Add classes Mesh and StaticMesh

This commit is contained in:
Jiga228
2025-10-10 19:39:30 +07:00
parent 2b2ed1f050
commit fedffa7634
14 changed files with 118 additions and 20 deletions
+21
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#include "Mesh.hpp"
#include "Game/SaveMap/SaveMap.h"
Mesh::Mesh()
{
SetType(Classes::Mesh);
}
std::shared_ptr<SaveMap> Mesh::save()
{
return std::make_shared<SaveMap>("Mesh")
->SaveString("model_name_", model_name_)
->connect_to(Actor::save());
}
void Mesh::load(std::shared_ptr<SaveMap> save)
{
Actor::load(save->getParent());
model_name_ = save->GetString("model_name_");
}
+24
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#pragma once
#include <string>
#include "../Actor.h"
GENERATE_META(Mesh)
class Mesh : public Actor
{
std::string model_name_;
protected:
void SetModelName(const std::string& new_model_name) { model_name_ = new_model_name; }
public:
Mesh();
#pragma region ISave
virtual std::shared_ptr<SaveMap> save() override;
virtual void load(std::shared_ptr<SaveMap> save) override;
#pragma endregion
virtual void load_model(const std::string& model_name) = 0;
const std::string& GetModelName() const { return model_name_; }
};
+26
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#include "StaticMesh.hpp"
#include "Log/Log.h"
#include "Game/SaveMap/SaveMap.h"
StaticMesh::StaticMesh()
{
SetType(Classes::StaticMesh);
}
std::shared_ptr<SaveMap> StaticMesh::save()
{
return std::make_shared<SaveMap>("StaticMesh")->connect_to(Mesh::save());
}
void StaticMesh::load(std::shared_ptr<SaveMap> save)
{
Mesh::load(save->getParent());
}
void StaticMesh::load_model(const std::string& model_name)
{
SetModelName(model_name);
// TODO
Message("Load mesh: " + model_name);
}
+17
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#pragma once
#include "Mesh.hpp"
GENERATE_META(StaticMesh)
class StaticMesh : public Mesh
{
public:
StaticMesh();
#pragma region ISave
virtual std::shared_ptr<SaveMap> save() override;
virtual void load(std::shared_ptr<SaveMap> save) override;
#pragma endregion
void load_model(const std::string& model_name) override;
};