Files
UwU-Engine/Core/Game/GameInstance.cpp
T

71 lines
1.4 KiB
C++

#include "GameInstance.hpp"
#include <filesystem>
#include <fstream>
#include <chrono>
#include <thread>
#include "ModelManager.hpp"
#include "Core/CoreInstance.hpp"
#include "Game/WorldFactory.hpp"
#include "Game/World/World.hpp"
extern std::vector<WorldFactory> world_factories;
GameInstance::GameInstance(CoreInstance& core) : core(core)
{
const std::string& base_world = core.getBaseWorldName();
// Init directories
std::filesystem::create_directories(std::filesystem::path("./Resources"));
current_model_manager_ = new ModelManager();
for (auto& factories : world_factories)
{
if (factories.world_name == base_world)
{
world = factories.factory(*this);
break;
}
}
if (world == nullptr)
throw std::runtime_error("Can't find world");
}
GameInstance::~GameInstance()
{
delete world;
delete current_model_manager_;
}
void GameInstance::start()
{
world->BeginPlay();
auto first = std::chrono::steady_clock::now();
while (is_running)
{
auto second = std::chrono::steady_clock::now();
std::chrono::milliseconds delta_time = std::chrono::duration_cast<std::chrono::milliseconds>(second - first);
world->Tick(delta_time.count() / 1000.0);
first = second;
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
}
void GameInstance::stop()
{
is_running = false;
}
void GameInstance::quit()
{
stop();
core.quit();
}