Add classes Mesh and StaticMesh

This commit is contained in:
Jiga228
2025-10-10 19:39:30 +07:00
parent 2b2ed1f050
commit fedffa7634
14 changed files with 118 additions and 20 deletions
+1 -1
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@@ -44,7 +44,6 @@ class CoreInstance {
RenderEngine* render_engine_;
GameInstance* game_;
bool is_ready = false;
public:
CoreInstance();
@@ -58,4 +57,5 @@ public:
double getMemorySize() const { return memorySize_; }
const std::string& getBaseWorldName() const { return main_config_.base_world; }
const std::string& getGameName() const { return main_config_.game_name; }
GameInstance* GetGameInstance() const { return game_; }
};
+9
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@@ -8,6 +8,10 @@
#include "CoreInstance.h"
#include "Log/Log.h"
#include "Game/GameInstance.h"
#include "Game/World/World.h"
#include "Game/Actors/Mesh/Mesh.hpp"
#include "GLFW/glfw3.h"
const std::vector<const char*> RenderEngine::deviceExtensions = {
@@ -986,6 +990,11 @@ RenderEngine::~RenderEngine()
void RenderEngine::start()
{
World* world = core_.GetGameInstance()->GetWorld();
std::vector<Mesh*> meshes = world->GetActorsByClass<Mesh>();
for (auto& i : meshes)
i->load_model(i->GetModelName());
while (!glfwWindowShouldClose(window_))
{
glfwPollEvents();
+7 -8
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@@ -8,17 +8,16 @@ Actor::Actor()
SetType(Classes::Actor);
}
std::shared_ptr<SaveMap> Actor::save() noexcept
std::shared_ptr<SaveMap> Actor::save()
{
std::shared_ptr<SaveMap> save = std::make_shared<SaveMap>("Actor");
save->SaveObject("loc", &loc)
->SaveObject("rot", &rot)
->SaveObject("scale", &scale)
->SaveListStrings("tags", std::move(tags));
return save;
return std::make_shared<SaveMap>("Actor")
->SaveObject("loc", &loc)
->SaveObject("rot", &rot)
->SaveObject("scale", &scale)
->SaveListStrings("tags", std::move(tags));
}
void Actor::load(std::shared_ptr<SaveMap> save) noexcept
void Actor::load(std::shared_ptr<SaveMap> save)
{
loc = *reinterpret_cast<Vector3D*>(save->GetObject("loc"));
rot = *reinterpret_cast<Vector3D*>(save->GetObject("rot"));
+2 -3
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@@ -9,7 +9,6 @@
#include "Math/Vector.h"
GENERATE_META(Actor)
class Actor : public ISave, public IRTTI
{
Vector3D loc;
@@ -24,8 +23,8 @@ public:
Delegate<const Vector3D&> OnSetActorRotate;
#pragma region ISave
virtual std::shared_ptr<SaveMap> save() noexcept override;
virtual void load(std::shared_ptr<SaveMap> save) noexcept override;
virtual std::shared_ptr<SaveMap> save() override;
virtual void load(std::shared_ptr<SaveMap> save) override;
#pragma endregion
virtual void BeginPlay();
+21
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@@ -0,0 +1,21 @@
#include "Mesh.hpp"
#include "Game/SaveMap/SaveMap.h"
Mesh::Mesh()
{
SetType(Classes::Mesh);
}
std::shared_ptr<SaveMap> Mesh::save()
{
return std::make_shared<SaveMap>("Mesh")
->SaveString("model_name_", model_name_)
->connect_to(Actor::save());
}
void Mesh::load(std::shared_ptr<SaveMap> save)
{
Actor::load(save->getParent());
model_name_ = save->GetString("model_name_");
}
+24
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@@ -0,0 +1,24 @@
#pragma once
#include <string>
#include "../Actor.h"
GENERATE_META(Mesh)
class Mesh : public Actor
{
std::string model_name_;
protected:
void SetModelName(const std::string& new_model_name) { model_name_ = new_model_name; }
public:
Mesh();
#pragma region ISave
virtual std::shared_ptr<SaveMap> save() override;
virtual void load(std::shared_ptr<SaveMap> save) override;
#pragma endregion
virtual void load_model(const std::string& model_name) = 0;
const std::string& GetModelName() const { return model_name_; }
};
+26
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@@ -0,0 +1,26 @@
#include "StaticMesh.hpp"
#include "Log/Log.h"
#include "Game/SaveMap/SaveMap.h"
StaticMesh::StaticMesh()
{
SetType(Classes::StaticMesh);
}
std::shared_ptr<SaveMap> StaticMesh::save()
{
return std::make_shared<SaveMap>("StaticMesh")->connect_to(Mesh::save());
}
void StaticMesh::load(std::shared_ptr<SaveMap> save)
{
Mesh::load(save->getParent());
}
void StaticMesh::load_model(const std::string& model_name)
{
SetModelName(model_name);
// TODO
Message("Load mesh: " + model_name);
}
+17
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@@ -0,0 +1,17 @@
#pragma once
#include "Mesh.hpp"
GENERATE_META(StaticMesh)
class StaticMesh : public Mesh
{
public:
StaticMesh();
#pragma region ISave
virtual std::shared_ptr<SaveMap> save() override;
virtual void load(std::shared_ptr<SaveMap> save) override;
#pragma endregion
void load_model(const std::string& model_name) override;
};
+2
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@@ -1,10 +1,12 @@
#include "ObjectFactory.h"
#include "Actors/Mesh/StaticMesh.hpp"
#include "Game/Actors/Actor.h"
#include "Math/Vector.h"
std::vector<ObjectFactory> base_object_factories = {
GENERATE_FACTORY_OBJECT(Actor)
GENERATE_FACTORY_OBJECT(StaticMesh)
GENERATE_FACTORY_OBJECT(Vector2D)
GENERATE_FACTORY_OBJECT(Vector3D)
};
+2 -2
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@@ -626,11 +626,11 @@ std::string SaveMap::serialize() noexcept
return buffer;
}
SaveMap* SaveMap::connect_to(const std::shared_ptr<SaveMap>& parent)
std::shared_ptr<SaveMap> SaveMap::connect_to(const std::shared_ptr<SaveMap>& parent)
{
if (this->parent_ != nullptr)
throw std::runtime_error("Can't connect to second parent");
this->parent_ = parent;
return this;
return std::shared_ptr<SaveMap>(this);
}
+1 -1
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@@ -77,5 +77,5 @@ public:
// Собирает все токены в JSON объект
std::string serialize() noexcept;
SaveMap* connect_to(const std::shared_ptr<SaveMap>& parent);
std::shared_ptr<SaveMap> connect_to(const std::shared_ptr<SaveMap>& parent);
};
+4 -3
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@@ -6,6 +6,7 @@
#include "RTTI.h"
#include "Game/Actors/Actor.h"
#include "Game/Actors/Mesh/Mesh.hpp"
class GameInstance;
@@ -36,8 +37,8 @@ public:
Container list;
for (auto i = actors.cbegin(); i != actors.cend(); ++i)
{
if (RTTI::IsA<T>(*i))
list.push_back(*i);
if (T* cast_object = RTTI::dyn_cast<T>(*i))
list.push_back(cast_object);
}
return list;
}
@@ -52,7 +53,7 @@ public:
return object;
}
template<class Container = std::vector<Actor*>>
template<class T, class Container = std::vector<T*>>
Container GetActorsByTag(std::string tag)
{
Container container;