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131 Commits

Author SHA1 Message Date
Emmanuel Gil Peyrot 8e51c4a577 Tests: Add damage tracking to MSAA
This lets compositors avoid re-rendering the entire buffer when only the
outside of the squares changed.

If glfwGetBufferAge() returns 0 for any reason (the buffer was just
created, there was an error, or the underlying API doesn’t track buffer
age), we swap the entire buffer again.
2019-12-08 18:40:19 +01:00
Emmanuel Gil Peyrot c8233ce7d3 EGL: Implement glfwGetBufferAge()
This feature is provided by the EGL_EXT_buffer_age extension, otherwise
always return 0.
2019-12-08 18:40:19 +01:00
Emmanuel Gil Peyrot 0d2ce23071 Add a glfwGetBufferAge() symbol
This new API lets the application know when the current buffer was last
written to.  If it returns 0, it means the user shouldn’t rely on what
was last present in this buffer and should draw everything again, as
usual.

This provides a significant boost in efficiency, especially on tiling
GPUs, by letting the application avoid to clear and redraw everything at
every frame.
2019-12-08 18:40:19 +01:00
Emmanuel Gil Peyrot a94b96c954 Wayland: Bump wl_compositor for damage_buffer
wl_surface supports a damage_buffer request since its version 4, which
requires wl_compositor to have been bound at that version too.

damage_buffer can then be used by the EGL implementation to optimise
eglSwapBuffersWithDamageKHR().
2019-12-08 18:40:19 +01:00
Emmanuel Gil Peyrot 8e354c2259 EGL: Implement glfwSwapBufferWithDamage()
This is provided by the EGL_KHR_swap_buffers_with_damage extension.
2019-12-08 18:40:19 +01:00
Emmanuel Gil Peyrot e0b1f518cf Add a glfwSwapBuffersWithDamage() symbol
This new API helps the user’s compositor reduce memory bandwidth and
thus power usage by only re-rendering a bunch of dirty rectangles
instead of the entire application buffer.

There is no guarantee that it will effectively get used, it is perfectly
valid to continue damaging the entire buffer instead like with
glfwSwapBuffers() in some cases.
2019-12-08 18:40:19 +01:00
Camilla Löwy 7dbdd2e6a5 Add more standard cursors
This adds the standard cursors for diagonal and omnidirectional
resize/move and operation-not-allowed.  It also adds new (better?) names
for the horizontal and vertical resize/move and pointing hand cursors.

References:
 - https://developer.apple.com/documentation/appkit/nscursor
 - https://stackoverflow.com/questions/10733228/
 - https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-setsystemcursor
 - https://freedesktop.org/wiki/Specifications/cursor-spec/
 - https://tronche.com/gui/x/xlib/appendix/b/

Related to #427.
2019-11-28 22:24:00 +01:00
Camilla Löwy 80fde12fda Wayland: Fix pointing hand cursor shape
Related to #1432.
2019-11-25 18:55:50 +01:00
Emmanuel Gil Peyrot a80788c17f Wayland: Don’t update cursor position in the frame
That way the application only sees the cursor moving when it is inside
of its area, it won’t go back to the top or left side when trying to
resize the window or just hovering the fallback decorations.
2019-11-21 13:53:08 +01:00
Emmanuel Gil Peyrot a9f674e719 Wayland: Don’t reload the cursor on every pointer motion
Previously, any pointer motion in the window decorations when using the
fallback implementation would obtain the wl_cursor again, and do the
attach danse for no benefit.

This will ultimately allow animated cursors to not reset to the first
frame on motion, once these will be implemented.
2019-11-21 13:52:37 +01:00
Camilla Löwy b5d4f24f74 Move CMake uninstall template file to CMake subdir 2019-11-14 21:49:14 +01:00
Camilla Löwy d861d7bffe Update .gitignore file
This adds missing entries for Ninja and the unavoidable clutter of the
modern Doxygen CMake module.
2019-11-14 19:50:19 +01:00
Camilla Löwy c42d8f3e5b Cleanup .gitignore file somewhat 2019-11-14 19:50:19 +01:00
Camilla Löwy 50a6270e55 Add initial CODEOWNERS file 2019-11-14 19:50:14 +01:00
Camilla Löwy b804379463 Add initial GH support file 2019-11-14 19:50:14 +01:00
Camilla Löwy 359758bb53 Add initial .mailmap file 2019-11-14 19:50:03 +01:00
Camilla Löwy e96dc5d219 X11: Assume 96 DPI if RandR monitor size is zero
This falls back to calculating the monitor physical size from the
current resolution and the default X11 DPI when the physical size
returned by RandR is zero.
2019-11-14 19:49:23 +01:00
Camilla Löwy 2c519709be Cocoa: Fix full screen window iconification
Iconification (miniaturization) of undecorated windows stopped working
unless the window has the NSWindowStyleMaskMiniaturizable style.
2019-11-13 14:08:28 +01:00
Camilla Löwy bd452016be Cocoa: Cleanup
Readability fix, does not affect generated code.
2019-11-11 22:49:00 +01:00
Camilla Löwy bac15f9449 Cocoa: Fix multiple methods warning
This fixes a warning due to us using bare ids and
NSCollectionLayoutAnchor having a message with the same name.
2019-11-11 22:49:00 +01:00
Camilla Löwy c819f27ce3 Cocoa: Process events after window destruction
On macOS a destroyed window remained on screen until the next time
events were processed.  This makes the behavior more consistent with
other platforms.

Fixes #1412.
2019-11-11 22:49:00 +01:00
Camilla Löwy 94cb0347ab Cocoa: Add comments for Cocoa symbol macros 2019-11-11 22:49:00 +01:00
Camilla Löwy 953a1c3f8b Cleanup 2019-11-11 22:37:18 +01:00
Guillaume Racicot 70a3104c49 Set C standard at 99 for all example targets
Closes #1593.
2019-11-11 22:37:18 +01:00
Guillaume Racicot bc5523e994 Set C standard at 99 for all test targets
Related to #1593.
2019-11-11 22:37:18 +01:00
Camilla Löwy 8e288dc94c Win32: Add GLFW_WIN32_KEYBOARD_MENU
This platform specific window hint enables access to the Windows window
menu via the keyboard shortcuts.
2019-11-11 22:37:18 +01:00
Camilla Löwy de23429455 Add reminder for why events test is not closing 2019-11-11 22:37:18 +01:00
Camilla Löwy 08f01c31a0 Add gamepad information to events test output 2019-11-11 22:37:18 +01:00
Camilla Löwy 20e522cdf4 Make events test output only UTF-8 in C locale 2019-11-11 22:37:18 +01:00
thewoz c5f1ca3e41 Add canonical build directory to .gitignore
Closes #1595.
2019-11-11 22:37:18 +01:00
Camilla Löwy b69fb99031 Remove mappings for GUID used by different devices
The SDL2 2.0.5+ controller GUID 03000000790000000600000000000000 matches
many devices with different layouts and element counts but with the same
chipset.  This issue is still being resolved upstream.  In the meantime
this removes those mappings from GLFW to avoid confusion and errors.

SDL upstream issue: https://bugzilla.libsdl.org/show_bug.cgi?id=4545

Related to #1583.
2019-11-11 22:37:18 +01:00
Camilla Löwy c88ee1c9d3 Win32: Change transparent framebuffer key color
This is a temporary fix while we determine if the color key workaround
should be removed completely.  See issue thread for discussion.

Related to #1512.
2019-11-11 22:37:13 +01:00
Camilla Löwy 28d8507700 Fix order of words in window guide
Fixes #1571.
2019-11-01 13:43:47 +01:00
Camilla Löwy 75294462b3 X11: Fix content scale fallback value on KDE
KDE sometimes removes the Xft.dpi resource when it would be set to the
X11 default value of 96, causing GLFW to fall back to a value calculated
from the core display sizes in pixels and mm in a desktop environment
that supports Xft.dpi.

This moves to a hardcoded fallback value of 96 on the assumption that
there are more people running KDE with 96 DPI than there are people
running desktop environments that do not support Xft.dpi.

All of this is terrible please send help.

Fixes #1578.
2019-10-29 12:04:47 +01:00
Camilla Löwy 5fc4c01302 X11: Fix decoration enabling after window creation
This fixes the enabling of window decorations after creation.  Instead
of removing the _MOTIF_WM_HINTS property, we now set or unset the
MWM_DECOR_ALL bit of the decorations field.

Fixes #1566.
2019-10-29 12:04:47 +01:00
Camilla Löwy 33683ec60e Remove stray characters from hardcoded CFLAGS
The additional '>' characters were appended to the compiler option.

Related to #1576.
2019-10-29 12:04:47 +01:00
Camilla Löwy 04f7f55f07 Cleanup
Related to #1585.
2019-10-29 12:04:47 +01:00
Pablo Prietz 4d0ae4ffa7 Fix CMake 3.0 - 3.6 support regression
Replaces `VERSION_GREATER_EQUAL` with `VERSION_EQUAL OR
VERSION_GREATER`.  `VERSION_GREATER_EQUAL` was only added in CMake 3.7.

Fixes #1584.
Closes #1585.
2019-10-29 12:04:46 +01:00
Camilla Löwy 82978bb3af Documentation work
This is the documentation update for the change introduced with
0b01d850ed, removing the requirement for
the forward-compatibility flag on macOS.
2019-10-29 12:04:22 +01:00
Camilla Löwy 376897a344 Replace notes for previous releases with links
The news / release notes page was getting a bit long.
2019-10-28 20:02:12 +01:00
Camilla Löwy 36c547875c Update changelog 2019-10-17 20:09:38 +02:00
Camilla Löwy 692754a2c5 Allow AppVeyor to skip pure documentation updates 2019-10-17 20:09:38 +02:00
Corentin Wallez 3a37a08998 Fix -Wextra-semi warnings
Closes #1440.
2019-10-17 20:09:38 +02:00
Luflosi 7749aac50d Use the correct type in a for loop
The `monitorCount` member in the `_GLFWlibrary` struct is of type `int`, so the `for` loop iterating over it should also use the type `int`.

Closes #1572.
2019-10-17 13:47:28 +02:00
Camilla Löwy 1e20218b3d Use HTTPS for Discourse forum 2019-10-16 02:33:12 +02:00
Camilla Löwy 545f409592 Add credit
Related to #1576.
2019-10-16 02:33:12 +02:00
Guillaume Racicot 8f852e0833 Enable C99 explicitly with CMake where available
This enables compilation as C99 where supported by the compiler.
A workaround with per-compiler hardcoded flags is used for CMake 3.0,
which does not support the C_STANDARD target property.

Fixes #1560.
Closes #1576.
2019-10-16 02:33:12 +02:00
Camilla Löwy f71b55f83d Clean up monitors tool output 2019-10-16 02:33:12 +02:00
Luflosi d25248343e Use the correct type for a struct member
The `name` member in the `_GLFWmonitorWayland` struct is used in two places. It is assigned the value from a variable of type `uint32_t` and is compared to another variable of type `uint32_t`, so `name` should also have the same type.

Closes #1569.
2019-10-06 17:36:46 +02:00
Camilla Löwy 1bd0a55aa7 Add VS 2010 and MinGW to AppVeyor build matrix
VS 2010 and MinGW are the two trickiest Windows environments so this
should hopefully catch more mistakes.  This is probably not the right
way to set up any of this, but it works for now.

This is also a first step towards building our release binaries with CI.

[skip travis]
2019-10-03 21:05:49 +02:00
Camilla Löwy 3d2540c373 Win32: Cleanup keyboard input flag parsing
This replaces some magic numbers with the corresponding winuser.h
provided macros and unifies how the MSB from Get*KeyState is tested.
2019-10-03 21:05:49 +02:00
Camilla Löwy 3ec8f4a7f5 Win32: Disable dynamic libgcc for MinGW DLL 2019-10-03 21:05:49 +02:00
Luflosi 243b1bc292 Use the correct type in a for loop
The `size` member in the `GLFWgammaramp` struct is of type `unsigned int`, so the `for` loop iterating over it should also use the type `unsigned int`.

Closes #1541.
2019-09-23 13:43:05 +02:00
luz.paz 7105ff2dfd Fix typos
Found via `codespell -q 3 -S ./deps -L fo,numer,te,uint,wille`
2019-09-16 12:30:25 +02:00
Camilla Löwy 7f02898264 Cocoa: Fix glfwSetWindowSize anchor point
This makes glfwSetWindowSize use the top-left corner as anchor point
instead of the bottom-left corner.

Fixes #1553.
2019-09-06 16:57:37 +02:00
Camilla Löwy aa8e8ab960 Remove deprecated tags from Doxyfile.in
This fixes warnings emitted by Doxygen 1.8.16.
2019-09-06 15:55:59 +02:00
Camilla Löwy 26aac53e1d Update changelog and add credit
Related to #1556.
2019-09-01 21:58:25 +02:00
httpdigest 2777f6a754 Fix comparison of video modes of equal area
This fixes the bug of video modes being discarded if they had
a different resolution but the same area as another mode.

Fixes #1555.
Closes #1556.
2019-09-01 21:57:06 +02:00
Camilla Löwy cbf23e5615 Win32: Fix VS static analysis false positive
This way is perhaps also more readable for humans.
2019-08-28 20:59:49 +02:00
Camilla Löwy 56ca0cb3b3 Unify key name string handling
This makes key names per-key static strings for all supported platforms.

Fixes #1200.
2019-08-27 19:29:56 +02:00
Camilla Löwy 4cc5d2e623 Clarify comment 2019-08-15 17:25:36 +02:00
Camilla Löwy f764836e58 Fix license copyright year and formatting 2019-08-15 16:59:54 +02:00
Camilla Löwy 2c7ef5b480 Win32: Fix initial state of maximized state cache 2019-08-14 19:18:29 +02:00
Camilla Löwy 711b9694a1 Win32: Fix GLFW_MAXIMIZED not maximizing window
The window rect adjustment for content scale broke the initial, correct
maximization performed when creating the window with WS_MAXIMIZE.  This
switches to updating the restored rect instead of the current rect.

Fixes #1499.
Closes #1503.
2019-08-13 16:08:15 +02:00
Camilla Löwy efda4afb49 Put fix in correct position
This fixes a mismerge by @elmindreda in
65748fb8f3.
2019-07-25 20:32:51 +02:00
Camilla Löwy 65748fb8f3 Fix Vulkan triangle test segfault on resize
The command buffer handle was not reset after being freed on window
resize, leading to a segfault when the stale handle was used.
2019-07-25 19:56:03 +02:00
Camilla Löwy 6abad2efd2 Fix conflict with DEBUG macro defined by Bazel
The Bazel build system may define DEBUG when compiling on macOS, which
caused the glfwinfo test program to fail to build.

Fixes #1537.
2019-07-24 21:29:46 +02:00
Camilla Löwy eecf83c5d0 Add credit 2019-07-22 21:37:22 +02:00
Ave Milia 2e039d9275 CMake: remove -DGLFW_DLL on non-Windows targets
When using GLFW with CMake and installed GLFW binaries, `-DGLFW_DLL` is
passed on Linux, which should not happen.

Closes #1530.
2019-07-22 21:37:22 +02:00
Camilla Löwy b430bc4935 Cocoa: Fix internal symbol hiding for dylib
The default symbol visibility was not set to hidden on macOS.
2019-07-16 23:14:16 +02:00
Camilla Löwy 062a1c22b5 Cocoa: Fix file-local function not declared static 2019-07-16 23:12:20 +02:00
Camilla Löwy a4d910b4a7 Documentation work
[ci skip]
2019-07-12 19:04:57 +02:00
Leon Linhart 4f0b8b0dda Win32: Fix cursor enter/position event order
This fixes the cursor enter event being emitted after the first cursor
position event on Windows.

Closes #1490.
2019-07-12 16:39:17 +02:00
Camilla Löwy 7bd0af3089 Add credits 2019-07-12 16:38:06 +02:00
Lukas Zanner 84b13113ed Fix typo in glfwGetRequiredInstanceExtensions docs
Closes #1500.
2019-07-12 15:03:44 +02:00
Camilla Löwy 62b7fe8311 Cleanup 2019-07-12 15:02:04 +02:00
Camilla Löwy 773f4495f0 Win32: Fix symbol redefinition warnings
When both GLFW_INCLUDE_VULKAN and VK_USE_PLATFORM_WIN32_KHR were
defined, the GLFW header would define replacement versions of APIENTRY
and WINGDIAPI /before/ including the Vulkan header, which would include
windows.h, which (justifiably) defines APIENTRY and WINGDIAPI blindly.

Fixes #1524.
2019-07-12 15:02:04 +02:00
Camilla Löwy 5bea122211 Update changelog
Related to #1528.
2019-07-12 15:02:04 +02:00
Camilla Löwy d232bcfcdd Cleanup
Related to #1528.
2019-07-12 15:00:51 +02:00
Denis Bernard 36f90800d8 X11: Query and keep track of Xkb group index
For users with multiple keyboard layouts configured, glfwGetKeyName
works fine only with the primary layout.  Switching layouts results in
changing the group index.  This commit querries the current group index
when initializing keyboard input and keeps track of any change to it.

As a result the scancode -> keyname mapping may change while the program
is running (needs to be documented).

Fixes #1462.
Closes #1528.
2019-07-12 14:08:43 +02:00
Camilla Löwy c6b95e3b07 X11: Fix focus events not being filtered
The filter condition had ended up below the action.
2019-07-11 00:36:34 +02:00
Luflosi e463e85bba Fix typo
Closes #1513.
2019-07-01 11:30:57 +02:00
Camilla Löwy 3a5e99e59a Remove unused function in tearing test 2019-06-27 20:07:19 +02:00
Camilla Löwy 3262c29440 Cocoa: Cleanup
This makes the Cocoa _glfwPlatformSetWindowMonitor consistent with its
X11 and Win32 counterparts.
2019-06-27 18:14:48 +02:00
A. Tombs 1d62157268 Win32: Cleanup pointer test in win32_window.c
MSVC 2019 complains that the code at line 1744
(`GetMonitorInfo(window->monitor->win32.handle, &mi);`) can potentially
dereference a null pointer. The compiler is wrong in this case (it has
not spotted that `monitor` and `window->monitor` must be equal), but
I think it makes sense for our non-NULL test to be on the variable we
actually use rather than the one it was set from.

Related to #1491.
2019-06-27 18:14:48 +02:00
Camilla Löwy 1f508530f0 X11: Let the language initialize XEvent structs 2019-06-27 18:14:48 +02:00
Camilla Löwy fad9896d38 X11: Clean up EWMH feature detection
The EWMH feature detection atoms are now named and loaded the same way
as other X11 atoms.  Detection is now performed after all
non-conditional atoms have been loaded.  The EWMH detection now has
hopefully more readable comments.
2019-06-27 18:14:48 +02:00
Camilla Löwy 0c6b505619 Convert some declarations to C99 style 2019-06-27 18:13:29 +02:00
Luflosi 2db3b9688d Replace some tabs with spaces
I found some tabs where there should be spaces for consistency.
Closes #1496.
2019-06-16 16:57:09 +02:00
Camilla Löwy d834f01ca4 Rename legacy Vulkan triangle program
Fixes #1477.
2019-05-24 17:28:32 +02:00
Camilla Löwy 537ea4ccf1 Explicitly disable inclusion for test and examples
Thank you, Travis CI, for reminding me that one cannot disable a header
with inclusion guards if it doesn't exist.
2019-05-24 17:28:32 +02:00
Camilla Löwy 51bb76c7c3 Improve (?) reference documentation for callbacks 2019-05-24 14:58:54 +02:00
Camilla Löwy 71e6ff386d Enable CMake policy CMP0077 where available
This will let higher-level projects override GLFW CMake options with
normal variables instead of having to use cache variables.

This means with CMake 3.13 and later you can now do:

set(GLFW_BUILD_TESTS ON)
add_subdirectory(path/to/glfw)

Instead of the more verbose:

set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE)
add_subdirectory(path/to/glfw)
2019-05-24 14:58:54 +02:00
Camilla Löwy 98dde03ce1 Fix variable dereferencing 2019-05-24 14:58:54 +02:00
Camilla Löwy e1d9e2ba73 Clarify Doxyfile INPUT value generation 2019-05-24 14:43:49 +02:00
Camilla Löwy 84ec99bb01 Remove pointless comments 2019-05-24 14:43:49 +02:00
Camilla Löwy d0c3fa900a Win32: Fix non-client actions for disabled cursor
Disabled cursor mode interfered with some non-client actions.
2019-05-24 14:43:49 +02:00
Camilla Löwy 267e06a41e Win32: Remove stale comment 2019-05-24 14:43:49 +02:00
Camilla Löwy bb6945a18a Clarify difference between time and timer in docs 2019-05-24 14:43:49 +02:00
Camilla Löwy 22a6c02a4c WGL: Add extension function macro aliases
This should have been done when the WGL extension members were moved
from the context struct to the library struct.
2019-05-24 14:43:49 +02:00
Camilla Löwy 3fd4e79adb WGL: Fix misplaced block comment 2019-05-24 14:43:49 +02:00
Camilla Löwy 56aad76b16 Add C dialect reminders to each source file
Files built for Win32 must use C89 style declarations for compatibility
with VS 2010 and 2012, which are still supported by GLFW.
2019-05-24 14:43:49 +02:00
Camilla Löwy feaa532886 Add missing word 2019-05-24 14:43:49 +02:00
Camilla Löwy e91d0fc499 Clarify triangle-opengl uniform uniform update
The previous way worked as mat4 is an array typedef but this way may be
clearer to people new to the linmath header.
2019-05-24 14:43:49 +02:00
Camilla Löwy 3cf7645b96 Documentation work
Most context related hint and attribute links had copypaste errors.
The GLFW_CONTEXT_RELEASE_BEHAVIOR and GLFW_CONTEXT_NO_ERROR attributes
did not have guide documentation.
2019-05-24 14:43:49 +02:00
Camilla Löwy e4aba7feaa Convert triangle-opengl example to 3.3 core 2019-05-24 14:43:49 +02:00
Camilla Löwy a639d6e635 Rename OpenGL triangle example to triangle-opengl 2019-05-24 14:43:39 +02:00
Camilla Löwy d44bfe0264 Add vertex type and offsetof to OpenGL triangle 2019-05-24 14:39:35 +02:00
Camilla Löwy f61d0916fd Convert OpenGL triangle example to C99 2019-05-19 21:10:29 +02:00
Camilla Löwy c415c71947 Clean up glfwinfo Vulkan version output 2019-05-19 21:10:29 +02:00
Camilla Löwy 144c98bcb3 Simplify glfwinfo Vulkan enumerations 2019-05-19 21:10:29 +02:00
Camilla Löwy fa025d8f80 Convert glfwinfo to C99 2019-05-19 21:10:29 +02:00
Camilla Löwy 700d1f28d8 Add Vulkan 1.1 support to glfwinfo 2019-05-19 21:10:29 +02:00
Camilla Löwy 0b01d850ed NSGL: Remove enforcement of forward-compatible flag
This sharp corner should have been addressed a long time ago.
2019-05-19 21:10:29 +02:00
Camilla Löwy 57bf6b2f75 Add credit
Related to #1480.
2019-05-17 19:19:07 +02:00
Camilla Löwy ceb16cb5f1 X11: Fix CMake check for XInput headers
The X11_Xinput_* variables have been removed in recent CMake, leaving
only the X11_Xi_* set.

Related to #1480.
2019-05-17 17:26:46 +02:00
Camilla Löwy 0ccb690853 Add stable release branch to CI 2019-05-17 17:02:09 +02:00
Camilla Löwy 535491c4f3 Remove cmake from Travis CI package list
This was left over from an old workaround for Travis CI having an
ancient version of CMake pre-installed.
2019-05-17 17:02:09 +02:00
Camilla Löwy 7dc36dd7da Format Travis CI inline script for readability 2019-05-17 16:53:40 +02:00
Camilla Löwy c0eabc594f Add descriptive names for Travis CI jobs 2019-05-17 16:15:59 +02:00
Camilla Löwy 8ee589e43b Disable examples and tests when a subproject
This changes the default value of the GLFW_BUILD_EXAMPLES and
GLFW_BUILD_TESTS CMake options to false when GLFW is being added as
a subdirectory by another CMake project.

If you want the previous behavior, force these options to true before
adding the GLFW subdirectory:

set(GLFW_BUILD_EXAMPLES ON CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE)
add_subdirectory(path/to/glfw)

Doing this is backward compatible with earlier versions of GLFW.

The GLFW_BUILD_DOCS option is left enabled as it also requires Doxygen
to have any effect, is quicker to build and is more likely to be useful
when GLFW is a subproject.
2019-05-17 16:12:52 +02:00
Camilla Löwy cd290f767f Use CMakeDependentOption for dependent options
This replaces the earlier manual logic for dependent CMake options with
the cmake_dependent_option function from CMakeDependentOption.
2019-05-17 16:12:52 +02:00
Camilla Löwy a255e7ace6 Move to the modern CMake project version option
This replaces the manual ad-hoc version variables we have used since
CMake 2.x (and GLFW 2.x lite).
2019-05-17 16:12:52 +02:00
Camilla Löwy 5c5963f1c0 X11: Only check for headers at build time
GLFW does not require the X11 extension libraries to build or run, so
only fail if the headers are unavailable.
2019-05-17 16:12:52 +02:00
Camilla Löwy 090b16bfae X11: Fix CMake not checking for XInput2 headers
Fixes #1480.
2019-05-17 16:12:52 +02:00
Camilla Löwy 42a3e4434f Update changelog and add credit 2019-05-17 16:12:52 +02:00
Konstantin Podsvirov 15af302f77 Fix use of absolute path in INSTALL_INTERFACE
Closes #1470.
2019-05-17 16:12:52 +02:00
Camilla Löwy be71147ad5 Documentation work
The monitor content scale was missing from the monitor properties
paragraph.
2019-05-17 16:12:52 +02:00
Camilla Löwy ff7d42a55e Update Travis CI build
- Migrate to Xenial
 - Use whitelisted PPA instead of hardcoded deb URL
 - Only add X11 dependencies for X11 builds
 - Only set sudo on matrix entries
2019-05-17 16:12:52 +02:00
Emmanuel Gil Peyrot 599fb3de34 Wayland: Remove wl_shell support
This protocol is part of the core Wayland, but it is pretty badly
designed and is missing quite a few features, and is in the process of
being phased out in compositors.  Its support in GLFW requires
duplicating pretty much every single window management codepath.

This bumps the required compositor versions to the ones which have
implemented xdg-shell, approximately two years ago, which seems sensible
to me.
2019-04-20 10:05:15 +02:00
Camilla Löwy a337c56848 Start 3.4 2019-04-16 23:08:39 +02:00
85 changed files with 1449 additions and 2077 deletions
+5
View File
@@ -7,6 +7,11 @@ branches:
- master
- 3.3-stable
skip_tags: true
skip_commits:
files:
- README.md
- LICENSE.md
- docs/*
environment:
matrix:
- GENERATOR: MinGW Makefiles
+5 -9
View File
@@ -8,20 +8,16 @@ _ReSharper*
*.dir
*.vcxproj*
*.sln
.vs
CMakeSettings.json
.vs/
Win32
x64
Debug
Release
MinSizeRel
RelWithDebInfo
*.xcodeproj
*.opensdf
# Xcode clutter
GLFW.build
GLFW.xcodeproj
# macOS clutter
.DS_Store
@@ -60,11 +56,11 @@ src/wayland-relative-pointer-unstable-v1-protocol.c
# Compiled binaries
src/libglfw.so
src/libglfw.so.3
src/libglfw.so.3.3
src/libglfw.so.3.4
src/libglfw.dylib
src/libglfw.dylib
src/libglfw.3.dylib
src/libglfw.3.3.dylib
src/libglfw.3.4.dylib
src/libglfw3.a
src/glfw3.lib
src/glfw3.dll
@@ -79,7 +75,7 @@ examples/offscreen
examples/particles
examples/splitview
examples/sharing
examples/simple
examples/triangle-opengl
examples/wave
tests/*.app
tests/*.exe
-2
View File
@@ -75,14 +75,12 @@ matrix:
env:
- BUILD_SHARED_LIBS=ON
- CFLAGS=-Werror
- MACOSX_DEPLOYMENT_TARGET=10.8
- os: osx
sudo: false
name: "Cocoa static library"
env:
- BUILD_SHARED_LIBS=OFF
- CFLAGS=-Werror
- MACOSX_DEPLOYMENT_TARGET=10.8
script:
- if grep -Inr '\s$' src include docs tests examples CMake *.md .gitattributes .gitignore; then
echo Trailing whitespace found, aborting;
@@ -1,9 +1,9 @@
if (NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
message(FATAL_ERROR "Cannot find install manifest: \"@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt\"")
if (NOT EXISTS "@GLFW_BINARY_DIR@/install_manifest.txt")
message(FATAL_ERROR "Cannot find install manifest: \"@GLFW_BINARY_DIR@/install_manifest.txt\"")
endif()
file(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files)
file(READ "@GLFW_BINARY_DIR@/install_manifest.txt" files)
string(REGEX REPLACE "\n" ";" files "${files}")
foreach (file ${files})
+17 -12
View File
@@ -1,6 +1,6 @@
cmake_minimum_required(VERSION 3.0)
project(GLFW VERSION 3.3.2 LANGUAGES C)
project(GLFW VERSION 3.4.0 LANGUAGES C)
set(CMAKE_LEGACY_CYGWIN_WIN32 OFF)
@@ -14,9 +14,13 @@ endif()
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
if ("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_CURRENT_SOURCE_DIR}")
set(GLFW_STANDALONE TRUE)
endif()
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON)
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ${GLFW_STANDALONE})
option(GLFW_BUILD_TESTS "Build the GLFW test programs" ${GLFW_STANDALONE})
option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON)
option(GLFW_INSTALL "Generate installation target" ON)
option(GLFW_VULKAN_STATIC "Assume the Vulkan loader is linked with the application" OFF)
@@ -71,7 +75,7 @@ if (MSVC)
include(CheckIncludeFile)
check_include_file(dinput.h DINPUT_H_FOUND)
if (NOT DINPUT_H_FOUND)
message(FATAL_ERROR "DirectX 9 headers not found; install DirectX 9 SDK")
message(FATAL_ERROR "DirectX 9 SDK not found")
endif()
# Workaround for VS 2008 not shipping with stdint.h
list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/vs2008")
@@ -203,27 +207,27 @@ if (_GLFW_X11)
# Check for XRandR (modern resolution switching and gamma control)
if (NOT X11_Xrandr_INCLUDE_PATH)
message(FATAL_ERROR "RandR headers not found; install libxrandr development package")
message(FATAL_ERROR "The RandR headers were not found")
endif()
# Check for Xinerama (legacy multi-monitor support)
if (NOT X11_Xinerama_INCLUDE_PATH)
message(FATAL_ERROR "Xinerama headers not found; install libxinerama development package")
message(FATAL_ERROR "The Xinerama headers were not found")
endif()
# Check for Xkb (X keyboard extension)
if (NOT X11_Xkb_INCLUDE_PATH)
message(FATAL_ERROR "XKB headers not found; install X11 development package")
message(FATAL_ERROR "The X keyboard extension headers were not found")
endif()
# Check for Xcursor (cursor creation from RGBA images)
if (NOT X11_Xcursor_INCLUDE_PATH)
message(FATAL_ERROR "Xcursor headers not found; install libxcursor development package")
message(FATAL_ERROR "The Xcursor headers were not found")
endif()
# Check for XInput (modern HID input)
if (NOT X11_Xi_INCLUDE_PATH)
message(FATAL_ERROR "XInput headers not found; install libxi development package")
message(FATAL_ERROR "The XInput headers were not found")
endif()
list(APPEND glfw_INCLUDE_DIRS "${X11_Xrandr_INCLUDE_PATH}"
@@ -282,10 +286,11 @@ if (_GLFW_COCOA)
list(APPEND glfw_LIBRARIES
"-framework Cocoa"
"-framework IOKit"
"-framework CoreFoundation")
"-framework CoreFoundation"
"-framework CoreVideo")
set(glfw_PKG_DEPS "")
set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation")
set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation -framework CoreVideo")
endif()
#--------------------------------------------------------------------
@@ -362,7 +367,7 @@ if (GLFW_INSTALL)
# Only generate this target if no higher-level project already has
if (NOT TARGET uninstall)
configure_file(cmake_uninstall.cmake.in
configure_file(CMake/cmake_uninstall.cmake.in
cmake_uninstall.cmake IMMEDIATE @ONLY)
add_custom_target(uninstall
+30 -17
View File
@@ -11,7 +11,7 @@ application development. It provides a simple, platform-independent API for
creating windows, contexts and surfaces, reading input, handling events, etc.
GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
Linux both X11 and Wayland are supported.
Linux both X11 and Wayland is supported.
GLFW is licensed under the [zlib/libpng
license](http://www.glfw.org/license.html).
@@ -88,7 +88,7 @@ in the documentation for more information.
GLFW itself depends only on the headers and libraries for your window system.
The (experimental) Wayland backend also depends on the `extra-cmake-modules`
package, which is used to generate Wayland protocol headers.
package, which is used to generated Wayland protocol headers.
The examples and test programs depend on a number of tiny libraries. These are
located in the `deps/` directory.
@@ -118,16 +118,34 @@ information on what to include when reporting a bug.
## Changelog
- [Win32] Bugfix: Super key was not released after Win+V hotkey (#1622)
- [Win32] Bugfix: `glfwGetKeyName` could access out of bounds and return an
invalid pointer
- [Win32] Bugfix: Some synthetic key events were reported as `GLFW_KEY_UNKNOWN`
(#1623)
- [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
- [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
- [X11] Bugfix: `glfwFocusWindow` could terminate on older WMs or without a WM
- [X11] Bugfix: Creating an undecorated window could fail with BadMatch (#1620)
- [X11] Bugfix: Querying a disconnected monitor could segfault (#1602)
- Added `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR`,
`GLFW_RESIZE_ALL_CURSOR` and `GLFW_NOT_ALLOWED_CURSOR` cursor shapes (#427)
- Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427)
- Added `GLFW_RESIZE_NS_CURSOR` alias for `GLFW_VRESIZE_CURSOR` (#427)
- Added `GLFW_POINTING_HAND_CURSOR` alias for `GLFW_HAND_CURSOR` (#427)
- Disabled tests and examples by default when built as a CMake subdirectory
- Bugfix: The CMake config-file package used an absolute path and was not
relocatable (#1470)
- Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556)
- Bugfix: Compiling with -Wextra-semi caused warnings (#1440)
- [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access
to the window menu
- [Win32] Bugfix: `GLFW_INCLUDE_VULKAN` plus `VK_USE_PLATFORM_WIN32_KHR` caused
symbol redefinition (#1524)
- [Win32] Bugfix: The cursor position event was emitted before its cursor enter
event (#1490)
- [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the
window (#1499)
- [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553)
- [Cocoa] Bugfix: Window remained on screen after destruction until event poll
(#1412)
- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
- [X11] Bugfix: Key names were not updated when the keyboard layout changed
(#1462,#1528)
- [X11] Bugfix: Decorations could not be enabled after window creation (#1566)
- [X11] Bugfix: Content scale fallback value could be inconsistent (#1578)
- [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
- [NSGL] Removed enforcement of forward-compatible flag for core contexts
## Contact
@@ -200,7 +218,6 @@ skills.
- GeO4d
- Marcus Geelnard
- Charles Giessen
- Ryan C. Gordon
- Stephen Gowen
- Kovid Goyal
- Eloi Marín Gratacós
@@ -221,7 +238,6 @@ skills.
- Cem Karan
- Osman Keskin
- Josh Kilmer
- Byunghoon Kim
- Cameron King
- Peter Knut
- Christoph Kubisch
@@ -229,7 +245,6 @@ skills.
- Rokas Kupstys
- Konstantin Käfer
- Eric Larson
- Francis Lecavalier
- Robin Leffmann
- Glenn Lewis
- Shane Liesegang
@@ -238,7 +253,6 @@ skills.
- Eyal Lotem
- Aaron Loucks
- Luflosi
- lukect
- Tristam MacDonald
- Hans Mackowiak
- Дмитри Малышев
@@ -284,7 +298,6 @@ skills.
- Alexandre Pretyman
- Pablo Prietz
- przemekmirek
- pthom
- Guillaume Racicot
- Philip Rideout
- Eddie Ringle
+87 -53
View File
@@ -78,11 +78,6 @@ compiler that the GLFW functions are defined in a DLL.
The following macros control which OpenGL or OpenGL ES API header is included.
Only one of these may be defined at a time.
@note GLFW does not provide any of the API headers mentioned below. They are
provided by your development environment or your OpenGL, OpenGL ES or Vulkan
SDK, and most of them can be downloaded from the
[Khronos Registry](https://www.khronos.org/registry/).
@anchor GLFW_INCLUDE_GLCOREARB
__GLFW_INCLUDE_GLCOREARB__ makes the GLFW header include the modern
`GL/glcorearb.h` header (`OpenGL/gl3.h` on macOS) instead of the regular OpenGL
@@ -134,6 +129,10 @@ header selected above. This should only be used with the standard OpenGL header
and only for compatibility with legacy code. GLU has been deprecated and should
not be used in new code.
@note GLFW does not provide any of the API headers mentioned above. They must
be provided by your development environment or your OpenGL, OpenGL ES or Vulkan
SDK.
@note None of these macros may be defined during the compilation of GLFW itself.
If your build includes GLFW and you define any these in your build files, make
sure they are not applied to the GLFW sources.
@@ -167,11 +166,16 @@ must also explicitly link with `gdi32`. Other toolchains including MinGW-w64
include it in the set of default libraries along with other dependencies like
`user32` and `kernel32`.
If you are using GLU, you must also link with `glu32`.
The link library for the GLFW DLL is named `glfw3dll`. When compiling an
application that uses the DLL version of GLFW, you need to define the @ref
GLFW_DLL macro _before_ any inclusion of the GLFW header. This can be done
either with a compiler switch or by defining it in your source code.
An application using the GLFW DLL does not need to link against any of its
dependencies, but you still have to link against `glu32` if it uses GLU.
@subsection build_link_cmake_source With CMake and GLFW source
@@ -182,49 +186,52 @@ build_link_cmake_package.
With a few changes to your `CMakeLists.txt` you can have the GLFW source tree
built along with your application.
When including GLFW as part of your build, you probably don't want to build the
GLFW tests, examples and documentation. To disable these, set the corresponding
cache variables before adding the GLFW source tree.
@code
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
@endcode
Add the root directory of the GLFW source tree to your project. This will add
the `glfw` target to your project.
the `glfw` target and the necessary cache variables to your project.
@code{.cmake}
add_subdirectory(path/to/glfw)
@endcode
Once GLFW has been added, link your application against the `glfw` target.
This adds the GLFW library and its link-time dependencies as it is currently
configured, the include directory for the GLFW header and, when applicable, the
@ref GLFW_DLL macro.
Once GLFW has been added to the project, link against it with the `glfw` target.
This adds all link-time dependencies of GLFW as it is currently configured,
the include directory for the GLFW header and, when applicable, the @ref
GLFW_DLL macro.
@code{.cmake}
target_link_libraries(myapp glfw)
@endcode
Note that the `glfw` target does not depend on OpenGL, as GLFW loads any OpenGL,
OpenGL ES or Vulkan libraries it needs at runtime. If your application calls
OpenGL directly, instead of using a modern
[extension loader library](@ref context_glext_auto), use the OpenGL CMake
package.
Note that the dependencies do not include OpenGL or GLU, as GLFW loads any
OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU.
If your application calls OpenGL directly, instead of using a modern
[extension loader library](@ref context_glext_auto) you can find it by requiring
the OpenGL package.
@code{.cmake}
find_package(OpenGL REQUIRED)
@endcode
If OpenGL is found, the `OpenGL::GL` target is added to your project, containing
library and include directory paths. Link against this like above.
If OpenGL is found, the `OPENGL_FOUND` variable is true and the
`OPENGL_INCLUDE_DIR` and `OPENGL_gl_LIBRARY` cache variables can be used.
@code{.cmake}
target_link_libraries(myapp OpenGL::GL)
target_include_directories(myapp PUBLIC ${OPENGL_INCLUDE_DIR})
target_link_libraries(myapp ${OPENGL_gl_LIBRARY})
@endcode
The OpenGL CMake package also looks for GLU. If GLU is found, the
`OPENGL_GLU_FOUND` variable is true and the `OPENGL_INCLUDE_DIR` and
`OPENGL_glu_LIBRARY` cache variables can be used.
@code{.cmake}
target_link_libraries(myapp ${OPENGL_glu_LIBRARY})
@endcode
@note GLU has been deprecated and should not be used in new code, but some
legacy code requires it. See the [section on GLU](@ref moving_glu) in the
transition guide for suggested replacements.
@subsection build_link_cmake_package With CMake and installed GLFW binaries
@@ -236,34 +243,48 @@ With a few changes to your `CMakeLists.txt` you can locate the package and
target files generated when GLFW is installed.
@code{.cmake}
find_package(glfw3 3.3 REQUIRED)
find_package(glfw3 3.4 REQUIRED)
@endcode
Once GLFW has been added to the project, link against it with the `glfw` target.
This adds the GLFW library and its link-time dependencies, the include directory
for the GLFW header and, when applicable, the @ref GLFW_DLL macro.
This adds all link-time dependencies of GLFW as it is currently configured,
the include directory for the GLFW header and, when applicable, the @ref
GLFW_DLL macro.
@code{.cmake}
target_link_libraries(myapp glfw)
@endcode
Note that the `glfw` target does not depend on OpenGL, as GLFW loads any OpenGL,
OpenGL ES or Vulkan libraries it needs at runtime. If your application calls
OpenGL directly, instead of using a modern
[extension loader library](@ref context_glext_auto), use the OpenGL CMake
package.
Note that the dependencies do not include OpenGL or GLU, as GLFW loads any
OpenGL, OpenGL ES or Vulkan libraries it needs at runtime and does not use GLU.
If your application calls OpenGL directly, instead of using a modern
[extension loader library](@ref context_glext_auto) you can find it by requiring
the OpenGL package.
@code{.cmake}
find_package(OpenGL REQUIRED)
@endcode
If OpenGL is found, the `OpenGL::GL` target is added to your project, containing
library and include directory paths. Link against this like above.
If OpenGL is found, the `OPENGL_FOUND` variable is true and the
`OPENGL_INCLUDE_DIR` and `OPENGL_gl_LIBRARY` cache variables can be used.
@code{.cmake}
target_link_libraries(myapp OpenGL::GL)
target_include_directories(myapp PUBLIC ${OPENGL_INCLUDE_DIR})
target_link_libraries(myapp ${OPENGL_gl_LIBRARY})
@endcode
The OpenGL CMake package also looks for GLU. If GLU is found, the
`OPENGL_GLU_FOUND` variable is true and the `OPENGL_INCLUDE_DIR` and
`OPENGL_glu_LIBRARY` cache variables can be used.
@code{.cmake}
target_link_libraries(myapp ${OPENGL_glu_LIBRARY})
@endcode
@note GLU has been deprecated and should not be used in new code, but some
legacy code requires it. See the [section on GLU](@ref moving_glu) in the
transition guide for suggested replacements.
@subsection build_link_pkgconfig With makefiles and pkg-config on Unix
@@ -278,31 +299,42 @@ A typical compile and link command-line when using the static version of the
GLFW library may look like this:
@code{.sh}
cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --static --libs glfw3)
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
@endcode
If you are using the shared version of the GLFW library, omit the `--static`
flag.
@code{.sh}
cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
@endcode
You can also use the `glfw3.pc` file without installing it first, by using the
`PKG_CONFIG_PATH` environment variable.
@code{.sh}
env PKG_CONFIG_PATH=path/to/glfw/src cc $(pkg-config --cflags glfw3) -o myprog myprog.c $(pkg-config --libs glfw3)
env PKG_CONFIG_PATH=path/to/glfw/src cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
@endcode
The dependencies do not include OpenGL, as GLFW loads any OpenGL, OpenGL ES or
Vulkan libraries it needs at runtime. If your application calls OpenGL
directly, instead of using a modern
[extension loader library](@ref context_glext_auto), you should add the `gl`
pkg-config package.
The dependencies do not include OpenGL or GLU, as GLFW loads any OpenGL, OpenGL
ES or Vulkan libraries it needs at runtime and does not use GLU. On macOS, GLU
is built into the OpenGL framework, so if you need GLU you don't need to do
anything extra. If you need GLU and are using Linux or BSD, you should add the
`glu` pkg-config package.
@code{.sh}
cc $(pkg-config --cflags glfw3 gl) -o myprog myprog.c $(pkg-config --libs glfw3 gl)
cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --libs glfw3 glu`
@endcode
@note GLU has been deprecated and should not be used in new code, but some
legacy code requires it. See the [section on GLU](@ref moving_glu) in the
transition guide for suggested replacements.
If you are using the static version of the GLFW library, make sure you don't
link statically against GLU.
@code{.sh}
cc `pkg-config --cflags glfw3 glu` -o myprog myprog.c `pkg-config --static --libs glfw3` `pkg-config --libs glu`
@endcode
@@ -312,8 +344,8 @@ If you are using the dynamic library version of GLFW, add it to the project
dependencies.
If you are using the static library version of GLFW, add it and the Cocoa,
OpenGL and IOKit frameworks to the project as dependencies. They can all be
found in `/System/Library/Frameworks`.
OpenGL, IOKit and CoreVideo frameworks to the project as dependencies. They can
all be found in `/System/Library/Frameworks`.
@subsection build_link_osx With command-line on macOS
@@ -327,7 +359,7 @@ the `-l` and `-framework` switches.
If you are using the dynamic GLFW library, which is named `libglfw.3.dylib`, do:
@code{.sh}
cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit
cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit -framework CoreVideo
@endcode
If you are using the static library, named `libglfw3.a`, substitute `-lglfw3`
@@ -336,7 +368,9 @@ for `-lglfw`.
Note that you do not add the `.framework` extension to a framework when linking
against it from the command-line.
@note Your machine may have `libGL.*.dylib` style OpenGL library, but that is
for the X Window System and will not work with the macOS native version of GLFW.
The OpenGL framework contains both the OpenGL and GLU APIs, so there is nothing
special to do when using GLU. Also note that even though your machine may have
`libGL`-style OpenGL libraries, they are for use with the X Window System and
will _not_ work with the macOS native version of GLFW.
*/
+13 -11
View File
@@ -85,6 +85,13 @@ transparent window framebuffers. If the running X server does not support this
extension or there is no running compositing manager, the
`GLFW_TRANSPARENT_FRAMEBUFFER` framebuffer hint will have no effect.
GLFW uses both the Xcursor extension and the freedesktop cursor conventions to
provide an expanded set of standard cursor shapes. If the running X server does
not support this extension or the current cursor theme does not support the
conventions, the `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR` and
`GLFW_NOT_ALLOWED_CURSOR` shapes will not be available and other shapes may use
legacy images.
@section compat_wayland Wayland protocols and IPC standards
@@ -104,11 +111,7 @@ has been configured in the compositor.
GLFW uses the [xdg-shell
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/stable/xdg-shell/xdg-shell.xml)
to provide better window management. This protocol is part of
wayland-protocols 1.12, and mandatory at build time. If the running compositor
does not support this protocol, the older [wl_shell
interface](https://cgit.freedesktop.org/wayland/wayland/tree/protocol/wayland.xml#n972)
will be used instead. This will result in a worse integration with the
desktop, especially on tiling compositors.
wayland-protocols 1.12, and mandatory at build time.
GLFW uses the [relative pointer
protocol](https://cgit.freedesktop.org/wayland/wayland-protocols/tree/unstable/relative-pointer/relative-pointer-unstable-v1.xml)
@@ -234,8 +237,7 @@ at most OpenGL version 2.1.
Because of this, on OS X 10.7 and later, the `GLFW_CONTEXT_VERSION_MAJOR` and
`GLFW_CONTEXT_VERSION_MINOR` hints will cause @ref glfwCreateWindow to fail if
given version 3.0 or 3.1. The `GLFW_OPENGL_FORWARD_COMPAT` hint must be set to
`GLFW_TRUE` and the `GLFW_OPENGL_PROFILE` hint must be set to
given version 3.0 or 3.1. The `GLFW_OPENGL_PROFILE` hint must be set to
`GLFW_OPENGL_CORE_PROFILE` when creating OpenGL 3.2 and later contexts. The
`GLFW_OPENGL_DEBUG_CONTEXT` and `GLFW_CONTEXT_NO_ERROR` hints are ignored.
@@ -266,10 +268,10 @@ surfaces on Microsoft Windows. If any of these extensions are not available,
@ref glfwGetRequiredInstanceExtensions will return an empty list and window
surface creation will fail.
GLFW uses the `VK_KHR_surface` and either the `VK_MVK_macos_surface` or
`VK_EXT_metal_surface` extensions to create surfaces on macOS. If any of these
extensions are not available, @ref glfwGetRequiredInstanceExtensions will
return an empty list and window surface creation will fail.
GLFW uses the `VK_KHR_surface` and `VK_MVK_macos_surface` extensions to create
surfaces on macOS. If any of these extensions are not available, @ref
glfwGetRequiredInstanceExtensions will return an empty list and window surface
creation will fail.
GLFW uses the `VK_KHR_surface` and either the `VK_KHR_xlib_surface` or
`VK_KHR_xcb_surface` extensions to create surfaces on X11. If `VK_KHR_surface`
+4 -2
View File
@@ -212,11 +212,13 @@ library or as a DLL / shared library / dynamic library.
@anchor GLFW_BUILD_EXAMPLES
__GLFW_BUILD_EXAMPLES__ determines whether the GLFW examples are built
along with the library.
along with the library. This is enabled by default unless GLFW is being built
as a sub-project.
@anchor GLFW_BUILD_TESTS
__GLFW_BUILD_TESTS__ determines whether the GLFW test programs are
built along with the library.
built along with the library. This is enabled by default unless GLFW is being
built as a sub-project.
@anchor GLFW_BUILD_DOCS
__GLFW_BUILD_DOCS__ determines whether the GLFW documentation is built along
+4 -1
View File
@@ -373,12 +373,15 @@ A cursor with a [standard shape](@ref shapes) from the current system cursor
theme can be can be created with @ref glfwCreateStandardCursor.
@code
GLFWcursor* cursor = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR);
GLFWcursor* url_cursor = glfwCreateStandardCursor(GLFW_POINTING_HAND_CURSOR);
@endcode
These cursor objects behave in the exact same way as those created with @ref
glfwCreateCursor except that the system cursor theme provides the actual image.
A few of these shapes are not available everywhere. If a shape is unavailable,
`NULL` is returned. See @ref glfwCreateStandardCursor for details.
@subsubsection cursor_destruction Cursor destruction
+1 -1
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@@ -8,7 +8,7 @@ GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
Vulkan application development. It provides a simple, platform-independent API
for creating windows, contexts and surfaces, reading input, handling events, etc.
@ref news_33 list new features, caveats and deprecations.
@ref news_34 list new features, caveats and deprecations.
@ref quick_guide is a guide for users new to GLFW. It takes you through how to
write a small but complete program.
+51 -824
View File
@@ -5,852 +5,79 @@
@tableofcontents
@section news_33 Release notes for version 3.3
@section news_34 Release notes for version 3.4
These are the release notes for version 3.3. For a more detailed view including
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
@subsection features_34 New features in version 3.4
Please review the caveats, deprecations and removals if your project was written
against an earlier version of GLFW 3.
@subsubsection standard_cursors_34 More standard cursors
GLFW now provides the standard cursor shapes @ref GLFW_RESIZE_NWSE_CURSOR and
@ref GLFW_RESIZE_NESW_CURSOR for diagonal resizing, @ref GLFW_RESIZE_ALL_CURSOR
for omni-directional resizing and @ref GLFW_NOT_ALLOWED_CURSOR for showing an
action is not allowed.
@subsection features_33 New features in version 3.3
Unlike the original set, these shapes may not be available everywhere and
creation will then fail with the new @ref GLFW_CURSOR_UNAVAILABLE error.
@subsubsection gamepad_33 Gamepad input via SDL_GameControllerDB
The cursors for horizontal and vertical resizing are now referred to as @ref
GLFW_RESIZE_EW_CURSOR and @ref GLFW_RESIZE_NS_CURSOR, and the pointing hand
cursor is now referred to as @ref GLFW_POINTING_HAND_CURSOR. The older names
are still available.
GLFW can now remap game controllers to a standard Xbox-like layout using
a built-in copy of SDL_GameControllerDB. Call @ref glfwJoystickIsGamepad to
check if a joystick has a mapping, @ref glfwGetGamepadState to retrieve its
input state, @ref glfwUpdateGamepadMappings to add newer mappings and @ref
glfwGetGamepadName and @ref glfwGetJoystickGUID for mapping related information.
For more information see @ref cursor_standard.
For more information see @ref gamepad.
@subsubsection features_34_win32_keymenu Support for keyboard access to Windows window menu
@subsubsection moltenvk_33 Support for Vulkan on macOS via MoltenVK
GLFW now provides the
[GLFW_WIN32_KEYBOARD_MENU](@ref GLFW_WIN32_KEYBOARD_MENU_hint) window hint for
enabling keyboard access to the window menu via the Alt+Space and
Alt-and-then-Space shortcuts. This may be useful for more GUI-oriented
applications.
GLFW now supports [MoltenVK](https://moltengl.com/moltenvk/), a Vulkan
implementation on top of the Metal API, and its `VK_MVK_macos_surface` window
surface creation extension. MoltenVK is included in the [macOS Vulkan
SDK](https://vulkan.lunarg.com/).
For more information see @ref vulkan_guide.
@subsection caveats_34 Caveats for version 3.4
@subsubsection standalone_34 Tests and examples are disabled when built as a sub-project
@subsubsection content_scale_33 Content scale queries for DPI-aware rendering
GLFW now does not build the tests and examples when it is added as
a subdirectory of another CMake project. To enable these, set the @ref
GLFW_BUILD_TESTS and @ref GLFW_BUILD_EXAMPLES cache variables before adding the
GLFW subdirectory.
GLFW now provides content scales for windows and monitors, i.e. the ratio
between their current DPI and the platform's default DPI, with @ref
glfwGetWindowContentScale and @ref glfwGetMonitorContentScale.
@code{.cmake}
set(GLFW_BUILD_EXAMPLES ON CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS ON CACHE BOOL "" FORCE)
add_subdirectory(path/to/glfw)
@endcode
Changes of the content scale of a window can be received with the window content
scale callback, set with @ref glfwSetWindowContentScaleCallback.
The @ref GLFW_SCALE_TO_MONITOR window hint enables automatic resizing of a
window by the content scale of the monitor it is placed, on platforms like
Windows where this is necessary. This takes effect both on creation and when
the window is moved between monitors. It is related to but different from
[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
@subsection deprecations_34 Deprecations in version 3.4
For more information see @ref window_scale.
@subsection removals_34 Removals in 3.4
@subsection symbols_34 New symbols in version 3.4
@subsubsection setwindowattrib_33 Support for updating window attributes
@subsubsection functions_34 New functions in version 3.4
@subsubsection types_34 New types in version 3.4
@subsubsection constants_34 New constants in version 3.4
GLFW now supports changing the [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
[GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
[GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
[GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
[GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib) attributes for existing
windows with @ref glfwSetWindowAttrib.
- @ref GLFW_POINTING_HAND_CURSOR
- @ref GLFW_RESIZE_EW_CURSOR
- @ref GLFW_RESIZE_NS_CURSOR
- @ref GLFW_RESIZE_NWSE_CURSOR
- @ref GLFW_RESIZE_NESW_CURSOR
- @ref GLFW_RESIZE_ALL_CURSOR
- @ref GLFW_NOT_ALLOWED_CURSOR
- @ref GLFW_CURSOR_UNAVAILABLE
- @ref GLFW_WIN32_KEYBOARD_MENU
For more information see @ref window_attribs.
@section news_archive Release notes for earlier versions
@subsubsection raw_motion_33 Support for raw mouse motion
GLFW now supports raw (unscaled and unaccelerated) mouse motion in disabled
cursor mode with the [GLFW_RAW_MOUSE_MOTION](@ref GLFW_RAW_MOUSE_MOTION) input
mode. Raw mouse motion input is not yet implemented on macOS. Call @ref
glfwRawMouseMotionSupported to check if GLFW can provide raw mouse motion on the
current system.
For more information see @ref raw_mouse_motion.
@subsubsection joysticks_33 Joystick hats
GLFW can now return the state of hats (i.e. POVs or D-pads) of a joystick with
@ref glfwGetJoystickHats. For compatibility, hats are also exposed as buttons.
This can be disabled with the @ref GLFW_JOYSTICK_HAT_BUTTONS initialization
hint.
For more information see @ref joystick_hat.
@subsubsection geterror_33 Error query
GLFW now supports querying the last error code for the calling thread and its
human-readable description with @ref glfwGetError. This can be used instead of
or together with the error callback.
For more information see @ref error_handling.
@subsubsection init_hints_33 Support for initialization hints
GLFW now supports setting library initialization hints with @ref glfwInitHint.
These must be set before initialization to take effect. Some of these hints are
platform specific but are safe to set on any platform.
For more information see @ref init_hints.
@subsubsection attention_33 User attention request
GLFW now supports requesting user attention with @ref
glfwRequestWindowAttention. Where possible this calls attention to the
specified window. On platforms like macOS it calls attention to the whole
application.
For more information see @ref window_attention.
@subsubsection maximize_33 Window maximization callback
GLFW now supports notifying the application that the window has been maximized
@ref glfwSetWindowMaximizeCallback. This is called both when the window was
maximized by the user and when it was done with @ref glfwMaximizeWindow.
For more information see @ref window_maximize.
@subsubsection workarea_33 Query for the monitor work area
GLFW now supports querying the work area of a monitor, i.e. the area not
occupied by task bars or global menu bars, with @ref glfwGetMonitorWorkarea. On
platforms that lack this concept, the whole area of the monitor is returned.
For more information see @ref monitor_workarea.
@subsubsection transparency_33 Transparent windows and framebuffers
GLFW now supports the creation of windows with transparent framebuffers on
systems with desktop compositing enabled with the @ref
GLFW_TRANSPARENT_FRAMEBUFFER window hint and attribute. This hint must be set
before window creation and leaves any window decorations opaque.
GLFW now also supports whole window transparency with @ref glfwGetWindowOpacity
and @ref glfwSetWindowOpacity. This value controls the opacity of the whole
window including decorations and unlike framebuffer transparency can be changed
at any time after window creation.
For more information see @ref window_transparency.
@subsubsection key_scancode_33 Query for the scancode of a key
GLFW now supports querying the platform dependent scancode of any physical key
with @ref glfwGetKeyScancode.
For more information see @ref input_key.
@subsubsection center_cursor_33 Cursor centering window hint
GLFW now supports controlling whether the cursor is centered over newly created
full screen windows with the [GLFW_CENTER_CURSOR](@ref GLFW_CENTER_CURSOR_hint)
window hint. It is enabled by default.
@subsubsection cursor_hover_33 Mouse cursor hover window attribute
GLFW now supports polling whether the cursor is hovering over the window content
area with the [GLFW_HOVERED](@ref GLFW_HOVERED_attrib) window attribute. This
attribute corresponds to the [cursor enter/leave](@ref cursor_enter) event.
@subsubsection focusonshow_33 Window hint and attribute for input focus on show
GLFW now has the [GLFW_FOCUS_ON_SHOW](@ref GLFW_DECORATED_hint) window hint and
attribute for controlling whether a window gets input focus when shown. It is
enabled by default. It applies both when creating an visible window with @ref
glfwCreateWindow and when showing it with @ref glfwShowWindow.
This is a workaround for GLFW 3.0 lacking @ref glfwFocusWindow and will be
corrected in the next major version.
For more information see @ref window_hide.
@subsubsection device_userptr_33 Monitor and joystick user pointers
GLFW now supports setting and querying user pointers for connected monitors and
joysticks with @ref glfwSetMonitorUserPointer, @ref glfwGetMonitorUserPointer,
@ref glfwSetJoystickUserPointer and @ref glfwGetJoystickUserPointer.
For more information see @ref monitor_userptr and @ref joystick_userptr.
@subsubsection macos_nib_33 macOS menu bar from nib file
GLFW will now load a `MainMenu.nib` file if found in the `Contents/Resources`
directory of the application bundle, as a way to replace the GLFW menu bar
without recompiling GLFW. This behavior can be disabled with the
[GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint) initialization hint.
@subsubsection glext_33 Support for more context creation extensions
The context hint @ref GLFW_SRGB_CAPABLE now supports OpenGL ES via
`WGL_EXT_colorspace`, the context hint @ref GLFW_CONTEXT_NO_ERROR now supports
`WGL_ARB_create_context_no_error` and `GLX_ARB_create_context_no_error`, the
context hint @ref GLFW_CONTEXT_RELEASE_BEHAVIOR now supports
`EGL_KHR_context_flush_control` and @ref glfwGetProcAddress now supports
`EGL_KHR_get_all_proc_addresses`.
@subsubsection osmesa_33 OSMesa off-screen context creation support
GLFW now supports creating off-screen OpenGL contexts using
[OSMesa](https://www.mesa3d.org/osmesa.html) by setting
[GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) to
`GLFW_OSMESA_CONTEXT_API`. Native access function have been added to retrieve
the OSMesa color and depth buffers.
There is also a new null backend that uses OSMesa as its native context
creation API, intended for automated testing. This backend does not provide
input.
@subsection caveats_33 Caveats for version 3.3
@subsubsection joystick_layout_33 Layout of joysticks have changed
The way joystick elements are arranged have changed to match SDL2 in order to
support SDL_GameControllerDB mappings. The layout of joysticks may
change again if required for compatibility with SDL2. If you need a known and
stable layout for game controllers, see if you can switch to @ref gamepad.
Existing code that depends on a specific joystick layout will likely have to be
updated.
@subsubsection wait_events_33 No window required to wait for events
The @ref glfwWaitEvents and @ref glfwWaitEventsTimeout functions no longer need
a window to be created to wait for events. Before version 3.3 these functions
would return immediately if there were no user-created windows. On platforms
where only windows can receive events, an internal helper window is used.
Existing code that depends on the earlier behavior will likely have to be
updated.
@subsubsection gamma_ramp_size_33 Gamma ramp size of 256 may be rejected
The documentation for versions before 3.3 stated that a gamma ramp size of 256
would always be accepted. This was never the case on X11 and could lead to
artifacts on macOS. The @ref glfwSetGamma function has been updated to always
generate a ramp of the correct size.
Existing code that hardcodes a size of 256 should be updated to use the size of
the current ramp of a monitor when setting a new ramp for that monitor.
@subsubsection xinput_deadzone_33 Windows XInput deadzone removed
GLFW no longer applies any deadzone to the input state received from the XInput
API. This was never done for any other platform joystick API so this change
makes the behavior more consistent but you will need to apply your own deadzone
if desired.
@subsubsection x11_clipboard_33 X11 clipboard transfer limits
GLFW now supports reading clipboard text via the `INCR` method, which removes
the limit on how much text can be read with @ref glfwGetClipboardString.
However, writing via this method is not yet supported, so you may not be able to
write a very large string with @ref glfwSetClipboardString even if you read it
from the clipboard earlier.
The exact size limit for writing to the clipboard is negotiated with each
receiving application but is at least several tens of kilobytes. Note that only
the read limit has changed. Any string that could be written before still can
be.
@subsubsection x11_linking_33 X11 extension libraries are loaded dynamically
GLFW now loads all X11 extension libraries at initialization. The only X11
library you need to link against is `libX11`. The header files for the
extension libraries are still required for compilation.
Existing projects and makefiles that link GLFW directly against the extension
libraries should still build correctly but will add these libraries as load-time
dependencies.
@subsubsection cmake_version_33 CMake 3.0 or later is required
The minimum CMake version has been raised from 2.8.12 to 3.0. This is only
a requirement of the GLFW CMake files. The GLFW source files do not depend on
CMake.
@subsection deprecations_33 Deprecations in version 3.3
@subsubsection charmods_callback_33 Character with modifiers callback
The character with modifiers callback set with @ref glfwSetCharModsCallback has
been deprecated and should if possible not be used.
Existing code should still work but further bug fixes will likely not be made.
The callback will be removed in the next major version.
@subsubsection clipboard_window_33 Window parameter to clipboard functions
The window parameter of the clipboard functions @ref glfwGetClipboardString and
@ref glfwSetClipboardString has been deprecated and is no longer used on any
platform. On platforms where the clipboard must be owned by a specific window,
an internal helper window is used.
Existing code should still work unless it depends on a specific window owning
the clipboard. New code may pass `NULL` as the window argument. The parameter
will be removed in a future release.
@subsection removals_33 Removals in 3.3
@subsubsection macos_options_33 macOS specific CMake options and macros
The `GLFW_USE_RETINA`, `GLFW_USE_CHDIR` and `GLFW_USE_MENUBAR` CMake options and
the `_GLFW_USE_RETINA`, `_GLFW_USE_CHDIR` and `_GLFW_USE_MENUBAR` compile-time
macros have been removed.
These options and macros are replaced by the window hint
[GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
and the init hints
[GLFW_COCOA_CHDIR_RESOURCES](@ref GLFW_COCOA_CHDIR_RESOURCES_hint) and
[GLFW_COCOA_MENUBAR](@ref GLFW_COCOA_MENUBAR_hint).
Existing projects and makefiles that set these options or define these macros
during compilation of GLFW will still build but it will have no effect and the
default behaviors will be used.
@subsubsection vulkan_sdk_33 LunarG Vulkan SDK dependency
The GLFW test programs that previously depended on the LunarG Vulkan SDK now
instead uses a Vulkan loader generated by
[glad2](https://github.com/Dav1dde/glad). This means the GLFW CMake files no
longer look for the Vulkan SDK.
Existing CMake projects that depended on the Vulkan SDK cache variables from
GLFW will need to call `find_package(Vulkan)` themselves. CMake 3.7 and later
already comes with a
[Vulkan find module](https://cmake.org/cmake/help/latest/module/FindVulkan.html)
similar to the one GLFW previously included.
@subsubsection lib_suffix_33 CMake option LIB_SUFFIX
The `LIB_SUFFIX` CMake option has been removed. GLFW now uses the
GNUInstallDirs CMake package to handle platform specific details like the
library directory suffix and the `LIB_SUFFIX` CMake option has been removed.
Existing projects and makefiles that set the `LIB_SUFFIX` option will use the
suffix chosen by the GNUInstallDirs package and the option will be ignored.
@subsubsection mir_removed_33 Mir support
The experimental Mir support has been completely removed as the Mir project has
implemented support for the Wayland protocol and is recommending that
applications use that instead.
Existing projects and makefiles that select Mir when compiling GLFW will fail.
Use Wayland or X11 instead.
@subsection symbols_33 New symbols in version 3.3
@subsubsection functions_33 New functions in version 3.3
- @ref glfwInitHint
- @ref glfwGetError
- @ref glfwGetMonitorWorkarea
- @ref glfwGetMonitorContentScale
- @ref glfwGetMonitorUserPointer
- @ref glfwSetMonitorUserPointer
- @ref glfwWindowHintString
- @ref glfwGetWindowContentScale
- @ref glfwGetWindowOpacity
- @ref glfwSetWindowOpacity
- @ref glfwRequestWindowAttention
- @ref glfwSetWindowAttrib
- @ref glfwSetWindowMaximizeCallback
- @ref glfwSetWindowContentScaleCallback
- @ref glfwRawMouseMotionSupported
- @ref glfwGetKeyScancode
- @ref glfwGetJoystickHats
- @ref glfwGetJoystickGUID
- @ref glfwGetJoystickUserPointer
- @ref glfwSetJoystickUserPointer
- @ref glfwJoystickIsGamepad
- @ref glfwUpdateGamepadMappings
- @ref glfwGetGamepadName
- @ref glfwGetGamepadState
@subsubsection types_33 New types in version 3.3
- @ref GLFWwindowmaximizefun
- @ref GLFWwindowcontentscalefun
- @ref GLFWgamepadstate
@subsubsection constants_33 New constants in version 3.3
- @ref GLFW_NO_ERROR
- @ref GLFW_JOYSTICK_HAT_BUTTONS
- @ref GLFW_COCOA_CHDIR_RESOURCES
- @ref GLFW_COCOA_MENUBAR
- @ref GLFW_CENTER_CURSOR
- @ref GLFW_TRANSPARENT_FRAMEBUFFER
- @ref GLFW_HOVERED
- @ref GLFW_FOCUS_ON_SHOW
- @ref GLFW_SCALE_TO_MONITOR
- @ref GLFW_COCOA_RETINA_FRAMEBUFFER
- @ref GLFW_COCOA_FRAME_NAME
- @ref GLFW_COCOA_GRAPHICS_SWITCHING
- @ref GLFW_X11_CLASS_NAME
- @ref GLFW_X11_INSTANCE_NAME
- @ref GLFW_OSMESA_CONTEXT_API
- @ref GLFW_HAT_CENTERED
- @ref GLFW_HAT_UP
- @ref GLFW_HAT_RIGHT
- @ref GLFW_HAT_DOWN
- @ref GLFW_HAT_LEFT
- @ref GLFW_HAT_RIGHT_UP
- @ref GLFW_HAT_RIGHT_DOWN
- @ref GLFW_HAT_LEFT_UP
- @ref GLFW_HAT_LEFT_DOWN
- @ref GLFW_MOD_CAPS_LOCK
- @ref GLFW_MOD_NUM_LOCK
- @ref GLFW_LOCK_KEY_MODS
- @ref GLFW_RAW_MOUSE_MOTION
- @ref GLFW_GAMEPAD_BUTTON_A
- @ref GLFW_GAMEPAD_BUTTON_B
- @ref GLFW_GAMEPAD_BUTTON_X
- @ref GLFW_GAMEPAD_BUTTON_Y
- @ref GLFW_GAMEPAD_BUTTON_LEFT_BUMPER
- @ref GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER
- @ref GLFW_GAMEPAD_BUTTON_BACK
- @ref GLFW_GAMEPAD_BUTTON_START
- @ref GLFW_GAMEPAD_BUTTON_GUIDE
- @ref GLFW_GAMEPAD_BUTTON_LEFT_THUMB
- @ref GLFW_GAMEPAD_BUTTON_RIGHT_THUMB
- @ref GLFW_GAMEPAD_BUTTON_DPAD_UP
- @ref GLFW_GAMEPAD_BUTTON_DPAD_RIGHT
- @ref GLFW_GAMEPAD_BUTTON_DPAD_DOWN
- @ref GLFW_GAMEPAD_BUTTON_DPAD_LEFT
- @ref GLFW_GAMEPAD_BUTTON_LAST
- @ref GLFW_GAMEPAD_BUTTON_CROSS
- @ref GLFW_GAMEPAD_BUTTON_CIRCLE
- @ref GLFW_GAMEPAD_BUTTON_SQUARE
- @ref GLFW_GAMEPAD_BUTTON_TRIANGLE
- @ref GLFW_GAMEPAD_AXIS_LEFT_X
- @ref GLFW_GAMEPAD_AXIS_LEFT_Y
- @ref GLFW_GAMEPAD_AXIS_RIGHT_X
- @ref GLFW_GAMEPAD_AXIS_RIGHT_Y
- @ref GLFW_GAMEPAD_AXIS_LEFT_TRIGGER
- @ref GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
- @ref GLFW_GAMEPAD_AXIS_LAST
@section news_32 Release notes for 3.2
These are the release notes for version 3.2. For a more detailed view including
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
@subsection features_32 New features in version 3.2
@subsubsection news_32_vulkan Support for Vulkan
GLFW now supports basic integration with Vulkan with @ref glfwVulkanSupported,
@ref glfwGetRequiredInstanceExtensions, @ref glfwGetInstanceProcAddress, @ref
glfwGetPhysicalDevicePresentationSupport and @ref glfwCreateWindowSurface.
Vulkan header inclusion can be selected with
@ref GLFW_INCLUDE_VULKAN.
@subsubsection news_32_setwindowmonitor Window mode switching
GLFW now supports switching between windowed and full screen modes and updating
the monitor and desired resolution and refresh rate of full screen windows with
@ref glfwSetWindowMonitor.
@subsubsection news_32_maximize Window maxmimization support
GLFW now supports window maximization with @ref glfwMaximizeWindow and the
@ref GLFW_MAXIMIZED window hint and attribute.
@subsubsection news_32_focus Window input focus control
GLFW now supports giving windows input focus with @ref glfwFocusWindow.
@subsubsection news_32_sizelimits Window size limit support
GLFW now supports setting both absolute and relative window size limits with
@ref glfwSetWindowSizeLimits and @ref glfwSetWindowAspectRatio.
@subsubsection news_32_keyname Localized key names
GLFW now supports querying the localized name of printable keys with @ref
glfwGetKeyName, either by key token or by scancode.
@subsubsection news_32_waittimeout Wait for events with timeout
GLFW now supports waiting for events for a set amount of time with @ref
glfwWaitEventsTimeout.
@subsubsection news_32_icon Window icon support
GLFW now supports setting the icon of windows with @ref glfwSetWindowIcon.
@subsubsection news_32_timer Raw timer access
GLFW now supports raw timer values with @ref glfwGetTimerValue and @ref
glfwGetTimerFrequency.
@subsubsection news_32_joystick Joystick connection callback
GLFW now supports notifying when a joystick has been connected or disconnected
with @ref glfwSetJoystickCallback.
@subsubsection news_32_noapi Context-less windows
GLFW now supports creating windows without a OpenGL or OpenGL ES context by
setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`.
@subsubsection news_32_contextapi Run-time context creation API selection
GLFW now supports selecting and querying the context creation API at run-time
with the @ref GLFW_CONTEXT_CREATION_API hint and attribute.
@subsubsection news_32_noerror Error-free context creation
GLFW now supports creating and querying OpenGL and OpenGL ES contexts that do
not emit errors with the @ref GLFW_CONTEXT_NO_ERROR hint, provided the machine
supports the `GL_KHR_no_error` extension.
@subsubsection news_32_cmake CMake config-file package support
GLFW now supports being used as a
[config-file package](@ref build_link_cmake_package) from other projects for
easy linking with the library and its dependencies.
@section news_31 Release notes for 3.1
These are the release notes for version 3.1. For a more detailed view including
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
@subsection features_31 New features in version 3.1
@subsubsection news_31_cursor Custom mouse cursor images
GLFW now supports creating and setting both custom cursor images and standard
cursor shapes. They are created with @ref glfwCreateCursor or @ref
glfwCreateStandardCursor, set with @ref glfwSetCursor and destroyed with @ref
glfwDestroyCursor.
@see @ref cursor_object
@subsubsection news_31_drop Path drop event
GLFW now provides a callback for receiving the paths of files and directories
dropped onto GLFW windows. The callback is set with @ref glfwSetDropCallback.
@see @ref path_drop
@subsubsection news_31_emptyevent Main thread wake-up
GLFW now provides the @ref glfwPostEmptyEvent function for posting an empty
event from another thread to the main thread event queue, causing @ref
glfwWaitEvents to return.
@see @ref events
@subsubsection news_31_framesize Window frame size query
GLFW now supports querying the size, on each side, of the frame around the
content area of a window, with @ref glfwGetWindowFrameSize.
@see [Window size](@ref window_size)
@subsubsection news_31_autoiconify Simultaneous multi-monitor rendering
GLFW now supports disabling auto-iconification of full screen windows with
the [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint. This is
intended for people building multi-monitor installations, where you need windows
to stay in full screen despite losing input focus.
@subsubsection news_31_floating Floating windows
GLFW now supports floating windows, also called topmost or always on top, for
easier debugging with the @ref GLFW_FLOATING window hint and attribute.
@subsubsection news_31_focused Initially unfocused windows
GLFW now supports preventing a windowed mode window from gaining input focus on
creation, with the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) window hint.
@subsubsection news_31_direct Direct access for window attributes and cursor position
GLFW now queries the window input focus, visibility and iconification attributes
and the cursor position directly instead of returning cached data.
@subsubsection news_31_charmods Character with modifiers callback
GLFW now provides a callback for character events with modifier key bits. The
callback is set with @ref glfwSetCharModsCallback. Unlike the regular character
callback, this will report character events that will not result in a character
being input, for example if the Control key is held down.
@see @ref input_char
@subsubsection news_31_single Single buffered framebuffers
GLFW now supports the creation of single buffered windows, with the @ref
GLFW_DOUBLEBUFFER hint.
@subsubsection news_31_glext Macro for including extension header
GLFW now includes the extension header appropriate for the chosen OpenGL or
OpenGL ES header when @ref GLFW_INCLUDE_GLEXT is defined. GLFW does not provide
these headers. They must be provided by your development environment or your
OpenGL or OpenGL ES SDK.
@subsubsection news_31_release Context release behaviors
GLFW now supports controlling and querying whether the pipeline is flushed when
a context is made non-current, with the @ref GLFW_CONTEXT_RELEASE_BEHAVIOR hint
and attribute, provided the machine supports the `GL_KHR_context_flush_control`
extension.
@subsubsection news_31_wayland (Experimental) Wayland support
GLFW now has an _experimental_ Wayland display protocol backend that can be
selected on Linux with a CMake option.
@subsubsection news_31_mir (Experimental) Mir support
GLFW now has an _experimental_ Mir display server backend that can be selected
on Linux with a CMake option.
@section news_30 Release notes for 3.0
These are the release notes for version 3.0. For a more detailed view including
all fixed bugs see the [version history](https://www.glfw.org/changelog.html).
@subsection features_30 New features in version 3.0
@subsubsection news_30_cmake CMake build system
GLFW now uses the CMake build system instead of the various makefiles and
project files used by earlier versions. CMake is available for all platforms
supported by GLFW, is present in most package systems and can generate
makefiles and/or project files for most popular development environments.
For more information on how to use CMake, see the
[CMake manual](https://cmake.org/cmake/help/documentation.html).
@subsubsection news_30_multiwnd Multi-window support
GLFW now supports the creation of multiple windows, each with their own OpenGL
or OpenGL ES context, and all window functions now take a window handle. Event
callbacks are now per-window and are provided with the handle of the window that
received the event. The @ref glfwMakeContextCurrent function has been added to
select which context is current on a given thread.
@subsubsection news_30_multimon Multi-monitor support
GLFW now explicitly supports multiple monitors. They can be enumerated with
@ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref
glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize,
and specified at window creation to make the newly created window full screen on
that specific monitor.
@subsubsection news_30_unicode Unicode support
All string arguments to GLFW functions and all strings returned by GLFW now use
the UTF-8 encoding. This includes the window title, error string, clipboard
text, monitor and joystick names as well as the extension function arguments (as
ASCII is a subset of UTF-8).
@subsubsection news_30_clipboard Clipboard text I/O
GLFW now supports reading and writing plain text to and from the system
clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString
functions.
@subsubsection news_30_gamma Gamma ramp support
GLFW now supports setting and reading back the gamma ramp of monitors, with the
@ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions. There is also @ref
glfwSetGamma, which generates a ramp from a gamma value and then sets it.
@subsubsection news_30_gles OpenGL ES support
GLFW now supports the creation of OpenGL ES contexts, by setting the
[GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_OPENGL_ES_API`, where
creation of such contexts are supported. Note that GLFW _does not implement_
OpenGL ES, so your driver must provide support in a way usable by GLFW. Modern
Nvidia and Intel drivers support creation of OpenGL ES context using the GLX and
WGL APIs, while AMD provides an EGL implementation instead.
@subsubsection news_30_egl (Experimental) EGL support
GLFW now has an experimental EGL context creation back end that can be selected
through CMake options.
@subsubsection news_30_hidpi High-DPI support
GLFW now supports high-DPI monitors on both Windows and macOS, giving windows
full resolution framebuffers where other UI elements are scaled up. To achieve
this, @ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have
been added. These work with pixels, while the rest of the GLFW API works with
screen coordinates. This is important as OpenGL uses pixels, not screen
coordinates.
@subsubsection news_30_error Error callback
GLFW now has an error callback, which can provide your application with much
more detailed diagnostics than was previously possible. The callback is passed
an error code and a description string.
@subsubsection news_30_wndptr Per-window user pointer
Each window now has a user-defined pointer, retrieved with @ref
glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it
easier to integrate GLFW into C++ code.
@subsubsection news_30_iconifyfun Window iconification callback
Each window now has a callback for iconification and restoration events,
which is set with @ref glfwSetWindowIconifyCallback.
@subsubsection news_30_wndposfun Window position callback
Each window now has a callback for position events, which is set with @ref
glfwSetWindowPosCallback.
@subsubsection news_30_wndpos Window position query
The position of a window can now be retrieved using @ref glfwGetWindowPos.
@subsubsection news_30_focusfun Window focus callback
Each windows now has a callback for focus events, which is set with @ref
glfwSetWindowFocusCallback.
@subsubsection news_30_enterleave Cursor enter/leave callback
Each window now has a callback for when the mouse cursor enters or leaves its
content area, which is set with @ref glfwSetCursorEnterCallback.
@subsubsection news_30_wndtitle Initial window title
The title of a window is now specified at creation time, as one of the arguments
to @ref glfwCreateWindow.
@subsubsection news_30_hidden Hidden windows
Windows can now be hidden with @ref glfwHideWindow, shown using @ref
glfwShowWindow and created initially hidden with the @ref GLFW_VISIBLE window
hint and attribute. This allows for off-screen rendering in a way compatible
with most drivers, as well as moving a window to a specific position before
showing it.
@subsubsection news_30_undecorated Undecorated windows
Windowed mode windows can now be created without decorations, e.g. things like
a frame, a title bar, with the @ref GLFW_DECORATED window hint and attribute.
This allows for the creation of things like splash screens.
@subsubsection news_30_keymods Modifier key bit masks
[Modifier key bit mask](@ref mods) parameters have been added to the
[mouse button](@ref GLFWmousebuttonfun) and [key](@ref GLFWkeyfun) callbacks.
@subsubsection news_30_scancode Platform-specific scancodes
A scancode parameter has been added to the [key callback](@ref GLFWkeyfun). Keys
that don't have a [key token](@ref keys) still get passed on with the key
parameter set to `GLFW_KEY_UNKNOWN`. These scancodes will vary between machines
and are intended to be used for key bindings.
@subsubsection news_30_jsname Joystick names
The name of a joystick can now be retrieved using @ref glfwGetJoystickName.
@subsubsection news_30_doxygen Doxygen documentation
You are reading it.
- [Release notes for 3.3](https://www.glfw.org/docs/3.3/news.html)
- [Release notes for 3.2](https://www.glfw.org/docs/3.2/news.html)
- [Release notes for 3.1](https://www.glfw.org/docs/3.1/news.html)
- [Release notes for 3.0](https://www.glfw.org/docs/3.0/news.html)
*/
+15 -9
View File
@@ -4,7 +4,7 @@
@tableofcontents
This guide takes you through writing a simple application using GLFW 3. The
This guide takes you through writing a small application using GLFW 3. The
application will create a window and OpenGL context, render a rotating triangle
and exit when the user closes the window or presses _Escape_. This guide will
introduce a few of the most commonly used functions, but there are many more.
@@ -135,9 +135,14 @@ require a minimum OpenGL version by setting the `GLFW_CONTEXT_VERSION_MAJOR` and
`GLFW_CONTEXT_VERSION_MINOR` hints _before_ creation. If the required minimum
version is not supported on the machine, context (and window) creation fails.
You can select the OpenGL profile by setting the `GLFW_OPENGL_PROFILE` hint.
This program uses the core profile as that is the only profile macOS supports
for OpenGL 3.x and 4.x.
@code
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL);
if (!window)
{
@@ -326,19 +331,20 @@ for example, many kinds of editing tools.
@section quick_example Putting it together
Now that you know how to initialize GLFW, create a window and poll for
keyboard input, it's possible to create a simple program.
keyboard input, it's possible to create a small program.
This program creates a 640 by 480 windowed mode window and starts a loop that
clears the screen, renders a triangle and processes events until the user either
presses _Escape_ or closes the window.
@snippet simple.c code
@snippet triangle-opengl.c code
The program above can be found in the
[source package](https://www.glfw.org/download.html) as `examples/simple.c`
and is compiled along with all other examples when you build GLFW. If you
built GLFW from the source package then you already have this as `simple.exe` on
Windows, `simple` on Linux or `simple.app` on macOS.
[source package](https://www.glfw.org/download.html) as
`examples/triangle-opengl.c` and is compiled along with all other examples when
you build GLFW. If you built GLFW from the source package then you already have
this as `triangle-opengl.exe` on Windows, `triangle-opengl` on Linux or
`triangle-opengl.app` on macOS.
This tutorial used only a few of the many functions GLFW provides. There are
guides for each of the areas covered by GLFW. Each guide will introduce all the
+13 -6
View File
@@ -390,12 +390,10 @@ Additionally, OpenGL ES 1.x cannot be returned if 2.0 or later was requested,
and vice versa. This is because OpenGL ES 3.x is backward compatible with 2.0,
but OpenGL ES 2.0 is not backward compatible with 1.x.
@note @macos The OS only supports forward-compatible core profile contexts for
OpenGL versions 3.2 and later. Before creating an OpenGL context of version
3.2 or later you must set the
[GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and
[GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly. OpenGL
3.0 and 3.1 contexts are not supported at all on macOS.
@note @macos The OS only supports core profile contexts for OpenGL versions 3.2
and later. Before creating an OpenGL context of version 3.2 or later you must
set the [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hint accordingly.
OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
@anchor GLFW_OPENGL_FORWARD_COMPAT_hint
__GLFW_OPENGL_FORWARD_COMPAT__ specifies whether the OpenGL context should be
@@ -457,6 +455,14 @@ The no error mode for OpenGL and OpenGL ES is described in detail by the
extension.
@subsubsection window_hints_win32 Windows specific window hints
@anchor GLFW_WIN32_KEYBOARD_MENU_hint
__GLFW_WIN32_KEYBOARD_MENU__ specifies whether to allow access to the window
menu via the Alt+Space and Alt-and-then-Space keyboard shortcuts. This is
ignored on other platforms.
@subsubsection window_hints_osx macOS specific window hints
@anchor GLFW_COCOA_RETINA_FRAMEBUFFER_hint
@@ -537,6 +543,7 @@ GLFW_CONTEXT_RELEASE_BEHAVIOR | `GLFW_ANY_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_
GLFW_OPENGL_FORWARD_COMPAT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_OPENGL_DEBUG_CONTEXT | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_OPENGL_PROFILE | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE`
GLFW_WIN32_KEYBOARD_MENU | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_COCOA_RETINA_FRAMEBUFFER | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE`
GLFW_COCOA_FRAME_NAME | `""` | A UTF-8 encoded frame autosave name
GLFW_COCOA_GRAPHICS_SWITCHING | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE`
+14 -14
View File
@@ -1,7 +1,7 @@
link_libraries(glfw)
include_directories("${GLFW_SOURCE_DIR}/deps")
include_directories(${glfw_INCLUDE_DIRS} "${GLFW_SOURCE_DIR}/deps")
if (MATH_LIBRARY)
link_libraries("${MATH_LIBRARY}")
@@ -11,10 +11,16 @@ if (MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
if (GLFW_USE_OSMESA)
add_definitions(-DUSE_NATIVE_OSMESA)
endif()
if (WIN32)
set(ICON glfw.rc)
elseif (APPLE)
set(ICON glfw.icns)
set_source_files_properties(glfw.icns PROPERTIES
MACOSX_PACKAGE_LOCATION "Resources")
endif()
if (${CMAKE_VERSION} VERSION_EQUAL "3.1.0" OR
@@ -41,8 +47,8 @@ add_executable(heightmap WIN32 MACOSX_BUNDLE heightmap.c ${ICON} ${GLAD_GL})
add_executable(offscreen offscreen.c ${ICON} ${GLAD_GL})
add_executable(particles WIN32 MACOSX_BUNDLE particles.c ${ICON} ${TINYCTHREAD} ${GETOPT} ${GLAD_GL})
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c ${ICON} ${GLAD_GL})
add_executable(simple WIN32 MACOSX_BUNDLE simple.c ${ICON} ${GLAD_GL})
add_executable(splitview WIN32 MACOSX_BUNDLE splitview.c ${ICON} ${GLAD_GL})
add_executable(triangle-opengl WIN32 MACOSX_BUNDLE triangle-opengl.c ${ICON} ${GLAD_GL})
add_executable(wave WIN32 MACOSX_BUNDLE wave.c ${ICON} ${GLAD_GL})
target_link_libraries(particles "${CMAKE_THREAD_LIBS_INIT}")
@@ -50,20 +56,15 @@ if (RT_LIBRARY)
target_link_libraries(particles "${RT_LIBRARY}")
endif()
set(GUI_ONLY_BINARIES boing gears heightmap particles sharing simple splitview
wave)
set(WINDOWS_BINARIES boing gears heightmap particles sharing splitview triangle-opengl wave)
set(CONSOLE_BINARIES offscreen)
set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
FOLDER "GLFW3/Examples")
if (GLFW_USE_OSMESA)
target_compile_definitions(offscreen PRIVATE USE_NATIVE_OSMESA)
endif()
if (MSVC)
# Tell MSVC to use main instead of WinMain for Windows subsystem executables
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
set_target_properties(${WINDOWS_BINARIES} PROPERTIES
LINK_FLAGS "/ENTRY:mainCRTStartup")
endif()
@@ -73,13 +74,12 @@ if (APPLE)
set_target_properties(heightmap PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Heightmap")
set_target_properties(particles PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Particles")
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
set_target_properties(simple PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Simple")
set_target_properties(triangle-opengl PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "OpenGL Triangle")
set_target_properties(splitview PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "SplitView")
set_target_properties(wave PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Wave")
set_source_files_properties(glfw.icns PROPERTIES
MACOSX_PACKAGE_LOCATION "Resources")
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
set_target_properties(${WINDOWS_BINARIES} PROPERTIES
RESOURCE glfw.icns
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_ICON_FILE glfw.icns
@@ -1,5 +1,5 @@
//========================================================================
// Simple GLFW example
// OpenGL triangle example
// Copyright (c) Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
@@ -31,25 +31,28 @@
#include "linmath.h"
#include <stdlib.h>
#include <stddef.h>
#include <stdio.h>
static const struct
typedef struct Vertex
{
float x, y;
float r, g, b;
} vertices[3] =
vec2 pos;
vec3 col;
} Vertex;
static const Vertex vertices[3] =
{
{ -0.6f, -0.4f, 1.f, 0.f, 0.f },
{ 0.6f, -0.4f, 0.f, 1.f, 0.f },
{ 0.f, 0.6f, 0.f, 0.f, 1.f }
{ { -0.6f, -0.4f }, { 1.f, 0.f, 0.f } },
{ { 0.6f, -0.4f }, { 0.f, 1.f, 0.f } },
{ { 0.f, 0.6f }, { 0.f, 0.f, 1.f } }
};
static const char* vertex_shader_text =
"#version 110\n"
"#version 330\n"
"uniform mat4 MVP;\n"
"attribute vec3 vCol;\n"
"attribute vec2 vPos;\n"
"varying vec3 color;\n"
"in vec3 vCol;\n"
"in vec2 vPos;\n"
"out vec3 color;\n"
"void main()\n"
"{\n"
" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
@@ -57,11 +60,12 @@ static const char* vertex_shader_text =
"}\n";
static const char* fragment_shader_text =
"#version 110\n"
"varying vec3 color;\n"
"#version 330\n"
"in vec3 color;\n"
"out vec4 fragment;\n"
"void main()\n"
"{\n"
" gl_FragColor = vec4(color, 1.0);\n"
" fragment = vec4(color, 1.0);\n"
"}\n";
static void error_callback(int error, const char* description)
@@ -77,19 +81,16 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
int main(void)
{
GLFWwindow* window;
GLuint vertex_buffer, vertex_shader, fragment_shader, program;
GLint mvp_location, vpos_location, vcol_location;
glfwSetErrorCallback(error_callback);
if (!glfwInit())
exit(EXIT_FAILURE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL);
GLFWwindow* window = glfwCreateWindow(640, 480, "OpenGL Triangle", NULL, NULL);
if (!window)
{
glfwTerminate();
@@ -104,53 +105,56 @@ int main(void)
// NOTE: OpenGL error checks have been omitted for brevity
GLuint vertex_buffer;
glGenBuffers(1, &vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
const GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
glCompileShader(vertex_shader);
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
const GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
glCompileShader(fragment_shader);
program = glCreateProgram();
const GLuint program = glCreateProgram();
glAttachShader(program, vertex_shader);
glAttachShader(program, fragment_shader);
glLinkProgram(program);
mvp_location = glGetUniformLocation(program, "MVP");
vpos_location = glGetAttribLocation(program, "vPos");
vcol_location = glGetAttribLocation(program, "vCol");
const GLint mvp_location = glGetUniformLocation(program, "MVP");
const GLint vpos_location = glGetAttribLocation(program, "vPos");
const GLint vcol_location = glGetAttribLocation(program, "vCol");
GLuint vertex_array;
glGenVertexArrays(1, &vertex_array);
glBindVertexArray(vertex_array);
glEnableVertexAttribArray(vpos_location);
glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
sizeof(vertices[0]), (void*) 0);
sizeof(Vertex), (void*) offsetof(Vertex, pos));
glEnableVertexAttribArray(vcol_location);
glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
sizeof(vertices[0]), (void*) (sizeof(float) * 2));
sizeof(Vertex), (void*) offsetof(Vertex, col));
while (!glfwWindowShouldClose(window))
{
float ratio;
int width, height;
mat4x4 m, p, mvp;
glfwGetFramebufferSize(window, &width, &height);
ratio = width / (float) height;
const float ratio = width / (float) height;
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
mat4x4 m, p, mvp;
mat4x4_identity(m);
mat4x4_rotate_Z(m, m, (float) glfwGetTime());
mat4x4_ortho(p, -ratio, ratio, -1.f, 1.f, 1.f, -1.f);
mat4x4_mul(mvp, p, m);
glUseProgram(program);
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) &mvp);
glBindVertexArray(vertex_array);
glDrawArrays(GL_TRIANGLES, 0, 3);
glfwSwapBuffers(window);
+233 -34
View File
@@ -1,5 +1,5 @@
/*************************************************************************
* GLFW 3.3 - www.glfw.org
* GLFW 3.4 - www.glfw.org
* A library for OpenGL, window and input
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
@@ -263,14 +263,14 @@ extern "C" {
* backward-compatible.
* @ingroup init
*/
#define GLFW_VERSION_MINOR 3
#define GLFW_VERSION_MINOR 4
/*! @brief The revision number of the GLFW library.
*
* This is incremented when a bug fix release is made that does not contain any
* API changes.
* @ingroup init
*/
#define GLFW_VERSION_REVISION 2
#define GLFW_VERSION_REVISION 0
/*! @} */
/*! @brief One.
@@ -757,6 +757,17 @@ extern "C" {
* @analysis Application programmer error. Fix the offending call.
*/
#define GLFW_NO_WINDOW_CONTEXT 0x0001000A
/*! @brief The specified cursor shape is not available.
*
* The specified standard cursor shape is not available, either because the
* current system cursor theme does not provide it or because it is not
* available on the platform.
*
* @analysis Platform or system settings limitation. Pick another
* [standard cursor shape](@ref shapes) or create a
* [custom cursor](@ref cursor_custom).
*/
#define GLFW_CURSOR_UNAVAILABLE 0x0001000B
/*! @} */
/*! @addtogroup window
@@ -1003,6 +1014,7 @@ extern "C" {
* [window hint](@ref GLFW_X11_CLASS_NAME_hint).
*/
#define GLFW_X11_INSTANCE_NAME 0x00024002
#define GLFW_WIN32_KEYBOARD_MENU 0x00025001
/*! @} */
#define GLFW_NO_API 0
@@ -1038,14 +1050,15 @@ extern "C" {
/*! @defgroup shapes Standard cursor shapes
* @brief Standard system cursor shapes.
*
* See [standard cursor creation](@ref cursor_standard) for how these are used.
* These are the [standard cursor shapes](@ref cursor_standard) that can be
* requested from the window system.
*
* @ingroup input
* @{ */
/*! @brief The regular arrow cursor shape.
*
* The regular arrow cursor.
* The regular arrow cursor shape.
*/
#define GLFW_ARROW_CURSOR 0x00036001
/*! @brief The text input I-beam cursor shape.
@@ -1053,26 +1066,91 @@ extern "C" {
* The text input I-beam cursor shape.
*/
#define GLFW_IBEAM_CURSOR 0x00036002
/*! @brief The crosshair shape.
/*! @brief The crosshair cursor shape.
*
* The crosshair shape.
* The crosshair cursor shape.
*/
#define GLFW_CROSSHAIR_CURSOR 0x00036003
/*! @brief The hand shape.
/*! @brief The pointing hand cursor shape.
*
* The hand shape.
* The pointing hand cursor shape.
*/
#define GLFW_HAND_CURSOR 0x00036004
/*! @brief The horizontal resize arrow shape.
#define GLFW_POINTING_HAND_CURSOR 0x00036004
/*! @brief The horizontal resize/move arrow shape.
*
* The horizontal resize arrow shape.
* The horizontal resize/move arrow shape. This is usually a horizontal
* double-headed arrow.
*/
#define GLFW_HRESIZE_CURSOR 0x00036005
/*! @brief The vertical resize arrow shape.
#define GLFW_RESIZE_EW_CURSOR 0x00036005
/*! @brief The vertical resize/move arrow shape.
*
* The vertical resize arrow shape.
* The vertical resize/move shape. This is usually a vertical double-headed
* arrow.
*/
#define GLFW_VRESIZE_CURSOR 0x00036006
#define GLFW_RESIZE_NS_CURSOR 0x00036006
/*! @brief The top-left to bottom-right diagonal resize/move arrow shape.
*
* The top-left to bottom-right diagonal resize/move shape. This is usually
* a diagonal double-headed arrow.
*
* @note @macos This shape is provided by a private system API and may fail
* with @ref GLFW_CURSOR_UNAVAILABLE in the future.
*
* @note @x11 This shape is provided by a newer standard not supported by all
* cursor themes.
*
* @note @wayland This shape is provided by a newer standard not supported by
* all cursor themes.
*/
#define GLFW_RESIZE_NWSE_CURSOR 0x00036007
/*! @brief The top-right to bottom-left diagonal resize/move arrow shape.
*
* The top-right to bottom-left diagonal resize/move shape. This is usually
* a diagonal double-headed arrow.
*
* @note @macos This shape is provided by a private system API and may fail
* with @ref GLFW_CURSOR_UNAVAILABLE in the future.
*
* @note @x11 This shape is provided by a newer standard not supported by all
* cursor themes.
*
* @note @wayland This shape is provided by a newer standard not supported by
* all cursor themes.
*/
#define GLFW_RESIZE_NESW_CURSOR 0x00036008
/*! @brief The omni-directional resize/move cursor shape.
*
* The omni-directional resize cursor/move shape. This is usually either
* a combined horizontal and vertical double-headed arrow or a grabbing hand.
*/
#define GLFW_RESIZE_ALL_CURSOR 0x00036009
/*! @brief The operation-not-allowed shape.
*
* The operation-not-allowed shape. This is usually a circle with a diagonal
* line through it.
*
* @note @x11 This shape is provided by a newer standard not supported by all
* cursor themes.
*
* @note @wayland This shape is provided by a newer standard not supported by
* all cursor themes.
*/
#define GLFW_NOT_ALLOWED_CURSOR 0x0003600A
/*! @brief Legacy name for compatibility.
*
* This is an alias for compatibility with earlier versions.
*/
#define GLFW_HRESIZE_CURSOR GLFW_RESIZE_EW_CURSOR
/*! @brief Legacy name for compatibility.
*
* This is an alias for compatibility with earlier versions.
*/
#define GLFW_VRESIZE_CURSOR GLFW_RESIZE_NS_CURSOR
/*! @brief Legacy name for compatibility.
*
* This is an alias for compatibility with earlier versions.
*/
#define GLFW_HAND_CURSOR GLFW_POINTING_HAND_CURSOR
/*! @} */
#define GLFW_CONNECTED 0x00040001
@@ -1702,6 +1780,33 @@ typedef struct GLFWimage
unsigned char* pixels;
} GLFWimage;
/*! @brief Rectangle.
*
* This describes a single 2D box. The origin is the bottom-left point of the
* window.
*
* @sa @ref buffer_swap
*
* @since Added in version 3.4.
*
* @ingroup window
*/
typedef struct GLFWrect
{
/*! The starting horizontal coordinate, in pixels, of this rect.
*/
int x;
/*! The starting vertical coordinate, in pixels, of this rect.
*/
int y;
/*! The width, in pixels, of this rect.
*/
int width;
/*! The height, in pixels, of this rect.
*/
int height;
} GLFWrect;
/*! @brief Gamepad input state
*
* This describes the input state of a gamepad.
@@ -2580,12 +2685,11 @@ GLFWAPI void glfwWindowHintString(int hint, const char* value);
* @remark @win32 The context to share resources with must not be current on
* any other thread.
*
* @remark @macos The OS only supports forward-compatible core profile contexts
* for OpenGL versions 3.2 and later. Before creating an OpenGL context of
* version 3.2 or later you must set the
* [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and
* [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly.
* OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
* @remark @macos The OS only supports core profile contexts for OpenGL
* versions 3.2 and later. Before creating an OpenGL context of version 3.2 or
* later you must set the [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint)
* hint accordingly. OpenGL 3.0 and 3.1 contexts are not supported at all
* on macOS.
*
* @remark @macos The GLFW window has no icon, as it is not a document
* window, but the dock icon will be the same as the application bundle's icon.
@@ -3191,8 +3295,8 @@ GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity);
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_PLATFORM_ERROR.
*
* @remark @wayland There is no concept of iconification in wl_shell, this
* function will emit @ref GLFW_PLATFORM_ERROR when using this deprecated
* @remark @wayland Once a window is iconified, @ref glfwRestoreWindow wont
* be able to restore it. This is a design decision of the xdg-shell
* protocol.
*
* @thread_safety This function must only be called from the main thread.
@@ -3769,9 +3873,6 @@ GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwi
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @remark @wayland The wl_shell protocol has no concept of iconification,
* this callback will never be called when using this deprecated protocol.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref window_iconify
@@ -4420,19 +4521,44 @@ GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot)
/*! @brief Creates a cursor with a standard shape.
*
* Returns a cursor with a [standard shape](@ref shapes), that can be set for
* a window with @ref glfwSetCursor.
* Returns a cursor with a standard shape, that can be set for a window with
* @ref glfwSetCursor. The images for these cursors come from the system
* cursor theme and their exact appearance will vary between platforms.
*
* Most of these shapes are guaranteed to exist on every supported platform but
* a few may not be present. See the table below for details.
*
* Cursor shape | Windows | macOS | X11 | Wayland
* ------------------------------ | ------- | ----- | ------ | -------
* @ref GLFW_ARROW_CURSOR | Yes | Yes | Yes | Yes
* @ref GLFW_IBEAM_CURSOR | Yes | Yes | Yes | Yes
* @ref GLFW_CROSSHAIR_CURSOR | Yes | Yes | Yes | Yes
* @ref GLFW_POINTING_HAND_CURSOR | Yes | Yes | Yes | Yes
* @ref GLFW_RESIZE_EW_CURSOR | Yes | Yes | Yes | Yes
* @ref GLFW_RESIZE_NS_CURSOR | Yes | Yes | Yes | Yes
* @ref GLFW_RESIZE_NWSE_CURSOR | Yes | Yes<sup>1</sup> | Maybe<sup>2</sup> | Maybe<sup>2</sup>
* @ref GLFW_RESIZE_NESW_CURSOR | Yes | Yes<sup>1</sup> | Maybe<sup>2</sup> | Maybe<sup>2</sup>
* @ref GLFW_RESIZE_ALL_CURSOR | Yes | Yes | Yes | Yes
* @ref GLFW_NOT_ALLOWED_CURSOR | Yes | Yes | Maybe<sup>2</sup> | Maybe<sup>2</sup>
*
* 1) This uses a private system API and may fail in the future.
*
* 2) This uses a newer standard that not all cursor themes support.
*
* If the requested shape is not available, this function emits a @ref
* GLFW_CURSOR_UNAVAILABLE error and returns `NULL`.
*
* @param[in] shape One of the [standard shapes](@ref shapes).
* @return A new cursor ready to use or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
* GLFW_INVALID_ENUM, @ref GLFW_CURSOR_UNAVAILABLE and @ref
* GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref cursor_object
* @sa @ref cursor_standard
* @sa @ref glfwCreateCursor
*
* @since Added in version 3.1.
@@ -5485,6 +5611,7 @@ GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
* @thread_safety This function may be called from any thread.
*
* @sa @ref buffer_swap
* @sa @ref glfwSwapBuffersWithDamage
* @sa @ref glfwSwapInterval
*
* @since Added in version 1.0.
@@ -5494,6 +5621,49 @@ GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
*/
GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
/*! @brief Swaps the front and back buffers of the specified window with damage
* hints.
*
* This function swaps the front and back buffers of the specified window when
* rendering with OpenGL or OpenGL ES. If the swap interval is greater than
* zero, the GPU driver waits the specified number of screen updates before
* swapping the buffers.
*
* On supported platforms, this function can damage only the specified rects
* instead of the entire buffer. This is only one possible behaviour, it is
* perfectly acceptable to damage the entire buffer so you shouldnt rely on
* that and keep providing a fully up to date buffer.
*
* The specified window must have an OpenGL or OpenGL ES context. Specifying
* a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
* error.
*
* This function does not apply to Vulkan. If you are rendering with Vulkan,
* see `vkQueuePresentKHR` instead.
*
* @param[in] window The window whose buffers to swap.
* @param[in] rects The rects to update.
* @param[in] n_rects How many rects there are.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
*
* @remark __EGL:__ The context of the specified window must be current on the
* calling thread.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref buffer_swap
* @sa @ref glfwSwapBuffers
* @sa @ref glfwSwapInterval
* @sa @ref glfwGetBufferAge
*
* @since Added in version 3.4.
*
* @ingroup window
*/
GLFWAPI void glfwSwapBuffersWithDamage(GLFWwindow* window, GLFWrect* rects, int n_rects);
/*! @brief Sets the swap interval for the current context.
*
* This function sets the swap interval for the current OpenGL or OpenGL ES
@@ -5540,6 +5710,36 @@ GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
*/
GLFWAPI void glfwSwapInterval(int interval);
/*! @brief Returns the buffer age of the windows current buffer.
*
* This function returns the age of the current buffer, in frames. It may be
* used to redraw only the parts of the buffer that have changed since this
* buffer was last used, thus avoiding a clear and draw of the entire buffer.
*
* A context must be current on the calling thread. Calling this function
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
*
* This function does not apply to Vulkan. If you are rendering with Vulkan,
* see the present mode of your swapchain instead.
*
* @param[in] window The window whose buffers to swap.
* @return The age of the back buffer if the extension is available, or 0
* otherwise.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
*
* @thread_safety This function may be called from any thread.
*
* @sa @ref buffer_swap
* @sa @ref glfwSwapBuffersWithDamage
*
* @since Added in version 3.4.
*
* @ingroup context
*/
GLFWAPI int glfwGetBufferAge(GLFWwindow* window);
/*! @brief Returns whether the specified extension is available.
*
* This function returns whether the specified
@@ -5677,9 +5877,8 @@ GLFWAPI int glfwVulkanSupported(void);
* returned array, as it is an error to specify an extension more than once in
* the `VkInstanceCreateInfo` struct.
*
* @remark @macos This function currently supports either the
* `VK_MVK_macos_surface` extension from MoltenVK or `VK_EXT_metal_surface`
* extension.
* @remark @macos This function currently only supports the
* `VK_MVK_macos_surface` extension from MoltenVK.
*
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
* should not free it yourself. It is guaranteed to be valid only until the
+1 -1
View File
@@ -1,5 +1,5 @@
/*************************************************************************
* GLFW 3.3 - www.glfw.org
* GLFW 3.4 - www.glfw.org
* A library for OpenGL, window and input
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
+31 -31
View File
@@ -73,10 +73,23 @@ if (_GLFW_X11 OR _GLFW_WAYLAND)
endif()
if (APPLE)
# For some reason CMake didn't know about .m until version 3.16
set_source_files_properties(cocoa_init.m cocoa_joystick.m cocoa_monitor.m
cocoa_window.m nsgl_context.m PROPERTIES
LANGUAGE C)
# For some reason, CMake doesn't know about .m
set_source_files_properties(${glfw_SOURCES} PROPERTIES LANGUAGE C)
endif()
# Make GCC and Clang warn about declarations that VS 2010 and 2012 won't accept
# for all source files that VS will build
if ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR
"${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" OR
"${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang")
if (WIN32)
set(windows_SOURCES ${glfw_SOURCES})
else()
set(windows_SOURCES ${common_SOURCES})
endif()
set_source_files_properties(${windows_SOURCES} PROPERTIES
COMPILE_FLAGS -Wdeclaration-after-statement)
endif()
add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
@@ -107,43 +120,26 @@ target_include_directories(glfw PRIVATE
"${GLFW_SOURCE_DIR}/src"
"${GLFW_BINARY_DIR}/src"
${glfw_INCLUDE_DIRS})
target_link_libraries(glfw PRIVATE ${glfw_LIBRARIES})
if ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR
"${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" OR
"${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang")
# Make GCC and Clang warn about declarations that VS 2010 and 2012 won't
# accept for all source files that VS will build
set_source_files_properties(context.c init.c input.c monitor.c vulkan.c
window.c win32_init.c win32_joystick.c
win32_monitor.c win32_time.c win32_thread.c
win32_window.c wgl_context.c egl_context.c
osmesa_context.c PROPERTIES
COMPILE_FLAGS -Wdeclaration-after-statement)
# Enable a reasonable set of warnings (no, -Wextra is not reasonable)
target_compile_options(glfw PRIVATE "-Wall")
endif()
if (WIN32)
target_compile_definitions(glfw PRIVATE _UNICODE)
endif()
# HACK: When building on MinGW, WINVER and UNICODE need to be defined before
# the inclusion of stddef.h (by glfw3.h), which is itself included before
# win32_platform.h. We define them here until a saner solution can be found
# NOTE: MinGW-w64 and Visual C++ do /not/ need this hack.
if (MINGW)
target_compile_definitions(glfw PRIVATE UNICODE WINVER=0x0501)
endif()
target_compile_definitions(glfw PRIVATE
"$<$<BOOL:${MINGW}>:UNICODE;WINVER=0x0501>")
# Enable a reasonable set of warnings (no, -Wextra is not reasonable)
target_compile_options(glfw PRIVATE
"$<$<C_COMPILER_ID:AppleClang>:-Wall>"
"$<$<C_COMPILER_ID:Clang>:-Wall>"
"$<$<C_COMPILER_ID:GNU>:-Wall>")
if (BUILD_SHARED_LIBS)
if (WIN32)
if (MINGW)
# Remove the dependency on the shared version of libgcc
# NOTE: MinGW-w64 has the correct default but MinGW needs this
target_link_libraries(glfw PRIVATE "-static-libgcc")
target_link_options(glfw PRIVATE "-static-libgcc")
# Remove the lib prefix on the DLL (but not the import library)
set_target_properties(glfw PROPERTIES PREFIX "")
@@ -155,7 +151,7 @@ if (BUILD_SHARED_LIBS)
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
endif()
target_compile_definitions(glfw INTERFACE GLFW_DLL)
target_compile_definitions(glfw INTERFACE GLFW_DLL)
elseif (APPLE)
# Add -fno-common to work around a bug in Apple's GCC
target_compile_options(glfw PRIVATE "-fno-common")
@@ -168,6 +164,10 @@ if (BUILD_SHARED_LIBS)
# Hide symbols not explicitly tagged for export from the shared library
target_compile_options(glfw PRIVATE "-fvisibility=hidden")
endif()
target_link_libraries(glfw PRIVATE ${glfw_LIBRARIES})
else()
target_link_libraries(glfw INTERFACE ${glfw_LIBRARIES})
endif()
if (MSVC)
+6 -31
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 macOS - www.glfw.org
// GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
//
@@ -431,8 +431,9 @@ static GLFWbool initializeTIS(void)
// In case we are unbundled, make us a proper UI application
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
// Menu bar setup must go between sharedApplication and finishLaunching
// in order to properly emulate the behavior of NSApplicationMain
// Menu bar setup must go between sharedApplication above and
// finishLaunching below, in order to properly emulate the behavior
// of NSApplicationMain
if ([[NSBundle mainBundle] pathForResource:@"MainMenu" ofType:@"nib"])
{
@@ -447,9 +448,9 @@ static GLFWbool initializeTIS(void)
- (void)applicationDidFinishLaunching:(NSNotification *)notification
{
_glfw.ns.finishedLaunching = GLFW_TRUE;
_glfwPlatformPostEmptyEvent();
[NSApp stop:nil];
_glfwPlatformPostEmptyEvent();
}
- (void)applicationDidHide:(NSNotification *)notification
@@ -463,32 +464,6 @@ static GLFWbool initializeTIS(void)
@end // GLFWApplicationDelegate
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
void* _glfwLoadLocalVulkanLoaderNS(void)
{
CFBundleRef bundle = CFBundleGetMainBundle();
if (!bundle)
return NULL;
CFURLRef url =
CFBundleCopyAuxiliaryExecutableURL(bundle, CFSTR("libvulkan.1.dylib"));
if (!url)
return NULL;
char path[PATH_MAX];
void* handle = NULL;
if (CFURLGetFileSystemRepresentation(url, true, (UInt8*) path, sizeof(path) - 1))
handle = _glfw_dlopen(path);
CFRelease(url);
return handle;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
+1 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Cocoa - www.glfw.org
// GLFW 3.4 Cocoa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
+2 -2
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Cocoa - www.glfw.org
// GLFW 3.4 Cocoa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
@@ -331,7 +331,7 @@ void _glfwInitJoysticksNS(void)
return;
}
for (size_t i = 0; i < sizeof(usages) / sizeof(long); i++)
for (int i = 0; i < sizeof(usages) / sizeof(long); i++)
{
const long page = kHIDPage_GenericDesktop;
+23 -75
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 macOS - www.glfw.org
// GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@@ -144,7 +144,7 @@ static GLFWbool modeIsGood(CGDisplayModeRef mode)
// Convert Core Graphics display mode to GLFW video mode
//
static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode,
double fallbackRefreshRate)
CVDisplayLinkRef link)
{
GLFWvidmode result;
result.width = (int) CGDisplayModeGetWidth(mode);
@@ -152,7 +152,11 @@ static GLFWvidmode vidmodeFromCGDisplayMode(CGDisplayModeRef mode,
result.refreshRate = (int) round(CGDisplayModeGetRefreshRate(mode));
if (result.refreshRate == 0)
result.refreshRate = (int) round(fallbackRefreshRate);
{
const CVTime time = CVDisplayLinkGetNominalOutputVideoRefreshPeriod(link);
if (!(time.flags & kCVTimeIsIndefinite))
result.refreshRate = (int) (time.timeScale / (double) time.timeValue);
}
#if MAC_OS_X_VERSION_MAX_ALLOWED <= 101100
CFStringRef format = CGDisplayModeCopyPixelEncoding(mode);
@@ -234,68 +238,6 @@ static GLFWbool refreshMonitorScreen(_GLFWmonitor* monitor)
return GLFW_FALSE;
}
// Returns the display refresh rate queried from the I/O registry
//
static double getFallbackRefreshRate(CGDirectDisplayID displayID)
{
double refreshRate = 60.0;
io_iterator_t it;
io_service_t service;
if (IOServiceGetMatchingServices(kIOMasterPortDefault,
IOServiceMatching("IOFramebuffer"),
&it) != 0)
{
return refreshRate;
}
while ((service = IOIteratorNext(it)) != 0)
{
const CFNumberRef indexRef =
IORegistryEntryCreateCFProperty(service,
CFSTR("IOFramebufferOpenGLIndex"),
kCFAllocatorDefault,
kNilOptions);
if (!indexRef)
continue;
uint32_t index = 0;
CFNumberGetValue(indexRef, kCFNumberIntType, &index);
CFRelease(indexRef);
if (CGOpenGLDisplayMaskToDisplayID(1 << index) != displayID)
continue;
const CFNumberRef clockRef =
IORegistryEntryCreateCFProperty(service,
CFSTR("IOFBCurrentPixelClock"),
kCFAllocatorDefault,
kNilOptions);
const CFNumberRef countRef =
IORegistryEntryCreateCFProperty(service,
CFSTR("IOFBCurrentPixelCount"),
kCFAllocatorDefault,
kNilOptions);
if (!clockRef || !countRef)
break;
uint32_t clock = 0, count = 0;
CFNumberGetValue(clockRef, kCFNumberIntType, &clock);
CFNumberGetValue(countRef, kCFNumberIntType, &count);
CFRelease(clockRef);
CFRelease(countRef);
if (clock > 0 && count > 0)
refreshRate = clock / (double) count;
break;
}
IOObjectRelease(it);
return refreshRate;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
@@ -352,11 +294,6 @@ void _glfwPollMonitorsNS(void)
free(name);
CGDisplayModeRef mode = CGDisplayCopyDisplayMode(displays[i]);
if (CGDisplayModeGetRefreshRate(mode) == 0.0)
monitor->ns.fallbackRefreshRate = getFallbackRefreshRate(displays[i]);
CGDisplayModeRelease(mode);
_glfwInputMonitor(monitor, GLFW_CONNECTED, _GLFW_INSERT_LAST);
}
@@ -381,6 +318,9 @@ void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)
if (_glfwCompareVideoModes(&current, best) == 0)
return;
CVDisplayLinkRef link;
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
const CFIndex count = CFArrayGetCount(modes);
CGDisplayModeRef native = NULL;
@@ -391,8 +331,7 @@ void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)
if (!modeIsGood(dm))
continue;
const GLFWvidmode mode =
vidmodeFromCGDisplayMode(dm, monitor->ns.fallbackRefreshRate);
const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link);
if (_glfwCompareVideoModes(best, &mode) == 0)
{
native = dm;
@@ -411,6 +350,7 @@ void _glfwSetVideoModeNS(_GLFWmonitor* monitor, const GLFWvidmode* desired)
}
CFRelease(modes);
CVDisplayLinkRelease(link);
}
// Restore the previously saved (original) video mode
@@ -500,6 +440,9 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
*count = 0;
CVDisplayLinkRef link;
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
CFArrayRef modes = CGDisplayCopyAllDisplayModes(monitor->ns.displayID, NULL);
const CFIndex found = CFArrayGetCount(modes);
GLFWvidmode* result = calloc(found, sizeof(GLFWvidmode));
@@ -510,8 +453,7 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
if (!modeIsGood(dm))
continue;
const GLFWvidmode mode =
vidmodeFromCGDisplayMode(dm, monitor->ns.fallbackRefreshRate);
const GLFWvidmode mode = vidmodeFromCGDisplayMode(dm, link);
CFIndex j;
for (j = 0; j < *count; j++)
@@ -529,6 +471,7 @@ GLFWvidmode* _glfwPlatformGetVideoModes(_GLFWmonitor* monitor, int* count)
}
CFRelease(modes);
CVDisplayLinkRelease(link);
return result;
} // autoreleasepool
@@ -538,10 +481,15 @@ void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode *mode)
{
@autoreleasepool {
CVDisplayLinkRef link;
CVDisplayLinkCreateWithCGDisplay(monitor->ns.displayID, &link);
CGDisplayModeRef native = CGDisplayCopyDisplayMode(monitor->ns.displayID);
*mode = vidmodeFromCGDisplayMode(native, monitor->ns.fallbackRefreshRate);
*mode = vidmodeFromCGDisplayMode(native, link);
CGDisplayModeRelease(native);
CVDisplayLinkRelease(link);
} // autoreleasepool
}
+3 -14
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 macOS - www.glfw.org
// GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
//
@@ -28,6 +28,8 @@
#include <dlfcn.h>
#include <Carbon/Carbon.h>
#include <CoreVideo/CVBase.h>
#include <CoreVideo/CVDisplayLink.h>
// NOTE: All of NSGL was deprecated in the 10.14 SDK
// This disables the pointless warnings for every symbol we use
@@ -61,7 +63,6 @@ typedef void* id;
#endif
typedef VkFlags VkMacOSSurfaceCreateFlagsMVK;
typedef VkFlags VkMetalSurfaceCreateFlagsEXT;
typedef struct VkMacOSSurfaceCreateInfoMVK
{
@@ -71,16 +72,7 @@ typedef struct VkMacOSSurfaceCreateInfoMVK
const void* pView;
} VkMacOSSurfaceCreateInfoMVK;
typedef struct VkMetalSurfaceCreateInfoEXT
{
VkStructureType sType;
const void* pNext;
VkMetalSurfaceCreateFlagsEXT flags;
const void* pLayer;
} VkMetalSurfaceCreateInfoEXT;
typedef VkResult (APIENTRY *PFN_vkCreateMacOSSurfaceMVK)(VkInstance,const VkMacOSSurfaceCreateInfoMVK*,const VkAllocationCallbacks*,VkSurfaceKHR*);
typedef VkResult (APIENTRY *PFN_vkCreateMetalSurfaceEXT)(VkInstance,const VkMetalSurfaceCreateInfoEXT*,const VkAllocationCallbacks*,VkSurfaceKHR*);
#include "posix_thread.h"
#include "cocoa_joystick.h"
@@ -178,7 +170,6 @@ typedef struct _GLFWmonitorNS
CGDisplayModeRef previousMode;
uint32_t unitNumber;
id screen;
double fallbackRefreshRate;
} _GLFWmonitorNS;
@@ -207,5 +198,3 @@ void _glfwRestoreVideoModeNS(_GLFWmonitor* monitor);
float _glfwTransformYNS(float y);
void* _glfwLoadLocalVulkanLoaderNS(void);
+1 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 macOS - www.glfw.org
// GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org>
//
+75 -90
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 macOS - www.glfw.org
// GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
//
@@ -322,6 +322,12 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
_glfwInputWindowFocus(window, GLFW_FALSE);
}
- (void)windowDidChangeScreen:(NSNotification *)notification
{
if (window->context.source == GLFW_NATIVE_CONTEXT_API)
_glfwUpdateDisplayLinkDisplayNSGL(window);
}
@end
@@ -885,7 +891,10 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
@autoreleasepool {
if (!_glfw.ns.finishedLaunching)
{
[NSApp run];
_glfw.ns.finishedLaunching = GLFW_TRUE;
}
if (!createNativeWindow(window, wndconfig, fbconfig))
return GLFW_FALSE;
@@ -958,14 +967,13 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
} // autoreleasepool
}
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title)
{
@autoreleasepool {
NSString* string = @(title);
[window->ns.object setTitle:string];
[window->ns.object setTitle:@(title)];
// HACK: Set the miniwindow title explicitly as setTitle: doesn't update it
// if the window lacks NSWindowStyleMaskTitled
[window->ns.object setMiniwindowTitle:string];
[window->ns.object setMiniwindowTitle:@(title)];
} // autoreleasepool
}
@@ -1377,9 +1385,6 @@ void _glfwPlatformPollEvents(void)
{
@autoreleasepool {
if (!_glfw.ns.finishedLaunching)
[NSApp run];
for (;;)
{
NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny
@@ -1399,9 +1404,6 @@ void _glfwPlatformWaitEvents(void)
{
@autoreleasepool {
if (!_glfw.ns.finishedLaunching)
[NSApp run];
// I wanted to pass NO to dequeue:, and rely on PollEvents to
// dequeue and send. For reasons not at all clear to me, passing
// NO to dequeue: causes this method never to return.
@@ -1420,9 +1422,6 @@ void _glfwPlatformWaitEventsTimeout(double timeout)
{
@autoreleasepool {
if (!_glfw.ns.finishedLaunching)
[NSApp run];
NSDate* date = [NSDate dateWithTimeIntervalSinceNow:timeout];
NSEvent* event = [NSApp nextEventMatchingMask:NSEventMaskAny
untilDate:date
@@ -1440,9 +1439,6 @@ void _glfwPlatformPostEmptyEvent(void)
{
@autoreleasepool {
if (!_glfw.ns.finishedLaunching)
[NSApp run];
NSEvent* event = [NSEvent otherEventWithType:NSEventTypeApplicationDefined
location:NSMakePoint(0, 0)
modifierFlags:0
@@ -1516,13 +1512,6 @@ const char* _glfwPlatformGetScancodeName(int scancode)
{
@autoreleasepool {
if (scancode < 0 || scancode > 0xff ||
_glfw.ns.keycodes[scancode] == GLFW_KEY_UNKNOWN)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode");
return NULL;
}
const int key = _glfw.ns.keycodes[scancode];
UInt32 deadKeyState = 0;
@@ -1614,23 +1603,49 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
{
@autoreleasepool {
if (shape == GLFW_ARROW_CURSOR)
cursor->ns.object = [NSCursor arrowCursor];
else if (shape == GLFW_IBEAM_CURSOR)
cursor->ns.object = [NSCursor IBeamCursor];
else if (shape == GLFW_CROSSHAIR_CURSOR)
cursor->ns.object = [NSCursor crosshairCursor];
else if (shape == GLFW_HAND_CURSOR)
cursor->ns.object = [NSCursor pointingHandCursor];
else if (shape == GLFW_HRESIZE_CURSOR)
cursor->ns.object = [NSCursor resizeLeftRightCursor];
else if (shape == GLFW_VRESIZE_CURSOR)
cursor->ns.object = [NSCursor resizeUpDownCursor];
SEL cursorSelector = NULL;
// HACK: Try to use a private message
if (shape == GLFW_RESIZE_EW_CURSOR)
cursorSelector = @selector(_windowResizeEastWestCursor);
else if (shape == GLFW_RESIZE_NS_CURSOR)
cursorSelector = @selector(_windowResizeNorthSouthCursor);
else if (shape == GLFW_RESIZE_NWSE_CURSOR)
cursorSelector = @selector(_windowResizeNorthWestSouthEastCursor);
else if (shape == GLFW_RESIZE_NESW_CURSOR)
cursorSelector = @selector(_windowResizeNorthEastSouthWestCursor);
if (cursorSelector && [NSCursor respondsToSelector:cursorSelector])
{
id object = [NSCursor performSelector:cursorSelector];
if ([object isKindOfClass:[NSCursor class]])
cursor->ns.object = object;
}
if (!cursor->ns.object)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Cocoa: Failed to retrieve standard cursor");
if (shape == GLFW_ARROW_CURSOR)
cursor->ns.object = [NSCursor arrowCursor];
else if (shape == GLFW_IBEAM_CURSOR)
cursor->ns.object = [NSCursor IBeamCursor];
else if (shape == GLFW_CROSSHAIR_CURSOR)
cursor->ns.object = [NSCursor crosshairCursor];
else if (shape == GLFW_POINTING_HAND_CURSOR)
cursor->ns.object = [NSCursor pointingHandCursor];
else if (shape == GLFW_RESIZE_EW_CURSOR)
cursor->ns.object = [NSCursor resizeLeftRightCursor];
else if (shape == GLFW_RESIZE_NS_CURSOR)
cursor->ns.object = [NSCursor resizeUpDownCursor];
else if (shape == GLFW_RESIZE_ALL_CURSOR)
cursor->ns.object = [NSCursor closedHandCursor];
else if (shape == GLFW_NOT_ALLOWED_CURSOR)
cursor->ns.object = [NSCursor operationNotAllowedCursor];
}
if (!cursor->ns.object)
{
_glfwInputError(GLFW_CURSOR_UNAVAILABLE,
"Cocoa: Standard cursor shape unavailable");
return GLFW_FALSE;
}
@@ -1696,16 +1711,11 @@ const char* _glfwPlatformGetClipboardString(void)
void _glfwPlatformGetRequiredInstanceExtensions(char** extensions)
{
if (_glfw.vk.KHR_surface && _glfw.vk.EXT_metal_surface)
{
extensions[0] = "VK_KHR_surface";
extensions[1] = "VK_EXT_metal_surface";
}
else if (_glfw.vk.KHR_surface && _glfw.vk.MVK_macos_surface)
{
extensions[0] = "VK_KHR_surface";
extensions[1] = "VK_MVK_macos_surface";
}
if (!_glfw.vk.KHR_surface || !_glfw.vk.MVK_macos_surface)
return;
extensions[0] = "VK_KHR_surface";
extensions[1] = "VK_MVK_macos_surface";
}
int _glfwPlatformGetPhysicalDevicePresentationSupport(VkInstance instance,
@@ -1723,6 +1733,19 @@ VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
@autoreleasepool {
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101100
VkResult err;
VkMacOSSurfaceCreateInfoMVK sci;
PFN_vkCreateMacOSSurfaceMVK vkCreateMacOSSurfaceMVK;
vkCreateMacOSSurfaceMVK = (PFN_vkCreateMacOSSurfaceMVK)
vkGetInstanceProcAddr(instance, "vkCreateMacOSSurfaceMVK");
if (!vkCreateMacOSSurfaceMVK)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Cocoa: Vulkan instance missing VK_MVK_macos_surface extension");
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
// HACK: Dynamically load Core Animation to avoid adding an extra
// dependency for the majority who don't use MoltenVK
NSBundle* bundle = [NSBundle bundleWithPath:@"/System/Library/Frameworks/QuartzCore.framework"];
@@ -1748,49 +1771,11 @@ VkResult _glfwPlatformCreateWindowSurface(VkInstance instance,
[window->ns.view setLayer:window->ns.layer];
[window->ns.view setWantsLayer:YES];
VkResult err;
if (_glfw.vk.EXT_metal_surface)
{
VkMetalSurfaceCreateInfoEXT sci;
PFN_vkCreateMetalSurfaceEXT vkCreateMetalSurfaceEXT;
vkCreateMetalSurfaceEXT = (PFN_vkCreateMetalSurfaceEXT)
vkGetInstanceProcAddr(instance, "vkCreateMetalSurfaceEXT");
if (!vkCreateMetalSurfaceEXT)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Cocoa: Vulkan instance missing VK_EXT_metal_surface extension");
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
memset(&sci, 0, sizeof(sci));
sci.sType = VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT;
sci.pLayer = window->ns.layer;
err = vkCreateMetalSurfaceEXT(instance, &sci, allocator, surface);
}
else
{
VkMacOSSurfaceCreateInfoMVK sci;
PFN_vkCreateMacOSSurfaceMVK vkCreateMacOSSurfaceMVK;
vkCreateMacOSSurfaceMVK = (PFN_vkCreateMacOSSurfaceMVK)
vkGetInstanceProcAddr(instance, "vkCreateMacOSSurfaceMVK");
if (!vkCreateMacOSSurfaceMVK)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"Cocoa: Vulkan instance missing VK_MVK_macos_surface extension");
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
memset(&sci, 0, sizeof(sci));
sci.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK;
sci.pView = window->ns.view;
err = vkCreateMacOSSurfaceMVK(instance, &sci, allocator, surface);
}
memset(&sci, 0, sizeof(sci));
sci.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK;
sci.pView = window->ns.view;
err = vkCreateMacOSSurfaceMVK(instance, &sci, allocator, surface);
if (err)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
+41 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Löwy <elmindreda@glfw.org>
@@ -657,6 +657,26 @@ GLFWAPI void glfwSwapBuffers(GLFWwindow* handle)
window->context.swapBuffers(window);
}
GLFWAPI void glfwSwapBuffersWithDamage(GLFWwindow* handle, GLFWrect* rects, int n_rects)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT();
if (window->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT,
"Cannot swap buffers of a window that has no OpenGL or OpenGL ES context");
return;
}
if (window->context.swapBuffersWithDamage)
window->context.swapBuffersWithDamage(window, rects, n_rects);
else
window->context.swapBuffers(window);
}
GLFWAPI void glfwSwapInterval(int interval)
{
_GLFWwindow* window;
@@ -674,6 +694,26 @@ GLFWAPI void glfwSwapInterval(int interval)
window->context.swapInterval(interval);
}
GLFWAPI int glfwGetBufferAge(GLFWwindow* handle)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
assert(window != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(0);
if (window->context.client == GLFW_NO_API)
{
_glfwInputError(GLFW_NO_WINDOW_CONTEXT,
"Cannot get buffer age of a window that has no OpenGL or OpenGL ES context");
return 0;
}
if (window->context.getBufferAge)
return window->context.getBufferAge(window);
return 0;
}
GLFWAPI int glfwExtensionSupported(const char* extension)
{
_GLFWwindow* window;
+62 -17
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 EGL - www.glfw.org
// GLFW 3.4 EGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@@ -123,24 +123,23 @@ static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig,
continue;
#if defined(_GLFW_X11)
XVisualInfo vi = {0};
// Only consider EGLConfigs with associated Visuals
vi.visualid = getEGLConfigAttrib(n, EGL_NATIVE_VISUAL_ID);
if (!vi.visualid)
continue;
if (desired->transparent)
{
XVisualInfo vi = {0};
// Only consider EGLConfigs with associated Visuals
vi.visualid = getEGLConfigAttrib(n, EGL_NATIVE_VISUAL_ID);
if (!vi.visualid)
continue;
if (desired->transparent)
int count;
XVisualInfo* vis = XGetVisualInfo(_glfw.x11.display,
VisualIDMask, &vi,
&count);
if (vis)
{
int count;
XVisualInfo* vis =
XGetVisualInfo(_glfw.x11.display, VisualIDMask, &vi, &count);
if (vis)
{
u->transparent = _glfwIsVisualTransparentX11(vis[0].visual);
XFree(vis);
}
u->transparent = _glfwIsVisualTransparentX11(vis[0].visual);
XFree(vis);
}
}
#endif // _GLFW_X11
@@ -233,11 +232,46 @@ static void swapBuffersEGL(_GLFWwindow* window)
eglSwapBuffers(_glfw.egl.display, window->context.egl.surface);
}
static void swapBuffersWithDamageEGL(_GLFWwindow* window, GLFWrect* rects, int n_rects)
{
if (window != _glfwPlatformGetTls(&_glfw.contextSlot))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: The context must be current on the calling thread when swapping buffers");
return;
}
if (eglSwapBuffersWithDamageKHR)
eglSwapBuffersWithDamageKHR(_glfw.egl.display,
window->context.egl.surface,
(EGLint*)rects, (EGLint)n_rects);
else
eglSwapBuffers(_glfw.egl.display, window->context.egl.surface);
}
static void swapIntervalEGL(int interval)
{
eglSwapInterval(_glfw.egl.display, interval);
}
static int getBufferAgeEGL(_GLFWwindow* window)
{
EGLint buffer_age;
if (window != _glfwPlatformGetTls(&_glfw.contextSlot))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"EGL: The context must be current on the calling thread when swapping buffers");
return 0;
}
if (!eglQuerySurface(_glfw.egl.display, window->context.egl.surface,
EGL_BUFFER_AGE_EXT, &buffer_age))
return 0;
return buffer_age;
}
static int extensionSupportedEGL(const char* extension)
{
const char* extensions = eglQueryString(_glfw.egl.display, EGL_EXTENSIONS);
@@ -368,6 +402,8 @@ GLFWbool _glfwInitEGL(void)
_glfw_dlsym(_glfw.egl.handle, "eglSwapInterval");
_glfw.egl.QueryString = (PFN_eglQueryString)
_glfw_dlsym(_glfw.egl.handle, "eglQueryString");
_glfw.egl.QuerySurface = (PFN_eglQuerySurface)
_glfw_dlsym(_glfw.egl.handle, "eglQuerySurface");
_glfw.egl.GetProcAddress = (PFN_eglGetProcAddress)
_glfw_dlsym(_glfw.egl.handle, "eglGetProcAddress");
@@ -386,6 +422,7 @@ GLFWbool _glfwInitEGL(void)
!_glfw.egl.SwapBuffers ||
!_glfw.egl.SwapInterval ||
!_glfw.egl.QueryString ||
!_glfw.egl.QuerySurface ||
!_glfw.egl.GetProcAddress)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
@@ -426,6 +463,12 @@ GLFWbool _glfwInitEGL(void)
extensionSupportedEGL("EGL_KHR_get_all_proc_addresses");
_glfw.egl.KHR_context_flush_control =
extensionSupportedEGL("EGL_KHR_context_flush_control");
_glfw.egl.KHR_swap_buffers_with_damage =
extensionSupportedEGL("EGL_KHR_swap_buffers_with_damage");
if (_glfw.egl.KHR_swap_buffers_with_damage)
_glfw.egl.SwapBuffersWithDamageKHR = (PFN_eglSwapBuffersWithDamageKHR)
_glfw.egl.GetProcAddress("eglSwapBuffersWithDamageKHR");
return GLFW_TRUE;
}
@@ -695,7 +738,9 @@ GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
window->context.makeCurrent = makeContextCurrentEGL;
window->context.swapBuffers = swapBuffersEGL;
window->context.swapBuffersWithDamage = swapBuffersWithDamageEGL;
window->context.swapInterval = swapIntervalEGL;
window->context.getBufferAge = getBufferAgeEGL;
window->context.extensionSupported = extensionSupportedEGL;
window->context.getProcAddress = getProcAddressEGL;
window->context.destroy = destroyContextEGL;
+10 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 EGL - www.glfw.org
// GLFW 3.4 EGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
@@ -107,6 +107,8 @@ typedef struct wl_egl_window* EGLNativeWindowType;
#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0
#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
#define EGL_BUFFER_AGE_EXT 0x313D
typedef int EGLint;
typedef unsigned int EGLBoolean;
typedef unsigned int EGLenum;
@@ -131,7 +133,9 @@ typedef EGLBoolean (EGLAPIENTRY * PFN_eglMakeCurrent)(EGLDisplay,EGLSurface,EGLS
typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapBuffers)(EGLDisplay,EGLSurface);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapInterval)(EGLDisplay,EGLint);
typedef const char* (EGLAPIENTRY * PFN_eglQueryString)(EGLDisplay,EGLint);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglQuerySurface)(EGLDisplay,EGLSurface,EGLint,EGLint*);
typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*);
typedef EGLBoolean (EGLAPIENTRY * PFN_eglSwapBuffersWithDamageKHR)(EGLDisplay,EGLSurface,EGLint*,EGLint);
#define eglGetConfigAttrib _glfw.egl.GetConfigAttrib
#define eglGetConfigs _glfw.egl.GetConfigs
#define eglGetDisplay _glfw.egl.GetDisplay
@@ -147,7 +151,9 @@ typedef GLFWglproc (EGLAPIENTRY * PFN_eglGetProcAddress)(const char*);
#define eglSwapBuffers _glfw.egl.SwapBuffers
#define eglSwapInterval _glfw.egl.SwapInterval
#define eglQueryString _glfw.egl.QueryString
#define eglQuerySurface _glfw.egl.QuerySurface
#define eglGetProcAddress _glfw.egl.GetProcAddress
#define eglSwapBuffersWithDamageKHR _glfw.egl.SwapBuffersWithDamageKHR
#define _GLFW_EGL_CONTEXT_STATE _GLFWcontextEGL egl
#define _GLFW_EGL_LIBRARY_CONTEXT_STATE _GLFWlibraryEGL egl
@@ -178,6 +184,7 @@ typedef struct _GLFWlibraryEGL
GLFWbool KHR_gl_colorspace;
GLFWbool KHR_get_all_proc_addresses;
GLFWbool KHR_context_flush_control;
GLFWbool KHR_swap_buffers_with_damage;
void* handle;
@@ -196,7 +203,9 @@ typedef struct _GLFWlibraryEGL
PFN_eglSwapBuffers SwapBuffers;
PFN_eglSwapInterval SwapInterval;
PFN_eglQueryString QueryString;
PFN_eglQuerySurface QuerySurface;
PFN_eglGetProcAddress GetProcAddress;
PFN_eglSwapBuffersWithDamageKHR SwapBuffersWithDamageKHR;
} _GLFWlibraryEGL;
+1 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2010-2016 Camilla Löwy <elmindreda@glfw.org>
//
+1 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 GLX - www.glfw.org
// GLFW 3.4 GLX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+1 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 GLX - www.glfw.org
// GLFW 3.4 GLX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+3 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
@@ -189,6 +189,8 @@ void _glfwInputError(int code, const char* format, ...)
strcpy(description, "The requested format is unavailable");
else if (code == GLFW_NO_WINDOW_CONTEXT)
strcpy(description, "The specified window has no context");
else if (code == GLFW_CURSOR_UNAVAILABLE)
strcpy(description, "The specified cursor shape is unavailable");
else
strcpy(description, "ERROR: UNKNOWN GLFW ERROR");
}
+8 -4
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@@ -757,9 +757,13 @@ GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape)
if (shape != GLFW_ARROW_CURSOR &&
shape != GLFW_IBEAM_CURSOR &&
shape != GLFW_CROSSHAIR_CURSOR &&
shape != GLFW_HAND_CURSOR &&
shape != GLFW_HRESIZE_CURSOR &&
shape != GLFW_VRESIZE_CURSOR)
shape != GLFW_POINTING_HAND_CURSOR &&
shape != GLFW_RESIZE_EW_CURSOR &&
shape != GLFW_RESIZE_NS_CURSOR &&
shape != GLFW_RESIZE_NWSE_CURSOR &&
shape != GLFW_RESIZE_NESW_CURSOR &&
shape != GLFW_RESIZE_ALL_CURSOR &&
shape != GLFW_NOT_ALLOWED_CURSOR)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid standard cursor 0x%08X", shape);
return NULL;
+8 -3
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@@ -78,7 +78,9 @@ typedef struct _GLFWmutex _GLFWmutex;
typedef void (* _GLFWmakecontextcurrentfun)(_GLFWwindow*);
typedef void (* _GLFWswapbuffersfun)(_GLFWwindow*);
typedef void (* _GLFWswapbufferswithdamagefun)(_GLFWwindow*,GLFWrect*,int);
typedef void (* _GLFWswapintervalfun)(int);
typedef int (* _GLFWgetbufferagefun)(_GLFWwindow*);
typedef int (* _GLFWextensionsupportedfun)(const char*);
typedef GLFWglproc (* _GLFWgetprocaddressfun)(const char*);
typedef void (* _GLFWdestroycontextfun)(_GLFWwindow*);
@@ -128,7 +130,6 @@ typedef enum VkStructureType
VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000,
VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT = 1000217000,
VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
} VkStructureType;
@@ -275,6 +276,9 @@ struct _GLFWwndconfig
char className[256];
char instanceName[256];
} x11;
struct {
GLFWbool keymenu;
} win32;
};
// Context configuration
@@ -348,7 +352,9 @@ struct _GLFWcontext
_GLFWmakecontextcurrentfun makeCurrent;
_GLFWswapbuffersfun swapBuffers;
_GLFWswapbufferswithdamagefun swapBuffersWithDamage;
_GLFWswapintervalfun swapInterval;
_GLFWgetbufferagefun getBufferAge;
_GLFWextensionsupportedfun extensionSupported;
_GLFWgetprocaddressfun getProcAddress;
_GLFWdestroycontextfun destroy;
@@ -557,7 +563,6 @@ struct _GLFWlibrary
GLFWbool KHR_win32_surface;
#elif defined(_GLFW_COCOA)
GLFWbool MVK_macos_surface;
GLFWbool EXT_metal_surface;
#elif defined(_GLFW_X11)
GLFWbool KHR_xlib_surface;
GLFWbool KHR_xcb_surface;
+1 -1
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Linux - www.glfw.org
// GLFW 3.4 Linux - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+1 -1
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Linux - www.glfw.org
// GLFW 3.4 Linux - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
//
+1 -1
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
//
+1 -1
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
//
+1 -1
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+6 -1
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 macOS - www.glfw.org
// GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
//
@@ -44,6 +44,10 @@ typedef struct _GLFWcontextNSGL
{
id pixelFormat;
id object;
CVDisplayLinkRef displayLink;
atomic_int swapInterval;
int swapIntervalsPassed;
id swapIntervalCond;
} _GLFWcontextNSGL;
@@ -63,4 +67,5 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig);
void _glfwDestroyContextNSGL(_GLFWwindow* window);
void _glfwUpdateDisplayLinkDisplayNSGL(_GLFWwindow* window);
+73 -36
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 macOS - www.glfw.org
// GLFW 3.4 macOS - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
//
@@ -28,8 +28,29 @@
#include "internal.h"
#include <unistd.h>
#include <math.h>
// Display link callback for manual swap interval implementation
// This is based on a similar workaround added to SDL2
//
static CVReturn displayLinkCallback(CVDisplayLinkRef displayLink,
const CVTimeStamp* now,
const CVTimeStamp* outputTime,
CVOptionFlags flagsIn,
CVOptionFlags* flagsOut,
void* userInfo)
{
_GLFWwindow* window = (_GLFWwindow *) userInfo;
const int interval = atomic_load(&window->context.nsgl.swapInterval);
if (interval > 0)
{
[window->context.nsgl.swapIntervalCond lock];
window->context.nsgl.swapIntervalsPassed++;
[window->context.nsgl.swapIntervalCond signal];
[window->context.nsgl.swapIntervalCond unlock];
}
return kCVReturnSuccess;
}
static void makeContextCurrentNSGL(_GLFWwindow* window)
{
@@ -49,28 +70,19 @@ static void swapBuffersNSGL(_GLFWwindow* window)
{
@autoreleasepool {
// HACK: Simulate vsync with usleep as NSGL swap interval does not apply to
// windows with a non-visible occlusion state
if (!([window->ns.object occlusionState] & NSWindowOcclusionStateVisible))
const int interval = atomic_load(&window->context.nsgl.swapInterval);
if (interval > 0)
{
int interval = 0;
[window->context.nsgl.object getValues:&interval
forParameter:NSOpenGLContextParameterSwapInterval];
if (interval > 0)
[window->context.nsgl.swapIntervalCond lock];
do
{
const double framerate = 60.0;
const uint64_t frequency = _glfwPlatformGetTimerFrequency();
const uint64_t value = _glfwPlatformGetTimerValue();
const double elapsed = value / (double) frequency;
const double period = 1.0 / framerate;
const double delay = period - fmod(elapsed, period);
usleep(floorl(delay * 1e6));
}
[window->context.nsgl.swapIntervalCond wait];
} while (window->context.nsgl.swapIntervalsPassed % interval != 0);
window->context.nsgl.swapIntervalsPassed = 0;
[window->context.nsgl.swapIntervalCond unlock];
}
// ARP appears to be unnecessary, but this is future-proof
[window->context.nsgl.object flushBuffer];
} // autoreleasepool
@@ -79,14 +91,11 @@ static void swapBuffersNSGL(_GLFWwindow* window)
static void swapIntervalNSGL(int interval)
{
@autoreleasepool {
_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
if (window)
{
[window->context.nsgl.object setValues:&interval
forParameter:NSOpenGLContextParameterSwapInterval];
}
atomic_store(&window->context.nsgl.swapInterval, interval);
[window->context.nsgl.swapIntervalCond lock];
window->context.nsgl.swapIntervalsPassed = 0;
[window->context.nsgl.swapIntervalCond unlock];
} // autoreleasepool
}
@@ -114,6 +123,17 @@ static void destroyContextNSGL(_GLFWwindow* window)
{
@autoreleasepool {
if (window->context.nsgl.displayLink)
{
if (CVDisplayLinkIsRunning(window->context.nsgl.displayLink))
CVDisplayLinkStop(window->context.nsgl.displayLink);
CVDisplayLinkRelease(window->context.nsgl.displayLink);
}
[window->context.nsgl.swapIntervalCond release];
window->context.nsgl.swapIntervalCond = nil;
[window->context.nsgl.pixelFormat release];
window->context.nsgl.pixelFormat = nil;
@@ -174,13 +194,6 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
"NSGL: The targeted version of macOS does not support OpenGL 3.0 or 3.1 but may support 3.2 and above");
return GLFW_FALSE;
}
if (!ctxconfig->forward || ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE)
{
_glfwInputError(GLFW_VERSION_UNAVAILABLE,
"NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above");
return GLFW_FALSE;
}
}
// Context robustness modes (GL_KHR_robustness) are not yet supported by
@@ -341,10 +354,17 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
forParameter:NSOpenGLContextParameterSurfaceOpacity];
}
[window->ns.view setWantsBestResolutionOpenGLSurface:window->ns.retina];
if (window->ns.retina)
[window->ns.view setWantsBestResolutionOpenGLSurface:YES];
GLint interval = 0;
[window->context.nsgl.object setValues:&interval
forParameter:NSOpenGLContextParameterSwapInterval];
[window->context.nsgl.object setView:window->ns.view];
window->context.nsgl.swapIntervalCond = [NSCondition new];
window->context.makeCurrent = makeContextCurrentNSGL;
window->context.swapBuffers = swapBuffersNSGL;
window->context.swapInterval = swapIntervalNSGL;
@@ -352,9 +372,26 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
window->context.getProcAddress = getProcAddressNSGL;
window->context.destroy = destroyContextNSGL;
CVDisplayLinkCreateWithActiveCGDisplays(&window->context.nsgl.displayLink);
CVDisplayLinkSetOutputCallback(window->context.nsgl.displayLink,
&displayLinkCallback,
window);
CVDisplayLinkStart(window->context.nsgl.displayLink);
_glfwUpdateDisplayLinkDisplayNSGL(window);
return GLFW_TRUE;
}
void _glfwUpdateDisplayLinkDisplayNSGL(_GLFWwindow* window)
{
CGDirectDisplayID displayID =
[[[window->ns.object screen] deviceDescription][@"NSScreenNumber"] unsignedIntValue];
if (!displayID)
return;
CVDisplayLinkSetCurrentCGDisplay(window->context.nsgl.displayLink, displayID);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW native API //////
+1 -1
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
+1 -1
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
//
+1 -1
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
+1 -1
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2019 Camilla Löwy <elmindreda@glfw.org>
+1 -1
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
+1 -1
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2019 Camilla Löwy <elmindreda@glfw.org>
+1 -1
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 OSMesa - www.glfw.org
// GLFW 3.4 OSMesa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
+1 -1
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 OSMesa - www.glfw.org
// GLFW 3.4 OSMesa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
+1 -1
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 POSIX - www.glfw.org
// GLFW 3.4 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+1 -1
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 POSIX - www.glfw.org
// GLFW 3.4 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+1 -1
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 POSIX - www.glfw.org
// GLFW 3.4 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+1 -1
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 POSIX - www.glfw.org
// GLFW 3.4 POSIX - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+1 -5
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
@@ -57,8 +57,6 @@ GLFWbool _glfwInitVulkan(int mode)
_glfw.vk.handle = _glfw_dlopen("vulkan-1.dll");
#elif defined(_GLFW_COCOA)
_glfw.vk.handle = _glfw_dlopen("libvulkan.1.dylib");
if (!_glfw.vk.handle)
_glfw.vk.handle = _glfwLoadLocalVulkanLoaderNS();
#else
_glfw.vk.handle = _glfw_dlopen("libvulkan.so.1");
#endif
@@ -132,8 +130,6 @@ GLFWbool _glfwInitVulkan(int mode)
#elif defined(_GLFW_COCOA)
else if (strcmp(ep[i].extensionName, "VK_MVK_macos_surface") == 0)
_glfw.vk.MVK_macos_surface = GLFW_TRUE;
else if (strcmp(ep[i].extensionName, "VK_EXT_metal_surface") == 0)
_glfw.vk.EXT_metal_surface = GLFW_TRUE;
#elif defined(_GLFW_X11)
else if (strcmp(ep[i].extensionName, "VK_KHR_xlib_surface") == 0)
_glfw.vk.KHR_xlib_surface = GLFW_TRUE;
+1 -1
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 WGL - www.glfw.org
// GLFW 3.4 WGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+1 -1
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 WGL - www.glfw.org
// GLFW 3.4 WGL - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org>
+1 -1
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Win32 - www.glfw.org
// GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+1 -1
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Win32 - www.glfw.org
// GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
+1 -1
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Win32 - www.glfw.org
// GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
+1 -2
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Win32 - www.glfw.org
// GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@@ -33,7 +33,6 @@
#include <string.h>
#include <limits.h>
#include <malloc.h>
#include <wchar.h>
// Callback for EnumDisplayMonitors in createMonitor
+2 -1
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Win32 - www.glfw.org
// GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@@ -315,6 +315,7 @@ typedef struct _GLFWwindowWin32
// Whether to enable framebuffer transparency on DWM
GLFWbool transparent;
GLFWbool scaleToMonitor;
GLFWbool keymenu;
// The last received cursor position, regardless of source
int lastCursorPosX, lastCursorPosY;
+1 -1
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Win32 - www.glfw.org
// GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+1 -1
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Win32 - www.glfw.org
// GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+118 -92
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@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Win32 - www.glfw.org
// GLFW 3.4 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@@ -36,6 +36,8 @@
#include <windowsx.h>
#include <shellapi.h>
#define _GLFW_KEY_INVALID -2
// Returns the window style for the specified window
//
static DWORD getWindowStyle(const _GLFWwindow* window)
@@ -446,6 +448,77 @@ static int getKeyMods(void)
return mods;
}
// Retrieves and translates modifier keys
//
static int getAsyncKeyMods(void)
{
int mods = 0;
if (GetAsyncKeyState(VK_SHIFT) & 0x8000)
mods |= GLFW_MOD_SHIFT;
if (GetAsyncKeyState(VK_CONTROL) & 0x8000)
mods |= GLFW_MOD_CONTROL;
if (GetAsyncKeyState(VK_MENU) & 0x8000)
mods |= GLFW_MOD_ALT;
if ((GetAsyncKeyState(VK_LWIN) | GetAsyncKeyState(VK_RWIN)) & 0x8000)
mods |= GLFW_MOD_SUPER;
if (GetAsyncKeyState(VK_CAPITAL) & 1)
mods |= GLFW_MOD_CAPS_LOCK;
if (GetAsyncKeyState(VK_NUMLOCK) & 1)
mods |= GLFW_MOD_NUM_LOCK;
return mods;
}
// Translates a Windows key to the corresponding GLFW key
//
static int translateKey(WPARAM wParam, LPARAM lParam)
{
// The Ctrl keys require special handling
if (wParam == VK_CONTROL)
{
MSG next;
DWORD time;
// Right side keys have the extended key bit set
if (HIWORD(lParam) & KF_EXTENDED)
return GLFW_KEY_RIGHT_CONTROL;
// HACK: Alt Gr sends Left Ctrl and then Right Alt in close sequence
// We only want the Right Alt message, so if the next message is
// Right Alt we ignore this (synthetic) Left Ctrl message
time = GetMessageTime();
if (PeekMessageW(&next, NULL, 0, 0, PM_NOREMOVE))
{
if (next.message == WM_KEYDOWN ||
next.message == WM_SYSKEYDOWN ||
next.message == WM_KEYUP ||
next.message == WM_SYSKEYUP)
{
if (next.wParam == VK_MENU &&
(HIWORD(next.lParam) & KF_EXTENDED) &&
next.time == time)
{
// Next message is Right Alt down so discard this
return _GLFW_KEY_INVALID;
}
}
}
return GLFW_KEY_LEFT_CONTROL;
}
if (wParam == VK_PROCESSKEY)
{
// IME notifies that keys have been filtered by setting the virtual
// key-code to VK_PROCESSKEY
return _GLFW_KEY_INVALID;
}
return _glfw.win32.keycodes[HIWORD(lParam) & 0x1FF];
}
static void fitToMonitor(_GLFWwindow* window)
{
MONITORINFO mi = { sizeof(mi) };
@@ -626,7 +699,12 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
// User trying to access application menu using ALT?
case SC_KEYMENU:
return 0;
{
if (!window->win32.keymenu)
return 0;
break;
}
}
break;
}
@@ -658,6 +736,10 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
}
_glfwInputChar(window, (unsigned int) wParam, getKeyMods(), plain);
if (uMsg == WM_SYSCHAR && window->win32.keymenu)
break;
return 0;
}
@@ -666,64 +748,13 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
case WM_KEYUP:
case WM_SYSKEYUP:
{
int key, scancode;
const int key = translateKey(wParam, lParam);
const int scancode = (HIWORD(lParam) & 0x1ff);
const int action = (HIWORD(lParam) & KF_UP) ? GLFW_RELEASE : GLFW_PRESS;
const int mods = getKeyMods();
scancode = (HIWORD(lParam) & (KF_EXTENDED | 0xff));
if (!scancode)
{
// NOTE: Some synthetic key messages have a scancode of zero
// HACK: Map the virtual key back to a usable scancode
scancode = MapVirtualKeyW((UINT) wParam, MAPVK_VK_TO_VSC);
}
key = _glfw.win32.keycodes[scancode];
// The Ctrl keys require special handling
if (wParam == VK_CONTROL)
{
if (HIWORD(lParam) & KF_EXTENDED)
{
// Right side keys have the extended key bit set
key = GLFW_KEY_RIGHT_CONTROL;
}
else
{
// NOTE: Alt Gr sends Left Ctrl followed by Right Alt
// HACK: We only want one event for Alt Gr, so if we detect
// this sequence we discard this Left Ctrl message now
// and later report Right Alt normally
MSG next;
const DWORD time = GetMessageTime();
if (PeekMessageW(&next, NULL, 0, 0, PM_NOREMOVE))
{
if (next.message == WM_KEYDOWN ||
next.message == WM_SYSKEYDOWN ||
next.message == WM_KEYUP ||
next.message == WM_SYSKEYUP)
{
if (next.wParam == VK_MENU &&
(HIWORD(next.lParam) & KF_EXTENDED) &&
next.time == time)
{
// Next message is Right Alt down so discard this
break;
}
}
}
// This is a regular Left Ctrl message
key = GLFW_KEY_LEFT_CONTROL;
}
}
else if (wParam == VK_PROCESSKEY)
{
// IME notifies that keys have been filtered by setting the
// virtual key-code to VK_PROCESSKEY
if (key == _GLFW_KEY_INVALID)
break;
}
if (action == GLFW_RELEASE && wParam == VK_SHIFT)
{
@@ -1253,6 +1284,7 @@ static int createNativeWindow(_GLFWwindow* window,
}
window->win32.scaleToMonitor = wndconfig->scaleToMonitor;
window->win32.keymenu = wndconfig->win32.keymenu;
// Adjust window rect to account for DPI scaling of the window frame and
// (if enabled) DPI scaling of the content area
@@ -1902,40 +1934,30 @@ void _glfwPlatformPollEvents(void)
}
}
// HACK: Release modifier keys that the system did not emit KEYUP for
// NOTE: Shift keys on Windows tend to "stick" when both are pressed as
// no key up message is generated by the first key release
// NOTE: Windows key is not reported as released by the Win+V hotkey
// Other Win hotkeys are handled implicitly by _glfwInputWindowFocus
// because they change the input focus
// NOTE: The other half of this is in the WM_*KEY* handler in windowProc
handle = GetActiveWindow();
if (handle)
{
// NOTE: Shift keys on Windows tend to "stick" when both are pressed as
// no key up message is generated by the first key release
// The other half of this is in the handling of WM_KEYUP
// HACK: Query actual key state and synthesize release events as needed
window = GetPropW(handle, L"GLFW");
if (window)
{
int i;
const int keys[4][2] =
const GLFWbool lshift = (GetAsyncKeyState(VK_LSHIFT) & 0x8000) != 0;
const GLFWbool rshift = (GetAsyncKeyState(VK_RSHIFT) & 0x8000) != 0;
if (!lshift && window->keys[GLFW_KEY_LEFT_SHIFT] == GLFW_PRESS)
{
{ VK_LSHIFT, GLFW_KEY_LEFT_SHIFT },
{ VK_RSHIFT, GLFW_KEY_RIGHT_SHIFT },
{ VK_LWIN, GLFW_KEY_LEFT_SUPER },
{ VK_RWIN, GLFW_KEY_RIGHT_SUPER }
};
for (i = 0; i < 4; i++)
const int mods = getAsyncKeyMods();
const int scancode = _glfw.win32.scancodes[GLFW_KEY_LEFT_SHIFT];
_glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, scancode, GLFW_RELEASE, mods);
}
else if (!rshift && window->keys[GLFW_KEY_RIGHT_SHIFT] == GLFW_PRESS)
{
const int vk = keys[i][0];
const int key = keys[i][1];
const int scancode = _glfw.win32.scancodes[key];
if ((GetKeyState(vk) & 0x8000))
continue;
if (window->keys[key] != GLFW_PRESS)
continue;
_glfwInputKey(window, key, scancode, GLFW_RELEASE, getKeyMods());
const int mods = getAsyncKeyMods();
const int scancode = _glfw.win32.scancodes[GLFW_KEY_RIGHT_SHIFT];
_glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, scancode, GLFW_RELEASE, mods);
}
}
}
@@ -2017,13 +2039,6 @@ void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode)
const char* _glfwPlatformGetScancodeName(int scancode)
{
if (scancode < 0 || scancode > (KF_EXTENDED | 0xff) ||
_glfw.win32.keycodes[scancode] == GLFW_KEY_UNKNOWN)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode");
return NULL;
}
return _glfw.win32.keynames[_glfw.win32.keycodes[scancode]];
}
@@ -2053,14 +2068,25 @@ int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
id = OCR_IBEAM;
else if (shape == GLFW_CROSSHAIR_CURSOR)
id = OCR_CROSS;
else if (shape == GLFW_HAND_CURSOR)
else if (shape == GLFW_POINTING_HAND_CURSOR)
id = OCR_HAND;
else if (shape == GLFW_HRESIZE_CURSOR)
else if (shape == GLFW_RESIZE_EW_CURSOR)
id = OCR_SIZEWE;
else if (shape == GLFW_VRESIZE_CURSOR)
else if (shape == GLFW_RESIZE_NS_CURSOR)
id = OCR_SIZENS;
else if (shape == GLFW_RESIZE_NWSE_CURSOR)
id = OCR_SIZENWSE;
else if (shape == GLFW_RESIZE_NESW_CURSOR)
id = OCR_SIZENESW;
else if (shape == GLFW_RESIZE_ALL_CURSOR)
id = OCR_SIZEALL;
else if (shape == GLFW_NOT_ALLOWED_CURSOR)
id = OCR_NO;
else
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Unknown standard cursor");
return GLFW_FALSE;
}
cursor->win32.handle = LoadImageW(NULL,
MAKEINTRESOURCEW(id), IMAGE_CURSOR, 0, 0,
+4 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
// GLFW 3.4 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@@ -363,6 +363,9 @@ GLFWAPI void glfwWindowHint(int hint, int value)
case GLFW_COCOA_RETINA_FRAMEBUFFER:
_glfw.hints.window.ns.retina = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_WIN32_KEYBOARD_MENU:
_glfw.hints.window.win32.keymenu = value ? GLFW_TRUE : GLFW_FALSE;
return;
case GLFW_COCOA_GRAPHICS_SWITCHING:
_glfw.hints.context.nsgl.offline = value ? GLFW_TRUE : GLFW_FALSE;
return;
+22 -33
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Wayland - www.glfw.org
// GLFW 3.4 Wayland - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
//
@@ -125,7 +125,6 @@ static void pointerHandleLeave(void* data,
_glfw.wl.serial = serial;
_glfw.wl.pointerFocus = NULL;
_glfwInputCursorEnter(window, GLFW_FALSE);
_glfw.wl.cursorPreviousName = NULL;
}
static void setCursor(_GLFWwindow* window, const char* name)
@@ -197,7 +196,6 @@ static void pointerHandleMotion(void* data,
window->wl.cursorPosX = x;
window->wl.cursorPosY = y;
_glfwInputCursorPos(window, x, y);
_glfw.wl.cursorPreviousName = NULL;
return;
case topDecoration:
if (y < _GLFW_DECORATION_WIDTH)
@@ -241,9 +239,7 @@ static void pointerHandleButton(void* data,
{
_GLFWwindow* window = _glfw.wl.pointerFocus;
int glfwButton;
// Both xdg-shell and wl_shell use the same values.
uint32_t edges = WL_SHELL_SURFACE_RESIZE_NONE;
uint32_t edges = XDG_TOPLEVEL_RESIZE_EDGE_NONE;
if (!window)
return;
@@ -255,46 +251,39 @@ static void pointerHandleButton(void* data,
break;
case topDecoration:
if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH)
edges = WL_SHELL_SURFACE_RESIZE_TOP;
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP;
else
{
if (window->wl.xdg.toplevel)
xdg_toplevel_move(window->wl.xdg.toplevel, _glfw.wl.seat, serial);
else
wl_shell_surface_move(window->wl.shellSurface, _glfw.wl.seat, serial);
xdg_toplevel_move(window->wl.xdg.toplevel, _glfw.wl.seat, serial);
}
break;
case leftDecoration:
if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH)
edges = WL_SHELL_SURFACE_RESIZE_TOP_LEFT;
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_LEFT;
else
edges = WL_SHELL_SURFACE_RESIZE_LEFT;
edges = XDG_TOPLEVEL_RESIZE_EDGE_LEFT;
break;
case rightDecoration:
if (window->wl.cursorPosY < _GLFW_DECORATION_WIDTH)
edges = WL_SHELL_SURFACE_RESIZE_TOP_RIGHT;
edges = XDG_TOPLEVEL_RESIZE_EDGE_TOP_RIGHT;
else
edges = WL_SHELL_SURFACE_RESIZE_RIGHT;
edges = XDG_TOPLEVEL_RESIZE_EDGE_RIGHT;
break;
case bottomDecoration:
if (window->wl.cursorPosX < _GLFW_DECORATION_WIDTH)
edges = WL_SHELL_SURFACE_RESIZE_BOTTOM_LEFT;
edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_LEFT;
else if (window->wl.cursorPosX > window->wl.width + _GLFW_DECORATION_WIDTH)
edges = WL_SHELL_SURFACE_RESIZE_BOTTOM_RIGHT;
edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM_RIGHT;
else
edges = WL_SHELL_SURFACE_RESIZE_BOTTOM;
edges = XDG_TOPLEVEL_RESIZE_EDGE_BOTTOM;
break;
default:
assert(0);
}
if (edges != WL_SHELL_SURFACE_RESIZE_NONE)
if (edges != XDG_TOPLEVEL_RESIZE_EDGE_NONE)
{
if (window->wl.xdg.toplevel)
xdg_toplevel_resize(window->wl.xdg.toplevel, _glfw.wl.seat,
serial, edges);
else
wl_shell_surface_resize(window->wl.shellSurface, _glfw.wl.seat,
serial, edges);
xdg_toplevel_resize(window->wl.xdg.toplevel, _glfw.wl.seat,
serial, edges);
}
}
else if (button == BTN_RIGHT)
@@ -794,7 +783,7 @@ static void registryHandleGlobal(void* data,
{
if (strcmp(interface, "wl_compositor") == 0)
{
_glfw.wl.compositorVersion = min(3, version);
_glfw.wl.compositorVersion = min(4, version);
_glfw.wl.compositor =
wl_registry_bind(registry, name, &wl_compositor_interface,
_glfw.wl.compositorVersion);
@@ -809,11 +798,6 @@ static void registryHandleGlobal(void* data,
_glfw.wl.shm =
wl_registry_bind(registry, name, &wl_shm_interface, 1);
}
else if (strcmp(interface, "wl_shell") == 0)
{
_glfw.wl.shell =
wl_registry_bind(registry, name, &wl_shell_interface, 1);
}
else if (strcmp(interface, "wl_output") == 0)
{
_glfwAddOutputWayland(name, version);
@@ -1168,6 +1152,13 @@ int _glfwPlatformInit(void)
if (_glfw.wl.seatVersion >= 4)
_glfw.wl.timerfd = timerfd_create(CLOCK_MONOTONIC, TFD_CLOEXEC);
if (!_glfw.wl.wmBase)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to find xdg-shell in your compositor");
return GLFW_FALSE;
}
if (_glfw.wl.pointer && _glfw.wl.shm)
{
cursorTheme = getenv("XCURSOR_THEME");
@@ -1261,8 +1252,6 @@ void _glfwPlatformTerminate(void)
wl_compositor_destroy(_glfw.wl.compositor);
if (_glfw.wl.shm)
wl_shm_destroy(_glfw.wl.shm);
if (_glfw.wl.shell)
wl_shell_destroy(_glfw.wl.shell);
if (_glfw.wl.viewporter)
wp_viewporter_destroy(_glfw.wl.viewporter);
if (_glfw.wl.decorationManager)
+1 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Wayland - www.glfw.org
// GLFW 3.4 Wayland - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
//
+1 -3
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Wayland - www.glfw.org
// GLFW 3.4 Wayland - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
//
@@ -180,7 +180,6 @@ typedef struct _GLFWwindowWayland
GLFWbool transparent;
struct wl_surface* surface;
struct wl_egl_window* native;
struct wl_shell_surface* shellSurface;
struct wl_callback* callback;
struct {
@@ -227,7 +226,6 @@ typedef struct _GLFWlibraryWayland
struct wl_registry* registry;
struct wl_compositor* compositor;
struct wl_subcompositor* subcompositor;
struct wl_shell* shell;
struct wl_shm* shm;
struct wl_seat* seat;
struct wl_pointer* pointer;
+86 -226
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Wayland - www.glfw.org
// GLFW 3.4 Wayland - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
//
@@ -41,72 +41,6 @@
#include <poll.h>
static void shellSurfaceHandlePing(void* data,
struct wl_shell_surface* shellSurface,
uint32_t serial)
{
wl_shell_surface_pong(shellSurface, serial);
}
static void shellSurfaceHandleConfigure(void* data,
struct wl_shell_surface* shellSurface,
uint32_t edges,
int32_t width,
int32_t height)
{
_GLFWwindow* window = data;
float aspectRatio;
float targetRatio;
if (!window->monitor)
{
if (_glfw.wl.viewporter && window->decorated)
{
width -= _GLFW_DECORATION_HORIZONTAL;
height -= _GLFW_DECORATION_VERTICAL;
}
if (width < 1)
width = 1;
if (height < 1)
height = 1;
if (window->numer != GLFW_DONT_CARE && window->denom != GLFW_DONT_CARE)
{
aspectRatio = (float)width / (float)height;
targetRatio = (float)window->numer / (float)window->denom;
if (aspectRatio < targetRatio)
height = width / targetRatio;
else if (aspectRatio > targetRatio)
width = height * targetRatio;
}
if (window->minwidth != GLFW_DONT_CARE && width < window->minwidth)
width = window->minwidth;
else if (window->maxwidth != GLFW_DONT_CARE && width > window->maxwidth)
width = window->maxwidth;
if (window->minheight != GLFW_DONT_CARE && height < window->minheight)
height = window->minheight;
else if (window->maxheight != GLFW_DONT_CARE && height > window->maxheight)
height = window->maxheight;
}
_glfwInputWindowSize(window, width, height);
_glfwPlatformSetWindowSize(window, width, height);
_glfwInputWindowDamage(window);
}
static void shellSurfaceHandlePopupDone(void* data,
struct wl_shell_surface* shellSurface)
{
}
static const struct wl_shell_surface_listener shellSurfaceListener = {
shellSurfaceHandlePing,
shellSurfaceHandleConfigure,
shellSurfaceHandlePopupDone
};
static int createTmpfileCloexec(char* tmpname)
{
int fd;
@@ -531,66 +465,11 @@ static void setFullscreen(_GLFWwindow* window, _GLFWmonitor* monitor,
window->wl.xdg.toplevel,
monitor->wl.output);
}
else if (window->wl.shellSurface)
{
wl_shell_surface_set_fullscreen(
window->wl.shellSurface,
WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
refreshRate * 1000, // Convert Hz to mHz.
monitor->wl.output);
}
setIdleInhibitor(window, GLFW_TRUE);
if (!window->wl.decorations.serverSide)
destroyDecorations(window);
}
static GLFWbool createShellSurface(_GLFWwindow* window)
{
if (!_glfw.wl.shell)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: wl_shell protocol not available");
return GLFW_FALSE;
}
window->wl.shellSurface = wl_shell_get_shell_surface(_glfw.wl.shell,
window->wl.surface);
if (!window->wl.shellSurface)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Shell surface creation failed");
return GLFW_FALSE;
}
wl_shell_surface_add_listener(window->wl.shellSurface,
&shellSurfaceListener,
window);
if (window->wl.title)
wl_shell_surface_set_title(window->wl.shellSurface, window->wl.title);
if (window->monitor)
{
setFullscreen(window, window->monitor, 0);
}
else if (window->wl.maximized)
{
wl_shell_surface_set_maximized(window->wl.shellSurface, NULL);
setIdleInhibitor(window, GLFW_FALSE);
createDecorations(window);
}
else
{
wl_shell_surface_set_toplevel(window->wl.shellSurface);
setIdleInhibitor(window, GLFW_FALSE);
createDecorations(window);
}
wl_surface_commit(window->wl.surface);
return GLFW_TRUE;
}
static void xdgToplevelHandleConfigure(void* data,
struct xdg_toplevel* toplevel,
int32_t width,
@@ -891,28 +770,6 @@ static void handleEvents(int timeout)
}
}
// Translates a GLFW standard cursor to a theme cursor name
//
static char *translateCursorShape(int shape)
{
switch (shape)
{
case GLFW_ARROW_CURSOR:
return "left_ptr";
case GLFW_IBEAM_CURSOR:
return "xterm";
case GLFW_CROSSHAIR_CURSOR:
return "crosshair";
case GLFW_HAND_CURSOR:
return "hand2";
case GLFW_HRESIZE_CURSOR:
return "sb_h_double_arrow";
case GLFW_VRESIZE_CURSOR:
return "sb_v_double_arrow";
}
return NULL;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
@@ -951,16 +808,8 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
if (wndconfig->visible)
{
if (_glfw.wl.wmBase)
{
if (!createXdgSurface(window))
return GLFW_FALSE;
}
else
{
if (!createShellSurface(window))
return GLFW_FALSE;
}
if (!createXdgSurface(window))
return GLFW_FALSE;
window->wl.visible = GLFW_TRUE;
}
@@ -968,7 +817,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
{
window->wl.xdg.surface = NULL;
window->wl.xdg.toplevel = NULL;
window->wl.shellSurface = NULL;
window->wl.visible = GLFW_FALSE;
}
@@ -1010,9 +858,6 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
if (window->wl.native)
wl_egl_window_destroy(window->wl.native);
if (window->wl.shellSurface)
wl_shell_surface_destroy(window->wl.shellSurface);
if (window->wl.xdg.toplevel)
xdg_toplevel_destroy(window->wl.xdg.toplevel);
@@ -1033,8 +878,6 @@ void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title)
window->wl.title = _glfw_strdup(title);
if (window->wl.xdg.toplevel)
xdg_toplevel_set_title(window->wl.xdg.toplevel, title);
else if (window->wl.shellSurface)
wl_shell_surface_set_title(window->wl.shellSurface, title);
}
void _glfwPlatformSetWindowIcon(_GLFWwindow* window,
@@ -1080,23 +923,15 @@ void _glfwPlatformSetWindowSizeLimits(_GLFWwindow* window,
int minwidth, int minheight,
int maxwidth, int maxheight)
{
if (_glfw.wl.wmBase)
if (window->wl.xdg.toplevel)
{
if (window->wl.xdg.toplevel)
{
if (minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE)
minwidth = minheight = 0;
if (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE)
maxwidth = maxheight = 0;
xdg_toplevel_set_min_size(window->wl.xdg.toplevel, minwidth, minheight);
xdg_toplevel_set_max_size(window->wl.xdg.toplevel, maxwidth, maxheight);
wl_surface_commit(window->wl.surface);
}
}
else
{
// TODO: find out how to trigger a resize.
// The actual limits are checked in the wl_shell_surface::configure handler.
if (minwidth == GLFW_DONT_CARE || minheight == GLFW_DONT_CARE)
minwidth = minheight = 0;
if (maxwidth == GLFW_DONT_CARE || maxheight == GLFW_DONT_CARE)
maxwidth = maxheight = 0;
xdg_toplevel_set_min_size(window->wl.xdg.toplevel, minwidth, minheight);
xdg_toplevel_set_max_size(window->wl.xdg.toplevel, maxwidth, maxheight);
wl_surface_commit(window->wl.surface);
}
}
@@ -1104,7 +939,7 @@ void _glfwPlatformSetWindowAspectRatio(_GLFWwindow* window,
int numer, int denom)
{
// TODO: find out how to trigger a resize.
// The actual limits are checked in the wl_shell_surface::configure handler.
// The actual limits are checked in the xdg_toplevel::configure handler.
}
void _glfwPlatformGetFramebufferSize(_GLFWwindow* window,
@@ -1143,16 +978,8 @@ void _glfwPlatformGetWindowContentScale(_GLFWwindow* window,
void _glfwPlatformIconifyWindow(_GLFWwindow* window)
{
if (_glfw.wl.wmBase)
{
if (window->wl.xdg.toplevel)
xdg_toplevel_set_minimized(window->wl.xdg.toplevel);
}
else
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Iconify window not supported on wl_shell");
}
if (window->wl.xdg.toplevel)
xdg_toplevel_set_minimized(window->wl.xdg.toplevel);
}
void _glfwPlatformRestoreWindow(_GLFWwindow* window)
@@ -1164,12 +991,7 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
if (window->wl.maximized)
xdg_toplevel_unset_maximized(window->wl.xdg.toplevel);
// There is no way to unset minimized, or even to know if we are
// minimized, so there is nothing to do here.
}
else if (window->wl.shellSurface)
{
if (window->monitor || window->wl.maximized)
wl_shell_surface_set_toplevel(window->wl.shellSurface);
// minimized, so there is nothing to do in this case.
}
_glfwInputWindowMonitor(window, NULL);
window->wl.maximized = GLFW_FALSE;
@@ -1181,11 +1003,6 @@ void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
{
xdg_toplevel_set_maximized(window->wl.xdg.toplevel);
}
else if (window->wl.shellSurface)
{
// Let the compositor select the best output.
wl_shell_surface_set_maximized(window->wl.shellSurface, NULL);
}
window->wl.maximized = GLFW_TRUE;
}
@@ -1193,10 +1010,7 @@ void _glfwPlatformShowWindow(_GLFWwindow* window)
{
if (!window->wl.visible)
{
if (_glfw.wl.wmBase)
createXdgSurface(window);
else if (!window->wl.shellSurface)
createShellSurface(window);
createXdgSurface(window);
window->wl.visible = GLFW_TRUE;
}
}
@@ -1210,11 +1024,6 @@ void _glfwPlatformHideWindow(_GLFWwindow* window)
window->wl.xdg.toplevel = NULL;
window->wl.xdg.surface = NULL;
}
else if (window->wl.shellSurface)
{
wl_shell_surface_destroy(window->wl.shellSurface);
window->wl.shellSurface = NULL;
}
window->wl.visible = GLFW_FALSE;
}
@@ -1245,8 +1054,6 @@ void _glfwPlatformSetWindowMonitor(_GLFWwindow* window,
{
if (window->wl.xdg.toplevel)
xdg_toplevel_unset_fullscreen(window->wl.xdg.toplevel);
else if (window->wl.shellSurface)
wl_shell_surface_set_toplevel(window->wl.shellSurface);
setIdleInhibitor(window, GLFW_FALSE);
if (!_glfw.wl.decorationManager)
createDecorations(window);
@@ -1261,8 +1068,8 @@ int _glfwPlatformWindowFocused(_GLFWwindow* window)
int _glfwPlatformWindowIconified(_GLFWwindow* window)
{
// wl_shell doesn't have any iconified concept, and xdg-shell doesnt give
// any way to request whether a surface is iconified.
// xdg-shell doesnt give any way to request whether a surface is
// iconified.
return GLFW_FALSE;
}
@@ -1404,26 +1211,79 @@ int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
{
struct wl_cursor* standardCursor;
const char* name = NULL;
standardCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme,
translateCursorShape(shape));
if (!standardCursor)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Standard cursor \"%s\" not found",
translateCursorShape(shape));
return GLFW_FALSE;
}
// Try the XDG names first
if (shape == GLFW_ARROW_CURSOR)
name = "default";
else if (shape == GLFW_IBEAM_CURSOR)
name = "text";
else if (shape == GLFW_CROSSHAIR_CURSOR)
name = "crosshair";
else if (shape == GLFW_POINTING_HAND_CURSOR)
name = "pointer";
else if (shape == GLFW_RESIZE_EW_CURSOR)
name = "ew-resize";
else if (shape == GLFW_RESIZE_NS_CURSOR)
name = "ns-resize";
else if (shape == GLFW_RESIZE_NWSE_CURSOR)
name = "nwse-resize";
else if (shape == GLFW_RESIZE_NESW_CURSOR)
name = "nesw-resize";
else if (shape == GLFW_RESIZE_ALL_CURSOR)
name = "all-scroll";
else if (shape == GLFW_NOT_ALLOWED_CURSOR)
name = "not-allowed";
cursor->wl.cursor = standardCursor;
cursor->wl.currentImage = 0;
cursor->wl.cursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme, name);
if (_glfw.wl.cursorThemeHiDPI)
{
standardCursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorThemeHiDPI,
translateCursorShape(shape));
cursor->wl.cursorHiDPI = standardCursor;
cursor->wl.cursorHiDPI =
wl_cursor_theme_get_cursor(_glfw.wl.cursorThemeHiDPI, name);
}
if (!cursor->wl.cursor)
{
// Fall back to the core X11 names
if (shape == GLFW_ARROW_CURSOR)
name = "left_ptr";
else if (shape == GLFW_IBEAM_CURSOR)
name = "xterm";
else if (shape == GLFW_CROSSHAIR_CURSOR)
name = "crosshair";
else if (shape == GLFW_POINTING_HAND_CURSOR)
name = "hand2";
else if (shape == GLFW_RESIZE_EW_CURSOR)
name = "sb_h_double_arrow";
else if (shape == GLFW_RESIZE_NS_CURSOR)
name = "sb_v_double_arrow";
else if (shape == GLFW_RESIZE_ALL_CURSOR)
name = "fleur";
else
{
_glfwInputError(GLFW_CURSOR_UNAVAILABLE,
"Wayland: Standard cursor shape unavailable");
return GLFW_FALSE;
}
cursor->wl.cursor = wl_cursor_theme_get_cursor(_glfw.wl.cursorTheme, name);
if (!cursor->wl.cursor)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Wayland: Failed to create standard cursor \"%s\"",
name);
return GLFW_FALSE;
}
if (_glfw.wl.cursorThemeHiDPI)
{
if (!cursor->wl.cursorHiDPI)
{
cursor->wl.cursorHiDPI =
wl_cursor_theme_get_cursor(_glfw.wl.cursorThemeHiDPI, name);
}
}
}
return GLFW_TRUE;
+7 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 X11 - www.glfw.org
// GLFW 3.4 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@@ -615,6 +615,12 @@ static GLFWbool initExtensions(void)
_glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorImageDestroy");
_glfw.x11.xcursor.ImageLoadCursor = (PFN_XcursorImageLoadCursor)
_glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorImageLoadCursor");
_glfw.x11.xcursor.GetTheme = (PFN_XcursorGetTheme)
_glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorGetTheme");
_glfw.x11.xcursor.GetDefaultSize = (PFN_XcursorGetDefaultSize)
_glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorGetDefaultSize");
_glfw.x11.xcursor.LibraryLoadImage = (PFN_XcursorLibraryLoadImage)
_glfw_dlsym(_glfw.x11.xcursor.handle, "XcursorLibraryLoadImage");
}
#if defined(__CYGWIN__)
+8 -18
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 X11 - www.glfw.org
// GLFW 3.4 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@@ -322,16 +322,12 @@ void _glfwPlatformGetMonitorPos(_GLFWmonitor* monitor, int* xpos, int* ypos)
XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
if (ci)
{
if (xpos)
*xpos = ci->x;
if (ypos)
*ypos = ci->y;
XRRFreeCrtcInfo(ci);
}
if (xpos)
*xpos = ci->x;
if (ypos)
*ypos = ci->y;
XRRFreeCrtcInfo(ci);
XRRFreeScreenResources(sr);
}
}
@@ -497,15 +493,9 @@ void _glfwPlatformGetVideoMode(_GLFWmonitor* monitor, GLFWvidmode* mode)
XRRGetScreenResourcesCurrent(_glfw.x11.display, _glfw.x11.root);
XRRCrtcInfo* ci = XRRGetCrtcInfo(_glfw.x11.display, sr, monitor->x11.crtc);
if (ci)
{
const XRRModeInfo* mi = getModeInfo(sr, ci->mode);
if (mi) // mi can be NULL if the monitor has been disconnected
*mode = vidmodeFromModeInfo(mi, ci);
XRRFreeCrtcInfo(ci);
}
*mode = vidmodeFromModeInfo(getModeInfo(sr, ci->mode), ci);
XRRFreeCrtcInfo(ci);
XRRFreeScreenResources(sr);
}
else
+10 -2
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 X11 - www.glfw.org
// GLFW 3.4 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@@ -85,9 +85,15 @@ typedef int (* PFN_XRRUpdateConfiguration)(XEvent*);
typedef XcursorImage* (* PFN_XcursorImageCreate)(int,int);
typedef void (* PFN_XcursorImageDestroy)(XcursorImage*);
typedef Cursor (* PFN_XcursorImageLoadCursor)(Display*,const XcursorImage*);
typedef char* (* PFN_XcursorGetTheme)(Display*);
typedef int (* PFN_XcursorGetDefaultSize)(Display*);
typedef XcursorImage* (* PFN_XcursorLibraryLoadImage)(const char*,const char*,int);
#define XcursorImageCreate _glfw.x11.xcursor.ImageCreate
#define XcursorImageDestroy _glfw.x11.xcursor.ImageDestroy
#define XcursorImageLoadCursor _glfw.x11.xcursor.ImageLoadCursor
#define XcursorGetTheme _glfw.x11.xcursor.GetTheme
#define XcursorGetDefaultSize _glfw.x11.xcursor.GetDefaultSize
#define XcursorLibraryLoadImage _glfw.x11.xcursor.LibraryLoadImage
typedef Bool (* PFN_XineramaIsActive)(Display*);
typedef Bool (* PFN_XineramaQueryExtension)(Display*,int*,int*);
@@ -180,7 +186,6 @@ typedef struct _GLFWwindowX11
{
Colormap colormap;
Window handle;
Window parent;
XIC ic;
GLFWbool overrideRedirect;
@@ -353,6 +358,9 @@ typedef struct _GLFWlibraryX11
PFN_XcursorImageCreate ImageCreate;
PFN_XcursorImageDestroy ImageDestroy;
PFN_XcursorImageLoadCursor ImageLoadCursor;
PFN_XcursorGetTheme GetTheme;
PFN_XcursorGetDefaultSize GetDefaultSize;
PFN_XcursorLibraryLoadImage LibraryLoadImage;
} xcursor;
struct {
+144 -179
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 X11 - www.glfw.org
// GLFW 3.4 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
@@ -613,40 +613,45 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
window->x11.transparent = _glfwIsVisualTransparentX11(visual);
XSetWindowAttributes wa = { 0 };
wa.colormap = window->x11.colormap;
wa.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask |
PointerMotionMask | ButtonPressMask | ButtonReleaseMask |
ExposureMask | FocusChangeMask | VisibilityChangeMask |
EnterWindowMask | LeaveWindowMask | PropertyChangeMask;
_glfwGrabErrorHandlerX11();
window->x11.parent = _glfw.x11.root;
window->x11.handle = XCreateWindow(_glfw.x11.display,
_glfw.x11.root,
0, 0, // Position
width, height,
0, // Border width
depth, // Color depth
InputOutput,
visual,
CWBorderPixel | CWColormap | CWEventMask,
&wa);
_glfwReleaseErrorHandlerX11();
if (!window->x11.handle)
// Create the actual window
{
_glfwInputErrorX11(GLFW_PLATFORM_ERROR,
"X11: Failed to create window");
return GLFW_FALSE;
}
XSetWindowAttributes wa;
const unsigned long wamask = CWBorderPixel | CWColormap | CWEventMask;
XSaveContext(_glfw.x11.display,
window->x11.handle,
_glfw.x11.context,
(XPointer) window);
wa.colormap = window->x11.colormap;
wa.border_pixel = 0;
wa.event_mask = StructureNotifyMask | KeyPressMask | KeyReleaseMask |
PointerMotionMask | ButtonPressMask | ButtonReleaseMask |
ExposureMask | FocusChangeMask | VisibilityChangeMask |
EnterWindowMask | LeaveWindowMask | PropertyChangeMask;
_glfwGrabErrorHandlerX11();
window->x11.handle = XCreateWindow(_glfw.x11.display,
_glfw.x11.root,
0, 0,
width, height,
0, // Border width
depth, // Color depth
InputOutput,
visual,
wamask,
&wa);
_glfwReleaseErrorHandlerX11();
if (!window->x11.handle)
{
_glfwInputErrorX11(GLFW_PLATFORM_ERROR,
"X11: Failed to create window");
return GLFW_FALSE;
}
XSaveContext(_glfw.x11.display,
window->x11.handle,
_glfw.x11.context,
(XPointer) window);
}
if (!wndconfig->decorated)
_glfwPlatformSetWindowDecorated(window, GLFW_FALSE);
@@ -677,7 +682,7 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
{
XChangeProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.NET_WM_STATE, XA_ATOM, 32,
PropModeReplace, (unsigned char*) states, count);
PropModeReplace, (unsigned char*) &states, count);
}
}
@@ -782,13 +787,6 @@ static GLFWbool createNativeWindow(_GLFWwindow* window,
NULL);
}
if (window->x11.ic)
{
unsigned long filter = 0;
if (XGetICValues(window->x11.ic, XNFilterEvents, &filter, NULL) == NULL)
XSelectInput(_glfw.x11.display, window->x11.handle, wa.event_mask | filter);
}
_glfwPlatformGetWindowPos(window, &window->x11.xpos, &window->x11.ypos);
_glfwPlatformGetWindowSize(window, &window->x11.width, &window->x11.height);
@@ -1259,12 +1257,6 @@ static void processEvent(XEvent *event)
switch (event->type)
{
case ReparentNotify:
{
window->x11.parent = event->xreparent.parent;
return;
}
case KeyPress:
{
const int key = translateKey(keycode);
@@ -1549,28 +1541,18 @@ static void processEvent(XEvent *event)
window->x11.height = event->xconfigure.height;
}
int xpos = event->xconfigure.x;
int ypos = event->xconfigure.y;
// NOTE: ConfigureNotify events from the server are in local
// coordinates, so if we are reparented we need to translate
// the position into root (screen) coordinates
if (!event->xany.send_event && window->x11.parent != _glfw.x11.root)
if (event->xconfigure.x != window->x11.xpos ||
event->xconfigure.y != window->x11.ypos)
{
Window dummy;
XTranslateCoordinates(_glfw.x11.display,
window->x11.parent,
_glfw.x11.root,
xpos, ypos,
&xpos, &ypos,
&dummy);
}
if (window->x11.overrideRedirect || event->xany.send_event)
{
_glfwInputWindowPos(window,
event->xconfigure.x,
event->xconfigure.y);
if (xpos != window->x11.xpos || ypos != window->x11.ypos)
{
_glfwInputWindowPos(window, xpos, ypos);
window->x11.xpos = xpos;
window->x11.ypos = ypos;
window->x11.xpos = event->xconfigure.x;
window->x11.ypos = event->xconfigure.y;
}
}
return;
@@ -2358,67 +2340,18 @@ void _glfwPlatformRestoreWindow(_GLFWwindow* window)
void _glfwPlatformMaximizeWindow(_GLFWwindow* window)
{
if (!_glfw.x11.NET_WM_STATE ||
!_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT ||
!_glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)
{
return;
}
if (_glfwPlatformWindowVisible(window))
if (_glfw.x11.NET_WM_STATE &&
_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT &&
_glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ)
{
sendEventToWM(window,
_glfw.x11.NET_WM_STATE,
_NET_WM_STATE_ADD,
_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT,
_glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ,
1, 0);
_glfw.x11.NET_WM_STATE,
_NET_WM_STATE_ADD,
_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT,
_glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ,
1, 0);
XFlush(_glfw.x11.display);
}
else
{
Atom* states = NULL;
unsigned long count =
_glfwGetWindowPropertyX11(window->x11.handle,
_glfw.x11.NET_WM_STATE,
XA_ATOM,
(unsigned char**) &states);
// NOTE: We don't check for failure as this property may not exist yet
// and that's fine (and we'll create it implicitly with append)
Atom missing[2] =
{
_glfw.x11.NET_WM_STATE_MAXIMIZED_VERT,
_glfw.x11.NET_WM_STATE_MAXIMIZED_HORZ
};
unsigned long missingCount = 2;
for (unsigned long i = 0; i < count; i++)
{
for (unsigned long j = 0; j < missingCount; j++)
{
if (states[i] == missing[j])
{
missing[j] = missing[missingCount - 1];
missingCount--;
}
}
}
if (states)
XFree(states);
if (!missingCount)
return;
XChangeProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.NET_WM_STATE, XA_ATOM, 32,
PropModeAppend,
(unsigned char*) missing,
missingCount);
}
XFlush(_glfw.x11.display);
}
void _glfwPlatformShowWindow(_GLFWwindow* window)
@@ -2438,9 +2371,6 @@ void _glfwPlatformHideWindow(_GLFWwindow* window)
void _glfwPlatformRequestWindowAttention(_GLFWwindow* window)
{
if (!_glfw.x11.NET_WM_STATE || !_glfw.x11.NET_WM_STATE_DEMANDS_ATTENTION)
return;
sendEventToWM(window,
_glfw.x11.NET_WM_STATE,
_NET_WM_STATE_ADD,
@@ -2452,7 +2382,7 @@ void _glfwPlatformFocusWindow(_GLFWwindow* window)
{
if (_glfw.x11.NET_ACTIVE_WINDOW)
sendEventToWM(window, _glfw.x11.NET_ACTIVE_WINDOW, 1, 0, 0, 0, 0);
else if (_glfwPlatformWindowVisible(window))
else
{
XRaiseWindow(_glfw.x11.display, window->x11.handle);
XSetInputFocus(_glfw.x11.display, window->x11.handle,
@@ -2637,7 +2567,7 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
if (_glfwPlatformWindowVisible(window))
{
const long action = enabled ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE;
const Atom action = enabled ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE;
sendEventToWM(window,
_glfw.x11.NET_WM_STATE,
action,
@@ -2646,16 +2576,15 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
}
else
{
Atom* states = NULL;
Atom* states;
unsigned long i, count;
count = _glfwGetWindowPropertyX11(window->x11.handle,
_glfw.x11.NET_WM_STATE,
XA_ATOM,
(unsigned char**) &states);
// NOTE: We don't check for failure as this property may not exist yet
// and that's fine (and we'll create it implicitly with append)
if (!states)
return;
if (enabled)
{
@@ -2665,36 +2594,32 @@ void _glfwPlatformSetWindowFloating(_GLFWwindow* window, GLFWbool enabled)
break;
}
if (i < count)
return;
XChangeProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.NET_WM_STATE, XA_ATOM, 32,
PropModeAppend,
(unsigned char*) &_glfw.x11.NET_WM_STATE_ABOVE,
1);
if (i == count)
{
XChangeProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.NET_WM_STATE, XA_ATOM, 32,
PropModeAppend,
(unsigned char*) &_glfw.x11.NET_WM_STATE_ABOVE,
1);
}
}
else if (states)
else
{
for (i = 0; i < count; i++)
{
if (states[i] == _glfw.x11.NET_WM_STATE_ABOVE)
break;
{
states[i] = states[count - 1];
count--;
}
}
if (i == count)
return;
states[i] = states[count - 1];
count--;
XChangeProperty(_glfw.x11.display, window->x11.handle,
_glfw.x11.NET_WM_STATE, XA_ATOM, 32,
PropModeReplace, (unsigned char*) states, count);
PropModeReplace, (unsigned char*) &states, count);
}
if (states)
XFree(states);
XFree(states);
}
XFlush(_glfw.x11.display);
@@ -2862,13 +2787,6 @@ const char* _glfwPlatformGetScancodeName(int scancode)
if (!_glfw.x11.xkb.available)
return NULL;
if (scancode < 0 || scancode > 0xff ||
_glfw.x11.keycodes[scancode] == GLFW_KEY_UNKNOWN)
{
_glfwInputError(GLFW_INVALID_VALUE, "Invalid scancode");
return NULL;
}
const int key = _glfw.x11.keycodes[scancode];
const KeySym keysym = XkbKeycodeToKeysym(_glfw.x11.display,
scancode, _glfw.x11.xkb.group, 0);
@@ -2905,29 +2823,76 @@ int _glfwPlatformCreateCursor(_GLFWcursor* cursor,
int _glfwPlatformCreateStandardCursor(_GLFWcursor* cursor, int shape)
{
int native = 0;
if (_glfw.x11.xcursor.handle)
{
char* theme = XcursorGetTheme(_glfw.x11.display);
if (theme)
{
const int size = XcursorGetDefaultSize(_glfw.x11.display);
const char* name = NULL;
if (shape == GLFW_ARROW_CURSOR)
native = XC_left_ptr;
else if (shape == GLFW_IBEAM_CURSOR)
native = XC_xterm;
else if (shape == GLFW_CROSSHAIR_CURSOR)
native = XC_crosshair;
else if (shape == GLFW_HAND_CURSOR)
native = XC_hand2;
else if (shape == GLFW_HRESIZE_CURSOR)
native = XC_sb_h_double_arrow;
else if (shape == GLFW_VRESIZE_CURSOR)
native = XC_sb_v_double_arrow;
else
return GLFW_FALSE;
if (shape == GLFW_ARROW_CURSOR)
name = "default";
else if (shape == GLFW_IBEAM_CURSOR)
name = "text";
else if (shape == GLFW_CROSSHAIR_CURSOR)
name = "crosshair";
else if (shape == GLFW_POINTING_HAND_CURSOR)
name = "pointer";
else if (shape == GLFW_RESIZE_EW_CURSOR)
name = "ew-resize";
else if (shape == GLFW_RESIZE_NS_CURSOR)
name = "ns-resize";
else if (shape == GLFW_RESIZE_NWSE_CURSOR)
name = "nwse-resize";
else if (shape == GLFW_RESIZE_NESW_CURSOR)
name = "nesw-resize";
else if (shape == GLFW_RESIZE_ALL_CURSOR)
name = "all-scroll";
else if (shape == GLFW_NOT_ALLOWED_CURSOR)
name = "not-allowed";
XcursorImage* image = XcursorLibraryLoadImage(name, theme, size);
if (image)
{
cursor->x11.handle = XcursorImageLoadCursor(_glfw.x11.display, image);
XcursorImageDestroy(image);
}
}
}
cursor->x11.handle = XCreateFontCursor(_glfw.x11.display, native);
if (!cursor->x11.handle)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: Failed to create standard cursor");
return GLFW_FALSE;
unsigned int native = 0;
if (shape == GLFW_ARROW_CURSOR)
native = XC_left_ptr;
else if (shape == GLFW_IBEAM_CURSOR)
native = XC_xterm;
else if (shape == GLFW_CROSSHAIR_CURSOR)
native = XC_crosshair;
else if (shape == GLFW_POINTING_HAND_CURSOR)
native = XC_hand2;
else if (shape == GLFW_RESIZE_EW_CURSOR)
native = XC_sb_h_double_arrow;
else if (shape == GLFW_RESIZE_NS_CURSOR)
native = XC_sb_v_double_arrow;
else if (shape == GLFW_RESIZE_ALL_CURSOR)
native = XC_fleur;
else
{
_glfwInputError(GLFW_CURSOR_UNAVAILABLE,
"X11: Standard cursor shape unavailable");
return GLFW_FALSE;
}
cursor->x11.handle = XCreateFontCursor(_glfw.x11.display, native);
if (!cursor->x11.handle)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: Failed to create standard cursor");
return GLFW_FALSE;
}
}
return GLFW_TRUE;
+1 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 X11 - www.glfw.org
// GLFW 3.4 X11 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
+1 -1
View File
@@ -1,5 +1,5 @@
//========================================================================
// GLFW 3.3 Linux - www.glfw.org
// GLFW 3.4 Linux - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
//
+8 -7
View File
@@ -1,7 +1,7 @@
link_libraries(glfw)
include_directories("${GLFW_SOURCE_DIR}/deps")
include_directories(${glfw_INCLUDE_DIRS} "${GLFW_SOURCE_DIR}/deps")
if (MATH_LIBRARY)
link_libraries("${MATH_LIBRARY}")
@@ -50,7 +50,7 @@ add_executable(tearing WIN32 MACOSX_BUNDLE tearing.c ${GLAD_GL})
add_executable(threads WIN32 MACOSX_BUNDLE threads.c ${TINYCTHREAD} ${GLAD_GL})
add_executable(timeout WIN32 MACOSX_BUNDLE timeout.c ${GLAD_GL})
add_executable(title WIN32 MACOSX_BUNDLE title.c ${GLAD_GL})
add_executable(triangle-vulkan WIN32 triangle-vulkan.c ${GLAD_VULKAN})
add_executable(triangle-vulkan WIN32 triangle-vulkan.c ${ICON} ${GLAD_VULKAN})
add_executable(windows WIN32 MACOSX_BUNDLE windows.c ${GETOPT} ${GLAD_GL})
target_link_libraries(empty "${CMAKE_THREAD_LIBS_INIT}")
@@ -60,17 +60,17 @@ if (RT_LIBRARY)
target_link_libraries(threads "${RT_LIBRARY}")
endif()
set(GUI_ONLY_BINARIES empty gamma icon inputlag joysticks opacity tearing
threads timeout title triangle-vulkan windows)
set(WINDOWS_BINARIES empty gamma icon inputlag joysticks opacity tearing
threads timeout title triangle-vulkan windows)
set(CONSOLE_BINARIES clipboard events msaa glfwinfo iconify monitors reopen
cursor)
set_target_properties(${GUI_ONLY_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
FOLDER "GLFW3/Tests")
if (MSVC)
# Tell MSVC to use main instead of WinMain for Windows subsystem executables
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
LINK_FLAGS "/ENTRY:mainCRTStartup")
endif()
@@ -84,9 +84,10 @@ if (APPLE)
set_target_properties(threads PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Threads")
set_target_properties(timeout PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Timeout")
set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title")
set_target_properties(triangle-vulkan PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Vulkan Triangle")
set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
set_target_properties(${GUI_ONLY_BINARIES} PROPERTIES
set_target_properties(${WINDOWS_BINARIES} ${CONSOLE_BINARIES} PROPERTIES
MACOSX_BUNDLE_SHORT_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING ${GLFW_VERSION}
MACOSX_BUNDLE_INFO_PLIST "${GLFW_SOURCE_DIR}/CMake/MacOSXBundleInfo.plist.in")
+20 -25
View File
@@ -69,7 +69,7 @@ static int swap_interval = 1;
static int wait_events = GLFW_TRUE;
static int animate_cursor = GLFW_FALSE;
static int track_cursor = GLFW_FALSE;
static GLFWcursor* standard_cursors[6];
static GLFWcursor* standard_cursors[10];
static GLFWcursor* tracking_cursor = NULL;
static void error_callback(int error, const char* description)
@@ -271,28 +271,24 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
break;
case GLFW_KEY_1:
glfwSetCursor(window, standard_cursors[0]);
break;
case GLFW_KEY_2:
glfwSetCursor(window, standard_cursors[1]);
break;
case GLFW_KEY_3:
glfwSetCursor(window, standard_cursors[2]);
break;
case GLFW_KEY_4:
glfwSetCursor(window, standard_cursors[3]);
break;
case GLFW_KEY_5:
glfwSetCursor(window, standard_cursors[4]);
break;
case GLFW_KEY_6:
glfwSetCursor(window, standard_cursors[5]);
case GLFW_KEY_7:
case GLFW_KEY_8:
case GLFW_KEY_9:
{
int index = key - GLFW_KEY_1;
if (mods & GLFW_MOD_SHIFT)
index += 9;
if (index < sizeof(standard_cursors) / sizeof(standard_cursors[0]))
glfwSetCursor(window, standard_cursors[index]);
break;
}
case GLFW_KEY_F11:
case GLFW_KEY_ENTER:
@@ -358,17 +354,16 @@ int main(void)
GLFW_ARROW_CURSOR,
GLFW_IBEAM_CURSOR,
GLFW_CROSSHAIR_CURSOR,
GLFW_HAND_CURSOR,
GLFW_HRESIZE_CURSOR,
GLFW_VRESIZE_CURSOR
GLFW_POINTING_HAND_CURSOR,
GLFW_RESIZE_EW_CURSOR,
GLFW_RESIZE_NS_CURSOR,
GLFW_RESIZE_NWSE_CURSOR,
GLFW_RESIZE_NESW_CURSOR,
GLFW_RESIZE_ALL_CURSOR,
GLFW_NOT_ALLOWED_CURSOR
};
standard_cursors[i] = glfwCreateStandardCursor(shapes[i]);
if (!standard_cursors[i])
{
glfwTerminate();
exit(EXIT_FAILURE);
}
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
+20
View File
@@ -320,6 +320,12 @@ static void window_close_callback(GLFWwindow* window)
printf("%08x to %i at %0.3f: Window close\n",
counter++, slot->number, glfwGetTime());
if (!slot->closeable)
{
printf("(( closing is disabled, press %s to re-enable )\n",
glfwGetKeyName(GLFW_KEY_C, 0));
}
glfwSetWindowShouldClose(window, slot->closeable);
}
@@ -503,6 +509,20 @@ static void joystick_callback(int jid, int event)
axisCount,
buttonCount,
hatCount);
if (glfwJoystickIsGamepad(jid))
{
printf(" Joystick %i (%s) has a gamepad mapping (%s)\n",
jid,
glfwGetJoystickGUID(jid),
glfwGetGamepadName(jid));
}
else
{
printf(" Joystick %i (%s) has no gamepad mapping\n",
jid,
glfwGetJoystickGUID(jid));
}
}
else
{
+1
View File
@@ -101,6 +101,7 @@ int main(int argc, char** argv)
monitor = glfwGetPrimaryMonitor();
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
glfwWindowHint(GLFW_WIN32_KEYBOARD_MENU, GLFW_TRUE);
window = glfwCreateWindow(800, 400, "Gamma Test", NULL, NULL);
if (!window)
+54 -108
View File
@@ -31,6 +31,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
#include "getopt.h"
@@ -176,22 +177,19 @@ static const char* get_strategy_name_glfw(int strategy)
static void list_context_extensions(int client, int major, int minor)
{
int i;
GLint count;
const GLubyte* extensions;
printf("%s context extensions:\n", get_api_name(client));
if (client == GLFW_OPENGL_API && major > 2)
{
GLint count;
glGetIntegerv(GL_NUM_EXTENSIONS, &count);
for (i = 0; i < count; i++)
for (int i = 0; i < count; i++)
printf(" %s\n", (const char*) glGetStringi(GL_EXTENSIONS, i));
}
else
{
extensions = glGetString(GL_EXTENSIONS);
const GLubyte* extensions = glGetString(GL_EXTENSIONS);
while (*extensions != '\0')
{
putchar(' ');
@@ -212,49 +210,31 @@ static void list_context_extensions(int client, int major, int minor)
static void list_vulkan_instance_extensions(void)
{
uint32_t i, ep_count = 0;
VkExtensionProperties* ep;
printf("Vulkan instance extensions:\n");
if (vkEnumerateInstanceExtensionProperties(NULL, &ep_count, NULL) != VK_SUCCESS)
return;
uint32_t ep_count;
vkEnumerateInstanceExtensionProperties(NULL, &ep_count, NULL);
VkExtensionProperties* ep = calloc(ep_count, sizeof(VkExtensionProperties));
vkEnumerateInstanceExtensionProperties(NULL, &ep_count, ep);
ep = calloc(ep_count, sizeof(VkExtensionProperties));
if (vkEnumerateInstanceExtensionProperties(NULL, &ep_count, ep) != VK_SUCCESS)
{
free(ep);
return;
}
for (i = 0; i < ep_count; i++)
printf(" %s (v%u)\n", ep[i].extensionName, ep[i].specVersion);
for (uint32_t i = 0; i < ep_count; i++)
printf(" %s (spec version %u)\n", ep[i].extensionName, ep[i].specVersion);
free(ep);
}
static void list_vulkan_instance_layers(void)
{
uint32_t i, lp_count = 0;
VkLayerProperties* lp;
printf("Vulkan instance layers:\n");
if (vkEnumerateInstanceLayerProperties(&lp_count, NULL) != VK_SUCCESS)
return;
uint32_t lp_count;
vkEnumerateInstanceLayerProperties(&lp_count, NULL);
VkLayerProperties* lp = calloc(lp_count, sizeof(VkLayerProperties));
vkEnumerateInstanceLayerProperties(&lp_count, lp);
lp = calloc(lp_count, sizeof(VkLayerProperties));
if (vkEnumerateInstanceLayerProperties(&lp_count, lp) != VK_SUCCESS)
for (uint32_t i = 0; i < lp_count; i++)
{
free(lp);
return;
}
for (i = 0; i < lp_count; i++)
{
printf(" %s (v%u) \"%s\"\n",
printf(" %s (spec version %u) \"%s\"\n",
lp[i].layerName,
lp[i].specVersion >> 22,
lp[i].description);
@@ -265,49 +245,31 @@ static void list_vulkan_instance_layers(void)
static void list_vulkan_device_extensions(VkInstance instance, VkPhysicalDevice device)
{
uint32_t i, ep_count;
VkExtensionProperties* ep;
printf("Vulkan device extensions:\n");
if (vkEnumerateDeviceExtensionProperties(device, NULL, &ep_count, NULL) != VK_SUCCESS)
return;
uint32_t ep_count;
vkEnumerateDeviceExtensionProperties(device, NULL, &ep_count, NULL);
VkExtensionProperties* ep = calloc(ep_count, sizeof(VkExtensionProperties));
vkEnumerateDeviceExtensionProperties(device, NULL, &ep_count, ep);
ep = calloc(ep_count, sizeof(VkExtensionProperties));
if (vkEnumerateDeviceExtensionProperties(device, NULL, &ep_count, ep) != VK_SUCCESS)
{
free(ep);
return;
}
for (i = 0; i < ep_count; i++)
printf(" %s (v%u)\n", ep[i].extensionName, ep[i].specVersion);
for (uint32_t i = 0; i < ep_count; i++)
printf(" %s (spec version %u)\n", ep[i].extensionName, ep[i].specVersion);
free(ep);
}
static void list_vulkan_device_layers(VkInstance instance, VkPhysicalDevice device)
{
uint32_t i, lp_count;
VkLayerProperties* lp;
printf("Vulkan device layers:\n");
if (vkEnumerateDeviceLayerProperties(device, &lp_count, NULL) != VK_SUCCESS)
return;
uint32_t lp_count;
vkEnumerateDeviceLayerProperties(device, &lp_count, NULL);
VkLayerProperties* lp = calloc(lp_count, sizeof(VkLayerProperties));
vkEnumerateDeviceLayerProperties(device, &lp_count, lp);
lp = calloc(lp_count, sizeof(VkLayerProperties));
if (vkEnumerateDeviceLayerProperties(device, &lp_count, lp) != VK_SUCCESS)
for (uint32_t i = 0; i < lp_count; i++)
{
free(lp);
return;
}
for (i = 0; i < lp_count; i++)
{
printf(" %s (v%u) \"%s\"\n",
printf(" %s (spec version %u) \"%s\"\n",
lp[i].layerName,
lp[i].specVersion >> 22,
lp[i].description);
@@ -353,11 +315,8 @@ static GLADapiproc glad_vulkan_callback(const char* name, void* user)
int main(int argc, char** argv)
{
int ch, client, major, minor, revision, profile;
GLint redbits, greenbits, bluebits, alphabits, depthbits, stencilbits;
int list_extensions = GLFW_FALSE, list_layers = GLFW_FALSE;
GLenum error;
GLFWwindow* window;
int ch;
bool list_extensions = false, list_layers = false;
enum { CLIENT, CONTEXT, BEHAVIOR, DEBUG_CONTEXT, FORWARD, HELP,
EXTENSIONS, LAYERS,
@@ -625,7 +584,7 @@ int main(int argc, char** argv)
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
window = glfwCreateWindow(200, 200, "Version", NULL, NULL);
GLFWwindow* window = glfwCreateWindow(200, 200, "Version", NULL, NULL);
if (!window)
{
glfwTerminate();
@@ -635,17 +594,17 @@ int main(int argc, char** argv)
glfwMakeContextCurrent(window);
gladLoadGL(glfwGetProcAddress);
error = glGetError();
const GLenum error = glGetError();
if (error != GL_NO_ERROR)
printf("*** OpenGL error after make current: 0x%08x ***\n", error);
// Report client API version
client = glfwGetWindowAttrib(window, GLFW_CLIENT_API);
major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR);
minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR);
revision = glfwGetWindowAttrib(window, GLFW_CONTEXT_REVISION);
profile = glfwGetWindowAttrib(window, GLFW_OPENGL_PROFILE);
const int client = glfwGetWindowAttrib(window, GLFW_CLIENT_API);
const int major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR);
const int minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR);
const int revision = glfwGetWindowAttrib(window, GLFW_CONTEXT_REVISION);
const int profile = glfwGetWindowAttrib(window, GLFW_OPENGL_PROFILE);
printf("%s context version string: \"%s\"\n",
get_api_name(client),
@@ -737,6 +696,8 @@ int main(int argc, char** argv)
printf("%s framebuffer:\n", get_api_name(client));
GLint redbits, greenbits, bluebits, alphabits, depthbits, stencilbits;
if (client == GLFW_OPENGL_API && profile == GLFW_OPENGL_CORE_PROFILE)
{
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER,
@@ -811,16 +772,10 @@ int main(int argc, char** argv)
if (glfwVulkanSupported())
{
uint32_t loader_version = VK_API_VERSION_1_0;
uint32_t i, re_count, pd_count;
const char** re;
VkApplicationInfo ai = {0};
VkInstanceCreateInfo ici = {0};
VkInstance instance;
VkPhysicalDevice* pd;
gladLoadVulkanUserPtr(NULL, glad_vulkan_callback, NULL);
uint32_t loader_version = VK_API_VERSION_1_0;
if (vkEnumerateInstanceVersion)
{
uint32_t version;
@@ -832,12 +787,13 @@ int main(int argc, char** argv)
VK_VERSION_MAJOR(loader_version),
VK_VERSION_MINOR(loader_version));
re = glfwGetRequiredInstanceExtensions(&re_count);
uint32_t re_count;
const char** re = glfwGetRequiredInstanceExtensions(&re_count);
printf("Vulkan required instance extensions:");
if (re)
{
for (i = 0; i < re_count; i++)
for (uint32_t i = 0; i < re_count; i++)
printf(" %s", re[i]);
putchar('\n');
}
@@ -850,7 +806,7 @@ int main(int argc, char** argv)
if (list_layers)
list_vulkan_instance_layers();
ai.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
VkApplicationInfo ai = { VK_STRUCTURE_TYPE_APPLICATION_INFO };
ai.pApplicationName = "glfwinfo";
ai.applicationVersion = VK_MAKE_VERSION(GLFW_VERSION_MAJOR,
GLFW_VERSION_MINOR,
@@ -861,11 +817,13 @@ int main(int argc, char** argv)
else
ai.apiVersion = VK_API_VERSION_1_0;
ici.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
VkInstanceCreateInfo ici = { VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO };
ici.pApplicationInfo = &ai;
ici.enabledExtensionCount = re_count;
ici.ppEnabledExtensionNames = re;
VkInstance instance = VK_NULL_HANDLE;
if (vkCreateInstance(&ici, NULL, &instance) != VK_SUCCESS)
{
glfwTerminate();
@@ -874,30 +832,18 @@ int main(int argc, char** argv)
gladLoadVulkanUserPtr(NULL, glad_vulkan_callback, instance);
if (vkEnumeratePhysicalDevices(instance, &pd_count, NULL) != VK_SUCCESS)
{
vkDestroyInstance(instance, NULL);
glfwTerminate();
exit(EXIT_FAILURE);
}
uint32_t pd_count;
vkEnumeratePhysicalDevices(instance, &pd_count, NULL);
VkPhysicalDevice* pd = calloc(pd_count, sizeof(VkPhysicalDevice));
vkEnumeratePhysicalDevices(instance, &pd_count, pd);
pd = calloc(pd_count, sizeof(VkPhysicalDevice));
if (vkEnumeratePhysicalDevices(instance, &pd_count, pd) != VK_SUCCESS)
{
free(pd);
vkDestroyInstance(instance, NULL);
glfwTerminate();
exit(EXIT_FAILURE);
}
for (i = 0; i < pd_count; i++)
for (uint32_t i = 0; i < pd_count; i++)
{
VkPhysicalDeviceProperties pdp;
vkGetPhysicalDeviceProperties(pd[i], &pdp);
printf("Vulkan %s device: \"%s\" API version %i.%i\n",
printf("Vulkan %s device: \"%s\" (API version %i.%i)\n",
get_device_type_name(pdp.deviceType),
pdp.deviceName,
VK_VERSION_MAJOR(pdp.apiVersion),
+1
View File
@@ -202,6 +202,7 @@ int main(int argc, char** argv)
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
glfwWindowHint(GLFW_WIN32_KEYBOARD_MENU, GLFW_TRUE);
window = glfwCreateWindow(width, height, "Input lag test", monitor, NULL);
if (!window)
+1
View File
@@ -182,6 +182,7 @@ int main(void)
exit(EXIT_FAILURE);
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
glfwWindowHint(GLFW_WIN32_KEYBOARD_MENU, GLFW_TRUE);
window = glfwCreateWindow(800, 600, "Joystick Test", NULL, NULL);
if (!window)
+21 -1
View File
@@ -102,6 +102,19 @@ int main(int argc, char** argv)
GLuint vertex_buffer, vertex_shader, fragment_shader, program;
GLint mvp_location, vpos_location;
// Minimum static damage for both squares.
GLFWrect rects[8] =
{{ 25, 25, 350, 90},
{ 25, 285, 350, 90},
{ 25, 115, 90, 170},
{285, 115, 90, 170},
{425, 25, 350, 90},
{425, 285, 350, 90},
{425, 115, 90, 170},
{685, 115, 90, 170},
};
while ((ch = getopt(argc, argv, "hs:")) != -1)
{
switch (ch)
@@ -178,11 +191,13 @@ int main(int argc, char** argv)
while (!glfwWindowShouldClose(window))
{
float ratio;
int buffer_age;
int width, height;
mat4x4 m, p, mvp;
const double angle = glfwGetTime() * M_PI / 180.0;
glfwGetFramebufferSize(window, &width, &height);
buffer_age = glfwGetBufferAge(window);
ratio = width / (float) height;
glViewport(0, 0, width, height);
@@ -208,7 +223,12 @@ int main(int argc, char** argv)
glEnable(GL_MULTISAMPLE);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glfwSwapBuffers(window);
// If buffer_age is 0, we cant assume anything about the previous buffer
// so swap the entire buffer.
if (buffer_age > 0)
glfwSwapBuffersWithDamage(window, rects, 8);
else
glfwSwapBuffers(window);
glfwPollEvents();
}
+1
View File
@@ -59,6 +59,7 @@ int main(int argc, char** argv)
exit(EXIT_FAILURE);
glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
glfwWindowHint(GLFW_WIN32_KEYBOARD_MENU, GLFW_TRUE);
window = glfwCreateWindow(400, 400, "Opacity", NULL, NULL);
if (!window)