to context API list 2017-09-17 13:46:52 +02:00
Camilla Löwy 16ae02ab85 Add CMake target for updating gamepad mappings
This adds the 'mappings' build target that downloads the upstream
gamecontrollerdb.txt file and regenerates the mappings.h header.

Related to #900.
2017-09-15 15:50:39 +02:00
Camilla Löwy 4637c31d82 Win32: Remove unused header 2017-09-13 23:19:29 +02:00
Camilla Löwy 7f0d5e0a03 Win32: Fix text conversion size semantics 2017-09-13 17:55:51 +02:00
Camilla Löwy f8668c5a9f Win32: Fix key names not matching other platforms
This brings printable key names more in line with the results provided
on other platforms.

Fixes #943.
2017-09-13 17:55:51 +02:00
Camilla Löwy 1955c37c48 Documentation work 2017-09-12 22:54:00 +02:00
Camilla Löwy d099181307 Add library name override macros 2017-09-10 21:02:26 +02:00
Camilla Löwy b97039f3f5 Cleanup 2017-09-10 20:57:06 +02:00
Camilla Löwy a368d89c94 Win32: Fix disabled cursor mode vs caption buttons
This postpones disabling the cursor until the user is done interacting
with a caption button.

Related to #650.
Fixes #1071.
2017-09-08 16:18:15 +02:00
Camilla Löwy d80d4be030 Fix .appveyor.yml provider settings syntax 2017-08-28 19:01:41 +02:00
Camilla Löwy d8551b73f6 Cleanup 2017-08-28 18:31:14 +02:00
Camilla Löwy 45ca8b8d19 Win32: Add HMONITOR to monitor data 2017-08-28 18:27:55 +02:00
Camilla Löwy 58a247b26d Cocoa: Fix some characters not repeating
Fixes #1010.
2017-08-23 19:10:35 +02:00
Camilla Löwy 2f8b71d7a1 Add and update credits 2017-08-23 15:11:59 +02:00
Camilla Löwy ce5e649d3b Cleanup
Move global data to library struct.  Simplify semantics.  Update
changelog.

Related to #1028.
2017-08-23 13:24:05 +02:00
Sergey Tikhomirov 80e4922b5e Cocoa: Hide cursor instead of using blank image
When cursor isn't in normal mode and should be hidden, use [NSCursor hide]
method instead of setting it to blank image. This should prevent
situations when hidden cursor becomes visible after system notification
was shown.

Fixes #971.
Closes #1028.
2017-08-23 08:44:56 +03:00
Camilla Löwy c23fca6343 Fix APIENTRY from windows.h being undefined
Some extension loader headers include windows.h.  If they were included
before glfw3.h, glfw3native.h would leave APIENTRY undefined.  This adds
the GLFW_APIENTRY_DEFINED macro to signal when GLFW "owns" APIENTRY and
may undefine it.

Fixes #1062.
2017-08-21 16:01:32 +02:00
Camilla Löwy 0882fffc37 Fix missing CMake file path quoting 2017-08-20 14:47:44 +02:00
Camilla Löwy ad9458a14c Clarify what glfwVulkanSupported means 2017-08-20 14:42:39 +02:00
Camilla Löwy 0d6937b33b Cleanup 2017-08-20 14:41:49 +02:00
Camilla Löwy af866e05d2 Cleanup
Related to #973.
2017-08-18 14:36:36 +02:00
Andrey Zholos b4ea2d32e6 Add input lag test
Closes #973.
2017-08-18 13:01:47 +02:00
Camilla Löwy 0c70eb8d5c Unify error message buffer lengths 2017-08-17 14:25:10 +02:00
Camilla Löwy 08737bdc02 X11: Close extension libraries after XCloseDisplay 2017-08-16 21:12:48 +02:00
Camilla Löwy 0d9e71fe81 Cleanup 2017-08-16 21:03:10 +02:00
Camilla Löwy ac01da6953 Cleanup 2017-08-16 21:00:10 +02:00
Camilla Löwy 99e72830ea X11: Add dynamic loading of libXcursor 2017-08-16 20:59:59 +02:00
Camilla Löwy 3f852c321f X11: Add dynamic loading of libXinerama 2017-08-16 20:06:22 +02:00
Camilla Löwy 15d102b75e X11: Add dynamic loading of libXrandr 2017-08-16 20:05:55 +02:00
Emmanuel Gil Peyrot 0019f7a45e Wayland: Stop crashing when Compose is unavailable
There was a missing check for when no Compose key was configured in the
xkb file, making _glfw.wl.xkb.composeState NULL and crashing on key
press.

Closes #1059.
2017-08-13 21:25:22 +02:00
Camilla Löwy 2d0ffd788b Fix type in filename 2017-08-13 21:24:58 +02:00
Camilla Löwy e27dc50689 Add non-VS warning about C99 declarations
This adds a warning in GCC and Clang about using intermingled
variable declarations in source files that will be built by VS.

This currently excludes egl_context.c and osmesa_context.c.  It will
be addressed by a separate commit.

Related to #1026.
2017-08-13 21:24:58 +02:00
Camilla Löwy b7a0f225ea Cleanup
Don't advertise native functions in public API guides.  Don't list
primary selection access as most notable new feature.  Don't have
different levels of abstraction among selection helper functions.  Don't
forget to take credit.

Related to #1056.
2017-08-13 21:22:36 +02:00
Kristian Nielsen 29a75ab09d X11: Add native access to primary selection
This adds the native access functions glfwSetX11SelectionString and
glfwGetX11SelectionString under GLFW_EXPOSE_NATIVE_X11.  They are
similar to glfwSetClipboardString and glfwGetClipboardString but operate
on the PRIMARY selection.

The primary selection is widely used in X11, and so seems important to
support.  Primary selection is mostly an X11-specific thing, hence it's
exposed as an X11 native interface.

Fixes #894.
Closes #1056.

Signed-off-by: Kristian Nielsen <knielsen@knielsen-hq.org>
2017-08-13 18:52:24 +02:00
Camilla Löwy 3ee7f8f695 Cocoa: Fix warnings caused by _XOPEN_SOURCE 2017-08-10 22:24:44 +02:00
Camilla Löwy e376404d38 Cleanup 2017-08-09 16:26:29 +02:00
Camilla Löwy 079518617c Linux: Fix missing feature macro for using strdup
This adds _XOPEN_SOURCE = 500.

Fixes #1055.
2017-08-09 16:25:47 +02:00
Camilla Löwy 549308051d Linux: Update joystick API in version strings 2017-08-09 12:20:51 +02:00
Camilla Löwy 5bc1c38159 Documentation work
[ci skip]
2017-08-09 12:20:51 +02:00
Camilla Löwy f95c9d1bf3 Win32: Fix XInput axis normalization
Fixes #1045.
2017-08-09 12:20:50 +02:00
Camilla Löwy 75e44abf09 Win32: Remove deadzone logic from XInput path
Related to #1021.
Related to #1045.
2017-08-09 12:20:42 +02:00
Camilla Löwy a397195d3f Linux: Make joystick init always fail silently
Related to #833.
2017-08-09 12:18:28 +02:00
Camilla Löwy ab2247f8f3 Cocoa: Fix string object being updated incorrectly
Fixes #1050.
2017-08-06 23:27:58 +02:00
Camilla Löwy 5b7281bd41 Add glfwGetJoystickGUID
This function completes the first round of support for
SDL_GameControllerDB.

Fixes #900.
2017-07-30 16:15:12 +02:00
Camilla Löwy 85eda77d35 Update Nuklear to 1.40.0 2017-07-30 16:11:03 +02:00
Camilla Löwy 213dd2d0d6 Add glfwInitHintString
Adds string type init hints.  Adds X11 specific init hints for WM_CLASS
components.  Documentation work.

Fixes #893.
2017-07-25 23:53:52 +02:00
Camilla Löwy 00d2efb9ab Enable verbose makefiles for CI 2017-07-17 23:42:37 +02:00
Camilla Löwy 4feede6dd5 Make enabled warnings errors during CI builds
Related to #1043.
2017-07-17 23:39:39 +02:00
Camilla Löwy c0bc10427c Fix warnings in Vulkan test 2017-07-17 23:16:55 +02:00
Camilla Löwy 2d8d8f5917 Fix signedness in GLFWgamepadstate
The signedness did not match glfwGetJoystickButtons.
2017-07-17 23:16:55 +02:00
Camilla Löwy 472e5fc4a9 Fix warning 2017-07-17 23:15:48 +02:00
Camilla Löwy e55e616f1f Cleanup
Replaces tabs with spaces.  Makes code idiomatic.  Adds credit.

Closes #1043.
2017-07-13 01:37:05 +02:00
Michał Cichoń 50a228394f Win32: Fix bad call to _glfwPlatformPollJoystick
Related to #1043.
2017-07-13 01:34:08 +02:00
Michał Cichoń afbd589348 Fix function signature in null joystick backend
Related to #1043.
2017-07-13 01:28:02 +02:00
Camilla Löwy 82284b86eb Cleanup
Thanks to glfwGetKeyScancode we can now pass only a scancode to the
platform layer for glfwGetKeyName.
2017-07-13 01:26:06 +02:00
Camilla Löwy d3247a8c83 Documentation work 2017-07-13 01:26:06 +02:00
Camilla Löwy 67c9155f3b Documentation work 2017-07-12 00:21:17 +02:00
Camilla Löwy 8e899ccc29 Cocoa: Add support for MoltenVK dynamic library
Tested with MoltenVK 0.18.0.

Related to #870.
2017-07-10 21:34:02 +02:00
Camilla Löwy d55c57b504 Fix Clang -Wmissing-braces warning 2017-07-10 12:55:58 +02:00
Camilla Löwy ea6c50d9e2 Cleanup 2017-07-10 12:53:20 +02:00
Camilla Löwy 6634c47e57 Documentation work 2017-07-09 21:55:06 +02:00
Camilla Löwy 2fa90ae19f Win32: Fix capture logic ignoring last mouse button 2017-07-09 18:37:24 +02:00
Camilla Löwy 2e9aff759e Fix @ref link 2017-07-09 14:46:39 +02:00
Camilla Löwy 617c42b20a Cleanup 2017-07-09 14:01:48 +02:00
Camilla Löwy 953106e74d Add support for SDL_GameControllerDB
This adds support for importing and applying mappings from the
SDL_GameControllerDB database.

Related to #900.
2017-07-07 15:52:33 +02:00
Camilla Löwy 07bf2b166b GLX: Fix segfault when no GLXFBConfigs available
Fixes #1040.
2017-07-07 10:30:10 +02:00
Camilla Löwy 8c0512027f Fix table header text alignment
[ci skip]
2017-07-07 10:30:02 +02:00
Camilla Löwy be51c201dd Cleanup
Related to #1039.
2017-07-03 14:32:23 +02:00
David Carlier 57f872054c Fix GLAPIENTRY re-definition warning on OpenBSD
Closes #1039.
2017-07-03 14:28:44 +02:00
Camilla Löwy 9bb5e880ae Win32: Fix XInput button bit mask array size 2017-07-02 20:15:36 +02:00
Camilla Löwy 9610d68f19 Fix linguist detection for Objective-C
[ci skip]
2017-06-30 15:20:37 +02:00
Camilla Löwy 539a728063 Documentation work
[ci skip]
2017-06-30 12:45:29 +02:00
Camilla Löwy 58c05ba8ee Fix library destination for DLL platforms
Fixes #1035.
2017-06-28 12:07:39 +02:00
Camilla Löwy d5de48ab53 Report invalid constants in the appropriate base
If the expected constants are defined in hexadecimal in the header then
the error string should also use hexadecimal.

Idea by IntellectualKitty.

Related to #970.
2017-06-28 12:07:06 +02:00
Camilla Löwy 99762ad7f0 Cleanup 2017-06-15 20:03:40 +02:00
Camilla Löwy 6da26c8d6c Linux: Ignore partial state after SYN_DROPPED
Related to #1005.
2017-06-15 20:01:45 +02:00
Camilla Löwy d2952e4e92 Cleanup
Related to #1005.
2017-06-15 20:01:44 +02:00
Camilla Löwy 206f9ca4bc Linux: Fix joystick array bugs
Related to #1005.
2017-06-15 20:00:21 +02:00
Anthony Pesch d1a2ec4d20 Linux: Move to evdev for joystick input
Closes #1005.
2017-06-13 18:49:20 +02:00
Camilla Löwy 78666204a1 Linux: Fix path buffer length warning 2017-06-11 23:29:16 +02:00
Camilla Löwy 2ca9a0979e Add note on extra-cmake-modules dependency
The Wayland backend requires this package to generate headers from XML
protocol descriptions.  Although this package was created by the KDE
project, it does not depend on any part of KDE.

Fixes #1013.

[ci skip]
2017-06-09 16:35:11 +02:00
Camilla Löwy 5bcf9c76fd Linux: Fix path buffer length warning
Fixes #1025.
2017-06-08 19:29:57 +02:00
ryogo.yoshimura 4dee58d480 Cocoa: Fix conversion between NSPoint and CGPoint
GLFW still supports versions of macOS before these became the same
underlying type.

Closes #1023.
2017-06-08 16:39:02 +02:00
Camilla Löwy 32f482a6d8 Cleanup 2017-06-08 16:38:45 +02:00
Camilla Löwy 0321bec232 Documentation work
[ci skip]
2017-06-08 16:09:17 +02:00
Camilla Löwy 2bb8517e9e EGL: Fix EGL_KHR_create_context_no_error support 2017-06-08 16:09:16 +02:00
Camilla Löwy f4ea29cd06 GLX: Add GLX_ARB_create_context_no_error support 2017-06-08 16:09:16 +02:00
Camilla Löwy 52f7684487 WGL: Add WGL_ARB_create_context_no_error support 2017-06-08 16:09:15 +02:00
Camilla Löwy d2779aa765 Documentation work
[ci skip]
2017-06-08 16:09:14 +02:00
Camilla Löwy a3007b9b0e Rename thread source files
This to reflect that they now contain more than TLS.
2017-06-08 16:09:14 +02:00
Camilla Löwy 14a3fe0ac0 Make glfwGetError also provide description
Related to #970.
2017-06-08 16:08:36 +02:00
Camilla Löwy beaeb0d4af Add missing pixel format documentation
Fixes #1027.
2017-06-07 20:07:24 +02:00
Camilla Löwy c48127fa9e Fix some CSS issues caused by Doxygen 1.8.12 2017-06-06 18:02:20 +02:00
Camilla Löwy 372e908682 Remove internal header inclusion guards
Inclusion of internal headers is already both centralized and follows
strict rules.  Inclusion guards are both an unneccessary maintenance
burden and may hide inclusion order bugs.
2017-05-25 19:35:13 +02:00
Camilla Löwy bc7ebc1a89 Fix joystick test attention request
Fixes #1020.
2017-05-22 15:16:47 +02:00
Camilla Löwy 186d03b32a Cleanup
Related to #983.
2017-05-17 22:26:15 +02:00
Camilla Löwy c8ea64976f XKB: Workaround for Num Lock
Related to #983.
2017-05-17 22:26:08 +02:00
Camilla Löwy 2023095d8e XKB: Fix Unicode lookup regression
This fixes a sorting error introduced by
8597002a17.  The array must be sorted for
the binary search.
2017-05-17 22:24:26 +02:00
Denis Bernard 8597002a17 X11: Make glfwGetKeyName return UTF-8 strings
Fixes #981.
Closes #983.
2017-05-17 22:21:22 +02:00
Camilla Löwy 4f7102be26 Clarify joystick ID error message 2017-05-17 22:21:22 +02:00
Jonathan Hale e4e3e50867 Fix Travis build
By setting dist explicitly to trusty, which has cmake >= 2.8.12 in their
official package repository and installing newly non-default packages
explicitly.

Closes #1015.
2017-05-16 16:22:24 +02:00
Camilla Löwy fa0b5e1b85 Additional client API logic cleanup 2017-05-16 15:43:29 +02:00
Camilla Löwy 018ae69b33 Cleanup
Related to #985.
2017-05-16 15:43:28 +02:00
Konstantin Käfer 244d6d7823 Allow OpenGL ES header inclusion on macOS
Related to #985.
2017-05-16 15:42:51 +02:00
Konstantin Käfer d1d08ef99f Cocoa: Fix EGL support
This adds support for using GLFW with EGL backends on macOS.  While EGL
isn't available by default on macOS, there are third-party
implementations like SwiftShader.

The addition of MoltenVK support added an override to makeBackingLayer.
In non-Vulkan mode, this means that we are returning nil from that
function.  The NSGL implementation creates this layer manually later on,
but other OpenGL backends don't necessarily do that.

Closes #985.
2017-05-16 15:42:19 +02:00
Camilla Löwy 85c6168bba Fix missing type cast
Thanks, Clang!
2017-05-16 14:33:14 +02:00
Camilla Löwy 2f5e230338 Add attention request to joystick test 2017-05-11 20:10:28 +02:00
Camilla Löwy baa9cd8968 Cleanup
Closes #988.
2017-05-11 20:10:04 +02:00
Felipe Ferreira da Silva 412eb6a611 Add glfwRequestWindowAttention
Related to #988.
2017-05-11 13:36:39 +02:00
Camilla Löwy 4e8e25a521 Documentation work 2017-05-11 13:34:22 +02:00
Camilla Löwy 731ff91acd WGL: Add support for WGL_EXT_colorspace 2017-05-10 19:36:26 +02:00
Camilla Löwy b234e28d5d Win32: Stop exporting GUIDs from static library 2017-05-10 19:36:17 +02:00
Arkady Shapkin d6fcbdc38b Move CMAKE_LEGACY_CYGWIN_WIN32 to its proper place
Closes #1006.
2017-05-07 02:19:32 +02:00
Camilla Löwy f737e8ce9f Documentation work 2017-05-05 19:05:00 +02:00
Camilla Löwy 6350641f0a Add glfwGetError
Related to #970.

If you have opinions on the design or implementation of this function,
please come join us in #970 before it is frozen for release.
2017-05-03 18:30:11 +02:00
Camilla Löwy 16ddfafeaa Allow object creation from callbacks 2017-05-03 15:10:36 +02:00
pengo 4884232360 Wayland: Update serial on button callback
The serial needs to be update for starting operations like moving and
resizing a window.

Closes #992.
2017-04-13 03:59:49 +02:00
Camilla Löwy 9457cf33d1 Documentation work 2017-04-06 14:40:02 +02:00
Camilla Löwy 66b16f1fc1 X11: Add validation of RandR gamma ramp size 2017-04-05 17:53:00 +02:00
Camilla Löwy 2226e60944 Formatting 2017-04-05 17:52:03 +02:00
Camilla Löwy 9558b85f7b Documentation work
Related to #981.
2017-04-04 18:53:47 +02:00
Brandon Schaefer c9003b5547 Mir: Get ready for Mir 1.0
Clean up CMake finding and check version.  Change last remaining
deprecations.

Closes #979.
2017-03-30 00:43:03 +02:00
Camilla Löwy 9f63a8abfa Update changelog
Issue #682 was implicitly fixed by
77a8f103d8.

Closes #682.
2017-03-27 18:40:04 +02:00
Camilla Löwy 4ff66a7818 X11: Fix IM-duplicated key events leaking through
Fixes #747.
Fixes #964.
2017-03-27 02:00:31 +02:00
Camilla Löwy 72d58d7b93 Cleanup 2017-03-26 16:46:17 +02:00
Camilla Löwy 11c15b562d Remove superfluous comments 2017-03-26 16:46:17 +02:00
Camilla Löwy 9b81d72c46 X11: Fix libXi soname 2017-03-26 16:46:17 +02:00
Camilla Löwy b0277a129b Fix comment 2017-03-26 16:46:17 +02:00
Camilla Löwy 120082ee3a Add Git commit message article 2017-03-26 16:46:17 +02:00
Camilla Löwy 6abb5cbcbb Formatting 2017-03-26 16:46:17 +02:00
Camilla Löwy b215a989f5 Win32: Check for monitor object creation failure 2017-03-26 16:46:17 +02:00
Camilla Löwy 5fe4dfb511 X11: Narrow criteria for disabling RandR
Fixes #972.
2017-03-26 16:46:17 +02:00
Camilla Löwy cf2eab5b4e Cocoa: Made axis auto-calibration less jumpy 2017-03-23 17:33:05 +01:00
Camilla Löwy 55d0560746 Cocoa: Fix range handling for hats and buttons
Fixes #888.
2017-03-23 15:58:14 +01:00
Camilla Löwy 1982543cd2 Cleanup 2017-03-19 02:46:16 +01:00
Camilla Löwy aaf2800c9c Add internal TLS support
Related to #970.
2017-03-19 00:52:46 +01:00
Camilla Löwy 62414bff6e X11: Fix inverted coordinate transform 2017-03-17 14:09:07 +01:00
Camilla Löwy 2376d3b16a Formatting 2017-03-17 01:11:28 +01:00
Camilla Löwy 6a65341e14 X11: Fix multiple issues in XDND support
The code blindly expected UTF8_STRING for files.  It did not downgrade
based on source protocol version.  It did not handle hostnames in
text/uri-list data.  It did not specify the source time stamp when
converting the selection.  It did not search the XdndTypeList when
necessary.  It did not ignore sources that specified invalid versions.

While better, this is still not fully conformant.  Hostnames are not
validated and it does not guard against source crashes.

Fixes #968.
2017-03-16 23:41:06 +01:00
Camilla Berglund bff31f006e Formatting 2017-03-16 16:22:00 +01:00
Camilla Berglund 7410346c5c Cocoa: Allow undecorated windows to become main 2017-03-16 15:46:21 +01:00
Camilla Löwy 27a8b3c17b EGL: Add support for EGL_KHR_context_flush_control 2017-03-15 17:37:33 +01:00
Camilla Löwy 7c070f55be EGL: Add support for Cygwin 2017-03-15 14:40:21 +01:00
Camilla Löwy 3d8aa53573 Cocoa: Fix full screen window not being restorable
Once a full screen window was iconified, it would appear to restore but
then disappear.

Fixes #848.
2017-03-15 01:27:46 +01:00
Camilla Löwy 7c88c92778 Cocoa: Fix window rect on leaving video mode
Fixes #748.
2017-03-14 21:23:48 +01:00
Camilla Löwy 21355e31db Cleanup 2017-03-14 20:39:18 +01:00
Camilla Löwy 97dbd8b63b Win32: Fix monitor event emission
Fixes #784.
2017-03-14 19:21:57 +01:00
Camilla Löwy 0df9cc2fc5 Win32: Improve monitor enumeration
This changes enumeration to add as a GLFW monitor any active adapter
without displays, even if other active adapters do have displays.

Related to #441.
Fixes #960.
2017-03-14 19:10:57 +01:00
Camilla Löwy e2ce3026a0 Rename license file 2017-03-14 14:49:30 +01:00
Camilla Löwy 6a8ade99c7 Cocoa: Remove errors emitted on headless systems
Related to #958.
2017-03-10 14:44:55 +01:00
Camilla Löwy 43fc399cd1 Add hat button toggling to joystick test 2017-03-08 12:39:16 +01:00
A. Tombs 5ae781586f X11: Handle Selection* events despite NULL window
X11 event processing currently discards events that can not be mapped to
a current GLFW window.  However, this breaks clipboard functionality by
failing to respond to SelectionRequest and SelectionClear events.

This commit moves processing of these important clipboard events to
before the NULL window test so that they are always considered.

Fixes #961.
Closes #963.
2017-03-07 19:24:31 +01:00
Camilla Löwy 798d7c6d68 Implement glfwGetJoystickHats
This moves the buttons-as-hats logic to shared code and adds the
GLFW_JOYSTICK_HAT_BUTTONS input mode as a way to disable this legacy
behavior.

Fixes #889.
2017-03-06 03:23:29 +01:00
IntellectualKitty 368dec7ac7 Add glfwGetJoystickHats
This merges the public part of the glfwGetJoystickHats work by
@IntellectualKitty.  The implementation needs replacing due to
refactoring in preparation for gamecontrollerdb support.

Closes #906.
2017-03-05 23:20:07 +01:00
Camilla Löwy 12dcfd08b8 Documentation work
[ci skip]
2017-03-05 23:20:03 +01:00
Emmanuel Gil Peyrot 0e0862cfc7 Wayland: Fix broken build
Regression caused by e9560ef021.
2017-03-03 17:51:40 +00:00
Camilla Löwy 5b306f0390 Cleanup 2017-03-03 14:22:38 +01:00
Camilla Löwy d88347ee7d Mir: Fix broken build
Regression caused by e9560ef021.
2017-03-02 17:52:32 +01:00
Camilla Löwy 7a8516d296 Cleanup 2017-03-01 04:36:00 +01:00
Camilla Löwy c50aba1335 Cocoa: Add support for MainMenu.nib loading 2017-03-01 04:36:00 +01:00
Camilla Löwy 6d9a58bfef Add glfwInitHint
This allows setting hints that control how the library is initialized,
transforming more compile-time options into run-time ones.
2017-03-01 04:35:41 +01:00
Camilla Löwy 071a049f07 Documentation work
[ci skip]
2017-02-28 22:54:50 +01:00
Camilla Löwy e019f7e7f2 Remove misleading platform API documentation
[ci skip]
2017-02-28 22:54:45 +01:00
Camilla Löwy 315c9455d5 OSMesa: Use framebuffer size for framebuffer 2017-02-28 22:21:42 +01:00
Camilla Löwy 97b0c645bf Remove unused stub 2017-02-28 22:21:02 +01:00
Camilla Löwy 53f46d32e2 Make OSMesa backend an almost proper null backend
It still depends on POSIX time and TLS.
2017-02-28 21:57:43 +01:00
Camilla Löwy e9560ef021 Add GLFW_OSMESA_CONTEXT_API
This allows the creation of OpenGL contexts via OSMesa on existing
platforms.  It does not add a compile- or link-time dependency on
OSMesa.

Fixes #281.
2017-02-28 20:38:10 +01:00
Camilla Löwy a44f2c0e65 Win32: Fix VC++ warning 2017-02-28 00:07:37 +01:00
Camilla Löwy c54b5da403 Win32: Fix Vulkan library paths for 1.0.42.0 SDK
Libraries have moved from Bin and Bin32 to Lib and Lib32.

Fixes #956.
2017-02-27 23:55:52 +01:00
Camilla Löwy c745f434f5 Win32: Fix VULKAN_STATIC_LIBRARY not set on 32-bit 2017-02-27 23:51:35 +01:00
Camilla Löwy 3fa6f48ac6 Documentation work
Related to a570d0a129.
2017-02-27 01:31:20 +01:00
Camilla Löwy ce8fe645f4 Cleanup 2017-02-26 22:22:53 +01:00
Camilla Löwy 79eaf49ec0 Fix warning in Nuklear with Clang 2017-02-26 22:20:30 +01:00
Camilla Löwy 9950d8a319 Cleanup 2017-02-26 22:18:47 +01:00
Camilla Löwy 4928e2bf0a Clarify undocumented platform errors 2017-02-26 20:09:46 +01:00
Camilla Löwy a570d0a129 X11: Use XI_RawMotion for disabled cursor motion
Related to #125.
2017-02-26 18:48:04 +01:00
Camilla Löwy 918b4e81d2 Win32: Move to WM_INPUT for disabled cursor motion
Related to #125.
2017-02-26 18:48:03 +01:00
Camilla Löwy dd96d0ac93 Win32: Fix mouse button messages lost by capture
Fixes #954.
2017-02-26 18:48:02 +01:00
Camilla Löwy 106a617fa8 Update Nuklear to 1.33.0 2017-02-26 18:47:53 +01:00
Camilla Löwy 3817b4e1c5 Add more assertions 2017-02-23 17:47:41 +01:00
Camilla Löwy 2ba461e348 Formatting 2017-02-23 17:46:59 +01:00
Camilla Löwy 5352e2caa0 X11: Fix read past top of stack on 64-bit
Fixes #951.
2017-02-23 03:27:23 +01:00
Camilla Löwy 463930761b Documentation work
[ci skip]
2017-02-20 16:35:02 +01:00
Camilla Löwy 980f955f6c Fix undefined behavior
Fixes #950.
2017-02-16 05:23:10 +01:00
Camilla Löwy f69829f7b4 Documentation work
[ci skip]
2017-02-14 14:56:29 +01:00
Camilla Löwy c3fd757b03 Documentation work
[ci skip]
2017-02-11 21:17:32 +01:00
Camilla Löwy 343288c1f6 Fix line endings
[ci skip]
2017-02-11 21:17:26 +01:00
Camilla Löwy 355b46e6c5 Win32: Fix screensaver and blanking prevention
On Vista and later, Handling WM_SYSCOMMAND is not enough to prevent
password protected screensavers or monitor blanking.

Fixes #851.
2017-02-10 02:28:55 +01:00
Camilla Löwy 366b90be1a Documentation work 2017-02-10 01:55:03 +01:00
Camilla Löwy 77a8f103d8 Add GLFW_COCOA_GRAPHICS_SWICTHING
This provides control over whether the context should participate in
macOS Automatic Graphics Switching.

Closes #377.
Closes #935.
2017-02-10 01:29:29 +01:00
Camilla Löwy 4250725a60 Fix missing include in Nuklear GLFW backend 2017-02-08 15:32:34 +01:00
Camilla Löwy b151904316 Remove not-fixed issue number 2017-02-08 06:53:04 +01:00
Camilla Löwy 558afefc04 X11: Fix sonames for dynamically loaded libraries
Fixes #941.
2017-02-08 06:53:04 +01:00
Camilla Löwy 21eabd3938 Documentation work 2017-02-08 06:53:04 +01:00
Camilla Löwy 0c090a8c8b Perform full termination on platform init failure 2017-02-08 06:53:04 +01:00
Camilla Löwy 926d2beddb Move initialized flag into library struct 2017-02-08 06:53:04 +01:00
Camilla Löwy 98bdd36231 Fix glfwVulkanSupported semantics 2017-02-07 21:28:50 +01:00
Camilla Löwy 8e870d4cc0 Win32: Fix bad error from glfwVulkanSupported
A VK_ERROR_OUT_OF_HOST_MEMORY error would be passed on to client code on
systems that had a Vulkan loader but no ICD.

Fixes #916.
2017-02-07 20:08:14 +01:00
Camilla Löwy afb5449ca4 Update Nuklear to 1.20 2017-02-07 19:12:22 +01:00
Camilla Löwy 5a74b5008d Cleanup
Related to #842.
2017-02-06 15:16:27 +01:00
Liam Middlebrook 72ac5badb0 Add GLFW_CENTER_CURSOR
Adds a hint for controlling whether the cursor is centered over newly
created full screen windows.

Fixes #749.
Closes #842.
2017-02-06 15:16:26 +01:00
Camilla Löwy 3af0c47c97 Update Vulkan headers to 1.0.39.1 SDK 2017-02-06 15:16:22 +01:00
Camilla Löwy a46c95c7f2 Clarify requirements for receiving joystick events
As of c5694b3013 this is now consistent
enough across platforms to describe.

Fixes #887.

[ci skip]
2017-02-01 05:40:48 +01:00
Camilla Löwy 6801478a13 Lengthen lifetime of joystick information pointers
This is possible because publicly available joystick information is now
managed by shared code and there is now a joystick callback.

[ci skip]
2017-02-01 05:37:38 +01:00
Camilla Löwy ef5a21496c X11: Fix set not being reset each call to select 2017-02-01 03:16:29 +01:00
Camilla Löwy 67a55efa27 Add null joystick backend
This prepares the X11 backend to support other joystick APIs, for
example the FreeBSD libusb one.
2017-02-01 03:07:25 +01:00
Camilla Löwy c5694b3013 Linux: Fix joystick disconnection detection
Joystick disconnection was not dectected by the event processing
functions and required calling a joystick function.

Fixes #932.
2017-01-31 00:21:53 +01:00
Camilla Löwy 466347a335 Documentation work 2017-01-30 18:15:23 +01:00
Camilla Löwy 9cfaf0944c Fix file API version number 2017-01-30 16:52:49 +01:00
Camilla Löwy bfd564f257 Move internals to shared joystick objects
Preparation for gamecontrollerdb support and the gamepad API.
2017-01-30 16:52:49 +01:00
Camilla Löwy 43c1910453 Win32: Cleanup 2017-01-29 19:50:41 +01:00
Camilla Löwy 260dbf0a1d Win32: Cleanup 2017-01-29 19:50:35 +01:00
Camilla Löwy f3e20ca437 Pass scancode with synthetic key release events 2017-01-29 16:44:38 +01:00
Camilla Löwy a2867ff6ea Cleanup 2017-01-29 16:44:37 +01:00
Camilla Löwy 9689f7b925 Remove superfluous comments 2017-01-29 16:44:37 +01:00
Camilla Löwy 2037b5ce39 Fix matrix not being fully initialized
Regression introduced with a28236d939
and found by @cher-nov.

Closes #937.
2017-01-29 16:44:14 +01:00
Emmanuel Gil Peyrot f4c5e6568e Wayland: Commit shell surface creation
This fixes any program using hidden windows, like tests/windows.c.
2017-01-26 18:13:15 +00:00
Emmanuel Gil Peyrot 865bf67b1a OSMesa: Fix context struct indentation 2017-01-26 18:13:12 +00:00
Camilla Löwy f474b6da85 Wayland: Fix missing scancode for Space key
Fixes #936.
2017-01-26 17:02:10 +01:00
Camilla Löwy a578bc2fad Mir: Fix missing scancode for Space key
Related to #936.
2017-01-26 17:02:10 +01:00
Camilla Löwy 5a11d19940 Start adding links to GLU replacements 2017-01-24 21:45:03 +01:00
Camilla Löwy c28778e28c Win32: Improve platform error messages
Related to #733.
2017-01-20 01:35:24 +01:00
Camilla Löwy c873327fe3 Fix NOTFOUND paths being added as dependencies
Fixes #930.
2017-01-20 01:29:46 +01:00
Camilla Löwy d25b427efe Remove URL 2017-01-20 01:17:16 +01:00
paul4334 9cd378caa7 GLX: Check whether client string is NULL
In very rare cases the X server reports the GLX extension as present but
functions return invalid fallback values.

Closes #912.
2017-01-19 03:46:49 +01:00
Camilla Löwy b0258803c6 X11: Clarified broken RandR error messages 2017-01-16 18:26:53 +01:00
Camilla Löwy 77eb94409c X11: Fix segfault on Cygwin/X RandR 1.5 2017-01-16 17:53:56 +01:00
Camilla Löwy 0735250eb1 X11: Fix potential window property data leaks 2017-01-16 17:53:28 +01:00
Camilla Löwy fa21cd13d2 Cleanup
[ci skip]
2017-01-15 15:21:39 +01:00
Josh Kilmer d74fffd5de Win32: Fix FindVulkan.cmake bitness test
Bitness test was VC++ specific.

Closes #928.
2017-01-15 15:11:31 +01:00
Camilla Löwy e7722af9a2 Cleanup 2017-01-12 05:30:56 +01:00
Camilla Löwy 0cd409bd6d Comment work 2017-01-11 19:55:33 +01:00
Camilla Löwy 2ea7f9769a OSMesa: Fix invalid window frame size 2017-01-10 19:01:10 +01:00
Camilla Löwy 221451b817 Cleanup 2017-01-10 15:46:00 +01:00
Camilla Löwy 48a795c101 Merge single-use function _glfwFreeMonitors
All other uses were elminiated by _glfwInputMonitor.
2017-01-10 15:01:55 +01:00
Camilla Löwy f29c963030 Add MoltenVK link
[ci skip]
2017-01-03 19:41:02 +01:00
Camilla Löwy dd81707992 EGL: Fix test for EGL_RGB_BUFFER 2017-01-02 16:02:40 +01:00
Camilla Löwy ec410fb6fe Cocoa: Enable EGL 2017-01-02 15:32:55 +01:00
Camilla Löwy 3edaa5280d Add GLFW_INCLUDE_ES32 2017-01-02 06:06:01 +01:00
Camilla Löwy 51e415a026 Cocoa: Fix CGDisplayModeCopyPixelEncoding cutoff 2017-01-02 06:06:01 +01:00
Camilla Löwy 04f559e28d Restructure monitor enumeration
This way is both kinder on event-based enumeration and less work to
unwind allocations for when properly implementing GLFW_OUT_OF_MEMORY.
2017-01-02 06:03:02 +01:00
Camilla Löwy ecda05af29 Cocoa: Implement window cascading
Related to #195.
2017-01-02 04:49:16 +01:00
Camilla Löwy 4661315192 Add GLFW_COCOA_FRAME_AUTOSAVE
Fixes #195.
2017-01-01 19:58:34 +01:00
Camilla Löwy 0f488ac286 Win32: Fix underflow in deadzone logic
Fixes #910.
2016-12-19 13:13:46 +01:00
Camilla Löwy e649708cb2 X11: Make more use of XRRGetScreenResourcesCurrent
Closes #877.
2016-12-18 15:49:17 +01:00
Camilla Löwy f656d95339 Documentation work 2016-12-15 20:21:07 +01:00
Camilla Löwy 6eae8f22dc X11: Load Xxf86vm at run-time 2016-12-11 00:05:15 +01:00
Camilla Löwy 21eeaffc23 Documentation fix
Doxygen cannot handle line breaks in Markdown links.
2016-12-09 01:32:09 +01:00
Camilla Löwy 831426ca63 Documentation work
[ci skip]
2016-12-08 17:08:53 +01:00
Camilla Löwy 58ceab5f1e Add GLFW_COCOA_RETINA_FRAMEBUFFER
Look, a can of worms!  I wonder what's inside.

This adds the first platform specific window hint, transforming
a compile-time option to a run-time per-window one.
2016-12-08 16:56:05 +01:00
Camilla Löwy 766a9dc9fd Documentation work
Related to glfw/website#34.
2016-12-08 16:56:05 +01:00
Camilla Löwy 0e8ba24f32 Formatting 2016-12-08 16:56:05 +01:00
Camilla Löwy 744cee6ec9 Cleanup 2016-12-08 16:56:05 +01:00
Camilla Löwy 32eb50b75e Move to Vulkan style function typedefs
PFN_FunctionName is more readable than SCREAMSOUP_T.

Context creation API function typedefs are kept as-is where the original
header provided them, for compatibility and familiarity reasons.
2016-12-08 16:56:05 +01:00
Camilla Löwy 887e58bd21 Cleanup
Related to #882.
2016-12-06 17:39:51 +01:00
Sergey Tikhomirov 11a2413476 Cocoa: Fix issue with application sandboxing
Fixes #816.
Closes #882.
2016-12-06 17:39:51 +01:00
Camilla Löwy be4eb6fb2b OSMesa: Add missing stubs 2016-12-06 16:11:38 +01:00
Camilla Löwy 9e56099edd Add glfwSetWindowAttrib
This function allows updating the GLFW_DECORATED, GLFW_RESIZABLE,
GLFW_FLOATING and GLFW_AUTO_ICONIFY attributes for existing windows.

Fixes #537.
2016-12-06 15:59:18 +01:00
Camilla Löwy d92bb41e25 Fix typo
[ci skip]
2016-12-06 13:59:04 +01:00
Camilla Löwy 69e351b44a Cleanup
[ci skip]
2016-12-06 13:58:52 +01:00
Camilla Löwy ce161c2c02 Documentation work
[ci skip]
2016-12-06 13:58:45 +01:00
Camilla Löwy f383f7721c Fix warnings in Nuklear 2016-12-05 14:17:33 +01:00
Camilla Löwy 1252016b9c Add remaining GLSL version directives
Related to #864.
2016-12-05 14:16:56 +01:00
A. Tombs 1b17a5293c Add version directives to GLSL shaders
Although not technically required, I believe it is best practice for
shaders to specify which version of the GLSL spec they conform to.

Closes #864.
2016-12-05 14:06:39 +01:00
Camilla Löwy 3e4752f99e Fix warnings in Nuklear GL2 backend 2016-12-03 20:46:36 +01:00
Camilla Löwy f44307da4e Update Nuklear to 1.18
Fixes #907.
2016-12-03 20:35:17 +01:00
Camilla Löwy fd127d59fa Cocoa: Improve OpenGL version restriction messages
Fixes #904.
2016-12-03 20:15:26 +01:00
Camilla Löwy 29b72c59f3 Documentation work
Related to #902.

[ci skip]
2016-12-03 20:15:26 +01:00
Camilla Löwy 11376a2dd0 Cleanup 2016-12-03 20:06:24 +01:00
Camilla Löwy cc9168bda1 Win32: Fix build on VC++ 2008
This is not official support for VC++ 2008.

Fixes #821.
2016-12-03 20:06:23 +01:00
Camilla Löwy f4d0c83181 Paperwork done 2016-11-30 14:00:41 +01:00
Camilla Berglund 096efdf798 Documentation work 2016-11-16 17:05:12 +01:00
Camilla Berglund 20735bf840 Add offscreen example to IDE folder 2016-11-16 17:04:23 +01:00
Camilla Berglund e3c3e780ae Update .gitignore 2016-11-16 15:13:20 +01:00
Camilla Berglund 9190cf8796 Cocoa: Disable deprecated function on macOS 10.12+
CGDisplayModeCopyPixelEncoding is deprecated starting with macOS 10.12.
2016-11-16 15:10:29 +01:00
Camilla Berglund d19a21bd01 Cocoa: Monitor name cleanup
Only retrieve the display info dictionary once.  Remove non-standard
function name.
2016-11-16 15:09:07 +01:00
Matthew Henry 94b8486d4b Cocoa: Replace deprecated CGDisplayIOServicePort
This replaces CGDisplayIOServicePort with manually finding a service
port with matching vendor and product IDs.  This may technically not be
the one corresponding to the display ID, but it is only used to retrieve
the human-readable make/model string.

This could be cleaned up and refined a bit by comparing more display
attributes when available, but it gets the job done.

Fixes #165.
Closes #192.
Closes #508.
Closes #511.
2016-11-16 15:06:37 +01:00
Denis cce430fbfa Cocoa: Fix typo
Closes #897.
2016-11-16 04:07:16 +01:00
Camilla Berglund 5b8051581e OSMesa: Allow cursor creation 2016-11-09 01:36:24 +01:00
Camilla Berglund 0e8d129efb OSMesa: Context creation compliance fixes 2016-11-09 01:36:24 +01:00
Camilla Berglund 62012e3c68 OSMesa: Add fallback to OSMesaCreateContextExt 2016-11-09 01:36:23 +01:00
Camilla Berglund b8c71e7f2d Add offscreen rendering example 2016-11-09 01:36:23 +01:00
Camilla Berglund ac83639631 Add stb_image_write 2016-11-09 01:36:23 +01:00
Camilla Berglund fef21361c5 OSMesa: Cleanup
Fixes formatting, semantics and documentation.  Adds
glfwGetOSMesaContext.  Adds support for OSMesa context attributes.
Updates changelog and credits.  Adds license and copyright headers.
Removes superfluous code (the shared code provides many conveniences).
Removes loading of unused OSMesa functions.  Removes empty platform
structs.  Fixes version string format.  Removes build dependency on
the OSMesa header and library (only the library is needed and only at
runtime).

Closes #850.
2016-11-09 01:36:21 +01:00
Jason Daly 368fa9475d Add headless OSMesa backend
Allows creation and drawing to in-memory OpenGL contexts.

This backend does not provide input.

Related to #850.
2016-11-09 01:23:43 +01:00
Camilla Berglund a90ee65f7b Add definition of GLAPIENTRY 2016-11-08 12:39:18 +01:00
Camilla Berglund e83be1d73a Note that mode switching does not affect context 2016-11-08 12:19:06 +01:00
Camilla Berglund e8c3e54dda Documentation work
[ci skip]
2016-11-07 19:53:42 +01:00
Camilla Berglund 2aee114950 Clarify glfwinfo output for no Vulkan extensions 2016-11-07 19:53:30 +01:00
Camilla Berglund 4d322a97e1 Fix Vulkan extension count when none were found 2016-11-07 19:53:30 +01:00
Emmanuel Gil Peyrot 8210f89b12 Wayland: Set a proper name for outputs.
glfwGetMonitorName()’s documentation says “this function returns a
human-readable name”, which “typically reflects the make and model of
the monitor”.  We get these two strings in the geometry event, so we
only set the name at this point.
2016-11-04 09:58:45 +00:00
Emmanuel Gil Peyrot a28baabefe Allow a monitor to be created without a name. 2016-11-04 09:57:59 +00:00
Camilla Berglund e94d16667b Cocoa: Add basic support for Vulkan via MoltenVK
This adds basic support for MoltenVK, a Vulkan implementation on top of
Metal, on macOS 10.11 and later.  It looks for MoltenVK in the process
via RTLD_DEFAULT symbol lookup if _GLFW_VULKAN_STATIC is disabled.

glfwCreateWindowSurface now creates and sets a CAMetalLayer for the
window content view, which is required for MoltenVK to function.

You must help CMake find MoltenVK for the Vulkan test to be built.

Fixes #870.
2016-11-01 21:39:54 +01:00
Camilla Berglund c3db1cae3f Fix glfwGetInstanceProcAddress for static linking 2016-11-01 21:34:26 +01:00
Camilla Berglund 017162e3fd Cocoa: Stop searching for system frameworks 2016-11-01 21:34:26 +01:00
Camilla Berglund fef25ea934 Emit all Vulkan init errors from init function 2016-11-01 21:34:26 +01:00
Camilla Berglund a9282bad29 Disable all dl* calls for _GLFW_VULKAN_STATIC 2016-11-01 21:34:26 +01:00
Camilla Berglund 67931bdeb2 Replace last @remarks with @remark 2016-11-01 21:34:26 +01:00
Camilla Berglund 85f867983f Update Vulkan test to 1.0.26.0
Fixes #727.
Fixes #758.
2016-11-01 21:34:26 +01:00
Camilla Berglund ec17161651 Note that mode switching does not affect context 2016-11-01 21:34:26 +01:00
Camilla Berglund 3d4bd9667a Win32: Fix joystick error message prefix 2016-10-25 21:28:21 +02:00
Camilla Berglund 7420814fe2 Win32: Poll only helper window messages at init 2016-10-25 21:25:04 +02:00
Camilla Berglund 8d6f265441 Update default name from OS X to macOS
Note that earlier releases are still referred to by their proper names;
OS X <version> or Mac OS X <version>.
2016-10-20 00:53:37 +02:00
linkmauve bc8b0480e9 Wayland: Document when behaviour differs
This should describe all of the Wayland-specific points, mostly in
three categories:
- Missing GLFW features, for example window frame, screensaver
  inhibition, clipboard or file drop.
- Missing protocols, like setting gamma on a monitor or specifying a
  window icon.
- Fundamental incompatibilities with Wayland concepts, like trying to
  handle global positioning of a window in a 2D space, trying to bring
  a window to front, or trying to change the monitor’s mode.

Closes #881.
2016-10-16 16:52:39 +02:00
Emmanuel Gil Peyrot 046d281abc Wayland: Implement compose key for character input
This commit has been copied almost verbatim from Bryce Harrington’s
patch against Weston’s toytoolkit[1].  He gave his agreement to
relicense it under zlib[2].

[1] https://patchwork.freedesktop.org/patch/114661/
[2] https://github.com/glfw/glfw/pull/879#issuecomment-252988257
2016-10-16 13:51:59 +01:00
Camilla Berglund efc6b35615 Rename joystick ID variables 2016-10-16 14:07:18 +02:00
Camilla Berglund bf747e32b4 Remove unused variables in gamma test 2016-10-16 14:07:18 +02:00
Camilla Berglund ef15735161 Make Escape exit threads test 2016-10-16 14:07:18 +02:00
Camilla Berglund 99c65bb67c Cleanup
Related to #883.
2016-10-16 13:59:21 +02:00
Sergey Tikhomirov 967e837c73 Cocoa: Fix 'first responder' error on macOS 10.12
Error message is displayed during the startup because Cocoa view is set
as the first responder for window but this view isn't in this window
(actually it is not in any window at all).

Fixes #876.
Closes #883.
2016-10-16 13:58:52 +02:00
Camilla Berglund ca084d40c1 Cleanup
Related to #852.
2016-10-14 01:05:23 +02:00
Mário Freitas 238ebb600d Cocoa: Fix assert on disabling window aspect ratio
When disabling window aspect ratio, a system assert would trigger.  The
correct way to disable window aspect ratio is to set a resize increment.

Closes #852.
2016-10-14 01:05:23 +02:00
Emmanuel Gil Peyrot a49601ba87 Wayland: Rename snake_case identifiers to camelCase for consistency 2016-10-12 14:13:52 +01:00
Emmanuel Gil Peyrot aa10ec6e45 Wayland: Replace all deprecated xkbcommon aliases. 2016-10-11 01:49:23 +01:00
Emmanuel Gil Peyrot be935debe9 Wayland: Properly unref all xkbcommon objects. 2016-10-11 01:49:23 +01:00
Emmanuel Gil Peyrot 1c8a74b661 Wayland: Properly destroy all bound objects. 2016-10-11 01:49:23 +01:00
Camilla Berglund 73ddbc3acd Cocoa: Add workaround for hasty deprecation 2016-10-09 13:11:52 +02:00
Camilla Berglund 7f9840cecf Cocoa: Fix macOS 10.12 deprecation warnings 2016-10-09 01:39:31 +02:00
Camilla Berglund cc3036860a Add list window to joystick test 2016-10-06 19:08:35 +02:00
Camilla Berglund 2af40c3fe6 Update Nuklear to 1.156 2016-10-06 19:07:47 +02:00
Camilla Berglund ea1958a948 Replace sprintf with snprintf 2016-09-30 05:31:07 +02:00
Camilla Berglund 9d42e146e7 Add aspect ratio to monitor test mode listing 2016-09-30 03:44:13 +02:00
Camilla Berglund c156b50e4c Add glfwSetWindowMaximizeCallback
Fixes #778.
2016-09-29 01:24:56 +02:00
Camilla Berglund 3752d68e7d Fix Clang warnings in Nuklear 2016-09-29 01:24:56 +02:00
Camilla Berglund cb860e8150 Fix gamma test rendering using wrong unit 2016-09-29 01:24:56 +02:00
Camilla Berglund 434238fcd4 Fix checks for Vulkan surface extension presence 2016-09-29 01:24:56 +02:00
Camilla Berglund 2d10547266 Add missing changelog issue number 2016-09-29 01:06:40 +02:00
Camilla Berglund f9a21281c4 Cleanup
Related to #871.
2016-09-28 23:51:08 +02:00
Kyle Brenneman d590eb074f Add support for EGL_KHR_get_all_proc_addresses
If EGL_KHR_get_all_proc_addresses extension is supported, then don't try
to load a separate client library. Instead, just use eglGetProcAddress
to load everything.

This can also avoid problems with trying to use OpenGL functions from
libGL.so.1 (which is the GLX library) when an EGL context is current.

Closes #871.
2016-09-28 22:50:22 +02:00
Camilla Berglund 66ff4aae89 Convert joystick test to Nuklear 2016-09-27 02:13:55 +02:00
Camilla Berglund 450d0d69af Convert gamma test to Nuklear 2016-09-27 02:13:42 +02:00
Camilla Berglund 28889954ef Use glad booleans in glfwinfo 2016-09-26 14:55:55 +02:00
Camilla Berglund f0a55df963 Cleanup 2016-09-26 13:26:36 +02:00
Camilla Berglund 40fff219b5 Add Nuklear 2016-09-25 14:12:04 +02:00
Camilla Berglund 2ed818bc03 Move to GL_KHR_debug
Thank you, @linkmauve.
2016-09-23 14:27:20 +02:00
Camilla Berglund 9017eaee08 Add debug extension support to sharing test 2016-09-22 01:43:26 +02:00
Camilla Berglund 38aae024cd Update glad, add debug extensions 2016-09-22 01:09:36 +02:00
Camilla Berglund 1fc11c27e7 Fix broken GLSL in sharing test
Thank you, Intel, for sticking to the spec.
2016-09-21 18:19:15 +02:00
Camilla Berglund c4a8930909 Cleanup 2016-09-21 16:23:38 +02:00
Camilla Berglund a280c97321 Convert reopen test to GL2 2016-09-21 16:21:03 +02:00
Camilla Berglund dfd1c85916 Clarify sharing test output 2016-09-21 16:20:04 +02:00
Camilla Berglund fc86d741db Fix copypaste mistake 2016-09-20 15:01:15 +02:00
Camilla Berglund ca38af0d83 Convert sharing test to GL2 2016-09-20 15:00:18 +02:00
Camilla Berglund f7584bf14c Convert cursor test to GL2 2016-09-19 22:19:20 +02:00
Camilla Berglund 0090ce3df7 Update Vulkan headers to 1.0.26.0 SDK 2016-09-14 23:27:34 +02:00
Camilla Berglund 433db8f9f9 Allow combining Vulkan and GL/GLES header macros 2016-09-14 22:59:12 +02:00
Camilla Berglund 7e9e321c38 Add @ref tags for Vim syntax highlighting 2016-09-14 22:59:11 +02:00
Camilla Berglund 6ac1ed18ea Formatting 2016-09-14 22:59:10 +02:00
Camilla Berglund 54930ddd33 Check only for relevant Vulkan extensions
Related to #858.
2016-09-14 22:59:03 +02:00
Camilla Berglund 3e59b7345c Fix early-out in Vulkan extension check
Related to #858.
2016-09-14 18:15:09 +02:00
Camilla Berglund 838c4e938c Win32: Allow iconifying undecorated windows
Fixes #861.
2016-09-14 18:12:21 +02:00
Camilla Berglund f79a52fe9b Win32: Make glfwPostEmptyEvent use helper window 2016-09-14 13:07:52 +02:00
Emmanuel Gil Peyrot 2eb1657d91 Wayland: Only input a character on GLFW_PRESS action
Closes #804.
2016-09-13 13:09:25 +09:00
Camilla Berglund e6a32db7b9 Cleanup 2016-09-07 16:49:29 +02:00
Brandon Schaefer acce7ec9cf Mir: Add cursor mode support
Implements a few other missing functions. Cleaning up naming convention
as well.

Fix FindMir.cmake was not finding the correct mirclient.so when
you wanted something other then the system library.

Closes #839.
2016-09-07 16:49:29 +02:00
Camilla Berglund fbb2d5e10d Convert tearing test to GL2 2016-09-07 16:49:29 +02:00
Camilla Berglund f86edf8d3c Remove GL1 from gamma test 2016-09-07 16:49:28 +02:00
Camilla Berglund 08ba147241 Remove GL1 from clipboard test 2016-09-07 16:49:28 +02:00
Camilla Berglund 2b6a139526 Make Escape exit msaa test 2016-09-07 16:49:28 +02:00
Camilla Berglund 9f60cd18e3 Convert msaa test to GL2 2016-09-07 16:49:28 +02:00
Camilla Berglund ac7b3e405c Cleanup 2016-09-07 16:49:28 +02:00
Camilla Berglund bb3cb8f233 Cleanup
Clean up code and documentation for glfwGetKeyScancode and add
implementation for Wayland and Mir.

Related to #830.
2016-09-07 16:46:48 +02:00
Michael Stocker e745b0dd47 Add glfwGetKeyScancode
Allows retrieval of platform scancode from GLFW_KEY_*.  Implemented for
Win32, Cocoa and X11.  Stubs for Mir and Wayland.

Closes #830.
2016-09-07 16:38:22 +02:00
Camilla Berglund f17d60da64 Add scancode arrays for Wayland and Mir
Related to #830.
2016-09-07 16:33:41 +02:00
Camilla Berglund afb6e485b7 X11: Make selection event checks include window 2016-09-07 16:33:41 +02:00
Camilla Berglund ccfd6dde45 X11: Make clipboard IPC use helper window 2016-09-07 16:33:41 +02:00
Camilla Berglund 706868dad8 X11: Make glfwPostEmptyEvent use helper window 2016-09-07 16:33:41 +02:00
Camilla Berglund 3b3a1390ad X11: Add IPC helper window 2016-09-07 16:33:41 +02:00
Camilla Berglund fafe1732b5 Cleanup 2016-09-07 16:33:41 +02:00
Camilla Berglund 5ff7d9505f Simplify Vulkan extension checks
Related to #478.
2016-09-07 16:31:18 +02:00
Camilla Berglund 2e6a110181 Add credit
Add missing credit for 1592b40e25.
2016-08-22 16:12:04 +02:00
Camilla Berglund 1592b40e25 Fix particles stutter caused by malformed timeout
Closes #836.
2016-08-22 15:55:29 +02:00
Camilla Berglund 9cd0c101f0 Fix glfwMaximizeWindow not checking window mode 2016-08-21 17:43:40 +02:00
158 changed files with 57382 additions and 18942 deletions
+52 -9
View File
@@ -1,22 +1,65 @@
image:
- Visual Studio 2015
- Visual Studio 2019
branches:
only:
- ci
- master
- 3.3-stable
skip_tags: true
skip_commits:
files:
- README.md
- LICENSE.md
- docs/*
environment:
matrix:
- BUILD_SHARED_LIBS: ON
- BUILD_SHARED_LIBS: OFF
- GENERATOR: MinGW Makefiles
BUILD_SHARED_LIBS: ON
CFLAGS: -Werror
- GENERATOR: MinGW Makefiles
BUILD_SHARED_LIBS: OFF
CFLAGS: -Werror
- GENERATOR: Visual Studio 10 2010
BUILD_SHARED_LIBS: ON
CFLAGS: /WX
- GENERATOR: Visual Studio 10 2010
BUILD_SHARED_LIBS: OFF
CFLAGS: /WX
- GENERATOR: Visual Studio 16 2019
BUILD_SHARED_LIBS: ON
CFLAGS: /WX
- GENERATOR: Visual Studio 16 2019
BUILD_SHARED_LIBS: OFF
CFLAGS: /WX
matrix:
fast_finish: true
build_script:
- mkdir build
- cd build
- cmake -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS% ..
- cmake --build .
exclude:
- image: Visual Studio 2015
GENERATOR: Visual Studio 16 2019
- image: Visual Studio 2019
GENERATOR: Visual Studio 10 2010
- image: Visual Studio 2019
GENERATOR: MinGW Makefiles
for:
-
matrix:
except:
- GENERATOR: Visual Studio 10 2010
build_script:
- set PATH=%PATH:C:\Program Files\Git\usr\bin=C:\MinGW\bin%
- cmake -S . -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
- cmake --build build
-
matrix:
only:
- GENERATOR: Visual Studio 10 2010
build_script:
- cmake -S . -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS%
- cmake --build build --target glfw
notifications:
- provider: Email
to:
- ci@glfw.org
- on_build_failure: true
- on_build_success: false
on_build_failure: true
on_build_success: false
+5
View File
@@ -0,0 +1,5 @@
*.m linguist-language=Objective-C
.gitignore export-ignore
.gitattributes export-ignore
.travis.yml export-ignore
.appveyor.yml export-ignore
+28 -8
View File
@@ -1,25 +1,45 @@
# External junk
.DS_Store
# The canonical out-of-tree build subdirectory
build
# Visual Studio clutter
_ReSharper*
*.opensdf
*.sdf
*.suo
*.dir
*.vcxproj*
*.sln
.vs
CMakeSettings.json
Win32
x64
Debug
Release
MinSizeRel
RelWithDebInfo
*.xcodeproj
*.opensdf
# CMake files
# Xcode clutter
GLFW.build
GLFW.xcodeproj
# macOS clutter
.DS_Store
# Makefile generator clutter
Makefile
# Ninja generator clutter
build.ninja
rules.ninja
.ninja_deps
.ninja_log
# CMake clutter
CMakeCache.txt
CMakeFiles
CMakeScripts
CMakeDoxyfile.in
CMakeDoxygenDefaults.cmake
cmake_install.cmake
cmake_uninstall.cmake
@@ -55,8 +75,10 @@ examples/*.exe
examples/boing
examples/gears
examples/heightmap
examples/offscreen
examples/particles
examples/splitview
examples/sharing
examples/simple
examples/wave
tests/*.app
@@ -73,12 +95,10 @@ tests/joysticks
tests/monitors
tests/msaa
tests/reopen
tests/sharing
tests/tearing
tests/threads
tests/timeout
tests/title
tests/version
tests/vulkan
tests/triangle-vulkan
tests/windows
+10
View File
@@ -0,0 +1,10 @@
Camilla Löwy <elmindreda@glfw.org> <elmindreda@users.sourceforge.net>
Camilla Löwy <elmindreda@glfw.org> <elmindreda@elmindreda.org>
Camilla Löwy <elmindreda@glfw.org>
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
Marcus Geelnard <m@bitsnbites.eu> <marcus256@users.sourceforge.net>
Marcus Geelnard <m@bitsnbites.eu> <marcus@geelnards-pc.(none)>
Marcus Geelnard <m@bitsnbites.eu>
+90 -14
View File
@@ -4,23 +4,99 @@ branches:
only:
- ci
- master
os:
- linux
- osx
sudo: false
addons:
apt:
sources:
- kubuntu-backports
packages:
- cmake
env:
- BUILD_SHARED_LIBS=ON
- BUILD_SHARED_LIBS=OFF
- 3.3-stable
matrix:
include:
- os: linux
dist: xenial
sudo: false
name: "X11 shared library"
addons:
apt:
packages:
- libxrandr-dev
- libxinerama-dev
- libxcursor-dev
- libxi-dev
env:
- BUILD_SHARED_LIBS=ON
- CFLAGS=-Werror
- os: linux
dist: xenial
sudo: false
name: "X11 static library"
addons:
apt:
packages:
- libxrandr-dev
- libxinerama-dev
- libxcursor-dev
- libxi-dev
env:
- BUILD_SHARED_LIBS=OFF
- CFLAGS=-Werror
- os: linux
dist: xenial
sudo: required
name: "Wayland shared library"
addons:
apt:
sources:
- ppa:kubuntu-ppa/backports
packages:
- extra-cmake-modules
- libwayland-dev
- libxkbcommon-dev
- libegl1-mesa-dev
env:
- USE_WAYLAND=ON
- BUILD_SHARED_LIBS=ON
- CFLAGS=-Werror
- os: linux
dist: xenial
sudo: required
name: "Wayland static library"
addons:
apt:
sources:
- ppa:kubuntu-ppa/backports
packages:
- extra-cmake-modules
- libwayland-dev
- libxkbcommon-dev
- libegl1-mesa-dev
env:
- USE_WAYLAND=ON
- BUILD_SHARED_LIBS=OFF
- CFLAGS=-Werror
- os: osx
sudo: false
name: "Cocoa shared library"
env:
- BUILD_SHARED_LIBS=ON
- CFLAGS=-Werror
- MACOSX_DEPLOYMENT_TARGET=10.8
- os: osx
sudo: false
name: "Cocoa static library"
env:
- BUILD_SHARED_LIBS=OFF
- CFLAGS=-Werror
- MACOSX_DEPLOYMENT_TARGET=10.8
script:
- if grep -Inr '\s$' src include docs tests examples CMake *.md .gitattributes .gitignore; then
echo Trailing whitespace found, aborting;
exit 1;
fi
- mkdir build
- cd build
- cmake -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} ..
- if test -n "${USE_WAYLAND}"; then
git clone git://anongit.freedesktop.org/wayland/wayland-protocols;
pushd wayland-protocols;
git checkout 1.15 && ./autogen.sh --prefix=/usr && make && sudo make install;
popd;
fi
- cmake -DCMAKE_VERBOSE_MAKEFILE=ON -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} -DGLFW_USE_WAYLAND=${USE_WAYLAND} ..
- cmake --build .
notifications:
email:
+33
View File
@@ -0,0 +1,33 @@
# Usage:
# cmake -P GenerateMappings.cmake <path/to/mappings.h.in> <path/to/mappings.h>
set(source_url "https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt")
set(source_path "${CMAKE_CURRENT_BINARY_DIR}/gamecontrollerdb.txt")
set(template_path "${CMAKE_ARGV3}")
set(target_path "${CMAKE_ARGV4}")
if (NOT EXISTS "${template_path}")
message(FATAL_ERROR "Failed to find template file ${template_path}")
endif()
file(DOWNLOAD "${source_url}" "${source_path}"
STATUS download_status
TLS_VERIFY on)
list(GET download_status 0 status_code)
list(GET download_status 1 status_message)
if (status_code)
message(FATAL_ERROR "Failed to download ${source_url}: ${status_message}")
endif()
file(STRINGS "${source_path}" lines)
foreach(line ${lines})
if ("${line}" MATCHES "^[0-9a-fA-F].*$")
set(GLFW_GAMEPAD_MAPPINGS "${GLFW_GAMEPAD_MAPPINGS}\"${line}\",\n")
endif()
endforeach()
configure_file("${template_path}" "${target_path}" @ONLY NEWLINE_STYLE UNIX)
file(REMOVE "${source_path}")
-13
View File
@@ -1,13 +0,0 @@
# Define the environment for cross compiling from Linux to Win64
SET(CMAKE_SYSTEM_NAME Windows)
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "amd64-mingw32msvc-gcc")
SET(CMAKE_CXX_COMPILER "amd64-mingw32msvc-g++")
SET(CMAKE_RC_COMPILER "amd64-mingw32msvc-windres")
SET(CMAKE_RANLIB "amd64-mingw32msvc-ranlib")
# Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/usr/amd64-mingw32msvc")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
-13
View File
@@ -1,13 +0,0 @@
# Define the environment for cross compiling from Linux to Win32
SET(CMAKE_SYSTEM_NAME Windows)
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "i586-mingw32msvc-gcc")
SET(CMAKE_CXX_COMPILER "i586-mingw32msvc-g++")
SET(CMAKE_RC_COMPILER "i586-mingw32msvc-windres")
SET(CMAKE_RANLIB "i586-mingw32msvc-ranlib")
# Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/usr/i586-mingw32msvc")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
-13
View File
@@ -1,13 +0,0 @@
# Define the environment for cross compiling from Linux to Win32
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "i686-pc-mingw32-gcc")
SET(CMAKE_CXX_COMPILER "i686-pc-mingw32-g++")
SET(CMAKE_RC_COMPILER "i686-pc-mingw32-windres")
SET(CMAKE_RANLIB "i686-pc-mingw32-ranlib")
#Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/opt/mingw/usr/i686-pc-mingw32")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
+13
View File
@@ -0,0 +1,13 @@
# Define the environment for cross-compiling with 32-bit MinGW-w64 Clang
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "i686-w64-mingw32-clang")
SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-clang++")
SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres")
SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib")
# Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
+2 -2
View File
@@ -1,4 +1,4 @@
# Define the environment for cross compiling from Linux to Win32
# Define the environment for cross-compiling with 32-bit MinGW-w64 GCC
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "i686-w64-mingw32-gcc")
@@ -6,7 +6,7 @@ SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-g++")
SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres")
SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib")
# Configure the behaviour of the find commands
# Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
+17
View File
@@ -0,0 +1,17 @@
# Find EpollShim
# Once done, this will define
#
# EPOLLSHIM_FOUND - System has EpollShim
# EPOLLSHIM_INCLUDE_DIRS - The EpollShim include directories
# EPOLLSHIM_LIBRARIES - The libraries needed to use EpollShim
find_path(EPOLLSHIM_INCLUDE_DIRS NAMES sys/epoll.h sys/timerfd.h HINTS /usr/local/include/libepoll-shim)
find_library(EPOLLSHIM_LIBRARIES NAMES epoll-shim libepoll-shim HINTS /usr/local/lib)
if (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES)
set(EPOLLSHIM_FOUND TRUE)
endif (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(EPOLLSHIM DEFAULT_MSG EPOLLSHIM_LIBRARIES EPOLLSHIM_INCLUDE_DIRS)
mark_as_advanced(EPOLLSHIM_INCLUDE_DIRS EPOLLSHIM_LIBRARIES)
-18
View File
@@ -1,18 +0,0 @@
# Try to find Mir on a Unix system
#
# This will define:
#
# MIR_LIBRARIES - Link these to use Wayland
# MIR_INCLUDE_DIR - Include directory for Wayland
#
# Copyright (c) 2014 Brandon Schaefer <brandon.schaefer@canonical.com>
if (NOT WIN32)
find_package (PkgConfig)
pkg_check_modules (PKG_MIR QUIET mirclient)
set (MIR_INCLUDE_DIR ${PKG_MIR_INCLUDE_DIRS})
set (MIR_LIBRARIES ${PKG_MIR_LIBRARIES})
endif ()
+18
View File
@@ -0,0 +1,18 @@
# Try to find OSMesa on a Unix system
#
# This will define:
#
# OSMESA_LIBRARIES - Link these to use OSMesa
# OSMESA_INCLUDE_DIR - Include directory for OSMesa
#
# Copyright (c) 2014 Brandon Schaefer <brandon.schaefer@canonical.com>
if (NOT WIN32)
find_package (PkgConfig)
pkg_check_modules (PKG_OSMESA QUIET osmesa)
set (OSMESA_INCLUDE_DIR ${PKG_OSMESA_INCLUDE_DIRS})
set (OSMESA_LIBRARIES ${PKG_OSMESA_LIBRARIES})
endif ()
-34
View File
@@ -1,34 +0,0 @@
# Find Vulkan
#
# VULKAN_INCLUDE_DIR
# VULKAN_LIBRARY
# VULKAN_FOUND
if (WIN32)
find_path(VULKAN_INCLUDE_DIR NAMES vulkan/vulkan.h HINTS
"$ENV{VULKAN_SDK}/Include"
"$ENV{VK_SDK_PATH}/Include")
if (CMAKE_CL_64)
find_library(VULKAN_LIBRARY NAMES vulkan-1 HINTS
"$ENV{VULKAN_SDK}/Bin"
"$ENV{VK_SDK_PATH}/Bin")
find_library(VULKAN_STATIC_LIBRARY NAMES vkstatic.1 HINTS
"$ENV{VULKAN_SDK}/Bin"
"$ENV{VK_SDK_PATH}/Bin")
else()
find_library(VULKAN_LIBRARY NAMES vulkan-1 HINTS
"$ENV{VULKAN_SDK}/Bin32"
"$ENV{VK_SDK_PATH}/Bin32")
endif()
else()
find_path(VULKAN_INCLUDE_DIR NAMES vulkan/vulkan.h HINTS
"$ENV{VULKAN_SDK}/include")
find_library(VULKAN_LIBRARY NAMES vulkan HINTS
"$ENV{VULKAN_SDK}/lib")
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(Vulkan DEFAULT_MSG VULKAN_LIBRARY VULKAN_INCLUDE_DIR)
mark_as_advanced(VULKAN_INCLUDE_DIR VULKAN_LIBRARY VULKAN_STATIC_LIBRARY)
+13
View File
@@ -0,0 +1,13 @@
# Define the environment for cross-compiling with 64-bit MinGW-w64 Clang
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-clang")
SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-clang++")
SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres")
SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib")
# Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
+2 -2
View File
@@ -1,4 +1,4 @@
# Define the environment for cross compiling from Linux to Win32
# Define the environment for cross-compiling with 64-bit MinGW-w64 GCC
SET(CMAKE_SYSTEM_NAME Windows) # Target system name
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-gcc")
@@ -6,7 +6,7 @@ SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-g++")
SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres")
SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib")
# Configure the behaviour of the find commands
# Configure the behaviour of the find commands
SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
+101 -146
View File
@@ -1,22 +1,16 @@
cmake_minimum_required(VERSION 3.0)
project(GLFW VERSION 3.3.1 LANGUAGES C)
set(CMAKE_LEGACY_CYGWIN_WIN32 OFF)
project(GLFW C)
cmake_minimum_required(VERSION 2.8.12)
if (NOT CMAKE_VERSION VERSION_LESS "3.0")
# Until all major package systems have moved to CMake 3,
# we stick with the older INSTALL_NAME_DIR mechanism
cmake_policy(SET CMP0042 OLD)
if (POLICY CMP0054)
cmake_policy(SET CMP0054 NEW)
endif()
set(GLFW_VERSION_MAJOR "3")
set(GLFW_VERSION_MINOR "3")
set(GLFW_VERSION_PATCH "0")
set(GLFW_VERSION_EXTRA "")
set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}")
set(GLFW_VERSION_FULL "${GLFW_VERSION}.${GLFW_VERSION_PATCH}${GLFW_VERSION_EXTRA}")
set(LIB_SUFFIX "" CACHE STRING "Takes an empty string or 64. Directory where lib will be installed: lib or lib64")
if (POLICY CMP0077)
cmake_policy(SET CMP0077 NEW)
endif()
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
@@ -25,27 +19,19 @@ option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON)
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON)
option(GLFW_INSTALL "Generate installation target" ON)
option(GLFW_VULKAN_STATIC "Use the Vulkan loader statically linked into application" OFF)
option(GLFW_DOCUMENT_INTERNALS "Include internals in documentation" OFF)
option(GLFW_VULKAN_STATIC "Assume the Vulkan loader is linked with the application" OFF)
if (WIN32)
option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF)
endif()
include(GNUInstallDirs)
include(CMakeDependentOption)
if (APPLE)
option(GLFW_USE_CHDIR "Make glfwInit chdir to Contents/Resources" ON)
option(GLFW_USE_MENUBAR "Populate the menu bar on first window creation" ON)
option(GLFW_USE_RETINA "Use the full resolution of Retina displays" ON)
endif()
if (UNIX AND NOT APPLE)
option(GLFW_USE_WAYLAND "Use Wayland for window creation" OFF)
option(GLFW_USE_MIR "Use Mir for window creation" OFF)
endif()
if (MSVC)
option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON)
endif()
cmake_dependent_option(GLFW_USE_OSMESA "Use OSMesa for offscreen context creation" OFF
"UNIX" OFF)
cmake_dependent_option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF
"WIN32" OFF)
cmake_dependent_option(GLFW_USE_WAYLAND "Use Wayland for window creation" OFF
"UNIX;NOT APPLE" OFF)
cmake_dependent_option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON
"MSVC" OFF)
if (BUILD_SHARED_LIBS)
set(_GLFW_BUILD_DLL 1)
@@ -59,13 +45,17 @@ else()
endif()
if (GLFW_VULKAN_STATIC)
if (BUILD_SHARED_LIBS)
# If you absolutely must do this, remove this line and add the Vulkan
# loader static library via the CMAKE_SHARED_LINKER_FLAGS
message(FATAL_ERROR "You are trying to link the Vulkan loader static library into the GLFW shared library")
endif()
set(_GLFW_VULKAN_STATIC 1)
endif()
list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules")
find_package(Threads REQUIRED)
find_package(Vulkan)
if (GLFW_BUILD_DOCS)
set(DOXYGEN_SKIP_DOT TRUE)
@@ -76,6 +66,17 @@ endif()
# Set compiler specific flags
#--------------------------------------------------------------------
if (MSVC)
if (MSVC90)
# Workaround for VS 2008 not shipping with the DirectX 9 SDK
include(CheckIncludeFile)
check_include_file(dinput.h DINPUT_H_FOUND)
if (NOT DINPUT_H_FOUND)
message(FATAL_ERROR "DirectX 9 headers not found; install DirectX 9 SDK")
endif()
# Workaround for VS 2008 not shipping with stdint.h
list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/vs2008")
endif()
if (NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
foreach (flag CMAKE_C_FLAGS
CMAKE_C_FLAGS_DEBUG
@@ -132,42 +133,25 @@ endif()
#--------------------------------------------------------------------
# Detect and select backend APIs
#--------------------------------------------------------------------
if (WIN32)
if (GLFW_USE_WAYLAND)
set(_GLFW_WAYLAND 1)
message(STATUS "Using Wayland for window creation")
elseif (GLFW_USE_OSMESA)
set(_GLFW_OSMESA 1)
message(STATUS "Using OSMesa for headless context creation")
elseif (WIN32)
set(_GLFW_WIN32 1)
message(STATUS "Using Win32 for window creation")
elseif (APPLE)
set(_GLFW_COCOA 1)
message(STATUS "Using Cocoa for window creation")
elseif (UNIX)
if (GLFW_USE_WAYLAND)
set(_GLFW_WAYLAND 1)
message(STATUS "Using Wayland for window creation")
elseif (GLFW_USE_MIR)
set(_GLFW_MIR 1)
message(STATUS "Using Mir for window creation")
else()
set(_GLFW_X11 1)
message(STATUS "Using X11 for window creation")
endif()
set(_GLFW_X11 1)
message(STATUS "Using X11 for window creation")
else()
message(FATAL_ERROR "No supported platform was detected")
endif()
#--------------------------------------------------------------------
# Add Vulkan static library if requested
#--------------------------------------------------------------------
if (GLFW_VULKAN_STATIC)
if (VULKAN_FOUND AND VULKAN_STATIC_LIBRARY)
list(APPEND glfw_LIBRARIES ${VULKAN_STATIC_LIBRARY})
else()
if (BUILD_SHARED_LIBS OR GLFW_BUILD_EXAMPLES OR GLFW_BUILD_TESTS)
message(FATAL_ERROR "Vulkan loader static library not found")
else()
message(WARNING "Vulkan loader static library not found")
endif()
endif()
endif()
#--------------------------------------------------------------------
# Find and add Unix math and time libraries
#--------------------------------------------------------------------
@@ -218,54 +202,35 @@ if (_GLFW_X11)
list(APPEND glfw_LIBRARIES "${X11_X11_LIB}" "${CMAKE_THREAD_LIBS_INIT}")
# Check for XRandR (modern resolution switching and gamma control)
if (NOT X11_Xrandr_FOUND)
message(FATAL_ERROR "The RandR library and headers were not found")
if (NOT X11_Xrandr_INCLUDE_PATH)
message(FATAL_ERROR "RandR headers not found; install libxrandr development package")
endif()
list(APPEND glfw_INCLUDE_DIRS "${X11_Xrandr_INCLUDE_PATH}")
list(APPEND glfw_LIBRARIES "${X11_Xrandr_LIB}")
list(APPEND glfw_PKG_DEPS "xrandr")
# Check for Xinerama (legacy multi-monitor support)
if (NOT X11_Xinerama_FOUND)
message(FATAL_ERROR "The Xinerama library and headers were not found")
endif()
list(APPEND glfw_INCLUDE_DIRS "${X11_Xinerama_INCLUDE_PATH}")
list(APPEND glfw_LIBRARIES "${X11_Xinerama_LIB}")
list(APPEND glfw_PKG_DEPS "xinerama")
# Check for Xf86VidMode (fallback gamma control)
if (X11_xf86vmode_FOUND)
list(APPEND glfw_INCLUDE_DIRS "${X11_xf86vmode_INCLUDE_PATH}")
list(APPEND glfw_PKG_DEPS "xxf86vm")
if (X11_Xxf86vm_LIB)
list(APPEND glfw_LIBRARIES "${X11_Xxf86vm_LIB}")
else()
# Backwards compatibility (see CMake bug 0006976)
list(APPEND glfw_LIBRARIES Xxf86vm)
endif()
set(_GLFW_HAS_XF86VM TRUE)
if (NOT X11_Xinerama_INCLUDE_PATH)
message(FATAL_ERROR "Xinerama headers not found; install libxinerama development package")
endif()
# Check for Xkb (X keyboard extension)
if (NOT X11_Xkb_FOUND)
message(FATAL_ERROR "The X keyboard extension headers were not found")
if (NOT X11_Xkb_INCLUDE_PATH)
message(FATAL_ERROR "XKB headers not found; install X11 development package")
endif()
list(APPEND glfw_INCLUDE_DIR "${X11_Xkb_INCLUDE_PATH}")
# Check for Xcursor
if (NOT X11_Xcursor_FOUND)
message(FATAL_ERROR "The Xcursor libraries and headers were not found")
# Check for Xcursor (cursor creation from RGBA images)
if (NOT X11_Xcursor_INCLUDE_PATH)
message(FATAL_ERROR "Xcursor headers not found; install libxcursor development package")
endif()
list(APPEND glfw_INCLUDE_DIR "${X11_Xcursor_INCLUDE_PATH}")
list(APPEND glfw_LIBRARIES "${X11_Xcursor_LIB}")
list(APPEND glfw_PKG_DEPS "xcursor")
# Check for XInput (modern HID input)
if (NOT X11_Xi_INCLUDE_PATH)
message(FATAL_ERROR "XInput headers not found; install libxi development package")
endif()
list(APPEND glfw_INCLUDE_DIRS "${X11_Xrandr_INCLUDE_PATH}"
"${X11_Xinerama_INCLUDE_PATH}"
"${X11_Xkb_INCLUDE_PATH}"
"${X11_Xcursor_INCLUDE_PATH}"
"${X11_Xi_INCLUDE_PATH}")
endif()
#--------------------------------------------------------------------
@@ -273,37 +238,40 @@ endif()
#--------------------------------------------------------------------
if (_GLFW_WAYLAND)
find_package(ECM REQUIRED NO_MODULE)
list(APPEND CMAKE_MODULE_PATH ${ECM_MODULE_PATH})
list(APPEND CMAKE_MODULE_PATH "${ECM_MODULE_PATH}")
find_package(Wayland REQUIRED)
find_package(Wayland REQUIRED Client Cursor Egl)
find_package(WaylandScanner REQUIRED)
find_package(WaylandProtocols 1.1 REQUIRED)
find_package(WaylandProtocols 1.15 REQUIRED)
list(APPEND glfw_PKG_DEPS "wayland-egl")
list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIR}")
list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIRS}")
list(APPEND glfw_LIBRARIES "${Wayland_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}")
find_package(XKBCommon REQUIRED)
list(APPEND glfw_PKG_DEPS "xkbcommon")
list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}")
list(APPEND glfw_LIBRARIES "${XKBCOMMON_LIBRARY}")
include(CheckIncludeFiles)
include(CheckFunctionExists)
check_include_files(xkbcommon/xkbcommon-compose.h HAVE_XKBCOMMON_COMPOSE_H)
check_function_exists(memfd_create HAVE_MEMFD_CREATE)
if (NOT ("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux"))
find_package(EpollShim)
if (EPOLLSHIM_FOUND)
list(APPEND glfw_INCLUDE_DIRS "${EPOLLSHIM_INCLUDE_DIRS}")
list(APPEND glfw_LIBRARIES "${EPOLLSHIM_LIBRARIES}")
endif()
endif()
endif()
#--------------------------------------------------------------------
# Use Mir for window creation
# Use OSMesa for offscreen context creation
#--------------------------------------------------------------------
if (_GLFW_MIR)
find_package(Mir REQUIRED)
list(APPEND glfw_PKG_DEPS "mirclient")
list(APPEND glfw_INCLUDE_DIRS "${MIR_INCLUDE_DIR}")
list(APPEND glfw_LIBRARIES "${MIR_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}")
find_package(XKBCommon REQUIRED)
list(APPEND glfw_PKG_DEPS "xkbcommon")
list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}")
list(APPEND glfw_LIBRARIES "${XKBCOMMON_LIBRARY}")
if (_GLFW_OSMESA)
find_package(OSMesa REQUIRED)
list(APPEND glfw_LIBRARIES "${CMAKE_THREAD_LIBS_INIT}")
endif()
#--------------------------------------------------------------------
@@ -311,34 +279,20 @@ endif()
#--------------------------------------------------------------------
if (_GLFW_COCOA)
if (GLFW_USE_MENUBAR)
set(_GLFW_USE_MENUBAR 1)
endif()
if (GLFW_USE_CHDIR)
set(_GLFW_USE_CHDIR 1)
endif()
if (GLFW_USE_RETINA)
set(_GLFW_USE_RETINA 1)
endif()
# Set up library and include paths
find_library(COCOA_FRAMEWORK Cocoa)
find_library(IOKIT_FRAMEWORK IOKit)
find_library(CORE_FOUNDATION_FRAMEWORK CoreFoundation)
find_library(CORE_VIDEO_FRAMEWORK CoreVideo)
mark_as_advanced(COCOA_FRAMEWORK
IOKIT_FRAMEWORK
CORE_FOUNDATION_FRAMEWORK
CORE_VIDEO_FRAMEWORK)
list(APPEND glfw_LIBRARIES "${COCOA_FRAMEWORK}"
"${IOKIT_FRAMEWORK}"
"${CORE_FOUNDATION_FRAMEWORK}"
"${CORE_VIDEO_FRAMEWORK}")
list(APPEND glfw_LIBRARIES
"-framework Cocoa"
"-framework IOKit"
"-framework CoreFoundation")
set(glfw_PKG_DEPS "")
set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation -framework CoreVideo")
set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation")
endif()
#--------------------------------------------------------------------
# Add the Vulkan loader as a dependency if necessary
#--------------------------------------------------------------------
if (GLFW_VULKAN_STATIC)
list(APPEND glfw_PKG_DEPS "vulkan")
endif()
#--------------------------------------------------------------------
@@ -356,7 +310,7 @@ endforeach()
#--------------------------------------------------------------------
include(CMakePackageConfigHelpers)
set(GLFW_CONFIG_PATH "lib${LIB_SUFFIX}/cmake/glfw3")
set(GLFW_CONFIG_PATH "${CMAKE_INSTALL_LIBDIR}/cmake/glfw3")
configure_package_config_file(src/glfw3Config.cmake.in
src/glfw3Config.cmake
@@ -364,7 +318,7 @@ configure_package_config_file(src/glfw3Config.cmake.in
NO_CHECK_REQUIRED_COMPONENTS_MACRO)
write_basic_package_version_file(src/glfw3ConfigVersion.cmake
VERSION ${GLFW_VERSION_FULL}
VERSION ${GLFW_VERSION}
COMPATIBILITY SameMajorVersion)
configure_file(src/glfw_config.h.in src/glfw_config.h @ONLY)
@@ -393,7 +347,7 @@ endif()
# The library is installed by src/CMakeLists.txt
#--------------------------------------------------------------------
if (GLFW_INSTALL)
install(DIRECTORY include/GLFW DESTINATION include
install(DIRECTORY include/GLFW DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
FILES_MATCHING PATTERN glfw3.h PATTERN glfw3native.h)
install(FILES "${GLFW_BINARY_DIR}/src/glfw3Config.cmake"
@@ -404,7 +358,7 @@ if (GLFW_INSTALL)
EXPORT_LINK_INTERFACE_LIBRARIES
DESTINATION "${GLFW_CONFIG_PATH}")
install(FILES "${GLFW_BINARY_DIR}/src/glfw3.pc"
DESTINATION "lib${LIB_SUFFIX}/pkgconfig")
DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
# Only generate this target if no higher-level project already has
if (NOT TARGET uninstall)
@@ -414,6 +368,7 @@ if (GLFW_INSTALL)
add_custom_target(uninstall
"${CMAKE_COMMAND}" -P
"${GLFW_BINARY_DIR}/cmake_uninstall.cmake")
set_target_properties(uninstall PROPERTIES FOLDER "GLFW3")
endif()
endif()
+2 -1
View File
@@ -1,5 +1,6 @@
Copyright (c) 2002-2006 Marcus Geelnard
Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
Copyright (c) 2006-2019 Camilla Löwy
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
+163 -44
View File
@@ -10,56 +10,74 @@ GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
application development. It provides a simple, platform-independent API for
creating windows, contexts and surfaces, reading input, handling events, etc.
GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
Linux both X11 and Wayland are supported.
GLFW is licensed under the [zlib/libpng
license](https://opensource.org/licenses/Zlib).
license](http://www.glfw.org/license.html).
The latest stable release is version 3.2.1.
See the [downloads](http://www.glfw.org/download.html) page for details and
files, or fetch the `latest` branch, which always points to the latest stable
release. Each release starting with 3.0 also has a corresponding [annotated
You can [download](http://www.glfw.org/download.html) the latest stable release
as source or Windows binaries, or fetch the `latest` branch from GitHub. Each
release starting with 3.0 also has a corresponding [annotated
tag](https://github.com/glfw/glfw/releases) with source and binary archives.
This is a development branch for version 3.3, which is _not yet described_.
The [documentation](http://www.glfw.org/docs/latest/) is available online and is
included in all source and binary archives. See the [release
notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and
deprecations in the latest release. For more details see the [version
history](http://www.glfw.org/changelog.html).
The `master` branch is the stable integration branch and _should_ always compile
and run on all supported platforms, although details of newly added features may
change until they have been included in a release. New features and many bug
fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until
they are stable enough to merge.
If you are new to GLFW, you may find the
[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
3 useful. If you have used GLFW 2 in the past, there is a
[transition guide](http://www.glfw.org/docs/latest/moving.html) for moving to
the GLFW 3 API.
[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If
you have used GLFW 2 in the past, there is a [transition
guide](http://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
3 API.
## Compiling GLFW
GLFW itself requires only the headers and libraries for your window system. It
does not need the headers for any context creation API (WGL, GLX, EGL, NSGL) or
rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them.
GLFW itself requires only the headers and libraries for your OS and window
system. It does not need the headers for any context creation API (WGL, GLX,
EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable
support for them.
GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
MinGW-w64, on OS X with Clang and on Linux and other Unix-like systems with GCC
MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
and Clang. It will likely compile in other environments as well, but this is
not regularly tested.
There are also [pre-compiled Windows
binaries](http://www.glfw.org/download.html) available for all compilers
supported on that platform.
There are [pre-compiled Windows binaries](http://www.glfw.org/download.html)
available for all supported compilers.
See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) in the
documentation for more information.
See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) for
more information about how to compile GLFW yourself.
## Using GLFW
See the [building application guide](http://www.glfw.org/docs/latest/build.html)
guide in the documentation for more information.
See the [documentation](http://www.glfw.org/docs/latest/) for tutorials, guides
and the API reference.
## Contributing to GLFW
See the [contribution
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
more information.
## System requirements
GLFW supports Windows XP and later, OS X 10.7 Lion and later, and Linux and
other Unix-like systems with the X Window System. Experimental implementations
for the Wayland protocol and the Mir display server are available but not yet
officially supported.
GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other
Unix-like systems running the X Window System are supported even without
a desktop environment or modern extensions, although some features require
a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
See the [compatibility guide](http://www.glfw.org/docs/latest/compat.html)
in the documentation for more information.
@@ -69,6 +87,9 @@ in the documentation for more information.
GLFW itself depends only on the headers and libraries for your window system.
The (experimental) Wayland backend also depends on the `extra-cmake-modules`
package, which is used to generate Wayland protocol headers.
The examples and test programs depend on a number of tiny libraries. These are
located in the `deps/` directory.
@@ -76,29 +97,61 @@ located in the `deps/` directory.
with command-line options
- [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
examples
- An OpenGL 3.2 core loader generated by
[glad](https://github.com/Dav1dde/glad) for examples using modern OpenGL
- [glad2](https://github.com/Dav1dde/glad) for loading OpenGL and Vulkan
functions
- [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
examples
- [Vulkan headers](https://www.khronos.org/registry/vulkan/) for Vulkan tests
- [Nuklear](https://github.com/vurtun/nuklear) for test and example UI
- [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
The Vulkan example additionally requires the Vulkan SDK to be installed, or it
will not be included in the build.
The documentation is generated with [Doxygen](http://doxygen.org/). If CMake
does not find Doxygen, the documentation will not be generated when you build.
The documentation is generated with [Doxygen](http://doxygen.org/) if CMake can
find that tool.
## Reporting bugs
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
Please check the [contribution
guide](https://github.com/glfw/glfw/blob/master/.github/CONTRIBUTING.md) for
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
information on what to include when reporting a bug.
## Changelog
- Bugfix: The CMake config-file package used an absolute path and was not
relocatable (#1470)
- Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556)
- Bugfix: Compiling with -Wextra-semi caused warnings (#1440)
- Bugfix: Built-in mappings failed because some OEMs re-used VID/PID (#1583)
- [Win32] Bugfix: `GLFW_INCLUDE_VULKAN` plus `VK_USE_PLATFORM_WIN32_KHR` caused
symbol redefinition (#1524)
- [Win32] Bugfix: The cursor position event was emitted before its cursor enter
event (#1490)
- [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the
window (#1499)
- [Win32] Bugfix: Disabled cursor mode interfered with some non-client actions
- [Cocoa] Removed dependency on the CoreVideo framework
- [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553)
- [Cocoa] Bugfix: Window remained on screen after destruction until event poll
(#1412)
- [Cocoa] Bugfix: Event processing before window creation would assert (#1543)
- [Cocoa] Bugfix: Undecorated windows could not be iconified on recent macOS
- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
- [X11] Bugfix: Key names were not updated when the keyboard layout changed
(#1462,#1528)
- [X11] Bugfix: Decorations could not be enabled after window creation (#1566)
- [X11] Bugfix: Content scale fallback value could be inconsistent (#1578)
- [X11] Bugfix: `glfwMaximizeWindow` had no effect on hidden windows
- [X11] Bugfix: Clearing `GLFW_FLOATING` on a hidden window caused invalid read
- [X11] Bugfix: Changing `GLFW_FLOATING` on a hidden window could silently fail
- [X11] Bugfix: Disabled cursor mode was interrupted by indicator windows
- [X11] Bugfix: Monitor physical dimensions could be reported as zero mm
- [X11] Bugfix: Window position events were not emitted during resizing (#1613)
- [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
- [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer
macOS versions (#1442)
- [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483)
## Contact
@@ -106,7 +159,7 @@ On [glfw.org](http://www.glfw.org/) you can find the latest version of GLFW, as
well as news, documentation and other information about the project.
If you have questions related to the use of GLFW, we have a
[forum](http://discourse.glfw.org/), and the `#glfw` IRC channel on
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
[Freenode](http://freenode.net/).
If you have a bug to report, a patch to submit or a feature you'd like to
@@ -123,120 +176,186 @@ GLFW exists because people around the world donated their time and lent their
skills.
- Bobyshev Alexander
- artblanc
- arturo
- Matt Arsenault
- David Avedissian
- Keith Bauer
- John Bartholomew
- Coşku Baş
- Niklas Behrens
- Andrew Belt
- Niklas Bergström
- Denis Bernard
- Doug Binks
- blanco
- Kyle Brenneman
- Rok Breulj
- Kai Burjack
- Martin Capitanio
- David Carlier
- Arturo Castro
- Chi-kwan Chan
- Ian Clarkson
- Michał Cichoń
- Lambert Clara
- Anna Clarke
- Yaron Cohen-Tal
- Omar Cornut
- Andrew Corrigan
- Bailey Cosier
- Noel Cower
- Jason Daly
- Jarrod Davis
- Olivier Delannoy
- Paul R. Deppe
- Michael Dickens
- Роман Донченко
- Mario Dorn
- Wolfgang Draxinger
- Jonathan Dummer
- Ralph Eastwood
- Fredrik Ehnbom
- Robin Eklind
- Siavash Eliasi
- Felipe Ferreira
- Michael Fogleman
- Gerald Franz
- Mário Freitas
- GeO4d
- Marcus Geelnard
- Charles Giessen
- Ryan C. Gordon
- Stephen Gowen
- Kovid Goyal
- Eloi Marín Gratacós
- Stefan Gustavson
- Jonathan Hale
- Sylvain Hellegouarch
- Matthew Henry
- heromyth
- Lucas Hinderberger
- Paul Holden
- Warren Hu
- Charles Huber
- IntellectualKitty
- Aaron Jacobs
- Erik S. V. Jansson
- Toni Jovanoski
- Arseny Kapoulkine
- Cem Karan
- Osman Keskin
- Josh Kilmer
- Cameron King
- Peter Knut
- Christoph Kubisch
- Yuri Kunde Schlesner
- Rokas Kupstys
- Konstantin Käfer
- Eric Larson
- Robin Leffmann
- Glenn Lewis
- Shane Liesegang
- Anders Lindqvist
- Leon Linhart
- Eyal Lotem
- Дмитри Малышев
- Martins Mozeiko
- Aaron Loucks
- Luflosi
- Tristam MacDonald
- Hans Mackowiak
- Дмитри Малышев
- Zbigniew Mandziejewicz
- Adam Marcus
- Célestin Marot
- Kyle McDonald
- David Medlock
- Bryce Mehring
- Jonathan Mercier
- Marcel Metz
- Liam Middlebrook
- Ave Milia
- Jonathan Miller
- Kenneth Miller
- Bruce Mitchener
- Jack Moffitt
- Jeff Molofee
- Alexander Monakov
- Pierre Morel
- Jon Morton
- Pierre Moulon
- Martins Mozeiko
- Julian Møller
- ndogxj
- Kristian Nielsen
- Kamil Nowakowski
- Denis Ovod
- Ozzy
- Andri Pálsson
- Peoro
- Braden Pellett
- Christopher Pelloux
- Arturo J. Pérez
- Anthony Pesch
- Orson Peters
- Emmanuel Gil Peyrot
- Cyril Pichard
- Pieroman
- Keith Pitt
- Stanislav Podgorskiy
- Konstantin Podsvirov
- Nathan Poirier
- Alexandre Pretyman
- Pablo Prietz
- przemekmirek
- pthom
- Guillaume Racicot
- Philip Rideout
- Eddie Ringle
- Max Risuhin
- Jorge Rodriguez
- Ed Ropple
- Aleksey Rybalkin
- Riku Salminen
- Brandon Schaefer
- Sebastian Schuberth
- Christian Sdunek
- Matt Sealey
- SephiRok
- Steve Sexton
- Systemcluster
- Arkady Shapkin
- Yoshiki Shibukawa
- Dmitri Shuralyov
- Daniel Skorupski
- Bradley Smith
- Cliff Smolinsky
- Patrick Snape
- Erlend Sogge Heggen
- Julian Squires
- Johannes Stein
- Pontus Stenetorp
- Michael Stocker
- Justin Stoecker
- Elviss Strazdins
- Paul Sultana
- Nathan Sweet
- TTK-Bandit
- Sergey Tikhomirov
- Arthur Tombs
- Ioannis Tsakpinis
- Samuli Tuomola
- Matthew Turner
- urraka
- Elias Vanderstuyft
- Stef Velzel
- Jari Vetoniemi
- Ricardo Vieira
- Nicholas Vitovitch
- Simon Voordouw
- Corentin Wallez
- Torsten Walluhn
- Patrick Walton
- Xo Wang
- Jay Weisskopf
- Frank Wille
- yuriks
- Ryogo Yoshimura
- Lukas Zanner
- Andrey Zholos
- Santi Zupancic
- Jonas Ådahl
- Lasse Öörni
Vendored
-1555
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+3840
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-3520
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+10 -10
View File
@@ -2,7 +2,7 @@
#define __khrplatform_h_
/*
** Copyright (c) 2008-2009 The Khronos Group Inc.
** Copyright (c) 2008-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
@@ -26,18 +26,16 @@
/* Khronos platform-specific types and definitions.
*
* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
* The master copy of khrplatform.h is maintained in the Khronos EGL
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
* The last semantic modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by sending them to the public Khronos Bugzilla
* (http://khronos.org/bugzilla) by filing a bug against product
* "Khronos (general)" component "Registry".
*
* A predefined template which fills in some of the bug fields can be
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
* must create a Bugzilla login first.
* Please submit changes by filing pull requests or issues on
* the EGL Registry repository linked above.
*
*
* See the Implementer's Guidelines for information about where this file
@@ -101,6 +99,8 @@
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
# define KHRONOS_APICALL __attribute__((visibility("default")))
#else
# define KHRONOS_APICALL
#endif
@@ -223,7 +223,7 @@ typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
+17 -45
View File
@@ -1,8 +1,8 @@
//
// File: vk_platform.h
//
/* */
/* File: vk_platform.h */
/* */
/*
** Copyright (c) 2014-2015 The Khronos Group Inc.
** Copyright (c) 2014-2017 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
@@ -24,7 +24,7 @@
#ifdef __cplusplus
extern "C"
{
#endif // __cplusplus
#endif /* __cplusplus */
/*
***************************************************************************************************
@@ -47,22 +47,22 @@ extern "C"
* Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void);
*/
#if defined(_WIN32)
// On Windows, Vulkan commands use the stdcall convention
/* On Windows, Vulkan commands use the stdcall convention */
#define VKAPI_ATTR
#define VKAPI_CALL __stdcall
#define VKAPI_PTR VKAPI_CALL
#elif defined(__ANDROID__) && defined(__ARM_EABI__) && !defined(__ARM_ARCH_7A__)
// Android does not support Vulkan in native code using the "armeabi" ABI.
#error "Vulkan requires the 'armeabi-v7a' or 'armeabi-v7a-hard' ABI on 32-bit ARM CPUs"
#elif defined(__ANDROID__) && defined(__ARM_ARCH_7A__)
// On Android/ARMv7a, Vulkan functions use the armeabi-v7a-hard calling
// convention, even if the application's native code is compiled with the
// armeabi-v7a calling convention.
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7
#error "Vulkan isn't supported for the 'armeabi' NDK ABI"
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE)
/* On Android 32-bit ARM targets, Vulkan functions use the "hardfloat" */
/* calling convention, i.e. float parameters are passed in registers. This */
/* is true even if the rest of the application passes floats on the stack, */
/* as it does by default when compiling for the armeabi-v7a NDK ABI. */
#define VKAPI_ATTR __attribute__((pcs("aapcs-vfp")))
#define VKAPI_CALL
#define VKAPI_PTR VKAPI_ATTR
#else
// On other platforms, use the default calling convention
/* On other platforms, use the default calling convention */
#define VKAPI_ATTR
#define VKAPI_CALL
#define VKAPI_PTR
@@ -83,38 +83,10 @@ extern "C"
#else
#include <stdint.h>
#endif
#endif // !defined(VK_NO_STDINT_H)
#endif /* !defined(VK_NO_STDINT_H) */
#ifdef __cplusplus
} // extern "C"
#endif // __cplusplus
// Platform-specific headers required by platform window system extensions.
// These are enabled prior to #including "vulkan.h". The same enable then
// controls inclusion of the extension interfaces in vulkan.h.
#ifdef VK_USE_PLATFORM_ANDROID_KHR
#include <android/native_window.h>
#endif
#ifdef VK_USE_PLATFORM_MIR_KHR
#include <mir_toolkit/client_types.h>
#endif
#ifdef VK_USE_PLATFORM_WAYLAND_KHR
#include <wayland-client.h>
#endif
#ifdef VK_USE_PLATFORM_WIN32_KHR
#include <windows.h>
#endif
#ifdef VK_USE_PLATFORM_XLIB_KHR
#include <X11/Xlib.h>
#endif
#ifdef VK_USE_PLATFORM_XCB_KHR
#include <xcb/xcb.h>
#endif
} /* extern "C" */
#endif /* __cplusplus */
#endif
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@@ -0,0 +1,593 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glad/vulkan.h>
#ifndef GLAD_IMPL_UTIL_C_
#define GLAD_IMPL_UTIL_C_
#ifdef _MSC_VER
#define GLAD_IMPL_UTIL_SSCANF sscanf_s
#else
#define GLAD_IMPL_UTIL_SSCANF sscanf
#endif
#endif /* GLAD_IMPL_UTIL_C_ */
int GLAD_VK_VERSION_1_0 = 0;
int GLAD_VK_VERSION_1_1 = 0;
int GLAD_VK_EXT_debug_report = 0;
int GLAD_VK_KHR_surface = 0;
int GLAD_VK_KHR_swapchain = 0;
PFN_vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR = NULL;
PFN_vkAcquireNextImageKHR glad_vkAcquireNextImageKHR = NULL;
PFN_vkAllocateCommandBuffers glad_vkAllocateCommandBuffers = NULL;
PFN_vkAllocateDescriptorSets glad_vkAllocateDescriptorSets = NULL;
PFN_vkAllocateMemory glad_vkAllocateMemory = NULL;
PFN_vkBeginCommandBuffer glad_vkBeginCommandBuffer = NULL;
PFN_vkBindBufferMemory glad_vkBindBufferMemory = NULL;
PFN_vkBindBufferMemory2 glad_vkBindBufferMemory2 = NULL;
PFN_vkBindImageMemory glad_vkBindImageMemory = NULL;
PFN_vkBindImageMemory2 glad_vkBindImageMemory2 = NULL;
PFN_vkCmdBeginQuery glad_vkCmdBeginQuery = NULL;
PFN_vkCmdBeginRenderPass glad_vkCmdBeginRenderPass = NULL;
PFN_vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets = NULL;
PFN_vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer = NULL;
PFN_vkCmdBindPipeline glad_vkCmdBindPipeline = NULL;
PFN_vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers = NULL;
PFN_vkCmdBlitImage glad_vkCmdBlitImage = NULL;
PFN_vkCmdClearAttachments glad_vkCmdClearAttachments = NULL;
PFN_vkCmdClearColorImage glad_vkCmdClearColorImage = NULL;
PFN_vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage = NULL;
PFN_vkCmdCopyBuffer glad_vkCmdCopyBuffer = NULL;
PFN_vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage = NULL;
PFN_vkCmdCopyImage glad_vkCmdCopyImage = NULL;
PFN_vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer = NULL;
PFN_vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults = NULL;
PFN_vkCmdDispatch glad_vkCmdDispatch = NULL;
PFN_vkCmdDispatchBase glad_vkCmdDispatchBase = NULL;
PFN_vkCmdDispatchIndirect glad_vkCmdDispatchIndirect = NULL;
PFN_vkCmdDraw glad_vkCmdDraw = NULL;
PFN_vkCmdDrawIndexed glad_vkCmdDrawIndexed = NULL;
PFN_vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect = NULL;
PFN_vkCmdDrawIndirect glad_vkCmdDrawIndirect = NULL;
PFN_vkCmdEndQuery glad_vkCmdEndQuery = NULL;
PFN_vkCmdEndRenderPass glad_vkCmdEndRenderPass = NULL;
PFN_vkCmdExecuteCommands glad_vkCmdExecuteCommands = NULL;
PFN_vkCmdFillBuffer glad_vkCmdFillBuffer = NULL;
PFN_vkCmdNextSubpass glad_vkCmdNextSubpass = NULL;
PFN_vkCmdPipelineBarrier glad_vkCmdPipelineBarrier = NULL;
PFN_vkCmdPushConstants glad_vkCmdPushConstants = NULL;
PFN_vkCmdResetEvent glad_vkCmdResetEvent = NULL;
PFN_vkCmdResetQueryPool glad_vkCmdResetQueryPool = NULL;
PFN_vkCmdResolveImage glad_vkCmdResolveImage = NULL;
PFN_vkCmdSetBlendConstants glad_vkCmdSetBlendConstants = NULL;
PFN_vkCmdSetDepthBias glad_vkCmdSetDepthBias = NULL;
PFN_vkCmdSetDepthBounds glad_vkCmdSetDepthBounds = NULL;
PFN_vkCmdSetDeviceMask glad_vkCmdSetDeviceMask = NULL;
PFN_vkCmdSetEvent glad_vkCmdSetEvent = NULL;
PFN_vkCmdSetLineWidth glad_vkCmdSetLineWidth = NULL;
PFN_vkCmdSetScissor glad_vkCmdSetScissor = NULL;
PFN_vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask = NULL;
PFN_vkCmdSetStencilReference glad_vkCmdSetStencilReference = NULL;
PFN_vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask = NULL;
PFN_vkCmdSetViewport glad_vkCmdSetViewport = NULL;
PFN_vkCmdUpdateBuffer glad_vkCmdUpdateBuffer = NULL;
PFN_vkCmdWaitEvents glad_vkCmdWaitEvents = NULL;
PFN_vkCmdWriteTimestamp glad_vkCmdWriteTimestamp = NULL;
PFN_vkCreateBuffer glad_vkCreateBuffer = NULL;
PFN_vkCreateBufferView glad_vkCreateBufferView = NULL;
PFN_vkCreateCommandPool glad_vkCreateCommandPool = NULL;
PFN_vkCreateComputePipelines glad_vkCreateComputePipelines = NULL;
PFN_vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT = NULL;
PFN_vkCreateDescriptorPool glad_vkCreateDescriptorPool = NULL;
PFN_vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout = NULL;
PFN_vkCreateDescriptorUpdateTemplate glad_vkCreateDescriptorUpdateTemplate = NULL;
PFN_vkCreateDevice glad_vkCreateDevice = NULL;
PFN_vkCreateEvent glad_vkCreateEvent = NULL;
PFN_vkCreateFence glad_vkCreateFence = NULL;
PFN_vkCreateFramebuffer glad_vkCreateFramebuffer = NULL;
PFN_vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines = NULL;
PFN_vkCreateImage glad_vkCreateImage = NULL;
PFN_vkCreateImageView glad_vkCreateImageView = NULL;
PFN_vkCreateInstance glad_vkCreateInstance = NULL;
PFN_vkCreatePipelineCache glad_vkCreatePipelineCache = NULL;
PFN_vkCreatePipelineLayout glad_vkCreatePipelineLayout = NULL;
PFN_vkCreateQueryPool glad_vkCreateQueryPool = NULL;
PFN_vkCreateRenderPass glad_vkCreateRenderPass = NULL;
PFN_vkCreateSampler glad_vkCreateSampler = NULL;
PFN_vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion = NULL;
PFN_vkCreateSemaphore glad_vkCreateSemaphore = NULL;
PFN_vkCreateShaderModule glad_vkCreateShaderModule = NULL;
PFN_vkCreateSwapchainKHR glad_vkCreateSwapchainKHR = NULL;
PFN_vkDebugReportMessageEXT glad_vkDebugReportMessageEXT = NULL;
PFN_vkDestroyBuffer glad_vkDestroyBuffer = NULL;
PFN_vkDestroyBufferView glad_vkDestroyBufferView = NULL;
PFN_vkDestroyCommandPool glad_vkDestroyCommandPool = NULL;
PFN_vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT = NULL;
PFN_vkDestroyDescriptorPool glad_vkDestroyDescriptorPool = NULL;
PFN_vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout = NULL;
PFN_vkDestroyDescriptorUpdateTemplate glad_vkDestroyDescriptorUpdateTemplate = NULL;
PFN_vkDestroyDevice glad_vkDestroyDevice = NULL;
PFN_vkDestroyEvent glad_vkDestroyEvent = NULL;
PFN_vkDestroyFence glad_vkDestroyFence = NULL;
PFN_vkDestroyFramebuffer glad_vkDestroyFramebuffer = NULL;
PFN_vkDestroyImage glad_vkDestroyImage = NULL;
PFN_vkDestroyImageView glad_vkDestroyImageView = NULL;
PFN_vkDestroyInstance glad_vkDestroyInstance = NULL;
PFN_vkDestroyPipeline glad_vkDestroyPipeline = NULL;
PFN_vkDestroyPipelineCache glad_vkDestroyPipelineCache = NULL;
PFN_vkDestroyPipelineLayout glad_vkDestroyPipelineLayout = NULL;
PFN_vkDestroyQueryPool glad_vkDestroyQueryPool = NULL;
PFN_vkDestroyRenderPass glad_vkDestroyRenderPass = NULL;
PFN_vkDestroySampler glad_vkDestroySampler = NULL;
PFN_vkDestroySamplerYcbcrConversion glad_vkDestroySamplerYcbcrConversion = NULL;
PFN_vkDestroySemaphore glad_vkDestroySemaphore = NULL;
PFN_vkDestroyShaderModule glad_vkDestroyShaderModule = NULL;
PFN_vkDestroySurfaceKHR glad_vkDestroySurfaceKHR = NULL;
PFN_vkDestroySwapchainKHR glad_vkDestroySwapchainKHR = NULL;
PFN_vkDeviceWaitIdle glad_vkDeviceWaitIdle = NULL;
PFN_vkEndCommandBuffer glad_vkEndCommandBuffer = NULL;
PFN_vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties = NULL;
PFN_vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties = NULL;
PFN_vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties = NULL;
PFN_vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties = NULL;
PFN_vkEnumerateInstanceVersion glad_vkEnumerateInstanceVersion = NULL;
PFN_vkEnumeratePhysicalDeviceGroups glad_vkEnumeratePhysicalDeviceGroups = NULL;
PFN_vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices = NULL;
PFN_vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges = NULL;
PFN_vkFreeCommandBuffers glad_vkFreeCommandBuffers = NULL;
PFN_vkFreeDescriptorSets glad_vkFreeDescriptorSets = NULL;
PFN_vkFreeMemory glad_vkFreeMemory = NULL;
PFN_vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements = NULL;
PFN_vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2 = NULL;
PFN_vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport = NULL;
PFN_vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures = NULL;
PFN_vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR = NULL;
PFN_vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR = NULL;
PFN_vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment = NULL;
PFN_vkGetDeviceProcAddr glad_vkGetDeviceProcAddr = NULL;
PFN_vkGetDeviceQueue glad_vkGetDeviceQueue = NULL;
PFN_vkGetDeviceQueue2 glad_vkGetDeviceQueue2 = NULL;
PFN_vkGetEventStatus glad_vkGetEventStatus = NULL;
PFN_vkGetFenceStatus glad_vkGetFenceStatus = NULL;
PFN_vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements = NULL;
PFN_vkGetImageMemoryRequirements2 glad_vkGetImageMemoryRequirements2 = NULL;
PFN_vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements = NULL;
PFN_vkGetImageSparseMemoryRequirements2 glad_vkGetImageSparseMemoryRequirements2 = NULL;
PFN_vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout = NULL;
PFN_vkGetInstanceProcAddr glad_vkGetInstanceProcAddr = NULL;
PFN_vkGetPhysicalDeviceExternalBufferProperties glad_vkGetPhysicalDeviceExternalBufferProperties = NULL;
PFN_vkGetPhysicalDeviceExternalFenceProperties glad_vkGetPhysicalDeviceExternalFenceProperties = NULL;
PFN_vkGetPhysicalDeviceExternalSemaphoreProperties glad_vkGetPhysicalDeviceExternalSemaphoreProperties = NULL;
PFN_vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures = NULL;
PFN_vkGetPhysicalDeviceFeatures2 glad_vkGetPhysicalDeviceFeatures2 = NULL;
PFN_vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties = NULL;
PFN_vkGetPhysicalDeviceFormatProperties2 glad_vkGetPhysicalDeviceFormatProperties2 = NULL;
PFN_vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties = NULL;
PFN_vkGetPhysicalDeviceImageFormatProperties2 glad_vkGetPhysicalDeviceImageFormatProperties2 = NULL;
PFN_vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties = NULL;
PFN_vkGetPhysicalDeviceMemoryProperties2 glad_vkGetPhysicalDeviceMemoryProperties2 = NULL;
PFN_vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR = NULL;
PFN_vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties = NULL;
PFN_vkGetPhysicalDeviceProperties2 glad_vkGetPhysicalDeviceProperties2 = NULL;
PFN_vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties = NULL;
PFN_vkGetPhysicalDeviceQueueFamilyProperties2 glad_vkGetPhysicalDeviceQueueFamilyProperties2 = NULL;
PFN_vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties = NULL;
PFN_vkGetPhysicalDeviceSparseImageFormatProperties2 glad_vkGetPhysicalDeviceSparseImageFormatProperties2 = NULL;
PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR = NULL;
PFN_vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR = NULL;
PFN_vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR = NULL;
PFN_vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR = NULL;
PFN_vkGetPipelineCacheData glad_vkGetPipelineCacheData = NULL;
PFN_vkGetQueryPoolResults glad_vkGetQueryPoolResults = NULL;
PFN_vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity = NULL;
PFN_vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR = NULL;
PFN_vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges = NULL;
PFN_vkMapMemory glad_vkMapMemory = NULL;
PFN_vkMergePipelineCaches glad_vkMergePipelineCaches = NULL;
PFN_vkQueueBindSparse glad_vkQueueBindSparse = NULL;
PFN_vkQueuePresentKHR glad_vkQueuePresentKHR = NULL;
PFN_vkQueueSubmit glad_vkQueueSubmit = NULL;
PFN_vkQueueWaitIdle glad_vkQueueWaitIdle = NULL;
PFN_vkResetCommandBuffer glad_vkResetCommandBuffer = NULL;
PFN_vkResetCommandPool glad_vkResetCommandPool = NULL;
PFN_vkResetDescriptorPool glad_vkResetDescriptorPool = NULL;
PFN_vkResetEvent glad_vkResetEvent = NULL;
PFN_vkResetFences glad_vkResetFences = NULL;
PFN_vkSetEvent glad_vkSetEvent = NULL;
PFN_vkTrimCommandPool glad_vkTrimCommandPool = NULL;
PFN_vkUnmapMemory glad_vkUnmapMemory = NULL;
PFN_vkUpdateDescriptorSetWithTemplate glad_vkUpdateDescriptorSetWithTemplate = NULL;
PFN_vkUpdateDescriptorSets glad_vkUpdateDescriptorSets = NULL;
PFN_vkWaitForFences glad_vkWaitForFences = NULL;
static void glad_vk_load_VK_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_VERSION_1_0) return;
vkAllocateCommandBuffers = (PFN_vkAllocateCommandBuffers) load("vkAllocateCommandBuffers", userptr);
vkAllocateDescriptorSets = (PFN_vkAllocateDescriptorSets) load("vkAllocateDescriptorSets", userptr);
vkAllocateMemory = (PFN_vkAllocateMemory) load("vkAllocateMemory", userptr);
vkBeginCommandBuffer = (PFN_vkBeginCommandBuffer) load("vkBeginCommandBuffer", userptr);
vkBindBufferMemory = (PFN_vkBindBufferMemory) load("vkBindBufferMemory", userptr);
vkBindImageMemory = (PFN_vkBindImageMemory) load("vkBindImageMemory", userptr);
vkCmdBeginQuery = (PFN_vkCmdBeginQuery) load("vkCmdBeginQuery", userptr);
vkCmdBeginRenderPass = (PFN_vkCmdBeginRenderPass) load("vkCmdBeginRenderPass", userptr);
vkCmdBindDescriptorSets = (PFN_vkCmdBindDescriptorSets) load("vkCmdBindDescriptorSets", userptr);
vkCmdBindIndexBuffer = (PFN_vkCmdBindIndexBuffer) load("vkCmdBindIndexBuffer", userptr);
vkCmdBindPipeline = (PFN_vkCmdBindPipeline) load("vkCmdBindPipeline", userptr);
vkCmdBindVertexBuffers = (PFN_vkCmdBindVertexBuffers) load("vkCmdBindVertexBuffers", userptr);
vkCmdBlitImage = (PFN_vkCmdBlitImage) load("vkCmdBlitImage", userptr);
vkCmdClearAttachments = (PFN_vkCmdClearAttachments) load("vkCmdClearAttachments", userptr);
vkCmdClearColorImage = (PFN_vkCmdClearColorImage) load("vkCmdClearColorImage", userptr);
vkCmdClearDepthStencilImage = (PFN_vkCmdClearDepthStencilImage) load("vkCmdClearDepthStencilImage", userptr);
vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer) load("vkCmdCopyBuffer", userptr);
vkCmdCopyBufferToImage = (PFN_vkCmdCopyBufferToImage) load("vkCmdCopyBufferToImage", userptr);
vkCmdCopyImage = (PFN_vkCmdCopyImage) load("vkCmdCopyImage", userptr);
vkCmdCopyImageToBuffer = (PFN_vkCmdCopyImageToBuffer) load("vkCmdCopyImageToBuffer", userptr);
vkCmdCopyQueryPoolResults = (PFN_vkCmdCopyQueryPoolResults) load("vkCmdCopyQueryPoolResults", userptr);
vkCmdDispatch = (PFN_vkCmdDispatch) load("vkCmdDispatch", userptr);
vkCmdDispatchIndirect = (PFN_vkCmdDispatchIndirect) load("vkCmdDispatchIndirect", userptr);
vkCmdDraw = (PFN_vkCmdDraw) load("vkCmdDraw", userptr);
vkCmdDrawIndexed = (PFN_vkCmdDrawIndexed) load("vkCmdDrawIndexed", userptr);
vkCmdDrawIndexedIndirect = (PFN_vkCmdDrawIndexedIndirect) load("vkCmdDrawIndexedIndirect", userptr);
vkCmdDrawIndirect = (PFN_vkCmdDrawIndirect) load("vkCmdDrawIndirect", userptr);
vkCmdEndQuery = (PFN_vkCmdEndQuery) load("vkCmdEndQuery", userptr);
vkCmdEndRenderPass = (PFN_vkCmdEndRenderPass) load("vkCmdEndRenderPass", userptr);
vkCmdExecuteCommands = (PFN_vkCmdExecuteCommands) load("vkCmdExecuteCommands", userptr);
vkCmdFillBuffer = (PFN_vkCmdFillBuffer) load("vkCmdFillBuffer", userptr);
vkCmdNextSubpass = (PFN_vkCmdNextSubpass) load("vkCmdNextSubpass", userptr);
vkCmdPipelineBarrier = (PFN_vkCmdPipelineBarrier) load("vkCmdPipelineBarrier", userptr);
vkCmdPushConstants = (PFN_vkCmdPushConstants) load("vkCmdPushConstants", userptr);
vkCmdResetEvent = (PFN_vkCmdResetEvent) load("vkCmdResetEvent", userptr);
vkCmdResetQueryPool = (PFN_vkCmdResetQueryPool) load("vkCmdResetQueryPool", userptr);
vkCmdResolveImage = (PFN_vkCmdResolveImage) load("vkCmdResolveImage", userptr);
vkCmdSetBlendConstants = (PFN_vkCmdSetBlendConstants) load("vkCmdSetBlendConstants", userptr);
vkCmdSetDepthBias = (PFN_vkCmdSetDepthBias) load("vkCmdSetDepthBias", userptr);
vkCmdSetDepthBounds = (PFN_vkCmdSetDepthBounds) load("vkCmdSetDepthBounds", userptr);
vkCmdSetEvent = (PFN_vkCmdSetEvent) load("vkCmdSetEvent", userptr);
vkCmdSetLineWidth = (PFN_vkCmdSetLineWidth) load("vkCmdSetLineWidth", userptr);
vkCmdSetScissor = (PFN_vkCmdSetScissor) load("vkCmdSetScissor", userptr);
vkCmdSetStencilCompareMask = (PFN_vkCmdSetStencilCompareMask) load("vkCmdSetStencilCompareMask", userptr);
vkCmdSetStencilReference = (PFN_vkCmdSetStencilReference) load("vkCmdSetStencilReference", userptr);
vkCmdSetStencilWriteMask = (PFN_vkCmdSetStencilWriteMask) load("vkCmdSetStencilWriteMask", userptr);
vkCmdSetViewport = (PFN_vkCmdSetViewport) load("vkCmdSetViewport", userptr);
vkCmdUpdateBuffer = (PFN_vkCmdUpdateBuffer) load("vkCmdUpdateBuffer", userptr);
vkCmdWaitEvents = (PFN_vkCmdWaitEvents) load("vkCmdWaitEvents", userptr);
vkCmdWriteTimestamp = (PFN_vkCmdWriteTimestamp) load("vkCmdWriteTimestamp", userptr);
vkCreateBuffer = (PFN_vkCreateBuffer) load("vkCreateBuffer", userptr);
vkCreateBufferView = (PFN_vkCreateBufferView) load("vkCreateBufferView", userptr);
vkCreateCommandPool = (PFN_vkCreateCommandPool) load("vkCreateCommandPool", userptr);
vkCreateComputePipelines = (PFN_vkCreateComputePipelines) load("vkCreateComputePipelines", userptr);
vkCreateDescriptorPool = (PFN_vkCreateDescriptorPool) load("vkCreateDescriptorPool", userptr);
vkCreateDescriptorSetLayout = (PFN_vkCreateDescriptorSetLayout) load("vkCreateDescriptorSetLayout", userptr);
vkCreateDevice = (PFN_vkCreateDevice) load("vkCreateDevice", userptr);
vkCreateEvent = (PFN_vkCreateEvent) load("vkCreateEvent", userptr);
vkCreateFence = (PFN_vkCreateFence) load("vkCreateFence", userptr);
vkCreateFramebuffer = (PFN_vkCreateFramebuffer) load("vkCreateFramebuffer", userptr);
vkCreateGraphicsPipelines = (PFN_vkCreateGraphicsPipelines) load("vkCreateGraphicsPipelines", userptr);
vkCreateImage = (PFN_vkCreateImage) load("vkCreateImage", userptr);
vkCreateImageView = (PFN_vkCreateImageView) load("vkCreateImageView", userptr);
vkCreateInstance = (PFN_vkCreateInstance) load("vkCreateInstance", userptr);
vkCreatePipelineCache = (PFN_vkCreatePipelineCache) load("vkCreatePipelineCache", userptr);
vkCreatePipelineLayout = (PFN_vkCreatePipelineLayout) load("vkCreatePipelineLayout", userptr);
vkCreateQueryPool = (PFN_vkCreateQueryPool) load("vkCreateQueryPool", userptr);
vkCreateRenderPass = (PFN_vkCreateRenderPass) load("vkCreateRenderPass", userptr);
vkCreateSampler = (PFN_vkCreateSampler) load("vkCreateSampler", userptr);
vkCreateSemaphore = (PFN_vkCreateSemaphore) load("vkCreateSemaphore", userptr);
vkCreateShaderModule = (PFN_vkCreateShaderModule) load("vkCreateShaderModule", userptr);
vkDestroyBuffer = (PFN_vkDestroyBuffer) load("vkDestroyBuffer", userptr);
vkDestroyBufferView = (PFN_vkDestroyBufferView) load("vkDestroyBufferView", userptr);
vkDestroyCommandPool = (PFN_vkDestroyCommandPool) load("vkDestroyCommandPool", userptr);
vkDestroyDescriptorPool = (PFN_vkDestroyDescriptorPool) load("vkDestroyDescriptorPool", userptr);
vkDestroyDescriptorSetLayout = (PFN_vkDestroyDescriptorSetLayout) load("vkDestroyDescriptorSetLayout", userptr);
vkDestroyDevice = (PFN_vkDestroyDevice) load("vkDestroyDevice", userptr);
vkDestroyEvent = (PFN_vkDestroyEvent) load("vkDestroyEvent", userptr);
vkDestroyFence = (PFN_vkDestroyFence) load("vkDestroyFence", userptr);
vkDestroyFramebuffer = (PFN_vkDestroyFramebuffer) load("vkDestroyFramebuffer", userptr);
vkDestroyImage = (PFN_vkDestroyImage) load("vkDestroyImage", userptr);
vkDestroyImageView = (PFN_vkDestroyImageView) load("vkDestroyImageView", userptr);
vkDestroyInstance = (PFN_vkDestroyInstance) load("vkDestroyInstance", userptr);
vkDestroyPipeline = (PFN_vkDestroyPipeline) load("vkDestroyPipeline", userptr);
vkDestroyPipelineCache = (PFN_vkDestroyPipelineCache) load("vkDestroyPipelineCache", userptr);
vkDestroyPipelineLayout = (PFN_vkDestroyPipelineLayout) load("vkDestroyPipelineLayout", userptr);
vkDestroyQueryPool = (PFN_vkDestroyQueryPool) load("vkDestroyQueryPool", userptr);
vkDestroyRenderPass = (PFN_vkDestroyRenderPass) load("vkDestroyRenderPass", userptr);
vkDestroySampler = (PFN_vkDestroySampler) load("vkDestroySampler", userptr);
vkDestroySemaphore = (PFN_vkDestroySemaphore) load("vkDestroySemaphore", userptr);
vkDestroyShaderModule = (PFN_vkDestroyShaderModule) load("vkDestroyShaderModule", userptr);
vkDeviceWaitIdle = (PFN_vkDeviceWaitIdle) load("vkDeviceWaitIdle", userptr);
vkEndCommandBuffer = (PFN_vkEndCommandBuffer) load("vkEndCommandBuffer", userptr);
vkEnumerateDeviceExtensionProperties = (PFN_vkEnumerateDeviceExtensionProperties) load("vkEnumerateDeviceExtensionProperties", userptr);
vkEnumerateDeviceLayerProperties = (PFN_vkEnumerateDeviceLayerProperties) load("vkEnumerateDeviceLayerProperties", userptr);
vkEnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties) load("vkEnumerateInstanceExtensionProperties", userptr);
vkEnumerateInstanceLayerProperties = (PFN_vkEnumerateInstanceLayerProperties) load("vkEnumerateInstanceLayerProperties", userptr);
vkEnumeratePhysicalDevices = (PFN_vkEnumeratePhysicalDevices) load("vkEnumeratePhysicalDevices", userptr);
vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges) load("vkFlushMappedMemoryRanges", userptr);
vkFreeCommandBuffers = (PFN_vkFreeCommandBuffers) load("vkFreeCommandBuffers", userptr);
vkFreeDescriptorSets = (PFN_vkFreeDescriptorSets) load("vkFreeDescriptorSets", userptr);
vkFreeMemory = (PFN_vkFreeMemory) load("vkFreeMemory", userptr);
vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements) load("vkGetBufferMemoryRequirements", userptr);
vkGetDeviceMemoryCommitment = (PFN_vkGetDeviceMemoryCommitment) load("vkGetDeviceMemoryCommitment", userptr);
vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr) load("vkGetDeviceProcAddr", userptr);
vkGetDeviceQueue = (PFN_vkGetDeviceQueue) load("vkGetDeviceQueue", userptr);
vkGetEventStatus = (PFN_vkGetEventStatus) load("vkGetEventStatus", userptr);
vkGetFenceStatus = (PFN_vkGetFenceStatus) load("vkGetFenceStatus", userptr);
vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements) load("vkGetImageMemoryRequirements", userptr);
vkGetImageSparseMemoryRequirements = (PFN_vkGetImageSparseMemoryRequirements) load("vkGetImageSparseMemoryRequirements", userptr);
vkGetImageSubresourceLayout = (PFN_vkGetImageSubresourceLayout) load("vkGetImageSubresourceLayout", userptr);
vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) load("vkGetInstanceProcAddr", userptr);
vkGetPhysicalDeviceFeatures = (PFN_vkGetPhysicalDeviceFeatures) load("vkGetPhysicalDeviceFeatures", userptr);
vkGetPhysicalDeviceFormatProperties = (PFN_vkGetPhysicalDeviceFormatProperties) load("vkGetPhysicalDeviceFormatProperties", userptr);
vkGetPhysicalDeviceImageFormatProperties = (PFN_vkGetPhysicalDeviceImageFormatProperties) load("vkGetPhysicalDeviceImageFormatProperties", userptr);
vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties) load("vkGetPhysicalDeviceMemoryProperties", userptr);
vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties) load("vkGetPhysicalDeviceProperties", userptr);
vkGetPhysicalDeviceQueueFamilyProperties = (PFN_vkGetPhysicalDeviceQueueFamilyProperties) load("vkGetPhysicalDeviceQueueFamilyProperties", userptr);
vkGetPhysicalDeviceSparseImageFormatProperties = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties) load("vkGetPhysicalDeviceSparseImageFormatProperties", userptr);
vkGetPipelineCacheData = (PFN_vkGetPipelineCacheData) load("vkGetPipelineCacheData", userptr);
vkGetQueryPoolResults = (PFN_vkGetQueryPoolResults) load("vkGetQueryPoolResults", userptr);
vkGetRenderAreaGranularity = (PFN_vkGetRenderAreaGranularity) load("vkGetRenderAreaGranularity", userptr);
vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges) load("vkInvalidateMappedMemoryRanges", userptr);
vkMapMemory = (PFN_vkMapMemory) load("vkMapMemory", userptr);
vkMergePipelineCaches = (PFN_vkMergePipelineCaches) load("vkMergePipelineCaches", userptr);
vkQueueBindSparse = (PFN_vkQueueBindSparse) load("vkQueueBindSparse", userptr);
vkQueueSubmit = (PFN_vkQueueSubmit) load("vkQueueSubmit", userptr);
vkQueueWaitIdle = (PFN_vkQueueWaitIdle) load("vkQueueWaitIdle", userptr);
vkResetCommandBuffer = (PFN_vkResetCommandBuffer) load("vkResetCommandBuffer", userptr);
vkResetCommandPool = (PFN_vkResetCommandPool) load("vkResetCommandPool", userptr);
vkResetDescriptorPool = (PFN_vkResetDescriptorPool) load("vkResetDescriptorPool", userptr);
vkResetEvent = (PFN_vkResetEvent) load("vkResetEvent", userptr);
vkResetFences = (PFN_vkResetFences) load("vkResetFences", userptr);
vkSetEvent = (PFN_vkSetEvent) load("vkSetEvent", userptr);
vkUnmapMemory = (PFN_vkUnmapMemory) load("vkUnmapMemory", userptr);
vkUpdateDescriptorSets = (PFN_vkUpdateDescriptorSets) load("vkUpdateDescriptorSets", userptr);
vkWaitForFences = (PFN_vkWaitForFences) load("vkWaitForFences", userptr);
}
static void glad_vk_load_VK_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_VERSION_1_1) return;
vkBindBufferMemory2 = (PFN_vkBindBufferMemory2) load("vkBindBufferMemory2", userptr);
vkBindImageMemory2 = (PFN_vkBindImageMemory2) load("vkBindImageMemory2", userptr);
vkCmdDispatchBase = (PFN_vkCmdDispatchBase) load("vkCmdDispatchBase", userptr);
vkCmdSetDeviceMask = (PFN_vkCmdSetDeviceMask) load("vkCmdSetDeviceMask", userptr);
vkCreateDescriptorUpdateTemplate = (PFN_vkCreateDescriptorUpdateTemplate) load("vkCreateDescriptorUpdateTemplate", userptr);
vkCreateSamplerYcbcrConversion = (PFN_vkCreateSamplerYcbcrConversion) load("vkCreateSamplerYcbcrConversion", userptr);
vkDestroyDescriptorUpdateTemplate = (PFN_vkDestroyDescriptorUpdateTemplate) load("vkDestroyDescriptorUpdateTemplate", userptr);
vkDestroySamplerYcbcrConversion = (PFN_vkDestroySamplerYcbcrConversion) load("vkDestroySamplerYcbcrConversion", userptr);
vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load("vkEnumerateInstanceVersion", userptr);
vkEnumeratePhysicalDeviceGroups = (PFN_vkEnumeratePhysicalDeviceGroups) load("vkEnumeratePhysicalDeviceGroups", userptr);
vkGetBufferMemoryRequirements2 = (PFN_vkGetBufferMemoryRequirements2) load("vkGetBufferMemoryRequirements2", userptr);
vkGetDescriptorSetLayoutSupport = (PFN_vkGetDescriptorSetLayoutSupport) load("vkGetDescriptorSetLayoutSupport", userptr);
vkGetDeviceGroupPeerMemoryFeatures = (PFN_vkGetDeviceGroupPeerMemoryFeatures) load("vkGetDeviceGroupPeerMemoryFeatures", userptr);
vkGetDeviceQueue2 = (PFN_vkGetDeviceQueue2) load("vkGetDeviceQueue2", userptr);
vkGetImageMemoryRequirements2 = (PFN_vkGetImageMemoryRequirements2) load("vkGetImageMemoryRequirements2", userptr);
vkGetImageSparseMemoryRequirements2 = (PFN_vkGetImageSparseMemoryRequirements2) load("vkGetImageSparseMemoryRequirements2", userptr);
vkGetPhysicalDeviceExternalBufferProperties = (PFN_vkGetPhysicalDeviceExternalBufferProperties) load("vkGetPhysicalDeviceExternalBufferProperties", userptr);
vkGetPhysicalDeviceExternalFenceProperties = (PFN_vkGetPhysicalDeviceExternalFenceProperties) load("vkGetPhysicalDeviceExternalFenceProperties", userptr);
vkGetPhysicalDeviceExternalSemaphoreProperties = (PFN_vkGetPhysicalDeviceExternalSemaphoreProperties) load("vkGetPhysicalDeviceExternalSemaphoreProperties", userptr);
vkGetPhysicalDeviceFeatures2 = (PFN_vkGetPhysicalDeviceFeatures2) load("vkGetPhysicalDeviceFeatures2", userptr);
vkGetPhysicalDeviceFormatProperties2 = (PFN_vkGetPhysicalDeviceFormatProperties2) load("vkGetPhysicalDeviceFormatProperties2", userptr);
vkGetPhysicalDeviceImageFormatProperties2 = (PFN_vkGetPhysicalDeviceImageFormatProperties2) load("vkGetPhysicalDeviceImageFormatProperties2", userptr);
vkGetPhysicalDeviceMemoryProperties2 = (PFN_vkGetPhysicalDeviceMemoryProperties2) load("vkGetPhysicalDeviceMemoryProperties2", userptr);
vkGetPhysicalDeviceProperties2 = (PFN_vkGetPhysicalDeviceProperties2) load("vkGetPhysicalDeviceProperties2", userptr);
vkGetPhysicalDeviceQueueFamilyProperties2 = (PFN_vkGetPhysicalDeviceQueueFamilyProperties2) load("vkGetPhysicalDeviceQueueFamilyProperties2", userptr);
vkGetPhysicalDeviceSparseImageFormatProperties2 = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties2) load("vkGetPhysicalDeviceSparseImageFormatProperties2", userptr);
vkTrimCommandPool = (PFN_vkTrimCommandPool) load("vkTrimCommandPool", userptr);
vkUpdateDescriptorSetWithTemplate = (PFN_vkUpdateDescriptorSetWithTemplate) load("vkUpdateDescriptorSetWithTemplate", userptr);
}
static void glad_vk_load_VK_EXT_debug_report( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_EXT_debug_report) return;
vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT) load("vkCreateDebugReportCallbackEXT", userptr);
vkDebugReportMessageEXT = (PFN_vkDebugReportMessageEXT) load("vkDebugReportMessageEXT", userptr);
vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT) load("vkDestroyDebugReportCallbackEXT", userptr);
}
static void glad_vk_load_VK_KHR_surface( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_KHR_surface) return;
vkDestroySurfaceKHR = (PFN_vkDestroySurfaceKHR) load("vkDestroySurfaceKHR", userptr);
vkGetPhysicalDeviceSurfaceCapabilitiesKHR = (PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR) load("vkGetPhysicalDeviceSurfaceCapabilitiesKHR", userptr);
vkGetPhysicalDeviceSurfaceFormatsKHR = (PFN_vkGetPhysicalDeviceSurfaceFormatsKHR) load("vkGetPhysicalDeviceSurfaceFormatsKHR", userptr);
vkGetPhysicalDeviceSurfacePresentModesKHR = (PFN_vkGetPhysicalDeviceSurfacePresentModesKHR) load("vkGetPhysicalDeviceSurfacePresentModesKHR", userptr);
vkGetPhysicalDeviceSurfaceSupportKHR = (PFN_vkGetPhysicalDeviceSurfaceSupportKHR) load("vkGetPhysicalDeviceSurfaceSupportKHR", userptr);
}
static void glad_vk_load_VK_KHR_swapchain( GLADuserptrloadfunc load, void* userptr) {
if(!GLAD_VK_KHR_swapchain) return;
vkAcquireNextImage2KHR = (PFN_vkAcquireNextImage2KHR) load("vkAcquireNextImage2KHR", userptr);
vkAcquireNextImageKHR = (PFN_vkAcquireNextImageKHR) load("vkAcquireNextImageKHR", userptr);
vkCreateSwapchainKHR = (PFN_vkCreateSwapchainKHR) load("vkCreateSwapchainKHR", userptr);
vkDestroySwapchainKHR = (PFN_vkDestroySwapchainKHR) load("vkDestroySwapchainKHR", userptr);
vkGetDeviceGroupPresentCapabilitiesKHR = (PFN_vkGetDeviceGroupPresentCapabilitiesKHR) load("vkGetDeviceGroupPresentCapabilitiesKHR", userptr);
vkGetDeviceGroupSurfacePresentModesKHR = (PFN_vkGetDeviceGroupSurfacePresentModesKHR) load("vkGetDeviceGroupSurfacePresentModesKHR", userptr);
vkGetPhysicalDevicePresentRectanglesKHR = (PFN_vkGetPhysicalDevicePresentRectanglesKHR) load("vkGetPhysicalDevicePresentRectanglesKHR", userptr);
vkGetSwapchainImagesKHR = (PFN_vkGetSwapchainImagesKHR) load("vkGetSwapchainImagesKHR", userptr);
vkQueuePresentKHR = (PFN_vkQueuePresentKHR) load("vkQueuePresentKHR", userptr);
}
static int glad_vk_get_extensions( VkPhysicalDevice physical_device, uint32_t *out_extension_count, char ***out_extensions) {
uint32_t i;
uint32_t instance_extension_count = 0;
uint32_t device_extension_count = 0;
uint32_t max_extension_count;
uint32_t total_extension_count;
char **extensions;
VkExtensionProperties *ext_properties;
VkResult result;
if (vkEnumerateInstanceExtensionProperties == NULL || (physical_device != NULL && vkEnumerateDeviceExtensionProperties == NULL)) {
return 0;
}
result = vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, NULL);
if (result != VK_SUCCESS) {
return 0;
}
if (physical_device != NULL) {
result = vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, NULL);
if (result != VK_SUCCESS) {
return 0;
}
}
total_extension_count = instance_extension_count + device_extension_count;
max_extension_count = instance_extension_count > device_extension_count
? instance_extension_count : device_extension_count;
ext_properties = (VkExtensionProperties*) malloc(max_extension_count * sizeof(VkExtensionProperties));
if (ext_properties == NULL) {
return 0;
}
result = vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, ext_properties);
if (result != VK_SUCCESS) {
free((void*) ext_properties);
return 0;
}
extensions = (char**) calloc(total_extension_count, sizeof(char*));
if (extensions == NULL) {
free((void*) ext_properties);
return 0;
}
for (i = 0; i < instance_extension_count; ++i) {
VkExtensionProperties ext = ext_properties[i];
size_t extension_name_length = strlen(ext.extensionName) + 1;
extensions[i] = (char*) malloc(extension_name_length * sizeof(char));
memcpy(extensions[i], ext.extensionName, extension_name_length * sizeof(char));
}
if (physical_device != NULL) {
result = vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, ext_properties);
if (result != VK_SUCCESS) {
for (i = 0; i < instance_extension_count; ++i) {
free((void*) extensions[i]);
}
free(extensions);
return 0;
}
for (i = 0; i < device_extension_count; ++i) {
VkExtensionProperties ext = ext_properties[i];
size_t extension_name_length = strlen(ext.extensionName) + 1;
extensions[instance_extension_count + i] = (char*) malloc(extension_name_length * sizeof(char));
memcpy(extensions[instance_extension_count + i], ext.extensionName, extension_name_length * sizeof(char));
}
}
free((void*) ext_properties);
*out_extension_count = total_extension_count;
*out_extensions = extensions;
return 1;
}
static void glad_vk_free_extensions(uint32_t extension_count, char **extensions) {
uint32_t i;
for(i = 0; i < extension_count ; ++i) {
free((void*) (extensions[i]));
}
free((void*) extensions);
}
static int glad_vk_has_extension(const char *name, uint32_t extension_count, char **extensions) {
uint32_t i;
for (i = 0; i < extension_count; ++i) {
if(strcmp(name, extensions[i]) == 0) {
return 1;
}
}
return 0;
}
static GLADapiproc glad_vk_get_proc_from_userptr(const char* name, void *userptr) {
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
}
static int glad_vk_find_extensions_vulkan( VkPhysicalDevice physical_device) {
uint32_t extension_count = 0;
char **extensions = NULL;
if (!glad_vk_get_extensions(physical_device, &extension_count, &extensions)) return 0;
GLAD_VK_EXT_debug_report = glad_vk_has_extension("VK_EXT_debug_report", extension_count, extensions);
GLAD_VK_KHR_surface = glad_vk_has_extension("VK_KHR_surface", extension_count, extensions);
GLAD_VK_KHR_swapchain = glad_vk_has_extension("VK_KHR_swapchain", extension_count, extensions);
glad_vk_free_extensions(extension_count, extensions);
return 1;
}
static int glad_vk_find_core_vulkan( VkPhysicalDevice physical_device) {
int major = 1;
int minor = 0;
#ifdef VK_VERSION_1_1
if (vkEnumerateInstanceVersion != NULL) {
uint32_t version;
VkResult result;
result = vkEnumerateInstanceVersion(&version);
if (result == VK_SUCCESS) {
major = (int) VK_VERSION_MAJOR(version);
minor = (int) VK_VERSION_MINOR(version);
}
}
#endif
if (physical_device != NULL && vkGetPhysicalDeviceProperties != NULL) {
VkPhysicalDeviceProperties properties;
vkGetPhysicalDeviceProperties(physical_device, &properties);
major = (int) VK_VERSION_MAJOR(properties.apiVersion);
minor = (int) VK_VERSION_MINOR(properties.apiVersion);
}
GLAD_VK_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
GLAD_VK_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
return GLAD_MAKE_VERSION(major, minor);
}
int gladLoadVulkanUserPtr( VkPhysicalDevice physical_device, GLADuserptrloadfunc load, void *userptr) {
int version;
#ifdef VK_VERSION_1_1
vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load("vkEnumerateInstanceVersion", userptr);
#endif
version = glad_vk_find_core_vulkan( physical_device);
if (!version) {
return 0;
}
glad_vk_load_VK_VERSION_1_0(load, userptr);
glad_vk_load_VK_VERSION_1_1(load, userptr);
if (!glad_vk_find_extensions_vulkan( physical_device)) return 0;
glad_vk_load_VK_EXT_debug_report(load, userptr);
glad_vk_load_VK_KHR_surface(load, userptr);
glad_vk_load_VK_KHR_swapchain(load, userptr);
return version;
}
int gladLoadVulkan( VkPhysicalDevice physical_device, GLADloadfunc load) {
return gladLoadVulkanUserPtr( physical_device, glad_vk_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
}
+1 -1
View File
@@ -192,7 +192,7 @@ static inline void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z,
vec3 u = {x, y, z};
if(vec3_len(u) > 1e-4) {
mat4x4 T, C, S;
mat4x4 T, C, S = {{0}};
vec3_norm(u, u);
mat4x4_from_vec3_mul_outer(T, u, u);
+25539
View File
File diff suppressed because it is too large Load Diff
+381
View File
@@ -0,0 +1,381 @@
/*
* Nuklear - v1.32.0 - public domain
* no warrenty implied; use at your own risk.
* authored from 2015-2017 by Micha Mettke
*/
/*
* ==============================================================
*
* API
*
* ===============================================================
*/
#ifndef NK_GLFW_GL2_H_
#define NK_GLFW_GL2_H_
#include <GLFW/glfw3.h>
enum nk_glfw_init_state{
NK_GLFW3_DEFAULT = 0,
NK_GLFW3_INSTALL_CALLBACKS
};
NK_API struct nk_context* nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state);
NK_API void nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas);
NK_API void nk_glfw3_font_stash_end(void);
NK_API void nk_glfw3_new_frame(void);
NK_API void nk_glfw3_render(enum nk_anti_aliasing);
NK_API void nk_glfw3_shutdown(void);
NK_API void nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint);
NK_API void nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff);
#endif
/*
* ==============================================================
*
* IMPLEMENTATION
*
* ===============================================================
*/
#ifdef NK_GLFW_GL2_IMPLEMENTATION
#ifndef NK_GLFW_TEXT_MAX
#define NK_GLFW_TEXT_MAX 256
#endif
#ifndef NK_GLFW_DOUBLE_CLICK_LO
#define NK_GLFW_DOUBLE_CLICK_LO 0.02
#endif
#ifndef NK_GLFW_DOUBLE_CLICK_HI
#define NK_GLFW_DOUBLE_CLICK_HI 0.2
#endif
struct nk_glfw_device {
struct nk_buffer cmds;
struct nk_draw_null_texture null;
GLuint font_tex;
};
struct nk_glfw_vertex {
float position[2];
float uv[2];
nk_byte col[4];
};
static struct nk_glfw {
GLFWwindow *win;
int width, height;
int display_width, display_height;
struct nk_glfw_device ogl;
struct nk_context ctx;
struct nk_font_atlas atlas;
struct nk_vec2 fb_scale;
unsigned int text[NK_GLFW_TEXT_MAX];
int text_len;
struct nk_vec2 scroll;
double last_button_click;
int is_double_click_down;
struct nk_vec2 double_click_pos;
} glfw;
NK_INTERN void
nk_glfw3_device_upload_atlas(const void *image, int width, int height)
{
struct nk_glfw_device *dev = &glfw.ogl;
glGenTextures(1, &dev->font_tex);
glBindTexture(GL_TEXTURE_2D, dev->font_tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, image);
}
NK_API void
nk_glfw3_render(enum nk_anti_aliasing AA)
{
/* setup global state */
struct nk_glfw_device *dev = &glfw.ogl;
glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glEnable(GL_SCISSOR_TEST);
glEnable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* setup viewport/project */
glViewport(0,0,(GLsizei)glfw.display_width,(GLsizei)glfw.display_height);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0.0f, glfw.width, glfw.height, 0.0f, -1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
{
GLsizei vs = sizeof(struct nk_glfw_vertex);
size_t vp = offsetof(struct nk_glfw_vertex, position);
size_t vt = offsetof(struct nk_glfw_vertex, uv);
size_t vc = offsetof(struct nk_glfw_vertex, col);
/* convert from command queue into draw list and draw to screen */
const struct nk_draw_command *cmd;
const nk_draw_index *offset = NULL;
struct nk_buffer vbuf, ebuf;
/* fill convert configuration */
struct nk_convert_config config;
static const struct nk_draw_vertex_layout_element vertex_layout[] = {
{NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)},
{NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)},
{NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)},
{NK_VERTEX_LAYOUT_END}
};
NK_MEMSET(&config, 0, sizeof(config));
config.vertex_layout = vertex_layout;
config.vertex_size = sizeof(struct nk_glfw_vertex);
config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex);
config.null = dev->null;
config.circle_segment_count = 22;
config.curve_segment_count = 22;
config.arc_segment_count = 22;
config.global_alpha = 1.0f;
config.shape_AA = AA;
config.line_AA = AA;
/* convert shapes into vertexes */
nk_buffer_init_default(&vbuf);
nk_buffer_init_default(&ebuf);
nk_convert(&glfw.ctx, &dev->cmds, &vbuf, &ebuf, &config);
/* setup vertex buffer pointer */
{const void *vertices = nk_buffer_memory_const(&vbuf);
glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp));
glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt));
glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));}
/* iterate over and execute each draw command */
offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
nk_draw_foreach(cmd, &glfw.ctx, &dev->cmds)
{
if (!cmd->elem_count) continue;
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
glScissor(
(GLint)(cmd->clip_rect.x * glfw.fb_scale.x),
(GLint)((glfw.height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * glfw.fb_scale.y),
(GLint)(cmd->clip_rect.w * glfw.fb_scale.x),
(GLint)(cmd->clip_rect.h * glfw.fb_scale.y));
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
offset += cmd->elem_count;
}
nk_clear(&glfw.ctx);
nk_buffer_free(&vbuf);
nk_buffer_free(&ebuf);
}
/* default OpenGL state */
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glPopAttrib();
}
NK_API void
nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint)
{
(void)win;
if (glfw.text_len < NK_GLFW_TEXT_MAX)
glfw.text[glfw.text_len++] = codepoint;
}
NK_API void
nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff)
{
(void)win; (void)xoff;
glfw.scroll.x += (float)xoff;
glfw.scroll.y += (float)yoff;
}
NK_API void
nk_glfw3_mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
{
double x, y;
if (button != GLFW_MOUSE_BUTTON_LEFT) return;
glfwGetCursorPos(window, &x, &y);
if (action == GLFW_PRESS) {
double dt = glfwGetTime() - glfw.last_button_click;
if (dt > NK_GLFW_DOUBLE_CLICK_LO && dt < NK_GLFW_DOUBLE_CLICK_HI) {
glfw.is_double_click_down = nk_true;
glfw.double_click_pos = nk_vec2((float)x, (float)y);
}
glfw.last_button_click = glfwGetTime();
} else glfw.is_double_click_down = nk_false;
}
NK_INTERN void
nk_glfw3_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
{
const char *text = glfwGetClipboardString(glfw.win);
if (text) nk_textedit_paste(edit, text, nk_strlen(text));
(void)usr;
}
NK_INTERN void
nk_glfw3_clipbard_copy(nk_handle usr, const char *text, int len)
{
char *str = 0;
(void)usr;
if (!len) return;
str = (char*)malloc((size_t)len+1);
if (!str) return;
NK_MEMCPY(str, text, (size_t)len);
str[len] = '\0';
glfwSetClipboardString(glfw.win, str);
free(str);
}
NK_API struct nk_context*
nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state)
{
glfw.win = win;
if (init_state == NK_GLFW3_INSTALL_CALLBACKS) {
glfwSetScrollCallback(win, nk_gflw3_scroll_callback);
glfwSetCharCallback(win, nk_glfw3_char_callback);
glfwSetMouseButtonCallback(win, nk_glfw3_mouse_button_callback);
}
nk_init_default(&glfw.ctx, 0);
glfw.ctx.clip.copy = nk_glfw3_clipbard_copy;
glfw.ctx.clip.paste = nk_glfw3_clipbard_paste;
glfw.ctx.clip.userdata = nk_handle_ptr(0);
nk_buffer_init_default(&glfw.ogl.cmds);
glfw.is_double_click_down = nk_false;
glfw.double_click_pos = nk_vec2(0, 0);
return &glfw.ctx;
}
NK_API void
nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas)
{
nk_font_atlas_init_default(&glfw.atlas);
nk_font_atlas_begin(&glfw.atlas);
*atlas = &glfw.atlas;
}
NK_API void
nk_glfw3_font_stash_end(void)
{
const void *image; int w, h;
image = nk_font_atlas_bake(&glfw.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
nk_glfw3_device_upload_atlas(image, w, h);
nk_font_atlas_end(&glfw.atlas, nk_handle_id((int)glfw.ogl.font_tex), &glfw.ogl.null);
if (glfw.atlas.default_font)
nk_style_set_font(&glfw.ctx, &glfw.atlas.default_font->handle);
}
NK_API void
nk_glfw3_new_frame(void)
{
int i;
double x, y;
struct nk_context *ctx = &glfw.ctx;
struct GLFWwindow *win = glfw.win;
glfwGetWindowSize(win, &glfw.width, &glfw.height);
glfwGetFramebufferSize(win, &glfw.display_width, &glfw.display_height);
glfw.fb_scale.x = (float)glfw.display_width/(float)glfw.width;
glfw.fb_scale.y = (float)glfw.display_height/(float)glfw.height;
nk_input_begin(ctx);
for (i = 0; i < glfw.text_len; ++i)
nk_input_unicode(ctx, glfw.text[i]);
/* optional grabbing behavior */
if (ctx->input.mouse.grab)
glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
else if (ctx->input.mouse.ungrab)
glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_SCROLL_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_SCROLL_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_SCROLL_DOWN, glfwGetKey(win, GLFW_KEY_PAGE_DOWN) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_SCROLL_UP, glfwGetKey(win, GLFW_KEY_PAGE_UP) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_SHIFT, glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS||
glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS);
if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_V) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_UNDO, glfwGetKey(win, GLFW_KEY_Z) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_REDO, glfwGetKey(win, GLFW_KEY_R) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_LINE_START, glfwGetKey(win, GLFW_KEY_B) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_TEXT_LINE_END, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
} else {
nk_input_key(ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
nk_input_key(ctx, NK_KEY_COPY, 0);
nk_input_key(ctx, NK_KEY_PASTE, 0);
nk_input_key(ctx, NK_KEY_CUT, 0);
nk_input_key(ctx, NK_KEY_SHIFT, 0);
}
glfwGetCursorPos(win, &x, &y);
nk_input_motion(ctx, (int)x, (int)y);
if (ctx->input.mouse.grabbed) {
glfwSetCursorPos(glfw.win, (double)ctx->input.mouse.prev.x, (double)ctx->input.mouse.prev.y);
ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
}
nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
nk_input_button(ctx, NK_BUTTON_DOUBLE, (int)glfw.double_click_pos.x, (int)glfw.double_click_pos.y, glfw.is_double_click_down);
nk_input_scroll(ctx, glfw.scroll);
nk_input_end(&glfw.ctx);
glfw.text_len = 0;
glfw.scroll = nk_vec2(0,0);
}
NK_API
void nk_glfw3_shutdown(void)
{
struct nk_glfw_device *dev = &glfw.ogl;
nk_font_atlas_clear(&glfw.atlas);
nk_free(&glfw.ctx);
glDeleteTextures(1, &dev->font_tex);
nk_buffer_free(&dev->cmds);
NK_MEMSET(&glfw, 0, sizeof(glfw));
}
#endif
+1048
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File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -21,7 +21,7 @@ freely, subject to the following restrictions:
distribution.
*/
/* 2013-01-06 Camilla Berglund <elmindreda@glfw.org>
/* 2013-01-06 Camilla Löwy <elmindreda@glfw.org>
*
* Added casts from time_t to DWORD to avoid warnings on VC++.
* Fixed time retrieval on POSIX systems.
+3 -1
View File
@@ -123,7 +123,9 @@ typedef int _tthread_clockid_t;
/* Emulate clock_gettime */
int _tthread_clock_gettime(clockid_t clk_id, struct timespec *ts);
#define clock_gettime _tthread_clock_gettime
#define CLOCK_REALTIME 0
#ifndef CLOCK_REALTIME
#define CLOCK_REALTIME 0
#endif
#endif
+247
View File
@@ -0,0 +1,247 @@
// ISO C9x compliant stdint.h for Microsoft Visual Studio
// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
//
// Copyright (c) 2006-2008 Alexander Chemeris
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// 3. The name of the author may be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef _MSC_VER // [
#error "Use this header only with Microsoft Visual C++ compilers!"
#endif // _MSC_VER ]
#ifndef _MSC_STDINT_H_ // [
#define _MSC_STDINT_H_
#if _MSC_VER > 1000
#pragma once
#endif
#include <limits.h>
// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
// compiling for ARM we should wrap <wchar.h> include with 'extern "C++" {}'
// or compiler give many errors like this:
// error C2733: second C linkage of overloaded function 'wmemchr' not allowed
#ifdef __cplusplus
extern "C" {
#endif
# include <wchar.h>
#ifdef __cplusplus
}
#endif
// Define _W64 macros to mark types changing their size, like intptr_t.
#ifndef _W64
# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
# define _W64 __w64
# else
# define _W64
# endif
#endif
// 7.18.1 Integer types
// 7.18.1.1 Exact-width integer types
// Visual Studio 6 and Embedded Visual C++ 4 doesn't
// realize that, e.g. char has the same size as __int8
// so we give up on __intX for them.
#if (_MSC_VER < 1300)
typedef signed char int8_t;
typedef signed short int16_t;
typedef signed int int32_t;
typedef unsigned char uint8_t;
typedef unsigned short uint16_t;
typedef unsigned int uint32_t;
#else
typedef signed __int8 int8_t;
typedef signed __int16 int16_t;
typedef signed __int32 int32_t;
typedef unsigned __int8 uint8_t;
typedef unsigned __int16 uint16_t;
typedef unsigned __int32 uint32_t;
#endif
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
// 7.18.1.2 Minimum-width integer types
typedef int8_t int_least8_t;
typedef int16_t int_least16_t;
typedef int32_t int_least32_t;
typedef int64_t int_least64_t;
typedef uint8_t uint_least8_t;
typedef uint16_t uint_least16_t;
typedef uint32_t uint_least32_t;
typedef uint64_t uint_least64_t;
// 7.18.1.3 Fastest minimum-width integer types
typedef int8_t int_fast8_t;
typedef int16_t int_fast16_t;
typedef int32_t int_fast32_t;
typedef int64_t int_fast64_t;
typedef uint8_t uint_fast8_t;
typedef uint16_t uint_fast16_t;
typedef uint32_t uint_fast32_t;
typedef uint64_t uint_fast64_t;
// 7.18.1.4 Integer types capable of holding object pointers
#ifdef _WIN64 // [
typedef signed __int64 intptr_t;
typedef unsigned __int64 uintptr_t;
#else // _WIN64 ][
typedef _W64 signed int intptr_t;
typedef _W64 unsigned int uintptr_t;
#endif // _WIN64 ]
// 7.18.1.5 Greatest-width integer types
typedef int64_t intmax_t;
typedef uint64_t uintmax_t;
// 7.18.2 Limits of specified-width integer types
#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and footnote 221 at page 259
// 7.18.2.1 Limits of exact-width integer types
#define INT8_MIN ((int8_t)_I8_MIN)
#define INT8_MAX _I8_MAX
#define INT16_MIN ((int16_t)_I16_MIN)
#define INT16_MAX _I16_MAX
#define INT32_MIN ((int32_t)_I32_MIN)
#define INT32_MAX _I32_MAX
#define INT64_MIN ((int64_t)_I64_MIN)
#define INT64_MAX _I64_MAX
#define UINT8_MAX _UI8_MAX
#define UINT16_MAX _UI16_MAX
#define UINT32_MAX _UI32_MAX
#define UINT64_MAX _UI64_MAX
// 7.18.2.2 Limits of minimum-width integer types
#define INT_LEAST8_MIN INT8_MIN
#define INT_LEAST8_MAX INT8_MAX
#define INT_LEAST16_MIN INT16_MIN
#define INT_LEAST16_MAX INT16_MAX
#define INT_LEAST32_MIN INT32_MIN
#define INT_LEAST32_MAX INT32_MAX
#define INT_LEAST64_MIN INT64_MIN
#define INT_LEAST64_MAX INT64_MAX
#define UINT_LEAST8_MAX UINT8_MAX
#define UINT_LEAST16_MAX UINT16_MAX
#define UINT_LEAST32_MAX UINT32_MAX
#define UINT_LEAST64_MAX UINT64_MAX
// 7.18.2.3 Limits of fastest minimum-width integer types
#define INT_FAST8_MIN INT8_MIN
#define INT_FAST8_MAX INT8_MAX
#define INT_FAST16_MIN INT16_MIN
#define INT_FAST16_MAX INT16_MAX
#define INT_FAST32_MIN INT32_MIN
#define INT_FAST32_MAX INT32_MAX
#define INT_FAST64_MIN INT64_MIN
#define INT_FAST64_MAX INT64_MAX
#define UINT_FAST8_MAX UINT8_MAX
#define UINT_FAST16_MAX UINT16_MAX
#define UINT_FAST32_MAX UINT32_MAX
#define UINT_FAST64_MAX UINT64_MAX
// 7.18.2.4 Limits of integer types capable of holding object pointers
#ifdef _WIN64 // [
# define INTPTR_MIN INT64_MIN
# define INTPTR_MAX INT64_MAX
# define UINTPTR_MAX UINT64_MAX
#else // _WIN64 ][
# define INTPTR_MIN INT32_MIN
# define INTPTR_MAX INT32_MAX
# define UINTPTR_MAX UINT32_MAX
#endif // _WIN64 ]
// 7.18.2.5 Limits of greatest-width integer types
#define INTMAX_MIN INT64_MIN
#define INTMAX_MAX INT64_MAX
#define UINTMAX_MAX UINT64_MAX
// 7.18.3 Limits of other integer types
#ifdef _WIN64 // [
# define PTRDIFF_MIN _I64_MIN
# define PTRDIFF_MAX _I64_MAX
#else // _WIN64 ][
# define PTRDIFF_MIN _I32_MIN
# define PTRDIFF_MAX _I32_MAX
#endif // _WIN64 ]
#define SIG_ATOMIC_MIN INT_MIN
#define SIG_ATOMIC_MAX INT_MAX
#ifndef SIZE_MAX // [
# ifdef _WIN64 // [
# define SIZE_MAX _UI64_MAX
# else // _WIN64 ][
# define SIZE_MAX _UI32_MAX
# endif // _WIN64 ]
#endif // SIZE_MAX ]
// WCHAR_MIN and WCHAR_MAX are also defined in <wchar.h>
#ifndef WCHAR_MIN // [
# define WCHAR_MIN 0
#endif // WCHAR_MIN ]
#ifndef WCHAR_MAX // [
# define WCHAR_MAX _UI16_MAX
#endif // WCHAR_MAX ]
#define WINT_MIN 0
#define WINT_MAX _UI16_MAX
#endif // __STDC_LIMIT_MACROS ]
// 7.18.4 Limits of other integer types
#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260
// 7.18.4.1 Macros for minimum-width integer constants
#define INT8_C(val) val##i8
#define INT16_C(val) val##i16
#define INT32_C(val) val##i32
#define INT64_C(val) val##i64
#define UINT8_C(val) val##ui8
#define UINT16_C(val) val##ui16
#define UINT32_C(val) val##ui32
#define UINT64_C(val) val##ui64
// 7.18.4.2 Macros for greatest-width integer constants
#define INTMAX_C INT64_C
#define UINTMAX_C UINT64_C
#endif // __STDC_CONSTANT_MACROS ]
#endif // _MSC_STDINT_H_ ]
-3835
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File diff suppressed because it is too large Load Diff
+23 -23
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@@ -1,31 +1,31 @@
set(glfw_DOCS_SOURCES
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h"
"${GLFW_SOURCE_DIR}/docs/main.dox"
"${GLFW_SOURCE_DIR}/docs/news.dox"
"${GLFW_SOURCE_DIR}/docs/moving.dox"
"${GLFW_SOURCE_DIR}/docs/quick.dox"
"${GLFW_SOURCE_DIR}/docs/compile.dox"
"${GLFW_SOURCE_DIR}/docs/build.dox"
"${GLFW_SOURCE_DIR}/docs/intro.dox"
"${GLFW_SOURCE_DIR}/docs/context.dox"
"${GLFW_SOURCE_DIR}/docs/monitor.dox"
"${GLFW_SOURCE_DIR}/docs/window.dox"
"${GLFW_SOURCE_DIR}/docs/input.dox"
"${GLFW_SOURCE_DIR}/docs/vulkan.dox"
"${GLFW_SOURCE_DIR}/docs/compat.dox")
# NOTE: The order of this list determines the order of items in the Guides
# (i.e. Pages) list in the generated documentation
set(GLFW_DOXYGEN_SOURCES
"include/GLFW/glfw3.h"
"include/GLFW/glfw3native.h"
"docs/main.dox"
"docs/news.dox"
"docs/quick.dox"
"docs/moving.dox"
"docs/compile.dox"
"docs/build.dox"
"docs/intro.dox"
"docs/context.dox"
"docs/monitor.dox"
"docs/window.dox"
"docs/input.dox"
"docs/vulkan.dox"
"docs/compat.dox"
"docs/internal.dox")
if (GLFW_DOCUMENT_INTERNALS)
list(APPEND glfw_DOCS_SOURCES "${GLFW_SOURCE_DIR}/src/internal.h")
endif()
foreach(arg ${glfw_DOCS_SOURCES})
set(GLFW_DOCS_SOURCES "${GLFW_DOCS_SOURCES} ${arg}")
# Format the source list into a Doxyfile INPUT value that Doxygen can parse
foreach(path IN LISTS GLFW_DOXYGEN_SOURCES)
set(GLFW_DOXYGEN_INPUT "${GLFW_DOXYGEN_INPUT} \\\n\"${GLFW_SOURCE_DIR}/${path}\"")
endforeach()
configure_file(Doxyfile.in Doxyfile @ONLY)
add_custom_target(docs ALL "${DOXYGEN_EXECUTABLE}"
WORKING_DIRECTORY "${GLFW_BINARY_DIR}/docs"
COMMENT "Generating HTML documentation" VERBATIM)
+10
View File
@@ -0,0 +1,10 @@
* @elmindreda
src/wl_* @linkmauve
docs/*.css @glfw/webdev
docs/*.less @glfw/webdev
docs/*.html @glfw/webdev
docs/*.xml @glfw/webdev
@@ -8,7 +8,7 @@
- [Reporting a segfault or other crash bug](#reporting-a-segfault-or-other-crash-bug)
- [Reporting a context creation bug](#reporting-a-context-creation-bug)
- [Reporting a monitor or video mode bug](#reporting-a-monitor-or-video-mode-bug)
- [Reporting an input or event bug](#reporting-an-input-or-event-bug)
- [Reporting a window, input or event bug](#reporting-a-window-input-or-event-bug)
- [Reporting some other library bug](#reporting-some-other-library-bug)
- [Reporting a documentation bug](#reporting-a-documentation-bug)
- [Reporting a website bug](#reporting-a-website-bug)
@@ -20,14 +20,14 @@
## Asking a question
Questions about how to use GLFW should be asked either in the [support
section](http://discourse.glfw.org/c/support) of the forum, under the [Stack
section](https://discourse.glfw.org/c/support) of the forum, under the [Stack
Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game
Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on
Stack Exchange or in the IRC channel `#glfw` on
[Freenode](http://freenode.net/).
Questions about the design or implementation of GLFW or about future plans
should be asked in the [dev section](http://discourse.glfw.org/c/dev) of the
should be asked in the [dev section](https://discourse.glfw.org/c/dev) of the
forum or in the IRC channel. Please don't open a GitHub issue to discuss design
questions without first checking with a maintainer.
@@ -35,22 +35,43 @@ questions without first checking with a maintainer.
## Reporting a bug
If GLFW is behaving unexpectedly at run-time, start by setting an [error
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling).
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling).
GLFW will often tell you the cause of an error via this callback. If it
doesn't, that might be a separate bug.
If GLFW is crashing or triggering asserts, make sure that all your object
handles and other pointers are valid.
For bugs where it makes sense, a [Short, Self Contained, Correct (Compilable),
Example](http://www.sscce.org/) is absolutely invaluable. Just put it inline in
the body text. Note that if the bug is reproducible with one of the test
programs that come with GLFW, just mention that instead.
For bugs where it makes sense, a short, self contained example is absolutely
invaluable. Just put it inline in the body text. Note that if the bug is
reproducible with one of the test programs that come with GLFW, just mention
that instead.
__Don't worry about adding too much information__. Unimportant information can
be abbreviated or removed later, but missing information can stall bug fixing,
especially when your schedule doesn't align with that of the maintainer.
__Please provide text as text, not as images__. This includes code, error
messages and any other text. Text in images cannot be found by other users
searching for the same problem and may have to be re-typed by maintainers when
debugging.
You don't need to manually indent your code or other text to quote it with
GitHub Markdown; just surround it with triple backticks:
```
Some quoted text.
```
You can also add syntax highlighting by appending the common file extension:
```c
int five(void)
{
return 5;
}
```
There are issue labels for both platforms and GPU manufacturers, so there is no
need to mention these in the subject line. If you do, it will be removed when
the issue is labeled.
@@ -66,8 +87,8 @@ means linking to many system libraries. If you are using GLFW as a static
library, that means your application needs to link to these in addition to GLFW.
__Note:__ Check the [Compiling
GLFW](http://www.glfw.org/docs/latest/compile.html) guide and or [Building
applications](http://www.glfw.org/docs/latest/build.html) guide for before
GLFW](https://www.glfw.org/docs/latest/compile.html) guide and or [Building
applications](https://www.glfw.org/docs/latest/build.html) guide for before
opening an issue of this kind. Most issues are caused by a missing package or
linker flag.
@@ -100,7 +121,7 @@ __GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
Please also include any __error messages__ provided to your application via the
[error
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
the __full call stack__ of the crash, or if the crash does not occur in debug
mode, mention that instead.
@@ -120,13 +141,13 @@ Call stack:
__Note:__ Windows ships with graphics drivers that do not support OpenGL. If
GLFW says that your machine lacks support for OpenGL, it very likely does.
Install drivers from the computer manufacturer or graphics card manufacturer
([Nvidia](http://www.geforce.com/drivers),
[AMD](http://support.amd.com/en-us/download),
([Nvidia](https://www.geforce.com/drivers),
[AMD](https://www.amd.com/en/support),
[Intel](https://www-ssl.intel.com/content/www/us/en/support/detect.html)) to
fix this.
__Note:__ AMD only supports OpenGL ES on Windows via EGL. See the
[GLFW\_CONTEXT\_CREATION\_API](http://www.glfw.org/docs/latest/window_guide.html#window_hints_ctx)
[GLFW\_CONTEXT\_CREATION\_API](https://www.glfw.org/docs/latest/window_guide.html#window_hints_ctx)
hint for how to select EGL.
Please verify that context creation also fails with the `glfwinfo` tool before
@@ -139,9 +160,12 @@ Always include the __operating system name and version__ (e.g. `Windows
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
If you are running your program in a virtual machine, please mention this and
include the __VM name and version__ (e.g. `VirtualBox 5.1`).
Please also include the __GLFW version string__ (`3.2.0 X11 EGL clock_gettime
/dev/js XI Xf86vm`), as described
[here](http://www.glfw.org/docs/latest/intro.html#intro_version_string), the
/dev/js`), as described
[here](https://www.glfw.org/docs/latest/intro.html#intro_version_string), the
__GPU model and driver version__ (e.g. `GeForce GTX660 with 352.79`), and the
__output of `glfwinfo`__ (with switches matching any hints you set in your
code) when reporting this kind of bug. If this tool doesn't run on the machine,
@@ -178,9 +202,12 @@ Always include the __operating system name and version__ (e.g. `Windows
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
If you are running your program in a virtual machine, please mention this and
include the __VM name and version__ (e.g. `VirtualBox 5.1`).
Please also include any __error messages__ provided to your application via the
[error
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
the __output of `monitors`__ when reporting this kind of bug. If this tool
doesn't run on the machine, mention this instead.
@@ -195,13 +222,13 @@ monitors output:
```
### Reporting an input or event bug
### Reporting a window, input or event bug
__Note:__ The exact ordering of related window events will sometimes differ.
__Note:__ Window moving and resizing (by the user) will block the main thread on some
platforms. This is not a bug. Set a [refresh
callback](http://www.glfw.org/docs/latest/window.html#window_refresh) if you
__Note:__ Window moving and resizing (by the user) will block the main thread on
some platforms. This is not a bug. Set a [refresh
callback](https://www.glfw.org/docs/latest/window.html#window_refresh) if you
want to keep the window contents updated during a move or size operation.
The `events` tool is included in the GLFW source tree as `tests/events.c` and is
@@ -215,12 +242,20 @@ Always include the __operating system name and version__ (e.g. `Windows
include the __GLFW release version__ (e.g. `3.1.2`), otherwise include the
__GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
If you are running your program in a virtual machine, please mention this and
include the __VM name and version__ (e.g. `VirtualBox 5.1`).
Please also include any __error messages__ provided to your application via the
[error
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling) and
if relevant, the __output of `events`__ when reporting this kind of bug. If
this tool doesn't run on the machine, mention this instead.
__X11:__ If possible, please include what desktop environment (e.g. GNOME,
Unity, KDE) and/or window manager (e.g. Openbox, dwm, Window Maker) you are
running. If the bug is related to keyboard input, please include any input
method (e.g. ibus, SCIM) you are using.
#### Quick template
@@ -241,7 +276,7 @@ __GLFW commit ID__ (e.g. `3795d78b14ef06008889cc422a1fb8d642597751`) from Git.
Please also include any __error messages__ provided to your application via the
[error
callback](http://www.glfw.org/docs/latest/intro_guide.html#error_handling), if
callback](https://www.glfw.org/docs/latest/intro_guide.html#error_handling), if
relevant.
@@ -264,7 +299,7 @@ the source to the output or vice versa.
### Reporting a website bug
If the bug is in the documentation (anything under `/docs/`) then please see the
section above. Bugs in the rest of the site are reported to to the [website
section above. Bugs in the rest of the site are reported to the [website
source repository](https://github.com/glfw/website/issues).
@@ -301,6 +336,9 @@ other bugs and features to work on.
If the patch fixes a bug introduced after the last release, it should not get
a change log entry.
If you haven't already, read the excellent article [How to Write a Git Commit
Message](https://chris.beams.io/posts/git-commit/).
## Contributing a feature
@@ -309,6 +347,10 @@ did not write the code yourself, you must explain where it came from and under
what license. Even code using the same license as GLFW may not be copied
without attribution.
__Note:__ If you haven't already implemented the feature, check first if there
already is an open issue for it and if it's already being developed in an
[experimental branch](https://github.com/glfw/glfw/branches/all).
__There is no preferred patch size__. A one character change is just as welcome
as one adding a thousand line one, if that is the appropriate size for the
feature.
@@ -334,6 +376,9 @@ If it adds a new OpenGL, OpenGL ES or Vulkan option or extension, support
for it must be added to `tests/glfwinfo.c` and the behavior of the library when
the extension is missing documented in `docs/compat.dox`.
If you haven't already, read the excellent article [How to Write a Git Commit
Message](https://chris.beams.io/posts/git-commit/).
Features will not be rejected because they don't include all the above parts,
but please keep in mind that maintainer time is finite and that there are many
other features and bugs to work on.
+24 -35
View File
@@ -32,7 +32,7 @@ PROJECT_NAME = "GLFW"
# This could be handy for archiving the generated documentation or
# if some version control system is used.
PROJECT_NUMBER = @GLFW_VERSION_FULL@
PROJECT_NUMBER = @GLFW_VERSION@
# Using the PROJECT_BRIEF tag one can provide an optional one line description
# for a project that appears at the top of each page and should give viewer
@@ -52,7 +52,7 @@ PROJECT_LOGO =
# If a relative path is entered, it will be relative to the location
# where doxygen was started. If left blank the current directory will be used.
OUTPUT_DIRECTORY = @GLFW_BINARY_DIR@/docs
OUTPUT_DIRECTORY = "@GLFW_BINARY_DIR@/docs"
# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create
# 4096 sub-directories (in 2 levels) under the output directory of each output
@@ -195,15 +195,18 @@ TAB_SIZE = 8
# will result in a user-defined paragraph with heading "Side Effects:".
# You can put \n's in the value part of an alias to insert newlines.
ALIASES = "thread_safety=@par Thread safety\n" \
"pointer_lifetime=@par Pointer lifetime\n" \
"analysis=@par Analysis\n" \
"reentrancy=@par Reentrancy\n" \
"errors=@par Errors\n" \
"glfw3=@par\n__GLFW 3:__" \
ALIASES = "thread_safety=@par Thread safety^^" \
"pointer_lifetime=@par Pointer lifetime^^" \
"analysis=@par Analysis^^" \
"reentrancy=@par Reentrancy^^" \
"errors=@par Errors^^" \
"callback_signature=@par Callback signature^^" \
"glfw3=__GLFW 3:__" \
"x11=__X11:__" \
"wayland=__Wayland:__" \
"win32=__Windows:__" \
"osx=__OS X:__"
"macos=__macOS:__" \
"linux=__Linux:__"
# This tag can be used to specify a number of word-keyword mappings (TCL only).
# A mapping has the form "name=value". For example adding
@@ -262,7 +265,7 @@ MARKDOWN_SUPPORT = YES
# When enabled doxygen tries to link words that correspond to documented classes,
# or namespaces to their corresponding documentation. Such a link can be
# prevented in individual cases by by putting a % sign in front of the word or
# prevented in individual cases by putting a % sign in front of the word or
# globally by setting AUTOLINK_SUPPORT to NO.
AUTOLINK_SUPPORT = YES
@@ -467,7 +470,7 @@ INLINE_INFO = YES
# alphabetically by member name. If set to NO the members will appear in
# declaration order.
SORT_MEMBER_DOCS = YES
SORT_MEMBER_DOCS = NO
# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the
# brief documentation of file, namespace and class members alphabetically
@@ -587,7 +590,7 @@ FILE_VERSION_FILTER =
# You can optionally specify a file name after the option, if omitted
# DoxygenLayout.xml will be used as the name of the layout file.
LAYOUT_FILE =
LAYOUT_FILE = "@GLFW_SOURCE_DIR@/docs/DoxygenLayout.xml"
# The CITE_BIB_FILES tag can be used to specify one or more bib files
# containing the references data. This must be a list of .bib files. The
@@ -649,7 +652,7 @@ WARN_FORMAT = "$file:$line: $text"
# and error messages should be written. If left blank the output is written
# to stderr.
WARN_LOGFILE = @GLFW_BINARY_DIR@/docs/warnings.txt
WARN_LOGFILE = "@GLFW_BINARY_DIR@/docs/warnings.txt"
#---------------------------------------------------------------------------
# configuration options related to the input files
@@ -660,7 +663,7 @@ WARN_LOGFILE = @GLFW_BINARY_DIR@/docs/warnings.txt
# directories like "/usr/src/myproject". Separate the files or directories
# with spaces.
INPUT = @GLFW_DOCS_SOURCES@
INPUT = @GLFW_DOXYGEN_INPUT@
# This tag can be used to specify the character encoding of the source files
# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is
@@ -720,7 +723,7 @@ EXCLUDE_SYMBOLS = APIENTRY GLFWAPI
# directories that contain example code fragments that are included (see
# the \include command).
EXAMPLE_PATH = @GLFW_SOURCE_DIR@/examples
EXAMPLE_PATH = "@GLFW_SOURCE_DIR@/examples"
# If the value of the EXAMPLE_PATH tag contains directories, you can use the
# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
@@ -896,13 +899,13 @@ HTML_FILE_EXTENSION = .html
# have to redo this when upgrading to a newer version of doxygen or when
# changing the value of configuration settings such as GENERATE_TREEVIEW!
HTML_HEADER = @GLFW_SOURCE_DIR@/docs/header.html
HTML_HEADER = "@GLFW_SOURCE_DIR@/docs/header.html"
# The HTML_FOOTER tag can be used to specify a personal HTML footer for
# each generated HTML page. If it is left blank doxygen will generate a
# standard footer.
HTML_FOOTER = @GLFW_SOURCE_DIR@/docs/footer.html
HTML_FOOTER = "@GLFW_SOURCE_DIR@/docs/footer.html"
# The HTML_STYLESHEET tag can be used to specify a user-defined cascading
# style sheet that is used by each HTML page. It can be used to
@@ -921,7 +924,7 @@ HTML_STYLESHEET =
# robust against future updates. Doxygen will copy the style sheet file to
# the output directory.
HTML_EXTRA_STYLESHEET = @GLFW_SOURCE_DIR@/docs/extra.css
HTML_EXTRA_STYLESHEET = "@GLFW_SOURCE_DIR@/docs/extra.css"
# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or
# other source files which should be copied to the HTML output directory. Note
@@ -930,7 +933,7 @@ HTML_EXTRA_STYLESHEET = @GLFW_SOURCE_DIR@/docs/extra.css
# files. In the HTML_STYLESHEET file, use the file name only. Also note that
# the files will be copied as-is; there are no commands or markers available.
HTML_EXTRA_FILES = @GLFW_SOURCE_DIR@/docs/spaces.svg
HTML_EXTRA_FILES = "@GLFW_SOURCE_DIR@/docs/spaces.svg"
# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output.
# Doxygen will adjust the colors in the style sheet and background images
@@ -1571,11 +1574,11 @@ PREDEFINED = GLFWAPI= \
GLFW_EXPOSE_NATIVE_WGL \
GLFW_EXPOSE_NATIVE_X11 \
GLFW_EXPOSE_NATIVE_WAYLAND \
GLFW_EXPOSE_NATIVE_MIR \
GLFW_EXPOSE_NATIVE_GLX \
GLFW_EXPOSE_NATIVE_COCOA \
GLFW_EXPOSE_NATIVE_NSGL \
GLFW_EXPOSE_NATIVE_EGL \
GLFW_EXPOSE_NATIVE_OSMESA \
VK_VERSION_1_0
# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
@@ -1629,11 +1632,6 @@ ALLEXTERNALS = NO
EXTERNAL_GROUPS = YES
# The PERL_PATH should be the absolute path and name of the perl script
# interpreter (i.e. the result of `which perl').
PERL_PATH = /usr/bin/perl
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
@@ -1646,15 +1644,6 @@ PERL_PATH = /usr/bin/perl
CLASS_DIAGRAMS = YES
# You can define message sequence charts within doxygen comments using the \msc
# command. Doxygen will then run the mscgen tool (see
# http://www.mcternan.me.uk/mscgen/) to produce the chart and insert it in the
# documentation. The MSCGEN_PATH tag allows you to specify the directory where
# the mscgen tool resides. If left empty the tool is assumed to be found in the
# default search path.
MSCGEN_PATH =
# If set to YES, the inheritance and collaboration graphs will hide
# inheritance and usage relations if the target is undocumented
# or is not a class.
@@ -1725,7 +1714,7 @@ UML_LOOK = NO
# the class node. If there are many fields or methods and many nodes the
# graph may become too big to be useful. The UML_LIMIT_NUM_FIELDS
# threshold limits the number of items for each type to make the size more
# managable. Set this to 0 for no limit. Note that the threshold may be
# manageable. Set this to 0 for no limit. Note that the threshold may be
# exceeded by 50% before the limit is enforced.
UML_LIMIT_NUM_FIELDS = 10
+5 -122
View File
@@ -1,115 +1,21 @@
<doxygenlayout version="1.0">
<!-- Generated by doxygen 1.8.3.1 -->
<!-- Generated by doxygen 1.8.14 -->
<!-- Navigation index tabs for HTML output -->
<navindex>
<tab type="mainpage" visible="yes" title="Introduction"/>
<tab type="user" url="quick_guide.html" title="Tutorial"/>
<tab type="pages" visible="yes" title="Guides" intro=""/>
<tab type="modules" visible="yes" title="Reference" intro=""/>
<tab type="namespaces" visible="yes" title="">
<tab type="namespacelist" visible="yes" title="" intro=""/>
<tab type="namespacemembers" visible="yes" title="" intro=""/>
</tab>
<tab type="classes" visible="no" title="">
<tab type="classlist" visible="yes" title="" intro=""/>
<tab type="classindex" visible="$ALPHABETICAL_INDEX" title=""/>
<tab type="hierarchy" visible="yes" title="" intro=""/>
<tab type="classmembers" visible="yes" title="" intro=""/>
</tab>
<tab type="files" visible="yes" title="Header Files">
<tab type="filelist" visible="yes" title="" intro=""/>
<tab type="globals" visible="yes" title="" intro=""/>
</tab>
<tab type="examples" visible="yes" title="" intro=""/>
<tab type="filelist" visible="yes" title="Files"/>
</navindex>
<!-- Layout definition for a class page -->
<class>
<briefdescription visible="yes"/>
<includes visible="$SHOW_INCLUDE_FILES"/>
<inheritancegraph visible="$CLASS_GRAPH"/>
<collaborationgraph visible="$COLLABORATION_GRAPH"/>
<memberdecl>
<nestedclasses visible="yes" title=""/>
<publictypes title=""/>
<publicslots title=""/>
<signals title=""/>
<publicmethods title=""/>
<publicstaticmethods title=""/>
<publicattributes title=""/>
<publicstaticattributes title=""/>
<protectedtypes title=""/>
<protectedslots title=""/>
<protectedmethods title=""/>
<protectedstaticmethods title=""/>
<protectedattributes title=""/>
<protectedstaticattributes title=""/>
<packagetypes title=""/>
<packagemethods title=""/>
<packagestaticmethods title=""/>
<packageattributes title=""/>
<packagestaticattributes title=""/>
<properties title=""/>
<events title=""/>
<privatetypes title=""/>
<privateslots title=""/>
<privatemethods title=""/>
<privatestaticmethods title=""/>
<privateattributes title=""/>
<privatestaticattributes title=""/>
<friends title=""/>
<related title="" subtitle=""/>
<membergroups visible="yes"/>
</memberdecl>
<detaileddescription title=""/>
<memberdef>
<inlineclasses title=""/>
<typedefs title=""/>
<enums title=""/>
<constructors title=""/>
<functions title=""/>
<related title=""/>
<variables title=""/>
<properties title=""/>
<events title=""/>
</memberdef>
<allmemberslink visible="yes"/>
<usedfiles visible="$SHOW_USED_FILES"/>
<authorsection visible="yes"/>
</class>
<!-- Layout definition for a namespace page -->
<namespace>
<briefdescription visible="yes"/>
<memberdecl>
<nestednamespaces visible="yes" title=""/>
<classes visible="yes" title=""/>
<typedefs title=""/>
<enums title=""/>
<functions title=""/>
<variables title=""/>
<membergroups visible="yes"/>
</memberdecl>
<detaileddescription title=""/>
<memberdef>
<inlineclasses title=""/>
<typedefs title=""/>
<enums title=""/>
<functions title=""/>
<variables title=""/>
</memberdef>
<authorsection visible="yes"/>
</namespace>
<!-- Layout definition for a file page -->
<file>
<briefdescription visible="yes"/>
<detaileddescription title="Description"/>
<includes visible="$SHOW_INCLUDE_FILES"/>
<includegraph visible="$INCLUDE_GRAPH"/>
<includedbygraph visible="$INCLUDED_BY_GRAPH"/>
<sourcelink visible="yes"/>
<memberdecl>
<classes visible="yes" title=""/>
<namespaces visible="yes" title=""/>
<constantgroups visible="yes" title=""/>
<defines title=""/>
<typedefs title=""/>
<enums title=""/>
@@ -117,9 +23,7 @@
<variables title=""/>
<membergroups visible="yes"/>
</memberdecl>
<detaileddescription title=""/>
<memberdef>
<inlineclasses title=""/>
<defines title=""/>
<typedefs title=""/>
<enums title=""/>
@@ -131,46 +35,26 @@
<!-- Layout definition for a group page -->
<group>
<briefdescription visible="yes"/>
<detaileddescription title="Description"/>
<groupgraph visible="$GROUP_GRAPHS"/>
<memberdecl>
<nestedgroups visible="yes" title=""/>
<dirs visible="yes" title=""/>
<files visible="yes" title=""/>
<namespaces visible="yes" title=""/>
<classes visible="yes" title=""/>
<defines title=""/>
<typedefs title=""/>
<enums title=""/>
<enumvalues title=""/>
<functions title=""/>
<variables title=""/>
<signals title=""/>
<publicslots title=""/>
<protectedslots title=""/>
<privateslots title=""/>
<events title=""/>
<properties title=""/>
<friends title=""/>
<membergroups visible="yes"/>
</memberdecl>
<memberdef>
<pagedocs/>
<inlineclasses title=""/>
<defines title=""/>
<typedefs title=""/>
<enums title=""/>
<enumvalues title=""/>
<functions title=""/>
<variables title=""/>
<signals title=""/>
<publicslots title=""/>
<protectedslots title=""/>
<privateslots title=""/>
<events title=""/>
<properties title=""/>
<friends title=""/>
</memberdef>
<authorsection visible="yes"/>
</group>
@@ -178,7 +62,6 @@
<!-- Layout definition for a directory page -->
<directory>
<briefdescription visible="yes"/>
<directorygraph visible="yes"/>
<memberdecl>
<dirs visible="yes"/>
<files visible="yes"/>
+14
View File
@@ -0,0 +1,14 @@
# Support resources
See the [latest documentation](http://www.glfw.org/docs/latest/) for tutorials,
guides and the API reference.
If you have questions about using GLFW, we have a
[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
[Freenode](http://freenode.net/).
Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
Please check the [contribution
guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
information on what to include when reporting a bug.
+106 -67
View File
@@ -15,27 +15,27 @@ specific compiler of your chosen development environment. The compilation
and linking process should be explained in your C programming material and in
the documentation for your development environment.
@section build_include Including the GLFW header file
In the source files of your application where you use OpenGL or GLFW, you should
include the GLFW header file, i.e.:
You should include the GLFW header in the source files where you use OpenGL or
GLFW.
@code
#include <GLFW/glfw3.h>
@endcode
The GLFW header declares the GLFW API and by default also includes the OpenGL
header of your development environment, which in turn defines all the constants,
types and function prototypes of the OpenGL API.
This header declares the GLFW API and by default also includes the OpenGL header
from your development environment. See below for how to control this.
The GLFW header also defines everything necessary for your OpenGL header to
function. For example, under Windows you are normally required to include
`windows.h` before the OpenGL header, which would pollute your code namespace
with the entire Win32 API.
The GLFW header also defines any platform-specific macros needed by your OpenGL
header, so it can be included without needing any window system headers.
Instead, the GLFW header takes care of this for you, not by including
`windows.h`, but by duplicating only the very few necessary parts of it. It
does this only when needed, so if `windows.h` _is_ included, the GLFW header
For example, under Windows you are normally required to include `windows.h`
before the OpenGL header, which would bring in the whole Win32 API. The GLFW
header duplicates the small number of macros needed.
It does this only when needed, so if `windows.h` _is_ included, the GLFW header
does not try to redefine those symbols. The reverse is not true, i.e.
`windows.h` cannot cope if any of its symbols have already been defined.
@@ -49,8 +49,21 @@ In other words:
If you are using an OpenGL extension loading library such as
[glad](https://github.com/Dav1dde/glad), the extension loader header should
either be included _before_ the GLFW one, or the `GLFW_INCLUDE_NONE` macro
(described below) should be defined.
be included _before_ the GLFW one.
@code
#include <glad/gl.h>
#include <GLFW/glfw3.h>
@endcode
Alternatively the @ref GLFW_INCLUDE_NONE macro (described below) can be used to
prevent the GLFW header from including the OpenGL header.
@code
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <glad/gl.h>
@endcode
@subsection build_macros GLFW header option macros
@@ -58,46 +71,60 @@ either be included _before_ the GLFW one, or the `GLFW_INCLUDE_NONE` macro
These macros may be defined before the inclusion of the GLFW header and affect
its behavior.
`GLFW_DLL` is required on Windows when using the GLFW DLL, to tell the compiler
that the GLFW functions are defined in a DLL.
@anchor GLFW_DLL
__GLFW_DLL__ is required on Windows when using the GLFW DLL, to tell the
compiler that the GLFW functions are defined in a DLL.
The following macros control which OpenGL or OpenGL ES API header is included.
Only one of these may be defined at a time.
`GLFW_INCLUDE_GLCOREARB` makes the GLFW header include the modern
`GL/glcorearb.h` header (`OpenGL/gl3.h` on OS X) instead of the regular OpenGL
@anchor GLFW_INCLUDE_GLCOREARB
__GLFW_INCLUDE_GLCOREARB__ makes the GLFW header include the modern
`GL/glcorearb.h` header (`OpenGL/gl3.h` on macOS) instead of the regular OpenGL
header.
`GLFW_INCLUDE_ES1` makes the GLFW header include the OpenGL ES 1.x `GLES/gl.h`
@anchor GLFW_INCLUDE_ES1
__GLFW_INCLUDE_ES1__ makes the GLFW header include the OpenGL ES 1.x `GLES/gl.h`
header instead of the regular OpenGL header.
`GLFW_INCLUDE_ES2` makes the GLFW header include the OpenGL ES 2.0 `GLES2/gl2.h`
header instead of the regular OpenGL header.
@anchor GLFW_INCLUDE_ES2
__GLFW_INCLUDE_ES2__ makes the GLFW header include the OpenGL ES 2.0
`GLES2/gl2.h` header instead of the regular OpenGL header.
`GLFW_INCLUDE_ES3` makes the GLFW header include the OpenGL ES 3.0 `GLES3/gl3.h`
header instead of the regular OpenGL header.
@anchor GLFW_INCLUDE_ES3
__GLFW_INCLUDE_ES3__ makes the GLFW header include the OpenGL ES 3.0
`GLES3/gl3.h` header instead of the regular OpenGL header.
`GLFW_INCLUDE_ES31` makes the GLFW header include the OpenGL ES 3.1 `GLES3/gl31.h`
header instead of the regular OpenGL header.
@anchor GLFW_INCLUDE_ES31
__GLFW_INCLUDE_ES31__ makes the GLFW header include the OpenGL ES 3.1
`GLES3/gl31.h` header instead of the regular OpenGL header.
`GLFW_INCLUDE_VULKAN` makes the GLFW header include the Vulkan `vulkan/vulkan.h`
header instead of the regular OpenGL header.
@anchor GLFW_INCLUDE_ES32
__GLFW_INCLUDE_ES31__ makes the GLFW header include the OpenGL ES 3.2
`GLES3/gl32.h` header instead of the regular OpenGL header.
`GLFW_INCLUDE_NONE` makes the GLFW header not include any OpenGL or OpenGL ES API
header. This is useful in combination with an extension loading library.
@anchor GLFW_INCLUDE_NONE
__GLFW_INCLUDE_NONE__ makes the GLFW header not include any OpenGL or OpenGL ES
API header. This is useful in combination with an extension loading library.
If none of the above inclusion macros are defined, the standard OpenGL `GL/gl.h`
header (`OpenGL/gl.h` on OS X) is included.
header (`OpenGL/gl.h` on macOS) is included.
The following macros control the inclusion of additional API headers. Any
number of these may be defined simultaneously, and/or together with one of the
above macros.
`GLFW_INCLUDE_GLEXT` makes the GLFW header include the appropriate extension
@anchor GLFW_INCLUDE_VULKAN
__GLFW_INCLUDE_VULKAN__ makes the GLFW header include the Vulkan
`vulkan/vulkan.h` header in addition to any selected OpenGL or OpenGL ES header.
@anchor GLFW_INCLUDE_GLEXT
__GLFW_INCLUDE_GLEXT__ makes the GLFW header include the appropriate extension
header for the OpenGL or OpenGL ES header selected above after and in addition
to that header.
`GLFW_INCLUDE_GLU` makes the header include the GLU header in addition to the
@anchor GLFW_INCLUDE_GLU
__GLFW_INCLUDE_GLU__ makes the header include the GLU header in addition to the
header selected above. This should only be used with the standard OpenGL header
and only for compatibility with legacy code. GLU has been deprecated and should
not be used in new code.
@@ -119,13 +146,13 @@ a shared library / dynamic library / DLL then it takes care of these links.
However, if you are using GLFW as a static library then your executable will
need to link against these libraries.
On Windows and OS X, the list of system libraries is static and can be
On Windows and macOS, the list of system libraries is static and can be
hard-coded into your build environment. See the section for your development
environment below. On Linux and other Unix-like operating systems, the list
varies but can be retrieved in various ways as described below.
A good general introduction to linking is
[Beginner's Guide to Linkers](http://www.lurklurk.org/linkers/linkers.html) by
[Beginner's Guide to Linkers](https://www.lurklurk.org/linkers/linkers.html) by
David Drysdale.
@@ -134,20 +161,20 @@ David Drysdale.
The static version of the GLFW library is named `glfw3`. When using this
version, it is also necessary to link with some libraries that GLFW uses.
When linking an application under Windows that uses the static version of GLFW,
you must link with `opengl32`. On some versions of MinGW, you must also
explicitly link with `gdi32`, while other versions of MinGW include it in the
set of default libraries along with other dependencies like `user32` and
`kernel32`. If you are using GLU, you must also link with `glu32`.
When using MinGW to link an application with the static version of GLFW, you
must also explicitly link with `gdi32`. Other toolchains including MinGW-w64
include it in the set of default libraries along with other dependencies like
`user32` and `kernel32`.
If you are using GLU, you must also link with `glu32`.
The link library for the GLFW DLL is named `glfw3dll`. When compiling an
application that uses the DLL version of GLFW, you need to define the `GLFW_DLL`
macro _before_ any inclusion of the GLFW header. This can be done either with
a compiler switch or by defining it in your source code.
application that uses the DLL version of GLFW, you need to define the @ref
GLFW_DLL macro _before_ any inclusion of the GLFW header. This can be done
either with a compiler switch or by defining it in your source code.
An application using the GLFW DLL does not need to link against any of its
dependencies, but you still have to link against `opengl32` if your application
uses OpenGL and `glu32` if it uses GLU.
dependencies, but you still have to link against `glu32` if it uses GLU.
@subsection build_link_cmake_source With CMake and GLFW source
@@ -156,8 +183,8 @@ This section is about using CMake to compile and link GLFW along with your
application. If you want to use an installed binary instead, see @ref
build_link_cmake_package.
With just a few changes to your `CMakeLists.txt` you can have the GLFW source
tree built along with your application.
With a few changes to your `CMakeLists.txt` you can have the GLFW source tree
built along with your application.
When including GLFW as part of your build, you probably don't want to build the
GLFW tests, examples and documentation. To disable these, set the corresponding
@@ -178,8 +205,8 @@ add_subdirectory(path/to/glfw)
Once GLFW has been added to the project, link against it with the `glfw` target.
This adds all link-time dependencies of GLFW as it is currently configured,
the include directory for the GLFW header and, when applicable, the
[GLFW_DLL](@ref build_macros) macro.
the include directory for the GLFW header and, when applicable, the @ref
GLFW_DLL macro.
@code{.cmake}
target_link_libraries(myapp glfw)
@@ -199,7 +226,7 @@ If OpenGL is found, the `OPENGL_FOUND` variable is true and the
`OPENGL_INCLUDE_DIR` and `OPENGL_gl_LIBRARY` cache variables can be used.
@code{.cmake}
target_include_directories(myapp ${OPENGL_INCLUDE_DIR})
target_include_directories(myapp PUBLIC ${OPENGL_INCLUDE_DIR})
target_link_libraries(myapp ${OPENGL_gl_LIBRARY})
@endcode
@@ -212,7 +239,8 @@ target_link_libraries(myapp ${OPENGL_glu_LIBRARY})
@endcode
@note GLU has been deprecated and should not be used in new code, but some
legacy code requires it.
legacy code requires it. See the [section on GLU](@ref moving_glu) in the
transition guide for suggested replacements.
@subsection build_link_cmake_package With CMake and installed GLFW binaries
@@ -221,13 +249,22 @@ This section is about using CMake to link GLFW after it has been built and
installed. If you want to build it along with your application instead, see
@ref build_link_cmake_source.
With just a few changes to your `CMakeLists.txt`, you can locate the package and
With a few changes to your `CMakeLists.txt` you can locate the package and
target files generated when GLFW is installed.
@code{.cmake}
find_package(glfw3 3.3 REQUIRED)
@endcode
Once GLFW has been added to the project, link against it with the `glfw` target.
This adds all link-time dependencies of GLFW as it is currently configured,
the include directory for the GLFW header and, when applicable, the @ref
GLFW_DLL macro.
@code{.cmake}
target_link_libraries(myapp glfw)
@endcode
Note that the dependencies do not include OpenGL or GLU, as GLFW loads any
OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU.
If your application calls OpenGL directly, instead of using a modern
@@ -242,7 +279,7 @@ If OpenGL is found, the `OPENGL_FOUND` variable is true and the
`OPENGL_INCLUDE_DIR` and `OPENGL_gl_LIBRARY` cache variables can be used.
@code{.cmake}
target_include_directories(myapp ${OPENGL_INCLUDE_DIR})
target_include_directories(myapp PUBLIC ${OPENGL_INCLUDE_DIR})
target_link_libraries(myapp ${OPENGL_gl_LIBRARY})
@endcode
@@ -255,12 +292,13 @@ target_link_libraries(myapp ${OPENGL_glu_LIBRARY})
@endcode
@note GLU has been deprecated and should not be used in new code, but some
legacy code requires it.
legacy code requires it. See the [section on GLU](@ref moving_glu) in the
transition guide for suggested replacements.
@subsection build_link_pkgconfig With makefiles and pkg-config on Unix
GLFW supports [pkg-config](http://www.freedesktop.org/wiki/Software/pkg-config/),
GLFW supports [pkg-config](https://www.freedesktop.org/wiki/Software/pkg-config/),
and the `glfw3.pc` pkg-config file is generated when the GLFW library is built
and is installed along with it. A pkg-config file describes all necessary
compile-time and link-time flags and dependencies needed to use a library. When
@@ -274,8 +312,8 @@ GLFW library may look like this:
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
@endcode
If you are using the shared version of the GLFW library, simply omit the
`--static` flag.
If you are using the shared version of the GLFW library, omit the `--static`
flag.
@code{.sh}
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
@@ -289,7 +327,7 @@ env PKG_CONFIG_PATH=path/to/glfw/src cc `pkg-config --cflags glfw3` -o myprog my
@endcode
The dependencies do not include OpenGL or GLU, as GLFW loads any OpenGL, OpenGL
ES or Vulkan libraries it needs at runtime and does not use GLU. On OS X, GLU
ES or Vulkan libraries it needs at runtime and does not use GLU. On macOS, GLU
is built into the OpenGL framework, so if you need GLU you don't need to do
anything extra. If you need GLU and are using Linux or BSD, you should add the
`glu` pkg-config package.
@@ -299,7 +337,8 @@ cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --libs glfw3 g
@endcode
@note GLU has been deprecated and should not be used in new code, but some
legacy code requires it.
legacy code requires it. See the [section on GLU](@ref moving_glu) in the
transition guide for suggested replacements.
If you are using the static version of the GLFW library, make sure you don't
link statically against GLU.
@@ -309,20 +348,20 @@ cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --static --lib
@endcode
@subsection build_link_xcode With Xcode on OS X
@subsection build_link_xcode With Xcode on macOS
If you are using the dynamic library version of GLFW, simply add it to the
project dependencies.
If you are using the dynamic library version of GLFW, add it to the project
dependencies.
If you are using the static library version of GLFW, add it and the Cocoa,
OpenGL, IOKit and CoreVideo frameworks to the project as dependencies. They can
all be found in `/System/Library/Frameworks`.
OpenGL and IOKit frameworks to the project as dependencies. They can all be
found in `/System/Library/Frameworks`.
@subsection build_link_osx With command-line on OS X
@subsection build_link_osx With command-line on macOS
It is recommended that you use [pkg-config](@ref build_link_pkgconfig) when
building from the command line on OS X. That way you will get any new
building from the command line on macOS. That way you will get any new
dependencies added automatically. If you still wish to build manually, you need
to add the required frameworks and libraries to your command-line yourself using
the `-l` and `-framework` switches.
@@ -330,7 +369,7 @@ the `-l` and `-framework` switches.
If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do:
@code{.sh}
cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo
cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit
@endcode
If you are using the static library, named `libglfw3.a`, substitute `-lglfw3`
@@ -342,6 +381,6 @@ against it from the command-line.
The OpenGL framework contains both the OpenGL and GLU APIs, so there is nothing
special to do when using GLU. Also note that even though your machine may have
`libGL`-style OpenGL libraries, they are for use with the X Window System and
will _not_ work with the OS X native version of GLFW.
will _not_ work with the macOS native version of GLFW.
*/
+84 -23
View File
@@ -23,9 +23,9 @@ varied window managers in use on Unix-like systems. In order for applications
and window managers to work well together, a number of standards and
conventions have been developed that regulate behavior outside the scope of the
X11 API; most importantly the
[Inter-Client Communication Conventions Manual](http://www.tronche.com/gui/x/icccm/)
[Inter-Client Communication Conventions Manual](https://www.tronche.com/gui/x/icccm/)
(ICCCM) and
[Extended Window Manager Hints](http://standards.freedesktop.org/wm-spec/wm-spec-latest.html)
[Extended Window Manager Hints](https://standards.freedesktop.org/wm-spec/wm-spec-latest.html)
(EWMH) standards.
GLFW uses the `_MOTIF_WM_HINTS` window property to support borderless windows.
@@ -53,13 +53,13 @@ running window manager uses compositing but does not support this property then
additional copying may be performed for each buffer swap of full screen windows.
GLFW uses the
[clipboard manager protocol](http://www.freedesktop.org/wiki/ClipboardManager/)
[clipboard manager protocol](https://www.freedesktop.org/wiki/ClipboardManager/)
to push a clipboard string (i.e. selection) owned by a GLFW window about to be
destroyed to the clipboard manager. If there is no running clipboard manager,
the clipboard string will be unavailable once the window has been destroyed.
GLFW uses the
[X drag-and-drop protocol](http://www.freedesktop.org/wiki/Specifications/XDND/)
[X drag-and-drop protocol](https://www.freedesktop.org/wiki/Specifications/XDND/)
to provide file drop events. If the application originating the drag does not
support this protocol, drag and drop will not work.
@@ -76,6 +76,69 @@ GLFW uses the Xkb extension and detectable auto-repeat to provide keyboard
input. If the running X server does not support this extension, a non-Xkb
fallback path is used.
GLFW uses the XInput2 extension to provide raw, non-accelerated mouse motion
when the cursor is disabled. If the running X server does not support this
extension, regular accelerated mouse motion will be used.
GLFW uses both the XRender extension and the compositing manager to support
transparent window framebuffers. If the running X server does not support this
extension or there is no running compositing manager, the
`GLFW_TRANSPARENT_FRAMEBUFFER` framebuffer hint will have no effect.
@section compat_wayland Wayland protocols and IPC standards
As GLFW uses libwayland directly, without any intervening toolkit library, it
has sole responsibility for interacting well with every compositor in use on
Unix-like systems. Most of the features are provided by the core protocol,
while cursor support is provided by the libwayland-cursor helper library, EGL
integration by libwayland-egl, and keyboard handling by
[libxkbcommon](https://xkbcommon.org/). In addition, GLFW uses some protocols
from wayland-protocols to provide additional features if the compositor
supports them.
GLFW uses xkbcommon 0.5.0 to provide compose key support. When it has been
built against an older xkbcommon, the compose key will be disabled even if it
has been configured in the compositor.
GLFW uses the [xdg-shell
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/xdg-shell/xdg-shell.xml)
to provide better window management. This protocol is part of
wayland-protocols 1.12, and mandatory at build time. If the running compositor
does not support this protocol, the older [wl_shell
interface](https://cgit.freedesktop.org/wayland/wayland/tree/protocol/wayland.xml#n972)
will be used instead. This will result in a worse integration with the
desktop, especially on tiling compositors.
GLFW uses the [relative pointer
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/relative-pointer/relative-pointer-unstable-v1.xml)
alongside the [pointer constraints
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml)
to implement disabled cursor. These two protocols are part of
wayland-protocols 1.1, and mandatory at build time. If the running compositor
does not support both of these protocols, disabling the cursor will have no
effect.
GLFW uses the [idle inhibit
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml)
to prohibit the screensaver from starting. This protocol is part of
wayland-protocols 1.6, and mandatory at build time. If the running compositor
does not support this protocol, the screensaver may start even for full screen
windows.
GLFW uses the [xdg-decoration
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml)
to request decorations to be drawn around its windows. This protocol is part
of wayland-protocols 1.15, and mandatory at build time. If the running
compositor does not support this protocol, a very simple frame will be drawn by
GLFW itself, using the [viewporter
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/viewporter/viewporter.xml)
alongside
[subsurfaces](https://cgit.freedesktop.org/wayland/wayland/tree/protocol/wayland.xml#n2598).
This protocol is part of wayland-protocols 1.4, and mandatory at build time.
If the running compositor does not support this protocol either, no decorations
will be drawn around windows.
@section compat_glx GLX extensions
@@ -160,21 +223,21 @@ extensions to provide support for sRGB framebuffers. Where both of these
extension are unavailable, the `GLFW_SRGB_CAPABLE` hint will have no effect.
@section compat_osx OpenGL 3.2 and later on OS X
@section compat_osx OpenGL on macOS
Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then
only forward-compatible, core profile contexts are supported. Support for
OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible,
core profile contexts. There is also still no mechanism for requesting debug
contexts. Versions of Mac OS X earlier than 10.7 support at most OpenGL
version 2.1.
contexts or no-error contexts. Versions of Mac OS X earlier than 10.7 support
at most OpenGL version 2.1.
Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and
`GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if
given version 3.0 or 3.1, the `GLFW_OPENGL_FORWARD_COMPAT` hint must be set to
given version 3.0 or 3.1. The `GLFW_OPENGL_FORWARD_COMPAT` hint must be set to
`GLFW_TRUE` and the `GLFW_OPENGL_PROFILE` hint must be set to
`GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts and the
`GLFW_OPENGL_DEBUG_CONTEXT` hint is ignored.
`GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts. The
`GLFW_OPENGL_DEBUG_CONTEXT` and `GLFW_CONTEXT_NO_ERROR` hints are ignored.
Also, on Mac OS X 10.6 and below, the `GLFW_CONTEXT_VERSION_MAJOR` and
`GLFW_CONTEXT_VERSION_MINOR` hints will fail if given a version above 2.1,
@@ -185,10 +248,12 @@ a non-default value will cause @ref glfwCreateWindow to fail and the
@section compat_vulkan Vulkan loader and API
GLFW uses the standard system-wide Vulkan loader to access the Vulkan API.
This should be installed by graphics drivers and Vulkan SDKs. If this is not
available, @ref glfwVulkanSupported will return `GLFW_FALSE` and all other
Vulkan-related functions will fail with an @ref GLFW_API_UNAVAILABLE error.
By default, GLFW uses the standard system-wide Vulkan loader to access the
Vulkan API on all platforms except macOS. This is installed by both graphics
drivers and Vulkan SDKs. If either the loader or at least one minimally
functional ICD is missing, @ref glfwVulkanSupported will return `GLFW_FALSE` and
all other Vulkan-related functions will fail with an @ref GLFW_API_UNAVAILABLE
error.
@section compat_wsi Vulkan WSI extensions
@@ -201,6 +266,11 @@ surfaces on Microsoft Windows. If any of these extensions are not available,
@ref glfwGetRequiredInstanceExtensions will return an empty list and window
surface creation will fail.
GLFW uses the `VK_KHR_surface` and `VK_MVK_macos_surface` extensions to create
surfaces on macOS. If any of these extensions are not available, @ref
glfwGetRequiredInstanceExtensions will return an empty list and window surface
creation will fail.
GLFW uses the `VK_KHR_surface` and either the `VK_KHR_xlib_surface` or
`VK_KHR_xcb_surface` extensions to create surfaces on X11. If `VK_KHR_surface`
or both `VK_KHR_xlib_surface` and `VK_KHR_xcb_surface` are not available, @ref
@@ -212,13 +282,4 @@ surfaces on Wayland. If any of these extensions are not available, @ref
glfwGetRequiredInstanceExtensions will return an empty list and window surface
creation will fail.
GLFW uses the `VK_KHR_surface` and `VK_KHR_mir_surface` extensions to create
surfaces on Mir. If any of these extensions are not available, @ref
glfwGetRequiredInstanceExtensions will return an empty list and window surface
creation will fail.
GLFW does not support any extensions for window surface creation on OS X,
meaning@ref glfwGetRequiredInstanceExtensions will return an empty list and
window surface creation will fail.
*/
+71 -65
View File
@@ -10,11 +10,12 @@ build applications that use GLFW, see @ref build_guide.
@section compile_cmake Using CMake
GLFW uses [CMake](http://www.cmake.org/) to generate project files or makefiles
GLFW uses [CMake](https://cmake.org/) to generate project files or makefiles
for a particular development environment. If you are on a Unix-like system such
as Linux or FreeBSD or have a package system like Fink, MacPorts, Cygwin or
Homebrew, you can simply install its CMake package. If not, you can download
installers for Windows and OS X from the [CMake website](http://www.cmake.org/).
Homebrew, you can install its CMake package. If not, you can download
installers for Windows and macOS from the
[CMake website](https://cmake.org/).
@note CMake only generates project files or makefiles. It does not compile the
actual GLFW library. To compile GLFW, first generate these files for your
@@ -32,9 +33,9 @@ below.
@subsubsection compile_deps_msvc Dependencies for Visual C++ on Windows
The Microsoft Platform SDK that is installed along with Visual C++ already
contains all the necessary headers, link libraries and tools except for CMake.
Move on to @ref compile_generate.
The Windows SDK bundled with Visual C++ already contains all the necessary
headers, link libraries and tools except for CMake. Move on to @ref
compile_generate.
@subsubsection compile_deps_mingw Dependencies for MinGW or MinGW-w64 on Windows
@@ -51,9 +52,9 @@ example, Cygwin has the `mingw64-i686-gcc` and `mingw64-x86_64-gcc` packages
for 32- and 64-bit version of MinGW-w64, while Debian GNU/Linux and derivatives
like Ubuntu have the `mingw-w64` package for both.
GLFW has CMake toolchain files in the `CMake/` directory that allow for easy
cross-compilation of Windows binaries. To use these files you need to add a
special parameter when generating the project files or makefiles:
GLFW has CMake toolchain files in the `CMake/` directory that set up
cross-compilation of Windows binaries. To use these files you add an option
when running `cmake` to generate the project files or makefiles:
@code{.sh}
cmake -DCMAKE_TOOLCHAIN_FILE=<toolchain-file> .
@@ -70,17 +71,17 @@ cmake -DCMAKE_TOOLCHAIN_FILE=CMake/x86_64-w64-mingw32.cmake .
@endcode
For more details see the article
[CMake Cross Compiling](http://www.paraview.org/Wiki/CMake_Cross_Compiling) on
[CMake Cross Compiling](https://gitlab.kitware.com/cmake/community/wikis/doc/cmake/CrossCompiling) on
the CMake wiki.
Once you have this set up, move on to @ref compile_generate.
@subsubsection compile_deps_xcode Dependencies for Xcode on OS X
@subsubsection compile_deps_xcode Dependencies for Xcode on macOS
Xcode comes with all necessary tools except for CMake. The required headers
and libraries are included in the core OS X frameworks. Xcode can be downloaded
from the Mac App Store or from the ADC Member Center.
and libraries are included in the core macOS frameworks. Xcode can be
downloaded from the Mac App Store or from the ADC Member Center.
Once you have Xcode installed, move on to @ref compile_generate.
@@ -96,6 +97,30 @@ Once you have installed the necessary packages, move on to @ref
compile_generate.
@subsubsection compile_deps_wayland Dependencies for Linux and Wayland
To compile GLFW for Wayland, you need to have the Wayland packages installed,
as well as the basic development tools like GCC and make. For example, on
Ubuntu and other distributions based on Debian GNU/Linux, you need to install
the `libwayland-dev` package, which contains all Wayland headers and pulls in
wayland-scanner, as well as the `wayland-protocols` and `extra-cmake-modules`
packages.
Once you have installed the necessary packages, move on to @ref
compile_generate.
@subsection compile_deps_osmesa Dependencies for Linux and OSMesa
To compile GLFW for OSMesa, you need to install the OSMesa library and header
packages. For example, on Ubuntu and other distributions based on Debian
GNU/Linux, you need to install the `libosmesa6-dev` package. The OSMesa library
is required at runtime for context creation and is loaded on demand.
Once you have installed the necessary packages, move on to @ref
compile_generate.
@subsection compile_generate Generating build files with CMake
Once you have all necessary dependencies it is time to generate the project
@@ -181,45 +206,36 @@ cmake -DBUILD_SHARED_LIBS=ON .
@subsubsection compile_options_shared Shared CMake options
`BUILD_SHARED_LIBS` determines whether GLFW is built as a static
@anchor BUILD_SHARED_LIBS
__BUILD_SHARED_LIBS__ determines whether GLFW is built as a static
library or as a DLL / shared library / dynamic library.
`LIB_SUFFIX` affects where the GLFW shared /dynamic library is installed. If it
is empty, it is installed to `${CMAKE_INSTALL_PREFIX}/lib`. If it is set to
`64`, it is installed to `${CMAKE_INSTALL_PREFIX}/lib64`.
`GLFW_BUILD_EXAMPLES` determines whether the GLFW examples are built
@anchor GLFW_BUILD_EXAMPLES
__GLFW_BUILD_EXAMPLES__ determines whether the GLFW examples are built
along with the library.
`GLFW_BUILD_TESTS` determines whether the GLFW test programs are
@anchor GLFW_BUILD_TESTS
__GLFW_BUILD_TESTS__ determines whether the GLFW test programs are
built along with the library.
`GLFW_BUILD_DOCS` determines whether the GLFW documentation is built along with
the library.
@anchor GLFW_BUILD_DOCS
__GLFW_BUILD_DOCS__ determines whether the GLFW documentation is built along
with the library.
`GLFW_VULKAN_STATIC` determines whether to use the Vulkan loader linked
statically into the application.
@subsubsection compile_options_osx OS X specific CMake options
`GLFW_USE_CHDIR` determines whether `glfwInit` changes the current
directory of bundled applications to the `Contents/Resources` directory.
`GLFW_USE_MENUBAR` determines whether the first call to
`glfwCreateWindow` sets up a minimal menu bar.
`GLFW_USE_RETINA` determines whether windows will use the full resolution of
Retina displays.
@anchor GLFW_VULKAN_STATIC
__GLFW_VULKAN_STATIC__ determines whether to use the Vulkan loader linked
directly with the application.
@subsubsection compile_options_win32 Windows specific CMake options
`USE_MSVC_RUNTIME_LIBRARY_DLL` determines whether to use the DLL version or the
@anchor USE_MSVC_RUNTIME_LIBRARY_DLL
__USE_MSVC_RUNTIME_LIBRARY_DLL__ determines whether to use the DLL version or the
static library version of the Visual C++ runtime library. If set to `ON`, the
DLL version of the Visual C++ library is used.
`GLFW_USE_HYBRID_HPG` determines whether to export the `NvOptimusEnablement` and
@anchor GLFW_USE_HYBRID_HPG
__GLFW_USE_HYBRID_HPG__ determines whether to export the `NvOptimusEnablement` and
`AmdPowerXpressRequestHighPerformance` symbols, which force the use of the
high-performance GPU on Nvidia Optimus and AMD PowerXpress systems. These symbols
need to be exported by the EXE to be detected by the driver, so the override
@@ -236,46 +252,36 @@ features.
When building with CMake, the `glfw_config.h` configuration header is generated
based on the current platform and CMake options. The GLFW CMake environment
defines `_GLFW_USE_CONFIG_H`, which causes this header to be included by
defines @b GLFW_USE_CONFIG_H, which causes this header to be included by
`internal.h`. Without this macro, GLFW will expect the necessary configuration
macros to be defined on the command-line.
The window creation API is used to create windows, handle input, monitors, gamma
ramps and clipboard. The options are:
- `_GLFW_COCOA` to use the Cocoa frameworks
- `_GLFW_WIN32` to use the Win32 API
- `_GLFW_X11` to use the X Window System
- `_GLFW_WAYLAND` to use the Wayland API (experimental and incomplete)
- `_GLFW_MIR` to use the Mir API (experimental and incomplete)
- @b _GLFW_COCOA to use the Cocoa frameworks
- @b _GLFW_WIN32 to use the Win32 API
- @b _GLFW_X11 to use the X Window System
- @b _GLFW_WAYLAND to use the Wayland API (experimental and incomplete)
- @b _GLFW_OSMESA to use the OSMesa API (headless and non-interactive)
If you are building GLFW as a shared library / dynamic library / DLL then you
must also define `_GLFW_BUILD_DLL`. Otherwise, you must not define it.
must also define @b _GLFW_BUILD_DLL. Otherwise, you must not define it.
If you are linking the Vulkan loader statically into your application then you
must also define `_GLFW_VULKAN_STATIC`. Otherwise, GLFW will attempt to use the
If you are linking the Vulkan loader directly with your application then you
must also define @b _GLFW_VULKAN_STATIC. Otherwise, GLFW will attempt to use the
external version.
If you are using a custom name for the Vulkan, EGL, GLX, OSMesa, OpenGL, GLESv1
or GLESv2 library, you can override the default names by defining those you need
of @b _GLFW_VULKAN_LIBRARY, @b _GLFW_EGL_LIBRARY, @b _GLFW_GLX_LIBRARY, @b
_GLFW_OSMESA_LIBRARY, @b _GLFW_OPENGL_LIBRARY, @b _GLFW_GLESV1_LIBRARY and @b
_GLFW_GLESV2_LIBRARY. Otherwise, GLFW will use the built-in default names.
For the EGL context creation API, the following options are available:
- `_GLFW_USE_EGLPLATFORM_H` to use `EGL/eglplatform.h` for native handle
definitions (fallback)
If you are using the X11 window creation API, support for the following X11
extensions can be enabled:
- `_GLFW_HAS_XF86VM` to use Xxf86vm as a fallback when RandR gamma is broken
(recommended)
If you are using the Cocoa window creation API, the following options are
available:
- `_GLFW_USE_CHDIR` to `chdir` to the `Resources` subdirectory of the
application bundle during @ref glfwInit (recommended)
- `_GLFW_USE_MENUBAR` to create and populate the menu bar when the first window
is created (recommended)
- `_GLFW_USE_RETINA` to have windows use the full resolution of Retina displays
(recommended)
- @b _GLFW_USE_EGLPLATFORM_H to use an existing `EGL/eglplatform.h` header file
for native handle types (fallback)
@note None of the @ref build_macros may be defined during the compilation of
GLFW. If you define any of these in your build files, make sure they are not
+19 -18
View File
@@ -30,8 +30,8 @@ the `glfwinfo` test program.
@note Vulkan does not have a context and the Vulkan instance is created via the
Vulkan API itself. If you will be using Vulkan to render to a window, disable
context creation by setting the [GLFW_CLIENT_API](@ref window_hints_ctx) hint to
`GLFW_NO_API`. For more information, see the @ref vulkan_guide.
context creation by setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint)
hint to `GLFW_NO_API`. For more information, see the @ref vulkan_guide.
@subsection context_hints Context creation hints
@@ -56,19 +56,19 @@ platforms where it is possible to choose which types of objects are shared, GLFW
requests that all types are shared.
See the relevant chapter of the [OpenGL](https://www.opengl.org/registry/) or
[OpenGL ES](http://www.khronos.org/opengles/) reference documents for more
[OpenGL ES](https://www.khronos.org/opengles/) reference documents for more
information. The name and number of this chapter unfortunately varies between
versions and APIs, but has at times been named _Shared Objects and Multiple
Contexts_.
GLFW comes with a simple object sharing test program called `sharing`.
GLFW comes with a barebones object sharing example program called `sharing`.
@subsection context_offscreen Offscreen contexts
GLFW doesn't support creating contexts without an associated window. However,
contexts with hidden windows can be created with the
[GLFW_VISIBLE](@ref window_hints_wnd) window hint.
[GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window hint.
@code
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
@@ -84,17 +84,16 @@ objects are recommended for rendering with such contexts.
You should still [process events](@ref events) as long as you have at least one
window, even if none of them are visible.
__OS X:__ The first time a window is created the menu bar is populated with
common commands like Hide, Quit and About. This is not desirable for example
when writing a command-line only application. The menu bar setup can be
disabled with a [compile-time option](@ref compile_options_osx).
@macos The first time a window is created the menu bar is created. This is not
desirable for example when writing a command-line only application. Menu bar
creation can be disabled with the @ref GLFW_COCOA_MENUBAR init hint.
@subsection context_less Windows without contexts
You can disable context creation by setting the
[GLFW_CLIENT_API](@ref window_hints_ctx) hint to `GLFW_NO_API`. Windows without
contexts must not be passed to @ref glfwMakeContextCurrent or @ref
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`. Windows
without contexts must not be passed to @ref glfwMakeContextCurrent or @ref
glfwSwapBuffers.
@@ -104,6 +103,9 @@ Before you can make OpenGL or OpenGL ES calls, you need to have a current
context of the correct type. A context can only be current for a single thread
at a time, and a thread can only have a single context current at a time.
When moving a context between threads, you must make it non-current on the old
thread before making it current on the new one.
The context of a window is made current with @ref glfwMakeContextCurrent.
@code
@@ -127,8 +129,7 @@ error.
@section context_swap Buffer swapping
Buffer swapping is part of the window and framebuffer, not the context. See
@ref buffer_swap.
See @ref buffer_swap in the window guide.
@section context_glext OpenGL and OpenGL ES extensions
@@ -150,7 +151,7 @@ for official extensions. The extension above was created by the ARB, but there
are many different affixes, like `NV` for Nvidia and `AMD` for, well, AMD. Any
group may also use the generic `EXT` affix. Lists of extensions, together with
their specifications, can be found at the
[OpenGL Registry](http://www.opengl.org/registry/) and
[OpenGL Registry](https://www.opengl.org/registry/) and
[OpenGL ES Registry](https://www.khronos.org/registry/gles/).
@@ -160,7 +161,7 @@ An extension loader library is the easiest and best way to access both OpenGL an
OpenGL ES extensions and modern versions of the core OpenGL or OpenGL ES APIs.
They will take care of all the details of declaring and loading everything you
need. One such library is [glad](https://github.com/Dav1dde/glad) and there are
several others.
several others.
The following example will use glad but all extension loader libraries work
similarly.
@@ -254,7 +255,7 @@ of OpenGL ES extensions is identical except for the name of the extension header
The `glext.h` extension header is a continually updated file that defines the
interfaces for all OpenGL extensions. The latest version of this can always be
found at the [OpenGL Registry](http://www.opengl.org/registry/). There are also
found at the [OpenGL Registry](https://www.opengl.org/registry/). There are also
extension headers for the various versions of OpenGL ES at the
[OpenGL ES Registry](https://www.khronos.org/registry/gles/). It it strongly
recommended that you use your own copy of the extension header, as the one
@@ -266,8 +267,8 @@ supports. These have names like `PFNGLGETDEBUGMESSAGELOGARBPROC` (for
`glGetDebugMessageLogARB`), i.e. the name is made uppercase and `PFN` (pointer
to function) and `PROC` (procedure) are added to the ends.
To include the extension header, define [GLFW_INCLUDE_GLEXT](@ref build_macros)
before including the GLFW header.
To include the extension header, define @ref GLFW_INCLUDE_GLEXT before including
the GLFW header.
@code
#define GLFW_INCLUDE_GLEXT
+1 -1
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+61 -17
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@@ -76,16 +76,42 @@
border:2px solid desaturate(darken(@base-color, 10%), 20%);
}
.sm-dox,.sm-dox a,.sm-dox a:focus,.sm-dox a:active,.sm-dox a:hover,.sm-dox a.highlighted,.sm-dox ul a:hover {
background:none;
text-shadow:none;
}
#navrow1,#navrow2,#navrow3,#navrow4,.tablist a,.tablist a:visited,.tablist a:hover,.tablist li,.tablist li.current a,.memdoc,dl.reflist dd,div.toc li,.ah,span.lineno,span.lineno a,span.lineno a:hover,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,.doxtable code {
.sm-dox a span.sub-arrow {
border-color:@navbar-link-color transparent transparent transparent;
}
.sm-dox a span.sub-arrow:active,.sm-dox a span.sub-arrow:focus,.sm-dox a span.sub-arrow:hover,.sm-dox a:hover span.sub-arrow {
border-color:@default-link-color transparent transparent transparent;
}
.sm-dox ul a span.sub-arrow:active,.sm-dox ul a span.sub-arrow:focus,.sm-dox ul a span.sub-arrow:hover,.sm-dox ul a:hover span.sub-arrow {
border-color:transparent transparent transparent @default-link-color;
}
.sm-dox ul a:hover {
background:@header-footer-link-color;
text-shadow:none;
}
.sm-dox ul.sm-nowrap a {
color:@default-text-color;
text-shadow:none;
}
#main-nav,#main-menu,#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li,.memdoc,dl.reflist dd,div.toc li,.ah,span.lineno,span.lineno a,span.lineno a:hover,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,.doxtable code,.markdownTable code {
background:none;
}
#titlearea,.footer,.contents,div.header,.memdoc,table.doxtable td,table.doxtable th,hr,.memSeparator {
#titlearea,.footer,.contents,div.header,.memdoc,table.doxtable td,table.doxtable th,table.markdownTable td,table.markdownTable th,hr,.memSeparator {
border:none;
}
.tablist a,.tablist a:visited,.tablist a:hover,.tablist li,.tablist li.current a,.reflist dt a.el,.levels span,.directory .levels span {
#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li,.reflist dt a.el,.levels span,.directory .levels span {
text-shadow:none;
}
@@ -93,7 +119,7 @@
box-shadow:none;
}
div.headertitle,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,table.doxtable code {
div.headertitle,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,table.doxtable code,table.markdownTable code {
padding:0;
}
@@ -101,7 +127,7 @@ div.headertitle,.note code,.pre code,.post code,.invariant code,.warning code,.a
display:none;
}
html,#titlearea,.footer,tr.even,.directory tr.even,.doxtable tr:nth-child(even),.mdescLeft,.mdescRight,.memItemLeft,.memItemRight,code {
html,#titlearea,.footer,tr.even,.directory tr.even,.doxtable tr:nth-child(even),tr.markdownTableBody:nth-child(even),.mdescLeft,.mdescRight,.memItemLeft,.memItemRight,code,.markdownTableRowEven {
background:@header-footer-background-color;
}
@@ -145,7 +171,7 @@ h3 {
padding-right:48px;
color:@header-footer-link-color;
font-size:2.5em;
background:url("http://www.glfw.org/css/arrow.png") no-repeat right;
background:url("https://www.glfw.org/css/arrow.png") no-repeat right;
}
.glfwnavbar {
@@ -183,28 +209,45 @@ address.footer {
background:@header-footer-link-color;
}
#navrow1,#navrow2,#navrow3,#navrow4 {
#main-nav {
max-width:960px;
min-width:800px;
margin:0 auto;
font-size:13px;
}
#main-menu {
max-width:920px;
min-width:800px;
margin:0 auto;
font-size:13px;
}
.tablist {
.memtitle {
display:none;
}
.memproto,.memname {
font-weight:bold;
text-shadow:none;
}
#main-menu {
height:36px;
display:block;
position:relative;
}
.tablist a,.tablist a:visited,.tablist a:hover,.tablist li,.tablist li.current a {
#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li {
color:@navbar-link-color;
}
.tablist li.current a {
background:linear-gradient(to bottom,@tab-background-color2 0%,@tab-background-color1 100%);
box-shadow:inset 0 0 32px @tab-background-color1;
text-shadow:0 -1px 1px darken(@tab-background-color1, 15%);
color:@tab-text-color;
#main-menu li ul.sm-nowrap li a {
color:@default-text-color;
}
#main-menu li ul.sm-nowrap li a:hover {
color:@default-link-color;
}
.contents {
@@ -218,10 +261,11 @@ div.contents,div.header {
background:@content-background-color none;
}
table.doxtable th,dl.reflist dt {
table.doxtable th,table.markdownTable th,dl.reflist dt {
background:linear-gradient(to bottom,@table-background-color2 0%,@table-background-color1 100%);
box-shadow:inset 0 0 32px @table-background-color1;
text-shadow:0 -1px 1px darken(@table-background-color1, 15%);
text-align:left;
color:@table-text-color;
}
@@ -278,14 +322,14 @@ dl.reflist dd {
border-top:none;
}
table.doxtable {
table.doxtable,table.markdownTable {
border-collapse:inherit;
border-spacing:0;
border:2px solid @default-border-color;
border-radius:4px;
}
a,a:hover,a:visited,a:visited:hover,.contents a:visited,.el,a.el:visited,#glfwhome:hover,.tablist a:hover,span.lineno a:hover {
a,a:hover,a:visited,a:visited:hover,.contents a:visited,.el,a.el:visited,#glfwhome:hover,#main-menu a:hover,span.lineno a:hover {
color:@default-link-color;
text-decoration:none;
}
+4 -5
View File
@@ -21,12 +21,11 @@ $extrastylesheet
<!--BEGIN TITLEAREA-->
<div id="titlearea">
<div class="glfwheader">
<a href="http://www.glfw.org/" id="glfwhome">GLFW</a>
<a href="https://www.glfw.org/" id="glfwhome">GLFW</a>
<ul class="glfwnavbar">
<li><a href="http://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="http://www.glfw.org/download.html">Download</a></li>
<li><a href="http://www.glfw.org/media.html">Media</a></li>
<li><a href="http://www.glfw.org/community.html">Community</a></li>
<li><a href="https://www.glfw.org/documentation.html">Documentation</a></li>
<li><a href="https://www.glfw.org/download.html">Download</a></li>
<li><a href="https://www.glfw.org/community.html">Community</a></li>
</ul>
</div>
</div>
+378 -98
View File
@@ -1,7 +1,7 @@
/*!
@page input_guide Input guide
@tableofcontents
This guide introduces the input related functions of GLFW. For details on
@@ -15,10 +15,9 @@ for the other areas of GLFW.
- @ref monitor_guide
GLFW provides many kinds of input. While some can only be polled, like time, or
only received via callbacks, like scrolling, there are those that provide both
callbacks and polling. Where a callback is provided, that is the recommended
way to receive that kind of input. The more you can use callbacks the less time
your users' machines will need to spend polling.
only received via callbacks, like scrolling, many provide both callbacks and
polling. Callbacks are more work to use than polling but is less CPU intensive
and guarantees that you do not miss state changes.
All input callbacks receive a window handle. By using the
[window user pointer](@ref window_userptr), you can access non-global structures
@@ -32,14 +31,14 @@ information.
@section events Event processing
GLFW needs to communicate regularly with the window system both in order to
receive events and to show that the application hasn't locked up. Event
processing must be done regularly while you have any windows and is normally
done each frame after [buffer swapping](@ref buffer_swap). Even when you have
no windows, event polling needs to be done in order to receive monitor
connection events.
GLFW needs to poll the window system for events both to provide input to the
application and to prove to the window system that the application hasn't locked
up. Event processing is normally done each frame after
[buffer swapping](@ref buffer_swap). Even when you have no windows, event
polling needs to be done in order to receive monitor and joystick connection
events.
There are two functions for processing pending events. @ref glfwPollEvents,
There are three functions for processing pending events. @ref glfwPollEvents,
processes only those events that have already been received and then returns
immediately.
@@ -47,7 +46,7 @@ immediately.
glfwPollEvents();
@endcode
This is the best choice when rendering continually, like most games do.
This is the best choice when rendering continuously, like most games do.
If you only need to update the contents of the window when you receive new
input, @ref glfwWaitEvents is a better choice.
@@ -58,11 +57,10 @@ glfwWaitEvents();
It puts the thread to sleep until at least one event has been received and then
processes all received events. This saves a great deal of CPU cycles and is
useful for, for example, editing tools. There must be at least one GLFW window
for this function to sleep.
useful for, for example, editing tools.
If you want to wait for events but have UI elements that need periodic updates,
call @ref glfwWaitEventsTimeout.
If you want to wait for events but have UI elements or other tasks that need
periodic updates, @ref glfwWaitEventsTimeout lets you specify a timeout.
@code
glfwWaitEventsTimeout(0.7);
@@ -80,10 +78,17 @@ glfwPostEmptyEvent.
glfwPostEmptyEvent();
@endcode
Do not assume that callbacks will _only_ be called through either of the above
functions. While it is necessary to process events in the event queue, some
window systems will send some events directly to the application, which in turn
causes callbacks to be called outside of regular event processing.
Do not assume that callbacks will _only_ be called in response to the above
functions. While it is necessary to process events in one or more of the ways
above, window systems that require GLFW to register callbacks of its own can
pass events to GLFW in response to many window system function calls. GLFW will
pass those events on to the application callbacks before returning.
For example, on Windows the system function that @ref glfwSetWindowSize is
implemented with will send window size events directly to the event callback
that every window has and that GLFW implements for its windows. If you have set
a [window size callback](@ref window_size) GLFW will call it in turn with the
new size before everything returns back out of the @ref glfwSetWindowSize call.
@section input_keyboard Keyboard input
@@ -125,28 +130,38 @@ _E-mail_ and _Play_ keys.
The scancode is unique for every key, regardless of whether it has a key token.
Scancodes are platform-specific but consistent over time, so keys will have
different scancodes depending on the platform but they are safe to save to disk.
You can query the scancode for any [named key](@ref keys) on the current
platform with @ref glfwGetKeyScancode.
Key states for [named keys](@ref keys) are also saved in per-window state arrays
that can be polled with @ref glfwGetKey.
@code
const int scancode = glfwGetKeyScancode(GLFW_KEY_X);
set_key_mapping(scancode, swap_weapons);
@endcode
The last reported state for every [named key](@ref keys) is also saved in
per-window state arrays that can be polled with @ref glfwGetKey.
@code
int state = glfwGetKey(window, GLFW_KEY_E);
if (state == GLFW_PRESS)
{
activate_airship();
}
@endcode
The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
This function only returns cached key event state. It does not poll the
system for the current state of the key.
system for the current physical state of the key.
@anchor GLFW_STICKY_KEYS
Whenever you poll state, you risk missing the state change you are looking for.
If a pressed key is released again before you poll its state, you will have
missed the key press. The recommended solution for this is to use a
key callback, but there is also the `GLFW_STICKY_KEYS` input mode.
@code
glfwSetInputMode(window, GLFW_STICKY_KEYS, 1);
glfwSetInputMode(window, GLFW_STICKY_KEYS, GLFW_TRUE);
@endcode
When sticky keys mode is enabled, the pollable state of a key will remain
@@ -154,6 +169,19 @@ When sticky keys mode is enabled, the pollable state of a key will remain
it has been polled, if a key release event had been processed in the meantime,
the state will reset to `GLFW_RELEASE`, otherwise it will remain `GLFW_PRESS`.
@anchor GLFW_LOCK_KEY_MODS
If you wish to know what the state of the Caps Lock and Num Lock keys was when
input events were generated, set the `GLFW_LOCK_KEY_MODS` input mode.
@code
glfwSetInputMode(window, GLFW_LOCK_KEY_MODS, GLFW_TRUE);
@endcode
When this input mode is enabled, any callback that receives
[modifier bits](@ref mods) will have the @ref GLFW_MOD_CAPS_LOCK bit set if Caps
Lock was on when the event occurred and the @ref GLFW_MOD_NUM_LOCK bit set if
Num Lock was on.
The `GLFW_KEY_LAST` constant holds the highest value of any
[named key](@ref keys).
@@ -165,15 +193,12 @@ GLFW supports text input in the form of a stream of
operating system text input system. Unlike key input, text input obeys keyboard
layouts and modifier keys and supports composing characters using
[dead keys](https://en.wikipedia.org/wiki/Dead_key). Once received, you can
encode the code points into
[UTF-8](https://en.wikipedia.org/wiki/UTF-8) or any other encoding you prefer.
encode the code points into UTF-8 or any other encoding you prefer.
Because an `unsigned int` is 32 bits long on all platforms supported by GLFW,
you can treat the code point argument as native endian
[UTF-32](https://en.wikipedia.org/wiki/UTF-32).
you can treat the code point argument as native endian UTF-32.
There are two callbacks for receiving Unicode code points. If you wish to
offer regular text input, set a character callback.
If you wish to offer regular text input, set a character callback.
@code
glfwSetCharCallback(window, character_callback);
@@ -189,23 +214,6 @@ void character_callback(GLFWwindow* window, unsigned int codepoint)
}
@endcode
If you wish to receive even those Unicode code points generated with modifier
key combinations that a plain text field would ignore, or just want to know
exactly what modifier keys were used, set a character with modifiers callback.
@code
glfwSetCharModsCallback(window, charmods_callback);
@endcode
The callback function receives Unicode code points and
[modifier bits](@ref mods).
@code
void charmods_callback(GLFWwindow* window, unsigned int codepoint, int mods)
{
}
@endcode
@subsection input_key_name Key names
@@ -225,7 +233,7 @@ arguments can always be passed unmodified to this function.
@section input_mouse Mouse input
Mouse input comes in many forms, including cursor motion, button presses and
Mouse input comes in many forms, including mouse motion, button presses and
scrolling offsets. The cursor appearance can also be changed, either to
a custom image or a standard cursor shape from the system theme.
@@ -236,11 +244,11 @@ If you wish to be notified when the cursor moves over the window, set a cursor
position callback.
@code
glfwSetCursorPosCallback(window, cursor_pos_callback);
glfwSetCursorPosCallback(window, cursor_position_callback);
@endcode
The callback functions receives the cursor position, measured in screen
coordinates but relative to the top-left corner of the window client area. On
coordinates but relative to the top-left corner of the window content area. On
platforms that provide it, the full sub-pixel cursor position is passed on.
@code
@@ -258,8 +266,9 @@ glfwGetCursorPos(window, &xpos, &ypos);
@endcode
@subsection cursor_mode Cursor modes
@subsection cursor_mode Cursor mode
@anchor GLFW_CURSOR
The `GLFW_CURSOR` input mode provides several cursor modes for special forms of
mouse motion input. By default, the cursor mode is `GLFW_CURSOR_NORMAL`,
meaning the regular arrow cursor (or another cursor set with @ref glfwSetCursor)
@@ -282,8 +291,8 @@ is provided normally via both the cursor position callback and through polling.
other features of GLFW. It is not supported and will not work as robustly as
`GLFW_CURSOR_DISABLED`.
If you just wish the cursor to become hidden when it is over a window, set
the cursor mode to `GLFW_CURSOR_HIDDEN`.
If you only wish the cursor to become hidden when it is over a window but still
want it to behave normally, set the cursor mode to `GLFW_CURSOR_HIDDEN`.
@code
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
@@ -299,6 +308,31 @@ glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
@endcode
@anchor GLFW_RAW_MOUSE_MOTION
@subsection raw_mouse_motion Raw mouse motion
When the cursor is disabled, raw (unscaled and unaccelerated) mouse motion can
be enabled if available.
Raw mouse motion is closer to the actual motion of the mouse across a surface.
It is not affected by the scaling and acceleration applied to the motion of the
desktop cursor. That processing is suitable for a cursor while raw motion is
better for controlling for example a 3D camera. Because of this, raw mouse
motion is only provided when the cursor is disabled.
Call @ref glfwRawMouseMotionSupported to check if the current machine provides
raw motion and set the `GLFW_RAW_MOUSE_MOTION` input mode to enable it. It is
disabled by default.
@code
if (glfwRawMouseMotionSupported())
glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
@endcode
If supported, raw mouse motion can be enabled or disabled per-window and at any
time but it will only be provided when the cursor is disabled.
@subsection cursor_object Cursor objects
GLFW supports creating both custom and system theme cursor images, encapsulated
@@ -329,8 +363,8 @@ If cursor creation fails, `NULL` will be returned, so it is necessary to check
the return value.
The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits
per channel. The pixels are arranged canonically as sequential rows, starting
from the top-left corner.
per channel with the red channel first. The pixels are arranged canonically as
sequential rows, starting from the top-left corner.
@subsubsection cursor_standard Standard cursor creation
@@ -354,8 +388,9 @@ When a cursor is no longer needed, destroy it with @ref glfwDestroyCursor.
glfwDestroyCursor(cursor);
@endcode
Cursor destruction always succeeds. All cursors remaining when @ref
glfwTerminate is called are destroyed as well.
Cursor destruction always succeeds. If the cursor is current for any window,
that window will revert to the default cursor. This does not affect the cursor
mode. All remaining cursors are destroyed when @ref glfwTerminate is called.
@subsubsection cursor_set Cursor setting
@@ -367,24 +402,24 @@ glfwSetCursor(window, cursor);
@endcode
Once set, the cursor image will be used as long as the system cursor is over the
client area of the window and the [cursor mode](@ref cursor_mode) is set
content area of the window and the [cursor mode](@ref cursor_mode) is set
to `GLFW_CURSOR_NORMAL`.
A single cursor may be set for any number of windows.
To remove a cursor from a window, set the cursor of that window to `NULL`.
To revert to the default cursor, set the cursor of that window to `NULL`.
@code
glfwSetCursor(window, NULL);
@endcode
When a cursor is destroyed, it is removed from any window where it is set. This
does not affect the cursor modes of those windows.
When a cursor is destroyed, any window that has it set will revert to the
default cursor. This does not affect the cursor mode.
@subsection cursor_enter Cursor enter/leave events
If you wish to be notified when the cursor enters or leaves the client area of
If you wish to be notified when the cursor enters or leaves the content area of
a window, set a cursor enter/leave callback.
@code
@@ -398,15 +433,25 @@ void cursor_enter_callback(GLFWwindow* window, int entered)
{
if (entered)
{
// The cursor entered the client area of the window
// The cursor entered the content area of the window
}
else
{
// The cursor left the client area of the window
// The cursor left the content area of the window
}
}
@endcode
You can query whether the cursor is currently inside the content area of the
window with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute.
@code
if (glfwGetWindowAttrib(window, GLFW_HOVERED))
{
highlight_interface();
}
@endcode
@subsection input_mouse_button Mouse button input
@@ -436,7 +481,9 @@ per-window state arrays that can be polled with @ref glfwGetMouseButton.
@code
int state = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT);
if (state == GLFW_PRESS)
{
upgrade_cow();
}
@endcode
The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
@@ -444,6 +491,7 @@ The returned state is one of `GLFW_PRESS` or `GLFW_RELEASE`.
This function only returns cached mouse button event state. It does not poll
the system for the current state of the mouse button.
@anchor GLFW_STICKY_MOUSE_BUTTONS
Whenever you poll state, you risk missing the state change you are looking for.
If a pressed mouse button is released again before you poll its state, you will have
missed the button press. The recommended solution for this is to use a
@@ -451,7 +499,7 @@ mouse button callback, but there is also the `GLFW_STICKY_MOUSE_BUTTONS`
input mode.
@code
glfwSetInputMode(window, GLFW_STICKY_MOUSE_BUTTONS, 1);
glfwSetInputMode(window, GLFW_STICKY_MOUSE_BUTTONS, GLFW_TRUE);
@endcode
When sticky mouse buttons mode is enabled, the pollable state of a mouse button
@@ -481,28 +529,37 @@ void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
}
@endcode
A simple mouse wheel, being vertical, provides offsets along the Y-axis.
A normal mouse wheel, being vertical, provides offsets along the Y-axis.
@section joystick Joystick input
The joystick functions expose connected joysticks and controllers, with both
referred to as joysticks. It supports up to sixteen joysticks, ranging from
`GLFW_JOYSTICK_1`, `GLFW_JOYSTICK_2` up to `GLFW_JOYSTICK_LAST`. You can test
whether a [joystick](@ref joysticks) is present with @ref glfwJoystickPresent.
`GLFW_JOYSTICK_1`, `GLFW_JOYSTICK_2` up to and including `GLFW_JOYSTICK_16` or
`GLFW_JOYSTICK_LAST`. You can test whether a [joystick](@ref joysticks) is
present with @ref glfwJoystickPresent.
@code
int present = glfwJoystickPresent(GLFW_JOYSTICK_1);
@endcode
When GLFW is initialized, detected joysticks are added to to the beginning of
the array, starting with `GLFW_JOYSTICK_1`. Once a joystick is detected, it
keeps its assigned index until it is disconnected, so as joysticks are connected
and disconnected, they will become spread out.
Each joystick has zero or more axes, zero or more buttons, zero or more hats,
a human-readable name, a user pointer and an SDL compatible GUID.
Joystick state is updated as needed when a joystick function is called and does
not require a window to be created or @ref glfwPollEvents or @ref glfwWaitEvents
to be called.
When GLFW is initialized, detected joysticks are added to the beginning of
the array. Once a joystick is detected, it keeps its assigned ID until it is
disconnected or the library is terminated, so as joysticks are connected and
disconnected, there may appear gaps in the IDs.
Joystick axis, button and hat state is updated when polled and does not require
a window to be created or events to be processed. However, if you want joystick
connection and disconnection events reliably delivered to the
[joystick callback](@ref joystick_event) then you must
[process events](@ref events).
To see all the properties of all connected joysticks in real-time, run the
`joysticks` test program.
@subsection joystick_axis Joystick axis states
@@ -513,7 +570,7 @@ returned array.
@code
int count;
const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_1, &count);
const float* axes = glfwGetJoystickAxes(GLFW_JOYSTICK_5, &count);
@endcode
Each element in the returned array is a value between -1.0 and 1.0.
@@ -527,20 +584,64 @@ returned array.
@code
int count;
const unsigned char* axes = glfwGetJoystickButtons(GLFW_JOYSTICK_1, &count);
const unsigned char* buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_3, &count);
@endcode
Each element in the returned array is either `GLFW_PRESS` or `GLFW_RELEASE`.
For backward compatibility with earlier versions that did not have @ref
glfwGetJoystickHats, the button array by default also includes all hats. See
the reference documentation for @ref glfwGetJoystickButtons for details.
@subsection joystick_hat Joystick hat states
The states of all hats are returned by @ref glfwGetJoystickHats. See the
reference documentation for the lifetime of the returned array.
@code
int count;
const unsigned char* hats = glfwGetJoystickHats(GLFW_JOYSTICK_7, &count);
@endcode
Each element in the returned array is one of the following:
Name | Value
---- | -----
`GLFW_HAT_CENTERED` | 0
`GLFW_HAT_UP` | 1
`GLFW_HAT_RIGHT` | 2
`GLFW_HAT_DOWN` | 4
`GLFW_HAT_LEFT` | 8
`GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
`GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
`GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
`GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
The diagonal directions are bitwise combinations of the primary (up, right, down
and left) directions and you can test for these individually by ANDing it with
the corresponding direction.
@code
if (hats[2] & GLFW_HAT_RIGHT)
{
// State of hat 2 could be right-up, right or right-down
}
@endcode
For backward compatibility with earlier versions that did not have @ref
glfwGetJoystickHats, all hats are by default also included in the button array.
See the reference documentation for @ref glfwGetJoystickButtons for details.
@subsection joystick_name Joystick name
The human-readable, UTF-8 encoded name of a joystick is returned by @ref
glfwGetJoystickName. See the reference documentation for the lifetime of the
returned string.
returned string.
@code
const char* name = glfwGetJoystickName(GLFW_JOYSTICK_1);
const char* name = glfwGetJoystickName(GLFW_JOYSTICK_4);
@endcode
Joystick names are not guaranteed to be unique. Two joysticks of the same model
@@ -548,6 +649,17 @@ and make may have the same name. Only the [joystick token](@ref joysticks) is
guaranteed to be unique, and only until that joystick is disconnected.
@subsection joystick_userptr Joystick user pointer
Each joystick has a user pointer that can be set with @ref
glfwSetJoystickUserPointer and queried with @ref glfwGetJoystickUserPointer.
This can be used for any purpose you need and will not be modified by GLFW. The
value will be kept until the joystick is disconnected or until the library is
terminated.
The initial value of the pointer is `NULL`.
@subsection joystick_event Joystick configuration changes
If you wish to be notified when a joystick is connected or disconnected, set
@@ -561,7 +673,7 @@ The callback function receives the ID of the joystick that has been connected
and disconnected and the event that occurred.
@code
void joystick_callback(int joy, int event)
void joystick_callback(int jid, int event)
{
if (event == GLFW_CONNECTED)
{
@@ -574,6 +686,175 @@ void joystick_callback(int joy, int event)
}
@endcode
For joystick connection and disconnection events to be delivered on all
platforms, you need to call one of the [event processing](@ref events)
functions. Joystick disconnection may also be detected and the callback
called by joystick functions. The function will then return whatever it
returns for a disconnected joystick.
Only @ref glfwGetJoystickName and @ref glfwGetJoystickUserPointer will return
useful values for a disconnected joystick and only before the monitor callback
returns.
@subsection gamepad Gamepad input
The joystick functions provide unlabeled axes, buttons and hats, with no
indication of where they are located on the device. Their order may also vary
between platforms even with the same device.
To solve this problem the SDL community crowdsourced the
[SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) project,
a database of mappings from many different devices to an Xbox-like gamepad.
GLFW supports this mapping format and contains a copy of the mappings
available at the time of release. See @ref gamepad_mapping for how to update
this at runtime. Mappings will be assigned to joysticks automatically any time
a joystick is connected or the mappings are updated.
You can check whether a joystick is both present and has a gamepad mapping with
@ref glfwJoystickIsGamepad.
@code
if (glfwJoystickIsGamepad(GLFW_JOYSTICK_2))
{
// Use as gamepad
}
@endcode
If you are only interested in gamepad input you can use this function instead of
@ref glfwJoystickPresent.
You can query the human-readable name provided by the gamepad mapping with @ref
glfwGetGamepadName. This may or may not be the same as the
[joystick name](@ref joystick_name).
@code
const char* name = glfwGetGamepadName(GLFW_JOYSTICK_7);
@endcode
To retrieve the gamepad state of a joystick, call @ref glfwGetGamepadState.
@code
GLFWgamepadstate state;
if (glfwGetGamepadState(GLFW_JOYSTICK_3, &state))
{
if (state.buttons[GLFW_GAMEPAD_BUTTON_A])
{
input_jump();
}
input_speed(state.axes[GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER]);
}
@endcode
The @ref GLFWgamepadstate struct has two arrays; one for button states and one
for axis states. The values for each button and axis are the same as for the
@ref glfwGetJoystickButtons and @ref glfwGetJoystickAxes functions, i.e.
`GLFW_PRESS` or `GLFW_RELEASE` for buttons and -1.0 to 1.0 inclusive for axes.
The sizes of the arrays and the positions within each array are fixed.
The [button indices](@ref gamepad_buttons) are `GLFW_GAMEPAD_BUTTON_A`,
`GLFW_GAMEPAD_BUTTON_B`, `GLFW_GAMEPAD_BUTTON_X`, `GLFW_GAMEPAD_BUTTON_Y`,
`GLFW_GAMEPAD_BUTTON_LEFT_BUMPER`, `GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER`,
`GLFW_GAMEPAD_BUTTON_BACK`, `GLFW_GAMEPAD_BUTTON_START`,
`GLFW_GAMEPAD_BUTTON_GUIDE`, `GLFW_GAMEPAD_BUTTON_LEFT_THUMB`,
`GLFW_GAMEPAD_BUTTON_RIGHT_THUMB`, `GLFW_GAMEPAD_BUTTON_DPAD_UP`,
`GLFW_GAMEPAD_BUTTON_DPAD_RIGHT`, `GLFW_GAMEPAD_BUTTON_DPAD_DOWN` and
`GLFW_GAMEPAD_BUTTON_DPAD_LEFT`.
For those who prefer, there are also the `GLFW_GAMEPAD_BUTTON_CROSS`,
`GLFW_GAMEPAD_BUTTON_CIRCLE`, `GLFW_GAMEPAD_BUTTON_SQUARE` and
`GLFW_GAMEPAD_BUTTON_TRIANGLE` aliases for the A, B, X and Y button indices.
The [axis indices](@ref gamepad_axes) are `GLFW_GAMEPAD_AXIS_LEFT_X`,
`GLFW_GAMEPAD_AXIS_LEFT_Y`, `GLFW_GAMEPAD_AXIS_RIGHT_X`,
`GLFW_GAMEPAD_AXIS_RIGHT_Y`, `GLFW_GAMEPAD_AXIS_LEFT_TRIGGER` and
`GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER`.
The `GLFW_GAMEPAD_BUTTON_LAST` and `GLFW_GAMEPAD_AXIS_LAST` constants equal
the largest available index for each array.
@subsection gamepad_mapping Gamepad mappings
GLFW contains a copy of the mappings available in
[SDL_GameControllerDB](https://github.com/gabomdq/SDL_GameControllerDB) at the
time of release. Newer ones can be added at runtime with @ref
glfwUpdateGamepadMappings.
@code
const char* mappings = load_file_contents("game/data/gamecontrollerdb.txt");
glfwUpdateGamepadMappings(mappings);
@endcode
This function supports everything from single lines up to and including the
unmodified contents of the whole `gamecontrollerdb.txt` file.
Below is a description of the mapping format. Please keep in mind that __this
description is not authoritative__. The format is defined by the SDL and
SDL_GameControllerDB projects and their documentation and code takes precedence.
Each mapping is a single line of comma-separated values describing the GUID,
name and layout of the gamepad. Lines that do not begin with a hexadecimal
digit are ignored.
The first value is always the gamepad GUID, a 32 character long hexadecimal
string that typically identifies its make, model, revision and the type of
connection to the computer. When this information is not available, the GUID is
generated using the gamepad name. GLFW uses the SDL 2.0.5+ GUID format but can
convert from the older formats.
The second value is always the human-readable name of the gamepad.
All subsequent values are in the form `<field>:<value>` and describe the layout
of the mapping. These fields may not all be present and may occur in any order.
The button fields are `a`, `b`, `c`, `d`, `back`, `start`, `guide`, `dpup`,
`dpright`, `dpdown`, `dpleft`, `leftshoulder`, `rightshoulder`, `leftstick` and
`rightstick`.
The axis fields are `leftx`, `lefty`, `rightx`, `righty`, `lefttrigger` and
`righttrigger`.
The value of an axis or button field can be a joystick button, a joystick axis,
a hat bitmask or empty. Joystick buttons are specified as `bN`, for example
`b2` for the third button. Joystick axes are specified as `aN`, for example
`a7` for the eighth button. Joystick hat bit masks are specified as `hN.N`, for
example `h0.8` for left on the first hat. More than one bit may be set in the
mask.
Before an axis there may be a `+` or `-` range modifier, for example `+a3` for
the positive half of the fourth axis. This restricts input to only the positive
or negative halves of the joystick axis. After an axis or half-axis there may
be the `~` inversion modifier, for example `a2~` or `-a7~`. This negates the
values of the gamepad axis.
The hat bit mask match the [hat states](@ref hat_state) in the joystick
functions.
There is also the special `platform` field that specifies which platform the
mapping is valid for. Possible values are `Windows`, `Mac OS X` and `Linux`.
Below is an example of what a gamepad mapping might look like. It is the
one built into GLFW for Xbox controllers accessed via the XInput API on Windows.
This example has been broken into several lines to fit on the page, but real
gamepad mappings must be a single line.
@code{.unparsed}
78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,
b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,
rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,
righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
@endcode
@note GLFW does not yet support the output range and modifiers `+` and `-` that
were recently added to SDL. The input modifiers `+`, `-` and `~` are supported
and described above.
@section time Time input
@@ -583,31 +864,32 @@ GLFW provides high-resolution time input, in seconds, with @ref glfwGetTime.
double seconds = glfwGetTime();
@endcode
It returns the number of seconds since the timer was started when the library
was initialized with @ref glfwInit. The platform-specific time sources used
usually have micro- or nanosecond resolution.
It returns the number of seconds since the library was initialized with @ref
glfwInit. The platform-specific time sources used typically have micro- or
nanosecond resolution.
You can modify the reference time with @ref glfwSetTime.
You can modify the base time with @ref glfwSetTime.
@code
glfwSetTime(4.0);
@endcode
This sets the timer to the specified time, in seconds.
This sets the time to the specified time, in seconds, and it continues to count
from there.
You can also access the raw timer value, measured in 1&nbsp;/&nbsp;frequency
seconds, with @ref glfwGetTimerValue.
You can also access the raw timer used to implement the functions above,
with @ref glfwGetTimerValue.
@code
uint64_t value = glfwGetTimerValue();
@endcode
The frequency of the raw timer varies depending on what time sources are
available on the machine. You can query its frequency, in Hz, with @ref
glfwGetTimerFrequency.
This value is in 1&nbsp;/&nbsp;frequency seconds. The frequency of the raw
timer varies depending on the operating system and hardware. You can query the
frequency, in Hz, with @ref glfwGetTimerFrequency.
@code
uint64_t freqency = glfwGetTimerFrequency();
uint64_t frequency = glfwGetTimerFrequency();
@endcode
@@ -618,9 +900,11 @@ converted to one, you can retrieve it with @ref glfwGetClipboardString. See the
reference documentation for the lifetime of the returned string.
@code
const char* text = glfwGetClipboardString(window);
const char* text = glfwGetClipboardString(NULL);
if (text)
{
insert_text(text);
}
@endcode
If the clipboard is empty or if its contents could not be converted, `NULL` is
@@ -630,13 +914,9 @@ The contents of the system clipboard can be set to a UTF-8 encoded string with
@ref glfwSetClipboardString.
@code
glfwSetClipboardString(window, "A string with words in it");
glfwSetClipboardString(NULL, "A string with words in it");
@endcode
The clipboard functions take a window handle argument because some window
systems require a window to communicate with the system clipboard. Any valid
window may be used.
@section path_drop Path drop input
+8 -9
View File
@@ -19,8 +19,7 @@ The public interface uses the OpenGL naming conventions except with GLFW and
glfw instead of GL and gl. For struct members, where OpenGL sets no precedent,
it use headless camel case.
Examples: @ref glfwCreateWindow, @ref GLFWwindow, @ref GLFWvidmode.redBits,
`GLFW_RED_BITS`
Examples: `glfwCreateWindow`, `GLFWwindow`, `GLFW_RED_BITS`
@section internals_native Native interface
@@ -34,7 +33,7 @@ The function names of the native interface are similar to those of the public
interface, but embeds the name of the interface that the returned handle is
from.
Examples: @ref glfwGetX11Window, @ref glfwGetWGLContext
Examples: `glfwGetX11Window`, `glfwGetWGLContext`
@section internals_internal Internal interface
@@ -50,7 +49,7 @@ a `_GLFWlibrary` struct named `_glfw`.
The internal interface uses the same style as the public interface, except all
global names have a leading underscore.
Examples: @ref _glfwIsValidContextConfig, @ref _GLFWwindow, `_glfw.currentRamp`
Examples: `_glfwIsValidContextConfig`, `_GLFWwindow`, `_glfw.monitorCount`
@section internals_platform Platform interface
@@ -67,7 +66,7 @@ perform platform-specific operations on some or all platforms. The are also
named the same except that the glfw function prefix is replaced by
_glfwPlatform.
Examples: @ref _glfwPlatformCreateWindow
Examples: `_glfwPlatformCreateWindow`
The platform interface also defines structs that contain platform-specific
global and per-object state. Their names mirror those of the internal
@@ -79,7 +78,7 @@ These structs are incorporated as members into the internal interface structs
using special macros that name them after the specific interface used. This
prevents shared code from accidentally using these members.
Examples: `window.win32.handle`, `_glfw.x11.display`
Examples: `window->win32.handle`, `_glfw.x11.display`
@section internals_event Event interface
@@ -91,7 +90,7 @@ application, either via callbacks, via window state changes or both.
The function names of the event interface use a `_glfwInput` prefix and the
ObjectEvent pattern.
Examples: @ref _glfwInputWindowFocus, @ref _glfwInputCursorMotion
Examples: `_glfwInputWindowFocus`, `_glfwInputCursorPos`
@section internals_static Static functions
@@ -99,7 +98,7 @@ Examples: @ref _glfwInputWindowFocus, @ref _glfwInputCursorMotion
Static functions may be used by any interface and have no prefixes or suffixes.
These use headless camel case.
Examples: `clearScrollOffsets`
Examples: `isValidElementForJoystick`
@section internals_config Configuration macros
@@ -111,6 +110,6 @@ which is generated from the `glfw_config.h.in` file by CMake.
Configuration macros the same style as tokens in the public interface, except
with a leading underscore.
Examples: `_GLFW_HAS_XF86VM`
Examples: `_GLFW_WIN32`, `_GLFW_BUILD_DLL`
*/
+158 -76
View File
@@ -1,7 +1,7 @@
/*!
/*!
@page intro_guide Introduction to the API
@tableofcontents
This guide introduces the basic concepts of GLFW and describes initialization,
@@ -30,7 +30,9 @@ successfully initialized, and only from the main thread.
- @ref glfwGetVersion
- @ref glfwGetVersionString
- @ref glfwGetError
- @ref glfwSetErrorCallback
- @ref glfwInitHint
- @ref glfwInit
- @ref glfwTerminate
@@ -52,13 +54,61 @@ if (!glfwInit())
If any part of initialization fails, any parts that succeeded are terminated as
if @ref glfwTerminate had been called. The library only needs to be initialized
once and additional calls to an already initialized library will simply return
once and additional calls to an already initialized library will return
`GLFW_TRUE` immediately.
Once the library has been successfully initialized, it should be terminated
before the application exits. Modern systems are very good at freeing resources
allocated by programs that simply exit, but GLFW sometimes has to change global
system settings and these might not be restored without termination.
allocated by programs that exit, but GLFW sometimes has to change global system
settings and these might not be restored without termination.
@subsection init_hints Initialization hints
Initialization hints are set before @ref glfwInit and affect how the library
behaves until termination. Hints are set with @ref glfwInitHint.
@code
glfwInitHint(GLFW_JOYSTICK_HAT_BUTTONS, GLFW_FALSE);
@endcode
The values you set hints to are never reset by GLFW, but they only take effect
during initialization. Once GLFW has been initialized, any values you set will
be ignored until the library is terminated and initialized again.
Some hints are platform specific. These may be set on any platform but they
will only affect their specific platform. Other platforms will ignore them.
Setting these hints requires no platform specific headers or functions.
@subsubsection init_hints_shared Shared init hints
@anchor GLFW_JOYSTICK_HAT_BUTTONS
__GLFW_JOYSTICK_HAT_BUTTONS__ specifies whether to also expose joystick hats as
buttons, for compatibility with earlier versions of GLFW that did not have @ref
glfwGetJoystickHats. Set this with @ref glfwInitHint.
@subsubsection init_hints_osx macOS specific init hints
@anchor GLFW_COCOA_CHDIR_RESOURCES_hint
__GLFW_COCOA_CHDIR_RESOURCES__ specifies whether to set the current directory to
the application to the `Contents/Resources` subdirectory of the application's
bundle, if present. Set this with @ref glfwInitHint.
@anchor GLFW_COCOA_MENUBAR_hint
__GLFW_COCOA_MENUBAR__ specifies whether to create a basic menu bar, either from
a nib or manually, when the first window is created, which is when AppKit is
initialized. Set this with @ref glfwInitHint.
@subsubsection init_hints_values Supported and default values
Initialization hint | Default value | Supported values
------------------------------- | ------------- | ----------------
@ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@subsection intro_init_terminate Terminating GLFW
@@ -77,70 +127,105 @@ any other resources allocated by GLFW.
Once the library is terminated, it is as if it had never been initialized and
you will need to initialize it again before being able to use GLFW. If the
library was not initialized or had already been terminated, it return
immediately.
immediately.
@section error_handling Error handling
Some GLFW functions have return values that indicate an error, but this is often
not very helpful when trying to figure out _why_ the error occurred. Some
functions also return otherwise valid values on error. Finally, far from all
GLFW functions have return values.
not very helpful when trying to figure out what happened or why it occurred.
Other functions have no return value reserved for errors, so error notification
needs a separate channel. Finally, far from all GLFW functions have return
values.
This is where the error callback comes in. This callback is called whenever an
error occurs. It is set with @ref glfwSetErrorCallback, a function that may be
called regardless of whether GLFW is initialized.
The last [error code](@ref errors) for the calling thread can be queried at any
time with @ref glfwGetError.
@code
glfwSetErrorCallback(error_callback);
int code = glfwGetError(NULL);
if (code != GLFW_NO_ERROR)
handle_error(code);
@endcode
The error callback receives a human-readable description of the error and (when
possible) its cause. The description encoded as UTF-8. The callback is also
provided with an [error code](@ref errors).
@code
void error_callback(int error, const char* description)
{
puts(description);
}
@endcode
If no error has occurred since the last call, @ref GLFW_NO_ERROR (zero) is
returned. The error is cleared before the function returns.
The error code indicates the general category of the error. Some error codes,
such as @ref GLFW_NOT_INITIALIZED has only a single meaning, whereas others like
@ref GLFW_PLATFORM_ERROR are used for many different errors.
The description string is only valid until the error callback returns, as it may
have been generated specifically for that error. This lets GLFW provide much
more specific error descriptions but means you must make a copy if you want to
keep the description string.
GLFW often has more information about an error than its general category. You
can retrieve a UTF-8 encoded human-readable description along with the error
code. If no error has occurred since the last call, the description is set to
`NULL`.
@note Relying on erroneous behavior is not forward compatible. In other words,
do not rely on a currently invalid call to generate a specific error, as that
same call may in future versions generate a different error or become valid.
@code
const char* description;
int code = glfwGetError(&description);
if (description)
display_error_message(code, description);
@endcode
The retrieved description string is only valid until the next error occurs.
This means you must make a copy of it if you want to keep it.
You can also set an error callback, which will be called each time an error
occurs. It is set with @ref glfwSetErrorCallback.
@code
glfwSetErrorCallback(error_callback);
@endcode
The error callback receives the same error code and human-readable description
returned by @ref glfwGetError.
@code
void error_callback(int code, const char* description)
{
display_error_message(code, description);
}
@endcode
The error callback is called after the error is stored, so calling @ref
glfwGetError from within the error callback returns the same values as the
callback argument.
The description string passed to the callback is only valid until the error
callback returns. This means you must make a copy of it if you want to keep it.
__Reported errors are never fatal.__ As long as GLFW was successfully
initialized, it will remain initialized and in a safe state until terminated
regardless of how many errors occur. If an error occurs during initialization
that causes @ref glfwInit to fail, any part of the library that was initialized
will be safely terminated.
Do not rely on a currently invalid call to generate a specific error, as in the
future that same call may generate a different error or become valid.
@section coordinate_systems Coordinate systems
GLFW has two primary coordinate systems: the _virtual screen_ and the window
_client area_ or _content area_. Both use the same unit: _virtual screen
_content area_ or _content area_. Both use the same unit: _virtual screen
coordinates_, or just _screen coordinates_, which don't necessarily correspond
to pixels.
<img src="spaces.svg" width="90%" />
Both the virtual screen and the client area coordinate systems have the X-axis
Both the virtual screen and the content area coordinate systems have the X-axis
pointing to the right and the Y-axis pointing down.
Window and monitor positions are specified as the position of the upper-left
corners of their content areas relative to the virtual screen, while cursor
positions are specified relative to a window's client area.
positions are specified relative to a window's content area.
Because the origin of the window's client area coordinate system is also the
point from which the window position is specified, you can translate client area
coordinates to the virtual screen by adding the window position. The window
frame, when present, extends out from the client area but does not affect the
window position.
Because the origin of the window's content area coordinate system is also the
point from which the window position is specified, you can translate content
area coordinates to the virtual screen by adding the window position. The
window frame, when present, extends out from the content area but does not
affect the window position.
Almost all positions and sizes in GLFW are measured in screen coordinates
relative to one of the two origins above. This includes cursor positions,
@@ -188,14 +273,10 @@ releases.
@subsection reentrancy Reentrancy
GLFW event processing and object creation and destruction are not reentrant.
This means that the following functions must not be called from any callback
function:
GLFW event processing and object destruction are not reentrant. This means that
the following functions must not be called from any callback function:
- @ref glfwCreateWindow
- @ref glfwDestroyWindow
- @ref glfwCreateCursor
- @ref glfwCreateStandardCursor
- @ref glfwDestroyCursor
- @ref glfwPollEvents
- @ref glfwWaitEvents
@@ -208,35 +289,39 @@ functions not on this list will not be made non-reentrant.
@subsection thread_safety Thread safety
Most GLFW functions must only be called from the main thread, but some may be
called from any thread. However, no GLFW function may be called from any thread
but the main thread until GLFW has been successfully initialized, including
functions that may called before initialization.
Most GLFW functions must only be called from the main thread (the thread that
calls main), but some may be called from any thread once the library has been
initialized. Before initialization the whole library is thread-unsafe.
The reference documentation for every GLFW function states whether it is limited
to the main thread.
to the main thread.
Initialization and termination, event processing and the creation and
destruction of windows, contexts and cursors are all limited to the main thread
due to limitations of one or several platforms.
Initialization, termination, event processing and the creation and
destruction of windows, cursors and OpenGL and OpenGL ES contexts are all
restricted to the main thread due to limitations of one or several platforms.
Because event processing must be performed on the main thread, all callbacks
except for the error callback will only be called on that thread. The error
callback may be called on any thread, as any GLFW function may generate errors.
The posting of empty events may be done from any thread. The window user
pointer and close flag may also be accessed and modified from any thread, but
this is not synchronized by GLFW. The following window related functions may
be called from any thread:
The error code and description may be queried from any thread.
- @ref glfwGetError
Empty events may be posted from any thread.
- @ref glfwPostEmptyEvent
The window user pointer and close flag may be read and written from any thread,
but this is not synchronized by GLFW.
- @ref glfwGetWindowUserPointer
- @ref glfwSetWindowUserPointer
- @ref glfwWindowShouldClose
- @ref glfwSetWindowShouldClose
Rendering may be done on any thread. The following context related functions
may be called from any thread:
These functions for working with OpenGL and OpenGL ES contexts may be called
from any thread, but the window object is not synchronized by GLFW.
- @ref glfwMakeContextCurrent
- @ref glfwGetCurrentContext
@@ -245,27 +330,23 @@ may be called from any thread:
- @ref glfwExtensionSupported
- @ref glfwGetProcAddress
The raw timer may be queried from any thread. The following raw timer related
functions may be called from any thread:
The raw timer functions may be called from any thread.
- @ref glfwGetTimerFrequency
- @ref glfwGetTimerValue
The regular timer may be used from any thread, but the reading and writing of
the timer offset is not synchronized by GLFW. The following timer related
functions may be called from any thread:
The regular timer may be used from any thread, but reading and writing the timer
offset is not synchronized by GLFW.
- @ref glfwGetTime
- @ref glfwSetTime
Library version information may be queried from any thread. The following
version related functions may be called from any thread:
Library version information may be queried from any thread.
- @ref glfwGetVersion
- @ref glfwGetVersionString
Vulkan objects may be created and information queried from any thread. The
following Vulkan related functions may be called from any thread:
All Vulkan related functions may be called from any thread.
- @ref glfwVulkanSupported
- @ref glfwGetRequiredInstanceExtensions
@@ -273,9 +354,9 @@ following Vulkan related functions may be called from any thread:
- @ref glfwGetPhysicalDevicePresentationSupport
- @ref glfwCreateWindowSurface
GLFW uses no synchronization objects internally except for thread-local storage
to keep track of the current context for each thread. Synchronization is left
to the application.
GLFW uses synchronization objects internally only to manage the per-thread
context and error states. Additional synchronization is left to the
application.
Functions that may currently be called from any thread will always remain so,
but functions that are currently limited to the main thread may be updated to
@@ -284,10 +365,10 @@ allow calls from any thread in future releases.
@subsection compatibility Version compatibility
GLFW guarantees source and binary backward compatibility with earlier minor
versions of the API. This means that you can drop in a newer version of the
library and existing programs will continue to compile and existing binaries
will continue to run.
GLFW uses [Semantic Versioning](https://semver.org/). This guarantees source
and binary backward compatibility with earlier minor versions of the API. This
means that you can drop in a newer version of the library and existing programs
will continue to compile and existing binaries will continue to run.
Once a function or constant has been added, the signature of that function or
value of that constant will remain unchanged until the next major version of
@@ -297,8 +378,9 @@ Undocumented behavior, i.e. behavior that is not described in the documentation,
may change at any time until it is documented.
If the reference documentation and the implementation differ, the reference
documentation is correct and the implementation will be fixed in the next
release.
documentation will almost always take precedence and the implementation will be
fixed in the next release. The reference documentation will also take
precedence over anything stated in a guide.
@subsection event_order Event order
+3 -4
View File
@@ -8,8 +8,7 @@ GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
Vulkan application development. It provides a simple, platform-independent API
for creating windows, contexts and surfaces, reading input, handling events, etc.
See @ref news_33 for release highlights or the
[version history](http://www.glfw.org/changelog.html) for details.
@ref news_33 list new features, caveats and deprecations.
@ref quick_guide is a guide for users new to GLFW. It takes you through how to
write a small but complete program.
@@ -34,14 +33,14 @@ use the new API.
There is a section on @ref guarantees_limitations for pointer lifetimes,
reentrancy, thread safety, event order and backward and forward compatibility.
The [FAQ](http://www.glfw.org/faq.html) answers many common questions about the
The [FAQ](https://www.glfw.org/faq.html) answers many common questions about the
design, implementation and use of GLFW.
Finally, @ref compat_guide explains what APIs, standards and protocols GLFW uses
and what happens when they are not present on a given machine.
This documentation was generated with Doxygen. The sources for it are available
in both the [source distribution](http://www.glfw.org/download.html) and
in both the [source distribution](https://www.glfw.org/download.html) and
[GitHub repository](https://github.com/glfw/glfw).
*/
+64 -12
View File
@@ -85,21 +85,23 @@ void monitor_callback(GLFWmonitor* monitor, int event)
}
@endcode
If a monitor is disconnected, any windows that are full screen on it get forced
into windowed mode.
If a monitor is disconnected, all windows that are full screen on it will be
switched to windowed mode before the callback is called. Only @ref
glfwGetMonitorName and @ref glfwGetMonitorUserPointer will return useful values
for a disconnected monitor and only before the monitor callback returns.
@section monitor_properties Monitor properties
Each monitor has a current video mode, a list of supported video modes,
a virtual position, a human-readable name, an estimated physical size and
a gamma ramp.
a virtual position, a content scale, a human-readable name, a user pointer, an
estimated physical size and a gamma ramp.
@subsection monitor_modes Video modes
GLFW generally does a good job selecting a suitable video mode when you create
a full screen window, change its video mode or or make a windowed one full
a full screen window, change its video mode or make a windowed one full
screen, but it is sometimes useful to know exactly which video modes are
supported.
@@ -131,17 +133,36 @@ current _resolution_, i.e. the width and height of its current
[video mode](@ref monitor_modes).
@code
int widthMM, heightMM;
glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM);
int width_mm, height_mm;
glfwGetMonitorPhysicalSize(monitor, &width_mm, &height_mm);
@endcode
This can, for example, be used together with the current video mode to calculate
the DPI of a monitor.
While this can be used to calculate the raw DPI of a monitor, this is often not
useful. Instead use the [monitor content scale](@ref monitor_scale) and
[window content scale](@ref window_scale) to scale your content.
@subsection monitor_scale Content scale
The content scale for a monitor can be retrieved with @ref
glfwGetMonitorContentScale.
@code
const double dpi = mode->width / (widthMM / 25.4);
float xscale, yscale;
glfwGetMonitorContentScale(monitor, &xscale, &yscale);
@endcode
The content scale is the ratio between the current DPI and the platform's
default DPI. This is especially important for text and any UI elements. If the
pixel dimensions of your UI scaled by this look appropriate on your machine then
it should appear at a reasonable size on other machines regardless of their DPI
and scaling settings. This relies on the system DPI and scaling settings being
somewhat correct.
The content scale may depend on both the monitor resolution and pixel density
and on user settings. It may be very different from the raw DPI calculated from
the physical size and current resolution.
@subsection monitor_pos Virtual position
@@ -155,6 +176,18 @@ glfwGetMonitorPos(monitor, &xpos, &ypos);
@endcode
@subsection monitor_workarea Work area
The area of a monitor not occupied by global task bars or menu bars is the work
area. This is specified in [screen coordinates](@ref coordinate_systems) and
can be retrieved with @ref glfwGetMonitorWorkarea.
@code
int xpos, ypos, width, height;
glfwGetMonitorWorkarea(monitor, &xpos, &ypos, &width, &height);
@endcode
@subsection monitor_name Human-readable name
The human-readable, UTF-8 encoded name of a monitor is returned by @ref
@@ -170,6 +203,17 @@ and make may have the same name. Only the monitor handle is guaranteed to be
unique, and only until that monitor is disconnected.
@subsection monitor_userptr User pointer
Each monitor has a user pointer that can be set with @ref
glfwSetMonitorUserPointer and queried with @ref glfwGetMonitorUserPointer. This
can be used for any purpose you need and will not be modified by GLFW. The
value will be kept until the monitor is disconnected or until the library is
terminated.
The initial value of the pointer is `NULL`.
@subsection monitor_gamma Gamma ramp
The gamma ramp of a monitor can be set with @ref glfwSetGammaRamp, which accepts
@@ -195,8 +239,8 @@ glfwSetGammaRamp(monitor, &ramp);
The gamma ramp data is copied before the function returns, so there is no need
to keep it around once the ramp has been set.
@note It is recommended to use gamma ramps of size 256, as that is the size
supported by all graphics cards on all platforms.
It is recommended that your gamma ramp have the same size as the current gamma
ramp for that monitor.
The current gamma ramp for a monitor is returned by @ref glfwGetGammaRamp. See
the reference documentation for the lifetime of the returned structure.
@@ -213,4 +257,12 @@ glfwSetGammaRamp with the resulting ramp.
glfwSetGamma(monitor, 1.0);
@endcode
To experiment with gamma correction via the @ref glfwSetGamma function, run the
`gamma` test program.
@note The software controlled gamma ramp is applied _in addition_ to the
hardware gamma correction, which today is usually an approximation of sRGB
gamma. This means that setting a perfectly linear ramp, or gamma 1.0, will
produce the default (usually sRGB-like) behavior.
*/
+16 -9
View File
@@ -38,9 +38,9 @@ The threading functions have been removed, including the per-thread sleep
function. They were fairly primitive, under-used, poorly integrated and took
time away from the focus of GLFW (i.e. context, input and window). There are
better threading libraries available and native threading support is available
in both [C++11](http://en.cppreference.com/w/cpp/thread) and
[C11](http://en.cppreference.com/w/c/thread), both of which are gaining
traction.
in both [C++11](https://en.cppreference.com/w/cpp/thread) and
[C11](https://en.cppreference.com/w/c/thread), both of which are gaining
traction.
If you wish to use the C++11 or C11 facilities but your compiler doesn't yet
support them, see the
@@ -73,7 +73,7 @@ To become of sufficiently high quality to warrant keeping them in GLFW 3, they
would need not only to support other formats, but also modern extensions to
OpenGL texturing. This would either add a number of external
dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions
of these libraries.
of these libraries.
As there already are libraries doing this, it is unnecessary both to duplicate
the work and to tie the duplicate to GLFW. The resulting library would also be
@@ -87,12 +87,12 @@ platform-independent, as both OpenGL and stdio are available wherever GLFW is.
@subsection moving_stdcall Removal of GLFWCALL macro
The `GLFWCALL` macro, which made callback functions use
[__stdcall](http://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows,
[__stdcall](https://msdn.microsoft.com/en-us/library/zxk0tw93.aspx) on Windows,
has been removed. GLFW is written in C, not Pascal. Removing this macro means
there's one less thing for application programmers to remember, i.e. the
requirement to mark all callback functions with `GLFWCALL`. It also simplifies
the creation of DLLs and DLL link libraries, as there's no need to explicitly
disable `@n` entry point suffixes.
disable `@n` entry point suffixes.
@par Old syntax
@code
@@ -221,7 +221,7 @@ GLFW 2, windows and contexts created with GLFW 3 will never be destroyed unless
you choose them to be. Each window now has a close flag that is set to
`GLFW_TRUE` when the user attempts to close that window. By default, nothing else
happens and the window stays visible. It is then up to you to either destroy
the window, take some other action or simply ignore the request.
the window, take some other action or ignore the request.
You can query the close flag at any time with @ref glfwWindowShouldClose and set
it at any time with @ref glfwSetWindowShouldClose.
@@ -379,7 +379,7 @@ glfwGetJoystickAxes and @ref glfwGetJoystickButtons functions.
@subsection moving_mbcs Win32 MBCS support
The Win32 port of GLFW 3 will not compile in
[MBCS mode](http://msdn.microsoft.com/en-us/library/5z097dxa.aspx).
[MBCS mode](https://msdn.microsoft.com/en-us/library/5z097dxa.aspx).
However, because the use of the Unicode version of the Win32 API doesn't affect
the process as a whole, but only those windows created using it, it's perfectly
possible to call MBCS functions from other parts of the same application.
@@ -434,7 +434,7 @@ GLFW 3 does not by default include the GLU header and GLU itself has been
deprecated by [Khronos](https://en.wikipedia.org/wiki/Khronos_Group). __New
projects should not use GLU__, but if you need it for legacy code that
has been moved to GLFW 3, you can request that the GLFW header includes it by
defining `GLFW_INCLUDE_GLU` before the inclusion of the GLFW header.
defining @ref GLFW_INCLUDE_GLU before the inclusion of the GLFW header.
@par Old syntax
@code
@@ -447,6 +447,13 @@ defining `GLFW_INCLUDE_GLU` before the inclusion of the GLFW header.
#include <GLFW/glfw3.h>
@endcode
There are many libraries that offer replacements for the functionality offered
by GLU. For the matrix helper functions, see math libraries like
[GLM](https://github.com/g-truc/glm) (for C++),
[linmath.h](https://github.com/datenwolf/linmath.h) (for C) and others. For the
tessellation functions, see for example
[libtess2](https://github.com/memononen/libtess2).
@section moving_tables Name change tables
+578 -101
View File
@@ -1,108 +1,581 @@
/*!
@page news New features
@page news Release notes
@section news_33 New features in 3.3
@tableofcontents
@section news_32 New features in 3.2
@section news_33 Release notes for version 3.3
These are the release notes for version 3.3. For a more detailed view including
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
Please review the caveats, deprecations and removals if your project was written
against an earlier version of GLFW 3.
@subsection news_32_vulkan Support for Vulkan
@subsection features_33 New features in version 3.3
@subsubsection gamepad_33 Gamepad input via SDL_GameControllerDB
GLFW can now remap game controllers to a standard Xbox-like layout using
a built-in copy of SDL_GameControllerDB. Call @ref glfwJoystickIsGamepad to
check if a joystick has a mapping, @ref glfwGetGamepadState to retrieve its
input state, @ref glfwUpdateGamepadMappings to add newer mappings and @ref
glfwGetGamepadName and @ref glfwGetJoystickGUID for mapping related information.
For more information see @ref gamepad.
@subsubsection moltenvk_33 Support for Vulkan on macOS via MoltenVK
GLFW now supports [MoltenVK](https://moltengl.com/moltenvk/), a Vulkan
implementation on top of the Metal API, and its `VK_MVK_macos_surface` window
surface creation extension. MoltenVK is included in the [macOS Vulkan
SDK](https://vulkan.lunarg.com/).
For more information see @ref vulkan_guide.
@subsubsection content_scale_33 Content scale queries for DPI-aware rendering
GLFW now provides content scales for windows and monitors, i.e. the ratio
between their current DPI and the platform's default DPI, with @ref
glfwGetWindowContentScale and @ref glfwGetMonitorContentScale.
Changes of the content scale of a window can be received with the window content
scale callback, set with @ref glfwSetWindowContentScaleCallback.
The @ref GLFW_SCALE_TO_MONITOR window hint enables automatic resizing of a
window by the content scale of the monitor it is placed, on platforms like
Windows where this is necessary. This takes effect both on creation and when
the window is moved between monitors. It is related to but different from
[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
For more information see @ref window_scale.
@subsubsection setwindowattrib_33 Support for updating window attributes
GLFW now supports changing the [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
[GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
[GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib) attributes for existing
windows with @ref glfwSetWindowAttrib.
For more information see @ref window_attribs.
@subsubsection raw_motion_33 Support for raw mouse motion
GLFW now supports raw (unscaled and unaccelerated) mouse motion in disabled
cursor mode with the [GLFW_RAW_MOUSE_MOTION](@ref GLFW_RAW_MOUSE_MOTION) input
mode. Raw mouse motion input is not yet implemented on macOS. Call @ref
glfwRawMouseMotionSupported to check if GLFW can provide raw mouse motion on the
current system.
For more information see @ref raw_mouse_motion.
@subsubsection joysticks_33 Joystick hats
GLFW can now return the state of hats (i.e. POVs or D-pads) of a joystick with
@ref glfwGetJoystickHats. For compatibility, hats are also exposed as buttons.
This can be disabled with the @ref GLFW_JOYSTICK_HAT_BUTTONS initialization
hint.
For more information see @ref joystick_hat.
@subsubsection geterror_33 Error query
GLFW now supports querying the last error code for the calling thread and its
human-readable description with @ref glfwGetError. This can be used instead of
or together with the error callback.
For more information see @ref error_handling.
@subsubsection init_hints_33 Support for initialization hints
GLFW now supports setting library initialization hints with @ref glfwInitHint.
These must be set before initialization to take effect. Some of these hints are
platform specific but are safe to set on any platform.
For more information see @ref init_hints.
@subsubsection attention_33 User attention request
GLFW now supports requesting user attention with @ref
glfwRequestWindowAttention. Where possible this calls attention to the
specified window. On platforms like macOS it calls attention to the whole
application.
For more information see @ref window_attention.
@subsubsection maximize_33 Window maximization callback
GLFW now supports notifying the application that the window has been maximized
@ref glfwSetWindowMaximizeCallback. This is called both when the window was
maximized by the user and when it was done with @ref glfwMaximizeWindow.
For more information see @ref window_maximize.
@subsubsection workarea_33 Query for the monitor work area
GLFW now supports querying the work area of a monitor, i.e. the area not
occupied by task bars or global menu bars, with @ref glfwGetMonitorWorkarea. On
platforms that lack this concept, the whole area of the monitor is returned.
For more information see @ref monitor_workarea.
@subsubsection transparency_33 Transparent windows and framebuffers
GLFW now supports the creation of windows with transparent framebuffers on
systems with desktop compositing enabled with the @ref
GLFW_TRANSPARENT_FRAMEBUFFER window hint and attribute. This hint must be set
before window creation and leaves any window decorations opaque.
GLFW now also supports whole window transparency with @ref glfwGetWindowOpacity
and @ref glfwSetWindowOpacity. This value controls the opacity of the whole
window including decorations and unlike framebuffer transparency can be changed
at any time after window creation.
For more information see @ref window_transparency.
@subsubsection key_scancode_33 Query for the scancode of a key
GLFW now supports querying the platform dependent scancode of any physical key
with @ref glfwGetKeyScancode.
For more information see @ref input_key.
@subsubsection center_cursor_33 Cursor centering window hint
GLFW now supports controlling whether the cursor is centered over newly created
full screen windows with the [GLFW_CENTER_CURSOR](@ref GLFW_CENTER_CURSOR_hint)
window hint. It is enabled by default.
@subsubsection cursor_hover_33 Mouse cursor hover window attribute
GLFW now supports polling whether the cursor is hovering over the window content
area with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute. This
attribute corresponds to the [cursor enter/leave](@ref cursor_enter) event.
@subsubsection focusonshow_33 Window hint and attribute for input focus on show
GLFW now has the [GLFW_FOCUS_ON_SHOW](@ref GLFW_DECORATED_hint) window hint and
attribute for controlling whether a window gets input focus when shown. It is
enabled by default. It applies both when creating an visible window with @ref
glfwCreateWindow and when showing it with @ref glfwShowWindow.
This is a workaround for GLFW 3.0 lacking @ref glfwFocusWindow and will be
corrected in the next major version.
For more information see @ref window_hide.
@subsubsection device_userptr_33 Monitor and joystick user pointers
GLFW now supports setting and querying user pointers for connected monitors and
joysticks with @ref glfwSetMonitorUserPointer, @ref glfwGetMonitorUserPointer,
@ref glfwSetJoystickUserPointer and @ref glfwGetJoystickUserPointer.
For more information see @ref monitor_userptr and @ref joystick_userptr.
@subsubsection macos_nib_33 macOS menu bar from nib file
GLFW will now load a `MainMenu.nib` file if found in the `Contents/Resources`
directory of the application bundle, as a way to replace the GLFW menu bar
without recompiling GLFW. This behavior can be disabled with the
[GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) initialization hint.
@subsubsection glext_33 Support for more context creation extensions
The context hint @ref GLFW_SRGB_CAPABLE now supports OpenGL ES via
`WGL_EXT_colorspace`, the context hint @ref GLFW_CONTEXT_NO_ERROR now supports
`WGL_ARB_create_context_no_error` and `GLX_ARB_create_context_no_error`, the
context hint @ref GLFW_CONTEXT_RELEASE_BEHAVIOR now supports
`EGL_KHR_context_flush_control` and @ref glfwGetProcAddress now supports
`EGL_KHR_get_all_proc_addresses`.
@subsubsection osmesa_33 OSMesa off-screen context creation support
GLFW now supports creating off-screen OpenGL contexts using
[OSMesa](https://www.mesa3d.org/osmesa.html) by setting
[GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) to
`GLFW_OSMESA_CONTEXT_API`. Native access function have been added to retrieve
the OSMesa color and depth buffers.
There is also a new null backend that uses OSMesa as its native context
creation API, intended for automated testing. This backend does not provide
input.
@subsection caveats_33 Caveats for version 3.3
@subsubsection joystick_layout_33 Layout of joysticks have changed
The way joystick elements are arranged have changed to match SDL2 in order to
support SDL_GameControllerDB mappings. The layout of joysticks may
change again if required for compatibility with SDL2. If you need a known and
stable layout for game controllers, see if you can switch to @ref gamepad.
Existing code that depends on a specific joystick layout will likely have to be
updated.
@subsubsection wait_events_33 No window required to wait for events
The @ref glfwWaitEvents and @ref glfwWaitEventsTimeout functions no longer need
a window to be created to wait for events. Before version 3.3 these functions
would return immediately if there were no user-created windows. On platforms
where only windows can receive events, an internal helper window is used.
Existing code that depends on the earlier behavior will likely have to be
updated.
@subsubsection gamma_ramp_size_33 Gamma ramp size of 256 may be rejected
The documentation for versions before 3.3 stated that a gamma ramp size of 256
would always be accepted. This was never the case on X11 and could lead to
artifacts on macOS. The @ref glfwSetGamma function has been updated to always
generate a ramp of the correct size.
Existing code that hardcodes a size of 256 should be updated to use the size of
the current ramp of a monitor when setting a new ramp for that monitor.
@subsubsection xinput_deadzone_33 Windows XInput deadzone removed
GLFW no longer applies any deadzone to the input state received from the XInput
API. This was never done for any other platform joystick API so this change
makes the behavior more consistent but you will need to apply your own deadzone
if desired.
@subsubsection x11_clipboard_33 X11 clipboard transfer limits
GLFW now supports reading clipboard text via the `INCR` method, which removes
the limit on how much text can be read with @ref glfwGetClipboardString.
However, writing via this method is not yet supported, so you may not be able to
write a very large string with @ref glfwSetClipboardString even if you read it
from the clipboard earlier.
The exact size limit for writing to the clipboard is negotiated with each
receiving application but is at least several tens of kilobytes. Note that only
the read limit has changed. Any string that could be written before still can
be.
@subsubsection x11_linking_33 X11 extension libraries are loaded dynamically
GLFW now loads all X11 extension libraries at initialization. The only X11
library you need to link against is `libX11`. The header files for the
extension libraries are still required for compilation.
Existing projects and makefiles that link GLFW directly against the extension
libraries should still build correctly but will add these libraries as load-time
dependencies.
@subsubsection cmake_version_33 CMake 3.0 or later is required
The minimum CMake version has been raised from 2.8.12 to 3.0. This is only
a requirement of the GLFW CMake files. The GLFW source files do not depend on
CMake.
@subsection deprecations_33 Deprecations in version 3.3
@subsubsection charmods_callback_33 Character with modifiers callback
The character with modifiers callback set with @ref glfwSetCharModsCallback has
been deprecated and should if possible not be used.
Existing code should still work but further bug fixes will likely not be made.
The callback will be removed in the next major version.
@subsubsection clipboard_window_33 Window parameter to clipboard functions
The window parameter of the clipboard functions @ref glfwGetClipboardString and
@ref glfwSetClipboardString has been deprecated and is no longer used on any
platform. On platforms where the clipboard must be owned by a specific window,
an internal helper window is used.
Existing code should still work unless it depends on a specific window owning
the clipboard. New code may pass `NULL` as the window argument. The parameter
will be removed in a future release.
@subsection removals_33 Removals in 3.3
@subsubsection macos_options_33 macOS specific CMake options and macros
The `GLFW_USE_RETINA`, `GLFW_USE_CHDIR` and `GLFW_USE_MENUBAR` CMake options and
the `_GLFW_USE_RETINA`, `_GLFW_USE_CHDIR` and `_GLFW_USE_MENUBAR` compile-time
macros have been removed.
These options and macros are replaced by the window hint
[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
and the init hints
[GLFW_COCOA_CHDIR_RESOURCES](@ref GLFW_COCOA_CHDIR_RESOURCES_hint) and
[GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint).
Existing projects and makefiles that set these options or define these macros
during compilation of GLFW will still build but it will have no effect and the
default behaviors will be used.
@subsubsection vulkan_sdk_33 LunarG Vulkan SDK dependency
The GLFW test programs that previously depended on the LunarG Vulkan SDK now
instead uses a Vulkan loader generated by
[glad2](https://github.com/Dav1dde/glad). This means the GLFW CMake files no
longer look for the Vulkan SDK.
Existing CMake projects that depended on the Vulkan SDK cache variables from
GLFW will need to call `find_package(Vulkan)` themselves. CMake 3.7 and later
already comes with a
[Vulkan find module](https://cmake.org/cmake/help/latest/module/FindVulkan.html)
similar to the one GLFW previously included.
@subsubsection lib_suffix_33 CMake option LIB_SUFFIX
The `LIB_SUFFIX` CMake option has been removed. GLFW now uses the
GNUInstallDirs CMake package to handle platform specific details like the
library directory suffix and the `LIB_SUFFIX` CMake option has been removed.
Existing projects and makefiles that set the `LIB_SUFFIX` option will use the
suffix chosen by the GNUInstallDirs package and the option will be ignored.
@subsubsection mir_removed_33 Mir support
The experimental Mir support has been completely removed as the Mir project has
implemented support for the Wayland protocol and is recommending that
applications use that instead.
Existing projects and makefiles that select Mir when compiling GLFW will fail.
Use Wayland or X11 instead.
@subsection symbols_33 New symbols in version 3.3
@subsubsection functions_33 New functions in version 3.3
- @ref glfwInitHint
- @ref glfwGetError
- @ref glfwGetMonitorWorkarea
- @ref glfwGetMonitorContentScale
- @ref glfwGetMonitorUserPointer
- @ref glfwSetMonitorUserPointer
- @ref glfwWindowHintString
- @ref glfwGetWindowContentScale
- @ref glfwGetWindowOpacity
- @ref glfwSetWindowOpacity
- @ref glfwRequestWindowAttention
- @ref glfwSetWindowAttrib
- @ref glfwSetWindowMaximizeCallback
- @ref glfwSetWindowContentScaleCallback
- @ref glfwRawMouseMotionSupported
- @ref glfwGetKeyScancode
- @ref glfwGetJoystickHats
- @ref glfwGetJoystickGUID
- @ref glfwGetJoystickUserPointer
- @ref glfwSetJoystickUserPointer
- @ref glfwJoystickIsGamepad
- @ref glfwUpdateGamepadMappings
- @ref glfwGetGamepadName
- @ref glfwGetGamepadState
@subsubsection types_33 New types in version 3.3
- @ref GLFWwindowmaximizefun
- @ref GLFWwindowcontentscalefun
- @ref GLFWgamepadstate
@subsubsection constants_33 New constants in version 3.3
- @ref GLFW_NO_ERROR
- @ref GLFW_JOYSTICK_HAT_BUTTONS
- @ref GLFW_COCOA_CHDIR_RESOURCES
- @ref GLFW_COCOA_MENUBAR
- @ref GLFW_CENTER_CURSOR
- @ref GLFW_TRANSPARENT_FRAMEBUFFER
- @ref GLFW_HOVERED
- @ref GLFW_FOCUS_ON_SHOW
- @ref GLFW_SCALE_TO_MONITOR
- @ref GLFW_COCOA_RETINA_FRAMEBUFFER
- @ref GLFW_COCOA_FRAME_NAME
- @ref GLFW_COCOA_GRAPHICS_SWITCHING
- @ref GLFW_X11_CLASS_NAME
- @ref GLFW_X11_INSTANCE_NAME
- @ref GLFW_OSMESA_CONTEXT_API
- @ref GLFW_HAT_CENTERED
- @ref GLFW_HAT_UP
- @ref GLFW_HAT_RIGHT
- @ref GLFW_HAT_DOWN
- @ref GLFW_HAT_LEFT
- @ref GLFW_HAT_RIGHT_UP
- @ref GLFW_HAT_RIGHT_DOWN
- @ref GLFW_HAT_LEFT_UP
- @ref GLFW_HAT_LEFT_DOWN
- @ref GLFW_MOD_CAPS_LOCK
- @ref GLFW_MOD_NUM_LOCK
- @ref GLFW_LOCK_KEY_MODS
- @ref GLFW_RAW_MOUSE_MOTION
- @ref GLFW_GAMEPAD_BUTTON_A
- @ref GLFW_GAMEPAD_BUTTON_B
- @ref GLFW_GAMEPAD_BUTTON_X
- @ref GLFW_GAMEPAD_BUTTON_Y
- @ref GLFW_GAMEPAD_BUTTON_LEFT_BUMPER
- @ref GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER
- @ref GLFW_GAMEPAD_BUTTON_BACK
- @ref GLFW_GAMEPAD_BUTTON_START
- @ref GLFW_GAMEPAD_BUTTON_GUIDE
- @ref GLFW_GAMEPAD_BUTTON_LEFT_THUMB
- @ref GLFW_GAMEPAD_BUTTON_RIGHT_THUMB
- @ref GLFW_GAMEPAD_BUTTON_DPAD_UP
- @ref GLFW_GAMEPAD_BUTTON_DPAD_RIGHT
- @ref GLFW_GAMEPAD_BUTTON_DPAD_DOWN
- @ref GLFW_GAMEPAD_BUTTON_DPAD_LEFT
- @ref GLFW_GAMEPAD_BUTTON_LAST
- @ref GLFW_GAMEPAD_BUTTON_CROSS
- @ref GLFW_GAMEPAD_BUTTON_CIRCLE
- @ref GLFW_GAMEPAD_BUTTON_SQUARE
- @ref GLFW_GAMEPAD_BUTTON_TRIANGLE
- @ref GLFW_GAMEPAD_AXIS_LEFT_X
- @ref GLFW_GAMEPAD_AXIS_LEFT_Y
- @ref GLFW_GAMEPAD_AXIS_RIGHT_X
- @ref GLFW_GAMEPAD_AXIS_RIGHT_Y
- @ref GLFW_GAMEPAD_AXIS_LEFT_TRIGGER
- @ref GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
- @ref GLFW_GAMEPAD_AXIS_LAST
@section news_32 Release notes for 3.2
These are the release notes for version 3.2. For a more detailed view including
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
@subsection features_32 New features in version 3.2
@subsubsection news_32_vulkan Support for Vulkan
GLFW now supports basic integration with Vulkan with @ref glfwVulkanSupported,
@ref glfwGetRequiredInstanceExtensions, @ref glfwGetInstanceProcAddress, @ref
glfwGetPhysicalDevicePresentationSupport and @ref glfwCreateWindowSurface.
Vulkan header inclusion can be selected with
[GLFW_INCLUDE_VULKAN](@ref build_macros).
@ref GLFW_INCLUDE_VULKAN.
@subsection news_32_setwindowmonitor Window mode switching
@subsubsection news_32_setwindowmonitor Window mode switching
GLFW now supports switching between windowed and full screen modes and updating
the monitor and desired resolution and refresh rate of full screen windows with
@ref glfwSetWindowMonitor.
@subsection news_32_maximize Window maxmimization support
@subsubsection news_32_maximize Window maxmimization support
GLFW now supports window maximization with @ref glfwMaximizeWindow and the
[GLFW_MAXIMIZED](@ref window_attribs_wnd) window hint and attribute.
@ref GLFW_MAXIMIZED window hint and attribute.
@subsection news_32_focus Window input focus control
@subsubsection news_32_focus Window input focus control
GLFW now supports giving windows input focus with @ref glfwFocusWindow.
@subsection news_32_sizelimits Window size limit support
@subsubsection news_32_sizelimits Window size limit support
GLFW now supports setting both absolute and relative window size limits with
@ref glfwSetWindowSizeLimits and @ref glfwSetWindowAspectRatio.
@subsection news_32_keyname Localized key names
@subsubsection news_32_keyname Localized key names
GLFW now supports querying the localized name of printable keys with @ref
glfwGetKeyName, either by key token or by scancode.
@subsection news_32_waittimeout Wait for events with timeout
@subsubsection news_32_waittimeout Wait for events with timeout
GLFW now supports waiting for events for a set amount of time with @ref
glfwWaitEventsTimeout.
@subsection news_32_icon Window icon support
@subsubsection news_32_icon Window icon support
GLFW now supports setting the icon of windows with @ref glfwSetWindowIcon.
@subsection news_32_timer Raw timer access
@subsubsection news_32_timer Raw timer access
GLFW now supports raw timer values with @ref glfwGetTimerValue and @ref
glfwGetTimerFrequency.
@subsection news_32_joystick Joystick connection callback
@subsubsection news_32_joystick Joystick connection callback
GLFW now supports notifying when a joystick has been connected or disconnected
with @ref glfwSetJoystickCallback.
@subsection news_32_noapi Context-less windows
@subsubsection news_32_noapi Context-less windows
GLFW now supports creating windows without a OpenGL or OpenGL ES context with
[GLFW_NO_API](@ref window_hints_ctx).
GLFW now supports creating windows without a OpenGL or OpenGL ES context by
setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`.
@subsection news_32_contextapi Run-time context creation API selection
@subsubsection news_32_contextapi Run-time context creation API selection
GLFW now supports selecting the context creation API at run-time with the
[GLFW_CONTEXT_CREATION_API](@ref window_hints_ctx) window hint value.
GLFW now supports selecting and querying the context creation API at run-time
with the @ref GLFW_CONTEXT_CREATION_API hint and attribute.
@subsection news_32_noerror Error-free context creation
@subsubsection news_32_noerror Error-free context creation
GLFW now supports creating OpenGL and OpenGL ES contexts that do not emit errors
with the [GLFW_CONTEXT_NO_ERROR](@ref window_hints_ctx) window hint, provided
the machine supports the `GL_KHR_no_error` extension.
GLFW now supports creating and querying OpenGL and OpenGL ES contexts that do
not emit errors with the @ref GLFW_CONTEXT_NO_ERROR hint, provided the machine
supports the `GL_KHR_no_error` extension.
@subsection news_32_cmake CMake config-file package support
@subsubsection news_32_cmake CMake config-file package support
GLFW now supports being used as a
[config-file package](@ref build_link_cmake_package) from other projects for
easy linking with the library and its dependencies.
@section news_31 New features in 3.1
@section news_31 Release notes for 3.1
These are the release highlights. For a full list of changes see the
[version history](http://www.glfw.org/changelog.html).
These are the release notes for version 3.1. For a more detailed view including
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
@subsection news_31_cursor Custom mouse cursor images
@subsection features_31 New features in version 3.1
@subsubsection news_31_cursor Custom mouse cursor images
GLFW now supports creating and setting both custom cursor images and standard
cursor shapes. They are created with @ref glfwCreateCursor or @ref
@@ -112,7 +585,7 @@ glfwDestroyCursor.
@see @ref cursor_object
@subsection news_31_drop Path drop event
@subsubsection news_31_drop Path drop event
GLFW now provides a callback for receiving the paths of files and directories
dropped onto GLFW windows. The callback is set with @ref glfwSetDropCallback.
@@ -120,7 +593,7 @@ dropped onto GLFW windows. The callback is set with @ref glfwSetDropCallback.
@see @ref path_drop
@subsection news_31_emptyevent Main thread wake-up
@subsubsection news_31_emptyevent Main thread wake-up
GLFW now provides the @ref glfwPostEmptyEvent function for posting an empty
event from another thread to the main thread event queue, causing @ref
@@ -129,41 +602,41 @@ glfwWaitEvents to return.
@see @ref events
@subsection news_31_framesize Window frame size query
@subsubsection news_31_framesize Window frame size query
GLFW now supports querying the size, on each side, of the frame around the
client area of a window, with @ref glfwGetWindowFrameSize.
content area of a window, with @ref glfwGetWindowFrameSize.
@see [Window size](@ref window_size)
@subsection news_31_autoiconify Simultaneous multi-monitor rendering
@subsubsection news_31_autoiconify Simultaneous multi-monitor rendering
GLFW now supports disabling auto-iconification of full screen windows with
the [GLFW_AUTO_ICONIFY](@ref window_hints_wnd) window hint. This is intended
for people building multi-monitor installations, where you need windows to stay
in full screen despite losing input focus.
the [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint. This is
intended for people building multi-monitor installations, where you need windows
to stay in full screen despite losing input focus.
@subsection news_31_floating Floating windows
@subsubsection news_31_floating Floating windows
GLFW now supports floating windows, also called topmost or always on top, for
easier debugging with the [GLFW_FLOATING](@ref window_hints_wnd) window hint.
easier debugging with the @ref GLFW_FLOATING window hint and attribute.
@subsection news_31_focused Initially unfocused windows
@subsubsection news_31_focused Initially unfocused windows
GLFW now supports preventing a windowed mode window from gaining input focus on
creation, with the [GLFW_FOCUSED](@ref window_hints_wnd) window hint.
creation, with the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) window hint.
@subsection news_31_direct Direct access for window attributes and cursor position
@subsubsection news_31_direct Direct access for window attributes and cursor position
GLFW now queries the window input focus, visibility and iconification attributes
and the cursor position directly instead of returning cached data.
@subsection news_31_charmods Character with modifiers callback
@subsubsection news_31_charmods Character with modifiers callback
GLFW now provides a callback for character events with modifier key bits. The
callback is set with @ref glfwSetCharModsCallback. Unlike the regular character
@@ -173,47 +646,49 @@ being input, for example if the Control key is held down.
@see @ref input_char
@subsection news_31_single Single buffered framebuffers
@subsubsection news_31_single Single buffered framebuffers
GLFW now supports the creation of single buffered windows, with the
[GLFW_DOUBLEBUFFER](@ref window_hints_fb) window hint.
GLFW now supports the creation of single buffered windows, with the @ref
GLFW_DOUBLEBUFFER hint.
@subsection news_31_glext Macro for including extension header
@subsubsection news_31_glext Macro for including extension header
GLFW now includes the extension header appropriate for the chosen OpenGL or
OpenGL ES header when [GLFW_INCLUDE_GLEXT](@ref build_macros) is defined. GLFW
does not provide these headers. They must be provided by your development
environment or your OpenGL or OpenGL ES SDK.
OpenGL ES header when @ref GLFW_INCLUDE_GLEXT is defined. GLFW does not provide
these headers. They must be provided by your development environment or your
OpenGL or OpenGL ES SDK.
@subsection news_31_release Context release behaviors
@subsubsection news_31_release Context release behaviors
GLFW now supports controlling whether the pipeline is flushed when a context is
made non-current, with the
[GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint, provided the
machine supports the `GL_KHR_context_flush_control` extension.
GLFW now supports controlling and querying whether the pipeline is flushed when
a context is made non-current, with the @ref GLFW_CONTEXT_RELEASE_BEHAVIOR hint
and attribute, provided the machine supports the `GL_KHR_context_flush_control`
extension.
@subsection news_31_wayland (Experimental) Wayland support
@subsubsection news_31_wayland (Experimental) Wayland support
GLFW now has an _experimental_ Wayland display protocol backend that can be
selected on Linux with a CMake option.
@subsection news_31_mir (Experimental) Mir support
@subsubsection news_31_mir (Experimental) Mir support
GLFW now has an _experimental_ Mir display server backend that can be selected
on Linux with a CMake option.
@section news_30 New features in 3.0
@section news_30 Release notes for 3.0
These are the release highlights. For a full list of changes see the
[version history](http://www.glfw.org/changelog.html).
These are the release notes for version 3.0. For a more detailed view including
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
@subsection news_30_cmake CMake build system
@subsection features_30 New features in version 3.0
@subsubsection news_30_cmake CMake build system
GLFW now uses the CMake build system instead of the various makefiles and
project files used by earlier versions. CMake is available for all platforms
@@ -221,10 +696,10 @@ supported by GLFW, is present in most package systems and can generate
makefiles and/or project files for most popular development environments.
For more information on how to use CMake, see the
[CMake manual](http://cmake.org/cmake/help/documentation.html).
[CMake manual](https://cmake.org/cmake/help/documentation.html).
@subsection news_30_multiwnd Multi-window support
@subsubsection news_30_multiwnd Multi-window support
GLFW now supports the creation of multiple windows, each with their own OpenGL
or OpenGL ES context, and all window functions now take a window handle. Event
@@ -233,7 +708,7 @@ received the event. The @ref glfwMakeContextCurrent function has been added to
select which context is current on a given thread.
@subsection news_30_multimon Multi-monitor support
@subsubsection news_30_multimon Multi-monitor support
GLFW now explicitly supports multiple monitors. They can be enumerated with
@ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref
@@ -242,7 +717,7 @@ and specified at window creation to make the newly created window full screen on
that specific monitor.
@subsection news_30_unicode Unicode support
@subsubsection news_30_unicode Unicode support
All string arguments to GLFW functions and all strings returned by GLFW now use
the UTF-8 encoding. This includes the window title, error string, clipboard
@@ -250,116 +725,118 @@ text, monitor and joystick names as well as the extension function arguments (as
ASCII is a subset of UTF-8).
@subsection news_30_clipboard Clipboard text I/O
@subsubsection news_30_clipboard Clipboard text I/O
GLFW now supports reading and writing plain text to and from the system
clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString
functions.
@subsection news_30_gamma Gamma ramp support
@subsubsection news_30_gamma Gamma ramp support
GLFW now supports setting and reading back the gamma ramp of monitors, with the
@ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions. There is also @ref
glfwSetGamma, which generates a ramp from a gamma value and then sets it.
@subsection news_30_gles OpenGL ES support
@subsubsection news_30_gles OpenGL ES support
GLFW now supports the creation of OpenGL ES contexts, by setting the
`GLFW_CLIENT_API` window hint to `GLFW_OPENGL_ES_API`, where creation of such
contexts are supported. Note that GLFW _does not implement_ OpenGL ES, so your
driver must provide support in a way usable by GLFW. Modern Nvidia and Intel
drivers support creation of OpenGL ES context using the GLX and WGL APIs, while
AMD provides an EGL implementation instead.
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_OPENGL_ES_API`, where
creation of such contexts are supported. Note that GLFW _does not implement_
OpenGL ES, so your driver must provide support in a way usable by GLFW. Modern
Nvidia and Intel drivers support creation of OpenGL ES context using the GLX and
WGL APIs, while AMD provides an EGL implementation instead.
@subsection news_30_egl (Experimental) EGL support
@subsubsection news_30_egl (Experimental) EGL support
GLFW now has an experimental EGL context creation back end that can be selected
through CMake options.
@subsection news_30_hidpi High-DPI support
@subsubsection news_30_hidpi High-DPI support
GLFW now supports high-DPI monitors on both Windows and OS X, giving windows full
resolution framebuffers where other UI elements are scaled up. To achieve this,
@ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have been
added. These work with pixels, while the rest of the GLFW API works with screen
coordinates. This is important as OpenGL uses pixels, not screen coordinates.
GLFW now supports high-DPI monitors on both Windows and macOS, giving windows
full resolution framebuffers where other UI elements are scaled up. To achieve
this, @ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have
been added. These work with pixels, while the rest of the GLFW API works with
screen coordinates. This is important as OpenGL uses pixels, not screen
coordinates.
@subsection news_30_error Error callback
@subsubsection news_30_error Error callback
GLFW now has an error callback, which can provide your application with much
more detailed diagnostics than was previously possible. The callback is passed
an error code and a description string.
@subsection news_30_wndptr Per-window user pointer
@subsubsection news_30_wndptr Per-window user pointer
Each window now has a user-defined pointer, retrieved with @ref
glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it
easier to integrate GLFW into C++ code.
@subsection news_30_iconifyfun Window iconification callback
@subsubsection news_30_iconifyfun Window iconification callback
Each window now has a callback for iconification and restoration events,
which is set with @ref glfwSetWindowIconifyCallback.
@subsection news_30_wndposfun Window position callback
@subsubsection news_30_wndposfun Window position callback
Each window now has a callback for position events, which is set with @ref
glfwSetWindowPosCallback.
@subsection news_30_wndpos Window position query
@subsubsection news_30_wndpos Window position query
The position of a window can now be retrieved using @ref glfwGetWindowPos.
@subsection news_30_focusfun Window focus callback
@subsubsection news_30_focusfun Window focus callback
Each windows now has a callback for focus events, which is set with @ref
glfwSetWindowFocusCallback.
@subsection news_30_enterleave Cursor enter/leave callback
@subsubsection news_30_enterleave Cursor enter/leave callback
Each window now has a callback for when the mouse cursor enters or leaves its
client area, which is set with @ref glfwSetCursorEnterCallback.
content area, which is set with @ref glfwSetCursorEnterCallback.
@subsection news_30_wndtitle Initial window title
@subsubsection news_30_wndtitle Initial window title
The title of a window is now specified at creation time, as one of the arguments
to @ref glfwCreateWindow.
@subsection news_30_hidden Hidden windows
@subsubsection news_30_hidden Hidden windows
Windows can now be hidden with @ref glfwHideWindow, shown using @ref
glfwShowWindow and created initially hidden with the `GLFW_VISIBLE` window hint.
This allows for off-screen rendering in a way compatible with most drivers, as
well as moving a window to a specific position before showing it.
glfwShowWindow and created initially hidden with the @ref GLFW_VISIBLE window
hint and attribute. This allows for off-screen rendering in a way compatible
with most drivers, as well as moving a window to a specific position before
showing it.
@subsection news_30_undecorated Undecorated windows
@subsubsection news_30_undecorated Undecorated windows
Windowed mode windows can now be created without decorations, e.g. things like
a frame, a title bar, with the `GLFW_DECORATED` window hint. This allows for
the creation of things like splash screens.
a frame, a title bar, with the @ref GLFW_DECORATED window hint and attribute.
This allows for the creation of things like splash screens.
@subsection news_30_keymods Modifier key bit masks
@subsubsection news_30_keymods Modifier key bit masks
[Modifier key bit mask](@ref mods) parameters have been added to the
[mouse button](@ref GLFWmousebuttonfun) and [key](@ref GLFWkeyfun) callbacks.
@subsection news_30_scancode Platform-specific scancodes
@subsubsection news_30_scancode Platform-specific scancodes
A scancode parameter has been added to the [key callback](@ref GLFWkeyfun). Keys
that don't have a [key token](@ref keys) still get passed on with the key
@@ -367,12 +844,12 @@ parameter set to `GLFW_KEY_UNKNOWN`. These scancodes will vary between machines
and are intended to be used for key bindings.
@subsection news_30_jsname Joystick names
@subsubsection news_30_jsname Joystick names
The name of a joystick can now be retrieved using @ref glfwGetJoystickName.
@subsection news_30_doxygen Doxygen documentation
@subsubsection news_30_doxygen Doxygen documentation
You are reading it.
+13 -15
View File
@@ -47,11 +47,11 @@ exposes OpenGL 1.2. The easiest way to work around this is to use an
If you are using such a library then you should include its header _before_ the
GLFW header. This lets it replace the OpenGL header included by GLFW without
conflicts. This example uses
[glad](https://github.com/Dav1dde/glad), but the same rule applies to all such
[glad2](https://github.com/Dav1dde/glad), but the same rule applies to all such
libraries.
@code
#include <glad/glad.h>
#include <glad/gl.h>
#include <GLFW/glfw3.h>
@endcode
@@ -69,7 +69,7 @@ if (!glfwInit())
}
@endcode
Note that `GLFW_TRUE` and `GLFW_FALSE` are and will always be just one and zero.
Note that `GLFW_TRUE` and `GLFW_FALSE` are and will always be one and zero.
When you are done using GLFW, typically just before the application exits, you
need to terminate GLFW.
@@ -86,14 +86,12 @@ functions that require it.
@subsection quick_capture_error Setting an error callback
Most events are reported through callbacks, whether it's a key being pressed,
a GLFW window being moved, or an error occurring. Callbacks are simply
C functions (or C++ static methods) that are called by GLFW with arguments
describing the event.
a GLFW window being moved, or an error occurring. Callbacks are C functions (or
C++ static methods) that are called by GLFW with arguments describing the event.
In case a GLFW function fails, an error is reported to the GLFW error callback.
You can receive these reports with an error callback. This function must have
the signature below. This simple error callback just prints the error
description to `stderr`.
the signature below but may do anything permitted in other callbacks.
@code
void error_callback(int error, const char* description)
@@ -176,10 +174,10 @@ If you are using an [extension loader library](@ref context_glext_auto) to
access modern OpenGL then this is when to initialize it, as the loader needs
a current context to load from. This example uses
[glad](https://github.com/Dav1dde/glad), but the same rule applies to all such
libraries.
libraries.
@code
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
gladLoadGL(glfwGetProcAddress);
@endcode
@@ -249,7 +247,7 @@ You can also set a framebuffer size callback using @ref
glfwSetFramebufferSizeCallback and be notified when the size changes.
Actual rendering with OpenGL is outside the scope of this tutorial, but there
are [many](https://open.gl/) [excellent](http://learnopengl.com/)
are [many](https://open.gl/) [excellent](https://learnopengl.com/)
[tutorial](http://openglbook.com/) [sites](http://ogldev.atspace.co.uk/) that
teach modern OpenGL. Some of them use GLFW to create the context and window
while others use GLUT or SDL, but remember that OpenGL itself always works the
@@ -311,7 +309,7 @@ done each frame after buffer swapping.
There are two methods for processing pending events; polling and waiting. This
example will use event polling, which processes only those events that have
already been received and then returns immediately.
already been received and then returns immediately.
@code
glfwPollEvents();
@@ -337,10 +335,10 @@ presses _Escape_ or closes the window.
@snippet simple.c code
The program above can be found in the
[source package](http://www.glfw.org/download.html) as `examples/simple.c`
[source package](https://www.glfw.org/download.html) as `examples/simple.c`
and is compiled along with all other examples when you build GLFW. If you
built GLFW from the source package then already have this as `simple.exe` on
Windows, `simple` on Linux or `simple.app` on OS X.
built GLFW from the source package then you already have this as `simple.exe` on
Windows, `simple` on Linux or `simple.app` on macOS.
This tutorial used only a few of the many functions GLFW provides. There are
guides for each of the areas covered by GLFW. Each guide will introduce all the
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+40 -21
View File
@@ -1,7 +1,7 @@
/*!
@page vulkan_guide Vulkan guide
@tableofcontents
This guide is intended to fill the gaps between the [Vulkan
@@ -10,13 +10,9 @@ documentation and is not a replacement for either. It assumes some familiarity
with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to
the Vulkan documentation to explain the details of Vulkan functions.
To develop for Vulkan you should install an SDK for your platform, for example
the [LunarG Vulkan SDK](https://vulkan.lunarg.com/). Apart from the headers and
libraries, it also provides the validation layers necessary for development.
The GLFW library does not need the Vulkan SDK to enable support for Vulkan.
However, any Vulkan-specific test and example programs are built only if the
CMake files find a Vulkan SDK.
To develop for Vulkan you should download the [LunarG Vulkan
SDK](https://vulkan.lunarg.com/) for your platform. Apart from headers and link
libraries, they also provide the validation layers necessary for development.
For details on a specific function in this category, see the @ref vulkan. There
are also guides for the other areas of the GLFW API.
@@ -28,10 +24,29 @@ are also guides for the other areas of the GLFW API.
- @ref input_guide
@section vulkan_loader Linking against the Vulkan loader
By default, GLFW will look for the Vulkan loader on demand at runtime via its
standard name (`vulkan-1.dll` on Windows, `libvulkan.so.1` on Linux and other
Unix-like systems and `libvulkan.1.dylib` on macOS). This means that GLFW does
not need to be linked against the loader. However, it also means that if you
are using the static library form of the Vulkan loader GLFW will either fail to
find it or (worse) use the wrong one.
The @ref GLFW_VULKAN_STATIC CMake option makes GLFW call the Vulkan loader
directly instead of dynamically loading it at runtime. Not linking against the
Vulkan loader will then be a compile-time error.
@macos Because the Vulkan loader and ICD are not installed globally on macOS,
you need to set up the application bundle according to the LunarG SDK
documentation. This is explained in more detail in the
[SDK documentation for macOS](https://vulkan.lunarg.com/doc/sdk/latest/mac/getting_started.html).
@section vulkan_include Including the Vulkan and GLFW header files
To include the Vulkan header, define [GLFW_INCLUDE_VULKAN](@ref build_macros)
before including the GLFW header.
To include the Vulkan header, define @ref GLFW_INCLUDE_VULKAN before including
the GLFW header.
@code
#define GLFW_INCLUDE_VULKAN
@@ -60,7 +75,7 @@ section. The canonical desktop loader library exports all Vulkan core and
Khronos extension functions, allowing them to be called directly.
If you are loading the Vulkan loader dynamically instead of linking directly
against it, you can check for the availability of a loader with @ref
against it, you can check for the availability of a loader and ICD with @ref
glfwVulkanSupported.
@code
@@ -70,11 +85,11 @@ if (glfwVulkanSupported())
}
@endcode
This function returns `GLFW_TRUE` if the Vulkan loader was found. This check is
performed by @ref glfwInit.
This function returns `GLFW_TRUE` if the Vulkan loader and any minimally
functional ICD was found.
If no loader was found, calling any other Vulkan related GLFW function will
generate a @ref GLFW_API_UNAVAILABLE error.
If if one or both were not found, calling any other Vulkan related GLFW function
will generate a @ref GLFW_API_UNAVAILABLE error.
@subsection vulkan_proc Querying Vulkan function pointers
@@ -139,9 +154,9 @@ If it fails it will return `NULL` and GLFW will not be able to create Vulkan
window surfaces. You can still use Vulkan for off-screen rendering and compute
work.
The returned array will always contain `VK_KHR_surface`, so if you don't
require any additional extensions you can pass this list directly to the
`VkInstanceCreateInfo` struct.
If successful the returned array will always include `VK_KHR_surface`, so if
you don't require any additional extensions you can pass this list directly to
the `VkInstanceCreateInfo` struct.
@code
VkInstanceCreateInfo ici;
@@ -155,7 +170,7 @@ ici.ppEnabledExtensionNames = extensions;
Additional extensions may be required by future versions of GLFW. You should
check whether any extensions you wish to enable are already in the returned
array, as it is an error to specify an extension more than once in the
`VkInstanceCreateInfo` struct.
`VkInstanceCreateInfo` struct.
@section vulkan_present Querying for Vulkan presentation support
@@ -172,7 +187,7 @@ if (glfwGetPhysicalDevicePresentationSupport(instance, physical_device, queue_fa
}
@endcode
The `VK_KHR_surface` extension additionally provides the
The `VK_KHR_surface` extension additionally provides the
`vkGetPhysicalDeviceSurfaceSupportKHR` function, which performs the same test on
an existing Vulkan surface.
@@ -181,7 +196,7 @@ an existing Vulkan surface.
Unless you will be using OpenGL or OpenGL ES with the same window as Vulkan,
there is no need to create a context. You can disable context creation with the
[GLFW_CLIENT_API](@ref window_hints_ctx) hint.
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint.
@code
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
@@ -205,6 +220,10 @@ if (err)
}
@endcode
If an OpenGL or OpenGL ES context was created on the window, the context has
ownership of the presentation on the window and a Vulkan surface cannot be
created.
It is your responsibility to destroy the surface. GLFW does not destroy it for
you. Call `vkDestroySurfaceKHR` function from the same extension to destroy it.
+637 -211
View File
File diff suppressed because it is too large Load Diff
+43 -22
View File
@@ -1,9 +1,9 @@
link_libraries(glfw)
include_directories(${glfw_INCLUDE_DIRS})
include_directories("${GLFW_SOURCE_DIR}/deps")
if (BUILD_SHARED_LIBS)
if (MATH_LIBRARY)
link_libraries("${MATH_LIBRARY}")
endif()
@@ -11,40 +11,59 @@ if (MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
include_directories("${GLFW_SOURCE_DIR}/deps")
if (WIN32)
set(ICON glfw.rc)
elseif (APPLE)
set(ICON glfw.icns)
set_source_files_properties(glfw.icns PROPERTIES
MAXOSX_PACKAGE_LOCATION "Resources")
endif()
set(GLAD "${GLFW_SOURCE_DIR}/deps/glad/glad.h"
"${GLFW_SOURCE_DIR}/deps/glad.c")
if (${CMAKE_VERSION} VERSION_EQUAL "3.1.0" OR
${CMAKE_VERSION} VERSION_GREATER "3.1.0")
set(CMAKE_C_STANDARD 99)
else()
# Remove this fallback when removing support for CMake version less than 3.1
add_compile_options("$<$<C_COMPILER_ID:AppleClang>:-std=c99>"
"$<$<C_COMPILER_ID:Clang>:-std=c99>"
"$<$<C_COMPILER_ID:GNU>:-std=c99>")
endif()
set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h"
"${GLFW_SOURCE_DIR}/deps/glad_gl.c")
set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
"${GLFW_SOURCE_DIR}/deps/getopt.c")
set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD})
add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD})
add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD})
add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD})
add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD})
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD})
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD})
add_executable(boing WIN32 MACOSX_BUNDLE boing.c ${ICON} ${GLAD_GL})
add_executable(gears WIN32 MACOSX_BUNDLE gears.c ${ICON} ${GLAD_GL})
add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD_GL})
add_executable(offscreen offscreen.c ${ICON} ${GLAD_GL})
add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD_GL})
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL})
add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD_GL})
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}" "${RT_LIBRARY}")
target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}")
if (RT_LIBRARY)
target_link_libraries(particles "${RT_LIBRARY}")
endif()
set(WINDOWS_BINARIES boing gears heightmap particles simple splitview wave)
set(GUI_ONLY_BINARIES boing gears heightmap particles sharing simple splitview
wave)
set(CONSOLE_BINARIES offscreen)
set_target_properties(${WINDOWS_BINARIES} PROPERTIES FOLDER "GLFW3/Examples")
set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
FOLDER "GLFW3/Examples")
if (GLFW_USE_OSMESA)
target_compile_definitions(offscreen PRIVATE USE_NATIVE_OSMESA)
endif()
if (MSVC)
# Tell MSVC to use main instead of WinMain for Windows subsystem executables
set_target_properties(${WINDOWS_BINARIES} PROPERTIES
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
LINK_FLAGS "/ENTRY:mainCRTStartup")
endif()
@@ -53,14 +72,16 @@ if (APPLE)
set_target_properties(gears PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gears")
set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
set_target_properties(${WINDOWS_BINARIES} PROPERTIES
RESOURCE glfw.icns
set_source_files_properties(glfw.icns PROPERTIES
MACOSX_PACKAGE_LOCATION "Resources")
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION_FULL}
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_ICON_FILE glfw.icns
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
endif()
+6 -5
View File
@@ -36,7 +36,8 @@
#include <stdlib.h>
#include <math.h>
#include <glad/glad.h>
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <linmath.h>
@@ -165,7 +166,7 @@ void CrossProduct( vertex_t a, vertex_t b, vertex_t c, vertex_t *n )
v2 = c.y - a.y;
v3 = c.z - a.z;
n->x = u2 * v3 - v2 * v3;
n->x = u2 * v3 - v2 * u3;
n->y = u3 * v1 - v3 * u1;
n->z = u1 * v2 - v1 * u2;
}
@@ -302,7 +303,7 @@ void cursor_position_callback( GLFWwindow* window, double x, double y )
* The Boing ball is sphere in which each facet is a rectangle.
* Facet colors alternate between red and white.
* The ball is built by stacking latitudinal circles. Each circle is composed
* of a widely-separated set of points, so that each facet is noticably large.
* of a widely-separated set of points, so that each facet is noticeably large.
*****************************************************************************/
void DrawBoingBall( void )
{
@@ -446,7 +447,7 @@ void DrawBoingBallBand( GLfloat long_lo,
static int colorToggle = 0;
/*
* Iterate thru the points of a latitude circle.
* Iterate through the points of a latitude circle.
* A latitude circle is a 2D set of X,Z points.
*/
for ( lat_deg = 0;
@@ -642,7 +643,7 @@ int main( void )
glfwSetCursorPosCallback(window, cursor_position_callback);
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
gladLoadGL(glfwGetProcAddress);
glfwSwapInterval( 1 );
glfwGetFramebufferSize(window, &width, &height);
+6 -3
View File
@@ -15,7 +15,7 @@
* - Slightly modified camera that should work better for stereo viewing
*
*
* Camilla Berglund:
* Camilla Löwy:
* - Removed FPS counter (this is not a benchmark)
* - Added a few comments
* - Enabled vsync
@@ -31,7 +31,8 @@
#include <stdio.h>
#include <string.h>
#include <glad/glad.h>
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
/**
@@ -172,6 +173,7 @@ static GLfloat angle = 0.f;
/* OpenGL draw function & timing */
static void draw(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
@@ -311,6 +313,7 @@ int main(int argc, char *argv[])
}
glfwWindowHint(GLFW_DEPTH_BITS, 16);
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE);
window = glfwCreateWindow( 300, 300, "Gears", NULL, NULL );
if (!window)
@@ -325,7 +328,7 @@ int main(int argc, char *argv[])
glfwSetKeyCallback(window, key);
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
gladLoadGL(glfwGetProcAddress);
glfwSwapInterval( 1 );
glfwGetFramebufferSize(window, &width, &height);
+3 -3
View File
@@ -1,3 +1,3 @@
GLFW_ICON ICON "glfw.ico"
GLFW_ICON ICON "glfw.ico"
+3 -2
View File
@@ -29,7 +29,8 @@
#include <assert.h>
#include <stddef.h>
#include <glad/glad.h>
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
/* Map height updates */
@@ -432,7 +433,7 @@ int main(int argc, char** argv)
glfwSetKeyCallback(window, key_callback);
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
gladLoadGL(glfwGetProcAddress);
/* Prepare opengl resources for rendering */
shader_program = make_shader_program(vertex_shader_text, fragment_shader_text);
+176
View File
@@ -0,0 +1,176 @@
//========================================================================
// Offscreen rendering example
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#if USE_NATIVE_OSMESA
#define GLFW_EXPOSE_NATIVE_OSMESA
#include <GLFW/glfw3native.h>
#endif
#include "linmath.h"
#include <stdlib.h>
#include <stdio.h>
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include <stb_image_write.h>
static const struct
{
float x, y;
float r, g, b;
} vertices[3] =
{
{ -0.6f, -0.4f, 1.f, 0.f, 0.f },
{ 0.6f, -0.4f, 0.f, 1.f, 0.f },
{ 0.f, 0.6f, 0.f, 0.f, 1.f }
};
static const char* vertex_shader_text =
"#version 110\n"
"uniform mat4 MVP;\n"
"attribute vec3 vCol;\n"
"attribute vec2 vPos;\n"
"varying vec3 color;\n"
"void main()\n"
"{\n"
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
" color = vCol;\n"
"}\n";
static const char* fragment_shader_text =
"#version 110\n"
"varying vec3 color;\n"
"void main()\n"
"{\n"
" gl_FragColor = vec4(color, 1.0);\n"
"}\n";
static void error_callback(int error, const char* description)
{
fprintf(stderr, "Error: %s\n", description);
}
int main(void)
{
GLFWwindow* window;
GLuint vertex_buffer, vertex_shader, fragment_shader, program;
GLint mvp_location, vpos_location, vcol_location;
float ratio;
int width, height;
mat4x4 mvp;
char* buffer;
glfwSetErrorCallback(error_callback);
glfwInitHint(GLFW_COCOA_MENUBAR, GLFW_FALSE);
if (!glfwInit())
exit(EXIT_FAILURE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL);
if (!window)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
gladLoadGL(glfwGetProcAddress);
// NOTE: OpenGL error checks have been omitted for brevity
glGenBuffers(1, &vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
glCompileShader(vertex_shader);
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
glCompileShader(fragment_shader);
program = glCreateProgram();
glAttachShader(program, vertex_shader);
glAttachShader(program, fragment_shader);
glLinkProgram(program);
mvp_location = glGetUniformLocation(program, "MVP");
vpos_location = glGetAttribLocation(program, "vPos");
vcol_location = glGetAttribLocation(program, "vCol");
glEnableVertexAttribArray(vpos_location);
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
sizeof(vertices[0]), (void*) 0);
glEnableVertexAttribArray(vcol_location);
glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
sizeof(vertices[0]), (void*) (sizeof(float) * 2));
glfwGetFramebufferSize(window, &width, &height);
ratio = width / (float) height;
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
mat4x4_ortho(mvp, -ratio, ratio, -1.f, 1.f, 1.f, -1.f);
glUseProgram(program);
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
glDrawArrays(GL_TRIANGLES, 0, 3);
#if USE_NATIVE_OSMESA
glfwGetOSMesaColorBuffer(window, &width, &height, NULL, (void**) &buffer);
#else
buffer = calloc(4, width * height);
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
#endif
// Write image Y-flipped because OpenGL
stbi_write_png("offscreen.png",
width, height, 4,
buffer + (width * 4 * (height - 1)),
-width * 4);
#if USE_NATIVE_OSMESA
// Here is where there's nothing
#else
free(buffer);
#endif
glfwDestroyWindow(window);
glfwTerminate();
exit(EXIT_SUCCESS);
}
+13 -8
View File
@@ -1,7 +1,7 @@
//========================================================================
// A simple particle engine with threaded physics
// Copyright (c) Marcus Geelnard
// Copyright (c) Camilla Berglund <elmindreda@glfw.org>
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -39,7 +39,8 @@
#include <getopt.h>
#include <linmath.h>
#include <glad/glad.h>
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
// Define tokens for GL_EXT_separate_specular_color if not already defined
@@ -443,7 +444,7 @@ static void draw_particles(GLFWwindow* window, double t, float dt)
}
// Set up vertex arrays. We use interleaved arrays, which is easier to
// handle (in most situations) and it gives a linear memeory access
// handle (in most situations) and it gives a linear memory access
// access pattern (which may give better performance in some
// situations). GL_T2F_C4UB_V3F means: 2 floats for texture coords,
// 4 ubytes for color and 3 floats for vertex coord (in that order).
@@ -457,7 +458,9 @@ static void draw_particles(GLFWwindow* window, double t, float dt)
{
struct timespec ts;
clock_gettime(CLOCK_REALTIME, &ts);
ts.tv_nsec += 100000000;
ts.tv_nsec += 100 * 1000 * 1000;
ts.tv_sec += ts.tv_nsec / (1000 * 1000 * 1000);
ts.tv_nsec %= 1000 * 1000 * 1000;
cnd_timedwait(&thread_sync.p_done, &thread_sync.particles_lock, &ts);
}
@@ -651,7 +654,7 @@ static void draw_fountain(void)
//========================================================================
// Recursive function for building variable tesselated floor
// Recursive function for building variable tessellated floor
//========================================================================
static void tessellate_floor(float x1, float y1, float x2, float y2, int depth)
@@ -718,7 +721,7 @@ static void draw_floor(void)
glMaterialfv(GL_FRONT, GL_SPECULAR, floor_specular);
glMaterialf(GL_FRONT, GL_SHININESS, floor_shininess);
// Draw floor as a bunch of triangle strips (high tesselation
// Draw floor as a bunch of triangle strips (high tessellation
// improves lighting)
glNormal3f(0.f, 0.f, 1.f);
glBegin(GL_QUADS);
@@ -908,7 +911,9 @@ static int physics_thread_main(void* arg)
{
struct timespec ts;
clock_gettime(CLOCK_REALTIME, &ts);
ts.tv_nsec += 100000000;
ts.tv_nsec += 100 * 1000 * 1000;
ts.tv_sec += ts.tv_nsec / (1000 * 1000 * 1000);
ts.tv_nsec %= 1000 * 1000 * 1000;
cnd_timedwait(&thread_sync.d_done, &thread_sync.particles_lock, &ts);
}
@@ -990,7 +995,7 @@ int main(int argc, char** argv)
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
gladLoadGL(glfwGetProcAddress);
glfwSwapInterval(1);
glfwSetFramebufferSizeCallback(window, resize_callback);
+234
View File
@@ -0,0 +1,234 @@
//========================================================================
// Context sharing example
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <stdio.h>
#include <stdlib.h>
#include "getopt.h"
#include "linmath.h"
static const char* vertex_shader_text =
"#version 110\n"
"uniform mat4 MVP;\n"
"attribute vec2 vPos;\n"
"varying vec2 texcoord;\n"
"void main()\n"
"{\n"
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
" texcoord = vPos;\n"
"}\n";
static const char* fragment_shader_text =
"#version 110\n"
"uniform sampler2D texture;\n"
"uniform vec3 color;\n"
"varying vec2 texcoord;\n"
"void main()\n"
"{\n"
" gl_FragColor = vec4(color * texture2D(texture, texcoord).rgb, 1.0);\n"
"}\n";
static const vec2 vertices[4] =
{
{ 0.f, 0.f },
{ 1.f, 0.f },
{ 1.f, 1.f },
{ 0.f, 1.f }
};
static void error_callback(int error, const char* description)
{
fprintf(stderr, "Error: %s\n", description);
}
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE)
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
int main(int argc, char** argv)
{
GLFWwindow* windows[2];
GLuint texture, program, vertex_buffer;
GLint mvp_location, vpos_location, color_location, texture_location;
glfwSetErrorCallback(error_callback);
if (!glfwInit())
exit(EXIT_FAILURE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
windows[0] = glfwCreateWindow(400, 400, "First", NULL, NULL);
if (!windows[0])
{
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwSetKeyCallback(windows[0], key_callback);
glfwMakeContextCurrent(windows[0]);
// Only enable vsync for the first of the windows to be swapped to
// avoid waiting out the interval for each window
glfwSwapInterval(1);
// The contexts are created with the same APIs so the function
// pointers should be re-usable between them
gladLoadGL(glfwGetProcAddress);
// Create the OpenGL objects inside the first context, created above
// All objects will be shared with the second context, created below
{
int x, y;
char pixels[16 * 16];
GLuint vertex_shader, fragment_shader;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
srand((unsigned int) glfwGetTimerValue());
for (y = 0; y < 16; y++)
{
for (x = 0; x < 16; x++)
pixels[y * 16 + x] = rand() % 256;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 16, 16, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, pixels);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
glCompileShader(vertex_shader);
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
glCompileShader(fragment_shader);
program = glCreateProgram();
glAttachShader(program, vertex_shader);
glAttachShader(program, fragment_shader);
glLinkProgram(program);
mvp_location = glGetUniformLocation(program, "MVP");
color_location = glGetUniformLocation(program, "color");
texture_location = glGetUniformLocation(program, "texture");
vpos_location = glGetAttribLocation(program, "vPos");
glGenBuffers(1, &vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
}
glUseProgram(program);
glUniform1i(texture_location, 0);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glEnableVertexAttribArray(vpos_location);
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
sizeof(vertices[0]), (void*) 0);
windows[1] = glfwCreateWindow(400, 400, "Second", NULL, windows[0]);
if (!windows[1])
{
glfwTerminate();
exit(EXIT_FAILURE);
}
// Place the second window to the right of the first
{
int xpos, ypos, left, right, width;
glfwGetWindowSize(windows[0], &width, NULL);
glfwGetWindowFrameSize(windows[0], &left, NULL, &right, NULL);
glfwGetWindowPos(windows[0], &xpos, &ypos);
glfwSetWindowPos(windows[1], xpos + width + left + right, ypos);
}
glfwSetKeyCallback(windows[1], key_callback);
glfwMakeContextCurrent(windows[1]);
// While objects are shared, the global context state is not and will
// need to be set up for each context
glUseProgram(program);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glEnableVertexAttribArray(vpos_location);
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
sizeof(vertices[0]), (void*) 0);
while (!glfwWindowShouldClose(windows[0]) &&
!glfwWindowShouldClose(windows[1]))
{
int i;
const vec3 colors[2] =
{
{ 0.8f, 0.4f, 1.f },
{ 0.3f, 0.4f, 1.f }
};
for (i = 0; i < 2; i++)
{
int width, height;
mat4x4 mvp;
glfwGetFramebufferSize(windows[i], &width, &height);
glfwMakeContextCurrent(windows[i]);
glViewport(0, 0, width, height);
mat4x4_ortho(mvp, 0.f, 1.f, 0.f, 1.f, 0.f, 1.f);
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
glUniform3fv(color_location, 1, colors[i]);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glfwSwapBuffers(windows[i]);
}
glfwWaitEvents();
}
glfwTerminate();
exit(EXIT_SUCCESS);
}
+8 -5
View File
@@ -1,6 +1,6 @@
//========================================================================
// Simple GLFW example
// Copyright (c) Camilla Berglund <elmindreda@glfw.org>
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -24,7 +24,8 @@
//========================================================================
//! [code]
#include <glad/glad.h>
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include "linmath.h"
@@ -44,6 +45,7 @@ static const struct
};
static const char* vertex_shader_text =
"#version 110\n"
"uniform mat4 MVP;\n"
"attribute vec3 vCol;\n"
"attribute vec2 vPos;\n"
@@ -55,6 +57,7 @@ static const char* vertex_shader_text =
"}\n";
static const char* fragment_shader_text =
"#version 110\n"
"varying vec3 color;\n"
"void main()\n"
"{\n"
@@ -96,7 +99,7 @@ int main(void)
glfwSetKeyCallback(window, key_callback);
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
gladLoadGL(glfwGetProcAddress);
glfwSwapInterval(1);
// NOTE: OpenGL error checks have been omitted for brevity
@@ -124,10 +127,10 @@ int main(void)
glEnableVertexAttribArray(vpos_location);
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
sizeof(float) * 5, (void*) 0);
sizeof(vertices[0]), (void*) 0);
glEnableVertexAttribArray(vcol_location);
glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
sizeof(float) * 5, (void*) (sizeof(float) * 2));
sizeof(vertices[0]), (void*) (sizeof(float) * 2));
while (!glfwWindowShouldClose(window))
{
+4 -3
View File
@@ -3,14 +3,15 @@
//
// The program uses a "split window" view, rendering four views of the
// same scene in one window (e.g. uesful for 3D modelling software). This
// demo uses scissors to separete the four different rendering areas from
// demo uses scissors to separate the four different rendering areas from
// each other.
//
// (If the code seems a little bit strange here and there, it may be
// because I am not a friend of orthogonal projections)
//========================================================================
#include <glad/glad.h>
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#if defined(_MSC_VER)
@@ -513,7 +514,7 @@ int main(void)
// Enable vsync
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
gladLoadGL(glfwGetProcAddress);
glfwSwapInterval(1);
if (GLAD_GL_ARB_multisample || GLAD_GL_VERSION_1_3)
+5 -3
View File
@@ -5,7 +5,7 @@
* Modified for GLFW by Sylvain Hellegouarch - sh@programmationworld.com
* Modified for variable frame rate by Marcus Geelnard
* 2003-Jan-31: Minor cleanups and speedups / MG
* 2010-10-24: Formatting and cleanup - Camilla Berglund
* 2010-10-24: Formatting and cleanup - Camilla Löwy
*****************************************************************************/
#if defined(_MSC_VER)
@@ -17,7 +17,8 @@
#include <stdlib.h>
#include <math.h>
#include <glad/glad.h>
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <linmath.h>
@@ -412,7 +413,7 @@ int main(int argc, char* argv[])
glfwSetScrollCallback(window, scroll_callback);
glfwMakeContextCurrent(window);
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
gladLoadGL(glfwGetProcAddress);
glfwSwapInterval(1);
glfwGetFramebufferSize(window, &width, &height);
@@ -455,6 +456,7 @@ int main(int argc, char* argv[])
glfwPollEvents();
}
glfwTerminate();
exit(EXIT_SUCCESS);
}
+2070 -445
View File
File diff suppressed because it is too large Load Diff
+123 -54
View File
@@ -3,7 +3,7 @@
* A library for OpenGL, window and input
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
* Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
* Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
@@ -45,12 +45,13 @@ extern "C" {
* more information.
*/
/*! @defgroup native Native access
* @brief Functions related to accessing native handles.
*
* **By using the native access functions you assert that you know what you're
* doing and how to fix problems caused by using them. If you don't, you
* shouldn't be using them.**
*
* Before the inclusion of @ref glfw3native.h, you may define exactly one
* Before the inclusion of @ref glfw3native.h, you may define zero or more
* window system API macro and zero or more context creation API macros.
*
* The chosen backends must match those the library was compiled for. Failure
@@ -61,13 +62,13 @@ extern "C" {
* * `GLFW_EXPOSE_NATIVE_COCOA`
* * `GLFW_EXPOSE_NATIVE_X11`
* * `GLFW_EXPOSE_NATIVE_WAYLAND`
* * `GLFW_EXPOSE_NATIVE_MIR`
*
* The available context API macros are:
* * `GLFW_EXPOSE_NATIVE_WGL`
* * `GLFW_EXPOSE_NATIVE_NSGL`
* * `GLFW_EXPOSE_NATIVE_GLX`
* * `GLFW_EXPOSE_NATIVE_EGL`
* * `GLFW_EXPOSE_NATIVE_OSMESA`
*
* These macros select which of the native access functions that are declared
* and which platform-specific headers to include. It is then up your (by
@@ -80,26 +81,27 @@ extern "C" {
* System headers and types
*************************************************************************/
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
// example to allow applications to correctly declare a GL_ARB_debug_output
// callback) but windows.h assumes no one will define APIENTRY before it does
#undef APIENTRY
#if defined(GLFW_APIENTRY_DEFINED)
#undef APIENTRY
#undef GLFW_APIENTRY_DEFINED
#endif
#include <windows.h>
#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
#include <ApplicationServices/ApplicationServices.h>
#elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
#else
#include <ApplicationServices/ApplicationServices.h>
typedef void* id;
#endif
#elif defined(GLFW_EXPOSE_NATIVE_X11)
#elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
#include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h>
#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
#include <wayland-client.h>
#elif defined(GLFW_EXPOSE_NATIVE_MIR)
#include <mir_toolkit/mir_client_library.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_WGL)
@@ -114,6 +116,9 @@ extern "C" {
#if defined(GLFW_EXPOSE_NATIVE_EGL)
#include <EGL/egl.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
#include <GL/osmesa.h>
#endif
/*************************************************************************
@@ -284,6 +289,56 @@ GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
* @ingroup native
*/
GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
/*! @brief Sets the current primary selection to the specified string.
*
* @param[in] string A UTF-8 encoded string.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The specified string is copied before this function
* returns.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref clipboard
* @sa glfwGetX11SelectionString
* @sa glfwSetClipboardString
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI void glfwSetX11SelectionString(const char* string);
/*! @brief Returns the contents of the current primary selection as a string.
*
* If the selection is empty or if its contents cannot be converted, `NULL`
* is returned and a @ref GLFW_FORMAT_UNAVAILABLE error is generated.
*
* @return The contents of the selection as a UTF-8 encoded string, or `NULL`
* if an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the next call to @ref
* glfwGetX11SelectionString or @ref glfwSetX11SelectionString, or until the
* library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref clipboard
* @sa glfwSetX11SelectionString
* @sa glfwGetClipboardString
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI const char* glfwGetX11SelectionString(void);
#endif
#if defined(GLFW_EXPOSE_NATIVE_GLX)
@@ -360,50 +415,6 @@ GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_MIR)
/*! @brief Returns the `MirConnection*` used by GLFW.
*
* @return The `MirConnection*` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI MirConnection* glfwGetMirDisplay(void);
/*! @brief Returns the Mir output ID of the specified monitor.
*
* @return The Mir output ID of the specified monitor, or zero if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI int glfwGetMirMonitor(GLFWmonitor* monitor);
/*! @brief Returns the `MirSurface*` of the specified window.
*
* @return The `MirSurface*` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI MirSurface* glfwGetMirWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
/*! @brief Returns the `EGLDisplay` used by GLFW.
*
@@ -448,6 +459,64 @@ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_OSMESA)
/*! @brief Retrieves the color buffer associated with the specified window.
*
* @param[in] window The window whose color buffer to retrieve.
* @param[out] width Where to store the width of the color buffer, or `NULL`.
* @param[out] height Where to store the height of the color buffer, or `NULL`.
* @param[out] format Where to store the OSMesa pixel format of the color
* buffer, or `NULL`.
* @param[out] buffer Where to store the address of the color buffer, or
* `NULL`.
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI int glfwGetOSMesaColorBuffer(GLFWwindow* window, int* width, int* height, int* format, void** buffer);
/*! @brief Retrieves the depth buffer associated with the specified window.
*
* @param[in] window The window whose depth buffer to retrieve.
* @param[out] width Where to store the width of the depth buffer, or `NULL`.
* @param[out] height Where to store the height of the depth buffer, or `NULL`.
* @param[out] bytesPerValue Where to store the number of bytes per depth
* buffer element, or `NULL`.
* @param[out] buffer Where to store the address of the depth buffer, or
* `NULL`.
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI int glfwGetOSMesaDepthBuffer(GLFWwindow* window, int* width, int* height, int* bytesPerValue, void** buffer);
/*! @brief Returns the `OSMesaContext` of the specified window.
*
* @return The `OSMesaContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.3.
*
* @ingroup native
*/
GLFWAPI OSMesaContext glfwGetOSMesaContext(GLFWwindow* window);
#endif
#ifdef __cplusplus
}
#endif
+110 -46
View File
@@ -1,5 +1,5 @@
set(common_HEADERS internal.h
set(common_HEADERS internal.h mappings.h
"${GLFW_BINARY_DIR}/src/glfw_config.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h")
@@ -7,84 +7,145 @@ set(common_SOURCES context.c init.c input.c monitor.c vulkan.c window.c)
if (_GLFW_COCOA)
set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h cocoa_joystick.h
posix_tls.h nsgl_context.h)
posix_thread.h nsgl_context.h egl_context.h osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} cocoa_init.m cocoa_joystick.m
cocoa_monitor.m cocoa_window.m cocoa_time.c posix_tls.c
nsgl_context.m)
cocoa_monitor.m cocoa_window.m cocoa_time.c posix_thread.c
nsgl_context.m egl_context.c osmesa_context.c)
elseif (_GLFW_WIN32)
set(glfw_HEADERS ${common_HEADERS} win32_platform.h win32_joystick.h
wgl_context.h egl_context.h)
wgl_context.h egl_context.h osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} win32_init.c win32_joystick.c
win32_monitor.c win32_time.c win32_tls.c win32_window.c
wgl_context.c egl_context.c)
win32_monitor.c win32_time.c win32_thread.c win32_window.c
wgl_context.c egl_context.c osmesa_context.c)
elseif (_GLFW_X11)
set(glfw_HEADERS ${common_HEADERS} x11_platform.h xkb_unicode.h
linux_joystick.h posix_time.h posix_tls.h glx_context.h
egl_context.h)
set(glfw_HEADERS ${common_HEADERS} x11_platform.h xkb_unicode.h posix_time.h
posix_thread.h glx_context.h egl_context.h osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} x11_init.c x11_monitor.c x11_window.c
xkb_unicode.c linux_joystick.c posix_time.c posix_tls.c
glx_context.c egl_context.c)
xkb_unicode.c posix_time.c posix_thread.c glx_context.c
egl_context.c osmesa_context.c)
elseif (_GLFW_WAYLAND)
set(glfw_HEADERS ${common_HEADERS} wl_platform.h linux_joystick.h
posix_time.h posix_tls.h xkb_unicode.h egl_context.h)
set(glfw_HEADERS ${common_HEADERS} wl_platform.h
posix_time.h posix_thread.h xkb_unicode.h egl_context.h
osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} wl_init.c wl_monitor.c wl_window.c
linux_joystick.c posix_time.c posix_tls.c xkb_unicode.c
egl_context.c)
posix_time.c posix_thread.c xkb_unicode.c
egl_context.c osmesa_context.c)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/relative-pointer/relative-pointer-unstable-v1.xml
"${WAYLAND_PROTOCOLS_PKGDATADIR}/stable/xdg-shell/xdg-shell.xml"
BASENAME xdg-shell)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml"
BASENAME xdg-decoration)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/stable/viewporter/viewporter.xml"
BASENAME viewporter)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/relative-pointer/relative-pointer-unstable-v1.xml"
BASENAME relative-pointer-unstable-v1)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml"
BASENAME pointer-constraints-unstable-v1)
elseif (_GLFW_MIR)
set(glfw_HEADERS ${common_HEADERS} mir_platform.h linux_joystick.h
posix_time.h posix_tls.h xkb_unicode.h egl_context.h)
set(glfw_SOURCES ${common_SOURCES} mir_init.c mir_monitor.c mir_window.c
linux_joystick.c posix_time.c posix_tls.c xkb_unicode.c
egl_context.c)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml"
BASENAME idle-inhibit-unstable-v1)
elseif (_GLFW_OSMESA)
set(glfw_HEADERS ${common_HEADERS} null_platform.h null_joystick.h
posix_time.h posix_thread.h osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} null_init.c null_monitor.c null_window.c
null_joystick.c posix_time.c posix_thread.c osmesa_context.c)
endif()
if (_GLFW_X11 OR _GLFW_WAYLAND)
if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
set(glfw_HEADERS ${glfw_HEADERS} linux_joystick.h)
set(glfw_SOURCES ${glfw_SOURCES} linux_joystick.c)
else()
set(glfw_HEADERS ${glfw_HEADERS} null_joystick.h)
set(glfw_SOURCES ${glfw_SOURCES} null_joystick.c)
endif()
endif()
if (APPLE)
# For some reason, CMake doesn't know about .m
set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
# For some reason CMake didn't know about .m until version 3.16
set_source_files_properties(cocoa_init.m cocoa_joystick.m cocoa_monitor.m
cocoa_window.m nsgl_context.m PROPERTIES
LANGUAGE C)
endif()
add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
set_target_properties(glfw PROPERTIES
OUTPUT_NAME ${GLFW_LIB_NAME}
VERSION ${GLFW_VERSION}
VERSION ${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}
SOVERSION ${GLFW_VERSION_MAJOR}
POSITION_INDEPENDENT_CODE ON
FOLDER "GLFW3")
target_compile_definitions(glfw PRIVATE -D_GLFW_USE_CONFIG_H)
if (${CMAKE_VERSION} VERSION_EQUAL "3.1.0" OR
${CMAKE_VERSION} VERSION_GREATER "3.1.0")
set_target_properties(glfw PROPERTIES C_STANDARD 99)
else()
# Remove this fallback when removing support for CMake version less than 3.1
target_compile_options(glfw PRIVATE
"$<$<C_COMPILER_ID:AppleClang>:-std=c99>"
"$<$<C_COMPILER_ID:Clang>:-std=c99>"
"$<$<C_COMPILER_ID:GNU>:-std=c99>")
endif()
target_compile_definitions(glfw PRIVATE _GLFW_USE_CONFIG_H)
target_include_directories(glfw PUBLIC
$<BUILD_INTERFACE:${GLFW_SOURCE_DIR}/include>
$<INSTALL_INTERFACE:$<INSTALL_PREFIX>/include>)
"$<BUILD_INTERFACE:${GLFW_SOURCE_DIR}/include>"
"$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>")
target_include_directories(glfw PRIVATE
"${GLFW_SOURCE_DIR}/src"
"${GLFW_BINARY_DIR}/src"
${glfw_INCLUDE_DIRS})
target_link_libraries(glfw PRIVATE ${glfw_LIBRARIES})
if ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR
"${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" OR
"${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang")
# Make GCC and Clang warn about declarations that VS 2010 and 2012 won't
# accept for all source files that VS will build
set_source_files_properties(context.c init.c input.c monitor.c vulkan.c
window.c win32_init.c win32_joystick.c
win32_monitor.c win32_time.c win32_thread.c
win32_window.c wgl_context.c egl_context.c
osmesa_context.c PROPERTIES
COMPILE_FLAGS -Wdeclaration-after-statement)
# Enable a reasonable set of warnings (no, -Wextra is not reasonable)
target_compile_options(glfw PRIVATE "-Wall")
endif()
if (WIN32)
target_compile_definitions(glfw PRIVATE _UNICODE)
endif()
# HACK: When building on MinGW, WINVER and UNICODE need to be defined before
# the inclusion of stddef.h (by glfw3.h), which is itself included before
# win32_platform.h. We define them here until a saner solution can be found
# NOTE: MinGW-w64 and Visual C++ do /not/ need this hack.
target_compile_definitions(glfw PRIVATE
"$<$<BOOL:${MINGW}>:UNICODE;WINVER=0x0501>")
# Enable a reasonable set of warnings (no, -Wextra is not reasonable)
target_compile_options(glfw PRIVATE
"$<$<C_COMPILER_ID:Clang>:-Wall>"
"$<$<C_COMPILER_ID:GNU>:-Wall>")
if (MINGW)
target_compile_definitions(glfw PRIVATE UNICODE WINVER=0x0501)
endif()
if (BUILD_SHARED_LIBS)
if (WIN32)
if (MINGW)
# Remove the lib prefix on the DLL (but not the import library
# Remove the dependency on the shared version of libgcc
# NOTE: MinGW-w64 has the correct default but MinGW needs this
target_link_libraries(glfw PRIVATE "-static-libgcc")
# Remove the lib prefix on the DLL (but not the import library)
set_target_properties(glfw PROPERTIES PREFIX "")
# Add a suffix to the import library to avoid naming conflicts
@@ -93,21 +154,20 @@ if (BUILD_SHARED_LIBS)
# Add a suffix to the import library to avoid naming conflicts
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
endif()
target_compile_definitions(glfw INTERFACE GLFW_DLL)
elseif (APPLE)
# Add -fno-common to work around a bug in Apple's GCC
target_compile_options(glfw PRIVATE "-fno-common")
set_target_properties(glfw PROPERTIES
INSTALL_NAME_DIR "lib${LIB_SUFFIX}")
elseif (UNIX)
INSTALL_NAME_DIR "${CMAKE_INSTALL_LIBDIR}")
endif()
if (UNIX)
# Hide symbols not explicitly tagged for export from the shared library
target_compile_options(glfw PRIVATE "-fvisibility=hidden")
endif()
target_compile_definitions(glfw INTERFACE -DGLFW_DLL)
target_link_libraries(glfw PRIVATE ${glfw_LIBRARIES})
else()
target_link_libraries(glfw INTERFACE ${glfw_LIBRARIES})
endif()
if (MSVC)
@@ -115,6 +175,10 @@ if (MSVC)
endif()
if (GLFW_INSTALL)
install(TARGETS glfw EXPORT glfwTargets DESTINATION lib${LIB_SUFFIX})
install(TARGETS glfw
EXPORT glfwTargets
RUNTIME DESTINATION "bin"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}")
endif()
+363 -166
View File
@@ -1,7 +1,7 @@
//========================================================================
// GLFW 3.3 OS X - www.glfw.org
// GLFW 3.3 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org>
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -23,12 +23,14 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
#include <sys/param.h> // For MAXPATHLEN
#if defined(_GLFW_USE_CHDIR)
// Needed for _NSGetProgname
#include <crt_externs.h>
// Change to our application bundle's resources directory, if present
//
@@ -66,7 +68,110 @@ static void changeToResourcesDirectory(void)
chdir(resourcesPath);
}
#endif /* _GLFW_USE_CHDIR */
// Set up the menu bar (manually)
// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
// could go away at any moment, lots of stuff that really should be
// localize(d|able), etc. Add a nib to save us this horror.
//
static void createMenuBar(void)
{
size_t i;
NSString* appName = nil;
NSDictionary* bundleInfo = [[NSBundle mainBundle] infoDictionary];
NSString* nameKeys[] =
{
@"CFBundleDisplayName",
@"CFBundleName",
@"CFBundleExecutable",
};
// Try to figure out what the calling application is called
for (i = 0; i < sizeof(nameKeys) / sizeof(nameKeys[0]); i++)
{
id name = bundleInfo[nameKeys[i]];
if (name &&
[name isKindOfClass:[NSString class]] &&
![name isEqualToString:@""])
{
appName = name;
break;
}
}
if (!appName)
{
char** progname = _NSGetProgname();
if (progname && *progname)
appName = @(*progname);
else
appName = @"GLFW Application";
}
NSMenu* bar = [[NSMenu alloc] init];
[NSApp setMainMenu:bar];
NSMenuItem* appMenuItem =
[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
NSMenu* appMenu = [[NSMenu alloc] init];
[appMenuItem setSubmenu:appMenu];
[appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName]
action:@selector(orderFrontStandardAboutPanel:)
keyEquivalent:@""];
[appMenu addItem:[NSMenuItem separatorItem]];
NSMenu* servicesMenu = [[NSMenu alloc] init];
[NSApp setServicesMenu:servicesMenu];
[[appMenu addItemWithTitle:@"Services"
action:NULL
keyEquivalent:@""] setSubmenu:servicesMenu];
[servicesMenu release];
[appMenu addItem:[NSMenuItem separatorItem]];
[appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName]
action:@selector(hide:)
keyEquivalent:@"h"];
[[appMenu addItemWithTitle:@"Hide Others"
action:@selector(hideOtherApplications:)
keyEquivalent:@"h"]
setKeyEquivalentModifierMask:NSEventModifierFlagOption | NSEventModifierFlagCommand];
[appMenu addItemWithTitle:@"Show All"
action:@selector(unhideAllApplications:)
keyEquivalent:@""];
[appMenu addItem:[NSMenuItem separatorItem]];
[appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName]
action:@selector(terminate:)
keyEquivalent:@"q"];
NSMenuItem* windowMenuItem =
[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
[bar release];
NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
[NSApp setWindowsMenu:windowMenu];
[windowMenuItem setSubmenu:windowMenu];
[windowMenu addItemWithTitle:@"Minimize"
action:@selector(performMiniaturize:)
keyEquivalent:@"m"];
[windowMenu addItemWithTitle:@"Zoom"
action:@selector(performZoom:)
keyEquivalent:@""];
[windowMenu addItem:[NSMenuItem separatorItem]];
[windowMenu addItemWithTitle:@"Bring All to Front"
action:@selector(arrangeInFront:)
keyEquivalent:@""];
// TODO: Make this appear at the bottom of the menu (for consistency)
[windowMenu addItem:[NSMenuItem separatorItem]];
[[windowMenu addItemWithTitle:@"Enter Full Screen"
action:@selector(toggleFullScreen:)
keyEquivalent:@"f"]
setKeyEquivalentModifierMask:NSEventModifierFlagControl | NSEventModifierFlagCommand];
// Prior to Snow Leopard, we need to use this oddly-named semi-private API
// to get the application menu working properly.
SEL setAppleMenuSelector = NSSelectorFromString(@"setAppleMenu:");
[NSApp performSelector:setAppleMenuSelector withObject:appMenu];
}
// Create key code translation tables
//
@@ -74,129 +179,129 @@ static void createKeyTables(void)
{
int scancode;
memset(_glfw.ns.publicKeys, -1, sizeof(_glfw.ns.publicKeys));
memset(_glfw.ns.nativeKeys, -1, sizeof(_glfw.ns.nativeKeys));
memset(_glfw.ns.keycodes, -1, sizeof(_glfw.ns.keycodes));
memset(_glfw.ns.scancodes, -1, sizeof(_glfw.ns.scancodes));
_glfw.ns.publicKeys[0x1D] = GLFW_KEY_0;
_glfw.ns.publicKeys[0x12] = GLFW_KEY_1;
_glfw.ns.publicKeys[0x13] = GLFW_KEY_2;
_glfw.ns.publicKeys[0x14] = GLFW_KEY_3;
_glfw.ns.publicKeys[0x15] = GLFW_KEY_4;
_glfw.ns.publicKeys[0x17] = GLFW_KEY_5;
_glfw.ns.publicKeys[0x16] = GLFW_KEY_6;
_glfw.ns.publicKeys[0x1A] = GLFW_KEY_7;
_glfw.ns.publicKeys[0x1C] = GLFW_KEY_8;
_glfw.ns.publicKeys[0x19] = GLFW_KEY_9;
_glfw.ns.publicKeys[0x00] = GLFW_KEY_A;
_glfw.ns.publicKeys[0x0B] = GLFW_KEY_B;
_glfw.ns.publicKeys[0x08] = GLFW_KEY_C;
_glfw.ns.publicKeys[0x02] = GLFW_KEY_D;
_glfw.ns.publicKeys[0x0E] = GLFW_KEY_E;
_glfw.ns.publicKeys[0x03] = GLFW_KEY_F;
_glfw.ns.publicKeys[0x05] = GLFW_KEY_G;
_glfw.ns.publicKeys[0x04] = GLFW_KEY_H;
_glfw.ns.publicKeys[0x22] = GLFW_KEY_I;
_glfw.ns.publicKeys[0x26] = GLFW_KEY_J;
_glfw.ns.publicKeys[0x28] = GLFW_KEY_K;
_glfw.ns.publicKeys[0x25] = GLFW_KEY_L;
_glfw.ns.publicKeys[0x2E] = GLFW_KEY_M;
_glfw.ns.publicKeys[0x2D] = GLFW_KEY_N;
_glfw.ns.publicKeys[0x1F] = GLFW_KEY_O;
_glfw.ns.publicKeys[0x23] = GLFW_KEY_P;
_glfw.ns.publicKeys[0x0C] = GLFW_KEY_Q;
_glfw.ns.publicKeys[0x0F] = GLFW_KEY_R;
_glfw.ns.publicKeys[0x01] = GLFW_KEY_S;
_glfw.ns.publicKeys[0x11] = GLFW_KEY_T;
_glfw.ns.publicKeys[0x20] = GLFW_KEY_U;
_glfw.ns.publicKeys[0x09] = GLFW_KEY_V;
_glfw.ns.publicKeys[0x0D] = GLFW_KEY_W;
_glfw.ns.publicKeys[0x07] = GLFW_KEY_X;
_glfw.ns.publicKeys[0x10] = GLFW_KEY_Y;
_glfw.ns.publicKeys[0x06] = GLFW_KEY_Z;
_glfw.ns.keycodes[0x1D] = GLFW_KEY_0;
_glfw.ns.keycodes[0x12] = GLFW_KEY_1;
_glfw.ns.keycodes[0x13] = GLFW_KEY_2;
_glfw.ns.keycodes[0x14] = GLFW_KEY_3;
_glfw.ns.keycodes[0x15] = GLFW_KEY_4;
_glfw.ns.keycodes[0x17] = GLFW_KEY_5;
_glfw.ns.keycodes[0x16] = GLFW_KEY_6;
_glfw.ns.keycodes[0x1A] = GLFW_KEY_7;
_glfw.ns.keycodes[0x1C] = GLFW_KEY_8;
_glfw.ns.keycodes[0x19] = GLFW_KEY_9;
_glfw.ns.keycodes[0x00] = GLFW_KEY_A;
_glfw.ns.keycodes[0x0B] = GLFW_KEY_B;
_glfw.ns.keycodes[0x08] = GLFW_KEY_C;
_glfw.ns.keycodes[0x02] = GLFW_KEY_D;
_glfw.ns.keycodes[0x0E] = GLFW_KEY_E;
_glfw.ns.keycodes[0x03] = GLFW_KEY_F;
_glfw.ns.keycodes[0x05] = GLFW_KEY_G;
_glfw.ns.keycodes[0x04] = GLFW_KEY_H;
_glfw.ns.keycodes[0x22] = GLFW_KEY_I;
_glfw.ns.keycodes[0x26] = GLFW_KEY_J;
_glfw.ns.keycodes[0x28] = GLFW_KEY_K;
_glfw.ns.keycodes[0x25] = GLFW_KEY_L;
_glfw.ns.keycodes[0x2E] = GLFW_KEY_M;
_glfw.ns.keycodes[0x2D] = GLFW_KEY_N;
_glfw.ns.keycodes[0x1F] = GLFW_KEY_O;
_glfw.ns.keycodes[0x23] = GLFW_KEY_P;
_glfw.ns.keycodes[0x0C] = GLFW_KEY_Q;
_glfw.ns.keycodes[0x0F] = GLFW_KEY_R;
_glfw.ns.keycodes[0x01] = GLFW_KEY_S;
_glfw.ns.keycodes[0x11] = GLFW_KEY_T;
_glfw.ns.keycodes[0x20] = GLFW_KEY_U;
_glfw.ns.keycodes[0x09] = GLFW_KEY_V;
_glfw.ns.keycodes[0x0D] = GLFW_KEY_W;
_glfw.ns.keycodes[0x07] = GLFW_KEY_X;
_glfw.ns.keycodes[0x10] = GLFW_KEY_Y;
_glfw.ns.keycodes[0x06] = GLFW_KEY_Z;
_glfw.ns.publicKeys[0x27] = GLFW_KEY_APOSTROPHE;
_glfw.ns.publicKeys[0x2A] = GLFW_KEY_BACKSLASH;
_glfw.ns.publicKeys[0x2B] = GLFW_KEY_COMMA;
_glfw.ns.publicKeys[0x18] = GLFW_KEY_EQUAL;
_glfw.ns.publicKeys[0x32] = GLFW_KEY_GRAVE_ACCENT;
_glfw.ns.publicKeys[0x21] = GLFW_KEY_LEFT_BRACKET;
_glfw.ns.publicKeys[0x1B] = GLFW_KEY_MINUS;
_glfw.ns.publicKeys[0x2F] = GLFW_KEY_PERIOD;
_glfw.ns.publicKeys[0x1E] = GLFW_KEY_RIGHT_BRACKET;
_glfw.ns.publicKeys[0x29] = GLFW_KEY_SEMICOLON;
_glfw.ns.publicKeys[0x2C] = GLFW_KEY_SLASH;
_glfw.ns.publicKeys[0x0A] = GLFW_KEY_WORLD_1;
_glfw.ns.keycodes[0x27] = GLFW_KEY_APOSTROPHE;
_glfw.ns.keycodes[0x2A] = GLFW_KEY_BACKSLASH;
_glfw.ns.keycodes[0x2B] = GLFW_KEY_COMMA;
_glfw.ns.keycodes[0x18] = GLFW_KEY_EQUAL;
_glfw.ns.keycodes[0x32] = GLFW_KEY_GRAVE_ACCENT;
_glfw.ns.keycodes[0x21] = GLFW_KEY_LEFT_BRACKET;
_glfw.ns.keycodes[0x1B] = GLFW_KEY_MINUS;
_glfw.ns.keycodes[0x2F] = GLFW_KEY_PERIOD;
_glfw.ns.keycodes[0x1E] = GLFW_KEY_RIGHT_BRACKET;
_glfw.ns.keycodes[0x29] = GLFW_KEY_SEMICOLON;
_glfw.ns.keycodes[0x2C] = GLFW_KEY_SLASH;
_glfw.ns.keycodes[0x0A] = GLFW_KEY_WORLD_1;
_glfw.ns.publicKeys[0x33] = GLFW_KEY_BACKSPACE;
_glfw.ns.publicKeys[0x39] = GLFW_KEY_CAPS_LOCK;
_glfw.ns.publicKeys[0x75] = GLFW_KEY_DELETE;
_glfw.ns.publicKeys[0x7D] = GLFW_KEY_DOWN;
_glfw.ns.publicKeys[0x77] = GLFW_KEY_END;
_glfw.ns.publicKeys[0x24] = GLFW_KEY_ENTER;
_glfw.ns.publicKeys[0x35] = GLFW_KEY_ESCAPE;
_glfw.ns.publicKeys[0x7A] = GLFW_KEY_F1;
_glfw.ns.publicKeys[0x78] = GLFW_KEY_F2;
_glfw.ns.publicKeys[0x63] = GLFW_KEY_F3;
_glfw.ns.publicKeys[0x76] = GLFW_KEY_F4;
_glfw.ns.publicKeys[0x60] = GLFW_KEY_F5;
_glfw.ns.publicKeys[0x61] = GLFW_KEY_F6;
_glfw.ns.publicKeys[0x62] = GLFW_KEY_F7;
_glfw.ns.publicKeys[0x64] = GLFW_KEY_F8;
_glfw.ns.publicKeys[0x65] = GLFW_KEY_F9;
_glfw.ns.publicKeys[0x6D] = GLFW_KEY_F10;
_glfw.ns.publicKeys[0x67] = GLFW_KEY_F11;
_glfw.ns.publicKeys[0x6F] = GLFW_KEY_F12;
_glfw.ns.publicKeys[0x69] = GLFW_KEY_F13;
_glfw.ns.publicKeys[0x6B] = GLFW_KEY_F14;
_glfw.ns.publicKeys[0x71] = GLFW_KEY_F15;
_glfw.ns.publicKeys[0x6A] = GLFW_KEY_F16;
_glfw.ns.publicKeys[0x40] = GLFW_KEY_F17;
_glfw.ns.publicKeys[0x4F] = GLFW_KEY_F18;
_glfw.ns.publicKeys[0x50] = GLFW_KEY_F19;
_glfw.ns.publicKeys[0x5A] = GLFW_KEY_F20;
_glfw.ns.publicKeys[0x73] = GLFW_KEY_HOME;
_glfw.ns.publicKeys[0x72] = GLFW_KEY_INSERT;
_glfw.ns.publicKeys[0x7B] = GLFW_KEY_LEFT;
_glfw.ns.publicKeys[0x3A] = GLFW_KEY_LEFT_ALT;
_glfw.ns.publicKeys[0x3B] = GLFW_KEY_LEFT_CONTROL;
_glfw.ns.publicKeys[0x38] = GLFW_KEY_LEFT_SHIFT;
_glfw.ns.publicKeys[0x37] = GLFW_KEY_LEFT_SUPER;
_glfw.ns.publicKeys[0x6E] = GLFW_KEY_MENU;
_glfw.ns.publicKeys[0x47] = GLFW_KEY_NUM_LOCK;
_glfw.ns.publicKeys[0x79] = GLFW_KEY_PAGE_DOWN;
_glfw.ns.publicKeys[0x74] = GLFW_KEY_PAGE_UP;
_glfw.ns.publicKeys[0x7C] = GLFW_KEY_RIGHT;
_glfw.ns.publicKeys[0x3D] = GLFW_KEY_RIGHT_ALT;
_glfw.ns.publicKeys[0x3E] = GLFW_KEY_RIGHT_CONTROL;
_glfw.ns.publicKeys[0x3C] = GLFW_KEY_RIGHT_SHIFT;
_glfw.ns.publicKeys[0x36] = GLFW_KEY_RIGHT_SUPER;
_glfw.ns.publicKeys[0x31] = GLFW_KEY_SPACE;
_glfw.ns.publicKeys[0x30] = GLFW_KEY_TAB;
_glfw.ns.publicKeys[0x7E] = GLFW_KEY_UP;
_glfw.ns.keycodes[0x33] = GLFW_KEY_BACKSPACE;
_glfw.ns.keycodes[0x39] = GLFW_KEY_CAPS_LOCK;
_glfw.ns.keycodes[0x75] = GLFW_KEY_DELETE;
_glfw.ns.keycodes[0x7D] = GLFW_KEY_DOWN;
_glfw.ns.keycodes[0x77] = GLFW_KEY_END;
_glfw.ns.keycodes[0x24] = GLFW_KEY_ENTER;
_glfw.ns.keycodes[0x35] = GLFW_KEY_ESCAPE;
_glfw.ns.keycodes[0x7A] = GLFW_KEY_F1;
_glfw.ns.keycodes[0x78] = GLFW_KEY_F2;
_glfw.ns.keycodes[0x63] = GLFW_KEY_F3;
_glfw.ns.keycodes[0x76] = GLFW_KEY_F4;
_glfw.ns.keycodes[0x60] = GLFW_KEY_F5;
_glfw.ns.keycodes[0x61] = GLFW_KEY_F6;
_glfw.ns.keycodes[0x62] = GLFW_KEY_F7;
_glfw.ns.keycodes[0x64] = GLFW_KEY_F8;
_glfw.ns.keycodes[0x65] = GLFW_KEY_F9;
_glfw.ns.keycodes[0x6D] = GLFW_KEY_F10;
_glfw.ns.keycodes[0x67] = GLFW_KEY_F11;
_glfw.ns.keycodes[0x6F] = GLFW_KEY_F12;
_glfw.ns.keycodes[0x69] = GLFW_KEY_F13;
_glfw.ns.keycodes[0x6B] = GLFW_KEY_F14;
_glfw.ns.keycodes[0x71] = GLFW_KEY_F15;
_glfw.ns.keycodes[0x6A] = GLFW_KEY_F16;
_glfw.ns.keycodes[0x40] = GLFW_KEY_F17;
_glfw.ns.keycodes[0x4F] = GLFW_KEY_F18;
_glfw.ns.keycodes[0x50] = GLFW_KEY_F19;
_glfw.ns.keycodes[0x5A] = GLFW_KEY_F20;
_glfw.ns.keycodes[0x73] = GLFW_KEY_HOME;
_glfw.ns.keycodes[0x72] = GLFW_KEY_INSERT;
_glfw.ns.keycodes[0x7B] = GLFW_KEY_LEFT;
_glfw.ns.keycodes[0x3A] = GLFW_KEY_LEFT_ALT;
_glfw.ns.keycodes[0x3B] = GLFW_KEY_LEFT_CONTROL;
_glfw.ns.keycodes[0x38] = GLFW_KEY_LEFT_SHIFT;
_glfw.ns.keycodes[0x37] = GLFW_KEY_LEFT_SUPER;
_glfw.ns.keycodes[0x6E] = GLFW_KEY_MENU;
_glfw.ns.keycodes[0x47] = GLFW_KEY_NUM_LOCK;
_glfw.ns.keycodes[0x79] = GLFW_KEY_PAGE_DOWN;
_glfw.ns.keycodes[0x74] = GLFW_KEY_PAGE_UP;
_glfw.ns.keycodes[0x7C] = GLFW_KEY_RIGHT;
_glfw.ns.keycodes[0x3D] = GLFW_KEY_RIGHT_ALT;
_glfw.ns.keycodes[0x3E] = GLFW_KEY_RIGHT_CONTROL;
_glfw.ns.keycodes[0x3C] = GLFW_KEY_RIGHT_SHIFT;
_glfw.ns.keycodes[0x36] = GLFW_KEY_RIGHT_SUPER;
_glfw.ns.keycodes[0x31] = GLFW_KEY_SPACE;
_glfw.ns.keycodes[0x30] = GLFW_KEY_TAB;
_glfw.ns.keycodes[0x7E] = GLFW_KEY_UP;
_glfw.ns.publicKeys[0x52] = GLFW_KEY_KP_0;
_glfw.ns.publicKeys[0x53] = GLFW_KEY_KP_1;
_glfw.ns.publicKeys[0x54] = GLFW_KEY_KP_2;
_glfw.ns.publicKeys[0x55] = GLFW_KEY_KP_3;
_glfw.ns.publicKeys[0x56] = GLFW_KEY_KP_4;
_glfw.ns.publicKeys[0x57] = GLFW_KEY_KP_5;
_glfw.ns.publicKeys[0x58] = GLFW_KEY_KP_6;
_glfw.ns.publicKeys[0x59] = GLFW_KEY_KP_7;
_glfw.ns.publicKeys[0x5B] = GLFW_KEY_KP_8;
_glfw.ns.publicKeys[0x5C] = GLFW_KEY_KP_9;
_glfw.ns.publicKeys[0x45] = GLFW_KEY_KP_ADD;
_glfw.ns.publicKeys[0x41] = GLFW_KEY_KP_DECIMAL;
_glfw.ns.publicKeys[0x4B] = GLFW_KEY_KP_DIVIDE;
_glfw.ns.publicKeys[0x4C] = GLFW_KEY_KP_ENTER;
_glfw.ns.publicKeys[0x51] = GLFW_KEY_KP_EQUAL;
_glfw.ns.publicKeys[0x43] = GLFW_KEY_KP_MULTIPLY;
_glfw.ns.publicKeys[0x4E] = GLFW_KEY_KP_SUBTRACT;
_glfw.ns.keycodes[0x52] = GLFW_KEY_KP_0;
_glfw.ns.keycodes[0x53] = GLFW_KEY_KP_1;
_glfw.ns.keycodes[0x54] = GLFW_KEY_KP_2;
_glfw.ns.keycodes[0x55] = GLFW_KEY_KP_3;
_glfw.ns.keycodes[0x56] = GLFW_KEY_KP_4;
_glfw.ns.keycodes[0x57] = GLFW_KEY_KP_5;
_glfw.ns.keycodes[0x58] = GLFW_KEY_KP_6;
_glfw.ns.keycodes[0x59] = GLFW_KEY_KP_7;
_glfw.ns.keycodes[0x5B] = GLFW_KEY_KP_8;
_glfw.ns.keycodes[0x5C] = GLFW_KEY_KP_9;
_glfw.ns.keycodes[0x45] = GLFW_KEY_KP_ADD;
_glfw.ns.keycodes[0x41] = GLFW_KEY_KP_DECIMAL;
_glfw.ns.keycodes[0x4B] = GLFW_KEY_KP_DIVIDE;
_glfw.ns.keycodes[0x4C] = GLFW_KEY_KP_ENTER;
_glfw.ns.keycodes[0x51] = GLFW_KEY_KP_EQUAL;
_glfw.ns.keycodes[0x43] = GLFW_KEY_KP_MULTIPLY;
_glfw.ns.keycodes[0x4E] = GLFW_KEY_KP_SUBTRACT;
for (scancode = 0; scancode < 256; scancode++)
{
// Store the reverse translation for faster key name lookup
if (_glfw.ns.publicKeys[scancode] >= 0)
_glfw.ns.nativeKeys[_glfw.ns.publicKeys[scancode]] = scancode;
if (_glfw.ns.keycodes[scancode] >= 0)
_glfw.ns.scancodes[_glfw.ns.keycodes[scancode]] = scancode;
}
}
@@ -219,8 +324,9 @@ static GLFWbool updateUnicodeDataNS(void)
return GLFW_FALSE;
}
_glfw.ns.unicodeData = TISGetInputSourceProperty(_glfw.ns.inputSource,
kTISPropertyUnicodeKeyLayoutData);
_glfw.ns.unicodeData =
TISGetInputSourceProperty(_glfw.ns.inputSource,
kTISPropertyUnicodeKeyLayoutData);
if (!_glfw.ns.unicodeData)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
@@ -236,7 +342,8 @@ static GLFWbool updateUnicodeDataNS(void)
static GLFWbool initializeTIS(void)
{
// This works only because Cocoa has already loaded it properly
_glfw.ns.tis.bundle = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.HIToolbox"));
_glfw.ns.tis.bundle =
CFBundleGetBundleWithIdentifier(CFSTR("com.apple.HIToolbox"));
if (!_glfw.ns.tis.bundle)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
@@ -247,9 +354,6 @@ static GLFWbool initializeTIS(void)
CFStringRef* kPropertyUnicodeKeyLayoutData =
CFBundleGetDataPointerForName(_glfw.ns.tis.bundle,
CFSTR("kTISPropertyUnicodeKeyLayoutData"));
CFStringRef* kNotifySelectedKeyboardInputSourceChanged =
CFBundleGetDataPointerForName(_glfw.ns.tis.bundle,
CFSTR("kTISNotifySelectedKeyboardInputSourceChanged"));
_glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource =
CFBundleGetFunctionPointerForName(_glfw.ns.tis.bundle,
CFSTR("TISCopyCurrentKeyboardLayoutInputSource"));
@@ -261,7 +365,6 @@ static GLFWbool initializeTIS(void)
CFSTR("LMGetKbdType"));
if (!kPropertyUnicodeKeyLayoutData ||
!kNotifySelectedKeyboardInputSourceChanged ||
!TISCopyCurrentKeyboardLayoutInputSource ||
!TISGetInputSourceProperty ||
!LMGetKbdType)
@@ -273,24 +376,92 @@ static GLFWbool initializeTIS(void)
_glfw.ns.tis.kPropertyUnicodeKeyLayoutData =
*kPropertyUnicodeKeyLayoutData;
_glfw.ns.tis.kNotifySelectedKeyboardInputSourceChanged =
*kNotifySelectedKeyboardInputSourceChanged;
return updateUnicodeDataNS();
}
@interface GLFWLayoutListener : NSObject
@interface GLFWHelper : NSObject
@end
@implementation GLFWLayoutListener
@implementation GLFWHelper
- (void)selectedKeyboardInputSourceChanged:(NSObject* )object
{
updateUnicodeDataNS();
}
- (void)doNothing:(id)object
{
}
@end // GLFWHelper
@interface GLFWApplicationDelegate : NSObject <NSApplicationDelegate>
@end
@implementation GLFWApplicationDelegate
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
{
_GLFWwindow* window;
for (window = _glfw.windowListHead; window; window = window->next)
_glfwInputWindowCloseRequest(window);
return NSTerminateCancel;
}
- (void)applicationDidChangeScreenParameters:(NSNotification *) notification
{
_GLFWwindow* window;
for (window = _glfw.windowListHead; window; window = window->next)
{
if (window->context.client != GLFW_NO_API)
[window->context.nsgl.object update];
}
_glfwPollMonitorsNS();
}
- (void)applicationWillFinishLaunching:(NSNotification *)notification
{
if (_glfw.hints.init.ns.menubar)
{
// In case we are unbundled, make us a proper UI application
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
// Menu bar setup must go between sharedApplication and finishLaunching
// in order to properly emulate the behavior of NSApplicationMain
if ([[NSBundle mainBundle] pathForResource:@"MainMenu" ofType:@"nib"])
{
[[NSBundle mainBundle] loadNibNamed:@"MainMenu"
owner:NSApp
topLevelObjects:&_glfw.ns.nibObjects];
}
else
createMenuBar();
}
}
- (void)applicationDidFinishLaunching:(NSNotification *)notification
{
_glfw.ns.finishedLaunching = GLFW_TRUE;
_glfwPlatformPostEmptyEvent();
[NSApp stop:nil];
}
- (void)applicationDidHide:(NSNotification *)notification
{
int i;
for (i = 0; i < _glfw.monitorCount; i++)
_glfwRestoreVideoModeNS(_glfw.monitors[i]);
}
@end // GLFWApplicationDelegate
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
@@ -298,19 +469,54 @@ static GLFWbool initializeTIS(void)
int _glfwPlatformInit(void)
{
_glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init];
@autoreleasepool {
_glfw.ns.listener = [[GLFWLayoutListener alloc] init];
[[NSDistributedNotificationCenter defaultCenter]
addObserver:_glfw.ns.listener
_glfw.ns.helper = [[GLFWHelper alloc] init];
[NSThread detachNewThreadSelector:@selector(doNothing:)
toTarget:_glfw.ns.helper
withObject:nil];
if (NSApp)
_glfw.ns.finishedLaunching = GLFW_TRUE;
[NSApplication sharedApplication];
_glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init];
if (_glfw.ns.delegate == nil)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to create application delegate");
return GLFW_FALSE;
}
[NSApp setDelegate:_glfw.ns.delegate];
NSEvent* (^block)(NSEvent*) = ^ NSEvent* (NSEvent* event)
{
if ([event modifierFlags] & NSEventModifierFlagCommand)
[[NSApp keyWindow] sendEvent:event];
return event;
};
_glfw.ns.keyUpMonitor =
[NSEvent addLocalMonitorForEventsMatchingMask:NSEventMaskKeyUp
handler:block];
if (_glfw.hints.init.ns.chdir)
changeToResourcesDirectory();
// Press and Hold prevents some keys from emitting repeated characters
NSDictionary* defaults = @{@"ApplePressAndHoldEnabled":@NO};
[[NSUserDefaults standardUserDefaults] registerDefaults:defaults];
[[NSNotificationCenter defaultCenter]
addObserver:_glfw.ns.helper
selector:@selector(selectedKeyboardInputSourceChanged:)
name:(__bridge NSString*)kTISNotifySelectedKeyboardInputSourceChanged
name:NSTextInputContextKeyboardSelectionDidChangeNotification
object:nil];
#if defined(_GLFW_USE_CHDIR)
changeToResourcesDirectory();
#endif
createKeyTables();
_glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
@@ -322,17 +528,19 @@ int _glfwPlatformInit(void)
if (!initializeTIS())
return GLFW_FALSE;
if (!_glfwInitThreadLocalStoragePOSIX())
return GLFW_FALSE;
_glfwInitTimerNS();
_glfwInitJoysticksNS();
_glfwPollMonitorsNS();
return GLFW_TRUE;
} // autoreleasepool
}
void _glfwPlatformTerminate(void)
{
@autoreleasepool {
if (_glfw.ns.inputSource)
{
CFRelease(_glfw.ns.inputSource);
@@ -353,43 +561,32 @@ void _glfwPlatformTerminate(void)
_glfw.ns.delegate = nil;
}
if (_glfw.ns.listener)
if (_glfw.ns.helper)
{
[[NSDistributedNotificationCenter defaultCenter]
removeObserver:_glfw.ns.listener
name:(__bridge NSString*)kTISNotifySelectedKeyboardInputSourceChanged
[[NSNotificationCenter defaultCenter]
removeObserver:_glfw.ns.helper
name:NSTextInputContextKeyboardSelectionDidChangeNotification
object:nil];
[[NSDistributedNotificationCenter defaultCenter]
removeObserver:_glfw.ns.listener];
[_glfw.ns.listener release];
_glfw.ns.listener = nil;
[[NSNotificationCenter defaultCenter]
removeObserver:_glfw.ns.helper];
[_glfw.ns.helper release];
_glfw.ns.helper = nil;
}
[_glfw.ns.cursor release];
_glfw.ns.cursor = nil;
if (_glfw.ns.keyUpMonitor)
[NSEvent removeMonitor:_glfw.ns.keyUpMonitor];
free(_glfw.ns.clipboardString);
_glfwTerminateNSGL();
_glfwTerminateJoysticksNS();
_glfwTerminateThreadLocalStoragePOSIX();
[_glfw.ns.autoreleasePool release];
_glfw.ns.autoreleasePool = nil;
} // autoreleasepool
}
const char* _glfwPlatformGetVersionString(void)
{
return _GLFW_VERSION_NUMBER " Cocoa NSGL"
#if defined(_GLFW_USE_CHDIR)
" chdir"
#endif
#if defined(_GLFW_USE_MENUBAR)
" menubar"
#endif
#if defined(_GLFW_USE_RETINA)
" retina"
#endif
return _GLFW_VERSION_NUMBER " Cocoa NSGL EGL OSMesa"
#if defined(_GLFW_BUILD_DLL)
" dynamic"
#endif
+8 -18
View File
@@ -1,7 +1,7 @@
//========================================================================
// GLFW 3.3 Cocoa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -24,37 +24,27 @@
//
//========================================================================
#ifndef _glfw3_cocoa_joystick_h_
#define _glfw3_cocoa_joystick_h_
#include <IOKit/IOKitLib.h>
#include <IOKit/IOCFPlugIn.h>
#include <IOKit/hid/IOHIDLib.h>
#include <IOKit/hid/IOHIDKeys.h>
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE \
_GLFWjoystickNS ns_js[GLFW_JOYSTICK_LAST + 1]
#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickNS ns
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyJoystick; }
#define _GLFW_PLATFORM_MAPPING_NAME "Mac OS X"
// Cocoa-specific per-joystick data
//
typedef struct _GLFWjoystickNS
{
GLFWbool present;
char name[256];
IOHIDDeviceRef deviceRef;
CFMutableArrayRef axisElements;
CFMutableArrayRef buttonElements;
CFMutableArrayRef hatElements;
float* axes;
unsigned char* buttons;
IOHIDDeviceRef device;
CFMutableArrayRef axes;
CFMutableArrayRef buttons;
CFMutableArrayRef hats;
} _GLFWjoystickNS;
void _glfwInitJoysticksNS(void);
void _glfwTerminateJoysticksNS(void);
#endif // _glfw3_cocoa_joystick_h_
+337 -361
View File
@@ -1,7 +1,7 @@
//========================================================================
// GLFW 3.3 Cocoa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org>
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
//
// This software is provided 'as-is', without any express or implied
@@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
@@ -42,42 +44,167 @@
//
typedef struct _GLFWjoyelementNS
{
IOHIDElementRef elementRef;
long min;
long max;
long minReport;
long maxReport;
IOHIDElementRef native;
uint32_t usage;
int index;
long minimum;
long maximum;
} _GLFWjoyelementNS;
static void getElementsCFArrayHandler(const void* value, void* parameter);
// Adds an element to the specified joystick
// Returns the value of the specified element of the specified joystick
//
static void addJoystickElement(_GLFWjoystickNS* js,
IOHIDElementRef elementRef)
static long getElementValue(_GLFWjoystick* js, _GLFWjoyelementNS* element)
{
IOHIDElementType elementType;
long usagePage, usage;
CFMutableArrayRef elementsArray = NULL;
IOHIDValueRef valueRef;
long value = 0;
elementType = IOHIDElementGetType(elementRef);
usagePage = IOHIDElementGetUsagePage(elementRef);
usage = IOHIDElementGetUsage(elementRef);
if ((elementType != kIOHIDElementTypeInput_Axis) &&
(elementType != kIOHIDElementTypeInput_Button) &&
(elementType != kIOHIDElementTypeInput_Misc))
if (js->ns.device)
{
return;
if (IOHIDDeviceGetValue(js->ns.device,
element->native,
&valueRef) == kIOReturnSuccess)
{
value = IOHIDValueGetIntegerValue(valueRef);
}
}
switch (usagePage)
return value;
}
// Comparison function for matching the SDL element order
//
static CFComparisonResult compareElements(const void* fp,
const void* sp,
void* user)
{
const _GLFWjoyelementNS* fe = fp;
const _GLFWjoyelementNS* se = sp;
if (fe->usage < se->usage)
return kCFCompareLessThan;
if (fe->usage > se->usage)
return kCFCompareGreaterThan;
if (fe->index < se->index)
return kCFCompareLessThan;
if (fe->index > se->index)
return kCFCompareGreaterThan;
return kCFCompareEqualTo;
}
// Removes the specified joystick
//
static void closeJoystick(_GLFWjoystick* js)
{
int i;
if (!js->present)
return;
for (i = 0; i < CFArrayGetCount(js->ns.axes); i++)
free((void*) CFArrayGetValueAtIndex(js->ns.axes, i));
CFRelease(js->ns.axes);
for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++)
free((void*) CFArrayGetValueAtIndex(js->ns.buttons, i));
CFRelease(js->ns.buttons);
for (i = 0; i < CFArrayGetCount(js->ns.hats); i++)
free((void*) CFArrayGetValueAtIndex(js->ns.hats, i));
CFRelease(js->ns.hats);
_glfwFreeJoystick(js);
_glfwInputJoystick(js, GLFW_DISCONNECTED);
}
// Callback for user-initiated joystick addition
//
static void matchCallback(void* context,
IOReturn result,
void* sender,
IOHIDDeviceRef device)
{
int jid;
char name[256];
char guid[33];
CFIndex i;
CFTypeRef property;
uint32_t vendor = 0, product = 0, version = 0;
_GLFWjoystick* js;
CFMutableArrayRef axes, buttons, hats;
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
case kHIDPage_GenericDesktop:
if (_glfw.joysticks[jid].ns.device == device)
return;
}
axes = CFArrayCreateMutable(NULL, 0, NULL);
buttons = CFArrayCreateMutable(NULL, 0, NULL);
hats = CFArrayCreateMutable(NULL, 0, NULL);
property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey));
if (property)
{
CFStringGetCString(property,
name,
sizeof(name),
kCFStringEncodingUTF8);
}
else
strncpy(name, "Unknown", sizeof(name));
property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey));
if (property)
CFNumberGetValue(property, kCFNumberSInt32Type, &vendor);
property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey));
if (property)
CFNumberGetValue(property, kCFNumberSInt32Type, &product);
property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVersionNumberKey));
if (property)
CFNumberGetValue(property, kCFNumberSInt32Type, &version);
// Generate a joystick GUID that matches the SDL 2.0.5+ one
if (vendor && product)
{
sprintf(guid, "03000000%02x%02x0000%02x%02x0000%02x%02x0000",
(uint8_t) vendor, (uint8_t) (vendor >> 8),
(uint8_t) product, (uint8_t) (product >> 8),
(uint8_t) version, (uint8_t) (version >> 8));
}
else
{
sprintf(guid, "05000000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
name[0], name[1], name[2], name[3],
name[4], name[5], name[6], name[7],
name[8], name[9], name[10]);
}
CFArrayRef elements =
IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone);
for (i = 0; i < CFArrayGetCount(elements); i++)
{
IOHIDElementRef native = (IOHIDElementRef)
CFArrayGetValueAtIndex(elements, i);
if (CFGetTypeID(native) != IOHIDElementGetTypeID())
continue;
const IOHIDElementType type = IOHIDElementGetType(native);
if ((type != kIOHIDElementTypeInput_Axis) &&
(type != kIOHIDElementTypeInput_Button) &&
(type != kIOHIDElementTypeInput_Misc))
{
continue;
}
CFMutableArrayRef target = NULL;
const uint32_t usage = IOHIDElementGetUsage(native);
const uint32_t page = IOHIDElementGetUsagePage(native);
if (page == kHIDPage_GenericDesktop)
{
switch (usage)
{
@@ -90,241 +217,70 @@ static void addJoystickElement(_GLFWjoystickNS* js,
case kHIDUsage_GD_Slider:
case kHIDUsage_GD_Dial:
case kHIDUsage_GD_Wheel:
elementsArray = js->axisElements;
target = axes;
break;
case kHIDUsage_GD_Hatswitch:
elementsArray = js->hatElements;
target = hats;
break;
case kHIDUsage_GD_DPadUp:
case kHIDUsage_GD_DPadRight:
case kHIDUsage_GD_DPadDown:
case kHIDUsage_GD_DPadLeft:
case kHIDUsage_GD_SystemMainMenu:
case kHIDUsage_GD_Select:
case kHIDUsage_GD_Start:
target = buttons;
break;
}
break;
}
case kHIDPage_Button:
elementsArray = js->buttonElements;
break;
default:
break;
}
if (elementsArray)
{
_GLFWjoyelementNS* element = calloc(1, sizeof(_GLFWjoyelementNS));
CFArrayAppendValue(elementsArray, element);
element->elementRef = elementRef;
element->minReport = IOHIDElementGetLogicalMin(elementRef);
element->maxReport = IOHIDElementGetLogicalMax(elementRef);
}
}
// Adds an element to the specified joystick
//
static void getElementsCFArrayHandler(const void* value, void* parameter)
{
if (CFGetTypeID(value) == IOHIDElementGetTypeID())
{
addJoystickElement((_GLFWjoystickNS*) parameter,
(IOHIDElementRef) value);
}
}
// Returns the value of the specified element of the specified joystick
//
static long getElementValue(_GLFWjoystickNS* js, _GLFWjoyelementNS* element)
{
IOReturn result = kIOReturnSuccess;
IOHIDValueRef valueRef;
long value = 0;
if (js && element && js->deviceRef)
{
result = IOHIDDeviceGetValue(js->deviceRef,
element->elementRef,
&valueRef);
if (kIOReturnSuccess == result)
else if (page == kHIDPage_Simulation)
{
value = IOHIDValueGetIntegerValue(valueRef);
// Record min and max for auto calibration
if (value < element->minReport)
element->minReport = value;
if (value > element->maxReport)
element->maxReport = value;
switch (usage)
{
case kHIDUsage_Sim_Accelerator:
case kHIDUsage_Sim_Brake:
case kHIDUsage_Sim_Throttle:
case kHIDUsage_Sim_Rudder:
case kHIDUsage_Sim_Steering:
target = axes;
break;
}
}
}
else if (page == kHIDPage_Button || page == kHIDPage_Consumer)
target = buttons;
// Auto user scale
return value;
}
// Removes the specified joystick
//
static void removeJoystick(_GLFWjoystickNS* js)
{
int i;
if (!js->present)
return;
for (i = 0; i < CFArrayGetCount(js->axisElements); i++)
free((void*) CFArrayGetValueAtIndex(js->axisElements, i));
CFArrayRemoveAllValues(js->axisElements);
CFRelease(js->axisElements);
for (i = 0; i < CFArrayGetCount(js->buttonElements); i++)
free((void*) CFArrayGetValueAtIndex(js->buttonElements, i));
CFArrayRemoveAllValues(js->buttonElements);
CFRelease(js->buttonElements);
for (i = 0; i < CFArrayGetCount(js->hatElements); i++)
free((void*) CFArrayGetValueAtIndex(js->hatElements, i));
CFArrayRemoveAllValues(js->hatElements);
CFRelease(js->hatElements);
free(js->axes);
free(js->buttons);
memset(js, 0, sizeof(_GLFWjoystickNS));
_glfwInputJoystickChange(js - _glfw.ns_js, GLFW_DISCONNECTED);
}
// Polls for joystick axis events and updates GLFW state
//
static GLFWbool pollJoystickAxisEvents(_GLFWjoystickNS* js)
{
CFIndex i;
if (!js->present)
return GLFW_FALSE;
for (i = 0; i < CFArrayGetCount(js->axisElements); i++)
{
_GLFWjoyelementNS* axis = (_GLFWjoyelementNS*)
CFArrayGetValueAtIndex(js->axisElements, i);
long value = getElementValue(js, axis);
long readScale = axis->maxReport - axis->minReport;
if (readScale == 0)
js->axes[i] = value;
else
js->axes[i] = (2.f * (value - axis->minReport) / readScale) - 1.f;
}
return GLFW_TRUE;
}
// Polls for joystick button events and updates GLFW state
//
static GLFWbool pollJoystickButtonEvents(_GLFWjoystickNS* js)
{
CFIndex i;
int buttonIndex = 0;
if (!js->present)
return GLFW_FALSE;
for (i = 0; i < CFArrayGetCount(js->buttonElements); i++)
{
_GLFWjoyelementNS* button = (_GLFWjoyelementNS*)
CFArrayGetValueAtIndex(js->buttonElements, i);
if (getElementValue(js, button))
js->buttons[buttonIndex++] = GLFW_PRESS;
else
js->buttons[buttonIndex++] = GLFW_RELEASE;
}
for (i = 0; i < CFArrayGetCount(js->hatElements); i++)
{
_GLFWjoyelementNS* hat = (_GLFWjoyelementNS*)
CFArrayGetValueAtIndex(js->hatElements, i);
// Bit fields of button presses for each direction, including nil
const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 };
long j, value = getElementValue(js, hat);
if (value < 0 || value > 8)
value = 8;
for (j = 0; j < 4; j++)
if (target)
{
if (directions[value] & (1 << j))
js->buttons[buttonIndex++] = GLFW_PRESS;
else
js->buttons[buttonIndex++] = GLFW_RELEASE;
_GLFWjoyelementNS* element = calloc(1, sizeof(_GLFWjoyelementNS));
element->native = native;
element->usage = usage;
element->index = (int) CFArrayGetCount(target);
element->minimum = IOHIDElementGetLogicalMin(native);
element->maximum = IOHIDElementGetLogicalMax(native);
CFArrayAppendValue(target, element);
}
}
return GLFW_TRUE;
}
CFRelease(elements);
// Callback for user-initiated joystick addition
//
static void matchCallback(void* context,
IOReturn result,
void* sender,
IOHIDDeviceRef deviceRef)
{
_GLFWjoystickNS* js;
int joy;
CFArraySortValues(axes, CFRangeMake(0, CFArrayGetCount(axes)),
compareElements, NULL);
CFArraySortValues(buttons, CFRangeMake(0, CFArrayGetCount(buttons)),
compareElements, NULL);
CFArraySortValues(hats, CFRangeMake(0, CFArrayGetCount(hats)),
compareElements, NULL);
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
{
if (_glfw.ns_js[joy].present && _glfw.ns_js[joy].deviceRef == deviceRef)
return;
}
js = _glfwAllocJoystick(name, guid,
(int) CFArrayGetCount(axes),
(int) CFArrayGetCount(buttons),
(int) CFArrayGetCount(hats));
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
{
if (!_glfw.ns_js[joy].present)
break;
}
js->ns.device = device;
js->ns.axes = axes;
js->ns.buttons = buttons;
js->ns.hats = hats;
if (joy > GLFW_JOYSTICK_LAST)
return;
js = _glfw.ns_js + joy;
js->present = GLFW_TRUE;
js->deviceRef = deviceRef;
CFStringRef name = IOHIDDeviceGetProperty(deviceRef,
CFSTR(kIOHIDProductKey));
if (name)
{
CFStringGetCString(name,
js->name,
sizeof(js->name),
kCFStringEncodingUTF8);
}
else
strncpy(js->name, "Unknown", sizeof(js->name));
js->axisElements = CFArrayCreateMutable(NULL, 0, NULL);
js->buttonElements = CFArrayCreateMutable(NULL, 0, NULL);
js->hatElements = CFArrayCreateMutable(NULL, 0, NULL);
CFArrayRef arrayRef = IOHIDDeviceCopyMatchingElements(deviceRef,
NULL,
kIOHIDOptionsTypeNone);
CFRange range = { 0, CFArrayGetCount(arrayRef) };
CFArrayApplyFunction(arrayRef,
range,
getElementsCFArrayHandler,
(void*) js);
CFRelease(arrayRef);
js->axes = calloc(CFArrayGetCount(js->axisElements), sizeof(float));
js->buttons = calloc(CFArrayGetCount(js->buttonElements) +
CFArrayGetCount(js->hatElements) * 4, 1);
_glfwInputJoystickChange(joy, GLFW_CONNECTED);
_glfwInputJoystick(js, GLFW_CONNECTED);
}
// Callback for user-initiated joystick removal
@@ -332,60 +288,20 @@ static void matchCallback(void* context,
static void removeCallback(void* context,
IOReturn result,
void* sender,
IOHIDDeviceRef deviceRef)
IOHIDDeviceRef device)
{
int joy;
int jid;
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (_glfw.ns_js[joy].deviceRef == deviceRef)
if (_glfw.joysticks[jid].ns.device == device)
{
removeJoystick(_glfw.ns_js + joy);
closeJoystick(_glfw.joysticks + jid);
break;
}
}
}
// Creates a dictionary to match against devices with the specified usage page
// and usage
//
static CFMutableDictionaryRef createMatchingDictionary(long usagePage,
long usage)
{
CFMutableDictionaryRef result =
CFDictionaryCreateMutable(kCFAllocatorDefault,
0,
&kCFTypeDictionaryKeyCallBacks,
&kCFTypeDictionaryValueCallBacks);
if (result)
{
CFNumberRef pageRef = CFNumberCreate(kCFAllocatorDefault,
kCFNumberLongType,
&usagePage);
if (pageRef)
{
CFDictionarySetValue(result,
CFSTR(kIOHIDDeviceUsagePageKey),
pageRef);
CFRelease(pageRef);
CFNumberRef usageRef = CFNumberCreate(kCFAllocatorDefault,
kCFNumberLongType,
&usage);
if (usageRef)
{
CFDictionarySetValue(result,
CFSTR(kIOHIDDeviceUsageKey),
usageRef);
CFRelease(usageRef);
}
}
}
return result;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
@@ -395,56 +311,73 @@ static CFMutableDictionaryRef createMatchingDictionary(long usagePage,
//
void _glfwInitJoysticksNS(void)
{
CFMutableArrayRef matchingCFArrayRef;
CFMutableArrayRef matching;
const long usages[] =
{
kHIDUsage_GD_Joystick,
kHIDUsage_GD_GamePad,
kHIDUsage_GD_MultiAxisController
};
_glfw.ns.hidManager = IOHIDManagerCreate(kCFAllocatorDefault,
kIOHIDOptionsTypeNone);
matchingCFArrayRef = CFArrayCreateMutable(kCFAllocatorDefault,
0,
&kCFTypeArrayCallBacks);
if (matchingCFArrayRef)
matching = CFArrayCreateMutable(kCFAllocatorDefault,
0,
&kCFTypeArrayCallBacks);
if (!matching)
{
CFDictionaryRef matchingCFDictRef =
createMatchingDictionary(kHIDPage_GenericDesktop,
kHIDUsage_GD_Joystick);
if (matchingCFDictRef)
{
CFArrayAppendValue(matchingCFArrayRef, matchingCFDictRef);
CFRelease(matchingCFDictRef);
}
matchingCFDictRef = createMatchingDictionary(kHIDPage_GenericDesktop,
kHIDUsage_GD_GamePad);
if (matchingCFDictRef)
{
CFArrayAppendValue(matchingCFArrayRef, matchingCFDictRef);
CFRelease(matchingCFDictRef);
}
matchingCFDictRef =
createMatchingDictionary(kHIDPage_GenericDesktop,
kHIDUsage_GD_MultiAxisController);
if (matchingCFDictRef)
{
CFArrayAppendValue(matchingCFArrayRef, matchingCFDictRef);
CFRelease(matchingCFDictRef);
}
IOHIDManagerSetDeviceMatchingMultiple(_glfw.ns.hidManager,
matchingCFArrayRef);
CFRelease(matchingCFArrayRef);
_glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create array");
return;
}
for (size_t i = 0; i < sizeof(usages) / sizeof(long); i++)
{
const long page = kHIDPage_GenericDesktop;
CFMutableDictionaryRef dict =
CFDictionaryCreateMutable(kCFAllocatorDefault,
0,
&kCFTypeDictionaryKeyCallBacks,
&kCFTypeDictionaryValueCallBacks);
if (!dict)
continue;
CFNumberRef pageRef = CFNumberCreate(kCFAllocatorDefault,
kCFNumberLongType,
&page);
CFNumberRef usageRef = CFNumberCreate(kCFAllocatorDefault,
kCFNumberLongType,
&usages[i]);
if (pageRef && usageRef)
{
CFDictionarySetValue(dict,
CFSTR(kIOHIDDeviceUsagePageKey),
pageRef);
CFDictionarySetValue(dict,
CFSTR(kIOHIDDeviceUsageKey),
usageRef);
CFArrayAppendValue(matching, dict);
}
if (pageRef)
CFRelease(pageRef);
if (usageRef)
CFRelease(usageRef);
CFRelease(dict);
}
IOHIDManagerSetDeviceMatchingMultiple(_glfw.ns.hidManager, matching);
CFRelease(matching);
IOHIDManagerRegisterDeviceMatchingCallback(_glfw.ns.hidManager,
&matchCallback, NULL);
IOHIDManagerRegisterDeviceRemovalCallback(_glfw.ns.hidManager,
&removeCallback, NULL);
IOHIDManagerScheduleWithRunLoop(_glfw.ns.hidManager,
CFRunLoopGetMain(),
kCFRunLoopDefaultMode);
IOHIDManagerOpen(_glfw.ns.hidManager, kIOHIDOptionsTypeNone);
// Execute the run loop once in order to register any initially-attached
@@ -456,13 +389,10 @@ void _glfwInitJoysticksNS(void)
//
void _glfwTerminateJoysticksNS(void)
{
int joy;
int jid;
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
{
_GLFWjoystickNS* js = _glfw.ns_js + joy;
removeJoystick(js);
}
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
closeJoystick(_glfw.joysticks + jid);
CFRelease(_glfw.ns.hidManager);
_glfw.ns.hidManager = NULL;
@@ -473,39 +403,85 @@ void _glfwTerminateJoysticksNS(void)
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformJoystickPresent(int joy)
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
{
_GLFWjoystickNS* js = _glfw.ns_js + joy;
if (mode & _GLFW_POLL_AXES)
{
CFIndex i;
for (i = 0; i < CFArrayGetCount(js->ns.axes); i++)
{
_GLFWjoyelementNS* axis = (_GLFWjoyelementNS*)
CFArrayGetValueAtIndex(js->ns.axes, i);
const long raw = getElementValue(js, axis);
// Perform auto calibration
if (raw < axis->minimum)
axis->minimum = raw;
if (raw > axis->maximum)
axis->maximum = raw;
const long size = axis->maximum - axis->minimum;
if (size == 0)
_glfwInputJoystickAxis(js, (int) i, 0.f);
else
{
const float value = (2.f * (raw - axis->minimum) / size) - 1.f;
_glfwInputJoystickAxis(js, (int) i, value);
}
}
}
if (mode & _GLFW_POLL_BUTTONS)
{
CFIndex i;
for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++)
{
_GLFWjoyelementNS* button = (_GLFWjoyelementNS*)
CFArrayGetValueAtIndex(js->ns.buttons, i);
const char value = getElementValue(js, button) - button->minimum;
const int state = (value > 0) ? GLFW_PRESS : GLFW_RELEASE;
_glfwInputJoystickButton(js, (int) i, state);
}
for (i = 0; i < CFArrayGetCount(js->ns.hats); i++)
{
const int states[9] =
{
GLFW_HAT_UP,
GLFW_HAT_RIGHT_UP,
GLFW_HAT_RIGHT,
GLFW_HAT_RIGHT_DOWN,
GLFW_HAT_DOWN,
GLFW_HAT_LEFT_DOWN,
GLFW_HAT_LEFT,
GLFW_HAT_LEFT_UP,
GLFW_HAT_CENTERED
};
_GLFWjoyelementNS* hat = (_GLFWjoyelementNS*)
CFArrayGetValueAtIndex(js->ns.hats, i);
long state = getElementValue(js, hat) - hat->minimum;
if (state < 0 || state > 8)
state = 8;
_glfwInputJoystickHat(js, (int) i, states[state]);
}
}
return js->present;
}
const float* _glfwPlatformGetJoystickAxes(int joy, int* count)
void _glfwPlatformUpdateGamepadGUID(char* guid)
{
_GLFWjoystickNS* js = _glfw.ns_js + joy;
if (!pollJoystickAxisEvents(js))
return NULL;
*count = (int) CFArrayGetCount(js->axisElements);
return js->axes;
}
const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count)
{
_GLFWjoystickNS* js = _glfw.ns_js + joy;
if (!pollJoystickButtonEvents(js))
return NULL;
*count = (int) CFArrayGetCount(js->buttonElements) +
(int) CFArrayGetCount(js->hatElements) * 4;
return js->buttons;
}
const char* _glfwPlatformGetJoystickName(int joy)
{
_GLFWjoystickNS* js = _glfw.ns_js + joy;
if (!js->present)
return NULL;
return js->name;
if ((strncmp(guid + 4, "000000000000", 12) == 0) &&
(strncmp(guid + 20, "000000000000", 12) == 0))
{
char original[33];
strncpy(original, guid, sizeof(original) - 1);
sprintf(guid, "03000000%.4s0000%.4s000000000000",
original, original + 16);
}
}
+332 -133
View File
@@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.3 OS X - www.glfw.org
// GLFW 3.3 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -24,51 +24,93 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
#include <stdlib.h>
#include <limits.h>
#include <math.h>
#include <IOKit/graphics/IOGraphicsLib.h>
#include <CoreVideo/CVBase.h>
#include <CoreVideo/CVDisplayLink.h>
#include <ApplicationServices/ApplicationServices.h>
// Get the name of the specified display
// Get the name of the specified display, or NULL
//
static char* getDisplayName(CGDirectDisplayID displayID)
{
char* name;
CFDictionaryRef info, names;
CFStringRef value;
CFIndex size;
io_iterator_t it;
io_service_t service;
CFDictionaryRef info;
// NOTE: This uses a deprecated function because Apple has
// (as of January 2015) not provided any alternative
info = IODisplayCreateInfoDictionary(CGDisplayIOServicePort(displayID),
kIODisplayOnlyPreferredName);
names = CFDictionaryGetValue(info, CFSTR(kDisplayProductName));
if (!names || !CFDictionaryGetValueIfPresent(names, CFSTR("en_US"),
(const void**) &value))
if (IOServiceGetMatchingServices(kIOMasterPortDefault,
IOServiceMatching("IODisplayConnect"),
&it) != 0)
{
// This may happen if a desktop Mac is running headless
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to retrieve display name");
CFRelease(info);
return strdup("Unknown");
return NULL;
}
size = CFStringGetMaximumSizeForEncoding(CFStringGetLength(value),
kCFStringEncodingUTF8);
name = calloc(size + 1, 1);
CFStringGetCString(value, name, size, kCFStringEncodingUTF8);
while ((service = IOIteratorNext(it)) != 0)
{
info = IODisplayCreateInfoDictionary(service,
kIODisplayOnlyPreferredName);
CFNumberRef vendorIDRef =
CFDictionaryGetValue(info, CFSTR(kDisplayVendorID));
CFNumberRef productIDRef =
CFDictionaryGetValue(info, CFSTR(kDisplayProductID));
if (!vendorIDRef || !productIDRef)
{
CFRelease(info);
continue;
}
unsigned int vendorID, productID;
CFNumberGetValue(vendorIDRef, kCFNumberIntType, &vendorID);
CFNumberGetValue(productIDRef, kCFNumberIntType, &productID);
if (CGDisplayVendorNumber(displayID) == vendorID &&
CGDisplayModelNumber(displayID) == productID)
{
// Info dictionary is used and freed below
break;
}
CFRelease(info);
}
IOObjectRelease(it);
if (!service)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to find service port for display");
return NULL;
}
CFDictionaryRef names =
CFDictionaryGetValue(info, CFSTR(kDisplayProductName));
CFStringRef nameRef;
if (!names || !CFDictionaryGetValueIfPresent(names, CFSTR("en_US"),
(const void**) &nameRef))
{
// This may happen if a desktop Mac is running headless
CFRelease(info);
return NULL;
}
const CFIndex size =
CFStringGetMaximumSizeForEncoding(CFStringGetLength(nameRef),
kCFStringEncodingUTF8);
char* name = calloc(size + 1, 1);
CFStringGetCString(nameRef, name, size, kCFStringEncodingUTF8);
CFRelease(info);
return name;
}
@@ -77,15 +119,15 @@ static char* getDisplayName(CGDirectDisplayID displayID)
static GLFWbool modeIsGood(CGDisplayModeRef mode)
{
uint32_t flags = CGDisplayModeGetIOFlags(mode);
if (!(flags & kDisplayModeValidFlag) || !(flags & kDisplayModeSafeFlag))
return GLFW_FALSE;
if (flags & kDisplayModeInterlacedFlag)
return GLFW_FALSE;
if (flags & kDisplayModeStretchedFlag)
return GLFW_FALSE;
#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) &&
CFStringCompare(format, CFSTR(IO32BitDirectPixels), 0))
@@ -95,28 +137,25 @@ static GLFWbool modeIsGood(CGDisplayModeRef mode)
}
CFRelease(format);
#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
return GLFW_TRUE;
}
// Convert Core Graphics display mode to GLFW video mode
//
static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode,
CVDisplayLinkRef link)
double fallbackRefreshRate)
{
GLFWvidmode result;
result.width = (int) CGDisplayModeGetWidth(mode);
result.height = (int) CGDisplayModeGetHeight(mode);
result.refreshRate = (int) CGDisplayModeGetRefreshRate(mode);
result.refreshRate = (int) round(CGDisplayModeGetRefreshRate(mode));
if (result.refreshRate == 0)
{
const CVTime time = CVDisplayLinkGetNominalOutputVideoRefreshPeriod(link);
if (!(time.flags & kCVTimeIsIndefinite))
result.refreshRate = (int) (time.timeScale / (double) time.timeValue);
}
result.refreshRate = (int) round(fallbackRefreshRate);
#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
if (CFStringCompare(format, CFSTR(IO16BitDirectPixels), 0) == 0)
{
result.redBits = 5;
@@ -124,13 +163,16 @@ static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode,
result.blueBits = 5;
}
else
#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
{
result.redBits = 8;
result.greenBits = 8;
result.blueBits = 8;
}
#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
CFRelease(format);
#endif /* MAC_OS_X_VERSION_MAX_ALLOWED */
return result;
}
@@ -141,7 +183,13 @@ static CGDisplayFadeReservationToken beginFadeReservation(void)
CGDisplayFadeReservationToken token = kCGDisplayFadeReservationInvalidToken;
if (CGAcquireDisplayFadeReservation(5, &token) == kCGErrorSuccess)
CGDisplayFade(token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE);
{
CGDisplayFade(token, 0.3,
kCGDisplayBlendNormal,
kCGDisplayBlendSolidColor,
0.0, 0.0, 0.0,
TRUE);
}
return token;
}
@@ -152,44 +200,199 @@ static void endFadeReservation(CGDisplayFadeReservationToken token)
{
if (token != kCGDisplayFadeReservationInvalidToken)
{
CGDisplayFade(token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
CGDisplayFade(token, 0.5,
kCGDisplayBlendSolidColor,
kCGDisplayBlendNormal,
0.0, 0.0, 0.0,
FALSE);
CGReleaseDisplayFadeReservation(token);
}
}
// Finds and caches the NSScreen corresponding to the specified monitor
//
static GLFWbool refreshMonitorScreen(_GLFWmonitor* monitor)
{
if (monitor->ns.screen)
return GLFW_TRUE;
for (NSScreen* screen in [NSScreen screens])
{
NSNumber* displayID = [screen deviceDescription][@"NSScreenNumber"];
// HACK: Compare unit numbers instead of display IDs to work around
// display replacement on machines with automatic graphics
// switching
if (monitor->ns.unitNumber == CGDisplayUnitNumber([displayID unsignedIntValue]))
{
monitor->ns.screen = screen;
return GLFW_TRUE;
}
}
_glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to find a screen for monitor");
return GLFW_FALSE;
}
// Returns the display refresh rate queried from the I/O registry
//
static double getFallbackRefreshRate(CGDirectDisplayID displayID)
{
double refreshRate = 60.0;
io_iterator_t it;
io_service_t service;
if (IOServiceGetMatchingServices(kIOMasterPortDefault,
IOServiceMatching("IOFramebuffer"),
&it) != 0)
{
return refreshRate;
}
while ((service = IOIteratorNext(it)) != 0)
{
const CFNumberRef indexRef =
IORegistryEntryCreateCFProperty(service,
CFSTR("IOFramebufferOpenGLIndex"),
kCFAllocatorDefault,
kNilOptions);
if (!indexRef)
continue;
uint32_t index = 0;
CFNumberGetValue(indexRef, kCFNumberIntType, &index);
CFRelease(indexRef);
if (CGOpenGLDisplayMaskToDisplayID(1 << index) != displayID)
continue;
const CFNumberRef clockRef =
IORegistryEntryCreateCFProperty(service,
CFSTR("IOFBCurrentPixelClock"),
kCFAllocatorDefault,
kNilOptions);
const CFNumberRef countRef =
IORegistryEntryCreateCFProperty(service,
CFSTR("IOFBCurrentPixelCount"),
kCFAllocatorDefault,
kNilOptions);
if (!clockRef || !countRef)
break;
uint32_t clock = 0, count = 0;
CFNumberGetValue(clockRef, kCFNumberIntType, &clock);
CFNumberGetValue(countRef, kCFNumberIntType, &count);
CFRelease(clockRef);
CFRelease(countRef);
if (clock > 0 && count > 0)
refreshRate = clock / (double) count;
break;
}
IOObjectRelease(it);
return refreshRate;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Poll for changes in the set of connected monitors
//
void _glfwPollMonitorsNS(void)
{
uint32_t displayCount;
CGGetOnlineDisplayList(0, NULL, &displayCount);
CGDirectDisplayID* displays = calloc(displayCount, sizeof(CGDirectDisplayID));
CGGetOnlineDisplayList(displayCount, displays, &displayCount);
for (int i = 0; i < _glfw.monitorCount; i++)
_glfw.monitors[i]->ns.screen = nil;
_GLFWmonitor** disconnected = NULL;
uint32_t disconnectedCount = _glfw.monitorCount;
if (disconnectedCount)
{
disconnected = calloc(_glfw.monitorCount, sizeof(_GLFWmonitor*));
memcpy(disconnected,
_glfw.monitors,
_glfw.monitorCount * sizeof(_GLFWmonitor*));
}
for (uint32_t i = 0; i < displayCount; i++)
{
if (CGDisplayIsAsleep(displays[i]))
continue;
// HACK: Compare unit numbers instead of display IDs to work around
// display replacement on machines with automatic graphics
// switching
const uint32_t unitNumber = CGDisplayUnitNumber(displays[i]);
for (uint32_t j = 0; j < disconnectedCount; j++)
{
if (disconnected[j] && disconnected[j]->ns.unitNumber == unitNumber)
{
disconnected[j] = NULL;
break;
}
}
const CGSize size = CGDisplayScreenSize(displays[i]);
char* name = getDisplayName(displays[i]);
if (!name)
name = _glfw_strdup("Unknown");
_GLFWmonitor* monitor = _glfwAllocMonitor(name, size.width, size.height);
monitor->ns.displayID = displays[i];
monitor->ns.unitNumber = unitNumber;
free(name);
CGDisplayModeRef mode = CGDisplayCopyDisplayMode(displays[i]);
if (CGDisplayModeGetRefreshRate(mode) == 0.0)
monitor->ns.fallbackRefreshRate = getFallbackRefreshRate(displays[i]);
CGDisplayModeRelease(mode);
_glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
}
for (uint32_t i = 0; i < disconnectedCount; i++)
{
if (disconnected[i])
_glfwInputMonitor(disconnected[i], GLFW_DISCONNECTED, 0);
}
free(disconnected);
free(displays);
}
// Change the current video mode
//
GLFWbool _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)
void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)
{
CFArrayRef modes;
CFIndex count, i;
CVDisplayLinkRef link;
CGDisplayModeRef native = NULL;
GLFWvidmode current;
const GLFWvidmode* best;
best = _glfwChooseVideoMode(monitor, desired);
_glfwPlatformGetVideoMode(monitor, &current);
const GLFWvidmode* best = _glfwChooseVideoMode(monitor, desired);
if (_glfwCompareVideoModes(&current, best) == 0)
return GLFW_TRUE;
return;
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
const CFIndex count = CFArrayGetCount(modes);
CGDisplayModeRef native = NULL;
modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
count = CFArrayGetCount(modes);
for (i = 0; i < count; i++)
for (CFIndex i = 0; i < count; i++)
{
CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
if (!modeIsGood(dm))
continue;
const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link);
const GLFWvidmode mode =
vidmodeFromCGDisplayMode(dm, monitor->ns.fallbackRefreshRate);
if (_glfwCompareVideoModes(best, &mode) == 0)
{
native = dm;
@@ -208,16 +411,6 @@ GLFWbool _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)
}
CFRelease(modes);
CVDisplayLinkRelease(link);
if (!native)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Monitor mode list changed");
return GLFW_FALSE;
}
return GLFW_TRUE;
}
// Restore the previously saved (original) video mode
@@ -241,85 +434,85 @@ void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor)
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
_GLFWmonitor** _glfwPlatformGetMonitors(int* count)
void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor)
{
uint32_t i, found = 0, displayCount;
_GLFWmonitor** monitors;
CGDirectDisplayID* displays;
*count = 0;
CGGetOnlineDisplayList(0, NULL, &displayCount);
displays = calloc(displayCount, sizeof(CGDirectDisplayID));
monitors = calloc(displayCount, sizeof(_GLFWmonitor*));
CGGetOnlineDisplayList(displayCount, displays, &displayCount);
for (i = 0; i < displayCount; i++)
{
_GLFWmonitor* monitor;
if (CGDisplayIsAsleep(displays[i]))
continue;
const CGSize size = CGDisplayScreenSize(displays[i]);
char* name = getDisplayName(displays[i]);
monitor = _glfwAllocMonitor(name, size.width, size.height);
monitor->ns.displayID = displays[i];
monitor->ns.unitNumber = CGDisplayUnitNumber(displays[i]);
free(name);
found++;
monitors[found - 1] = monitor;
}
free(displays);
*count = found;
return monitors;
}
GLFWbool _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)
{
// HACK: Compare unit numbers instead of display IDs to work around display
// replacement on machines with automatic graphics switching
return first->ns.unitNumber == second->ns.unitNumber;
}
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
{
@autoreleasepool {
const CGRect bounds = CGDisplayBounds(monitor->ns.displayID);
if (xpos)
*xpos = (int) bounds.origin.x;
if (ypos)
*ypos = (int) bounds.origin.y;
} // autoreleasepool
}
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
float* xscale, float* yscale)
{
@autoreleasepool {
if (!refreshMonitorScreen(monitor))
return;
const NSRect points = [monitor->ns.screen frame];
const NSRect pixels = [monitor->ns.screen convertRectToBacking:points];
if (xscale)
*xscale = (float) (pixels.size.width / points.size.width);
if (yscale)
*yscale = (float) (pixels.size.height / points.size.height);
} // autoreleasepool
}
void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
int* xpos, int* ypos,
int* width, int* height)
{
@autoreleasepool {
if (!refreshMonitorScreen(monitor))
return;
const NSRect frameRect = [monitor->ns.screen visibleFrame];
if (xpos)
*xpos = frameRect.origin.x;
if (ypos)
*ypos = _glfwTransformYNS(frameRect.origin.y + frameRect.size.height - 1);
if (width)
*width = frameRect.size.width;
if (height)
*height = frameRect.size.height;
} // autoreleasepool
}
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
{
CFArrayRef modes;
CFIndex found, i, j;
GLFWvidmode* result;
CVDisplayLinkRef link;
@autoreleasepool {
*count = 0;
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
const CFIndex found = CFArrayGetCount(modes);
GLFWvidmode* result = calloc(found, sizeof(GLFWvidmode));
modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
found = CFArrayGetCount(modes);
result = calloc(found, sizeof(GLFWvidmode));
for (i = 0; i < found; i++)
for (CFIndex i = 0; i < found; i++)
{
CGDisplayModeRef dm = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
if (!modeIsGood(dm))
continue;
const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link);
const GLFWvidmode mode =
vidmodeFromCGDisplayMode(dm, monitor->ns.fallbackRefreshRate);
CFIndex j;
for (j = 0; j < *count; j++)
{
@@ -336,27 +529,27 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
}
CFRelease(modes);
CVDisplayLinkRelease(link);
return result;
} // autoreleasepool
}
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode)
{
CGDisplayModeRef displayMode;
CVDisplayLinkRef link;
@autoreleasepool {
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
CGDisplayModeRef native = CGDisplayCopyDisplayMode(monitor->ns.displayID);
*mode = vidmodeFromCGDisplayMode(native, monitor->ns.fallbackRefreshRate);
CGDisplayModeRelease(native);
displayMode = CGDisplayCopyDisplayMode(monitor->ns.displayID);
*mode = vidmodeFromCGDisplayMode(displayMode, link);
CGDisplayModeRelease(displayMode);
CVDisplayLinkRelease(link);
} // autoreleasepool
}
void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{
uint32_t i, size = CGDisplayGammaTableCapacity(monitor->ns.displayID);
@autoreleasepool {
uint32_t size = CGDisplayGammaTableCapacity(monitor->ns.displayID);
CGGammaValue* values = calloc(size * 3, sizeof(CGGammaValue));
CGGetDisplayTransferByTable(monitor->ns.displayID,
@@ -368,7 +561,7 @@ void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
_glfwAllocGammaArrays(ramp, size);
for (i = 0; i < size; i++)
for (uint32_t i = 0; i < size; i++)
{
ramp->red[i] = (unsigned short) (values[i] * 65535);
ramp->green[i] = (unsigned short) (values[i + size] * 65535);
@@ -376,14 +569,18 @@ void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
}
free(values);
return GLFW_TRUE;
} // autoreleasepool
}
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
{
int i;
@autoreleasepool {
CGGammaValue* values = calloc(ramp->size * 3, sizeof(CGGammaValue));
for (i = 0; i < ramp->size; i++)
for (unsigned int i = 0; i < ramp->size; i++)
{
values[i] = ramp->red[i] / 65535.f;
values[i + ramp->size] = ramp->green[i] / 65535.f;
@@ -397,6 +594,8 @@ void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
values + ramp->size * 2);
free(values);
} // autoreleasepool
}
+74 -25
View File
@@ -1,7 +1,7 @@
//========================================================================
// GLFW 3.3 OS X - www.glfw.org
// GLFW 3.3 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org>
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -24,41 +24,75 @@
//
//========================================================================
#ifndef _glfw3_cocoa_platform_h_
#define _glfw3_cocoa_platform_h_
#include <stdint.h>
#include <dlfcn.h>
#include <Carbon/Carbon.h>
// NOTE: All of NSGL was deprecated in the 10.14 SDK
// This disables the pointless warnings for every symbol we use
#define GL_SILENCE_DEPRECATION
#if defined(__OBJC__)
#import <Carbon/Carbon.h>
#import <Cocoa/Cocoa.h>
#else
#include <Carbon/Carbon.h>
#include <ApplicationServices/ApplicationServices.h>
typedef void* id;
#endif
#include "posix_tls.h"
// NOTE: Many Cocoa enum values have been renamed and we need to build across
// SDK versions where one is unavailable or the other deprecated
// We use the newer names in code and these macros to handle compatibility
#if MAC_OS_X_VERSION_MAX_ALLOWED < 101200
#define NSBitmapFormatAlphaNonpremultiplied NSAlphaNonpremultipliedBitmapFormat
#define NSEventMaskAny NSAnyEventMask
#define NSEventMaskKeyUp NSKeyUpMask
#define NSEventModifierFlagCapsLock NSAlphaShiftKeyMask
#define NSEventModifierFlagCommand NSCommandKeyMask
#define NSEventModifierFlagControl NSControlKeyMask
#define NSEventModifierFlagDeviceIndependentFlagsMask NSDeviceIndependentModifierFlagsMask
#define NSEventModifierFlagOption NSAlternateKeyMask
#define NSEventModifierFlagShift NSShiftKeyMask
#define NSEventTypeApplicationDefined NSApplicationDefined
#define NSWindowStyleMaskBorderless NSBorderlessWindowMask
#define NSWindowStyleMaskClosable NSClosableWindowMask
#define NSWindowStyleMaskMiniaturizable NSMiniaturizableWindowMask
#define NSWindowStyleMaskResizable NSResizableWindowMask
#define NSWindowStyleMaskTitled NSTitledWindowMask
#endif
typedef VkFlags VkMacOSSurfaceCreateFlagsMVK;
typedef struct VkMacOSSurfaceCreateInfoMVK
{
VkStructureType sType;
const void* pNext;
VkMacOSSurfaceCreateFlagsMVK flags;
const void* pView;
} VkMacOSSurfaceCreateInfoMVK;
typedef VkResult (APIENTRY *PFN_vkCreateMacOSSurfaceMVK)(VkInstance,const VkMacOSSurfaceCreateInfoMVK*,const VkAllocationCallbacks*,VkSurfaceKHR*);
#include "posix_thread.h"
#include "cocoa_joystick.h"
#include "nsgl_context.h"
#include "egl_context.h"
#include "osmesa_context.h"
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
#define _glfw_dlclose(handle) dlclose(handle)
#define _glfw_dlsym(handle, name) dlsym(handle, name)
#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->ns.view)
#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS ns
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns
#define _GLFW_PLATFORM_LIBRARY_TIME_STATE _GLFWtimeNS ns_time
#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerNS ns
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorNS ns
#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorNS ns
#define _GLFW_EGL_CONTEXT_STATE
#define _GLFW_EGL_LIBRARY_CONTEXT_STATE
// HIToolbox.framework pointer typedefs
#define kTISPropertyUnicodeKeyLayoutData _glfw.ns.tis.kPropertyUnicodeKeyLayoutData
#define kTISNotifySelectedKeyboardInputSourceChanged _glfw.ns.tis.kNotifySelectedKeyboardInputSourceChanged
typedef TISInputSourceRef (*PFN_TISCopyCurrentKeyboardLayoutInputSource)(void);
#define TISCopyCurrentKeyboardLayoutInputSource _glfw.ns.tis.CopyCurrentKeyboardLayoutInputSource
typedef void* (*PFN_TISGetInputSourceProperty)(TISInputSourceRef,CFStringRef);
@@ -74,6 +108,15 @@ typedef struct _GLFWwindowNS
id object;
id delegate;
id view;
id layer;
GLFWbool maximized;
GLFWbool retina;
// Cached window properties to filter out duplicate events
int width, height;
int fbWidth, fbHeight;
float xscale, yscale;
// The total sum of the distances the cursor has been warped
// since the last cursor motion event was processed
@@ -88,17 +131,20 @@ typedef struct _GLFWlibraryNS
{
CGEventSourceRef eventSource;
id delegate;
id autoreleasePool;
id cursor;
GLFWbool finishedLaunching;
GLFWbool cursorHidden;
TISInputSourceRef inputSource;
IOHIDManagerRef hidManager;
id unicodeData;
id listener;
id helper;
id keyUpMonitor;
id nibObjects;
char keyName[64];
short int publicKeys[256];
short int nativeKeys[GLFW_KEY_LAST + 1];
char keynames[GLFW_KEY_LAST + 1][17];
short int keycodes[256];
short int scancodes[GLFW_KEY_LAST + 1];
char* clipboardString;
CGPoint cascadePoint;
// Where to place the cursor when re-enabled
double restoreCursorPosX, restoreCursorPosY;
// The window whose disabled cursor mode is active
@@ -110,7 +156,6 @@ typedef struct _GLFWlibraryNS
PFN_TISGetInputSourceProperty GetInputSourceProperty;
PFN_LMGetKbdType GetKbdType;
CFStringRef kPropertyUnicodeKeyLayoutData;
CFStringRef kNotifySelectedKeyboardInputSourceChanged;
} tis;
} _GLFWlibraryNS;
@@ -122,6 +167,8 @@ typedef struct _GLFWmonitorNS
CGDirectDisplayID displayID;
CGDisplayModeRef previousMode;
uint32_t unitNumber;
id screen;
double fallbackRefreshRate;
} _GLFWmonitorNS;
@@ -135,16 +182,18 @@ typedef struct _GLFWcursorNS
// Cocoa-specific global timer data
//
typedef struct _GLFWtimeNS
typedef struct _GLFWtimerNS
{
uint64_t frequency;
} _GLFWtimeNS;
} _GLFWtimerNS;
void _glfwInitTimerNS(void);
GLFWbool _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired);
void _glfwPollMonitorsNS(void);
void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired);
void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor);
#endif // _glfw3_cocoa_platform_h_
float _glfwTransformYNS(float y);
+6 -4
View File
@@ -1,7 +1,7 @@
//========================================================================
// GLFW 3.3 OS X - www.glfw.org
// GLFW 3.3 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org>
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -23,6 +23,8 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
@@ -40,7 +42,7 @@ void _glfwInitTimerNS(void)
mach_timebase_info_data_t info;
mach_timebase_info(&info);
_glfw.ns_time.frequency = (info.denom * 1e9) / info.numer;
_glfw.timer.ns.frequency = (info.denom * 1e9) / info.numer;
}
@@ -55,6 +57,6 @@ uint64_t _glfwPlatformGetTimerValue(void)
uint64_t _glfwPlatformGetTimerFrequency(void)
{
return _glfw.ns_time.frequency;
return _glfw.timer.ns.frequency;
}
+614 -484
View File
File diff suppressed because it is too large Load Diff
+63 -23
View File
@@ -2,7 +2,7 @@
// GLFW 3.3 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
@@ -38,13 +40,30 @@
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Checks whether the desired context attributes are valid
//
// This function checks things like whether the specified client API version
// exists and whether all relevant options have supported and non-conflicting
// values
//
GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
{
if (ctxconfig->share)
{
if (ctxconfig->client == GLFW_NO_API ||
ctxconfig->share->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
return GLFW_FALSE;
}
}
if (ctxconfig->source != GLFW_NATIVE_CONTEXT_API &&
ctxconfig->source != GLFW_EGL_CONTEXT_API)
ctxconfig->source != GLFW_EGL_CONTEXT_API &&
ctxconfig->source != GLFW_OSMESA_CONTEXT_API)
{
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid context creation API %i",
"Invalid context creation API 0x%08X",
ctxconfig->source);
return GLFW_FALSE;
}
@@ -54,7 +73,7 @@ GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
ctxconfig->client != GLFW_OPENGL_ES_API)
{
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid client API %i",
"Invalid client API 0x%08X",
ctxconfig->client);
return GLFW_FALSE;
}
@@ -84,7 +103,7 @@ GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
ctxconfig->profile != GLFW_OPENGL_COMPAT_PROFILE)
{
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid OpenGL profile %i",
"Invalid OpenGL profile 0x%08X",
ctxconfig->profile);
return GLFW_FALSE;
}
@@ -133,7 +152,7 @@ GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
ctxconfig->robustness != GLFW_LOSE_CONTEXT_ON_RESET)
{
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid context robustness mode %i",
"Invalid context robustness mode 0x%08X",
ctxconfig->robustness);
return GLFW_FALSE;
}
@@ -145,7 +164,7 @@ GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
ctxconfig->release != GLFW_RELEASE_BEHAVIOR_FLUSH)
{
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid context release behavior %i",
"Invalid context release behavior 0x%08X",
ctxconfig->release);
return GLFW_FALSE;
}
@@ -154,6 +173,8 @@ GLFWbool _glfwIsValidContextConfig(const _GLFWctxconfig* ctxconfig)
return GLFW_TRUE;
}
// Chooses the framebuffer config that best matches the desired one
//
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
const _GLFWfbconfig* alternatives,
unsigned int count)
@@ -207,6 +228,9 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
// not important to us here, so we count them as one
missing++;
}
if (desired->transparent != current->transparent)
missing++;
}
// These polynomials make many small channel size differences matter
@@ -317,10 +341,13 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
return closest;
}
GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
// Retrieves the attributes of the current context
//
GLFWbool _glfwRefreshContextAttribs(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig)
{
int i;
_GLFWwindow* window;
_GLFWwindow* previous;
const char* version;
const char* prefixes[] =
{
@@ -330,11 +357,12 @@ GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
NULL
};
window = _glfwPlatformGetCurrentContext();
window->context.source = ctxconfig->source;
window->context.client = GLFW_OPENGL_API;
previous = _glfwPlatformGetTls(&_glfw.contextSlot);
glfwMakeContextCurrent((GLFWwindow*) window);
window->context.GetIntegerv = (PFNGLGETINTEGERVPROC)
window->context.getProcAddress("glGetIntegerv");
window->context.GetString = (PFNGLGETSTRINGPROC)
@@ -342,6 +370,7 @@ GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
if (!window->context.GetIntegerv || !window->context.GetString)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Entry point retrieval is broken");
glfwMakeContextCurrent((GLFWwindow*) previous);
return GLFW_FALSE;
}
@@ -359,6 +388,7 @@ GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
"OpenGL ES version string retrieval is broken");
}
glfwMakeContextCurrent((GLFWwindow*) previous);
return GLFW_FALSE;
}
@@ -390,6 +420,7 @@ GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
"No version found in OpenGL ES version string");
}
glfwMakeContextCurrent((GLFWwindow*) previous);
return GLFW_FALSE;
}
@@ -419,6 +450,7 @@ GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
window->context.major, window->context.minor);
}
glfwMakeContextCurrent((GLFWwindow*) previous);
return GLFW_FALSE;
}
@@ -434,6 +466,7 @@ GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Entry point retrieval is broken");
glfwMakeContextCurrent((GLFWwindow*) previous);
return GLFW_FALSE;
}
}
@@ -540,9 +573,12 @@ GLFWbool _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
window->context.swapBuffers(window);
}
glfwMakeContextCurrent((GLFWwindow*) previous);
return GLFW_TRUE;
}
// Searches an extension string for the specified extension
//
GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions)
{
const char* start = extensions;
@@ -577,13 +613,14 @@ GLFWbool _glfwStringInExtensionString(const char* string, const char* extensions
GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFWwindow* previous = _glfwPlatformGetCurrentContext();
_GLFWwindow* previous = _glfwPlatformGetTls(&_glfw.contextSlot);
_GLFW_REQUIRE_INIT();
if (window && window->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
_glfwInputError(GLFW_NO_WINDOW_CONTEXT,
"Cannot make current with a window that has no OpenGL or OpenGL ES context");
return;
}
@@ -600,7 +637,7 @@ GLFWAPI void glfwMakeContextCurrent(GLFWwindow* handle)
GLFWAPI GLFWwindow* glfwGetCurrentContext(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return (GLFWwindow*) _glfwPlatformGetCurrentContext();
return _glfwPlatformGetTls(&_glfw.contextSlot);
}
GLFWAPI void glfwSwapBuffers(GLFWwindow* handle)
@@ -612,7 +649,8 @@ GLFWAPI void glfwSwapBuffers(GLFWwindow* handle)
if (window->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT, NULL);
_glfwInputError(GLFW_NO_WINDOW_CONTEXT,
"Cannot swap buffers of a window that has no OpenGL or OpenGL ES context");
return;
}
@@ -625,10 +663,11 @@ GLFWAPI void glfwSwapInterval(int interval)
_GLFW_REQUIRE_INIT();
window = _glfwPlatformGetCurrentContext();
window = _glfwPlatformGetTls(&_glfw.contextSlot);
if (!window)
{
_glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);
_glfwInputError(GLFW_NO_CURRENT_CONTEXT,
"Cannot set swap interval without a current OpenGL or OpenGL ES context");
return;
}
@@ -638,21 +677,21 @@ GLFWAPI void glfwSwapInterval(int interval)
GLFWAPI int glfwExtensionSupported(const char* extension)
{
_GLFWwindow* window;
assert(extension != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
window = _glfwPlatformGetCurrentContext();
window = _glfwPlatformGetTls(&_glfw.contextSlot);
if (!window)
{
_glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);
_glfwInputError(GLFW_NO_CURRENT_CONTEXT,
"Cannot query extension without a current OpenGL or OpenGL ES context");
return GLFW_FALSE;
}
if (*extension == '\0')
{
_glfwInputError(GLFW_INVALID_VALUE, "Extension name is empty string");
_glfwInputError(GLFW_INVALID_VALUE, "Extension name cannot be an empty string");
return GLFW_FALSE;
}
@@ -708,10 +747,11 @@ GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname)
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
window = _glfwPlatformGetCurrentContext();
window = _glfwPlatformGetTls(&_glfw.contextSlot);
if (!window)
{
_glfwInputError(GLFW_NO_CURRENT_CONTEXT, NULL);
_glfwInputError(GLFW_NO_CURRENT_CONTEXT,
"Cannot query entry point without a current OpenGL or OpenGL ES context");
return NULL;
}
+105 -62
View File
@@ -2,7 +2,7 @@
// GLFW 3.3 EGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
@@ -113,7 +115,7 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
_GLFWfbconfig* u = usableConfigs + usableCount;
// Only consider RGB(A) EGLConfigs
if (!(getEGLConfigAttrib(n, EGL_COLOR_BUFFER_TYPE) & EGL_RGB_BUFFER))
if (getEGLConfigAttrib(n, EGL_COLOR_BUFFER_TYPE) != EGL_RGB_BUFFER)
continue;
// Only consider window EGLConfigs
@@ -121,9 +123,26 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
continue;
#if defined(_GLFW_X11)
// Only consider EGLConfigs with associated Visuals
if (!getEGLConfigAttrib(n, EGL_NATIVE_VISUAL_ID))
continue;
{
XVisualInfo vi = {0};
// Only consider EGLConfigs with associated Visuals
vi.visualid = getEGLConfigAttrib(n, EGL_NATIVE_VISUAL_ID);
if (!vi.visualid)
continue;
if (desired->transparent)
{
int count;
XVisualInfo* vis =
XGetVisualInfo(_glfw.x11.display, VisualIDMask, &vi, &count);
if (vis)
{
u->transparent = _glfwIsVisualTransparentX11(vis[0].visual);
XFree(vis);
}
}
}
#endif // _GLFW_X11
if (ctxconfig->client == GLFW_OPENGL_ES_API)
@@ -199,12 +218,12 @@ static void makeContextCurrentEGL(_GLFWwindow* window)
}
}
_glfwPlatformSetCurrentContext(window);
_glfwPlatformSetTls(&_glfw.contextSlot, window);
}
static void swapBuffersEGL(_GLFWwindow* window)
{
if (window != _glfwPlatformGetCurrentContext())
if (window != _glfwPlatformGetTls(&_glfw.contextSlot))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: The context must be current on the calling thread when swapping buffers");
@@ -233,7 +252,7 @@ static int extensionSupportedEGL(const char* extension)
static GLFWglproc getProcAddressEGL(const char* procname)
{
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
if (window->context.egl.client)
{
@@ -286,11 +305,15 @@ GLFWbool _glfwInitEGL(void)
int i;
const char* sonames[] =
{
#if defined(_GLFW_WIN32)
#if defined(_GLFW_EGL_LIBRARY)
_GLFW_EGL_LIBRARY,
#elif defined(_GLFW_WIN32)
"libEGL.dll",
"EGL.dll",
#elif defined(_GLFW_COCOA)
"libEGL.dylib",
#elif defined(__CYGWIN__)
"libEGL-1.so",
#else
"libEGL.so.1",
#endif
@@ -315,37 +338,37 @@ GLFWbool _glfwInitEGL(void)
_glfw.egl.prefix = (strncmp(sonames[i], "lib", 3) == 0);
_glfw.egl.GetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC)
_glfw.egl.GetConfigAttrib = (PFN_eglGetConfigAttrib)
_glfw_dlsym(_glfw.egl.handle, "eglGetConfigAttrib");
_glfw.egl.GetConfigs = (PFNEGLGETCONFIGSPROC)
_glfw.egl.GetConfigs = (PFN_eglGetConfigs)
_glfw_dlsym(_glfw.egl.handle, "eglGetConfigs");
_glfw.egl.GetDisplay = (PFNEGLGETDISPLAYPROC)
_glfw.egl.GetDisplay = (PFN_eglGetDisplay)
_glfw_dlsym(_glfw.egl.handle, "eglGetDisplay");
_glfw.egl.GetError = (PFNEGLGETERRORPROC)
_glfw.egl.GetError = (PFN_eglGetError)
_glfw_dlsym(_glfw.egl.handle, "eglGetError");
_glfw.egl.Initialize = (PFNEGLINITIALIZEPROC)
_glfw.egl.Initialize = (PFN_eglInitialize)
_glfw_dlsym(_glfw.egl.handle, "eglInitialize");
_glfw.egl.Terminate = (PFNEGLTERMINATEPROC)
_glfw.egl.Terminate = (PFN_eglTerminate)
_glfw_dlsym(_glfw.egl.handle, "eglTerminate");
_glfw.egl.BindAPI = (PFNEGLBINDAPIPROC)
_glfw.egl.BindAPI = (PFN_eglBindAPI)
_glfw_dlsym(_glfw.egl.handle, "eglBindAPI");
_glfw.egl.CreateContext = (PFNEGLCREATECONTEXTPROC)
_glfw.egl.CreateContext = (PFN_eglCreateContext)
_glfw_dlsym(_glfw.egl.handle, "eglCreateContext");
_glfw.egl.DestroySurface = (PFNEGLDESTROYSURFACEPROC)
_glfw.egl.DestroySurface = (PFN_eglDestroySurface)
_glfw_dlsym(_glfw.egl.handle, "eglDestroySurface");
_glfw.egl.DestroyContext = (PFNEGLDESTROYCONTEXTPROC)
_glfw.egl.DestroyContext = (PFN_eglDestroyContext)
_glfw_dlsym(_glfw.egl.handle, "eglDestroyContext");
_glfw.egl.CreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC)
_glfw.egl.CreateWindowSurface = (PFN_eglCreateWindowSurface)
_glfw_dlsym(_glfw.egl.handle, "eglCreateWindowSurface");
_glfw.egl.MakeCurrent = (PFNEGLMAKECURRENTPROC)
_glfw.egl.MakeCurrent = (PFN_eglMakeCurrent)
_glfw_dlsym(_glfw.egl.handle, "eglMakeCurrent");
_glfw.egl.SwapBuffers = (PFNEGLSWAPBUFFERSPROC)
_glfw.egl.SwapBuffers = (PFN_eglSwapBuffers)
_glfw_dlsym(_glfw.egl.handle, "eglSwapBuffers");
_glfw.egl.SwapInterval = (PFNEGLSWAPINTERVALPROC)
_glfw.egl.SwapInterval = (PFN_eglSwapInterval)
_glfw_dlsym(_glfw.egl.handle, "eglSwapInterval");
_glfw.egl.QueryString = (PFNEGLQUERYSTRINGPROC)
_glfw.egl.QueryString = (PFN_eglQueryString)
_glfw_dlsym(_glfw.egl.handle, "eglQueryString");
_glfw.egl.GetProcAddress = (PFNEGLGETPROCADDRESSPROC)
_glfw.egl.GetProcAddress = (PFN_eglGetProcAddress)
_glfw_dlsym(_glfw.egl.handle, "eglGetProcAddress");
if (!_glfw.egl.GetConfigAttrib ||
@@ -399,6 +422,10 @@ GLFWbool _glfwInitEGL(void)
extensionSupportedEGL("EGL_KHR_create_context_no_error");
_glfw.egl.KHR_gl_colorspace =
extensionSupportedEGL("EGL_KHR_gl_colorspace");
_glfw.egl.KHR_get_all_proc_addresses =
extensionSupportedEGL("EGL_KHR_get_all_proc_addresses");
_glfw.egl.KHR_context_flush_control =
extensionSupportedEGL("EGL_KHR_context_flush_control");
return GLFW_TRUE;
}
@@ -420,11 +447,11 @@ void _glfwTerminateEGL(void)
}
}
#define setEGLattrib(attribName, attribValue) \
#define setAttrib(a, v) \
{ \
attribs[index++] = attribName; \
attribs[index++] = attribValue; \
assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \
assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
attribs[index++] = a; \
attribs[index++] = v; \
}
// Create the OpenGL or OpenGL ES context
@@ -436,6 +463,7 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
EGLint attribs[40];
EGLConfig config;
EGLContext share = NULL;
int index = 0;
if (!_glfw.egl.display)
{
@@ -476,7 +504,7 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
if (_glfw.egl.KHR_create_context)
{
int index = 0, mask = 0, flags = 0;
int mask = 0, flags = 0;
if (ctxconfig->client == GLFW_OPENGL_API)
{
@@ -487,12 +515,6 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
mask |= EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
mask |= EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR;
if (_glfw.egl.KHR_create_context_no_error)
{
if (ctxconfig->noerror)
flags |= EGL_CONTEXT_OPENGL_NO_ERROR_KHR;
}
}
if (ctxconfig->debug)
@@ -502,44 +524,57 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
{
if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
{
setEGLattrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
EGL_NO_RESET_NOTIFICATION_KHR);
setAttrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
EGL_NO_RESET_NOTIFICATION_KHR);
}
else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
{
setEGLattrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
EGL_LOSE_CONTEXT_ON_RESET_KHR);
setAttrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
EGL_LOSE_CONTEXT_ON_RESET_KHR);
}
flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR;
}
if (ctxconfig->noerror)
{
if (_glfw.egl.KHR_create_context_no_error)
setAttrib(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, GLFW_TRUE);
}
if (ctxconfig->major != 1 || ctxconfig->minor != 0)
{
setEGLattrib(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major);
setEGLattrib(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor);
setAttrib(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major);
setAttrib(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor);
}
if (mask)
setEGLattrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask);
setAttrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask);
if (flags)
setEGLattrib(EGL_CONTEXT_FLAGS_KHR, flags);
setEGLattrib(EGL_NONE, EGL_NONE);
setAttrib(EGL_CONTEXT_FLAGS_KHR, flags);
}
else
{
int index = 0;
if (ctxconfig->client == GLFW_OPENGL_ES_API)
setEGLattrib(EGL_CONTEXT_CLIENT_VERSION, ctxconfig->major);
setEGLattrib(EGL_NONE, EGL_NONE);
setAttrib(EGL_CONTEXT_CLIENT_VERSION, ctxconfig->major);
}
// Context release behaviors (GL_KHR_context_flush_control) are not yet
// supported on EGL but are not a hard constraint, so ignore and continue
if (_glfw.egl.KHR_context_flush_control)
{
if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)
{
setAttrib(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR,
EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR);
}
else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)
{
setAttrib(EGL_CONTEXT_RELEASE_BEHAVIOR_KHR,
EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR);
}
}
setAttrib(EGL_NONE, EGL_NONE);
window->context.egl.handle = eglCreateContext(_glfw.egl.display,
config, share, attribs);
@@ -559,12 +594,10 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
if (fbconfig->sRGB)
{
if (_glfw.egl.KHR_gl_colorspace)
{
setEGLattrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR);
}
setAttrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR);
}
setEGLattrib(EGL_NONE, EGL_NONE);
setAttrib(EGL_NONE, EGL_NONE);
}
window->context.egl.surface =
@@ -583,12 +616,15 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
window->context.egl.config = config;
// Load the appropriate client library
if (!_glfw.egl.KHR_get_all_proc_addresses)
{
int i;
const char** sonames;
const char* es1sonames[] =
{
#if defined(_GLFW_WIN32)
#if defined(_GLFW_GLESV1_LIBRARY)
_GLFW_GLESV1_LIBRARY,
#elif defined(_GLFW_WIN32)
"GLESv1_CM.dll",
"libGLES_CM.dll",
#elif defined(_GLFW_COCOA)
@@ -601,11 +637,15 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
};
const char* es2sonames[] =
{
#if defined(_GLFW_WIN32)
#if defined(_GLFW_GLESV2_LIBRARY)
_GLFW_GLESV2_LIBRARY,
#elif defined(_GLFW_WIN32)
"GLESv2.dll",
"libGLESv2.dll",
#elif defined(_GLFW_COCOA)
"libGLESv2.dylib",
#elif defined(__CYGWIN__)
"libGLESv2-2.so",
#else
"libGLESv2.so.2",
#endif
@@ -613,7 +653,9 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
};
const char* glsonames[] =
{
#if defined(_GLFW_WIN32)
#if defined(_GLFW_OPENGL_LIBRARY)
_GLFW_OPENGL_LIBRARY,
#elif defined(_GLFW_WIN32)
#elif defined(_GLFW_COCOA)
#else
"libGL.so.1",
@@ -661,12 +703,13 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
return GLFW_TRUE;
}
#undef setEGLattrib
#undef setAttrib
// Returns the Visual and depth of the chosen EGLConfig
//
#if defined(_GLFW_X11)
GLFWbool _glfwChooseVisualEGL(const _GLFWctxconfig* ctxconfig,
GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig,
Visual** visual, int* depth)
{
+52 -50
View File
@@ -2,7 +2,7 @@
// GLFW 3.3 EGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -25,15 +25,16 @@
//
//========================================================================
#ifndef _glfw3_egl_context_h_
#define _glfw3_egl_context_h_
#if defined(_GLFW_USE_EGLPLATFORM_H)
#include <EGL/eglplatform.h>
#elif defined(_GLFW_WIN32)
#define EGLAPIENTRY __stdcall
typedef HDC EGLNativeDisplayType;
typedef HWND EGLNativeWindowType;
#elif defined(_GLFW_COCOA)
#define EGLAPIENTRY
typedef void* EGLNativeDisplayType;
typedef id EGLNativeWindowType;
#elif defined(_GLFW_X11)
#define EGLAPIENTRY
typedef Display* EGLNativeDisplayType;
@@ -42,34 +43,30 @@ typedef Window EGLNativeWindowType;
#define EGLAPIENTRY
typedef struct wl_display* EGLNativeDisplayType;
typedef struct wl_egl_window* EGLNativeWindowType;
#elif defined(_GLFW_MIR)
#define EGLAPIENTRY
typedef MirEGLNativeDisplayType EGLNativeDisplayType;
typedef MirEGLNativeWindowType EGLNativeWindowType;
#else
#error "No supported EGL platform selected"
#endif
#define EGL_SUCCESS 0x3000
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_SUCCESS 0x3000
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_BAD_ACCESS 0x3002
#define EGL_BAD_ALLOC 0x3003
#define EGL_BAD_ATTRIBUTE 0x3004
#define EGL_BAD_CONFIG 0x3005
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_MATCH 0x3009
#define EGL_BAD_NATIVE_PIXMAP 0x300a
#define EGL_BAD_NATIVE_WINDOW 0x300b
#define EGL_BAD_PARAMETER 0x300c
#define EGL_BAD_SURFACE 0x300d
#define EGL_BAD_SURFACE 0x300d
#define EGL_CONTEXT_LOST 0x300e
#define EGL_COLOR_BUFFER_TYPE 0x303f
#define EGL_RGB_BUFFER 0x308e
#define EGL_SURFACE_TYPE 0x3033
#define EGL_WINDOW_BIT 0x0004
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_OPENGL_ES_BIT 0x0001
#define EGL_OPENGL_ES2_BIT 0x0004
#define EGL_OPENGL_BIT 0x0008
@@ -79,7 +76,7 @@ typedef MirEGLNativeWindowType EGLNativeWindowType;
#define EGL_RED_SIZE 0x3024
#define EGL_DEPTH_SIZE 0x3025
#define EGL_STENCIL_SIZE 0x3026
#define EGL_SAMPLES 0x3031
#define EGL_SAMPLES 0x3031
#define EGL_OPENGL_ES_API 0x30a0
#define EGL_OPENGL_API 0x30a2
#define EGL_NONE 0x3038
@@ -106,6 +103,9 @@ typedef MirEGLNativeWindowType EGLNativeWindowType;
#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31b3
#define EGL_GL_COLORSPACE_KHR 0x309d
#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097
#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0
#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
typedef int EGLint;
typedef unsigned int EGLBoolean;
@@ -116,22 +116,22 @@ typedef void* EGLDisplay;
typedef void* EGLSurface;
// EGL function pointer typedefs
typedef EGLBoolean (EGLAPIENTRY * PFNEGLGETCONFIGATTRIBPROC)(EGLDisplay,EGLConfig,EGLint,EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFNEGLGETCONFIGSPROC)(EGLDisplay,EGLConfig*,EGLint,EGLint*);
typedef EGLDisplay (EGLAPIENTRY * PFNEGLGETDISPLAYPROC)(EGLNativeDisplayType);
typedef EGLint (EGLAPIENTRY * PFNEGLGETERRORPROC)(void);
typedef EGLBoolean (EGLAPIENTRY * PFNEGLINITIALIZEPROC)(EGLDisplay,EGLint*,EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFNEGLTERMINATEPROC)(EGLDisplay);
typedef EGLBoolean (EGLAPIENTRY * PFNEGLBINDAPIPROC)(EGLenum);
typedef EGLContext (EGLAPIENTRY * PFNEGLCREATECONTEXTPROC)(EGLDisplay,EGLConfig,EGLContext,const EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFNEGLDESTROYSURFACEPROC)(EGLDisplay,EGLSurface);
typedef EGLBoolean (EGLAPIENTRY * PFNEGLDESTROYCONTEXTPROC)(EGLDisplay,EGLContext);
typedef EGLSurface (EGLAPIENTRY * PFNEGLCREATEWINDOWSURFACEPROC)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFNEGLMAKECURRENTPROC)(EGLDisplay,EGLSurface,EGLSurface,EGLContext);
typedef EGLBoolean (EGLAPIENTRY * PFNEGLSWAPBUFFERSPROC)(EGLDisplay,EGLSurface);
typedef EGLBoolean (EGLAPIENTRY * PFNEGLSWAPINTERVALPROC)(EGLDisplay,EGLint);
typedef const char* (EGLAPIENTRY * PFNEGLQUERYSTRINGPROC)(EGLDisplay,EGLint);
typedef GLFWglproc (EGLAPIENTRY * PFNEGLGETPROCADDRESSPROC)(const char*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*);
typedef EGLDisplay (EGLAPIENTRY * PFN_eglGetDisplay)(EGLNativeDisplayType);
typedef EGLint (EGLAPIENTRY * PFN_eglGetError)(void);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglInitialize)(EGLDisplay,EGLint*,EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglTerminate)(EGLDisplay);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglBindAPI)(EGLenum);
typedef EGLContext (EGLAPIENTRY * PFN_eglCreateContext)(EGLDisplay,EGLConfig,EGLContext,const EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroySurface)(EGLDisplay,EGLSurface);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglDestroyContext)(EGLDisplay,EGLContext);
typedef EGLSurface (EGLAPIENTRY * PFN_eglCreateWindowSurface)(EGLDisplay,EGLConfig,EGLNativeWindowType,const EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLSurface,EGLContext);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint);
typedef const char* (EGLAPIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint);
typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*);
#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib
#define eglGetConfigs _glfw.egl.GetConfigs
#define eglGetDisplay _glfw.egl.GetDisplay
@@ -176,25 +176,27 @@ typedef struct _GLFWlibraryEGL
GLFWbool KHR_create_context;
GLFWbool KHR_create_context_no_error;
GLFWbool KHR_gl_colorspace;
GLFWbool KHR_get_all_proc_addresses;
GLFWbool KHR_context_flush_control;
void* handle;
PFNEGLGETCONFIGATTRIBPROC GetConfigAttrib;
PFNEGLGETCONFIGSPROC GetConfigs;
PFNEGLGETDISPLAYPROC GetDisplay;
PFNEGLGETERRORPROC GetError;
PFNEGLINITIALIZEPROC Initialize;
PFNEGLTERMINATEPROC Terminate;
PFNEGLBINDAPIPROC BindAPI;
PFNEGLCREATECONTEXTPROC CreateContext;
PFNEGLDESTROYSURFACEPROC DestroySurface;
PFNEGLDESTROYCONTEXTPROC DestroyContext;
PFNEGLCREATEWINDOWSURFACEPROC CreateWindowSurface;
PFNEGLMAKECURRENTPROC MakeCurrent;
PFNEGLSWAPBUFFERSPROC SwapBuffers;
PFNEGLSWAPINTERVALPROC SwapInterval;
PFNEGLQUERYSTRINGPROC QueryString;
PFNEGLGETPROCADDRESSPROC GetProcAddress;
PFN_eglGetConfigAttrib GetConfigAttrib;
PFN_eglGetConfigs GetConfigs;
PFN_eglGetDisplay GetDisplay;
PFN_eglGetError GetError;
PFN_eglInitialize Initialize;
PFN_eglTerminate Terminate;
PFN_eglBindAPI BindAPI;
PFN_eglCreateContext CreateContext;
PFN_eglDestroySurface DestroySurface;
PFN_eglDestroyContext DestroyContext;
PFN_eglCreateWindowSurface CreateWindowSurface;
PFN_eglMakeCurrent MakeCurrent;
PFN_eglSwapBuffers SwapBuffers;
PFN_eglSwapInterval SwapInterval;
PFN_eglQueryString QueryString;
PFN_eglGetProcAddress GetProcAddress;
} _GLFWlibraryEGL;
@@ -205,9 +207,9 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
#if defined(_GLFW_X11)
GLFWbool _glfwChooseVisualEGL(const _GLFWctxconfig* ctxconfig,
GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig,
Visual** visual, int* depth);
#endif /*_GLFW_X11*/
#endif // _glfw3_egl_context_h_
+4 -4
View File
@@ -1,12 +1,12 @@
prefix=@CMAKE_INSTALL_PREFIX@
exec_prefix=${prefix}
includedir=${prefix}/include
libdir=${exec_prefix}/lib@LIB_SUFFIX@
includedir=@CMAKE_INSTALL_FULL_INCLUDEDIR@
libdir=@CMAKE_INSTALL_FULL_LIBDIR@
Name: GLFW
Description: A multi-platform library for OpenGL, window and input
Version: @GLFW_VERSION_FULL@
URL: http://www.glfw.org/
Version: @GLFW_VERSION@
URL: https://www.glfw.org/
Requires.private: @GLFW_PKG_DEPS@
Libs: -L${libdir} -l@GLFW_LIB_NAME@
Libs.private: @GLFW_PKG_LIBS@
+7 -12
View File
@@ -1,7 +1,7 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2010-2016 Camilla Berglund <elmindreda@glfw.org>
// Copyright (c) 2010-2016 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -42,8 +42,8 @@
#cmakedefine _GLFW_COCOA
// Define this to 1 if building GLFW for Wayland
#cmakedefine _GLFW_WAYLAND
// Define this to 1 if building GLFW for Mir
#cmakedefine _GLFW_MIR
// Define this to 1 if building GLFW for OSMesa
#cmakedefine _GLFW_OSMESA
// Define this to 1 if building as a shared library / dynamic library / DLL
#cmakedefine _GLFW_BUILD_DLL
@@ -53,13 +53,8 @@
// Define this to 1 to force use of high-performance GPU on hybrid systems
#cmakedefine _GLFW_USE_HYBRID_HPG
// Define this to 1 if the Xxf86vm X11 extension is available
#cmakedefine _GLFW_HAS_XF86VM
// Define this to 1 if glfwInit should change the current directory
#cmakedefine _GLFW_USE_CHDIR
// Define this to 1 if glfwCreateWindow should populate the menu bar
#cmakedefine _GLFW_USE_MENUBAR
// Define this to 1 if windows should use full resolution on Retina displays
#cmakedefine _GLFW_USE_RETINA
// Define this to 1 if xkbcommon supports the compose key
#cmakedefine HAVE_XKBCOMMON_COMPOSE_H
// Define this to 1 if the libc supports memfd_create()
#cmakedefine HAVE_MEMFD_CREATE
+70 -49
View File
@@ -2,7 +2,7 @@
// GLFW 3.3 GLX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
@@ -47,7 +49,8 @@ static int getGLXFBConfigAttrib(GLXFBConfig fbconfig, int attrib)
// Return the GLXFBConfig most closely matching the specified hints
//
static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired, GLXFBConfig* result)
static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired,
GLXFBConfig* result)
{
GLXFBConfig* nativeConfigs;
_GLFWfbconfig* usableConfigs;
@@ -59,12 +62,12 @@ static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired, GLXFBConfig* res
// HACK: This is a (hopefully temporary) workaround for Chromium
// (VirtualBox GL) not setting the window bit on any GLXFBConfigs
vendor = glXGetClientString(_glfw.x11.display, GLX_VENDOR);
if (strcmp(vendor, "Chromium") == 0)
if (vendor && strcmp(vendor, "Chromium") == 0)
trustWindowBit = GLFW_FALSE;
nativeConfigs =
glXGetFBConfigs(_glfw.x11.display, _glfw.x11.screen, &nativeCount);
if (!nativeCount)
if (!nativeConfigs || !nativeCount)
{
_glfwInputError(GLFW_API_UNAVAILABLE, "GLX: No GLXFBConfigs returned");
return GLFW_FALSE;
@@ -89,6 +92,16 @@ static GLFWbool chooseGLXFBConfig(const _GLFWfbconfig* desired, GLXFBConfig* res
continue;
}
if (desired->transparent)
{
XVisualInfo* vi = glXGetVisualFromFBConfig(_glfw.x11.display, n);
if (vi)
{
u->transparent = _glfwIsVisualTransparentX11(vi->visual);
XFree(vi);
}
}
u->redBits = getGLXFBConfigAttrib(n, GLX_RED_SIZE);
u->greenBits = getGLXFBConfigAttrib(n, GLX_GREEN_SIZE);
u->blueBits = getGLXFBConfigAttrib(n, GLX_BLUE_SIZE);
@@ -165,7 +178,7 @@ static void makeContextCurrentGLX(_GLFWwindow* window)
}
}
_glfwPlatformSetCurrentContext(window);
_glfwPlatformSetTls(&_glfw.contextSlot, window);
}
static void swapBuffersGLX(_GLFWwindow* window)
@@ -175,7 +188,7 @@ static void swapBuffersGLX(_GLFWwindow* window)
static void swapIntervalGLX(int interval)
{
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
if (_glfw.glx.EXT_swap_control)
{
@@ -212,11 +225,9 @@ static GLFWglproc getProcAddressGLX(const char* procname)
else if (_glfw.glx.GetProcAddressARB)
return _glfw.glx.GetProcAddressARB((const GLubyte*) procname);
else
return dlsym(_glfw.glx.handle, procname);
return _glfw_dlsym(_glfw.glx.handle, procname);
}
// Destroy the OpenGL context
//
static void destroyContextGLX(_GLFWwindow* window)
{
if (window->context.glx.window)
@@ -244,7 +255,9 @@ GLFWbool _glfwInitGLX(void)
int i;
const char* sonames[] =
{
#if defined(__CYGWIN__)
#if defined(_GLFW_GLX_LIBRARY)
_GLFW_GLX_LIBRARY,
#elif defined(__CYGWIN__)
"libGL-1.so",
#else
"libGL.so.1",
@@ -258,7 +271,7 @@ GLFWbool _glfwInitGLX(void)
for (i = 0; sonames[i]; i++)
{
_glfw.glx.handle = dlopen(sonames[i], RTLD_LAZY | RTLD_GLOBAL);
_glfw.glx.handle = _glfw_dlopen(sonames[i]);
if (_glfw.glx.handle)
break;
}
@@ -270,35 +283,35 @@ GLFWbool _glfwInitGLX(void)
}
_glfw.glx.GetFBConfigs =
dlsym(_glfw.glx.handle, "glXGetFBConfigs");
_glfw_dlsym(_glfw.glx.handle, "glXGetFBConfigs");
_glfw.glx.GetFBConfigAttrib =
dlsym(_glfw.glx.handle, "glXGetFBConfigAttrib");
_glfw_dlsym(_glfw.glx.handle, "glXGetFBConfigAttrib");
_glfw.glx.GetClientString =
dlsym(_glfw.glx.handle, "glXGetClientString");
_glfw_dlsym(_glfw.glx.handle, "glXGetClientString");
_glfw.glx.QueryExtension =
dlsym(_glfw.glx.handle, "glXQueryExtension");
_glfw_dlsym(_glfw.glx.handle, "glXQueryExtension");
_glfw.glx.QueryVersion =
dlsym(_glfw.glx.handle, "glXQueryVersion");
_glfw_dlsym(_glfw.glx.handle, "glXQueryVersion");
_glfw.glx.DestroyContext =
dlsym(_glfw.glx.handle, "glXDestroyContext");
_glfw_dlsym(_glfw.glx.handle, "glXDestroyContext");
_glfw.glx.MakeCurrent =
dlsym(_glfw.glx.handle, "glXMakeCurrent");
_glfw_dlsym(_glfw.glx.handle, "glXMakeCurrent");
_glfw.glx.SwapBuffers =
dlsym(_glfw.glx.handle, "glXSwapBuffers");
_glfw_dlsym(_glfw.glx.handle, "glXSwapBuffers");
_glfw.glx.QueryExtensionsString =
dlsym(_glfw.glx.handle, "glXQueryExtensionsString");
_glfw_dlsym(_glfw.glx.handle, "glXQueryExtensionsString");
_glfw.glx.CreateNewContext =
dlsym(_glfw.glx.handle, "glXCreateNewContext");
_glfw_dlsym(_glfw.glx.handle, "glXCreateNewContext");
_glfw.glx.CreateWindow =
dlsym(_glfw.glx.handle, "glXCreateWindow");
_glfw_dlsym(_glfw.glx.handle, "glXCreateWindow");
_glfw.glx.DestroyWindow =
dlsym(_glfw.glx.handle, "glXDestroyWindow");
_glfw_dlsym(_glfw.glx.handle, "glXDestroyWindow");
_glfw.glx.GetProcAddress =
dlsym(_glfw.glx.handle, "glXGetProcAddress");
_glfw_dlsym(_glfw.glx.handle, "glXGetProcAddress");
_glfw.glx.GetProcAddressARB =
dlsym(_glfw.glx.handle, "glXGetProcAddressARB");
_glfw_dlsym(_glfw.glx.handle, "glXGetProcAddressARB");
_glfw.glx.GetVisualFromFBConfig =
dlsym(_glfw.glx.handle, "glXGetVisualFromFBConfig");
_glfw_dlsym(_glfw.glx.handle, "glXGetVisualFromFBConfig");
if (!_glfw.glx.GetFBConfigs ||
!_glfw.glx.GetFBConfigAttrib ||
@@ -397,6 +410,9 @@ GLFWbool _glfwInitGLX(void)
if (extensionSupportedGLX("GLX_EXT_create_context_es2_profile"))
_glfw.glx.EXT_create_context_es2_profile = GLFW_TRUE;
if (extensionSupportedGLX("GLX_ARB_create_context_no_error"))
_glfw.glx.ARB_create_context_no_error = GLFW_TRUE;
if (extensionSupportedGLX("GLX_ARB_context_flush_control"))
_glfw.glx.ARB_context_flush_control = GLFW_TRUE;
@@ -412,16 +428,16 @@ void _glfwTerminateGLX(void)
if (_glfw.glx.handle)
{
dlclose(_glfw.glx.handle);
_glfw_dlclose(_glfw.glx.handle);
_glfw.glx.handle = NULL;
}
}
#define setGLXattrib(attribName, attribValue) \
#define setAttrib(a, v) \
{ \
attribs[index++] = attribName; \
attribs[index++] = attribValue; \
assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \
assert(((size_t) index + 1) < sizeof(attribs) / sizeof(attribs[0])); \
attribs[index++] = a; \
attribs[index++] = v; \
}
// Create the OpenGL or OpenGL ES context
@@ -498,8 +514,6 @@ GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
if (ctxconfig->debug)
flags |= GLX_CONTEXT_DEBUG_BIT_ARB;
if (ctxconfig->noerror)
flags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
if (ctxconfig->robustness)
{
@@ -507,13 +521,13 @@ GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
{
if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
{
setGLXattrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
GLX_NO_RESET_NOTIFICATION_ARB);
setAttrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
GLX_NO_RESET_NOTIFICATION_ARB);
}
else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
{
setGLXattrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
GLX_LOSE_CONTEXT_ON_RESET_ARB);
setAttrib(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB,
GLX_LOSE_CONTEXT_ON_RESET_ARB);
}
flags |= GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB;
@@ -526,33 +540,39 @@ GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
{
if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_NONE)
{
setGLXattrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB,
GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB);
setAttrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB,
GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB);
}
else if (ctxconfig->release == GLFW_RELEASE_BEHAVIOR_FLUSH)
{
setGLXattrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB,
GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB);
setAttrib(GLX_CONTEXT_RELEASE_BEHAVIOR_ARB,
GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB);
}
}
}
if (ctxconfig->noerror)
{
if (_glfw.glx.ARB_create_context_no_error)
setAttrib(GLX_CONTEXT_OPENGL_NO_ERROR_ARB, GLFW_TRUE);
}
// NOTE: Only request an explicitly versioned context when necessary, as
// explicitly requesting version 1.0 does not always return the
// highest version supported by the driver
if (ctxconfig->major != 1 || ctxconfig->minor != 0)
{
setGLXattrib(GLX_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major);
setGLXattrib(GLX_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor);
setAttrib(GLX_CONTEXT_MAJOR_VERSION_ARB, ctxconfig->major);
setAttrib(GLX_CONTEXT_MINOR_VERSION_ARB, ctxconfig->minor);
}
if (mask)
setGLXattrib(GLX_CONTEXT_PROFILE_MASK_ARB, mask);
setAttrib(GLX_CONTEXT_PROFILE_MASK_ARB, mask);
if (flags)
setGLXattrib(GLX_CONTEXT_FLAGS_ARB, flags);
setAttrib(GLX_CONTEXT_FLAGS_ARB, flags);
setGLXattrib(None, None);
setAttrib(None, None);
window->context.glx.handle =
_glfw.glx.CreateContextAttribsARB(_glfw.x11.display,
@@ -609,11 +629,12 @@ GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
return GLFW_TRUE;
}
#undef setGLXattrib
#undef setAttrib
// Returns the Visual and depth of the chosen GLXFBConfig
//
GLFWbool _glfwChooseVisualGLX(const _GLFWctxconfig* ctxconfig,
GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig,
Visual** visual, int* depth)
{
@@ -636,7 +657,7 @@ GLFWbool _glfwChooseVisualGLX(const _GLFWctxconfig* ctxconfig,
}
*visual = result->visual;
*depth = result->depth;
*depth = result->depth;
XFree(result);
return GLFW_TRUE;
+12 -13
View File
@@ -2,7 +2,7 @@
// GLFW 3.3 GLX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -25,18 +25,15 @@
//
//========================================================================
#ifndef _glfw3_glx_context_h_
#define _glfw3_glx_context_h_
#define GLX_VENDOR 1
#define GLX_RGBA_BIT 0x00000001
#define GLX_WINDOW_BIT 0x00000001
#define GLX_DRAWABLE_TYPE 0x8010
#define GLX_RENDER_TYPE 0x8011
#define GLX_RENDER_TYPE 0x8011
#define GLX_RGBA_TYPE 0x8014
#define GLX_DOUBLEBUFFER 5
#define GLX_STEREO 6
#define GLX_AUX_BUFFERS 7
#define GLX_AUX_BUFFERS 7
#define GLX_RED_SIZE 8
#define GLX_GREEN_SIZE 9
#define GLX_BLUE_SIZE 10
@@ -45,7 +42,7 @@
#define GLX_STENCIL_SIZE 13
#define GLX_ACCUM_RED_SIZE 14
#define GLX_ACCUM_GREEN_SIZE 15
#define GLX_ACCUM_BLUE_SIZE 16
#define GLX_ACCUM_BLUE_SIZE 16
#define GLX_ACCUM_ALPHA_SIZE 17
#define GLX_SAMPLES 0x186a1
#define GLX_VISUAL_ID 0x800b
@@ -67,6 +64,7 @@
#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3
typedef XID GLXWindow;
typedef XID GLXDrawable;
@@ -85,14 +83,15 @@ typedef const char* (*PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display*,int);
typedef GLXFBConfig* (*PFNGLXGETFBCONFIGSPROC)(Display*,int,int*);
typedef GLXContext (*PFNGLXCREATENEWCONTEXTPROC)(Display*,GLXFBConfig,int,GLXContext,Bool);
typedef __GLXextproc (* PFNGLXGETPROCADDRESSPROC)(const GLubyte *procName);
typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int);
typedef int (*PFNGLXSWAPINTERVALSGIPROC)(int);
typedef void (*PFNGLXSWAPINTERVALEXTPROC)(Display*,GLXDrawable,int);
typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display*,GLXFBConfig,GLXContext,Bool,const int*);
typedef XVisualInfo* (*PFNGLXGETVISUALFROMFBCONFIGPROC)(Display*,GLXFBConfig);
typedef GLXWindow (*PFNGLXCREATEWINDOWPROC)(Display*,GLXFBConfig,Window,const int*);
typedef void (*PFNGLXDESTROYWINDOWPROC)(Display*,GLXWindow);
typedef int (*PFNGLXSWAPINTERVALMESAPROC)(int);
typedef int (*PFNGLXSWAPINTERVALSGIPROC)(int);
typedef GLXContext (*PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display*,GLXFBConfig,GLXContext,Bool,const int*);
// libGL.so function pointer typedefs
#define glXGetFBConfigs _glfw.glx.GetFBConfigs
#define glXGetFBConfigAttrib _glfw.glx.GetFBConfigAttrib
@@ -164,19 +163,19 @@ typedef struct _GLFWlibraryGLX
GLFWbool ARB_create_context_profile;
GLFWbool ARB_create_context_robustness;
GLFWbool EXT_create_context_es2_profile;
GLFWbool ARB_create_context_no_error;
GLFWbool ARB_context_flush_control;
} _GLFWlibraryGLX;
GLFWbool _glfwInitGLX(void);
void _glfwTerminateGLX(void);
GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContextGLX(_GLFWwindow* window);
GLFWbool _glfwChooseVisualGLX(const _GLFWctxconfig* ctxconfig,
GLFWbool _glfwChooseVisualGLX(const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig,
Visual** visual, int* depth);
#endif // _glfw3_glx_context_h_
+252 -112
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@@ -2,7 +2,7 @@
// GLFW 3.3 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -24,130 +24,47 @@
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
#include "mappings.h"
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdarg.h>
#include <assert.h>
// The three global variables below comprise all global data in GLFW.
// Any other global variable is a bug.
// The global variables below comprise all mutable global data in GLFW
//
// Any other global variable is a bug
// Global state shared between compilation units of GLFW
// These are documented in internal.h
//
GLFWbool _glfwInitialized = GLFW_FALSE;
_GLFWlibrary _glfw;
_GLFWlibrary _glfw = { GLFW_FALSE };
// This is outside of _glfw so it can be initialized and usable before
// glfwInit is called, which lets that function report errors
// These are outside of _glfw so they can be used before initialization and
// after termination
//
static GLFWerrorfun _glfwErrorCallback = NULL;
static _GLFWerror _glfwMainThreadError;
static GLFWerrorfun _glfwErrorCallback;
static _GLFWinitconfig _glfwInitHints =
{
GLFW_TRUE, // hat buttons
{
GLFW_TRUE, // macOS menu bar
GLFW_TRUE // macOS bundle chdir
}
};
// Returns a generic string representation of the specified error
// Terminate the library
//
static const char* getErrorString(int error)
{
switch (error)
{
case GLFW_NOT_INITIALIZED:
return "The GLFW library is not initialized";
case GLFW_NO_CURRENT_CONTEXT:
return "There is no current context";
case GLFW_INVALID_ENUM:
return "Invalid argument for enum parameter";
case GLFW_INVALID_VALUE:
return "Invalid value for parameter";
case GLFW_OUT_OF_MEMORY:
return "Out of memory";
case GLFW_API_UNAVAILABLE:
return "The requested API is unavailable";
case GLFW_VERSION_UNAVAILABLE:
return "The requested API version is unavailable";
case GLFW_PLATFORM_ERROR:
return "A platform-specific error occurred";
case GLFW_FORMAT_UNAVAILABLE:
return "The requested format is unavailable";
case GLFW_NO_WINDOW_CONTEXT:
return "The specified window has no context";
default:
return "ERROR: UNKNOWN GLFW ERROR";
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW event API //////
//////////////////////////////////////////////////////////////////////////
void _glfwInputError(int error, const char* format, ...)
{
if (_glfwErrorCallback)
{
char buffer[8192];
const char* description;
if (format)
{
int count;
va_list vl;
va_start(vl, format);
count = vsnprintf(buffer, sizeof(buffer), format, vl);
va_end(vl);
if (count < 0)
buffer[sizeof(buffer) - 1] = '\0';
description = buffer;
}
else
description = getErrorString(error);
_glfwErrorCallback(error, description);
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI int glfwInit(void)
{
if (_glfwInitialized)
return GLFW_TRUE;
memset(&_glfw, 0, sizeof(_glfw));
if (!_glfwPlatformInit())
{
_glfwPlatformTerminate();
return GLFW_FALSE;
}
_glfw.monitors = _glfwPlatformGetMonitors(&_glfw.monitorCount);
_glfwInitialized = GLFW_TRUE;
_glfw.timerOffset = _glfwPlatformGetTimerValue();
// Not all window hints have zero as their default value
glfwDefaultWindowHints();
return GLFW_TRUE;
}
GLFWAPI void glfwTerminate(void)
static void terminate(void)
{
int i;
if (!_glfwInitialized)
return;
memset(&_glfw.callbacks, 0, sizeof(_glfw.callbacks));
while (_glfw.windowListHead)
@@ -161,28 +78,227 @@ GLFWAPI void glfwTerminate(void)
_GLFWmonitor* monitor = _glfw.monitors[i];
if (monitor->originalRamp.size)
_glfwPlatformSetGammaRamp(monitor, &monitor->originalRamp);
_glfwFreeMonitor(monitor);
}
_glfwTerminateVulkan();
_glfwFreeMonitors(_glfw.monitors, _glfw.monitorCount);
free(_glfw.monitors);
_glfw.monitors = NULL;
_glfw.monitorCount = 0;
free(_glfw.mappings);
_glfw.mappings = NULL;
_glfw.mappingCount = 0;
_glfwTerminateVulkan();
_glfwPlatformTerminate();
_glfw.initialized = GLFW_FALSE;
while (_glfw.errorListHead)
{
_GLFWerror* error = _glfw.errorListHead;
_glfw.errorListHead = error->next;
free(error);
}
_glfwPlatformDestroyTls(&_glfw.contextSlot);
_glfwPlatformDestroyTls(&_glfw.errorSlot);
_glfwPlatformDestroyMutex(&_glfw.errorLock);
memset(&_glfw, 0, sizeof(_glfw));
_glfwInitialized = GLFW_FALSE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
char* _glfw_strdup(const char* source)
{
const size_t length = strlen(source);
char* result = calloc(length + 1, 1);
strcpy(result, source);
return result;
}
float _glfw_fminf(float a, float b)
{
if (a != a)
return b;
else if (b != b)
return a;
else if (a < b)
return a;
else
return b;
}
float _glfw_fmaxf(float a, float b)
{
if (a != a)
return b;
else if (b != b)
return a;
else if (a > b)
return a;
else
return b;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW event API //////
//////////////////////////////////////////////////////////////////////////
// Notifies shared code of an error
//
void _glfwInputError(int code, const char* format, ...)
{
_GLFWerror* error;
char description[_GLFW_MESSAGE_SIZE];
if (format)
{
va_list vl;
va_start(vl, format);
vsnprintf(description, sizeof(description), format, vl);
va_end(vl);
description[sizeof(description) - 1] = '\0';
}
else
{
if (code == GLFW_NOT_INITIALIZED)
strcpy(description, "The GLFW library is not initialized");
else if (code == GLFW_NO_CURRENT_CONTEXT)
strcpy(description, "There is no current context");
else if (code == GLFW_INVALID_ENUM)
strcpy(description, "Invalid argument for enum parameter");
else if (code == GLFW_INVALID_VALUE)
strcpy(description, "Invalid value for parameter");
else if (code == GLFW_OUT_OF_MEMORY)
strcpy(description, "Out of memory");
else if (code == GLFW_API_UNAVAILABLE)
strcpy(description, "The requested API is unavailable");
else if (code == GLFW_VERSION_UNAVAILABLE)
strcpy(description, "The requested API version is unavailable");
else if (code == GLFW_PLATFORM_ERROR)
strcpy(description, "A platform-specific error occurred");
else if (code == GLFW_FORMAT_UNAVAILABLE)
strcpy(description, "The requested format is unavailable");
else if (code == GLFW_NO_WINDOW_CONTEXT)
strcpy(description, "The specified window has no context");
else
strcpy(description, "ERROR: UNKNOWN GLFW ERROR");
}
if (_glfw.initialized)
{
error = _glfwPlatformGetTls(&_glfw.errorSlot);
if (!error)
{
error = calloc(1, sizeof(_GLFWerror));
_glfwPlatformSetTls(&_glfw.errorSlot, error);
_glfwPlatformLockMutex(&_glfw.errorLock);
error->next = _glfw.errorListHead;
_glfw.errorListHead = error;
_glfwPlatformUnlockMutex(&_glfw.errorLock);
}
}
else
error = &_glfwMainThreadError;
error->code = code;
strcpy(error->description, description);
if (_glfwErrorCallback)
_glfwErrorCallback(code, description);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI int glfwInit(void)
{
if (_glfw.initialized)
return GLFW_TRUE;
memset(&_glfw, 0, sizeof(_glfw));
_glfw.hints.init = _glfwInitHints;
if (!_glfwPlatformInit())
{
terminate();
return GLFW_FALSE;
}
if (!_glfwPlatformCreateMutex(&_glfw.errorLock) ||
!_glfwPlatformCreateTls(&_glfw.errorSlot) ||
!_glfwPlatformCreateTls(&_glfw.contextSlot))
{
terminate();
return GLFW_FALSE;
}
_glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError);
_glfw.initialized = GLFW_TRUE;
_glfw.timer.offset = _glfwPlatformGetTimerValue();
glfwDefaultWindowHints();
{
int i;
for (i = 0; _glfwDefaultMappings[i]; i++)
{
if (!glfwUpdateGamepadMappings(_glfwDefaultMappings[i]))
{
terminate();
return GLFW_FALSE;
}
}
}
return GLFW_TRUE;
}
GLFWAPI void glfwTerminate(void)
{
if (!_glfw.initialized)
return;
terminate();
}
GLFWAPI void glfwInitHint(int hint, int value)
{
switch (hint)
{
case GLFW_JOYSTICK_HAT_BUTTONS:
_glfwInitHints.hatButtons = value;
return;
case GLFW_COCOA_CHDIR_RESOURCES:
_glfwInitHints.ns.chdir = value;
return;
case GLFW_COCOA_MENUBAR:
_glfwInitHints.ns.menubar = value;
return;
}
_glfwInputError(GLFW_INVALID_ENUM,
"Invalid init hint 0x%08X", hint);
}
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev)
{
if (major != NULL)
*major = GLFW_VERSION_MAJOR;
if (minor != NULL)
*minor = GLFW_VERSION_MINOR;
if (rev != NULL)
*rev = GLFW_VERSION_REVISION;
}
@@ -192,6 +308,30 @@ GLFWAPI const char* glfwGetVersionString(void)
return _glfwPlatformGetVersionString();
}
GLFWAPI int glfwGetError(const char** description)
{
_GLFWerror* error;
int code = GLFW_NO_ERROR;
if (description)
*description = NULL;
if (_glfw.initialized)
error = _glfwPlatformGetTls(&_glfw.errorSlot);
else
error = &_glfwMainThreadError;
if (error)
{
code = error->code;
error->code = GLFW_NO_ERROR;
if (description && code)
*description = error->description;
}
return code;
}
GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun)
{
_GLFW_SWAP_POINTERS(_glfwErrorCallback, cbfun);
+801 -104
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+289 -568
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+279 -187
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@@ -2,7 +2,7 @@
// GLFW 3.3 Linux - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -24,12 +24,11 @@
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
#if defined(__linux__)
#include <linux/joystick.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/inotify.h>
@@ -40,129 +39,225 @@
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#endif // __linux__
#ifndef SYN_DROPPED // < v2.6.39 kernel headers
// Workaround for CentOS-6, which is supported till 2020-11-30, but still on v2.6.32
#define SYN_DROPPED 3
#endif
// Apply an EV_KEY event to the specified joystick
//
static void handleKeyEvent(_GLFWjoystick* js, int code, int value)
{
_glfwInputJoystickButton(js,
js->linjs.keyMap[code - BTN_MISC],
value ? GLFW_PRESS : GLFW_RELEASE);
}
// Apply an EV_ABS event to the specified joystick
//
static void handleAbsEvent(_GLFWjoystick* js, int code, int value)
{
const int index = js->linjs.absMap[code];
if (code >= ABS_HAT0X && code <= ABS_HAT3Y)
{
static const char stateMap[3][3] =
{
{ GLFW_HAT_CENTERED, GLFW_HAT_UP, GLFW_HAT_DOWN },
{ GLFW_HAT_LEFT, GLFW_HAT_LEFT_UP, GLFW_HAT_LEFT_DOWN },
{ GLFW_HAT_RIGHT, GLFW_HAT_RIGHT_UP, GLFW_HAT_RIGHT_DOWN },
};
const int hat = (code - ABS_HAT0X) / 2;
const int axis = (code - ABS_HAT0X) % 2;
int* state = js->linjs.hats[hat];
// NOTE: Looking at several input drivers, it seems all hat events use
// -1 for left / up, 0 for centered and 1 for right / down
if (value == 0)
state[axis] = 0;
else if (value < 0)
state[axis] = 1;
else if (value > 0)
state[axis] = 2;
_glfwInputJoystickHat(js, index, stateMap[state[0]][state[1]]);
}
else
{
const struct input_absinfo* info = &js->linjs.absInfo[code];
float normalized = value;
const int range = info->maximum - info->minimum;
if (range)
{
// Normalize to 0.0 -> 1.0
normalized = (normalized - info->minimum) / range;
// Normalize to -1.0 -> 1.0
normalized = normalized * 2.0f - 1.0f;
}
_glfwInputJoystickAxis(js, index, normalized);
}
}
// Poll state of absolute axes
//
static void pollAbsState(_GLFWjoystick* js)
{
for (int code = 0; code < ABS_CNT; code++)
{
if (js->linjs.absMap[code] < 0)
continue;
struct input_absinfo* info = &js->linjs.absInfo[code];
if (ioctl(js->linjs.fd, EVIOCGABS(code), info) < 0)
continue;
handleAbsEvent(js, code, info->value);
}
}
#define isBitSet(bit, arr) (arr[(bit) / 8] & (1 << ((bit) % 8)))
// Attempt to open the specified joystick device
//
#if defined(__linux__)
static GLFWbool openJoystickDevice(const char* path)
{
char axisCount, buttonCount;
char name[256] = "";
int joy, fd, version;
_GLFWjoystickLinux* js;
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (!_glfw.linux_js.js[joy].present)
if (!_glfw.joysticks[jid].present)
continue;
if (strcmp(_glfw.linux_js.js[joy].path, path) == 0)
if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
return GLFW_FALSE;
}
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
{
if (!_glfw.linux_js.js[joy].present)
break;
}
if (joy > GLFW_JOYSTICK_LAST)
_GLFWjoystickLinux linjs = {0};
linjs.fd = open(path, O_RDONLY | O_NONBLOCK);
if (linjs.fd == -1)
return GLFW_FALSE;
fd = open(path, O_RDONLY | O_NONBLOCK);
if (fd == -1)
return GLFW_FALSE;
char evBits[(EV_CNT + 7) / 8] = {0};
char keyBits[(KEY_CNT + 7) / 8] = {0};
char absBits[(ABS_CNT + 7) / 8] = {0};
struct input_id id;
// Verify that the joystick driver version is at least 1.0
ioctl(fd, JSIOCGVERSION, &version);
if (version < 0x010000)
if (ioctl(linjs.fd, EVIOCGBIT(0, sizeof(evBits)), evBits) < 0 ||
ioctl(linjs.fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits) < 0 ||
ioctl(linjs.fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits) < 0 ||
ioctl(linjs.fd, EVIOCGID, &id) < 0)
{
// It's an old 0.x interface (we don't support it)
close(fd);
_glfwInputError(GLFW_PLATFORM_ERROR,
"Linux: Failed to query input device: %s",
strerror(errno));
close(linjs.fd);
return GLFW_FALSE;
}
if (ioctl(fd, JSIOCGNAME(sizeof(name)), name) < 0)
// Ensure this device supports the events expected of a joystick
if (!isBitSet(EV_KEY, evBits) || !isBitSet(EV_ABS, evBits))
{
close(linjs.fd);
return GLFW_FALSE;
}
char name[256] = "";
if (ioctl(linjs.fd, EVIOCGNAME(sizeof(name)), name) < 0)
strncpy(name, "Unknown", sizeof(name));
js = _glfw.linux_js.js + joy;
js->present = GLFW_TRUE;
js->name = strdup(name);
js->path = strdup(path);
js->fd = fd;
char guid[33] = "";
ioctl(fd, JSIOCGAXES, &axisCount);
js->axisCount = (int) axisCount;
js->axes = calloc(axisCount, sizeof(float));
// Generate a joystick GUID that matches the SDL 2.0.5+ one
if (id.vendor && id.product && id.version)
{
sprintf(guid, "%02x%02x0000%02x%02x0000%02x%02x0000%02x%02x0000",
id.bustype & 0xff, id.bustype >> 8,
id.vendor & 0xff, id.vendor >> 8,
id.product & 0xff, id.product >> 8,
id.version & 0xff, id.version >> 8);
}
else
{
sprintf(guid, "%02x%02x0000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
id.bustype & 0xff, id.bustype >> 8,
name[0], name[1], name[2], name[3],
name[4], name[5], name[6], name[7],
name[8], name[9], name[10]);
}
ioctl(fd, JSIOCGBUTTONS, &buttonCount);
js->buttonCount = (int) buttonCount;
js->buttons = calloc(buttonCount, 1);
int axisCount = 0, buttonCount = 0, hatCount = 0;
_glfwInputJoystickChange(joy, GLFW_CONNECTED);
for (int code = BTN_MISC; code < KEY_CNT; code++)
{
if (!isBitSet(code, keyBits))
continue;
linjs.keyMap[code - BTN_MISC] = buttonCount;
buttonCount++;
}
for (int code = 0; code < ABS_CNT; code++)
{
linjs.absMap[code] = -1;
if (!isBitSet(code, absBits))
continue;
if (code >= ABS_HAT0X && code <= ABS_HAT3Y)
{
linjs.absMap[code] = hatCount;
hatCount++;
// Skip the Y axis
code++;
}
else
{
if (ioctl(linjs.fd, EVIOCGABS(code), &linjs.absInfo[code]) < 0)
continue;
linjs.absMap[code] = axisCount;
axisCount++;
}
}
_GLFWjoystick* js =
_glfwAllocJoystick(name, guid, axisCount, buttonCount, hatCount);
if (!js)
{
close(linjs.fd);
return GLFW_FALSE;
}
strncpy(linjs.path, path, sizeof(linjs.path) - 1);
memcpy(&js->linjs, &linjs, sizeof(linjs));
pollAbsState(js);
_glfwInputJoystick(js, GLFW_CONNECTED);
return GLFW_TRUE;
}
#endif // __linux__
// Polls for and processes events the specified joystick
#undef isBitSet
// Frees all resources associated with the specified joystick
//
static GLFWbool pollJoystickEvents(_GLFWjoystickLinux* js)
static void closeJoystick(_GLFWjoystick* js)
{
#if defined(__linux__)
_glfwPollJoystickEvents();
if (!js->present)
return GLFW_FALSE;
// Read all queued events (non-blocking)
for (;;)
{
struct js_event e;
errno = 0;
if (read(js->fd, &e, sizeof(e)) < 0)
{
// Reset the joystick slot if the device was disconnected
if (errno == ENODEV)
{
free(js->axes);
free(js->buttons);
free(js->name);
free(js->path);
memset(js, 0, sizeof(_GLFWjoystickLinux));
_glfwInputJoystickChange(js - _glfw.linux_js.js,
GLFW_DISCONNECTED);
}
break;
}
// Clear the initial-state bit
e.type &= ~JS_EVENT_INIT;
if (e.type == JS_EVENT_AXIS)
js->axes[e.number] = (float) e.value / 32767.0f;
else if (e.type == JS_EVENT_BUTTON)
js->buttons[e.number] = e.value ? GLFW_PRESS : GLFW_RELEASE;
}
#endif // __linux__
return js->present;
close(js->linjs.fd);
_glfwFreeJoystick(js);
_glfwInputJoystick(js, GLFW_DISCONNECTED);
}
// Lexically compare joysticks by name; used by qsort
//
#if defined(__linux__)
static int compareJoysticks(const void* fp, const void* sp)
{
const _GLFWjoystickLinux* fj = fp;
const _GLFWjoystickLinux* sj = sp;
return strcmp(fj->path, sj->path);
const _GLFWjoystick* fj = fp;
const _GLFWjoystick* sj = sp;
return strcmp(fj->linjs.path, sj->linjs.path);
}
#endif // __linux__
//////////////////////////////////////////////////////////////////////////
@@ -173,73 +268,55 @@ static int compareJoysticks(const void* fp, const void* sp)
//
GLFWbool _glfwInitJoysticksLinux(void)
{
#if defined(__linux__)
DIR* dir;
int count = 0;
const char* dirname = "/dev/input";
_glfw.linux_js.inotify = inotify_init1(IN_NONBLOCK | IN_CLOEXEC);
if (_glfw.linux_js.inotify == -1)
_glfw.linjs.inotify = inotify_init1(IN_NONBLOCK | IN_CLOEXEC);
if (_glfw.linjs.inotify > 0)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Linux: Failed to initialize inotify: %s",
strerror(errno));
return GLFW_FALSE;
// HACK: Register for IN_ATTRIB to get notified when udev is done
// This works well in practice but the true way is libudev
_glfw.linjs.watch = inotify_add_watch(_glfw.linjs.inotify,
dirname,
IN_CREATE | IN_ATTRIB | IN_DELETE);
}
// HACK: Register for IN_ATTRIB as well to get notified when udev is done
// This works well in practice but the true way is libudev
// Continue without device connection notifications if inotify fails
_glfw.linux_js.watch = inotify_add_watch(_glfw.linux_js.inotify,
dirname,
IN_CREATE | IN_ATTRIB);
if (_glfw.linux_js.watch == -1)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Linux: Failed to watch for joystick connections in %s: %s",
dirname,
strerror(errno));
// Continue without device connection notifications
}
if (regcomp(&_glfw.linux_js.regex, "^js[0-9]\\+$", 0) != 0)
if (regcomp(&_glfw.linjs.regex, "^event[0-9]\\+$", 0) != 0)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to compile regex");
return GLFW_FALSE;
}
dir = opendir(dirname);
int count = 0;
DIR* dir = opendir(dirname);
if (dir)
{
struct dirent* entry;
while ((entry = readdir(dir)))
{
char path[20];
regmatch_t match;
if (regexec(&_glfw.linux_js.regex, entry->d_name, 1, &match, 0) != 0)
if (regexec(&_glfw.linjs.regex, entry->d_name, 1, &match, 0) != 0)
continue;
char path[PATH_MAX];
snprintf(path, sizeof(path), "%s/%s", dirname, entry->d_name);
if (openJoystickDevice(path))
count++;
}
closedir(dir);
}
else
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Linux: Failed to open joystick device directory %s: %s",
dirname,
strerror(errno));
// Continue with no joysticks detected
}
qsort(_glfw.linux_js.js, count, sizeof(_GLFWjoystickLinux), compareJoysticks);
#endif // __linux__
// Continue with no joysticks if enumeration fails
qsort(_glfw.joysticks, count, sizeof(_GLFWjoystick), compareJoysticks);
return GLFW_TRUE;
}
@@ -247,56 +324,62 @@ GLFWbool _glfwInitJoysticksLinux(void)
//
void _glfwTerminateJoysticksLinux(void)
{
#if defined(__linux__)
int i;
int jid;
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (_glfw.linux_js.js[i].present)
{
close(_glfw.linux_js.js[i].fd);
free(_glfw.linux_js.js[i].axes);
free(_glfw.linux_js.js[i].buttons);
free(_glfw.linux_js.js[i].name);
free(_glfw.linux_js.js[i].path);
}
_GLFWjoystick* js = _glfw.joysticks + jid;
if (js->present)
closeJoystick(js);
}
regfree(&_glfw.linux_js.regex);
regfree(&_glfw.linjs.regex);
if (_glfw.linux_js.inotify > 0)
if (_glfw.linjs.inotify > 0)
{
if (_glfw.linux_js.watch > 0)
inotify_rm_watch(_glfw.linux_js.inotify, _glfw.linux_js.watch);
if (_glfw.linjs.watch > 0)
inotify_rm_watch(_glfw.linjs.inotify, _glfw.linjs.watch);
close(_glfw.linux_js.inotify);
close(_glfw.linjs.inotify);
}
#endif // __linux__
}
void _glfwPollJoystickEvents(void)
void _glfwDetectJoystickConnectionLinux(void)
{
#if defined(__linux__)
if (_glfw.linjs.inotify <= 0)
return;
ssize_t offset = 0;
char buffer[16384];
const ssize_t size = read(_glfw.linux_js.inotify, buffer, sizeof(buffer));
const ssize_t size = read(_glfw.linjs.inotify, buffer, sizeof(buffer));
while (size > offset)
{
regmatch_t match;
const struct inotify_event* e = (struct inotify_event*) (buffer + offset);
if (regexec(&_glfw.linux_js.regex, e->name, 1, &match, 0) == 0)
{
char path[20];
snprintf(path, sizeof(path), "/dev/input/%s", e->name);
openJoystickDevice(path);
}
offset += sizeof(struct inotify_event) + e->len;
if (regexec(&_glfw.linjs.regex, e->name, 1, &match, 0) != 0)
continue;
char path[PATH_MAX];
snprintf(path, sizeof(path), "/dev/input/%s", e->name);
if (e->mask & (IN_CREATE | IN_ATTRIB))
openJoystickDevice(path);
else if (e->mask & IN_DELETE)
{
for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
{
closeJoystick(_glfw.joysticks + jid);
break;
}
}
}
}
#endif
}
@@ -304,38 +387,47 @@ void _glfwPollJoystickEvents(void)
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformJoystickPresent(int joy)
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
{
_GLFWjoystickLinux* js = _glfw.linux_js.js + joy;
return pollJoystickEvents(js);
// Read all queued events (non-blocking)
for (;;)
{
struct input_event e;
errno = 0;
if (read(js->linjs.fd, &e, sizeof(e)) < 0)
{
// Reset the joystick slot if the device was disconnected
if (errno == ENODEV)
closeJoystick(js);
break;
}
if (e.type == EV_SYN)
{
if (e.code == SYN_DROPPED)
_glfw.linjs.dropped = GLFW_TRUE;
else if (e.code == SYN_REPORT)
{
_glfw.linjs.dropped = GLFW_FALSE;
pollAbsState(js);
}
}
if (_glfw.linjs.dropped)
continue;
if (e.type == EV_KEY)
handleKeyEvent(js, e.code, e.value);
else if (e.type == EV_ABS)
handleAbsEvent(js, e.code, e.value);
}
return js->present;
}
const float* _glfwPlatformGetJoystickAxes(int joy, int* count)
void _glfwPlatformUpdateGamepadGUID(char* guid)
{
_GLFWjoystickLinux* js = _glfw.linux_js.js + joy;
if (!pollJoystickEvents(js))
return NULL;
*count = js->axisCount;
return js->axes;
}
const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count)
{
_GLFWjoystickLinux* js = _glfw.linux_js.js + joy;
if (!pollJoystickEvents(js))
return NULL;
*count = js->buttonCount;
return js->buttons;
}
const char* _glfwPlatformGetJoystickName(int joy)
{
_GLFWjoystickLinux* js = _glfw.linux_js.js + joy;
if (!pollJoystickEvents(js))
return NULL;
return js->name;
}
+18 -24
View File
@@ -24,45 +24,39 @@
//
//========================================================================
#ifndef _glfw3_linux_joystick_h_
#define _glfw3_linux_joystick_h_
#include <linux/input.h>
#include <linux/limits.h>
#include <regex.h>
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE _GLFWjoylistLinux linux_js
#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickLinux linjs
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux linjs
#define _GLFW_PLATFORM_MAPPING_NAME "Linux"
// Linux-specific joystick data
//
typedef struct _GLFWjoystickLinux
{
GLFWbool present;
int fd;
float* axes;
int axisCount;
unsigned char* buttons;
int buttonCount;
char* name;
char* path;
int fd;
char path[PATH_MAX];
int keyMap[KEY_CNT - BTN_MISC];
int absMap[ABS_CNT];
struct input_absinfo absInfo[ABS_CNT];
int hats[4][2];
} _GLFWjoystickLinux;
// Linux-specific joystick API data
//
typedef struct _GLFWjoylistLinux
typedef struct _GLFWlibraryLinux
{
_GLFWjoystickLinux js[GLFW_JOYSTICK_LAST + 1];
#if defined(__linux__)
int inotify;
int watch;
regex_t regex;
#endif /*__linux__*/
} _GLFWjoylistLinux;
int inotify;
int watch;
regex_t regex;
GLFWbool dropped;
} _GLFWlibraryLinux;
GLFWbool _glfwInitJoysticksLinux(void);
void _glfwTerminateJoysticksLinux(void);
void _glfwDetectJoystickConnectionLinux(void);
void _glfwPollJoystickEvents(void);
#endif // _glfw3_linux_joystick_h_
+476
View File
@@ -0,0 +1,476 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// As mappings.h.in, this file is used by CMake to produce the mappings.h
// header file. If you are adding a GLFW specific gamepad mapping, this is
// where to put it.
//========================================================================
// As mappings.h, this provides all pre-defined gamepad mappings, including
// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
// This file can be re-generated from mappings.h.in and the upstream
// gamecontrollerdb.txt with the GenerateMappings.cmake script.
//========================================================================
// All gamepad mappings not labeled GLFW are copied from the
// SDL_GameControllerDB project under the following license:
//
// Simple DirectMedia Layer
// Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the
// use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
const char* _glfwDefaultMappings[] =
{
"03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,",
"03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
"03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,",
"03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,",
"03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,",
"030000008f0e00001200000000000000,Acme,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,",
"03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows,",
"030000006b1400000055000000000000,bigben ps3padstreetnew,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
"03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,",
"03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"030000005e0400008e02000000000000,Controller (XBOX 360 For Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
"03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows,",
"03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
"03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"030000004f04000023b3000000000000,Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,",
"030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,",
"03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,",
"030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"03000000451300000010000000000000,Generic USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00005f00000000000000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00005e00000000000000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00004d00000000000000,HORIPAD3 A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,",
"030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Windows,",
"03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Windows,",
"03000000b50700001403000000000000,IMPACT BLACK,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
"030000006f0e00002401000000000000,INJUSTICE FightStick for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,",
"030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows,",
"030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700008433000000000000,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700008483000000000000,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b6,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000008305000031b0000000000000,MaxfireBlaze3,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,",
"03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
"03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
"030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows,",
"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,",
"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Windows,",
"03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,",
"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,leftx:h0.6,lefty:h0.12,rightshoulder:b5,rightstick:a2,righttrigger:b7,rightx:h0.9,righty:h0.4,start:b9,x:b2,y:b3,platform:Windows,",
"03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows,",
"03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,",
"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
"03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000008f0e00007530000000000000,PS (R) Gamepad,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
"03000000100800000100000000000000,PS1 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
"03000000100800000300000000000000,PS2 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
"03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,",
"030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,",
"03000000250900000500000000000000,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,",
"03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows,",
"03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,",
"03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows,",
"03000000300f00001210000000000000,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,",
"03000000341a00000104000000000000,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows,",
"03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
"030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00008b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00007000000000000000,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,",
"0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,",
"0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,",
"030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"030000006f0e00001e01000000000000,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,",
"030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
"03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
"03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
"03000000a30600000cff000000000000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,x:b0,y:b1,platform:Windows,",
"03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
"03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
"03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,",
"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows,",
"03000000300f00001101000000000000,saitek rumble pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
"0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,",
"030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,",
"03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,",
"030000008f0e00000800000000000000,SpeedLink Strike FX Wireless,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,platform:Windows,",
"03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,",
"030000004f04000015b3000000000000,Thrustmaster Dual Analog 2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,",
"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,",
"030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,",
"03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,",
"03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,",
"03000000380700006652000000000000,UnKnown,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,",
"03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,",
"03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,",
"03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,",
"03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,",
"03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,",
"03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
"03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,",
"030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,",
"03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
"030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000000d0f00005e00000000010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000000d0f00005f00000000000000,HORI Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000000d0f00005e00000000000000,HORI Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000000d0f00004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000000d0f00006e00000000010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000000d0f00006600000000010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,platform:Mac OS X,",
"03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,",
"03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,",
"030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000380700005032000000010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Mac OS X,",
"0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X,",
"03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,",
"03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Mac OS X,",
"030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,",
"030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,",
"030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,",
"030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,",
"030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
"03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
"030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X,",
"03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,",
"030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,",
"030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"030000005e0400008e02000001000000,Steam Virtual GamePad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X,",
"03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,",
"03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,",
"03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,",
"03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,",
"030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X,",
"030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,",
"03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
"03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,",
"03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,",
"050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X,",
"050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X,",
"030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"03000000c6240000045d000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,",
"030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,",
"030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,",
"030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,",
"03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,",
"03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,",
"05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,",
"05000000c82d00003028000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
"05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,",
"05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,",
"05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,",
"030000006f0e00003901000020060000,Afterglow Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
"05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,",
"03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,",
"03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,",
"03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
"03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,",
"03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,",
"030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,",
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:a0,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:a3,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006f0e00001f01000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
"030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys GamePad ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,",
"030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
"030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
"0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,",
"03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,",
"030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f00006b00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux,",
"03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,",
"050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,",
"03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux,",
"030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,",
"03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,",
"03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
"030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000006d04000015c2000010010000,Logitech Logitech Extreme 3D,a:b0,b:b4,back:b6,guide:b8,leftshoulder:b9,leftstick:h0.8,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:h0.2,start:b7,x:b2,y:b5,platform:Linux,",
"030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,",
"05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,",
"03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000380700008433000011010000,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000380700008483000011010000,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,",
"03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
"030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
"030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
"05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,",
"030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Linux,",
"050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,",
"05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux,",
"03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
"03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,",
"05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,",
"05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,",
"03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,",
"030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
"050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
"030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
"060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
"05000000504c415953544154494f4e00,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,",
"050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,",
"030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,",
"030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,",
"030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
"050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
"0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,",
"0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,",
"0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,",
"030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"030000006f0e00004601000001010000,Rock Candy Wired Controller for Xbox One,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
"03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,",
"03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,",
"03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,",
"03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,",
"03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,",
"03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,a:b12,b:b10,back:b4,dpdown:b2,dpleft:b3,dpright:b1,dpup:b0,leftshoulder:b9,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b8,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b5,x:b13,y:b11,platform:Linux,",
"03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,",
"03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,",
"030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
"03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
"05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
"03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,",
"03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,",
"030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
"030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,",
"030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux,",
"030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,",
"03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,",
"03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,",
"03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
"03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,",
"03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux,",
"05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,",
"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,",
"0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,",
"050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,",
"050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,",
"03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,",
"05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,",
"03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,",
"03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,",
"64633436313965656664373634323364,Microsoft X-Box 360 pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,",
"61363931656135336130663561616264,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,",
"4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,",
"37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,",
"35643031303033326130316330353564,PS4 Controller,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,",
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,",
"5477696e20555342204a6f7973746963,Twin USB Joystick,a:b22,b:b21,back:b28,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android,",
"34356136633366613530316338376136,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,platform:Android,",
"4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:iOS,",
"4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS,",
"05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS,",
"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
NULL
};
+73
View File
@@ -0,0 +1,73 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// As mappings.h.in, this file is used by CMake to produce the mappings.h
// header file. If you are adding a GLFW specific gamepad mapping, this is
// where to put it.
//========================================================================
// As mappings.h, this provides all pre-defined gamepad mappings, including
// all available in SDL_GameControllerDB. Do not edit this file. Any gamepad
// mappings not specific to GLFW should be submitted to SDL_GameControllerDB.
// This file can be re-generated from mappings.h.in and the upstream
// gamecontrollerdb.txt with the GenerateMappings.cmake script.
//========================================================================
// All gamepad mappings not labeled GLFW are copied from the
// SDL_GameControllerDB project under the following license:
//
// Simple DirectMedia Layer
// Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the
// use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
const char* _glfwDefaultMappings[] =
{
@GLFW_GAMEPAD_MAPPINGS@
"78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
"78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,",
NULL
};
-238
View File
@@ -1,238 +0,0 @@
//========================================================================
// GLFW 3.3 Mir - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014-2015 Brandon Schaefer <brandon.schaefer@canonical.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <linux/input.h>
#include <stdlib.h>
#include <string.h>
// Create key code translation tables
//
static void createKeyTables(void)
{
memset(_glfw.mir.publicKeys, -1, sizeof(_glfw.mir.publicKeys));
_glfw.mir.publicKeys[KEY_GRAVE] = GLFW_KEY_GRAVE_ACCENT;
_glfw.mir.publicKeys[KEY_1] = GLFW_KEY_1;
_glfw.mir.publicKeys[KEY_2] = GLFW_KEY_2;
_glfw.mir.publicKeys[KEY_3] = GLFW_KEY_3;
_glfw.mir.publicKeys[KEY_4] = GLFW_KEY_4;
_glfw.mir.publicKeys[KEY_5] = GLFW_KEY_5;
_glfw.mir.publicKeys[KEY_6] = GLFW_KEY_6;
_glfw.mir.publicKeys[KEY_7] = GLFW_KEY_7;
_glfw.mir.publicKeys[KEY_8] = GLFW_KEY_8;
_glfw.mir.publicKeys[KEY_9] = GLFW_KEY_9;
_glfw.mir.publicKeys[KEY_0] = GLFW_KEY_0;
_glfw.mir.publicKeys[KEY_MINUS] = GLFW_KEY_MINUS;
_glfw.mir.publicKeys[KEY_EQUAL] = GLFW_KEY_EQUAL;
_glfw.mir.publicKeys[KEY_Q] = GLFW_KEY_Q;
_glfw.mir.publicKeys[KEY_W] = GLFW_KEY_W;
_glfw.mir.publicKeys[KEY_E] = GLFW_KEY_E;
_glfw.mir.publicKeys[KEY_R] = GLFW_KEY_R;
_glfw.mir.publicKeys[KEY_T] = GLFW_KEY_T;
_glfw.mir.publicKeys[KEY_Y] = GLFW_KEY_Y;
_glfw.mir.publicKeys[KEY_U] = GLFW_KEY_U;
_glfw.mir.publicKeys[KEY_I] = GLFW_KEY_I;
_glfw.mir.publicKeys[KEY_O] = GLFW_KEY_O;
_glfw.mir.publicKeys[KEY_P] = GLFW_KEY_P;
_glfw.mir.publicKeys[KEY_LEFTBRACE] = GLFW_KEY_LEFT_BRACKET;
_glfw.mir.publicKeys[KEY_RIGHTBRACE] = GLFW_KEY_RIGHT_BRACKET;
_glfw.mir.publicKeys[KEY_A] = GLFW_KEY_A;
_glfw.mir.publicKeys[KEY_S] = GLFW_KEY_S;
_glfw.mir.publicKeys[KEY_D] = GLFW_KEY_D;
_glfw.mir.publicKeys[KEY_F] = GLFW_KEY_F;
_glfw.mir.publicKeys[KEY_G] = GLFW_KEY_G;
_glfw.mir.publicKeys[KEY_H] = GLFW_KEY_H;
_glfw.mir.publicKeys[KEY_J] = GLFW_KEY_J;
_glfw.mir.publicKeys[KEY_K] = GLFW_KEY_K;
_glfw.mir.publicKeys[KEY_L] = GLFW_KEY_L;
_glfw.mir.publicKeys[KEY_SEMICOLON] = GLFW_KEY_SEMICOLON;
_glfw.mir.publicKeys[KEY_APOSTROPHE] = GLFW_KEY_APOSTROPHE;
_glfw.mir.publicKeys[KEY_Z] = GLFW_KEY_Z;
_glfw.mir.publicKeys[KEY_X] = GLFW_KEY_X;
_glfw.mir.publicKeys[KEY_C] = GLFW_KEY_C;
_glfw.mir.publicKeys[KEY_V] = GLFW_KEY_V;
_glfw.mir.publicKeys[KEY_B] = GLFW_KEY_B;
_glfw.mir.publicKeys[KEY_N] = GLFW_KEY_N;
_glfw.mir.publicKeys[KEY_M] = GLFW_KEY_M;
_glfw.mir.publicKeys[KEY_COMMA] = GLFW_KEY_COMMA;
_glfw.mir.publicKeys[KEY_DOT] = GLFW_KEY_PERIOD;
_glfw.mir.publicKeys[KEY_SLASH] = GLFW_KEY_SLASH;
_glfw.mir.publicKeys[KEY_BACKSLASH] = GLFW_KEY_BACKSLASH;
_glfw.mir.publicKeys[KEY_ESC] = GLFW_KEY_ESCAPE;
_glfw.mir.publicKeys[KEY_TAB] = GLFW_KEY_TAB;
_glfw.mir.publicKeys[KEY_LEFTSHIFT] = GLFW_KEY_LEFT_SHIFT;
_glfw.mir.publicKeys[KEY_RIGHTSHIFT] = GLFW_KEY_RIGHT_SHIFT;
_glfw.mir.publicKeys[KEY_LEFTCTRL] = GLFW_KEY_LEFT_CONTROL;
_glfw.mir.publicKeys[KEY_RIGHTCTRL] = GLFW_KEY_RIGHT_CONTROL;
_glfw.mir.publicKeys[KEY_LEFTALT] = GLFW_KEY_LEFT_ALT;
_glfw.mir.publicKeys[KEY_RIGHTALT] = GLFW_KEY_RIGHT_ALT;
_glfw.mir.publicKeys[KEY_LEFTMETA] = GLFW_KEY_LEFT_SUPER;
_glfw.mir.publicKeys[KEY_RIGHTMETA] = GLFW_KEY_RIGHT_SUPER;
_glfw.mir.publicKeys[KEY_MENU] = GLFW_KEY_MENU;
_glfw.mir.publicKeys[KEY_NUMLOCK] = GLFW_KEY_NUM_LOCK;
_glfw.mir.publicKeys[KEY_CAPSLOCK] = GLFW_KEY_CAPS_LOCK;
_glfw.mir.publicKeys[KEY_PRINT] = GLFW_KEY_PRINT_SCREEN;
_glfw.mir.publicKeys[KEY_SCROLLLOCK] = GLFW_KEY_SCROLL_LOCK;
_glfw.mir.publicKeys[KEY_PAUSE] = GLFW_KEY_PAUSE;
_glfw.mir.publicKeys[KEY_DELETE] = GLFW_KEY_DELETE;
_glfw.mir.publicKeys[KEY_BACKSPACE] = GLFW_KEY_BACKSPACE;
_glfw.mir.publicKeys[KEY_ENTER] = GLFW_KEY_ENTER;
_glfw.mir.publicKeys[KEY_HOME] = GLFW_KEY_HOME;
_glfw.mir.publicKeys[KEY_END] = GLFW_KEY_END;
_glfw.mir.publicKeys[KEY_PAGEUP] = GLFW_KEY_PAGE_UP;
_glfw.mir.publicKeys[KEY_PAGEDOWN] = GLFW_KEY_PAGE_DOWN;
_glfw.mir.publicKeys[KEY_INSERT] = GLFW_KEY_INSERT;
_glfw.mir.publicKeys[KEY_LEFT] = GLFW_KEY_LEFT;
_glfw.mir.publicKeys[KEY_RIGHT] = GLFW_KEY_RIGHT;
_glfw.mir.publicKeys[KEY_DOWN] = GLFW_KEY_DOWN;
_glfw.mir.publicKeys[KEY_UP] = GLFW_KEY_UP;
_glfw.mir.publicKeys[KEY_F1] = GLFW_KEY_F1;
_glfw.mir.publicKeys[KEY_F2] = GLFW_KEY_F2;
_glfw.mir.publicKeys[KEY_F3] = GLFW_KEY_F3;
_glfw.mir.publicKeys[KEY_F4] = GLFW_KEY_F4;
_glfw.mir.publicKeys[KEY_F5] = GLFW_KEY_F5;
_glfw.mir.publicKeys[KEY_F6] = GLFW_KEY_F6;
_glfw.mir.publicKeys[KEY_F7] = GLFW_KEY_F7;
_glfw.mir.publicKeys[KEY_F8] = GLFW_KEY_F8;
_glfw.mir.publicKeys[KEY_F9] = GLFW_KEY_F9;
_glfw.mir.publicKeys[KEY_F10] = GLFW_KEY_F10;
_glfw.mir.publicKeys[KEY_F11] = GLFW_KEY_F11;
_glfw.mir.publicKeys[KEY_F12] = GLFW_KEY_F12;
_glfw.mir.publicKeys[KEY_F13] = GLFW_KEY_F13;
_glfw.mir.publicKeys[KEY_F14] = GLFW_KEY_F14;
_glfw.mir.publicKeys[KEY_F15] = GLFW_KEY_F15;
_glfw.mir.publicKeys[KEY_F16] = GLFW_KEY_F16;
_glfw.mir.publicKeys[KEY_F17] = GLFW_KEY_F17;
_glfw.mir.publicKeys[KEY_F18] = GLFW_KEY_F18;
_glfw.mir.publicKeys[KEY_F19] = GLFW_KEY_F19;
_glfw.mir.publicKeys[KEY_F20] = GLFW_KEY_F20;
_glfw.mir.publicKeys[KEY_F21] = GLFW_KEY_F21;
_glfw.mir.publicKeys[KEY_F22] = GLFW_KEY_F22;
_glfw.mir.publicKeys[KEY_F23] = GLFW_KEY_F23;
_glfw.mir.publicKeys[KEY_F24] = GLFW_KEY_F24;
_glfw.mir.publicKeys[KEY_KPSLASH] = GLFW_KEY_KP_DIVIDE;
_glfw.mir.publicKeys[KEY_KPDOT] = GLFW_KEY_KP_MULTIPLY;
_glfw.mir.publicKeys[KEY_KPMINUS] = GLFW_KEY_KP_SUBTRACT;
_glfw.mir.publicKeys[KEY_KPPLUS] = GLFW_KEY_KP_ADD;
_glfw.mir.publicKeys[KEY_KP0] = GLFW_KEY_KP_0;
_glfw.mir.publicKeys[KEY_KP1] = GLFW_KEY_KP_1;
_glfw.mir.publicKeys[KEY_KP2] = GLFW_KEY_KP_2;
_glfw.mir.publicKeys[KEY_KP3] = GLFW_KEY_KP_3;
_glfw.mir.publicKeys[KEY_KP4] = GLFW_KEY_KP_4;
_glfw.mir.publicKeys[KEY_KP5] = GLFW_KEY_KP_5;
_glfw.mir.publicKeys[KEY_KP6] = GLFW_KEY_KP_6;
_glfw.mir.publicKeys[KEY_KP7] = GLFW_KEY_KP_7;
_glfw.mir.publicKeys[KEY_KP8] = GLFW_KEY_KP_8;
_glfw.mir.publicKeys[KEY_KP9] = GLFW_KEY_KP_9;
_glfw.mir.publicKeys[KEY_KPCOMMA] = GLFW_KEY_KP_DECIMAL;
_glfw.mir.publicKeys[KEY_KPEQUAL] = GLFW_KEY_KP_EQUAL;
_glfw.mir.publicKeys[KEY_KPENTER] = GLFW_KEY_KP_ENTER;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformInit(void)
{
int error;
_glfw.mir.connection = mir_connect_sync(NULL, __PRETTY_FUNCTION__);
if (!mir_connection_is_valid(_glfw.mir.connection))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unable to connect to server: %s",
mir_connection_get_error_message(_glfw.mir.connection));
return GLFW_FALSE;
}
_glfw.mir.display =
mir_connection_get_egl_native_display(_glfw.mir.connection);
createKeyTables();
if (!_glfwInitThreadLocalStoragePOSIX())
return GLFW_FALSE;
if (!_glfwInitJoysticksLinux())
return GLFW_FALSE;
_glfwInitTimerPOSIX();
// Need the default conf for when we set a NULL cursor
_glfw.mir.default_conf = mir_cursor_configuration_from_name(mir_arrow_cursor_name);
_glfw.mir.event_queue = calloc(1, sizeof(EventQueue));
_glfwInitEventQueueMir(_glfw.mir.event_queue);
error = pthread_mutex_init(&_glfw.mir.event_mutex, NULL);
if (error)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Failed to create event mutex: %s",
strerror(error));
return GLFW_FALSE;
}
return GLFW_TRUE;
}
void _glfwPlatformTerminate(void)
{
_glfwTerminateEGL();
_glfwTerminateJoysticksLinux();
_glfwTerminateThreadLocalStoragePOSIX();
_glfwDeleteEventQueueMir(_glfw.mir.event_queue);
pthread_mutex_destroy(&_glfw.mir.event_mutex);
mir_connection_release(_glfw.mir.connection);
}
const char* _glfwPlatformGetVersionString(void)
{
return _GLFW_VERSION_NUMBER " Mir EGL"
#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
" clock_gettime"
#else
" gettimeofday"
#endif
#if defined(__linux__)
" /dev/js"
#endif
#if defined(_GLFW_BUILD_DLL)
" shared"
#endif
;
}
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//========================================================================
// GLFW 3.3 Mir - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014-2015 Brandon Schaefer <brandon.schaefer@canonical.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <stdlib.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
_GLFWmonitor** _glfwPlatformGetMonitors(int* count)
{
int i, found = 0;
_GLFWmonitor** monitors = NULL;
MirDisplayConfiguration* displayConfig =
mir_connection_create_display_config(_glfw.mir.connection);
*count = 0;
for (i = 0; i < displayConfig->num_outputs; i++)
{
const MirDisplayOutput* out = displayConfig->outputs + i;
if (out->used &&
out->connected &&
out->num_modes &&
out->current_mode < out->num_modes)
{
found++;
monitors = realloc(monitors, sizeof(_GLFWmonitor*) * found);
monitors[i] = _glfwAllocMonitor("Unknown",
out->physical_width_mm,
out->physical_height_mm);
monitors[i]->mir.x = out->position_x;
monitors[i]->mir.y = out->position_y;
monitors[i]->mir.output_id = out->output_id;
monitors[i]->mir.cur_mode = out->current_mode;
monitors[i]->modes = _glfwPlatformGetVideoModes(monitors[i],
&monitors[i]->modeCount);
}
}
mir_display_config_destroy(displayConfig);
*count = found;
return monitors;
}
GLFWbool _glfwPlatformIsSameMonitor(_GLFWmonitor* first, _GLFWmonitor* second)
{
return first->mir.output_id == second->mir.output_id;
}
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
{
if (xpos)
*xpos = monitor->mir.x;
if (ypos)
*ypos = monitor->mir.y;
}
void FillInRGBBitsFromPixelFormat(GLFWvidmode* mode, const MirPixelFormat pf)
{
switch (pf)
{
case mir_pixel_format_rgb_565:
mode->redBits = 5;
mode->greenBits = 6;
mode->blueBits = 5;
break;
case mir_pixel_format_rgba_5551:
mode->redBits = 5;
mode->greenBits = 5;
mode->blueBits = 5;
break;
case mir_pixel_format_rgba_4444:
mode->redBits = 4;
mode->greenBits = 4;
mode->blueBits = 4;
break;
case mir_pixel_format_abgr_8888:
case mir_pixel_format_xbgr_8888:
case mir_pixel_format_argb_8888:
case mir_pixel_format_xrgb_8888:
case mir_pixel_format_bgr_888:
case mir_pixel_format_rgb_888:
default:
mode->redBits = 8;
mode->greenBits = 8;
mode->blueBits = 8;
break;
}
}
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
{
int i;
GLFWvidmode* modes = NULL;
MirDisplayConfiguration* displayConfig =
mir_connection_create_display_config(_glfw.mir.connection);
for (i = 0; i < displayConfig->num_outputs; i++)
{
const MirDisplayOutput* out = displayConfig->outputs + i;
if (out->output_id != monitor->mir.output_id)
continue;
modes = calloc(out->num_modes, sizeof(GLFWvidmode));
for (*found = 0; *found < out->num_modes; (*found)++)
{
modes[*found].width = out->modes[*found].horizontal_resolution;
modes[*found].height = out->modes[*found].vertical_resolution;
modes[*found].refreshRate = out->modes[*found].refresh_rate;
FillInRGBBitsFromPixelFormat(&modes[*found], out->output_formats[*found]);
}
break;
}
mir_display_config_destroy(displayConfig);
return modes;
}
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
{
*mode = monitor->modes[monitor->mir.cur_mode];
}
void _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI int glfwGetMirMonitor(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(0);
return monitor->mir.output_id;
}
-130
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//========================================================================
// GLFW 3.3 Mir - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014-2015 Brandon Schaefer <brandon.schaefer@canonical.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#ifndef _glfw3_mir_platform_h_
#define _glfw3_mir_platform_h_
#include <sys/queue.h>
#include <pthread.h>
#include <dlfcn.h>
#include <mir_toolkit/mir_client_library.h>
typedef VkFlags VkMirSurfaceCreateFlagsKHR;
typedef struct VkMirSurfaceCreateInfoKHR
{
VkStructureType sType;
const void* pNext;
VkMirSurfaceCreateFlagsKHR flags;
MirConnection* connection;
MirSurface* mirSurface;
} VkMirSurfaceCreateInfoKHR;
typedef VkResult (APIENTRY *PFN_vkCreateMirSurfaceKHR)(VkInstance,const VkMirSurfaceCreateInfoKHR*,const VkAllocationCallbacks*,VkSurfaceKHR*);
typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)(VkPhysicalDevice,uint32_t,MirConnection*);
#include "posix_tls.h"
#include "posix_time.h"
#include "linux_joystick.h"
#include "xkb_unicode.h"
#include "egl_context.h"
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
#define _glfw_dlclose(handle) dlclose(handle)
#define _glfw_dlsym(handle, name) dlsym(handle, name)
#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->mir.window)
#define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.mir.display)
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowMir mir
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorMir mir
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryMir mir
#define _GLFW_PLATFORM_CURSOR_STATE _GLFWcursorMir mir
#define _GLFW_PLATFORM_CONTEXT_STATE
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE
// Mir-specific Event Queue
//
typedef struct EventQueue
{
TAILQ_HEAD(, EventNode) head;
} EventQueue;
// Mir-specific per-window data
//
typedef struct _GLFWwindowMir
{
MirSurface* surface;
int width;
int height;
MirEGLNativeWindowType window;
} _GLFWwindowMir;
// Mir-specific per-monitor data
//
typedef struct _GLFWmonitorMir
{
int cur_mode;
int output_id;
int x;
int y;
} _GLFWmonitorMir;
// Mir-specific global data
//
typedef struct _GLFWlibraryMir
{
MirConnection* connection;
MirEGLNativeDisplayType display;
MirCursorConfiguration* default_conf;
EventQueue* event_queue;
short int publicKeys[256];
pthread_mutex_t event_mutex;
pthread_cond_t event_cond;
} _GLFWlibraryMir;
// Mir-specific per-cursor data
// TODO: Only system cursors are implemented in Mir atm. Need to wait for support.
//
typedef struct _GLFWcursorMir
{
MirCursorConfiguration* conf;
MirBufferStream* custom_cursor;
} _GLFWcursorMir;
extern void _glfwInitEventQueueMir(EventQueue* queue);
extern void _glfwDeleteEventQueueMir(EventQueue* queue);
#endif // _glfw3_mir_platform_h_
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@@ -1,848 +0,0 @@
//========================================================================
// GLFW 3.3 Mir - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014-2015 Brandon Schaefer <brandon.schaefer@canonical.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
#include <linux/input.h>
#include <stdlib.h>
#include <string.h>
typedef struct EventNode
{
TAILQ_ENTRY(EventNode) entries;
const MirEvent* event;
_GLFWwindow* window;
} EventNode;
static void deleteNode(EventQueue* queue, EventNode* node)
{
mir_event_unref(node->event);
free(node);
}
static GLFWbool emptyEventQueue(EventQueue* queue)
{
return queue->head.tqh_first == NULL;
}
// TODO The mir_event_ref is not supposed to be used but ... its needed
// in this case. Need to wait until we can read from an FD set up by mir
// for single threaded event handling.
static EventNode* newEventNode(const MirEvent* event, _GLFWwindow* context)
{
EventNode* new_node = calloc(1, sizeof(EventNode));
new_node->event = mir_event_ref(event);
new_node->window = context;
return new_node;
}
static void enqueueEvent(const MirEvent* event, _GLFWwindow* context)
{
pthread_mutex_lock(&_glfw.mir.event_mutex);
EventNode* new_node = newEventNode(event, context);
TAILQ_INSERT_TAIL(&_glfw.mir.event_queue->head, new_node, entries);
pthread_cond_signal(&_glfw.mir.event_cond);
pthread_mutex_unlock(&_glfw.mir.event_mutex);
}
static EventNode* dequeueEvent(EventQueue* queue)
{
EventNode* node = NULL;
pthread_mutex_lock(&_glfw.mir.event_mutex);
node = queue->head.tqh_first;
if (node)
TAILQ_REMOVE(&queue->head, node, entries);
pthread_mutex_unlock(&_glfw.mir.event_mutex);
return node;
}
/* FIXME Soon to be changed upstream mir! So we can use an egl config to figure out
the best pixel format!
*/
static MirPixelFormat findValidPixelFormat(void)
{
unsigned int i, validFormats, mirPixelFormats = 32;
MirPixelFormat formats[mir_pixel_formats];
mir_connection_get_available_surface_formats(_glfw.mir.connection, formats,
mirPixelFormats, &validFormats);
for (i = 0; i < validFormats; i++)
{
if (formats[i] == mir_pixel_format_abgr_8888 ||
formats[i] == mir_pixel_format_xbgr_8888 ||
formats[i] == mir_pixel_format_argb_8888 ||
formats[i] == mir_pixel_format_xrgb_8888)
{
return formats[i];
}
}
return mir_pixel_format_invalid;
}
static int mirModToGLFWMod(uint32_t mods)
{
int publicMods = 0x0;
if (mods & mir_input_event_modifier_alt)
publicMods |= GLFW_MOD_ALT;
else if (mods & mir_input_event_modifier_shift)
publicMods |= GLFW_MOD_SHIFT;
else if (mods & mir_input_event_modifier_ctrl)
publicMods |= GLFW_MOD_CONTROL;
else if (mods & mir_input_event_modifier_meta)
publicMods |= GLFW_MOD_SUPER;
return publicMods;
}
static int toGLFWKeyCode(uint32_t key)
{
if (key < sizeof(_glfw.mir.publicKeys) / sizeof(_glfw.mir.publicKeys[0]))
return _glfw.mir.publicKeys[key];
return GLFW_KEY_UNKNOWN;
}
static void handleKeyEvent(const MirKeyboardEvent* key_event, _GLFWwindow* window)
{
const int action = mir_keyboard_event_action (key_event);
const int scan_code = mir_keyboard_event_scan_code(key_event);
const int key_code = mir_keyboard_event_key_code (key_event);
const int modifiers = mir_keyboard_event_modifiers(key_event);
const int pressed = action == mir_keyboard_action_up ? GLFW_RELEASE : GLFW_PRESS;
const int mods = mirModToGLFWMod(modifiers);
const long text = _glfwKeySym2Unicode(key_code);
const int plain = !(mods & (GLFW_MOD_CONTROL | GLFW_MOD_ALT));
_glfwInputKey(window, toGLFWKeyCode(scan_code), scan_code, pressed, mods);
if (text != -1)
_glfwInputChar(window, text, mods, plain);
}
static void handlePointerButton(_GLFWwindow* window,
int pressed,
const MirPointerEvent* pointer_event)
{
int mods = mir_pointer_event_modifiers(pointer_event);
const int publicMods = mirModToGLFWMod(mods);
MirPointerButton button = mir_pointer_button_primary;
static uint32_t oldButtonStates = 0;
uint32_t newButtonStates = mir_pointer_event_buttons(pointer_event);
int publicButton = GLFW_MOUSE_BUTTON_LEFT;
// XOR our old button states our new states to figure out what was added or removed
button = newButtonStates ^ oldButtonStates;
switch (button)
{
case mir_pointer_button_primary:
publicButton = GLFW_MOUSE_BUTTON_LEFT;
break;
case mir_pointer_button_secondary:
publicButton = GLFW_MOUSE_BUTTON_RIGHT;
break;
case mir_pointer_button_tertiary:
publicButton = GLFW_MOUSE_BUTTON_MIDDLE;
break;
case mir_pointer_button_forward:
// FIXME What is the forward button?
publicButton = GLFW_MOUSE_BUTTON_4;
break;
case mir_pointer_button_back:
// FIXME What is the back button?
publicButton = GLFW_MOUSE_BUTTON_5;
break;
default:
break;
}
oldButtonStates = newButtonStates;
_glfwInputMouseClick(window, publicButton, pressed, publicMods);
}
static void handlePointerMotion(_GLFWwindow* window,
const MirPointerEvent* pointer_event)
{
int current_x = window->virtualCursorPosX;
int current_y = window->virtualCursorPosY;
int x = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_x);
int y = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_y);
int dx = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_hscroll);
int dy = mir_pointer_event_axis_value(pointer_event, mir_pointer_axis_vscroll);
_glfwInputCursorPos(window, x, y);
if (dx != 0 || dy != 0)
_glfwInputScroll(window, dx, dy);
}
static void handlePointerEvent(const MirPointerEvent* pointer_event,
_GLFWwindow* window)
{
int action = mir_pointer_event_action(pointer_event);
switch (action)
{
case mir_pointer_action_button_down:
handlePointerButton(window, GLFW_PRESS, pointer_event);
break;
case mir_pointer_action_button_up:
handlePointerButton(window, GLFW_RELEASE, pointer_event);
break;
case mir_pointer_action_motion:
handlePointerMotion(window, pointer_event);
break;
case mir_pointer_action_enter:
case mir_pointer_action_leave:
break;
default:
break;
}
}
static void handleInput(const MirInputEvent* input_event, _GLFWwindow* window)
{
int type = mir_input_event_get_type(input_event);
switch (type)
{
case mir_input_event_type_key:
handleKeyEvent(mir_input_event_get_keyboard_event(input_event), window);
break;
case mir_input_event_type_pointer:
handlePointerEvent(mir_input_event_get_pointer_event(input_event), window);
break;
default:
break;
}
}
static void handleEvent(const MirEvent* event, _GLFWwindow* window)
{
int type = mir_event_get_type(event);
switch (type)
{
case mir_event_type_input:
handleInput(mir_event_get_input_event(event), window);
break;
default:
break;
}
}
static void addNewEvent(MirSurface* surface, const MirEvent* event, void* context)
{
enqueueEvent(event, context);
}
static GLFWbool createSurface(_GLFWwindow* window)
{
MirSurfaceSpec* spec;
MirBufferUsage buffer_usage = mir_buffer_usage_hardware;
MirPixelFormat pixel_format = findValidPixelFormat();
if (pixel_format == mir_pixel_format_invalid)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unable to find a correct pixel format");
return GLFW_FALSE;
}
spec = mir_connection_create_spec_for_normal_surface(_glfw.mir.connection,
window->mir.width,
window->mir.height,
pixel_format);
mir_surface_spec_set_buffer_usage(spec, buffer_usage);
mir_surface_spec_set_name(spec, "MirSurface");
window->mir.surface = mir_surface_create_sync(spec);
mir_surface_spec_release(spec);
if (!mir_surface_is_valid(window->mir.surface))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unable to create surface: %s",
mir_surface_get_error_message(window->mir.surface));
return GLFW_FALSE;
}
mir_surface_set_event_handler(window->mir.surface, addNewEvent, window);
return GLFW_TRUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
void _glfwInitEventQueueMir(EventQueue* queue)
{
TAILQ_INIT(&queue->head);
}
void _glfwDeleteEventQueueMir(EventQueue* queue)
{
if (queue)
{
EventNode* node, *node_next;
node = queue->head.tqh_first;
while (node != NULL)
{
node_next = node->entries.tqe_next;
TAILQ_REMOVE(&queue->head, node, entries);
deleteNode(queue, node);
node = node_next;
}
free(queue);
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformCreateWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
if (window->monitor)
{
GLFWvidmode mode;
_glfwPlatformGetVideoMode(window->monitor, &mode);
mir_surface_set_state(window->mir.surface, mir_surface_state_fullscreen);
if (wndconfig->width > mode.width || wndconfig->height > mode.height)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Requested surface size too large: %ix%i",
wndconfig->width, wndconfig->height);
return GLFW_FALSE;
}
}
window->mir.width = wndconfig->width;
window->mir.height = wndconfig->height;
if (!createSurface(window))
return GLFW_FALSE;
window->mir.window = mir_buffer_stream_get_egl_native_window(
mir_surface_get_buffer_stream(window->mir.surface));
if (ctxconfig->client != GLFW_NO_API)
{
if (!_glfwInitEGL())
return GLFW_FALSE;
if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
return GLFW_FALSE;
}
return GLFW_TRUE;
}
void _glfwPlatformDestroyWindow(_GLFWwindow* window)
{
if (mir_surface_is_valid(window->mir.surface))
{
mir_surface_release_sync(window->mir.surface);
window->mir.surface = NULL;
}
if (window->context.destroy)
window->context.destroy(window);
}
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
{
MirSurfaceSpec* spec;
const char* e_title = title ? title : "";
spec = mir_connection_create_spec_for_changes(_glfw.mir.connection);
mir_surface_spec_set_name(spec, e_title);
mir_surface_apply_spec(window->mir.surface, spec);
mir_surface_spec_release(spec);
}
void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
int count, const GLFWimage* images)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
{
MirSurfaceSpec* spec;
spec = mir_connection_create_spec_for_changes(_glfw.mir.connection);
mir_surface_spec_set_width (spec, width);
mir_surface_spec_set_height(spec, height);
mir_surface_apply_spec(window->mir.surface, spec);
mir_surface_spec_release(spec);
}
void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
int minwidth, int minheight,
int maxwidth, int maxheight)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int numer, int denom)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
int* left, int* top,
int* right, int* bottom)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
{
if (width)
*width = window->mir.width;
if (height)
*height = window->mir.height;
}
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{
mir_surface_set_state(window->mir.surface, mir_surface_state_minimized);
}
void _glfwPlatformRestoreWindow(_GLFWwindow* window)
{
mir_surface_set_state(window->mir.surface, mir_surface_state_restored);
}
void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformHideWindow(_GLFWwindow* window)
{
MirSurfaceSpec* spec;
spec = mir_connection_create_spec_for_changes(_glfw.mir.connection);
mir_surface_spec_set_state(spec, mir_surface_state_hidden);
mir_surface_apply_spec(window->mir.surface, spec);
mir_surface_spec_release(spec);
}
void _glfwPlatformShowWindow(_GLFWwindow* window)
{
MirSurfaceSpec* spec;
spec = mir_connection_create_spec_for_changes(_glfw.mir.connection);
mir_surface_spec_set_state(spec, mir_surface_state_restored);
mir_surface_apply_spec(window->mir.surface, spec);
mir_surface_spec_release(spec);
}
void _glfwPlatformFocusWindow(_GLFWwindow* window)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
_GLFWmonitor* monitor,
int xpos, int ypos,
int width, int height,
int refreshRate)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
int _glfwPlatformWindowFocused(_GLFWwindow* window)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
return GLFW_FALSE;
}
int _glfwPlatformWindowIconified(_GLFWwindow* window)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
return GLFW_FALSE;
}
int _glfwPlatformWindowVisible(_GLFWwindow* window)
{
return mir_surface_get_visibility(window->mir.surface) == mir_surface_visibility_exposed;
}
int _glfwPlatformWindowMaximized(_GLFWwindow* window)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
return GLFW_FALSE;
}
void _glfwPlatformPollEvents(void)
{
EventNode* node = NULL;
while ((node = dequeueEvent(_glfw.mir.event_queue)))
{
handleEvent(node->event, node->window);
deleteNode(_glfw.mir.event_queue, node);
}
}
void _glfwPlatformWaitEvents(void)
{
pthread_mutex_lock(&_glfw.mir.event_mutex);
if (emptyEventQueue(_glfw.mir.event_queue))
pthread_cond_wait(&_glfw.mir.event_cond, &_glfw.mir.event_mutex);
pthread_mutex_unlock(&_glfw.mir.event_mutex);
_glfwPlatformPollEvents();
}
void _glfwPlatformWaitEventsTimeout(double timeout)
{
pthread_mutex_lock(&_glfw.mir.event_mutex);
if (emptyEventQueue(_glfw.mir.event_queue))
{
struct timespec time;
clock_gettime(CLOCK_REALTIME, &time);
time.tv_sec += (long) timeout;
time.tv_nsec += (long) ((timeout - (long) timeout) * 1e9);
pthread_cond_timedwait(&_glfw.mir.event_cond, &_glfw.mir.event_mutex, &time);
}
pthread_mutex_unlock(&_glfw.mir.event_mutex);
_glfwPlatformPollEvents();
}
void _glfwPlatformPostEmptyEvent(void)
{
}
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
{
if (width)
*width = window->mir.width;
if (height)
*height = window->mir.height;
}
// FIXME implement
int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
const GLFWimage* image,
int xhot, int yhot)
{
MirBufferStream* stream;
MirPixelFormat pixel_format = findValidPixelFormat();
int i_w = image->width;
int i_h = image->height;
if (pixel_format == mir_pixel_format_invalid)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unable to find a correct pixel format");
return GLFW_FALSE;
}
stream = mir_connection_create_buffer_stream_sync(_glfw.mir.connection,
i_w, i_h,
pixel_format,
mir_buffer_usage_software);
cursor->mir.conf = mir_cursor_configuration_from_buffer_stream(stream, xhot, yhot);
char* dest;
unsigned char *pixels;
int i, r_stride, bytes_per_pixel, bytes_per_row;
MirGraphicsRegion region;
mir_buffer_stream_get_graphics_region(stream, &region);
// FIXME Figure this out based on the current_pf
bytes_per_pixel = 4;
bytes_per_row = bytes_per_pixel * i_w;
dest = region.vaddr;
pixels = image->pixels;
r_stride = region.stride;
for (i = 0; i < i_h; i++)
{
memcpy(dest, pixels, bytes_per_row);
dest += r_stride;
pixels += r_stride;
}
cursor->mir.custom_cursor = stream;
return GLFW_TRUE;
}
const char* getSystemCursorName(int shape)
{
switch (shape)
{
case GLFW_ARROW_CURSOR:
return mir_arrow_cursor_name;
case GLFW_IBEAM_CURSOR:
return mir_caret_cursor_name;
case GLFW_CROSSHAIR_CURSOR:
return mir_crosshair_cursor_name;
case GLFW_HAND_CURSOR:
return mir_open_hand_cursor_name;
case GLFW_HRESIZE_CURSOR:
return mir_horizontal_resize_cursor_name;
case GLFW_VRESIZE_CURSOR:
return mir_vertical_resize_cursor_name;
}
return NULL;
}
int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
{
const char* cursor_name = getSystemCursorName(shape);
if (cursor_name)
{
cursor->mir.conf = mir_cursor_configuration_from_name(cursor_name);
cursor->mir.custom_cursor = NULL;
return GLFW_TRUE;
}
return GLFW_FALSE;
}
void _glfwPlatformDestroyCursor(_GLFWcursor* cursor)
{
if (cursor->mir.conf)
mir_cursor_configuration_destroy(cursor->mir.conf);
if (cursor->mir.custom_cursor)
mir_buffer_stream_release_sync(cursor->mir.custom_cursor);
}
void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
{
if (cursor && cursor->mir.conf)
{
mir_wait_for(mir_surface_configure_cursor(window->mir.surface, cursor->mir.conf));
if (cursor->mir.custom_cursor)
{
mir_buffer_stream_swap_buffers_sync(cursor->mir.custom_cursor);
}
}
else
{
mir_wait_for(mir_surface_configure_cursor(window->mir.surface, _glfw.mir.default_conf));
}
}
void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double xpos, double ypos)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
const char* _glfwPlatformGetKeyName(int key, int scancode)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
return NULL;
}
void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
}
const char* _glfwPlatformGetClipboardString(_GLFWwindow* window)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Unsupported function %s", __PRETTY_FUNCTION__);
return NULL;
}
char** _glfwPlatformGetRequiredInstanceExtensions(uint32_t* count)
{
char** extensions;
*count = 0;
if (!_glfw.vk.KHR_mir_surface)
return NULL;
extensions = calloc(2, sizeof(char*));
extensions[0] = strdup("VK_KHR_surface");
extensions[1] = strdup("VK_KHR_mir_surface");
*count = 2;
return extensions;
}
int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
VkPhysicalDevice device,
uint32_t queuefamily)
{
PFN_vkGetPhysicalDeviceMirPresentationSupportKHR vkGetPhysicalDeviceMirPresentationSupportKHR =
(PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)
vkGetInstanceProcAddr(instance, "vkGetPhysicalDeviceMirPresentationSupportKHR");
if (!vkGetPhysicalDeviceMirPresentationSupportKHR)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Mir: Vulkan instance missing VK_KHR_mir_surface extension");
return GLFW_FALSE;
}
return vkGetPhysicalDeviceMirPresentationSupportKHR(device,
queuefamily,
_glfw.mir.connection);
}
VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
_GLFWwindow* window,
const VkAllocationCallbacks* allocator,
VkSurfaceKHR* surface)
{
VkResult err;
VkMirSurfaceCreateInfoKHR sci;
PFN_vkCreateMirSurfaceKHR vkCreateMirSurfaceKHR;
vkCreateMirSurfaceKHR = (PFN_vkCreateMirSurfaceKHR)
vkGetInstanceProcAddr(instance, "vkCreateMirSurfaceKHR");
if (!vkCreateMirSurfaceKHR)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Mir: Vulkan instance missing VK_KHR_mir_surface extension");
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
memset(&sci, 0, sizeof(sci));
sci.sType = VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR;
sci.connection = _glfw.mir.connection;
sci.mirSurface = window->mir.surface;
err = vkCreateMirSurfaceKHR(instance, &sci, allocator, surface);
if (err)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Mir: Failed to create Vulkan surface: %s",
_glfwGetVulkanResultString(err));
}
return err;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
//////////////////////////////////////////////////////////////////////////
GLFWAPI MirConnection* glfwGetMirDisplay(void)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return _glfw.mir.connection;
}
GLFWAPI MirSurface* glfwGetMirWindow(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return window->mir.surface;
}
+143 -76
View File
@@ -2,7 +2,7 @@
// GLFW 3.3 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -24,6 +24,8 @@
// distribution.
//
//========================================================================
// Please use C89 style variable declarations in this file because VS 2010
//========================================================================
#include "internal.h"
@@ -54,6 +56,10 @@ static int compareVideoModes(const void* fp, const void* sp)
if (farea != sarea)
return farea - sarea;
// Then sort on width
if (fm->width != sm->width)
return fm->width - sm->width;
// Lastly sort on refresh rate
return fm->refreshRate - sm->refreshRate;
}
@@ -86,83 +92,67 @@ static GLFWbool refreshVideoModes(_GLFWmonitor* monitor)
////// GLFW event API //////
//////////////////////////////////////////////////////////////////////////
void _glfwInputMonitorChange(void)
// Notifies shared code of a monitor connection or disconnection
//
void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement)
{
int i, j, monitorCount = _glfw.monitorCount;
_GLFWmonitor** monitors = _glfw.monitors;
_glfw.monitors = _glfwPlatformGetMonitors(&_glfw.monitorCount);
// Re-use still connected monitor objects
for (i = 0; i < _glfw.monitorCount; i++)
if (action == GLFW_CONNECTED)
{
for (j = 0; j < monitorCount; j++)
_glfw.monitorCount++;
_glfw.monitors =
realloc(_glfw.monitors, sizeof(_GLFWmonitor*) * _glfw.monitorCount);
if (placement == _GLFW_INSERT_FIRST)
{
if (_glfwPlatformIsSameMonitor(_glfw.monitors[i], monitors[j]))
{
_glfwFreeMonitor(_glfw.monitors[i]);
_glfw.monitors[i] = monitors[j];
break;
}
memmove(_glfw.monitors + 1,
_glfw.monitors,
((size_t) _glfw.monitorCount - 1) * sizeof(_GLFWmonitor*));
_glfw.monitors[0] = monitor;
}
else
_glfw.monitors[_glfw.monitorCount - 1] = monitor;
}
// Find and report disconnected monitors (not in the new list)
for (i = 0; i < monitorCount; i++)
else if (action == GLFW_DISCONNECTED)
{
int i;
_GLFWwindow* window;
for (j = 0; j < _glfw.monitorCount; j++)
{
if (monitors[i] == _glfw.monitors[j])
break;
}
if (j < _glfw.monitorCount)
continue;
for (window = _glfw.windowListHead; window; window = window->next)
{
if (window->monitor == monitors[i])
if (window->monitor == monitor)
{
int width, height;
int width, height, xoff, yoff;
_glfwPlatformGetWindowSize(window, &width, &height);
_glfwPlatformSetWindowMonitor(window, NULL, 0, 0, width, height, 0);
_glfwPlatformGetWindowFrameSize(window, &xoff, &yoff, NULL, NULL);
_glfwPlatformSetWindowPos(window, xoff, yoff);
}
}
if (_glfw.callbacks.monitor)
_glfw.callbacks.monitor((GLFWmonitor*) monitors[i], GLFW_DISCONNECTED);
}
// Find and report newly connected monitors (not in the old list)
// Re-used monitor objects are then removed from the old list to avoid
// having them destroyed at the end of this function
for (i = 0; i < _glfw.monitorCount; i++)
{
for (j = 0; j < monitorCount; j++)
for (i = 0; i < _glfw.monitorCount; i++)
{
if (_glfw.monitors[i] == monitors[j])
if (_glfw.monitors[i] == monitor)
{
monitors[j] = NULL;
_glfw.monitorCount--;
memmove(_glfw.monitors + i,
_glfw.monitors + i + 1,
((size_t) _glfw.monitorCount - i) * sizeof(_GLFWmonitor*));
break;
}
}
if (j < monitorCount)
continue;
if (_glfw.callbacks.monitor)
_glfw.callbacks.monitor((GLFWmonitor*) _glfw.monitors[i], GLFW_CONNECTED);
}
_glfwFreeMonitors(monitors, monitorCount);
if (_glfw.callbacks.monitor)
_glfw.callbacks.monitor((GLFWmonitor*) monitor, action);
if (action == GLFW_DISCONNECTED)
_glfwFreeMonitor(monitor);
}
void _glfwInputMonitorWindowChange(_GLFWmonitor* monitor, _GLFWwindow* window)
// Notifies shared code that a full screen window has acquired or released
// a monitor
//
void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window)
{
monitor->window = window;
}
@@ -172,21 +162,29 @@ void _glfwInputMonitorWindowChange(_GLFWmonitor* monitor, _GLFWwindow* window)
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Allocates and returns a monitor object with the specified name and dimensions
//
_GLFWmonitor* _glfwAllocMonitor(const char* name, int widthMM, int heightMM)
{
_GLFWmonitor* monitor = calloc(1, sizeof(_GLFWmonitor));
monitor->name = strdup(name);
monitor->widthMM = widthMM;
monitor->heightMM = heightMM;
if (name)
monitor->name = _glfw_strdup(name);
return monitor;
}
// Frees a monitor object and any data associated with it
//
void _glfwFreeMonitor(_GLFWmonitor* monitor)
{
if (monitor == NULL)
return;
_glfwPlatformFreeMonitor(monitor);
_glfwFreeGammaArrays(&monitor->originalRamp);
_glfwFreeGammaArrays(&monitor->currentRamp);
@@ -195,6 +193,8 @@ void _glfwFreeMonitor(_GLFWmonitor* monitor)
free(monitor);
}
// Allocates red, green and blue value arrays of the specified size
//
void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size)
{
ramp->red = calloc(size, sizeof(unsigned short));
@@ -203,6 +203,8 @@ void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size)
ramp->size = size;
}
// Frees the red, green and blue value arrays and clears the struct
//
void _glfwFreeGammaArrays(GLFWgammaramp* ramp)
{
free(ramp->red);
@@ -212,16 +214,8 @@ void _glfwFreeGammaArrays(GLFWgammaramp* ramp)
memset(ramp, 0, sizeof(GLFWgammaramp));
}
void _glfwFreeMonitors(_GLFWmonitor** monitors, int count)
{
int i;
for (i = 0; i < count; i++)
_glfwFreeMonitor(monitors[i]);
free(monitors);
}
// Chooses the video mode most closely matching the desired one
//
const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
const GLFWvidmode* desired)
{
@@ -272,11 +266,15 @@ const GLFWvidmode* _glfwChooseVideoMode(_GLFWmonitor* monitor,
return closest;
}
// Performs lexical comparison between two @ref GLFWvidmode structures
//
int _glfwCompareVideoModes(const GLFWvidmode* fm, const GLFWvidmode* sm)
{
return compareVideoModes(fm, sm);
}
// Splits a color depth into red, green and blue bit depths
//
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue)
{
int delta;
@@ -304,6 +302,7 @@ void _glfwSplitBPP(int bpp, int* red, int* green, int* blue)
GLFWAPI GLFWmonitor** glfwGetMonitors(int* count)
{
assert(count != NULL);
*count = 0;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
@@ -337,6 +336,27 @@ GLFWAPI void glfwGetMonitorPos(GLFWmonitor* handle, int* xpos, int* ypos)
_glfwPlatformGetMonitorPos(monitor, xpos, ypos);
}
GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* handle,
int* xpos, int* ypos,
int* width, int* height)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
if (xpos)
*xpos = 0;
if (ypos)
*ypos = 0;
if (width)
*width = 0;
if (height)
*height = 0;
_GLFW_REQUIRE_INIT();
_glfwPlatformGetMonitorWorkarea(monitor, xpos, ypos, width, height);
}
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int* heightMM)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
@@ -355,6 +375,21 @@ GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* handle, int* widthMM, int*
*heightMM = monitor->heightMM;
}
GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* handle,
float* xscale, float* yscale)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
if (xscale)
*xscale = 0.f;
if (yscale)
*yscale = 0.f;
_GLFW_REQUIRE_INIT();
_glfwPlatformGetMonitorContentScale(monitor, xscale, yscale);
}
GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
@@ -364,6 +399,24 @@ GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* handle)
return monitor->name;
}
GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* handle, void* pointer)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
_GLFW_REQUIRE_INIT();
monitor->userPointer = pointer;
}
GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* handle)
{
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
return monitor->userPointer;
}
GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
@@ -401,9 +454,13 @@ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* handle)
GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
{
int i;
unsigned short values[256];
unsigned int i;
unsigned short* values;
GLFWgammaramp ramp;
const GLFWgammaramp* original;
assert(handle != NULL);
assert(gamma > 0.f);
assert(gamma <= FLT_MAX);
_GLFW_REQUIRE_INIT();
@@ -413,18 +470,22 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
return;
}
for (i = 0; i < 256; i++)
original = glfwGetGammaRamp(handle);
if (!original)
return;
values = calloc(original->size, sizeof(unsigned short));
for (i = 0; i < original->size; i++)
{
double value;
float value;
// Calculate intensity
value = i / 255.0;
value = i / (float) (original->size - 1);
// Apply gamma curve
value = pow(value, 1.0 / gamma) * 65535.0 + 0.5;
value = powf(value, 1.f / gamma) * 65535.f + 0.5f;
// Clamp to value range
if (value > 65535.0)
value = 65535.0;
value = _glfw_fminf(value, 65535.f);
values[i] = (unsigned short) value;
}
@@ -432,9 +493,10 @@ GLFWAPI void glfwSetGamma(GLFWmonitor* handle, float gamma)
ramp.red = values;
ramp.green = values;
ramp.blue = values;
ramp.size = 256;
ramp.size = original->size;
glfwSetGammaRamp(handle, &ramp);
free(values);
}
GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle)
@@ -445,7 +507,8 @@ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* handle)
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_glfwFreeGammaArrays(&monitor->currentRamp);
_glfwPlatformGetGammaRamp(monitor, &monitor->currentRamp);
if (!_glfwPlatformGetGammaRamp(monitor, &monitor->currentRamp))
return NULL;
return &monitor->currentRamp;
}
@@ -455,6 +518,7 @@ GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp)
_GLFWmonitor* monitor = (_GLFWmonitor*) handle;
assert(monitor != NULL);
assert(ramp != NULL);
assert(ramp->size > 0);
assert(ramp->red != NULL);
assert(ramp->green != NULL);
assert(ramp->blue != NULL);
@@ -470,7 +534,10 @@ GLFWAPI void glfwSetGammaRamp(GLFWmonitor* handle, const GLFWgammaramp* ramp)
_GLFW_REQUIRE_INIT();
if (!monitor->originalRamp.size)
_glfwPlatformGetGammaRamp(monitor, &monitor->originalRamp);
{
if (!_glfwPlatformGetGammaRamp(monitor, &monitor->originalRamp))
return;
}
_glfwPlatformSetGammaRamp(monitor, ramp);
}

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