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324 Commits

Author SHA1 Message Date
Emmanuel Gil Peyrot 3fb01bbebe WIP: Wayland: Add a tablet skeleton
This doesn’t let the user get any event or anything yet, but it will be
required for that purpose later.
2020-10-08 22:27:21 +02:00
Camilla Löwy a506a8dc73 Add credit
Related to #1779 and #1781.
2020-10-05 23:25:32 +02:00
Nicolas Caramelli 8d47dc5894 Update test SPIR-V shader code
Closes #1781.
2020-10-05 23:24:12 +02:00
Camilla Löwy 48aa567d0c Update changelog and add credit
Related to #1775.
2020-10-05 23:24:12 +02:00
Vladimir Perminov 53b1396a09 Win32: Fix value for _WIN32_WINNT_WINBLUE
An incorrect value for _WIN32_WINNT_WINBLUE caused GLFW to think Windows
8 was 8.1 or greater.  This led to a crash when attempting to call
SetProcessDpiAwareness.

Closes #1775.
2020-10-05 23:24:12 +02:00
Camilla Löwy 60e7364b30 Update changelog
Related to #1761.
2020-10-05 23:24:12 +02:00
Doug Binks 166611cef5 Win32: Update all monitor handles on config change
Closes #1761.
2020-10-05 23:24:12 +02:00
Nicolas Caramelli 0b2660f39f Wayland: Remove FindWaylandProtocols.cmake and FindXKBCommon.cmake (not used anymore) 2020-10-04 20:31:12 +02:00
Emmanuel Gil Peyrot 40d150c399 Docs: Remove mentions of extra-cmake-modules 2020-09-30 17:04:20 +02:00
Emmanuel Gil Peyrot 8aaf072842 Wayland: Remove extra-cmake-modules from CI 2020-09-30 17:02:33 +02:00
Emmanuel Gil Peyrot 2e6fb7fe22 Wayland: Remove extra trailing whitespace 2020-09-30 17:02:32 +02:00
Joel Winarske 2747e47393 Wayland: Remove extra-cmake-modules dependency
Fixes #1774.
2020-09-30 17:02:26 +02:00
Camilla Löwy 1353f37a51 Make unsupported versions of CMake fail early 2020-09-23 20:07:34 +02:00
Camilla Löwy 539535a367 Specify maximum version of CMake known to work
Related to #1753.
2020-09-23 20:06:18 +02:00
Camilla Löwy 73ef5f0abb Update CODEOWNERS for move to SCSS 2020-09-22 19:50:40 +02:00
Luflosi 58df92acad Use consistent indentation for Doxygen custom stylesheet
Most of this file is indented with tabs but parts are indented with spaces.

Closes #1770.
2020-09-18 14:27:57 +02:00
Siavash Eliasi 96f9f5c4b9 Migrate to Sass for Doxygen custom stylesheets
Closes #1759.
2020-09-07 20:50:57 +02:00
Emmanuel Gil Peyrot 1ed1489831 Fix typo in GLFWwindowmaximizefun documentation
Thanks brianzuvich!

Fixes #1764.
2020-09-07 20:19:51 +02:00
Siavash Eliasi bb1d917c2f Improve docs scaling on mobile and small screens
Closes #1757.
2020-09-02 21:50:57 +02:00
Camilla Löwy 59196f9ad8 Make old debug context hint/attrib name searchable 2020-09-02 21:27:43 +02:00
Camilla Löwy 9d7897f961 Support interprocedural optimization override
This policy applies the CMAKE_INTERPROCEDURAL_OPTIMIZATION override to
the GLFW target.

Fixes #1753.
2020-09-02 21:27:43 +02:00
Camilla Löwy b3a79103a6 Move Wayland build CI to focal
This finally allows us to drop the Wayland workarounds for CI.

Thanks Travis CI!
2020-09-02 21:24:53 +02:00
Camilla Löwy b9dfce0070 Fix formatting in transition guide 2020-09-02 17:41:38 +02:00
Camilla Löwy 7765451d0f Formatting 2020-08-23 18:33:57 +02:00
Camilla Löwy cd0dc76c7c Null: Fix out parameters not being set
It turns out platform functions are sometimes called directly instead of
going through the public wrapper.
2020-08-19 19:31:55 +02:00
Camilla Löwy da26eefc61 Update changelog 2020-08-13 15:14:59 +02:00
Luflosi b488c3f87f Make _glfwPlatformInitJoysticks() return the correct type in null_joystick
This code was introduced in 782e6b6cef.

Closes #1745.
2020-08-08 22:51:50 +02:00
Camilla Löwy 05dd2fa298 Win32: Disable fb transparency when it is broken
On Windows 7, when GLFW framebuffer transparency and the DWM are enabled
but DWM transparency is disabled (i.e. when the Transparency setting is
disabled under Personalization > Color), the contents of the framebuffer
is combined with the last frame using additive blending instead of
replacing the previous contents.

This commit limits GLFW framebuffer transparency on Windows 7 to when
DWM transparency is enabled, removing the previous workaround of setting
a layered window color key that led to rendering artifacts.

Fixes #1512.
2020-07-29 15:21:45 +02:00
Camilla Löwy a2674a9034 Cocoa: Fix potential leak of CFNumber object
Spotted by Clang static analysis.
2020-07-23 22:27:40 +02:00
Luflosi 0cc13ceafc Return NULL instead of GLFW_FALSE where appropriate
Related to 782e6b6cef.

Closes #1738.
2020-07-23 22:13:11 +02:00
Camilla Löwy c01acc267a X11: Fix joystick detection before joystick init
Spotted by @Luflosi.
2020-07-23 21:14:36 +02:00
Camilla Löwy e0f7ce402b Documentation fix
"Joystick token" is not used anywhere else in the documentation.
2020-07-21 18:06:13 +02:00
Camilla Löwy f771d41292 Cleanup
Moving functions to their respective sections.  Related to delayed
joystick Initialization.
2020-07-21 17:54:07 +02:00
Camilla Löwy 782e6b6cef Make joystick platform code init on demand
This makes joystick support initialize the first time a joystick
function is called, including those gamepad functions that are layered
on top of joystick functions.

Related to #1284.
Related to #1646.
2020-07-21 17:38:56 +02:00
Camilla Löwy f760b124ca Wayland: Fix scroll offsets being inverted
Scrolling offsets were inverted compared to X11 and Win32.

Fixes #1463.
2020-07-15 23:16:01 +02:00
Camilla Löwy 5f60c22cfa Wayland: Fix partial framebuffer size retrieval 2020-07-15 21:56:52 +02:00
Camilla Löwy 5c92cd9f52 Make windows test a tolerable example 2020-07-15 19:22:30 +02:00
Camilla Löwy 686e18fd72 Remove window opacity test
It has been superceded by the window property test.
2020-07-15 19:08:09 +02:00
Camilla Löwy 3207fc7120 Add window property test 2020-07-15 19:08:04 +02:00
Camilla Löwy 74b9f309a9 Update Nuklear to 4.01.3 2020-07-15 18:02:38 +02:00
Camilla Löwy a122d91303 Documentation work for GLFW_MOUSE_PASSTHROUGH
Related to #1568.
2020-07-15 18:02:38 +02:00
Camilla Löwy dfeacee000 Move mouse passthrough before window showing
Related to #1568.
2020-07-15 18:02:38 +02:00
Camilla Löwy 1095a43708 Remove no-op call at window creation
Related to #1568.
2020-07-15 18:02:38 +02:00
Camilla Löwy 6d2003d07a Move management of shared state to shared code
Platform code may not modify shared state.

Related to #1568.
2020-07-15 18:02:38 +02:00
Camilla Löwy 7da3e52c86 Win32: Fix GLFW_MOUSE_PASSTHROUGH dropping events
Returning HTTRANSPARENT from WM_NCHITTEST does cause the window to be
transparent for some hit-testing APIs but does not make it pass mouse
input through to whatever window is below it.

For that to work on modern Windows, the window needs to be both layered
and extended-window-style-transparent.

Additional logic changes to ensure mouse input passthrough, framebuffer
transparency and window opacity are mindful of one another when
modifying WS_EX_LAYERED.

Related to #1568.
2020-07-15 18:00:43 +02:00
Camilla Löwy 68e4261d73 X11: Include X Shape extension headers
Related to #1568.
2020-07-15 18:00:00 +02:00
Camilla Löwy e81d381256 X11: Fix disabling of GLFW_MOUSE_PASSTHROUGH
The client clip region was left in place when mouse passthrough was
disabled, leading to missing mouse input if the window grew beyond it.

Related to #1568.
2020-07-15 18:00:00 +02:00
Rokas Kupstys d285a9fdeb Add support for mouse input transparency
This adds the GLFW_MOUSE_PASSTHROUGH window hint and attribute for
controlling whether mouse input passes through the window to whatever
window is behind it.

Fixes #1236.
Closes #1568.
2020-07-15 17:59:55 +02:00
Camilla Löwy 6c031af245 Null: Fix typos in workarea retrieval 2020-07-13 19:43:13 +02:00
Camilla Löwy 49dbcfcb8c X11: Fix cursor hover query retry behavior
XQueryPointer returns zero on BadWindow so the retry did not happen.

Related to ceb20c7f97.
2020-07-10 00:05:09 +02:00
Camilla Löwy ceb20c7f97 X11: Fix race in window hovered query
The window decoration window can go away between calls to XQueryPointer,
for example if the GLFW_DECORATED window attribute was just cleared.
2020-07-09 22:36:59 +02:00
Camilla Löwy 4ae93e0547 X11: Remove non-UTF-8 fallback paths
It seems it has not been possible to compile GLFW on systems without the
UTF-8 extensions to Xlib since a0a5cc57df
was merged five months ago.  The UTF-8 extension functions were
introduced with XFree86 4.0.2 in December 2000 and are likely widely
available at this point.

This removes the locale-dependent fallback paths and uses the UTF-8
extension functions where available.
2020-07-02 21:38:40 +02:00
Camilla Löwy 9a3664b4a9 X11: Fix detection of key events duplicated by XIM
Background: The IM will filter out key events, instead sending exact
duplicate events that are not filtered.  It does not send these for
every event, however, so the duplicate events cannot be relied on for
key input.  Instead we need to identify and discard them.  Since they
are identical, they have the same timestamp as the originals.

The previous duplicate event detection would consume unrelated key
events if the keys were pressed simultaneously, as it only tracked
a single timestamp.

This fixes that issue for any combination of keys, at the expense of
a 1 KB array per GLFW window.

This fix is a stopgap until explicit IME support is done.

Based on #1472 by @LucaRood.

Fixes #1112.
Fixes #1415.
Fixes #1616.
Fixes #1663.
Closes #1472.
2020-07-02 21:38:03 +02:00
Camilla Löwy 6ce2070392 Win32: Fix non-BMP Unicode codepoint input
Supplementary Plane codepoints from WM_CHAR and WM_SYSCHAR messages were
reported as UTF-16 surrogate pairs.

Related to #1635.
2020-06-29 23:50:05 +02:00
Camilla Löwy e47832ffcf Cocoa: Fix regression in private use area check
This fixes a regression introduced by
ad9eb768c9.
2020-06-29 23:23:26 +02:00
Camilla Löwy ad9eb768c9 Cocoa: Fix non-BMP Unicode codepoint input
Supplimentary Plane codepoints were reported as UTF-16 surrogate pairs.

Fixes #1635.
2020-06-29 23:03:24 +02:00
Camilla Löwy 854ce1db4e Fix format of change log entry 2020-06-29 21:14:29 +02:00
Camilla Löwy f5f060e6bf Init hint documentation work
The documentation for window hints had several features that had not
been carried over to init hints.

This also removes listing glfwInitHint for each hint, which was an
artifact of the removal of glfwInitHintString.
2020-06-29 00:02:41 +02:00
Camilla Löwy 0dea8a4441 EGL: Add support for EGL_ANGLE_platform_angle
This adds basic support for selecting the platform type (rendering
backend) when running on ANGLE.

Related to #1380.
2020-06-29 00:02:22 +02:00
Camilla Löwy e6a6a99813 Use stdbool more consistently in glfwinfo 2020-06-28 21:23:29 +02:00
Camilla Löwy 1cecb8beb0 Move glfwinfo argument processing before glfwInit
This will allow init hints to be controlled by command-line arguments.
2020-06-28 21:23:29 +02:00
Camilla Löwy 36f8250321 Add missing entries to new symbols list
Related to #1692.
2020-06-28 19:27:49 +02:00
Camilla Löwy b420ca7404 Add GLFW_CONTEXT_DEBUG window hint alias
This adds GLFW_CONTEXT_DEBUG as a preferred alias for
the GLFW_OPENGL_DEBUG_CONTEXT window hint, as debug contexts are
defined for both OpenGL and OpenGL ES.

Related to #1720.
2020-06-28 19:27:48 +02:00
Camilla Löwy 4e3b43383a Re-word docs for GLFW_OPENGL_DEBUG_CONTEXT attrib
Related to #1720.
2020-06-28 19:25:28 +02:00
A. Tombs 8a69a0d7e5 Re-word docs for OPENGL_DEBUG_CONTEXT hint
Re-worded documentation for the `GLFW_OPENGL_DEBUG_CONTEXT` window hint
to avoid implying that it only applies to OpenGL contexts. Added a link
to the relevant Khronos extension description.

Closes #1720.
2020-06-26 17:48:46 +02:00
Camilla Löwy 2539d03747 Win32: Use helper window DC as EGL native display
Closes #1717.
2020-06-24 00:51:19 +02:00
Camilla Löwy bcb8558189 Remove EGL and OSMesa struct member macros
Now that the EGL and OSMesa structs can be used safely by any platform,
the member macros serve no purpose.
2020-06-24 00:50:49 +02:00
Camilla Löwy aec9fae8f3 EGL: Add support for EGL_EXT_platform_base
This adds support for EGL_EXT_platform_base and its associated X11 and
Wayland extensions, allowing us to explicitly tell EGL which window
system we are using.

This is based on work by @linkmauve in #1691.

Closes #1691.
2020-06-24 00:49:55 +02:00
Camilla Löwy d7f7b0e1b5 EGL: Replace native handle macros with functions
This change is in preparation both for EGL_EXT_platform_base and runtime
GLFW platform selection.

Related to #1691.
2020-06-24 00:48:53 +02:00
Luflosi b66f105f3e Fix typos 2020-06-23 16:41:37 +02:00
Camilla Löwy bf1c62b261 Remove deprecated sudo key from Travis CI config 2020-06-17 20:21:50 +02:00
Camilla Löwy 3a3c32c6b1 Add credit
Related to #1712.
2020-06-17 20:21:50 +02:00
Tatsuya Yatagawa 81f475bccb Fix GLU header inclusion being disabled
This fixes a regression introduced by
105cf32e0b where GLFW_INCLUDE_GLU had no
effect if the GLFW header detected an earlier OpenGL header or loader
library header.

Closes #1712.
2020-06-17 18:31:44 +02:00
Camilla Löwy c1f60ab5dc Make compiler specific workarounds more consistent 2020-06-08 01:07:35 +02:00
Camilla Löwy e47705d8fb Move more compiler workarounds to library setup
These are details of the glfw CMake target and belong in the creation of
that target.
2020-06-08 01:07:34 +02:00
Camilla Löwy 8369880b56 Only look for OSMesa module if building examples
GLFW itself doesn't need the OSMesa headers to build.
2020-06-08 01:07:34 +02:00
Camilla Löwy cfc23cd087 Fix MinGW linker flag tests breaking later tests 2020-06-08 01:07:34 +02:00
Camilla Löwy 69ff0b8ee0 Refresh Doxygen file with version 1.8.18 2020-06-05 19:11:04 +02:00
Camilla Löwy e0c77f71f9 Null: Make platform more conformant
This makes the null platform behave more like an actual stub.  More
queryable state is tracked and there is even a fake monitor with one
whole fake video mode.
2020-06-02 22:40:09 +02:00
Camilla Löwy c72da994ba Wayland: Fix repeated keys reported to NULL window
This fixes a race between the key repeat logic and the surface leave
event handler, which could result in repeated keys being reported with
a window of NULL.

Fixes #1704.
2020-06-02 19:54:30 +02:00
Camilla Löwy 399c2a1fad Clarify docs on default GL header inclusion
The documentation claims that any extension loader library header
included before the GLFW one will prevent the inclusion of the
default OpenGL header.  In reality this only worked if the loader
defined the canonical desktop OpenGL __gl_h_ inclusion guard and even
then relied on the OpenGL header to detect this.

This is the companion to 105cf32e0b, which
added the preprocessor logic to check for many known OpenGL and OpenGL
ES inclusion guards and not even attempt to include the default header
if any are present.

Some clarification of the language around header inclusion has also been
attempted, including making GLFW_INCLUDE_NONE more prominent.

Fixes #1695.
2020-06-02 18:04:49 +02:00
Camilla Löwy 9a87c2a4b4 Add feature available/implemented errors
This adds two new error codes: GLFW_FEATURE_UNAVAILABLE for when
a GLFW feature cannot be reasonably implemented on that platform, and
GLFW_FEATURE_UNIMPLEMENTED for when it can be but has not been yet.

This replaces the current situation where the Wayland code emitted
GLFW_PLATFORM_ERROR in both cases while the macOS code silently did
nothing.

If your application exits on any GLFW error, these error codes should at
least be easy to filter out from that behavior.

Ideally, GLFW_FEATURE_UNAVAILABLE should be rare and
GLFW_FEATURE_UNIMPLEMENTED should never be emitted at all.

Fixes #1692.
2020-06-02 17:18:18 +02:00
Camilla Löwy fbf8aae44f Fix typo in header option macro docs 2020-05-31 15:28:57 +02:00
A. Tombs 7486e12f88 Add statement to docs for glfwTerminate
It is safe to call glfwTerminate both before initialization and after
termination.

Closes #1698.
2020-05-27 23:19:52 +02:00
Camilla Löwy 105cf32e0b Fix desktop GL header not always being suppressed
If an OpenGL ES header or the glcorearb header is included before the
GLFW header (with no options defined), the legacy OpenGL header will be
implicitly included and the compilation will fail.

This disables the default behavior if we detect any known OpenGL, OpenGL
ES or extension loader inclusion guard macro.

Sources:
 - Khronos headers
 - Windows SDK
 - MinGW
 - MinGW-w64
 - flextGL
 - glad
 - glad2
 - GLEW
 - Galogen
 - gl3w
 - GLXW
 - glbinding
 - Epoxy
 - Glatter
 - glLoadGen
 - Regal
 - GLee
 - OpenGL.framework
 - Debian
 - FreeBSD
 - ANGLE
 - SwiftShader

Related to #1695.
2020-05-27 20:21:01 +02:00
ben1 a84a30ab63 Win32: Fix VS /W4 compile warnings
These are harmless errors but the code was worth fixing just to reduce
confusion and be more explicit.  E.g. using a different variable name
for a new variable of a different type in win32_joystick.c.

Closes #1700.
2020-05-26 21:37:20 +02:00
Luflosi 250b94cd03 Use the correct type in a for loop
The `atomCount` variable has the type `unsigned long`,
so the `for` loop iterating over it should use the same type.

Closes #1701.
2020-05-26 20:19:14 +02:00
Luflosi d4f5074535 Replace %m conversion specifier with %s and strerror()
When compiling with `-Wall` and `-pedantic-errors`, gcc complains with
```
warning: ISO C does not support the '%m' gnu_printf format [-Wformat=]
```
because the `%m` conversion specifier is a GNU extension.

Closes #1702.
2020-05-25 16:05:49 +02:00
Corentin Wallez 91eebe922d Use CALayer instead of NSView for EGLNativeWindowType
The only two EGL implementations on macOS are Swiftshader and ANGLE.
While Swiftshader supports both `NSView` and `CALayer` as
`EGLNativeWindowType`, ANGLE supports only `CALayer`. Furthermore
Swiftshader's OpenGL ES frontend is deprecated in favor of using ANGLE's
Vulkan backend on top of Swiftshader's Vulkan frontend.

This means that on macOS `EGLNativeWindowType` should be a `CALayer` for
compatibility with ANGLE.

Fixes #1169.
Closes #1680.
2020-05-22 17:37:44 +02:00
Camilla Löwy 51a465ee2b Win32: Remove checks for pre-XP Windows
Windows XP is the oldest version supported by GLFW 3.4.
2020-05-20 17:59:10 +02:00
Camilla Löwy 5f9dfe3d83 X11: Clarify function name and comment 2020-05-19 22:36:44 +02:00
Camilla Löwy 27295b508f Note removal of wl_shell support in release notes 2020-05-19 18:56:25 +02:00
Camilla Löwy ef5220d6b1 X11: Clarify code flow for Clang static analysis 2020-05-19 17:59:18 +02:00
Camilla Löwy a17a1b2011 X11: Fix XKB events being passed on to core path 2020-05-19 17:55:28 +02:00
Camilla Löwy e07925c404 X11: Fix XKB state event bits being overwritten
This limits the update to the XKB group state event bit without clearing
all other state event bits.
2020-05-19 17:49:02 +02:00
Camilla Löwy cf3a03a85d X11: Remove duplicate XKB group initialization
The XKB group is already set to zero during initialization.
2020-05-19 17:47:58 +02:00
Camilla Löwy 0c403c8ca6 X11: Fix XKB group event depending on state query
This fixes XKB group change events not being enabled if the initial
XKB keyboard state query fails.
2020-05-19 17:44:59 +02:00
Camilla Löwy 844bc8031c Add null platform to Travis CI 2020-05-19 14:14:41 +02:00
gre-42 67c720d117 Correct sign in mat4x4_rotate_Y
Signs were incorrect in mat4x4_rotate_Y.

Closes #1673.
2020-05-14 16:17:04 +02:00
Camilla Löwy d7ae90a790 Update community resource links 2020-05-05 00:38:14 +02:00
Camilla Löwy 41a19ed49c Disambiguate Vulkan support reference link 2020-05-05 00:38:14 +02:00
Camilla Löwy 949275bbed Cocoa: Fix call to NSWindow from non-main threads
glfwSwapBuffers may be called by any thread but NSWindow may not.

Bug introduced by c3ca88055f and reported
by @crujose.
2020-04-30 22:44:54 +02:00
Camilla Löwy cab41529da X11: Improve non-XKB fallback for key mapping
A regression introduced by b889aa7841
broke the special handling of numpad keys for the non-XKB fallback path.
The non-functional remains were later removed.  This restores the
original behavior.
2020-04-23 22:13:18 +02:00
Camilla Löwy 318e08d914 X11: Add additional XKB key names for Right Alt 2020-04-23 17:42:36 +02:00
Camilla Löwy 560304e0f4 X11: Use XKB key name MENU for Menu key 2020-03-31 17:31:01 +02:00
Camilla Löwy 9ecacf1d7f X11: Check XKB key aliases in addition to names 2020-03-31 17:31:01 +02:00
Camilla Löwy ee45b58647 X11: Fix X keycode ranges for XKB and core
This replaces the hardcoded keycode ranges and various kludgy range
checks with the actual ranges reported by Xlib and XKB.
2020-03-31 17:31:01 +02:00
Camilla Löwy 215a05af3d Update changelog and add credit
Related to #1598.
2020-03-31 17:30:51 +02:00
Ali Sherief a41a58a95e X11: Fix function keys mapped to GLFW_KEY_UNKNOWN
This fixes the issue where function keys would be reported as
GLFW_KEY_UNKNOWN if XKB was available and one of the configured keyboard
layouts was Arabic.

This is only part of #1598, because the full patch removed parts of the
fallback path for when XKB is unavailable.

Closes #1598.
2020-03-31 17:03:29 +02:00
Camilla Löwy e65de2941c X11: Improve window handle race condition
The non-root parent window owned by the WM could be destroyed before we
process the ConfigureNotify event using the cached parent handle.

Bug was found by unmapping a decorated window.

This like all uses of the Xlib error handler is not thread safe and
there is nothing we can do about that short of moving to XCB.

Fixes #1633.
2020-03-31 17:03:29 +02:00
Camilla Löwy 2c8e0512dd X11: Filter out Xlib errors from other connections 2020-03-16 17:15:07 +01:00
Camilla Löwy 44b5d06583 X11: Add support for XIM callbacks
This adds support for the XIM instantiate and destroy callbacks, letting
GLFW detect both when the current input method disappears and when a new
one is started.

Tested with ibus.
2020-03-12 21:05:54 +01:00
Camilla Löwy 350ba73267 Update linmath.h
This updates our linmath.h to the latest version plus minor local fixes
for MSVC and Clang.

Fixes #1653.
2020-03-12 02:17:17 +01:00
Camilla Löwy 9516df52a4 Fix unclear language in build guide
Fixes #1658.
2020-03-12 01:57:58 +01:00
Camilla Löwy 72366ac9a9 Cocoa: Finish launching NSApp in glfwInit
This moves the remaining bits of NSApplication initialization into
_glfwPlatformInit.  As a side-effect of this, any command-line program
initializing GLFW will get a menu bar, which is not ideal.

If this has happened to you and a bisect led you here, please see the
GLFW_COCOA_MENUBAR init hint introduced in GLFW 3.3.

If this patch is a terrible idea, please get in touch in the 3.4 release
timeframe.

This is a replacement for 6e6805000a,
which attempts to preserve the existing menu bar creation behavior for
the 3.3-stable branch.

Fixes #1649.
2020-03-12 01:56:35 +01:00
Camilla Löwy 6aca3e99f0 Wayland: Remove unused link-time dependency
The wayland-egl library is now loaded dynamically at init.  This narrows
the pkgconfig dependencies to the link-time depdendencies.
2020-02-12 19:02:46 +01:00
Camilla Löwy 4381b86b6b X11: Fix CJK IME input when locale CTYPE is "C"
Fixes #1587.
Fixes #1636.
2020-02-12 19:01:16 +01:00
Camilla Löwy 27d19d06ca WGL: Remove unused constants 2020-02-10 17:44:57 +01:00
Camilla Löwy 4b8ac11aa3 Fix rendering race in offscreen example 2020-02-10 17:44:57 +01:00
Camilla Löwy a0a5cc57df X11: Make libX11 dynamically loaded
This completes the dynamic loading of all X11 libraries in preparation
for run-time platform selection.
2020-02-10 17:44:56 +01:00
Camilla Löwy 0c27ed1d0e X11: Fix setting the clipboard string to itself 2020-02-10 17:44:56 +01:00
Camilla Löwy d1ae7bac60 Put docs target in GLFW3 folder 2020-02-10 17:44:34 +01:00
Camilla Löwy 40c7e471e3 Move more non-source template files to CMake dir 2020-02-08 17:42:53 +01:00
Emmanuel Gil Peyrot 76406c7894 Mention that xdg-shell is mandatory on Wayland 2020-02-06 09:02:16 +01:00
Camilla Löwy d973acc123 Update OpenGL bits of build documentation slightly
This removes most references to GLU, replaces the legacy CMake cache
variables for OpenGL with the modern namespaced target and switches to
$() for command substitution.

Fixes #1580.
2020-01-19 23:35:59 +01:00
Camilla Löwy 46c7c1cdff Remove AppVeyor skip commits setting 2020-01-16 23:52:39 +01:00
Camilla Löwy 13479ed27d Update changelog and add credit
Related to #1602.
2020-01-16 23:52:39 +01:00
Kovid Goyal a5e5b782c7 X11: Fix queries crashing if monitor disconnected
Merged from downstream kovidgoyal/glfw.  First of many.

Related to #1602.
2020-01-16 23:52:39 +01:00
Camilla Löwy 65cfe743af Add credit
Related to #1624.
2020-01-16 23:52:39 +01:00
Crunkle d862d56acb Fix docs install condition
Closes #1624.
2020-01-16 23:52:38 +01:00
Camilla Löwy 190673e779 Win32: Add matching comment 2020-01-16 23:52:38 +01:00
Camilla Löwy 789a2bcb39 Win32: Fix scancode when key message only had VK
Some synthetic key messages come with a scancode of zero, causing them
to be translate to GLFW_KEY_UNKNOWN.  This fills in the missing scancode
by translating the provided virtual key.

Rather than further complicate a single-use function, its body is merged
into the key message handler.

Fixes #1623.
2020-01-16 23:52:36 +01:00
Camilla Löwy 5f1631cb0e Check scancode before use in glfwGetKeyName 2020-01-16 23:17:49 +01:00
Camilla Löwy a491b0698c Win32: Use non-async key state for modifier hack
The synchronous key state seems to make more sense in context.
2020-01-16 23:16:43 +01:00
Camilla Löwy 562c17d131 Win32: Fix no Super key release event after Win+V
The Win+V hotkey brings up a clipboard history IME that consumes the key
release.  This adds left and right Super to the modifier keys manually
polled for undetected release during event processing.

Fixes #1622.
2020-01-16 23:16:41 +01:00
Camilla Löwy 7da87aaae7 Cocoa: Add fully dynamic loading of Vulkan loader
If the application is not linked against the Vulkan loader and relies on
a third-party loader library or glfwGetInstanceProcAddress, then our
call to dlopen will fail without a custom dyld environment variable.

This adds a fallback of looking in the directory of the main executable,
which matches the bundle structure recommended by the Vulkan SDK, making
that finally work out of the box for fully dynamic loading.
2020-01-16 22:15:30 +01:00
Camilla Löwy 15d91801b7 Cocoa: Select Vulkan surface extension at runtime
This mostly just follows the pattern established by X11.

Related to #1619.
2020-01-16 21:53:18 +01:00
ByunghoonKim c5cb4a253a Cocoa: Add support for VK_EXT_metal_surface
This adds optional support for the VK_EXT_metal_surface instance
extension.

Closes #1619.
2020-01-16 05:28:24 +01:00
Camilla Löwy 9372ba95fa X11: Fix parent window handle initialization
This should have been initialized to the screen root, not None.  This
issue was introduced by fe57e3c292.

Fixes #1620.
2020-01-14 21:26:21 +01:00
Camilla Löwy aa5e313561 X11: Fix BadMatch focusing a window on non-EWMH WM
When the WM does not support EWMH or there is no WM running, GLFW falls
back to XSetInputFocus, which will emit BadMatch if the window is not
viewable, which will terminate the program.

Bug spotted on IRC.
2020-01-06 22:45:56 +01:00
Camilla Löwy fe57e3c292 X11: Fix no window position events during resize
A window resize action that also resulting in the window being moved did
not emit any window positions events, as the position of real
ConfigureNotify events was ignored.  The real events use parent
coordinates instead of root coordinates so this adds parent tracking and
conditional translation.

Fixes #1613.
2020-01-01 16:56:32 +01:00
Camilla Löwy 6b01affd89 Update changelog 2020-01-01 01:43:40 +01:00
Camilla Löwy bf292f0083 Update changelog and add credit 2020-01-01 01:43:30 +01:00
Camilla Löwy 781fbbadb0 Fix Threads package not located by our config file
This fixes a missing dependency error when the imported GLFW target is
a static library.

Thanks to @mosra for reporting the bug.
2019-12-26 16:31:42 +01:00
Camilla Löwy 5dd207048c Set macOS deployment target in Travis CI build 2019-12-26 16:31:42 +01:00
Camilla Löwy a3d28ef52c X11: Fix IC event mask not being added to our window 2019-12-26 16:31:42 +01:00
Camilla Löwy 8149a5fc00 X11: Cleanup
We can use C99 now and also we will need the event mask below.
2019-12-26 16:31:41 +01:00
Luflosi 74a46dfa0c Use the correct type in a for loop
The `sizeof()` operator has the type `size_t`, so the `for` loop
iterating over it should use the same type.

Closes #1614.
2019-12-26 16:31:37 +01:00
Camilla Löwy 4ec7daf3e9 Cocoa: Replace display link with IOKit query
This removes the final dependency on CoreVideo, using a display link to
get the refresh rate of monitors where Core Graphics report a refresh
rate of zero.  Instead we now query the I/O registry directly, similarly
to what the display link does at creation.

Thanks to @OneSadCookie for pointers to this solution.
2019-12-25 21:53:04 +01:00
Camilla Löwy c3ca88055f NSGL: Simulate vsync for occluded windows
This only supports a swap interval of zero or one, as that is all NSGL
supports.
2019-12-20 09:49:55 +01:00
Camilla Löwy 54e8e0b092 NSGL: Remove problematic swap interval workaround
Fixes #1483.
2019-12-20 09:46:48 +01:00
Camilla Löwy b4a8eb9b19 Cocoa: Only create per-monitor display link once
The display link query is not specific to any particular display mode
and so only needs to be done once.

The next step is to replace the display link altogether by querying
IOKit directly, which is what the display link does.
2019-12-20 09:46:48 +01:00
Camilla Löwy 28773a069e Cocoa: Fix undeclared selector warnings 2019-12-20 09:46:48 +01:00
Camilla Löwy 73a8ebb691 X11: Cleanup
This is technically valid but misleading and may inspire future bugs
like the one fixed by 0b652a44d2.
2019-12-17 02:17:31 +01:00
Camilla Löwy 4e70c95aa3 X11: Cleanup
The window state action is not an atom.
2019-12-17 01:53:48 +01:00
Camilla Löwy 9db156421f X11: Fix updating GLFW_FLOATING on a hidden window 2019-12-17 01:53:40 +01:00
Camilla Löwy 0b652a44d2 X11: Fix invalid read when clearing GLFW_FLOATING 2019-12-17 01:51:35 +01:00
Camilla Löwy 9b6d68ec70 X11: Fix missing checks for EWMH attention atoms 2019-12-16 16:22:22 +01:00
Camilla Löwy 4837b78ffe X11: Fix maximization of hidden windows
This fixes glfwMaximizeWindow having no effect on hidden windows by
manually appending the maximization states to the EWMH state property.
2019-12-16 16:22:15 +01:00
Camilla Löwy bc3be40f21 Enable strict C99 for non-VS compilers 2019-12-16 12:48:32 +01:00
Camilla Löwy da3f20d860 Win32: Add missing include for wcscmp 2019-12-15 18:37:57 +01:00
Camilla Löwy fb0028c766 Win32: Enable Unicode mode for all compilers 2019-12-15 18:37:57 +01:00
Camilla Löwy 994c3b4e48 Cocoa: Remove stale GCC workaround 2019-12-15 18:37:57 +01:00
Camilla Löwy 18307467b4 Gather CMake setup of configuration header 2019-12-15 18:37:57 +01:00
Camilla Löwy 49c5d837b4 Replace CMake threads variable with modern target 2019-12-15 18:37:56 +01:00
Camilla Löwy 8a5fd0c5a4 Replace ad-hoc CMake code with DEFINE_SYMBOL
This target property does what we were doing manually.
2019-12-15 18:37:56 +01:00
Camilla Löwy a5ed740d9d Fix use of CMake 3.13 command target_link_options 2019-12-15 18:37:56 +01:00
Camilla Löwy a264d32987 Replace CMake list variables with target_sources 2019-12-15 18:37:56 +01:00
Camilla Löwy 081484ed34 Fix POSIX conformance issues for clock_gettime
CLOCK_MONOTONIC should not be used as a feature macro.  The POSIX
feature macros are provided by unistd.h.  CLOCK_MONOTONIC is provided by
time.h.  CLOCK_MONOTONIC requires _POSIX_C_SOURCE >= 199309L on some
systems.
2019-12-15 18:15:40 +01:00
Camilla Löwy 506a6aafde Formatting 2019-12-11 22:10:00 +01:00
Camilla Löwy a875a536b7 Cocoa: Fix duplicate conversion of title string 2019-12-11 22:08:56 +01:00
Camilla Löwy 2551829f75 Win32: Add VERSIONINFO resource to GLFW DLL
This will let people see the API version in the Explorer property box.
2019-12-11 21:02:08 +01:00
Camilla Löwy 7e03bce138 Fix typo 2019-12-11 21:02:08 +01:00
Luflosi ac30ef3e0c Fix typo
Fixes #1601.
2019-12-11 21:02:01 +01:00
Camilla Löwy a43f545677 Add dependency name hints to CMake error messages
Fixes #1605.
2019-12-10 10:56:39 +01:00
Camilla Löwy 59055d585f Update minimum required CMake version to 3.1 2019-12-09 23:48:26 +01:00
Camilla Löwy 8a1f4940fc Remove reference to non-existent CMake variable 2019-12-09 23:48:26 +01:00
Camilla Löwy 5f4a6f689a Gather all macOS specific CMake properties 2019-12-09 23:48:26 +01:00
Camilla Löwy c016b26852 Remove non-GUI binaries from GUI-only setup 2019-12-09 23:48:26 +01:00
Camilla Löwy db76abb63c Make target-specific define target-specific 2019-12-09 23:48:26 +01:00
Camilla Löwy c194193797 Replace CMake generator expression with variable
Generator expressions are amazing but best used in moderation.
2019-12-09 23:35:51 +01:00
Camilla Löwy 9dc365f192 Merge GCC/Clang specific CMake blocks 2019-12-09 23:35:51 +01:00
Camilla Löwy c81def70be Remove unneccessary example target property
Bundle icon file copying is performed by MACOSX_PACKAGE_LOCATION.
2019-12-09 23:35:51 +01:00
Camilla Löwy 197193ac0b Fix source list for Objective-C fix 2019-12-09 23:35:51 +01:00
Camilla Löwy 135d87aa3c Remove inclusion of X11 extension header paths
They should be found in X11/extensions on every platform.
2019-12-09 23:35:50 +01:00
Camilla Löwy 2fb336268f Shorten name of Info.plist template file
Our template file is not simply a copy of the file included in CMake and
so should not be named as if it was.
2019-12-09 23:35:50 +01:00
Camilla Löwy 9486ec0c02 Fix source list for -Wdeclaration-after-statement
The context creation files were not included on platforms other than
Win32.
2019-12-09 23:35:50 +01:00
Camilla Löwy dff6253ca7 Add installation of HTML documentation 2019-12-09 23:35:50 +01:00
Camilla Löwy bc7b19cbd1 Remove tab character 2019-12-09 23:35:50 +01:00
Camilla Löwy ce9d124243 Remove command-line options from GUI-only test 2019-12-09 23:35:50 +01:00
Camilla Löwy f6d44cedfd Trust CMake to do the right thing for static libs
CMake understands what private library dependencies for a static library
means and handles it correctly.
2019-12-09 23:35:40 +01:00
Camilla Löwy d74c18117d Remove dependency on platform header paths
The tests and examples should not need these paths.
2019-12-09 23:33:37 +01:00
Camilla Löwy 92c70b2a83 Rename CMake variable for GUI-only programs
Hopefully this is less ambiguous.
2019-12-09 23:33:37 +01:00
Camilla Löwy 7dd14a4b20 Fix .gitignore entries for VS with CMake 2019-12-09 23:33:37 +01:00
Camilla Löwy fa60269245 NSGL: Fix disabling of Retina resolution
It appears the default is now YES.

Fixes #1442.
2019-12-09 22:25:59 +01:00
Camilla Löwy 6e6805000a Cocoa: Fix pre-window-creation event processing
Polling the event queue before NSApp had been allowed to finish
launching, in our case by starting our self-terminating run loop,
triggered an assertion inside NSApplication.

This fix, which makes all event processing functions capable of starting
it, makes that assertion less likely.

A more Cocoa-friendly fix would be to finish launching NSApp during
glfwInit and let people annoyed by the menu bar disabled it with
GLFW_COCOA_MENUBAR.  That may not be suitable for 3.3-stable, though.

Fixes #1543.
2019-12-09 22:25:59 +01:00
Camilla Löwy b3544ca43e Cocoa: Update outdated comment 2019-12-09 18:46:31 +01:00
Camilla Löwy 382943f2b0 Add Xcode section to .gitignore file 2019-12-09 18:46:31 +01:00
Emmanuel Gil Peyrot ef6189f348 Wayland: Unset the cursor name on border exit
It would previously conserve the last name it had before leaving the
border, sometimes desynchronising with what it should have been.
2019-12-08 21:58:11 +01:00
Camilla Löwy 7dbdd2e6a5 Add more standard cursors
This adds the standard cursors for diagonal and omnidirectional
resize/move and operation-not-allowed.  It also adds new (better?) names
for the horizontal and vertical resize/move and pointing hand cursors.

References:
 - https://developer.apple.com/documentation/appkit/nscursor
 - https://stackoverflow.com/questions/10733228/
 - https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-setsystemcursor
 - https://freedesktop.org/wiki/Specifications/cursor-spec/
 - https://tronche.com/gui/x/xlib/appendix/b/

Related to #427.
2019-11-28 22:24:00 +01:00
Camilla Löwy 80fde12fda Wayland: Fix pointing hand cursor shape
Related to #1432.
2019-11-25 18:55:50 +01:00
Emmanuel Gil Peyrot a80788c17f Wayland: Don’t update cursor position in the frame
That way the application only sees the cursor moving when it is inside
of its area, it won’t go back to the top or left side when trying to
resize the window or just hovering the fallback decorations.
2019-11-21 13:53:08 +01:00
Emmanuel Gil Peyrot a9f674e719 Wayland: Don’t reload the cursor on every pointer motion
Previously, any pointer motion in the window decorations when using the
fallback implementation would obtain the wl_cursor again, and do the
attach danse for no benefit.

This will ultimately allow animated cursors to not reset to the first
frame on motion, once these will be implemented.
2019-11-21 13:52:37 +01:00
Camilla Löwy b5d4f24f74 Move CMake uninstall template file to CMake subdir 2019-11-14 21:49:14 +01:00
Camilla Löwy d861d7bffe Update .gitignore file
This adds missing entries for Ninja and the unavoidable clutter of the
modern Doxygen CMake module.
2019-11-14 19:50:19 +01:00
Camilla Löwy c42d8f3e5b Cleanup .gitignore file somewhat 2019-11-14 19:50:19 +01:00
Camilla Löwy 50a6270e55 Add initial CODEOWNERS file 2019-11-14 19:50:14 +01:00
Camilla Löwy b804379463 Add initial GH support file 2019-11-14 19:50:14 +01:00
Camilla Löwy 359758bb53 Add initial .mailmap file 2019-11-14 19:50:03 +01:00
Camilla Löwy e96dc5d219 X11: Assume 96 DPI if RandR monitor size is zero
This falls back to calculating the monitor physical size from the
current resolution and the default X11 DPI when the physical size
returned by RandR is zero.
2019-11-14 19:49:23 +01:00
Camilla Löwy 2c519709be Cocoa: Fix full screen window iconification
Iconification (miniaturization) of undecorated windows stopped working
unless the window has the NSWindowStyleMaskMiniaturizable style.
2019-11-13 14:08:28 +01:00
Camilla Löwy bd452016be Cocoa: Cleanup
Readability fix, does not affect generated code.
2019-11-11 22:49:00 +01:00
Camilla Löwy bac15f9449 Cocoa: Fix multiple methods warning
This fixes a warning due to us using bare ids and
NSCollectionLayoutAnchor having a message with the same name.
2019-11-11 22:49:00 +01:00
Camilla Löwy c819f27ce3 Cocoa: Process events after window destruction
On macOS a destroyed window remained on screen until the next time
events were processed.  This makes the behavior more consistent with
other platforms.

Fixes #1412.
2019-11-11 22:49:00 +01:00
Camilla Löwy 94cb0347ab Cocoa: Add comments for Cocoa symbol macros 2019-11-11 22:49:00 +01:00
Camilla Löwy 953a1c3f8b Cleanup 2019-11-11 22:37:18 +01:00
Guillaume Racicot 70a3104c49 Set C standard at 99 for all example targets
Closes #1593.
2019-11-11 22:37:18 +01:00
Guillaume Racicot bc5523e994 Set C standard at 99 for all test targets
Related to #1593.
2019-11-11 22:37:18 +01:00
Camilla Löwy 8e288dc94c Win32: Add GLFW_WIN32_KEYBOARD_MENU
This platform specific window hint enables access to the Windows window
menu via the keyboard shortcuts.
2019-11-11 22:37:18 +01:00
Camilla Löwy de23429455 Add reminder for why events test is not closing 2019-11-11 22:37:18 +01:00
Camilla Löwy 08f01c31a0 Add gamepad information to events test output 2019-11-11 22:37:18 +01:00
Camilla Löwy 20e522cdf4 Make events test output only UTF-8 in C locale 2019-11-11 22:37:18 +01:00
thewoz c5f1ca3e41 Add canonical build directory to .gitignore
Closes #1595.
2019-11-11 22:37:18 +01:00
Camilla Löwy b69fb99031 Remove mappings for GUID used by different devices
The SDL2 2.0.5+ controller GUID 03000000790000000600000000000000 matches
many devices with different layouts and element counts but with the same
chipset.  This issue is still being resolved upstream.  In the meantime
this removes those mappings from GLFW to avoid confusion and errors.

SDL upstream issue: https://bugzilla.libsdl.org/show_bug.cgi?id=4545

Related to #1583.
2019-11-11 22:37:18 +01:00
Camilla Löwy c88ee1c9d3 Win32: Change transparent framebuffer key color
This is a temporary fix while we determine if the color key workaround
should be removed completely.  See issue thread for discussion.

Related to #1512.
2019-11-11 22:37:13 +01:00
Camilla Löwy 28d8507700 Fix order of words in window guide
Fixes #1571.
2019-11-01 13:43:47 +01:00
Camilla Löwy 75294462b3 X11: Fix content scale fallback value on KDE
KDE sometimes removes the Xft.dpi resource when it would be set to the
X11 default value of 96, causing GLFW to fall back to a value calculated
from the core display sizes in pixels and mm in a desktop environment
that supports Xft.dpi.

This moves to a hardcoded fallback value of 96 on the assumption that
there are more people running KDE with 96 DPI than there are people
running desktop environments that do not support Xft.dpi.

All of this is terrible please send help.

Fixes #1578.
2019-10-29 12:04:47 +01:00
Camilla Löwy 5fc4c01302 X11: Fix decoration enabling after window creation
This fixes the enabling of window decorations after creation.  Instead
of removing the _MOTIF_WM_HINTS property, we now set or unset the
MWM_DECOR_ALL bit of the decorations field.

Fixes #1566.
2019-10-29 12:04:47 +01:00
Camilla Löwy 33683ec60e Remove stray characters from hardcoded CFLAGS
The additional '>' characters were appended to the compiler option.

Related to #1576.
2019-10-29 12:04:47 +01:00
Camilla Löwy 04f7f55f07 Cleanup
Related to #1585.
2019-10-29 12:04:47 +01:00
Pablo Prietz 4d0ae4ffa7 Fix CMake 3.0 - 3.6 support regression
Replaces `VERSION_GREATER_EQUAL` with `VERSION_EQUAL OR
VERSION_GREATER`.  `VERSION_GREATER_EQUAL` was only added in CMake 3.7.

Fixes #1584.
Closes #1585.
2019-10-29 12:04:46 +01:00
Camilla Löwy 82978bb3af Documentation work
This is the documentation update for the change introduced with
0b01d850ed, removing the requirement for
the forward-compatibility flag on macOS.
2019-10-29 12:04:22 +01:00
Camilla Löwy 376897a344 Replace notes for previous releases with links
The news / release notes page was getting a bit long.
2019-10-28 20:02:12 +01:00
Camilla Löwy 36c547875c Update changelog 2019-10-17 20:09:38 +02:00
Camilla Löwy 692754a2c5 Allow AppVeyor to skip pure documentation updates 2019-10-17 20:09:38 +02:00
Corentin Wallez 3a37a08998 Fix -Wextra-semi warnings
Closes #1440.
2019-10-17 20:09:38 +02:00
Luflosi 7749aac50d Use the correct type in a for loop
The `monitorCount` member in the `_GLFWlibrary` struct is of type `int`, so the `for` loop iterating over it should also use the type `int`.

Closes #1572.
2019-10-17 13:47:28 +02:00
Camilla Löwy 1e20218b3d Use HTTPS for Discourse forum 2019-10-16 02:33:12 +02:00
Camilla Löwy 545f409592 Add credit
Related to #1576.
2019-10-16 02:33:12 +02:00
Guillaume Racicot 8f852e0833 Enable C99 explicitly with CMake where available
This enables compilation as C99 where supported by the compiler.
A workaround with per-compiler hardcoded flags is used for CMake 3.0,
which does not support the C_STANDARD target property.

Fixes #1560.
Closes #1576.
2019-10-16 02:33:12 +02:00
Camilla Löwy f71b55f83d Clean up monitors tool output 2019-10-16 02:33:12 +02:00
Luflosi d25248343e Use the correct type for a struct member
The `name` member in the `_GLFWmonitorWayland` struct is used in two places. It is assigned the value from a variable of type `uint32_t` and is compared to another variable of type `uint32_t`, so `name` should also have the same type.

Closes #1569.
2019-10-06 17:36:46 +02:00
Camilla Löwy 1bd0a55aa7 Add VS 2010 and MinGW to AppVeyor build matrix
VS 2010 and MinGW are the two trickiest Windows environments so this
should hopefully catch more mistakes.  This is probably not the right
way to set up any of this, but it works for now.

This is also a first step towards building our release binaries with CI.

[skip travis]
2019-10-03 21:05:49 +02:00
Camilla Löwy 3d2540c373 Win32: Cleanup keyboard input flag parsing
This replaces some magic numbers with the corresponding winuser.h
provided macros and unifies how the MSB from Get*KeyState is tested.
2019-10-03 21:05:49 +02:00
Camilla Löwy 3ec8f4a7f5 Win32: Disable dynamic libgcc for MinGW DLL 2019-10-03 21:05:49 +02:00
Luflosi 243b1bc292 Use the correct type in a for loop
The `size` member in the `GLFWgammaramp` struct is of type `unsigned int`, so the `for` loop iterating over it should also use the type `unsigned int`.

Closes #1541.
2019-09-23 13:43:05 +02:00
luz.paz 7105ff2dfd Fix typos
Found via `codespell -q 3 -S ./deps -L fo,numer,te,uint,wille`
2019-09-16 12:30:25 +02:00
Camilla Löwy 7f02898264 Cocoa: Fix glfwSetWindowSize anchor point
This makes glfwSetWindowSize use the top-left corner as anchor point
instead of the bottom-left corner.

Fixes #1553.
2019-09-06 16:57:37 +02:00
Camilla Löwy aa8e8ab960 Remove deprecated tags from Doxyfile.in
This fixes warnings emitted by Doxygen 1.8.16.
2019-09-06 15:55:59 +02:00
Camilla Löwy 26aac53e1d Update changelog and add credit
Related to #1556.
2019-09-01 21:58:25 +02:00
httpdigest 2777f6a754 Fix comparison of video modes of equal area
This fixes the bug of video modes being discarded if they had
a different resolution but the same area as another mode.

Fixes #1555.
Closes #1556.
2019-09-01 21:57:06 +02:00
Camilla Löwy cbf23e5615 Win32: Fix VS static analysis false positive
This way is perhaps also more readable for humans.
2019-08-28 20:59:49 +02:00
Camilla Löwy 56ca0cb3b3 Unify key name string handling
This makes key names per-key static strings for all supported platforms.

Fixes #1200.
2019-08-27 19:29:56 +02:00
Camilla Löwy 4cc5d2e623 Clarify comment 2019-08-15 17:25:36 +02:00
Camilla Löwy f764836e58 Fix license copyright year and formatting 2019-08-15 16:59:54 +02:00
Camilla Löwy 2c7ef5b480 Win32: Fix initial state of maximized state cache 2019-08-14 19:18:29 +02:00
Camilla Löwy 711b9694a1 Win32: Fix GLFW_MAXIMIZED not maximizing window
The window rect adjustment for content scale broke the initial, correct
maximization performed when creating the window with WS_MAXIMIZE.  This
switches to updating the restored rect instead of the current rect.

Fixes #1499.
Closes #1503.
2019-08-13 16:08:15 +02:00
Camilla Löwy efda4afb49 Put fix in correct position
This fixes a mismerge by @elmindreda in
65748fb8f3.
2019-07-25 20:32:51 +02:00
Camilla Löwy 65748fb8f3 Fix Vulkan triangle test segfault on resize
The command buffer handle was not reset after being freed on window
resize, leading to a segfault when the stale handle was used.
2019-07-25 19:56:03 +02:00
Camilla Löwy 6abad2efd2 Fix conflict with DEBUG macro defined by Bazel
The Bazel build system may define DEBUG when compiling on macOS, which
caused the glfwinfo test program to fail to build.

Fixes #1537.
2019-07-24 21:29:46 +02:00
Camilla Löwy eecf83c5d0 Add credit 2019-07-22 21:37:22 +02:00
Ave Milia 2e039d9275 CMake: remove -DGLFW_DLL on non-Windows targets
When using GLFW with CMake and installed GLFW binaries, `-DGLFW_DLL` is
passed on Linux, which should not happen.

Closes #1530.
2019-07-22 21:37:22 +02:00
Camilla Löwy b430bc4935 Cocoa: Fix internal symbol hiding for dylib
The default symbol visibility was not set to hidden on macOS.
2019-07-16 23:14:16 +02:00
Camilla Löwy 062a1c22b5 Cocoa: Fix file-local function not declared static 2019-07-16 23:12:20 +02:00
Camilla Löwy a4d910b4a7 Documentation work
[ci skip]
2019-07-12 19:04:57 +02:00
Leon Linhart 4f0b8b0dda Win32: Fix cursor enter/position event order
This fixes the cursor enter event being emitted after the first cursor
position event on Windows.

Closes #1490.
2019-07-12 16:39:17 +02:00
Camilla Löwy 7bd0af3089 Add credits 2019-07-12 16:38:06 +02:00
Lukas Zanner 84b13113ed Fix typo in glfwGetRequiredInstanceExtensions docs
Closes #1500.
2019-07-12 15:03:44 +02:00
Camilla Löwy 62b7fe8311 Cleanup 2019-07-12 15:02:04 +02:00
Camilla Löwy 773f4495f0 Win32: Fix symbol redefinition warnings
When both GLFW_INCLUDE_VULKAN and VK_USE_PLATFORM_WIN32_KHR were
defined, the GLFW header would define replacement versions of APIENTRY
and WINGDIAPI /before/ including the Vulkan header, which would include
windows.h, which (justifiably) defines APIENTRY and WINGDIAPI blindly.

Fixes #1524.
2019-07-12 15:02:04 +02:00
Camilla Löwy 5bea122211 Update changelog
Related to #1528.
2019-07-12 15:02:04 +02:00
Camilla Löwy d232bcfcdd Cleanup
Related to #1528.
2019-07-12 15:00:51 +02:00
Denis Bernard 36f90800d8 X11: Query and keep track of Xkb group index
For users with multiple keyboard layouts configured, glfwGetKeyName
works fine only with the primary layout.  Switching layouts results in
changing the group index.  This commit querries the current group index
when initializing keyboard input and keeps track of any change to it.

As a result the scancode -> keyname mapping may change while the program
is running (needs to be documented).

Fixes #1462.
Closes #1528.
2019-07-12 14:08:43 +02:00
Camilla Löwy c6b95e3b07 X11: Fix focus events not being filtered
The filter condition had ended up below the action.
2019-07-11 00:36:34 +02:00
Luflosi e463e85bba Fix typo
Closes #1513.
2019-07-01 11:30:57 +02:00
Camilla Löwy 3a5e99e59a Remove unused function in tearing test 2019-06-27 20:07:19 +02:00
Camilla Löwy 3262c29440 Cocoa: Cleanup
This makes the Cocoa _glfwPlatformSetWindowMonitor consistent with its
X11 and Win32 counterparts.
2019-06-27 18:14:48 +02:00
A. Tombs 1d62157268 Win32: Cleanup pointer test in win32_window.c
MSVC 2019 complains that the code at line 1744
(`GetMonitorInfo(window->monitor->win32.handle, &mi);`) can potentially
dereference a null pointer. The compiler is wrong in this case (it has
not spotted that `monitor` and `window->monitor` must be equal), but
I think it makes sense for our non-NULL test to be on the variable we
actually use rather than the one it was set from.

Related to #1491.
2019-06-27 18:14:48 +02:00
Camilla Löwy 1f508530f0 X11: Let the language initialize XEvent structs 2019-06-27 18:14:48 +02:00
Camilla Löwy fad9896d38 X11: Clean up EWMH feature detection
The EWMH feature detection atoms are now named and loaded the same way
as other X11 atoms.  Detection is now performed after all
non-conditional atoms have been loaded.  The EWMH detection now has
hopefully more readable comments.
2019-06-27 18:14:48 +02:00
Camilla Löwy 0c6b505619 Convert some declarations to C99 style 2019-06-27 18:13:29 +02:00
Luflosi 2db3b9688d Replace some tabs with spaces
I found some tabs where there should be spaces for consistency.
Closes #1496.
2019-06-16 16:57:09 +02:00
Camilla Löwy d834f01ca4 Rename legacy Vulkan triangle program
Fixes #1477.
2019-05-24 17:28:32 +02:00
Camilla Löwy 537ea4ccf1 Explicitly disable inclusion for test and examples
Thank you, Travis CI, for reminding me that one cannot disable a header
with inclusion guards if it doesn't exist.
2019-05-24 17:28:32 +02:00
Camilla Löwy 51bb76c7c3 Improve (?) reference documentation for callbacks 2019-05-24 14:58:54 +02:00
Camilla Löwy 71e6ff386d Enable CMake policy CMP0077 where available
This will let higher-level projects override GLFW CMake options with
normal variables instead of having to use cache variables.

This means with CMake 3.13 and later you can now do:

set(GLFW_BUILD_TESTS ON)
add_subdirectory(path/to/glfw)

Instead of the more verbose:

set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE)
add_subdirectory(path/to/glfw)
2019-05-24 14:58:54 +02:00
Camilla Löwy 98dde03ce1 Fix variable dereferencing 2019-05-24 14:58:54 +02:00
Camilla Löwy e1d9e2ba73 Clarify Doxyfile INPUT value generation 2019-05-24 14:43:49 +02:00
Camilla Löwy 84ec99bb01 Remove pointless comments 2019-05-24 14:43:49 +02:00
Camilla Löwy d0c3fa900a Win32: Fix non-client actions for disabled cursor
Disabled cursor mode interfered with some non-client actions.
2019-05-24 14:43:49 +02:00
Camilla Löwy 267e06a41e Win32: Remove stale comment 2019-05-24 14:43:49 +02:00
Camilla Löwy bb6945a18a Clarify difference between time and timer in docs 2019-05-24 14:43:49 +02:00
Camilla Löwy 22a6c02a4c WGL: Add extension function macro aliases
This should have been done when the WGL extension members were moved
from the context struct to the library struct.
2019-05-24 14:43:49 +02:00
Camilla Löwy 3fd4e79adb WGL: Fix misplaced block comment 2019-05-24 14:43:49 +02:00
Camilla Löwy 56aad76b16 Add C dialect reminders to each source file
Files built for Win32 must use C89 style declarations for compatibility
with VS 2010 and 2012, which are still supported by GLFW.
2019-05-24 14:43:49 +02:00
Camilla Löwy feaa532886 Add missing word 2019-05-24 14:43:49 +02:00
Camilla Löwy e91d0fc499 Clarify triangle-opengl uniform uniform update
The previous way worked as mat4 is an array typedef but this way may be
clearer to people new to the linmath header.
2019-05-24 14:43:49 +02:00
Camilla Löwy 3cf7645b96 Documentation work
Most context related hint and attribute links had copypaste errors.
The GLFW_CONTEXT_RELEASE_BEHAVIOR and GLFW_CONTEXT_NO_ERROR attributes
did not have guide documentation.
2019-05-24 14:43:49 +02:00
Camilla Löwy e4aba7feaa Convert triangle-opengl example to 3.3 core 2019-05-24 14:43:49 +02:00
Camilla Löwy a639d6e635 Rename OpenGL triangle example to triangle-opengl 2019-05-24 14:43:39 +02:00
Camilla Löwy d44bfe0264 Add vertex type and offsetof to OpenGL triangle 2019-05-24 14:39:35 +02:00
Camilla Löwy f61d0916fd Convert OpenGL triangle example to C99 2019-05-19 21:10:29 +02:00
Camilla Löwy c415c71947 Clean up glfwinfo Vulkan version output 2019-05-19 21:10:29 +02:00
Camilla Löwy 144c98bcb3 Simplify glfwinfo Vulkan enumerations 2019-05-19 21:10:29 +02:00
Camilla Löwy fa025d8f80 Convert glfwinfo to C99 2019-05-19 21:10:29 +02:00
Camilla Löwy 700d1f28d8 Add Vulkan 1.1 support to glfwinfo 2019-05-19 21:10:29 +02:00
Camilla Löwy 0b01d850ed NSGL: Remove enforcement of forward-compatible flag
This sharp corner should have been addressed a long time ago.
2019-05-19 21:10:29 +02:00
Camilla Löwy 57bf6b2f75 Add credit
Related to #1480.
2019-05-17 19:19:07 +02:00
Camilla Löwy ceb16cb5f1 X11: Fix CMake check for XInput headers
The X11_Xinput_* variables have been removed in recent CMake, leaving
only the X11_Xi_* set.

Related to #1480.
2019-05-17 17:26:46 +02:00
Camilla Löwy 0ccb690853 Add stable release branch to CI 2019-05-17 17:02:09 +02:00
Camilla Löwy 535491c4f3 Remove cmake from Travis CI package list
This was left over from an old workaround for Travis CI having an
ancient version of CMake pre-installed.
2019-05-17 17:02:09 +02:00
Camilla Löwy 7dc36dd7da Format Travis CI inline script for readability 2019-05-17 16:53:40 +02:00
Camilla Löwy c0eabc594f Add descriptive names for Travis CI jobs 2019-05-17 16:15:59 +02:00
Camilla Löwy 8ee589e43b Disable examples and tests when a subproject
This changes the default value of the GLFW_BUILD_EXAMPLES and
GLFW_BUILD_TESTS CMake options to false when GLFW is being added as
a subdirectory by another CMake project.

If you want the previous behavior, force these options to true before
adding the GLFW subdirectory:

set(GLFW_BUILD_EXAMPLES ON CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE)
add_subdirectory(path/to/glfw)

Doing this is backward compatible with earlier versions of GLFW.

The GLFW_BUILD_DOCS option is left enabled as it also requires Doxygen
to have any effect, is quicker to build and is more likely to be useful
when GLFW is a subproject.
2019-05-17 16:12:52 +02:00
Camilla Löwy cd290f767f Use CMakeDependentOption for dependent options
This replaces the earlier manual logic for dependent CMake options with
the cmake_dependent_option function from CMakeDependentOption.
2019-05-17 16:12:52 +02:00
Camilla Löwy a255e7ace6 Move to the modern CMake project version option
This replaces the manual ad-hoc version variables we have used since
CMake 2.x (and GLFW 2.x lite).
2019-05-17 16:12:52 +02:00
Camilla Löwy 5c5963f1c0 X11: Only check for headers at build time
GLFW does not require the X11 extension libraries to build or run, so
only fail if the headers are unavailable.
2019-05-17 16:12:52 +02:00
Camilla Löwy 090b16bfae X11: Fix CMake not checking for XInput2 headers
Fixes #1480.
2019-05-17 16:12:52 +02:00
Camilla Löwy 42a3e4434f Update changelog and add credit 2019-05-17 16:12:52 +02:00
Konstantin Podsvirov 15af302f77 Fix use of absolute path in INSTALL_INTERFACE
Closes #1470.
2019-05-17 16:12:52 +02:00
Camilla Löwy be71147ad5 Documentation work
The monitor content scale was missing from the monitor properties
paragraph.
2019-05-17 16:12:52 +02:00
Camilla Löwy ff7d42a55e Update Travis CI build
- Migrate to Xenial
 - Use whitelisted PPA instead of hardcoded deb URL
 - Only add X11 dependencies for X11 builds
 - Only set sudo on matrix entries
2019-05-17 16:12:52 +02:00
Emmanuel Gil Peyrot 599fb3de34 Wayland: Remove wl_shell support
This protocol is part of the core Wayland, but it is pretty badly
designed and is missing quite a few features, and is in the process of
being phased out in compositors.  Its support in GLFW requires
duplicating pretty much every single window management codepath.

This bumps the required compositor versions to the ones which have
implemented xdg-shell, approximately two years ago, which seems sensible
to me.
2019-04-20 10:05:15 +02:00
Camilla Löwy a337c56848 Start 3.4 2019-04-16 23:08:39 +02:00
110 changed files with 7001 additions and 4249 deletions
+4 -7
View File
@@ -52,19 +52,15 @@ src/glfw_config.h
src/glfw3.pc
src/glfw3Config.cmake
src/glfw3ConfigVersion.cmake
src/wayland-pointer-constraints-unstable-v1-client-protocol.h
src/wayland-pointer-constraints-unstable-v1-protocol.c
src/wayland-relative-pointer-unstable-v1-client-protocol.h
src/wayland-relative-pointer-unstable-v1-protocol.c
# Compiled binaries
src/libglfw.so
src/libglfw.so.3
src/libglfw.so.3.3
src/libglfw.so.3.4
src/libglfw.dylib
src/libglfw.dylib
src/libglfw.3.dylib
src/libglfw.3.3.dylib
src/libglfw.3.4.dylib
src/libglfw3.a
src/glfw3.lib
src/glfw3.dll
@@ -79,7 +75,7 @@ examples/offscreen
examples/particles
examples/splitview
examples/sharing
examples/simple
examples/triangle-opengl
examples/wave
tests/*.app
tests/*.exe
@@ -100,5 +96,6 @@ tests/threads
tests/timeout
tests/title
tests/triangle-vulkan
tests/window
tests/windows
+29 -21
View File
@@ -9,7 +9,6 @@ matrix:
include:
- os: linux
dist: xenial
sudo: false
name: "X11 shared library"
addons:
apt:
@@ -18,12 +17,12 @@ matrix:
- libxinerama-dev
- libxcursor-dev
- libxi-dev
- libxext-dev
env:
- BUILD_SHARED_LIBS=ON
- CFLAGS=-Werror
- os: linux
dist: xenial
sudo: false
name: "X11 static library"
addons:
apt:
@@ -32,19 +31,17 @@ matrix:
- libxinerama-dev
- libxcursor-dev
- libxi-dev
- libxext-dev
env:
- BUILD_SHARED_LIBS=OFF
- CFLAGS=-Werror
- os: linux
dist: xenial
sudo: required
dist: focal
name: "Wayland shared library"
addons:
apt:
sources:
- ppa:kubuntu-ppa/backports
packages:
- extra-cmake-modules
- wayland-protocols
- libwayland-dev
- libxkbcommon-dev
- libegl1-mesa-dev
@@ -53,15 +50,12 @@ matrix:
- BUILD_SHARED_LIBS=ON
- CFLAGS=-Werror
- os: linux
dist: xenial
sudo: required
dist: focal
name: "Wayland static library"
addons:
apt:
sources:
- ppa:kubuntu-ppa/backports
packages:
- extra-cmake-modules
- wayland-protocols
- libwayland-dev
- libxkbcommon-dev
- libegl1-mesa-dev
@@ -69,15 +63,35 @@ matrix:
- USE_WAYLAND=ON
- BUILD_SHARED_LIBS=OFF
- CFLAGS=-Werror
- os: linux
dist: bionic
name: "Null shared library"
addons:
apt:
packages:
- libosmesa6-dev
env:
- BUILD_SHARED_LIBS=ON
- USE_OSMESA=ON
- CFLAGS=-Werror
- os: linux
dist: bionic
name: "Null static library"
addons:
apt:
packages:
- libosmesa6-dev
env:
- BUILD_SHARED_LIBS=OFF
- USE_OSMESA=ON
- CFLAGS=-Werror
- os: osx
sudo: false
name: "Cocoa shared library"
env:
- BUILD_SHARED_LIBS=ON
- CFLAGS=-Werror
- MACOSX_DEPLOYMENT_TARGET=10.8
- os: osx
sudo: false
name: "Cocoa static library"
env:
- BUILD_SHARED_LIBS=OFF
@@ -90,13 +104,7 @@ script:
fi
- mkdir build
- cd build
- if test -n "${USE_WAYLAND}"; then
git clone git://anongit.freedesktop.org/wayland/wayland-protocols;
pushd wayland-protocols;
git checkout 1.15 && ./autogen.sh --prefix=/usr && make && sudo make install;
popd;
fi
- cmake -DCMAKE_VERBOSE_MAKEFILE=ON -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} -DGLFW_USE_WAYLAND=${USE_WAYLAND} ..
- cmake -DCMAKE_VERBOSE_MAKEFILE=ON -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} -DGLFW_USE_WAYLAND=${USE_WAYLAND} -DGLFW_USE_OSMESA=${USE_OSMESA} ..
- cmake --build .
notifications:
email:
@@ -1,9 +1,9 @@
if (NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
message(FATAL_ERROR "Cannot find install manifest: \"@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt\"")
if (NOT EXISTS "@GLFW_BINARY_DIR@/install_manifest.txt")
message(FATAL_ERROR "Cannot find install manifest: \"@GLFW_BINARY_DIR@/install_manifest.txt\"")
endif()
file(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files)
file(READ "@GLFW_BINARY_DIR@/install_manifest.txt" files)
string(REGEX REPLACE "\n" ";" files "${files}")
foreach (file ${files})
+3
View File
@@ -0,0 +1,3 @@
include(CMakeFindDependencyMacro)
find_dependency(Threads)
include("${CMAKE_CURRENT_LIST_DIR}/glfw3Targets.cmake")
-26
View File
@@ -1,26 +0,0 @@
find_package(PkgConfig)
pkg_check_modules(WaylandProtocols QUIET wayland-protocols>=${WaylandProtocols_FIND_VERSION})
execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE} --variable=pkgdatadir wayland-protocols
OUTPUT_VARIABLE WaylandProtocols_PKGDATADIR
RESULT_VARIABLE _pkgconfig_failed)
if (_pkgconfig_failed)
message(FATAL_ERROR "Missing wayland-protocols pkgdatadir")
endif()
string(REGEX REPLACE "[\r\n]" "" WaylandProtocols_PKGDATADIR "${WaylandProtocols_PKGDATADIR}")
find_package_handle_standard_args(WaylandProtocols
FOUND_VAR
WaylandProtocols_FOUND
REQUIRED_VARS
WaylandProtocols_PKGDATADIR
VERSION_VAR
WaylandProtocols_VERSION
HANDLE_COMPONENTS
)
set(WAYLAND_PROTOCOLS_FOUND ${WaylandProtocols_FOUND})
set(WAYLAND_PROTOCOLS_PKGDATADIR ${WaylandProtocols_PKGDATADIR})
set(WAYLAND_PROTOCOLS_VERSION ${WaylandProtocols_VERSION})
-34
View File
@@ -1,34 +0,0 @@
# - Try to find XKBCommon
# Once done, this will define
#
# XKBCOMMON_FOUND - System has XKBCommon
# XKBCOMMON_INCLUDE_DIRS - The XKBCommon include directories
# XKBCOMMON_LIBRARIES - The libraries needed to use XKBCommon
# XKBCOMMON_DEFINITIONS - Compiler switches required for using XKBCommon
find_package(PkgConfig)
pkg_check_modules(PC_XKBCOMMON QUIET xkbcommon)
set(XKBCOMMON_DEFINITIONS ${PC_XKBCOMMON_CFLAGS_OTHER})
find_path(XKBCOMMON_INCLUDE_DIR
NAMES xkbcommon/xkbcommon.h
HINTS ${PC_XKBCOMMON_INCLUDE_DIR} ${PC_XKBCOMMON_INCLUDE_DIRS}
)
find_library(XKBCOMMON_LIBRARY
NAMES xkbcommon
HINTS ${PC_XKBCOMMON_LIBRARY} ${PC_XKBCOMMON_LIBRARY_DIRS}
)
set(XKBCOMMON_LIBRARIES ${XKBCOMMON_LIBRARY})
set(XKBCOMMON_LIBRARY_DIRS ${XKBCOMMON_LIBRARY_DIRS})
set(XKBCOMMON_INCLUDE_DIRS ${XKBCOMMON_INCLUDE_DIR})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(XKBCommon DEFAULT_MSG
XKBCOMMON_LIBRARY
XKBCOMMON_INCLUDE_DIR
)
mark_as_advanced(XKBCOMMON_LIBRARY XKBCOMMON_INCLUDE_DIR)
+32 -85
View File
@@ -1,6 +1,6 @@
cmake_minimum_required(VERSION 3.0)
cmake_minimum_required(VERSION 3.1...3.17 FATAL_ERROR)
project(GLFW VERSION 3.3.2 LANGUAGES C)
project(GLFW VERSION 3.4.0 LANGUAGES C)
set(CMAKE_LEGACY_CYGWIN_WIN32 OFF)
@@ -8,15 +8,23 @@ if (POLICY CMP0054)
cmake_policy(SET CMP0054 NEW)
endif()
if (POLICY CMP0069)
cmake_policy(SET CMP0069 NEW)
endif()
if (POLICY CMP0077)
cmake_policy(SET CMP0077 NEW)
endif()
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
if ("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_CURRENT_SOURCE_DIR}")
set(GLFW_STANDALONE TRUE)
endif()
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON)
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ${GLFW_STANDALONE})
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ${GLFW_STANDALONE})
option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON)
option(GLFW_INSTALL "Generate installation target" ON)
option(GLFW_VULKAN_STATIC "Assume the Vulkan loader is linked with the application" OFF)
@@ -33,10 +41,6 @@ cmake_dependent_option(GLFW_USE_WAYLAND "Use Wayland for window creation" OFF
cmake_dependent_option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON
"MSVC" OFF)
if (BUILD_SHARED_LIBS)
set(_GLFW_BUILD_DLL 1)
endif()
if (BUILD_SHARED_LIBS AND UNIX)
# On Unix-like systems, shared libraries can use the soname system.
set(GLFW_LIB_NAME glfw)
@@ -66,17 +70,6 @@ endif()
# Set compiler specific flags
#--------------------------------------------------------------------
if (MSVC)
if (MSVC90)
# Workaround for VS 2008 not shipping with the DirectX 9 SDK
include(CheckIncludeFile)
check_include_file(dinput.h DINPUT_H_FOUND)
if (NOT DINPUT_H_FOUND)
message(FATAL_ERROR "DirectX 9 headers not found; install DirectX 9 SDK")
endif()
# Workaround for VS 2008 not shipping with stdint.h
list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/vs2008")
endif()
if (NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
foreach (flag CMAKE_C_FLAGS
CMAKE_C_FLAGS_DEBUG
@@ -95,41 +88,6 @@ if (MSVC)
endif()
endif()
if (MINGW)
# Workaround for legacy MinGW not providing XInput and DirectInput
include(CheckIncludeFile)
check_include_file(dinput.h DINPUT_H_FOUND)
check_include_file(xinput.h XINPUT_H_FOUND)
if (NOT DINPUT_H_FOUND OR NOT XINPUT_H_FOUND)
list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/mingw")
endif()
# Enable link-time exploit mitigation features enabled by default on MSVC
include(CheckCCompilerFlag)
# Compatibility with data execution prevention (DEP)
set(CMAKE_REQUIRED_FLAGS "-Wl,--nxcompat")
check_c_compiler_flag("" _GLFW_HAS_DEP)
if (_GLFW_HAS_DEP)
set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--nxcompat ${CMAKE_SHARED_LINKER_FLAGS}")
endif()
# Compatibility with address space layout randomization (ASLR)
set(CMAKE_REQUIRED_FLAGS "-Wl,--dynamicbase")
check_c_compiler_flag("" _GLFW_HAS_ASLR)
if (_GLFW_HAS_ASLR)
set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--dynamicbase ${CMAKE_SHARED_LINKER_FLAGS}")
endif()
# Compatibility with 64-bit address space layout randomization (ASLR)
set(CMAKE_REQUIRED_FLAGS "-Wl,--high-entropy-va")
check_c_compiler_flag("" _GLFW_HAS_64ASLR)
if (_GLFW_HAS_64ASLR)
set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--high-entropy-va ${CMAKE_SHARED_LINKER_FLAGS}")
endif()
endif()
#--------------------------------------------------------------------
# Detect and select backend APIs
#--------------------------------------------------------------------
@@ -195,11 +153,8 @@ if (_GLFW_X11)
find_package(X11 REQUIRED)
list(APPEND glfw_PKG_DEPS "x11")
# Set up library and include paths
list(APPEND glfw_INCLUDE_DIRS "${X11_X11_INCLUDE_PATH}")
list(APPEND glfw_LIBRARIES "${X11_X11_LIB}" "${CMAKE_THREAD_LIBS_INIT}")
# Check for XRandR (modern resolution switching and gamma control)
if (NOT X11_Xrandr_INCLUDE_PATH)
@@ -226,31 +181,28 @@ if (_GLFW_X11)
message(FATAL_ERROR "XInput headers not found; install libxi development package")
endif()
list(APPEND glfw_INCLUDE_DIRS "${X11_Xrandr_INCLUDE_PATH}"
"${X11_Xinerama_INCLUDE_PATH}"
"${X11_Xkb_INCLUDE_PATH}"
"${X11_Xcursor_INCLUDE_PATH}"
"${X11_Xi_INCLUDE_PATH}")
# Check for X Shape (custom window input shape)
if (NOT X11_Xshape_INCLUDE_PATH)
message(FATAL_ERROR "X Shape headers not found; install libxext development package")
endif()
endif()
#--------------------------------------------------------------------
# Use Wayland for window creation
#--------------------------------------------------------------------
if (_GLFW_WAYLAND)
find_package(ECM REQUIRED NO_MODULE)
list(APPEND CMAKE_MODULE_PATH "${ECM_MODULE_PATH}")
find_package(Wayland REQUIRED Client Cursor Egl)
find_package(WaylandScanner REQUIRED)
find_package(WaylandProtocols 1.15 REQUIRED)
include(FindPkgConfig)
pkg_check_modules(Wayland REQUIRED
wayland-client>=0.2.7
wayland-cursor>=0.2.7
wayland-egl>=0.2.7
xkbcommon)
list(APPEND glfw_PKG_DEPS "wayland-egl")
list(APPEND glfw_PKG_DEPS "wayland-client")
list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIRS}")
list(APPEND glfw_LIBRARIES "${Wayland_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}")
find_package(XKBCommon REQUIRED)
list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}")
list(APPEND glfw_LIBRARIES "${Wayland_LINK_LIBRARIES}")
include(CheckIncludeFiles)
include(CheckFunctionExists)
@@ -266,14 +218,6 @@ if (_GLFW_WAYLAND)
endif()
endif()
#--------------------------------------------------------------------
# Use OSMesa for offscreen context creation
#--------------------------------------------------------------------
if (_GLFW_OSMESA)
find_package(OSMesa REQUIRED)
list(APPEND glfw_LIBRARIES "${CMAKE_THREAD_LIBS_INIT}")
endif()
#--------------------------------------------------------------------
# Use Cocoa for window creation and NSOpenGL for context creation
#--------------------------------------------------------------------
@@ -312,7 +256,7 @@ include(CMakePackageConfigHelpers)
set(GLFW_CONFIG_PATH "${CMAKE_INSTALL_LIBDIR}/cmake/glfw3")
configure_package_config_file(src/glfw3Config.cmake.in
configure_package_config_file(CMake/glfw3Config.cmake.in
src/glfw3Config.cmake
INSTALL_DESTINATION "${GLFW_CONFIG_PATH}"
NO_CHECK_REQUIRED_COMPONENTS_MACRO)
@@ -321,9 +265,7 @@ write_basic_package_version_file(src/glfw3ConfigVersion.cmake
VERSION ${GLFW_VERSION}
COMPATIBILITY SameMajorVersion)
configure_file(src/glfw_config.h.in src/glfw_config.h @ONLY)
configure_file(src/glfw3.pc.in src/glfw3.pc @ONLY)
configure_file(CMake/glfw3.pc.in src/glfw3.pc @ONLY)
#--------------------------------------------------------------------
# Add subdirectories
@@ -360,9 +302,14 @@ if (GLFW_INSTALL)
install(FILES "${GLFW_BINARY_DIR}/src/glfw3.pc"
DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS)
install(DIRECTORY "${GLFW_BINARY_DIR}/docs/html"
DESTINATION "${CMAKE_INSTALL_DOCDIR}")
endif()
# Only generate this target if no higher-level project already has
if (NOT TARGET uninstall)
configure_file(cmake_uninstall.cmake.in
configure_file(CMake/cmake_uninstall.cmake.in
cmake_uninstall.cmake IMMEDIATE @ONLY)
add_custom_target(uninstall
+102 -5
View File
@@ -85,10 +85,8 @@ in the documentation for more information.
## Dependencies
GLFW itself depends only on the headers and libraries for your window system.
The (experimental) Wayland backend also depends on the `extra-cmake-modules`
package, which is used to generate Wayland protocol headers.
GLFW itself needs only CMake 3.1 or later and the headers and libraries for your
OS and window system.
The examples and test programs depend on a number of tiny libraries. These are
located in the `deps/` directory.
@@ -118,16 +116,105 @@ information on what to include when reporting a bug.
## Changelog
- Added `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR`,
`GLFW_RESIZE_ALL_CURSOR` and `GLFW_NOT_ALLOWED_CURSOR` cursor shapes (#427)
- Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427)
- Added `GLFW_RESIZE_NS_CURSOR` alias for `GLFW_VRESIZE_CURSOR` (#427)
- Added `GLFW_POINTING_HAND_CURSOR` alias for `GLFW_HAND_CURSOR` (#427)
- Added `GLFW_MOUSE_PASSTHROUGH` window hint for letting mouse input pass
through the window (#1236,#1568)
- Added `GLFW_FEATURE_UNAVAILABLE` error for platform limitations (#1692)
- Added `GLFW_FEATURE_UNIMPLEMENTED` error for incomplete backends (#1692)
- Added `GLFW_ANGLE_PLATFORM_TYPE` init hint and `GLFW_ANGLE_PLATFORM_TYPE_*`
values to select ANGLE backend (#1380)
- Made joystick subsystem initialize at first use (#1284,#1646)
- Updated the minimum required CMake version to 3.1
- Disabled tests and examples by default when built as a CMake subdirectory
- Bugfix: The CMake config-file package used an absolute path and was not
relocatable (#1470)
- Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556)
- Bugfix: Compiling with -Wextra-semi caused warnings (#1440)
- Bugfix: Built-in mappings failed because some OEMs re-used VID/PID (#1583)
- Bugfix: Some extension loader headers did not prevent default OpenGL header
inclusion (#1695)
- [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access
to the window menu
- [Win32] Added a version info resource to the GLFW DLL
- [Win32] Disabled framebuffer transparency on Windows 7 when DWM windows are
opaque (#1512)
- [Win32] Bugfix: `GLFW_INCLUDE_VULKAN` plus `VK_USE_PLATFORM_WIN32_KHR` caused
symbol redefinition (#1524)
- [Win32] Bugfix: The cursor position event was emitted before its cursor enter
event (#1490)
- [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the
window (#1499)
- [Win32] Bugfix: Disabled cursor mode interfered with some non-client actions
- [Win32] Bugfix: Super key was not released after Win+V hotkey (#1622)
- [Win32] Bugfix: `glfwGetKeyName` could access out of bounds and return an
invalid pointer
- [Win32] Bugfix: Some synthetic key events were reported as `GLFW_KEY_UNKNOWN`
(#1623)
- [Win32] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
- [Win32] Bugfix: Monitor functions could return invalid values after
configuration change (#1761)
- [Win32] Bugfix: Initialization would segfault on Windows 8 (not 8.1) (#1775)
- [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
- [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
- [Cocoa] Moved main menu creation to GLFW initialization time (#1649)
- [Cocoa] Changed `EGLNativeWindowType` from `NSView` to `CALayer` (#1169)
- [Cocoa] Removed dependency on the CoreVideo framework
- [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553)
- [Cocoa] Bugfix: Window remained on screen after destruction until event poll
(#1412)
- [Cocoa] Bugfix: Event processing before window creation would assert (#1543)
- [Cocoa] Bugfix: Undecorated windows could not be iconified on recent macOS
- [Cocoa] Bugfix: Touching event queue from secondary thread before main thread
would abort (#1649)
- [Cocoa] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
(#1635)
- [Cocoa] Bugfix: Failing to retrieve the refresh rate of built-in displays
could leak memory
- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
- [X11] Bugfix: Key names were not updated when the keyboard layout changed
(#1462,#1528)
- [X11] Bugfix: Decorations could not be enabled after window creation (#1566)
- [X11] Bugfix: Content scale fallback value could be inconsistent (#1578)
- [X11] Bugfix: `glfwMaximizeWindow` had no effect on hidden windows
- [X11] Bugfix: Clearing `GLFW_FLOATING` on a hidden window caused invalid read
- [X11] Bugfix: Changing `GLFW_FLOATING` on a hidden window could silently fail
- [X11] Bugfix: Disabled cursor mode was interrupted by indicator windows
- [X11] Bugfix: Monitor physical dimensions could be reported as zero mm
- [X11] Bugfix: Window position events were not emitted during resizing (#1613)
- [X11] Bugfix: `glfwFocusWindow` could terminate on older WMs or without a WM
- [X11] Bugfix: Creating an undecorated window could fail with BadMatch (#1620)
- [X11] Bugfix: Querying a disconnected monitor could segfault (#1602)
- [X11] Bugfix: IME input of CJK was broken for "C" locale (#1587,#1636)
- [X11] Bugfix: Termination would segfault if the IM had been destroyed
- [X11] Bugfix: Any IM started after initialization would not be detected
- [X11] Bugfix: Xlib errors caused by other parts of the application could be
reported as GLFW errors
- [X11] Bugfix: A handle race condition could cause a `BadWindow` error (#1633)
- [X11] Bugfix: XKB path used keysyms instead of physical locations for
non-printable keys (#1598)
- [X11] Bugfix: Function keys were mapped to `GLFW_KEY_UNKNOWN` for some layout
combinaitons (#1598)
- [X11] Bugfix: Keys pressed simultaneously with others were not always
reported (#1112,#1415,#1472,#1616)
- [Wayland] Removed support for `wl_shell` (#1443)
- [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
- [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled
- [Wayland] Bugfix: Repeated keys could be reported with `NULL` window (#1704)
- [Wayland] Bugfix: Retrieving partial framebuffer size would segfault
- [Wayland] Bugfix: Scrolling offsets were inverted compared to other platforms
(#1463)
- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
- [NSGL] Removed enforcement of forward-compatible flag for core contexts
- [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer
macOS versions (#1442)
- [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483)
- [EGL] Added platform selection via the `EGL_EXT_platform_base` extension
(#442)
- [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension
(#1380)
## Contact
@@ -168,6 +255,7 @@ skills.
- Rok Breulj
- Kai Burjack
- Martin Capitanio
- Nicolas Caramelli
- David Carlier
- Arturo Castro
- Chi-kwan Chan
@@ -266,6 +354,7 @@ skills.
- ndogxj
- Kristian Nielsen
- Kamil Nowakowski
- onox
- Denis Ovod
- Ozzy
- Andri Pálsson
@@ -273,6 +362,7 @@ skills.
- Braden Pellett
- Christopher Pelloux
- Arturo J. Pérez
- Vladimir Perminov
- Anthony Pesch
- Orson Peters
- Emmanuel Gil Peyrot
@@ -290,8 +380,10 @@ skills.
- Eddie Ringle
- Max Risuhin
- Jorge Rodriguez
- Luca Rood
- Ed Ropple
- Aleksey Rybalkin
- Mikko Rytkönen
- Riku Salminen
- Brandon Schaefer
- Sebastian Schuberth
@@ -299,6 +391,7 @@ skills.
- Matt Sealey
- Steve Sexton
- Arkady Shapkin
- Ali Sherief
- Yoshiki Shibukawa
- Dmitri Shuralyov
- Daniel Skorupski
@@ -315,6 +408,7 @@ skills.
- Paul Sultana
- Nathan Sweet
- TTK-Bandit
- Jared Tiala
- Sergey Tikhomirov
- Arthur Tombs
- Ioannis Tsakpinis
@@ -331,11 +425,14 @@ skills.
- Torsten Walluhn
- Patrick Walton
- Xo Wang
- Waris
- Jay Weisskopf
- Frank Wille
- Tatsuya Yatagawa
- Ryogo Yoshimura
- Lukas Zanner
- Andrey Zholos
- Aihui Zhu
- Santi Zupancic
- Jonas Ådahl
- Lasse Öörni
+134 -87
View File
@@ -3,31 +3,40 @@
#include <math.h>
#ifdef _MSC_VER
#define inline __inline
/* 2020-03-02 Camilla Löwy <elmindreda@elmindreda.org>
* - Added inclusion of string.h for memcpy
* - Replaced tan and acos with tanf and acosf
* - Replaced double constants with float equivalents
*/
#include <string.h>
#ifdef LINMATH_NO_INLINE
#define LINMATH_H_FUNC static
#else
#define LINMATH_H_FUNC static inline
#endif
#define LINMATH_H_DEFINE_VEC(n) \
typedef float vec##n[n]; \
static inline void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \
LINMATH_H_FUNC void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = a[i] + b[i]; \
} \
static inline void vec##n##_sub(vec##n r, vec##n const a, vec##n const b) \
LINMATH_H_FUNC void vec##n##_sub(vec##n r, vec##n const a, vec##n const b) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = a[i] - b[i]; \
} \
static inline void vec##n##_scale(vec##n r, vec##n const v, float const s) \
LINMATH_H_FUNC void vec##n##_scale(vec##n r, vec##n const v, float const s) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = v[i] * s; \
} \
static inline float vec##n##_mul_inner(vec##n const a, vec##n const b) \
LINMATH_H_FUNC float vec##n##_mul_inner(vec##n const a, vec##n const b) \
{ \
float p = 0.; \
int i; \
@@ -35,28 +44,40 @@ static inline float vec##n##_mul_inner(vec##n const a, vec##n const b) \
p += b[i]*a[i]; \
return p; \
} \
static inline float vec##n##_len(vec##n const v) \
LINMATH_H_FUNC float vec##n##_len(vec##n const v) \
{ \
return (float) sqrt(vec##n##_mul_inner(v,v)); \
return sqrtf(vec##n##_mul_inner(v,v)); \
} \
static inline void vec##n##_norm(vec##n r, vec##n const v) \
LINMATH_H_FUNC void vec##n##_norm(vec##n r, vec##n const v) \
{ \
float k = 1.f / vec##n##_len(v); \
vec##n##_scale(r, v, k); \
} \
LINMATH_H_FUNC void vec##n##_min(vec##n r, vec##n const a, vec##n const b) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = a[i]<b[i] ? a[i] : b[i]; \
} \
LINMATH_H_FUNC void vec##n##_max(vec##n r, vec##n const a, vec##n const b) \
{ \
int i; \
for(i=0; i<n; ++i) \
r[i] = a[i]>b[i] ? a[i] : b[i]; \
}
LINMATH_H_DEFINE_VEC(2)
LINMATH_H_DEFINE_VEC(3)
LINMATH_H_DEFINE_VEC(4)
static inline void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b)
LINMATH_H_FUNC void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b)
{
r[0] = a[1]*b[2] - a[2]*b[1];
r[1] = a[2]*b[0] - a[0]*b[2];
r[2] = a[0]*b[1] - a[1]*b[0];
}
static inline void vec3_reflect(vec3 r, vec3 const v, vec3 const n)
LINMATH_H_FUNC void vec3_reflect(vec3 r, vec3 const v, vec3 const n)
{
float p = 2.f*vec3_mul_inner(v, n);
int i;
@@ -64,7 +85,7 @@ static inline void vec3_reflect(vec3 r, vec3 const v, vec3 const n)
r[i] = v[i] - p*n[i];
}
static inline void vec4_mul_cross(vec4 r, vec4 a, vec4 b)
LINMATH_H_FUNC void vec4_mul_cross(vec4 r, vec4 a, vec4 b)
{
r[0] = a[1]*b[2] - a[2]*b[1];
r[1] = a[2]*b[0] - a[0]*b[2];
@@ -72,7 +93,7 @@ static inline void vec4_mul_cross(vec4 r, vec4 a, vec4 b)
r[3] = 1.f;
}
static inline void vec4_reflect(vec4 r, vec4 v, vec4 n)
LINMATH_H_FUNC void vec4_reflect(vec4 r, vec4 v, vec4 n)
{
float p = 2.f*vec4_mul_inner(v, n);
int i;
@@ -81,58 +102,58 @@ static inline void vec4_reflect(vec4 r, vec4 v, vec4 n)
}
typedef vec4 mat4x4[4];
static inline void mat4x4_identity(mat4x4 M)
LINMATH_H_FUNC void mat4x4_identity(mat4x4 M)
{
int i, j;
for(i=0; i<4; ++i)
for(j=0; j<4; ++j)
M[i][j] = i==j ? 1.f : 0.f;
}
static inline void mat4x4_dup(mat4x4 M, mat4x4 N)
LINMATH_H_FUNC void mat4x4_dup(mat4x4 M, mat4x4 N)
{
int i, j;
for(i=0; i<4; ++i)
for(j=0; j<4; ++j)
M[i][j] = N[i][j];
}
static inline void mat4x4_row(vec4 r, mat4x4 M, int i)
LINMATH_H_FUNC void mat4x4_row(vec4 r, mat4x4 M, int i)
{
int k;
for(k=0; k<4; ++k)
r[k] = M[k][i];
}
static inline void mat4x4_col(vec4 r, mat4x4 M, int i)
LINMATH_H_FUNC void mat4x4_col(vec4 r, mat4x4 M, int i)
{
int k;
for(k=0; k<4; ++k)
r[k] = M[i][k];
}
static inline void mat4x4_transpose(mat4x4 M, mat4x4 N)
LINMATH_H_FUNC void mat4x4_transpose(mat4x4 M, mat4x4 N)
{
int i, j;
for(j=0; j<4; ++j)
for(i=0; i<4; ++i)
M[i][j] = N[j][i];
}
static inline void mat4x4_add(mat4x4 M, mat4x4 a, mat4x4 b)
LINMATH_H_FUNC void mat4x4_add(mat4x4 M, mat4x4 a, mat4x4 b)
{
int i;
for(i=0; i<4; ++i)
vec4_add(M[i], a[i], b[i]);
}
static inline void mat4x4_sub(mat4x4 M, mat4x4 a, mat4x4 b)
LINMATH_H_FUNC void mat4x4_sub(mat4x4 M, mat4x4 a, mat4x4 b)
{
int i;
for(i=0; i<4; ++i)
vec4_sub(M[i], a[i], b[i]);
}
static inline void mat4x4_scale(mat4x4 M, mat4x4 a, float k)
LINMATH_H_FUNC void mat4x4_scale(mat4x4 M, mat4x4 a, float k)
{
int i;
for(i=0; i<4; ++i)
vec4_scale(M[i], a[i], k);
}
static inline void mat4x4_scale_aniso(mat4x4 M, mat4x4 a, float x, float y, float z)
LINMATH_H_FUNC void mat4x4_scale_aniso(mat4x4 M, mat4x4 a, float x, float y, float z)
{
int i;
vec4_scale(M[0], a[0], x);
@@ -142,7 +163,7 @@ static inline void mat4x4_scale_aniso(mat4x4 M, mat4x4 a, float x, float y, floa
M[3][i] = a[3][i];
}
}
static inline void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
LINMATH_H_FUNC void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
{
mat4x4 temp;
int k, r, c;
@@ -153,7 +174,7 @@ static inline void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b)
}
mat4x4_dup(M, temp);
}
static inline void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v)
LINMATH_H_FUNC void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v)
{
int i, j;
for(j=0; j<4; ++j) {
@@ -162,14 +183,14 @@ static inline void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v)
r[j] += M[i][j] * v[i];
}
}
static inline void mat4x4_translate(mat4x4 T, float x, float y, float z)
LINMATH_H_FUNC void mat4x4_translate(mat4x4 T, float x, float y, float z)
{
mat4x4_identity(T);
T[3][0] = x;
T[3][1] = y;
T[3][2] = z;
}
static inline void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z)
LINMATH_H_FUNC void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z)
{
vec4 t = {x, y, z, 0};
vec4 r;
@@ -179,33 +200,32 @@ static inline void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z
M[3][i] += vec4_mul_inner(r, t);
}
}
static inline void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 a, vec3 b)
LINMATH_H_FUNC void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 a, vec3 b)
{
int i, j;
for(i=0; i<4; ++i) for(j=0; j<4; ++j)
M[i][j] = i<3 && j<3 ? a[i] * b[j] : 0.f;
}
static inline void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z, float angle)
LINMATH_H_FUNC void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
vec3 u = {x, y, z};
if(vec3_len(u) > 1e-4) {
mat4x4 T, C, S = {{0}};
vec3_norm(u, u);
mat4x4 T;
mat4x4_from_vec3_mul_outer(T, u, u);
S[1][2] = u[0];
S[2][1] = -u[0];
S[2][0] = u[1];
S[0][2] = -u[1];
S[0][1] = u[2];
S[1][0] = -u[2];
mat4x4 S = {
{ 0, u[2], -u[1], 0},
{-u[2], 0, u[0], 0},
{ u[1], -u[0], 0, 0},
{ 0, 0, 0, 0}
};
mat4x4_scale(S, S, s);
mat4x4 C;
mat4x4_identity(C);
mat4x4_sub(C, C, T);
@@ -214,13 +234,13 @@ static inline void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z,
mat4x4_add(T, T, C);
mat4x4_add(T, T, S);
T[3][3] = 1.;
T[3][3] = 1.;
mat4x4_mul(R, M, T);
} else {
mat4x4_dup(R, M);
}
}
static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle)
LINMATH_H_FUNC void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
@@ -232,19 +252,19 @@ static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle)
};
mat4x4_mul(Q, M, R);
}
static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle)
LINMATH_H_FUNC void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
mat4x4 R = {
{ c, 0.f, s, 0.f},
{ c, 0.f, -s, 0.f},
{ 0.f, 1.f, 0.f, 0.f},
{ -s, 0.f, c, 0.f},
{ s, 0.f, c, 0.f},
{ 0.f, 0.f, 0.f, 1.f}
};
mat4x4_mul(Q, M, R);
}
static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle)
LINMATH_H_FUNC void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle)
{
float s = sinf(angle);
float c = cosf(angle);
@@ -256,9 +276,8 @@ static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle)
};
mat4x4_mul(Q, M, R);
}
static inline void mat4x4_invert(mat4x4 T, mat4x4 M)
LINMATH_H_FUNC void mat4x4_invert(mat4x4 T, mat4x4 M)
{
float idet;
float s[6];
float c[6];
s[0] = M[0][0]*M[1][1] - M[1][0]*M[0][1];
@@ -274,10 +293,10 @@ static inline void mat4x4_invert(mat4x4 T, mat4x4 M)
c[3] = M[2][1]*M[3][2] - M[3][1]*M[2][2];
c[4] = M[2][1]*M[3][3] - M[3][1]*M[2][3];
c[5] = M[2][2]*M[3][3] - M[3][2]*M[2][3];
/* Assumes it is invertible */
idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] );
float idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] );
T[0][0] = ( M[1][1] * c[5] - M[1][2] * c[4] + M[1][3] * c[3]) * idet;
T[0][1] = (-M[0][1] * c[5] + M[0][2] * c[4] - M[0][3] * c[3]) * idet;
T[0][2] = ( M[3][1] * s[5] - M[3][2] * s[4] + M[3][3] * s[3]) * idet;
@@ -298,35 +317,34 @@ static inline void mat4x4_invert(mat4x4 T, mat4x4 M)
T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet;
T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet;
}
static inline void mat4x4_orthonormalize(mat4x4 R, mat4x4 M)
LINMATH_H_FUNC void mat4x4_orthonormalize(mat4x4 R, mat4x4 M)
{
mat4x4_dup(R, M);
float s = 1.;
vec3 h;
mat4x4_dup(R, M);
vec3_norm(R[2], R[2]);
s = vec3_mul_inner(R[1], R[2]);
vec3_scale(h, R[2], s);
vec3_sub(R[1], R[1], h);
vec3_norm(R[2], R[2]);
s = vec3_mul_inner(R[1], R[2]);
vec3_scale(h, R[2], s);
vec3_sub(R[1], R[1], h);
vec3_norm(R[1], R[1]);
s = vec3_mul_inner(R[0], R[2]);
vec3_scale(h, R[2], s);
vec3_sub(R[0], R[0], h);
s = vec3_mul_inner(R[0], R[1]);
vec3_scale(h, R[1], s);
vec3_sub(R[0], R[0], h);
vec3_norm(R[0], R[0]);
}
static inline void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f)
LINMATH_H_FUNC void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f)
{
M[0][0] = 2.f*n/(r-l);
M[0][1] = M[0][2] = M[0][3] = 0.f;
M[1][1] = 2.f*n/(t-b);
M[1][0] = M[1][2] = M[1][3] = 0.f;
@@ -334,11 +352,11 @@ static inline void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t,
M[2][1] = (t+b)/(t-b);
M[2][2] = -(f+n)/(f-n);
M[2][3] = -1.f;
M[3][2] = -2.f*(f*n)/(f-n);
M[3][0] = M[3][1] = M[3][3] = 0.f;
}
static inline void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f)
LINMATH_H_FUNC void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f)
{
M[0][0] = 2.f/(r-l);
M[0][1] = M[0][2] = M[0][3] = 0.f;
@@ -348,17 +366,17 @@ static inline void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, fl
M[2][2] = -2.f/(f-n);
M[2][0] = M[2][1] = M[2][3] = 0.f;
M[3][0] = -(r+l)/(r-l);
M[3][1] = -(t+b)/(t-b);
M[3][2] = -(f+n)/(f-n);
M[3][3] = 1.f;
}
static inline void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f)
LINMATH_H_FUNC void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f)
{
/* NOTE: Degrees are an unhandy unit to work with.
* linmath.h uses radians for everything! */
float const a = 1.f / (float) tan(y_fov / 2.f);
float const a = 1.f / tanf(y_fov / 2.f);
m[0][0] = a / aspect;
m[0][1] = 0.f;
@@ -380,7 +398,7 @@ static inline void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float
m[3][2] = -((2.f * f * n) / (f - n));
m[3][3] = 0.f;
}
static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
LINMATH_H_FUNC void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
{
/* Adapted from Android's OpenGL Matrix.java. */
/* See the OpenGL GLUT documentation for gluLookAt for a description */
@@ -389,15 +407,14 @@ static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
/* TODO: The negation of of can be spared by swapping the order of
* operands in the following cross products in the right way. */
vec3 f;
vec3_sub(f, center, eye);
vec3_norm(f, f);
vec3 s;
vec3 t;
vec3_sub(f, center, eye);
vec3_norm(f, f);
vec3_mul_cross(s, f, up);
vec3_norm(s, s);
vec3 t;
vec3_mul_cross(t, s, f);
m[0][0] = s[0];
@@ -424,24 +441,24 @@ static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up)
}
typedef float quat[4];
static inline void quat_identity(quat q)
LINMATH_H_FUNC void quat_identity(quat q)
{
q[0] = q[1] = q[2] = 0.f;
q[3] = 1.f;
}
static inline void quat_add(quat r, quat a, quat b)
LINMATH_H_FUNC void quat_add(quat r, quat a, quat b)
{
int i;
for(i=0; i<4; ++i)
r[i] = a[i] + b[i];
}
static inline void quat_sub(quat r, quat a, quat b)
LINMATH_H_FUNC void quat_sub(quat r, quat a, quat b)
{
int i;
for(i=0; i<4; ++i)
r[i] = a[i] - b[i];
}
static inline void quat_mul(quat r, quat p, quat q)
LINMATH_H_FUNC void quat_mul(quat r, quat p, quat q)
{
vec3 w;
vec3_mul_cross(r, p, q);
@@ -451,13 +468,13 @@ static inline void quat_mul(quat r, quat p, quat q)
vec3_add(r, r, w);
r[3] = p[3]*q[3] - vec3_mul_inner(p, q);
}
static inline void quat_scale(quat r, quat v, float s)
LINMATH_H_FUNC void quat_scale(quat r, quat v, float s)
{
int i;
for(i=0; i<4; ++i)
r[i] = v[i] * s;
}
static inline float quat_inner_product(quat a, quat b)
LINMATH_H_FUNC float quat_inner_product(quat a, quat b)
{
float p = 0.f;
int i;
@@ -465,42 +482,43 @@ static inline float quat_inner_product(quat a, quat b)
p += b[i]*a[i];
return p;
}
static inline void quat_conj(quat r, quat q)
LINMATH_H_FUNC void quat_conj(quat r, quat q)
{
int i;
for(i=0; i<3; ++i)
r[i] = -q[i];
r[3] = q[3];
}
static inline void quat_rotate(quat r, float angle, vec3 axis) {
int i;
LINMATH_H_FUNC void quat_rotate(quat r, float angle, vec3 axis) {
vec3 v;
vec3_scale(v, axis, sinf(angle / 2));
int i;
for(i=0; i<3; ++i)
r[i] = v[i];
r[3] = cosf(angle / 2);
}
#define quat_norm vec4_norm
static inline void quat_mul_vec3(vec3 r, quat q, vec3 v)
LINMATH_H_FUNC void quat_mul_vec3(vec3 r, quat q, vec3 v)
{
/*
* Method by Fabian 'ryg' Giessen (of Farbrausch)
t = 2 * cross(q.xyz, v)
v' = v + q.w * t + cross(q.xyz, t)
*/
vec3 t = {q[0], q[1], q[2]};
vec3 t;
vec3 q_xyz = {q[0], q[1], q[2]};
vec3 u = {q[0], q[1], q[2]};
vec3_mul_cross(t, t, v);
vec3_mul_cross(t, q_xyz, v);
vec3_scale(t, t, 2);
vec3_mul_cross(u, u, t);
vec3_mul_cross(u, q_xyz, t);
vec3_scale(t, t, q[3]);
vec3_add(r, v, t);
vec3_add(r, r, u);
}
static inline void mat4x4_from_quat(mat4x4 M, quat q)
LINMATH_H_FUNC void mat4x4_from_quat(mat4x4 M, quat q)
{
float a = q[3];
float b = q[0];
@@ -510,7 +528,7 @@ static inline void mat4x4_from_quat(mat4x4 M, quat q)
float b2 = b*b;
float c2 = c*c;
float d2 = d*d;
M[0][0] = a2 + b2 - c2 - d2;
M[0][1] = 2.f*(b*c + a*d);
M[0][2] = 2.f*(b*d - a*c);
@@ -530,7 +548,7 @@ static inline void mat4x4_from_quat(mat4x4 M, quat q)
M[3][3] = 1.f;
}
static inline void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q)
LINMATH_H_FUNC void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q)
{
/* XXX: The way this is written only works for othogonal matrices. */
/* TODO: Take care of non-orthogonal case. */
@@ -541,7 +559,7 @@ static inline void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q)
R[3][0] = R[3][1] = R[3][2] = 0.f;
R[3][3] = 1.f;
}
static inline void quat_from_mat4x4(quat q, mat4x4 M)
LINMATH_H_FUNC void quat_from_mat4x4(quat q, mat4x4 M)
{
float r=0.f;
int i;
@@ -557,7 +575,7 @@ static inline void quat_from_mat4x4(quat q, mat4x4 M)
p = &perm[i];
}
r = (float) sqrt(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] );
r = sqrtf(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] );
if(r < 1e-6) {
q[0] = 1.f;
@@ -571,4 +589,33 @@ static inline void quat_from_mat4x4(quat q, mat4x4 M)
q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r);
}
LINMATH_H_FUNC void mat4x4_arcball(mat4x4 R, mat4x4 M, vec2 _a, vec2 _b, float s)
{
vec2 a; memcpy(a, _a, sizeof(a));
vec2 b; memcpy(b, _b, sizeof(b));
float z_a = 0.;
float z_b = 0.;
if(vec2_len(a) < 1.f) {
z_a = sqrtf(1.f - vec2_mul_inner(a, a));
} else {
vec2_norm(a, a);
}
if(vec2_len(b) < 1.f) {
z_b = sqrtf(1.f - vec2_mul_inner(b, b));
} else {
vec2_norm(b, b);
}
vec3 a_ = {a[0], a[1], z_a};
vec3 b_ = {b[0], b[1], z_b};
vec3 c_;
vec3_mul_cross(c_, a_, b_);
float const angle = acosf(vec3_mul_inner(a_, b_)) * s;
mat4x4_rotate(R, M, c_[0], c_[1], c_[2], angle);
}
#endif
+431 -192
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+4 -4
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@@ -230,7 +230,7 @@ nk_glfw3_mouse_button_callback(GLFWwindow* window, int button, int action, int m
}
NK_INTERN void
nk_glfw3_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
nk_glfw3_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
{
const char *text = glfwGetClipboardString(glfw.win);
if (text) nk_textedit_paste(edit, text, nk_strlen(text));
@@ -238,7 +238,7 @@ nk_glfw3_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
}
NK_INTERN void
nk_glfw3_clipbard_copy(nk_handle usr, const char *text, int len)
nk_glfw3_clipboard_copy(nk_handle usr, const char *text, int len)
{
char *str = 0;
(void)usr;
@@ -261,8 +261,8 @@ nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state)
glfwSetMouseButtonCallback(win, nk_glfw3_mouse_button_callback);
}
nk_init_default(&glfw.ctx, 0);
glfw.ctx.clip.copy = nk_glfw3_clipbard_copy;
glfw.ctx.clip.paste = nk_glfw3_clipbard_paste;
glfw.ctx.clip.copy = nk_glfw3_clipboard_copy;
glfw.ctx.clip.paste = nk_glfw3_clipboard_paste;
glfw.ctx.clip.userdata = nk_handle_ptr(0);
nk_buffer_init_default(&glfw.ogl.cmds);
+2
View File
@@ -30,3 +30,5 @@ add_custom_target(docs ALL "${DOXYGEN_EXECUTABLE}"
WORKING_DIRECTORY "${GLFW_BINARY_DIR}/docs"
COMMENT "Generating HTML documentation" VERBATIM)
set_target_properties(docs PROPERTIES FOLDER "GLFW3")
+1 -1
View File
@@ -4,7 +4,7 @@
src/wl_* @linkmauve
docs/*.css @glfw/webdev
docs/*.less @glfw/webdev
docs/*.scss @glfw/webdev
docs/*.html @glfw/webdev
docs/*.xml @glfw/webdev
+1603 -933
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+29 -33
View File
@@ -25,39 +25,41 @@ GLFW.
#include <GLFW/glfw3.h>
@endcode
This header declares the GLFW API and by default also includes the OpenGL header
from your development environment. See below for how to control this.
This header defines all the constants and declares all the types and function
prototypes of the GLFW API. By default it also includes the OpenGL header from
your development environment. See [option macros](@ref build_macros) below for
how to select OpenGL ES headers and more.
The GLFW header also defines any platform-specific macros needed by your OpenGL
header, so it can be included without needing any window system headers.
header, so that it can be included without needing any window system headers.
For example, under Windows you are normally required to include `windows.h`
before the OpenGL header, which would bring in the whole Win32 API. The GLFW
header duplicates the small number of macros needed.
It does this only when needed, so if `windows.h` _is_ included, the GLFW header
does not try to redefine those symbols. The reverse is not true, i.e.
`windows.h` cannot cope if any of its symbols have already been defined.
It does this only when needed, so if window system headers are included, the
GLFW header does not try to redefine those symbols. The reverse is not true,
i.e. `windows.h` cannot cope if any Win32 symbols have already been defined.
In other words:
- Do _not_ include the OpenGL headers yourself, as GLFW does this for you
- Do _not_ include `windows.h` or other platform-specific headers unless you
plan on using those APIs directly
- If you _do_ need to include such headers, do it _before_ including
the GLFW header and it will handle this
- Use the GLFW header to include OpenGL or OpenGL ES headers portably
- Do not include window system headers unless you will use those APIs directly
- If you do need such headers, include them before the GLFW header
If you are using an OpenGL extension loading library such as
[glad](https://github.com/Dav1dde/glad), the extension loader header should
be included _before_ the GLFW one.
be included before the GLFW one. GLFW attempts to detect any OpenGL or OpenGL
ES header or extension loader header included before it and will then disable
the inclusion of the default OpenGL header. Most extension loaders also define
macros that disable similar headers below it.
@code
#include <glad/gl.h>
#include <GLFW/glfw3.h>
@endcode
Alternatively the @ref GLFW_INCLUDE_NONE macro (described below) can be used to
prevent the GLFW header from including the OpenGL header.
Both of these mechanisms depend on the extension loader header defining a known
macro. If yours doesn't or you don't know which one your users will pick, the
@ref GLFW_INCLUDE_NONE macro will explicitly to prevent the GLFW header from
including the OpenGL header. This will also allow you to include the two
headers in any order.
@code
#define GLFW_INCLUDE_NONE
@@ -105,7 +107,7 @@ __GLFW_INCLUDE_ES31__ makes the GLFW header include the OpenGL ES 3.1
`GLES3/gl31.h` header instead of the regular OpenGL header.
@anchor GLFW_INCLUDE_ES32
__GLFW_INCLUDE_ES31__ makes the GLFW header include the OpenGL ES 3.2
__GLFW_INCLUDE_ES32__ makes the GLFW header include the OpenGL ES 3.2
`GLES3/gl32.h` header instead of the regular OpenGL header.
@anchor GLFW_INCLUDE_NONE
@@ -113,7 +115,8 @@ __GLFW_INCLUDE_NONE__ makes the GLFW header not include any OpenGL or OpenGL ES
API header. This is useful in combination with an extension loading library.
If none of the above inclusion macros are defined, the standard OpenGL `GL/gl.h`
header (`OpenGL/gl.h` on macOS) is included.
header (`OpenGL/gl.h` on macOS) is included, unless GLFW detects the inclusion
guards of any OpenGL, OpenGL ES or extension loader header it knows about.
The following macros control the inclusion of additional API headers. Any
number of these may be defined simultaneously, and/or together with one of the
@@ -182,16 +185,6 @@ build_link_cmake_package.
With a few changes to your `CMakeLists.txt` you can have the GLFW source tree
built along with your application.
When including GLFW as part of your build, you probably don't want to build the
GLFW tests, examples and documentation. To disable these, set the corresponding
cache variables before adding the GLFW source tree.
@code
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
@endcode
Add the root directory of the GLFW source tree to your project. This will add
the `glfw` target to your project.
@@ -219,12 +212,15 @@ find_package(OpenGL REQUIRED)
@endcode
If OpenGL is found, the `OpenGL::GL` target is added to your project, containing
library and include directory paths. Link against this like above.
library and include directory paths. Link against this like any other library.
@code{.cmake}
target_link_libraries(myapp OpenGL::GL)
@endcode
For a minimal example of a program and GLFW sources built with CMake, see the
[GLFW CMake Starter](https://github.com/juliettef/GLFW-CMake-starter) on GitHub.
@subsection build_link_cmake_package With CMake and installed GLFW binaries
@@ -236,7 +232,7 @@ With a few changes to your `CMakeLists.txt` you can locate the package and
target files generated when GLFW is installed.
@code{.cmake}
find_package(glfw3 3.3 REQUIRED)
find_package(glfw3 3.4 REQUIRED)
@endcode
Once GLFW has been added to the project, link against it with the `glfw` target.
@@ -258,7 +254,7 @@ find_package(OpenGL REQUIRED)
@endcode
If OpenGL is found, the `OpenGL::GL` target is added to your project, containing
library and include directory paths. Link against this like above.
library and include directory paths. Link against this like any other library.
@code{.cmake}
target_link_libraries(myapp OpenGL::GL)
+17 -17
View File
@@ -85,6 +85,13 @@ transparent window framebuffers. If the running X server does not support this
extension or there is no running compositing manager, the
`GLFW_TRANSPARENT_FRAMEBUFFER` framebuffer hint will have no effect.
GLFW uses both the Xcursor extension and the freedesktop cursor conventions to
provide an expanded set of standard cursor shapes. If the running X server does
not support this extension or the current cursor theme does not support the
conventions, the `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR` and
`GLFW_NOT_ALLOWED_CURSOR` shapes will not be available and other shapes may use
legacy images.
@section compat_wayland Wayland protocols and IPC standards
@@ -104,11 +111,7 @@ has been configured in the compositor.
GLFW uses the [xdg-shell
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/xdg-shell/xdg-shell.xml)
to provide better window management. This protocol is part of
wayland-protocols 1.12, and mandatory at build time. If the running compositor
does not support this protocol, the older [wl_shell
interface](https://cgit.freedesktop.org/wayland/wayland/tree/protocol/wayland.xml#n972)
will be used instead. This will result in a worse integration with the
desktop, especially on tiling compositors.
wayland-protocols 1.12, and is mandatory for GLFW to display a window.
GLFW uses the [relative pointer
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/relative-pointer/relative-pointer-unstable-v1.xml)
@@ -160,10 +163,9 @@ multisampling anti-aliasing. Where this extension is unavailable, the
GLFW uses the `GLX_ARB_create_context` extension when available, even when
creating OpenGL contexts of version 2.1 and below. Where this extension is
unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR`
hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint
will have no effect, and setting the `GLFW_OPENGL_PROFILE` or
`GLFW_OPENGL_FORWARD_COMPAT` hints to `GLFW_TRUE` will cause @ref
glfwCreateWindow to fail.
hints will only be partially supported, the `GLFW_CONTEXT_DEBUG` hint will have
no effect, and setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT`
hints to `GLFW_TRUE` will cause @ref glfwCreateWindow to fail.
GLFW uses the `GLX_ARB_create_context_profile` extension to provide support for
context profiles. Where this extension is unavailable, setting the
@@ -203,10 +205,9 @@ unavailable, the `GLFW_SAMPLES` hint will have no effect.
GLFW uses the `WGL_ARB_create_context` extension when available, even when
creating OpenGL contexts of version 2.1 and below. Where this extension is
unavailable, the `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR`
hints will only be partially supported, the `GLFW_OPENGL_DEBUG_CONTEXT` hint
will have no effect, and setting the `GLFW_OPENGL_PROFILE` or
`GLFW_OPENGL_FORWARD_COMPAT` hints to `GLFW_TRUE` will cause @ref
glfwCreateWindow to fail.
hints will only be partially supported, the `GLFW_CONTEXT_DEBUG` hint will have
no effect, and setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT`
hints to `GLFW_TRUE` will cause @ref glfwCreateWindow to fail.
GLFW uses the `WGL_ARB_create_context_profile` extension to provide support for
context profiles. Where this extension is unavailable, setting the
@@ -234,16 +235,15 @@ at most OpenGL version 2.1.
Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and
`GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if
given version 3.0 or 3.1. The `GLFW_OPENGL_FORWARD_COMPAT` hint must be set to
`GLFW_TRUE` and the `GLFW_OPENGL_PROFILE` hint must be set to
given version 3.0 or 3.1. The `GLFW_OPENGL_PROFILE` hint must be set to
`GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts. The
`GLFW_OPENGL_DEBUG_CONTEXT` and `GLFW_CONTEXT_NO_ERROR` hints are ignored.
`GLFW_CONTEXT_DEBUG` and `GLFW_CONTEXT_NO_ERROR` hints are ignored.
Also, on Mac OS X 10.6 and below, the `GLFW_CONTEXT_VERSION_MAJOR` and
`GLFW_CONTEXT_VERSION_MINOR` hints will fail if given a version above 2.1,
setting the `GLFW_OPENGL_PROFILE` or `GLFW_OPENGL_FORWARD_COMPAT` hints to
a non-default value will cause @ref glfwCreateWindow to fail and the
`GLFW_OPENGL_DEBUG_CONTEXT` hint is ignored.
`GLFW_CONTEXT_DEBUG` hint is ignored.
@section compat_vulkan Vulkan loader and API
+5 -4
View File
@@ -103,8 +103,7 @@ To compile GLFW for Wayland, you need to have the Wayland packages installed,
as well as the basic development tools like GCC and make. For example, on
Ubuntu and other distributions based on Debian GNU/Linux, you need to install
the `libwayland-dev` package, which contains all Wayland headers and pulls in
wayland-scanner, as well as the `wayland-protocols` and `extra-cmake-modules`
packages.
wayland-scanner, as well as the `wayland-protocols` package.
Once you have installed the necessary packages, move on to @ref
compile_generate.
@@ -212,11 +211,13 @@ library or as a DLL / shared library / dynamic library.
@anchor GLFW_BUILD_EXAMPLES
__GLFW_BUILD_EXAMPLES__ determines whether the GLFW examples are built
along with the library.
along with the library. This is enabled by default unless GLFW is being built
as a sub-project.
@anchor GLFW_BUILD_TESTS
__GLFW_BUILD_TESTS__ determines whether the GLFW test programs are
built along with the library.
built along with the library. This is enabled by default unless GLFW is being
built as a sub-project.
@anchor GLFW_BUILD_DOCS
__GLFW_BUILD_DOCS__ determines whether the GLFW documentation is built along
-4
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@@ -84,10 +84,6 @@ objects are recommended for rendering with such contexts.
You should still [process events](@ref events) as long as you have at least one
window, even if none of them are visible.
@macos The first time a window is created the menu bar is created. This is not
desirable for example when writing a command-line only application. Menu bar
creation can be disabled with the @ref GLFW_COCOA_MENUBAR init hint.
@subsection context_less Windows without contexts
+1 -1
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+1
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@@ -0,0 +1 @@
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+110 -94
View File
@@ -1,106 +1,106 @@
// NOTE: Please use this file to perform modifications on default style sheets.
//
// You need to install a few Ruby gems to generate extra.css from this file:
// gem install less therubyracer
// You need to install the official Sass CLI tool:
// npm install -g sass
//
// Run this command to regenerate extra.css after you're finished with changes:
// lessc --compress extra.less > extra.css
// sass --style=compressed extra.scss extra.css
//
// Alternatively you can use online services to regenerate extra.css.
// Default text color for page contents
@default-text-color: hsl(0,0%,30%);
$default-text-color: hsl(0,0%,30%);
// Page header, footer, table rows, inline codes and definition lists
@header-footer-background-color: hsl(0,0%,95%);
$header-footer-background-color: hsl(0,0%,95%);
// Page header, footer links and navigation bar background
@header-footer-link-color: hsl(0,0%,40%);
$header-footer-link-color: hsl(0,0%,40%);
// Doxygen navigation bar links
@navbar-link-color: @header-footer-background-color;
$navbar-link-color: $header-footer-background-color;
// Page content background color
@content-background-color: hsl(0,0%,100%);
$content-background-color: hsl(0,0%,100%);
// Bold, italic, h1, h2, ... and table of contents
@heading-color: hsl(0,0%,10%);
$heading-color: hsl(0,0%,10%);
// Function, enum and macro definition separator
@def-separator-color: @header-footer-background-color;
$def-separator-color: $header-footer-background-color;
// Base color hue
@base-hue: 24;
$base-hue: 24;
// Default color used for links
@default-link-color: hsl(@base-hue,100%,50%);
$default-link-color: hsl($base-hue,100%,50%);
// Doxygen navigation bar active tab
@tab-text-color: hsl(0,0%,100%);
@tab-background-color1: @default-link-color;
@tab-background-color2: lighten(spin(@tab-background-color1, 10), 10%);
$tab-text-color: hsl(0,0%,100%);
$tab-background-color1: $default-link-color;
$tab-background-color2: lighten(adjust-hue($tab-background-color1, 10), 10%);
// Table borders
@default-border-color: @default-link-color;
$default-border-color: $default-link-color;
// Table header
@table-text-color: @tab-text-color;
@table-background-color1: @tab-background-color1;
@table-background-color2: @tab-background-color2;
$table-text-color: $tab-text-color;
$table-background-color1: $tab-background-color1;
$table-background-color2: $tab-background-color2;
// Table of contents, data structure index and prototypes
@toc-background-color1: hsl(0,0%,90%);
@toc-background-color2: lighten(@toc-background-color1, 5%);
$toc-background-color1: hsl(0,0%,90%);
$toc-background-color2: lighten($toc-background-color1, 5%);
// Function prototype parameters color
@prototype-param-color: darken(@default-link-color, 25%);
$prototype-param-color: darken($default-link-color, 25%);
// Message box color: note, pre, post and invariant
@box-note-color: hsl(103,80%,85%);
$box-note-color: hsl(103,80%,85%);
// Message box color: warning and attention
@box-warning-color: hsl(34,80%,85%);
$box-warning-color: hsl(34,80%,85%);
// Message box color: deprecated and bug
@box-bug-color: hsl(333,80%,85%);
$box-bug-color: hsl(333,80%,85%);
// Message box color: todo and test
@box-todo-color: hsl(200,80%,85%);
$box-todo-color: hsl(200,80%,85%);
// Message box helper function
.message-box(@base-color) {
background:linear-gradient(to bottom,lighten(@base-color, 5%) 0%,@base-color 100%);
box-shadow:inset 0 0 32px darken(@base-color, 5%);
color:darken(@base-color, 67%);
border:2px solid desaturate(darken(@base-color, 10%), 20%);
@mixin message-box($base-color){
background:linear-gradient(to bottom,lighten($base-color, 5%) 0%,$base-color 100%);
box-shadow:inset 0 0 32px darken($base-color, 5%);
color:darken($base-color, 67%);
border:2px solid desaturate(darken($base-color, 10%), 20%);
}
.sm-dox,.sm-dox a,.sm-dox a:focus,.sm-dox a:active,.sm-dox a:hover,.sm-dox a.highlighted,.sm-dox ul a:hover {
background:none;
text-shadow:none;
background:none;
text-shadow:none;
}
.sm-dox a span.sub-arrow {
border-color:@navbar-link-color transparent transparent transparent;
border-color:$navbar-link-color transparent transparent transparent;
}
.sm-dox a span.sub-arrow:active,.sm-dox a span.sub-arrow:focus,.sm-dox a span.sub-arrow:hover,.sm-dox a:hover span.sub-arrow {
border-color:@default-link-color transparent transparent transparent;
border-color:$default-link-color transparent transparent transparent;
}
.sm-dox ul a span.sub-arrow:active,.sm-dox ul a span.sub-arrow:focus,.sm-dox ul a span.sub-arrow:hover,.sm-dox ul a:hover span.sub-arrow {
border-color:transparent transparent transparent @default-link-color;
border-color:transparent transparent transparent $default-link-color;
}
.sm-dox ul a:hover {
background:@header-footer-link-color;
text-shadow:none;
background:$header-footer-link-color;
text-shadow:none;
}
.sm-dox ul.sm-nowrap a {
color:@default-text-color;
text-shadow:none;
color:$default-text-color;
text-shadow:none;
}
#main-nav,#main-menu,#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li,.memdoc,dl.reflist dd,div.toc li,.ah,span.lineno,span.lineno a,span.lineno a:hover,.note code,.pre code,.post code,.invariant code,.warning code,.attention code,.deprecated code,.bug code,.todo code,.test code,.doxtable code,.markdownTable code {
@@ -128,55 +128,61 @@ div.headertitle,.note code,.pre code,.post code,.invariant code,.warning code,.a
}
html,#titlearea,.footer,tr.even,.directory tr.even,.doxtable tr:nth-child(even),tr.markdownTableBody:nth-child(even),.mdescLeft,.mdescRight,.memItemLeft,.memItemRight,code,.markdownTableRowEven {
background:@header-footer-background-color;
background:$header-footer-background-color;
}
body {
color:@default-text-color;
color:$default-text-color;
}
h1,h2,h2.groupheader,h3,div.toc h3,h4,h5,h6,strong,em {
color:@heading-color;
color:$heading-color;
border-bottom:none;
}
h1 {
padding-top:0.5em;
font-size:180%;
padding-top:0.5em;
font-size:180%;
}
h2 {
padding-top:0.5em;
margin-bottom:0;
font-size:140%;
padding-top:0.5em;
margin-bottom:0;
font-size:140%;
}
h3 {
padding-top:0.5em;
margin-bottom:0;
font-size:110%;
padding-top:0.5em;
margin-bottom:0;
font-size:110%;
}
.glfwheader {
font-size:16px;
height:64px;
min-height:64px;
max-width:920px;
min-width:800px;
padding:0 32px;
margin:0 auto;
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: flex-start;
align-items: center;
align-content: stretch;
}
#glfwhome {
line-height:64px;
padding-right:48px;
color:@header-footer-link-color;
color:$header-footer-link-color;
font-size:2.5em;
background:url("https://www.glfw.org/css/arrow.png") no-repeat right;
}
.glfwnavbar {
list-style-type:none;
margin:0 auto;
margin:0 0 0 auto;
float:right;
}
@@ -188,7 +194,11 @@ h3 {
line-height:64px;
margin-left:2em;
display:block;
color:@header-footer-link-color;
color:$header-footer-link-color;
}
.glfwnavbar {
padding-left: 0;
}
#glfwhome,.glfwnavbar a,.glfwnavbar a:visited {
@@ -196,7 +206,7 @@ h3 {
}
#titlearea,.footer {
color:@header-footer-link-color;
color:$header-footer-link-color;
}
address.footer {
@@ -206,48 +216,54 @@ address.footer {
}
#top {
background:@header-footer-link-color;
background:$header-footer-link-color;
}
#main-nav {
max-width:960px;
min-width:800px;
margin:0 auto;
font-size:13px;
}
#main-menu {
max-width:920px;
min-width:800px;
margin:0 auto;
font-size:13px;
}
.memtitle {
display:none;
display:none;
}
.memproto,.memname {
font-weight:bold;
text-shadow:none;
font-weight:bold;
text-shadow:none;
}
#main-menu {
height:36px;
display:block;
position:relative;
min-height:36px;
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: flex-start;
align-items: center;
align-content: stretch;
}
#main-menu a,#main-menu a:visited,#main-menu a:hover,#main-menu li {
color:@navbar-link-color;
color:$navbar-link-color;
}
#main-menu li ul.sm-nowrap li a {
color:@default-text-color;
color:$default-text-color;
}
#main-menu li ul.sm-nowrap li a:hover {
color:@default-link-color;
color:$default-link-color;
}
#main-menu > li:last-child {
margin: 0 0 0 auto;
}
.contents {
@@ -258,22 +274,22 @@ div.contents,div.header {
max-width:920px;
margin:0 auto;
padding:0 32px;
background:@content-background-color none;
background:$content-background-color none;
}
table.doxtable th,table.markdownTable th,dl.reflist dt {
background:linear-gradient(to bottom,@table-background-color2 0%,@table-background-color1 100%);
box-shadow:inset 0 0 32px @table-background-color1;
text-shadow:0 -1px 1px darken(@table-background-color1, 15%);
background:linear-gradient(to bottom,$table-background-color2 0%,$table-background-color1 100%);
box-shadow:inset 0 0 32px $table-background-color1;
text-shadow:0 -1px 1px darken($table-background-color1, 15%);
text-align:left;
color:@table-text-color;
color:$table-text-color;
}
dl.reflist dt a.el {
color:@default-link-color;
color:$default-link-color;
padding:.2em;
border-radius:4px;
background-color:lighten(@default-link-color, 40%);
background-color:lighten($default-link-color, 40%);
}
div.toc {
@@ -296,27 +312,27 @@ div.toc li {
}
div.toc,.memproto,div.qindex,div.ah {
background:linear-gradient(to bottom,@toc-background-color2 0%,@toc-background-color1 100%);
box-shadow:inset 0 0 32px @toc-background-color1;
text-shadow:0 1px 1px lighten(@toc-background-color2, 10%);
color:@heading-color;
border:2px solid @toc-background-color1;
background:linear-gradient(to bottom,$toc-background-color2 0%,$toc-background-color1 100%);
box-shadow:inset 0 0 32px $toc-background-color1;
text-shadow:0 1px 1px lighten($toc-background-color2, 10%);
color:$heading-color;
border:2px solid $toc-background-color1;
border-radius:4px;
}
.paramname {
color:@prototype-param-color;
color:$prototype-param-color;
}
dl.reflist dt {
border:2px solid @default-border-color;
border:2px solid $default-border-color;
border-top-left-radius:4px;
border-top-right-radius:4px;
border-bottom:none;
}
dl.reflist dd {
border:2px solid @default-border-color;
border:2px solid $default-border-color;
border-bottom-right-radius:4px;
border-bottom-left-radius:4px;
border-top:none;
@@ -325,41 +341,41 @@ dl.reflist dd {
table.doxtable,table.markdownTable {
border-collapse:inherit;
border-spacing:0;
border:2px solid @default-border-color;
border:2px solid $default-border-color;
border-radius:4px;
}
a,a:hover,a:visited,a:visited:hover,.contents a:visited,.el,a.el:visited,#glfwhome:hover,#main-menu a:hover,span.lineno a:hover {
color:@default-link-color;
color:$default-link-color;
text-decoration:none;
}
div.directory {
border-collapse:inherit;
border-spacing:0;
border:2px solid @default-border-color;
border:2px solid $default-border-color;
border-radius:4px;
}
hr,.memSeparator {
height:2px;
background:linear-gradient(to right,@def-separator-color 0%,darken(@def-separator-color, 10%) 50%,@def-separator-color 100%);
background:linear-gradient(to right,$def-separator-color 0%,darken($def-separator-color, 10%) 50%,$def-separator-color 100%);
}
dl.note,dl.pre,dl.post,dl.invariant {
.message-box(@box-note-color);
@include message-box($box-note-color);
}
dl.warning,dl.attention {
.message-box(@box-warning-color);
@include message-box($box-warning-color);
}
dl.deprecated,dl.bug {
.message-box(@box-bug-color);
@include message-box($box-bug-color);
}
dl.todo,dl.test {
.message-box(@box-todo-color);
@include message-box($box-todo-color);
}
dl.note,dl.pre,dl.post,dl.invariant,dl.warning,dl.attention,dl.deprecated,dl.bug,dl.todo,dl.test {
@@ -388,7 +404,7 @@ div.fragment,pre.fragment {
}
.lineno a,.lineno a:visited,.line,pre.fragment {
color:@default-text-color;
color:$default-text-color;
}
span.preprocessor,span.comment {
@@ -400,7 +416,7 @@ a.code,a.code:visited {
}
span.keyword,span.keywordtype,span.keywordflow {
color:darken(@default-text-color, 5%);
color:darken($default-text-color, 5%);
font-weight:bold;
}
+3 -2
View File
@@ -1,7 +1,8 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<!DOCTYPE html>
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen $doxygenversion"/>
<!--BEGIN PROJECT_NAME--><title>$projectname: $title</title><!--END PROJECT_NAME-->
+9 -6
View File
@@ -373,12 +373,15 @@ A cursor with a [standard shape](@ref shapes) from the current system cursor
theme can be can be created with @ref glfwCreateStandardCursor.
@code
GLFWcursor* cursor = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR);
GLFWcursor* url_cursor = glfwCreateStandardCursor(GLFW_POINTING_HAND_CURSOR);
@endcode
These cursor objects behave in the exact same way as those created with @ref
glfwCreateCursor except that the system cursor theme provides the actual image.
A few of these shapes are not available everywhere. If a shape is unavailable,
`NULL` is returned. See @ref glfwCreateStandardCursor for details.
@subsubsection cursor_destruction Cursor destruction
@@ -547,10 +550,10 @@ int present = glfwJoystickPresent(GLFW_JOYSTICK_1);
Each joystick has zero or more axes, zero or more buttons, zero or more hats,
a human-readable name, a user pointer and an SDL compatible GUID.
When GLFW is initialized, detected joysticks are added to the beginning of
the array. Once a joystick is detected, it keeps its assigned ID until it is
disconnected or the library is terminated, so as joysticks are connected and
disconnected, there may appear gaps in the IDs.
Detected joysticks are added to the beginning of the array. Once a joystick is
detected, it keeps its assigned ID until it is disconnected or the library is
terminated, so as joysticks are connected and disconnected, there may appear
gaps in the IDs.
Joystick axis, button and hat state is updated when polled and does not require
a window to be created or events to be processed. However, if you want joystick
@@ -645,7 +648,7 @@ const char* name = glfwGetJoystickName(GLFW_JOYSTICK_4);
@endcode
Joystick names are not guaranteed to be unique. Two joysticks of the same model
and make may have the same name. Only the [joystick token](@ref joysticks) is
and make may have the same name. Only the [joystick ID](@ref joysticks) is
guaranteed to be unique, and only until that joystick is disconnected.
+35 -12
View File
@@ -22,8 +22,8 @@ There are also guides for the other areas of GLFW.
Before most GLFW functions may be called, the library must be initialized.
This initialization checks what features are available on the machine,
enumerates monitors and joysticks, initializes the timer and performs any
required platform-specific initialization.
enumerates monitors, initializes the timer and performs any required
platform-specific initialization.
Only the following functions may be called before the library has been
successfully initialized, and only from the main thread.
@@ -62,6 +62,11 @@ before the application exits. Modern systems are very good at freeing resources
allocated by programs that exit, but GLFW sometimes has to change global system
settings and these might not be restored without termination.
@macos When the library is initialized the main menu and dock icon are created.
These are not desirable for a command-line only program. The creation of the
main menu and dock icon can be disabled with the @ref GLFW_COCOA_MENUBAR init
hint.
@subsection init_hints Initialization hints
@@ -86,7 +91,22 @@ Setting these hints requires no platform specific headers or functions.
@anchor GLFW_JOYSTICK_HAT_BUTTONS
__GLFW_JOYSTICK_HAT_BUTTONS__ specifies whether to also expose joystick hats as
buttons, for compatibility with earlier versions of GLFW that did not have @ref
glfwGetJoystickHats. Set this with @ref glfwInitHint.
glfwGetJoystickHats. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
@anchor GLFW_ANGLE_PLATFORM_TYPE_hint
__GLFW_ANGLE_PLATFORM_TYPE__ specifies the platform type (rendering backend) to
request when using OpenGL ES and EGL via
[ANGLE](https://chromium.googlesource.com/angle/angle/). If the requested
platform type is unavailable, ANGLE will use its default. Possible values are
one of `GLFW_ANGLE_PLATFORM_TYPE_NONE`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGL`,
`GLFW_ANGLE_PLATFORM_TYPE_OPENGLES`, `GLFW_ANGLE_PLATFORM_TYPE_D3D9`,
`GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_VULKAN` and
`GLFW_ANGLE_PLATFORM_TYPE_METAL`.
@par
The ANGLE platform type is specified via the `EGL_ANGLE_platform_angle`
extension. This extension is not used if this hint is
`GLFW_ANGLE_PLATFORM_TYPE_NONE`, which is the default value.
@subsubsection init_hints_osx macOS specific init hints
@@ -94,21 +114,24 @@ glfwGetJoystickHats. Set this with @ref glfwInitHint.
@anchor GLFW_COCOA_CHDIR_RESOURCES_hint
__GLFW_COCOA_CHDIR_RESOURCES__ specifies whether to set the current directory to
the application to the `Contents/Resources` subdirectory of the application's
bundle, if present. Set this with @ref glfwInitHint.
bundle, if present. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. This is
ignored on other platforms.
@anchor GLFW_COCOA_MENUBAR_hint
__GLFW_COCOA_MENUBAR__ specifies whether to create a basic menu bar, either from
a nib or manually, when the first window is created, which is when AppKit is
initialized. Set this with @ref glfwInitHint.
__GLFW_COCOA_MENUBAR__ specifies whether to create the menu bar and dock icon
when GLFW is initialized. This applies whether the menu bar is created from
a nib or manually by GLFW. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
This is ignored on other platforms.
@subsubsection init_hints_values Supported and default values
Initialization hint | Default value | Supported values
------------------------------- | ------------- | ----------------
@ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
Initialization hint | Default value | Supported values
------------------------------- | ------------------------------- | ----------------
@ref GLFW_JOYSTICK_HAT_BUTTONS | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_ANGLE_PLATFORM_TYPE | `GLFW_ANGLE_PLATFORM_TYPE_NONE` | `GLFW_ANGLE_PLATFORM_TYPE_NONE`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGL`, `GLFW_ANGLE_PLATFORM_TYPE_OPENGLES`, `GLFW_ANGLE_PLATFORM_TYPE_D3D9`, `GLFW_ANGLE_PLATFORM_TYPE_D3D11`, `GLFW_ANGLE_PLATFORM_TYPE_VULKAN` or `GLFW_ANGLE_PLATFORM_TYPE_METAL`
@ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@ref GLFW_COCOA_MENUBAR | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
@subsection intro_init_terminate Terminating GLFW
+1 -1
View File
@@ -8,7 +8,7 @@ GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
Vulkan application development. It provides a simple, platform-independent API
for creating windows, contexts and surfaces, reading input, handling events, etc.
@ref news_33 list new features, caveats and deprecations.
@ref news_34 list new features, caveats and deprecations.
@ref quick_guide is a guide for users new to GLFW. It takes you through how to
write a small but complete program.
+2 -2
View File
@@ -362,8 +362,8 @@ should be using the character callback instead, on both GLFW 2 and 3. This will
give you the characters being input, as opposed to the keys being pressed.
GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of
having to remember whether to check for `'a'` or `'A'`, you now check for
`GLFW_KEY_A`.
having to remember whether to check for `a` or `A`, you now check for
@ref GLFW_KEY_A.
@subsection moving_joystick Joystick function changes
+99 -801
View File
@@ -5,852 +5,150 @@
@tableofcontents
@section news_33 Release notes for version 3.3
@section news_34 Release notes for version 3.4
These are the release notes for version 3.3. For a more detailed view including
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
@subsection features_34 New features in version 3.4
Please review the caveats, deprecations and removals if your project was written
against an earlier version of GLFW 3.
@subsubsection standard_cursors_34 More standard cursors
GLFW now provides the standard cursor shapes @ref GLFW_RESIZE_NWSE_CURSOR and
@ref GLFW_RESIZE_NESW_CURSOR for diagonal resizing, @ref GLFW_RESIZE_ALL_CURSOR
for omni-directional resizing and @ref GLFW_NOT_ALLOWED_CURSOR for showing an
action is not allowed.
@subsection features_33 New features in version 3.3
Unlike the original set, these shapes may not be available everywhere and
creation will then fail with the new @ref GLFW_CURSOR_UNAVAILABLE error.
@subsubsection gamepad_33 Gamepad input via SDL_GameControllerDB
The cursors for horizontal and vertical resizing are now referred to as @ref
GLFW_RESIZE_EW_CURSOR and @ref GLFW_RESIZE_NS_CURSOR, and the pointing hand
cursor is now referred to as @ref GLFW_POINTING_HAND_CURSOR. The older names
are still available.
GLFW can now remap game controllers to a standard Xbox-like layout using
a built-in copy of SDL_GameControllerDB. Call @ref glfwJoystickIsGamepad to
check if a joystick has a mapping, @ref glfwGetGamepadState to retrieve its
input state, @ref glfwUpdateGamepadMappings to add newer mappings and @ref
glfwGetGamepadName and @ref glfwGetJoystickGUID for mapping related information.
For more information see @ref cursor_standard.
For more information see @ref gamepad.
@subsubsection mouse_passthrough_34 Mouse event passthrough
@subsubsection moltenvk_33 Support for Vulkan on macOS via MoltenVK
GLFW now provides the [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_hint)
window hint for making a window transparent to mouse input, lettings events pass
to whatever window is behind it. This can also be changed after window
creation with the matching [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib).
GLFW now supports [MoltenVK](https://moltengl.com/moltenvk/), a Vulkan
implementation on top of the Metal API, and its `VK_MVK_macos_surface` window
surface creation extension. MoltenVK is included in the [macOS Vulkan
SDK](https://vulkan.lunarg.com/).
For more information see @ref vulkan_guide.
@subsubsection features_34_angle_backend Support for ANGLE rendering backend selection
GLFW now provides the
[GLFW_ANGLE_PLATFORM_TYPE](@ref GLFW_ANGLE_PLATFORM_TYPE_hint) init hint for
requesting a specific rendering backend when using
[ANGLE](https://chromium.googlesource.com/angle/angle/) to create OpenGL ES
contexts.
@subsubsection content_scale_33 Content scale queries for DPI-aware rendering
GLFW now provides content scales for windows and monitors, i.e. the ratio
between their current DPI and the platform's default DPI, with @ref
glfwGetWindowContentScale and @ref glfwGetMonitorContentScale.
@subsubsection features_34_win32_keymenu Support for keyboard access to Windows window menu
Changes of the content scale of a window can be received with the window content
scale callback, set with @ref glfwSetWindowContentScaleCallback.
GLFW now provides the
[GLFW_WIN32_KEYBOARD_MENU](@ref GLFW_WIN32_KEYBOARD_MENU_hint) window hint for
enabling keyboard access to the window menu via the Alt+Space and
Alt-and-then-Space shortcuts. This may be useful for more GUI-oriented
applications.
The @ref GLFW_SCALE_TO_MONITOR window hint enables automatic resizing of a
window by the content scale of the monitor it is placed, on platforms like
Windows where this is necessary. This takes effect both on creation and when
the window is moved between monitors. It is related to but different from
[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
For more information see @ref window_scale.
@subsection caveats_34 Caveats for version 3.4
@subsubsection joysticks_34 Joystick support is initialized on demand
@subsubsection setwindowattrib_33 Support for updating window attributes
The joystick part of GLFW is now initialized when first used, primarily to work
around faulty Windows drivers that cause DirectInput to take up to several
seconds to enumerate devices.
GLFW now supports changing the [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
[GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
[GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib) attributes for existing
windows with @ref glfwSetWindowAttrib.
This change will usually not be observable. However, if your application waits
for events without having first called any joystick function or created any
visible windows, the wait may never unblock as GLFW may not yet have subscribed
to joystick related OS events.
For more information see @ref window_attribs.
To work around this, call any joystick function before waiting for events, for
example by setting a [joystick callback](@ref joystick_event).
@subsubsection raw_motion_33 Support for raw mouse motion
@subsubsection standalone_34 Tests and examples are disabled when built as a sub-project
GLFW now supports raw (unscaled and unaccelerated) mouse motion in disabled
cursor mode with the [GLFW_RAW_MOUSE_MOTION](@ref GLFW_RAW_MOUSE_MOTION) input
mode. Raw mouse motion input is not yet implemented on macOS. Call @ref
glfwRawMouseMotionSupported to check if GLFW can provide raw mouse motion on the
current system.
GLFW now does not build the tests and examples when it is added as
a subdirectory of another CMake project. To enable these, set the @ref
GLFW_BUILD_TESTS and @ref GLFW_BUILD_EXAMPLES cache variables before adding the
GLFW subdirectory.
For more information see @ref raw_mouse_motion.
@code{.cmake}
set(GLFW_BUILD_EXAMPLES ON CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE)
add_subdirectory(path/to/glfw)
@endcode
@subsubsection joysticks_33 Joystick hats
@subsubsection initmenu_34 macOS main menu now created at initialization
GLFW can now return the state of hats (i.e. POVs or D-pads) of a joystick with
@ref glfwGetJoystickHats. For compatibility, hats are also exposed as buttons.
This can be disabled with the @ref GLFW_JOYSTICK_HAT_BUTTONS initialization
hint.
GLFW now creates the main menu and completes the initialization of NSApplication
during initialization. Programs that do not want a main menu can disable it
with the [GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) init hint.
For more information see @ref joystick_hat.
@subsubsection corevideo_34 CoreVideo dependency has been removed
@subsubsection geterror_33 Error query
GLFW no longer depends on the CoreVideo framework on macOS and it no longer
needs to be specified during compilation or linking.
GLFW now supports querying the last error code for the calling thread and its
human-readable description with @ref glfwGetError. This can be used instead of
or together with the error callback.
For more information see @ref error_handling.
@subsubsection caveat_fbtransparency_34 Framebuffer transparency requires DWM transparency
GLFW no longer supports framebuffer transparency enabled via @ref
GLFW_TRANSPARENT_FRAMEBUFFER on Windows 7 if DWM transparency is off
(the Transparency setting under Personalization > Window Color).
@subsubsection init_hints_33 Support for initialization hints
GLFW now supports setting library initialization hints with @ref glfwInitHint.
These must be set before initialization to take effect. Some of these hints are
platform specific but are safe to set on any platform.
@subsection deprecations_34 Deprecations in version 3.4
For more information see @ref init_hints.
@subsection removals_34 Removals in 3.4
@subsubsection wl_shell_34 Support for the wl_shell protocol has been removed
@subsubsection attention_33 User attention request
Support for the wl_shell protocol has been removed and GLFW now only supports
the XDG-Shell protocol. If your Wayland compositor does not support XDG-Shell
then GLFW will fail to initialize.
GLFW now supports requesting user attention with @ref
glfwRequestWindowAttention. Where possible this calls attention to the
specified window. On platforms like macOS it calls attention to the whole
application.
For more information see @ref window_attention.
@subsection symbols_34 New symbols in version 3.4
@subsubsection functions_34 New functions in version 3.4
@subsubsection types_34 New types in version 3.4
@subsubsection constants_34 New constants in version 3.4
@subsubsection maximize_33 Window maximization callback
- @ref GLFW_POINTING_HAND_CURSOR
- @ref GLFW_RESIZE_EW_CURSOR
- @ref GLFW_RESIZE_NS_CURSOR
- @ref GLFW_RESIZE_NWSE_CURSOR
- @ref GLFW_RESIZE_NESW_CURSOR
- @ref GLFW_RESIZE_ALL_CURSOR
- @ref GLFW_MOUSE_PASSTHROUGH
- @ref GLFW_NOT_ALLOWED_CURSOR
- @ref GLFW_CURSOR_UNAVAILABLE
- @ref GLFW_WIN32_KEYBOARD_MENU
- @ref GLFW_CONTEXT_DEBUG
- @ref GLFW_FEATURE_UNAVAILABLE
- @ref GLFW_FEATURE_UNIMPLEMENTED
- @ref GLFW_ANGLE_PLATFORM_TYPE
- @ref GLFW_ANGLE_PLATFORM_TYPE_NONE
- @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGL
- @ref GLFW_ANGLE_PLATFORM_TYPE_OPENGLES
- @ref GLFW_ANGLE_PLATFORM_TYPE_D3D9
- @ref GLFW_ANGLE_PLATFORM_TYPE_D3D11
- @ref GLFW_ANGLE_PLATFORM_TYPE_VULKAN
- @ref GLFW_ANGLE_PLATFORM_TYPE_METAL
GLFW now supports notifying the application that the window has been maximized
@ref glfwSetWindowMaximizeCallback. This is called both when the window was
maximized by the user and when it was done with @ref glfwMaximizeWindow.
For more information see @ref window_maximize.
@section news_archive Release notes for earlier versions
@subsubsection workarea_33 Query for the monitor work area
GLFW now supports querying the work area of a monitor, i.e. the area not
occupied by task bars or global menu bars, with @ref glfwGetMonitorWorkarea. On
platforms that lack this concept, the whole area of the monitor is returned.
For more information see @ref monitor_workarea.
@subsubsection transparency_33 Transparent windows and framebuffers
GLFW now supports the creation of windows with transparent framebuffers on
systems with desktop compositing enabled with the @ref
GLFW_TRANSPARENT_FRAMEBUFFER window hint and attribute. This hint must be set
before window creation and leaves any window decorations opaque.
GLFW now also supports whole window transparency with @ref glfwGetWindowOpacity
and @ref glfwSetWindowOpacity. This value controls the opacity of the whole
window including decorations and unlike framebuffer transparency can be changed
at any time after window creation.
For more information see @ref window_transparency.
@subsubsection key_scancode_33 Query for the scancode of a key
GLFW now supports querying the platform dependent scancode of any physical key
with @ref glfwGetKeyScancode.
For more information see @ref input_key.
@subsubsection center_cursor_33 Cursor centering window hint
GLFW now supports controlling whether the cursor is centered over newly created
full screen windows with the [GLFW_CENTER_CURSOR](@ref GLFW_CENTER_CURSOR_hint)
window hint. It is enabled by default.
@subsubsection cursor_hover_33 Mouse cursor hover window attribute
GLFW now supports polling whether the cursor is hovering over the window content
area with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute. This
attribute corresponds to the [cursor enter/leave](@ref cursor_enter) event.
@subsubsection focusonshow_33 Window hint and attribute for input focus on show
GLFW now has the [GLFW_FOCUS_ON_SHOW](@ref GLFW_DECORATED_hint) window hint and
attribute for controlling whether a window gets input focus when shown. It is
enabled by default. It applies both when creating an visible window with @ref
glfwCreateWindow and when showing it with @ref glfwShowWindow.
This is a workaround for GLFW 3.0 lacking @ref glfwFocusWindow and will be
corrected in the next major version.
For more information see @ref window_hide.
@subsubsection device_userptr_33 Monitor and joystick user pointers
GLFW now supports setting and querying user pointers for connected monitors and
joysticks with @ref glfwSetMonitorUserPointer, @ref glfwGetMonitorUserPointer,
@ref glfwSetJoystickUserPointer and @ref glfwGetJoystickUserPointer.
For more information see @ref monitor_userptr and @ref joystick_userptr.
@subsubsection macos_nib_33 macOS menu bar from nib file
GLFW will now load a `MainMenu.nib` file if found in the `Contents/Resources`
directory of the application bundle, as a way to replace the GLFW menu bar
without recompiling GLFW. This behavior can be disabled with the
[GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) initialization hint.
@subsubsection glext_33 Support for more context creation extensions
The context hint @ref GLFW_SRGB_CAPABLE now supports OpenGL ES via
`WGL_EXT_colorspace`, the context hint @ref GLFW_CONTEXT_NO_ERROR now supports
`WGL_ARB_create_context_no_error` and `GLX_ARB_create_context_no_error`, the
context hint @ref GLFW_CONTEXT_RELEASE_BEHAVIOR now supports
`EGL_KHR_context_flush_control` and @ref glfwGetProcAddress now supports
`EGL_KHR_get_all_proc_addresses`.
@subsubsection osmesa_33 OSMesa off-screen context creation support
GLFW now supports creating off-screen OpenGL contexts using
[OSMesa](https://www.mesa3d.org/osmesa.html) by setting
[GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) to
`GLFW_OSMESA_CONTEXT_API`. Native access function have been added to retrieve
the OSMesa color and depth buffers.
There is also a new null backend that uses OSMesa as its native context
creation API, intended for automated testing. This backend does not provide
input.
@subsection caveats_33 Caveats for version 3.3
@subsubsection joystick_layout_33 Layout of joysticks have changed
The way joystick elements are arranged have changed to match SDL2 in order to
support SDL_GameControllerDB mappings. The layout of joysticks may
change again if required for compatibility with SDL2. If you need a known and
stable layout for game controllers, see if you can switch to @ref gamepad.
Existing code that depends on a specific joystick layout will likely have to be
updated.
@subsubsection wait_events_33 No window required to wait for events
The @ref glfwWaitEvents and @ref glfwWaitEventsTimeout functions no longer need
a window to be created to wait for events. Before version 3.3 these functions
would return immediately if there were no user-created windows. On platforms
where only windows can receive events, an internal helper window is used.
Existing code that depends on the earlier behavior will likely have to be
updated.
@subsubsection gamma_ramp_size_33 Gamma ramp size of 256 may be rejected
The documentation for versions before 3.3 stated that a gamma ramp size of 256
would always be accepted. This was never the case on X11 and could lead to
artifacts on macOS. The @ref glfwSetGamma function has been updated to always
generate a ramp of the correct size.
Existing code that hardcodes a size of 256 should be updated to use the size of
the current ramp of a monitor when setting a new ramp for that monitor.
@subsubsection xinput_deadzone_33 Windows XInput deadzone removed
GLFW no longer applies any deadzone to the input state received from the XInput
API. This was never done for any other platform joystick API so this change
makes the behavior more consistent but you will need to apply your own deadzone
if desired.
@subsubsection x11_clipboard_33 X11 clipboard transfer limits
GLFW now supports reading clipboard text via the `INCR` method, which removes
the limit on how much text can be read with @ref glfwGetClipboardString.
However, writing via this method is not yet supported, so you may not be able to
write a very large string with @ref glfwSetClipboardString even if you read it
from the clipboard earlier.
The exact size limit for writing to the clipboard is negotiated with each
receiving application but is at least several tens of kilobytes. Note that only
the read limit has changed. Any string that could be written before still can
be.
@subsubsection x11_linking_33 X11 extension libraries are loaded dynamically
GLFW now loads all X11 extension libraries at initialization. The only X11
library you need to link against is `libX11`. The header files for the
extension libraries are still required for compilation.
Existing projects and makefiles that link GLFW directly against the extension
libraries should still build correctly but will add these libraries as load-time
dependencies.
@subsubsection cmake_version_33 CMake 3.0 or later is required
The minimum CMake version has been raised from 2.8.12 to 3.0. This is only
a requirement of the GLFW CMake files. The GLFW source files do not depend on
CMake.
@subsection deprecations_33 Deprecations in version 3.3
@subsubsection charmods_callback_33 Character with modifiers callback
The character with modifiers callback set with @ref glfwSetCharModsCallback has
been deprecated and should if possible not be used.
Existing code should still work but further bug fixes will likely not be made.
The callback will be removed in the next major version.
@subsubsection clipboard_window_33 Window parameter to clipboard functions
The window parameter of the clipboard functions @ref glfwGetClipboardString and
@ref glfwSetClipboardString has been deprecated and is no longer used on any
platform. On platforms where the clipboard must be owned by a specific window,
an internal helper window is used.
Existing code should still work unless it depends on a specific window owning
the clipboard. New code may pass `NULL` as the window argument. The parameter
will be removed in a future release.
@subsection removals_33 Removals in 3.3
@subsubsection macos_options_33 macOS specific CMake options and macros
The `GLFW_USE_RETINA`, `GLFW_USE_CHDIR` and `GLFW_USE_MENUBAR` CMake options and
the `_GLFW_USE_RETINA`, `_GLFW_USE_CHDIR` and `_GLFW_USE_MENUBAR` compile-time
macros have been removed.
These options and macros are replaced by the window hint
[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
and the init hints
[GLFW_COCOA_CHDIR_RESOURCES](@ref GLFW_COCOA_CHDIR_RESOURCES_hint) and
[GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint).
Existing projects and makefiles that set these options or define these macros
during compilation of GLFW will still build but it will have no effect and the
default behaviors will be used.
@subsubsection vulkan_sdk_33 LunarG Vulkan SDK dependency
The GLFW test programs that previously depended on the LunarG Vulkan SDK now
instead uses a Vulkan loader generated by
[glad2](https://github.com/Dav1dde/glad). This means the GLFW CMake files no
longer look for the Vulkan SDK.
Existing CMake projects that depended on the Vulkan SDK cache variables from
GLFW will need to call `find_package(Vulkan)` themselves. CMake 3.7 and later
already comes with a
[Vulkan find module](https://cmake.org/cmake/help/latest/module/FindVulkan.html)
similar to the one GLFW previously included.
@subsubsection lib_suffix_33 CMake option LIB_SUFFIX
The `LIB_SUFFIX` CMake option has been removed. GLFW now uses the
GNUInstallDirs CMake package to handle platform specific details like the
library directory suffix and the `LIB_SUFFIX` CMake option has been removed.
Existing projects and makefiles that set the `LIB_SUFFIX` option will use the
suffix chosen by the GNUInstallDirs package and the option will be ignored.
@subsubsection mir_removed_33 Mir support
The experimental Mir support has been completely removed as the Mir project has
implemented support for the Wayland protocol and is recommending that
applications use that instead.
Existing projects and makefiles that select Mir when compiling GLFW will fail.
Use Wayland or X11 instead.
@subsection symbols_33 New symbols in version 3.3
@subsubsection functions_33 New functions in version 3.3
- @ref glfwInitHint
- @ref glfwGetError
- @ref glfwGetMonitorWorkarea
- @ref glfwGetMonitorContentScale
- @ref glfwGetMonitorUserPointer
- @ref glfwSetMonitorUserPointer
- @ref glfwWindowHintString
- @ref glfwGetWindowContentScale
- @ref glfwGetWindowOpacity
- @ref glfwSetWindowOpacity
- @ref glfwRequestWindowAttention
- @ref glfwSetWindowAttrib
- @ref glfwSetWindowMaximizeCallback
- @ref glfwSetWindowContentScaleCallback
- @ref glfwRawMouseMotionSupported
- @ref glfwGetKeyScancode
- @ref glfwGetJoystickHats
- @ref glfwGetJoystickGUID
- @ref glfwGetJoystickUserPointer
- @ref glfwSetJoystickUserPointer
- @ref glfwJoystickIsGamepad
- @ref glfwUpdateGamepadMappings
- @ref glfwGetGamepadName
- @ref glfwGetGamepadState
@subsubsection types_33 New types in version 3.3
- @ref GLFWwindowmaximizefun
- @ref GLFWwindowcontentscalefun
- @ref GLFWgamepadstate
@subsubsection constants_33 New constants in version 3.3
- @ref GLFW_NO_ERROR
- @ref GLFW_JOYSTICK_HAT_BUTTONS
- @ref GLFW_COCOA_CHDIR_RESOURCES
- @ref GLFW_COCOA_MENUBAR
- @ref GLFW_CENTER_CURSOR
- @ref GLFW_TRANSPARENT_FRAMEBUFFER
- @ref GLFW_HOVERED
- @ref GLFW_FOCUS_ON_SHOW
- @ref GLFW_SCALE_TO_MONITOR
- @ref GLFW_COCOA_RETINA_FRAMEBUFFER
- @ref GLFW_COCOA_FRAME_NAME
- @ref GLFW_COCOA_GRAPHICS_SWITCHING
- @ref GLFW_X11_CLASS_NAME
- @ref GLFW_X11_INSTANCE_NAME
- @ref GLFW_OSMESA_CONTEXT_API
- @ref GLFW_HAT_CENTERED
- @ref GLFW_HAT_UP
- @ref GLFW_HAT_RIGHT
- @ref GLFW_HAT_DOWN
- @ref GLFW_HAT_LEFT
- @ref GLFW_HAT_RIGHT_UP
- @ref GLFW_HAT_RIGHT_DOWN
- @ref GLFW_HAT_LEFT_UP
- @ref GLFW_HAT_LEFT_DOWN
- @ref GLFW_MOD_CAPS_LOCK
- @ref GLFW_MOD_NUM_LOCK
- @ref GLFW_LOCK_KEY_MODS
- @ref GLFW_RAW_MOUSE_MOTION
- @ref GLFW_GAMEPAD_BUTTON_A
- @ref GLFW_GAMEPAD_BUTTON_B
- @ref GLFW_GAMEPAD_BUTTON_X
- @ref GLFW_GAMEPAD_BUTTON_Y
- @ref GLFW_GAMEPAD_BUTTON_LEFT_BUMPER
- @ref GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER
- @ref GLFW_GAMEPAD_BUTTON_BACK
- @ref GLFW_GAMEPAD_BUTTON_START
- @ref GLFW_GAMEPAD_BUTTON_GUIDE
- @ref GLFW_GAMEPAD_BUTTON_LEFT_THUMB
- @ref GLFW_GAMEPAD_BUTTON_RIGHT_THUMB
- @ref GLFW_GAMEPAD_BUTTON_DPAD_UP
- @ref GLFW_GAMEPAD_BUTTON_DPAD_RIGHT
- @ref GLFW_GAMEPAD_BUTTON_DPAD_DOWN
- @ref GLFW_GAMEPAD_BUTTON_DPAD_LEFT
- @ref GLFW_GAMEPAD_BUTTON_LAST
- @ref GLFW_GAMEPAD_BUTTON_CROSS
- @ref GLFW_GAMEPAD_BUTTON_CIRCLE
- @ref GLFW_GAMEPAD_BUTTON_SQUARE
- @ref GLFW_GAMEPAD_BUTTON_TRIANGLE
- @ref GLFW_GAMEPAD_AXIS_LEFT_X
- @ref GLFW_GAMEPAD_AXIS_LEFT_Y
- @ref GLFW_GAMEPAD_AXIS_RIGHT_X
- @ref GLFW_GAMEPAD_AXIS_RIGHT_Y
- @ref GLFW_GAMEPAD_AXIS_LEFT_TRIGGER
- @ref GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
- @ref GLFW_GAMEPAD_AXIS_LAST
@section news_32 Release notes for 3.2
These are the release notes for version 3.2. For a more detailed view including
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
@subsection features_32 New features in version 3.2
@subsubsection news_32_vulkan Support for Vulkan
GLFW now supports basic integration with Vulkan with @ref glfwVulkanSupported,
@ref glfwGetRequiredInstanceExtensions, @ref glfwGetInstanceProcAddress, @ref
glfwGetPhysicalDevicePresentationSupport and @ref glfwCreateWindowSurface.
Vulkan header inclusion can be selected with
@ref GLFW_INCLUDE_VULKAN.
@subsubsection news_32_setwindowmonitor Window mode switching
GLFW now supports switching between windowed and full screen modes and updating
the monitor and desired resolution and refresh rate of full screen windows with
@ref glfwSetWindowMonitor.
@subsubsection news_32_maximize Window maxmimization support
GLFW now supports window maximization with @ref glfwMaximizeWindow and the
@ref GLFW_MAXIMIZED window hint and attribute.
@subsubsection news_32_focus Window input focus control
GLFW now supports giving windows input focus with @ref glfwFocusWindow.
@subsubsection news_32_sizelimits Window size limit support
GLFW now supports setting both absolute and relative window size limits with
@ref glfwSetWindowSizeLimits and @ref glfwSetWindowAspectRatio.
@subsubsection news_32_keyname Localized key names
GLFW now supports querying the localized name of printable keys with @ref
glfwGetKeyName, either by key token or by scancode.
@subsubsection news_32_waittimeout Wait for events with timeout
GLFW now supports waiting for events for a set amount of time with @ref
glfwWaitEventsTimeout.
@subsubsection news_32_icon Window icon support
GLFW now supports setting the icon of windows with @ref glfwSetWindowIcon.
@subsubsection news_32_timer Raw timer access
GLFW now supports raw timer values with @ref glfwGetTimerValue and @ref
glfwGetTimerFrequency.
@subsubsection news_32_joystick Joystick connection callback
GLFW now supports notifying when a joystick has been connected or disconnected
with @ref glfwSetJoystickCallback.
@subsubsection news_32_noapi Context-less windows
GLFW now supports creating windows without a OpenGL or OpenGL ES context by
setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`.
@subsubsection news_32_contextapi Run-time context creation API selection
GLFW now supports selecting and querying the context creation API at run-time
with the @ref GLFW_CONTEXT_CREATION_API hint and attribute.
@subsubsection news_32_noerror Error-free context creation
GLFW now supports creating and querying OpenGL and OpenGL ES contexts that do
not emit errors with the @ref GLFW_CONTEXT_NO_ERROR hint, provided the machine
supports the `GL_KHR_no_error` extension.
@subsubsection news_32_cmake CMake config-file package support
GLFW now supports being used as a
[config-file package](@ref build_link_cmake_package) from other projects for
easy linking with the library and its dependencies.
@section news_31 Release notes for 3.1
These are the release notes for version 3.1. For a more detailed view including
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
@subsection features_31 New features in version 3.1
@subsubsection news_31_cursor Custom mouse cursor images
GLFW now supports creating and setting both custom cursor images and standard
cursor shapes. They are created with @ref glfwCreateCursor or @ref
glfwCreateStandardCursor, set with @ref glfwSetCursor and destroyed with @ref
glfwDestroyCursor.
@see @ref cursor_object
@subsubsection news_31_drop Path drop event
GLFW now provides a callback for receiving the paths of files and directories
dropped onto GLFW windows. The callback is set with @ref glfwSetDropCallback.
@see @ref path_drop
@subsubsection news_31_emptyevent Main thread wake-up
GLFW now provides the @ref glfwPostEmptyEvent function for posting an empty
event from another thread to the main thread event queue, causing @ref
glfwWaitEvents to return.
@see @ref events
@subsubsection news_31_framesize Window frame size query
GLFW now supports querying the size, on each side, of the frame around the
content area of a window, with @ref glfwGetWindowFrameSize.
@see [Window size](@ref window_size)
@subsubsection news_31_autoiconify Simultaneous multi-monitor rendering
GLFW now supports disabling auto-iconification of full screen windows with
the [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint. This is
intended for people building multi-monitor installations, where you need windows
to stay in full screen despite losing input focus.
@subsubsection news_31_floating Floating windows
GLFW now supports floating windows, also called topmost or always on top, for
easier debugging with the @ref GLFW_FLOATING window hint and attribute.
@subsubsection news_31_focused Initially unfocused windows
GLFW now supports preventing a windowed mode window from gaining input focus on
creation, with the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) window hint.
@subsubsection news_31_direct Direct access for window attributes and cursor position
GLFW now queries the window input focus, visibility and iconification attributes
and the cursor position directly instead of returning cached data.
@subsubsection news_31_charmods Character with modifiers callback
GLFW now provides a callback for character events with modifier key bits. The
callback is set with @ref glfwSetCharModsCallback. Unlike the regular character
callback, this will report character events that will not result in a character
being input, for example if the Control key is held down.
@see @ref input_char
@subsubsection news_31_single Single buffered framebuffers
GLFW now supports the creation of single buffered windows, with the @ref
GLFW_DOUBLEBUFFER hint.
@subsubsection news_31_glext Macro for including extension header
GLFW now includes the extension header appropriate for the chosen OpenGL or
OpenGL ES header when @ref GLFW_INCLUDE_GLEXT is defined. GLFW does not provide
these headers. They must be provided by your development environment or your
OpenGL or OpenGL ES SDK.
@subsubsection news_31_release Context release behaviors
GLFW now supports controlling and querying whether the pipeline is flushed when
a context is made non-current, with the @ref GLFW_CONTEXT_RELEASE_BEHAVIOR hint
and attribute, provided the machine supports the `GL_KHR_context_flush_control`
extension.
@subsubsection news_31_wayland (Experimental) Wayland support
GLFW now has an _experimental_ Wayland display protocol backend that can be
selected on Linux with a CMake option.
@subsubsection news_31_mir (Experimental) Mir support
GLFW now has an _experimental_ Mir display server backend that can be selected
on Linux with a CMake option.
@section news_30 Release notes for 3.0
These are the release notes for version 3.0. For a more detailed view including
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
@subsection features_30 New features in version 3.0
@subsubsection news_30_cmake CMake build system
GLFW now uses the CMake build system instead of the various makefiles and
project files used by earlier versions. CMake is available for all platforms
supported by GLFW, is present in most package systems and can generate
makefiles and/or project files for most popular development environments.
For more information on how to use CMake, see the
[CMake manual](https://cmake.org/cmake/help/documentation.html).
@subsubsection news_30_multiwnd Multi-window support
GLFW now supports the creation of multiple windows, each with their own OpenGL
or OpenGL ES context, and all window functions now take a window handle. Event
callbacks are now per-window and are provided with the handle of the window that
received the event. The @ref glfwMakeContextCurrent function has been added to
select which context is current on a given thread.
@subsubsection news_30_multimon Multi-monitor support
GLFW now explicitly supports multiple monitors. They can be enumerated with
@ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref
glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize,
and specified at window creation to make the newly created window full screen on
that specific monitor.
@subsubsection news_30_unicode Unicode support
All string arguments to GLFW functions and all strings returned by GLFW now use
the UTF-8 encoding. This includes the window title, error string, clipboard
text, monitor and joystick names as well as the extension function arguments (as
ASCII is a subset of UTF-8).
@subsubsection news_30_clipboard Clipboard text I/O
GLFW now supports reading and writing plain text to and from the system
clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString
functions.
@subsubsection news_30_gamma Gamma ramp support
GLFW now supports setting and reading back the gamma ramp of monitors, with the
@ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions. There is also @ref
glfwSetGamma, which generates a ramp from a gamma value and then sets it.
@subsubsection news_30_gles OpenGL ES support
GLFW now supports the creation of OpenGL ES contexts, by setting the
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_OPENGL_ES_API`, where
creation of such contexts are supported. Note that GLFW _does not implement_
OpenGL ES, so your driver must provide support in a way usable by GLFW. Modern
Nvidia and Intel drivers support creation of OpenGL ES context using the GLX and
WGL APIs, while AMD provides an EGL implementation instead.
@subsubsection news_30_egl (Experimental) EGL support
GLFW now has an experimental EGL context creation back end that can be selected
through CMake options.
@subsubsection news_30_hidpi High-DPI support
GLFW now supports high-DPI monitors on both Windows and macOS, giving windows
full resolution framebuffers where other UI elements are scaled up. To achieve
this, @ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have
been added. These work with pixels, while the rest of the GLFW API works with
screen coordinates. This is important as OpenGL uses pixels, not screen
coordinates.
@subsubsection news_30_error Error callback
GLFW now has an error callback, which can provide your application with much
more detailed diagnostics than was previously possible. The callback is passed
an error code and a description string.
@subsubsection news_30_wndptr Per-window user pointer
Each window now has a user-defined pointer, retrieved with @ref
glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it
easier to integrate GLFW into C++ code.
@subsubsection news_30_iconifyfun Window iconification callback
Each window now has a callback for iconification and restoration events,
which is set with @ref glfwSetWindowIconifyCallback.
@subsubsection news_30_wndposfun Window position callback
Each window now has a callback for position events, which is set with @ref
glfwSetWindowPosCallback.
@subsubsection news_30_wndpos Window position query
The position of a window can now be retrieved using @ref glfwGetWindowPos.
@subsubsection news_30_focusfun Window focus callback
Each windows now has a callback for focus events, which is set with @ref
glfwSetWindowFocusCallback.
@subsubsection news_30_enterleave Cursor enter/leave callback
Each window now has a callback for when the mouse cursor enters or leaves its
content area, which is set with @ref glfwSetCursorEnterCallback.
@subsubsection news_30_wndtitle Initial window title
The title of a window is now specified at creation time, as one of the arguments
to @ref glfwCreateWindow.
@subsubsection news_30_hidden Hidden windows
Windows can now be hidden with @ref glfwHideWindow, shown using @ref
glfwShowWindow and created initially hidden with the @ref GLFW_VISIBLE window
hint and attribute. This allows for off-screen rendering in a way compatible
with most drivers, as well as moving a window to a specific position before
showing it.
@subsubsection news_30_undecorated Undecorated windows
Windowed mode windows can now be created without decorations, e.g. things like
a frame, a title bar, with the @ref GLFW_DECORATED window hint and attribute.
This allows for the creation of things like splash screens.
@subsubsection news_30_keymods Modifier key bit masks
[Modifier key bit mask](@ref mods) parameters have been added to the
[mouse button](@ref GLFWmousebuttonfun) and [key](@ref GLFWkeyfun) callbacks.
@subsubsection news_30_scancode Platform-specific scancodes
A scancode parameter has been added to the [key callback](@ref GLFWkeyfun). Keys
that don't have a [key token](@ref keys) still get passed on with the key
parameter set to `GLFW_KEY_UNKNOWN`. These scancodes will vary between machines
and are intended to be used for key bindings.
@subsubsection news_30_jsname Joystick names
The name of a joystick can now be retrieved using @ref glfwGetJoystickName.
@subsubsection news_30_doxygen Doxygen documentation
You are reading it.
- [Release notes for 3.3](https://www.glfw.org/docs/3.3/news.html)
- [Release notes for 3.2](https://www.glfw.org/docs/3.2/news.html)
- [Release notes for 3.1](https://www.glfw.org/docs/3.1/news.html)
- [Release notes for 3.0](https://www.glfw.org/docs/3.0/news.html)
*/
+48 -39
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@@ -4,7 +4,7 @@
@tableofcontents
This guide takes you through writing a simple application using GLFW 3. The
This guide takes you through writing a small application using GLFW 3. The
application will create a window and OpenGL context, render a rotating triangle
and exit when the user closes the window or presses _Escape_. This guide will
introduce a few of the most commonly used functions, but there are many more.
@@ -18,43 +18,42 @@ behave differently in GLFW 3.
@subsection quick_include Including the GLFW header
In the source files of your application where you use OpenGL or GLFW, you need
to include the GLFW 3 header file.
In the source files of your application where you use GLFW, you need to include
its header file.
@code
#include <GLFW/glfw3.h>
@endcode
This defines all the constants, types and function prototypes of the GLFW API.
It also includes the OpenGL header from your development environment and
defines all the constants and types necessary for it to work on your platform
without including any platform-specific headers.
This header provides all the constants, types and function prototypes of the
GLFW API.
In other words:
By default it also includes the OpenGL header from your development environment.
On some platforms this header only supports older versions of OpenGL. The most
extreme case is Windows, where it typically only supports OpenGL 1.2.
- Do _not_ include the OpenGL header yourself, as GLFW does this for you in
a platform-independent way
- Do _not_ include `windows.h` or other platform-specific headers unless
you plan on using those APIs yourself
- If you _do_ need to include such headers, include them _before_ the GLFW
header and it will detect this
On some platforms supported by GLFW the OpenGL header and link library only
expose older versions of OpenGL. The most extreme case is Windows, which only
exposes OpenGL 1.2. The easiest way to work around this is to use an
[extension loader library](@ref context_glext_auto).
If you are using such a library then you should include its header _before_ the
GLFW header. This lets it replace the OpenGL header included by GLFW without
conflicts. This example uses
[glad2](https://github.com/Dav1dde/glad), but the same rule applies to all such
libraries.
Most programs will instead use an
[extension loader library](@ref context_glext_auto) and include its header.
This example uses files generated by [glad](https://gen.glad.sh/). The GLFW
header can detect most such headers if they are included first and will then not
include the one from your development environment.
@code
#include <glad/gl.h>
#include <GLFW/glfw3.h>
@endcode
To make sure there will be no header conflicts, you can define @ref
GLFW_INCLUDE_NONE before the GLFW header to explicitly disable inclusion of the
development environment header. This also allows the two headers to be included
in any order.
@code
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <glad/gl.h>
@endcode
@subsection quick_init_term Initializing and terminating GLFW
@@ -135,9 +134,14 @@ require a minimum OpenGL version by setting the `GLFW_CONTEXT_VERSION_MAJOR` and
`GLFW_CONTEXT_VERSION_MINOR` hints _before_ creation. If the required minimum
version is not supported on the machine, context (and window) creation fails.
You can select the OpenGL profile by setting the `GLFW_OPENGL_PROFILE` hint.
This program uses the core profile as that is the only profile macOS supports
for OpenGL 3.x and 4.x.
@code
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
if (!window)
{
@@ -246,12 +250,16 @@ glViewport(0, 0, width, height);
You can also set a framebuffer size callback using @ref
glfwSetFramebufferSizeCallback and be notified when the size changes.
Actual rendering with OpenGL is outside the scope of this tutorial, but there
are [many](https://open.gl/) [excellent](https://learnopengl.com/)
[tutorial](http://openglbook.com/) [sites](http://ogldev.atspace.co.uk/) that
teach modern OpenGL. Some of them use GLFW to create the context and window
while others use GLUT or SDL, but remember that OpenGL itself always works the
same.
The details of how to render with OpenGL is outside the scope of this tutorial,
but there are many excellent resources for learning modern OpenGL. Here are
a few of them:
- [Anton's OpenGL 4 Tutorials](https://antongerdelan.net/opengl/)
- [Learn OpenGL](https://learnopengl.com/)
- [Open.GL](https://open.gl/)
These all happen to use GLFW, but OpenGL itself works the same whatever API you
use to create the window and context.
@subsection quick_timer Reading the timer
@@ -326,19 +334,20 @@ for example, many kinds of editing tools.
@section quick_example Putting it together
Now that you know how to initialize GLFW, create a window and poll for
keyboard input, it's possible to create a simple program.
keyboard input, it's possible to create a small program.
This program creates a 640 by 480 windowed mode window and starts a loop that
clears the screen, renders a triangle and processes events until the user either
presses _Escape_ or closes the window.
@snippet simple.c code
@snippet triangle-opengl.c code
The program above can be found in the
[source package](https://www.glfw.org/download.html) as `examples/simple.c`
and is compiled along with all other examples when you build GLFW. If you
built GLFW from the source package then you already have this as `simple.exe` on
Windows, `simple` on Linux or `simple.app` on macOS.
[source package](https://www.glfw.org/download.html) as
`examples/triangle-opengl.c` and is compiled along with all other examples when
you build GLFW. If you built GLFW from the source package then you already have
this as `triangle-opengl.exe` on Windows, `triangle-opengl` on Linux or
`triangle-opengl.app` on macOS.
This tutorial used only a few of the many functions GLFW provides. There are
guides for each of the areas covered by GLFW. Each guide will introduce all the
+8 -3
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@@ -4,8 +4,8 @@
@tableofcontents
This guide is intended to fill the gaps between the [Vulkan
documentation](https://www.khronos.org/vulkan/) and the rest of the GLFW
This guide is intended to fill the gaps between the official [Vulkan
resources](https://www.khronos.org/vulkan/) and the rest of the GLFW
documentation and is not a replacement for either. It assumes some familiarity
with Vulkan concepts like loaders, devices, queues and surfaces and leaves it to
the Vulkan documentation to explain the details of Vulkan functions.
@@ -14,7 +14,12 @@ To develop for Vulkan you should download the [LunarG Vulkan
SDK](https://vulkan.lunarg.com/) for your platform. Apart from headers and link
libraries, they also provide the validation layers necessary for development.
For details on a specific function in this category, see the @ref vulkan. There
The [Vulkan Tutorial](https://vulkan-tutorial.com/) has more information on how
to use GLFW and Vulkan. The [Khronos Vulkan
Samples](https://github.com/KhronosGroup/Vulkan-Samples) also use GLFW, although
with a small framework in between.
For details on a specific Vulkan support function, see the @ref vulkan. There
are also guides for the other areas of the GLFW API.
- @ref intro_guide
+56 -21
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@@ -234,13 +234,6 @@ alpha channel will be used to combine the framebuffer with the background. This
does not affect window decorations. Possible values are `GLFW_TRUE` and
`GLFW_FALSE`.
@par
@win32 GLFW sets a color key for the window to work around repainting issues
with a transparent framebuffer. The chosen color value is RGB 255,0,255
(magenta). This will make pixels with that exact color fully transparent
regardless of their alpha values. If this is a problem, make these pixels any
other color before buffer swap.
@anchor GLFW_FOCUS_ON_SHOW_hint
__GLFW_FOCUS_ON_SHOW__ specifies whether the window will be given input
focus when @ref glfwShowWindow is called. Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
@@ -255,6 +248,13 @@ This hint only has an effect on platforms where screen coordinates and pixels
always map 1:1 such as Windows and X11. On platforms like macOS the resolution
of the framebuffer is changed independently of the window size.
@anchor GLFW_MOUSE_PASSTHROUGH_hint
__GLFW_MOUSE_PASSTHROUGH__ specifies whether the window is transparent to mouse
input, letting any mouse events pass through to whatever window is behind it.
This is only supported for undecorated windows. Decorated windows with this
enabled will behave differently between platforms. Possible values are
`GLFW_TRUE` and `GLFW_FALSE`.
@subsubsection window_hints_fb Framebuffer related hints
@@ -390,12 +390,10 @@ Additionally, OpenGL ES 1.x cannot be returned if 2.0 or later was requested,
and vice versa. This is because OpenGL ES 3.x is backward compatible with 2.0,
but OpenGL ES 2.0 is not backward compatible with 1.x.
@note @macos The OS only supports forward-compatible core profile contexts for
OpenGL versions 3.2 and later. Before creating an OpenGL context of version
3.2 or later you must set the
[GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and
[GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly. OpenGL
3.0 and 3.1 contexts are not supported at all on macOS.
@note @macos The OS only supports core profile contexts for OpenGL versions 3.2
and later. Before creating an OpenGL context of version 3.2 or later you must
set the [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hint accordingly.
OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
@anchor GLFW_OPENGL_FORWARD_COMPAT_hint
__GLFW_OPENGL_FORWARD_COMPAT__ specifies whether the OpenGL context should be
@@ -407,11 +405,20 @@ version is 3.0 or above. If OpenGL ES is requested, this hint is ignored.
Forward-compatibility is described in detail in the
[OpenGL Reference Manual](https://www.opengl.org/registry/).
@anchor GLFW_CONTEXT_DEBUG_hint
@anchor GLFW_OPENGL_DEBUG_CONTEXT_hint
__GLFW_OPENGL_DEBUG_CONTEXT__ specifies whether to create a debug OpenGL
context, which may have additional error and performance issue reporting
functionality. Possible values are `GLFW_TRUE` and `GLFW_FALSE`. If OpenGL ES
is requested, this hint is ignored.
__GLFW_CONTEXT_DEBUG__ specifies whether the context should be created in debug
mode, which may provide additional error and diagnostic reporting functionality.
Possible values are `GLFW_TRUE` and `GLFW_FALSE`.
@par
Debug contexts for OpenGL and OpenGL ES are described in detail by the
[GL_KHR_debug](https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_debug.txt)
extension.
@par
This is the new name, introduced in GLFW 3.4. The older
`GLFW_OPENGL_DEBUG_CONTEXT` name is also available for compatibility.
@anchor GLFW_OPENGL_PROFILE_hint
__GLFW_OPENGL_PROFILE__ specifies which OpenGL profile to create the context
@@ -457,6 +464,14 @@ The no error mode for OpenGL and OpenGL ES is described in detail by the
extension.
@subsubsection window_hints_win32 Windows specific window hints
@anchor GLFW_WIN32_KEYBOARD_MENU_hint
__GLFW_WIN32_KEYBOARD_MENU__ specifies whether to allow access to the window
menu via the Alt+Space and Alt-and-then-Space keyboard shortcuts. This is
ignored on other platforms.
@subsubsection window_hints_osx macOS specific window hints
@anchor GLFW_COCOA_RETINA_FRAMEBUFFER_hint
@@ -512,6 +527,7 @@ GLFW_CENTER_CURSOR | `GLFW_TRUE` | `GLFW_TRUE` or `GL
GLFW_TRANSPARENT_FRAMEBUFFER | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_FOCUS_ON_SHOW | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_SCALE_TO_MONITOR | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_MOUSE_PASSTHROUGH | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_RED_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
GLFW_GREEN_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
GLFW_BLUE_BITS | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE`
@@ -535,8 +551,9 @@ GLFW_CONTEXT_VERSION_MINOR | 0 | Any valid minor ve
GLFW_CONTEXT_ROBUSTNESS | `GLFW_NO_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS`, `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET`
GLFW_CONTEXT_RELEASE_BEHAVIOR | `GLFW_ANY_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_BEHAVIOR`, `GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`
GLFW_OPENGL_FORWARD_COMPAT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_OPENGL_DEBUG_CONTEXT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_CONTEXT_DEBUG | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_OPENGL_PROFILE | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE`
GLFW_WIN32_KEYBOARD_MENU | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_COCOA_RETINA_FRAMEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_COCOA_FRAME_NAME | `""` | A UTF-8 encoded frame autosave name
GLFW_COCOA_GRAPHICS_SWITCHING | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
@@ -1211,7 +1228,11 @@ If the system does not support whole window transparency, this function always
returns one.
GLFW comes with a test program that lets you control whole window transparency
at run-time called `opacity`.
at run-time called `window`.
If you want to use either of these transparency methods to display a temporary
overlay like for example a notification, the @ref GLFW_FLOATING and @ref
GLFW_MOUSE_PASSTHROUGH window hints and attributes may be useful.
@subsection window_attribs Window attributes
@@ -1301,6 +1322,15 @@ focus when @ref glfwShowWindow is called. This can be set before creation
with the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint or
after with @ref glfwSetWindowAttrib.
@anchor GLFW_MOUSE_PASSTHROUGH_attrib
__GLFW_MOUSE_PASSTHROUGH__ specifies whether the window is transparent to mouse
input, letting any mouse events pass through to whatever window is behind it.
This can be set before creation with the
[GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_hint) window hint or after
with @ref glfwSetWindowAttrib. This is only supported for undecorated windows.
Decorated windows with this enabled will behave differently between platforms.
@subsubsection window_attribs_ctx Context related attributes
@anchor GLFW_CLIENT_API_attrib
@@ -1327,9 +1357,14 @@ of the GLFW header.
__GLFW_OPENGL_FORWARD_COMPAT__ is `GLFW_TRUE` if the window's context is an
OpenGL forward-compatible one, or `GLFW_FALSE` otherwise.
@anchor GLFW_CONTEXT_DEBUG_attrib
@anchor GLFW_OPENGL_DEBUG_CONTEXT_attrib
__GLFW_OPENGL_DEBUG_CONTEXT__ is `GLFW_TRUE` if the window's context is an
OpenGL debug context, or `GLFW_FALSE` otherwise.
__GLFW_CONTEXT_DEBUG__ is `GLFW_TRUE` if the window's context is in debug
mode, or `GLFW_FALSE` otherwise.
@par
This is the new name, introduced in GLFW 3.4. The older
`GLFW_OPENGL_DEBUG_CONTEXT` name is also available for compatibility.
@anchor GLFW_OPENGL_PROFILE_attrib
__GLFW_OPENGL_PROFILE__ indicates the OpenGL profile used by the context. This
+10 -17
View File
@@ -17,17 +17,6 @@ elseif (APPLE)
set(ICON glfw.icns)
endif()
if (${CMAKE_VERSION} VERSION_EQUAL "3.1.0" OR
${CMAKE_VERSION} VERSION_GREATER "3.1.0")
set(CMAKE_C_STANDARD 99)
else()
# Remove this fallback when removing support for CMake version less than 3.1
add_compile_options("$<$<C_COMPILER_ID:AppleClang>:-std=c99>"
"$<$<C_COMPILER_ID:Clang>:-std=c99>"
"$<$<C_COMPILER_ID:GNU>:-std=c99>")
endif()
set(GLAD_GL "${GLFW_SOURCE_DIR}/deps/glad/gl.h"
"${GLFW_SOURCE_DIR}/deps/glad_gl.c")
set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
@@ -41,23 +30,26 @@ add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD_GL})
add_executable(offscreen offscreen.c ${ICON} ${GLAD_GL})
add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD_GL})
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL})
add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD_GL})
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
add_executable(triangle-opengl WIN32 MACOSX_BUNDLE triangle-opengl.c ${ICON} ${GLAD_GL})
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${ICON} ${GLAD_GL})
target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}")
target_link_libraries(particles Threads::Threads)
if (RT_LIBRARY)
target_link_libraries(particles "${RT_LIBRARY}")
endif()
set(GUI_ONLY_BINARIES boing gears heightmap particles sharing simple splitview
wave)
set(GUI_ONLY_BINARIES boing gears heightmap particles sharing splitview
triangle-opengl wave windows)
set(CONSOLE_BINARIES offscreen)
set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
C_STANDARD 99
FOLDER "GLFW3/Examples")
if (GLFW_USE_OSMESA)
find_package(OSMesa REQUIRED)
target_compile_definitions(offscreen PRIVATE USE_NATIVE_OSMESA)
endif()
@@ -73,9 +65,10 @@ if (APPLE)
set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
set_target_properties(triangle-opengl PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL Triangle")
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
set_source_files_properties(glfw.icns PROPERTIES
MACOSX_PACKAGE_LOCATION "Resources")
@@ -83,6 +76,6 @@ if (APPLE)
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_ICON_FILE glfw.icns
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/Info.plist.in")
endif()
+1
View File
@@ -148,6 +148,7 @@ int main(void)
glUseProgram(program);
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
glDrawArrays(GL_TRIANGLES, 0, 3);
glFinish();
#if USE_NATIVE_OSMESA
glfwGetOSMesaColorBuffer(window, &width, &height, NULL, (void**) &buffer);
@@ -1,5 +1,5 @@
//========================================================================
// Simple GLFW example
// OpenGL triangle example
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
@@ -31,25 +31,28 @@
#include "linmath.h"
#include <stdlib.h>
#include <stddef.h>
#include <stdio.h>
static const struct
typedef struct Vertex
{
float x, y;
float r, g, b;
} vertices[3] =
vec2 pos;
vec3 col;
} Vertex;
static const Vertex vertices[3] =
{
{ -0.6f, -0.4f, 1.f, 0.f, 0.f },
{ 0.6f, -0.4f, 0.f, 1.f, 0.f },
{ 0.f, 0.6f, 0.f, 0.f, 1.f }
{ { -0.6f, -0.4f }, { 1.f, 0.f, 0.f } },
{ { 0.6f, -0.4f }, { 0.f, 1.f, 0.f } },
{ { 0.f, 0.6f }, { 0.f, 0.f, 1.f } }
};
static const char* vertex_shader_text =
"#version 110\n"
"#version 330\n"
"uniform mat4 MVP;\n"
"attribute vec3 vCol;\n"
"attribute vec2 vPos;\n"
"varying vec3 color;\n"
"in vec3 vCol;\n"
"in vec2 vPos;\n"
"out vec3 color;\n"
"void main()\n"
"{\n"
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
@@ -57,11 +60,12 @@ static const char* vertex_shader_text =
"}\n";
static const char* fragment_shader_text =
"#version 110\n"
"varying vec3 color;\n"
"#version 330\n"
"in vec3 color;\n"
"out vec4 fragment;\n"
"void main()\n"
"{\n"
" gl_FragColor = vec4(color, 1.0);\n"
" fragment = vec4(color, 1.0);\n"
"}\n";
static void error_callback(int error, const char* description)
@@ -77,19 +81,16 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
int main(void)
{
GLFWwindow* window;
GLuint vertex_buffer, vertex_shader, fragment_shader, program;
GLint mvp_location, vpos_location, vcol_location;
glfwSetErrorCallback(error_callback);
if (!glfwInit())
exit(EXIT_FAILURE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL);
GLFWwindow* window = glfwCreateWindow(640, 480, "OpenGL Triangle", NULL, NULL);
if (!window)
{
glfwTerminate();
@@ -104,53 +105,56 @@ int main(void)
// NOTE: OpenGL error checks have been omitted for brevity
GLuint vertex_buffer;
glGenBuffers(1, &vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
const GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
glCompileShader(vertex_shader);
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
const GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
glCompileShader(fragment_shader);
program = glCreateProgram();
const GLuint program = glCreateProgram();
glAttachShader(program, vertex_shader);
glAttachShader(program, fragment_shader);
glLinkProgram(program);
mvp_location = glGetUniformLocation(program, "MVP");
vpos_location = glGetAttribLocation(program, "vPos");
vcol_location = glGetAttribLocation(program, "vCol");
const GLint mvp_location = glGetUniformLocation(program, "MVP");
const GLint vpos_location = glGetAttribLocation(program, "vPos");
const GLint vcol_location = glGetAttribLocation(program, "vCol");
GLuint vertex_array;
glGenVertexArrays(1, &vertex_array);
glBindVertexArray(vertex_array);
glEnableVertexAttribArray(vpos_location);
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
sizeof(vertices[0]), (void*) 0);
sizeof(Vertex), (void*) offsetof(Vertex, pos));
glEnableVertexAttribArray(vcol_location);
glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
sizeof(vertices[0]), (void*) (sizeof(float) * 2));
sizeof(Vertex), (void*) offsetof(Vertex, col));
while (!glfwWindowShouldClose(window))
{
float ratio;
int width, height;
mat4x4 m, p, mvp;
glfwGetFramebufferSize(window, &width, &height);
ratio = width / (float) height;
const float ratio = width / (float) height;
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
mat4x4 m, p, mvp;
mat4x4_identity(m);
mat4x4_rotate_Z(m, m, (float) glfwGetTime());
mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 1.f, -1.f);
mat4x4_mul(mvp, p, m);
glUseProgram(program);
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) &mvp);
glBindVertexArray(vertex_array);
glDrawArrays(GL_TRIANGLES, 0, 3);
glfwSwapBuffers(window);
+109
View File
@@ -0,0 +1,109 @@
//========================================================================
// Simple multi-window example
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include <glad/gl.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <stdio.h>
#include <stdlib.h>
int main(int argc, char** argv)
{
int xpos, ypos, height;
const char* description;
GLFWwindow* windows[4];
if (!glfwInit())
{
glfwGetError(&description);
printf("Error: %s\n", description);
exit(EXIT_FAILURE);
}
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
glfwWindowHint(GLFW_DECORATED, GLFW_FALSE);
glfwGetMonitorWorkarea(glfwGetPrimaryMonitor(), &xpos, &ypos, NULL, &height);
for (int i = 0; i < 4; i++)
{
const int size = height / 5;
const struct
{
float r, g, b;
} colors[] =
{
{ 0.95f, 0.32f, 0.11f },
{ 0.50f, 0.80f, 0.16f },
{ 0.f, 0.68f, 0.94f },
{ 0.98f, 0.74f, 0.04f }
};
if (i > 0)
glfwWindowHint(GLFW_FOCUS_ON_SHOW, GLFW_FALSE);
windows[i] = glfwCreateWindow(size, size, "Multi-Window Example", NULL, NULL);
if (!windows[i])
{
glfwGetError(&description);
printf("Error: %s\n", description);
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwSetWindowPos(windows[i],
xpos + size * (1 + (i & 1)),
ypos + size * (1 + (i >> 1)));
glfwSetInputMode(windows[i], GLFW_STICKY_KEYS, GLFW_TRUE);
glfwMakeContextCurrent(windows[i]);
gladLoadGL(glfwGetProcAddress);
glClearColor(colors[i].r, colors[i].g, colors[i].b, 1.f);
}
for (int i = 0; i < 4; i++)
glfwShowWindow(windows[i]);
for (;;)
{
for (int i = 0; i < 4; i++)
{
glfwMakeContextCurrent(windows[i]);
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(windows[i]);
if (glfwWindowShouldClose(windows[i]) ||
glfwGetKey(windows[i], GLFW_KEY_ESCAPE))
{
glfwTerminate();
exit(EXIT_SUCCESS);
}
}
glfwWaitEvents();
}
}
+261 -73
View File
@@ -1,5 +1,5 @@
/*************************************************************************
* GLFW 3.3 - www.glfw.org
* GLFW 3.4 - www.glfw.org
* A library for OpenGL, window and input
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
@@ -52,7 +52,7 @@ extern "C" {
* This is the reference documentation for OpenGL and OpenGL ES context related
* functions. For more task-oriented information, see the @ref context_guide.
*/
/*! @defgroup vulkan Vulkan reference
/*! @defgroup vulkan Vulkan support reference
* @brief Functions and types related to Vulkan.
*
* This is the reference documentation for Vulkan related functions and types.
@@ -193,7 +193,38 @@ extern "C" {
#endif /*__APPLE__*/
#elif !defined(GLFW_INCLUDE_NONE)
#elif defined(GLFW_INCLUDE_GLU)
#if defined(__APPLE__)
#if defined(GLFW_INCLUDE_GLU)
#include <OpenGL/glu.h>
#endif
#else /*__APPLE__*/
#if defined(GLFW_INCLUDE_GLU)
#include <GL/glu.h>
#endif
#endif /*__APPLE__*/
#elif !defined(GLFW_INCLUDE_NONE) && \
!defined(__gl_h_) && \
!defined(__gles1_gl_h_) && \
!defined(__gles2_gl2_h_) && \
!defined(__gles2_gl3_h_) && \
!defined(__gles2_gl31_h_) && \
!defined(__gles2_gl32_h_) && \
!defined(__gl_glcorearb_h_) && \
!defined(__gl2_h_) /*legacy*/ && \
!defined(__gl3_h_) /*legacy*/ && \
!defined(__gl31_h_) /*legacy*/ && \
!defined(__gl32_h_) /*legacy*/ && \
!defined(__glcorearb_h_) /*legacy*/ && \
!defined(__GL_H__) /*non-standard*/ && \
!defined(__gltypes_h_) /*non-standard*/ && \
!defined(__glee_h_) /*non-standard*/
#if defined(__APPLE__)
@@ -201,9 +232,6 @@ extern "C" {
#define GL_GLEXT_LEGACY
#endif
#include <OpenGL/gl.h>
#if defined(GLFW_INCLUDE_GLU)
#include <OpenGL/glu.h>
#endif
#else /*__APPLE__*/
@@ -211,9 +239,6 @@ extern "C" {
#if defined(GLFW_INCLUDE_GLEXT)
#include <GL/glext.h>
#endif
#if defined(GLFW_INCLUDE_GLU)
#include <GL/glu.h>
#endif
#endif /*__APPLE__*/
@@ -263,14 +288,14 @@ extern "C" {
* backward-compatible.
* @ingroup init
*/
#define GLFW_VERSION_MINOR 3
#define GLFW_VERSION_MINOR 4
/*! @brief The revision number of the GLFW library.
*
* This is incremented when a bug fix release is made that does not contain any
* API changes.
* @ingroup init
*/
#define GLFW_VERSION_REVISION 2
#define GLFW_VERSION_REVISION 0
/*! @} */
/*! @brief One.
@@ -757,6 +782,44 @@ extern "C" {
* @analysis Application programmer error. Fix the offending call.
*/
#define GLFW_NO_WINDOW_CONTEXT 0x0001000A
/*! @brief The specified cursor shape is not available.
*
* The specified standard cursor shape is not available, either because the
* current system cursor theme does not provide it or because it is not
* available on the platform.
*
* @analysis Platform or system settings limitation. Pick another
* [standard cursor shape](@ref shapes) or create a
* [custom cursor](@ref cursor_custom).
*/
#define GLFW_CURSOR_UNAVAILABLE 0x0001000B
/*! @brief The requested feature is not provided by the platform.
*
* The requested feature is not provided by the platform, so GLFW is unable to
* implement it. The documentation for each function notes if it could emit
* this error.
*
* @analysis Platform or platform version limitation. The error can be ignored
* unless the feature is critical to the application.
*
* @par
* A function call that emits this error has no effect other than the error and
* updating any existing out parameters.
*/
#define GLFW_FEATURE_UNAVAILABLE 0x0001000C
/*! @brief The requested feature is not implemented for the platform.
*
* The requested feature has not yet been implemented in GLFW for this platform.
*
* @analysis An incomplete implementation of GLFW for this platform, hopefully
* fixed in a future release. The error can be ignored unless the feature is
* critical to the application.
*
* @par
* A function call that emits this error has no effect other than the error and
* updating any existing out parameters.
*/
#define GLFW_FEATURE_UNIMPLEMENTED 0x0001000D
/*! @} */
/*! @addtogroup window
@@ -832,6 +895,13 @@ extern "C" {
*/
#define GLFW_FOCUS_ON_SHOW 0x0002000C
/*! @brief Mouse input transparency window hint and attribute
*
* Mouse input transparency [window hint](@ref GLFW_MOUSE_PASSTHROUGH_hint) or
* [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib).
*/
#define GLFW_MOUSE_PASSTHROUGH 0x0002000D
/*! @brief Framebuffer bit depth hint.
*
* Framebuffer bit depth [hint](@ref GLFW_RED_BITS).
@@ -949,12 +1019,17 @@ extern "C" {
* and [attribute](@ref GLFW_OPENGL_FORWARD_COMPAT_attrib).
*/
#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006
/*! @brief OpenGL debug context hint and attribute.
/*! @brief Debug mode context hint and attribute.
*
* OpenGL debug context [hint](@ref GLFW_OPENGL_DEBUG_CONTEXT_hint) and
* [attribute](@ref GLFW_OPENGL_DEBUG_CONTEXT_attrib).
* Debug mode context [hint](@ref GLFW_CONTEXT_DEBUG_hint) and
* [attribute](@ref GLFW_CONTEXT_DEBUG_attrib).
*/
#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007
#define GLFW_CONTEXT_DEBUG 0x00022007
/*! @brief Legacy name for compatibility.
*
* This is an alias for compatibility with earlier versions.
*/
#define GLFW_OPENGL_DEBUG_CONTEXT GLFW_CONTEXT_DEBUG
/*! @brief OpenGL profile hint and attribute.
*
* OpenGL profile [hint](@ref GLFW_OPENGL_PROFILE_hint) and
@@ -1003,6 +1078,7 @@ extern "C" {
* [window hint](@ref GLFW_X11_CLASS_NAME_hint).
*/
#define GLFW_X11_INSTANCE_NAME 0x00024002
#define GLFW_WIN32_KEYBOARD_MENU 0x00025001
/*! @} */
#define GLFW_NO_API 0
@@ -1035,17 +1111,26 @@ extern "C" {
#define GLFW_EGL_CONTEXT_API 0x00036002
#define GLFW_OSMESA_CONTEXT_API 0x00036003
#define GLFW_ANGLE_PLATFORM_TYPE_NONE 0x00037001
#define GLFW_ANGLE_PLATFORM_TYPE_OPENGL 0x00037002
#define GLFW_ANGLE_PLATFORM_TYPE_OPENGLES 0x00037003
#define GLFW_ANGLE_PLATFORM_TYPE_D3D9 0x00037004
#define GLFW_ANGLE_PLATFORM_TYPE_D3D11 0x00037005
#define GLFW_ANGLE_PLATFORM_TYPE_VULKAN 0x00037007
#define GLFW_ANGLE_PLATFORM_TYPE_METAL 0x00037008
/*! @defgroup shapes Standard cursor shapes
* @brief Standard system cursor shapes.
*
* See [standard cursor creation](@ref cursor_standard) for how these are used.
* These are the [standard cursor shapes](@ref cursor_standard) that can be
* requested from the window system.
*
* @ingroup input
* @{ */
/*! @brief The regular arrow cursor shape.
*
* The regular arrow cursor.
* The regular arrow cursor shape.
*/
#define GLFW_ARROW_CURSOR 0x00036001
/*! @brief The text input I-beam cursor shape.
@@ -1053,26 +1138,91 @@ extern "C" {
* The text input I-beam cursor shape.
*/
#define GLFW_IBEAM_CURSOR 0x00036002
/*! @brief The crosshair shape.
/*! @brief The crosshair cursor shape.
*
* The crosshair shape.
* The crosshair cursor shape.
*/
#define GLFW_CROSSHAIR_CURSOR 0x00036003
/*! @brief The hand shape.
/*! @brief The pointing hand cursor shape.
*
* The hand shape.
* The pointing hand cursor shape.
*/
#define GLFW_HAND_CURSOR 0x00036004
/*! @brief The horizontal resize arrow shape.
#define GLFW_POINTING_HAND_CURSOR 0x00036004
/*! @brief The horizontal resize/move arrow shape.
*
* The horizontal resize arrow shape.
* The horizontal resize/move arrow shape. This is usually a horizontal
* double-headed arrow.
*/
#define GLFW_HRESIZE_CURSOR 0x00036005
/*! @brief The vertical resize arrow shape.
#define GLFW_RESIZE_EW_CURSOR 0x00036005
/*! @brief The vertical resize/move arrow shape.
*
* The vertical resize arrow shape.
* The vertical resize/move shape. This is usually a vertical double-headed
* arrow.
*/
#define GLFW_VRESIZE_CURSOR 0x00036006
#define GLFW_RESIZE_NS_CURSOR 0x00036006
/*! @brief The top-left to bottom-right diagonal resize/move arrow shape.
*
* The top-left to bottom-right diagonal resize/move shape. This is usually
* a diagonal double-headed arrow.
*
* @note @macos This shape is provided by a private system API and may fail
* with @ref GLFW_CURSOR_UNAVAILABLE in the future.
*
* @note @x11 This shape is provided by a newer standard not supported by all
* cursor themes.
*
* @note @wayland This shape is provided by a newer standard not supported by
* all cursor themes.
*/
#define GLFW_RESIZE_NWSE_CURSOR 0x00036007
/*! @brief The top-right to bottom-left diagonal resize/move arrow shape.
*
* The top-right to bottom-left diagonal resize/move shape. This is usually
* a diagonal double-headed arrow.
*
* @note @macos This shape is provided by a private system API and may fail
* with @ref GLFW_CURSOR_UNAVAILABLE in the future.
*
* @note @x11 This shape is provided by a newer standard not supported by all
* cursor themes.
*
* @note @wayland This shape is provided by a newer standard not supported by
* all cursor themes.
*/
#define GLFW_RESIZE_NESW_CURSOR 0x00036008
/*! @brief The omni-directional resize/move cursor shape.
*
* The omni-directional resize cursor/move shape. This is usually either
* a combined horizontal and vertical double-headed arrow or a grabbing hand.
*/
#define GLFW_RESIZE_ALL_CURSOR 0x00036009
/*! @brief The operation-not-allowed shape.
*
* The operation-not-allowed shape. This is usually a circle with a diagonal
* line through it.
*
* @note @x11 This shape is provided by a newer standard not supported by all
* cursor themes.
*
* @note @wayland This shape is provided by a newer standard not supported by
* all cursor themes.
*/
#define GLFW_NOT_ALLOWED_CURSOR 0x0003600A
/*! @brief Legacy name for compatibility.
*
* This is an alias for compatibility with earlier versions.
*/
#define GLFW_HRESIZE_CURSOR GLFW_RESIZE_EW_CURSOR
/*! @brief Legacy name for compatibility.
*
* This is an alias for compatibility with earlier versions.
*/
#define GLFW_VRESIZE_CURSOR GLFW_RESIZE_NS_CURSOR
/*! @brief Legacy name for compatibility.
*
* This is an alias for compatibility with earlier versions.
*/
#define GLFW_HAND_CURSOR GLFW_POINTING_HAND_CURSOR
/*! @} */
#define GLFW_CONNECTED 0x00040001
@@ -1085,6 +1235,11 @@ extern "C" {
* Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS).
*/
#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001
/*! @brief ANGLE rendering backend init hint.
*
* ANGLE rendering backend [init hint](@ref GLFW_ANGLE_PLATFORM_TYPE_hint).
*/
#define GLFW_ANGLE_PLATFORM_TYPE 0x00050002
/*! @brief macOS specific init hint.
*
* macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint).
@@ -1328,7 +1483,7 @@ typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
* @endcode
*
* @param[in] window The window that was maximized or restored.
* @param[in] iconified `GLFW_TRUE` if the window was maximized, or
* @param[in] maximized `GLFW_TRUE` if the window was maximized, or
* `GLFW_FALSE` if it was restored.
*
* @sa @ref window_maximize
@@ -1753,6 +1908,18 @@ typedef struct GLFWgamepadstate
* bundle, if present. This can be disabled with the @ref
* GLFW_COCOA_CHDIR_RESOURCES init hint.
*
* @remark @macos This function will create the main menu and dock icon for the
* application. If GLFW finds a `MainMenu.nib` it is loaded and assumed to
* contain a menu bar. Otherwise a minimal menu bar is created manually with
* common commands like Hide, Quit and About. The About entry opens a minimal
* about dialog with information from the application's bundle. The menu bar
* and dock icon can be disabled entirely with the @ref GLFW_COCOA_MENUBAR init
* hint.
*
* @remark @x11 This function will set the `LC_CTYPE` category of the
* application locale according to the current environment if that category is
* still "C". This is because the "C" locale breaks Unicode text input.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref intro_init
@@ -1776,6 +1943,8 @@ GLFWAPI int glfwInit(void);
* call this function, as it is called by @ref glfwInit before it returns
* failure.
*
* This function has no effect if GLFW is not initialized.
*
* @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
*
* @remark This function may be called before @ref glfwInit.
@@ -2580,12 +2749,11 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
* @remark @win32 The context to share resources with must not be current on
* any other thread.
*
* @remark @macos The OS only supports forward-compatible core profile contexts
* for OpenGL versions 3.2 and later. Before creating an OpenGL context of
* version 3.2 or later you must set the
* [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and
* [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly.
* OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
* @remark @macos The OS only supports core profile contexts for OpenGL
* versions 3.2 and later. Before creating an OpenGL context of version 3.2 or
* later you must set the [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint)
* hint accordingly. OpenGL 3.0 and 3.1 contexts are not supported at all
* on macOS.
*
* @remark @macos The GLFW window has no icon, as it is not a document
* window, but the dock icon will be the same as the application bundle's icon.
@@ -2593,13 +2761,6 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
* [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
* in the Mac Developer Library.
*
* @remark @macos The first time a window is created the menu bar is created.
* If GLFW finds a `MainMenu.nib` it is loaded and assumed to contain a menu
* bar. Otherwise a minimal menu bar is created manually with common commands
* like Hide, Quit and About. The About entry opens a minimal about dialog
* with information from the application's bundle. Menu bar creation can be
* disabled entirely with the @ref GLFW_COCOA_MENUBAR init hint.
*
* @remark @macos On OS X 10.10 and later the window frame will not be rendered
* at full resolution on Retina displays unless the
* [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
@@ -2608,7 +2769,7 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
* [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
* in the Mac Developer Library. The GLFW test and example programs use
* a custom `Info.plist` template for this, which can be found as
* `CMake/MacOSXBundleInfo.plist.in` in the source tree.
* `CMake/Info.plist.in` in the source tree.
*
* @remark @macos When activating frame autosaving with
* [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified
@@ -2772,21 +2933,21 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
* @param[in] images The images to create the icon from. This is ignored if
* count is zero.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
*
* @pointer_lifetime The specified image data is copied before this function
* returns.
*
* @remark @macos The GLFW window has no icon, as it is not a document
* window, so this function does nothing. The dock icon will be the same as
* @remark @macos Regular windows do not have icons on macOS. This function
* will emit @ref GLFW_FEATURE_UNAVAILABLE. The dock icon will be the same as
* the application bundle's icon. For more information on bundles, see the
* [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
* in the Mac Developer Library.
*
* @remark @wayland There is no existing protocol to change an icon, the
* window will thus inherit the one defined in the application's desktop file.
* This function always emits @ref GLFW_PLATFORM_ERROR.
* This function will emit @ref GLFW_FEATURE_UNAVAILABLE.
*
* @thread_safety This function must only be called from the main thread.
*
@@ -2812,12 +2973,12 @@ GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* i
* @param[out] ypos Where to store the y-coordinate of the upper-left corner of
* the content area, or `NULL`.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
*
* @remark @wayland There is no way for an application to retrieve the global
* position of its windows, this function will always emit @ref
* GLFW_PLATFORM_ERROR.
* position of its windows. This function will emit @ref
* GLFW_FEATURE_UNAVAILABLE.
*
* @thread_safety This function must only be called from the main thread.
*
@@ -2846,12 +3007,12 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
* @param[in] xpos The x-coordinate of the upper-left corner of the content area.
* @param[in] ypos The y-coordinate of the upper-left corner of the content area.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
*
* @remark @wayland There is no way for an application to set the global
* position of its windows, this function will always emit @ref
* GLFW_PLATFORM_ERROR.
* position of its windows. This function will emit @ref
* GLFW_FEATURE_UNAVAILABLE.
*
* @thread_safety This function must only be called from the main thread.
*
@@ -3163,8 +3324,11 @@ GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window);
* @param[in] window The window to set the opacity for.
* @param[in] opacity The desired opacity of the specified window.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
*
* @remark @wayland There is no way to set an opacity factor for a window.
* This function will emit @ref GLFW_FEATURE_UNAVAILABLE.
*
* @thread_safety This function must only be called from the main thread.
*
@@ -3191,8 +3355,8 @@ GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity);
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark @wayland There is no concept of iconification in wl_shell, this
* function will emit @ref GLFW_PLATFORM_ERROR when using this deprecated
* @remark @wayland Once a window is iconified, @ref glfwRestoreWindow wont
* be able to restore it. This is a design decision of the xdg-shell
* protocol.
*
* @thread_safety This function must only be called from the main thread.
@@ -3331,11 +3495,11 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window);
*
* @param[in] window The window to give input focus.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks).
*
* @remark @wayland It is not possible for an application to bring its windows
* to front, this function will always emit @ref GLFW_PLATFORM_ERROR.
* @remark @wayland It is not possible for an application to set the input
* focus. This function will emit @ref GLFW_FEATURE_UNAVAILABLE.
*
* @thread_safety This function must only be called from the main thread.
*
@@ -3499,6 +3663,7 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
* [GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
* [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
* [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib).
* [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_attrib)
*
* Some of these attributes are ignored for full screen windows. The new
* value will take effect if the window is later made windowed.
@@ -3769,9 +3934,6 @@ GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwi
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @remark @wayland The wl_shell protocol has no concept of iconification,
* this callback will never be called when using this deprecated protocol.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_iconify
@@ -4090,7 +4252,7 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
* If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE`
* to enable raw (unscaled and unaccelerated) mouse motion when the cursor is
* disabled, or `GLFW_FALSE` to disable it. If raw motion is not supported,
* attempting to set this will emit @ref GLFW_PLATFORM_ERROR. Call @ref
* attempting to set this will emit @ref GLFW_FEATURE_UNAVAILABLE. Call @ref
* glfwRawMouseMotionSupported to check for support.
*
* @param[in] window The window whose input mode to set.
@@ -4100,7 +4262,8 @@ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
* @param[in] value The new value of the specified input mode.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
* GLFW_INVALID_ENUM, @ref GLFW_PLATFORM_ERROR and @ref
* GLFW_FEATURE_UNAVAILABLE (see above).
*
* @thread_safety This function must only be called from the main thread.
*
@@ -4420,19 +4583,44 @@ GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot)
/*! @brief Creates a cursor with a standard shape.
*
* Returns a cursor with a [standard shape](@ref shapes), that can be set for
* a window with @ref glfwSetCursor.
* Returns a cursor with a standard shape, that can be set for a window with
* @ref glfwSetCursor. The images for these cursors come from the system
* cursor theme and their exact appearance will vary between platforms.
*
* Most of these shapes are guaranteed to exist on every supported platform but
* a few may not be present. See the table below for details.
*
* Cursor shape | Windows | macOS | X11 | Wayland
* ------------------------------ | ------- | ----- | ------ | -------
* @ref GLFW_ARROW_CURSOR | Yes | Yes | Yes | Yes
* @ref GLFW_IBEAM_CURSOR | Yes | Yes | Yes | Yes
* @ref GLFW_CROSSHAIR_CURSOR | Yes | Yes | Yes | Yes
* @ref GLFW_POINTING_HAND_CURSOR | Yes | Yes | Yes | Yes
* @ref GLFW_RESIZE_EW_CURSOR | Yes | Yes | Yes | Yes
* @ref GLFW_RESIZE_NS_CURSOR | Yes | Yes | Yes | Yes
* @ref GLFW_RESIZE_NWSE_CURSOR | Yes | Yes<sup>1</sup> | Maybe<sup>2</sup> | Maybe<sup>2</sup>
* @ref GLFW_RESIZE_NESW_CURSOR | Yes | Yes<sup>1</sup> | Maybe<sup>2</sup> | Maybe<sup>2</sup>
* @ref GLFW_RESIZE_ALL_CURSOR | Yes | Yes | Yes | Yes
* @ref GLFW_NOT_ALLOWED_CURSOR | Yes | Yes | Maybe<sup>2</sup> | Maybe<sup>2</sup>
*
* 1) This uses a private system API and may fail in the future.
*
* 2) This uses a newer standard that not all cursor themes support.
*
* If the requested shape is not available, this function emits a @ref
* GLFW_CURSOR_UNAVAILABLE error and returns `NULL`.
*
* @param[in] shape One of the [standard shapes](@ref shapes).
* @return A new cursor ready to use or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
* GLFW_INVALID_ENUM, @ref GLFW_CURSOR_UNAVAILABLE and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref cursor_object
* @sa @ref cursor_standard
* @sa @ref glfwCreateCursor
*
* @since Added in version 3.1.
+1 -1
View File
@@ -1,5 +1,5 @@
/*************************************************************************
* GLFW 3.3 - www.glfw.org
* GLFW 3.4 - www.glfw.org
* A library for OpenGL, window and input
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
+152 -86
View File
@@ -1,105 +1,113 @@
set(common_HEADERS internal.h mappings.h
"${GLFW_BINARY_DIR}/src/glfw_config.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h")
set(common_SOURCES context.c init.c input.c monitor.c vulkan.c window.c)
add_library(glfw "${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h"
internal.h mappings.h context.c init.c input.c monitor.c
vulkan.c window.c)
if (_GLFW_COCOA)
set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h cocoa_joystick.h
posix_thread.h nsgl_context.h egl_context.h osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} cocoa_init.m cocoa_joystick.m
cocoa_monitor.m cocoa_window.m cocoa_time.c posix_thread.c
nsgl_context.m egl_context.c osmesa_context.c)
target_sources(glfw PRIVATE cocoa_platform.h cocoa_joystick.h posix_thread.h
nsgl_context.h egl_context.h osmesa_context.h
cocoa_init.m cocoa_joystick.m cocoa_monitor.m
cocoa_window.m cocoa_time.c posix_thread.c
nsgl_context.m egl_context.c osmesa_context.c)
elseif (_GLFW_WIN32)
set(glfw_HEADERS ${common_HEADERS} win32_platform.h win32_joystick.h
wgl_context.h egl_context.h osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} win32_init.c win32_joystick.c
win32_monitor.c win32_time.c win32_thread.c win32_window.c
wgl_context.c egl_context.c osmesa_context.c)
target_sources(glfw PRIVATE win32_platform.h win32_joystick.h wgl_context.h
egl_context.h osmesa_context.h win32_init.c
win32_joystick.c win32_monitor.c win32_time.c
win32_thread.c win32_window.c wgl_context.c
egl_context.c osmesa_context.c)
elseif (_GLFW_X11)
set(glfw_HEADERS ${common_HEADERS} x11_platform.h xkb_unicode.h posix_time.h
posix_thread.h glx_context.h egl_context.h osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} x11_init.c x11_monitor.c x11_window.c
xkb_unicode.c posix_time.c posix_thread.c glx_context.c
egl_context.c osmesa_context.c)
target_sources(glfw PRIVATE x11_platform.h xkb_unicode.h posix_time.h
posix_thread.h glx_context.h egl_context.h
osmesa_context.h x11_init.c x11_monitor.c
x11_window.c xkb_unicode.c posix_time.c
posix_thread.c glx_context.c egl_context.c
osmesa_context.c)
elseif (_GLFW_WAYLAND)
set(glfw_HEADERS ${common_HEADERS} wl_platform.h
posix_time.h posix_thread.h xkb_unicode.h egl_context.h
osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} wl_init.c wl_monitor.c wl_window.c
posix_time.c posix_thread.c xkb_unicode.c
egl_context.c osmesa_context.c)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/stable/xdg-shell/xdg-shell.xml"
BASENAME xdg-shell)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml"
BASENAME xdg-decoration)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/stable/viewporter/viewporter.xml"
BASENAME viewporter)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/relative-pointer/relative-pointer-unstable-v1.xml"
BASENAME relative-pointer-unstable-v1)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml"
BASENAME pointer-constraints-unstable-v1)
ecm_add_wayland_client_protocol(glfw_SOURCES
PROTOCOL
"${WAYLAND_PROTOCOLS_PKGDATADIR}/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml"
BASENAME idle-inhibit-unstable-v1)
target_sources(glfw PRIVATE wl_platform.h posix_time.h posix_thread.h
xkb_unicode.h egl_context.h osmesa_context.h
wl_init.c wl_monitor.c wl_window.c posix_time.c
posix_thread.c xkb_unicode.c egl_context.c
osmesa_context.c)
elseif (_GLFW_OSMESA)
set(glfw_HEADERS ${common_HEADERS} null_platform.h null_joystick.h
posix_time.h posix_thread.h osmesa_context.h)
set(glfw_SOURCES ${common_SOURCES} null_init.c null_monitor.c null_window.c
null_joystick.c posix_time.c posix_thread.c osmesa_context.c)
target_sources(glfw PRIVATE null_platform.h null_joystick.h posix_time.h
posix_thread.h osmesa_context.h null_init.c
null_monitor.c null_window.c null_joystick.c
posix_time.c posix_thread.c osmesa_context.c)
endif()
if (_GLFW_X11 OR _GLFW_WAYLAND)
if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
set(glfw_HEADERS ${glfw_HEADERS} linux_joystick.h)
set(glfw_SOURCES ${glfw_SOURCES} linux_joystick.c)
target_sources(glfw PRIVATE linux_joystick.h linux_joystick.c)
else()
set(glfw_HEADERS ${glfw_HEADERS} null_joystick.h)
set(glfw_SOURCES ${glfw_SOURCES} null_joystick.c)
target_sources(glfw PRIVATE null_joystick.h null_joystick.c)
endif()
endif()
if (APPLE)
# For some reason CMake didn't know about .m until version 3.16
set_source_files_properties(cocoa_init.m cocoa_joystick.m cocoa_monitor.m
cocoa_window.m nsgl_context.m PROPERTIES
LANGUAGE C)
if (_GLFW_WAYLAND)
find_program(WAYLAND_SCANNER_EXECUTABLE NAMES wayland-scanner)
pkg_check_modules(WAYLAND_PROTOCOLS REQUIRED wayland-protocols>=1.15)
pkg_get_variable(WAYLAND_PROTOCOLS_BASE wayland-protocols pkgdatadir)
macro(wayland_generate protocol_file output_file)
add_custom_command(OUTPUT ${output_file}.h
COMMAND ${WAYLAND_SCANNER_EXECUTABLE} client-header
< ${protocol_file} > ${output_file}.h
DEPENDS ${protocol_file})
list(APPEND GLFW_WAYLAND_PROTOCOL_SOURCES ${output_file}.h)
add_custom_command(OUTPUT ${output_file}.c
COMMAND ${WAYLAND_SCANNER_EXECUTABLE} private-code
< ${protocol_file} > ${output_file}.c
DEPENDS ${protocol_file})
list(APPEND GLFW_WAYLAND_PROTOCOL_SOURCES ${output_file}.c)
endmacro()
set(GLFW_WAYLAND_PROTOCOL_SOURCES)
wayland_generate(
${WAYLAND_PROTOCOLS_BASE}/stable/xdg-shell/xdg-shell.xml
${CMAKE_BINARY_DIR}/src/wayland-xdg-shell-client-protocol)
wayland_generate(
${WAYLAND_PROTOCOLS_BASE}/unstable/xdg-decoration/xdg-decoration-unstable-v1.xml
${CMAKE_BINARY_DIR}/src/wayland-xdg-decoration-client-protocol)
wayland_generate(
${WAYLAND_PROTOCOLS_BASE}/stable/viewporter/viewporter.xml
${CMAKE_BINARY_DIR}/src/wayland-viewporter-client-protocol)
wayland_generate(
${WAYLAND_PROTOCOLS_BASE}/unstable/relative-pointer/relative-pointer-unstable-v1.xml
${CMAKE_BINARY_DIR}/src/wayland-relative-pointer-unstable-v1-client-protocol)
wayland_generate(
${WAYLAND_PROTOCOLS_BASE}/unstable/pointer-constraints/pointer-constraints-unstable-v1.xml
${CMAKE_BINARY_DIR}/src/wayland-pointer-constraints-unstable-v1-client-protocol)
wayland_generate(
${WAYLAND_PROTOCOLS_BASE}/unstable/tablet/tablet-unstable-v2.xml
${CMAKE_BINARY_DIR}/src/wayland-tablet-unstable-v2-client-protocol)
wayland_generate(
${WAYLAND_PROTOCOLS_BASE}/unstable/idle-inhibit/idle-inhibit-unstable-v1.xml
${CMAKE_BINARY_DIR}/src/wayland-idle-inhibit-unstable-v1-client-protocol)
target_sources(glfw PRIVATE ${GLFW_WAYLAND_PROTOCOL_SOURCES})
endif()
add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
if (WIN32 AND BUILD_SHARED_LIBS)
configure_file(glfw.rc.in glfw.rc @ONLY)
target_sources(glfw PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/glfw.rc")
endif()
configure_file(glfw_config.h.in glfw_config.h @ONLY)
target_compile_definitions(glfw PRIVATE _GLFW_USE_CONFIG_H)
target_sources(glfw PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/glfw_config.h")
set_target_properties(glfw PROPERTIES
OUTPUT_NAME ${GLFW_LIB_NAME}
VERSION ${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}
SOVERSION ${GLFW_VERSION_MAJOR}
POSITION_INDEPENDENT_CODE ON
C_STANDARD 99
C_EXTENSIONS OFF
DEFINE_SYMBOL _GLFW_BUILD_DLL
FOLDER "GLFW3")
if (${CMAKE_VERSION} VERSION_EQUAL "3.1.0" OR
${CMAKE_VERSION} VERSION_GREATER "3.1.0")
set_target_properties(glfw PROPERTIES C_STANDARD 99)
else()
# Remove this fallback when removing support for CMake version less than 3.1
target_compile_options(glfw PRIVATE
"$<$<C_COMPILER_ID:AppleClang>:-std=c99>"
"$<$<C_COMPILER_ID:Clang>:-std=c99>"
"$<$<C_COMPILER_ID:GNU>:-std=c99>")
endif()
target_compile_definitions(glfw PRIVATE _GLFW_USE_CONFIG_H)
target_include_directories(glfw PUBLIC
"$<BUILD_INTERFACE:${GLFW_SOURCE_DIR}/include>"
"$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>")
@@ -107,7 +115,14 @@ target_include_directories(glfw PRIVATE
"${GLFW_SOURCE_DIR}/src"
"${GLFW_BINARY_DIR}/src"
${glfw_INCLUDE_DIRS})
target_link_libraries(glfw PRIVATE ${glfw_LIBRARIES})
target_link_libraries(glfw PRIVATE Threads::Threads ${glfw_LIBRARIES})
# Workaround for CMake not knowing about .m files before version 3.16
if (APPLE)
set_source_files_properties(cocoa_init.m cocoa_joystick.m cocoa_monitor.m
cocoa_window.m nsgl_context.m PROPERTIES
LANGUAGE C)
endif()
if ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR
"${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" OR
@@ -138,6 +153,35 @@ if (MINGW)
target_compile_definitions(glfw PRIVATE UNICODE WINVER=0x0501)
endif()
# Workaround for legacy MinGW not providing XInput and DirectInput
if (MINGW)
include(CheckIncludeFile)
check_include_file(dinput.h DINPUT_H_FOUND)
check_include_file(xinput.h XINPUT_H_FOUND)
if (NOT DINPUT_H_FOUND OR NOT XINPUT_H_FOUND)
target_include_directories(glfw PRIVATE "${GLFW_SOURCE_DIR}/deps/mingw")
endif()
endif()
# Workaround for VS deprecating parts of the standard library
if (MSVC)
target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS)
endif()
# Workaround for VS 2008 not shipping with stdint.h
if (MSVC90)
target_include_directories(glfw PUBLIC "${GLFW_SOURCE_DIR}/deps/vs2008")
endif()
# Check for the DirectX 9 SDK as it is not included with VS 2008
if (MSVC90)
include(CheckIncludeFile)
check_include_file(dinput.h DINPUT_H_FOUND)
if (NOT DINPUT_H_FOUND)
message(FATAL_ERROR "DirectX 9 headers not found; install DirectX 9 SDK")
endif()
endif()
if (BUILD_SHARED_LIBS)
if (WIN32)
if (MINGW)
@@ -157,23 +201,45 @@ if (BUILD_SHARED_LIBS)
target_compile_definitions(glfw INTERFACE GLFW_DLL)
elseif (APPLE)
# Add -fno-common to work around a bug in Apple's GCC
target_compile_options(glfw PRIVATE "-fno-common")
set_target_properties(glfw PROPERTIES
INSTALL_NAME_DIR "${CMAKE_INSTALL_LIBDIR}")
endif()
if (MINGW)
# Enable link-time exploit mitigation features enabled by default on MSVC
include(CheckCCompilerFlag)
# Compatibility with data execution prevention (DEP)
set(CMAKE_REQUIRED_FLAGS "-Wl,--nxcompat")
check_c_compiler_flag("" _GLFW_HAS_DEP)
if (_GLFW_HAS_DEP)
target_link_libraries(glfw PRIVATE "-Wl,--nxcompat")
endif()
# Compatibility with address space layout randomization (ASLR)
set(CMAKE_REQUIRED_FLAGS "-Wl,--dynamicbase")
check_c_compiler_flag("" _GLFW_HAS_ASLR)
if (_GLFW_HAS_ASLR)
target_link_libraries(glfw PRIVATE "-Wl,--dynamicbase")
endif()
# Compatibility with 64-bit address space layout randomization (ASLR)
set(CMAKE_REQUIRED_FLAGS "-Wl,--high-entropy-va")
check_c_compiler_flag("" _GLFW_HAS_64ASLR)
if (_GLFW_HAS_64ASLR)
target_link_libraries(glfw PRIVATE "-Wl,--high-entropy-va")
endif()
# Clear flags again to avoid breaking later tests
set(CMAKE_REQUIRED_FLAGS)
endif()
if (UNIX)
# Hide symbols not explicitly tagged for export from the shared library
target_compile_options(glfw PRIVATE "-fvisibility=hidden")
endif()
endif()
if (MSVC)
target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS)
endif()
if (GLFW_INSTALL)
install(TARGETS glfw
EXPORT glfwTargets
+5 -7
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 macOS - www.glfw.org
// GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
//
@@ -447,7 +447,6 @@ static GLFWbool initializeTIS(void)
- (void)applicationDidFinishLaunching:(NSNotification *)notification
{
_glfw.ns.finishedLaunching = GLFW_TRUE;
_glfwPlatformPostEmptyEvent();
[NSApp stop:nil];
}
@@ -503,9 +502,6 @@ int _glfwPlatformInit(void)
toTarget:_glfw.ns.helper
withObject:nil];
if (NSApp)
_glfw.ns.finishedLaunching = GLFW_TRUE;
[NSApplication sharedApplication];
_glfw.ns.delegate = [[GLFWApplicationDelegate alloc] init];
@@ -555,9 +551,12 @@ int _glfwPlatformInit(void)
return GLFW_FALSE;
_glfwInitTimerNS();
_glfwInitJoysticksNS();
_glfwPollMonitorsNS();
if (![[NSRunningApplication currentApplication] isFinishedLaunching])
[NSApp run];
return GLFW_TRUE;
} // autoreleasepool
@@ -605,7 +604,6 @@ void _glfwPlatformTerminate(void)
free(_glfw.ns.clipboardString);
_glfwTerminateNSGL();
_glfwTerminateJoysticksNS();
} // autoreleasepool
}
+1 -5
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Cocoa - www.glfw.org
// GLFW 3.4 Cocoa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
@@ -44,7 +44,3 @@ typedef struct _GLFWjoystickNS
CFMutableArrayRef hats;
} _GLFWjoystickNS;
void _glfwInitJoysticksNS(void);
void _glfwTerminateJoysticksNS(void);
+11 -15
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Cocoa - www.glfw.org
// GLFW 3.4 Cocoa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
@@ -304,12 +304,10 @@ static void removeCallback(void* context,
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
// Initialize joystick interface
//
void _glfwInitJoysticksNS(void)
GLFWbool _glfwPlatformInitJoysticks(void)
{
CFMutableArrayRef matching;
const long usages[] =
@@ -328,7 +326,7 @@ void _glfwInitJoysticksNS(void)
if (!matching)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create array");
return;
return GLFW_FALSE;
}
for (size_t i = 0; i < sizeof(usages) / sizeof(long); i++)
@@ -383,26 +381,24 @@ void _glfwInitJoysticksNS(void)
// Execute the run loop once in order to register any initially-attached
// joysticks
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, false);
return GLFW_TRUE;
}
// Close all opened joystick handles
//
void _glfwTerminateJoysticksNS(void)
void _glfwPlatformTerminateJoysticks(void)
{
int jid;
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
closeJoystick(_glfw.joysticks + jid);
CFRelease(_glfw.ns.hidManager);
_glfw.ns.hidManager = NULL;
if (_glfw.ns.hidManager)
{
CFRelease(_glfw.ns.hidManager);
_glfw.ns.hidManager = NULL;
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
{
if (mode & _GLFW_POLL_AXES)
+13 -7
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 macOS - www.glfw.org
// GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@@ -277,14 +277,20 @@ static double getFallbackRefreshRate(CGDirectDisplayID displayID)
CFSTR("IOFBCurrentPixelCount"),
kCFAllocatorDefault,
kNilOptions);
if (!clockRef || !countRef)
break;
uint32_t clock = 0, count = 0;
CFNumberGetValue(clockRef, kCFNumberIntType, &clock);
CFNumberGetValue(countRef, kCFNumberIntType, &count);
CFRelease(clockRef);
CFRelease(countRef);
if (clockRef)
{
CFNumberGetValue(clockRef, kCFNumberIntType, &clock);
CFRelease(clockRef);
}
if (countRef)
{
CFNumberGetValue(countRef, kCFNumberIntType, &count);
CFRelease(countRef);
}
if (clock > 0 && count > 0)
refreshRate = clock / (double) count;
+2 -7
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 macOS - www.glfw.org
// GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
//
@@ -85,16 +85,11 @@ typedef VkResult (APIENTRY *PFN_vkCreateMetalSurfaceEXT)(VkInstance,const VkMeta
#include "posix_thread.h"
#include "cocoa_joystick.h"
#include "nsgl_context.h"
#include "egl_context.h"
#include "osmesa_context.h"
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
#define _glfw_dlclose(handle) dlclose(handle)
#define _glfw_dlsym(handle, name) dlsym(handle, name)
#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->ns.view)
#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNS ns
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNS ns
#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerNS ns
@@ -121,6 +116,7 @@ typedef struct _GLFWwindowNS
id layer;
GLFWbool maximized;
GLFWbool occluded;
GLFWbool retina;
// Cached window properties to filter out duplicate events
@@ -141,7 +137,6 @@ typedef struct _GLFWlibraryNS
{
CGEventSourceRef eventSource;
id delegate;
GLFWbool finishedLaunching;
GLFWbool cursorHidden;
TISInputSourceRef inputSource;
IOHIDManagerRef hidManager;
+1 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 macOS - www.glfw.org
// GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
//
+122 -37
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 macOS - www.glfw.org
// GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
//
@@ -322,6 +322,14 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
_glfwInputWindowFocus(window, GLFW_FALSE);
}
- (void)windowDidChangeOcclusionState:(NSNotification* )notification
{
if ([window->ns.object occlusionState] & NSWindowOcclusionStateVisible)
window->ns.occluded = GLFW_FALSE;
else
window->ns.occluded = GLFW_TRUE;
}
@end
@@ -723,14 +731,24 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
else
characters = (NSString*) string;
const NSUInteger length = [characters length];
for (NSUInteger i = 0; i < length; i++)
NSRange range = NSMakeRange(0, [characters length]);
while (range.length)
{
const unichar codepoint = [characters characterAtIndex:i];
if ((codepoint & 0xff00) == 0xf700)
continue;
uint32_t codepoint = 0;
_glfwInputChar(window, codepoint, mods, plain);
if ([characters getBytes:&codepoint
maxLength:sizeof(codepoint)
usedLength:NULL
encoding:NSUTF32StringEncoding
options:0
range:range
remainingRange:&range])
{
if (codepoint >= 0xf700 && codepoint <= 0xf7ff)
continue;
_glfwInputChar(window, codepoint, mods, plain);
}
}
}
@@ -884,9 +902,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
{
@autoreleasepool {
if (!_glfw.ns.finishedLaunching)
[NSApp run];
if (!createNativeWindow(window, wndconfig, fbconfig))
return GLFW_FALSE;
@@ -901,6 +916,11 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
}
else if (ctxconfig->source == GLFW_EGL_CONTEXT_API)
{
// EGL implementation on macOS use CALayer* EGLNativeWindowType so we
// need to get the layer for EGL window surface creation.
[window->ns.view setWantsLayer:YES];
window->ns.layer = [window->ns.view layer];
if (!_glfwInitEGL())
return GLFW_FALSE;
if (!_glfwCreateContextEGL(window, ctxconfig, fbconfig))
@@ -972,7 +992,8 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
int count, const GLFWimage* images)
{
// Regular windows do not have icons
_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
"Cocoa: Regular windows do not have icons on macOS");
}
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
@@ -1350,6 +1371,13 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
} // autoreleasepool
}
void _glfwPlatformSetWindowMousePassthrough(_GLFWwindow* window, GLFWbool enabled)
{
@autoreleasepool {
[window->ns.object setIgnoresMouseEvents:enabled];
}
}
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
{
@autoreleasepool {
@@ -1366,6 +1394,8 @@ void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled)
{
_glfwInputError(GLFW_FEATURE_UNIMPLEMENTED,
"Cocoa: Raw mouse motion not yet implemented");
}
GLFWbool _glfwPlatformRawMouseMotionSupported(void)
@@ -1377,9 +1407,6 @@ void _glfwPlatformPollEvents(void)
{
@autoreleasepool {
if (!_glfw.ns.finishedLaunching)
[NSApp run];
for (;;)
{
NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny
@@ -1399,9 +1426,6 @@ void _glfwPlatformWaitEvents(void)
{
@autoreleasepool {
if (!_glfw.ns.finishedLaunching)
[NSApp run];
// I wanted to pass NO to dequeue:, and rely on PollEvents to
// dequeue and send. For reasons not at all clear to me, passing
// NO to dequeue: causes this method never to return.
@@ -1420,9 +1444,6 @@ void _glfwPlatformWaitEventsTimeout(double timeout)
{
@autoreleasepool {
if (!_glfw.ns.finishedLaunching)
[NSApp run];
NSDate* date = [NSDate dateWithTimeIntervalSinceNow:timeout];
NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny
untilDate:date
@@ -1440,9 +1461,6 @@ void _glfwPlatformPostEmptyEvent(void)
{
@autoreleasepool {
if (!_glfw.ns.finishedLaunching)
[NSApp run];
NSEvent* event = [NSEvent otherEventWithType:NSEventTypeApplicationDefined
location:NSMakePoint(0, 0)
modifierFlags:0
@@ -1614,23 +1632,49 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
{
@autoreleasepool {
if (shape == GLFW_ARROW_CURSOR)
cursor->ns.object = [NSCursor arrowCursor];
else if (shape == GLFW_IBEAM_CURSOR)
cursor->ns.object = [NSCursor IBeamCursor];
else if (shape == GLFW_CROSSHAIR_CURSOR)
cursor->ns.object = [NSCursor crosshairCursor];
else if (shape == GLFW_HAND_CURSOR)
cursor->ns.object = [NSCursor pointingHandCursor];
else if (shape == GLFW_HRESIZE_CURSOR)
cursor->ns.object = [NSCursor resizeLeftRightCursor];
else if (shape == GLFW_VRESIZE_CURSOR)
cursor->ns.object = [NSCursor resizeUpDownCursor];
SEL cursorSelector = NULL;
// HACK: Try to use a private message
if (shape == GLFW_RESIZE_EW_CURSOR)
cursorSelector = NSSelectorFromString(@"_windowResizeEastWestCursor");
else if (shape == GLFW_RESIZE_NS_CURSOR)
cursorSelector = NSSelectorFromString(@"_windowResizeNorthSouthCursor");
else if (shape == GLFW_RESIZE_NWSE_CURSOR)
cursorSelector = NSSelectorFromString(@"_windowResizeNorthWestSouthEastCursor");
else if (shape == GLFW_RESIZE_NESW_CURSOR)
cursorSelector = NSSelectorFromString(@"_windowResizeNorthEastSouthWestCursor");
if (cursorSelector && [NSCursor respondsToSelector:cursorSelector])
{
id object = [NSCursor performSelector:cursorSelector];
if ([object isKindOfClass:[NSCursor class]])
cursor->ns.object = object;
}
if (!cursor->ns.object)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to retrieve standard cursor");
if (shape == GLFW_ARROW_CURSOR)
cursor->ns.object = [NSCursor arrowCursor];
else if (shape == GLFW_IBEAM_CURSOR)
cursor->ns.object = [NSCursor IBeamCursor];
else if (shape == GLFW_CROSSHAIR_CURSOR)
cursor->ns.object = [NSCursor crosshairCursor];
else if (shape == GLFW_POINTING_HAND_CURSOR)
cursor->ns.object = [NSCursor pointingHandCursor];
else if (shape == GLFW_RESIZE_EW_CURSOR)
cursor->ns.object = [NSCursor resizeLeftRightCursor];
else if (shape == GLFW_RESIZE_NS_CURSOR)
cursor->ns.object = [NSCursor resizeUpDownCursor];
else if (shape == GLFW_RESIZE_ALL_CURSOR)
cursor->ns.object = [NSCursor closedHandCursor];
else if (shape == GLFW_NOT_ALLOWED_CURSOR)
cursor->ns.object = [NSCursor operationNotAllowedCursor];
}
if (!cursor->ns.object)
{
_glfwInputError(GLFW_CURSOR_UNAVAILABLE,
"Cocoa: Standard cursor shape unavailable");
return GLFW_FALSE;
}
@@ -1694,6 +1738,47 @@ const char* _glfwPlatformGetClipboardString(void)
} // autoreleasepool
}
EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs)
{
if (_glfw.egl.ANGLE_platform_angle)
{
int type = 0;
if (_glfw.egl.ANGLE_platform_angle_opengl)
{
if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_OPENGL)
type = EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE;
}
if (_glfw.egl.ANGLE_platform_angle_metal)
{
if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_METAL)
type = EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE;
}
if (type)
{
*attribs = calloc(3, sizeof(EGLint));
(*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE;
(*attribs)[1] = type;
(*attribs)[2] = EGL_NONE;
return EGL_PLATFORM_ANGLE_ANGLE;
}
}
return 0;
}
EGLNativeDisplayType _glfwPlatformGetEGLNativeDisplay(void)
{
return EGL_DEFAULT_DISPLAY;
}
EGLNativeWindowType _glfwPlatformGetEGLNativeWindow(_GLFWwindow* window)
{
return window->ns.layer;
}
void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
{
if (_glfw.vk.KHR_surface && _glfw.vk.EXT_metal_surface)
+1 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
+70 -16
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 EGL - www.glfw.org
// GLFW 3.4 EGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@@ -303,6 +303,8 @@ static void destroyContextEGL(_GLFWwindow* window)
GLFWbool _glfwInitEGL(void)
{
int i;
EGLint* attribs = NULL;
const char* extensions;
const char* sonames[] =
{
#if defined(_GLFW_EGL_LIBRARY)
@@ -395,7 +397,51 @@ GLFWbool _glfwInitEGL(void)
return GLFW_FALSE;
}
_glfw.egl.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY);
extensions = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
if (extensions && eglGetError() == EGL_SUCCESS)
_glfw.egl.EXT_client_extensions = GLFW_TRUE;
if (_glfw.egl.EXT_client_extensions)
{
_glfw.egl.EXT_platform_base =
_glfwStringInExtensionString("EGL_EXT_platform_base", extensions);
_glfw.egl.EXT_platform_x11 =
_glfwStringInExtensionString("EGL_EXT_platform_x11", extensions);
_glfw.egl.EXT_platform_wayland =
_glfwStringInExtensionString("EGL_EXT_platform_wayland", extensions);
_glfw.egl.ANGLE_platform_angle =
_glfwStringInExtensionString("EGL_ANGLE_platform_angle", extensions);
_glfw.egl.ANGLE_platform_angle_opengl =
_glfwStringInExtensionString("EGL_ANGLE_platform_angle_opengl", extensions);
_glfw.egl.ANGLE_platform_angle_d3d =
_glfwStringInExtensionString("EGL_ANGLE_platform_angle_d3d", extensions);
_glfw.egl.ANGLE_platform_angle_vulkan =
_glfwStringInExtensionString("EGL_ANGLE_platform_angle_vulkan", extensions);
_glfw.egl.ANGLE_platform_angle_metal =
_glfwStringInExtensionString("EGL_ANGLE_platform_angle_metal", extensions);
}
if (_glfw.egl.EXT_platform_base)
{
_glfw.egl.GetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)
eglGetProcAddress("eglGetPlatformDisplayEXT");
_glfw.egl.CreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)
eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT");
}
_glfw.egl.platform = _glfwPlatformGetEGLPlatform(&attribs);
if (_glfw.egl.platform)
{
_glfw.egl.display =
eglGetPlatformDisplayEXT(_glfw.egl.platform,
_glfwPlatformGetEGLNativeDisplay(),
attribs);
}
else
_glfw.egl.display = eglGetDisplay(_glfwPlatformGetEGLNativeDisplay());
free(attribs);
if (_glfw.egl.display == EGL_NO_DISPLAY)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
@@ -463,6 +509,7 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
EGLint attribs[40];
EGLConfig config;
EGLContext share = NULL;
EGLNativeWindowType native;
int index = 0;
if (!_glfw.egl.display)
@@ -588,23 +635,30 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
}
// Set up attributes for surface creation
index = 0;
if (fbconfig->sRGB)
{
int index = 0;
if (fbconfig->sRGB)
{
if (_glfw.egl.KHR_gl_colorspace)
setAttrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR);
}
setAttrib(EGL_NONE, EGL_NONE);
if (_glfw.egl.KHR_gl_colorspace)
setAttrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR);
}
setAttrib(EGL_NONE, EGL_NONE);
native = _glfwPlatformGetEGLNativeWindow(window);
// HACK: ANGLE does not implement eglCreatePlatformWindowSurfaceEXT
// despite reporting EGL_EXT_platform_base
if (_glfw.egl.platform && _glfw.egl.platform != EGL_PLATFORM_ANGLE_ANGLE)
{
window->context.egl.surface =
eglCreatePlatformWindowSurfaceEXT(_glfw.egl.display, config, native, attribs);
}
else
{
window->context.egl.surface =
eglCreateWindowSurface(_glfw.egl.display, config, native, attribs);
}
window->context.egl.surface =
eglCreateWindowSurface(_glfw.egl.display,
config,
_GLFW_EGL_NATIVE_WINDOW,
attribs);
if (window->context.egl.surface == EGL_NO_SURFACE)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
+34 -22
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 EGL - www.glfw.org
// GLFW 3.4 EGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
@@ -25,26 +25,10 @@
//
//========================================================================
#if defined(_GLFW_USE_EGLPLATFORM_H)
#include <EGL/eglplatform.h>
#elif defined(_GLFW_WIN32)
#if defined(_GLFW_WIN32)
#define EGLAPIENTRY __stdcall
typedef HDC EGLNativeDisplayType;
typedef HWND EGLNativeWindowType;
#elif defined(_GLFW_COCOA)
#define EGLAPIENTRY
typedef void* EGLNativeDisplayType;
typedef id EGLNativeWindowType;
#elif defined(_GLFW_X11)
#define EGLAPIENTRY
typedef Display* EGLNativeDisplayType;
typedef Window EGLNativeWindowType;
#elif defined(_GLFW_WAYLAND)
#define EGLAPIENTRY
typedef struct wl_display* EGLNativeDisplayType;
typedef struct wl_egl_window* EGLNativeWindowType;
#else
#error "No supported EGL platform selected"
#define EGLAPIENTRY
#endif
#define EGL_SUCCESS 0x3000
@@ -106,6 +90,17 @@ typedef struct wl_egl_window* EGLNativeWindowType;
#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097
#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0
#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
#define EGL_PLATFORM_X11_EXT 0x31d5
#define EGL_PLATFORM_WAYLAND_EXT 0x31d8
#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320d
#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320e
#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
#define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450
#define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489
#define EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE 0x348f
typedef int EGLint;
typedef unsigned int EGLBoolean;
@@ -115,6 +110,9 @@ typedef void* EGLContext;
typedef void* EGLDisplay;
typedef void* EGLSurface;
typedef void* EGLNativeDisplayType;
typedef void* EGLNativeWindowType;
// EGL function pointer typedefs
typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigAttrib)(EGLDisplay,EGLConfig,EGLint,EGLint*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglGetConfigs)(EGLDisplay,EGLConfig*,EGLint,EGLint*);
@@ -149,9 +147,10 @@ typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*);
#define eglQueryString _glfw.egl.QueryString
#define eglGetProcAddress _glfw.egl.GetProcAddress
#define _GLFW_EGL_CONTEXT_STATE _GLFWcontextEGL egl
#define _GLFW_EGL_LIBRARY_CONTEXT_STATE _GLFWlibraryEGL egl
typedef EGLDisplay (EGLAPIENTRY * PFNEGLGETPLATFORMDISPLAYEXTPROC)(EGLenum,void*,const EGLint*);
typedef EGLSurface (EGLAPIENTRY * PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)(EGLDisplay,EGLConfig,void*,const EGLint*);
#define eglGetPlatformDisplayEXT _glfw.egl.GetPlatformDisplayEXT
#define eglCreatePlatformWindowSurfaceEXT _glfw.egl.CreatePlatformWindowSurfaceEXT
// EGL-specific per-context data
//
@@ -169,6 +168,7 @@ typedef struct _GLFWcontextEGL
//
typedef struct _GLFWlibraryEGL
{
EGLenum platform;
EGLDisplay display;
EGLint major, minor;
GLFWbool prefix;
@@ -178,6 +178,15 @@ typedef struct _GLFWlibraryEGL
GLFWbool KHR_gl_colorspace;
GLFWbool KHR_get_all_proc_addresses;
GLFWbool KHR_context_flush_control;
GLFWbool EXT_client_extensions;
GLFWbool EXT_platform_base;
GLFWbool EXT_platform_x11;
GLFWbool EXT_platform_wayland;
GLFWbool ANGLE_platform_angle;
GLFWbool ANGLE_platform_angle_opengl;
GLFWbool ANGLE_platform_angle_d3d;
GLFWbool ANGLE_platform_angle_vulkan;
GLFWbool ANGLE_platform_angle_metal;
void* handle;
@@ -198,6 +207,9 @@ typedef struct _GLFWlibraryEGL
PFN_eglQueryString QueryString;
PFN_eglGetProcAddress GetProcAddress;
PFNEGLGETPLATFORMDISPLAYEXTPROC GetPlatformDisplayEXT;
PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC CreatePlatformWindowSurfaceEXT;
} _GLFWlibraryEGL;
+30
View File
@@ -0,0 +1,30 @@
#include <winver.h>
VS_VERSION_INFO VERSIONINFO
FILEVERSION @GLFW_VERSION_MAJOR@,@GLFW_VERSION_MINOR@,@GLFW_VERSION_PATCH@,0
PRODUCTVERSION @GLFW_VERSION_MAJOR@,@GLFW_VERSION_MINOR@,@GLFW_VERSION_PATCH@,0
FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
FILEFLAGS 0
FILEOS VOS_NT_WINDOWS32
FILETYPE VFT_DLL
FILESUBTYPE 0
{
BLOCK "StringFileInfo"
{
BLOCK "040904B0"
{
VALUE "CompanyName", "GLFW"
VALUE "FileDescription", "GLFW @GLFW_VERSION@ DLL"
VALUE "FileVersion", "@GLFW_VERSION@"
VALUE "OriginalFilename", "glfw3.dll"
VALUE "ProductName", "GLFW"
VALUE "ProductVersion", "@GLFW_VERSION@"
}
}
BLOCK "VarFileInfo"
{
VALUE "Translation", 0x409, 1200
}
}
-1
View File
@@ -1 +0,0 @@
include("${CMAKE_CURRENT_LIST_DIR}/glfw3Targets.cmake")
+1 -3
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2010-2016 Camilla Löwy <elmindreda@glfw.org>
//
@@ -45,8 +45,6 @@
// Define this to 1 if building GLFW for OSMesa
#cmakedefine _GLFW_OSMESA
// Define this to 1 if building as a shared library / dynamic library / DLL
#cmakedefine _GLFW_BUILD_DLL
// Define this to 1 to use Vulkan loader linked statically into application
#cmakedefine _GLFW_VULKAN_STATIC
+1 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 GLX - www.glfw.org
// GLFW 3.4 GLX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+1 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 GLX - www.glfw.org
// GLFW 3.4 GLX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+12 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
@@ -53,6 +53,7 @@ static GLFWerrorfun _glfwErrorCallback;
static _GLFWinitconfig _glfwInitHints =
{
GLFW_TRUE, // hat buttons
GLFW_ANGLE_PLATFORM_TYPE_NONE, // ANGLE backend
{
GLFW_TRUE, // macOS menu bar
GLFW_TRUE // macOS bundle chdir
@@ -90,6 +91,7 @@ static void terminate(void)
_glfw.mappingCount = 0;
_glfwTerminateVulkan();
_glfwPlatformTerminateJoysticks();
_glfwPlatformTerminate();
_glfw.initialized = GLFW_FALSE;
@@ -189,6 +191,12 @@ void _glfwInputError(int code, const char* format, ...)
strcpy(description, "The requested format is unavailable");
else if (code == GLFW_NO_WINDOW_CONTEXT)
strcpy(description, "The specified window has no context");
else if (code == GLFW_CURSOR_UNAVAILABLE)
strcpy(description, "The specified cursor shape is unavailable");
else if (code == GLFW_FEATURE_UNAVAILABLE)
strcpy(description, "The requested feature cannot be implemented for this platform");
else if (code == GLFW_FEATURE_UNIMPLEMENTED)
strcpy(description, "The requested feature has not yet been implemented for this platform");
else
strcpy(description, "ERROR: UNKNOWN GLFW ERROR");
}
@@ -281,6 +289,9 @@ GLFWAPI void glfwInitHint(int hint, int value)
case GLFW_JOYSTICK_HAT_BUTTONS:
_glfwInitHints.hatButtons = value;
return;
case GLFW_ANGLE_PLATFORM_TYPE:
_glfwInitHints.angleType = value;
return;
case GLFW_COCOA_CHDIR_RESOURCES:
_glfwInitHints.ns.chdir = value;
return;
+55 -4
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@@ -43,6 +43,22 @@
#define _GLFW_JOYSTICK_BUTTON 2
#define _GLFW_JOYSTICK_HATBIT 3
// Initializes the platform joystick API if it has not been already
//
static GLFWbool initJoysticks(void)
{
if (!_glfw.joysticksInitialized)
{
if (!_glfwPlatformInitJoysticks())
{
_glfwPlatformTerminateJoysticks();
return GLFW_FALSE;
}
}
return _glfw.joysticksInitialized = GLFW_TRUE;
}
// Finds a mapping based on joystick GUID
//
static _GLFWmapping* findMapping(const char* guid)
@@ -757,9 +773,13 @@ GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape)
if (shape != GLFW_ARROW_CURSOR &&
shape != GLFW_IBEAM_CURSOR &&
shape != GLFW_CROSSHAIR_CURSOR &&
shape != GLFW_HAND_CURSOR &&
shape != GLFW_HRESIZE_CURSOR &&
shape != GLFW_VRESIZE_CURSOR)
shape != GLFW_POINTING_HAND_CURSOR &&
shape != GLFW_RESIZE_EW_CURSOR &&
shape != GLFW_RESIZE_NS_CURSOR &&
shape != GLFW_RESIZE_NWSE_CURSOR &&
shape != GLFW_RESIZE_NESW_CURSOR &&
shape != GLFW_RESIZE_ALL_CURSOR &&
shape != GLFW_NOT_ALLOWED_CURSOR)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid standard cursor 0x%08X", shape);
return NULL;
@@ -925,6 +945,9 @@ GLFWAPI int glfwJoystickPresent(int jid)
return GLFW_FALSE;
}
if (!initJoysticks())
return GLFW_FALSE;
js = _glfw.joysticks + jid;
if (!js->present)
return GLFW_FALSE;
@@ -950,6 +973,9 @@ GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count)
return NULL;
}
if (!initJoysticks())
return NULL;
js = _glfw.joysticks + jid;
if (!js->present)
return NULL;
@@ -979,6 +1005,9 @@ GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count)
return NULL;
}
if (!initJoysticks())
return NULL;
js = _glfw.joysticks + jid;
if (!js->present)
return NULL;
@@ -1012,6 +1041,9 @@ GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count)
return NULL;
}
if (!initJoysticks())
return NULL;
js = _glfw.joysticks + jid;
if (!js->present)
return NULL;
@@ -1038,6 +1070,9 @@ GLFWAPI const char* glfwGetJoystickName(int jid)
return NULL;
}
if (!initJoysticks())
return NULL;
js = _glfw.joysticks + jid;
if (!js->present)
return NULL;
@@ -1063,6 +1098,9 @@ GLFWAPI const char* glfwGetJoystickGUID(int jid)
return NULL;
}
if (!initJoysticks())
return NULL;
js = _glfw.joysticks + jid;
if (!js->present)
return NULL;
@@ -1108,6 +1146,10 @@ GLFWAPI void* glfwGetJoystickUserPointer(int jid)
GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (!initJoysticks())
return NULL;
_GLFW_SWAP_POINTERS(_glfw.callbacks.joystick, cbfun);
return cbfun;
}
@@ -1187,6 +1229,9 @@ GLFWAPI int glfwJoystickIsGamepad(int jid)
return GLFW_FALSE;
}
if (!initJoysticks())
return GLFW_FALSE;
js = _glfw.joysticks + jid;
if (!js->present)
return GLFW_FALSE;
@@ -1212,6 +1257,9 @@ GLFWAPI const char* glfwGetGamepadName(int jid)
return NULL;
}
if (!initJoysticks())
return NULL;
js = _glfw.joysticks + jid;
if (!js->present)
return NULL;
@@ -1244,6 +1292,9 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
return GLFW_FALSE;
}
if (!initJoysticks())
return GLFW_FALSE;
js = _glfw.joysticks + jid;
if (!js->present)
return GLFW_FALSE;
+22 -5
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@@ -194,6 +194,9 @@ typedef void (APIENTRY * PFN_vkVoidFunction)(void);
#error "No supported window creation API selected"
#endif
#include "egl_context.h"
#include "osmesa_context.h"
// Constructs a version number string from the public header macros
#define _GLFW_CONCAT_VERSION(m, n, r) #m "." #n "." #r
#define _GLFW_MAKE_VERSION(m, n, r) _GLFW_CONCAT_VERSION(m, n, r)
@@ -240,6 +243,7 @@ struct _GLFWerror
struct _GLFWinitconfig
{
GLFWbool hatButtons;
int angleType;
struct {
GLFWbool menubar;
GLFWbool chdir;
@@ -266,6 +270,7 @@ struct _GLFWwndconfig
GLFWbool maximized;
GLFWbool centerCursor;
GLFWbool focusOnShow;
GLFWbool mousePassthrough;
GLFWbool scaleToMonitor;
struct {
GLFWbool retina;
@@ -275,6 +280,9 @@ struct _GLFWwndconfig
char className[256];
char instanceName[256];
} x11;
struct {
GLFWbool keymenu;
} win32;
};
// Context configuration
@@ -356,9 +364,9 @@ struct _GLFWcontext
// This is defined in the context API's context.h
_GLFW_PLATFORM_CONTEXT_STATE;
// This is defined in egl_context.h
_GLFW_EGL_CONTEXT_STATE;
_GLFWcontextEGL egl;
// This is defined in osmesa_context.h
_GLFW_OSMESA_CONTEXT_STATE;
_GLFWcontextOSMesa osmesa;
};
// Window and context structure
@@ -373,6 +381,7 @@ struct _GLFWwindow
GLFWbool autoIconify;
GLFWbool floating;
GLFWbool focusOnShow;
GLFWbool mousePassthrough;
GLFWbool shouldClose;
void* userPointer;
GLFWvidmode videoMode;
@@ -530,6 +539,7 @@ struct _GLFWlibrary
_GLFWmonitor** monitors;
int monitorCount;
GLFWbool joysticksInitialized;
_GLFWjoystick joysticks[GLFW_JOYSTICK_LAST + 1];
_GLFWmapping* mappings;
int mappingCount;
@@ -578,9 +588,9 @@ struct _GLFWlibrary
// This is defined in the platform's joystick.h
_GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE;
// This is defined in egl_context.h
_GLFW_EGL_LIBRARY_CONTEXT_STATE;
_GLFWlibraryEGL egl;
// This is defined in osmesa_context.h
_GLFW_OSMESA_LIBRARY_CONTEXT_STATE;
_GLFWlibraryOSMesa osmesa;
};
// Global state shared between compilation units of GLFW
@@ -623,6 +633,8 @@ void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
void _glfwPlatformSetClipboardString(const char* string);
const char* _glfwPlatformGetClipboardString(void);
GLFWbool _glfwPlatformInitJoysticks(void);
void _glfwPlatformTerminateJoysticks(void);
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode);
void _glfwPlatformUpdateGamepadGUID(char* guid);
@@ -671,6 +683,7 @@ float _glfwPlatformGetWindowOpacity(_GLFWwindow* window);
void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled);
void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled);
void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled);
void _glfwPlatformSetWindowMousePassthrough(_GLFWwindow* window, GLFWbool enabled);
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity);
void _glfwPlatformPollEvents(void);
@@ -678,6 +691,10 @@ void _glfwPlatformWaitEvents(void);
void _glfwPlatformWaitEventsTimeout(double timeout);
void _glfwPlatformPostEmptyEvent(void);
EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs);
EGLNativeDisplayType _glfwPlatformGetEGLNativeDisplay(void);
EGLNativeWindowType _glfwPlatformGetEGLNativeWindow(_GLFWwindow* window);
void _glfwPlatformGetRequiredInstanceExtensions(char** extensions);
int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
VkPhysicalDevice device,
+47 -52
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Linux - www.glfw.org
// GLFW 3.4 Linux - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
@@ -264,9 +264,50 @@ static int compareJoysticks(const void* fp, const void* sp)
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialize joystick interface
//
GLFWbool _glfwInitJoysticksLinux(void)
void _glfwDetectJoystickConnectionLinux(void)
{
if (_glfw.linjs.inotify <= 0)
return;
ssize_t offset = 0;
char buffer[16384];
const ssize_t size = read(_glfw.linjs.inotify, buffer, sizeof(buffer));
while (size > offset)
{
regmatch_t match;
const struct inotify_event* e = (struct inotify_event*) (buffer + offset);
offset += sizeof(struct inotify_event) + e->len;
if (regexec(&_glfw.linjs.regex, e->name, 1, &match, 0) != 0)
continue;
char path[PATH_MAX];
snprintf(path, sizeof(path), "/dev/input/%s", e->name);
if (e->mask & (IN_CREATE | IN_ATTRIB))
openJoystickDevice(path);
else if (e->mask & IN_DELETE)
{
for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
{
closeJoystick(_glfw.joysticks + jid);
break;
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
GLFWbool _glfwPlatformInitJoysticks(void)
{
const char* dirname = "/dev/input";
@@ -320,9 +361,7 @@ GLFWbool _glfwInitJoysticksLinux(void)
return GLFW_TRUE;
}
// Close all opened joystick handles
//
void _glfwTerminateJoysticksLinux(void)
void _glfwPlatformTerminateJoysticks(void)
{
int jid;
@@ -333,60 +372,16 @@ void _glfwTerminateJoysticksLinux(void)
closeJoystick(js);
}
regfree(&_glfw.linjs.regex);
if (_glfw.linjs.inotify > 0)
{
if (_glfw.linjs.watch > 0)
inotify_rm_watch(_glfw.linjs.inotify, _glfw.linjs.watch);
close(_glfw.linjs.inotify);
regfree(&_glfw.linjs.regex);
}
}
void _glfwDetectJoystickConnectionLinux(void)
{
if (_glfw.linjs.inotify <= 0)
return;
ssize_t offset = 0;
char buffer[16384];
const ssize_t size = read(_glfw.linjs.inotify, buffer, sizeof(buffer));
while (size > offset)
{
regmatch_t match;
const struct inotify_event* e = (struct inotify_event*) (buffer + offset);
offset += sizeof(struct inotify_event) + e->len;
if (regexec(&_glfw.linjs.regex, e->name, 1, &match, 0) != 0)
continue;
char path[PATH_MAX];
snprintf(path, sizeof(path), "/dev/input/%s", e->name);
if (e->mask & (IN_CREATE | IN_ATTRIB))
openJoystickDevice(path);
else if (e->mask & IN_DELETE)
{
for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
{
closeJoystick(_glfw.joysticks + jid);
break;
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
{
// Read all queued events (non-blocking)
+1 -4
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Linux - www.glfw.org
// GLFW 3.4 Linux - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
//
@@ -55,8 +55,5 @@ typedef struct _GLFWlibraryLinux
GLFWbool dropped;
} _GLFWlibraryLinux;
GLFWbool _glfwInitJoysticksLinux(void);
void _glfwTerminateJoysticksLinux(void);
void _glfwDetectJoystickConnectionLinux(void);
+1 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
//
+1 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
//
+1 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+1 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 macOS - www.glfw.org
// GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
//
+2 -9
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 macOS - www.glfw.org
// GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
//
@@ -51,7 +51,7 @@ static void swapBuffersNSGL(_GLFWwindow* window)
// HACK: Simulate vsync with usleep as NSGL swap interval does not apply to
// windows with a non-visible occlusion state
if (!([window->ns.object occlusionState] & NSWindowOcclusionStateVisible))
if (window->ns.occluded)
{
int interval = 0;
[window->context.nsgl.object getValues:&interval
@@ -174,13 +174,6 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
"NSGL: The targeted version of macOS does not support OpenGL 3.0 or 3.1 but may support 3.2 and above");
return GLFW_FALSE;
}
if (!ctxconfig->forward || ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above");
return GLFW_FALSE;
}
}
// Context robustness modes (GL_KHR_robustness) are not yet supported by
+6 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
@@ -29,6 +29,8 @@
#include "internal.h"
#include <stdlib.h>
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
@@ -37,11 +39,14 @@
int _glfwPlatformInit(void)
{
_glfwInitTimerPOSIX();
_glfwPollMonitorsNull();
return GLFW_TRUE;
}
void _glfwPlatformTerminate(void)
{
free(_glfw.null.clipboardString);
_glfwTerminateOSMesa();
}
+10 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
//
@@ -33,6 +33,15 @@
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
GLFWbool _glfwPlatformInitJoysticks(void)
{
return GLFW_TRUE;
}
void _glfwPlatformTerminateJoysticks(void)
{
}
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
{
return GLFW_FALSE;
+1 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
+85 -3
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2019 Camilla Löwy <elmindreda@glfw.org>
@@ -29,6 +29,37 @@
#include "internal.h"
#include <stdlib.h>
#include <string.h>
#include <math.h>
// The the sole (fake) video mode of our (sole) fake monitor
//
static GLFWvidmode getVideoMode(void)
{
GLFWvidmode mode;
mode.width = 1920;
mode.height = 1080;
mode.redBits = 8;
mode.greenBits = 8;
mode.blueBits = 8;
mode.refreshRate = 60;
return mode;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
void _glfwPollMonitorsNull(void)
{
const float dpi = 141.f;
const GLFWvidmode mode = getVideoMode();
_GLFWmonitor* monitor = _glfwAllocMonitor("Null SuperNoop 0",
(int) (mode.width * 25.4f / dpi),
(int) (mode.height * 25.4f / dpi));
_glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_FIRST);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
@@ -36,10 +67,15 @@
void _glfwPlatformFreeMonitor(_GLFWmonitor* monitor)
{
_glfwFreeGammaArrays(&monitor->null.ramp);
}
void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
{
if (xpos)
*xpos = 0;
if (ypos)
*ypos = 0;
}
void _glfwPlatformGetMonitorContentScale(_GLFWmonitor* monitor,
@@ -55,23 +91,69 @@ void _glfwPlatformGetMonitorWorkarea(_GLFWmonitor* monitor,
int* xpos, int* ypos,
int* width, int* height)
{
const GLFWvidmode mode = getVideoMode();
if (xpos)
*xpos = 0;
if (ypos)
*ypos = 10;
if (width)
*width = mode.width;
if (height)
*height = mode.height - 10;
}
GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* found)
{
return NULL;
GLFWvidmode* mode = calloc(1, sizeof(GLFWvidmode));
*mode = getVideoMode();
*found = 1;
return mode;
}
void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
{
*mode = getVideoMode();
}
GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{
return GLFW_FALSE;
if (!monitor->null.ramp.size)
{
_glfwAllocGammaArrays(&monitor->null.ramp, 256);
for (unsigned int i = 0; i < monitor->null.ramp.size; i++)
{
const float gamma = 2.2f;
float value;
value = i / (float) (monitor->null.ramp.size - 1);
value = powf(value, 1.f / gamma) * 65535.f + 0.5f;
value = _glfw_fminf(value, 65535.f);
monitor->null.ramp.red[i] = (unsigned short) value;
monitor->null.ramp.green[i] = (unsigned short) value;
monitor->null.ramp.blue[i] = (unsigned short) value;
}
}
_glfwAllocGammaArrays(ramp, monitor->null.ramp.size);
memcpy(ramp->red, monitor->null.ramp.red, sizeof(short) * ramp->size);
memcpy(ramp->green, monitor->null.ramp.green, sizeof(short) * ramp->size);
memcpy(ramp->blue, monitor->null.ramp.blue, sizeof(short) * ramp->size);
return GLFW_TRUE;
}
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
{
if (monitor->null.ramp.size != ramp->size)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Null: Gamma ramp size must match current ramp size");
return;
}
memcpy(monitor->null.ramp.red, ramp->red, sizeof(short) * ramp->size);
memcpy(monitor->null.ramp.green, ramp->green, sizeof(short) * ramp->size);
memcpy(monitor->null.ramp.blue, ramp->blue, sizeof(short) * ramp->size);
}
+36 -9
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
@@ -27,17 +27,14 @@
#include <dlfcn.h>
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNull null
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowNull null
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryNull null
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorNull null
#define _GLFW_PLATFORM_CONTEXT_STATE struct { int dummyContext; }
#define _GLFW_PLATFORM_MONITOR_STATE struct { int dummyMonitor; }
#define _GLFW_PLATFORM_CURSOR_STATE struct { int dummyCursor; }
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE struct { int dummyLibraryWindow; }
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE struct { int dummyLibraryContext; }
#define _GLFW_EGL_CONTEXT_STATE struct { int dummyEGLContext; }
#define _GLFW_EGL_LIBRARY_CONTEXT_STATE struct { int dummyEGLLibraryContext; }
#include "osmesa_context.h"
#include "posix_time.h"
#include "posix_thread.h"
#include "null_joystick.h"
@@ -56,7 +53,37 @@
//
typedef struct _GLFWwindowNull
{
int width;
int height;
int xpos;
int ypos;
int width;
int height;
char* title;
GLFWbool visible;
GLFWbool iconified;
GLFWbool maximized;
GLFWbool resizable;
GLFWbool decorated;
GLFWbool floating;
GLFWbool transparent;
float opacity;
} _GLFWwindowNull;
// Null-specific per-monitor data
//
typedef struct _GLFWmonitorNull
{
GLFWgammaramp ramp;
} _GLFWmonitorNull;
// Null-specific global data
//
typedef struct _GLFWlibraryNull
{
int xcursor;
int ycursor;
char* clipboardString;
_GLFWwindow* focusedWindow;
} _GLFWlibraryNull;
void _glfwPollMonitorsNull(void);
+362 -24
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2019 Camilla Löwy <elmindreda@glfw.org>
@@ -29,12 +29,71 @@
#include "internal.h"
#include <stdlib.h>
static void applySizeLimits(_GLFWwindow* window, int* width, int* height)
{
if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE)
{
const float ratio = (float) window->numer / (float) window->denom;
*height = (int) (*width / ratio);
}
if (window->minwidth != GLFW_DONT_CARE && *width < window->minwidth)
*width = window->minwidth;
else if (window->maxwidth != GLFW_DONT_CARE && *width > window->maxwidth)
*width = window->maxwidth;
if (window->minheight != GLFW_DONT_CARE && *height < window->minheight)
*height = window->minheight;
else if (window->maxheight != GLFW_DONT_CARE && *height > window->maxheight)
*height = window->maxheight;
}
static void fitToMonitor(_GLFWwindow* window)
{
GLFWvidmode mode;
_glfwPlatformGetVideoMode(window->monitor, &mode);
_glfwPlatformGetMonitorPos(window->monitor,
&window->null.xpos,
&window->null.ypos);
window->null.width = mode.width;
window->null.height = mode.height;
}
static void acquireMonitor(_GLFWwindow* window)
{
_glfwInputMonitorWindow(window->monitor, window);
}
static void releaseMonitor(_GLFWwindow* window)
{
if (window->monitor->window != window)
return;
_glfwInputMonitorWindow(window->monitor, NULL);
}
static int createNativeWindow(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig)
const _GLFWwndconfig* wndconfig,
const _GLFWfbconfig* fbconfig)
{
window->null.width = wndconfig->width;
window->null.height = wndconfig->height;
if (window->monitor)
fitToMonitor(window);
else
{
window->null.xpos = 17;
window->null.ypos = 17;
window->null.width = wndconfig->width;
window->null.height = wndconfig->height;
}
window->null.visible = wndconfig->visible;
window->null.decorated = wndconfig->decorated;
window->null.maximized = wndconfig->maximized;
window->null.floating = wndconfig->floating;
window->null.transparent = fbconfig->transparent;
window->null.opacity = 1.f;
return GLFW_TRUE;
}
@@ -49,7 +108,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
if (!createNativeWindow(window, wndconfig))
if (!createNativeWindow(window, wndconfig, fbconfig))
return GLFW_FALSE;
if (ctxconfig->client != GLFW_NO_API)
@@ -69,11 +128,24 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
}
}
if (window->monitor)
{
_glfwPlatformShowWindow(window);
_glfwPlatformFocusWindow(window);
acquireMonitor(window);
}
return GLFW_TRUE;
}
void _glfwPlatformDestroyWindow(_GLFWwindow* window)
{
if (window->monitor)
releaseMonitor(window);
if (_glfw.null.focusedWindow == window)
_glfw.null.focusedWindow = NULL;
if (window->context.destroy)
window->context.destroy(window);
}
@@ -93,14 +165,54 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
int width, int height,
int refreshRate)
{
if (window->monitor == monitor)
{
if (!monitor)
{
_glfwPlatformSetWindowPos(window, xpos, ypos);
_glfwPlatformSetWindowSize(window, width, height);
}
return;
}
if (window->monitor)
releaseMonitor(window);
_glfwInputWindowMonitor(window, monitor);
if (window->monitor)
{
window->null.visible = GLFW_TRUE;
acquireMonitor(window);
fitToMonitor(window);
}
else
{
_glfwPlatformSetWindowPos(window, xpos, ypos);
_glfwPlatformSetWindowSize(window, width, height);
}
}
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
{
if (xpos)
*xpos = window->null.xpos;
if (ypos)
*ypos = window->null.ypos;
}
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
{
if (window->monitor)
return;
if (window->null.xpos != xpos || window->null.ypos != ypos)
{
window->null.xpos = xpos;
window->null.ypos = ypos;
_glfwInputWindowPos(window, xpos, ypos);
}
}
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
@@ -113,18 +225,34 @@ void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
{
window->null.width = width;
window->null.height = height;
if (window->monitor)
return;
if (window->null.width != width || window->null.height != height)
{
window->null.width = width;
window->null.height = height;
_glfwInputWindowSize(window, width, height);
_glfwInputFramebufferSize(window, width, height);
}
}
void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
int minwidth, int minheight,
int maxwidth, int maxheight)
{
int width = window->null.width;
int height = window->null.height;
applySizeLimits(window, &width, &height);
_glfwPlatformSetWindowSize(window, width, height);
}
void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window, int n, int d)
{
int width = window->null.width;
int height = window->null.height;
applySizeLimits(window, &width, &height);
_glfwPlatformSetWindowSize(window, width, height);
}
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window, int* width, int* height)
@@ -139,6 +267,28 @@ void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
int* left, int* top,
int* right, int* bottom)
{
if (window->null.decorated && !window->monitor)
{
if (left)
*left = 1;
if (top)
*top = 10;
if (right)
*right = 1;
if (bottom)
*bottom = 1;
}
else
{
if (left)
*left = 0;
if (top)
*top = 0;
if (right)
*right = 0;
if (bottom)
*bottom = 0;
}
}
void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
@@ -152,50 +302,93 @@ void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{
if (_glfw.null.focusedWindow == window)
{
_glfw.null.focusedWindow = NULL;
_glfwInputWindowFocus(window, GLFW_FALSE);
}
if (!window->null.iconified)
{
window->null.iconified = GLFW_TRUE;
_glfwInputWindowIconify(window, GLFW_TRUE);
if (window->monitor)
releaseMonitor(window);
}
}
void _glfwPlatformRestoreWindow(_GLFWwindow* window)
{
if (window->null.iconified)
{
window->null.iconified = GLFW_FALSE;
_glfwInputWindowIconify(window, GLFW_FALSE);
if (window->monitor)
acquireMonitor(window);
}
else if (window->null.maximized)
{
window->null.maximized = GLFW_FALSE;
_glfwInputWindowMaximize(window, GLFW_FALSE);
}
}
void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
{
if (!window->null.maximized)
{
window->null.maximized = GLFW_TRUE;
_glfwInputWindowMaximize(window, GLFW_TRUE);
}
}
int _glfwPlatformWindowMaximized(_GLFWwindow* window)
{
return GLFW_FALSE;
return window->null.maximized;
}
int _glfwPlatformWindowHovered(_GLFWwindow* window)
{
return GLFW_FALSE;
return _glfw.null.xcursor >= window->null.xpos &&
_glfw.null.ycursor >= window->null.ypos &&
_glfw.null.xcursor <= window->null.xpos + window->null.width - 1 &&
_glfw.null.ycursor <= window->null.ypos + window->null.height - 1;
}
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
{
return GLFW_FALSE;
return window->null.transparent;
}
void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
{
window->null.resizable = enabled;
}
void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
{
window->null.decorated = enabled;
}
void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
{
window->null.floating = enabled;
}
void _glfwPlatformSetWindowMousePassthrough(_GLFWwindow* window, GLFWbool enabled)
{
}
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
{
return 1.f;
return window->null.opacity;
}
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
{
window->null.opacity = opacity;
}
void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled)
@@ -204,43 +397,63 @@ void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled)
GLFWbool _glfwPlatformRawMouseMotionSupported(void)
{
return GLFW_FALSE;
return GLFW_TRUE;
}
void _glfwPlatformShowWindow(_GLFWwindow* window)
{
window->null.visible = GLFW_TRUE;
}
void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
{
}
void _glfwPlatformUnhideWindow(_GLFWwindow* window)
{
}
void _glfwPlatformHideWindow(_GLFWwindow* window)
{
if (_glfw.null.focusedWindow == window)
{
_glfw.null.focusedWindow = NULL;
_glfwInputWindowFocus(window, GLFW_FALSE);
}
window->null.visible = GLFW_FALSE;
}
void _glfwPlatformFocusWindow(_GLFWwindow* window)
{
if (_glfw.null.focusedWindow == window)
return;
if (!window->null.visible)
return;
_GLFWwindow* previous = _glfw.null.focusedWindow;
_glfw.null.focusedWindow = window;
if (previous)
{
_glfwInputWindowFocus(previous, GLFW_FALSE);
if (previous->monitor && previous->autoIconify)
_glfwPlatformIconifyWindow(previous);
}
_glfwInputWindowFocus(window, GLFW_TRUE);
}
int _glfwPlatformWindowFocused(_GLFWwindow* window)
{
return GLFW_FALSE;
return _glfw.null.focusedWindow == window;
}
int _glfwPlatformWindowIconified(_GLFWwindow* window)
{
return GLFW_FALSE;
return window->null.iconified;
}
int _glfwPlatformWindowVisible(_GLFWwindow* window)
{
return GLFW_FALSE;
return window->null.visible;
}
void _glfwPlatformPollEvents(void)
@@ -261,10 +474,16 @@ void _glfwPlatformPostEmptyEvent(void)
void _glfwPlatformGetCursorPos(_GLFWwindow* window, double* xpos, double* ypos)
{
if (xpos)
*xpos = _glfw.null.xcursor - window->null.xpos;
if (ypos)
*ypos = _glfw.null.ycursor - window->null.ypos;
}
void _glfwPlatformSetCursorPos(_GLFWwindow* window, double x, double y)
{
_glfw.null.xcursor = window->null.xpos + (int) x;
_glfw.null.ycursor = window->null.ypos + (int) y;
}
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
@@ -293,21 +512,140 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
void _glfwPlatformSetClipboardString(const char* string)
{
char* copy = _glfw_strdup(string);
free(_glfw.null.clipboardString);
_glfw.null.clipboardString = copy;
}
const char* _glfwPlatformGetClipboardString(void)
{
return NULL;
return _glfw.null.clipboardString;
}
const char* _glfwPlatformGetScancodeName(int scancode)
{
return "";
switch (scancode)
{
case GLFW_KEY_APOSTROPHE:
return "'";
case GLFW_KEY_COMMA:
return ",";
case GLFW_KEY_MINUS:
case GLFW_KEY_KP_SUBTRACT:
return "-";
case GLFW_KEY_PERIOD:
case GLFW_KEY_KP_DECIMAL:
return ".";
case GLFW_KEY_SLASH:
case GLFW_KEY_KP_DIVIDE:
return "/";
case GLFW_KEY_SEMICOLON:
return ";";
case GLFW_KEY_EQUAL:
case GLFW_KEY_KP_EQUAL:
return "=";
case GLFW_KEY_LEFT_BRACKET:
return "[";
case GLFW_KEY_RIGHT_BRACKET:
return "]";
case GLFW_KEY_KP_MULTIPLY:
return "*";
case GLFW_KEY_KP_ADD:
return "+";
case GLFW_KEY_BACKSLASH:
case GLFW_KEY_WORLD_1:
case GLFW_KEY_WORLD_2:
return "\\";
case GLFW_KEY_0:
case GLFW_KEY_KP_0:
return "0";
case GLFW_KEY_1:
case GLFW_KEY_KP_1:
return "1";
case GLFW_KEY_2:
case GLFW_KEY_KP_2:
return "2";
case GLFW_KEY_3:
case GLFW_KEY_KP_3:
return "3";
case GLFW_KEY_4:
case GLFW_KEY_KP_4:
return "4";
case GLFW_KEY_5:
case GLFW_KEY_KP_5:
return "5";
case GLFW_KEY_6:
case GLFW_KEY_KP_6:
return "6";
case GLFW_KEY_7:
case GLFW_KEY_KP_7:
return "7";
case GLFW_KEY_8:
case GLFW_KEY_KP_8:
return "8";
case GLFW_KEY_9:
case GLFW_KEY_KP_9:
return "9";
case GLFW_KEY_A:
return "a";
case GLFW_KEY_B:
return "b";
case GLFW_KEY_C:
return "c";
case GLFW_KEY_D:
return "d";
case GLFW_KEY_E:
return "e";
case GLFW_KEY_F:
return "f";
case GLFW_KEY_G:
return "g";
case GLFW_KEY_H:
return "h";
case GLFW_KEY_I:
return "i";
case GLFW_KEY_J:
return "j";
case GLFW_KEY_K:
return "k";
case GLFW_KEY_L:
return "l";
case GLFW_KEY_M:
return "m";
case GLFW_KEY_N:
return "n";
case GLFW_KEY_O:
return "o";
case GLFW_KEY_P:
return "p";
case GLFW_KEY_Q:
return "q";
case GLFW_KEY_R:
return "r";
case GLFW_KEY_S:
return "s";
case GLFW_KEY_T:
return "t";
case GLFW_KEY_U:
return "u";
case GLFW_KEY_V:
return "v";
case GLFW_KEY_W:
return "w";
case GLFW_KEY_X:
return "x";
case GLFW_KEY_Y:
return "y";
case GLFW_KEY_Z:
return "z";
}
return NULL;
}
int _glfwPlatformGetKeyScancode(int key)
{
return -1;
return key;
}
void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
@@ -327,6 +665,6 @@ VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
VkSurfaceKHR* surface)
{
// This seems like the most appropriate error to return here
return VK_ERROR_INITIALIZATION_FAILED;
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
+1 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 OSMesa - www.glfw.org
// GLFW 3.4 OSMesa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
+1 -5
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 OSMesa - www.glfw.org
// GLFW 3.4 OSMesa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
@@ -54,10 +54,6 @@ typedef GLFWglproc (GLAPIENTRY * PFN_OSMesaGetProcAddress)(const char*);
#define OSMesaGetDepthBuffer _glfw.osmesa.GetDepthBuffer
#define OSMesaGetProcAddress _glfw.osmesa.GetProcAddress
#define _GLFW_OSMESA_CONTEXT_STATE _GLFWcontextOSMesa osmesa
#define _GLFW_OSMESA_LIBRARY_CONTEXT_STATE _GLFWlibraryOSMesa osmesa
// OSMesa-specific per-context data
//
typedef struct _GLFWcontextOSMesa
+1 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 POSIX - www.glfw.org
// GLFW 3.4 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+1 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 POSIX - www.glfw.org
// GLFW 3.4 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+6 -3
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 POSIX - www.glfw.org
// GLFW 3.4 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
@@ -27,8 +27,11 @@
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#define _POSIX_C_SOURCE 199309L
#include "internal.h"
#include <unistd.h>
#include <sys/time.h>
#include <time.h>
@@ -41,7 +44,7 @@
//
void _glfwInitTimerPOSIX(void)
{
#if defined(CLOCK_MONOTONIC)
#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
struct timespec ts;
if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0)
@@ -64,7 +67,7 @@ void _glfwInitTimerPOSIX(void)
uint64_t _glfwPlatformGetTimerValue(void)
{
#if defined(CLOCK_MONOTONIC)
#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
if (_glfw.timer.posix.monotonic)
{
struct timespec ts;
+1 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 POSIX - www.glfw.org
// GLFW 3.4 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+1 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
+1 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 WGL - www.glfw.org
// GLFW 3.4 WGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+1 -5
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 WGL - www.glfw.org
// GLFW 3.4 WGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
@@ -104,10 +104,6 @@ typedef BOOL (WINAPI * PFN_wglShareLists)(HGLRC,HGLRC);
#define wglMakeCurrent _glfw.wgl.MakeCurrent
#define wglShareLists _glfw.wgl.ShareLists
#define _GLFW_RECREATION_NOT_NEEDED 0
#define _GLFW_RECREATION_REQUIRED 1
#define _GLFW_RECREATION_IMPOSSIBLE 2
#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL wgl
#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryWGL wgl
+3 -4
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Win32 - www.glfw.org
// GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@@ -143,6 +143,8 @@ static GLFWbool loadLibraries(void)
GetProcAddress(_glfw.win32.dwmapi.instance, "DwmFlush");
_glfw.win32.dwmapi.EnableBlurBehindWindow = (PFN_DwmEnableBlurBehindWindow)
GetProcAddress(_glfw.win32.dwmapi.instance, "DwmEnableBlurBehindWindow");
_glfw.win32.dwmapi.GetColorizationColor = (PFN_DwmGetColorizationColor)
GetProcAddress(_glfw.win32.dwmapi.instance, "DwmGetColorizationColor");
}
_glfw.win32.shcore.instance = LoadLibraryA("shcore.dll");
@@ -580,7 +582,6 @@ int _glfwPlatformInit(void)
return GLFW_FALSE;
_glfwInitTimerWin32();
_glfwInitJoysticksWin32();
_glfwPollMonitorsWin32();
return GLFW_TRUE;
@@ -607,8 +608,6 @@ void _glfwPlatformTerminate(void)
_glfwTerminateWGL();
_glfwTerminateEGL();
_glfwTerminateJoysticksWin32();
freeLibraries();
}
+37 -39
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Win32 - www.glfw.org
// GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@@ -356,7 +356,7 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
_GLFWjoystick* js = _glfw.joysticks + jid;
js = _glfw.joysticks + jid;
if (js->present)
{
if (memcmp(&js->win32.guid, &di->guidInstance, sizeof(GUID)) == 0)
@@ -491,39 +491,6 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialize joystick interface
//
void _glfwInitJoysticksWin32(void)
{
if (_glfw.win32.dinput8.instance)
{
if (FAILED(DirectInput8Create(GetModuleHandle(NULL),
DIRECTINPUT_VERSION,
&IID_IDirectInput8W,
(void**) &_glfw.win32.dinput8.api,
NULL)))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to create interface");
}
}
_glfwDetectJoystickConnectionWin32();
}
// Close all opened joystick handles
//
void _glfwTerminateJoysticksWin32(void)
{
int jid;
for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++)
closeJoystick(_glfw.joysticks + jid);
if (_glfw.win32.dinput8.api)
IDirectInput8_Release(_glfw.win32.dinput8.api);
}
// Checks for new joysticks after DBT_DEVICEARRIVAL
//
void _glfwDetectJoystickConnectionWin32(void)
@@ -603,6 +570,37 @@ void _glfwDetectJoystickDisconnectionWin32(void)
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
GLFWbool _glfwPlatformInitJoysticks(void)
{
if (_glfw.win32.dinput8.instance)
{
if (FAILED(DirectInput8Create(GetModuleHandle(NULL),
DIRECTINPUT_VERSION,
&IID_IDirectInput8W,
(void**) &_glfw.win32.dinput8.api,
NULL)))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to create interface");
return GLFW_FALSE;
}
}
_glfwDetectJoystickConnectionWin32();
return GLFW_TRUE;
}
void _glfwPlatformTerminateJoysticks(void)
{
int jid;
for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++)
closeJoystick(_glfw.joysticks + jid);
if (_glfw.win32.dinput8.api)
IDirectInput8_Release(_glfw.win32.dinput8.api);
}
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
{
if (js->win32.device)
@@ -672,11 +670,11 @@ int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
};
// Screams of horror are appropriate at this point
int state = LOWORD(*(DWORD*) data) / (45 * DI_DEGREES);
if (state < 0 || state > 8)
state = 8;
int stateIndex = LOWORD(*(DWORD*) data) / (45 * DI_DEGREES);
if (stateIndex < 0 || stateIndex > 8)
stateIndex = 8;
_glfwInputJoystickHat(js, pi, states[state]);
_glfwInputJoystickHat(js, pi, states[stateIndex]);
pi++;
break;
}
+1 -4
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Win32 - www.glfw.org
// GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
@@ -48,9 +48,6 @@ typedef struct _GLFWjoystickWin32
GUID guid;
} _GLFWjoystickWin32;
void _glfwInitJoysticksWin32(void);
void _glfwTerminateJoysticksWin32(void);
void _glfwDetectJoystickConnectionWin32(void);
void _glfwDetectJoystickDisconnectionWin32(void);
+3 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Win32 - www.glfw.org
// GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@@ -185,6 +185,8 @@ void _glfwPollMonitorsWin32(void)
display.DeviceName) == 0)
{
disconnected[i] = NULL;
// handle may have changed, update
EnumDisplayMonitors(NULL, NULL, monitorCallback, (LPARAM) _glfw.monitors[i]);
break;
}
}
+11 -10
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Win32 - www.glfw.org
// GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@@ -77,6 +77,9 @@
#ifndef WM_DWMCOMPOSITIONCHANGED
#define WM_DWMCOMPOSITIONCHANGED 0x031E
#endif
#ifndef WM_DWMCOLORIZATIONCOLORCHANGED
#define WM_DWMCOLORIZATIONCOLORCHANGED 0x0320
#endif
#ifndef WM_COPYGLOBALDATA
#define WM_COPYGLOBALDATA 0x0049
#endif
@@ -99,7 +102,7 @@
#define DISPLAY_DEVICE_ACTIVE 0x00000001
#endif
#ifndef _WIN32_WINNT_WINBLUE
#define _WIN32_WINNT_WINBLUE 0x0602
#define _WIN32_WINNT_WINBLUE 0x0603
#endif
#ifndef _WIN32_WINNT_WIN8
#define _WIN32_WINNT_WIN8 0x0602
@@ -160,9 +163,6 @@ typedef enum
#endif /*DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2*/
// HACK: Define versionhelpers.h functions manually as MinGW lacks the header
#define IsWindowsXPOrGreater() \
_glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_WINXP), \
LOBYTE(_WIN32_WINNT_WINXP), 0)
#define IsWindowsVistaOrGreater() \
_glfwIsWindowsVersionOrGreaterWin32(HIBYTE(_WIN32_WINNT_VISTA), \
LOBYTE(_WIN32_WINNT_VISTA), 0)
@@ -247,9 +247,11 @@ typedef BOOL (WINAPI * PFN_AdjustWindowRectExForDpi)(LPRECT,DWORD,BOOL,DWORD,UIN
typedef HRESULT (WINAPI * PFN_DwmIsCompositionEnabled)(BOOL*);
typedef HRESULT (WINAPI * PFN_DwmFlush)(VOID);
typedef HRESULT(WINAPI * PFN_DwmEnableBlurBehindWindow)(HWND,const DWM_BLURBEHIND*);
typedef HRESULT (WINAPI * PFN_DwmGetColorizationColor)(DWORD*,BOOL*);
#define DwmIsCompositionEnabled _glfw.win32.dwmapi.IsCompositionEnabled
#define DwmFlush _glfw.win32.dwmapi.Flush
#define DwmEnableBlurBehindWindow _glfw.win32.dwmapi.EnableBlurBehindWindow
#define DwmGetColorizationColor _glfw.win32.dwmapi.GetColorizationColor
// shcore.dll function pointer typedefs
typedef HRESULT (WINAPI * PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS);
@@ -277,8 +279,6 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(
#include "win32_joystick.h"
#include "wgl_context.h"
#include "egl_context.h"
#include "osmesa_context.h"
#if !defined(_GLFW_WNDCLASSNAME)
#define _GLFW_WNDCLASSNAME L"GLFW30"
@@ -288,9 +288,6 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(
#define _glfw_dlclose(handle) FreeLibrary((HMODULE) handle)
#define _glfw_dlsym(handle, name) GetProcAddress((HMODULE) handle, name)
#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->win32.handle)
#define _GLFW_EGL_NATIVE_DISPLAY EGL_DEFAULT_DISPLAY
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 win32
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 win32
#define _GLFW_PLATFORM_LIBRARY_TIMER_STATE _GLFWtimerWin32 win32
@@ -315,9 +312,12 @@ typedef struct _GLFWwindowWin32
// Whether to enable framebuffer transparency on DWM
GLFWbool transparent;
GLFWbool scaleToMonitor;
GLFWbool keymenu;
// The last received cursor position, regardless of source
int lastCursorPosX, lastCursorPosY;
// The last recevied high surrogate when decoding pairs of UTF-16 messages
WCHAR highSurrogate;
} _GLFWwindowWin32;
@@ -373,6 +373,7 @@ typedef struct _GLFWlibraryWin32
PFN_DwmIsCompositionEnabled IsCompositionEnabled;
PFN_DwmFlush Flush;
PFN_DwmEnableBlurBehindWindow EnableBlurBehindWindow;
PFN_DwmGetColorizationColor GetColorizationColor;
} dwmapi;
struct {
+1 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Win32 - www.glfw.org
// GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+1 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Win32 - www.glfw.org
// GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+182 -54
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Win32 - www.glfw.org
// GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@@ -377,12 +377,17 @@ static void updateWindowStyles(const _GLFWwindow* window)
//
static void updateFramebufferTransparency(const _GLFWwindow* window)
{
BOOL enabled;
BOOL composition, opaque;
DWORD color;
if (!IsWindowsVistaOrGreater())
return;
if (SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled)
if (FAILED(DwmIsCompositionEnabled(&composition)) || !composition)
return;
if (IsWindows8OrGreater() ||
(SUCCEEDED(DwmGetColorizationColor(&color, &opaque)) && !opaque))
{
HRGN region = CreateRectRgn(0, 0, -1, -1);
DWM_BLURBEHIND bb = {0};
@@ -390,37 +395,18 @@ static void updateFramebufferTransparency(const _GLFWwindow* window)
bb.hRgnBlur = region;
bb.fEnable = TRUE;
if (SUCCEEDED(DwmEnableBlurBehindWindow(window->win32.handle, &bb)))
{
// Decorated windows don't repaint the transparent background
// leaving a trail behind animations
// HACK: Making the window layered with a transparency color key
// seems to fix this. Normally, when specifying
// a transparency color key to be used when composing the
// layered window, all pixels painted by the window in this
// color will be transparent. That doesn't seem to be the
// case anymore, at least when used with blur behind window
// plus negative region.
LONG exStyle = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
exStyle |= WS_EX_LAYERED;
SetWindowLongW(window->win32.handle, GWL_EXSTYLE, exStyle);
// Using a color key not equal to black to fix the trailing
// issue. When set to black, something is making the hit test
// not resize with the window frame.
SetLayeredWindowAttributes(window->win32.handle,
RGB(255, 0, 255), 255, LWA_COLORKEY);
}
DwmEnableBlurBehindWindow(window->win32.handle, &bb);
DeleteObject(region);
}
else
{
LONG exStyle = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
exStyle &= ~WS_EX_LAYERED;
SetWindowLongW(window->win32.handle, GWL_EXSTYLE, exStyle);
RedrawWindow(window->win32.handle, NULL, NULL,
RDW_ERASE | RDW_INVALIDATE | RDW_FRAME);
// HACK: Disable framebuffer transparency on Windows 7 when the
// colorization color is opaque, because otherwise the window
// contents is blended additively with the previous frame instead
// of replacing it
DWM_BLURBEHIND bb = {0};
bb.dwFlags = DWM_BB_ENABLE;
DwmEnableBlurBehindWindow(window->win32.handle, &bb);
}
}
@@ -468,11 +454,8 @@ static void acquireMonitor(_GLFWwindow* window)
// HACK: When mouse trails are enabled the cursor becomes invisible when
// the OpenGL ICD switches to page flipping
if (IsWindowsXPOrGreater())
{
SystemParametersInfo(SPI_GETMOUSETRAILS, 0, &_glfw.win32.mouseTrailSize, 0);
SystemParametersInfo(SPI_SETMOUSETRAILS, 0, 0, 0);
}
SystemParametersInfo(SPI_GETMOUSETRAILS, 0, &_glfw.win32.mouseTrailSize, 0);
SystemParametersInfo(SPI_SETMOUSETRAILS, 0, 0, 0);
}
if (!window->monitor->window)
@@ -495,8 +478,7 @@ static void releaseMonitor(_GLFWwindow* window)
SetThreadExecutionState(ES_CONTINUOUS);
// HACK: Restore mouse trail length saved in acquireMonitor
if (IsWindowsXPOrGreater())
SystemParametersInfo(SPI_SETMOUSETRAILS, _glfw.win32.mouseTrailSize, 0, 0);
SystemParametersInfo(SPI_SETMOUSETRAILS, _glfw.win32.mouseTrailSize, 0, 0);
}
_glfwInputMonitorWindow(window->monitor, NULL);
@@ -530,6 +512,9 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
case WM_DEVICECHANGE:
{
if (!_glfw.joysticksInitialized)
break;
if (wParam == DBT_DEVICEARRIVAL)
{
DEV_BROADCAST_HDR* dbh = (DEV_BROADCAST_HDR*) lParam;
@@ -626,7 +611,12 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
// User trying to access application menu using ALT?
case SC_KEYMENU:
return 0;
{
if (!window->win32.keymenu)
return 0;
break;
}
}
break;
}
@@ -645,11 +635,38 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
case WM_CHAR:
case WM_SYSCHAR:
{
if (wParam >= 0xd800 && wParam <= 0xdbff)
window->win32.highSurrogate = (WCHAR) wParam;
else
{
unsigned int codepoint = 0;
if (wParam >= 0xdc00 && wParam <= 0xdfff)
{
if (window->win32.highSurrogate)
{
codepoint += (window->win32.highSurrogate - 0xd800) << 10;
codepoint += (WCHAR) wParam - 0xdc00;
codepoint += 0x10000;
}
}
else
codepoint = (WCHAR) wParam;
window->win32.highSurrogate = 0;
_glfwInputChar(window, codepoint, getKeyMods(), uMsg != WM_SYSCHAR);
}
if (uMsg == WM_SYSCHAR && window->win32.keymenu)
break;
return 0;
}
case WM_UNICHAR:
{
const GLFWbool plain = (uMsg != WM_SYSCHAR);
if (uMsg == WM_UNICHAR && wParam == UNICODE_NOCHAR)
if (wParam == UNICODE_NOCHAR)
{
// WM_UNICHAR is not sent by Windows, but is sent by some
// third-party input method engine
@@ -657,7 +674,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
return TRUE;
}
_glfwInputChar(window, (unsigned int) wParam, getKeyMods(), plain);
_glfwInputChar(window, (unsigned int) wParam, getKeyMods(), GLFW_TRUE);
return 0;
}
@@ -1073,6 +1090,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
}
case WM_DWMCOMPOSITIONCHANGED:
case WM_DWMCOLORIZATIONCOLORCHANGED:
{
if (window->win32.transparent)
updateFramebufferTransparency(window);
@@ -1253,6 +1271,7 @@ static int createNativeWindow(_GLFWwindow* window,
}
window->win32.scaleToMonitor = wndconfig->scaleToMonitor;
window->win32.keymenu = wndconfig->win32.keymenu;
// Adjust window rect to account for DPI scaling of the window frame and
// (if enabled) DPI scaling of the content area
@@ -1797,7 +1816,8 @@ int _glfwPlatformWindowHovered(_GLFWwindow* window)
int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
{
BOOL enabled;
BOOL composition, opaque;
DWORD color;
if (!window->win32.transparent)
return GLFW_FALSE;
@@ -1805,7 +1825,20 @@ int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
if (!IsWindowsVistaOrGreater())
return GLFW_FALSE;
return SUCCEEDED(DwmIsCompositionEnabled(&enabled)) && enabled;
if (FAILED(DwmIsCompositionEnabled(&composition)) || !composition)
return GLFW_FALSE;
if (!IsWindows8OrGreater())
{
// HACK: Disable framebuffer transparency on Windows 7 when the
// colorization color is opaque, because otherwise the window
// contents is blended additively with the previous frame instead
// of replacing it
if (FAILED(DwmGetColorizationColor(&color, &opaque)) || opaque)
return GLFW_FALSE;
}
return GLFW_TRUE;
}
void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
@@ -1825,6 +1858,36 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOSIZE);
}
void _glfwPlatformSetWindowMousePassthrough(_GLFWwindow* window, GLFWbool enabled)
{
COLORREF key = 0;
BYTE alpha = 0;
DWORD flags = 0;
DWORD exStyle = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
if (exStyle & WS_EX_LAYERED)
GetLayeredWindowAttributes(window->win32.handle, &key, &alpha, &flags);
if (enabled)
exStyle |= (WS_EX_TRANSPARENT | WS_EX_LAYERED);
else
{
exStyle &= ~WS_EX_TRANSPARENT;
// NOTE: Window opacity also needs the layered window style so do not
// remove it if the window is alpha blended
if (exStyle & WS_EX_LAYERED)
{
if (!(flags & LWA_ALPHA))
exStyle &= ~WS_EX_LAYERED;
}
}
SetWindowLongW(window->win32.handle, GWL_EXSTYLE, exStyle);
if (enabled)
SetLayeredWindowAttributes(window->win32.handle, key, alpha, flags);
}
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
{
BYTE alpha;
@@ -1842,19 +1905,22 @@ float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
{
if (opacity < 1.f)
LONG exStyle = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
if (opacity < 1.f || (exStyle & WS_EX_TRANSPARENT))
{
const BYTE alpha = (BYTE) (255 * opacity);
DWORD style = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
style |= WS_EX_LAYERED;
SetWindowLongW(window->win32.handle, GWL_EXSTYLE, style);
exStyle |= WS_EX_LAYERED;
SetWindowLongW(window->win32.handle, GWL_EXSTYLE, exStyle);
SetLayeredWindowAttributes(window->win32.handle, 0, alpha, LWA_ALPHA);
}
else if (exStyle & WS_EX_TRANSPARENT)
{
SetLayeredWindowAttributes(window->win32.handle, 0, 0, 0);
}
else
{
DWORD style = GetWindowLongW(window->win32.handle, GWL_EXSTYLE);
style &= ~WS_EX_LAYERED;
SetWindowLongW(window->win32.handle, GWL_EXSTYLE, style);
exStyle &= ~WS_EX_LAYERED;
SetWindowLongW(window->win32.handle, GWL_EXSTYLE, exStyle);
}
}
@@ -2053,14 +2119,25 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
id = OCR_IBEAM;
else if (shape == GLFW_CROSSHAIR_CURSOR)
id = OCR_CROSS;
else if (shape == GLFW_HAND_CURSOR)
else if (shape == GLFW_POINTING_HAND_CURSOR)
id = OCR_HAND;
else if (shape == GLFW_HRESIZE_CURSOR)
else if (shape == GLFW_RESIZE_EW_CURSOR)
id = OCR_SIZEWE;
else if (shape == GLFW_VRESIZE_CURSOR)
else if (shape == GLFW_RESIZE_NS_CURSOR)
id = OCR_SIZENS;
else if (shape == GLFW_RESIZE_NWSE_CURSOR)
id = OCR_SIZENWSE;
else if (shape == GLFW_RESIZE_NESW_CURSOR)
id = OCR_SIZENESW;
else if (shape == GLFW_RESIZE_ALL_CURSOR)
id = OCR_SIZEALL;
else if (shape == GLFW_NOT_ALLOWED_CURSOR)
id = OCR_NO;
else
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Unknown standard cursor");
return GLFW_FALSE;
}
cursor->win32.handle = LoadImageW(NULL,
MAKEINTRESOURCEW(id), IMAGE_CURSOR, 0, 0,
@@ -2169,6 +2246,57 @@ const char* _glfwPlatformGetClipboardString(void)
return _glfw.win32.clipboardString;
}
EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs)
{
if (_glfw.egl.ANGLE_platform_angle)
{
int type = 0;
if (_glfw.egl.ANGLE_platform_angle_opengl)
{
if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_OPENGL)
type = EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE;
else if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_OPENGLES)
type = EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE;
}
if (_glfw.egl.ANGLE_platform_angle_d3d)
{
if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_D3D9)
type = EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE;
else if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_D3D11)
type = EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE;
}
if (_glfw.egl.ANGLE_platform_angle_vulkan)
{
if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_VULKAN)
type = EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE;
}
if (type)
{
*attribs = calloc(3, sizeof(EGLint));
(*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE;
(*attribs)[1] = type;
(*attribs)[2] = EGL_NONE;
return EGL_PLATFORM_ANGLE_ANGLE;
}
}
return 0;
}
EGLNativeDisplayType _glfwPlatformGetEGLNativeDisplay(void)
{
return GetDC(_glfw.win32.helperWindowHandle);
}
EGLNativeWindowType _glfwPlatformGetEGLNativeWindow(_GLFWwindow* window)
{
return window->win32.handle;
}
void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
{
if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_win32_surface)
+31 -10
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@@ -197,13 +197,14 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
window->videoMode.blueBits = fbconfig.blueBits;
window->videoMode.refreshRate = _glfw.hints.refreshRate;
window->monitor = (_GLFWmonitor*) monitor;
window->resizable = wndconfig.resizable;
window->decorated = wndconfig.decorated;
window->autoIconify = wndconfig.autoIconify;
window->floating = wndconfig.floating;
window->focusOnShow = wndconfig.focusOnShow;
window->cursorMode = GLFW_CURSOR_NORMAL;
window->monitor = (_GLFWmonitor*) monitor;
window->resizable = wndconfig.resizable;
window->decorated = wndconfig.decorated;
window->autoIconify = wndconfig.autoIconify;
window->floating = wndconfig.floating;
window->focusOnShow = wndconfig.focusOnShow;
window->mousePassthrough = wndconfig.mousePassthrough;
window->cursorMode = GLFW_CURSOR_NORMAL;
window->minwidth = GLFW_DONT_CARE;
window->minheight = GLFW_DONT_CARE;
@@ -228,6 +229,9 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
}
}
if (wndconfig.mousePassthrough)
_glfwPlatformSetWindowMousePassthrough(window, GLFW_TRUE);
if (window->monitor)
{
if (wndconfig.centerCursor)
@@ -363,6 +367,9 @@ GLFWAPI void glfwWindowHint(int hint, int value)
case GLFW_COCOA_RETINA_FRAMEBUFFER:
_glfw.hints.window.ns.retina = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_WIN32_KEYBOARD_MENU:
_glfw.hints.window.win32.keymenu = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_COCOA_GRAPHICS_SWITCHING:
_glfw.hints.context.nsgl.offline = value ? GLFW_TRUE : GLFW_FALSE;
return;
@@ -375,6 +382,9 @@ GLFWAPI void glfwWindowHint(int hint, int value)
case GLFW_FOCUS_ON_SHOW:
_glfw.hints.window.focusOnShow = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_MOUSE_PASSTHROUGH:
_glfw.hints.window.mousePassthrough = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_CLIENT_API:
_glfw.hints.context.client = value;
return;
@@ -393,7 +403,7 @@ GLFWAPI void glfwWindowHint(int hint, int value)
case GLFW_OPENGL_FORWARD_COMPAT:
_glfw.hints.context.forward = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_OPENGL_DEBUG_CONTEXT:
case GLFW_CONTEXT_DEBUG:
_glfw.hints.context.debug = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_CONTEXT_NO_ERROR:
@@ -819,6 +829,8 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
return _glfwPlatformWindowHovered(window);
case GLFW_FOCUS_ON_SHOW:
return window->focusOnShow;
case GLFW_MOUSE_PASSTHROUGH:
return window->mousePassthrough;
case GLFW_TRANSPARENT_FRAMEBUFFER:
return _glfwPlatformFramebufferTransparent(window);
case GLFW_RESIZABLE:
@@ -843,7 +855,7 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
return window->context.robustness;
case GLFW_OPENGL_FORWARD_COMPAT:
return window->context.forward;
case GLFW_OPENGL_DEBUG_CONTEXT:
case GLFW_CONTEXT_DEBUG:
return window->context.debug;
case GLFW_OPENGL_PROFILE:
return window->context.profile;
@@ -897,6 +909,14 @@ GLFWAPI void glfwSetWindowAttrib(GLFWwindow* handle, int attrib, int value)
}
else if (attrib == GLFW_FOCUS_ON_SHOW)
window->focusOnShow = value;
else if (attrib == GLFW_MOUSE_PASSTHROUGH)
{
if (window->mousePassthrough == value)
return;
window->mousePassthrough = value;
_glfwPlatformSetWindowMousePassthrough(window, value);
}
else
_glfwInputError(GLFW_INVALID_ENUM, "Invalid window attribute 0x%08X", attrib);
}
@@ -1099,3 +1119,4 @@ GLFWAPI void glfwPostEmptyEvent(void)
_GLFW_REQUIRE_INIT();
_glfwPlatformPostEmptyEvent();
}
+429 -40
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Wayland - www.glfw.org
// GLFW 3.4 Wayland - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
//
@@ -26,6 +26,8 @@
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#define _POSIX_C_SOURCE 199309L
#include "internal.h"
#include <assert.h>
@@ -38,6 +40,7 @@
#include <sys/mman.h>
#include <sys/timerfd.h>
#include <unistd.h>
#include <time.h>
#include <wayland-client.h>
@@ -241,9 +244,7 @@ static void pointerHandleButton(void* data,
{
_GLFWwindow* window = _glfw.wl.pointerFocus;
int glfwButton;
// Both xdg-shell and wl_shell use the same values.
uint32_t edges = WL_SHELL_SURFACE_RESIZE_NONE;
uint32_t edges = XDG_TOPLEVEL_RESIZE_EDGE_NONE;
if (!window)
return;
@@ -255,46 +256,39 @@ static void pointerHandleButton(void* data,
break;
case topDecoration:
if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH)
edges = WL_SHELL_SURFACE_RESIZE_TOP;
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP;
else
{
if (window->wl.xdg.toplevel)
xdg_toplevel_move(window->wl.xdg.toplevel, _glfw.wl.seat, serial);
else
wl_shell_surface_move(window->wl.shellSurface, _glfw.wl.seat, serial);
xdg_toplevel_move(window->wl.xdg.toplevel, _glfw.wl.seat, serial);
}
break;
case leftDecoration:
if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH)
edges = WL_SHELL_SURFACE_RESIZE_TOP_LEFT;
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_LEFT;
else
edges = WL_SHELL_SURFACE_RESIZE_LEFT;
edges = XDG_TOPLEVEL_RESIZE_EDGE_LEFT;
break;
case rightDecoration:
if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH)
edges = WL_SHELL_SURFACE_RESIZE_TOP_RIGHT;
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_RIGHT;
else
edges = WL_SHELL_SURFACE_RESIZE_RIGHT;
edges = XDG_TOPLEVEL_RESIZE_EDGE_RIGHT;
break;
case bottomDecoration:
if (window->wl.cursorPosX < _GLFW_DECORATION_WIDTH)
edges = WL_SHELL_SURFACE_RESIZE_BOTTOM_LEFT;
edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_LEFT;
else if (window->wl.cursorPosX > window->wl.width + _GLFW_DECORATION_WIDTH)
edges = WL_SHELL_SURFACE_RESIZE_BOTTOM_RIGHT;
edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_RIGHT;
else
edges = WL_SHELL_SURFACE_RESIZE_BOTTOM;
edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM;
break;
default:
assert(0);
}
if (edges != WL_SHELL_SURFACE_RESIZE_NONE)
if (edges != XDG_TOPLEVEL_RESIZE_EDGE_NONE)
{
if (window->wl.xdg.toplevel)
xdg_toplevel_resize(window->wl.xdg.toplevel, _glfw.wl.seat,
serial, edges);
else
wl_shell_surface_resize(window->wl.shellSurface, _glfw.wl.seat,
serial, edges);
xdg_toplevel_resize(window->wl.xdg.toplevel, _glfw.wl.seat,
serial, edges);
}
}
else if (button == BTN_RIGHT)
@@ -347,9 +341,9 @@ static void pointerHandleAxis(void* data,
axis == WL_POINTER_AXIS_VERTICAL_SCROLL);
if (axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL)
x = wl_fixed_to_double(value) * scrollFactor;
x = -wl_fixed_to_double(value) * scrollFactor;
else if (axis == WL_POINTER_AXIS_VERTICAL_SCROLL)
y = wl_fixed_to_double(value) * scrollFactor;
y = -wl_fixed_to_double(value) * scrollFactor;
_glfwInputScroll(window, x, y);
}
@@ -775,6 +769,390 @@ static const struct wl_data_device_listener dataDeviceListener = {
dataDeviceHandleSelection,
};
void tabletName(void *data,
struct zwp_tablet_v2 *zwp_tablet_v2,
const char *name)
{
printf("Tablet name: %s\n", name);
}
void tabletId(void *data,
struct zwp_tablet_v2 *zwp_tablet_v2,
uint32_t vid,
uint32_t pid)
{
printf("Tablet id: %04u:%04u\n", vid, pid);
}
void tabletPath(void *data,
struct zwp_tablet_v2 *zwp_tablet_v2,
const char *path)
{
printf("Tablet path: %s\n", path);
}
void tabletDone(void *data,
struct zwp_tablet_v2 *zwp_tablet_v2)
{
printf("Tablet done\n");
}
void tabletRemoved(void *data,
struct zwp_tablet_v2 *zwp_tablet_v2)
{
printf("Tablet removed\n");
_glfw.wl.tablet = NULL;
}
static const struct zwp_tablet_v2_listener tabletListener = {
tabletName,
tabletId,
tabletPath,
tabletDone,
tabletRemoved,
};
void tabletToolType(void *data,
struct zwp_tablet_tool_v2 *tool,
uint32_t toolType)
{
const char *name;
switch (toolType)
{
case ZWP_TABLET_TOOL_V2_TYPE_PEN:
name = "pen";
break;
case ZWP_TABLET_TOOL_V2_TYPE_ERASER:
name = "eraser";
break;
case ZWP_TABLET_TOOL_V2_TYPE_BRUSH:
name = "brush";
break;
case ZWP_TABLET_TOOL_V2_TYPE_PENCIL:
name = "pencil";
break;
case ZWP_TABLET_TOOL_V2_TYPE_AIRBRUSH:
name = "airbrush";
break;
case ZWP_TABLET_TOOL_V2_TYPE_FINGER:
name = "finger";
break;
case ZWP_TABLET_TOOL_V2_TYPE_MOUSE:
name = "mouse";
break;
case ZWP_TABLET_TOOL_V2_TYPE_LENS:
name = "lens";
break;
default:
name = "unknown";
break;
}
printf("Tablet tool type: %s\n", name);
}
void tabletToolHardwareSerial(void *data,
struct zwp_tablet_tool_v2 *tool,
uint32_t hardwareSerialHi,
uint32_t hardwareSerialLo)
{
uint64_t hardwareSerial = (uint64_t)hardwareSerialHi << 32 | (uint64_t)hardwareSerialLo;
printf("Tablet tool hardware serial: %"PRId64"\n", hardwareSerial);
}
void tabletToolHardwareIdWacom(void *data,
struct zwp_tablet_tool_v2 *tool,
uint32_t hardwareIdHi,
uint32_t hardwareIdLo)
{
uint64_t hardwareId = (uint64_t)hardwareIdHi << 32 | (uint64_t)hardwareIdLo;
printf("Tablet tool hardware id Wacom: %"PRId64"\n", hardwareId);
}
void tabletToolCapability(void *data,
struct zwp_tablet_tool_v2 *tool,
uint32_t capability)
{
const char *name;
switch (capability)
{
case ZWP_TABLET_TOOL_V2_CAPABILITY_TILT:
name = "tilt";
break;
case ZWP_TABLET_TOOL_V2_CAPABILITY_PRESSURE:
name = "pressure";
break;
case ZWP_TABLET_TOOL_V2_CAPABILITY_DISTANCE:
name = "distance";
break;
case ZWP_TABLET_TOOL_V2_CAPABILITY_ROTATION:
name = "rotation";
break;
case ZWP_TABLET_TOOL_V2_CAPABILITY_SLIDER:
name = "slider";
break;
case ZWP_TABLET_TOOL_V2_CAPABILITY_WHEEL:
name = "wheel";
break;
default:
name = "unknown";
break;
}
printf("Tablet tool capability: %s\n", name);
}
void tabletToolDone(void *data,
struct zwp_tablet_tool_v2 *tool)
{
printf("Tablet tool done\n");
}
void tabletToolRemoved(void *data,
struct zwp_tablet_tool_v2 *tool)
{
printf("Tablet tool removed (unimplemented)\n");
}
void tabletToolProximityIn(void *data,
struct zwp_tablet_tool_v2 *tool,
uint32_t serial,
struct zwp_tablet_v2 *tablet,
struct wl_surface *surface)
{
printf("Tablet tool proximity in: %p %p\n", tablet, surface);
}
void tabletToolProximityOut(void *data,
struct zwp_tablet_tool_v2 *tool)
{
printf("Tablet tool proximity out\n");
}
void tabletToolDown(void *data,
struct zwp_tablet_tool_v2 *tool,
uint32_t serial)
{
printf("Tablet tool down\n");
}
void tabletToolUp(void *data,
struct zwp_tablet_tool_v2 *tool)
{
printf("Tablet tool up\n");
}
void tabletToolMotion(void *data,
struct zwp_tablet_tool_v2 *tool,
wl_fixed_t x,
wl_fixed_t y)
{
printf("Tablet tool motion: %f %f\n", wl_fixed_to_double(x), wl_fixed_to_double(y));
}
void tabletToolPressure(void *data,
struct zwp_tablet_tool_v2 *tool,
uint32_t pressure)
{
printf("Tablet tool pressure: %u\n", pressure);
}
void tabletToolDistance(void *data,
struct zwp_tablet_tool_v2 *tool,
uint32_t distance)
{
printf("Tablet tool distance: %u\n", distance);
}
void tabletToolTilt(void *data,
struct zwp_tablet_tool_v2 *tool,
wl_fixed_t tiltX,
wl_fixed_t tiltY)
{
printf("Tablet tool tilt: %f %f\n", wl_fixed_to_double(tiltX), wl_fixed_to_double(tiltY));
}
void tabletToolRotation(void *data,
struct zwp_tablet_tool_v2 *tool,
wl_fixed_t degrees)
{
printf("Tablet tool rotation: %f°\n", wl_fixed_to_double(degrees));
}
void tabletToolSlider(void *data,
struct zwp_tablet_tool_v2 *tool,
int32_t position)
{
printf("Tablet tool slider: %d\n", position);
}
void tabletToolWheel(void *data,
struct zwp_tablet_tool_v2 *tool,
wl_fixed_t degrees,
int32_t clicks)
{
printf("Tablet tool wheel: %f° %d\n", wl_fixed_to_double(degrees), clicks);
}
void tabletToolButton(void *data,
struct zwp_tablet_tool_v2 *tool,
uint32_t serial,
uint32_t button,
uint32_t state)
{
printf("Tablet tool button: %u %u\n", button, state);
}
void tabletToolFrame(void *data,
struct zwp_tablet_tool_v2 *tool,
uint32_t time)
{
printf("Tablet tool frame: %u\n", time);
}
struct zwp_tablet_tool_v2_listener tabletToolListener = {
tabletToolType,
tabletToolHardwareSerial,
tabletToolHardwareIdWacom,
tabletToolCapability,
tabletToolDone,
tabletToolRemoved,
tabletToolProximityIn,
tabletToolProximityOut,
tabletToolDown,
tabletToolUp,
tabletToolMotion,
tabletToolPressure,
tabletToolDistance,
tabletToolTilt,
tabletToolRotation,
tabletToolSlider,
tabletToolWheel,
tabletToolButton,
tabletToolFrame,
};
void tabletPadGroup(void *data,
struct zwp_tablet_pad_v2 *pad,
struct zwp_tablet_pad_group_v2 *padGroup)
{
printf("New pad group: %p\n", padGroup);
}
void tabletPadPath(void *data,
struct zwp_tablet_pad_v2 *pad,
const char *path)
{
printf("Tablet pad path: %s\n", path);
}
void tabletPadButtons(void *data,
struct zwp_tablet_pad_v2 *pad,
uint32_t buttons)
{
printf("Tablet pad buttons: %u\n", buttons);
}
void tabletPadDone(void *data,
struct zwp_tablet_pad_v2 *pad)
{
printf("Tablet pad done\n");
}
void tabletPadButton(void *data,
struct zwp_tablet_pad_v2 *pad,
uint32_t time,
uint32_t button,
uint32_t state)
{
printf("Tablet pad button: %u %u %u\n", time, button, state);
}
void tabletPadEnter(void *data,
struct zwp_tablet_pad_v2 *pad,
uint32_t serial,
struct zwp_tablet_v2 *tablet,
struct wl_surface *surface)
{
printf("Tablet pad enter: %p %p\n", tablet, surface);
}
void tabletPadLeave(void *data,
struct zwp_tablet_pad_v2 *pad,
uint32_t serial,
struct wl_surface *surface)
{
printf("Tablet pad leave: %p\n", surface);
}
void tabletPadRemoved(void *data,
struct zwp_tablet_pad_v2 *pad)
{
printf("Tablet pad removed (unimplemented)\n");
}
struct zwp_tablet_pad_v2_listener tabletPadListener = {
tabletPadGroup,
tabletPadPath,
tabletPadButtons,
tabletPadDone,
tabletPadButton,
tabletPadEnter,
tabletPadLeave,
tabletPadRemoved,
};
void tabletSeatTabletAdded(void *data,
struct zwp_tablet_seat_v2 *seat,
struct zwp_tablet_v2 *tablet)
{
printf("New tablet %p!\n", tablet);
if (_glfw.wl.tablet) {
printf("Already there, skipping…\n");
return;
}
_glfw.wl.tablet = tablet;
zwp_tablet_v2_add_listener(_glfw.wl.tablet, &tabletListener, NULL);
}
void tabletSeatToolAdded(void *data,
struct zwp_tablet_seat_v2 *seat,
struct zwp_tablet_tool_v2 *tool)
{
printf("New tool %p!\n", tool);
if (_glfw.wl.tabletToolsCount + 1 > _glfw.wl.tabletToolsSize)
{
++_glfw.wl.tabletToolsSize;
_glfw.wl.tabletTools =
realloc(_glfw.wl.tabletTools,
_glfw.wl.tabletToolsSize * sizeof(struct zwp_tablet_tool_v2 *));
}
zwp_tablet_tool_v2_add_listener(tool, &tabletToolListener, NULL);
_glfw.wl.tabletTools[_glfw.wl.tabletToolsCount++] = tool;
}
void tabletSeatPadAdded(void *data,
struct zwp_tablet_seat_v2 *seat,
struct zwp_tablet_pad_v2 *pad)
{
// TODO: Do we really want to implement that now?
printf("New pad %p\n", pad);
if (_glfw.wl.tabletPad) {
printf("Already there, skipping…\n");
return;
}
_glfw.wl.tabletPad = pad;
zwp_tablet_pad_v2_add_listener(_glfw.wl.tabletPad, &tabletPadListener, NULL);
}
static const struct zwp_tablet_seat_v2_listener tabletSeatListener = {
tabletSeatTabletAdded,
tabletSeatToolAdded,
tabletSeatPadAdded,
};
static void wmBaseHandlePing(void* data,
struct xdg_wm_base* wmBase,
uint32_t serial)
@@ -809,11 +1187,6 @@ static void registryHandleGlobal(void* data,
_glfw.wl.shm =
wl_registry_bind(registry, name, &wl_shm_interface, 1);
}
else if (strcmp(interface, "wl_shell") == 0)
{
_glfw.wl.shell =
wl_registry_bind(registry, name, &wl_shell_interface, 1);
}
else if (strcmp(interface, "wl_output") == 0)
{
_glfwAddOutputWayland(name, version);
@@ -870,6 +1243,13 @@ static void registryHandleGlobal(void* data,
&zwp_pointer_constraints_v1_interface,
1);
}
else if (strcmp(interface, "zwp_tablet_manager_v2") == 0)
{
_glfw.wl.tabletManager =
wl_registry_bind(registry, name,
&zwp_tablet_manager_v2_interface,
1);
}
else if (strcmp(interface, "zwp_idle_inhibit_manager_v1") == 0)
{
_glfw.wl.idleInhibitManager =
@@ -1157,17 +1537,19 @@ int _glfwPlatformInit(void)
// Sync so we got all initial output events
wl_display_roundtrip(_glfw.wl.display);
#ifdef __linux__
if (!_glfwInitJoysticksLinux())
return GLFW_FALSE;
#endif
_glfwInitTimerPOSIX();
_glfw.wl.timerfd = -1;
if (_glfw.wl.seatVersion >= 4)
_glfw.wl.timerfd = timerfd_create(CLOCK_MONOTONIC, TFD_CLOEXEC);
if (!_glfw.wl.wmBase)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to find xdg-shell in your compositor");
return GLFW_FALSE;
}
if (_glfw.wl.pointer && _glfw.wl.shm)
{
cursorTheme = getenv("XCURSOR_THEME");
@@ -1212,14 +1594,19 @@ int _glfwPlatformInit(void)
_glfw.wl.clipboardSize = 4096;
}
if (_glfw.wl.seat && _glfw.wl.tabletManager)
{
_glfw.wl.tabletSeat =
zwp_tablet_manager_v2_get_tablet_seat(_glfw.wl.tabletManager,
_glfw.wl.seat);
zwp_tablet_seat_v2_add_listener(_glfw.wl.tabletSeat, &tabletSeatListener, NULL);
}
return GLFW_TRUE;
}
void _glfwPlatformTerminate(void)
{
#ifdef __linux__
_glfwTerminateJoysticksLinux();
#endif
_glfwTerminateEGL();
if (_glfw.wl.egl.handle)
{
@@ -1261,8 +1648,6 @@ void _glfwPlatformTerminate(void)
wl_compositor_destroy(_glfw.wl.compositor);
if (_glfw.wl.shm)
wl_shm_destroy(_glfw.wl.shm);
if (_glfw.wl.shell)
wl_shell_destroy(_glfw.wl.shell);
if (_glfw.wl.viewporter)
wp_viewporter_destroy(_glfw.wl.viewporter);
if (_glfw.wl.decorationManager)
@@ -1287,6 +1672,10 @@ void _glfwPlatformTerminate(void)
zwp_relative_pointer_manager_v1_destroy(_glfw.wl.relativePointerManager);
if (_glfw.wl.pointerConstraints)
zwp_pointer_constraints_v1_destroy(_glfw.wl.pointerConstraints);
if (_glfw.wl.tabletSeat)
zwp_tablet_seat_v2_destroy(_glfw.wl.tabletSeat);
if (_glfw.wl.tabletManager)
zwp_tablet_manager_v2_destroy(_glfw.wl.tabletManager);
if (_glfw.wl.idleInhibitManager)
zwp_idle_inhibit_manager_v1_destroy(_glfw.wl.idleInhibitManager);
if (_glfw.wl.registry)
+3 -3
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Wayland - www.glfw.org
// GLFW 3.4 Wayland - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
//
@@ -199,7 +199,7 @@ void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
"Wayland: Gamma ramp access is not available");
return GLFW_FALSE;
}
@@ -207,7 +207,7 @@ GLFWbool _glfwPlatformGetGammaRamp(_GLFWmonitor* monitor, GLFWgammaramp* ramp)
void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor,
const GLFWgammaramp* ramp)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
"Wayland: Gamma ramp access is not available");
}
+9 -8
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Wayland - www.glfw.org
// GLFW 3.4 Wayland - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
//
@@ -53,23 +53,19 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR
#include "null_joystick.h"
#endif
#include "xkb_unicode.h"
#include "egl_context.h"
#include "osmesa_context.h"
#include "wayland-xdg-shell-client-protocol.h"
#include "wayland-xdg-decoration-client-protocol.h"
#include "wayland-viewporter-client-protocol.h"
#include "wayland-relative-pointer-unstable-v1-client-protocol.h"
#include "wayland-pointer-constraints-unstable-v1-client-protocol.h"
#include "wayland-tablet-unstable-v2-client-protocol.h"
#include "wayland-idle-inhibit-unstable-v1-client-protocol.h"
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
#define _glfw_dlclose(handle) dlclose(handle)
#define _glfw_dlsym(handle, name) dlsym(handle, name)
#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->wl.native)
#define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.wl.display)
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWayland wl
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWayland wl
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWayland wl
@@ -180,7 +176,6 @@ typedef struct _GLFWwindowWayland
GLFWbool transparent;
struct wl_surface* surface;
struct wl_egl_window* native;
struct wl_shell_surface* shellSurface;
struct wl_callback* callback;
struct {
@@ -227,7 +222,6 @@ typedef struct _GLFWlibraryWayland
struct wl_registry* registry;
struct wl_compositor* compositor;
struct wl_subcompositor* subcompositor;
struct wl_shell* shell;
struct wl_shm* shm;
struct wl_seat* seat;
struct wl_pointer* pointer;
@@ -241,6 +235,13 @@ typedef struct _GLFWlibraryWayland
struct wp_viewporter* viewporter;
struct zwp_relative_pointer_manager_v1* relativePointerManager;
struct zwp_pointer_constraints_v1* pointerConstraints;
struct zwp_tablet_manager_v2* tabletManager;
struct zwp_tablet_seat_v2* tabletSeat;
struct zwp_tablet_v2* tablet;
struct zwp_tablet_tool_v2** tabletTools;
int tabletToolsCount;
int tabletToolsSize;
struct zwp_tablet_pad_v2* tabletPad;
struct zwp_idle_inhibit_manager_v1* idleInhibitManager;
int compositorVersion;
+152 -246
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Wayland - www.glfw.org
// GLFW 3.4 Wayland - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
//
@@ -41,72 +41,6 @@
#include <poll.h>
static void shellSurfaceHandlePing(void* data,
struct wl_shell_surface* shellSurface,
uint32_t serial)
{
wl_shell_surface_pong(shellSurface, serial);
}
static void shellSurfaceHandleConfigure(void* data,
struct wl_shell_surface* shellSurface,
uint32_t edges,
int32_t width,
int32_t height)
{
_GLFWwindow* window = data;
float aspectRatio;
float targetRatio;
if (!window->monitor)
{
if (_glfw.wl.viewporter && window->decorated)
{
width -= _GLFW_DECORATION_HORIZONTAL;
height -= _GLFW_DECORATION_VERTICAL;
}
if (width < 1)
width = 1;
if (height < 1)
height = 1;
if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE)
{
aspectRatio = (float)width / (float)height;
targetRatio = (float)window->numer / (float)window->denom;
if (aspectRatio < targetRatio)
height = width / targetRatio;
else if (aspectRatio > targetRatio)
width = height * targetRatio;
}
if (window->minwidth != GLFW_DONT_CARE && width < window->minwidth)
width = window->minwidth;
else if (window->maxwidth != GLFW_DONT_CARE && width > window->maxwidth)
width = window->maxwidth;
if (window->minheight != GLFW_DONT_CARE && height < window->minheight)
height = window->minheight;
else if (window->maxheight != GLFW_DONT_CARE && height > window->maxheight)
height = window->maxheight;
}
_glfwInputWindowSize(window, width, height);
_glfwPlatformSetWindowSize(window, width, height);
_glfwInputWindowDamage(window);
}
static void shellSurfaceHandlePopupDone(void* data,
struct wl_shell_surface* shellSurface)
{
}
static const struct wl_shell_surface_listener shellSurfaceListener = {
shellSurfaceHandlePing,
shellSurfaceHandleConfigure,
shellSurfaceHandlePopupDone
};
static int createTmpfileCloexec(char* tmpname)
{
int fd;
@@ -208,8 +142,8 @@ static struct wl_buffer* createShmBuffer(const GLFWimage* image)
if (fd < 0)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Creating a buffer file for %d B failed: %m",
length);
"Wayland: Creating a buffer file for %d B failed: %s",
length, strerror(errno));
return NULL;
}
@@ -217,7 +151,7 @@ static struct wl_buffer* createShmBuffer(const GLFWimage* image)
if (data == MAP_FAILED)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: mmap failed: %m");
"Wayland: mmap failed: %s", strerror(errno));
close(fd);
return NULL;
}
@@ -531,66 +465,11 @@ static void setFullscreen(_GLFWwindow* window, _GLFWmonitor* monitor,
window->wl.xdg.toplevel,
monitor->wl.output);
}
else if (window->wl.shellSurface)
{
wl_shell_surface_set_fullscreen(
window->wl.shellSurface,
WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
refreshRate * 1000, // Convert Hz to mHz.
monitor->wl.output);
}
setIdleInhibitor(window, GLFW_TRUE);
if (!window->wl.decorations.serverSide)
destroyDecorations(window);
}
static GLFWbool createShellSurface(_GLFWwindow* window)
{
if (!_glfw.wl.shell)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: wl_shell protocol not available");
return GLFW_FALSE;
}
window->wl.shellSurface = wl_shell_get_shell_surface(_glfw.wl.shell,
window->wl.surface);
if (!window->wl.shellSurface)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Shell surface creation failed");
return GLFW_FALSE;
}
wl_shell_surface_add_listener(window->wl.shellSurface,
&shellSurfaceListener,
window);
if (window->wl.title)
wl_shell_surface_set_title(window->wl.shellSurface, window->wl.title);
if (window->monitor)
{
setFullscreen(window, window->monitor, 0);
}
else if (window->wl.maximized)
{
wl_shell_surface_set_maximized(window->wl.shellSurface, NULL);
setIdleInhibitor(window, GLFW_FALSE);
createDecorations(window);
}
else
{
wl_shell_surface_set_toplevel(window->wl.shellSurface);
setIdleInhibitor(window, GLFW_FALSE);
createDecorations(window);
}
wl_surface_commit(window->wl.surface);
return GLFW_TRUE;
}
static void xdgToplevelHandleConfigure(void* data,
struct xdg_toplevel* toplevel,
int32_t width,
@@ -870,10 +749,17 @@ static void handleEvents(int timeout)
if (read_ret != 8)
return;
for (i = 0; i < repeats; ++i)
_glfwInputKey(_glfw.wl.keyboardFocus, _glfw.wl.keyboardLastKey,
_glfw.wl.keyboardLastScancode, GLFW_REPEAT,
_glfw.wl.xkb.modifiers);
if (_glfw.wl.keyboardFocus)
{
for (i = 0; i < repeats; ++i)
{
_glfwInputKey(_glfw.wl.keyboardFocus,
_glfw.wl.keyboardLastKey,
_glfw.wl.keyboardLastScancode,
GLFW_REPEAT,
_glfw.wl.xkb.modifiers);
}
}
}
if (fds[2].revents & POLLIN)
@@ -891,28 +777,6 @@ static void handleEvents(int timeout)
}
}
// Translates a GLFW standard cursor to a theme cursor name
//
static char *translateCursorShape(int shape)
{
switch (shape)
{
case GLFW_ARROW_CURSOR:
return "left_ptr";
case GLFW_IBEAM_CURSOR:
return "xterm";
case GLFW_CROSSHAIR_CURSOR:
return "crosshair";
case GLFW_HAND_CURSOR:
return "hand2";
case GLFW_HRESIZE_CURSOR:
return "sb_h_double_arrow";
case GLFW_VRESIZE_CURSOR:
return "sb_v_double_arrow";
}
return NULL;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
@@ -951,16 +815,8 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
if (wndconfig->visible)
{
if (_glfw.wl.wmBase)
{
if (!createXdgSurface(window))
return GLFW_FALSE;
}
else
{
if (!createShellSurface(window))
return GLFW_FALSE;
}
if (!createXdgSurface(window))
return GLFW_FALSE;
window->wl.visible = GLFW_TRUE;
}
@@ -968,7 +824,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
{
window->wl.xdg.surface = NULL;
window->wl.xdg.toplevel = NULL;
window->wl.shellSurface = NULL;
window->wl.visible = GLFW_FALSE;
}
@@ -1010,9 +865,6 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
if (window->wl.native)
wl_egl_window_destroy(window->wl.native);
if (window->wl.shellSurface)
wl_shell_surface_destroy(window->wl.shellSurface);
if (window->wl.xdg.toplevel)
xdg_toplevel_destroy(window->wl.xdg.toplevel);
@@ -1033,15 +885,13 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
window->wl.title = _glfw_strdup(title);
if (window->wl.xdg.toplevel)
xdg_toplevel_set_title(window->wl.xdg.toplevel, title);
else if (window->wl.shellSurface)
wl_shell_surface_set_title(window->wl.shellSurface, title);
}
void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
int count, const GLFWimage* images)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Setting window icon not supported");
_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
"Wayland: The platform does not support setting the window icon");
}
void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
@@ -1049,16 +899,16 @@ void _glfwPlatformGetWindowPos(_GLFWwindow* window, int* xpos, int* ypos)
// A Wayland client is not aware of its position, so just warn and leave it
// as (0, 0)
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Window position retrieval not supported");
_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
"Wayland: The platform does not provide the window position");
}
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int xpos, int ypos)
{
// A Wayland client can not set its position, so just warn
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Window position setting not supported");
_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
"Wayland: The platform does not support setting the window position");
}
void _glfwPlatformGetWindowSize(_GLFWwindow* window, int* width, int* height)
@@ -1080,23 +930,15 @@ void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
int minwidth, int minheight,
int maxwidth, int maxheight)
{
if (_glfw.wl.wmBase)
if (window->wl.xdg.toplevel)
{
if (window->wl.xdg.toplevel)
{
if (minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE)
minwidth = minheight = 0;
if (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE)
maxwidth = maxheight = 0;
xdg_toplevel_set_min_size(window->wl.xdg.toplevel, minwidth, minheight);
xdg_toplevel_set_max_size(window->wl.xdg.toplevel, maxwidth, maxheight);
wl_surface_commit(window->wl.surface);
}
}
else
{
// TODO: find out how to trigger a resize.
// The actual limits are checked in the wl_shell_surface::configure handler.
if (minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE)
minwidth = minheight = 0;
if (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE)
maxwidth = maxheight = 0;
xdg_toplevel_set_min_size(window->wl.xdg.toplevel, minwidth, minheight);
xdg_toplevel_set_max_size(window->wl.xdg.toplevel, maxwidth, maxheight);
wl_surface_commit(window->wl.surface);
}
}
@@ -1104,15 +946,19 @@ void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window,
int numer, int denom)
{
// TODO: find out how to trigger a resize.
// The actual limits are checked in the wl_shell_surface::configure handler.
// The actual limits are checked in the xdg_toplevel::configure handler.
_glfwInputError(GLFW_FEATURE_UNIMPLEMENTED,
"Wayland: Window aspect ratio not yet implemented");
}
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window,
int* width, int* height)
{
_glfwPlatformGetWindowSize(window, width, height);
*width *= window->wl.scale;
*height *= window->wl.scale;
if (width)
*width *= window->wl.scale;
if (height)
*height *= window->wl.scale;
}
void _glfwPlatformGetWindowFrameSize(_GLFWwindow* window,
@@ -1143,16 +989,8 @@ void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{
if (_glfw.wl.wmBase)
{
if (window->wl.xdg.toplevel)
xdg_toplevel_set_minimized(window->wl.xdg.toplevel);
}
else
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Iconify window not supported on wl_shell");
}
if (window->wl.xdg.toplevel)
xdg_toplevel_set_minimized(window->wl.xdg.toplevel);
}
void _glfwPlatformRestoreWindow(_GLFWwindow* window)
@@ -1164,12 +1002,7 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
if (window->wl.maximized)
xdg_toplevel_unset_maximized(window->wl.xdg.toplevel);
// There is no way to unset minimized, or even to know if we are
// minimized, so there is nothing to do here.
}
else if (window->wl.shellSurface)
{
if (window->monitor || window->wl.maximized)
wl_shell_surface_set_toplevel(window->wl.shellSurface);
// minimized, so there is nothing to do in this case.
}
_glfwInputWindowMonitor(window, NULL);
window->wl.maximized = GLFW_FALSE;
@@ -1181,11 +1014,6 @@ void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
{
xdg_toplevel_set_maximized(window->wl.xdg.toplevel);
}
else if (window->wl.shellSurface)
{
// Let the compositor select the best output.
wl_shell_surface_set_maximized(window->wl.shellSurface, NULL);
}
window->wl.maximized = GLFW_TRUE;
}
@@ -1193,10 +1021,7 @@ void _glfwPlatformShowWindow(_GLFWwindow* window)
{
if (!window->wl.visible)
{
if (_glfw.wl.wmBase)
createXdgSurface(window);
else if (!window->wl.shellSurface)
createShellSurface(window);
createXdgSurface(window);
window->wl.visible = GLFW_TRUE;
}
}
@@ -1210,25 +1035,20 @@ void _glfwPlatformHideWindow(_GLFWwindow* window)
window->wl.xdg.toplevel = NULL;
window->wl.xdg.surface = NULL;
}
else if (window->wl.shellSurface)
{
wl_shell_surface_destroy(window->wl.shellSurface);
window->wl.shellSurface = NULL;
}
window->wl.visible = GLFW_FALSE;
}
void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
{
// TODO
_glfwInputError(GLFW_PLATFORM_ERROR,
_glfwInputError(GLFW_FEATURE_UNIMPLEMENTED,
"Wayland: Window attention request not implemented yet");
}
void _glfwPlatformFocusWindow(_GLFWwindow* window)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Focusing a window requires user interaction");
_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
"Wayland: The platform does not support setting the input focus");
}
void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
@@ -1245,8 +1065,6 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
{
if (window->wl.xdg.toplevel)
xdg_toplevel_unset_fullscreen(window->wl.xdg.toplevel);
else if (window->wl.shellSurface)
wl_shell_surface_set_toplevel(window->wl.shellSurface);
setIdleInhibitor(window, GLFW_FALSE);
if (!_glfw.wl.decorationManager)
createDecorations(window);
@@ -1261,8 +1079,8 @@ int _glfwPlatformWindowFocused(_GLFWwindow* window)
int _glfwPlatformWindowIconified(_GLFWwindow* window)
{
// wl_shell doesn't have any iconified concept, and xdg-shell doesnt give
// any way to request whether a surface is iconified.
// xdg-shell doesnt give any way to request whether a surface is
// iconified.
return GLFW_FALSE;
}
@@ -1289,7 +1107,7 @@ int _glfwPlatformFramebufferTransparent(_GLFWwindow* window)
void _glfwPlatformSetWindowResizable(_GLFWwindow* window, GLFWbool enabled)
{
// TODO
_glfwInputError(GLFW_PLATFORM_ERROR,
_glfwInputError(GLFW_FEATURE_UNIMPLEMENTED,
"Wayland: Window attribute setting not implemented yet");
}
@@ -1307,10 +1125,23 @@ void _glfwPlatformSetWindowDecorated(_GLFWwindow* window, GLFWbool enabled)
void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
{
// TODO
_glfwInputError(GLFW_PLATFORM_ERROR,
_glfwInputError(GLFW_FEATURE_UNIMPLEMENTED,
"Wayland: Window attribute setting not implemented yet");
}
void _glfwPlatformSetWindowMousePassthrough(_GLFWwindow* window, GLFWbool enabled)
{
if (enabled)
{
struct wl_region* region = wl_compositor_create_region(_glfw.wl.compositor);
wl_surface_set_input_region(window->wl.surface, region);
wl_region_destroy(region);
}
else
wl_surface_set_input_region(window->wl.surface, 0);
wl_surface_commit(window->wl.surface);
}
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
{
return 1.f;
@@ -1318,6 +1149,8 @@ float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
void _glfwPlatformSetWindowOpacity(_GLFWwindow* window, float opacity)
{
_glfwInputError(GLFW_FEATURE_UNAVAILABLE,
"Wayland: The platform does not support setting the window opacity");
}
void _glfwPlatformSetRawMouseMotion(_GLFWwindow *window, GLFWbool enabled)
@@ -1379,6 +1212,8 @@ void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
const char* _glfwPlatformGetScancodeName(int scancode)
{
// TODO
_glfwInputError(GLFW_FEATURE_UNIMPLEMENTED,
"Wayland: Key names not yet implemented");
return NULL;
}
@@ -1404,26 +1239,79 @@ int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
{
struct wl_cursor* standardCursor;
const char* name = NULL;
standardCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme,
translateCursorShape(shape));
if (!standardCursor)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Standard cursor \"%s\" not found",
translateCursorShape(shape));
return GLFW_FALSE;
}
// Try the XDG names first
if (shape == GLFW_ARROW_CURSOR)
name = "default";
else if (shape == GLFW_IBEAM_CURSOR)
name = "text";
else if (shape == GLFW_CROSSHAIR_CURSOR)
name = "crosshair";
else if (shape == GLFW_POINTING_HAND_CURSOR)
name = "pointer";
else if (shape == GLFW_RESIZE_EW_CURSOR)
name = "ew-resize";
else if (shape == GLFW_RESIZE_NS_CURSOR)
name = "ns-resize";
else if (shape == GLFW_RESIZE_NWSE_CURSOR)
name = "nwse-resize";
else if (shape == GLFW_RESIZE_NESW_CURSOR)
name = "nesw-resize";
else if (shape == GLFW_RESIZE_ALL_CURSOR)
name = "all-scroll";
else if (shape == GLFW_NOT_ALLOWED_CURSOR)
name = "not-allowed";
cursor->wl.cursor = standardCursor;
cursor->wl.currentImage = 0;
cursor->wl.cursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme, name);
if (_glfw.wl.cursorThemeHiDPI)
{
standardCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorThemeHiDPI,
translateCursorShape(shape));
cursor->wl.cursorHiDPI = standardCursor;
cursor->wl.cursorHiDPI =
wl_cursor_theme_get_cursor(_glfw.wl.cursorThemeHiDPI, name);
}
if (!cursor->wl.cursor)
{
// Fall back to the core X11 names
if (shape == GLFW_ARROW_CURSOR)
name = "left_ptr";
else if (shape == GLFW_IBEAM_CURSOR)
name = "xterm";
else if (shape == GLFW_CROSSHAIR_CURSOR)
name = "crosshair";
else if (shape == GLFW_POINTING_HAND_CURSOR)
name = "hand2";
else if (shape == GLFW_RESIZE_EW_CURSOR)
name = "sb_h_double_arrow";
else if (shape == GLFW_RESIZE_NS_CURSOR)
name = "sb_v_double_arrow";
else if (shape == GLFW_RESIZE_ALL_CURSOR)
name = "fleur";
else
{
_glfwInputError(GLFW_CURSOR_UNAVAILABLE,
"Wayland: Standard cursor shape unavailable");
return GLFW_FALSE;
}
cursor->wl.cursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme, name);
if (!cursor->wl.cursor)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to create standard cursor \"%s\"",
name);
return GLFW_FALSE;
}
if (_glfw.wl.cursorThemeHiDPI)
{
if (!cursor->wl.cursorHiDPI)
{
cursor->wl.cursorHiDPI =
wl_cursor_theme_get_cursor(_glfw.wl.cursorThemeHiDPI, name);
}
}
}
return GLFW_TRUE;
@@ -1811,6 +1699,24 @@ const char* _glfwPlatformGetClipboardString(void)
return _glfw.wl.clipboardString;
}
EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs)
{
if (_glfw.egl.EXT_platform_base && _glfw.egl.EXT_platform_wayland)
return EGL_PLATFORM_WAYLAND_EXT;
else
return 0;
}
EGLNativeDisplayType _glfwPlatformGetEGLNativeDisplay(void)
{
return _glfw.wl.display;
}
EGLNativeWindowType _glfwPlatformGetEGLNativeWindow(_GLFWwindow* window)
{
return window->wl.native;
}
void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
{
if (!_glfw.vk.KHR_surface || !_glfw.vk.KHR_wayland_surface)
+532 -142
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 X11 - www.glfw.org
// GLFW 3.4 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@@ -29,33 +29,23 @@
#include "internal.h"
#include <X11/Xresource.h>
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include <stdio.h>
#include <locale.h>
#include <unistd.h>
// Translate an X11 key code to a GLFW key code.
// Translate the X11 KeySyms for a key to a GLFW key code
// NOTE: This is only used as a fallback, in case the XKB method fails
// It is layout-dependent and will fail partially on most non-US layouts
//
static int translateKeyCode(int scancode)
static int translateKeySyms(const KeySym* keysyms, int width)
{
int keySym;
// Valid key code range is [8,255], according to the Xlib manual
if (scancode < 8 || scancode > 255)
return GLFW_KEY_UNKNOWN;
if (_glfw.x11.xkb.available)
if (width > 1)
{
// Try secondary keysym, for numeric keypad keys
// Note: This way we always force "NumLock = ON", which is intentional
// since the returned key code should correspond to a physical
// location.
keySym = XkbKeycodeToKeysym(_glfw.x11.display, scancode, _glfw.x11.xkb.group, 1);
switch (keySym)
switch (keysyms[1])
{
case XK_KP_0: return GLFW_KEY_KP_0;
case XK_KP_1: return GLFW_KEY_KP_1;
@@ -73,22 +63,9 @@ static int translateKeyCode(int scancode)
case XK_KP_Enter: return GLFW_KEY_KP_ENTER;
default: break;
}
// Now try primary keysym for function keys (non-printable keys)
// These should not depend on the current keyboard layout
keySym = XkbKeycodeToKeysym(_glfw.x11.display, scancode, _glfw.x11.xkb.group, 0);
}
else
{
int dummy;
KeySym* keySyms;
keySyms = XGetKeyboardMapping(_glfw.x11.display, scancode, 1, &dummy);
keySym = keySyms[0];
XFree(keySyms);
}
switch (keySym)
switch (keysyms[0])
{
case XK_Escape: return GLFW_KEY_ESCAPE;
case XK_Tab: return GLFW_KEY_TAB;
@@ -232,7 +209,7 @@ static int translateKeyCode(int scancode)
//
static void createKeyTables(void)
{
int scancode, key;
int scancode, scancodeMin, scancodeMax;
memset(_glfw.x11.keycodes, -1, sizeof(_glfw.x11.keycodes));
memset(_glfw.x11.scancodes, -1, sizeof(_glfw.x11.scancodes));
@@ -242,89 +219,217 @@ static void createKeyTables(void)
// Use XKB to determine physical key locations independently of the
// current keyboard layout
char name[XkbKeyNameLength + 1];
XkbDescPtr desc = XkbGetMap(_glfw.x11.display, 0, XkbUseCoreKbd);
XkbGetNames(_glfw.x11.display, XkbKeyNamesMask, desc);
XkbGetNames(_glfw.x11.display, XkbKeyNamesMask | XkbKeyAliasesMask, desc);
scancodeMin = desc->min_key_code;
scancodeMax = desc->max_key_code;
const struct
{
int key;
char* name;
} keymap[] =
{
{ GLFW_KEY_GRAVE_ACCENT, "TLDE" },
{ GLFW_KEY_1, "AE01" },
{ GLFW_KEY_2, "AE02" },
{ GLFW_KEY_3, "AE03" },
{ GLFW_KEY_4, "AE04" },
{ GLFW_KEY_5, "AE05" },
{ GLFW_KEY_6, "AE06" },
{ GLFW_KEY_7, "AE07" },
{ GLFW_KEY_8, "AE08" },
{ GLFW_KEY_9, "AE09" },
{ GLFW_KEY_0, "AE10" },
{ GLFW_KEY_MINUS, "AE11" },
{ GLFW_KEY_EQUAL, "AE12" },
{ GLFW_KEY_Q, "AD01" },
{ GLFW_KEY_W, "AD02" },
{ GLFW_KEY_E, "AD03" },
{ GLFW_KEY_R, "AD04" },
{ GLFW_KEY_T, "AD05" },
{ GLFW_KEY_Y, "AD06" },
{ GLFW_KEY_U, "AD07" },
{ GLFW_KEY_I, "AD08" },
{ GLFW_KEY_O, "AD09" },
{ GLFW_KEY_P, "AD10" },
{ GLFW_KEY_LEFT_BRACKET, "AD11" },
{ GLFW_KEY_RIGHT_BRACKET, "AD12" },
{ GLFW_KEY_A, "AC01" },
{ GLFW_KEY_S, "AC02" },
{ GLFW_KEY_D, "AC03" },
{ GLFW_KEY_F, "AC04" },
{ GLFW_KEY_G, "AC05" },
{ GLFW_KEY_H, "AC06" },
{ GLFW_KEY_J, "AC07" },
{ GLFW_KEY_K, "AC08" },
{ GLFW_KEY_L, "AC09" },
{ GLFW_KEY_SEMICOLON, "AC10" },
{ GLFW_KEY_APOSTROPHE, "AC11" },
{ GLFW_KEY_Z, "AB01" },
{ GLFW_KEY_X, "AB02" },
{ GLFW_KEY_C, "AB03" },
{ GLFW_KEY_V, "AB04" },
{ GLFW_KEY_B, "AB05" },
{ GLFW_KEY_N, "AB06" },
{ GLFW_KEY_M, "AB07" },
{ GLFW_KEY_COMMA, "AB08" },
{ GLFW_KEY_PERIOD, "AB09" },
{ GLFW_KEY_SLASH, "AB10" },
{ GLFW_KEY_BACKSLASH, "BKSL" },
{ GLFW_KEY_WORLD_1, "LSGT" },
{ GLFW_KEY_SPACE, "SPCE" },
{ GLFW_KEY_ESCAPE, "ESC" },
{ GLFW_KEY_ENTER, "RTRN" },
{ GLFW_KEY_TAB, "TAB" },
{ GLFW_KEY_BACKSPACE, "BKSP" },
{ GLFW_KEY_INSERT, "INS" },
{ GLFW_KEY_DELETE, "DELE" },
{ GLFW_KEY_RIGHT, "RGHT" },
{ GLFW_KEY_LEFT, "LEFT" },
{ GLFW_KEY_DOWN, "DOWN" },
{ GLFW_KEY_UP, "UP" },
{ GLFW_KEY_PAGE_UP, "PGUP" },
{ GLFW_KEY_PAGE_DOWN, "PGDN" },
{ GLFW_KEY_HOME, "HOME" },
{ GLFW_KEY_END, "END" },
{ GLFW_KEY_CAPS_LOCK, "CAPS" },
{ GLFW_KEY_SCROLL_LOCK, "SCLK" },
{ GLFW_KEY_NUM_LOCK, "NMLK" },
{ GLFW_KEY_PRINT_SCREEN, "PRSC" },
{ GLFW_KEY_PAUSE, "PAUS" },
{ GLFW_KEY_F1, "FK01" },
{ GLFW_KEY_F2, "FK02" },
{ GLFW_KEY_F3, "FK03" },
{ GLFW_KEY_F4, "FK04" },
{ GLFW_KEY_F5, "FK05" },
{ GLFW_KEY_F6, "FK06" },
{ GLFW_KEY_F7, "FK07" },
{ GLFW_KEY_F8, "FK08" },
{ GLFW_KEY_F9, "FK09" },
{ GLFW_KEY_F10, "FK10" },
{ GLFW_KEY_F11, "FK11" },
{ GLFW_KEY_F12, "FK12" },
{ GLFW_KEY_F13, "FK13" },
{ GLFW_KEY_F14, "FK14" },
{ GLFW_KEY_F15, "FK15" },
{ GLFW_KEY_F16, "FK16" },
{ GLFW_KEY_F17, "FK17" },
{ GLFW_KEY_F18, "FK18" },
{ GLFW_KEY_F19, "FK19" },
{ GLFW_KEY_F20, "FK20" },
{ GLFW_KEY_F21, "FK21" },
{ GLFW_KEY_F22, "FK22" },
{ GLFW_KEY_F23, "FK23" },
{ GLFW_KEY_F24, "FK24" },
{ GLFW_KEY_F25, "FK25" },
{ GLFW_KEY_KP_0, "KP0" },
{ GLFW_KEY_KP_1, "KP1" },
{ GLFW_KEY_KP_2, "KP2" },
{ GLFW_KEY_KP_3, "KP3" },
{ GLFW_KEY_KP_4, "KP4" },
{ GLFW_KEY_KP_5, "KP5" },
{ GLFW_KEY_KP_6, "KP6" },
{ GLFW_KEY_KP_7, "KP7" },
{ GLFW_KEY_KP_8, "KP8" },
{ GLFW_KEY_KP_9, "KP9" },
{ GLFW_KEY_KP_DECIMAL, "KPDL" },
{ GLFW_KEY_KP_DIVIDE, "KPDV" },
{ GLFW_KEY_KP_MULTIPLY, "KPMU" },
{ GLFW_KEY_KP_SUBTRACT, "KPSU" },
{ GLFW_KEY_KP_ADD, "KPAD" },
{ GLFW_KEY_KP_ENTER, "KPEN" },
{ GLFW_KEY_KP_EQUAL, "KPEQ" },
{ GLFW_KEY_LEFT_SHIFT, "LFSH" },
{ GLFW_KEY_LEFT_CONTROL, "LCTL" },
{ GLFW_KEY_LEFT_ALT, "LALT" },
{ GLFW_KEY_LEFT_SUPER, "LWIN" },
{ GLFW_KEY_RIGHT_SHIFT, "RTSH" },
{ GLFW_KEY_RIGHT_CONTROL, "RCTL" },
{ GLFW_KEY_RIGHT_ALT, "RALT" },
{ GLFW_KEY_RIGHT_ALT, "LVL3" },
{ GLFW_KEY_RIGHT_ALT, "MDSW" },
{ GLFW_KEY_RIGHT_SUPER, "RWIN" },
{ GLFW_KEY_MENU, "MENU" }
};
// Find the X11 key code -> GLFW key code mapping
for (scancode = desc->min_key_code; scancode <= desc->max_key_code; scancode++)
for (scancode = scancodeMin; scancode <= scancodeMax; scancode++)
{
memcpy(name, desc->names->keys[scancode].name, XkbKeyNameLength);
name[XkbKeyNameLength] = '\0';
int key = GLFW_KEY_UNKNOWN;
// Map the key name to a GLFW key code. Note: We only map printable
// keys here, and we use the US keyboard layout. The rest of the
// keys (function keys) are mapped using traditional KeySym
// translations.
if (strcmp(name, "TLDE") == 0) key = GLFW_KEY_GRAVE_ACCENT;
else if (strcmp(name, "AE01") == 0) key = GLFW_KEY_1;
else if (strcmp(name, "AE02") == 0) key = GLFW_KEY_2;
else if (strcmp(name, "AE03") == 0) key = GLFW_KEY_3;
else if (strcmp(name, "AE04") == 0) key = GLFW_KEY_4;
else if (strcmp(name, "AE05") == 0) key = GLFW_KEY_5;
else if (strcmp(name, "AE06") == 0) key = GLFW_KEY_6;
else if (strcmp(name, "AE07") == 0) key = GLFW_KEY_7;
else if (strcmp(name, "AE08") == 0) key = GLFW_KEY_8;
else if (strcmp(name, "AE09") == 0) key = GLFW_KEY_9;
else if (strcmp(name, "AE10") == 0) key = GLFW_KEY_0;
else if (strcmp(name, "AE11") == 0) key = GLFW_KEY_MINUS;
else if (strcmp(name, "AE12") == 0) key = GLFW_KEY_EQUAL;
else if (strcmp(name, "AD01") == 0) key = GLFW_KEY_Q;
else if (strcmp(name, "AD02") == 0) key = GLFW_KEY_W;
else if (strcmp(name, "AD03") == 0) key = GLFW_KEY_E;
else if (strcmp(name, "AD04") == 0) key = GLFW_KEY_R;
else if (strcmp(name, "AD05") == 0) key = GLFW_KEY_T;
else if (strcmp(name, "AD06") == 0) key = GLFW_KEY_Y;
else if (strcmp(name, "AD07") == 0) key = GLFW_KEY_U;
else if (strcmp(name, "AD08") == 0) key = GLFW_KEY_I;
else if (strcmp(name, "AD09") == 0) key = GLFW_KEY_O;
else if (strcmp(name, "AD10") == 0) key = GLFW_KEY_P;
else if (strcmp(name, "AD11") == 0) key = GLFW_KEY_LEFT_BRACKET;
else if (strcmp(name, "AD12") == 0) key = GLFW_KEY_RIGHT_BRACKET;
else if (strcmp(name, "AC01") == 0) key = GLFW_KEY_A;
else if (strcmp(name, "AC02") == 0) key = GLFW_KEY_S;
else if (strcmp(name, "AC03") == 0) key = GLFW_KEY_D;
else if (strcmp(name, "AC04") == 0) key = GLFW_KEY_F;
else if (strcmp(name, "AC05") == 0) key = GLFW_KEY_G;
else if (strcmp(name, "AC06") == 0) key = GLFW_KEY_H;
else if (strcmp(name, "AC07") == 0) key = GLFW_KEY_J;
else if (strcmp(name, "AC08") == 0) key = GLFW_KEY_K;
else if (strcmp(name, "AC09") == 0) key = GLFW_KEY_L;
else if (strcmp(name, "AC10") == 0) key = GLFW_KEY_SEMICOLON;
else if (strcmp(name, "AC11") == 0) key = GLFW_KEY_APOSTROPHE;
else if (strcmp(name, "AB01") == 0) key = GLFW_KEY_Z;
else if (strcmp(name, "AB02") == 0) key = GLFW_KEY_X;
else if (strcmp(name, "AB03") == 0) key = GLFW_KEY_C;
else if (strcmp(name, "AB04") == 0) key = GLFW_KEY_V;
else if (strcmp(name, "AB05") == 0) key = GLFW_KEY_B;
else if (strcmp(name, "AB06") == 0) key = GLFW_KEY_N;
else if (strcmp(name, "AB07") == 0) key = GLFW_KEY_M;
else if (strcmp(name, "AB08") == 0) key = GLFW_KEY_COMMA;
else if (strcmp(name, "AB09") == 0) key = GLFW_KEY_PERIOD;
else if (strcmp(name, "AB10") == 0) key = GLFW_KEY_SLASH;
else if (strcmp(name, "BKSL") == 0) key = GLFW_KEY_BACKSLASH;
else if (strcmp(name, "LSGT") == 0) key = GLFW_KEY_WORLD_1;
else key = GLFW_KEY_UNKNOWN;
// Map the key name to a GLFW key code. Note: We use the US
// keyboard layout. Because function keys aren't mapped correctly
// when using traditional KeySym translations, they are mapped
// here instead.
for (int i = 0; i < sizeof(keymap) / sizeof(keymap[0]); i++)
{
if (strncmp(desc->names->keys[scancode].name,
keymap[i].name,
XkbKeyNameLength) == 0)
{
key = keymap[i].key;
break;
}
}
if ((scancode >= 0) && (scancode < 256))
_glfw.x11.keycodes[scancode] = key;
// Fall back to key aliases in case the key name did not match
for (int i = 0; i < desc->names->num_key_aliases; i++)
{
if (key != GLFW_KEY_UNKNOWN)
break;
if (strncmp(desc->names->key_aliases[i].real,
desc->names->keys[scancode].name,
XkbKeyNameLength) != 0)
{
continue;
}
for (int j = 0; j < sizeof(keymap) / sizeof(keymap[0]); j++)
{
if (strncmp(desc->names->key_aliases[i].alias,
keymap[j].name,
XkbKeyNameLength) == 0)
{
key = keymap[j].key;
break;
}
}
}
_glfw.x11.keycodes[scancode] = key;
}
XkbFreeNames(desc, XkbKeyNamesMask, True);
XkbFreeKeyboard(desc, 0, True);
}
else
XDisplayKeycodes(_glfw.x11.display, &scancodeMin, &scancodeMax);
for (scancode = 0; scancode < 256; scancode++)
int width;
KeySym* keysyms = XGetKeyboardMapping(_glfw.x11.display,
scancodeMin,
scancodeMax - scancodeMin + 1,
&width);
for (scancode = scancodeMin; scancode <= scancodeMax; scancode++)
{
// Translate the un-translated key codes using traditional X11 KeySym
// lookups
if (_glfw.x11.keycodes[scancode] < 0)
_glfw.x11.keycodes[scancode] = translateKeyCode(scancode);
{
const size_t base = (scancode - scancodeMin) * width;
_glfw.x11.keycodes[scancode] = translateKeySyms(&keysyms[base], width);
}
// Store the reverse translation for faster key name lookup
if (_glfw.x11.keycodes[scancode] > 0)
_glfw.x11.scancodes[_glfw.x11.keycodes[scancode]] = scancode;
}
XFree(keysyms);
}
// Check whether the IM has a usable style
@@ -350,15 +455,49 @@ static GLFWbool hasUsableInputMethodStyle(void)
return found;
}
// Check whether the specified atom is supported
static void inputMethodDestroyCallback(XIM im, XPointer clientData, XPointer callData)
{
_glfw.x11.im = NULL;
}
static void inputMethodInstantiateCallback(Display* display,
XPointer clientData,
XPointer callData)
{
if (_glfw.x11.im)
return;
_glfw.x11.im = XOpenIM(_glfw.x11.display, 0, NULL, NULL);
if (_glfw.x11.im)
{
if (!hasUsableInputMethodStyle())
{
XCloseIM(_glfw.x11.im);
_glfw.x11.im = NULL;
}
}
if (_glfw.x11.im)
{
XIMCallback callback;
callback.callback = (XIMProc) inputMethodDestroyCallback;
callback.client_data = NULL;
XSetIMValues(_glfw.x11.im, XNDestroyCallback, &callback, NULL);
for (_GLFWwindow* window = _glfw.windowListHead; window; window = window->next)
_glfwCreateInputContextX11(window);
}
}
// Return the atom ID only if it is listed in the specified array
//
static Atom getSupportedAtom(Atom* supportedAtoms,
unsigned long atomCount,
const char* atomName)
static Atom getAtomIfSupported(Atom* supportedAtoms,
unsigned long atomCount,
const char* atomName)
{
const Atom atom = XInternAtom(_glfw.x11.display, atomName, False);
for (unsigned int i = 0; i < atomCount; i++)
for (unsigned long i = 0; i < atomCount; i++)
{
if (supportedAtoms[i] == atom)
return atom;
@@ -426,33 +565,33 @@ static void detectEWMH(void)
// See which of the atoms we support that are supported by the WM
_glfw.x11.NET_WM_STATE =
getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE");
getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE");
_glfw.x11.NET_WM_STATE_ABOVE =
getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_ABOVE");
getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_ABOVE");
_glfw.x11.NET_WM_STATE_FULLSCREEN =
getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_FULLSCREEN");
getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_FULLSCREEN");
_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT =
getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_MAXIMIZED_VERT");
getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_MAXIMIZED_VERT");
_glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ =
getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_MAXIMIZED_HORZ");
getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_MAXIMIZED_HORZ");
_glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION =
getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_STATE_DEMANDS_ATTENTION");
getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_STATE_DEMANDS_ATTENTION");
_glfw.x11.NET_WM_FULLSCREEN_MONITORS =
getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_FULLSCREEN_MONITORS");
getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_FULLSCREEN_MONITORS");
_glfw.x11.NET_WM_WINDOW_TYPE =
getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_WINDOW_TYPE");
getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_WINDOW_TYPE");
_glfw.x11.NET_WM_WINDOW_TYPE_NORMAL =
getSupportedAtom(supportedAtoms, atomCount, "_NET_WM_WINDOW_TYPE_NORMAL");
getAtomIfSupported(supportedAtoms, atomCount, "_NET_WM_WINDOW_TYPE_NORMAL");
_glfw.x11.NET_WORKAREA =
getSupportedAtom(supportedAtoms, atomCount, "_NET_WORKAREA");
getAtomIfSupported(supportedAtoms, atomCount, "_NET_WORKAREA");
_glfw.x11.NET_CURRENT_DESKTOP =
getSupportedAtom(supportedAtoms, atomCount, "_NET_CURRENT_DESKTOP");
getAtomIfSupported(supportedAtoms, atomCount, "_NET_CURRENT_DESKTOP");
_glfw.x11.NET_ACTIVE_WINDOW =
getSupportedAtom(supportedAtoms, atomCount, "_NET_ACTIVE_WINDOW");
getAtomIfSupported(supportedAtoms, atomCount, "_NET_ACTIVE_WINDOW");
_glfw.x11.NET_FRAME_EXTENTS =
getSupportedAtom(supportedAtoms, atomCount, "_NET_FRAME_EXTENTS");
getAtomIfSupported(supportedAtoms, atomCount, "_NET_FRAME_EXTENTS");
_glfw.x11.NET_REQUEST_FRAME_EXTENTS =
getSupportedAtom(supportedAtoms, atomCount, "_NET_REQUEST_FRAME_EXTENTS");
getAtomIfSupported(supportedAtoms, atomCount, "_NET_REQUEST_FRAME_EXTENTS");
if (supportedAtoms)
XFree(supportedAtoms);
@@ -615,6 +754,12 @@ static GLFWbool initExtensions(void)
_glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorImageDestroy");
_glfw.x11.xcursor.ImageLoadCursor = (PFN_XcursorImageLoadCursor)
_glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorImageLoadCursor");
_glfw.x11.xcursor.GetTheme = (PFN_XcursorGetTheme)
_glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorGetTheme");
_glfw.x11.xcursor.GetDefaultSize = (PFN_XcursorGetDefaultSize)
_glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorGetDefaultSize");
_glfw.x11.xcursor.LibraryLoadImage = (PFN_XcursorLibraryLoadImage)
_glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorLibraryLoadImage");
}
#if defined(__CYGWIN__)
@@ -660,13 +805,12 @@ static GLFWbool initExtensions(void)
_glfw.x11.xkb.detectable = GLFW_TRUE;
}
_glfw.x11.xkb.group = 0;
XkbStateRec state;
if (XkbGetState(_glfw.x11.display, XkbUseCoreKbd, &state) == Success)
{
XkbSelectEventDetails(_glfw.x11.display, XkbUseCoreKbd, XkbStateNotify, XkbAllStateComponentsMask, XkbGroupStateMask);
_glfw.x11.xkb.group = (unsigned int)state.group;
}
XkbSelectEventDetails(_glfw.x11.display, XkbUseCoreKbd, XkbStateNotify,
XkbGroupStateMask, XkbGroupStateMask);
}
#if defined(__CYGWIN__)
@@ -707,6 +851,35 @@ static GLFWbool initExtensions(void)
}
}
#if defined(__CYGWIN__)
_glfw.x11.xshape.handle = _glfw_dlopen("libXext-6.so");
#else
_glfw.x11.xshape.handle = _glfw_dlopen("libXext.so.6");
#endif
if (_glfw.x11.xshape.handle)
{
_glfw.x11.xshape.QueryExtension = (PFN_XShapeQueryExtension)
_glfw_dlsym(_glfw.x11.xshape.handle, "XShapeQueryExtension");
_glfw.x11.xshape.ShapeCombineRegion = (PFN_XShapeCombineRegion)
_glfw_dlsym(_glfw.x11.xshape.handle, "XShapeCombineRegion");
_glfw.x11.xshape.QueryVersion = (PFN_XShapeQueryVersion)
_glfw_dlsym(_glfw.x11.xshape.handle, "XShapeQueryVersion");
_glfw.x11.xshape.ShapeCombineMask = (PFN_XShapeCombineMask)
_glfw_dlsym(_glfw.x11.xshape.handle, "XShapeCombineMask");
if (XShapeQueryExtension(_glfw.x11.display,
&_glfw.x11.xshape.errorBase,
&_glfw.x11.xshape.eventBase))
{
if (XShapeQueryVersion(_glfw.x11.display,
&_glfw.x11.xshape.major,
&_glfw.x11.xshape.minor))
{
_glfw.x11.xshape.available = GLFW_TRUE;
}
}
}
// Update the key code LUT
// FIXME: We should listen to XkbMapNotify events to track changes to
// the keyboard mapping.
@@ -851,6 +1024,9 @@ static Window createHelperWindow(void)
//
static int errorHandler(Display *display, XErrorEvent* event)
{
if (_glfw.x11.display != display)
return 0;
_glfw.x11.errorCode = event->error_code;
return 0;
}
@@ -931,15 +1107,231 @@ Cursor _glfwCreateCursorX11(const GLFWimage* image, int xhot, int yhot)
int _glfwPlatformInit(void)
{
#if !defined(X_HAVE_UTF8_STRING)
// HACK: If the current locale is "C" and the Xlib UTF-8 functions are
// unavailable, apply the environment's locale in the hope that it's
// both available and not "C"
// This is done because the "C" locale breaks wide character input,
// which is what we fall back on when UTF-8 support is missing
// HACK: If the application has left the locale as "C" then both wide
// character text input and explicit UTF-8 input via XIM will break
// This sets the CTYPE part of the current locale from the environment
// in the hope that it is set to something more sane than "C"
if (strcmp(setlocale(LC_CTYPE, NULL), "C") == 0)
setlocale(LC_CTYPE, "");
#if defined(__CYGWIN__)
_glfw.x11.xlib.handle = _glfw_dlopen("libX11-6.so");
#else
_glfw.x11.xlib.handle = _glfw_dlopen("libX11.so.6");
#endif
if (!_glfw.x11.xlib.handle)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "X11: Failed to load Xlib");
return GLFW_FALSE;
}
_glfw.x11.xlib.AllocClassHint = (PFN_XAllocClassHint)
_glfw_dlsym(_glfw.x11.xlib.handle, "XAllocClassHint");
_glfw.x11.xlib.AllocSizeHints = (PFN_XAllocSizeHints)
_glfw_dlsym(_glfw.x11.xlib.handle, "XAllocSizeHints");
_glfw.x11.xlib.AllocWMHints = (PFN_XAllocWMHints)
_glfw_dlsym(_glfw.x11.xlib.handle, "XAllocWMHints");
_glfw.x11.xlib.ChangeProperty = (PFN_XChangeProperty)
_glfw_dlsym(_glfw.x11.xlib.handle, "XChangeProperty");
_glfw.x11.xlib.ChangeWindowAttributes = (PFN_XChangeWindowAttributes)
_glfw_dlsym(_glfw.x11.xlib.handle, "XChangeWindowAttributes");
_glfw.x11.xlib.CheckIfEvent = (PFN_XCheckIfEvent)
_glfw_dlsym(_glfw.x11.xlib.handle, "XCheckIfEvent");
_glfw.x11.xlib.CheckTypedWindowEvent = (PFN_XCheckTypedWindowEvent)
_glfw_dlsym(_glfw.x11.xlib.handle, "XCheckTypedWindowEvent");
_glfw.x11.xlib.CloseDisplay = (PFN_XCloseDisplay)
_glfw_dlsym(_glfw.x11.xlib.handle, "XCloseDisplay");
_glfw.x11.xlib.CloseIM = (PFN_XCloseIM)
_glfw_dlsym(_glfw.x11.xlib.handle, "XCloseIM");
_glfw.x11.xlib.ConvertSelection = (PFN_XConvertSelection)
_glfw_dlsym(_glfw.x11.xlib.handle, "XConvertSelection");
_glfw.x11.xlib.CreateColormap = (PFN_XCreateColormap)
_glfw_dlsym(_glfw.x11.xlib.handle, "XCreateColormap");
_glfw.x11.xlib.CreateFontCursor = (PFN_XCreateFontCursor)
_glfw_dlsym(_glfw.x11.xlib.handle, "XCreateFontCursor");
_glfw.x11.xlib.CreateIC = (PFN_XCreateIC)
_glfw_dlsym(_glfw.x11.xlib.handle, "XCreateIC");
_glfw.x11.xlib.CreateRegion = (PFN_XCreateRegion)
_glfw_dlsym(_glfw.x11.xlib.handle, "XCreateRegion");
_glfw.x11.xlib.CreateWindow = (PFN_XCreateWindow)
_glfw_dlsym(_glfw.x11.xlib.handle, "XCreateWindow");
_glfw.x11.xlib.DefineCursor = (PFN_XDefineCursor)
_glfw_dlsym(_glfw.x11.xlib.handle, "XDefineCursor");
_glfw.x11.xlib.DeleteContext = (PFN_XDeleteContext)
_glfw_dlsym(_glfw.x11.xlib.handle, "XDeleteContext");
_glfw.x11.xlib.DeleteProperty = (PFN_XDeleteProperty)
_glfw_dlsym(_glfw.x11.xlib.handle, "XDeleteProperty");
_glfw.x11.xlib.DestroyIC = (PFN_XDestroyIC)
_glfw_dlsym(_glfw.x11.xlib.handle, "XDestroyIC");
_glfw.x11.xlib.DestroyRegion = (PFN_XDestroyRegion)
_glfw_dlsym(_glfw.x11.xlib.handle, "XDestroyRegion");
_glfw.x11.xlib.DestroyWindow = (PFN_XDestroyWindow)
_glfw_dlsym(_glfw.x11.xlib.handle, "XDestroyWindow");
_glfw.x11.xlib.DisplayKeycodes = (PFN_XDisplayKeycodes)
_glfw_dlsym(_glfw.x11.xlib.handle, "XDisplayKeycodes");
_glfw.x11.xlib.EventsQueued = (PFN_XEventsQueued)
_glfw_dlsym(_glfw.x11.xlib.handle, "XEventsQueued");
_glfw.x11.xlib.FilterEvent = (PFN_XFilterEvent)
_glfw_dlsym(_glfw.x11.xlib.handle, "XFilterEvent");
_glfw.x11.xlib.FindContext = (PFN_XFindContext)
_glfw_dlsym(_glfw.x11.xlib.handle, "XFindContext");
_glfw.x11.xlib.Flush = (PFN_XFlush)
_glfw_dlsym(_glfw.x11.xlib.handle, "XFlush");
_glfw.x11.xlib.Free = (PFN_XFree)
_glfw_dlsym(_glfw.x11.xlib.handle, "XFree");
_glfw.x11.xlib.FreeColormap = (PFN_XFreeColormap)
_glfw_dlsym(_glfw.x11.xlib.handle, "XFreeColormap");
_glfw.x11.xlib.FreeCursor = (PFN_XFreeCursor)
_glfw_dlsym(_glfw.x11.xlib.handle, "XFreeCursor");
_glfw.x11.xlib.FreeEventData = (PFN_XFreeEventData)
_glfw_dlsym(_glfw.x11.xlib.handle, "XFreeEventData");
_glfw.x11.xlib.GetErrorText = (PFN_XGetErrorText)
_glfw_dlsym(_glfw.x11.xlib.handle, "XGetErrorText");
_glfw.x11.xlib.GetEventData = (PFN_XGetEventData)
_glfw_dlsym(_glfw.x11.xlib.handle, "XGetEventData");
_glfw.x11.xlib.GetICValues = (PFN_XGetICValues)
_glfw_dlsym(_glfw.x11.xlib.handle, "XGetICValues");
_glfw.x11.xlib.GetIMValues = (PFN_XGetIMValues)
_glfw_dlsym(_glfw.x11.xlib.handle, "XGetIMValues");
_glfw.x11.xlib.GetInputFocus = (PFN_XGetInputFocus)
_glfw_dlsym(_glfw.x11.xlib.handle, "XGetInputFocus");
_glfw.x11.xlib.GetKeyboardMapping = (PFN_XGetKeyboardMapping)
_glfw_dlsym(_glfw.x11.xlib.handle, "XGetKeyboardMapping");
_glfw.x11.xlib.GetScreenSaver = (PFN_XGetScreenSaver)
_glfw_dlsym(_glfw.x11.xlib.handle, "XGetScreenSaver");
_glfw.x11.xlib.GetSelectionOwner = (PFN_XGetSelectionOwner)
_glfw_dlsym(_glfw.x11.xlib.handle, "XGetSelectionOwner");
_glfw.x11.xlib.GetVisualInfo = (PFN_XGetVisualInfo)
_glfw_dlsym(_glfw.x11.xlib.handle, "XGetVisualInfo");
_glfw.x11.xlib.GetWMNormalHints = (PFN_XGetWMNormalHints)
_glfw_dlsym(_glfw.x11.xlib.handle, "XGetWMNormalHints");
_glfw.x11.xlib.GetWindowAttributes = (PFN_XGetWindowAttributes)
_glfw_dlsym(_glfw.x11.xlib.handle, "XGetWindowAttributes");
_glfw.x11.xlib.GetWindowProperty = (PFN_XGetWindowProperty)
_glfw_dlsym(_glfw.x11.xlib.handle, "XGetWindowProperty");
_glfw.x11.xlib.GrabPointer = (PFN_XGrabPointer)
_glfw_dlsym(_glfw.x11.xlib.handle, "XGrabPointer");
_glfw.x11.xlib.IconifyWindow = (PFN_XIconifyWindow)
_glfw_dlsym(_glfw.x11.xlib.handle, "XIconifyWindow");
_glfw.x11.xlib.InitThreads = (PFN_XInitThreads)
_glfw_dlsym(_glfw.x11.xlib.handle, "XInitThreads");
_glfw.x11.xlib.InternAtom = (PFN_XInternAtom)
_glfw_dlsym(_glfw.x11.xlib.handle, "XInternAtom");
_glfw.x11.xlib.LookupString = (PFN_XLookupString)
_glfw_dlsym(_glfw.x11.xlib.handle, "XLookupString");
_glfw.x11.xlib.MapRaised = (PFN_XMapRaised)
_glfw_dlsym(_glfw.x11.xlib.handle, "XMapRaised");
_glfw.x11.xlib.MapWindow = (PFN_XMapWindow)
_glfw_dlsym(_glfw.x11.xlib.handle, "XMapWindow");
_glfw.x11.xlib.MoveResizeWindow = (PFN_XMoveResizeWindow)
_glfw_dlsym(_glfw.x11.xlib.handle, "XMoveResizeWindow");
_glfw.x11.xlib.MoveWindow = (PFN_XMoveWindow)
_glfw_dlsym(_glfw.x11.xlib.handle, "XMoveWindow");
_glfw.x11.xlib.NextEvent = (PFN_XNextEvent)
_glfw_dlsym(_glfw.x11.xlib.handle, "XNextEvent");
_glfw.x11.xlib.OpenDisplay = (PFN_XOpenDisplay)
_glfw_dlsym(_glfw.x11.xlib.handle, "XOpenDisplay");
_glfw.x11.xlib.OpenIM = (PFN_XOpenIM)
_glfw_dlsym(_glfw.x11.xlib.handle, "XOpenIM");
_glfw.x11.xlib.PeekEvent = (PFN_XPeekEvent)
_glfw_dlsym(_glfw.x11.xlib.handle, "XPeekEvent");
_glfw.x11.xlib.Pending = (PFN_XPending)
_glfw_dlsym(_glfw.x11.xlib.handle, "XPending");
_glfw.x11.xlib.QueryExtension = (PFN_XQueryExtension)
_glfw_dlsym(_glfw.x11.xlib.handle, "XQueryExtension");
_glfw.x11.xlib.QueryPointer = (PFN_XQueryPointer)
_glfw_dlsym(_glfw.x11.xlib.handle, "XQueryPointer");
_glfw.x11.xlib.RaiseWindow = (PFN_XRaiseWindow)
_glfw_dlsym(_glfw.x11.xlib.handle, "XRaiseWindow");
_glfw.x11.xlib.RegisterIMInstantiateCallback = (PFN_XRegisterIMInstantiateCallback)
_glfw_dlsym(_glfw.x11.xlib.handle, "XRegisterIMInstantiateCallback");
_glfw.x11.xlib.ResizeWindow = (PFN_XResizeWindow)
_glfw_dlsym(_glfw.x11.xlib.handle, "XResizeWindow");
_glfw.x11.xlib.ResourceManagerString = (PFN_XResourceManagerString)
_glfw_dlsym(_glfw.x11.xlib.handle, "XResourceManagerString");
_glfw.x11.xlib.SaveContext = (PFN_XSaveContext)
_glfw_dlsym(_glfw.x11.xlib.handle, "XSaveContext");
_glfw.x11.xlib.SelectInput = (PFN_XSelectInput)
_glfw_dlsym(_glfw.x11.xlib.handle, "XSelectInput");
_glfw.x11.xlib.SendEvent = (PFN_XSendEvent)
_glfw_dlsym(_glfw.x11.xlib.handle, "XSendEvent");
_glfw.x11.xlib.SetClassHint = (PFN_XSetClassHint)
_glfw_dlsym(_glfw.x11.xlib.handle, "XSetClassHint");
_glfw.x11.xlib.SetErrorHandler = (PFN_XSetErrorHandler)
_glfw_dlsym(_glfw.x11.xlib.handle, "XSetErrorHandler");
_glfw.x11.xlib.SetICFocus = (PFN_XSetICFocus)
_glfw_dlsym(_glfw.x11.xlib.handle, "XSetICFocus");
_glfw.x11.xlib.SetIMValues = (PFN_XSetIMValues)
_glfw_dlsym(_glfw.x11.xlib.handle, "XSetIMValues");
_glfw.x11.xlib.SetInputFocus = (PFN_XSetInputFocus)
_glfw_dlsym(_glfw.x11.xlib.handle, "XSetInputFocus");
_glfw.x11.xlib.SetLocaleModifiers = (PFN_XSetLocaleModifiers)
_glfw_dlsym(_glfw.x11.xlib.handle, "XSetLocaleModifiers");
_glfw.x11.xlib.SetScreenSaver = (PFN_XSetScreenSaver)
_glfw_dlsym(_glfw.x11.xlib.handle, "XSetScreenSaver");
_glfw.x11.xlib.SetSelectionOwner = (PFN_XSetSelectionOwner)
_glfw_dlsym(_glfw.x11.xlib.handle, "XSetSelectionOwner");
_glfw.x11.xlib.SetWMHints = (PFN_XSetWMHints)
_glfw_dlsym(_glfw.x11.xlib.handle, "XSetWMHints");
_glfw.x11.xlib.SetWMNormalHints = (PFN_XSetWMNormalHints)
_glfw_dlsym(_glfw.x11.xlib.handle, "XSetWMNormalHints");
_glfw.x11.xlib.SetWMProtocols = (PFN_XSetWMProtocols)
_glfw_dlsym(_glfw.x11.xlib.handle, "XSetWMProtocols");
_glfw.x11.xlib.SupportsLocale = (PFN_XSupportsLocale)
_glfw_dlsym(_glfw.x11.xlib.handle, "XSupportsLocale");
_glfw.x11.xlib.Sync = (PFN_XSync)
_glfw_dlsym(_glfw.x11.xlib.handle, "XSync");
_glfw.x11.xlib.TranslateCoordinates = (PFN_XTranslateCoordinates)
_glfw_dlsym(_glfw.x11.xlib.handle, "XTranslateCoordinates");
_glfw.x11.xlib.UndefineCursor = (PFN_XUndefineCursor)
_glfw_dlsym(_glfw.x11.xlib.handle, "XUndefineCursor");
_glfw.x11.xlib.UngrabPointer = (PFN_XUngrabPointer)
_glfw_dlsym(_glfw.x11.xlib.handle, "XUngrabPointer");
_glfw.x11.xlib.UnmapWindow = (PFN_XUnmapWindow)
_glfw_dlsym(_glfw.x11.xlib.handle, "XUnmapWindow");
_glfw.x11.xlib.UnsetICFocus = (PFN_XUnsetICFocus)
_glfw_dlsym(_glfw.x11.xlib.handle, "XUnsetICFocus");
_glfw.x11.xlib.VisualIDFromVisual = (PFN_XVisualIDFromVisual)
_glfw_dlsym(_glfw.x11.xlib.handle, "XVisualIDFromVisual");
_glfw.x11.xlib.WarpPointer = (PFN_XWarpPointer)
_glfw_dlsym(_glfw.x11.xlib.handle, "XWarpPointer");
_glfw.x11.xkb.FreeKeyboard = (PFN_XkbFreeKeyboard)
_glfw_dlsym(_glfw.x11.xlib.handle, "XkbFreeKeyboard");
_glfw.x11.xkb.FreeNames = (PFN_XkbFreeNames)
_glfw_dlsym(_glfw.x11.xlib.handle, "XkbFreeNames");
_glfw.x11.xkb.GetMap = (PFN_XkbGetMap)
_glfw_dlsym(_glfw.x11.xlib.handle, "XkbGetMap");
_glfw.x11.xkb.GetNames = (PFN_XkbGetNames)
_glfw_dlsym(_glfw.x11.xlib.handle, "XkbGetNames");
_glfw.x11.xkb.GetState = (PFN_XkbGetState)
_glfw_dlsym(_glfw.x11.xlib.handle, "XkbGetState");
_glfw.x11.xkb.KeycodeToKeysym = (PFN_XkbKeycodeToKeysym)
_glfw_dlsym(_glfw.x11.xlib.handle, "XkbKeycodeToKeysym");
_glfw.x11.xkb.QueryExtension = (PFN_XkbQueryExtension)
_glfw_dlsym(_glfw.x11.xlib.handle, "XkbQueryExtension");
_glfw.x11.xkb.SelectEventDetails = (PFN_XkbSelectEventDetails)
_glfw_dlsym(_glfw.x11.xlib.handle, "XkbSelectEventDetails");
_glfw.x11.xkb.SetDetectableAutoRepeat = (PFN_XkbSetDetectableAutoRepeat)
_glfw_dlsym(_glfw.x11.xlib.handle, "XkbSetDetectableAutoRepeat");
_glfw.x11.xrm.DestroyDatabase = (PFN_XrmDestroyDatabase)
_glfw_dlsym(_glfw.x11.xlib.handle, "XrmDestroyDatabase");
_glfw.x11.xrm.GetResource = (PFN_XrmGetResource)
_glfw_dlsym(_glfw.x11.xlib.handle, "XrmGetResource");
_glfw.x11.xrm.GetStringDatabase = (PFN_XrmGetStringDatabase)
_glfw_dlsym(_glfw.x11.xlib.handle, "XrmGetStringDatabase");
_glfw.x11.xrm.Initialize = (PFN_XrmInitialize)
_glfw_dlsym(_glfw.x11.xlib.handle, "XrmInitialize");
_glfw.x11.xrm.UniqueQuark = (PFN_XrmUniqueQuark)
_glfw_dlsym(_glfw.x11.xlib.handle, "XrmUniqueQuark");
_glfw.x11.xlib.UnregisterIMInstantiateCallback = (PFN_XUnregisterIMInstantiateCallback)
_glfw_dlsym(_glfw.x11.xlib.handle, "XUnregisterIMInstantiateCallback");
_glfw.x11.xlib.utf8LookupString = (PFN_Xutf8LookupString)
_glfw_dlsym(_glfw.x11.xlib.handle, "Xutf8LookupString");
_glfw.x11.xlib.utf8SetWMProperties = (PFN_Xutf8SetWMProperties)
_glfw_dlsym(_glfw.x11.xlib.handle, "Xutf8SetWMProperties");
if (_glfw.x11.xlib.utf8LookupString && _glfw.x11.xlib.utf8SetWMProperties)
_glfw.x11.xlib.utf8 = GLFW_TRUE;
XInitThreads();
XrmInitialize();
@@ -974,26 +1366,17 @@ int _glfwPlatformInit(void)
_glfw.x11.helperWindowHandle = createHelperWindow();
_glfw.x11.hiddenCursorHandle = createHiddenCursor();
if (XSupportsLocale())
if (XSupportsLocale() && _glfw.x11.xlib.utf8)
{
XSetLocaleModifiers("");
_glfw.x11.im = XOpenIM(_glfw.x11.display, 0, NULL, NULL);
if (_glfw.x11.im)
{
if (!hasUsableInputMethodStyle())
{
XCloseIM(_glfw.x11.im);
_glfw.x11.im = NULL;
}
}
// If an IM is already present our callback will be called right away
XRegisterIMInstantiateCallback(_glfw.x11.display,
NULL, NULL, NULL,
inputMethodInstantiateCallback,
NULL);
}
#if defined(__linux__)
if (!_glfwInitJoysticksLinux())
return GLFW_FALSE;
#endif
_glfwInitTimerPOSIX();
_glfwPollMonitorsX11();
@@ -1023,6 +1406,11 @@ void _glfwPlatformTerminate(void)
free(_glfw.x11.primarySelectionString);
free(_glfw.x11.clipboardString);
XUnregisterIMInstantiateCallback(_glfw.x11.display,
NULL, NULL, NULL,
inputMethodInstantiateCallback,
NULL);
if (_glfw.x11.im)
{
XCloseIM(_glfw.x11.im);
@@ -1082,9 +1470,11 @@ void _glfwPlatformTerminate(void)
_glfwTerminateEGL();
_glfwTerminateGLX();
#if defined(__linux__)
_glfwTerminateJoysticksLinux();
#endif
if (_glfw.x11.xlib.handle)
{
_glfw_dlclose(_glfw.x11.xlib.handle);
_glfw.x11.xlib.handle = NULL;
}
}
const char* _glfwPlatformGetVersionString(void)
+2 -2
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 X11 - www.glfw.org
// GLFW 3.4 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@@ -164,7 +164,7 @@ void _glfwPollMonitorsX11(void)
if (widthMM <= 0 || heightMM <= 0)
{
// HACK: If RandR does not provide a physical size, assume the
// X11 default 96 DPI and calcuate from the CRTC viewport
// X11 default 96 DPI and calculate from the CRTC viewport
// NOTE: These members are affected by rotation, unlike the mode
// info and output info members
widthMM = (int) (ci->width * 25.4f / 96.f);
+356 -8
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 X11 - www.glfw.org
// GLFW 3.4 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@@ -33,6 +33,7 @@
#include <X11/Xlib.h>
#include <X11/keysym.h>
#include <X11/Xatom.h>
#include <X11/Xresource.h>
#include <X11/Xcursor/Xcursor.h>
// The XRandR extension provides mode setting and gamma control
@@ -47,6 +48,214 @@
// The XInput extension provides raw mouse motion input
#include <X11/extensions/XInput2.h>
// The Shape extension provides custom window shapes
#include <X11/extensions/shape.h>
typedef XClassHint* (* PFN_XAllocClassHint)(void);
typedef XSizeHints* (* PFN_XAllocSizeHints)(void);
typedef XWMHints* (* PFN_XAllocWMHints)(void);
typedef int (* PFN_XChangeProperty)(Display*,Window,Atom,Atom,int,int,const unsigned char*,int);
typedef int (* PFN_XChangeWindowAttributes)(Display*,Window,unsigned long,XSetWindowAttributes*);
typedef Bool (* PFN_XCheckIfEvent)(Display*,XEvent*,Bool(*)(Display*,XEvent*,XPointer),XPointer);
typedef Bool (* PFN_XCheckTypedWindowEvent)(Display*,Window,int,XEvent*);
typedef int (* PFN_XCloseDisplay)(Display*);
typedef Status (* PFN_XCloseIM)(XIM);
typedef int (* PFN_XConvertSelection)(Display*,Atom,Atom,Atom,Window,Time);
typedef Colormap (* PFN_XCreateColormap)(Display*,Window,Visual*,int);
typedef Cursor (* PFN_XCreateFontCursor)(Display*,unsigned int);
typedef XIC (* PFN_XCreateIC)(XIM,...);
typedef Region (* PFN_XCreateRegion)(void);
typedef Window (* PFN_XCreateWindow)(Display*,Window,int,int,unsigned int,unsigned int,unsigned int,int,unsigned int,Visual*,unsigned long,XSetWindowAttributes*);
typedef int (* PFN_XDefineCursor)(Display*,Window,Cursor);
typedef int (* PFN_XDeleteContext)(Display*,XID,XContext);
typedef int (* PFN_XDeleteProperty)(Display*,Window,Atom);
typedef void (* PFN_XDestroyIC)(XIC);
typedef int (* PFN_XDestroyRegion)(Region);
typedef int (* PFN_XDestroyWindow)(Display*,Window);
typedef int (* PFN_XDisplayKeycodes)(Display*,int*,int*);
typedef int (* PFN_XEventsQueued)(Display*,int);
typedef Bool (* PFN_XFilterEvent)(XEvent*,Window);
typedef int (* PFN_XFindContext)(Display*,XID,XContext,XPointer*);
typedef int (* PFN_XFlush)(Display*);
typedef int (* PFN_XFree)(void*);
typedef int (* PFN_XFreeColormap)(Display*,Colormap);
typedef int (* PFN_XFreeCursor)(Display*,Cursor);
typedef void (* PFN_XFreeEventData)(Display*,XGenericEventCookie*);
typedef int (* PFN_XGetErrorText)(Display*,int,char*,int);
typedef Bool (* PFN_XGetEventData)(Display*,XGenericEventCookie*);
typedef char* (* PFN_XGetICValues)(XIC,...);
typedef char* (* PFN_XGetIMValues)(XIM,...);
typedef int (* PFN_XGetInputFocus)(Display*,Window*,int*);
typedef KeySym* (* PFN_XGetKeyboardMapping)(Display*,KeyCode,int,int*);
typedef int (* PFN_XGetScreenSaver)(Display*,int*,int*,int*,int*);
typedef Window (* PFN_XGetSelectionOwner)(Display*,Atom);
typedef XVisualInfo* (* PFN_XGetVisualInfo)(Display*,long,XVisualInfo*,int*);
typedef Status (* PFN_XGetWMNormalHints)(Display*,Window,XSizeHints*,long*);
typedef Status (* PFN_XGetWindowAttributes)(Display*,Window,XWindowAttributes*);
typedef int (* PFN_XGetWindowProperty)(Display*,Window,Atom,long,long,Bool,Atom,Atom*,int*,unsigned long*,unsigned long*,unsigned char**);
typedef int (* PFN_XGrabPointer)(Display*,Window,Bool,unsigned int,int,int,Window,Cursor,Time);
typedef Status (* PFN_XIconifyWindow)(Display*,Window,int);
typedef Status (* PFN_XInitThreads)(void);
typedef Atom (* PFN_XInternAtom)(Display*,const char*,Bool);
typedef int (* PFN_XLookupString)(XKeyEvent*,char*,int,KeySym*,XComposeStatus*);
typedef int (* PFN_XMapRaised)(Display*,Window);
typedef int (* PFN_XMapWindow)(Display*,Window);
typedef int (* PFN_XMoveResizeWindow)(Display*,Window,int,int,unsigned int,unsigned int);
typedef int (* PFN_XMoveWindow)(Display*,Window,int,int);
typedef int (* PFN_XNextEvent)(Display*,XEvent*);
typedef Display* (* PFN_XOpenDisplay)(const char*);
typedef XIM (* PFN_XOpenIM)(Display*,XrmDatabase*,char*,char*);
typedef int (* PFN_XPeekEvent)(Display*,XEvent*);
typedef int (* PFN_XPending)(Display*);
typedef Bool (* PFN_XQueryExtension)(Display*,const char*,int*,int*,int*);
typedef Bool (* PFN_XQueryPointer)(Display*,Window,Window*,Window*,int*,int*,int*,int*,unsigned int*);
typedef int (* PFN_XRaiseWindow)(Display*,Window);
typedef Bool (* PFN_XRegisterIMInstantiateCallback)(Display*,void*,char*,char*,XIDProc,XPointer);
typedef int (* PFN_XResizeWindow)(Display*,Window,unsigned int,unsigned int);
typedef char* (* PFN_XResourceManagerString)(Display*);
typedef int (* PFN_XSaveContext)(Display*,XID,XContext,const char*);
typedef int (* PFN_XSelectInput)(Display*,Window,long);
typedef Status (* PFN_XSendEvent)(Display*,Window,Bool,long,XEvent*);
typedef int (* PFN_XSetClassHint)(Display*,Window,XClassHint*);
typedef XErrorHandler (* PFN_XSetErrorHandler)(XErrorHandler);
typedef void (* PFN_XSetICFocus)(XIC);
typedef char* (* PFN_XSetIMValues)(XIM,...);
typedef int (* PFN_XSetInputFocus)(Display*,Window,int,Time);
typedef char* (* PFN_XSetLocaleModifiers)(const char*);
typedef int (* PFN_XSetScreenSaver)(Display*,int,int,int,int);
typedef int (* PFN_XSetSelectionOwner)(Display*,Atom,Window,Time);
typedef int (* PFN_XSetWMHints)(Display*,Window,XWMHints*);
typedef void (* PFN_XSetWMNormalHints)(Display*,Window,XSizeHints*);
typedef Status (* PFN_XSetWMProtocols)(Display*,Window,Atom*,int);
typedef Bool (* PFN_XSupportsLocale)(void);
typedef int (* PFN_XSync)(Display*,Bool);
typedef Bool (* PFN_XTranslateCoordinates)(Display*,Window,Window,int,int,int*,int*,Window*);
typedef int (* PFN_XUndefineCursor)(Display*,Window);
typedef int (* PFN_XUngrabPointer)(Display*,Time);
typedef int (* PFN_XUnmapWindow)(Display*,Window);
typedef void (* PFN_XUnsetICFocus)(XIC);
typedef VisualID (* PFN_XVisualIDFromVisual)(Visual*);
typedef int (* PFN_XWarpPointer)(Display*,Window,Window,int,int,unsigned int,unsigned int,int,int);
typedef void (* PFN_XkbFreeKeyboard)(XkbDescPtr,unsigned int,Bool);
typedef void (* PFN_XkbFreeNames)(XkbDescPtr,unsigned int,Bool);
typedef XkbDescPtr (* PFN_XkbGetMap)(Display*,unsigned int,unsigned int);
typedef Status (* PFN_XkbGetNames)(Display*,unsigned int,XkbDescPtr);
typedef Status (* PFN_XkbGetState)(Display*,unsigned int,XkbStatePtr);
typedef KeySym (* PFN_XkbKeycodeToKeysym)(Display*,KeyCode,int,int);
typedef Bool (* PFN_XkbQueryExtension)(Display*,int*,int*,int*,int*,int*);
typedef Bool (* PFN_XkbSelectEventDetails)(Display*,unsigned int,unsigned int,unsigned long,unsigned long);
typedef Bool (* PFN_XkbSetDetectableAutoRepeat)(Display*,Bool,Bool*);
typedef void (* PFN_XrmDestroyDatabase)(XrmDatabase);
typedef Bool (* PFN_XrmGetResource)(XrmDatabase,const char*,const char*,char**,XrmValue*);
typedef XrmDatabase (* PFN_XrmGetStringDatabase)(const char*);
typedef void (* PFN_XrmInitialize)(void);
typedef XrmQuark (* PFN_XrmUniqueQuark)(void);
typedef Bool (* PFN_XUnregisterIMInstantiateCallback)(Display*,void*,char*,char*,XIDProc,XPointer);
typedef int (* PFN_Xutf8LookupString)(XIC,XKeyPressedEvent*,char*,int,KeySym*,Status*);
typedef void (* PFN_Xutf8SetWMProperties)(Display*,Window,const char*,const char*,char**,int,XSizeHints*,XWMHints*,XClassHint*);
#define XAllocClassHint _glfw.x11.xlib.AllocClassHint
#define XAllocSizeHints _glfw.x11.xlib.AllocSizeHints
#define XAllocWMHints _glfw.x11.xlib.AllocWMHints
#define XChangeProperty _glfw.x11.xlib.ChangeProperty
#define XChangeWindowAttributes _glfw.x11.xlib.ChangeWindowAttributes
#define XCheckIfEvent _glfw.x11.xlib.CheckIfEvent
#define XCheckTypedWindowEvent _glfw.x11.xlib.CheckTypedWindowEvent
#define XCloseDisplay _glfw.x11.xlib.CloseDisplay
#define XCloseIM _glfw.x11.xlib.CloseIM
#define XConvertSelection _glfw.x11.xlib.ConvertSelection
#define XCreateColormap _glfw.x11.xlib.CreateColormap
#define XCreateFontCursor _glfw.x11.xlib.CreateFontCursor
#define XCreateIC _glfw.x11.xlib.CreateIC
#define XCreateRegion _glfw.x11.xlib.CreateRegion
#define XCreateWindow _glfw.x11.xlib.CreateWindow
#define XDefineCursor _glfw.x11.xlib.DefineCursor
#define XDeleteContext _glfw.x11.xlib.DeleteContext
#define XDeleteProperty _glfw.x11.xlib.DeleteProperty
#define XDestroyIC _glfw.x11.xlib.DestroyIC
#define XDestroyRegion _glfw.x11.xlib.DestroyRegion
#define XDestroyWindow _glfw.x11.xlib.DestroyWindow
#define XDisplayKeycodes _glfw.x11.xlib.DisplayKeycodes
#define XEventsQueued _glfw.x11.xlib.EventsQueued
#define XFilterEvent _glfw.x11.xlib.FilterEvent
#define XFindContext _glfw.x11.xlib.FindContext
#define XFlush _glfw.x11.xlib.Flush
#define XFree _glfw.x11.xlib.Free
#define XFreeColormap _glfw.x11.xlib.FreeColormap
#define XFreeCursor _glfw.x11.xlib.FreeCursor
#define XFreeEventData _glfw.x11.xlib.FreeEventData
#define XGetErrorText _glfw.x11.xlib.GetErrorText
#define XGetEventData _glfw.x11.xlib.GetEventData
#define XGetICValues _glfw.x11.xlib.GetICValues
#define XGetIMValues _glfw.x11.xlib.GetIMValues
#define XGetInputFocus _glfw.x11.xlib.GetInputFocus
#define XGetKeyboardMapping _glfw.x11.xlib.GetKeyboardMapping
#define XGetScreenSaver _glfw.x11.xlib.GetScreenSaver
#define XGetSelectionOwner _glfw.x11.xlib.GetSelectionOwner
#define XGetVisualInfo _glfw.x11.xlib.GetVisualInfo
#define XGetWMNormalHints _glfw.x11.xlib.GetWMNormalHints
#define XGetWindowAttributes _glfw.x11.xlib.GetWindowAttributes
#define XGetWindowProperty _glfw.x11.xlib.GetWindowProperty
#define XGrabPointer _glfw.x11.xlib.GrabPointer
#define XIconifyWindow _glfw.x11.xlib.IconifyWindow
#define XInitThreads _glfw.x11.xlib.InitThreads
#define XInternAtom _glfw.x11.xlib.InternAtom
#define XLookupString _glfw.x11.xlib.LookupString
#define XMapRaised _glfw.x11.xlib.MapRaised
#define XMapWindow _glfw.x11.xlib.MapWindow
#define XMoveResizeWindow _glfw.x11.xlib.MoveResizeWindow
#define XMoveWindow _glfw.x11.xlib.MoveWindow
#define XNextEvent _glfw.x11.xlib.NextEvent
#define XOpenDisplay _glfw.x11.xlib.OpenDisplay
#define XOpenIM _glfw.x11.xlib.OpenIM
#define XPeekEvent _glfw.x11.xlib.PeekEvent
#define XPending _glfw.x11.xlib.Pending
#define XQueryExtension _glfw.x11.xlib.QueryExtension
#define XQueryPointer _glfw.x11.xlib.QueryPointer
#define XRaiseWindow _glfw.x11.xlib.RaiseWindow
#define XRegisterIMInstantiateCallback _glfw.x11.xlib.RegisterIMInstantiateCallback
#define XResizeWindow _glfw.x11.xlib.ResizeWindow
#define XResourceManagerString _glfw.x11.xlib.ResourceManagerString
#define XSaveContext _glfw.x11.xlib.SaveContext
#define XSelectInput _glfw.x11.xlib.SelectInput
#define XSendEvent _glfw.x11.xlib.SendEvent
#define XSetClassHint _glfw.x11.xlib.SetClassHint
#define XSetErrorHandler _glfw.x11.xlib.SetErrorHandler
#define XSetICFocus _glfw.x11.xlib.SetICFocus
#define XSetIMValues _glfw.x11.xlib.SetIMValues
#define XSetInputFocus _glfw.x11.xlib.SetInputFocus
#define XSetLocaleModifiers _glfw.x11.xlib.SetLocaleModifiers
#define XSetScreenSaver _glfw.x11.xlib.SetScreenSaver
#define XSetSelectionOwner _glfw.x11.xlib.SetSelectionOwner
#define XSetWMHints _glfw.x11.xlib.SetWMHints
#define XSetWMNormalHints _glfw.x11.xlib.SetWMNormalHints
#define XSetWMProtocols _glfw.x11.xlib.SetWMProtocols
#define XSupportsLocale _glfw.x11.xlib.SupportsLocale
#define XSync _glfw.x11.xlib.Sync
#define XTranslateCoordinates _glfw.x11.xlib.TranslateCoordinates
#define XUndefineCursor _glfw.x11.xlib.UndefineCursor
#define XUngrabPointer _glfw.x11.xlib.UngrabPointer
#define XUnmapWindow _glfw.x11.xlib.UnmapWindow
#define XUnsetICFocus _glfw.x11.xlib.UnsetICFocus
#define XVisualIDFromVisual _glfw.x11.xlib.VisualIDFromVisual
#define XWarpPointer _glfw.x11.xlib.WarpPointer
#define XkbFreeKeyboard _glfw.x11.xkb.FreeKeyboard
#define XkbFreeNames _glfw.x11.xkb.FreeNames
#define XkbGetMap _glfw.x11.xkb.GetMap
#define XkbGetNames _glfw.x11.xkb.GetNames
#define XkbGetState _glfw.x11.xkb.GetState
#define XkbKeycodeToKeysym _glfw.x11.xkb.KeycodeToKeysym
#define XkbQueryExtension _glfw.x11.xkb.QueryExtension
#define XkbSelectEventDetails _glfw.x11.xkb.SelectEventDetails
#define XkbSetDetectableAutoRepeat _glfw.x11.xkb.SetDetectableAutoRepeat
#define XrmDestroyDatabase _glfw.x11.xrm.DestroyDatabase
#define XrmGetResource _glfw.x11.xrm.GetResource
#define XrmGetStringDatabase _glfw.x11.xrm.GetStringDatabase
#define XrmInitialize _glfw.x11.xrm.Initialize
#define XrmUniqueQuark _glfw.x11.xrm.UniqueQuark
#define XUnregisterIMInstantiateCallback _glfw.x11.xlib.UnregisterIMInstantiateCallback
#define Xutf8LookupString _glfw.x11.xlib.utf8LookupString
#define Xutf8SetWMProperties _glfw.x11.xlib.utf8SetWMProperties
typedef XRRCrtcGamma* (* PFN_XRRAllocGamma)(int);
typedef void (* PFN_XRRFreeCrtcInfo)(XRRCrtcInfo*);
typedef void (* PFN_XRRFreeGamma)(XRRCrtcGamma*);
@@ -85,9 +294,15 @@ typedef int (* PFN_XRRUpdateConfiguration)(XEvent*);
typedef XcursorImage* (* PFN_XcursorImageCreate)(int,int);
typedef void (* PFN_XcursorImageDestroy)(XcursorImage*);
typedef Cursor (* PFN_XcursorImageLoadCursor)(Display*,const XcursorImage*);
typedef char* (* PFN_XcursorGetTheme)(Display*);
typedef int (* PFN_XcursorGetDefaultSize)(Display*);
typedef XcursorImage* (* PFN_XcursorLibraryLoadImage)(const char*,const char*,int);
#define XcursorImageCreate _glfw.x11.xcursor.ImageCreate
#define XcursorImageDestroy _glfw.x11.xcursor.ImageDestroy
#define XcursorImageLoadCursor _glfw.x11.xcursor.ImageLoadCursor
#define XcursorGetTheme _glfw.x11.xcursor.GetTheme
#define XcursorGetDefaultSize _glfw.x11.xcursor.GetDefaultSize
#define XcursorLibraryLoadImage _glfw.x11.xcursor.LibraryLoadImage
typedef Bool (* PFN_XineramaIsActive)(Display*);
typedef Bool (* PFN_XineramaQueryExtension)(Display*,int*,int*);
@@ -123,6 +338,16 @@ typedef XRenderPictFormat* (* PFN_XRenderFindVisualFormat)(Display*,Visual const
#define XRenderQueryVersion _glfw.x11.xrender.QueryVersion
#define XRenderFindVisualFormat _glfw.x11.xrender.FindVisualFormat
typedef Bool (* PFN_XShapeQueryExtension)(Display*,int*,int*);
typedef Status (* PFN_XShapeQueryVersion)(Display*dpy,int*,int*);
typedef void (* PFN_XShapeCombineRegion)(Display*,Window,int,int,int,Region,int);
typedef void (* PFN_XShapeCombineMask)(Display*,Window,int,int,int,Pixmap,int);
#define XShapeQueryExtension _glfw.x11.xshape.QueryExtension
#define XShapeQueryVersion _glfw.x11.xshape.QueryVersion
#define XShapeCombineRegion _glfw.x11.xshape.ShapeCombineRegion
#define XShapeCombineMask _glfw.x11.xshape.ShapeCombineMask
typedef VkFlags VkXlibSurfaceCreateFlagsKHR;
typedef VkFlags VkXcbSurfaceCreateFlagsKHR;
@@ -153,8 +378,6 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(Vk
#include "posix_time.h"
#include "xkb_unicode.h"
#include "glx_context.h"
#include "egl_context.h"
#include "osmesa_context.h"
#if defined(__linux__)
#include "linux_joystick.h"
#else
@@ -165,9 +388,6 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(Vk
#define _glfw_dlclose(handle) dlclose(handle)
#define _glfw_dlsym(handle, name) dlsym(handle, name)
#define _GLFW_EGL_NATIVE_WINDOW ((EGLNativeWindowType) window->x11.handle)
#define _GLFW_EGL_NATIVE_DISPLAY ((EGLNativeDisplayType) _glfw.x11.display)
#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowX11 x11
#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryX11 x11
#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorX11 x11
@@ -199,8 +419,9 @@ typedef struct _GLFWwindowX11
// The last position the cursor was warped to by GLFW
int warpCursorPosX, warpCursorPosY;
// The time of the last KeyPress event
Time lastKeyTime;
// The time of the last KeyPress event per keycode, for discarding
// duplicate key events generated for some keys by ibus
Time keyPressTimes[256];
} _GLFWwindowX11;
@@ -295,6 +516,107 @@ typedef struct _GLFWlibraryX11
Atom ATOM_PAIR;
Atom GLFW_SELECTION;
struct {
void* handle;
GLFWbool utf8;
PFN_XAllocClassHint AllocClassHint;
PFN_XAllocSizeHints AllocSizeHints;
PFN_XAllocWMHints AllocWMHints;
PFN_XChangeProperty ChangeProperty;
PFN_XChangeWindowAttributes ChangeWindowAttributes;
PFN_XCheckIfEvent CheckIfEvent;
PFN_XCheckTypedWindowEvent CheckTypedWindowEvent;
PFN_XCloseDisplay CloseDisplay;
PFN_XCloseIM CloseIM;
PFN_XConvertSelection ConvertSelection;
PFN_XCreateColormap CreateColormap;
PFN_XCreateFontCursor CreateFontCursor;
PFN_XCreateIC CreateIC;
PFN_XCreateRegion CreateRegion;
PFN_XCreateWindow CreateWindow;
PFN_XDefineCursor DefineCursor;
PFN_XDeleteContext DeleteContext;
PFN_XDeleteProperty DeleteProperty;
PFN_XDestroyIC DestroyIC;
PFN_XDestroyRegion DestroyRegion;
PFN_XDestroyWindow DestroyWindow;
PFN_XDisplayKeycodes DisplayKeycodes;
PFN_XEventsQueued EventsQueued;
PFN_XFilterEvent FilterEvent;
PFN_XFindContext FindContext;
PFN_XFlush Flush;
PFN_XFree Free;
PFN_XFreeColormap FreeColormap;
PFN_XFreeCursor FreeCursor;
PFN_XFreeEventData FreeEventData;
PFN_XGetErrorText GetErrorText;
PFN_XGetEventData GetEventData;
PFN_XGetICValues GetICValues;
PFN_XGetIMValues GetIMValues;
PFN_XGetInputFocus GetInputFocus;
PFN_XGetKeyboardMapping GetKeyboardMapping;
PFN_XGetScreenSaver GetScreenSaver;
PFN_XGetSelectionOwner GetSelectionOwner;
PFN_XGetVisualInfo GetVisualInfo;
PFN_XGetWMNormalHints GetWMNormalHints;
PFN_XGetWindowAttributes GetWindowAttributes;
PFN_XGetWindowProperty GetWindowProperty;
PFN_XGrabPointer GrabPointer;
PFN_XIconifyWindow IconifyWindow;
PFN_XInitThreads InitThreads;
PFN_XInternAtom InternAtom;
PFN_XLookupString LookupString;
PFN_XMapRaised MapRaised;
PFN_XMapWindow MapWindow;
PFN_XMoveResizeWindow MoveResizeWindow;
PFN_XMoveWindow MoveWindow;
PFN_XNextEvent NextEvent;
PFN_XOpenDisplay OpenDisplay;
PFN_XOpenIM OpenIM;
PFN_XPeekEvent PeekEvent;
PFN_XPending Pending;
PFN_XQueryExtension QueryExtension;
PFN_XQueryPointer QueryPointer;
PFN_XRaiseWindow RaiseWindow;
PFN_XRegisterIMInstantiateCallback RegisterIMInstantiateCallback;
PFN_XResizeWindow ResizeWindow;
PFN_XResourceManagerString ResourceManagerString;
PFN_XSaveContext SaveContext;
PFN_XSelectInput SelectInput;
PFN_XSendEvent SendEvent;
PFN_XSetClassHint SetClassHint;
PFN_XSetErrorHandler SetErrorHandler;
PFN_XSetICFocus SetICFocus;
PFN_XSetIMValues SetIMValues;
PFN_XSetInputFocus SetInputFocus;
PFN_XSetLocaleModifiers SetLocaleModifiers;
PFN_XSetScreenSaver SetScreenSaver;
PFN_XSetSelectionOwner SetSelectionOwner;
PFN_XSetWMHints SetWMHints;
PFN_XSetWMNormalHints SetWMNormalHints;
PFN_XSetWMProtocols SetWMProtocols;
PFN_XSupportsLocale SupportsLocale;
PFN_XSync Sync;
PFN_XTranslateCoordinates TranslateCoordinates;
PFN_XUndefineCursor UndefineCursor;
PFN_XUngrabPointer UngrabPointer;
PFN_XUnmapWindow UnmapWindow;
PFN_XUnsetICFocus UnsetICFocus;
PFN_XVisualIDFromVisual VisualIDFromVisual;
PFN_XWarpPointer WarpPointer;
PFN_XUnregisterIMInstantiateCallback UnregisterIMInstantiateCallback;
PFN_Xutf8LookupString utf8LookupString;
PFN_Xutf8SetWMProperties utf8SetWMProperties;
} xlib;
struct {
PFN_XrmDestroyDatabase DestroyDatabase;
PFN_XrmGetResource GetResource;
PFN_XrmGetStringDatabase GetStringDatabase;
PFN_XrmInitialize Initialize;
PFN_XrmUniqueQuark UniqueQuark;
} xrm;
struct {
GLFWbool available;
void* handle;
@@ -332,6 +654,15 @@ typedef struct _GLFWlibraryX11
int major;
int minor;
unsigned int group;
PFN_XkbFreeKeyboard FreeKeyboard;
PFN_XkbFreeNames FreeNames;
PFN_XkbGetMap GetMap;
PFN_XkbGetNames GetNames;
PFN_XkbGetState GetState;
PFN_XkbKeycodeToKeysym KeycodeToKeysym;
PFN_XkbQueryExtension QueryExtension;
PFN_XkbSelectEventDetails SelectEventDetails;
PFN_XkbSetDetectableAutoRepeat SetDetectableAutoRepeat;
} xkb;
struct {
@@ -353,6 +684,9 @@ typedef struct _GLFWlibraryX11
PFN_XcursorImageCreate ImageCreate;
PFN_XcursorImageDestroy ImageDestroy;
PFN_XcursorImageLoadCursor ImageLoadCursor;
PFN_XcursorGetTheme GetTheme;
PFN_XcursorGetDefaultSize GetDefaultSize;
PFN_XcursorLibraryLoadImage LibraryLoadImage;
} xcursor;
struct {
@@ -405,6 +739,19 @@ typedef struct _GLFWlibraryX11
PFN_XRenderFindVisualFormat FindVisualFormat;
} xrender;
struct {
GLFWbool available;
void* handle;
int major;
int minor;
int eventBase;
int errorBase;
PFN_XShapeQueryExtension QueryExtension;
PFN_XShapeCombineRegion ShapeCombineRegion;
PFN_XShapeQueryVersion QueryVersion;
PFN_XShapeCombineMask ShapeCombineMask;
} xshape;
} _GLFWlibraryX11;
// X11-specific per-monitor data
@@ -447,4 +794,5 @@ void _glfwReleaseErrorHandlerX11(void);
void _glfwInputErrorX11(int error, const char* message);
void _glfwPushSelectionToManagerX11(void);
void _glfwCreateInputContextX11(_GLFWwindow* window);
+223 -104
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 X11 - www.glfw.org
// GLFW 3.4 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@@ -463,7 +463,6 @@ static size_t encodeUTF8(char* s, unsigned int ch)
// Decode a Unicode code point from a UTF-8 stream
// Based on cutef8 by Jeff Bezanson (Public Domain)
//
#if defined(X_HAVE_UTF8_STRING)
static unsigned int decodeUTF8(const char** s)
{
unsigned int ch = 0, count = 0;
@@ -483,7 +482,6 @@ static unsigned int decodeUTF8(const char** s)
assert(count <= 6);
return ch - offsets[count - 1];
}
#endif /*X_HAVE_UTF8_STRING*/
// Convert the specified Latin-1 string to UTF-8
//
@@ -590,6 +588,14 @@ static void enableCursor(_GLFWwindow* window)
updateCursorImage(window);
}
// Clear its handle when the input context has been destroyed
//
static void inputContextDestroyCallback(XIC ic, XPointer clientData, XPointer callData)
{
_GLFWwindow* window = (_GLFWwindow*) clientData;
window->x11.ic = NULL;
}
// Create the X11 window (and its colormap)
//
static GLFWbool createNativeWindow(_GLFWwindow* window,
@@ -768,27 +774,10 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
PropModeReplace, (unsigned char*) &version, 1);
}
_glfwPlatformSetWindowTitle(window, wndconfig->title);
if (_glfw.x11.im)
{
window->x11.ic = XCreateIC(_glfw.x11.im,
XNInputStyle,
XIMPreeditNothing | XIMStatusNothing,
XNClientWindow,
window->x11.handle,
XNFocusWindow,
window->x11.handle,
NULL);
}
if (window->x11.ic)
{
unsigned long filter = 0;
if (XGetICValues(window->x11.ic, XNFilterEvents, &filter, NULL) == NULL)
XSelectInput(_glfw.x11.display, window->x11.handle, wa.event_mask | filter);
}
_glfwCreateInputContextX11(window);
_glfwPlatformSetWindowTitle(window, wndconfig->title);
_glfwPlatformGetWindowPos(window, &window->x11.xpos, &window->x11.ypos);
_glfwPlatformGetWindowSize(window, &window->x11.width, &window->x11.height);
@@ -1173,8 +1162,7 @@ static void processEvent(XEvent *event)
if (event->type == KeyPress || event->type == KeyRelease)
keycode = event->xkey.keycode;
if (_glfw.x11.im)
filtered = XFilterEvent(event, None);
filtered = XFilterEvent(event, None);
if (_glfw.x11.randr.available)
{
@@ -1195,6 +1183,8 @@ static void processEvent(XEvent *event)
{
_glfw.x11.xkb.group = ((XkbEvent*) event)->state.group;
}
return;
}
}
@@ -1273,23 +1263,26 @@ static void processEvent(XEvent *event)
if (window->x11.ic)
{
// HACK: Ignore duplicate key press events generated by ibus
// These have the same timestamp as the original event
// Corresponding release events are filtered out
// implicitly by the GLFW key repeat logic
if (window->x11.lastKeyTime < event->xkey.time)
// HACK: Do not report the key press events duplicated by XIM
// Duplicate key releases are filtered out implicitly by
// the GLFW key repeat logic in _glfwInputKey
// A timestamp per key is used to handle simultaneous keys
// NOTE: Always allow the first event for each key through
// (the server never sends a timestamp of zero)
// NOTE: Timestamp difference is compared to handle wrap-around
Time diff = event->xkey.time - window->x11.keyPressTimes[keycode];
if (diff == event->xkey.time || (diff > 0 && diff < (1 << 31)))
{
if (keycode)
_glfwInputKey(window, key, keycode, GLFW_PRESS, mods);
window->x11.lastKeyTime = event->xkey.time;
window->x11.keyPressTimes[keycode] = event->xkey.time;
}
if (!filtered)
{
int count;
Status status;
#if defined(X_HAVE_UTF8_STRING)
char buffer[100];
char* chars = buffer;
@@ -1314,33 +1307,6 @@ static void processEvent(XEvent *event)
while (c - chars < count)
_glfwInputChar(window, decodeUTF8(&c), mods, plain);
}
#else /*X_HAVE_UTF8_STRING*/
wchar_t buffer[16];
wchar_t* chars = buffer;
count = XwcLookupString(window->x11.ic,
&event->xkey,
buffer,
sizeof(buffer) / sizeof(wchar_t),
NULL,
&status);
if (status == XBufferOverflow)
{
chars = calloc(count, sizeof(wchar_t));
count = XwcLookupString(window->x11.ic,
&event->xkey,
chars, count,
NULL, &status);
}
if (status == XLookupChars || status == XLookupBoth)
{
int i;
for (i = 0; i < count; i++)
_glfwInputChar(window, chars[i], mods, plain);
}
#endif /*X_HAVE_UTF8_STRING*/
if (chars != buffer)
free(chars);
@@ -1557,6 +1523,8 @@ static void processEvent(XEvent *event)
// the position into root (screen) coordinates
if (!event->xany.send_event && window->x11.parent != _glfw.x11.root)
{
_glfwGrabErrorHandlerX11();
Window dummy;
XTranslateCoordinates(_glfw.x11.display,
window->x11.parent,
@@ -1564,6 +1532,10 @@ static void processEvent(XEvent *event)
xpos, ypos,
&xpos, &ypos,
&dummy);
_glfwReleaseErrorHandlerX11();
if (_glfw.x11.errorCode == BadWindow)
return;
}
if (xpos != window->x11.xpos || ypos != window->x11.ypos)
@@ -1961,6 +1933,38 @@ void _glfwPushSelectionToManagerX11(void)
}
}
void _glfwCreateInputContextX11(_GLFWwindow* window)
{
XIMCallback callback;
callback.callback = (XIMProc) inputContextDestroyCallback;
callback.client_data = (XPointer) window;
window->x11.ic = XCreateIC(_glfw.x11.im,
XNInputStyle,
XIMPreeditNothing | XIMStatusNothing,
XNClientWindow,
window->x11.handle,
XNFocusWindow,
window->x11.handle,
XNDestroyCallback,
&callback,
NULL);
if (window->x11.ic)
{
XWindowAttributes attribs;
XGetWindowAttributes(_glfw.x11.display, window->x11.handle, &attribs);
unsigned long filter = 0;
if (XGetICValues(window->x11.ic, XNFilterEvents, &filter, NULL) == NULL)
{
XSelectInput(_glfw.x11.display,
window->x11.handle,
attribs.your_event_mask | filter);
}
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
@@ -1971,7 +1975,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig)
{
Visual* visual;
Visual* visual = NULL;
int depth;
if (ctxconfig->client != GLFW_NO_API)
@@ -1997,8 +2001,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
}
}
if (ctxconfig->client == GLFW_NO_API ||
ctxconfig->source == GLFW_OSMESA_CONTEXT_API)
if (!visual)
{
visual = DefaultVisual(_glfw.x11.display, _glfw.x11.screen);
depth = DefaultDepth(_glfw.x11.display, _glfw.x11.screen);
@@ -2073,21 +2076,14 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
{
#if defined(X_HAVE_UTF8_STRING)
Xutf8SetWMProperties(_glfw.x11.display,
window->x11.handle,
title, title,
NULL, 0,
NULL, NULL, NULL);
#else
// This may be a slightly better fallback than using XStoreName and
// XSetIconName, which always store their arguments using STRING
XmbSetWMProperties(_glfw.x11.display,
window->x11.handle,
title, title,
NULL, 0,
NULL, NULL, NULL);
#endif
if (_glfw.x11.xlib.utf8)
{
Xutf8SetWMProperties(_glfw.x11.display,
window->x11.handle,
title, title,
NULL, 0,
NULL, NULL, NULL);
}
XChangeProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.NET_WM_NAME, _glfw.x11.UTF8_STRING, 8,
@@ -2580,13 +2576,19 @@ int _glfwPlatformWindowHovered(_GLFWwindow* window)
int rootX, rootY, childX, childY;
unsigned int mask;
if (!XQueryPointer(_glfw.x11.display, w,
&root, &w, &rootX, &rootY, &childX, &childY, &mask))
{
return GLFW_FALSE;
}
_glfwGrabErrorHandlerX11();
if (w == window->x11.handle)
const Bool result = XQueryPointer(_glfw.x11.display, w,
&root, &w, &rootX, &rootY,
&childX, &childY, &mask);
_glfwReleaseErrorHandlerX11();
if (_glfw.x11.errorCode == BadWindow)
w = _glfw.x11.root;
else if (!result)
return GLFW_FALSE;
else if (w == window->x11.handle)
return GLFW_TRUE;
}
@@ -2700,6 +2702,25 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
XFlush(_glfw.x11.display);
}
void _glfwPlatformSetWindowMousePassthrough(_GLFWwindow* window, GLFWbool enabled)
{
if (!_glfw.x11.xshape.available)
return;
if (enabled)
{
Region region = XCreateRegion();
XShapeCombineRegion(_glfw.x11.display, window->x11.handle,
ShapeInput, 0, 0, region, ShapeSet);
XDestroyRegion(region);
}
else
{
XShapeCombineMask(_glfw.x11.display, window->x11.handle,
ShapeInput, 0, 0, None, ShapeSet);
}
}
float _glfwPlatformGetWindowOpacity(_GLFWwindow* window)
{
float opacity = 1.f;
@@ -2755,11 +2776,12 @@ void _glfwPlatformPollEvents(void)
_GLFWwindow* window;
#if defined(__linux__)
_glfwDetectJoystickConnectionLinux();
if (_glfw.joysticksInitialized)
_glfwDetectJoystickConnectionLinux();
#endif
XPending(_glfw.x11.display);
while (XQLength(_glfw.x11.display))
while (QLength(_glfw.x11.display))
{
XEvent event;
XNextEvent(_glfw.x11.display, &event);
@@ -2905,29 +2927,76 @@ int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
{
int native = 0;
if (_glfw.x11.xcursor.handle)
{
char* theme = XcursorGetTheme(_glfw.x11.display);
if (theme)
{
const int size = XcursorGetDefaultSize(_glfw.x11.display);
const char* name = NULL;
if (shape == GLFW_ARROW_CURSOR)
native = XC_left_ptr;
else if (shape == GLFW_IBEAM_CURSOR)
native = XC_xterm;
else if (shape == GLFW_CROSSHAIR_CURSOR)
native = XC_crosshair;
else if (shape == GLFW_HAND_CURSOR)
native = XC_hand2;
else if (shape == GLFW_HRESIZE_CURSOR)
native = XC_sb_h_double_arrow;
else if (shape == GLFW_VRESIZE_CURSOR)
native = XC_sb_v_double_arrow;
else
return GLFW_FALSE;
if (shape == GLFW_ARROW_CURSOR)
name = "default";
else if (shape == GLFW_IBEAM_CURSOR)
name = "text";
else if (shape == GLFW_CROSSHAIR_CURSOR)
name = "crosshair";
else if (shape == GLFW_POINTING_HAND_CURSOR)
name = "pointer";
else if (shape == GLFW_RESIZE_EW_CURSOR)
name = "ew-resize";
else if (shape == GLFW_RESIZE_NS_CURSOR)
name = "ns-resize";
else if (shape == GLFW_RESIZE_NWSE_CURSOR)
name = "nwse-resize";
else if (shape == GLFW_RESIZE_NESW_CURSOR)
name = "nesw-resize";
else if (shape == GLFW_RESIZE_ALL_CURSOR)
name = "all-scroll";
else if (shape == GLFW_NOT_ALLOWED_CURSOR)
name = "not-allowed";
XcursorImage* image = XcursorLibraryLoadImage(name, theme, size);
if (image)
{
cursor->x11.handle = XcursorImageLoadCursor(_glfw.x11.display, image);
XcursorImageDestroy(image);
}
}
}
cursor->x11.handle = XCreateFontCursor(_glfw.x11.display, native);
if (!cursor->x11.handle)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: Failed to create standard cursor");
return GLFW_FALSE;
unsigned int native = 0;
if (shape == GLFW_ARROW_CURSOR)
native = XC_left_ptr;
else if (shape == GLFW_IBEAM_CURSOR)
native = XC_xterm;
else if (shape == GLFW_CROSSHAIR_CURSOR)
native = XC_crosshair;
else if (shape == GLFW_POINTING_HAND_CURSOR)
native = XC_hand2;
else if (shape == GLFW_RESIZE_EW_CURSOR)
native = XC_sb_h_double_arrow;
else if (shape == GLFW_RESIZE_NS_CURSOR)
native = XC_sb_v_double_arrow;
else if (shape == GLFW_RESIZE_ALL_CURSOR)
native = XC_fleur;
else
{
_glfwInputError(GLFW_CURSOR_UNAVAILABLE,
"X11: Standard cursor shape unavailable");
return GLFW_FALSE;
}
cursor->x11.handle = XCreateFontCursor(_glfw.x11.display, native);
if (!cursor->x11.handle)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: Failed to create standard cursor");
return GLFW_FALSE;
}
}
return GLFW_TRUE;
@@ -2950,8 +3019,9 @@ void _glfwPlatformSetCursor(_GLFWwindow* window, _GLFWcursor* cursor)
void _glfwPlatformSetClipboardString(const char* string)
{
char* copy = _glfw_strdup(string);
free(_glfw.x11.clipboardString);
_glfw.x11.clipboardString = _glfw_strdup(string);
_glfw.x11.clipboardString = copy;
XSetSelectionOwner(_glfw.x11.display,
_glfw.x11.CLIPBOARD,
@@ -2971,6 +3041,55 @@ const char* _glfwPlatformGetClipboardString(void)
return getSelectionString(_glfw.x11.CLIPBOARD);
}
EGLenum _glfwPlatformGetEGLPlatform(EGLint** attribs)
{
if (_glfw.egl.ANGLE_platform_angle)
{
int type = 0;
if (_glfw.egl.ANGLE_platform_angle_opengl)
{
if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_OPENGL)
type = EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE;
}
if (_glfw.egl.ANGLE_platform_angle_vulkan)
{
if (_glfw.hints.init.angleType == GLFW_ANGLE_PLATFORM_TYPE_VULKAN)
type = EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE;
}
if (type)
{
*attribs = calloc(5, sizeof(EGLint));
(*attribs)[0] = EGL_PLATFORM_ANGLE_TYPE_ANGLE;
(*attribs)[1] = type;
(*attribs)[2] = EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE;
(*attribs)[3] = EGL_PLATFORM_X11_EXT;
(*attribs)[4] = EGL_NONE;
return EGL_PLATFORM_ANGLE_ANGLE;
}
}
if (_glfw.egl.EXT_platform_base && _glfw.egl.EXT_platform_x11)
return EGL_PLATFORM_X11_EXT;
return 0;
}
EGLNativeDisplayType _glfwPlatformGetEGLNativeDisplay(void)
{
return _glfw.x11.display;
}
EGLNativeWindowType _glfwPlatformGetEGLNativeWindow(_GLFWwindow* window)
{
if (_glfw.egl.platform)
return &window->x11.handle;
else
return (EGLNativeWindowType) window->x11.handle;
}
void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
{
if (!_glfw.vk.KHR_surface)
+1 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 X11 - www.glfw.org
// GLFW 3.4 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+1 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Linux - www.glfw.org
// GLFW 3.4 Linux - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
//
+8 -20
View File
@@ -20,17 +20,6 @@ set(GETOPT "${GLFW_SOURCE_DIR}/deps/getopt.h"
set(TINYCTHREAD "${GLFW_SOURCE_DIR}/deps/tinycthread.h"
"${GLFW_SOURCE_DIR}/deps/tinycthread.c")
if (${CMAKE_VERSION} VERSION_EQUAL "3.1.0" OR
${CMAKE_VERSION} VERSION_GREATER "3.1.0")
set(CMAKE_C_STANDARD 99)
else()
# Remove this fallback when removing support for CMake version less than 3.1
add_compile_options("$<$<C_COMPILER_ID:AppleClang>:-std=c99>"
"$<$<C_COMPILER_ID:Clang>:-std=c99>"
"$<$<C_COMPILER_ID:GNU>:-std=c99>")
endif()
add_executable(clipboard clipboard.c ${GETOPT} ${GLAD_GL})
add_executable(events events.c ${GETOPT} ${GLAD_GL})
add_executable(msaa msaa.c ${GETOPT} ${GLAD_GL})
@@ -45,27 +34,27 @@ add_executable(gamma WIN32 MACOSX_BUNDLE gamma.c ${GLAD_GL})
add_executable(icon WIN32 MACOSX_BUNDLE icon.c ${GLAD_GL})
add_executable(inputlag WIN32 MACOSX_BUNDLE inputlag.c ${GETOPT} ${GLAD_GL})
add_executable(joysticks WIN32 MACOSX_BUNDLE joysticks.c ${GLAD_GL})
add_executable(opacity WIN32 MACOSX_BUNDLE opacity.c ${GLAD_GL})
add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GLAD_GL})
add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD_GL})
add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD_GL})
add_executable(title WIN32 MACOSX_BUNDLE title.c ${GLAD_GL})
add_executable(triangle-vulkan WIN32 triangle-vulkan.c ${GLAD_VULKAN})
add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${GETOPT} ${GLAD_GL})
add_executable(window WIN32 MACOSX_BUNDLE window.c ${GLAD_GL})
target_link_libraries(empty "${CMAKE_THREAD_LIBS_INIT}")
target_link_libraries(threads "${CMAKE_THREAD_LIBS_INIT}")
target_link_libraries(empty Threads::Threads)
target_link_libraries(threads Threads::Threads)
if (RT_LIBRARY)
target_link_libraries(empty "${RT_LIBRARY}")
target_link_libraries(threads "${RT_LIBRARY}")
endif()
set(GUI_ONLY_BINARIES empty gamma icon inputlag joysticks opacity tearing
threads timeout title triangle-vulkan windows)
set(GUI_ONLY_BINARIES empty gamma icon inputlag joysticks tearing threads
timeout title triangle-vulkan window)
set(CONSOLE_BINARIES clipboard events msaa glfwinfo iconify monitors reopen
cursor)
set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
C_STANDARD 99
FOLDER "GLFW3/Tests")
if (MSVC)
@@ -79,16 +68,15 @@ if (APPLE)
set_target_properties(gamma PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Gamma")
set_target_properties(inputlag PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Input Lag")
set_target_properties(joysticks PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Joysticks")
set_target_properties(opacity PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Opacity")
set_target_properties(tearing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Tearing")
set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads")
set_target_properties(timeout PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Timeout")
set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title")
set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
set_target_properties(window PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Window")
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/Info.plist.in")
endif()
+20 -25
View File
@@ -69,7 +69,7 @@ static int swap_interval = 1;
static int wait_events = GLFW_TRUE;
static int animate_cursor = GLFW_FALSE;
static int track_cursor = GLFW_FALSE;
static GLFWcursor* standard_cursors[6];
static GLFWcursor* standard_cursors[10];
static GLFWcursor* tracking_cursor = NULL;
static void error_callback(int error, const char* description)
@@ -271,28 +271,24 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
break;
case GLFW_KEY_1:
glfwSetCursor(window, standard_cursors[0]);
break;
case GLFW_KEY_2:
glfwSetCursor(window, standard_cursors[1]);
break;
case GLFW_KEY_3:
glfwSetCursor(window, standard_cursors[2]);
break;
case GLFW_KEY_4:
glfwSetCursor(window, standard_cursors[3]);
break;
case GLFW_KEY_5:
glfwSetCursor(window, standard_cursors[4]);
break;
case GLFW_KEY_6:
glfwSetCursor(window, standard_cursors[5]);
case GLFW_KEY_7:
case GLFW_KEY_8:
case GLFW_KEY_9:
{
int index = key - GLFW_KEY_1;
if (mods & GLFW_MOD_SHIFT)
index += 9;
if (index < sizeof(standard_cursors) / sizeof(standard_cursors[0]))
glfwSetCursor(window, standard_cursors[index]);
break;
}
case GLFW_KEY_F11:
case GLFW_KEY_ENTER:
@@ -358,17 +354,16 @@ int main(void)
GLFW_ARROW_CURSOR,
GLFW_IBEAM_CURSOR,
GLFW_CROSSHAIR_CURSOR,
GLFW_HAND_CURSOR,
GLFW_HRESIZE_CURSOR,
GLFW_VRESIZE_CURSOR
GLFW_POINTING_HAND_CURSOR,
GLFW_RESIZE_EW_CURSOR,
GLFW_RESIZE_NS_CURSOR,
GLFW_RESIZE_NWSE_CURSOR,
GLFW_RESIZE_NESW_CURSOR,
GLFW_RESIZE_ALL_CURSOR,
GLFW_NOT_ALLOWED_CURSOR
};
standard_cursors[i] = glfwCreateStandardCursor(shapes[i]);
if (!standard_cursors[i])
{
glfwTerminate();
exit(EXIT_FAILURE);
}
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);

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