Compare commits
19 Commits
cf4f8236f6
...
render
| Author | SHA1 | Date | |
|---|---|---|---|
| 12610f5c7f | |||
| 506776b6d6 | |||
| c95aa557c2 | |||
| 8e09b93f25 | |||
| a69dab3611 | |||
| 82ba9fd191 | |||
| ad881a97a9 | |||
| 311772cca4 | |||
| 8253b81ab1 | |||
| 5886c7acc6 | |||
| 5f3c5d4fc1 | |||
| 2a57a30e29 | |||
| 93eb08fe9f | |||
| b2dee85b26 | |||
| 3cbe642fca | |||
| 70956e2032 | |||
| 7aec01ccc8 | |||
| 280f843fb7 | |||
| 59f147fafc |
+19
-3
@@ -14,11 +14,27 @@ if(NOT MSVC)
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g")
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endif()
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if(CMAKE_BUILD_TYPE STREQUAL "Release" OR NOT CMAKE_BUILD_TYPE)
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if(MSVC)
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add_compile_options(/GR-)
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else()
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add_compile_options(-fno-rtti)
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# Оптимизации для Microsoft Visual C++
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /O2 /Oi /Ot /GL /Gw /arch:AVX2")
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set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /LTCG")
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set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /LTCG")
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set(CMAKE_STATIC_LINKER_FLAGS_RELEASE "${CMAKE_STATIC_LINKER_FLAGS_RELEASE} /LTCG")
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elseif(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
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# Оптимизации для GCC и Clang (у них одинаковый синтаксический синтаксис флагов)
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3 -march=native -flto -fomit-frame-pointer")
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set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -flto")
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set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} -flto")
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endif()
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endif()
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#if(MSVC)
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# add_compile_options(/GR-)
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#else()
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# add_compile_options(-fno-rtti)
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#endif()
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if(BUILD_MODE STREQUAL "Engine")
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add_subdirectory(FastRTTI)
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@@ -50,25 +50,6 @@ CoreInstance::CoreInstance()
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main_config_.load(std::make_shared<SaveMap>(load_main_config));
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// if (glfwInit() == GLFW_FALSE)
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// throw std::runtime_error("Fail init glfw");
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//
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// glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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// glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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// window_ = glfwCreateWindow(800, 600, main_config_.game_name.c_str(), nullptr, nullptr);
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// if (window_ == nullptr)
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// {
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// std::cout << "[!] Init render engine: Fail create window\n";
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// return;
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// }
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// try {
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// render_engine_ = new RenderEngine(*this, window_);
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// } catch (const std::exception& e)
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// {
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// std::cout << "[!] Init render engine: " << e.what() << '\n';
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// return;
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// }
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try
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{
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render_engine_ = RenderEngineFactory(*this);
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@@ -110,7 +91,7 @@ void CoreInstance::start()
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game_thread.join();
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}
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void CoreInstance::quit()
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void CoreInstance::quit() const
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{
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// Stop the main loop
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render_engine_->stop_render();
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@@ -10,7 +10,6 @@
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class SaveMap;
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class RenderEngineBase;
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class GameInstance;
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struct GLFWwindow;
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/*
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* Внимательно следите, что бы у ваших объектов была "мягкая" зависимость
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@@ -37,14 +36,13 @@ class CoreInstance {
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const char* main_config_name = "main_config.conf";
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MainConfig main_config_;
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int countCPU_;
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int countCPU_ = 0;
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// Memory in MB
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double memorySize_;
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double memorySize_ = 0;
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std::list<Module> modules_;
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GLFWwindow* window_ = nullptr;
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RenderEngineBase* render_engine_;
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GameInstance* game_;
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RenderEngineBase* render_engine_ = nullptr;
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GameInstance* game_ = nullptr;
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bool is_ready = false;
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public:
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@@ -52,7 +50,7 @@ public:
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~CoreInstance();
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void start();
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void quit();
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void quit() const;
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bool IsReady() const { return is_ready; }
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int getCountCPU() const { return countCPU_; }
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@@ -10,23 +10,24 @@
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#include <stdexcept>
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int System::getCountCPU() {
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DWORD len = 0;
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DWORD len = 0; // In bytes
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GetLogicalProcessorInformation(nullptr, &len);
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if (GetLastError() != ERROR_INSUFFICIENT_BUFFER) {
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throw std::runtime_error(std::to_string(GetLastError()).c_str());
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}
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DWORD count = len / sizeof(SYSTEM_LOGICAL_PROCESSOR_INFORMATION);
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std::vector<SYSTEM_LOGICAL_PROCESSOR_INFORMATION> buffer(len);
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std::vector<SYSTEM_LOGICAL_PROCESSOR_INFORMATION> buffer(count);
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if (!GetLogicalProcessorInformation(buffer.data(), &len)) {
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throw std::runtime_error(std::to_string(GetLastError()).c_str());
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}
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DWORD count = len / sizeof(SYSTEM_LOGICAL_PROCESSOR_INFORMATION);
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int physicalCoreCount = 0;
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for (DWORD i = 0; i < count; ++i) {
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if (buffer[i].Relationship == RelationProcessorCore) {
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physicalCoreCount++;
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for (auto& i : buffer)
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{
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if (i.Relationship == RelationProcessorCore)
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{
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++physicalCoreCount;
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}
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}
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|
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+263
-236
@@ -1,332 +1,359 @@
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#pragma once
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// Create by Jiga228 (https://git.burntroosters.twc1.net/Jiga228)
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#pragma once
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#include <memory>
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#include <mutex>
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#include <stdexcept>
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template<typename TypeParameter>
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/*
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* Этоот класс по своей сути односвязный список,
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* каждый элемент которого - подписавшийся объект.
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||||
* Реализация для случая когда Type_Parameter != void
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||||
*/
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template<typename Type_Parameter>
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class Delegate
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{
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struct DelegateDataBase
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class ObjectWasDelete : public std::runtime_error
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||||
{
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virtual ~DelegateDataBase() = default;
|
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DelegateDataBase* next = nullptr;
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long long Hash = 0;
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||||
virtual void Call(TypeParameter) = 0;
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public:
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ObjectWasDelete() : std::runtime_error("Delegate (call): Object was delete") {}
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};
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|
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template<class T>
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struct DelegateDataForClass : DelegateDataBase
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/*
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* Базовая структура для записи подптсок
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||||
*/
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||||
struct BaseListData
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||||
{
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||||
T* object = nullptr;
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std::shared_ptr<BaseListData> next;
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virtual ~BaseListData() = default;
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virtual void call(Type_Parameter data) = 0;
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};
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typedef void(T::*Method)(TypeParameter);
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template<class Type_Object>
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struct ObjectListData : public BaseListData
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{
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using Method = void(Type_Object::*)(Type_Parameter);
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std::weak_ptr<Type_Object> object;
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Method method = nullptr;
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void Call(TypeParameter data) override
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ObjectListData() = default;
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ObjectListData(std::weak_ptr<Type_Object> object, Method method) : object(std::move(object)), method(method) {}
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void call(Type_Parameter data)
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{
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(object->*method)(data);
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if (auto shared_object = object.lock())
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{
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(shared_object.get()->*method)(data);
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}
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else
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{
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throw ObjectWasDelete();
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}
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}
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};
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struct DelegateDataForFunction : DelegateDataBase
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struct FunctionListData : public BaseListData
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{
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typedef void(*Func)(TypeParameter);
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Func func = nullptr;
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void Call(TypeParameter data) override
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void(*function)(Type_Parameter);
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FunctionListData() = default;
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FunctionListData(void(*func)(Type_Parameter)) : function(func) {}
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void call(Type_Parameter data)
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{
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func(data);
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function(data);
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}
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};
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DelegateDataBase* firstElement = nullptr;
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std::mutex mDelegateList;
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static constexpr unsigned int FNV1a(const char* str, unsigned int n, unsigned int hash = 2166136261U) {
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return n == 0 ? hash : FNV1a(str + 1, n - 1, (hash ^ str[0]) * 19777619U);
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}
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std::shared_ptr<BaseListData> list_head = nullptr;
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std::mutex m_list;
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public:
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template<typename T>
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void bind(T* object, void(T::*method)(TypeParameter))
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template<class Type_Object>
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void bind(std::weak_ptr<Type_Object> object, void (Type_Object::*method)(Type_Parameter))
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{
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char* str = new char[sizeof(T*) + sizeof(void(T::*)(TypeParameter))];
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const char* ptrToObjectRef = reinterpret_cast<const char*>(&object);
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for (long unsigned int i = 0; i < sizeof(T*); ++i)
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str[i] = ptrToObjectRef[i];
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const char* ptrToMethodRef = reinterpret_cast<const char*>(&method);
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for (long unsigned int i = sizeof(T*); i < sizeof(T*) + sizeof(void(T::*)(TypeParameter)); ++i)
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str[i] = ptrToMethodRef[i - sizeof(T*)];
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DelegateDataForClass<T>* data = new DelegateDataForClass<T>;
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data->next = firstElement;
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data->object = object;
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data->method = method;
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data->Hash = FNV1a(str, sizeof(T*) + sizeof(void(T::*)(TypeParameter)));
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delete[] str;
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mDelegateList.lock();
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firstElement = data;
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mDelegateList.unlock();
|
||||
}
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||||
|
||||
void bind(void(*func)(TypeParameter))
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||||
{
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char* str = new char[sizeof(void(*)(TypeParameter))];
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const char* ptrToFuncRef = reinterpret_cast<const char*>(&func);
|
||||
for (int i = 0; i < sizeof(void(*)(TypeParameter)); ++i)
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str[i] = ptrToFuncRef[i];
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||||
|
||||
DelegateDataForFunction* data = new DelegateDataForFunction;
|
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data->next = firstElement;
|
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data->func = func;
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||||
data->Hash = FNV1a(str, sizeof(func));
|
||||
delete[] str;
|
||||
|
||||
mDelegateList.lock();
|
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firstElement = data;
|
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mDelegateList.unlock();
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void unbind(T* object, void(T::*method)(TypeParameter))
|
||||
{
|
||||
if (firstElement == nullptr)
|
||||
if (!object.expired() && !method)
|
||||
return;
|
||||
|
||||
char* str = new char[sizeof(T*) + sizeof(void(T::*)(TypeParameter))];
|
||||
const char* ptrToObjectRef = reinterpret_cast<const char*>(&object);
|
||||
for (long unsigned int i = 0; i < 8; ++i)
|
||||
str[i] = ptrToObjectRef[i];
|
||||
|
||||
const char* ptrToMethodRef = reinterpret_cast<const char*>(&method);
|
||||
for (long unsigned int i = sizeof(T*); i < sizeof(T*) + sizeof(void(T::*)(TypeParameter)); ++i)
|
||||
str[i] = ptrToMethodRef[i - sizeof(T*)];
|
||||
|
||||
unsigned int Hash = FNV1a(str, sizeof(T*) + sizeof(void(T::*)(TypeParameter)));
|
||||
|
||||
DelegateDataBase* iterator = firstElement;
|
||||
DelegateDataBase* temp = nullptr;
|
||||
while (iterator != nullptr)
|
||||
{
|
||||
if (iterator->Hash == Hash)
|
||||
{
|
||||
if (temp != nullptr)
|
||||
temp->next = iterator->next;
|
||||
else
|
||||
firstElement = iterator->next;
|
||||
|
||||
delete static_cast<DelegateDataForClass<T>*>(iterator);
|
||||
break;
|
||||
std::lock_guard<std::mutex> lock(m_list);
|
||||
std::shared_ptr<BaseListData> old_head = list_head;
|
||||
list_head = std::make_shared<ObjectListData<Type_Object>>(object, method);
|
||||
list_head->next = old_head;
|
||||
}
|
||||
|
||||
temp = iterator;
|
||||
void bind(void(*function)(Type_Parameter))
|
||||
{
|
||||
if (!function)
|
||||
return;
|
||||
|
||||
std::lock_guard<std::mutex> lock(m_list);
|
||||
std::shared_ptr<BaseListData> old_head = list_head;
|
||||
list_head = std::make_shared<FunctionListData>(function);
|
||||
list_head->next = old_head;
|
||||
}
|
||||
|
||||
template<class Type_Object>
|
||||
void unbind(std::shared_ptr<Type_Object> object, void(Type_Object::*method)(Type_Parameter))
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(m_list);
|
||||
|
||||
if (!list_head)
|
||||
return;
|
||||
|
||||
if (auto object_list_data = dynamic_cast<ObjectListData<Type_Object>*>(list_head.get()))
|
||||
{
|
||||
std::shared_ptr<Type_Object> shared_object_list_data = object_list_data->object.lock();
|
||||
if (!shared_object_list_data)
|
||||
{
|
||||
list_head = list_head->next;
|
||||
}
|
||||
else if (shared_object_list_data == object && object_list_data->method == method)
|
||||
{
|
||||
list_head = list_head->next;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
std::shared_ptr<BaseListData> old_it = list_head, iterator = list_head->next;
|
||||
while (iterator)
|
||||
{
|
||||
if (auto object_list = dynamic_cast<ObjectListData<Type_Object>*>(iterator.get()))
|
||||
{
|
||||
if (object_list->object.expired())
|
||||
old_it->next = iterator->next;
|
||||
if (object_list->object.lock() == object && object_list->method == method)
|
||||
{
|
||||
old_it->next = iterator->next;
|
||||
return;
|
||||
}
|
||||
}
|
||||
old_it = iterator;
|
||||
iterator = iterator->next;
|
||||
}
|
||||
}
|
||||
|
||||
void unbind(void(*func)(TypeParameter))
|
||||
void unbind(void(*func)(Type_Parameter))
|
||||
{
|
||||
char* str = new char[sizeof(void(*)(TypeParameter))];
|
||||
const char* ptrToFuncRef = reinterpret_cast<const char*>(&func);
|
||||
for (int i = 0; i < sizeof(void(*)(TypeParameter)); ++i)
|
||||
str[i] = ptrToFuncRef[i];
|
||||
std::lock_guard<std::mutex> lock(m_list);
|
||||
|
||||
unsigned int Hash = FNV1a(str, sizeof(void(*)(TypeParameter)));
|
||||
delete[] str;
|
||||
if (!list_head)
|
||||
return;
|
||||
|
||||
DelegateDataBase* iterator = firstElement;
|
||||
DelegateDataBase* temp = nullptr;
|
||||
while (iterator != nullptr)
|
||||
if (auto function_list_data = dynamic_cast<FunctionListData*>(list_head.get()))
|
||||
{
|
||||
if (iterator->Hash == Hash)
|
||||
if (function_list_data->function == func)
|
||||
{
|
||||
if (temp != nullptr)
|
||||
temp->next = iterator->next;
|
||||
else
|
||||
firstElement = iterator->next;
|
||||
|
||||
delete static_cast<DelegateDataForFunction*>(iterator);
|
||||
break;
|
||||
list_head = list_head->next;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
temp = iterator;
|
||||
std::shared_ptr<BaseListData> old_it = list_head, iterator = list_head->next;
|
||||
while (iterator)
|
||||
{
|
||||
if (auto function_list = dynamic_cast<FunctionListData*>(iterator.get()))
|
||||
{
|
||||
if (function_list->function == func)
|
||||
{
|
||||
old_it->next = iterator->next;
|
||||
return;
|
||||
}
|
||||
}
|
||||
iterator = iterator->next;
|
||||
}
|
||||
}
|
||||
|
||||
void Call(TypeParameter data) const
|
||||
void call(Type_Parameter data)
|
||||
{
|
||||
DelegateDataBase* iterator = firstElement;
|
||||
while (iterator != nullptr)
|
||||
std::lock_guard<std::mutex> lock(m_list);
|
||||
std::shared_ptr<BaseListData> old_head, iterator = list_head;
|
||||
while(iterator)
|
||||
{
|
||||
iterator->Call(data);
|
||||
try {
|
||||
iterator->call(data);
|
||||
} catch (const ObjectWasDelete&) {
|
||||
if (iterator == list_head)
|
||||
{
|
||||
list_head = list_head->next;
|
||||
}
|
||||
else
|
||||
{
|
||||
old_head->next = iterator->next;
|
||||
}
|
||||
}
|
||||
iterator = iterator->next;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
* Реализация для случая когда Type_Parameter == void
|
||||
*/
|
||||
template<>
|
||||
class Delegate<void>
|
||||
{
|
||||
struct DelegateDataBase
|
||||
class ObjectWasDelete : public std::runtime_error
|
||||
{
|
||||
virtual ~DelegateDataBase() = default;
|
||||
DelegateDataBase* next = nullptr;
|
||||
long long Hash = 0;
|
||||
public:
|
||||
ObjectWasDelete() : std::runtime_error("Delegate (call): Object was delete") {}
|
||||
};
|
||||
|
||||
/*
|
||||
* Базовая структура для записи подптсок
|
||||
*/
|
||||
struct BaseListData
|
||||
{
|
||||
std::shared_ptr<BaseListData> next;
|
||||
virtual ~BaseListData() = default;
|
||||
virtual void call() = 0;
|
||||
};
|
||||
|
||||
template<class T>
|
||||
struct DelegateDataForClass : DelegateDataBase
|
||||
template<class Type_Object>
|
||||
struct ObjectListData : public BaseListData
|
||||
{
|
||||
T* object = nullptr;
|
||||
|
||||
typedef void(T::*Method)();
|
||||
using Method = void(Type_Object::*)();
|
||||
std::weak_ptr<Type_Object> object;
|
||||
Method method = nullptr;
|
||||
|
||||
void call() override
|
||||
ObjectListData() = default;
|
||||
ObjectListData(std::weak_ptr<Type_Object> object, Method method) : object(std::move(object)), method(method) {}
|
||||
void call()
|
||||
{
|
||||
(object->*method)();
|
||||
if (auto shared_object = object.lock())
|
||||
{
|
||||
(shared_object.get()->*method)();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw ObjectWasDelete();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct DelegateDataForFunction : DelegateDataBase
|
||||
struct FunctionListData : public BaseListData
|
||||
{
|
||||
typedef void(*Func)();
|
||||
Func func = nullptr;
|
||||
|
||||
void call() override
|
||||
void(*function)();
|
||||
FunctionListData() = default;
|
||||
FunctionListData(void(*func)()) : function(func) {}
|
||||
void call()
|
||||
{
|
||||
func();
|
||||
function();
|
||||
}
|
||||
};
|
||||
|
||||
DelegateDataBase* firstElement = nullptr;
|
||||
|
||||
std::mutex mDelegateList;
|
||||
|
||||
static constexpr unsigned int FNV1a(const char* str, unsigned int n, unsigned int hash = 2166136261U) {
|
||||
return n == 0 ? hash : FNV1a(str + 1, n - 1, (hash ^ str[0]) * 19777619U);
|
||||
}
|
||||
std::shared_ptr<BaseListData> list_head = nullptr;
|
||||
std::mutex m_list;
|
||||
public:
|
||||
template<typename T>
|
||||
void bind(T* object, void(T::*method)())
|
||||
template<class Type_Object>
|
||||
void bind(std::weak_ptr<Type_Object> object, void (Type_Object::*method)())
|
||||
{
|
||||
char* str = new char[sizeof(T*) + sizeof(void(T::*)())];
|
||||
const char* ptrToObjectRef = reinterpret_cast<const char*>(&object);
|
||||
for (int i = 0; i < sizeof(T*); ++i)
|
||||
str[i] = ptrToObjectRef[i];
|
||||
|
||||
const char* ptrToMethodRef = reinterpret_cast<const char*>(&method);
|
||||
for (int i = sizeof(T*); i < sizeof(T*) + sizeof(void(T::*)()); ++i)
|
||||
str[i] = ptrToMethodRef[i - sizeof(T*)];
|
||||
|
||||
DelegateDataForClass<T>* data = new DelegateDataForClass<T>;
|
||||
data->next = firstElement;
|
||||
data->object = object;
|
||||
data->method = method;
|
||||
data->Hash = FNV1a(str, sizeof(T*) + sizeof(void(T::*)()));
|
||||
|
||||
delete[] str;
|
||||
|
||||
mDelegateList.lock();
|
||||
firstElement = data;
|
||||
mDelegateList.unlock();
|
||||
}
|
||||
|
||||
void bind(void(*func)())
|
||||
{
|
||||
char* str = new char[sizeof(func)];
|
||||
const char* ptrToFuncRef = reinterpret_cast<const char*>(&func);
|
||||
for (int i = 0; i < sizeof(void(*)()); ++i)
|
||||
str[i] = ptrToFuncRef[i];
|
||||
|
||||
DelegateDataForFunction* data = new DelegateDataForFunction;
|
||||
data->next = firstElement;
|
||||
data->func = func;
|
||||
data->Hash = FNV1a(str, 8);
|
||||
delete[] str;
|
||||
|
||||
mDelegateList.lock();
|
||||
firstElement = data;
|
||||
mDelegateList.unlock();
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void unbind(T* object, void(T::*method)())
|
||||
{
|
||||
if (firstElement == nullptr)
|
||||
if (!object.expired() && !method)
|
||||
return;
|
||||
|
||||
char* str = new char[sizeof(T*) + sizeof(void(T::*)())];
|
||||
const char* ptrToObjectRef = reinterpret_cast<const char*>(&object);
|
||||
for (int i = 0; i < sizeof(T*); ++i)
|
||||
str[i] = ptrToObjectRef[i];
|
||||
|
||||
const char* ptrToMethodRef = reinterpret_cast<const char*>(&method);
|
||||
for (int i = sizeof(T*); i < sizeof(T*) + sizeof(void(T::*)()); ++i)
|
||||
str[i] = ptrToMethodRef[i - sizeof(T*)];
|
||||
|
||||
unsigned int Hash = FNV1a(str, sizeof(T*) + sizeof(void(T::*)()));
|
||||
|
||||
DelegateDataBase* iterator = firstElement;
|
||||
DelegateDataBase* temp = nullptr;
|
||||
while (iterator != nullptr)
|
||||
{
|
||||
if (iterator->Hash == Hash)
|
||||
{
|
||||
if (temp != nullptr)
|
||||
temp->next = iterator->next;
|
||||
else
|
||||
firstElement = iterator->next;
|
||||
|
||||
delete static_cast<DelegateDataForClass<T>*>(iterator);
|
||||
break;
|
||||
std::lock_guard<std::mutex> lock(m_list);
|
||||
std::shared_ptr<BaseListData> old_head = list_head;
|
||||
list_head = std::make_shared<ObjectListData<Type_Object>>(object, method);
|
||||
list_head->next = old_head;
|
||||
}
|
||||
|
||||
temp = iterator;
|
||||
void bind(void(*function)())
|
||||
{
|
||||
if (!function)
|
||||
return;
|
||||
|
||||
std::lock_guard<std::mutex> lock(m_list);
|
||||
std::shared_ptr<BaseListData> old_head = list_head;
|
||||
list_head = std::make_shared<FunctionListData>(function);
|
||||
list_head->next = old_head;
|
||||
}
|
||||
|
||||
template<class Type_Object>
|
||||
void unbind(std::shared_ptr<Type_Object> object, void(Type_Object::*method)())
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(m_list);
|
||||
|
||||
if (!list_head)
|
||||
return;
|
||||
|
||||
if (auto object_list_data = dynamic_cast<ObjectListData<Type_Object>*>(list_head.get()))
|
||||
{
|
||||
std::shared_ptr<Type_Object> shared_object_list_data = object_list_data->object.lock();
|
||||
if (!shared_object_list_data)
|
||||
{
|
||||
list_head = list_head->next;
|
||||
}
|
||||
else if (shared_object_list_data == object && object_list_data->method == method)
|
||||
{
|
||||
list_head = list_head->next;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
std::shared_ptr<BaseListData> old_it = list_head, iterator = list_head->next;
|
||||
while (iterator)
|
||||
{
|
||||
if (auto object_list = dynamic_cast<ObjectListData<Type_Object>*>(iterator.get()))
|
||||
{
|
||||
if (object_list->object.expired())
|
||||
old_it->next = iterator->next;
|
||||
if (object_list->object.lock() == object && object_list->method == method)
|
||||
{
|
||||
old_it->next = iterator->next;
|
||||
return;
|
||||
}
|
||||
}
|
||||
old_it = iterator;
|
||||
iterator = iterator->next;
|
||||
}
|
||||
}
|
||||
|
||||
void unbind(void(*func)())
|
||||
{
|
||||
char* str = new char[sizeof(void(*)())];
|
||||
const char* ptrToFuncRef = reinterpret_cast<const char*>(&func);
|
||||
for (int i = 0; i < sizeof(void(*)()); ++i)
|
||||
str[i] = ptrToFuncRef[i];
|
||||
std::lock_guard<std::mutex> lock(m_list);
|
||||
|
||||
unsigned int Hash = FNV1a(str, sizeof(void(*)()));
|
||||
delete[] str;
|
||||
if (!list_head)
|
||||
return;
|
||||
|
||||
DelegateDataBase* iterator = firstElement;
|
||||
DelegateDataBase* temp = nullptr;
|
||||
while (iterator != nullptr)
|
||||
if (auto function_list_data = dynamic_cast<FunctionListData*>(list_head.get()))
|
||||
{
|
||||
if (iterator->Hash == Hash)
|
||||
if (function_list_data->function == func)
|
||||
{
|
||||
if (temp != nullptr)
|
||||
temp->next = iterator->next;
|
||||
else
|
||||
firstElement = iterator->next;
|
||||
|
||||
delete static_cast<DelegateDataForFunction*>(iterator);
|
||||
break;
|
||||
list_head = list_head->next;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
temp = iterator;
|
||||
std::shared_ptr<BaseListData> old_it = list_head, iterator = list_head->next;
|
||||
while (iterator)
|
||||
{
|
||||
if (auto function_list = dynamic_cast<FunctionListData*>(iterator.get()))
|
||||
{
|
||||
if (function_list->function == func)
|
||||
{
|
||||
old_it->next = iterator->next;
|
||||
return;
|
||||
}
|
||||
}
|
||||
iterator = iterator->next;
|
||||
}
|
||||
}
|
||||
|
||||
void Call() const
|
||||
void call()
|
||||
{
|
||||
DelegateDataBase* iterator = firstElement;
|
||||
while (iterator != nullptr)
|
||||
std::lock_guard<std::mutex> lock(m_list);
|
||||
std::shared_ptr<BaseListData> old_head, iterator = list_head;
|
||||
while(iterator)
|
||||
{
|
||||
try {
|
||||
iterator->call();
|
||||
} catch (const ObjectWasDelete&) {
|
||||
if (iterator == list_head)
|
||||
{
|
||||
list_head = list_head->next;
|
||||
}
|
||||
else
|
||||
{
|
||||
old_head->next = iterator->next;
|
||||
}
|
||||
}
|
||||
iterator = iterator->next;
|
||||
}
|
||||
}
|
||||
|
||||
+11
-10
@@ -14,11 +14,12 @@ Actor::Actor() : loc_(new Vector3D), rot_(new Vector3D), scale_(new Vector3D)
|
||||
|
||||
std::shared_ptr<SaveMap> Actor::save()
|
||||
{
|
||||
return std::make_shared<SaveMap>("Actor")
|
||||
->SaveObject("loc", loc_)
|
||||
->SaveObject("rot", rot_)
|
||||
->SaveObject("scale", scale_)
|
||||
->SaveListStrings("tags", std::move(tags));
|
||||
std::shared_ptr<SaveMap> save = std::make_shared<SaveMap>("Actor");
|
||||
save->SaveObject("loc", loc_);
|
||||
save->SaveObject("rot", rot_);
|
||||
save->SaveObject("scale", scale_);
|
||||
save->SaveListStrings("tags", std::move(tags_));
|
||||
return save;
|
||||
}
|
||||
|
||||
void Actor::load(std::shared_ptr<SaveMap> save)
|
||||
@@ -26,7 +27,7 @@ void Actor::load(std::shared_ptr<SaveMap> save)
|
||||
loc_ = std::static_pointer_cast<Vector3D>(save->GetObject("loc"));
|
||||
rot_ = std::static_pointer_cast<Vector3D>(save->GetObject("rot"));
|
||||
scale_ = std::static_pointer_cast<Vector3D>(save->GetObject("scale"));
|
||||
tags = std::move(save->GetListString("tags"));
|
||||
tags_ = std::move(save->GetListString("tags"));
|
||||
}
|
||||
|
||||
void Actor::BeginPlay()
|
||||
@@ -40,21 +41,21 @@ void Actor::Tick(double delta_time)
|
||||
void Actor::SetActorLocate(const Vector3D& loc) noexcept
|
||||
{
|
||||
*this->loc_ = loc;
|
||||
OnSetActorLocate.Call(loc);
|
||||
OnSetActorLocate.call(loc);
|
||||
}
|
||||
|
||||
void Actor::SetActorRotate(const Vector3D& rot) noexcept
|
||||
{
|
||||
*this->rot_ = rot;
|
||||
OnSetActorRotate.Call(rot);
|
||||
OnSetActorRotate.call(rot);
|
||||
}
|
||||
|
||||
void Actor::AddTag(const std::string& tag) noexcept
|
||||
{
|
||||
tags.push_back(tag);
|
||||
tags_.push_back(tag);
|
||||
}
|
||||
|
||||
void Actor::RemoveTag(const std::string& tag) noexcept
|
||||
{
|
||||
tags.remove(tag);
|
||||
tags_.remove(tag);
|
||||
}
|
||||
|
||||
@@ -13,12 +13,12 @@ GENERATE_META(Actor)
|
||||
|
||||
class Actor : public ISave, public IRTTI
|
||||
{
|
||||
World* world_;
|
||||
std::shared_ptr<World> world_;
|
||||
std::string name_;
|
||||
|
||||
std::shared_ptr<Vector3D> loc_, rot_, scale_;
|
||||
|
||||
std::list<std::string> tags;
|
||||
std::list<std::string> tags_;
|
||||
|
||||
protected:
|
||||
virtual void OnDestroy();
|
||||
@@ -52,9 +52,9 @@ public:
|
||||
|
||||
void AddTag(const std::string& tag) noexcept;
|
||||
void RemoveTag(const std::string& tag) noexcept;
|
||||
const std::list<std::string>& GetTags() const { return tags; }
|
||||
const std::list<std::string>& GetTags() const { return tags_; }
|
||||
|
||||
World* GetWorld() const { return world_; }
|
||||
std::shared_ptr<World> GetWorld() const { return world_; }
|
||||
const std::string& GetName() const { return name_; }
|
||||
|
||||
friend class World;
|
||||
|
||||
@@ -7,10 +7,11 @@
|
||||
#include "Core/CoreInstance.hpp"
|
||||
#include "Game/WorldFactory.hpp"
|
||||
#include "Game/World/World.hpp"
|
||||
#include "Log/Log.hpp"
|
||||
|
||||
extern std::vector<WorldFactory> world_factories;
|
||||
|
||||
GameInstance::GameInstance(CoreInstance& core) : core(core)
|
||||
GameInstance::GameInstance(CoreInstance& core) : core_(core)
|
||||
{
|
||||
const std::string& base_world = core.getBaseWorldName();
|
||||
|
||||
@@ -21,33 +22,28 @@ GameInstance::GameInstance(CoreInstance& core) : core(core)
|
||||
{
|
||||
if (factories.world_name == base_world)
|
||||
{
|
||||
world = factories.factory(*this);
|
||||
world_ = factories.factory(*this);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (world == nullptr)
|
||||
if (world_ == nullptr)
|
||||
throw std::runtime_error("Can't find world");
|
||||
|
||||
}
|
||||
|
||||
GameInstance::~GameInstance()
|
||||
{
|
||||
delete world;
|
||||
}
|
||||
|
||||
void GameInstance::start()
|
||||
{
|
||||
world->BeginPlay();
|
||||
world_->BeginPlay();
|
||||
|
||||
auto first = std::chrono::steady_clock::now();
|
||||
|
||||
|
||||
while (is_running)
|
||||
while (is_running_)
|
||||
{
|
||||
auto second = std::chrono::steady_clock::now();
|
||||
std::chrono::milliseconds delta_time = std::chrono::duration_cast<std::chrono::milliseconds>(second - first);
|
||||
world->Tick(delta_time.count() / 1000.0);
|
||||
world_->Tick(delta_time.count() / 1000.0);
|
||||
first = second;
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(10));
|
||||
}
|
||||
@@ -55,11 +51,11 @@ void GameInstance::start()
|
||||
|
||||
void GameInstance::stop()
|
||||
{
|
||||
is_running = false;
|
||||
is_running_ = false;
|
||||
}
|
||||
|
||||
void GameInstance::quit()
|
||||
{
|
||||
stop();
|
||||
core.quit();
|
||||
core_.quit();
|
||||
}
|
||||
|
||||
@@ -11,10 +11,10 @@ GameInstance* GameFactory(CoreInstance& core) { return new Class(core); }
|
||||
|
||||
class GameInstance
|
||||
{
|
||||
CoreInstance& core;
|
||||
World* world = nullptr;
|
||||
CoreInstance& core_;
|
||||
std::shared_ptr<World> world_;
|
||||
|
||||
std::atomic<bool> is_running = true;
|
||||
std::atomic<bool> is_running_ = true;
|
||||
|
||||
void start();
|
||||
// Stop call from the core
|
||||
@@ -25,10 +25,10 @@ public:
|
||||
|
||||
// Init vulkan
|
||||
GameInstance(CoreInstance& core);
|
||||
virtual ~GameInstance();
|
||||
virtual ~GameInstance() = default;
|
||||
|
||||
World* GetWorld() const { return world; }
|
||||
CoreInstance& GetCore() const { return core; }
|
||||
std::shared_ptr<World> GetWorld() const { return world_; }
|
||||
CoreInstance& GetCore() const { return core_; }
|
||||
|
||||
friend class CoreInstance;
|
||||
};
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
class SaveMap;
|
||||
|
||||
class ISave
|
||||
class ISave : public std::enable_shared_from_this<ISave>
|
||||
{
|
||||
public:
|
||||
virtual ~ISave() = default;
|
||||
|
||||
@@ -21,7 +21,7 @@ ISave* SaveMap::MakeObjectByName(const std::string& name)
|
||||
return factory.factory();
|
||||
}
|
||||
}
|
||||
throw std::runtime_error("Object not found");
|
||||
throw std::runtime_error("Object not found (" + name + ")");
|
||||
}
|
||||
|
||||
SaveMap::SaveMap(const char* class_name) : class_name(class_name)
|
||||
@@ -56,14 +56,14 @@ SaveMap::SaveMap(const std::string& json_data)
|
||||
size_t end = i = json_data_blank.find_first_of(",}", i);
|
||||
i++;
|
||||
std::string value = json_data_blank.substr(begin, end - begin);
|
||||
save_long[name.c_str() + 1] = std::stoll(value);
|
||||
save_long[name.c_str() + 1] = std::stoll(value); // (name.c_str() + 1) - отсекаем метаданные
|
||||
} else if (name[0] == 'd')
|
||||
{
|
||||
size_t begin = json_data_blank.find(':', i) + 1;
|
||||
size_t end = i = json_data_blank.find_first_of(",}", i);
|
||||
i++;
|
||||
std::string value = json_data_blank.substr(begin, end - begin);
|
||||
save_double[name.c_str() + 1] = std::stod(value);
|
||||
save_double[name.c_str() + 1] = std::stod(value); // (name.c_str() + 1) - отсекаем метаданные
|
||||
} else if (name[0] == 's')
|
||||
{
|
||||
size_t begin = json_data_blank.find(':', i) + 2;
|
||||
@@ -74,7 +74,7 @@ SaveMap::SaveMap(const std::string& json_data)
|
||||
value = json_data_blank.substr(begin, end - begin);
|
||||
else
|
||||
value = "";
|
||||
save_string[name.c_str() + 1] = value;
|
||||
save_string[name.c_str() + 1] = value; // (name.c_str() + 1) - отсекаем метаданные
|
||||
} else if (name[0] == 'o')
|
||||
{
|
||||
size_t begin = i = json_data_blank.find('{', i);
|
||||
@@ -100,10 +100,10 @@ SaveMap::SaveMap(const std::string& json_data)
|
||||
std::shared_ptr<ISave> object_ptr(MakeObjectByName(object_name));
|
||||
|
||||
object_ptr->load(std::make_shared<SaveMap>(object_json));
|
||||
save_objects[name.c_str() + 1] = object_ptr;
|
||||
save_objects[name.c_str() + 1] = object_ptr; // (name.c_str() + 1) - отсекаем метаданные
|
||||
} else if (name[0] == 'v')
|
||||
{
|
||||
std::string key = name.substr(2, name.length() - 2);
|
||||
std::string key = name.substr(2, name.length() - 2); // (off = 2) - отсечение метаданных; (name.length() - 2) - отсечение кавычки и перевод в индексы
|
||||
|
||||
size_t begin_arr = i = json_data_blank.find('[', i);
|
||||
int open = 1, close = 0;
|
||||
@@ -371,76 +371,64 @@ save_list_objects(std::move(save_map.save_list_objects))
|
||||
{
|
||||
}
|
||||
|
||||
std::shared_ptr<SaveMap> SaveMap::SaveInteger(const char* name, int value) noexcept
|
||||
void SaveMap::SaveInteger(const char* name, int value) noexcept
|
||||
{
|
||||
save_long[name] = value;
|
||||
return std::shared_ptr<SaveMap>(this);
|
||||
}
|
||||
|
||||
std::shared_ptr<SaveMap> SaveMap::SaveDouble(const char* name, double value) noexcept
|
||||
void SaveMap::SaveDouble(const char* name, double value) noexcept
|
||||
{
|
||||
save_double[name] = value;
|
||||
return std::shared_ptr<SaveMap>(this);
|
||||
}
|
||||
|
||||
std::shared_ptr<SaveMap> SaveMap::SaveString(const char* name, const std::string& value) noexcept
|
||||
void SaveMap::SaveString(const char* name, const std::string& value) noexcept
|
||||
{
|
||||
save_string[name] = value;
|
||||
return std::shared_ptr<SaveMap>(this);
|
||||
}
|
||||
|
||||
std::shared_ptr<SaveMap> SaveMap::SaveObject(const char* name, std::shared_ptr<ISave> object) noexcept
|
||||
void SaveMap::SaveObject(const char* name, std::shared_ptr<ISave> object) noexcept
|
||||
{
|
||||
save_objects[name] = object;
|
||||
return std::shared_ptr<SaveMap>(this);
|
||||
}
|
||||
|
||||
std::shared_ptr<SaveMap> SaveMap::SaveVectorInteger(const char* name, std::vector<long long>&& value) noexcept
|
||||
void SaveMap::SaveVectorInteger(const char* name, std::vector<long long>&& value) noexcept
|
||||
{
|
||||
save_vector_integer[name] = std::move(value);
|
||||
return std::shared_ptr<SaveMap>(this);
|
||||
}
|
||||
|
||||
std::shared_ptr<SaveMap> SaveMap::SaveVectorDouble(const char* name, std::vector<double>&& value) noexcept
|
||||
void SaveMap::SaveVectorDouble(const char* name, std::vector<double>&& value) noexcept
|
||||
{
|
||||
save_vector_double[name] = std::move(value);
|
||||
return std::shared_ptr<SaveMap>(this);
|
||||
}
|
||||
|
||||
std::shared_ptr<SaveMap> SaveMap::SaveVectorStrings(const char* name, std::vector<std::string>&& value) noexcept
|
||||
void SaveMap::SaveVectorStrings(const char* name, std::vector<std::string>&& value) noexcept
|
||||
{
|
||||
save_vector_strings[name] = std::move(value);
|
||||
return std::shared_ptr<SaveMap>(this);
|
||||
}
|
||||
|
||||
std::shared_ptr<SaveMap> SaveMap::SaveVectorObject(const char* name, std::vector<std::shared_ptr<ISave>>&& value) noexcept
|
||||
void SaveMap::SaveVectorObject(const char* name, std::vector<std::shared_ptr<ISave>>&& value) noexcept
|
||||
{
|
||||
save_vector_objects[name] = std::move(value);
|
||||
return std::shared_ptr<SaveMap>(this);
|
||||
}
|
||||
|
||||
std::shared_ptr<SaveMap> SaveMap::SaveListInteger(const char* name, std::list<long long>&& value) noexcept
|
||||
void SaveMap::SaveListInteger(const char* name, std::list<long long>&& value) noexcept
|
||||
{
|
||||
save_list_integer[name] = std::move(value);
|
||||
return std::shared_ptr<SaveMap>(this);
|
||||
}
|
||||
|
||||
std::shared_ptr<SaveMap> SaveMap::SaveListDouble(const char* name, std::list<double>&& value) noexcept
|
||||
void SaveMap::SaveListDouble(const char* name, std::list<double>&& value) noexcept
|
||||
{
|
||||
save_list_double[name] = std::move(value);
|
||||
return std::shared_ptr<SaveMap>(this);
|
||||
}
|
||||
|
||||
std::shared_ptr<SaveMap> SaveMap::SaveListStrings(const char* name, std::list<std::string>&& value) noexcept
|
||||
void SaveMap::SaveListStrings(const char* name, std::list<std::string>&& value) noexcept
|
||||
{
|
||||
save_list_strings[name] = std::move(value);
|
||||
return std::shared_ptr<SaveMap>(this);
|
||||
}
|
||||
|
||||
std::shared_ptr<SaveMap> SaveMap::SaveListObject(const char* name, std::list<std::shared_ptr<ISave>>&& value) noexcept
|
||||
void SaveMap::SaveListObject(const char* name, std::list<std::shared_ptr<ISave>>&& value) noexcept
|
||||
{
|
||||
save_list_objects[name] = std::move(value);
|
||||
return std::shared_ptr<SaveMap>(this);
|
||||
}
|
||||
|
||||
long long SaveMap::GetInteger(const char* name)
|
||||
@@ -517,7 +505,7 @@ std::string SaveMap::serialize() noexcept
|
||||
buffer += ",\"s" + key + "\":\"" + value + '\"';
|
||||
|
||||
for (auto& [key, value] : save_objects)
|
||||
buffer += ",\"o" + key + "\":\"" + value->save()->serialize();
|
||||
buffer += ",\"o" + key + "\":" + value->save()->serialize();
|
||||
|
||||
for (auto& [key, value] : save_vector_integer)
|
||||
{
|
||||
@@ -631,13 +619,12 @@ std::string SaveMap::serialize() noexcept
|
||||
return buffer;
|
||||
}
|
||||
|
||||
std::shared_ptr<SaveMap> SaveMap::connect_to(const std::shared_ptr<SaveMap>& parent)
|
||||
void SaveMap::connect_to(const std::shared_ptr<SaveMap>& parent)
|
||||
{
|
||||
if (this->parent_ != nullptr)
|
||||
throw std::runtime_error("Can't connect to second parent");
|
||||
|
||||
this->parent_ = parent;
|
||||
return std::shared_ptr<SaveMap>(this);
|
||||
}
|
||||
|
||||
std::string SaveMap::CleaningJSON(const std::string& json_data)
|
||||
|
||||
@@ -44,18 +44,18 @@ public:
|
||||
SaveMap(SaveMap&& save_map) noexcept;
|
||||
|
||||
// Методы созранения значений
|
||||
std::shared_ptr<SaveMap> SaveInteger(const char* name, int value) noexcept;
|
||||
std::shared_ptr<SaveMap> SaveDouble(const char* name, double value) noexcept;
|
||||
std::shared_ptr<SaveMap> SaveString(const char* name, const std::string& value) noexcept;
|
||||
std::shared_ptr<SaveMap> SaveObject(const char* name, std::shared_ptr<ISave> object) noexcept;
|
||||
std::shared_ptr<SaveMap> SaveVectorInteger(const char* name, std::vector<long long>&& value) noexcept;
|
||||
std::shared_ptr<SaveMap> SaveVectorDouble(const char* name, std::vector<double>&& value) noexcept;
|
||||
std::shared_ptr<SaveMap> SaveVectorStrings(const char* name, std::vector<std::string>&& value) noexcept;
|
||||
std::shared_ptr<SaveMap> SaveVectorObject(const char* name, std::vector<std::shared_ptr<ISave>>&& value) noexcept;
|
||||
std::shared_ptr<SaveMap> SaveListInteger(const char* name, std::list<long long>&& value) noexcept;
|
||||
std::shared_ptr<SaveMap> SaveListDouble(const char* name, std::list<double>&& value) noexcept;
|
||||
std::shared_ptr<SaveMap> SaveListStrings(const char* name, std::list<std::string>&& value) noexcept;
|
||||
std::shared_ptr<SaveMap> SaveListObject(const char* name, std::list<std::shared_ptr<ISave>>&& value) noexcept;
|
||||
void SaveInteger(const char* name, int value) noexcept;
|
||||
void SaveDouble(const char* name, double value) noexcept;
|
||||
void SaveString(const char* name, const std::string& value) noexcept;
|
||||
void SaveObject(const char* name, std::shared_ptr<ISave> object) noexcept;
|
||||
void SaveVectorInteger(const char* name, std::vector<long long>&& value) noexcept;
|
||||
void SaveVectorDouble(const char* name, std::vector<double>&& value) noexcept;
|
||||
void SaveVectorStrings(const char* name, std::vector<std::string>&& value) noexcept;
|
||||
void SaveVectorObject(const char* name, std::vector<std::shared_ptr<ISave>>&& value) noexcept;
|
||||
void SaveListInteger(const char* name, std::list<long long>&& value) noexcept;
|
||||
void SaveListDouble(const char* name, std::list<double>&& value) noexcept;
|
||||
void SaveListStrings(const char* name, std::list<std::string>&& value) noexcept;
|
||||
void SaveListObject(const char* name, std::list<std::shared_ptr<ISave>>&& value) noexcept;
|
||||
|
||||
// Методы получения значенй
|
||||
long long GetInteger(const char* name);
|
||||
@@ -77,7 +77,7 @@ public:
|
||||
// Собирает все токены в JSON объект
|
||||
std::string serialize() noexcept;
|
||||
|
||||
std::shared_ptr<SaveMap> connect_to(const std::shared_ptr<SaveMap>& parent);
|
||||
void connect_to(const std::shared_ptr<SaveMap>& parent);
|
||||
|
||||
static std::string CleaningJSON(const std::string& json_data);
|
||||
};
|
||||
|
||||
@@ -8,39 +8,53 @@ World::World(GameInstance& game_instance) : game_instance_(game_instance)
|
||||
|
||||
World::~World()
|
||||
{
|
||||
for (auto& i : actors_map)
|
||||
for (auto& i : actors_map_)
|
||||
i.second->OnDestroy();
|
||||
actors_map.clear();
|
||||
actors_map_.clear();
|
||||
}
|
||||
|
||||
void World::BeginPlay()
|
||||
{
|
||||
for (auto& i : actors_map)
|
||||
for (auto& i : actors_map_)
|
||||
i.second->BeginPlay();
|
||||
}
|
||||
|
||||
void World::Tick(double delta_time)
|
||||
{
|
||||
for (auto& i : actors_map)
|
||||
for (auto& i : actors_map_)
|
||||
i.second->Tick(delta_time);
|
||||
}
|
||||
|
||||
std::shared_ptr<SaveMap> World::save()
|
||||
{
|
||||
std::scoped_lock lock(m_actors_map_);
|
||||
std::shared_ptr<SaveMap> save = std::make_shared<SaveMap>("World");
|
||||
|
||||
std::vector<std::string> ActorsIDs;
|
||||
ActorsIDs.reserve(actors_map_.size());
|
||||
std::list<std::shared_ptr<ISave>> actors;
|
||||
for (auto[it, flag] : actors_map_)
|
||||
{
|
||||
ActorsIDs.push_back(it);
|
||||
actors.push_back(flag);
|
||||
}
|
||||
save->SaveVectorStrings("ActorsIDs", std::move(ActorsIDs));
|
||||
save->SaveListObject("Actors", std::move(actors));
|
||||
|
||||
return save;
|
||||
}
|
||||
|
||||
void World::load(std::shared_ptr<SaveMap> save)
|
||||
{
|
||||
std::scoped_lock lock(m_actors_map_);
|
||||
std::vector<std::string> actors_IDs = save->GetVectorString("ActorsIDs");
|
||||
std::list<std::shared_ptr<Actor>> act = std::move(reinterpret_cast<std::list<std::shared_ptr<Actor>>&>(save->GetListObject("Actors")));
|
||||
std::list<std::shared_ptr<ISave>> act = save->GetListObject("Actors");
|
||||
|
||||
size_t i_id = 0;
|
||||
for (auto& i : act)
|
||||
{
|
||||
auto[it, flag] = actors_map.try_emplace(actors_IDs[i_id], i);
|
||||
it->second->world_ = this;
|
||||
auto[it, flag] = actors_map_.try_emplace(actors_IDs[i_id], std::static_pointer_cast<Actor>(i));
|
||||
it->second->world_ = std::static_pointer_cast<World>(shared_from_this());
|
||||
it->second->name_ = it->first;
|
||||
i_id++;
|
||||
}
|
||||
@@ -48,11 +62,12 @@ void World::load(std::shared_ptr<SaveMap> save)
|
||||
|
||||
void World::DestroyActor(std::weak_ptr<Actor> ptr)
|
||||
{
|
||||
std::scoped_lock lock(m_actors_map_);
|
||||
std::shared_ptr<Actor> actor = ptr.lock();
|
||||
if (actor.get() == nullptr)
|
||||
if (actor == nullptr)
|
||||
return;
|
||||
|
||||
std::string name = actor->GetName();
|
||||
actor->OnDestroy();
|
||||
actors_map.erase(name);
|
||||
actors_map_.erase(name);
|
||||
}
|
||||
|
||||
+25
-16
@@ -4,6 +4,7 @@
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <mutex>
|
||||
|
||||
#include "RTTI.h"
|
||||
#include "Game/Actors/Actor.hpp"
|
||||
@@ -15,7 +16,8 @@ class World : public ISave
|
||||
{
|
||||
GameInstance& game_instance_;
|
||||
|
||||
std::unordered_map<std::string, std::shared_ptr<Actor>> actors_map;
|
||||
std::unordered_map<std::string, std::shared_ptr<Actor>> actors_map_;
|
||||
std::mutex m_actors_map_;
|
||||
|
||||
public:
|
||||
World(GameInstance& game_instance);
|
||||
@@ -31,11 +33,12 @@ public:
|
||||
void load(std::shared_ptr<SaveMap> save) override;
|
||||
#pragma endregion
|
||||
|
||||
template<class T>
|
||||
std::vector<std::weak_ptr<T>> GetActorsByClass()
|
||||
template<class T, template<class...> class Container = std::vector>
|
||||
Container<std::weak_ptr<T>> GetActorsByClass()
|
||||
{
|
||||
std::vector<std::weak_ptr<T>> list;
|
||||
for (auto i = actors_map.cbegin(); i != actors_map.cend(); ++i)
|
||||
std::scoped_lock lock(m_actors_map_);
|
||||
Container<std::weak_ptr<T>> list;
|
||||
for (auto i = actors_map_.cbegin(); i != actors_map_.cend(); ++i)
|
||||
{
|
||||
if (RTTI::dyn_cast<T, Actor>(i->second.get()))
|
||||
list.push_back(std::static_pointer_cast<T>(i->second));
|
||||
@@ -46,29 +49,34 @@ public:
|
||||
template<class T>
|
||||
std::weak_ptr<T> SpawnActorFormClass(std::string name, const Vector3D& loc = { 0, 0, 0 }, const Vector3D& rot = { 0, 0, 0 })
|
||||
{
|
||||
std::scoped_lock lock(m_actors_map_);
|
||||
std::shared_ptr<T> object = std::make_shared<T>();
|
||||
object->SetActorLocate(loc);
|
||||
object->SetActorRotate(rot);
|
||||
static_cast<Actor*>(object)->world_ = this;
|
||||
static_cast<Actor*>(object)->name_ = name;
|
||||
actors_map.try_emplace(name, object);
|
||||
std::static_pointer_cast<Actor>(object)->world_ = std::static_pointer_cast<World>(shared_from_this());
|
||||
std::static_pointer_cast<Actor>(object)->name_ = name;
|
||||
actors_map_.try_emplace(name, object);
|
||||
return object;
|
||||
}
|
||||
|
||||
void DestroyActor(std::weak_ptr<Actor> ptr);
|
||||
|
||||
template<class T, class Container = std::vector<T*>>
|
||||
Container GetActorsByTag(std::string tag)
|
||||
template<class T, template<class...> class Container = std::vector>
|
||||
Container<std::weak_ptr<T>> GetActorsByTag(std::string tag)
|
||||
{
|
||||
Container container;
|
||||
std::scoped_lock lock(m_actors_map_);
|
||||
Container<std::weak_ptr<T>> container;
|
||||
|
||||
for (auto& i : actors_map)
|
||||
for (auto& i : actors_map_)
|
||||
{
|
||||
if (RTTI::dyn_cast<T, Actor>(i.second.get()))
|
||||
{
|
||||
const std::list<std::string>& tags = i.second->GetTags();
|
||||
for (auto& j : tags)
|
||||
{
|
||||
if (j == tag)
|
||||
container.push_back(i);
|
||||
container.push_back(i.second);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -76,10 +84,11 @@ public:
|
||||
}
|
||||
|
||||
template<class T>
|
||||
std::weak_ptr<T> GetActorByID(const std::string& id)
|
||||
std::weak_ptr<T> GetActorByName(const std::string& name)
|
||||
{
|
||||
auto it = actors_map.find(id);
|
||||
if (it == actors_map.end() || it->second == nullptr)
|
||||
std::scoped_lock lock(m_actors_map_);
|
||||
auto it = actors_map_.find(name);
|
||||
if (it == actors_map_.end() || it->second == nullptr)
|
||||
return {};
|
||||
|
||||
return std::static_pointer_cast<T>(it->second);
|
||||
|
||||
@@ -11,7 +11,7 @@ class World;
|
||||
struct WorldFactory
|
||||
{
|
||||
const char* world_name;
|
||||
World*(*factory)(GameInstance&);
|
||||
std::shared_ptr<World>(*factory)(GameInstance&);
|
||||
};
|
||||
|
||||
// Создаёт ассоцеативный список
|
||||
@@ -20,8 +20,8 @@ struct WorldFactory
|
||||
|
||||
// Генерирует элемент списка
|
||||
#define GENERATE_WORLD_FACTORY(Class, WorldName) WorldFactory{#WorldName,\
|
||||
[](GameInstance& game_insance)->World* {\
|
||||
Class* world = new Class(game_insance);\
|
||||
[](GameInstance& game_insance)->std::shared_ptr<World> {\
|
||||
std::shared_ptr<Class> world = std::make_shared<Class>(game_insance);\
|
||||
std::ifstream config_file("./Worlds/" #WorldName ".world");\
|
||||
if (config_file.fail())\
|
||||
throw std::runtime_error("Can't open world file");\
|
||||
@@ -32,7 +32,7 @@ struct WorldFactory
|
||||
data.resize(file_size);\
|
||||
config_file.read(data.data(), file_size);\
|
||||
world->load(std::make_shared<SaveMap>(data));\
|
||||
return world;\
|
||||
return std::static_pointer_cast<World>(world);\
|
||||
}},
|
||||
|
||||
/*
|
||||
|
||||
@@ -20,8 +20,9 @@ Vector2D Vector2D::operator-(const Vector2D& v) const
|
||||
|
||||
std::shared_ptr<SaveMap> Vector2D::save()
|
||||
{
|
||||
std::unique_ptr<SaveMap> save = std::make_unique<SaveMap>("Vector2D");
|
||||
save->SaveDouble("x", x)->SaveDouble("y", y);
|
||||
std::shared_ptr<SaveMap> save = std::make_shared<SaveMap>("Vector2D");
|
||||
save->SaveDouble("x", x);
|
||||
save->SaveDouble("y", y);
|
||||
return save;
|
||||
}
|
||||
|
||||
@@ -50,7 +51,9 @@ Vector3D Vector3D::operator-(const Vector3D& v) const
|
||||
std::shared_ptr<SaveMap> Vector3D::save()
|
||||
{
|
||||
std::unique_ptr<SaveMap> save = std::make_unique<SaveMap>("Vector3D");
|
||||
save->SaveDouble("x", x)->SaveDouble("y", y)->SaveDouble("z", z);
|
||||
save->SaveDouble("x", x);
|
||||
save->SaveDouble("y", y);
|
||||
save->SaveDouble("z", z);
|
||||
return save;
|
||||
}
|
||||
|
||||
|
||||
@@ -4,6 +4,8 @@ file(GLOB_RECURSE SRC "*.cpp" "*.c" "*.hpp" "*.h")
|
||||
|
||||
add_library(RenderEngineSDK ${SRC})
|
||||
|
||||
target_compile_features(RenderEngineSDK PRIVATE cxx_std_17)
|
||||
|
||||
target_include_directories(RenderEngineSDK PUBLIC
|
||||
${PROJECT_SOURCE_DIR}/glfw/Include
|
||||
${PROJECT_SOURCE_DIR}/Delegate
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
#include <optional>
|
||||
|
||||
VkExtent2D DeviceFunctions::choose_extent(const VkSurfaceCapabilitiesKHR& capabilities, GLFWwindow* window)
|
||||
{
|
||||
@@ -27,13 +28,16 @@ uint32_t DeviceFunctions::find_memory_type(VkPhysicalDevice physical_device, uin
|
||||
VkPhysicalDeviceMemoryProperties memory_properties{};
|
||||
vkGetPhysicalDeviceMemoryProperties(physical_device, &memory_properties);
|
||||
|
||||
std::optional<uint32_t> mem_type = 0;
|
||||
for (uint32_t i = 0; i < memory_properties.memoryTypeCount; ++i)
|
||||
{
|
||||
if (typeFilter & (1 << i) && (memory_properties.memoryTypes[i].propertyFlags & properties) == properties)
|
||||
return i;
|
||||
mem_type = i;
|
||||
}
|
||||
|
||||
if (mem_type.has_value() == false)
|
||||
throw std::runtime_error("failed to find suitable memory type!");
|
||||
return mem_type.value();
|
||||
}
|
||||
|
||||
void DeviceFunctions::device_memcpy(VkDevice device, uint32_t transfer_queue_family, VkBuffer src, VkBuffer dst, size_t size)
|
||||
@@ -43,7 +47,7 @@ void DeviceFunctions::device_memcpy(VkDevice device, uint32_t transfer_queue_fam
|
||||
copy_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
||||
copy_pool_info.queueFamilyIndex = transfer_queue_family;
|
||||
copy_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
||||
VK_CHECK(vkCreateCommandPool(device, ©_pool_info, nullptr, ©_pool));
|
||||
VK_CHECK(vkCreateCommandPool(device, ©_pool_info, nullptr, ©_pool))
|
||||
|
||||
VkCommandBufferAllocateInfo command_buffer_allocate_info{};
|
||||
command_buffer_allocate_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
||||
@@ -52,15 +56,15 @@ void DeviceFunctions::device_memcpy(VkDevice device, uint32_t transfer_queue_fam
|
||||
command_buffer_allocate_info.commandBufferCount = 1;
|
||||
|
||||
VkCommandBuffer copy_buffer;
|
||||
VK_CHECK(vkAllocateCommandBuffers(device, &command_buffer_allocate_info, ©_buffer));
|
||||
VK_CHECK(vkAllocateCommandBuffers(device, &command_buffer_allocate_info, ©_buffer))
|
||||
|
||||
VkCommandBufferBeginInfo command_buffer_begin_info{};
|
||||
command_buffer_begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
command_buffer_begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||||
|
||||
VK_CHECK(vkBeginCommandBuffer(copy_buffer, &command_buffer_begin_info));
|
||||
VK_CHECK(vkBeginCommandBuffer(copy_buffer, &command_buffer_begin_info))
|
||||
|
||||
VkBufferCopy buffer_copy{};
|
||||
VkBufferCopy buffer_copy;
|
||||
buffer_copy.srcOffset = 0;
|
||||
buffer_copy.dstOffset = 0;
|
||||
buffer_copy.size = size;
|
||||
@@ -105,7 +109,7 @@ VkBuffer DeviceFunctions::create_buffer(VkDevice device, VkDeviceSize size, VkBu
|
||||
}
|
||||
|
||||
VkBuffer buffer;
|
||||
VK_CHECK(vkCreateBuffer(device, &buffer_info, nullptr, &buffer));
|
||||
VK_CHECK(vkCreateBuffer(device, &buffer_info, nullptr, &buffer))
|
||||
return buffer;
|
||||
}
|
||||
|
||||
@@ -120,6 +124,6 @@ VkDeviceMemory DeviceFunctions::allocate_device_memory(VkPhysicalDevice physical
|
||||
allocate_info.memoryTypeIndex = find_memory_type(physical_device, requirements.memoryTypeBits, property);
|
||||
|
||||
VkDeviceMemory device_memory;
|
||||
VK_CHECK(vkAllocateMemory(device, &allocate_info, nullptr, &device_memory));
|
||||
VK_CHECK(vkAllocateMemory(device, &allocate_info, nullptr, &device_memory))
|
||||
return device_memory;
|
||||
}
|
||||
|
||||
@@ -2,7 +2,9 @@
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
RenderEngineBase::RenderEngineBase()
|
||||
#include "Core/CoreInstance.hpp"
|
||||
|
||||
RenderEngineBase::RenderEngineBase(CoreInstance& core)
|
||||
{
|
||||
if (!glfwInit())
|
||||
throw std::runtime_error("Fail init glfw");
|
||||
@@ -10,7 +12,7 @@ RenderEngineBase::RenderEngineBase()
|
||||
glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
|
||||
window_ = glfwCreateWindow(800, 600, "UwU Engine", nullptr, nullptr);
|
||||
window_ = glfwCreateWindow(800, 600, core.getGameName().c_str(), nullptr, nullptr);
|
||||
if (window_ == nullptr)
|
||||
throw std::runtime_error("Fail create window");
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ class RenderEngineBase
|
||||
GLFWwindow* window_ = nullptr;
|
||||
|
||||
public:
|
||||
explicit RenderEngineBase();
|
||||
explicit RenderEngineBase(CoreInstance& core);
|
||||
virtual ~RenderEngineBase();
|
||||
|
||||
virtual void start() = 0;
|
||||
|
||||
@@ -1,33 +1,67 @@
|
||||
{
|
||||
"Class name": "TestWorld",
|
||||
"dtime": 5.000000,
|
||||
"dtime": 5,
|
||||
"Parent parameters": {
|
||||
"Class name": "World",
|
||||
"vsActorsIDs": ["MainCamera", "TestMesh1","TestMesh2"],
|
||||
"vsActorsIDs": [
|
||||
"TestMesh1",
|
||||
"MainCamera",
|
||||
"TestMesh2",
|
||||
"TestActor1"
|
||||
],
|
||||
"loActors": [
|
||||
{
|
||||
"Class name": "StaticMesh",
|
||||
"Parent parameters": {
|
||||
"Class name": "Mesh",
|
||||
"smodel_name_": "TestModel",
|
||||
"Parent parameters": {
|
||||
"Class name": "Actor",
|
||||
"oloc": {
|
||||
"Class name": "Vector3D",
|
||||
"dx": 1,
|
||||
"dy": -1,
|
||||
"dz": 1
|
||||
},
|
||||
"orot": {
|
||||
"Class name": "Vector3D",
|
||||
"dx": 0,
|
||||
"dy": 0,
|
||||
"dz": 0
|
||||
},
|
||||
"oscale": {
|
||||
"Class name": "Vector3D",
|
||||
"dx": 1,
|
||||
"dy": 1,
|
||||
"dz": 1
|
||||
},
|
||||
"lstags": []
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"Class name": "Camera",
|
||||
"Parent parameters": {
|
||||
"Class name": "Actor",
|
||||
"oloc": {
|
||||
"Class name": "Vector3D",
|
||||
"dx":2.0,
|
||||
"dy":2.0,
|
||||
"dz":2.0
|
||||
"dx": 2,
|
||||
"dy": 2,
|
||||
"dz": 2
|
||||
},
|
||||
"orot": {
|
||||
"Class name": "Vector3D",
|
||||
"dx": -2.335,
|
||||
"dy": -0.785,
|
||||
"dz":0.0
|
||||
"dz": 0
|
||||
},
|
||||
"oscale": {
|
||||
"Class name": "Vector3D",
|
||||
"dx": 1.0,
|
||||
"dy": 1.0,
|
||||
"dz": 1.0
|
||||
"dx": 1,
|
||||
"dy": 1,
|
||||
"dz": 1
|
||||
},
|
||||
"tags":[]
|
||||
"lstags": []
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -39,53 +73,49 @@
|
||||
"Class name": "Actor",
|
||||
"oloc": {
|
||||
"Class name": "Vector3D",
|
||||
"dx":1.0,
|
||||
"dy":-1.0,
|
||||
"dz":1.0
|
||||
"dx": 0,
|
||||
"dy": -1,
|
||||
"dz": 1
|
||||
},
|
||||
"orot": {
|
||||
"Class name": "Vector3D",
|
||||
"dx":0.0,
|
||||
"dy":0.0,
|
||||
"dz":0.0
|
||||
"dx": 0,
|
||||
"dy": 0,
|
||||
"dz": 0
|
||||
},
|
||||
"oscale": {
|
||||
"Class name": "Vector3D",
|
||||
"dx": 1.0,
|
||||
"dy": 1.0,
|
||||
"dz": 1.0
|
||||
"dx": 1,
|
||||
"dy": 1,
|
||||
"dz": 1
|
||||
},
|
||||
"tags":[]
|
||||
"lstags": []
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"Class name": "StaticMesh",
|
||||
"Parent parameters": {
|
||||
"Class name": "Mesh",
|
||||
"smodel_name_": "TestModel",
|
||||
"Class name": "TestActor",
|
||||
"Parent parameters": {
|
||||
"Class name": "Actor",
|
||||
"oloc": {
|
||||
"Class name": "Vector3D",
|
||||
"dx":0.0,
|
||||
"dy":-1.0,
|
||||
"dz":1.0
|
||||
"dx": 0,
|
||||
"dy": 0,
|
||||
"dz": 0
|
||||
},
|
||||
"orot": {
|
||||
"Class name": "Vector3D",
|
||||
"dx":0.0,
|
||||
"dy":0.0,
|
||||
"dz":0.0
|
||||
"dx": 0,
|
||||
"dy": 0,
|
||||
"dz": 0
|
||||
},
|
||||
"oscale": {
|
||||
"Class name": "Vector3D",
|
||||
"dx": 1.0,
|
||||
"dy": 1.0,
|
||||
"dz": 1.0
|
||||
"dx": 0,
|
||||
"dy": 0,
|
||||
"dz": 0
|
||||
},
|
||||
"tags":[]
|
||||
}
|
||||
"lstags": []
|
||||
}
|
||||
}
|
||||
]
|
||||
|
||||
@@ -1,9 +1,36 @@
|
||||
#include "TestActor.h"
|
||||
|
||||
#include "Game/Actors/Camera.hpp"
|
||||
#include "Game/SaveMap/SaveMap.hpp"
|
||||
#include "Game/World/World.hpp"
|
||||
#include "Log/Log.hpp"
|
||||
|
||||
void TestActor::print_when_main_camera_rotate(const Vector3D& rot)
|
||||
{
|
||||
std::string msg = + "(" + name_ + ") camera move to x: " + std::to_string(rot.x) +
|
||||
" y: " + std::to_string(rot.y) +
|
||||
" z: " + std::to_string(rot.z);
|
||||
Loging::Log(msg);
|
||||
}
|
||||
|
||||
void TestActor::BeginPlay()
|
||||
{
|
||||
Actor::BeginPlay();
|
||||
Loging::Log("TestActor::BeginPlay");
|
||||
GetWorld()->GetActorsByClass<Camera>()[0].lock()->OnSetActorRotate.bind<TestActor>(
|
||||
std::static_pointer_cast<TestActor>(shared_from_this()),
|
||||
&TestActor::print_when_main_camera_rotate
|
||||
);
|
||||
}
|
||||
|
||||
std::shared_ptr<SaveMap> TestActor::save()
|
||||
{
|
||||
std::shared_ptr<SaveMap> save = std::make_shared<SaveMap>("TestActor");
|
||||
save->connect_to(Actor::save());
|
||||
return save;
|
||||
}
|
||||
|
||||
void TestActor::load(std::shared_ptr<SaveMap> save)
|
||||
{
|
||||
Actor::load(save->getParent());
|
||||
}
|
||||
@@ -5,6 +5,11 @@
|
||||
GENERATE_META(TestActor)
|
||||
class TestActor final : public Actor
|
||||
{
|
||||
const std::string name_ = "First test actor";
|
||||
void print_when_main_camera_rotate(const Vector3D& rot);
|
||||
public:
|
||||
void BeginPlay() override;
|
||||
|
||||
std::shared_ptr<SaveMap> save() override;
|
||||
void load(std::shared_ptr<SaveMap> save) override;
|
||||
};
|
||||
@@ -1,9 +1,7 @@
|
||||
#include "TestGameInstance.h"
|
||||
|
||||
#include "Game/Resource/Resource.hpp"
|
||||
#include <iostream>
|
||||
|
||||
#include "Game/SaveMap/SaveMap.hpp"
|
||||
#include "Game/World/World.hpp"
|
||||
GENERATE_FACTORY_GAME_INSTANCE(TestGameInstance)
|
||||
|
||||
|
||||
@@ -1,14 +1,22 @@
|
||||
#include "TestWorld.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/ext/scalar_constants.hpp>
|
||||
|
||||
#include "../Actors/TestActor.h"
|
||||
#include "Game/GameInstance.hpp"
|
||||
#include "Game/Actors/Camera.hpp"
|
||||
#include "Game/SaveMap/SaveMap.hpp"
|
||||
#include "Log/Log.hpp"
|
||||
#include "Game/Actors/Mesh/Mesh.hpp"
|
||||
|
||||
void TestWorld::print_when_camera_move(const Vector3D& loc_)
|
||||
{
|
||||
std::string msg = + "(" + name_ + ") camera move to x: " + std::to_string(loc_.x) +
|
||||
" y: " + std::to_string(loc_.y) +
|
||||
" z: " + std::to_string(loc_.z);
|
||||
Loging::Log(msg);
|
||||
}
|
||||
|
||||
TestWorld::TestWorld(GameInstance& game_instance) : World(game_instance)
|
||||
{}
|
||||
|
||||
@@ -18,10 +26,18 @@ void TestWorld::BeginPlay()
|
||||
std::vector<std::weak_ptr<Actor>> meshes = GetActorsByClass<Actor>();
|
||||
for (const auto& i : meshes)
|
||||
{
|
||||
Loging::Log("Load actor: " + i.lock()->GetName());
|
||||
Loging::Message("Load actor: " + i.lock()->GetName());
|
||||
}
|
||||
|
||||
GetActorsByClass<Camera>()[0].lock()->SetActive();
|
||||
main_camera_ = GetActorsByClass<Camera>()[0];
|
||||
std::shared_ptr<Camera> lock_main_camera = main_camera_.lock();
|
||||
lock_main_camera->SetActive();
|
||||
lock_main_camera->OnSetActorLocate.bind<TestWorld>(
|
||||
std::static_pointer_cast<TestWorld>(shared_from_this()),
|
||||
&TestWorld::print_when_camera_move
|
||||
);
|
||||
std::shared_ptr<SaveMap> save_world = save();
|
||||
Loging::Message(save_world->serialize());
|
||||
}
|
||||
|
||||
void TestWorld::Tick(double delta_time)
|
||||
@@ -32,8 +48,12 @@ void TestWorld::Tick(double delta_time)
|
||||
time1 += delta_time;
|
||||
double delta1 = sin(time1);
|
||||
double delta2 = sin(3*time1);
|
||||
GetActorsByClass<Camera>()[0].lock()->SetActorLocate(Vector3D{2 + delta2, 2 + delta2, 2 + delta2});
|
||||
GetActorsByClass<Camera>()[0].lock()->SetActorRotate(Vector3D{-3*glm::pi<double>()/4 + glm::pi<double>()/4 * delta1, glm::pi<double>() / -4, 0});
|
||||
std::shared_ptr<Camera> lock_main_camera = main_camera_.lock();
|
||||
if (lock_main_camera != nullptr)
|
||||
{
|
||||
lock_main_camera->SetActorLocate(Vector3D{2 + delta2, 2 + delta2, 2 + delta2});
|
||||
lock_main_camera->SetActorRotate(Vector3D{-3*glm::pi<double>()/4 + glm::pi<double>()/4 * delta1, glm::pi<double>() / -4, 0});
|
||||
}
|
||||
|
||||
time += delta_time;
|
||||
if (time >= 10.0)
|
||||
@@ -56,7 +76,8 @@ std::shared_ptr<SaveMap> TestWorld::save()
|
||||
{
|
||||
std::shared_ptr<SaveMap> save = World::save();
|
||||
std::shared_ptr<SaveMap> my_save = std::make_shared<SaveMap>("TestWorld");
|
||||
my_save->SaveDouble("time", time)->connect_to(save);
|
||||
my_save->SaveDouble("time", time);
|
||||
my_save->connect_to(save);
|
||||
return my_save;
|
||||
}
|
||||
|
||||
|
||||
@@ -2,10 +2,16 @@
|
||||
|
||||
#include "Game/World/World.hpp"
|
||||
|
||||
class Camera;
|
||||
GENERATE_META(TestWorld)
|
||||
|
||||
class TestWorld final : public World
|
||||
{
|
||||
double time = 0;
|
||||
std::weak_ptr<Camera> main_camera_;
|
||||
const std::string name_ = "First test world";
|
||||
|
||||
void print_when_camera_move(const Vector3D& loc_);
|
||||
public:
|
||||
TestWorld(GameInstance& game_instance);
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
include(FetchContent)
|
||||
FetchContent_Declare(
|
||||
googletest
|
||||
@@ -11,18 +11,16 @@ FetchContent_MakeAvailable(googletest)
|
||||
enable_testing()
|
||||
|
||||
file(GLOB SRC
|
||||
"SaveMapTest.cpp"
|
||||
"ObjectPtrTest.cpp"
|
||||
|
||||
"${PROJECT_SOURCE_DIR}/Core/Game/SaveMap/SaveMap.cpp"
|
||||
"ObjectFactory.cpp" "WorldFactory.cpp" "TestRenderEngine.cpp" "TestRenderEngine.h" "TestGameInstance.cpp" "TestGameInstance.h"
|
||||
"SaveMap/SaveMapTest.cpp" "SaveMap/CustomObject.h"
|
||||
"World/WorldTest.cpp" "World/TestWorld.h" "World/TestActor.cpp" "World/TestActor.h"
|
||||
)
|
||||
|
||||
add_executable(Tests ${SRC})
|
||||
target_link_libraries(Tests PRIVATE
|
||||
GTest::gtest_main
|
||||
)
|
||||
target_link_libraries(Tests PRIVATE GTest::gtest_main Core RenderEngineSDK)
|
||||
target_include_directories(Tests PRIVATE
|
||||
${PROJECT_SOURCE_DIR}/Core
|
||||
${PROJECT_SOURCE_DIR}/RenderEngineSDK
|
||||
)
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
#include "Game/ObjectFactory.hpp"
|
||||
|
||||
#include "SaveMap/CustomObject.h"
|
||||
#include "World/TestActor.h"
|
||||
|
||||
|
||||
FACTORIES_LIST{
|
||||
GENERATE_FACTORY_OBJECT(CustomObject)
|
||||
GENERATE_FACTORY_OBJECT(TestActor)
|
||||
};
|
||||
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/SaveMap/ISave.h"
|
||||
|
||||
#include <string>
|
||||
#include <memory>
|
||||
|
||||
class CustomObject : public ISave
|
||||
{
|
||||
public:
|
||||
int num;
|
||||
std::string str;
|
||||
double dbl;
|
||||
|
||||
std::shared_ptr<SaveMap> save() override;
|
||||
void load(std::shared_ptr<SaveMap> save) override;
|
||||
bool operator==(const CustomObject& obj) const;
|
||||
};
|
||||
@@ -1,38 +1,29 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include <iostream>
|
||||
|
||||
#include "Game/ObjectFactory.hpp"
|
||||
#include "Game/SaveMap/SaveMap.hpp"
|
||||
#include "CustomObject.h"
|
||||
|
||||
class CustomObject : public ISave
|
||||
std::shared_ptr<SaveMap> CustomObject::save()
|
||||
{
|
||||
public:
|
||||
int num;
|
||||
std::string str;
|
||||
double dbl;
|
||||
|
||||
std::shared_ptr<SaveMap> save() override
|
||||
{
|
||||
return std::make_shared<SaveMap>("CustomObject")->SaveInteger("num", num)->SaveString("str", str)->SaveDouble("dbl", dbl);
|
||||
std::shared_ptr<SaveMap> save = std::make_shared<SaveMap>("CustomObject");
|
||||
save->SaveInteger("num", num);
|
||||
save->SaveString("str", str);
|
||||
save->SaveDouble("dbl", dbl);
|
||||
return save;
|
||||
}
|
||||
void load(std::shared_ptr<SaveMap> save) override
|
||||
|
||||
void CustomObject::load(std::shared_ptr<SaveMap> save)
|
||||
{
|
||||
num = static_cast<int>(save->GetInteger("num"));
|
||||
str = save->GetString("str");
|
||||
dbl = save->GetDouble("dbl");
|
||||
}
|
||||
|
||||
bool operator==(const CustomObject& obj) const
|
||||
bool CustomObject::operator==(const CustomObject& obj) const
|
||||
{
|
||||
return num == obj.num && str == obj.str && dbl == obj.dbl;
|
||||
}
|
||||
};
|
||||
|
||||
FACTORIES_LIST {
|
||||
GENERATE_FACTORY_OBJECT(CustomObject)
|
||||
};
|
||||
// A compatibility plug
|
||||
std::vector<ObjectFactory> base_object_factories = {};
|
||||
|
||||
TEST(SaveMapTest, check_clean)
|
||||
{
|
||||
@@ -0,0 +1,10 @@
|
||||
#include "TestGameInstance.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "Game/World/World.hpp"
|
||||
GENERATE_FACTORY_GAME_INSTANCE(TestGameInstance)
|
||||
|
||||
TestGameInstance::TestGameInstance(CoreInstance& core) : GameInstance(core)
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/GameInstance.hpp"
|
||||
|
||||
class TestGameInstance : public GameInstance
|
||||
{
|
||||
public:
|
||||
TestGameInstance(CoreInstance& core);
|
||||
};
|
||||
@@ -0,0 +1,15 @@
|
||||
#include "TestRenderEngine.h"
|
||||
|
||||
RENDER_ENGINE_FACTORY_GENERATE(TestRenderEngine)
|
||||
|
||||
TestRenderEngine::TestRenderEngine(CoreInstance& core):RenderEngineBase(core)
|
||||
{
|
||||
}
|
||||
|
||||
void TestRenderEngine::start()
|
||||
{
|
||||
}
|
||||
|
||||
void TestRenderEngine::stop_render() const
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "RenderEngineBase.hpp"
|
||||
|
||||
class TestRenderEngine final : public RenderEngineBase
|
||||
{
|
||||
public:
|
||||
TestRenderEngine(CoreInstance& core);
|
||||
|
||||
void start() override;
|
||||
void stop_render() const override;
|
||||
};
|
||||
@@ -0,0 +1,19 @@
|
||||
#include "TestActor.h"
|
||||
|
||||
#include "Game/SaveMap/SaveMap.hpp"
|
||||
|
||||
TestActor::TestActor()
|
||||
{
|
||||
SetType(Classes::TestActor);
|
||||
}
|
||||
|
||||
std::shared_ptr<SaveMap> TestActor::save()
|
||||
{
|
||||
std::shared_ptr<SaveMap> save = std::make_shared<SaveMap>("TestActor");
|
||||
save->connect_to(Actor::save());
|
||||
return save;
|
||||
}
|
||||
void TestActor::load(std::shared_ptr<SaveMap> save)
|
||||
{
|
||||
Actor::load(save->getParent());
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "RTTI_Meta.h"
|
||||
#include "Game/Actors/Actor.hpp"
|
||||
|
||||
GENERATE_META(TestActor)
|
||||
class TestActor : public Actor
|
||||
{
|
||||
public:
|
||||
TestActor();
|
||||
|
||||
std::shared_ptr<SaveMap> save() override;
|
||||
void load(std::shared_ptr<SaveMap> save) override;
|
||||
};
|
||||
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/World/World.hpp"
|
||||
|
||||
class TestWorld : public World
|
||||
{
|
||||
public:
|
||||
explicit TestWorld(GameInstance& game_instance);
|
||||
|
||||
std::shared_ptr<SaveMap> save() override;
|
||||
void load(std::shared_ptr<SaveMap> save) override;
|
||||
};
|
||||
@@ -0,0 +1,265 @@
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include "TestActor.h"
|
||||
#include "Game/World/World.hpp"
|
||||
#include "TestWorld.h"
|
||||
#include "Core/CoreInstance.hpp"
|
||||
#include "Game/GameInstance.hpp"
|
||||
#include "Game/SaveMap/SaveMap.hpp"
|
||||
|
||||
TestWorld::TestWorld(GameInstance& game_instance) : World(game_instance)
|
||||
{
|
||||
}
|
||||
|
||||
std::shared_ptr<SaveMap> TestWorld::save()
|
||||
{
|
||||
std::shared_ptr<SaveMap> save = std::make_shared<SaveMap>("TestWorld");
|
||||
save->connect_to(World::save());
|
||||
return save;
|
||||
}
|
||||
void TestWorld::load(std::shared_ptr<SaveMap> save)
|
||||
{
|
||||
World::load(save->getParent());
|
||||
}
|
||||
|
||||
TEST(World, check_load)
|
||||
{
|
||||
const std::string main_config =
|
||||
R"({
|
||||
"Class name":"MainConfig",
|
||||
"dmin_memory_size":4096.0,
|
||||
"imin_CPU_count":1,
|
||||
"sgame_name":"tests",
|
||||
"sbase_world":"tests"
|
||||
})";
|
||||
std::ofstream main_config_file("main_config.conf");
|
||||
main_config_file << main_config;
|
||||
main_config_file.close();
|
||||
|
||||
const std::string world_config =
|
||||
R"(
|
||||
{
|
||||
"Class name": "TestWorld",
|
||||
"Parent parameters": {
|
||||
"Class name": "World",
|
||||
"vsActorsIDs": [
|
||||
"TempActor"
|
||||
],
|
||||
"loActors": [
|
||||
{
|
||||
"Class name": "Actor",
|
||||
"oloc": {
|
||||
"Class name": "Vector3D",
|
||||
"dx": 1,
|
||||
"dy": -1,
|
||||
"dz": 1
|
||||
},
|
||||
"orot": {
|
||||
"Class name": "Vector3D",
|
||||
"dx": 0,
|
||||
"dy": 0,
|
||||
"dz": 0
|
||||
},
|
||||
"oscale": {
|
||||
"Class name": "Vector3D",
|
||||
"dx": 1,
|
||||
"dy": 1,
|
||||
"dz": 1
|
||||
},
|
||||
"lstags": []
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
)";
|
||||
|
||||
std::filesystem::create_directories("Worlds");
|
||||
std::ofstream world_file("Worlds/tests.world");
|
||||
world_file << world_config;
|
||||
world_file.close();
|
||||
|
||||
CoreInstance tmp_core;
|
||||
tmp_core.GetGameInstance()->GetWorld()->SpawnActorFormClass<TestActor>("Test");
|
||||
|
||||
std::vector<std::weak_ptr<Actor>> actors = tmp_core.GetGameInstance()->GetWorld()->GetActorsByClass<Actor>();
|
||||
ASSERT_EQ(actors.size(), 2);
|
||||
|
||||
try {
|
||||
std::filesystem::remove("main_config.conf");
|
||||
}
|
||||
catch (...) {}
|
||||
try {
|
||||
std::filesystem::remove("Worlds/tests.world");
|
||||
}
|
||||
catch (...) {}
|
||||
try {
|
||||
std::filesystem::remove("Worlds");
|
||||
}
|
||||
catch (...) {}
|
||||
}
|
||||
|
||||
TEST(World, check_finders)
|
||||
{
|
||||
const std::string main_config =
|
||||
R"({
|
||||
"Class name":"MainConfig",
|
||||
"dmin_memory_size":4096.0,
|
||||
"imin_CPU_count":1,
|
||||
"sgame_name":"tests",
|
||||
"sbase_world":"tests"
|
||||
})";
|
||||
std::ofstream main_config_file("main_config.conf");
|
||||
main_config_file << main_config;
|
||||
main_config_file.close();
|
||||
|
||||
const std::string world_config =
|
||||
R"(
|
||||
{
|
||||
"Class name": "TestWorld",
|
||||
"Parent parameters": {
|
||||
"Class name": "World",
|
||||
"vsActorsIDs": [
|
||||
"TempActor1",
|
||||
"TempActor2"
|
||||
],
|
||||
"loActors": [
|
||||
{
|
||||
"Class name": "TestActor",
|
||||
"Parent parameters":{
|
||||
"Class name": "Actor",
|
||||
"oloc": {
|
||||
"Class name": "Vector3D",
|
||||
"dx": 1,
|
||||
"dy": -1,
|
||||
"dz": 1
|
||||
},
|
||||
"orot": {
|
||||
"Class name": "Vector3D",
|
||||
"dx": 0,
|
||||
"dy": 0,
|
||||
"dz": 0
|
||||
},
|
||||
"oscale": {
|
||||
"Class name": "Vector3D",
|
||||
"dx": 1,
|
||||
"dy": 1,
|
||||
"dz": 1
|
||||
},
|
||||
"lstags": []
|
||||
}
|
||||
},
|
||||
{
|
||||
"Class name": "Actor",
|
||||
"oloc": {
|
||||
"Class name": "Vector3D",
|
||||
"dx": 1,
|
||||
"dy": -1,
|
||||
"dz": 1
|
||||
},
|
||||
"orot": {
|
||||
"Class name": "Vector3D",
|
||||
"dx": 0,
|
||||
"dy": 0,
|
||||
"dz": 0
|
||||
},
|
||||
"oscale": {
|
||||
"Class name": "Vector3D",
|
||||
"dx": 1,
|
||||
"dy": 1,
|
||||
"dz": 1
|
||||
},
|
||||
"lstags": ["Simple"]
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
)";
|
||||
std::filesystem::create_directories("Worlds");
|
||||
std::ofstream world_file("Worlds/tests.world");
|
||||
world_file << world_config;
|
||||
world_file.close();
|
||||
|
||||
CoreInstance tmp_core;
|
||||
|
||||
// Test find by class
|
||||
std::list<std::weak_ptr<TestActor>> test_actors = tmp_core.GetGameInstance()->GetWorld()->GetActorsByClass<TestActor, std::list>();
|
||||
ASSERT_EQ(test_actors.size(), 1);
|
||||
|
||||
// Test find by tag
|
||||
std::vector<std::weak_ptr<Actor>> actors = tmp_core.GetGameInstance()->GetWorld()->GetActorsByTag<Actor>("Simple");
|
||||
ASSERT_EQ(actors.size(), 1);
|
||||
|
||||
// Test find by name
|
||||
std::weak_ptr<Actor> actor_by_name = tmp_core.GetGameInstance()->GetWorld()->GetActorByName<Actor>("TempActor2");
|
||||
ASSERT_EQ(actor_by_name.expired(), false);
|
||||
ASSERT_EQ(*actor_by_name.lock()->GetTags().begin(), "Simple");
|
||||
|
||||
try {
|
||||
std::filesystem::remove("main_config.conf");
|
||||
}
|
||||
catch (...) {}
|
||||
try {
|
||||
std::filesystem::remove("Worlds/tests.world");
|
||||
}
|
||||
catch (...) {}
|
||||
try {
|
||||
std::filesystem::remove("Worlds");
|
||||
}
|
||||
catch (...) {}
|
||||
}
|
||||
|
||||
TEST(World, check_spawn_actor_from_class)
|
||||
{
|
||||
const std::string main_config =
|
||||
R"({
|
||||
"Class name":"MainConfig",
|
||||
"dmin_memory_size":4096.0,
|
||||
"imin_CPU_count":1,
|
||||
"sgame_name":"tests",
|
||||
"sbase_world":"tests"
|
||||
})";
|
||||
std::ofstream main_config_file("main_config.conf");
|
||||
main_config_file << main_config;
|
||||
main_config_file.close();
|
||||
|
||||
const std::string world_config =
|
||||
R"(
|
||||
{
|
||||
"Class name": "TestWorld",
|
||||
"Parent parameters": {
|
||||
"Class name": "World",
|
||||
"vsActorsIDs": [
|
||||
],
|
||||
"loActors": [
|
||||
]
|
||||
}
|
||||
}
|
||||
)";
|
||||
std::filesystem::create_directories("Worlds");
|
||||
std::ofstream world_file("Worlds/tests.world");
|
||||
world_file << world_config;
|
||||
world_file.close();
|
||||
|
||||
CoreInstance tmp_core;
|
||||
std::vector<std::weak_ptr<TestActor>> test_actors = tmp_core.GetGameInstance()->GetWorld()->GetActorsByClass<TestActor>();
|
||||
ASSERT_EQ(test_actors.size(), 0);
|
||||
|
||||
tmp_core.GetGameInstance()->GetWorld()->SpawnActorFormClass<TestActor>("Test");
|
||||
test_actors = tmp_core.GetGameInstance()->GetWorld()->GetActorsByClass<TestActor>();
|
||||
ASSERT_EQ(test_actors.size(), 1);
|
||||
|
||||
try {
|
||||
std::filesystem::remove("main_config.conf");
|
||||
}
|
||||
catch (...) {}
|
||||
try {
|
||||
std::filesystem::remove("Worlds/tests.world");
|
||||
}
|
||||
catch (...) {}
|
||||
try {
|
||||
std::filesystem::remove("Worlds");
|
||||
}
|
||||
catch (...) {}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
#include <Game/WorldFactory.hpp>
|
||||
|
||||
#include "World/TestWorld.h"
|
||||
|
||||
WORLDS_LIST
|
||||
{
|
||||
GENERATE_WORLD_FACTORY(TestWorld, tests)
|
||||
};
|
||||
@@ -13,7 +13,9 @@ Camera::Camera()
|
||||
|
||||
std::shared_ptr<SaveMap> Camera::save()
|
||||
{
|
||||
return std::make_shared<SaveMap>("Camera")->connect_to(Actor::save());
|
||||
std::shared_ptr<SaveMap> save = std::make_shared<SaveMap>("Camera");
|
||||
save->connect_to(Actor::save());
|
||||
return save;
|
||||
}
|
||||
|
||||
void Camera::load(std::shared_ptr<SaveMap> save)
|
||||
@@ -23,5 +25,5 @@ void Camera::load(std::shared_ptr<SaveMap> save)
|
||||
|
||||
void Camera::SetActive() const noexcept
|
||||
{
|
||||
GET_RENDER_ENGINE->SetActiveCamera(GetWorld()->GetActorByID<Camera>(GetName()));
|
||||
GET_RENDER_ENGINE->SetActiveCamera(GetWorld()->GetActorByName<Camera>(GetName()));
|
||||
}
|
||||
|
||||
@@ -9,9 +9,10 @@ Mesh::Mesh()
|
||||
|
||||
std::shared_ptr<SaveMap> Mesh::save()
|
||||
{
|
||||
return std::make_shared<SaveMap>("Mesh")
|
||||
->SaveString("model_name_", model_name_)
|
||||
->connect_to(Actor::save());
|
||||
std::shared_ptr<SaveMap> save = std::make_shared<SaveMap>("Mesh");
|
||||
save->SaveString("model_name_", model_name_);
|
||||
save->connect_to(Actor::save());
|
||||
return save;
|
||||
}
|
||||
|
||||
void Mesh::load(std::shared_ptr<SaveMap> save)
|
||||
|
||||
@@ -13,7 +13,9 @@ StaticMesh::StaticMesh()
|
||||
|
||||
std::shared_ptr<SaveMap> StaticMesh::save()
|
||||
{
|
||||
return std::make_shared<SaveMap>("StaticMesh")->connect_to(Mesh::save());
|
||||
std::shared_ptr<SaveMap> save = std::make_shared<SaveMap>("StaticMesh");
|
||||
save->connect_to(Mesh::save());
|
||||
return save;
|
||||
}
|
||||
|
||||
void StaticMesh::load(std::shared_ptr<SaveMap> save)
|
||||
|
||||
@@ -0,0 +1,134 @@
|
||||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
#include <stdexcept>
|
||||
#include <vulkan/vulkan_core.h>
|
||||
|
||||
#include "GPU_GarbageCollector.h"
|
||||
#include "Delegate/Delegate.h"
|
||||
#include "DeviceFunctions/DeviceFunctions.hpp"
|
||||
#include "VkObjects/Device.hpp"
|
||||
#include "VkObjects/PhysicalDevice.hpp"
|
||||
|
||||
|
||||
template <typename T>
|
||||
class UniformBuffer
|
||||
{
|
||||
const VkObjects::Device& device_;
|
||||
const VkObjects::PhysicalDevice& physical_device_;
|
||||
size_t count_;
|
||||
std::shared_ptr<GPU_GarbageCollector> gc_;
|
||||
|
||||
VkBuffer buffer_ = nullptr;
|
||||
VkDeviceMemory device_memory_ = nullptr;
|
||||
void* map_ = nullptr;
|
||||
|
||||
VkBuffer create_buffer(VkDeviceSize size) const
|
||||
{
|
||||
return DeviceFunctions::create_buffer(
|
||||
device_.get_native(),
|
||||
size,
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
physical_device_.get_unique_family_indices()
|
||||
);
|
||||
}
|
||||
VkDeviceMemory allocate_device_memory(VkBuffer buffer) const
|
||||
{
|
||||
return DeviceFunctions::allocate_device_memory(
|
||||
physical_device_.get_native(),
|
||||
device_.get_native(),
|
||||
buffer,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
|
||||
);
|
||||
}
|
||||
public:
|
||||
struct BufferDataDelegate
|
||||
{
|
||||
VkBuffer buffer;
|
||||
VkDeviceMemory device_memory;
|
||||
VkDeviceSize size;
|
||||
};
|
||||
// Параметр - дескрипторы нового буфера
|
||||
Delegate<const BufferDataDelegate&> OnResize;
|
||||
|
||||
explicit UniformBuffer( const VkObjects::Device& device,
|
||||
const VkObjects::PhysicalDevice& physical_device,
|
||||
const std::shared_ptr<GPU_GarbageCollector>& gc,
|
||||
size_t count = 1):
|
||||
device_(device), physical_device_(physical_device), count_(count), gc_(gc)
|
||||
{
|
||||
if (count == 0)
|
||||
throw std::runtime_error("Count of 0 is not allowed to be 0");
|
||||
|
||||
const VkDeviceSize size = sizeof(T) * count;
|
||||
buffer_ = create_buffer(size);
|
||||
device_memory_ = allocate_device_memory(buffer_);
|
||||
vkBindBufferMemory(device.get_native(), buffer_, device_memory_, 0);
|
||||
|
||||
vkMapMemory(device.get_native(), device_memory_, 0, size, 0, &map_);
|
||||
}
|
||||
|
||||
virtual ~UniformBuffer()
|
||||
{
|
||||
if (device_memory_ != nullptr && map_ != nullptr)
|
||||
{
|
||||
vkUnmapMemory(device_.get_native(), device_memory_);
|
||||
map_ = nullptr;
|
||||
}
|
||||
|
||||
gc_->AddGarbage({buffer_, device_memory_});
|
||||
}
|
||||
|
||||
operator T*() const
|
||||
{
|
||||
return map_;
|
||||
}
|
||||
|
||||
operator void*() const
|
||||
{
|
||||
return map_;
|
||||
}
|
||||
|
||||
operator VkBuffer() const
|
||||
{
|
||||
return buffer_;
|
||||
}
|
||||
|
||||
T& operator[](size_t index)
|
||||
{
|
||||
if (index < count_)
|
||||
return map_[index];
|
||||
throw std::runtime_error("Index out of range!");
|
||||
}
|
||||
|
||||
void resize(size_t new_count)
|
||||
{
|
||||
if (new_count == count_)
|
||||
return;
|
||||
|
||||
if (new_count == 0)
|
||||
throw std::runtime_error("Count of 0 is not allowed to be 0");
|
||||
|
||||
const VkDeviceSize new_size = sizeof(T) * new_count;
|
||||
void* new_map = nullptr;
|
||||
|
||||
VkBuffer new_buffer = create_buffer(new_size);
|
||||
VkDeviceMemory new_memory = allocate_device_memory(new_buffer);
|
||||
vkBindBufferMemory(device_.get_native(), new_buffer, new_memory, 0);
|
||||
vkMapMemory(device_.get_native(), new_memory, 0, new_size, 0, &new_map);
|
||||
|
||||
memcpy_s(new_map, new_size, map_, sizeof(T) * count_);
|
||||
|
||||
vkUnmapMemory(device_.get_native(), device_memory_);
|
||||
gc_->AddGarbage({ buffer_, device_memory_ });
|
||||
BufferDataDelegate data{ new_buffer, new_memory, new_size };
|
||||
OnResize.call(data);
|
||||
|
||||
buffer_ = new_buffer;
|
||||
device_memory_ = new_memory;
|
||||
map_ = new_map;
|
||||
count_ = new_count;
|
||||
}
|
||||
};
|
||||
File diff suppressed because it is too large
Load Diff
@@ -4,35 +4,29 @@
|
||||
#include "ModelManager.hpp"
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
|
||||
#define GLM_FORCE_RADIANS
|
||||
#include <mutex>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include "UniformBuffer.hpp"
|
||||
#include "VkObjects/DescriptorSetLayout.hpp"
|
||||
#include "VkObjects/Device.hpp"
|
||||
#include "VkObjects/Instance.hpp"
|
||||
#include "VkObjects/PhysicalDevice.hpp"
|
||||
#include "VkObjects/Pipeline.hpp"
|
||||
#include "VkObjects/RenderPass.hpp"
|
||||
#include "VkObjects/Surface.hpp"
|
||||
#include "VkObjects/Swapchain.hpp"
|
||||
|
||||
class Camera;
|
||||
class GPU_GarbageCollector;
|
||||
|
||||
#define GET_RENDER_ENGINE static_cast<UwURenderEngine*>(GetWorld()->GetGameInstance().GetCore().GetRenderEngine())
|
||||
|
||||
class UwURenderEngine : public RenderEngineBase
|
||||
class UwURenderEngine final : public RenderEngineBase
|
||||
{
|
||||
struct QueueFamilyIndices
|
||||
{
|
||||
uint32_t graphics_family = 0;
|
||||
uint32_t present_family = 0;
|
||||
uint32_t transfer_family = 0;
|
||||
bool is_find_graphics_family = false;
|
||||
bool is_find_present_family = false;
|
||||
bool is_find_transfer_family = false;
|
||||
};
|
||||
struct SwapchainSupportDetails
|
||||
{
|
||||
std::vector<VkSurfaceFormatKHR> formats;
|
||||
std::vector<VkPresentModeKHR> present_modes;
|
||||
VkSurfaceCapabilitiesKHR capabilities;
|
||||
};
|
||||
struct UniformBufferObject {
|
||||
glm::mat4 model;
|
||||
glm::mat4 view;
|
||||
@@ -58,7 +52,9 @@ class UwURenderEngine : public RenderEngineBase
|
||||
4, 5, 1, 1, 0, 4
|
||||
};
|
||||
|
||||
static const std::vector<const char*> deviceExtensions;
|
||||
const std::vector<const char*> deviceExtensions = {
|
||||
VK_KHR_SWAPCHAIN_EXTENSION_NAME
|
||||
};
|
||||
|
||||
// Counting frame from the beginning
|
||||
unsigned int current_frame_ = 0;
|
||||
@@ -69,24 +65,16 @@ class UwURenderEngine : public RenderEngineBase
|
||||
std::weak_ptr<Camera> active_camera_;
|
||||
std::mutex m_active_camera_;
|
||||
|
||||
VkInstance instance_ = VK_NULL_HANDLE;
|
||||
VkSurfaceKHR surface_ = VK_NULL_HANDLE;
|
||||
VkPhysicalDevice physical_device_ = VK_NULL_HANDLE;
|
||||
VkDevice device_ = VK_NULL_HANDLE;
|
||||
VkQueue graphics_queue_ = VK_NULL_HANDLE;
|
||||
VkQueue present_queue_ = VK_NULL_HANDLE;
|
||||
VkQueue transfer_queue_ = VK_NULL_HANDLE;
|
||||
VkSwapchainKHR swapchain_ = VK_NULL_HANDLE;
|
||||
std::vector<VkImage> swapchain_images_;
|
||||
VkFormat swapchain_image_format_;
|
||||
VkExtent2D swapchain_extent_;
|
||||
std::vector<VkImageView> swapchain_image_views_;
|
||||
VkRenderPass render_pass_ = VK_NULL_HANDLE;
|
||||
VkDescriptorSetLayout ubo_layout_binding_ = VK_NULL_HANDLE;
|
||||
VkObjects::Instance instance_;
|
||||
VkObjects::Surface surface_;
|
||||
VkObjects::PhysicalDevice physical_device_;
|
||||
VkObjects::Device device_;
|
||||
VkObjects::Swapchain swapchain_;
|
||||
VkObjects::RenderPass render_pass_;
|
||||
VkObjects::DescriptorSetLayout layout_binding_;
|
||||
VkDescriptorPool descriptor_pool_ = VK_NULL_HANDLE;
|
||||
std::vector<VkDescriptorSet> descriptor_sets_;
|
||||
VkPipelineLayout pipeline_layout_ = VK_NULL_HANDLE;
|
||||
VkPipeline graphics_pipeline_ = VK_NULL_HANDLE;
|
||||
VkObjects::Pipeline pipeline_;
|
||||
std::vector<VkFramebuffer> framebuffers_;
|
||||
VkCommandPool command_pool_ = VK_NULL_HANDLE;
|
||||
std::vector<VkCommandBuffer> command_buffers_;
|
||||
@@ -94,41 +82,15 @@ class UwURenderEngine : public RenderEngineBase
|
||||
VkDeviceMemory vertex_buffer_memory_ = VK_NULL_HANDLE;
|
||||
VkBuffer index_buffer_ = VK_NULL_HANDLE;
|
||||
VkDeviceMemory index_buffer_memory_ = VK_NULL_HANDLE;
|
||||
std::vector<VkBuffer> uniform_buffers_;
|
||||
std::vector<VkDeviceMemory> uniform_buffers_memory_;
|
||||
std::vector<void*> uniform_buffers_mapped_;
|
||||
std::vector<std::unique_ptr<UniformBuffer<UniformBufferObject>>> uniform_buffers_;
|
||||
|
||||
// Sync objects
|
||||
std::vector<VkSemaphore> image_available_semaphores_, render_finished_semaphores_;
|
||||
std::vector<VkFence> in_flight_fences_;
|
||||
|
||||
#ifdef _DEBUG
|
||||
VkResult enable_layer_validation(const VkDebugUtilsMessengerCreateInfoEXT* create_info);
|
||||
VkDebugUtilsMessengerEXT debug_messenger_;
|
||||
#endif
|
||||
SwapchainSupportDetails query_swapchain_details() const;
|
||||
|
||||
static std::vector<const char*> get_required_extensions();
|
||||
static bool is_device_suitable(VkPhysicalDevice device, VkSurfaceKHR surface);
|
||||
static bool check_device_extensions_support(VkPhysicalDevice device);
|
||||
static QueueFamilyIndices find_queue_family_indices(VkPhysicalDevice physical_device, VkSurfaceKHR surface);
|
||||
static VkSurfaceFormatKHR choose_surface_format(const std::vector<VkSurfaceFormatKHR>& surface_formats);
|
||||
static VkPresentModeKHR choose_present_mode(const std::vector<VkPresentModeKHR>& present_modes, VkPresentModeKHR desired_present_mode);
|
||||
VkShaderModule create_shader_module(const std::string& code) const;
|
||||
static std::vector<uint32_t> get_unique_family_indices(const QueueFamilyIndices& indices);
|
||||
|
||||
void create_instance();
|
||||
void create_surface();
|
||||
void pick_physical_device();
|
||||
void create_logical_device();
|
||||
void create_swapchain();
|
||||
void create_image_views();
|
||||
void create_render_pass();
|
||||
void create_description_set_layout();
|
||||
void create_uniform_buffers();
|
||||
void create_descriptor_pool();
|
||||
void create_descriptor_sets();
|
||||
void create_graphics_pipeline();
|
||||
void update_descriptor_sets();
|
||||
void create_framebuffers();
|
||||
void create_command_pool();
|
||||
void allocate_command_buffers();
|
||||
@@ -149,5 +111,5 @@ public:
|
||||
|
||||
std::shared_ptr<ModelManager> GetModelManager() const { return model_manager_; }
|
||||
|
||||
void SetActiveCamera(std::weak_ptr<Camera> camera);
|
||||
void SetActiveCamera(const std::weak_ptr<Camera>& camera);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
#include "DescriptorSetLayout.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
|
||||
#include "Device.hpp"
|
||||
#include "DeviceFunctions/DeviceFunctions.hpp"
|
||||
|
||||
VkObjects::DescriptorSetLayout::DescriptorSetLayout(const Device& device):device_(device)
|
||||
{
|
||||
VkDescriptorSetLayoutBinding ubo_layout_binding;
|
||||
ubo_layout_binding.binding = 0;
|
||||
ubo_layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
ubo_layout_binding.descriptorCount = 1;
|
||||
ubo_layout_binding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
ubo_layout_binding.pImmutableSamplers = nullptr;
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo ubo_layout_info{};
|
||||
ubo_layout_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
||||
ubo_layout_info.bindingCount = 1;
|
||||
ubo_layout_info.pBindings = &ubo_layout_binding;
|
||||
|
||||
VK_CHECK(vkCreateDescriptorSetLayout(device_.get_native(), &ubo_layout_info, nullptr, &layout_binding_))
|
||||
}
|
||||
|
||||
VkObjects::DescriptorSetLayout::~DescriptorSetLayout()
|
||||
{
|
||||
if (layout_binding_ != nullptr)
|
||||
vkDestroyDescriptorSetLayout(device_.get_native(), layout_binding_, nullptr);
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
namespace VkObjects
|
||||
{
|
||||
class Device;
|
||||
|
||||
class DescriptorSetLayout
|
||||
{
|
||||
VkDescriptorSetLayout layout_binding_ = nullptr;
|
||||
const Device& device_;
|
||||
public:
|
||||
DescriptorSetLayout(const Device& device);
|
||||
~DescriptorSetLayout();
|
||||
|
||||
inline VkDescriptorSetLayout get_native() const { return layout_binding_; }
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
#include "Device.hpp"
|
||||
|
||||
#include "PhysicalDevice.hpp"
|
||||
|
||||
#include <set>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
|
||||
#include "DeviceFunctions/DeviceFunctions.hpp"
|
||||
|
||||
VkObjects::Device::Device(const PhysicalDevice& physical_device, const std::vector<const char*>& device_extensions)
|
||||
{
|
||||
PhysicalDevice::QueueFamilyIndices indices = physical_device.get_queue_family_indices();
|
||||
|
||||
VkPhysicalDeviceFeatures device_features{};
|
||||
|
||||
std::vector<VkDeviceQueueCreateInfo> queue_create_infos;
|
||||
std::set<uint32_t> unique_queue_families = {indices.graphics_family,
|
||||
indices.present_family,
|
||||
indices.transfer_family};
|
||||
|
||||
float queue_priority = 1.0f;
|
||||
VkDeviceQueueCreateInfo device_queue_create_info{};
|
||||
device_queue_create_info.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
|
||||
device_queue_create_info.pQueuePriorities = &queue_priority;
|
||||
for (auto queue_family : unique_queue_families)
|
||||
{
|
||||
device_queue_create_info.queueFamilyIndex = queue_family;
|
||||
device_queue_create_info.queueCount = 1;
|
||||
queue_create_infos.push_back(device_queue_create_info);
|
||||
}
|
||||
|
||||
VkDeviceCreateInfo device_create_info{};
|
||||
device_create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
|
||||
device_create_info.queueCreateInfoCount = static_cast<uint32_t>(unique_queue_families.size());
|
||||
device_create_info.pQueueCreateInfos = queue_create_infos.data();
|
||||
device_create_info.pEnabledFeatures = &device_features;
|
||||
device_create_info.enabledExtensionCount = static_cast<uint32_t>(device_extensions.size());
|
||||
device_create_info.ppEnabledExtensionNames = device_extensions.data();
|
||||
|
||||
#ifdef _DEBUG
|
||||
const std::vector<const char*> layers_validation = {
|
||||
"VK_LAYER_KHRONOS_validation"
|
||||
};
|
||||
device_create_info.enabledLayerCount = static_cast<uint32_t>(layers_validation.size());
|
||||
device_create_info.ppEnabledLayerNames = layers_validation.data();
|
||||
#else
|
||||
device_create_info.enabledLayerCount = 0;
|
||||
device_create_info.ppEnabledLayerNames = nullptr;
|
||||
|
||||
#endif
|
||||
VK_CHECK(vkCreateDevice(physical_device.get_native(), &device_create_info, nullptr, &device_))
|
||||
vkGetDeviceQueue(device_, indices.graphics_family, 0, &graphics_queue_);
|
||||
vkGetDeviceQueue(device_, indices.present_family, 0, &present_queue_);
|
||||
vkGetDeviceQueue(device_, indices.transfer_family, 0, &transfer_queue_);
|
||||
}
|
||||
|
||||
VkObjects::Device::~Device()
|
||||
{
|
||||
if (device_ != nullptr)
|
||||
vkDestroyDevice(device_, nullptr);
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
namespace VkObjects
|
||||
{
|
||||
class PhysicalDevice;
|
||||
|
||||
class Device final
|
||||
{
|
||||
VkDevice device_ = nullptr;
|
||||
VkQueue graphics_queue_ = nullptr;
|
||||
VkQueue present_queue_ = nullptr;
|
||||
VkQueue transfer_queue_ = nullptr;
|
||||
public:
|
||||
explicit Device(const PhysicalDevice& physical_device, const std::vector<const char*>& device_extensions);
|
||||
~Device();
|
||||
|
||||
inline VkDevice get_native() const { return device_; }
|
||||
inline VkQueue get_graphics_queue() const { return graphics_queue_; }
|
||||
inline VkQueue get_present_queue() const { return present_queue_; }
|
||||
inline VkQueue get_transfer_queue() const { return transfer_queue_; }
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,92 @@
|
||||
#include "Instance.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
|
||||
#include "Core/CoreInstance.hpp"
|
||||
#include "DeviceFunctions/DeviceFunctions.hpp"
|
||||
#include "Log/Log.hpp"
|
||||
|
||||
namespace VkObjects
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
VkBool32 Instance::debugCallback(
|
||||
VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
|
||||
VkDebugUtilsMessageTypeFlagsEXT messageType,
|
||||
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
|
||||
void* pUserData) {
|
||||
|
||||
std::string msg = "validation layer: ";
|
||||
msg += pCallbackData->pMessage;
|
||||
Loging::Log(msg);
|
||||
|
||||
return VK_FALSE;
|
||||
}
|
||||
|
||||
VkResult Instance::enable_layer_validation(const VkDebugUtilsMessengerCreateInfoEXT* create_info)
|
||||
{
|
||||
PFN_vkCreateDebugUtilsMessengerEXT debug_creator = reinterpret_cast<PFN_vkCreateDebugUtilsMessengerEXT>(vkGetInstanceProcAddr(instance_, "vkCreateDebugUtilsMessengerEXT"));
|
||||
return debug_creator(instance_, create_info, nullptr, &debug_messenger_);
|
||||
}
|
||||
#endif
|
||||
|
||||
std::vector<const char*> Instance::get_required_extensions()
|
||||
{
|
||||
uint32_t extensions_count = 0;
|
||||
const char** glfw_extension = glfwGetRequiredInstanceExtensions(&extensions_count);
|
||||
std::vector<const char*> extensions(glfw_extension, glfw_extension + extensions_count);
|
||||
|
||||
#ifdef _DEBUG
|
||||
extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
|
||||
#endif
|
||||
return extensions;
|
||||
}
|
||||
|
||||
Instance::Instance(CoreInstance& core)
|
||||
{
|
||||
std::vector<const char*> extensions = get_required_extensions();
|
||||
|
||||
VkApplicationInfo app_info{};
|
||||
app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
|
||||
app_info.apiVersion = VK_API_VERSION_1_0;
|
||||
app_info.applicationVersion = VK_MAKE_VERSION(0, 0, 0);
|
||||
app_info.pApplicationName = core.getGameName().c_str();
|
||||
app_info.pEngineName = "UwU Engine";
|
||||
app_info.engineVersion = VK_MAKE_VERSION(0, 0, 0);
|
||||
|
||||
|
||||
VkInstanceCreateInfo instance_create_info{};
|
||||
instance_create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
|
||||
instance_create_info.pApplicationInfo = &app_info;
|
||||
instance_create_info.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
|
||||
instance_create_info.ppEnabledExtensionNames = extensions.data();
|
||||
#ifdef _DEBUG
|
||||
const std::vector<const char*> layers_validation = {
|
||||
"VK_LAYER_KHRONOS_validation"
|
||||
};
|
||||
instance_create_info.enabledLayerCount = static_cast<uint32_t>(layers_validation.size());
|
||||
instance_create_info.ppEnabledLayerNames = layers_validation.data();
|
||||
VkDebugUtilsMessengerCreateInfoEXT debug_messenger_create_info{};
|
||||
debug_messenger_create_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
|
||||
debug_messenger_create_info.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
|
||||
debug_messenger_create_info.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
|
||||
debug_messenger_create_info.pfnUserCallback = &Instance::debugCallback;
|
||||
instance_create_info.pNext = &debug_messenger_create_info;
|
||||
#endif
|
||||
VK_CHECK(vkCreateInstance(&instance_create_info, nullptr, &instance_))
|
||||
#ifdef _DEBUG
|
||||
VK_CHECK(enable_layer_validation(&debug_messenger_create_info))
|
||||
#endif
|
||||
}
|
||||
|
||||
Instance::~Instance()
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
if (debug_messenger_ != nullptr && instance_ != nullptr) {
|
||||
PFN_vkDestroyDebugUtilsMessengerEXT destroyer_messenger = reinterpret_cast<PFN_vkDestroyDebugUtilsMessengerEXT>(vkGetInstanceProcAddr(instance_, "vkDestroyDebugUtilsMessengerEXT"));
|
||||
destroyer_messenger(instance_, debug_messenger_, nullptr);
|
||||
}
|
||||
#endif
|
||||
if(instance_ != nullptr)
|
||||
vkDestroyInstance(instance_, nullptr);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
#pragma once
|
||||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include <vector>
|
||||
|
||||
class CoreInstance;
|
||||
|
||||
namespace VkObjects
|
||||
{
|
||||
class Instance final
|
||||
{
|
||||
VkInstance instance_ = nullptr;
|
||||
|
||||
static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
|
||||
VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
|
||||
VkDebugUtilsMessageTypeFlagsEXT messageType,
|
||||
const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData,
|
||||
void* pUserData
|
||||
);
|
||||
|
||||
#ifdef _DEBUG
|
||||
VkResult enable_layer_validation(const VkDebugUtilsMessengerCreateInfoEXT* create_info);
|
||||
VkDebugUtilsMessengerEXT debug_messenger_;
|
||||
#endif
|
||||
|
||||
std::vector<const char*> Instance::get_required_extensions();
|
||||
public:
|
||||
explicit Instance(CoreInstance& core);
|
||||
~Instance();
|
||||
|
||||
inline VkInstance get_native() const { return instance_; }
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,166 @@
|
||||
#include "PhysicalDevice.hpp"
|
||||
|
||||
#include <set>
|
||||
|
||||
#include "Surface.hpp"
|
||||
#include "Instance.hpp"
|
||||
#include "DeviceFunctions/DeviceFunctions.hpp"
|
||||
#include "Log/Log.hpp"
|
||||
|
||||
#include <string>
|
||||
#include <stdexcept>
|
||||
|
||||
VkObjects::PhysicalDevice::QueueFamilyIndices VkObjects::PhysicalDevice::is_device_suitable(VkPhysicalDevice device, VkSurfaceKHR surface, const std::vector<const char*>& device_extensions)
|
||||
{
|
||||
VkPhysicalDeviceProperties device_properties;
|
||||
VkPhysicalDeviceFeatures device_features;
|
||||
vkGetPhysicalDeviceProperties(device, &device_properties);
|
||||
vkGetPhysicalDeviceFeatures(device, &device_features);
|
||||
|
||||
if(check_device_extensions_support(device, device_extensions) == false)
|
||||
throw std::runtime_error("Device not supported");
|
||||
|
||||
return find_queue_family_indices(device, surface);
|
||||
}
|
||||
|
||||
bool VkObjects::PhysicalDevice::check_device_extensions_support(VkPhysicalDevice device, const std::vector<const char*>& device_extensions)
|
||||
{
|
||||
uint32_t extension_count;
|
||||
VK_CHECK(vkEnumerateDeviceExtensionProperties(device, nullptr, &extension_count, nullptr))
|
||||
std::vector<VkExtensionProperties> available_extensions(extension_count);
|
||||
VK_CHECK(vkEnumerateDeviceExtensionProperties(device, nullptr, &extension_count, available_extensions.data()))
|
||||
|
||||
for (const auto& extension : device_extensions)
|
||||
{
|
||||
bool isFind = false;
|
||||
for (const auto& i : available_extensions)
|
||||
{
|
||||
if (std::strcmp(i.extensionName, extension) == 0)
|
||||
{
|
||||
isFind = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!isFind)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
VkObjects::PhysicalDevice::QueueFamilyIndices VkObjects::PhysicalDevice::find_queue_family_indices(
|
||||
VkPhysicalDevice physical_device, VkSurfaceKHR surface)
|
||||
{
|
||||
QueueFamilyIndices queue_family_indices;
|
||||
|
||||
uint32_t queueFamilyCount = 0;
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(physical_device, &queueFamilyCount, nullptr);
|
||||
std::vector<VkQueueFamilyProperties> family_properties(queueFamilyCount);
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(physical_device, &queueFamilyCount, family_properties.data());
|
||||
|
||||
// Find graphics
|
||||
bool is_find_graphics_family = false;
|
||||
for(uint32_t i = 0; i < family_properties.size(); ++i)
|
||||
{
|
||||
if (family_properties[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
|
||||
{
|
||||
queue_family_indices.graphics_family = i;
|
||||
is_find_graphics_family = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (is_find_graphics_family == false)
|
||||
throw std::runtime_error("Failed to find a graphics queue family");
|
||||
|
||||
// Find present
|
||||
VkBool32 present_support = false;
|
||||
VK_CHECK(vkGetPhysicalDeviceSurfaceSupportKHR(physical_device, queue_family_indices.graphics_family, surface, &present_support))
|
||||
// Если графическая очередь поддерживет презентацию кадров, то используем её
|
||||
bool is_find_present_family = false;
|
||||
if (present_support == VK_TRUE)
|
||||
{
|
||||
queue_family_indices.present_family = queue_family_indices.graphics_family;
|
||||
is_find_present_family = true;
|
||||
}
|
||||
// иначе ищем другую подходящую очередь
|
||||
else
|
||||
{
|
||||
for(uint32_t i = 0; i < family_properties.size(); ++i)
|
||||
{
|
||||
present_support = false;
|
||||
VK_CHECK(vkGetPhysicalDeviceSurfaceSupportKHR(physical_device, i, surface, &present_support))
|
||||
if (present_support == VK_TRUE)
|
||||
{
|
||||
queue_family_indices.present_family = i;
|
||||
is_find_present_family = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (is_find_present_family == false)
|
||||
throw std::runtime_error("Failed to find a present queue family");
|
||||
|
||||
// С начала пытаемся найти очередь специалезированную
|
||||
// для копирования отличную от графической
|
||||
bool is_find_transfer_family = false;
|
||||
for(uint32_t i = 0; i < family_properties.size(); ++i)
|
||||
{
|
||||
if (i == queue_family_indices.graphics_family)
|
||||
continue;
|
||||
if (family_properties[i].queueFlags & VK_QUEUE_TRANSFER_BIT)
|
||||
{
|
||||
queue_family_indices.transfer_family = i;
|
||||
is_find_transfer_family = true;
|
||||
}
|
||||
}
|
||||
// Если не находим, то используем графическую
|
||||
if (is_find_transfer_family == false)
|
||||
{
|
||||
queue_family_indices.transfer_family = queue_family_indices.graphics_family;
|
||||
}
|
||||
return queue_family_indices;
|
||||
}
|
||||
|
||||
VkObjects::PhysicalDevice::PhysicalDevice(const Instance& instance,
|
||||
const Surface& surface,
|
||||
const std::vector<const char*>& device_extensions)
|
||||
{
|
||||
uint32_t device_count = 0;
|
||||
std::vector<VkPhysicalDevice> devices;
|
||||
VK_CHECK(vkEnumeratePhysicalDevices(instance.get_native(), &device_count, nullptr))
|
||||
devices.resize(device_count);
|
||||
VK_CHECK(vkEnumeratePhysicalDevices(instance.get_native(), &device_count, devices.data()))
|
||||
|
||||
for (const auto& device : devices)
|
||||
{
|
||||
try
|
||||
{
|
||||
queue_family_indices_ = is_device_suitable(device, surface.get_native(), device_extensions);
|
||||
physical_device_ = device;
|
||||
VkPhysicalDeviceProperties device_properties;
|
||||
vkGetPhysicalDeviceProperties(physical_device_, &device_properties);
|
||||
Loging::Log("Using device: " + std::string(device_properties.deviceName));
|
||||
break;
|
||||
}
|
||||
catch(...)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
if (VK_NULL_HANDLE == physical_device_)
|
||||
throw std::runtime_error("No suitable device found");
|
||||
}
|
||||
|
||||
std::vector<uint32_t> VkObjects::PhysicalDevice::get_unique_family_indices() const
|
||||
{
|
||||
std::set<uint32_t> set_indices = {queue_family_indices_.graphics_family,
|
||||
queue_family_indices_.present_family,
|
||||
queue_family_indices_.transfer_family};
|
||||
|
||||
std::vector<uint32_t> arr_indices;
|
||||
arr_indices.reserve(set_indices.size());
|
||||
for (auto& i : set_indices)
|
||||
arr_indices.push_back(i);
|
||||
return arr_indices;
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
#pragma once
|
||||
|
||||
#include <vulkan/vulkan_core.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace VkObjects
|
||||
{
|
||||
class Surface;
|
||||
class Instance;
|
||||
|
||||
class PhysicalDevice final
|
||||
{
|
||||
public:
|
||||
struct QueueFamilyIndices
|
||||
{
|
||||
uint32_t graphics_family = 0;
|
||||
uint32_t present_family = 0;
|
||||
uint32_t transfer_family = 0;
|
||||
};
|
||||
|
||||
QueueFamilyIndices queue_family_indices_{};
|
||||
private:
|
||||
VkPhysicalDevice physical_device_ = nullptr;
|
||||
|
||||
// Выбрасывает исключение если не подходит
|
||||
static QueueFamilyIndices is_device_suitable(VkPhysicalDevice device, VkSurfaceKHR surface, const std::vector<const char*>& device_extensions);
|
||||
static bool check_device_extensions_support(VkPhysicalDevice device, const std::vector<const char*>& device_extensions);
|
||||
static QueueFamilyIndices find_queue_family_indices(VkPhysicalDevice physical_device,
|
||||
VkSurfaceKHR surface);
|
||||
public:
|
||||
explicit PhysicalDevice(const Instance& instance, const Surface& surface, const std::vector<const char*>& device_extensions);
|
||||
|
||||
inline VkPhysicalDevice get_native() const { return physical_device_; }
|
||||
inline QueueFamilyIndices get_queue_family_indices() const { return queue_family_indices_; }
|
||||
std::vector<uint32_t> get_unique_family_indices() const;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,177 @@
|
||||
#include "Pipeline.hpp"
|
||||
|
||||
#include <array>
|
||||
#include <stdexcept>
|
||||
#include <fstream>
|
||||
|
||||
#include "DescriptorSetLayout.hpp"
|
||||
#include "Device.hpp"
|
||||
#include "RenderPass.hpp"
|
||||
#include "Swapchain.hpp"
|
||||
#include "DeviceFunctions/DeviceFunctions.hpp"
|
||||
#include "../ModelManager.hpp"
|
||||
|
||||
VkShaderModule VkObjects::Pipeline::create_shader_module(const Device& device, const std::string& code) const
|
||||
{
|
||||
VkShaderModuleCreateInfo shader_module_info{};
|
||||
shader_module_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||
shader_module_info.codeSize = code.size();
|
||||
shader_module_info.pCode = reinterpret_cast<const uint32_t*>(code.c_str());
|
||||
|
||||
VkShaderModule shader_module;
|
||||
VK_CHECK(vkCreateShaderModule(device.get_native(), &shader_module_info, nullptr, &shader_module))
|
||||
return shader_module;
|
||||
}
|
||||
|
||||
VkObjects::Pipeline::Pipeline(const Device& device, const Swapchain& swapchain,
|
||||
const RenderPass& render_pass, const DescriptorSetLayout& layout_binding):device_(device)
|
||||
{
|
||||
std::ifstream vertex_shader_file("Shaders/vertex.spv", std::ios::binary);
|
||||
if (!vertex_shader_file.is_open())
|
||||
throw std::runtime_error("Vertex shader not found");
|
||||
std::ifstream fragment_shader_file("Shaders/fragment.spv", std::ios::binary);
|
||||
if (!fragment_shader_file.is_open()) {
|
||||
vertex_shader_file.close();
|
||||
throw std::runtime_error("Fragment shader not found");
|
||||
}
|
||||
|
||||
std::string vertex_shader_code((std::istreambuf_iterator<char>(vertex_shader_file)), std::istreambuf_iterator<char>());
|
||||
std::string fragment_shader_code((std::istreambuf_iterator<char>(fragment_shader_file)), std::istreambuf_iterator<char>());
|
||||
vertex_shader_file.close();
|
||||
fragment_shader_file.close();
|
||||
|
||||
VkShaderModule vertex_shader = create_shader_module(device_, vertex_shader_code);
|
||||
VkShaderModule fragment_shader = create_shader_module(device_, fragment_shader_code);
|
||||
|
||||
VkPipelineShaderStageCreateInfo vertex_shader_stage_info{};
|
||||
vertex_shader_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
vertex_shader_stage_info.stage = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
vertex_shader_stage_info.module = vertex_shader;
|
||||
vertex_shader_stage_info.pName = "main";
|
||||
|
||||
VkPipelineShaderStageCreateInfo fragment_shader_stage_info{};
|
||||
fragment_shader_stage_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
fragment_shader_stage_info.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
fragment_shader_stage_info.module = fragment_shader;
|
||||
fragment_shader_stage_info.pName = "main";
|
||||
|
||||
VkPipelineShaderStageCreateInfo shader_stages[] = {vertex_shader_stage_info, fragment_shader_stage_info};
|
||||
const std::vector<VkDynamicState> dynamic_states = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR
|
||||
};
|
||||
|
||||
VkPipelineDynamicStateCreateInfo dynamic_state_info{};
|
||||
dynamic_state_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
|
||||
dynamic_state_info.dynamicStateCount = static_cast<uint32_t>(dynamic_states.size());
|
||||
dynamic_state_info.pDynamicStates = dynamic_states.data();
|
||||
|
||||
VkVertexInputBindingDescription binding_description = ModelManager::Vertex::get_binding_description();
|
||||
std::array<VkVertexInputAttributeDescription, 2> attribute_descriptions = ModelManager::Vertex::get_vertex_attribute_descriptions();
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo vertex_input_info{};
|
||||
vertex_input_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
||||
vertex_input_info.vertexBindingDescriptionCount = 1;
|
||||
vertex_input_info.pVertexBindingDescriptions = &binding_description;
|
||||
vertex_input_info.vertexAttributeDescriptionCount = static_cast<uint32_t>(attribute_descriptions.size());
|
||||
vertex_input_info.pVertexAttributeDescriptions = attribute_descriptions.data();
|
||||
|
||||
VkPipelineInputAssemblyStateCreateInfo input_assembly_info{};
|
||||
input_assembly_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
||||
input_assembly_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||
input_assembly_info.primitiveRestartEnable = VK_FALSE;
|
||||
|
||||
VkViewport viewport{};
|
||||
viewport.x = 0.0f;
|
||||
viewport.y = 0.0f;
|
||||
viewport.width = static_cast<float>(swapchain.get_extent().width);
|
||||
viewport.height = static_cast<float>(swapchain.get_extent().height);
|
||||
viewport.minDepth = 0.0f;
|
||||
viewport.maxDepth = 1.0f;
|
||||
|
||||
VkRect2D scissor{};
|
||||
scissor.offset = {0, 0};
|
||||
scissor.extent = swapchain.get_extent();
|
||||
|
||||
VkPipelineViewportStateCreateInfo viewport_info{};
|
||||
viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
||||
viewport_info.viewportCount = 1;
|
||||
viewport_info.pViewports = &viewport;
|
||||
viewport_info.scissorCount = 1;
|
||||
viewport_info.pScissors = &scissor;
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo rasterization_info{};
|
||||
rasterization_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
||||
rasterization_info.depthClampEnable = VK_FALSE;
|
||||
rasterization_info.rasterizerDiscardEnable = VK_FALSE;
|
||||
rasterization_info.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
rasterization_info.lineWidth = 1.0f;
|
||||
rasterization_info.cullMode = VK_CULL_MODE_BACK_BIT;
|
||||
rasterization_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
|
||||
rasterization_info.depthBiasEnable = VK_FALSE;
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo multisample_info{};
|
||||
multisample_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
||||
multisample_info.sampleShadingEnable = VK_FALSE;
|
||||
multisample_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
|
||||
VkPipelineColorBlendAttachmentState color_blend_attachment_state{};
|
||||
color_blend_attachment_state.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||
color_blend_attachment_state.blendEnable = VK_TRUE;
|
||||
color_blend_attachment_state.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
||||
color_blend_attachment_state.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
||||
color_blend_attachment_state.colorBlendOp = VK_BLEND_OP_ADD;
|
||||
color_blend_attachment_state.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
|
||||
color_blend_attachment_state.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
|
||||
color_blend_attachment_state.alphaBlendOp = VK_BLEND_OP_ADD;
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo color_blend_info{};
|
||||
color_blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
||||
color_blend_info.logicOpEnable = VK_FALSE;
|
||||
color_blend_info.attachmentCount = 1;
|
||||
color_blend_info.pAttachments = &color_blend_attachment_state;
|
||||
color_blend_info.blendConstants[0] = 0.0f;
|
||||
color_blend_info.blendConstants[1] = 0.0f;
|
||||
color_blend_info.blendConstants[2] = 0.0f;
|
||||
color_blend_info.blendConstants[3] = 0.0f;
|
||||
|
||||
VkDescriptorSetLayout layout = layout_binding.get_native();
|
||||
VkPipelineLayoutCreateInfo pipeline_layout_info{};
|
||||
pipeline_layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
pipeline_layout_info.setLayoutCount = 1;
|
||||
pipeline_layout_info.pSetLayouts = &layout;
|
||||
|
||||
VK_CHECK(vkCreatePipelineLayout(device_.get_native(), &pipeline_layout_info, nullptr, &pipeline_layout_))
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipeline_info{};
|
||||
pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
||||
pipeline_info.stageCount = 2;
|
||||
pipeline_info.pStages = shader_stages;
|
||||
pipeline_info.layout = pipeline_layout_;
|
||||
pipeline_info.pColorBlendState = &color_blend_info;
|
||||
pipeline_info.pDynamicState = &dynamic_state_info;
|
||||
pipeline_info.pInputAssemblyState = &input_assembly_info;
|
||||
pipeline_info.pMultisampleState = &multisample_info;
|
||||
pipeline_info.pRasterizationState = &rasterization_info;
|
||||
pipeline_info.pViewportState = &viewport_info;
|
||||
pipeline_info.pVertexInputState = &vertex_input_info;
|
||||
pipeline_info.pDepthStencilState = nullptr;
|
||||
pipeline_info.renderPass = render_pass.get_native();
|
||||
pipeline_info.subpass = 0;
|
||||
pipeline_info.basePipelineHandle = nullptr;
|
||||
pipeline_info.basePipelineIndex = -1;
|
||||
|
||||
VK_CHECK(vkCreateGraphicsPipelines(device_.get_native(), nullptr, 1, &pipeline_info, nullptr, &pipeline_))
|
||||
|
||||
vkDestroyShaderModule(device_.get_native(), vertex_shader, nullptr);
|
||||
vkDestroyShaderModule(device_.get_native(), fragment_shader, nullptr);
|
||||
}
|
||||
|
||||
VkObjects::Pipeline::~Pipeline()
|
||||
{
|
||||
if (pipeline_ != nullptr)
|
||||
vkDestroyPipeline(device_.get_native(), pipeline_, nullptr);
|
||||
|
||||
if (pipeline_layout_ != nullptr)
|
||||
vkDestroyPipelineLayout(device_.get_native(), pipeline_layout_, nullptr);
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include <string>
|
||||
|
||||
namespace VkObjects
|
||||
{
|
||||
class DescriptorSetLayout;
|
||||
class RenderPass;
|
||||
class Swapchain;
|
||||
class Device;
|
||||
|
||||
class Pipeline
|
||||
{
|
||||
VkPipeline pipeline_ = nullptr;
|
||||
VkPipelineLayout pipeline_layout_ = nullptr;
|
||||
const Device& device_;
|
||||
|
||||
VkShaderModule create_shader_module(const Device& device, const std::string& code) const;
|
||||
public:
|
||||
Pipeline(const Device& device, const Swapchain& swapchain,
|
||||
const RenderPass& render_pass, const DescriptorSetLayout& layout_binding);
|
||||
~Pipeline();
|
||||
|
||||
inline VkPipeline get_native() const { return pipeline_; }
|
||||
inline VkPipelineLayout get_layout() const { return pipeline_layout_; }
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
#include "RenderPass.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
|
||||
#include "DeviceFunctions/DeviceFunctions.hpp"
|
||||
#include "Swapchain.hpp"
|
||||
#include "Device.hpp"
|
||||
|
||||
VkObjects::RenderPass::RenderPass(const Device& device, const Swapchain& swapchain):device_(device)
|
||||
{
|
||||
VkAttachmentDescription attachment_description{};
|
||||
attachment_description.format = swapchain.get_image_format();
|
||||
attachment_description.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
attachment_description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||||
attachment_description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||
attachment_description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
attachment_description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||
attachment_description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
attachment_description.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
||||
|
||||
VkAttachmentReference attachment_reference;
|
||||
attachment_reference.attachment = 0;
|
||||
attachment_reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
|
||||
VkSubpassDescription subpass_description{};
|
||||
subpass_description.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
||||
subpass_description.colorAttachmentCount = 1;
|
||||
subpass_description.pColorAttachments = &attachment_reference;
|
||||
|
||||
VkSubpassDependency dependency{};
|
||||
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
||||
dependency.dstSubpass = 0;
|
||||
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
dependency.srcAccessMask = 0;
|
||||
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
|
||||
VkRenderPassCreateInfo render_pass_info{};
|
||||
render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
||||
render_pass_info.attachmentCount = 1;
|
||||
render_pass_info.pAttachments = &attachment_description;
|
||||
render_pass_info.subpassCount = 1;
|
||||
render_pass_info.pSubpasses = &subpass_description;
|
||||
render_pass_info.dependencyCount = 1;
|
||||
render_pass_info.pDependencies = &dependency;
|
||||
|
||||
VK_CHECK(vkCreateRenderPass(device_.get_native(), &render_pass_info, nullptr, &render_pass_))
|
||||
}
|
||||
|
||||
VkObjects::RenderPass::~RenderPass()
|
||||
{
|
||||
if (render_pass_ != nullptr)
|
||||
vkDestroyRenderPass(device_.get_native(), render_pass_, nullptr);
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
namespace VkObjects
|
||||
{
|
||||
class Swapchain;
|
||||
class Device;
|
||||
|
||||
class RenderPass final
|
||||
{
|
||||
const Device& device_;
|
||||
VkRenderPass render_pass_;
|
||||
public:
|
||||
explicit RenderPass(const Device& device, const Swapchain& swapchain);
|
||||
~RenderPass();
|
||||
|
||||
inline VkRenderPass get_native() const { return render_pass_; }
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
#include "Surface.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
|
||||
#include "Instance.hpp"
|
||||
#include "DeviceFunctions/DeviceFunctions.hpp"
|
||||
|
||||
namespace VkObjects
|
||||
{
|
||||
Surface::Surface(const Instance& instance, GLFWwindow* window):instance_(instance)
|
||||
{
|
||||
VK_CHECK(glfwCreateWindowSurface(instance_.get_native(), window, nullptr, &surface_))
|
||||
}
|
||||
|
||||
Surface::~Surface()
|
||||
{
|
||||
if(surface_ != nullptr)
|
||||
vkDestroySurfaceKHR(instance_.get_native(), surface_, nullptr);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#define GLFW_INCLUDE_VULKAN
|
||||
#include "GLFW/glfw3.h"
|
||||
|
||||
|
||||
namespace VkObjects
|
||||
{
|
||||
class Instance;
|
||||
|
||||
class Surface final
|
||||
{
|
||||
VkSurfaceKHR surface_ = nullptr;
|
||||
const Instance& instance_;
|
||||
public:
|
||||
explicit Surface(const Instance& instance, GLFWwindow* window);
|
||||
~Surface();
|
||||
|
||||
inline VkSurfaceKHR get_native() const { return surface_; }
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,150 @@
|
||||
#include "Swapchain.hpp"
|
||||
|
||||
#include <set>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
|
||||
#include "Device.hpp"
|
||||
#include "PhysicalDevice.hpp"
|
||||
#include "Surface.hpp"
|
||||
#include "DeviceFunctions/DeviceFunctions.hpp"
|
||||
|
||||
VkObjects::Swapchain::SwapchainSupportDetails VkObjects::Swapchain::query_swapchain_details(const Surface& surface, const PhysicalDevice& physical_device)
|
||||
{
|
||||
SwapchainSupportDetails details;
|
||||
|
||||
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device.get_native(), surface.get_native(), &details.capabilities);
|
||||
|
||||
uint32_t surface_format_cnt = 0;
|
||||
VK_CHECK(vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device.get_native(), surface.get_native(), &surface_format_cnt, nullptr))
|
||||
details.formats.resize(surface_format_cnt);
|
||||
VK_CHECK(vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device.get_native(), surface.get_native(), &surface_format_cnt, details.formats.data()))
|
||||
|
||||
uint32_t present_modes_cnt = 0;
|
||||
VK_CHECK(vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device.get_native(), surface.get_native(), &present_modes_cnt, nullptr))
|
||||
details.present_modes.resize(surface_format_cnt);
|
||||
VK_CHECK(vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device.get_native(), surface.get_native(), &present_modes_cnt, details.present_modes.data()))
|
||||
|
||||
return details;
|
||||
}
|
||||
|
||||
VkSurfaceFormatKHR VkObjects::Swapchain::choose_surface_format(const std::vector<VkSurfaceFormatKHR>& surface_formats)
|
||||
{
|
||||
for (const auto& i : surface_formats)
|
||||
{
|
||||
if (i.format == VK_FORMAT_B8G8R8A8_SRGB && i.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
|
||||
return i;
|
||||
}
|
||||
return surface_formats[0];
|
||||
}
|
||||
|
||||
VkPresentModeKHR VkObjects::Swapchain::choose_present_mode(const std::vector<VkPresentModeKHR>& present_modes,
|
||||
VkPresentModeKHR desired_present_mode)
|
||||
{
|
||||
for (const auto& i : present_modes)
|
||||
{
|
||||
if (i == desired_present_mode)
|
||||
return i;
|
||||
}
|
||||
return VK_PRESENT_MODE_FIFO_KHR;
|
||||
}
|
||||
|
||||
void VkObjects::Swapchain::create_swapchain(const Surface& surface, const PhysicalDevice& physical_device, GLFWwindow* window)
|
||||
{
|
||||
SwapchainSupportDetails swapchain_support = query_swapchain_details(surface, physical_device);
|
||||
VkSurfaceFormatKHR surface_format = choose_surface_format(swapchain_support.formats);
|
||||
VkPresentModeKHR present_mode = choose_present_mode(swapchain_support.present_modes, VK_PRESENT_MODE_MAILBOX_KHR);
|
||||
VkExtent2D extent = DeviceFunctions::choose_extent(swapchain_support.capabilities, window);
|
||||
|
||||
uint32_t image_count = swapchain_support.capabilities.minImageCount + 1;
|
||||
if (swapchain_support.capabilities.maxImageCount > 0 && image_count > swapchain_support.capabilities.maxImageCount)
|
||||
image_count = swapchain_support.capabilities.maxImageCount;
|
||||
|
||||
VkSwapchainCreateInfoKHR swapchain_create_info{};
|
||||
swapchain_create_info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
||||
swapchain_create_info.surface = surface.get_native();
|
||||
swapchain_create_info.minImageCount = image_count;
|
||||
swapchain_create_info.imageFormat = surface_format.format;
|
||||
swapchain_create_info.imageColorSpace = surface_format.colorSpace;
|
||||
swapchain_create_info.imageExtent = extent;
|
||||
swapchain_create_info.imageArrayLayers = 1;
|
||||
swapchain_create_info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
swapchain_create_info.preTransform = swapchain_support.capabilities.currentTransform;
|
||||
swapchain_create_info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
||||
swapchain_create_info.presentMode = present_mode;
|
||||
swapchain_create_info.clipped = VK_TRUE;
|
||||
swapchain_create_info.oldSwapchain = VK_NULL_HANDLE;
|
||||
|
||||
VkObjects::PhysicalDevice::QueueFamilyIndices family_indices = physical_device.get_queue_family_indices();
|
||||
const std::set<uint32_t> queue_family_indices = { family_indices.graphics_family,
|
||||
family_indices.present_family,
|
||||
family_indices.transfer_family };
|
||||
std::vector<uint32_t> arr_families;
|
||||
if (queue_family_indices.size() > 1)
|
||||
{
|
||||
arr_families.reserve(queue_family_indices.size());
|
||||
for(auto& i : queue_family_indices)
|
||||
arr_families.push_back(i);
|
||||
|
||||
|
||||
swapchain_create_info.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
||||
swapchain_create_info.queueFamilyIndexCount = static_cast<uint32_t>(arr_families.size());
|
||||
swapchain_create_info.pQueueFamilyIndices = arr_families.data();
|
||||
}
|
||||
else
|
||||
{
|
||||
swapchain_create_info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
swapchain_create_info.queueFamilyIndexCount = 0;
|
||||
swapchain_create_info.pQueueFamilyIndices = nullptr;
|
||||
}
|
||||
|
||||
VK_CHECK(vkCreateSwapchainKHR(device_.get_native(), &swapchain_create_info, nullptr, &swapchain_))
|
||||
|
||||
vkGetSwapchainImagesKHR(device_.get_native(), swapchain_, &image_count, nullptr);
|
||||
swapchain_images_.resize(image_count);
|
||||
vkGetSwapchainImagesKHR(device_.get_native(), swapchain_, &image_count, swapchain_images_.data());
|
||||
|
||||
swapchain_image_format_ = surface_format.format;
|
||||
swapchain_extent_ = extent;
|
||||
}
|
||||
|
||||
void VkObjects::Swapchain::create_image_views()
|
||||
{
|
||||
VkImageViewCreateInfo image_view_info{};
|
||||
image_view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||
image_view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
image_view_info.format = swapchain_image_format_;
|
||||
image_view_info.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
image_view_info.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
image_view_info.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
image_view_info.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
|
||||
image_view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
image_view_info.subresourceRange.baseMipLevel = 0;
|
||||
image_view_info.subresourceRange.levelCount = 1;
|
||||
image_view_info.subresourceRange.baseArrayLayer = 0;
|
||||
image_view_info.subresourceRange.layerCount = 1;
|
||||
|
||||
swapchain_image_views_.resize(swapchain_images_.size());
|
||||
for (uint32_t i = 0; i < swapchain_images_.size(); ++i)
|
||||
{
|
||||
image_view_info.image = swapchain_images_[i];
|
||||
VK_CHECK(vkCreateImageView(device_.get_native(), &image_view_info, nullptr, &swapchain_image_views_[i]))
|
||||
}
|
||||
}
|
||||
|
||||
VkObjects::Swapchain::Swapchain(const Surface& surface, const PhysicalDevice& physical_device, const Device& device, GLFWwindow* window):
|
||||
device_(device)
|
||||
{
|
||||
create_swapchain(surface, physical_device, window);
|
||||
create_image_views();
|
||||
}
|
||||
|
||||
VkObjects::Swapchain::~Swapchain()
|
||||
{
|
||||
for (auto image_view : swapchain_image_views_)
|
||||
vkDestroyImageView(device_.get_native(), image_view, nullptr);
|
||||
swapchain_image_views_.clear();
|
||||
|
||||
if (swapchain_ != nullptr)
|
||||
vkDestroySwapchainKHR(device_.get_native(), swapchain_, nullptr);
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <vulkan/vulkan.h>
|
||||
|
||||
#include "GLFW/glfw3.h"
|
||||
|
||||
namespace VkObjects
|
||||
{
|
||||
class Device;
|
||||
class PhysicalDevice;
|
||||
class Surface;
|
||||
|
||||
class Swapchain final
|
||||
{
|
||||
struct SwapchainSupportDetails
|
||||
{
|
||||
std::vector<VkSurfaceFormatKHR> formats;
|
||||
std::vector<VkPresentModeKHR> present_modes;
|
||||
VkSurfaceCapabilitiesKHR capabilities;
|
||||
};
|
||||
|
||||
const Device& device_;
|
||||
VkSwapchainKHR swapchain_ = nullptr;
|
||||
std::vector<VkImage> swapchain_images_;
|
||||
std::vector<VkImageView> swapchain_image_views_;
|
||||
VkFormat swapchain_image_format_;
|
||||
VkExtent2D swapchain_extent_;
|
||||
|
||||
static SwapchainSupportDetails query_swapchain_details(const Surface& surface, const PhysicalDevice& physical_device);
|
||||
static VkSurfaceFormatKHR choose_surface_format(const std::vector<VkSurfaceFormatKHR>& surface_formats);
|
||||
static VkPresentModeKHR choose_present_mode(const std::vector<VkPresentModeKHR>& present_modes, VkPresentModeKHR desired_present_mode);
|
||||
|
||||
void create_swapchain(const Surface& surface, const PhysicalDevice& physical_device, GLFWwindow* window);
|
||||
void create_image_views();
|
||||
public:
|
||||
Swapchain(const Surface& surface, const PhysicalDevice& physical_device, const Device& device, GLFWwindow* window);
|
||||
~Swapchain();
|
||||
|
||||
inline VkSwapchainKHR get_native() const { return swapchain_; }
|
||||
inline const std::vector<VkImage>& get_images() const { return swapchain_images_; }
|
||||
inline const std::vector<VkImageView>& get_image_views() const { return swapchain_image_views_; }
|
||||
inline VkExtent2D get_extent() const { return swapchain_extent_; }
|
||||
inline VkFormat get_image_format() const { return swapchain_image_format_; }
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user